http://bugs.winehq.org/show_bug.cgi?id=30193
Bug #: 30193
Summary: Crysis Wars ded server doesn't resize with wineconsole
(curses backend)
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Created attachment 39410
--> http://bugs.winehq.org/attachment.cgi?id=39410
screen
The Crysis Wars dedicated server, when running under wineconsole with the
curses backend, does not resize its viewport. It is stuck at the default 80x25,
even if the terminal is considerably larger (see attachment).
This produces some unexpected output, as some commands expect a larger size but
have to be split over 2 lines via \
My terminal and wineconsole interact just fine, as I have verified with cmd.
It's just this app that sticks to 80x25 no matter what.
On Windows, it would normally spawn a console window with a size of 132x60 (or
less if the desktop resolution can't fit that)
Could it be that wineconsole first starts at 80x25 and only later resizes to
terminal size? In that case, I can imagine that the app polls the size once
during startup and sticks to that, thus limiting itself to 80x25.
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https://bugs.winehq.org/show_bug.cgi?id=49723
Bug ID: 49723
Summary: After update to wine-5.15 "1c" start crashed with
error Unhandled exception
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virex(a)mail.ru
Distribution: ---
After update to wine-5.15 "1c" start crashed with error Unhandled exception
It is also was with the build 5.12
(https://bugs.winehq.org/show_bug.cgi?id=49561) but after update to 5.15
version this error persist again
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https://bugs.winehq.org/show_bug.cgi?id=37928
Bug ID: 37928
Summary: Photoshop CS6: Mini-bridge panel does not show
directory entries in alphabetical order
Product: Wine
Version: 1.7.34
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Launch Photoshop
2. Click File -> Open in mini bridge
3. Navigate to a folder with multiple subfolders
The subfolders are not ordered alphabetically, but in an apparently random
manner. They are definitely not ordered by creation date ( I created the
situation in my screenshot using a simple "mkdir a b c d e f g h i j k l" .
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #98 from Bryan Kirk <Zero3K(a)teknik.io> ---
1. PL_MPEG is smaller in size than GStreamer and wouldn't require its
installation and the installation of a GStreamer plugin.
2. PL_MPEG's player program works for me under Ubuntu 16.04 (except for the
colors being messed up and the audio being played slowly). Maybe I did
something wrong and someone else will have better results (that or its because
I am using VirtualBox to virtualize Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=43924
Bug ID: 43924
Summary: Alice: Madness Returns cannot sign in to EA
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59552
--> https://bugs.winehq.org/attachment.cgi?id=59552
wine-2.19 output
Before startup, Alice: Madness Returns requires you to sign into an EA account.
However, the EA sign-in never succeeds, always returning a sign-in failure.
Wine output attached.
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https://bugs.winehq.org/show_bug.cgi?id=43923
Bug ID: 43923
Summary: Alice: Madness Returns immediately crashes with Page
Fault
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59551
--> https://bugs.winehq.org/attachment.cgi?id=59551
backtrace
Alice: Madness Returns doesn't run. Installed with Steam, using a serial
purchased through Steam. I've played with it a bit trying to get it working,
and at best it crashes with a page fault immediately.
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https://bugs.winehq.org/show_bug.cgi?id=49720
Bug ID: 49720
Summary: Family Tree Maker 2017 installer fails after numerous
"fixme" console messages
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 67981
--> https://bugs.winehq.org/attachment.cgi?id=67981
terminal output log from wine command-line invocation of FTMinstaller
When trying to install a legal copy of Family Tree Maker 2017 on Fedora Core 31
(kernel 5.7.11-100.fc31.x86_64) using the Fedora distro's version of Wine 5.14,
after getting most of the way through the install, after "copying files"
(according to the install wizard), it suddenly stops and displays a dialog
stating that the installation failed) after the terminal window that executed
the wine command spews a series of fixme errors.
Attached is the terminal window log showing all the fixme errors from Wine. The
current working directory was my personal directory under drive_c/users, which
is where I copied the Family Tree Maker install program FTM2017.EXE. The large
gaps of blank lines in the log were me adding carriage returns in the terminal
to separate different windows in the InstallShield wizard. The last clump
appeared while the InstallShield file copy progress window was showing,
followed by the installation failure window.
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https://bugs.winehq.org/show_bug.cgi?id=49722
Bug ID: 49722
Summary: Space Empires V can't load certain images (.bmp) with
built-in d3dxof.dll
Product: Wine
Version: 5.15
Hardware: x86
URL: https://www.fileplanet.com/archive/p-742/Space-Empires
-V-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67985
--> https://bugs.winehq.org/attachment.cgi?id=67985
+d3dxof,+d3dxof_parsing log (uncompressed 8.5M)
Some planet textures are not loaded correctly in Space Empires V. Reproducible
in the demo and the Steam version as well.
https://store.steampowered.com/app/1690/Space_Empires_V/
The game displays an in-game window when such a file is about to load:
'File Missing - Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\ing_01.bmp'
followed by
'Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\p01.bmp'
As a result, some planets are displayed without textures.
Note, the actual files that the game is trying to load are 'ring_01.bmp' and
'RP01.bmp' and they do exist in the given directory, but the first character of
the filename is truncated by Wine for some reason.
Native d3dxof.dll is a workaround.
https://www.fileplanet.com/archive/p-742/Space-Empires-V-Demo
se5demo_v125.exe
md5sum: 167d81172c365f33816c5cb140f162dc
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https://bugs.winehq.org/show_bug.cgi?id=49717
Bug ID: 49717
Summary: Problem installing TAV.exe under wine on ubuntu
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gaudibus(a)yandex.com
Distribution: ---
Created attachment 67974
--> https://bugs.winehq.org/attachment.cgi?id=67974
terminal output
I tried to install a Windows exe
https://tav-releases.translated.com/TAV.exe
I need for work under wine. I installed wine 5.1 with both prefixes (32 and
64)on Ubuntu 20.04, did not install gecko, as recommended, from the wine link,
but from scratch, and mono and the exe partly installed (see attachment). Among
many errors, also a javascript error appears.
The complete installation, including wine was new, unused, as I had tried to
install the same exe with the additional help of winetricks and playonlinux. In
the latter case the exe installed nearly completely, just the fields, where
username and password were to be inserted did not accept any data, but on the
terminal input there was a reaction to the attempt.
I know, that the exe is not mentioned on winehq, and I know, that there is no
obligation what so ever, that this exe has to run on wine. but I would
appreciate help in making it run, as otherwise I would need a windows computer
just to run this exe, which I need for work.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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https://bugs.winehq.org/show_bug.cgi?id=49713
Bug ID: 49713
Summary: XMPlay playlist and equalizer panels draws over
control panel
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.dmitriu(a)gmail.com
Distribution: ---
Created attachment 67967
--> https://bugs.winehq.org/attachment.cgi?id=67967
Side panels draws over the main panel
XMPlay playlist and equalizer panels draws over the control panel.
Remember that with old Wine versions like 1.4 there was normal behavivor.
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https://bugs.winehq.org/show_bug.cgi?id=49559
Bug ID: 49559
Summary: winevdm.exe crashes when running 16-bit installers
(Wetrix demo)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://archive.org/download/Wetdemo/wetdemo.exe
OS: Linux
Status: NEW
Keywords: download, Installer, regression, win16
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cee48cc78989cc2621bb98b466f80a35cfa43a12
Distribution: ---
Created attachment 67699
--> https://bugs.winehq.org/attachment.cgi?id=67699
terminal output
I noticed this bug when I was trying some old, 16-bit games.
Winevdm.exe crashes when I launch the installer of those games.
The problem first appeared in Wine-5.11 and the offending commit is
https://source.winehq.org/git/wine.git/commit/cee48cc78989cc2621bb98b466f80…
Reverting that commit on top of Wine-5.11 fixes the crash.
Then there is a commit in 5.12 which also results in a crash in winevdm.exe.
This happens a bit later in the installer, and that is
99649d78927bb911b8a9022c8f362e0a7d9c7ea9.
I can't revert this one on top of current master and it probably needs a
separate bug report, I guess.
So let's make this bug about the crash which appeared in 5.11 and was caused by
cee48cc78989cc2621bb98b466f80a35cfa43a12.
Wetrix demo can be used to reproduce the problem. Start wetdemo.exe, click
<Yes> when the first window appears. The crash occurs at this point.
wetdemo.exe (6.5 MB)
md5sum: 004ea256eac3f087cdaa246c004795bd
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=49707
Bug ID: 49707
Summary: regression in 621cf69c805424db8f2cda9ba97449718a88fc0f
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
causing compiler error
mf_decode.c: In function mf_decoder_ProcessInput:
mf_decode.c:1051:22: error: query undeclared (first use in this function)
gst_query_unref (query);
^~~~~
mf_decode.c:1051:22: note: each undeclared identifier is reported only once for
each function it appears in
make[2]: *** [mf_decode.o] Error 1
make[1]: *** [dlls/winegstreamer] Error 2
make[1]: *** Waiting for unfinished jobs....
dh_auto_build: make -j4 -O returned exit code 2
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https://bugs.winehq.org/show_bug.cgi?id=48994
Bug ID: 48994
Summary: GTA: San Andreas + SilentPatch 1.1 build 32 crashes on
start
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66967
--> https://bugs.winehq.org/attachment.cgi?id=66967
terminal output
GTA: San Andreas with SilentPatch 1.1 (22.02.2020) installed crashes on start
in Wine-Staging.
The game starts properly in vanilla wine-5.6-299-gf65cfbfe9b.
The unpatched game (installed from Steam) works in Staging.
I did a regression test between upstream Wine and Staging and the resulting
commit was
52e25be08935db407901afab513ce00a3d94d1c5 is the first bad commit
commit 52e25be08935db407901afab513ce00a3d94d1c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Aug 8 20:00:15 2018 -0500
ntdll: Add a stub implementation of Wow64Transition.
The problem appeared after the rebase that took place on 15.04.20 if that
helps.
Staging commit a23c0760550a39ff98d4ca58486e1abc7330c41c that is.
