http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23166)
--> (http://bugs.winehq.org/attachment.cgi?id=23166)
Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before
displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but
see bug #19773). This is the first application I faced where I had to do this
-- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application
immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x]
0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2)
0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning
0x10426f0 (handle 0xf0000021)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d
tid=0009
wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d
(thread 001c)
=>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application.
Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS
with NVidia 9400M.
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https://bugs.winehq.org/show_bug.cgi?id=48856
Bug ID: 48856
Summary: Renegade Ops needs D3DX10GetImageInfoFromMemory
implementation
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Stucks with:
fixme:d3dx:D3DX10GetImageInfoFromMemory src_data 6BDE19B8, src_data_size 16512,
pump 00000000, img_info 0032F624, hresult 00000000.
err:seh:setup_exception_record stack overflow 676 bytes in thread 015c eip
00000000 esp 0023108c stack 0x230000-0x231000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=43949
Bug ID: 43949
Summary: WINEDEBUG=+relay does not work on armv7l (and/or when
CWD is a symlink)
Product: Wine
Version: 2.19
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
While getting logs for bug 43945, I Noticed that WINEDEBUG=relay does not work
(+tid,+seh were fine):
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so mesh && touch mesh.ok
0047:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlTryEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0047:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;winemac.drv;user32;gdi32;advapi32;kernel32"
0047:Call KERNEL32.__wine_kernel_init() ret=af0ff758
Warning: could not find DOS drive for current working directory
'/var/host/media/removable/SD Card/wine-git/dlls/d3dx9_36/tests', starting in
the Windows directory.
wine client error:47: write: Invalid argument
Makefile:369: recipe for target 'mesh.ok' failed
make: *** [mesh.ok] Error 1
If I remove +relay, it's fine.
Possibly relevant, CWD is $HOME/wine-git/dlls/d3dx9_36/tests, while
$HOME/wine-git is a symlink to /var/host/media/removable/SD Card/.
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http://bugs.winehq.org/show_bug.cgi?id=10106
Summary: Cannot disable cursor blinking in the wine GUI
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhoujiafan(a)gmail.com
I have updated the wine to wine-0.9.36 in my Linux Fedora Core5. Currently the
cursor is always blinking. For example, the editplus running in wine.
I tried to edit the wine registry as follows:
HKEY_CURRENT_USER -> CONTROL PANEL -> Desktop -> CursorBlinkRate = -1
And this does not stop the blinking cursor!!!
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https://bugs.winehq.org/show_bug.cgi?id=49581
Bug ID: 49581
Summary: wine's KERNEL32.DLL missing code
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rne1(a)protonmail.com
Distribution: ---
when attempting to run hard drive duplication software 'disk
genius'(https://www.diskgenius.com/)
the error shown in this forum link is displayed:
https://forum.winehq.org/viewtopic.php?f=8&t=34144
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https://bugs.winehq.org/show_bug.cgi?id=49418
Bug ID: 49418
Summary: Wargaming.net -> Game Center -> starts with the
message: Unable to connect to the content service.
Please check you internet connection and try again.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.krueckel(a)gmail.com
Distribution: ---
Created attachment 67499
--> https://bugs.winehq.org/attachment.cgi?id=67499
Game Center Message
The launch of the Wargaming.net game center runs into the following error
message:
Unable to connect to the content service. Please check you internet connection
and try again.
If the play button is pressed, World of Tanks starts, but is closed again after
a few seconds.
With wine 5.10 every thing works!
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https://bugs.winehq.org/show_bug.cgi?id=44129
Bug ID: 44129
Summary: Bayonetta: much slower than Windows
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
Distribution: ---
Created attachment 59870
--> https://bugs.winehq.org/attachment.cgi?id=59870
brief fixme
I got a chance to test Bayonetta in Window 7 and realized it's much slower in
Wine (about half the fps) than Windows, whereas I previously was
underestimating my hardware. I recall reading that such a high discrepancy
should probably be reported.
The game is already difficult to play under Wine because it it requires one of
the async read/write patches in bug 42982 to make headway. Also note the game
requires CSMT for coherent visuals.
Can this fixme cause a major performance problem?
fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
The game seems unusual in that it ties all actions to vblank/vsync, if that
makes any sense. In Wine terms I guess that means it relies on this function,
though as I'm not a developer I'm likely wrong:
fixme:d3d9:d3d9_device_SetMaximumFrameLatency iface 0x1574b0, max_latency 1
stub!
https://msdn.microsoft.com/en-us/library/windows/desktop/ff471334(v=vs.85).…
Anyway, the game already requires a native d3dcompiler_43 to avoid HLSL parsing
failure, but any tips/patches/suggestions to improve performance would be much
welcomed. I tested a recent Mesa git version that has a GLSL cache but it
didn't really help. I understand that I'm already running an Intel potato, but
based on my recent Windows experience I think we could get the game to native
speed one day.
Also, I bet that all of Platinum Games' ports suffer the same engine (for
example Nier Automata), though I'm not sure.
Full fixmes attached for completeness, also tried a native xinput and d3dx9_43
with no change.
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https://bugs.winehq.org/show_bug.cgi?id=48555
Bug ID: 48555
Summary: Helm Standalone/VST plugin 32bit version has random
content in window, 64bit version works OK
Product: Wine
Version: 5.0
Hardware: x86-64
URL: https://tytel.org/helm/direct_downloads/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: Mint
Created attachment 66367
--> https://bugs.winehq.org/attachment.cgi?id=66367
Screenshot on left 64 bit version, on right 32 bit version.
Helm Standalone/VST plugin 32bit version has random content in window, 64bit
version works OK
Standalone version and VST plugin (tested in LMMS) behaves the same. 32 bit
version window content change random, often displaying the contents of other
windows running on the system. Setting "Hide wine version" in wine staging does
not change the behavior.
On screenshot on left 64 bit version (everything OK), on right 32 bit version
(gliches, random video memory).
Steps to reproduce:
1. Install Helm 32 bit - https://tytel.org/helm/direct_downloads/
2. Run Helm
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https://bugs.winehq.org/show_bug.cgi?id=38941
Bug ID: 38941
Summary: Text colors are missing
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arromdee(a)atnex.net
Distribution: ---
I am running the 64 bit Wine 1.7.30 that comes with Mageia Linux 5.0.
I am running Wine on DOSCenter from http://nugnugnug.com/ . (This is a program
that catalogs DOS games, but it is itself a Windows program).
Download the build 035 or whatever one is on the page, then download the daily
.DAT file. Unzip them. Also get a DOS game .zip file. I tested this using a
legal Doom shareware at http://www.doomworld.com/pageofdoom/files/doom1_1.zip .
Run the DOScenter.exe in Wine, and under Settings and Tools, load the .DAT
file. Then in the main screen, select auto scan and scan the doom1_1.zip. The
scan results show what files should be in the doom1_1.zip and what are missing.
These should be labelled with different colors (indicating that the
doom1_1.zip contains 6 correct files and one mismatched file), and so should
the doom1_1.zip itself.
When I actually run it, the files are shown in black and white. As color is
the main way that DOScenter reports information, the program is essentially
useless.
This DOScenter.exe works fine in Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=49523
Bug ID: 49523
Summary: Regression: Access denied opening
c:\windows\system32\cmd.exe\cmd.exe
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: net147(a)gmail.com
Distribution: ---
Wine 5.10:
$ WINEDEBUG=-all wine cmd /c 'type c:\windows\system32\cmd.exe\cmd.exe'
File not found.
Failed to open 'c:\windows\system32\cmd.exe\cmd.exe'
Wine 5.11 and 5.12:
$ WINEDEBUG=-all wine cmd /c 'type c:\windows\system32\cmd.exe\cmd.exe'
Access denied.
Failed to open 'c:\windows\system32\cmd.exe\cmd.exe'
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https://bugs.winehq.org/show_bug.cgi?id=43434
Bug ID: 43434
Summary: StarCraft: Brood War stopped running after 1.19 update
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iop_jr(a)yahoo.com
Distribution: ---
Created attachment 58800
--> https://bugs.winehq.org/attachment.cgi?id=58800
Log when trying to start StarCraft 1.19
After the recent update, there's a similar message to bug #42741. But even
using staging ClientSdk.dll fails to initialize. So StarCraft is broken again.
Full debug logs:
http://www.filedropper.com/log_24
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https://bugs.winehq.org/show_bug.cgi?id=39721
Bug ID: 39721
Summary: Listview custom draw in report mode uses wrong
background color
Product: Wine
Version: 1.8-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 52969
--> https://bugs.winehq.org/attachment.cgi?id=52969
test application from bug 9491
In attached test application listview rows are not colored properly. Split from
bug 9491.
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https://bugs.winehq.org/show_bug.cgi?id=49628
Bug ID: 49628
Summary: winevdm: Trying to run any 16-bit NE returns
“Unhandled page fault on read access to 00008080 at
address 7E452148”
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: camomille.prairial(a)laposte.net
Distribution: ---
Created attachment 67816
--> https://bugs.winehq.org/attachment.cgi?id=67816
Outputs of “wine 'F:\autorun.exe'” and “WINEDEBUG=+all wine 'F:\autorun.exe'”
Hello,
I've tried to run an old multimedia encyclopedia using Wine, but it seems that
winevdm crashes when trying to run any 16-bit New Executable.
