https://bugs.winehq.org/show_bug.cgi?id=51757
Bug ID: 51757
Summary: Network application crashes
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 1ee382c706bed683e7263c867fd6599dd6920103
Distribution: ---
Created attachment 70653
--> https://bugs.winehq.org/attachment.cgi?id=70653
+winsock,+server,+seh,+tid log of the crashing thread
This is a recent regression, wine-6.17 works fine:
commit 1ee382c706bed683e7263c867fd6599dd6920103
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Sep 14 01:02:43 2021 -0500
server: Pass the async result size as part of apc_call_t.
Only really an optimization (plus it makes the code a little conceptually
simpler).
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm attaching a +winsock,+server,+seh,+tid log of the crashing thread, please
let me know if you need full log.
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https://bugs.winehq.org/show_bug.cgi?id=51723
Bug ID: 51723
Summary: Timespinner controller triggers aren't properly
recognized
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vlund(a)codeweavers.com
Distribution: ---
Created attachment 70605
--> https://bugs.winehq.org/attachment.cgi?id=70605
Terminal Output
Timespinner had an update that updated the FNA Framework from 19.05 to 21.08.
Since then the trigger buttons on controllers are not working. In the Player
Settings options menu Left trigger and Right trigger are reported as the
opposite ones when pressed, and in game neither button actually does anything.
All other buttons seem to working fine.
This happens with both Xbox and PS4 controllers.
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https://bugs.winehq.org/show_bug.cgi?id=51696
Bug ID: 51696
Summary: ntoskrnl.exe:ntoskrnl outputs too much traces (and
broke the Wine tests entirely)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntoskrnl.exe:ntoskrnl outputs more than 200kB of traces:
$ ./wine dlls/ntoskrnl.exe/tests/ntoskrnl.exe_test.exe ntoskrnl
>ntoskrnl.report
$ tail -n3 ntoskrnl.report
0270:ntoskrnl: 96 tests executed (1 marked as todo, 0 failures), 0 skipped.
0020:ntoskrnl: Silenced 5475 todos, 0 skips and 0 traces.
0020:ntoskrnl: 21296 tests executed (1967 marked as todo, 0 failures), 0
skipped.
$ ls -l ntoskrnl.report
-rw-r--r-- 1 fgouget fgouget 208428 août 28 18:37 ntoskrnl.report
$ grep "Test marked todo:" ntoskrnl.report | wc -cl
1994 204531
This is not a problem of a runaway test or even that many trace() statements.
It's just that there are too many todos despite the vast majority being
silenced already.
The big issue is that adding so much data to a full Winetest run pushes it over
the 1.5MB limit (before and after debiant2 WineTest reports):
-rw-r--r-- 1 fgouget fgouget 1477298 août 28 20:27
/tmp/job96432_1_1_win32.report
-rw-r--r-- 1 fgouget fgouget 1689913 août 28 20:24
/tmp/job96543_1_1_win32.report
The commit that introduced the extra todos is:
commit 8d37962b43e5074bc0421611267dc41593114f85
Author: Zebediah Figura <zfigura(a)codeweavers.com>
AuthorDate: Thu Aug 26 20:54:10 2021 -0500
ntoskrnl/tests: Add more tests for IRP status handling.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Also the TestBot warned about this issue when the patch was submitted, though
that did not carry over to sending an email to wine-devel or marking the patch
as failed on the patches website (bug 51695).
https://testbot.winehq.org/JobDetails.pl?Key=96439#k401
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https://bugs.winehq.org/show_bug.cgi?id=51596
Bug ID: 51596
Summary: Unhandled exception code c0000005 when running any
64-bit Winelib application
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)robbertvanderhelm.nl
Distribution: ArchLinux
Somewhere after Wine 6.14, 64-bit Winelib applications are no longer able to
start when Wine is compiled with optimizations. Everything still works just
fine
when setting {C,CXX,CROSSC}FLAGS to "-g -O0", and 32-bit Winelib applications
also still work fine. I haven't tested which exact commit introduced this
issue,
but it at least happens after f63ecaedc72f3580e7016ba71a480025e4d86e99
To reproduce this issue, create a main.cpp file with the following contents and
then compile it with `wineg++ -o main main.cpp -mwindows -m64`:
#include <iostream>
int main() {
std::cout << "Hello, world!" << std::endl;
}
Running main.exe with these versions of the latest master branch version of
Wine
Staging (wine-6.14-323-g91494ae6f2e right now) prints the following:
0144:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0
addr 0x7bc2dc17
Doing the same thing with a 32-bit Winelib (i.e. with -m32) works just fine,
and
the 64-bit version also works fine when compiling Wine the following
configuration:
CC='ccache gcc' CXX='ccache g++' CROSSCC='ccache x86_64-w64-mingw32-gcc'
CFLAGS="-g -O0" CXXFLAGS="-g -O0" CROSSCFLAGS="-g -O0" ../configure
--disable-tests --enable-win64
Leaving out those flags brings back the error, so there's likely some kind of
UB
at play here.
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https://bugs.winehq.org/show_bug.cgi?id=48442
Bug ID: 48442
Summary: MPGUI crash on start in MSVCRT__wctomb_s_l in
msvcr100
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 66220
--> https://bugs.winehq.org/attachment.cgi?id=66220
stacktrace
Hi,
MPGUI (a C++/CLI application, so C++ app that use the .NET runtime )crash on
start with a Unhandled exception: page fault on read access to 0x00000020 in
32-bit code (0x7c6e61a0).
PArt of the stacktrace:
0 0x7c6e61a0 MSVCRT__wctomb_s_l+0x1180() in msvcr100 (0x0032f378)
1 0x7c6e87f0 MSVCRT_vsnprintf+0x3f() in msvcr100 (0x0032f3c8)
2 0x7c6e8952 MSVCRT_sprintf_s+0x21() in msvcr100 (0x0032f3f8)
0x7c6e61a0 MSVCRT__wctomb_s_l+0x1180 in msvcr100: movzbl 0x0(%edi),%eax
This part of the stacktrace suggest that native dotnet may be a workaround:
10 0x6c54c5ee mono_jit_runtime_invoke+0x46d(exc=<is not available>)
[Z:\vagrant\mono\mono\mini\mini-runtime.c:3184] in libmono-2.0-x86 (0x005f6b48)
11 0x6c71da32 object_new_handle_common_tail+0x1d1(o=<is not available>,
klass=<is not available>, error=<is not available>)
[Z:\vagrant\mono\mono\metadata\object.c:3029] in libmono-2.0-x86 (0x00000000)
12 0x6c722105 mono_runtime_object_init+0xd4()
[Z:\vagrant\mono\mono\metadata\object.c:5151] in libmono-2.0-x86 (0x00000000)
13 0x6c5a3372 mono_jit_exec+0x191() [Z:\vagrant\mono\mono\mini\driver.c:1325]
Full stacktrace attached.
Prefix is new. 32bit
Wine Log is empty.
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https://bugs.winehq.org/show_bug.cgi?id=51729
Bug ID: 51729
Summary: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: pashtet92(a)bk.ru
Distribution: ---
Created attachment 70615
--> https://bugs.winehq.org/attachment.cgi?id=70615
wine logs
Hello.
I tried to use a .NET 5 application written using WinForms:
https://github.com/Greavesy1899/MafiaToolkit
After I close the intro window, this exception happens:
System.EntryPointNotFoundException: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'.
at Interop.UiaCore.UiaDisconnectProvider(IRawElementProviderSimple provider)
at System.Windows.Forms.Control.ReleaseUiaProvider(IntPtr handle)
at System.Windows.Forms.Control.WmDestroy(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr
wparam, IntPtr lparam)
Apparently, it tries to unregister a UI Automation provider on window
destruction.
MSDN docs:
https://docs.microsoft.com/ru-ru/windows/win32/api/uiautomationcoreapi/nf-u…
Since current uia_core implementation is largely stub, I think it might benefit
from one more stub ;)
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https://bugs.winehq.org/show_bug.cgi?id=50623
Bug ID: 50623
Summary: Windows ISO Downloader 8.45 - Error messages and
freeze with wine-mono
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://web.archive.org/web/20210128040613/https://www
.heidoc.net/php/Windows-ISO-Downloader.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
Created attachment 69317
--> https://bugs.winehq.org/attachment.cgi?id=69317
Unhandled exceptions
Starting Windows ISO Downloader 8.45* I get an error message about an unhandled
exception. I can continue, but selecting a Windows version (except "Windows 7
(August 2018)" and "DELL") results in another exception and the app freezes if
I select the continue button.
winetricks dotnet40 fixes start up exception. App needs ie8 then. Winetricks
ie8 fixes this and I can select "Windows 7". Other versions like "Windows 10"
just freeze without exception window.
*https://www.heidoc.net/joomla/technology-science/microsoft/67-microsoft-windows-and-office-iso-download-tool
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https://bugs.winehq.org/show_bug.cgi?id=50089
Bug ID: 50089
Summary: Far Manager 2.0 crashes on start-up
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 68554
--> https://bugs.winehq.org/attachment.cgi?id=68554
backtrace
Steps to reproduce:
Install https://www.farmanager.com/history/far2.x86.msi
SHA256: a96df17ca77c2bb817ca4e0f9cef9408d6cbd6b74c5d336c83961be5a92067f4
Run it: wine wineconsole Far.exe
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https://bugs.winehq.org/show_bug.cgi?id=51741
Bug ID: 51741
Summary: Nt*PowerRequest syscalls do not exist on real Windows
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: cdavis5x(a)gmail.com
Distribution: ---
In ca2b7012496c4a97d7c03bc34b388592fd1157f5, I added stub system calls
corresponding to the kernel32 power request API. These syscalls do not exist on
real Windows. Based on my reading of the headers, what we need to use instead
is NtPowerInformation() with the selectors 'PowerRequestCreate' and
'PowerRequestAction'.
However, I have no idea what the I/O structs for those functions look like.
Before this can be fixed, we'll need to get the definitions of these structures
somehow.
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https://bugs.winehq.org/show_bug.cgi?id=50498
Bug ID: 50498
Summary: Intel Assistive Context-Aware Toolkit (ACAT) v1.00.0
(.NET 4.5 app) setup exits with
System.MissingMethodException
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
URL: https://github.com/01org/acat/releases/download/v1.00.
