https://bugs.winehq.org/show_bug.cgi?id=49553
Bug ID: 49553
Summary: Vape v4: Has a serious problem when trying to inject
into Minecraft
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ell88qwanon8(a)protonmail.com
Distribution: ---
Wine tells me that the program vapev4.exe has encountered a serious problem and
needs to close when I try to inject it into Minecraft.
About Vape v4: It's a PAID Minecraft cheat client made for 64-bit Windows.
More info on Vape's website: vape.gg
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https://bugs.winehq.org/show_bug.cgi?id=42069
Bug ID: 42069
Summary: Alice in Wonderland crashes just when the first video
begins to play (Staging with EAX enabled works)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/316030/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56568
--> https://bugs.winehq.org/attachment.cgi?id=56568
terminal output
The game begins to play the first intro video, but crashes after 1-2 seconds.
The crash occurs with Pulseaudio and Alsa as well.
When EAX support is enabled in Staging the game plays the videos properly and
gets to the title screen. Eventually, it hangs in the main menu when the new
game, load game, options screen appears.
Native dsound.dll doesn't help. Tried in Windows XP and Windows 7 profiles. No
demo version available.
The same crash happens with older Wine versions as well.
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https://bugs.winehq.org/show_bug.cgi?id=46526
Bug ID: 46526
Summary: Captain Morgane: character models rendered incorrectly
in OpenGL core contexts
Product: Wine
Version: 4.0
Hardware: x86
URL: https://store.steampowered.com/app/264320/Captain_Morg
ane_and_the_Golden_Turtle/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63381
--> https://bugs.winehq.org/attachment.cgi?id=63381
short video to demonstrate the problem
In 'Captain Morgane and the Golden Turtle' adventure game animated characters'
body is rendered with lots of small, flickering dots on them making them
semi-transparent.
I reproduced the problem with Nvidia binary drivers (410.93, 415.22.05 and
415.27) and with nouveau/mesa.
Workaround: disabling the use of OpenGL core contexts by setting OpenGL version
to 3.1 or below:
MaxVersionGL="30001"
Plain terminal output doesn't yield anything useful:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f9c4,0x00000000), stub!
0009:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
002e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x126fe20): stub
002e:fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
002b:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d:wined3d_query_create Unhandled query type 0x4.
002e:fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
0009:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x1662f8)->(0xe4ac3c) - stub
Native d3dx9_41.dll and Xaudio2 were used to start the game.
wine-4.0-139-g699eb8cdba
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854
Summary: Divinity Original Sin Gog version does not display
graphics after patch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
The only thing that happens is that the cursor changes shape to the game cursor
and then the game surface hangs forever with the image of whatever happened to
be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix
deleted, the game always crashes because of the missing d3dcompiler. Installing
d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor
hanging forever), which is leading me to suspect the patch is 'helpfully'
dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the
end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before
they could hose the install. It still gave a popup error but appears to have
installed. I have no idea why that would run, and not run if i extracted from
the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install,
the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451
the workaround /nogui doesn't work, the popup error that happens at the end
happens much earlier, before the game files are copied. So i had to build a
biarch wine git version patched to increase the contant mentioned in one of the
posts.
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https://bugs.winehq.org/show_bug.cgi?id=49548
Bug ID: 49548
Summary: Input issue with Detroit Become Human
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)tutanota.com
Distribution: ---
I was playing Detroit Become Human using wine 5.12, and I had an issue with the
part of the game where I play as Kara, and I suppose to ventilate the room, and
I couldn't press the buttons to do that using a controller (by pressing RT), or
a keyboard (by pressing L-Shift), changing the keybindings didn't help either!!
If you want to know which part of the game I am talking about watch this video
>>> https://youtu.be/S9aYYy21ux4?t=204 (I marked the exact time for you (3:24),
so you don't have to watch the whole video.
I thought at first that it has to be a bug with the game, but I couldn't find
any similar issue after searching on the internet. I tried everything possible
to fix this issue until I decided to try running the game with proton 5.0-8
instead, and to my surprise it doesn't exist with Proton.
This issue exists with wine-staging, and wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=49539
Bug ID: 49539
Summary: IShellView displays incorrect file size for files >2GB
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
Created attachment 67670
--> https://bugs.winehq.org/attachment.cgi?id=67670
explorer screenshot
The IShellView directory listing (i.e. in explorer.exe) shows an incorrect file
size for files larger than 2 GB. Right click->Properties shows the correct file
size. See screenshot.
I think this is caused by the use of a DWORD for dwFileSize in the PIDLDATA
FileStruct, and used by _ILGetFileSize.
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https://bugs.winehq.org/show_bug.cgi?id=49530
Bug ID: 49530
Summary: GetCommandLineA() behaves differently than it does on
Windows
Product: Wine
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 67663
--> https://bugs.winehq.org/attachment.cgi?id=67663
Garbled string displayed in the input field
Hi people!
Let me being by saying that both the title and the affected Wine component I've
chosen, are just "educated guesses" of mine, so feel free to change them, if
necessary.
And although this seems to be a regression introduced on Wine 5.9, I'm not sure
if Wine is 100% at fault here.
But anyway, let's reproduce this bug:
1. Download this program called "Detect It Easy":
https://github.com/horsicq/DIE-engine/releases/download/2.05/die_win32_port…
(sha1: fbaf9b98421a39f092eba1be83b5bb24e33682da)
2. Extract it.
3. There are two executables to choose from, but for this example, let's run
"DIEL.EXE", which is the Lite version.
The program should open just fine, but only on Wine 5.9+ you will get random
characters to appear in the first input field. Luckily, the source code is
available here:
diel.exe:
https://github.com/horsicq/DIE-engine/blob/c55449c85bed0d456cbdd409d1abaa7b…
As we can see, it merely acts as a launcher for the actual program, which sits
in the "base\" directory.
Anyway, I'm not a C/C++ programmer myself, but some of the logic in that
entry() function seems really questionable to me.
Regardless, if it works on Windows and it used to work on Wine 5.8, that surely
means it's a Wine regression, right? Well, maybe... The thing is, I am also
able to reproduce this on Windows, but only in a different way. I have to run
the "DIEL.EXE" binary using either the Command Prompt:
\> cd die_win32_portable_2.05\
\> diel.exe
Or PowerShell:
$ cd die_win32_portable_2.05\
$ .\diel.exe
Once I do that, I get the same garbled string I get on Wine -- which I'm
guessing is just uninitialized memory from the "szArgument" variable.
I can not, however, reproduce this on Windows anymore if I run "DIEL.EXE" by
double-click it.
And I learned that this happens because Windows will always add a trailing
whitespace to the return value of GetCommandLineA(). But it won't do the same
if the executable is running via the command line, apparently! And I'm not too
familiar with Windows APIs at all, so I don't know the reason for that.
And since "DIEL.EXE" relies on GetCommandLineA() to extract any program
arguments and forward them to the "real" executable inside the "base\"
directory, that weird (and wrong?) condition on line 70, actually prevents the
garbled string from ever showing up, because diel.exe considers that extra
whitespace as an argument, and initializes the "szArgument" variable with that
value.
So... I ran a git bisect (twice, just to be sure) between versions 5.8 and 5.9,
and the culprit appears to be commit 7cc9ccbd22511d71d23ee298cd9718da1e448dbc.
I wasn't able to revert said commit against the master branch, and I have no
idea on how to do it manually either. At least not without breaking everything
else. :)
So, yeah. Let me know if I can help with anything else.
Regards,
Guilherme
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http://bugs.winehq.org/show_bug.cgi?id=16147
Summary: MSN Messenger 7.0: Webcam doesn't work
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to use the webcam through MSN Messenger, you will just see a weird
image. The webcam works perfectly in Cheese, so the webcam is working fine.
I'm using Ubuntu 8.10 and Wine 1.1.9.
I think this lines are related:
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f278/0x1a7f278)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f290/0x1a7f290)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:AMStreamConfig_GetNumberOfCapabilities 0x1a81e64: 0x32ebd0 0x32ebdc
- stub, intentional
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 7
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 5
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
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https://bugs.winehq.org/show_bug.cgi?id=6230
--- Comment #23 from auxsvr(a)yahoo.com ---
Yes, it does (openSUSE 15.2 with wine-5.12).
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https://bugs.winehq.org/show_bug.cgi?id=49528
Bug ID: 49528
Summary: "CD-ROM drive, required to run....has not be found."
"...Setup: "Can not run from a shared network Compact
Disk drive"
Product: Wine
Version: 4.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rob-toner(a)hotmail.com
Distribution: ---
Created attachment 67659
--> https://bugs.winehq.org/attachment.cgi?id=67659
the debug log output
Hi,
The issue I have noticed is is CDROM. I encountered this trying to use a
programme which I think needs to be run from a CD. I do have the disc and
drive. However, I think it's a wine prompt which generates a window with a red
circle with a white X in it, says: "CD-ROM drive, required to run Kewala's
Typing Adventure, has not be found."
Then the next prompt window:
KEWALA Setup: "Can not run from a shared network Compact Disk drive"
The inbuilt drive (d:) does load automatically show in the WINEPREFIX as I can
see from winecfg. I've tried a number of way to try and satisfy this, for
example using winecfg to make another drive (like e: or f:), run it from
mounting /dev/sr0 in /mnt/ and even making an .iso of the disc and mounting
that to run. But nothing seems to work.
I have ran WINEDEBUG to generate a log file using the following command:
WINEARCH=win32 WINEPREFIX=/home/Rob/wines/testbottle32
WINEDEBUG=+file,+msgbox,+dialog,+volume /home/Rob/Desktop/'More linux
programmes'/WINE/'all installed wine components!'/wine-stable/bin/wine
/mnt/install.exe
Please see the attached log FYI.
Thanks and have a good day.
-Rob
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https://bugs.winehq.org/show_bug.cgi?id=49485
Bug ID: 49485
Summary: 64 bit Sierrachart Hangs on startup 70% of the time
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 67598
--> https://bugs.winehq.org/attachment.cgi?id=67598
Log of Startup failure
64 bit Sierrachart Hangs on startup 70% of the time. After hang, program must
be force stopped. Eventually after a few tries, the program will start and
work fine.
