https://bugs.winehq.org/show_bug.cgi?id=47631
Bug ID: 47631
Summary: Pass and execute shutdown commands from Wine to Host
OS.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
Distribution: ---
Programs that perform a "shutdown -<argument>" tend to error out or freeze
because Wine doesn't currently pass 'shutdown' commands to the Host OS.
Please fix, arguably by passing over these commands to the Host OS and
executing the equivalent code on the Host OS.
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https://bugs.winehq.org/show_bug.cgi?id=46901
Bug ID: 46901
Summary: Path environment variable with nested variables is not
expanded properly
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scorpion8182(a)googlemail.com
Distribution: ---
Created attachment 63979
--> https://bugs.winehq.org/attachment.cgi?id=63979
Registry entries for HKCU\Environment\PATH
I am trying to set up a crosscompile environment under Linux targeting MSVC.
For that purpose I have copied the contents of a MS VC Build Tools and Win 10
SDK installation to two folders under /opt, basically. Afterwards I added
entries to the PATH environment variable to construct the Pathes to the
compiler, the includes and the libs. My target is to be able to invoke the
tools (compiler, linker, resource compiler) without prepending the path.
Those path entries start with the Z: drive, pointing to Z:\opt .
The attached screenshots show what i entered in the registry under
HKCU\Environment\PATH.
Now, when i try to invoke the cl.exe compiler for example from a wine cmd
like
WINEPREFIX=/home/martin/wine-vc14-64 wine cmd
i get following output:
Z:\home\martin\Schreibtisch\Blender_DEV_gitlab\blender>cl.exe
'cl.exe' could not be recognized as internal or external command or as batch
script.
(Original german output:)
'cl.exe' konnte nicht als interner oder externer Befehl
oder als Batch-Skript erkannt werden.
But
echo %PATH%
shows:
C:\windows\system32;C:\windows;C:\windows\system32\wbem;C:\ninja;Z:\opt\msvc\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;Z:\opt\winsdk\win10sdk\bin\10.0.17763.0\x64
so the path at this place seems to be correctly expanded. But the file cl.exe
being there cannot be found.
This breaks the crosscompile invocation scheme. (CMake doesnt find it, etc etc)
I have also asked this question in IRC and i was recommended to file a bug
report, since this works correctly under windows.
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https://bugs.winehq.org/show_bug.cgi?id=44961
Bug ID: 44961
Summary: When I tried to wget the Release.key I got a 404
error.
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wizard(a)bnnorth.net
Distribution: ---
I decided to upgrade to the latest stable Wine, so I followed the instructions
for Ubuntu 17.10. When I tried to wget the Release.key I got a 404 error
message. Is there a different directory for the Release.key than the one in
the instructions?
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https://bugs.winehq.org/show_bug.cgi?id=45285
Bug ID: 45285
Summary: Performance regression for LeeGT-Games
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Since wine 2.22 there is performance regression in all LeeGT-Games - Chimeras
7: New Rebellion, Paranormal Files: Fellow Traveler, League of Light 6: The
Game, Mystery Trackers 14: Mist Over Blackhill, The Andersen Accounts: Chapter
One, to name a few. When higher version of Wine 2.22 is been used (3.x) there
is severe preformance drop. It is even hard to move the mouse. This regression
occurs in all LeeGT-Games. With Wine 2.xx they run flawlessly.
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https://bugs.winehq.org/show_bug.cgi?id=41581
Bug ID: 41581
Summary: SimCity 4: Application hangs, segmentation fault
outputted
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afarah(a)inf.ufrgs.br
Distribution: Debian
Created attachment 55917
--> https://bugs.winehq.org/attachment.cgi?id=55917
wine log (compressed)
The game randomly hangs (possibly after several minutes of gameplay). The
following error message is the last thing outputted by wine:
err:seh:setup_exception_record stack overflow 1284 bytes in thread 0009 eip
7bc3faea esp 00240e2c stack 0x240000-0x241000-0x340000
A complete log is attached (15MB uncompressed).
In the AppDB a previous version of Wine (1.9.19) was reported to work, tough I
did not test it. I have tested this with Wine 1.9.20 (wine-development from
Debian strech).
The application was called with the following command line:
WINEDEBUG=warn+all wine ./SimCity\ 4.exe -CPUCount:1 -CustomResolution:enabled
-r1920x1080x32 -intro:off 2>&1 | tee wine.log &
When called without any flags the application hangs as well, apparently more
often (I did not check whether the error message was the same, I can reproduce
it if need be).
This was done with a clean ~/.wine, etc. This is the "Deluxe" edition of
SimCity 4.
I built the latest development version (1.9.21, downloaded from this website)
but could not test it because:
wine: '/home/afh/.wine' is a 64-bit installation, it cannot be used with a
32-bit wineserver
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https://bugs.winehq.org/show_bug.cgi?id=38157
Bug ID: 38157
Summary: cannot download watchtower 2014 onto Mac
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: quiziggy(a)gmail.com
message on screen "The program WTLibrary.exe has encountered a serious problem
and needs to close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You may
want to check http://appdbwinehq.org for tips about running this application."
This happened when I tried to install on a mac. Previous installs worked but
not this one.
Please help.
Mac OS 10.6.8
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https://bugs.winehq.org/show_bug.cgi?id=48129
Bug ID: 48129
Summary: Wine for Catalina 10.15
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: divyeshkumar001(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I am not reporting a bug here. However, I just need to know, when this wine
will start working on MacOs Catalina 10.15.
Please apologies for asking it here.
Divyesh Kumar
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https://bugs.winehq.org/show_bug.cgi?id=48184
Bug ID: 48184
Summary: Error in repository for Ubuntu 19.10. Malformed entry
52 in sources.list
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: patobrien1(a)yahoo.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I cannot add the Ubuntu 19.10 repository:
pat@cyberpower:~$ sudo apt-add-repository 'deb
https://dl.winehq.org/wine-builds/ubuntu/eoan main'
[sudo] password for pat:
E: Malformed entry 52 in list file /etc/apt/sources.list (Component)
E: The list of sources could not be read.
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https://bugs.winehq.org/show_bug.cgi?id=43426
Bug ID: 43426
Summary: File attachment in MS One note 2010 does not work.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plasmagr_78(a)yahoo.com
Distribution: ---
I have installed MS One Note 2010 using wine 1.6.2. A major feature of Onenote
namely inserting file for attachment does not work. Copying a file and pasting
in OneNote, leaves empty field.
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https://bugs.winehq.org/show_bug.cgi?id=41986
Bug ID: 41986
Summary: Hydorah is crashing at start
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
URL: https://www.locomalito.com/hydorah.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Hydorah is crashing out at the start with an Access Violation error. It was
working fine a few Wine versions ago. Seems to be a critical Gstreamer problem.
Sorry, I don't have the expertise to run a regression test. Game still runs OK
with Crossover 15.1.0.
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http://bugs.winehq.org/show_bug.cgi?id=23079
Summary: Track the number of audio bytes played as a 64 bit
number
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksquirrel.iv(a)gmail.com
Created an attachment (id=28656)
--> (http://bugs.winehq.org/attachment.cgi?id=28656)
patch
Make wine-1.1.43 track the number of audio bytes played as a 64 bit number
rather than a 32 bit number to avoid overflows. It may happen happen on
constantly used audio content, possibly causing inbound voice to stop working
in some voice applications.
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https://bugs.winehq.org/show_bug.cgi?id=48263
Bug ID: 48263
Summary: compiling projects with MSVC++ 2015 build tools fails
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: erich.e.hoover(a)gmail.com
Distribution: ---
Trying to compile a project with MSVC++ 2015 fails with:
===
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\limits(1151):
error C2177: constant too big
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\limits(1214):
error C2177: constant too big
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\complex(203):
error C2177: constant too big
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\Include\complex(331):
error C2177: constant too big
===
(These errors correspond to the return of DBL_MAX and LDBL_MAX)
Bisect:
===
0e183cc3c0d3b6f89f79047cdd71c389afc75073 is the first bad commit
commit 0e183cc3c0d3b6f89f79047cdd71c389afc75073
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Nov 2 14:35:52 2019 +0100
msvcrt: Don't change FPU control word in _control87() on x86-64.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 44931fccad0fdf340891e925083ddf28840a8572
fc8845c60cea22d211c5389869e5aa147e481455 M dlls
===
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https://bugs.winehq.org/show_bug.cgi?id=43318
Bug ID: 43318
Summary: Freelancer discovery mod crashing in several star
systems.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stjepan.zlatic(a)gmail.com
Distribution: ---
Created attachment 58663
--> https://bugs.winehq.org/attachment.cgi?id=58663
Backtrace of freelancer discovery error.
After working for the most part, it usually crashes in several star systems
(chugoku, omega 41). I'm not sure whether it is due to mod itself or my attempt
to run it through wine. It's probably not due to hardware issue (low memory
etc.). Error log in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42077
Bug ID: 42077
Summary: EVE Online froze on startup
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scmkazoo(a)hotmail.com
Created attachment 56579
--> https://bugs.winehq.org/attachment.cgi?id=56579
log report saved out of WINE error message
WINE used by EVE Online
Second attempt to log-in after Mac client froze immediately after jumping
through a gate in-game.