0/ACATSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
The setup will finish and after clicking 'Finish' it says it will install Word
Predictor and after clicking 'Finish' again this error shows up:
Unhandled Exception:
System.MissingMethodException: Method not found: void
System.ServiceModel.Description.MetadataExporter.set_PolicyVersion(System.ServiceModel.Description.PolicyVersion)
at (wrapper remoting-invoke-with-check)
presage_wcf_service_system_tray.PresageWCFHostForm..ctor()
at presage_wcf_service_system_tray.Program.Main () [0x0000b] in
<abe18da6446d4917b2d9283654dbd0f2>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.MissingMethodException: Method not
found: void
System.ServiceModel.Description.MetadataExporter.set_PolicyVersion(System.ServiceModel.Description.PolicyVersion)
at (wrapper remoting-invoke-with-check)
presage_wcf_service_system_tray.PresageWCFHostForm..ctor()
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https://bugs.winehq.org/show_bug.cgi?id=43109
Bug ID: 43109
Summary: (EZ4_Client) Crashes on start
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58306
--> https://bugs.winehq.org/attachment.cgi?id=58306
Debug log
This is a software for patching GBA ROMs for use with a flashcart.
The app crashes on start
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https://bugs.winehq.org/show_bug.cgi?id=38011
Bug ID: 38011
Summary: ID Photo Maker Opens Sucessfully but can't import
jpegs for editing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morpole(a)gmail.com
Distribution: ---
Created attachment 50646
--> https://bugs.winehq.org/attachment.cgi?id=50646
This bug report came up. Hope it's of use to you. Thanks.
Hi,
Complete novice with Linux. Just dicovered it. Love it. Found out about Wine
Seriously good idea! Would like to run this program for my small business. ID
Photo Maker www.idphotomaker.com I got it installed ok using wine but nothing
happens when i try to import a jpeg into it for editing. Help Please!
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https://bugs.winehq.org/show_bug.cgi?id=51795
Bug ID: 51795
Summary: Document usage of winelib manually without relying for
it on higher-level tools like winegcc and winemaker
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I am building some software (I don't think I should give a link, because I have
left it in completely broken state currently). The build system used is CMake.
Currently I rely on winegcc (without much success, the build with CMake fails,
but if I fix the generated scripts manually, it succeeds, though the app still
refuses to start, it may be that I do something wrong). I'd like to use any
compiler supported by CMake for it. It'd be nice to have a doc that is not
focused on the high-level tools, but that is focused on what is going on and
what steps are advised to be made to get a working app in ELF format, that can
be debugged using regular gdb/lldb.
Also it'd he nice to know if I can link libraries in PE format to it. My main
motivation for using winelib is debugging of software using Qt Creator, , which
currently cannot interface winedbg (even in gdb mode), while running the
software being dehugged upon Linux (and not involving real Windows anyhow).
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https://bugs.winehq.org/show_bug.cgi?id=51793
Bug ID: 51793
Summary: winegcc doesn't work with CMake well
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I know, it is not quite a bug in wine, but a bug in CMake, but probably should
also be tracked here.
When I set `winegcc` and `wineg++` as compilers for CMake, I have issues with
the software. When cmake generates the file for the low-level build system (I
use `ninja`), it (correctly, as it matches the convention in Linux) generates
the path without `.so` in the end and with soversion in the file name
(`lib*.so.<soversion>`) for the libraries to be linked against. But the built
libs files themselves ... have both soversion and so extension in the end
(`lib*.so.<soversion>.so)`, in addition to the one before soversion.
It disrupts building process.
Also, the libraries with WinAPI are not linked automatically and have to be
manually specified, so one has to detect if `winegcc` was used as a compiler
and add the libs manually.
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https://bugs.winehq.org/show_bug.cgi?id=51759
Bug ID: 51759
Summary: Office Software Protection Platform dlls error
Product: Wine-staging
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.geiger1024(a)tutanota.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70657
--> https://bugs.winehq.org/attachment.cgi?id=70657
log
Upon installing office 2016 wine runs into the said bug. see log snippet below.
When I manually copied the dll, I still ran into the same error.
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https://bugs.winehq.org/show_bug.cgi?id=51526
Bug ID: 51526
Summary: Game "The Longest 5 Minutes" crashing (Issue possibly
in "/user32/winpos.c")
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
the Steam game "The Longest Five Minutes" crashes on start-up, apparently
caused by not passing some variables (a window handle?).
I used Wine GE 6.12 in this particular case.
WORKAROUND: Enabling virtual desktop in the prefix allows the game to launch.
Possible relevant bit (See full backtrace for more):
"2 0x6edaf59c WINPOS_SysCommandSizeMove+0xeab(hwnd=<is not available>,
wParam=<is not available>)
[Z:\home\ubuntu\buildbot\runners\wine\wine-src\dlls\user32\winpos.c:3003] in
user32 (0x0a24dd48)"
Link to Line 3003 in Wine GE 6.12:
https://github.com/GloriousEggroll/wine/blob/cc2d9bd66c1207de3f8016cecd05d6…
Backtrace: https://gist.github.com/MadByteDE/fd9acf3deb29d885cb2fb2769402b1cf
Proton Issue Page: https://github.com/ValveSoftware/Proton/issues/4849
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https://bugs.winehq.org/show_bug.cgi?id=51782
Bug ID: 51782
Summary: The ws2_32:sock output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock outputs ~29kB of data. This is too much and contributes in pushing
the WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
24kB todos
5kB traces
0kB test framework (summary lines, etc.)
Note that this predates the double-free ws2_32:sock crash (bug 51778): the
crash backtrace just took the place of the todos/traces that are no longer
being run.
Time to fix Wine to reduce the number of todos!
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https://bugs.winehq.org/show_bug.cgi?id=51785
Bug ID: 51785
Summary: The d3dx10_*:d3dx10 output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The d3dx10_*:d3dx10 tests are mostly duplicates of each over and collectively
they output ~29kB of data. So while each individual test only outputs about
3kB, multiplied by the 9 copies this is too much and contributes in pushing the
WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
3kB todos
0kB traces
0kB test framework (summary lines, etc.)
Time to fix Wine to reduce the number of todos!
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https://bugs.winehq.org/show_bug.cgi?id=51781
Bug ID: 51781
Summary: The d3d11:d3d11 output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg now outputs ~84kB of data. This is way too much and contributes in
pushing the WineTest reports above the 1.5MB limit.
The traces break down as follows:
7kB failures
74kB todos
1kB traces
0kB test framework
Time to fix Wine to reduce the number of failures and todos!
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https://bugs.winehq.org/show_bug.cgi?id=51772
Bug ID: 51772
Summary: Drag and drop issue - DROPEFFECT zero
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: tomtib(a)gmx.de
Distribution: ---
Hello Wine-developers,
I have described the issue here:
https://forum.winehq.org/viewtopic.php?f=2&t=35444&sid=4f2e5ba04bc432c1648a…
I have also posted the reply from the foobar spider monkey panel developer,
hope this issue can be fixed, thank you!
-TT
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http://bugs.winehq.org/show_bug.cgi?id=33761
Bug #: 33761
Summary: Touhou 10 and up have aliased dialogue text
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
Classification: Unclassified
Created attachment 44710
--> http://bugs.winehq.org/attachment.cgi?id=44710
touhou 10 music room english
This happens in touhou 10, 11, 12, 12.5, 12.8 and 13. It affects only the main
game font, used for the dialogue boxes, music room and some UI elements. The
touhou 14 demo has a similar, but much more widespread aliasing issue (bug
33760). Here's a comparison from the Mountain of Faith music room on Windows 7
and in on Ubuntu 13.04 (64-bit) with wine 1.5.30.
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https://bugs.winehq.org/show_bug.cgi?id=6254
Konstantin <incubusrk(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |incubusrk(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=40131
Bug ID: 40131
Summary: SqlConnection to Microsoft SQL Server 2014 fails with
SSL error
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr_wire(a)mail.ru
Distribution: ---
Created attachment 53627
--> https://bugs.winehq.org/attachment.cgi?id=53627
Error log (Wine 1.8)
Installed Wine 1.8 in Linux Mint 17.3 and tried to run simple console
application that opens and closes connection to Microsoft SQL Server. This
application works with Mono and fails with Wine.
Attached you can find application text, config file that contains connection
string and two log files - for successfull connection (using Mono) and for
broken connection (using Wine).
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https://bugs.winehq.org/show_bug.cgi?id=40107
Bug ID: 40107
Summary: ODBC Connection to MSSQL Server with SSL
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olaf.schumann(a)gmx.de
Created attachment 53591
--> https://bugs.winehq.org/attachment.cgi?id=53591
Connection Test with SSL
Hi,
ODBC with MDAC 2.8 works fine, but if the MSSQL-Server needs SSL the connection
fails.
To Test it, install MDAC 2.8 (winetrick: mdac 2.8)
Control Panel->Data Sources(ODBC)->SystemDSN->Add->SQL Server
Configure a Server without SSL: Everything's fine.
Configure a Server with SSL: Connection fails (See attachment).
I cross-checked this with a Windows 2k VM. Installing MDAC_TYP.EXE.
Configuring the above SQL Servers:
Connection to a SSL encryption enabled SQL Server works.
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https://bugs.winehq.org/show_bug.cgi?id=51760
Bug ID: 51760
Summary: Wineasio: 'Failed to open audio device WineASIO
Driver'
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tavasti(a)tavasti.fi
Distribution: ---
When running Ableton Live 11 Lite with wine staging > 6.5, ableton says on
selecting Asio audio, WineASIO Driver: Failed to open audio device "WineASIO
Driver"
On wine output I see: 020c:err:ole:apartment_add_dll couldn't load in-process
dll L"wineasio.dll"
How I have reproduced bug:
- Install desired wine version
- run: wine64 regsvr32 /opt/wine-staging/lib64/wine/wineasio.dll.so
- run ableton, select audio output
In one case I verified error is similar with Mixcraft as in Ableton
Testing in Ubuntu 18.04, using winehq packages.
Tested working versions: 6.4, 6.5
Tested non-working versions: 6.8, 6.14,6.17
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https://bugs.winehq.org/show_bug.cgi?id=51737
Bug ID: 51737
Summary: regression in user32 monochrome cursor handling
causing Photoshop CS5/32bit cursors render as black
bars
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: lanthruster(a)gmail.com
Distribution: ---
Created attachment 70618
--> https://bugs.winehq.org/attachment.cgi?id=70618
black mask instead of mouse cursor
The regression was introduced in Wine 6.10, the last version that worked was
6.9, it looks like it was in one of these commits:
user32: Handle monochrome icons in CreateIcon() and CreateCursor() instead of
CreateIconIndirect().
user32: Implement stretching of cursor and icon objects in CopyImage()
The affected software - Photoshop CS5 that has monochrome cursors now rendered
as black bars (wrong mask?) with the actual cursor under it.
