https://bugs.winehq.org/show_bug.cgi?id=44696
Bug ID: 44696
Summary: Dark Souls: Prepare to Die Edition 2.0 - Crash When
Returning to the Title Screen
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
Created attachment 60703
--> https://bugs.winehq.org/attachment.cgi?id=60703
Terminal Output with Backtrace
Sometimes, not always, the game crashes when returning to the title screen
(either via the in-game quit option, or by backing out after selecting 'New
Game', which sometimes seems to trigger the crash more often-like).
The game has been also seen to crash every time when entering the title screen,
after it had crashed once before, but this was 'fixed' by making sure the Wine
processes were terminated ('wineserver -k' for example), although that may have
been experienced in a not-so-clean Wine prefix.
Both bug 38490 and bug 43398 seem different enough (and somewhat abandoned) for
this to be a separate issue (though they are very similar; perhaps the root
cause is not very different).
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Closing Duplicate
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https://bugs.winehq.org/show_bug.cgi?id=49330
Bug ID: 49330
Summary: 5.9 breaks mouse in Fallout New Vegas
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msharov(a)users.sourceforge.net
Distribution: ---
After upgrade to 5.9 (5.7 worked) the mouse in Fallout New Vegas no longer
works properly. Sensitivity increases greatly and it appears that each axis is
inverted. Moving the mouse on the launching screen and in game is very
difficult, it stutters, jumps around and changes direction randomly. The game
functionality itself or the menus are not affected and work correctly with
enough patience. Console output does not include any input-related errors.
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https://bugs.winehq.org/show_bug.cgi?id=49317
Bug ID: 49317
Summary: Mouse moves erratically in The Witcher 3 (GOTY edition
from GOG)
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mochobb(a)clix.pt
Distribution: ---
The mouse is impossible to use in The Witcher 3. It appears the axes are
inverted, but it fast enough moves the cursor in the right direction. In-game
options have no effect and host system mouse options neither.
A different game (Of Orcs and Men) shows correct behaviour with the same wine
version.
Downgrading wine to 5.8 fixes the issue in The Witcher 3.
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https://bugs.winehq.org/show_bug.cgi?id=38765
Bug ID: 38765
Summary: VMR9 steals focus from within Wine
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
When a graph transitions from pause to run with a VMR9 video window present
(which has been owned by another window with put_Owner) the Wine window
implementing VMR9 is incorrectly given focus. This will steal focus from an
active window in a different process, and because the actual owner wasn't
active, all focus is lost within the Wine subsystem.
I.E. Task bar says original app is focused, but that window title has gone
grey, the VRM9 window title goes blue but nothing actually has focus.
Note, if the graph is run when the app owning the VMR9 is focused, everything
works as normal including the Message-Drain API in VMR9, although focus is
still lost from the app owner window. This possibly obscures this bug.
Note also, I think "other things" like altering mouse pointer visibility with
mouse-move messages also cause the Wine window implementing VMR9 to gain focus,
so simply moving the mouse over video output can steal focus from a different
active application within Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43110
Bug ID: 43110
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf76fec79) when running Indycar Series
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: opnoack(a)icloud.com
Distribution: ---
Created attachment 58307
--> https://bugs.winehq.org/attachment.cgi?id=58307
Screenshot
OS: Antergos/Arch Linux
Kernel: Linux version 4.11.2-1-ARCH (builduser@tobias) (gcc version 7.1.1
20170516 (GCC) ) #1 SMP PREEMPT Mon May 22 06:53:49 CEST 2017
I followed the guide on
https://appdb.winehq.org/objectManager.php?sClass=version&iId=28433:
- Copied files from Program Files to home folder
- Installed dinput8 with winetricks
- Started game and received a backtrace
I attached a screenshot, the stdout and stderr logs and the backtrace itself.
Stdout and stderr: https://pastebin.com/tVJsqsXF
Backtrace: https://pastebin.com/6ETbyyQz
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https://bugs.winehq.org/show_bug.cgi?id=38668
Bug ID: 38668
Summary: wolfestein the new blood
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: inkobj
Assignee: wine-bugs(a)winehq.org
Reporter: pinturiano(a)gmail.com
Distribution: ---
Created attachment 51595
--> https://bugs.winehq.org/attachment.cgi?id=51595
wolfestein the new blood issue
Installed Wolfestein, the old blood via Steam and all works fine.
Played the game, also worked fine.
I got crash after restarting the game, after loading the saved games.
The bug issue is on xaudio2_7 i think.
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http://bugs.winehq.org/show_bug.cgi?id=19496
Summary: Irfanview in Wine: Invalid MCI Device ID
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray_woodcock(a)hotmail.com
I'm using Ubuntu 9.04 (Jaunty). I have installed Wine 1.1.26 and IrfanView
4.25. The installation is partially successful. I can open Irfanview, for
example, and change its Preferences.
I have set IrfanView to be the default program for .wav files by right-clicking
on a .wav file and selecting Properties > Open With > IrfanView. When I
double-click on a .wav, I get this error message:
"Error: Windows can't play this file! Windows error text: Invalid MCI device
ID. Use the ID returned when opening the MCI device.. You can try to install
additional video/audio codecs from this site: www.fourcc.org/indexcod.htm or
try the DirectShow option in Properties->Video."
The DirectShow option does not fix the problem. After I click OK on this error
message, it repeats. I click OK again. This happens a total of four times. Then
IrfanView plays the audio file, with a little window that says "No Device." If
I click the arrow in IrfanView, to move on to the next audio file, the same
routine repeats.
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https://bugs.winehq.org/show_bug.cgi?id=44122
Bug ID: 44122
Summary: Tomb Raider VI can not play video or crash if quarkz
is enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59852
--> https://bugs.winehq.org/attachment.cgi?id=59852
TRAOD wine 2.21 terminal log
Hello,
I installed Tomb Raider VI from Steam and when I launched the game, only a
black screen instead of video.
It's a known problem (see winehq tests).
I installed quartz with winetricks, the first video played correctly (EIDOS
logo) and then the game crashed.
Terminal log joined.
error message from TRAOD launcher:
Build Sep 17 2003 15:53:15
The Following Error has occured
GAME_ERROR_STRUCTURED_EXCEPTION_HANDLE
TRAOD_P4.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at
0023:7D652705
0023:7D652705 <UNKNOWN>
0023:35542138 quartz.dll
0023:3553C1C2 quartz.dll
0023:3553C9FA quartz.dll
0023:3553862A quartz.dll
0023:3553840B quartz.dll
0023:35538358 quartz.dll
0023:3557170F quartz.dll
0023:3556BB66 quartz.dll
0023:00418F0A TRAOD_P4.exe
0023:00418061 TRAOD_P4.exe
0023:0041A520 TRAOD_P4.exe
0023:005344D8 TRAOD_P4.exe
0023:00000000 <UNKNOWN>
The game ran well months ago.
I reinstalled it on a new wineprefix, same result.
workaround: disable quartz override and type enter or esc to bypass the black
screen.
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https://bugs.winehq.org/show_bug.cgi?id=43210
Bug ID: 43210
Summary: GTA San Andreas takes off
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
GTA San Andreas first starts, but then collapses, after which an error occurs
(a serious error was found, we apologize for the inconvenience), while the
screen resolution is reduced to 800x600
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https://bugs.winehq.org/show_bug.cgi?id=38087
Bug ID: 38087
Summary: Settlers III: mouse not working on start screen and
menu (after fixing raw input bug 33479)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://www.fileplanet.com/27965/20000/fileinfo/The-Set
tlers-III:-Quest-of-the-Amazons-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
CC: gyebro69(a)gmail.com, stefan(a)codeweavers.com
Depends on: 33479
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ArchLinux
Originally reported here:
https://bugs.wine-staging.com/show_bug.cgi?id=95
The problem doesn't occur with plain Wine, because the incorrect commit from
bug 33479 somehow magically "works around" this regression. I am opening this
bug anyway because sooner or later a proper fix will get upstream.
To reproduce this issue, you have to revert
76bbf106a28c4caa82873e8450bde7d4adc765bf, or alternatively apply the staging
fix for bug 33479. See here for more details
https://bugs.winehq.org/show_bug.cgi?id=33479#c45 .
When starting Settlers 3 as fullscreen, before the bad commit was introduced
the mouse cursor appears and works properly on the start screen and in the
menu. After the bad commit the mouse cursor doesn't show up anymore. This makes
it impossible to enter the game.
Patch http://source.winehq.org/patches/data/108577 does not help in this case,
and the issue is still present in latest upstream Wine
(wine-1.7.36-83-gf75d1b0).
Desktop environment: XFCE 4.1
md5sum(S3_A_Demo.exe): f8f8214bed453cde3c7b2a1fe80f947a
The regression test was performed by reverting
76bbf106a28c4caa82873e8450bde7d4adc765bf at each step.
$ git bisect good
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
:040000 040000 aa87fc202d416bf38b92925b0040cbdbcc9e3a84
23850dec1d6e575a9050437206d54d48db834005 M dlls
:040000 040000 0e90d026408ce1c052257f931536dd23c1e53a6f
5e45b170033d4faab106d4de13292c70ce3cbed4 M include
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https://bugs.winehq.org/show_bug.cgi?id=49345
Bug ID: 49345
Summary: widl generates incorrect correlation descriptor for an
embedded conformant array
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
I've submitted a test case for this widl bug:
https://source.winehq.org/patches/data/186613
In order to see the bug one needs to remove #ifdef'ed code in server.idl.
