https://bugs.winehq.org/show_bug.cgi?id=48703
Bug ID: 48703
Summary: Chummer5a no longer works as of Wine 5.2
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 66577
--> https://bugs.winehq.org/attachment.cgi?id=66577
Log from stdout/stderr
Even after installing native .NET 4.5.2 (if I recall correctly), Chummer5a does
not work as of Wine 5.2. In Wine 5.1 it still does work (checked by first
compiling Wine 5.1 — Chummer5a works, checked out 5.2 and compiled — Chummer5a
no longer works. Same Wineprefix).
The issue that occurs is that after opening Chummer5a with a recent Wine
version (5.2 or later) Chummer appears to open, then goes black and a Wine
Debugger window appears which promptly disappears (before I'm able to catch
what it says) and both windows close.
Chummer5a can be downloaded here: https://github.com/Chummer5a/Chummer5a
The version of Chummer I used to reproduce this was 5.209, binary release from
GitHub.
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https://bugs.winehq.org/show_bug.cgi?id=48759
Bug ID: 48759
Summary: Apple clang 11.0.0 incorrectly compiles get_devmode in
without-mingw build
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Regression SHA1: 6887af4f2bf8a863889f7110e9be78bbfc4fa3f3
Apple clang 11.0.0 produces invalid 64-bit wineps.drv build. In
dlls/wineps.drv/init.c:
*dm = DefaultDevmode;
assignment ends using memcpy.
Since it links to msvcrt the parameters are passed incorrectly causing a crash
during prefix creation.
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https://bugs.winehq.org/show_bug.cgi?id=48728
Bug ID: 48728
Summary: Kleos by Wolters Kluwer: crashes on launch
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavone.lawyer(a)gmail.com
Distribution: ---
Created attachment 66605
--> https://bugs.winehq.org/attachment.cgi?id=66605
kleos start log
Hi,
I'm trying to run Kleos under wine. Kleos is an application to manage the work
flow in a law firm: https://kleos.wolterskluwer.com.
This application is cloud based and it needs a client on the user pc.
The software dependecies, as advertised by the developer, are:
Windows 7 Service Pack 1
Microsoft .NET Framework 4.6.1 (x86 and x64)
Messaging API and Collaboration Data Objects 1.2.1
Visual C++ Redistributable for Visual Studio 2013 (x86 and x64).
I use a 64 bit linux distribution (manjaro with 5.5 kernel) and wine 5.3.
I created a new 64 bit prefix, setted the windows version to 8.1 and after some
experiments and a huge help from the wine forum, I used 2 winetricks:
d3dcompiler_47 and dotnet472.
With this enviroment I was able to install the application. During the
installation process it prompted to install Messaging API and Collaboration
Data Objects and I said yes.
When I launche the installed app it showed the splash screen , but it crashed
after a while.
The log is attached.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=48297
Bug ID: 48297
Summary: Wineboot crashes on 64bit prefix creation (macOS wine
built without mingw)
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 66004
--> https://bugs.winehq.org/attachment.cgi?id=66004
backtrace
Only happens when creating a 64bit prefix.
Attached is the backtrace, there was no other output aside from the regular
output when creating a prefix.
I'll try to do a regression test ASAP.
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https://bugs.winehq.org/show_bug.cgi?id=48699
Bug ID: 48699
Summary: d3dformat error : not able to run Skyrim
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: siddarthn151(a)gmail.com
Distribution: ---
Created attachment 66573
--> https://bugs.winehq.org/attachment.cgi?id=66573
Wine error log
Hi,
I'm trying to run The Elder scrolls V : Skyrim game in my Ubuntu 19.10 using
wine 5.0 stable version.
The installation was fine with no errors and when I try to run TESV.exe, the
game loads up and i'm able to select for a new game and then the title rolls
and after some 10 sec, the game instructs me to use mouse to look around. I do
that and after 5 sec, the game crashes with no error messages.
Tried both SkyrimLauncher.exe and TESV.exe. The results are same.
I tried switching to very low res and graphics but still the same.
I was able to grab the error log(attached). Tried searching the google but
unable to find a solution.
My System information -->
H/W path Device Class Description
=======================================================
system HP Pavilion Notebook (M2W75PA#ACJ)
/0 bus 8096
/0/0 memory 128KiB BIOS
/0/4 processor Intel(R) Core(TM) i5-5200U CPU @
2.20GHz
/0/4/6 memory 32KiB L1 cache
/0/4/7 memory 256KiB L2 cache
/0/4/8 memory 3MiB L3 cache
/0/5 memory 32KiB L1 cache
/0/16 memory 8GiB System Memory
/0/16/0 memory 8GiB SODIMM DDR3 Synchronous 1600
MHz (0.6 ns)
/0/16/1 memory Synchronous [empty]
/0/100 bridge Broadwell-U Host Bridge -OPI
/0/100/2 display HD Graphics 5500
/0/100/3 multimedia Broadwell-U Audio Controller
/0/100/4 generic Broadwell-U Processor Thermal
Subsystem
/0/100/14 bus Wildcat Point-LP USB xHCI
Controller
/0/100/14/0 usb1 bus xHCI Host Controller
/0/100/14/0/1 input USB Optical Mouse
/0/100/14/0/3 multimedia HP Truevision HD
/0/100/14/0/7 communication Bluetooth Radio
/0/100/14/1 usb2 bus xHCI Host Controller
/0/100/16 communication Wildcat Point-LP MEI Controller #1
/0/100/1b multimedia Wildcat Point-LP High Definition
Audio Controller
/0/100/1c bridge Wildcat Point-LP PCI Express Root
Port #1
/0/100/1c.1 bridge Wildcat Point-LP PCI Express Root
Port #2
/0/100/1c.2 bridge Wildcat Point-LP PCI Express Root
Port #3
/0/100/1c.2/0 wlo1 network RTL8723BE PCIe Wireless Network
Adapter
/0/100/1c.3 bridge Wildcat Point-LP PCI Express Root
Port #4
/0/100/1c.3/0 eno1 network RTL810xE PCI Express Fast Ethernet
controller
/0/100/1c.4 bridge Wildcat Point-LP PCI Express Root
Port #5
/0/100/1c.4/0 display GM108M [GeForce 940M]
/0/100/1f bridge Wildcat Point-LP LPC Controller
/0/100/1f.2 scsi0 storage Wildcat Point-LP SATA Controller
[AHCI Mode]
/0/100/1f.2/0 /dev/sda disk 1TB WDC WD10JPVX-60J
/0/100/1f.2/0/1 /dev/sda1 volume 498MiB Windows NTFS volume
/0/100/1f.2/0/2 /dev/sda2 volume 99MiB Windows FAT volume
/0/100/1f.2/0/3 /dev/sda3 volume 15MiB reserved partition
/0/100/1f.2/0/4 /dev/sda4 volume 44GiB Windows NTFS volume
/0/100/1f.2/0/5 /dev/sda5 volume 885GiB EXT4 volume
/0/100/1f.2/1 /dev/cdrom disk DVDRW UJ8G2A
/0/100/1f.3 bus Wildcat Point-LP SMBus Controller
/0/1 system PnP device PNP0c02
/0/2 system PnP device PNP0b00
/0/3 generic PnP device HPQ8001
/0/6 generic PnP device SYN1ef2
/0/7 system PnP device PNP0c02
/1 power KI04041
/2 power OEM Define 5
/3 anbox0 network Ethernet interface
My graphics information -->
*-display
description: VGA compatible controller
product: HD Graphics 5500
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
version: 09
width: 64 bits
clock: 33MHz
capabilities: msi pm vga_controller bus_master cap_list rom
configuration: driver=i915 latency=0
resources: irq:53 memory:c3000000-c3ffffff memory:d0000000-dfffffff
ioport:7000(size=64) memory:c0000-dffff
*-display
description: 3D controller
product: GM108M [GeForce 940M]
vendor: NVIDIA Corporation
physical id: 0
bus info: pci@0000:0a:00.0
version: a2
width: 64 bits
clock: 33MHz
capabilities: pm msi pciexpress bus_master cap_list
configuration: driver=nouveau latency=0
resources: irq:52 memory:c4000000-c4ffffff memory:b0000000-bfffffff
memory:c0000000-c1ffffff ioport:3000(size=128)
Your help is much appreciated.
Thank You.
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https://bugs.winehq.org/show_bug.cgi?id=48756
Bug ID: 48756
Summary: Just Cause 3: Not starting at all
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enp66025(a)eoopy.com
Distribution: ---
Created attachment 66661
--> https://bugs.winehq.org/attachment.cgi?id=66661
Log 5.0 stable
When trying to start Just Cause 3, it doesn't start or show anything.
Tested with wine 5.0 stable and wine 5.3 (staging) and installed DXVK 1.5.5.