I'm running Arch Linux x86_64, with the linux-zen kernel. This kernel has been
compiled with the CONFIG_X86_16BIT flag set to Y.
I've tried with the Windows version set to "Windows 3.1", and "Windows 95",
both with a clean win32 prefix.
The software I'm trying to run is “Larousse Encyclopédie de l'espace et de
l'univers”, released in 1997 by Liris Interactive.
A disc ISO is hosted on the Internet Archive, at:
https://archive.org/details/Liris_Interactive_Larousse_Encyclopedie_de_LEsp…
Attached to this messages are the output of both “wine 'F:\autorun.exe'” and
“WINEDEBUG=+all wine 'F:\autorun.exe'”.
Best regards.
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https://bugs.winehq.org/show_bug.cgi?id=47625
Bug ID: 47625
Summary: League of Legend's Hextech Repair Tool: crashes after
opening and doesn't close
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arcanfp(a)gmail.com
Distribution: ---
Created attachment 65059
--> https://bugs.winehq.org/attachment.cgi?id=65059
full log from a crash
The hextech tool crashes after opening, it just appear the window completely
white and can't be closed in any way. some times it loads half the page before
crashing. It just appears the crash message from wine. I'll attach the
backtrace and the log
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https://bugs.winehq.org/show_bug.cgi?id=49632
Bug ID: 49632
Summary: Trying to run wizard101.exe and errors at
wizardbroswer.exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Darksaber203(a)protonmail.com
Distribution: ---
Created attachment 67821
--> https://bugs.winehq.org/attachment.cgi?id=67821
the error log it gave me
Trying to run wizard101.exe and errors at wizardbroswer.exe, game still runs
but eventually does crashes and that error pops up again
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https://bugs.winehq.org/show_bug.cgi?id=49619
Bug ID: 49619
Summary: The program winevdm.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard717(a)protonmail.com
Distribution: ---
Always that I try acess or click on button of install I got this error?
"The program winevdm.exe has encountered a serious problem and needs to close"
I already tried create a new prefix 32bits but nothing, get the same error in
all games that I try to install.
I also tried to install another game from the another website and get the same
error.
Could you please fix this error in next update? Thnaks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=49605
Bug ID: 49605
Summary: WoW Classic Crashes on launch Error:
err:seh:setup_exception stack overflow -- only change
was updated linux
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)jeffreydvp.com
Distribution: ---
Created attachment 67777
--> https://bugs.winehq.org/attachment.cgi?id=67777
Output of wine when running game from command line.
I haven't changed anything other than did normal system updates, and now WoW
does not launch anymore, neither WoW, or WoW Classic will start and they used
to work just fine.
My install still runs just fine in Windows so I know it's not an issue with the
install.
Battle.net Launcher also still works just fine.
I have tried both winehq-staging and winehq-devel on Ubuntu along with a few
different versions of Dxvk and they all give this same output in the log when
it crashes.
I would be happy to dig into this myself, however, I have no idea where to even
begin looking, if any guidance could be provided I would very much appreciate
it.
This appears to be the root error causing the crash:
`err:seh:setup_exception stack overflow 1216 bytes in thread 0024 eip
00000001400e6ca4 esp 0000000000121170 stack 0x120000-0x121000-0x220000`
The full log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49597
Bug ID: 49597
Summary: Guitar Pro 7.5 can't open valid .gp files once they
have been changed in any way (like composing), also
cannot open newly created .gp files
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: narfkeks(a)yahoo.de
Distribution: ---
Guitar Pro 7.5.4 Build 1799 can't open valid .gp files once they have been
changed in any way (like composing), also cannot open newly created .gp files.
The program fails to load legitimate gp files unless they have not been altered
since before the last wine update. Changing anything in a gp file, like
correcting notations or rewriting a song/sound as well as creating a new file
leads to those files not being able to load once the program tries to load them
in again in another instance (for example after closing Guitar Pro 7.5 or after
closing the file itself). Guitar Pro 7.5.4 freezes (becomes unresponsive) and
has to be shut down via commands or similar means to be fully closed and
reopened. Reopening however does not fix the issue.
Due to this bug it has become fully impossible to compose music or alter
existing songs as those files won't open the next time a user would like to use
them. In that way it is a critical bug for composers and problematic for
teachers.
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https://bugs.winehq.org/show_bug.cgi?id=49642
Bug ID: 49642
Summary: Install Adode XD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msadp32
Assignee: wine-bugs(a)winehq.org
Reporter: kaedo8920(a)gmail.com
Distribution: ---
Created attachment 67844
--> https://bugs.winehq.org/attachment.cgi?id=67844
Report of error in wine
I try install adobe XD with wine but no can´t it.
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https://bugs.winehq.org/show_bug.cgi?id=47634
Bug ID: 47634
Summary: TaxAct 2017 crashes on startup
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: thispc342wde(a)outlook.com
Distribution: ---
Created attachment 65066
--> https://bugs.winehq.org/attachment.cgi?id=65066
Wine 4.14 Backtrace
TaxACT installs on Wine 4.14 (using WineHQ install instructions for Debian
Testing), but when running it, it crashes shortly after the startup screen.
There is lots of black space in the main window. Winetricks was not used.
I had previously tested on Wine 4.0 (Debian packaged version). I don't have it
installed now, but TaxACT exhibited the same behavior without crashing. I then
used Winetricks to install gdiplus, msls31, msxml3, and riched20 to allow usage
of TaxAct, although I don't exactly know which ones were needed, and albeit
still with some rendering problems-- the Window had to be constantly resized to
update each page.
I only have the 4.14 backtrace... I don't know if I'll have to install Wine 4
again.
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https://bugs.winehq.org/show_bug.cgi?id=47315
Bug ID: 47315
Summary: Pixel Game Maker MV doesn't start.
Product: Wine-staging
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
000b:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000b:fixme:winediag:start_process Wine Staging 4.9 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
000f:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000d:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0012:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0014:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
001c:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
0021:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"gupdate"
failed to start: 2
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:dwmapi:DwmIsCompositionEnabled 0x33fa70
0009:fixme:dwmapi:DwmEnableBlurBehindWindow 0x20078 0x33fa74
0009:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
0009:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10080,
filter=0x33fda0,flags=0x00000000) returns a fake device notification handle!
0009:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x97078301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97f0f301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x97af7301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x979bb301) stub
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0009:fixme:font:RemoveFontMemResourceEx (0x967c3301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96576301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x96292301) stub
0009:fixme:font:RemoveFontMemResourceEx (0x9603e301) stub
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a4a0 -1
0x33a4a8 0x33a498 0x33a49c)
0009:fixme:netapi32:NetShareEnum Stub (L"\\\\Game.pgmproject" 1 0x33a6a0 -1
0x33a6a8 0x33a698 0x33a69c)
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F9D8 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0033F7E8 1 C) semi-stub
0009:fixme:advapi:OpenEventLogW ((null),L"System") stub
0009:fixme:advapi:ReadEventLogA
(0xcafe4242,0x00000009,0x00000000,0x7101860,0x00010000,0x33fba8,0x33fbac) stub
0009:fixme:advapi:CloseEventLog (0xcafe4242) stub
0034:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:font:RemoveFontMemResourceEx (0x8e929301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d4f8301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8d3a0301) stub
0034:fixme:font:RemoveFontMemResourceEx (0x8df14301) stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:process:SetProcessDEPPolicy (3): stub
0034:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x11fffb0, 0x39c8158, 0x3a4f9c8) stub.
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, (nil) 0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 (nil) 0x32f74c)
returning a dummy value (current locale)
0034:fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f748, 0x5bddf60
0x32f74c
0034:fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f748 0x5bddf60
0x32f74c) returning a dummy value (current locale)
0034:fixme:winsock:WSALookupServiceBeginW (0x32f444 0x00000ff0 0x32f484) Stub!
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F1B8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032EFC8 1 C) semi-stub
0034:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032ED18 1 C) semi-stub
[51:52:0603/184400.268:ERROR:network_change_notifier_win.cc(156)]
WSALookupServiceBegin failed with: 8
0034:fixme:iphlpapi:NotifyAddrChange (Handle 0x32f5c0, overlapped 0x5bde62c):
stub
0034:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0045:fixme:file:FindFirstFileExW flags not implemented 0x00000002
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
0034:fixme:win:RegisterDeviceNotificationW (hwnd=0x100c8,
filter=0x32f570,flags=0x00000000) returns a fake device notification handle!
[psicopompo@ ~]$ 004f:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found
or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
004f:fixme:process:SetProcessDEPPolicy (3): stub
004f:fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x106dffb0, 0x12ea8158, 0x12f2f9c8) stub.
