https://bugs.winehq.org/show_bug.cgi?id=50057
Bug ID: 50057
Summary: LTEInspecteur 1.6.10: "Wrong IP Address" error even
though IP is correct, unable to connect
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stalebrim(a)posteo.net
Distribution: ---
Created attachment 68511
--> https://bugs.winehq.org/attachment.cgi?id=68511
Log
When trying to connect to a router I get error "Wrong IP Address". The address
and login info are correct, but the software is unable to connect to the
router. Connecting and using the program from a virtual machine works well.
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https://bugs.winehq.org/show_bug.cgi?id=50076
Bug ID: 50076
Summary: dxdiag needs Windows Audio Service
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
If you install native dxdiag with `winetricks -q dxdiag`, and run it (wine
dxdiag), then go to the audio tab, it shows an error:
Sound Tab 1: This computer cannot play audio because the Windows Audio service
is not enabled. Use the Sounds and Devices Properties control panel to enable
audio.
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https://bugs.winehq.org/show_bug.cgi?id=50073
Bug ID: 50073
Summary: Ghostrunner crashes when loading new levels
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Ghostrunner crashes when loading new levels (though the initial load works fine
and it autosaves before loading the new level, so it's still possible to
progress by simply restarting the game):
Unhandled exception: page fault on write access to 0x00000040 in 64-bit code
(0x00000001405b50db).
...
Backtrace:
=>0 0x00000001405b50db EntryPoint+0xfd5018ab() in ghostrunner-win64-shipping
(0x0000000000000000)
1 0x0000000140d40bd0 EntryPoint+0xfdc8d39f() in ghostrunner-win64-shipping
(0x0000000000000000)
2 0x0000000141cd0af7 EntryPoint+0xfec1d2c6() in ghostrunner-win64-shipping
(0x0000000000000000)
0x00000001405b50db EntryPoint+0xfd5018ab in ghostrunner-win64-shipping: lock
cmpxchgq %r14,0x0000000000000040(%rcx)
Relevant code:
140d40bc3: e8 78 d1 ff ff callq 0x140d3dd40
140d40bc8: 48 8b c8 mov %rax,%rcx
140d40bcb: e8 f0 44 87 ff callq 0x1405b50c0
140d40bd0: 48 8b d8 mov %rax,%rbx
1405b50c0: 48 89 5c 24 20 mov %rbx,0x20(%rsp)
...
1405b50db: f0 4c 0f b1 71 40 lock cmpxchg %r14,0x40(%rcx)
So 0x140d3dd40 returns 0, but it's apparently supposed to return a memory
address. Haven't really looked much beyond this though.
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https://bugs.winehq.org/show_bug.cgi?id=50069
Bug ID: 50069
Summary: Grand Theft Auto 3, Vice City, and San Andreas do not
launch in Wayland.
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pizzadudedotca(a)gmail.com
Distribution: ---
All of the GTA 3 Trilogy games (Grand Theft Auto 3, Grand Theft Auto San
Andreas, Grand Theft Auto Vice City) do not launch at all in Wayland. They only
launch in X11. This is on KDE Plasma Wayland session, on Fedora 33, which
should use Xwayland. I saw someone on the internet saying they have the same
problem in Gnome Wayland. Wayland will eventually replace X11 so this should
probably be fixed to preserve access to these old games. Also it is possible
that this bug affects more than these games.
One thing to note is on X11, you have to click the mouse to get the game to
launch, probably due to the fact that the intro videos don't work. Maybe
Wayland doesn't like this?
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https://bugs.winehq.org/show_bug.cgi?id=50067
Bug ID: 50067
Summary: Duplicate keyboard message if call PeekMessage from
WH_KEYBOARD hook
Product: Wine
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: psn8402(a)gmail.com
Distribution: ---
In the VerseQ keyboard simulator, hotkey events are duplicated. For example F1
opens 2 help windows. Below is an excerpt from the log, where you can see that
while the hook is active, PeekMessage is called, and it receives the same
keypress event. I've added a test for this case. It passes under Windows but
fails in Wine. It looks like on Windows the message is removed from the queue
before the hook is called. Possibly the same problem exists with mouse messages
and rawinput but I haven't tested them.
VerseQ download link https://www.verseq.ru/files/VerseQ.2011.12.31.zip Please
note that it only has a Russian interface.
Log excerpt
342097.147:0024:Call
user32.PeekMessageA(0031fb10,00000000,00000000,00000000,00000001) ret=005d98cc
342097.148:0024:trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd
000300AA wp 73 lp 3e0001
342097.148:0024:Call hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001)
342097.148:0024:Call
user32.PeekMessageA(0031f164,00000000,00000000,00000000,00000001) ret=005d98cc
342097.148:0024:trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd
000300AA wp 73 lp 3e0001
342097.148:0024:Call hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001)
342097.149:0024:Ret hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001) retval=00000000
0024: accept_hardware_message( hw_id=00000095 )
0024: accept_hardware_message() = 0
342097.151:0024:Ret user32.PeekMessageA() retval=00000001 ret=005d98cc
342097.166:0024:Ret hook proc 004141A8
(id=WH_KEYBOARD,code=0,wp=00000073,lp=003e0001) retval=00000000
0024: accept_hardware_message( hw_id=00000095 )
0024: accept_hardware_message() = 0
342097.166:0024:Ret user32.PeekMessageA() retval=00000001 ret=005d98cc
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https://bugs.winehq.org/show_bug.cgi?id=38693
Bug ID: 38693
Summary: crash of MS Money3
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbmines(a)gmail.com
Distribution: ---
Created attachment 51616
--> https://bugs.winehq.org/attachment.cgi?id=51616
bug backtrace
crash of Microsoft Money v3 in opening some accounts, while so far working
well.
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https://bugs.winehq.org/show_bug.cgi?id=37516
Bug ID: 37516
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR7
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49928
--> https://bugs.winehq.org/attachment.cgi?id=49928
Crash log produced by wine
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR7 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=50056
Bug ID: 50056
Summary: IrfanView 4.56 cannot load JPEG2000.dll plugin
Product: Wine
Version: 5.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Download and install/unpack IrfanView 4.56 32bit
https://www.irfanview.info/files/iview456_setup.exe OR
https://www.irfanview.info/files/iview456.zip
2) Unpack JPEG2000.dll to IrfanView's Plugins directory from
https://www.irfanview.info/files/iview456_plugins.zip
3) Run i_view32.exe
4) Open any image
5) Choose Save As
6) Try to choose JP2 - you'll hear a beep from the speaker - that means an
error.
If you try to save you'll get this error:
Can't load plugin "JPEG2000.dll"!
Unfortunately there are no errors logged in console, so I've no idea what's
going on.
I've tried to debug using WINEDEBUG=+all but I don't understand what's going
on.
-----
Something about how IrfanView is compiled or coded has changed recently because
IrfanView 4.54 works just fine with the same plugin.
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http://bugs.winehq.org/show_bug.cgi?id=17073
Summary: Star Trek Generations fails to display
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
On attempting to run Star Trek: Generations in Wine, I receive the following
output, the cursor renders correctly, and an [almost] black screen (the top ~80
pixels of the screen display something non-black, in fullscreen mode - in
windowed mode, nothing is visible) (see linked screenshot):
$ wine sgens.exe
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x2a)
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0xff)
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3c8,0x00000000), stub!
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13d780)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_GetScanLine (0x13d780)->(0x32f980): Semi-Stub
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
Tested with wine-1.1.12-777-g6d0a0fb and wine-1.1.12-829-g0b8faac.
Must be run with Windows 95/98/ME - game requires Win95 or above, and running
with Win2K or above results in a crash (which I'm filing).
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http://bugs.winehq.org/show_bug.cgi?id=26803
Summary: file open dialog: slow when selecting many files
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pa78(a)gmx.net
The bug:
The more files I select in the file open diaolg the longer it takes until the
files are actually selected and I can click the open button.
This bug is not about the load time of the program but the time the files get
selected in the file open dialog.
Hints to reproduce:
Selecting one file in the dialog window happen instantly.
Pressing shift and selecting 3 files also is very fast.
Pressing shift and selecting 10 files takes up to 1 second.
Pressing shift and selecting 30 files already takes 10 seconds.
Pressing shift and selecting 50 files already takes 40 seconds.
Pressing shift and selecting 100 files already takes 270 seconds (equals 4:30
min).
As you can see times are raising nearly exponential.
In Windows/Gnome/Kde/... it doesn't matter how many files are
selected/deselected. It takes always the same time.
Additional notes:
My cpu is a 3 year old dualcore 1.86 ghz. If you can't reproduce this times
because your machine is much faster just select more files because time is
raising nearly exponential.
This is an old bug (probably pre wine 1.0) and still (wine 1.3.17) very
annoying to me because sometimes I have to open a few hundret files. I think
this was never implemented well. Just so far that it is possible to open one or
a few files.
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https://bugs.winehq.org/show_bug.cgi?id=50053
Bug ID: 50053
Summary: wineconsole - X Window selection
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimir.kokovic(a)gmail.com
Distribution: ---
I can't believe that anyone in the unix world today should ask for a linux
application to use some X window feature.
But the situation with wineconsole is such that I find myself competent to ask
that wineconsole use X window PRIMARY selection instead of DOS nonsense
mark-copy-paste!
Vladimir Koković, DP senior(70),
Serbia, Belgrade, 24.October 2020
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https://bugs.winehq.org/show_bug.cgi?id=36873
Bug ID: 36873
Summary: Chronology (.NET 4.0 game) based on 'OpenTK': mouse
input non-functional, mouse cursor invisible
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
the GOG.com version installs .NET Framework 4.0 client profile on its own in
clean 32-bit WINEPREFIX (without Mono).
