https://bugs.winehq.org/show_bug.cgi?id=44883
Bug ID: 44883
Summary: Commit b747d6f6ccdf1699a9242a570d681fa246de592e causes
warframe to crash. resolved via overrides
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
As mentioned in summary, after doing a bisect, I found commit
b747d6f6ccdf1699a9242a570d681fa246de592e makes wine prefer builtin over native
for xaudio2. This causes warframe to crash. I was able to get around it by
setting all xaudio2_* overrides to native,builtin in winecfg, but I don't think
this is ideal for other games that may have this problem.
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https://bugs.winehq.org/show_bug.cgi?id=48729
Bug ID: 48729
Summary: Binary Domain has misplaced text and transparency
issue in configuration tool with builtin d3dx9_43
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66606
--> https://bugs.winehq.org/attachment.cgi?id=66606
screenshot
Continuation of bug 24754
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https://bugs.winehq.org/show_bug.cgi?id=48941
Bug ID: 48941
Summary: Wine's implementation of IMalloc.DidAlloc relies on a
spy mechanism, while Windows just calls "HeapValidate"
Product: Wine
Version: unspecified
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Created attachment 66916
--> https://bugs.winehq.org/attachment.cgi?id=66916
Executable allowing to raise the problem.
When using this test application :
https://jira.reactos.org/secure/attachment/56514/ros.exe initially during
ReactOS tests using latest development version, the problem described in
https://jira.reactos.org/browse/CORE-15262 has been observed.
Investigation by the ReactOS dev team, pointed out that the root cause was on
Wine side because Wine's implementation of IMalloc.DidAlloc relies on a spy
mechanism, while Windows just calls "HeapValidate".
See comments on Wine's implementation of IMalloc.DidAlloc relies on a spy
mechanism, while Windows just calls "HeapValidate" for further details.
Reproduce :
Open ros.exe attachment
Click on button "once", select a folder : Pop-up showing the folder path
Click again on button => nothing happens due to the bug in Wine's
IMalloc.DidAlloc while this works perfectly in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=6083
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
CC| |focht(a)gmx.net
Fixed by SHA1| |6e63a9e5f58db1eb4b7915c1969
| |c1b7d839a091d
OS|other |Linux
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https://bugs.winehq.org/show_bug.cgi?id=6111
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://internap.dl.sourcefo |https://netcologne.dl.sourc
|rge.net/sourceforge/keynote |eforge.net/project/keynote/
|/kntsetup_165.exe |KeyNote%201.x/KeyNote%201.6
| |.5/kntsetup_165.exe
Keywords| |download
CC| |focht(a)gmx.net
Fixed by SHA1| |abecd9e393925e008449a80ec14
| |682790b29042c
Regression SHA1| |658c0cdd1a5fa19300a09ae4ef6
| |d59c06dcecd0c
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https://bugs.winehq.org/show_bug.cgi?id=38322
Bug ID: 38322
Summary: Call of Duty 4 Modern Warfare 3: Wine crashes when
Steam is starting the game
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timsta2000(a)googlemail.com
Distribution: ---
Created attachment 51163
--> https://bugs.winehq.org/attachment.cgi?id=51163
backtrace.txt, the wine "error box" has given me
I've installed PlayOnLinux and downloaded the game over Steam and if I try to
start it, Wine crashes when Steam is starting MW3. I've changed the Windows
version from Windows XP to Windows 8 and now Steam is showing me a small empty
black box before starting the game and then it crashes.
I have a Dualboot-System with Ubuntu 14.10 and Windows 8.
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https://bugs.winehq.org/show_bug.cgi?id=49057
Bug ID: 49057
Summary: Deus Ex: Mankind Divided occasionally doesn't register
Control and Alt keys
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
When playing Mankind Divided, pressing the control or alt key will only work
~30-40% of the time. Sometimes it will work without issue, other times it can
require pressing it 5-10 times for the key to register. All other keys work
fine, including space, tab, and shift. I was unable to test super/windows, as
it appears the game forbids the keybinding.
This happens under both wine and wine-staging under the GOG version.
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https://bugs.winehq.org/show_bug.cgi?id=49056
Bug ID: 49056
Summary: Dragon Age: Origins right-click camera drag jumps
counter-clockwise on start
Product: Wine-staging
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex_y_xu(a)yahoo.ca
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Steps to reproduce:
1. build wine with staging --all, or staging user32-rawinput-mouse-experimental
user32-rawinput-nolegacy user32-rawinput-mouse.
2. open Dragon Age: Origins. start a new game or load a saved game.
3. right-click and move mouse to drag the camera
Expected results:
camera moves proportionally to mouse movement
Actual results:
as soon as mouse is moved (even 1 pixel), camera view jumps up and
counter-clockwise (as if mouse was instantly moved far right and up).
subsequent camera movement with the same drag is OK, but starting a new drag
causes the issue again.
doesn't seem to be related to the starting cursor location
Additional information:
occurs whether virtual desktop is on or off.
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https://bugs.winehq.org/show_bug.cgi?id=49053
Bug ID: 49053
Summary: Device selection box blank and NOT working (USB letter
is blank and not selectable)
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pigeonskiller(a)libero.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi developers,
I reported this bug in AppDB too, but I am almost sure it depends on wine not
on the app itself working flowlessly in real Windows...
I tried application Easy2Boot 2.02 from
https://www.fosshub.com/Easy2Boot.html?dwl=Easy2Boot_v2.02.exe in Kubuntu 20.04
and wine-staging 5.7 emulating Win 10.
The application installs and works without errors, but at the moment to select
letter for USB pendrive nothing appears.
Tried unsuccessfully some solutions found in forums, so I suppose that's a bug.
Please correct so also Wine users may use that incredible application!
Thanks and have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=47481
Bug ID: 47481
Summary: Regression: Spire and Xfer (Serum, OTT, etc.) VST
plugins don't render
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Since Wine 4.12 plugins like Spire and Xfer plugins (e.g. Serum, OTT, Dimension
Expander) don't render anything and instead leave an empty IE6-like effect in
the window the GUI would show. In Wine 4.11 it was rendering correctly.
This is a short excerpt of the sort of thing output in journalctl logs (this is
for Spire):
002e:fixme:d2d:d2d_factory_init Ignoring factory type 0x1.
002e:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
(repeats loads of times)...
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style A46B1FE0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
(repeats loads of times)...
This is the sort of thing OTT puts out:
...
002e:fixme:d2d:d2d_device_context_PushAxisAlignedClip Ignoring antialias_mode
0.
002e:fixme:d2d:d2d_geometry_sink_BeginFigure Ignoring figure_begin 0x1.
002e:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style 34E1BD68.
002e:fixme:d2d:d2d_geometry_sink_AddArc iface 35B572B8, arc 0033F5C8 stub!
...
As you can see from the output it's related to d2d. It's also mentioned in bug
#44243 about these plugins using Direct2D.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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https://bugs.winehq.org/show_bug.cgi?id=49047
Bug ID: 49047
Summary: Late Shift Launches to Black Screen
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 67028
--> https://bugs.winehq.org/attachment.cgi?id=67028
Debugging Log
The game installs but when launching the game it only displays a black screen
with the mouse cursor visible. I used version 20200107_(35388) of the game from
GOG. I have included a debugging log. I have tested the game on a Windows
system and can verify this issue isn't present there.
My system:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa
20.0.5 | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.6.7-1-MANJARO | Wine 5.7
Windows 10 system:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Driver 20.2.2 |
Windows 10 Pro 1909
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https://bugs.winehq.org/show_bug.cgi?id=49054
Bug ID: 49054
Summary: WordPad - Incorrect Print Preview rendering (buttons
layout)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Created attachment 67033
--> https://bugs.winehq.org/attachment.cgi?id=67033
step1
WordPad - Incorrect Print Preview rendering (buttons layout)
Step to reproduce
Open wordpad, enpty document
Open Print preview ("step 1" screenshot) => only some buttons displayed (not
all)
Increase width to show all buttons (step 2)
Reduce width down to step 1 (step 3) => different layout with all buttons
displayed
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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https://bugs.winehq.org/show_bug.cgi?id=46163
Bug ID: 46163
Summary: Regression - Windows Media Player 10 (& DirectSong) -
MP3 Playback Is Busted
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwbussard(a)gmail.com
Distribution: ---
FORMERLY it was possible to get mp3 playback working in wine with the following
procedure:
1. Create win32 prefix.
2. Install WMP10.
3. Change l3codeca from "native" to "built-in."
(At this point MP3s can be played, but will experience the "too fast playback"
bug noted in https://bugs.winehq.org/show_bug.cgi?id=38421 ).
4. Install quartz and devenum and set to "native."
As best I can tell, the last version where MP3 playback worked was 3.11.
Beginning with 3.12 through 3.20 (current as of this writing), the above does
NOT work. WMP acts as if it is playing the MP3, but no sound is emitted.
This bug also affects programs that rely on wmvcore for playback, such as
DirectSong, which is used to supply bonus music in games such as Guild Wars.
