http://bugs.winehq.org/show_bug.cgi?id=24172
Summary: SyncToy doesn't start when using Mono
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
SyncToy (2.1 x86) exits silently with no terminal output if 'winetricks mono26'
is used before installing instead of dotnet20. Trying to run the command line
version (SyncToyCmd.exe) gives this error message:
It seems you may have uninstalled the required Microsoft Sync Framework
components for SyncToy. Please re-run SyncToy 2.1 setup from the original setup
location.
Of course, I haven't uninstalled anything in this wineprefix. At a glance, the
Sync Framework appears to be installed (a "Microsoft Sync Framework" folder
exists in C:\Program Files and contains some DLLs).
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https://bugs.winehq.org/show_bug.cgi?id=40505
Bug ID: 40505
Summary: PDF Eraser Show False File Name
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
PDF Eraser show "false" file name for pdf file.
In my case there is only one pdf file in desktop which is "TEST" (screen shot
no.1).
But PDF Eraser show me 2 files: "TEST.pdf" & TEST.pdf(1)" (screen shot no.2).
When I select "TEST.pdf" it opened correctly.
But when I select "TEST.pdf(1)" I recieve error message as shown in screen shot
no.3
This occuring even if I installing winetricks (mfc42) before installing PDF
Eraser.
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https://bugs.winehq.org/show_bug.cgi?id=37149
Bug ID: 37149
Summary: python 3.1.1: test_cmath failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49379
--> https://bugs.winehq.org/attachment.cgi?id=49379
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_cmath
FAILED (failures=2)
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https://bugs.winehq.org/show_bug.cgi?id=51222
Bug ID: 51222
Summary: Kingdom Come: Deliverance rendering issues
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: kron4ek(a)gmail.com
Distribution: ---
Created attachment 70091
--> https://bugs.winehq.org/attachment.cgi?id=70091
This is how it looks like
There are grahical issues in KCD with Wine 6.10, for example eyes and hands
don't render correctly (seems like an issue with LOD distance), this happens
with WineD3D and with DXVK.
I found out that the first bad commit is
51a253d25a65be68f25d20844548d8272ee0a5c4.
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https://bugs.winehq.org/show_bug.cgi?id=47812
Bug ID: 47812
Summary: Cygwin's strace.exe crashes due to custom TLS
corruption
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
This is not (as far as I can see) a Wine bug, and it's certainly not worth
fixing, but I'm writing this down here so that someone doesn't go through the
same work to figure it out...
Cygwin, for whatever reason, reimplements TLS by storing things at a fixed
offset from the stack base (i.e. NtCurrentTeb()->Tib.StackBase). Somewhere
along the line this gets corrupted, specifically the _locale member.
I think the assumptions made at [1] with regard to alloca() are just bogus.
There's no guarantee that the returned memory will contain wholly the custom
TLS slot, and I'm not particularly sure why they expect it to remain untouched
after DLL_PROCESS_ATTACH returns.
[1] <https://github.com/Alexpux/Cygwin/blob/master/winsup/cygwin/init.cc#L90>
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https://bugs.winehq.org/show_bug.cgi?id=51192
Bug ID: 51192
Summary: GnuTLS error: Error in the pull function.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
since i have updated wine from 6.5 to 6.8, 6.9.
Programs like Blizzard or Teamspeak 3 cant login anymore.
If i want to login i get the message in the console: GnuTLS error: Error in the
pull function.
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https://bugs.winehq.org/show_bug.cgi?id=50595
Bug ID: 50595
Summary: Foxit Reader 5.1 crashes on unimplemented function
'msdrm.dll.DRMRegisterContent' when exiting
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found while revisiting/retesting old bugs. In this case it seems to be a
continuation of bug 39615 ("Multiple applications want msdrm.dll (Dassault
Systemes CATIA v5, FoxitReader 5.1)").
Stable download link via Internet Archive:
https://web.archive.org/web/20210130193402/http://descargas.program-wardrob…
The snapshot didn't originate from vendor CDN hence I checked with
virustotal.com, seems fine.
https://www.virustotal.com/gui/file/4dca6ef842359c94612bbd549c59c139e24a12e…
Start the app and then just exit (without loading anything).
Trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Foxit Software/Foxit Reader
$ WINEDEBUG=+seh,+relay wine ./Foxit\ Reader.exe >>log.txt 2>&1
...
00fc:Call KERNEL32.LoadLibraryW(028f85f0 L"C:\\windows\\system32\\msdrm.dll")
ret=00db81e1
...
00fc:Ret PE DLL (proc=031B1B80,module=031B0000
L"msdrm.dll",reason=PROCESS_ATTACH,res=00000000) retval=1
...
00fc:Ret KERNEL32.LoadLibraryW() retval=031b0000 ret=00db81e1
...
00fc:Ret user32.DestroyWindow() retval=00000001 ret=00e67261
...
00fc:Call user32.DestroyCursor(0001013e) ret=00cdd0a5
00fc:Ret user32.DestroyCursor() retval=00000001 ret=00cdd0b8
...
00fc:Call KERNEL32.RaiseException(80000100,00000001,00000002,0031f2a4)
ret=031b1b7c
...
00fc:trace:seh:dispatch_exception code=80000100 flags=1 addr=7B00FF28
ip=7b00ff28 tid=00fc
00fc:trace:seh:dispatch_exception info[0]=031b4000
00fc:trace:seh:dispatch_exception info[1]=031b4610
wine: Call from 7B00FF28 to unimplemented function
msdrm.dll.DRMRegisterContent, aborting
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/47ac628b4a4e476c1b044765c95d5be…
--- snip ---
73 @ stub DRMRegisterContent
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/api/msdrm/nf-msdrm-drmregist…
$ sha1sum FoxitReader510.1021_enu_Setup.exe
68348a78408165a3f3f92bd0ddc0c725cf12093f FoxitReader510.1021_enu_Setup.exe
$ du -sh FoxitReader510.1021_enu_Setup.exe
14M FoxitReader510.1021_enu_Setup.exe
$ wine --version
wine-6.1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44511
Bug ID: 44511
Summary: Winecfg - Only partially shows new theme after
clicking apply
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Wine:
Compiled from git, version - 9d897b73a877e5eaae26df87930c951ff8273c14
After loading a new theme, the dialog stays in the old theme.
Interacting with the dialog shows those parts in the new theme.
Video of the bug -
https://www.youtube.com/watch?v=HLUNoSly0fE&feature=youtu.be
Note - at the end I hit a crash
https://bugs.winehq.org/show_bug.cgi?id=44510
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https://bugs.winehq.org/show_bug.cgi?id=49668
Bug ID: 49668
Summary: Two Worlds Epic Edition needs
{cd0d66ec-8057-43f5-acbd-66dfb36fd78c}, xactengine2_7
to play audio
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
There is neither sound nor music in Two Worlds: EE with built-in libraries.
'winetricks xact' is a workaround.
err:ole:CoGetClassObject class {cd0d66ec-8057-43f5-acbd-66dfb36fd78c} not
registered
err:ole:CoGetClassObject no class object {cd0d66ec-8057-43f5-acbd-66dfb36fd78c}
could be created for context 0x1
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=42650
Bug ID: 42650
Summary: deafult izotope neutron advanced vst crashes while
izotope neutron advanced with generic ui works -- Host
vst reaper
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 57586
--> https://bugs.winehq.org/attachment.cgi?id=57586
differences in the logs
I am trying to use izotope neutron advance vst on reaper on a clean 32 bit
prefix (windows 7)
on wine 2.3.
I am on ubuntu 16.04.02LTS-64 bit on dell laptop
Intel® Core™ i5-6300HQ CPU @ 2.30GHz × 4
GeForce GTX 960M/PCIe/SSE2
You can find both demo versions in the following links
Reaper : http://www.reaper.fm/download.php
Neutron:
https://www.izotope.com/en/support/product-downloads.html?tagFilter=product…
Both applications install without problem.
However when i try to open the plugin on a track wine crashes. Reaper has an
option to open the plugin in a generic ui instead of the default. When I select
this option the plugin works. I have made a log for each one of the two
situations and I am attaching the diff wine.log1 (default vst) wine.log2
(generic ui).
To replicate the logs these are the steps
After installing reaper and Neutron:
1) default vst.
-- wine reaper.exe
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--- crash
2) generic UI
-- wine reaper.exe
-- Options--Preferences--VST-- tick Default VST to to generic UI
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--work fine
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https://bugs.winehq.org/show_bug.cgi?id=50847
Bug ID: 50847
Summary: Neutron 3 Advanced Freezes Reaper when loading plugin
with virtual:virtual_setup_exception stack overflow
error
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69658
--> https://bugs.winehq.org/attachment.cgi?id=69658
Yabridge Debug (level 0)
Hello, I am having this problem running on the system:
Manjaro Arch
Kernel 5.11.2
Wine 6.4-staging (TKG branch) --> allows for Ozone 9 to actually work
Yabridge VST host (3.0.2)
Reaper 6.25
Libs enabled: mf42.dll, mfc42u.dll
I am using the TKG branch of Wine (from Lutris) because it actually gets Ozone
9 to work. I traced Ozone crashing to the fact that the current winehq builds
do not support child windows in DXVK. The TKG branch incorporated a patch which
allowed child windows to render and so the entire Izotope Ozone 9 system works
perfectly now, but I can't get Neutron to work at all. It freezes with the
following error when I load a plugin onto a track:
[Wine STDERR] 00f4:err:virtual:virtual_setup_exception stack overflow 3280
bytes in thread 00f4 addr 0x7bc55da5 stack 0x130330
(0x130000-0x131000-0x230000)
I did a backtrace through Yabridge (level 0 and 1) and attached them. Level 0
is just the wine terminal output, level 1 has the host/VST calls to each other
once the VST is loaded and the reaper.log is the debugging output. I left out
the repetitive parts for sake of size.