Without '#if 0' widl generates broken format strings and the tests crash
under Windows and Wine.
As far as I can see widl generates incorrect memory offsets for embedded
structure fields with size_is() attribute, NdrSimpleStructBufferSize()
calculates wrong size, and later calls in the client/server stubs lead to
memory corruption.
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https://bugs.winehq.org/show_bug.cgi?id=48218
Bug ID: 48218
Summary: CUETools last working in 4.12.1 (dotnet20sp2)
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Created attachment 65849
--> https://bugs.winehq.org/attachment.cgi?id=65849
cuetools wine 4.14
CUETools 2.1.6 works, more or less, in wine 4.12.1 with 'winetricks dotnet20sp2
vcrun2008'. 32-bit prefix, not sure about 64.
In 4.13 something fails immediately with only this output:
001d:err:plugplay:load_function_driver AddDevice failed for driver L"winebus",
status 0xc0000002.
0009:err:seh:setup_exception_record stack overflow 1472 bytes in thread 0009
eip f7b4882d esp 00240d70 stack 0x240000-0x241000-0x340000
In 4.14 it fails differently. (attached)
In 4.15 and later it tries to start but hits some exception and pops an error
dialog, and then wine's error dialog. (next attachment)
This line comes up repeatedly in 4.15 and looks like something that shouldn't
be happening:
wine: Call from 0x7b450753 to unimplemented function
mscorwks.dll.CreateAssemblyNameObject, aborting
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http://bugs.winehq.org/show_bug.cgi?id=29576
Bug #: 29576
Summary: ImgBurn fails to get duration of FLAC files via
DC-Bass Source
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.imgburn.com/SetupImgBurn_2.5.6.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38308
--> http://bugs.winehq.org/attachment.cgi?id=38308
Terminal output
ImgBurn supports burning audio CDs from a few types of audio files out of the
box, but additional formats, including FLAC, can be supported by installing
DirectShow filers. DC-Bass Source provides support for various codecs,
including FLAC:
http://www.dsp-worx.de/?n=15
Unfortunately, this doesn't actually work with Wine; trying to add a FLAC file
to the compilation after installing DC-Bass Source produces an error:
GetDuration failed!
File Name: <file path>
Reason: Error: 0x80004001
The file is added to the list of tracks anyway, but attempting to create a CUE
sheet for burning will fail with the same message until the offending file(s)
are removed. Using native qedit.dll makes that error go away, and a CUE sheet
is created successfully.
AAC files fail with the same error initially, but native qedit only changes the
error code for those files...
Steps to reproduce:
1. Install ImgBurn
2. Download and extract DC-Bass Source:
http://download.dsp-worx.de/?f=DCBassSource_v1.30_Binary.zip
3. From the DC-Bass Source directory, run register.bat
4. Start ImgBurn and go to tools -> create CUE file
5. Try to add a FLAC file
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https://bugs.winehq.org/show_bug.cgi?id=41701
Bug ID: 41701
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf7762be9).
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 56105
--> https://bugs.winehq.org/attachment.cgi?id=56105
Back Trace Dump from Wine
Unhandled exception: assertion failed in 32-bit code (0xf7762be9).
windows application CrazyTalk 7
from reallusion
Installed OK but got error after running it and it displayed 1st menu OK
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https://bugs.winehq.org/show_bug.cgi?id=49342
Bug ID: 49342
Summary: MS word (office 365) fail to open embedded excel
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesaenh(a)gmail.com
Distribution: ---
I got a crash if a try to open a embedded excel:
06f8:err:ole:CoGetClassObject no class object
{00020820-0000-0000-c000-000000000046} could be created for context 0x14
06f8:fixme:file:GetFinalPathNameByHandleW FILE_NAME_OPENED not supported
06f8:fixme:file:GetFinalPathNameByHandleW FILE_NAME_OPENED not supported
06f8:fixme:file:GetFinalPathNameByHandleW FILE_NAME_OPENED not supported
06f8:fixme:file:GetFinalPathNameByHandleW FILE_NAME_OPENED not supported
06f8:fixme:ole:DefaultHandler_GetRunningClass ()
06f8:fixme:file:GetFinalPathNameByHandleW FILE_NAME_OPENED not supported
06f8:fixme:file:GetFinalPathNameByHandleW FILE_NAME_OPENED not supported
wine: Unhandled page fault on read access to 00000000 at address 65227DBF
(thread 06f8), starting debugger...
07c0:err:virtual:virtual_map_section mapping 0x8b0000 1000 000000000 failed
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https://bugs.winehq.org/show_bug.cgi?id=49162
Bug ID: 49162
Summary: widl generates incorrect marshaller for pointer sized
output parameter for 32-bit client and 64-bit server
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Consider the following .idl:
import "objidl.idl";
cpp_quote("#if 0")
typedef ULONG_PTR HDATA;
cpp_quote("#endif")
[
uuid(00000000-1111-2222-3333-444444444444),
implicit_handle(handle_t rpc_handle),
version(1.0)
]
interface IServer
{
DWORD rpc_GetData([out] HDATA *data);
}
Makefile snippet:
server_s.c: Makefile server.idl $(WIDL)
$(WIDL) -s -h -o $@ server.idl -m64 -I. -I$(WINEINCLUDE)
server_c.c: Makefile server.idl $(WIDL)
$(WIDL) -c -h -o $@ server.idl -m32 -I. -I$(WINEINCLUDE)
generated server_s.c snippet:
void __RPC_STUB IServer_rpc_GetData( PRPC_MESSAGE _pRpcMessage )
{
...
*(HDATA *)__frame->_StubMsg.Buffer = *__frame->data;
...
*(DWORD *)__frame->_StubMsg.Buffer = __frame->_RetVal;
}
generated server_c.c snippet:
DWORD __cdecl rpc_GetData(
HDATA *data)
{
...
*data = *(HDATA *)__frame->_StubMsg.Buffer;
...
_RetVal = *(DWORD *)__frame->_StubMsg.Buffer;
}
As a result a being marshalled buffer looks like this:
[8 bytes HDATA][4 bytes _RetVal]
and on the client side _Retval gets value of upper 32-bits of the 64-bit HDATA.
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https://bugs.winehq.org/show_bug.cgi?id=44268
Bug ID: 44268
Summary: Volume control non-functional in Windows Media Player
6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60079
--> https://bugs.winehq.org/attachment.cgi?id=60079
Log during volume control adjustment attempt
Attempting to adjust the volume control in Windows Media Player 6.4 has no
effect. The button doesn't move and audio volume does not change. Mute button
works normally. Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44271
Bug ID: 44271
Summary: MMS streams do not play in Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60083
--> https://bugs.winehq.org/attachment.cgi?id=60083
Log from sait.ca mms stream play attempt
In Windows Media Player 6.4 attempting to play an MMS stream results in a "File
not found" error. Stream plays with same app version in Win98SE and with
gst-play-1.0 on the same system.
Stream tested:
mms://stream1.sait.ca/SAITRADIO
Note that MMS streams are becoming rare.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44432
Bug ID: 44432
Summary: AArch64: assertion fail in alloc_pages_vprot
Product: Wine
Version: 3.0
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Wine sometimes fail to start in qemu_aarch64 + ubuntu16.04 because of assertion
fail in alloc_pages_vprot function.
It looks like it's related to address space limit being set incorrectly in
virtual_init:
#ifdef _WIN64
address_space_limit = (void *)(((1UL << 47) - 1) & ~page_mask);
After changing it to:
address_space_limit = (void*)(((1UL << 48) - 1) & ~page_mask);
wine starts successfully. According to arm8 documentation 48-bit virtual memory
addressing is used.
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https://bugs.winehq.org/show_bug.cgi?id=39324
Bug ID: 39324
Summary: Runtime error abnormal program termination
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a_platzer(a)arcor.de
Distribution: ---
Created attachment 52403
--> https://bugs.winehq.org/attachment.cgi?id=52403
Error report received during installment process.
As quoted in the Summary, that's the window which pops up when I try to start
the newly installed program ArcSoft PhotoImpression 6.0 for a slide/photo
negative scanner. During the installing process, I've received the error
message "backtrace" which I have included.
Is there anything to be done? Only SANE as well as simpleScan do not recognize
the scanner.
Thank you very much in advance
Alice
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |DUPLICATE
--- Comment #32 from Zebediah Figura <z.figura12(a)gmail.com> ---
Resolving duplicate of 48734, which is already CLOSED FIXED.
*** This bug has been marked as a duplicate of bug 48734 ***
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http://bugs.winehq.org/show_bug.cgi?id=16397
Summary: Megaman X4 can't be played
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The Game (MMX4) can't be played:
In Windowed Mode (800X600), the game is executed, but it get out at the same
time.
In Fullscreen occur the same problem.
I used a portable version
My Distro is Ubuntu 8.04 GNOME 2.22
GBU
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http://bugs.winehq.org/show_bug.cgi?id=10440
Summary: Lego Island 2 hangs at startup with Quartz errors
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9142)
--> (http://bugs.winehq.org/attachment.cgi?id=9142)
error log
Lego Island 2 hangs at startup with what appear to be Quartz errors. It seems
to be hanging at one of the intro movies. Error log attached.
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https://bugs.winehq.org/show_bug.cgi?id=38652
Bug ID: 38652
Summary: VMR9 Owner and Clipping hwnd
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
VMR9 - Windows quartz seems to set Owner (I.E. put_Owner) if not already set
when SetVideoClippingWindow is called.
Wine creates a window at monitor position 0,0 (top, left) outside the
application if this isn't explicitly done.
