https://bugs.winehq.org/show_bug.cgi?id=49341
Bug ID: 49341
Summary: Wineboot still fails to start
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernelbase
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 67364
--> https://bugs.winehq.org/attachment.cgi?id=67364
wineboot screen output
Refer bug 49208
Kubuntu 19.10
Wineboot is still not starting error c00000e5
see attached screen shot
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https://bugs.winehq.org/show_bug.cgi?id=49331
Bug ID: 49331
Summary: Unable to enable ESYNC in Wine Staging 5.10
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall23(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
export WINEESYNC=1 doesn't seem to do anything in Wine Staging 5.10.
WINEDEBUG=+esync does not list anything relevant either in the logs, though I
used to see (at least) an indication that ESYNC had been initialized in the
past.
Games which benefited from ESYNC are now affected in terms of performance.
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https://bugs.winehq.org/show_bug.cgi?id=44106
Bug ID: 44106
Summary: Call of Duty Black Ops III Crashes
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilwins(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59829
--> https://bugs.winehq.org/attachment.cgi?id=59829
Call of Duty Black Ops III crash log
Game crashes at start up, having similar issues with other Call of Duty titles.
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https://bugs.winehq.org/show_bug.cgi?id=49693
Bug ID: 49693
Summary: Failed Installation of iDisplay
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajatgupta2123(a)gmail.com
Distribution: ---
Created attachment 67935
--> https://bugs.winehq.org/attachment.cgi?id=67935
This is the attachment which I generated from the crash file
The installation of iDisplay has failed repeatedly
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #97 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Bryan Kirk from comment #96)
> According to the repository that I linked to, the patent has expired which
> means that its now safe to include it.
Regardless of whether there are outstanding patents, we should make use of
existing infastructure (e.g. most of the dshow <-> gstreamer glue), and I would
not feel particularly comfortable depending on a library developed by one
person and just over a year old.
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--- Comment #96 from Bryan Kirk <Zero3K(a)teknik.io> ---
According to the repository that I linked to, the patent has expired which
means that its now safe to include it.
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--- Comment #95 from Zebediah Figura <z.figura12(a)gmail.com> ---
We can't put MPEG demuxing code directly into Wine, given that would
potentially violate patents. Rather, we probably want to make use of
gstreamer's "mpegpsdemux" element, in much the same way as we already demux
AVI, mp3, and WAVE.
Some preliminary patches were sent to the mailing list a while ago for comment;
I think they're close to the right approach.
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Bryan Kirk <Zero3K(a)teknik.io> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Zero3K(a)teknik.io
--- Comment #94 from Bryan Kirk <Zero3K(a)teknik.io> ---
Could https://github.com/phoboslab/pl_mpeg be implemented into quartz.dll in
order to fix this issue?
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http://bugs.winehq.org/show_bug.cgi?id=30699
Bug #: 30699
Summary: wine printing: barcode is not printed from VB6
application
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin+winebugs(a)etorok.net
Classification: Unclassified
Created attachment 40201
--> http://bugs.winehq.org/attachment.cgi?id=40201
barcode screenshot
There is an application provided by the Romanian finance administration for
printing Payment sheets with barcodes. I tried to use it in Wine (it appears to
be a VB6 application), and I could enter all the data, and it displayed a
generated barcode.
However when I tried printing it didn't print the barcode. This happens both
when printing to my printer (Samsung ML-2010P), or using CUPS-PDF.
Attached is the PDF produced when printing through CUPS, and a screenshot taken
while printing.
Notice that on the screenshot there is a barcode in the right towards the top,
and in the produced PDF there is no barcode at all.
Attached is also WINEDEBUG=+relay,+seh,+tid,+psdrv output.
How to reproduce (including download URL):
1. Prepare application
mkdir $HOME/.wine-bug
export WINEPREFIX=$HOME/.wine-bug
# create winedir
winecfg
# get program
wget
http://static.anaf.ro/static/10/anaf/aplicatii/op_fv/opfv2010/instal_opfv_2…
unzip instal_OPFV_28032012.zip
wine instal_OPFV_2012.exe
# set locale: if date format is wrong program refuses to work
export LANG=ro_RO.UTF-8 LANGUAGE=ro_RO.UTF-8 LC_TIME=ro_RO.UTF-8
cd '$HOME/.wine-bug/drive_c/Program Files/OPFV 2012'
# enter test data
cat >ordine.txt <<EOF
1,1,1,TEST,1234567897,,,,BUGETUL DE
STAT,1234567897,RO26TREZ57820470101XXXXX,,,BUGETUL DE STAT,16/05/2012,FV
EOF
2. Make sure you have a printer. Bug reproduces with CUPS-PDF too, so edit
$HOME/.wine-bug/drive_c/windows/win.ini, and use these settings for the
printer:
[devices]
PDF=wineps.drv,CUPS:PDF
[PrinterPorts]
PDF=wineps.drv,CUPS:PDF,15,45
[windows]
device=PDF,wineps.drv,CUPS:PDF
3. Run app
wine OPFV_2012.exe
4. Print from the application
- Click on "FV"
- Choose 1,1,FV from the 'Nr. de ordine, Nr. OP/FV' dropdown
- Click "Incarcare"
- Click "Listare"
5. Look at the printed document, or PDF and notice that the barcode on the top
right is missing in the printout.
See attached PDF vs. attached screenshot. The barcode IS visible during
printing, its just never printed.
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https://bugs.winehq.org/show_bug.cgi?id=49687
Bug ID: 49687
Summary: Final Fantasy XI crashes after accepting agreement.
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sleepingkirby(a)gmail.com
Distribution: ---
Created attachment 67927
--> https://bugs.winehq.org/attachment.cgi?id=67927
wine 5.0.1 devuan ascii 64 bit
When you start the game using xiloader.exe (from here
https://github.com/DarkstarProject/xiloader/releases/tag/v1.0.5)
The game starts. But after you hit the agree on the EULA, the game will load
but crash before it the opening screen even begins to show up. Backtrace.txt
Some context:
Installers are from the official website
(http://www.playonline.com/ff11us/download/media/install_win.html). Installed
under both 32 bit and 64 bit wine (5.0.1). Both had the same error. Initially,
I thought it was my distro (devuan), but installing it on a linux mint machine
gave the exact same error. WINEDEBUG=+d3d didn't give me any more output than
without it. Logs attached.
Thank you in advance.
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https://bugs.winehq.org/show_bug.cgi?id=49680
Bug ID: 49680
Summary: GoBe Productive cannot be run, with previous releases
of Wine, Windows XP compatibility, it was working,
error issued: "The program GoBeProductive.exe
encountered a serious problem... check the Application
Database...
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saftoiu(a)gmail.com
Distribution: ---
Created attachment 67919
--> https://bugs.winehq.org/attachment.cgi?id=67919
a complete report created after the application crash
GoBe Productive cannot be run, with previous releases of Wine, Windows XP
compatibility, it was working.
Error issued: "The program GoBeProductive.exe encountered a serious problem...
check the Application Database...
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https://bugs.winehq.org/show_bug.cgi?id=49681
Bug ID: 49681
Summary: League of Legends doesn't launch in Garena Client
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
The instalation of Garena is done with no issues (using lutris), same to the
download of League
But when I try to launch the game it says "Failed to launch the game!"