If the mouse is moved (either in fullscreen or virtual desktop mode), the
console is spammed with:
--- snip ---
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/bdc9b147b948b3476815c52f7fc53f4c…
--- snip ---
1427 int WINAPI GetMouseMovePointsEx(UINT size, LPMOUSEMOVEPOINT ptin,
LPMOUSEMOVEPOINT ptout, int count, DWORD res) {
1428
1429 if((size != sizeof(MOUSEMOVEPOINT)) || (count < 0) || (count > 64)) {
1430 SetLastError(ERROR_INVALID_PARAMETER);
1431 return -1;
1432 }
1433
1434 if(!ptin || (!ptout && count)) {
1435 SetLastError(ERROR_NOACCESS);
1436 return -1;
1437 }
1438
1439 FIXME("(%d %p %p %d %d) stub\n", size, ptin, ptout, count, res);
1440
1441 SetLastError(ERROR_POINT_NOT_FOUND);
1442 return -1;
1443 }
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646259%28v=vs.85%…
That noisy stub (although annoying) doesn't seem to be the problem here.
See here for discussion and how it's implemented in 'OpenTK':
https://github.com/opentk/opentk/issues/76https://github.com/opentk/opentk/blob/develop/Source/OpenTK/Platform/Window…
--- snip ---
void HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr
wParam, IntPtr lParam)
{
unsafe
{
Point point = new Point(
(short)((uint)lParam.ToInt32() & 0x0000FFFF),
(short)(((uint)lParam.ToInt32() & 0xFFFF0000) >> 16));
// GetMouseMovePointsEx works with screen coordinates
Point screenPoint = point;
Functions.ClientToScreen(handle, ref screenPoint);
int timestamp = Functions.GetMessageTime();
// & 0xFFFF to handle multiple monitors
http://support.microsoft.com/kb/269743
MouseMovePoint movePoint = new MouseMovePoint()
{
X = screenPoint.X & 0xFFFF,
Y = screenPoint.Y & 0xFFFF,
Time = timestamp,
};
// Max points GetMouseMovePointsEx can return is 64.
const int numPoints = 64;
MouseMovePoint* movePoints = stackalloc
MouseMovePoint[numPoints];
// GetMouseMovePointsEx fills in movePoints so that the most
// recent events are at low indices in the array.
int points = Functions.GetMouseMovePointsEx(
(uint)MouseMovePoint.SizeInBytes,
&movePoint, movePoints, numPoints,
Constants.GMMP_USE_DISPLAY_POINTS);
int lastError = Marshal.GetLastWin32Error();
// No points returned or search point not found
if (points == 0 || (points == -1 && lastError ==
Constants.ERROR_POINT_NOT_FOUND))
{
// Just use the mouse move position
OnMouseMove(point.X, point.Y);
}
else if (points == -1)
{
throw new System.ComponentModel.Win32Exception(lastError);
}
else
{
...
--- snip ---
That information might be still useful for 'GetMouseMovePointsEx'
implementation though.
$ wine --version
wine-1.7.21-75-g0a4c786
Regards
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https://bugs.winehq.org/show_bug.cgi?id=49135
Bug ID: 49135
Summary: 3DMark06 cannot be installed: "The CPU of this system
does not support SSE instructions"
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 67138
--> https://bugs.winehq.org/attachment.cgi?id=67138
Installer
It used to be installable.
$ wine 3DMark06_v121_installer.exe
0070:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 1114
0024:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0024:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0031F2AC
L"C:\\users\\birdie\\Temp\\{9ECBE0A5-94B8-4225-8A90-777902F90B40}\\Disk1\\data1.hdr"
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https://bugs.winehq.org/show_bug.cgi?id=49997
Bug ID: 49997
Summary: Capella no yakusoku: Game doesn't start (black screen)
Product: Wine
Version: 5.19
Hardware: x86-64
URL: https://www.freem.ne.jp/dl/win/7629
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 54e117018cd4cc58c258da92686bfad13946bde2
Distribution: ---
When trying to start the game (Game.exe), a black window appears but the game
doesn't start.
This is a regression introduced by:
commit 54e117018cd4cc58c258da92686bfad13946bde2
Author: Jacek Caban < ... >
Date: Mon Sep 21 17:07:29 2020 +0200
kernelbase: Use conhost to handle Unix consoles.
The conhost-related terminal output is "fixme:conhost:screen_buffer_ioctl
unsupported ioctl 50402c" but I'm not sure whether it is relevant.
Steps to reproduce:
1. Download "RPG Maker VX Ace Run Time Package" from
https://www.rpgmakerweb.com/run-time-package
2. Unpack "RPGVXAce_RTP.zip" and run "Setup.exe"
3. Download the game from https://www.freem.ne.jp/dl/win/7629
4. Unpack "Capella_1.09.zip" and run "Game.exe"
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https://bugs.winehq.org/show_bug.cgi?id=49860
Bug ID: 49860
Summary: Dungeons & Dragons Online 64bit client fails to start
in wine-5.16 and 5.17
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Created attachment 68202
--> https://bugs.winehq.org/attachment.cgi?id=68202
error stacktrace
The 64bit client of DDO fails to start in wine 5.16 and 5.17.
The client starts and shows a black screen for a second, and then crashes with:
00e8:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6760a76d
(see attached trace)
Bisecting shows the bad commit is a686759f1d7aee67b5786b72e81a4e4fcf3f3c02
If I revert that commit on top of the current master, the client works again.
Since they also have a 32bit legacy client which still works, I would guess
that the changes in dlls/ntdll/unix/signal_x86_64.c cause some different
behaviour than the old implementation did.
For DDO the workaround would be to just use the 32bit client, but there may be
other programs affected by this change.
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https://bugs.winehq.org/show_bug.cgi?id=49529
Bug ID: 49529
Summary: 5.12 regression: Wine segfaults if the +heap debug
channel is enabled
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Created attachment 67662
--> https://bugs.winehq.org/attachment.cgi?id=67662
Contains the 2 log files; the commands to produce them are provided in the
report
OS: Ubuntu 20.04
Found the bug in the Wine 5.12-devel package from winehq. Did not happen in
5.11-devel.
If WINEDEBUG=+heap (or warn+heap) is used, Wine crashes immediately after
trying to start any program. The segfault is the only line that is output,
apparently the program itself doesn't even get to start. After I upgraded from
5.11, the first thing I did in one of my prefixes was to start a program with
+heap debugging enabled (it crashed otherwise; though that's a separate issue).
The "updating your prefix" message didn't even get to appear.
Bisection points to this commit:
commit 8a169390c9ef4d8a43b604558c4194a052473c0c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jun 30 12:01:37 2020 +0200
ntdll: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
--------
I tried poking around the issue with a clean prefix on 5.12-devel. Attached
logs for commands:
1) WINEDEBUG=+all wine winecfg.exe
2) valgrind --trace-children=yes wine xcopy.exe
(sorry for that second one, I'm new to Wine debugging, and that was the first
time I did anything like that; not sure it's even relevant)
As of the moment of submitting this bug report, new patches committed to Git
after the release of 5.12 do not fix the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47906
Bug ID: 47906
Summary: Regression at commit
0116660dd80b38da8201e2156adade67fc2ae823 cause game
crash.
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 65401
--> https://bugs.winehq.org/attachment.cgi?id=65401
Stdout of Alice Madness Return.
there are some regression at commit 0116660dd80b38da8201e2156adade67fc2ae823
causing Alice Madness Return crash at startup.
Game is completely normal before this commit.
The moving code commit is too huge, so I did not has any solution for this. I
just using old code for playing that game.
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https://bugs.winehq.org/show_bug.cgi?id=48717
Bug ID: 48717
Summary: Saints Row 2 has no sound (needs xactengine3_2.dll)
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
err:ole:CoGetClassObject class {d3332f02-3dd0-4de9-9aec-20d85c4111b6} not
registered
err:ole:CoGetClassObject no class object {d3332f02-3dd0-4de9-9aec-20d85c4111b6}
could be created for context 0x1
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http://bugs.winehq.org/show_bug.cgi?id=30364
Bug #: 30364
Summary: X3 Reunion hangs at start
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 27c4ad3bec1229020ab38ab5b45f0969204192ef
Created attachment 39694
--> http://bugs.winehq.org/attachment.cgi?id=39694
terminal output with wine-1.5.1-169-g1c62c9f
This is with X3 Reunion, game of the year edition patched to 2.5 to get rid of
CD protection. The game used to start fine, but there were some other troubles
with IAMMultiMediaStreamImpl_SetState being stub later on (bug 14398), now it
just hangs with black screen after start with terminal being flooded with
fixmes and errors until killed. (full log attached)
27c4ad3bec1229020ab38ab5b45f0969204192ef is the first bad commit
commit 27c4ad3bec1229020ab38ab5b45f0969204192ef
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Tue Apr 3 07:53:50 2012 +0200
amstream: Implement IAMMultiMediaStreamImpl_SetState.