004f:fixme:file:FindFirstFileExW flags not implemented 0x00000002
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032FAB8 1 C) semi-stub
004f:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8C8 1 C) semi-stub
004f:fixme:gdi:GdiInitializeLanguagePack stub
004f:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
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https://bugs.winehq.org/show_bug.cgi?id=49611
Bug ID: 49611
Summary: All 16 & 32 bit windows apps crash when opening a file
Product: Wine
Version: 5.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.f.winthrop(a)gmail.com
Distribution: ---
Created attachment 67786
--> https://bugs.winehq.org/attachment.cgi?id=67786
Program Error Details From WINE 5.0.1 opend as user
After upgrade from WINE 3.x and wineRT to WINE 5.0.1 under KDE Ubuntu 18.04
LTS, 16 bit applications such as MidiPiano and STUDIO crash when opening a
file. STUDIO is running very well on this machine under VirtualBox with no file
problems. Under previous version of WINE (KDE Ubuntu 16.04 LTS and 18.04 LTS),
STUDIO crashed when storing a new file but always succeeded storage first.
WINE 5.0.1 was installed as upgrade to previous WINE 3x.
I provided the information as taken from WINE started by root, which gave me
full screen of applications, error in windows box and in Terminal screen.
Example STUDIO included. When opening as 'user' the WINE screen with ornaments
opens application, and on crash, leaves info only on terminal screen.
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https://bugs.winehq.org/show_bug.cgi?id=49630
Bug ID: 49630
Summary: 5Street no fonts in game
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: exstrim401(a)tuta.io
Distribution: ---
Created attachment 67818
--> https://bugs.winehq.org/attachment.cgi?id=67818
Log
installed allfonts and mfc42
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https://bugs.winehq.org/show_bug.cgi?id=49629
Bug ID: 49629
Summary: Watch Dogs 2 stuck on splash screen
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylansezgin9(a)gmail.com
Distribution: ---
Created attachment 67817
--> https://bugs.winehq.org/attachment.cgi?id=67817
buglog
When i tried to start WD2 on PlayONLinux its get stuck on splash screen
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https://bugs.winehq.org/show_bug.cgi?id=45319
Bug ID: 45319
Summary: wine kindle for pc 1.11, some books picture is blank
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I wine kindle for pc 1.11, almost perfect.But when I open my python book, all
picture in it is blank. There are some error msgs print out(show below).
widon@widon-desktop:~/.wine/drive_c/Program Files (x86)/Amazon/Kindle$ wine
Kindle.exe
--- no context for glyph 67
--- no context for glyph 72
--- no context for glyph 65
--- no context for glyph 74
--- no context for glyph 5f
--- no context for glyph 75
--- no context for glyph 73
--- no context for glyph 28
......
The problem python book is:
https://www.amazon.cn/dp/B0719GSVJB/ref=tmm_kin_swatch_0?_encoding=UTF8&qid…
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https://bugs.winehq.org/show_bug.cgi?id=49622
Bug ID: 49622
Summary: error in installing battle.net launcher
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d_cartin(a)hotmail.com
Distribution: ---
Created attachment 67807
--> https://bugs.winehq.org/attachment.cgi?id=67807
backtrace
When installing the battle.net launcher the an error occur.
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https://bugs.winehq.org/show_bug.cgi?id=47128
Bug ID: 47128
Summary: Heroes of the Storm: Unreasonable I/O disk usage on
leading to stuttering during game gameplay
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukycrociato(a)gmail.com
Distribution: ---
This was experienced from me and a few people I play with on Linux + Wine
Distribution: Ubuntu 19.04
Hardware: 19.04, the machine has an AMD Ryzen 5 1600 CPU, GTX NVIDIA 1060 3GB,
2x4GB dual channel DDR4 HyperX RAM, Crucial MX 500 SSD, MSI b350m mortar
motherboard, nvidia driver 430.09
Wine version: Tested 4.6, and a couple of others leading pretty much the same
results.
What was tested:
-Playing from an ntfs-3g partition on an HDD (Seagate 5200RPM)
-Playing from an ntfs-3g partition on an SSD (Crucial MX500)
-Playing from an ext4 partition on an SSD and HDD (the same as above)
No matter what configuration, graphics driver, DXVK, wine d3d11 or not, using
disk monitoring software like iotop clearly shows unreasonable I/O usage (close
to 100%) when those stutters happen for small reads (less than 1 Megabyte)
leading the game to be mostly unplayable thanks to those, which for example do
not happen on other wine games with the same specs/config even more
graphics-demanding.
This happens during the normal gameplay, not during the loading.
This is obviously worse when the game is run from an HDD, slightly better but
still present on an SSD. Of course the I/O usage is different from the one
Windows has in this game.
I am obviously available for further testing if you tell me what to do to
better diagnose that.
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https://bugs.winehq.org/show_bug.cgi?id=49612
Bug ID: 49612
Summary: Incorrectly identifying audio driver after
uninstalling pulseaudio
Product: Wine
Version: 5.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amosonn(a)gmail.com
Distribution: ---
After installing pulseaudio, wine switches its auto-detected sound system to
pulseaudio. After uninstalling pulseaudio, wine still auto-detects the
(non-present) pulseaudio instead of reverting to alsa, and therefore fails to
play audio.
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https://bugs.winehq.org/show_bug.cgi?id=49129
Bug ID: 49129
Summary: service:process_send_command service protocol error -
failed to write pipe! on wine5.8
Product: Wine-staging
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have some windows service (an ERP server) , that used to work on WINE 5.7
after updating to 5.8, the service can not start anymore :
# start the wineserver
/usr/bin/wineserver -p
# start the service
/usr/bin/wine net start myservice
# diag output :
0108:err:service:process_send_command service protocol error - failed to write
pipe!
If I start the program "normal" (not as a service) it still runs perfectly.
So there seem to be some regression with pipes / wineserver ?
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https://bugs.winehq.org/show_bug.cgi?id=3952
Anya <maniikarabera(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maniikarabera(a)protonmail.ch
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https://bugs.winehq.org/show_bug.cgi?id=47726
Bug ID: 47726
Summary: too many fonts cause memory corruption in Post Mortem
and Still Life, need some limiting
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: zakarjor(a)yahoo.com
Distribution: ---
I upgraded to Fedora 30 x86_64, and I now have a lot more fonts (lots of
multilingual fonts) than before.
When starting Post Mortem or Still Life, I get the following error:
wine: Unhandled page fault on read access to 0x3235363d at address 0x24036828
(thread 0009), starting debugger...
Running with WINEDEBUG=warn+heap I get
0009:Call msvcrt.??@YAPAXI@Z(0000ffff) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,0000ffff) ret=7e558363
...
0009:Call msvcrt.??@YAPAXI@Z(00000000) ret=2429ef15
0009:Call ntdll.RtlAllocateHeap(00410000,00000000,00000000) ret=7e558363
0009:Call ntdll.RtlAllocateHeap() retval=00480270 ret=7e558363
...
0009:Call ntdll.RtlFreeHeap(00410000,00000000,00480270) ret=7e55842a
0009:err:heap:HEAP_ValidateInUseArena Heap 0x410000: block 0x480270 tail
overwritten at 0x480270 (byte 0/24 == 0x33)
The register eax is supposed to be an address but looks like part of a font
name in ASCII.
After going thru debugger, I found that there is a bug/limitation of string
size of 64KB, and when the list of font names is just below 64KB (0xffff), and
then appends one character, it goes over 64KB, but wraps around the size to 0
byte, which causes the memory corruption.
It would be nice to have gdi font module to limit the number of fonts to return
to the caller, or have some way to filter the type of fonts to return (like
don't return any Linux fonts), which should be consistent with Windows
environment.
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https://bugs.winehq.org/show_bug.cgi?id=49606
Bug ID: 49606
Summary: invalid directory error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Hi,
Everytime I start Wine I now have the following error:
"wine: invalid directory "/home/user/.wine/Office2013" in WINEPREFIX: not an
absolute path"
First of all this directory does not exits, so the error message is wrong.
Second, it was an existing directory a long time ago, but I have renamed it a
while back and only getting the error recently. I have no idea where wine is
trying to access this directory. Also, it occurs whatever the program I try to
start even if it has nothing to do with "/home/user/.wine/Office2013".
So maybe wine is looking for an icon/menu entry for an app that has now moved
to a new directory... or something like that... How can I clean that?
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https://bugs.winehq.org/show_bug.cgi?id=48133
Bug ID: 48133
Summary: Wine explorer broken on macOS 10.15.1 Catalina
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 65731
--> https://bugs.winehq.org/attachment.cgi?id=65731
Empty Wine explorer
WINEARCH=win64 WINEPREFIX=... wine64 explorer
It doesn't display files nor folders, see attached screenshot.
Note that it works fine on Linux (Ubuntu 19.10), I have this problem only on
macOS Catalina.