On the terminal this fixme "0039:fixme:wtsapi:WTSQueryUserToken 1 0192F834
semi-stub!" shows everytime I try to launch
Reinstalling the client didn't fix
Manually locating the game folder also didn't fix
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http://bugs.winehq.org/show_bug.cgi?id=19751
Summary: VB6 format function
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hub_hotmail(a)hotmail.com
THIS IS A VB6 PROGRAM
WINDOWS
---------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 1,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
*****************************************************************************
wine LINUX
----------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 100,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
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http://bugs.winehq.org/show_bug.cgi?id=23726
Summary: Microsoft visual Basic 6.0: Crashes when adding
certain characters to a programming statement
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano.ray(a)live.com
While putting together a basic program, I came across an error when typing in
the following character "(" in the statement "label1.caption = Int(". After I
begin to type the "Int" followed by a "(" the program gives me an error and
closes. I'm not sure if this is because the command isn't available in the
library or wine is just not setup for using this program.
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https://bugs.winehq.org/show_bug.cgi?id=49435
Bug ID: 49435
Summary: cyrrillic text are broken in winbox64.exe
Product: Wine
Version: 5.11
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssh911(a)gmail.com
Created attachment 67523
--> https://bugs.winehq.org/attachment.cgi?id=67523
wine64.exe application screenshot
In winbox64.exe[1] application all cyrrilic text is not shown properly. It is a
latest emulators/wine-devel from ports. This works fine with emulators/wine
(wine-5.0.1).
My locale is LANG=uk_UA.UTF-8, but I also tried to set it to LANG=ru_RU.UTF-8,
no progress.
1. https://download.mikrotik.com/winbox/3.24/winbox.exe
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #35 from Christoph Korn <christoph.korn(a)posteo.de> ---
Yes, the bug still occurs in wine-5.14
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https://bugs.winehq.org/show_bug.cgi?id=49670
Bug ID: 49670
Summary: Garbled text when resizing columns in NeoMule (eMule
mod)
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: invisigoth(a)virgilio.it
Distribution: ---
Created attachment 67911
--> https://bugs.winehq.org/attachment.cgi?id=67911
screenshot
When resizing columns in NeoMule v4.55a (based on eMule 0.49b), for example in
the Search tab or in the Transfers tab, the text becomes garbled, as if it's
not being refreshed. See attachment for screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49660
Bug ID: 49660
Summary: Doom 2 over dosbox doesn't start
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ahiler(a)codeweavers.com
Distribution: ---
Doom II from Steam runs via dosbox.exe. It comes with SDL.dll that seems to
have one of the relocation/fixup entries broken.
> 00f4:trace:module:perform_relocations relocating from 68100000-6815F000 to 00220000-0027F000
> 00f4:warn:module:perform_relocations invalid address 00288000 in relocation 0027E4A0
> 00f4:warn:module:load_dll Failed to load module L"SDL.dll"; status=c0000005
DLL's preferred base: 0x68100000
DLL's virtual size: 0x0005f000
On my system libwine gets mapped in that range
> 6803b000-681a0000 r--p 0000d000 00:1a 1144057/home/l1/src/wine/libs/wine/libwine.so.1.0
which forces the loader to handle relocations and fixups the addreses which
leads to the failure presented above.
Browsing support forums for the game seems like this is never an issue on
Windows, so I've written a small program that VirutalAlloc(MEM_RESERVE) over
SDL.dll's base range and then LoadLIbraryA("SDL.dll") to force relocation.
> Exception thrown at 0x77CFEFA6 (ntdll.dll) in sdl_reloc_test.exe: 0xC0000005: Access violation writing location 0x017F8D58.
Conclusion: this range seem to be always available on Windows and we should
extend preloader's low memory area over it.
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https://bugs.winehq.org/show_bug.cgi?id=45131
Bug ID: 45131
Summary: error compiling shader.c:6668:1: internal compiler
error : Segmentation Error
Product: Wine
Version: 3.0-rc6
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: sav(a)importweb.fr
Distribution: ---
Created attachment 61317
--> https://bugs.winehq.org/attachment.cgi?id=61317
final output of make
hello,
i'm trying to compile wine on my arm archlinux chromebook exynos Chromebook
XE303C12
i'm getting stuck while compiling on shader.c (d3dx9_36),
i've attached the final output of compiling
can you help me ?
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https://bugs.winehq.org/show_bug.cgi?id=48593
Bug ID: 48593
Summary: Fable: The Lost Chapters cutscenes only play one frame
of video
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 48570
Distribution: ---
Split off from bug 48570:
(In reply to andy from comment #9)
> Hi. I've try your patch. Now cutscene is played, but just sound.
> Video seem locked to first frame.
>
> But, since you supposed a regression, I try to start a regression test and
> test with wine-5.0-rc1-35-g863da013a2 and behavior is same as patch applied,
> vmw reproduced but just sound, video seem locked to first frame.
(In reply to Zebediah Figura from comment #10)
> But obviously there is something else going wrong here. The log from comment
> 9 shows, as the symptoms would suggest, our filter successfully connecting
> to the default audio renderer and a custom video renderer, sending plenty of
> audio samples, and only one video sample. We seem to return from
> got_data_sink() without difficulty, but GStreamer never gives us another
> frame. What gives?
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https://bugs.winehq.org/show_bug.cgi?id=48490
Bug ID: 48490
Summary: Restored minimized windows have wrong height
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 118f333ac233c69399a01424a6218d130983d644
Distribution: ---
The commit 118f333ac233c69399a01424a6218d130983d644 exposed this bug.
Specifically, this change:
- new_window_rect->bottom = new_window_rect->top +
GetSystemMetrics(SM_CYICON);
+ new_window_rect->bottom = new_window_rect->top +
GetSystemMetrics(SM_CYMINIMIZED);
The bug is actually in winex11.drv's X11DRV_X_to_window_rect. To reproduce
this, managed + decorated windows must be set, and then:
1) Launch wine notepad.
2) Minimize it.
3) Click on notepad on the DE's taskbar to restore it.
When it is restored, it will be "off" by a few pixels at the bottom (smaller),
having a small gap. In my case, it is 4 pixels off.
This is due to the fact that SM_CYMINIMIZED is 24, while the decoration's title
bar is 26 pixels, and border is 1 pixel. Since the border is on both the top
and bottom, the total extra "decoration" height is 28 pixels.
However, the referenced commit changes the size of the window to 24, which is
smaller than the decoration. That's perfectly fine by itself, since it's what
happens on Windows in this case. The problem is that the real decoration size
information is lost in this way for the window, even though
X11DRV_X_to_window_rect uses it and assumes it is correct. It has to be
recomputed.
The previous constant (SM_CYICON), didn't trigger this bug because it was
larger than the decoration in my case (32 pixels vs 28), which was probably
just luck.
I'll send a fix soon to hopefully fix this properly.
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http://bugs.winehq.org/show_bug.cgi?id=29806
Bug #: 29806
Summary: DirectX Software Test Causes Hype The Time Quest
Installer to Fail
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Provided I'm remembering right, at some point in time this bug went away before
I got around to reporting it, but it's sure back now (writing this when 1.4 rc
2 was the most recent version of Wine).
1.3.28 is the farthest back I have ran Hype successfully, much further behind
that would probably get more iffy because 1.3.28 is particularly unstable about
getting Hype running. Getting the DirectX check to not crash the installer
definitely happened _after_ 1.3.28. I'm still pinpointing the version.
When you install Hype, you have to click "Install", then "Change", then
"Software tests...", then uncheck "Microsoft DirectX Media" and click "OK". Or
else the installer fails, at least in versions of Wine where this bug is in
effect.
Anyways, I can assuredly tell you that Wine 1.4 rc 2 needs to have the DirectX
software check unchecked to keep the installer from failing.