Please let me know what other information I can apply to help.
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https://bugs.winehq.org/show_bug.cgi?id=51287
Bug ID: 51287
Summary: Add a second CD drive to one VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:shellpath showed a failure on machines that have (or had) two CD drives
(see bug 51284).
This went unnoticed by the TestBot because we have no such test configuration.
So one of the Windows 10 VMs should have two CD drives (probably one of the
w1064 VMs).
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https://bugs.winehq.org/show_bug.cgi?id=51280
Bug ID: 51280
Summary: When I try to set that every .exe should get executed
by wine,then it doesn't work.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
It just doesn't list wine for some reason when I try to do that in my file
manager.
Could it be because wine has no .desktop file?
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https://bugs.winehq.org/show_bug.cgi?id=51237
Bug ID: 51237
Summary: Unable to run Warcraft 1.31 x86_64 build after change
to shell32 in wine 6.10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: michelesr(a)autistici.org
Distribution: ---
After upgrading from Wine 6.9 to Wine 6.10 I'm unable to run the x86_64 build
of Warcraft 3 (1.31, one of the latest versions before DRM/Reforged and so on).
After bisecting, I found the commit responsible for the regression:
https://github.com/wine-mirror/wine/commit/4111801ab317529c3e24c39a6a97e704…
Maybe there's a way to workaround the issue by renaming some internal
directories within the Wine prefix, but not sure what to try exactly.
32 bit applications don't seem to be affected, as I could run them without
issues, and I don't have other 64 bit to try.
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https://bugs.winehq.org/show_bug.cgi?id=51279
Bug ID: 51279
Summary: When I create a custom prefix and place a program in
it and run it with wine,that it then automatically
runs in that prefix instead of ~/.wine
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
It is annoying that when I create a custom prefix and run a .exe in it,that
then instead of that the program runs in that prefix,that it runs in ~/.wine.
It is annoying that I have to start every program manually in the terminal to
start them in the right prefix.
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https://bugs.winehq.org/show_bug.cgi?id=39159
Bug ID: 39159
Summary: Need for speed undergound wine eject not unmounting
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
I have only one cd-rom drive in my computer. Need for speed undergound
will not unmount the cd-rom with wine eject if i start the installer
from a terminal however if i make a script
#!/bin/sh
cd /mnt/cdrom
wine setup.exe
and double click on the script then wine eject unmounts the first disc
during installation.
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https://bugs.winehq.org/show_bug.cgi?id=51108
Bug ID: 51108
Summary: WINE-devel 6.7 & 6.8 - Scrivener 3.0.0 & 3.0.1 Page
setup dialog doesn't show.
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tek2001x(a)hotmail.com
Distribution: ---
PopOS (Ubuntu) 20.10
wine prefix 32bit.
Installed dotnet 4.62 (required)
Unsure if needed, installed anyway - comctl32, comdlg32ocx, riched20, riched30,
richtx32.
Steps to reproduce.
Create a new project or open existing and from the menu...
File -> Page Setup...
Results:
No dialog shows, nothing happens, no output in terminal after click.
Expected Results:
Page Setup dialog box shows so I can modify page margins.
Tested on Windows 10 machine and the Page Setup dialog shows.
OS/Version Selector for trial download.
https://www.literatureandlatte.com/scrivener/download
Win32 installer for 3.0.1
https://www.literatureandlatte.com/download_action.php?url=https://scrivene…
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http://bugs.winehq.org/show_bug.cgi?id=23281
Summary: Silent Hunter 4: Game freezes on ship collisions
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29019)
--> (http://bugs.winehq.org/attachment.cgi?id=29019)
WINEDEBUG=+loaddll,+process (Notice exception at the end of the file)
Ships collisions in Silent Hunter 4 - Wolves Of The Pacific (upgraded to 1.4)
freeze game.
CPU: AMD Athlon 3200+
Graphics: NVIDIA GeForce 8500-GT
Any suggestion to debug this further?
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https://bugs.winehq.org/show_bug.cgi?id=51276
Bug ID: 51276
Summary: Magic: the Gathering Arena crashes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ada.fulmina(a)gmail.com
Distribution: ---
Created attachment 70160
--> https://bugs.winehq.org/attachment.cgi?id=70160
backtrace.txt
Magic: the Gathering Arena starts crashing after upgrading to wine 6.10 and
wine-mono 6.2.0. It was working fine in prior wine 6 versions.
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https://bugs.winehq.org/show_bug.cgi?id=51274
Bug ID: 51274
Summary: adsldp:ldap crashes in Wine when LDAP has been
configured on Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
adsldp:ldap crashes in Wine on cw-rx460 and cw-gtx560. The reason it crashes on
these boxes and not others is that they use LDAP for the user accounts.
https://test.winehq.org/data/patterns.html#adsldp:ldap
ldap.c:391: Test failed: got 0x80072030
Unhandled exception: page fault on read access to 0x138bec45 in 32-bit code
(0x00db86e3).
=>0 0x00db86e3 ldap_next_attributeW+0x43(ld=<couldn't compute location>,
entry=<couldn't compute location>, ptr=<couldn't compute location>)
[Z:\home\winetest\winetest\src\dlls\wldap32\misc.c:482] in wldap32 (0x0031fae8)
1 0x645438ee search_GetNextColumnName+0x5d()
[Z:\home\winetest\winetest\src\dlls\adsldp\adsldp.c:1470] in adsldp
(0x0031fb38)
0x80072030 is ERROR_DS_NO_SUCH_OBJECT so it seems likely that the crash happens
on the IDirectorySearch_GetNextColumnName() that follows line 391:
390 hr = IDirectorySearch_ExecuteSearch(ds, (WCHAR *)L"(objectClass=*)",
NULL, ~0, &sh);
391 ok(hr == S_OK, "got %#x\n", hr);
...
400 while (IDirectorySearch_GetNextRow(ds, sh) != S_ADS_NOMORE_ROWS)
This remains to be confirmed however.
Also it may be that this failure is unexpected and just the symptom of some
configuration issue.
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https://bugs.winehq.org/show_bug.cgi?id=50832
Bug ID: 50832
Summary: That wine looks like windos 10 instead of windows 9x
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
I like the looks of windows 10 more than 9x.
It would make all the programs look much better.
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https://bugs.winehq.org/show_bug.cgi?id=51272
Bug ID: 51272
Summary: Silent Hunter 4: Lag when the radar is activated
Product: Wine-staging
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: for.ad(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 70153
--> https://bugs.winehq.org/attachment.cgi?id=70153
Terminal output
Hello,
I'm having lags in the conning tower or in the control room with S-class when
the radar is activated.
This happens with mega mods such as TMO or FotRSU.
I'm using Wine 6.10 staging, versions prior to 3.1 are better but lag is still
there.
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https://bugs.winehq.org/show_bug.cgi?id=43763
Bug ID: 43763
Summary: Warlords Battlecry II crashes on load map
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
Created attachment 59263
--> https://bugs.winehq.org/attachment.cgi?id=59263
wine log with back trace
Fresh install of dev-Version, deleted previous .wine directory.
Did not install Mono or Gecko.
Installed wb2.
Started program. Chose Skirmish. Created new Hero. Configured an AI opponent
(and small retinue points for testing, optional) and started. Selected retinue
(optional). Next step is loading the map -> Crash (see attached log).
First line logged line after loading starts is:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x16 @0! (XRandR 1.2)
... 0 FPS is at least a weird setting. But this has probably not much to do
with the following:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7bc50f90
(thread 0038), starting debugger...
Tested on different system and wine configurations. Same on 32Bit,
1.6.2-0ubuntu4 and winehq-stable.
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https://bugs.winehq.org/show_bug.cgi?id=40063
Bug ID: 40063
Summary: CircuitMaker install (free version): success but with
some installation issues
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmf(a)inesctec.pt
Distribution: ---
I am using wine1.8 from the ppa:ubuntu-wine/ppa on Ubuntu 14.04.3.
I have installed Circuitmaker using the instructions in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32906. Using
Circuit maker version 1.1.0 (build 58026).
These are the commands I executed:
env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winecfg
Must be in 32 bits
Select windows 8.1
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winetricks -q corefonts mdac28
dotnet40
download gacutil-net40.tar.bz2
http://www.mediafire.com/download/v8rw5h1ra7maod4/gacutil-net40.tar.bz2
cp to /home/hmf/.cache/winetricks/dotnet40
rerun above
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine CircuitMakerSetup.exe
Issue - the login window fails to appear
Must do a blind login - just text in user, tab, password, tab and then enter
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine C:\\Program\
Files\\Altium\\CM\\DXP.exe
I found the following problems:
- The login dialogue box (which is required for installation does not appear).
Have to do it blind.
- The text showing the installation agreement appears garbled (not decoded)
- No link to the application is created to execute it
- No support for 64Bits (dotnet40).
HTS,
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https://bugs.winehq.org/show_bug.cgi?id=51270
Bug ID: 51270
Summary: Asus Armoury Crate crashes when opening it with Wine.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4lon3ly0(a)protonmail.com
Distribution: ---
Created attachment 70149
--> https://bugs.winehq.org/attachment.cgi?id=70149
Asus Armoury Crate Backtrace
When I open the Asus Armoury Crate 3.0.11.0 under Wine 6.9, it crashes saying
that the program had encountered a serious problem and that it needed to close.
