https://bugs.winehq.org/show_bug.cgi?id=57801
Bug ID: 57801
Summary: Marble Marcher Community Edition: Startup error
"Compute shader compilation error."
Product: Wine
Version: 10.0
Hardware: x86-64
URL: https://github.com/WAUthethird/Marble-Marcher-Communit
y-Edition/releases/download/1.4.6/MMCEwin64.zip
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-10.0
% openssl sha256 MMCEwin64.zip
SHA2-256(MMCEwin64.zip)=
a4bad1ac87cce73cb71ca718dabb72683af8976bf1ee943ee6e5574325bfb990
Whenever I try to start Marble Marcher Community Edition, I keep getting
multiple error messages that say "Compute shader compilation error."
Steps to reproduce:
1. Download and extract the linked ZIP file.
2. Start `wine MarbleMarcher.exe`
Actual results:
Error message on startup: "Compute shader compilation error."
Expected results:
Startup works properly.
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https://bugs.winehq.org/show_bug.cgi?id=57324
Bug ID: 57324
Summary: Wine compilation fails with "error: ‘PROPF_CONSTR’
undeclared"
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Since commit 9bda4671000 ("mshtml: Add support for host object accessor
props.", 2024-10-03), I get the errors such as the following when I try to
compile Wine:
../wine/dlls/jscript/activex.c: In function ‘create_activex_constr’:
../wine/dlls/jscript/activex.c:199:13: error: ‘PROPF_CONSTR’ undeclared (first
use in this function)
199 | PROPF_CONSTR|1, prototype, ret);
| ^~~~~~~~~~~~
../wine/dlls/jscript/activex.c:199:13: note: each undeclared identifier is
reported only once for each function it appears in
make: *** [Makefile:87406: dlls/jscript/x86_64-windows/activex.o] Error 1
I am using Arch Linux, GCC 14.2.1, and MinGW 13.1.0.
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https://bugs.winehq.org/show_bug.cgi?id=52917
Bug ID: 52917
Summary: d3d11:d3d11 - test_ps_cs_uav_binding() fails in Wine
on cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11's test_ps_cs_uav_binding() fails in Wine on the cw-rx460 machine:
d3d11.c:22459: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22465: Test failed: Got 0.00000000e+000, expected 1.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22470: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22478: Test failed: Got 1.00000000e+000, expected 2.00000000e+000 at
(0, 0), sub-resource 0.
d3d11.c:22481: Test failed: Got 2.00000000e+000, expected 4.00000000e+000 at
(0, 0), sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
d3d11:d3d11 already had a cw-rx460-specific failure in Wine (see bug 52563) but
a bisect shows that this group of failures started with this commit:
commit 444a513de0a0b704c210d41cc7c185588d899db9
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Apr 22 15:42:54 2022 -0500
wined3d: Clear the texture BO when loading textures into
WINED3D_LOCATION_BUFFER.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I disabled CSMT with WINE_D3D_CONFIG=csmt=0 just in case but I still got this
new set of failures.
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https://bugs.winehq.org/show_bug.cgi?id=56583
Bug ID: 56583
Summary: Diablo 2 Resurrected does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Diablo 2 Resurrected doesn't start with current Wine git. This is a regression
introduced by:
d821ddaa2040d965c9902f5c21ce843125a7f78e is the first bad commit
commit d821ddaa2040d965c9902f5c21ce843125a7f78e
Author: Isaac Marovitz <isaacryu(a)icloud.com>
Date: Sat Apr 13 14:15:10 2024 -0400
ntdll: Implement NtQueueApcThreadEx().
On first sight it appears to die due to a stack corruption:
0154:err:virtual:virtual_setup_exception stack overflow 448 bytes addr
0x6fffffca3e40 stack 0x7f8cb1fd0e40
(0x7f8cb1fd0000-0x7f8cb1fd1000-0x7f8cb20d0000)
I'll investigate some more and post more details as soon as I have them.
Note that Battle.net (needed to install and launch D2R) needs a workaround for
bug 29384.
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http://bugs.winehq.org/show_bug.cgi?id=22849
Summary: Printing coupons from online sites results in a blank
coupon
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tribes2player2003(a)yahoo.com
Many stores / sites use a product called "coupon activator" to support online
coupon distribution (Target on-line is my test case), but a quick net search
reveals that many sites use this service.
When printing should take place, the following messages are printed to console:
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 1, will return
0
fixme:psdrv:PSDRV_GetDeviceCaps (0x1f5c): unsupported capability 3, will return
0
...
(capability numbers go from 1 to 31).
The coupon boarders, expiration date, and scissors icon print, but the
internals of the coupon are blank (bar codes, images, etc).
Steps to reproduce (using Default Fedora 12 wine install):
- Install firefox on wine
- Visit target.com, goto "get coupons"
- Allow install of coupon activator
- Select a coupon to print
- Print
If there's any additional steps I can take to help with this, please let me
know.
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https://bugs.winehq.org/show_bug.cgi?id=56519
Bug ID: 56519
Summary: Unable to start chess engine in ChessBase 17
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
When trying to start a chess engine (or perform any chess engine features),
nothing happens/hangs with an error: 018c:err:rundll32:wWinMain Unable to find
the entry point L"Engine32" in L"Engine32.dll"
When installing the original (via workaround) on Windows it was installed as 64
bit, as the installed dll mentions 32, perhaps this is something to do with the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=56512
Bug ID: 56512
Summary: Chessbase 17 does not recognise valid key on install
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
On running the setup program for the installer you are prompted (after agreeing
to the terms) to enter the installation key which is 5 blocks of 5 alphanumeric
characters followed by a block indicating the product (here CB17). On wine 9.5
this complains the key is invalid and there is no output in the console. The
key is valid as it can be installed on a Windows machine so something in the
validation must be broken.
Note the original workaround for Chessbase 11 which allowed things to work
without the key able to be activated is not applicable here since the key is on
the installer, thus you'll need the key validated to even install the program.
There is a potentially a workaround (see Chessbase 15 appdb entry - effectively
copy it installed from a Windows machine) which I'll try out.
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https://bugs.winehq.org/show_bug.cgi?id=57086
Bug ID: 57086
Summary: 03c8:err:environ:init_peb starting L"H:\\.wine\* exe"
in experimental wow64 mode
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
When using wine with the "new wow64" configuration, I've observed the following
error message, which does not appear when using the traditional/old wow64 set
configurat.
I've seen this with the applications ced1401 as well as raith/elphys
03c8:err:environ:init_peb starting
L"H:\\.wine.ced1401\\drive_c\\1401\\utils\\Try1432.exe" in experimental wow64
mode
0804:err:environ:init_peb starting
L"H:\\.wine\\drive_c\\QUANTUM\\Bin\\Quantum.exe" in experimental wow64 mode
Searching in bugs.winehq.org shows about 10 other instances with this error.
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https://bugs.winehq.org/show_bug.cgi?id=52056
Bug ID: 52056
Summary: TrackMania 2020: Crash on or soon after launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 71066
--> https://bugs.winehq.org/attachment.cgi?id=71066
wine-staging 6.21 trackmania 2020 terminal output
It seems any version of wine-staging newer than 5.22 now causes TrackMania 2020
to crash at the main menu or earlier.
wine-staging 5.22 allows the game to work normally as far as I tested.
The game is available freely from "https://ubisoftconnect.com/" but an account
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=57471
Bug ID: 57471
Summary: Abiword 2.6.8 - Mouse open wrong menu
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77477
--> https://bugs.winehq.org/attachment.cgi?id=77477
video of wrong menu
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Mouse over "Tool" highlights "Table", etc ... all "shifted" by one position to
the right
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https://bugs.winehq.org/show_bug.cgi?id=53865
Bug ID: 53865
Summary: MobaXTerm: Local and remote terminals blank in 7.0
through 7.3 - worked in 6.0.3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kderemie(a)gmail.com
Distribution: ---
Local and remote terminals are blank in 7.0 through 7.3, stable/development -
but - worked in 6.0.3.
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https://bugs.winehq.org/show_bug.cgi?id=40625
Bug ID: 40625
Summary: photoshop 6 froze after wine upgrade from 1.6 to 1.8
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: site(a)rotasul.net
Distribution: ---
Created attachment 54491
--> https://bugs.winehq.org/attachment.cgi?id=54491
wine error log
Hi,
When I used the wine 1.6 and Ubuntu Wily with kernel 3.4 the Photoshop
6 worked fine (yes a very old 32bit version six just 70MB)!!
After an upgrading the to kernel 4.2 and same wine 1.6 the Photoshop stopped
during the program load!
Now, some upgrades later, with Xenial and kernel 4.4.8 and wine 1.9.9 the
Photoshop load a little more during the opening but froze! I made several tries
winecfg XP and Win7.
Any solution in horizon?
Att.
Art
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https://bugs.winehq.org/show_bug.cgi?id=57058
Bug ID: 57058
Summary: Application will not start at all
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leonardo.davinci(a)dirtons.com
Distribution: ---
Created attachment 76920
--> https://bugs.winehq.org/attachment.cgi?id=76920
Crash in Wine
I'm using Linux Mint, the latest version, and have already gotten a few
applications to run with Wine.
There is one application that just won't work.
It's an application which is an alternative to a mobile app to authenticate
yourself at a bank.
I have tried to start the application with 64 and also with 32 bit.
I get the most feedback when I start the application under 32 bit.
In Wine there is a crash message, see attachment.
If anyone is interested, that would be great.
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https://bugs.winehq.org/show_bug.cgi?id=57708
Bug ID: 57708
Summary: When launching at any point, wine launches about once
per second and completely fills the taskbar and force
quit window.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stellarpie225(a)gmail.com
It eventually stops after lots of force quitting, but I want to know how to get
it to stop
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https://bugs.winehq.org/show_bug.cgi?id=57767
Bug ID: 57767
Summary: WineHQ AppDB Adding TestResult PHP failure
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Starfoxfs(a)gmx.net
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 77971
--> https://bugs.winehq.org/attachment.cgi?id=77971
PHP Failure adding Test Data to WineHQ AppDB
Hi,
i have PHP Failure when adding Test Result of an App clicking "Add Test Data"
Error in Screenshot attached appears.
System is Linux Mint Cinnamon 22.1 with Firefox 134.0.2, but also on Ungoogled
Chromium 131.0.6778.264
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http://bugs.winehq.org/show_bug.cgi?id=33547
Bug #: 33547
Summary: Nokia PC Suite can't connect to phone
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emerson.prado.eng(a)gmail.com
Classification: Unclassified
Created attachment 44402
--> http://bugs.winehq.org/attachment.cgi?id=44402
App output to the shell when run from the command line
I installed Nokia PC Suite 7.1.180.94 on Linux Mint Debian Edition with kernel
3.2.0-3-686-pae i686. The installation required mono-complete and
libwine-gecko-1.4 packages to be installed first. Although the installation
went fine, and menus and buttons worked OK, the application complained of no
connections available thru both the Connection Wizard and Connection Manager.