Jake
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https://bugs.winehq.org/show_bug.cgi?id=49203
Bug ID: 49203
Summary: Possible incorrect usage >= instead <= in shlview.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
`if ((lpmsg->message>=WM_KEYFIRST) && (lpmsg->message>=WM_KEYLAST))`
should probably look like
`if ((lpmsg->message>=WM_KEYFIRST) && (lpmsg->message<=WM_KEYLAST))`
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
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https://bugs.winehq.org/show_bug.cgi?id=48816
Bug ID: 48816
Summary: The explorer does not ingnore unrecognizing cmdline
arg
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: near2see(a)163.com
Distribution: ---
Created attachment 66734
--> https://bugs.winehq.org/attachment.cgi?id=66734
the log of using explorer open folder
In wechat, I choose [settings->General->Open Folder] opnen target folder, it
cannot open expected target folder, just create default explorer window, it's
different from Windows.
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https://bugs.winehq.org/show_bug.cgi?id=48739
Bug ID: 48739
Summary: ConEmu fails to set IGNORE_OFFLINE and shows error
dialog at startup
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu shows error dialog at startup indicating that setting
INTERNET_OPTION_IGNORE_OFFLINE with InternetSetOptionW() was unsuccessful. The
option is unsupported yet. Silently ignore that flag would help. It is a minor
issue.
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https://bugs.winehq.org/show_bug.cgi?id=47999
Bug ID: 47999
Summary: Gif pictures stored in PE files are not loaded into
HTML web pages via Res protocol
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
Distribution: ---
Issue first noticed with VBSEdit application, but then a small sample MFC
application was found on codeproject.com which displays the same incorrect
behavior. On windows the sample application comes up and displays an HTML web
page which contains a gif image. Both the webpage and the gif are loaded via
the res protocol from the program executable. On wine the HTML page loads but
the gif does not get loaded and is missing from the page.
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https://bugs.winehq.org/show_bug.cgi?id=47621
Bug ID: 47621
Summary: Buttons too small in height
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bjoern(a)Kautler.net
Distribution: ---
Created attachment 65052
--> https://bugs.winehq.org/attachment.cgi?id=65052
screenshot
If you try to install Inno Setup 6.0.2 from http://www.jrsoftware.org/isdl.php
via wine on Ubuntu Disco with the default package 4.0-1, the initial dialog
that asks on whether to install for all users or current user, is only as big
as the titlebar and not resizable. It is still usable via keyboard if you know
what it shows or can be prevented by using commandline options.
I then tried as advised with the latest development buid, which is 4.13~disco
from dl.winehq.org. With that it improved significantly, so now the dialog is
better sized and usable. But as can be seen in the attached screenshot, the
buttons are too narrow in the height dimension. The text on the buttons is
halfway cut.
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https://bugs.winehq.org/show_bug.cgi?id=48803
Bug ID: 48803
Summary: FITietokanta crashes every time after ADD-button is
pressed
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: radiomies(a)yahoo.com
Distribution: ---
Created attachment 66718
--> https://bugs.winehq.org/attachment.cgi?id=66718
Additional information button of error notification provides this list
The program FITietokanta (records dog test results) is found
https://koiratietokanta.fi/koetallennus/index.html -> "Lataa uusi
koetallennusohjelma". After Boot,popup window ->click OK, -> Tiedosto (it is
File) -> Perusasetukset (Basic Settings) -> Choose "DRAJ / DKAJ- kokeet" -> OK
-> Selaa kokeita (Browse tests) -> popup window ->click OK -> DRAJ-kokeet ->
click button "+ lisää" (Add) - >>>> CRASH!
(There should be a web page where you can choose which test event you want to
deal with)
The program works on all windows. Attention, 64 bit Windows only!
Not work any linux, I tried LMDE4, MINT 19, UBUNTU 16, LUBUNTU 16
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https://bugs.winehq.org/show_bug.cgi?id=48932
Bug ID: 48932
Summary: Wine does not display any windows unless `xrandr
--auto` has been run
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: claude(a)mathr.co.uk
Distribution: ---
Created attachment 66899
--> https://bugs.winehq.org/attachment.cgi?id=66899
`xrandr` output at the start of the X11 session (when Wine displays no windows)
Recent versions of Wine do not display any GUI windows on my Debian testing
(bullseye) desktop, unless I have previously run `xrandr --auto` in my X11
session.
I thought it was this bug but the cause is surely different:
https://bugs.winehq.org/show_bug.cgi?id=48647
Bisecting git between 4.0.3 (good) and 5.6 (bad) shows:
```
be54adcffc249a44cb52c24320a7ad3db758ba54 is the first bad commit
commit be54adcffc249a44cb52c24320a7ad3db758ba54
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Sep 20 16:55:22 2019 +0800
winex11.drv: Support XRandR display device handler.
XRandR supports multiple GPUs and runtime device change
compared to Xinerama.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
configure | 20 ++
configure.ac | 7 +-
dlls/winex11.drv/x11drv.h | 1 +
dlls/winex11.drv/xinerama.c | 2 +-
dlls/winex11.drv/xrandr.c | 488 ++++++++++++++++++++++++++++++++++++++++++++
include/config.h.in | 3 +
6 files changed, 519 insertions(+), 2 deletions(-)
```
I will attach the output from `xrandr` before and after running `xrandr --auto`
for the first time in a session. The diff shows that disconnected displays
have their resolutions removed by `xrandr --auto`, though they are labelled
disconnected in both instances.
BTW, my first attempts to bisect this were full of spurious failures, I finally
fixed it with shell stanza:
```
rm -fr ~/.wine &&
git clean -xf &&
CC="ccache gcc" CFLAGS="-g -O0" ./configure --enable-win64 --disable-tests &&
make -j 32 -k &&
./wine winecfg
# observe whether GUI is displayed, run `git bisect good` / `git bisect bad`
accordingly
```
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https://bugs.winehq.org/show_bug.cgi?id=48844
Bug ID: 48844
Summary: Magical Scramble Demo 1.20P shows white boxes instead
of pictures.
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 66761
--> https://bugs.winehq.org/attachment.cgi?id=66761
Magical Scramble demo's title screen on Wine 5.5.
Magical Scramble is a Shoot'em-up-style game written by YY-GAMES.
Its demo version (1.20P)[1] has an issue on Wine. It shows white boxes instead
of pictures.
I'm working on this issue and I'll send a patch soon.