Regards,
Michel Terrisse
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https://bugs.winehq.org/show_bug.cgi?id=45695
Bug ID: 45695
Summary: UNDER NIGHT IN-BIRTH Exe:Late[st]: in game graphics
show only green screen
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62124
--> https://bugs.winehq.org/attachment.cgi?id=62124
terminal output while running the game
The game starts up fine and all menus work, including audio, however, once the
gameplay portion of the game starts, the game only renders the HUD and a bright
green screen. The game works, audio plays, inputs are recognized, AI works (the
player is being attacked), only that no graphics ever show up. Tested so far
with both Wine 3.13, 3.14, and 3.14-staging. Not sure what output would be
helpful in this case, so I at least attached the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=49603
Bug ID: 49603
Summary: wine 5.13 breaks Bright Martial Heroes
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabianbakkum(a)hotmail.com
Distribution: ---
Created attachment 67774
--> https://bugs.winehq.org/attachment.cgi?id=67774
Backtrace
Wine 5.13 breaks the game Bright Martial Heroes. The launcher crashes
immediately. Backtrace is attached. The game is fully functional in Wine 5.12.
https://brightmh.com/
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https://bugs.winehq.org/show_bug.cgi?id=49429
Bug ID: 49429
Summary: Wargaming.net Game Center: Impossible to enter text in
login form
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michel(a)lebihan.pl
Distribution: ---
When I choose login from the menu on the left side I'm shown a form with two
field. If I click on any of the fields, it gets highlighted, but when I start
typing text, nothing happens. I doubt that it is invisible, since after
entering it the login field is still grayed out.
Download link:
https://redirect.wargaming.net/WGC/Wargaming_Game_Center_Install_WoT_EU.exe
I have this issue with both DXVK: v1.7 and the `--disable-gpu` flag, so it
doesn't seem related to https://bugs.winehq.org/show_bug.cgi?id=48618
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https://bugs.winehq.org/show_bug.cgi?id=49587
Bug ID: 49587
Summary: K-lite Codecs pack's mpc crash aflter open a media
file
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
Created attachment 67743
--> https://bugs.winehq.org/attachment.cgi?id=67743
crash box
>From wine-devel 5.12 above,K-lite codecs pack installed mpc-hc crash while open
any media file.
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https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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https://bugs.winehq.org/show_bug.cgi?id=49095
Bug ID: 49095
Summary: "stack overflow" when running StarCraft 2
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bat.misc(a)batbytes.com
Distribution: ---
Created attachment 67061
--> https://bugs.winehq.org/attachment.cgi?id=67061
wine stdout/stderr
Environment:
- Arch Linux fully updated as of the date of this report.
- Wine master branch (d1f858e03da732c621504f90e349d5170ca3336e) using Arch
Linux wine-staging package configurations. Built with debugging and not
stripped.
When running StarCraft 2 at no particular point during the game, I see this
failure:
0474:err:seh:setup_exception_record stack overflow 340 bytes in thread 0474 eip
deb0986a esp 0f7011dc stack 0xf700000-0xf701000-0xff00000
The overflow is always 340 bytes. When I was trying to diagnose this with
strace, I saw that the thread is doing a lot of network recvmsg/sendmsg
traffic.
The log is attached.
I don't think this bug is related to my other bug #49094.
This appears to be a new regression. I was previously using Arch Linux's
wine-staging package with wine staging version 5.5. That version did not have
this problem.
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https://bugs.winehq.org/show_bug.cgi?id=36184
Bug ID: 36184
Summary: valgrind shows a potential leaks in
avifil32/tests/api.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2113== 8 bytes in 1 blocks are possibly lost in loss record 35 of 677
==2113== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2113== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2113== by 0x7B8457FF: HeapAlloc (heap.c:271)
==2113== by 0x7B845AD4: GlobalAlloc (heap.c:376)
==2113== by 0x5852357: OLEClipbrd_Initialize (clipboard.c:1732)
==2113== by 0x588B6C6: OleInitialize (ole2.c:215)
==2113== by 0x4F95DE3: AVIFileInit (api.c:177)
==2113== by 0x4E6D3D2: func_api (api.c:716)
==2113== by 0x4E6E1F6: run_test (test.h:584)
==2113== by 0x4E6E5E4: main (test.h:654)
==2113==
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--- Comment #93 from Christopher Thielen <cthielen(a)gmail.com> ---
Thank you Zebediah, that was my issue and Ultima IX is indeed not affected.
(The video does play at the wrong size but that's clearly not related to this
bug.)
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https://bugs.winehq.org/show_bug.cgi?id=44087
Bug ID: 44087
Summary: GLRAGE - TombATI - Tomb Raider 1 - can not play avi
video (and others videos formats than RPL)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
With GLRage you can play Tomb Raider 1 with high quality 3D graphic on modern
computer. Glrage will ask for the game media (CD,Gog or Steam install...)
because it uses most of the original game files.
It works great on Linux with Wine after some little tweaks.
Original Tomb Raider videos are in RPL format.
GLRage know how to plays them and you can even replace original videos by new
higher quality video in others formats (avi, mkv...).
The bug here is about GLRage wich can not play other videos formats than RPL
with Wine.
How to reproduce:
- configure wine: activate virtual desktop mode, install vc_redist.x86.exe,
override winmm.dll and ddraw.dll
- install GLRage, you can download it here:
https://github.com/ata4/glrage/releases
- install it, during installation it will ask you for your Tomb Raider 1 CD or
installation folder (Gog, STeam...)
- Launch GLRage, videos played normally
- download "Tomb Raider 1 higher quality cinematics" from here:
http://download.glidos.net/TombATI
- replace the RPL videos located here: drive_c/tombati/fmv by the ones from the
"Tomb Raider 1 higher quality cinematics" package. This videos are in avi
format.
- launch GLRage: it can not play video, you have this error message:
movie playback 0x800401f0
This is the wine terminal log:
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:vcruntime:__telemetry_main_invoke_trigger (0x10000000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e894, 0x32e8a4 0x32e898
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e894 0x32e8a4 0x32e898)
returning a dummy value (current locale)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e9dc 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e76c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e83c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e59c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e66c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32e49c 1 C) semi-stub
err:ole:CoCreateInstanceEx apartment not initialised
the last line "err:ole:CoCreateInstanceEx apartment not initialised" appear
each time GLRage can not play a video (avi videos).
I think GLRage play RPL by his own .
But for others formats it uses Windows components?
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https://bugs.winehq.org/show_bug.cgi?id=36182
Bug ID: 36182
Summary: valgrind shows a potential leaks in
atl/tests/registrar.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13481== 28 bytes in 1 blocks are possibly lost in loss record 161 of 562
==13481== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13481== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13481== by 0x529E83E: COMPOBJ_DllList_Add (compobj.c:526)
==13481== by 0x52A0B7A: apartment_getclassobject (compobj.c:1335)
==13481== by 0x52A42C4: get_inproc_class_object (compobj.c:2894)
==13481== by 0x52A4783: CoGetClassObject (compobj.c:3032)
==13481== by 0x52A4D45: CoCreateInstance (compobj.c:3197)
==13481== by 0x4C9A026: test_registrar (registrar.c:68)
==13481== by 0x4C9A8A7: func_registrar (registrar.c:159)
==13481== by 0x4C9B6A7: run_test (test.h:584)
==13481== by 0x4C9BA96: main (test.h:654)
==13481==
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http://bugs.winehq.org/show_bug.cgi?id=26108
Summary: ole32/defaulthandlers tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at StorageImpl_CreateDirEntry (storage32.c:1251)
by StorageBaseImpl_CreateDirEntry (storage32.h:272)
by StorageBaseImpl_CreateStream (storage32.c:985)
by init_ole_stream (defaulthandler.c:1619)
by DefaultHandler_IPersistStorage_InitNew (defaulthandler.c:1685)
by test_olestream (defaulthandler.c:81)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlReAllocateHeap (heap.c:1897)
by HeapReAlloc (heap.c:277)
by GlobalReAlloc (heap.c:676)
by HGLOBALLockBytesImpl_SetSize (memlockbytes.c:518)
by StorageImpl_Construct (storage32.c:2740)
by Storage_Construct (storage32.c:5131)
by StgCreateDocfileOnILockBytes (storage32.c:7709)
by create_storage (defaulthandler.c:41)
by test_olestream (defaulthandler.c:69)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26049
Summary: ws2_32/sock tests shows some leaks in AcceptEx?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33221)
--> (http://bugs.winehq.org/attachment.cgi?id=33221)
valgrind log
Several leaks like:
36 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WS2_AcceptEx (socket.c:1991)
by test_AcceptEx (sock.c:4464)
by func_sock (sock.c:4703)
by run_test (test.h:556)
by main (test.h:624)
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https://bugs.winehq.org/show_bug.cgi?id=36326
Bug ID: 36326
Summary: valgrind shows a leak in rpcrt4/tests/rpc_protoseq.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13435== 68 bytes in 1 blocks are possibly lost in loss record 143 of 282
==13435== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13435== by 0x5BB4B33: rpcrt4_protseq_sock_alloc (rpc_transport.c:1554)
==13435== by 0x5BAFAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13435== by 0x5BB1D62: RpcServerUseProtseqA (rpc_server.c:1041)
==13435== by 0x4D7A5B0: func_rpc_protseq (rpc_protseq.c:71)
==13435== by 0x4D9AC78: run_test (test.h:584)
==13435== by 0x4D9B067: main (test.h:654)
==13435==
==13580== 64 bytes in 1 blocks are possibly lost in loss record 140 of 282
==13580== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==13580== by 0x5B94EC7: rpcrt4_protseq_np_alloc (rpc_transport.c:642)
==13580== by 0x5B8FAE5: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:927)
==13580== by 0x5B919A1: RpcServerUseProtseqEpExA (rpc_server.c:997)
==13580== by 0x5B91B08: RpcServerUseProtseqEpA (rpc_server.c:892)
==13580== by 0x4D5A4F6: func_rpc_protseq (rpc_protseq.c:58)
==13580== by 0x4D7AC78: run_test (test.h:584)
==13580== by 0x4D7B067: main (test.h:654)
==13580==
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http://bugs.winehq.org/show_bug.cgi?id=32126
Bug #: 32126
Summary: Mathcad 14 ends up in a loop
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)uukgoblin.net
Classification: Unclassified
Running Mathcad 14 (Academic Version from Open University) on wine 1.5.16.
