https://bugs.winehq.org/show_bug.cgi?id=47638
Bug ID: 47638
Summary: Newsleecher 8.0 Beta 1 - will not start with win7+dxgi
enabled (workaround as winxp)
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 65073
--> https://bugs.winehq.org/attachment.cgi?id=65073
wine-vanilla-4.14_newsleecher_8_log.txt
The application fails to start in Windows 7 mode, hanging on the splash screen
(and segfaulting in the terminal). No backtrace is generated.
Using the workarounds:
winetricks winxp
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\DllOverrides" "/v" "dxgi"
"/t" "REG_SZ" "/d" ""
enables the application to start normally. I haven't tested further, but it
appears to run OK, with these workarounds. Both workarounds are necessary.
The application attempts to load d3d10 / d3d11 libraries - although it only
generates a regular 2D gui window.
Debug log was generated with:
export
WINEDEBUG=+timestamp,+tid,+loaddll,+module,+seh,+wgl,+d3d,+d3d10,+d3d10core,+d3d11,+dxgi
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https://bugs.winehq.org/show_bug.cgi?id=47674
Bug ID: 47674
Summary: Changing current system locale for non-Unicode
programs (Maktabah Shamela - arabic language not
showing properly)
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svet6ma(a)gmail.com
Created attachment 65127
--> https://bugs.winehq.org/attachment.cgi?id=65127
normal
Greeting you.
Im using MacOS High Sierra. Second day..
I have installed Wine 1.8.6 (then tried 4.0.1)
I need this for executing program named Maktabah Shamela which is also in your
appDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19409
APP Launched with NO Problems. BUT. It doesn't recognize arabic letters
properly.
So you can look there in detailed informations about application (click 3.64)
there are test results.
You can see Workarounds for application there:
______________________________
First of all, to get it display Arabic language properly, follow the
instructions here : https://abuhirr.wordpress.com/2013/12/20/syamilah/
Notice that you may have to uncomment the line "ar_SA.UTF-8" in you
/etc/locale.gen and to run "sudo locale-gen".)
Run "winetricks wsh57 vcrun6".
_______________________________
So. These workarounds as I understand all for linux/ubuntu.
But I cant do it on my Mac.
Generally this application has problem with unicode. In WINDOWS it requires
changing current language for non-unicode programs to Arabic (Saudi Arabia). So
that UTF-8 will read properly.
I have tried many ways to configure this.
winetricks - allfonts / corefonts;
DOS > intl.cp configuration to ar-SA;
registry> machine/system/currentcontrolset/control/nls/locale..
or codepage..
or USER/control panel/international/local..
tried to ad .ttf files manually;
changed safari/view/unicode/ to utf-8 and etc.. forget how much. Working about
more than 10 hours. Nothing WORKS. I will add the proper view of app, and the
one is in my Wine/MacOS.
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=47727
Bug ID: 47727
Summary: directx webinstall
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65202
--> https://bugs.winehq.org/attachment.cgi?id=65202
Gui Fails to LOad
Gui Fails to LOad
VIDEO BELOW
https://youtu.be/OzQt3JuSlUs
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https://bugs.winehq.org/show_bug.cgi?id=47721
Bug ID: 47721
Summary: CUPS printers without descriptions are not available
to Wine apps
Product: Wine
Version: 4.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: sluggo(a)unknown.nu
Distribution: ---
CUPS lets you set up printers with names and no descriptions, but if your
printer has no description, it is unavailable to Wine. This seems related to
bug 43734.
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https://bugs.winehq.org/show_bug.cgi?id=47717
Bug ID: 47717
Summary: Main window and side windows do not work properly
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToiZophai(a)yahoo.com
Distribution: ---
To the left and right of the main XMPlay window are sub windows that allow for
configuration of the equalizer (Left sub-window) and playlist (Right
sub-window), along with other various options per sub-window, when the tabs are
double-clicked. When the tabs are double-clicked again to collapse, the
sub-windows collapse, but on TOP of the main window, instead of underneath,
which then make the product unusable... until the sub-windows are reopened and
access to the main window is regained.
Expected function: for the sub-windows to move back under the main window when
collapsing.
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https://bugs.winehq.org/show_bug.cgi?id=230
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> ---
The content of attachment 64885 has been deleted for the following reason:
spam
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https://bugs.winehq.org/show_bug.cgi?id=47012
Bug ID: 47012
Summary: Photoshop Installer crashes after showing blank window
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 64171
--> https://bugs.winehq.org/attachment.cgi?id=64171
wine4.5-staging output
According to the AppDB it is a known problem that PS cannot be installed and a
complete installation needs to be copied from elsewhere, but couldn't find a
bug report on the matter attached to the app or anything that looks like a
dupe, so I'll submit this one.
Tested with 4.5 staging. Logs attached.
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https://bugs.winehq.org/show_bug.cgi?id=47712
Bug ID: 47712
Summary: Spelling Jungle / Yobi's Basic Spelling Tricks --
Black Screen
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codespunk+bugzilla.wine(a)gmail.com
Distribution: ---
Spelling Jungle / Yobi's Basic Spelling Tricks:
https://en.wikipedia.org/wiki/Spelling_Jungle
16-bit application, requires 8-bit color depth. Game will load and sound will
play but no graphics are drawn to the screen.
Launched with:
https://en.wikipedia.org/wiki/Spelling_Jungle
Xephyr :1 -ac -screen 640x480x8 &
DISPLAY=:1 xterm
...
wine BST.EXE.
I have been unable to test with any other solution besides Xephyr. Tiger-vnc no
longer supports 8-bit, Xnest reports "Unable to find desired default visual",
and xinit fails with 8-bit color depth.
The game runs fine under DOSBox running Windows 3.1 but it's too slow to play
on the laptop I'd like to run it on. Wine may be a solution but at the moment
it fails to display the game graphics.
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http://bugs.winehq.org/show_bug.cgi?id=19182
Summary: Allow to completely disable MIME-type and application
integration
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Note: I could not find a component "winemenubilder" which is why I selected
"-unknown".
