http://bugs.winehq.org/show_bug.cgi?id=2608
------- Additional Comments From Speeddymon(a)gmail.com 2005-09-05 23:22 -------
How strange. There is another unrelated bug pertaining to this same game, and
that user is able to get it running, but it won't close when he tried to exit
the game.. See bug 2947, and bug 2939..
I will come back to this one as soon as I get his problem fixed (calls are taken
in the order received lol..)
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------- Additional Comments From Speeddymon(a)gmail.com 2005-09-05 23:10 -------
Now I'm thoroughly confused lol..
You say that the titlebars appear at 3:15, and the game does not hang..
Quote:
In the version from 3:15 4/27, the window is positioned incorrectly (the
decorations are visible) and the game does not hang on exit.
And that the titlebar disappears at 3:19, and the game does hang..
Quote:
In the 3:19 4/27 version, the window is positioned correctly (the decorations
are not visible) and the game does hang on exit.
SO.. I think we got a little backwards, because the pictures are named
differently.. The 1:39 pic is named correct, and does not show the titlebar,
the 1:41 pic is named incorrect and does show the titlebar..
See how I got confused?
SO.. I am now wondering whether the picures were named wrong when you saved
them to disk, and because the names were wrong you typed the summary wrong, or
if this most recent clarification was wrong due to a lack of sleep ;-)..
Let me know.
About the flexibility of Linux, that is not a feature of wine or Linux, it is a
bug. wine is designed to mimic windows, so if the game changes the resolution
to 640x480 and therefore makes it's window take the full screen in Windows, wine
should do the same, but thats the subject of YAB..... :-\
Waiting on your re-clarification ;-)
Dustin
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------- Additional Comments From inverseparadox(a)comcast.net 2005-09-05 19:49 -------
Just as a note: yes, MM6 does come with this DLL already "shrink"ed. Before I
used the attached program, DeShrinker, to decompress it, I could not run MM6
either. I've just tested with the still-compressed version, and yes, current CVS
still cannot run MM6 with the compressed version of the DLL.
I hadn't explicitly thought of filing a bug about the need to support 'shrink'ed
DLLs (and EXEs, since they can be similarly compressed), but it does sound like
a good idea; part of the reason I had provided a copy of DeShrinker was as a
possible resource to help people figure out how to produce a similar effect
on-the-fly.
(Note that the URL needs to be corrected, to AppDB entry 1070 - currently it
points to entry 1229, which is Heroes of Might and Magic IV, which is not the
same game at all.)
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------- Additional Comments From inverseparadox(a)comcast.net 2005-09-05 19:32 -------
No, that's not correct. For one thing, it's "hang", not "crash" - and for
another, you have it backwards.
In the version from 3:15 4/27 (AM, not PM - the times given are in 24-hour
clock), the window is positioned incorrectly (the decorations are visible) and
the game does not hang on exit.
In the 3:19 4/27 version, the window is positioned correctly (the decorations
are not visible) and the game does hang on exit.
The only reason I brought the issue up here is because the undesirable behaviour
disappeared when the bug appeared, and I wanted to be sure people knew that
(some ways of) fixing the bug might reintroduce the misbehaviour. I think it's
worth keeping the relevant information at hand, since currently the misbehaviour
does not exist on its own or in affiliation with any other reportable bug. If
you were correct that the misbehaviour still existed, alongside the hang-on-exit
bug, then a separate bug with a dependency would be correct - but as things
stand I don't think it's the right way to do this, though I'll admit I don't
know much about these practices yet.
The game does not display title bar (etc.) in Windows, for the simple reason
that it is not possible under Windows to have the game window non-minimized
while the viewport is displaying anything other than what is inside that window;
when you switch out of the game by Alt-Tab or similar, the game minimizes to the
Taskbar (switching back to normal resolution in the process), and when you
switch back to that window the resolution changes to 640x480 and the viewport
becomes fixed.
