https://bugs.winehq.org/show_bug.cgi?id=46824
Bug ID: 46824
Summary: Orion Prelude (Steam) crashes with wine-mono
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 63851
--> https://bugs.winehq.org/attachment.cgi?id=63851
orion prelude wine 4.3 terminal output
The game crashes right at startup when using wine-mono.
With winetricks dotnet40 the game doesn't crash.
It's a long standing issue (not a regression).
I've been playing with dotnet40 since June 2014.
With the update to wine-mono 4.8.0 I though I would give it a try.
I reinstalled in a clean prefix but the game still crashes with wine-mono.
wine 4.3 (wine-mono 4.8.0)
32 bit clean prefix.
Virtual desktop, no dll overrides, win 7 mode.
winetricks corefonts used (Steam bug 37110).
There is no demo or free download.
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https://bugs.winehq.org/show_bug.cgi?id=47274
Bug ID: 47274
Summary: Windows XP's cmd.exe doesn't execute batch files
anymore
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
CC: hans(a)meelstraat.net
Regression SHA1: 8021d449f4a02aa5e44476e9f9c98e5641e596a2
Distribution: ---
Since wine-4.4, Windows XP's cmd.exe doesn't execute batch files anymore, it
simply silently fails and does nothing. A regression test pin-pointed the
issue:
8021d449f4a02aa5e44476e9f9c98e5641e596a2 is the first bad commit
commit 8021d449f4a02aa5e44476e9f9c98e5641e596a2
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Mar 6 10:14:27 2019 +0100
advapi32: Add a stub implementation of SaferIdentifyLevel.
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting the patch to a stub is necessary. Changing the return value to FALSE
does not work. I'm not sure how else to fix this since it's just a stub, and
similar stubs (like SaferComputeTokenFromLevel) don't seem to have a problem.
Having those return FALSE doesn't seem to help either.
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https://bugs.winehq.org/show_bug.cgi?id=44979
Bug ID: 44979
Summary: Extra system title bar should not be added around
Steam
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
Created attachment 61109
--> https://bugs.winehq.org/attachment.cgi?id=61109
Screenshot of the main steam window
When I run Steam in any of the 3.x versions of wine, it adds an extra system
title bar around the steam window. See the attached image. There are 2 sets of
min/max/close buttons, etc. In 2.21 and prior, this does not occur.
This only happens for some of steam's windows. For instance, it does not occur
for the settings window. But, it does happen for the notifications window and
friends list window.
I am using Linux Mint 18.3 Cinnamon.
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https://bugs.winehq.org/show_bug.cgi?id=40768
Bug ID: 40768
Summary: Midtown Madness does not open: "There was an
undetectable problem in loading the specified device
driver"
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 54669
--> https://bugs.winehq.org/attachment.cgi?id=54669
wine output
On my Mac, trying to run Midtown Madness causes the screen to flicker, and then
the aforementioned error appears. It then flickers some more before closing.
I'm trying to upload the game to my Google Drive so it can be downloaded (since
the Microsoft download link has disappeared) but damn Australia's internet is
pathetic. I'm hoping the terminal output might be useful.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=41835
Bug ID: 41835
Summary: lg dvd firmware updater crashes
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oswald.buddenhagen(a)gmx.de
Distribution: Debian
Created attachment 56254
--> https://bugs.winehq.org/attachment.cgi?id=56254
crash dump
encouraged by some success stories relating to similar procedures, i tried
updating the firmware of my dvd-rw drive with the updater from
http://www.lg.com/us/support-product/lg-GH22NS30 (i tried both the 2.00 and
1.03 versions). however, the program crashes at startup.
the crash is in the application itself, but it's undoubtedly the result of some
inaccuracy in wine. i tried both 1.8.5 and 1.9.x.
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https://bugs.winehq.org/show_bug.cgi?id=38396
Bug ID: 38396
Summary: msiexec crash with winetricks running LEGOHarryPotter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51249
--> https://bugs.winehq.org/attachment.cgi?id=51249
Backtrace of the bug msiexec crash with winetricks running LEGOHarryPotter
msiexec crash with winetricks running LEGOHarryPotter
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http://bugs.winehq.org/show_bug.cgi?id=35999
Bug ID: 35999
Summary: Need for speed carbon DEMO all keyboard keys not
working X11DRV_KEYBOARD
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I was testing NFS Carbon because of another bug. And I used warn all debug.
While in game I noticed that I can't control the car with arrow keys.
This is not the only game I have this issue. Some splinter cell games, NFS, RAW
(wrestling game demo) and maybe some other have had similar issue, which has
mostly corrected by installing input overrides.
While debugging another error I found these lines:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 7 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_KEYBOARD_DetectLayout Using closest match (Swedish
keyboard layout) for scan/virtual codes mapping.
Closest match? It should be finnish keyboard...
warn:keyboard:X11DRV_InitKeyboard vkey 010D is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0124 is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0126 is being used by more than one
keycode
and few similar lines.
Wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=45649
Bug ID: 45649
Summary: chromium x32 sandbox hangs forever inside
server_queue_process_apc
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62078
--> https://bugs.winehq.org/attachment.cgi?id=62078
0009-ntdll-Hack-to-prevent-freeze-in-NtProtectVirtualMemo.patch
Follow up to bug 45648.
For x32 chromium, the sandbox calls
VirtualProctectEx for another process.
It then reaches NtWaitForSingleObject( handle, FALSE, NULL ) in
server_queue_process_apc, and waits there forever.
Don't know why yet, but I attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46809
Bug ID: 46809
Summary: PS4 Remote Play doesn't open
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 63832
--> https://bugs.winehq.org/attachment.cgi?id=63832
Log of opening app
PS4 Remote Play never opens and spits out a backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47223
Bug ID: 47223
Summary: D-pad input from gamepad is no longer registered in
some games (regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64493
--> https://bugs.winehq.org/attachment.cgi?id=64493
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
I didn't notice this issue at first when looking into bug 47188, but it seems
like commit 5ff326f80147f4608fd64ad37510d0cff330676e also caused d-pad input to
stop working (buttons and analog sticks work fine), and it's still true in
latest master. If I revert it, d-pad input starts being registered again.
I've tested this with a game called A Hat in Time but it also seems to affect
Sekiro: Shadows Die Twice. My controller is a Generic 360 one, specifically
Logitech F310.
Attaching a log with
WINEDEBUG=+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=47289
Bug ID: 47289
Summary: Obduction: fails to render menu and crashes at launch
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4xcbf1ftxxey(a)opayq.com
Distribution: ---
Created attachment 64587
--> https://bugs.winehq.org/attachment.cgi?id=64587
All logs collected, plus some git info. Detailled description in readme file
When running the game Obduction (GOG version, 1.7.0),
for versions of wine after commit 5dcb329667e3d4e630a7b3723f2eaee31652a568
(included),
the splash screen (as far as I know, a static image) shows up correctly,
but when the window that is supposed to contain the main menu shows up, it is
completely black and doesn't respond.
30 seconds later, a pop-up shows up and the game crashes.