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https://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #40 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.10
wine FCopLAPD.exe
00cc:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00cc:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
00cc:fixme:quartz:BaseControlWindowImpl_put_BorderColor
(00871E58/00871E58)->(0): stub !!!
00cc:fixme:quartz:BaseControlWindowImpl_put_BackgroundPalette
(00871E58/00871E58)->(0): stub !!!
wine: Unhandled page fault on read access to 000004D0 at address 7DDA3D72
(thread 00f0), starting debugger.
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http://bugs.winehq.org/show_bug.cgi?id=31651
Bug #: 31651
Summary: SlingPlayer 1.5 crashes when streaming
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41612
--> http://bugs.winehq.org/attachment.cgi?id=41612
wine-1.5.12-157-gbdf9a9f console output
SlingPlayer 1.5 crashes when streaming.
Workaround is native quartz from DX9 (winetricks - the Win7 quartz has its own
problems).
Native qcap needed to get around Bug 30904, and optionally gdiplus for Bug
30899.
Native quartz is also needed for the installer (Bug 13371).
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http://bugs.winehq.org/show_bug.cgi?id=36992
Bug ID: 36992
Summary: PlayonLinux-wine1.4 Kindle error
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: webbs83(a)msn.com
Created attachment 49135
--> http://bugs.winehq.org/attachment.cgi?id=49135
Kindle error backtrace.txt
Installed Amazon Kindle from Playonlinux site using the install button. It also
installed wine 1.4 to run it on. When I try to run Kindle I get An error( The
program Kindle.exe encountered a serious problem and needs to close.We are
sorry for any inconvenience.) Attached is the backtrace.txt file.
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https://bugs.winehq.org/show_bug.cgi?id=49228
Bug ID: 49228
Summary: 8ca9e0b1abba7640e288df7b55b60903bc52fc9d breaks mouse
input in Gothic 2
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Gothic 2 mouse input is weird in Wine 5.9. Mouse moves in reverse, sometimes
jumps and changes direction, gets stuck in one direction...
Bisect shows this
fe4e6934a937645cea4fece505c0e1acaf2dfc07 OK
0936606c383744daa8be046db72e8e888522ce21 OK
6a1667fab428764eeaba38ac9b5cb1813c5cffda OK
8ca9e0b1abba7640e288df7b55b60903bc52fc9d BROKEN
cd215bb49bc240cdce5415c80264f8daa557636a BROKEN
0e30815636613a9b7bdfb5ab8a11524c801cb39f BROKEN
b65ca133052ed9053e48c571155a764d4d711277 BROKEN
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
CC| |z.figura12(a)gmail.com
Fixed by SHA1| |cb3dc989286f7933c6982cded37
| |6eb4e04bd595c
--- Comment #31 from Zebediah Figura <z.figura12(a)gmail.com> ---
Proper DLL refcounting was implemented for quartz in
<https://source.winehq.org/git/wine.git/commitdiff/cb3dc989286f7933c6982cded…>,
part of Wine 5.4. Based on the backtraces I think we can safely conclude that
this bug is due to missing DLL refcounting and is fixed now.
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https://bugs.winehq.org/show_bug.cgi?id=45889
Bug ID: 45889
Summary: Age Of Empire III Steam french version: tutorial crash
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 62400
--> https://bugs.winehq.org/attachment.cgi?id=62400
AOE III french Steam version WIne 3.16 log
Hello,
I can reproduce this bug everytime with the french Steam version of AOEIII:
- install AOEIII french from Steam
- don't forget to set OS to XP and install corefonts mfc42 l3codecx with
winetricks
- launch the game and go start the tutorial
- when you have to select and move three soldiers the audio does not respond or
become unstable
- quit the tuorial, the audio is buggy
- try to quit the game, you can't, you have to kill the game process.
I joined you the terminal log.
I can not reproduce this bug with the Steam english version.
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https://bugs.winehq.org/show_bug.cgi?id=49246
Bug ID: 49246
Summary: Tokyo Xanadu eX+: game hangs indefinitely with builtin
xaudio2_7 at certain points
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: jeremiahpwilson(a)yahoo.com
Distribution: ArchLinux
Created attachment 67254
--> https://bugs.winehq.org/attachment.cgi?id=67254
Terminal output
Tokyo Xanadu eX+ reliably hangs indefinitely in at least two areas with builtin
xaudio2_7: When going back to the Main Menu from the "Boss Battle" menu (which
has its own audio), and after the first in-game cutscene, effectively making
the game unplayable. The terminal output is attached. I tested with Wine 5.9 on
Arch Linux x86_64, but I've noticed the problem since around Wine 5.2 or so.
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https://bugs.winehq.org/show_bug.cgi?id=44548
Bug ID: 44548
Summary: Imperium GBR doesn't reproduce audio associated with
videos when native dsound.dll is loaded
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 60508
--> https://bugs.winehq.org/attachment.cgi?id=60508
WIne log with native dsound (and other directmusic dlls as builtin)
Hi again
Imperium GBR need the directmusic components to be able to play in-game
(menu,game) audio (music, voices, UI effects). However the audio associated
with the videos is reproduced correctly with all builtin.
To be able to play in game sound the game need these dlls setted to
native:dsound,dmime,dmsynth,dmusic,dswave
However when setting dsound as native the audio of the videos (as the intro
video) is not played anymore (the video component of the video is still played
perfectly).
To experience this issue you need to set as native dsound.dll only.
If I also activate native quartz with native dsound the audio in videos is
reproduced correctly, but the game will terminate before entering the main menu
(Bug 44540)
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https://bugs.winehq.org/show_bug.cgi?id=49295
Bug ID: 49295
Summary: Prefix creation freezes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 8a63b688ac49f19c259066fd100407edf3747f95
After last night's commits, prefix creation freezes. It happens when the
wine-mono popup shows, you can't click cancel and the window is frozen.
Bisection revealed:
8a63b688ac49f19c259066fd100407edf3747f95 is the first bad commit
commit 8a63b688ac49f19c259066fd100407edf3747f95
Author: Alexandre Julliard <julliard(a)winehq.org>
ntdll: Move fd cache functions to the Unix library.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Resetting to e6e2f2325a0a4eb14f10dd6df319b068761e9600 fixes the issue and
re-applying the aforementioned commit shows the issue again.
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https://bugs.winehq.org/show_bug.cgi?id=46788
Bug ID: 46788
Summary: RtlIpv6AddressToStringA is not supported
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g.rodola(a)gmail.com
Distribution: ---
See:
https://github.com/giampaolo/psutil/issues/1448
Somewhat related to:
https://bugs.winehq.org/show_bug.cgi?id=46149
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http://bugs.winehq.org/show_bug.cgi?id=26489
Summary: GetKeyState does not work correctly with toggle keys
(VK_CAPITAL, VK_NUMLOCK, VK_SCROLL)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: melekor(a)projectmagma.net
Created an attachment (id=33725)
--> (http://bugs.winehq.org/attachment.cgi?id=33725)
Tiny test program which demonstrates the problem (exe and C++ source)
The WINE implementation of GetKeyState does not follow the spec regarding
"toggle keys" such as caps lock, num lock and scroll lock.
The documentation states: (about the return value) "If the low-order bit is 1,
the key is toggled. A key, such as the CAPS LOCK key, is toggled if it is
turned on. The key is off and untoggled if the low-order bit is 0. A toggle
key's indicator light (if any) on the keyboard will be on when the key is
toggled, and off when the key is untoggled."
Instead, what WINE appears to do, is flip the low-order bit when a toggle-key
is "un-toggled" (on=>off). When it is toggled (off=>on), the low order bit
remains unaffected. This is obviously completely incorrect.
I have attached a demo app (zip file with exe with C++ source code) which shows
the problem. When run on windows, it displays "CAPS ON" or "CAPS OFF" in sync
with the little light on the keyboard. When run on WINE it does not stay in
sync.
Tested on 1.2.2 and 1.3.16 on Ubuntu 10.10 Maverick Meerkat running in
VirtualBox, host OS is Win7.
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https://bugs.winehq.org/show_bug.cgi?id=49305
Bug ID: 49305
Summary: Sniper Elite V2 (Sniper Elite 3, Zombie Army Trilogy)
fails to start on Steam
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Regression SHA1: 4ed26b63ca0305ba750c4f38002cf1eb674f688c
Distribution: ---
Created attachment 67315
--> https://bugs.winehq.org/attachment.cgi?id=67315
terminal output
The games in the bug title refuse to start, the executable is present in the
process list, but the launcher of the games doesn't appear. This seems to only
happen in a WOW64 prefix, the launcher starts properly in a 32-bit WINEPREFIX.
This error appears in the terminal after starting Sniper Elite V2 (2012):
>>00a0:err:seh:setup_exception stack overflow 2288 bytes in thread 00a0 eip 000000007bcb7596 esp 0000000000ab0d20 stack 0xab0000-0xab1000-0xbb0000
Reverting commit 4ed26b63ca0305ba750c4f38002cf1eb674f688c fixes the problem for
me.
The original Sniper Elite V2 that I own is no longer available on Steam, it was
replaced with the Remastered edition, but I don't have that particular version
to test if the bug is present with that too.
This is the version I have:
https://store.steampowered.com/app/63380/Sniper_Elite_V2/
The other games that are affected by this bug:
https://store.steampowered.com/app/238090/Sniper_Elite_3/https://store.steampowered.com/app/301640/Zombie_Army_Trilogy/
wine-5.9-238-g3c86adab76
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https://bugs.winehq.org/show_bug.cgi?id=7102
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #24 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 5.10.