Most of CS5 cursors are affected only a few works, this problem is present in
the latest 6.16 and was not there until Wine 6.9
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https://bugs.winehq.org/show_bug.cgi?id=51448
Bug ID: 51448
Summary: Mouse issues on ddraw
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: slayersnet2012(a)gmail.com
Distribution: ---
Mouse issues.
On some ddraw Games the mouse cursor turns into a black rectangle when the
cursor is shown over a Dialogue box. It should turn into a hand.
I do not know that is really a ddraw bug.
But it happens when ddraw is necessary.
Games that I testet
Bejeweled deluxe
Bejeweled 2
Zuma deluxe
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https://bugs.winehq.org/show_bug.cgi?id=51497
Bug ID: 51497
Summary: Mouse cursors are broken in Photoshop CS2 and
Photoshop 7.0
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 70338
--> https://bugs.winehq.org/attachment.cgi?id=70338
Photoshop CS2 in Wine 6.13
This has been an issue in at least Wine 6.12 and 6.13.
Photoshop CS2 has been free for quite some time now, so you can test and see it
yourself.
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https://bugs.winehq.org/show_bug.cgi?id=51120
Bug ID: 51120
Summary: MCC DAQ software setup crashes in vbscript exec_script
function
Product: Wine
Version: 6.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 69987
--> https://bugs.winehq.org/attachment.cgi?id=69987
WINEDEBUG=+vbscript
The installer's self-extraction succeeds and the installation wizard starts,
but it crashes during the actual install step.
Since the crash happens inside of Wine's vbscript.dll, I am attaching a console
log with WINEDEBUG=+vbscript.
$ sha256sum mccdaq.exe
12eb3e9422e333155977bfd43cb87b3c27826847dfc85998a9c2a52906410312
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https://bugs.winehq.org/show_bug.cgi?id=51771
Bug ID: 51771
Summary: XnView crashes when DefaultDepth is set to 30
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Xorg:
Section "Screen"
DefaultDepth 30
EndSection
2) Download and run XnView
3) Crash
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https://bugs.winehq.org/show_bug.cgi?id=51769
Bug ID: 51769
Summary: ClientSideGraphics=N with 30-bit color depth makes all
graphical applications crash
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
If ClientSideGraphics=N and Xorg->DefaultDepth=30 all graphical Windows
applications crash on startup.
BTW I enabled this option a long time ago and I've no idea why. Does anyone
know if this option is still beneficial for anything in 2021? Or it's been
deprecated a long time ago?
wine: Unhandled page fault on read access to FFFF0000 at address FFFF0000
(thread 0024), starting debugger...
winedbg: Internal crash at 0xffff0000
$ winedbg winecfg
WineDbg starting on pid 011c
0x7bc7a9e1: ret
Wine-dbg>cont
Unhandled exception: page fault on execute access to 0xffff0000 in 32-bit code
(0xffff0000).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:ffff0000 ESP:0021e7bc EBP:0021e828 EFLAGS:00010206( R- -- I - -P- )
EAX:7cd64490 EBX:0028ee90 ECX:0028f0d8 EDX:00000047
ESI:0028f0d8 EDI:00000000
Stack dump:
0x0021e7bc: 7cd21e26 7cd64490 00000000 00000021
0x0021e7cc: 00000047 0028f0f8 00000001 0021edfc
0x0021e7dc: 00000000 00000000 402a0000 0021e830
0x0021e7ec: 00000045 22000000 0000000d 0000000b
0x0021e7fc: 00000002 00000002 00000000 00000005
0x0021e80c: 00000015 00000190 00000000 00000060
Backtrace:
=>0 0xffff0000 (0x0021e828)
1 0x7cd22005 (0x0021e8b8)
2 0x7cd25c16 (0x0021eab8)
3 0x7d731437 (0x0021ec78)
4 0x7d75f229 (0x0021ed08)
5 0x7def0424 in user32 (+0xa0423) (0x0021f658)
6 0x7def0ffc in user32 (+0xa0ffb) (0x0021f6d8)
7 0x7d34bd56 (0x0021f748)
8 0x7d34cba8 (0x0021f7e8)
9 0x7df0a91c in user32 (+0xba91b) (0x0021f828)
10 0x7df0b103 in user32 (+0xbb102) (0x0021f888)
11 0x7df0d416 in user32 (+0xbd415) (0x0021f8d8)
12 0x7dec5a61 in user32 (+0x75a60) (0x0021f988)
13 0x7de89ecb in user32 (+0x39eca) (0x0021fae8)
14 0x7de8a7b8 in user32 (+0x3a7b7) (0x0021fb28)
15 0x7d33a9d4 (0x0021fba8)
16 0x7d341b27 (0x0021fc08)
17 0x7eb1d921 in winecfg (+0xd920) (0x0021fe68)
18 0x7eb24d4e in winecfg (+0x14d4d) (0x0021fef8)
19 0x7eb24c86 in winecfg (+0x14c85) (0x0021ff30)
20 0x7b6520e0 in kernel32 (+0x320df) (0x0021ff48)
21 0x7bc7eba7 (0x0021ff5c)
22 0x7bc7f292 (0x0021ffec)
0xffff0000: -- no code accessible --
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https://bugs.winehq.org/show_bug.cgi?id=49641
Bug ID: 49641
Summary: Beneath a Steel Sky's Steam version crashes due to
incomplete sapi implementation
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: sapi
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Currently it uses ScummVM 2.1.2. The next version of ScummVM should in theory
fix this crash due to
https://github.com/scummvm/scummvm/commit/9a3e420bd20533e310e80058bcc63adeb…
It currently crashes on:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
if (SUCCEEDED(hr)) {
hr = cpEnum->GetCount(&ulCount);
}
_voice->SetVolume(0); // <-- here
while (SUCCEEDED(hr) && ulCount--) {
--- snip ---
This is due to _voice not being initialized. It is supposed to be initialized
here:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
// init voice
hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void
**)&_voice); // <-- here
if (FAILED(hr)) {
warning("Could not initialize TTS voice");
return;
}
--- snip ---
However, it fails earlier in the function:
https://github.com/scummvm/scummvm/blob/branch-2-1-2/backends/text-to-speec…
--- snip ---
HRESULT hr = CoCreateInstance(CLSID_SpObjectTokenCategory, NULL,
CLSCTX_ALL, IID_ISpObjectTokenCategory, (void **)&pTokenCategory);
if (SUCCEEDED(hr)) {
hr = pTokenCategory->SetId(SPCAT_AUDIOOUT, TRUE); // <-- here
if (SUCCEEDED(hr)) {
WCHAR *tokenId;
hr = pTokenCategory->GetDefaultTokenId(&tokenId);
if (SUCCEEDED(hr)) {
--- snip ---
It fails because it's unable to find the
HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Speech\\AudioOutput registry key. If
speechsdk is installed through winetricks (and the game is run), the registry
key will be populated, allowing it to step further, but it will then crash
right after on GetDefaultTokenId, as it returns E_NOTIMPL.
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http://bugs.winehq.org/show_bug.cgi?id=35186
Bug ID: 35186
Summary: X Error of failed request: BadAlloc (insufficient
resources for operation)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cigydd(a)gmail.com
Classification: Unclassified
Created attachment 46936
--> http://bugs.winehq.org/attachment.cgi?id=46936
A quote from the PlayOnLinux log
Hello wine community,
I have trouble running most of the Big Fish Games with wine (and also the
client but that's another issue) (www.bigfishgames.com).
I get errors similar to this:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Serial number of failed request: 224
Current serial number in output stream: 228
I know this could be related to mesa and my mom's graphics card which is "Intel
Corporation 82865G Integrated Graphics Controller (rev 02)".
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https://bugs.winehq.org/show_bug.cgi?id=51762
Bug ID: 51762
Summary: Installing visual studio 2019 by manually extracting
vs_installer.opc crashes wine
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70664
--> https://bugs.winehq.org/attachment.cgi?id=70664
Backtrace after running the extracted vs2019 installer
I'm trying to install visual studio 2019. Running the installer on a vanilla
wineprefix does not work it also does not work after installing corefonts and
dotnet462 See https://bugs.winehq.org/show_bug.cgi?id=51761
I found a possible workaround in this script:
https://bugs.winehq.org/attachment.cgi?id=65524
mentioned in this bugreport:
https://bugs.winehq.org/show_bug.cgi?id=47626
The workaround crashes wine.
To reproduce:
$ rm -rf ~/.wine
$ wineboot
$ winetricks -q corefonts dotnet462
$ wget https://aka.ms/vs/16/release/installer -O vs_installer.opc
$ md5sum vs_installer.opc
8bcc6fd057a5f066185fb287d7fff99e vs_installer.opc
$ mkdir -p opc
$ unzip -d opc vs_installer.opc
$ wine opc/Contents/vs_installer.exe install --channelId
VisualStudio.16.Release --channelUri "https://aka.ms/vs/16/release/channel"
--productId Microsoft.VisualStudio.Product.BuildTools
Now wine crashes, and gives me the opportunity to save a backtrace (attached).
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https://bugs.winehq.org/show_bug.cgi?id=51088
Bug ID: 51088
Summary: Wine doesn't find (builtin?) wineasio.dll.so
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michaelwigard(a)arcor.de
Distribution: ---
WineASIO provides an ASIO to JACK driver for WINE.
(https://github.com/wineasio/wineasio)
Since this commit:
https://source.winehq.org/git/wine.git/commit/bb065801a693e1cd305d2a507c206…
(ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.)
Wine doesn't seem to find wineasio.dll.so any more:
$ wine regsvr32 wineasio.dll
regsvr32: Failed to load DLL 'wineasio.dll'
Before that commit, load_builtin_dll would eventually be called and load
wineasio.dll.so. After that commit, it seems find_builtin_without_file is
called, but doesn't load it.
With this workaround it works again:
$ cp /usr/lib/wine/wineasio.dll.so ~/.wine/drive_c/windows/system/wineasio.dll
I'm not too familiar with the internals of Wine, but I suspect it might have
something to do with the absence of a fake dll. I was able to get it to work by
copying and renaming one of the other fake dlls to wineasio.dll, but only when
also setting WINEDLLPATH.