Running on Fedora 31 (64-bit).
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https://bugs.winehq.org/show_bug.cgi?id=48755
Bug ID: 48755
Summary: History table doesn't break long line
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
URL: https://bugs.winehq.org/show_activity.cgi?id=28282
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66660
--> https://bugs.winehq.org/attachment.cgi?id=66660
Screenshot
The history/activity table doesn't break long line, so the table will continue
to expand to outside of the white area, which makes the text unreadable. An
example of this can be seen at:
https://bugs.winehq.org/show_activity.cgi?id=28282
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http://bugs.winehq.org/show_bug.cgi?id=23249
Summary: Fallout 3: Most sound effects missing.
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
CC: eric.pouech(a)orange.fr
See bug #21609. A purported fix for this bug was committed to the source tree
as commit 258d42982cf526b3d9c59ccb522b27db3f519541, and included in release
1.2-rc4.
However, I am experiencing the same issue (no sound effects with the exception
of dialogue) as named in that bug report with a clean build of 1.2-rc4. Not
surprisingly, regression testing leads back to the same bad commit:
c62cf2e049ad37d9561957c47d23fc7ba13adc90 is first bad commit
commit c62cf2e049ad37d9561957c47d23fc7ba13adc90
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Sat Jan 23 18:56:45 2010 +0100
winmm: In mmio manipulation, always ensure that we use a HFILE for mmio
internal handlers (and not a HANDLE).
:040000 040000 34f94674da252fbcf201217dddb31973ead906ca
59d18475ffc5e5e76df8b5277fb3250ef091721e M dlls
named in 21609.
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https://bugs.winehq.org/show_bug.cgi?id=47560
Bug ID: 47560
Summary: ws2_32:WS_getpeername behavior for on non-blocking tcp
sockets during handshake
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: oysstu(a)gmail.com
Distribution: ---
Created attachment 64948
--> https://bugs.winehq.org/attachment.cgi?id=64948
Winedebug output
This bug report deals with a difference in behavior of ws2_32:getpeername. It
was discovered in the game Titan Quest Anniversary Edition when connection to a
multiplayer lobby, but can be reproduced quite easily elsewhere.
Once a non-blocking socket is connected to using ws2_32:WS_connect, and
ws2_32:getpeername is called before the TCP handshake is completed, the
resulting behavior is different on Windows and Linux.
On Linux; before the TCP handshake is completed WSAENOTCONN is returned by
ws2_32:getpeername. I.e. a socket is not connected before the handshake
succeeds, hence one cannot get the peer name
On Windows; from msdn the documentation clearly states that "The getpeername
function can be used only on a connected socket.". Apparently, once the
ws2_32:connect call has been made, it's defined as "connected" until the
handshake times out because Windows returns successfully without an error and
gives the peer info of the remote address it's trying to connect to. The error
can be reproduced by using connect to an IP/port that does not reply followed
by the call to getpeername
Now, what happens in Titan Quest is that the developers has handled the
WSAENOTCONN error by recreating the socket and doing the exact thing again
instead of waiting for the socket to connect. Obviously, that's an error on
their part, but it does work consistently on Windows.
During the handshake, the tcpi_state field of TCP_INFO will show as
TCP_SYN_SENT/TCP_SYN_RECV, which can be used to detect when this happens. I
don't know the best way to get the peer name without calling getpeername
though. I suppose it can be retrieved by re-implementing af_inet:inetgetname()
without the check for TCP_SYN_SENT, but this probably affects portability (?).
Another more portable way is to cache the address/port in wine, which obviously
only works for outgoing connections (don't see why the behavior has to change
for incoming connections anyway).
af_inet:inetgetname():
https://github.com/torvalds/linux/blob/master/net/ipv4/af_inet.c#L760
I've attached a wine debug log, which shows the connect() call followed by a
getpeername() that fails and raises an exception.
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https://bugs.winehq.org/show_bug.cgi?id=48751
Bug ID: 48751
Summary: Claybook renders black starting screen.
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 66655
--> https://bugs.winehq.org/attachment.cgi?id=66655
loaddll,d3d9,d3d,d3d11,-dxgi,-dwrite
When starting Claybook via stream, stops at a black starting screen.
015d:err:d3d:wined3d_debug_callback 0x8944540: "GL_INVALID_ENUM error
generated. Invalid buffer format.".
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http://bugs.winehq.org/show_bug.cgi?id=30808
Bug #: 30808
Summary: ConEmu: Fails to find console font
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://code.google.com/p/conemu-maximus5/downloads/det
ail?name=ConEmu.120527a.7z&can=2&q=
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: techtonik(a)gmail.com
Classification: Unclassified
When started, ConEmu fails with the error:
Failed to create main font!
Requested: Lucida Console
Created: Arial
Failed to create border font!
Requested: Lucida Console
Created:
The message in stdout:
$ wine ConEmu.exe
fixme:uxtheme:BufferedPaintInit Stub ()
fixme:win:RegisterShellHookWindow (0x10072): stub
err:rebar:REBAR_WindowProc unknown msg 200b wp=00000000 lp=00495520
It looks like Wine should register default console font by default. See
upstream issue:
http://code.google.com/p/conemu-maximus5/issues/detail?id=515
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https://bugs.winehq.org/show_bug.cgi?id=48742
Bug ID: 48742
Summary: ntdll: get_modref: Conditional jump or move depends on
uninitialised value(s)
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 66632
--> https://bugs.winehq.org/attachment.cgi?id=66632
Configure output.
Steps to reproduce:
* Build wine 5.3 (or commit 4dfd5f22f4). Configure output attached.
* Disable wine preloader to make valgrind a little quieter.
* Compile a test program (I used 'int main() { return 0; }') using
i686-w64-mingw32-gcc
* Run this under valgrind. Valgrind output attached.
An error near the top is
==7642== Conditional jump or move depends on uninitialised value(s)
==7642== at 0x7BC7472A: get_modref (loader.c:478)
==7642== by 0x7BC7B13A: LdrAddRefDll (loader.c:3158)
==7642== by 0x408F0237: load_driver (driver.c:176)
==7642== by 0x408F0B6A: loaderdrv_CreateWindow (driver.c:673)
==7642== by 0x40958511: WIN_CreateWindowEx (win.c:1664)
==7642== by 0x409589BF: CreateWindowExW (win.c:1798)
==7642== by 0x405FD6DF: manage_desktop (desktop.c:955)
==7642== by 0x4060327C: parse_command_line (explorer.c:764)
==7642== by 0x40603320: wWinMain (explorer.c:795)
==7642== by 0x40606A37: wmain (exe_wmain.c:55)
==7642== by 0x40606922: __wine_spec_exe_wentry (exe_wentry.c:40)
==7642== by 0x7B450045: ??? (debug.h:508)
The uninitialized value is the 'hmod' argument to get_modref.
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http://bugs.winehq.org/show_bug.cgi?id=33474
Bug #: 33474
Summary: Microsoft Project 2007 cannot load Turn On Project
Guide on View>Turn On Project Guide. Other
functionalities also not available.
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matahari_random(a)hushmail.com
Classification: Unclassified
Created attachment 44309
--> http://bugs.winehq.org/attachment.cgi?id=44309
Desktop Screenshot showing the bug.
1. Open Microsoft Project 2007
2. Click on View > Turn On Project Guide
3. Project Guide does not load due to errors in jscript.dll and srchui.dll
Currently running WINE 1.5.29 on a 32-bit distribution of Ubuntu 12.04 LTS
logged on Unity3d Desktop.
Hardware ACER 4755G with 750GiB Hard Disk, 2GiB RAM, Intel Core i5-2430M
Processor.
This bug also affected previous WINE Versions.
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https://bugs.winehq.org/show_bug.cgi?id=48481
Bug ID: 48481
Summary: Settings for Templates and Downloads locations aren't
exposed in winecfg
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Currently winecfg has settings for symlinking or not for a bunch of standard
locations, but Templates and Downloads aren't exposed so they are always
symlinked.
Please add them to the current list.
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https://bugs.winehq.org/show_bug.cgi?id=48719
Bug ID: 48719
Summary: wow bat launcher doesn't work
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: py_lrr(a)hotmail.fr
Distribution: ---
Created attachment 66592
--> https://bugs.winehq.org/attachment.cgi?id=66592
Console backtrace
Hi,
Trying to launch a wow BfA application with a bat file, I got an error (see the
console log as attachment).
I guess the important is the UnknowError block.
The .bat only contains : "Arctium.data" --custom Wow.exe
Arctium.data seems to be compiled and Wow is the standard wow application.