I ran the app from the command line and redirected the shell output to the file
Log.txt. Most messages went to stdout anyway, so I copied them and pasted in
Shell messages.txt, which I'll attach here in case it helps.
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https://bugs.winehq.org/show_bug.cgi?id=49994
Bug ID: 49994
Summary: Starcraft2 shows blank screen: DVI-D out of range
89.5Khz, 60Hz
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.blizzard.com/en-us/download/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Summary
Starcraft2 shows blank screen: DVI-D out of range 89.5Khz, 60Hz
Prepare wine:
$ rm -rf ~/.wine/
$ wineserver -k
$ wineboot
https://www.blizzard.com/en-us/download/https://www.blizzard.com/download/confirmation?platform=windows&locale=en_U…
$ sha256sum StarCraft-II-Setup.exe
4e1afeba8130a9665b402f9550e86bca6c78022ff2b6d83d2813be13ac553d55
StarCraft-II-Setup.exe
wine StarCraft-II-Setup.exe
Choose English (US), continue
Install location (default), continue
Now the login screen appears, enter email and password, login
Now the Starcraft 2 installer starts for real. Choose the defaults, and start
install.
Now the scan for games reports no games found. press close
Now Starcraft2 is downloading 27GB
Press play when it has downloaded enough. Now my monitor goes blank
(unsupported video mode, and I hear the Protoss intro video.)
Press alt-f4. Now the desktop re-appears.
A retest with another monitor shows the same thing with this message on the
screen: DVI-D out of range 89.5Khz, 60Hz
My video card:
$ lspci -vvv
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7) (prog-if 00 [VGA
controller])
Subsystem: Micro-Star International Co., Ltd. [MSI] Device 8a90
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 36
NUMA node: 0
Region 0: Memory at c0000000 (64-bit, prefetchable) [size=256M]
Region 2: Memory at d0000000 (64-bit, prefetchable) [size=2M]
Region 4: I/O ports at e000 [size=256]
Region 5: Memory at fea00000 (32-bit, non-prefetchable) [size=256K]
Expansion ROM at 000c0000 [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: amdgpu
Kernel modules: amdgpu
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=57538
Bug ID: 57538
Summary: Systray icons don't clean their former background and
look sloppy
Product: Wine
Version: 10.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77605
--> https://bugs.winehq.org/attachment.cgi?id=77605
WinRAR systray icon
I'm quite sure the bug already exists but I cannot find it. It's extremely old,
I've had it for as long as I remember myself.
Environment: Fedora 41, XFCE, DPI=120.
To explain it:
E.g. put WinRAR into background or simply run WinAMP (with the systray icon
enabled).
The resulting icons will keep pieces of the previous background from a native
Linux application that was running before them, in my case it's nm-applet.
The issue does not affect native Linux applications.
It looks like Wine doesn't do something that native X11 applications do. Fill
it first with #000000? I don't know.
Check the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=54327
Bug ID: 54327
Summary: MDK2 fails to launch on Mac OS X 10.9
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Splitting this off from bug 52354: MDK2 from GoG fails to launch on Mac OS X
10.9, but works on 10.10 and newer releases.
There are some OpenGL errors printed out, but I'm not sure if that's the root
cause or just a side effect.
Marking as minor since 10.9 is quite old and newer OS versions are working
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=32128
Bug #: 32128
Summary: Incorrect links in the mailing list archives
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Email addresses such as wineconf(a)winehq.org are being converted into links to
the wine-devel mailing list (which happens to be the mailing list where the
email was posted).
See for instance:
http://www.winehq.org/pipermail/wine-devel/2012-November/097669.html
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https://bugs.winehq.org/show_bug.cgi?id=56636
Bug ID: 56636
Summary: Pantheon - timeout while trying to download manifest
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq_bugzilla(a)yahoo.com
Distribution: ---
Created attachment 76408
--> https://bugs.winehq.org/attachment.cgi?id=76408
Console ouput
During the installation process of Pantheon game, the installer fails with
timeout error when trying to download manifest.
The url used in a browser works fine, same with a curl call, so i guess the
problem is specific to getting the manifest through wine.
Pantheon cannot be obtained for free.
Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=57497
Bug ID: 57497
Summary: SOFTWARE tuberankjeet.exe LINUX KUBUNTU
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 77526
--> https://bugs.winehq.org/attachment.cgi?id=77526
SOFTWARE tuberankjeet.exe
SOFTWARE tuberankjeet.exe LINUX KUBUNTU Q4WINE AND WINE
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https://bugs.winehq.org/show_bug.cgi?id=57150
Bug ID: 57150
Summary: wine taskbar dont appear (wine git 03-09-24)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 77056
--> https://bugs.winehq.org/attachment.cgi?id=77056
taskbar
wine taskbar dont appear using wine git 03-09-24
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https://bugs.winehq.org/show_bug.cgi?id=37815
Bug ID: 37815
Summary: onigirl
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: Crazy_TrickzZzz(a)yahoo.com
Distribution: ---
Created attachment 50364
--> https://bugs.winehq.org/attachment.cgi?id=50364
i dont understand it runs so smothly but when i log it it just crashes
i cant play the game right after i log into it
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https://bugs.winehq.org/show_bug.cgi?id=46992
Bug ID: 46992
Summary: Battle.net won't start after installing.
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellucc.e(a)gmail.com
Distribution: ---
Created attachment 64157
--> https://bugs.winehq.org/attachment.cgi?id=64157
the error appearing after few secs
When i launch battle.net the first window (login window) appears but i can do
nothing but writing my credentials. The loading animation (some rays rotating,
i guess it's the connect wait) keep rotating. After few seconds the error
appears.
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https://bugs.winehq.org/show_bug.cgi?id=57159
Bug ID: 57159
Summary: Ctrl+C stops the "wineboot" process and causes
problems
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
To reproduce the problem, you need to run "wineboot" and after a few seconds
(until the configuration creation window closes) press the key combination
Ctrl+C - this will stop the "wineboot" process with an incompletely prepared
WINEPREFIX. If you try to run "wineboot" or any other program again, it will
result in an error:
error: could not load kernel32.dll, status c0000135
Yes, I know that removing WINEPREFIX and restarting "wineboot" will work, but
it will be better if second run of "wineboot" can recover configuration
directory by itself.
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https://bugs.winehq.org/show_bug.cgi?id=57660
Bug ID: 57660
Summary: PEB->ProcessParameters.ImagePathName also includes
CommandLine string
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gritty.rain1970(a)geemili.xyz
Distribution: ---
Created attachment 77828
--> https://bugs.winehq.org/attachment.cgi?id=77828
trace ImagePathName to show bug
PEB->ProcessParameters.ImagePathName somehow gets
PEB->ProcessParameters.CommandLine appended to it. C programs that use null
terminated strings can still use PEB->ProcessParameters.ImagePathName.Buffer
without a problem, however the Zig programming language (which generally use a
pointer + a length) will run into problems.
I added two `TRACE` messages that show the problem quite clearly:
```
0024:trace:environ:build_initial_params params->ImagePathName
L"Z:\\home\\geemili\\code\\zig\\build\\example-dump-stacktrace\\main.exe\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000\0000"...
0024:trace:environ:build_initial_params params->ImagePathName
L"Z:\\home\\geemili\\code\\zig\\build\\example-dump-stacktrace\\main.exe\0000\"Z:\\home\\geemili\\code\\zig\\build\\example-dump-stacktrace\\main.e"
```
The above output taken from the output of running `WINEDEBUG=+environ
./loader/wine64 ~/code/zig/build/example-dump-stacktrace/main.exe`.
Though I realized while I was writing this that the length of ImagePathName is
too long even before the CommandLine string is copied over the zeroes.
Discovered while trying to figure out why Zig couldn't print StackTraces under
wine.
- Related issue: https://github.com/ziglang/zig/issues/17535
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http://bugs.winehq.org/show_bug.cgi?id=19386
Summary: Please provide single login for all websites of
winehq.org portal.
Product: WineHQ.org
Version: unspecified
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurikoles(a)gmail.com
For every website users must create new account. I think it's really annoying.
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https://bugs.winehq.org/show_bug.cgi?id=57394
Bug ID: 57394
Summary: After b21813fa135995449b7a4ba19b561d6faf087ee8 ASTRAL
TALE online unable to launch game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
after commit b21813fa135995449b7a4ba19b561d6faf087ee8 game was unable to launch
Environment: ubuntu 20.04
wine: latest master
game url: https://store.steampowered.com/app/2591210/ASTRAL_TALE
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https://bugs.winehq.org/show_bug.cgi?id=57687
Bug ID: 57687
Summary: guid e19c7100-9709-4db7-9373-e7b518b47086 not
implemented
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
URL: https://learn.microsoft.com/en-us/windows/win32/api/ne
tlistmgr/nf-netlistmgr-inetworkcostmanager-getdataplan
status
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: netprofm
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
Distribution: Fedora
```
0158:fixme:netprofm:list_manager_QueryInterface interface
{e19c7100-9709-4db7-9373-e7b518b47086} not implemented
0148:fixme:netprofm:cost_manager_GetCost 0182B67C, 08A0FD40, 00000000
0148:fixme:netprofm:cost_manager_GetDataPlanStatus 0182B67C, 08A0FD08, 00000000
0148:fixme:netprofm:cost_manager_GetDataPlanStatus interface guid not found
0158:fixme:netprofm:list_manager_QueryInterface interface
{e19c7100-9709-4db7-9373-e7b518b47086} not implemented
```
Relevant src file: dlls/netprofm/list.
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https://bugs.winehq.org/show_bug.cgi?id=57362
Bug ID: 57362
Summary: Using FTDI FTD2XX.dll
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: hinkocevar(a)gmail.com
Distribution: ---
I would like to use an app that wants FTDI dll. I've placed the dll in
windows/system32/FTD2XX.dll but I'm still getting an error:
0230:err:module:import_dll Loading library FTD2XX.dll (which is needed by
L"C:\\ti\\BatteryManagementStudio\\ftdijniadapter.dll") failed (error
c000007b).
*** Enable Status = -129: Operation failed
How do I debug this?