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https://bugs.winehq.org/show_bug.cgi?id=38587
Bug ID: 38587
Summary: RF:G is Incredibly Laggy, Then Crashes
Product: Wine
Version: 1.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superrobowizard(a)gmail.com
Distribution: ---
When trying to run Red Faction: Guerrilla on Wine, the introduction credits
audio constantly loops the most recent second over the current audio, making it
sound really glitchy. When it gets to the loading screen everything is fine
again, and it loads the main menu. The menu works fine at full speed for less
than half a second, then my framerate tanks to about 1-2 FPS. After a few
seconds of this (the game works fine, it's just incredibly laggy) the window
locks up entirely. I can't do anything after that except mash ctrl+alt+delete
until I log off. I have used apt-get purge as well as apt-get uninstall and
then re-installing multiple times, and it doesn't help. (I launch it using
"wine /directory/Steam.exe -no-dwrite")
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https://bugs.winehq.org/show_bug.cgi?id=49160
Bug ID: 49160
Summary: Unity: SystemInfo.deviceUniqueIdentifier always the
same under Wine
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: jamiesonc2(a)gmail.com
Distribution: Ubuntu
Unity's SystemInfo.deviceUniqueIdentifier always returns the same value under
Wine, because the underlying data used to populate the property are hardcoded
in Wine. Applications that depend on SystemInfo.deviceUniqueIdentifier being
unique between different systems may behave unexpectedly, including identity
collisions in cloud services clients.
This behavior was observed in the Syrinscape Online (beta) application, which
relies on SystemInfo.deviceUniqueIdentifier to link desktop apps with online
accounts. Wine users are getting linked with other Wine users' online accounts
because all of the Syrinscape Online clients appear to be running on the same
device.
https://www.syrinscape.com/online/
See this Syrinscape support forum thread where the issue was discussed:
https://forum.syrinscape.com/t/who-is-stuart-kehoe/8850
Details about Unity's SystemInfo.deviceUniqueIdentifier:
https://docs.unity3d.com/ScriptReference/SystemInfo-deviceUniqueIdentifier.…
The following data is retrieved from wbemprox to generate a UID:
Win32_BaseBoard::SerialNumber
Win32_BIOS::SerialNumber
Win32_Processor::UniqueId
Win32_DiskDrive::SerialNumber
Win32_OperatingSystem::SerialNumber
As of Wine 5.8, these values are hardcoded. From the latest wbemprox/builtin.c
at the time of this writing:
https://source.winehq.org/git/wine.git/blob/93758fc3ef16eed6cf1639aa6c31f6a…
Line 1103: Baseboard serial number = L"None"
Line 1295: BIOS serial number = L"0"
Line 2117: DiskDrive serial number = L"WINEHDISK"
Line 3216: Processor unique ID = NULL
Line 3417: OS serial number = L"12345-OEM-1234567-12345"
As a consequence of the above, the value of Unity's
SystemInfo.deviceUniqueIdentifier is always:
12a9126b14ff9b78b28d00f78e2bff20a224611b
PROPOSED:
If it is impractical to obtain actual serial numbers/IDs for the aforementioned
components, consider populating the values in a way that facilitates more
convenient user customization to workaround application issues.
1. Consider sourcing the values from specially designated registry keys,
populated during new WINE_PREFIX setup.
2. Consider populating said registry keys with random values rather than fixed
values. This will obviate the need for users to do any manual workarounds. (Not
sure if it would break other things, but philosophically, it's not unreasonable
to treat every WINE_PREFIX as though it's a whole new system build.)
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https://bugs.winehq.org/show_bug.cgi?id=49117
Bug ID: 49117
Summary: Virtual memory allocation gets slower when large
number of views are allocated (We Happy Few)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rbernon(a)codeweavers.com
Distribution: ---
Created attachment 67101
--> https://bugs.winehq.org/attachment.cgi?id=67101
Patch for upcoming Wine 5.8
We Happy Few allocates an unusually large number of individual virtual memory
views (17k views allocated once the menu is reached), which then makes the
virtual memory allocation slower because of the large rbtree traversal.
Using a dedicated structure to track free memory ranges instead of the view
rbtree traversal leads to a huge FPS increase (tested at +20% when CPU bound)
once in game.
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https://bugs.winehq.org/show_bug.cgi?id=49211
Bug ID: 49211
Summary: BandLab Cakewalk 2020.04 crashes in
I_ScUnregisterDeviceNotification
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 67218
--> https://bugs.winehq.org/attachment.cgi?id=67218
backtrace
BandLab Cakewalk 2020.04 crashes in I_ScUnregisterDeviceNotification on null
pointer dereference on exit.
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https://bugs.winehq.org/show_bug.cgi?id=44115
Bug ID: 44115
Summary: vcrun2012's vcredist_arm.exe crashes in
riched20::isurlneutral()
Product: Wine
Version: 2.21
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Crashes on start, in riched20:
Backtrace:
=>0 0xad0b7c40 isurlneutral+0x14() in riched20 (0x00000000)
1 0xad0b7c38 isurlneutral+0xb() in riched20 (0x00000000)
2 0xad0baec4 ME_UpdateLinkAttribute+0x12b(editor=(nil), start=<is not
available>, nChars=0xad0fa000)
[/home/austin/wine-git/dlls/riched20/editor.c:5296] in riched20 (0x00000000)
3 0x00000002 (0x00000000)
0xad0b7c40 isurlneutral+0x14 in riched20:
ldrh ip, [r2, r3]
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https://bugs.winehq.org/show_bug.cgi?id=49251
Bug ID: 49251
Summary: Mouse cursor leaves a trail when anti-aliasing enabled
(Secret Files 1-2, Fahrenheit, Ufo:Extraterrestrials)
Product: Wine
Version: 5.4
Hardware: x86
URL: https://www.moddb.com/games/fahrenheit/downloads/faren
heit-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: gofmanp(a)gmail.com
Regression SHA1: 7ec7d812f1d5eabef12ac97d46fbb41bc2a91e98
Distribution: ---
I'm having this problem in a couple of older games (Secret Files 1-2, Ufo:
Extraterrestrials, Fahrenheit).
When in-game anti-aliasing is enabled in those games, the mouse pointer leaves
a trail across the screen and the screen stops refreshing, making the games
unusable.
According to my testing this was introduced by
https://source.winehq.org/git/wine.git/commit/7ec7d812f1d5eabef12ac97d46fbb…
Reverting the commit on current HEAD fixes the problem.
Plain terminal output doesn't show anything related.
To reproduce the problem in Fahrenheit demo:
Start the game, create a new profile, select <Options>, <Visual>, set <Graphic
Level> to custom.
Click <Advanced Graphic Options> and enable anti-aliasing. Click on <Back>
button to apply the changes. As you move the mouse and the cursor hits the
border of the screen, the problem appears.
wine-5.9-23-gba920246e5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 440.66.14
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http://bugs.winehq.org/show_bug.cgi?id=34842
Bug #: 34842
Summary: Garmin BaseCamp 4.1.2 sometimes fails to run when
late-bound riched20.dll preferred load base address is
already occupied and PE mapped into >2 GiB address
range
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Garmin BaseCamp 4.1.2 runs pretty good with MS .NET Framework 3.5 installed.
There are (albeit rare) cases of startup failures when Wine loader fails to map
builtin RichEd20.dll to its preferred load base address because it is already
taken by another module.
RichEd20 needs a load address in lower 2 GiB virtual address space.
See bug 22551 "Multiple .NET apps fail to load riched20.dll into memory (.NET
Framework/Windows Forms wants riched20.dll loaded into lower 2GiB address space
range)" for info.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Garmin/BaseCamp
...
$ wine ./BaseCamp.exe
...
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"basecamp.exe"
err:eventlog:ReportEventW L"4.1.2.0"
err:eventlog:ReportEventW L"5134f30b"
err:eventlog:ReportEventW L"system.windows.forms"
err:eventlog:ReportEventW L"2.0.0.0"
err:eventlog:ReportEventW L"471ebf68"
err:eventlog:ReportEventW L"4ecd"
err:eventlog:ReportEventW L"5b"
err:eventlog:ReportEventW L"system.componentmodel.win32"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.ComponentModel.Win32Exception: Cannot load the
"RichEd20.DLL" DLL into memory.
at System.Windows.Forms.RichTextBox.get_CreateParams()
at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)
at System.Windows.Forms.TextBoxBase..ctor()
at System.Windows.Forms.RichTextBox..ctor()
at bc.FatalErrorDialog_t.InitializeComponent()
at
bc.FatalErrorDialog_t..ctor(basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>* aAppName)
at bc.FatalError_t.Display(SByte* aFilename, UInt16 aLineNumber,
basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >*
aWhat, basic_string<char\,std::char_traits<char>\,std::allocator<char> >*
aSubId,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at bc.FatalError_t..ctor(Exception aException,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at main(String[] aArgs)
at mainCRTStartupStrArray(String[] arguments)
wine: Unhandled exception 0xe0434f4d in thread 33 at address 0x7b83a8bf (thread
0033), starting debugger...