Log file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49466
Bug ID: 49466
Summary: Wine Staging 5.11 breaks Native Instruments' apps
installation
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taylorcompositor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
Wine staging was updated to v5.11 in Ubuntu Studio x64. After that, the Native
Instruments installers (Native Access, Kontakt) hung up and don finish the
install. Versions 5.9 and 5.10 -the ones I could test - worked fine with these
apps (only a library override and setting winecfg to Windows 10 were
necessary).
What is worse is that I haven't been able to revert to an older version. All
the recipes online didn't work for me.
I hope this can easily be fixed.
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=49451
Bug ID: 49451
Summary: [5.11 regression] getcwd always returns Z:\
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xantares09(a)hotmail.com
Distribution: ---
Created attachment 67553
--> https://bugs.winehq.org/attachment.cgi?id=67553
simple C example calling getcwd
in wine 5.11, getcwd always returns Z:\ whatever the current dir wine is run
from
this is from archlinux x86_64
try compile this main.c with mingw and run it:
#include <unistd.h>
#include <stdio.h>
#include <limits.h>
int main() {
char cwd[PATH_MAX];
if (getcwd(cwd, sizeof(cwd)) != NULL) {
printf("Current working dir: %s\n", cwd);
} else {
perror("getcwd() error");
return 1;
}
return 0;
}
$ cd /tmp
$ x86_64-w64-mingw32-gcc main.c
$ wine a.exe
Current working dir: Z:\
with wine 5.10 we get:
Current working dir: Z:\tmp
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https://bugs.winehq.org/show_bug.cgi?id=49417
Bug ID: 49417
Summary: SWTOR Glitch after apply 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Hi,
After apply 5.11, "glitch" appears on SWTOR, see screenshots
rollback to 5.1 ok
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https://bugs.winehq.org/show_bug.cgi?id=40597
Bug ID: 40597
Summary: Caesar IV Demo: can't confirm license agreement during
the installation
Product: Wine
Version: 1.3.31
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installer of Caesar IV Demo wants to confirm license agreement on the second
"next" step. You need to scroll to the bottom (100%) of the agreement to
continue. Than radio button "I accept..." becomes active and can be selected.
Everything worked fine until wine-1.3.29-240.
Actually there are two regression. Since wine-1.3.29-241-g17e72c8 the agreement
letters are replaced by mathematical symbols. It is enough, if you reach cca
95% of "agreement" and radio button "I accept..." becomes active.
Since wine-1.3.30-58-g3b96690, the agreement turns into proper letters, but
even if you reach 100% of the license agreement, the radio button "I accept..."
is still grayed out and you can't continue.
And this is still broken in wine-1.9.9.
wine-1.3.29-241-g17e72c8
commit 17e72c816b9cbc17aeaae1c2ecf2ba230083817d
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Oct 6 16:26:07 2011 -0500
gdi32: Load the font properties from the cache if it exists.
wine-1.3.30-58-g3b96690
commit 3b9669017bc8425f04860f331d8a1f689c8d63e0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Wed Oct 12 11:55:13 2011 +0100
gdi32: Add the liberation fonts to the default fallback lists.
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https://bugs.winehq.org/show_bug.cgi?id=49362
Bug ID: 49362
Summary: unable to build wine-staging amd64 due to compiler
error
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67410
--> https://bugs.winehq.org/attachment.cgi?id=67410
compiler error
wine-staging is unable to build successfully under amd64 due to the comiler in
log.
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https://bugs.winehq.org/show_bug.cgi?id=49042
Bug ID: 49042
Summary: The ddraw.dll library in the game Gothic2 stopped
loading (with the DX11 render)
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sohatok(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The ddraw.dll library in the game Gothic2 stopped loading (with the DX11
render)
Hello.
After updating wine to version 5.6, the DDRAW.dll library stopped loading
When the game starts, the following messages are displayed:
0009: err: module: LdrInitializeThunk "DDRAW.dll" failed to initialize,
aborting
0009: err: module: LdrInitializeThunk Initializing dlls for L "D: \\ Gothic II
\\ System \\ Gothic2.exe" failed, status c0000005
On previous versions, younger than 5.6 (5.5, 5.4 ....), the game was loaded
without errors.
After updating wine to version 5.7, the error remained (not fixed).
All versions of wine that I have specified have the "staging" modification.
Gothic2 game has version 2.6 with DX11 render
Without DX11 rendering, the game starts normally (DX9 is used)
Under windows 7 or 10, the game starts normally (with DX11).
Under windows, to disable the DX11 rendering, just rename the ddraw.dll file in
the SYSTEM directory (I mean the game directory)
Under linux, to enable DX11, add the download of the external ddraw.dll:
winecfg -> Applications (add Gothic2.exe) -> Libraries (add ddraw.dll)
or run the game with the key:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b
example of a game launch line:
WINEDLLOVERRIDES = dxgi, d3d11, ddraw = n, b DXVK_HUD = gpuload, memory wine
./Gothic2.exe
I am using 64-bit prefix.
The following libraries are also added for sound functioning:
dmband.dll
dmcompos.dll
dmime.dll
dmloader.dll
dmstyle.dll
dmsynth.dll
dmusic.dll
dsound.dll
these are native libraries taken from the system32 directory of windows xp (32
bit)
If required, then the link for downloading the libraries used in my prefix:
https: // drive.
google.com/open?id=1-Nr0ThkEYgFSDQRFHcCMDvSKPMItta7v
The game is physically located on the ntfs section mounted in the home
directory, therefore, file permissions may look a little strange.
Dxvk version 1.6.1 is installed in the prefix (.wine)
My operating system:
System: Host: alex-pc Kernel: 5.3.0-42-
generic x86_64 bits: 64 Desktop: Xfce 4.12.3
Distro: Ubuntu 18.04.4 LTS
Graphics: Card: Advanced Micro Devices [AMD / ATI] Navi 10 [Radeon RX 5600 OEM
/ 5600 XT / 5700/5700 XT]
Display Server: x11 (X.Org 1.20.5) drivers: ati, amdgpu (unloaded:
modesetting, fbdev, vesa, radeon)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 5700 version: 4.6.13594 20.10
Game archive for the ability to reproduce the error:
https://drive.google.com/open?id=1NrQZmqNEEK3CCyH6VqhXA7JFAvryBKgj
Unpacked game takes about 12.2 GB.
Game Launch File: SYSTEM \ Gothic2.exe
Best regards, sohatok.
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https://bugs.winehq.org/show_bug.cgi?id=49176
Bug ID: 49176
Summary: Esync stopped working for multiple games in staging
(applications crash on start)
Product: Wine-staging
Version: 5.8
Hardware: x86
URL: https://www.fileplanet.com/archive/p-28841/Evil-Genius
-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67193
--> https://bugs.winehq.org/attachment.cgi?id=67193
terminal output
Several games crash on start in Wine-Staging git version with errors like
these:
>>eventfd: Too many open files
>>0024:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
I have the following values set in both /etc/systemd/user.conf and
/etc/systemd/system.conf:
DefaultLimitNOFILE=1024:1048576
The last good Staging commit when esync worked for those game:
https://github.com/wine-staging/wine-staging/commit/e30e2251253d1b856d62202…
You can reproduce the problem with Evil Genius demo.
evilgenius_demo_en.exe (195M)
md5sum: 58e4ea2c32dd981be4c02e579775aa43
wine-5.8-173-g9e26bc81165 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=49415
Bug ID: 49415
Summary: .desktop files (from shortcuts) broken in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
In wine-staging, .desktop files are created incorrectly.
The correct (wine Github) .desktop file contains the following:
env WINEPREFIX="/home/nyanpasu64/.wine" wine start /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
The incorrect (wine-staging) .desktop file contains the following, and fails to
start:
env WINEPREFIX="/home/nyanpasu64/.wine" wine /usr/bin/wine /Unix
/home/nyanpasu64/.wine/dosdevices/c:/users/nyanpasu64/Start\
Menu/Programs/OpenMPT.lnk
This is caused by the following patch:
https://github.com/wine-staging/wine-staging/blob/029c249e789fd8b05d8c1eeda…
I think the problem is the following line (and similar lines):
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix,
wine_path, args);
path is not the location of the wine binary, but instead contains "start
...lnk". I think the patch should be closer to:
- fprintf(file, "Exec=env WINEPREFIX=\"%s\" wine %s %s\n", prefix, path,
args);
+ fprintf(file, "Exec=env WINEPREFIX=\"%s\" %s %s %s\n", prefix,
wine_path, path, args);
Note that I have not tested this patch.
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https://bugs.winehq.org/show_bug.cgi?id=49065
Bug ID: 49065
Summary: 4147635dfc7846c87181a2f06ee05f39597fd715 totally borks
wineboot
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.devir(a)mykolab.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
```
002c:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
0024:err:environ:run_wineboot failed to start wineboot c00000e5
0034:err:seh:segv_handler_early Got unexpected trap 13 during process
initialization
```
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https://bugs.winehq.org/show_bug.cgi?id=49357
Bug ID: 49357
Summary: wine-staging 5.10 doesn't build on AARCH64: undefined
reference to `__wine_syscall_dispatcher'
Product: Wine-staging
Version: 5.10
Hardware: aarch64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
/usr/bin/ld.default: loader.o: in function `LdrInitializeThunk':
/usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/loader.c:4050: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld.default: /usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/loader.c:4050:
undefined reference to `__wine_syscall_dispatcher'
/usr/bin/ld.default: thread.o: in function `thread_init':
/usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/thread.c:275: undefined reference to
`__wine_syscall_dispatcher'
/usr/bin/ld.default: /usr/src/RPM/BUILD/wine-5.10.1/dlls/ntdll/thread.c:275:
undefined reference to `__wine_syscall_dispatcher'
clang-10: error: linker command failed with exit code 1 (use -v to see
invocation)
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https://bugs.winehq.org/show_bug.cgi?id=49326
Bug ID: 49326
Summary: unable to run any applications since:
676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d Updated
ntdll-ForceBottomUpAlloc patchset.