Please let me know if you need logs with debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=48410
Bug ID: 48410
Summary: The "Add syscall thunks for 64 bit" patch partly
breaks USVFS
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is the patch that breaks USVFS:
https://github.com/wine-staging/wine-staging/blob/d36d63ac848dadbc2c8ffc933…
(discussion: https://github.com/ModOrganizer2/modorganizer/issues/372). I've
only tested 64-bit, so it's possible
https://github.com/wine-staging/wine-staging/blob/master/patches/winebuild-…
also affects it.
Although USVFS works for the most part, loading DLLs fails, because LdrLoadDll
(within ntdll) calls NtOpenFile (through open_dll_file), but for some reason,
USVFS doesn't recognize that specific NtOpenFile call (even though it hooks
other NtOpenFile calls that aren't called from ntdll without issue).
I haven't looked through the patch in much detail, but from what I can tell I
believe the reason why this patch breaks USVFS is because the calls to
NtOpenFile from within ntdll use the direct function address, whereas with the
patch, USVFS now hooks a new "wrapper" around the function, instead of the same
address that ntdll calls internally.
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https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
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https://bugs.winehq.org/show_bug.cgi?id=49709
Bug ID: 49709
Summary: after update to v5.15.1 patch failed
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Applying
/swap/Programing/Source/Git/wine/wine-staging/wine/patches/nvencodeapi-Video_Encoder/0003-nvencodeapi-Add-support-for-version-6.0.patch
Applying
/swap/Programing/Source/Git/wine/wine-staging/wine/patches/ole32-HGLOBALStream/0002-ole32-Add-a-check-for-hglobal-pointer-to-GetHGlobalF
.patch
error: patch failed: dlls/ole32/tests/hglobalstream.c:555
error: dlls/ole32/tests/hglobalstream.c: patch does not apply
ERROR: Failed to apply patch, aborting!
# Run configure
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https://bugs.winehq.org/show_bug.cgi?id=49514
Bug ID: 49514
Summary: Wine-staging 5.12 package building fails
Product: Wine-staging
Version: 5.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The wine-devel 5.12 packages built without any problem, but most of the
wine-staging 5.12 packages failed.
The only ones that successfully built were for the two oldest distros we
package for, Debian 9.0 and Ubuntu 16.04. What those two distros have in common
is that they can't be built with FAudio support.
I've attached the failed build log from Fedora 32 here; logs for the other
distros we build for are on
https://build.opensuse.org/package/show/Emulators:Wine:Fedora/wine-staging and
https://build.opensuse.org/package/show/Emulators:Wine:Debian/wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=48883
Bug ID: 48883
Summary: Cygwin installation
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
Created attachment 66827
--> https://bugs.winehq.org/attachment.cgi?id=66827
wine client error:34: read: Bad file descriptor
I'm trying to install 32-bit Cygwin. The installer starts, downloads tarballs,
then just hangs with the "wine client error:34: read: Bad file descriptor".
Wineboot doesn't help.
Download link: https://cygwin.com/setup-x86.exe
My current wine installation is done into a 32-bit Xubuntu18.04 chroot, where
the latest wine-staging is built and used. So I can update/rebuild any time
required. Doing "~/.wine", build and installation directories deletion every
rebuild. The host system - is Opensuse Thumbleweed x86_64. Choot allows X11 and
OpenGL throughput, e.g. - I can run glxgears.
See the crashlog in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=49658
Bug ID: 49658
Summary: wineserver keeps segfaulting on exit
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Everything seems to work fine in recent Staging, except my system journal shows
these errors whenever wineserver is exiting:
kernel: wineserver[115560]: segfault at 0 ip 0000000000000000 sp
00000000ffe29efc error 14 in wineserver[64974000+7000]
kernel: Code: Bad RIP value.
This is after Staging commit e4a11b16639179734e1d9f12ab4605dcbfa21a27.
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https://bugs.winehq.org/show_bug.cgi?id=49577
Bug ID: 49577
Summary: Segmentation fault when running winecfg in Staging
Product: Wine-staging
Version: 5.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, pgofman(a)codeweavers.com,
z.figura12(a)gmail.com
Distribution: ArchLinux
I'm using a mingw-enabled Wine build now. Vanilla Wine doesn't have this
problem, but Staging does.
When I issue either winecfg or wineboot -u to create or update a wineprefix, I
'm getting only
"Segmentation Fault (core dumped)" in the terminal.
WINEDEBUG=+all wine winecfg:
trace:virtual:free_ranges_remove_range view 0x7bc00000-0x7bf60000 (0x7bc00000).
trace:module:map_image_into_view mapped PE file at 0x7bc00000-0x7bf5b000
trace:module:map_image_into_view mapping section .text at 0x7bc01000 off 600
size 68e00 virt 68d7c flags 60500020
trace:module:map_image_into_view clearing 0x7bc69e00 - 0x7bc6a000
Due to lack of time I couldn't perform a regression test yet. What I see is
that Wine-Staging 5.11 works, Staging 5.12.1 and Staging/master are equally
broken.
Maybe this has already been reported here on bugzilla and I just couldn't find
the corresponding bug report.
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https://bugs.winehq.org/show_bug.cgi?id=40958
Bug ID: 40958
Summary: Toontown Rewritten has major lag on wine-staging on
FreeBSD and GNOME 3
Product: Wine-staging
Version: 1.9.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Toontown Rewritten (http://toontownrewritten.com/) has major lag with
keystrokes on wine-staging when I use FreeBSD and GNOME 3. TTR is a online
game, and using keyboard controls often results in the display lagging by a few
seconds. Other desktop environments don't have this lag to as great of an
extent (I also tested TTR on Mate and Fluxbox).
Is there a reason for this?
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https://bugs.winehq.org/show_bug.cgi?id=49705
Bug ID: 49705
Summary: wine-staging 5.15 build fails in winegstreamer
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67951
--> https://bugs.winehq.org/attachment.cgi?id=67951
Failed build log from Debian 10
The wine-devel 5.15 packages built without any problem, the wine-staging 5.15
builds failed for all the distros we build for:
[ 1483s] mf_decode.c: In function 'mf_decoder_ProcessInput':
[ 1483s] mf_decode.c:1051:22: error: 'query' undeclared (first use in this
function)
[ 1483s] 1051 | gst_query_unref (query);
[ 1483s] | ^~~~~
[ 1483s] mf_decode.c:1051:22: note: each undeclared identifier is reported only
once for each function it appears in
[ 1483s] make[1]: *** [Makefile:487: mf_decode.o] Error 1
[ 1483s] make[1]: Leaving directory
'/home/abuild/rpmbuild/BUILD/wine-5.15/dlls/winegstreamer'
[ 1483s] make: *** [Makefile:9317: dlls/winegstreamer] Error 2
Attaching the full log from Debian 10.
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https://bugs.winehq.org/show_bug.cgi?id=49463
Bug ID: 49463
Summary: wineserver segfaulting on exit
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I don't see anything unusual in the terminal, but my systemd journal is full of
these whenever wineserver quits:
kernel: wineserver[1140]: segfault at 0 ip 0000000000000000 sp 00000000ffb4794c
error 14 in wineserver[5f9a7000+7000]
kernel: Code: Bad RIP value.
To reproduce the problem run 'winecfg' then close the window by clicking <OK>.
This is after today's rebase,
https://github.com/wine-staging/wine-staging/commit/37fc290f7786687b95a90b5…
wine-5.11-179-g13b2587d4f (Staging) on Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=45437
Bug ID: 45437
Summary: Readme's installation instructions link leads to
winehq page with no installation instructions
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: root(a)swooshalicio.us
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The readme in the wine-staging repository links to
https://wine-staging.com/installation.html which redirects to
https://wiki.winehq.org/Wine-Staging which contains no information for
installing wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46047
Bug ID: 46047
Summary: Multiple applications want Windows 8+ futex-like
operations kernel32.dll.WaitOnAddress,
kernel32.dll.WakeByAddress{All,Single} (VLC)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
* https://www.winehq.org/pipermail/wine-devel/2018-October/134085.html
* https://www.winehq.org/pipermail/wine-devel/2018-October/134086.html
There is a series of articles on the background/inner workings of this Windows
8+ futex-like operations by Raymond Chen on Microsoft developer blog "The Old
New Thing":
(1) https://blogs.msdn.microsoft.com/oldnewthing/20160823-00/?p=94145
("WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte")
(2) https://blogs.msdn.microsoft.com/oldnewthing/20160824-00/?p=94155
("Implementing a synchronization barrier in terms of WaitOnAddress")
(3) https://blogs.msdn.microsoft.com/oldnewthing/20160825-00/?p=94165
("Implementing a critical section in terms of WaitOnAddress")
(4) https://blogs.msdn.microsoft.com/oldnewthing/20160826-00/?p=94185
("Spurious wakes, race conditions, and bogus FIFO claims: A peek behind the
curtain of WaitOnAddress")
Alternative overview to the blog using Github-based WIKI:
https://github.com/mity/mctrl/wiki/Old-New-Win32API (click the sections to get
to blog entries)
WaitOnAddress()
* WaitOnAddress lets you create a synchronization object out of any data
variable, even a byte
* Implementing a synchronization barrier in terms of WaitOnAddress
* Implementing a critical section in terms of WaitOnAddress
* Extending our critical section based on WaitOnAddress to support timeouts
* Comparing WaitOnAddress with futexes (futexi? futexen?)
* Creating a semaphore from WaitOnAddress
* Creating a semaphore with a maximum count from WaitOnAddress
* Creating a manual-reset event from WaitOnAddress
* Creating an automatic-reset event from WaitOnAddress
Related: bug 45524 ("Add a futex-based implementation of condition variables")
I found multiple applications which make use of this Windows 8+ API.
Example: VLC
https://github.com/videolan/vlc/blob/master/src/win32/thread.c
Most of them have fallback implementations if the API is not available so it's
not critical to the functionality. But it's still good to have real world tests
:-)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=49208
Bug ID: 49208
Summary: Wine cannot boot on a clean environment: failed to
boot L"C:\\windows\\system32\\explorer.exe"
Product: Wine-staging
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machitgarha(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Fedora
Created attachment 67216
--> https://bugs.winehq.org/attachment.cgi?id=67216
Output of `wineboot` on a clean environment, Fedora 32, wine-staging 5.8.