--- snip ---
RichEd20.dll has a preferred load address:
--- snip ---
EXTRADLLFLAGS = -Wl,--image-base,0x7ac00000
--- snip ---
Address space layout in case of collision:
--- snip ---
Module Address Debug info Name (139 modules)
PE 340000- 362000 Deferred zlibwapi
PE 400000- 25a7000 Deferred basecamp
PE 25b0000- 278d000 Deferred xerceslib
PE 2790000- 2bc6000 Deferred ogckml
PE 2df0000- 337f000 Export mscorwks
PE e610000- e6ae000 Deferred system.drawing
PE e9c0000- ecb2000 Deferred system
PE f270000- f73a000 Deferred system.windows.forms
PE 10000000-100e5000 Deferred exiv2
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-6399c000 Deferred system.xml
PE 64020000-64033000 Deferred mscorsec
PE 64890000-648fc000 Deferred system.configuration
PE 67510000-6756e000 Deferred system.management
PE 6a310000-6a31a000 Deferred wminet_utils
PE 74e60000-74e79000 Deferred wmiutils
PE 78130000-781cb000 Deferred msvcr80
PE 783f0000-78433000 Deferred msvcm90
PE 79000000-79046000 Export mscoree
PE 79060000-790b6000 Deferred mscorjit
PE 790c0000-79500000 Deferred mscorlib
ELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.108
ELF 7b800000-7ba60000 Dwarf kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
...
ELF f6a22000-f6a89000 Deferred riched20<elf>
\-PE f6a30000-f6a89000 \ riched20
--- snip ---
"libnvidia-glcore.so.304.108" took the place earlier and "riched20.dll" was
mapped into > 2 GiB address space which .NET runtime doesn't like.
Maybe Wine loader could try to map dlls which have requirements of preferred
load address always in < 2 GiB address range for Windows compatiblity.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32483
Bug #: 32483
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Video driver" info due to missing registry device hw
class {4D36E968-E325-11CE-BFC1-08002BE10318}
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Video driver".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log for failing registry queries (0-9):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0000",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
0024:Call KERNEL32.GetLastError() ret=0040d8f2
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=0040d8f2
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0009",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
--- snip ---
4D36E968-E325-11CE-BFC1-08002BE10318 -> Display class GUID
There are already a couple of hardware device class GUIDs in Wine registry:
--- snip ---
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class]
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}]
@="Disk drives"
"Class"="DiskDrive"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e978-e325-11ce-bfc1-08002be10318}]
@="Ports (COM & LPT)"
"Class"="Ports"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{6bdd1fc6-810f-11d0-bec7-08002be2092f}]
@="Imaging devices"
"Class"="Image"
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=49283
Bug ID: 49283
Summary: Some win10 run into : err:module:import_dll Library
api-ms-win-core-libraryloader-l2-1-0.dll not found
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, another one from forum:
https://forum.winehq.org/viewtopic.php?f=8&t=33129#p125196
0009:err:module:import_dll Library api-ms-win-core-libraryloader-l2-1-0.dll
(which is needed by
L"Z:\\home\\ringhloth\\.steam\\steam\\steamapps\\common\\Six Ages Ride Like the
Wind\\Ride Like the Wind_Data\\Plugins\\WOCStdLib.dll") not found
0009:err:module:import_dll Library WOCStdLib.dll (which is needed by
L"Z:\\home\\ringhloth\\.steam\\steam\\steamapps\\common\\Six Ages Ride Like the
Wind\\Ride Like the Wind_Data\\Plugins\\StormAgePlugin.dll") not found
As far as i get it, api-ms-win-core-libraryloader-l2-1-0.dll is not a real dll
(right). I`ll attach patch that adds (a "real" one)it anyway hereafter; is that
for the moment the right way to go? Anyone advise on this??
Unfortunately I do not have this game, however i was able to reproduce similar
problem, albeit in a strange way
Google said djay Pro (trial) also uses this, but that has appx extension.....
However, if you unzip the appx (7z x) it extracts an exe, djayPro.exe.
I guess this is not the way this app should be run, but you get same problem:
002c:fixme:winediag:__wine_start_process Wine Staging 5.9 is a testing version
containing experimental patches.
002c:fixme:winediag:__wine_start_process Please mention your exact version when
filing bug reports on winehq.org.
0034:err:module:__wine_process_init
L"C:\\windows\\system32\\winemenubuilder.exe" not found
002c:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
0024:err:module:import_dll Library api-ms-win-core-libraryloader-l2-1-0.dll
(which is needed by L"Z:\\tmp\\WOCStdLib.dll") not found
0024:err:module:import_dll Library WOCStdLib.dll (which is needed by
L"Z:\\tmp\\Starboard.dll") not found
0024:err:module:import_dll Library Starboard.dll (which is needed by
L"Z:\\tmp\\Foundation.dll") not found
0024:err:module:import_dll Library api-ms-win-core-libraryloader-l2-1-0.dll
(which is needed by L"Z:\\tmp\\WOCStdLib.dll") not found
0024:err:module:import_dll Library WOCStdLib.dll (which is needed by
L"Z:\\tmp\\Starboard.dll") not found
0024:err:module:import_dll Library Starboard.dll (which is needed by
L"Z:\\tmp\\CoreFoundation.dll") not found
0024:err:module:import_dll Library api-ms-win-core-memory-l1-1-4.dll (which is
needed by L"Z:\\tmp\\CoreFoundation.dll") not found
0024:err:module:import_dll Library api-ms-win-core-localization-l1-2-2.dll
(which is needed by L"Z:\\tmp\\icuuc57.dll") not found
Download:
http://download.algoriddim.com/djay/202005140724/djayPro_demo_1.0.27684.0_x…
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https://bugs.winehq.org/show_bug.cgi?id=44346
Bug ID: 44346
Summary: Worms Armageddon Cannot Click the menu button in
Frotnend
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colinjinwk00(a)gmail.com
I installed Worms Armageddon from GOG.com, and ran the wine using both
Crossover and Wine macOS official pkg by WineHQ. Menu launches successfully,
and intros were successful for skipping by clicking left click. However, after
4 menu buttons appear, I cannot click anything, even Quit button (although I
can quit the game by escape).
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https://bugs.winehq.org/show_bug.cgi?id=48822
Bug ID: 48822
Summary: Microsoft Word 6.0 for Windows crashes upon exit on
unimplemented function ole2.dll16.WRITEFMTUSERTYPESTG
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole16
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/WINWORD
$ wine ./WINWORD.EXE
002c:fixme:ole:CoRegisterClassObject16
({00020900-0000-0000-c000-000000000046},01C6FA2E,0x00000004,0x00000001,01C6FA78),stub
002c:fixme:ole:CoRegisterClassObject16
({00020901-0000-0000-c000-000000000046},01C6FA46,0x00000004,0x00000001,01C6FA7C),stub
002c:fixme:ole:CoRegisterMessageFilter16 (01C6FA52,01C6FA80),stub!
002c:fixme:ole:CreateDispTypeInfo16 (01993A66,2048,01C6E21A),stub
002c:fixme:ole:RegisterActiveObject16
(01A6FFA8,{000209ff-0000-0000-c000-000000000046},0x00000000,01C6D622):stub
002c:fixme:ole:CreateFileMoniker16 (Document1,01C74E82),stub!
002c:fixme:ole:GetRunningObjectTable16 (0,01C74E7E),stub!
002c:fixme:ole:CoLockObjectExternal16 (191F1B4C,1,0),stub!
002c:fixme:ole:RegisterDragDrop16 (0x00dc,191F1B4C),stub!
002c:fixme:gdi:GetOutlineTextMetrics16 (0075,0000,00000000): stub
002c:fixme:gdi:GetOutlineTextMetrics16 (00a5,0000,00000000): stub
002c:fixme:ole:CreateFileMoniker16 (Document1,019AD07A),stub!
002c:fixme:ole:WriteClassStg16 stub:1F5F66E8
{00020900-0000-0000-c000-000000000046}
wine: Call from 0x7b00dbc1 to unimplemented function
ole2.dll16.WRITEFMTUSERTYPESTG, aborting
wine: Unimplemented function ole2.dll16.WRITEFMTUSERTYPESTG called at address
7B00DBC1 (thread 002c), starting debugger...
Unhandled exception: unimplemented function ole2.dll16.WRITEFMTUSERTYPESTG
called in 32-bit code (0x7b00dbc1).
--- snip ---
$ wine --version
wine-5.4-356-gab0a3cb2ff
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48440
Bug ID: 48440
Summary: Vertical Japanese fonts are not correctly rendered.
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous_temp_mail(a)yahoo.co.jp
Distribution: ---
Created attachment 66217
--> https://bugs.winehq.org/attachment.cgi?id=66217
Source code and compiled binary to draw vertical Japanese
Vertical Japanese fonts are not rendered correctly.
The proper output should look like this: ('I' is used to present rotated 'ー'
三
点
リ
I
ダ
.
.
.
二
点
リ
I
ダ
.
.
ダ
ッ
シ
ュ
I
But in wine, the fonts are not properly rotated, causing unreable result.
The proper render result (at least for the fonts) can be found here:
https://social.msdn.microsoft.com/Forums/ja-JP/d509e3db-aac8-43a7-b5fa-6751…
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https://bugs.winehq.org/show_bug.cgi?id=49323
Bug ID: 49323
Summary: Denuvo Anti-Cheat 'denuvo-anti-cheat.sys' needs
implementation of Winsock Kernel (WSK) Network
Programming Interface (NPI)
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 49194
Excerpt of Paul's comment https://bugs.winehq.org/show_bug.cgi?id=49194#c6
--- quote ---
My draft implementation has exactly the features Denuvo needed to start, not a
bit more nor less. My plan is to prepare for upstream those bits of WSK
functionality, with a possible extension of maybe just a bit more sane WSK
client dispatch callbacks handling.
