https://bugs.winehq.org/show_bug.cgi?id=49911
Bug ID: 49911
Summary: Sebastien Loeb Rally EVO crashes with builtin
xactengine3_7
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68279
--> https://bugs.winehq.org/attachment.cgi?id=68279
xact3
Crashes while loading after hitting Play at config launcher.
wine-5.18-35-g2ee75bf9ad
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https://bugs.winehq.org/show_bug.cgi?id=49659
Bug ID: 49659
Summary: A program dump dialog occurs when launching Mahjong
Titans using version 5.14 of Wine. Appears to be a
regression in msdmo.dll.
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craigaschulstad(a)gmail.com
Distribution: ---
Created attachment 67896
--> https://bugs.winehq.org/attachment.cgi?id=67896
Document containing screen captures prior to the Wine upgrade and then after
along with error log
After upgrading from the Wine application to version 5.14, I discovered that
launching the Windows game "Mahjong Titans" no longer worked. Shortly after
launching the program, a program error dialog box is displayed indicating a
page fault has occurred. Viewing the initial entry points, the module in error
appeared to be the msdmo.dll linked library.
I have a virtual machine sandbox set up where I installed the source code for
version 5.14 and built the application on the sandbox. Then, I launched the
"Mahjong Titans" game there and received the same results. In viewing the
source code for module "dmoreg.c" for the last iteration of Wine that worked
with this game that I found (version 5.12), I found extensive changes were made
to source code in the "msdmo" folder. In checking the "shortlogs", most if not
all of these changes occurred in version 5.13.
As a further test in the sandbox machine, I renamed the source code file for
module "dmoreg.c", brought in the source code for that module from version
5.12, and ran the "make" utility to rebuild the library in the sandbox. After
doing so, the "Mahjong Titans" game once again worked without crashing. So
this really seems to point to this module as having the issue. As a result of
this testing, I backed up a copy of the "msdmo.dll" file for version 5.14 and
copied in the file from version 5.12 for now as a work-around. This might be
unstable, but I am basically just currently using Wine to launch games.
I am attaching a Libre Office document with some screen captures and the error
log for further reference. FYI, here are the details of my system.
- Linux Mint 19.3 Cinnamon (kernel version 5.4.0-42-generic)
- Wine version 5.14
FYI, file "msdmo.dll" is not in the above component list. That is why I
selected "unknown"
If you wish to acquire the Mahjong Titans game, it is a part of an installation
package that you can get at the following link:
https://winaero.com/request.php?1836
Please let me know if there is some other information that I might provide.
Regards,
Craig Schulstad
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https://bugs.winehq.org/show_bug.cgi?id=49549
Bug ID: 49549
Summary: winetricks -q dotnet45 leaves dozens of mscorsvw.exe
processes
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: julliard(a)winehq.org
Regression SHA1: 72fc2ceaa6ae472a809b4d5c02be98c44388c1b7
Distribution: Debian
In addition to hanging in as yet undetermined circumstances -- bug 49532 --
with 5.12 'winetricks -q dotnet45' when apparently successful results in dozens
of mscorsvw.exe processes hanging around. Checked just now with a fresh 32-bit
prefix. Sample from ps auxww:
spoon 14633 0.7 0.8 1816076 97364 ? S 22:21 0:00
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe -StartupEvent 3b0
-InterruptEvent c4 -NGENProcess c8 -Pipe 38c -Comment NGen Worker Process
Regression test yielded:
72fc2ceaa6ae472a809b4d5c02be98c44388c1b7 is the first bad commit
commit 72fc2ceaa6ae472a809b4d5c02be98c44388c1b7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jul 3 12:02:58 2020 +0200
ntdll: Use pthread mutexes for uninterrupted sections in the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e0a62fd390db2e0bc73f661747c6425402318a5a
829a56e7996c90891205b46b94a05188c442b934 M dlls
...and a day or two ago I was able to revert that commit and have things work.
There's some conflict now though.
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https://bugs.winehq.org/show_bug.cgi?id=49586
Bug ID: 49586
Summary: valgrind shows a leak in
dlls/ntdll/env.c:set_wow64_environment()
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==15876== 488 bytes in 1 blocks are definitely lost in loss record 216 of 291
==15876== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==15876== by 0x4864D6B: get_dynamic_environment (env.c:1121)
==15876== by 0x7BC43B28: set_wow64_environment (env.c:340)
==15876== by 0x7BC44866: init_user_process_params (env.c:1319)
==15876== by 0x7BC4F9C7: __wine_process_init (loader.c:3965)
==15876== by 0x7BC5080D: __wine_set_unix_funcs (loader.c:4056)
==15876== by 0x48724A5: start_main_thread (loader.c:1449)
==15876== by 0x48733CB: __wine_main (loader.c:1716)
==15876== by 0x7D0017D7: main (main.c:285)
==15876==
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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https://bugs.winehq.org/show_bug.cgi?id=49367
Bug ID: 49367
Summary: 1971 Project Helios shows a black screen
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67416
--> https://bugs.winehq.org/attachment.cgi?id=67416
screenshot
fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6b.
wine-5.10-88-gbf454cc394
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https://bugs.winehq.org/show_bug.cgi?id=45489
Bug ID: 45489
Summary: World of Warcraft needs GetRawInputBuffer
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Since 8.0.1 i noticed quite a lot of noisy GetRawInputBuffer lines.
Performance should be a lot better with this deduplicated or better
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=45331
Bug ID: 45331
Summary: Exile: Escape From the Pit crashes after splash screen
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stozball(a)hotmail.com
Exile: Escape From the Pit installs correctly and the game launches, displays
the splash screen (including playing sound), then crashes.
No message is left in the terminal when it crashes.
Same result in wine stable (3.0.1)
Game is available for free from the developer:
http://www.spiderwebsoftware.com/ftp/installers/win/EXILINST.EXE
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https://bugs.winehq.org/show_bug.cgi?id=45090
Bug ID: 45090
Summary: (nearly) every test shows a leak in
kernel32/{console,term}.c
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 61259
--> https://bugs.winehq.org/attachment.cgi?id=61259
terminal output
I haven't noticed this on other machines. I built a new machine with more
debugging options, which may be a factor.
This is adsldp/sysinfo:
==23199== 172 bytes in 1 blocks are definitely lost in loss record 87 of 107
==23199== at 0x402EF08: calloc (vg_replace_malloc.c:711)
==23199== by 0x5832624: _nc_setupterm (lib_setup.c:711)
==23199== by 0x5832B11: setupterm (lib_setup.c:955)
==23199== by 0x7B472181: TERM_Init (term.c:419)
==23199== by 0x7B434E70: CONSOLE_Init (console.c:3079)
==23199== by 0x7B44422B: process_attach (kernel_main.c:94)
==23199== by 0x7B444321: DllMain (kernel_main.c:139)
==23199== by 0x7B47D3EA: __wine_spec_dll_entry (dll_entry.c:40)
==23199== by 0x7BC4C6B1: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199== by 0x7BC4FB7A: MODULE_InitDLL (loader.c:1186)
==23199== by 0x7BC4FE40: process_attach (loader.c:1278)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC526CB: attach_dlls (loader.c:3156)
==23199== by 0x7BC7808F: attach_thread (signal_i386.c:2689)
==23199== by 0x7BC74C63: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199==
I'll attach a log with more examples.