It would be great to have a way to tell wine not to create a whole bunch of
files across the .config and .local directories. I don't want any mime-type
which is registered by a windows application run through wine to reflect on my
system - if I really want to use wine to open a certain filetype (which never
happened so far) I will do that manually. Nor do I want all the unnecessary
start menu entries to be added to my KDE menu - they end up in the wrong
category anyway. I like to have the control of creating these entries myself.
For the menu it worked fine to simply remove the "Wine" menu directory with the
menu editor. The annoying files still got created, but they were ignored.
However now wine started to spam my mime directory, too, and it constantly
re-creates the files in there - a really annoying behaviour. This not only
leads to the danger of me accidentally starting wine without wanting to do so,
it also drives some applications crazy (for example the KDE screenshot
application no longer recognizes ".jpg" to be a JPEG extension since wine added
.jfif).
I understand that many people want wine to just magically integrate into their
Linux environment, but there are also people like me who switched to Linux
because they like to have control, and Windows often prefers its own
preferences over the user's. Wine should really not bring that to Linux, or it
will get as annoying as Windows is. If I could not patch wine myself to no
longer create these files, I had no way to stop all these mime types from being
added, no configuration panel to remove them, nothing. I do not even know which
of my many WINEPREFIXes created the files.
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https://bugs.winehq.org/show_bug.cgi?id=47705
Bug ID: 47705
Summary: Newer versions of the Beat Saber mod injector (BSIPA)
no longer works
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
# Context
BSIPA in a mod injector, I don't know the full detail about how it works, but
here is the relevant bits"
1. a proxy winhttp.dll is loaded by the game instead of the real winhttp.dll
2. the proxy does some magic. a mono module is injected into the game.
3. the proxy loads the original winhttp.dll, and proxy the function calls
4. the injected mono code is run, and it tries to call some function in the
proxy winhttp.dll, using [DllImport("winhttp")].
5. step 4 fails with EntryPointNotFoundException.
naturally, to get 1~3 to work, i need to add winhttp=native,builtin override.
# Theory
step 3 causes wine to load the builtin winhttp.dll, and the builtin winhttp.dll
is used from this point on. thus the function called in step 4 is not found.
# Experiment
i changed the override to winhttp=native only, rename the wine builtin
winhttp.dll to winhttp_alt.dll, which is an alternative name the proxy will use
to load winhttp. everything works after that.
# System info
the game was run from steam with proton 4.11-3
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https://bugs.winehq.org/show_bug.cgi?id=47708
Bug ID: 47708
Summary: Makaron resident evil 2 usa crash
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65180
--> https://bugs.winehq.org/attachment.cgi?id=65180
Makaron resident evil 2 usa crash
Video Below
https://www.youtube.com/watch?v=wPRqndb9e74&feature=youtu.be
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https://bugs.winehq.org/show_bug.cgi?id=46723
Bug ID: 46723
Summary: Kholat stucks and shows a black screen instead of
playing video
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:mfplat:mfeventqueue_BeginGetEvent 0x6ef6c20, 0x80ca320, (nil)
fixme:mfplat:mfsourceresolver_CreateObjectFromURL
(0x6ef8b60)->(L"../../../Kholat/Content/Movies/Startup.mp4", 0x1, (nil),
0x241fb2c, 0x241fb28): stub
fixme:mfplat:mfsession_Close (0x6ef6540)
Disabling mfplat is a workaround.
wine-4.2-195-gf784cabd34
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https://bugs.winehq.org/show_bug.cgi?id=47610
Bug ID: 47610
Summary: No Man's Sky Crashes to Desktop after ~20 minutes
starting with wine-4.11 (Staging)
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)kbrm.net
Distribution: ---
Created attachment 65037
--> https://bugs.winehq.org/attachment.cgi?id=65037
Winedbg failure dialog
Affected Wine: 4.11-4.13 Staging
WINEPREFIX: Windows 7 (64-bit)
OpSys: Debian GNU/Linux 9.9 (stretch)
Display: NVIDIA Corporation GK104 [GeForce GTX 670] (rev a1)
Video Driver: nvidia-driver 418.74-1~bpo9+1
DXVK: 1.3.2 OR uninstalled (does not seem to affect symptom)
No Man's Sky [Steam X.XX] [NMS BildID: 3397908] crashes to desktop randomly
anytime after 20-30 minutes of surface exploration or every time inter-planet
flight is attempted. Winedbg does not catch or record crash. Uncertain what the
trigger event is, but Traveling in Ship to any other in-system planet will
always trigger the crash. But will also happen randomly in-game after the
20-minute mark.
Absolutely reproducible for me by loading saved game - launching ship - fly
towards closest planet. Game will crash just after launch, or mid-flight, or
even as the pulse engines shut off pre-landing - but always - cannot get to
surface of destination planet.
Issue does not occur in 4.10 Staging - with that version installed I can play
for multiple hours (2+ hrs on last run) without any issues.
Debug steps so far:
Used Steam verify game files function - no issues found
Deleted contents of Shader Cache and forced game to re-update (known crash
issue)
Verified my CPU supports sse4_1 (known crash issue)
Un-installed DXVK fron WINEPREFIX - no change in behavior in any version of
wine after 4.10 staging [4.10 + DXVK = OK]
Downgraded wine (Staging) in steps from 4.13 down to 4.10 - running "wineboot
-u" each time before testing
Problem goes away in 4.10 Staging - occurs in everything above that
Cannot seem to get winedbg to capture output - followed the instructions here:
https://wiki.winehq.org/Winedbg -
Got winedbg attached to the NME.exe wpid and game was running, when it crashed
"in flight" and all I got was:
"Process of pid=011c has terminated"
Wine-dbg>bt
You must be attached to a process to run this command.
Not sure what else to include since wine is not trapping this crash?
Willing to try anything to test/resolve as downgrading to 4.10 breaks all of my
Blizzard games.
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https://bugs.winehq.org/show_bug.cgi?id=47684
Bug ID: 47684
Summary: Pressing CTRL+F in regedit & entering text will not
enter anything in the input box
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
When wanting to find a string in the hive by pressing CTRL+F and start entering
the text,
nothing appears in the input box.