Sha1sum:
fd6a0db01793eee7ff081e3afbd0f00133e213d4
Download:
https://dlcdnets.asus.com/pub/ASUS/mb/14Utilities/ArmouryCrateInstallTool.z…
Sysinfo:
X64
Artix Linux
Linux 5.12.7-hardened
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--- Comment #35 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Gabriel Ivăncescu from comment #34)
> Yeah, speaking of that, I had some patches to implement the asynchronous
> ICMP pings with Events and APCs, but they fell off the list. I should
> probably resend them, thanks for the reminder.
Great :).
> Do you plan to work on fixing this? It shouldn't conflict with my async
> patches much anyway, worst case a simple rebase would be sufficient. I could
> probably take a look if you can't, but you seem to know a lot more about it
> than I do, so am just asking to not duplicate the effort.
Sure. Some of the code is already written.
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--- Comment #34 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to Damjan Jovanovic from comment #33)
> (In reply to Gabriel Ivăncescu from comment #32)
> > I don't remember the exact details, there was a game pinging multiple time
> > every 5 seconds and it had a nasty stutter when that happened with the
> > wine-staging patch, since it invoked external commands and was very slow.
>
> That's not good. If the game stuttered merely because of the latency of a
> fork(), when we fix this and it waits for a network round-trip instead, it
> will be much worse. Are you sure there isn't another problem, eg. game wants
> asynchronous ping but we do it synchronously?
>
Yeah, speaking of that, I had some patches to implement the asynchronous ICMP
pings with Events and APCs, but they fell off the list. I should probably
resend them, thanks for the reminder.
> > I'm not that familiar with it, so I admit I haven't tested it at all other
> > than creating the raw socket itself, but it did fix the slowdown; now that
> > you mention it, though, it probably failed to ping.
>
> Ok thank you.
Do you plan to work on fixing this? It shouldn't conflict with my async patches
much anyway, worst case a simple rebase would be sufficient. I could probably
take a look if you can't, but you seem to know a lot more about it than I do,
so am just asking to not duplicate the effort.
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--- Comment #33 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Gabriel Ivăncescu from comment #32)
> I don't remember the exact details, there was a game pinging multiple time
> every 5 seconds and it had a nasty stutter when that happened with the
> wine-staging patch, since it invoked external commands and was very slow.
That's not good. If the game stuttered merely because of the latency of a
fork(), when we fix this and it waits for a network round-trip instead, it will
be much worse. Are you sure there isn't another problem, eg. game wants
asynchronous ping but we do it synchronously?
> I'm not that familiar with it, so I admit I haven't tested it at all other
> than creating the raw socket itself, but it did fix the slowdown; now that
> you mention it, though, it probably failed to ping.
Ok thank you.
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https://bugs.winehq.org/show_bug.cgi?id=42945
Bug ID: 42945
Summary: FFXIV Loop opening
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
FFXIV gets stuck in a loop for opening movie requires work around by entering
config and disabling the movie to play game at all.
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--- Comment #32 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to Damjan Jovanovic from comment #31)
> Falling back to calling the "ping" command line tool shouldn't ever be
> necessary on MacOS and Linux.
>
> When creating a raw socket fails, Wine tries to fall back to using an
> unprivileged ICMP socket, which is a non-standard socket type present on
> MacOS and Linux:
>
> ---snip---
> int sid=socket(AF_INET,SOCK_RAW,IPPROTO_ICMP);
> if (sid < 0)
> {
> /* Some systems (e.g. Linux 3.0+ and Mac OS X) support
> non-privileged ICMP via SOCK_DGRAM type. */
> sid=socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
> }
> ---snip---
>
> Documentation:
> Linux: https://lwn.net/Articles/420800/
> MacOS: http://www.manpagez.com/man/4/icmp/
>
>
> On MacOS, I think that work fine.
>
> Linux however is currently completely broken, and pinging always fail,
> because:
>
> 1. This socket type does not return the IP header as expected from the
> recvfrom() system call in the icmp_get_reply() function, causing the reply
> to be parsed incorrectly in that function. On Linux, the reply immediately
> begins with the ICMP header instead.
>
> 2. Even when that is somewhat fixed (it's long and painful to fix fully), it
> still breaks, because Linux overwrites the ICMP header field "icmp_id" with
> its own value, ie. this value is later overwritten by the kernel:
>
> ---snip---
> icmp_header->icmp_id=id;
> ---snip---
>
> causing this check in icmp_get_reply() to always fail:
>
> ---snip---
> if ((icmp_header->icmp_id==id) &&
> (icmp_header->icmp_seq==seq))
> ---snip---
>
> and the reply thus falsely never matches the request, so pinging still fails.
>
> The "icmp_id" is overwritten by the socket's port number, which can be set
> through bind(). It cannot be queried by getsockname() which always returns
> port 0, even after bind(). However it seems best not to set it, let the
> kernel pick a free port, and then skip the icmp_id check above instead, as
> the kernel already filters replies by their icmp_id.
>
> Fixing (2) is easy, but (1) really needs to use recvmsg() instead, with
> IP_RECVTTL, IP_RECVTOS, IP_RETOPTS, IP_RECVERR and other ancillary data,
> only on Linux and only for these unprivileged ICMP sockets. Then this
> alternative source of IP header data needs to be integrated into
> icmp_get_reply().
>
> I don't know how Gabriel ever said that this works on Linux. Either he never
> tested, only tested pinging an invalid address, or Linux changed how
> unprivileged ICMP sockets work between then and now:
>
> ---snip---
> commit e6d9aaeb67172dd0ba1e73f34c7f0cad36ed43ff
> Author: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
> Date: Mon Aug 3 16:15:52 2020 +0300
>
> iphlpapi: Update comment for SOCK_DGRAM since Linux also supports it
> from 3.0.
>
> Linux does require the user to be in the range specified by
> /proc/sys/net/ipv4/ping_group_range though, but otherwise works fine.
>
> Signed-off-by: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
> ---snip---
I don't remember the exact details, there was a game pinging multiple time
every 5 seconds and it had a nasty stutter when that happened with the
wine-staging patch, since it invoked external commands and was very slow.
I'm not that familiar with it, so I admit I haven't tested it at all other than
creating the raw socket itself, but it did fix the slowdown; now that you
mention it, though, it probably failed to ping.
Note that the commit you referenced doesn't actually do anything, it just
changes a comment, which is true, because Linux does allow creating raw sockets
with the aforementioned requirements specified. So the code was already broken.
The "broken" functionality you mention was already there.
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com,
| |gabrielopcode(a)gmail.com
--- Comment #31 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Falling back to calling the "ping" command line tool shouldn't ever be
necessary on MacOS and Linux.
When creating a raw socket fails, Wine tries to fall back to using an
unprivileged ICMP socket, which is a non-standard socket type present on MacOS
and Linux:
---snip---
int sid=socket(AF_INET,SOCK_RAW,IPPROTO_ICMP);
if (sid < 0)
{
/* Some systems (e.g. Linux 3.0+ and Mac OS X) support
non-privileged ICMP via SOCK_DGRAM type. */
sid=socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
}
---snip---
Documentation:
Linux: https://lwn.net/Articles/420800/
MacOS: http://www.manpagez.com/man/4/icmp/
On MacOS, I think that work fine.
Linux however is currently completely broken, and pinging always fail, because:
1. This socket type does not return the IP header as expected from the
recvfrom() system call in the icmp_get_reply() function, causing the reply to
be parsed incorrectly in that function. On Linux, the reply immediately begins
with the ICMP header instead.
2. Even when that is somewhat fixed (it's long and painful to fix fully), it
still breaks, because Linux overwrites the ICMP header field "icmp_id" with its
own value, ie. this value is later overwritten by the kernel:
---snip---
icmp_header->icmp_id=id;
---snip---
causing this check in icmp_get_reply() to always fail:
---snip---
if ((icmp_header->icmp_id==id) && (icmp_header->icmp_seq==seq))
---snip---
and the reply thus falsely never matches the request, so pinging still fails.
The "icmp_id" is overwritten by the socket's port number, which can be set
through bind(). It cannot be queried by getsockname() which always returns port
0, even after bind(). However it seems best not to set it, let the kernel pick
a free port, and then skip the icmp_id check above instead, as the kernel
already filters replies by their icmp_id.
Fixing (2) is easy, but (1) really needs to use recvmsg() instead, with
IP_RECVTTL, IP_RECVTOS, IP_RETOPTS, IP_RECVERR and other ancillary data, only
on Linux and only for these unprivileged ICMP sockets. Then this alternative
source of IP header data needs to be integrated into icmp_get_reply().
I don't know how Gabriel ever said that this works on Linux. Either he never
tested, only tested pinging an invalid address, or Linux changed how
unprivileged ICMP sockets work between then and now:
---snip---
commit e6d9aaeb67172dd0ba1e73f34c7f0cad36ed43ff
Author: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
Date: Mon Aug 3 16:15:52 2020 +0300
iphlpapi: Update comment for SOCK_DGRAM since Linux also supports it from
3.0.
Linux does require the user to be in the range specified by
/proc/sys/net/ipv4/ping_group_range though, but otherwise works fine.