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https://bugs.winehq.org/show_bug.cgi?id=47894
Bug ID: 47894
Summary: mfreadwrite error dialog causes the user32:winstation
tests to fail
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
When mfreadwrite is not present, a dialog appears, which seems to cause the
user32:winstation tests to fail:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
Sometimes it disappears just in time, in which case the tests succeed:
https://test.winehq.org/data/b360cd67e8f7f8c01f09457bacb032fd4a248d0a/2008_…
I'm not sure whether to file this under user32 or mfreadwrite.
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https://bugs.winehq.org/show_bug.cgi?id=47163
Bug ID: 47163
Summary: Photoshop 6 not working on Wine Ubuntu
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ichbinleider1(a)web.de
Distribution: ---
Created attachment 64396
--> https://bugs.winehq.org/attachment.cgi?id=64396
Description of Bug Report, Photoshop 6 not working on Wine Ubuntu
Photoshop 6 not working on Wine Ubuntu, not even starting up! Log file is
attached
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https://bugs.winehq.org/show_bug.cgi?id=51373
Bug ID: 51373
Summary: Videos from Super Seducer won't work anymore
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaosstare(a)live.fr
Distribution: ---
Hi,
On Wine 6.0, I could play / see the videos while playing Super Seducer 1 / 2
(didn't try the third episode), it's not longer the case with Wine 6.0.1 or
later.
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=57144
Bug ID: 57144
Summary: X11: Keyboard is not working in some games in virtual
desktop
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lojorix20(a)yandex.ru
Distribution: ---
Games, such as Counter-Strike: Source and Out of Action UE4 demo do not detect
any keys pressed when using wine in virtual desktop mode without other window
manager.
I tried using registry key UseTakeFocus=N from
https://bugs.winehq.org/show_bug.cgi?id=48121, but it didn't help in these
games.
After debugging Counter-Strike: Source v34 with WINEDEBUG=trace+event I didn't
find anything different, compared to other games, and also there was no FocusIn
or FocusOut events.
But I noticed, that if I minimize the running game and change focus to some
other program (taskmgr.exe) and then return back to the game, keyboard starts
working.
I did the same test but with Xfce4 wm without virtual desktop, and the problem
is not present there.
Starting game in windowed mode does not help aswell.
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https://bugs.winehq.org/show_bug.cgi?id=52566
Bug ID: 52566
Summary: d3d11:d3d11 fails in test_clip_distance() on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 has had failures on cw-gtx560 forever [1] but it recently started
exhibiting a few new failures in test_clip_distance() on cw-gtx560:
d3d11.c:29488: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29519: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29054: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29061: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29077: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29089: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29542: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29557: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29569: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
d3d11.c:29582: Test failed: Got 0x00000000, expected 0xff00ff00 at (0, 0, 0),
sub-resource 0.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that these failures started with the same commit that causes
failures on cw-rx460 (see bug 52563):
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
[1] To be fair it got a lot better on 2022-02-09 but sadly these new failures
appeared on a few days later. It's still better than it used to be.
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https://bugs.winehq.org/show_bug.cgi?id=57213
Bug ID: 57213
Summary: Starcraft 2 ram usage problem
Product: Wine-staging
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: calmstorm(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Basically, I play one game of Starcraft 2 via wine-staging. If its long enough,
it will start to lag severely if i play a 2nd game, severe lag.
By severe, I mean the players in the game are forced to drop me within minutes
if I don't leave.
I am not sure how I should save a log of this. all I know is that I start the
game, I am using 1.5GB once I start it. After the first game or 40 minutes, I
am using 5.6GB!
Very annoying it is.
Any advice as to how to fix this?
PS, using a Debian fork known as Devuan. Its based on debian bookworm btw.
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https://bugs.winehq.org/show_bug.cgi?id=56807
Bug ID: 56807
Summary: Procedure "DllCanUnloadNow" not found in ole32
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
While running and tracing "The Bat!" mailer under wine I got a hint about a
missing procedure call to the procedure "DllCanUnloadNow".
Please see attachment named: thebat-trace-1.log
More info about this procedure see here:
https://learn.microsoft.com/de-de/windows/win32/api/combaseapi/nf-combaseap…
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https://bugs.winehq.org/show_bug.cgi?id=56002
Bug ID: 56002
Summary: Adaptive sync results in transient halved refresh rate
with winewayland
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Component: winewayland.drv
When running Cyberpunk 2077 using winewayland (vkd3d-proton/dxvk's dxgi set up
in the prefix with Wine 9.0-rc1 + esync), there is a transient issue when
monitor's refresh rate drops to half of the game framerate instead of matching
it as adaptive sync should do.
DE: KDE Plasma 5.27.9.
I measure game framerate with MangoHud and monitor's refresh rate with
on-screen OSD. With winex11 they match, with winewayland they match most of the
time, but sometimes refresh rate is halved. So for example the game would have
128 fps and OSD will show 64 Hz.
Since it only happens with winewayland, there must be something specific going
on with it.
KWin developers suggested it could have something to do with some additional
subsurfaces preventing direct scanout for example.
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https://bugs.winehq.org/show_bug.cgi?id=49767
Bug ID: 49767
Summary: All resources deleted during update Logos Bible
Software
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 68072
--> https://bugs.winehq.org/attachment.cgi?id=68072
Console output from during update
Updates result in data wipe.
Logos stores all resources, eg. ebooks, videos etc in a subdir like
drive_c/users/$username/Local Settings/Application
Data/Logos/Data/$uniqueid/ResourceManager/
When an update to Logos Bible Software becomes available there is a
notification in the app. The update will usually install ok however on wine the
Resources are all wiped. The user is now stuck with a massive download eg.
40gb+. On Windows the resources are always still there after an update.
It's as if the msi somehow overwrites the directory rather than merging with
it?
I've attached a console log updating from 8.15.0.0004 to 8.16.0.0002 - in this
case the update also did not relaunch the newly updated app but simply kept
running. At this point I checked and confirmed all resources were wiped. Once
quit and reloaded it was clear the update had completed but it began to
download everything again.
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https://bugs.winehq.org/show_bug.cgi?id=56985
Bug ID: 56985
Summary: how to improve the performance of Wine?
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: csumushu(a)126.com
Distribution: ---
Created attachment 76816
--> https://bugs.winehq.org/attachment.cgi?id=76816
demo.c
I have found that my program runs much slower when using Wine compared to
running it directly on Windows. On Windows, it responds quickly, but when
running with Wine, there is a delay of three to four seconds. After analyzing
the program code, I discovered a loop within which semaphore operations are
performed. The time consumption for a single semaphore operation is 10-4
seconds when using Wine, whereas it only takes 10-6 seconds on Windows.
I wrote a demo program to test it and indeed confirmed this. Semaphore
operations are just one example; some other Windows APIs are also significantly
slower when compared to Windows. Is there any way to optimize this?
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https://bugs.winehq.org/show_bug.cgi?id=45151
Bug ID: 45151
Summary: patches: 'git send-email' through Zoho SMTP causes
patch queue to go berserk
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.auble(a)zoho.com
Distribution: ---
Created attachment 61339
--> https://bugs.winehq.org/attachment.cgi?id=61339
I'm starting to get embarrassed
So I'll probably just start using my Gmail account for submissions to Wine
anyways, but I've been having problems sending patches through Zoho.
I've followed the instructions on
https://wiki.winehq.org/Submitting_Patches
and when running 'git send-email', there are no issues on my computer. I'm
prompted for my SMTP password, git does its thing, and I've received an "OK /
250" return code every time.
Small, one-off patches seem to make it through fine, but beyond that, then the
wine-devel or the patch-list doesn't get them. Furthermore, Zoho delivers me a
message saying that wine-devel can't be reached and that they'll keep retrying
the delivery. And they do, which is where I think part of the problem might be
coming from.
---
In the first case, I tried sending a series of 7 patches. The first patch was a
very short text change, the next five were larger batch substitutions on
different strings, and the last one was a relatively short binary patch to
delete five images.
The first patch made it through pretty quickly, but the rest never showed up.
To make things more confusing, I received Zoho notices that patches 5-7
couldn't reach the list and would be retried, but nothing about 2-4. Then a few
hours later, the mailing list confirmed that patch 7 had made it through fine,
but no sign of the middle 5.
Since I had no notification from wine-devel or Zoho for patches 2-4, I tried
resending patch 2 a couple times. Everything besides patches 1 & 7 seemed to
just be falling into a black-hole though... until the next morning, every last
patch I had sent (including the repeats of patch 2) was on both wine-devel and
the patch-list, showing the original send dates, as if they had been there all
along.
---
In the second case, I had three large binary patches for deleting old images
that have since been moved onto the wiki. I tried sending them one-at-a-time,
'git send-email' gave me an OK / 250, and they never made it to the list. This
time Zoho sent me a notice saying that there was a fatal error with
wine-devel's address, specifically
"ResponseCode 421, Read timed out"
The notice said they would keep retrying the delivery for 4 days, but then I
didn't hear anything... until all of a sudden, today I see this on the patch
queue (screenshot attached). I know I didn't resend either of these patches,
much less 17 times. Weirdly enough, the wine-devel mailing list seems to
understand what's going on a little better and only shows the message once.
---
The one other pattern I have noticed is that it almost seems like the mailing
list is clocking out for business hours. The first was on a Wed evening, but it
wasn't until the next morning that everything suddenly appeared. The second
time, I tried sending in my patches before Friday evening, but there was still
no sign of them when I checked yesterday (Sun). Sure enough, they're all there
today though.
TL/DR: I know very little about how mail protocols work, and it could very well
be on my mail service's end, but it almost seems like the mailing-list is
actually receiving the emails. It then puts them in quarantine outside of
normal work-hours, which doesn't seem like a problem in isolation. Somehow the
sender is getting "delivery failed" codes though, and I only seem to get
delivery receipts sporadically, despite turning on delivery receipts in my
pipermail settings for wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=57091
Bug ID: 57091
Summary: Missing wine64 in MacOS build 9.15 distribution
(released on github/Gcenx)
Product: Wine
Version: 9.15
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cytan299(a)yahoo.com
After downloading either wine-devel-9.15-osx64.tar.xz or
wine-staging-9.15-osx64.tar.xz, I found that wine64 is not included in the
distribution.
Can wine64 be included thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56051
Bug ID: 56051
Summary: Clickteam Fusion Application Bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coopacademy2020(a)gmail.com
Distribution: ---
On Wine Staging 8.21, Clickteam Fusion-made applications with things that are
activated by hovering your mouse over the bottom of the screen (for example,
FNaF games) tend to get triggered without the user allowing the game to do so.
This also happens on every version of Windows, including Windows 11, Windows
10, etc.
