https://bugs.winehq.org/show_bug.cgi?id=51338
Bug ID: 51338
Summary: Run the tests in a non administrator Windows account
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
It would be useful to run the tests in a non-administrator Windows account to
identify tests which require administrator but not necessarily elevated
privileges.
There should probably be one such configuration per major Windows version as
the Windows security policy has changed over time.
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https://bugs.winehq.org/show_bug.cgi?id=51337
Bug ID: 51337
Summary: Add some locales to Windows 8.1
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
It is possible to add other locales to Windows 8.1. So add a few simple ones to
either w8 or w864 like was done for w7u. This is useful to figure out what is
new Windows behavior.
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https://bugs.winehq.org/show_bug.cgi?id=51336
Bug ID: 51336
Summary: HvManager does not work
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://web.archive.org/web/20210401062250/https://hv-manager.org/Download/HvManager.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 70198
--> https://bugs.winehq.org/attachment.cgi?id=70198
install log
HvManager after successful install the default internet browser will open to
localhost:8117.
winecfg # Windows 10
This application is only supported on Windows 10, Windows Server 2012 R2 or
higher.
Currently, the default linux browser opens to localhost:8117 and potentially no
web instance can start with the current stubs and the internet browser is
unable to connect.
Post https://bugs.winehq.org/show_bug.cgi?id=50902
sha1sum HvManager.msi
1d009829120a62b154d21fe92ffcf8dfe15b6b0c HvManager.msi
du -sh HvManager.msi
6.6M HvManager.msi
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http://bugs.winehq.org/show_bug.cgi?id=22461
Summary: ms office 2000 fatal error
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)comixrevolution.com
when the installation of ms office 2000 is end, on the video appear a windows
message error
:
CFGWIZ.exe has causede an cricial error
and access don't run
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https://bugs.winehq.org/show_bug.cgi?id=36750
Bug ID: 36750
Summary: Visual C++ 2005 Trial build fails very early
Product: Wine
Version: 1.1.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 21259
Created attachment 48801
--> https://bugs.winehq.org/attachment.cgi?id=48801
script to reproduce
Noticed while looking at bug 21259. If you run Dan's script (slightly edited,
I'll attach), it mostly runs fine, but when run the build, it quickly fails
rather than hanging. Terminal output made me suspect msxml3:
err:msxml:doparse Opening and ending tag mismatch: xs:sequence line 8 and
xs:choice
and indeed, winetricks msxml3 gets it further (it then hangs on the first try,
or if I CTRL+C and rerun, it starts to build).
May be a regression, but I haven't tried older versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=51330
Bug ID: 51330
Summary: Stationeers: crash after thread creation failure
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dawid.krol(a)gmail.com
Distribution: ---
Created attachment 70195
--> https://bugs.winehq.org/attachment.cgi?id=70195
Stationeers's crash log
Using wine-staging 6.11 nvidia 1060 on Clevo p650rp Fedora 34 64-bit
Steps to reproduce error: Open the game. Create new game or load old one. Click
load game. Debug console appears on the screen with message console Thread
creation failed. After a while game crashes.
The crash seems to be connected with thread creation as I guess game requires
one to run properly. It doesn't appear on Windows and on Linux running Proton.
I couldn't run properly without dxvk as when I tried to run it with default
renderer games hangs when loading save. Game runs on Unity engine and I
couldn't reproduce the problem with other Unity games.
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https://bugs.winehq.org/show_bug.cgi?id=50896
Bug ID: 50896
Summary: cloned member of PrivateFontCollection is supposed to
survive deletion of the collection
Product: Wine
Version: 6.5
Hardware: x86-64
URL: http://ytomy.sakura.ne.jp/cgi-bin/dl/dl.php?dl=trgssx
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
First summary is a guesstimate based upon What I'm seeing through
WINEDEBUG="font,gdiplus".
An RPGMakerVX game using TRGSSX.dll has a problem with proper font display.
AFAICT, the library function in use is DrawTextFastA.
Anyway, what I can see in the log is roughly:
- call to GdipNewPrivateFontCollection
- call to GdipPrivateAddFontFile loading 'UmePlus Gothic', followed by a call
to GdipPrivateAddMemoryFont for that font
- a somewhat long dive into gdi32 follows, ending with calls to
GdipGetFontCollectionFamilyCount and GdipGetFontCollectionFamilyList on this
collection
- next is GdipCloneFontFamily call for 'UmePlus Gothic' and a GdipGetFamilyName
call on the *cloned* family
- next is a call to GdipDeletePrivateFontCollection...
and now, we're fucked - this has just deleted the font family, yet the app is
still using the cloned version that from this point is just garbage in wine.
To be exact, what happens later is a GdipCreateFont call on the cloned family.
Game doesn't crash, but the picked font is obviously wrong.
Chances are this is a regression caused by commit
b9307cfa61e9884b01d34c2310ec1ffbb1868728, but it's over a year ago, so I didn't
test that.
What I did test was that changing GdipCloneFontFamily from '*clone = family' to
an obviously wrong 'GdipCreateFontFamilyFromName(family->FamilyName, NULL,
clone)' seems to fix the problem.
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https://bugs.winehq.org/show_bug.cgi?id=49819
Bug ID: 49819
Summary: EveMon (v 4.0.18.4979): (with dotnet461) crashes on
add character
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: maxwellc(a)gmail.com
Distribution: ---
Created attachment 68155
--> https://bugs.winehq.org/attachment.cgi?id=68155
Report from EVEMon of the problem
Program: EVEMon 4.0.18.4979
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=9346)
Download Link: https://github.com/peterhaneve/evemon/releases/tag/4.0.18
60c649699694060f0175e5830e9381ad9189593a EVEMon-install-4.0.18.exe
Wine Version is both 5.0 Ubuntu and 5.16
Setup:
Following suggestion in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29658
Prior to upgrade to 5.16 from devel repo,
winetricks dotnet461 corefonts
>From Linux Command line
wine /tmp/EVEMon-install-4.0.18.exe
Click through installation prompts.
Offers to launch on conclusion.
Exited.
WINEDEBUG='fixme+all,err+all' wine "Program Files/EVEMon/EVEMon.exe"
Program runs but attempting to perform File->Add Character crashes the program.
Program brings up report on the problem attached as
"EveMonCrashOwnWords.log"
Second attachment of output with WINEDEBUG="err+all,warn+all,fixme+all"
Unable to reproduce on clean 5.16 prefix since winetricks dotnet461 "is broken
since 5.12"
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https://bugs.winehq.org/show_bug.cgi?id=50645
Bug ID: 50645
Summary: Age of Mythology Multiplayer on Voobly
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: miltiadesxri(a)gmail.com
Distribution: ---
Created attachment 69359
--> https://bugs.winehq.org/attachment.cgi?id=69359
voobly.exe terminal output
Hello,
I'm trying to play AOM:TT multiplayer on voobly without success. The bug is
similar to the one i posted one year ago. When i enter the in-game lobby I see
that my ip is 0.0.0.0 and no other players are able to connect. I thought that
the patch (https://source.winehq.org/patches/data/110549) was already in the
current wine version, so I don't understand why it doesn't work. I tried
different versions of the game (i.e. original 2cd version, gold edition) and
there isn't any firewall activated. I'll attach a log from the terminal output
(I guess its mostly line 414 that's important).
Thanks in advance,
Miltiades
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https://bugs.winehq.org/show_bug.cgi?id=51320
Bug ID: 51320
Summary: Can't connect to correct IP address in Voobly when
playing Age of Mythology
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alisamarim7(a)gmail.com
Distribution: ---
I'm having issues hosting and connecting to lobbies in Age of Mythology the
Titans using Voobly. When I try to join the host, the countdown never ends and
when I host myself, the IP address shows as 0.0.0.0.
I'm on Fedora 34 and using Wine 6.10 staging.
Things I've tried:
- enable winetricks directplay (though I get a warning for this saying some
verbs are not working on 64bit version)
- reinstalling wine, game and voobly multiple times.
- trying different versions of wine such as Fedora's winehq-stable and
winehq-staging
Keep in mind that the game works fine using other clients such as GameRanger.
Voobly and the game work fine in Windows 10. I also noticed something
interesting when hosting a lobby on my own (without anyone else joining the
lobby) and running the game through voobly, the IP is shown correctly. Though
if I quit the game and rejoin alone, IP is set to 0.0.0.0 once again.
That's all I have for now. Does anyone know how to fix and/or debug the issue?
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https://bugs.winehq.org/show_bug.cgi?id=51318
Bug ID: 51318
Summary: MSOffice 2010 - context menu either does not appear or
appears in top-left hand corner
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poprocks(a)gmail.com
Distribution: ---
I am running Slackware64-current.
I have encountered a bug with MSOffice 2010 (Word and Excel, at least) whereby
right-clicking either does not work at all (typically if no text is
highlighted) or the context menu appears, but in the top-left-hand corner of
the screen as opposed to at the mouse cursor.
I have reproduced this on WINE 6.0.1 and 6.1. I can reproduce on Plasma5 and
fluxbox.
It does not occur on WINE 4.0 or 4.0.4.
Possible regression?
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https://bugs.winehq.org/show_bug.cgi?id=49197
Bug ID: 49197
Summary: webservices/writer.c fails on armv7l
Product: Wine
Version: 5.8
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Was originally mentioned in bug 43959. reader.c now works in
wine-5.8-230-g3bb824f988, writer still fails:
austin@PrawnOS:~/wine-git/dlls/webservices/tests$ WINEDEBUG=-all make writer.ok
../../../tools/runtest -q -P wine -T ../../.. -M webservices.dll -p
webservices_test.exe.so writer && touch writer.ok
writer.c:371: Test failed: 2272: got 11 expected 10
writer.c:373: Test failed: 2272: got <t>:E-3</t> expected <t>1E-2</t>
writer.c:371: Test failed: 2272: got 12 expected 11
writer.c:373: Test failed: 2272: got <t>-:E-3</t> expected <t>-1E-2</t>
writer.c:373: Test failed: 2272: got <t>1.7976931348623156E+308</t> expected
<t>1.7976931348623157E+308</t>
writer.c:373: Test failed: 2272: got <t>-1.7976931348623156E+308</t> expected
<t>-1.7976931348623157E+308</t>
writer.c:2316: Test failed: got 00000000
writer.c:2332: Test failed: got 00000000
It passes on Windows RT:
webservices:writer start dlls/webservices/tests/writer.c -
0668:writer: 2623 tests executed (0 marked as todo, 0 failures), 0 skipped.
