https://bugs.winehq.org/show_bug.cgi?id=47408
Bug ID: 47408
Summary: Katamari Damacy: AppData\Local mismatch causes Steam
Cloud to be ignored
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: devilj(a)outlook.pt
Distribution: ---
Hi,
This game seems to have hardcoded the directories for the AppData\Local and
AppData\LocalLow folders, and that means the game isn't syncing with Steam
Cloud, because Steam is a good program and knows where to store the files
correctly and this game doesn't.
Specifically, Steam saves in the right directory ("%LocalAppData%" ->
"%USERPROFILE%\Local Settings\Application Data\"), and the game is looking for
"%USERPROFILE%\AppData\Local\"; thus, Steam can't see the files that the game
writes and vice-versa. Note that the game loads and saves correctly; it just
does it in the wrong directory.
There is also the issue of LocalLow being missing entirely.
Now, obviously, this bug sits entirely with the game; but there seems to be
more reports about games missing these specific folders (see bug #45713). And
this bug is very easily fixable, too, by creating symlinks.
That said, the AppData directories are standard since Windows Vista, and Wine
is using the very old, XP-style Application Data structure.
I propose that we create symlinks from AppData\Local and AppData\Romaing
pointing to the correct directories, and create AppData\LocalLow on prefix
creation. Hopefully that would be simple to do, and it'd fix every bug of this
kind.
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https://bugs.winehq.org/show_bug.cgi?id=49018
Bug ID: 49018
Summary: Star Citizen crashes immediately on pressing the
Launch Game button
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: michael.scott(a)quest-arts.co.uk
Distribution: ---
Since updating to wine-5.6 Star Citizen crashes when attempting to launch the
game from the Launcher.
I have investigated and determined the crash first started to occur from the
following commit:
8th April 036f4dca3c7f9ee8964bb4ae0c4bcd106a347c7b
winecrt0: Rebuild the argv array instead of getting it from libwine.
The error shown in the Lutris error log is:
[2038.121] [error] Star Citizen process exited abnormally (code: 2147483651) :
Command failed: C:\Program Files\Roberts Space
Industries\StarCitizen\LIVE\Bin64\StarCitizen.exe
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https://bugs.winehq.org/show_bug.cgi?id=49027
Bug ID: 49027
Summary: Diablo III hangs on white screen at startup
Product: Wine-staging
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victor.lavaud(a)pm.me
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67005
--> https://bugs.winehq.org/attachment.cgi?id=67005
console log
Works fine on wine-5.6, but broke on wine-5.7. Battle.net.exe works fine.
I'm currently trying to bisect between the two versions to find the culprit.
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https://bugs.winehq.org/show_bug.cgi?id=48978
Bug ID: 48978
Summary: setup_exception stack overflow due to WINEPREFIX
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
After update I have multple:
setup_exception stack overflow 2224 bytes in thread 000b eip 000000007bcc2475
esp 0000000000130d60 stack 0x130000-0x131000-0x230000
With:
WINEPREFIX=/mnt/data/perso/progs/wine//ultracopier-general/ /usr/bin/nice -n 15
/usr/bin/ionice -c 3 wine
'/mnt/data/perso/progs/wine//ultracopier-general/drive_c/Program Files
(x86)/NSIS/Bin/LibraryLocal.exe' install.nsi
000b:err:seh:setup_exception stack overflow 2224 bytes in thread 000b eip
000000007bcc2475 esp 0000000000130d60 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program Files
(x86)\\NSIS\\Bin\\LibraryLocal.exe" failed, status c0000005
But:
/usr/bin/nice -n 15 /usr/bin/ionice -c 3 wine
'/mnt/data/perso/progs/wine//ultracopier-general/drive_c/Program Files
(x86)/NSIS/Bin/LibraryLocal.exe' install.nsi
000b:err:seh:setup_exception stack overflow 2224 bytes in thread 000b eip
000000007bcc2475 esp 0000000000130d60 stack 0x130000-0x131000-0x230000
0009:err:module:LdrInitializeThunk "kernelbase.dll" failed to initialize,
aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program Files
(x86)\\NSIS\\Bin\\LibraryLocal.exe" failed, status c0000005
Work. Then the bug is with WINEPREFIX.
Can you fix it?
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https://bugs.winehq.org/show_bug.cgi?id=49032
Bug ID: 49032
Summary: WOW does not start with wine-staging*-1:5.7-1.1
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
OS: FEDORA 30(patched up2date)
Version:
wine-staging-common-1:5.7-1.1.i686
wine-staging64-1:5.7-1.1.x86_64
Description:
WOW does not start. It crashes to a ZOMBIE process after presenting the login
screen. It COULD BE the moment, 3d gets involved.
QUICKFIX:
Downgrading to 1.5.6-1.1
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https://bugs.winehq.org/show_bug.cgi?id=48992
Bug ID: 48992
Summary: Plantronics Hub 3.16.1 : installation fails with error
code 0x80070643
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lced2-wine(a)yahoo.com
Distribution: ---
Created attachment 66964
--> https://bugs.winehq.org/attachment.cgi?id=66964
Complete terminal output
Install ends up with error code 0x80070643, using Wine Staging.
Download PlantronicsHubInstaller.exe :
https://www.plantronics.com/us/en/support/downloads-apps/hub-desktop
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https://bugs.winehq.org/show_bug.cgi?id=40403
Bug ID: 40403
Summary: WARCRAFT III NO VIDEO
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I just installed Warcraft III and tested it with wine 1.9.7, the videos are not
played, just skipped.
I joined you the wine log.
The videos played well with Wine 1.7.12, is it a regression?
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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https://bugs.winehq.org/show_bug.cgi?id=49040
Bug ID: 49040
Summary: application cannot load reporting
cert_verify_proc_win.cc(108)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomdang(a)naivetomcat.cn
Distribution: ---
cannot properly load the stuff from internet that the application uses.
seems to be something to do with certificate thing.
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https://bugs.winehq.org/show_bug.cgi?id=49023
Bug ID: 49023
Summary: Regression: World of Warcraft Classic Resulting in
Segfault in Wineserver
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
Created attachment 67001
--> https://bugs.winehq.org/attachment.cgi?id=67001
Regression: World of Warcraft Classic Resulting in Segfault in Wineserver
Since updating to Wine 5.7 a segfault occurs in Wineserver whenever I try to
launch World of Warcraft Classic. Starting World of Warcraft: BFA works
correctly. This is a regression, since this did not happen on Wine version 5.6
and earlier.
When I ran into this issue, I tried to reproduce this on my laptop which still
was running 5.6. I could successfully launch World of Warcraft Classic. I then
updated Wine and tried running it again, and crashed, making this reproducible
for me.
Desktop Not Working:
OS: Arch
Kernel: 5.6.6
Drivers: Mesa 20.0.5
Wine: Staging 5.7
Laptop Working:
OS: Arch
Kernel: 5.6.6
Drivers: Nvidia 440.82
Wine: Staging 5.6
Laptop Not Working:
OS: Arch
Kernel: 5.6.6
Drivers: Nvidia 440.82
Wine: Staging 5.7
If you need any additional information, please let me know :)
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https://bugs.winehq.org/show_bug.cgi?id=48998
Bug ID: 48998
Summary: I use ubuntu 18.04 and i installed kindle for pc
(windows) using wine,but at execution it does not
open it tells run time error.
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: waghamareshridhar(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I use ubuntu 18.04 and i installed kindle for pc (windows) using
wine,installation complete's but at execution it does not open it tells run
time error.
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https://bugs.winehq.org/show_bug.cgi?id=48602
Bug ID: 48602
Summary: Kindle for PC installer 1.26.55076 crashes on
execution
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug.reporter(a)mail.sheugh.com
Distribution: ---
Created attachment 66439
--> https://bugs.winehq.org/attachment.cgi?id=66439
Text output from ./KindleForPC-installer-1.26.55076.exe
This is a new Wine installation, and this is the first application I tried to
run. I am going to add some things just in case it is relevant.
It is desired to install the latest Kindle for Windows version
following generally the advice set out here:
https://ajreissig.com/kindle-linux-read-kindle-books-linux-system/
Option 3 of the guidance "Conversion" was followed.
An additional complication is that Kindle offers books sourced
from both www.amazon.com and from www.amazon.co.uk, hence for
at least the initial installation, www.amazon.com will be used.
The first attempt, with the most recent download from Amazon,
failed. The version before build 38420 from filehippo appeared
to function correctly, but timed out when I attempted to
register the application. I later found that Amazon had emailed
a one-time code to me to allow completion of the registration.
Although Q4Wine is installed, for test purposes, the commandline
will be used to execute the attempted re-installation of the
latest Kindle Application.
cd ~/.wine/drive_c/Program\ Files/
./KindleForPC-installer-1.26.55076.exe
chmod to make the file executable
The execution fails after opening a window offering the choice of a cancel or
opening the wine debug. There are some warning messages.
Wine offered to install wine mono and that seemed to complete ok.
Wine then offered to install gecko
Clicking Ok produced a bunch of fixme messages.
The execution appears to have hung.
I will have a look at the things Wine complained about and attempt a reinstall.
sha1sum ./KindleForPC-installer-1.26.55076.exe
d3407d11d8fcd2f146516b5fd96fa2fcaf73ffcb
./KindleForPC-installer-1.26.55076.exe
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https://bugs.winehq.org/show_bug.cgi?id=44076
Bug ID: 44076
Summary: LA NOIRESteam Version crash at startup
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59792
--> https://bugs.winehq.org/attachment.cgi?id=59792
LA NOIRE Wine 2.21-staging terminal log
Hello,
I installed LA NOIRE Steam version, it crashed at start.
I joined you terminal log and backtrace.
nota: I installed Dotnet 3.5, directx9 and vcredist.
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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https://bugs.winehq.org/show_bug.cgi?id=48943
Bug ID: 48943
Summary: assasins creed 2 (uplay) camera spinning with
dualshock 4
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: animegirl(a)stronzi.org
Distribution: ---
Created attachment 66918
--> https://bugs.winehq.org/attachment.cgi?id=66918
log
latest archlinux, latest wine-staging.