I expect the entered text to appear in the input box.
How to reproduce:
1. Start regedit (`wine regedit`)
2. Press CTRL+F
3. Enter your text
This works:
1. Start regedit (`wine regedit`)
2. Press CTRL+F
3. Hover with your mouse inside (or outside) the find window
4. Enter your text
So it appears some
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http://bugs.winehq.org/show_bug.cgi?id=34830
Bug #: 34830
Summary: rpcrt4:cstub fails and crashes on Windows 8
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The rpcrt4:cstub conformance test has a number of test failures and crashes on
Windows 8:
cstub.c:519: Test failed: QueryInterfacevtbl 1 not updated 776C2F4B 76085EBB
cstub.c:520: Test failed: AddRefvtbl 1 not updated 776BF425 76085ECE
cstub.c:524: Test failed: Invokevtbl 1 not updated 776BF839 7607CC41
cstub.c:525: Test failed: IsIIDSupportedvtbl 1 not updated 776CF314 76102697
cstub.c:527: Test failed: DebugServerQueryInterfacevtbl 1 not updated 776CF2ED
76102671
cstub.c:528: Test failed: DebugServerReleasevtbl 1 not updated 776C767F
76102684
cstub.c:530: Test failed: QueryInterfacevtbl 2 not updated 776C2F4B 76085EBB
cstub.c:531: Test failed: AddRefvtbl 2 not updated 776BF425 76085ECE
cstub.c:533: Test failed: Connectvtbl 2 not updated 776CF28C 7610264B
cstub.c:534: Test failed: Disconnectvtbl 2 not updated 776BF0D3 7607CC1B
cstub.c:535: Test failed: Invokevtbl 2 not updated 776BF839 7607CC41
cstub.c:536: Test failed: IsIIDSupportedvtbl 2 not updated 776CF314 76102697
cstub.c:537: Test failed: CountRefsvtbl 2 not updated 776CF2D2 7610265E
cstub.c:538: Test failed: DebugServerQueryInterfacevtbl 2 not updated 776CF2ED
76102671
cstub.c:539: Test failed: DebugServerReleasevtbl 2 not updated 776C767F
76102684
cstub.c:541: Test failed: QueryInterfacevtbl 3 not updated 776C2F4B 76085EBB
cstub.c:542: Test failed: AddRefvtbl 3 not updated 776BF425 76085ECE
cstub.c:546: Test failed: Invokevtbl 3 not updated 776BF839 7607CC41
cstub.c:547: Test failed: IsIIDSupportedvtbl 3 not updated 776CF314 76102697
cstub.c:549: Test failed: DebugServerQueryInterfacevtbl 3 not updated 776CF2ED
76102671
cstub.c:550: Test failed: DebugServerReleasevtbl 3 not updated 776C767F
76102684
cstub.c:564: Test failed: wrong proxy 1 func 0 776BF1AA/76080EFB
cstub.c:565: Test failed: wrong proxy 1 func 1 776BF4CB/7607CC2E
cstub.c:566: Test failed: wrong proxy 1 func 2 776BF16A/7607CBF5
cstub.c:584: Test failed: wrong proxy 3 func 0 776BF1AA/76080EFB
cstub.c:585: Test failed: wrong proxy 3 func 1 776BF4CB/7607CC2E
cstub.c:586: Test failed: wrong proxy 3 func 2 776BF16A/7607CBF5
cstub.c:755: this is the last test seen before the exception
cstub: unhandled exception c0000005 at 775CB76F
The crash happens in this call of create_proxy_test():
create_proxy_test( ppsf, &IID_if2, if2_proxy_vtbl.Vtbl );
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https://bugs.winehq.org/show_bug.cgi?id=47050
Bug ID: 47050
Summary: typedef'd anonymous structs typedef'd names are not
used in interface methods
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
The widl (and midl) tool generate a unique name for anonymous structs, but midl
also includes the typedef'd name and uses it for interface methods. With the
following struct definition:
typedef struct {
long data;
} Bar;
widl function signatures like this:
void _stdcall doBaz([in] __WIDL_TypedefBug_generated_name_00000000* b);
while midl generates this:
void _stdcall doBaz([in] Bar* b);
min-repro:
https://github.com/pospeselr/mingw-widl-bug/tree/typedef_bug
Includes tlb generated by widl 4.5 and midl 8.01.0622
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https://bugs.winehq.org/show_bug.cgi?id=43387
Bug ID: 43387
Summary: valgrind shows several definite leaks in
dlls/windowscodecs/tests/metadata.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==2263== 16 bytes in 1 blocks are definitely lost in loss record 116 of 603
==2263== at 0x7BC51061: notify_alloc (heap.c:254)
==2263== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==2263== by 0x4BBB1B1: MetadataQueryReader_CreateInstance
(metadataquery.c:624)
==2263== by 0x4BBAE68: mqr_GetMetadataByName (metadataquery.c:540)
==2263== by 0x4A3A786: IWICMetadataQueryReader_GetMetadataByName
(wincodec.h:1605)
==2263== by 0x4A3A786: test_metadata_gif (???:0)
==2263== by 0x4A40077: func_metadata (metadata.c:3077)
==2263== by 0x4A51AF9: run_test (test.h:603)
==2263== by 0x4A51F58: main (test.h:687)
==2263==
==2263== 64 bytes in 4 blocks are definitely lost in loss record 300 of 603
==2263== at 0x7BC51061: notify_alloc (heap.c:254)
==2263== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==2263== by 0x4BBB1B1: MetadataQueryReader_CreateInstance
(metadataquery.c:624)
==2263== by 0x4BBAE68: mqr_GetMetadataByName (metadataquery.c:540)
==2263== by 0x4A3F47F: IWICMetadataQueryReader_GetMetadataByName
(wincodec.h:1605)
==2263== by 0x4A3F47F: test_queryreader (???:0)
==2263== by 0x4A4003B: func_metadata (metadata.c:3065)
==2263== by 0x4A51AF9: run_test (test.h:603)
==2263== by 0x4A51F58: main (test.h:687)
==2263==
==2263== 212 bytes in 1 blocks are definitely lost in loss record 446 of 603
==2263== at 0x7BC51061: notify_alloc (heap.c:254)
==2263== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==2263== by 0x7B44A252: HeapAlloc (heap.c:271)
==2263== by 0x7B44A53F: GlobalAlloc (heap.c:389)
==2263== by 0x4A3040D: create_stream (metadata.c:208)
==2263== by 0x4A3768B: test_metadata_gif (metadata.c:1340)
==2263== by 0x4A40077: func_metadata (metadata.c:3077)
==2263== by 0x4A51AF9: run_test (test.h:603)
==2263== by 0x4A51F58: main (test.h:687)
==2263==
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http://bugs.winehq.org/show_bug.cgi?id=22383
Summary: Dragon Age: Origins - massive flickering when
StrictDrawOrdering is disabled
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hverbeet(a)gmail.com
Using wine-1.1.42-390-g4fc6512 + the patch from bug 22202, there is massive
flickering of vertical black lines across the intro video. Disabling
StrictDrawOrdering fixes it.