Product: Wine-staging
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67357
--> https://bugs.winehq.org/attachment.cgi?id=67357
wine-staging-676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d-wineboot_log.txt
Since:
676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d Updated ntdll-ForceBottomUpAlloc
patchset.
Running any application (builtin or external) with Wine fails e.g. wineboot ,
winecfg , etc.
Tested with Gentoo + wine-staging:9999
(EGIT_OVERRIDE_COMMIT_WINE_STAGING_WINE_STAGING="676f261e5e9959e8fb9fe6266ffd2a29bcda2c0d")
Attached is a log with:
export WINEDEBUG=+virtual,+module,+seh
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #90 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Christopher Thielen from comment #89)
> Given that the scope of this bug has changed, we're no longer tracking other
> known video playback issues in other games.
>
> Should we file separate bugs for the other games which don't play back
> videos correctly, assuming it is unrelated to the MPEG splitter? For
> example, Ultima IX also fails to play videos and logs show a possible
> relation to the splitter:
>
> err:quartz:GetClassMediaFile Media class not found
> err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
> L"C:\\windows\\system32\\winegstreamer.dll"
> err:ole:create_server class {f9d8d64e-a144-47dc-8ee0-f53498372c29} not
> registered
> fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
> err:ole:CoGetClassObject no class object
> {f9d8d64e-a144-47dc-8ee0-f53498372c29} could be created for context 0x17
> fixme:quartz:MPEGSplitter_QueryInterface No interface for
> {37d84f60-42cb-11ce-8135-00aa004bb851}!
> fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
> supported.
> fixme:quartz:AMGetErrorTextW (80040218,0x32ef70,160) stub
In general, yes. In this specific case, those error messages indicate you're
using a relatively old version of Wine, and also no functional GStreamer. It
would be worth testing with a proper installation of GStreamer and current Wine
first.
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--- Comment #89 from Christopher Thielen <cthielen(a)gmail.com> ---
Given that the scope of this bug has changed, we're no longer tracking other
known video playback issues in other games.
Should we file separate bugs for the other games which don't play back videos
correctly, assuming it is unrelated to the MPEG splitter? For example, Ultima
IX also fails to play videos and logs show a possible relation to the splitter:
err:quartz:GetClassMediaFile Media class not found
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\winegstreamer.dll"
err:ole:create_server class {f9d8d64e-a144-47dc-8ee0-f53498372c29} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f9d8d64e-a144-47dc-8ee0-f53498372c29}
could be created for context 0x17
fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:quartz:AMGetErrorTextW (80040218,0x32ef70,160) stub
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http://bugs.winehq.org/show_bug.cgi?id=24505
Summary: Plants vs Zombies: Low FPS on seeds menu
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The seeds menu (presented at the start of each game) in Plants vs Zombies GOTY
edition (Steam) makes the game lag noticeably.
nvidia 9800gtx+ / 260.xx drivers (official binaries) / xorg 1.9
Happens both on fullscreen and windowed, only tested in virtual desktop. No
relevant console output.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bugs still occurs with wine-5.12.
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--- Comment #18 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.12.
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--- Comment #22 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.12?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #99 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.12?
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--- Comment #16 from joaopa <jeremielapuree(a)yahoo.fr> ---
Forgot to say that bug still occurs with wine-5.12...
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Download link is burst: this one works
https://web.archive.org/web/20081128073047/http://iriverinc.com/download/ce…
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http://bugs.winehq.org/show_bug.cgi?id=25426
Summary: King's Quest Collection Series (1997): KQ7, MGDX, and
King's Questions crash winevdm.exe
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tristan_schmelcher(a)alumni.uwaterloo.ca
Created an attachment (id=32360)
--> (http://bugs.winehq.org/attachment.cgi?id=32360)
Backtrace of the King's Quest 7 crash
After installing the game King's Quest Collection Series (the 1997 edition),
attempting to start the games King's Quest 7 or Mixed-Up Mother Goose Deluxe or
the bonus app King's Questions results in a winevdm.exe crash. The backtrace
for all three games is very similar so I'm filing a single bug for the crashes.
Note that you need a WINE version from commit
8fb6b02d946d751a9c26c20d94c71a83e1088349 or later in order for installation to
succeed.
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https://bugs.winehq.org/show_bug.cgi?id=44272
Bug ID: 44272
Summary: PlayVig: can't watch video (not playing)
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakadu.hafanana(a)gmail.com
Distribution: ---
Created attachment 60085
--> https://bugs.winehq.org/attachment.cgi?id=60085
Full log with WINEDEBUG=warn+all
After starting a video I see in the log messages like this, they look
suspicious (Yes, the file exists).
warn:ntdll:FILE_CreateFile L"\\??\\C:\\PlayVig\\VRBridge.dll.config" not found
c0000034)
warn:file:CreateFileW Unable to create file L"C:\\PlayVig\\VRBridge.dll.config"
(status c0000034)
The full log is in an attachment.
P.S. The application changes advertisement videos into in-game good, so it is
critical.
The application uses .NET and issue might be related to it.
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https://bugs.winehq.org/show_bug.cgi?id=46878
Bug ID: 46878
Summary: Everquest has huge lag issue. Makes game unplayable.
Using wine 4.0 on Solus bungie.
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: birdseth(a)gmail.com
Distribution: ---
I am on Solus Bungie trying to play EverQuest 1 through lutris. I can log in
and it takes forever to load. Once loaded to character page. It starts lagging.
When you enter the world. It lags so bad that the game is unplayable.
My system is ryzen5 2600, 16gb ram, gtx 1080ti
my connection speed is 50 mbps.
Any help would be awesome.
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https://bugs.winehq.org/show_bug.cgi?id=40560
Bug ID: 40560
Summary: Its take a long time to exit game while using some
addons
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mad_sam(a)bk.ru
Distribution: ---
Created attachment 54400
--> https://bugs.winehq.org/attachment.cgi?id=54400
Console output after exiting game
Its take a long time to exit game while using addons that are saving
information.
For example: GearScore, Getherer, Recount.
It was tested on two computers.
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https://bugs.winehq.org/show_bug.cgi?id=47587
Sławek <slawek(a)lach.art.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|UNCONFIRMED |RESOLVED
--- Comment #4 from Sławek <slawek(a)lach.art.pl> ---
Game is playable. Only thing to repair is missing movie at game loads, but it's
a topic for another bug report.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45397
Bug ID: 45397
Summary: WSAStringToAddressA recognizes "255.255.255" as a
valid IP
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: ansasaki(a)redhat.com
Distribution: ---
Created attachment 61709
--> https://bugs.winehq.org/attachment.cgi?id=61709
Reproducer
When WSAStringToAddressA is called passing "255.255.255" as the input string to
be converted, it is successful and returns zero.
Running on Windows instead of wine, it returns an error code, as expected.
This was tested using version wine-3.10 (Staging), packaged on Fedora.
Follows attached a reproducer.
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https://bugs.winehq.org/show_bug.cgi?id=41654
Bug ID: 41654
Summary: Pokerstars crashes "pokerstarsbr.exe"
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkfh6rztwq(a)upfid.anonbox.net
Distribution: ---
Created attachment 56041
--> https://bugs.winehq.org/attachment.cgi?id=56041
pokerstarsbr.exe
Linux Mint 18 Cinnamon
Lenovo T61 (Grafik: Nvidia Quadro NVS 140M), usin recommended proprietary
driver 340.98
All up to date incl. Kernel
Hello,
pokerstars shows "pokerstarsbr.exe doesnt work and has to be ended" at start of
pokerstars or when i want to pay in instead of payment-window. I cant pay in or
play. Look at attachment pls.
When i type winecfg it shows 3 times
"err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead"
before winecfg starts.
Install winetricks and run winetricks orm=backbuffer glsl=disable doesnt work
for me.
How can i fix this? Thx for your help
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https://bugs.winehq.org/show_bug.cgi?id=49512
Bug ID: 49512
Summary: wintab32 pen and tablet not working
Product: Wine-staging
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stanmoon95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I've tested my pressure sensitivity in native GIMP, so I know my tablet and all
its drivers are working correctly (Wacom Intuos 2)
I'm testing using Paint Tool Sai 2 with wine staging 11, and when I try to draw
with my tablet I get
00fc:fixme:wintab32:motion_event Negative orAltitude detected
and it doesn't draw or display the brush circle over my cursor.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.12.
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https://bugs.winehq.org/show_bug.cgi?id=44865
Bug ID: 44865
Summary: Software wich used "Direct Manipulation" causes a
crash
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
Usage of "Direct Manipulation" introduced in Windows 8
(https://msdn.microsoft.com/en-us/library/windows/desktop/hh446969(v=vs.85).…),
in a software, trigger an unexpected exception and cause a crash.
Some GUID libs are not registered :
https://msdn.microsoft.com/en-us/library/windows/desktop/dn466705(v=vs.85).…
Sample error :
0035:fixme:wtsapi:WTSRegisterSessionNotification Stub 0x100ec 0x00000000
0035:err:ole:CoGetClassObject class {54e211b6-3650-4f75-8334-fa359598e1c5} not
registered
0035:err:ole:CoGetClassObject no class object
{54e211b6-3650-4f75-8334-fa359598e1c5} could be created for context 0x1
wine: Unhandled exception 0x80000003 in thread 35 at address 0x2ed8609 (thread
0035), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=43034
Bug ID: 43034
Summary: Starcraft 2 Legacy of the Void crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielexy01(a)gmail.com
Distribution: ---
Created attachment 58187
--> https://bugs.winehq.org/attachment.cgi?id=58187
A window which says that cannot run Battlenet.exe (which is to start starcraft
2)
Starcraft 2 Legacy of the Void (the videogame) crashes even before it starts
(look at attachments, but they are in italian).
Some people on a website about Ubuntu told me that I need Windows 7 at least to
run Starcraft 2, but maybe you have a better solution, you, who know about the
program wine.
Ps: I've always played Starcraft 2 but on Wings of liberty and heart of the
swarm even if it sometimes crashed, but now I can't even run the Battlenet
program (which needs to run Starcraft 2).
And I can't even search for the error because when I press "mostra i dettagli"
(show details), it doesn't "upload" anything.