Signed-off-by: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---snip---
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https://bugs.winehq.org/show_bug.cgi?id=49736
Bug ID: 49736
Summary: TERA (Gameforge version): stuck at loading splash
screen after 64 bit update
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 68033
--> https://bugs.winehq.org/attachment.cgi?id=68033
Console output
After the last update, which added 64 bit support, I can't start TERA anymore.
When I try to do so, it gets stuck in the loading splash screen and I have to
kill the process.
Link to the changelog:
https://gameforge.com/en-GB/play/tera/news/ee5ee05a-7835-4e02-b69d-24e7be5e…
Launcher: https://gameforge.com/en-US/download
What I did so far:
- Created a fresh 64 bit prefix
- Installed the Gameforge launcher and TERA
Console output is in the attachment.
Thanks for helping!
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http://bugs.winehq.org/show_bug.cgi?id=30439
Bug #: 30439
Summary: Lexware Update Manager unable to connect
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onny(a)project-insanity.org
Classification: Unclassified
Created attachment 39801
--> http://bugs.winehq.org/attachment.cgi?id=39801
terminal output LxUpdateManager.exe
After successful installation of Lexware buchhalter 2012, I removed all ie6 dll
overwrites, installed Mono 2.10 via winetricks and started the program
LxUpdateManager.exe. After clicking on "Jetzt suchen..." ("Search now... [for
updates]"), a message appears, saying that the program is unable to reach the
server and that could be due to wrong proxy settings etc.
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https://bugs.winehq.org/show_bug.cgi?id=51265
Bug ID: 51265
Summary: valgrind shows an uninitialized read in
is_wow64_thread()
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: valgrind
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
==875840== Conditional jump or move depends on uninitialised value(s)
==875840== at 0x1493A6: is_wow64_thread (registry.c:2074)
==875840== by 0x1493A6: req_create_key (???:0)
==875840== by 0x14AAC2: call_req_handler (request.c:312)
==875840== by 0x14B9E7: read_request (request.c:367)
==875840== by 0x15350F: thread_poll_event (thread.c:383)
==875840== by 0x128D45: fd_poll_event (fd.c:525)
==875840== by 0x128D45: main_loop_epoll (???:0)
==875840== by 0x128FAD: main_loop (fd.c:985)
==875840== by 0x11AA61: main (main.c:149)
The problem is that a process that's starting up makes a couple of
create_key/open_key calls before it maps the main image.
This can be trivially fixed by initializing the "machine" field. None of the
keys we open are actually sensitive to architecture (well, one is, but we use
the WOW64_64KEY flag on it). Still, it strikes me as a little fragile. Can we
determine the architecture any earlier?
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https://bugs.winehq.org/show_bug.cgi?id=51193
Bug ID: 51193
Summary: BrickLink Stud.io: graphics corruption
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sfrijters(a)gmail.com
Distribution: ---
Created attachment 70067
--> https://bugs.winehq.org/attachment.cgi?id=70067
Concatenated logs from 6.8 and 6.9
Regression from wine-6.8 (Staging) -> wine-6.9 (Staging).
Using BrickLink Stud.io 2.2.5_1 from
https://www.bricklink.com/v3/studio/download.page ->
https://s3.amazonaws.com/blstudio/Studio2.0/Archive/2.2.5_1/Studio+2.0.exe,
renamed so I can keep track of my different versions:
$ sha256sum Studio+2.2.5_1.exe
c5e77dca39df20a3cb77fe771ec0c69c736c8dfe5ee56b8780994eef7f140083
Studio+2.2.5_1.exe)
At startup the graphics are immediately all over the place in wine-staging 6.9,
while this didn't happen in 6.8.
I've diffed the logs when starting from the command line and I don't see any
(to my eye) significant differences, but I've attached them for reference.
system: `"x86_64-linux"`
host os: `Linux 5.11.21, NixOS, 21.11.20210527.5658fad (Porcupine)`
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https://bugs.winehq.org/show_bug.cgi?id=51261
Bug ID: 51261
Summary: Dongle recognition issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belcamara.developer(a)gmail.com
Distribution: ---
Created attachment 70140
--> https://bugs.winehq.org/attachment.cgi?id=70140
Error file generated
I am trying to use an application Windev that require usage of USB DONGLE. I
plugged the dongle and when i start the app it give me error attached file.
Dongle are good, I tested on windows machine and works fine.
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https://bugs.winehq.org/show_bug.cgi?id=50974
Bug ID: 50974
Summary: Multiple applications fail to open \Device\Afd\xxx
with non-empty final element (Rust applications using
the Mio or Smol libraries, Starcraft Remastered)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50520
Distribution: ---
Split from bugs 50520 and 50366. This is the second problem facing those
applications.
An example application is attached to bug 50520.
This is addressed by a currently out-of-tree patch
<https://repo.or.cz/wine/zf.git/commitdiff/28004107fa92dbc58ae52fc5a799af96f…>.
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https://bugs.winehq.org/show_bug.cgi?id=51256
Bug ID: 51256
Summary: Encarta 2008 (German): Problem initializing the
program
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 70129
--> https://bugs.winehq.org/attachment.cgi?id=70129
log messages in the terminal
When running the installed "Microsoft Encarta 2008: Lernen und Wissen" (German)
(wine ENCARTA.EXE), an error popup is shown and setup fails:
Original German:
> Das Programm kann nicht gestartet werden
> Unbekannter Fehler bei der Intilisierung dieses Programms.
> Starten Sie Windows neu und versuchen Sie es anschließend emeut.
> Führen Sie Setup von der Installations-CD noch einmal aus, wenn die Probleme nicht behoben sind.
English:
> The program could not be started
> Unknown error during initialization of the application.
> Restart Windows and try again.
> Run the Setup on the installation CD again if the problems are not gone.
(Installation did not work without installing the .net framework 2.0 with
"winetricks dotnet20", see #51255).
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Bug ID: 51255
Summary: Encarta 2008 (German): .NET Framework Language Pack
installation failed
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
When running the setup for "Microsoft Encarta 2008: Lernen und Wissen"
(German), an error is shown and setup fails:
> Installation von Microsoft .NET Framework Language Pack ist fehlgeschlagen (0x0000101B).
> Eventuell läuft gerade eine andere Produktinstallation.
> Bitte starten Sie Setup später noch einmal, oder starten Sie Ihren Computer neu und führen Setup erneut aus,
English translation:
> Installation of Microsoft .NET Framework Language Pack failed (0x0000101B).
> Maybe another product installation is running.
> Please run setup again later, or reboot your computer and run setup again.
The log:
0024:fixme:msi:MsiOpenPackageExW dwOptions 00000001 not supported
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
010c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
010c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:advapi:DecryptFileA ("C:\\users\\cweiske\\Temp\\IXP000.TMP\\",
00000000): stub
011c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
011c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
011c:fixme:heap:RtlSetHeapInformation 0000000001370000 0 000000000011FD90 4
stub
011c:fixme:heap:RtlSetHeapInformation 0000000001480000 0 000000000011EBC0 4
stub
011c:fixme:security:GetWindowsAccountDomainSid (000000000011EE10
00000000012CD558 000000000011EE0C): semi-stub
011c:fixme:secur32:GetComputerObjectNameW NameFormat 7 not implemented
011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
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https://bugs.winehq.org/show_bug.cgi?id=50944
Bug ID: 50944
Summary: MDK-ARM Version 5.34
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmoter2010(a)yandex.ru
Distribution: ---
Created attachment 69757
--> https://bugs.winehq.org/attachment.cgi?id=69757
Backtrace generated by wine
Crash at the end of the installation, running by MDK534.EXE
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https://bugs.winehq.org/show_bug.cgi?id=47522
Bug ID: 47522
Summary: Killing Time 8 bit color display crash
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Killing time crashes with
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Tried with Xephr to create a 256 color display but errors
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems
Tried with both 64bit and 32bit prefixes
A demo can be downloaded here
https://archive.org/details/swizzle_demu_Kt
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https://bugs.winehq.org/show_bug.cgi?id=51251
Bug ID: 51251
Summary: mshtml fails to call onload event handler with correct
script host
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
Created attachment 70124
--> https://bugs.winehq.org/attachment.cgi?id=70124
sample HTML with onload handler
If the HTML has a JScript OnLoad handler it gets called with VBScript host and
leads to a crash because of a infinite recursion. Infinite recursion in
vbscript is probably a separate bug, and is not important for purposes of this
bug report.
What is important is that JScript OnLoad handler is not called.
Attached onload.html illustrates this bug:
wine iexplore file:///onload.html
...
wine: Unhandled stack overflow at address F7D68D7D (thread 00c0), starting
debugger...
00c0:err:virtual:virtual_setup_exception stack overflow 1668 bytes in thread
00c0 addr 0x7bc338d5 stack 0x12097c (0x120000-0x121000-0x220000)
Jacek, this one is probably in your field of expertise.
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https://bugs.winehq.org/show_bug.cgi?id=51246
Bug ID: 51246
Summary: GTA San and reas game notopening
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neeraj72006(a)outlook.com
Distribution: ---
Created attachment 70118
--> https://bugs.winehq.org/attachment.cgi?id=70118
This is the wine replies after executing "wine gta-sa.exe" .
This is a crack gta san and reas with some mods and enb. The game window loads
and after clicking the new game option, the loading window freezes after 90%.
To close the game, I go to terminal and use Ctrl+C .
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https://bugs.winehq.org/show_bug.cgi?id=51241
Bug ID: 51241
Summary: VBScript code to detect a VBScript capable browser
doesn't work in Wine's mshtml/vbscript
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
I'm not sure how to separate this problem between mshtml/vbscript since one
part depends on another one.