The pop-up's text is """LowLevelFatalError
[File:G:\Jenkins\workspace\Obduction-Win-Client\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]
[line: 932]
GameThread timed out waiting for RenderThread after 30.00 secs"""
Note: patching this on the latest version of wine might be difficult,
because there was a change in behavior: either a (partially functionning) patch
or a new bug (that masks this one) was introduced"
See bug [link placeholder], related to commit
8c69a77032ff8d5f0a79c387646f40716d9393ad
OS: Ubuntu 18.04
Driver: nvidia proprietary, 418.56
Wine: 5dcb329667e3d4e630a7b3723f2eaee31652a568 and later
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https://bugs.winehq.org/show_bug.cgi?id=40373
Bug ID: 40373
Summary: Double free in RPCRT4
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: timo.kreuzer(a)web.de
Created attachment 54078
--> https://bugs.winehq.org/attachment.cgi?id=54078
idl file
RPCRT4 can double free parameter allocations from NdrStubCall2
The specific situation where this happened is the following:
- The idl file was lsa.idl from ReactOS (file attached)
- The function was LsarRetrievePrivateData
- The parameter was EncryptedData
- It happened in cleanup of marshalled parameters within NdrStubCall2, after
calling this function
What happened:
- NdrStubCall2 iterates though the marshaling phases
- On STUBLESS_MUSTFREE:
- params[i].attr.MustFree is TRUE for parameter i = 2 (EncryptedData)
- call_freer() is invoked with a pointer pointing to the parameter (pointer
to the parameter location!)
- param->attr.IsByValue is FALSE, so pMemory = *(unsigned char **)pMemory;
pMemory is now equal to the value EncryptedData (a pointer to a pointer)
- NdrFreer[pFormat[0] & NDR_TABLE_MASK] (NdrPointerFree) is called
- NdrPointerFree calls PointerFree
- desc = pFormat + *(const SHORT*)pFormat;
- (attr & RPC_FC_P_DEREF) is TRUE, so current_pointer = *(unsigned
char**)Pointer; (In the observed case this is NULL, since the function returned
NULL in that OUT parameter)
- NdrFreer[*desc & NDR_TABLE_MASK] (NdrPointerFree) is called with
current_pointer (doing nothing, since it's NULL)
- Pointer is not within pStubMsg->Buffer
- attr & RPC_FC_P_ONSTACK is not set (this is different on midl!)
- NdrFree(pStubMsg, Pointer) is called, freeing the pointer
- On STUBLESS_FREE:
- params[i].attr.ServerAllocSize is != 0
- HeapFree(GetProcessHeap(), 0, *(void **)pArg) is called on the pointer
that was freed before.
I cannot say exactly what is wrong here, but I see 2 potential problems:
- The type for the parameter has different flags between midl and widl (the
parameter data is the same), where widl is missing the [alloced_on_stack] flag:
midl:
/* 2076 */
0x11, 0x14, /* FC_RP [alloced_on_stack] [pointer_deref] */
/* 2078 */ NdrFcShort( 0xffb6 ), /* Offset= -74 (2004) */
widl:
/* 3112 (PLSAPR_CR_CIPHER_VALUE *) */
0x11, 0x10, /* FC_RP [pointer_deref] */
NdrFcShort(0xfffa), /* Offset= -6 (3108) */
With this flag, the parameter is not freed, but that might not be the correct
solution.
- Parameters with ServerAlloc are allocated from the heap, while according to
https://msdn.microsoft.com/library/windows/desktop/aa374362%28v=vs.85%29.as…,
it should be allocated on the stack, so it would not be freed.
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https://bugs.winehq.org/show_bug.cgi?id=37279
Bug ID: 37279
Summary: builtin IE "document.location.pathname" returns
without leading slash
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49577
--> https://bugs.winehq.org/attachment.cgi?id=49577
test case
I have upload a test html page, use jscript to get value of
document.location.pathname.
if it was start with a leading slash, nothing will happen; if don't, will be a
alert.
this page was tested on IE8/11, Chrome, Firefox. they are all right.
but in builtin IE the value will do not have leading slash.
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https://bugs.winehq.org/show_bug.cgi?id=47201
Bug ID: 47201
Summary: Visual Studio 2015 crashes on unimplemented
KERNEL32.dll.WerUnregisterRuntimeExceptionModule
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: exposight(a)gmail.com
Distribution: ---
Created attachment 64456
--> https://bugs.winehq.org/attachment.cgi?id=64456
crash log
Launching installed Visual Studio 2015 gives that error (in the console).
Attached full log from there.
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http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
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https://bugs.winehq.org/show_bug.cgi?id=46942
Bug ID: 46942
Summary: [REGRESSION] 4.0 introduce lag / performance drop in
Lara Croft the guardian of light
Product: Wine
Version: 4.0
Hardware: x86
URL: https://github.com/jzengc/wine-git/commit/afad5636cb3a
49dff1e40054b47a8407629b3c01?diff=unified
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
CC: julliard(a)winehq.org, sagawa.aki+winebugs(a)gmail.com
Regression SHA1: afad5636cb3a49dff1e40054b47a8407629b3c01
Distribution: ArchLinux
Wine 4.0 introduce strange performance issue in Lara Croft the guardian of
light, in short words both audio and video seems stuttering together (ta - ta -
taa - ta) as continued micro-lagging would be present.
Due this game result unplayable.
Try with 3.21 game is totally playable.
I run a regression test and I've obtained this result:
afad5636cb3a49dff1e40054b47a8407629b3c01 is the first bad commit
commit afad5636cb3a49dff1e40054b47a8407629b3c01
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Fri Dec 7 00:33:26 2018 +0900
kernel32: Resolve an MUI time zone name.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 44ffdc70c82ae81aef577d61d64b7bfe4cd3f7ee
c26de1fa184b116d5a89b201560734e15c6bd84e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=43207
Bug ID: 43207
Summary: Friday The 13th The Game not Working
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When you try to start EAC_Launcher.exe, the following error gets out: -
REVOLT.nfo was eitner deleted or not put in directory. Application will
terminate now
WINEDEBUG=fixme-all,err+loaddll,err+dll,err+file,err+reg
------ Program EAC_Launcher.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
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https://bugs.winehq.org/show_bug.cgi?id=47279
Bug ID: 47279
Summary: TP-Link PowerLineUtility installs but does nothing
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
The TP-Link PowerLineUtility.exe installes OK under wine 4.9 (my thanks to the
team for fixing the bug I reported recently which prevented installation).
Running the installed app offers me "Trust and launch", whereupon I get the
"round hourglass" for about 15 seconds, then... nothing. No error window, no
nothing.
It should be accessing the status and configuration of the power line modems
that I have. The Linux box it's on is communicating over them to post this
message.
The app in question can be downloaded from
https://static.tp-link.com/2018/201809/20180904/PowerLineUtility_Win_180816…
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https://bugs.winehq.org/show_bug.cgi?id=42868
Bug ID: 42868
Summary: Ether One Redux: graphical glitches/miscoloration when
running the game in DirectX mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57977
--> https://bugs.winehq.org/attachment.cgi?id=57977
Terminal output Wine-2.6-108-g6c7760f217
Ether One Redux, when ran in DirectX mode, suffers from graphic glitches and
miscoloration on random objects.
Fortunately enough, the game will display everything correctly when I use the
"wine EtherOne.exe -opengl4" command which allowed me to make comparison shots
for the glitched objects and how they are supposed to look.
