https://bugs.winehq.org/show_bug.cgi?id=41410
Bug ID: 41410
Summary: Origin Installer: Fails with notification system does
not meet hardware requirements
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomas.s.haugh(a)gmail.com
Distribution: ---
Created attachment 55771
--> https://bugs.winehq.org/attachment.cgi?id=55771
Terminal output from a clean wine 32bit prefix
Running the latest OriginSetup.exe fails with a notification that the system
fails to meet the hardware requirements.
https://download.dm.origin.com/origin/live/OriginSetup.exe
System Information:
Arch Linux x86_64
nvidia 370.28 driver
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https://bugs.winehq.org/show_bug.cgi?id=49265
Bug ID: 49265
Summary: Segfault when gcc uses MSVCRT_memcpy in copy
constructor
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)twig.hk
Distribution: ---
Created attachment 67269
--> https://bugs.winehq.org/attachment.cgi?id=67269
Test Code
When gcc use memcpy to implement the copy constructor of an object with both
the '-mno-cygwin' and '-march=native' flags set for wineg++, the .exe.so
segfaults. The backtrace seems to have the arguments src & n switched for
MSVCRT_memcpy.
Code:
#include <windows.h>
#include <new>
struct Chars{
int a[100];
Chars(){
for(int i = 0; i != sizeof(a); ++i)
a[i] = i % 10;
}
};
BOOL WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nShowCmd)
{
char x[10000];
const Chars c;
new (reinterpret_cast<Chars *>(&x)) Chars(c);
return 0;
}
If Chars::a[i] are all set to 0, it doesn't segfault. Probably as memcpy isn't
used.
Compiled & run with:
./../wine/tools/winegcc/wineg++ -MD -isystem ./../wine/include -isystem
./../wine/include/msvcrt -O0 -g3 -ggdb -mno-cygwin -march=native -c simple.cpp
-o build/simple.cpp.o
./../wine/tools/winegcc/wineg++ -L./../wine/dlls -L -fno-pic -isystem
./../wine/include -isystem ./../wine/include/msvcrt -O0 -g3 -ggdb -mno-cygwin
-march=native ./build/simple.cpp.o
--winebuild=./../wine/tools/winebuild/winebuild -o ./bin/simple
LD_LIBRARY_PATH=./../wine/libs/wine/:$LD_LIBRARY_PATH gdb --args
./../wine/loader/wine64-installed ./bin/simple.exe.so
Wine has been compiled from the git repo (./../wine/ , tagged with wine-5.8),
with configure args: --enable-win64 CFLAGS="-O0 -g3 -ggdb"
Removing either -mno-cygwin or -march=native stops the segfault
GDB backtrace:
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff7748b77 in __memmove_ssse3_back () from /lib64/libc.so.6
(gdb) bt
#0 0x00007ffff7748b77 in __memmove_ssse3_back () from /lib64/libc.so.6
#1 0x00007ffff0629a3a in MSVCRT_memcpy (dst=0x21d450, src=0x190, n=71474) at
string.c:2338
#2 0x00007ffff7e691d3 in WinMain (hInstance=0x7ffff7e60000
<__wine_spec_pe_header+32742>,
hPrevInstance=0x0, lpCmdLine=0x11732 "", nShowCmd=1) at simple.cpp:17
#3 0x00007ffff7e694a1 in main (argc=1, argv=0x714630) at crt_winmain.c:53
#4 0x00007ffff7e69333 in mainCRTStartup () at crt_main.c:62
#5 0x000000007b4568ec in call_process_entry (peb=0x7fffffd8f000,
entry=0x7ffff7e692be <mainCRTStartup>) at process.c:119
#6 0x000000007b456af1 in __wine_start_process (entry=0x7ffff7e692be
<mainCRTStartup>,
peb=0x7fffffd8f000) at process.c:153
#7 0x0000000000000000 in ?? ()
in #1 the src=0x190 (400) and n=71474 (0x11732) seem switched, as src is the
sizeof(Chars)
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https://bugs.winehq.org/show_bug.cgi?id=49777
Bug ID: 49777
Summary: Bugged .NET UI has different graphics memory behaviour
Product: Wine
Version: 5.0.2
Hardware: x86-64
URL: https://github.com/farmerbriantee/AgOpenGPS/releases/d
ownload/4.3.10/AgOpenGPS_v4.3.10.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
Distribution: ---
Created attachment 68087
--> https://bugs.winehq.org/attachment.cgi?id=68087
UI bug
So, I have this .NET application (mono is already enough to run it half
decently). That has a bug.
https://github.com/farmerbriantee/AgOpenGPS/issues/176
For whatever reason the buttons on the right only work and display if you have
a certain.. screen aspect ratio and/or resolution (this happens in Windows too
if it wasn't clear enough).
Now, the thing is, at least when I'm running at 1024x768 on W7 the buttons UI
area just so happen to be superimposed with "whatever was on that area of the
screen before the application window executed".
In linux instead, the behavior seems "replace with a corrupted view of the
calling parent process framebuffer" (or at least, I believe what you see in the
attached screenshot is a scrambled version of the XFCE terminal)
I don't even know where to start logging (neither native dotnet nor native
gdiplus made a difference).. but at least I believe this should amount to a bug
in wine?
Also, in a somewhat related question.. Are all windows supposed to be always
"infinitely resizable"? Because in Windows I'm barred from going below certain
dimensions, while here even 10x10 pixels seems legit.
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https://bugs.winehq.org/show_bug.cgi?id=49769
Bug ID: 49769
Summary: After update can no longer position Winamp components
on Desktop where I want them
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nanook(a)eskimo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I normally have winamp 5.666 on the right side of my desktop, with the
controller, then eq, then playlist. After a recent wine update, the eq
overlapped the play list and can not be moved, that is I can drag and drop as
before. I de-installed and re-installed winamp, no help.
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https://bugs.winehq.org/show_bug.cgi?id=49768
Bug ID: 49768
Summary: Clear Linux Wine Forgotten Hope 2.57 Standalone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 68073
--> https://bugs.winehq.org/attachment.cgi?id=68073
terminal output
I install and try to run. It opens as BF2 and I click on the FH2 server. It
restarts into FH2 and crashes upon start.
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http://bugs.winehq.org/show_bug.cgi?id=25412
Summary: Shareaza does not save certain preferences [RE: Bug
14269]
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trapdoor6(a)gmail.com
This is a similar issue as described in bug #14269 [still open] but it's
related to different Wine versions: 1.3.8. I also noticed it on a few earlier
developer and stable versions, I guess it's been never fixed in Wine. Please
find details below:
------------------
Software: Shareaza
project page: http://shareaza.sourceforge.net/
version: 2.5.3.0
Problem details:
1) Under 'Tools > Shareaza Settings > General > Library'
option: 'Quick hashing (Uses more CPU)'
Enabling it works only for one session. After restarting Shareaza it's disabled
again.
2) Under 'Tools > Shareaza Settings > Networks > Gnutella' and '~ > eDonkey'
option: 'Always connect to Gnutella / eDonkey'
Enabling these won't be saved. After restarting Shareaza both are disabled
again (which means that Shareaza connects only to Gnutella1 and I need to
connect to the other networks manually in the 'Network' tab in the main
window).
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https://bugs.winehq.org/show_bug.cgi?id=49727
Bug ID: 49727
Summary: Witcher 3 Mod Manger fails to start because of
Bluetooth errors
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poperigby(a)mailbox.org
Distribution: ---
The Witcher 3 Mod Manager
(https://github.com/Systemcluster/The-Witcher-3-Mod-manager/tree/Custom) won't
launch because WINE is saying that my version of Windows doesn't have Bluetooth
compatibility. This is the error it gives:
00b8:fixme:combase:RoGetActivationFactory
(L"Windows.Devices.Bluetooth.BluetoothDevice",
{0991df51-57db-4725-bbd7-84f64327ec2c}, 0000000000219960): semi-stub
00b8:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Devices.Bluetooth.BluetoothDevice"
It also pops up with a warning that says "This Windows version (10.0.17134)
does not support the required Bluetooth API. Consider updating to a more recent
Windows (10.0.10586 or above)." I've tried changing the compatibility version
in winecfg, and the first version changes accordingly.
My motherboard does have a Bluetooth adapter, but I disabled the bluetooth
kernel module and I still got the error.
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https://bugs.winehq.org/show_bug.cgi?id=43921
Bug ID: 43921
Summary: Caustic 3.2.0 (standalone) black/blank UI with Wine
Staging ; functional UI with Wine Development
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 59548
--> https://bugs.winehq.org/attachment.cgi?id=59548
wine_2.19_development.txt
Standalone version of Caustic 3.2.0.
Tested in a 32-bit WINEPREFIX, set to Windows XP.
Wine Development 2.19.