I tried to get some Arctium source but it is hard, I hope there is enough data
without it.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=14949
Summary: ABBYY FineReader Pro 7.0 Scrolling Problem
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wbrells(a)yahoo.com
With WINE under UBUNTU 8.04 horizontal scrolling does not work in the right
hand (text editing) window of FineReader 7.0 Pro. Vertical scrolling works fine
as does horizontal scrolling in all other windows. The only workaround is to
Zoom out and/or enlarge the size of the "problem" window so all text is
visible.
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https://bugs.winehq.org/show_bug.cgi?id=48689
Bug ID: 48689
Summary: Wine 5.3 on Mac OS X 10.13.6 High Sierra: Segmentation
fault
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Since updating to Wine 5.3, I keep getting a segmentation fault when starting
any kind of program. The issue is reproducible with a new wine prefix as well
(so my prefix is not the culprit).
$ wine --version
wine-5.3
My lldb doesn't really give any verbose information.
$ lldb wine explorer
(lldb) target create "wine"
Current executable set to 'wine' (i386).
(lldb) settings set -- target.run-args "explorer"
(lldb) r
Process 15164 launched: '/Applications/Wine
Devel.app/Contents/Resources/wine/bin/wine' (i386)
Process 15164 stopped
* thread #2, stop reason = exec
frame #0: 0x7c405230 dyld`_dyld_start
dyld`_dyld_start:
-> 0x7c405230 <+0>: popl %edx
0x7c405231 <+1>: pushl $0x0
0x7c405233 <+3>: movl %esp, %ebp
0x7c405235 <+5>: andl $-0x10, %esp
Target 0: (wine-preloader) stopped.
(lldb) bt
* thread #2, stop reason = exec
* frame #0: 0x7c405230 dyld`_dyld_start
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http://bugs.winehq.org/show_bug.cgi?id=28141
Summary: Twain interface doesn't work
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://delphitwain.sourceforge.net/
Simple example: http://delphitwain.sourceforge.net/simpleexample.zip
Run simpleexample.exe and click "aguire" -> Nothing happens.
Looking at the source, it should give error, if library can't be loaded. And
show empty "select source" box, if there is no device.
Same example and scanner works fine in Windows.
Component would be twain_32
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http://bugs.winehq.org/show_bug.cgi?id=29330
Bug #: 29330
Summary: 8BallClub can't enter login details
Product: Wine
Version: 1.3.34
Platform: x86
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Install -> run -> try to enter username. You can't do that.
Workaround: winetricks gdiplus
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http://bugs.winehq.org/show_bug.cgi?id=18013
Summary: Foxit Reader: Sidebar Search Window not
accessible/usable.
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.foxitsoftware.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hufux(a)gmx.de
If using the advanced search in Foxit Reader 3.0 build 1506 the sidebar window
which appears when using the "advanced search" mode isn't accessible.
It is possible to do a search within the document, but you cannot click the
displayed results and therefore you cannot jump to the location the word was
found. Also it is not possible for longer search results to scroll in
horizontal direction despite there is a scrollbar.
The only fields that are working are the search entry field, the search button
and the close button (cross in the upper right corner). The fact that you
cannot access the search results makes this part of the program totally
unusable.
Download:
http://mirrors.foxitsoftware.com/pub/foxit/reader/desktop/win/3.x/3.0/enu/F…
Usage:
Unizip - Run - Open PDF document - try the advanced search function
[Strg+Shift+F]
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https://bugs.winehq.org/show_bug.cgi?id=48697
Bug ID: 48697
Summary: New msvcrt inlines fail to compile on armv7hl due to
non-AAPCS variadic function calls
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
Distribution: ---
Two of the new msvcrt inlines added in 5.3 need to be fixed to compile on
armv7hl.
- ee02f93cc90d4ffeff6aab1ad63e40024fe01276
- 6bc15730457b780c47374d3e922287cafd36b233
One possible solution is to use WINAPIV on the function instead of __cdecl.
Compiler output from ARM build:
In file included from ../../include/msvcrt/stdio.h:11,
from ../../include/wine/debug.h:25,
from ../d3dx9_36/d3dx9_private.h:27,
from ../d3dx9_36/animation.c:22:
../../include/msvcrt/corecrt_wstdio.h: In function '_snwprintf_s':
../../include/msvcrt/corecrt_wstdio.h:119:1: error: variadic functions must use
the base AAPCS variant
119 | {
| ^
In file included from ../../include/wine/debug.h:25,
from ../d3dx9_36/d3dx9_private.h:27,
from ../d3dx9_36/animation.c:22:
../../include/msvcrt/stdio.h: In function '_snprintf_s':
../../include/msvcrt/stdio.h:178:1: error: variadic functions must use the base
AAPCS variant
178 | {
| ^
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https://bugs.winehq.org/show_bug.cgi?id=43620
Bug ID: 43620
Summary: NieR: Automata (Steam) crashes on startup
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pe.retzlaff+winehq(a)gmail.com
Distribution: ---
Created attachment 59040
--> https://bugs.winehq.org/attachment.cgi?id=59040
crash stacktrace
Trying to start NieR: Automata via Steam results in a crash with the attached
stacktrace in Wine 2.15, Wine 2.13-staging and Wine 2.15-staging.
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https://bugs.winehq.org/show_bug.cgi?id=48315
Bug ID: 48315
Summary: RPG Tkool (RPG Maker) 2k/2k3/XP: MP3 playback doesn't
loop
Product: Wine
Version: 5.0-rc1
Hardware: x86-64
URL: https://www.vector.co.jp/soft/dl/win95/game/se509140.h
tml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: Ubuntu
Created attachment 66026
--> https://bugs.winehq.org/attachment.cgi?id=66026
A short (1 second) MP3 file for testing
Expected behavior:
When it reaches end of file, it plays the same file again.
Actual behavior:
When it reaches end of file, playback stops.
* 2k/2k3: Crashes with OLE error dialog
* XP: Playback stops but doesn't crash
Steps to reproduce (RPG2k game):
1. Download "Mystic Star" from
https://www.vector.co.jp/soft/dl/win95/game/se509140.html
2. Set locale to "ja_JP.UTF-8"
3. unar MysticStar.zip
4. Run RPG_RT.exe
5. Press "Enter" (Start new game)
6. Wait until it reaches end of "MysticStar/Music/NR_brave2.mp3" file
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https://bugs.winehq.org/show_bug.cgi?id=47626
Bug ID: 47626
Summary: Visual studio community 2019 installer not opening
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 65060
--> https://bugs.winehq.org/attachment.cgi?id=65060
Log with dotnet461 installed
The installer opens a small windows with a progress bar, once that is full it
closes and nothing happens anymore.
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https://bugs.winehq.org/show_bug.cgi?id=43696
Bug ID: 43696
Summary: SanctuaryRPG: Black Edition hangs on exit
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: ---
Created attachment 59157
--> https://bugs.winehq.org/attachment.cgi?id=59157
terminal output & manual bt
SanctuaryRPG: Black Edition hangs on exit (GOG version). The Black Edition is
specifically the paid version. Seems to be using a SDL based engine. Force quit
via your WM or wineserver -k also works.
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https://bugs.winehq.org/show_bug.cgi?id=43660
Bug ID: 43660
Summary: Divinity Original Sin 2 preview crash
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: abi(a)abinet.ru
Distribution: ---
Created attachment 59100
--> https://bugs.winehq.org/attachment.cgi?id=59100
logs
I tried preview version of Divinity Original Sin II and it crash on startup
almost immediately if sound is enabled in wineprefix. I tried pulse and alsa
without any luck.
I observed nothing obvious in logs (attached)
The game itself creates dump, I attached it as well, it's rather small for a
crash dump
It dies here:
AL lib: (EE) ReleaseThreadCtx: Context 0x7e0244b0 current for thread being
destroyed, possible leak!
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https://bugs.winehq.org/show_bug.cgi?id=40606
Bug ID: 40606
Summary: exe not loading
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jasonthecake(a)gmail.com
Created attachment 54461
--> https://bugs.winehq.org/attachment.cgi?id=54461
Exe not loading
When ever I launch ANY exe it comes up with is error as below.
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https://bugs.winehq.org/show_bug.cgi?id=48705
Bug ID: 48705
Summary: Dynacadd 98 crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmcnally(a)mcnally.ca
Distribution: ---
Created attachment 66579
--> https://bugs.winehq.org/attachment.cgi?id=66579
attached is report generated automaticly by the software to explain what
happened
Crash of Dynacadd 98 ( a CAD program written for windows)
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http://bugs.winehq.org/show_bug.cgi?id=24013
Summary: D3D10 : Missing function D3D10CompileShader
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Assassin's creed requires this function to start the game.
wine: Call from 0x7ed877d2 to unimplemented function
d3d10.dll.D3D10CompileShader, aborting
Current git wine 1.3.0
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https://bugs.winehq.org/show_bug.cgi?id=40024
Bug ID: 40024
Summary: Prosound crashes with ntvdm
Product: Wine
Version: 1.9.1
Hardware: x86-64
URL: http://www.gaby.de/ftp/pub/win3x/prosound.zip
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdoom4(a)gmail.com
Created attachment 53473
--> https://bugs.winehq.org/attachment.cgi?id=53473
Backtrace of program crash
Prosound is a midi sequencer that I have used in Windows 9x for many years. I
attempted to run it on Wine, and got a crash upon loading.