I am running the game in a clean Windows 7 64-bit prefix on an Nvidia 970 using
the proprietary drivers (version 378.13).
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https://bugs.winehq.org/show_bug.cgi?id=43340
Bug ID: 43340
Summary: valgrind shows several possible leaks in several tests
(e.g., dlls/amstream/tests/amstream.c) (AMD+llvm mesa)
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Glx info:
OpenGL renderer string: Gallium 0.4 on AMD OLAND (DRM 2.49.0 /
4.9.33-vanilla-workstation-3, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.6
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.6
Henri and I briefly discussed on IRC, not likely an issue:
<wizardedit> strfllw, looking at valgrind + mesa with debugging info fixed
(march disabled); I see a lot of possible leaks, could you take a quick look
please? e.g., d3d10core/device: https://pastebin.com/URY5kwxu
<strfllw> wizardedit: I'd have to take a much closer look to say for sure, but
purely by "gut feeling" I'd say probably not
<strfllw> my guess would be valgrind not understanding ralloc in the first one,
and not understanding Mesa's shader cache for the others
Filing a bug for reference / place holder in case someone does want to
investigate.
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
==25729== 252 bytes in 1 blocks are possibly lost in loss record 2,505 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6928B70: ralloc_size (ralloc.c:126)
==25729== by 0x6928C8E: rzalloc_size (ralloc.c:158)
==25729== by 0x6928151: _mesa_hash_table_rehash (hash_table.c:269)
==25729== by 0x69280AC: hash_table_insert (hash_table.c:301)
==25729== by 0x6D52812: si_shader_cache_insert_shader
(si_state_shaders.c:198)
==25729== by 0x6D52812: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 520 bytes in 6 blocks are possibly lost in loss record 2,715 of 3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D524CD: si_load_shader_binary (si_state_shaders.c:165)
==25729== by 0x6D524CD: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D524CD: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 2,304 bytes in 6 blocks are possibly lost in loss record 2,935 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D51FA6: si_init_shader_selector_async
(si_state_shaders.c:1319)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 7,260 bytes in 6 blocks are possibly lost in loss record 3,014 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D4FA9A: read_chunk (si_state_shaders.c:99)
==25729== by 0x6D52514: si_load_shader_binary (si_state_shaders.c:171)
==25729== by 0x6D52514: si_shader_cache_load_shader (si_state_shaders.c:216)
==25729== by 0x6D52514: si_init_shader_selector_async
(si_state_shaders.c:1336)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 9,668 bytes in 15 blocks are possibly lost in loss record 3,028 of
3,085
==25729== at 0x402C267: malloc (vg_replace_malloc.c:299)
==25729== by 0x6D52001: si_get_tgsi_binary (si_state_shaders.c:50)
==25729== by 0x6D52001: si_init_shader_selector_async
(si_state_shaders.c:1330)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
==25729== 21,668 bytes in 15 blocks are possibly lost in loss record 3,061 of
3,085
==25729== at 0x402DDE5: calloc (vg_replace_malloc.c:711)
==25729== by 0x6D52699: si_get_shader_binary (si_state_shaders.c:125)
==25729== by 0x6D52699: si_shader_cache_insert_shader
(si_state_shaders.c:194)
==25729== by 0x6D52699: si_init_shader_selector_async
(si_state_shaders.c:1353)
==25729== by 0x6A780B6: util_queue_thread_func (u_queue.c:154)
==25729== by 0x6A77C04: impl_thrd_routine (threads_posix.h:87)
==25729== by 0x4245249: start_thread (pthread_create.c:333)
==25729== by 0x4340D6D: clone (clone.S:114)
==25729==
shows up in (at least):
amstream/amstream.c
d2d1/d2d1.c
d3d11/d3d11.c
d3d10core/device.c
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
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https://bugs.winehq.org/show_bug.cgi?id=47341
Bug ID: 47341
Summary: /dlls/ntdll/tests/generated.c: misses
SYSTEM_MANDATORY_LABEL_ACE, for example
Product: Wine
Version: 4.9
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugs_serge_180716(a)gautherie.fr
/dlls/ntdll/tests/generated.c: misses SYSTEM_MANDATORY_LABEL_ACE, for example.
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ntdll/tests/generate…
reads
"#define _WIN32_WINNT 0x0501".
https://docs.microsoft.com/en-us/windows/desktop/api/winnt/ns-winnt-_system…
reads
"Minimum supported client Windows Vista".
https://source.winehq.org/git/wine.git/blob/HEAD:/include/winnt.h#l4956
has even more *_ACE structs.
I assume checks would be wanted for the newer structs too.
--
(Initially noticed this on ReactOS, which targets 0x0502, maybe 0x0600.)
Not sure whether Wine wants to support multiple NT versions, with "#if
_WIN32_WINNT >= 0x0600" or another mean.
Maybe other generated.c are affected/"old" too...
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https://bugs.winehq.org/show_bug.cgi?id=47337
Bug ID: 47337
Summary: game lags on driver san fransisco
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: brijrenu141(a)gmail.com
Distribution: ---
Created attachment 64664
--> https://bugs.winehq.org/attachment.cgi?id=64664
this is report a bug file
the game is running too slow and got a type of lag in racing
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https://bugs.winehq.org/show_bug.cgi?id=47339
Bug ID: 47339
Summary: Anarchy Online crashes when in game browser opens
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 64666
--> https://bugs.winehq.org/attachment.cgi?id=64666
Backtrace from Browser Crash
Hello everyone,
this is probably related to bug 43169 and 25206 and I got a backtrace when
starting the game. Awesomium seems to be the in game browser which gets
restarted when it crashes. After that everything seems to be okay and I can
play the game.
The backtrace I got was from an XP-prefix as it doesn't launch in Windows7
prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=47338
Bug ID: 47338
Summary: VT Transaction fails to run with Automation error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brianstockdale(a)hotmail.com
Distribution: ---
Created attachment 64665
--> https://bugs.winehq.org/attachment.cgi?id=64665
Program error report VT Transaction
On attempting to run VT Transaction it fails to run with Automation error
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https://bugs.winehq.org/show_bug.cgi?id=46518
Bug ID: 46518
Summary: Samurai Warriors 4 II crash at begins
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
This game crash at begins and shows interesting text (in catherine classic
shows similar error too)
4 0x7b46592e start_process+0x1bd(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[/home/linuxdesktopx86/Documentos/Respaldo/Instaladores/Wine-Test/wine-4.1b/dlls/kernel32/process.c:1273]
in kernel32
And line 1273 stay related with this:
/***********************************************************************
* start_process
*
* Startup routine of a new process. Runs on the new process stack.
*/
void WINAPI start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
{
BOOL being_debugged;
if (!entry)
{
ERR( "%s doesn't have an entry point, it cannot be executed\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer) );
ExitThread( 1 );
}
TRACE_(relay)( "\1Starting process %s (entryproc=%p)\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer),
entry );
__TRY
{
if (!CheckRemoteDebuggerPresent( GetCurrentProcess(), &being_debugged
))
being_debugged = FALSE;
SetLastError( 0 ); /* clear error code */
if (being_debugged) DbgBreakPoint();
ExitThread( call_process_entry( peb, entry ));
}
__EXCEPT(UnhandledExceptionFilter)
{
TerminateThread( GetCurrentThread(), GetExceptionCode() );
}
__ENDTRY
abort(); /* should not be reached */
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https://bugs.winehq.org/show_bug.cgi?id=47313
Bug ID: 47313
Summary: teamviewer 12,13,14 versions get error about
verification failed after update to wine 4.9-1006.1
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: virexmail(a)gmail.com
Distribution: ---
teamviewer 12,13,14 versions get error: Verification of your teamviewer version
failed! Teamviewer will quit for security reasons. Please reinstall teamviewer.
console output is here:
~> winefile
002b:fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) -
stub!