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https://bugs.winehq.org/show_bug.cgi?id=55799
Bug ID: 55799
Summary: ws2_32: setsockopt flag IP_RECVIF unimplemented
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: Littlefighter1996(a)googlemail.com
Distribution: ---
Created attachment 75287
--> https://bugs.winehq.org/attachment.cgi?id=75287
UDP Receive Program
Some applications require IP_RECVIF to be set in order to identify the source
(IP Address and Interface) from which a message has been received.
This flag is not implemented,
leading to either termination of the program or unexpected behavior.
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https://bugs.winehq.org/show_bug.cgi?id=43443
Bug ID: 43443
Summary: mouse pointer/focusing issues with wine 2.11.1
Product: Wine
Version: 2.11
Hardware: x86
URL: https://bugzilla.redhat.com/show_bug.cgi?id=1468889
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Description of problem:
Since wine got updated to 2.11-1 this morning, i had trouble with the mouse
pointer in "Runes of Magic" .
The pointer got invisible/stuck/both randomly when moving it on and off the
monitor ( dual monitor here ) where ROM was running, wenn moving the char
around with WASD controls. This was disturbing and made "dangerouse" gameplay
next to impossible, i.o.w. i couldn't risk dangerouse actions in game, because
it was uncertain if i could control the game while doing it.
After downgrading, it works again flawless ( said that in context with ROM,
means something :D )
Version-Release number of selected component (if applicable):
2.11.1-fc25
List of packages installed - Action taken to revert wine back to 2.10 :
wine-2.11-1.fc25.i686 38/74
wine-2.11-1.fc25.i686 39/74
wine-fonts-2.11-1.fc25.noarch40/74
wine-desktop-2.11-1.fc25.noarch 41/74
wine-pulseaudio-2.11-1.fc25.i686 42/74
wine-alsa-2.11-1.fc25.i686 43/74
wine-capi-2.11-1.fc25.i686 44/74
wine-cms-2.11-1.fc25.i686 45/74
wine-ldap-2.11-1.fc25.i686 46/74
wine-openal-2.11-1.fc25.i686 47/74
wine-opencl-2.11-1.fc25.i686 48/74
wine-twain-2.11-1.fc25.i686 49/74
wine-core-2.11-1.fc25.i686 50/74
wine-common-2.11-1.fc25.noarch 51/74
wine-times-new-roman-fonts-2.11-1.fc25.noarch 52/74
wine-tahoma-fonts-system-2.11-1.fc25.noarch 53/74
wine-pulseaudio-2.11-1.fc25.i686 54/74
wine-tahoma-fonts-2.11-1.fc25.noarch 55/74
wine-alsa-2.11-1.fc25.i686 56/74
wine-capi-2.11-1.fc25.i686 57/74
wine-cms-2.11-1.fc25.i686 58/74
wine-ldap-2.11-1.fc25.i686 59/74
wine-openal-2.11-1.fc25.i686 60/74
wine-opencl-2.11-1.fc25.i686 61/74
wine-twain-2.11-1.fc25.i686 62/74
wine-systemd-2.11-1.fc25.noarch 63/74
wine-arial-fonts-2.11-1.fc25.noarch 64/74
wine-courier-fonts-2.11-1.fc25.noarch 65/74
wine-fixedsys-fonts-2.11-1.fc25.noarch 66/74
wine-marlett-fonts-2.11-1.fc25.noarch 67/74
wine-ms-sans-serif-fonts-2.11-1.fc25.noarch 68/74
wine-small-fonts-2.11-1.fc25.noarch 69/74
wine-symbol-fonts-2.11-1.fc25.noarch 70/74
wine-system-fonts-2.11-1.fc25.noarch 71/74
wine-wingdings-fonts-2.11-1.fc25.noarch 72/74
wine-core-2.11-1.fc25.i686 73/74
wine-filesystem-2.11-1.fc25.noarch 74/74
Bug has been reported to Fedoras Bugzilla:
https://bugzilla.redhat.com/show_bug.cgi?id=1468889
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https://bugs.winehq.org/show_bug.cgi?id=57631
Bug ID: 57631
Summary: Call from 7BD50E18 to unimplemented function
iertutil.dll.653, aborting
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosoy1(a)charter.net
Distribution: Mint
App Fails to run after 10-rc4 update.
Running "Uninstaller" from winetricks fails with: wine: Call from 7BD50E18 to
unimplemented function iertutil.dll.653, aborting
Application also fails with similar string of errors: see below
Reinstall of application fails with same errors: No need to repeat
ron@RCS1:~$ env WINEPREFIX="/home/ron/ThumbsPlus10" wine
C:\\users\\Public\\Desktop\\ThumbsPlus\ 10.lnk
0074:err:vulkan:vulkan_init_once Failed to load libvulkan.so.1
0074:err:xrandr:vulkan_init_once Failed to load libvulkan.so.1
0128:err:setupapi:create_dest_file failed to create
L"C:\\windows\\system32\\shlwapi.dll" (error=80)
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.9, aborting
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
ron@RCS1:~$ 014c:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0237F710,
0237F724 0237F718
014c:fixme:nls:get_dummy_preferred_ui_language (0x38 0x409 0237F710 0237F724
0237F718) returning a dummy value (current locale)
014c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that
ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind
package of your distribution.
014c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
wine: Call from 7BD50E18 to unimplemented function iertutil.dll.653, aborting
014c:err:module:loader_init "urlmon.dll" failed to initialize, aborting
014c:err:module:loader_init Initializing dlls for L"C:\\Program
Files\\ThumbsPlus 10\\Bin\\Thumbs10.exe" failed, status 80000100
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https://bugs.winehq.org/show_bug.cgi?id=54270
Bug ID: 54270
Summary: Random crashing in Overwatch 2
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nanotwerp(a)gmail.com
Distribution: ---
While playing Overwatch 2, I experience random crashing. This especially
happens when I play Ashe, and I do not recall it happening while playing other
characters, but this could be a coincidence. The error I get is:
free(): invalid pointer
06a8:err:seh:call_stack_handlers invalid frame 0000000027B4E3E0
(0000000027952000-0000000027A50000)
06a8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
The same issue was also noted by someone who posted this Blizzard bug report:
https://us.forums.blizzard.com/en/blizzard/t/random-crashes-in-game-wow-cla…
I believe that this issue is what this merge request by Torge Matthies was made
to fix: https://gitlab.winehq.org/wine/wine/-/merge_requests/1152 . Oddly
enough, though, after applying Matthies' patch rebased to 8.0-rc2
(https://github.com/openglfreak/wine-tkg-userpatches/search?q=overwatch), I
still experience this error. I think that some change in 8.0 (Full-ish PE
conversion maybe?) caused this incompatibility with Overwatch 2.
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https://bugs.winehq.org/show_bug.cgi?id=57518
Bug ID: 57518
Summary: Missing native DLLs after vc_redist installation?
Product: Wine
Version: 10.0-rc1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
the case: For GOG-Galaxy its required to use winetricks to install vcrun or
setting msvcp140 to native because the GOG-Galaxy installer installs vcrun2022
anyway.
However not all DLLs are getting loaded or installed?
Steps to reproduce:
1. Download GOG-Galaxy for example from here:
https://files02.tchspt.com/down/setup_galaxy_2.0.80.33.exe
2. Just run and install it from an clean prefix
3. Go into winecfg and set msvcp140 to native.
4. Start the client using drive_c/Program Files (x86)/GOG
Galaxy/GalaxyClient.exe
5. You should see 0024:err:module:import_dll Library MSVCP140_1.dll (which is
needed by L"C:\\Program Files (x86)\\GOG Galaxy\\Qt5Core.dll") not found.
Its expected that msvcp140 gets just found/loaded and natively.
It works all expected when downgrading to wine 9.22.
I do have logs attached accordingly.
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=57363
Bug ID: 57363
Summary: Find window in Notepad++ does not become translucent
after losing focus
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Find window in Notepad++ does not become translucent after losing focus
This might be a regression but when it did work the find window didn't have any
window decorations
T reproduce, using notepad++ version 8.7, press ctrl+f in notepad++ to open the
find window, and then click on the text document behind the find window. In
wine 9.20 the window doesn't become transparent when it loses focus and the
option for it is checked on the find window. In wine 9.0 it does become
transparent after losing focus if the option for it is checked in the find
window.
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https://bugs.winehq.org/show_bug.cgi?id=57084
Bug ID: 57084
Summary: WINE without X11/XWayland (pure Wayland) can't find
graphics driver
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Hello there,
I've just built latest stable WINE (9.15) and also latest stable WINE sources
from gitlab (https://gitlab.winehq.org/wine/wine/), and I get identical results
when trying to load any program with it:
0148:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0148:err:winediag:nodrv_CreateWindow L"The graphics driver is missing. Check
your build!"
WINE was successfully configured and built using the wine-wayland driver:
./configure --enable-win64 --without-x --with-wayland
--without-pulse --without-cups --without-gphoto --without-opencl --without-pcap
--without-pcsclite --without-dbus --without-sane --without-oss --without-krb5
--without-netapi --without-capi --without-gettext --without-gnutls
--enable-archs=x86_64,i386
As you can see in the configure log attached, the wayland driver is activated
correctly.
And the wayland WINE driver is installed:
~/src/wine$ find /usr/local -name *winewayland*
/usr/local/lib/wine/i386-windows/winewayland.drv
/usr/local/lib/wine/x86_64-unix/winewayland.so
/usr/local/lib/wine/x86_64-windows/winewayland.drv
I also tried forcing the driver loading using:
WINEDEBUG=+wayland WINEDLLOVERRIDES="winewayland.drv=n" winecfg
But that makes no difference.
Maybe mainline WINE is not ready for Wayland-only? Any ideas, please?
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https://bugs.winehq.org/show_bug.cgi?id=45416
Bug ID: 45416
Summary: mousepointer of runes of magic disapears if the window
gets blurred and refocused
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: Fedora
Version: wine-3.11-1.fc27.x86_64 / wine-staging-common-3.11-1.i686
mousepointer of runes of magic disapears if the window gets blurred and
refocused
aka.. mouse out of the window and back in.