It seems to me that this should be a bug in Wine, since it worked the way it
was before and doesn't since that commit, but if the solution is something
else, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=51736
Bug ID: 51736
Summary: World of Warcraft TBC Classic crashed upon killing in
world PVP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: borgoneohone(a)yahoo.com
Distribution: ---
Operating System: Manjaro Linux
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.85.0
Qt Version: 5.15.2
Kernel Version: 5.13.13-1-MANJARO (64-bit)
Graphics Platform: X11
Processors: 4 × Intel® Core™ i5-4690 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 960/PCIe/SSE2
In World of Warcraft The Burning Crusade Classic edition, the game hangs then
crashes every time I am close, in distance, to a world PvP target and said
target is near death and I am engaged in the PvP.
This has only happened in this specific distrobution of Linux. It did not
happen in the Gnome variant of Manjaro, nor did it happen in Ubuntu.
This is my first bug filing, so please tell me if I did anything incorrectly.
I am unsure how to generate a bug report in Wine, though I will attempt to look
further into it if it happens when I have some time to look into it instead of
needing to reopen and log back into the game client.
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https://bugs.winehq.org/show_bug.cgi?id=51756
Bug ID: 51756
Summary: Blockattack gives a black screen after changing from
windowed to full screen or vice versa
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 70651
--> https://bugs.winehq.org/attachment.cgi?id=70651
Console messages running under wine-6.15-123-gbe8501ac6f1
Blockattack gives a black screen after changing from windowed to full screen or
vice versa
Note, I'm running a version of wine between 6.15 and 6.16:
$ wine --version
wine-6.15-123-gbe8501ac6f1
To reproduce:
# pacman -Suy
# reboot
$ rm -rf ~/.wine
$ wineboot
$ wget
https://github.com/blockattack/blockattack-game/releases/download/v2.6.0/bl…
$ md5sum blockattack-installer-2.6.0.exe
2c9b37b7794f549271b6dae6865af687 blockattack-installer-2.6.0.exe
$ wine blockattack-installer-2.6.0.exe
(accept the defaults, and let it run blockattack)
Now blockattack starts playing. Go to configure, and click on "fullscreen off"
or click on "fullscreen on".
Now the game goes from colorfull windowed to a completely black fullscreen, or
it goes from colorfull fullscreen to black windowed.
Press alt-tab to return to the desktop manager, right-click on blockattack in
the task bar, and choose "close window". The game will now exit.
My versions:
$ wine --version
wine-6.15-123-gbe8501ac6f1
[cedric@cedric ~]$ uname -a
Linux cedric 5.14.3-arch1-1 #1 SMP PREEMPT Sun, 12 Sep 2021 20:51:34 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51746
Bug ID: 51746
Summary: 6.17 bullseye packages depend on libvkd3d1 1.2 from
experimental
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: dimesio(a)earthlink.net
Distribution: Debian
The winehq 6.17 packages for bullseye (and I assume testing and sid) depend on
libvkd3d1 version 1.2 which only exists in experimental:
http://packages.debian.org/libvkd3d1
If this is intentional packages should probably be provided like they were for
FAudio or at least be documented somewhere.
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https://bugs.winehq.org/show_bug.cgi?id=47718
Bug ID: 47718
Summary: x86_64-w64-mingw32-strip strip dlls make wine failed
start
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
make/install wine source and enable x86_64-w64-mingw32-strip strip dlls, wine
can not start becauese failed load pe dlls, no strip them works fine but dll
files too large. why can not strip them?
by the way, what's mean "PE dlls no longer rely on the MinGW runtime" from 4.14
release notes? i didnt install any MinGW runtime for wine runtime env still
works fine.
debian 10 stable+backports.
regards.
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http://bugs.winehq.org/show_bug.cgi?id=30639
Bug #: 30639
Summary: Audio stuttering and performance drops in Star Wolves
3
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_8237.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: patrakov(a)gmail.com
Classification: Unclassified
Regression SHA1: 275dfb83f2371a476b615b260465afb3cdf67f32
Due to a recent commit in Wine I get severe audio stuttering as well as
slowdowns in certain games. This seems to affect only a small number of games,
the vast majority of my games are still running fine. Whether these games are
buggy ones or it is indeed a problem with the patch I can't decide as I don't
have Windows installed to check how these games behave under native Windows.
275dfb83f2371a476b615b260465afb3cdf67f32 is the first bad commit
commit 275dfb83f2371a476b615b260465afb3cdf67f32
Author: Alexander E. Patrakov <patrakov(a)gmail.com>
Date: Mon May 7 00:06:13 2012 +0600
dsound: Added a windowed-sinc resampler.
:040000 040000 8ecb8b2fbc5c65c2066aaf9a5e8c58104996c5ab
3768c38fdafc656c5e18e14ad70884ea7864b758 M dlls
:040000 040000 680c52a0ebe164ca9b6a42d40c6521a91ae86e96
83407150c9beff0aa69d2d2e017b522543ac347f M tools
Star Wolves 3: Civil War (v1.12, Steam): audio playback is glitch-free and
performance is okay (well above 60 fps) in the menus and during the tutorial
mission. When I advance in the game or when I load a saved game I get severe
audio stuttering and framerate drops below 15 fps. This makes the game hardly
playable. If I quit playing and go back to the main menu, everything is back to
normal.
The demo for the game is protected with Starforce so it cannot be tested.
Droplitz (Steam version): this is a puzzle game. A certain sound effect is
intended to play when I create a path for the 'drops' and they make their way
to their goal. When this happens I observe the same audio stuttering and
performance drops. It lasts only for 2-3 seconds so it's not so severe.
Armored Fist 3: audio (both music and speech) are stuttering heavily and it
affects performance too. Link to the demo added to URL. There is no music in
the demo, but you should observe the problem with speech after starting a new
game.
HoverAce: the same stuttering in audio and slowdowns can be observed. No demo
available.
Terminal output doesn't show anything related.
Fedora 16 x86
Kernel 3.3.4-3.fc16.i686.PAE
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=51747
Bug ID: 51747
Summary: Eudora 7.1.0.9 crashes
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
Created attachment 70632
--> https://bugs.winehq.org/attachment.cgi?id=70632
crash log, generated by Wine
When selecting from menu :
"special" - "message plug-ins" - "View- plain text version" or "View - HTML
version"
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https://bugs.winehq.org/show_bug.cgi?id=47933
Bug ID: 47933
Summary: FoxPro for Windows 2.6a will not print output from
scripted dialog.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 65436
--> https://bugs.winehq.org/attachment.cgi?id=65436
General format for program sections
Access to and use of my databases is all under a program written using the
FoxPro language. After opening the desired database and index, I use the
command "REPORT FORM <report format filename> TO PRINTER" to send the report to
the printer. The "TO PRINTER" clause can be substituted by "TO FILE
<filename>" .... however ..... in BOTH cases, while running it in WINE, the
output fails with a "printer not ready" error. Additionally, if I replace the
"TO clauses" with "PROMPT", a printer selection (or to file) dialog comes up,
but I still get the same "printer not ready" error regardless which selection I
make.
Using the "PREVIEW" option to the REPORT FORM command instead of "TO PRINTER" I
can view the entire formatted report, but there is no way that the preview can
be redirected to any other type of output.
It appears to me that the way the command set is structured, the only way to
get a report output is through the "report form / printer" interface. It also
appears that the "to file" direction is through that same interface.
There were a couple of submnissions concerning this problem in the 2008 time
frame. The only solution offered was to adjust tyhe TIME function for faster
processors in the FoxPro config file. I tried this, but it has no effect on
the problem.
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https://bugs.winehq.org/show_bug.cgi?id=51740
Bug ID: 51740
Summary: WaitForMultipleObjects doesn't signal for stdin
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dklwajlkwadwwq(a)cock.li
Distribution: ---
Created attachment 70623
--> https://bugs.winehq.org/attachment.cgi?id=70623
WaitForMultipleObjects example that acts different in wine
I wanted to be signaled when stdin has something. Below code works as expected
in windows 11.
In windows 11 whatever key you press signals it but in Wine it doesn't matter
what key you press nothing happens.
I also opened stackoverflow question here:
https://stackoverflow.com/q/69125934/15114852
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https://bugs.winehq.org/show_bug.cgi?id=51126
Bug ID: 51126
Summary: [Regression] Evil Twin playing only first part of in
game dialog's audio
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69991
--> https://bugs.winehq.org/attachment.cgi?id=69991
wine output with +gstreamer and gst_debug=5
After d7fecebe93938bf1ef2349ac74413e28d6b8e153 Evil Twin play only first part
of the in game dialog's audio.
Subtitles are fine and dialog's scene play fine but audio just stop after a bit
of seconds and scenes are mute until game try to play next audio.
Compiling until previous commit the things works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46014
Bug ID: 46014
Summary: Estlcam crashes with System.OverflowException in
button.resize()
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: ---
Created attachment 62584
--> https://bugs.winehq.org/attachment.cgi?id=62584
stacktrace of 32 bit version
This app https://www.estlcam.de/
simply crashes on startup.
regardless of 32 or 64 bit version.
stacktrace follows
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https://bugs.winehq.org/show_bug.cgi?id=3591
Mehmet gelisin <mehmetgelisin(a)aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mehmetgelisin(a)aol.com
--- Comment #31 from Mehmet gelisin <mehmetgelisin(a)aol.com> ---
Although, as long as the game client is open, the launcher is unresponsive.
> > > > > The client needs to be minimized for the launcher to become responsive again. http://www.compilatori.com/
> > > >
> > > > It seems to be working fine with Wine-Staging 6.12 on Arch for me in
> > > > Windowed mode. Fullscreen mode http://www.wearelondonmade.com/ has always been a little wonky for me
> > > > (whenever I switch window focus it minimizes the game), but I just assumed http://www.jopspeech.com/
> > > > that's how it was
> > >
> > > I am in windowed mode.
> > http://joerg.li/
> > I just tested 3 clients launched from the same launcher, tested in both
> > fixed window and windowed modes, launcher remains responsive for me...
> http://connstr.net/
> Been playing around a bit more. When I have the client on a different
> monitor, it's all fine and everything keeps responsive. So it might be an
> entirely different issue I am facing here. Maybe something with KDE not
> refreshing windows in background or something like that. http://embermanchester.uk/
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients... http://www.slipstone.co.uk/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest.. http://www.logoarts.co.uk/
Although, as long as the game client is open, the launcher is unresponsive.