002b:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
002b:fixme:process:SetProcessDEPPolicy (3): stub
002b:fixme:process:GetProcessMitigationPolicy (0xffffffff, 6, 0x32fd8c, 4):
stub
002b:fixme:process:SetProcessMitigationPolicy (6, 0x32fd8c, 4): stub
002b:fixme:msg:ChangeWindowMessageFilter 233 00000001
002b:fixme:msg:ChangeWindowMessageFilter 4a 00000001
002b:fixme:msg:ChangeWindowMessageFilter 407 00000001
002b:fixme:msg:ChangeWindowMessageFilter 49 00000001
002c:fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
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https://bugs.winehq.org/show_bug.cgi?id=8532
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.9?
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http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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https://bugs.winehq.org/show_bug.cgi?id=8174
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #15 from joaopa <jeremielapuree(a)yahoo.fr> ---
Version of application is now Ares 2.5.2.3078
Original version in unavailable. Bug is not reproducible with the new
application.
Can an administrator close this bug as ABANDONED?
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https://bugs.winehq.org/show_bug.cgi?id=43253
Bug ID: 43253
Summary: AVI compression with builtin avifil32.dll is corrupt
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blyford(a)ford.com
Distribution: ---
Created attachment 58568
--> https://bugs.winehq.org/attachment.cgi?id=58568
TinyAVI executions with WINEDEBUG=+avifile showing the difference between the
builtin and native avifil32 library.
AVI files being compressed into TAVI files using the program TinyAVI (version
4.12) are corrupted and cannot be read by the appropriate video player
(DV_ADAS). If the avifil32.dll is replaced with the native Windows version
(Windows 7) compression produces the same result as it does on native Windows.
Whenever Wine tries to read in AVI data it appears to be reading something in
wrong or incompletely (just a guess). No errors are thrown, but some
incriminating warnings led me to try the native avifil32 library.
Example warning:
warn:avifile:AVIFILE_LoadFile : found extra chunk 0x504C4544
These warnings do not appear in the log when running with the native avifil32
library.
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https://bugs.winehq.org/show_bug.cgi?id=43544
Bug ID: 43544
Summary: Beat Blades Haruka videos only have sound
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 58943
--> https://bugs.winehq.org/attachment.cgi?id=58943
wine-staging 2.14 log until playback
BBH has transformation scenes where video should play. Sound plays but video
area only has dark purple rectangle. mpv can play it correctly.
$ file Movie/haruka01.alm
Movie/narika01.alm: WebM
When video starts playing this is only output
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xa06e998 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0xb3ce998 (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=38012
Bug ID: 38012
Summary: Shivers video does not play in fullscreen
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
the last road to a 100% Shivers Wine compatibility is near. But it stays a very
annoying bug: Shivers videos (VDM video files from Sierra) don't play in
fullscreen, but in their original resolution, very tiny resolution, in the
upper left corner of the screen...
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=43212
Bug ID: 43212
Summary: Rake Bug
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58488
--> https://bugs.winehq.org/attachment.cgi?id=58488
upside down
Rake Works but upside down
------ Program Rake.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:d3d:wined3d_debug_callback 0x1e6550: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
wine: Unhandled page fault on write access to 0x00000008 at address 0x7bc5d590
(thread 0012), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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https://bugs.winehq.org/show_bug.cgi?id=43667
Bug ID: 43667
Summary: Crash while opening [死に逝く君、館に芽吹く憎悪]
Product: Wine
Version: 2.16
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Regression SHA1: 8DC4A583BE821761AEE1354BB3AEBE146CF8150D
Created attachment 59113
--> https://bugs.winehq.org/attachment.cgi?id=59113
The bug report
死に逝く君、館に芽吹く憎悪 is a galgame and it won't open with wine 2.16
U can download the game from https://pan.baidu.com/share/init?surl=o8OoDPg
enter A507 to extract the package and after your download enter 忧郁的弟弟 to
decrypt the package click 打开游戏.exe or to start
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https://bugs.winehq.org/show_bug.cgi?id=8848
--- Comment #33 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.9?
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https://bugs.winehq.org/show_bug.cgi?id=47324
Bug ID: 47324
Summary: Microsoft Visio crash when opening existing document
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal.legrand(a)univ-orleans.fr
Distribution: ---
Created attachment 64644
--> https://bugs.winehq.org/attachment.cgi?id=64644
error about the "{e19c7100-9709-4db7-9373-e7b518b47086}" interface
I'm trying to use Microsoft Office Pro 2013 with wine.
The installation is OK .
Everything works fine until i try to open a document.
As someone one told me to do on irc (#winehq), i launch wine with this options
:
WINEDEBUG=+shell wine /home/pascal/.wine/drive_c/Program\ Files/Microsoft\
Office/Office15/VISIO.EXE
the result of this command made a file of 4.4 mo, but the same person told me
to make a grep on this string : grep for IShellLinkW_fnQueryInterface
The result is on the attachment
just before it crash, i've got a lot of line like this:
003d:err:rpc:I_RpcReceive we got fault packet with status 0xc004f012
Thanks for your help
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https://bugs.winehq.org/show_bug.cgi?id=40527
Bug ID: 40527
Summary: "Findus bei den Mucklas" not starting
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: Ubuntu
Created attachment 54348
--> https://bugs.winehq.org/attachment.cgi?id=54348
Several logs (see bug description)
I installed "Findus bei den Mucklas" in a 32-bit wineprefix. The install worked
flawlessly, but when trying to launch it it shows an error window "IO error
while installing driver!" or "Cannot open driver!" (see attachment).
I tried it with wine 1.9.8-staging and wine 1.8, both set to emulate Windows XP
and in another try set to emulate Windows NT 4.0, the logs are in the
attachment. I already made the game work on native Windows NT 4.0 and Windows
95, so it must be a wine bug. On first launch on windows it should ask for a CD
Key (Starforce DRM) and then start.
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https://bugs.winehq.org/show_bug.cgi?id=47323
Bug ID: 47323
Summary: Custom Maid 3D 2: Just black screen after starting
(but doesn't crash)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: y687042(a)nwytg.net
Distribution: ---
Created attachment 64638
--> https://bugs.winehq.org/attachment.cgi?id=64638
wine log
When clicking the desktop icon the launcher starts to open. After clicking
"start" a black window opens (the game) that is showing the frame rate on the
left and the buttons for the settings on the right upper corner. The window
itself is just black.
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https://bugs.winehq.org/show_bug.cgi?id=47322
Bug ID: 47322
Summary: Amazon workspace crash when opening workspace
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domi.dumont(a)free.fr
Distribution: ---
Created attachment 64637
--> https://bugs.winehq.org/attachment.cgi?id=64637
Backtrace of Amazon workspace client
After successful registration and authentication with Amazon servers, Amazon
workspace client crashes (see attached backtrace).