I have a Web application that uses the technique to detect a VBScript capable
browser described in
https://stackoverflow.com/questions/22750096/detect-if-browser-is-vbscript-…
The JScript code embedded in an HTML page looks like this:
var supportsVb = (function() {
var supports = false;
var vb = document.createElement('script');
vb.type="text/vbscript";
try {
vb.innerText="Err.Raise";
} catch (e) {
supports = true;
}
return supports
})()
The problem is that this doesn't generate an exception and as a result variable
'supports' contains 'false'.
First part of the problem is that 'vb.innerText="Err.Raise";' doesn't set the
text for HTMLScriptElement and as a result the VBScript code "Err.Raise" is not
executed. I've fixed this in IHTMLElement_put_innerText() by checking the
HTMLElement tag, and if it's "SCRIPT" forward the call to
IHTMLScriptElement_put_text().
After that IHTMLScriptElement_put_text() refuses to execute the script because
it doesn't have a parent node. I've fixed this by removing the check for parent
node in IHTMLScriptElement_put_text().
After that VBScript engine gets actually called to interpret "Err.Raise",
however it doesn't generate an exception. Note, that "Err.Raise" doesn't have
the arguments, and according to the tests that's correct behaviour, and this
leads to VBSE_FUNC_ARITY_MISMATCH (450) being returned by Raise(), however even
if passed any error code as an argument Raise() doesn't generate an exception
that could be catched by the JScript code.
I'll attach appropriate log snippets and my hacks/fixes.
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https://bugs.winehq.org/show_bug.cgi?id=46238
Bug ID: 46238
Summary: Cxbx requires vcomp140.dll.C2VectParallel
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
As title says, Cxbx (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) fails on
"Unhandled exception: unimplemented function vcomp140.dll.C2VectParallel called
in 32-bit code (0x7b43e2e3)" when starting a game
Requires a Xbox game to trigger this
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https://bugs.winehq.org/show_bug.cgi?id=51249
Bug ID: 51249
Summary: Autosketch 2.1 fails to start
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70121
--> https://bugs.winehq.org/attachment.cgi?id=70121
Backtrace
AutoSketch 2.1fc for Windows is a useful tool for conversion of old drawings
from DOS versions of Autosketch (these can not be opened with later 32 bit
versions) but crashes on start in Wine.
A workaround is to run AutoSketch 2.1fc using otvdm, see bug 51224.
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https://bugs.winehq.org/show_bug.cgi?id=51206
Bug ID: 51206
Summary: Wine fails to load a stripped PE version of ntdll.dll
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Using strip on a PE version of ntdll removes 'Wine builtin DLL' marker from the
DOS header and leads to inability to load it:
$ wine winver
wine: failed to load /home/../wine32/dlls/ntdll/ntdll.dll.so error c0000135
0024:err:environ:run_wineboot failed to start wineboot c00000e5
Older versions of llvm-strip (before 11.0.0) also used to replace DOS stub by
an internal version, however starting from 11.0.0 llvm-strip retains existing
DOS header.
Stripping other DLLs is not that fatal, they just lose their "builtin" flag.
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https://bugs.winehq.org/show_bug.cgi?id=42195
Bug ID: 42195
Summary: civ 4 warlords freezes just before displaying game map
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fernando(a)cmartins.nl
Distribution: ---
Created attachment 56829
--> https://bugs.winehq.org/attachment.cgi?id=56829
log with WINEDEBUG=+relay,+seh,+tid
civ 4 warlords freezes just before displaying game map.
civ 4 warlords used to run well under Mint 15. Upgraded to Mint 18.1 and after
some turns of the game it freezes. Using the old system, I have a good saved
game that freezes civ 4w.
I suspect the same happens with civ 4 beyond the sword, although there it
doesn't even show the first map. There is also a crash popup but I'm not able
to alt-tab to it.
see attached log with WINEDEBUG=+relay,+seh,+tid
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https://bugs.winehq.org/show_bug.cgi?id=50524
Bug ID: 50524
Summary: winecfg /? doesn't show any output in a 64-bit prefix
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Running winecfg /? or /v on a 64-bit prefix doesn't give any output.
WINEDEBUG=+winecfg winecfg /?
0024:trace:winecfg:WinMain restarting L"C:\\windows\\system32\\winecfg.exe"
When the output is redirected, the output is displayed as expected.
WINEDEBUG=+winecfg winecfg /? | cat
0024:trace:winecfg:WinMain restarting L"C:\\windows\\system32\\winecfg.exe"
Usage: winecfg [options]
Options:
[no option] Launch the graphical version of this program.
/v Display the current global Windows version.
/v version Set global Windows version to 'version'.
/? Display this information and exit.
Valid versions for 'version':
...
The "/v version" option and running the options on a 32-bit wineprefix works as
expected.
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http://bugs.winehq.org/show_bug.cgi?id=31572
Bug #: 31572
Summary: SUPERAntiSpyware buttons lack text
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.superantispyware.com/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 21061
Classification: Unclassified
Install the program and start it up. It may only show a tray icon, so double
click that. The gray buttons lack text, e.g,. scan/preferences/etc. Doesn't
seem to be a regression, 1.2/1.4 show the same problem.
austin@debian:~$ wine --version
wine-1.5.11-188-g77632f0
austin@debian:~$ du -h SUPERAntiSpyware.exe
19M SUPERAntiSpyware.exe
austin@debian:~$ sha1sum SUPERAntiSpyware.exe
97e8eef583023274eb39efa085e2a5d6f77b3a7c SUPERAntiSpyware.exe
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https://bugs.winehq.org/show_bug.cgi?id=50482
Bug ID: 50482
Summary: teardown (Voxdel based game from 2020/21) randomly
crashes at start, level loads and using quickload
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farin.mann(a)gmail.com
Distribution: ---
Created attachment 69120
--> https://bugs.winehq.org/attachment.cgi?id=69120
This is the Dialog, wine showed me after the crash.
When trying to start the game teardown v0.5.3, it randomly crashes at start and
when loading levels. Crashes seem especially to happen when using the function
quickload, which is an extensively used function to the principles of the
gameplay. It is specially build upon try and error and for that it is essential
to be able to quicksave and quickload a status of tedious and prepared steps
according to a plan for a run.
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http://bugs.winehq.org/show_bug.cgi?id=23966
Summary: Virtua Fighter 2 demo crashes shortly after startup
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.sega.com/support/pcdownloads/vf2_demo/vf2_d
emo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
vf2_demo.exe's sha1sum is efd34dd079cdfd7b2ccc195b584d7ca10ec7e82b
The app requires win98 mode to install, and refuses to run
in 32 bit mode, so you have to do CTL-ALT-F1 and run
startx -- :1 -depth 16
to get a 16 bit X to run it in (8 is supposedly ok, too).
Once you start it in a 16 bit X, it crashes with
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00420ebb).
I swear I've seen this running on Wine, so I'm pretty sure it can work
ok if we can figure out this null pointer problem.
You can install this with wisotool vfs_demo.
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https://bugs.winehq.org/show_bug.cgi?id=51240
Bug ID: 51240
Summary: Linux FS not mounted correctly
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Look in this log lines from the wineconsole:
--------------------------------------------
Z:\tmp>date
Current Date is 6/8/2021
Enter new date:
Z:\tmp>time
Current Time is 6:03:33 PM
Enter new time:
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\lib\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\lib
File not found.
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java
File not found.
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443
File not found.
Z:\tmp>dir "C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252
File not found.
Z:\tmp>dir "C:\users\root\.cache\icedtea-web\cache\13\https\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of C:\users\root\.cache\icedtea-web\cache\13\https
6/8/2021 4:28 PM <DIR> .
6/8/2021 4:28 PM <DIR> ..
6/8/2021 4:28 PM <DIR> 95.180.104.252
0 files 0 bytes
3 directories 2,784,006,332,416 bytes free
Z:\tmp>time
Current Time is 6:04:58 PM
Enter new time:
Z:\tmp>ver
Microsoft Windows 10.0.17763
Z:\tmp>
--------------------------------------------
But Linux shows:
----------------
[root@vlada-kuci tmp 18:14:46]$ ll
/mnt/WD-Elements-25A1/src/wine-git/install64/drive_c/users/root/.cache/icedtea-web/cache/13/https/95.180.104.252/3443/pp-java/lib
total 3284
drwxr-xr-x 2 root root 4096 јун 8 16:28 .
drwxr-xr-x 3 root root 4096 јун 8 16:28 ..
-rw-r--r-- 1 root root 3350508 јун 8 16:29 odfdom-java-0.8.7.jar
-rwxrwx--- 1 root root 230 јун 8 16:38 odfdom-java-0.8.7.jar.info
[root@vlada-kuci tmp 18:14:50]$
----------------
wine64 version=wine-6.10-54-gaadcff491fc
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https://bugs.winehq.org/show_bug.cgi?id=50385
Bug ID: 50385
Summary: Wine gives wrong available storage for mounted drives
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prinz2018j(a)gmail.com
Distribution: ---
When i try to install software to my external harddrive mounted on /mnt I get
the error that only {free gigabytes on root partition are free} however i have
300gb free on /mnt that are correctly used when freeing up my main partition.
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https://bugs.winehq.org/show_bug.cgi?id=49893
Bug ID: 49893
Summary: Missing winbase.h GetFileInformationByHandleExW,
SetFileInformationByHandleW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
The GetFileInformationByHandleExW and SetFileInformationByHandleW APIs are also
required to run the Java Web Start.