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https://bugs.winehq.org/show_bug.cgi?id=49020
Bug ID: 49020
Summary: Seg fault in wineserver in req_get_thread_context
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: harry+winehq(a)unheit.net
Regression SHA1: c4dab9b76eb7397f6e5325ff4bdf792cf500e571
Distribution: ---
Seg fault of wineserver at server/thread.c:1851
Program terminated with signal SIGSEGV, Segmentation fault.
#0 req_get_thread_context (req=<optimized out>, reply=<optimized out>) at
thread.c:1928
1928 context->cpu = thread_context->regs.cpu;
(gdb) bt
#0 req_get_thread_context (req=<optimized out>, reply=<optimized out>) at
thread.c:1928
#1 0x5668ad25 in call_req_handler (thread=<optimized out>) at request.c:312
#2 0x566925c1 in thread_poll_event (fd=0x58748ca0, event=1) at thread.c:387
#3 0x56667186 in main_loop_epoll () at fd.c:490
#4 0x56667444 in main_loop () at fd.c:951
#5 0x56655ac5 in main ()
This is from wine-staging, line number is different. Code at this point is the
same.
thread_context is always NULL at this point.
Commit that introduced this bug is c4dab9b76eb7397f6e5325ff4bdf792cf500e571.
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https://bugs.winehq.org/show_bug.cgi?id=49000
Bug ID: 49000
Summary: update to 5.6 breaks libtool in usage of GNU autoconf
./configure
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noel.kuntze+bugs.winehq(a)thermi.consulting
Distribution: ---
When updating to 5.6, paths that are generated by libtool or GNU autoconf
(unknown which specifically) in third party programs, specifically by the
./configure script of GNU autoconf programs contain trailing newlines now. This
breaks the generated .libs/lb-*.c files.
A short excerpt of the troublesome section:
#if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 5)
# define externally_visible volatile
#else
# define externally_visible __attribute__((externally_visible)) volatile
#endif
externally_visible const char * MAGIC_EXE = "%%%MAGIC EXE variable%%%";
const char * LIB_PATH_VARNAME = "PATH";
const char * LIB_PATH_VALUE =
"Z:\\home\\thermi\\UNITS\\Contauro_AG\\strongswan\\src\\libstrongswan\\.libs
;";
const char * EXE_PATH_VARNAME = "PATH";
const char * EXE_PATH_VALUE = "Z:\\usr\\x86_64-w64-mingw32\\lib
;Z:\\usr\\x86_64-w64-mingw32\\bin
;Z:\\usr\\local\\lib
;Z:\\usr\\local\\bin
;Z:\\home\\thermi\\UNITS\\Contauro_AG\\strongswan\\src\\libstrongswan\\.libs
;Z:\\usr\\local\\lib\\ipsec
;";
^ this is not valid C code (with Wine 5.5, there are no newlines between the
paths and the ; chararacters. That then is valid C code).
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https://bugs.winehq.org/show_bug.cgi?id=49021
Bug ID: 49021
Summary: When logging into a character, from the character
selection screen, it freezes after loading page is
done.
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eaglecomputers.ok(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
5.7 does not allow WoW to run, at least on the retail BFA. I have not checked
classic. If I revert to 5.6, everything works as expected, and the game works.
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https://bugs.winehq.org/show_bug.cgi?id=46545
Bug ID: 46545
Summary: WINEPREFIX doesn't work when ends with "windows"
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63407
--> https://bugs.winehq.org/attachment.cgi?id=63407
wine default prefix
Setting WINEPREFIX to something that ends with "windows" (e.g., $HOME/windows)
causes wineboot to create a broken wine instance.
In particular, C:\ won't exist, for example:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> File not found.
whereas with the default prefix C:\ is fine:
> ~ wine cmd /C dir 'C:\'
> Volume in drive C has no label.
> Volume Serial Number is 0000-0000
>
> Directory of C:
>
> 1/28/2019 11:31 AM <DIR> Program Files
> 1/28/2019 11:31 AM <DIR> Program Files (x86)
> 1/28/2019 11:31 AM <DIR> ProgramData
> 1/28/2019 11:31 AM <DIR> users
> 1/28/2019 11:31 AM <DIR> windows
> 0 files 0 bytes
> 5 directories 90,299,498,496 bytes free
Setting WINEPREFIX to other values seems to work fine (e.g., $HOME/win). Why
is "windows" special? Are there any other special values that WINEPREFIX
shouldn't use?
See the attached console log for more details.
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https://bugs.winehq.org/show_bug.cgi?id=39807
Bug ID: 39807
Summary: Cannot install a programm
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53142
--> https://bugs.winehq.org/attachment.cgi?id=53142
log
Cannot install the ABBYY Aligner
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https://bugs.winehq.org/show_bug.cgi?id=39224
Bug ID: 39224
Summary: Warcraft 3: Sound rustles without -opengl
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If Warcraft 3 is started without the -opengl option I'm hearing at the
startscreen besides the normal music a quiet rustle.
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https://bugs.winehq.org/show_bug.cgi?id=39570
Bug ID: 39570
Summary: Multiple application crash handlers fail to load
symbol information using 'dbghelp.SymLoadModule64',
reporting 'dbghelp:validate_addr64 Unsupported address
0xfffffffffxxxxxxx'
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
the issue/question was raised in
https://bugs.winehq.org/show_bug.cgi?id=32237#c15
--- quote ---
I did try 2012 this time and I end up crashing
fixme:dbghelp:validate_addr64 Unsupported address fffffffff33a0000
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3db51
What's wrong with the address?
--- quote ---
Searching the Internet reveals this pattern/message many times - also in Wine
Bugzilla - but no or even incorrect explanation - until now ;-)
On 64-bit Linux machines, the Wine loader allows 32-bit dlls being mapped at
high >2GB, >3GB address ranges in 32-bit processes, not having certain (design)
restrictions of 32-bit process address space layout on 64-bit Windows machines
(even with /LARGEADDRESSWARE).
Good case, 32-bit Wine builtin dll mapped < 2 GiB virtual address space range:
--- snip ---
...
0009:Call PE DLL (proc=0x7e1b6838,module=0x7e1b0000
L"wsock32.dll",reason=PROCESS_ATTACH,res=0x1)
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\wsock32.dll",0b36a988
"wsock32.dll",7e1b0000,00000000,0000e000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\wsock32.dll" "wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\wsock32.dll" L"wsock32.dll" 7e1b0000 0000e000 (nil)
00000000)
...
0027:trace:dbghelp:elf_load_file Processing elf file
'L"/home/focht/projects/wine/wine.repo/install/bin/../lib/wine/wsock32.dll.so"'
at 7e1a2000
...
0027:Ret dbghelp.SymLoadModule64() retval=7e1b0000 ret=005eff32
--- snip ---
Bad case, 32-bit Wine builtin dll mapped near end of 4 GiB virtual address
space range:
--- snip ---
...
0009:Call PE DLL (proc=0xf734e3fc,module=0xf72f0000
L"winex11.drv",reason=PROCESS_ATTACH,res=(nil))
...
0027:Call dbghelp.SymLoadModule64(ffffffff,00000000,0b36a960
"C:\\windows\\system32\\winex11.drv",0b36a988
"winex11.drv",f72f0000,ffffffff,00090000) ret=005eff32
0027:trace:dbghelp:SymLoadModuleEx (0xffffffff (nil)
"C:\\windows\\system32\\winex11.drv" "winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
"winex11.drv",ffffffff,2d053b40,0000000c) ret=edbc2fa6
...
0027:trace:dbghelp:SymLoadModuleExW (0xffffffff (nil)
L"C:\\windows\\system32\\winex11.drv" L"winex11.drv" fffffffff72f0000 00090000
(nil) 00000000)
0027:fixme:dbghelp:validate_addr64 Unsupported address fffffffff72f0000
...
0027:Ret dbghelp.SymLoadModule64() retval=00000000 ret=005eff32
--- snip ---
In this specific case, the game registered an own crash handler which dumps
various debugging information in case of a crash.
'dbghelp.SymLoadModule64' is called by the custom crash handler.
Source:
https://source.winehq.org/git/wine.git/blob/1fa7710ff92dd9555b2b4753e22ce5f…
--- snip ---
656 DWORD64 WINAPI SymLoadModule64(HANDLE hProcess, HANDLE hFile, PCSTR
ImageName,
657 PCSTR ModuleName, DWORD64 BaseOfDll, DWORD
SizeOfDll)
658 {
659 return SymLoadModuleEx(hProcess, hFile, ImageName, ModuleName,
BaseOfDll, SizeOfDll,
660 NULL, 0);
661 }
--- snip ---
So how does high DWORD of 'BaseOfDll' parameter get the 0xffffffff value?
A few caller frames up in the app crash handler:
--- snip ---
...
005F06D6 8B55 D0 MOV EDX,DWORD PTR SS:[EBP-30]
005F06D9 8B45 CC MOV EAX,DWORD PTR SS:[EBP-34]
005F06DC 8B4D F8 MOV ECX,DWORD PTR SS:[EBP-8]
005F06DF 52 PUSH EDX
005F06E0 99 CDQ
005F06E1 52 PUSH EDX ; high DWORD BaseOfDll
005F06E2 50 PUSH EAX ; low DWORD BaseOfDll
005F06E3 8B45 FC MOV EAX,DWORD PTR SS:[EBP-4]
005F06E6 50 PUSH EAX
005F06E7 51 PUSH ECX
005F06E8 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
005F06EB 56 PUSH ESI
005F06EC E8 EFF7FFFF CALL A_Slower.005EFEE0
...
--- snip ---
'winex11.drv' -> 0xf72f0000
Since the highest bit in low 32-bit 'BaseOfDll' DWORD is set, the 'CDQ'
instruction copies the sign (bit 31) of the value in the EAX register into
every bit position in the EDX register.
Voila - you get the 0xffffffff EDX value which is then propagated through the
caller chain as high 32-bit 'BaseOfDll' DWORD to 'dbghelp.SymLoadModule64',
leading to symbol load failure and fixme/warning messages.
This should be fixed, allowing symbol information even for dlls mapped in high
address range to be loaded.
$ wine --version
wine-1.7.54-261-g61c49bd
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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https://bugs.winehq.org/show_bug.cgi?id=49039
Bug ID: 49039
Summary: application cannot load reporting
cert_verify_proc_win.cc(108)
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomdang(a)naivetomcat.cn
Distribution: ---
Created attachment 67022
--> https://bugs.winehq.org/attachment.cgi?id=67022
the log of the application
cannot properly load the stuff from internet that the application uses.
seems to be something to do with certificate thing.