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https://bugs.winehq.org/show_bug.cgi?id=40291
Bug ID: 40291
Summary: Borderlands crashes when forced DirectX 9 using -DX9
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: vblanton(a)gmail.com
Distribution: ---
Created attachment 53931
--> https://bugs.winehq.org/attachment.cgi?id=53931
backtrace from commandline, lsusb, lspci
Borderlands runs decent on my Fedora/MacBook Pro/Intel 3000 without any
arguments (~20fps). However, I read online that one could achieve significantly
faster frame-rates by forcing Borderlands to only use DirectX 9 with "-DX9"
"wine Borderlands.exe -DX9"
This, however causes the game to crash
I thought this might be interesting, valuable information, or perhaps even
fixable.
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https://bugs.winehq.org/show_bug.cgi?id=47538
Bug ID: 47538
Summary: osu! web installer 20190716.5: Crashes when running
after downloading and installation
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)yahoo.com.vn
Distribution: ---
Created attachment 64931
--> https://bugs.winehq.org/attachment.cgi?id=64931
Terminal output
Download osu! at: https://m1.ppy.sh/r/osu!install.exe
Run the installer (Default installation path)
After done downloading, it runs.
A logo appears, then the application crashes.
---
SHA1 of osu!install.exe version 20190716.5:
36d7474406f9809a410f8b3efa25fe9b1f7c5a69
GGDrive URL for exact version download:
https://drive.google.com/open?id=19I4TXVfZKHWobxhXqbyjSU_rRolo6fFf
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https://bugs.winehq.org/show_bug.cgi?id=44784
Bug ID: 44784
Summary: Lingvo x6 portable does not start
Product: Wine
Version: 3.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maksim.andronenkov(a)rovaniemi.uz
Created attachment 60812
--> https://bugs.winehq.org/attachment.cgi?id=60812
logs
Recently installed wine 3.4 on MacOS High Sierra and tried to run Lingvo X6
portable www.lingvo.ru but did not happen. Logs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=41564
Bug ID: 41564
Summary: Google Nik Collection: Top menu bar gone and cursor
gone
Product: Wine-staging
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.Tableau(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello, I just want to report that using wine 1.9.21 (staging) with the Google
Nik Collection creates the following issues:
Top menu bar gone, cursor gone (while inside the window).
After switching to winehq-devel, as suggest in the IRC (Thanks, slackner), the
problem was gone. Both times the version used was: 1.9.21
Let me know if more info is needed. Thank for doing all this and keeping it up
and running!
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https://bugs.winehq.org/show_bug.cgi?id=48462
Bug ID: 48462
Summary: "Listen to RawKey* events in the desktop thread" patch
makes keyboard unreliable in EverQuest
Product: Wine-staging
Version: 5.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dvufhr.nznqarjf(a)noclue.notk.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 8218a789558bf074bd26a9adf3bbf05bdb9cb88e
Distribution: Fedora
Upgrading from 4.21 to 5.0-rc3 on fedora caused unreliability issues for
keyboard in EverQuest (EQ below):
- windowed EQ window sometimes (!) taking input when not focused, even when
hidden in another workspace
- modifier keys (shift, alt, ctrl) sometimes working, sometimes not.. For
example right shift seemed to work well exactly once immediately after
defocusing/refocusing the window, but not after that, while the left shift key
worked a bit better for some reason. I couldn't figure out why or what he hell
is happening.
Well, anyway, game input goes pretty bonkers and the game is much more
difficult to play. I know EQ makes heavy use of raw inputs itself, it
reprocesses all keys not as input letters but as key presses and this leads to
some weird input sometimes (e.g. typing fast enough with a bit of graphical lag
will queue input letters, but pressing shift then will affect letters currently
being processed in the backlog, this is pretty interesting and probably not
wine's fault); but this patch takes it to a whole new level.
I bisected the staging tree down to this patch:
patches/user32-rawinput-keyboard/0004-winex11.drv-Listen-to-RawKey-events-in-the-desktop-t.patch
introduced in staging commit 8218a789 ("Updated rawinput patchsets")
Happy to test things if required, or report somewhere else if that helps.
Thanks!
--
Dominique Martinet | Asmadeus
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https://bugs.winehq.org/show_bug.cgi?id=49022
Bug ID: 49022
Summary: SWTOR crashes wineserver
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Created attachment 67000
--> https://bugs.winehq.org/attachment.cgi?id=67000
backtrace
wineserver failed on new version 5.7 with swtor crashs after launching (during
splash screen)
i don't know how to launch wineserver with debug mode ?
see gdb backtrace in attachment
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https://bugs.winehq.org/show_bug.cgi?id=48999
Bug ID: 48999
Summary: Filemaker Advanced 18 crashes on startup
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: julien.arnaud(a)sib-retail.com
Distribution: ---
Created attachment 66970
--> https://bugs.winehq.org/attachment.cgi?id=66970
Crash dump
Installation of Filemaker Advanced 18 went well, but when trying to run it, the
program craches with the attached dump.
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https://bugs.winehq.org/show_bug.cgi?id=47408
Bug ID: 47408
Summary: Katamari Damacy: AppData\Local mismatch causes Steam
Cloud to be ignored
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Hi,
This game seems to have hardcoded the directories for the AppData\Local and
AppData\LocalLow folders, and that means the game isn't syncing with Steam
Cloud, because Steam is a good program and knows where to store the files
correctly and this game doesn't.
Specifically, Steam saves in the right directory ("%LocalAppData%" ->
"%USERPROFILE%\Local Settings\Application Data\"), and the game is looking for
"%USERPROFILE%\AppData\Local\"; thus, Steam can't see the files that the game
writes and vice-versa. Note that the game loads and saves correctly; it just
does it in the wrong directory.
There is also the issue of LocalLow being missing entirely.
Now, obviously, this bug sits entirely with the game; but there seems to be
more reports about games missing these specific folders (see bug #45713). And
this bug is very easily fixable, too, by creating symlinks.
That said, the AppData directories are standard since Windows Vista, and Wine
is using the very old, XP-style Application Data structure.
I propose that we create symlinks from AppData\Local and AppData\Romaing
pointing to the correct directories, and create AppData\LocalLow on prefix
creation. Hopefully that would be simple to do, and it'd fix every bug of this
kind.
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https://bugs.winehq.org/show_bug.cgi?id=49018
Bug ID: 49018
Summary: Star Citizen crashes immediately on pressing the
Launch Game button
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scott(a)quest-arts.co.uk
Distribution: ---
Since updating to wine-5.6 Star Citizen crashes when attempting to launch the
game from the Launcher.
I have investigated and determined the crash first started to occur from the
following commit:
8th April 036f4dca3c7f9ee8964bb4ae0c4bcd106a347c7b
winecrt0: Rebuild the argv array instead of getting it from libwine.
The error shown in the Lutris error log is:
[2038.121] [error] Star Citizen process exited abnormally (code: 2147483651) :
Command failed: C:\Program Files\Roberts Space
Industries\StarCitizen\LIVE\Bin64\StarCitizen.exe
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https://bugs.winehq.org/show_bug.cgi?id=49027
Bug ID: 49027
Summary: Diablo III hangs on white screen at startup
Product: Wine-staging
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victor.lavaud(a)pm.me
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67005
--> https://bugs.winehq.org/attachment.cgi?id=67005
console log
Works fine on wine-5.6, but broke on wine-5.7. Battle.net.exe works fine.
I'm currently trying to bisect between the two versions to find the culprit.
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https://bugs.winehq.org/show_bug.cgi?id=48978
Bug ID: 48978
Summary: setup_exception stack overflow due to WINEPREFIX
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
After update I have multple:
setup_exception stack overflow 2224 bytes in thread 000b eip 000000007bcc2475
esp 0000000000130d60 stack 0x130000-0x131000-0x230000
With:
WINEPREFIX=/mnt/data/perso/progs/wine//ultracopier-general/ /usr/bin/nice -n 15
/usr/bin/ionice -c 3 wine
'/mnt/data/perso/progs/wine//ultracopier-general/drive_c/Program Files
(x86)/NSIS/Bin/LibraryLocal.exe' install.nsi
000b:err:seh:setup_exception stack overflow 2224 bytes in thread 000b eip
000000007bcc2475 esp 0000000000130d60 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program Files
(x86)\\NSIS\\Bin\\LibraryLocal.exe" failed, status c0000005
But:
/usr/bin/nice -n 15 /usr/bin/ionice -c 3 wine
'/mnt/data/perso/progs/wine//ultracopier-general/drive_c/Program Files
(x86)/NSIS/Bin/LibraryLocal.exe' install.nsi
000b:err:seh:setup_exception stack overflow 2224 bytes in thread 000b eip
000000007bcc2475 esp 0000000000130d60 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program Files
(x86)\\NSIS\\Bin\\LibraryLocal.exe" failed, status c0000005
Work. Then the bug is with WINEPREFIX.
Can you fix it?
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https://bugs.winehq.org/show_bug.cgi?id=49032
Bug ID: 49032
Summary: WOW does not start with wine-staging*-1:5.7-1.1
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
OS: FEDORA 30(patched up2date)
Version:
wine-staging-common-1:5.7-1.1.i686
wine-staging64-1:5.7-1.1.x86_64
Description:
WOW does not start. It crashes to a ZOMBIE process after presenting the login
screen. It COULD BE the moment, 3d gets involved.