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https://bugs.winehq.org/show_bug.cgi?id=51235
Bug ID: 51235
Summary: Civ2 gold regression wine 6.10
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gustav.fagerlind(a)gmail.com
Distribution: ---
Created attachment 70103
--> https://bugs.winehq.org/attachment.cgi?id=70103
Stacktrace of the unhandled exception
Civ 2 crashes when starting a game, gui works up to that point.
I am quite sure its a regression of 6.10, I will try to revert to confirm.
I have tested with both 6.10.1 and 6.10.1 staging.
It is consistant.
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https://bugs.winehq.org/show_bug.cgi?id=46962
Bug ID: 46962
Summary: Macromedia Director Player 4.x based games (16-bit NE)
fail to run: "This program requires at least 4MB free
memory to run." (The Rock)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I found a game written with Macromedia Director 4.0.4 using Internet Archive:
https://archive.org/search.php?query=macromedia%20director%205&and[]=mediat…https://archive.org/details/THEROCK_201807
-> https://archive.org/download/THEROCK_201807/THE_ROCK.zip
It's a 16-bit NE Windows binary.
--- snip ---
$ WINEDEBUG=+seh,+relay,+globalmem wine ./THE_ROCK.EXE >>log.txt 2>&1
...
005c:Call KERNEL.169: GETFREESPACE(0000) ret=1247:0b09 ds=1577
005c:Call KERNEL32.GlobalMemoryStatus(0087f810) ret=7e57ee80
005c:trace:globalmem:GlobalMemoryStatusEx <-- LPMEMORYSTATUSEX: dwLength 64,
dwMemoryLoad 16, ullTotalPhys 3e30a3000, ullAvailPhys 3407f6000,
ullTotalPageFile 5d90a2000, ullAvailPageFile 5367f5000, ullTotalVirtual
fffdffff, ullAvailVirtual fffcffff
005c:trace:globalmem:GlobalMemoryStatus Length 32, MemoryLoad 16, TotalPhys
ffffffff, AvailPhys ffffffff, TotalPageFile 7fffffff, AvailPageFile 7fffffff,
TotalVirtual fffdffff, AvailVirtual fffcffff
005c:Ret KERNEL32.GlobalMemoryStatus() retval=000000c7 ret=7e57ee80
005c:Ret KERNEL.169: GETFREESPACE() retval=fffcffff ret=1247:0b09 ds=1577
...
005c:Call user32.MessageBoxA(00000000,003b504e "This program requires at least
4MB free memory to run.",003b514e "Director Player 4.0",00000000) ret=f7b4a765
--- snip ---
Wine source:
--- snip ---
1365 /***********************************************************************
1366 * GlobalMemoryStatus (KERNEL32.@)
1367 * Provides information about the status of the memory, so apps can tell
1368 * roughly how much they are able to allocate
1369 *
1370 * RETURNS
1371 * None
1372 */
1373 VOID WINAPI GlobalMemoryStatus( LPMEMORYSTATUS lpBuffer )
1374 {
1375 MEMORYSTATUSEX memstatus;
1376 OSVERSIONINFOW osver;
1377 IMAGE_NT_HEADERS *nt = RtlImageNtHeader( GetModuleHandleW(0) );
1378
1379 /* Because GlobalMemoryStatus is identical to GlobalMemoryStatusEX
save
1380 for one extra field in the struct, and the lack of a bug, we simply
1381 call GlobalMemoryStatusEx and copy the values across. */
1382 memstatus.dwLength = sizeof(memstatus);
1383 GlobalMemoryStatusEx(&memstatus);
1384
1385 lpBuffer->dwLength = sizeof(*lpBuffer);
1386 lpBuffer->dwMemoryLoad = memstatus.dwMemoryLoad;
...
1430 /* limit page file size for really old binaries */
1431 if (nt->OptionalHeader.MajorSubsystemVersion < 4 ||
1432 nt->OptionalHeader.MajorOperatingSystemVersion < 4)
1433 {
1434 if (lpBuffer->dwTotalPageFile > MAXLONG) lpBuffer->dwTotalPageFile
= MAXLONG;
1435 if (lpBuffer->dwAvailPageFile > MAXLONG) lpBuffer->dwAvailPageFile
= MAXLONG;
1436 }
1437
1438 TRACE_(globalmem)("Length %u, MemoryLoad %u, TotalPhys %lx, AvailPhys
%lx,"
1439 " TotalPageFile %lx, AvailPageFile %lx, TotalVirtual %lx,
AvailVirtual %lx\n",
1440 lpBuffer->dwLength, lpBuffer->dwMemoryLoad,
lpBuffer->dwTotalPhys,
1441 lpBuffer->dwAvailPhys, lpBuffer->dwTotalPageFile,
lpBuffer->dwAvailPageFile,
1442 lpBuffer->dwTotalVirtual, lpBuffer->dwAvailVirtual );
1443 }
--- snip ---
"limit page file size for really old binaries" -> apparently the same has to be
done for reported virtual memory size (cap at 2GB).
Capping allows the game to start and show intro/gameplay sequence (until it
runs out of local heap which is a different issue).
NOTE: This is not the same as bug 44931 ("Macromedia Director Player 5.0/6.0
based games fail to run: "This program requires at least 3MB of free virtual
memory to run" (Nine: The last Resort)") which is about capping
dwAvailPageFile+dwAvailPhys <= 0x7FFFFFFF (2GB).
$ sha1sum THE_ROCK.*
efe3caca127562528d9496a434b1649a7c6ff46d THE_ROCK.EXE
6dc54219cf8b64d98a8a24f1bd2ebd32cefee8e8 THE_ROCK.zip
$ du -sh THE_ROCK.*
2.1M THE_ROCK.EXE
984K THE_ROCK.zip
$ wine --version
wine-4.5-185-g17056908ac
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50580
Bug ID: 50580
Summary: iTunes 12.11.0.26 - installer doesn't recognize
Windows 10
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://web.archive.org/web/20210124051812/https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960
CFAAE-25EC-11EB-864A-F0B0133BD450/iTunes64Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
iTunes 12.11.0.26 drops support for Windows 7 and 8.1. I set Version to
"Windows 10", but it doesn't help. Starting the installer I get:
"Install Failed - iTunes requires that your computer is running Windows 10"
--- snip ---
...
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
012c:fixme:wbemprox:client_security_SetBlanket 0000000001B0ECF0,
00000000000B86B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
012c:fixme:wbemprox:client_security_Release 0000000001B0ECF0
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions"
returned 1603
...
--- snip ---
$ sha1sum iTunes64Setup.exe
f9f299710993b5ea5c7bd430afc451bc908b7208 iTunes64Setup.exe
$ du -sh iTunes64Setup.exe
192M iTunes64Setup.exe
Direct download:
https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960CFAAE-25EC…
$ wine --version
wine-6.0
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https://bugs.winehq.org/show_bug.cgi?id=50569
Bug ID: 50569
Summary: World of Tanks ground is black with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69244
--> https://bugs.winehq.org/attachment.cgi?id=69244
example
Game version: 1.11.0.0 #624
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50441
Bug ID: 50441
Summary: Steel Series Engine 3 systray icon does not respond to
mouse clicks
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://web.archive.org/web/20210101175629/https://engine.steelseriescdn.com/SteelSeriesEngine3.17.3Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69053
--> https://bugs.winehq.org/attachment.cgi?id=69053
send systray messages with SendNotifyMessage()
It's supposed to bring up a context menu on right click.
It apparently expects the messages to be sent rather than posted. I have a
patch for this attached here.
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https://bugs.winehq.org/show_bug.cgi?id=50377
Bug ID: 50377
Summary: Banished cast shadows are broken with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68982
--> https://bugs.winehq.org/attachment.cgi?id=68982
example
When Shadow Quality set to Low, Medium or High.
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=50581
Bug ID: 50581
Summary: Cursor off-by-one error in Far Manager
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
There is an off-by-one error in cursor handling that is visible for example in
Far Manager. Just start typing in the command prompt or edit a file (F4). After
the first or second letter, the cursor position is shifted by one.
This is a regression since 859b526c81a2af841b5b7b28d06f3d782bccdab5.
Unfortunately there is no console or conhost component in the list so setting
unknown.
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https://bugs.winehq.org/show_bug.cgi?id=50562
Bug ID: 50562
Summary: WRC 5 crashes on launch with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7f70000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bf0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7be0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bc0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bb0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7910000
06a8:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe9350000
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50485
Bug ID: 50485
Summary: Still Life 2 crashes when CSMT is disabled
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=23181
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a7c320d184fb9d48239caf0f5529b6992477b82b
Distribution: ---
Created attachment 69129
--> https://bugs.winehq.org/attachment.cgi?id=69129
terminal output
I'm running the game with CSMT=off because performance is unacceptable
otherwise.
After playing the intro videos the game crashes (before the main menu would
show up).
This used to work up until
commit a7c320d184fb9d48239caf0f5529b6992477b82b
wined3d: Use command buffer IDs for synchronisation in
wined3d_buffer_gl_sync_apple().
Can be reproduce with the demo version (needs native d3dx9_31.dll).
wine-6.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
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https://bugs.winehq.org/show_bug.cgi?id=50401
Bug ID: 50401
Summary: Adobe Audition CS6 doesn't start - Call from 7B010BF6
to unimplemented function msvcp100.dll._Wcsxfrm,
aborting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=50672
Bug ID: 50672
Summary: .toString() implementation VT_CY behaves as if
.toLocaleString() was used
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: mielket(a)gmx.de
Converting a ole currency variant type newly introduced in 6.1 results in the
application of the current locales decimal separator. E.g. on a German system,
a comma is used instead of a dot. The default string representation of VT_CYs
should be locales agnostic and always return a dot.