Under my Linux system (I don't know which parts of it this depends on), if I
have the viewport resolution smaller than the desktop resolution, moving the
pointer to a side of the viewport will scroll it in that direction, within the
limits of the size of the desktop. I like the additional options I get under
Linux (change resolutions up and down on my own, switch out of the game window
but leave it displayed, etc.), since they give me more convenient access to text
editors (etc.) for note-taking, but they are not consistent with the way the
program behaves under Windows; I'm not sure they need to be, either, though I
know others may disagree.
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------- Additional Comments From spamtrap475rsd(a)wanadoo.fr 2005-09-05 18:17 -------
OK, I would be interested that you walk me through a regression test.
Maybe on wednesday after about 4pm (at midnight in France) ? I did set up a
jabber account for instant messaging.
I installed the sources (Wine-20041201.tar.gz) and wine-cvsdirs-20041201.tar.gz
(but I warn you : I know nothing about CVS !).
I compiled the sources and tried the resulting program. Pasting to OpenOffice
works well with this version.
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------- Additional Comments From Speeddymon(a)gmail.com 2005-09-05 17:15 -------
I'm guessing that the CVS at 3:15pm on 4/27 does not show the decorations, and
therefore crashed when closing, but
the CVS at 3:19pm on 4/27 DOES show the decorations, and therefore does NOT
crash when closing.
Correct?
Does the game display the titlebar when running it windowed, in Windows? If
that is the case, then yes this would be an issue that would need to be fixed
(and probably will be once we get finished with the windowing rewrite). But
then the game may crash on closing once that happens..
SO
We need another bug for the window decorations.. I will invalidate the 2
attachments here, and depend this bug on the one that you open for that issue,
once you get it open. Then just attach those 2 attachments to that bug..
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------- Additional Comments From Speeddymon(a)gmail.com 2005-09-05 16:55 -------
What release of wine are you using (if not CVS)? MM 6 should be working fine,
as other bugs were recently fixed relating to this game. From your description,
it seems as though you are saying that MM6 comes with this dll already
"shrinked". If that is the case, then please try the recent CVS version of
wine, or wait until the May release.. That should get it running, although it
doesn't close properly.
If it came not shrinked, and you did that yourself, then the obvious solution
would be to just unshrink it, and dont use that program anymore. Of course a
bug filed about dlls not loading that are "shrinked" would be nice too, but not
necessary.
Leaving open for now, so I can see your response.
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us(a)the-edmeades.demon.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |us(a)the-edmeades.demon.co.uk
------- Additional Comments From us(a)the-edmeades.demon.co.uk 2005-09-05 16:50 -------
I've been debugging UT2003 since wineconf and although I know whats going on,
I dont know the proper fix. However, as a test, try changing the user32
\painting.c routine update_now, so a break occurs after all the processing in
the case where child==prev.
BTW I've also sent this to wine-devel
http://www.winehq.org/hypermail/wine-devel/2005/05/0420.html
I dont know if its the same problem as yours, but if you have cvs to play
with, its worth trying.
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------- Additional Comments From lamber45(a)cse.msu.edu 2005-09-05 16:23 -------
I can't get WinRAR (3.30 evaluation version, Spanish localization, on Wine
20050310 with Win2k stuff in the path, XFree86 Version 3.3.6a) to duplicate this
behavior. There are a few visual glitches, etc., but I haven't seen it crash
or corrupt data. Have you tried with a newer version of Wine (I compile my own
and use it on Debian Stable) or a different X server?
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------- Additional Comments From Speeddymon(a)gmail.com 2005-09-05 15:48 -------
Got it, I am sending a note to the developers now. A quick note though, usually
it's easier (for future reference) if you just provide a link to the commit
email in the wine-cvs hypermail archives, so that they can tell what time it
happened at, and who the patch was written by, since alexandre julliard is the
only person allowed to make commits.
If you could provide that link here, it would be great, but it isnt required.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 15:26 -------
no feedback
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 15:25 -------
I fixed more problems now... it will go further now.
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------- Additional Comments From dclark(a)akamail.com 2005-09-05 13:24 -------
Stock RH 7.3 comes with an old version of Freetype which may cause problems with
Wine's TrueType rendering, though I thought that Wine would automatically detect
this and not use the Truetype fonts in that case. There were no messages printed
out on the console?