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https://bugs.winehq.org/show_bug.cgi?id=41354
Bug ID: 41354
Summary: PDF-XChange Editor
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sb56637(a)gmail.com
Distribution: ---
Hello, PDF XChange Editor has a bug in wine where it only accepts form input a
few times. When in a PDF document with several forms, it stops accepting form
input after editing several form elements. For example, try typing in one text
field, and then move into another text field. It will no longer accept input.
This is an important bug, because native PDF readers under Linux are pathetic,
and PDF XChange Editor works flawlessly otherwise under Wine.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=43690
Bug ID: 43690
Summary: Tibia online game closes at start
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan_nahin(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59142
--> https://bugs.winehq.org/attachment.cgi?id=59142
log before tibia crash
this game crash before runing it:
Tibia 11 client
https://secure.tibia.com/account/?subtopic=downloadclient
I'm using wine 1.6.2 ...
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http://bugs.winehq.org/show_bug.cgi?id=32326
Bug #: 32326
Summary: DirectSound output in SNES9x gives crackling/glitchy
audio
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the SNES9x Super NES emulator. I'm testing with Wine
1.5.18-72-g0c0b229, Lubuntu 11.10 x86-64, Nvidia driver 304.64, SNES9x 1.53.
(I set the bug component to directx-dsound, but that might not be correct.)
Sound output using DirectSound is very CPU-intensive, and the sound
crackles/glitches. Or rather, something about the sound output takes a
relatively long time. According to "top" the CPU usage of SNES9x itself doesn't
go through the roof with sound enabled.
Emulation speed easily reaches 60fps with sound output disabled. On native
Windows that's the case with DirectSound output (as opposed to the default is
enabled too. CPU usage with sound disabled is ~26%.
However on Wine with 48kHz DirectSound output the frame rate I see drops to
~45fps, CPU usage in top ~24% (lower usage because fewer frames per second are
being emulated). If I disable the "Sync Sound" option frame rate returns to
60fps, ~30% CPU, but the sound still crackles.
That's with the default buffer length of 64ms. Increasing that to 210ms helps a
bit; I get 60fps even with Sync Sound enabled, though the sound still crackles.
Decreasing buffer length to 16ms I get about 10fps with Sync Sound enabled.
I don't think this problem is due to my hardware; other sound-producing
programs like Audacious, flash plugin etc. seem to be fine. And by comparison,
the Nestopia NES emulator in Wine produces (almost) glitch-free sound
regardless of the program's latency setting.
$ lspci -vv -s00:1b.0
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Lenovo Device 384e
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR+ FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 47
Region 0: Memory at fc300000 (64-bit, non-prefetchable) [size=16K]
Capabilities: <access denied>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
To hopefully reproduce the issue:
- Download and unzip SNES9x
- Download a ROM image, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Choose Sound->Settings... and change Sound Driver to Snes9x
DirectSound and Playback Rate to 48 KHz. (Selecting any other rate causes a
crash for me, see bug 32312.)
- Select Video->Display Configuration... and change Output Method to
DirectDraw. (The default Direct3D just gives a blank screen, see bug 32319.)
- Select File->Load Game... and choose the ROM image.
- You should see graphics in the window and hear crackling/glitching sound.
- In the sound settings, you can experiment with changing the buffer length and
toggling the "Synchronize with sound core" option. I couldn't find any
combination which gave artifact-free sound.
For a +dsound log see the one I uploaded for bug 32312 at
http://bugs.winehq.org/attachment.cgi?id=42668
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https://bugs.winehq.org/show_bug.cgi?id=49428
Bug ID: 49428
Summary: SwannView Link ...it crashes and says; Unhandled
exception: page fault on read access to 0x00000001 in
32-bit code (0x002a7ac0).
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swampy01(a)gmail.com
Distribution: ---
Created attachment 67514
--> https://bugs.winehq.org/attachment.cgi?id=67514
Program error details
The attached is the Program Error Details .txt file.
It says;
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code
(0x002a7ac0).
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https://bugs.winehq.org/show_bug.cgi?id=42549
Bug ID: 42549
Summary: Tibia 11: crashes when trying install
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.docki(a)gmail.com
Created attachment 57453
--> https://bugs.winehq.org/attachment.cgi?id=57453
backtrace
Wine crashes when I trying install Tibia 11
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https://bugs.winehq.org/show_bug.cgi?id=39260
Bug ID: 39260
Summary: Audible Manager device activation dialog window is
blank
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torsten.crass(a)eBiology.de
Distribution: Debian
Hi,
I'm able to install Audible's Manager.exe using ActiveSetupN.exe. So far, so
good.
However, when trying to register or activate the Manager via "Devices /
Activate",
- I first get a Dialog saying 'To activate your Audible Desktop Player please
press "OK" button',
- and when doing so, a maximized, blank window appears (titled 'Audible
Activation'),
- and nothing further happens.
This used to work some time ago.
Any ideas what might be the problem?
Best regards --
-- Torsten
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https://bugs.winehq.org/show_bug.cgi?id=49758
Bug ID: 49758
Summary: regression: Spitfire Labs VST crashes when trying to
switch instruments
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
Distribution: ---
I'm using the Spitfire Labs VST plugin through airwave
(https://github.com/psycha0s/airwave) in native Bitwig Studio 1.3.16.
I upgraded from wine-staging-5.12.1-1 on Arch Linux to Wine Staging 5.15.2-1
and then subsequently Wine 5.16-1 and both latter versions cause the plugin to
freeze and promptly crash if I try to change the instrument.
The airwave debug log doesn't output anything when that happens even at maximum
log level other than "Child process terminated".
Switching to wine lutris-5.7-8 from the Lutris project alleviates this issue.
Which suggests to me this is a regression that happened somewhere between 5.12
and 5.15 and as stated above affects both main branch and staging.
I'm willing to provide more debug output of course but I could use some advice
on how to extract it, because I'm not getting anything in the airwave-manager
log nor if I run Bitwig Studio from a terminal.
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https://bugs.winehq.org/show_bug.cgi?id=37552
Bug ID: 37552
Summary: Delphi car diagnostic software DS150E (equal Autocom
CDP) doesn't run
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artur.byte(a)gmail.com
Distribution: ---
Created attachment 49977
--> https://bugs.winehq.org/attachment.cgi?id=49977
bug report
Delphi car diagnostic software DS150E (equal Autocom CDP) doesn't run
All requarements is ok. NetFramework 3.5 installed.
Bug report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41698
Bug ID: 41698
Summary: Two worlds crash report
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: peasgood3(a)googlemail.com
Created attachment 56101
--> https://bugs.winehq.org/attachment.cgi?id=56101
crash report
Two worlds, played via Steam, crashed created the attached report and told me
to file it with you. I have no technical knowledge of the things asked above
except that i am playing via Steam on a MacBook Pro with the latest OS
software.
I don't know enough about the above questions to ensure that the info I've
given you is correct. Please contact me if there is anything that you wish
clarified, and you might want to ask me in laymans terms rather than tech
speak.
thank you
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https://bugs.winehq.org/show_bug.cgi?id=47531
Bug ID: 47531
Summary: Program crashes
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alejandro.minder(a)gmail.com
Distribution: ---
Created attachment 64924
--> https://bugs.winehq.org/attachment.cgi?id=64924
Wine crash report
Program crashes on start.
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https://bugs.winehq.org/show_bug.cgi?id=42853
Bug ID: 42853
Summary: Can not lunch the game.
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thithib.cohergne(a)gmail.com
Distribution: ---
Created attachment 57949
--> https://bugs.winehq.org/attachment.cgi?id=57949
The log of the crash wine made.
I can't even lunch UEBS (Ultimate Epic Battle Simulator), which is a game. It
might be because the developer has made his own engine.
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https://bugs.winehq.org/show_bug.cgi?id=47360
Bug ID: 47360
Summary: Errors while running epic installer 9.13.0 for Unreal
Engine 4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austin.bamboo(a)zoho.com
Distribution: ---
Created attachment 64689
--> https://bugs.winehq.org/attachment.cgi?id=64689
error message 1 details
While running the Epic Installer 9.13.0 for Unreal Engine 4, a number of errors
came up, preventing proper installation.
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https://bugs.winehq.org/show_bug.cgi?id=44549
Bug ID: 44549
Summary: executable file (*.exe) doesn't start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: efdorf(a)web.de
Distribution: ---
starting aborted; error message: This application failed to start because it
could not find or load the Qt platform plugin "windows" in ""
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https://bugs.winehq.org/show_bug.cgi?id=38999
Bug ID: 38999
Summary: Intel graphics card has glitches in Aarklash Legacy
Product: Wine
Version: 1.7.47
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Using my intel Iris Pro graphics card, Aarklash has a glitch where almost
everything in the game is black, don't know why. Here are some images:
http://i.imgur.com/MlGZ5jK.pnghttp://i.imgur.com/jPLQZKo.png
It works fine on my Nvidia graphics card.