Environment:
- Debian sid amd64
- Amazon workspace client downloaded on 2019/06/14
- winehq-devel installed from winehq Debian package
wine 4.0 installed from Debian package shows the same behavior
I cannot test the same msi on Windows as I do not have a working Windows
environment.
All the best
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https://bugs.winehq.org/show_bug.cgi?id=47132
Bug ID: 47132
Summary: Starcraft Remastered not starting
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diego.lazcanoarcos(a)gmail.com
Distribution: ---
hello I'm new to wine, and I wanted to play starcraft remastered, install
everything necessary but, when I press play in battlenet, it stays stuck and
the game does not start.
002e:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for -04, bias 240, std (d/m/y): 7/04/2019, dlt (d/m/y): 8/09/2019
002e:fixme:thread:NtCreateThreadEx 0x33d748, 1fffff, (nil), 0xffffffff,
0x10863430, (nil), 6, 0, 0, 0, (nil) semi-stub!
002e:fixme:thread:NtCreateThreadEx 0x33d754, 1fffff, (nil), 0xffffffff,
0x10863410, 0xfffffffe, 6, 0, 0, 0, (nil) semi-stub!
0032:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in
the registry for -04, bias 240, std (d/m/y): 7/04/2019, dlt (d/m/y): 8/09/2019
0036:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa,
0x1c2fea0
002e:fixme:thread:NtCreateThreadEx 0x33e510, 1f03ff, (nil), 0xffffffff,
0xa7e940, (nil), 6, 0, 0, 0, (nil) semi-stub!
002e:fixme:thread:NtCreateThreadEx 0x33e524, 1f03ff, (nil), 0xffffffff,
0xa7e920, 0xfffffffe, 6, 0, 0, 0, (nil) semi-stub!
002e:fixme:mpr:WNetGetUniversalNameW (L"C:\\Program Files
(x86)\\StarCraft\\Data\\data", 0x00000001, 0x33d46c, 0x33d470): stub
003c:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
003c:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
002e:fixme:process:GetProcessWorkingSetSizeEx
(0xffffffff,0x33f708,0x33f704,(nil)): stub
002e:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
002e:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
002e:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
0043:fixme:ver:GetCurrentPackageId (0x2fbfe9c (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=47302
Bug ID: 47302
Summary: Not recognized float point in Saturn Design Toolkit
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
After install the Saturn PCB ToolKit
http://www.saturnpcb.com/download-our-pcb-toolkit/
and tried to start. I get the message:
'4,6' is not a valid float point value.
My installed system is a Ubuntu 16 with wine 4.9 English but with a latin input
method (keyboard), using "," as decimal separator. Just comment this if is
related to the issue.
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https://bugs.winehq.org/show_bug.cgi?id=47312
Bug ID: 47312
Summary: Images during drag and drop are not shown in Wine on
macOS
Product: Wine
Version: 4.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Created attachment 64624
--> https://bugs.winehq.org/attachment.cgi?id=64624
Sameple application for drag and drop
Hello,
We build graphical applications for Windows that use drag and drop to execute
actions. We call apis like ImageList_BeginDrag or ImageList_SetDragCursorImage
to add essentiel informations when an element is dragged that detail what will
happen when it is dropped.
This works fine on Windows, on Ubuntu (Ubuntu 19.04, Wine 4.9 32-bit via
PlayOnLinux) but not on macOS (macOS Mojave 10.14.5, Wine 4.9 32-bit via
PlayOnMac).
On macOS no image is displayed when the element is dragged.
Here attached is a sample 32-bit executable you can use to reproduce the
problem.
I tested with Wine 4.8 staging too, this makes no difference.
Is there something we can do to work around this? (modules to add with
WineTricks, or use other Windows apis, use another format for images, etc.).
Any help will be appreciated.
Regards,
Michel Terrisse
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=735
--- Comment #29 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with vanilla wine-4.9?
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danielbr(a)live.no changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |danielbr(a)live.no
--- Comment #78 from danielbr(a)live.no ---
With Wine staging on the latest MacOS, the gameguard client loads partially
exiting with a Gameguard execute error: 114 in 9Dragons. Unfortunatly the bug
is still present :/
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44675
Bug ID: 44675
Summary: Stories Untold: DX11 Shader is so strong that text
becomes illegible
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: rca(a)psy-q.ch
Distribution: ---
Created attachment 60683
--> https://bugs.winehq.org/attachment.cgi?id=60683
Log while playing Stories Untold
In the Windows version, the text on screen in the first chatper of this game
should be yellow and easily legible. In WINE 3.3, it's orange-red and almost
unreadable.
The attached message repeats endlessly in the log. Perhaps this issue is also
related to blur shaders in some DX11 games (e.g. Dirt 3) being too strong.
There seems to be a trend of "too much".
The following is on WINE 3.3:
https://i.imgur.com/9S6bXvv.png?1
This is how it looks on Windows:
https://i.redd.it/c3rramoeahaz.png
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https://bugs.winehq.org/show_bug.cgi?id=8563
--- Comment #44 from Anastasius Focht <focht(a)gmx.net> ---
Hello joaopa,
--- quote ---
Game complains with own error:
DDERR_SURFACENOTINVIDEOMEM
Could be worth testing the patch
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-vers…
--- quote ---
No, the patch doesn't help here.
--- snip ---
$ git reset --hard winehq/master
HEAD is now at 381c4e7b66 user32: Fix some leaks on error path (Coverity).
$ git am ../staging-src/patches/ddraw-Device_Caps/*.patch
Applying: ddraw: Don't set HWTRANSFORMANDLIGHT flag on d3d7 RGB device.
Applying: ddraw: Set dwZBufferBitDepth in ddraw7_GetCaps.
Applying: ddraw: Set ddsOldCaps correctly in ddraw7_GetCaps.
$ git am ../staging-src/patches/ddraw-version-check/*.patch
Applying: ddraw: Return correct devices based off requested DirectX version.
--- snip ---
This ticket has been abused for many different issues over 12 years resulting
in a meta-bug "make game X work" which is obviously bad practice.
$ wine-4.9-220-g9716e69b07
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45071
Bug ID: 45071
Summary: Holdfast Nations at War: Player models invisible
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cschop1(a)gmail.com
Distribution: Mint
Created attachment 61209
--> https://bugs.winehq.org/attachment.cgi?id=61209
terminal output of running the game
Player models in the game are mostly invisible. My character is always a
floating musket, and other players are floating heads with floating weapons. If
I get very close to them (within about 2 meters), their heads disappear.
Here is a link to the game in case you're not familiar with it.
http://www.holdfastgame.com/
If you need anymore stuff, go ahead and ask. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=47303
Bug ID: 47303
Summary: Resharper CLI tools do not do anything
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
When running the ReSharper CLI tools
(https://www.jetbrains.com/help/resharper/ReSharper_Command_Line_Tools.html),
there they do not do anything under Wine. They do not print anything to the
console. They do not throw any errors. They appear to do nothing for a couple
seconds before exiting.