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https://bugs.winehq.org/show_bug.cgi?id=49929
Bug ID: 49929
Summary: winetricks -q gfw fails
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, regression, source
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7bc2869c HEAP_CreateFreeBlock+0x12c(subheap=<is not available>,
ptr=0x1b77f0, size=<is not available>)
[Z:\home\austin\wine-git\include\wine\list.h:101] in ntdll (0x0063f088)
1 0x7bc28816 HEAP_MakeInUseBlockFree+0xa5(subheap=<is not available>,
pArena=<is not available>) [Z:\home\austin\wine-git\dlls\ntdll\heap.c:666] in
ntdll (0x0063f0c8)
2 0x7bc28a48 HEAP_MakeInUseBlockFree+0x2d7(subheap=<is not available>,
pArena=<is not available>) [Z:\home\austin\wine-git\dlls\ntdll\heap.c:1762] in
ntdll (0x0063f128)
3 0x6510282a msi_apply_registered_patch+0x889(package=<is not available>,
patch_code=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\msipriv.h:1272] in msi (0x0063f158)
4 0x65102858 MSI_CloseRecord+0x27()
[Z:\home\austin\wine-git\dlls\msi\record.c:73] in msi (0x0063f178)
5 0x650d180c msiobj_unlock+0x5b()
[Z:\home\austin\wine-git\dlls\msi\handle.c:258] in msi (0x0063f1a8)
6 0x650a3063 msi_load_assembly+0x532(package=<is not available>, comp=<is not
available>) [Z:\home\austin\wine-git\dlls\msi\assembly.c:407] in msi
(0x0063f208)
7 0x650888d0 load_component+0xef()
[Z:\home\austin\wine-git\dlls\msi\action.c:935] in msi (0x0063f248)
8 0x650f1869 MSI_IterateRecords+0x78()
[Z:\home\austin\wine-git\dlls\msi\msiquery.c:185] in msi (0x0063f298)
9 0x650865f9 load_media+0x1288()
[Z:\home\austin\wine-git\dlls\msi\action.c:954] in msi (0x0063f2c8)
10 0x65086897 ACTION_CostInitialize+0x1e6()
[Z:\home\austin\wine-git\dlls\msi\action.c:1266] in msi (0x0063f308)
11 0x6508befb ACTION_HandleStandardAction+0xda(package=<is not available>,
action=<is not available>) [Z:\home\austin\wine-git\dlls\msi\action.c:8051] in
msi (0x0063f618)
12 0x6509aa6b ACTION_ValidateProductID+0x3a(package=(nil))
[Z:\home\austin\wine-git\dlls\msi\action.c:8080] in msi (0x0063f658)
13 0x6509ad44 ITERATE_Actions+0x73(row=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:544] in msi (0x0063f698)
14 0x650f1869 MSI_IterateRecords+0x78()
[Z:\home\austin\wine-git\dlls\msi\msiquery.c:185] in msi (0x0063f6e8)
15 0x6509b65e ACTION_ExecuteAction+0x5ad(package=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:609] in msi (0x0063f738)
16 0x6509b79a ACTION_ExecuteAction+0x6e9(package=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:5836] in msi (0x0063f768)
17 0x6508befb ACTION_HandleStandardAction+0xda(package=<is not available>,
action=<is not available>) [Z:\home\austin\wine-git\dlls\msi\action.c:8051] in
msi (0x0063fa78)
18 0x6509aa6b ACTION_ValidateProductID+0x3a(package=0x6514808c)
[Z:\home\austin\wine-git\dlls\msi\action.c:8080] in msi (0x0063fab8)
19 0x6509bc9b MSI_InstallPackage+0x32a(package=<is not available>,
szPackagePath=<is not available>, szCommandLine=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:8225] in msi (0x0063fb18)
20 0x650e09b6 MsiInstallProductW+0x105()
[Z:\home\austin\wine-git\dlls\msi\msi.c:269] in msi (0x0063fb58)
21 0x00403c20 WinMain+0x1daf(hInstance=<is not available>, hPrevInstance=<is
not available>, lpCmdLine=<is not available>, nCmdShow=<is not available>)
[Z:\home\austin\wine-git\programs\msiexec\msiexec.c:1059] in msiexec
(0x0063fe68)
22 0x00406b94 main+0xd3()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_winmain.c:53] in msiexec (0x0063fef8)
23 0x00406089 mainCRTStartup+0x68()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_main.c:62] in msiexec (0x0063ff30)
24 0x7b653910 in kernel32 (+0x3390f) (0x0063ff48)
25 0x7bc5aa07 RtlSleepConditionVariableSRW+0x176(variable=<is not available>,
lock=<is not available>, timeout=<is not available>, flags=<is not available>)
[Z:\home\austin\wine-git\dlls\ntdll\sync.c:556] in ntdll (0x0063ff5c)
26 0x7bc5ac30 call_thread_func+0xaf()
[Z:\home\austin\wine-git\dlls\ntdll\thread.c:133] in ntdll (0x0063ffec)
0x7bc2869c HEAP_CreateFreeBlock+0x12c
[Z:\home\austin\wine-git\include\wine\list.h:101] in ntdll: movl
%edi,0x0(%esi)
101 elem->prev->next = elem->next;
wine-5.18
Haven't bisected yet, will try to sometime today.
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https://bugs.winehq.org/show_bug.cgi?id=49906
Bug ID: 49906
Summary: [Fallout New Vegas] Regression: broken gog
installation
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 68269
--> https://bugs.winehq.org/attachment.cgi?id=68269
Backtrace
Just before vc++ 2008 installation there is an error (a backtrace attached).
It's a 5.18's problem, probably related to #49591 and
https://source.winehq.org/git/wine.git/commit/4c99e3ef341a6b4eda67dffa13a86….
I can't reproduce it with 5.17, it's one of the few games that didn't suffer of
#49591.
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https://bugs.winehq.org/show_bug.cgi?id=49894
Bug ID: 49894
Summary: Regression in "kernelbase: Use conhost to handle Unix
consoles."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Since 54e117018cd4cc58c258da92686bfad13946bde2, "kernelbase: Use conhost to
handle Unix consoles.", the wine console misbehaves, when run within an
existing unix terminal (in my case, ssh from a mac Terminal.app/bash shell to a
linux host, running wine on linux within that ssh session) - i.e. when running
"wine64 cmd" to get an interactive shell.
On aarch64 on Debian 8, the effect is that typing individual chars do work, but
when pressing enter, I get a ^M printed instead of executing the individual
line.
On x86_64 on Ubuntu 20.04, I get "wine: Unhandled page fault on write access to
00007F424DD5B2E0 at address 000000006EB8D3F0 (thread 0104), starting
debugger..." directly when I type a single character.
I.e., the testcase is to just run "wine64 cmd", then try to type "exit<enter>"
to exit it.
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https://bugs.winehq.org/show_bug.cgi?id=49470
Bug ID: 49470
Summary: Silent Hill 4 crashes when a person is suppose to
scream.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67578
--> https://bugs.winehq.org/attachment.cgi?id=67578
SH4_wine-5.11_backtrace.txt
Silent Hill 4 crashes when a person is suppose to scream.
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https://bugs.winehq.org/show_bug.cgi?id=46588
Bug ID: 46588
Summary: Cegid Business Line installer fails in custom script
action installing "BLJNR.MSI" component.
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.briard(a)gmx.com
Distribution: ---
Created attachment 63482
--> https://bugs.winehq.org/attachment.cgi?id=63482
Setup.log
Trying to Install Cegid Business Line (32 bits on Win XP works) fail to
complete on a script launching BLJNR.MSI
I'm running wine 3.20 under Play on Linux on an Ubuntu Machine 64 bits.
I've uploaded a zip of the install package here :
https://we.tl/t-AbRt4GFoOj
Best regards,
Christian.
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https://bugs.winehq.org/show_bug.cgi?id=49946
Bug ID: 49946
Summary: Themida-packed application crashing on multi-hop
import forward
Product: Wine
Version: 5.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: heisenberg(a)croosade.com
Regression SHA1: f26b1f0392714891bbd8c603de072818cc65e45f
Distribution: ArchLinux
I'm dealing with a packed application that imports functions from oleaut32.dll.
Specifically, it uses GetErrorInfo and SetErrorInfo.
In the commit mentioned in this issue, SetErrorInfo was moved from ole32.dll
into combase.dll. This is fine, because Microsoft did the same in NT 6. However
Wine now has the situation that we have a forward chain of
oleaut32.SetErrorInfo -> ole32.SetErrorInfo -> combase.SetErrorInfo. I believe
the packer that was applied to the application I'm trying to run cannot deal
with this situation. The first hop goes fine, however for the next one, the
actual function address is not resolved. It ends up literally jumping into the
"combase.SetErrorInfo" string, which of course causes the program to crash
unrecoverably.
The application was running fine up until Wine 5.15. Wine 5.16 was the first
version that incorporated the function move commits, and I've been experiencing
this crash ever since.
As a workaround, I tried recompiling oleaut32 with the forwards in
oleaut32.spec replaced to directly point to combase instead of hopping through
ole32 first. This immediately fixed the crash. Apart from SetErrorInfo this
should also affect GetErrorInfo and CreateErrorInfo since they have the same
chain now. I'm not submitting a patch because I'm not sure if simply changing
them this way may have other side effects.
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https://bugs.winehq.org/show_bug.cgi?id=39123
Bug ID: 39123
Summary: Fairy Fencer F - Large number of FIXME ntdll
NtQuerySystemInformation calls
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: chaos.kagami(a)gmail.com
Distribution: ---
Created attachment 52131
--> https://bugs.winehq.org/attachment.cgi?id=52131
Replaces SYSTEM_INTERRUPT_INFORMATION returning zeroed array with rand() filled
array
The following messages are repeated through the log during gameplay of Fairy
Fencer F, over and over:
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_INTERRUPT_INFORMATION
fixme:ntdll:NtQuerySystemInformation
(0x00000021,0x5dd43a80,0x00000010,0x6fcdd00) stub
fixme:ntdll:NtQuerySystemInformation
(0x0000002d,0x5dd43a80,0x00000020,0x6fcdd00) stub
Looking through WINE's source, as well as various internet resources -
SYSTEM_INTERRUPT_INFORMATION and another two-ish unimplemented queries can be
used to seed RNG, or just be used as random numbers. Wine returns a zero-filled
array in all of these cases, which results in oddly crippled RNG ranges in
Fairy Fencer F. I've observed a whole battle where every attach hit and as long
as the same attack was used, it did exactly the same damage every time. Also,
in general, the game appears to lack some randomness with these stubs versus
windows. Replacing the zero-filled array with a rand() filled one improves the
situation, but I'm rather sure it isn't what windows does.
A rather hackish patch is attached. The difference in random numbers in-game
should be easily and immediately observable. I'm also aware the patch doesn't
meet submission guidelines - it's not meant to be a real fix. I'm not entirely
sure what the 'correct' fix is.
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https://bugs.winehq.org/show_bug.cgi?id=49873
Bug ID: 49873
Summary: Warzone 2100 crashes when starting the game.
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68212
--> https://bugs.winehq.org/attachment.cgi?id=68212
The last part of the console messages during the crash
Download location
https://github.com/Warzone2100/warzone2100/releases/download/3.4.1/warzone2…
Steps to reproduce
1) install the game
2) start the game: $ wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Warzone\
2100-3.4.1/bin/warzone2100.exe
3) after a few seconds, this error comes up: "Warzone crashed unexpectedly,
would you like to save a mini-dump diagnostic file? (A standard report log .RPT
will always be saved)" Click Yes.
4) Now the error "The program Warzone2100.exe has encountered a serious problem
and needs to close" Click show details
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49968
Bug ID: 49968
Summary: Resident Evil 3 crashes on loading
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aadityavikram628(a)gmail.com
Distribution: ---
Created attachment 68365
--> https://bugs.winehq.org/attachment.cgi?id=68365
Crash Report
Resident Evil 3 crashes on loading
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https://bugs.winehq.org/show_bug.cgi?id=46736
Bug ID: 46736
Summary: Doom 3: BFG Edition freezes when using gnome shortcut
or fails with error when running from terminal
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63734
--> https://bugs.winehq.org/attachment.cgi?id=63734
terminal log doom3bfg114 gog
Game crashes with ID error window.