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http://bugs.winehq.org/show_bug.cgi?id=35681
Bug ID: 35681
Summary: Masterspace: Planet textures are black
Product: Wine
Version: 1.7.13
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Created attachment 47642
--> http://bugs.winehq.org/attachment.cgi?id=47642
Log
There is a dll call for something called ogremain.dll. Ogre is a program that
is use to make games, and I can only assume this game was made with it, so
maybe this has something to do with the compatibility of wine with Ogre engine.
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http://bugs.winehq.org/show_bug.cgi?id=35633
Bug ID: 35633
Summary: Risk of Rain has low fps
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
Game gets around 30 fps on menu. Drops to under 10 fps in game. Since the game
is hardcoded to 60 fps, this makes the game effectively unplayable
Some information from test reports:
>Low fps - by default it is unplayable due to several context switches to wineserver per GetLocaleInfoW call.
>Running pinned to a single core (taskset -c 0 wine Steam.exe) gets it to playable but a bit slow.
>http://pastebin.com/uwxftAmk is a possibly thread-unsafe hack to cache some bits that gets it to full fps.
I haven't had the time to get any more meaningful tracebacks yet, and I'm not
sure which debug channels would be most helpful.
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https://bugs.winehq.org/show_bug.cgi?id=6715
--- Comment #40 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> ---
Created attachment 66623
--> https://bugs.winehq.org/attachment.cgi?id=66623
Screenshot of translucent text with Japanese demo and Wine 5.3 (32-bit)
...and, for anyone who wants to re-test both forms quickly, you get translucent
text by rewinding (either using the upward-pointing double arrow or the scroll
wheel).
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--- Comment #39 from Stephan Sokolow <from_wine_bugzilla(a)ssokolow.com> ---
Created attachment 66622
--> https://bugs.winehq.org/attachment.cgi?id=66622
Screenshot of opaque text with Japanese demo and Wine 5.3 (32-bit)
Still a problem with the Japanese demo version.
(The previous link is dead, but there are still copies around if you search for
"Xchange3(Digest).lzh")
(Opaque text is the default state)
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https://bugs.winehq.org/show_bug.cgi?id=44760
Bug ID: 44760
Summary: Shantae and the Pirate's Curse - Sprites not rendering
correctly.
Product: Wine-staging
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charadon(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 60776
--> https://bugs.winehq.org/attachment.cgi?id=60776
Output of terminal
In shantae and the pirate's curse, the sprites are not rendering correctly and
look corrupted. The amount of corruption varies from start-up to start-up.
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http://bugs.winehq.org/show_bug.cgi?id=17941
Summary: TextOut in MM_ANISOTROPIC MapMode: Wine scales text, but
Windows does not scale it.
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)vyalceva.net
Created an attachment (id=20278)
--> (http://bugs.winehq.org/attachment.cgi?id=20278)
the sample program
This is a sample program that produces different image in wine and windows.
Windows does not decrease size of chars, but Wine scales (if a window is larger
than certain size).
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http://bugs.winehq.org/show_bug.cgi?id=12995
Summary: PSPad have broken glyph in password box
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.pspad.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.dlouhy(a)email.cz
Created an attachment (id=12752)
--> (http://bugs.winehq.org/attachment.cgi?id=12752)
broken glyph
PSPad 4.5.3 have brokeng glyph (squares instead of stars or dots) in password
box (left panel → ftp → connect to ftp → new connection → password).
This changed after this commit:
http://source.winehq.org/git/wine.git/?a=commit;h=4094ff025675a14e7572d975d…
before this, the input box was even more broken, but the glyph was better -
there was '×' (multiply) sign. On Windows XP, there are big dots in that box
(but stars would be also OK).
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https://bugs.winehq.org/show_bug.cgi?id=45947
Bug ID: 45947
Summary: wine unimplemented function
"virtdisk.dll.OpenVirtualDisk" called
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fubsan(a)gmail.com
Distribution: ---
Created attachment 62489
--> https://bugs.winehq.org/attachment.cgi?id=62489
wine crash log
Software used:
Native Instruments Native Access 1.7.2(R88)
wine 3.17-1 (Arch)
Wine set to Windows 7 or 10
Reaktor Blocks 1.3.0
Steps:
1. Launch Native Access
2. Below Reaktor Blocks click on Install
Actual Result:
Software is getting downloaded, Native Access/Wine quits (log attached) with:
wine unimplemented function "virtdisk.dll.OpenVirtualDisk" called
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https://bugs.winehq.org/show_bug.cgi?id=48724
Bug ID: 48724
Summary: PowerPoint 2016 fails adding slides
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesaenh(a)gmail.com
Distribution: ---
Hi,
I installed MS Office 2016. Word and Excel works well, but I have some problems
with PowerPoint
In PowerPoint there are some basic style of slide for any theme you chose,
-Title and box
-Titles and two columns
-A big box...
Some of this style fails in Powerpoint. You got a blank slide if you tried to
add it. Others works perfectly.
However, PowerPoint is able to open a slide with this compositions.
Sorry for my english.
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http://bugs.winehq.org/show_bug.cgi?id=22222
Summary: Simple game very CPU intensive
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
A free game Desktop Dungeons (download: http://www.qcfdesign.com/?cat=20) has a
very simple 2d graphic. Yet the game is very CPU intensive under Wine. There is
nothing significant in the log to determine why.
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http://bugs.winehq.org/show_bug.cgi?id=29972
Bug #: 29972
Summary: Crusader Kings 2 crashes after small whille with
GL_OUT_OF_MEMORY
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Crusader Kings 2 crashes after a few minutes on lower end systems and a bit
later on high end systems. with this error in the debugrun
err:d3d:buffer_sync_apple >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferDataARB
@ buffer.c / 607
wine: Unhandled page fault on read access to 0x00000000 at address 0x539239b4
(thread 0009), starting debugger...
Whole debugrun will be in attachments. Happens on osx lion and Snowleopard
systems.
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https://bugs.winehq.org/show_bug.cgi?id=47896
Bug ID: 47896
Summary: Decal textures in Overwatch are miss-rendered
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Created attachment 65386
--> https://bugs.winehq.org/attachment.cgi?id=65386
Overwatch screenshot 1
When using wine, I am getting this graphical glitches on textures. These are
textude decals, that are left by the game engine when a bullet hits something,
and leaves the mark.
When using DXVK, there are no such artefacts.
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https://bugs.winehq.org/show_bug.cgi?id=48720
Bug ID: 48720
Summary: deepin 系统,用crossover安装有道云笔记.exe报错
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 617440316(a)qq.com
Distribution: ---
Created attachment 66594
--> https://bugs.winehq.org/attachment.cgi?id=66594
安装有道云笔记.exe失败
deepin 系统,用crossover安装有道云笔记.exe报错
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https://bugs.winehq.org/show_bug.cgi?id=48674
Bug ID: 48674
Summary: Dell Latitude E7250 System BIOS: Crashes upon
execution
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barrios.david(a)comcast.net
Distribution: ---
Created attachment 66530
--> https://bugs.winehq.org/attachment.cgi?id=66530
Backtrace file
I'm using Clear Linux OS Version 3.34.3 64-bit
Crashes immediately after selecting to run on Wine Program Loader
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Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.zdnet.be/downloa |https://web.archive.org/web
|ds.cfm?id=65948&mxp=104 |/20080906024026/http://down
| |loads.joost.com/downloads/J
| |oostSetup-Beta-1.1.8.exe
Summary|Joost will not launch |Joost 1.1.8 beta will not
| |launch
--- Comment #27 from Jeff Zaroyko <jeffz(a)jeffz.name> ---
(In reply to joaopa from comment #25)
> Created attachment 66449 [details]
> All is fine
>
> Link from COMMENT 17
> http://www.softpedia.com/progDownload/Joost-Download-71452.html
>
> works fine.
>
> Can an administrator close this bug as FIXED?
(In reply to joaopa from comment #26)
> Can an administrator close this bug as FIXED?
Which wine version did you use? That link is dead now.
Updated download URL to:
https://web.archive.org/web/20080906024026/http://downloads.joost.com/downl…
$ shasum JoostSetup-Beta-1.1.8.exe
10d30a1632d70ed0ecf359f62a44e8f7adbe56a5 JoostSetup-Beta-1.1.8.exe
Change version to Windows XP in winecfg.
Installer runs. Option to run the program doesn't work.