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https://bugs.winehq.org/show_bug.cgi?id=51189
Bug ID: 51189
Summary: DX11 performance is much lower than DX9 in Heaven on
Windows
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: acyellow(a)gmail.com
1. Compile directx dll for Windows including d3d9.dll, d3d11.dll, dxgi.dll,
wined3d.dll.
2. Install Heaven on Windows OS and Nvidia Graphics card platform.
3. Intall the Wined3d dlls in Windows and make sure Heaven load the wined3d
dlls.
4. Test Heaven benchmark, find that the FPS on Heaven DX11 is much lower than
on Heaven DX9, it is about: FPS on DX11 = 1/3 * FPS on DX9
Use Windows Performance Recorder and Windows Performance Analyzer to debug this
performance issue. We can see many CPU cycle spends on wined3d_cs_mt_finish.
Could you give any advice?
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https://bugs.winehq.org/show_bug.cgi?id=51308
Bug ID: 51308
Summary: Resident Evil 4 Blackscreen after starting the game,
Game lag issues, MPEG-1 doesn't display before and
after Main Menu and Keyboard slow responding
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 70172
--> https://bugs.winehq.org/attachment.cgi?id=70172
Displayed Blackscreen instead of MPEG-1 in the Game
I have a problem on RE4 of the following
- Displayed Blackscreen instead of MPEG-1 should be display on starting the
game, always get skipped in-game and i have to spamming the "ESC" key to skip
the video and play the game because of Blackscreen.
- The graphics of the game is very laggy for integrated intel gpu except in
Status UI, and Load/Save UI and its should not be laggy when i check on
Windows.
- Keyboard responding is kinda slow everytime i pressed like walking, running,
shooting, opening inventory and etc.
The game is fine but only few problem.
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https://bugs.winehq.org/show_bug.cgi?id=50981
Bug ID: 50981
Summary: Virtual Desktop not respecting certain resolutions
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonzest(a)gmail.com
Distribution: ---
Created attachment 69810
--> https://bugs.winehq.org/attachment.cgi?id=69810
1920x1080
Hi
I have noticed for a few months now that virtual desktop is not scaling
correctly in certain modes.
I have enabled the desktop shell taskbar to check this. Some common resolutions
like 1280x720,1366x768,1600x900,1680x1050,3200x1800 are correct as expected.
But 1920x1080 and 2560x1440 do not show the taskbar as they are cropped and
this is also in games as they crop the bottom rows off, this sometimes means it
crops off item bars.
To show the taskbar in 1920x1080 I have to reduce the vertical to 1050 lines
and in 2560x1440 I also have to reduce to 1050 lines, seems 1050 is some magic
number??
If I run a game at a 2560x1440 resolution the virtual desktop remains at a
1920x1080'ish size but does not expand to encompass the entire game.
I am running on a 4K display and usually like to have games running in virtual
desktop so I can keep any eye on other things like chat.
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https://bugs.winehq.org/show_bug.cgi?id=48853
Bug ID: 48853
Summary: IME does not turn off except in character input filed
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a1_canon(a)yahoo.co.jp
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
OS: Fedora31
wine: 5.3
package: wine-5.3-1.fc31.x86_64
software: Final Fantasy XIV V5.21
There is a character input filed for chatting on the game screen. It is expeted
that IME will be disabled after character input completed, but will not, I will
not be able to enter key to move my avatar.
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https://bugs.winehq.org/show_bug.cgi?id=45539
Bug ID: 45539
Summary: "DX11 feature level 10.0 is required to run the
engine"
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
When trying to launch a game I get the following error msg:"DX11 feature level
10.0 is required to run the engine"
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https://bugs.winehq.org/show_bug.cgi?id=51299
Bug ID: 51299
Summary: Multiple NVIDIA installers crash on unimplemented
newdev.dll.DiInstallDevice (GeForce Experience 3.x,
RTX Voice)
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://web.archive.org/web/20200323180303if_/https://us.download.nvidia.com/GFE/GFEClient/3.14.1.48/GeForce
_Experience_v3.14.1.48.exe
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ArchLinux
Created attachment 70169
--> https://bugs.winehq.org/attachment.cgi?id=70169
patch
Continuation of bug 40430. I detailed everything in
<https://bugs.winehq.org/show_bug.cgi?id=40430#c12>
To reproduce with GeForce Experience one first needs to start the Scheduler
service ('wine net start schedule').
You also need to work around Nvidia GPU check. It doesn't work even though I
have an Nvidia GPU. Extract the installer, remove 'CheckNvGpu' constraint from
GFExperience/GFExperience.nvi.
$ sha1sum GeForce_Experience_v3.14.1.48.exe
67f7326ce6d328b0f5384bcb8a7a6eb7cde6efc5 GeForce_Experience_v3.14.1.48.exe
$ du -sh GeForce_Experience_v3.14.1.48.exe
84M GeForce_Experience_v3.14.1.48.exe
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http://bugs.winehq.org/show_bug.cgi?id=35976
Bug ID: 35976
Summary: Starcraft 2: Alt tab breaks hotkeys
Product: Wine
Version: 20050930
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bijan55(a)gmail.com
Alt-tabbing breaks hotkeys in Star Craft 2.
This happens with and without virtual desktop.
Bug has been documented on windows, but has since been solved (Cannot reproduce
on windows)
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https://bugs.winehq.org/show_bug.cgi?id=50568
Bug ID: 50568
Summary: Epic Launcher Manjaro
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: westiekids(a)gmail.com
Distribution: ---
Created attachment 69243
--> https://bugs.winehq.org/attachment.cgi?id=69243
Trace
I'm rather new to using Wine so I don't know if I have entered the correct
categories, sorry.
I had read that Epic Launcher was now working with wine on Linux so I thought
I'd see if I could get it working. I'm not particularly fussed about not having
it but I thought I'd submit the crash logs to see if that was helpful?
I couldn't quite understand from the trace what the error was so if anyone can
figure it out I'd be interested in understanding it.
Using KDE Manjaro Linux
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https://bugs.winehq.org/show_bug.cgi?id=39456
Bug ID: 39456
Summary: DirectX 9.0c End-User Runtime Web Installer page fault
/ crashes
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52570
--> https://bugs.winehq.org/attachment.cgi?id=52570
backtrace.txt
Download link:
https://www.microsoft.com/en-gb/download/confirmation.aspx?id=35
Exact (hash match) copy of DirectX installer bundled on S.T.A.L.K.E.R.: SOC
Retail DVD
Tested on a 32-bit Wineprefix using wine-1.7.52-305-g45c987d (Git).
Identical behaviour under Wine Staging (Git).
Installer launches OK but crashes during the actual install process. See
attached backtrace, console output and install logs (created by Microsoft
installer).
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http://bugs.winehq.org/show_bug.cgi?id=34388
Bug #: 34388
Summary: Star Citizen: Certificate authentication failed
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Star Citizen launcher starts with an error message: "Certificate authentication
failed, please re-install to correct the problem"
+crypt attached.
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https://bugs.winehq.org/show_bug.cgi?id=51292
Bug ID: 51292
Summary: Telegram app crashes if clicked on hyper text link
inside channels.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prasadpatil252(a)gmail.com
Distribution: ---
I am running wine (wine-6.0.1) stable version and updated to the current date
inside Fedora 34 Gnome (Wayland session) x64.
I have installed Telegram app version 2.7.4 using wine, also tried both 32 bit
and 64 bit portable versions. But the Telegram app still crashes in portable
versions too if clicked on the link.
Note that if the same portable exe I run in Windows OS it works fine if clicked
on link. Even a native Telegram app works fine.
Let me know what could be the issue or it should be reported to the telegram
team.
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https://bugs.winehq.org/show_bug.cgi?id=37111
Bug ID: 37111
Summary: wine fails at setting up resolution for Hearthstone at
startup
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Created attachment 49335
--> https://bugs.winehq.org/attachment.cgi?id=49335
console output with opengl as winedebug option set
When i'm trying to start Hearthstone with the "-force-opengl" command line
argument, a wine window pops up with an error.
"couldn't setup OpenGL for the requested monitor solution.
GLContex: failed to share context 30001: Erfolg
Screen: could not setup GL for resolution (1920x1080 fs=1 hz=0
GLContext: failed to share context 30002: Erfolg
Screen: could not setup GL for resolution (1920x1065 fs=0 hz=60)"
the rest of the text is cut off, since i can't use the error windows scroll bar
.
Neither can i click "ok" to close that window,
i need to kill it with ctrl+shift+escape.
I've attached the console output of wine with WINEDEBUG=OpenGL enabled.
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https://bugs.winehq.org/show_bug.cgi?id=51164
Bug ID: 51164
Summary: Yamaha AG DSP Controller V1.1.0.0 cannot find device
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Distribution: ---
This software for a Yamaha AG06 USB mixer cannot find the device under wine.
According to this Twitter thread, wine produces an incorrect MIDI device
string, compared to the one the app expects to find running on Windows.
https://twitter.com/_d0pefish_/status/1393334113269174289https://web.archive.org/web/20210522062336/https://threadreaderapp.com/thre…
> Under Windows, we get a MIDI device named "AG06/AG03".
> But under Linux, it has a different name, "AG06/AG03 - AG06/AG03 MIDI 1".
> OllyDbg reveals all - here's the loop where the program is iterating over all MIDI input/output devices and comparing their names against the string "AG06/AG03".
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https://bugs.winehq.org/show_bug.cgi?id=47502
Bug ID: 47502
Summary: Wine names MIDI devices not the same as Windows
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: demindf(a)gmail.com
Distribution: ---
I'm trying to run Yamaha's DSP controller for AG06 mixer, but it doesn't detect
MIDI device. The reason it can't find it is because it looks for a device named
"AG06/AG03", however Wine transforms the name to "AG06/AG03 - AG06/AG03 MIDI
1".
To make application work I made a quickfix (not for merging, just for my self)
https://github.com/demin-dmitriy/wine/commit/5497db48db29363af332f1f68b2c75…
, and indeed application works smoothly after that.
Yamaha's DSP controller is not the only program that suffers from that. Here's
a reddit post by somebody with exactly the same issue and same solution but
with Rekordbox:
https://www.reddit.com/r/linuxquestions/comments/c0np91/rename_midi_devices/
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https://bugs.winehq.org/show_bug.cgi?id=45202
Bug ID: 45202
Summary: Stories Path of Destinies - multicolored textures
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61415
--> https://bugs.winehq.org/attachment.cgi?id=61415
screenshot
Mainly floor textures are multicolored.