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https://bugs.winehq.org/show_bug.cgi?id=49444
Bug ID: 49444
Summary: TheHunter: Call of the Wild crashes at start with Wine
5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67546
--> https://bugs.winehq.org/attachment.cgi?id=67546
TheHunter: Call of the Wild Wine log
TheHunter: Call of the Wild crashes at start with Wine 5.11. The game is
running fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=46289
Bug ID: 46289
Summary: Movies in emergency 3 are upside-down with native I420
codecs
Product: Wine
Version: 4.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/archive/p-71446/Emergency-3
-Demo-German
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 63006
--> https://bugs.winehq.org/attachment.cgi?id=63006
Console output
With the demo of emergency 3, without native I420 codecs, the movies do not
show. So I installed the Helix version of this codec:
http://www.free-codecs.com/download/helix_yuv_codecs.htm
unzip the file and in the directory Ver 13 do in a wine cmd console
rundll32 setupapi.dll,InstallHinfSection DefaultInstall 128 ./helix13.inf
then launch the emergency 3 demo. The movies will be upside down.
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https://bugs.winehq.org/show_bug.cgi?id=37630
Bug ID: 37630
Summary: Very fast audio & crackly (underruns) with PulseAudio
5, not with 4
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
In Wine, audio played at what seemed like triple speed, and it had horrible
quality to it. When I went to winecfg > Audio and did the test, it just sounded
as if I blew into a cheap microphone. I tried many things to fix it, but
nothing worked until I downgraded from PulseAudio 5 to 4.
I'm using Arch Linux. Sound was tested in foobar2000 (music was unintelligible)
and World of Warcraft (opening cutscene was intolerable).
Here's the error that occured with foobar2000, for example:
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
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https://bugs.winehq.org/show_bug.cgi?id=49464
Bug ID: 49464
Summary: Age of Wonders: Planetfall crashes at start with Wine
5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Age of Wonders: Planetfall crashes at start with Wine 5.11. The game is running
fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=48138
Bug ID: 48138
Summary: League of Legends 9.23: Crash after champ select
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)juke.fr
Distribution: ---
(mostly copy-pasted from Bug#47915)
Since updating to LoL 9.23 there is a new "crash after champ select" issue.
Would be great if some experienced developer could have a look at this.
I could not find a way to get the game to give me a crash dump report so I have
not attached any logs, maybe other people will have better luck with this.
The bug is really easy to reproduce. Just try to open the "practice tool". Will
crash immediately when the switch from client to actual game should happen.
There is also a problem with fonts not showing correctly when updating the
client from a previous version that can easily be fixed by switching the
resolution back and forth in the settings of the launcher.
Maybe David Torok could have a look at this one? He did an remarkably great job
with fixing such things in the past!
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https://bugs.winehq.org/show_bug.cgi?id=49425
Bug ID: 49425
Summary: gdiplus:image tests fail when accessing files
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Running gdiplus:image using make test, I get the following failures:
image.c:503: Test failed: Expected 0, got 1
image.c:510: Test failed: Expected 0, got 1
image.c:523: Test failed: Delete failed.
image.c:579: Test failed: Expected 0, got 1
image.c:700: Test failed: Delete 1.tif failed.
Digging in a bit, seems to be some kind of permissions or sharing issue:
00c0:trace:gdiplus:GdipSaveImageToFile 0000000000BD3060 (L"a.bmp")
0000000000000000 0000000000000000
00c0:trace:gdiplus:GdipGetImageEncodersSize 000000000031F7C0 000000000031F7C8
00c0:trace:gdiplus:GdipGetImageEncoders 5 520 0000000000A8BDD0
00c0:trace:gdiplus:GdipSaveImageToFile 0000000000BD3060 (L"a.bmp")
0000000000A8BDD0 0000000000000000
00c0:trace:gdiplus:GdipCreateStreamOnFile (L"a.bmp", 1073741824,
000000000031F6D8)
00c0: create_file( access=c0100080, sharing=00000001, create=5,
options=00000060, attrs=00000000,
objattr={rootdir=0000,attributes=00000040,sd={},name=L""},
filename="/home/wine/.wine/dosdevices/z:/a.bmp" )
00c0: create_file() = ACCESS_DENIED { handle=0000 }
image.c:503: Test failed: Expected 0, got 1
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https://bugs.winehq.org/show_bug.cgi?id=49098
Bug ID: 49098
Summary: Divinity: Original Sin 2 (GOG): Doesn't start since
5.7
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: nilschrbrause(a)googlemail.com
Distribution: ---
Created attachment 67067
--> https://bugs.winehq.org/attachment.cgi?id=67067
Log with +relay,+seh,+tid
I recently upgraded from wine 5.6 to wine 5.7 and since then "Divinity:
Original Sin 2" (GOG version) doesn't start anymore. Instead of opening the
application window, it does nothing. It doesn't exit and doesn't use much cpu.
Git bisect between wine-5.6 and todays master pointed me to
fd7992972b252ed262d33ef604e9e1235d2108c5 as the first bad commit.
I know about Bug 48971, but 6f4272ce3e74f2d30f45bf0d407cdc9264b813a9 didn't fix
the issue in this case.
I tried to revert the commit, but I couldn't resolve the conflicts.
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https://bugs.winehq.org/show_bug.cgi?id=45191
Bug ID: 45191
Summary: winedbg: Internal crash at 0x7f1e5ee35587
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
~$ winecfg
err:process:__wine_kernel_init boot event wait timed out
wine: Unhandled page fault on read access to 0x00000008 at address
0x7fc46f8d0587 (thread 0039), starting debugger...
winedbg: Internal crash at 0x7f1e5ee35587
~$ dpkg -l | grep wine
ii wine-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-amd64 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
ii wine-devel-i386:i386 2.4.0~ubuntu16.10.1
i386 official WineHQ build of the popular Wine software
ii winehq-devel 2.4.0~ubuntu16.10.1
amd64 official WineHQ build of the popular Wine software
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http://bugs.winehq.org/show_bug.cgi?id=19439
Summary: Windows Media Player 9 works good only with native
jscript.dll
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=22567)
--> (http://bugs.winehq.org/attachment.cgi?id=22567)
WMP9 jscript bug
Some time ago Wine can't start Windows Media Player 9 without native
jscript.dll. Not it works. Bad. Watch screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49445
Bug ID: 49445
Summary: Generation Zero: FNIX Rising crashes at start with
Wine 5.11
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67547
--> https://bugs.winehq.org/attachment.cgi?id=67547
Generation Zero: FNIX Rising Wine log
Generation Zero: FNIX Rising crashes at start with Wine 5.11. The game is
running fine with Wine 5.5.
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https://bugs.winehq.org/show_bug.cgi?id=48884
Bug ID: 48884
Summary: When exiting 64 bit SierraChart Versions 2068, 2072,
2074, the attached error occurs
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 66828
--> https://bugs.winehq.org/attachment.cgi?id=66828
Windows backtrace
After updating to Wine 5.5 and when exiting 64 bit SierraChart Versions 2068,
2072, 2074, the attached backtrace error occurs. It only occurs when exiting
the application.
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https://bugs.winehq.org/show_bug.cgi?id=49494
Bug ID: 49494
Summary: Branching on uninitialized variables in
unix_to_win_locale.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67621
--> https://bugs.winehq.org/attachment.cgi?id=67621
Configure output.
This is a very recent problem, introduced in b6722aa752
Steps to reproduce:
* Build wine b6722aa752 (my configure output is attached)
* Build 'int main() { return 0; }' using i686-w64-mingw-gcc
* Run under valgrind (valgrind output attached)
Valgrind emits many warnings such as this:
==17065== Conditional jump or move depends on uninitialised value(s)
==17065== at 0x403C51E: strpbrk (vg_replace_strmem.c:1689)
==17065== by 0x4839781: unix_to_win_locale (env.c:664)
==17065== by 0x4839956: init_locale (env.c:716)
==17065== by 0x48399A2: init_environment (env.c:780)
==17065== by 0x484B4BB: __wine_main (loader.c:1825)
==17065== by 0x7C0018E4: main (main.c:285)
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http://bugs.winehq.org/show_bug.cgi?id=30366
Bug #: 30366
Summary: Wing Commander 4 game doesn't run
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
I believe it to be video related due to the error message I get;
"DXMCI ERROR - Error loading video".
The +quartz log is thus;
http://pastebin.com/k9YP66tX
The video is a vob and mplayer reports the following;
http://pastebin.com/SESSUvNp
I have tried native for the following dll's (that in windows help the game work
in windows2000+;)
mpeg2.dll
dxmci.dll
As a side note, this is the GoG edition.
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https://bugs.winehq.org/show_bug.cgi?id=37892
Bug ID: 37892
Summary: GOTHIC 2 GOLD: Vdfs32e.exe crashes at startup
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Regression SHA1: ca51e113e4820f8b11016c13732b1a971d2b0054
Distribution: ---
Created attachment 50471
--> https://bugs.winehq.org/attachment.cgi?id=50471
Vdfs32e.exe crash backtrace
Follow up bug 7425 which is a mixture of several issues about Gothic2 Gold
(Night of the Raver extension).
In bug 7425, it seems that most people were using the German version and
Vdfs32g.exe was crashing.
Here I'm using the French version in one DVD and Vdfs32e.exe crashes at startup
(backtrace in attachment). So it might not be a true follow up.
In both case the crash doesn't prevent the game from starting if following
workaround is done:
set musicEnabled=0 in Gothic.ini
In bug 7425, many users used a no-CD fix, I didn't have to, the game
protections work fine.
I'll attach the ProtectionID.exe result for reference.
There is not much in the command line:
> wine drive_c/Program\ Files\ \(x86\)/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
fixme:service:scmdatabase_autostart_services Auto-start service L"SVKP" failed
to start: 2
wine: Unhandled page fault on read access to 0x00340000 at address 0x4016bf
(thread 0024), starting debugger...
If the prefix is a 32-bit one, then Vdfs32e.exe worked during a short while
after commit:
commit f87767bc35b0da4df7c7104c04943ed67e06ea78
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Nov 28 08:01:26 2014 +0100
ntdll: Handle ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID flag when opening
manifest in RtlCreateActivationContext.