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https://bugs.winehq.org/show_bug.cgi?id=38113
Bug ID: 38113
Summary: Unity3D is not running well on NVIDIA GPU.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antek6jutka(a)gmail.com
Distribution: ---
Created attachment 50794
--> https://bugs.winehq.org/attachment.cgi?id=50794
Output from wine [...]Unity.exe command.
OS: ArchLinux x86_64
GPU: NVIDIA GeForce GT 630
CPU: 4-cores (i5) x3.10GHz
RAM: 16GB DDR3
Wine release: latest (1.7.36)
Running Unity ends with crash. Main window and loading screen is
very...strange. Usually it not loads and then I need to kill it with CTRL+Z,
killall Unity.exe, fg.
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https://bugs.winehq.org/show_bug.cgi?id=45596
Bug ID: 45596
Summary: problem with rundll.32
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaumepaquet(a)rocketmail.com
Created attachment 62030
--> https://bugs.winehq.org/attachment.cgi?id=62030
Error report
Problem with Star Wars Old Republic, and problem with rundll.32 when i try to
fix the virtual disk.
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https://bugs.winehq.org/show_bug.cgi?id=46495
Bug ID: 46495
Summary: Версия wine 3 android на моём планшете работала
нормально
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: polzovatel7289(a)gmail.com
На моём планшета prestigio pmt 3108 (intel , android 5.1) на всех версиях wine
4 (rc1-rc7) после установки и распаковки файлов происходит ошибка и закрытие
приложения
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https://bugs.winehq.org/show_bug.cgi?id=41823
Bug ID: 41823
Summary: dxwsetup.exe
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemy.bobrov(a)yandex.ru
Distribution: ---
Created attachment 56237
--> https://bugs.winehq.org/attachment.cgi?id=56237
backtrace
This bug occurs during installation game Avatarika
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https://bugs.winehq.org/show_bug.cgi?id=39548
Bug ID: 39548
Summary: fixme:d3d_surface:wined3d_surface_blt Using fallback
for cross-swapchain blit.
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: evolutionv8(a)yandex.ru
Distribution: ---
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
fixme:d3d_surface:surface_blt_special Implement hardware blit between two
different swapchains
fixme:d3d9:D3DPERF_GetStatus (void) : stub
Current errors occur trying to run Sonic Lost World. The game is blinking and
loads first intro scenes VERY slowly.
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https://bugs.winehq.org/show_bug.cgi?id=44945
Bug ID: 44945
Summary: MEGA for phylogenetic analysis is installed but it
doesn't load.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: shindetejus(a)gmail.com
Distribution: ---
Created attachment 61051
--> https://bugs.winehq.org/attachment.cgi?id=61051
Error while loading an application MEGA. Crash Report attached
MEGA for phylogenetic analysis is installed but it doesn't load.
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https://bugs.winehq.org/show_bug.cgi?id=48862
Bug ID: 48862
Summary: Videoder wont start
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeeshantechnical9128(a)gmail.com
Distribution: ---
Created attachment 66787
--> https://bugs.winehq.org/attachment.cgi?id=66787
bug file
ive installed videoder succesfully but when it starts it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39446
Bug ID: 39446
Summary: Spotify installs but only gives a black screen when
launched
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52563
--> https://bugs.winehq.org/attachment.cgi?id=52563
Spotify 1.7.52 output - openSUSE Tumbleweed
Hello everyone,
I would like to report that Spotify installs fine now but only gives a black
screen when launched. Console output is attached.
Regards,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=35137
Bug ID: 35137
Summary: Hitman: Blood Money demo needs native d3dx9_27
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.gamershell.com/download_13964.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Demo crashes without native d3dx9_36
fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x6fd8e660, flags 0x500,
effect 0x122a56c, error_msgs 0x122a564 stub
and also needs native d3dx9_27 because after intro movie I can't see the main
menu.
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https://bugs.winehq.org/show_bug.cgi?id=49755
Bug ID: 49755
Summary: Invalid write of size 4 - in signal_start_thread
(unix/signal_i386.c)
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 68059
--> https://bugs.winehq.org/attachment.cgi?id=68059
Valgrind output
Occurs as of 5bb27d1edb2.
Steps to reproduce:
* Build 'int main() { return 0; }' using i686-w64-mingw32-gcc.
* Run wine under valgrind (valgrind output attached).
Valgrind output snippet:
==9652== Invalid write of size 4
==9652== at 0x4859FE1: ??? (signal_i386.c:2419)
==9652== by 0xFEC94B57: ???
==9652== by 0x7BC5B777: process_init (loader.c:4053)
==9652== by 0x7BC5B7BD: __wine_set_unix_funcs (loader.c:4063)
==9652== by 0x4846E72: start_main_thread (loader.c:1403)
==9652== by 0x48470B1: __wine_main (loader.c:1668)
==9652== by 0x7D0018E4: main (main.c:289)
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https://bugs.winehq.org/show_bug.cgi?id=49751
Bug ID: 49751
Summary: 'TrainYourEars' crashes on attempt to open any UI
dropdown dialog
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peterbug(a)protonmail.com
Distribution: ---
Created attachment 68054
--> https://bugs.winehq.org/attachment.cgi?id=68054
Picture of dropdown dialog.
The application 'TrainYourEars' (https://www.trainyourears.com/) crashes on
attempting to open any UI dropdown dialogs (see attachment "Picture of dropdown
dialog" for and example).
The backtrace that starts with "Unhandled exception: page fault on read access
to 0x00000000 in 32-bit code" is attached as well.
The application crashes always shortly after a respective combobox, that would
open a dropdown dialog, is clicked.
Apart from these dropdown dialog/menu issues, the application does run fine
under Linux using Wine currently.
Furthermore the application does not exhibit the described issue when run under
Windows 10.
Some more informations:
- I'm reporting this, because I couldn't find any related bug report
- I'm using wine staging
- Linux distribution: Manjaro (Xfce)
- I've installed the application into a dedicated wine prefix (no dll
overrides)
- the application 'TrainYourEars' has version 2.2.0; sadly it's not freely
available for download (not even a demo)
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http://bugs.winehq.org/show_bug.cgi?id=17836
Summary: Motocross Madness 2 crashes at start
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=20098)
--> (http://bugs.winehq.org/attachment.cgi?id=20098)
trace and disassembly of crash location
In AppDB, people have reported Motocross Madness 2 (mcm2) crashing in the intro
but nobody had filed a bug yet. The backtrace makes it look like mcm2 crashes
in, or immediately after, quartz.dll or amstream, after accessing ui\events.avi
at the start of the program, after displaying for some seconds the stunt &
warnings picture also known from the demo.
The demo is not affected and proceeds from the intro picture to the menu.
A log extract (+almost-all,-relay,-nls) from around the exception is attached.
The processed file UI/events.avi is an Intel Indeo v5 video. The installer did
not complain that Indeo is mising! Replacing it with a Cinepak avi, with an
empty file, deleting it or installing iv5 still produces crashes at the same
location in mcm2. Same with clicking to skip the intro picture or disabling
quartz.dll.
MCM2 suffers from SafeDisk 1.41.000 protection so it would not run as is in
wine (or rather, it crashes much earlier). I tried 2 different cracks, both
produced the same exception.
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https://bugs.winehq.org/show_bug.cgi?id=49724
Bug ID: 49724
Summary: Installation/Startup of Natural8 (Poker Game) freezes
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.neitzel(a)gmx.de
Distribution: ---
The Game hangs and grays out on the loading window.
A patch provided in
https://forum.winehq.org/viewtopic.php?f=8&t=34266&p=129239#p129239 seems to
workaround the issue.
Further descriptions can found in the forum post.
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https://bugs.winehq.org/show_bug.cgi?id=8922
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #16 from joaopa <jeremielapuree(a)yahoo.fr> ---
Looks like the bug is fixed in wine-5.15. Can an administrator close this bug
as FIXED?
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https://bugs.winehq.org/show_bug.cgi?id=8028
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.15.
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https://bugs.winehq.org/show_bug.cgi?id=6124
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #23 from joaopa <jeremielapuree(a)yahoo.fr> ---
>wine ABC
Driver does not support the 0x27a2 PCI ID.
00c4:err:dosmem:DOSMEM_MapDosLayout Need full access to the first megabyte for
DOS mode
And then nothing happens. Don't know what it means. Can be downloaded here:
https://www.myabandonware.com/game/dr-seuss-s-abc-e9v#download
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https://bugs.winehq.org/show_bug.cgi?id=7955
joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #9 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unable to test the test since dismissing the error window closes the software.
Can an administrator put the link at URL place?
www.kbld.de/fileadmin/default/downloads/testversionen/shoai13-kompakt.exe
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https://bugs.winehq.org/show_bug.cgi?id=7767
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.15?