In Windows, they run static analysis on C# code and output the results to the
console. For instance, `cleanupcode.exe` and `inspectcode.exe` modify code and
inspect code respectively in windows with a verbose output to stdio.
I tried both the x64 and x86 binary versions. I tried them on Devel v4.9 and
Stable v4.0. In all cases, they did nothing.
I am running Linux Mint 19.1.
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https://bugs.winehq.org/show_bug.cgi?id=39080
Bug ID: 39080
Summary: The Settlers: Rise of an Empire: world geometry broken
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52067
--> https://bugs.winehq.org/attachment.cgi?id=52067
terminal output
I believe this is different from bug #39079, because the problem isn't present
in the demo version. It was one of the updates to the game (patch 1.6 or 1.7)
which "introduced" the problem under Wine.
World geometry (terrain rendering) is severely broken in many areas, most
noticeable in the vicinity of water and hills.
It's as if part of the terrain would be rendered higher or lower than the rest
of the world, but you should see the attached screenshot.
Disabling GLSL or reducing graphical details to the minimum doesn't help.
The problem is present with nouveau and nvidia blob 340.76 too.
Wine 1.4/1.6 also have the problem.
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https://bugs.winehq.org/show_bug.cgi?id=47300
Bug ID: 47300
Summary: Flight Commander 2 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64603
--> https://bugs.winehq.org/attachment.cgi?id=64603
Crashlog
This is an old 16Bit game.
The installer (FCOM2_1/INSTALL.EXE) crashes on start with the attached error.
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Bug ID: 47301
Summary: Visual basic 1.0 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64604
--> https://bugs.winehq.org/attachment.cgi?id=64604
Crashlog
This is an old 16Bit program, the installer crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=47297
Bug ID: 47297
Summary: Upgrading wine 4.8 on Fedora in 5.0.9-200.FC29 broke
me
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: w1jd(a)comcast.net
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Description of problem: Upgrading from 5.0.9-200.FC29 to 5.0.17.FC29 a windows
program running under WINE ( Wine Staging 4.8 ) no longer works. Been using
this program for years under WINE without problems before the upgrade
Tried 32bit applications - they work
All 64bit applications fail
attempted to downgrade to v4.7, but it seems this is not on the repository
When i select the downgrade option, all files are v3.16. Unable to select v4.71
as previous version before 25/05/2019. dnf --showduplicates list wine lists the
same versions, 4.8 and 3.16
Tried to downgrade, but not able to - as downgrade works for others
dnf install mingw64-qt5-qtwinextras
After 0.5GByte of files installed, still does not work
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https://bugs.winehq.org/show_bug.cgi?id=47298
Bug ID: 47298
Summary: In the installation: The program has encountered a
serious error and must be closed
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: castellanos.johann(a)gmail.com
Distribution: ---
Created attachment 64596
--> https://bugs.winehq.org/attachment.cgi?id=64596
Backtrace
SO: Ubuntu 18.04.2 LTS
GNOME: 3.28.2
ARCHITECTURE 64 bits
I want to install Kaspersky Password Manager from the following link:
https://latam.kaspersky.com/password-manager
After downloading the .exe executable file, I try to complete the installation
with wine but an error appears:
"In the installation: The program has encountered a serious error and must be
closed"
I own the version of wine 4.0.1 with winetricks and the installation of
DirectX9, Visual C ++ 2008 up to visual C ++ 2017 and Visual C ++ 6 SP6
libraries. I also have the Net framework versions 3.5, 4 and 4.5 installed.
I share with you a screenshot and the txt file with the information
Best Regards
David Castellanos.
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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https://bugs.winehq.org/show_bug.cgi?id=47293
Bug ID: 47293
Summary: vs 2010 unimplemented function
MSVCR100_CLR0400.dll._initterm_e,
MSVCR100_CLR0400.dll._except_handler4_common
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Using visual studio 2010 express (Microsoft Visual Studio 10.0), targetting
Debug|Win32 mode, to build portaudio ( http://www.portaudio.com/ )
, aborts with:
...
Creating library Win32\Debug\portaudio_x86.lib and object Win32\Debug\port
audio_x86.exp
...
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._initterm_e, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
012d:err:seh:setup_exception_record stack overflow 824 bytes in thread 012d eip
f7b3c61e esp 00230ff8 stack 0x230000-0x231000-0x330000
...
C:\users\hin-tak\Temp\lnk981d.tmp : fatal error LNK1136: invalid or corrupt fil
e [Z:\home\hin-tak\git-others\portaudio\build\msvc\portaudio.vcxproj]
Release|Win32 mode works, so this is a Debug|Win32 specific requirement.
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https://bugs.winehq.org/show_bug.cgi?id=47284
Bug ID: 47284
Summary: winehq-staging and winehq-devel packages are broken
for Linux Mint 19.x/Ubuntu 18.04
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: candy.guitar+bugzilla(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I followed the instructions for installing on Linux Mint 19.x/Ubuntu 18.04
(https://wiki.winehq.org/Ubuntu). I was able to install winehq-stable just
fine, but I get the following message from apt when trying to install
wine-staging or wine-devel:
The following packages have unmet dependencies.
winehq-[staging/devel] : Depends: wine-[staging/devel] (= 4.9~bionic)
The conflicting packages are wine, wine-amd64 and wine-i386. To make sure these
conflicts weren't because of winehq-stable, I removed it and all other
WINE-related packages from my system and tried again, but got the same error
messages.
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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https://bugs.winehq.org/show_bug.cgi?id=47271
Bug ID: 47271
Summary: kcam4 cnc machining control program does not run ,
timing error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silviateo(a)tiscali.it
Distribution: ---
Created attachment 64566
--> https://bugs.winehq.org/attachment.cgi?id=64566
this is the file that the computer said I could send you to explain the problem
hi
please excuse my ignorance in computers , I'm trying to learn what I need to
have a windows program , kcam4 version .57 , that is used to control a cnc
machine (I bought the machine two months ago and couldn't use it yet , the
machine was built to be used with this kcam4 rpogram and was used with it from
the constructor but the original computer fried so he sold it to me for cheap )
i don't' know how to check for wine version hardware etc etc , so all I can do
now is post the attached file
I tried two versions of kcam 4 one gives timing error 13 (the attached file
version )
and anotherm (kcam .02 ) gave error 380
I like Linux philosophy , I ' m also starting to learn cad design and I 've
chosen linux free open programs
thanks a lot for your view of technology , free style
peace
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https://bugs.winehq.org/show_bug.cgi?id=47232
Bug ID: 47232
Summary: Programma Booktabz non funziona audio
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Img.fabio.caccin(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Audio libri scaricati dal programma booktabz 4.4.3 con funzionano.
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=47220
Bug ID: 47220
Summary: easyHDR 3 crashes when opening a jpg file
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritss(a)ps.gen.nz
Distribution: ---
Created attachment 64490
--> https://bugs.winehq.org/attachment.cgi?id=64490
crash report.
easyHDR 3.13.0
Crashes when opening a jpg file.
Crashes when dropping in a jpg file.
See attached backtrace.txt report
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https://bugs.winehq.org/show_bug.cgi?id=47231
Bug ID: 47231
Summary: Programma Booktabz non funziona audio
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Img.fabio.caccin(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64502
--> https://bugs.winehq.org/attachment.cgi?id=64502
file di log
Audio libri scaricati dal programma booktabz 4.4.3 con funzionano.