Hi.
On a clean environment, Wine cannot boot due to errors. No program is trying to
be run, only running `wineboot` command. The log is attached.
Main errors IMHO:
0028:002c:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\wineboot.exe", error c0000018
0020:0024:err:environ:run_wineboot failed to start wineboot c0000018
...
0030:0034:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\wineboot.exe", error c0000018
0020:0024:err:wineboot:main failed to restart 64-bit
L"C:\\windows\\system32\\wineboot.exe", err 487
...
0038:003c:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\explorer.exe", error c0000018
...
wineserver: could not save registry branch to system.reg : No such file or
directory
wineserver: could not save registry branch to user.reg : No such file or
directory
Environment:
Wine-staging 5.8
OS: Fedora 32
Linux kernel: 5.6.12-300
WINEDEBUG=+process,+pid,+wineboot
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https://bugs.winehq.org/show_bug.cgi?id=48798
Bug ID: 48798
Summary: RegCloseKey: Uninitialized read from get_language_sort
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 66710
--> https://bugs.winehq.org/attachment.cgi?id=66710
Configure output.
Steps to reproduce:
* Build wine 5.3 (or commit 00e55c8fc0). Configure output attached.
* Disable wine preloader to make valgrind a little quieter.
* Compile a test program (I used 'int main() { return 0; }') using
i686-w64-mingw32-gcc
* Run this under valgrind. Valgrind output attached.
The first error raised by valgrind is:
==9987== Conditional jump or move depends on uninitialised value(s)
==9987== at 0x7B062414: RegCloseKey (registry.c:965)
==9987== by 0x7B040070: get_language_sort (locale.c:693)
==9987== by 0x7B040243: init_locale (locale.c:737)
==9987== by 0x7B04BE43: DllMain (main.c:48)
==9987== ...
The uninitialized value is the HKEY key defined in get_language_sort.
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https://bugs.winehq.org/show_bug.cgi?id=49155
Bug ID: 49155
Summary: null pointer reference in kernelbase/memory.c
Product: Wine
Version: 5.8
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: konbu_sc(a)yahoo.co.jp
Created attachment 67163
--> https://bugs.winehq.org/attachment.cgi?id=67163
null pointer reference
kernelbase/memory.c has a null pointer reference.
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https://bugs.winehq.org/show_bug.cgi?id=47766
Bug ID: 47766
Summary: PathAllocCanonicalize treats path segments start with
dots wrong.
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
This bug was reported on wine-devel mail list by Sebastian M. Ernst
<ernst(a)pleiszenburg.de>
user@comp:/path/other> WINEDEBUG=-all PYTHONHOME="z:\\path\\.to\\target"
wine /path/.to/target/python.exe -c "import sys; print(sys.executable)"
Z:\pathto\target\python.exe
PYTHONHOME="z:\\path\\..to\\target" wine /path/..to/target/python.exe -c
"import sys; print(sys.executable)"
Z:\to\target\python.exe
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https://bugs.winehq.org/show_bug.cgi?id=48942
Bug ID: 48942
Summary: stack overflow on startup
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: triffid.hunter(a)gmail.com
Distribution: ---
Created attachment 66917
--> https://bugs.winehq.org/attachment.cgi?id=66917
strace -s 1024 -f wine -- notepad
$ wine notepad
000b:err:seh:setup_exception stack overflow 464 bytes in thread 000b eip
000000007bcbdb9a esp 0000000000131440 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\notepad.exe" failed, status c0000005
$ wine --version
wine-5.6
Wine-5.4 worked fine.
I've also attached an strace in case it's helpful.
I'm installing wine-5.5 to test for regression.
There's another report at
https://www.reddit.com/r/openSUSE/comments/g14xvn/wine_issues_after_fresh_i…
which seems related although the exact numbers are different.
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https://bugs.winehq.org/show_bug.cgi?id=48542
Bug ID: 48542
Summary: Mono (and probably .NET) needs CreateThreadpoolIo
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Found testing LiveSplit 1.7.7 on Wine Mono from the master branch.
Mono's implementation of System.Threading.ThreadPoolBoundHandle depends on
CreateThreadpoolIo. Wine's stub of this function returns 0 and doesn't set last
error, resulting in the confusing message "System.IO.IOException: Success".
This can be more easily reproduced by running 'make test' in Wine Mono and
running tests/run-tests.exe
MonoTests.System.IO.Pipes.PipeSecurityTest:NamedPipePermissionsActuallyWorkAsync
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https://bugs.winehq.org/show_bug.cgi?id=48471
Bug ID: 48471
Summary: Mismatching behavior of GetEnvironmentVariableW for
empty / long values
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
Distribution: ---
Attempting to build the Windows version of DMD, the reference compiler for the
D programming language, fails under Wine. This seems to be caused by the
following chain of events:
1. The makefile invokes a build program with a "VERBOSE=" on the command-line:
https://github.com/dlang/dmd/blob/49dfbe54f4a0f62a0694aec9fb4184739903a0c2/…
(Here "$(VERBOSE)" is not set and expands to the empty string.)
2. The build program registers the command-line arguments into the process
environment:
https://github.com/dlang/dmd/blob/49dfbe54f4a0f62a0694aec9fb4184739903a0c2/…
This sets the environment variable VERBOSE to the empty string.
3. Later, it attempts to check if the "VERBOSE" variable is in the environment:
https://github.com/dlang/dmd/blob/49dfbe54f4a0f62a0694aec9fb4184739903a0c2/…
4. This calls the following Windows code in the standard library to read the
environment:
https://github.com/dlang/phobos/blob/e373b4e77448bc11c6e4ea6c85bcdb8f7ab86f…
5. For empty variables, the code behaves differently in Windows and Wine -
Wine's implementation returns 0, while Windows returns 1. As a result, the
standard library code throws an exception under Wine.
Writing a test program reveals further differences. The program:
#include <stdio.h>
#include <windows.h>
void main()
{
WCHAR buf[4];
DWORD size;
int len, i;
for (len = 0; len <= 2; len++)
{
for (i = 0; i < len; i++)
buf[i] = 'a';
buf[len] = 0;
SetEnvironmentVariableW(L"TESTVAR", buf);
for (i = 0; i <= len + 1; i++)
{
DWORD err;
SetLastError(1);
buf[0] = 1;
size = GetEnvironmentVariableW(L"TESTVAR", buf, i);
err = GetLastError();
printf("%d->%d: size=%d error=%d buf[0]=%d\n",
len, i, size, err, buf[0]);
}
printf("\n");
}
}
Output on Windows [Version 10.0.17134.648]:
0->0: size=1 error=1 buf[0]=1
0->1: size=0 error=1 buf[0]=0
1->0: size=2 error=1 buf[0]=1
1->1: size=2 error=1 buf[0]=0
1->2: size=1 error=1 buf[0]=97
2->0: size=3 error=1 buf[0]=1
2->1: size=3 error=1 buf[0]=0
2->2: size=3 error=1 buf[0]=0
2->3: size=2 error=1 buf[0]=97
Output on Wine:
0->0: size=0 error=1 buf[0]=1
0->1: size=0 error=1 buf[0]=0
1->0: size=2 error=122 buf[0]=1
1->1: size=2 error=122 buf[0]=1
1->2: size=1 error=1 buf[0]=97
2->0: size=3 error=122 buf[0]=1
2->1: size=3 error=122 buf[0]=1
2->2: size=3 error=122 buf[0]=1
2->3: size=2 error=1 buf[0]=97
We can observe these differences:
1. Wine returns 0 and not 1 when the variable is empty and the function is
given a zero-length buffer.
2. Wine sets the last error to ERROR_INSUFFICIENT_BUFFER, while Windows
doesn't.
3. Windows zeroes the buffer if the size is non-zero but still insufficient to
hold the value. (This is not a bug as the behavior is specified in the
documentation to be undefined.)
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https://bugs.winehq.org/show_bug.cgi?id=49271
Bug ID: 49271
Summary: Unable to execute python3.exe in wine
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: robin(a)clanmills.com
Distribution: ---
https://bugs.python.org/issue40803
Download: https://www.python.org/ftp/python/3.8.3/python-3.8.3-amd64.exe from
https://www.python.org/downloads/windows/
$ cd ~/temp/python-3
$ wine cmd
Z:\home\rmills\temp\python-3>
Z:\home\rmills\temp\python-3>wine: Call from 0x7b43cfbc to unimplemented
function api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx, aborting
wine: Unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx called at address
0x7bc50023:0x7b43cfbc (thread 0034), starting debugger...
Unhandled exception: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCanonicalizeEx called in 32-bit code
(0x7b43cfbc).
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https://bugs.winehq.org/show_bug.cgi?id=48966
Bug ID: 48966
Summary: Previously created Wine prefix: "kernelbase.dll"
failed to initialize, aborting
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 66943
--> https://bugs.winehq.org/attachment.cgi?id=66943
Good/Bad Relay Snippet
After c567af73 [1], several older Wine prefixes started to fail running
anything (things such as 'winecfg' even). Creating a new prefix and
re-installing any affected application allows for them to run again.
Example with 'winecfg' on an affected prefix with wine-5.6-193-g59987bc9ecdd0:
000d:err:module:__wine_process_init
L"C:\\windows\\system32\\winemenubuilder.exe" not found
000b:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\system32\\winecfg.exe" failed, status c0000005
At commit b408b07e [2] the old prefixes work again.
At the commit 4b1676af [3] that falls in between, a different error is produced
(perhaps to be expected?).
I could /not/ reproduce the issue simply by first creating a new prefix at [2],
and moving on to current git master for example.