> > > > > The client needs to be minimized for the launcher to become responsive again. http://www.acpirateradio.co.uk/
> > > >
> > > > It seems to be working fine with Wine-Staging 6.12 on Arch for me in
> > > > Windowed mode. Fullscreen mode has always been a little wonky for me
> > > > (whenever I switch window focus it minimizes the game), but I just assumed https://waytowhatsnext.com/
> > > > that's how it was
> > >
> > > I am in windowed mode.
> >
> > I just tested 3 clients launched from the same launcher, tested in both
> > fixed window and windowed modes, launcher remains responsive for me... https://www.webb-dev.co.uk/
>
> Been playing around a bit more. When I have the client on a different
> monitor, it's all fine and everything keeps responsive. So it might be an
> entirely different issue I am facing here. Maybe something with KDE not
> refreshing windows in background or something like that.
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients...
http://www.iu-bloomington.com/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest..
Highly probable to be a different issue, i have to use libstrangle to limit
down the FPS on nvidia prime sync with Gnome otherwise i get massive freezing
when switching windows with vsync enabled in the clients... Apparently nvidia
driver has fixed the issue, freezing is "better" but not playable with 3
clients... http://www-look-4.com/
I'd recommend trying out a workspace switching solution with fixed windows and
shortcuts if you're on one monitor, multiple monitors i'm not sure what to
suggest..
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https://bugs.winehq.org/show_bug.cgi?id=50704
Bug ID: 50704
Summary: QueueUserAPC() Has Incorrect Error Set When Called On
Terminating Thread
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spambox1(a)koolhoven-home.net
Distribution: ---
DWORD QueueUserAPC() will return zero with GetLastError() set to return
ERROR_ACCESS_DENIED if called on a terminating thread, but ERROR_GEN_FAILURE is
the expected return of GetLastError() in this scenario.
Unfortunately, it's hard to catch a thread in this state since once a thread
has been terminated completely calling on it results in GetLastError()
returning ERROR_INVALID_HANDLE as it should.
This effects applications using older versions of WebRTC, such as StarCitizen.
The chromium development team noticed this and built a workaround into WebRTC
to make WebRTC compatible with WINE and Windows in this commit:
<https://webrtc.googlesource.com/src/+/dbfb58b850c14eeadac5ac66689fb855c79ab…>,
but the underlying issue still persists in WINE.
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https://bugs.winehq.org/show_bug.cgi?id=50701
Bug ID: 50701
Summary: Multiple 32-bit ARM Thumb-2 applications show errors
during Thumb-2 relocation processing (Miranda,
Notepad2)
Product: Wine
Version: 6.2
Hardware: arm
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
extracted from comment https://bugs.winehq.org/show_bug.cgi?id=33349#c11
* Notepad2 for ARM32
* Miranda32 for ARM
* VC++ redist
All apps started up fine, showing main user interface. There were some
relocation block processing errors:
--- snip ---
...
0024:err:module:LdrProcessRelocationBlock resulting immediate value won't fit:
000100d0
...
--- snip ---
Stable download link via Internet Archive:
https://web.archive.org/web/20210219234230/https://master.dl.sourceforge.ne…
NOTE: Most of these xdadeveloper forum threads are dead and attachments have
been deleted before archive.org could take snapshots.
Fortunately there is a sourceforge project which mirrored various ARM ports:
https://sourceforge.net/projects/winportsprojecthttps://sourceforge.net/projects/winportsproject/files/Other%20Contribution…
$ sha1sum miranda_arm.zip
0ec8acc67703948099cb8c846f4ff435e01b8fb8 miranda_arm.zip
$ du -sh miranda_arm.zip
588K miranda_arm.zip
$ wine --version
wine-6.2-157-gb8719736c5a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50376
Bug ID: 50376
Summary: Banished crashes when Antialiasing set to 3x MSAA with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Doesn't crash with 2x or 4x.
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https://bugs.winehq.org/show_bug.cgi?id=50387
Bug ID: 50387
Summary: Batman: Arkham Origins has broken dynamic shadows with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68998
--> https://bugs.winehq.org/attachment.cgi?id=68998
example
When Dynamic Shadows set to Normal.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=35637
Bug ID: 35637
Summary: Seagate Crystal Enterprise 8.0: 'inputfileserver.exe'
service needs msvcirt.dll.??0fstream@@QAE@XZ
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
--- snip ---
...
0072:trace:process:__wine_kernel_init starting process name=L"C:\\Program
Files\\Seagate Software\\Enterprise\\x86\\inputfileserver.exe"
argv[0]=L"C:\\Program Files\\Seagate
Software\\Enterprise\\x86\\inputfileserver.exe"
...
0075:trace:seh:raise_exception code=80000100 flags=1 addr=0x7b83a97b
ip=7b83a97b tid=0075
0075:trace:seh:raise_exception info[0]=f6e08d7c
0075:trace:seh:raise_exception info[1]=f6e08e76
wine: Call from 0x7b83a97b to unimplemented function
msvcirt.dll.??0fstream@@QAE@XZ, aborting
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/799731f4b9e9495181e18a68eba16c92…
--- snip ---
27 @ stub -arch=win32 ??0fstream@@QAE@XZ # __thiscall fstream::fstream(void)
--- snip ---
Workaround: 'winetricks msvcirt' before running the installer.
$ wine --version
wine-1.7.13
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50790
Bug ID: 50790
Summary: winemac not working in a VM again
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: bshanks(a)codeweavers.com
Regression SHA1: ae319caa3bf97b0ab688b1f44418dfd9d522f115
When attempting to use wine(64) within an OS X 10.9 VM no display is found when
using winemac.drv, using X11 driver does work same as last time this happened.
The regression SHA1 is ether the one thats marked or the one right after
5fbd40520d9a1505764b9e7b86f01d663b3aa391
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https://bugs.winehq.org/show_bug.cgi?id=50256
Bug ID: 50256
Summary: Animate VST plugin activation doesn't work:
wbem_services_ExecQuery gets no network adapters
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy.parhomenko(a)gmail.com
Distribution: ---
Created attachment 68788
--> https://bugs.winehq.org/attachment.cgi?id=68788
Backtrace
When I try to activate Animate VST plugin by MasteringTheMix, it gives error
28, which means no network adapters detected
(https://masteringthemix.zendesk.com/hc/en-gb/articles/208383349-ENABLE-THE-…)
The plugin was loaded in Reaper with linvst.
I've attached the backtrace with WINEDEBUG=+wbemprox, it seems that
wbem_services_ExecQuery returns 0 adapters found.
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https://bugs.winehq.org/show_bug.cgi?id=50744
Bug ID: 50744
Summary: continuous spamming of
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
in console
Product: Wine
Version: 6.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
Distribution: ---
I am getting continuous spamming in command console of the following fixme when
the mouse pointer is moved over any loaded webpage in a builtin Wine Internet
Explorer window. This happens both when it's loaded as a standalone and when
the browser is embedded into another application.
0024:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(02D356D0)->({34745c63-b2f0-4784-8b67-5e12c8701a31}
One way to reproduce this is by running the below command, bringing Wine
Internet Exporer window into focus and then moving the cursor over it.
wine iexplore
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http://bugs.winehq.org/show_bug.cgi?id=28786
Bug #: 28786
Summary: Explorer filelist problem
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.downing(a)guardian-shield.com
Classification: Unclassified
In the Explorer file-list [left pane] the "expand" controls (plus "+" signs)
require double-click. They should be single-click.
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https://bugs.winehq.org/show_bug.cgi?id=48563
Bug ID: 48563
Summary: Runaway: A Twist of Fate renders its cursor
incorrectly
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The cursor should appear as a vertical cross, but is rendered as a vertical
cross on top of a black square. Essentially, the black background of the cursor
is rendered when it should be transparent.
The linked staging patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=22635
Summary: FindFileFirst should ignore some chars
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plr.vincent(a)gmail.com
When FindFileFirst is called with such path (c-style notation):
"C:\\Program Files/>"
it should match
"C:\\Program Files"
A test for this is in the works (first attempt:
http://www.winehq.org/pipermail/wine-devel/2010-May/083434.html ) and this
behavior was confirmed on winxp and win2k.
This has been discovered while investigating the problem of Earth 2160 packaged
by GOG.com:
The installer ciphers the cd key to put it in the registry (as GOG doesn't
provide different keys for each user, the installer contains one):
HKCU\Software\Reality Pump\Earth2160\SerialKey\SerialKey. One of the components
used for this is the creation time of the Earth 2160 installation directory.
It looks up the path of that directory using another registry key created
during the install: HKLM\Software\Reality Pump\Earth2160\FileSystem\DataPath .
This key contains that path with a trailing "/>", which seems to be present on
purpose (removing it makes the game fail very early when executed). The result
is that this path is not found after installation on wine, so the created
registry key is invalid when checked by the game.
Note that the problem is really only in the installer, as the parameter
received by FindFileFirst when game checks the key doesn't contain the trailing
"/>".
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https://bugs.winehq.org/show_bug.cgi?id=50781
Bug ID: 50781
Summary: cl.exe fails to open program database
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
cl.exe from MSVC 2015 fails to open program database:
fatal error C1041: cannot open program database '...'; if multiple CL.EXE write
to the same .PDB file, please use /FS
This is a regression caused by commit b14eee69c7240658252bc96b6302e98948f2c62c
in Wine 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=50563
Bug ID: 50563
Summary: The Witcher 3: Wild Hunt has missing sunlight with
Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69237
--> https://bugs.winehq.org/attachment.cgi?id=69237
example
Seems NVIDIA-specific.
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50508
Bug ID: 50508
Summary: ACAT Phrase, part of Intel Assistive Context-Aware
Toolkit (ACAT) v1.00.0 (.NET 4.5 app) crashes on
unimplemented function
'uiautomationcore.dll.UiaRegisterProviderCallback'
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Download:
https://github.com/intel/acat/releases/download/v1.00.0/ACATSetup.exe
Prerequisite:
* 'winetricks --force -q dotnet45'
* 'winetricks -q vcrun2012' (workaround for bug 42751)
You need to have a camera attached. Any webcam that Linux recognizes will work.
Face detection works well. Takes half a minute until the "AI" is trained ;-)
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Intel/ACAT
$ WINEDEBUG=+seh,+loaddll wine ./ACATPhrase.exe
...