Unable to find a download to test by myself.
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https://bugs.winehq.org/show_bug.cgi?id=4785
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occur with wine-5.15. Download link is burst. Here is a working one.
https://web.archive.org/web/20120528122233if_/http://www.t4000.freeserve.co…
Can an administrator put the link at URL place?
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https://bugs.winehq.org/show_bug.cgi?id=1151
joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #27 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.15 with OEM_FIXED_FONT.
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https://bugs.winehq.org/show_bug.cgi?id=49648
Bug ID: 49648
Summary: Still Life hangs when player starts moving
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ac528a492b719f6a8759d919710ca733f5acf167
Distribution: ---
err:ntdll:RtlpWaitForCriticalSection section 011294B4 "?" wait timed out in
thread 00d4, blocked by 0024, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=49698
Bug ID: 49698
Summary: Unwinding with a PE based ntdll.dll fails in some
cases
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 67943
--> https://bugs.winehq.org/attachment.cgi?id=67943
Testcase
If ntdll is built as a PE, some unwinding cases (that, as far as I understand,
unwind through ntdll itself) fail, where the testcases succeed if wine is built
with --without-mingw.
The attached testcase that fails is built from
https://github.com/microsoft/compiler-tests/blob/master/eh/ehthrow.cxx with "cl
ehthrow.cxx -Feehthrow-msvc-x64.exe -EHsc -O2" using MSVC 19.24.28314 for x64.
FWIW, in a non-PE build, this testcase also regressed earlier, in
887332f9c7bf0d75f53f88a9739b77b12463d636 "ntdll: Fix KiUserExceptionDispatcher
ABI on x86_64.", but was fixed again by
12dba1b2ae50099de4cd857f867ebcaefe6852d8 "ntdll: Fix PE unwind info for %rsi,
%rdi in KiUserExceptionDispatcher." I think.
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https://bugs.winehq.org/show_bug.cgi?id=49631
Bug ID: 49631
Summary: Wine does not fill in Vulkan device LUID property when
running in Virtual Desktop
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ArchLinux
Hi. Previously, this game has an issue with Vulkan backend not being selectable
in the video settings, even in normal fullscreen mode, but in recent versions
this issue was resolved by Wine exposing Vulkan device LUID property.
However, it doesn't seem to work when the game is running in Virtual Desktop
mode, it just reverts to its DX11 backend, which suggests there is a bug with
LUID property when Wine is in virtual desktop mode.
I've additionally tested this with standalone vkd3d-proton and it also reports
that it can't find LUID property when in virtual desktop.
I could attach a log for WWZ but I honestly see no need as there seems to be
absolutely nothing Vulkan related in the output and you can reproduce the issue
with standalone (Windows DLL) Vkd3d-Proton as well.
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https://bugs.winehq.org/show_bug.cgi?id=37913
Bug ID: 37913
Summary: Inconsistent rounding behaviour for sprintf
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: christopherwuy(a)gmail.com
Distribution: ---
sample source code and output demonstrating the problem:
#include <iostream>
#include <stdio.h>
using namespace std;
int main()
{
double a;
a = 3.5;
char *tmp = new char(100);
char fmt[18] = " is %.0f";
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = -4.5;
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = -0.5;
sprintf(tmp, fmt, a);
cout<<endl<<a<<tmp<<endl<<endl;
a = 2597.625;
printf("%.3f", a);
sprintf(tmp, " is %.2lf", a);
cout<<tmp<<endl<<endl;
}
This code running by wine 's Output is:
3.5 is 4
-4.5 is -4
-0.5 is -0
2597.625 is 2597.62
while windows' output is:
3.5 is 4
-4.5 is -5
-0.5 is -1
2597.625 is 2597.63
It indicated that Wine's sprintf used rounding rule which is Round half to
even, while windows used Round half away from zero.
You can find a detailed discussion of 'similar bug' form
https://sourceware.org/bugzilla/show_bug.cgi?id=4943
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http://bugs.winehq.org/show_bug.cgi?id=24320
Summary: Unexpected DetectEnvStatus.exe crash with Cisco Quick
VPN Client (QVPN 1.4.1.2)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ethanfharris(a)gmail.com
Cisco QVPN v1.4.1.2 does not work under Wine. QVPN is used to establish an
IPSec Virtual Private Network tunnel from a client computer to a Cisco
Router/Gateway to facilitate secure communication over the internet.
There appear to be 3 errors when running the Cisco QVPN application under Wine:
(a) an apparent crash / closure of DetectEnvStatus.exe
(b) a failure to resolve a DDNS domain name, and
(c) QVPN is not able to ping the gateway router, and all data transfer over the
VPN fails.
In all cases a popup box appears (see attached screenshot) indicating that
DectectEnvStatus.exe has a serious problem and has closed.
If anyone wants to debug this, I can supply a copy of QVPN, and I can set up a
temporary guest account on my WRVS4400N small business router for testing
purposes. QVPN works fine under Windows Vista SP2, and works fine on a Ununtu
10.04LTS host with a Vista guest running under Oracle VirtualBox. So the QVPN
application itself is OK, and the problem is related somehow to Wine or various
underlying services.
On the attached screenshot the DetectEnvStatus popup appears immediately when I
attempt to connect the VPN. If I use the IP address of the gateway router I am
connecting to in lieu of the DDNS domain name, QVPN will create the VPN, but
the tunnel verification ping test fails and the tunnel will not transmit data,
which is why the "remote gateway not responding" message also appears on the
screenshot. If I specify the DDNS domain name of the remote gateway router,
the VPN tunnel is not established (not shown), suggesting a dynamic DNS
name-to-IP address resolution related problem in Wine.
Any help would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46994
Bug ID: 46994
Summary: Firefox preferences
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wvpsvm(a)openmailbox.org
Distribution: ---
Firefox preferences is not accessible.
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https://bugs.winehq.org/show_bug.cgi?id=44200
Bug ID: 44200
Summary: Quake Champions Instant Crash To Desktop (Steam)
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7oxicshadow(a)googlemail.com
Distribution: ---
Created attachment 59969
--> https://bugs.winehq.org/attachment.cgi?id=59969
QC crash dump
I have been playing Quake Champions in Wine with no problems for the past few
months but unfortunately there was a patch released in December that broke
compatibility.
If you open the game, a black window opens and just before the intro would
start to play the game crashes back to desktop. This issue is/was present for a
large number of real windows 7 users as well.
A solution was posted on the Quake Champions forum which has fixed the problem
for %95 of the community.
1. Make sure that Win 7 SP1 is installed
2. Install the following (specific) windows update:
https://www.microsoft.com/en-us/download/details.aspx?id=36805
Does anyone know what this update does, Is there anyway to install it on Wine?
There is no useful debug information as it crashes silently but I have attached
a crashdump.dmp file. I am unsure if the format is propitiatory or not.
I have tested both 2.21 and 2.21 staging as both were working fine before the
patch.
The following link contains an image of a decoded crash dump:
https://bethesda.net/community/topic/148801/quake-champions-failed-to-launc…
The general consensus is that it is something related to game overlays as the
issue has been linked to plays.tv and a number of graphics card software
overlays
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https://bugs.winehq.org/show_bug.cgi?id=39881
Bug ID: 39881
Summary: d3dx9_36/tests/mesh.ok: failed on line 4145 Test text
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 53245
--> https://bugs.winehq.org/attachment.cgi?id=53245
terminal_output.txt
run $ make mesh.ok, got
mesh.c:4145: Test failed: Test text ('wine', 1.000000, 0.000000), glyph 4, face
280 normal, result (0, -0, -1), expected (0, 0, 1)
Is this related to bug 28810?
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https://bugs.winehq.org/show_bug.cgi?id=49718
Bug ID: 49718
Summary: ABZU broken with math functions from musl
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: testmode11(a)protonmail.com
Distribution: ---
One of the recent "Import x from musl" commits breaks ABZU. After starting a
new game and before the Press Right mouse message appears sea background turns
to black. Reverting to old math.c file before the changes fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=49746
Bug ID: 49746
Summary: crash when virtual debug channel is enabled
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Regression SHA1: 4a7cd0f492affbc0eb347b97426b8c23f9a4f976
Distribution: ---
Steps to reproduce:
WINEDBG=virtual wine winecfg
After running the command it starts printing debug traces and crashes with
"Segmentation fault" output. I've done the regression test with 32-bit wine but
there's identical crash on x86_64.
