https://bugs.winehq.org/show_bug.cgi?id=54350
Bug ID: 54350
Summary: WHERE does not work
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: giecrilj(a)stegny.2a.pl
Distribution: ---
> WHERE /?
(no output)
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https://bugs.winehq.org/show_bug.cgi?id=40570
Bug ID: 40570
Summary: Skype 7 - Unhandled exception in thread 9 or Unhandled
page fault on read access
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmoisto(a)gmail.com
Distribution: ---
The latest Skype desktop client for Windows (currently 7.23.0.105) does not
work with wine 1.9.9 but works fine with 1.9.7 and 1.9.8.
Starting Skype with 1.9.9 spits out various errors.
In some instances Skype.exe will go in an infinite loop and the debugger hangs,
other times the debugger exists instantly.
Exists cleanly:
wine: Unhandled exception 0xc0000409 in thread 9 at address 0x115d6b8 (thread
0009), starting debugger...
Hangs forever:
wine: Unhandled page fault on write access to 0x65756cf1 at address 0x63656ee6
(thread 0009), starting debugger...
I can attach more console output if needed.
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https://bugs.winehq.org/show_bug.cgi?id=52592
Bug ID: 52592
Summary: MilkyTracker does not work: no valid waveout devices.
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
MilkyTracker is an multi-platform music application for creating .MOD and .XM
module files.
https://github.com/milkytracker/MilkyTracker
Unfortunately, it doesn't work on WINE because it cannot open any waveout
device.
Sources of MilkyTracker do these actions:
1)
waveOutOpen(&hwo, WAVE_MAPPER, &format, 0, 0, CALLBACK_NULL);
This call is a success and it returns a valid handle.
2)
waveOutGetID(hwo,(LPUINT)&waveOutID);
This call also returns success and it returns a value of 63 into "waveOutID".
BUT THIS IS WRONG. "waveOutID" should be equal to WAVE_MAPPER, which equal to
-1, as you can see in point (1).
3)
waveOutGetDevCaps((UINT)waveOutID, &waveoutcaps, sizeof(waveoutcaps));
As result, this call to waveOutGetDevCaps() fails with return value of
MMSYSERR_BADDEVICEID.
Here there is the point where there is the code that I'm talking about:
https://github.com/milkytracker/MilkyTracker/blob/4f97b7011b20519890e30368e…
The cause of the trouble is the way the function waveOutGetID() is implemented.
waveOutGetID() calls WINMM_GetDeviceFromHWAVE().
And WINMM_GetDeviceFromHWAVE() calls WINMM_DecomposeHWAVE()
Into WINMM_DecomposeHWAVE(), there are these lines:
ULONG32 l = HandleToULong(hwave);
*device_index = l & 0xFF;
But this is wrong, because *device_index will be never able to return -1 that
is the value for WAVE_MAPPER.
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https://bugs.winehq.org/show_bug.cgi?id=48605
Bug ID: 48605
Summary: MuseScore 3 shows splash screen, then quits
Product: Wine
Version: 5.1
Hardware: x86-64
URL: https://musescore.org/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.1
$ openssl sha256 MuseScore-3.4.2-x86_64.msi
SHA256(MuseScore-3.4.2-x86_64.msi)=
8d2fc9d79cb0a5b0a8a5ccbb8ec80a972d1ecd264cb416c75ae42ab0b8b6d475
Steps to reproduce:
1. Install MuseScore using msiexec.
2. Start the game after installation of using the explorer.
Expected result:
MuseScore starts and shows the main window.
Current result:
MuseScore shows a splash screen and then quits.
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https://bugs.winehq.org/show_bug.cgi?id=57799
Bug ID: 57799
Summary: H&R Block text input error
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)warnockinc.com
Distribution: ---
Created attachment 78007
--> https://bugs.winehq.org/attachment.cgi?id=78007
STDERR output when running software
After successfully install H&R Block 2024 tax software, the software has a text
input block for the activation code. When you enter the activation code and
press "New Activation" the software says "Please Enter Your Activation Code"
like it doesn't detect the text in the box. The same error is given when no
text is placed in the box. In Windows 10 the code is accepted.
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https://bugs.winehq.org/show_bug.cgi?id=57797
Bug ID: 57797
Summary: GeForce NOW: Crash on start-up
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coki(a)hotmail.com
Distribution: ---
Created attachment 78001
--> https://bugs.winehq.org/attachment.cgi?id=78001
Output of Terminal and WineDBG
After successfully installing GeForce NOW, the application crashes on start-up
Application can be freely downloaded here:
https://download.nvidia.com/gfnpc/GeForceNOW-release.exe
System Details: Arch Linux x86_64, Fresh default wine Prefix
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https://bugs.winehq.org/show_bug.cgi?id=57748
Bug ID: 57748
Summary: #include w/o newline makes no effect
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: igelbox(a)gmail.com
STALKER Anomaly Custom game fails to launch due to shader compilation errors:
1. Expected T_NEWLINE, example:
```
//=================================================================================================
#include "pbr_settings.h" //load settings files
#define PI 3.14159265359
```
2 The "tonemap_srgb.h" did't included at all when it locates at the eof without
a trailing newline:
```
// some srgb.h file content
#include "tonemap_srgb.h"
```
so the error is `vkd3d:05f4:trace:vkd3d_shader_compile :800:16: E5005: Function
"tonemap_sRGB" is not defined.` but it actually is in the "tonemap_srgb.h" file
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https://bugs.winehq.org/show_bug.cgi?id=57175
Bug ID: 57175
Summary: Multiple issues with Audacity after upgrading to Wine
9.17
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77073
--> https://bugs.winehq.org/attachment.cgi?id=77073
Audacity 3.6.3 in Wine 9.17 with DPI=144 and classic Windows theme
After I upgraded Wine from version 9.10 to 9.17, Audacity has become horrible
to use and look at.
I've always been using DPI=144 because I have a High DPI 14" monitor.
So,
* Fonts in Audacity have become much smaller than they were before
* Fonts now look very blurry
A screenshot will be attached.
On the outside of Audacity you can see IrfanView which continues to scale
properly and fonts are rendered just fine.
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https://bugs.winehq.org/show_bug.cgi?id=57796
Bug ID: 57796
Summary: Testcomplete fails to authenticate license key
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Testcomplete fails to authenticate license key, this is not very obvious when
running it on vanilla wine but if you run wine staging i believe it becomes
more visible. i have attached the full console output from installation onwards
using winetricks since i had difficulty saving console output for just the
program. i ran the installer which then opens the program on it's own, the
program itself starts to run with the first line that says
01f8:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
in the terminal.
in vanilla wine the program installs successfully then opens a browser window
to obtain a license key which fails silently and the program closes, then the
program refuses to open past the splash screen. when the program fails it
closes with
0994:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\SmartBear\\TestComplete 15\\Help\\Getting Started
With TestComplete 15.doc"
in the terminal
in wine staging i believe, the program behaves largely the same way but when
authentication fails, the program says it failed to communicate with the
backend or something similar. then when you close the program and open it again
it gives an error about not being able to start or find the sentinel license?
service or it gives an error about not having an active license? if i remember
correctly the sentinel error appears the first time you try to open the program
yourself, the license error appears the second time you try.
based on what i have seen in game anticheat, the CreateToolhelp32Snapshot is
used to verify a system's integrity so it is possible the program is not
running due to the sentinel? DRM not being able to determine, or failing the
system's integrity, not entirely sure this can be fixed in wine since they
could just look at running wine processes and determine that it's not a windows
system maybe?
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https://bugs.winehq.org/show_bug.cgi?id=57792
Bug ID: 57792
Summary: Unhandled page fault on write access to 05010111 at
address 7BC2732E (thread 0118)
Product: Wine
Version: 10.0-rc6
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophe.bronner(a)videotron.ca
Was trying this command
wine /Users/lancelot/Downloads/vs_Community.exe --LayOut
"C:\Temp\VS2022Offline" --Lang en-US
but it crashed with the following, I suspect this is the same error encountered
when trying to use the GUI.
0118:err:eventlog:ReportEventW L"Application:
vs_setup_bootstrapper.exe\nFramework Version: v4.0.30319\nDescription: The
process was terminated due to an unhandled exception.\nException Info:
System.AccessViolationException\n at
Microsoft.Win32.SafeHandles.SafeNCryptProviderHandle.NCryptFreeObject(IntPtr)\n
at Micros"...
wine: Unhandled page fault on write access to 05010111 at address 7BC2732E
(thread 0118), starting debugger...