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https://bugs.winehq.org/show_bug.cgi?id=47404
Bug ID: 47404
Summary: Across Freelance Translation Software shows
splashscreen but doesn't install
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64752
--> https://bugs.winehq.org/attachment.cgi?id=64752
Console output - wine 4.10 (staging)
Hello everyone,
I am trying to get a translation software called Across to run which can be
downloaded for free from:
https://www.my-across.net/en/download
sha256sum Across_v7.0_09618_TranslatorEdition.zip
2272f93d7dc17af660bbf3133a7c9
The application shows a splashscreen but installation does not start.
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https://bugs.winehq.org/show_bug.cgi?id=49030
Bug ID: 49030
Summary: WordPerfect X9 Home and Student - Installer hangs and
doesn't download
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 67007
--> https://bugs.winehq.org/attachment.cgi?id=67007
Console Output (gzipped - wine 5.6)
Hello everyone,
I have been thinking about buying the "Home & Student Edition X9" which is
available for sale at humblebundle.com and thought I'd give the trial version a
spin with wine 5.6.
I have had some related issues with the Corel installers in the past with
PaintShopPro but the WordPerfect installer looks at bit different.
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https://bugs.winehq.org/show_bug.cgi?id=49024
Bug ID: 49024
Summary: Malicious software able to alter, infect and/or
destroy personal files
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: youtube(a)marcus-s.de
Distribution: ---
Hello,
I might have discovered an issue with the current state of Wine execution of
Windows programs. While Wine does run pretty well for what I need it, I have
been pointed in the direction that it is also possible to execute malicious
software to the same effect it has on Windows.
Namely did I perform a test with the "WannaCry" ransomware on a non-live test
bed - and have found that not only does it encrypt and destroy files in one's
home folder (if standard Wine symlinks are kept in place), but also I found
that files that lie outside of the Wine prefix are affected. For me, files in
/tmp and a complete custom folder residing on the root level were also
affected.
I find this to be quite a security issue when Wine is also able to perform
destructive code without any limitations.
Steps to reproduce:
- Install current version of Wine
- Acquire a WannaCry (or other Virus) binary
- Execute the binary
- Observe results
Expected result:
- Security measure that prevents access to files and folders outside the Wine
prefix unless specifically specified by user through Winecfg.
Thanks,
Marcus
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https://bugs.winehq.org/show_bug.cgi?id=46616
Bug ID: 46616
Summary: ABBYY FineReader 14 crashes during installation
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinywrkbee(a)gmail.com
Distribution: ---
Created attachment 63517
--> https://bugs.winehq.org/attachment.cgi?id=63517
ABBYY FineReader 14 default output
App: ABBYY FineReader 14, trial version, can be dowloaded freely from
https://www.abbyy.com/en-ee/lp/ee-finereader14-download-free-trial/
Wine: Wine: 4.1, WINEARCH=win32, Window 7, winetricks riched20.
Behavior: Crashing during installation.
Steps to reproduce:
Maybe not necessary but I chose the custom installation and disabled everything
except the base application.
Also, I unchecked the option to download updates and every other option in the
same screen.
Logs:
I'm attaching two logs. One with the default output and the second with
WINEDEBUG=+winspool,+localspl,+ntdll,+msi.
Be aware the second log size when extracted is 65MB.
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https://bugs.winehq.org/show_bug.cgi?id=46863
Bug ID: 46863
Summary: If prefix contains "windows" drive information not
available in 64-bit prefix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: darktjm(a)gmail.com
Distribution: ---
All of my wine prefixes contain a path element called "windows" (actually, I
use c:\windows, always). When I try to run installers or anything else that
wants drive information, I get weird errors, starting with "Could not find DOS
drive for current working directory" and usually ending with installer failures
such as "The drive or UNC share you selected does not exist or is not
accessible". Usually 64-bit games work fine once I figure out a way to install
them anyway, such as direct extraction or 32-bit installs moved over.
I think I have traced it to dlls/ntdll/directory.c:lookup_unix_name. If the
full unix path has "windows" in it, and redirects are possible (true for
64-bit), the stat is skipped. However, if name_len is 0, it assumes
immediately after that the stat took place, and exits with an error ("drive
root doesn't exist"). To fix, I changed the redirect test to add !name_len
(line 2641 in 4.4):
if(!redirect || !name_len || (!strstr(....
A better fix might be to ignore "windows" if it's part of WINEPREFIX, so that
the longer version of the search isn't always necessary. Since I don't know
the code, I don't know how to skip over WINEPREFIX easily. With this fix, I
can finally run installers in 64-bit prefixes, at least.
This bug has plagued me since I first got 64-bit prefixes working at all for
myself, so around 2.0 or earlier. I only now got around to looking into it
because a particular game requires a particular 3rd party installer to work in
64-bit mode, so my usual tricks don't cut it any more.
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https://bugs.winehq.org/show_bug.cgi?id=49009
Bug ID: 49009
Summary: Deprecated command used for Ubuntu installation
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
Distribution: ---
The recommended command for adding foreign repositories on Ubuntu is:
add-apt-repository
and not (even if it still works):
apt-add-repository
See https://help.launchpad.net/Packaging/PPA/InstallingSoftware
I found this transposed shorts on:
https://wiki.winehq.org/Ubuntuhttps://forum.winehq.org/viewtopic.php?f=8&t=32192
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https://bugs.winehq.org/show_bug.cgi?id=6893
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.7.
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https://bugs.winehq.org/show_bug.cgi?id=39847
Bug ID: 39847
Summary: Installation ABBYY Aligner2
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msrom(a)mail.ru
Distribution: ---
Created attachment 53196
--> https://bugs.winehq.org/attachment.cgi?id=53196
log
Cannot install application ABBYY Aligner2
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https://bugs.winehq.org/show_bug.cgi?id=44077
Bug ID: 44077
Summary: Overwatch: Within the first minute of game play the
entire OS stops rendering (requires hard reboot)
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sander.smid(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-2.21 (Staging)
Linux oribi 4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64
GNU/Linux
Graphics: Card: Advanced Micro Devices [AMD/ATI] Ellesmere [Radeon RX
470/480/570/580]
Display Server: x11 (X.Org 1.19.5 ) drivers: nvidia (unloaded:
modesetting,fbdev,nv,vesa,nouveau)
Resolution: 1920x1200(a)59.95hz
OpenGL: renderer: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM
3.18.0 / 4.13.12-1-ARCH, LLVM 5.0.0)
version: 4.5 Mesa 17.2.5
env WINEPREFIX="/games/BattleNet" /usr/bin/wine
/games/BattleNet/drive_c/Program\ Files\ \(x86\)/Overwatch/Overwatch.exe
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https://bugs.winehq.org/show_bug.cgi?id=45899
Bug ID: 45899
Summary: Tray icons don't react when you left click or right
click on them
Product: Wine-staging
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
All programs with a tray icon that I've tested so far with Wine Staging 3.16
don't work when you try to interact with it, by trying to left or right
clicking on it.
This is not reproducible with Vanilla Wine however.
There's a small program called TurnFlash
(https://www.nirsoft.net/utils/tflash2.html) that can be used to observe this
behavior:
Download link: https://www.nirsoft.net/utils/tflash210.zip
SHA-1 sum for tflash.exe: 15f877867b45d51a2a8257494bb3128f1b0d087f
After you run it, you should get no output from wine, but you'll see a blue
icon added to the system tray of your Desktop Environment (in my case, it's KDE
Plasma 5.13.5).
The first thing I tried was checking checked my journal using `journalctl -f`,
this is the message I got:
Sep 27 03:22:06 arch plasmashell[970]: QQuickItem::stackAfter: Cannot stack
StatusNotifierItem_QMLTYPE_345(0x558c6fb48b50, parent=0x558c6caa47b0,
geometry=0,0 0x0) after StatusNotifierItem_QMLTYPE_345(0x558c6f972d20), which
must be a sibling
After that, I tried left clicking the tray icon -- it did nothing at all, and
no logs. But right clicking it made the following message show up in the
journal:
Sep 27 03:24:36 arch plasmashell[970]: Could not find DBusMenu interface,
falling back to calling ContextMenu()
I should mention that I get the exact same messages using Vanilla Wine, the
only difference is that interacting with the tray icon works perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=45291
Bug ID: 45291
Summary: Dauntless Open Beta : Cant play Intro Video resulting
in not responding black screen
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: asembus(a)gmail.com
Distribution: ---
Tried to test the open beta version for dauntless with addtional dotnet
installation. the launcher works fine but when the game start it doesnt show
intro video and ends up with black screen.
i've read the log and it seems the error is caused when the video cannot be
shown
[2018-06-02T11:11:33,434][ 0][LogMediaUtils][Error]Cannot play
file://../../../Archon/Content/MoviesPackaged/MediaExample.mp4, because none of
the enabled media player plug-ins support it:
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https://bugs.winehq.org/show_bug.cgi?id=48132
Bug ID: 48132
Summary: Elite Dangerous launcher broken (regression since
wine-staging-4.20)
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65724
--> https://bugs.winehq.org/attachment.cgi?id=65724
screenshots
The Elite Dangerous launcher is broken, when using wine-staging-4.20. It's
using 100 % of one CPU core, freezes after the first click and is graphically
broken (see attached screenshots).
It's a regression. Everything is fine when using either wine-4.20 or
wine-staging-4.19.