You might want to provide the Version number displayed by:
rpm -qi freetype
I'm not sure where you came up with the ~/.fonts directory. I have not heard of
that being used in Wine before. You might try setting an environment variable:
WINEDEBUG = font
and then try running something, and see if any printed messages might give a
clue to what is going on.
But of course the best thing is to upgrade from RH 7.3 to something that is not
ancient ;)
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------- Additional Comments From jwagner(a)hankgraff.com 2005-09-05 12:27 -------
I was using it directly through X on the console of the machine.
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-09-05 12:18 -------
Note that this is _not_ a dupe of 1798 - 1798 is about fullscreen apps only -
here we are talking about the fact that "normal" windows don't get any keyboard
focus when run in unmanaged mode. (So the workaround is probably to switch to
managed mode and not desktop mode (although it will obviously fix it too))
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-09-05 12:10 -------
First issue: A dupe of 2149.
Second issue: Commited to CVS, fixed.
Close?
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------- Additional Comments From samuellb(a)bredband.net 2005-09-05 08:30 -------
Created an attachment (id=868)
--> (http://bugs.winehq.org/attachment.cgi?id=868&action=view)
Patch for edit controls
- The brush returned in WM_CTLCOLOREDIT is used for painting the background
(didn't work due to a bug (?) in FillRect. Fixed with SelectObject). If it's a
pen its converted to a brush.
- If there's no text background selected with SetBkColor it uses the same color
as the background brush.
- The border is visible and is black if WS_BORDER is set (didn't work due to
missing SelectObject).
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 07:39 -------
hmm, there are still some ishield issues open still. :/
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------- Additional Comments From jo(a)sferacarta.com 2005-09-05 07:28 -------
No, Marcus. It doesn't install.
The installShield Wizard starts decompression, the gauge show the progression
until the end but at this point it locks and I have to break it.
Jo
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 07:11 -------
solved by using our own elf loader... :)
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 07:10 -------
no feedback
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------- Additional Comments From jestock(a)nutextonline.com 2005-09-05 07:06 -------
Unfortunatelly I do not have any debugging output. This message is coming from
the game Call of Duty directly, however network connectivity does not work for
any game with wine under FreeBSD. This is with the TCP/IP protocol.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:56 -------
the script no longer exists ... so it has no bugs anymore :)
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:47 -------
i think we can consider this issue closed?
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:46 -------
we need more information
please try again with a current release and if possible
with debugger backtrace or similar.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:44 -------
no feedback, assuming fixed
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:42 -------
how much memory do you have in the machine and how much swap?
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:41 -------
not blocking... just a normal bug.
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:40 -------
please add more debug output, +winsock or similar.
is this IPX or TCP/IP or UDP/IP nettraffic?
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:24 -------
i would like to see a backtrace of the crash itself (not attached).
also please try the current release, several installshield fixes
were done.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:22 -------
hmm, should work.
please try again and look for earlier failures during oaidl_p.c compile
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:21 -------
is applied
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:20 -------
is fixed in current cvs
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Install problem |Install problem
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:20 -------
what are the lines before the Error 1?
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 06:09 -------
where is the bug? all those are more or less harmless warnings.
did it install?
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flicker-winehq(a)anduin.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From flicker-winehq(a)anduin.net 2005-09-05 05:11 -------
Bug has been resolved in latest version of wine on CVS as of 8th May 2005.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|blocker |normal
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:21 -------
not blocking, no feedback received ... so close.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:19 -------
make sure you install cups-devel during compilation, as last comment said.
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:18 -------
are you using some kind of remote display? or local display only?
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haveaniceday(a)online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|VERIFIED |CLOSED
------- Additional Comments From haveaniceday(a)online.de 2005-09-05 04:13 -------
Hope it's right if I close.
no wine problem.
Christian
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |LATER
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:13 -------
will be fixed later. please check again from time to time
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haveaniceday(a)online.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |VERIFIED
------- Additional Comments From haveaniceday(a)online.de 2005-09-05 04:13 -------
checked the order of the start: cups first. nfsserver later.
accept this.
Thanks for the fast answer !