Error message similar to the one. as shown in the following thread(s):
https://steamcommunity.com/app/208200/discussions/0/864949037819880093/https://www.gog.com/forum/doom_series/doom_3_bfg_edition_is_not_working_wit…
Attaching error logs for both steam and GOG versions.
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https://bugs.winehq.org/show_bug.cgi?id=40735
Bug ID: 40735
Summary: Midnight Mysteries: The Edgar Allan Poe Conspiracy
(Steam) fails to start (probably needs msscript)
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
This is the only game from the Midnight Mysteries series on Steam which refuses
to start.
The game displays an error message after start:
'Exception EOleSysError in module Midnight Mysteries - Edgar Allan Poe
Conspiracy.exe at 0008B9AD. OLE error 80004002.'
In the terminal:
>fixme:msscript:ScriptControl_QueryInterface (0x177000)->({00000112-0000-0000-c000-000000000046} 0x33fca8)
>fixme:ole:CoCreateInstanceEx no instance created for interface {00000112-0000-0000-c000-000000000046} of class {0e59f1d5-1fbe-11d0-8ff2-00a0d10038bc}, hres is 0x80004002
I installed msscript.ocx with winetricks, and now the game window is opened and
sound begins to play for a second then the game throws a different error:
'Access violation error at address....'. The error dialog box can't be
dismissed, it's popping up continuously.
This is the terminal output with native msscript.ocx:
>err:ole:CoCreateInstanceEx apartment not initialised
>fixme:jscript:JScript_SetScriptState unimplemented SCRIPTSTATE_INITIALIZED
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f7e8,0x00000000), stub!
>fixme:win:EnumDisplayDevicesW ((null),0,0x33f638,0x00000000), stub!
wine-1.9.11-112-gd864119
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https://bugs.winehq.org/show_bug.cgi?id=48233
Bug ID: 48233
Summary: In a 64-bit app, GetSyscolor(COLOR_BTNSHADOW) returns
a darker value than on windows
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 65879
--> https://bugs.winehq.org/attachment.cgi?id=65879
Screenshot, showing shadow drawn with GetSysColor(COLOR_BTNSHADOW)
I recently converted my 32-bit app to 64-bits, and when I run either the 32-bit
version or the 64-bit version under a wine64 WINEPREFIX, the only difference I
notice is the value returned by GetSyscolor(COLOR_BTNSHADOW). On Windows in
both the WIN32 and WIN64 versions of my app, it returns 0xa0a0a0, but on
WINE64, it returns 0x4c4c4c.
On WINE, I'm using the Ubuntu Light theme. With that theme in effect, on
WINE32, GetSysColor(COLOR_BTNSHADOW) returns 0xa5a9ad. But on WINE64, both the
WIN32 and WIN64 versions get 0x4c4c4c. So the shadow looks too dark. Again,
the WIN32 exe gets the right color under WINE32, but the same wrong color as
the WIN64 exe under WINE64 - which is why I think it's a WINE64 bug and not my
app.
Everything else seems to look the same between WINE32 and WINE64.
The attached screenshot shows the About dialog from my app. There's a 3D frame
around the logo at the top - BTNSHADOW on top and left, BTNHIGHLIGHT on bottom
and right. The text below it shows that this is the X64 version of the app,
and prints out the value returned by GetSysColor(COLOR_BTNSHADOW).
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https://bugs.winehq.org/show_bug.cgi?id=43947
Bug ID: 43947
Summary: Disk size in Wine is not correct
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.heilmann(a)gmx.de
Distribution: ---
Created attachment 59586
--> https://bugs.winehq.org/attachment.cgi?id=59586
disk size windows
Dual Xeon E5-2630v4 (!!)
Ubuntu 17.04 Server Kernel 4.10.0-37 Wine 2.0.3
WINEARCH=win64 WINEPREFIX=/home/christoph/.wine64
christoph@:/$ df -h
Filesystem Size Used Avail Use% Mounted on
udev 126G 0 126G 0% /dev
tmpfs 26G 11M 26G 1% /run
/dev/sda2 450G 166G 262G 39% /
tmpfs 126G 0 126G 0% /dev/shm
tmpfs 5.0M 0 5.0M 0% /run/lock
tmpfs 126G 0 126G 0% /sys/fs/cgroup
/dev/sda1 226M 58M 153M 28% /boot
The disk size in Wine is not correct (see attachment).
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https://bugs.winehq.org/show_bug.cgi?id=49959
Bug ID: 49959
Summary: Error 430 class does not support automation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: handzdwn(a)protonmail.com
Error 430 when trying open 911.re
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https://bugs.winehq.org/show_bug.cgi?id=4977
Methodmanx6 <handzdwn(a)protonmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |handzdwn(a)protonmail.com
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https://bugs.winehq.org/show_bug.cgi?id=39150
Bug ID: 39150
Summary: Devil May Cry 3 SE Screen is too bright.
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Devil May Cry 3 SE Screen is too bright. It almost looks like a white out.
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https://bugs.winehq.org/show_bug.cgi?id=49955
Bug ID: 49955
Summary: Qt Creator installer does not show the selected tick
when the component is selected
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68346
--> https://bugs.winehq.org/attachment.cgi?id=68346
Screenshot showing the selected tick not visible on the selected line
Summary
Qt Creator installer does not show the selected tick when the component is
selected
Download location
https://www.qt.io/download-thank-you?os=windows&hsLang=en
$ sha256sum qt-unified-windows-x86-3.2.3-online.exe
f4ac94370647375e557569f15d443ff8032687cca505db623a08422f3df02a5c
qt-unified-windows-x86-3.2.3-online.exe
Steps to reproduce
1) start the installer
$ wine qt-unified-windows-x86-3.2.3-online.exe with the following settings:
welcome -> next
qt account -> make or input a qt account, next
qt open source -> [X] i have read and approve the obligation of using open
source qt, next
setup -> next
contribute -> [X] help us -> next
Installation folder -> C:\Qt
Select components
Qt -> Qt 5.15.1 -> MinGw 8.1.0 32 bit
Qt -> Developer and designer tools -> Qt Creator 4.13.2 CDB Debugger Support
Support (default)
Qt -> Developer and designer tools -> Debugging tools for windows (default)
Qt -> Developer and designer tools -> CMake 3.17.1 64-bit (default)
Qt -> Developer and designer tools -> Ninja 1.10.0 (default)
Qt -> Developer and designer tools -> MinGW 8.1.0 32 bit (must match the Qt
version above)
After enabling a component, the selected tick is only visible when the line is
not selected. See the screenshot.
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=49947
Bug ID: 49947
Summary: Winetricks on Fedora Requires Uninstall of
WIne-Staging
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Created attachment 68337
--> https://bugs.winehq.org/attachment.cgi?id=68337
Terminal-log
After installing Wine-staging for Fedora 32, attempting to install Winetricks
warns the user that Wine-Staging conflicts with Wine-common and suggests
uninstalling Wine-Staging to do so.
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http://bugs.winehq.org/show_bug.cgi?id=25390
Summary: wineconsole doesn't returns exit code of subprocess
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cblp(a)cblp.su
wineconsole should exit with the code, that was returned by nested command.
Example 1.
$ wineconsole cmd
CMD Version 1.2
> thereisnosuchcommand
File not found
> echo %ERRORLEVEL%
9009
> exit
$ echo $?
0
Example 2.
$ wineconsole thereisnosuchcommand
wine: cannot find L"C:\\windows\\system32\\thereisnosuchcommand.exe"
wineconsole: Starting command "thereisnosuchcommand" failed.
The command is invalid.
$ echo $?
0
And always 0, regardless of subprocess.
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https://bugs.winehq.org/show_bug.cgi?id=43166
Bug ID: 43166
Summary: Skyrim on FreeBSD will only work a few seconds after
being in the world (after the menu)
Product: Wine
Version: 2.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58421
--> https://bugs.winehq.org/attachment.cgi?id=58421
Output of the terminal at the exact moment when the problem occurs
Everything is working fine until I load a saved game to continue my old
character from FreeBSD.
It will work the same way as on GNU/Linux for just a few seconds then will
freeze while the led of my hard drive disk will stay lit as to say my hard
drive disk is working a lot. After a few seconds, the game will close, the hard
drive disk led will turn off and I'll be back to my desktop.
I added the
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https://bugs.winehq.org/show_bug.cgi?id=49948
Bug ID: 49948
Summary: starfighter-2.3.3 black screen after alt-tabbing to
window on second screen.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68338
--> https://bugs.winehq.org/attachment.cgi?id=68338
The console messages
Summary:
starfighter-2.3.3 black screen after alt-tabbing to window on second screen.
Download location
https://github.com/pr-starfighter/starfighter/releases/tag/v2.3.3https://github.com/pr-starfighter/starfighter/releases/download/v2.3.3/star…
sha256sum starfighter-2.3.3-win32.zip
67debd28241d6ea3c87ba0fc0db90d04dda5f74fc30c85925a50d9889f1533d6
starfighter-2.3.3-win32.zip
Steps to reproduce
1) unzip the game
$ unzip starfighter-2.3.3-win32.zip
$ cd starfighter-2.3.3-win32
2) Run the game:
$ wine starfighter.exe
3) Goto options - and set full screen on
4) Press alt-tab to a window on your second screen. Now the game window gets
minimized.
5) Alt-tab back into the game. Now the screen is black. (but the music still
plays.)
6) Press alt-tab. to a window on your second screen. Now the game window gets
minimized.