After selecting an item in the back, it gets back to normal, but if you can't
hit one, the mousepointer gets only updated when left or right mb is pressed.
the button click just updates the position, but it does not stop the problem,
only a item drop (in the bag ) does.
it was no problem with this version:
# cat /root/wine.works.rpm.liste
mingw32-wine-gecko-2.47-2.fc26.noarch
mingw64-wine-gecko-2.47-2.fc26.noarch
wine-2.10-1.fc25.i686
wine-2.10-1.fc25.x86_64
wine-alsa-2.10-1.fc25.i686
wine-alsa-2.10-1.fc25.x86_64
wine-arial-fonts-2.10-1.fc25.noarch
wine-capi-2.10-1.fc25.i686
wine-capi-2.10-1.fc25.x86_64
wine-cms-2.10-1.fc25.i686
wine-cms-2.10-1.fc25.x86_64
wine-common-2.10-1.fc25.noarch
wine-core-2.10-1.fc25.i686
wine-core-2.10-1.fc25.x86_64
wine-courier-fonts-2.10-1.fc25.noarch
wine-debuginfo-1.9.3-1.fc23.x86_64
wine-desktop-2.10-1.fc25.noarch
wine-filesystem-2.10-1.fc25.noarch
wine-fixedsys-fonts-2.10-1.fc25.noarch
wine-fonts-2.10-1.fc25.noarch
wine-ldap-2.10-1.fc25.i686
wine-ldap-2.10-1.fc25.x86_64
wine-marlett-fonts-2.10-1.fc25.noarch
wine-mono-4.7.0-1.fc25.noarch
wine-ms-sans-serif-fonts-2.10-1.fc25.noarch
wine-openal-2.10-1.fc25.i686
wine-openal-2.10-1.fc25.x86_64
wine-opencl-2.10-1.fc25.i686
wine-opencl-2.10-1.fc25.x86_64
wine-pulseaudio-2.10-1.fc25.i686
wine-pulseaudio-2.10-1.fc25.x86_64
wine-small-fonts-2.10-1.fc25.noarch
wine-staging-2.10-1.i686
wine-staging-common-2.10-1.i686
wine-symbol-fonts-2.10-1.fc25.noarch
wine-systemd-2.10-1.fc25.noarch
wine-system-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-2.10-1.fc25.noarch
wine-tahoma-fonts-system-2.10-1.fc25.noarch
wine-times-new-roman-fonts-2.10-1.fc25.noarch
winetricks-20170517-1.fc25.noarch
wine-twain-2.10-1.fc25.i686
wine-twain-2.10-1.fc25.x86_64
wine-wingdings-fonts-2.10-1.fc25.noarch
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https://bugs.winehq.org/show_bug.cgi?id=57606
Bug ID: 57606
Summary: Firefox 52.9.0esr crashes on startup
Product: Wine
Version: 10.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
I can't really add anything.
Install, try to run, get Mozilla Crash Reporter immediately.
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https://bugs.winehq.org/show_bug.cgi?id=57062
Bug ID: 57062
Summary: disable android apk in wine for termux toggle
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
https://github.com/wine-mirror/wine/blob/ad8b2870312a373fb0ab0ff2cbf6d42b3f…
it does not look like i can disable apk generation. I don't need apk at all
while this breaks my build.
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http://bugs.winehq.org/show_bug.cgi?id=35179
Bug ID: 35179
Summary: Quake Live standalone login window crashes when TAB
pressed
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Open QuakeLive's Launcher.exe
2. Wait a few seconds for the round Play button to become red. At this point
the username field should be focused.
3. Press TAB three times, notice the app crashes
$ sha1sum .wine-ql/drive_c/Program\ Files\ \(x86\)/Quake\ Live/Launcher.exe
b4d565634bdac72047790d64dbc870b8b8bb5f48 .wine-ql/drive_c/Program Files
(x86)/Quake Live/Launcher.exe
$ sha1sum QuakeLiveSetup_840.exe
843d1542bccaaf1bd46bee0acec95d4bfdfc898b QuakeLiveSetup_840.exe
$ wine --version
wine-1.7.8
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https://bugs.winehq.org/show_bug.cgi?id=53953
Bug ID: 53953
Summary: Recent Wine 7.21 commit makes the build environment
unable to detect 32-bit FreeType 2 libraries on Fedora
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: nanotwerp(a)gmail.com
Distribution: ---
The commit in question is the one linked here:
https://gitlab.winehq.org/wine/wine/-/commit/c7a97b5d5d56ef00a0061b75412c6e…
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https://bugs.winehq.org/show_bug.cgi?id=46740
Bug ID: 46740
Summary: Photoshop CS5 crashes upon opening in Wine-4.0
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Syogren.Asherushi(a)gmail.com
Distribution: ---
Created attachment 63744
--> https://bugs.winehq.org/attachment.cgi?id=63744
The backtrace
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57278
Bug ID: 57278
Summary: wininet errors 12029 + 12057
Product: Wine
Version: 8.0.1
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
Hi, I decided to ask for help people on this forum. I lost my .wine prefix by
change, so I was forces to create a new one and install my one and only windows
program I used to work with. My platform is MacOS on ARM and MacOS on Intel. On
both platforms I experienced the same problem.
Steps
- remove existing wine directory (rm ~/.wine)
- install the software (wine xxx.msi)
- run the software (wine ... x.exe)
- now my software needs to connect to reposity (https://xxx:4443)
-- after approx. a minute of waiting I'm getting following error to console
window:
0024:err:wininet:open_http_connection create_netconn failed: 12029
-- after next minute I'm getting another error into console window
0024:fixme:wininet:WININET_InvalidCertificateDialog No message for error 12057
-- + dialog window saying "There is a problem with certificate for this site.
do you want to continue anyway ? YES/NO". So I confimed this question with YES.
But nothing changes, connection does not work.
I'm sure there is not problem on remote side, because 3 days before it works
fine on my previous .wine prefix that was lost by chance :-(
So my question is how to allow connection to this site, for example to make it
as Trusted or something like that. I already make lot of things but with no
success.
Thanks for help !!!
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https://bugs.winehq.org/show_bug.cgi?id=54510
Bug ID: 54510
Summary: d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the
debian11 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_tgsm() fails in 32-bit tests on the debian11 VM:
d3d11.c:25778: Test failed: Got 0, expected 33 (index 1).
d3d11.c:25778: Test failed: Got 0, expected 66 (index 2).
...
d3d11.c:25810: Test failed: Got 0, expected 32 (index 0).
d3d11.c:25810: Test failed: Got 0, expected 96 (index 1).
...
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 1 (index 32).
d3d11.c:25854: Test failed: Got 0, expected 1 (index 32).
d3d11.c:25852: Test failed: Got 0.00000000e+000, expected 2 (index 33).
d3d11.c:25854: Test failed: Got 0, expected 2 (index 33).
...
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
These failures are close to 100% reproducible (but not quite) and started on
2023-02-14. But note that the test also has a preexisting crash which masks
these failures in the test pattern.
Interestingly these failures do not happen:
* In the wow32 and wow64 tests (note: debian11b is a clone of debian11).
* On my fgtb-debian11 VM.
* On the debiant VM.
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https://bugs.winehq.org/show_bug.cgi?id=57413
Bug ID: 57413
Summary: Mouse stuck in the middle of the screen
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: timon2201(a)gmail.com
Distribution: ---
Created attachment 77399
--> https://bugs.winehq.org/attachment.cgi?id=77399
crap champions logs
When i launch a shooter game in steam with the waylanddriver the mouse gets
stuck in the middle of the screen. So the crosshair doesn't move.
When i try to change settings in the game and there is a slider there and i try
to slide it from left to right, it doesnt work. As soon as i try to drag it it
instantly snaps to 0 and doesn't move at all anymore.
Sadly the logs i have are only from proton tkg.
I already filed a bug on their github but they said its an upstream bug, so i
came here to report it.
I wanted to try it with windows steam through wine but i cant get it to run
with the waylanddriver. (I already filed a bug here.)
So i hope that this log helps anyway in some shape or form.
Battlebit logs (they are huge!):
https://file.io/XT56S6DuInhr
everything works fine in x11.
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https://bugs.winehq.org/show_bug.cgi?id=57133
Bug ID: 57133
Summary: I enter the game and it's glitched
Product: Wine
Version: 0.9.13.
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a41167782(a)gmail.com
Hello it's me again the reporter for sally.exe spirits of hell round 2 I've got
some information so I tried opening it but it didn't work I opened it with
another program I enter normally until I click on the story button when I click
it the music dissappear and when I enter the first level I can't move or do
anything and the music is gone I am steam deck user
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https://bugs.winehq.org/show_bug.cgi?id=57295
Bug ID: 57295
Summary: TES V: Skyrim Special Edition:
err:msvcrt:_invalid_parameter (null):0 (null): (null)
0
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77239
--> https://bugs.winehq.org/attachment.cgi?id=77239
SKSE-GOG-WINED3D.log
Hello,
when i try to start a new game in "The Elder Scrolls V: Skyrim Special Edition"
then after few seconds loading the game closes without an crash or winedebug
dialog.
But with err:msvcrt:_invalid_parameter (null):0 (null): (null) 0 seeing in the
end.
I also tried to workaround it by installing native DLLs using winetricks
vcrun2015 but this leads then to err:seh:NtRaiseException Unhandled exception
code c0000409 flags 1 addr 0x6fffffc88528.
Thank you in advance!
OS: FreeBSD 14.1
Tested with: 9.17 (Currently latest in ports at this time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=56521
Bug ID: 56521
Summary: ChessBase 17 3D board hangs when opened and isn't
drawn
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 76274
--> https://bugs.winehq.org/attachment.cgi?id=76274
The output from clicking open board
When trying to use the 3D board (not the raytraced board), a dialog saying
Initializing 3D board pops up. It just hangs after a reasonable wait and the
dialog stays showing. No board is drawn. No interesting output occurs if
switching to a 2D board and back again (something hanging or a lock in the
initialisation maybe).
Workaround is to use the 2D board (untick use new 2D board).
See attached log which contains everything from opening the board (with its
other panes) to the dialog popping up (no further output).
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https://bugs.winehq.org/show_bug.cgi?id=51603
Bug ID: 51603
Summary: All applications were run with a crash dialog, and can
not run any application after re-create the .wine
prefix.
Product: Wine-staging
Version: 6.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 70452
--> https://bugs.winehq.org/attachment.cgi?id=70452
Backtrace from the crash dialog.
Machine: MacBook Pro Retina-2015mid with OSX 10.14.6 Mojave
I remember that last time I was using OSX 10.13, I got the same problem.
With the Wine-staging from Gcenx's build. But after deleted the .wine and run
the Wine-staging again, it was back to work normally,
But after playing two games: Red Alert 2 and Diablo II,
I don't know if I was playing too long, games was crashed finally and then I
run "wineserver -k" to kill all the wine-preloader processes,
Then after awhile I wanna to play the game again but it was crashed on the
halfway,
then I start the Terminal to input:
winecfg
it was showing:
-----------------------------------------------------------------------------
Last login: Sat Aug 14 16:36:30 on ttys000
192:~ avenue$ winecfg
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.14 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DF950 (thread 002c), starting debugger...
0034:fixme:esync:do_esync eventfd not supported on this platform.
0040:fixme:esync:do_esync eventfd not supported on this platform.