:040000 040000 72593ce2fdd2dfd6686cf7fd00436040eea8688c
8c3259784fdda6821620cb1e6284feb8a4daf23d M dlls
And then it failed again after:
Auteur: Erich E. Hoover <erich.e.hoover(a)gmail.com> 2014-08-20 04:31:00
Auteur du commit: Alexandre Julliard <julliard(a)winehq.org> 2014-12-17 19:42:23
Parent: 1f7683777babab98197c39e5965ba6f70c01c8d0 (quartz: Implement
IFilterGraph2::AddSourceFilterForMoniker.)
Enfant: cbc8f3c81148079a17f4062fb9bad6569107fb34 (winemenubuilder: Eliminate
an unused variable.)
Branche: master, remotes/origin/master
Suit: wine-1.7.33
Précède: wine-1.7.34
ntdll: Unify retrieving the attributes of a file.
Running several regression tests (each time reverting the previously found bad
commit(s) before compilation, and resetting the state with git reset --hard
HEAD^ for each reverted commit before running the git bisect bad/good) gave me
the following ntdll commits.
If I revert them, Vdfs32e.exe works again in wine-1.7.34:
commit c2d303c54bc07ba642c96b661b7ea1fe7546931e
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:50 2015 +0100
Revert "ntdll: Fix 'description' element parsing to allow empty elements."
This reverts commit c134466224d0e709ab7ffc206013f79d70fe27d4.
commit 7e0388006d315bf6d04c2f4912f945e45cae4273
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:52:00 2015 +0100
Revert "ntdll: Accept asm.v2 as default namespace."
This reverts commit 37c179794e35bfe4283edfa425efc4e499cc652e.
commit 893d01c18263bd98e6952e95cd521d6808671695
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:48 2015 +0100
Revert "ntdll: Unify retrieving the attributes of a file."
This reverts commit ca51e113e4820f8b11016c13732b1a971d2b0054.
commit 13b3156035d9dc2f90c16497fb32255c16bca28f
Author: Marc Bessières <marc.bessieres(a)mykolab.com>
Date: Wed Jan 14 09:51:40 2015 +0100
Revert "ntdll: Add stub for RtlSetHeapInformation."
This reverts commit 7eed378f5dc907e9733124727bcd03aacebbd3b6.
So I believe I can tag this bug as a regression. This can be removed if more
experience people think it is not.
> wine --version
wine-1.7.34
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
92K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.dll
8,0K drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Vdfs32e.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Vdfs32e.*
222ff8219abb2e8a05604b7caaad8e8470a2e689 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.dll
6595c674fe3efb8ed1cfc082d88e3a124b6938a2 drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Vdfs32e.exe
guest@linux-87nj:~/wine-git>
> du -h drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
8,7M drive_c/Program Files/JoWooD Productions Software AG/Gothic II
Gold/system/Gothic2.exe
> sha1sum drive_c/Program\ Files/JoWooD\ Productions\ Software\ AG/Gothic\ II\ Gold/system/Gothic2.exe
118e4d156ad9b9124c4f376365c2b16e1f65920c drive_c/Program Files/JoWooD
Productions Software AG/Gothic II Gold/system/Gothic2.exe
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http://bugs.winehq.org/show_bug.cgi?id=33134
Bug #: 33134
Summary: Windows Media Player 9 can't play winecfg's test sound
(idw_testsound.wav)
Product: Wine
Version: 20031212
Platform: x86
URL: http://download.cnet.com/Windows-Media-Player-Windows-
XP/3000-2139_4-10180881.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43827
--> http://bugs.winehq.org/attachment.cgi?id=43827
backtrace
fixme:quartz:DSoundRender_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{0bb53976-978f-41f9-a66b-a29cc318a817}!
wine: Unhandled page fault on write access to 0x78a06e1c at address 0xfff0e483
(thread 0009), starting debugger...
...
Backtrace:
=>0 0xfff0e483 (0x0032cb48)
1 0x0777034b in wmp (+0xf034a) (0x0032cce0)
2 0x077701b2 in wmp (+0xf01b1) (0x0032cd14)
3 0x07770031 in wmp (+0xf0030) (0x0032cf34)
4 0x0032cf78 (0x0776e2d3)
5 0xc33bf445 (0x8bf05d89)
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https://bugs.winehq.org/show_bug.cgi?id=49462
Bug ID: 49462
Summary: uninitialized request bytes in server request launched
from wine_ntoskrnl_main_loop
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67566
--> https://bugs.winehq.org/attachment.cgi?id=67566
Configure output
Steps to reproduce
* Build latest wine (currently 13b2587d4f). Attached my own configure output.
See configure output for configure flags.
* Build 'int main() { return 0; }' using i686-w64-mingw-gcc
* Run this under valgrind. Valgrind output attached.
The first error that occurs after any chkstk errors is
==7516== Syscall param write(buf) points to uninitialised byte(s)
==7516== at 0x4219763: __libc_write (write.c:26)
==7516== by 0x4219763: write (write.c:24)
==7516== by 0x4858E00: send_request (server.c:206)
==7516== by 0x4858FCD: server_call_unlocked (server.c:281)
==7516== by 0x4859028: wine_server_call (server.c:297)
==7516== by 0x7BC84EC3: wine_server_call (server.c:65)
==7516== by 0x530C07A: wine_ntoskrnl_main_loop (ntoskrnl.c:886)
==7516== by 0x4FAEA67: ServiceMain (device.c:136)
==7516== by 0x516AB94: service_thread (service.c:1607)
==7516== by 0x7BC89857: ??? (thread.c:169)
==7516== by 0x7BC898BA: call_thread_func (thread.c:208)
==7516== by 0x7BC89849: ??? (thread.c:169)
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https://bugs.winehq.org/show_bug.cgi?id=49458
Bug ID: 49458
Summary: Memu installer crashes: wine: Call from 0x7b00f0b7 to
unimplemented function qdvd.dll.DllRegisterServer,
aborting
Product: Wine
Version: 5.11
Hardware: x86
URL: http://dl.memuplay.com/download/MEmu-Setup-7.2.1-ha340
8877b.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
A user reported this as garbage in AppDB
Looks like a kind of Nox clone, so probably suffers from same (already)
reported problems.
But first the installer crashes into the unimplemented function from the
title. If you clack away crash dialog, it also crashes in same unimplemented
function for wuaueng.dll
Note: the "web" installer does`nt start at all, no idea why
https://d12evd8qnsq4u6.cloudfront.net/cc@w4hycz1wzv/Memu-Installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=40643
Bug ID: 40643
Summary: Xanadu-next: Multicolored rainbow textures
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ovariegata(a)yahoo.com
Distribution: Slackware
Created attachment 54514
--> https://bugs.winehq.org/attachment.cgi?id=54514
Image of the wrongly colored textures.
I am using:
mesa-compat32-8d63913_2016.05.09_master-x86_64-1_gitcompat32
xf86-video-nouveau-b824d36_2016.01.13_master-x86_64-1_git
Playing the game Xanadu-next with wine, wine-staging and wine-d3d9 all the
textures look wrong and are highly colored. Please see the attached image
showing the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49427
Bug ID: 49427
Summary: Grim Dawn broken after upgrade to Wine 5.11
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andysem(a)mail.ru
Distribution: ---
Grim Dawn (GOG version, 1.1.7.1 or 1.1.6.2, x64 executable) hangs on startup,
after switching to the fullscreen mode. The screen is black and no audio is
played. The game doesn't react to mouse clicks or key presses (except Ctrl+C in
the console).
This started happening after upgrading to Wine 5.11. The game works fine on
Wine 5.10 on the same system. DXVK 1.7 in all cases.
Kubuntu 20.04 x86-64, Nvidia driver 440.66.15.
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https://bugs.winehq.org/show_bug.cgi?id=49247
Bug ID: 49247
Summary: Need For Speed Hot Pursuit 2 (2002) Slow Performance
on wine-5.9
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Need For Speed Hot Pursuit 2 (2002) has slow performance on wine-5.9. The frame
rate for NFSHP2 is around 70fps but when i'm actually racing it feels like 10
fps.
On wine-5.8 the game is running properly. I tested both wine-5.9 and wine-5.8
in clean wine prefixes.
The test system was Slackware 14.2 with an ATI Radeon HD7450 and the open
source driver.
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https://bugs.winehq.org/show_bug.cgi?id=48763
Bug ID: 48763
Summary: X2: The Threat crashes after opening
Product: Wine
Version: 5.3
Hardware: x86
URL: http://www.egosoft.com/download/x2/demos_en.php?downlo
ad=21
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: baskanov(a)gmail.com
Regression SHA1: 1ae8e519f4d8f28962f9ff1a3b7310d94e0ec908
Distribution: ---
Created attachment 66668
--> https://bugs.winehq.org/attachment.cgi?id=66668
terminal output
X2: The Threat as well as the sequel X3: Reunion crash shortly after starting.
Regression testing resulted in
commit 1ae8e519f4d8f28962f9ff1a3b7310d94e0ec908
Date: Tue Feb 25 23:59:27 2020 -0600
amstream: Implement AMAudioStream::GetFormat.
as the first bad commit.
I verified that the game loads to the menu with the previous commit.
The problem can be reproduced either with the demo or the Steam or GOG version.