First time I force-quit the game.
Second time I did a hard reset of the computer
(iMac
2.66 GHz Intel Core 2 Duo
2 GB 1067 MHz DDR3
NVIDIA GeForce 9400 256 MB
OS X 10.9.4 (13E28)).
WINE loads. I select the character I am going to play.
Then the interface begins to load, I may even be able to interact briefly
(chose a target or take an action) before it completely freezes.
I have had this happen before. This is the first time in quite a while
(several months) that I have received any kind of error message or log.
I will admit I was unsure what Severity to select. I settled on Major because
it keeps me from playing at the moment. My history though is that I will see a
series of these failures but time and a series of resets will inevitably see me
able to get onto the EVE server.
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https://bugs.winehq.org/show_bug.cgi?id=37564
Bug ID: 37564
Summary: Skype's Help -> About window is totally black on a
second invocation
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
That's it.
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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https://bugs.winehq.org/show_bug.cgi?id=48192
Bug ID: 48192
Summary: Need to install 32-bit development, when updating Wine
to newer version
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: absvq.com(a)gmail.com
Distribution: ---
Created attachment 65827
--> https://bugs.winehq.org/attachment.cgi?id=65827
Terminal message after ./configure
I tried to update Wine from 2.0.2 to the newest version.
When I do ./configure, the attached messages comes up.
What to do?
In advance, thanks
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http://bugs.winehq.org/show_bug.cgi?id=34459
Bug #: 34459
Summary: Tweet Attacks Pro hang when attempting to exit
Product: Wine
Version: 1.7.1
Platform: x86-64
URL: http://www.tweetattackspro.com/tweetattackspro.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45876
--> http://bugs.winehq.org/attachment.cgi?id=45876
wine-1.7.1-96-g050a46f console output
1. Run Tweet Attacks Pro where you are faced with the log-in/registration
window.
2. Click X to close the window.
3. Hang.
err:seh:setup_exception_record stack overflow 1648 bytes in thread 0009 eip
7bc60649 esp 00240cc0 stack 0x240000-0x241000-0x340000
Application has to be killed.
Workaround is dotnet20.
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https://bugs.winehq.org/show_bug.cgi?id=47359
Bug ID: 47359
Summary: DosBox SVN crashes only when launched through Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
https://youtu.be/VnMgZvX5vtA
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https://bugs.winehq.org/show_bug.cgi?id=43025
Bug ID: 43025
Summary: Chessbase 11 3D board crashes
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 58173
--> https://bugs.winehq.org/attachment.cgi?id=58173
Log of the session
On selecting the 3d board in Chessbase 11, a crash occurs. Low priority for me
as 3d boards are usually useless, but others might want it.
Reproduction steps:
Open board, select board tab, select 3d board and click.
Info disabled pops up (maybe related to that I can't active chessbase 11 - bug
report already exists), initialising 3d board pops up and crash occurs.
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https://bugs.winehq.org/show_bug.cgi?id=48223
Bug ID: 48223
Summary: The app show an error install dialog
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aksack.09(a)gmail.com
Distribution: ---
Created attachment 65860
--> https://bugs.winehq.org/attachment.cgi?id=65860
There a dilog from the app, then dialog from the wine. And prints backtrace
Im trying to install Osu!, but when it takes to install, the Osu! installer
saying there was error,and theres 2 button, restart and quit. After that there
was dialog from the wine, saying it was unsupported app or the wine deficiency,
and lead to print the backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44609
Bug ID: 44609
Summary: Memory leak in [widl.c:729]
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: fan.gang.cn(a)gmail.com
Distribution: ---
Created attachment 60597
--> https://bugs.winehq.org/attachment.cgi?id=60597
The sourcebrella-pinpoint screenshot of a memory leak defect.
We find a memory leak defect in the file tools/winebuild/po.c.
I've uploaded a screenshot of the leak trace.
This leak happens when the if condition is not satisfied on line 731. It is
better to free this buffer in the else branch.
Gang
Sourcebrella
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https://bugs.winehq.org/show_bug.cgi?id=47759
Bug ID: 47759
Summary: Origin - Not possible to sign on or go online
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65241
--> https://bugs.winehq.org/attachment.cgi?id=65241
Console output - wine 4.15 (staging)
Hello everyone,
After starting "Origin" I keep getting a message that it is aparently not
possible to sign in online.
I also tried signing in in offline mode (which works) and tried "Go online" in
the main menu. This also fails.
Anyway, console output for latest wine staging is attached.
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https://bugs.winehq.org/show_bug.cgi?id=37567
Bug ID: 37567
Summary: Skype home page is totally blank
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Make sure you deleted login.cab before trying to debug this issue (proper HTML
support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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https://bugs.winehq.org/show_bug.cgi?id=48238
Bug ID: 48238
Summary: wrong display minimized windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: disinbox(a)gmail.com
Distribution: ---
Icons of minimized windows are not displayed. Window titles displayed instead
(which is wrong, it is no need in displaying titles for this windows)
This wrong minimized windows display behaivior affect Quik financial
application since wine-4.3 (wine-4.2 and earlier was correct)
Bisecting with git i have found two wrong commits:
commit added unneded title bars:
commit 3765b3307e772abf2430fe8e975ec5e72fc3d1f1
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Feb 19 12:17:42 2019 -0600
user32: Paint title bars for minimized windows.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/user32/nonclient.c | 34 ++++++++++------------------------
1 file changed, 10 insertions(+), 24 deletions(-)
commit erased background of icons of minimized windows:
commit ed0eaecf178a811a83b70c79891a98eedcfe0291
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Feb 19 12:17:37 2019 -0600
user32: Correctly calculate the client size of a minimized window.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=47877
Bug ID: 47877
Summary: Allow enabling Gallium Nine in official wine-staging
builds
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine should detect if Gallium Nine is present, and if it is, a checkbox
activating its usage in winecfg should be enabled. If I guess right (I have not
checked the source, but the fact that unofficial builds have this checkbox but
the official ones don't suggests that it is a compile-time option) currently
official wine-staging builds don't use nine.
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https://bugs.winehq.org/show_bug.cgi?id=40801
Bug ID: 40801
Summary: DAoC: Software vertex blending crash
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: hpj(a)copyleft.no
Distribution: ---
Created attachment 54728
--> https://bugs.winehq.org/attachment.cgi?id=54728
wine-1.9.12-daoc-sw-vertex-blending.patch
Out of nostalgia I decided to try to fire up Dark Age of Camelot, which I
played under Cedega at one point in the 00s. I followed the instructions at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=9368 sans the
patch, and it crashed at the character selection screen, as expected.
The linked-to patch no longer applies to Wine master (1.9.12+), and the latest
patch in bug 39057 didn't improve the situation either.
I rebased the patch from the appdb entry (bug 6955) onto git master, after
which the game seemed to run perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=47218
Bug ID: 47218
Summary: "--rpath" given via LDFLAGS is not honored as wine
precedes a "--rpath,$ORIGIN"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
I've tried to do a proper fix but gave up after some time.
I want to build wine against a patched glibc to work around
https://bugs.winehq.org/show_bug.cgi?id=47198
I thought it should be enough to pass "-Wl,--rpath" via LDFLAGS but this
doesn't work as the LDFLAGS are appended *after* Wine adds a
"-Wl,--rpath,$ORIGIN".
As rpath's are applied in command line order, my "rpath" isn't applied.
This, for example, happens when "wine64-installed" is built.
My crude fix is:
_RPATH="-rpath=/usr/wine-lol-glibc/lib,-rpath=/usr/wine-lol-glibc/lib32"
export LDFLAGS="$LDFLAGS,$_RPATH"
sed "s|-Wl,--rpath,|-Wl,$_RPATH,--rpath,|g" -i $pkgname/configure*
Can you fix this order, so your own "rpath" settings is applied *after*
supplied LDFLAGS are added?
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https://bugs.winehq.org/show_bug.cgi?id=41093
Bug ID: 41093
Summary: Darkfall New Dawn doesn't recognize game data
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 55297
--> https://bugs.winehq.org/attachment.cgi?id=55297
3 console logs: fresh install, wininet installed and wininet installed with
rasapi32 set to native
I've been attempting to get Darkfall: New Dawn for a couple of days now.
Currently, the program cannot me installed on wine, so I have installed and
patched the game on a Windows virtual machine and then transferred it to a
fresh wine prefix.
I have added the correct Windows registry entries. They are (both string/value
pairs):
[HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ub3rgames\Darkfall New Dawn]
DataPath = C:\Program Files\Darkfall New Dawn\data\
ProgramPath = C:\Program Files\Darkfall New Dawn\
On a Windows machine, if I don't run the installer of the program but instead
simply add the said registry entries, the game runs, provided the paths are set
correctly (I can also move the program to another folder, update the paths and
it will work). On wine, this will not work.