--- quote ---
* wsk_get_address_info (async support/callback)
* wsk_socket
* wsk_bind
* wsk_accept (async support/callback)
* wsk_connect (async support/callback)
* wsk_free
* wsk_close
* wsk_send/wsk_receive (async support/callback)
https://docs.microsoft.com/en-us/windows-hardware/drivers/network/winsock-k…
Another WSK application from Microsoft's Windows Driver Kit (WDK) driver code
samples repository on GitHub:
https://github.com/microsoft/Windows-driver-samples/tree/master/network/wsk…
Might be useful later.
$ wine --version
wine-5.9-320-gaba27fd5a3
Regards
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https://bugs.winehq.org/show_bug.cgi?id=8439
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|1.2.0 |5.0.x
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https://bugs.winehq.org/show_bug.cgi?id=41145
Bug ID: 41145
Summary: Civilization IV - Previously working normally now
crashes mid game
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Tropicalhero(a)hotmail.com
Distribution: ---
Created attachment 55351
--> https://bugs.winehq.org/attachment.cgi?id=55351
crash report / back trace
Game crashes out to bug reporter in early to mid game. Crash report attached.
It was not a major game event that caused crash, just a unit move or possibly
an end of turn.
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https://bugs.winehq.org/show_bug.cgi?id=49282
Bug ID: 49282
Summary: TEncoderPortable_4.5.10 crashes right at start
Product: Wine
Version: 5.9
Hardware: x86
URL: htthttps://download3.portableapps.com/portableapps/TEn
coderPortable/TEncoderPortable_4.5.10.paf.exe?20190321
p://
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, a user tested some portable apps on forum:
https://forum.winehq.org/viewtopic.php?f=2&t=33957
The app throws up an error window, and fails to start further.
+relay log shows what is below***.
When you manually create the key HKCU/Control Panel\\Desktop\
\WindowMetrics\AppliedDPI (with value 0x60i did) the error is gone and the app
starts for me. I guess this value should not be hardcoded though. Hopefully
someone knows how to retrieve that (and set that) value in correct way and make
a patch for it
sha1sum TEncoderPortable_4.5.10.paf.exe
b6dfe51546f351ed83bf2fe26308dafe714beb4b TEncoderPortable_4.5.10.paf.exe
***:
00bc:Call advapi32.RegOpenKeyExW(ffffffff80000001,00a5d92c L"Control
Panel\\Desk
top\\WindowMetrics",00000000,000f003f,0021f5c8) ret=0063ecba
00bc:Call ntdll.RtlInitUnicodeString(0021f460,00a5d92c L"Control
Panel\\Desktop\
\WindowMetrics") ret=7b051e06
00bc:Ret ntdll.RtlInitUnicodeString() retval=0021f460 ret=7b051e06
00bc:Call ntdll.NtOpenKeyEx(0021f5c8,000f003f,0021f470,00000000) ret=7b05044f
00bc:Ret ntdll.NtOpenKeyEx() retval=00000000 ret=7b05044f
00bc:Call ntdll.RtlNtStatusToDosError(00000000) ret=7b051e21
00bc:Ret ntdll.RtlNtStatusToDosError() retval=00000000 ret=7b051e21
00bc:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0063ecba
00bc:Call advapi32.RegQueryValueExW(000000f8,00a5d980
L"AppliedDPI",00000000,002
1f55c,0021f5cc,0021f5a8) ret=0064027e
00bc:Call ntdll.RtlInitUnicodeString(0021f300,00a5d980 L"AppliedDPI")
ret=7b0570
e9
00bc:Ret ntdll.RtlInitUnicodeString() retval=0021f300 ret=7b0570e9
00bc:Call
ntdll.NtQueryValueKey(000000f8,0021f300,00000002,0021f310,00000010,002
1f2fc) ret=7b05713c
00bc:Ret ntdll.NtQueryValueKey() retval=c0000034 ret=7b05713c
00bc:Call ntdll.RtlNtStatusToDosError(c0000034) ret=7b057240
00bc:Ret ntdll.RtlNtStatusToDosError() retval=00000002 ret=7b057240
00bc:Ret advapi32.RegQueryValueExW() retval=00000002 ret=0064027e
00bc:Call user32.LoadStringW(00400000,0000ff68,0021d490,00001000) ret=00417738
.
.
..
00bc:Call KERNEL32.RaiseException(0eedfade,00000001,00000007,0021f488)
ret=0040f
ce6
00bc:trace:seh:raise_exception code=eedfade flags=1 addr=0x7b010c9e ip=7b010c9e
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https://bugs.winehq.org/show_bug.cgi?id=49320
Bug ID: 49320
Summary: Yenka black screen?
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giabaodoremon(a)gmail.com
Distribution: ---
Created attachment 67332
--> https://bugs.winehq.org/attachment.cgi?id=67332
Screenshot of the black working area
Completely black screen in the working area of Yenka 3.4.4. Only the item lists
and simulation controls are visible.
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https://bugs.winehq.org/show_bug.cgi?id=49304
Bug ID: 49304
Summary: PPA pointing to a wrong version (focal fosa stable
branch)
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freewee3(a)free.fr
Distribution: ---
On all PCs where I install Ubuntu 20.04, the PPA provided for fosa (stable
branch) in the download page of wineHQ point to 4.0.4 version, I need to use
the eoan PPA for having the good download (5.0).
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=49258
Bug ID: 49258
Summary: there is no winehq-stable for fedora 32
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moritzrichard.schaefer(a)outlook.de
Distribution: ---
I followed the wiki to install winehq-stable on fedora 32. After adding the
repo I am able to run <dnf install winehq-devel> and <dnf install
winehq-staging> without any problem, but <dnf install winehq-stable> runs into
an error since this package does not exist.
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http://bugs.winehq.org/show_bug.cgi?id=19618
Summary: X-Change 3 crashes randomly
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gollos(a)gmail.com
Created an attachment (id=22889)
--> (http://bugs.winehq.org/attachment.cgi?id=22889)
X-Change3 terminal output
Some times when loading a saved game, some times when starting a new game, some
times when changing the game settings, but not every time, a window pops
telling there was a problem and the program is going to be stoped.
When that happens, some times the game continue running without sound, and some
times it closes for real.
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https://bugs.winehq.org/show_bug.cgi?id=41577
Bug ID: 41577
Summary: Ragnarok Online (iRO): Crashes when attempting to run
the patcher.
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proveit(a)tutamail.com
Distribution: ---
Created attachment 55912
--> https://bugs.winehq.org/attachment.cgi?id=55912
This is the entire output that Wine spit out after erroring.
I'm attempting to run Ragnarok Online on Linux Mint 18, Mate, 32-bit. Here's
the app's page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=928
I've already exhausted everything in the page, so it's most likely not an
existing bug or a problem others have run into. I got the game to work on the
same system using Wine 1.6, which was in my official repository, but I hesitate
to call this a regression because a tester got the game to work with Wine
version 1.9.18, which is very close to mine.
If it IS a regression, doing regression testing is beyond my abilities, but
based on the latest test results, we can narrow the problem down to somewhere
between the tester's version of Wine (1.9.18), which the tester reported as
platinum, and my version of Wine, which is 1.9.21.
I'm using Wine HQ's official development branch, version 1.9.21.
To reproduce the problem, just:
1. Run the RO installer
2. Run "Ragnarok Online" shortcut on desktop
Here's the exact installer I used:
File name: Ragnarok_Installer-09272013.exe
MD5: 81D59BEE0621A858428E1CF76843BCF7
SHA1: A2795AA047F29A2547365AC7D4246F7B8F133899
However, I don't think the installer you use matters too much because the bug
I'm reporting happens after the game itself is installed.
If you do have my exact installer, however, the installer will hang at "Status:
Moving files". To work around the error, follow Richard Graham's comment here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=928
Specifically, first extract the real installer from the .exe file:
$ wine Ragnarok_Installer-09272013.exe /extract "$(winepath -w "$(pwd)")"
Then run the installer itself:
$ wine msiexec /i Ragnarok_Installer.msi
After the installer finishes, run the "Ragnarok Online" shortcut from the
desktop. The patcher will open and it will start downloading updates, but after
less than 30 seconds, you'll get this error:
------------------------------
Window title: Program Error
The program Ragnarok.exe has encountered a serious problem and needs to close.
We are very sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this application.
------------------------------
I saved and attached the program error details, including the backtrace. Please
forgive any mistakes/omissions; I'm new to Wine HQ bug reporting. Let me know
if there's anything else I can do to help.
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https://bugs.winehq.org/show_bug.cgi?id=44781
Bug ID: 44781
Summary: Unhandled exception: unimplemented function
typelib.dll16.LOADREGTYPELIB called in 32-bit code
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hannes(a)kroegeronline.net
Distribution: ---
Created attachment 60811
--> https://bugs.winehq.org/attachment.cgi?id=60811
Error and Stack Trace
When launching an application created through "TestPoint TM" the error above
occurs. Please see the attached trace for details.
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https://bugs.winehq.org/show_bug.cgi?id=49310
Bug ID: 49310
Summary: Visual glitches and flickering in Empire Earth III
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Created attachment 67320
--> https://bugs.winehq.org/attachment.cgi?id=67320
Log from game
Everything flickering with strange colours
I used Gog version of game - https://www.gog.com/game/empire_earth_3
Link to gallery: https://imgur.com/a/BzvOt1v
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https://bugs.winehq.org/show_bug.cgi?id=49311
Bug ID: 49311
Summary: UNM PROGRAM WITH WINE PROBLEMS
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contatocentralvictor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67323
--> https://bugs.winehq.org/attachment.cgi?id=67323
fotodoerro
I'm emulating the UNM software through Wine. However, once in a while the
program has a distorted screen with various colors. Any tips?