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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https://bugs.winehq.org/show_bug.cgi?id=47228
Bug ID: 47228
Summary: crash on new application
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: happyfield(a)gmx.ch
Distribution: ---
Created attachment 64497
--> https://bugs.winehq.org/attachment.cgi?id=64497
log file
crashes at start
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https://bugs.winehq.org/show_bug.cgi?id=47241
Bug ID: 47241
Summary: POD Farm 2.5 - Throw exception at start up
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
Created attachment 64525
--> https://bugs.winehq.org/attachment.cgi?id=64525
wine console output
App name: POD Farm 2.5
Vendor: Line 6
Last error: "0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi
port found, Midi sound output probably won't work."
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https://bugs.winehq.org/show_bug.cgi?id=47237
Bug ID: 47237
Summary: Null pointer causes exception in Wine but not in
Windows
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 64517
--> https://bugs.winehq.org/attachment.cgi?id=64517
Backtrace
TP-Link's PowerLineUtility.exe won't install under Wine because there is an
unhandled exception: page fault on read access to 0x00000000. Running the same
exe under Windows installs OK and subsequently runs OK.
The exe is available from
https://static.tp-link.com/2018/201809/20180904/PowerLineUtility_Win_180816…
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https://bugs.winehq.org/show_bug.cgi?id=47215
Bug ID: 47215
Summary: Oracle Java runtime 8.211 online installer hangs
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 47214
Distribution: ---
No idea why yet. Last messages printed are from msxml6 and jscript, but native
doesn't help in either case.
zeb@terabithia:~/Downloads$ du -sh jre-8u211-windows-i586-iftw.exe
2.0M jre-8u211-windows-i586-iftw.exe
zeb@terabithia:~/Downloads$ sha1sum jre-8u211-windows-i586-iftw.exe
1afd91b69b145f974c83c4feed9ef014662008f8 jre-8u211-windows-i586-iftw.exe
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https://bugs.winehq.org/show_bug.cgi?id=45645
Bug ID: 45645
Summary: chromium x64 sandbox crashes due to unexpected return
value of NtQueryObject
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62074
--> https://bugs.winehq.org/attachment.cgi?id=62074
0004-ntdll-Hack-NtQueryObject
Follow up to bug 45644. chrome x64 works now, nut chromium x64 crashes due to
an unexpected return value of NtQueryObject.
Attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46884
Bug ID: 46884
Summary: The Sims redrawing glitch
Product: Wine-staging
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63959
--> https://bugs.winehq.org/attachment.cgi?id=63959
The Sims redraw issue - wine-staging 4.4
I'm trying to get The Sims to be playable with Win-Staging, and some problems
are fixed. Like bug 46807 - The Sims hangs when opening menus.
There are however a couple of bugs left, and one of them is a redrawing issue.
The issue is visible in the video I've attached.
Hope someone are able to make a fix :)
Regards
Håkon
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https://bugs.winehq.org/show_bug.cgi?id=47253
Bug ID: 47253
Summary: Signature verification fails on wine 4.8, can't
install Battle.net, vcrun2010+ etc.
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: venemo(a)msn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm running Wine Staging 4.8 on Fedora 30. In this version, several installers
that do a signature verification fail. The easiest way to reproduce is to
simply run 'winetricks vcrun2010' which will fail when trying to verify its
files.
The vcrun2010 install logs contain the following error message:
y:\de00b8bff7881faccd8cf470e51735\vc_red.cab - Signature verification for file
vc_red.cab (y:\de00b8bff7881faccd8cf470e51735\vc_red.cab) failed with error
0x800700a1 (Path is invalid.)
No FileHash provided. Cannot perform FileHash verification for vc_red.cab
A similar problem can be observed with the Blizzard Battle.net installer which
also complains that it can't verify a digital signature.
The same problem does not happen when downgrading to 4.7, so I think this is a
regressin in 4.8. I haven't had the opportunity to test with non-staging, hence
I'm filing this bug under staging.
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https://bugs.winehq.org/show_bug.cgi?id=47252
Bug ID: 47252
Summary: Waves Central Stops Working with Wine Staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Waves Central (32 bit Windows app) has stopped working with the Wine Staging
4.8 update whereas it worked fine with Wine Staging 4.7.
Waves Central needs the Wine Staging extensions and it only runs using Wine
Staging.
Waves Central is a Waves Windows vst installer and licence managing 32 bit
Windows app.
Waves Central tries to start and then exits a couple of seconds later with no
problems being reported.
Kernel/System info.
Linux mx 4.15.0-1-amd64 #1 SMP Debian 4.15.4-1~mx17+1 (2018-02-23) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=47169
Bug ID: 47169
Summary: Skyrim failed to load Data if Data directory is soft
linked.
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 4.6, Skyrim will report all MOD is missing if Data directory
is soft linked.
I Tested the same modify that I commit in
https://bugs.winehq.org/show_bug.cgi?id=47160. The notify is gone. I suspect is
another BUG from Junction_Points.
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https://bugs.winehq.org/show_bug.cgi?id=47179
Bug ID: 47179
Summary: Europa Universalis 4 Third Rome Crash on startup using
wine-staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64432
--> https://bugs.winehq.org/attachment.cgi?id=64432
backtrace
Hi.
After updating to wine staging 4.8 Europa Universalis 4 crash on startup.
It's the only version of wine that it's giving this problem. Reverting to wine
staging 4.7 OR wine 4.8 make the game works
Also another game TES4 Oblivion is giving an hard crash on staging 4.8 (but
not on wine 4.8 or staging 4.7 where it works) that cause a computer hang after
an unwanted resolution change. I don't actually know if the bug is the same (as
I'm suspecting for the working workaround) but I'm going to do a git bisect on
the wine-staging patchset as soon I have time, and this will tell if it's the
same bug (even if in this case seems to be another bug involved)
I'm attaching the backtrace and the (almost empty log) for EU4.
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https://bugs.winehq.org/show_bug.cgi?id=47202
Bug ID: 47202
Summary: ImgBurn crashes on startup with Wine Staging (works
with vanilla Wine)
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Attempting to start ImgBurn on Wine Staging results in a crash on startup.
Applications works fine on Wine Devel.
(Note that the Windows version needs to be set to XP in winecfg, this is
another issue that is present in both Wine versions.)
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https://bugs.winehq.org/show_bug.cgi?id=47260
Bug ID: 47260
Summary: explorer.exe cannot be used to start additional
desktops
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Instead it starts regular windows.