1.
https://source.winehq.org/git/wine.git/commit/c567af732b01231a0e4a653b994a8…
2.
https://source.winehq.org/git/wine.git/commit/b408b07eae99ad94e3f12ee77d960…
3.
https://source.winehq.org/git/wine.git/commit/4b1676af06a0b8db13db1fe692531…
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http://bugs.winehq.org/show_bug.cgi?id=33317
Bug #: 33317
Summary: Python error Fatal Python error: buffer overflow in
getpathp.c's joinpath() when executing.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas(a)hpcwales.co.uk
Classification: Unclassified
Created attachment 44067
--> http://bugs.winehq.org/attachment.cgi?id=44067
Lwsn output from running under wine
Wine Version : wine64 --version
wine-1.5.25
(64 Bit version)
GCC Version : gcc --version
gcc (GCC) 4.6.2
Python Version : python --version
Python 2.7.3
Operating Systems Used:
cat /etc/redhat-release
Red Hat Enterprise Linux Server release 5.5 (Tikanga)
I have also tried on :
cat /etc/redhat-release
CentOS release 5.5 (Final)
Program trying to run lwsn.exe (network render module part of Lightwave :
https://www.lightwave3d.com/ ). 30 Day trial available.
Command used:
wine lwsn.exe -3 -cLWEXT11-64.CFG -d"z:\home\andy.thomas\Atticus"
Scenes\black.lws 1 1
Problem,
I compiled wine and setup lwsn.exe in accordance with this article:
http://lordtangent.blogspot.co.uk/2007/01/running-lightwave-screamernet-lws…
Initially it worked fine when running from the command line. I then wrapped it
up in a batch script to be sent to our Linux cluster but got a Python error
message :
Fatal Python error: buffer overflow in getpathp.c's joinpath()
I tried to execute interactively on the cluster and this worked fine but when
executed from a script it gives the above error.
I launched a forum post (as I a haven't done much troubleshooting with wine) :
http://forum.winehq.org/viewtopic.php?f=8&t=18632
I have tried the recommendations but had no success.
I re-compiled wine with the above gcc compiler and a more up to date version of
Python but I can no longer execute on the command line. I now get the Python
error regardless of how I execute the command.
Any help would be greatly appreciated. If you need any further debugging please
let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42474
Bug ID: 42474
Summary: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
python 3.6 (32- and 64-bit) needs the unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
URL:
https://www.python.org/ftp/python/3.6.0/python-3.6.0-embed-amd64.zip
$ du -b python-3.6.0-embed-amd64.zip
6925798 python-3.6.0-embed-amd64.zip
$ shasum python-3.6.0-embed-amd64.zip
37bf20dcf39dfca096b11d29865202229a8fcb42 python-3.6.0-embed-amd64.zip
$ wine --version
wine-2.0 (Staging)
Running Fedora 24
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https://bugs.winehq.org/show_bug.cgi?id=48288
Bug ID: 48288
Summary: kernelbase: Japanese character wrongly reported as
invalid.
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 7e8f1dac30267058cf3b36d49b6ed3c440087024
Distribution: Ubuntu
Wine 5.0-rc1 has an issue which is very similar to Bug 17500.
I'm working on this and I'll submit a parch in a few days.
In short, the following code doesn't work as expected:
MultiByteToWideChar(932, MB_ERR_INVALID_CHARS, "\x81\x45", -1, NULL, 0);
Steps to reproduce:
1. obtain the test case from attachment 19616 (written by Leffe for Bug
17500).
2. compile it with mingw32 compiler.
3. LANG=ja_JP.UTF-8 wine testcase.exe
4. echo "ret is $?"
Expected result:
ret is 0
i.e. MultiByteToWideChar doesn't report an error.
Actual result:
ret is 1
i.e. MultiByteToWideChar complains about the input.
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https://bugs.winehq.org/show_bug.cgi?id=47649
Bug ID: 47649
Summary: Wavelab 6 Installs but cannot launch
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 65087
--> https://bugs.winehq.org/attachment.cgi?id=65087
wavelab 6 error report
Program installs but upon launch throws out an error, also produces a report to
submit with bug report which is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46099
Bug ID: 46099
Summary: Star Citizen not loading after implementation of
WaitOnAddress() in wine
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Since commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa introduced
RtlWaitOnAddress(), the Star Citizen game gets stuck loading early.
https://github.com/wine-mirror/wine/commit/25acfbb40b5316a8c87989d4e61ce9ed…
Stubbing out the function makes the game load again under all following wine
commits up to current.
Here is a patch to make the game loading again
https://pastebin.com/9zNBB83T
Logfile (+timestamp,+tid,+kernelbase) of a fresh compiled and unmodified
wine-3.19 (vanilla):
https://pastebin.com/es6sr6Dg
The launcher loads ok, starting the game, but its not opening the very first
loading window, gets just stuck.
Same logfile after stub out WaitOnAddress():
https://pastebin.com/e3797VAA
Ive cut the logfile, it goes on for some time with the tons of stubbed
RtlCaptureStackBackTrace but the game was loading, is playable and quitable as
well.
Commit 25acfbb40b5316a8c87989d4e61ce9edef2a04aa broke that ability and needs
this patch to prevent the loading get stuck.
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https://bugs.winehq.org/show_bug.cgi?id=42700
Bug ID: 42700
Summary: Mafia III stops after launching (needs
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b77c to unimplemented function
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3, aborting
wine-2.4-123-gec8485e
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https://bugs.winehq.org/show_bug.cgi?id=46222
Bug ID: 46222
Summary: Star Citizen hang on splash screen
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62908
--> https://bugs.winehq.org/attachment.cgi?id=62908
Full CLI output with winedebug enabled
Every time I attempt to start Star Citizen, the launcher works but the game
itself goes defunct almost instantly (<1s CPU time) at the splash screen. This
happens with and without esync/dxvk and against a non-Staging build with the
patches included in bug #46099.
This is possibly a duplicate of #46099, but my symptoms are a bit different as
even older versions of wine predating WaitOnAddress() are having the same
issue.
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https://bugs.winehq.org/show_bug.cgi?id=44508
Bug ID: 44508
Summary: Mouse stutter and skipping in Warhammer: End Times
Vermintide
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Warhammer: End Times Vermintide suffers from horrible skipping, stuttering and
varying acceleration.
The game seems to be running smooth, just the mouse input seems pretty janky.
Ive played with the vsync and frame limiting settings and that has a minimal
impact on the problem.
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https://bugs.winehq.org/show_bug.cgi?id=38767
Bug ID: 38767
Summary: Naturosoft Pro fails on startup with 'Run-time error
445: Object doesn't support this action' (needs
richedit:ITextRange::Paste method implementation)
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
With bug 37502 fixed next problem is missing Paste() method implementation.
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http://bugs.winehq.org/show_bug.cgi?id=11955
Summary: NoteTab Pro 5.5 Cursor Display Issue
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When the cursor is at the last line of a file and the user presses ENTER to
create a new line, it adds the line, but the cursor does not move. If the user
starts typing, the text and cursor does go on the last line of the file.
I used to have this issue on any file, but for the last several Wine releases,
it has only affected outline files. Outlines are just text files with the
extension otl. If you open the file in a text editor the topic for each outline
starts with H=". I use Slackware 12.0 and Debian.
Other users on the Yahoo Group for NoteTab on Linux are using Ubuntu and have
the display issue at the top and bottom of the file. I have never had it at the
top no matter what I have tried.
Following is a text representation of the problem I have, numbers used for
lines in the file, and a vertical bar "|" used to show the cursor position
after pressing enter to get a new line.
1|Text on line one.
2Line added when press enter.
3Line added when press enter. If you start typing the cursor acts normally and
starts adding text at the beginning of the last line added by pressing enter.
In this example the text is added after "3".
FYI - NoteTab Pro uses a different input control than NoteTab Light or
Standard. Light and Standard use richedit. NoteTab is developed in Delphi. I
have been a NoteTab user for ten years and beta tester for as long. The
anti-cracker controls in NoteTab's trial version may prevent it from working in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=37973
Bug ID: 37973
Summary: mz800 emulator no screen refresh when switching apps
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Distribution: ---
Created attachment 50594
--> https://bugs.winehq.org/attachment.cgi?id=50594
Blank screen when switching to the mz800 application
When I start the mz800 emulator and switch to a different application and back,
the screen is black.
This is a very old bug (years).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
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https://bugs.winehq.org/show_bug.cgi?id=49508
Bug ID: 49508
Summary: Powershell 6.* (pwsh.exe) crashes at start
(regression)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v6.1.6/PowerShell-6.1.6-win-x64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 67636
--> https://bugs.winehq.org/attachment.cgi?id=67636
screenshot of error
Did regression test, that showed 3533605293e8083dae19c5fbd41e2077faf5adc6 is
the first bad commit but reverting that patch on top of wine from last monday
didn`t help.
So probably false alarm (?)
In fact there seemed to be 2 regressions (one at end of the installer crashing)
and this one which complicated regression test. That installer crash seems to
be fixed now AFAICT.
For now I just file this bug, and I think I`ll do another regressiontest for
the installer crash; maybe reverting the outcome of that regressiontest might
help.
Steps to reproduce:
wget
https://github.com/PowerShell/PowerShell/releases/download/v6.1.6/PowerShel…
&& wine msiexec /i ./PowerShell-6.1.6-win-x64.msi
Then tick "Launch Powershell" in last window, or start it by "wine start
pwsh.exe"
I attach screenshot of output I got in git where HEAD was
3533605293e8083dae19c5fbd41e2077faf5adc6
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https://bugs.winehq.org/show_bug.cgi?id=49702
Bug ID: 49702
Summary: SamsungDex Installer fails with Unhandled exception:
page fault on write access to 0x00d06f25 in 32-bit
code
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 67948
--> https://bugs.winehq.org/attachment.cgi?id=67948
backtrace
When trying to run SamsungDex installer, wine crashes with Unhandled exception:
page fault on write access to 0x00d06f25 in 32-bit code.
I've tried both Windows 7 and Windows 10 wine Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=45700
Bug ID: 45700
Summary: Call of Duty WWII sound issues
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game starts fine with DXVK and runs well but have sound issues.
There is no sound in gameplay itself. There is sound only in videos. There
isn't sound in main menu also.
