https://bugs.winehq.org/show_bug.cgi?id=7661
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
CC| |focht(a)gmx.net
Component|-unknown |msi
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http://bugs.winehq.org/show_bug.cgi?id=27708
Summary: GetThreadSelectorEntry fails
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitsuja-(a)hotmail.com
Created an attachment (id=35459)
--> (http://bugs.winehq.org/attachment.cgi?id=35459)
binary (and source code) of the test case
When a program calls GetThreadSelectorEntry after creating a process, it fails
in Wine (returns FALSE and sets lasterror to 5), but succeeds in Windows. This
is a problem for a program I made which needs this function to work, so I've
boiled it down to a tiny test case which still fails in the same way, and is
attached. When run on Windows, this exe brings up a messagebox saying "ALL OK",
but when run on Wine, it says "ERROR: GetThreadSelectorEntry failed". Here's
the source code:
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
void AssertSuccess(BOOL success, const char* errorMessage);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nShowCmd)
{
// it doesn't matter which exe I start, so for this example I use the
current exe path
CHAR filename[MAX_PATH];
GetModuleFileName(NULL, filename, MAX_PATH);
STARTUPINFO startupInfo = {sizeof(STARTUPINFO)};
PROCESS_INFORMATION processInfo = {};
BOOL success = CreateProcess(filename, NULL, NULL, NULL, FALSE,
CREATE_SUSPENDED | DEBUG_PROCESS,
NULL, NULL, &startupInfo, &processInfo);
AssertSuccess(success, "ERROR: CreateProcess failed.\n");
HANDLE hThread = processInfo.hThread;
CONTEXT context;
context.ContextFlags = CONTEXT_SEGMENTS;
success = GetThreadContext(hThread, &context);
AssertSuccess(success, "ERROR: GetThreadContext failed.\n");
LDT_ENTRY ldtEntry;
success = GetThreadSelectorEntry(hThread, context.SegFs, &ldtEntry);
AssertSuccess(success, "ERROR: GetThreadSelectorEntry failed.\n");
if(success)
MessageBox(NULL, "ALL OK.", "DONE", MB_ICONASTERISK);
return success ? 0 : -1;
}
void AssertSuccess(BOOL success, const char* errorMessage)
{
if(!success)
MessageBox(NULL, errorMessage, "ERROR", MB_ICONERROR);
}
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https://bugs.winehq.org/show_bug.cgi?id=48692
Bug ID: 48692
Summary: MFC CFileDialog with bVistaStyle == true not
displaying content on osx64
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Created attachment 66560
--> https://bugs.winehq.org/attachment.cgi?id=66560
Demos to demonstarte the issue of CFileDialog with bVistaStyle == true not
displaying content on osx64
With
portable-winehq-devel-5.0-osx64.tar.gz
on Mac the MFC call CFileDialog with parameter bVistaStyle == true does not
display the directory content of an x64 app.
The parameter bVistaStyle == false works fine.
The same app as a Win32 app with portable-winehq-devel-5.0-osx.tar.gz works
fine.
It looks as if this issue is just on a Mac.
To demonstrate the issue please find demos in the attached zip file:
(1) Wine_Bug_CFileDialog_bVistaStyle_TRUE_x64.exe
This app shows the issue on portable-winehq-devel-5.0-osx64.tar.gz
(2) Wine_Bug_CFileDialog_bVistaStyle_FALSE_x64.exe
This app is fine and corretly shows the content on
portable-winehq-devel-5.0-osx64.tar.gz
(3) Wine_Bug_CFileDialog_bVistaStyle_TRUE_x86.exe
In contraty to (1) this runs fine on portable-winehq-devel-5.0-osx.tar.gz
(4) The demo app in source code as a Visual Studio project
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https://bugs.winehq.org/show_bug.cgi?id=44141
Bug ID: 44141
Summary: Divinity: Original Sin 2 massive slowdown with shadows
enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Created attachment 59889
--> https://bugs.winehq.org/attachment.cgi?id=59889
Log file running Divinity:Original Sin 2 with shadows enabled.
Enabling shadows fills the log with:
fixme:d3d:wined3d_debug_callback 0x2377a6a0: "Program undefined behavior
warning: Sampler object 24 has depth compare enabled but is bound to a
non-depth texture, and used by a program that samples it with a shadow sampler.
This is undefined behavior.".
Driver is Nvidia Proprietary, no idea what other drivers say with shadows
enabled. It goes away when shadows are disabled, and framerate returns to
normal.
Possibly related log messages that seem unrelated to shadows being
enabled/disabled:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil
view flags 0x3.
Clean wine directory, absolutely no dll overrides.
Attached is a log of running the game to the menu screen with shadows enabled.
The game menu screen has 3D rendering which triggers the bug. A log without
shadows is essentially identical sans the wined3d_debug_callback line spammed
as stated above.
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https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257
Summary: Divinity: Original Sin 2: Audio via pulseaudio has
popping/crackling in music
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
The music on the start screen has minor crackling/popping sounds with
pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed
below.
I was able to workaround the issue by disabling timer-based scheduling via the
following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices
**** List of PLAYBACK Hardware Devices ****
card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
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https://bugs.winehq.org/show_bug.cgi?id=48690
Bug ID: 48690
Summary: BEAUTIFUL DESOLATION movies have no audio
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NightNord(a)gmail.com
Distribution: ---
Created attachment 66557
--> https://bugs.winehq.org/attachment.cgi?id=66557
Normal game launch without any special debugging
"BEAUTIFUL DESOLATION" game uses mpeg4/AAC movies for intro and various in-game
cutscenes.
With Windows 10 version those movies won't play at all due to game trying to
fetch unimplemented *EngineEx inteface from mfplat (introduced in Windows 10),
but with Windows 7 OS version they will play without sound
Wine uses gstreamer and from GST_DEBUG="3,*audio:6" log I don't see anything
suspicious (though I am not familiar with gstreamer inner workings - at least
there are no errors in there). Yet the movie file itself plays just fine using
'gst-play' command, hence me believing that could be wine bug - audio data
seems to be decoded correctly, just not played correctly
I am attaching logs from normal launch, GST_DEBUG launch and gst-play GST_DEBUG
launch (for comparison). I don't know what wine module is at play here, mfplat
doesn't seem to be used when windows version is set to "WIndows 7".
I may also upload the intro-logo movie from the game (it's just developers
logo, I am sure they won't mind).
Steps to reproduce (if you have the game):
1. In clear wineprefix set windows version to win7
2. Install the game
3. Launch the game - intro (dev logo) video would play. It should have sound,
but it won't
Sadly, there is no demo version for the game or anything (I'll ask the authors
if they can provide a simple one just playing the intro)
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https://bugs.winehq.org/show_bug.cgi?id=48663
Bug ID: 48663
Summary: UltraViewer doesn't run: ActiveX component can't
create object
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
Distribution: ---
Created attachment 66520
--> https://bugs.winehq.org/attachment.cgi?id=66520
Terminal log when installing and running after installation
Download and install UltraViewer from
https://ultraviewer.net/en/UltraViewer_setup_6.2_en.exe
sha256sum UltraViewer_setup_6.2_en.exe
ee74a22a9f21a236fa0b353998ce1b32e6682601d0f1ba45af7d44b7093c777f
UltraViewer_setup_6.2_en.exe
The installer ran, but it pop up an error dialog during installation, but I can
click OK and the installation can be continued and finished.
When installation finished and the "launch application after installation" is
ticked, it tried to run the program but the same error dialog appeared and the
click OK makes it closes.
Running the program in the installed location (.../drive_c/Program
Files/UltraViewer/UltraViewer_Desktop.exe) have the same result (the same error
dialog appeared and it doesn't run).
The error dialog content is:
"
Error at Main: ActiveX component can't create object
Line number : 0
"
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https://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #66 from Artem S. Tashkinov <aros(a)gmx.com> ---
Created attachment 66554
--> https://bugs.winehq.org/attachment.cgi?id=66554
Wine 5.3/IrfanView 4.54 Help->About
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--- Comment #65 from Artem S. Tashkinov <aros(a)gmx.com> ---
In Wine 5.3 the image in the help-about dialog is not rendered at all under any
conditions. It's just empty.
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https://bugs.winehq.org/show_bug.cgi?id=48688
Bug ID: 48688
Summary: Rulers doesnt work in Microsoft Word 2016
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesaenh(a)gmail.com
Distribution: ---
Ruler doesn't work properly.
if you try to drag a tab or an indentation, this is automatically restarted its
original position in some miliseconds. You have to be very fast to getting
move it.
It could be a regression because It was working from wine 4.17 to 5.0RC2.
5.0RC3 stop to work again.
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36956
Bug ID: 36956
Summary: Galactic Civilizations II (Dark Avatar/Twilight of
Arnor) renders strange polygons on ships
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49067
--> http://bugs.winehq.org/attachment.cgi?id=49067
terminal output
The two expansions to the base game introduced a new rendering option 'Enhanced
ship rendering'. When this option is enabled strange polygons appear on the
ship models as can be seen in the attached screenshot.
The demo version of GalCiv II doesn't have this option.