QUICKFIX:
Downgrading to 1.5.6-1.1
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https://bugs.winehq.org/show_bug.cgi?id=48992
Bug ID: 48992
Summary: Plantronics Hub 3.16.1 : installation fails with error
code 0x80070643
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lced2-wine(a)yahoo.com
Distribution: ---
Created attachment 66964
--> https://bugs.winehq.org/attachment.cgi?id=66964
Complete terminal output
Install ends up with error code 0x80070643, using Wine Staging.
Download PlantronicsHubInstaller.exe :
https://www.plantronics.com/us/en/support/downloads-apps/hub-desktop
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https://bugs.winehq.org/show_bug.cgi?id=40403
Bug ID: 40403
Summary: WARCRAFT III NO VIDEO
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I just installed Warcraft III and tested it with wine 1.9.7, the videos are not
played, just skipped.
I joined you the wine log.
The videos played well with Wine 1.7.12, is it a regression?
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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https://bugs.winehq.org/show_bug.cgi?id=49040
Bug ID: 49040
Summary: application cannot load reporting
cert_verify_proc_win.cc(108)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomdang(a)naivetomcat.cn
Distribution: ---
cannot properly load the stuff from internet that the application uses.
seems to be something to do with certificate thing.
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https://bugs.winehq.org/show_bug.cgi?id=49023
Bug ID: 49023
Summary: Regression: World of Warcraft Classic Resulting in
Segfault in Wineserver
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
Created attachment 67001
--> https://bugs.winehq.org/attachment.cgi?id=67001
Regression: World of Warcraft Classic Resulting in Segfault in Wineserver
Since updating to Wine 5.7 a segfault occurs in Wineserver whenever I try to
launch World of Warcraft Classic. Starting World of Warcraft: BFA works
correctly. This is a regression, since this did not happen on Wine version 5.6
and earlier.
When I ran into this issue, I tried to reproduce this on my laptop which still
was running 5.6. I could successfully launch World of Warcraft Classic. I then
updated Wine and tried running it again, and crashed, making this reproducible
for me.
Desktop Not Working:
OS: Arch
Kernel: 5.6.6
Drivers: Mesa 20.0.5
Wine: Staging 5.7
Laptop Working:
OS: Arch
Kernel: 5.6.6
Drivers: Nvidia 440.82
Wine: Staging 5.6
Laptop Not Working:
OS: Arch
Kernel: 5.6.6
Drivers: Nvidia 440.82
Wine: Staging 5.7
If you need any additional information, please let me know :)
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https://bugs.winehq.org/show_bug.cgi?id=48998
Bug ID: 48998
Summary: I use ubuntu 18.04 and i installed kindle for pc
(windows) using wine,but at execution it does not
open it tells run time error.
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: waghamareshridhar(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I use ubuntu 18.04 and i installed kindle for pc (windows) using
wine,installation complete's but at execution it does not open it tells run
time error.
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https://bugs.winehq.org/show_bug.cgi?id=48602
Bug ID: 48602
Summary: Kindle for PC installer 1.26.55076 crashes on
execution
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug.reporter(a)mail.sheugh.com
Distribution: ---
Created attachment 66439
--> https://bugs.winehq.org/attachment.cgi?id=66439
Text output from ./KindleForPC-installer-1.26.55076.exe
This is a new Wine installation, and this is the first application I tried to
run. I am going to add some things just in case it is relevant.
It is desired to install the latest Kindle for Windows version
following generally the advice set out here:
https://ajreissig.com/kindle-linux-read-kindle-books-linux-system/
Option 3 of the guidance "Conversion" was followed.
An additional complication is that Kindle offers books sourced
from both www.amazon.com and from www.amazon.co.uk, hence for
at least the initial installation, www.amazon.com will be used.
The first attempt, with the most recent download from Amazon,
failed. The version before build 38420 from filehippo appeared
to function correctly, but timed out when I attempted to
register the application. I later found that Amazon had emailed
a one-time code to me to allow completion of the registration.
Although Q4Wine is installed, for test purposes, the commandline
will be used to execute the attempted re-installation of the
latest Kindle Application.
cd ~/.wine/drive_c/Program\ Files/
./KindleForPC-installer-1.26.55076.exe
chmod to make the file executable
The execution fails after opening a window offering the choice of a cancel or
opening the wine debug. There are some warning messages.
Wine offered to install wine mono and that seemed to complete ok.
Wine then offered to install gecko
Clicking Ok produced a bunch of fixme messages.
The execution appears to have hung.
I will have a look at the things Wine complained about and attempt a reinstall.
sha1sum ./KindleForPC-installer-1.26.55076.exe
d3407d11d8fcd2f146516b5fd96fa2fcaf73ffcb
./KindleForPC-installer-1.26.55076.exe
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https://bugs.winehq.org/show_bug.cgi?id=44076
Bug ID: 44076
Summary: LA NOIRESteam Version crash at startup
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59792
--> https://bugs.winehq.org/attachment.cgi?id=59792
LA NOIRE Wine 2.21-staging terminal log
Hello,
I installed LA NOIRE Steam version, it crashed at start.
I joined you terminal log and backtrace.
nota: I installed Dotnet 3.5, directx9 and vcredist.
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=48943
Bug ID: 48943
Summary: assasins creed 2 (uplay) camera spinning with
dualshock 4
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Created attachment 66918
--> https://bugs.winehq.org/attachment.cgi?id=66918
log
latest archlinux, latest wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=49020
Bug ID: 49020
Summary: Seg fault in wineserver in req_get_thread_context
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: harry+winehq(a)unheit.net
Regression SHA1: c4dab9b76eb7397f6e5325ff4bdf792cf500e571
Distribution: ---
Seg fault of wineserver at server/thread.c:1851
Program terminated with signal SIGSEGV, Segmentation fault.
#0 req_get_thread_context (req=<optimized out>, reply=<optimized out>) at
thread.c:1928
1928 context->cpu = thread_context->regs.cpu;
(gdb) bt
#0 req_get_thread_context (req=<optimized out>, reply=<optimized out>) at
thread.c:1928
#1 0x5668ad25 in call_req_handler (thread=<optimized out>) at request.c:312
#2 0x566925c1 in thread_poll_event (fd=0x58748ca0, event=1) at thread.c:387
#3 0x56667186 in main_loop_epoll () at fd.c:490
#4 0x56667444 in main_loop () at fd.c:951
#5 0x56655ac5 in main ()
This is from wine-staging, line number is different. Code at this point is the
same.
thread_context is always NULL at this point.
Commit that introduced this bug is c4dab9b76eb7397f6e5325ff4bdf792cf500e571.
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https://bugs.winehq.org/show_bug.cgi?id=49000
Bug ID: 49000
Summary: update to 5.6 breaks libtool in usage of GNU autoconf
./configure
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noel.kuntze+bugs.winehq(a)thermi.consulting
Distribution: ---
When updating to 5.6, paths that are generated by libtool or GNU autoconf
(unknown which specifically) in third party programs, specifically by the
./configure script of GNU autoconf programs contain trailing newlines now. This
breaks the generated .libs/lb-*.c files.
A short excerpt of the troublesome section:
#if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 5)
# define externally_visible volatile
#else
# define externally_visible __attribute__((externally_visible)) volatile
#endif
externally_visible const char * MAGIC_EXE = "%%%MAGIC EXE variable%%%";
const char * LIB_PATH_VARNAME = "PATH";
const char * LIB_PATH_VALUE =
"Z:\\home\\thermi\\UNITS\\Contauro_AG\\strongswan\\src\\libstrongswan\\.libs
;";
const char * EXE_PATH_VARNAME = "PATH";
const char * EXE_PATH_VALUE = "Z:\\usr\\x86_64-w64-mingw32\\lib
;Z:\\usr\\x86_64-w64-mingw32\\bin
;Z:\\usr\\local\\lib
;Z:\\usr\\local\\bin
;Z:\\home\\thermi\\UNITS\\Contauro_AG\\strongswan\\src\\libstrongswan\\.libs
;Z:\\usr\\local\\lib\\ipsec
;";
^ this is not valid C code (with Wine 5.5, there are no newlines between the
paths and the ; chararacters. That then is valid C code).
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https://bugs.winehq.org/show_bug.cgi?id=49021
Bug ID: 49021
Summary: When logging into a character, from the character
selection screen, it freezes after loading page is
done.
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
5.7 does not allow WoW to run, at least on the retail BFA. I have not checked
classic. If I revert to 5.6, everything works as expected, and the game works.
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https://bugs.winehq.org/show_bug.cgi?id=46545
Bug ID: 46545
Summary: WINEPREFIX doesn't work when ends with "windows"
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63407
--> https://bugs.winehq.org/attachment.cgi?id=63407
wine default prefix
Setting WINEPREFIX to something that ends with "windows" (e.g., $HOME/windows)
causes wineboot to create a broken wine instance.
In particular, C:\ won't exist, for example:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> File not found.
whereas with the default prefix C:\ is fine:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> 1/28/2019 11:31 AM <DIR> Program Files
> 1/28/2019 11:31 AM <DIR> Program Files (x86)
> 1/28/2019 11:31 AM <DIR> ProgramData
> 1/28/2019 11:31 AM <DIR> users
> 1/28/2019 11:31 AM <DIR> windows
> 0 files 0 bytes
> 5 directories 90,299,498,496 bytes free
Setting WINEPREFIX to other values seems to work fine (e.g., $HOME/win). Why
is "windows" special? Are there any other special values that WINEPREFIX
shouldn't use?