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\msvcr110.dll"
at 08E70000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\MSVCP110.dll"
at 08DA0000: builtin
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_core2412.dll"
at 08B80000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_ml2412.dll"
at 08AF0000: native
0338:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\AVIFIL32.dll"
at 09170000: builtin
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_highgui2412.dll"
at 08F50000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\opencv_imgproc2412.dll"
at 091B0000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libivcp.dll"
at 08A30000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libpipeline.dll"
at 088C0000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\libinfra.dll"
at 08760000: native
0338:trace:loaddll:build_module Loaded
L"C:\\Intel\\ACAT\\Extensions\\Default\\Actuators\\VisionActuator\\acat_gestures_dll.dll"
at 08740000: native
...
0344:fixme:path:parse_url failed to parse L"System.Drawing"
03bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\qcap.dll" at
09640000: builtin
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\qedit.dll" at
09A50000: builtin
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_PREVIEW
03bc:fixme:qcap:preview_query_accept (00A3216C) stub
...
The following camera devices were found on your system:
0 : USB2.0 UVC HD Webcam: USB2.0 UV
-----------------------------------
Face detection in progress...
FPS=0
Face Detected!
Face detection in progress - Please wait
Face Detected!
-------------------------------------------------------------------------------------------
Please wait and do NO GESTURES...Calibration in progress...
-------------------------------------------------------------------------------------------
Face detection in progress - Please wait
...
wine: Call from 7B00FF28 to unimplemented function
uiautomationcore.dll.UiaRegisterProviderCallback, aborting
...
--- snip ---
After the face detection calibration finished it shows a 'null reference'
exception error dialog.
Wine source:
https://source.winehq.org/git/wine.git/blob/477fe4ba2fceaffe96ea3910595befe…
--- snip ---
94 @ stub UiaRegisterProviderCallback
--- snip ---
$ sha1sum ACATSetup.exe
de818a4723d72d7654895631ef121e574d8b3713e ACATSetup.exe
$ du -sh ACATSetup.exe
283M ACATSetup.exe
$ wine --version
wine-6.0
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26035
Summary: ChipGenius cannot detect USB device
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
ChipGenius is a small green software for detecting USB pid/vid ,it returns the
device name, interface speed, serial number, equipment version, and provides
relevant information to download address.
See
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&…
for a google translated introduction.
ChipGenius can be download free on its website (
http://dl.mydigit.net/2010/09/chipgenius.html ) , or a personal mirror here:
https://docs.google.com/leaf?id=0BxjsxTbiBaUHMDI5OWIxYTktZDBkOS00ODE3LWExOW…
Normally on WinXP, while running ChipGenius, it will draw a device tree and
auto detect usb devices and redraw device tree whenever a usb device is pluging
or unpluging.
However, ChipGenius didn't draw any device tree on wine.
Here is the log:
$ winetricks -q vb6run
$ wine '/home/fracting/Wine/USB/ChipGenius/ChipGenius.exe'
err:menubuilder:init_xdg error looking up the desktop directory
fixme:ole:OleLoadPictureEx
(0xa1f5ec,1414,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6d4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,830,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,1354,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OleLoadPictureEx
(0xa1f5ec,2238,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f6a4),
partially implemented.
fixme:ole:OLEPictureImpl_SaveAsFile (0x18ae50)->(0x198fb8, 0, (nil)), hacked
stub.
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:mountmgr:harddisk_ioctl unsupported ioctl 2d1400
fixme:win:RegisterDeviceNotificationA (hwnd=0x1006e,
filter=0x32f82c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4f92-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4f92-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
fixme:ole:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
I also test chipgenius with Alexander Morozov's USB patchset, but it doesn't
work either.
Best regards :-)
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https://bugs.winehq.org/show_bug.cgi?id=51743
Bug ID: 51743
Summary: GSView has the wrong color for some hovered menu items
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70626
--> https://bugs.winehq.org/attachment.cgi?id=70626
Screenshot on Wine
See screenshots.
For testing on Win7, you need to disable Aero!
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https://bugs.winehq.org/show_bug.cgi?id=51726
Bug ID: 51726
Summary: wineserver crashes with an assert()
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 96593370cd7b1ec127270a1c4a95d055baf532c8
Distribution: ---
Created attachment 70613
--> https://bugs.winehq.org/attachment.cgi?id=70613
Snippet of +relay,+server log leading to the assert
Due to resent changes wineserver crashes with an assert. This is a regression
caused by
96593370cd7b1ec127270a1c4a95d055baf532c8 is the first bad commit
commit 96593370cd7b1ec127270a1c4a95d055baf532c8
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Sep 1 17:28:38 2021 -0500
server: Introduce a helper to fill an iosb and terminate the async.
For convenience, and to centralize the STATUS_ALERTED logic into one place.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
server/async.c | 29 +++++++++++++
server/console.c | 51 ++++++++--------------
server/device.c | 14 +++---
server/file.h | 2 +
server/named_pipe.c | 4 +-
server/sock.c | 121 ++++++++++++++++++++++------------------------------
6 files changed, 105 insertions(+), 116 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=51672
Bug ID: 51672
Summary: Imperiums: Greek Wars has small black window on launch
(caused by wrong position).
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
The game depends on some specific detail on Windows for Maximized position
placement. Windows seems to "forget" the maximized placement for any
non-maximized windows, as well as maximized top-level windows that cover the
work area.
Presumably, since applications typically save window positions via placement
(such as on exit) to reload them later, it does this to prevent those apps from
having weird maximized window positions when reloaded on a different screen or
a screen having a different work area, so in this case it forgets it to simply
say "just maximize to the entire work area" like normal maximized windows.
The game relies on this implicitly, because it changes styles and borders,
which affect its position and size. First, it creates the main game window as
hidden with the WS_CLIPCHILDREN | WS_MAXIMIZE | WS_MAXIMIZEBOX styles and the
WS_EX_CONTROLPARENT | WS_EX_APPWINDOW exstyles set, so it's actually maximized.
Implicitly, it ends up having a border around it, so it's position is something
like (-3,-3) on the screen (because it's maximized and not fullscreen),
covering the entire screen +3 on other side too.
Then, before showing the window, it sets the style on it again to the same
thing, which actually removes the implicit border. Since the window is still
hidden, it doesn't get updated by anything (WM or not) so its position remains
at (-3,-3). This is still correct even on Windows, despite the fact it's in the
wrong position technically speaking, so there's nothing wrong here.
The problem comes next: it shows the window with SW_MAXIMIZE. On Windows, this
resets its position to (0,0) since there is no border now. Wine currently keeps
its position at (-3,-3), although it does size the window down to be the size
of the work area / screen. So for example for 1920x1080 size, this would have
its rect be (-3,-3)-(1917,1077) instead of (0,0)-(1920,1080) as it is on
Windows. This completely confuses the game, rendering a small black window,
which makes it unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=51655
Bug ID: 51655
Summary: iphlpapi regression prevents Samsung SDK from working
properly
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Probably related to 51620.
I have a similar issue with the Samsung SDK. Regression SHA
3bace8862f1b49e40574d1c9647e6984f10d026f, but only with a debug version of
wine, release seems okay.
32bit WINEPREFIX though, so that patch from there doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=51702
Bug ID: 51702
Summary: AFxW: the working directory of launched Unix
application isn't set
Product: Wine
Version: 6.15
Hardware: x86-64
URL: https://web.archive.org/web/20210811072930if_/http://a
kt.d.dooo.jp/lzh/afxw32_165.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 70575
--> https://bugs.winehq.org/attachment.cgi?id=70575
Configuration file for AFxW to launch Unix application
AFxW[1], aka あふw in Japanese, is an ultra-low functionality two-pane file
manager.
With Wine 6.13 or later, working directory of launched Unix application is
always '/'. This is a regression because the working directory corresponds to
AFxW's active directory pane with Wine 6.12.
@kusyan, a reporter on Twitter, wrote up the following scenario in Japanese.
Thanks to the scenario, I can confirm this issue.
Steps to reproduce:
1. unzip afxw32_165.zip
2. Put attached AFXW.DEF to the directory which AFXW.EXE exists.
3. If you don't have /usr/bin/lxterminal, rewrite line 6 of AFXW.DEF to your
favorite Unix terminal software (after KEY_01=).
4. LANG=ja_JP.UTF-8 wine AFXW.EXE
5. Press [F2] to launch the specified terminal software.
6. Type 'pwd' (without quotes) and [Enter] in the new terminal window.
Expected result:
The terminal shows an Unix directory corresponding to AFxW's active directory
pane.
For instance, if your AFxW's active directory pane shows 'C:\', the terminal
will show '/home/yourname/.wine/drive_c'.
Actual result:
The terminal shows '/'. It's not a directory corresponding to AFxW's active
directory pane.
[1] http://akt.d.dooo.jp/akt_afxw.html
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https://bugs.winehq.org/show_bug.cgi?id=51693
Bug ID: 51693
Summary: ntdll:info fails on Windows 7 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info fails on Windows 7 64-bit:
info.c:891: Test failed: 63: got 0x0 and 12 (expected STATUS_SUCCESS and 24)
info.c:891: Test failed: 62: got 0x0 and 12 (expected STATUS_SUCCESS and 24)
...
info.c:891: Test failed: 24: got 0x0 and 12 (expected STATUS_SUCCESS and 24)
info.c:899: Test failed: 23: got 0x0 and 12 (expected
STATUS_INFO_LENGTH_MISMATCH and 24)
https://test.winehq.org/data/patterns.html#ntdll:info
This failure has been confirmed to be caused by the commit below:
commit 37ed43a1717fd7a58b8d6733dc65783bd5c57709
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Mon Aug 2 14:53:11 2021 +0200
ntdll: Fix the SYSTEM_CACHE_INFORMATION structure definition.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=45133
Bug ID: 45133
Summary: NewProcessFromToken tool (.NET app) from Google
sandbox-attacksurface-analysis-tools v1.1.x wants
'ntdll.NtQueryInformationProcess' to support
'ProcessSessionInformation'
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
needed by 'NewProcessFromToken' .NET-based app from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it.
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
NOTE: needs at least one running process (Windows pids -> command line)
--- snip ---
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000033 1 'notepad.exe'
00000013 4 'explorer.exe'
0000000e 5 'services.exe'
00000028 4 \_ 'winedevice.exe'
00000023 3 \_ 'plugplay.exe'
0000001b 4 \_ 'winedevice.exe'
--- snip ---
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll wine ./NewProcessFromToken.exe -p 51 notepad.exe
>>log.txt 2>&1
...