(Apart from this: Good job Jacek, implementing VT_CY and VT_DATE!)
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https://bugs.winehq.org/show_bug.cgi?id=50033
Bug ID: 50033
Summary: WMI class SystemRestore is missing
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
There are installers that use WMI class SystemRestore to create restore points
during the installation process. It appears that at least Enable and
CreateRestorePoint methods are getting called.
Unfortunately there is no free download for a being used installer.
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https://bugs.winehq.org/show_bug.cgi?id=48870
Bug ID: 48870
Summary: Aldi Steuer 2019 installer crashes
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: netz(a)lytenyn.de
Distribution: ---
Created attachment 66801
--> https://bugs.winehq.org/attachment.cgi?id=66801
Backtrace
Running the Aldi Steuer 2019 installer in a clean wine prefix yields:
wine: Unhandled page fault on read access to 00000008 at address 7BEE7B77
(thread 004a), starting debugger...
Not sure which information to provide, I will attach the wine output and the
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=16676
Summary: Running RTG Bills requires alternate winecfg
configurations of winetricks installed dcom98 DLLs for
alternate functions
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15018
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Everything used seems to work with the following limitation, this is a kinda
script to install which should explain:
### Get and install winetricks:
### http://wiki.winehq.org/winetricks
# Set your preferences
WINEPREFIX=~/.Rtgbills winecfg;\
# Set up wine for RTG Bills using winetricks
WINEPREFIX=~/.Rtgbills winetricks vb6run art2kmin mdac27 wsh56 dcom98;\
# Download RTG Bills from here:
# http://www.rtgsoftware.com/download.htm
# Or (adjust as required):
wget http://cdn.simtel.net/pub/simtelnet/winxp/busacct/bills221.exe;\
WINEPREFIX=~/.Rtgbills wine bills221.exe;\
done
It seems, for RTG Bills and Timer to run normally set dcom98 dlls "ole32",
"oleaut32" & "rpcrt4" to "builtin"; BUT to run any (it seems) of the functions
under the "Reports" menu set those dlls to "native, builtin" - some other
functions (e.g.: Setup > Bill Formats...; File > Change Matter Number...) will
fail with this set up. I guess some clever setup of winecfg could resolve this
tooing and froing.
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https://bugs.winehq.org/show_bug.cgi?id=3591
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|6.0.x |---
--- Comment #30 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 6.0.x milestone from bug fixes included in 6.0.1.
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https://bugs.winehq.org/show_bug.cgi?id=50515
Bug ID: 50515
Summary: SofTalk 1.56 doesn't speak continuously after
punctuation marks.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SofTalk is a text-to-speech software for Japanese. When I have it speak a
sentence with punctuation marks, it just speaks before the mark. In other
words, it doesn't speak the left part of the sentence if it finds an
Ideographic Comma.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
7. Type "あたまが、よくなる。" and press "Play (▶)" button
$ sha1sum stk01560.zip
2fa9d9e199796503748479d605b29c9607e8dec0 stk01560.zip
Expected result:
Speaking synthetic voice, "あたまが よくなる".
Actual result:
Speaking synthetic voice, "あたまが" only. "よくなる" is missing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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http://bugs.winehq.org/show_bug.cgi?id=21014
Summary: Dark Sector no Sound
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbagmeijer(a)live.com
CC: sbagmeijer(a)live.com
Created an attachment (id=25211)
--> (http://bugs.winehq.org/attachment.cgi?id=25211)
Dark Sector Console Sound Error
The Game Dark Sector runs perfect with Wine, except it does not have any sound.
(sorry this is my first bug report, so please if I do anything wrong help me
out so I know how to do it next time)
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https://bugs.winehq.org/show_bug.cgi?id=50517
Bug ID: 50517
Summary: Apps with GUI can't work on Apple Silicon Mac
Product: Wine
Version: 6.0
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nnk_705431(a)outlook.com
Created attachment 69179
--> https://bugs.winehq.org/attachment.cgi?id=69179
log about this bug
Hello.
Happy to find Wine 6 support ARM-based Mac, but while I'm trying Wine
6.0(built by Gcenx) on M1 Macbook Pro, I meet some problems.
--about the build:https://github.com/Gcenx/macOS_Wine_builds/releases/tag/6.0
In the log attached, I tried to launch 'winecfg' and met
'00**:err:display:macdrv_init_display_devices No GPUs detected'
The same error also occurs when trying to launch a Qt-based program, which also
has a GUI.
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https://bugs.winehq.org/show_bug.cgi?id=49531
Bug ID: 49531
Summary: futubull not work
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janboe.ye(a)gmail.com
Distribution: ---
This app could not run on wine 5.11 and use windbg to attach and it dead loops
in 00c8:fixme:winedbg:be_i386_is_jump unknown 8d.
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https://bugs.winehq.org/show_bug.cgi?id=44038
Bug ID: 44038
Summary: RPCS3 emulator crashes after exit
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59704
--> https://bugs.winehq.org/attachment.cgi?id=59704
Terminal output
RPCS3 emulator crashes after exit with error message.
OS: Lubuntu 16.04.3, Wine 2.21.
File link:
https://ci.appveyor.com/api/buildjobs/xiund8hfaj7j16eh/artifacts/rpcs3-v0.0…
sha256: 198060be471a3dad8c038c3d4cf22810910468a59c7f1c85e3961dd8f1fcb868
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https://bugs.winehq.org/show_bug.cgi?id=50740
Bug ID: 50740
Summary: The suffering crashes immediately after start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69510
--> https://bugs.winehq.org/attachment.cgi?id=69510
Backtrace of the crash
DXVK installed, EAX enabled, CSMT too.
No other component installed.
EAX and CSMT aren't the cause of the crash.
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https://bugs.winehq.org/show_bug.cgi?id=50528
Bug ID: 50528
Summary: [Stasis 2]Broken rendering with Vulkan
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://www.gog.com/game/stasis_bone_totem_demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Created attachment 69189
--> https://bugs.winehq.org/attachment.cgi?id=69189
+d3d log for Vulkan renderer
Hello,
Stasis 2 demo has broken rendering with Vulkan renderer enabled.
i attach the +d3d log.
The demo is available for free on GoG, you need to have a GoG account and it
get it.
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https://bugs.winehq.org/show_bug.cgi?id=50086
Bug ID: 50086
Summary: user32:monitor tests timeout
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 9501a3d5abb4a93c53e02b41e32bb9964fb3b6b3
Distribution: ---
user32:monitor tests timeout on Wine on the Test Bot since 22-09-20 and the
relevant commit on that day seems to be
https://source.winehq.org/git/wine.git/commitdiff/9501a3d5abb4a93c53e02b41e…
although it may also have been caused by one of the winex11.drv commits on the
same day.
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https://bugs.winehq.org/show_bug.cgi?id=45132
Bug ID: 45132
Summary: CommonObjects tool (.NET app) from Google
sandbox-attacksurface-analysis-tools v1.1.x needs
'ntdll.NtQuerySystemInformation' to support
'SystemExtendedHandleInformation'
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
needed by 'CommonObjects' .NET-based app from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it.
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
NOTE: needs at least two running processes (Windows pids -> command line)
--- snip ---
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000033 1 'notepad.exe'
00000013 4 'explorer.exe'
0000000e 5 'services.exe'
00000028 4 \_ 'winedevice.exe'
00000023 3 \_ 'plugplay.exe'
0000001b 4 \_ 'winedevice.exe'
--- snip ---
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll wine ./CommonObjects.exe -a 17 51 >> log.txt
2>&1
...
005f:Call ntdll.NtQuerySystemInformation(00000040,00193f20,00001008,0032f2fc)
ret=0409a210
005f:trace:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc)
005f:fixme:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc) stub
005f:Ret ntdll.NtQuerySystemInformation() retval=c0000003 ret=0409a210
005f:Call KERNEL32.GetLastError() ret=0064af80
005f:Ret KERNEL32.GetLastError() retval=00000078 ret=0064af80
...
005f:Call KERNEL32.RaiseException(e0434352,00000001,00000005,0032f1d4)
ret=00788fdb
005f:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b446ec7
ip=7b446ec7 tid=005f
005f:trace:seh:raise_exception info[0]=80131600
005f:trace:seh:raise_exception info[1]=00000000
005f:trace:seh:raise_exception info[2]=00000000
005f:trace:seh:raise_exception info[3]=00000000
005f:trace:seh:raise_exception info[4]=00630000
005f:trace:seh:raise_exception eax=7b435589 ebx=00000005 ecx=00000000
edx=0032f180 esi=0032f180 edi=0032f140
005f:trace:seh:raise_exception ebp=0032f118 esp=0032f0b4 cs=f7bc0023 ds=32002b
es=f7be002b fs=f7be0063 gs=f7be006b flags=00000216
005f:trace:seh:call_vectored_handlers calling handler at 0x7ba398 code=e0434352
flags=1
--- snip ---
Managed backtrace:
--- snip ---
NtApiDotNet.NtException: (0xC0000003) - STATUS_INVALID_INFO_CLASS
at NtApiDotNet.NtObjectUtils.ToNtException(NtStatus status, Boolean
throw_on_error)
at
NtApiDotNet.NtSystemInfo.QuerySystemInfoVariable[T](SystemInformationClass
info_class)
at NtApiDotNet.NtSystemInfo.GetHandles(Int32 pid, Boolean allow_query)
at CommonObjects.Program.Main(String[] args)
--- snip ---
Source:
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…
Support for this was added here:
https://github.com/google/sandbox-attacksurface-analysis-tools/commit/02a6f…
("Added extended handle information to allow for PIDs larger than 64k.").