Can't seem to get a screenshot, but if you really need one, let me know.
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https://bugs.winehq.org/show_bug.cgi?id=42681
Bug ID: 42681
Summary: Regression: Graphics/Texture no longer render
correctly in Reflex Arena
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: firestarw(a)gmail.com
Distribution: ---
Game is Reflex Arena (https://www.reflexarena.com/) a DX10 game that that
requires steam to run
When in game in a map, in wine versions 2.0 and 2.1, the game renders ok (not
fully normal compared to windows but playable)
Screenshot (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354471255035084…
>From wine version 2.2 onwards, the graphics render as black
Screenshot from wine 2.4 (map is aerowalk):
https://cdn.discordapp.com/attachments/266419049372581889/29354470385988403…
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https://bugs.winehq.org/show_bug.cgi?id=46315
Bug ID: 46315
Summary: Vypress Chat 2.1.9 MSI installer crashes without
native jscript
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer crashes with a "fatal error", unless native jscript is used.
See the linked ReactOS ticket for a download.
winetricks wsh57 fixes the issue.
Part of the log:
> 002d:fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"e", clsid {000c109e-0000-0000-c000-000000000046}
> 002d:fixme:jscript:JSGlobal_Enumerator
> 0027:err:msi:ITERATE_Actions Execution halted, action L"VypressUpgradeEx" returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=45420
Bug ID: 45420
Summary: Titanfall 2 Multiplayer mode stuck on Attempting
Connection
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: alex.skatingcassano(a)gmail.com
Distribution: ---
Created attachment 61738
--> https://bugs.winehq.org/attachment.cgi?id=61738
Console log with and without WINEDEBUG=+bcrypt
In Titanfall 2, after clicking "Multiplayer" in the menu, the game gets stuck
on "Attempting Connection". Console output with and without WINEDEBUG=+bcrypt
in attachment. Tested with WineD3D and DXVK, both leading to the same result.
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https://bugs.winehq.org/show_bug.cgi?id=47494
Bug ID: 47494
Summary: SuperTux: Fullscreen mode not working on MacOSX
(Invalid monitor handle)
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When I try to run SuperTux in fullscreen mode, on OS X, the window gets hidden.
$ wine --version
wine-4.12.1
$ openssl sha256 SuperTux-v0.6.0-win32.msi
SHA256(SuperTux-v0.6.0-win32.msi)=
d81ac0ad043a17019d9c71fcaec4839620efd445feedc4b35f3379f8cb3c2069
Steps to reproduce:
1. Install SuperTux 0.6.0 from
https://github.com/SuperTux/supertux/releases/download/v0.6.0/SuperTux-v0.6…
2. Start the game, go to Settings, put a check mark next to "Full screen".
Result: Window is hidden, music plays.
Expected: Window is shown.
Console displays the following:
002d:err:display:macdrv_GetMonitorInfo invalid monitor handle
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https://bugs.winehq.org/show_bug.cgi?id=47041
Bug ID: 47041
Summary: wire_marshal attribute ignored and the underlying type
is used instead
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Assuming the following idl snippet:
typedef struct _FooWindowHandle {long data1; long data2;};
typedef [unique] FooWindowHandle * fooWH;
cpp_quote("#if 0")
typedef [wire_marshal(fooWH)] void* WH;
cpp_quote("#endif // 0")
The wire_marshal attribute appears to be ignored, and for interfaces using the
WH type, void* is used instead. As _FooWindowHandle ends up not being used, its
definition is not included in the final tlb.
I've created a branch with a min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/wire_marshal_bug
This branch includes the typelib generated by the midl.exe version 8.01.0622
from the VS 2019 SDK. Also note that I'm working against version 3.2 today, but
this issue also occurs in version 4.5.
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https://bugs.winehq.org/show_bug.cgi?id=41752
Bug ID: 41752
Summary: Need For Speed Most Wanted 2012 Corrupted Models &
Textures in Game
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: Adix.me(a)gmail.com
Distribution: ---
Created attachment 56193
--> https://bugs.winehq.org/attachment.cgi?id=56193
Need For Speed Most Wanted 2012 Debug Log File
Need For Speed Most Wanted 2012 - In Game has corrupted Textures & Models,
complains about VSSetShader Dynamic linking is not implemented yet, PSSetShader
Dynamic linking is not implemented yet and OMSetBlendState Per-rendertarget
blend not implemented and WINED3D_RTYPE_TEXTURE_1D not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=47661
Bug ID: 47661
Summary: SwanSoft CNC: Crashes when clicking "tools management"
button
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hassanabdul(a)me.com
Created attachment 65104
--> https://bugs.winehq.org/attachment.cgi?id=65104
Details of the problem in the program
Wine crashes only when using the specific "Tools Management" button.
The rest of the software works very well.