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https://bugs.winehq.org/show_bug.cgi?id=40163
Bug ID: 40163
Summary: Racedriver GRID: freeze in the menu
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.marcin.m(a)gmail.com
Distribution: ---
Created attachment 53664
--> https://bugs.winehq.org/attachment.cgi?id=53664
log
When trying to enter the graphics settings, the game froze and had to be
killed.
Using GRID 1.3 with a NoCD patch.
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https://bugs.winehq.org/show_bug.cgi?id=41738
Bug ID: 41738
Summary: Cloning and releasing an IStream frees the HGLOBAL
memory
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
I have been experiencing crashes (using Wine 1.9.23, 32-bit, on 32-bit Arch
Linux with Linux kernel 4.8.8) in some of my apps. I have pinpointed the cause.
The issue can be reproduced this way:
1. Create a stream using CreateStreamOnHGlobal().
2. Make a clone of it using IStream::Clone() (HGLOBALStreamImpl_Clone).
3. Release the original stream.
4. Unfortunately, the global memory (HGLOBAL) is freed when just one stream is
released.
5. Trying to read the cloned stream via HGLOBALStreamImpl_Read fails, because
the memory has been already freed.
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https://bugs.winehq.org/show_bug.cgi?id=41045
Bug ID: 41045
Summary: Captain Morgane crashes on start: needs clsid
'{0977d092-2d95-4e43-8d42-9ddcc2545ed5}'
xactengine3_4.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/264320
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55217
--> https://bugs.winehq.org/attachment.cgi?id=55217
terminal output
Captain Morgane and the Golden Turtle adventure game (Steam) crashes on start
with built-in xaudio libraries.
In the terminal:
err:ole:CoGetClassObject class {0977d092-2d95-4e43-8d42-9ddcc2545ed5} not
registered
err:ole:CoGetClassObject no class object {0977d092-2d95-4e43-8d42-9ddcc2545ed5}
could be created for context 0x1
This class ID belongs to xactengine3_4.dll:
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}\InProcServer32]
@="C:\\Windows\\system32\\xactengine3_4.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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https://bugs.winehq.org/show_bug.cgi?id=49477
Bug ID: 49477
Summary: Some api-ms-win-core-* are not found
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: factionacraft(a)gmail.com
Distribution: ---
>From what I seen this kind of library shouldn't be linked like this by
developers but instead they should use Mincore.lib.
I'm currently using win10 setting (with 64bit) can I do something for having my
app working? maybe some symbolic links?
There is what is not found (for now maybe if we solve this I will have more
link issues after):
- api-ms-win-core-memory-l1-1-3.dll
- api-ms-win-core-file-fromapp-l1-1-0.dll
- api-ms-win-core-file-ansi-l2-1-0.dll
- api-ms-win-core-libraryloader-l2-1-0.dll
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https://bugs.winehq.org/show_bug.cgi?id=41030
Bug ID: 41030
Summary: Pac-Man Museum (Steam) crashes on start, needs
'{bcc782bc-6492-4c22-8c35-f5d72fe73c6e}'
xactengine3_7.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/255760/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55203
--> https://bugs.winehq.org/attachment.cgi?id=55203
terminal output
Prerequisite to start the game: native d3dcompiler_43.dll
The game crashes on start with built-in XAudio2 libraries.
In the terminal:
err:ole:CoGetClassObject class {bcc782bc-6492-4c22-8c35-f5d72fe73c6e} not
registered
err:ole:CoGetClassObject no class object {bcc782bc-6492-4c22-8c35-f5d72fe73c6e}
could be created for context 0x1
After placing native xactengine3_7.dll into /system32 and registering it with
regsvr32, the game starts, but audio works only when native xaudio2_7 is also
installed.
'winetricks xact_jun2010' is a workaround.
Demo version is available on Steam (remove DX9 redist package before launching
the game the first time).
wine-1.9.15-132-g0f2a776
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http://bugs.winehq.org/show_bug.cgi?id=34263
Bug #: 34263
Summary: Framebuffer read-before-write causes graphical
glitches
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45608
--> http://bugs.winehq.org/attachment.cgi?id=45608
Suboptimal but functional patch
In at least the Final Fantasy XIV: A Realm Reborn character creation benchmark
(http://na.finalfantasyxiv.com/benchmark/index.html), framebuffer
read-before-write results in graphical glitches such as the entire display or
UI overlays flickering or incorrect textures being drawn. This program uses
multithreaded rendering (though I don't know whether that's relevant), and in
some cases, Direct3D calls which get translated to glBlitFramebuffer() attempt
to read from a framebuffer before the GPU has finished rendering to it.
The cause was found by dumping OpenGL calls using apitrace
(https://github.com/apitrace/apitrace) and observing that replaying the same
frame sporadically caused the same sort of glitches as observed in Wine, but
the glitches went away when a glFinish() call was inserted at each thread
switch.
The attached patch fixes these glitches by inserting a glFinish() call before
each glBlitFramebuffer() call. This is almost certainly suboptimal, and in my
case it causes the benchmark result to drop from ~3500 to ~3000, but it fixes
all graphical glitches aside from black squares seen in some cases when the HDR
option is enabled in rendering settings.
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https://bugs.winehq.org/show_bug.cgi?id=49518
Bug ID: 49518
Summary: Grim Dawn leaks shared memory after upgrade to Wine
5.12
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andysem(a)mail.ru
Distribution: ---
After a few hours of gameplay Grim Dawn consumes around 10 GiBs of shared
memory, as reported by KDE System Monitor (KSysGuard). At that point the game
stopped running because of:
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
The game audio continued to play and it sounded like it was reacting to
keypresses, but the display image was frozen.
I'm not sure what kind of memory is reported as shared memory, but given that
it ends with a DXVK error, it looks like it may be GPU memory.
This did not happen with Wine 5.10.
Kubuntu 20.04 x86_64, Nvidia driver 440.66.17 (RTX 2080 Ti with 11 GiB VRAM),
DXVK 1.7.
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https://bugs.winehq.org/show_bug.cgi?id=44059
Bug ID: 44059
Summary: Worms World Party crashes at launch
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sve-bass(a)web.de
Distribution: ---
Created attachment 59767
--> https://bugs.winehq.org/attachment.cgi?id=59767
terminal output after launch
Worms World Party Remastered (GOG version)
crashes at launch.
See attachments for terminal outputs with and without winetricks vcrun2012.
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http://bugs.winehq.org/show_bug.cgi?id=31476
Bug #: 31476
Summary: Bully: no DirectX 9.0c compatible sound card
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marti(a)juffo.org
Classification: Unclassified
According to the WineHQ entry about "Bully: Scholarship Edition" version 1.2,
it used to work in wine 1.3.27.
When I try this game on my system, it changes the resolution, displays a
loading screen for a moment and then pops up a window saying:
Bully: Scholarship Edition requires a DirectX 9.0c compatible sound card to
be
installed and and configured properly.
After clicking "OK", Bully crashes with "Unhandled exception: page fault on
read access to 0x00000004".
The Bully installer from Steam automatically installs its own copy of DirectX
9.
Using wine-1.5.10 on Arch Linux x86_64, with PulseAudio. Sound playback in
winecfg and other applications works fine.
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https://bugs.winehq.org/show_bug.cgi?id=49593
Bug ID: 49593
Summary: inconsistent return code when executable is not found
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
When wine is launched to run an inexistent executable file,
the exit code is different according to the path name being passed
as absolute or relative:
- relative, return code 53:
$ wine zz.exe
0024:err:module:__wine_process_init L"C:\\windows\\system32\\zz.exe" not found
$ echo $?
53
- absolute, return code 0:
$ wine /tmp/zz.exe
wine: cannot find L"/tmp/zz.exe"
$ echo $?
0
I expected the return code to be also 53 when the file is passed as absolute
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https://bugs.winehq.org/show_bug.cgi?id=43153
Bug ID: 43153
Summary: Gothic 1.0 from Steam freezes in new game on phrase
"I'm Diego"
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58393
--> https://bugs.winehq.org/attachment.cgi?id=58393
WINEDEBUG=+relay,+seh,+tid,+d3d9,+wine_d3d,+d3drm,+x11drv,+xrender,+xrandr,+d3d7,+d3d8,+ddraw
Image just freezes, sound continues to work.
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https://bugs.winehq.org/show_bug.cgi?id=49325
Bug ID: 49325
Summary: Kea Colorinbook crashes:
Product: Wine
Version: 5.9
Hardware: x86
URL: http://www.keacoloringbook.com/windows/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Console output is short:
wine ColoringBook4.exe
00f0:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
00f0:err:gstreamer:gstdecoder_init_gst Failed to query duration.
00f0:fixme:amstream:multimedia_stream_GetDuration
(00A65BD0/00A65BD0)->(00B945A4) stub!
00f0:fixme:quartz:AMGetErrorTextW (80004001,0031FB60,160) stub
wine: Unhandled exception 0x0eedfade in thread f0 at address 7B00EBA2 (thread
00f0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38615
Bug ID: 38615
Summary: Drakensang Demo crashes on startup and no debugging
output is generated
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
this might be related to bugs 14782 and 14911 and I am having problems getting
the Drakensang demo to run.
I got the demo from the following URL:
http://www.gamestar.de/spiele/das-schwarze-auge-drakensang/downloads/das_sc…
The debugger starts but generates no backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=27207
Summary: splayer auto quit while open a mp3 file
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34764)
--> (http://bugs.winehq.org/attachment.cgi?id=34764)
Log: $ wine splayer.exe &> wine-splayer.log
splayer is an open source player on gpl.
http://www.splayer.org/index.en.html
1. Download splayer
http://file.splayer.org/avant/SPlayerSetupInt.exe?2124
2. intall cscript.exe with winetricks
$ winetricks wsh57
3. install splayer with all default settings.
$ wine SetupInt.exe
fixme:ole:CoCreateInstance no instance created for interface
{a3d8cec0-7e5a-11cf-bbc5-00805f6cef20} of class
{bd323430-ce94-11ce-82dd-0800095a5b55}, hres is 0x80004002
Does these fixme harmful?