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https://bugs.winehq.org/show_bug.cgi?id=49260
Bug ID: 49260
Summary: Protection c0000005 with MFC CPropertySheet::DoModal
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 67266
--> https://bugs.winehq.org/attachment.cgi?id=67266
Protections by CPropertySheet::DoModal
Applications using the MFC CPropertySheet::DoModal run into c0000005
protections every time the mouse moves over the app. Frequent protections are
created every time the mouse moves. For complex CPropertySheet dialogs an app
freezes.
I used the example from
https://www.codeguru.com/cpp/controls/propertysheet/article.php/c605/Update…
(and just added AfxMessageBox("Start Program"); before DoModal to see in the
log file when the protections start)
Please find attached
- The codeguru example created with VS2010 as x64 app: NewPropertySheet.exe
- The log file Wine_LOG.txt created by the command
WINEDEBUG=+seh wine64 NewPropertySheet.exe >& Wine_LOG.txt
This example app does not freeze but complex apps with CPropertySheet::DoModal
do in particular on Mac PCs.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=7102
--- Comment #23 from Anastasius Focht <focht(a)gmx.net> ---
Hello Vijay,
thanks. I did a quick test.
NOTE: Installation needs to be done in 32-bit WINEPREFIX (WINEARCH=win32) due
to COM server registry/registration issues in WoW prefix.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/WINWORD
$ wine ./WINWORD.EXE
...
00ac:fixme:ole:CoRegisterClassObject16
({00020900-0000-0000-c000-000000000046},0179F266,0x00000004,0x00000001,0179F2B0),stub
00ac:fixme:ole:CoRegisterClassObject16
({00020901-0000-0000-c000-000000000046},0179F27E,0x00000004,0x00000001,0179F2B4),stub
00ac:fixme:ole:CoRegisterMessageFilter16 (0179F28A,0179F2B8),stub!
00ac:fixme:ole:CreateDispTypeInfo16 (0155379E,2048,0179DA52),stub
00ac:fixme:ole:RegisterActiveObject16
(0162FFD0,{000209ff-0000-0000-c000-000000000046},0x00000000,0179CE5A):stub
00ac:fixme:ole:CreateFileMoniker16 (Document1,017A46BA),stub!
00ac:fixme:ole:GetRunningObjectTable16 (0,017A46B6),stub!
00ac:fixme:ole:CoLockObjectExternal16 (0A3F1B4C,1,0),stub!
00ac:fixme:ole:RegisterDragDrop16 (0x00dc,0A3F1B4C),stub!
00ac:fixme:gdi:GetOutlineTextMetrics16 (0075,0000,00000000): stub
00ac:fixme:gdi:GetOutlineTextMetrics16 (00a5,0000,00000000): stub
00ac:fixme:ole:CreateFileMoniker16 (Document1,015687DA),stub!
00ac:fixme:ole:OleIsCurrentClipboard16 (0179DCE2): stub
00ac:fixme:ole:OleGetClipboard16 (017A474E): stub
00ac:fixme:ole:OleIsCurrentClipboard16 (0179DCE2): stub
00ac:fixme:ole:OleGetClipboard16 (017A45D2): stub
00ac:fixme:ole:OleIsCurrentClipboard16 (0179DCE2): stub
00ac:fixme:ole:OleGetClipboard16 (017A45D2): stub
00ac:fixme:ole:OleSetClipboard16 (0179DCE2): stub
00ac:fixme:ole:OleIsCurrentClipboard16 (0179DCE2): stub
00ac:fixme:ole:OleGetClipboard16 (017A491C): stub
--- snip ---
$ wine --version
wine-5.9-265-g48020f4846
Regards
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
Status|NEW |RESOLVED
Fixed by SHA1| |9c95434095630aa1ed4f1ae3763
| |424f09f423575
Resolution|--- |FIXED
--- Comment #22 from Vijay Kamuju <infyquest(a)gmail.com> ---
A stub is implemented for OleIsCurrentClipboard so it will not crash.
https://source.winehq.org/git/wine.git/commitdiff/9c95434095630aa1ed4f1ae37…
Hence marking this as fixed.
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https://bugs.winehq.org/show_bug.cgi?id=48846
Bug ID: 48846
Summary: msvcr90/tests/msvcr90.c: error: variadic functions
must use the base AAPCS variant
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I got my RPI back up and running; tried building wine-5.5, and there's
(surprisingly, only one) build failure:
ccache gcc -c -o msvcr90.o msvcr90.c -I. -I../../../include
-I../../../include/msvcrt -D__WINESRC__ \
-D_REENTRANT -fPIC -fno-builtin -fshort-wchar -Wall -pipe
-fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes -Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -g -O2 -marm -mfloat-abi=hard
msvcr90.c: In function ‘test_swscanf’:
msvcr90.c:1941:9: error: variadic functions must use the base AAPCS variant
ret = p_swscanf(L" \t\n\n", L"%s", buffer);
~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
msvcr90.c:1941:9: error: variadic functions must use the base AAPCS variant
make[1]: *** [Makefile:180: msvcr90.o] Error 1
make[1]: Leaving directory '/home/pi/wine-git/dlls/msvcr90/tests'
make: *** [Makefile:8806: dlls/msvcr90/tests] Error 2
after removing that test, the rest of wine compiles fine.
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https://bugs.winehq.org/show_bug.cgi?id=48557
Bug ID: 48557
Summary: hot wired crashes with error
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Created attachment 66371
--> https://bugs.winehq.org/attachment.cgi?id=66371
screenshot error
Installer crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48635
Bug ID: 48635
Summary: Asuka 120% Return BURNING Fest: Crashes after
character selection.
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Asuka 120% Return BURNING Fest is a Japanese VS fighting game published by
Family Soft.
After starting the game with Xephyr (as this game requires 256 color mode), it
crashes when I choose a player character.
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https://bugs.winehq.org/show_bug.cgi?id=46735
Bug ID: 46735
Summary: The Sims 2 demo needs Direct3DShaderValidatorCreate9()
implementation
Product: Wine
Version: 0.9.35.
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Split off from bug 8051. To summarize, the game calls
d3d9.Direct3DShaderValidatorCreate9(), which is a completely undocumented
internal function that returns an an unknown interface. It expects a valid
interface pointer to be returned, and expects certain calls on unknown methods
to succeed.
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https://bugs.winehq.org/show_bug.cgi?id=48723
Bug ID: 48723
Summary: Torchlight - Loading times are excessively long
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: vv221+winehq(a)dotslashplay.it
Distribution: ---
Created attachment 66598
--> https://bugs.winehq.org/attachment.cgi?id=66598
revert the faulty commit
This bug has been spotted on version 1.15 of Torchlight, as sold on gog.com.
It has been reproduced reliably on a Debian Sid and an Arch Linux.
The symptoms are:
- the game takes a long time to launch
- switching between characters in the menu takes several seconds
- transition between zones in game takes much longer than it should
The issue is present starting with WINE 4.5, and is still present in latest
release (5.3) and current master (wine-5.3-181-geb63713f60).
WINE 4.4 is the latest non-affected release.
I did a bisect and identified the following commit as the faulty one:
f48ea297268e832c93a22fb5b92f73620c717280
"msvcrt: Use _strnicmp instead of strncasecmp."
The attached patch reverts this commit, it applies cleanly on both 5.3 and
current master, and restore normal loading times in the game.
You can see more information about this issue in the original bug report in the
issues tracker of ./play.it:
https://forge.dotslashplay.it/play.it/games/issues/342
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https://bugs.winehq.org/show_bug.cgi?id=48510
Bug ID: 48510
Summary: Lotus Organizer 97, Wine 5.0, Debian Stretch. Lotus
Organizer rashes when selecting a Backup folder using
'Browse' button
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: john.p.langley(a)gmail.com
Distribution: ---
Created attachment 66316
--> https://bugs.winehq.org/attachment.cgi?id=66316
Terminal output at crashtime.
- Debian Stretch stable - updated as at 24/02/2020
- Wine 5.0
- Lotus Organizer 97.
- Logged in with user privileges.
Organizer 97 crashes when selecting a backup folder:
File / User Setup / Organizer Preferences / Folders tab / Backups (select
Browse - crash)
Output attached.
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https://bugs.winehq.org/show_bug.cgi?id=48694
Bug ID: 48694
Summary: The Bat! (64bit) crashes after start
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 66563
--> https://bugs.winehq.org/attachment.cgi?id=66563
Backtrace from wines debugger app.
Starting the mail program "The Bat!" v9.1 in 64bit leads to a crash. The
installation works flawless.
The 32bit version works.
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https://bugs.winehq.org/show_bug.cgi?id=48491
Bug ID: 48491
Summary: _searchenv & co do not understand quoted directories
Product: Wine
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
Distribution: ---
The following test program produces the expected result ("testdir\testfile") on
Windows, but fails on Wine:
#include <io.h>
#include <direct.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <stdio.h>
int main(void)
{
char buf[64];
_mkdir("testdir");
_close(_creat("testdir\\testfile", _S_IREAD | _S_IWRITE));
_putenv("TESTVAR=\"testdir\"");
_searchenv("testfile", "TESTVAR", buf);
printf("Result: %s\n", buf);
}
The cause seems to be that Wine doesn't seem to implement the quoting syntax in
the searchenv function family.