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https://bugs.winehq.org/show_bug.cgi?id=49904
Bug ID: 49904
Summary: all wine processes show a definite leak in
load_libwine()
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==24266== 50 bytes in 1 blocks are definitely lost in loss record 36 of 75
==24266== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==24266== by 0x46ED0A0: build_path (loader.c:267)
==24266== by 0x46ED925: load_libwine (loader.c:920)
==24266== by 0x46EF8E3: __wine_main (loader.c:1791)
==24266== by 0x7D0015D6: main (main.c:157)
==24266==
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https://bugs.winehq.org/show_bug.cgi?id=49679
Bug ID: 49679
Summary: Regression: deadlock in installer for VB6 enterprise
edition
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comsvcs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
0368:err:ntdll:RtlpWaitForCriticalSection section 7BCC116C "loader.c:
loader_section" wait timed out in thread 0368, blocked by 00c4, retrying (60
sec)
Bisected to this commit:
ac1bb4536473eb705d5fa828406fa4eb473b9f41 is the first bad commit
commit ac1bb4536473eb705d5fa828406fa4eb473b9f41
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Thu Feb 7 12:21:34 2019 -0600
comsvcs: Create an implicit MTA thread in RegisterDispenser().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46581
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 5e4bf1bf4c22a70a87f14cc837b82c61e9d15c8e
b40e6808759cf31e7e44519110c6ed0222793ef6 M dlls
Reverse-applying that commit's changes to master fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=48336
Bug ID: 48336
Summary: Can't connect to server with HTTP 503
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmkk(a)atlas.cz
Created attachment 66071
--> https://bugs.winehq.org/attachment.cgi?id=66071
Debug log from macos
I'm using "Sparx Enterprise Architect" on Wine@MacOS, comparing to stable Wine
4.0.3 version, new 5.0-rc2 failed to connect to cloud server with HTTP status
503. Both - stable and rc2 prefixes - are installed in parallel side by side
and set in the same way. I tried to copy log records that hopefully can relate
to the cause, but I'm not sure. Thanks for assessment.
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https://bugs.winehq.org/show_bug.cgi?id=50008
Bug ID: 50008
Summary: Metro Exodus fails to launch since commit
fde5967f725624c5ee4995dcbe22f262979c5c9c
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: andrewathalye(a)outlook.com
Distribution: ---
Since commit fde5967f725624c5ee4995dcbe22f262979c5c9c to wine, which modified
the inheritance behaviour of handles upon process creation, Metro Exodus is
unable to start up and instead hangs after displaying a brief message about
System Information (which also occurs in working releases, without the hang).
This was tested using the Epic Games version of Metro Exodus, launched by
"legendary launch Snapdragon --wine=$PWD/wine64" (this was tested using git
bisect, and validated to work from Wine 5.12 until this commit, after which it
no longer launches.)
Reverting the commit using git revert enabled the game to launch again
successfully.
Instructions to reproduce:
1. Fetch latest Wine from Git
2. Start a bisect from wine-5.17 (or earlier) until HEAD
3. Test Metro Exodus using the above command
4. The final commit, determined as "first bad," should be
fde5967f725624c5ee4995dcbe22f262979c5c9c.
This bug also occurs when launching Metro Exodus directly (without Legendary),
under the same conditions.
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http://bugs.winehq.org/show_bug.cgi?id=34558
Bug #: 34558
Summary: Alawar launcher fails to start after game has been
registered
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
Created attachment 46008
--> http://bugs.winehq.org/attachment.cgi?id=46008
Alawar launcher wine log
Alawar game launcher starts properly when the game is in trial mode, but after
it has been registered, launcher exits showing message box "Error: 198".
According to log wine complains it can not create some ole objects. Judging by
uuids it's something related to msxml, but winetricking msxml (3, 4, 6) does
not help. Attaching log with WINEDEBUG=ole
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https://bugs.winehq.org/show_bug.cgi?id=50020
Bug ID: 50020
Summary: mf:mf tests crash on Windows 7
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
I feel like these tests don't actually test the right thing. If I change
https://source.winehq.org/git/wine.git/blob/0c249e6125fc9dc6ee86b4ef6ae0d9f…
to
hr = IMFMediaTypeHandler_GetMediaTypeByIndex(handler, count-1,
&mediatype2);
ok(hr == S_OK, "Failed to get media type, hr %#x.\n", hr);
hr = IMFMediaTypeHandler_GetMediaTypeByIndex(handler, count-1,
&mediatype3);
ok(hr == S_OK, "Failed to get media type, hr %#x.\n", hr);
I get
Windows 7:
mf.c:3017: Test failed: Unexpected hr 0.
mf.c:3049: Test failed: Failed to set current type, hr 0xc00d36b4.
mf.c:3053: Test failed: Unexpected instance.
mf.c:3125: Test failed: Failed to get interface, hr 0.
Windows 8:
mf.c:3017: Test failed: Unexpected hr 0.
mf.c:3049: Test failed: Failed to set current type, hr 0xc00d4650.
mf.c:3053: Test failed: Unexpected instance.
mf.c:3125: Test failed: Failed to get interface, hr 0.
Windows 10 1507:
mf.c:3017: Test failed: Unexpected hr 0.
mf.c:3049: Test failed: Failed to set current type, hr 0xc00d4650.
mf.c:3053: Test failed: Unexpected instance.
mf.c:3125: Test failed: Failed to get interface, hr 0.
Windows 10 1809:
mf.c:3017: Test failed: Unexpected hr 0.
This is sort of consistent across all versions. So I feel like Wine is
currently mimicking behaviour that holds only for some random media type which
happens to not work on Windows 7 (Wine currently only has one media type
available from GetMediaTypeByIndex).
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https://bugs.winehq.org/show_bug.cgi?id=49950
Bug ID: 49950
Summary: d3d10:reflection tests crash
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Regression SHA1: ae415a7df78cbcf73f39c12d347e5bdf468d1895
Distribution: ---
Seems like a regression since ae415a7df78cbcf73f39c12d347e5bdf468d1895
On the first occurrence of the crash:
reflection.c:940: Test failed: (0): got unexpected hr 80070057.
reflection.c:940: this is the last test seen before the exception
0a9c:reflection: unhandled exception c0000005 at 004230F3
d3d10:reflection:0a9c done (-1073741819) in 0s
Test failed: crash (c0000005)
https://source.winehq.org/git/wine.git/?a=blob;f=dlls/d3dcompiler_43/tests/…
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https://bugs.winehq.org/show_bug.cgi?id=49960
Bug ID: 49960
Summary: The Sims Complete Collection is stuck on playing intro
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 68351
--> https://bugs.winehq.org/attachment.cgi?id=68351
+amstream,+quartz,+gstreamer
When launching The Sims Complete Collection on current master
(5d5102f8498413f4b7e11f7da0509e7717fb3735) with staging patches applied, the
game plays the intro jingle very choppily (with no image whatsoever) and gets
stuck on a black a screen (the game doesn't allow to skip the intro).
In the output, I see spam of this:
0024:fixme:amstream:ddraw_sample_Update Unsupported flags 0x3.
If I comment out this section in ddrawstream.c:
if (flags & ~SSUPDATE_ASYNC)
{
FIXME("Unsupported flags %#x.\n", flags);
return E_NOTIMPL;
}
the jingle plays (with image and audio) for a single frame and then immediately
ends, and the game starts the loading process.
Attached is a log with +amstream,+quartz,+gstreamer debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=49673
Bug ID: 49673
Summary: Backpacker 3:Americana:unhandled exception
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 67913
--> https://bugs.winehq.org/attachment.cgi?id=67913
backtrace
I can't run that game in Wine,and that game can't be debugged.
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https://bugs.winehq.org/show_bug.cgi?id=49661
Bug ID: 49661
Summary: Red Evil:black screen in game.
Product: Wine
Version: 5.14
Hardware: x86
URL: https://store.steampowered.com/app/1169070/RED_EVIL/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 67898
--> https://bugs.winehq.org/attachment.cgi?id=67898
screenshot
There is black screen in Red Evil game,that makes it unplayable with Intel Ivy
Bridge HD Graphics.
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https://bugs.winehq.org/show_bug.cgi?id=49012
Bug ID: 49012
Summary: Application build with .NET CoreRT crashes due to FLS
callbacks not being called
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: pgofman(a)codeweavers.com
Distribution: ---
Created attachment 66990
--> https://bugs.winehq.org/attachment.cgi?id=66990
Patchset
.NET CoreRT performs thread tear down in a FLS callback which is currently not
called in Wine. If the tear down callback is not performed on thread
termination, the application later crashes on accessing the data from already
freed static TLS data storage area.
The attached patchset is fixing the issue.
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https://bugs.winehq.org/show_bug.cgi?id=50025
Bug ID: 50025
Summary: Cannot run Line (chat app) on Wine
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaul(a)gaul.org
Distribution: ---
Created attachment 68457
--> https://bugs.winehq.org/attachment.cgi?id=68457
Backtrace
I successfully installed Line (chat app) from https://line.me/en-US/download .
The application automatically launches but fails with:
Unhandled exception: page fault on read access to 0x0f204000 in 32-bit code
(0x6233d881).
Running wine-5.18 (Staging) on Fedora 32.
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https://bugs.winehq.org/show_bug.cgi?id=49814
Bug ID: 49814
Summary: FreeBSD 12.1 undebuggable crash on startup
(regression)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Recent Wine crashes on startup on FreeBSD 12.1. A Git bisect reveals:
6844ff8a0bda7c0511c3c328f459cc4286bf3c5d is the first bad commit
commit 6844ff8a0bda7c0511c3c328f459cc4286bf3c5d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 24 13:25:26 2020 +0200
ntdll: Stop resolving imports for the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/unix/loader.c | 72 +++++-------------------------------------------
1 file changed, 7 insertions(+), 65 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=46950
Bug ID: 46950
Summary: UFOHD2 crashes when trying to open camera preview
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfredo.dalava(a)gmail.com
Distribution: ---
Created attachment 64073
--> https://bugs.winehq.org/attachment.cgi?id=64073
backtrace of crash
UFOHD2 crashes when trying to access camera preview using a Fushicai USBTV007
capture card. The same behavior is seen on Wine 4.0 and wine-4.5-83-g33c35baa67
Download: http://sonotaco.com/soft/download/UFOHD2_4272.zip
Backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=50004
Bug ID: 50004
Summary: [5.19 regression] wine hangs running simple batch
process Python script
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ArchLinux
wine 5.19 (5.18 is ok) hangs while running the following script in Python
(3.8.6)
the script runs the echo command, grabs the output and waits for termination
import subprocess
proc = subprocess.Popen('echo hello', shell=True, stdout=subprocess.PIPE)
stdout_data, stderr_data = proc.communicate()
ret = proc.poll()
print(ret, stdout_data, stderr_data)
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https://bugs.winehq.org/show_bug.cgi?id=47771
Bug ID: 47771
Summary: Alan Wake mouse movement is broken
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 74efb3e872aebf57a42d62b52e149ae26f320c9a
Distribution: ---
Movement response feels very lagging.