0118:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 268 1244"
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
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https://bugs.winehq.org/show_bug.cgi?id=55218
Bug ID: 55218
Summary: Lotus Script "Print" macro crashes Lotus Approach
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74832
--> https://bugs.winehq.org/attachment.cgi?id=74832
$ WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1
> WinePrintError.txt
Fedora 38
Wine 8.11
Lotus Approach N99.8.0208.0800 (Smart Suite)
In Lotus Approach, when you call the "Print" macro from a Lotus Script:
RunApproachMacro("Print")
Lotus Approach crashes. This happens about one out of every two print
attempts.
Occasionally, a "MEM_BAD_POINTER" will popup from Approach when it crashes.
The attachment was created with:
$ WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1
> WinePrintError.txt
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https://bugs.winehq.org/show_bug.cgi?id=57736
Bug ID: 57736
Summary: WineHQ Forum fails to load resources from
twemoji.maxcdn.com
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://forum.winehq.org/viewtopic.php?p=146295#p14629
5
OS: Linux
Status: NEW
Keywords: download, localization, source
Severity: minor
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
At https://forum.winehq.org/viewtopic.php?p=146295#p146295 I used a UTF-8 emoji
"????". Emoji are part of the Unicode standard but for some reason phpBB tries
to replace it with an SVG.
<div class="content">If there was a like button I would like your reply! <img
alt="????" class="emoji smilies" draggable="false"
src="//twemoji.maxcdn.com/2/svg/1f60a.svg"></div>
..ironically the alt renders correctly (for me anyway).
twemoji.maxcdn.com is a dead host so we get the lovely "failed image" icon.
Apparently it's a phpBB bug that isn't yet fixed, but can we work around it?
https://tracker.phpbb.com/browse/PHPBB-17059
I don't think the reliance on third-party SVGs is necessary, especially these
days.
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https://bugs.winehq.org/show_bug.cgi?id=44081
Bug ID: 44081
Summary: Office graphics suitable for HiDPI displays
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Visiting https://www.winehq.org/ with a HiDPI Dell UP3214Q monitor, the icons
and graphics look blurry. It’d be great, if the Web site could be improved to
also look good on HiDPI displays.
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https://bugs.winehq.org/show_bug.cgi?id=41751
Bug ID: 41751
Summary: Retire docs.git
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
The Developer's, Wine User's, and Winelib User's guides have all been moved to
the wiki, and the SGML files will not be updated.
Since the SGML files are still on the website, people who follow a direct link
to one of the pages still end up in the old document and sometimes file bugs
for outdated information that has already been fixed in the wiki version (e.g.,
bug 40491).
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https://bugs.winehq.org/show_bug.cgi?id=57700
Bug ID: 57700
Summary: NTDLL under-aligns implicit module TLS
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)purplesyringa.moe
Distribution: ---
Created attachment 77888
--> https://bugs.winehq.org/attachment.cgi?id=77888
Reproducer
alloc_tls_slot in dlls/ntdll/loader.c spells:
if (!(new_ptr = RtlAllocateHeap( GetProcessHeap(), 0, size +
dir->SizeOfZeroFill ))) return -1;
This allocates the thread-local storage without an alignment. MSDN says that
the correct alignment is specified in the Characteristics field of the TLS
directory, which Wine promptly ignores.
(https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#the-tls-dir…)
This leads to unsatisfied alignment requirements in programs that expect it,
often leading to crashes, as seen in
https://github.com/rust-lang/rust/issues/135719.
For testing, I have attached a small example built with MSVC that allocates a
page-aligned thread local and prints its address. The compiled executable is at
https://mega.nz/file/AJhyVAyA#3JDbONv0-TIQPqLKpUW7zg9DLRjP9IqHsdOIpxUHSUs. The
alignment specified in the TLS directory is 4096, matching the source code, as
verified by `dumpbin /tls`.
If you'd like me to attach the executable to the ticket directly or need more
information, please do tell.
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https://bugs.winehq.org/show_bug.cgi?id=37297
Bug ID: 37297
Summary: CreateEdit windows always fullscreen under wine
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n4af(a)n4af.net
ref:
https://forum.winehq.org/viewtopic.php?t=23405&p=96423
I have a Pascal (Dephi) app that runs well under Wine application layer.
The problem is that there are a number of edit controls that will only show in
full screen under Wine.
This would be an example of a procedure to create a editable window using Alt-D
WM_INITDIALOG:
begin
Windows.SetWindowText(hwnddlg, RC_DUPECHECKOAR);
Format(TempBuffer1, TC_ENTERCALLTOBECHECKEDON,
BandStringsArray[InActiveRadioPtr.BandMemory],
ModeStringArray[InActiveRadioPtr.ModeMemory]);
CreateStatic(TempBuffer1, 15, 3, 250, hwnddlg, 102);
AltDEditWindowHandle := CreateEdit(ES_CENTER or ES_UPPERCASE or WS_BORDER,
15, 27, 250, 30, hwnddlg, 101);
asm
mov edx,[MainWindowEditFont]
call tWM_SETFONT
end;
CreateOKCancelButtons(hwnddlg);
The above CreateEdit dutifully creates a window under Win7.
Ubuntu (kernel 3.16) will only display as fullscreen.
Under linux I can grab the title bar and move the f/s window but nothing else.
Right clicking on the title bar i have options Restore, Resize, Maximize
selected.
Screen captures on https://forum.winehq.org/viewtopic.php?t=23405&p=96423
Tks, Howard
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https://bugs.winehq.org/show_bug.cgi?id=57777
Bug ID: 57777
Summary: "Hoshi no Otome to Rikka no Shimai" (AdvHD.exe):
unable to run with font errors
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sd369888(a)outlook.com
Distribution: ---
Created attachment 77977
--> https://bugs.winehq.org/attachment.cgi?id=77977
logs
The game "Hoshi no Otome to Rikka no Shimai" (AdvHD.exe), crashes when I try to
run it in wine, and throws an error:
0024:fixme:font:NtGdiRemoveFontMemResourceEx (0x77386331) stub.
I have only installed wine geko and did not touch anything of my wine
installation.
The heap log is here: https://oshi.at/PLup
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https://bugs.winehq.org/show_bug.cgi?id=57789
Bug ID: 57789
Summary: No audio in Happy Tree Friends: False Alarm
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 77990
--> https://bugs.winehq.org/attachment.cgi?id=77990
WINEDEBUG=+timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree,+x3daudio
Everything otherwise works fine in this game, there's just no sound.
Currently marked as x3daudio as that's the only audio-related DLL that the game
loads.
Workaround is to install xact via winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=53820
Bug ID: 53820
Summary: Trying to install WhatsApp for Windows 32 bits on
Manjaro Linux 22
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vinidias(a)protonmail.com
Distribution: ---
Created attachment 73347
--> https://bugs.winehq.org/attachment.cgi?id=73347
Backtrace output from Wine
Hello, folks
I tried to install WhatsApp for Windows 32 bits
(https://www.whatsapp.com/download) on Manjaro Linux 22 64 bits, Linux Kernel
6.0, Wine 7.19, and gave this on attachment
Please, help me to understand and fix this
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=50907
Bug ID: 50907
Summary: Civilization 4: No hammers displayed on resource tiles
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 69717
--> https://bugs.winehq.org/attachment.cgi?id=69717
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load the save from bug #26142
5) press ctrl+y to show resources
6) zoom onto a cow pasture
Behaviour:
No hammers displayed. Only bread slices are displayed but not as collated. See
attachment (left image)
Expected behaviour:
Three hammers and three bread slices displayed as collated. See attachment
(right image)
Workaround:
winetricks d3dx9_31 d3dx9_32
Additional comment:
NVIDIA 340.108
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https://bugs.winehq.org/show_bug.cgi?id=57791
Bug ID: 57791
Summary: Wow 3.3.5a crash after login to server
Product: Wine
Version: 10.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blinky042002(a)gmail.com
Created attachment 77991
--> https://bugs.winehq.org/attachment.cgi?id=77991
wine output as well as stack trace from wow.exe
wow 3.3.5a will startup but once you login to a server you'll see your
character for a half second then it will crash. This only happens with arm with
rosetta 2 (understand still shaky).
Hopefully this bug report helps!
Thank you for the hard work!
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https://bugs.winehq.org/show_bug.cgi?id=57790
Bug ID: 57790
Summary: FindVUK doesn't show drive details
Product: Wine
Version: 10.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Even when there is a blu-ray disc in the drive, `wine FindVUK.exe
showdrivedetails` prints the error "Cannot enumerate storage device - stop
getting drive details for this drive". It also writes a log file which contains
the more specific message "IOCTL_STORAGE_QUERY_PROPERTY 1 failed with error
code 0".
Some debugging revealed that there are two problems: First,
IOCTL_STORAGE_QUERY_PROPERTY(StorageDeviceProperty) is not implemented, and
second, IOCTL_DISK_GET_MEDIA_TYPES always returns FILE_DEVICE_CD_ROM as opposed
to FILE_DEVICE_DVD.