Christian
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:11 -------
can you check if your kernel has 32bit emulation enabled. "Pure64" sounds
like it doesnt have it.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:09 -------
now supported.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:08 -------
no feedback, assuming assumption is correct, so wontfix
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------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:06 -------
Please make sure that you dont have other version of wine in /usr/lib/wine/
installed.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From marcus(a)jet.franken.de 2005-09-05 04:04 -------
this is a distro bug and has been fixed by some of those already.
WINE also cannot do anything since we just use the cups client libraries.
-> invalid
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Summary: DOS in combination with cups/nfsserver rpc.mountd
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: haveaniceday(a)online.de
I had multiple the following situation:
- nfsserver ( rpc.mountd ) started first
- random port number used by rpc.mountd: 631 ( cups-port )
- wine hangs due to miscommunication with rpc.mountd => no start of wine
This is no real "wine" error ! Workaround for me: add fixed port to rpc.mountd
But I suggest to "harden" wine against wrong "cups port answers". rpc.mountd
listen on port 631 should not result in a permanent denial of start.
This problem might be hard to be found remotely on a beginners system.
Best regards,
Christian
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------- Additional Comments From rmh(a)debian.org 2005-09-05 03:30 -------
Got it. The commit that broke wine was done between 23:45 and 23:59 (i'm not
sure wether UTC or my timezone, UTC+2). I don't need to track it down to the
last second because this is the only commit in that interval (made by julliard).
The patch that caused this regression is attached. I've verified that the patch
can be reverted cleanly on current CVS, and once reverted wine works again for
the Diablo 2 installer.
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inverseparadox(a)comcast.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=1070
Severity|normal |minor
Priority|P2 |P3
------- Additional Comments From inverseparadox(a)comcast.net 2005-09-05 03:06 -------
I don't have any logs from Might and Magic VII test runs, I haven't tried it in
months; I was planning on trying again after I finished replaying Might and
Magic VI, and inquiring about the problem if it still existed then. If you like,
I could indeed go far enough out of my way to create basic run-logs now - but
note that I've never yet managed to get winedebug to do anything but sit there.
(For the record, no bugs citing MM7 are currently in the database.)
I've added to this bug the URL to the game's entry in the application database,
which I'll note is out of date - if a certain DLL on which the game relies is
decompressed (unnecessary under some/most versions of Windows, though XP users
have had problems), the game will run all but perfectly under Wine. (Plus the
game-site URL in the entry is no longer correct; that domain doesn't even exist
anymore.)
I've also corrected the severity rating, in line with the descriptions at the
relevant link, and downgraded the priority - while a fix would definitely be
nice, this isn't particularly critical.
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------- Additional Comments From inverseparadox(a)comcast.net 2005-09-05 02:50 -------
I encountered this problem or a very similar one myself, and after a certain
amount of Googling found the cause. It is indeed related to either Shrinker or a
program with a similar name; the program in question claims to compress Windows
executable code in such a way that it remains 100% transparently executable.
While this may well be the case under Windows (I had no problem running the same
copy of MM6 before my own switch), it does not seem to be the case under Wine.
In the course of my Googling I found a program called deshrinker, which is
capable of decompressing executable files compressed in this way; after I
decompressed the DLL, Might and Magic VI ran perfectly fine under Wine.
I believe I downloaded the program from
ftp://ftp.sac.sk/pub/sac/pack/dshrnk16.zip
but it might not remain there indefinitely; where else it might be found I don't
know. I have provided the same .zip file as an attachment to this bug.
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------- Additional Comments From dmitry(a)codeweavers.com 2005-09-05 02:49 -------
Is there any real misbehaviour except that FIXME message? Btw that FIXME was
replaced by a WARN in the recent Wine snapshots to not confuse the users.
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------- Additional Comments From bigblackpapa(a)hotmail.com 2005-09-05 02:25 -------
Thanks Dustin Navea
I have done a ScreenShot of the NotePad. It appear the same whatever the version
I choose (Notepad from Wine (any version), Notepad from Win XP)
http://www.geocities.com/bigblackpapa/notepad.png
The font is strange. Maybe it can help...