See the attached console log for more details.
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https://bugs.winehq.org/show_bug.cgi?id=39807
Bug ID: 39807
Summary: Cannot install a programm
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53142
--> https://bugs.winehq.org/attachment.cgi?id=53142
log
Cannot install the ABBYY Aligner
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https://bugs.winehq.org/show_bug.cgi?id=39224
Bug ID: 39224
Summary: Warcraft 3: Sound rustles without -opengl
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If Warcraft 3 is started without the -opengl option I'm hearing at the
startscreen besides the normal music a quiet rustle.
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https://bugs.winehq.org/show_bug.cgi?id=39570
Bug ID: 39570
Summary: Multiple application crash handlers fail to load
symbol information using 'dbghelp.SymLoadModule64',
reporting 'dbghelp:validate_addr64 Unsupported address
0xfffffffffxxxxxxx'
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
the issue/question was raised in
https://bugs.winehq.org/show_bug.cgi?id=32237#c15
--- quote ---
I did try 2012 this time and I end up crashing
fixme:dbghelp:validate_addr64 Unsupported address fffffffff33a0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3db51
What's wrong with the address?
--- quote ---
Searching the Internet reveals this pattern/message many times - also in Wine
Bugzilla - but no or even incorrect explanation - until now ;-)
On 64-bit Linux machines, the Wine loader allows 32-bit dlls being mapped at
high >2GB, >3GB address ranges in 32-bit processes, not having certain (design)
restrictions of 32-bit process address space layout on 64-bit Windows machines
(even with /LARGEADDRESSWARE).
Good case, 32-bit Wine builtin dll mapped < 2 GiB virtual address space range:
--- snip ---
...
0009:Call PE DLL (proc=0x7e1b6838,module=0x7e1b0000
L"wsock32.dll",reason=PROCESS_ATTACH,res=0x1)
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\wsock32.dll",0b36a988
"wsock32.dll",7e1b0000,00000000,0000e000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\wsock32.dll" "wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\wsock32.dll" L"wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:elf_load_file Processing elf file
'L"/home/focht/projects/wine/wine.repo/install/bin/../lib/wine/wsock32.dll.so"'
at 7e1a2000
...
0027:Ret dbghelp.SymLoadModule64() retval=7e1b0000 ret=005eff32
--- snip ---
Bad case, 32-bit Wine builtin dll mapped near end of 4 GiB virtual address
space range:
--- snip ---
...
0009:Call PE DLL (proc=0xf734e3fc,module=0xf72f0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\winex11.drv",0b36a988
"winex11.drv",f72f0000,ffffffff,00090000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\winex11.drv" "winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
"winex11.drv",ffffffff,2d053b40,0000000c) ret=edbc2fa6
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\winex11.drv" L"winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
0027:fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
...
0027:Ret dbghelp.SymLoadModule64() retval=00000000 ret=005eff32
--- snip ---
In this specific case, the game registered an own crash handler which dumps
various debugging information in case of a crash.
'dbghelp.SymLoadModule64' is called by the custom crash handler.
Source:
https://source.winehq.org/git/wine.git/blob/1fa7710ff92dd9555b2b4753e22ce5f…
--- snip ---
656 DWORD64 WINAPI SymLoadModule64(HANDLE hProcess, HANDLE hFile, PCSTR
ImageName,
657 PCSTR ModuleName, DWORD64 BaseOfDll, DWORD
SizeOfDll)
658 {
659 return SymLoadModuleEx(hProcess, hFile, ImageName, ModuleName,
BaseOfDll, SizeOfDll,
660 NULL, 0);
661 }
--- snip ---
So how does high DWORD of 'BaseOfDll' parameter get the 0xffffffff value?
A few caller frames up in the app crash handler:
--- snip ---
...
005F06D6 8B55 D0 MOV EDX,DWORD PTR SS:[EBP-30]
005F06D9 8B45 CC MOV EAX,DWORD PTR SS:[EBP-34]
005F06DC 8B4D F8 MOV ECX,DWORD PTR SS:[EBP-8]
005F06DF 52 PUSH EDX
005F06E0 99 CDQ
005F06E1 52 PUSH EDX ; high DWORD BaseOfDll
005F06E2 50 PUSH EAX ; low DWORD BaseOfDll
005F06E3 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4]
005F06E6 50 PUSH EAX
005F06E7 51 PUSH ECX
005F06E8 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
005F06EB 56 PUSH ESI
005F06EC E8 EFF7FFFF CALL A_Slower.005EFEE0
...
--- snip ---
'winex11.drv' -> 0xf72f0000
Since the highest bit in low 32-bit 'BaseOfDll' DWORD is set, the 'CDQ'
instruction copies the sign (bit 31) of the value in the EAX register into
every bit position in the EDX register.
Voila - you get the 0xffffffff EDX value which is then propagated through the
caller chain as high 32-bit 'BaseOfDll' DWORD to 'dbghelp.SymLoadModule64',
leading to symbol load failure and fixme/warning messages.
This should be fixed, allowing symbol information even for dlls mapped in high
address range to be loaded.
$ wine --version
wine-1.7.54-261-g61c49bd
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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https://bugs.winehq.org/show_bug.cgi?id=49039
Bug ID: 49039
Summary: application cannot load reporting
cert_verify_proc_win.cc(108)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomdang(a)naivetomcat.cn
Distribution: ---
Created attachment 67022
--> https://bugs.winehq.org/attachment.cgi?id=67022
the log of the application
cannot properly load the stuff from internet that the application uses.
seems to be something to do with certificate thing.
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https://bugs.winehq.org/show_bug.cgi?id=47404
Bug ID: 47404
Summary: Across Freelance Translation Software shows
splashscreen but doesn't install
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64752
--> https://bugs.winehq.org/attachment.cgi?id=64752
Console output - wine 4.10 (staging)
Hello everyone,
I am trying to get a translation software called Across to run which can be
downloaded for free from:
https://www.my-across.net/en/download
sha256sum Across_v7.0_09618_TranslatorEdition.zip
2272f93d7dc17af660bbf3133a7c9
The application shows a splashscreen but installation does not start.
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https://bugs.winehq.org/show_bug.cgi?id=49030
Bug ID: 49030
Summary: WordPerfect X9 Home and Student - Installer hangs and
doesn't download
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67007
--> https://bugs.winehq.org/attachment.cgi?id=67007
Console Output (gzipped - wine 5.6)
Hello everyone,
I have been thinking about buying the "Home & Student Edition X9" which is
available for sale at humblebundle.com and thought I'd give the trial version a
spin with wine 5.6.
I have had some related issues with the Corel installers in the past with
PaintShopPro but the WordPerfect installer looks at bit different.
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https://bugs.winehq.org/show_bug.cgi?id=49024
Bug ID: 49024
Summary: Malicious software able to alter, infect and/or
destroy personal files
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: youtube(a)marcus-s.de
Distribution: ---
Hello,
I might have discovered an issue with the current state of Wine execution of
Windows programs. While Wine does run pretty well for what I need it, I have
been pointed in the direction that it is also possible to execute malicious
software to the same effect it has on Windows.
Namely did I perform a test with the "WannaCry" ransomware on a non-live test
bed - and have found that not only does it encrypt and destroy files in one's
home folder (if standard Wine symlinks are kept in place), but also I found
that files that lie outside of the Wine prefix are affected. For me, files in
/tmp and a complete custom folder residing on the root level were also
affected.
I find this to be quite a security issue when Wine is also able to perform
destructive code without any limitations.
Steps to reproduce:
- Install current version of Wine
- Acquire a WannaCry (or other Virus) binary
- Execute the binary
- Observe results
Expected result:
- Security measure that prevents access to files and folders outside the Wine
prefix unless specifically specified by user through Winecfg.
Thanks,
Marcus
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https://bugs.winehq.org/show_bug.cgi?id=46616
Bug ID: 46616
Summary: ABBYY FineReader 14 crashes during installation
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinywrkbee(a)gmail.com
Distribution: ---
Created attachment 63517
--> https://bugs.winehq.org/attachment.cgi?id=63517
ABBYY FineReader 14 default output
App: ABBYY FineReader 14, trial version, can be dowloaded freely from
https://www.abbyy.com/en-ee/lp/ee-finereader14-download-free-trial/
Wine: Wine: 4.1, WINEARCH=win32, Window 7, winetricks riched20.
Behavior: Crashing during installation.
Steps to reproduce:
Maybe not necessary but I chose the custom installation and disabled everything
except the base application.
Also, I unchecked the option to download updates and every other option in the
same screen.
Logs:
I'm attaching two logs. One with the default output and the second with
WINEDEBUG=+winspool,+localspl,+ntdll,+msi.
Be aware the second log size when extracted is 65MB.