7) Right click on the game window in the task bar, and choose "close window"
Environment:
I run LXDE with 2 monitors with this video card:
$ lspci
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Lexa
PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] (rev c7)
$ lsmod
amdgpu 5861376 4
kvm_amd 114688 0
gpu_sched 40960 1 amdgpu
i2c_algo_bit 16384 1 amdgpu
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=40718
Bug ID: 40718
Summary: Error in `C:\Program Files\Statgraphics\Statgraphics
Centurion XVII.I\CrashSender1402.exe': double free or
corruption (!prev): 0x7d30f2f8
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jibanes(a)gmail.com
Distribution: ---
Created attachment 54616
--> https://bugs.winehq.org/attachment.cgi?id=54616
screenshot
Bug present on Wine Staging 1.9.11 and Wine Devel 1.9.11.
Application: Statgraphics Centurion (30 days free trial available) 17.1.12
(32-bit).
Steps to reproduce:
File->Open->Open StatFolio->acceptance chart.sgp
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https://bugs.winehq.org/show_bug.cgi?id=44408
Bug ID: 44408
Summary: Tetris for Windows has wrong colors for the game
pieces and the score box
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Created attachment 60331
--> https://bugs.winehq.org/attachment.cgi?id=60331
Tetris with wrong colors
This game is the 16-bit EXE from the Windows Entertainment Pack, dated 1991.
While playing, the pieces look like they might have inverted colors, very
distracting.
Wine 3.0 is exhibiting this issue while Wine 2.0 played the game correctly.
Both cases, running on 64-bit Arch Linux with a 64-bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49712
Bug ID: 49712
Summary: Magic: The Gathering Arena fails to connect to server
(Regression)
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theferdi265(a)gmail.com
Distribution: ---
When running Magic: The Gathering Arena with Wine 5.15, the game fails to
connect to the server and is therefore unplayable. The game connects and runs
fine with Wine 5.14.
Program used: Magic: The Gathering Arena
Installer Download link:
https://mtgarena.downloads.wizards.com/Live/Windows32/versions/3059.807586/…
(latest link can be retrieved at
https://mtgarena.downloads.wizards.com/Live/Windows32/version)
Setting up and running the program in the same way I tested can be done with
this script: https://github.com/Ferdi265/mtga-wine/
Expected behaviour (Windows and Wine 5.14): Game connects and downloads assets
after installation
Actual behaviour (Wine 5.15): Game displays a connection error message
Linked are logs from running the above script to install and run the game in a
fresh wine prefix. Since the game is slow and prone to crashes with wine and
DXVK fixes this, I also installed and ran with DXVK _after_ the test without
DXVK.
Logs: https://gist.github.com/Ferdi265/aa5b598d8d6d0ed9d6e1fc11af014072
(didn't attach since the bug form only allows one attached file)
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https://bugs.winehq.org/show_bug.cgi?id=49019
Bug ID: 49019
Summary: L2 Smart Guard 3.0
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tlopessergio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Error when startup program: 0301 0xc0000002
Version 5.2 fixed some bug, but this remains.
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https://bugs.winehq.org/show_bug.cgi?id=49937
Bug ID: 49937
Summary: After update to 5.17 on Fedora, Guitar pro 7.5.4
crashes on startup
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paolo+wine(a)iki.fi
Distribution: ---
As per description, a fully functioning installation of Guitar Pro 7.5.4
started crashing on startup after the upgrade to version 5.17, which served by
Fedora right now. As I probably haven't started the program in a couple of
weeks, it is entirely possible that a bug was introduced in a previous version,
and that 5.17 simply did nothing to improve on the situation.
I did not yet manage to try this with 5.18, or with the stable branch (could be
the workaround).
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https://bugs.winehq.org/show_bug.cgi?id=49688
Bug ID: 49688
Summary: Gray Matter crashes after skipping intro
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67930
--> https://bugs.winehq.org/attachment.cgi?id=67930
xact3
New Game -> Esc -> Skip Video
0484:fixme:xact3:fact_notification_cb Callback
XACTNOTIFICATIONTYPE_SOUNDBANKDESTROYED
wine-5.14-132-g1ec8bf9b73
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https://bugs.winehq.org/show_bug.cgi?id=49880
Bug ID: 49880
Summary: World of Warcraft - Shadowlands/PTR (9.0.1)
Stuttering/low performance
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Using wine-5.17 + winebuild-pe_syscall_thunks from:
https://github.com/wine-staging/wine-staging/tree/master/patches/winebuild-…
launches and are playable.
Same with full wine-staging-5.17. Tested with DXVK (-d3d11 option) and wined3d
(-d3d11legacy option) (Wined3d is somewhat unplayable anyway, with graphical
artifacts ref. bug #49639).
However, the performance is rather abysmal in terms of stuttering.
Using the same setup and same prefix for the _retail_ 8.3.0 version, has no
concerning problems.
The stuttering seems highly related to when stuff are loaded from disk, as it
stutters/freezes (for 1-2 seconds) whenever there are some enteties (other
players for instance) coming into view, and stuff are loaded from disk. Same
can be observed when using the "Dressing room" to browse through different
items. Every time you "flip a page", there will be a quick stutter along with
the hdd led. This does NOT happen for _retail_.
Doing a WINEDEBUG=+seh log from _ptr_ 9.0.1 generates a 5GB log before login
screen. Doing the same for _retail_ 8.3.0 generates appx 25MB.
It is not possible to run _ptr_ 9.0.1 with anything < wine-staging-5.13 due to
some change requiring ntdll built as PE lib (--with-mingw). _retail_ runs fine
with older wine - eg. 4.16 -> 5.7 --with-mingw or --without-mingw, but also
require --with-mingw when run using >= 5.13.
Afaik World of Warcraft _retail_ does not work with wine-staging-5.11 -> 5.12
due to the aforementioned changes to ntdll and PE lib.
What logs should i post to provide some useful info?
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https://bugs.winehq.org/show_bug.cgi?id=49932
Bug ID: 49932
Summary: related to #8826 - No smoke/distorted in Silent Hunter
III wine d3d
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: trczyk(a)gmail.com
Distribution: ---
Created attachment 68314
--> https://bugs.winehq.org/attachment.cgi?id=68314
Wierd checkered smoke and foam
Hello,
BUG #8826 similarity
Smoke only visible while zooming in and is all distorted in "checkered" pattern
I am playing on Intel Ivy Bridge (HD4000)
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http://bugs.winehq.org/show_bug.cgi?id=36778
Bug ID: 36778
Summary: Webbrowser can't show local images (urls)
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48844
--> http://bugs.winehq.org/attachment.cgi?id=48844
Sample + source
Attached sample code is used to show html previews
Extract zip to c:/ (.wine/drive_c/) Run imagepreview.exe and click button.
It should show test.jpg, but instead broken image icon.
Sample works if replace "file:///c:/test.jpg" with some http url.
Workaround winetricks ie8
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https://bugs.winehq.org/show_bug.cgi?id=49930
Bug ID: 49930
Summary: Neverwinter [Online]: intragame chat disconnects after
change of toon
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Fedor.Zuev(a)gmail.com
Distribution: ---
It is about MMORPG game Neverwinter
https://www.arcgames.com/en/games/neverwinter (description)
https://www.playneverwinter.com/ (download, I think)
---
I can't see any chat channel after changing of toon.
Step-by-step:
I start the game, login, select the toon.
All fine, i see a lot of messages from other players on multiple channels in
the chat window.
I press ESC, select "Change Character", select the other toon (or even the
same).
I do not see anything in chat window besides technical messages, generated by
client. There also no "joining channel" messages.
I press ESC. select "Logout". select any toon.
I do see chat messages again.
My setup:
I play from Debian Linux, using WINE64 5.5 (it is current distribution wine
package, with 5.18staging, 5.1, 5.0, 4.8,everything the same) with corefonts,
physX, vcrun[2010-2015] installed. My Internet-provider probably meddled vith
http-traffik (trying to replace banners by its own), so, to start the game i
have to blacklist some domains ( www.google-analytics.com, d.analytic.host,
p.analytic.press) in /etc/hosts, otherwise the game is crashed on startup (I am
not sure if it is related).
The game generated a lot of logs, some of them network-related, but I don't
know which of them relevant (there literally megabytes of logs every run)
There a some discussion of this bug in the Neverwinter forums, with more
details
https://www.arcgames.com/en/forums/neverwinter#/discussion/1254869/chats-go…https://www.arcgames.com/en/forums/neverwinter#/discussion/1253530/linux-se…https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/13140856
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https://bugs.winehq.org/show_bug.cgi?id=43604
Bug ID: 43604
Summary: FreeBSD → GL_INVALID_VALUE error generated. Program
handle does not refer to an object generated by
OpenGL.
Product: Wine
Version: 2.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59019
--> https://bugs.winehq.org/attachment.cgi?id=59019
General output
FreeBSD/i386 11.1
Wine staging 2.15 (CSMT enabled)
GTX 765m (nvidia-driver-375.66)
Set to Windows XP
I installed Steam then Hitman Blood Money and when I want to play it, I arrive
correctly to the main menu (the main menu is using the game engine, it's not a
video), I can start a new game, the videos are working, preparing the mission
too THEN when the loading screen appears, most of time, it will be black. It
will load but I won't see the people to kill nor the loading red bar.
In the game, I'll see nothing but the HUD, I can move, the sound is working,
the game is working correctly but I'll see nothing from the game, black screen
but the HUD.
Generally, when you go in front of a camera, on the right of the screen, you
will see what the camera sees. This, even is the game is black, I will
correctly see what the camera is seeing, I'll see my Hitman moving but on the
rest of the game, it is still black. The camera is in real-time, it's not a
video, it uses the game engine to display what the camera sees.
I built Wine by myself, I didn't apply any patch at all.
I tried without CSMT, it's exactly the same.
The output of my terminal is huge so I cut repeating parts to show you what it
says.