A way to test if the game recognises the installation seems to be to attempt to
run 'darkfall.exe' in the data directory directly. On Windows, if the registry
entries are not said, this will spawn an error saying the game is not installed
correctly. This same error however always appear on wine, no matter if the
registry keys are set or not.
Since I am no wine expert, I have also been pondering if the problem could be
internet access. After installing wininet via winetricks, console output at
time of running the game changes, and I noticed the following line:
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
So in addition to a fresh install with the bare minimum of libraries installed,
I also attempted with wininet installed, and lastly, due to the
RasEnumConnectionsW error, I tried setting rasapi32 to 'native' in winecfg.
Console outputs for all of these are included in the attached file.
I also tried to install the game in wine 1.7.4 and received similar results, so
I don't believe this to be a regression issue. Lastly, the wineprefixes I've
tried have been 32-bit - I also tried a 64-bit one, but there the launcher
itself crashes when opened. The wine version used is indeed the official
1.9.14.
Should somebody need the program to debug the issue, it is freely available
upon registration on it's website.
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https://bugs.winehq.org/show_bug.cgi?id=47245
Bug ID: 47245
Summary: PVproctor: Hangs halfway through install.
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linux(a)klomp.ca
Distribution: ---
The installation starts with asking some questions and accepting the licensing
info.
Then at the halfway point of the install progress bar, nothing further happens.
It just hangs.
Some fixme errors point to audio issues, but not sure how to fix those.
See https://pastebin.com/27Uywffz
The program was downloaded from:
http://download-us-east-1.proctorcam.com/production/pearson_vue/PVproctor-2…
My system : Ubuntu 16.04.6 LTS
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https://bugs.winehq.org/show_bug.cgi?id=48040
Bug ID: 48040
Summary: Allow running more than one VM per host
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot VM hosts have 4 to 8 cores. Wine's tests are essentially single
threaded, typically remain far from maxing out even a single core, and don't
have that much I/O requirements except for the msi tests. But a number of tests
are timing sensitive (audio tests) in that a delay of a fraction of a second
can make them fail.
It was found a long time ago that running two or more WineTest instances in
separate VMs concurrently would cause extra test failures. The reason for these
failures was either timeouts in the msi tests (so slow I/O) or timing related
in the audio tests. But then there are even more random test failures at the
time, making assessment tricky.
So while the TestBot can run an arbitrary number of concurrent VMs per host,
its current configuration limits it to just one VM at a time.
There are a number of evolutions that make this situation less and less
tenable:
* We have more and more Windows configurations to test, whether that's because
of new Windows releases, or new configurations such as dual-screen, locales,
etc.
* Tests on Wine involve longer rebuilds that just building the Windows test
executables and would benefit greatly from more cores.
* Future hosts are more likely to get 8, 12 or 16 core CPUs (+hyperthreading)
with SSDs.
With the current limit scaling up means adding more underutilized VM hosts. So
this limit should be reevaluated and was way to lift it found if there are
still issues.
* Find a way to reliably assess whether one configuration provides worse
results than another despite the possible presence of random failures.
* At the time qcow2 disk I/O seemed to have a global lock issue which may have
been responsible for some of the poor I/O performance and scheduling delays.
-> Check whether that's still the case and if there are workarounds.
* There are two I/O models: native and threaded.
-> Check if one configuration is better than the other with regards to
scheduling issues and interference across VMs.
* Some gamers report that vcpu pinning can reduce latency variations. Also
tweaking the vcpu topology is said to help sometimes.
-> This sounds like something that would be beneficial for our audio tests so
investigate it.
Should the pinning be done statically or set by the TestBot before
starting up the VM based on the set of already running VMs. In the case of a
static allocation, how should the exclusion patterns be communicated to the
TestBot?
https://mathiashueber.com/cpu-pinning-on-amd-ryzen/https://www.reddit.com/r/VFIO/comments/7zcn5g/kvm_windows_10_guest_cpu_pinn…
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http://bugs.winehq.org/show_bug.cgi?id=32930
Bug #: 32930
Summary: Age of wonders 2 and to a lesser extent Age of wonders
shadow magic suffer from mouse lag when on direct3d
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i30817(a)gmail.com
Classification: Unclassified
I may be overreaching with the conclusions but it seems that a well known
design problem of Direct3d/windows device api made the jump to wine, even
though a normal workaround in windows is to 'use opengl'.
These games suffer from what is commonly called 'floating cursor' or mouse lag
if configured with direct3d (supposedly the hardware mode and the most
efficient). If you search for 'direct3d mouse lag' you come across numerous
blogs/forums explaining the cause.
http://my.opera.com/Vorlath/blog/2009/02/01/directx-d3d-mouse-laghttp://www.southwindsgames.com/blog/2009/01/15/mouse-lag-keyboard-lag-direc…http://forums.indiegamer.com/showthread.php?15469-Mouse-Lag-with-D3D
So this is a bit of a problem for those games and probably more. Even a wine
registry hack would be nice
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https://bugs.winehq.org/show_bug.cgi?id=48237
Bug ID: 48237
Summary: Diablo 2 LOD freezing when talking to Battle.net
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dfiguero(a)gmail.com
Distribution: ---
Created attachment 65886
--> https://bugs.winehq.org/attachment.cgi?id=65886
Diablo 2 Log
I installed D2 LOD using playonlinux under Ubuntu Mate 19.10 and SP works
correctl but when I try Battle.net the game freezes and I get the error in the
attached log.
The last two lines repeat constantly and it seems to be a network problem but I
can't tell for sure.
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http://bugs.winehq.org/show_bug.cgi?id=25290
Summary: Fallout: New Vegas - sound occasionally drops
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32133)
--> (http://bugs.winehq.org/attachment.cgi?id=32133)
terminal output
Been around since I started playing, but every so often (probably 20 minutes or
so), the sound drops out for 30 seconds or so, then resumes as if nothing went
wrong.
May be related to 64-bit, not sure, as terminal shows some gstreamer fixme's
about missing codecs.
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https://bugs.winehq.org/show_bug.cgi?id=47758
Bug ID: 47758
Summary: Draugen needs mfplat.dll.MFGetConfigurationDWORD
Product: Wine-staging
Version: 4.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Originally reported in https://bugs.winehq.org/show_bug.cgi?id=46723#c3
Next one is mfplat.dll.DestroyPropVariant
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https://bugs.winehq.org/show_bug.cgi?id=48102
Bug ID: 48102
Summary: Cant add or run programs
Product: Wine
Version: 4.19
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: kidsalex13(a)gmail.com
Created attachment 65670
--> https://bugs.winehq.org/attachment.cgi?id=65670
Sc of error
So basically when I try to add a program it just says access denied even though
I do have storage permissions
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https://bugs.winehq.org/show_bug.cgi?id=46668
Bug ID: 46668
Summary: World of Tanks 1.X crashes after login
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: entrop92(a)gmail.com
Distribution: Other
Created attachment 63614
--> https://bugs.winehq.org/attachment.cgi?id=63614
crash log
World of tanks is crashing right after login.
When it crashes it posts these two lines in terminal:
ntrop\world_of_tanks\drive_c\Games\World_of_Tanks\WorldOfTanks.exe:
ecc-random.c:75: _nettle_ecc_mod_random: Assertion `nbytes <= m->size * sizeof
(mp_limb_t)' failed.
008f:err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 1ad8.
008f:err:winsock:interface_bind Failed to bind to interface, receiving
broadcast packets will not work on socket 1ad8.
Wine version: 4.1 staging
Wine uses these libraries on runtime (direct dependencies calculated with help
of readelf):
alsa-lib-1.1.8
ffmpeg-4.1
gcc-8.2.0
glib2-2.58.3
glibc-2.28
gst-plugins-base-1.14.4
gstreamer-1.14.4
lcms2-2.9
libX11-1.6.7
libXext-1.3.3
libglvnd-1.1.0
libgphoto2-2.5.22
libxcb-1.13.1
libxml2-2.9.9
mpg123-1.25.10
ocl-icd-2.2.12
openal-1.19.1
openldap-2.4.47
perl-5.28.1
pulseaudio-12.2
systemd-240
vkd3d-1.1
zlib-1.2.11
Distro: tankos (tankos.org, kind of LFS)
I'll be happy to provide any more info to trace this bug down.
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https://bugs.winehq.org/show_bug.cgi?id=48120
Bug ID: 48120
Summary: for several days i've been getting this error message
at the end of system updates? it's harmless?
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcdunord(a)gmail.com
Distribution: Debian
for several days i've been getting this error message at the end of xubuntu
updates? it's harmless?
Reading package lists... Done
W: The repository 'http://wine.budgetdedicated.com/apt hardy Release' does not
have a Release file.
N: Data from such a repository can't be authenticated and is therefore
potentially dangerous to use.
N: See apt-secure(8) manpage for repository creation and user configuration
details.
E: Failed to fetch
http://wine.budgetdedicated.com/apt/dists/hardy/main/binary-i386/Packages 404
Not Found
E: Some index files failed to download. They have been ignored, or old ones
used instead.