Bbp
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------- Additional Comments From inverseparadox(a)comcast.net 2005-09-05 01:41 -------
Created an attachment (id=865)
--> (http://bugs.winehq.org/attachment.cgi?id=865&action=view)
The incorrect window behaviour, seen before this bug was present
This is in relation to the sub-issue that there is an undesirable behaviour
which disappeared at the same time as when the bug appeared. This screenshot
displays the incorrect behaviour: the window is positioned in such a way that
the window manager decorations on the left and top sides are visible.
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------- Additional Comments From inverseparadox(a)comcast.net 2005-09-05 01:39 -------
Created an attachment (id=864)
--> (http://bugs.winehq.org/attachment.cgi?id=864&action=view)
The correct window behaviour, seen when this bug is present
This is in relation to the sub-issue that there is an undesirable behaviour
which disappeared at the same time as when the bug appeared. This screenshot
displays the correct behaviour: the window is positioned in such a way that the
window manager decorations on the left and top sides are located off of the
desktop.
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------- Additional Comments From psi(a)mikrotik.com 2005-09-05 01:03 -------
I have the same bug with the same configuration.
user@debian:~/Desktop/share$ wine winbox.exe
X Error of failed request: BadShmSeg (invalid shared segment parameter)
Major opcode of failed request: 142 (MIT-SHM)
Minor opcode of failed request: 2 (X_ShmDetach)
Segment id in failed request: 0x2200017
Serial number of failed request: 2063
Current serial number in output stream: 2095
Wine failed with return code 1
user@debian:~/Desktop/share$ wine --version
Wine 20050419
Wine exited with a successful status
user@debian:~/Desktop/share$
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 22:54 -------
Vogel, can you attach a screenshot of how it is supposed to look as well
(perhaps from a windows install), and try the patch listed in the comment above
this one to see if it makes any difference.
Confirming per screenshot..not a configuration issue as far as i can tell
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-08-05 21:13 -------
The testapp is no longer available. (404)
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------- Additional Comments From spamtrap475rsd(a)wanadoo.fr 2005-08-05 17:33 -------
(back from the weekend)
I have never tried these manipulations before, but am willing to try.
I will try alone a bit and contact you if I have some problems.
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Bug 1434 depends on bug 2131, which changed state.
Bug 2131 Summary: 16-bit games bundled with windows fail to load (freecell, solitaire)
http://bugs.winehq.org/show_bug.cgi?id=2131
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WONTFIX
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WONTFIX
------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 16:14 -------
Seems to me that this is a WONTFIX situation. It is a known bug, but due to the
way microsoft structured their cards.dll we cant have a 16- and 32-bit cards.dll
that can peacefully coexist without incident. Best I can say is to get a 32-bit
version of the game(s) from win2k/xp and use the builtin cards.dll.
Sorry.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-08-05 15:41 -------
> it would be nice to have a test case but I do not know if it would help
> (as Windows only tells 'you will get the default frequency for this mode' - and
> so the question would be 'what do they mean by default ?').
Yes, and that's the thing which should be discovered when writing the regression
tests. Isn't it possible? Nevermind, I will try to play on being in
appropriate mood myself.
BTW, I think Windows also accepts a value of 1 instead of 0 (according to MSDN).
> I would have sorted the modes by descending refresh frequency so we would always
> have choosen the highest one when asking for the default frequency.
Nice, thanks for that, Lionel.
Dustin, I see I am tired. It was bug 2939 I meant. How can I revert my last
changes in the bug report?
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------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 15:40 -------
Yes, you are right, the 64-bit processors are able to run 32-bit apps just fine,
which indicates (since you are using 32-bit linux) that it is not a problem with
the processor, but merely a bug in wine (which is usually easier to fix lol).
As far as make check, a lot of the tests are known to be problematic at best, so
they arent really a good way to find a problem with your computer. Looks like it
is crashing in the kernel, from the backtrace you put in the first post. Ill
forward this bug to the developers..
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------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 15:34 -------
ok. You pretty much have it down. Obviously, the URL should be either a url to
the game/program on the web, or (preferred) a link to the game/program in the
AppDB.. Summary is just that, a summary of the problem, so if you only notice
it in one program, go ahead and put that program's name in there, as you did.