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https://bugs.winehq.org/show_bug.cgi?id=49721
Bug ID: 49721
Summary: The Secret of Monkey Island SE crashes on exit with
built-in xactengine3_4
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67982
--> https://bugs.winehq.org/attachment.cgi?id=67982
plain terminal output
Although it's not a game-breaking bug (happens only when quitting the game),
yet it would be nice to get rid of the crash.
With native xactengine3_4.dll the game quits properly.
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https://bugs.winehq.org/show_bug.cgi?id=49925
Bug ID: 49925
Summary: Closing Apps With ALT+F4 Bad File Descripter
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Closing apps with ALT+F4 causes bad file descripter err on wine-5.18.
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https://bugs.winehq.org/show_bug.cgi?id=49918
Bug ID: 49918
Summary: [5.17 regression] 0050:err:ole:start_rpcss Failed to
open RpcSs service
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
Created attachment 68291
--> https://bugs.winehq.org/attachment.cgi?id=68291
log
since 5.17, when wine runs a basic hello world c++ executable
it show a new error: Failed to open RpcSs service
see attached wine.log for full output
also happens in 5.18
happens in 32 and 64 bits modes
hello world example used:
https://github.com/hubshuffle/cmake-hello-world/blob/master/main.cpp
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https://bugs.winehq.org/show_bug.cgi?id=49886
Bug ID: 49886
Summary: ACR39U ICC SmartCard Reader support for wine 5.17
Product: Wine-staging
Version: 5.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mtombak(a)hssgm.gov.tr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68230
--> https://bugs.winehq.org/attachment.cgi?id=68230
A snapshot for smard card device on windows
Wine does not find my smartcard. Our document management system (Seneka EBDYS
client) has only windows application i.e., that application has NOT linux
version. So, we have to run this application on wine. I have run this
application on wine. But, this application has E-Signature module, and i have
ACR39U ICC SmartCard Reader and AKiS v1.3 on infineon chip (from TUBITAK). I
have researched a lot of thing for smart cards on wine, but i have not found
anything. wine does not see anything. that application on wine does not find
smard card
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https://bugs.winehq.org/show_bug.cgi?id=49504
Bug ID: 49504
Summary: Toontown Corporate Clash: new launcher fails with
INTERNAL ERROR
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: corpclash(a)airmail.cc
Distribution: ---
Created attachment 67632
--> https://bugs.winehq.org/attachment.cgi?id=67632
Installer and launcher output
The new launcher for Toontown Corporate Clash fails to launch after installing
with a dialog error box stating "INTERNAL ERROR: cannot create temporary
directory!"
Launcher installer:
https://github.com/CorporateClash/pyside2-releases/releases/download/v1.0.4…
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https://bugs.winehq.org/show_bug.cgi?id=37625
Bug ID: 37625
Summary: Fallout: New Vegas fails to allocate system memory
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oinabilac(a)gmail.com
Distribution: ---
Fallout: New Vegas fails to allocate enough system memory when running on
high/ultra graphics settings. The game does not crash but the game is not
rendered properly; the interface disappears and certain textures are not
visible.
Wine repeatedly gives the following messages:
err:d3d:resource_init Failed to allocate system memory.
This issue can be fixed by setting the large address aware flag enabled (works
for Fallout 3 which has the same issue and runs the same game engine), but for
some reason New Vegas will not start if this is done. This is also true under
Windows and people have made workarounds to this and created mods which solve
the issue. For an example the following:
http://www.nexusmods.com/newvegas/mods/35262/?
This mod does not work under Wine, when you attempt to apply this patch by
running fnv4gb.exe you get the following error:
err:module:attach_process_dlls "XINPUT1_3.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Steam\\steamapps\\common\\Fallout New Vegas\\FalloutNV.4gb" failed,
status c00000fd
As described previously, Fallout 3 has the exact same issue and by setting the
large address aware flag the game functions flawlessly. The same would probably
be true if the flag could be set for Fallout: New Vegas.
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https://bugs.winehq.org/show_bug.cgi?id=49921
Bug ID: 49921
Summary: Yousician needs support for
SYSTEM_PROCESS_ID_INFORMATION in
NtQuerySystemInformation
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://public.yousician.com/Builds/YousicianSetup.exe
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Depends on: 49334
Distribution: ---
Created attachment 68298
--> https://bugs.winehq.org/attachment.cgi?id=68298
Dumb hack
As the title says.
Console output below;
If you just dumb hack return success in NtQuerySystemInformation the program
starts fine into the loginscreen.
I think error comes from this source:
https://chromium.googlesource.com/external/github.com/giampaolo/psutil/+/re…
status = NtQuerySystemInformation(
SystemProcessIdInformation,
&processIdInfo,
sizeof(SYSTEM_PROCESS_ID_INFORMATION),
.
.
if (! NT_SUCCESS(status)) {
FREE(buffer);
if (psutil_pid_is_running(pid) == 0)
NoSuchProcess("NtQuerySystemInformation");
else
psutil_SetFromNTStatusErr(status, "NtQuerySystemInformation");
return NULL;
}
Note: To see this bug one first has to get around bug #49334; One way is to run
wine as root; Do not shoot for me this......
Error in console:
0124:fixme:ntdll:NtQuerySystemInformation
(0x00000058,0x2c0f140,0x0000000c,(nil)) stub
ERROR:root:
Traceback (most recent call last):
File "psutil\_common.py", line 449, in wrapper
AttributeError: _cache
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "launcher\appBase.py", line 43, in wrapped
File "launcher\appBase.py", line 87, in run
File "launcher\utils.py", line 32, in app_running
File "psutil\__init__.py", line 634, in name
File "psutil\_pswindows.py", line 750, in name
File "psutil\_pswindows.py", line 681, in wrapper
File "psutil\_pswindows.py", line 671, in convert_oserror
File "psutil\_pswindows.py", line 679, in wrapper
File "psutil\_common.py", line 452, in wrapper
File "psutil\_pswindows.py", line 766, in exe
OSError: [WinError 87] Invalid parameter: '(originated from
NtQuerySystemInformation)'
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https://bugs.winehq.org/show_bug.cgi?id=49916
Bug ID: 49916
Summary: Culpa Innata:can't install game in Wine.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 68288
--> https://bugs.winehq.org/attachment.cgi?id=68288
Screenshot
I can't install Culpa Innata in Wine 5.18. It gives me message with error.
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https://bugs.winehq.org/show_bug.cgi?id=49917
Bug ID: 49917
Summary: Copy/Cut-paste doesnt work properly
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raj.sabharwal(a)yahoo.com
Distribution: ---
Copying any text to clipboard works first time the application is opened but
then copy works only when copy (ctrl+c) is done twice.
Similarly When text is cut, the text is removed from the original location
correctly but when paste it is not pasted.
To do paste, cut paste has to be repeated again and then it works most of the
times
Steps :
Upgrade from Ubuntu 18.04 to Ubuntu 20.04
1. Open Application : Visual Foxpro 6
2. write a some text say "hello" in command window
3. select it
4. do ctr+c
5. do ctr+v
Result: Copy paste will work
repeat the above steps 2-5
Result: Copy paste wont work
repeat the above steps
Result: Copy paste works
Similarly
1. Open Application : Visual Foxpro 6
2. write a some text say "hello"
3. select it
4. do ctrl+x
5. do ctrl+v
Result: Cut paste works
Repeat steps
Result: Cut paste wont work. On cutting the text will be correctly removed but
on ctrl+v it wont be pasted
Undo by doing ctrl+z
and repeat steps
Result: Cut paste works
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https://bugs.winehq.org/show_bug.cgi?id=49792
Bug ID: 49792
Summary: pfx import does not works
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: eugene_s_s2(a)mail.ru
Distribution: ---
Created attachment 68106
--> https://bugs.winehq.org/attachment.cgi?id=68106
logs with WINEDEBUG=+crypt
I have Debian 9 and Wine 5.0.2 (also tried 5.16)
I run "wine control" to add new certificate from pfx-file (in attachment, it's
not secret, password is 1)
But when i try to add pfx from certificate import wizard i receive message,
that file format is not supported (i do not know exact english error, because i
receive it in russian). I tried to make pfx by openssl 1.0.1, also by microsoft
windows built-in export-to- -pfx wizard. Also tried making pem-files, but got
succesfull import only for public part of certificate. Also I tried making
certificate request by windows CA and by Openssl, but still no luck.
Also tried importpfx.exe -f certificate.p12 - p "1" -t USER -s MY. (With
MACHINE parameter also)
The output says that import suceeded. But i did not see any certificates in
wine control. Importing of cer-files works.
What am i doing wrong? All that i know is that from wine 5.0 (as in release
notes) importing of pfx blobs is supported.
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https://bugs.winehq.org/show_bug.cgi?id=49144
Bug ID: 49144
Summary: Opening a PFX certificate in a dotnet application
using X509Certificate2
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrov_lv(a)ekra.ru
Distribution: ---
Created attachment 67146
--> https://bugs.winehq.org/attachment.cgi?id=67146
output for wine
There is a crash in the test application when opening the PFX certificate. The
certificate contains a private key.
Test application:
using System;
using System.Security.Cryptography.X509Certificates;
namespace CheckPfx
{
class Program
{
static void Main(string[] args)
{
if (args.Length == 2)
{
var fileName = args[0];
var password = args[1];
var cert2 = new X509Certificate2(fileName, password);
Console.WriteLine($"HasPrivateKey: {cert2.HasPrivateKey}");
}
else
{
Console.WriteLine("using: <appName.exe> <pfx-file>
<password>");
}
}
}
}
Сertificate creation:
certtool --dsa --generate-privkey --outfile key.pem
certtool --generate-self-signed --load-privkey key.pem --outfile cert.pem
--template template.cfg
certtool --load-certificate cert.pem --load-privkey key.pem --to-p12 --outder
--outfile cert.pfx
Output for windows:
HasPrivateKey: True
Output for wine: (in attached file)
Unhandled Exception: System.Security.Cryptography.CryptographicException:
Invalid parameter.