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https://bugs.winehq.org/show_bug.cgi?id=46863
Bug ID: 46863
Summary: If prefix contains "windows" drive information not
available in 64-bit prefix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: darktjm(a)gmail.com
Distribution: ---
All of my wine prefixes contain a path element called "windows" (actually, I
use c:\windows, always). When I try to run installers or anything else that
wants drive information, I get weird errors, starting with "Could not find DOS
drive for current working directory" and usually ending with installer failures
such as "The drive or UNC share you selected does not exist or is not
accessible". Usually 64-bit games work fine once I figure out a way to install
them anyway, such as direct extraction or 32-bit installs moved over.
I think I have traced it to dlls/ntdll/directory.c:lookup_unix_name. If the
full unix path has "windows" in it, and redirects are possible (true for
64-bit), the stat is skipped. However, if name_len is 0, it assumes
immediately after that the stat took place, and exits with an error ("drive
root doesn't exist"). To fix, I changed the redirect test to add !name_len
(line 2641 in 4.4):
if(!redirect || !name_len || (!strstr(....
A better fix might be to ignore "windows" if it's part of WINEPREFIX, so that
the longer version of the search isn't always necessary. Since I don't know
the code, I don't know how to skip over WINEPREFIX easily. With this fix, I
can finally run installers in 64-bit prefixes, at least.
This bug has plagued me since I first got 64-bit prefixes working at all for
myself, so around 2.0 or earlier. I only now got around to looking into it
because a particular game requires a particular 3rd party installer to work in
64-bit mode, so my usual tricks don't cut it any more.
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https://bugs.winehq.org/show_bug.cgi?id=49009
Bug ID: 49009
Summary: Deprecated command used for Ubuntu installation
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
Distribution: ---
The recommended command for adding foreign repositories on Ubuntu is:
add-apt-repository
and not (even if it still works):
apt-add-repository
See https://help.launchpad.net/Packaging/PPA/InstallingSoftware
I found this transposed shorts on:
https://wiki.winehq.org/Ubuntuhttps://forum.winehq.org/viewtopic.php?f=8&t=32192
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https://bugs.winehq.org/show_bug.cgi?id=6893
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.7.
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https://bugs.winehq.org/show_bug.cgi?id=39847
Bug ID: 39847
Summary: Installation ABBYY Aligner2
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53196
--> https://bugs.winehq.org/attachment.cgi?id=53196
log
Cannot install application ABBYY Aligner2
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https://bugs.winehq.org/show_bug.cgi?id=44077
Bug ID: 44077
Summary: Overwatch: Within the first minute of game play the
entire OS stops rendering (requires hard reboot)
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sander.smid(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-2.21 (Staging)
Linux oribi 4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64
GNU/Linux
Graphics: Card: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX
470/480/570/580]
Display Server: x11 (X.Org 1.19.5 ) drivers: nvidia (unloaded:
modesetting,fbdev,nv,vesa,nouveau)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM
3.18.0 / 4.13.12-1-ARCH, LLVM 5.0.0)
version: 4.5 Mesa 17.2.5
env WINEPREFIX="/games/BattleNet" /usr/bin/wine
/games/BattleNet/drive_c/Program\ Files\ \(x86\)/Overwatch/Overwatch.exe
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https://bugs.winehq.org/show_bug.cgi?id=45899
Bug ID: 45899
Summary: Tray icons don't react when you left click or right
click on them
Product: Wine-staging
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
All programs with a tray icon that I've tested so far with Wine Staging 3.16
don't work when you try to interact with it, by trying to left or right
clicking on it.
This is not reproducible with Vanilla Wine however.
There's a small program called TurnFlash
(https://www.nirsoft.net/utils/tflash2.html) that can be used to observe this
behavior:
Download link: https://www.nirsoft.net/utils/tflash210.zip
SHA-1 sum for tflash.exe: 15f877867b45d51a2a8257494bb3128f1b0d087f
After you run it, you should get no output from wine, but you'll see a blue
icon added to the system tray of your Desktop Environment (in my case, it's KDE
Plasma 5.13.5).
The first thing I tried was checking checked my journal using `journalctl -f`,
this is the message I got:
Sep 27 03:22:06 arch plasmashell[970]: QQuickItem::stackAfter: Cannot stack
StatusNotifierItem_QMLTYPE_345(0x558c6fb48b50, parent=0x558c6caa47b0,
geometry=0,0 0x0) after StatusNotifierItem_QMLTYPE_345(0x558c6f972d20), which
must be a sibling
After that, I tried left clicking the tray icon -- it did nothing at all, and
no logs. But right clicking it made the following message show up in the
journal:
Sep 27 03:24:36 arch plasmashell[970]: Could not find DBusMenu interface,
falling back to calling ContextMenu()
I should mention that I get the exact same messages using Vanilla Wine, the
only difference is that interacting with the tray icon works perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=45291
Bug ID: 45291
Summary: Dauntless Open Beta : Cant play Intro Video resulting
in not responding black screen
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: asembus(a)gmail.com
Distribution: ---
Tried to test the open beta version for dauntless with addtional dotnet
installation. the launcher works fine but when the game start it doesnt show
intro video and ends up with black screen.
i've read the log and it seems the error is caused when the video cannot be
shown
[2018-06-02T11:11:33,434][ 0][LogMediaUtils][Error]Cannot play
file://../../../Archon/Content/MoviesPackaged/MediaExample.mp4, because none of
the enabled media player plug-ins support it:
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https://bugs.winehq.org/show_bug.cgi?id=48132
Bug ID: 48132
Summary: Elite Dangerous launcher broken (regression since
wine-staging-4.20)
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65724
--> https://bugs.winehq.org/attachment.cgi?id=65724
screenshots
The Elite Dangerous launcher is broken, when using wine-staging-4.20. It's
using 100 % of one CPU core, freezes after the first click and is graphically
broken (see attached screenshots).
It's a regression. Everything is fine when using either wine-4.20 or
wine-staging-4.19.
Something suspicious on the shell: 0065:fixme:d3d9:shader_validator_stub2
./wine-staging-4.20/patches/patchinstall.sh DESTDIR=wine-4.20 --all -W
uxtheme-CloseThemeClass -W uxtheme-GTK_Theming
Tested workarounds: Use d9vk or gallium-nine.
https://github.com/Joshua-Ashton/d9vk/releases (needs a Vulkan capable GPU)
https://github.com/iXit/wine-nine-standalone (needs a Radeon-GPU or a very,
very recent Intel-GPU)
winetricks galliumnine
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https://bugs.winehq.org/show_bug.cgi?id=44089
Bug ID: 44089
Summary: Strider crashes after loading screen
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: strider(a)strycore.com
Distribution: ---
Created attachment 59805
--> https://bugs.winehq.org/attachment.cgi?id=59805
backtrace of the crash
While the main menu works fine, when starting a game, the game crashes. This is
a regression that started in Wine Staging 2.16, when the deferred context patch
(https://dev.wine-staging.com/patches/181/) was introduced. I had a build of
Wine Staging 2.15 with that patch enabled and I noticed crashes starting with
that build and onward until the latest tested, Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=48946
Bug ID: 48946
Summary: Uplay crash when launching Watchdogs with esync patch
applied
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaume.zin(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66920
--> https://bugs.winehq.org/attachment.cgi?id=66920
Patch to esync, adds sanity checks in queue_rawinput_message
Hello,
I first decribed the problem here: https://github.com/lutris/wine/issues/25
With wine version 5.5 and 5.6 patched with esync, wineserver crashes most of
the time (sometimes it doesn't) when Uplay is about to launch Watchdogs (when
the dialog box appears to explain that disabling uplay overlay is not such a
good idea, or when telling it is starting the game). It doesn't happen with
vanilla wine.
Wine 5.6 + esync patch + -ggdb option during compilation:
Program received signal SIGSEGV, Segmentation fault.
0x000055baca61f208 in queue_rawinput_message (process=0x55bacb873200,
user=0x7fff020150c0) at ../../wine/server/queue.c:1808
1808 ../../wine/server/queue.c: Aucun fichier ou dossier de ce type.
(gdb) backtrace
#0 0x000055baca61f208 in queue_rawinput_message (process=0x55bacb873200,
user=0x7fff020150c0) at ../../wine/server/queue.c:1808
#1 0x000055baca619558 in enum_processes (cb=cb@entry=0x55baca61f140
<queue_rawinput_message>, user=user@entry=0x7fff020150c0) at
../../wine/server/process.c:1080
#2 0x000055baca620f21 in queue_mouse_message (req_flags=<optimized out>,
sender=0x55bacbae5930, origin=1, input=0x55bacb588eb0, win=0,
desktop=0x55bacb588110) at ../../wine/server/queue.c:1901
#3 req_send_hardware_message (req=0x55bacb588ea0, reply=0x7fff02015160) at
../../wine/server/queue.c:2608
#4 0x000055baca62a8d3 in call_req_handler (thread=thread@entry=0x55bacb588d50)
at ../../wine/server/request.c:311
#5 0x000055baca62b902 in read_request (thread=thread@entry=0x55bacb588d50) at
../../wine/server/request.c:345
#6 0x000055baca6314b0 in thread_poll_event (fd=<optimized out>, event=1) at
../../wine/server/thread.c:319
#7 0x000055baca60a106 in fd_poll_event (event=<optimized out>, fd=<optimized
out>) at ../../wine/server/fd.c:486
#8 main_loop_epoll () at ../../wine/server/fd.c:581
#9 0x000055baca60a37e in main_loop () at ../../wine/server/fd.c:947
#10 0x000055baca5f9989 in main (argc=1, argv=0x7fff02015948) at
../../wine/server/main.c:154
The attached patch, applied after esync patch, fixes the problem.