0040:err:display:prepare_devices Failed to remove monitor
0040:err:display:macdrv_init_monitor Failed to initialize monitor
0040:err:display:cleanup_devices Failed to remove GPU
0040:err:ole:start_rpcss Failed to open service manager
0034:err:display:cleanup_devices Failed to remove GPU
0034:err:display:prepare_devices Failed to remove monitor
0034:err:display:macdrv_init_monitor Failed to initialize monitor
0034:err:display:cleanup_devices Failed to remove GPU
0034:fixme:thread:get_thread_times not implemented on this platform
0058:fixme:esync:do_esync eventfd not supported on this platform.
0060:fixme:esync:do_esync eventfd not supported on this platform.
0040:err:ole:start_rpcss Failed to open service manager
0060:err:display:cleanup_devices Failed to remove GPU
0060:err:ole:start_rpcss Failed to open service manager
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0024:err:display:cleanup_devices Failed to remove GPU
0070:fixme:esync:do_esync eventfd not supported on this platform.
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/Exceptions.plist'
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Common/ChunkCompression.cpp:49:
Error: unsupported compressor 8
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleFSCompression/AppleFSCompression-96.200.3/Libraries/CompressData/CompressData.c:353:
Error: Unknown compression scheme encountered for file
'/System/Library/CoreServices/CoreTypes.bundle/Contents/Library/AppExceptions.bundle/Exceptions.plist'
0070:err:display:cleanup_devices Failed to remove GPU
0078:fixme:esync:do_esync eventfd not supported on this platform.
0078:err:display:cleanup_devices Failed to remove GPU
0078:err:display:prepare_devices Failed to remove monitor
0078:err:display:macdrv_init_monitor Failed to initialize monitor
0078:err:display:cleanup_devices Failed to remove GPU
0060:err:display:prepare_devices Failed to remove monitor
0060:err:display:macdrv_init_monitor Failed to initialize monitor
0060:err:display:cleanup_devices Failed to remove GPU
0078:err:winecfg:open_mountmgr failed to open mount manager err 2
192:~ avenue$ 0060:err:ole:start_rpcss Failed to open service manager
---------------------------------------------------------------------------------
Then I tried to input: rm -rf .wine and run again the winecfg to recreate the
files,
it said:
----------------------------------------------------------------------------------
192:~ avenue$ winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.14 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DF950 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenue$
----------------------------------------------------------------------------------
Then WINE CAN NOT RUN ANY APPLICATION AGAIN,
even tried brew re-install the wine but it was still couldn't make it.
attached backtrace.txt for checking.
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https://bugs.winehq.org/show_bug.cgi?id=57688
Bug ID: 57688
Summary: secur32:GetUserNameExW NameFormat [8,12] not
implemented
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
URL: https://learn.microsoft.com/en-us/windows/win32/api/se
cext/ne-secext-extended_name_format
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
Distribution: Fedora
In
```
0148:fixme:secur32:GetUserNameExW NameFormat 8 not implemented
0158:fixme:secur32:GetUserNameExW NameFormat 12 not implemented
```
enum values not handled in the switch
https://github.com/wine-mirror/wine/blob/master/dlls/secur32/secur32.c#L1166
```
NameUserPrincipal = 8,
[..]
NameDnsDomain = 12,
```
Since `NameSamCompatible` is already implemented in the upper part of the
switch and we have a domain then `NameDnsDomain` should be composable in a
fairly trivial way. Additionally, `NameUserPrincipal` seems to be a simpler
version of that logic with a calls to:
```
GetUserNameW(usrname, &len))
GetComputerNameW(samname, &len))
-> usrname+'@'+samname.
```
If I am not mistaken?
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https://bugs.winehq.org/show_bug.cgi?id=56843
Bug ID: 56843
Summary: wineandroid: fixing output on recent android versions.
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: twaikyont(a)gmail.com
Currently wineandroid relies on Gralloc V1 which is not an option on recent
android versions.
There is other acceptable solution.
You can pass Surface through Binder API so you will get ANativeWindow (or at
least Surface which can be converted to ANativeWindow) directly from Activity
instead of creating it with broken `alloc_win_data`.
Binder API is not available in regular processes, but you can use it in Java.
You can start java code from your Wine apk installed to system like
```
export CLASSPATH=<path to apk>
export LD_PRELOAD=<path to apk>!/lib/<ABI>/libwine.so # wher ABI is something
you can get with `Build.SUPPORTED_ABIS[0]`
/system/bin/app_process / your.class.name :0
```
And JVM will start the `static void main(String[] args);` from
`your.class.name`.
Getting path to apk will be like
```
/**
* Get the apk path of this application.
* @param context any context (e.g. an Activity or a Service)
* @return full apk file path, or null if an exception happened (it should not
happen)
*/
public static String getApkName(Context context) {
String packageName = context.getPackageName();
PackageManager pm = context.getPackageManager();
try {
return pm.getApplicationInfo(packageName, 0).publicSourceDir;
} catch (Throwable x) {
}
return null;
}
```
`main` function can be fully native so you can simply pass control to native
code right after starting process.
Of course wine's main executable should be built as a library to let JVM load
it via `System.loadLibrary`
C version of `main` can not use Java's `args` so it should be converted like
```
JNIEXPORT jboolean JNICALL
Java_wine_CmdEntryPoint_start(JNIEnv *env, __unused jclass cls, jobjectArray
args) {
pthread_t t;
// execv's argv array is a bit incompatible with Java's String[], so we do
some converting here...
int argc = (*env)->GetArrayLength(env, args) + 1; // Leading executable
path
char** argv = (char**) calloc(argc, sizeof(char*));
argv[0] = (char*) "wine";
for(int i=1; i<argc; i++) {
jstring js = (jstring)((*env)->GetObjectArrayElement(env, args, i -
1));
const char *pjc = (*env)->GetStringUTFChars(env, js, JNI_FALSE);
argv[i] = (char *) calloc(strlen(pjc) + 1, sizeof(char)); //Extra char
for the terminating NULL
strcpy((char *) argv[i], pjc);
(*env)->ReleaseStringUTFChars(env, js, pjc);
}
return main(argc, argv);
}
```
After this point you will be able to use java code and java Android APIs.
Next step is obtaining Binder connection to your activity. It is not very
straightforward but it is possible. Full code will be pretty much long so I
will simply put links to my project which works on Android 8+.
Pay attention to functions sendBroadcast and createContext (createContext is
used in static block in the end of file).
It requires exposing some private Android APIs, but it is not restricted if you
are using app_process this way.
https://github.com/termux/termux-x11/blob/master/app/src/main/java/com/term…
Make sure you are creating thread with performing `Looper.prepareMainLooper();`
and `Looper.loop()` to make sure Binder background requests will work fine in
static block (to make sure it will work before JVM invokes `main` function,
just for case it is `native`).
Next step will be acquiring Surface from Wine's activity.
Of course you can create AIDL with single function like `Surface getSurface(int
hwnd);` and obtain Surface directly from `alloc_win_data` or simillar function
via JNI.
But in my cases it did not work. I mean sending request from my process to
Activity which should respond with Surface object did not work.
But I succeeded passing Surface by sending requst from Activity to my process
containing Surface in arguments like `void pushSurface(in Surface surface, int
hwnd);`.
Binder request from Activity to your process will work in different thread
asyncronously so `alloc_win_data` should send surface request to activity and
wait for Binder response or timeout.
I hope I explained everything with enough details.
Thank you for your hard work.
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https://bugs.winehq.org/show_bug.cgi?id=47345
Bug ID: 47345
Summary: When clicking on the Drivers tab, winecfg crashes
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: soulsofblack12(a)hotmail.com
Distribution: ---
Created attachment 64676
--> https://bugs.winehq.org/attachment.cgi?id=64676
The error
I am running wine-staging, when i launch winecfg from the console and try to
click on the Drivers tab, winecfg crashes and closes itself.
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https://bugs.winehq.org/show_bug.cgi?id=57122
Bug ID: 57122
Summary: When clicking on the image in the WeChat group chat
and attempting to enlarge it, a program error is
reported
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rayklaus(a)163.com
Distribution: ---
Created attachment 77012
--> https://bugs.winehq.org/attachment.cgi?id=77012
file saved according to prompts when the program crashes
linux info:
PRETTY_NAME="Ubuntu 24.04.1 LTS"
NAME="Ubuntu"
VERSION_ID="24.04"
VERSION="24.04.1 LTS (Noble Numbat)"
VERSION_CODENAME=noble
ID=ubuntu
ID_LIKE=debian
HOME_URL="https://www.ubuntu.com/"
SUPPORT_URL="https://help.ubuntu.com/"
BUG_REPORT_URL="https://bugs.launchpad.net/ubuntu/"
PRIVACY_POLICY_URL="https://www.ubuntu.com/legal/terms-and-policies/privacy-policy"
UBUNTU_CODENAME=noble
LOGO=ubuntu-logo
wineinfo:
ii wine 9.0~repack-4build3
all Windows API implementation - standard suite
ii wine32:i386 9.0~repack-4build3
i386 Windows API implementation - 32-bit binary loader
ii wine64 9.0~repack-4build3
amd64 Windows API implementation - 64-bit binary loader
ii winetricks 20240105-2
all simple tool to work around common problems in Wine
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https://bugs.winehq.org/show_bug.cgi?id=57201
Bug ID: 57201
Summary: EA client cannot launch game after wine 8.17+
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steampunque8(a)gmail.com
Distribution: ---
Created attachment 77096
--> https://bugs.winehq.org/attachment.cgi?id=77096
last steps of bisect
wine 8.16 was able to launch old origin games with the new EA client. with
wine 8.17 and above, some kind of an arcane error message is given and the
launch fails. I bisected the problem to
917d6afa695ba8d5124a11b02b18c6777cc9e56c, wbemprox: Implement
Win32OperatingSystem.Installdate. The last stages of the bisect are attached.
OS is Slackware 15.0, x86_64, RTX 4070. Windows version is set to 10 in
winecfg.
I don't know if this affects other than old origin games as I only have one
origin game that I ever launch (and that very rarely), PvZ GoTY.
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https://bugs.winehq.org/show_bug.cgi?id=57328
Bug ID: 57328
Summary: little garden spectrometer V0.2.exe crashes when
trying to select the USB camera
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonstew1983+wine(a)gmail.com
Distribution: ---
Created attachment 77278
--> https://bugs.winehq.org/attachment.cgi?id=77278
Console output from Wine including crash message
little garden spectrometer V0.2.exe can be downloaded from
https://drive.google.com/drive/folders/1i7VcQxSc1r_lNGZZ3H5pEf1PhfrYwtP5
The hardware is from https://www.aliexpress.us/item/1005007241834839.html but
it also crashes trying to access my laptop USB camera.