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https://bugs.winehq.org/show_bug.cgi?id=39971
Bug ID: 39971
Summary: Vbscript works very slow on wine
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: outdoor-online(a)i.ua
Distribution: ---
Created attachment 53407
--> https://bugs.winehq.org/attachment.cgi?id=53407
Vbscript with config and input file. Logs in Win and Ubuntu
I have installed Wine (v.1.7) on Ubuntu (v. 12.04) to run the vbscript. Libre
Office was also installed via Wine (required for vbscript). The script converts
.xls or .xlsx (input file) to .csv (output file). The problem is the following:
for the first time after installation script is running for 15 minutes (this is
longer than in Win, but it is acceptable). All subsequent times the script is
running for 1.5 hours. According to the logs, you can see that the script
processes each subsequent string in xls|xlsx longer than the previous one.
(like the loss of productivity in processing xls|xlsx)
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https://bugs.winehq.org/show_bug.cgi?id=7106
Chebanenko Igor <chebanenkoigor93(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chebanenkoigor93(a)gmail.com
--- Comment #27 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68274
--> https://bugs.winehq.org/attachment.cgi?id=68274
Need For Speed 3 - Windows API monitoring.
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https://bugs.winehq.org/show_bug.cgi?id=42585
Bug ID: 42585
Summary: Final Fantasy V Corrupt Fonts
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57509
--> https://bugs.winehq.org/attachment.cgi?id=57509
backtrace-finalfantasyv
Final Fantasy V show corrupted fonts with wine 2.3 and before versions
Added too backtrace
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https://bugs.winehq.org/show_bug.cgi?id=49888
Bug ID: 49888
Summary: Reaper crashes when loading certain vst plugins that
need authorization
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luisuribe00(a)hotmail.com
Created attachment 68240
--> https://bugs.winehq.org/attachment.cgi?id=68240
log of the crash
Reaper crashes when I load a vst plugin that has been recently installed and
needs authorization, plugins which don't need authorization do not cause this
issue.
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http://bugs.winehq.org/show_bug.cgi?id=25166
Summary: Multiple mime type handling registered for different
file extensions
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31923)
--> (http://bugs.winehq.org/attachment.cgi?id=31923)
screenshot illustrating the issue
The title might be confusing, but to be more precise, for file extensions
associated to Office Application (and even others) I get multiple "open with"
proposals, all referring to the same Office component (screenshot illustrates).
The issue seems to lie in the way wine registers the file mime-types. For a
.ppt file, i.e., I should get only one "PowerPoint" entry in my open with
dialog.
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https://bugs.winehq.org/show_bug.cgi?id=49220
Bug ID: 49220
Summary: Tom Clancy's The Division 1 hangs on login
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67227
--> https://bugs.winehq.org/attachment.cgi?id=67227
Terminal Output
No matter if you start the game directly over TheDivision.exe or by starting it
from the UbisoftLauncher, it shows just a black screen for minutes untill i
terminate the process.
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http://bugs.winehq.org/show_bug.cgi?id=21368
Summary: TeamViewer: Some tooltips are shown incorrectly
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25730)
--> (http://bugs.winehq.org/attachment.cgi?id=25730)
screenshot of incorrectly rendered tooltip
Some of the tooltips in TeamViewer are rendered incorrectly.
For example the tooltips in the toolbar when you do a remote support session.
There are also tooltips in the options dialog, but those work.
I get the impression that the width and height of the tooltips are switched.
Attached is a screenshot of a tooltip.
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https://bugs.winehq.org/show_bug.cgi?id=49321
Bug ID: 49321
Summary: Unhandled exception code c0000005 flags 0 addr
0x33845f5
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mssxtn(a)gmail.com
Distribution: ---
Created attachment 67335
--> https://bugs.winehq.org/attachment.cgi?id=67335
debug log
Ran CMUD 3.44 pro for weeks with minimal issues. The last 2-3 days, the program
will not start. It gives me a memory access violation and will not run.
I had installed CMUD in a win32 prefix, running as windows version winxp.
I completely uninstalled WINE and all associated packages, uninstalled CMUD,
deleted the wine prefix and started over.
Installed a default wineprefix, with no windows version specified. Problem
occured during installation of cmud 3.34. Attached is the output of the
installation debug, Cmud's own install output, and the output of the wineprefix
setup.
I've seen a couple instances of this bug here on the tracker and they were
self-resolved or were marked as 'invalid'. Hopefully I can figure out a fix.
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http://bugs.winehq.org/show_bug.cgi?id=33678
Bug #: 33678
Summary: PSX2PSP Version 1.4.2 crashes with an unhandled page
fault while writing out a file
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Regression SHA1: 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Created attachment 44582
--> http://bugs.winehq.org/attachment.cgi?id=44582
Console log of crash in PSX2PSP
After writing the EBOOT file the program crashes with an unhandled page fault.
(i.e when it's progress reaches 100%. It does not matter what game is used to
create the file, nor does it matter what modifications are made.)
I ran a regression test and git identified
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a as the bad patch.
I've attached the console log from the crash. I'll attach the git regresssion
info, with the next comment.
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https://bugs.winehq.org/show_bug.cgi?id=49608
Bug ID: 49608
Summary: 5.13 staging build, but missing on dl.winehq.org
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
According to
https://build.opensuse.org/package/show/Emulators:Wine:Debian/wine-staging
5.13-staging was build 5 days ago, but the dl server doesn't show the staging
build.
Is it built with the wrong compiler or does the sync process take longer than
normal?
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https://bugs.winehq.org/show_bug.cgi?id=49594
Bug ID: 49594
Summary: WinSCP loses column headers after minimizing and
maximizing
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Created attachment 67752
--> https://bugs.winehq.org/attachment.cgi?id=67752
WinSCP missing column headers after minimizing and maximizing
Steps to reproduce:
1. Get WinSCP 5.17 from winscp.net
2. Connect to a linux box.
3. Scroll down in a directory.
4. Minimize WinSCP to the sys tray and click on it to maximize it back.
Result:
Column headers are gone (see the attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=42806
Bug ID: 42806
Summary: I got this core dump playing hearthstone
Product: Wine-staging
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sylvain.meunier(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57836
--> https://bugs.winehq.org/attachment.cgi?id=57836
core dump
I hope this can help you. This is the first time I get a core dump when
Hearthstone crashes (it happens a lot).
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https://bugs.winehq.org/show_bug.cgi?id=42379
Bug ID: 42379
Summary: Sleeping Dogs needs d3d11:wined3d_usage_from_d3d11
bind flags 0x80.
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I just tried to run Sleeping dogs with wine-staging 2.0 and I got bored of
waiting it to load with white screen. I don't know if it would eventually. But
the console is spamming some messages alot, this is one of them. I have no idea
what it means.
This code needs some enchanment.
400 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage)
401 {
402 static const DWORD handled = D3D11_BIND_SHADER_RESOURCE
403 | D3D11_BIND_RENDER_TARGET
404 | D3D11_BIND_DEPTH_STENCIL;
405 DWORD wined3d_usage = 0;
406
407 if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
408 wined3d_usage |= WINED3DUSAGE_TEXTURE;
409 if (bind_flags & D3D11_BIND_RENDER_TARGET)
410 wined3d_usage |= WINED3DUSAGE_RENDERTARGET;
411 if (bind_flags & D3D11_BIND_DEPTH_STENCIL)
412 wined3d_usage |= WINED3DUSAGE_DEPTHSTENCIL;
413 if (bind_flags & ~handled)
414 FIXME("Unhandled bind flags %#x.\n", bind_flags & ~handled);
415
This doesnt look really fatal message so I am just setting severity to
enchament.
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https://bugs.winehq.org/show_bug.cgi?id=38447
Bug ID: 38447
Summary: valgrind shows an invalid read in
ole32/tests/hglobalstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==13974== Invalid read of size 2
==13974== at 0x7B843008: GlobalLock (heap.c:441)
==13974== by 0x4A9B5D8: HGLOBALStreamImpl_Read (hglobalstream.c:169)
==13974== by 0x48885CC: IStream_Read (objidl.h:4381)
==13974== by 0x48885CC: test_freed_hglobal (???:0)
==13974== by 0x488885C: func_hglobalstream (hglobalstream.c:522)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974== Address 0x7f02aaf8 is 16 bytes after a block of size 32 free'd
==13974== at 0x7BC49E5B: notify_free (heap.c:262)
==13974== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==13974== by 0x4A9B51A: HGLOBALStreamImpl_Release (hglobalstream.c:123)
==13974== by 0x4888325: IStream_Release (objidl.h:4377)
==13974== by 0x4888325: test_copyto (???:0)
==13974== by 0x4888857: func_hglobalstream (hglobalstream.c:521)
==13974== by 0x48D5D00: run_test (test.h:584)
==13974== by 0x48D613A: main (test.h:666)
==13974==
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http://bugs.winehq.org/show_bug.cgi?id=27437
Summary: IW2 Edge of Chaos freezes every second
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Originally in bug 24239.
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
spams every second or so. When it does, the game freezes completely for a few
milliseconds.
winetricks devenum quartz works around it.
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https://bugs.winehq.org/show_bug.cgi?id=49585
Bug ID: 49585
Summary: valgrind shows a possible leak in
dlls/ntdll/env.c:read_nls_file()
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Getting a lot of spam, presumably every thread/process:
==9262== 5,512 bytes in 1 blocks are possibly lost in loss record 33 of 33
==9262== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==9262== by 0x486401C: read_nls_file (env.c:100)
==9262== by 0x48649EF: init_environment (env.c:961)
==9262== by 0x48733BA: __wine_main (loader.c:1710)
==9262== by 0x7D0017D7: main (main.c:285)
==9262==
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https://bugs.winehq.org/show_bug.cgi?id=49691
Bug ID: 49691
Summary: dl.winehq.org hasn't been updated with new versions
since April
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sephirothfanatic(a)gmail.com
Hello,
I noticed that new versions of Wine for macOS haven't appeared on the
dl.winehq.org domain since April. The website is still showing major version
5.0 instead of 5.0.2 and development version 5.7 instead of 5.14. Wasn't sure
where exactly to report this, so here it is.