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https://bugs.winehq.org/show_bug.cgi?id=42791
Bug ID: 42791
Summary: RCT3 Roller coaster tycoon 3 Wont get past Splash
Screen
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ktoombs1(a)optusnet.com.au
Distribution: ---
Created attachment 57818
--> https://bugs.winehq.org/attachment.cgi?id=57818
Backtrace log
after update to ubuntu my Accounting Software MYOB failed running on older
wine.
Updated to 2.2 now RCT3 wont get past the splash screen.
Did winecfg told it to run as xp.
Still no good
:(
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https://bugs.winehq.org/show_bug.cgi?id=48246
Bug ID: 48246
Summary: ./configure: 3970: Syntax error: "fi" unexpected
Product: Wine
Version: 4.21
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65907
--> https://bugs.winehq.org/attachment.cgi?id=65907
"configure" file seen by vim on FreeBSD
I'm trying to build Wine 4.21 on FreeBSD i386 13.0-CURRENT and configure won't
start because an unexpected "fi" at line 3970 is causing trouble.
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https://bugs.winehq.org/show_bug.cgi?id=47627
Bug ID: 47627
Summary: Lightweight real-time background malware scanner.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jebeld17(a)gmail.com
Distribution: ---
With Wine being a Win32 compatibility later for Linux, it's safe to assume that
some - even though not most - known viruses and malware may be able to run in
Wine and affect files and data in the current Wine prefix, posing a possible
risk to users.
As a precaution, Wine really should contain a small, lightweight anti-malware
service to run in the background when the Wine prefix is in use to help find
and neutralize potential threats as they happen and safeguard user data.
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https://bugs.winehq.org/show_bug.cgi?id=47768
Bug ID: 47768
Summary: weird system crash.
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
When running World of Tanks on AMD 3600 the system crashes into a state where
the CPU is off, GPU is off, motherboard/fans are on, USB has no power and power
button doesn't work(MSI x470 gaming plus specifically, I don't know if this
would be different on a different board.).
This worked fine on my Intel i7 975 and it works under windows. I am 99% sure I
used the same drivers for my GPU, but I have reported a bug in mesa to be sure
anyways(as recommended by winehq).
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https://bugs.winehq.org/show_bug.cgi?id=45162
Bug ID: 45162
Summary: SCP Containment Breach 1.0.6 memory access violation
when quitting
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.galli(a)gmail.com
Created attachment 61362
--> https://bugs.winehq.org/attachment.cgi?id=61362
Backtrace file
Whenever is tried to quit the game, it crashes showing two subsequent windows
with MAV error.
The bug presented itself regardless of the configurations chosen on the
launcher screen (resolution, fullscreen on/off, graphic card). Also, changing
the options in the "Options", enabling/disabling the intro sequence or toggling
through EUCLID/KETER saving methods seems to have no effect whatsoever on this
bug.
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https://bugs.winehq.org/show_bug.cgi?id=44219
Bug ID: 44219
Summary: When Closing PokerStars - Crash.
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: rando.hutt(a)gmail.com
Distribution: ---
Created attachment 60011
--> https://bugs.winehq.org/attachment.cgi?id=60011
BackTrace
Closed PokerStars, Encountered an error.
After Installation FireFox won't work and flash md5 mismatch, can't add it to
FireFox.
MetaTrader 4 and 5 md5 always different, via VPN device not. Different
connections. A lot of security.
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https://bugs.winehq.org/show_bug.cgi?id=47941
Bug ID: 47941
Summary: Dragon age not sound
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: travissidelinger(a)gmail.com
Distribution: ---
Created attachment 65443
--> https://bugs.winehq.org/attachment.cgi?id=65443
debug outputs
The Dragon Age launcher will crash or the game has no sound. The game does
play just fine.
# Here are some system details:
# cat /etc/fedora-release
Fedora release 30 (Thirty)
# uname -r
5.2.18-200.fc30.x86_64
lspci | grep -i nvidia
23:00.0 VGA compatible controller: NVIDIA Corporation GP106 [GeForce GTX 1060
6GB] (rev a1)
23:00.1 Audio device: NVIDIA Corporation GP106 High Definition Audio Controller
(rev a1)
Note, I had the same issue with Fedora 29
If I remove "gstreamer1-plugins-ugly.i686" the game launcher does not crash,
but still there is no sound
I can bypass the launcher and directly run the game, but still the same results
$ WINEPREFIX=/games/dragonage WINEARCH=win32 wine32 bin_ship/DAOrigins.exe
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http://bugs.winehq.org/show_bug.cgi?id=33187
Bug #: 33187
Summary: Solmis application do nothing after splash screen
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julien_thevenon(a)yahoo.fr
Classification: Unclassified
Created attachment 43895
--> http://bugs.winehq.org/attachment.cgi?id=43895
Terminal output
I try to run Solmis application ( a professional application running only on
Windows ) with Wine 1.5.25 on Kubuntu 12.10 64 bits but there is nothing after
splash screen display..
Solmis application is available here
http://solmis.agoraplus.com/ZippedInstall/Install.zip and the start file is
Solmis.client.Application
It needs Framework .net 4.0 to work, I sucessfully installed it using latest
version of winetricks
The command to launch the applications is env WINEPREFIX=/home/quickux/.wine
wine start /ProgIDOpen Application.Manifest S
olmis.Client.application
Thanks for your help
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https://bugs.winehq.org/show_bug.cgi?id=38487
Bug ID: 38487
Summary: Regression with Osu! It now crashes on startup
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peterlamby(a)web.de
Distribution: ---
Created attachment 51334
--> https://bugs.winehq.org/attachment.cgi?id=51334
The Consolelog when starting Osu!
Osu! (http://osu.ppy.sh/p/download) does not work with wine 1.7.40 & 1.7.41.
Downgrading to version 1.7.39 works fine however.
I just get the Osu! error screen telling me that it crashed.
I attatched to Console output...
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http://bugs.winehq.org/show_bug.cgi?id=23899
Summary: Soldier of Fortune II - Double Helix GOLD installer
can't create shortcuts for Gnome
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t6tiar00(a)students.oamk.fi
Soldier of Fortune II - Double Helix GOLD installer can't create shortcuts for
Gnome. This never happened with old SOF2 installation discs. All the shortcuts
are created to /.local/, but they don't appear to Gnome's Wine applications.
Unfortunately I can't attach terminal output, because the installation programs
(Setup.exe) refuses to install the game if the program is launched via
Terminal.
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https://bugs.winehq.org/show_bug.cgi?id=48199
Bug ID: 48199
Summary: AnyRail 6.25.5 crashing in 3D view with unimplemented
function api-ms-win-crt-private-l1-1-0.dll._o_getenv
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 65835
--> https://bugs.winehq.org/attachment.cgi?id=65835
AnyRail 3D View crash backtrace
Hi,
I've notice that when I'm trying to go in 3D View in AnyRail is crashing with
wine: Call from 0x7b43e233 to unimplemented function
api-ms-win-crt-private-l1-1-0.dll._o_getenv, aborting
wine: Unhandled page fault on read access to 0x00000000 at address 0x6d79a0
(thread 0047), starting debugger...
I've attached the backtrace of the crash.
Seems to be similar to this bug https://bugs.winehq.org/show_bug.cgi?id=47605
Kind regards,
Adrian
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https://bugs.winehq.org/show_bug.cgi?id=45592
Bug ID: 45592
Summary: Far Manager 2.0.1807 hangs on a first start up in
Wine-3.13; crashes on consequent start ups
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine-3.13
$ md5sum Far20b1807.x86.20110203.msi
99f27be0ae35b20533887b5d173538f5 Far20b1807.x86.20110203.msi
$ wineconsole --backend=user "c:\program files\far2\far.exe"
002d:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
002d:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
002d:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33f610 4 stub
002d:fixme:heap:RtlSetHeapInformation 0x5a0000 0 0x33f610 4 stub
002d:fixme:nls:CompareStringEx semi-stub behavior for flag(s) 0x10000000
At this point one CPU core is 100% busy:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
10410 birdie 20 1753.8m 20.6m 16.3m R 99.9 0.1 2:14.46 far.exe
Ctrl+C terminates the application:
^C0030:fixme:console:CONSOLE_DefaultHandler Terminating process 2c on event 0
002f:fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
After starting again it crashes immediately:
$ winedbg wineconsole --backend=user "c:\program files\far2\far.exe"
WineDbg starting on pid 0027
0x7b46d0a0 start_process+0x160 in kernel32: movl 0xffffff1c(%ebp),%eax
Wine-dbg>cont
002f:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
002f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
002f:fixme:heap:RtlSetHeapInformation 0x110000 0 0x33f610 4 stub
002f:fixme:heap:RtlSetHeapInformation 0x5a0000 0 0x33f610 4 stub
002f:fixme:nls:CompareStringEx semi-stub behavior for flag(s) 0x10000000
double free or corruption (!prev)
wine: Assertion failed at address 0xf7fbd049 (thread 002f), starting
debugger...