Something suspicious on the shell: 0065:fixme:d3d9:shader_validator_stub2
./wine-staging-4.20/patches/patchinstall.sh DESTDIR=wine-4.20 --all -W
uxtheme-CloseThemeClass -W uxtheme-GTK_Theming
Tested workarounds: Use d9vk or gallium-nine.
https://github.com/Joshua-Ashton/d9vk/releases (needs a Vulkan capable GPU)
https://github.com/iXit/wine-nine-standalone (needs a Radeon-GPU or a very,
very recent Intel-GPU)
winetricks galliumnine
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https://bugs.winehq.org/show_bug.cgi?id=44089
Bug ID: 44089
Summary: Strider crashes after loading screen
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: strider(a)strycore.com
Distribution: ---
Created attachment 59805
--> https://bugs.winehq.org/attachment.cgi?id=59805
backtrace of the crash
While the main menu works fine, when starting a game, the game crashes. This is
a regression that started in Wine Staging 2.16, when the deferred context patch
(https://dev.wine-staging.com/patches/181/) was introduced. I had a build of
Wine Staging 2.15 with that patch enabled and I noticed crashes starting with
that build and onward until the latest tested, Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=48946
Bug ID: 48946
Summary: Uplay crash when launching Watchdogs with esync patch
applied
Product: Wine-staging
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guillaume.zin(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66920
--> https://bugs.winehq.org/attachment.cgi?id=66920
Patch to esync, adds sanity checks in queue_rawinput_message
Hello,
I first decribed the problem here: https://github.com/lutris/wine/issues/25
With wine version 5.5 and 5.6 patched with esync, wineserver crashes most of
the time (sometimes it doesn't) when Uplay is about to launch Watchdogs (when
the dialog box appears to explain that disabling uplay overlay is not such a
good idea, or when telling it is starting the game). It doesn't happen with
vanilla wine.
Wine 5.6 + esync patch + -ggdb option during compilation:
Program received signal SIGSEGV, Segmentation fault.
0x000055baca61f208 in queue_rawinput_message (process=0x55bacb873200,
user=0x7fff020150c0) at ../../wine/server/queue.c:1808
1808 ../../wine/server/queue.c: Aucun fichier ou dossier de ce type.
(gdb) backtrace
#0 0x000055baca61f208 in queue_rawinput_message (process=0x55bacb873200,
user=0x7fff020150c0) at ../../wine/server/queue.c:1808
#1 0x000055baca619558 in enum_processes (cb=cb@entry=0x55baca61f140
<queue_rawinput_message>, user=user@entry=0x7fff020150c0) at
../../wine/server/process.c:1080
#2 0x000055baca620f21 in queue_mouse_message (req_flags=<optimized out>,
sender=0x55bacbae5930, origin=1, input=0x55bacb588eb0, win=0,
desktop=0x55bacb588110) at ../../wine/server/queue.c:1901
#3 req_send_hardware_message (req=0x55bacb588ea0, reply=0x7fff02015160) at
../../wine/server/queue.c:2608
#4 0x000055baca62a8d3 in call_req_handler (thread=thread@entry=0x55bacb588d50)
at ../../wine/server/request.c:311
#5 0x000055baca62b902 in read_request (thread=thread@entry=0x55bacb588d50) at
../../wine/server/request.c:345
#6 0x000055baca6314b0 in thread_poll_event (fd=<optimized out>, event=1) at
../../wine/server/thread.c:319
#7 0x000055baca60a106 in fd_poll_event (event=<optimized out>, fd=<optimized
out>) at ../../wine/server/fd.c:486
#8 main_loop_epoll () at ../../wine/server/fd.c:581
#9 0x000055baca60a37e in main_loop () at ../../wine/server/fd.c:947
#10 0x000055baca5f9989 in main (argc=1, argv=0x7fff02015948) at
../../wine/server/main.c:154
The attached patch, applied after esync patch, fixes the problem.
Guillaume
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https://bugs.winehq.org/show_bug.cgi?id=48612
Bug ID: 48612
Summary: Left mouse button doesn't work in Mass Effect
Andromeda.
Product: Wine-staging
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail.aermakov(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Left mouse button doesn't work(can't fire) in game Mass Effect Andromeda in
wine+staging 5.1. But wine 5.1 without staging patches works with mouse fine.
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https://bugs.winehq.org/show_bug.cgi?id=48089
Bug ID: 48089
Summary: Origin update hangs with Esync enabled
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65647
--> https://bugs.winehq.org/attachment.cgi?id=65647
+server
When Origin has an update available to be installed and Esync is enabled by
passing WINEESYNC=1 envar, the updater hangs and never finishes.
Disabling Esync solves the issue and allows Origin to complete the update.
Attaching +server log.
How to reproduce:
1) Create a prefix (64-bit will do)
2) Install DXVK using winetricks (app doesn't work correctly without it)
3) Add an override for OriginThinSetupInternal.exe and set it to disabled so
that the app doesn't update during installation and a backup could be made for
testing purposes.
4) Install an older version of Origin (you can use this link
https://lutris.nyc3.cdn.digitaloceanspaces.com/games/origin/OriginSetup.exe)
5) Kill all processes in the prefix and remove override for
OriginThinSetupInternal.exe
6) Run Origin.exe with WINEESYNC=1 envar passed on.
Behavior with Esync disabled: Update window appears, then closes after a while,
reopens and finishes the update.
Behavior with Esync enabled: Update window appears, then closes but never
reopens. The update hangs and never finishes.
During the test, regular wine-staging build was used, but I've also tried it
with a custom build that ports Fsync from Proton to Wine and it has the same
issue when Fsync is in use (which it indicated in the logs).
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https://bugs.winehq.org/show_bug.cgi?id=46790
Bug ID: 46790
Summary: Witcher 3 hangs shortly after launch; may show 'press
space to skip'
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riddervancocagne(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63809
--> https://bugs.winehq.org/attachment.cgi?id=63809
Zip file containing api trace, partial console output and Witcher 3 crash
report.
If The Witcher 3 is launched using Wine 4.3 Staging, it will grind to a halt
almost immediately.
This is no ordinary black screen, as the game often does display the text
'Press space to skip'. Pressing space has no effect, however.
I have also tried running the game on Wine 3.03 Stable, Wine 4.0 Stable and
Wine 4.3 Devel. All three variants launch and run the game.
Attached: partial console output, api trace and Witcher 3 crash report
generated by the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=48757
Bug ID: 48757
Summary: Multiple Direct3D 7 games crash with Wine Staging 5.4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winter.snowfall(a)protonmail.com
Distribution: ---
Created attachment 66664
--> https://bugs.winehq.org/attachment.cgi?id=66664
Crash log obtained after running Blood 2
Multiple Direct3D 7 (and possibly 6) games crash on startup with the following
common/similar trace after upgrading Wine Staging from 5.3 to 5.4:
=>0 0x7d579dc2 wined3d_texture_release_dc+0x61a2() in wined3d (0x0032dae8)
1 0x7d50fa83 wined3d_check_device_format+0x52() in wined3d (0x0032db48)
Among the affected games I can mention (the list is not exhaustive):
- Blood 2 - The Chosen
- Legacy Of Kain - Soul Reaver
- GTA2
- Emperor - Battle For Dune
- Battle Realms
- Dungeon Keeper 2
- Praetorians
- Re-Volt
- Sacrifice
I've tested on a clean prefix and on multiple machines to confirm the
behaviour, on both intel and nvidia graphics hardware.
Unfortunately I'm not knowledgeable enough to do a bisect, but I'm hoping it
will be easy enough to track down what has caused this issue.
If you need any other details please do let me know.
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https://bugs.winehq.org/show_bug.cgi?id=48833
Bug ID: 48833
Summary: Battlefield 2: user32-rawinput-mouse causes mouse
stuttering
Product: Wine-staging
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ealex95(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66750
--> https://bugs.winehq.org/attachment.cgi?id=66750
wine log when running battlefield 2 with the rawinput patches
Hello,
When using wine-staging patches I get stutters when turning with the mouse in
Battlefield 2.
The problem goes away if I compile wine with the wine-staging patches excluding
the following:
user32-rawinput-mouse
user32-rawinput-mouse-experimental
user32-rawinput-nolegacy
user32-rawinput-hid
I made two video showing this issue. Please ignore the video titles, they were
made before I discovered the cause. I did retest with the latest wine and
wine-staging masters before posting this bug report.
Battlefield 2 without the mouse rawinput patches (walking is smooth, turning is
smooth):
https://www.youtube.com/watch?v=o36Rkb5LzEY
Battlefield 2 with the mouse rawinput patches (walking is smooth, turning is
stuttering):
https://www.youtube.com/watch?v=winvJdHEUCA
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=48824
Bug ID: 48824
Summary: build error - xaudio2_7/xact_dll.c:1192:9: error: case
label does not reduce to an integer constant
Product: Wine-staging
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Building on Debian Buster, I ran into the following error with 5.4-staging
using my regular build scripts.
ccache gcc -m64 -c -o xact_dll.o
/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7/xact_dll.c
-I. \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6 \
-I/mnt/gaming/applications/wine/git/dlls/xactengine3_6/../xaudio2_7
-I../../include \
-I/mnt/gaming/applications/wine/git/include -D__WINESRC__ -DXACT3_VER=0x0306
-D_REENTRANT -fPIC \
-Wall -pipe -fcf-protection=none -fno-stack-protector -fno-strict-aliasing \
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wno-packed-not-aligned \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -gdwarf-2 -gstrict-dwarf -g -O0
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:
In function ‘unwrap_notificationdesc’:
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1192:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GLOBALVARIABLECHANGED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1193:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUICONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1194:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_GUIDISCONNECTED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1198:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPREPARED:
^~~~
/mnt/gaming/applications/wine/git/dlls/xactengine3_0/../xaudio2_7/xact_dll.c:1199:9:
error: case label does not reduce to an integer constant
case (int)XACTNOTIFICATIONTYPE_CUEPLAY:
^~~~
...
Build of shared WoW64 failed.
I don't have time to investigate right now, but I was able to build fine if I
avoided the xactengine-initial patch set.