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http://bugs.winehq.org/show_bug.cgi?id=35694
Bug ID: 35694
Summary: serena hits deadlock on exit
Product: Wine
Version: 1.7.13
Hardware: x86-64
URL: http://www.indiedb.com/games/serena
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
if you exit the game it will hang indefinitely on a critical section.
A message like this will appear
err:ntdll:RtlpWaitForCriticalSection section 0x131f98 "?" wait timed out in
thread 0037, blocked by 0000, retrying (60 sec)
Steps to reproduce:
1. download and unpack
2. run Dagon.exe
3. when the game switches to full screen and the serena text appears, press the
escape key
4. game will hang at that point
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #186 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68498
--> https://bugs.winehq.org/attachment.cgi?id=68498
PETools exe scanninng
Some more info from The Sims 2 exe,using PETools. This one also was just for
fun.
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https://bugs.winehq.org/show_bug.cgi?id=5757
fbmines(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fbmines(a)gmail.com
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--- Comment #185 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
Created attachment 68485
--> https://bugs.winehq.org/attachment.cgi?id=68485
The Sims 2 Demo - PETools
I scanned exe file of that game with PETools,and this is my results. It was
made just for fun.
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https://bugs.winehq.org/show_bug.cgi?id=49411
Bug ID: 49411
Summary: applying WS_EX_LAYOUTRTL style results in fonts
appearing in mirror style
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: uub21iec(a)gmail.com
Distribution: ---
As a developer for the Israeli market I tried to run my program under wine. I
set the main frame window exStyle as WS_EX_LAYOUTRTL and it works great under
windows. in Wine I see all the fonts as if they were mirrored.
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https://bugs.winehq.org/show_bug.cgi?id=50032
Bug ID: 50032
Summary: Mafia II: Definitive Edition snow flakes are
triangular
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akko(a)rape.lol
Distribution: ---
Created attachment 68466
--> https://bugs.winehq.org/attachment.cgi?id=68466
snow in triangle shapes
The snow flakes are triangle-shaped. I noticed some glitches on the steam from
a manhole.
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https://bugs.winehq.org/show_bug.cgi?id=49923
Bug ID: 49923
Summary: [Wine 5.18] Wineconsole curses backend support was
removed.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ttallink(a)googlemail.com
Distribution: ArchLinux
Hello,
Today, after an update of my ArchLinux based server I was saddened and
frustrated to find out that in Wine 5.18, the curses backend was removed from
the available command line options of 'wineconsole'.
I personally rely on wineconsole and _ESPECIALLY_, the curses backend -
wineconsole is spawned as a systemd service configured to attach a pseudo
terminal (/dev/ptmx), in order to run a backend for a Windows application I
wrote.
However, in Wine 5.18, the curses backend was removed, quoting the changelog:
wineconsole: Remove curses backend.
This is a total no-go for me and many others running Windows binaries through
wineconsole on servers, since we need to be able to run wineconsole without a
display / using a terminal session.
Can you please elucidate as for why the curses backend was removed in the first
place?
I now have to downgrade to downgrade to 5.17 in order to be able to host the
service again.
This is a HUGE loss of functionality for those using Wine / wineconsole on
servers.
PLEASE consider adding the curses backend again.
Best Regards,
William Kane
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https://bugs.winehq.org/show_bug.cgi?id=50030
Bug ID: 50030
Summary: "Hayoola" freezes in wine 5.19 while it works great in
5.19
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barfin(a)protonmail.com
Distribution: ---
Created attachment 68460
--> https://bugs.winehq.org/attachment.cgi?id=68460
wine 5.19 log which fails to launch the client
"Hayoola" freezes in wine 5.19 while it works great in 5.19
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https://bugs.winehq.org/show_bug.cgi?id=46620
Bug ID: 46620
Summary: Lineage 2
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63524
--> https://bugs.winehq.org/attachment.cgi?id=63524
screenshot error
This server of the game Lineage 2 used to work, and now the protection error.
Previously, Wine was friends with the protection of this server.
https://endlesswar.online/
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http://bugs.winehq.org/show_bug.cgi?id=22825
Summary: The program xmltv.exe has encountered a serious
problem
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yuriyfizer(a)yahoo.com
Created an attachment (id=28184)
--> (http://bugs.winehq.org/attachment.cgi?id=28184)
screen shot with the error
All of a sudden a wine window pops up with the following error message: The
program xmltv.exe has encountered a serious problem and needs to close.
Please, look at the attached screen shot.
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https://bugs.winehq.org/show_bug.cgi?id=50022
Bug ID: 50022
Summary: Backpacker 3:Americana:freezing after intro video
Product: Wine
Version: 5.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 68452
--> https://bugs.winehq.org/attachment.cgi?id=68452
Backpacker 3 - winedbg output in Wine 5.19
Game freeze after intro video.
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https://bugs.winehq.org/show_bug.cgi?id=48345
Bug ID: 48345
Summary: WINE .desktop files are not grouped into a folder on
the app screen.
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 49studebaker(a)gmail.com
Distribution: ---
WINE app installer should group .desktop files into a folder on the "Show
Applications" screen.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2021
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http://bugs.winehq.org/show_bug.cgi?id=11121
Summary: DSOUND_MixOne Fatal error
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=10155)
--> (http://bugs.winehq.org/attachment.cgi?id=10155)
log of stderr and stdout
The game "Night Watch" fails to run. It install nicely and there is sound at
startup, but the game crashes a few seconds later and a backtrace involving
dsound is shown (DSOUND_MixOne Fatal error). I've attached the log output
containing the full backtrace.
To reproduce: Start the game (wine ./NWwatch.exe) and wait a few seconds (no
action necessary).
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https://bugs.winehq.org/show_bug.cgi?id=47451
Bug ID: 47451
Summary: Google Backup and Sync crash when trying to login
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jigglywiggly(a)3dslice.net
Distribution: ---
Created attachment 64811
--> https://bugs.winehq.org/attachment.cgi?id=64811
backtrace of crash
When trying to use Google Drive Backup and Sync and getting to the login page,
the application crashes.
Wine-4.11 staging
Manjaro Deepin amd64 as os
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https://bugs.winehq.org/show_bug.cgi?id=50003
Bug ID: 50003
Summary: Cygwin/msys binaries hang on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I tried to test bug 48931 with the latest patches in git but now both 32 and
64bit cygwin binaries hang on start. This is probably a regression caused by
the console rework. The last message printed on console is:
00c4:fixme:conhost:screen_buffer_ioctl unsupported ioctl 50402c
The same result is with or without using wineconsole, but this is expected as
wineconsole is only a thin wrapper now. The 32bit version worked in wineconsole
before it was switched to the wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=49991
Bug ID: 49991
Summary: StarCitizen launcher window is plain white
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 68395
--> https://bugs.winehq.org/attachment.cgi?id=68395
the empty white SC launcher
Hello again^^
The StarCitizen launcher is a plain white window.
The launcher functionality is still given, but its just a boderless white
window.
Reverting commit bd27af974a21085cd0dc78b37b715bbcc3cfab69 solves it.
https://github.com/wine-mirror/wine/commit/bd27af974a21085cd0dc78b37b715bbc…
No idea yet, whats wrong, just putting it down here to keep track on this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=48931
Bug ID: 48931
Summary: Any binary from 64bit Cygwin crashes on launch
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Any binary from 64bit Cygwin crashes on launch with:
002b:err:seh:setup_exception stack overflow 8464 bytes in thread 002b eip
00007f77fc7784a1 esp 00000000ffff5500 stack 0xffe00000-0xffff7000-0x100000000
It happens only with 64bit Cygwin binaries. I can't reproduce it with
32bit binaries.
It does not happen with the distribution Wine 5.0. But if I compile it from
source, it also crashes. It is always reproducible with Wine 5.6.
I was unsuccessful obtaining an useful backtrace so far but will continue
trying.
This bug is NOT about bash.exe terminating (see bug 48891) or binaries
crashing/terminating with FAST_CWD (see bug 40528).
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http://bugs.winehq.org/show_bug.cgi?id=33918
Bug #: 33918
Summary: Viper doesn't run and gives an error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boudewijn.charite(a)gmail.com
Classification: Unclassified
After installing viper from
http://www.scanmyessay.com/viperdownload_aca.html
I got the following error
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in .: (): IL_000b: brtrue.s
IL_0012
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in .: (): IL_000b: brtrue.s IL_0012
Hope this helps in getting a better wine
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https://bugs.winehq.org/show_bug.cgi?id=49951
Bug ID: 49951
Summary: Silent Hill 4 has a resolution issue when using
explorer.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Silent Hill 4 has a resolution issue when using explorer. The game's resolution
starts at 640x480 but, when i try and change the resolution, the resolution
locks at 400x300 and i can not change it back up to 640x480. Tested on
wine-5.18 in clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=49926
Bug ID: 49926
Summary: Several Resident Evil Games are crashing.