Can't get the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45975
Bug ID: 45975
Summary: DirectX 10 games no longer work with nVidia legacy
driver.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
42b5d88f2e081d90195bd3cd1931929f84b26f45
Author: Zebediah Figura <z.figura12(a)gmail.com> 2018-10-09 05:25:39
wined3d: Implement depth bias clamp.
Based on a patch by Michael Müller.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
The change "gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]" added by Henri
during his review which is causing the issue.
+ if (gl_info->supported[WINED3D_GL_VERSION_3_2]
+ && gl_info->supported[ARB_POLYGON_OFFSET_CLAMP]
+ && gl_info->supported[ARB_SAMPLER_OBJECTS])
I have a nVidia 8600 GT and 9600 GT which are both capable of running many
DirectX 10 games however now they wont run under wine since the driver doesn't
have ARB_POLYGON_OFFSET_CLAMP support.
The legacy driver doesn't have any other functions which could be used as a
replacement for ARB_POLYGON_OFFSET_CLAMP.
Using glView, from Realtech VR, shows that the 8600 GT doesn't support
ARB_POLYGON_OFFSET_CLAMP or infact any of the 4.6 standard GL functions. Maybe
DirectX does Depth Bias Clamping internally if the card doesn't support it or
maybe its part of the 10.1+ standard. No-one know for sure.
As Henri pointed out, it's not clear that Deapth Bais Clamping is actually a
requirement for DirectX 10 but is rather implied based off
https://docs.microsoft.com/en-us/windows/desktop/direct3d11/d3d10-graphics-…
It's now my understanding that if Depth Bais Clamping isn't supported then we
may end up with minor Artefacts in some places, for some games. I'm sure users
can live with a little glitch now and again, if it means they can play games
that they know their hardware is perfectly capable of running.
There is an option to use the nouveau driver to workaround the issue, however
for me this driver performs extremely badly when playing native games.
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https://bugs.winehq.org/show_bug.cgi?id=47267
Bug ID: 47267
Summary: Prototype have hurt performance with csmt enabled and
required StrictDrawOrdering setting that has been
removed
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
Prototype 1 has hurt performance when csmt is enabled, max 20fps, disabling
csmt performance is min 30fps and max 80fps (game is probably bad optimize) but
have graphics glitches as geometry flickering, pieces draw in wrong places and
animation frame missing.
Try with wine 3.4, that is last version with StrictDrawOrdering settings and
enabling it, game do not have geometry glitches in spite of csmt is disabled
and have acceptable performance (30~80fps).
Then I think is a good idea reintroduce StrictDrawOrdering settings in new
wine, that is useful for game that not take profit from csmt.
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http://bugs.winehq.org/show_bug.cgi?id=30905
Bug #: 30905
Summary: TurboTax 2011 fails to install with mono (.NET 4.0
Framework verification fails)
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 40525
--> http://bugs.winehq.org/attachment.cgi?id=40525
terminal output
mono version of bug 29666
Prereq's: winetricks -q gdiplus vcrun6
also, be sure to mount the DVD with 'norock' mount option (see bug 29666).
install the app, which shortly sees a problem and tries to repair it. This
eventually fails under the 'failed to verify .NET 4.0 installation' step.
Terminal output attached.
wine-1.5.6-75-g034de95
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https://bugs.winehq.org/show_bug.cgi?id=40072
Bug ID: 40072
Summary: FAR
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proggi(a)yandex.ru
Distribution: ---
http://www.farmanager.com/download.php
sfinexer@sfinexer-desktop:/media/wine/drive_c/Far$ wine Far.exe
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
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http://bugs.winehq.org/show_bug.cgi?id=37093
Bug ID: 37093
Summary: Can't install Kingdoms of Amalur : Reckoning
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno.armand(a)gmail.com
Created attachment 49311
--> http://bugs.winehq.org/attachment.cgi?id=49311
Wine Error Log PlayonLinux
i use PlayonLinux , and i have installed Kingdoms of Amalur : Reckoning
and when i finish completely the instalation without error, i would start the
game and the popups show Wine Error
i leave the log for my error in attachement
thanks to help me to solve this situation
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http://bugs.winehq.org/show_bug.cgi?id=30526
Bug #: 30526
Summary: d3d: guess card, no card selector for mesa's llvmpipe
software driver
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Classification: Unclassified
Running software that utilizes direct3d produces the following output when run
through gallium's llvmpipe:
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 0x4
and card vendor 0000 (using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM
0x209)").
Looking at the source, adding a card selector for llvmpipe seems simple enough.
However, I'm not quite sure what all needs to be done in order to support the
new selector.
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https://bugs.winehq.org/show_bug.cgi?id=37559
Bug ID: 37559
Summary: Skype cannot access audio devices
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
In console thousands of messages like these ones can be seen:
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xfcee94c): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(0) stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
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https://bugs.winehq.org/show_bug.cgi?id=39275
Bug ID: 39275
Summary: Unhandled exception HtmlHelpA after starting Print
Shop Deluxe 15
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: martinrs(a)softhome.net
Distribution: ---
After starting Print Shop Deluxe 15, the following error occurs:
Unhandled exception: page fault on read access to 0xfffffff0 in 32-bit code
..
Backtrace:
=> 0 0xf7443422 __strlen_sse2_bsf+0x32() in libc.so.6
1 0x7b854663 MultiByteToWideChar+0x172() in kernel32
2 0x7c39a92f HtmlHelpA+0x158e() in hhctrl
I checked the wine source and hhctrl.ocx HtmlHelpA() doesn't behave the same as
HtmlHelpW(), where it doesn't take into account that some command can send null
filename. It seems to just try to get the string length of null thru the
following statement:
WCHAR *wfile = strdupAtoW( filename );
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http://bugs.winehq.org/show_bug.cgi?id=30849
Bug #: 30849
Summary: Diablo 3 Game Disconnect: ERROR 316704 "YOU HAVE BEEN
REMOVED FROM THE GAME"
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billbroach(a)gmail.com
Classification: Unclassified
As of Jun 04, 2012 Diablo 3 will disconnect after about 5+ mins with error:
"You have been removed from the game" after which you will not be able to
create a game nor exit cleanly.
Error:
"YOU HAVE BEEN REMOVED FROM THE GAME" ERROR 316704
Suspected change has occurred with the game in which wine does now not support
properly.
other symptoms:
* /who in chat will instantly lock and crash wine.
* friends show as "offline" when they are really online.
* friends will not be able to join your game with timing out or crashing your
client.
* high ping 300+ms
Several confirmation of the above symptoms can be seen here:
http://us.battle.net/d3/en/forum/topic/5271607015?page=1
it seems to be affecting several wine versions and several distributions.
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https://bugs.winehq.org/show_bug.cgi?id=48071
Bug ID: 48071
Summary: msi test immediately fails in Win XP SP2 looking for
MsiSetExternalUIRecord
Product: Wine
Version: 4.19
Hardware: x86
OS: Windows
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
The msi tests fail at the first step under Windows XP SP2.
"The procedure entry point MsiSetExternalUIRecord could be located in the
dynamic link library msi.dll"
Looking at closed bugs related to this function it looks like it is needed for
the test to be correct, so does this need to be skipped in SP2 (assuming that
SP2 has an outdated MSI)?
I ran in console mode but couldn't get any kind of trace.
http://test.winehq.org/data/070cfc358c8ed67ba08a49ae78c20205ab4e2d00/xp_xp2…
simple shows "load error 1359".
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https://bugs.winehq.org/show_bug.cgi?id=40393
Bug ID: 40393
Summary: Winehq.org website improvements not added to Bugzilla.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
There have been many Winehq.org website improvements lately, such as a nicer
search bar and more modern navigation buttons, that have not been added to
Bugzilla.
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https://bugs.winehq.org/show_bug.cgi?id=48248
Bug ID: 48248
Summary: safsdgfdghfgh
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: randymitchel795(a)gmail.com
Distribution: ---
<a href="https://www.google.com/">google</a>
[url=https://www.google.com]google[/url]
https://www.google.com/ support number
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https://bugs.winehq.org/show_bug.cgi?id=46466
Bug ID: 46466
Summary: Accessing 32-bit DLLs from 64-bit code through COM as
an IPC mechanism
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
For more than 10 years a brilliant blog exists how to start a 32-bit DLL from
an x64 application. This sound weird but in case a DLL cannot be converted to
64-bit for whatever reason such a solution is very helpful. In the blog there
is a method described how to do this. The blog is very sophistcated. Please see
https://blog.mattmags.com/2007/06/30/accessing-32-bit-dlls-from-64-bit-code/
On Windows accessing a DLL through the COM IPC mechanism works like a charm. On
Wine64 a 32-bit DLL can only be accessed and executed from a 32-bit app through
a COM IPC mechanism (btw. works great). But accessing the 32-bit DLL through a
COM IPC mechanism from the same x64 version of such an app fails.
Of course, such a capability is beyond Wine-4.0. But it would be great if a fix
could be addressed in the scope of Wine-5.0.
I try to provide a sample which demonstrate the issue.