4. start splayer:
$ wine splayer.exe
5. open a mp3 file with splayer,
splayer will auto quit with such messages:
fixme:gdi:SetColorAdjustment stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2413730,0x208718): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc469ec
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https://bugs.winehq.org/show_bug.cgi?id=49638
Bug ID: 49638
Summary: regression: get-pip.py installer fails with [WinError
5] Access denied installing
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
wine 5.13 does not allow anymore to install pip using get-pip.py:
cd /tmp
wget https://www.python.org/ftp/python/3.8.5/python-3.8.5-embed-amd64.zip
unzip python-3.8.5-embed-amd64.zip
wget https://bootstrap.pypa.io/get-pip.py
wine python.exe get-pip.py
PermissionError: [WinError 5] Access denied:
'C:\\users\\devel\\Temp\\tmph5r7fzpp\\pip.zip\\pip\\_vendor\\certifi\\cacert.pem'
this is a regression as wine 5.10 is ok
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https://bugs.winehq.org/show_bug.cgi?id=49609
Bug ID: 49609
Summary: wine-staging-5.12 - Elite Dangerous launcher broken
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supreme-ntm(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The launcher starts as usual, but crashes when pressing the PLAY button.
Error message:
'Unhandled exception: Attempt to read or write protected memory. This is often
an indication that other memory is corrupt.'
wine-staging-5.11 still works fine with ED.
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https://bugs.winehq.org/show_bug.cgi?id=49152
Bug ID: 49152
Summary: wine-mono 5.0.0 breaks rendering for disabled buttons
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67156
--> https://bugs.winehq.org/attachment.cgi?id=67156
wine-mono 5.0.0
See screenshot, the disabled button text is not gray, but bold.
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https://bugs.winehq.org/show_bug.cgi?id=48684
Bug ID: 48684
Summary: "BlazBlue: Calamity Trigger" class
{94c1affa-66e7-4961-9521-cfdef3128d4f} not registered
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: lvb.crd(a)protonmail.com
Distribution: ---
Created attachment 66546
--> https://bugs.winehq.org/attachment.cgi?id=66546
output from bbtc.exe with backtrace
I think the game has two problems and one of them is related to "xaudio2:
Rewrite to use FAudio" or so:
0024:trace:ole:CoGetClassObject CLSID:
{94c1affa-66e7-4961-9521-cfdef3128d4f},IID:
{00000001-0000-0000-c000-000000000046}
0024:err:ole:CoGetClassObject class {94c1affa-66e7-4961-9521-cfdef3128d4f} not
registered
0024:err:ole:CoGetClassObject no class object
{94c1affa-66e7-4961-9521-cfdef3128d4f} could be created for context 0x1
wine-versoin: wine-5.2-312-gc6b852e3c3 (no any additional dlls from winetrick
or the like)
game: BBCT.EXE "BlazBlue: Calamity Trigger" gog-version
"The game starts and crashes immediately."
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https://bugs.winehq.org/show_bug.cgi?id=49653
Bug ID: 49653
Summary: Pattern Maker for Cross Stitch: blocked on using
inches and could not display metric in Wine
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovi.sergiu(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Mint
Hello!
Linux Mint 20 x64 Cinnamon
wine-5.14 (Staging)
I successfully installed Hobbyware Pattern Maker for Cross Stitch.
Inside this program, there is this setting that appears in inches.
I know this software for years and it does not have any setting to switch from
metric to imperial and viceversa.
In Windows, this software borrows Windows' settings from Locale / Language.
I even opened a forum thread and even tho the software I mention is commercial,
the FREE version (called Pattern Maker Viewer has the same problem regarding
the inches information.
https://forum.winehq.org/viewtopic.php?p=128989&sid=42d1faadc31d59c28363605…
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https://bugs.winehq.org/show_bug.cgi?id=48834
Bug ID: 48834
Summary: Rockstar Games Launcher CEF helper crashes (x11drv
use-after-free for HWND_MESSAGE)
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 66751
--> https://bugs.winehq.org/attachment.cgi?id=66751
Valgrind output showing backtraces of UAF
The problem: When the Rockstar Games Launcher is launched, 3 of its helper
processes (SocialClubHelper.exe) crash in XDeleteContext().
SocialClubHelper.exe is part of CEF, and the code causing the crash is ANGLE's
D3D9
renderer.<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Here's what I've figured out:
* ANGLE creates an HWND_MESSAGE window.
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
In X11DRV_create_win_data(), win_data is not created for the window (comment:
"don't create win data for HWND_MESSAGE windows")
* ANGLE uses the window as the focus window and device window when initializing
D3D9.
* The wined3d CS thread starts and calls wined3d_swapchain_gl_create_context(),
leading to x11drv create_gl_drawable(), then create_client_window().
create_client_window() creates win_data (comment is "explicitly create data for
HWND_MESSAGE windows since they can be used for OpenGL"), using the current
thread's (the CS thread's) Display pointer. I believe this is when the CS
thread calls XOpenDisplay().
* This works ok, until ANGLE shuts down. It first releases all the D3D9
objects:
<https://github.com/google/angle/blob/6dfdca836806b661cd0d0e090ef2cf1dc06a2e…>
Releasing D3D9 triggers wined3d to stop the CS thread, which ends with calling
FreeLibraryAndExitThread(). This eventually calls X11DRV_ThreadDetach(), which
closes the CS thread's Display.
* ANGLE then calls DestroyWindow() on the device/focus window. This leads to
x11drv destroy_whole_window(), which calls XDeleteContext() using the Display
from the win_data. This was the CS thread's Display, which has since been
closed/freed, causing use-after-free and (in this case) a crash.
Commenting out the HWND_MESSAGE exception in X11DRV_create_win_data() does fix
the crash, but this is likely not the correct fix.
I've attached part of a Valgrind output showing the crash and backtraces, and
should be able to add an ANGLE sample exe later that reproduces the bug.
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https://bugs.winehq.org/show_bug.cgi?id=46742
Bug ID: 46742
Summary: The Sims 2 demo needs support for ProcessVertices()
with software vertex shaders
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051:
"Without ProcessVertices, characters will explode in family thumbnails (and
same if you disable shaders through the game's cheat menu), and explosion of
vertices will also happen with little icons that pop up above characters when
they make a friend or get married (you can realiably observe it by loading
Pleasant family).
In both cases, this pops up:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0"
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #175 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Logs really aren't needed, the cause of it is unknown and the patches to
implement the features are already in staging.
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--- Comment #174 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 67947
--> https://bugs.winehq.org/attachment.cgi?id=67947
d3d9 winedbg output
Wine 5.14 winedbg output d3d9 output.
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Chebanenko Igor <chebanenkoigor93(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |chebanenkoigor93(a)gmail.com
--- Comment #173 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 67946
--> https://bugs.winehq.org/attachment.cgi?id=67946
Wine 5.14 winedbg output
The Sims 2 Demo - winedbg output from Wine 5.14
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Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://downloads.scifinews. |https://download.cnet.com/S
|de/file_13372.html |tar-Trek-Armada-demo/3000-2
| |095_4-10044363.html
CC| |o.dierick(a)piezo-forte.be
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https://bugs.winehq.org/show_bug.cgi?id=49686
Bug ID: 49686
Summary: StarMoney 12 Basic doesn't start up
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67926
--> https://bugs.winehq.org/attachment.cgi?id=67926
Console Output (wine 5.14 - Staging)
Hello everyone,
as somebody on the ubuntuusers.de requested some help for the application I
gave "StarMoney12 Basic" a try which can be downloaded from:
https://hilfe.starmoney.de/hc/de/articles/360018689873-StarMoney-herunterla…
I used the 5.14 staging version of wine but with no luck as it seems to hang in
a deadlock.
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--- Comment #37 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 67945
--> https://bugs.winehq.org/attachment.cgi?id=67945
Hack: Animations in the menu
When forcing the recreation of the window with topmost style, the animations
occur but the background dissapear. Problem of Z-order?
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http://bugs.winehq.org/show_bug.cgi?id=33518
Bug #: 33518
Summary: Some floors in Star Trek (2013) are completely black
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
This is how they look like in the game: http://i.imgur.com/sNy2z7l.png
This is how they should look (at least on Xbox360):
http://youtu.be/YQCUUcrLfPc?t=30m30s
Outdoors and everything else seems to be ok: http://i.imgur.com/Rv2O8sM.pnghttp://i.imgur.com/Ytoi8cC.png
I see this repeating message in the terminal: fixme:d3d:resource_check_usage
Unhandled usage flags 0x8.
Sometimes another message appears: fixme:d3d:wined3d_swapchain_present Ignoring
flags 0x80000000.
These two spam the output but nothing else appears while playing. I've run the
game with WINEDEBUG=+d3d and the resulting file is about 600M long compressed
to 23M. Maybe it will help. I launched the game and entered to the buggy room
from the screenshot above, then killed it to prevent extra output.
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https://bugs.winehq.org/show_bug.cgi?id=48799
Bug ID: 48799
Summary: HOTAS kit Saitek X52 Pro doesn't show all buttons
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: patola(a)gmail.com
Distribution: Ubuntu
Created attachment 66714
--> https://bugs.winehq.org/attachment.cgi?id=66714
Selecting a button higher than 32 and wine thinking it's button 1
The HOTAS kit Saitek X52 Pro has 9 axes and 39 buttons. Wine only shows 32 and
when a button higher than the 32th is pressed, it either registers it as button
1 or 2 or crashes outright with a dialog the messages:
wine: L"C:\\windows\\system32\\joy.cpl" is a dll, not an executable
wine: Unhandled page fault on write access to 00E06DB8 at address 7D612AE0
(thread 008e), starting debugger...
wine: Unhandled page fault on write access to 00E06DB8 at address 7D611AE0
(thread 0088), starting debugger...
0090:fixme:dbghelp:elf_search_auxv can't find symbol in module
Specifically, when button 35 is pressed (button 34 on jscal-gtk which counts
from 0 to 38), the crash happens. The two screenshots show three applications
using the joystick -- wine control panel, antimicro and jstest-gtk (which uses
through linux input (js) instead of evdev but it's the same hardware).