Wine was installed with the command `sudo dnf install wine --allowerasing` on
Linux fedora 6.10.12-200.fc40.x86_64 #1 SMP PREEMPT_DYNAMIC Mon Sep 30 21:38:25
UTC 2024 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=57728
Bug ID: 57728
Summary: Sensitivity of relative mouse movement is scaled by
coefficient of desktop scaling
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: lassebq.mine(a)gmail.com
Distribution: ---
I am using GNOME Wayland session with main monitor (1440p) running at 125%
desktop scale.
Currently there's a bug with application scaling being done separately based on
DPI value, so I set DPI to 120
https://bugs.winehq.org/show_bug.cgi?id=56285
In all first person games the same mouse travel distance leads to a higher
camera rotation angle in game.
So if a game has a sensitivity slider, to get the same mouse sensitivity as you
had at 100% scale, you need to divide this value by your desktop scale (in this
case, 1.25) and apply changes to these settings on per-game basis. Obviously,
not an ideal workaround and requires to do a lot of tweaking.
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https://bugs.winehq.org/show_bug.cgi?id=42741
Bug ID: 42741
Summary: StarCraft I: 1.18 PTR fails to initialize
ClientSdk.dll
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: li.davidm96(a)gmail.com
Distribution: ---
Created attachment 57743
--> https://bugs.winehq.org/attachment.cgi?id=57743
stderr output of Wine when running StarCraft.exe
The 1.18 public test release of the upcoming version of StarCraft I does not
launch, as ClientSdk.dll fails to initialize.
Tested with Wine 2.4 (latest from Arch repositories), in a fresh 64-bit
wineprefix. Architecture is AMD64.
The download is here:
https://us.battle.net/forums/en/starcraft/topic/20753915707
sha1sum:
2d6702a425f13659227814fbc903568d63daeb08
/home/lidavidm/Downloads/Starcraft+1.18+PTR+1202.zip
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https://bugs.winehq.org/show_bug.cgi?id=57774
Bug ID: 57774
Summary: "Application must be updated" with Wine 10, MacOS
Sequoia 15.3 MacBook Pro M4 pro
Product: Wine
Version: 10.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jean.pierre.cointre(a)gmail.com
Created attachment 77975
--> https://bugs.winehq.org/attachment.cgi?id=77975
MacBook Pro System Report
I bought my MacBook Pro with M4 pro processor yesterday.
MacOS is up to date with MacOS Sequoia 15.3
I followed the WineHQ installation doc (authorization in Gatekeeper and install
XQuartz-2.8.5.pkg) and installation was fine.
Unfortunately, "Wine Stable" in the LaunchPad is gray and when I open it, I
have the message "Application must be updated".
If I browse to the MacOS sub folder and run the executable, I can read "zsh:
bad CPU type in executable: /Applications/Wine Stable.app/Contents/MacOS/wine".
I attach the MacBook Pro System Report.
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https://bugs.winehq.org/show_bug.cgi?id=56705
Bug ID: 56705
Summary: AppDB tables need indexes
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnewman(a)codeweavers.com
Distribution: ---
Many SQL tables used by the AppDB do not have indexes for fields used in WHERE
queries, and in sorts.
Generating those index now will take hours, and will take the DB offline (which
will affect Bugzilla as well). So this task will need to be scheduled over a
weekend.
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https://bugs.winehq.org/show_bug.cgi?id=51092
Bug ID: 51092
Summary: reMarkable desktop app - Software Updater indefinetly
runs
Product: Wine
Version: 5.0.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: graeme.wiebe(a)gmail.com
Distribution: ---
Quite simple: the software updater runs indefinitely, which can be easily
solved by closing the popup.
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http://bugs.winehq.org/show_bug.cgi?id=33199
Bug #: 33199
Summary: iexplore crash when changing location.href in if
stamtement xhtml
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepouar(a)gmail.com
Classification: Unclassified
Created attachment 43914
--> http://bugs.winehq.org/attachment.cgi?id=43914
xhtml file that crashes iexplore
iexplore crashes when trying to change the URL in javascript within an if
statement, attached a file that causes the crash
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https://bugs.winehq.org/show_bug.cgi?id=57807
Bug ID: 57807
Summary: Regression : Warcraft 3 crashes during cinematic, when
wine-7.0.1 not
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d(a)delpiroux.fr
Distribution: ---
Created attachment 78015
--> https://bugs.winehq.org/attachment.cgi?id=78015
terminal output
64 bits (phenom II), gtx770 and ubuntu 20.04.
Warcraft 3 v-1.25 (with frozen throne).
wine-7.0.1 don't crashes during cinematic, but display black screen (and it's
ok for me, I can watch cinematic in "movie" fodler).
On same setup, wine10.0 crashes during cinematic, for example the very first
one (if I test with a new profile), so the game is not playable.
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https://bugs.winehq.org/show_bug.cgi?id=57680
Bug ID: 57680
Summary: graphics2d.dll error halts Cubase launch
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)adam-adams.com
Distribution: ---
Created attachment 77868
--> https://bugs.winehq.org/attachment.cgi?id=77868
winedbg output
I have set up a default, clean environment using latest wine-staging 9.22 on
latest Manjaro rolling release. Then, I have managed to install Cubase 14.0.10
via the Steinberg Download Assistant, which actually worked really well!
Alas, when launching the application, the error pops up saying:
"The application has to be shut down because of a serious graphic driver
related issue.
If this problem persists please write down the following error code and contact
Steinberg Technical Support.
Error code = 0x80004001"
There were similar bugs happening on Windows at some point, albeit not the same
error code:
-
https://forums.steinberg.net/t/cubase-pro-11-crashing-due-to-graphics-error…
-
https://forums.steinberg.net/t/serious-graphics-error-and-crash-on-12-0-50-…
-
https://forums.steinberg.net/t/cubase-keeps-shutting-down-graphics2d-dll-er…
This leads me to believe that there might be something missing in the graphical
pipeline implementation, but as to what this might be – I'm completely
clueless. Using the same error code, it led me to DirectDraw calls issues:
-
https://answers.microsoft.com/en-us/windows/forum/all/unable-to-run-a-game-…
Attached is the log from running the executable via the winedbg to save the
stackdump and backtrace. I also have a full WINEDEBUG=+all log from stderr, but
it's over 800MB, so hopefully more knowledgeable people can walk me through
what flags would be useful to include, and then I can upload another, smaller
log with relevant info.
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https://bugs.winehq.org/show_bug.cgi?id=57662
Bug ID: 57662
Summary: Cashbooks Complete does not render correctly
Product: Wine-staging
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The binary is free to download here:
https://www.acclaimsoftware.com.au/download/ with no significant depends
(access runtime is all).
The main window renders using `DISPLAY=:0 wine ..` once a `XWayland&` instance
is running otherwise using the native wayland drv backend to `wine-10.0-rc5
(Staging)` results in multiple windows being created that do not show anything.
Overall this is a extremely simple program so it is unclear why it doesn't run,
I couldn't see anything obvious in the logs. Only a excessive number of
`vkd3d:0150:fixme:fold_cast Cast from uint to int2.` prints.
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Bug ID: 57663
Summary: `vkd3d:0150:fixme:fold_cast Cast from uint to int2`
prints excessively
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.tabloid372(a)passmail.net
Distribution: ---
In https://bugs.winehq.org/show_bug.cgi?id=57662 the vkd3d subcomponent makes
rather excessive number of prints about casting a int.
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https://bugs.winehq.org/show_bug.cgi?id=57701
Bug ID: 57701
Summary: OriginPro fails to export SVG of 3D plots
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 77889
--> https://bugs.winehq.org/attachment.cgi?id=77889
wine debug output during SVG export of 3d plots using originpro 2025
Starting OriginPro 2025
* select Menu -> File -> New sample project -> Graph Samples
* Select any 3D-bar chart (e.g. just the 1st example) -
* this will open 2 figures with titles "100% Stacked 3D Bar" and "Stacked 3D
Bar"
* Set focus on one of these figures
* select Menu -> File -> Export Graph -> Open Dialog
* select "Image Type:" as "SVG" and press "Ok",
Note that output file name, in my case this is
C:\users\schloegl\Documents\OriginLab\User Files\Stacked 3D Bar.svg
An pop up error shows and the "message log" (left panel) says
[1/20/2025 10:08:50 expG2img]
VC Member function call execution error
Origin C error (24) in X-Function code.
and no SVG output file is generated.
The winedebug log during the attempt to export a 3D-figure into SVG is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=57744
Bug ID: 57744
Summary: Custom? 7z self extracting archive for autocad is
broken
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Created attachment 77944
--> https://bugs.winehq.org/attachment.cgi?id=77944
dlls that aren't extracted
I tried installing autocad 2025 from the autodesk website
https://www.autodesk.com/products/autocad/overview?term=1-YEAR&tab=subscrip…
the installer at first fails to open. it seems to be a custom? 7z self
extracting archive that is broken so some dlls within it are not extracted and
the installer does not run. i have attached the full terminal output with the
dlls.
so i opened the exe using gnome file roller and copied those dlls to wine's
system32 folder. then the installer runs and gets stuck at 3%, but that is
another bug.
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https://bugs.winehq.org/show_bug.cgi?id=54350
Bug ID: 54350
Summary: WHERE does not work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: giecrilj(a)stegny.2a.pl
Distribution: ---
> WHERE /?
(no output)
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https://bugs.winehq.org/show_bug.cgi?id=40570
Bug ID: 40570
Summary: Skype 7 - Unhandled exception in thread 9 or Unhandled
page fault on read access
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
The latest Skype desktop client for Windows (currently 7.23.0.105) does not
work with wine 1.9.9 but works fine with 1.9.7 and 1.9.8.
Starting Skype with 1.9.9 spits out various errors.
In some instances Skype.exe will go in an infinite loop and the debugger hangs,
other times the debugger exists instantly.
Exists cleanly:
wine: Unhandled exception 0xc0000409 in thread 9 at address 0x115d6b8 (thread
0009), starting debugger...
Hangs forever:
wine: Unhandled page fault on write access to 0x65756cf1 at address 0x63656ee6
(thread 0009), starting debugger...
I can attach more console output if needed.
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https://bugs.winehq.org/show_bug.cgi?id=52592
Bug ID: 52592
Summary: MilkyTracker does not work: no valid waveout devices.
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
MilkyTracker is an multi-platform music application for creating .MOD and .XM
module files.
https://github.com/milkytracker/MilkyTracker
Unfortunately, it doesn't work on WINE because it cannot open any waveout
device.