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https://bugs.winehq.org/show_bug.cgi?id=36165
Bug ID: 36165
Summary: msvcrt/string tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
string.c:1570: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
...
string.c:2475: Test failed: d.x = 0.000000e+000, expected 0
string.c:2478: Test failed: d.x = 0.000000e+000, expected 0
wine-1.7.17-129-gb84e112 / valgrind-3.9.0
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https://bugs.winehq.org/show_bug.cgi?id=51184
Bug ID: 51184
Summary: test_font_metrics() fails in gdi32:font for bitmap
fonts on Windows 10 >= 1709
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_font_metrics() fails in gdi32:font for bitmap fonts on Windows 10 >= 1709:
font.c:415: found bitmap font System, height 16
font.c:356: Test failed: 432: expected 2048, got 13
font.c:356: Test failed: height 1: 456: expected 2048, got 13
...
font.c:356: Test failed: height 96: 456: expected 2048, got 13
font.c:356: Test failed: 467: expected 2048, got 13
font.c:356: Test failed: 476: expected 2048, got 13
So something changed and the test should be updated.
See:
https://test.winehq.org/data/patterns.html#gdi32:font
The failing test was introduced in this commit:
commit 6f7457d8adaf67b457154a45deef21d5b5a87c8f
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
AuthorDate: Tue Jun 24 16:13:31 2008 +0900
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Tue Jun 24 12:23:03 2008 +0200
gdi32: Add a test for outline text metrics.
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https://bugs.winehq.org/show_bug.cgi?id=46043
Bug ID: 46043
Summary: Notepad++ x86 Visual C++ Runtime error
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Notepad++ x86 cause a "Microsoft Visual C++ Runtime Library Error" when try to
run a plugin.
To reproduce:
1. Install Note++ x86 from https://notepad-plus-plus.org/;
2. Install the 'Plugins Manager' downloading the *UNI.zip package from
https://github.com/bruderstein/nppPluginManager/releases
3. Place the folder/files in the installation program folders `plugins` and
`update`.
4. Open a *.md file
5. Try to run the plugin:
Plugins >> MarkdownViewer++ >> MarkdownViewer++
6. Error and freeze.
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https://bugs.winehq.org/show_bug.cgi?id=51224
Bug ID: 51224
Summary: Otvdm can't start any Win16 application
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I was unsuccessful trying to make AutoSketch 2.1c running with Wine. Then I
found that it works well with Otvdm (https://github.com/otya128/winevdm) on
Windows. Since that is also based on Wine it should be possible to find and
port changes back. Unfortunately the changes are complex and the code is a
mess. Finally I realized that with a simple change it is possible to run Otvdm
in Wine. The problem is that Wine does not allow to load modules with suffix
"16" from the prefix.
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https://bugs.winehq.org/show_bug.cgi?id=50592
Bug ID: 50592
Summary: ZynAddSubFX 3.0.3 Demo can't load/open/save presets
Product: Wine
Version: 6.1
Hardware: x86-64
URL: http://fundamental-code.com/zyn-fusion/zyn-fusion-wind
ows-64bit-3.0.3-demo.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69270
--> https://bugs.winehq.org/attachment.cgi?id=69270
Wine log
Hello,
ZynAddSubFX 3.0.3 in standalone version and also as a VST2 plugin opened in
LMMS in wine can't find any preset. File browser widget (File-> Load instrument
for eg) opens empty control without the possibility of select any folder.
Everything works fine on Windows 10.
Steps to reproduce:
1. Download
http://fundamental-code.com/zyn-fusion/zyn-fusion-windows-64bit-3.0.3-demo.…
2. Extract folder
3. Run zynaddsubfx.exe
See attached screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=49459
Bug ID: 49459
Summary: Memu installer fails: wine: Call from 0x7b00f0b7 to
unimplemented function wuaueng.dll.DllRegisterServer,
aborting
Product: Wine
Version: 5.11
Hardware: x86
URL: http://dl.memuplay.com/download/MEmu-Setup-7.2.1-ha340
8877b.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says ;)
See also https://bugs.winehq.org/show_bug.cgi?id=49458
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https://bugs.winehq.org/show_bug.cgi?id=45940
Bug ID: 45940
Summary: Missing CLSID e018945b-aa86-4008-9bd4-6777a1e40c11
(CLSID_WICPngDecoder2 ?)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 62473
--> https://bugs.winehq.org/attachment.cgi?id=62473
Console log.
Sword Art Online Re: Hollow Fragment tries to display a splash screen during
early startup and crashes when it fails to instance this CLSID.
According to Microsoft, it's a new decoder that was added in Windows 8, and is
the new default for WICPngDecoder.
See:
https://docs.microsoft.com/en-us/windows/desktop/wic/what-s-new-in-wic-for-…
Also found a reference to the CLSID as Microsoft's own docs don't indicate
which CLSID the new decoder was assigned.... See:
https://github.com/CMCHTPC/DelphiDX12/blob/master/Units/DX12.WinCodec.pas
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https://bugs.winehq.org/show_bug.cgi?id=51273
Bug ID: 51273
Summary: Starcraft 2 64 bit .exe not starting since 25b093f384
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
The 64 bit version of Starcraft 2 fails to start in current Wine.
It looks like a stack overflow:
0210:err:seh:call_stack_handlers invalid frame 000000000013FC00
(0000000000022000-0000000000120000)
0210:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Later the game shows a rather useless error message.
Bisect result:
25b093f3845a0ae1b2e2fe1c0701e98064f8e8d6 is the first bad commit
commit 25b093f3845a0ae1b2e2fe1c0701e98064f8e8d6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jun 11 10:57:26 2021 +0200
ntdll: Switch to the kernel stack for syscalls on x86-64.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/signal_x86_64.c | 266 +++++++++++++---------------------------
tools/winebuild/import.c | 169 +++++++++++--------------
2 files changed, 161 insertions(+), 274 deletions(-)
It looks similar to bug 51262, but that bug was about 32 bit programs. 32 bit
SC2 runs fine as of f5bd0be6a4.
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https://bugs.winehq.org/show_bug.cgi?id=42928
Bug ID: 42928
Summary: EmuMovies Sync Fails Login
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://emumovies.com/files/file/321-emumovies-sync/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
The program installs and starts happily, but immediately fails when trying to
login. The only output in the terminal when this happens is:
====================
fixme:ras:RasEnumConnectionsW (0x2e7cd10,0xcb0d954,0xcb0d958),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
====================
Program is relatively modern (most recent version is from December 2016) so it
shouldn't be trying to do anything archaic.
Regarding testing, program is free to use but also requires a (free) account to
use (which is where this failure comes in).
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https://bugs.winehq.org/show_bug.cgi?id=41403
Bug ID: 41403
Summary: Ri-li 2.0.1: No window shown (just title bar)
Product: Wine
Version: 1.9.19
Hardware: x86-64
URL: http://prdownloads.sourceforge.net/ri-li/Ri-li_2.0.1.e
xe?download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When trying to run Ri-Li, I don't see any window, just its title bar.
Console output is the following over and over again:
err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506)
from glBindTexture @ context.c / 2397.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
$ openssl sha1 Ri-li_2.0.1.exe
SHA1(Ri-li_2.0.1.exe)= ed9a3f423205369e08492c68a21525ba2f3fb776
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https://bugs.winehq.org/show_bug.cgi?id=41048
Bug ID: 41048
Summary: Roller Coaster Rampage fails to start: 'Failed to init
XACT' - {0aa000aa-f404-11d9-bd7a-0010dc4f8f81}
xactengine2_0.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/209610/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55220
--> https://bugs.winehq.org/attachment.cgi?id=55220
terminal output
Native d3dx9_29.dll is installed.
With built-in xaudio libraries the game shows an error message on start:
'Failed to init XACT' then crashes.
Class ID {0aa000aa-f404-11d9-bd7a-0010dc4f8f81} belongs to xactengine2_0.dll.
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}\InProcServer32]
@="C:\\Windows\\system32\\xactengine2_0.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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http://bugs.winehq.org/show_bug.cgi?id=29184
Bug #: 29184
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianstroud(a)btinternet.com
CC: kukuninse(a)gmail.com
Classification: Unclassified
+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.
I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either
i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.
Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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https://bugs.winehq.org/show_bug.cgi?id=51231
Bug ID: 51231
Summary: WeChat can't display QR code in login dialog.
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 70099
--> https://bugs.winehq.org/attachment.cgi?id=70099
+winsock,+seh,+tid,+pid log.
Steps to reproduce:
1. Download and install WeChat;
2. cd ~/.wine/drive_c/Program\ Files/Tencent/WeChat
3. wine WeChat.exe
Expected: A QR code is displayed for scanning.
Actually: Just a blank area.
This seems a regression of a70c5172c6bb0e61ad24c202a9bf4e88b8c868b0. Reset to
bd2e5ff9399982ab7d57612a71107055b64097a8 and then the QR code display again.
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https://bugs.winehq.org/show_bug.cgi?id=42215
Bug ID: 42215
Summary: Pendulumania: Black screen (needs to emulate 8bpp mode
in winex11)
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Henri's comment in bug 40096:
The application uses GetDeviceCaps(dc, BITSPIXEL); to get the screen depth, and
essentially gets confused when it's not the 8 bpp it previously set. It might
be possible to emulate 8bpp mode in winex11, I'm not sure how hard that would
be.
This hack works around the issue:
https://bugs.winehq.org/attachment.cgi?id=53902&action=diff
I'm not sure, if this older comment is still relevant in wine-2.0-rc5:
https://bugs.winehq.org/show_bug.cgi?id=40096#c10
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http://bugs.winehq.org/show_bug.cgi?id=24172
Summary: SyncToy doesn't start when using Mono
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
SyncToy (2.1 x86) exits silently with no terminal output if 'winetricks mono26'
is used before installing instead of dotnet20. Trying to run the command line
version (SyncToyCmd.exe) gives this error message:
It seems you may have uninstalled the required Microsoft Sync Framework
components for SyncToy. Please re-run SyncToy 2.1 setup from the original setup
location.
Of course, I haven't uninstalled anything in this wineprefix. At a glance, the
Sync Framework appears to be installed (a "Microsoft Sync Framework" folder
exists in C:\Program Files and contains some DLLs).
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https://bugs.winehq.org/show_bug.cgi?id=40505
Bug ID: 40505
Summary: PDF Eraser Show False File Name
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
PDF Eraser show "false" file name for pdf file.
In my case there is only one pdf file in desktop which is "TEST" (screen shot
no.1).
But PDF Eraser show me 2 files: "TEST.pdf" & TEST.pdf(1)" (screen shot no.2).
When I select "TEST.pdf" it opened correctly.
But when I select "TEST.pdf(1)" I recieve error message as shown in screen shot
no.3
This occuring even if I installing winetricks (mfc42) before installing PDF
Eraser.