Keywords can be found by clicking on the keywords link.. Usually regression if
we determine that a bug is a regression, download if someone posts a link to the
game's download in the comments (which is the preferred place for those), and so
forth.
As far as attachments, yes, screenshots are acceptable as attachments (just make
sure to choose the right type). In general if you need more information, just
ask the reporter to attach their log or screenshot or whatever to the bug. And
yes, 2 screenshots are better than 1.. Compressed attachments are ok, as long as
it is a widely used compression format (zip, tarball, gzip, bzip2, tar.gz, etc)
Of course some people dont get what you mean by attach, so most of the time I
will say "Please attach (not copy and paste) ..." and most of the time the 500
lines before and after the crash are all that is needed for a log (when it's a
crash), and the backtrace from winedebug if they are able to get it. When its
not a crash, I just have them run the program with the necessary WINEDEBUG=
commands and have them do whatever they do that causes the problem and then
close the program, so the logs for that are usually small, but sometimes not.. lol
Anyways
Once you attach them, I will know, and take a look.
If you want, you can check for MM7 bugs, and add to one that exists if it is
related, or open a new one. I will take a look at any logs you might have..
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 15:33 -------
Resolving properly.. FIXED Dont forget about comment #9 though.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|DUPLICATE |
------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 15:31 -------
This is NOT a dupe of 2947, and 2947 is not a dupe of this one.. 2947's problem
is that the program does not close (or crashes when doing so).. This one's
problem is that the program wont run (or crashes when doing so).. Reopening bug..
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Summary: WM_CTLCOLOREDIT & LISTBOX return ignored and pen bug
Product: Wine
Version: CVS
Platform: PC
URL: http://hem.bredband.net/lidsam/wm_ctlcolor.tar.bz2
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuellb(a)bredband.net
Wine ignores the return value of WM_CTLCOLOREDIT and WM_CTLCOLORLISTBOX
messages. Also it uses any pens selected in WM_CTLCOLOREDIT for drawing the border.
The correct behaviour is to use select the brush returned in the messages, and
to draw the border on EDIT controls with the color theme's border color.
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------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 15:15 -------
Hmm.. Seems that the patch in question does not cause it, as it was committed
after the _march_ release.. Ill forward this bug to the devel list.
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------- Additional Comments From lionel.ulmer(a)free.fr 2005-08-05 14:49 -------
Well, it would be nice to have a test case but I do not know if it would help
(as Windows only tells 'you will get the default frequency for this mode' - and
so the question would be 'what do they mean by default ?'). But then it would
not be a DirectX bug anymore but one in the X11 driver.
I would have sorted the modes by descending refresh frequency so we would always
have choosen the highest one when asking for the default frequency.
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-08-05 14:31 -------
Damn. I just have made some inversion. The dup should be bug 2947, not 2081.
But maybe this still sounds quite sane.
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius.krasuckas(a)elst.vtu.l
| |t
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-08-05 14:26 -------
*** Bug 2081 has been marked as a duplicate of this bug. ***
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saulius.krasuckas(a)elst.vtu.lt changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-08-05 14:26 -------
Indeed, it fixes the bug, I've just checked that. Thanks, Lionel. OTOH, is
this (first in the queue) resolution the same like it would be on windows. I
was thinking about writing a test-case. What do you think?
BTW, bug 2947 just duplicates this one, I think. :-P
*** This bug has been marked as a duplicate of 2947 ***
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------- Additional Comments From bigblackpapa(a)hotmail.com 2005-08-05 13:55 -------
Sorry
I'm using
Mandrake 10.2 x86_32 (32 bits version)
64 bits processors should be able to emulate 32 bits. I choose to install the 32
bits versions becauses all libraries do not exist in 64 bits version (or are
difficult to find).
Bbp
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------- Additional Comments From inverseparadox(a)comcast.net 2005-08-05 12:58 -------
Yes, I figured out the how-to-make-it-link bit after posting my previous comment.
I'd actually need to provide two screenshots, plus a little explanation, because
the behaviour would not look unusual unless you already know how it's actually
supposed to behave (and *did* behave previously). Screenshots should be easy
enough to obtain, but I don't have anywhere to post them - or is the accepted
means of providing screenshots simply a matter of creating bug attachments?