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68303
--> https://bugs.winehq.org/attachment.cgi?id=68303
RE6-Console.txt
Resident Evil Revelations, Resident Evil Revelations 2, Resident Evil 6 are all
crashing on wine-5.18 with nvidia proprietary driver 440.100.
They were all tested on a wine prefix with wmp11 and xact installed by
winetricks.
I will attach the console messages and the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=49725
Bug ID: 49725
Summary: 5.15: Pokemon TCG Online: hang on login in
028c:err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoe(a)disroot.org
Distribution: ---
After updating from 5.14 to 5.15, Pokemon TCG Online stops working. It hangs on
the login screen after clicking the Log In button. The logs then start filling
up with messages like:
028c:err:ntdll:RtlpWaitForCriticalSection section 0295FA90 "?" wait timed out
in thread 028c, blocked by 0000, retrying (60 sec)
Reproduced on another machine running 5.15. A workaround is to downgrade back
to 5.14. The game servers were running all the time since I was able to connect
to them from an Android version of the game.
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http://bugs.winehq.org/show_bug.cgi?id=9740
Summary: Unimplemented function causes Phantasmagoria 2 to crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=8178)
--> (http://bugs.winehq.org/attachment.cgi?id=8178)
Crash log, +relay, +msgbox
When I start Phantasmagoria 2 - A puzzle of flesh, it crashes because of an
unimplemented function.
It tries to call msvcrt40.dll.??0ostrstream@@QAE@PADHH@Z which appears to be
unimplemented. I have attached the log from the crash.
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https://bugs.winehq.org/show_bug.cgi?id=48419
Bug ID: 48419
Summary: user32-rawinput-keyboard: can't use other programs
normally while a DirectX11 game is running (virtual
desktop mode)
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When user32-rawinput-keyboard is being used, it's problematic to send keys to
other X11 windows while a game is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start a game in Wine
3. alt-tab to another X11 window (e.g. Firefox)
4. type something (e.g. enter a url in Firefox)
When typing in Firefox, the keys also get send into the game. E.g. if "g" is
being pressed in Firefox, the action which is configured for "g" in the game
will also be triggered.
So when looking up something in Firefox, it will probably trigger some stupid
actions in the game and your spaceship will explode or whatever...
Workaround:
Use wine-staging without applying user32-rawinput-keyboard and without
winex11-key_translation (which is depending on user32-rawinput-keyboard).
./patches/patchinstall.sh DESTDIR=../wine-5.0-rc4 --all -W
user32-rawinput-keyboard -W winex11-key_translation
Tested Wine version: staging-5.0-rc4
Didn't test it, but this should also apply to wine-staging-5.0-rc3.
Tested game: Elite Dangerous (Fullscreen mode) on DXVK-1.5
(probably only affecting DirectX11 applications)
I know, this isn't a lot of technical information.
If the problem isn't immediately clear, don't hesitate to ask me for more
details!
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https://bugs.winehq.org/show_bug.cgi?id=1429
--- Comment #16 from Austin English <austinenglish(a)gmail.com> ---
I filed bug 49996 as a follow up.
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https://bugs.winehq.org/show_bug.cgi?id=44697
Bug ID: 44697
Summary: Dark Souls: Prepare to Die Edition 2.0 - Cinematics
Audio Drops Intermittently
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60707
--> https://bugs.winehq.org/attachment.cgi?id=60707
Terminal Output (+tid)
While playing a video, such as the opening cinematics, the audio drops now and
then, but keeps in sync just fine.
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https://bugs.winehq.org/show_bug.cgi?id=49745
Bug ID: 49745
Summary: SHRunControlPanel implementation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
SHRunControlPanel is currently only a stub.
I propose an implementation based on ShellExecuteW :
[Shellord.c]
BOOL WINAPI SHRunControlPanel (LPCWSTR commandLine, HWND parent)
{
HINSTANCE hr;
TRACE("SHRunControlPanel(%s, %p)n", debugstr_w(commandLine), parent);
hr = ShellExecuteW(parent, NULL, commandLine, NULL, NULL, SW_NORMAL);
return ((int)hr > 32);
}
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https://bugs.winehq.org/show_bug.cgi?id=38227
Bug ID: 38227
Summary: wine crashes when running quotetracker
Product: Wine
Version: 1.7.38
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rockman6112(a)yahoo.com
CC: rockman6112(a)yahoo.com
Distribution: ---
Created attachment 51029
--> https://bugs.winehq.org/attachment.cgi?id=51029
crash info given by wine
1. the crash is reproducible for both wine 1.7 and 1.6 on ubuntu 14.04.
2. the exact same quotetracker setup ran with wine 1.4 on unbuntu 10.04 for
several years without any issues.
3. this bug is timing related in multi-processes(threads):
a. if the application has two open windows, no crash is observed. if the
application has more than 10 windows openned, it usually will crash within 60
minutes.
b. with using +relay, no crash was observered even after more than 100GB
debugging data was logged from the command line output. In this case, the
application takes more cpu load due to the logging process.
4. no err from the debug logging(class ERR).
5. There is an overhead in the setup to reproduce the bug, especially it needs
to get real time stock quote streaming. But I can be a big helper on this: such
as turning on a given set of debug parameters, even things like getting
instrumented code from the developer and compile/install wine on my system. So
please feel free to contact me in the bug fixing process.
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https://bugs.winehq.org/show_bug.cgi?id=49980
Bug ID: 49980
Summary: Freeze at start when ran on X11 with
AllowNVIDIAGPUScreens
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.boccassi(a)gmail.com
Distribution: ---
Created attachment 68381
--> https://bugs.winehq.org/attachment.cgi?id=68381
winecfg log
When running wine on an optimus laptop set up to use prime - ie: X11 with
AllowNVIDIAGPUScreens enabled and the nvidia modules auto loaded - any
application ran with wine immediately freezes at startup, even winecfg.
You can't even interrupt with ctrl-c, until after half a minute or so when this
message is displayed:
0024:err:environ:run_wineboot boot event wait timed out
And then it's possible to interrupt.
This used to work until a couple of months back.
Last tested on Debian 10 Gnome, with wine-staging 5.19 from wine's repository,
kernel 5.6/5.7/5.8 from backports.
WINE_LOG_LEVEL=debug log attached.
Exact same setup, but running on Wayland without AllowNVIDIAGPUScreens, works
just fine. Even 3D applications via bumblebee work fine.
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https://bugs.winehq.org/show_bug.cgi?id=49942
Bug ID: 49942
Summary: Games on Battle.net refuse to launch using either
wine-5.18 or wine-staging-5.18
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nvaert1986(a)hotmail.com
Distribution: ---
After recently upgrading from wine-staging.5-0 to wine-staging-5.18 (tried
wine-5.18 too) all of my Battle.net games fail to launch. When pressing the
launch button, the games simply do nothing and sit there stating they're
running or state they're running for a few seconds and the message is gone.
I've tried running Warcraft 3: Reforged from the terminal and all I receive is
a failed to initialize ClientSdk.dll. Haven't tried this for other games.
I've tried a clean install but it gives the game result.
Whenever I revert back to wine-staging-5.0 the games start fine.
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https://bugs.winehq.org/show_bug.cgi?id=45124
Bug ID: 45124
Summary: Fortnite: crash when loading battle royal lobby
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ado92300(a)gmail.com
Distribution: ---
Created attachment 61306
--> https://bugs.winehq.org/attachment.cgi?id=61306
wine log of launching fortnite
As of Fortnite 4.0/for now, battle eye is not required to play fortnite and
when run through wine the launcher will set -nobe (no battleeye) and fortnite
launches with out this bug https://bugs.winehq.org/show_bug.cgi?id=41670. But
once you load the title screen and select battle royal it crashes without a
clear error (in wine output).
I included the log of wine64 (Wine 3.7 Staging) and the UE4 Log for fortnite
the only dll override set is shcore to disabled because the launcher wont load
with it
note: sometimes i can hear the battle royal intro video but never see it
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http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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Marcin Zajaczkowski <mszpak(a)wp.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mszpak(a)wp.pl
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https://bugs.winehq.org/show_bug.cgi?id=49973
Bug ID: 49973
Summary: 64-bit Cheat Engine does not properly handle 32-bit
processes
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: subgraph93(a)gmail.com
Distribution: ---
Created attachment 68374
--> https://bugs.winehq.org/attachment.cgi?id=68374
cheatengine-x86_64.exe attaching to Tutorial-i386.exe
Distribution: Ubuntu 20.04
Program download: Cheat Engine 7.1, available from
https://cheatengine.org/downloads.php (the actual link appears to change on
every page refresh)
Program source code: available at https://github.com/cheat-engine/cheat-engine/
On Windows 7, 64-bit Cheat Engine (cheatengine-x86_64.exe) works fine for
32-bit processes as well as 64-bit processes. However, when using Wine, 64-bit
CE cannot properly attach to 32-bit processes. 32-bit CE works fine for 32-bit
processes. Explaining in some more detail below.
To attach CE to a program, start CE and the program (in any order), then when
CE opens, click the "Open process" icon (it looks like a desktop monitor with a
magnifying glass; it's below the "File" menu button) and select the target
process from the list. CE comes with its own tutorial programs (32-bit and
64-bit), so installing another, unrelated program shouldn't be needed for
testing.
A simple way to identify whether the issue exists is to add an address using
the executable name. To do this, click the "Add Address Manually" button in CE,
enter ["programname.exe"] (with the square brackets; e. g.