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http://bugs.winehq.org/show_bug.cgi?id=33834
Bug #: 33834
Summary: user32: multiline edit control renders tabs not
correctly using usp10
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardu(a)vr-web.de
Classification: Unclassified
Created attachment 44856
--> http://bugs.winehq.org/attachment.cgi?id=44856
minimal test program
An multiline edit control from user32 with custom tab widths set by window
message EM_SETTABSTOPS gets the tabs not rendered correctly.
Only the first and the last "column" is visible.
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https://bugs.winehq.org/show_bug.cgi?id=47633
Bug ID: 47633
Summary: Guild Wars quits silently after the splash screen
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 0116660dd80b38da8201e2156adade67fc2ae823
Distribution: ArchLinux
Created attachment 65065
--> https://bugs.winehq.org/attachment.cgi?id=65065
plain terminal output
After starting Guild Wars I can see the "Connecting to ArenaNet..." screen for
a moment then the game quits abruptly.
This was caused by commit 0116660dd80b38da8201e2156adade67fc2ae823 (the game
starts properly with the previous commit).
Please let me know if you need debug logs.
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https://bugs.winehq.org/show_bug.cgi?id=38245
Bug ID: 38245
Summary: Constrcuct2 can't create a localhost server - httpapi
stubs
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blurymind(a)gmail.com
Distribution: ---
Created attachment 51055
--> https://bugs.winehq.org/attachment.cgi?id=51055
terminal log file
Constrcut2 works almost flawlessly now. You can edit the games and export the
games. They work.
But you can not playtest the games, because wine fails to create a localhost
server and launch the web browser with it.
Here the part when I try to run the localhost server in the terminal Log:
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5099/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://127.0.0.1:5100/", (nil)): stub!
fixme:httpapi:HttpCreateHttpHandle (0x14819d8, 0): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5000/", (nil)): stub!
fixme:httpapi:HttpAddUrl ((nil), L"http://localhost:5001/", (nil)): stub!
And this is just from one of my tests. I tried with local host server addresses
..
Exporting them takes minutes and that is just not an option when developing a
game - you need to run it in your browser immediately. Plus you can't debug the
game when exporting, then running - no debugger.
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https://bugs.winehq.org/show_bug.cgi?id=47523
Bug ID: 47523
Summary: KERNEL32.dll.EnumSystemFirmwareTables
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: skas00(a)gmail.com
Distribution: ---
A recent patch to everquest (7-17-2019) uses ms-api-sysinfo call via
kernel32.dll
This function is not yet implemented and results in error:
wine: Call from 0x7bc84e49 to unimplemented function
KERNEL32.dll.EnumSystemFirmwareTables, aborting
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https://bugs.winehq.org/show_bug.cgi?id=40868
Bug ID: 40868
Summary: World of Warcraft ; seh:RtlCaptureStackBackTrace stub
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 54930
--> https://bugs.winehq.org/attachment.cgi?id=54930
Log with that exception
World of Warcraft 7 , aka the current Legion expansion beta realm version,
is quite agressive with seh:RtlCaptureStackBackTrace missing.
That occurs with both d3d9 and d3d11 rendering engines enabled.
fixme:seh:RtlCaptureStackBackTrace (0, 60, 0x23f8e0, 0x23f7c0) stub!
Not sure where that comes from as the live version seems to be a lot more
quiet.
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https://bugs.winehq.org/show_bug.cgi?id=47563
Bug ID: 47563
Summary: Sforzando Sample Player works but GUI is blank
(unusable)
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxguy93(a)gmail.com
Distribution: ArchLinux
Created attachment 64964
--> https://bugs.winehq.org/attachment.cgi?id=64964
A zip archive of sforzando's output. One for normal output and one for output
with d2d being debugged.
Sforzando's GUI using any version of wine produces a blank, but working GUI on
Archlinux. It seems to be a d2d issue combined with the way OpenGL core
contexts are exposed in mesa on Archlinux. Sforzando can be found here:
https://www.plogue.com/downloads.html Aria Engine:
http://ariaengine.com/support/aria-engine-update/
Hardware:
CPU: Intel Ivy Bridge 3570K
GPU: AMD RX460
32 GB DDR3 Ram
Software:
OS: Arch Linux
Kernel: 5.2.3
mesa: 19.1.3
wine: 4.12.1
app version: sforzando 1.952 (aria engine version as well)
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https://bugs.winehq.org/show_bug.cgi?id=44958
Bug ID: 44958
Summary: Epic Games Launcher requires DebugCreate (dbgeng)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roothorick(a)gmail.com
Distribution: ---
Created attachment 61066
--> https://bugs.winehq.org/attachment.cgi?id=61066
Log snippet showing error
#41258 appears to be fixed in staging, but the launcher still doesn't come up.
Found the smoking gun pretty quickly; it immediately bails when DebugCreate()
(currently a complete stub) returns error (snippet from log with err,warn,fixme
attached).
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https://bugs.winehq.org/show_bug.cgi?id=47035
Bug ID: 47035
Summary: widl generates typelib file with enums multiply
defined
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
When generating typelibs from idl where enums are defined, the generated tlb
ends up with a copy of the enum definition for every instance that the enum is
mentioned as a parameter to a function, plus 1.
I've created a branch with a min-repro here:
https://github.com/pospeselr/mingw-widl-bug/tree/enum_bug
Once again, update the Makefile to point to your local copy of widl.
I tested this with the latest mingw ( commit
c61763cc740f8f4986755eeafce832baa3655ee8 ) which uses widl version 4.5 plus
I've applied the patch from https://bugs.winehq.org/show_bug.cgi?id=47031
(note: this issue occurs even without the patch applied).
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https://bugs.winehq.org/show_bug.cgi?id=47149
Bug ID: 47149
Summary: widl generates invalid C headers when user-defined
structs also have const typedef'd names
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: richard(a)torproject.org
Distribution: ---
Found this one while working on patch for #47035
With an idl snippet like so:
struct foo {};
typedef struct foo foo_t;
typedef const struct foo cfoo_t;
the generated header will contain:
struct foo {
};
typedef struct foo foo_t;
// redefinition of struct foo and discards const qualifier
typedef struct foo {
} cfoo_t;
This bug seems like it will be fixed once the patch for #47035 lands.