The same problem with Wine 1.4.1/1.6.2/1.7.22
Tested with the open source Nouveau and the binary Nvidia drivers, both show
the problem.
Disabling GLSL or pixel shaders doesn't help.
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 340.24
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http://bugs.winehq.org/show_bug.cgi?id=20732
Summary: Icons are not rendered 100% correctly in VB6 apps
(regression)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24783)
--> (http://bugs.winehq.org/attachment.cgi?id=24783)
Example application
An icon rendering problem is born between 1.1.25 and 1.1.26
In attachment there is a VB6 test project and screenshots of various
applications that suffer of this rendering problem.
(I hope is correct add Roderick Colenbrander mail to cc, otherwise sorry for
the mistake)
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http://bugs.winehq.org/show_bug.cgi?id=18234
Summary: Approach: Maximizing internalal minimized icon give
"About Wine"
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20742)
--> (http://bugs.winehq.org/attachment.cgi?id=20742)
About wine instead of a maximized window
Hi All,
In Lotus Approach, if you use the internal windows control (the low set of
caption buttons) to minimize a single database, it will appear as an icon in
the lower right of Approach's window. If you double click on the icon to
maximize the window again, you get "About Wine 1.1.20" (and no maximized
window)
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=43814
Bug ID: 43814
Summary: Danganronpa V3: black screen on startup (unimplemented
functions in mfplat?)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59360
--> https://bugs.winehq.org/attachment.cgi?id=59360
Log output at time of black screen
Steps to reproduce:
- Using wine-staging, launch Danganronpa V3 from Steam.
Expected results:
- Intro cutscenes play; game gets to main menu.
Actual results:
- Black screen.
Additional notes:
See attached log.
Without using wine-staging, the game will just complain about "Failed to
initialize ID3D11Device" even with sufficiently advanced video hardware /
drivers.
Using a native mfplat.dll and mfreadwrite.dll can work around this issue,
though doing so also requires Windows Media Foundation registry entries to be
present or crashes will happen.
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http://bugs.winehq.org/show_bug.cgi?id=22974
Summary: "Shell folders" settings are reset after each wine
update
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amdmi3(a)amdmi3.ru
Althrough I've disabled shell folder links (My Pictures, My Music, My Videos,
My Documents) by unchecking "Link to" checkbox for each of them in
winecfg->Desktop Integration->Shell Folders, after each wine update those
settings are reset and all folders are again linked to my home directory. That
is highly undesirable, as I'd prefer windows apps never access anything outside
.wine/drive_c.
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https://bugs.winehq.org/show_bug.cgi?id=43465
Bug ID: 43465
Summary: Unit Test: ComboBox Dropdown does not work if Style is
set and no scrollbar required
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58840
--> https://bugs.winehq.org/attachment.cgi?id=58840
Image of Visual bug
winehq-devel
wine --version
wine-2.13
Combox works without the style loaded.
After Style is loaded
The dropdown box is blank and not selectable.
works if scroll bar is required and the dropdown count >5.
source code is available
download unit test
http://www.ateksol.com/dev/unittest/CreateComboBox.exe
sha1sum
bc58c1ec276cdf492133b5005690040ce7f3bfad CreateComboBox.exe
I put unknown in Component because we have tried native
comctl32,comdlg32,advapi32,uxtheme,msimg32,MSCTF
I set the priority a Normal however for our release of the product it is
Blocker.
Attached is an image of the symptom.
If it helps the above referenced program has a button to create and drop down a
new box.
The CreateCombo button Sleeps for 10 seconds to allow time to start trace
Creates the compontent drops it down and sleeps for 5 seconds to stop the
trace.
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https://bugs.winehq.org/show_bug.cgi?id=48229
Bug ID: 48229
Summary: Regression on Automobilista. A lot of cars and tracks
are not shown on Game menu
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leillo1975(a)gmail.com
Distribution: ---
I installed the game on Lutris and found that If I use version 4.15 or more
(qith and without stagin) fail. I don't try with 4.14 because you can't
download it in Lutris, but using "lutris-4.13", game shows all cars and tracks.
I suppose that in the last versions of wine, are additions from Proton 4.11
that makes the game don't show all its content.
I also reported this bug on Proton's Github issues:
https://github.com/ValveSoftware/Proton/issues/246#issuecomment-546059058
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https://bugs.winehq.org/show_bug.cgi?id=47884
Bug ID: 47884
Summary: msi:action systematically times out on Windows 2003
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msi:action systematically times out on the TestBot's Windows 2003 Std VM
(w2003std):
action.c:2370: GetProcAddress(MsiGetComponentPathExA) failed
action.c:2376: GetProcAddress(SRRemoveRestorePoint) failed
action.c:2377: GetProcAddress(SRSetRestorePointA) failed
action.c:2995: Tests skipped: 64-bit RegisterProduct tests
msi:action:0ce0 done (258) in 120s
Test failed: timed out
This is the only Windows 2003 machine we have so it's hard to tell if it's a VM
issue or a test issue. The VM is currently on the vm1 host which has two
hard-drives in a non-RAID configuration.
On cw-rx460 and cw-gtx560 (i7-2600K+HDD but real hardware) it takes 30s to 38s.
On w2008s64 which is on vm2 (slower processor but RAID 0 HDD) it takes ~50s.
On wxppro which is on vm3 (faster processor+SSD) it takes 77s.
On wvistau64 which is also on vm1 it takes ~108s.
Here is the virtual hardware configuration of w2003std (from the WineTest
report's description field):
CPU:2*kvm32 RAM:1GB disk:virtio eth:e1000 snd:ac97 GPU:vga display:spice
This test also systematically fails on the acer-aspire-one-xp machine. That may
provide a point of comparison.
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http://bugs.winehq.org/show_bug.cgi?id=37073
Bug ID: 37073
Summary: Trees not rendered correctly in Far Cry 2
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49267
--> http://bugs.winehq.org/attachment.cgi?id=49267
terminal output
When anti-aliasing is enabled in the game options treetops look like flat, 2D
objects. Changing the other game option <Real Tree> has no effect on the issue.
With disabled anti-aliasing trees look good.
I can reproduce the problem with nouveau and the binary drivers too.
Native d3dx9_36 was used to work around bug #22682
Disabling GLSL, orm=backbuffer doesn't make it better.
Fedora 20
Geforce 250 GTS / binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=42764
Bug ID: 42764
Summary: Proteus direct 3D render problem
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
I now that OpenGL sill not supported by Wine, so I use
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27887
to use the Proteus 8 (ARES / ISIS) with Direct3D.
But (main) in the "3D Visualizer" function, the software running in Wine spend
a long time to render the objects and sometimes miss something (details or
objects).
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https://bugs.winehq.org/show_bug.cgi?id=48136
Bug ID: 48136
Summary: Wine can't be started, log notice: wineboot failed to
start wineboot c00000e5
Product: Wine
Version: 4.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
Created attachment 65735
--> https://bugs.winehq.org/attachment.cgi?id=65735
Problem.
After updating from 4.19 Staging to 4.20 Staging in Mac OSX 10.13.6,
I was making the first starting refresh work as I usually do,
but after typing "winecfg" it show nothing but the Term show it was going back
to waiting input state,
but when I try "CMD" to start the commander line and run the "winecfg"
the CMD was working but after running the "winecfg" I notice that the term said
nodrv createwindow, failed to start again.
attached the rest of the logs.
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https://bugs.winehq.org/show_bug.cgi?id=47992
Bug ID: 47992
Summary: msi:action tests fail when running them twice
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
See the test results on the cw-*-64 machines, which are being run after the 32
bit tests:
https://test.winehq.org/data/tests/msi:action.html
This is due to the
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\$USER\Products\84A88FD7F6998CE40A22FB59F6B9C2BB\Features
key still being left after the tests. I'm not sure how to properly remove it.
Most machines are being reverted for every test run, so there it is not
visible.
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https://bugs.winehq.org/show_bug.cgi?id=48675
Bug ID: 48675
Summary: MoveWindow and SetWindowLongPtr different behaviour
real Win vs wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mutex(a)fastmail.co.uk
Distribution: ---
Calling the following Win32 API functions:
MoveWindow()
SetWindowLongPtr()
together seems to make the second one be ignored and have no effect. Other
window-manipulation functions might also exhibit the effect.
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https://bugs.winehq.org/show_bug.cgi?id=48681
Bug ID: 48681
Summary: During installation of winehq-stable-5.0.pkg McAfee
antivirus detected a trojan. See attachment.
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: zoned4947(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 66537
--> https://bugs.winehq.org/attachment.cgi?id=66537
McAfee trojan detection dialog.
During installation of winehq-stable-5.0.pkg McAfee antivirus detected a
trojan. See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=47029
Bug ID: 47029
Summary: A.R.E.S. Extinction Agenda 1.x (.NET 2.0, XNA 3.1
game) crashes during intro (needs IWMPMedia::put_name
implementation)
Product: Wine
Version: 4.6
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-40578/A-R-E-S-Ext
inction-Agenda-Demo
OS: Mac OS X
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 64197
--> https://bugs.winehq.org/attachment.cgi?id=64197
+wmp log
Follow up of bug 45365.
winetricks -q qasf needed to work around bug 34622.
winetricks -q wmp9 works around this bug.