With wine-5.2 based on comment #17 it doesn't start. The same output occurs
when the installer tries to launch the program.
```
$ WINEPREFIX=~/.wine-joost1 wine start xulrunner/tvprunner.exe application.ini
Jeffs-MacBook-Pro:Joost jeffz$ 0050:err:module:import_dll Loading library
nss3.dll (which is needed by L"C:\\Program
Files\\Joost\\xulrunner\\smime3.dll") failed (error c0000008).
0050:err:module:import_dll Library smime3.dll (which is needed by L"C:\\Program
Files\\Joost\\xulrunner\\xul.dll") not found
0050:err:module:import_dll Loading library nss3.dll (which is needed by
L"C:\\Program Files\\Joost\\xulrunner\\ssl3.dll") failed (error c0000008).
0050:err:module:import_dll Library ssl3.dll (which is needed by L"C:\\Program
Files\\Joost\\xulrunner\\xul.dll") not found
0050:err:module:import_dll Loading library nss3.dll (which is needed by
L"C:\\Program Files\\Joost\\xulrunner\\xul.dll") failed (error c0000008).
0050:err:module:import_dll Library xul.dll (which is needed by L"C:\\Program
Files\\Joost\\xulrunner\\xpcom.dll") not found
wine: Unhandled exception 0x80000003 in thread 50 at address 00601B04 (thread
0050), starting debugger...
```
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--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Can an administrator close this bug as FIXED?
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https://bugs.winehq.org/show_bug.cgi?id=44825
Bug ID: 44825
Summary: Sleeping Dogs: No Sound/Music in Menus or Game
(DSOUND_ReopenDevice Initialize failed)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lightstream(a)kuxas.com
Distribution: ---
Created attachment 60860
--> https://bugs.winehq.org/attachment.cgi?id=60860
WINEDEBUG=error+all,fixme-all
Sleeping Dogs is a DirectX11 game, and it runs fine and has done so since at
least Wine 2.0. However sound has never worked at all for me.
I'm using Nvidia proprietary drivers (GTX 960) on Arch Linux, with libpulse.
I believe the relevant error that appears in console is:
err:dsound:DSOUND_ReopenDevice Initialize failed: 8889000f
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #38 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-5.3?
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https://bugs.winehq.org/show_bug.cgi?id=48707
Bug ID: 48707
Summary: Nautilus mounted folders for networks
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johann.mahne(a)gmail.com
Distribution: ---
Ubuntu / Mint 19.3
When a network folder is mounted,in Nautilus, Wine 5.0 cannot browse it.
Bookmarks are also not visible in Wine 5.0.
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https://bugs.winehq.org/show_bug.cgi?id=48713
Bug ID: 48713
Summary: WNetOpenEnum return 1222 "No Network"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mpr
Assignee: wine-bugs(a)winehq.org
Reporter: helgo.mario(a)web.de
Distribution: ---
I query all names from all Windows Computers and resolve them to IPs later
(easy way for me to get all Computers in the lacal network)
I use WNetOpenEnum for it with this parameters :
WNetOpenEnum(RESOURCE_GLOBALNET, RESOURCETYPE_DISK, RESOURCEUSAGE_CONTAINER,
... , ...); (the last parameters are just variables for the output)
This return 1222 ("No Network"). This happens with and without running root.
On Windows, i get all Samba Share names with this. Is it a bug or not
completely implemented yet?
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https://bugs.winehq.org/show_bug.cgi?id=48710
Bug ID: 48710
Summary: wineserver32 crashed when it reads inotify_event with
wd == - 1
Product: Wine
Version: 5.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: mmcx(a)mail.ru
Distribution: ---
Created attachment 66582
--> https://bugs.winehq.org/attachment.cgi?id=66582
backtrace.txt
wineserver32 crashed when it reads inotify_event with wd == - 1
The code in change.c contains going beyond the boundaries of the wd_hash array
when wd < 0
static struct list wd_hash[ HASH_SIZE ];
static struct inode *inode_from_wd( int wd )
{
struct list *bucket = &wd_hash[ wd % HASH_SIZE ];
...
wine --version
wine-5.1 (Debian 5.1-2)
uname -a
Linux mmcx 4.19.0-6-amd64 #1 SMP Debian 4.19.67-2+deb10u2 (2019-11-11) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=48709
Bug ID: 48709
Summary: shell32: SHChangeNotify must be tested in multiple
processes
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
SHChangeNotify and SHChangeNotifyRegister functions are system-wide, and have
to work in multiple processes. Thus, the testcase of these functions must test
in multi-process.
ReactOS testcase:
https://github.com/reactos/reactos/blob/master/modules/rostests/apitests/sh…https://github.com/reactos/reactos/blob/master/modules/rostests/apitests/sh…
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https://bugs.winehq.org/show_bug.cgi?id=48657
Bug ID: 48657
Summary: GdipGetNearestColor crash in Subtitle Edit
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: oskarw85.spam(a)gmail.com
CC: dmitry(a)baikal.ru
Regression SHA1: 5ca9da2c0197ac1260975c1b7b643dbd11185715
Distribution: Debian
Created attachment 66512
--> https://bugs.winehq.org/attachment.cgi?id=66512
Terminal log during crash
Steps to reproduce:
1. Install Subtitle Edit 3.5.13 from
https://github.com/SubtitleEdit/subtitleedit/releases/download/3.5.13/Subti…
2. Run after installing
3. Application will crash almost immediately after starting.
I managed to git bisect first bad commit:
git bisect bad
5ca9da2c0197ac1260975c1b7b643dbd11185715 is the first bad commit
commit 5ca9da2c0197ac1260975c1b7b643dbd11185715
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri Feb 7 18:31:38 2020 +0800
gdiplus: Make GdipGetNearestColor print FIXME only if indexed bitmap is
associated with the graphics object.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
Signed-off-by: Vincent Povirk <vincent(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 9fe62ebe33709629e4e20646059d6753eb55d1cc
6dd228c81c4850a3cc2da975c80f1dfd16a8a982 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=44520
Bug ID: 44520
Summary: Kingdom Come Deliverance, black screen, d3dcompiler
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
When I startup Kingdom Come Deliverance the game starts up just fine, but has a
black screen, sound works.
There seems an error with
err:d3dcompiler:compile_shader HLSL shader parsing failed.
When I use d3dcompiler_46.dll and d3dcompiler_47.dll (which are bundled with
the game) as native with override in wine the game starts up fine without black
screen.
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https://bugs.winehq.org/show_bug.cgi?id=48693
Bug ID: 48693
Summary: Startup Wine and got: "Segmentation fault: 11"
Product: Wine-staging
Version: 5.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Updated Wine Staging from 5.2.2 to 5.3 with PKG in Mac OSX 10.13 High Sierra,
input "Winecfg" or any others command via Terminal,
got:
0009:fixme:esync:do_esync eventfd not supported on this platform.
Segmentation fault: 11
startup failed.
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https://bugs.winehq.org/show_bug.cgi?id=48645
Bug ID: 48645
Summary: Application won't launch "GetGeoInfoW type 8 is not
supported"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
I'm getting the following error while launching:
0036:fixme:nls:GetGeoInfoW type 8 is not supported
The program won't start
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https://bugs.winehq.org/show_bug.cgi?id=40583
Bug ID: 40583
Summary: Wine - mtndew.dll fails to initialize due to memory
pointer work
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pjb82(a)outlook.com
Distribution: ---
Attempting to run 'Eldorito' in WINE
(https://github.com/ElDewrito/ElDorito.git) fails, seemingly due to the pointer
work which is pervasive through the code.
I have modified the code a little in the Git to try to track the failure. It
appears that the memory pointer work causes the failed initialization with the
first action being:
size_t TlsPtrAddress = Pointer(TlsPtrArrayAddress).Read<uint32_t>();
I am creating this report at the request of hackomatic in the #winehackers
channel on freenode.net
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https://bugs.winehq.org/show_bug.cgi?id=48679
Bug ID: 48679
Summary: Regression: Application (Banking 4W) crashes in
GdipGetNearestColor
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sakphul(a)mailbox.org
Distribution: ---
Created attachment 66532
--> https://bugs.winehq.org/attachment.cgi?id=66532
Backtrace
Rightclick menu works in Wine-5.0 but crashes the application in wine-5.2 when
using Banking 4W from Subsembly.
Steps to reproduce
1. Create a 32bit wineprefix
2. Install dll d3dcompiler_47, d3dx9, dotnet48 (via winetricks)
3. Install fonts Arial, Verdana (via winetricks)
4. Install Banking 4W from https://subsembly.com/buybanking4.html
5. Create an Account Save. Right click on the left (after opening the account
save) will crash the application.