["Tutorial-i386.exe"]) in the "Address" box, then click OK. Note the new entry
in the address list below and check the value in the "Address" column for that
entry. When using 32-bit CE on a 32-bit program, the address column shows the
actual address (e. g. 00905A4D) and may show a value, but when using 64-bit CE
on a 32-bit program (something that works on Windows), the address column shows
the text with the program name – something like (["Tutorial-i386.exe"]), with
the parentheses, – and the value is just question marks.
The most obvious impact of the issue is that cheat tables and assembly scripts
cannot work unless the base address (is this the right term?) of the .exe is
hardcoded. Other problems with using 64-bit CE on 32-bit programs are that the
code finder does not work (so you can't complete Step 5 of the tutorial, which
requires you to overwrite an instruction that changes a value; you can't find
that instruction), and that pointer scans do not work. (I'll file other tickets
if these turn out to be their own issues; but both features work fine if 32-bit
CE is used on a 32-bit process.)
I set the version as 5.4 because it's the first version I noticed this issue
in. This issue was also present in every newer version up to 5.19 (both devel
and staging channels). I don't think it's a regression. I didn't use Cheat
Engine with Wine versions before 5.4.
Attached the terminal output for the 5.19-staging test with 64-bit CE and the
32-bit tutorial.
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https://bugs.winehq.org/show_bug.cgi?id=49971
Bug ID: 49971
Summary: LTC2983 demo software Version 1.7.9 adjusting window
size is very slow
Product: Wine
Version: 5.18
Hardware: x86-64
URL: https://www.analog.com/en/products/ltc2983.html#produc
t-requirement
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ArchLinux
Created attachment 68371
--> https://bugs.winehq.org/attachment.cgi?id=68371
console messages
Summary
LTC2983 demo software Version 1.7.9 adjusting window size is very slow
Download location
https://www.analog.com/en/products/ltc2983.html#product-requirementhttp://swdownloads.analog.com/ltc2983/installltc2983.zip
$ sha256sum installltc2983.zip
b0b4b1ef8447adfdb4cb30dae8742d1ca5458e86bc17cf8e4dafa33978eecd67
installltc2983.zip
$ unzip installltc2983.zip
$ cd InstallLTC2983/
Steps to reproduce:
1) Install the program:
$ wine CDM20824_Setup.exe This does not seem to do anything
$ wine start ins2983.msi
and accept the defaults.
2) Start the program:
$ wine LTC2983.exe
3) Adjust the window size. Now the program redraws the elements on the screen.
This takes multiple seconds.
My versions
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.14-arch1-1 #1 SMP PREEMPT Wed, 07 Oct 2020 23:59:46 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #184 from Chebanenko Igor <chebanenkoigor93(a)gmail.com> ---
I found this:
https://www.braynzarsoft.net/viewtutorial/q16390-07-dx9-index-buffers
Quote:
Index Buffers are used to speed up or optimize your program. They are pretty
much the same thing as Vertex Buffers, but instead of storing vertices, it
stores indeces.
Is it possible to make logic similar with Index Buffers,but for Vertex Buffer
routines? Any ideas?
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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https://bugs.winehq.org/show_bug.cgi?id=49967
Bug ID: 49967
Summary: wine-staging fails to compile
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Since a few days wine-staging fails to compile for me. I don`t know if this is
a fault at my end, but i guess not because regular wine compiles fine.
This is on debian 10 (Description: Debian GNU/Linux bullseye/sid)
Error:
gcc -m32 -c -o dlls/bcrypt/gcrypt.o ../wine/dlls/bcrypt/gcrypt.c -Idlls/bcrypt
-I../wine/dlls/bcrypt -Iinclude \
-I../wine/include -I/usr/include/p11-kit-1 -D__WINESRC__ -D_UCRT
-DWINE_UNIX_LIB -D_REENTRANT \
-fno-PIC -fasynchronous-unwind-tables -Wall -pipe -fcf-protection=none
-fno-stack-protector \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
\
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -g -O2
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2073:84: note: in expansion of macro ‘__ms_va_list’
2073 | WINBASEAPI DWORD WINAPI
FormatMessageA(DWORD,LPCVOID,DWORD,DWORD,LPSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
In file included from ../wine/dlls/bcrypt/gcrypt.c:281:
../wine/include/winbase.h:1613:1: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
1612 | #include <poppack.h>
+++ |+#include <stdarg.h>
1613 |
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2074:85: note: in expansion of macro ‘__ms_va_list’
2074 | WINBASEAPI DWORD WINAPI
FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winbase.h:2074:85: note: in expansion of macro ‘__ms_va_list’
2074 | WINBASEAPI DWORD WINAPI
FormatMessageW(DWORD,LPCVOID,DWORD,DWORD,LPWSTR,DWORD,__ms_va_list*);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3485:82: note: in expansion of macro ‘__ms_va_list’
3485 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessage(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*);
|
^~~~~~~~~~~~
In file included from ../wine/dlls/bcrypt/gcrypt.c:282:
../wine/include/winternl.h:27:1: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
26 | #include <apiset.h>
+++ |+#include <stdarg.h>
27 |
In file included from ../wine/dlls/bcrypt/gcrypt.c:280:
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3486:84: note: in expansion of macro ‘__ms_va_list’
3486 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessageEx(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*,ULONG);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3486:84: note: in expansion of macro ‘__ms_va_list’
3486 | NTSYSAPI NTSTATUS WINAPI
RtlFormatMessageEx(LPCWSTR,ULONG,BOOLEAN,BOOLEAN,BOOLEAN,__ms_va_list
*,LPWSTR,ULONG,ULONG*,ULONG);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3716:58: note: in expansion of macro ‘__ms_va_list’
3716 | NTSYSAPI NTSTATUS WINAPI vDbgPrintEx(ULONG,ULONG,LPCSTR,__ms_va_list);
| ^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3716:58: note: in expansion of macro ‘__ms_va_list’
3716 | NTSYSAPI NTSTATUS WINAPI vDbgPrintEx(ULONG,ULONG,LPCSTR,__ms_va_list);
| ^~~~~~~~~~~~
../wine/include/windef.h:116:24: error: unknown type name ‘va_list’
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3717:75: note: in expansion of macro ‘__ms_va_list’
3717 | NTSYSAPI NTSTATUS WINAPI
vDbgPrintExWithPrefix(LPCSTR,ULONG,ULONG,LPCSTR,__ms_va_list);
|
^~~~~~~~~~~~
../wine/include/windef.h:116:24: note: ‘va_list’ is defined in header
‘<stdarg.h>’; did you forget to ‘#include <stdarg.h>’?
116 | # define __ms_va_list va_list
| ^~~~~~~
../wine/include/winternl.h:3717:75: note: in expansion of macro ‘__ms_va_list’
3717 | NTSYSAPI NTSTATUS WINAPI
vDbgPrintExWithPrefix(LPCSTR,ULONG,ULONG,LPCSTR,__ms_va_list);
|
^~~~~~~~~~~~
make: *** [Makefile:11624: dlls/bcrypt/gcrypt.o] Error 1
make: *** Waiting for unfinished jobs....
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https://bugs.winehq.org/show_bug.cgi?id=49823
Bug ID: 49823
Summary: Wine-staging 5.17 build fails on older Debian/Ubuntu
versions
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building the wine-staging packages failed on Debian 9, Ubuntu 16.04, and Ubuntu
18.04. No problem on newer Debian/Ubuntu versions, Fedora, or the wine-devel
packages.
[ 846s] unix/file.c: In function 'FILE_CreateSymlink':
[ 846s] unix/file.c:6093:48: error: 'RENAME_EXCHANGE' undeclared (first use in
this function); did you mean 'SONAME_LIBSANE'?
[ 846s] if (!renameat2( -1, tmplink, -1, unix_src, RENAME_EXCHANGE ))
[ 846s] ^~~~~~~~~~~~~~~
[ 846s] SONAME_LIBSANE
[ 846s] unix/file.c:6093:48: note: each undeclared identifier is reported only
once for each function it appears in
[ 846s] unix/file.c: In function 'FILE_RemoveSymlink':
[ 846s] unix/file.c:6418:49: error: 'RENAME_EXCHANGE' undeclared (first use in
this function); did you mean 'SONAME_LIBSANE'?
[ 846s] if (!renameat2( -1, tmpfile, -1, unix_name, RENAME_EXCHANGE ))
[ 846s] ^~~~~~~~~~~~~~~
[ 846s] SONAME_LIBSANE
[ 846s] Makefile:945: recipe for target 'unix/file.o' failed
[ 846s] make[2]: *** [unix/file.o] Error 1
[ 846s] make[2]: Leaving directory '/usr/src/packages/BUILD/dlls/ntdll'
[ 846s] Makefile:9337: recipe for target 'dlls/ntdll' failed
[ 846s] make[1]: *** [dlls/ntdll] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=49790
Bug ID: 49790
Summary: wine (staging) from 5.13 to current 5.16 - qclauncher
hangs (on access to a lock file?)
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)lam.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Because Bethesda.net Launcher doesn't work in WINE, qclauncher has been a great
tool to start Quake Champions in WINE for pure BNL accounts (non-Steam).
On Fedora (which uses wine-staging), I can't run qclauncher on any wine
(staging) newer than 5.12.
To reproduce qclauncher's problem, you don't need the game or Bethesda account.
All you need is to:
- grab the newest qclauncher.exe -
https://github.com/syncore/qclauncher/releases/tag/v1.06 and extract that into
a directory
- cd <said directory>
- touch data.qcl
- ./qclauncher.exe
Because the configuration file is 0 bytes, it should pop up an error saying
"Your data.qcl is from an old version (...) You must restart (...)". That's the
expected behavior for this test scenario. At least it was able to open the
file, see that it's empty and display a dialog. It will remove the empty
data.qcl file and you need to touch (re-create) it before test with a different
WINE version.