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https://bugs.winehq.org/show_bug.cgi?id=37149
Bug ID: 37149
Summary: python 3.1.1: test_cmath failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49379
--> https://bugs.winehq.org/attachment.cgi?id=49379
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_cmath
FAILED (failures=2)
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https://bugs.winehq.org/show_bug.cgi?id=51222
Bug ID: 51222
Summary: Kingdom Come: Deliverance rendering issues
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: kron4ek(a)gmail.com
Distribution: ---
Created attachment 70091
--> https://bugs.winehq.org/attachment.cgi?id=70091
This is how it looks like
There are grahical issues in KCD with Wine 6.10, for example eyes and hands
don't render correctly (seems like an issue with LOD distance), this happens
with WineD3D and with DXVK.
I found out that the first bad commit is
51a253d25a65be68f25d20844548d8272ee0a5c4.
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https://bugs.winehq.org/show_bug.cgi?id=47812
Bug ID: 47812
Summary: Cygwin's strace.exe crashes due to custom TLS
corruption
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
This is not (as far as I can see) a Wine bug, and it's certainly not worth
fixing, but I'm writing this down here so that someone doesn't go through the
same work to figure it out...
Cygwin, for whatever reason, reimplements TLS by storing things at a fixed
offset from the stack base (i.e. NtCurrentTeb()->Tib.StackBase). Somewhere
along the line this gets corrupted, specifically the _locale member.
I think the assumptions made at [1] with regard to alloca() are just bogus.
There's no guarantee that the returned memory will contain wholly the custom
TLS slot, and I'm not particularly sure why they expect it to remain untouched
after DLL_PROCESS_ATTACH returns.
[1] <https://github.com/Alexpux/Cygwin/blob/master/winsup/cygwin/init.cc#L90>
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https://bugs.winehq.org/show_bug.cgi?id=51192
Bug ID: 51192
Summary: GnuTLS error: Error in the pull function.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
since i have updated wine from 6.5 to 6.8, 6.9.
Programs like Blizzard or Teamspeak 3 cant login anymore.
If i want to login i get the message in the console: GnuTLS error: Error in the
pull function.
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https://bugs.winehq.org/show_bug.cgi?id=50595
Bug ID: 50595
Summary: Foxit Reader 5.1 crashes on unimplemented function
'msdrm.dll.DRMRegisterContent' when exiting
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
found while revisiting/retesting old bugs. In this case it seems to be a
continuation of bug 39615 ("Multiple applications want msdrm.dll (Dassault
Systemes CATIA v5, FoxitReader 5.1)").
Stable download link via Internet Archive:
https://web.archive.org/web/20210130193402/http://descargas.program-wardrob…
The snapshot didn't originate from vendor CDN hence I checked with
virustotal.com, seems fine.
https://www.virustotal.com/gui/file/4dca6ef842359c94612bbd549c59c139e24a12e…
Start the app and then just exit (without loading anything).
Trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/Foxit Software/Foxit Reader
$ WINEDEBUG=+seh,+relay wine ./Foxit\ Reader.exe >>log.txt 2>&1
...
00fc:Call KERNEL32.LoadLibraryW(028f85f0 L"C:\\windows\\system32\\msdrm.dll")
ret=00db81e1
...
00fc:Ret PE DLL (proc=031B1B80,module=031B0000
L"msdrm.dll",reason=PROCESS_ATTACH,res=00000000) retval=1
...
00fc:Ret KERNEL32.LoadLibraryW() retval=031b0000 ret=00db81e1
...
00fc:Ret user32.DestroyWindow() retval=00000001 ret=00e67261
...
00fc:Call user32.DestroyCursor(0001013e) ret=00cdd0a5
00fc:Ret user32.DestroyCursor() retval=00000001 ret=00cdd0b8
...
00fc:Call KERNEL32.RaiseException(80000100,00000001,00000002,0031f2a4)
ret=031b1b7c
...
00fc:trace:seh:dispatch_exception code=80000100 flags=1 addr=7B00FF28
ip=7b00ff28 tid=00fc
00fc:trace:seh:dispatch_exception info[0]=031b4000
00fc:trace:seh:dispatch_exception info[1]=031b4610
wine: Call from 7B00FF28 to unimplemented function
msdrm.dll.DRMRegisterContent, aborting
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/47ac628b4a4e476c1b044765c95d5be…
--- snip ---
73 @ stub DRMRegisterContent
--- snip ---
Microsoft docs:
https://docs.microsoft.com/en-us/windows/win32/api/msdrm/nf-msdrm-drmregist…
$ sha1sum FoxitReader510.1021_enu_Setup.exe
68348a78408165a3f3f92bd0ddc0c725cf12093f FoxitReader510.1021_enu_Setup.exe
$Â du -sh FoxitReader510.1021_enu_Setup.exe
14M FoxitReader510.1021_enu_Setup.exe
$Â wine --version
wine-6.1
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44511
Bug ID: 44511
Summary: Winecfg - Only partially shows new theme after
clicking apply
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Wine:
Compiled from git, version - 9d897b73a877e5eaae26df87930c951ff8273c14
After loading a new theme, the dialog stays in the old theme.
Interacting with the dialog shows those parts in the new theme.
Video of the bug -
https://www.youtube.com/watch?v=HLUNoSly0fE&feature=youtu.be
Note - at the end I hit a crash
https://bugs.winehq.org/show_bug.cgi?id=44510
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https://bugs.winehq.org/show_bug.cgi?id=49668
Bug ID: 49668
Summary: Two Worlds Epic Edition needs
{cd0d66ec-8057-43f5-acbd-66dfb36fd78c}, xactengine2_7
to play audio
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
There is neither sound nor music in Two Worlds: EE with built-in libraries.
'winetricks xact' is a workaround.
err:ole:CoGetClassObject class {cd0d66ec-8057-43f5-acbd-66dfb36fd78c} not
registered
err:ole:CoGetClassObject no class object {cd0d66ec-8057-43f5-acbd-66dfb36fd78c}
could be created for context 0x1
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=42650
Bug ID: 42650
Summary: deafult izotope neutron advanced vst crashes while
izotope neutron advanced with generic ui works -- Host
vst reaper
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 57586
--> https://bugs.winehq.org/attachment.cgi?id=57586
differences in the logs
I am trying to use izotope neutron advance vst on reaper on a clean 32 bit
prefix (windows 7)
on wine 2.3.
I am on ubuntu 16.04.02LTS-64 bit on dell laptop
Intel® Core™ i5-6300HQ CPU @ 2.30GHz × 4
GeForce GTX 960M/PCIe/SSE2
You can find both demo versions in the following links
Reaper : http://www.reaper.fm/download.php
Neutron:
https://www.izotope.com/en/support/product-downloads.html?tagFilter=product…
Both applications install without problem.
However when i try to open the plugin on a track wine crashes. Reaper has an
option to open the plugin in a generic ui instead of the default. When I select
this option the plugin works. I have made a log for each one of the two
situations and I am attaching the diff wine.log1 (default vst) wine.log2
(generic ui).
To replicate the logs these are the steps
After installing reaper and Neutron:
1) default vst.
-- wine reaper.exe
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--- crash
2) generic UI
-- wine reaper.exe
-- Options--Preferences--VST-- tick Default VST to to generic UI
-- Track -- Insert new track
-- click on the FX icon
-- VSt choose Neutron
--work fine
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https://bugs.winehq.org/show_bug.cgi?id=50847
Bug ID: 50847
Summary: Neutron 3 Advanced Freezes Reaper when loading plugin
with virtual:virtual_setup_exception stack overflow
error
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69658
--> https://bugs.winehq.org/attachment.cgi?id=69658
Yabridge Debug (level 0)
Hello, I am having this problem running on the system:
Manjaro Arch
Kernel 5.11.2
Wine 6.4-staging (TKG branch) --> allows for Ozone 9 to actually work
Yabridge VST host (3.0.2)
Reaper 6.25
Libs enabled: mf42.dll, mfc42u.dll
I am using the TKG branch of Wine (from Lutris) because it actually gets Ozone
9 to work. I traced Ozone crashing to the fact that the current winehq builds
do not support child windows in DXVK. The TKG branch incorporated a patch which
allowed child windows to render and so the entire Izotope Ozone 9 system works
perfectly now, but I can't get Neutron to work at all. It freezes with the
following error when I load a plugin onto a track:
[Wine STDERR] 00f4:err:virtual:virtual_setup_exception stack overflow 3280
bytes in thread 00f4 addr 0x7bc55da5 stack 0x130330
(0x130000-0x131000-0x230000)
I did a backtrace through Yabridge (level 0 and 1) and attached them. Level 0
is just the wine terminal output, level 1 has the host/VST calls to each other
once the VST is loaded and the reaper.log is the debugging output. I left out
the repetitive parts for sake of size.
Please let me know what other information I can apply to help.
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https://bugs.winehq.org/show_bug.cgi?id=51287
Bug ID: 51287
Summary: Add a second CD drive to one VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:shellpath showed a failure on machines that have (or had) two CD drives
(see bug 51284).
This went unnoticed by the TestBot because we have no such test configuration.
So one of the Windows 10 VMs should have two CD drives (probably one of the
w1064 VMs).
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https://bugs.winehq.org/show_bug.cgi?id=51280
Bug ID: 51280
Summary: When I try to set that every .exe should get executed
by wine,then it doesn't work.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
It just doesn't list wine for some reason when I try to do that in my file
manager.
Could it be because wine has no .desktop file?
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https://bugs.winehq.org/show_bug.cgi?id=51237
Bug ID: 51237
Summary: Unable to run Warcraft 1.31 x86_64 build after change
to shell32 in wine 6.10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: michelesr(a)autistici.org
Distribution: ---
After upgrading from Wine 6.9 to Wine 6.10 I'm unable to run the x86_64 build
of Warcraft 3 (1.31, one of the latest versions before DRM/Reforged and so on).
After bisecting, I found the commit responsible for the regression:
https://github.com/wine-mirror/wine/commit/4111801ab317529c3e24c39a6a97e704…
Maybe there's a way to workaround the issue by renaming some internal
directories within the Wine prefix, but not sure what to try exactly.
32 bit applications don't seem to be affected, as I could run them without
issues, and I don't have other 64 bit to try.
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https://bugs.winehq.org/show_bug.cgi?id=51279
Bug ID: 51279
Summary: When I create a custom prefix and place a program in
it and run it with wine,that it then automatically
runs in that prefix instead of ~/.wine
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
It is annoying that when I create a custom prefix and run a .exe in it,that
then instead of that the program runs in that prefix,that it runs in ~/.wine.
It is annoying that I have to start every program manually in the terminal to
start them in the right prefix.