SephirothFanatic
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https://bugs.winehq.org/show_bug.cgi?id=49499
Bug ID: 49499
Summary: Ubuntu focal 5.11 packages translate unix working
directory incorrectly when running dealer.exe (bridge
utility)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: suokkos(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
wine-devel and wine-staging 5.11~focal packages caused a regression where
running dealer.exe from terminal forwards incorrect working directory to
dealer.exe. dealer.exe is a small command line utility to generate constrained
hands for card game bridge.
The bug isn't present on wine binary if I compile wine-5.11 tagged version.
Neither it is present if I apply wine-staging patches to my wine tree and
compile it.
Downgrading 5.10~focal also works.
What is known about bug happening?
I'm running the application from a directory under my home directory. Wine maps
Z: drive to root ("/"). There is no other drives mapping to my home directory.
Package versions change working directory to root ("/").
dealer.exe enters application using wmain entry which translate wchar arguments
to multibyte handled by argument parser. After argument parsing it tries to use
freopen to redirect stdin to be read from the filename passed as argument.
I have no idea why wine 5.11 compiled from sources behaves differently to the
package version. I tried to look into
https://dl.winehq.org/wine-builds/ubuntu/dists/focal/main/source/wine-stagi…
but failed to spot a difference.
I tried to find wine built in command which would replicated same incorrect
working tree behavior. I failed to find any other application which would
reproduce the wrong working directory when run from same terminal.
Step to reproduce:
Dependencies: cmake and mingw cross compiler
1. git clone https://github.com/suokko/dealer.git
2. cd dealer
3. echo "set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSROOT $ENV{HOME}/buildd/win64)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(arch x86_64-w64-mingw32)
find_program(WINE_COMMAND wine)
set(CMAKE_CROSSCOMPILING ${WINE_COMMAND})
set(CMAKE_RC_COMPILER ${arch}-windres)
set(CMAKE_C_COMPILER ${arch}-gcc-posix)
set(CMAKE_CXX_COMPILER ${arch}-g++-posix)" > win32.cmake
4. mkdir build && cd build
5. cmake -CMAKE_TOOLCHAIN_FILE=../win32.cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo
..
6. export
WINEPATH="/usr/x86_64-w64-mingw32/lib;/usr/lib/gcc/x86_64-w64-mingw32/9.3-posix;$(pwd)/dds-install/bin"
7. make
8. cd ../Examples
9. wine ../build/dealer.exe Descr.test_operators
Failed output:
Descr.test_operators: No such file or directory
Expected output:
1 != 0: 1
5 - 2: 3
5 % 3: 2
5 == 3: 0
Frequency rnd(10):
0 10034
1 10122
2 9974
3 10003
4 9884
5 9977
6 9853
7 10036
8 10142
9 9975
Frequency :
Low 100000
Frequency :
High 100000
Generated 100000 hands
Produced 100000 hands
Initial random seed 1593633569
Time needed 0.000 sec
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https://bugs.winehq.org/show_bug.cgi?id=49430
Bug ID: 49430
Summary: Teams installer fails: Please re-run this installer as
a normal user instead of "Run as Administrator"
Product: Wine
Version: 5.11
Hardware: x86
URL: https://statics.teams.cdn.office.net/production-window
s/1.3.00.3564/Teams_windows.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Yesterday I tried this in Staging-5.10 and it start fine.
This morning I upgraded to Staging 5.11 and it fails :(
Issued commands (copy/paste from bug 49147):
Prerequisite: 'winetricks -q dotnet45' (without Wine-Mono)
Installation workaround for bug 41713 using Wine-Staging
--- snip ---
$ wine runas /trustlevel:0x20000 "cmd /c start Teams_windows.exe"
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=49903
Bug ID: 49903
Summary: TEB breakpoint should not be invoked when calling
NtCreateThreadEx
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Created attachment 68263
--> https://bugs.winehq.org/attachment.cgi?id=68263
patch to avoid teb breakpoint
Certain DRMs add a breakpoint on the TEB, and NtCreateThreadEx invokes the
breakpoint through GetCurrentProcessId()
(NtCurrentTeb()->ClientId.UniqueProcess).
I've attached a patch that works around this issue. This is definitely a
stop-gap solution, but it should work for the time being.
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https://bugs.winehq.org/show_bug.cgi?id=49890
Bug ID: 49890
Summary: Disconnects and networking issues in applications
using websockets
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dt(a)zeroitlab.com
Distribution: ---
This probably affects multiple games, from my experience Legends of Runeterra,
Enemy On Board, Fall Guys and probably a ton others.
Root cause analysis is yet to be done.
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https://bugs.winehq.org/show_bug.cgi?id=49901
Bug ID: 49901
Summary: Spitfire Labs VST fails to find/load patches
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefi(a)freitagsrunde.org
Distribution: ---
Created attachment 68258
--> https://bugs.winehq.org/attachment.cgi?id=68258
Screenshot of error message within the running plugin
Spitfire LABS library manager installs and the VST-plugin can be run inside
carla without a crash, however the plugin fails to find the library patches. I
tried to rename the paths and folders, but with no success.
Since the plugin is run inside carla, I don't know how to make a backtrace. The
Plugin does not crash. I successfully tested the Plugin within a windows
virtual machine with Reaper as host. It does find the patches there.
I can also supply the installer file if required.
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https://bugs.winehq.org/show_bug.cgi?id=49796
Bug ID: 49796
Summary: Separate IDL-re,ated tools i to a separate project
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
WIDL is used in MinGW, but in order to compile it, one has to fetch wine
sources and configure them. Also MinGW applies some patches upon WIDL, so it is
a bit out of sync.
I guess it may make sense to separate it into an own project with an own repo,
so both Wine and MinGW can use it as a submodule.
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https://bugs.winehq.org/show_bug.cgi?id=49862
Bug ID: 49862
Summary: Black screen in Hitman: Absolution (GOG release)
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Able to see and use main menu.
Black screen occurs after last video.
Game hangs.
file name: HMA.exe
file SHA-256: 5b93e0060c100197f658b7fc9d2f39323e3148396f7de7cff4496aaf4029952d
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https://bugs.winehq.org/show_bug.cgi?id=49596
Bug ID: 49596
Summary: test_driver4 (test_wsk_listen_socket) fails
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: minor
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Created attachment 67753
--> https://bugs.winehq.org/attachment.cgi?id=67753
+netio,+ntoskrnl
These tests were added in
<https://source.winehq.org/git/wine.git/commit/7f34362d85c58652bc7537580172a…>
I'm running macOS 10.14, wine built with mingw and the 10.13 SDK.
Attached is a +netio,+ntoskrnl log.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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https://bugs.winehq.org/show_bug.cgi?id=49891
Bug ID: 49891
Summary: Atmel studio 7.0.2397 crashes during install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68241
--> https://bugs.winehq.org/attachment.cgi?id=68241
Saved Backtrace
Summary:
Atmel studio 7.0.2397 crashes during install.
Steps to reproduce:
0) reset the wine environment:
$ rm -rf ~/.wine/ && wineboot
1) Download Atmel studio 7:
http://studio.download.atmel.com/7.0.2397/as-installer-7.0.2397-web.exe
$ sha256sum as-installer-7.0.2397-web.exe
f934c7f1a201a296e45303c464931dd1346f712b9db675a4512001f02dc55732
as-installer-7.0.2397-web.exe
2) Start the web installer:
$ wine as-installer-7.0.2397-web.exe
This causes the error "The program as-installer-7.0.2397-web.exe has
encountered a serious error and needs to close"
My versions:
$ wine --version
wine-5.17 (Staging)
[cedric@cedric-p4 Downloads]$ pacman -Q wine
wine-staging 5.17.2-1
[cedric@cedric-p4 Downloads]$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=37802
Bug ID: 37802
Summary: Unhandled exception when starting Theme Park World
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
Created attachment 50348
--> https://bugs.winehq.org/attachment.cgi?id=50348
Crash report
I followed the instructions on the appdb page. Game doesn't launch, and either
requests to insert CD, or crashes with unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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https://bugs.winehq.org/show_bug.cgi?id=49889
Bug ID: 49889
Summary: wineserver shows failed assertion on shutdown
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 3b3c8619c852513f57ce7388557c8451691fbe00
Distribution: ---
On prefix shutdown wineserver consistently shows:
wineserver: ../../wine-git/server/object.c:407: release_object: Assertion
`obj->refcount' failed.
This appears to be caused by recent change:
3b3c8619c852513f57ce7388557c8451691fbe00 is the first bad commit
commit 3b3c8619c852513f57ce7388557c8451691fbe00
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 23 15:34:10 2020 +0200
server: Keep permanent objects on the standard object list.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
server/object.c | 47 ++++++-----------------------------------------
server/object.h | 5 +++--
2 files changed, 9 insertions(+), 43 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=49647
Bug ID: 49647
Summary: wine 5.14 build fails in winegstreamer on Ubuntu 16.04
and Debian 9
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 67848
--> https://bugs.winehq.org/attachment.cgi?id=67848
Debian 9 failed OBS build log
Building the WineHQ packages on the OBS, newer distros succeeded but the Debian
9 and Ubuntu 16.04 builds both failed in the same way:
[ 998s] gstdemux.c: In function 'amt_to_gst_caps_video':
[ 998s] gstdemux.c:416:5: error: invalid use of void expression
[ 998s] if (!gst_video_info_set_format(&info, format,
vih->bmiHeader.biWidth, vih->bmiHeader.biHeight))
[ 998s] ^~
[ 998s] Makefile:257: recipe for target 'gstdemux.o' failed
[ 998s] make[2]: *** [gstdemux.o] Error 1
[ 998s] make[2]: Leaving directory
'/usr/src/packages/BUILD/dlls/winegstreamer'
[ 998s] Makefile:9028: recipe for target 'dlls/winegstreamer' failed
[ 998s] make[1]: *** [dlls/winegstreamer] Error 2
[ 998s] make[1]: *** Waiting for unfinished jobs....