$ sha256sum FindVUK_1.79.zip
39e954675855da3826256448b2a6b851c9478dda03c5d32bbfe4a3bac37ca623
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https://bugs.winehq.org/show_bug.cgi?id=57786
Bug ID: 57786
Summary: DNS2GO.exe program fails to run propely
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scottef1(a)proton.me
Distribution: ---
Created attachment 77987
--> https://bugs.winehq.org/attachment.cgi?id=77987
backtrace file for dns2g0
I have a fresh install of Linus Mint, I installed Wine (software hub said
Version 7 stable-21.08, but the program reports back ver 6.0.3), then attempted
to install the program DNS2GO.exe. The Program installs, launches, and lets
me register, but then when it tries to 'go live' it crashes. I've attached the
backtrace from the crash.
https://www.dns2go.com/download/files/d2gsetup.exe
6ad65c94c53f80e1f6c9261cc170d36c17bc287a d2gsetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=57779
Bug ID: 57779
Summary: Mouse not clicked in Heroes of Might and Magic 7
Product: Wine-staging
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
I compiled wine-staging from source wine-10.0 and latest wine-staging patchset.
The patchset was applied successfully (without xactengine because I already
have good sound). The build is successful.
The game Heroes of Might and Magic 7 started up to game menu but mouse is not
clickable. After several clicks it reacted but it is not that I want to do.
Note. Pure wine-10.0 play the game fine.
macOS 15.3 imac17,1
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https://bugs.winehq.org/show_bug.cgi?id=41236
Bug ID: 41236
Summary: Darksiders 2 graphical glitches
Product: Wine-staging
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55522
--> https://bugs.winehq.org/attachment.cgi?id=55522
Graphical glitch
I have successfully launched Darksiders 2 Steam version (But in AppDB this game
marked as 'garbage') on wine 1.9.17-staging on win32 prefix.
My library mapping:
d3dcompiler_43 native,builtin
winecfg->staging set flag 'enable CSMT for better grapfic perfomance'
But there are some problems with graphics (screenshots in attachement). What
other information should be provided?
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=57760
Bug ID: 57760
Summary: Project Reality Battlefield 2 1.8.0.0 Updater hangs in
win32 prefix (Mono)
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tegarargo(a)gmail.com
Distribution: ---
Created attachment 77964
--> https://bugs.winehq.org/attachment.cgi?id=77964
Logs when running the launcher & updater
The updater for PRBF2 would keep allocating memory until it exhausted the
address space, even though it's only doing simple file downloads and patching.
This behavior is observed on both Wine 10.0 and Staging 10.0. The game and
launcher itself works as expected now in 10.0, people can go online and play,
it's just the updater that's quite problematic.
The game is 100% free to download here for testing:
https://www.realitymod.com/downloads
System specs:
CachyOS with kernel 6.13.0-2-cachyos
WINE 10.0 and Staging 10.0
Mono 9.4.0
Ryzen 5 5600G
32GB DDR4-3533
I'll be happy to provide more debug and general info since I'm with the PR-Team
technical support team.
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https://bugs.winehq.org/show_bug.cgi?id=57781
Bug ID: 57781
Summary: Mouse input feels sluggish in games
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: oleg(a)np880.ru
Distribution: ---
There are games like Warcraft 3 (pre reforged) where mouse input feels
sluggish. In menus mouse moves just fine but in-game it feels sluggish, like
small mouse movements are completely ignored.
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https://bugs.winehq.org/show_bug.cgi?id=57770
Bug ID: 57770
Summary: Hearts of Iron IV requires 'WorldMatrix' identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:433:47: E5005: Identifier
"WorldMatrix" is not declared.
1.14-345-gf1412e42
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https://bugs.winehq.org/show_bug.cgi?id=57780
Bug ID: 57780
Summary: i want to implement xtajit x86 translation with
LLVMJIT for aarch64 and other architectures.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
But llvm is written in C++, i do not know whether it would be accepted by wine.
LLVM does provide a C interface but who knows how good it is? I guess it does
not work or rust folks won't work on Cranelift
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https://bugs.winehq.org/show_bug.cgi?id=52572
Bug ID: 52572
Summary: Call of Duty: World at war - Voices are not correctly
positioned (always centered)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 71893
--> https://bugs.winehq.org/attachment.cgi?id=71893
Voice positions bug
Basically the voices are correctly occluded and stuff, their only problem is
that they're played always as if the person speaking is inside your head.
In the video, you can clearly see this behaviour
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https://bugs.winehq.org/show_bug.cgi?id=57775
Bug ID: 57775
Summary: Beyond had an error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: warren2williams432(a)gmail.com
Distribution: ---
Created attachment 77976
--> https://bugs.winehq.org/attachment.cgi?id=77976
the debugger said to save as.
https://github.com/Zero-Bits/ss13.sh
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https://bugs.winehq.org/show_bug.cgi?id=57722
Bug ID: 57722
Summary: Adobe Illustrator CS6 (16): Tools icons render with
wrong palette with native gdiplus
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: ---
Created attachment 77924
--> https://bugs.winehq.org/attachment.cgi?id=77924
Comparison of native vs built-in icons
When running Illustrator with *native* gdiplus, which is currently required
because built-in gdiplus causes crashes, most of the tools icons are rendered
with the wrong palette. See attached screenshot.
I do not know what to trace for this since it is native gdiplus. Please let me
know what other information I can provide.
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https://bugs.winehq.org/show_bug.cgi?id=57768
Bug ID: 57768
Summary: queueditems.php:50 Uncaught Error: Non-static method
Bug::listSubmittedBy() cannot be called statically in
/home/winehq/opt/appdb/queueditems.php:50 Stack trace:
#0 {main} thrown - clicking "My queued items" after
changing password in preferences
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joneqdaniel(a)gmail.com
Distribution: ---
Created attachment 77972
--> https://bugs.winehq.org/attachment.cgi?id=77972
"My queued items" error log
How to Reproduce:
- After login with new send password set the password to your liking.
- Click "My queued items" at the left menu"
Result:
- See attachment queueditem.log
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https://bugs.winehq.org/show_bug.cgi?id=57769
Bug ID: 57769
Summary: Undefined constant "shWhatDoesnt" in
/home/winehq/opt/appdb/include/testData.php:1097
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joneqdaniel(a)gmail.com
Distribution: ---
Created attachment 77973
--> https://bugs.winehq.org/attachment.cgi?id=77973
testData error afer clicking submit version form
How to Reproduce:
- Click Add version of an existing entry and fill the form with everything
works.
- Click submit.
Result:
- See attachment
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https://bugs.winehq.org/show_bug.cgi?id=54983
Bug ID: 54983
Summary: Hearts of Iron IV crashes with 'Assertion failed:
instr->reg.allocated' in DX11 mode
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74522
--> https://bugs.winehq.org/attachment.cgi?id=74522
+d3dcompiler,+vkd3d
Assertion failed: instr->reg.allocated, file ../vkd3d/libs/vkd3d-shader/tpf.c,
line 3499
1.7-231-gea7d8c65
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https://bugs.winehq.org/show_bug.cgi?id=57773
Bug ID: 57773
Summary: Hearts of Iron IV requires 'vUVAnimSpeed' identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:1670:44: E5005: Identifier
"vUVAnimSpeed" is not declared.
1.14-345-gf1412e42
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https://bugs.winehq.org/show_bug.cgi?id=57772
Bug ID: 57772
Summary: Hearts of Iron IV requires 'AtlasCoordinate'
identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:1673:74: E5005: Identifier
"AtlasCoordinate" is not declared.
1.14-345-gf1412e42
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https://bugs.winehq.org/show_bug.cgi?id=57771
Bug ID: 57771
Summary: Hearts of Iron IV requires 'matBones' identifier
Product: vkd3d
Version: 1.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Using DX9 (legacy)
0384:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0384:err:d3dcompiler:D3DCompile2 Shader log:
0384:err:d3dcompiler:D3DCompile2 memory:438:16: E5005: Identifier
"matBones" is not declared.
1.14-345-gf1412e42
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https://bugs.winehq.org/show_bug.cgi?id=57510
Bug ID: 57510
Summary: Printers recognised but can't be used - crash in
winedvm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.lager(a)gmx.com
Distribution: ---
Created attachment 77543
--> https://bugs.winehq.org/attachment.cgi?id=77543
Wine's error report
Using MYOB.exe (MYOB 6 from Personal Computer World free CD of October 1998
needing "Windows 3.1 or later on at least a Pentium PC with at least 16Mb of
memory") after years of being able to print from within this program, recently
having had to freshly install Ubuntu 22.04 and upgrade to 24.04.1, and using
Wine 9.0~repack-4build3, repeatedly the pwogram crashed with the erro
"winedvm.exe has experienced a serious problem and needs to close", and does
so.