Note as an aside that its new demo version was released last Friday. It doesn't
have the issue because it doesn't use DirectDraw at all. So, please be sure
that your executable has the following hash value:
sha1sum(SCRMBL_P.EXE) = 901eff4d317c2d5fa90aa76156479dcdf15cbf21
[1] http://dev.onionsoft.net/seed/info.ax?id=938
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https://bugs.winehq.org/show_bug.cgi?id=48731
Bug ID: 48731
Summary: Just Cause crashes while loading level with builtin
d3dx9_26
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66612
--> https://bugs.winehq.org/attachment.cgi?id=66612
+d3dx
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is DDS
trace:d3dx:dds_pixel_format_to_d3dformat pixel_format: size 32, flags 0x20,
fourcc 0, bpp 8.
trace:d3dx:dds_pixel_format_to_d3dformat rmask 0, gmask 0, bmask 0, amask 0.
warn:d3dx:dds_pixel_format_to_d3dformat Unknown pixel format (flags 0x20,
fourcc 0, bpp 8, r 0, g 0, b 0, a 0)
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.3-181-geb63713f60
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https://bugs.winehq.org/show_bug.cgi?id=49173
Bug ID: 49173
Summary: widl generates invalid code for Gecko's ISimpleDOM.idl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: emilio(a)crisal.io
Distribution: ---
Compiling the following IDL file t.idl:
import "objidl.idl";
import "oaidl.idl";
[object, uuid(1814ceeb-49e2-407f-af99-fa755a7d2607)]
interface ISimpleDOMNode : IUnknown
{
[propget, local] HRESULT localInterface([out][retval] void **localInterface);
[propget, call_as(get_localInterface)]
HRESULT remoteLocalInterface([out][retval] IUnknown **localInterface);
}
With:
$ ./tools/widl/widl -m 64 --win64 -robust -Oicf t.idl -I include
Generates the following bit:
struct _PARAM_STRUCT
{
ISimpleDOMNode *This;
IUnknown **localInterface;
HRESULT _RetVal DECLSPEC_ALIGN(8);
} *pParamStruct = (struct _PARAM_STRUCT *)pStubMsg->StackTop;
Which fails to compile like:
3:11.30 ISimpleDOM_p.c(65,24): error: expected ';' at end of declaration list
3:11.30 HRESULT _RetVal DECLSPEC_ALIGN(8);
Moving the DECLSPEC_ALIGN code before _RetVal fixes it.
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https://bugs.winehq.org/show_bug.cgi?id=48806
Bug ID: 48806
Summary: Panzer Corps 2 needs
msvcp140.dll.?_XLgamma@std@@YANN@Z
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b02d568 to unimplemented function
msvcp140.dll.?_XLgamma@std@@YANN@Z
wine-5.4-306-g9c190f8118
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https://bugs.winehq.org/show_bug.cgi?id=48960
Bug ID: 48960
Summary: NtQueryDirectoryFile incorrectly returns
STATUS_NO_MORE_FILES when it encounters an ignored
entry
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: 2858628868(a)qq.com
Distribution: ---
I encountered a problem when compiling a .cc file with cl.exe in the HOME
directory. The compiler always reports that the .cc file cannot be found. After
some digging, I found that c1xx.dll of cl.exe used NtQueryDirectoryFile to
enumerate files and confirm whether it existed. Unfortunately, there is a
WINEPREFIX directory in the HOME directory, and NtQueryDirectoryFile consider
it should be ignored (it is ignored in the get_dir_data_entry function). When
NtQueryDirectoryFile enumerates by a single entry, it will return
STATUS_NO_MORE_FILES prematurely if it encounters an ignored entry. The
enumeration loop in c1xx.dll therefore exited early and reported that the .cc
file could not be found.
My WINE version is 4.0. After checking the source code, I confirmed that this
problem also exists in the 5.x version.
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https://bugs.winehq.org/show_bug.cgi?id=48740
Bug ID: 48740
Summary: ConEmu is constantly loosing focus
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu is constantly loosing focus in the console window and also in the
settings dialog. This behavior makes it unusable.
Focus is set back after clicking by mouse but for only a few seconds.
Tested on Wine 5.3 and Wine-Staging 5.3 with same behavior.
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https://bugs.winehq.org/show_bug.cgi?id=48738
Bug ID: 48738
Summary: When running certain Batch files, my Wine cmd.exe
reproducible crashes with "page fault on read access"
or with "stack overflow in 32-bit code".
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: temp2004(a)freenet.de
Distribution: ---
Created attachment 66628
--> https://bugs.winehq.org/attachment.cgi?id=66628
Two batch files and the crashdump
I think the problem is new since middle of last year, at least reproducible
with Wine 5.2 and 5.3.
Find attached two small batch files: they should set some environment variables
and look for some directories, but they don't reach their end.
At real Windows (also when running at VirtualBox) they work properly instead.
Scenario:
create a directory and store one.bat and two.bat into it.
run: wineconsole one.bat
If the problem occurs, Wine crashes immediately.
("wine: Unhandled page fault on read access to FFFFFFF0 at address F7D2D3AB
(thread 01a8), starting debugger...")
The behavior depends very much on the content of the batch files:
adding commands or changing the variable's names may prevent it from crashing
or may shift the crash to a different line.
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https://bugs.winehq.org/show_bug.cgi?id=49142
Bug ID: 49142
Summary: Horizontal mouse scroll events (X11 buttons 6 and 7)
should not be translated to back/forward events
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: muzerakascooby(a)gmail.com
Distribution: ---
Wine translates X11 buttons 6 and 7 to back/forward events. While these
historically were occasionally mapped to back/forward buttons on mice, nowadays
the overwhelming standard is to use 6/7 exclusively for horizontal scrolling,
and 8/9 for back and forward buttons (which wine also maps to these events).
The existing behaviour makes some applications more painful than necessary to
use on laptops with touchpads, as horizontal scrolling (a normally quite
harmless activity) can be triggered quite easily by accident when scrolling
vertically, causing back and forward events (which are considerably less
harmless) to be sent.
I understand that there has only been a standard in Windows for horizontal
scrolling since Vista, so I understand if implementing this is unfeasible. But
horizontal scroll events should NOT be translated into back/forward events.
I believe the culprit to be mouse.c lines 77/78, 90/91, 103/104, and 116/117
(as of 7afa53c0f20aa40f0d13c81a7d20b523f62f99ab).
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https://bugs.winehq.org/show_bug.cgi?id=48747
Bug ID: 48747
Summary: ConEmu flickers and scrolls randomly
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
This is follow-up of bug 48740. ConEmu flickers and scrolls randomly after
console is filled with content. The problem is in the way wineconsole
recalculates position and scrollbars in WCUSER_ComputePositions. (ConEmu runs
wineconsole in background).
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https://bugs.winehq.org/show_bug.cgi?id=48495
Bug ID: 48495
Summary: XCP-ng Center v8.x (.NET 4.6 app) can't connect to
server with self-signed certificate
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: imirkin(a)alum.mit.edu
Distribution: ---
Needless to say, this works fine on windows. The application requires the
"dotnet462" winetricks verb to start, and see #48492 for ways to get past the
splash screen. Installation msi available from
https://github.com/xcp-ng/xenadmin/releases/download/v8.0.1.26/XCP-ng-Cente…
.
However once in the application, it can't actually connect.
WINEDEBUG=trace+crypt,trace+chain shows the following happening over and over
and over and over again:
0072:trace:crypt:CertVerifyCertificateChainPolicy (#0004, 0xbe571d0, 0xd7beb70,
0xd7beb30)
0072:trace:chain:dump_policy_para cbSize = 12
0072:trace:chain:dump_policy_para dwFlags = 00000010
0072:trace:chain:dump_policy_para pvExtraPolicyPara = 0xd7beb60
0072:trace:chain:dump_ssl_extra_chain_policy_para cbSize = 16
0072:trace:chain:dump_ssl_extra_chain_policy_para dwAuthType = 2
0072:trace:chain:dump_ssl_extra_chain_policy_para fdwChecks = 00000000
0072:trace:chain:dump_ssl_extra_chain_policy_para pwszServerName =
L"<redacted>"
0072:trace:crypt:CertVerifyCertificateChainPolicy returning 1 (800b0109)
800b0109 = CERT_E_UNTRUSTEDROOT
And indeed, it's a self-signed certificate, which isn't in the trusted list.
However note that policy_para.dwFlags = 0x10 ==
CERT_CHAIN_POLICY_ALLOW_UNKNOWN_CA_FLAG . This is handled in
verify_base_policy. However verify_ssl_policy only checks for the bit in
extra_chain_policy_para.fdwChecks, which is empty here.