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https://bugs.winehq.org/show_bug.cgi?id=46675
Bug ID: 46675
Summary: Black Ops 2 zombies mode crashes with Too many open
files after 30-35 minutes of gameplay
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
After about 35 minutes of game play, the program crashes with the following
error logs :
0122:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
00f1:err:ntdll:RtlLeaveCriticalSection section 0x6340394 is not acquired
0009:err:ntdll:RtlLeaveCriticalSection section 0x20d0394 is not acquired
Examining wineserver open fds with ls /proc/WINEPD/fd | wc -l shows that the
program continually adds fds as the game is played and eventually crashes when
it hits a system limit of 4096 (on my machine). Example output of fd list :
These are opened fds when steam starts :
ls /proc/32562/fd | wc -l
502
These are opened fds after the zombie mode is started :
ls /proc/32562/fd | wc -l
640
As game is played the fds increase proportional to time :
ls /proc/32562/fd | wc -l
1022
ls /proc/32562/fd | wc -l
2027
ls /proc/32562/fd | wc -l
3196
Just prior to crash, about 35 minutes into game :
ls /proc/32562/fd | wc -l
4095
the crash log when 4096 was hit :
013e:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
post crash dialog :
bash-4.3$ ls /proc/32562/fd | wc -l
4066
The same behavior occurs with any version of wine from 3.12 through 4.2, with
and without wine staging and with and without DXVK d3d backend. The window
manager is xfce and video card nvidia gtx 1070, wine is compiled 64/32 bit.
The game must be started on Linux <= 4.18 due to another issue with hardware
breakpoints (i.e. it won't start at all on Linux 4.19+, a separate bug report
was submitted for that problem).
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https://bugs.winehq.org/show_bug.cgi?id=47256
Bug ID: 47256
Summary: DigilockMF1 crashes after login in
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a small VB6 program using MS Access ODBC.
For it to start up properly, and not complain about being unable to open the
database you need to work around a few issues:
WINEARCH=win32 winetricks -q vb6run mdac28 jet40
install https://www.microsoft.com/en-us/download/details.aspx?id=5793 (in mode
win98)
Then you can login (Code: 0, Password: <blank>), and it crashes.
I didn't open bugs for the worked around issues because they are known big
deficiencies of wine already (correct me if I'm wrong).
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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https://bugs.winehq.org/show_bug.cgi?id=46682
Bug ID: 46682
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateAudioRendererActivate
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 46105
Distribution: ---
Topology -> Add SAR
wine: Call from 0x7b43d59b to unimplemented function
mf.dll.MFCreateAudioRendererActivate
wine-4.2-26-g5e86cc0a8f
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https://bugs.winehq.org/show_bug.cgi?id=47219
Bug ID: 47219
Summary: "winetricks -q ie8" hangs
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 3e5c9798a80641e0e39e95e4467c60405b22b062
Distribution: ---
It's a regression from
https://source.winehq.org/git/wine.git/commitdiff/3e5c9798a80641e0e39e95e44…,
which implemented source media path resolution. I have a fix already; just
creating this report to track the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738
Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
Character models don't render
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43737
Distribution: ---
Created attachment 59221
--> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below
them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me
which debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=47209
Bug ID: 47209
Summary: Gamepad input no longer works again (regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64475
--> https://bugs.winehq.org/attachment.cgi?id=64475
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
Caused by 8cd6d6163983d9ea07fb9e6eb4e263f8a8ffb1f6
(https://github.com/wine-mirror/wine/commit/8cd6d6163983d9ea07fb9e6eb4e263f8…).
If I revert this commit, gamepad input works just fine in latest master.
Note: this is a separate issue and not a duplicate bug 47188, as they are
caused by different commits.
Attaching an archived log with
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput.
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https://bugs.winehq.org/show_bug.cgi?id=47185
Bug ID: 47185
Summary: winetricks -q msxml3 stopped working on wine devel 4.8
(4.7 ok) 32 & 64 Bit
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
Distribution: ---
winetricks -q msxml3 stopped working on wine devel 4.8 32/64 Bit
it worked on wine devel 4.7 but stopped working on wine devel 4.8 !
works : wine stable wine-4.0 32 Bit / 64 Bit
works : wine devel wine-4.7 32 Bit / 64 Bit
works : wine staging wine-4.7 32 Bit / 64 Bit
FAILS : wine devel wine-4.8 32 Bit / 64 Bit (Installation Hangs)
install procedure used :
sudo apt-get install -y cabextract
apt-get install -y libxml2
apt-get install -y libpng-dev
wget https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ xenial
main'
sudo apt-get update
sudo apt-get install --install-recommends winehq-devel
sudo wget --directory-prefix=/usr/bin/
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
sudo chmod +x /usr/bin/winetricks
sudo winetricks -q --self-update
winetricks nocrashdialog
winetricks -q windowscodecs # passes
winetricks -q msxml3 # hangs
I make daily builds on travis for my WINE environment - see :
https://travis-ci.org/bitranox/install_python_on_wine_and_travis
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https://bugs.winehq.org/show_bug.cgi?id=46849
Bug ID: 46849
Summary: Vietcong: taking handmap causes crash
(ProcessVertices)
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Regression SHA1: 07c20ef0c9762f852001560b296643e5362ee1fe
Distribution: ArchLinux
Created attachment 63897
--> https://bugs.winehq.org/attachment.cgi?id=63897
WINEDEBUG=+tid,+seh,+timestamp,+d3d
Since Wine 4.1, Vietcong game crashes every time the player takes a handmap.
After this crash there appears message window of title "TransformPoints", text
"ProcessVertices" and one button "ok" and following line on output:
0009:err:d3d:wined3d_device_process_vertices Failed to map resource.
Similar crashes were reported in RC versions, see bug #46359 and bug #46403.
Log is reduced to first 50k lines and last 1M lines.
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https://bugs.winehq.org/show_bug.cgi?id=47238
Bug ID: 47238
Summary: Osmos refuses to start with built-in msvcp90
Product: Wine
Version: 4.8
Hardware: x86
URL: http://www.hemispheregames.com/latest_osmos_demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 651179469c085b50c00084b0e1a5797189fa629b
Distribution: ---
Beginning with commit 651179469c085b50c00084b0e1a5797189fa629b, some of my
games fail to start with built-in version of MSVC libraries:
0009:err:heap:HEAP_GetPtr Invalid heap (nil)!
0009:err:heap:HEAP_GetPtr Invalid heap (nil)!
0009:err:module:LdrInitializeThunk "msvcp90.dll" failed to initialize, aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\OsmosDemo\\OsmosDemo.exe" failed, status c0000005
FWIW I don't have mingw installed if that matters:
...
configure: MinGW compiler not found, cross-compiling PE files won't be
supported.
OsmosDemo_Installer_1.6.0.exe (9 MB)
md5sum: e10feee9a9a86e8b157f9abdb3f62dcb
wine-4.8-245-g21ae9ba1ba
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https://bugs.winehq.org/show_bug.cgi?id=46406
Bug ID: 46406
Summary: TreePad X Enterprise (single user) 12GB v7.17.0:
Garbled Text When Creating or Editing a Node/Tree Name
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63168
--> https://bugs.winehq.org/attachment.cgi?id=63168
TreePad DB and Screenshots
Text is garbled when creating or editng a node/tree name. Reference bug #46352
for instructions on installing and running TreePad under WINE.
I've attached a sample TreePad database and screenshots of good and garbled
node/tree text. The good text screenshot is of the same node/tree name when
not in edit mode.
To use the attached TreePad database:
01) Extract the attachment
02) Create a folder named code_tips or codetips
03) Extract the treepad_code_tips.7z file in the folder created in step #2.
04) Run TreePad under WINE.
05) Locate and select the folder created in step #2.
06) Create a new node or tree (left pane), or edit an existing node or tree
(left pane). The text looks garbled.
I'm using Verana Sans font, but that may not matter. I haven't experimented
using a different font.
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