When opening specific files or when displaying some of the tips of the day,
Mathcad 14 freezes up, and there's lots of lines like these displayed in the
console:
fixme:mlang:fnIMLangLineBreakConsole_BreakLineW (0x361f760)->1024 L"Find out
what's new in Mathcad 14 under New Features." 53 -17197070 0xede79c 0xede768
The third number from the right decreases by 1 with each line printed, and
everything else stays the same.
Austin English suggested using "native mlang/usp10" (in bug 32091). I've
installed usp10 with winetricks and it's set to use native first in winecfg,
but it didn't help.
I'm not sure how to get native mlang, winetricks doesn't seem to know what it
is - any help on that would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=35736
Bug ID: 35736
Summary: Citavi 4.3 is installed but can not be started
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jules(a)habmalnefrage.de
I tried to install Citavi 4.3 in Wine 1.7.13 (OS: Ubuntu 13.10).
First, I created a Prefix with win32 Architecture
rm -rf .wine
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
Then I successfully installed .NET 4.5 as described here:
https://appdb.winehq.org/objectManag…sion&iId=25478
Furthermore I installed Internet Explorer 7 for Windows Server 2003 32-bit
(https://www.microsoft.com/en-us/down….aspx?id=24802) with wine and
gdiplus, corefonts, vcrun2008, vcrun2010, vb6run, mdac28 and jet40 with
winetricks.
Then I was not sure: According to the description
(https://appdb.winehq.org/objectManag…sion&iId=25478) I should have changed the
windows version of the Wine-Prefix to Windows 2003 after installing .NET 4.5.
But Citavi 4.3 requires Windows 7. So I carried on with Windows 7 and installed
Citavi 4.3 (Download: http://www.citavi.de/de/download.html). The Installation
ran without problems. But Citavi could not be started afterwards. When starting
it from bash I just got the attached feedback.
Regards,
Jules
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http://bugs.winehq.org/show_bug.cgi?id=20951
Summary: Wine cannot be compiled with -pg GCC option
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
make[1]: Entering directory `/tmp/wine-1.1.34/loader'
gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c000000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `__bb_init_func':
/tmp/wine-1.1.34/loader/preloader.c:162: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail_local':
/tmp/wine-1.1.34/loader/preloader.c:166: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail':
/tmp/wine-1.1.34/loader/preloader.c:167: undefined reference to `mcount'
preloader.o: In function `wld_mmap':
/tmp/wine-1.1.34/loader/preloader.c:276: undefined reference to `mcount'
preloader.o: In function `wld_strcmp':
/tmp/wine-1.1.34/loader/preloader.c:340: undefined reference to `mcount'
preloader.o:/tmp/wine-1.1.34/loader/preloader.c:367: more undefined references
to `mcount' follow
collect2: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
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--- Comment #92 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Christopher Thielen from comment #91)
> Does this look like the same MPEG splitter issue?
No. If "decodebin" appears in the log, it's not this issue. In your case you
probably just need to install the 32-bit "bad" plugin set.
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--- Comment #91 from Christopher Thielen <cthielen(a)gmail.com> ---
I think this bug may still describe an error playing videos in more than just
the game referenced. Here's Ultima IX trying to play its intro video using Wine
5.12. I believe I have the correct gstreamer plugins installed as the video
files used by the game play in 'gst123' and GNOME Videos:
02c:fixme:winediag:start_process Wine Staging 5.12 is a testing version
containing experimental patches.
002c:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
00b0:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
00b0:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
00bc:fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
00bc:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0050:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0fab0,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e2e8,(nil)):
stub
00bc:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xd0fb68 0xd0fb60
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00bc:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
00c0:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
00c0:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
0100:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0024:err:gstreamer:gstdecoder_init_gst Failed to play stream.
0100:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0100:err:gstreamer:watch_bus gstdecodebin2.c(4678): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0100:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0024:err:gstreamer:gstdecoder_init_gst Failed to play stream.
0100:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0100:err:gstreamer:watch_bus gstdecodebin2.c(4678): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0024:fixme:gstreamer:mpeg_splitter_sink_query_accept Unsupported subtype
{e436eb84-524f-11ce-9f53-0020af0ba770}.
0024:fixme:quartz:AMGetErrorTextW (80040218,0031F000,160) stub
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
0024:err:d3d:wined3d_unregister_window Window 0x10066 is not registered with
wined3d.
0024:fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
[cthielen@localhost Ultima IX - Ascension]$ 00bc:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xd0faac,(nil)):
stub
00bc:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x21e388,(nil)):
stub
00bc:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Does this look like the same MPEG splitter issue?
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http://bugs.winehq.org/show_bug.cgi?id=32215
Bug #: 32215
Summary: wine 11game.exe run error after installed by wine
5211setup.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning1141(a)gmail.com
Classification: Unclassified
Created attachment 42489
--> http://bugs.winehq.org/attachment.cgi?id=42489
wine 11game.exe
1. Download 5211Game.exe from http://www.5211game.com/down.aspx
2. install with wine
$wine 5211setup.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/11game/11Game.exe &>
wine-11game.log
11game.exe will not start, with such output:
wine: Unhandled page fault on read access to 0x7a2b0000 at address 0x78aa1f77
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7a2b0000 in 32-bit code
(0x78aa1f77).
A full log is attached.
The software 5211setup.exe updates frequently.
$sha1sum 5211setup.exe
fff5d91fcd4cde99b42a77a435435d2baf8c44b3 5211setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=13046
Summary: Intermittent audio looping in Beyond Good and Evil
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben-dev(a)gmx.net
Created an attachment (id=12801)
--> (http://bugs.winehq.org/attachment.cgi?id=12801)
dsound trace
The sound in Beyond Good and Evil is badly broken. Around half of the audio
clips (whether they're music, voice or effects) start playing but get stuck in
a ~2 second continuous loop (i.e. the first ~2 seconds of the clip play over
and over again) and this continues until a scene change.
I've tested this on Ubuntu 7.10 and 8.04 with alsa, oss and jack and nothing
helped.
In the trace, I can't see anything obvious. It looks a bit like the
application stops responding to SetEvent()s. In the attached file, the only
sound you can hear is looping for the last half of the trace.
The problems vary from run to run - pretty much any of the audio clips might
break on any given run. I searched bugzilla but couldn't see any bugs for this
problem.
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https://bugs.winehq.org/show_bug.cgi?id=45690
Bug ID: 45690
Summary: Wine does not respect window managers that don't
support iconic state
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: streetwalkermc(a)gmail.com
Distribution: ---
Several window managers, such as i3, do not support iconized windows by design.
However, Wine does not respect those window managers, and will internally go
into iconic state despite the WM not granting its request. This results in
unusable applications until the WM asks Wine to go back to its normal state
again.
An easy way to reproduce this is to launch a game that uses exclusive
full-screen. When the game loses focus (e.g., by switching to another
workspace), it will request iconization. Wine will then call XIconizeWindow,
and immediately assume that the window has been minimized, instead of waiting
for the WM to update the WM_STATE atom and then considering itself minimized.
This will make the game unplayable until it is terminated externally, unless
the WM implements a hack to get it out of that state.
Related thread: https://github.com/i3/i3/pull/3370
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https://bugs.winehq.org/show_bug.cgi?id=49103
Bug ID: 49103
Summary: Call of Duty: Modern Warfare 2 Campaign Remastered
mouse input is missing
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello,
I hope you are in a good health :)
Wine has mouse problems with Call of Duty: Modern Warfare 2 Campaign
Remastered. The game runs perfectly fine but there's no mouse input. You have
mouse in Main Menu and Esc Menu and the cursor behaves with no problems at all
but ingame it disappears. It's worth to mention that there is input from the
mouse buttons and they work as they should but you can't move the camera, look
up, down, left, right, etc. The mouse movements are completely missing. I tried
different Wine versions, installed d3dx9, dinput8, tried a virtual desktop to
no avail.
Please, tell me what debug chanels are needed and I'll provide them ASAP.
Thank you :)
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https://bugs.winehq.org/show_bug.cgi?id=42874
Bug ID: 42874
Summary: Battle.net App is unable to update games
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 57992
--> https://bugs.winehq.org/attachment.cgi?id=57992
Console output
Any game requiring an update will cause a loop and not finish updating.
Overwatch, Hearthstone, World of Warcraft or whatever other Game you have will
announce a possible update is ready.
If it is started, it will never finish and you will be notified of a possible
update again.