The (.NET) application does the following:
SslStream sslStream = new SslStream(stream, false,
new RemoteCertificateValidationCallback(ValidateServerCertificate), null);
Where the ValidateServerCertificate function = "return true".
I suspect that the policy para's dwFlags should be respected by
verify_ssl_policy even if fdwFlags isn't set... but my familiarity with these
APIs extends to all of the past couple of hours ... an expert opinion would be
quite welcome.
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https://bugs.winehq.org/show_bug.cgi?id=39534
Bug ID: 39534
Summary: Bad Mojo Redux crashes on start
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52681
--> https://bugs.winehq.org/attachment.cgi?id=52681
terminal output
Bad Mojo Redux (GOG.com version) crashes immediately on start.
The patch from staging fixes the crash and the game loads to the main menu
properly:
https://github.com/wine-compholio/wine-staging/blob/0dddb28c32e44f300be2157…
Quicktime 7.7.x is installed in the prefix (needed to play in-game videos).
There's no demo version available.
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=49005
Bug ID: 49005
Summary: Listview header occasionally fails to redraw when list
is scrolled vertically
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 5b397df63147ec83a929ba997b395687e6c4c10d
Distribution: ---
This is easy to reproduce with regedit:
- open a key with enough values to show vertical scrollbar;
- scroll some;
- resize listview panel (might need to minimize/maximize to force window
redraw).
After that header won't redraw correctly.
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https://bugs.winehq.org/show_bug.cgi?id=8439
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|5.0.x |---
--- Comment #48 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 5.0.x milestone from bug fixes included in 5.0.2.
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https://bugs.winehq.org/show_bug.cgi?id=48801
Bug ID: 48801
Summary: Assetto Corsa 1.14.x crashes on unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromFileW
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
Prerequisite: 'winetricks -q dotnet40'
The launcher suffers from:
* bug 48798 ("RegCloseKey: Uninitialized read from get_language_sort")
* bug 32323 ("Netflix (Silverlight 4.x) and several .NET Framework 3.x/4.0 WPF
apps require either Arial or Verdana to be installed")
Trying to start a race (or in-game benchmark) results in:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Games/Assetto Corsa
$ WINEDEBUG=+process,+loaddll wine ./AssettoCorsa_Launcher.exe
...
009b:trace:process:CreateProcessInternalW app (null) cmdline
L"C:\\Games\\Assetto Corsa\\\\acs.exe"
...
009b:trace:process:RtlCreateUserProcess L"\\??\\C:\\Games\\Assetto
Corsa\\acs.exe" image L"C:\\Games\\Assetto Corsa\\acs.exe" cmdline
L"\"C:\\Games\\Assetto Corsa\\\\acs.exe\""
009f:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
009f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at
0x7b410000: builtin
009f:trace:loaddll:load_native_dll Loaded L"C:\\Games\\Assetto Corsa\\acs.exe"
at 0x140000000: native
009b:trace:process:RtlCreateUserProcess L"\\??\\C:\\Games\\Assetto
Corsa\\acs.exe" pid 009e tid 009f handles 0x1c0/0x1c4
009b:trace:process:CreateProcessInternalW started process pid 009e tid 009f
...
009f:err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Call from 0x7b00f665 to unimplemented function
d3dx11_43.dll.D3DX11GetImageInfoFromFileW, aborting
...
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/00e55c8fc0c08e14c39880e62526f85…
--- snip ---
30 @ stub D3DX11GetImageInfoFromFileA
31 @ stub D3DX11GetImageInfoFromFileW
--- snip ---
$ wine --version
wine-5.4-255-g00e55c8fc0
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48762
Bug ID: 48762
Summary: IExplore immediately crashes on www.msnbc.com
Product: Wine
Version: unspecified
Hardware: x86
URL: http://www.msnbc.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: whydoubt(a)gmail.com
Distribution: ---
On wine's iexplore.exe, while trying to load www.msnbc.com, the browser
crashes.
The last line on the console:
Assertion failed: jsdisp->builtin_info->class != JSCLASS_NONE, file object.c,
line 83
I tracked down the part of the site that leads to the crash, and reduced it to
<meta http-equiv="x-ua-compatible" content="ie=edge">
<script>{}.toString.call(Object.create(Number.prototype))</script>
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https://bugs.winehq.org/show_bug.cgi?id=41559
Bug ID: 41559
Summary: Add ability to change windows version via command line
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
This is just enchanment request.
The command line could be like
winecfg windows 7
winecfg 7
or
wine 7 program.exe
Or something similar.
I need to quite often nowadays change windows version because installers dont
like xp anymore.
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http://bugs.winehq.org/show_bug.cgi?id=19239
Summary: eBay Turbo Lister unhandled division by zero
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22258)
--> (http://bugs.winehq.org/attachment.cgi?id=22258)
wine-1.1.25-133-g7cc7e7b backtrace
To get this far, "winetricks msxml3 mdac25 ie6" required.
When attempting to create a new item, an unhandled division by zero occurs in
user32.
=>0 0x7ed807ec get_vertical_line_count+0x29(es=0x20c5c0)
[/home/test/wine-git/dlls/user32/edit.c:1434] in user32 (0x0032b270)
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https://bugs.winehq.org/show_bug.cgi?id=49115
Bug ID: 49115
Summary: Hitman (2016) fails to launch
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 97ef647837dd1d1ca538cd984a823a88d3af4354
Distribution: ---
Crashes with:
0127:err:d3d:wined3d_debug_callback 0x575f820: "GL_INVALID_OPERATION error
generated. Invalid PBO operation.".
013e:fixme:wtsapi:WTSRegisterSessionNotification Stub 0000000000020254
0x00000000
013c:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Unhandled scanline ordering
0x1.
013c:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x400.
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https://bugs.winehq.org/show_bug.cgi?id=48732
Bug ID: 48732
Summary: How to Survive crashes on start (fullscreen mode)
Product: Wine
Version: 5.0-rc6
Hardware: x86
URL: https://store.steampowered.com/app/250400/How_to_Survi
ve/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gabrielopcode(a)gmail.com
Regression SHA1: 54d82d80d738cddb95f925189b8937e37a1a85c9
Distribution: ---
Created attachment 66615
--> https://bugs.winehq.org/attachment.cgi?id=66615
terminal output
The game crashes after showing the first logo screen when run in fullscreen
mode.
The crash can be workaround by selecting windowed mode in the configuration
menu.
Reverting the following commit also gets rid of the crash:
commit 54d82d80d738cddb95f925189b8937e37a1a85c9
strmbase: Detach the window from the parent before destroying it.
This fixes a regression introduced by 3b5198c8283d891095612c1001edb5e5788d6059.
Tested in wine-5.3-181-geb63713f60.
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https://bugs.winehq.org/show_bug.cgi?id=49146
Bug ID: 49146
Summary: Hearts of Iron IV needs
api-ms-win-crt-private-l1-1-0.dll._o_sin
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes before entering the main menu:
wine: Call from 0x7b02f1f8 to unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o_sin
wine-5.8-34-gb071d37b80
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https://bugs.winehq.org/show_bug.cgi?id=48683
Bug ID: 48683
Summary: Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint]
- When scanning music
Product: Wine
Version: 5.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cb2mail(a)icloud.com
Distribution: ---
Created attachment 66545
--> https://bugs.winehq.org/attachment.cgi?id=66545
Crashes on iTunes scan - Check libgpg-error.so.0
Sorry not enough knowledge of knowing where to place in forum
Crash of iTunes v12.10.4.2 x64 [Wine 5.0 on Linuxmint] - When scanning music
Please look at libgpg-error.so.0
Error occurs twice. What happens is it plays the same excerpts (Musical clips
from 3 different files lasting 3 sec long) of music then crashes whilst on add
folder to directory scan.