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https://bugs.winehq.org/show_bug.cgi?id=39159
Bug ID: 39159
Summary: Need for speed undergound wine eject not unmounting
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
I have only one cd-rom drive in my computer. Need for speed undergound
will not unmount the cd-rom with wine eject if i start the installer
from a terminal however if i make a script
#!/bin/sh
cd /mnt/cdrom
wine setup.exe
and double click on the script then wine eject unmounts the first disc
during installation.
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https://bugs.winehq.org/show_bug.cgi?id=51108
Bug ID: 51108
Summary: WINE-devel 6.7 & 6.8 - Scrivener 3.0.0 & 3.0.1 Page
setup dialog doesn't show.
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tek2001x(a)hotmail.com
Distribution: ---
PopOS (Ubuntu) 20.10
wine prefix 32bit.
Installed dotnet 4.62 (required)
Unsure if needed, installed anyway - comctl32, comdlg32ocx, riched20, riched30,
richtx32.
Steps to reproduce.
Create a new project or open existing and from the menu...
File -> Page Setup...
Results:
No dialog shows, nothing happens, no output in terminal after click.
Expected Results:
Page Setup dialog box shows so I can modify page margins.
Tested on Windows 10 machine and the Page Setup dialog shows.
OS/Version Selector for trial download.
https://www.literatureandlatte.com/scrivener/download
Win32 installer for 3.0.1
https://www.literatureandlatte.com/download_action.php?url=https://scrivene…
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http://bugs.winehq.org/show_bug.cgi?id=23281
Summary: Silent Hunter 4: Game freezes on ship collisions
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29019)
--> (http://bugs.winehq.org/attachment.cgi?id=29019)
WINEDEBUG=+loaddll,+process (Notice exception at the end of the file)
Ships collisions in Silent Hunter 4 - Wolves Of The Pacific (upgraded to 1.4)
freeze game.
CPU: AMD Athlon 3200+
Graphics: NVIDIA GeForce 8500-GT
Any suggestion to debug this further?
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https://bugs.winehq.org/show_bug.cgi?id=51276
Bug ID: 51276
Summary: Magic: the Gathering Arena crashes on startup
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ada.fulmina(a)gmail.com
Distribution: ---
Created attachment 70160
--> https://bugs.winehq.org/attachment.cgi?id=70160
backtrace.txt
Magic: the Gathering Arena starts crashing after upgrading to wine 6.10 and
wine-mono 6.2.0. It was working fine in prior wine 6 versions.
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https://bugs.winehq.org/show_bug.cgi?id=51274
Bug ID: 51274
Summary: adsldp:ldap crashes in Wine when LDAP has been
configured on Linux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
adsldp:ldap crashes in Wine on cw-rx460 and cw-gtx560. The reason it crashes on
these boxes and not others is that they use LDAP for the user accounts.
https://test.winehq.org/data/patterns.html#adsldp:ldap
ldap.c:391: Test failed: got 0x80072030
Unhandled exception: page fault on read access to 0x138bec45 in 32-bit code
(0x00db86e3).
=>0 0x00db86e3 ldap_next_attributeW+0x43(ld=<couldn't compute location>,
entry=<couldn't compute location>, ptr=<couldn't compute location>)
[Z:\home\winetest\winetest\src\dlls\wldap32\misc.c:482] in wldap32 (0x0031fae8)
1 0x645438ee search_GetNextColumnName+0x5d()
[Z:\home\winetest\winetest\src\dlls\adsldp\adsldp.c:1470] in adsldp
(0x0031fb38)
0x80072030 is ERROR_DS_NO_SUCH_OBJECT so it seems likely that the crash happens
on the IDirectorySearch_GetNextColumnName() that follows line 391:
390 hr = IDirectorySearch_ExecuteSearch(ds, (WCHAR *)L"(objectClass=*)",
NULL, ~0, &sh);
391 ok(hr == S_OK, "got %#x\n", hr);
...
400 while (IDirectorySearch_GetNextRow(ds, sh) != S_ADS_NOMORE_ROWS)
This remains to be confirmed however.
Also it may be that this failure is unexpected and just the symptom of some
configuration issue.
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https://bugs.winehq.org/show_bug.cgi?id=50832
Bug ID: 50832
Summary: That wine looks like windos 10 instead of windows 9x
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
I like the looks of windows 10 more than 9x.
It would make all the programs look much better.
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https://bugs.winehq.org/show_bug.cgi?id=51272
Bug ID: 51272
Summary: Silent Hunter 4: Lag when the radar is activated
Product: Wine-staging
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: for.ad(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Created attachment 70153
--> https://bugs.winehq.org/attachment.cgi?id=70153
Terminal output
Hello,
I'm having lags in the conning tower or in the control room with S-class when
the radar is activated.
This happens with mega mods such as TMO or FotRSU.
I'm using Wine 6.10 staging, versions prior to 3.1 are better but lag is still
there.
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https://bugs.winehq.org/show_bug.cgi?id=43763
Bug ID: 43763
Summary: Warlords Battlecry II crashes on load map
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9xzsnuwq9h(a)snkmail.com
Distribution: ---
Created attachment 59263
--> https://bugs.winehq.org/attachment.cgi?id=59263
wine log with back trace
Fresh install of dev-Version, deleted previous .wine directory.
Did not install Mono or Gecko.
Installed wb2.
Started program. Chose Skirmish. Created new Hero. Configured an AI opponent
(and small retinue points for testing, optional) and started. Selected retinue
(optional). Next step is loading the map -> Crash (see attached log).
First line logged line after loading starts is:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x16 @0! (XRandR 1.2)
... 0 FPS is at least a weird setting. But this has probably not much to do
with the following:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7bc50f90
(thread 0038), starting debugger...
Tested on different system and wine configurations. Same on 32Bit,
1.6.2-0ubuntu4 and winehq-stable.
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https://bugs.winehq.org/show_bug.cgi?id=40063
Bug ID: 40063
Summary: CircuitMaker install (free version): success but with
some installation issues
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmf(a)inesctec.pt
Distribution: ---
I am using wine1.8 from the ppa:ubuntu-wine/ppa on Ubuntu 14.04.3.
I have installed Circuitmaker using the instructions in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32906. Using
Circuit maker version 1.1.0 (build 58026).
These are the commands I executed:
env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winecfg
Must be in 32 bits
Select windows 8.1
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winetricks -q corefonts mdac28
dotnet40
download gacutil-net40.tar.bz2
http://www.mediafire.com/download/v8rw5h1ra7maod4/gacutil-net40.tar.bz2
cp to /home/hmf/.cache/winetricks/dotnet40
rerun above
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine CircuitMakerSetup.exe
Issue - the login window fails to appear
Must do a blind login - just text in user, tab, password, tab and then enter
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine C:\\Program\
Files\\Altium\\CM\\DXP.exe
I found the following problems:
- The login dialogue box (which is required for installation does not appear).
Have to do it blind.
- The text showing the installation agreement appears garbled (not decoded)
- No link to the application is created to execute it
- No support for 64Bits (dotnet40).
HTS,
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https://bugs.winehq.org/show_bug.cgi?id=51270
Bug ID: 51270
Summary: Asus Armoury Crate crashes when opening it with Wine.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4lon3ly0(a)protonmail.com
Distribution: ---
Created attachment 70149
--> https://bugs.winehq.org/attachment.cgi?id=70149
Asus Armoury Crate Backtrace
When I open the Asus Armoury Crate 3.0.11.0 under Wine 6.9, it crashes saying
that the program had encountered a serious problem and that it needed to close.
Sha1sum:
fd6a0db01793eee7ff081e3afbd0f00133e213d4
Download:
https://dlcdnets.asus.com/pub/ASUS/mb/14Utilities/ArmouryCrateInstallTool.z…
Sysinfo:
X64
Artix Linux
Linux 5.12.7-hardened
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--- Comment #35 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Gabriel Ivăncescu from comment #34)
> Yeah, speaking of that, I had some patches to implement the asynchronous
> ICMP pings with Events and APCs, but they fell off the list. I should
> probably resend them, thanks for the reminder.
Great :).
> Do you plan to work on fixing this? It shouldn't conflict with my async
> patches much anyway, worst case a simple rebase would be sufficient. I could
> probably take a look if you can't, but you seem to know a lot more about it
> than I do, so am just asking to not duplicate the effort.
Sure. Some of the code is already written.
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--- Comment #34 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to Damjan Jovanovic from comment #33)
> (In reply to Gabriel Ivăncescu from comment #32)
> > I don't remember the exact details, there was a game pinging multiple time
> > every 5 seconds and it had a nasty stutter when that happened with the
> > wine-staging patch, since it invoked external commands and was very slow.
>
> That's not good. If the game stuttered merely because of the latency of a
> fork(), when we fix this and it waits for a network round-trip instead, it
> will be much worse. Are you sure there isn't another problem, eg. game wants
> asynchronous ping but we do it synchronously?
>
Yeah, speaking of that, I had some patches to implement the asynchronous ICMP
pings with Events and APCs, but they fell off the list. I should probably
resend them, thanks for the reminder.
> > I'm not that familiar with it, so I admit I haven't tested it at all other
> > than creating the raw socket itself, but it did fix the slowdown; now that
> > you mention it, though, it probably failed to ping.
>
> Ok thank you.
Do you plan to work on fixing this? It shouldn't conflict with my async patches
much anyway, worst case a simple rebase would be sufficient. I could probably
take a look if you can't, but you seem to know a lot more about it than I do,
so am just asking to not duplicate the effort.
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--- Comment #33 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
(In reply to Gabriel Ivăncescu from comment #32)
> I don't remember the exact details, there was a game pinging multiple time
> every 5 seconds and it had a nasty stutter when that happened with the
> wine-staging patch, since it invoked external commands and was very slow.
That's not good. If the game stuttered merely because of the latency of a
fork(), when we fix this and it waits for a network round-trip instead, it will
be much worse. Are you sure there isn't another problem, eg. game wants
asynchronous ping but we do it synchronously?
> I'm not that familiar with it, so I admit I haven't tested it at all other
> than creating the raw socket itself, but it did fix the slowdown; now that
> you mention it, though, it probably failed to ping.
Ok thank you.
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https://bugs.winehq.org/show_bug.cgi?id=42945
Bug ID: 42945
Summary: FFXIV Loop opening
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
FFXIV gets stuck in a loop for opening movie requires work around by entering
config and disabling the movie to play game at all.
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--- Comment #32 from Gabriel Ivăncescu <gabrielopcode(a)gmail.com> ---
(In reply to Damjan Jovanovic from comment #31)
> Falling back to calling the "ping" command line tool shouldn't ever be
> necessary on MacOS and Linux.