All system printers are on offer within MYOB 6 but without the usual options
and ongoing failure to do any printing.
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https://bugs.winehq.org/show_bug.cgi?id=57761
Bug ID: 57761
Summary: Startet nur kurz!!!
Product: Wine
Version: 1.3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Mader0705(a)gmail.com
Distribution: ---
Created attachment 77965
--> https://bugs.winehq.org/attachment.cgi?id=77965
Fehler beim starten, Startet kurz und dann nichts
(Nachdem ich es installiert habe) Und ich es starten wollte, funktioniert es
einfach nur kurz (Man sah ein kurzes bild, dann nichts mehr!!! ) und dann
passiert nichts!!!
Zudem habe ich NICHT wirklich viel Ahnung , warum es nicht funktioniert
beziehungsweise warum es nicht richtig startet!!!!
BITTE helfen Sie mir!!
Mit freundlichen Grüssen
Jens
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https://bugs.winehq.org/show_bug.cgi?id=56603
Bug ID: 56603
Summary: 32-bit OpenGL programs crash with GLX error when run
on nVidia RTX3070 in Wine
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
Severity: normal
There appears to be some sort of bug/incompatibility with Wine, 32-bit OpenGL
programs, and the official nVidia graphics drivers for Linux.
When testing an old 32-bit OpenGL game based on the Quake III engine (Medal of
Honor: Allied Assault, or MOHAA), I get unexpected crashes at application
launch, with the following error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 29067
Current serial number in output stream: 29068
This occurs when testing with a 32-bit or 64-bit prefix, and has occurred on
every version of Wine (and Proton) I've ever tried, going back several years,
up to the current version (9.7). I have also tried numerous versions of the
nVidia drivers, and am currently on the latest version (550.76-1). I am using
Arch Linux.
The game runs without this issue on the integrated AMD GPU (Ryzen 5800h APU).
The error occurs only for Wine programs. The error occurs if using the
discrete (RTX 3070 laptop) GPU in "dedicated" mode, as well as in hybrid mode
("prime-run ...").
Non-wine 32-bit OpenGL programs do not experience this problem. E.g.
glxgears32 works fine on the discrete GPU. Similarly, 64-bit e.g. Vulkan games
work fine on the integrated and discrete GPU.
This same game in a native Linux binary (MOHAA) also runs without experiencing
this issue (it has other issues unrelated to this, as the binary was a
pre-release beta...I mention it for comparison purposes).
I have researched this problem at length, and although there are anecdotes of
others running into these same errors with various OpenGL programs, there is no
apparent solution and I suspect most people just give up, or end up using
different hardware.
--- Comment #1 from m.kolesinski(a)gmail.com ---
*** Bug 56604 has been marked as a duplicate of this bug. ***
--- Comment #2 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Does the demo also suffer from this issue?
--- Comment #3 from m.kolesinski(a)gmail.com ---
I found a demo download and tested it, can confirm it suffers from this issue.
https://games.softpedia.com/get/Games-Demo/Medal-of-Honor-Allied-Assault-Si…
The game launches normally using the AMDGPU drivers on the 5800h, but throws
the same GLX error with the RTX3070.
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https://bugs.winehq.org/show_bug.cgi?id=57741
Bug ID: 57741
Summary: WineHQ AppDB Create Account create accout
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tin.strunjak(a)gmail.com
Created attachment 77938
--> https://bugs.winehq.org/attachment.cgi?id=77938
error while trying to create a new account
I am trying to create an account on the whineHQ AppDB via
https://appdb.winehq.org/account.php?sCmd=new
However, when I populate required fields and click on create account I get this
error screen related to CAPTCHA (even though it is verified).
Thanks
forum topic: https://forum.winehq.org/viewtopic.php?t=40167
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https://bugs.winehq.org/show_bug.cgi?id=53554
Bug ID: 53554
Summary: Compliance with Deb822: package archive keyring
location
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucent(a)gmail.com
Distribution: ---
concerns: https://wiki.winehq.org/Debian
sources.list(5) says /usr/share/keyrings for keyrings managed by packages and
/etc/apt/keyrings for keyrings managed by the system operator. This was added
2022-05-23 to the https://wiki.debian.org/DebianRepository/UseThirdParty guide
"Recommend /etc/apt/keyrings for locally-managed keys, as per apt 2.4.0
changelog".
Also starting with apt version 2.4.0 is when /etc/apt/keyrings directory gets
introduced to be installed/created by the apt package itself. This corresponds
to Debian 12/Ubuntu 22. Previous to Debian 12/Ubuntu 22 the user will have to
create this directory. There was previously /etc/apt/trusted.gpg.d but that has
special meaning (as does /usr/share/keyrings itself being a system directory
not something for the system operator). The recommendation is /etc/apt/keyrings
so add to the WineHQ install instructions:
sudo mkdir -m755 -p /etc/apt/keyrings # not needed since apt version 2.4.0 like
Debian 12 and Ubuntu 22 or newer
The .sources files will need to be updated.
Alternatively if there was a package generated to manage installation of the
key to /usr/share/keyrings that could be a valid option.
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https://bugs.winehq.org/show_bug.cgi?id=53688
Bug ID: 53688
Summary: Ubuntu install instruction are wrong and not working
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sayanel(a)protonmail.com
Distribution: ---
As of today (2022-09-15) the ubuntu install instructions
(https://wiki.winehq.org/Ubuntu) do not work properly
The repo key is placed in /usr/share/keyrings
But the source info
(https://dl.winehq.org/wine-builds/ubuntu/dists/jammy/winehq-jammy.sources)
indicates to search /etc/apt/keyrings/
Either change instruction to copy the key to /etc or change the .source file to
point to /usr
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https://bugs.winehq.org/show_bug.cgi?id=57764
Bug ID: 57764
Summary: Constant repeating notifications of a forum response.
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Hi Guys,
I asked for help on
https://forum.winehq.org/viewtopic.php?p=146353#p146353
and received it.
Problem, the eMail notification keeps repeating and repeating and repeating
every 10 minutes or so. I will attach the source code for the message.
-T
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https://bugs.winehq.org/show_bug.cgi?id=57735
Bug ID: 57735
Summary: WineHQ Forum doesn't have a favicon
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
URL: https://forum.winehq.org/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
There's no pretty favicon.ico (or similar) for the WineHQ forums.
There's no mention of one in the <head> of the source and /favicon.ico returns
404. If there is a .png or another format then it is not being pointed to.
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https://bugs.winehq.org/show_bug.cgi?id=57765
Bug ID: 57765
Summary: No screen refresh on vst like Shaperbox3
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrmz(a)protonmail.com
Distribution: ---
using wine and yabridge.
i noticed that some vst plugins seemed to work correctly but the display was is
not updated at all.
you can eventually force the display to be updated by moving the window
to launch the plugin. the easiest way is probably to install shaperbox 3 on
wine, configure yabridge and then open the plugin with carla.
i'm running manjaro, and i voluntarily downgraded wine because i had too many
problems with the latest version available (9.22-1).
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https://bugs.winehq.org/show_bug.cgi?id=57691
Bug ID: 57691
Summary: wine-mono: ASan gets triggered in
mono_path_canonicalize with strcpy-param-overlap.
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 77881
--> https://bugs.winehq.org/attachment.cgi?id=77881
asan_2025-01-18_17-11-19_.1748
Hello, I tried getting wine being built with ASan (PE side) enabled. [1]
And tried running on this build the wine conformance tests.
One place where ASan gets triggered is in mono\mono\utils\mono-path.c [2]:
90 if (dest != lastpos) strcpy (dest, lastpos);
ERROR: AddressSanitizer: strcpy-param-overlap
A few lines above (line 74) there is the possibility of the strings
overlapping mentioned and a memmove used.
Attached file contains the full output of one ASan event.
Would it be valuable to replace the `strcpy (dest, lastpos);`
by a `memmove (dest, lastpos, strlen(lastpos) + 1)`?
[1]
https://gitlab.winehq.org/bernhardu/wine/-/blob/asan-pe_2024-12-29/README.md
[2] https://gitlab.winehq.org/mono/mono/-/blame/main/mono/utils/mono-path.c#L90
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https://bugs.winehq.org/show_bug.cgi?id=57763
Bug ID: 57763
Summary: Windows Movie Maker: "Not implemented"
Product: Wine
Version: 10.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edward.edwardson(a)spam4.me
Created attachment 77968
--> https://bugs.winehq.org/attachment.cgi?id=77968
The error message that you get
Steps to reproduce:
Install Windows Movie Maker as explained in
<https://bugs.winehq.org/show_bug.cgi?id=57403>:
> 1. Download ISO from here https://archive.org/details/windows_live_essentials_2012_qfe4_image
> 2. Extract with The Unarchiver https://theunarchiver.com/ or a similar program
> 3. Go to the en-gb folder and open the installer
> 4. Install only Windows Movie Maker and Photo Gallery
Afterwards, type "wine explorer" in the terminal and navigate to
C:\Program Files (x86)\Windows Live\Photo Gallery
Open MovieMaker.exe. If you get a licence agreement, just press the
return/enter key and it'll go away.