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https://bugs.winehq.org/show_bug.cgi?id=48186
Bug ID: 48186
Summary: every wine process shows a definite leak in
dlls/ntdll/env.c
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
I mentioned this in #winehackers but got no feedback, so opening a bug.
==5560== 136 bytes in 1 blocks are definitely lost in loss record 95 of 128
==5560== at 0x7BC6656F: notify_alloc (heap.c:260)
==5560== by 0x7BC695B5: RtlAllocateHeap (heap.c:1725)
==5560== by 0x7BC8EDAD: RtlCreateUnicodeString (rtlstr.c:260)
==5560== by 0x7BC5BD46: get_image_path (env.c:711)
==5560== by 0x7BC5E2A4: init_user_process_params (env.c:1441)
==5560== by 0x7BC7261C: __wine_process_init (loader.c:4256)
==5560== by 0x404A082: wine_init (loader.c:990)
==5560== by 0x7C0016AD: main (main.c:228)
If intentional then we can close this and I'll mark it as ignored.
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https://bugs.winehq.org/show_bug.cgi?id=49034
Bug ID: 49034
Summary: enlarge list area in CHOOSE_FONT
Product: Wine
Version: 5.7
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: m.charly81(a)gmail.com
Created attachment 67011
--> https://bugs.winehq.org/attachment.cgi?id=67011
patch for comdlg32
hi, i've open notepad and want to change font, but i can't choose well because
the list (font, font style, font size) is too narrow. so i hope can enlarge it.
the patch is attached
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https://bugs.winehq.org/show_bug.cgi?id=47794
Bug ID: 47794
Summary: Rockstar Games Launcher installer button images do not
display
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 65281
--> https://bugs.winehq.org/attachment.cgi?id=65281
Screenshot of Rockstar Games Launcher installer as it works now
When the Rockstar Games Launcher installer isn't crashing because of a buffer
overrun (see bug 47783), the buttons are all missing their custom bitmaps and
look very weird.
The code does the following:
CreateWindow("BUTTON", "Cancel", ...);
hImage = LoadImage(NULL, "Icon_ButtonCancel.bmp", IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_LOADFROMFILE);
SendMessage(hwndButton, BM_SETIMAGE, IMAGE_BITMAP, hImage);
DeleteObject(hImage);
This seems to be fine on Windows, I assume the BM_SETIMAGE handler takes a ref
on the bitmap and prevents it from being deleted.
But Wine does delete the bitmap object, and then can't draw it ("warn:gdi:
invalid handle" messages are printed).
Attached Wine screenshots of the installer currently and with DeleteObject()
stubbed out
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https://bugs.winehq.org/show_bug.cgi?id=42027
Bug ID: 42027
Summary: Xilinx Vivado 2014.4 installer fails: systeminfo is a
stub
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jack.lovell(a)ukaea.uk
Created attachment 56490
--> https://bugs.winehq.org/attachment.cgi?id=56490
Log output until the installer crashes.
When trying to run the Xilinx Vivado 2014.4 web installer, the program crashes
shortly after startup. A look at the log output suggests the installer is
calling systeminfo and piping the output to findstr to get the OS version.
However, systeminfo is a stub, and so outputs nothing to stdout.
I plan to file the findstr stub as a separate bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45929
Bug ID: 45929
Summary: nProtect GameGuard crashes on unknown casue (Phantasy
Star Online 2)
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Hi all,
As a follow up to Bug: 45910 which was promptly resolved may I add, I continue
on my attempt to figure out why GameGuard errors out in Wine.
Attached, a basic debug log obtained with ENV VARS :
WINEDEBUG="+seh,+relay,+pid,+tid,warn+all"
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #34 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.14?
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https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
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https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
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https://bugs.winehq.org/show_bug.cgi?id=49492
Bug ID: 49492
Summary: GOG Galaxy 2.0 plugins do not work in KDE
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arhangel3102(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When starting GOG Galaxy 2.0 in KDE without a terminal, plugins for adding
third-party platforms do not work. When I run through the terminal, then
everything works fine. Such a problem was not observed in Cinnamon, GNOME,
Deepin.
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https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
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https://bugs.winehq.org/show_bug.cgi?id=46891
Bug ID: 46891
Summary: Memory Access Error in World of Warcraft 8.1.29814
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63967
--> https://bugs.winehq.org/attachment.cgi?id=63967
crashed app debug dialog
Battle.net.exe works as expected.
Patching Wow works also fine.
Entering the Game works.
Selection the Char and Menue Access outside the game works.
But entering a Realm end in an Error #132 of Wow.exe, which shows up if the exe
code tries to access illegal adress segments.
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https://bugs.winehq.org/show_bug.cgi?id=46268
Bug ID: 46268
Summary: Cannot update Rift game
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenbashall(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62975
--> https://bugs.winehq.org/attachment.cgi?id=62975
Backtrace log
I get an error message saying "There was an error communicating with the
background patching process. (Error #1026)"
It would not let me update to begin install the Rift game.
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https://bugs.winehq.org/show_bug.cgi?id=44043
Bug ID: 44043
Summary: "Please check your joystick and make sure it's plugged
in" error when joystick is recognized by Wine
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thewardbones(a)gmail.com
Distribution: ---
Created attachment 59717
--> https://bugs.winehq.org/attachment.cgi?id=59717
Game Control Panel (Testing the Axis shows full recognitiion)
The CD Version of this game or DOS version run in DosBox but X-Wing 1998 from
GOG is an "exe" installer. The install goes well, throwing a few errors at the
end but I'm used to that in a Wine install. Normally, I would expect that this
was a problem with the DragonRise joystick but since it works perfectly in Game
Controller Settings Panel I'm stumped.
Here are the errors from install:
--Runtime Error (at 69:445)
--Runtime Error (at 195:805)
Out of Global Vars range
--Runtime Error (at 195:811)
Out of Global Vars range
---Out of Global Vars range
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https://bugs.winehq.org/show_bug.cgi?id=40967
Bug ID: 40967
Summary: Warface (Ru) starts, but freezes at random moment.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
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http://bugs.winehq.org/show_bug.cgi?id=36826
Bug ID: 36826
Summary: Wine and WindowMaker don't work well together
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Basically applications running under Wine have a habbit of moving downward at
an angle. This does not happen with all programs, but a good majority (i.e.
Steam).
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http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
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https://bugs.winehq.org/show_bug.cgi?id=49654
Bug ID: 49654
Summary: Encase Forensic Imager: installer exe crashes
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ulcheats(a)gmail.com
Created attachment 67884
--> https://bugs.winehq.org/attachment.cgi?id=67884
Trace from wine on terminal
Hi!
I am trying to run Encase Forensic Imager on macOS 10.14.6 (Mojave) with
Wine-Devel 5.7.
I am using a clean prefix, (I also normally use another prefix *with* dll
overrides, though I don't think this matters.)
The installer crashes just a few seconds after extraction has started.
The problem seems to reside in ntdll as you will be able to see for yourself in
the attached wine log (copied from terminal).