Attached is a +wmp log.
Tested Wine 4.6 in a 32bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48673
Bug ID: 48673
Summary: 16 Bit application Korg SE05 shows error "Receive
error: Not enough memory"
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)vintagesynth.33mail.com
Created attachment 66528
--> https://bugs.winehq.org/attachment.cgi?id=66528
Screenshot of error message
Hi,
I'm trying to use the synth editor "Korg SE05" to edit the synth module Korg
05r/w.
Used hardware:
Behringer UMC404 HD Audio & Midi Interface
Korg 05r/w synth module
Software:
Korg SE05 editor, version 1.1
Download link: http://www.jaybmusic.net/Downloads/X5D-Editor.zip
Upon selecting the midi in & outputs the program shows the error "Receive
error: Not enough memory". It is not possible to receive the contents of the
synth module in the editor.
Terminal shows this error message:
002c:fixme:winmm:MMSYSTDRV_Message NIY: no conversion yet 16->32 kind=1 msg=57
This bug appears to be located in WineVDM due to the amount of RAM being too
high. It was already analyzed and a patch is available:
https://github.com/otya128/winevdm/issues/545
Can you please review and pull this into the Wine main code line:
https://github.com/otya128/winevdm/pull/547
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https://bugs.winehq.org/show_bug.cgi?id=48670
Bug ID: 48670
Summary: shell32: NTSHChangeNotifyRegister should add
SHCNRF_NewDelivery flag
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Please see the following article:
https://docs.microsoft.com/en-us/windows/win32/api/shlobj_core/nf-shlobj_co…
> The NTSHChangeNotifyRegister function, which is no longer available as of Windows Vista, was equivalent to SHChangeNotifyRegister with the SHCNRF_NewDelivery flag.
NTSHChangeNotifyRegister must add SHCNRF_NewDelivery flag.
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https://bugs.winehq.org/show_bug.cgi?id=48656
Bug ID: 48656
Summary: Application won't launch "GetGeoInfoW type 8 is not
supported"
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
The application won't start:
0009:fixme:nls:GetGeoInfoW type 8 is not supported
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https://bugs.winehq.org/show_bug.cgi?id=48630
Bug ID: 48630
Summary: Keepass 2.4.x crashes on Wine 5.2 using .net 4.5 was
working on wine 5.1
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 66481
--> https://bugs.winehq.org/attachment.cgi?id=66481
Keepass 2 startup crash message under Wine 5.2
Keepass 2.4.x (.NET based app) used to work up to Wine 5.1, upon updating to
Wine 5.2 it crashes with a message regardig memory corruption and showing red
lines where the menu and toolbar used to be drawn. (Check attached screenshot)
This is how I deployed Keepass:
(Os Ubuntu 18.04.4)
WINEPREFIX=/opt/winkeepass winetricks dotnet45
WINEPREFIX=/opt/winkeepass wine /home/user/Downloads/KeePass-2.42.1-Setup.exe
Keepass 2 can be downloaded from: "https://keepass.info/download.html"
Keepass 2 .NET allows for multiple users to work on the same database syncing
changes instead of overwriting each other.
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https://bugs.winehq.org/show_bug.cgi?id=46916
Bug ID: 46916
Summary: Can't restore focus to certain minimized fullscreen
applications
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrylis(a)gmail.com
Distribution: ---
Created attachment 64004
--> https://bugs.winehq.org/attachment.cgi?id=64004
stderr logs
This is a counterpart to the many (mostly resolved?) bugs regarding switching
*out* of fullscreen applications. On some applications, I can switch out of the
window without any problem. If the application has changed the desktop
resolution, it is restored to the previous setting (e.g.,
1920x1080->3840x2160).
However, I cannot restore focus to the application once it loses focus. The
application will unminimize (from the taskbar or the window switcher), and the
mouse cursor changes to the appropriate graphics, but the application seems
never to be unblurred; it's not redrawn (I believe this is its own choice when
it thinks it doesn't have focus), and the "bookmarked" resolution isn't
applied. The application does not respond to input, and I have to kill Wine
from the CLI.
The applications I have available where I'm able to reproduce the behavior are
based on the Civ4 engine (Civ4 itself, Railroads!). The behavior is identical
regardless of whether the application changes the screen resolution (if it
hasn't, then it'll switch back to full screen and show the last render but is
still frozen). Fallout 2, with or without Restoration, does *not* reproduce the
behavior. It may be linked to D3D.
I'm running KWin 5.14.5 on Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=40187
Bug ID: 40187
Summary: Dream Acquarium can't run
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdunnagan(a)yahoo.com
Distribution: ---
Something changed in the Dream Acquarium application, and now it doesn't
run after it automatically installs updates.
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https://bugs.winehq.org/show_bug.cgi?id=45216
Bug ID: 45216
Summary: Alien: Isolation crashes on startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61439
--> https://bugs.winehq.org/attachment.cgi?id=61439
Alien:Isolation terminal output
Alien: Isolation (Steam version) crashes on startup.
There is an attempt for the game to load as a process named AI.exe is created
and a window pops up on a black screen but with the mouse cursor changing to
the in-game one. So the game at least attempts to boot up.
Specifically for Arch Linux which I use, there is a "trick" to get this game
running.
If you install the package "wine-staging-nine" from the official repositories
here : https://www.archlinux.org/packages/multilib/x86_64/wine-staging-nine/
the game boots correctly.
It does not boot up with plain wine-staging or vanilla wine + gallium nine
patches. So it probably needs a mix of patches from both projects.
I'm attaching a terminal output below.
GPU used: Radeon HD 6870
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https://bugs.winehq.org/show_bug.cgi?id=48629
Bug ID: 48629
Summary: valgrind shows dependency on uninitialized memory in
gdi32/dib.c
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66480
--> https://bugs.winehq.org/attachment.cgi?id=66480
valgrind log
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=48241
Bug ID: 48241
Summary: PACE license manager installer dies with Error: -1627
Function failed
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: emiel(a)kollof.nl
Distribution: ---
Installation seems to die here:
01de:err:msi:ITERATE_StartService Failed to start service
L"PaceLicenseDServices" (6)
01de:err:msi:execute_script Execution of script 0 halted; action
L"StartServices" returned 1627
01de:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1627
00c9:err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment,
should have been 0xca000001de
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http://bugs.winehq.org/show_bug.cgi?id=17101
Summary: Cancelling text with Scientific Workplace leaves last
character
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loic.grenie(a)gmail.com
Created an attachment (id=18937)
--> (http://bugs.winehq.org/attachment.cgi?id=18937)
Screenshots
When I delete text under Scientific Workplace, the end of the line is not
treated correctly. Was is most evident is that the last character(s) is(are)
not canceled.
I attach a vertical concatenation of 3 screenshots:
the first is the state before hitting backspace: I typed "abcdefghijkl" and
added an inline image,
the second is after hitting backspace (I cancel the "g"); notice how the last
"kl" are not correctly canceled and the image is not moved to the left
and the third is how it should have looked.
No error message is displayed while hitting backspace (it complains about IME
all the time but I think it's no big deal).
I have seen this problem at least in versions 1.0.1 (under Debian testing,
Ubuntu hardy and intrepid, both 32 and 64 bits) and 1.0.13 (Debian testing 64
bits). The situation is even worse under Ubuntu intrepid (32 bits OS, Wine
v1.0.1) as text disappears as soon as it is typed (Esc redisplays it briefly).
I can live with the image (visible at the end of the line) not correctly
positioned after backspace (it seldom occurs), but the last character not
canceled is a real (visual) pain.
I can test anything you wish and I understand programming/debugging.
Thank you for any help.
SurJector
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https://bugs.winehq.org/show_bug.cgi?id=48659
Bug ID: 48659
Summary: Job details page: Add links to the first error in a
report
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When looking at a full WineTest report on the TestBot website finding the
errors can require a lot of scrolling and there is a risk of skipping over
them.
The cache .errors files contain the line of each error and error group.
This makes it possible to add links to the errors:
* The first report line would contain a link pointing to the first report error
(for instance in the form of a down arrow at the start of the line).
* Errors would contain links to the previous/next errors, or to the first/last
report line.
* The last report line would link to the last report error.
Once the first draft is ready the link chain may be tweaked:
* The first line of test units containing errors, could be added to it.
* A second chain link to be set up with only the new failures.
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https://bugs.winehq.org/show_bug.cgi?id=48658
Bug ID: 48658
Summary: Fix error handling in the WineRun* scripts
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Over time error handling in the WineRun* scripts has become complex and
inconsistent. It's in need of a serious cleanup, particular so that errors can
be reliably identified in the testbot.log file and shown on the JobDetails
page.
There are three places where the WineRun* scripts can send errors:
* To the global 'var/log' log file.
Sending errors to the global file makes sense for errors which could be
relevant to other operations on that VM such as the preceding or following
revert.
* To the per-task 'testbot.log' file.
This is where most errors should go for long term storage.
* To stderr which is redirected to 'testbot.log' nowadays.