May be somebody familiar with the COM IPC mechnism may help to address the
right component. Thx.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=42566
Bug ID: 42566
Summary: Edit control uses WM_PAINT instead of WM_ERASEBKGND
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 57478
--> https://bugs.winehq.org/attachment.cgi?id=57478
Test Program
In Windows, the edit control uses the WM_ERASEBKGND message to erase the
background but the Wine edit control uses the WM_PAINT message. Test app
included..
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http://bugs.winehq.org/show_bug.cgi?id=9850
Summary: win16 test suite multiple failures
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Jennifer Lai put together a win16 test suite
as her intern project this summer, with a little
guidance from me. The code is a combination
of win16 tests that had been posted in the past,
and backports of 32 bit wine tests.
Jennifer says the tests pass on Windows XP.
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
There are four or five crash failures and several lesser failures.
She has proposed patches to fix most of these at
http://win16test.googlecode.com/svn/trunk/src/patches/
I think there are mistakes in at least one of her patches,
but they're still a good starting point
We would have liked to commit the win16 tests as part
of the wine source tree, but Alexandre didn't want us to,
so we created a project at googlecode.com to host them.
I'll gladly give committer status to any serious wine
developer who wants to work on them.
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https://bugs.winehq.org/show_bug.cgi?id=48269
Bug ID: 48269
Summary: Tray icon (XEMBED) moves when (0,0) coordinate is
outside of the drawing area
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: materka(a)gmail.com
Distribution: ---
Created attachment 65934
--> https://bugs.winehq.org/attachment.cgi?id=65934
Monitor layouts
For some uncommon monitor layouts wine tray icon is not working correctly.
When XEMBED is used X11 window should never move, because it is managed by the
system tray. KDE positions all tray icons in (0,0) position and renders them
off-screen (XComposite + XDamage). When screens are configured in a way, that
(0,0) is not is the first screen (?) area (attachment), wine icon tray window
tries to move itself. This repeats, window is moved further and further with
each event (not sure how it is triggered).
For example, primary screen has size 1440x900, second screen 900x1600 (vertical
position) and is positioned right of the primary screen, bottoms aligned. Check
attached picture for reference (second "NOT OK" example). It this scenario
(0,0) is 700 px above the primary screen (1600 - 900 = 700). Wine will move
tray icon to the position (0, 700). This should not happen, because tray icon
window is embedded, so it is managed by parent window.
I *suspect* the move is performed "UpdateLayeredWindowIndirect" in
dlls/user32/win.c. It calls set_window_pos which then moves the window using
X11 functions. I'm not that familiar with X11 to trace it correctly.
I tested mainly with wine-4.21 (Staging), but it also reproducible with old
wine 3.6.
Originally reported on KDE bug tracker:
https://bugs.kde.org/show_bug.cgi?id=414667
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http://bugs.winehq.org/show_bug.cgi?id=34859
Bug #: 34859
Summary: Serious Sam Classic: the game's world is closed in a
giant cube (Mac OS X only bug)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46460
--> http://bugs.winehq.org/attachment.cgi?id=46460
Serious Sam Classic Log
You can see this especially when looking at the sky, there are also some lines
visible in the ground. I've attatched a screenshot. The bug seems to be GPU
independent.
On Ubuntu everything looks fine.
The problem can be reproduced in the demo (check out the link).
Tested with:
Mac OS X 10.7 and 10.9, ATI HD 2600 Pro, ATI HD 6970M, Geforce 320M, Mac
Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=47596
Bug ID: 47596
Summary: Invision Studio installer don't work
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 65010
--> https://bugs.winehq.org/attachment.cgi?id=65010
Log
The app launch but due to a bug in wine with the ieframe.dll and tzres.dll, the
app make an error
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https://bugs.winehq.org/show_bug.cgi?id=48262
Bug ID: 48262
Summary: DirectX 9 SDK "lightingvs.exe" fails
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: yurikazakov9184(a)gmail.com
Distribution: ---
Created attachment 65928
--> https://bugs.winehq.org/attachment.cgi?id=65928
Screenshot
When I try to run the LightingVS demo using WineD3D, I see a blue screen and a
lot of errors in the terminal. Errors occur regardless of the driver used.
Binary file placed in C++/Direct3D/Bin/LightingVS.exe
Source placed in C++/Direct3D/LightingVS
This is Samples folder from other DirectX9 SDK.
This demo is not available in the DirectX 9.29 sdk; it is only available in
older versions of the DirectX 9 SDK.
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https://bugs.winehq.org/show_bug.cgi?id=48243
Bug ID: 48243
Summary: Could not find any compatible 3D devices in RTPatch
sample
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: yurikazakov9184(a)gmail.com
Distribution: ---
This sample works on Windows, but not working with WineD3D. Error "Could not
find any compatible Direct3D devices. This sample will now exit.".
Binary file placed in C++/Direct3D/Bin/RTPatch.exe
Source placed in C++/Direct3D/RTPatch
This is Samples folder from other DirectX9 SDK.
https://archive.org/download/dx9sdk
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https://bugs.winehq.org/show_bug.cgi?id=48260
Bug ID: 48260
Summary: DrawText with len -1 returns a different height under
WINE than in Windows
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
The following 2 lines of code return different values for 'height' on WINE and
Windows when p points to a null string, but the differences are different.
height = DrawText(hDC, p, -1, &rc, dt_options|DT_WORDBREAK|DT_NOPREFIX);
height = DrawText(hDC, p, strlen(p), &rc,
dt_options|DT_WORDBREAK|DT_NOPREFIX);
On Windows, the first case (length -1 : telling Windows to calculate the string
length) returns a height of 1.
On WINE it returns a height of 14 - i.e. the height of an actual row of text
using the currently selected font.
On both Windows and WINE, the second case (where I pass in the length of 0)
returns a height of 0.
I don't know why Windows doesn't return a 0 height for a null string when you
pass in a -1 length, but both Windows and WINE do this. Except that WINE
returns the height of a row of text, and Windows returns 1 pixel - which ends
up producing no visible different in my code - where this issue shows up.
I changed my code to pass in the length instead of counting on -1 to get
Windows to do it, but I guess any difference between Windows and WINE is a
'bug', huh?
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https://bugs.winehq.org/show_bug.cgi?id=38921
Bug ID: 38921
Summary: Bionare XT GPUs incorrectly recognized
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Recently I had seen this bug in these Applications:
- Crysis 2 ( Non-supported VGA Error on launching )
- Counter-Strike Global Offense ( Engine error on launching )
All these games recognize my Radeon 7790 as Radeon 8770.
I guess this could be somewhat related / duped to this report:
https://bugs.winehq.org/show_bug.cgi?id=33364
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https://bugs.winehq.org/show_bug.cgi?id=46100
Bug ID: 46100
Summary: GRLevel3 2.52 radar refresh timer is obscenely long
Product: Wine
Version: 3.19
Hardware: x86-64
URL: http://grlevelx.com/downloads/grlevel3_2_setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mazecraze96(a)gmail.com
Distribution: ---
"winetricks windowscodecs" is required to start the application.
Radar refresh timer (lower right corner) is obscenely long. Normally about 1-5
minutes (depending on weather in the area), it seems to be offset by the
timezone. It's 300 minutes in UTC-5 but the timer is normal with UTC/GMT.
Looks like GRLevel3 is getting time from two different sources that disagree
with each other, for its countdown, and the time it's counting down to. I
haven't tested UTC+ timezones.
Windows does not keep the RTC in UTC.
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http://bugs.winehq.org/show_bug.cgi?id=27036
Summary: League of Legends store crashes with an assertion
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mm-meissner(a)gmx.de
Created an attachment (id=34474)
--> (http://bugs.winehq.org/attachment.cgi?id=34474)
libgcrypt threading patch for schannel_gnutls.c
The League of Legends client crashes when one tries to open the store, the
assertion printed to the console is:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Zusicherung »*lock == ath_mutex_t)
0)« nicht erfüllt.
Translated to english:
ient.exe: ath.c:193: _gcry_ath_mutex_lock: Assurance of »*lock == ath_mutex_t)
0)« not fulfilled.
I'd attach a backtrace if anyone could tell me how to actually create one, but
it's highly possible that this crash is caused by the lack of threading support
in the schannel implementation of wine.
libgcrypt.so.11.5.3
Using the attached patch somehow seems to make these crashes more rare, however
they still occur and the shop is incredible slow.
I'm using libgnutls-26.14.12 and libgcrypt-11.5.3
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https://bugs.winehq.org/show_bug.cgi?id=48165
Bug ID: 48165
Summary: vk_error_incompatible_driver - The Surge 2
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Created attachment 65795
--> https://bugs.winehq.org/attachment.cgi?id=65795
vk_error_incompatible_driver
I get the error message "vk_error_incompatible_driver" when trying to run "The
Surge 2" with Wine-staging 4.20, but I don't get this error message when using
Proton 4.11-8 which is an older version of Wine. There is many versions of Wine
between these two. I don't know if there is a patch that Proton uses to fix
this issue that has not merged yest, or if there is a regression happened
between Wine 4.11, and Wine 4.20.