I'm attaching the OBS Debian 9 build log.
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https://bugs.winehq.org/show_bug.cgi?id=45433
Bug ID: 45433
Summary: dark souls 3: cannot change resolution in fullscreen
mode
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: general(a)sarifria.x10.bz
Distribution: ---
when making a fresh graphics config file (let's say i perhaps deleted it, or
it's a fresh install) it will default to 1920x1080. upon a second boot, the
game will now switch to 800x600 resolution. in both cases, any attempts to
alter the resolution will fail, it does not even attempt to change it. windowed
mode works fine, however when you subsequently switch back to fullscreen it
will change back to 800x600 (even at 1920x1080). attached is a log where i
attempt to change in fullscreen, change in windowed mode, then attempt to
retain that resolution by switching back to fullscreen.
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https://bugs.winehq.org/show_bug.cgi?id=37491
Bug ID: 37491
Summary: wineconsole requires/uses TERM environment variable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luke-jr+winebugs(a)utopios.org
Distribution: ---
For some reason, wineconsole requires TERM to be set to a valid value. However,
Windows ncurses requires TERM to be unset, clear, or "#win32con" or it starts
talking vt100, which wineconsole doesn't understand.
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https://bugs.winehq.org/show_bug.cgi?id=49834
Bug ID: 49834
Summary: 45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7 breaks binary
compatibility with 5.0 on passing main() argc
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, source, testcase
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: julliard(a)winehq.org
Regression SHA1: 45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7
Distribution: ---
Created attachment 68172
--> https://bugs.winehq.org/attachment.cgi?id=68172
test winelib module (source + binary)
I have a private winelib module compiled with stable wine-5.0.2 branch.
Recently this module was broken after upgrading Wine.
I've attached test with source and pre-compiled binary using wine-5.0.2.
When running with wine-5.0.2 it looks like this:
$ wine test.exe.so
Starting (argc = 1, argv = 0x113120)...
Done.
$ wine test.exe.so -v
Starting (argc = 2, argv = 0x1132e8)...
verbose is on
Done.
When running with wine-5.17 argc passed to main() is no longer valid,
which makes the app try to parse not existing command like arguments:
$ wine test.exe.so -v
Starting (argc = 3, argv = 0x143a10)...
verbose is on
Done.
$ wine test.exe.so
Starting (argc = 2, argv = 0x110f48)...
wine: Unhandled page fault on read access to 00000000 at address 7ECF30AF
(thread 0024), starting debugger...
couldn't load main module (2)
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7ecf30af).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7ecf30af ESP:0031fed0 EBP:0031fee8 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7ecf6000 ECX:00000028 EDX:f7ee5890
ESI:00000002 EDI:00110f48
Stack dump:
0x0031fed0: 00110f50 00110f48 0031ff00 00000002
0x0031fee0: 00110f48 00110f48 0031ff38 7ecf333b
0x0031fef0: 00000000 00000000 00110f4c 7ecf333b
0x0031ff00: 00000002 00110f48 00000000 00000000
0x0031ff10: 00000000 7dd4abb0 0000000d 00110f48
0x0031ff20: 00000000 00000000 0031ff48 7ffde000
Backtrace:
=>0 0x7ecf30af (0x0031fee8)
1 0x7ecf333b (0x0031ff38)
2 0x7b655a70 in kernel32 (+0x35a6f) (0x0031ff58)
3 0x7bc7cfd7 (0x0031ff6c)
4 0x7bc7d22a (0x0031ffec)
0x7ecf30af: cmpb $0x2d,0x0(%eax)
Modules:
Module Address Debug info Name (3 modules)
PE 7b020000-7b027000 Deferred kernelbase
PE 7b620000-7b7dc000 Export kernel32
PE 7bc20000-7bc24000 Deferred ntdll
The regression is cased by
45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7 is the first bad commit
commit 45a63e5b3ce0e5d7fcc55ce57f315086b87f8ad7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sun May 17 11:44:16 2020 +0200
ntdll: Store main() arguments in the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
First Wine version released with this commit is wine-5.9.
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https://bugs.winehq.org/show_bug.cgi?id=49770
Bug ID: 49770
Summary: Firestorm viewer regression after 5.13?
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrianasulu(a)gmail.com
Distribution: ---
I have older (by now) firestorm Viewer (Second Life / Open Simulator client)
installed in my wine prefix. It was working in 5.13, but in 5.15 and 5.16 it
crashes:
invalid adapt mode.
24ertex@@0B2?3?3?3?3?34555!535|5/68o8®9Y:?;X<O<<=?=,>?>u>U?I?0024:err:seh:NtRaiseException
Unhandled exception code c0000005 flags 0 addr 0x175054b
it even crash when I try to get help:
wine Firestorm-Release.exe -h
but slightly differently:
--purge Delete files in the cache.
--qa ib/javaaC
_h@p@pTHORITY=/home/guest/.XauthoritycISUAL=mceditu
pR▒_!USE!E3¬X·!P?!E?°Pc!Hi!2020-09-02T23:22:51Z INFO #CRASHREPORT#
win_crash_logger/llcrashloggerwindows.cpp(318)
LLCrashLoggerWindows::processingLoop : Client has connected!
0024:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x175054b
and this makes console (inside Konsole terminal emulator) not very well looking
(try midnight commander) until I 'reset' it by typing reset.
Does this mean it messes up environment variables?
What kind of logs I must create? (sounds like display/adapter regression, but
who knows, may be this message mean something else).
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https://bugs.winehq.org/show_bug.cgi?id=49765
Bug ID: 49765
Summary: slingplayer crashes after starting
Product: Wine
Version: 5.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: nick-n1917(a)protonmail.com
Distribution: ---
Created attachment 68069
--> https://bugs.winehq.org/attachment.cgi?id=68069
backtrace
The app SlingPlayer reports an error after I start the app. That's all I know
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https://bugs.winehq.org/show_bug.cgi?id=43107
Bug ID: 43107
Summary: The Witcher 3 fails to detect dx11 - registry
dx11>opengl applied
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: kallekadakas(a)gmail.com
Distribution: ---
Created attachment 58299
--> https://bugs.winehq.org/attachment.cgi?id=58299
witcher3-startup-log
Greetings,
The Witcher 3 (steam version) used to work fine yesterday, however once
installing the wine-2.9-staging version, it now fails to detect DirectX11
support upon startup. (attached picture)
Reverted back to non-staging wine2.9 and the issue now happens with that as
well.
Created a fresh prefix, applied the registry fix to render dx11 calls in opengl
and limit the rendering to opengl4.5. Tested with both staging and non-staging
wine2.8, the issue persists.
Attached the logs from the moment when starting the game.
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https://bugs.winehq.org/show_bug.cgi?id=37644
Bug ID: 37644
Summary: .NET 3.5 crash when running System.Console.Clear()
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james(a)jameswarner.us
Distribution: ---
Created attachment 50099
--> https://bugs.winehq.org/attachment.cgi?id=50099
Example program, source code to said program and output log
When running System.Console.Clear() under .NET 3.5 in WINE (installed in a
clean .wine through Winetricks), it will crash with:
Unhandled Exception: System.IO.IOException: Invalid handle.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.Console.GetBufferInfo(Boolean throwOnNoConsole, Boolean&
succeeded)
at System.Console.Clear()
This can be reproduced by running System.Console.Clear() under any application
in .NET 3.5.
Attached is a demo application to reproduce this, the source code to produce
this issue and the log generated.
WINE version: 1.7.30 under Debian (sid) x86.
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https://bugs.winehq.org/show_bug.cgi?id=36960
Bug ID: 36960
Summary: Avencast: Rise of the Mage fails to start
(D3DXCreateTextureFromFileA failed)
Product: Wine
Version: 0.9.48.
Hardware: x86
URL: http://www.strategyinformer.com/pc/avencast/demo/17710
.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10325
Created attachment 49077
--> https://bugs.winehq.org/attachment.cgi?id=49077
+d3dx,+d3d trace
While looking at old bugs (bug 10325), I noticed that Avencast has a problem
with d3dx:
"DXC_Gfx: D3DXCreateTextureFromFileA failed: D3DERR_INVALIDCALL
(file:graphics\\gui\\windows\\gui_energybar02_frame.tga)"
terminal shows:
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x169430,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Texture creation failed.
doing winetricks d3dx9 let's the game start without that error. I've attached a
+d3d,+d3dx trace
austin@aw25 ~ $ du -h avencastdemo.exe
309M avencastdemo.exe
austin@aw25 ~ $ sha1sum avencastdemo.exe
704c0f3fd05405e00814282cc6247401b2884574 avencastdemo.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37254
Bug ID: 37254
Summary: server/curses.c fails to build on NetBSD 6.1.4
Product: Wine
Version: 1.7.26
Hardware: x86
OS: NetBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o curses.o curses.c -I. -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wignored-qualifiers -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf
-fno-omit-frame-pointer -g -O2
curses.c:102:1: error: 'getmouse' undeclared here (not in a function)
curses.c:102:1: warning: type defaults to 'int' in declaration of 'p_getmouse'
curses.c:128:1: error: 'acs_map' undeclared here (not in a function)
curses.c:128:1: warning: type defaults to 'int' in declaration of 'p_acs_map'
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