X2_DemoWorldwide.exe (133 MB)
md5sum: bc22b59df47cf042f97b6d77206626eb
wine-5.4-36-gc2ee20c95b
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https://bugs.winehq.org/show_bug.cgi?id=48181
Bug ID: 48181
Summary: Donald duck kouak attack crashes
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Donald Duck kouak attack crashes badly. Sorry I did not find any demo neither
free download for this game. Here is the backtrace
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x7da61351).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7da61351 ESP:0032f610 EBP:0032f658 EFLAGS:00010202( R- -- I - - - )
EAX:00000001 EBX:00000023 ECX:0032f6a0 EDX:00000023
ESI:00000001 EDI:0032f75c
Stack dump:
0x0032f610: f7d15000 7cd0454c 7cd04540 f7d0a1a3
0x0032f620: 00000000 00000000 00000001 ffffffff
0x0032f630: f7d15000 00000000 7cd04540 9d3d0700
0x0032f640: 00000000 00000000 0032f650 0032fa28
0x0032f650: 0032f75c 7da62280 0032f688 7da622da
0x0032f660: 0032fa28 0032f75c 7cd04540 0032f690
Backtrace:
=>0 0x7da61351 SMapLS_IP_EBP_20+0xffffffff() in krnl386.exe16 (0x0032f658)
1 0x7da622da SMapLS_IP_EBP_20+0xffffffff() in krnl386.exe16 (0x0032f688)
2 0x7bc69959 __wine_spec_unimplemented_stub+0x558() in ntdll (0x0032f6e8)
3 0x7bcb2a6c NtSetContextThread+0x1cb() in ntdll (0x0032f738)
4 0x7bcb2e20 NtSetContextThread+0x57f() in ntdll (0x0032f748)
5 0xdeadbabe (0x0032fe94)
6 0x00461226 EntryPoint+0x155() in donald (0x0032ff30)
7 0x7b4647f2 call_process_entry+0x11() in kernel32 (0x0032ff48)
8 0x7b464c4c ExitProcess+0x44b() in kernel32 (0x0032ffd8)
9 0x7b4647fe call_process_entry+0x1d() in kernel32 (0x0032ffec)
0x7da61351 SMapLS_IP_EBP_20+0xffffffff in krnl386.exe16: movzbl
0x0(%esi),%ebx
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http://bugs.winehq.org/show_bug.cgi?id=10825
Summary: Photoshop 7 "Save File" dialog contents shifted to left
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Photoshop 7, if you click "New" and "Save As"
even right after starting, you will see that
the items on the lower half of the dialog are
shifted to the left by about one em.
The text "Save Options" shows up as "ave Options";
the text "Save:" and the text "Color:" have most of
their first letter chopped off.
Likewise, the checkbox for "Thumbnail" is slightly
clipped.
Gee, we're getting down to cosmetic bugs.
This is progress!
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https://bugs.winehq.org/show_bug.cgi?id=49503
Bug ID: 49503
Summary: Page fault on prefix creation on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 887332f9c7bf0d75f53f88a9739b77b12463d636
I am running macOS 10.14 Mojave, Wine built with mingw and the macOS 10.13 SDK.
Needs https://source.winehq.org/patches/data/188214 to work around a different
regression.
This doesn't happen when trying to create a 32bit prefix.
Terminal output:
wine: Unhandled page fault on read access to FFFFFFFFFFFFFFFF at address
0000000068047DC0 (thread 00c8), starting debugger...
00d8:err:winediag:NtCreateFile Too many open files, ulimit -n probably needs to
be increased
00d8:fixme:seh:get_thread_times not implemented on this platform
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https://bugs.winehq.org/show_bug.cgi?id=49153
Bug ID: 49153
Summary: wine-mono 5.0.0. breaks rendering of menu
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67157
--> https://bugs.winehq.org/attachment.cgi?id=67157
wine-mono 5.0.0
See screenshot, the menu looks pretty broken and unusable.
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https://bugs.winehq.org/show_bug.cgi?id=49007
Bug ID: 49007
Summary: StarCitizen freezing since commit
fd7992972b252ed262d33ef604e9e1235d2108c5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 66982
--> https://bugs.winehq.org/attachment.cgi?id=66982
Crashlog on latest wine commit
Hi, since this commit, StarCitizen is freezing when the mainmenu screen should
open. This happens as soon as Data comes in.
The commit when it started:
https://github.com/wine-mirror/wine/commit/fd7992972b252ed262d33ef604e9e123…
This commit was introduced as fix for this issue:
https://bugs.winehq.org/show_bug.cgi?id=48817
There is also a bigger logfile applied with the requested options
export WINEDEBUG=-all,+module,+loaddll,+seh,+ntdll
https://bugs.winehq.org/attachment.cgi?id=66958
The attached log here is without any options on wine-5.6-380-g28bc1bb463
StarCitizen will not work with wine-5.7, works great with wine 5.6 actually :)
Greetings from Germany^^
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https://bugs.winehq.org/show_bug.cgi?id=37721
Bug ID: 37721
Summary: Notepad2 sometimes does not properly switch out of
Transparent mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ngupta(a)umiacs.umd.edu
Distribution: ---
Created attachment 50216
--> https://bugs.winehq.org/attachment.cgi?id=50216
Screenshot of the display problem.
The 64-bit of Notepad2 from
http://www.flos-freeware.ch/zip/notepad2_4.2.25_x86.zip has a display problem
on Wine 1.7.33. Steps to produce bug:
1) Create a window that is maximized.
2) Change view to transparent
3) Reduce the size of window and move it
4) Change view back to opaque from transparent
At this point, many of the icons on the toolbar are completely blacked out as
shown in the attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=49041
Bug ID: 49041
Summary: Path of Exile flickers with multithreaded renderer
since fd799297
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ti3nou(a)gmail.com
Distribution: ---
Created attachment 67024
--> https://bugs.winehq.org/attachment.cgi?id=67024
Log of the issue with +ntdll +timestamp +pid +tid +seh +debugstr +loaddll
Since fd7992972b252ed262d33ef604e9e1235d2108c5, Path of Exile suffers from
flickering rendering (observed as soon as on the main menu) when the
multithreaded renderer is enabled.
Reverting that commit fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35170
Bug ID: 35170
Summary: Unable to install Adobe Shockwave Player on Firefox
for windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)tommasoangelini.tk
Classification: Unclassified
Created attachment 46918
--> http://bugs.winehq.org/attachment.cgi?id=46918
error log
Hi guys,
I got a problem on wine. In fact, I installed the Windows 7 version of Firefox
on Ubuntu 13.04 using wine
That was fine.
Unfortunately, when I try to install the Shockwave plugin on the browser, I get
an error message from wine. The error log is attached to this report.
Wine is currently configured to work as Windows 7 64 bit on my computer.
Could you give ideas to solve?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=44017
Bug ID: 44017
Summary: Battle.net fails launch with windows 7, but works
normally when windows xp (Ubuntu 17.10)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paul.d.underhill(a)gmail.com
Distribution: ---
Nov. 12, 2017 -- 13:41 CST
Ubuntu 17.10
Wine 2.0.3
Battle.net launches without a hitch and I'm able to log in when (in winecfg)
"Default Settings", "Battle.net.exe", and "Battle.net Launcher.exe" are using
Windows Version: Windows XP.
When I switch the three to Windows 7 (needed for Diablo 3 installation and
play), launching returns a "Blizzard Error" window stating: "The application
encountered an unexpected error."
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https://bugs.winehq.org/show_bug.cgi?id=49480
Bug ID: 49480
Summary: fsutil not able to handle file command
Product: Wine-staging
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67593
--> https://bugs.winehq.org/attachment.cgi?id=67593
fsutil.exe from Windows 10
Log:
wine ./fsutil.exe file
002c:fixme:winediag:__wine_start_process Wine Staging 5.11 is a testing version
containing experimental patches.
002c:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
0050:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00b4:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
00c0:fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1e60,(nil)):
stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:err:winsock:interface_bind_check No cache entry for ifindex 0.
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
00c0:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1fa0,(nil)):
stub
005c:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0058:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
005c:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
0058:fixme:service:svcctl_EnumServicesStatusExW resume handle not supported
00c0:fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0xa9f8b0,(nil)):
stub
00c0:fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x6f1fa0,(nil)):
stub
00c0:fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0xa9f928 0xa9f920
002c:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
00c0:fixme:winsock:WS_setsockopt Unknown IPPROTO_IPV6 optname 0x00000013
0034:err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling
back to RandR 1.0. Please consider using the Nouveau driver instead.
00d4:fixme:fsutil:wmain unsupported command L"file"
file is an unsupported command
---- Commands Supported ----
hardlink Hardlink management
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https://bugs.winehq.org/show_bug.cgi?id=49510
Bug ID: 49510
Summary: Camera cannot be turnedwith mousemovement in The
Division 1
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Although The game itself is working together with UBIs Launcher in recent
wine-staging 5.11, the camera is stuck in the original position and doesn't
react to moving the mouse left and right.
That makes the game hard to play as you can't move the camera behind the
character in narrow tunnels.
So far the console output doesn't reveal obvious problems apart from d3d
functions that are not fully fleshed out and implemented.
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https://bugs.winehq.org/show_bug.cgi?id=49046
Bug ID: 49046
Summary: Some japanese games won´t work
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lcrndrrr(a)gmail.com
Distribution: ArchLinux
Created attachment 67027
--> https://bugs.winehq.org/attachment.cgi?id=67027
log
Wine gets stuck when running some japanese visual novels even when setting
japanese locale.
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https://bugs.winehq.org/show_bug.cgi?id=49507
Bug ID: 49507
Summary: 32-bit libwine fails to link: relocations against
non-PIC objects in libwine_port.a
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building the 32-bit part of wine in a WoW64 setup fails:
gcc -m32 -o libwine.so.1.0 c_037.o [...] -shared -Wl,-soname,libwine.so.1
-Wl,--version-script=../../../libs/wine/wine.map \
../../libs/port/libwine_port.a -ldl -Os -fomit-frame-pointer -g1
-Wstrict-aliasing=2 -pipe -Wformat -Werror=format-security
-fstack-protector-all --param=ssp-buffer-size=4 -O3 -m64 -march=znver1
-mtune=znver1 -mmmx -msse -msse2 -mssse3 -msse4a -msse4.1 -msse4.2 -mavx -mavx2
-msha -maes -mclflushopt -mfsgsbase -mrdrnd -mfma -mrdseed -mpopcnt -madx -mbmi
-mbmi2 -mfxsr -mxsave -mxsaveopt -mxsavec -mxsaves -mmwaitx -mclzero
-mfpmath=sse -Wl,-O2
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
compose.o: relocation R_X86_64_32S against `.rodata' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
config.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
cptable.o: relocation R_X86_64_32S against `.rodata' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
debug.o: relocation R_X86_64_32S against `.bss' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
fold.o: relocation R_X86_64_32S against hidden symbol `wine_compatmap' can not
be used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
loader.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when
making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
mbtowc.o: relocation R_X86_64_32S against hidden symbol `nfd_table' can not be
used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
mmap.o: relocation R_X86_64_32S against `.data' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
port.o: relocation R_X86_64_32S against symbol `wine_casemap_lower' can not be
used when making a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
sortkey.o: relocation R_X86_64_32S against hidden symbol `collation_table' can
not be used when making a shared object
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
utf8.o: relocation R_X86_64_32S against `.rodata' can not be used when making a
shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
wctomb.o: relocation R_X86_64_32S against `.rodata' can not be used when making
a shared object; recompile with -fPIC
/usr/lib64/gcc/x86_64-openmandriva-linux-gnu/10.1.1/../../../../x86_64-openmandriva-linux-gnu/bin/ld:
../../libs/port/libwine_port.a(string.o): relocation R_X86_64_32 against
`.rodata' can not be used when making a shared object; recompile with -fPIC
collect2: error: ld returned 1 exit status
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https://bugs.winehq.org/show_bug.cgi?id=49495
Bug ID: 49495
Summary: save_fpu: Conditional jump or move depends on
uninitialized values
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 67624
--> https://bugs.winehq.org/attachment.cgi?id=67624
Configure output.