$ ./patchinstall.sh DESTDIR=../../git --all -W xactengine-initial
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https://bugs.winehq.org/show_bug.cgi?id=48900
Bug ID: 48900
Summary: World of Tanks EU =1.8.0.1930 fails to assign textures
for the terrain on d3d11 renderer using non-vulkan
system
Product: Wine-staging
Version: 5.5
Hardware: x86-64
URL: https://wds.gcdn.co/wgc/releases_tTrHgLCKHBRiaL/wgc_20
.00.00.9031_eu/world_of_tanks_install_eu.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Other
SYSTEM-INFO:
- OS: Kreyrock Linux 9999 Anubis x86_64 (OS also partially supports FreeBSD
kernel on runtime with Linux which was not used at the time of the issue)
- Host: 20089 Lenovo G770
- Kernel: 5.4.0-4-amd64
- Packages: 2197 (dpkg), 262 (emerge), 335 (cave)
- Shell: bash 5.0.16
- Resolution: 1920x1080
- DE: Xfce
- WM: Xfwm4
- WM Theme: Default
- Theme: Adwaita-dark [GTK2], Adwaita [GTK3]
- Icons: Tango [GTK2], Adwaita [GTK3]
- Terminal: xfce4-terminal
- Terminal Font: Monospace 12
- CPU: Intel i7-2620M (4) @ 3.400GHz
- GPU: AMD ATI Radeon HD 6630M/6650M/6750M/7670M/7690M (VBIOS 6650M)
- GPU: Intel 2nd Generation Core Processor Family
- Memory: 2295MiB / 7973MiB
ADDITIONAL-INFO:
- This system to my knowledge does not support vulkan -> DXVK/DXV9 is not an
option
- Running the game in launcher-provided safe mode does not seems to have an
effect on this issue
- Using 'improved' graphics set in the game seems to load the terrain for a few
seconds then it goes black again
- Disabling d3d11.dll in winecfg resolves the issue, but the game has
performance issues not observed on d3d11 (freezes every 5 sec for 3 sec)
observed in tutorial (bootcamp)
- Possibly caused by WINEDEBUG? -> Performance issues not observed on d3d11
with WINEDEBUG
- While opening the tutorial (bootcamp) graphics seems to load fine on the
intro screen (may be a static image, but the trees and bushes are moving?)
- Seemingly same issue has been observed on windows in 2018
(http://forum.worldoftanks.eu/index.php?/topic/668086-black-ground-missing-t…)
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https://bugs.winehq.org/show_bug.cgi?id=48964
Bug ID: 48964
Summary: MS Office 2003 CD-access after installation failed:
Not able to change the installation via setup.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
Created attachment 66941
--> https://bugs.winehq.org/attachment.cgi?id=66941
1. text from the details button (you can see it in the linked picture) + 2.
terminal output
My system: MX Linux 19 64bit (Debian based).
Tested with Wine 5.6 (Stagging) and wine 2.2
(I was not able to test it in version 5.0, because my repository has it not.
I was not able to test it in version 5.2, because this version does not accept
my license key, when I install Office 2003)
the problem
-----------
I have tried to install MS Office 2003. I was successful to install it in a
32bit prefix. I made a typical installation. But when I wanted to change the
installation it failed.
What I did:
------------
After the installation, I typed this into the terminal:
$ WINEPREFIX=/home/VM-Konto/.local/share/wineprefixes/office2003/ wine
uninstaller
There I wanted to change my installation. For example uncheck "Outlook" and add
some extensions.
The setup CD started. But then in failed.
Printscreen, when it happened:
https://www.bilder-upload.eu/bild-80f1c2-1587226800.png.html
I have tried to change "windows 7" into "windows XP" in winecfg. The issue
remains the same.
Presumption: Maybe this is a Wine msiexec bug.
I first have posted this issue here:
https://forum.winehq.org/viewtopic.php?f=8&t=33712
But I was asked to open a bug in bugzilla. I've done that now.
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https://bugs.winehq.org/show_bug.cgi?id=48995
Bug ID: 48995
Summary: Native Instruments Kontakt : freeze when pop-up action
is needed after drag/drop from desktop
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anatole.vartanian(a)hotmail.fr
Distribution: ---
Created attachment 66968
--> https://bugs.winehq.org/attachment.cgi?id=66968
wine debug file
Hello there.
Ubuntu Studio 18.04 (XFCE), Native Instruments Kontakt (every version : can
reproduce with K4, K5, K6, free or full version, and also with old wine
versions or ubuntu versions.
Not happening on Windows.
The drag/drop from desktop to Kontakt crashes in some cases : when I drag a
file from Thunar to Kontakt, it gives (normal behavior) a popup representing
the process of loading samples in Kontakt. But I cannot interact with the
windowed popup, and it result to a freeze if an action is needed in this popup.
The same action can be done from Kontakt to Kontakt without any problem.
Here is a debug file.
Most probably the moment when problem appears is at line 356 :
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=48937
Bug ID: 48937
Summary: winepath uses dos instead of unix line endings
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Easy way to test this:
$ winepath -w /|xxd -g 1
00000000: 5a 3a 5c 0d 0a Z:\..
This breaks the Wine Mono build script, which does `winepath -w filename`. I
expect almost anything invoking winepath will break.
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https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365
Summary: jittering caused by mouse input in vkquake
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tempel.julian(a)gmail.com
Distribution: ---
Created attachment 64704
--> https://bugs.winehq.org/attachment.cgi?id=64704
wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via
"host_maxfps" command if your using a refreshrate of greater than 60Hz, as the
game caps to 72fps by default), start a new game and pan the camera via the
keyboard's arrow keys. It should be absolutely smooth.
Now, pan the camera by moving the mouse instead -> there is jitter.
After alt + Tab to the desktop and back into the game, this jitter usually is
gone. Still, it shouldn't occur in the first place, as it doesn't happen on
Windows.
I made sure this isn't a driver issue by checking with both modesetting and
xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less
distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not
yet in Arch repository).
Get vkquake here:
https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_wi…
You also need the game's free demo content, copy the "id1" folder into the main
folder. Since the official servers usually are a mess, you can get it from here
as well:
https://bugs.freedesktop.org/attachment.cgi?id=143128
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https://bugs.winehq.org/show_bug.cgi?id=46633
Bug ID: 46633
Summary: unimplemented function: kernel32.dll.startthreadpoolio
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mushipao(a)gmail.com
Distribution: ---
Created attachment 63542
--> https://bugs.winehq.org/attachment.cgi?id=63542
backtrace of exception
3rd party, proprietary software errors out in Wine.
0157:fixme:thread:CreateThreadpoolIo (0x64, 0x42fca0, 0x5fc2a0, (nil)): stub
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Call from 0x7bc51e39 to unimplemented function
KERNEL32.dll.StartThreadpoolIo, aborting
wine: Unimplemented function KERNEL32.dll.StartThreadpoolIo called at address
0x7bc51e39 (thread 0157), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=48961
Bug ID: 48961
Summary: Il-2 Sturmovik 1946 (GOG.com) fails to start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: fd7992972b252ed262d33ef604e9e1235d2108c5
Distribution: ---
IL-2 Sturmovik 1946 v4.13.4 from GOG.com doesn't start, it quits immediately
after launch without showing anything in the terminal.
This was introduced by
https://source.winehq.org/git/wine.git/commit/fd7992972b252ed262d33ef604e9e…
The game starts properly with the previous commit.
Can't reproduce the problem with the downloadable demo version.
wine-5.6-193-g59987bc9ec
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https://bugs.winehq.org/show_bug.cgi?id=48817
Bug ID: 48817
Summary: Module_InitDLL fails if LDR_MODULE.Flags was modified
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
I've created a test case here: https://github.com/qsniyg/wine_dll_load_test. I
would have made a patch to add this in wine's test suite, but it's rather
complex (requiring multiple DLLs), so I'm not sure how to do this.
dll1.dll depends on dll2.dll, which therefore will have its DllMain run before
dll1's. dll2.dll looks for dll1's LDR_MODULE, then blanks out the Flags
attribute, alongside a few others.
Since MODULE_InitDLL reads the flags from dll1's now-modified LDR_MODULE, it
fails to find the LDR_IMAGE_IS_DLL flag, which prevents dll1's DllMain from
being run.
The test case runs fine under Windows 10, but not under wine.
This is used by certain code protection systems in order to confuse debuggers.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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https://bugs.winehq.org/show_bug.cgi?id=48971
Bug ID: 48971
Summary: Multiple Blizzard Games not running anymore with a
Game Initialization Failed: T error
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ti3nou(a)gmail.com
Distribution: ---
Since fd7992972b252ed262d33ef604e9e1235d2108c5, at least World of Warcraft and
Overwatch stopped working and will show a `Game Initialization Failed: T` error
before closing.
Reverting that commit fixes the issue and allows the games to launch again.
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https://bugs.winehq.org/show_bug.cgi?id=42136
Bug ID: 42136
Summary: switching tab in sapi.cpl crashes control
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Created attachment 56693
--> https://bugs.winehq.org/attachment.cgi?id=56693
console log
sapi.cpl is installed by the Microsoft Speech SDK installer from
https://download.microsoft.com/download/B/4/3/B4314928-7B71-4336-9DE7-6FA4C…
(or via winetricks)
$ wine control '.wine/drive_c/Program Files (x86)/Common Files/Microsoft
Shared/Speech/sapi.cpl'
brings up the Speech Properties control panel.
Choosing the tab labeled "Text To Speech" crashes the control. Console log
attached.
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https://bugs.winehq.org/show_bug.cgi?id=48923
Bug ID: 48923
Summary: [REGRESSION] Heroes 4 crashes on start
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Created attachment 66883
--> https://bugs.winehq.org/attachment.cgi?id=66883
wine5.5 heroes4 crash
Heroes 4 crashes on start. It happens in 5.5 and 5.6. Last known working
version is 5.4, it works upon downgrading.
This confirmed to be happening on two computers with 2 distros: Fedora and
Archlinux.
Stacktrace for 5.5 version is attached
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https://bugs.winehq.org/show_bug.cgi?id=48052
Bug ID: 48052
Summary: kernel32:debugger - Wine randomly fails to get the
thread context
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The kernel32:debugger test randomly fails with a variable number of these
failures:
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
debugger.c:320: Test failed: GetThreadContext failed: 5
See https://test.winehq.org/data/tests/kernel32:debugger.html
These happen in test_debugger(), when fetch_process_context() tries to get the
context of each thread. In Wine GetThreadContext() randomly fails causing a
variable number of the above messages depending on how many threads are
impacted.
All three Wine builds are impacted. The ERROR_ACCESS_DENIED probably comes from
get_handle_obj() in server/handle.c. Given that this test was added to test a
Wine exception handling race (*), maybe the race is still present?