>
> When creating a raw socket fails, Wine tries to fall back to using an
> unprivileged ICMP socket, which is a non-standard socket type present on
> MacOS and Linux:
>
> ---snip---
> int sid=socket(AF_INET,SOCK_RAW,IPPROTO_ICMP);
> if (sid < 0)
> {
> /* Some systems (e.g. Linux 3.0+ and Mac OS X) support
> non-privileged ICMP via SOCK_DGRAM type. */
> sid=socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
> }
> ---snip---
>
> Documentation:
> Linux: https://lwn.net/Articles/420800/
> MacOS: http://www.manpagez.com/man/4/icmp/
>
>
> On MacOS, I think that work fine.
>
> Linux however is currently completely broken, and pinging always fail,
> because:
>
> 1. This socket type does not return the IP header as expected from the
> recvfrom() system call in the icmp_get_reply() function, causing the reply
> to be parsed incorrectly in that function. On Linux, the reply immediately
> begins with the ICMP header instead.
>
> 2. Even when that is somewhat fixed (it's long and painful to fix fully), it
> still breaks, because Linux overwrites the ICMP header field "icmp_id" with
> its own value, ie. this value is later overwritten by the kernel:
>
> ---snip---
> icmp_header->icmp_id=id;
> ---snip---
>
> causing this check in icmp_get_reply() to always fail:
>
> ---snip---
> if ((icmp_header->icmp_id==id) &&
> (icmp_header->icmp_seq==seq))
> ---snip---
>
> and the reply thus falsely never matches the request, so pinging still fails.
>
> The "icmp_id" is overwritten by the socket's port number, which can be set
> through bind(). It cannot be queried by getsockname() which always returns
> port 0, even after bind(). However it seems best not to set it, let the
> kernel pick a free port, and then skip the icmp_id check above instead, as
> the kernel already filters replies by their icmp_id.
>
> Fixing (2) is easy, but (1) really needs to use recvmsg() instead, with
> IP_RECVTTL, IP_RECVTOS, IP_RETOPTS, IP_RECVERR and other ancillary data,
> only on Linux and only for these unprivileged ICMP sockets. Then this
> alternative source of IP header data needs to be integrated into
> icmp_get_reply().
>
> I don't know how Gabriel ever said that this works on Linux. Either he never
> tested, only tested pinging an invalid address, or Linux changed how
> unprivileged ICMP sockets work between then and now:
>
> ---snip---
> commit e6d9aaeb67172dd0ba1e73f34c7f0cad36ed43ff
> Author: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
> Date: Mon Aug 3 16:15:52 2020 +0300
>
> iphlpapi: Update comment for SOCK_DGRAM since Linux also supports it
> from 3.0.
>
> Linux does require the user to be in the range specified by
> /proc/sys/net/ipv4/ping_group_range though, but otherwise works fine.
>
> Signed-off-by: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
> ---snip---
I don't remember the exact details, there was a game pinging multiple time
every 5 seconds and it had a nasty stutter when that happened with the
wine-staging patch, since it invoked external commands and was very slow.
I'm not that familiar with it, so I admit I haven't tested it at all other than
creating the raw socket itself, but it did fix the slowdown; now that you
mention it, though, it probably failed to ping.
Note that the commit you referenced doesn't actually do anything, it just
changes a comment, which is true, because Linux does allow creating raw sockets
with the aforementioned requirements specified. So the code was already broken.
The "broken" functionality you mention was already there.
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Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com,
| |gabrielopcode(a)gmail.com
--- Comment #31 from Damjan Jovanovic <damjan.jov(a)gmail.com> ---
Falling back to calling the "ping" command line tool shouldn't ever be
necessary on MacOS and Linux.
When creating a raw socket fails, Wine tries to fall back to using an
unprivileged ICMP socket, which is a non-standard socket type present on MacOS
and Linux:
---snip---
int sid=socket(AF_INET,SOCK_RAW,IPPROTO_ICMP);
if (sid < 0)
{
/* Some systems (e.g. Linux 3.0+ and Mac OS X) support
non-privileged ICMP via SOCK_DGRAM type. */
sid=socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
}
---snip---
Documentation:
Linux: https://lwn.net/Articles/420800/
MacOS: http://www.manpagez.com/man/4/icmp/
On MacOS, I think that work fine.
Linux however is currently completely broken, and pinging always fail, because:
1. This socket type does not return the IP header as expected from the
recvfrom() system call in the icmp_get_reply() function, causing the reply to
be parsed incorrectly in that function. On Linux, the reply immediately begins
with the ICMP header instead.
2. Even when that is somewhat fixed (it's long and painful to fix fully), it
still breaks, because Linux overwrites the ICMP header field "icmp_id" with its
own value, ie. this value is later overwritten by the kernel:
---snip---
icmp_header->icmp_id=id;
---snip---
causing this check in icmp_get_reply() to always fail:
---snip---
if ((icmp_header->icmp_id==id) && (icmp_header->icmp_seq==seq))
---snip---
and the reply thus falsely never matches the request, so pinging still fails.
The "icmp_id" is overwritten by the socket's port number, which can be set
through bind(). It cannot be queried by getsockname() which always returns port
0, even after bind(). However it seems best not to set it, let the kernel pick
a free port, and then skip the icmp_id check above instead, as the kernel
already filters replies by their icmp_id.
Fixing (2) is easy, but (1) really needs to use recvmsg() instead, with
IP_RECVTTL, IP_RECVTOS, IP_RETOPTS, IP_RECVERR and other ancillary data, only
on Linux and only for these unprivileged ICMP sockets. Then this alternative
source of IP header data needs to be integrated into icmp_get_reply().
I don't know how Gabriel ever said that this works on Linux. Either he never
tested, only tested pinging an invalid address, or Linux changed how
unprivileged ICMP sockets work between then and now:
---snip---
commit e6d9aaeb67172dd0ba1e73f34c7f0cad36ed43ff
Author: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
Date: Mon Aug 3 16:15:52 2020 +0300
iphlpapi: Update comment for SOCK_DGRAM since Linux also supports it from
3.0.
Linux does require the user to be in the range specified by
/proc/sys/net/ipv4/ping_group_range though, but otherwise works fine.
Signed-off-by: Gabriel Iv��ncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---snip---
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https://bugs.winehq.org/show_bug.cgi?id=49736
Bug ID: 49736
Summary: TERA (Gameforge version): stuck at loading splash
screen after 64 bit update
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 68033
--> https://bugs.winehq.org/attachment.cgi?id=68033
Console output
After the last update, which added 64 bit support, I can't start TERA anymore.
When I try to do so, it gets stuck in the loading splash screen and I have to
kill the process.
Link to the changelog:
https://gameforge.com/en-GB/play/tera/news/ee5ee05a-7835-4e02-b69d-24e7be5e…
Launcher: https://gameforge.com/en-US/download
What I did so far:
- Created a fresh 64 bit prefix
- Installed the Gameforge launcher and TERA
Console output is in the attachment.
Thanks for helping!
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http://bugs.winehq.org/show_bug.cgi?id=30439
Bug #: 30439
Summary: Lexware Update Manager unable to connect
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onny(a)project-insanity.org
Classification: Unclassified
Created attachment 39801
--> http://bugs.winehq.org/attachment.cgi?id=39801
terminal output LxUpdateManager.exe
After successful installation of Lexware buchhalter 2012, I removed all ie6 dll
overwrites, installed Mono 2.10 via winetricks and started the program
LxUpdateManager.exe. After clicking on "Jetzt suchen..." ("Search now... [for
updates]"), a message appears, saying that the program is unable to reach the
server and that could be due to wrong proxy settings etc.
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https://bugs.winehq.org/show_bug.cgi?id=51265
Bug ID: 51265
Summary: valgrind shows an uninitialized read in
is_wow64_thread()
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: valgrind
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
==875840== Conditional jump or move depends on uninitialised value(s)
==875840== at 0x1493A6: is_wow64_thread (registry.c:2074)
==875840== by 0x1493A6: req_create_key (???:0)
==875840== by 0x14AAC2: call_req_handler (request.c:312)
==875840== by 0x14B9E7: read_request (request.c:367)
==875840== by 0x15350F: thread_poll_event (thread.c:383)
==875840== by 0x128D45: fd_poll_event (fd.c:525)
==875840== by 0x128D45: main_loop_epoll (???:0)
==875840== by 0x128FAD: main_loop (fd.c:985)
==875840== by 0x11AA61: main (main.c:149)
The problem is that a process that's starting up makes a couple of
create_key/open_key calls before it maps the main image.
This can be trivially fixed by initializing the "machine" field. None of the
keys we open are actually sensitive to architecture (well, one is, but we use
the WOW64_64KEY flag on it). Still, it strikes me as a little fragile. Can we
determine the architecture any earlier?
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https://bugs.winehq.org/show_bug.cgi?id=51193
Bug ID: 51193
Summary: BrickLink Stud.io: graphics corruption
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sfrijters(a)gmail.com
Distribution: ---
Created attachment 70067
--> https://bugs.winehq.org/attachment.cgi?id=70067
Concatenated logs from 6.8 and 6.9
Regression from wine-6.8 (Staging) -> wine-6.9 (Staging).
Using BrickLink Stud.io 2.2.5_1 from
https://www.bricklink.com/v3/studio/download.page ->
https://s3.amazonaws.com/blstudio/Studio2.0/Archive/2.2.5_1/Studio+2.0.exe,
renamed so I can keep track of my different versions:
$ sha256sum Studio+2.2.5_1.exe
c5e77dca39df20a3cb77fe771ec0c69c736c8dfe5ee56b8780994eef7f140083
Studio+2.2.5_1.exe)
At startup the graphics are immediately all over the place in wine-staging 6.9,
while this didn't happen in 6.8.
I've diffed the logs when starting from the command line and I don't see any
(to my eye) significant differences, but I've attached them for reference.
system: `"x86_64-linux"`
host os: `Linux 5.11.21, NixOS, 21.11.20210527.5658fad (Porcupine)`
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https://bugs.winehq.org/show_bug.cgi?id=51261
Bug ID: 51261
Summary: Dongle recognition issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: belcamara.developer(a)gmail.com
Distribution: ---
Created attachment 70140
--> https://bugs.winehq.org/attachment.cgi?id=70140
Error file generated
I am trying to use an application Windev that require usage of USB DONGLE. I
plugged the dongle and when i start the app it give me error attached file.
Dongle are good, I tested on windows machine and works fine.
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https://bugs.winehq.org/show_bug.cgi?id=50974
Bug ID: 50974
Summary: Multiple applications fail to open \Device\Afd\xxx
with non-empty final element (Rust applications using
the Mio or Smol libraries, Starcraft Remastered)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50520
Distribution: ---
Split from bugs 50520 and 50366. This is the second problem facing those
applications.
An example application is attached to bug 50520.