Guillaume
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https://bugs.winehq.org/show_bug.cgi?id=48612
Bug ID: 48612
Summary: Left mouse button doesn't work in Mass Effect
Andromeda.
Product: Wine-staging
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail.aermakov(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Left mouse button doesn't work(can't fire) in game Mass Effect Andromeda in
wine+staging 5.1. But wine 5.1 without staging patches works with mouse fine.
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https://bugs.winehq.org/show_bug.cgi?id=48089
Bug ID: 48089
Summary: Origin update hangs with Esync enabled
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65647
--> https://bugs.winehq.org/attachment.cgi?id=65647
+server
When Origin has an update available to be installed and Esync is enabled by
passing WINEESYNC=1 envar, the updater hangs and never finishes.
Disabling Esync solves the issue and allows Origin to complete the update.
Attaching +server log.
How to reproduce:
1) Create a prefix (64-bit will do)
2) Install DXVK using winetricks (app doesn't work correctly without it)
3) Add an override for OriginThinSetupInternal.exe and set it to disabled so
that the app doesn't update during installation and a backup could be made for
testing purposes.
4) Install an older version of Origin (you can use this link
https://lutris.nyc3.cdn.digitaloceanspaces.com/games/origin/OriginSetup.exe)
5) Kill all processes in the prefix and remove override for
OriginThinSetupInternal.exe
6) Run Origin.exe with WINEESYNC=1 envar passed on.
Behavior with Esync disabled: Update window appears, then closes after a while,
reopens and finishes the update.
Behavior with Esync enabled: Update window appears, then closes but never
reopens. The update hangs and never finishes.
During the test, regular wine-staging build was used, but I've also tried it
with a custom build that ports Fsync from Proton to Wine and it has the same
issue when Fsync is in use (which it indicated in the logs).
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https://bugs.winehq.org/show_bug.cgi?id=46790
Bug ID: 46790
Summary: Witcher 3 hangs shortly after launch; may show 'press
space to skip'
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riddervancocagne(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63809
--> https://bugs.winehq.org/attachment.cgi?id=63809
Zip file containing api trace, partial console output and Witcher 3 crash
report.
If The Witcher 3 is launched using Wine 4.3 Staging, it will grind to a halt
almost immediately.
This is no ordinary black screen, as the game often does display the text
'Press space to skip'. Pressing space has no effect, however.
I have also tried running the game on Wine 3.03 Stable, Wine 4.0 Stable and
Wine 4.3 Devel. All three variants launch and run the game.
Attached: partial console output, api trace and Witcher 3 crash report
generated by the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=48757
Bug ID: 48757
Summary: Multiple Direct3D 7 games crash with Wine Staging 5.4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall(a)protonmail.com
Distribution: ---
Created attachment 66664
--> https://bugs.winehq.org/attachment.cgi?id=66664
Crash log obtained after running Blood 2
Multiple Direct3D 7 (and possibly 6) games crash on startup with the following
common/similar trace after upgrading Wine Staging from 5.3 to 5.4:
=>0 0x7d579dc2 wined3d_texture_release_dc+0x61a2() in wined3d (0x0032dae8)
1 0x7d50fa83 wined3d_check_device_format+0x52() in wined3d (0x0032db48)
Among the affected games I can mention (the list is not exhaustive):
- Blood 2 - The Chosen
- Legacy Of Kain - Soul Reaver
- GTA2
- Emperor - Battle For Dune
- Battle Realms
- Dungeon Keeper 2
- Praetorians
- Re-Volt
- Sacrifice
I've tested on a clean prefix and on multiple machines to confirm the
behaviour, on both intel and nvidia graphics hardware.
Unfortunately I'm not knowledgeable enough to do a bisect, but I'm hoping it
will be easy enough to track down what has caused this issue.
If you need any other details please do let me know.
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https://bugs.winehq.org/show_bug.cgi?id=48833
Bug ID: 48833
Summary: Battlefield 2: user32-rawinput-mouse causes mouse
stuttering
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ealex95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66750
--> https://bugs.winehq.org/attachment.cgi?id=66750
wine log when running battlefield 2 with the rawinput patches
Hello,
When using wine-staging patches I get stutters when turning with the mouse in
Battlefield 2.
The problem goes away if I compile wine with the wine-staging patches excluding
the following:
user32-rawinput-mouse
user32-rawinput-mouse-experimental
user32-rawinput-nolegacy
user32-rawinput-hid
I made two video showing this issue. Please ignore the video titles, they were
made before I discovered the cause. I did retest with the latest wine and
wine-staging masters before posting this bug report.
Battlefield 2 without the mouse rawinput patches (walking is smooth, turning is
smooth):
https://www.youtube.com/watch?v=o36Rkb5LzEY
Battlefield 2 with the mouse rawinput patches (walking is smooth, turning is
stuttering):
https://www.youtube.com/watch?v=winvJdHEUCA
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=48824
Bug ID: 48824
Summary: build error - xaudio2_7/xact_dll.c:1192:9: error: case
label does not reduce to an integer constant
Product: Wine-staging
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building on Debian Buster, I ran into the following error with 5.4-staging
using my regular build scripts.
ccache gcc -m64 -c -o xact_dll.o
/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7/xact_dll.c
-I. \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6 \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7
-I../../include \
-I/mnt/gaming/applications/wine/git/include -D__WINESRC__ -DXACT3_VER=0x0306
-D_REENTRANT -fPIC \
-Wall -pipe -fcf-protection=none -fno-stack-protector -fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wno-packed-not-aligned \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O0
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘unwrap_notificationdesc’:
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1192:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GLOBALVARIABLECHANGED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1193:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUICONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1194:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUIDISCONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1198:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPREPARED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1199:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPLAY:
^~~~
...
Build of shared WoW64 failed.
I don't have time to investigate right now, but I was able to build fine if I
avoided the xactengine-initial patch set.
$ ./patchinstall.sh DESTDIR=../../git --all -W xactengine-initial
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https://bugs.winehq.org/show_bug.cgi?id=48900
Bug ID: 48900
Summary: World of Tanks EU =1.8.0.1930 fails to assign textures
for the terrain on d3d11 renderer using non-vulkan
system
Product: Wine-staging
Version: 5.5
Hardware: x86-64
URL: https://wds.gcdn.co/wgc/releases_tTrHgLCKHBRiaL/wgc_20
.00.00.9031_eu/world_of_tanks_install_eu.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Other
SYSTEM-INFO:
- OS: Kreyrock Linux 9999 Anubis x86_64 (OS also partially supports FreeBSD
kernel on runtime with Linux which was not used at the time of the issue)
- Host: 20089 Lenovo G770
- Kernel: 5.4.0-4-amd64
- Packages: 2197 (dpkg), 262 (emerge), 335 (cave)
- Shell: bash 5.0.16
- Resolution: 1920x1080
- DE: Xfce
- WM: Xfwm4
- WM Theme: Default
- Theme: Adwaita-dark [GTK2], Adwaita [GTK3]
- Icons: Tango [GTK2], Adwaita [GTK3]
- Terminal: xfce4-terminal
- Terminal Font: Monospace 12
- CPU: Intel i7-2620M (4) @ 3.400GHz
- GPU: AMD ATI Radeon HD 6630M/6650M/6750M/7670M/7690M (VBIOS 6650M)
- GPU: Intel 2nd Generation Core Processor Family
- Memory: 2295MiB / 7973MiB
ADDITIONAL-INFO:
- This system to my knowledge does not support vulkan -> DXVK/DXV9 is not an
option
- Running the game in launcher-provided safe mode does not seems to have an
effect on this issue
- Using 'improved' graphics set in the game seems to load the terrain for a few
seconds then it goes black again
- Disabling d3d11.dll in winecfg resolves the issue, but the game has
performance issues not observed on d3d11 (freezes every 5 sec for 3 sec)
observed in tutorial (bootcamp)
- Possibly caused by WINEDEBUG? -> Performance issues not observed on d3d11
with WINEDEBUG
- While opening the tutorial (bootcamp) graphics seems to load fine on the
intro screen (may be a static image, but the trees and bushes are moving?)
- Seemingly same issue has been observed on windows in 2018
(http://forum.worldoftanks.eu/index.php?/topic/668086-black-ground-missing-t…)
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https://bugs.winehq.org/show_bug.cgi?id=48964
Bug ID: 48964
Summary: MS Office 2003 CD-access after installation failed:
Not able to change the installation via setup.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
Created attachment 66941
--> https://bugs.winehq.org/attachment.cgi?id=66941
1. text from the details button (you can see it in the linked picture) + 2.
terminal output
My system: MX Linux 19 64bit (Debian based).
Tested with Wine 5.6 (Stagging) and wine 2.2
(I was not able to test it in version 5.0, because my repository has it not.
I was not able to test it in version 5.2, because this version does not accept
my license key, when I install Office 2003)
the problem
-----------
I have tried to install MS Office 2003. I was successful to install it in a
32bit prefix. I made a typical installation. But when I wanted to change the
installation it failed.