Then there are a number of functions that report errors:
* LogMsg()
This adds a message to the global log (errors and others alike).
It is used to log the startup and exit of the WineRun* scripts in the global
log, but also to save some errors there.
* Error()
Prints the error on stderr if --log-only is not specified, and sends them to
the global log (via LogMsg()). In particular things like usage errors thus end
up in the global log which probably does not make sense.
* LogTaskError()
Explicitly opens testbot.log and appends to it. It should really print to
stderr instead. But some calls to LogTaskErrors
* FatalError()
The main point of FatalError() is that it invokes WrapUpAndExit() with
appropriate parameters.
But it also sends the error message to both the global log and testbot.log
(via LogTaskError()). That's probably not appropriate.
* FatalTAError()
This is a specialized form of FatalError() which also notifies the
administrator of network issues.
That's ok except that depending on the codepath it may end up calling any of
Error(), LogMsg(), LogTaskError() or FatalError().
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https://bugs.winehq.org/show_bug.cgi?id=8439
François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Assignee|fgouget(a)codeweavers.com |wine-bugs(a)winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=47042
Bug ID: 47042
Summary: Ignore replies to patchset parts
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot treats every email as a potential patch.
This makes sense as replies to a patch could be a new version for that patch
which means it should be tested.
But replies to parts of patches are different. Here is what happened due to the
failure to recognize this.
I'm not sure why but the TestBot must have received the following emails in
this order (this is not the order of the send times but it matches the order in
which I received the emails in my inbox):
* [PATCH 1/5] ntoskrnl.exe: Implement PsLookupThreadByThreadId.
https://www.winehq.org/pipermail/wine-devel/2019-April/144085.html
Part 1/5 in a patch series. The TestBot created a PendingPatchSet object to
track the different parts.
* Re: [PATCH 1/5] ntoskrnl.exe: Implement PsLookupThreadByThreadId.
https://www.winehq.org/pipermail/wine-devel/2019-April/144088.html
The TestBot decided this looked like a patch because the HTML version
contains lines that start with "+++ ". Thus it treated this email as a new
version of the previous patch, like it usually does, and replaced patch 1 in
the PendingPatchSet.
* Re: [PATCH 2/5] ntoskrnl.exe: Implement KeAreApcsDisabled using critical
region functions.
https://www.winehq.org/pipermail/wine-devel/2019-April/144086.html
The TestBot created a job to test this patch but used the updated part 1 of
the patch set which in fact was an HTML email. This resulted in an invalid
patch and thus a failure to apply.
The TestBot probably did two things wrong:
1. It took a patch from an HTML attachment.
The TestBot already rejects those but somehow the $Part->effective_type ne
"text/html" test in Patch::NewPatch() did not work.
2. It replaced part 1 of a patchset with a new version.
One cannot send a new version of a part in a patchset: the whole patchset
must be resubmitted (*). So the TestBot should never replace a part in a
patchset.
It looks like this check should be done in PendingPatchSets::NewSubmission()
near the $Set->Parts->GetItem($PartNo) call.
The issue here is that we may receive emails out of order. So we could
receive a reply to part 1, and thus add it as part 1, before we receive the
actual email for part 1.
(*) Otherwise we'd have to keep the patchsets around and create new jobs for
all parts that follow the replaced part. And if multiple parts are replaced...
madness!
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https://bugs.winehq.org/show_bug.cgi?id=48031
Bug ID: 48031
Summary: Limit the size of the task logs
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot does not check the size of the reports and logs it downloads from
the VMs. These could be quite big and are even more likely to get big if
setting WINEDEBUG is allowed. So there should be a limit.
The TestAgent GetFile() API has no provision for putting a limit on the size of
the file being retrieved. But checking the size against a limit would come
quite naturally if the files are retrieved one chunk at a time (see bug 48030).
Note that the Wine rebuild logs are quite big (11MB).
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https://bugs.winehq.org/show_bug.cgi?id=47899
Bug ID: 47899
Summary: Review the VM name validation
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
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The web interface allows the creation of VMs that have dashes in their name.
But when untainting its parameters LibvirtTool considers such names to be
invalid, so that trying to revert these VMm fails.
There is a VM::Validate() method that should validate the VM name among others,
but obviously it cannot be used to check and untaint script parameters.
So the VM name validation criterions need to be checked and a standard function
provided.
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https://bugs.winehq.org/show_bug.cgi?id=47492
Bug ID: 47492
Summary: Typo in function name (__wine_spec_fini)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Solaris
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: evgeny.v.litvinenko(a)gmail.com
Created attachment 64875
--> https://bugs.winehq.org/attachment.cgi?id=64875
A patch example.
Hi all.
It looks like there is a typo in the file tools/winegcc/winegcc.c
The command
ggrep "[^_]_wine_spec_fini" -r *
in the source tree finds two places where __wine_spec_fini is with one
underscore in the begining.
I've attached a patch just to show the places with typo (I think it's a typo),
feel free to use it as you want.
Regards
evgeny.
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https://bugs.winehq.org/show_bug.cgi?id=48625
Bug ID: 48625
Summary: Game DayZ Dedicated Server 1.07.152951 - Can not
connect
Product: Wine-staging
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris.76(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66475
--> https://bugs.winehq.org/attachment.cgi?id=66475
wine 5.2 logs
Hello Support,
I'm an advanced user on linux and I'm trying to set up a dedicated server for
my game DayZ.
My game is available only on Steam, windows version and in 64-bit.
I used steamcmd for linux version to download the dedicated server windows
version.
Details about depots of this game :
https://steamdb.info/app/223350/depots/
You can see 2 libraries are needed :
- VC 2013 Redist
- VC 2015 Redist
So I installed wine, setted up in windows 10 (and used WINEARACH, WINEPREFIX)
and installed VC 2013 & 2015 in 64-bit edition.
My server is using a vanilla config, it means untouched.
My server comes online but when i try to connect, my client fails.
When I look logs from game server, I can't see any traces when I tried to
connect. (it's not normal, it's should)
I attached logs.
Thanks in advance for helping me.
Have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-5.2
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http://bugs.winehq.org/show_bug.cgi?id=17272
Summary: Zmodeler: Icons and overall GUI blinky
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=19272)
--> (http://bugs.winehq.org/attachment.cgi?id=19272)
Simple log of fixme's in the console
Zmodeler is not quite in full working condition (but tons better than prior to
1.1.14). When using the buttons on the Main Toolbar the icons which
occasionally disappear and overall 3D performance is rather slow. You can
mouseover the icons and they will reappear, but it isn't overly practical...
Attached is a log. I believe it has something to do with"LockWindowUpdate".
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https://bugs.winehq.org/show_bug.cgi?id=48638
Bug ID: 48638
Summary: Clrmamepro 4036a_64_20200220: crashes when quit
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vicmarto(a)me.com
Created attachment 66494
--> https://bugs.winehq.org/attachment.cgi?id=66494
log + backtrace
Clrmamepro crashes when quit. Just open the program, and then trying to quit is
enough to trigger the crash.
Download link:
https://mega.nz/#!ydpxCCyB!IEznOWu5b8hJN51YwYXXCwEKrGt7677kJsVMS2x1ATw
cdf93153a324c1402a26ce84f25058ee39df3e95 cmp4036a_64_20200220.zip
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chika <coinmastergenerator(a)aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |coinmastergenerator(a)aol.com
--- Comment #96 from chika <coinmastergenerator(a)aol.com> ---
So what problem occurred this
https://pokemonmastersgenerator.xyz
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https://bugs.winehq.org/show_bug.cgi?id=48637
Bug ID: 48637
Summary: Improve encoding of outgoing emails
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The emails sent by the TestBot probably assume the text is plain 7bit ASCII.
This can mangle some messages such as:
https://www.winehq.org/pipermail/wine-devel/2020-February/160217.html
../../../wine/dlls/d3d9/device.c:3729:56: error: expected ???;??? before
???stream???
The question marks should in fact be smart quotes. Fortunately this is mostly a
cosmetic issue and the pristine messages can be seen in the job details page.
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https://bugs.winehq.org/show_bug.cgi?id=48466
Bug ID: 48466
Summary: Can't use drag and drop with AIMP and some other bugs
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
URL: http://www.aimp.ru/?do=download&os=windows
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: endoplast(a)hotmail.com
Distribution: ---
Created attachment 66246
--> https://bugs.winehq.org/attachment.cgi?id=66246
UI Screenshot
I can't drag and drop (move up or down to change the order) any audio file
inside my playlists as I could do in Windows. There are sometimes, when you try
to add files from file explorer that the program gets stuck. Besides, I can see
my desktop background through the borders of the UI. I have notice that the
behaviour of the playlists scroll it is a bit laggy.
I have tried several wine versions from 4.0.3 stable to 5.0 rc5. It doesn't
change.
It would be great if you could improve the support for this program because it
is awesome.