Observe the error message saying "Not implemented". The link in the message box
just takes you to a generic landing page.
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https://bugs.winehq.org/show_bug.cgi?id=57408
Bug ID: 57408
Summary: Windows Movie Maker doesn't render license dialog
properly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77393
--> https://bugs.winehq.org/attachment.cgi?id=77393
Screenshot
Followup to bug 57403 and bug 57407. First workaround those issues. (Install in
win7 mode and run with the patch linked in bug 57407)
Steps to reproduce
- Download and extract the ISO (you only need the "en" and "neutral" folders)
- Enter the "en" folder and run the setup, install only Windows Movie Maker and
Photo Gallery
- Run MovieMaker.exe (.wine/drive_c/Program Files (x86)/Windows Live/Photo
Gallery
You should now be showing the "Microsoft Service Agreement". It's hard to click
accept, since the button is invisible. If you click around the bottom right you
dismiss/confirm the dialog though.
Keep in mind that once you dismissed the license dialog it won't be shown
again.
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https://bugs.winehq.org/show_bug.cgi?id=57762
Bug ID: 57762
Summary: Register/Password change with firefox-bin-134.0.2
result: Error while sending e-mail
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joneqdaniel(a)gmail.com
Distribution: ---
With firefox-bin-134.0.2 browser:
- Register with a webmail account like mailfence/gmail
- Change password of an existing account
Both give:
- Error while sending e-mail
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https://bugs.winehq.org/show_bug.cgi?id=57727
Bug ID: 57727
Summary: Battle.net fails to update World of Warcraft
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smoerrebroed(a)souls-of-midgard.de
Distribution: ---
Starting last week, there seem to be some issues with properly finishing a game
update in Battle.net, namely World of Warcraft. Many users around the world
seem to experience an issue where Battle.net stops at ~ 400 MB downloaded and
gives an internal error message:
https://eu.forums.blizzard.com/en/wow/t/blzbntagt00000840-something-went-wr…
On proper Windows, there is no such error with the current update. Moreover,
also some older versions of Proton seem to not have this issue, so it looks
like there is something in Wine that's causing this. Tested with Wine 10.0 as
well as with 9.22 and 9.17 - no difference
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https://bugs.winehq.org/show_bug.cgi?id=57759
Bug ID: 57759
Summary: Project64K Smash Edition does not read raphnet
controller adapter input correctly
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braye(a)fastmail.com
Distribution: ---
PJ64KSE packages a version of the raphnet PJ64 raw input plugin, which uses the
hidapi library to read directly from a corresponding raphnet Nintendo 64
controller to USB adapter. The plugin uses hidapi to send and receive feature
reports from the device.
When getting feature reports, hidapi uses DeviceIoControl with
IOCTL_HID_GET_FEATURE and GetOverlappedResult to get the feature report from
the specified device. This ioctl takes an int pointer which will contain the
length of the data returned from the device when finished. The hidapi source
code indicates that when numbered reports aren't used, the int pointer will
only count the data returned from the device, sans the report number byte.
hidapi adds 1 to this pointer if this is the case.
The device in question does not have numbered feature reports, so this is
always the case.
This means that when the plugin code is run under wine, the int pointer is
off-by-one. It reports that 65 bytes were returned, even though the buffer
passed to the ioctl is 64 bytes and contains 64 bytes of data. Therefore, the
plugin code does not read the input of the device as expected, since it checks
this value and errors. If the plugin is patched to subtract 1 from the length
variable before checking, the plugin works as expected.
P64KSE: https://github.com/smash64-dev/project64k-legacy/releases/tag/v2.5.2
pj64raphnetraw plugin: https://github.com/raphnet/pj64raphnetraw
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https://bugs.winehq.org/show_bug.cgi?id=57750
Bug ID: 57750
Summary: Qt 6 app crashes on start
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudvinr+wine(a)gmail.com
Distribution: ---
Created attachment 77954
--> https://bugs.winehq.org/attachment.cgi?id=77954
backtrace
I am trying to run KOMPAS-3D v23 Home
(https://kompas.ru/kompas-3d-home/about/).
Distribution is proprietary but trial version is available
(https://kompas.ru/kompas-3d-home/download/).
Wine Version: wine-10.0
Kernel Version: 6.12.10-arch1-1 (64-bit)
Graphics Platform: X11
App itself uses Qt 6.2.4:
$ strings Qt6Core.dll | grep 'Qt 6\.'
Qt 6.2.4 (x86_64-little_endian-llp64 shared (dynamic) release build; by MSVC
2022)
Crash log in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57654
Bug ID: 57654
Summary: Return Fire cant find 256 color window
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
Return Fire complains it cant find a 256 color window when running then closes.
It also doesnt run unless you set windows 95/98
Demo is available here
https://archive.org/details/Rfire
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https://bugs.winehq.org/show_bug.cgi?id=57756
Bug ID: 57756
Summary: Error during installation of Ableton Live Trial
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stitch-watches.2m(a)icloud.com
Distribution: ---
Created attachment 77961
--> https://bugs.winehq.org/attachment.cgi?id=77961
backtrace generated by Wine
Half way through the installation process of the .exe, Wine noted a problem
forcing Wine to shut down. The installation of Ableton seems to have been a
success with the application opening without issue, however I do not know if
this error in Wine will cause further issues. I am attaching the backtrace.txt
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http://bugs.winehq.org/show_bug.cgi?id=35732
Bug ID: 35732
Summary: Adobe CC (Creative Cloud) fails to install.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Created attachment 47719
--> http://bugs.winehq.org/attachment.cgi?id=47719
The error screen.
CC fails to install and exits with an error (A12E1).
(For error details, please see the attached screenshot).
For help, points to this page:
https://helpx.adobe.com/creative-cloud/topics/getting-started.html
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https://bugs.winehq.org/show_bug.cgi?id=57757
Bug ID: 57757
Summary: Cron not running - add dryrun feature
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnewman(a)codeweavers.com
Distribution: ---
I noticed the ./cron/cleanup.php script was not configured to run daily
anymore. This should be resetup, but I want to be sure it works first before
doing so.
In order to do so, it needs --dryrun command line option to the script that
will just report on the tasks it will complete. This way I can test that it
works. It should do everything but change any database rows, and avoid sending
email.
I noticed it is currently setup to email the appdb admins of every run. Instead
the cron script should save a log somewhere. Possibly to a db table. Logs older
than 30 days could get auto purged.
Are we purging stale accounts? I know it purges maintainers, but does it also
purge deadbeat accounts? Perhaps the system considers every user a maintainer.
Verify and let me know. Currently there are over 90K accounts, so getting that
table down a bit should help performance.
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https://bugs.winehq.org/show_bug.cgi?id=57149
Bug ID: 57149
Summary: Inconsistent keyboard keys handling between
winewayland and winex11
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
I noticed that when I remap keys in KDE (such as "Left Alt is swapped with Left
Win" in keyboard settings), it's not working with winewayland but works as
expected with winex11 (in XWayland mode).
In particular, in Cyberpunk 2077 when I try to bind some action to a key it
detects "Super_L" (aka Win key) as Alt when XWayland / winex11 are used, but
with winewayland it doesn't and detects actual Alt as Alt ignoring KDE's
override.
Not sure if it's something incomplete on KDE's side or winewayland is doing
something strange?
It happens with KDE Plasma 6.1.4.
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https://bugs.winehq.org/show_bug.cgi?id=57180
Bug ID: 57180
Summary: Cradle needs support for converting from float3 to
float4
Product: vkd3d
Version: 1.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0898:err:d3dcompiler:D3DCompile2
core/shaders/default/render/vertex_query_deferred.shader:224:8: E5017: Aborting
due to not yet implemented feature: Prioritize between multiple compatible
function overloads.
(Bug 56353)
0898:err:d3dcompiler:D3DCompile2
core/shaders/default/render/vertex_query_deferred.shader:224:1: E5002: Can't
implicitly convert from float3 to float4.