I have added a backtrace of the crash. Could be similar to
https://bugs.winehq.org/show_bug.cgi?id=48657
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https://bugs.winehq.org/show_bug.cgi?id=48695
Bug ID: 48695
Summary: Script editor (AvalonEdit) for Construction Set
Extender creates error windows and doesn't display
text
Product: Wine
Version: 5.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katisntgood(a)gmail.com
Distribution: ---
Created attachment 66568
--> https://bugs.winehq.org/attachment.cgi?id=66568
Info from exception dialog box and wine log
Running the Construction Set Extender (CSE) for Oblivion
(https://www.nexusmods.com/oblivion/mods/36370/?) and trying to use the script
editor (provided by AvalonEdit https://github.com/icsharpcode/AvalonEdit)
displays an error message but lets me continue. Continuing does allow the
editor to work, but no text is displayed and the window can't be resized.
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https://bugs.winehq.org/show_bug.cgi?id=47373
Bug ID: 47373
Summary: CinebenchR20 Crash
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfcameron(a)gmail.com
Distribution: ---
Created attachment 64706
--> https://bugs.winehq.org/attachment.cgi?id=64706
CLI messages that appear on launch
CinebenchR20 crashes on launch with 4.10 development version. Quite a number
of fixme messages. See attached logs
.
.
Error: application crashed
C4DUnhandledExceptionFilter: writing exception info
C4DUnhandledExceptionFilter: writing call stacks
.
.
.
Am willing to try stuff to help debug if possible.
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http://bugs.winehq.org/show_bug.cgi?id=23944
Summary: Verizon Media Manager needs native Windows VB
scripting dlls to install
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)gmail.com
Created an attachment (id=30054)
--> (http://bugs.winehq.org/attachment.cgi?id=30054)
Console output from trying to install the program with builtin dlls.
If I try to install Verizon Media Manager without having the native wsh56vb
installed from winetricks, I get stuck on the last screen before it starts
installing. That screen is right after the EULA, and has you put in a name for
share and where you would like to install it.
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https://bugs.winehq.org/show_bug.cgi?id=8705
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.39.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
CC| |focht(a)gmx.net
Component|-unknown |msi
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http://bugs.winehq.org/show_bug.cgi?id=27708
Summary: GetThreadSelectorEntry fails
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitsuja-(a)hotmail.com
Created an attachment (id=35459)
--> (http://bugs.winehq.org/attachment.cgi?id=35459)
binary (and source code) of the test case
When a program calls GetThreadSelectorEntry after creating a process, it fails
in Wine (returns FALSE and sets lasterror to 5), but succeeds in Windows. This
is a problem for a program I made which needs this function to work, so I've
boiled it down to a tiny test case which still fails in the same way, and is
attached. When run on Windows, this exe brings up a messagebox saying "ALL OK",
but when run on Wine, it says "ERROR: GetThreadSelectorEntry failed". Here's
the source code:
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
void AssertSuccess(BOOL success, const char* errorMessage);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nShowCmd)
{
// it doesn't matter which exe I start, so for this example I use the
current exe path
CHAR filename[MAX_PATH];
GetModuleFileName(NULL, filename, MAX_PATH);
STARTUPINFO startupInfo = {sizeof(STARTUPINFO)};
PROCESS_INFORMATION processInfo = {};
BOOL success = CreateProcess(filename, NULL, NULL, NULL, FALSE,
CREATE_SUSPENDED | DEBUG_PROCESS,
NULL, NULL, &startupInfo, &processInfo);
AssertSuccess(success, "ERROR: CreateProcess failed.\n");
HANDLE hThread = processInfo.hThread;
CONTEXT context;
context.ContextFlags = CONTEXT_SEGMENTS;
success = GetThreadContext(hThread, &context);
AssertSuccess(success, "ERROR: GetThreadContext failed.\n");
LDT_ENTRY ldtEntry;
success = GetThreadSelectorEntry(hThread, context.SegFs, &ldtEntry);
AssertSuccess(success, "ERROR: GetThreadSelectorEntry failed.\n");
if(success)
MessageBox(NULL, "ALL OK.", "DONE", MB_ICONASTERISK);
return success ? 0 : -1;
}
void AssertSuccess(BOOL success, const char* errorMessage)
{
if(!success)
MessageBox(NULL, errorMessage, "ERROR", MB_ICONERROR);
}
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https://bugs.winehq.org/show_bug.cgi?id=48692
Bug ID: 48692
Summary: MFC CFileDialog with bVistaStyle == true not
displaying content on osx64
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Created attachment 66560
--> https://bugs.winehq.org/attachment.cgi?id=66560
Demos to demonstarte the issue of CFileDialog with bVistaStyle == true not
displaying content on osx64
With
portable-winehq-devel-5.0-osx64.tar.gz
on Mac the MFC call CFileDialog with parameter bVistaStyle == true does not
display the directory content of an x64 app.
The parameter bVistaStyle == false works fine.
The same app as a Win32 app with portable-winehq-devel-5.0-osx.tar.gz works
fine.
It looks as if this issue is just on a Mac.
To demonstrate the issue please find demos in the attached zip file:
(1) Wine_Bug_CFileDialog_bVistaStyle_TRUE_x64.exe
This app shows the issue on portable-winehq-devel-5.0-osx64.tar.gz
(2) Wine_Bug_CFileDialog_bVistaStyle_FALSE_x64.exe
This app is fine and corretly shows the content on
portable-winehq-devel-5.0-osx64.tar.gz
(3) Wine_Bug_CFileDialog_bVistaStyle_TRUE_x86.exe
In contraty to (1) this runs fine on portable-winehq-devel-5.0-osx.tar.gz
(4) The demo app in source code as a Visual Studio project
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https://bugs.winehq.org/show_bug.cgi?id=44141
Bug ID: 44141
Summary: Divinity: Original Sin 2 massive slowdown with shadows
enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Created attachment 59889
--> https://bugs.winehq.org/attachment.cgi?id=59889
Log file running Divinity:Original Sin 2 with shadows enabled.
Enabling shadows fills the log with:
fixme:d3d:wined3d_debug_callback 0x2377a6a0: "Program undefined behavior
warning: Sampler object 24 has depth compare enabled but is bound to a
non-depth texture, and used by a program that samples it with a shadow sampler.
This is undefined behavior.".
Driver is Nvidia Proprietary, no idea what other drivers say with shadows
enabled. It goes away when shadows are disabled, and framerate returns to
normal.
Possibly related log messages that seem unrelated to shadows being
enabled/disabled:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil
view flags 0x3.
Clean wine directory, absolutely no dll overrides.
Attached is a log of running the game to the menu screen with shadows enabled.
The game menu screen has 3D rendering which triggers the bug. A log without
shadows is essentially identical sans the wined3d_debug_callback line spammed
as stated above.
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https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257
Summary: Divinity: Original Sin 2: Audio via pulseaudio has
popping/crackling in music
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
The music on the start screen has minor crackling/popping sounds with
pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed
below.
I was able to workaround the issue by disabling timer-based scheduling via the
following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices
**** List of PLAYBACK Hardware Devices ****
card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
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https://bugs.winehq.org/show_bug.cgi?id=48690
Bug ID: 48690
Summary: BEAUTIFUL DESOLATION movies have no audio
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NightNord(a)gmail.com
Distribution: ---
Created attachment 66557
--> https://bugs.winehq.org/attachment.cgi?id=66557
Normal game launch without any special debugging
"BEAUTIFUL DESOLATION" game uses mpeg4/AAC movies for intro and various in-game
cutscenes.
With Windows 10 version those movies won't play at all due to game trying to
fetch unimplemented *EngineEx inteface from mfplat (introduced in Windows 10),
but with Windows 7 OS version they will play without sound
Wine uses gstreamer and from GST_DEBUG="3,*audio:6" log I don't see anything
suspicious (though I am not familiar with gstreamer inner workings - at least
there are no errors in there). Yet the movie file itself plays just fine using
'gst-play' command, hence me believing that could be wine bug - audio data
seems to be decoded correctly, just not played correctly
I am attaching logs from normal launch, GST_DEBUG launch and gst-play GST_DEBUG
launch (for comparison). I don't know what wine module is at play here, mfplat
doesn't seem to be used when windows version is set to "WIndows 7".
I may also upload the intro-logo movie from the game (it's just developers
logo, I am sure they won't mind).