Version:
AIMP v4.60, build 2170
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https://bugs.winehq.org/show_bug.cgi?id=48601
Bug ID: 48601
Summary: Program error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrost(a)web.de
Distribution: ---
Created attachment 66438
--> https://bugs.winehq.org/attachment.cgi?id=66438
program error details
Program is not running, ask for send the prpgram error
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https://bugs.winehq.org/show_bug.cgi?id=48632
Bug ID: 48632
Summary: Far Cry 2 has poor performance after changing
Anti-Aliasing level
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Start a new game with AA 16x and after a while downgrade to 8x, 4x or 2x
err:d3d:wined3d_debug_callback 0xe33d20: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6).
fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: 2d-ms texture
39, 0x0, 16 samples, format 0x88f0.
fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: 2d-ms texture
39, 0x0, 16 samples, format 0x88f0.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms texture
40, 0x0, 16 samples, format 0x8c43.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=48622
Bug ID: 48622
Summary: Origin crashes when exiting application with Esync
enabled
Product: Wine-staging
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66470
--> https://bugs.winehq.org/attachment.cgi?id=66470
origin backtrace
How to reproduce:
1) Install EA Origin client
2) Run it with Esync and get greted with a Login screen
3) Through (virtual) task menu icon, exit the application by right clicking
"Quit Origin"
4) Experience a crash in Origin.exe
This only happens if you're no logged in and only if you're running it with
Esync enabled.
Attaching a backtrace ( a log with
+server,+esync,+fsync,+sync,+seh,+timestamp,+pid debug channels will come in
the next message)
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http://bugs.winehq.org/show_bug.cgi?id=30827
Bug #: 30827
Summary: Uninitialized memory reference in
create_icon_pixmaps() -> GetDIBits() ->
bitmapinfoheader_from_user_bitmapinfo()
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While looking at bug 30826, I saw
Conditional jump or move depends on uninitialised value(s)
at bitmapinfoheader_from_user_bitmapinfo (dib.c:177)
by GetDIBits (dib.c:1210)
by create_icon_pixmaps.isra.8 (window.c:883)
create_icon_pixmaps calls GetDIBits with bits=NULL and a mostly uninitialized
info, but bitmapinfoheader_from_user_bitmapinfo() assumes that biCompression
has already been initialized.
gdi32/dib.c:
149 static BOOL bitmapinfoheader_from_user_bitmapinfo( BITMAPINFOHEADER
*dst, const BITMAPINFOHEADER *info )
150 {
...
166 else if (info->biSize >= sizeof(BITMAPINFOHEADER)) /* assume
BITMAPINFOHEADER */
167 {
168 *dst = *info;
169 }
...
176 dst->biSize = sizeof(*dst);
177 if (dst->biCompression == BI_RGB || dst->biCompression ==
BI_BITFIELDS)
178 dst->biSizeImage = get_dib_image_size( (BITMAPINFO *)dst );
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [in,out] Address of structure with bitmap
data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1208 /* Since info may be a BITMAPCOREINFO or any of the larger
BITMAPINFO structures, we'll use our
1209 own copy and transfer the colour info back at the end */
1210 if (!bitmapinfoheader_from_user_bitmapinfo( &dst_info->bmiHeader,
&info->bmiHeader )) return 0;
....
1212 if (bits &&
1213 (dst_info->bmiHeader.biCompression == BI_JPEG ||
dst_info->bmiHeader.biCompression == BI_PNG))
winex11.drv/window.c:
868 static BOOL create_icon_pixmaps( HDC hdc, const ICONINFO *icon, struct
x11drv_win_data *data )
869 {
870 char buffer[FIELD_OFFSET( BITMAPINFO, bmiColors[256] )];
871 BITMAPINFO *info = (BITMAPINFO *)buffer;
...
881 info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
882 info->bmiHeader.biBitCount = 0;
883 if (!(lines = GetDIBits( hdc, icon->hbmColor, 0, 0, NULL, info,
DIB_RGB_COLORS ))) goto failed;
Note that GetDIBits is careful to avoid referencing biCompression itself
when bits is NULL, but the function it calls doesn't know whether bits is NULL.
(bug 30266 is nearby but doesn't seem related?)
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https://bugs.winehq.org/show_bug.cgi?id=48628
Bug ID: 48628
Summary: valgrind shows dependency on uninitialized memory in
riched20/editor.c
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
==152101== Conditional jump or move depends on uninitialised value(s)
==152101== at 0x403EE7A: bcmp (vg_replace_strmem.c:1113)
==152101== by 0x41837DEE: MSVCRT_memcmp (string.c:2235)
==152101== by 0x7AC534C0: ME_ApplyStyle (style.c:215)
==152101== by 0x7AC27E09: ME_RTFCharAttrHook (editor.c:539)
==152101== by 0x7AC3EE4C: ControlClass (reader.c:2363)
==152101== by 0x7AC3D06C: RTFRouteToken (reader.c:343)
==152101== by 0x7AC3CF85: RTFRead (reader.c:311)
==152101== by 0x7AC2ACA2: ME_StreamIn (editor.c:1688)
==152101== by 0x7AC2F719: ME_HandleMessage (editor.c:3629)
==152101== by 0x7AC336E1: RichEditWndProc_common (editor.c:5062)
==152101== by 0x7AC337AE: RichEditWndProcW (editor.c:5082)
==152101== by 0x4127588F: ??? (winproc.c:175)
==152101== Uninitialised value was created by a stack allocation
==152101== at 0x7AC27992: ME_RTFCharAttrHook (editor.c:418)
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http://bugs.winehq.org/show_bug.cgi?id=35937
Bug ID: 35937
Summary: The file crashed upon loading the program.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlino.designs(a)gmail.com
Created attachment 47995
--> http://bugs.winehq.org/attachment.cgi?id=47995
Error log file for eDCAA.exe
The file crashed upon loading the program.
The file can be downloaded at:
http://brightemo.co.uk/download/eDCAA.exe
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http://bugs.winehq.org/show_bug.cgi?id=27570
Summary: Aliens Vs Predator 2 Demo is temporary confined
ingame.
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
I've tried the marine demo at the start the mouse movement is confined like bug
#6971 until you right click or over time, it works as per usual after this plus
"Automatically capture the mouse input in full-screen window" changes nothing.
Make fmv videos not accessible to speed up testing.
I haven't tested when you start the next level due to being a demo.
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https://bugs.winehq.org/show_bug.cgi?id=43804
Bug ID: 43804
Summary: [Steam] Alien Swarm Reactive Drop: GPU hang after a
minute or two
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maraku(a)gmx.com
Distribution: ---
Created attachment 59338
--> https://bugs.winehq.org/attachment.cgi?id=59338
dmesg/kernel log cut to the GPU hang lines
After starting running Alien Swarm Reactive Drop through Steam, the GPU errors
and hangs (i don't know how else to describe this behavior). The X-display
becomes unresponsive, and the only way to "fix" this is to switch to another
virtual terminal and end the alien swarm wine process.
I've attached a dmesg/kernel log. Wine itself does not crash (other than for
the web helper, which I do not believe is related to this crash), so I'm not
sure how to get a stack trace.
I'm running the 4.13.4 kernel, but this happened with the 4.13.2 kernel as
well.
The game used to run fine, but I believe the September 15th update caused this
behavior. Let me know if I should attach any other logs. I could not find any
errors in the Xorg.0.log either.
This is on a 7th gen i7-7500U with the intel 620 graphics. No kernel bootflags
(in the bootloader command line) enabled.
Thanks,
Manu
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https://bugs.winehq.org/show_bug.cgi?id=35998
Bug ID: 35998
Summary: American Conquest: Divided Nation refuses to start.
(Black Screen followed by crash).
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mjkolar(a)charter.net
I'm trying to play American Conquest: Divided Nations, but when I load it up, I
get a flash of black screen followed by a CTD. The console output is as
follows:
bash-4.2$ wine DMCR.exe
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f828,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33f828,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6a8,0x00000000), stub!
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
err:mmio:MMIO_ParseExtA No extension in szFileName: "Sound\\new\\dr+flute2.wav"
fixme:win:EnumDisplayDevicesW ((null),0,0x33f458,0x00000000), stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
Note that I installed this game according to the instructions listed on the
following appdb page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=24902 , including
the winecfg changes, the external patch, deleting the video directory, and
setting ddraw to native for this app.
I have also installed the original American Conquest demo, and I can confirm it
works with wine 1.7.12, but not wine 1.7.16, so I am presuming there is a
regression between these two releases. The American Conquest: Divided Nation
full version does not run with either release, and shows the same error
messages for both wine releases. Note also I have used a nocd to get around
Divided Nations Starforce (III?) protection. The demo does not have said
protection, so not relevant in that case.
System:
Slackware 14.1 x86_64 with alien multilib pack.
Xorg 1.15.0
NVIDIA Proprietary Blob 334.21 /w Geforce GTX 285m
Pulseaudio 5.0
Wine 1.7.12
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https://bugs.winehq.org/show_bug.cgi?id=48627
Bug ID: 48627
Summary: Xara Designer Pro 15 and Xara PhotoGraphic 12 error
while exporting/importing bitmaps
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: capellan2000(a)gmail.com
Distribution: ---
Created attachment 66476
--> https://bugs.winehq.org/attachment.cgi?id=66476
Error Logs for Xara Design Pro 15 and Xara Photo Designer 12
Xara Designer Pro 15 and Xara Photo Graphic 12
produces an error while exporting/importing bitmaps.