1.13-114-gd3016071
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https://bugs.winehq.org/show_bug.cgi?id=56654
Bug ID: 56654
Summary: Unreal Editor for Fornite: Menu disappear (Proton 9+ -
GE Proton 8+)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.richer(a)protonmail.com
Distribution: ---
When i click on menu, it disappear immediately
Tested on proton 9
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https://bugs.winehq.org/show_bug.cgi?id=54472
Bug ID: 54472
Summary: Cryostasis: Sleep of Reason demo crashes due to HLSL
syntax error 'unexpected KW_TECHNIQUE10'
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
00d4:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x804.
00d4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
00d4:err:d3dcompiler:D3DCompile2 Shader log:
00d4:err:d3dcompiler:D3DCompile2 signature.fx:8:1: E5000: syntax error,
unexpected KW_TECHNIQUE10
00d4:err:d3dcompiler:D3DCompile2
1.6-110-g240b2f96
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https://bugs.winehq.org/show_bug.cgi?id=57754
Bug ID: 57754
Summary: GUI offset in VST plugins
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: project.music(a)web.de
Distribution: ---
VST plugins, that are loaded through tools like yabridge or LinVST can't be
used. If I try to click a button or some other element in the plugins
interface, I have to click way up and way left of the actual displayed thing
(button, knob...).
This occurs in all distros I tested (fedora, endeavouros, openSuse, kubuntu),
from wine version 9.22 up to version 10, stable or staging.
The only way to use windows vst plugins since then is to downgrade to an older
wine version.
If there is anything I can provide to help, please tell me what and how.
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https://bugs.winehq.org/show_bug.cgi?id=57753
Bug ID: 57753
Summary: The progress bar is broken in third-party themes, Wine
10.0 stable.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.l.e.x.a.n.i.s.o.v.1.9.9.3(a)gmail.com
Distribution: ---
Created attachment 77959
--> https://bugs.winehq.org/attachment.cgi?id=77959
image
The progress bar shows an incorrect image in third-party themes. It is
displayed correctly in the standard theme. Wine 10.0 stable.
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https://bugs.winehq.org/show_bug.cgi?id=57693
Bug ID: 57693
Summary: Blank win32 dialog instead of text and controls in
Reason (DAW)
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
Created attachment 77883
--> https://bugs.winehq.org/attachment.cgi?id=77883
Reason 13 Preferences Blank Areas
ReasonStudio's DAW Reason is showing a lot blank areas in its preferences
window (which looks like a standard win32 window). This makes understanding and
interacting with the options of Reason impossible.
How to reproduce:
1. Follow download and installation instructions from here:
2. (if not authorized) click on "run in demo mode"
3. Finish initial configuration wizard
4. Press Alt+Arrow Down to open the main menu, press Arrow Right followed by
Arrow Up to select Edit->Preferences via your keyboard
5. Preferences window opens with blank areas (bug) but behind main app (that's
another wine bug) so change focus to the window that just opened behind Reason
6. Note how "0134:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002000"
is being logged multiple times during step 5
The attached zip file contains a screenshot of the preferences window on Wine
(tested with v9.21 and v10.0-rc5, broken from v10.0-rc6 on due
https://bugs.winehq.org/show_bug.cgi?id=10845#c29) and on Windows 10 as well as
the log when opening the preferences window.
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https://bugs.winehq.org/show_bug.cgi?id=57752
Bug ID: 57752
Summary: Reason (DAW) fails to start when wine's user "music"
subdirectory is a symbolic link
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77956
--> https://bugs.winehq.org/attachment.cgi?id=77956
Log from when the error dialog "Internal Error" is shown
ReasonStudio's DAW Reason v13 and v12 (and possibly earlier versions, too)
behave wrong when having to access a directory that is a symbolic link on the
user's ext4/btrfs drive.
This problem only affects staging builds (tested with v9.21, v9.22 and v10.0).
Builds from the same version via mainline do not exhibit this behavior.
The problems are:
1. Reason fails to start with an "Internal Error" when
$WINEPREFIX/drive_c/users/username/Music is a symbolic link (which is the
default for a new wineprefix)
2. Reason's Browser shows an empty directory if you browse to a directory that
contains a symbolic link
How to reproduce problem 1:
1. Use a staging build of a recent wine version, like 10.0
2. In the following step, ignore the command "winetricks isolate_home" from the
installation instructions as that will replace the user directory's symbolic
links with real directories
3. Follow download and installation instructions from the "Additional Comments"
section here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=42495
4. Running from the instructions will fail with an error dialog showing
"Internal Error"
How to reproduce problem 2:
1. Use a staging build of a recent wine version, like 10.0
2. In the following step, do execute the command "winetricks isolate_home" from
the installation instructions so the app starts
3. Follow download and installation instructions from the "Additional Comments"
section here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=42495
4. (if not authorized) click on "run in demo mode" (dialog might open without
focus behind Reason's splash screen)
5. Finish initial configuration wizard
6. In a path your current Wineprefix can access, create a symbolic link to a
directory
7. Open Reason's Browser (F9)
8. Navigate to the directory containing your newly created symbolic link via
the browser's side pane "Computer" -> the directory containing the symbolic
link will be shown as empty
Both problems do not happen in a mainline build indicating that this only
happens in staging builds. I've attached a log from when the "Internal Error"
dialog is shown.
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https://bugs.winehq.org/show_bug.cgi?id=57694
Bug ID: 57694
Summary: Preferences window (win32 dialog) opens without focus
in Reason (DAW)
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schroedingerscat(a)disroot.org
Distribution: ---
ReasonStudio's DAW Reason is opening its preferences window (and possibly
others) without focus, so it lands behind the main app and can go easily
unnoticed.
How to reproduce:
1. Follow download and installation instructions from here:
2. (if not authorized) click on "run in demo mode"
3. Finish initial configuration wizard
4. Press Alt+Arrow Down to open the main menu, press Arrow Right followed by
Arrow Up to select Edit->Preferences via your keyboard (workaround for
https://bugs.winehq.org/show_bug.cgi?id=10845)
5. Preferences window opens but behind main app
Wine v10.0-rc6 broke the workaround from step 4 (see
https://bugs.winehq.org/show_bug.cgi?id=10845#c29) so until that's fixed you
won't be able to proceed at step 4 using Wine v10.0-rc6 or later.
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https://bugs.winehq.org/show_bug.cgi?id=57749
Bug ID: 57749
Summary: Application crashes when ToastNotification from
Windows.UI.Notifications used
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudvinr+wine(a)gmail.com
Distribution: ---
Application I run uses Windows.UI.Notifications.ToastNotification class
(https://learn.microsoft.com/en-us/uwp/api/windows.ui.notifications.toastnot…)
Apparently, when it tries to show notification, app crashes:
System.TypeLoadException: Could not find Windows Runtime type
'Windows.UI.Notifications.ToastNotification'
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https://bugs.winehq.org/show_bug.cgi?id=56708
Bug ID: 56708
Summary: AppDB needs a maintainer
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: critical
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnewman(a)codeweavers.com
Distribution: ---
We do not have anyone working on our AppDB anymore. We need a volunteer to take
over maintenance of this codebase. If anyone knows a PHP developer with free
time, we would certainly appreciate it.
They can get the codebase from here.
https://gitlab.winehq.org/winehq/appdb
I can provide database dumps (sans user accounts).
If anyone is interested, please let us know via this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=54339
Bug ID: 54339
Summary: Wine doesn't recognize RTX 3xxx and 4xxx
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Wine does not recognize RTX 30xx and 40xx Nvidia cards, it prevents games from
auto-configuring the performance.
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/wined3d/adapter_gl.c…
Tested on 3050, but should be on 3070, 3070, 3090, 4070, 4090...
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https://bugs.winehq.org/show_bug.cgi?id=57624
Bug ID: 57624
Summary: Wrong Font rendering in Supermechs
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77742
--> https://bugs.winehq.org/attachment.cgi?id=77742
screenshot of the bug
Very simple bug, the fonts don't get rendered correctly in this game, see
attachment.