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http://bugs.winehq.org/show_bug.cgi?id=28109
Summary: winmm capture tests fail on some machines
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Asus G60JX laptop, with Ubuntu 11.04, winmm's capture tests fail with
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50000(CALLBACK_EVENT) rc=MMSYSERR_ERROR(Undefined external error.)
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50008(CALLBACK_EVENT|WAVE_FORMAT_DIRECT) rc=MMSYSERR_ERROR(Undefined
external error.)
This is a bit like bug 27895.
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https://bugs.winehq.org/show_bug.cgi?id=49496
Bug ID: 49496
Summary: sprintf uses locale specific decimal point when it
should not.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This manifested first in Microsoft Word 2007 printing
empty pages with wine-5.11.
I could track this down to wineeps.drv using
my locales "de_DE.UTF-8" decimalpoint ','
instead of the expected '.' from the "C" locale:
- /FontBBox [-0.476074 -0.193848 1.213867 0.952148] def
+ /FontBBox [-0,476074 -0,193848 1,213867 0,952148] def
This line is produced in wineps.drv\type42.c:207, which is surrounded
by setlocale calls to use "C". But these do call into MSVCRT_setlocale,
which seems not forward this into glibc. And in the end the "%f" format
is forwarded to glibc's __sprintf.
A git bisect led to this commit:
b86dc3926bfe5cd92400aa96c89b0255eba1d447 is the first bad commit
commit b86dc3926bfe5cd92400aa96c89b0255eba1d447
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 11 11:38:16 2020 +0200
ntdll: Move the locales initialization to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
This, I guess, is also visible in the tests of ucrtbase:printf since
that day, where some machines seem to use french locale:
https://test.winehq.org/data/tests/ucrtbase:printf.html
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https://bugs.winehq.org/show_bug.cgi?id=45876
Bug ID: 45876
Summary: Call of Duty Black Ops III no mouse input
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 62382
--> https://bugs.winehq.org/attachment.cgi?id=62382
Call of Duty Black Ops III wine log
Hello,
I managed to install Windows Media Foundation dlls and regs and the game
finally started. It wotks very well with DXVK and has a good framerate.
Unfortunately there's no mouse click input in the main menu. Actually there is
a cursor but you don't click nowhere hence I started a new game via the
keyboard. After the game starts it runs with high FPS but there isn't mouse and
you can't navigate (turn right, left, up, down, etc). In the mean time right
click works and it triggers the weapon's scope. Installing dx and xact doesn't
help. Forced MouseWarpOverride and "Automatically capture the mouse in
full-screen windows" doesn't help too. Please, tell me what log flags do you
need and I'll provide them. The provided log is from begining of the game to
the first level when the actual gameplay begins.
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http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no
matter what video settings are selected. Lowering resolution or settings (even
at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550
GTX 460
2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High
(according to benchmarks and user feedback about the game on Windows) even at a
1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=49522
Bug ID: 49522
Summary: Mass Effect: Andromeda doesn't recognize keyboard
input since 5.12
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Created attachment 67655
--> https://bugs.winehq.org/attachment.cgi?id=67655
rawinput log for 5.11 and 5.12
"Press space to start" before loading the menu doesn't recognize the Space key.
It worked with 5.11.
I've attached a log containing WINEDEBUG=rawinput for 5.11 and 5.12.
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https://bugs.winehq.org/show_bug.cgi?id=49092
Bug ID: 49092
Summary: Blindwrite 7 crashes with a stack overflow
Product: Wine
Version: 5.7
Hardware: x86
URL: https://web.archive.org/web/20131210151026/http://down
load2.vso-software.fr/Blindwrite7_setup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
0024:err:seh:setup_exception_record stack overflow 1696 bytes in thread 0024
eip f7c0b6cb esp 00220c90 stack 0x220000-0x221000-0x320000
A stack trace from winedbg yields:
Wine-gdb> bt
#0 0xf7dc8fff in pthread_sigmask () from /usr/lib32/libpthread.so.0
#1 0x7bcb47fb in wine_server_call (req_ptr=0x222220) at
../../../wine/dlls/ntdll/server.c:387
#2 0x7bc95d7c in close_handle (handle=0x124) at
../../../wine/dlls/ntdll/om.c:393
#3 0x7bc95e88 in NtClose (Handle=0x124) at ../../../wine/dlls/ntdll/om.c:433
#4 0x7b043a04 in RegCloseKey@4 (hkey=0x124) at
../../../wine/dlls/kernelbase/registry.c:968
#5 0x0069ab55 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#6 0x00699e14 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#7 0x0069a89b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#8 0x0069a84f in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#9 0x0073bb4b in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#10 0x007354d2 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#11 0x00736cc5 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#12 0x00736f53 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#13 0x00737f77 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#14 0x007384a9 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#15 0x00a9a1a7 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#16 0x00a99388 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#17 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#18 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
#19 0x00a99394 in ?? () from /home/hazel/.wine/dosdevices/c:/Program Files
(x86)/VSO/BlindWrite/7/BW.exe
the last frame repeating ad nauseam.
I haven't figured out what's causing the bug.
I have to presume it's a regression, though, given bug 38235 and the comments
there.
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https://bugs.winehq.org/show_bug.cgi?id=45701
Bug ID: 45701
Summary: Warframe: Launcher.exe does not update, keeps
relaunching itself
Product: Wine
Version: 3.12
Hardware: x86
URL: http://content.warframe.com/dl/Warframe.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: Debian
Created attachment 62127
--> https://bugs.winehq.org/attachment.cgi?id=62127
Warframe Launcher loop log
When a new version of Warframe Launcher is released, the Launcher downloads a
tmp file and moves it to Launcher.exe.cpy .
Then, a new process is called "Launcher.exe -relaunched", but as the Launcher
is not updated (keeps the old version), this process is repeated infinitely
until I manually move Launcher.exe.cpy and replace Launcher.exe.
sha1sum / size / name:
fa13c8d7e41d2d3db1b3c3ce4a1de67c70e9b992 1319104 Launcher.exe.cpy (new)
6b7b651df12daa68538c13bf6ddf4bae421e7efd 1307328 Launcher.exe (old)
Log attached +relay, loop done 3 times.
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http://bugs.winehq.org/show_bug.cgi?id=18072
Summary: Core Media Player throws an exception on launch
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
Problem 2: on launch, throws exception and refuses to launch.
Exception EExternalException in module ntdll.dll at 0002B168.
External exception C0000025.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.13.
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https://bugs.winehq.org/show_bug.cgi?id=49573
Bug ID: 49573
Summary: Sporadic page fault on 64bit prefix creation on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 9ec5be2cea3af2ca631ef0dce3208965058abb59
Created attachment 67719
--> https://bugs.winehq.org/attachment.cgi?id=67719
+seh
Wine built with mingw and the macOS 10.13 SDK running on macOS 10.14.
The page fault doesn't always happen. Prefix is still created and winecfg runs.
This doesn't happen with a 32bit prefix.
Attached is a +seh log of a run where the page fault happened.
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https://bugs.winehq.org/show_bug.cgi?id=49513
Bug ID: 49513
Summary: Battle.net fails to install World of Warcraft or
Starcraft II
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mboquien(a)free.fr
Distribution: ---
Created attachment 67641
--> https://bugs.winehq.org/attachment.cgi?id=67641
wine log
With wine-5.11 (Staging), Battle.net fails to install either World of Warcraft
or Starcraft II. The installation stops after a couple of GB (when first
installing or right away when trying to to continue the installation) with and
Battle.net showing a popup talking about BLZBNTAGT00000840. When this occurs
the following lines are systematically displayed in the log:
020c:fixme:file:server_ioctl_file Unsupported ioctl 4004747b (device=4004
access=1 func=d1e method=3)
020c:fixme:winsock:server_ioctl_sock Unsupported ioctl 4004747b (device=4004
access=1 func=d1e method=3)
020c:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_IOR('t', 123, 4))
This is 100% reproducible and it also happens in a clean WINEPREFIX. Changing
the Windows version does not appear to have any effect. This is possibly
related to bug #49490.
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https://bugs.winehq.org/show_bug.cgi?id=49489
Bug ID: 49489
Summary: Regression - b86dc3926bfe5cd92400aa96c89b0255eba1d447
causes incorrect rendering in Warframe with nvidia
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 67611
--> https://bugs.winehq.org/attachment.cgi?id=67611
warframe incorrect rendering
On a clean prefix with a new Warframe installation, incorrect rendering occurs
(see image) with Nvidia gpus.
This has been bisected to wine commit:
https://github.com/wine-mirror/wine/commit/b86dc3926bfe5cd92400aa96c89b0255…
This works on AMD with both wined3d and vkd3d, but renders incorrectly on
Nvidia
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https://bugs.winehq.org/show_bug.cgi?id=49438
Bug ID: 49438
Summary: Wine on ARM64 fails with "could not exec the wine
loader" unless --enable-win64 is used
Product: Wine
Version: 5.11
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
I've been building Wine on ARM64 (Ubuntu 19.10 64-bit on Raspberry Pi 4).