Probably both programs could not write temporal files
necessary for these operations.
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https://bugs.winehq.org/show_bug.cgi?id=47691
Bug ID: 47691
Summary: Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65154
--> https://bugs.winehq.org/attachment.cgi?id=65154
Misssing Shaders
Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
just some missing shader ect
here is the video to show you below
https://youtu.be/b6-3LNo1nWA
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https://bugs.winehq.org/show_bug.cgi?id=48211
Bug ID: 48211
Summary: Regression: midl.exe fails to execute MIDL engine
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
midl.exe from Windows Kits 8.1 fails with error MIDL2398 : cannot execute MIDL
engine.
This is a regression caused by commit 1deefb84ee2b6d326b5ae1bad592a72c69a89b36.
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 12 21:41:06 2019 +0100
kernel32: Use RtlCreateUserProcess() to start new processes.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48626
Bug ID: 48626
Summary: Can't restart program in `--gdb` mode
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
While debugging a program, it's often useful to set a breakpoint and then
restart the application. Unfortunately, `run` command in gdb mode doesn't work.
# Steps to reproduce (in terms of terminal commands)
╰─$ winedbg --gdb ping.exe
0055:0056: create process 'C:\windows\system32\ping.exe'/0x11420
@0x7fea58a84820 (0<0>)
0055:0056: create thread I @0x7fea58a84820
GNU gdb (GDB) 9.1
Copyright (C) 2020 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word".
0055:0056: loads DLL C:\windows\system32\ntdll.dll @0x7bc20000 (0<0>)
0055:0056: loads DLL C:\windows\system32\kernelbase.dll @0x7b010000 (0<0>)
0055:0056: loads DLL C:\windows\system32\kernel32.dll @0x7b420000 (0<0>)
0055:0056: loads DLL C:\windows\system32\wow64cpu.dll @0x7fea58a90000 (0<0>)
0055:0056: loads DLL C:\windows\system32\ws2_32.dll @0x7fea58240000 (0<0>)
0055:0056: loads DLL C:\windows\system32\advapi32.dll @0x7fea581b0000 (0<0>)
0055:0056: loads DLL C:\windows\system32\iphlpapi.dll @0x7fea58a40000 (0<0>)
0055:0056: loads DLL C:\windows\system32\msvcrt.dll @0x7fea580d0000 (0<0>)
warning: remote target does not support file transfer, attempting to access
files from local filesystem.
warning: Could not load shared library symbols for linux-vdso.so.1.
Do you need "set solib-search-path" or "set sysroot"?
0x000000007bcd9e89 in DbgBreakPoint () from /usr/bin/../lib/wine/ntdll.dll.so
gdb λ run
The "remote" target does not support "run". Try "help target" or "continue".
## Expected
Gdb would ask me if I really want to restart, and then if I press Y, it would
restart the app
## Actual
The error "target does not support run"
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https://bugs.winehq.org/show_bug.cgi?id=48620
Bug ID: 48620
Summary: libmdbx (memory-mapped DB) fail on Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leo(a)yuriev.ru
Distribution: ---
The libmdbx provides an embedded key-value storage engine (i.e. a database
service) and map whole data into memory (i.e. uses a memory mapped file), and I
am the main developer of this project.
https://github.com/erthink/libmdbx
Native versions of libmdbx work fine on both Linux, Windows, MacOS, FreeBSD,
etc.
However, the windows version does not work under Wine, for instance, as part of
the Miranda NG messenger. Therefore, some users ask me to fix libmdbx, but it
is difficult, since there are no such errors in libmdbx.
This is NOT a big problem, as there are relatively few affected users. However,
I think it would be better to fix this error as well. In addition, this fix is
likely to fix problems in other applications that are compelled to use the
Windows native API.
I am not familiar with Wine and do not use it. So I haven't tried debugging the
windows version of libmdbx on Wine yet, but decided it would be wise to fill
out this report first. I hope someone experienced can explain what's wrong on
by simply reading the description below or quickly reviewing the source code.
---
Presumably, the problem with libmdbx is using the Windows native API:
NtCreateSection(), NtMapViewOfSection(), NtExtendSection(),
NtUnmapViewOfSection(), NtClose(), NtAllocateVirtualMemory(),
NtFreeVirtualMemory(). In libmdbx, I am forced to use these functions to
increase the data file without unmap it from memory. In libmdbx, I am forced to
use these functions to increase the data file without unmap it from memory. It
is done by NtExtendSection() when a section created with SECTION_EXTEND_SIZE
access.
The next a potential cause of problems in using the functions:
NtFsControlFile(FSCTL_GET_EXTERNAL_BACKING),
GetFileInformationByHandleEx(FileRemoteProtocolInfo),
GetVolumeInformationByHandleW(), GetFinalPathNameByHandleW(). These functions
are used via GetProcAddress() to determine the placement of files on network
drives.
The last point the NtQuerySystemInformation(0x03 /* SystemTmeOfDayInformation
*/) is used to determine boot time.
Corresponding source code:
https://github.com/erthink/libmdbx/blob/master/src/elements/osal.chttps://github.com/erthink/libmdbx/blob/master/src/elements/lck-windows.c
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=48592
Bug ID: 48592
Summary: Game DayZ Dedicated Server 1.06.152885
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris.76(a)hotmail.com
Distribution: ---
Created attachment 66428
--> https://bugs.winehq.org/attachment.cgi?id=66428
it crashs at the end of logs
Hello Support,
I'm an advanced user on linux and I'm trying to set up a dedicated server for
my game DayZ.
My game is available only on Steam, windows version and in 64-bit.
I used steamcmd for linux version to download the dedicated server windows
version.
Details about depots of this game :
https://steamdb.info/app/223350/depots/
You can see 2 libraries are needed :
- VC 2013 Redist
- VC 2015 Redist
So I installed wine, setted up in windows 10 (and used WINEARACH, WINEPREFIX)
and installed VC 2013 & 2015 in 64-bit edition.
Unfortunately my server crash when loading.
My server is using a vanilla config, it means untouched.
I attached logs.
Thanks in advance for helping me to fix that.
Have a nice day.
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https://bugs.winehq.org/show_bug.cgi?id=625
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |austinenglish(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=48161
Bug ID: 48161
Summary: AION (32bits) wine: Unhandled page fault on write
access to 00000009 at address 00BF00C2 (thread 0009)
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dracoanarion(a)gmail.com
Distribution: ---
Created attachment 65789
--> https://bugs.winehq.org/attachment.cgi?id=65789
WINEDEBUG=+seh,+loaddll logs
The bug appears quite soon after starting the 32bit version of the app.
The app was started using the following command:
/opt/wine-staging/bin/wine 'C:\AION\bin32\AION.bin' -ip:79.110.83.80 -noweb
-noauthgg -st -charnamemenu -ingamebrowser -webshopevent:6 -f2p -lbox
-litelauncher -64 -ncping -nosatab -aiontv -nobs -60f2p -n20 /SessKey:
/CompanyID:11 /ChannelGroupIndex:-1 -lang:fra -litestep:9
This issue is not reproducible using wine-stable.
As far as I remember, this issue started to appear on 4.17 (but would need to
be confirmed).
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https://bugs.winehq.org/show_bug.cgi?id=48624
Bug ID: 48624
Summary: Homefront has an issue with shadows in DX11 mode
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66473
--> https://bugs.winehq.org/attachment.cgi?id=66473
screenshots
No clues with a default output.
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https://bugs.winehq.org/show_bug.cgi?id=48251
Bug ID: 48251
Summary: packaging or sources are fatal with linux mint
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: 1l1k32p00p(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
idk
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https://bugs.winehq.org/show_bug.cgi?id=48543
Bug ID: 48543
Summary: bug nao instala
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: celiobelps(a)gmail.com
Distribution: ---
The following packages have unmet dependencies:
wine-stable: Depende: wine-stable-i386 (= 5.0.0~eoan)
Depende: wine-stable-amd64 (= 5.0.0~eoan) but it is not going to
be installed
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https://bugs.winehq.org/show_bug.cgi?id=48502
Bug ID: 48502
Summary: Debian buster package not installable as it depends on
unstable package
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: jorohr(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I was trying to install the freshly released 5.0 on Debian buster:
$ sudo apt install wine-stable-i386
Reading package lists... Done
Building dependency tree
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wine-stable-i386:i386 : Depends: libfaudio0:i386 (>= 19.06.07) but it is not
installable
Recommends: libcapi20-3:i386 but it is not going to be
installed
Recommends: libodbc1:i386 but it is not going to be
installed
Recommends: libosmesa6:i386 but it is not going to be
installed
Recommends: libsdl2-2.0-0:i386 but it is not going to
be installed
Recommends: libv4l-0:i386 but it is not going to be
installed
E: Unable to correct problems, you have held broken packages.