In current wine-staging, the pop-up never appears. Instead, wine apparently
hangs completely, doesn't show any window, doesn't react to ^C/^\, but can be
killed.
My history with this problem:
- 5.9 works
- 5.10 had the same issue
- not sure about 5.11
- 5.12 works
- 5.13, 5.14, 5.15, 5.16 (newest at the time of writing) all have the bug
Because I found a way to reproduce the hang without qclauncher ever trying to
launch the game, I'm now suspecting (actually, pretty convinced) that the hang
occurs during access to the data.qcl file. The program creates a file
"qcl.lock" and perhaps this locking mechanisms got broken?
This should be 100% reproducible without any requirements (other than grabbing
qclauncher from github), but please let me know if it somehow isn't. Many
thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49645
Bug ID: 49645
Summary: Adobe Photoshop CC 2018 crashes at every "cancel"
interaction
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l4vebs1mx(a)relay.firefox.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67846
--> https://bugs.winehq.org/attachment.cgi?id=67846
Backtrace Error Log
I have been running Adobe Photoshop CC 2018 flawlessly from 5.10 onwards, but
since staging 5.12 a usage breaking error appears:
Whenever I cancel / close a dialogue by exiting it (via clicking cancel or
esc), the bug occurs: Photoshop has presented an error dialogue "Could not
complete your request" for every canceled interaction (example: using the crop
tool and then using escape to not commiting the action). Since 5.12, this
dialogue does not appear, instead the program crashes to Desktop.
Any help would be much appreciated...
Thank you all!
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https://bugs.winehq.org/show_bug.cgi?id=49826
Bug ID: 49826
Summary: Wine-staging 5.17.1 build fails in winegstreamer in
Ubuntu 16.04 and Debian 9
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Bug 49823 is fixed with 5.17.1 and Ubuntu 18.04 builds, but Debian 9 and Ubuntu
16.04 now fail in winegstreamer:
[ 886s] media_source.o: In function
`winegstreamer_stream_handler_create_object':
[ 886s] ./dlls/winegstreamer/media_source.c:1101: undefined reference to
`gst_structure_get_list'
[ 886s] collect2: error: ld returned 1 exit status
[ 886s] winegcc: /usr/bin/gcc failed
[ 886s] Makefile:719: recipe for target 'winegstreamer.dll.so' failed
[ 886s] make[2]: *** [winegstreamer.dll.so] Error 2
[ 886s] make[2]: Leaving directory
'/usr/src/packages/BUILD/dlls/winegstreamer'
[ 886s] Makefile:9448: recipe for target 'dlls/winegstreamer' failed
[ 886s] make[1]: *** [dlls/winegstreamer] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=49714
Bug ID: 49714
Summary: Page fault when running winecfg or wineboot
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 67968
--> https://bugs.winehq.org/attachment.cgi?id=67968
terminal output
Wine-Staging@68c50a8fb4cbb402a2cd22b48b58852437104bd2
produces page faults when issuing either winecfg or wineboot -u.
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https://bugs.winehq.org/show_bug.cgi?id=49708
Bug ID: 49708
Summary: wine-staging 5.15 fails to compile on GCC 4.9.2 with
default flags (for loop initialization in
mfplat-streaming-support)
Product: Wine-staging
Version: 5.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
Using GCC 4.9.2 with default flags (=no CCFLAGS or custom options used),
compiling wine-staging 5.15 fails with:
/media/wine-shares/git/dlls/mf/topology.c: In function
‘topology_loader_enumerate_output_types’:
/media/wine-shares/git/dlls/mf/topology.c:1979:5: error: ‘for’ loop initial
declarations are only allowed in C99 or C11 mode
for (unsigned int i = 0; i < num_activates; i++)
^
/media/wine-shares/git/dlls/mf/topology.c:1979:5: note: use option -std=c99,
-std=gnu99, -std=c11 or -std=gnu11 to compile your code
That construct only appears in wine-staging patchset
'mfplat-streaming-support'.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49911
Bug ID: 49911
Summary: Sebastien Loeb Rally EVO crashes with builtin
xactengine3_7
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68279
--> https://bugs.winehq.org/attachment.cgi?id=68279
xact3
Crashes while loading after hitting Play at config launcher.
wine-5.18-35-g2ee75bf9ad
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https://bugs.winehq.org/show_bug.cgi?id=49659
Bug ID: 49659
Summary: A program dump dialog occurs when launching Mahjong
Titans using version 5.14 of Wine. Appears to be a
regression in msdmo.dll.
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craigaschulstad(a)gmail.com
Distribution: ---
Created attachment 67896
--> https://bugs.winehq.org/attachment.cgi?id=67896
Document containing screen captures prior to the Wine upgrade and then after
along with error log
After upgrading from the Wine application to version 5.14, I discovered that
launching the Windows game "Mahjong Titans" no longer worked. Shortly after
launching the program, a program error dialog box is displayed indicating a
page fault has occurred. Viewing the initial entry points, the module in error
appeared to be the msdmo.dll linked library.
I have a virtual machine sandbox set up where I installed the source code for
version 5.14 and built the application on the sandbox. Then, I launched the
"Mahjong Titans" game there and received the same results. In viewing the
source code for module "dmoreg.c" for the last iteration of Wine that worked
with this game that I found (version 5.12), I found extensive changes were made
to source code in the "msdmo" folder. In checking the "shortlogs", most if not
all of these changes occurred in version 5.13.
As a further test in the sandbox machine, I renamed the source code file for
module "dmoreg.c", brought in the source code for that module from version
5.12, and ran the "make" utility to rebuild the library in the sandbox. After
doing so, the "Mahjong Titans" game once again worked without crashing. So
this really seems to point to this module as having the issue. As a result of
this testing, I backed up a copy of the "msdmo.dll" file for version 5.14 and
copied in the file from version 5.12 for now as a work-around. This might be
unstable, but I am basically just currently using Wine to launch games.
I am attaching a Libre Office document with some screen captures and the error
log for further reference. FYI, here are the details of my system.
- Linux Mint 19.3 Cinnamon (kernel version 5.4.0-42-generic)
- Wine version 5.14
FYI, file "msdmo.dll" is not in the above component list. That is why I
selected "unknown"
If you wish to acquire the Mahjong Titans game, it is a part of an installation
package that you can get at the following link:
https://winaero.com/request.php?1836
Please let me know if there is some other information that I might provide.
Regards,
Craig Schulstad
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https://bugs.winehq.org/show_bug.cgi?id=49549
Bug ID: 49549
Summary: winetricks -q dotnet45 leaves dozens of mscorsvw.exe
processes
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: julliard(a)winehq.org
Regression SHA1: 72fc2ceaa6ae472a809b4d5c02be98c44388c1b7
Distribution: Debian
In addition to hanging in as yet undetermined circumstances -- bug 49532 --
with 5.12 'winetricks -q dotnet45' when apparently successful results in dozens
of mscorsvw.exe processes hanging around. Checked just now with a fresh 32-bit
prefix. Sample from ps auxww:
spoon 14633 0.7 0.8 1816076 97364 ? S 22:21 0:00
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe -StartupEvent 3b0
-InterruptEvent c4 -NGENProcess c8 -Pipe 38c -Comment NGen Worker Process
Regression test yielded:
72fc2ceaa6ae472a809b4d5c02be98c44388c1b7 is the first bad commit
commit 72fc2ceaa6ae472a809b4d5c02be98c44388c1b7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jul 3 12:02:58 2020 +0200
ntdll: Use pthread mutexes for uninterrupted sections in the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e0a62fd390db2e0bc73f661747c6425402318a5a
829a56e7996c90891205b46b94a05188c442b934 M dlls
...and a day or two ago I was able to revert that commit and have things work.
There's some conflict now though.
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https://bugs.winehq.org/show_bug.cgi?id=49586
Bug ID: 49586
Summary: valgrind shows a leak in
dlls/ntdll/env.c:set_wow64_environment()
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==15876== 488 bytes in 1 blocks are definitely lost in loss record 216 of 291
==15876== at 0x40345DC: malloc (vg_replace_malloc.c:307)
==15876== by 0x4864D6B: get_dynamic_environment (env.c:1121)
==15876== by 0x7BC43B28: set_wow64_environment (env.c:340)
==15876== by 0x7BC44866: init_user_process_params (env.c:1319)
==15876== by 0x7BC4F9C7: __wine_process_init (loader.c:3965)
==15876== by 0x7BC5080D: __wine_set_unix_funcs (loader.c:4056)
==15876== by 0x48724A5: start_main_thread (loader.c:1449)
==15876== by 0x48733CB: __wine_main (loader.c:1716)
==15876== by 0x7D0017D7: main (main.c:285)
==15876==
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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https://bugs.winehq.org/show_bug.cgi?id=49367
Bug ID: 49367
Summary: 1971 Project Helios shows a black screen
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67416
--> https://bugs.winehq.org/attachment.cgi?id=67416
screenshot
fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
warn:d3d11:d3d11_device_CheckFormatSupport Invalid format 0x6b.
wine-5.10-88-gbf454cc394
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https://bugs.winehq.org/show_bug.cgi?id=45489
Bug ID: 45489
Summary: World of Warcraft needs GetRawInputBuffer
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Since 8.0.1 i noticed quite a lot of noisy GetRawInputBuffer lines.
Performance should be a lot better with this deduplicated or better
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=45331
Bug ID: 45331
Summary: Exile: Escape From the Pit crashes after splash screen
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stozball(a)hotmail.com
Exile: Escape From the Pit installs correctly and the game launches, displays
the splash screen (including playing sound), then crashes.
No message is left in the terminal when it crashes.