This is addressed by a currently out-of-tree patch
<https://repo.or.cz/wine/zf.git/commitdiff/28004107fa92dbc58ae52fc5a799af96f…>.
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https://bugs.winehq.org/show_bug.cgi?id=51256
Bug ID: 51256
Summary: Encarta 2008 (German): Problem initializing the
program
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 70129
--> https://bugs.winehq.org/attachment.cgi?id=70129
log messages in the terminal
When running the installed "Microsoft Encarta 2008: Lernen und Wissen" (German)
(wine ENCARTA.EXE), an error popup is shown and setup fails:
Original German:
> Das Programm kann nicht gestartet werden
> Unbekannter Fehler bei der Intilisierung dieses Programms.
> Starten Sie Windows neu und versuchen Sie es anschließend emeut.
> Führen Sie Setup von der Installations-CD noch einmal aus, wenn die Probleme nicht behoben sind.
English:
> The program could not be started
> Unknown error during initialization of the application.
> Restart Windows and try again.
> Run the Setup on the installation CD again if the problems are not gone.
(Installation did not work without installing the .net framework 2.0 with
"winetricks dotnet20", see #51255).
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https://bugs.winehq.org/show_bug.cgi?id=51255
Bug ID: 51255
Summary: Encarta 2008 (German): .NET Framework Language Pack
installation failed
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
When running the setup for "Microsoft Encarta 2008: Lernen und Wissen"
(German), an error is shown and setup fails:
> Installation von Microsoft .NET Framework Language Pack ist fehlgeschlagen (0x0000101B).
> Eventuell läuft gerade eine andere Produktinstallation.
> Bitte starten Sie Setup später noch einmal, oder starten Sie Ihren Computer neu und führen Setup erneut aus,
English translation:
> Installation of Microsoft .NET Framework Language Pack failed (0x0000101B).
> Maybe another product installation is running.
> Please run setup again later, or reboot your computer and run setup again.
The log:
0024:fixme:msi:MsiOpenPackageExW dwOptions 00000001 not supported
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
010c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
010c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:advapi:DecryptFileA ("C:\\users\\cweiske\\Temp\\IXP000.TMP\\",
00000000): stub
011c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
011c:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
011c:fixme:heap:RtlSetHeapInformation 0000000001370000 0 000000000011FD90 4
stub
011c:fixme:heap:RtlSetHeapInformation 0000000001480000 0 000000000011EBC0 4
stub
011c:fixme:security:GetWindowsAccountDomainSid (000000000011EE10
00000000012CD558 000000000011EE0C): semi-stub
011c:fixme:secur32:GetComputerObjectNameW NameFormat 7 not implemented
011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
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https://bugs.winehq.org/show_bug.cgi?id=47522
Bug ID: 47522
Summary: Killing Time 8 bit color display crash
Product: Wine-staging
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Killing time crashes with
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
Tried with Xephr to create a 256 color display but errors
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems
Tried with both 64bit and 32bit prefixes
A demo can be downloaded here
https://archive.org/details/swizzle_demu_Kt
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https://bugs.winehq.org/show_bug.cgi?id=51251
Bug ID: 51251
Summary: mshtml fails to call onload event handler with correct
script host
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
Created attachment 70124
--> https://bugs.winehq.org/attachment.cgi?id=70124
sample HTML with onload handler
If the HTML has a JScript OnLoad handler it gets called with VBScript host and
leads to a crash because of a infinite recursion. Infinite recursion in
vbscript is probably a separate bug, and is not important for purposes of this
bug report.
What is important is that JScript OnLoad handler is not called.
Attached onload.html illustrates this bug:
wine iexplore file:///onload.html
...
wine: Unhandled stack overflow at address F7D68D7D (thread 00c0), starting
debugger...
00c0:err:virtual:virtual_setup_exception stack overflow 1668 bytes in thread
00c0 addr 0x7bc338d5 stack 0x12097c (0x120000-0x121000-0x220000)
Jacek, this one is probably in your field of expertise.
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https://bugs.winehq.org/show_bug.cgi?id=51246
Bug ID: 51246
Summary: GTA San and reas game notopening
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neeraj72006(a)outlook.com
Distribution: ---
Created attachment 70118
--> https://bugs.winehq.org/attachment.cgi?id=70118
This is the wine replies after executing "wine gta-sa.exe" .
This is a crack gta san and reas with some mods and enb. The game window loads
and after clicking the new game option, the loading window freezes after 90%.
To close the game, I go to terminal and use Ctrl+C .
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https://bugs.winehq.org/show_bug.cgi?id=51241
Bug ID: 51241
Summary: VBScript code to detect a VBScript capable browser
doesn't work in Wine's mshtml/vbscript
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: jacek(a)codeweavers.com
Distribution: ---
I'm not sure how to separate this problem between mshtml/vbscript since one
part depends on another one.
I have a Web application that uses the technique to detect a VBScript capable
browser described in
https://stackoverflow.com/questions/22750096/detect-if-browser-is-vbscript-…
The JScript code embedded in an HTML page looks like this:
var supportsVb = (function() {
var supports = false;
var vb = document.createElement('script');
vb.type="text/vbscript";
try {
vb.innerText="Err.Raise";
} catch (e) {
supports = true;
}
return supports
})()
The problem is that this doesn't generate an exception and as a result variable
'supports' contains 'false'.
First part of the problem is that 'vb.innerText="Err.Raise";' doesn't set the
text for HTMLScriptElement and as a result the VBScript code "Err.Raise" is not
executed. I've fixed this in IHTMLElement_put_innerText() by checking the
HTMLElement tag, and if it's "SCRIPT" forward the call to
IHTMLScriptElement_put_text().
After that IHTMLScriptElement_put_text() refuses to execute the script because
it doesn't have a parent node. I've fixed this by removing the check for parent
node in IHTMLScriptElement_put_text().
After that VBScript engine gets actually called to interpret "Err.Raise",
however it doesn't generate an exception. Note, that "Err.Raise" doesn't have
the arguments, and according to the tests that's correct behaviour, and this
leads to VBSE_FUNC_ARITY_MISMATCH (450) being returned by Raise(), however even
if passed any error code as an argument Raise() doesn't generate an exception
that could be catched by the JScript code.
I'll attach appropriate log snippets and my hacks/fixes.
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https://bugs.winehq.org/show_bug.cgi?id=46238
Bug ID: 46238
Summary: Cxbx requires vcomp140.dll.C2VectParallel
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
As title says, Cxbx (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) fails on
"Unhandled exception: unimplemented function vcomp140.dll.C2VectParallel called
in 32-bit code (0x7b43e2e3)" when starting a game
Requires a Xbox game to trigger this
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https://bugs.winehq.org/show_bug.cgi?id=51249
Bug ID: 51249
Summary: Autosketch 2.1 fails to start
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 70121
--> https://bugs.winehq.org/attachment.cgi?id=70121
Backtrace
AutoSketch 2.1fc for Windows is a useful tool for conversion of old drawings
from DOS versions of Autosketch (these can not be opened with later 32 bit
versions) but crashes on start in Wine.
A workaround is to run AutoSketch 2.1fc using otvdm, see bug 51224.
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https://bugs.winehq.org/show_bug.cgi?id=51206
Bug ID: 51206
Summary: Wine fails to load a stripped PE version of ntdll.dll
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Using strip on a PE version of ntdll removes 'Wine builtin DLL' marker from the
DOS header and leads to inability to load it:
$ wine winver
wine: failed to load /home/../wine32/dlls/ntdll/ntdll.dll.so error c0000135
0024:err:environ:run_wineboot failed to start wineboot c00000e5
Older versions of llvm-strip (before 11.0.0) also used to replace DOS stub by
an internal version, however starting from 11.0.0 llvm-strip retains existing
DOS header.
Stripping other DLLs is not that fatal, they just lose their "builtin" flag.
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https://bugs.winehq.org/show_bug.cgi?id=42195
Bug ID: 42195
Summary: civ 4 warlords freezes just before displaying game map
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fernando(a)cmartins.nl
Distribution: ---
Created attachment 56829
--> https://bugs.winehq.org/attachment.cgi?id=56829
log with WINEDEBUG=+relay,+seh,+tid
civ 4 warlords freezes just before displaying game map.
civ 4 warlords used to run well under Mint 15. Upgraded to Mint 18.1 and after
some turns of the game it freezes. Using the old system, I have a good saved
game that freezes civ 4w.
I suspect the same happens with civ 4 beyond the sword, although there it
doesn't even show the first map. There is also a crash popup but I'm not able
to alt-tab to it.
see attached log with WINEDEBUG=+relay,+seh,+tid
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https://bugs.winehq.org/show_bug.cgi?id=50524
Bug ID: 50524
Summary: winecfg /? doesn't show any output in a 64-bit prefix
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Running winecfg /? or /v on a 64-bit prefix doesn't give any output.
WINEDEBUG=+winecfg winecfg /?
0024:trace:winecfg:WinMain restarting L"C:\\windows\\system32\\winecfg.exe"
When the output is redirected, the output is displayed as expected.
WINEDEBUG=+winecfg winecfg /? | cat
0024:trace:winecfg:WinMain restarting L"C:\\windows\\system32\\winecfg.exe"
Usage: winecfg [options]
Options:
[no option] Launch the graphical version of this program.
/v Display the current global Windows version.
/v version Set global Windows version to 'version'.
/? Display this information and exit.
Valid versions for 'version':
...
The "/v version" option and running the options on a 32-bit wineprefix works as
expected.
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http://bugs.winehq.org/show_bug.cgi?id=31572
Bug #: 31572
Summary: SUPERAntiSpyware buttons lack text
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.superantispyware.com/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 21061
Classification: Unclassified
Install the program and start it up. It may only show a tray icon, so double
click that. The gray buttons lack text, e.g,. scan/preferences/etc. Doesn't
seem to be a regression, 1.2/1.4 show the same problem.
austin@debian:~$ wine --version
wine-1.5.11-188-g77632f0
austin@debian:~$ du -h SUPERAntiSpyware.exe
19M SUPERAntiSpyware.exe
austin@debian:~$ sha1sum SUPERAntiSpyware.exe
97e8eef583023274eb39efa085e2a5d6f77b3a7c SUPERAntiSpyware.exe
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https://bugs.winehq.org/show_bug.cgi?id=50482
Bug ID: 50482
Summary: teardown (Voxdel based game from 2020/21) randomly
crashes at start, level loads and using quickload
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farin.mann(a)gmail.com
Distribution: ---
Created attachment 69120
--> https://bugs.winehq.org/attachment.cgi?id=69120
This is the Dialog, wine showed me after the crash.