Shouldn't be very hard to add. Wine already has the non-ex
'SystemHandleInformation' and 'SYSTEM_HANDLE_ENTRY'.
https://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/qu…
SYSTEM_HANDLE_INFORMATION_EX:
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
SYSTEM_HANDLE_TABLE_ENTRY_INFO_EX
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50642
Bug ID: 50642
Summary: Wine cmd handles incorrectly if-set when expanding
variable with brackets
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69352
--> https://bugs.winehq.org/attachment.cgi?id=69352
Testcase
Wine cmd handles incorrectly expression with if and set when there is an
expansion of variable which value contains brackets:
if exist "%ProgramFiles%" set var=%ProgramFiles%\somefolder
Can't recognize 'x86' as an internal or external command, or batch script.
Can't recognize '\somefolder' as an internal or external command, or batch
script.
See attached test case.
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https://bugs.winehq.org/show_bug.cgi?id=50641
Bug ID: 50641
Summary: Wine cmd handles incorrectly if-for on a single line
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Wine cmd handles incorrectly expression with if and for on a single line if the
condition is not met such as:
if not ""=="" for %%i IN (A) DO (echo %%i)
Can't recognize 'DO ' as an internal or external command, or batch script.
See attached test case.
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https://bugs.winehq.org/show_bug.cgi?id=50486
Bug ID: 50486
Summary: The Sims 3 launcher hangs
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69130
--> https://bugs.winehq.org/attachment.cgi?id=69130
gdi32: Do not compare face file names in insert_face_in_family_list() if either
is NULL.
When run from steam (win32 version; needs workarounds for bugs 32342 and
44985). The terminal shows a thread deadlocked on font_cs. Actually this is a
crash in disguise—one thread passes NULL to msvcrt wcsicmp, which raises an
exception, which is caught by the program but leaves font_cs acquired.
The attached patch fixes it.
I haven't checked whether this is a regression. It's not obvious to me why it
would be, but on the other hand I've seen bug reports for The Sims 3 that would
preclude this bug...
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https://bugs.winehq.org/show_bug.cgi?id=50123
Bug ID: 50123
Summary: The Elder Scrolls V: Skyrim SE has rendering glitches
with vulkan renderer
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68617
--> https://bugs.winehq.org/attachment.cgi?id=68617
screenshot
0348:fixme:d3d:wined3d_texture_vk_download_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0348:err:d3d:wined3d_context_vk_create_bo Failed to allocate buffer memory.
0348:err:d3d:adapter_vk_map_bo_address Failed to create new buffer object.
wine-5.21-69-gb940c5e7c91
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https://bugs.winehq.org/show_bug.cgi?id=44629
Bug ID: 44629
Summary: Process Hacker can't enumerate handles
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Easily reproducible: go to any process, right-click and select "Properties",
open the "Handles" tab. Running under Wine yields "Unable to query handle
information: Unknown error."
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https://bugs.winehq.org/show_bug.cgi?id=50379
Bug ID: 50379
Summary: The Witcher 3 has broken rendering with Vulkan
renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68984
--> https://bugs.winehq.org/attachment.cgi?id=68984
example
In addition all bright parts are blinking.
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https://bugs.winehq.org/show_bug.cgi?id=50967
Bug ID: 50967
Summary: sc.exe doesn't understand the start command and other
parameters
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: falemagn(a)gmail.com
Distribution: ---
Created attachment 69797
--> https://bugs.winehq.org/attachment.cgi?id=69797
Patch that should fix sc.c's typos
It seems like commit 8e9b9da0f889 included some typos that make sc.exe not
understand
1) the start command
2) the failure command's reboot= parameter
3) the actions of the failure command's actions= parameter
4) the create command's start= parameter.
Attached's a patch that should fix things.
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https://bugs.winehq.org/show_bug.cgi?id=50698
Bug ID: 50698
Summary: ::wcsrtombs does not NULL "const wchar_t ** _PSource"
parameter in Wine.
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 69428
--> https://bugs.winehq.org/attachment.cgi?id=69428
Example program to test ::wcsrtombs
Windows NULLs the "_PSource" parameter after executing ::wcsrtombs whereas Wine
does not.
I posted some example code as attachment that shows what exactly is going on.
The following output was generated from an executable using the example code
built with Visual Studio 2019 in Release x86 configuration.
Windows Output:
Values before wcsrtombs: X 001CFAF0 2 001CFAF4
Values after wcsrtombs: 1 00000000 2 001CFAF4
Wine Output:
Values before wcsrtombs: X 0031FED8 2 0031FEDC
Values after wcsrtombs: 1 0031FED8 2 0031FEDC
As you can see, the second parameter is NULL'ed on Windows but not using Wine.
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https://bugs.winehq.org/show_bug.cgi?id=50602
Bug ID: 50602
Summary: Far Manager redraws incorrectly after console window
is resized
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Far Manager redraws incorrectly after console window is resized.
Steps to reproduce:
1. wineconsole Far.exe
2. Enlarge/shrink window serveral times
3. Far Manager is displayed incorrectly
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https://bugs.winehq.org/show_bug.cgi?id=50386
Bug ID: 50386
Summary: Sniper Elite V2 some objects aren't rendered with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68996
--> https://bugs.winehq.org/attachment.cgi?id=68996
examples
fixme:d3d:wined3d_context_vk_update_descriptors NULL constant buffer views not
implemented.
err:d3d:wined3d_context_vk_apply_draw_state Failed to update shader
descriptors.
err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=48618
Bug ID: 48618
Summary: Wargaming.net Game Center shows black screen on launch
since Wine 5.0
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)cjwatts.com
Distribution: ---
Created attachment 66463
--> https://bugs.winehq.org/attachment.cgi?id=66463
Wine stdout log
Confirmed on two different Ubuntu 19.10 machines.
Able to launch World of Tanks directly without much issue, but the Game Center
is just a black screen.
Tried wine-stable 5.0 and wine-staging 5.1 with the same results.
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https://bugs.winehq.org/show_bug.cgi?id=50632
Bug ID: 50632
Summary: Neverwinter (Steam): Broken graphics (texturing)
[Regression: wine 6.0->6.1]
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: henczati+bugs.winehq.org(a)gmail.com
Distribution: ---
Created attachment 69335
--> https://bugs.winehq.org/attachment.cgi?id=69335
comparison screenshots (menu, ingame) and console logs (from Steam start to
end) using wine 6.0 (good) vs. 6.1 (broken)
On Ubuntu 18.04 amd64 graphics (texturing definitely) broke (see attached
screenshots) in MMORPG "Neverwinter" (started from Steam) upon updating
`winehq-devel` packages from `6.0.0~bionic-1` to `6.1~bionic-1`.
Screenshots were taken at the lowest graphics settings (GPU slider at min, CPU
slider at min) windows for both wine versions.
Note, Neverwinter is free to play. To reproduce you'll need a free Steam
account and a free Neverwinter account (can be created using the game
launcher). And a significant game download handled by the game launcher (IIRC,
around 12GB with "on-demand patching" launcher option and around 25GB without
--- problem present in both cases).
CONSISTENCY:
When I downgrade back:
```
sudo apt install winehq-devel=6.0.0~bionic-1 wine-devel=6.0.0~bionic-1
wine-devel-i386=6.0.0~bionic-1 wine-devel-amd64=6.0.0~bionic-1
```
it works again.
When I upgrade again, it breaks again.
-------------
SETUP:
* WinePrefix: newly created 64-bit, then `winetricks corefonts tahoma d3dx9
steam`
NOTE: Neverwinter needs 64-bits. Fonts installed for Steam, d3dx9 for
Neverwinter (it installs directx anyways on first start, and the graphics were
broken in wine 6.1 that way, too).
Afterwards, this results in (`winetricks list-installed`):
```
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
tahoma
w_workaround_wine_bug-22053
w_workaround_wine_bug-44985
steam
d3dx9
```
* winetricks --version: `20201206-next - sha256sum:
26b457d0741b7c36755e49a0ea014b61f35f1fb28997bffec03f59495a4ea128`
* winetricks d3dx9: used directx_Jun2010_redist.exe
* Graphics: Intel HD Graphics 620 (rev 02) (PCI vendor and device codes:
8086:5916) + opensource driver (with HWE stack), e.g.:
```
xserver-xorg-video-intel-hwe-18.04=2:2.99.917+git20171229-1ubuntu1~18.04.1
libegl-mesa0=20.0.8-0ubuntu1~18.04.1
libosmesa6=20.0.8-0ubuntu1~18.04.1
libglu1-mesa=9.0.0-2.1build1
```
* OS: LUbuntu 18.04.5 LTS with HWE stack, dist-upgraded@2021-02-03
```
$ uname -a
Linux lubuntu 5.4.0-65-generic #73~18.04.1-Ubuntu SMP Tue Jan 19 09:02:24 UTC
2021 x86_64 x86_64 x86_64 GNU/Linux
```
* Neverwinter (Steam)
- in AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29913
- on Steam store (free to play):
https://store.steampowered.com/app/109600/Neverwinter/
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