The game has other issues with RADV, and AMDVLK, and I have to hard shutdown my
machine when that happens, so I am not willing to do more testing, because of
that.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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https://bugs.winehq.org/show_bug.cgi?id=48195
Bug ID: 48195
Summary: Does not play well with installed fonts in
SimpleMindPro v1.24.1
Product: Wine-staging
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kellnerp(a)earthlink.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65832
--> https://bugs.winehq.org/attachment.cgi?id=65832
Similar problem using different Korean font.
In SimpleMindPro version 1.24.1 from ModelMakerTools (modelmakertools.eu) when
editing a mindmap entry by double clicking said entry, the repeated error in
the attached listing occurs.
Font being used is UnDotum (Hangul) from Ubuntu 16.04.
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https://bugs.winehq.org/show_bug.cgi?id=6971
Aurimas <4urimas(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |4urimas(a)gmail.com
--- Comment #517 from Aurimas <4urimas(a)gmail.com> ---
This is definitely not fixed in latest build as the mouse still escapes in
Project IGI game as documented here https://forum.winehq.org/viewtopic.php?t=55
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https://bugs.winehq.org/show_bug.cgi?id=48228
Bug ID: 48228
Summary: WineHQ Binary Packages is missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: temnota.am(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Nothing is published at https://dl.winehq.org/wine-builds/{debian,ubuntu} after
4.0-rc2.
Please, fix package build/upload process.
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https://bugs.winehq.org/show_bug.cgi?id=48226
Bug ID: 48226
Summary: All wine apps can not minimize or maximize from the
taskbar.
Product: Wine-staging
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmshukin(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since staging 4.20, wine apps can not be minimized or maximized from the
taskbar.
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https://bugs.winehq.org/show_bug.cgi?id=48224
Bug ID: 48224
Summary: AnyRail 6.26.1 3D View - ERROR: Failed to compile
vertex shader LitSolid():
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 65867
--> https://bugs.winehq.org/attachment.cgi?id=65867
AnyRail6 debug logs
Hi all,
I'm trying AnyRail 6.26.1 with latest WineHQ 4.21. Everything is working out of
box except the 3D View. I've saw this error in the console and then I've
started to trace with WINEDEBUG=+timestamp,+tid,+loaddll,+wgl,+d3d.
I'm attaching the debug log.
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https://bugs.winehq.org/show_bug.cgi?id=47795
Bug ID: 47795
Summary: Gamersclub Anticheat on Kali GNU Linux Rolling
Product: Wine
Version: 4.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignaciocorball(a)gmail.com
Distribution: ---
Created attachment 65283
--> https://bugs.winehq.org/attachment.cgi?id=65283
Final step to install GC error
I trying to install Gamersclub Anticheat on Kali Linux GNU Rolling
but i can't provide the environment on wine to do this app succesfully run.
So much people on Sudamerica want play Counter Strike Global Offensive on linux
but they can't play Gamersclub. (GamersClub is like Faceit, Esea or Esportal
but is sudamerican plataform)
[WINE CONFIG]
Version 4.16-staging
Platform x86
[Components]
POL_Function_OverrideDLL
POL_Function_SetNativeExtension
POL_Function_simplecdscript
POL_Function_simplescript
POL_GetTool_samba3
POL_Gamefront_Download
POL_install_atmlib
POL_install_corefont
POL_install_crypt32
POL_install_d3dx10
POL_install_d3dx9
POL_install_d3dx11
POL_install_directx9
POL_install_dotnet20
POL_install_dotnet30
POL_install_dotnet35
POL_install_dotnet45
POL_install_dotnet461
POL_install_dxfullsetup
POL_install_dxdiag
POL_install_FontsSmoothRGB
POL_install_HackSteam
POL_install_ie8
POL_install_Linuxtrack-wine
POL_install_LunaTheme
POL_install_msvc100
POL_install_msvc90
POL_install_msvc80
POL_install_tahoma
POL_install_tahoma2
POL_install_vcrun2019
POL_install_VideoDriver
POL_install_winhhtp
POL_install_wininet
I 'll be add an attachment with the error.
Wine create shortcut on my desktop. (In linux)
If someone can run Gamersclub app on Kali Linux GNU ROLLING please reply me.
I have a lot of people who's want install Gamersclub Anticheat on Linux.
Here's the Gamersclub official link:
[Main Page Download link]
https://anticheat.gamersclub.com.br/
[Direct Download]
http://acupdate.gamersclub.com.br/download
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https://bugs.winehq.org/show_bug.cgi?id=45526
Bug ID: 45526
Summary: Powerslide has graphical distortions during the race
Product: Wine
Version: 3.13
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
Created attachment 61917
--> https://bugs.winehq.org/attachment.cgi?id=61917
Screenshot of in-race graphics not rendered correctly
During the race it looks like the geometry is wrong 99% of the time.
Occasionally the geometry will be correct and one sees a glimpse of the
racetrack and car rendered correctly.
Retina 15-inch Late 2013
Intel(R) Core(TM) i7-4960HQ CPU @ 2.60GHz, Intel®Iris™ Pro Graphics 5200.
MacOS High Sierra 10.13.4
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https://bugs.winehq.org/show_bug.cgi?id=48221
Bug ID: 48221
Summary: Eve online failure login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lagamer.xr7(a)gmail.com
Distribution: ---
Created attachment 65856
--> https://bugs.winehq.org/attachment.cgi?id=65856
Error message I am getting
I managed to install EVE online. When I go to login I get the backtrace message
attached. Being new to using linux I am unsure as how to fix this issue.
Thank you for your assistance.
Chad
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https://bugs.winehq.org/show_bug.cgi?id=47987
Bug ID: 47987
Summary: Output with WINEDEBUG=warn+all contains a class of
false positive 'file not found' messages.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)marekpasnikowski.name
Distribution: ---
How to Reproduce: Run winecfg with a WINEDEBUG=warn+all flag. Witness pages of
the following kind of messages, which are mostly blatantly incorrect:
> wine winecfg
0009:warn:ntdll:FILE_CreateFile
L"\\??\\Z:\\usr\\bin\\..\\lib\\wine\\kernel32.dll" not found (c0000034)
I can run a complex game within this very prefix - it is healthy. I have been
witnessing this problem for years. And now it is actively hindering my efforts
to locate the reason for a game crash, because of its verbose nature.
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https://bugs.winehq.org/show_bug.cgi?id=48044
Bug ID: 48044
Summary: wine64 err:msiexec:custom_action_server Failed to
create custom action server pipe
Product: Wine
Version: 4.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: daire.byrne(a)gmail.com
Distribution: ---
I realise this has come up many time before (e.g. 45663, 45509, 45856), but I
am still seeing it on both 4.0 and 4.18-staging. I have verified that the
previous patch to address this (circa wine-3.15) has been applied in both
versions:
https://source.winehq.org/git/wine.git/blobdiff/6552ddaaa5c189db504e81a2360…
It could be that I'm doing something wrong (I'm not a wine expert). I only have
the 64bit wine installed (as is the norm for centos/fedora), so have not tried
with a 32bit wine prefix.
Steps to reproduce:
rm -rf ~/.wine
wineboot
winetricks python27
Executing wine msiexec /i python-2.7.16.msi ALLUSERS=1
0030:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0038:err:msiexec:custom_action_server Failed to create custom action server
pipe: 2
I have also seen it with a few other random installers too.
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https://bugs.winehq.org/show_bug.cgi?id=44562
Bug ID: 44562
Summary: NET 4.x Error messages when running any application
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
After I run any application (both from shortcut or from terminal), I am getting
error message, that is opening the following Microsoft's help page:
https://support.microsoft.com/en-us/help/2715633/shim-errors-for-the-net-fr…
System details:
[linards@kompiic Lejupielādes]$ sh winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20180217-next - sha256sum:
6dd23a6c59febc56a2c5a31aabc0c1b92545ec176c64b494aa088c5d993bf588 with wine-3.1
and WINEARCH=win64
binkw32
d3dx9_42
dotnet40
dotnet452
dotnet_verifier
gmdls
l3codecx
lucida
mfc40
mfc42
physx
steam
tahoma
vcrun2008
vcrun2012
vcrun2015
[linards@kompiic Lejupielādes]$ sudo dnf info wine
Last metadata expiration check: 0:00:08 ago on Tue 20 Feb 2018 08:57:09 AM EET.
Installed Packages
Name : wine
Version : 3.1
Release : 2.fc27
Arch : x86_64
Size : 0.0
Source : wine-3.1-2.fc27.src.rpm
Repo : @System
>From repo : updates-testing
Summary : A compatibility layer for windows applications
URL : http://www.winehq.org/
License : LGPLv2+
Description : Wine as a compatibility layer for UNIX to run Windows
applications. This
: package includes a program loader, which allows unmodified
Windows
: 3.x/9x/NT binaries to run on x86 and x86_64 Unixes. Wine can use
native system
: .dll files if they are available.