Also, enabling the js device "Logitech X52 Professional H.O.T.A.S. (js)" leads
to an inconditional crash when selecting it on the "test joystick" tab but I
understand this might be another issue. I need the HOTAS in evdev mode only.
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https://bugs.winehq.org/show_bug.cgi?id=49655
Bug ID: 49655
Summary: mscorsvw.exe has encountered a serious problem and
needs to close. dotnet48? winetricks?
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: nick.andrewes(a)phonecoop.coop
Distribution: ---
Created attachment 67887
--> https://bugs.winehq.org/attachment.cgi?id=67887
terminal output
This is the first bug report I've opened, so go easy on me!
I got the issue reported in the summary after running the following commands
(Debian Bullseye 64bit):
WINEPREFIX=$HOME/wine-5.14-staging/ WINEARCH=win64 wineboot (I cancelled Mono
installation)
WINEPREFIX=$HOME/wine-5.14-staging/ winetricks -q win10 dotnet48 corefonts
fontsmooth=rgb
I've been following this method on about 10 previous releases, up to 5.11
staging without problem, after which I skipped a few releases.
But now I get this error.
Now, I was going to give the backtrace, but when I click on that the command
continues to run, still with lots of errors in the terminal.
Until it eventually seems to hang, as per the attached terminal output.
Many thanks for your help.
Nick
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https://bugs.winehq.org/show_bug.cgi?id=49370
Bug ID: 49370
Summary: Sea Dogs: City of Abandoned Ships (GOG) installer
silently exits
Product: Wine
Version: 5.8
Hardware: x86-64
URL: https://www.gog.com/game/sea_dogs_city_of_abandoned_sh
ips
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Blocks: 27439
Regression SHA1: 526522caae103a27cd36740d6eca59387a189d02
Created attachment 67422
--> https://bugs.winehq.org/attachment.cgi?id=67422
output
When going through the installer, clicking "Install" makes it exit silently.
It works with wine-5.8 and doesn't with wine-5.9 (So it's not the same as Bug
49200).
Bisection revealed:
526522caae103a27cd36740d6eca59387a189d02 is the first bad commit
commit 526522caae103a27cd36740d6eca59387a189d02
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu May 14 15:43:56 2020 +0200
loader: Try to load ntdll.so before libwine initialization.
I'm using macOS 10.14, compiled with mingw and the 10.13 SDK. Console output is
attached.
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https://bugs.winehq.org/show_bug.cgi?id=49618
Bug ID: 49618
Summary: Winbox - Wine adds ghost "spaces"/moves the cursor
back visually in textboxes
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: coolcraftteam1(a)gmail.com
Distribution: ---
Created attachment 67802
--> https://bugs.winehq.org/attachment.cgi?id=67802
Imagine shows the behavior mentioned in description
When running Winbox (either 32bit or 64bit) in Wine on Arch Linux for some
reason depending on the characters used either ghost "spaces" are added or the
cursor moves back a character or multiple visually in all the textboxes.
Typing ":" multiple times seems to move back the cursor and using either too
many normal letters/numbers or typing some symbolic characters can add spaces
making it confusing to type especially when the cursor moves behind letters.
To replicate the bug:
- Run the exe
- Type the things mentioned above in the textboxes
Winbox can be downloaded here:
https://download.mikrotik.com/winbox/3.24/winbox64.exe
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https://bugs.winehq.org/show_bug.cgi?id=46770
Bug ID: 46770
Summary: Splinter Cell: Blacklist crashes in DX9 mode when
using FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63782
--> https://bugs.winehq.org/attachment.cgi?id=63782
log
No crash in DX11 mode.
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https://bugs.winehq.org/show_bug.cgi?id=49578
Bug ID: 49578
Summary: Battle.net wouldn't start
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rakoth.android(a)gmail.com
Distribution: ---
Created attachment 67728
--> https://bugs.winehq.org/attachment.cgi?id=67728
nvrun log error
Using prime notebook
Using dxvk
Starting Battle.net with
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia wine
Battle.net.exe
It shows login screen, then closes with error (@see attachment)
Running w/o nvidia shows launcher, no game could be started, no error in log.
Tried clean WINEPREFIX, tried w/o dxvk with same error.
Using wine5.6 to run the app works flawlessly.
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https://bugs.winehq.org/show_bug.cgi?id=47254
Bug ID: 47254
Summary: Unhandled exception: page fault on write access in
32-bit code
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scw189(a)cox.net
Distribution: ---
Created attachment 64540
--> https://bugs.winehq.org/attachment.cgi?id=64540
Back trace dump from Wine crash.
Used to run Legacy9 (genealogy software). Mostly runs Ok. But, there are
latency issues There is a problem with buffering keyboard input characters. If
you select an input field and start typing too fast, the first two characters
will generally be ignored. There also seem to be issues with background
processes where after changing windows you need to wait 4-6 seconds before
input keystrokes are accepted (they are also not buffered).
Randomly, the system will display a message box about "the system has
experienced a serious error..." and a crash dump is displayed: "Unhandled
exception: page fault on write access to 0x6d4a95c8 in 32-bit code
(0x7b476e81)." The message box allows a backtrace dump to be saved.
The Legacy9 program is then locked on the last display screen and is
un-responsive to keyboard or mouse clicks, although the mouse pointer is still
active. The computer itself is not locked up. Closing the program error message
box also closes the Legacy9 application. The Legacy9 application can be
restarted at that time.
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https://bugs.winehq.org/show_bug.cgi?id=40945
Bug ID: 40945
Summary: Post provider setup of WMI core 1.5 installer needs
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: https://web.archive.org/web/*/http://download.microsof
t.com/download/platformsdk/wmi9x/1.5/W9X/EN-US/wmi9x.e
xe
OS: Linux
Status: NEW
Keywords: download, Installer, patch
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 37429
You'll need to grab the exe from archive.org. Set your wineprefix to win98, and
install. It will crash late in the process, with:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7da6799f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7da6799f ESP:0033c590 EBP:0033c5c8 EFLAGS:00210202( R- -- I - - - )
EAX:7d895869 EBX:7da81000 ECX:0033c580 EDX:7ffdf000
ESI:01419738 EDI:00000000
Stack dump:
0x0033c590: 7d98a460 014192b8 00000000 014192e0
0x0033c5a0: 0033c630 01419b50 0000c5d0 7d98a460
0x0033c5b0: 00000020 7da67946 0033c5dc 00b81aa0
0x0033c5c0: 00000000 0033cbe0 0033c5f8 6206ccb5
0x0033c5d0: 00000000 0033cbe0 6206ccb5 01419b50
0x0033c5e0: 00000000 0033c630 00e90690 00000000
Backtrace:
=>0 0x7da6799f class_object_SpawnInstance+0x6f(iface=<couldn't compute
location>, lFlags=<couldn't compute location>, ppNewInstance=<couldn't compute
location>) [/home/austin/wine-git/dlls/wbemprox/class.c:221] in wbemprox
(0x0033c5c8)
1 0x6206ccb5 in mofd (+0xccb4) (0x0033c5f8)
2 0x6206e94a in mofd (+0xe949) (0x0033c680)
3 0x62062199 in mofd (+0x2198) (0x0033cbec)
4 0x62074d0a in mofd (+0x14d09) (0x0033d1bc)
5 0x003428bc in wbemupgd (+0x28bb) (0x0033d408)
6 0x003410ac in wbemupgd (+0x10ab) (0x0033d9a4)
7 0x00343528 in wbemupgd (+0x3527) (0x0033d9b8)
8 0x100150d0 in glc96e7.tmp (+0x150cf) (0x0033e3d8)
9 0x1000433e in glc96e7.tmp (+0x433d) (0x0033f1c8)
0x7da6799f class_object_SpawnInstance+0x6f
[/home/austin/wine-git/dlls/wbemprox/class.c:221] in wbemprox: movl
0x4(%edi),%eax
221 if (!(record->fields = heap_alloc( table->num_cols * sizeof(struct
field) )))
wine-1.9.14-15-g1bcc7ce
austin@austin2:~$ sha1sum wmi9x.exe
62752e9c1b879688c26f205eebf07d3783906c3e wmi9x.exe
austin@austin2:~$ du -sh wmi9x.exe
3.0M wmi9x.exe
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https://bugs.winehq.org/show_bug.cgi?id=49366
Bug ID: 49366
Summary: ARM builds fail against latest ntdll patchsets
Product: Wine-staging
Version: 5.10
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ARM 32-bit and 64-bit builds fail to compile with wine-staging 5.10.
/usr/bin/ld: loader.o: in function `LdrInitializeThunk':
/builddir/build/BUILD/wine-5.10/dlls/ntdll/loader.c:4050: undefined reference
to `__wine_syscall_dispatcher'
/usr/bin/ld: /builddir/build/BUILD/wine-5.10/dlls/ntdll/loader.c:4050:
undefined reference to `__wine_syscall_dispatcher'
/usr/bin/ld: thread.o: in function `thread_init':
/builddir/build/BUILD/wine-5.10/dlls/ntdll/thread.c:275: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld: /builddir/build/BUILD/wine-5.10/dlls/ntdll/thread.c:275: undefined
reference to `__wine_syscall_dispatcher'
clang-10: error: linker command failed with exit code 1 (use -v to see
invocation)
winegcc: /usr/bin/clang failed
make[1]: *** [Makefile:1129: ntdll.dll.so] Error 2
Disabling the following patchsets allows the build to complete:
- ntdll-NtContinue
- ntdll-Syscall_Emulation
- winebuild-Fake_Dlls
I believe this is related to f12808c094ef06ba7151d35e6c6e70ae965ac2c3.
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https://bugs.winehq.org/show_bug.cgi?id=49337
Bug ID: 49337
Summary: patchinstall.sh fails to apply eventfd_synchronizatio
(esync) patches
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Running it like this errors out:
./patchinstall.sh DESTDIR=$HOME/build/wine eventfd_synchronization
ERROR: Unknown commandline argument eventfd_synchronization.