When trying to start the game teardown v0.5.3, it randomly crashes at start and
when loading levels. Crashes seem especially to happen when using the function
quickload, which is an extensively used function to the principles of the
gameplay. It is specially build upon try and error and for that it is essential
to be able to quicksave and quickload a status of tedious and prepared steps
according to a plan for a run.
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http://bugs.winehq.org/show_bug.cgi?id=23966
Summary: Virtua Fighter 2 demo crashes shortly after startup
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.sega.com/support/pcdownloads/vf2_demo/vf2_d
emo.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
vf2_demo.exe's sha1sum is efd34dd079cdfd7b2ccc195b584d7ca10ec7e82b
The app requires win98 mode to install, and refuses to run
in 32 bit mode, so you have to do CTL-ALT-F1 and run
startx -- :1 -depth 16
to get a 16 bit X to run it in (8 is supposedly ok, too).
Once you start it in a 16 bit X, it crashes with
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00420ebb).
I swear I've seen this running on Wine, so I'm pretty sure it can work
ok if we can figure out this null pointer problem.
You can install this with wisotool vfs_demo.
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https://bugs.winehq.org/show_bug.cgi?id=51240
Bug ID: 51240
Summary: Linux FS not mounted correctly
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
Look in this log lines from the wineconsole:
--------------------------------------------
Z:\tmp>date
Current Date is 6/8/2021
Enter new date:
Z:\tmp>time
Current Time is 6:03:33 PM
Enter new time:
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\lib\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\lib
File not found.
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\pp-java
File not found.
Z:\tmp>dir
"C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of
C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\3443
File not found.
Z:\tmp>dir "C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of C:\users\root\.cache\icedtea-web\cache\13\https\95.180.105.252
File not found.
Z:\tmp>dir "C:\users\root\.cache\icedtea-web\cache\13\https\"
Volume in drive C has no label.
Volume Serial Number is 4300-0000
Directory of C:\users\root\.cache\icedtea-web\cache\13\https
6/8/2021 4:28 PM <DIR> .
6/8/2021 4:28 PM <DIR> ..
6/8/2021 4:28 PM <DIR> 95.180.104.252
0 files 0 bytes
3 directories 2,784,006,332,416 bytes free
Z:\tmp>time
Current Time is 6:04:58 PM
Enter new time:
Z:\tmp>ver
Microsoft Windows 10.0.17763
Z:\tmp>
--------------------------------------------
But Linux shows:
----------------
[root@vlada-kuci tmp 18:14:46]$ ll
/mnt/WD-Elements-25A1/src/wine-git/install64/drive_c/users/root/.cache/icedtea-web/cache/13/https/95.180.104.252/3443/pp-java/lib
total 3284
drwxr-xr-x 2 root root 4096 јун 8 16:28 .
drwxr-xr-x 3 root root 4096 јун 8 16:28 ..
-rw-r--r-- 1 root root 3350508 јун 8 16:29 odfdom-java-0.8.7.jar
-rwxrwx--- 1 root root 230 јун 8 16:38 odfdom-java-0.8.7.jar.info
[root@vlada-kuci tmp 18:14:50]$
----------------
wine64 version=wine-6.10-54-gaadcff491fc
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https://bugs.winehq.org/show_bug.cgi?id=50385
Bug ID: 50385
Summary: Wine gives wrong available storage for mounted drives
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prinz2018j(a)gmail.com
Distribution: ---
When i try to install software to my external harddrive mounted on /mnt I get
the error that only {free gigabytes on root partition are free} however i have
300gb free on /mnt that are correctly used when freeing up my main partition.
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https://bugs.winehq.org/show_bug.cgi?id=49893
Bug ID: 49893
Summary: Missing winbase.h GetFileInformationByHandleExW,
SetFileInformationByHandleW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
The GetFileInformationByHandleExW and SetFileInformationByHandleW APIs are also
required to run the Java Web Start.
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https://bugs.winehq.org/show_bug.cgi?id=51235
Bug ID: 51235
Summary: Civ2 gold regression wine 6.10
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gustav.fagerlind(a)gmail.com
Distribution: ---
Created attachment 70103
--> https://bugs.winehq.org/attachment.cgi?id=70103
Stacktrace of the unhandled exception
Civ 2 crashes when starting a game, gui works up to that point.
I am quite sure its a regression of 6.10, I will try to revert to confirm.
I have tested with both 6.10.1 and 6.10.1 staging.
It is consistant.
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https://bugs.winehq.org/show_bug.cgi?id=46962
Bug ID: 46962
Summary: Macromedia Director Player 4.x based games (16-bit NE)
fail to run: "This program requires at least 4MB free
memory to run." (The Rock)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
I found a game written with Macromedia Director 4.0.4 using Internet Archive:
https://archive.org/search.php?query=macromedia%20director%205&and[]=mediat…https://archive.org/details/THEROCK_201807
-> https://archive.org/download/THEROCK_201807/THE_ROCK.zip
It's a 16-bit NE Windows binary.
--- snip ---
$ WINEDEBUG=+seh,+relay,+globalmem wine ./THE_ROCK.EXE >>log.txt 2>&1
...
005c:Call KERNEL.169: GETFREESPACE(0000) ret=1247:0b09 ds=1577
005c:Call KERNEL32.GlobalMemoryStatus(0087f810) ret=7e57ee80
005c:trace:globalmem:GlobalMemoryStatusEx <-- LPMEMORYSTATUSEX: dwLength 64,
dwMemoryLoad 16, ullTotalPhys 3e30a3000, ullAvailPhys 3407f6000,
ullTotalPageFile 5d90a2000, ullAvailPageFile 5367f5000, ullTotalVirtual
fffdffff, ullAvailVirtual fffcffff
005c:trace:globalmem:GlobalMemoryStatus Length 32, MemoryLoad 16, TotalPhys
ffffffff, AvailPhys ffffffff, TotalPageFile 7fffffff, AvailPageFile 7fffffff,
TotalVirtual fffdffff, AvailVirtual fffcffff
005c:Ret KERNEL32.GlobalMemoryStatus() retval=000000c7 ret=7e57ee80
005c:Ret KERNEL.169: GETFREESPACE() retval=fffcffff ret=1247:0b09 ds=1577
...
005c:Call user32.MessageBoxA(00000000,003b504e "This program requires at least
4MB free memory to run.",003b514e "Director Player 4.0",00000000) ret=f7b4a765
--- snip ---
Wine source:
--- snip ---
1365 /***********************************************************************
1366 * GlobalMemoryStatus (KERNEL32.@)
1367 * Provides information about the status of the memory, so apps can tell
1368 * roughly how much they are able to allocate
1369 *
1370 * RETURNS
1371 * None
1372 */
1373 VOID WINAPI GlobalMemoryStatus( LPMEMORYSTATUS lpBuffer )
1374 {
1375 MEMORYSTATUSEX memstatus;
1376 OSVERSIONINFOW osver;
1377 IMAGE_NT_HEADERS *nt = RtlImageNtHeader( GetModuleHandleW(0) );
1378
1379 /* Because GlobalMemoryStatus is identical to GlobalMemoryStatusEX
save
1380 for one extra field in the struct, and the lack of a bug, we simply
1381 call GlobalMemoryStatusEx and copy the values across. */
1382 memstatus.dwLength = sizeof(memstatus);
1383 GlobalMemoryStatusEx(&memstatus);
1384
1385 lpBuffer->dwLength = sizeof(*lpBuffer);
1386 lpBuffer->dwMemoryLoad = memstatus.dwMemoryLoad;
...
1430 /* limit page file size for really old binaries */
1431 if (nt->OptionalHeader.MajorSubsystemVersion < 4 ||
1432 nt->OptionalHeader.MajorOperatingSystemVersion < 4)
1433 {
1434 if (lpBuffer->dwTotalPageFile > MAXLONG) lpBuffer->dwTotalPageFile
= MAXLONG;
1435 if (lpBuffer->dwAvailPageFile > MAXLONG) lpBuffer->dwAvailPageFile
= MAXLONG;
1436 }
1437
1438 TRACE_(globalmem)("Length %u, MemoryLoad %u, TotalPhys %lx, AvailPhys
%lx,"
1439 " TotalPageFile %lx, AvailPageFile %lx, TotalVirtual %lx,
AvailVirtual %lx\n",
1440 lpBuffer->dwLength, lpBuffer->dwMemoryLoad,
lpBuffer->dwTotalPhys,
1441 lpBuffer->dwAvailPhys, lpBuffer->dwTotalPageFile,
lpBuffer->dwAvailPageFile,
1442 lpBuffer->dwTotalVirtual, lpBuffer->dwAvailVirtual );
1443 }
--- snip ---
"limit page file size for really old binaries" -> apparently the same has to be
done for reported virtual memory size (cap at 2GB).
Capping allows the game to start and show intro/gameplay sequence (until it
runs out of local heap which is a different issue).
NOTE: This is not the same as bug 44931 ("Macromedia Director Player 5.0/6.0
based games fail to run: "This program requires at least 3MB of free virtual
memory to run" (Nine: The last Resort)") which is about capping
dwAvailPageFile+dwAvailPhys <= 0x7FFFFFFF (2GB).
$ sha1sum THE_ROCK.*
efe3caca127562528d9496a434b1649a7c6ff46d THE_ROCK.EXE
6dc54219cf8b64d98a8a24f1bd2ebd32cefee8e8 THE_ROCK.zip
$Â du -sh THE_ROCK.*
2.1M THE_ROCK.EXE
984K THE_ROCK.zip
$Â wine --version
wine-4.5-185-g17056908ac
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50580
Bug ID: 50580
Summary: iTunes 12.11.0.26 - installer doesn't recognize
Windows 10
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://web.archive.org/web/20210124051812/https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960
CFAAE-25EC-11EB-864A-F0B0133BD450/iTunes64Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: winetaste(a)gmx.net
Distribution: ---
iTunes 12.11.0.26 drops support for Windows 7 and 8.1. I set Version to
"Windows 10", but it doesn't help. Starting the installer I get:
"Install Failed - iTunes requires that your computer is running Windows 10"
--- snip ---
...
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0114:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
012c:fixme:wbemprox:client_security_SetBlanket 0000000001B0ECF0,
00000000000B86B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
012c:fixme:wbemprox:client_security_Release 0000000001B0ECF0
012c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions"
returned 1603
...
--- snip ---
$ sha1sum iTunes64Setup.exe
f9f299710993b5ea5c7bd430afc451bc908b7208 iTunes64Setup.exe
$ du -sh iTunes64Setup.exe
192M iTunes64Setup.exe
Direct download:
https://secure-appldnld.apple.com/itunes12/001-82541-20201113-960CFAAE-25EC…
$ wine --version
wine-6.0
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