You can download the game from their official site
https://www.supermechs.com
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https://bugs.winehq.org/show_bug.cgi?id=57745
Bug ID: 57745
Summary: Autocad fails to install
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
I tried installing the autocad 2025 from the autodesk website
https://www.autodesk.com/products/autocad/overview?term=1-YEAR&tab=subscrip…
the installer at first fails to open. it seems to be a custom? 7z self
extracting archive that is broken in wine see Bug 57744.
once you work around that bug the installer runs and gets stuck at 3%,
navigating to %localappdata%\Autodesk\ODIS in wine and opening the Install.log
file i get a lot of errors related to msix and appx installation files
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https://bugs.winehq.org/show_bug.cgi?id=56894
Bug ID: 56894
Summary: Compile Error
Product: Wine-staging
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 0rtjiosoi3(a)pirolsnet.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When I compiled the wine-staging, I taken the following error;
include/config.h:847:9: warning: "_GNU_SOURCE" redefined
dlls/ntdll/unix/esync.c:183:38: error: passing argument 1 of
‘_InterlockedCompareExchange’ from incompatible pointer type
[-Wincompatible-pointer-types]
183 | if (!InterlockedCompareExchange( (int
*)&esync_list[entry][idx].type, type, 0 ))
|
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| |
| int *
dlls/ntdll/unix/esync.c:256:14: warning: format ‘%x’ expects argument of type
‘unsigned int’, but argument 6 has type ‘NTSTATUS’ {aka ‘long int’} [-Wformat=]
256 | WARN("Failed to retrieve fd for handle %p, status %#x.\n",
handle, ret);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~
|
|
|
NTSTATUS {aka long int}
dlls/ntdll/unix/esync.c:275:33: error: passing argument 1 of
‘_InterlockedExchange’ from incompatible pointer type
[-Wincompatible-pointer-types]
275 | if (InterlockedExchange((int *)&esync_list[entry][idx].type,
0))
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| |
| int *
dlls/ntdll/unix/esync.c:939:51: error: passing argument 1 of
‘_InterlockedDecrement’ from incompatible pointer type
[-Wincompatible-pointer-types]
939 | InterlockedDecrement( &semaphore->count );
| ^~~~~~~~~~~~~~~~~
| |
| int *
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https://bugs.winehq.org/show_bug.cgi?id=56432
Bug ID: 56432
Summary: AutoCAD 2021: installation fails with error 120
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wasserprojekt(a)gmail.com
Distribution: ---
Created attachment 76193
--> https://bugs.winehq.org/attachment.cgi?id=76193
AutoCAD 2021 install winedbg Setup.exe
Installer starts normally, options are selected.
Fails when starting to install AutoCAD 2021 Core. Error message "Install error
120: call not implemented".
winedbg messages in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17258
Summary: M.A.X.2 : error "Screen init failed" when starting the
game
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jazzedupj0sh(a)gmail.com
Created an attachment (id=19245)
--> (http://bugs.winehq.org/attachment.cgi?id=19245)
Game does not start, instead shows this error
Installation works fine. This is a game meant for Windows 98. Not sure which
version of Directx it uses.
The game does not start, instead I get an error. The screenshot of the error is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=55285
Bug ID: 55285
Summary: Wine 8.12 screws up CUPS-PDF print from Lotus Approach
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 38
Wine 8.12
cups-pdf-3.0.1-18.fc38.x86_64
Lotus Approach N99.8.0208.0800 (Smart Suite)
Wine 8.12 screws up cups-pdf print.
Two attachments:
1) a sample screwd up PDF
2) the results of
WINEDEBUG=seh,gdi,enhmetafile,winspool,localspl,psdrv wine approach.exe 2&>1 >
WinePrintError.txt
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https://bugs.winehq.org/show_bug.cgi?id=57742
Bug ID: 57742
Summary: Adobe Digital Editions 4.5 crashes on startup
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ken.rossato(a)gmail.com
Distribution: ---
Created attachment 77940
--> https://bugs.winehq.org/attachment.cgi?id=77940
Console output
When I launch Adobe Digital editions with either the X or Wayland backend, and
either win32 or win64 arch, the application draws its initial window but
crashes before filling it in with books. I am on Fedora 41 using rpm version
10.0-0.7rc4.fc41. When I uninstall and install 9.15-1.fc41 the application
runs normally.
Full log is attached, last 5 lines below:
"""
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 142 (Composite)
Minor opcode of failed request: 1 ()
Serial number of failed request: 1028
Current serial number in output stream: 1043
"""
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http://bugs.winehq.org/show_bug.cgi?id=9418
Summary: Colasoft Mac Scanner 1.1 doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.colasoft.com/mac_scanner/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user complained in
http://www.linuxforums.org/forum/wine/101536-problem-tcp-ip.html
"[Running colasoft mac scan in wine complains
Cannot find any valid ip address...]"
So I downloaded it and tried it.
It found my IP address right away, so that's fine.
But it wasn't able to actually scan for MAC addresses; it
had lots of
fixme:iphlpapi:SendARP (DestIP 0xda01a8c0, SrcIP 0x00000000, pMacAddr
0x7abcc808, PhyAddrLen 0x7abcc7fc): stub
messages. On Linux, at least, the way to do this is
probably to send the packet, wait a millisec, then do
ioctl SIOCGARP. (Or the command arp -n W.X.Y.Z. Or look in /proc/net/arp.)
It'd be cheesy beans to implement, if anybody cares to.
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https://bugs.winehq.org/show_bug.cgi?id=57723
Bug ID: 57723
Summary: 10 destroyed my column labels in Approach
Product: Wine-staging
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 77925
--> https://bugs.winehq.org/attachment.cgi?id=77925
mangled Approach column labels
Lotus Approach N99.8.0208.0800 (Smart Suite)
Fedora 41
Xfce 4.18
wine-10.0-0.7rc4.fc41.i686 (Staging)
wine-10.0-0.7rc4.fc41.x86_64 (Staging
10 destroyed my ability to use my Approach business accounting. The labels on
some column only show a single character. This is a DISASTER! Please fix!
I will add a graphic of what it looks like under both wine and Windows 10
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https://bugs.winehq.org/show_bug.cgi?id=45113
Bug ID: 45113
Summary: Dai-Senryaku Perfect3: Very slowly with OpenGL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: whatisthis.sowhat(a)gmail.com
Distribution: ---
When playing "Dai-Senryaku Perfect 3",Japanese war board simulation
game,drawing screen is very slowly with OpenGL rendering.
Using with GDI rendering, drawing is little slowly, but faster than OpenGL.
Product page (written in Japanese):
https://www.ss-alpha.co.jp/products/dsperfect3.html
Playing sample:
https://www.ss-alpha.co.jp/products/dsperfect3/download.html
This issue may seem to be similar to BUG #43231.
https://bugs.winehq.org/show_bug.cgi?id=43231
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https://bugs.winehq.org/show_bug.cgi?id=57075
Bug ID: 57075
Summary: Application "Golden6" works in winde 9.0 but fails in
wine 9.15
Product: Wine
Version: 9.15
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dieter.oberkofler(a)gmail.com
Created attachment 76948
--> https://bugs.winehq.org/attachment.cgi?id=76948
log
I have been using the application Golden6 () with wine 8 and 9 and it works
perfectly. When upgrading to wine@staging 9.15 it fails when starting.
0024:err:seh:call_seh_handlers invalid frame 00000001000FE5F0
(0000000000022000-0000000000120000)
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
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https://bugs.winehq.org/show_bug.cgi?id=40736
Bug ID: 40736
Summary: In notepad Ctrl+[Grey /] cause '/' char to be added
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gur.stavi(a)gmail.com
Distribution: ---
The issue is about pressing the combination of CTRL + sys keys from the right
side numeric keypad of the keyboard:
CTRL-[/]
CTRL-[*]
CTRL-[-]
CTRL-[+]
It can be reproduced in Notepad.
In Notepad under Windows these sequences will do nothing.
In Notepad under Wine these sequences will cause the character to be added to
the document.
Perhaps it is related to 'TranslateAccelerator' API but this is just a guess.
The real problem is with 'Notepad++' where these sequences are the default
accelerators for zoom control so chars are added to the document whenever zoom
is changed.
Regards,
Gur
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https://bugs.winehq.org/show_bug.cgi?id=57737
Bug ID: 57737
Summary: Construct 2 crashes when closing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77935
--> https://bugs.winehq.org/attachment.cgi?id=77935
logs
This bug is very straightforward:
Whenever I close the app, the app crashes and two windows appear telling me
that the app has crashed.
I've attached the log of the app, and the log related to the crash seems to be
this one:
---
05c4:fixme:explorerframe:taskbar_list_SetThumbnailClip iface 0000755DCBBD2800,
hwnd 00000000000301B6, prcClip (null) stub!
05c4:fixme:ieframe:OleInPlaceObject_InPlaceDeactivate (0000755DF6949170)
05c4:fixme:ieframe:ControlSite_OnFocus (0000755DF69492D0)->(0)
05c4:fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
05c4:fixme:mshtml:DocObjHlinkTarget_SetBrowseContext
(0000755DF69D6260)->(0000000000000000)
05c4:fixme:mshtml:nsChannel_GetContentLength
(0000755DCB995CD0)->(00007FFFFE1FAE60)
05c4:fixme:mshtml:nsChannel_GetContentDispositionFilename
(0000755DCB995CD0)->(00007FFFFE1FAEC8)
05c4:fixme:mshtml:nsChannel_GetContentLength
(0000755DCB995CD0)->(0000755D5CA4B2E8)
05c4:fixme:jscript:JScript_SetScriptState unimplemented state 3
05c4:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002800
05c4:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002001
05c4:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002001
05c4:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002001
05c4:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002001
05c4:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00002001
05c4:fixme:dwmapi:DwmExtendFrameIntoClientArea (00000000000301B6,
00007FFFFE1FC780) stub
05c4:fixme:http:HttpTerminate (0x1, 0000000000000000): stub!
wine: Unhandled page fault on execute access to 0000000075F33A90 at address
0000000075F33A90 (thread 05c4), starting debugger...