Thanks for the dependency (I didn't remember that that was possible), and for
fixing the summary. I'll note that this probably does not in fact affect only
MM6, it's just that that's the only place I've had available to notice it so
far. (I would suspect it to crop up in at least MM7, as well, but last time I
tried to run that it didn't get past the initial sequences.)
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------- Additional Comments From roscaf(a)gmail.com 2005-08-05 09:42 -------
first happened when used 20050419
then used rpm -e wine.. think that uninstalled it
installed 20050211
and got same error
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Summary|Window remains, frozen, on |Might and Magic VI doesn't
|program exit until Wine is |close properly when told to
|killed by hand |do so, wine must be killed
------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 04:53 -------
Attaching to Games bug, and clearing up summary
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords| |regression
------- Additional Comments From Speeddymon(a)gmail.com 2005-08-05 04:50 -------
Nice report.. When you put the word bug and then a number, bugzilla
automatically turns it into a link..
As far as the behaviour that disappears when this bug ocurs, and was present
before it, if you can manage a screenshot of it, that would probably be better
than a description, although screens aren't always easy to get (especially if it
displays for like half a sec lol), I know.
Confirming per regression testing docs.
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-08-05 04:27 -------
Works for me. A (fixed by now) regression?
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-08-05 04:20 -------
Works for me. A (fixed by now) regression?
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-08-05 04:15 -------
Patch submitted to fix the latter issue. Can't reproduce the former one - maybe
it's already fixed?
I noticed another problem: pressing ^C causes the program to freeze, does that
behaviour also occur on windows?
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-08-05 01:22 -------
Submitted a patch which fixes the latter problem, are you sure the former is a
problem in the IP Address control? I've noticed this behaviour for a lot of
controls in many programs and switched to managed windows (which fixes^Wworks
around this issue) long ago.
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Summary: Window remains, frozen, on program exit until Wine is
killed by hand
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inverseparadox(a)comcast.net
I'm not positive that this (wine-binary) is the correct component to reference,
but it seems as appropriate as any of the others and more so than some; if
anyone knows better, please feel free to change that assignment.
I first noticed this bug while still suffering under the effects of bug 2939
(sorry, I don't know how to make that a link, unless it's just a matter of
writing the HTML directly), and described it briefly there before that bug was
fixed.
I use Wine, among other purposes, to play Might and Magic VI, which runs all but
perfectly. In current CVS, however, when the program concludes and exits -
whether because of some failure or because of a user-entered Exit command - the
program window does not close, and Wine does not release the terminal from which
it was started; the window will no longer update, but remains frozen until Wine
is killed by some means (Ctrl-C or Ctrl-Backslash in the terminal both work).
The version of Wine I get by
cvs -z3 update -dPA "2005-04-27 03:15:00 CDT"
does not exhibit this problem, and the version I get by
cvs -z3 update -dPA "2005-04-27 03:19:00 CDT"
does. There is exactly one commit between those times, according to the wine-cvs
archive.
Oddly enough, there is a behaviour which looks more as if it should be the fault
of the window manager than of Wine which was not present before bug 2939 cropped
up, is present in the earlier of these two versions, and is not present in the
later (and also not in the latest CVS). It may not be worth noting, because it
doesn't exist currently, but there's a chance that fixing this bug may cause it
to return; if anyone thinks it's relevant, simply ask and I can try to describe it.
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-07-05 22:12 -------
Actually you don't even need to use DLLOVERRIDES - it will fall back to native
when the builtin one fails to load (as it does).
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-07-05 22:01 -------
The attachment is neigher a zip file nor does it contain any source code or exe
file:
wine@majestix c $ tar -xjvf explorer_advapi32_exception.tar.bz2
etc/wine/config
etc/wine/wine.systemreg
etc/wine/wine.userreg
root/.wine/config
tmp/explorer.log
wine@majestix c $
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------- Additional Comments From Speeddymon(a)gmail.com 2005-07-05 20:03 -------
One possible way to fix this without requiring the developers intervention of
course would be to just copy the cards.dll file from the windows install along
with the freecell.exe/sol.exe and tell wine to use the native cards.dll instead
of the builtin one.