(*) Based on the commit message for:
commit 42a9b58b066ff374148cee088ac57cfba46e3b76
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Mon Aug 26 19:37:20 2019 +0200
kernel32/tests: Add exception handling race test.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The tests were later enabled on Wine by:
commit 27da4fa4498c3b6e0e46c72a9cdd13b620726e92
Author: Jacek Caban <jacek(a)codeweavers.com>
AuthorDate: Fri Sep 20 16:33:53 2019 +0200
kernel32/tests: Enable debug break exception race tests on i386 Wine.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48556
Bug ID: 48556
Summary: Nascar racers crash at start
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maniikarabera(a)protonmail.ch
Distribution: ---
Created attachment 66370
--> https://bugs.winehq.org/attachment.cgi?id=66370
Crash log with 32 bit prefix
Crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=45111
Bug ID: 45111
Summary: Winamp - Milkdrop complains
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Clicking the visualisation tab displays a dialog:
MILKDROP ERROR
Error compiling ps_2_0 warp shader
:127:8:error: syntax error, unexpected KW_TEXTURE
Then you click OK and get another dialog
MILKDROP ERROR
Your hardware says that it supports shader model
3.0 [PSVersion==0x300],
but it doesn't seem to do it properly -
maybe your display is just buggy.
You might want to try updating your display driver
to the latest WHQL driver from the chipset
manufacturer
(NVIDIA, ATI, etc)
Googling for
wine winamp "ps_2_0 warp shader"
Shows the issue going back to at least 2010
Tested on AMD Radeon Vega 8 - on wine 3.7-staging
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https://bugs.winehq.org/show_bug.cgi?id=40502
Bug ID: 40502
Summary: Global objects constructors fail when invoking
standard libs
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: mirko.ortensi(a)gmail.com
Distribution: ---
I managed to recompile and link my win32 application but at execution time, it
crashes because of a segmentation fault where memset (or the bare
printf("HELLO")) is invoked in the global object constructor (any call to
standard C library is enough to trigger the crash).
The global object is built in the stack, then it seems that at launch time my
object constructor is called before C Standard Library is ready.
Now, as a workaround I can declare a pointer to global object and instantiate
it in the main (tested, it works)...though...this is something I'd like to
avoid to keep the code as original as possible. Removing the global objects,
everything works like a charm.
As far as I understand, global object constructors are called after Wine
infrastructure is ready to go, though I have doubts now regarding C Standard
Library.
(Please check 8.3.3. Starting a Winelib process
https://www.winehq.org/docs/winedev-guide/x3172)
This code reproduces the error:
#include <stdio.h>
class Printer
{
public:
Printer(){printf("HI\n");}
};
Printer p;
int main(void)
{
return 0;
}
The issue is reproduced by this code linking to msvcrt:
wineg++ -mno-cygwin issue.cpp -o issue
Linking to system libs, this code does not reproduce the issue.
wineg++ issue.cpp -o issue
Now, in my code (pretty big software I am porting to Linux) I still need to
isolate root cause, issue is reproduced even linking against system libraries
(not Wine's msvcrt, then). Anyway, I think there's a bug somewhere when linking
to msvcrt even in this silly piece of code.
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https://bugs.winehq.org/show_bug.cgi?id=48958
Bug ID: 48958
Summary: wineusb driver doesn't install in WINEPREFIX
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
not sure if it's intended (not yet ready for prime time?) but our new toy
'wineusb' isn't installed/registered in WINEPREFIX :|
--- snip ---
0010:err:setupapi:SetupDefaultQueueCallbackW copy error 2
L"\\\\?\\Z:\\home\\focht\\projects\\wine\\mainline-install-x86_64\\share\\wine\\wineusb.inf"
-> L"C:\\windows\\inf\\wineusb.inf"
--- snip ---
https://source.winehq.org/git/wine.git/commitdiff/dc62d848284de0c3506279747…
("wineusb.inf: Add new INF file.")
The 'configure.ac' bits are missing, along with regenerated 'configure'.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=48389
Bug ID: 48389
Summary: Detroit: Become Human has poor performance (use of
unaligned futexes for condition variables on Linux)
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 48291, 48386, 48387
Distribution: ---
Split from bug 48921; see comment 25 there and following.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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https://bugs.winehq.org/show_bug.cgi?id=48807
Bug ID: 48807
Summary: Panzer Corps 2 needs
vcruntime140_1.dll.__CxxFrameHandler4
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b02d3a8 to unimplemented function
vcruntime140_1.dll.__CxxFrameHandler4
wine-5.4-306-g9c190f8118
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https://bugs.winehq.org/show_bug.cgi?id=38776
Bug ID: 38776
Summary: Readplease/SAPI 4.0 wont load non US Engels Voice
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j.p.r.anceaux(a)gmail.com
Distribution: ---
After update to wine 1.7.44 i have the problem that the all non Engels Voice
that readplese2003 wont load.
And i get this when i start ReadPlease in site the terminal:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\LHSP\\System\\LHSAPI30.DLL"
err:ole:create_server class {5fb67320-bf4b-11d1-af19-444553540000} not
registered
err:ole:CoGetClassObject no class object {5fb67320-bf4b-11d1-af19-444553540000}
could be created for context 0x7
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Test case:
1. download readplease from the website:
https://sites.google.com/a/readerpal.com/readplease/
(licens code is in clude on the website)
2. download one of all of the fowling files (Microsoft Agent Speech Components)
from: http://htmlbible.com/MicrosoftSpeechComponents/index.htm
lhttsdun.exe
lhttseng.exe
lhttsfrf.exe
lhttsged.exe
lhttsiti.exe
lhttsptb.exe
lhttsspe.exe
3. install ReadPlease
4. one of the all Microsoft Agent Speech Components
5. open ReadPlease Free or ReadPlease Pro
6. if there a flag right under a a pitcher than load the add on voice correct
else you see a rectangle of dots.
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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https://bugs.winehq.org/show_bug.cgi?id=48983
Bug ID: 48983
Summary: softphone exe doesn't able to connect with the
internet
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)mmarzouki.de
Distribution: ---
hello,
i use debian10 x64 and i want to install the cloudpbx softphoneclient as a
.exe.
if i install the exe and start the softphone, then it's told me, that doesn't
has a connection to his server.
i tried many things like to start with wine64 or set the compatibility to
windows 10.
i use wine-4.0 (Debian 4.0-2) from the debian10 repo.
how can you check this problem?:
go to this link and download the exe:
https://cpbx-hilfe.deutschland-lan.de/de/endgeraete-und-clients/desktop-cli…
then try to install the EXE an go to his directory:
~/.wine/drive_c/Program Files/Telekom Deutschland GmbH/Cloud PBX
here start the client:
wine Communicator.exe
if the client is up, type something in the field email and passwort and click
the login button "Anmelden"
now you have to see the error that the tool is unable to connect his server.
this is the console output if i click the button an receive the errormessage:
[...]
[...]
[...]
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000122-0000-0000-c000-000000000046}
0009:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80004002
0009:err:ole:CoMarshalInterface Failed to marshal the interface
{00000122-0000-0000-c000-000000000046}, 80004002
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
0009:err:ole:CoGetClassObject no class object
{4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not
registered
[...]
[...]
[...]
[...]
knows anyone a solution for this?
kind regards
momarz
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https://bugs.winehq.org/show_bug.cgi?id=657
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #123 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Anastasius Focht from comment #122)
> You could ask maybe Wine-Staging project folks if it's possible to fly a
> trial balloon with them (and see the impact) ;-) If that happens we should
> definately create a new ticket, covering the addition of a stub MFC42 dll +
> minimal pidgen dependency implementation (if that's just one export). This
> one should remain as one-for-all meta-bug, although I would add
> "implementation" to the summary to distinguish both.
Yeah, I don't really want to deal with that either. Maybe if users treated
Staging like a staging branch and not just another version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #122 from Anastasius Focht <focht(a)gmx.net> ---
Hello qsniyg,
while this could work for the case of native 'pidgen' (Wine's builtin one is a
stub dll that prefers native over builtin), it will likely trigger an influx of
gazillion new bug reports. All the auto-generated stubs will cause all kinds of
user-visible crashes instead of previous mostly silent application load failure
behaviour.
Users/triagers will create new bugs per stub to request addition of
simple/semi-stubs because they don't understand that this approach can't work
for majority of the MFC applications. Additionally it will send a false signal
of hope: "hey, there is builtin MFC - let's start with implementing this and
that".
Most of the dupes linked here are not the result of 'pidgen' failures but from
real MFC apps that require a lot of MFC classes to be implemented.
You could ask maybe Wine-Staging project folks if it's possible to fly a trial
balloon with them (and see the impact) ;-) If that happens we should definately
create a new ticket, covering the addition of a stub MFC42 dll + minimal pidgen
dependency implementation (if that's just one export). This one should remain
as one-for-all meta-bug, although I would add "implementation" to the summary
to distinguish both.
My general (personal) opinion about MFC hasn't changed all the years. I
consider it a huge waste of time/valuable developer resources if someone is
really going for implementation of this legacy/obsolete technology. The Wine
project still lacks developer resources in various other areas/components which
are way more useful for the general populace.
Regards
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qsniyg <qsniyg(a)mail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |qsniyg(a)mail.com
--- Comment #121 from qsniyg <qsniyg(a)mail.com> ---
Not sure if this would be of any help or not, but according to rabin2 -i (I
haven't disassembled the file in any way, only looked at the imports)
PidGen.dll only requires ordinal 825 from mfc42.dll, which is named
"operatordelete".
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https://bugs.winehq.org/show_bug.cgi?id=49004
Bug ID: 49004
Summary: Opening Omnisphere VST in FL Studio Host is slow due
to ntdll
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: salvieondatrack(a)gmail.com
Distribution: ---
Created attachment 66981
--> https://bugs.winehq.org/attachment.cgi?id=66981
Fl Studio wine output log
First time filing a bug here so bare with me if I miss anything important.
OS: Latest stable version of Elementary OS 64bit
Wine Version: 5.0 Stable
Wine Prefix: 32bitwine
Problem: When I try to run Omnisphere in FL Studio it takes almost a full
minute for it to start (only have this issue with Omni). Once it starts, it
takes a very long time to load certain patches. My concern is more about the
long start time of Omnisphere as the loading of patches can be one of many
problems unrelated to this issue.
What I did: I've tested FL studio by running it thru terminal with both
overridden and non overridden DLLs. I've also used different Windows versions
in the cfg settings. I still receive the same results. I did notice that when I
ran omnisphere this message would show in terminal:
"0031:err:ntdll:RtlpWaitForCriticalSection section 0x22d9f98 "?" wait timed out
in thread 0031, blocked by 0009, retrying (60 sec)". Which explains why it
takes a minute for Omnisphere to start. I've attached the terminal log.