Bisect points to this commit:
4a7cd0f492affbc0eb347b97426b8c23f9a4f976 is the first bad commit
commit 4a7cd0f492affbc0eb347b97426b8c23f9a4f976
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 20 15:27:30 2020 +0200
ntdll: Call NtContinue() from LdrInitializeThunk() instead of returning.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46350
Bug ID: 46350
Summary: Armored Warfare mouse stutter
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game Armored Warfare runs excellent with Wine and DXVK but has a
weird problem which totally brakes the game play. If you don't touch the mouse
everything is ok. If you drive your tank inly with the keyboard, the game runs
smooth with over 200 frames per second. If you toch the mouse however, the game
stutters as hell no matter in which direction you drive the mouse. It even
stutters if your tank is standing still and you just use the mouse to look
around. The FPS immediately drop to 1~2.
Please tell me what flags do you wish for the log and I'll provide them. Thank
you.
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https://bugs.winehq.org/show_bug.cgi?id=39712
Bug ID: 39712
Summary: AirDC++: Crash after finishing setup wizard
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: archee(a)tuta.io
Distribution: ---
Created attachment 52965
--> https://bugs.winehq.org/attachment.cgi?id=52965
wine terminal output
In the setup wizard, when it says "The wizard has completed successfully", then
press Cancel (Next doesn't work), now it will show splash screen and then a
dialog "AirDC++ just encountered a fatal bug and should have written
exceptioninfo.txt the same directory as the executable"
Download:
https://github.com/airdcpp/airgit/releases/download/3.00/AirDC_Installer_3.…
$ sha1sum AirDC_Installer_3.00.exe
bdaef50c9388135b9e326ea03118a1254f2ecd82 AirDC_Installer_3.00.exe
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https://bugs.winehq.org/show_bug.cgi?id=49564
Bug ID: 49564
Summary: Tomb Raider I (using DosBox) hangs after starting
Product: Wine
Version: 5.9
Hardware: x86
URL: https://store.steampowered.com/app/224960/Tomb_Raider_
I/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cd215bb49bc240cdce5415c80264f8daa557636a
Distribution: ---
This comment in another bug report made me curious and tried the game myself
(Steam version):
bug 43826, comment 5
The game comes with it's own version of DosBox and configuration files.
I'm starting the game like this (DRM-free, no need to launch Steam to play the
game):
wine dosbox.exe -conf dosboxTR.conf
The dosbox window is opened showing that 'tomb.exe' was started but it seems to
be stuck and the game doesn't start. Htop shows constant 70% CPU usage with
csmt=on, 25% when csmt=off. The status of the running dosbox.exe process
changes continuously between 'Running' and 'Sleeping' in htop.
Plain terminal output doesn't show anything related.
According to my testing this used to work better, and regression testing
resulted in
https://source.winehq.org/git/wine.git/commit/cd215bb49bc240cdce5415c80264f…
as the offending commit.
I can't revert that commit but verified that the game starts with the previous
commit and plays some intro videos.
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=43203
Bug ID: 43203
Summary: Crashing Devil Mac Cry 5
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program jamp.exe ------
err:seh:setup_exception_record stack overflow 1312 bytes in thread 014b eip
7bc68356 esp 01330e10 stack 0x1330000-0x1331000-0x1b30000
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https://bugs.winehq.org/show_bug.cgi?id=46912
Bug ID: 46912
Summary: Mesa3D don't working in Wine
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
I have an Exagear Windows version 3.0.1 program with pure Wine 3.0 stable
(x86). Everything works except programs 3d. Linux Ubuntu 14.04 image that is in
the x86 emulator already has Mesa installed, but for some reason it does not
transfer OpenGL to Wine.
I tried to install Mesa3D (for Windows) in system32 - it does not work, to
folder with the game - it does not work, with prefix -opengl in the startup
command - it does not work. Help with this, I really need 3D programs on my
Android phone without OpenGL videocard.
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http://bugs.winehq.org/show_bug.cgi?id=23950
Summary: MPQEdit: Opening a folder results in the wrong error
message
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://zezula.net/download/mpqediten32_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Attachment #30066 showcases the expected error message ("The system cannot find
the path specified"). Instead, running wine mpqedit c:\\ results in "Access
denied" error message.
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https://bugs.winehq.org/show_bug.cgi?id=47731
Bug ID: 47731
Summary: World of Warcraft BFA Crash with error 132 Memory
could not be read.
Product: Wine-staging
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Pulling from git, and compiling on my system. 4.15 is crashing with error 132
in WoW-BFA. I can run the WoW Classic, but not the retail version. The
regression first appeared in 4.14 -063 commit.
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https://bugs.winehq.org/show_bug.cgi?id=49733
Bug ID: 49733
Summary: Hearthstone Installer executet by wine havent
permission to create directorys
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f9(a)zsoft.de
Distribution: ---
I downloaded Hearthstone
(https://www.blizzard.com/en-us/download/confirmation?product=hs&optly=varia…)
, and executed the file with 'wine Hearthstone-Setup.exe'.
After Hearthstone opened a Window
and asked for an Language(I selected English(US)) it trows an Error:
Something went wrong while trying to create a directory
("C:/ProgramData/Battle.net/Agent"). Please ensure you have permission to
create the directory and try again.
Ive set up wine multible times(deleted .wine directory).
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #100 from Zebediah Figura <z.figura12(a)gmail.com> ---
I'm not particularly interested in arguing this point. I'm not interested in
maintaining an MPEG demuxing library, and I'm not interested in writing and
maintaining another filter's worth of glue, when there's a simpler alternative
available. We already rely on GStreamer for all codecs, both free and non-free.
The given testimonial is also not exactly increasing my confidence in the
library's quality.
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--- Comment #99 from Bryan Kirk <Zero3K(a)teknik.io> ---
(In reply to Bryan Kirk from comment #98)
> 1. PL_MPEG is smaller in size than GStreamer and wouldn't require its
> installation and the installation of a GStreamer plugin.
>
> 2. PL_MPEG's player program works for me under Ubuntu 16.04 (except for the
> colors being messed up and the audio being played slowly). Maybe I did
> something wrong and someone else will have better results (that or its
> because I am using VirtualBox to virtualize Ubuntu).
Also, I am wanting to get PL_MPEG in quartz.dll so that way MPEGs will play via
ReactOS' quartz.dll instead of needing GStreamer and a plugin to be included
with ReactOS.
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https://bugs.winehq.org/show_bug.cgi?id=44197
Bug ID: 44197
Summary: Microsoft Streets and Trips 2006 Crashes on startup
and in Find
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Microsoft Streets and Trips crashes several times on startup before it works.
Using the 'Find' toolbar causes the application to crash and restart.
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https://bugs.winehq.org/show_bug.cgi?id=49743
Bug ID: 49743
Summary: Excel 2007 not displaying shapes
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunornasc(a)gmail.com
Distribution: Ubuntu
When use the Ribbon->Insert->Shapes (any shape), after the draw, the shape is
invisible. The powerpoint and word works.
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https://bugs.winehq.org/show_bug.cgi?id=49711
Bug ID: 49711
Summary: Netease Cloudmusic display black window in Windows7+
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: limstash.w(a)gmail.com
Distribution: ---
Created attachment 67958
--> https://bugs.winehq.org/attachment.cgi?id=67958
Console Output
steps:
1. Download https://d1.music.126.net/dmusic/cloudmusicsetup2.7.3.198319.exe and
install it
2. Open the app
It works well if I switch the Windows Version to Windows XP, but in
Windows7/8/10 it displays black but can respnosed to click events.
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https://bugs.winehq.org/show_bug.cgi?id=49710
Bug ID: 49710
Summary: The application no longer works with WINE since the
last update
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fery.guy3(a)gmail.com
Distribution: ---
Created attachment 67955
--> https://bugs.winehq.org/attachment.cgi?id=67955
Error details
The application no longer works with WINE since the last update
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https://bugs.winehq.org/show_bug.cgi?id=49734
Bug ID: 49734
Summary: Kaspersky claims that
wine-stable-amd64_5.0.2~buster_amd64.deb has a virus
HEUR:Trojan.Win32.Generic
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
CC: dimesio(a)earthlink.net
Distribution: ---
I am using Kaspersky endpoint security for Linux... it says:
wine-stable-amd64_5.0.2~buster_amd64.deb
has a trojan virus in it and will not let me install that package.
https://www.virustotal.com/gui/file/023e699b27940985e0cd3258a3ea5993b48601e…
md5sum b8391d9c2cdcf70425d5f7bc5baf041d
$ sudo apt install --reinstall wine-stable-amd64
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
wine-stable-amd64
0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded.
170 not fully installed or removed.
Need to get 0 B/69.1 MB of archives.
After this operation, 503 MB of additional disk space will be used.
Preconfiguring packages ...
(Reading database ... 226723 files and directories currently installed.)
Preparing to unpack .../wine-stable-amd64_5.0.2~buster_amd64.deb ...