004f:Call
ntdll.NtQueryInformationProcess(0000014c,00000018,0011e300,00000004,0032f39c)
ret=03f67d78
004f:trace:ntdll:NtQueryInformationProcess
(0x14c,0x00000018,0x11e300,0x00000004,0x32f39c)
004f:fixme:ntdll:NtQueryInformationProcess (process=0x14c) Unimplemented
information class: ProcessSessionInformation
004f:Ret ntdll.NtQueryInformationProcess() retval=c0000003 ret=03f67d78
004f:Call KERNEL32.RaiseException(e0434352,00000001,00000005,0032f274)
ret=00788fdb
004f:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b446ec7
ip=7b446ec7 tid=004f
004f:trace:seh:raise_exception info[0]=80131600
004f:trace:seh:raise_exception info[1]=00000000
004f:trace:seh:raise_exception info[2]=00000000
004f:trace:seh:raise_exception info[3]=00000000
004f:trace:seh:raise_exception info[4]=00630000
004f:trace:seh:raise_exception eax=7b435589 ebx=00000005 ecx=00000000
edx=0032f220 esi=0032f220 edi=0032f1e0
004f:trace:seh:raise_exception ebp=0032f1b8 esp=0032f154 cs=f7bb0023 ds=32002b
es=f7be002b fs=f7be0063 gs=f7be006b flags=00000212
004f:trace:seh:call_vectored_handlers calling handler at 0x7ba398 code=e0434352
flags=1
004f:Call KERNEL32.GetLastError() ret=007ba3c6
004f:Ret KERNEL32.GetLastError() retval=00000000 ret=007ba3c6
...
004f:Call KERNEL32.CreateProcessW(00000000,010e2280
L"notepad.exe",00000000,00000000,00000000,00080000,00000000,00000000,0032f24c,0032f36c)
ret=03f6485b
...
--- snip ---
The failure to query the process session ID is not critical (it will still
launch new process) .. hence "wants" in summary.
Source:
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/43ab463…
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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https://bugs.winehq.org/show_bug.cgi?id=40700
Bug ID: 40700
Summary: Page Scrolling Bar of PDF Ereaser Not Appear
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
Created attachment 54584
--> https://bugs.winehq.org/attachment.cgi?id=54584
(1)
Hi. I test PDF Ereaser on Wine 1.9.11
A new bug appear: page scrolling bar not appear! Now I can not use mouse for
scrolling across pages. Instead I have to use arrows keys to navigate from page
to page.
Please look to screenshots: (1) in windows OS & (2) in Linux using Wine 1.9.11
Please look on red arrows that I added in (1) & red & blue oval markers that I
added in (2)
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http://bugs.winehq.org/show_bug.cgi?id=23979
Summary: SMSDV's main window is empty
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Here's the screenshot: http://appdb.winehq.org/appimage.php?iId=31576
If i click on the empty space on the window or even in the text enter widget, i
can drag the window. Choosing "About wine" after right-clicking the window
makes About dialog behave the same as the main window.
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https://bugs.winehq.org/show_bug.cgi?id=41548
Bug ID: 41548
Summary: draftsight 32bit crashes during registration on ubuntu
14.04 lts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scottdickerson1(a)gmail.com
Distribution: ---
Created attachment 55880
--> https://bugs.winehq.org/attachment.cgi?id=55880
program error details
draftsight crashes while trying to register it. using ubuntu 14.04
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https://bugs.winehq.org/show_bug.cgi?id=41355
Bug ID: 41355
Summary: Microsoft Access 2007 is not opening a legitimate
access file
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: santanu_chatterjee59(a)yahoo.co.in
Distribution: ---
Created attachment 55706
--> https://bugs.winehq.org/attachment.cgi?id=55706
Microsoft Access 2007 is not opening a legitimate access file
Microsoft Access 2007 is not opening a legitimate access field
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https://bugs.winehq.org/show_bug.cgi?id=51724
Bug ID: 51724
Summary: Rocket League crashes on start
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josepmengual(a)protonmail.com
Distribution: ---
Created attachment 70606
--> https://bugs.winehq.org/attachment.cgi?id=70606
Log
When Rocket League is started a small window is started and then it crashes
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https://bugs.winehq.org/show_bug.cgi?id=51700
Bug ID: 51700
Summary: Habbo Launcher doesn't start
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: ---
Created attachment 70573
--> https://bugs.winehq.org/attachment.cgi?id=70573
Terminal output
To reproduce the bug: download Habbo installer from: https://www.habbo.it/;
install and run. I keep getting the same output, like a loop. I used an Acer
Aspire 5738Z with Linux Mint Xfce 20.2, Wine 6.16 and Intel GMA X4500M graphics
(https://www.techpowerup.com/gpu-specs/gma-x4500m.c1236).
The problem doesn't happen on another pc, an HP Pavilion 15, with Linux Mint
MATE 20.2, Wine 6.16, and [AMD/ATI] Kabini [Radeon HD 8400 / R3 Series].
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https://bugs.winehq.org/show_bug.cgi?id=51667
Bug ID: 51667
Summary: Rufus can't use
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aykutboray(a)gmail.com
Distribution: ---
When I opened to Rufus, it doesn't see my USB drives.
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https://bugs.winehq.org/show_bug.cgi?id=51585
Bug ID: 51585
Summary: Couldn't start debugger L"winedbg --auto 96 64" (1115)
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Konsole log:
...
/root/files/spider.sh &
0024:fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
0024:fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
wine: Unhandled page fault on write access to 0000000000000000 at address
00007F92D42369BB (thread 0070), starting debugger...
0070:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 96 64"
(1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
...
wine --version
wine-6.14
Vladimir Koković, DP senior(70), Serbia, Belgrade, 10.August 2021
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https://bugs.winehq.org/show_bug.cgi?id=51527
Bug ID: 51527
Summary: Seeing and error message after upgrading to 6.13
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)guam.net
Distribution: ---
Just did dnf update and it installed wine 6.13.
Afterwards I generally run
wine notepad
from command line to have it do the test of update.
This time, it did the update fine, and comes up with the
blank screen and I closed the notepad.
After a short time, the following comes up on terminal
window.
wine: Unhandled page fault on write access to
0000000000000000 at address 00007F56D62BE3A1
(thread 0074), starting debugger...
0074:err:seh:start_debugger Couldn't start debugger
L"winedbg --auto 100 72" (1115)
Read the Wine Developers Guide on how to set up
winedbg or another debugger
Not sure why it can't start debugger.
I can run
wine winedbg --auto 100 72
afterwards, but it shows info, but doesn't apply to the
previous notepad run.
If I run notepad from the menu, you would never see this
message at all, so not sure if it is just something to
ignore.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=50986
Bug ID: 50986
Summary: Rufus does not detect USBs because Wine recognizes
mounted pendrives as hard disks
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: riky.8(a)outlook.it
Distribution: ---
Created attachment 69821
--> https://bugs.winehq.org/attachment.cgi?id=69821
The complete Rufus log generated by WineHQ 6.0 stable
On Windows the usb are seen correctly by Rufus and going into the driver
information I saw that the usb made use of the USBSTOR.SYS and usbstor.inf
driver, not present on WineHQ:
0024:fixme:setupapi:CM_Get_Device_ID_List_SizeA 0093EA30 "USBSTOR"
0x00000102: stub
My request is to add support for usb mass storage (USBSTOR).
The complete Rufus log generated by WineHQ 6.0 stable is attached.
The problem persists even on WineHQ 6.6 develop and staging. Unfortunately the
setupapi bugfixes did not include this enhancement.
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https://bugs.winehq.org/show_bug.cgi?id=49795
Bug ID: 49795
Summary: widl dislikes restricted attribute somewhen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
When compiling SAPI IDL files I have encountered an error, that the attr is
invalid.
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https://bugs.winehq.org/show_bug.cgi?id=51734
Bug ID: 51734
Summary: Add a FreeBSD build VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fgouget(a)codeweavers.com
Depends on: 47903
Similar to bug #47903, but FreeBSD generally works with Wine :)
There have been several patches in recent months to fix breakages related to
the FreeBSD port that ideally would've been found by the testbot preemptively
rather than after the fact (e.g.,
https://source.winehq.org/patches/data/213680).
A test VM would also be welcome, but a build only VM would be a very helpful
first step.
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https://bugs.winehq.org/show_bug.cgi?id=47903
Bug ID: 47903
Summary: Add a NetBSD test VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: NetBSD
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
A GSoC 2019 student worked on improving Wine support on NetBSD:
https://www.phoronix.com/scan.php?page=news_item&px=Wine-NetBSD-GSoC-2019-D…
In order to keep Wine in good shape on NetBSD the TestBot should have a NetBSD
Wine VM. Currently this is blocked on:
1. A wininet patch:
https://www.winehq.org/pipermail/wine-devel/2019-October/151827.html
-> Once fixed setting a NetBSD build-only VM should be possible.
2. Setting up a NetBSD with an auto-login X session.
-> This will allow the TestBot to automatically recreate the live snapshot
when needed.
3. Some RPATH issues that break Wine's WoW support.
https://www.winehq.org/pipermail/wine-devel/2019-September/150284.html
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https://bugs.winehq.org/show_bug.cgi?id=51731
Bug ID: 51731
Summary: pls help me i am gettting this error while openning a
.exe file
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipokdrvhpkeissxlfe(a)ianvvn.com
Distribution: ---
Created attachment 70616
--> https://bugs.winehq.org/attachment.cgi?id=70616
the bug pls help
help me with this error im new to wine
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https://bugs.winehq.org/show_bug.cgi?id=51727
Bug ID: 51727
Summary: Civilization: Beyond Earth demo crashes on exit
Product: Wine
Version: 6.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70614
--> https://bugs.winehq.org/attachment.cgi?id=70614
Backtrace
Steps to reproduce:
1. (Optional) Open winecfg and enable the virtual desktop to prevent locking up
your computer when the game crashes.
2. Install Steam for Windows and log in.
3. Run `wine 'C:\Program Files (x86)\Steam\Steam.exe' steam://install/322610`
to install the Civilization: Beyond Earth demo.
4. Launch the game, skip the intro video, wait about a minute for the splash
screen to disappear, click SINGLE PLAYER, then click SETUP GAME.
5. Click any option on each of the five tabs and then the game will actually
start.
6. Select a landing site. At this point the game becomes much more interactive.
7. Click the hamburger menu in the top right corner and then click EXIT TO
WINDOWS.