HTH
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|freecell fails to load |16-bit games bundled with
| |windows fail to load
| |(freecell, solitaire)
------- Additional Comments From Speeddymon(a)gmail.com 2005-07-05 20:02 -------
I wouldnt say WONTFIX, Ill forward a note to wine-devel and see if they think
its worth it to add in 16-bit calls to the dll. Basically for them it should be
semi-trivial, only because they already have a working 32-bit version, they just
need the functions to either convert the 32-bit functions to 16-bit, or just add
something like an if running 16-bit game use these functions, else use the
32-bit ones..
Of course if they say WONTFIX, we should add a note to the Users guide about the
fact that we are slowly moving (have moved?) away from 16-bit support, and that
therefore win98/me programs (bundled with the os or not) may not work.
Since it is an issue, confirming.
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------- Additional Comments From felix.nawothnig(a)t-online.de 2005-07-05 19:49 -------
Confirmed. (I first tried the WinXP version which works fine)
It doesn't run because Win9x/ME ships a 16 bit cards.dll, the one which comes
with WinXP is 32 bit (and so is ours).
The Win9x freecell.exe doesn't run with the 32 bit cards.dll on WinXP either.
Since the 16 bit and 32 bit versions share the same name in this case it is not
really fixable. (Well, I think it would be possible to hack together a
workaround but I don't think it would be worth the effort (and probably would be
rejected anyway :) since freecell.exe and sol.exe are probably the only programs
ever written which only work with the 16 bit version - the cards.dll tutorial on
the web discusses the problem and gives example code which will run on both
Win9x and NT (and on Wine I guess)).
WONTFIX?
P.S.:
This errorcode (21 - ERROR_NOT_READY) still bothers me.
ne_module.c explicitly sets it when
(
LoadLibraryA()ing the owner of a 16bit dll failed
or
the search for the 16bit dll returned a real (.so)
dll and not a symlink to the owner
) and trying to load a native version of the 16bit dll failed with
ERROR_FILE_NOT_FOUND.
... huh?
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------- Additional Comments From inverseparadox(a)comcast.net 2005-07-05 18:01 -------
Yes, the "freeze" does represent a behaviour change; before the "can't change
resolution/won't run" failure first occurred, upon completion the program would
exit normally. Similarly, at first when the failure occurred, the window would
close after I acknowledged the pop-up DDraw error. After a while, though, the
behaviour changed to the one described - the window remains, unresponsive, until
Wine is killed.
It takes me a while to track down change dates, since it takes at bare minimum
fifteen minutes for a typical recompile and then I have to notice that it's done
and go test, but with luck the new bug should show up before I have to go to
work tomorrow evening. Unless someone specifically requests such, I won't post
anything more to this one.
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------- Additional Comments From lubosd(a)gmail.com 2005-07-05 17:46 -------
Winealsa still does not work. I tried it with Call of Duty and the game fails on
waveOutOpen. Wineoss works fine.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|VERIFIED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2005-07-05 17:24 -------
Ahh, thanks. As far as tracking down a commit date that it stops working, did
it "used to work" that you know of? Or is it pretty much a wild guess that it
has worked in the past?
Reason I ask is because you may be wasting your own time trying to find a patch
that caused it to break, when there wasn't any specific one (its always been
broken). Just thought you should know, and Ill keep up with the new bug too.
Patch committed, closing.
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------- Additional Comments From inverseparadox(a)comcast.net 2005-07-05 17:14 -------
As it happens it already has been committed, this morning; I'm compiling the
updated CVS version now. I'm not sure I know what to search on to look for bugs
matching the more general second issue (since I don't have explicit error
messages), but a few somewhat cursory queries find nothing; I'm going to go
track down the offending commit date and open a new bug.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Severity|blocker |critical
Status|UNCONFIRMED |NEW
Component|wine-binary |wine-misc
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2005-07-05 16:47 -------
Changing severity, attaching to games bug, confirming per bug output, forwarding
log file to wine-devel.
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