Unpacking wine-stable-amd64 (5.0.2~buster) ...
dpkg: error processing archive
/var/cache/apt/archives/wine-stable-amd64_5.0.2~buster_amd64.deb (--unpack):
unable to open '/opt/wine-stable/lib64/wine/mshta.exe.dpkg-new': Operation not
permitted
Errors were encountered while processing:
/var/cache/apt/archives/wine-stable-amd64_5.0.2~buster_amd64.deb
E: Sub-process /usr/bin/dpkg returned an error code (1)
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https://bugs.winehq.org/show_bug.cgi?id=49424
Bug ID: 49424
Summary: Use gitlab for your default git server
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)protonmail.com
Distribution: ---
This would make it easier to submit pull requests.
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https://bugs.winehq.org/show_bug.cgi?id=48427
Bug ID: 48427
Summary: Broken link to
http://www.winehq.org/site/docs/wineserver
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlos(a)superkaos.org
Distribution: ---
The link:
http://www.winehq.org/site/docs/wineserver
is broken.
It can be found at least here: https://wiki.winehq.org/Wineserver
Where it says: "For more information on invoking the wineserver, see the man
page"
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https://bugs.winehq.org/show_bug.cgi?id=47515
Bug ID: 47515
Summary: Wineserver Wiki page contains broken links to
Wineserver manpage
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
This page contains two links to the Wineserver manpage, however both are
broken. Aside from this, it contains the text "{{{server/protocol.def}}}",
which I assume is meant to be a link.
Here is the link: https://wiki.winehq.org/Wineserver
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https://bugs.winehq.org/show_bug.cgi?id=42436
Bug ID: 42436
Summary: Wine Wiki: Building Wine - Memory & Address Checkers
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
I don't know, if anyone tried recently follow wiki link:
https://wiki.winehq.org/Building_Wine#Memory_.26_Address_Checkers
This link mentions "...you only need to pass the -fsanitize=address flag to the
compiler when building"
../wine-source/configure CFLAGS="-g -O1 -fsanitize=address -other-flags"
But this fails soon in make_xftmpl.o: In function fatal_error':
..../tools/make_xftmpl.c:116: undefined reference to
`__asan_option_detect_stack_use_after_return'
..../tools/make_xftmpl.c:116: undefined reference to `__asan_stack_malloc_1'
Passing LIBS="-lasan" to configure fixes this, but build fails anyway at cca
63%:
..../dlls/ntdll/loader.c:2979: undefined reference to `pthread_sigmask'
Per some gentoo wiki:
Some configure scripts test the need of the -lpthread compiler flag by testing
whether the function pthread_create() is available without it. The Address
Sanitizer library (libasan) provides this function. However it does not have a
full pthread implementation, more advanced pthread functions aren't provided.
Therefore the compilation fails. A workaround is to add the -lpthread compiler
flag manually.
Passing LIBS="-lasan -lpthread" to configure fixes this issue, but anyway fails
at the end:
../tools/sfnt2fon/sfnt2fon -o coue1255.fon ../../wine_git_src/fonts/courier.ttf
-d 128 13,1255,8
Makefile:174: recipe for target 'coue1255.fon' failed
==16755==ASan runtime does not come first in initial library list; you should
either link runtime to your application or manually preload it with LD_PRELOAD.
make[1]: *** [coue1255.fon] Error 1
make: *** [fonts] Error 2
Did anyone tried to follow that Wiki? I tried that on Debian Stretch.
Gcc (Debian 6.3.0-6) 6.3.0 20170205
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https://bugs.winehq.org/show_bug.cgi?id=46446
Bug ID: 46446
Summary: Value for WM_KEYLAST too low in
https://wiki.winehq.org/List_Of_Windows_Messages
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeroen.bugs.winehq.org(a)pluimers.com
Distribution: ---
Value for WM_KEYLAST is 0x0108 (264) but should be 0x0109 (265) as the range
Value for WM_KEYFIRST .. WM_KEYLAST should include WM_UNICHAR which correctly
has value 0x0109 (265) as per
https://docs.microsoft.com/en-us/windows/desktop/inputdev/wm-unichar
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https://bugs.winehq.org/show_bug.cgi?id=39380
Bug ID: 39380
Summary: test.winehq.org: Provide a way to know why a report
was rejected
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When WineTest submits a report that report can get thrown away. Either because
it's too big, because it has too many failures, because too many tests were
skipped or because of other reasons unknown.
The WineTest.exe is never notified of this because the report analysis is run
asynchronously with respect tot he submission process. But annoyingly there is
no way for the submitter to know why the report was rejected even later,
levaing him to guess as to what needs fixing.
One way to plug this hole would be to send an email with the reason to the
address field in the report. But that could probably be abused to send emails
to arbitrary persons.
A very simple alternative would be to create a per-commit text file containing
one line per ignored report with the report's tag, timestamp of when it was
analyzed and the reason why it was ignored.
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https://bugs.winehq.org/show_bug.cgi?id=49695
Bug ID: 49695
Summary: Euro Truck Simulator 2 / American Truck Simulator
Multiplayer: Crash when trying to change "Player tag"
color
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: Ubuntu
Created attachment 67937
--> https://bugs.winehq.org/attachment.cgi?id=67937
Game crash log (ETS2MP)
When clicking the colored square in "Settings - General - Player tag", the game
crashes instead of showing a color picker and it outputs "My
Documents/ETS2MP/last_crash.log" (ETS2MP) or "My
Documents/ATSMP/last_crash.log" (ATSMP).
Steps to reproduce (Note: No need to create/use TruckersMP account to reproduce
this):
1. Create a Steam account if you don't have one already
2. Buy Euro Truck Simulator 2 or American Truck Simulator on Steam if you have
neither of these
3. Install *Windows version* of Steam client with Wine
4. Start the Steam client with Wine ("-no-cef-sandbox" option is recommended,
logging in is required)
5. Install Euro Truck Simulator 2 or American Truck Simulator
6. When downgrading is needed for multiplayer, set the "BETAS" ("Properties"
dialog) to the supported branch (e.g. "temporary_1_37" when version 1.37.x is
required, see https://stats.truckersmp.com/ and
https://truckersmp.com/knowledge-base/article/26)
7. Install the unofficial launcher called "truckersmp-cli"
(https://github.com/lhark/truckersmp-cli)
8. Start game via truckersmp-cli (e.g. truckersmp-cli --ets2 --wine --start
--prefixdir /path/to/wineprefix) when the Steam client is running
9. Click the "gear" icon (at top-left) in the login screen
10. Click the colored square in "Settings - General - Player tag"
truckersmp-cli allows users to install/use Proton instead of Wine (Linux
version of Steam is required) but Proton (as of 5.0) has the same issue.
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https://bugs.winehq.org/show_bug.cgi?id=47805
Bug ID: 47805
Summary: SkyUI mod for Skyrim Special Edition with SKSE64 fails
to show HUD active effect icons (other functions of
mod work)
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cyan255(a)gmail.com
Distribution: ---
1. Set up a 64-bit prefix.
2. Install Skyrim Special Edition via Steam.
3. Install SKSE64.
4. Install SkyUI from NexusMods
https://www.nexusmods.com/skyrimspecialedition/mods/12604
5. Launch skseloader.exe(via Mod Manager, such as MO, or directly, doesn't
matter)
6. create a character and check that SKSE has loaded correctly (skse version
shown in MENU>System on bottom left.
7.Make sure that Active Effects HUD is enabled in MENU> Mod Configuration>
SkyUI> General.
8. during play consume an item that causes a active effect (like salt pile or
something poisonous)
9. Notice that active effect shows the timer bar in the HUD (top right by
default) but its icon does not show.
This setup works in Windows but not with Wine 4.16
Skyrim SE 1.5.80.08
SkyUI_5_2_SE-12604-5-2SE
Skyrim Script Extender 64 v2.0.16 beta
https://i.imgur.com/P6NOJBc.png (effect status time in top right)
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http://bugs.winehq.org/show_bug.cgi?id=30853
Bug #: 30853
Summary: Wine doesn’t always handle "right alt" properly
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 40410
--> http://bugs.winehq.org/attachment.cgi?id=40410
workaround/quick and dirty fix
I’m trying to get World of Warcraft working under Wine. However, I have huge
trouble with key bindings (I use unusual key bindings : I use the right half of
my keyboard, whereas most players use the left half).