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=49595
Bug ID: 49595
Summary: WINE hogs CPU when editing text files >1MB in WinSCP
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Steps to reproduce:
1. Get WinSCP 5.17 from winscp.net
2. Connect to a Linux box.
3. Look for a text file >1MB (e.g. sth. in /var/log)
4. Right-click on it and choose edit.
Result:
WinSCP is 70x slower than a Windows VM on a 1MB logfile.
WinSCP freezes on a 20MB logfile.
Examples for comparison:
Loading a 1MB logfile in Windows VM -> 0.5 seconds
Loading a 1MB logfile in WINE -> 35 seconds
Loading a 20MB logfile in Windows VM -> 20 seconds
Loading a 20MB logfile in WINE -> still 100% WINE CPU load after 5 minutes,
WinSCP frozen, needs to be killed
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http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
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https://bugs.winehq.org/show_bug.cgi?id=49652
Bug ID: 49652
Summary: Aura Kingdom Private Server (aurakingdom.to (unknown
version)) - Launcher fails to start
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nepetalactone(a)protonmail.com
Distribution: ---
Installing the launcher requires installing d3dcompiler_47 (otherwise the
installer is invisible) via winetricks, but the launcher crashes immediately
upon trying to start it. +all debug log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45283
Bug ID: 45283
Summary: Fallout 4 in-game audio drop issues
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
There is a problem with Fallout 4 (also maybe other Bethesda x64 titles) where
the sound fx can drop out or crash where you only hear the background ambiance,
and eventually nothing.
This problem is extremely sporadic and can happen a few minutes or hours after
launch, it appears to be aggravated by actual special fx sounds such as
explosions and gunshots but sometimes can happen when only ambiance is playing
(rain/music).
Currently a few users have provided information regarding this issue and it
does not appear to be directly alsa or pulseaudio related, fiddling with audio
configurations in INI files such as threading or wine sound device selection
gives the impression of reduced occurrence but this could be a false positive
because sometimes I still get the bug after just launching the game.
Fiddling with pulse latency does not appear to affect the issue. xaudio2 dlls
appear to be installed correctly, game works perfectly without any audio issues
'most' times.
This issue is unrelated to bug #41271.
The game runs fine with DXVK and is unplayable under normal Wine.
Currently seeking further information about this issue to see if its even
fixable form wines end or is just a general FO4 game bug (it does have audio
loop and freeze issues under windows also).
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http://bugs.winehq.org/show_bug.cgi?id=21571
Summary: WinPcap 4.0.1: Setup cannot install Microsoft Network
Monitor Driver (NetMon)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/WinPcap_4_0_
1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26014)
--> (http://bugs.winehq.org/attachment.cgi?id=26014)
Ol' [OLE] wine bugz...
Every time I attempt to run setup I get this error, which is a bit of a problem
for me because it prohibits the capturing of packets over dial-up (which I use)
and VPN. Seems to be related to OLE because those "errs" fill the terminal when
the popup appears in installation informing me.
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http://bugs.winehq.org/show_bug.cgi?id=27219
Summary: "failed to attach hard disk" error while create a new
virtual machine with virtualbox on wine
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34778)
--> (http://bugs.winehq.org/attachment.cgi?id=34778)
log: create a virtual machine
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. register native netcfgx.dll, works around Bug 27060
3. install virtualbox
4. start virtualbox.
$ wine VirtualBox.exe
5. create a new virtual machine, add a new virtual hard disk while creating
virtual machine
after click the last "Finish" button, an error message box appear:
" Failed to attach the hard disk ( C:\users\fracting\VirtualBox
VMs\ubuntu\ubuntu.vdi) to the slot of the machine ubuntu.
click "OK", then another error:
" Failed to attach the CD/DVD device 0 to the slot of the machine ubuntu.
This two error prevent to complete the creation of virtual machine.
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https://bugs.winehq.org/show_bug.cgi?id=49590
Bug ID: 49590
Summary: Battle.net Agent.exe hang/crash
Product: Wine-staging
Version: 5.13
Hardware: x86-64
URL: https://www.blizzard.com/apps/battle.net/desktop
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
On Staging 5.13, when using Battle.net App, its Agent.exe process will often
(not always) misbehave. Example behavior:
- Crashes on launch -- can be verified by processes dying and new ones being
spawned, and by empty "Crash.txt" file in
'drive_c/ProgramData/Battle.net/Agent/Agent.<version>/Errors';
- Hangs using 100% CPU and doesn't exit when Battle.net App is closed;
- Blocks launching of games; for example when launching Diablo III, I see
'Diablo' in process list, but it won't actually launch the game until I kill
Agent.exe (which at the time is hanged with 100% CPU consumption).
Sometimes error message BLZBNTBNA00000005 will be shown in Battle.net App,
which is described as:
"The Blizzard Battle.net desktop app failed to communicate with the Blizzard
Update Agent, which is required to install, update, launch, and uninstall
Blizzard games."
https://battle.net/support/en/article/16531
This is not happening with both Staging 5.12 and with vanilla Wine 5.13. With
those versions, a single Agent.exe lives alongside Battle.net App, doesn't
hang, and exits when Battle.net App is closed. I'm not able to check
cooperation with games on those versions because of bug 45349 and bug 42741.
Since Agent.exe is spawned by Battle.net App, it's difficult to get Wine logs
for its execution. If I launch Agent.exe manually (without Battle.net App), it
seems to not hang/crash.
I only managed to get two exceptions when Battle.net App was running; one when
I manually launched Agent.exe when previous instance died:
07c0:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x7bc265b8
and I'm not even sure how I got the second one, as it happened only once and
I've been unable to reproduce it again -- but hey, it might be useful:
01f8:err:virtual:virtual_setup_exception stack overflow 976 bytes in thread
01f8 addr 0xf7a91c2e stack 0x220c30 (0x220000-0x221000-0x320000)
I'll try to do a bisection next, to find where in Staging 5.13 the problem was
introduced/uncovered.
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http://bugs.winehq.org/show_bug.cgi?id=32143
Bug #: 32143
Summary: Touhou Danmakufu crashes while trying to load .mp3
files
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When using Touhou Danmakufu, the music runs at an accelerate pace. Sometimes,
the computer will overload trying to play the .mp3 files (the .wav sound
effects do not have the issue), and Danmakufu will crash.
According to the Terminal Window, the crash is because of the Frame Sync. (The
.mp3 files all share this issue).
MacOSX 10.7.5 with a 2.4 GHz Intel Core i5.
Danmakufu version 0.12m
Wine Version 1.5.15
XQuartz Version 2.7.4 with xorg-server 1.13.0
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https://bugs.winehq.org/show_bug.cgi?id=37107
Bug ID: 37107
Summary: LOLReplay crashes on startup
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hai-kbrobeil(a)web.de
Created attachment 49329
--> https://bugs.winehq.org/attachment.cgi?id=49329
Console output of wine ~/.wine/drive_c/Program\ Files/LOLReplay/LOLRecorder.exe
LOLReplay (http://www.leaguereplays.com/) crashes once started with the message
"LOL Replay Recorder has encountered a problem and needs to close. We are sorry
for the convenience."
I installed dotnet 3.5sp1 and 4.0 as suggested on the app's website, otherwise
this is a new wineprefix 32 bit on arch linux.
Let me know if more information is needed!
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http://bugs.winehq.org/show_bug.cgi?id=36971
Bug ID: 36971
Summary: Crazy Talk 7.3 Application crash during importing of
MP3 File.
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jignesh_rajguru(a)hotmail.com
Created attachment 49093
--> http://bugs.winehq.org/attachment.cgi?id=49093
Crazy Talk 7.3 Application crash during importing of MP3 File.