During exit, the game crashes on a null pointer. The backtrace from the Wine
crash dialog is attached.
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https://bugs.winehq.org/show_bug.cgi?id=48649
Bug ID: 48649
Summary: Guild Wars 2 / TaCo : unable to start overlay, get
only black screen
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: aeris+winehq(a)imirhil.fr
Distribution: ---
It's currently not possible to run an overlay like TaCo
(http://www.gw2taco.com/) over the running game. TaCo starts and works be we
got a black screen everywhere, instead of a transparent background.
See render here: https://www.gamingonlinux.com/forum/topic/3966
Trouble reported here to: https://github.com/doitsujin/dxvk/issues/1225
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https://bugs.winehq.org/show_bug.cgi?id=51711
Bug ID: 51711
Summary: Regression in ARM 32-bit compile, does not find unwind
functions
Product: Wine
Version: 6.16
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Trying to compile wine (NOT staging) in Fedora 34, 35, and 36 (Rawhide) results
in a compile error for only ARM 32-bit builds.
Error snippet:
gcc -o loader/wine-preloader loader/preloader.o loader/preloader_mac.o -static
-nostartfiles -nodefaultlibs \
-Wl,-Ttext=0x7d400000 -Wl,-z,relro -Wl,--as-needed
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x8): undefined reference to
`__aeabi_unwind_cpp_pr1'
/usr/bin/ld: loader/preloader.o:(.ARM.exidx+0x50): undefined reference to
`__aeabi_unwind_cpp_pr0'
collect2: error: ld returned 1 exit status
make: *** [Makefile:154942: loader/wine-preloader] Error 1
Fedora 34 full build log:
https://kojipkgs.fedoraproject.org//work/tasks/7977/74857977/build.log
Fedora 34 wine (NOT staging) build task:
https://koji.fedoraproject.org/koji/taskinfo?taskID=74857977
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https://bugs.winehq.org/show_bug.cgi?id=51722
Bug ID: 51722
Summary: WinSpyEx doesn't show tab control properly, issues
with overlapping controls
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70603
--> https://bugs.winehq.org/attachment.cgi?id=70603
How it looks like on Win7
This is a purely cosmetic issue, it still works like you'd expect.
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https://bugs.winehq.org/show_bug.cgi?id=51634
Bug ID: 51634
Summary: Gaea 1.2.1.8 crashes with a managed stacktrace
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: u8g6kz6t(a)anonaddy.me
Distribution: ---
Created attachment 70491
--> https://bugs.winehq.org/attachment.cgi?id=70491
Output when running Gaea.exe with wine
Gaea 1.2.1.8 (a .NET application) crashes with the following message:
[...]
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
[...]
This happens on wine-staging 6.15 on a new clean 64-bit prefix without any MS
.NET frameworks or DXVK DLLs installed.
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https://bugs.winehq.org/show_bug.cgi?id=51694
Bug ID: 51694
Summary: Wine v6.16 build fails when both gcc and clang are
available on the build system
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 70565
--> https://bugs.winehq.org/attachment.cgi?id=70565
Sample of the build log
Greetings,
I have been building quite a few Wine versions in the past on the same build
system (with gcc as the system compiler, and clang available as a secondary
compiler), and everything always went fine until Wine v6.16 came out: with the
latter, for some (weird) reason, the build system seems to use *both* gcc and
clang to compile Wine, and fails as a result...
Specifying 'export CC=gcc;export CXX=g++' does not suffice to prevent Wine's
build system to wrongly pick up clang, and I must uninstall the latter to get
Wine v6.16 to build successfully with gcc...
Attached is a short sample of the build log (at the point where it fails too)
for you to see.
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https://bugs.winehq.org/show_bug.cgi?id=49931
Bug ID: 49931
Summary: 64-bit Dota 2 randomly crashes, but 32-bit Dota 2
works perfectly
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Install Steam for Windows.
2. Install Dota 2 via `wine 'C:\Program Files (x86)\Steam\steam.exe'
steam://run/570`. This will install both the 32-bit and the 64-bit version of
the game.
3. Start 64-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe'`.
4. In the lower-right corner, click Play Dota, Practice With Bots, Solo, Start
Bot Match.
5. Click on any hero, click Lock In, and wait for the game to start.
Before the game starts, Dota freezes, then crashes. Sometimes it crashes before
you even click Play Dota. Sometimes it crashes right after the map starts
rendering.
No useful information is written to the console in vanilla Wine. However, in
Wine Staging, lines similar to the following are printed repeatedly right
before the crash:
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522b50000-0x7f1522b53000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1522c80000-0x7f1522c83000, unix_prot 0x7.
04b8:err:virtual:try_map_free_area mmap() error Cannot allocate memory, range
0x7f1523ad0000-0x7f1523ad3000, unix_prot 0x7.
04b8:err:virtual:alloc_area_in_reserved_or_between_callback Could not map in
reserved area.
m Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dota2.exe:
../wine-staging/dlls/ntdll/unix/virtual.c:1286: create_view: Assertion
`!((UINT_PTR)base & page_mask)' failed.
If you instead run 32-bit Dota via `wine 'C:\Program Files
(x86)\Steam\steamapps\common\dota 2 beta\game\bin\win32\dota2.exe'`, the game
runs perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=51718
Bug ID: 51718
Summary: msi installer doesn't show messagebox as modal dialog
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70600
--> https://bugs.winehq.org/attachment.cgi?id=70600
Backtrace on how the messagebox is called
Follow up to https://bugs.winehq.org/show_bug.cgi?id=51576
The installer from that issue has a "nag screen" since it's a trial. That
messagebox should be modale, but it's not.
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https://bugs.winehq.org/show_bug.cgi?id=51717
Bug ID: 51717
Summary: msi installer with nested dialog don't disable their
parent when the modal dialog is shown
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 51576.
The test-installer from that bug allows using the parent dialogs while the
modal dialogs are shown.
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https://bugs.winehq.org/show_bug.cgi?id=40750
Bug ID: 40750
Summary: TinyTask 1.50 playback of mouse click on linux
desktop.
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: services(a)beyondcr.com
Distribution: ---
Mouse click playback will not interact with programs within the Linux desktop.
To reproduce, Run Tinytask.exe left click the blue record button, move the
mouse to any program/object outside of wine that you can normally interact with
a mouse click and click it, move mouse back to TinyTask and press the red
record button to stop recording. Now press the green play button and the mouse
should replay the mouse movements you have just made but it will not preform
the click. Link to appdb
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33800
Direct link to program
http://www.vtaskstudio.com/vista.pl?action=download&link=tinytask.exe
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https://bugs.winehq.org/show_bug.cgi?id=51342
Bug ID: 51342
Summary: Need For Speed Underground 2 freezes when loading
magazine cover
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sorin.mikaelis255(a)gmail.com
Distribution: ---
Created attachment 70199
--> https://bugs.winehq.org/attachment.cgi?id=70199
Basic error log
Playing Need For Speed Underground 2 and getting a weird freezing issue when on
the loading screen for a magazine cover.
The specific cover is for "Sport Compact Car" and appears when Stage 2 - Beacon
Hill is about 85% completed (if needed I can get much more specific about my
progress.)
I've tested with following the GPS and not following the GPS, and also both my
cars, it freezes every time.
I was initially having the issue with the Lutris fork of 6.10 but I tested on
6.11 and it's still happening.
I've attached the basic error log that Lutris generates.
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https://bugs.winehq.org/show_bug.cgi?id=50317
Bug ID: 50317
Summary: Unusable performance/system locks up in 3D
applications since 5.14
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Upon launching seemingly any intensive 3D application via wine the system
becomes unresponsive and Xorg has 100% CPU usage.
Arch Linux OS, Linux kernel 5.9, Nvidia GTX 970 proprietary drivers 455.45.01
Issue happens on any wine release since 5.14.
Issue goes away if I use the 'virtual desktop' mode. Possibly related, I use
two monitors.
Bisecting it leads to commit 5491e939bc22f0ab479aec6b8a525be9c5ff5e35
https://source.winehq.org/git/wine.git/commit/5491e939bc22f0ab479aec6b8a525…
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https://bugs.winehq.org/show_bug.cgi?id=51714
Bug ID: 51714
Summary: clang compilation crashed
Product: Wine
Version: 6.0.1
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: elviswang011(a)gmail.com
clang: error: unable to execute command: Trace/BPT trap: 5
clang: error: clang frontend command failed due to signal (use -v to see
invocation)
Apple clang version 12.0.5 (clang-1205.0.22.11)
Target: arm64-apple-darwin20.6.0
Thread model: posix
InstalledDir:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
clang: note: diagnostic msg:
********************
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang: note: diagnostic msg:
/var/folders/tp/5v9hwmgx7vx7c9125lmk032h0000gn/T/math-900c3b.c
clang: note: diagnostic msg:
/var/folders/tp/5v9hwmgx7vx7c9125lmk032h0000gn/T/math-900c3b.sh
clang: note: diagnostic msg: Crash backtrace is located in
clang: note: diagnostic msg:
/Users/rowang/Library/Logs/DiagnosticReports/clang_<YYYY-MM-DD-HHMMSS>_<hostname>.crash
clang: note: diagnostic msg: (choose the .crash file that corresponds to your
crash)
clang: note: diagnostic msg:
********************
make: *** [dlls/msvcr120/math.o] Error 254
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https://bugs.winehq.org/show_bug.cgi?id=51190
Bug ID: 51190
Summary: Game refusing to open
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schacharena.de(a)gmail.com
Distribution: ---
I've often played Rocket League, and I still do.
But recently, my wine version (6.8) hasn't worked out. When logging in, I get
this error: :fixme:winediag:LdrInitializeThunk wine-staging 6.8 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0064:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
006c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0090:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
002c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0024:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0100:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0108:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0108:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0108:fixme:toolhelp:Heap32ListFirst : stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:fixme:heap:RtlSetHeapInformation 00000000010C0000 0 00000000004EEC00 4
stub
warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
It's only been this week i've had this problem. It seem as if it's primarily a
wine issue that would need to be fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51688
Bug ID: 51688
Summary: Sai crash htmlhelpw
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alastair.trackermail(a)gmx.com
Distribution: ---
Created attachment 70555
--> https://bugs.winehq.org/attachment.cgi?id=70555
lines displayed after running program
Trying to run Sai
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33968 results in
a crash "0024:fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled."
HtmlHelpW.
Log included.
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