Steps to reproduce
* Build wine commit 8a169390c9 -- or commit 359ee2ecc2 with patch
https://bugs.winehq.org/attachment.cgi?id=67623 applied for bug 49494.
Configure output attached for the latter attached.
* Build 'int main() { return 0; }' with i686-w64-mingw-gcc
* Run under valgrind. Valgrind output attached.
The first error is:
==26416== Conditional jump or move depends on uninitialised value(s)
==26416== at 0x7BC84A16: save_fpu (signal_i386.c:274)
==26416== by 0x7BC84F7B: raise_exception_full_context (signal_i386.c:476)
==26416== by 0x7BC8503F: ??? (signal_i386.c:488)
==26416== by 0x7B033DEB: RaiseException (debug.c:315)
==26416== by 0x5CEFC70: RpcRaiseException (rpcrt4_main.c:214)
==26416== by 0x5CB26A0: NdrSendReceive (ndr_clientserver.c:217)
==26416== by 0x52B46B7: plugplay_send_event (plugplay_c.c:407)
==26416== by 0x52AF612: send_devicechange (pnp.c:675)
==26416== by 0x52AFB7D: IoSetDeviceInterfaceState (pnp.c:790)
==26416== by 0x63D03FC: PNP_RemoveDevice (pnp.c:217)
==26416== by 0x63D085A: HID_PNP_Dispatch (pnp.c:312)
==26416== by 0x52A6EDC: IoCallDriver (ntoskrnl.c:1706)
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https://bugs.winehq.org/show_bug.cgi?id=43118
Bug ID: 43118
Summary: Absurdly high shader_arb_select runtime usage in WoW
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mine809(a)gmail.com
Distribution: ---
Created attachment 58320
--> https://bugs.winehq.org/attachment.cgi?id=58320
Symbol annotated profiling report from OProfile
When running World of Warcraft: Legion (Version 7.2.0.24015) using the D3D11
renderer, framerates are severly limited by the time taken in
shader_arb_select.
I am using a GTX970 with the proprietary NVidia drivers.
Below I have attached the symbol annotated samples produces by oprofile, along
with annotated source of arb_program_shader.c showing that fragment shader
binding seems to be the core issue.
Please do not hesistate to ask for any other information, I'll gladly help out.
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https://bugs.winehq.org/show_bug.cgi?id=45101
Bug ID: 45101
Summary: Mouse cursor not displaying correctly in Hearthstone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noe.le.cam.nlc(a)gmail.com
Distribution: ---
Created attachment 61272
--> https://bugs.winehq.org/attachment.cgi?id=61272
The cursor
The mouse cursor is not displaying correctly in Hearthstone(see attachment)
after updating to Ubuntu 18.04.
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https://bugs.winehq.org/show_bug.cgi?id=39633
Bug ID: 39633
Summary: Shadow Company: Left for Dead fails to install
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sano80(a)hotmail.com
Created attachment 52817
--> https://bugs.winehq.org/attachment.cgi?id=52817
Backtrace Output after trying to install Shadow Company: Left for dead
On Mac OS X El Capitan we used the Wineskin Winery App to install and play
Warcraft 3 TFT (with Battle.net) and it worked like a charm.
Unfortunately, when trying to install "Shadow Company: Left for dead" the app
crashed instantly after selecting the "Setup.exe", with the attached backtrace.
How big is the chance to get it to work on Mac?
Do you need any other information?
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https://bugs.winehq.org/show_bug.cgi?id=39223
Bug ID: 39223
Summary: Warcraft 3: Game conflicts with other started
applications
Product: Wine
Version: 1.5.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
The bug was already found in another ticket (
https://bugs.winehq.org/show_bug.cgi?id=32959 ) but it seems they are not
related so I'm creating a new ticket (this issue was also tested with Wine
1.7.50). There are 2 behaviors:
- Initially after starting Warcraft 3: If the game gets minimized, another
application gets started and then closed (for example winecfg) the window of
Warcraft 3 does automatically recover.
- After some time of playing Warcraft 3 (~1 hour): If the game gets minimized
and another application gets started it fails. Here is an example output from
winecfg:
sworddragon@ubuntu:~$ winecfg
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
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https://bugs.winehq.org/show_bug.cgi?id=42805
Bug ID: 42805
Summary: World of Warcrafft 64 bit client freezes or glitches
after some time
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
The issue is that the 64bit client of World of Warcraft (not the 32bit client)
freezes after some time or result in glitches like this [1].
Another glichtes is red shade over the screen with other colors changed.
I tried a more recent version of wine with direct3d11 and the glitch occurred
to.
The bug trigger totally random sometimes it happens minutes after login,
sometimes after hours.
After a new patch bug don't occurs for a time.
For more reports of this bug just look at the application page of the app there
are more users reporting this issue.
No dll overrides used, Windows Version is either XP or Windows 7 but it makes
no difference (Blizzard detecs Linux anyway ;) )
https://dl.dropboxusercontent.com/u/172590784/wow/screenshots/WoWScrnShot_0…
(look at the yellow tint of the scene)
The bug initially happened since the 1.9.x series as far as I remember and is
some kind of an issue between a change of Blizzard and wine.
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http://bugs.winehq.org/show_bug.cgi?id=30967
Bug #: 30967
Summary: Diablo III: Resolution problems without virtual
desktop
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If the resolution of the game is lower than the resolution of the system (for
example my system resolution is 1680x1050 and the resolution of Diablo III is
800x600) only a part of the ingame window will be drawn. If I touch the borders
of the ingame window with the mouse it is scrolling then. I can't even click on
the menu entries (they will get the white fonts but the menus doesn't open).
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http://bugs.winehq.org/show_bug.cgi?id=23745
Summary: warcraft 3 freeze when desktop switching/minimize
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Warcraft 3 starting to freeze when you move to another workspace. It crash when
you move, not when you return. I try to minimize the game and that happen
again. I see that it doesn't make this when you are in window mode.
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http://bugs.winehq.org/show_bug.cgi?id=17199
Summary: Warcraft 3 World Editor: 3D View gets drawn incorrectly
when the window has the wrong with to hight ratio.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This Bug is not over the fact that some UI components get overdrawn(That is bug
11718).
It is about the fact that the content gets drawn at the wrong position,
if the window has the wrong (not initial) width to height ratio.
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http://bugs.winehq.org/show_bug.cgi?id=29494
Bug #: 29494
Summary: Occasional wineserver crashes when playing Warcraft 3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
During a recent LAN-Party with friends I experienced occasional wineserver
crashes when playing Warcraft 3: The Frozen Throne. The crashes mostly occurred
when a new Local Network game was started(Not Battle.net), but I've also seen
one crash during a running game.
The problem cannot be reproduced easily. It seems to be tied to my friend's
network or one of the participating computers. I've also seen them a year ago
with then-current wine versions. Unfortunately I could not reproduce the
crashes with my own home network, and I played WC3 multiple times without any
issues over the year.
I've been able to generate a core dump, which I'm attaching to the bug.
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https://bugs.winehq.org/show_bug.cgi?id=48664
Bug ID: 48664
Summary: kernel32:process - Intermittent test_Toolhelp()
failure
Product: Wine
Version: 5.2
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
>From time to time kernel32:process produces the following failures:
process.c:1226: Test failed: expected 1, got 0
process.c:1229: Test failed: Child process termination
process.c:1233: Test failed: Toolhelp:cntUsage expected 0, but got 1
process.c:1234: Test failed: Toolhelp:th32DefaultHeapID expected 0, but got 1
process.c:1235: Test failed: Toolhelp:th32ModuleID expected 0, but got 1
process.c:1236: Test failed: Toolhelp:th32ParentProcessID expected 1860, but
got 0
process.c:1238: Test failed: Toolhelp:dwFlags expected 0, but got 1
https://test.winehq.org/data/tests/kernel32:process.html
These happened on fg-win7u64-1spie9* (32 and 64 bits), newtb-w7pro64-32,
newtb-w864-32, newtb-w8adm, cw-gtx560-64, cw-rx460-1709-32 and
cw-gtx560-1809-32 so it's not just one buggy system.
The tests were introduced by this commit:
commit a0b6bf86f74438c574f7165ab220060681bb66cd
Author: Sebastian Lackner <sebastian(a)fds-team.de>
AuthorDate: Mon Dec 21 13:06:37 2015 +0100
kernel32/tests: Add test for process object destruction.