What I did:
------------
After the installation, I typed this into the terminal:
$ WINEPREFIX=/home/VM-Konto/.local/share/wineprefixes/office2003/ wine
uninstaller
There I wanted to change my installation. For example uncheck "Outlook" and add
some extensions.
The setup CD started. But then in failed.
Printscreen, when it happened:
https://www.bilder-upload.eu/bild-80f1c2-1587226800.png.html
I have tried to change "windows 7" into "windows XP" in winecfg. The issue
remains the same.
Presumption: Maybe this is a Wine msiexec bug.
I first have posted this issue here:
https://forum.winehq.org/viewtopic.php?f=8&t=33712
But I was asked to open a bug in bugzilla. I've done that now.
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https://bugs.winehq.org/show_bug.cgi?id=49008
Bug ID: 49008
Summary: Invalid To: tag in registration confirmation email
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lxahotqu2zbx(a)mail.ru
Distribution: ---
Created attachment 66984
--> https://bugs.winehq.org/attachment.cgi?id=66984
The email file
Hello,
The site sends an email to confirm registration. The To: tag must contain the
address of the user to whom the e-mail is addressed following the e-mail
standards. Letters from you are placed in the spam folder because the tag
currently has the value appdb-noreply(a)winehq.org. I ask you fix the problem.
I attached the email file to this report.
Kind Regards,
Ilia
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https://bugs.winehq.org/show_bug.cgi?id=48995
Bug ID: 48995
Summary: Native Instruments Kontakt : freeze when pop-up action
is needed after drag/drop from desktop
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anatole.vartanian(a)hotmail.fr
Distribution: ---
Created attachment 66968
--> https://bugs.winehq.org/attachment.cgi?id=66968
wine debug file
Hello there.
Ubuntu Studio 18.04 (XFCE), Native Instruments Kontakt (every version : can
reproduce with K4, K5, K6, free or full version, and also with old wine
versions or ubuntu versions.
Not happening on Windows.
The drag/drop from desktop to Kontakt crashes in some cases : when I drag a
file from Thunar to Kontakt, it gives (normal behavior) a popup representing
the process of loading samples in Kontakt. But I cannot interact with the
windowed popup, and it result to a freeze if an action is needed in this popup.
The same action can be done from Kontakt to Kontakt without any problem.
Here is a debug file.
Most probably the moment when problem appears is at line 356 :
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=48937
Bug ID: 48937
Summary: winepath uses dos instead of unix line endings
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Easy way to test this:
$ winepath -w /|xxd -g 1
00000000: 5a 3a 5c 0d 0a Z:\..
This breaks the Wine Mono build script, which does `winepath -w filename`. I
expect almost anything invoking winepath will break.
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https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365
Summary: jittering caused by mouse input in vkquake
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
Created attachment 64704
--> https://bugs.winehq.org/attachment.cgi?id=64704
wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via
"host_maxfps" command if your using a refreshrate of greater than 60Hz, as the
game caps to 72fps by default), start a new game and pan the camera via the
keyboard's arrow keys. It should be absolutely smooth.
Now, pan the camera by moving the mouse instead -> there is jitter.
After alt + Tab to the desktop and back into the game, this jitter usually is
gone. Still, it shouldn't occur in the first place, as it doesn't happen on
Windows.
I made sure this isn't a driver issue by checking with both modesetting and
xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less
distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not
yet in Arch repository).
Get vkquake here:
https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_wi…
You also need the game's free demo content, copy the "id1" folder into the main
folder. Since the official servers usually are a mess, you can get it from here
as well:
https://bugs.freedesktop.org/attachment.cgi?id=143128
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https://bugs.winehq.org/show_bug.cgi?id=46633
Bug ID: 46633
Summary: unimplemented function: kernel32.dll.startthreadpoolio
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mushipao(a)gmail.com
Distribution: ---
Created attachment 63542
--> https://bugs.winehq.org/attachment.cgi?id=63542
backtrace of exception
3rd party, proprietary software errors out in Wine.
0157:fixme:thread:CreateThreadpoolIo (0x64, 0x42fca0, 0x5fc2a0, (nil)): stub
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Unimplemented function KERNEL32.dll.StartThreadpoolIo called at address
0x7bc51e39 (thread 0157), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=48961
Bug ID: 48961
Summary: Il-2 Sturmovik 1946 (GOG.com) fails to start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: fd7992972b252ed262d33ef604e9e1235d2108c5
Distribution: ---
IL-2 Sturmovik 1946 v4.13.4 from GOG.com doesn't start, it quits immediately
after launch without showing anything in the terminal.
This was introduced by
https://source.winehq.org/git/wine.git/commit/fd7992972b252ed262d33ef604e9e…
The game starts properly with the previous commit.
Can't reproduce the problem with the downloadable demo version.
wine-5.6-193-g59987bc9ec
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https://bugs.winehq.org/show_bug.cgi?id=48817
Bug ID: 48817
Summary: Module_InitDLL fails if LDR_MODULE.Flags was modified
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
I've created a test case here: https://github.com/qsniyg/wine_dll_load_test. I
would have made a patch to add this in wine's test suite, but it's rather
complex (requiring multiple DLLs), so I'm not sure how to do this.
dll1.dll depends on dll2.dll, which therefore will have its DllMain run before
dll1's. dll2.dll looks for dll1's LDR_MODULE, then blanks out the Flags
attribute, alongside a few others.
Since MODULE_InitDLL reads the flags from dll1's now-modified LDR_MODULE, it
fails to find the LDR_IMAGE_IS_DLL flag, which prevents dll1's DllMain from
being run.
The test case runs fine under Windows 10, but not under wine.
This is used by certain code protection systems in order to confuse debuggers.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=48971
Bug ID: 48971
Summary: Multiple Blizzard Games not running anymore with a
Game Initialization Failed: T error
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ti3nou(a)gmail.com
Distribution: ---
Since fd7992972b252ed262d33ef604e9e1235d2108c5, at least World of Warcraft and
Overwatch stopped working and will show a `Game Initialization Failed: T` error
before closing.
Reverting that commit fixes the issue and allows the games to launch again.
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https://bugs.winehq.org/show_bug.cgi?id=42136
Bug ID: 42136
Summary: switching tab in sapi.cpl crashes control
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Created attachment 56693
--> https://bugs.winehq.org/attachment.cgi?id=56693
console log
sapi.cpl is installed by the Microsoft Speech SDK installer from
https://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4C…
(or via winetricks)
$ wine control '.wine/drive_c/Program Files (x86)/Common Files/Microsoft
Shared/Speech/sapi.cpl'
brings up the Speech Properties control panel.
Choosing the tab labeled "Text To Speech" crashes the control. Console log
attached.
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https://bugs.winehq.org/show_bug.cgi?id=48923
Bug ID: 48923
Summary: [REGRESSION] Heroes 4 crashes on start
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Created attachment 66883
--> https://bugs.winehq.org/attachment.cgi?id=66883
wine5.5 heroes4 crash
Heroes 4 crashes on start. It happens in 5.5 and 5.6. Last known working
version is 5.4, it works upon downgrading.
This confirmed to be happening on two computers with 2 distros: Fedora and
Archlinux.
Stacktrace for 5.5 version is attached
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https://bugs.winehq.org/show_bug.cgi?id=48052
Bug ID: 48052
Summary: kernel32:debugger - Wine randomly fails to get the
thread context
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The kernel32:debugger test randomly fails with a variable number of these
failures:
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
See https://test.winehq.org/data/tests/kernel32:debugger.html
These happen in test_debugger(), when fetch_process_context() tries to get the
context of each thread. In Wine GetThreadContext() randomly fails causing a
variable number of the above messages depending on how many threads are
impacted.
All three Wine builds are impacted. The ERROR_ACCESS_DENIED probably comes from
get_handle_obj() in server/handle.c. Given that this test was added to test a
Wine exception handling race (*), maybe the race is still present?
(*) Based on the commit message for:
commit 42a9b58b066ff374148cee088ac57cfba46e3b76
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Mon Aug 26 19:37:20 2019 +0200
kernel32/tests: Add exception handling race test.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The tests were later enabled on Wine by:
commit 27da4fa4498c3b6e0e46c72a9cdd13b620726e92
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Fri Sep 20 16:33:53 2019 +0200
kernel32/tests: Enable debug break exception race tests on i386 Wine.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48556
Bug ID: 48556
Summary: Nascar racers crash at start
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Created attachment 66370
--> https://bugs.winehq.org/attachment.cgi?id=66370
Crash log with 32 bit prefix
Crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=45111
Bug ID: 45111
Summary: Winamp - Milkdrop complains
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Clicking the visualisation tab displays a dialog:
MILKDROP ERROR
Error compiling ps_2_0 warp shader
:127:8:error: syntax error, unexpected KW_TEXTURE
Then you click OK and get another dialog
MILKDROP ERROR
Your hardware says that it supports shader model
3.0 [PSVersion==0x300],
but it doesn't seem to do it properly -
maybe your display is just buggy.