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https://bugs.winehq.org/show_bug.cgi?id=47698
Bug ID: 47698
Summary: Battlefield 1 crashes/shows error when launchin with
DX12/VKD3D
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: rajaleicht(a)gmail.com
Distribution: ---
Created attachment 65162
--> https://bugs.winehq.org/attachment.cgi?id=65162
shows error
look at attachment
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https://bugs.winehq.org/show_bug.cgi?id=47697
Bug ID: 47697
Summary: wine causes system to hang on shutdown or reboot on
arch
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
Created attachment 65157
--> https://bugs.winehq.org/attachment.cgi?id=65157
screenshot
i face an issue on arch linux and manjaro where whener i shutdown or reboot .
system hans asking me to wait for 90 second
` stop job is running for session 4 of user elswerky`
and have to wait for 90 second to be able to shutdown pc
i don't know why this happens with me but what noticed is that it happens if
have wine me wine server and a wimdindows app working on the session before
rebooting or shutting down
inu use lateat version of wine on arch 4.13
and installed winindows app on wine is internet download manager
now am 95 % siure that the hang on shutdown is related to wine and it's
proocesses
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https://bugs.winehq.org/show_bug.cgi?id=47694
Bug ID: 47694
Summary: mouse pointer disappears
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drctheboss(a)charter.net
CC: drctheboss(a)charter.net
Distribution: Mint
The mouse pointer disappears whenever it enters the area the program is running
in.
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https://bugs.winehq.org/show_bug.cgi?id=47645
Bug ID: 47645
Summary: Royal Quest: black screen and/or black or missing
textures
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
Since 4.14 the launch screen is black with cursor. I was able to click blindly
and get into the game where some textures appear at least.
Regression test gives:
e795ddb3d80d7b94d29cf97a24a01bb157b0138d is the first bad commit
commit e795ddb3d80d7b94d29cf97a24a01bb157b0138d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 6 01:23:16 2019 +0430
wined3d: Store clip control support in struct wined3d_d3d_info.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e30ce5a41e66389a4d47eb51a074eea3448c24e5
c758d10d382595dec61f6883b55a0df603269477 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47592
Bug ID: 47592
Summary: HFSS antenna modelling software running but erroneous
output !
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: friedtj(a)free.fr
Distribution: ---
I wanted to share with this community a rather amazing observation
that has been baffling me for the last week: ANSYS HFSS 13.02 is
running with Wine, but the output is erroneous ! I can hardly imagine
how a calculation can be completed but yield incorrect results: my
understanding
is that a library (or API implementation) either works or does not -- and to
tell the truth I did not expect such a complex piece of software as HFSS to
run on Wine -- but it does and rather nicely except to the point of analyzing
the
results.
Being new to HFSS but quite familiar with antenna design, I started with the
trivial test case of the dipole antenna: resonance frequency was close to the
expected value considering the dimensions, so the software must be working
properly since it computes admittances (see http://jmfriedt.org/S11both.pdf,
green curve)
which are consistent with the values given by (FOSS) NEC2 and GPRMax3D.
However all attempts to plot the radiation pattern failed (no plot at all, or
sometimes
inconsistent results of an isotropic radiator with no null), and radiation
efficiency
was consistently 0 (a poor result for a classical antenna), so I was of course
questioning my ability to understand the proper operation of the software.
After
attempting all possible solutions, I ended up installing a Win7 system on
VirtualBox
for testing, and to my amazement the software yields the proper radiation
diagram (http://jmfriedt.org/diagramme_3D.png) and slightly different
reflection
coefficients (http://jmfriedt.org/S11both.pdf, purple curve), the difference
being
emphasized on the impedance curve (http://jmfriedt.org/Z11_both.pdf).
I am of course not blaming the amazing emulator on this difference, but with
this
post
1/ may point out a subtle misbehavior of one of the computation library used by
Wine
2/ help others attempting to run HFSS on Wine question the results they
achieve.
These tests were completed with wine-3.0.2 as provided by Debian GNU/Linux
Unstable
at the time of writing this post, configured (winecfg) either as Win10 or Win7,
fresh
install with no other MS-Windows or proprietary library installed prior to HFSS
(clean
$HOME/.wine directory).
Not sure how I can help debug,
best wishes, Jean-Michel
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http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=26617
Summary: Need for Speed Shift 2: large black squares appear in
cockpit, obscuring much of the screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It's as if part of the screen is censored.
The black blocks usually show up after about twenty or forty seconds of
racing. They're there even on lowest settings. Makes game unplayable.
There are quite a few messages like this:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x79f9eb50 to
reload it as sRGB.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Stretched blit not implemented
for bpp 64!
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https://bugs.winehq.org/show_bug.cgi?id=41260
Bug ID: 41260
Summary: Z-Fighting on character models during cutscenes in
SW:TOR
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 55560
--> https://bugs.winehq.org/attachment.cgi?id=55560
An example of the problem
When entering a cutscene in SWTOR, the animated models for characters will have
black flickering spots appear and disappear in a frame during cutscenes. I
cannot find anything in a debug log that would give a reason for this to
happen. All settings are on Ultra. It is incredibly hard to screenshot and show
the problem, but I've attached what I could get.
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https://bugs.winehq.org/show_bug.cgi?id=47666
Bug ID: 47666
Summary: AviUtl: the corresponding value is reset after
clicking up-down control.
Product: Wine
Version: 4.0.1
Hardware: x86
URL: http://spring-fragrance.mints.ne.jp/aviutl/aviutl_plus
_20120619.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
AviUtl is a Japanese AVI file editing tool. When a user clicks up-down control
in the dialog, the corresponding value is updated but immediately reset after
the click.
Steps to reproduce:
1. Download aviutl_plus_20120619.zip from
http://spring-fragrance.mints.ne.jp/aviutl/
2. Unzip it.
3. Launch aviutil.exe in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine aviutl.exe
4. Choose [設定]-[拡張編集の設定] (Settings-ExEdit Settings), then the window titled
拡張設定 (ExEdit) will be shown.