FYI I remember reading in a thread somewhere on Reaper that Omnisphere has a
problem with permissions involving UAC. I'm not experienced with Wine and only
have general Linux knowledge.. Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=38214
Bug ID: 38214
Summary: Load Game function of Airport Tycoon 3 is broken.
Product: Wine
Version: 0.9.4.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2001kraft(a)gmail.com
Created attachment 51005
--> https://bugs.winehq.org/attachment.cgi?id=51005
at3 bug report
Was using Airport Tycoon 3 and running directly using Wine. Then clicked
"Load". Then clicked on one of my saves, the app crashed. Same happens with any
save, meaning that the "Load" function is broken.
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https://bugs.winehq.org/show_bug.cgi?id=48929
Bug ID: 48929
Summary: Yandere simulator crashes can't even open MAC CATALINA
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bdinitha2(a)gmail.com
Created attachment 66894
--> https://bugs.winehq.org/attachment.cgi?id=66894
this is the log I got
Hey so im using a Mac book bro 2017 13 inch and I upgraded my Mac to
Catalina(10.15.3)recently. So after that I couldn't run 32 bit apps on this
Mac. I downloaded Wine64 using Homebrew and I had installed the latest version
of Yandere simulator. As explained in tutorials I typed the command to open the
app " Wine64 YandereSimulator.exe" It takes like 2 seconds and then I get a
issue saying "UnityCrashHandler64.exe" has encountered a serious issue and this
program needs to be closed". It also said this can be caused by a deficiency in
wine. Please I wanna play this game so bad I hope I get a fix. I've attached
the log report I got when wine crashed.
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https://bugs.winehq.org/show_bug.cgi?id=45391
Bug ID: 45391
Summary: winehq.org is distributing compiled LGPL code packages
but withholding their sources
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: forestcode(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The source code tarballs and package build scripts for winehq's ubuntu and
debian packages are not published. They are not where they are supposed to be
according to the official debian/ubuntu sources.list file (the deb-src entry
that gets created when someone follows the official apt-add-repository
instructions), they don't seem to be referenced anywhere else obvious, and
nobody at the wine project has been forthcoming about how to get them.
[1][2][3]
So, winehq.org is distributing binary packages without making their sources
available. This makes it impossible for the people using those packages to
audit the code, reproduce the packages, test patches on known-good packaged
versions, or port them to different OS releases (the latter leading to issues
like bug 45085).
>From what I can tell, this is also likely an LGPL violation:
"4. You may copy and distribute the Library (or a portion or derivative of it,
under Section 2) in object code or executable form under the terms of Sections
1 and 2 above provided that you accompany it with the complete corresponding
machine-readable source code"
What will it take to remedy this situation?
[1] Notice the absence of an answer in this thread:
https://www.winehq.org/pipermail/wine-devel/2018-May/127507.html
[2] Nobody had an answer for me on the two occasions when I asked on
#winehackers irc this week.
[3] Nobody responded when I emailed the package maintainers listed at
https://wiki.winehq.org/Download
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https://bugs.winehq.org/show_bug.cgi?id=42908
Bug ID: 42908
Summary: Monopoly (2000) crashes on launch
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 58049
--> https://bugs.winehq.org/attachment.cgi?id=58049
backtrace
Crashes trying to read 0x0000000. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=49001
Bug ID: 49001
Summary: www.sharescope.co.uk Program Error Details box pops up
on start. Program stalls in download of data. Try to
start the program again and it stalls further along
the data download according to the progress bar. Start
again and the download process completes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.hardiestorey(a)btinternet.com
Distribution: ---
Created attachment 66976
--> https://bugs.winehq.org/attachment.cgi?id=66976
Program Error Detail Log
Failure to load and run on first start up. Requires 2 or 3 attempts to download
the information before the application will run.
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https://bugs.winehq.org/show_bug.cgi?id=45936
Bug ID: 45936
Summary: IW4x crashes on keyboard input
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62464
--> https://bugs.winehq.org/attachment.cgi?id=62464
Log
Upon pressing a key in IW4x (A Call of Duty: Modern Warfare 2 client), the
program crashes. Full log below.
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https://bugs.winehq.org/show_bug.cgi?id=48560
Bug ID: 48560
Summary: Default color scheme
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: depositmail(a)mail.ru
Distribution: ---
Created attachment 66374
--> https://bugs.winehq.org/attachment.cgi?id=66374
Breeze color scheme
Good afternoon!
Is it possible to make the default "Breeze" color scheme in Wine?
(Files are attached).
Link to the resource:
https://store.kde.org/p/1259774/
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https://bugs.winehq.org/show_bug.cgi?id=39415
Bug ID: 39415
Summary: Make configuration settings accessible through the
website
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the way to change a configuration setting is to send a patch to
wine-patches and have Alexandre apply it. This is the case for instance for all
the VM host configuration settings ($MaxRevertingVMs,
$MaxRevertsWhileRunningVMs, etc.), but also $JobPurgeDays, $RegistrationQ, etc.
This is not very practical and prevents experimentation or quickly adjusting
the settings when a problem arises.
Instead these should be stored in a Parameters table and be accessible through
an administrator-only section of the website.
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https://bugs.winehq.org/show_bug.cgi?id=39416
Bug ID: 39416
Summary: Many settings should be per VM host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following global settings should in fact be customizable on a per VM host
basis:
* $MaxRevertingVMs - Hosts with SSDs may be able to handle multiple reverts in
parallel.
* $MaxRevertsWhileRunningVMs - Again this may depend on disk speed and QEmu
version.
* $MaxActiveVMs - Depends on disk and CPU speed, number of cores, etc.
* $SuiteTimeout & $SingleTimeout - Might need to be adjusted based on the CPU
speed.
* $BuildTimeout & $ReconfigTimeout - Might need to be adjusted based on the CPU
speed. Fortunately we can currently only have one build VM so that's not too
much of an issue.
One way to do so would be to introduce a VMHosts table storing the settings for
each VM host (see the schema attachment of bug 39412). VMs (VMInstances really)
would then be linked to the relevant VM host so to indicate which set of
constraints apply.
Note that this would be different from the handling of the truly global
settings described in bug 39415.
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https://bugs.winehq.org/show_bug.cgi?id=48772
Bug ID: 48772
Summary: Attack on Titan 2 continually clips the cursor,
resulting in incorrect cursor events
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
For example:
...
0009:trace:cursor:SetCursor 0x20046
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
...
0009:trace:cursor:SetCursor 0x20046
0009:trace:cursor:X11DRV_MotionNotify hwnd 0x10052/4400003 pos 963,543 is_hint
0 serial 6080
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:X11DRV_MotionNotify hwnd 0x10052/4400003 pos 924,521 is_hint
0 serial 6083
00ce:trace:cursor:X11DRV_SetCursorPos warped to 960,540 serial 6413
001f:trace:cursor:X11DRV_EnterNotify hwnd 0x10020/3a0000a pos 921,509 detail 2
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
0009:trace:cursor:ClipCursor Clipping to (-3,-12)-(1923,1093)
0009:trace:cursor:ungrab_clipping_window no longer clipping
...
Since the cursor is continually warped to the center of the screen, when
ungrab_clipping_window calls XUnmapWindow, it reports to the game that the
cursor has moved back to the center, resulting in the common "camera refuses to
move" bug.
Although the documentation[1] states that XUnmapWindow does nothing if called
on a window that's already unmapped, when adding a variable to keep track of
whether it's mapped or not and only unmapping it when needed, the issue is
fixed.
[1] https://tronche.com/gui/x/xlib/window/XUnmapWindow.html
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=47833
Bug ID: 47833
Summary: FindFirstFileExW seems to be missing
FILE_OPEN_FOR_BACKUP_INTENT flag to NtOpenFile
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
When running USVFS (through ModOrganizer 2), its hooked version of NtOpenFile
checks for the FILE_OPEN_FOR_BACKUP_INTENT flag to see if the function calling
it is FindFirstFileExW.
Under Windows, this apparently works as expected, but wine doesn't pass the
flag, causing USVFS to fail injecting directory listings. Adding the flag
allows USVFS to work properly.
I haven't tested this under windows, so I have no way to verify if the flag
only gets set for some arguments sent to FindFirstFileExW and not others, but
since USVFS has been known to work for many different programs, I would
personally assume that the flag is always set.
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http://bugs.winehq.org/show_bug.cgi?id=30506
Bug #: 30506
Summary: Text misrendered in Brain Workshop
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The free matching game Brain Workshop
http://sourceforge.net/projects/brainworkshop/
downloadable from
http://downloads.sourceforge.net/project/brainworkshop/brainworkshop/Brain%…
renders all its "menu" text illegibly.
'winetricks corefonts' doesn't help.
(Yes, there's a Linux version, but that doesn't work on my machine,
so I thought I'd try the Windows version under Wine.)
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https://bugs.winehq.org/show_bug.cgi?id=41936
Bug ID: 41936
Summary: Regression in The Witcher 2: Assassins of Kings
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: jeff(a)macloue.com
Distribution: ---
Created attachment 56320
--> https://bugs.winehq.org/attachment.cgi?id=56320
Witcher2: Welcome screen - garbled text in menu
Found a possible regression in The Witcher 2: Assassins of Kings game under
Wine: the text is rendered incorrectly in the menus, subtitles, etc. A
screenshot (1920x1080 downscaled 50%) is attached.
Tracked the breakage between 1.9.13 and 1.9.14 (tested a few of 1.9.x series,
the bug is reproduced up to version 1.9.23) and used git bisect to track the
commit which introduced the regression:
beccd5a2e53927137de031c1976e66d35b08afeb is the first bad commit
commit beccd5a2e53927137de031c1976e66d35b08afeb
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Wed Jun 22 06:00:55 2016 +0000
d3dx9_39: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 bfecf0f484447414e0b927c99d73c24cf4f695c9
4fbc2c7f69c3217284b8be7ebddad88ed1fdf094 M dlls
:040000 040000 d2bc5924fd8102f1a1aff298f4426050db271fd5
60184108c62c5437f2724096b1cd43f14083eaba M tools
No idea what the exact problem is, I see a batch of commits with the same
description around this one.