After investigation, I found 3 bugs (different behaviors between Wine and my
Windows installation). The first one is the management of the right "Alt" key
(labeled "Alt-Gr" on my keyboard). When I press AltGr+l under Windows with
Spy++, I get the followings events :
<03637> 0007045A P WM_KEYDOWN nVirtKey:VK_CONTROL cRepeat:1 ScanCode:1D
fExtended:0 fAltDown:0 fRepeat:0 fUp:0
<03638> 0007045A P WM_KEYDOWN nVirtKey:VK_MENU cRepeat:1 ScanCode:38
fExtended:1 fAltDown:1 fRepeat:0 fUp:0
<03639> 0007045A P WM_KEYDOWN nVirtKey:'L' cRepeat:1 ScanCode:18
fExtended:0 fAltDown:1 fRepeat:0 fUp:0
<03640> 0007045A P WM_DEADCHAR chCharCode:'002F' (47) cRepeat:1 ScanCode:18
fExtended:0 fAltDown:1 fRepeat:0 fUp:0
<03641> 0007045A P WM_KEYUP nVirtKey:'L' cRepeat:1 ScanCode:18 fExtended:0
fAltDown:1 fRepeat:1 fUp:1
<03642> 0007045A P WM_SYSKEYUP nVirtKey:VK_CONTROL cRepeat:1 ScanCode:1D
fExtended:0 fAltDown:1 fRepeat:1 fUp:1
<03643> 0007045A P WM_KEYUP nVirtKey:VK_MENU cRepeat:1 ScanCode:38
fExtended:1 fAltDown:0 fRepeat:1 fUp:1
Under Wine 1.5.5 however (WINEDEBUG=+msg), I get those :
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x6007e wp eb
lp 760001 [note: wp = VK_OEM_PA2]
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x6007e wp 4c lp
c0260001 [note: wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x6007e wp eb lp
c0760001 [note: wp = VK_OEM_PA2]
With xev, I get :
KeyPress event, serial 93, synthetic NO, window 0x4000001,
root 0xbc, subw 0x0, time 5086996, (1585,410), root:(2578,425),
state 0x0, keycode 108 (keysym 0xfe03, ISO_Level3_Shift), same_screen
YES,
XKeysymToKeycode returns keycode: 92
XLookupString gives 0 bytes:
XmbLookupString gives 0 bytes:
XFilterEvent returns: False
KeyRelease event, serial 93, synthetic NO, window 0x4000001,
root 0xbc, subw 0x0, time 5087052, (1585,410), root:(2578,425),
state 0x80, keycode 108 (keysym 0xfe03, ISO_Level3_Shift), same_screen
YES,
XKeysymToKeycode returns keycode: 92
XLookupString gives 0 bytes:
XFilterEvent returns: False
After "setxkbmap us", AltGr is bound to Alt_R under X (checked with xev), and I
get this under Wine :
trace:msg:peek_message got type 7 msg 104 (WM_SYSKEYDOWN) hwnd 0x10046 wp
a5 lp 21380001 [wp = VK_RMENU]
trace:msg:peek_message got type 7 msg 104 (WM_SYSKEYDOWN) hwnd 0x10046 wp
4c lp 20260001 [wp = 'L']
trace:msg:peek_message got type 6 msg 106 (WM_SYSCHAR) hwnd 0x10046 wp 6c
lp 20260001 [wp = 'l']
trace:msg:peek_message got type 7 msg 105 (WM_SYSKEYUP) hwnd 0x10046 wp 4c
lp e0260001 [wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10046 wp a5 lp
c1380001 [wp = VK_RMENU]
(yes, I have a KEYUP without KEYDOWN)
Wich is still not the same as Windows. So I think there is two problems here :
- ISO_Level3_Shift is not properly recognized by Wine
- "AltGr" doesn't have the same behavior under Wine and Windows
FYI, attached patch is a workaround to have the same behavior than Windows.
With it, I get this under Wine :
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp a2
lp 1d0001 [note: wp = VK_LCONTROL]
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp a4
lp 20380001 [note: wp = VK_LMENU]
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp 4c
lp 20260001 [note: wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10062 wp 4c lp
e0260001
trace:msg:peek_message got type 7 msg 105 (WM_SYSKEYUP) hwnd 0x10062 wp a2
lp e01d0001
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10062 wp a4 lp
c0380001
Which is still not the same as Windows :
- Windows uses (right) control + menu (with fExtended flag for menu) whereas
Wine uses left control + left menu. Not investigated if this is related to
TranslateMessage.
- AltGr+L is a dead symbol on my keymap. Windows send a DEADCHAR message,
wheras Wine send nothing. Note that I had to disable the XFilterEvent test in
event.c to have those messages, otherwise nothing is sent to the program (but
that’s another story for another bug report)
But it suffice for my use case (WoW key bindings with right alt)
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https://bugs.winehq.org/show_bug.cgi?id=47604
Bug ID: 47604
Summary: Cannot use the app
Product: Packaging
Version: unspecified
Hardware: aarch64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fzh2003(a)yeah.net
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 65029
--> https://bugs.winehq.org/attachment.cgi?id=65029
screenshot
Android 9 kernel 4.9.154 model Huawei SEA-AL00
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https://bugs.winehq.org/show_bug.cgi?id=41000
Bug ID: 41000
Summary: wineconsole curses backend 64bit: Some uppercase chars
broken on Crysis Wars Dedicated Server
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: main.haarp(a)gmail.com
Distribution: ---
I am running the Crysis Wars Dedicated Server in wineconsole. The server offers
both 32bit and 64bit binaries.
Using wineconsole's user backend, both 32 and 64bit work fine.
Using the curses backend, 32bit works fine. 64bit however experiences a bug.
Some uppercase characters cannot be typed or pasted at all. There is no
reaction. wineconsole will display them just fine, but simply will not let them
be typed.
The affected chars are uppercase versions of these: 2 4 6 0 - f h j k ; [] q r
t y o p x c v m , . / (assuming US keyboard layout)
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http://bugs.winehq.org/show_bug.cgi?id=30193
Bug #: 30193
Summary: Crysis Wars ded server doesn't resize with wineconsole
(curses backend)
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Created attachment 39410
--> http://bugs.winehq.org/attachment.cgi?id=39410
screen
The Crysis Wars dedicated server, when running under wineconsole with the
curses backend, does not resize its viewport. It is stuck at the default 80x25,
even if the terminal is considerably larger (see attachment).
This produces some unexpected output, as some commands expect a larger size but
have to be split over 2 lines via \
My terminal and wineconsole interact just fine, as I have verified with cmd.
It's just this app that sticks to 80x25 no matter what.
On Windows, it would normally spawn a console window with a size of 132x60 (or
less if the desktop resolution can't fit that)
Could it be that wineconsole first starts at 80x25 and only later resizes to
terminal size? In that case, I can imagine that the app polls the size once
during startup and sticks to that, thus limiting itself to 80x25.
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https://bugs.winehq.org/show_bug.cgi?id=49723
Bug ID: 49723
Summary: After update to wine-5.15 "1c" start crashed with
error Unhandled exception
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virex(a)mail.ru
Distribution: ---
After update to wine-5.15 "1c" start crashed with error Unhandled exception
It is also was with the build 5.12
(https://bugs.winehq.org/show_bug.cgi?id=49561) but after update to 5.15
version this error persist again
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https://bugs.winehq.org/show_bug.cgi?id=37928
Bug ID: 37928
Summary: Photoshop CS6: Mini-bridge panel does not show
directory entries in alphabetical order
Product: Wine
Version: 1.7.34
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Launch Photoshop
2. Click File -> Open in mini bridge
3. Navigate to a folder with multiple subfolders
The subfolders are not ordered alphabetically, but in an apparently random
manner. They are definitely not ordered by creation date ( I created the
situation in my screenshot using a simple "mkdir a b c d e f g h i j k l" .
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #98 from Bryan Kirk <Zero3K(a)teknik.io> ---
1. PL_MPEG is smaller in size than GStreamer and wouldn't require its
installation and the installation of a GStreamer plugin.
2. PL_MPEG's player program works for me under Ubuntu 16.04 (except for the
colors being messed up and the audio being played slowly). Maybe I did
something wrong and someone else will have better results (that or its because
I am using VirtualBox to virtualize Ubuntu).
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https://bugs.winehq.org/show_bug.cgi?id=43924
Bug ID: 43924
Summary: Alice: Madness Returns cannot sign in to EA
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59552
--> https://bugs.winehq.org/attachment.cgi?id=59552
wine-2.19 output
Before startup, Alice: Madness Returns requires you to sign into an EA account.
However, the EA sign-in never succeeds, always returning a sign-in failure.
Wine output attached.
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https://bugs.winehq.org/show_bug.cgi?id=43923
Bug ID: 43923
Summary: Alice: Madness Returns immediately crashes with Page
Fault
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Created attachment 59551
--> https://bugs.winehq.org/attachment.cgi?id=59551
backtrace
Alice: Madness Returns doesn't run. Installed with Steam, using a serial
purchased through Steam. I've played with it a bit trying to get it working,
and at best it crashes with a page fault immediately.