Steps to reproduce (if you have the game):
1. In clear wineprefix set windows version to win7
2. Install the game
3. Launch the game - intro (dev logo) video would play. It should have sound,
but it won't
Sadly, there is no demo version for the game or anything (I'll ask the authors
if they can provide a simple one just playing the intro)
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https://bugs.winehq.org/show_bug.cgi?id=48663
Bug ID: 48663
Summary: UltraViewer doesn't run: ActiveX component can't
create object
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huupoke12(a)gmail.com
Distribution: ---
Created attachment 66520
--> https://bugs.winehq.org/attachment.cgi?id=66520
Terminal log when installing and running after installation
Download and install UltraViewer from
https://ultraviewer.net/en/UltraViewer_setup_6.2_en.exe
sha256sum UltraViewer_setup_6.2_en.exe
ee74a22a9f21a236fa0b353998ce1b32e6682601d0f1ba45af7d44b7093c777f
UltraViewer_setup_6.2_en.exe
The installer ran, but it pop up an error dialog during installation, but I can
click OK and the installation can be continued and finished.
When installation finished and the "launch application after installation" is
ticked, it tried to run the program but the same error dialog appeared and the
click OK makes it closes.
Running the program in the installed location (.../drive_c/Program
Files/UltraViewer/UltraViewer_Desktop.exe) have the same result (the same error
dialog appeared and it doesn't run).
The error dialog content is:
"
Error at Main: ActiveX component can't create object
Line number : 0
"
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--- Comment #66 from Artem S. Tashkinov <aros(a)gmx.com> ---
Created attachment 66554
--> https://bugs.winehq.org/attachment.cgi?id=66554
Wine 5.3/IrfanView 4.54 Help->About
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--- Comment #65 from Artem S. Tashkinov <aros(a)gmx.com> ---
In Wine 5.3 the image in the help-about dialog is not rendered at all under any
conditions. It's just empty.
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https://bugs.winehq.org/show_bug.cgi?id=48688
Bug ID: 48688
Summary: Rulers doesnt work in Microsoft Word 2016
Product: Wine
Version: 5.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesaenh(a)gmail.com
Distribution: ---
Ruler doesn't work properly.
if you try to drag a tab or an indentation, this is automatically restarted its
original position in some miliseconds. You have to be very fast to getting
move it.
It could be a regression because It was working from wine 4.17 to 5.0RC2.
5.0RC3 stop to work again.
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http://bugs.winehq.org/show_bug.cgi?id=36956
Bug ID: 36956
Summary: Galactic Civilizations II (Dark Avatar/Twilight of
Arnor) renders strange polygons on ships
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49067
--> http://bugs.winehq.org/attachment.cgi?id=49067
terminal output
The two expansions to the base game introduced a new rendering option 'Enhanced
ship rendering'. When this option is enabled strange polygons appear on the
ship models as can be seen in the attached screenshot.
The demo version of GalCiv II doesn't have this option.
The same problem with Wine 1.4.1/1.6.2/1.7.22
Tested with the open source Nouveau and the binary Nvidia drivers, both show
the problem.
Disabling GLSL or pixel shaders doesn't help.
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 340.24
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http://bugs.winehq.org/show_bug.cgi?id=20732
Summary: Icons are not rendered 100% correctly in VB6 apps
(regression)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24783)
--> (http://bugs.winehq.org/attachment.cgi?id=24783)
Example application
An icon rendering problem is born between 1.1.25 and 1.1.26
In attachment there is a VB6 test project and screenshots of various
applications that suffer of this rendering problem.
(I hope is correct add Roderick Colenbrander mail to cc, otherwise sorry for
the mistake)
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https://bugs.winehq.org/show_bug.cgi?id=43814
Bug ID: 43814
Summary: Danganronpa V3: black screen on startup (unimplemented
functions in mfplat?)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59360
--> https://bugs.winehq.org/attachment.cgi?id=59360
Log output at time of black screen
Steps to reproduce:
- Using wine-staging, launch Danganronpa V3 from Steam.
Expected results:
- Intro cutscenes play; game gets to main menu.
Actual results:
- Black screen.
Additional notes:
See attached log.
Without using wine-staging, the game will just complain about "Failed to
initialize ID3D11Device" even with sufficiently advanced video hardware /
drivers.
Using a native mfplat.dll and mfreadwrite.dll can work around this issue,
though doing so also requires Windows Media Foundation registry entries to be
present or crashes will happen.
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http://bugs.winehq.org/show_bug.cgi?id=22974
Summary: "Shell folders" settings are reset after each wine
update
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amdmi3(a)amdmi3.ru
Althrough I've disabled shell folder links (My Pictures, My Music, My Videos,
My Documents) by unchecking "Link to" checkbox for each of them in
winecfg->Desktop Integration->Shell Folders, after each wine update those
settings are reset and all folders are again linked to my home directory. That
is highly undesirable, as I'd prefer windows apps never access anything outside
.wine/drive_c.
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https://bugs.winehq.org/show_bug.cgi?id=43465
Bug ID: 43465
Summary: Unit Test: ComboBox Dropdown does not work if Style is
set and no scrollbar required
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58840
--> https://bugs.winehq.org/attachment.cgi?id=58840
Image of Visual bug
winehq-devel
wine --version
wine-2.13
Combox works without the style loaded.
After Style is loaded
The dropdown box is blank and not selectable.
works if scroll bar is required and the dropdown count >5.
source code is available
download unit test
http://www.ateksol.com/dev/unittest/CreateComboBox.exe
sha1sum
bc58c1ec276cdf492133b5005690040ce7f3bfad CreateComboBox.exe
I put unknown in Component because we have tried native
comctl32,comdlg32,advapi32,uxtheme,msimg32,MSCTF
I set the priority a Normal however for our release of the product it is
Blocker.
Attached is an image of the symptom.
If it helps the above referenced program has a button to create and drop down a
new box.
The CreateCombo button Sleeps for 10 seconds to allow time to start trace
Creates the compontent drops it down and sleeps for 5 seconds to stop the
trace.
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https://bugs.winehq.org/show_bug.cgi?id=48229
Bug ID: 48229
Summary: Regression on Automobilista. A lot of cars and tracks
are not shown on Game menu
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leillo1975(a)gmail.com
Distribution: ---
I installed the game on Lutris and found that If I use version 4.15 or more
(qith and without stagin) fail. I don't try with 4.14 because you can't
download it in Lutris, but using "lutris-4.13", game shows all cars and tracks.
I suppose that in the last versions of wine, are additions from Proton 4.11
that makes the game don't show all its content.
I also reported this bug on Proton's Github issues:
https://github.com/ValveSoftware/Proton/issues/246#issuecomment-546059058
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https://bugs.winehq.org/show_bug.cgi?id=47884
Bug ID: 47884
Summary: msi:action systematically times out on Windows 2003
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msi:action systematically times out on the TestBot's Windows 2003 Std VM
(w2003std):
action.c:2370: GetProcAddress(MsiGetComponentPathExA) failed
action.c:2376: GetProcAddress(SRRemoveRestorePoint) failed
action.c:2377: GetProcAddress(SRSetRestorePointA) failed
action.c:2995: Tests skipped: 64-bit RegisterProduct tests
msi:action:0ce0 done (258) in 120s
Test failed: timed out
This is the only Windows 2003 machine we have so it's hard to tell if it's a VM
issue or a test issue. The VM is currently on the vm1 host which has two
hard-drives in a non-RAID configuration.
On cw-rx460 and cw-gtx560 (i7-2600K+HDD but real hardware) it takes 30s to 38s.
On w2008s64 which is on vm2 (slower processor but RAID 0 HDD) it takes ~50s.
On wxppro which is on vm3 (faster processor+SSD) it takes 77s.
On wvistau64 which is also on vm1 it takes ~108s.
Here is the virtual hardware configuration of w2003std (from the WineTest
report's description field):
CPU:2*kvm32 RAM:1GB disk:virtio eth:e1000 snd:ac97 GPU:vga display:spice
This test also systematically fails on the acer-aspire-one-xp machine. That may
provide a point of comparison.
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http://bugs.winehq.org/show_bug.cgi?id=37073
Bug ID: 37073
Summary: Trees not rendered correctly in Far Cry 2
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49267
--> http://bugs.winehq.org/attachment.cgi?id=49267
terminal output
When anti-aliasing is enabled in the game options treetops look like flat, 2D
objects. Changing the other game option <Real Tree> has no effect on the issue.
With disabled anti-aliasing trees look good.
I can reproduce the problem with nouveau and the binary drivers too.
Native d3dx9_36 was used to work around bug #22682
Disabling GLSL, orm=backbuffer doesn't make it better.
Fedora 20
Geforce 250 GTS / binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=42764
Bug ID: 42764
Summary: Proteus direct 3D render problem
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
I now that OpenGL sill not supported by Wine, so I use
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27887
to use the Proteus 8 (ARES / ISIS) with Direct3D.
But (main) in the "3D Visualizer" function, the software running in Wine spend
a long time to render the objects and sometimes miss something (details or
objects).
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https://bugs.winehq.org/show_bug.cgi?id=48136
Bug ID: 48136
Summary: Wine can't be started, log notice: wineboot failed to
start wineboot c00000e5
Product: Wine
Version: 4.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
Created attachment 65735
--> https://bugs.winehq.org/attachment.cgi?id=65735
Problem.