Same result in wine stable (3.0.1)
Game is available for free from the developer:
http://www.spiderwebsoftware.com/ftp/installers/win/EXILINST.EXE
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https://bugs.winehq.org/show_bug.cgi?id=45090
Bug ID: 45090
Summary: (nearly) every test shows a leak in
kernel32/{console,term}.c
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 61259
--> https://bugs.winehq.org/attachment.cgi?id=61259
terminal output
I haven't noticed this on other machines. I built a new machine with more
debugging options, which may be a factor.
This is adsldp/sysinfo:
==23199== 172 bytes in 1 blocks are definitely lost in loss record 87 of 107
==23199== at 0x402EF08: calloc (vg_replace_malloc.c:711)
==23199== by 0x5832624: _nc_setupterm (lib_setup.c:711)
==23199== by 0x5832B11: setupterm (lib_setup.c:955)
==23199== by 0x7B472181: TERM_Init (term.c:419)
==23199== by 0x7B434E70: CONSOLE_Init (console.c:3079)
==23199== by 0x7B44422B: process_attach (kernel_main.c:94)
==23199== by 0x7B444321: DllMain (kernel_main.c:139)
==23199== by 0x7B47D3EA: __wine_spec_dll_entry (dll_entry.c:40)
==23199== by 0x7BC4C6B1: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199== by 0x7BC4FB7A: MODULE_InitDLL (loader.c:1186)
==23199== by 0x7BC4FE40: process_attach (loader.c:1278)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC4FD85: process_attach (loader.c:1266)
==23199== by 0x7BC526CB: attach_dlls (loader.c:3156)
==23199== by 0x7BC7808F: attach_thread (signal_i386.c:2689)
==23199== by 0x7BC74C63: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==23199==
I'll attach a log with more examples.
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https://bugs.winehq.org/show_bug.cgi?id=49929
Bug ID: 49929
Summary: winetricks -q gfw fails
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, regression, source
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Backtrace:
=>0 0x7bc2869c HEAP_CreateFreeBlock+0x12c(subheap=<is not available>,
ptr=0x1b77f0, size=<is not available>)
[Z:\home\austin\wine-git\include\wine\list.h:101] in ntdll (0x0063f088)
1 0x7bc28816 HEAP_MakeInUseBlockFree+0xa5(subheap=<is not available>,
pArena=<is not available>) [Z:\home\austin\wine-git\dlls\ntdll\heap.c:666] in
ntdll (0x0063f0c8)
2 0x7bc28a48 HEAP_MakeInUseBlockFree+0x2d7(subheap=<is not available>,
pArena=<is not available>) [Z:\home\austin\wine-git\dlls\ntdll\heap.c:1762] in
ntdll (0x0063f128)
3 0x6510282a msi_apply_registered_patch+0x889(package=<is not available>,
patch_code=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\msipriv.h:1272] in msi (0x0063f158)
4 0x65102858 MSI_CloseRecord+0x27()
[Z:\home\austin\wine-git\dlls\msi\record.c:73] in msi (0x0063f178)
5 0x650d180c msiobj_unlock+0x5b()
[Z:\home\austin\wine-git\dlls\msi\handle.c:258] in msi (0x0063f1a8)
6 0x650a3063 msi_load_assembly+0x532(package=<is not available>, comp=<is not
available>) [Z:\home\austin\wine-git\dlls\msi\assembly.c:407] in msi
(0x0063f208)
7 0x650888d0 load_component+0xef()
[Z:\home\austin\wine-git\dlls\msi\action.c:935] in msi (0x0063f248)
8 0x650f1869 MSI_IterateRecords+0x78()
[Z:\home\austin\wine-git\dlls\msi\msiquery.c:185] in msi (0x0063f298)
9 0x650865f9 load_media+0x1288()
[Z:\home\austin\wine-git\dlls\msi\action.c:954] in msi (0x0063f2c8)
10 0x65086897 ACTION_CostInitialize+0x1e6()
[Z:\home\austin\wine-git\dlls\msi\action.c:1266] in msi (0x0063f308)
11 0x6508befb ACTION_HandleStandardAction+0xda(package=<is not available>,
action=<is not available>) [Z:\home\austin\wine-git\dlls\msi\action.c:8051] in
msi (0x0063f618)
12 0x6509aa6b ACTION_ValidateProductID+0x3a(package=(nil))
[Z:\home\austin\wine-git\dlls\msi\action.c:8080] in msi (0x0063f658)
13 0x6509ad44 ITERATE_Actions+0x73(row=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:544] in msi (0x0063f698)
14 0x650f1869 MSI_IterateRecords+0x78()
[Z:\home\austin\wine-git\dlls\msi\msiquery.c:185] in msi (0x0063f6e8)
15 0x6509b65e ACTION_ExecuteAction+0x5ad(package=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:609] in msi (0x0063f738)
16 0x6509b79a ACTION_ExecuteAction+0x6e9(package=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:5836] in msi (0x0063f768)
17 0x6508befb ACTION_HandleStandardAction+0xda(package=<is not available>,
action=<is not available>) [Z:\home\austin\wine-git\dlls\msi\action.c:8051] in
msi (0x0063fa78)
18 0x6509aa6b ACTION_ValidateProductID+0x3a(package=0x6514808c)
[Z:\home\austin\wine-git\dlls\msi\action.c:8080] in msi (0x0063fab8)
19 0x6509bc9b MSI_InstallPackage+0x32a(package=<is not available>,
szPackagePath=<is not available>, szCommandLine=<is not available>)
[Z:\home\austin\wine-git\dlls\msi\action.c:8225] in msi (0x0063fb18)
20 0x650e09b6 MsiInstallProductW+0x105()
[Z:\home\austin\wine-git\dlls\msi\msi.c:269] in msi (0x0063fb58)
21 0x00403c20 WinMain+0x1daf(hInstance=<is not available>, hPrevInstance=<is
not available>, lpCmdLine=<is not available>, nCmdShow=<is not available>)
[Z:\home\austin\wine-git\programs\msiexec\msiexec.c:1059] in msiexec
(0x0063fe68)
22 0x00406b94 main+0xd3()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_winmain.c:53] in msiexec (0x0063fef8)
23 0x00406089 mainCRTStartup+0x68()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_main.c:62] in msiexec (0x0063ff30)
24 0x7b653910 in kernel32 (+0x3390f) (0x0063ff48)
25 0x7bc5aa07 RtlSleepConditionVariableSRW+0x176(variable=<is not available>,
lock=<is not available>, timeout=<is not available>, flags=<is not available>)
[Z:\home\austin\wine-git\dlls\ntdll\sync.c:556] in ntdll (0x0063ff5c)
26 0x7bc5ac30 call_thread_func+0xaf()
[Z:\home\austin\wine-git\dlls\ntdll\thread.c:133] in ntdll (0x0063ffec)
0x7bc2869c HEAP_CreateFreeBlock+0x12c
[Z:\home\austin\wine-git\include\wine\list.h:101] in ntdll: movl
%edi,0x0(%esi)
101 elem->prev->next = elem->next;
wine-5.18
Haven't bisected yet, will try to sometime today.
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https://bugs.winehq.org/show_bug.cgi?id=49906
Bug ID: 49906
Summary: [Fallout New Vegas] Regression: broken gog
installation
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
Created attachment 68269
--> https://bugs.winehq.org/attachment.cgi?id=68269
Backtrace
Just before vc++ 2008 installation there is an error (a backtrace attached).
It's a 5.18's problem, probably related to #49591 and
https://source.winehq.org/git/wine.git/commit/4c99e3ef341a6b4eda67dffa13a86….
I can't reproduce it with 5.17, it's one of the few games that didn't suffer of
#49591.
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https://bugs.winehq.org/show_bug.cgi?id=49894
Bug ID: 49894
Summary: Regression in "kernelbase: Use conhost to handle Unix
consoles."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Since 54e117018cd4cc58c258da92686bfad13946bde2, "kernelbase: Use conhost to
handle Unix consoles.", the wine console misbehaves, when run within an
existing unix terminal (in my case, ssh from a mac Terminal.app/bash shell to a
linux host, running wine on linux within that ssh session) - i.e. when running
"wine64 cmd" to get an interactive shell.
On aarch64 on Debian 8, the effect is that typing individual chars do work, but
when pressing enter, I get a ^M printed instead of executing the individual
line.
On x86_64 on Ubuntu 20.04, I get "wine: Unhandled page fault on write access to
00007F424DD5B2E0 at address 000000006EB8D3F0 (thread 0104), starting
debugger..." directly when I type a single character.
I.e., the testcase is to just run "wine64 cmd", then try to type "exit<enter>"
to exit it.
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https://bugs.winehq.org/show_bug.cgi?id=49470
Bug ID: 49470
Summary: Silent Hill 4 crashes when a person is suppose to
scream.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 67578
--> https://bugs.winehq.org/attachment.cgi?id=67578
SH4_wine-5.11_backtrace.txt
Silent Hill 4 crashes when a person is suppose to scream.
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https://bugs.winehq.org/show_bug.cgi?id=46588
Bug ID: 46588
Summary: Cegid Business Line installer fails in custom script
action installing "BLJNR.MSI" component.
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.briard(a)gmx.com
Distribution: ---
Created attachment 63482
--> https://bugs.winehq.org/attachment.cgi?id=63482
Setup.log
Trying to Install Cegid Business Line (32 bits on Win XP works) fail to
complete on a script launching BLJNR.MSI
I'm running wine 3.20 under Play on Linux on an Ubuntu Machine 64 bits.
I've uploaded a zip of the install package here :
https://we.tl/t-AbRt4GFoOj
Best regards,
Christian.
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