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https://bugs.winehq.org/show_bug.cgi?id=48472
Bug ID: 48472
Summary: Debian's dsc file have missing or wrong build
dependencies
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fabstz-it(a)yahoo.fr
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hello,
This is all on debian buster (=stable)
I used this DSC to build myself winehq-devel with a patch.
https://dl.winehq.org/wine-builds/debian/dists/buster/main/source/wine_5.0~…
I ended up facing some problems :
1. In debian/control, the following packages are mentionned. I had to remove
them because they cause problems when doing a build on a clean schroot with
debians sbuild. Sbuild tries to install them as dependencies, and they are not
found
- gcc-5 (>= 5.3) | gcc-6 |
- libgnutls30-dev |
- libncurses6-dev |
- libstdc++6-4.5-dev |
2. In debian/control, the following dependencies are missing, therefore these
packages are not installed by sbuild, and thus not used to build winehq's
binaries (./configure doesn't find them)
libvkd3d-dev [linux-any],
libvulkan-dev [linux-any],
libfaudio-dev (>= 19.06.07),
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https://bugs.winehq.org/show_bug.cgi?id=48282
Bug ID: 48282
Summary: installing wine 4.21: 2 problems for ./configure one
without options, one with the option --options; 1
update problem "apt-add-repository"
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adriandonraadt(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
see attachment
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https://bugs.winehq.org/show_bug.cgi?id=46872
Bug ID: 46872
Summary: version 4.4 does not provide d3d12.dll
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: timbers2k(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The packages for Ubuntu 18.10 for wine 4.4 do not provide d3d12.dll. I have
tried both winehq-stable and winehq-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46805
Bug ID: 46805
Summary: Multiple applications crash when playing sound
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 63826
--> https://bugs.winehq.org/attachment.cgi?id=63826
console output trace+xaudio2
Using the winehq portable 4.3 distribution. 32 bit clean prefix, with d3dx9
installed (required for some games to start).
Multiple games are crashing when they attempt to play the first sound.
(incomplete) list of games:
Eschatos
Minus Zero
DoDonPachi Resurrection
Mushihimesama
Deathsmiles
EXZEAL
XIIZeal
DeltaZeal
There ARE games where audio works great, and even a few that improved with the
move to Faudio in 4.3.
All the stack traces look the same. I've attached an output log with
trace+xaudio2
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https://bugs.winehq.org/show_bug.cgi?id=47966
Bug ID: 47966
Summary: Please publish SHA256 sums for Wine releases/downloads
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=23887
Summary: Microstation V8.5 opening files only in read only mode
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kalathilsunil(a)yahoo.com
Microstation, one of the popular CAD application got installed in WINE but not
able to edit files
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https://bugs.winehq.org/show_bug.cgi?id=48617
Bug ID: 48617
Summary: Audio Problem crashes game
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
My Game crashes with:
0038:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
wine: Unhandled page fault on read access to 00000000 at address 0045FFB1
(thread 0038), starting debugger...
004a:fixme:dbghelp:elf_search_auxv can't find symbol in module
004a:fixme:dbghelp:elf_search_auxv can't find symbol in module
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https://bugs.winehq.org/show_bug.cgi?id=48619
Bug ID: 48619
Summary: Overwatch cannot display GPU temperature
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.faye7(a)free.fr
Distribution: ---
When enabling show GPU temperature in HUD options, it displays 0°C and stays at
this value, no matter what. All other options (FPS, Ping, VRAM usage...) works
perfectly fine.
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https://bugs.winehq.org/show_bug.cgi?id=47377
Bug ID: 47377
Summary: After install between setup it can't be excute
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nameyearbirthday(a)gmail.com
Distribution: ---
Created attachment 64714
--> https://bugs.winehq.org/attachment.cgi?id=64714
execute error log
https://between.us/?lang=zh_hant
This is download setup.exe path
I have tested it in version 4.0.1 (stable version) and version 4.9 (latest
version).
This app will crash after execution.
This app needs to be installed.
It have the same behavior for changing the Windows environment to Windows 7 or
Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=48395
Bug ID: 48395
Summary: Disco Elysium (Steam version, 1.0.0) crashes on
starting new game, post-Char creation, with GPU error.
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aoanla(a)gmail.com
Distribution: ---
Created attachment 66164
--> https://bugs.winehq.org/attachment.cgi?id=66164
Unity engine backtrace on crash
Disco Elysium is a relatively new game using Unity 2019.1.?? engine.
Using wine 5.0-rc3, and launching from Steam, with Wine set to "Windows 7"
compatibility, it is possible to get into the character creation part,
pre-game.
Starting the game itself with any character causes an almost immediate crash,
presumably as the 3d engine is initialised for the game proper. (This is caught
by the Unity bug tracker.)
I'll attach full logs as requested, but here I will note that the wine output
displays:
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Transform feedback must be enabled and not paused.".
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Buffer is mapped.".
twice just before the crash is caught.
The Unity backtrace, attached, suggests that the crash happens in the nvidia
libraries, but it isn't clear to me that this is the fault of the nvidia
drivers themselves.
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https://bugs.winehq.org/show_bug.cgi?id=48365
Bug ID: 48365
Summary: On every update wine mess up everything; reset
folders, setting, forget every installed program.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
OS: Manjaro 18.1.4 64bit
Wine version: various
Every time there is an update or somthing, Wine "reboots" (or whatever it is
doing) it's prefix folder. Because of this, every single time ALL SETTINGS that
I changed in winecfg are reset to default and everything I installed are
"gone", Wine doesn't see anything after this. Like it is a freshly created wine
prefix without any change or anything installed in it.
The softwares that I installed before are stay there they won't deleted, just
wine doesn't see them, like they aren't installed.
Because of this every time I have to reinstall and reconfigure everything.
I'm using Lutris to configure and run games, and first I thought this bug is in
Lutris. I tried to find a solution for this unbearable behaviour, and I find
out this is not a bug in Lutris. Wine that doing this stange thing and not
Lutris.
With Lutris I can easily switch between different wine versions.
It doesn't metter if I have the latest or older wine version installed, or
using custom wine version, they all effected by this thing.
It doesn't metter that I installed the different wine versions to different
prefixes; when I run a game that uses that wine version, the given Wine prefix
is reset and I have to reinstall everything.
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http://bugs.winehq.org/show_bug.cgi?id=9337
Summary: direct 3d errors while running vietcong.exe
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8864
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: docmccoy80(a)freenet.de
When vietcong.exe is running by wine, I get always the same errors repeatedly:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fcb8
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fa80
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fd0c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df88
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df68
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df7c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33dfa0
When I start a game in Vietcong, it is loading, but then it crashs.
If I want to select the multiplayer character, it also crashs.
I think wine has problems to emulate the direct3d eninge of Vietcong.
Unfortunately I can't give a better bug report, because I don't know much about
wine/d3d/....
Perhaps I just need a dll?!
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http://bugs.winehq.org/show_bug.cgi?id=18172
Summary: Wine crash after fixmes on htmlhelp:HtmlHelpW (Microsoft
Money 99)
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arcepi(a)arcepi.net
Created an attachment (id=20639)
--> (http://bugs.winehq.org/attachment.cgi?id=20639)
Crash log
When trying to use Microsoft Money 99, Wine crashes and dumps core just after
printing some fixmes on htmlhelp:HtmlHelpW.
The crash happens as soon as the user finishes the first step of the start
wizard, which creates the initial configuration.
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https://bugs.winehq.org/show_bug.cgi?id=48610
Bug ID: 48610
Summary: Game "Hype - The Time Quest" crashes after selecting
play from the menu
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjaminhdavis8(a)yahoo.com
Distribution: ---
Created attachment 66451
--> https://bugs.winehq.org/attachment.cgi?id=66451
contatenated backtrace from crashes (after vidio options selection menu)
After installing "Hype - The Time Quest", selecting play from the menu opens a
dialog for loading video drivers. Selecting Apply from the menu the game then
crashes, printing the following to the terminal:
0087:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
009a:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\Secdrv": c0000001
wine: Unhandled page fault on read access to FFFFFFFF at address 0040AAE2
(thread 009d), starting debugger...
See also attached file backtrace.txt
Following attempts to select play from the menu leads to a crash without the
opening the driver configuration window, with the below terminal output.
0034:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\Secdrv": c0000001
wine: Unhandled page fault on read access to FFFFFFFF at address 0040AAE2
(thread 002f), starting debugger...
See second half of the attached file backtrace.txt
I'm using the latest development package from wineHQ on Uubuntu 18.04.4 LTS.
$ wine --version
wine-5.1
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https://bugs.winehq.org/show_bug.cgi?id=37610
Bug ID: 37610
Summary: Lotus Approach: Using File, Close dialog causes a
crash
Product: Wine
Version: 1.1.19
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: focht(a)gmx.net, ToddAndMargo(a)zoho.com
Depends on: 18157
Distribution: ---
Created attachment 50056
--> https://bugs.winehq.org/attachment.cgi?id=50056
backtrace
Originally reported in bug 18157.
Install Lotus Approach. Open sample database from
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
Click, 'File', then 'Close'. Crash.
I'll attach the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=48509
Bug ID: 48509
Summary: Debian Stretch, Wine 1.8.7-2, Lotus Organizer 97
cannot find DLLs (97 (3.1) .or3 1997 SmartSuite 97)
Product: Wine
Version: 1.8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: john.p.langley(a)gmail.com
Distribution: ---
Created attachment 66315
--> https://bugs.winehq.org/attachment.cgi?id=66315
Terminal output from the above.