After updating from 4.19 Staging to 4.20 Staging in Mac OSX 10.13.6,
I was making the first starting refresh work as I usually do,
but after typing "winecfg" it show nothing but the Term show it was going back
to waiting input state,
but when I try "CMD" to start the commander line and run the "winecfg"
the CMD was working but after running the "winecfg" I notice that the term said
nodrv createwindow, failed to start again.
attached the rest of the logs.
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https://bugs.winehq.org/show_bug.cgi?id=47992
Bug ID: 47992
Summary: msi:action tests fail when running them twice
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
See the test results on the cw-*-64 machines, which are being run after the 32
bit tests:
https://test.winehq.org/data/tests/msi:action.html
This is due to the
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\$USER\Products\84A88FD7F6998CE40A22FB59F6B9C2BB\Features
key still being left after the tests. I'm not sure how to properly remove it.
Most machines are being reverted for every test run, so there it is not
visible.
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https://bugs.winehq.org/show_bug.cgi?id=48675
Bug ID: 48675
Summary: MoveWindow and SetWindowLongPtr different behaviour
real Win vs wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mutex(a)fastmail.co.uk
Distribution: ---
Calling the following Win32 API functions:
MoveWindow()
SetWindowLongPtr()
together seems to make the second one be ignored and have no effect. Other
window-manipulation functions might also exhibit the effect.
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https://bugs.winehq.org/show_bug.cgi?id=48681
Bug ID: 48681
Summary: During installation of winehq-stable-5.0.pkg McAfee
antivirus detected a trojan. See attachment.
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: zoned4947(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 66537
--> https://bugs.winehq.org/attachment.cgi?id=66537
McAfee trojan detection dialog.
During installation of winehq-stable-5.0.pkg McAfee antivirus detected a
trojan. See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=47029
Bug ID: 47029
Summary: A.R.E.S. Extinction Agenda 1.x (.NET 2.0, XNA 3.1
game) crashes during intro (needs IWMPMedia::put_name
implementation)
Product: Wine
Version: 4.6
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-40578/A-R-E-S-Ext
inction-Agenda-Demo
OS: Mac OS X
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 64197
--> https://bugs.winehq.org/attachment.cgi?id=64197
+wmp log
Follow up of bug 45365.
winetricks -q qasf needed to work around bug 34622.
winetricks -q wmp9 works around this bug.
Attached is a +wmp log.
Tested Wine 4.6 in a 32bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48673
Bug ID: 48673
Summary: 16 Bit application Korg SE05 shows error "Receive
error: Not enough memory"
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)vintagesynth.33mail.com
Created attachment 66528
--> https://bugs.winehq.org/attachment.cgi?id=66528
Screenshot of error message
Hi,
I'm trying to use the synth editor "Korg SE05" to edit the synth module Korg
05r/w.
Used hardware:
Behringer UMC404 HD Audio & Midi Interface
Korg 05r/w synth module
Software:
Korg SE05 editor, version 1.1
Download link: http://www.jaybmusic.net/Downloads/X5D-Editor.zip
Upon selecting the midi in & outputs the program shows the error "Receive
error: Not enough memory". It is not possible to receive the contents of the
synth module in the editor.
Terminal shows this error message:
002c:fixme:winmm:MMSYSTDRV_Message NIY: no conversion yet 16->32 kind=1 msg=57
This bug appears to be located in WineVDM due to the amount of RAM being too
high. It was already analyzed and a patch is available:
https://github.com/otya128/winevdm/issues/545
Can you please review and pull this into the Wine main code line:
https://github.com/otya128/winevdm/pull/547
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https://bugs.winehq.org/show_bug.cgi?id=48670
Bug ID: 48670
Summary: shell32: NTSHChangeNotifyRegister should add
SHCNRF_NewDelivery flag
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Please see the following article:
https://docs.microsoft.com/en-us/windows/win32/api/shlobj_core/nf-shlobj_co…
> The NTSHChangeNotifyRegister function, which is no longer available as of Windows Vista, was equivalent to SHChangeNotifyRegister with the SHCNRF_NewDelivery flag.
NTSHChangeNotifyRegister must add SHCNRF_NewDelivery flag.
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https://bugs.winehq.org/show_bug.cgi?id=48656
Bug ID: 48656
Summary: Application won't launch "GetGeoInfoW type 8 is not
supported"
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexterranova81(a)gmail.com
Distribution: ---
The application won't start:
0009:fixme:nls:GetGeoInfoW type 8 is not supported
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https://bugs.winehq.org/show_bug.cgi?id=48630
Bug ID: 48630
Summary: Keepass 2.4.x crashes on Wine 5.2 using .net 4.5 was
working on wine 5.1
Product: Wine
Version: 5.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 66481
--> https://bugs.winehq.org/attachment.cgi?id=66481
Keepass 2 startup crash message under Wine 5.2
Keepass 2.4.x (.NET based app) used to work up to Wine 5.1, upon updating to
Wine 5.2 it crashes with a message regardig memory corruption and showing red
lines where the menu and toolbar used to be drawn. (Check attached screenshot)
This is how I deployed Keepass:
(Os Ubuntu 18.04.4)
WINEPREFIX=/opt/winkeepass winetricks dotnet45
WINEPREFIX=/opt/winkeepass wine /home/user/Downloads/KeePass-2.42.1-Setup.exe
Keepass 2 can be downloaded from: "https://keepass.info/download.html"
Keepass 2 .NET allows for multiple users to work on the same database syncing
changes instead of overwriting each other.
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https://bugs.winehq.org/show_bug.cgi?id=46916
Bug ID: 46916
Summary: Can't restore focus to certain minimized fullscreen
applications
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrylis(a)gmail.com
Distribution: ---
Created attachment 64004
--> https://bugs.winehq.org/attachment.cgi?id=64004
stderr logs
This is a counterpart to the many (mostly resolved?) bugs regarding switching
*out* of fullscreen applications. On some applications, I can switch out of the
window without any problem. If the application has changed the desktop
resolution, it is restored to the previous setting (e.g.,
1920x1080->3840x2160).
However, I cannot restore focus to the application once it loses focus. The
application will unminimize (from the taskbar or the window switcher), and the
mouse cursor changes to the appropriate graphics, but the application seems
never to be unblurred; it's not redrawn (I believe this is its own choice when
it thinks it doesn't have focus), and the "bookmarked" resolution isn't
applied. The application does not respond to input, and I have to kill Wine
from the CLI.
The applications I have available where I'm able to reproduce the behavior are
based on the Civ4 engine (Civ4 itself, Railroads!). The behavior is identical
regardless of whether the application changes the screen resolution (if it
hasn't, then it'll switch back to full screen and show the last render but is
still frozen). Fallout 2, with or without Restoration, does *not* reproduce the
behavior. It may be linked to D3D.
I'm running KWin 5.14.5 on Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=40187
Bug ID: 40187
Summary: Dream Acquarium can't run
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdunnagan(a)yahoo.com
Distribution: ---
Something changed in the Dream Acquarium application, and now it doesn't
run after it automatically installs updates.
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https://bugs.winehq.org/show_bug.cgi?id=45216
Bug ID: 45216
Summary: Alien: Isolation crashes on startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61439
--> https://bugs.winehq.org/attachment.cgi?id=61439
Alien:Isolation terminal output
Alien: Isolation (Steam version) crashes on startup.
There is an attempt for the game to load as a process named AI.exe is created
and a window pops up on a black screen but with the mouse cursor changing to
the in-game one. So the game at least attempts to boot up.
Specifically for Arch Linux which I use, there is a "trick" to get this game
running.
If you install the package "wine-staging-nine" from the official repositories
here : https://www.archlinux.org/packages/multilib/x86_64/wine-staging-nine/
the game boots correctly.
It does not boot up with plain wine-staging or vanilla wine + gallium nine
patches. So it probably needs a mix of patches from both projects.
I'm attaching a terminal output below.
GPU used: Radeon HD 6870
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https://bugs.winehq.org/show_bug.cgi?id=48629
Bug ID: 48629
Summary: valgrind shows dependency on uninitialized memory in
gdi32/dib.c
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 66480
--> https://bugs.winehq.org/attachment.cgi?id=66480
valgrind log
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=48241
Bug ID: 48241
Summary: PACE license manager installer dies with Error: -1627
Function failed
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: emiel(a)kollof.nl
Distribution: ---
Installation seems to die here:
01de:err:msi:ITERATE_StartService Failed to start service
L"PaceLicenseDServices" (6)
01de:err:msi:execute_script Execution of script 0 halted; action
L"StartServices" returned 1627
01de:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1627
00c9:err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment,
should have been 0xca000001de
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