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=6210
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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https://bugs.winehq.org/show_bug.cgi?id=48956
Bug ID: 48956
Summary: winecfg fails to initialize kernelbase.dll
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 66932
--> https://bugs.winehq.org/attachment.cgi?id=66932
WINEDEBUG=+module,+nls,+file,+reg,+ntdll winecfg
winecfg fails to initialize on an empty prefix, with the following message:
000d:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
Using bisect I traced the error to the following commit:
commit 036f4dca3c7f9ee8964bb4ae0c4bcd106a347c7b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 8 15:09:00 2020 +0200
winecrt0: Rebuild the argv array instead of getting it from libwine.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
After studying the debug output I found that the process of kernelbase.dll
initialization is strange. First time the trace output comes from 64-bit
version:
000f:trace:module:MODULE_InitDLL (0x7b010000
L"kernelbase.dll",PROCESS_ATTACH,0x32fb00) - CALL
000f:trace:module:LdrGetDllHandle L"kernel32.dll" -> 0x7b420000 (load path
L"C:\\windows\\system32;C:\\windows\\system32;C:\\windows\\system;
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,000000000032E38C,2)
000f:trace:module:FindResourceExW 000000007B420000 #0006 #0101 0409
000f:trace:module:LoadResource 000000007B420000 000000007B4D83B0
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,000000000032E38C,2)
returning number 1252
000f:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1011,000000007B0DBBE0,2)
And the second time the output looks like coming from 32-bit code:
000d:trace:module:MODULE_InitDLL (0x7b010000
L"kernelbase.dll",PROCESS_ATTACH,0x32fd24) - CALL
000d:trace:module:LdrGetDllHandle L"kernel32.dll" -> 0x7b410000 (load path
L"C:\\windows\\system32;C:\\windows\\system32;C:\\windows\\system;
000d:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,0032E748,2)
000d:trace:module:FindResourceExW 7B410000 #0006 #0101 0409
000d:trace:module:LoadResource 7B410000 7B4B6EF4
000d:trace:nls:GetLocaleInfoW (lcid=0x409,lctype=0x1004,0032E748,2) returning
number 1252
(note narrower integer values)
Before the commit in question all the output from MODULE_InitDLL looks
identical.
The exact reason of initialization failure is because FILE_CreateFile() returns
STATUS_OBJECT_PATH_NOT_FOUND instead of STATUS_OBJECT_NAME_NOT_FOUND when
looking for sortdefault.nls:
000d:trace:ntdll:FILE_CreateFile handle=0x32e45c access=80000000
name=L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls"
objattr=00000000 root=(nil) sec=(nil) io=0x32e3e8 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000010 ea=(nil).0x00000000
000d:trace:file:wine_nt_to_unix_file_name
L"\\windows\\globalization\\sorting\\sortdefault.nls" not found in
/tmp/mock/dosdevices/c:/windows
000d:warn:ntdll:FILE_CreateFile
L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls" not found
(c000003a)
Because of this the code in open_nls_data_file in dlls/ntdll/locale.c does not
look in the WINEDATADIR for the file and returns overall failure. Compare to
the previous, successful call:
000f:trace:ntdll:FILE_CreateFile handle=0x32dfb8 access=80000000
name=L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls"
objattr=00000000 root=(nil) sec=(nil) io=0x32ded0 alloc_size=(nil)
attr=00000000 sharing=00000001 disp=1 options=00000010 ea=(nil).0x00000000
000f:trace:file:wine_nt_to_unix_file_name
L"\\windows\\globalization\\sorting\\sortdefault.nls" not found in
/tmp/mock/dosdevices/c:/windows/globalization/sorting/sortdefault.nls
000f:warn:ntdll:FILE_CreateFile
L"\\??\\C:\\windows\\globalization\\sorting\\sortdefault.nls" not found
(c0000034)
(Note a different status code returned and that wine_nt_to_unix_file_name()
looks for the file in the correct place)
I was unable to find out why exactly this happens, the commit in question does
not seem to touch anything that may cause the issue.
winecfg works if called with "wine64 winecfg", but unfortunately running Win32
programs is not possible either with "wine" or "wine64" - failing with the same
error, so I consider the bug critical.
The bug can be worked around by manually copying nls/sortdefault.nls to
$WINEPREFIX/drive_c/windows/globalization/sorting/ - or using wine on a prefix
initialized by a working version. It does not reproduce on wine64-only install
(which cannot run Win32 application by design), and though "wine64 winecfg"
works - it doesn't add the windows/globalization/sorting/sortdefault.nls or
other NLS files any more.
The full trace log of winecfg which ends with the error is attached.
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https://bugs.winehq.org/show_bug.cgi?id=40979
Bug ID: 40979
Summary: Starcraft 2 crashes in online game.
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vet.roland(a)gmail.com
Distribution: ---
When plaing starcraft, attempting to play a multiplayer game (i.e. 1v1
(un)ranked) the game freezes, needing a kill command (sigterm).
Also mentioned in this thread:
https://forum.winehq.org/viewtopic.php?f=8&t=27111
Attached is the log with a few amendments to indicate ingame moments.
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http://bugs.winehq.org/show_bug.cgi?id=10459
Summary: Crash in G-Nome which uses Smacker Video Codec (smackw32
+ render.r32)
Product: Wine
Version: 0.9.39.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legolas558(a)email.it
G-Nome is a game developed by 7thlevel. It is a quite old game (1998).
The game uses the Smacker Video Codec, which seems to be the faulty one.
The crash happens in the render.r32 (exact filename) DLL; there is to say that
a similar crash happens on Windows XP when exiting the game.
The initial video is played correctly, although when ending the "Loading
mission" stage the game cannot be played.
If Wine will be fixed for this Smacker Video Codec bug, many other games will
get the enhancement.
I am available for further testing, debugging or assembly inspection.
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http://bugs.winehq.org/show_bug.cgi?id=26226
Summary: msxml3 emits too much xmlns attributes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
When using www.wiso-kassenbuch.de initial registration checking fails
(free download:
http://update.buhl-finance.com/ESD/EUER%20und%20Kasse/WISO%20EUER%20und%20K…
trial code is: EUR2011TRY
)
reproduce:
Start the installer, enter EUR2011TRY in the field below "Ihr AKtions-Code) and
press "Weiter".
It will then report a "400" error in a messagebox.
The program sends a SOAP request to the on4u3.buhl.de server which is not
accepted by the server (likely not validating against a stylesheet).
I debugged this and using native MSXML3 it works, just our msxml3 will not.
I tooked a debug dump of the XML sent of both, will attach both versions.
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http://bugs.winehq.org/show_bug.cgi?id=30850
Bug #: 30850
Summary: use-after-free error when running Gigasoft
ProEssentials graph component?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A real app that uses gigasoft's graphing component is having
a strange clipping problem when using gigasoft's "scientific graph"
component. Their canned demo doesn't run well enough to test that component
(see bug 30826), so I extracted just the part that displays
a "scientific" graph. It seems to run fine, but valgrind complains
about some use-after-free problems:
Invalid read of size 4
at HEAP_FindFreeBlock (heap.c:1003)
by RtlAllocateHeap (heap.c:1688)
by init_region (region.c:485)
by REGION_RegionOp (region.c:1742)
by REGION_UnionRegion (region.c:2170)
by CombineRgn (region.c:1366)
by add_cap.isra.7 (objects.c:1227)
by wide_line_segments (objects.c:1470)
by wide_pen_lines (objects.c:1526)
by dibdrv_LineTo (graphics.c:891)
by LineTo (painting.c:242)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
by EnumMetaFile (metafile.c:537)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
This looks a lot like the warn+heap crash in bug 30826.
Right-clicking on the demo and exporting it as a .wmf,
then loading it in to a simple app that plays back
metafiles with PlayMetaFile under valgrind shows no warnings in playback.
Source, executable, and a script to install visual C++ and compile
the executable are attached.
To reproduce: see last few lines of demo.sh in the attached archive.
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https://bugs.winehq.org/show_bug.cgi?id=39069
Bug ID: 39069
Summary: Battle.net launcher requires multiple click to focus
tabs in Openbox
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://eu.battle.net/en/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jerome(a)leclan.ch
Distribution: ArchLinux
The various game tabs of the Battle.net launcher need to be clicked twice to
activate, but only in openbox. This works fine with one click in kwin.
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https://bugs.winehq.org/show_bug.cgi?id=49279
Bug ID: 49279
Summary: Possible array out of bounds in mci.c
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Trace can use invalid memory, because index are checked after use.
```
TRACE("Dumping cmdTbl=%d [lpTable=%p devType=%d]\n",
uTbl, S_MciCmdTable[uTbl].lpTable, S_MciCmdTable[uTbl].uDevType);
if (uTbl >= MAX_MCICMDTABLE || !S_MciCmdTable[uTbl].lpTable)
return FALSE;
```
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
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https://bugs.winehq.org/show_bug.cgi?id=48781
Bug ID: 48781
Summary: midiOutShortMsg sends more than 2 bytes for Program
Change
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
According to the Windows multimedia spec of midiOutShortMsg the second pair of
MIDI data bytes are optional, depending on the MIDI status byte. For the MIDI
event Program Change there are no optional data bytes. But midiOutShortMsg for
Program Change sends those optional bytes, too. This results that some modern
keyboards accepts the second byte as a further Program Change which is 0
meaning piano for bank 0. The consequence is that every midi file played by
such an external MIDI device always sounds as piano. According to the Windows
spec "This function - midiOutShortMsg - is used to send any MIDI message except
for system-exclusive or stream messages." - which means for Program Change as
well resulting in that behaviour.
As a workaround midiOutLongMsg was used for Program Change with length = 2.
This avoids sending additional invalid bytes. midiOutShortMsg is very broadly
used according to the Windows spec for Program Change events and should be able
to handle Program Change correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45345
Bug ID: 45345
Summary: The game runs and you can hear the sound but it shows
a blank screen.
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
Created attachment 61633
--> https://bugs.winehq.org/attachment.cgi?id=61633
Console Logs
OS: Linux Mint 18.3 x64 KDE/ Wine 3.10 / Using recommended Graphics Drivers
CPU: AMD
VideoCard: GeForce GTX 750
RAM: 8GB
The game runs with sound, but you get a blank screen
https://www.pastiebin.com/5b269712b01a0
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https://bugs.winehq.org/show_bug.cgi?id=47688
Bug ID: 47688
Summary: SmartDVB does not run
Product: Wine-staging
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Website:
http://www.smartdvb.net/
Tested file: 0.5.1.38 win 32 portable release
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