Debian Stretch, Wine 1.8.7-2, Lotus Organizer 97 cannot find DLLs (97 (3.1)
.or3 1997 SmartSuite 97)
Installed Lotus Organizer 97 in Wine last year, ran well.
Installed using command line (user), but get same result using
wine-uninstaller.
Latest apt-get update (22/01/2020) caused problem:
Launched Organizer 97 from command line either by:
wine org97.exe
wine start org97.exe
Wine reported missing DLLS (see attachment):
LTASWN13.DLL
LTASBN13.dll
TZBACK32.dll
LTSCSN10.DL
LTASWN13.DLL
LTTMC11.dll
Copying these to the system32 directory produced:
err:module:attach_process_dlls "TZBACK32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\lotus\\organize\\org32.exe" failed, status c0000142
Really puzzled - see attachment for full output.
Thanks.
CRISPSIV:~/.wine/drive_c/Program Files/lotus/organize$ err:module:import_dll
Library LTSCSN10.DLL (which is needed by L"C:\\Program
Files\\lotus\\organize\\TZBACK32.dll") not found
err:module:import_dll Library LTASWN13.DLL (which is needed by L"C:\\Program
Files\\lotus\\organize\\TZBACK32.dll") not found
err:module:import_dll Library LTASBN13.dll (which is needed by L"C:\\Program
Files\\lotus\\organize\\TZBACK32.dll") not found
err:module:import_dll Library TZBACK32.dll (which is needed by L"C:\\Program
Files\\lotus\\organize\\org32.exe") not found
err:module:import_dll Library LTSCSN10.DLL (which is needed by L"C:\\Program
Files\\lotus\\organize\\org32.exe") not found
err:module:import_dll Library LTASWN13.DLL (which is needed by L"C:\\Program
Files\\lotus\\organize\\org32.exe") not found
err:module:import_dll Library LTTMC11.dll (which is needed by L"C:\\Program
Files\\lotus\\organize\\org32.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\lotus\\organize\\org32.exe" failed, status c0000135
Copied above DLLs to /windows/system32
This results in:
CRISPSIV:~/.wine/drive_c/Program Files/lotus/organize$ wine org32.exe
err:module:attach_process_dlls "TZBACK32.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\lotus\\organize\\org32.exe" failed, status c0000142
jlangley@CRISPSIV:~/.wine/drive_c/Program Files/lotus/organize$
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https://bugs.winehq.org/show_bug.cgi?id=48511
Bug ID: 48511
Summary: it won't run at all
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jessesg525(a)gmail.com
I know it's mentioned somewhere in the forum, but it won't run at all on Mac
Catalina 10.15. I need it to work for the OS I'm on right now.
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https://bugs.winehq.org/show_bug.cgi?id=48457
Bug ID: 48457
Summary: Croc installer exits with error 106
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyattmeister(a)gmail.com
Distribution: ---
Created attachment 66241
--> https://bugs.winehq.org/attachment.cgi?id=66241
Error dialog box
When running the Croc installer, '_setup.exe' (either directly or from the
launcher, 'setup.exe'), only a dialogue appears:
Window title: Setup Initialization Error
> Setup is unable to initialize the language dialog box.
>
> Error 106
The application terminates upon pressing OK.
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https://bugs.winehq.org/show_bug.cgi?id=48408
Bug ID: 48408
Summary: mixthread monopolizes buffer_list_lock if
WaitForSingleObject returns quickly, causing livelock
and game freeze
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: florian.will(a)gmail.com
Distribution: ---
Created attachment 66179
--> https://bugs.winehq.org/attachment.cgi?id=66179
C source for reproducing this issue, livelocks on my system
The default WaitForSingleObject implementation is not fast enough to trigger
this, but the bug manifests itself when starting wine-staging with WINEESYNC=1.
I originally reported this at
https://github.com/ValveSoftware/Proton/issues/3387 , but I am now able to
reproduce this on wine-staging. The problem is in dsound though.
The dsound mixthread locks the buffer_list_lock, then calls PerformMix(), then
releases the lock, then waits for something to happen using
WaitForSingleObject, then locks the buffer_list_lock again, in a loop.
This works fine when not using esync (I guess Valve's fsync also triggers the
same issue), since the default WaitForSingleObject implementation is slow
enough to allow other threads to acquire the buffer_list_lock while the
mixthread executes WaitForSingleObject. However, when esync is enabled AND the
mixthread has a lot of work to do (because there are many secondary sound
buffers), it apparently returns from WaitForSingleObject almost immediately,
and very quickly re-acquires the lock after releasing it. The lock
implementation does not guarantee fairness, and on my system, this results in
the mixthread monopolizing the buffer_list_lock.
If the main thread then wants to add a new secondary sound buffer to the list,
it attempts to acquire the buffer_list_lock exclusively, but it can take a very
long time to acquire the lock. This leads to a game freeze in Zusi 3 and maybe
other games / applications if there are lots of sound effects at the same time.
I have added a Sleep(1) in the mixthread before acquiring the lock, and it
fixed the freezes (but it will obviously cause audio stuttering to kick in
earlier than without the sleep). Disabling esync also fixes the freeze.
I came up with a simple reproducer, C source attached. Output is like this with
esync enabled:
[..]
Added buffer No. 283, took 0.056744 sec!
Added buffer No. 284, took 0.616793 sec!
Added buffer No. 285, took 16.775508 sec!
Added buffer No. 286, took 11.163868 sec!
Added buffer No. 287, took 26.308287 sec!
Obviously on more powerful systems with better single-thread CPU performance,
more buffers will be needed before it "almost-livelocks" like this. This output
is from my Phenom II X4 955. (If sound starts stuttering instead of the
freeze/lock, the bug did not manifest itself.)
With esync disabled (or when using my patched dsound.dll with "Sleep(1)"), it
never takes longer than 0.1 sec to add a buffer.
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https://bugs.winehq.org/show_bug.cgi?id=48489
Bug ID: 48489
Summary: .Net 4.7+ requires GpFontFamily to be referenced
counted instead of cloning.
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
This is to track the staging patch in regards to .Net 4.7 and reference
counting of the GpFontFamily object.
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https://bugs.winehq.org/show_bug.cgi?id=36521
Bug ID: 36521
Summary: Star Wars rebellion update 1.01 crashes on start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
Created attachment 48603
--> https://bugs.winehq.org/attachment.cgi?id=48603
Output of the crash
Just installed the game, ran it, tried running the patch and it crashes before
anything.
Link to patch:
http://swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownlo…
7ae576e99c8b623032e5ab96f384ad354d0e4230 rsupd101.exe
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http://bugs.winehq.org/show_bug.cgi?id=18933
Summary: Free PDF to Word Doc converter doesn't work, window
empty/hangs on launch (appinstall)
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.hellopdf.com/download.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looking at a list of the most popular windows applications
(http://lifehacker.com/5110552/most-popular-free-windows-downloads-of-2008) for
applications to test with appinstall, I tried Free PDF to Word Doc converter.
Installs relatively fine (there's a couple other bugs, nothing major), but when
trying to launch, the borders of the window appear, but the app doesn't do
anything, and its window is blank.
No terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=45462
Bug ID: 45462
Summary: PDF X-Change Viewer (all versions) cannot click dialog
box in menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xyjota(a)amail.club
Distribution: ---
Edit->Preferences->Customize UI-> any of the 'color' buttons when clicked just
stay depressed and dont open their respective options. Tested on multiple
versions including latest (2.5).
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https://bugs.winehq.org/show_bug.cgi?id=43934
Bug ID: 43934
Summary: SumatraPDF 3.1.2 has very narrow buttons in its
installer
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59570
--> https://bugs.winehq.org/attachment.cgi?id=59570
Wine 2.19 terminal output
SumatraPDF 3.1.2 has very narrow buttons in its installer.
File link: https://www.sumatrapdfreader.org/dl/SumatraPDF-3.1.2-64-install.exe
OS: Lubuntu 16.04.3.
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http://bugs.winehq.org/show_bug.cgi?id=34848
Bug #: 34848
Summary: PDF-XChange Viewer crashes when switching between
document tabs
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kalab.oto(a)gmail.com
Classification: Unclassified
I am using LinuxMint 15, wine 1.6, PDF-Xchange 2.5 (213.0). It works fine but
suddenly this bug appeared.
When I open more than one PDF file it's working fine till I click on tab for
another document, then PDF-XChange viewer crashes.
I tried open different documents, also install wine1.7.4, also older viewer
bulid (208), same crash everytime. Only PDFx portable version 2.5(210.0) didn't
cause the crash but switching between tabs is freezy and take a very very long
time.
Attaching the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47018
Bug ID: 47018
Summary: Black transparent images
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64174
--> https://bugs.winehq.org/attachment.cgi?id=64174
wine
In some apps I see black images, but in Windows images is normal.
https://mega.nz/#!P35GwAZI!lhBkgqiKTHSbFgvgMr4zitLMc1OiQmB6z7YcSUWtS7A
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