---
Construct 2 is a 2d game engine.
You can download a free version without the need to have an account on their
official site here:
https://www.construct.net/en/construct-2/download
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https://bugs.winehq.org/show_bug.cgi?id=44920
Bug ID: 44920
Summary: Starcraft II Arcade Crash during load
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonio.e.russo(a)gmail.com
Distribution: ---
Created attachment 61011
--> https://bugs.winehq.org/attachment.cgi?id=61011
WINEDEBUG=warn+all log of crash (gzipped)
Starcraft II is a moving target. After the most recent patch, I was unable to
use wine-staging 2.21, which had been working excellently for me. Wine 3.5 has
trouble: loading the "Hero Attack 3X" (popular) arcade game, the game crashes.
I've attached a "WINEDEBUG=warn+all" log, and can help debug.
I checked "use 32-bit version", and I am using a clean prefix.
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https://bugs.winehq.org/show_bug.cgi?id=38303
Bug ID: 38303
Summary: NHL09 menus automatically navigating ( non-stop
clicking down arrow without actual keyboard button
pressing )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
When I launch the game, menus are navigated by themselves. Still - the game
responds on actual pressing of the arrow buttons on my keyboard.
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https://bugs.winehq.org/show_bug.cgi?id=53151
Bug ID: 53151
Summary: teardown.exe crash
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kraisler87(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72584
--> https://bugs.winehq.org/attachment.cgi?id=72584
crash log
I play teardown for several minutes (about 30 minutes) and than GPU hang and
only restart linux help.
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https://bugs.winehq.org/show_bug.cgi?id=56711
Bug ID: 56711
Summary: Vampire: The Masquerade - Bloodlines crashes on launch
(regression)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: accounts.winehq.org(a)vv221.fr
Distribution: ---
Created attachment 76493
--> https://bugs.winehq.org/attachment.cgi?id=76493
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7b68df75).
With WINE 9.0, Vampire: The Masquerade - Bloodlines crashes on launch with the
attached trace.
This crash does not happen when reverting to WINE 8.0. I will run a bisect in
the coming days to try to spot a faulty commit.
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https://bugs.winehq.org/show_bug.cgi?id=56767
Bug ID: 56767
Summary: ERRO SOFTWARE JAVA , JLINK (SEGGER), HASLERAIL
Product: Wine-staging
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: estebanjosemiliano(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
"I'm trying to use the HasleRail's EVA2 program and I encounter the following
issues: in the Windows X64 version, it works, but the graphical interface looks
bad with black color on the icons. It reminds me of a .NET Framework issue I
experienced before. In the x86 version, the program closes on its own upon
opening.
Another problem I encountered is trying to use the SEGGER JLink program. In the
x86 version, it installs two out of the three required drivers, and in the x64
version, it only installs 1 out of the 3 necessary ones. Besides, I tried in
every way to make it recognize the ttyACM0 port, but I couldn't get it to work
in any way."
"I have a program to use with Java. In the x64 Wine version, it's impossible to
install. Now, in the x86 version, it's complicated but it can be installed.
First, running it is a bit tricky, and after installation, it gives an error if
you don't have IE8 installed."
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https://bugs.winehq.org/show_bug.cgi?id=56804
Bug ID: 56804
Summary: Can't access b/c o/ something to do with 32-Bits
Product: Wine-staging
Version: unspecified
Hardware: Other
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesseluketagud(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 76607
--> https://bugs.winehq.org/attachment.cgi?id=76607
Can't access in wow64 32-Bit code
I don't know how all of this stuff works, but when I tried to access Undertale.
it said I couldn't because of some wow64 32-bit code. It was working perfectly
in the beginning but I stopped using it for a week and now it stopped working.
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https://bugs.winehq.org/show_bug.cgi?id=57056
Bug ID: 57056
Summary: Wine-staging build fails in i586 Debian Testing
Product: Wine-staging
Version: 9.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76918
--> https://bugs.winehq.org/attachment.cgi?id=76918
OBS log of build failure
The i586 Debian Testing wine-staging 9.15 build failed with incompatible
pointer type errors in dlls/ntdll/unix/esync.c. Log from the OBS is attached.
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http://bugs.winehq.org/show_bug.cgi?id=33759
Bug #: 33759
Summary: Some applications reset the X color profile
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Some applications tend to reset the X color profile when they start. This
profile is set by xcalib and shouldn't be mindlessly messed with.
I could not determinate a pattern as to which programs do this. It seems games
are especially prone.
A simple test case:
Get xcalib, and use it to set some random color profile, such as with
xcalib -a -gc 5
Get CPU-Z. There is a simple no-installation zip available. Click away the
initial error message and then watch as it resets the profile as it loads
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https://bugs.winehq.org/show_bug.cgi?id=39164
Bug ID: 39164
Summary: Starcraft 2: broken after alt-tab
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: m4rkusxxl(a)web.de
Distribution: ---
I play starcraft 2 in kde4 with desktop effects enabled.
When I alt-tab to get back to the desktop it works fine. But I dont get back
into the game.
When I try to, I see the game but the screen never changes (no animations,
nothing happens when clicking buttons). The mouse cursor is not catched as
well.
When I disable desktop effects in kde (shift+alt+f12) I can still get back into
the game and it is redrawn correctly.
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https://bugs.winehq.org/show_bug.cgi?id=49094
Bug ID: 49094
Summary: "err:ntdll:RtlpWaitForCriticalSection" racy hang when
starting/running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67060
--> https://bugs.winehq.org/attachment.cgi?id=67060
wine stdout/stderr
When starting StarCraft 2, I get this error message:
[code]00d8:err:ntdll:RtlpWaitForCriticalSection section 0xe76344 "?" wait timed
out in thread 00d8, blocked by 00d0, retrying (60 sec)[/code]
It is a racy hang. It sometimes happens during startup or when starting an
custom game.
The version used is from the master branch,
d1f858e03da732c621504f90e349d5170ca3336e from April 30th.
This is with debugging and unstripped executables but I'm unsure where to dig
into this with gdb to give more helpful information. Please let me know if I
can help provide better information.
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https://bugs.winehq.org/show_bug.cgi?id=52244
Bug ID: 52244
Summary: starcraft2 crashes while loading arcade game
e_gfxErrorShaderCompileFailed
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 71352
--> https://bugs.winehq.org/attachment.cgi?id=71352
console messages
[cedric@cedric ~]$ wine --version
wine-6.23
[cedric@cedric ~]$ uname -a
Linux cedric 5.15.8-arch1-1 #1 SMP PREEMPT Tue, 14 Dec 2021 12:28:02 +0000
x86_64 GNU/Linux
[cedric@cedric ~]$ rm -rf ~/.wine
[cedric@cedric ~]$ wineboot
[cedric@cedric ~]$ wine ~/.wine-sc2-ok/drive_c/Program\ Files\
\(x86\)/StarCraft\ II/StarCraft\ II.exe
Install battle.net (it finds starcraft2), close
click Play
choose custom -> arcade. Type in "coop" into the search field, and click on
"Wings of liberty coop 1. Liberation day", and click create lobby, and then
click "start game".
After the countdown, the loading screen shows up, and the progress bar goes
about to half full. Then this error dialog shows up:
"Starcraft II
e_gfxErrorShaderCompileFailed
To help us identify the problem, please describe what you were doing when the
error occurred.
Please use the Report ID below when communicating with Blizzard about the
issue.
DF97FB56-8356-44A6-A960-5BEA033C44DA
[X] Send to Blizzard [Reopen] [Close]"
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http://bugs.winehq.org/show_bug.cgi?id=29384
Bug #: 29384
Summary: Voobly fails to launch Age of Empires II multiplayer
game (DirectPlay)
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
Classification: Unclassified
Instead of entering AOE II's brown multiplayer game screen, game will now be
automatically aborted & cancelled unrated instead.
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https://bugs.winehq.org/show_bug.cgi?id=53970
Bug ID: 53970
Summary: Purchases in StarCraft II do not work
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: kohen.d(a)gmail.com
Distribution: ---
Created attachment 73560
--> https://bugs.winehq.org/attachment.cgi?id=73560
log of a purchase attempt
An attempt to buy Legacy of the Void campaign outputs a blank window.
I suspect it's in wininet from the logs
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