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https://bugs.winehq.org/show_bug.cgi?id=49720
Bug ID: 49720
Summary: Family Tree Maker 2017 installer fails after numerous
"fixme" console messages
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 67981
--> https://bugs.winehq.org/attachment.cgi?id=67981
terminal output log from wine command-line invocation of FTMinstaller
When trying to install a legal copy of Family Tree Maker 2017 on Fedora Core 31
(kernel 5.7.11-100.fc31.x86_64) using the Fedora distro's version of Wine 5.14,
after getting most of the way through the install, after "copying files"
(according to the install wizard), it suddenly stops and displays a dialog
stating that the installation failed) after the terminal window that executed
the wine command spews a series of fixme errors.
Attached is the terminal window log showing all the fixme errors from Wine. The
current working directory was my personal directory under drive_c/users, which
is where I copied the Family Tree Maker install program FTM2017.EXE. The large
gaps of blank lines in the log were me adding carriage returns in the terminal
to separate different windows in the InstallShield wizard. The last clump
appeared while the InstallShield file copy progress window was showing,
followed by the installation failure window.
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https://bugs.winehq.org/show_bug.cgi?id=49722
Bug ID: 49722
Summary: Space Empires V can't load certain images (.bmp) with
built-in d3dxof.dll
Product: Wine
Version: 5.15
Hardware: x86
URL: https://www.fileplanet.com/archive/p-742/Space-Empires
-V-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 67985
--> https://bugs.winehq.org/attachment.cgi?id=67985
+d3dxof,+d3dxof_parsing log (uncompressed 8.5M)
Some planet textures are not loaded correctly in Space Empires V. Reproducible
in the demo and the Steam version as well.
https://store.steampowered.com/app/1690/Space_Empires_V/
The game displays an in-game window when such a file is about to load:
'File Missing - Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\ing_01.bmp'
followed by
'Could not load file: c:\program files\strategy first\malfador
machinations\space empires v demo\pictures\models\p01.bmp'
As a result, some planets are displayed without textures.
Note, the actual files that the game is trying to load are 'ring_01.bmp' and
'RP01.bmp' and they do exist in the given directory, but the first character of
the filename is truncated by Wine for some reason.
Native d3dxof.dll is a workaround.
https://www.fileplanet.com/archive/p-742/Space-Empires-V-Demo
se5demo_v125.exe
md5sum: 167d81172c365f33816c5cb140f162dc
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https://bugs.winehq.org/show_bug.cgi?id=49717
Bug ID: 49717
Summary: Problem installing TAV.exe under wine on ubuntu
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: gaudibus(a)yandex.com
Distribution: ---
Created attachment 67974
--> https://bugs.winehq.org/attachment.cgi?id=67974
terminal output
I tried to install a Windows exe
https://tav-releases.translated.com/TAV.exe
I need for work under wine. I installed wine 5.1 with both prefixes (32 and
64)on Ubuntu 20.04, did not install gecko, as recommended, from the wine link,
but from scratch, and mono and the exe partly installed (see attachment). Among
many errors, also a javascript error appears.
The complete installation, including wine was new, unused, as I had tried to
install the same exe with the additional help of winetricks and playonlinux. In
the latter case the exe installed nearly completely, just the fields, where
username and password were to be inserted did not accept any data, but on the
terminal input there was a reaction to the attempt.
I know, that the exe is not mentioned on winehq, and I know, that there is no
obligation what so ever, that this exe has to run on wine. but I would
appreciate help in making it run, as otherwise I would need a windows computer
just to run this exe, which I need for work.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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https://bugs.winehq.org/show_bug.cgi?id=49713
Bug ID: 49713
Summary: XMPlay playlist and equalizer panels draws over
control panel
Product: Wine
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.dmitriu(a)gmail.com
Distribution: ---
Created attachment 67967
--> https://bugs.winehq.org/attachment.cgi?id=67967
Side panels draws over the main panel
XMPlay playlist and equalizer panels draws over the control panel.
Remember that with old Wine versions like 1.4 there was normal behavivor.
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https://bugs.winehq.org/show_bug.cgi?id=49559
Bug ID: 49559
Summary: winevdm.exe crashes when running 16-bit installers
(Wetrix demo)
Product: Wine
Version: 5.11
Hardware: x86
URL: https://archive.org/download/Wetdemo/wetdemo.exe
OS: Linux
Status: NEW
Keywords: download, Installer, regression, win16
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cee48cc78989cc2621bb98b466f80a35cfa43a12
Distribution: ---
Created attachment 67699
--> https://bugs.winehq.org/attachment.cgi?id=67699
terminal output
I noticed this bug when I was trying some old, 16-bit games.
Winevdm.exe crashes when I launch the installer of those games.
The problem first appeared in Wine-5.11 and the offending commit is
https://source.winehq.org/git/wine.git/commit/cee48cc78989cc2621bb98b466f80…
Reverting that commit on top of Wine-5.11 fixes the crash.
Then there is a commit in 5.12 which also results in a crash in winevdm.exe.
This happens a bit later in the installer, and that is
99649d78927bb911b8a9022c8f362e0a7d9c7ea9.
I can't revert this one on top of current master and it probably needs a
separate bug report, I guess.
So let's make this bug about the crash which appeared in 5.11 and was caused by
cee48cc78989cc2621bb98b466f80a35cfa43a12.
Wetrix demo can be used to reproduce the problem. Start wetdemo.exe, click
<Yes> when the first window appears. The crash occurs at this point.
wetdemo.exe (6.5 MB)
md5sum: 004ea256eac3f087cdaa246c004795bd
Tested in wine-5.12-166-gcaa41d4917
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https://bugs.winehq.org/show_bug.cgi?id=49707
Bug ID: 49707
Summary: regression in 621cf69c805424db8f2cda9ba97449718a88fc0f
Product: Wine-staging
Version: 5.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
causing compiler error
mf_decode.c: In function mf_decoder_ProcessInput:
mf_decode.c:1051:22: error: query undeclared (first use in this function)
gst_query_unref (query);
^~~~~
mf_decode.c:1051:22: note: each undeclared identifier is reported only once for
each function it appears in
make[2]: *** [mf_decode.o] Error 1
make[1]: *** [dlls/winegstreamer] Error 2
make[1]: *** Waiting for unfinished jobs....
dh_auto_build: make -j4 -O returned exit code 2
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https://bugs.winehq.org/show_bug.cgi?id=48994
Bug ID: 48994
Summary: GTA: San Andreas + SilentPatch 1.1 build 32 crashes on
start
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66967
--> https://bugs.winehq.org/attachment.cgi?id=66967
terminal output
GTA: San Andreas with SilentPatch 1.1 (22.02.2020) installed crashes on start
in Wine-Staging.
The game starts properly in vanilla wine-5.6-299-gf65cfbfe9b.
The unpatched game (installed from Steam) works in Staging.
I did a regression test between upstream Wine and Staging and the resulting
commit was
52e25be08935db407901afab513ce00a3d94d1c5 is the first bad commit
commit 52e25be08935db407901afab513ce00a3d94d1c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Aug 8 20:00:15 2018 -0500
ntdll: Add a stub implementation of Wow64Transition.
The problem appeared after the rebase that took place on 15.04.20 if that
helps.
Staging commit a23c0760550a39ff98d4ca58486e1abc7330c41c that is.
Please let me know if you need logs with debug channels enabled.
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https://bugs.winehq.org/show_bug.cgi?id=47106
Bug ID: 47106
Summary: Fallout 4 FAudio [wmav2 @ 0x7f9ad0135d80]
prev_block_len_bits 4 out of range
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Fallout 4 freezing (or sound disappearing) with spam of tons console messages:
[wmav2 @ 0x7f9ad0135d80] prev_block_len_bits 4 out of range
INFO System-wide FAudio, not winetricks one
Something wrong in connection XAudio2->FAudio
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https://bugs.winehq.org/show_bug.cgi?id=46670
Bug ID: 46670
Summary: Unhandled exception on Blizzard Battle.net
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See attachments.
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https://bugs.winehq.org/show_bug.cgi?id=48410
Bug ID: 48410
Summary: The "Add syscall thunks for 64 bit" patch partly
breaks USVFS
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is the patch that breaks USVFS:
https://github.com/wine-staging/wine-staging/blob/d36d63ac848dadbc2c8ffc933…
(discussion: https://github.com/ModOrganizer2/modorganizer/issues/372). I've
only tested 64-bit, so it's possible
https://github.com/wine-staging/wine-staging/blob/master/patches/winebuild-…
also affects it.
Although USVFS works for the most part, loading DLLs fails, because LdrLoadDll
(within ntdll) calls NtOpenFile (through open_dll_file), but for some reason,
USVFS doesn't recognize that specific NtOpenFile call (even though it hooks
other NtOpenFile calls that aren't called from ntdll without issue).
I haven't looked through the patch in much detail, but from what I can tell I
believe the reason why this patch breaks USVFS is because the calls to
NtOpenFile from within ntdll use the direct function address, whereas with the
patch, USVFS now hooks a new "wrapper" around the function, instead of the same
address that ntdll calls internally.
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https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
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