5. Right click the time-line part on the window and choose [新規プロジェクトの作成]
(Create new project). A new dialog window will appear.
6. Click [OK].
7. After the click, right click the time-line part again and choose
[メディアオブジェクトの追加]-[グループ制御] (Add Media Object-Group Control). グループ制御 (Group
Control) dialog will be shown.
8. In the dialog, click up-down control's down button nearby the lower right
corner.
Expected behavior:
* The left side edit control (indicates 対象レイヤー数 (number of target layers))
shows '1' instead of '--', and keeps the value.
Actual behavior:
* The left side edit control shows '1' while clicking. But, it shows '--' again
right after releasing the mouse button.
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https://bugs.winehq.org/show_bug.cgi?id=47652
Bug ID: 47652
Summary: Wine 4.14 d3d 7/8 regression - screen upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: randrianasulu(a)gmail.com
Distribution: ---
Hello!
I tried to update wine to 4.14 on Slackware 32-bit and few of my
games/benchmarks (3Dmark2001SE, Unreal 2 Demo, Unreal Tournament) started to
render upside down!
Wine 4.12.1 was ok, so after compiling and testing 4.13 I can say it is
regression between 4.13 and 4.14.
windows version was set to Win7 (but tried to set it back to WinXP - same
problem).
Note: I use mesa-git drivers:
Mesa 19.3.0-devel (git-a3d42ad248)
Xserver 1.19.7
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http://bugs.winehq.org/show_bug.cgi?id=23081
Summary: Dragon Age: Origins - shadow under character flickers
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The shadow under the character flickers badly, especially in the
character selector before the game launches.
(This is with winetricks strictdrawordering=enabled as per bug 22383 )
It is present at least as far back as wine-1.1.36, but it gets
harder to tell as you go further back, because of other problems.
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http://bugs.winehq.org/show_bug.cgi?id=23730
Summary: Dragon Age: Origins, black flickering in opening menu
screen when mouse moves
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 22200 is fixed, Dragon Age Online no longer needs native
msvcr80. But when you move the mouse, there are black
bars in the game's opening menu page.
You can work around this with WINEDEBUG=-msvcrt.
The messages this suppresses look like this:
fixme:msvcrt:_controlfp_s (0x518e8f8 655391 196608) semi-stub
fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x518e58c(1), 0x518e590)
partial stub
This seems to be a concrete case of a verbose FIXME causing suboptimal
performance. Should we
a) declare this to be not a problem because the user is supposed to read the
manual or appdb and know to use WINEDEBUG=-all when running this app?
b) declare this to be not a problem because the distro is supposed to patch
or wrap wine to always run apps with WINEDEBUG=-all?
c) temporarily mark the FIXMEs that cause the performance problem to be
displayed once only?
or d) something else?
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https://bugs.winehq.org/show_bug.cgi?id=41436
Bug ID: 41436
Summary: row_server_p.c build warnings when compiling 64-bit
Wine
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55808
--> https://bugs.winehq.org/attachment.cgi?id=55808
row_server_p.c build warning for 64-bit Wine
Hi,
I am building the latest git version of Wine 1.9.20 (as of 03.10.2016) and it's
being built with WoW64 support. While the 64-bit version is compiling I noticed
a few build warnings (see attachment)
My version of GCC is 6.2.1 20160830.
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http://bugs.winehq.org/show_bug.cgi?id=29397
Bug #: 29397
Summary: Flickering black boxes over models in Orcs Must Die!
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
Created attachment 38054
--> http://bugs.winehq.org/attachment.cgi?id=38054
Black boxes covering player models
While playing Orcs Must Die!, flickering black boxes appear on the edges of
many models, including background models that are part of the arena as well as
character models. These black boxes rarely stay in place long enough to capture
with a screenshot, but I have one that shows two such boxes. They change
position as the player moves and animations execute, but the boxes are present
in almost every frame.
Tested with 1.1.35 and 962230064d and got identical results. I have never tried
to play with earlier versions so I don't know if this is a regression or not.
The attached screenshot shows a black box over the archer's head and the
player's elbow. The box on the archer is permanent, the box on the players
elbow flickers as movement animations occur.
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https://bugs.winehq.org/show_bug.cgi?id=47653
Bug ID: 47653
Summary: Touhou 17 became upside down
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hhpkoop(a)gmail.com
Distribution: ---
Created attachment 65095
--> https://bugs.winehq.org/attachment.cgi?id=65095
screenshot of game
This problem did not occur in Wine 4.13.
The game is not consistently upside down, some elements are at their correct
position.
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http://bugs.winehq.org/show_bug.cgi?id=28883
Bug #: 28883
Summary: The Witcher 2: Portions of objects rendered as black.
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Classification: Unclassified
The Witcher 2 suffers from strange anomalies where objects or parts of objects
are drawn as black rather than textured. This occurs regardless of whether GLSL
is enabled or disabled and is not the same as Bug 27194 (which is resolved).
The only console message during this time is:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
over and over.
I've attached a screenshot showing the issue. Shifting the view slightly
changes what will and won't be shown as black. It happens mostly outdoors and
generally on foliage, although it sometimes appears on characters as well as
the screenshot indicates.
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http://bugs.winehq.org/show_bug.cgi?id=14939
Summary: DXT1 support not implemented
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Running Black & White, regardless of in-game settings, the following fixme
occurs:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4
Although the game is still playable, the lack of DXT1 support does seriously
affect the graphics and gameplay. On "lowest" settings, the terrain is
transparent and some objects are untextured and 100% black; on "highest", some
textures are corrupted, or untextured as in "lowest" settings.
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https://bugs.winehq.org/show_bug.cgi?id=46078
Bug ID: 46078
Summary: The object sides which are not in the front of a light
source are too dark
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fp2007cf(a)free.fr
Distribution: ---
Created attachment 62696
--> https://bugs.winehq.org/attachment.cgi?id=62696
The dark sides of objects are completely black.