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https://bugs.winehq.org/show_bug.cgi?id=49582
Bug ID: 49582
Summary: Regression: StarCraft II fails to launch with
wine-staging 5.12
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
StarCraft II fails to run with StarCraft II. Stdout/stderr contains following
output before crash, only last line looks relevant:
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
04b4:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15},
00000001400D017C, 000000014387BAB0, 000000014387BAD0) stub.
04b4:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000014332C2A0, 43)
stub
04d4:fixme:ver:GetCurrentPackageId (000000000940FE40 0000000000000000): stub
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
04b4:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
04b4:fixme:file:server_ioctl_file Unsupported ioctl 900c0 (device=9 access=0
func=30 method=0)
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0098:fixme:mountmgr:get_dhcp_request_param support not compiled in
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
0164:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters 0x31c504.
04c8:fixme:avrt:AvRevertMmThreadCharacteristics (12345678): stub
03f4:fixme:file:ReplaceFileW Ignoring flags 2
0254:fixme:file:ReplaceFileW Ignoring flags 2
04b4:err:seh:setup_exception stack overflow 1824 bytes in thread 04b4 eip
000000007bc87806 esp 0000000009cd0f10 stack 0x9cd0000-0x9cd1000-0xa4d0000
I've checked earlier versions, wine-staging 5.9 and 5.11, and I was able to run
StarCraft II successfully with those versions.
Filing bug for wine-staging since wine without staging is unable to start
StarCraft II for me with any wine version. I've checked it with wine 5.9 last
time. But I have no idea if it's issue in staging patchset or in underlying new
wine version.
OS: Gentoo Linux
Kernel version: 5.4.48
Wine Staging version: 5.12
Videocard: Nvidia (proprietary driver version 450.57)
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https://bugs.winehq.org/show_bug.cgi?id=49516
Bug ID: 49516
Summary: xactengine fails to build in 5.12 (5.11 is ok)
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Didn't get around to debugging this yet - it might be an incorrect macro
expansion somewhere. IXACT34* doesn't exist, but IXACT3* does...
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:84:5:
error: unknown type name ‘IXACT34Cue’
84 | IXACT34Cue IXACT34Cue_iface;
| ^~~~~~~~~~
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘wrap_readfile’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:132:34:
warning: passing argument 5 of ‘wrap->engine->pReadFile’ from incompatible
pointer type [-Wincompatible-pointer-types]
132 | lpNumberOfBytesRead, lpOverlapped);
| ^~~~~~~~~~~~
| |
| FACTOverlapped *
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:132:34:
note: expected ‘LPOVERLAPPED’ {aka ‘struct _OVERLAPPED *’} but argument is of
type ‘FACTOverlapped *’
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘wrap_getoverlappedresult’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:142:59:
warning: passing argument 2 of ‘wrap->engine->pGetOverlappedResult’ from
incompatible pointer type [-Wincompatible-pointer-types]
142 | return wrap->engine->pGetOverlappedResult(wrap->file, lpOverlapped,
| ^~~~~~~~~~~~
| |
|
FACTOverlapped *
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:142:59:
note: expected ‘LPOVERLAPPED’ {aka ‘struct _OVERLAPPED *’} but argument is of
type ‘FACTOverlapped *’
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
At top level:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:293:50:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
293 | static inline XACT3CueImpl *impl_from_IXACT34Cue(IXACT34Cue *iface)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:298:43:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
298 | static HRESULT WINAPI IXACT34CueImpl_Play(IXACT34Cue *iface)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:307:43:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
307 | static HRESULT WINAPI IXACT34CueImpl_Stop(IXACT34Cue *iface, DWORD
dwFlags)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:316:47:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
316 | static HRESULT WINAPI IXACT34CueImpl_GetState(IXACT34Cue *iface, DWORD
*pdwState)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:325:46:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
325 | static HRESULT WINAPI IXACT34CueImpl_Destroy(IXACT34Cue *iface)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:336:60:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
336 | static HRESULT WINAPI IXACT34CueImpl_SetMatrixCoefficients(IXACT34Cue
*iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:349:65:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
349 | static XACTVARIABLEINDEX WINAPI
IXACT34CueImpl_GetVariableIndex(IXACT34Cue *iface,
|
^~~~~~~~~~
|
IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:359:50:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
359 | static HRESULT WINAPI IXACT34CueImpl_SetVariable(IXACT34Cue *iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:369:50:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
369 | static HRESULT WINAPI IXACT34CueImpl_GetVariable(IXACT34Cue *iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:379:44:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
379 | static HRESULT WINAPI IXACT34CueImpl_Pause(IXACT34Cue *iface, BOOL
fPause)
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:388:52:
error: unknown type name ‘IXACT34Cue’; did you mean ‘IXACT3Cue’?
388 | static HRESULT WINAPI IXACT34CueImpl_GetProperties(IXACT34Cue *iface,
| ^~~~~~~~~~
| IXACT3Cue
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:405:14:
error: unknown type name ‘IXACT34CueVtbl’
405 | static const IXACT34CueVtbl XACT34Cue_Vtbl =
| ^~~~~~~~~~~~~~
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:407:5:
error: ‘IXACT34CueImpl_Play’ undeclared here (not in a function); did you mean
‘IXACT3CueImpl_Play’?
407 | IXACT34CueImpl_Play,
| ^~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Play
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:408:5:
error: ‘IXACT34CueImpl_Stop’ undeclared here (not in a function); did you mean
‘IXACT3CueImpl_Stop’?
408 | IXACT34CueImpl_Stop,
| ^~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Stop
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:408:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:408:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:409:5:
error: ‘IXACT34CueImpl_GetState’ undeclared here (not in a function); did you
mean ‘IXACT3CueImpl_GetState’?
409 | IXACT34CueImpl_GetState,
| ^~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetState
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:409:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:409:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:410:5:
error: ‘IXACT34CueImpl_Destroy’ undeclared here (not in a function); did you
mean ‘IXACT3CueImpl_Destroy’?
410 | IXACT34CueImpl_Destroy,
| ^~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Destroy
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:410:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:410:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:411:5:
error: ‘IXACT34CueImpl_SetMatrixCoefficients’ undeclared here (not in a
function); did you mean ‘IXACT3CueImpl_SetMatrixCoefficients’?
411 | IXACT34CueImpl_SetMatrixCoefficients,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_SetMatrixCoefficients
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:411:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:411:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:412:5:
error: ‘IXACT34CueImpl_GetVariableIndex’ undeclared here (not in a function);
did you mean ‘IXACT3CueImpl_GetVariableIndex’?
412 | IXACT34CueImpl_GetVariableIndex,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetVariableIndex
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:412:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:412:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:413:5:
error: ‘IXACT34CueImpl_SetVariable’ undeclared here (not in a function); did
you mean ‘IXACT3CueImpl_SetVariable’?
413 | IXACT34CueImpl_SetVariable,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_SetVariable
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:413:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:413:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:414:5:
error: ‘IXACT34CueImpl_GetVariable’ undeclared here (not in a function); did
you mean ‘IXACT3CueImpl_GetVariable’?
414 | IXACT34CueImpl_GetVariable,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetVariable
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:414:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:414:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:415:5:
error: ‘IXACT34CueImpl_Pause’ undeclared here (not in a function); did you mean
‘IXACT3CueImpl_Pause’?
415 | IXACT34CueImpl_Pause,
| ^~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_Pause
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:415:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:415:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:416:5:
error: ‘IXACT34CueImpl_GetProperties’ undeclared here (not in a function); did
you mean ‘IXACT3CueImpl_GetProperties’?
416 | IXACT34CueImpl_GetProperties
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
| IXACT3CueImpl_GetProperties
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:416:5:
warning: excess elements in scalar initializer
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:416:5:
note: (near initialization for ‘XACT34Cue_Vtbl’)
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘IXACT3SoundBankImpl_Prepare’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:590:26:
error: request for member ‘lpVtbl’ in something not a structure or union
590 | cue->IXACT34Cue_iface.lpVtbl = &XACT34Cue_Vtbl;
| ^
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘IXACT3SoundBankImpl_Play’:
/home/bero/temp/abf/wine/BUILD/wine-5.12/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:638:30:
error: request for member ‘lpVtbl’ in something not a structure or union
638 | cue->IXACT34Cue_iface.lpVtbl = &XACT34Cue_Vtbl;
| ^
make[1]: *** [Makefile:188: xact_dll.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=49354
Bug ID: 49354
Summary: MakeMusic Finale fails to start
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67397
--> https://bugs.winehq.org/attachment.cgi?id=67397
Error messages
Wine 5.10 staging fails to start MakeMusic Finale (5.9 staging works).
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https://bugs.winehq.org/show_bug.cgi?id=49255
Bug ID: 49255
Summary: wineboot fails to start
Product: Wine-staging
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronaz(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After installing the latest staging (5.9), 'winecfg' gives the following error:
002c:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\wineboot.exe", error c0000018
0024:err:environ:run_wineboot failed to start wineboot c0000018
0024:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0034:err:module:__wine_process_init failed to load
L"C:\\windows\\system32\\explorer.exe", error c0000018
003c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
003c:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
003c:err:winediag:nodrv_CreateWindow The explorer process failed to start.
I've removed/cleaned all files and reinstalled both staging and development a
number of times over the past 1-2 weeks and each time get the above error,
though stable works fine.
I'm on Xubuntu 20.04, AMD64, installed from official repo. A number of others
report the same...
https://www.reddit.com/r/wine_gaming/comments/gkbxp6/getting_error_about_dr…
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https://bugs.winehq.org/show_bug.cgi?id=49363
Bug ID: 49363
Summary: v-key is mapped to vowel mutaqtion key o (ö)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcas756(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67411
--> https://bugs.winehq.org/attachment.cgi?id=67411
pressing v(V) results in ö(Ö)
Pressing key v(V) results im german vowel mutation ö(Ö) on display.
Does not occur in 5.10 non-staging version.
All staging versions down to 4.19 seem to have the same behaviour.
In staging version 4.18 it works properly.
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