You might want to try updating your display driver
to the latest WHQL driver from the chipset
manufacturer
(NVIDIA, ATI, etc)
Googling for
wine winamp "ps_2_0 warp shader"
Shows the issue going back to at least 2010
Tested on AMD Radeon Vega 8 - on wine 3.7-staging
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https://bugs.winehq.org/show_bug.cgi?id=40502
Bug ID: 40502
Summary: Global objects constructors fail when invoking
standard libs
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mirko.ortensi(a)gmail.com
Distribution: ---
I managed to recompile and link my win32 application but at execution time, it
crashes because of a segmentation fault where memset (or the bare
printf("HELLO")) is invoked in the global object constructor (any call to
standard C library is enough to trigger the crash).
The global object is built in the stack, then it seems that at launch time my
object constructor is called before C Standard Library is ready.
Now, as a workaround I can declare a pointer to global object and instantiate
it in the main (tested, it works)...though...this is something I'd like to
avoid to keep the code as original as possible. Removing the global objects,
everything works like a charm.
As far as I understand, global object constructors are called after Wine
infrastructure is ready to go, though I have doubts now regarding C Standard
Library.
(Please check 8.3.3. Starting a Winelib process
https://www.winehq.org/docs/winedev-guide/x3172)
This code reproduces the error:
#include <stdio.h>
class Printer
{
public:
Printer(){printf("HI\n");}
};
Printer p;
int main(void)
{
return 0;
}
The issue is reproduced by this code linking to msvcrt:
wineg++ -mno-cygwin issue.cpp -o issue
Linking to system libs, this code does not reproduce the issue.
wineg++ issue.cpp -o issue
Now, in my code (pretty big software I am porting to Linux) I still need to
isolate root cause, issue is reproduced even linking against system libraries
(not Wine's msvcrt, then). Anyway, I think there's a bug somewhere when linking
to msvcrt even in this silly piece of code.
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https://bugs.winehq.org/show_bug.cgi?id=48958
Bug ID: 48958
Summary: wineusb driver doesn't install in WINEPREFIX
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
not sure if it's intended (not yet ready for prime time?) but our new toy
'wineusb' isn't installed/registered in WINEPREFIX :|
--- snip ---
0010:err:setupapi:SetupDefaultQueueCallbackW copy error 2
L"\\\\?\\Z:\\home\\focht\\projects\\wine\\mainline-install-x86_64\\share\\wine\\wineusb.inf"
-> L"C:\\windows\\inf\\wineusb.inf"
--- snip ---
https://source.winehq.org/git/wine.git/commitdiff/dc62d848284de0c3506279747…
("wineusb.inf: Add new INF file.")
The 'configure.ac' bits are missing, along with regenerated 'configure'.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48389
Bug ID: 48389
Summary: Detroit: Become Human has poor performance (use of
unaligned futexes for condition variables on Linux)
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 48291, 48386, 48387
Distribution: ---
Split from bug 48921; see comment 25 there and following.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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https://bugs.winehq.org/show_bug.cgi?id=48807
Bug ID: 48807
Summary: Panzer Corps 2 needs
vcruntime140_1.dll.__CxxFrameHandler4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b02d3a8 to unimplemented function
vcruntime140_1.dll.__CxxFrameHandler4
wine-5.4-306-g9c190f8118
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https://bugs.winehq.org/show_bug.cgi?id=38776
Bug ID: 38776
Summary: Readplease/SAPI 4.0 wont load non US Engels Voice
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.p.r.anceaux(a)gmail.com
Distribution: ---
After update to wine 1.7.44 i have the problem that the all non Engels Voice
that readplese2003 wont load.
And i get this when i start ReadPlease in site the terminal:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Test case:
1. download readplease from the website:
https://sites.google.com/a/readerpal.com/readplease/
(licens code is in clude on the website)
2. download one of all of the fowling files (Microsoft Agent Speech Components)
from: http://htmlbible.com/MicrosoftSpeechComponents/index.htm
lhttsdun.exe
lhttseng.exe
lhttsfrf.exe
lhttsged.exe
lhttsiti.exe
lhttsptb.exe
lhttsspe.exe
3. install ReadPlease
4. one of the all Microsoft Agent Speech Components
5. open ReadPlease Free or ReadPlease Pro
6. if there a flag right under a a pitcher than load the add on voice correct
else you see a rectangle of dots.
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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https://bugs.winehq.org/show_bug.cgi?id=48983
Bug ID: 48983
Summary: softphone exe doesn't able to connect with the
internet
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)mmarzouki.de
Distribution: ---
hello,
i use debian10 x64 and i want to install the cloudpbx softphoneclient as a
.exe.
if i install the exe and start the softphone, then it's told me, that doesn't
has a connection to his server.
i tried many things like to start with wine64 or set the compatibility to
windows 10.
i use wine-4.0 (Debian 4.0-2) from the debian10 repo.
how can you check this problem?:
go to this link and download the exe:
https://cpbx-hilfe.deutschland-lan.de/de/endgeraete-und-clients/desktop-cli…
then try to install the EXE an go to his directory:
~/.wine/drive_c/Program Files/Telekom Deutschland GmbH/Cloud PBX
here start the client:
wine Communicator.exe
if the client is up, type something in the field email and passwort and click
the login button "Anmelden"
now you have to see the error that the tool is unable to connect his server.
this is the console output if i click the button an receive the errormessage:
[...]
[...]
[...]
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000122-0000-0000-c000-000000000046}
0009:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80004002
0009:err:ole:CoMarshalInterface Failed to marshal the interface
{00000122-0000-0000-c000-000000000046}, 80004002
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
[...]
[...]
[...]
[...]
knows anyone a solution for this?
kind regards
momarz
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https://bugs.winehq.org/show_bug.cgi?id=657
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #123 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Anastasius Focht from comment #122)
> You could ask maybe Wine-Staging project folks if it's possible to fly a
> trial balloon with them (and see the impact) ;-) If that happens we should
> definately create a new ticket, covering the addition of a stub MFC42 dll +
> minimal pidgen dependency implementation (if that's just one export). This
> one should remain as one-for-all meta-bug, although I would add
> "implementation" to the summary to distinguish both.
Yeah, I don't really want to deal with that either. Maybe if users treated
Staging like a staging branch and not just another version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #122 from Anastasius Focht <focht(a)gmx.net> ---
Hello qsniyg,
while this could work for the case of native 'pidgen' (Wine's builtin one is a
stub dll that prefers native over builtin), it will likely trigger an influx of
gazillion new bug reports. All the auto-generated stubs will cause all kinds of
user-visible crashes instead of previous mostly silent application load failure
behaviour.
Users/triagers will create new bugs per stub to request addition of
simple/semi-stubs because they don't understand that this approach can't work
for majority of the MFC applications. Additionally it will send a false signal
of hope: "hey, there is builtin MFC - let's start with implementing this and
that".
Most of the dupes linked here are not the result of 'pidgen' failures but from
real MFC apps that require a lot of MFC classes to be implemented.
You could ask maybe Wine-Staging project folks if it's possible to fly a trial
balloon with them (and see the impact) ;-) If that happens we should definately
create a new ticket, covering the addition of a stub MFC42 dll + minimal pidgen
dependency implementation (if that's just one export). This one should remain
as one-for-all meta-bug, although I would add "implementation" to the summary
to distinguish both.
My general (personal) opinion about MFC hasn't changed all the years. I
consider it a huge waste of time/valuable developer resources if someone is
really going for implementation of this legacy/obsolete technology. The Wine
project still lacks developer resources in various other areas/components which
are way more useful for the general populace.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=657
qsniyg <qsniyg(a)mail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qsniyg(a)mail.com
--- Comment #121 from qsniyg <qsniyg(a)mail.com> ---
Not sure if this would be of any help or not, but according to rabin2 -i (I
haven't disassembled the file in any way, only looked at the imports)
PidGen.dll only requires ordinal 825 from mfc42.dll, which is named
"operatordelete".
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https://bugs.winehq.org/show_bug.cgi?id=49004
Bug ID: 49004
Summary: Opening Omnisphere VST in FL Studio Host is slow due
to ntdll
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: salvieondatrack(a)gmail.com
Distribution: ---
Created attachment 66981
--> https://bugs.winehq.org/attachment.cgi?id=66981
Fl Studio wine output log
First time filing a bug here so bare with me if I miss anything important.
OS: Latest stable version of Elementary OS 64bit
Wine Version: 5.0 Stable
Wine Prefix: 32bitwine
Problem: When I try to run Omnisphere in FL Studio it takes almost a full
minute for it to start (only have this issue with Omni). Once it starts, it
takes a very long time to load certain patches. My concern is more about the
long start time of Omnisphere as the loading of patches can be one of many
problems unrelated to this issue.
What I did: I've tested FL studio by running it thru terminal with both
overridden and non overridden DLLs. I've also used different Windows versions
in the cfg settings. I still receive the same results. I did notice that when I
ran omnisphere this message would show in terminal:
"0031:err:ntdll:RtlpWaitForCriticalSection section 0x22d9f98 "?" wait timed out
in thread 0031, blocked by 0009, retrying (60 sec)". Which explains why it
takes a minute for Omnisphere to start. I've attached the terminal log.
FYI I remember reading in a thread somewhere on Reaper that Omnisphere has a
problem with permissions involving UAC. I'm not experienced with Wine and only
have general Linux knowledge.. Thanks for the help.
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