:
: In Fedora wine is a meta-package which will install everything
needed for wine
: to work smoothly. Smaller setups can be achieved by installing
some of the
: wine-* sub packages.
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https://bugs.winehq.org/show_bug.cgi?id=43718
Bug ID: 43718
Summary: erreur grave trouvée dans Big Fish Games ne peut pas
télécharger et installer les jeux
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eribelge(a)hotmail.fr
Distribution: ---
/home/eric81/Documents/submission_2017-09-07T21:51:34.901897.xlsx
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https://bugs.winehq.org/show_bug.cgi?id=48193
Bug ID: 48193
Summary: vsoVideoConverter.exe (ConvetXtoVideo VSO Software)
fails on launch classes not registered
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patobrien1(a)yahoo.com
Distribution: ---
Created attachment 65828
--> https://bugs.winehq.org/attachment.cgi?id=65828
vsoVideoConverter launch output
Ubuntu 19.10 (current) Wine latest development version 4.20. Program from VSO
software Convet X to Video fatal error on launch. First errors are
0009:err:ole:CoGetClassObject class {50ef4544-ac9f-4a8e-b21b-8a26180db13f} not
registered
0009:err:ole:CoGetClassObject no class object
{50ef4544-ac9f-4a8e-b21b-8a26180db13f} could be created for context 0x1
0009:err:ole:CoGetClassObject class {1ebdcf80-a200-11d0-a3a4-00c04fd706ec} not
registered
0009:err:ole:CoGetClassObject no class object
{1ebdcf80-a200-11d0-a3a4-00c04fd706ec} could be created for context 0x1
Attached details.
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https://bugs.winehq.org/show_bug.cgi?id=48219
Bug ID: 48219
Summary: driver configuration handled oddly
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
First of all, parts of
https://wiki.winehq.org/Wine_Developer%27s_Guide/Wine_and_Multimedia seem to be
misleading or wrong (likely because it's somewhat out of date).
Anyway, while I've got 'HKLM\Software\Microsoft\Windows
NT\CurrentVersion\MCI32' entries, wine seems to be ignoring them and needs
system.ini entries.
Also, despite the page saying both [mci] and [mci32] are valid, only the former
works.
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https://bugs.winehq.org/show_bug.cgi?id=48216
Bug ID: 48216
Summary: Add a WineTest size, time and test failures comparison
page to the TestBot
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
This would expend on the data collected for bug 48215.
This would be a new page that lets the user pick two (or three or more)
WineTest results and put them in the same size, run time and test unit failure
tables as the JobDetails page would if they were all from the same job.
For each column the user would pick a CommitId and then get a list of the
available task reports (for instance "wxppro (32 bit)", "debian10 (32 bit
Chinese:China)").
This would allow comparing a VM's 32 and 64 bit results (these run in separate
jobs). Or compare a VM's latest result against its past result(s). Or compare
the results of running the tests on Windows 8 with those of Windows 10 on the
same hardware. Or comparing a WineTest run that timed out with one that did
not.
In effect this would be similar to bug 15477 but implemented in the TestBot
rather than the on test.winehq.org, the advantage being that the TestBot has
the infrastructure needed to dynamically build pages.
One approach to implement this would be to pour all the report summary
information into a big table. Something like (JobId, StepNo, TaskNo, CommitId,
TestUnit, Failures, Size, RunTime). However given the performance issues with
our current Perl ORM the performance may well be unacceptably slow (see bug
45023).
Another approach would be to use the task-level summary files (described in bug
48215) and use a much smaller table to map commit ids to the tasks with
relevant results. So this table would just contain (JobId, StepNo, TaskNo,
CommitId) and would be used to know which tasks have results for a given commit
id, and once the tasks have been selected, where to find the summary file
containing the data to put in the tables.
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https://bugs.winehq.org/show_bug.cgi?id=48215
Bug ID: 48215
Summary: Add size, time and test unit failures tabs to the
JobDetails page
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the JobDetails page only provides access to each task's reports and
logs. This can make it hard to figure out which test units have failures (bug
47904) and harder still to compare the test unit failures across the tasks.
This is ok when testing regular patches since each task typically only runs a
single test unit (except for Wine tasks). But for WineTest tasks it would be
useful to be able to compare which test units failed for each task. The current
workaround is to use test.winehq.org for that, but there too comparing results
as its limitations (see bug 15477), and sometimes the reports a rejected which
is when it would be nice to be able to dig into them.
Similarly it would be quite nice to be able to have a table showing the run
time an report size across test unit and tasks.
One way to present this would be to have a list of tabs at the top of the
JobDetails page:
Reports | Unit Failures | Size | Run time
The Reports tab would show the usual task reports while the other tabs would
show tables with one column per task, one line per test unit and the specified
information in the cells. Ideally clicking on a column header would sort the
table on that column.
This is reasonably easy to do at the JobDetails level: when parsing the reports
we can extract all the required information. All that would be required is to
save it to a summary file (one line per test unit with the count of failures,
size, run time). That would make it easy and quick for JobDetails to retrieve
the information and then it's a matter of getting the HTML side in place.
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https://bugs.winehq.org/show_bug.cgi?id=47344
Bug ID: 47344
Summary: Amazon WorkSpaces
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephen.feyrer(a)greensill.com
Distribution: ---
Created attachment 64675
--> https://bugs.winehq.org/attachment.cgi?id=64675
export WINEDEBUG=+clipboard
Tested on Ubuntu 18.04 LTS, wine-3.0 (Ubuntu 3.0-1ubuntu1).
I am not able to copy from something like Firefox in X and paste in to wine
running Amazon Workspaces client application, neither can I copy from wine
running Amazon Workspaces client application and paste back into X.
Additionally, I have found that I am unable to copy and paste from wine notepad
into the Amazon Workspaces client application or visa versa.
The attached log file was generated after numerous copy and paste attempts were
applied in all directions with as per the following:
cd "${WINEPREFIX:-${HOME}/.wine}/drive_c/Program Files (x86)/Amazon Web
Services, Inc/Amazon WorkSpaces"
export WINEDEBUG=+clipboard
wine workspaces.exe &> ~/wine-4.10_clipboard_log.txt
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https://bugs.winehq.org/show_bug.cgi?id=48213
Bug ID: 48213
Summary: Identify when to update the latest/ executables
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot lets the build and/or Wine VMs provide the following files:
1. TestAgentd.exe
Only changes when there is a commit to testbot/src/testagentd/ in the tools
repository.
2. TestLauncher32.exe & TestLauncher64.exe
Only changes when there is a commit to testbot/src/TestLauncher/ in the
tools repository.
3. winetest32.exe & winetest64.exe (future, see bug 47840)
Changes whenever Wine is updated.
4. winefiles.txt & wine-parentsrc.txt
Changes whenever Wine is updated. (but these should go away, see bug 48033)
Currently all files are always retrieved by WineRunReconfig, whether they may
have changed or not. With one build and one wine VM this means they are
retrieved twice a day.
This can be improved a bit by retrieving the TestAgentd and TestLauncher
binaries only from build VMs since they are not needed if there is no build VM.
Ideally they would only be downloaded if they have changed, and only once in
case there are multiple wine VMs for instance. This would also allow
WineRunReconfig to determine more accurately when to restart TestAgentd.
The way to do so would be for the build scripts to provide a BuildID for each
binary in the build log, and to cache this id on the server. WineRunReconfig
would then download the new binaries only when the build id in the log differs
from the cached one.
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http://bugs.winehq.org/show_bug.cgi?id=32736
Bug #: 32736
Summary: King's bounty crossworlds : Call stack functions error
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 43197
--> http://bugs.winehq.org/attachment.cgi?id=43197
Backtrace
When attempting to start the GOG version of King's Bounty Crossworlds, I get a
"Call Stack Functions" error after the intro videos.
Call stack functions:
0001:001741A3 c:\jeu\kb.exe
0001:0011278B c:\jeu\kb.exe
Wine 1.5.21
Gog version of King's Bounty Crossworlds
Arch linux X64
nvidia 310-19
I have attached the backtrace. Using overrides (vcrun6sp6, 2005, 2008, d3dx9)
did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=47605
Bug ID: 47605
Summary: Star citizen needs
api-ms-win-crt-private-l1-1-0.dll._o_getenv
Product: Wine
Version: 4.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Title says it all.
Found on
https://www.reddit.com/r/wine_gaming/comments/co7s92/star_citizen_crashes/
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http://bugs.winehq.org/show_bug.cgi?id=33352
Bug #: 33352
Summary: Family Tree Maker 2012 crashes when trying to start
program
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44118
--> http://bugs.winehq.org/attachment.cgi?id=44118
terminal output
After installing Family Tree Maker 2012, when trying to start the program it
crashes.
The last few lines of terminal output are:
fixme:mscoree:CLRMetaHost_GetRuntime Unrecognized version L"v4.0"
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in FTM.FTMApplication:ßÖä
(string[]): IL_0006: brfalse.s IL_000b
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in FTM.FTMApplication:ßÖä (string[]): IL_0006: brfalse.s IL_000b
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