Since 67bc4a6d765941d830477f749ab7b0697f1488b2 ("ntdll: Don't use libwine
during the Unix library initialization."), Wine fails with "could not exec the
wine loader" unless '--enable-win64' is passed to configure. Before that
commit, I was using configure without any options.
The problem looks to be that in dlls/ntdll/unix/server.c, 'loader/wine64' or
'loader/wine' is chosen based on the size of a pointer (is_win64). And unless
'--enable-win64' is used, 'loader/wine' is built, but it tries to exec
'loader/wine64'.
I'm not sure what the best fix for this is. Require a win64 build when 64-bit
code is being built? The 'configure' help text should also be updated.
Configure options now needed:
'./configure --enable-win64 CC=clang'
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https://bugs.winehq.org/show_bug.cgi?id=49422
Bug ID: 49422
Summary: Dungeon Siege 1 & 2 weapon misplacement
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: loentar(a)gmail.com
Distribution: ---
Created attachment 67502
--> https://bugs.winehq.org/attachment.cgi?id=67502
ds1 screenshot with bow
Any weapon equipped to the character is placed wrongly. It appear on the ground
instead of character hands. That wasn't reproducible in wine 4.
Reproducible for:
original Dungeon Siege 1 CD,
original Dungeon Siege 1 Steam Version,
Dungeon Siege 1 Demo,
Dungeon Siege 1 Legends of Arrana,
Dungeon Siege 2 (DVD),
Dungeon Siege 2 Broken World.
Wine versions: 5.10, 5.11 (I didn't tested other 5.x versions)
Ubuntu 20.04, 16.04
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http://bugs.winehq.org/show_bug.cgi?id=31023
Bug #: 31023
Summary: CuteFTP 8.3.4 - "Encountered an improper argument."
Error boxes after most actions.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicekiwi(a)gmail.com
Classification: Unclassified
Created attachment 40721
--> http://bugs.winehq.org/attachment.cgi?id=40721
debug logfile
Interacting with most buttons and will cause at least one popup box with the
text "Encountered an improper argument.".
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http://bugs.winehq.org/show_bug.cgi?id=36546
Bug ID: 36546
Summary: Please remove `tmpfs` special treatment in ntdll
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
I do love running Wine in /tmp which is mounted as `tmpfs` in my Linux.
However every other application installer whines that disk C: is not local so I
have to use tricks to force applications to install in a WINEPREFIX which is
located in RAM.
Please, remove the special treatment of tmpfs mount points.
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https://bugs.winehq.org/show_bug.cgi?id=49580
Bug ID: 49580
Summary: When ending the program SiDiary with the "X" i get an
error message
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erich.z(a)gmx.net
Distribution: ---
Created attachment 67732
--> https://bugs.winehq.org/attachment.cgi?id=67732
File generated by wine
Unhandled exception: page fault on read access to 0x7d587b40 in 32-bit code
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https://bugs.winehq.org/show_bug.cgi?id=47409
Bug ID: 47409
Summary: odd behavior in several apps changing resolution after
a crash
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
To make a thing clear: this isn't a GPU driver problem, over the years, I've
seen this happen with a few different graphic cards using different drivers;
also, while I'm opening this only now, the problem might be already over a
decade old, just hard to trigger/notice, unless you're looking for it.
If an app that changes resolution crashes during resolution change, *some* of
the time it leaves xserver in an inconsistent state, where despite running
'xrandr -s <foo>', the app that crashed can't be started again until xserver
restart (as simply shutting down whole wine doesn't work).
If I start a second instance of the server, the app will start there without a
problem there (that is, if no other problem occurs), but that leads to a
different problem: if there are other wine apps running on the first display,
another xerror triggered crash might happen.
Due to excessive randomness involved (and the need to trigger a crash in the
first place), this is hard to reproduce *exactly*, yet in the past years I've
seen it quite a few times. Also, to make it clear, I've seen this in many
unrelated apps, their only common theme was changing resolution (and perhaps
using directdraw, but I'm not sure about this part).
Also, while not sure about it, IIRC, all of those apps didn't change the res
back upon Alt-Tab - for some reason, I think this might be important.
xerror in the first case:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 139 (RANDR)
Minor opcode of failed request: 7 (RRSetScreenSize)
Value in failed request: 0x0
Serial number of failed request: 438
Current serial number in output stream: 439
xerror in the second case:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 10 (X_UnmapWindow)
Resource id in failed request: 0x4c00003
Serial number of failed request: 322
Current serial number in output stream: 325
In the second case, it might simply be that wine caches DISPLAY value somewhere
in the driver and tries to access first display with the resolution change, but
no idea what's the first case, if xrandr is insufficient for a reset.
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https://bugs.winehq.org/show_bug.cgi?id=49554
Bug ID: 49554
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
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https://bugs.winehq.org/show_bug.cgi?id=49533
Bug ID: 49533
Summary: Winetricks -q dotnet45 does not work
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Since update of wine-5.12,dotnet45 fails to install (looks like installer
entered in an infinite loop).
As dotnet45 does not install with wine only (needs winetricks) I was unable to
perform a regression test.
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https://bugs.winehq.org/show_bug.cgi?id=49525
Bug ID: 49525
Summary: Battle.net launcher fails to launch games with
"ClientSdk.dll" failed to initialize error
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthew4196(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 5.12, the Battle.net launcher is failing to launch some
games and is getting error "04c4:err:module:LdrInitializeThunk "ClientSdk.dll"
failed to initialize, aborting". With wine-staging 5.3, 5.9 - 5.11, both
Warcraft III and Starcraft I are able to launch. Vanilla wine 5.1, 5.9 - 5.12
all appear to fail with the same ClientSdk.dll error.
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https://bugs.winehq.org/show_bug.cgi?id=48301
Bug ID: 48301
Summary: Installer does not install msu files
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: someuniquename(a)gmail.com
Distribution: ---
The powershell requires windows management framework to be installed. I found
wmf at official download site
https://www.microsoft.com/en-us/download/confirmation.aspx?id=40855, downloaded
three msu files from there: Windows6.1-KB2819745-x64-MultiPkg.msu,
Windows6.1-KB2819745-x86-MultiPkg.msu, Windows8-RT-KB2799888-x64.msu
But currently there is no way to install them, when i tried to do so via
`wine64 uninstaller` - the format is not supported.
Maybe related: https://bugs.winehq.org/show_bug.cgi?id=26757
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http://bugs.winehq.org/show_bug.cgi?id=22564
Summary: Maxthon 2.5.12 can't render web pages and eventually
crashes
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.maxthon.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
The browser's graphical front-end opens just fine but it's not possible to
actually load any web pages (nothing renders). Messing around with the various
options under the program's various menus generally results in no obvious
change in Maxthon's functionality (example: changing font size). Any extended
time trying to load web pages or change options in Maxthon will cause its
built-in crash report window to appear; at this point the program must be
killed via Control-C at the terminal or using a similar method.
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http://bugs.winehq.org/show_bug.cgi?id=32100
Bug #: 32100
Summary: KwSing: error cause the installing interrupt
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42319
--> http://bugs.winehq.org/attachment.cgi?id=42319
the log
I tried to install KwSing(酷我K歌) in wine, but there is a error(a error window)
and cause the installing interrupt(just like the picture 'error.png' in
attachment). And I only could chose 'cancel' the installing.(picture
'cancel.png')
My test environment:
- Ubuntu 12.04.1 32bit
- Wine 1.5.16
- KwSing: https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
You can reproduce follow this:
0. download it in:https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
1. 'winetrick wmp10' to get a workaround;
2. 'wine Kwsing.exe' begian installing it.
Attachment:
'error.png' what the error window look like;
'cancel.png' only can cancel the installing after the error window;
'kwsing.log' the output information in console.
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http://bugs.winehq.org/show_bug.cgi?id=32136
Bug #: 32136
Summary: Kugou: some text didn't display normally
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42400
--> http://bugs.winehq.org/attachment.cgi?id=42400
'kugou.txt' is the log
When installed Kugou(酷狗音乐) I found that was some chinese text can't be
displayed normally.
And there is a workaround:
add a key in [HKEY_CURRENT_USER\Software\\Wine\\Fonts\\Replacements] name "宋体"
with value 'WenQuanYi Micro Hei'
my test environment:
- Ubuntu 12.04.1
- Wine 1.1.16
- Kugou:http://www.kugou.com/topic/download.php
reproduce follow:
0. download it
1. 'wine kugouxxxx.exe'
attachments:
wine.png is what it look like in wine;
windows.png is what it look like in windows;
kugou.txt is the log.
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https://bugs.winehq.org/show_bug.cgi?id=49574
Bug ID: 49574
Summary: Sound not works in games like geometry dash on ubuntu
20.04
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigoedahi2801(a)gmail.com
Distribution: ---
When i play geometry dash there is not sound
ubuntu 20.04 wine 5.0
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |6e9d3d2014145930f688f4c5c90
| |43d5112d41b6e
Resolution|--- |FIXED
CC| |z.figura12(a)gmail.com
Status|NEW |RESOLVED
--- Comment #15 from Zebediah Figura <z.figura12(a)gmail.com> ---
As of
<https://source.winehq.org/git/wine.git/commitdiff/6e9d3d2014145930f688f4c5c…>,
registry mapping support is implemented. No default INI files are mapped yet,
however.