The problem was noticed when MS link.exe invocation failed on Wine but not
Windows, with identical environment / inputs. Such environment variables can
occur when building search paths for linker libraries (%LIB%), as seen here:
https://github.com/dlang/dmd/blob/81710a5e548f047588bd3ee6ffb13a8d6f1b9bff/…
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https://bugs.winehq.org/show_bug.cgi?id=48735
Bug ID: 48735
Summary: OVERLAPPED struct has uninitialized bytes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 66619
--> https://bugs.winehq.org/attachment.cgi?id=66619
Configure output.
Steps to reproduce
* Check out 26ffc40bfb42b7c05ce9513bf479e31eb85294b1 (latest commit as of this
posting). Configure and build wine. (Configure output attached)
* Disable wine preloader to make valgrind a little quieter
* Compile a test program (I used 'int main() { return 0; }') using
i686-w64-mingw32-gcc
* Run this under valgrind. Valgrind output attached.
The topmost error is
==30622== Syscall param writev(vector[...]) points to uninitialised byte(s)
...
==30622== by 0x406EFD80: process_send_command (rpc.c:1137)
The root cause is that the OVERLAPPED struct does not have Offset and
OffsetHigh initialized before they are written into the wineserver request
pipe.
In this case, the target file is the process_entry's control_pipe. MSDN
specifies the Offset and OffsetHigh members must be zero when writing to a file
that does not support seeking
(https://docs.microsoft.com/en-us/windows/win32/api/minwinbase/ns-minwinbase…).
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https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48706
Bug ID: 48706
Summary: Far Manager v3.0 freezes when restoring from minimized
to maximized window
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Far Manager is usable under Wine (5.3) after bug 44253 is resolved but it
freezes every time when restoring from minimized to maximized window. It does
not freeze if restoring to normal floating (non-maximized) window. Tested on
KDE Plasma/Debian Buster. It happens with both 32bit and 64bit Far.
It might be related to bug 48203 or bug 48204 but that is uncertain.
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https://bugs.winehq.org/show_bug.cgi?id=48594
Bug ID: 48594
Summary: AnyDesk crashes directly on startup
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
Created attachment 66430
--> https://bugs.winehq.org/attachment.cgi?id=66430
backtrace
$ sha1sum AnyDesk.exe
df6abbfd20e731689f3c7d2a55f45ac83fbbc40b AnyDesk.exe
The program crashes directly on startup. There is no GUI even visible.
Stacktrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=48387
Bug ID: 48387
Summary: User shared data area should have
NumberOfPhysicalPages field filled in (used by
Detroit: Become Human)
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 66147
--> https://bugs.winehq.org/attachment.cgi?id=66147
ntdll: Fill NumberOfPhysicalPages field in user shared data area.
Split off from Bug #48291.
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https://bugs.winehq.org/show_bug.cgi?id=48338
Bug ID: 48338
Summary: Unknown application paints GIF images incorrectly
Product: Wine
Version: 5.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The author of the patches was unwilling to create a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=48639
Bug ID: 48639
Summary: installing vpn, shrew soft vpn client
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.mironov(a)qiwi.com.ar
Distribution: ---
Created attachment 66495
--> https://bugs.winehq.org/attachment.cgi?id=66495
logs
Just trying to install some vpn client.
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https://bugs.winehq.org/show_bug.cgi?id=48571
Bug ID: 48571
Summary: Firefox 72.0.* crashes on every tab (unless dwrite is
disabled)
Product: Wine
Version: 5.0
Hardware: x86
URL: https://download-installer.cdn.mozilla.net/pub/firefox
/releases/72.0.2/win64/en-US/Firefox%20Setup%2072.0.2.
msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 66397
--> https://bugs.winehq.org/attachment.cgi?id=66397
+dwrite log
As the title says. Tested in Staging-5.1 as firefox doesn`t work in vanilla
wine.
For convenience one could copy paste this one liner in the console:
wget
https://download-installer.cdn.mozilla.net/pub/firefox/releases/72.0.2/win6…
&& /opt/wine-staging/bin/wine msiexec /i ./"Firefox Setup 72.0.2.msi" /qn &&
/opt/wine-staging/bin/wine "c:\\Program
Files\\Mozilla Firefox\\firefox.exe" www.winehq.org
Firefox says: "Gah your tab just crashed"
If you disable dwrite the browser works (apart from some issues) rather well
Attached +seh,dwrite log, quite huge unfortunately
Maybe trouble begin at
005e:trace:dwrite:dwritefontresource_Release 0xd850c80, refcount 0.
005e:trace:dwrite:shareddwritefactory_Release 0xd756670.
005e:trace:dwrite:dwritefontfile_Release (0xd758940)->(5)
005e:trace:dwrite:dwritefont_AddRef (0xd82b600)->(3)
005e:trace:seh:raise_exception code=c0000005 flags=0 addr=0x167dd4e ip=167dd4e
tid=005e
but that`s just a shot in the dark
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https://bugs.winehq.org/show_bug.cgi?id=48569
Bug ID: 48569
Summary: Infinite drag & drop loop in WinSCP
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mgruber_72(a)yahoo.de
Distribution: ---
Created attachment 66395
--> https://bugs.winehq.org/attachment.cgi?id=66395
Wine command line output
I'm using Ubuntu 18.04 LTS and Wine 5.0 from the official WineHQ repository.
The Wine prefix is clean.
Steps to reproduce:
1. Get the portable version of WinSCP (currently
https://winscp.net/download/WinSCP-5.15.9-Portable.zip).
2. Extract it, execute WinSCP.exe and connect to a SFTP server.
3. In the remote server window try to drag & drop a remote sample file (like
/tmp/test.txt) into a remote folder (like /tmp/testdir).
4. The Move path dialogue appears flickering in an indefinite loop until WinSCP
crashes.
I've been in contact with the WinSCP developer Martin Přikryl about this issue.
We've done quite extensive testing with various debug builds and he came to the
conclusion, that Wine creates an infinite drag & drop loop after releasing the
mouse button causing WinSCP to crash. This behaviour does not happen on native
Windows.
Attached is the command line output of wine.
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https://bugs.winehq.org/show_bug.cgi?id=48577
Bug ID: 48577
Summary: DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY and other enums
are the wrong size
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
When building for 64-bit with MinGW or MSVC,
sizeof(DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY)=4.
But when building against Wine headers,
sizeof(DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY)=8.
It seems that when gcc/clang finds constants too large to be represented by a
signed int, like 'DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000', it
increases the enum size to match, but MSVC doesn't.
This was tracked a few years ago in MinGW bug #456
<https://sourceforge.net/p/mingw-w64/bugs/456/> and fixed by casting the
constants to int:
<https://sourceforge.net/p/mingw-w64/mingw-w64/ci/5d61ecd2d087a3a1bdaa9db902…>
tomConstants in tom.h and RecordCreateOptionsEnum in adoint_backcompat.h were
also fixed in the same commit, and I can confirm those are also the wrong size
in Wine's headers. There may be other enums that need to be fixed though.
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https://bugs.winehq.org/show_bug.cgi?id=48549
Bug ID: 48549
Summary: Arma Cold War Assault: Cursor stuck at low fps since
Wine 5.0-rc6
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superemppu+winehq(a)live.fi
Distribution: Ubuntu
Game: Arma Cold War Assault
Wine versions: staging 5.0-rc6 and later
OS: Ubuntu Linux 18.04
Symptoms:
In the game the cursor will get stuck at one point on the screen if I move the
mouse quick enough on low enough fps. It is very noticeable below 10 fps. This
is a regression from Wine 5.0-rc5 and earlier, where the cursor moved normally.
How to reproduce:
1. Get Arma Cold War Assault.
2. Limit the fps to 10 in some way or use a slow computer.
- I could reproduce this issue on a powerful computer using this fps
limiter: https://github.com/ThirteenAG/d3d8-wrapper/releases Set FPSLimit = 10
in d3d8.ini and start the game with WINEDLLOVERRIDES="d3d8=n,b".
3. Start the game.
4. Move your mouse fast in the main menu.
5. You should see the cursor stuck at one point.
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https://bugs.winehq.org/show_bug.cgi?id=42038
Bug ID: 42038
Summary: Cannot scroll documents being compared in winmerge
(Followup to bug 20695)
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Bug #20695 got closed with wine-1.9.7.
It really fixes the problem when opening two existing files.
(e.g. by menu File - Open)
But if one opens just a new empty file comparison and pastes
the two file contents there the scrollbars do not work.
(e.g. by menu File - New)
(Even without pasting the scrollbars should be moveable a little bit.)
This started like the original bug between 1.1.16-pol and 1.1.17-pol
Version 1.9.7-pol shows also the problem as does 2.0-rc2-winehq.
Can this someone confirm?
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https://bugs.winehq.org/show_bug.cgi?id=48484
Bug ID: 48484
Summary: winecfg doesn't allow disabling Desktop Integration
for Downloads
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
On winecfg you can disable the symlink inside a WINEPREFIX, but there is no
option to disable the mapping for "Downloads".
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https://bugs.winehq.org/show_bug.cgi?id=48646
Bug ID: 48646
Summary: 安装qq音乐后启动时报错
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: even0306(a)foxmail.com
Distribution: ---
Created attachment 66504
--> https://bugs.winehq.org/attachment.cgi?id=66504
这是wine自动获取的文件
qq音乐安装完后,启动的时候报错,忽略报错后软件还在运行,但首页加载不出任何歌曲
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