Sources of MilkyTracker do these actions:
1)
waveOutOpen(&hwo, WAVE_MAPPER, &format, 0, 0, CALLBACK_NULL);
This call is a success and it returns a valid handle.
2)
waveOutGetID(hwo,(LPUINT)&waveOutID);
This call also returns success and it returns a value of 63 into "waveOutID".
BUT THIS IS WRONG. "waveOutID" should be equal to WAVE_MAPPER, which equal to
-1, as you can see in point (1).
3)
waveOutGetDevCaps((UINT)waveOutID, &waveoutcaps, sizeof(waveoutcaps));
As result, this call to waveOutGetDevCaps() fails with return value of
MMSYSERR_BADDEVICEID.
Here there is the point where there is the code that I'm talking about:
https://github.com/milkytracker/MilkyTracker/blob/4f97b7011b20519890e30368e…
The cause of the trouble is the way the function waveOutGetID() is implemented.
waveOutGetID() calls WINMM_GetDeviceFromHWAVE().
And WINMM_GetDeviceFromHWAVE() calls WINMM_DecomposeHWAVE()
Into WINMM_DecomposeHWAVE(), there are these lines:
ULONG32 l = HandleToULong(hwave);
*device_index = l & 0xFF;
But this is wrong, because *device_index will be never able to return -1 that
is the value for WAVE_MAPPER.
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https://bugs.winehq.org/show_bug.cgi?id=48605
Bug ID: 48605
Summary: MuseScore 3 shows splash screen, then quits
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://musescore.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 MuseScore-3.4.2-x86_64.msi
SHA256(MuseScore-3.4.2-x86_64.msi)=
8d2fc9d79cb0a5b0a8a5ccbb8ec80a972d1ecd264cb416c75ae42ab0b8b6d475
Steps to reproduce:
1. Install MuseScore using msiexec.
2. Start the game after installation of using the explorer.
Expected result:
MuseScore starts and shows the main window.
Current result:
MuseScore shows a splash screen and then quits.
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https://bugs.winehq.org/show_bug.cgi?id=57799
Bug ID: 57799
Summary: H&R Block text input error
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)warnockinc.com
Distribution: ---
Created attachment 78007
--> https://bugs.winehq.org/attachment.cgi?id=78007
STDERR output when running software
After successfully install H&R Block 2024 tax software, the software has a text
input block for the activation code. When you enter the activation code and
press "New Activation" the software says "Please Enter Your Activation Code"
like it doesn't detect the text in the box. The same error is given when no
text is placed in the box. In Windows 10 the code is accepted.
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https://bugs.winehq.org/show_bug.cgi?id=57797
Bug ID: 57797
Summary: GeForce NOW: Crash on start-up
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coki(a)hotmail.com
Distribution: ---
Created attachment 78001
--> https://bugs.winehq.org/attachment.cgi?id=78001
Output of Terminal and WineDBG
After successfully installing GeForce NOW, the application crashes on start-up
Application can be freely downloaded here:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
System Details: Arch Linux x86_64, Fresh default wine Prefix
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https://bugs.winehq.org/show_bug.cgi?id=57748
Bug ID: 57748
Summary: #include w/o newline makes no effect
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: igelbox(a)gmail.com
STALKER Anomaly Custom game fails to launch due to shader compilation errors:
1. Expected T_NEWLINE, example:
```
//=================================================================================================
#include "pbr_settings.h" //load settings files
#define PI 3.14159265359
```
2 The "tonemap_srgb.h" did't included at all when it locates at the eof without
a trailing newline:
```
// some srgb.h file content
#include "tonemap_srgb.h"
```
so the error is `vkd3d:05f4:trace:vkd3d_shader_compile :800:16: E5005: Function
"tonemap_sRGB" is not defined.` but it actually is in the "tonemap_srgb.h" file
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https://bugs.winehq.org/show_bug.cgi?id=57175
Bug ID: 57175
Summary: Multiple issues with Audacity after upgrading to Wine
9.17
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77073
--> https://bugs.winehq.org/attachment.cgi?id=77073
Audacity 3.6.3 in Wine 9.17 with DPI=144 and classic Windows theme
After I upgraded Wine from version 9.10 to 9.17, Audacity has become horrible
to use and look at.
I've always been using DPI=144 because I have a High DPI 14" monitor.
So,
* Fonts in Audacity have become much smaller than they were before
* Fonts now look very blurry
A screenshot will be attached.
On the outside of Audacity you can see IrfanView which continues to scale
properly and fonts are rendered just fine.
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https://bugs.winehq.org/show_bug.cgi?id=57796
Bug ID: 57796
Summary: Testcomplete fails to authenticate license key
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Testcomplete fails to authenticate license key, this is not very obvious when
running it on vanilla wine but if you run wine staging i believe it becomes
more visible. i have attached the full console output from installation onwards
using winetricks since i had difficulty saving console output for just the
program. i ran the installer which then opens the program on it's own, the
program itself starts to run with the first line that says
01f8:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
in the terminal.
in vanilla wine the program installs successfully then opens a browser window
to obtain a license key which fails silently and the program closes, then the
program refuses to open past the splash screen. when the program fails it
closes with
0994:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\SmartBear\\TestComplete 15\\Help\\Getting Started
With TestComplete 15.doc"
in the terminal
in wine staging i believe, the program behaves largely the same way but when
authentication fails, the program says it failed to communicate with the
backend or something similar. then when you close the program and open it again
it gives an error about not being able to start or find the sentinel license?
service or it gives an error about not having an active license? if i remember
correctly the sentinel error appears the first time you try to open the program
yourself, the license error appears the second time you try.
based on what i have seen in game anticheat, the CreateToolhelp32Snapshot is
used to verify a system's integrity so it is possible the program is not
running due to the sentinel? DRM not being able to determine, or failing the
system's integrity, not entirely sure this can be fixed in wine since they
could just look at running wine processes and determine that it's not a windows
system maybe?
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https://bugs.winehq.org/show_bug.cgi?id=57792
Bug ID: 57792
Summary: Unhandled page fault on write access to 05010111 at
address 7BC2732E (thread 0118)
Product: Wine
Version: 10.0-rc6
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophe.bronner(a)videotron.ca
Was trying this command
wine /Users/lancelot/Downloads/vs_Community.exe --LayOut
"C:\Temp\VS2022Offline" --Lang en-US
but it crashed with the following, I suspect this is the same error encountered
when trying to use the GUI.
0118:err:eventlog:ReportEventW L"Application:
vs_setup_bootstrapper.exe\nFramework Version: v4.0.30319\nDescription: The
process was terminated due to an unhandled exception.\nException Info:
System.AccessViolationException\n at
Microsoft.Win32.SafeHandles.SafeNCryptProviderHandle.NCryptFreeObject(IntPtr)\n
at Micros"...
wine: Unhandled page fault on write access to 05010111 at address 7BC2732E
(thread 0118), starting debugger...
0118:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 268 1244"
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
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https://bugs.winehq.org/show_bug.cgi?id=55218
Bug ID: 55218
Summary: Lotus Script "Print" macro crashes Lotus Approach
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74832
--> https://bugs.winehq.org/attachment.cgi?id=74832
$ WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1
> WinePrintError.txt
Fedora 38
Wine 8.11
Lotus Approach N99.8.0208.0800 (Smart Suite)
In Lotus Approach, when you call the "Print" macro from a Lotus Script:
RunApproachMacro("Print")
Lotus Approach crashes. This happens about one out of every two print
attempts.
Occasionally, a "MEM_BAD_POINTER" will popup from Approach when it crashes.
The attachment was created with:
$ WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1
> WinePrintError.txt
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https://bugs.winehq.org/show_bug.cgi?id=57736
Bug ID: 57736
Summary: WineHQ Forum fails to load resources from
twemoji.maxcdn.com
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://forum.winehq.org/viewtopic.php?p=146295#p14629
5
OS: Linux
Status: NEW
Keywords: download, localization, source
Severity: minor
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
At https://forum.winehq.org/viewtopic.php?p=146295#p146295 I used a UTF-8 emoji
"????". Emoji are part of the Unicode standard but for some reason phpBB tries
to replace it with an SVG.
<div class="content">If there was a like button I would like your reply! <img
alt="????" class="emoji smilies" draggable="false"
src="//twemoji.maxcdn.com/2/svg/1f60a.svg"></div>
..ironically the alt renders correctly (for me anyway).
twemoji.maxcdn.com is a dead host so we get the lovely "failed image" icon.
Apparently it's a phpBB bug that isn't yet fixed, but can we work around it?
https://tracker.phpbb.com/browse/PHPBB-17059
I don't think the reliance on third-party SVGs is necessary, especially these
days.
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https://bugs.winehq.org/show_bug.cgi?id=44081
Bug ID: 44081
Summary: Office graphics suitable for HiDPI displays
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Visiting https://www.winehq.org/ with a HiDPI Dell UP3214Q monitor, the icons
and graphics look blurry. It’d be great, if the Web site could be improved to
also look good on HiDPI displays.
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https://bugs.winehq.org/show_bug.cgi?id=41751
Bug ID: 41751
Summary: Retire docs.git
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
The Developer's, Wine User's, and Winelib User's guides have all been moved to
the wiki, and the SGML files will not be updated.
Since the SGML files are still on the website, people who follow a direct link
to one of the pages still end up in the old document and sometimes file bugs
for outdated information that has already been fixed in the wiki version (e.g.,
bug 40491).
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https://bugs.winehq.org/show_bug.cgi?id=57700
Bug ID: 57700
Summary: NTDLL under-aligns implicit module TLS
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)purplesyringa.moe
Distribution: ---
Created attachment 77888
--> https://bugs.winehq.org/attachment.cgi?id=77888
Reproducer
alloc_tls_slot in dlls/ntdll/loader.c spells:
if (!(new_ptr = RtlAllocateHeap( GetProcessHeap(), 0, size +
dir->SizeOfZeroFill ))) return -1;
This allocates the thread-local storage without an alignment. MSDN says that
the correct alignment is specified in the Characteristics field of the TLS
directory, which Wine promptly ignores.
(https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#the-tls-dir…)
This leads to unsatisfied alignment requirements in programs that expect it,
often leading to crashes, as seen in
https://github.com/rust-lang/rust/issues/135719.
For testing, I have attached a small example built with MSVC that allocates a
page-aligned thread local and prints its address. The compiled executable is at
https://mega.nz/file/AJhyVAyA#3JDbONv0-TIQPqLKpUW7zg9DLRjP9IqHsdOIpxUHSUs. The
alignment specified in the TLS directory is 4096, matching the source code, as
verified by `dumpbin /tls`.
If you'd like me to attach the executable to the ticket directly or need more
information, please do tell.
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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