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http://bugs.winehq.org/show_bug.cgi?id=35843
Bug ID: 35843
Summary: bgb: IME breaks game input on OS X
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anders1(a)gmail.com
While using a Japanese IME (Kotoeri, Google IME) on OS X, input doesn't work in
bgb 1.4.3[0]. To be specific, it doesn't work in the game window but does work
in the input options dialog.
The author told me that both the game window and settings dialog are using the
same API for input.
To reproduce:
- run wine using the OS X Cocoa driver (built using Homebrew, brew install
wine --devel)
- use Kotoeri alphanumeric input as your keyboard layout (listed under
Japanese)
- try to play a game, default keys are: A, S, enter, shift and the arrow
keys.
[0] http://bgb.bircd.org/bgb.zip
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http://bugs.winehq.org/show_bug.cgi?id=35995
Bug ID: 35995
Summary: Buttons are not clickable
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: lara(a)craft.net.br
When I click on the button, nothing happens. Log show this (when I click on
button):
fixme:mshtml:HTMLImgElement_get_align (0x3357b88)->(0x33e090)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x28e6388)->(0x33eb7b)
fixme:ieframe:ControlSite_OnFocus (0x133e68)->(1)
fixme:imm:ImmGetOpenStatus (0x1d2b178): semi-stub
Can be reproduced by running the Legend Online Launcher with wine-gecko and
flash installed. This works with IE8 installed, I believe it is a problem of
javascript.
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https://bugs.winehq.org/show_bug.cgi?id=49571
Bug ID: 49571
Summary: Using the "new3D feature" of Chess base crashes the
program and blocks the KDE plasma screen.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stakanov(a)disroot.org
Distribution: ---
Created attachment 67713
--> https://bugs.winehq.org/attachment.cgi?id=67713
backtrace of crash Chess 11 page fault on read access to 0x00000208 in 32-bit
code (0x00604f1a)
When using:
standard install of opensuse Leap 15.2 (I confirm that it is totally borked in
15.1, so some progress).
install of chessbase 11 (Fritz 11, German version)
The program does start normally, (is actually installed on a 64 bit system,
with a copatibility of 64 bit..) you can set the screen output.
2d, old 3d and new3d. When setting 2d works, old 3d works.
But the more recent 3d setting:
crashes with the report in attachment.
Does block wine (so you need another session of another user to kill it via
e.g. ksysgard. Then you will find the screen filled with a frozen version of
chess 11.
Again you have to go in another user and kill the chess program as root / sudo.
The issue should be related to how the Intel graphics handle 3d, because the
very same program, same version, (all identical) runs fine in all settings with
AMD graphics.
I put this to critical because a unprepared user would be left with a machine
that would run, but he would have to hard reboot. Note that using the
combination ctrl+alt+esc does NOT kill the frozen chess 11 window. So in order
to do whatever the user must have knowledge either of alt+cntr+Fn to reach a
console or have an extra user open prior to the accident.
The program is not available for free. It has however in the 11 version a very
low cost. It is normally reported as excellent compatibility (gold).
This is probably a duplicate of bug 42055 (page fault on read access to
0x00000208 in 32-bit code (0x00604f1a). But as I am not familiar with your
duplicate policy and since the version described is 13, it might be you wish a
separate report.
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https://bugs.winehq.org/show_bug.cgi?id=49572
Bug ID: 49572
Summary: Mafia: The City of Lost Heaven using Multipass
rendering makes objects too bright
Product: Wine
Version: 5.12
Hardware: x86-64
URL: https://www.moddb.com/games/mafia/downloads/mafia-demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67714
--> https://bugs.winehq.org/attachment.cgi?id=67714
screenshot
Multipass rendering is enabled in Setup tool.
Reproducible with the demo and full version.
0024:err:d3d:process_vertices_strided No source texture, but destination
requests one
wine-5.12-242-g54b2a10659
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https://bugs.winehq.org/show_bug.cgi?id=49569
Bug ID: 49569
Summary: IK Amplitube and Wine-devel 5.12
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: margotmenace(a)gmail.com
Distribution: ---
Created attachment 67712
--> https://bugs.winehq.org/attachment.cgi?id=67712
Amplitube standalone backtrace
Hi,IK Amplitube used to work with wine-devel with versions prior to 5.7 but now
on 5.12 I doest run.
This software can be uses both as standalone and as a vst on a daw.
The software installs correctly.
For the vst part the command
strings AmpliTube\ 4.dll | grep -i .dll gives the following
This indicates a bug in your application. It is most likely the result of
calling an MSIL-compiled (/clr) function from a native constructor or from
DllMain.
USER32.DLL
KERNEL32.dll
USER32.dll
ADVAPI32.dll
HostVST.dll
while for the standalone application the backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=49453
Bug ID: 49453
Summary: ExtractNow: buttons do nothing / don't work / function
(needs comctl32 version 6)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://www.extractnow.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: Debian
This came up on the forum and I was bored. ExtractNow is a simple looking
archive extractor thing. Problem is the buttons in the main window don't do
anything on mainline wine. Works on staging though, tracked it down to this
patch:
commit 14c33edf03750722193658b9f9a72fc21b7fb988
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Tue Nov 12 18:13:20 2019 +0800
comctl32: Bump version to 6.0.
An application that I have here checks comctl32.dll version information
and refuses to run, changing DLL version to 6.0 makes it run.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
:040000 040000 2e914614641b09648642ff928d0777005f8ad070
99f4dbca57a429a7d038e014d0dd1b68a6b3ffaf M dlls
:040000 040000 89a1c48068de16510fc9ca1d1eb1800849fc1065
a501c8d94188aa8d9c5f03435b4ee7dd370045d7 M include
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https://bugs.winehq.org/show_bug.cgi?id=49568
Bug ID: 49568
Summary: crash
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.tuovila(a)gmail.com
Distribution: ---
Created attachment 67708
--> https://bugs.winehq.org/attachment.cgi?id=67708
backtrace
crash when open Note Shot Finance.exe
trace as attachment
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https://bugs.winehq.org/show_bug.cgi?id=46978
Bug ID: 46978
Summary: World of Warcraft shows ghost images when turning
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 64138
--> https://bugs.winehq.org/attachment.cgi?id=64138
Sample Shot
When i use my mouse to turn the camera around with 8.1.5 , i get artefacts and
a kind of blur as if you look into a bright light and close your eyes, you get
ghost images. This seems to happen only in dx11 legacy mode and correct itself
after a while.
I have to use legacy mode because the dx11 normal mode breaks down to 1fps on
my amd480 and is unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=49521
Bug ID: 49521
Summary: World of Warcraft (WoW) crashing with lots of seh
nested exceptions
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 67653
--> https://bugs.winehq.org/attachment.cgi?id=67653
Log
Since 5.12-staging WoW doesn't want to start and fills the log with lots of
0148:fixme:seh:call_stack_handlers nested exception
This happens on PTR&Retail, d3d12 and d3d11 legacy options.
D3D11 modern renderer crashes before that due to a bufferoverflow in the
deferred rendering
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https://bugs.winehq.org/show_bug.cgi?id=6847
Anya <animegirl(a)stronzi.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |animegirl(a)stronzi.org
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https://bugs.winehq.org/show_bug.cgi?id=49566
Bug ID: 49566
Summary: cant0t install docear4word
Product: Wine
Version: 5.0
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuentregasegura(a)gmail.com
Wine does not install docear4word. Almost finishing progress bar, an unhandled
exception trhows SIGSEGV signal.
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https://bugs.winehq.org/show_bug.cgi?id=49547
Bug ID: 49547
Summary: Debian Buster/Bullseye & amdgpu : can't run any
software
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iangullo(a)gmail.com
Distribution: ---
Created attachment 67686
--> https://bugs.winehq.org/attachment.cgi?id=67686
Crash log from Basketball Playbook
I am struggling with wine-staging-5.12 on debian amd64 after last update.
I cannot run any of the installed software in my prefixes - 32 or 64 bit - and
starting with a fresh prefix has the same result: installers run fine, but
software once installed fails to run. Not even the embedded windows media
player.
(staging tab in winecfg does not allow me to select VAAPI)
GPU: AMD RX470
Suspect something is wrong here, sinece I get continuous messages:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
Complaints about vulkan and typical mesage on crash - debugger output of one
software attached, Blizzard games provide no debug on crash:
"wine: Unhandled page fault on read access to FFFFFFFF at address 7A97D133
(thread 0024), starting debugger..."
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caryyu.tg(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |caryyu.tg(a)gmail.com
--- Comment #51 from caryyu.tg(a)gmail.com ---
Any new progress for this bug? WeChat is really important for daily working,
thanks...
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https://bugs.winehq.org/show_bug.cgi?id=49558
Bug ID: 49558
Summary: Program error due to deficiency in wine
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: campbellrs29(a)gmail.com
Created attachment 67697
--> https://bugs.winehq.org/attachment.cgi?id=67697
details of bug
Through steam and crossover we have been successfully playing age of empires on
my Mac for the past 2 months until yesterday, when a message appears blocking
the program
see attached: please help/fix
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