Hi Sir,
I am trying to use Crazy Talk 7.3 Application with wine 1.7.22 on Ubuntu.
This application use DirectX 9. When I am trying to import .MP3 file
Application getting started crashed.
I had tried to use native quartz.dll and devenum.dll but no success.
This suggestion was given in forum by moderator.
Forum topic : CrazyTalk 7.3 Application Support
(http://forum.winehq.org/viewtopic.php?f=8&t=23143)
I have attached backtrace.txt file for the reveiw. Please help to sorted out
this.
Thanks and Regards.
Jignesh Rajguru.
+91.9920046434
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https://bugs.winehq.org/show_bug.cgi?id=40808
Bug ID: 40808
Summary: Magicka crashes on launch
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: razzylaqui(a)gmail.com
Distribution: ---
Created attachment 54746
--> https://bugs.winehq.org/attachment.cgi?id=54746
The first error log, before reinstalling winetricks verbs
When launching Magicka through Steam, no window will come up and it will try to
run for a few seconds, before crashing and leaving an error log in the Magicka
directory (C:\Program Files\Steam\steamapps\common\Magicka\).
This was tested in a 32-bit Wine prefix with xinput, xna31, d3dx9, and dotnet35
installed as described in WineHQ. However, I received different error logs
after attempting to reinstall d3dx9, xna31, and dotnet35 with the --force
option, and after running dotnetfx.exe and attempting to 'repair' the .NET
framework 3.5 installation.
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https://bugs.winehq.org/show_bug.cgi?id=40676
Bug ID: 40676
Summary: Metro 2033 redux part2
Product: Wine
Version: 1.9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 79625490833(a)yandex.ru
Distribution: ---
Created attachment 54551
--> https://bugs.winehq.org/attachment.cgi?id=54551
log
Hello. The test game does not start. Here is the log.
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http://bugs.winehq.org/show_bug.cgi?id=34974
Bug #: 34974
Summary: L.A. Noire needs native dotnet20
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46603
--> http://bugs.winehq.org/attachment.cgi?id=46603
log
After installing native dotnet20 launcher works.
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http://bugs.winehq.org/show_bug.cgi?id=33884
Bug #: 33884
Summary: webding & wingdings fonts are not reconized
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
since wine 1.6, both fonts webding & wingdings (ttf) only draw rectangles
instead of their usual symbols. (was working fine previously)
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https://bugs.winehq.org/show_bug.cgi?id=49644
Bug ID: 49644
Summary: wine 5.13 devel loops trying to launch first win app
then ends doing nothing ubuntu 16.04
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
I just installed winehq-devel amd64 5.13~xenial on Linux Mint 18.3 (Ubuntu base
16.04).
Just tried first win app (office install) wine program loader went into
spinning circle for about 25 seconde did nothing and ended?
Dell m4600 32GB Ram ssd drives
Wine works perfect on my old release of linux mint 18.2
I think that one is wine 5.1 stable
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https://bugs.winehq.org/show_bug.cgi?id=41777
Bug ID: 41777
Summary: Warden: Melody of the Undergrowth light shafts do not
render correctly
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56213
--> https://bugs.winehq.org/attachment.cgi?id=56213
warden log
What should be soft light shafts are rendered as bright white lights.
Warden is a unity game that uses this plugin for rendering light shafts:
https://github.com/robertcupisz/LightShafts
The log in the attachment is running the game with no flags. The rendering
looks the same when run with -force-d3d9.
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https://bugs.winehq.org/show_bug.cgi?id=42811
Bug ID: 42811
Summary: PCG Tools Application fails to install
Product: Wine
Version: 2.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterling2001(a)gmail.com
Able to successfully run install file, but the resulting file is not able to be
run on Mac OS X, even with the "installation successful" message.
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https://bugs.winehq.org/show_bug.cgi?id=44988
Bug ID: 44988
Summary: win86emu says "unable to reserve memory" when i try to
run an x86 app on arm
Product: Wine
Version: 3.6
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skompc(a)gmail.com
this is actually an old issue that should be brought back up in my opinion
since wine now runs on android and win86emu would allow regular windows apps to
run.
I've uploaded a copy of win86emu onto mega for download
https://mega.nz/#F!omABTTwC!aQ4qOIxu1U3aOPge5hj4xw
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https://bugs.winehq.org/show_bug.cgi?id=49562
Bug ID: 49562
Summary: Regression - Godot Engine have broken shadows and
doesn't read properly settings file
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 67701
--> https://bugs.winehq.org/attachment.cgi?id=67701
Broken shader log
Hi,
When I run Godot Engine in Wine-devel 5.12 or Wine-staging 5.12, then main
viewport doesn't show any arrows which before shows directions.
Also console log is spammed by shadow compilation error.
Also when opening project manager, Godot is unable to read settings from file.
It works fine without errors with Wine 5.0.1 stable.
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https://bugs.winehq.org/show_bug.cgi?id=48859
Bug ID: 48859
Summary: PassMark PerformanceTest 10 crashes during start since
wine-4.11
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a regression introduced by wine-4.11, to be exact:
commit a985771f83b767a47c1b246b9cbe2151d2725e34
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon Jun 10 22:08:52 2019 +0800
user32: Implement EnumDisplayDevicesW().
Download is available.
Make sure to use "PassMark PerformanceTest 10", because not all versions are
affected.
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https://bugs.winehq.org/show_bug.cgi?id=49604
Bug ID: 49604
Summary: TES4:Oblivion hang on filter_graph.cs on Wine 5.13
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: 99851ca4c2edd4b921c91327540d69dec77c5df7
Distribution: ArchLinux
Running Oblivion under wine 5.13 cause the game to hang indefinetly on
filter_graph.cs critical section with the following message.
01dc:err:ntdll:RtlpWaitForCriticalSection section 012E4E54 "filtergraph.c:
filter_graph.cs" wait timed out in thread 01dc, blocked by 0188, retrying (60
sec)
The game was running fine with 5.12
Bisecting gave the first bad commit:
99851ca4c2edd4b921c91327540d69dec77c5df7 is the first bad commit
commit 99851ca4c2edd4b921c91327540d69dec77c5df7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 15 10:23:00 2020 +0200
ntdll: Initialize the thread signal stack in the common code.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
the commit isn't cleanly reverted.
the previous commit ( quartz: Run the graph asynchronously if necessary.) run
pefectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=47501
Bug ID: 47501
Summary: Toontown Rewritten on Wine 4.12: Unhandled page fault
on read access to 0x00000000 at address 0x1fea2b7
(thread 0064)
Product: Wine
Version: 4.12
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
Created attachment 64889
--> https://bugs.winehq.org/attachment.cgi?id=64889
Backtrace from TTREngine.exe on Wine
While the TTR launcher works and I am able to log in, after logging in when TTR
attempts to launch the game, I get this error:
Unhandled page fault on read access to 0x00000000 at address 0x1fea2b7 (thread
0064).
My computer is a HP Slimline 290-p0014 with an Intel Core i7-8700, 24GB RAM, an
nVidia GT 1030 (Zotac), and 64-bit FreeBSD 12.0. I had this issue on other
version of Wine on FreeBSD and Linux, both with nVidia and Intel graphics.
I am running a 32-bit version of Wine I compiled with the instructions here:
https://wiki.winehq.org/FreeBSD
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https://bugs.winehq.org/show_bug.cgi?id=49474
Bug ID: 49474
Summary: Chaos Legion does not work with wine quartz.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion does not work with wine quartz.
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