The system is Slackware64-14.2+multilib, hardware is Intel Core i7-6700/ASUS
Q170M-C/NVIDIA GeForce GT 730 (with NVIDIA proprietary driver 370.23).
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http://bugs.winehq.org/show_bug.cgi?id=25264
Summary: ExamXML crashes when opening an XML file
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
There is a 30-day evaluation edition of ExamXML at
http://www.a7soft.com/examxml.html
While the installation and the program start-up went fine, the program
immediately crashes after selecting an XML file for comparison.
The output from the start-up to the crash is:
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033f9d8
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033fd20
err:rebar:REBAR_MoveChildWindows EndDeferWindowPos returned NULL
fixme:font:WineEngCreateFontInstance Untranslated charset 255
wine: Unhandled page fault on write access to 0x20202024 at address 0x7ef927d9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef927d9
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https://bugs.winehq.org/show_bug.cgi?id=48082
Bug ID: 48082
Summary: shell:PathResolveW needed by Visual C++ Express 2005
Product: Wine
Version: 4.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: codespunk+bugzilla.winehq(a)gmail.com
Distribution: ---
Created attachment 65633
--> https://bugs.winehq.org/attachment.cgi?id=65633
Error window
I can't dismiss this dialog because no matter what I enter, I always get this
error telling me that the path is invalid.
This is most likely due to the following stub as reported in the log:
0009:fixme:shell:PathResolveW (L"C:\\users\\mattd\\My Documents\\Visual Studio
2005\\Settings\\C++
Express\\CurrentSettings.vssettings",(nil),0x00000000),stub!
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https://bugs.winehq.org/show_bug.cgi?id=47615
Bug ID: 47615
Summary: _putws outputs NULs, other wchar.h functions don't
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dmo2118(a)gmail.com
Distribution: ---
Created attachment 65041
--> https://bugs.winehq.org/attachment.cgi?id=65041
Test program
This seems inconsistent:
$ i686-w64-mingw32-gcc -Wall -municode -mconsole putws-test.c
$ wine a.exe | hexdump -C
00000000 70 00 75 00 74 00 77 00 73 00 0d 0a 00 66 70 75 |p.u.t.w.s....fpu|
00000010 74 77 73 0d 0a 77 70 72 69 6e 74 66 0d 0a 77 66 |tws..wprintf..wf|
00000020 70 72 69 6e 74 66 0d 0a 63 0d 0a |printf..c..|
0000002b
Expected behavior: "putws" outputs as 70 75 74 77 73, without the 00s in
between.
I concede I am not running up-to-date development Wine. I'm having trouble
installing it, and I don't know how long that would take to fix. Given the
source code I've looked at, I have reason to believe that this still affects
current Wine.
$ wine --version
wine-3.0 (Ubuntu 3.0-1ubuntu1)
$ lsb_release -d
Description: Ubuntu 18.04.3 LTS
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https://bugs.winehq.org/show_bug.cgi?id=46578
Bug ID: 46578
Summary: IVMU Social Network Client crashes when selecting menu
/ settings
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Tested with:
export WINEDEBUG=+wgl,+d3d,+x11drv,+timestamp,+tid
wine IMVUClient.exe &>~/Logs/wine-vanilla-4.0_IVMU_d3d_wgl_x11drv_log.txt
The IMVU Client starts up OK, but crashes immediately the "settings" menu entry
is clicked on. Briefly a settings pane header tab, is seen in the main window.
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http://bugs.winehq.org/show_bug.cgi?id=16808
Summary: Password Safe crashes with page fault when renaming
entries
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Created an attachment (id=18496)
--> (http://bugs.winehq.org/attachment.cgi?id=18496)
Backtrace of the page fault
Most of the time (not always) Password Safe will crash with a page fault when I
press enter after entering renaming mode. The error seems to happen only if I
enter renaming (Right Click->Rename Entry) without actually changing the name,
and then pressing Enter to confirm. This is where the app crashes. It happens
in almost all cases. Once in a while it doesn't crash though seldom.
If you cannot reproduce the error try restarting Password Safe and enter
renaming mode again. Password Safe was installed with default settings. Here is
the database hierarchy I used (passwords are just random as with name):
Random
- fdf (asds)
- tster1 (asds)
The version I tested is 3.15.01 (newest as of writing).
Backtrace is attached.
Running Ubuntu 8.10 (x64) w. wine32
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https://bugs.winehq.org/show_bug.cgi?id=45732
Bug ID: 45732
Summary: Far Cry 5 Cannot Steer Land Vehicles
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airetamstrm(a)gmail.com
Distribution: ---
Created attachment 62170
--> https://bugs.winehq.org/attachment.cgi?id=62170
Screenshots of reports of this issue
Environment:
Arch Linux.
64-bit Wine Prefix, Wine-Staging 3.14, DXVK 0.70.
winetricks: xact, xaudio, xinput, dxvk
Hardware:
Acer Predator Helios 500 (new laptop), i7-8750H, GTX-1070.
Installation:
I purchased the Steam version, that has yet to even start. DRM seems to be the
culprit but I am still unsure. I got as far as UPlay displaying properly but
the game will not start yet. Still working on that in a different wine prefix,
I've worked around with a crack.
Description:
Graphics are perfect, everything seems to work. Get into land vehicles (haven't
tested flying vehicles, water vehicles) and steering left or right doesn't
work.
Steering left/right in vehciles is by default bound to A (left) and D (right)
respectively. Strafe (on foot) is the same, but it works. A strafes left, D
strafes right. In the vehicle, nothing. Hop out, works.
Attaching screenshots of several places this issue has been reported /
"resolved". None of the listed resolutions seem to have any effect, and those
reporting the issue on Wine/Linux do not list a resolution.
Sites in that screencap in order:
overclock.netgamingonlinux.comreddit.com/linux-gaming
ubisoft forums
Two of the screenshots are of the problem in Far Cry 4. Same engine FWIW, just
another data point.
Solutions presented:
-Some people report this problem when they leave their game controllers plugged
in before starting the game. I'm not sure what Far Cry 5 sees in terms of
attached controllers under WINE. One of my thoughts was that WINE may be
emulating something that reproduces this behavior.
I tried attaching a gamepad, configured it under wine control. Nonresponsive.
Lots of people complaining on the Ubi forums about that.
-One individual said driving forward first allowed them to steer, not the case
here.
-Another said adjusting the "steering sensitivity" fixed the issue. Have messed
with this extensively, no resolution.
-I've also tried remapping keys, holding alt/ctrl/shift to see if something is
amiss with the modifiers... nothing.
WINEDEBUG="+dinput" was my first go at trying to track this down... I haven't
seen useful console output yet.
First bug I've filed, if I need to provide additional information I'm willing
to learn.
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https://bugs.winehq.org/show_bug.cgi?id=48314
Bug ID: 48314
Summary: Building wine on CentOS7 fails due to lack of libkrb5
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.kuznetsov(a)metamint.ru
Distribution: ---
Created attachment 66024
--> https://bugs.winehq.org/attachment.cgi?id=66024
Error during executing "time make"
I'm trying to build 32 bit wine from git on CentOS7, and even though I have
installed package krb5-devel, configure doesn't see it and even further: during
compilation it fails on building "dlls/kerberos", while it should skip it.
[user1@localhost wine]$ uname -r
3.10.0-1062.9.1.el7.x86_64
[user1@localhost ~]$ yum info krb5-devel
--- snip ---
Installed Packages
Name : krb5-devel
Arch : i686
Version : 1.15.1
Release : 37.el7_7.2
Size : 766 k
Repo : installed
>From repo : updates
--- snip ---
[user1@localhost wine]$ ./configure
--- snip ---
config.status: executing Makefile commands
configure: OpenCL 32-bit development files not found, OpenCL won't be
supported.
configure: libhal 32-bit development files not found, no legacy dynamic device
support.
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libSDL2 32-bit development files not found, SDL2 won't be supported.
configure: libFAudio 32-bit development files not found, XAudio2 won't be
supported.
configure: libcups 32-bit development files not found, CUPS won't be supported.
configure: libkrb5 32-bit development files not found (or too old), Kerberos
won't be supported.
configure: libopenal 32-bit development files not found (or too old), OpenAL
won't be supported.
configure: vkd3d 32-bit development files not found (or too old), Direct3D 12
won't be supported.
configure: Finished. Do 'make' to compile Wine.
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http://bugs.winehq.org/show_bug.cgi?id=34041
Bug #: 34041
Summary: Skyrim (Steam) hangup on quit
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 45238
--> http://bugs.winehq.org/attachment.cgi?id=45238
The end of the log is where the wine process hangs
Environment: MacPorts wine-devel, OSX 10.8
Everytime quitting Skyrim the Wine process does not end itself and hangs
indefinitely. Only force quit does stop this Wine process.
You can quit Skyrim directly after starting it without even loading or starting
a game.
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https://bugs.winehq.org/show_bug.cgi?id=47075
Bug ID: 47075
Summary: Cannot install LAVFilters, fails at registering DLLs
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 64262
--> https://bugs.winehq.org/attachment.cgi?id=64262
Terminal output from Wine running the installer.
It fails at the point of registering files:
> C:\Program Files (x86)\LAV Filters\x64/LAVAudio.ax
>
> Unable to register the DLL/OCX: RegSvr32 failed with exit code 0x3.
>
> Click Retry to try again, Ignore to proceed anyway (not recommended), or Abort to cancel installation.
Terminal output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=47935
Bug ID: 47935
Summary: Nextiva: Logging in fails with "Client is unable to
connect to the server."
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.kogut(a)gmail.com
Distribution: ---
Created attachment 65437
--> https://bugs.winehq.org/attachment.cgi?id=65437
Debug log
When attempting to log in to the Nextiva app with a correct username and
password, the app reports that it's unable to connect to the server.
Wine debug log attached. Messages starting at line 63 occur after clicking
"Sign In".
Download link:
https://www.nextiva.com/support/articles/nextiva-app-windows-setup.html
Note that a paid account is required to sign in.
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https://bugs.winehq.org/show_bug.cgi?id=47049
Bug ID: 47049
Summary: boolean type defined as 'unsigned char' rather than
'char'
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Probably not the end of the world, but still a difference between latest widl
and midl.
min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/boolean_bug
Includes tlb generated by widl 4.5 and midl 8.01.0622
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