In the game ELEX, the object sides which are not illuminated are black, i.e.,
the dark sides of objects are completely black.
The lightning is correct only for the illuminated side of objects (the object
sides which are in the front of a light source).
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=37342)
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https://bugs.winehq.org/show_bug.cgi?id=41674
Bug ID: 41674
Summary: Dungeon rats - black squares in some textures
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56065
--> https://bugs.winehq.org/attachment.cgi?id=56065
complete log
Dungeon rats need d3dcompiler_43 override or the game crashes.
With d3dcompiler_43.dll native game works perfect but there are black squares
in some textures.
There are quite a few messages in the log:
fixme:d3d:wined3d_texture_generate_mipmaps texture 0xbee87e0 stub!
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Cannot begin query on an active query object.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. <target> does not have an active query.".
err:d3d:wined3d_debug_callback 0x2e2b040: "GL_INVALID_OPERATION error
generated. Query object not found.".
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https://bugs.winehq.org/show_bug.cgi?id=37819
Bug ID: 37819
Summary: The Forest: To dark environment and missing textures
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 50368
--> https://bugs.winehq.org/attachment.cgi?id=50368
Terminal output
On playing The Forest I'm seeing 2 issues that seems to be related:
- On running around the environment gets often very dark. It is a fading effect
and is maybe a feature of the game but on looking at Let's Plays on Windows
this doesn't appear in such a heavy way.
- Some graphics have missing textures and they will be shown as a white graphic
then. Also I'm noticing that looking at such a graphic does also trigger the
first issue.
In the attachments is the terminal output and 2 screenshots that compare how
the game looks normally at night and how the environemnt turns black after
turning a little to the left (so that I'm looking at a standing fire which have
partly missing textures).
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http://bugs.winehq.org/show_bug.cgi?id=21197
Summary: Black dots are seen on some 3D models in GTAIV
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=25456)
--> (http://bugs.winehq.org/attachment.cgi?id=25456)
Exploded car
Sometimes dots make up the whole model, easily seen on exploded cars.
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http://bugs.winehq.org/show_bug.cgi?id=25760
Summary: After deinstallation of World of Tanks, its .desktop
file still resides in the menu
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
After deinstallation of World of Tanks, its .desktop file still resides in the
menu. The item disappears from Wine submenu but appears in "Applications".
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https://bugs.winehq.org/show_bug.cgi?id=47679
Bug ID: 47679
Summary: Global searches in CHM files using Wine-native hh.exe
(via "Search" tab)
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Perform a global search (using the "Search" tab)
PROBLEM ENCOUNTERED:
- No results are given for valid searches (or results are limited to base
directory CHM file).
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https://bugs.winehq.org/show_bug.cgi?id=47678
Bug ID: 47678
Summary: Ctrl-F page searches in CHM files using Wine-native
hh.exe
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Attempt a page search (using Ctrl-F)
PROBLEM ENCOUNTERED:
- No results are given for valid searches.
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https://bugs.winehq.org/show_bug.cgi?id=47680
Bug ID: 47680
Summary: Navigation through home page links in CHM files using
Wine-native hh.exe
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
This thread splits off from: https://bugs.winehq.org/show_bug.cgi?id=47667
TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTION THAT INITIATES THE PROBLEM:
- Attempt to navigate through the document with links on the document's home
page.
PROBLEM ENCOUNTERED:
- Home page links (in the main window) do nothing when clicked on. However,
navigating through the document using links in the "Contents" tab works.
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https://bugs.winehq.org/show_bug.cgi?id=47667
Bug ID: 47667
Summary: Problems with hh.exe reading CHM files
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macdis(a)gmail.com
I have experienced serious problems with Wine's internal CHM reader, which does
not seem to be compatible with some CHM files.
Running Wine 4.0.1 stable on MacOS Mojave 10.14.6 installed via "brew install
wine".
STEPS TO REPRODUCE:
- Open an affected CHM file with "wine hh file.chm"
Note: the CHM files I've tried work flawlessly under Windows XP using native
hh.exe.
ACTIONS THAT INITIATE PROBLEMS:
- Attempt to do either a global search (using the "Search" tab)
- Attempt a page search (using Ctrl-F)
- Attempt to navigate through the document with links on the document's home
page.
PROBLEMS ENCOUNTERED:
- No results are given for valid searches.
- Home page links do nothing when clicked on.
WHAT DOES WORK:
I can navigate through the document by clicking on links in the "Contents" tab.
SOLUTIONS ATTEMPTED:
- Use a manually installed alternative hh.exe from an original Windows XP and a
Windows 7 installation disk. Result: I cannot bypass Wine's internal CHM
viewer.
- Use a manually installed alternative hh.exe, renamed hhxp.exe (for example),
and changing the registry key at "HKCR\chm.file\shell\open\command" so that it
points to hhxp.exe. Result: I cannot bypass Wine's internal CHM viewer.
- Install an alternative CHM viewer, such as kchmviewer. Result: the file
opens, but navigation and searching are impossible. This may be a problem with
kchmviewer, but I include it here as additional information.
SOLUTION PROPOSED:
- Allow the user to bypass Wine's internal CHM viewer by enabling usage of the
standard hh.exe, or allow usage of a manually installed hh.exe from a standard
Windows installation.
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https://bugs.winehq.org/show_bug.cgi?id=47671
Bug ID: 47671
Summary: Full screen inverted and mirrored
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: csynt(a)hotmail.com
Distribution: ---
Created attachment 65121
--> https://bugs.winehq.org/attachment.cgi?id=65121
sample screenshot from a game
(wine 4.14 on Fedora 30 x64)
Fullscreen games display a mirrored and upside down screen, worked ok just with
the v4.13 lated update to 4.14 broken.
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https://bugs.winehq.org/show_bug.cgi?id=47614
Bug ID: 47614
Summary: E: Unable to correct problems, you have held broken
packages.
Product: Wine-staging
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
root@user:~# apt list --upgradable
Listing... Done
wine-staging-amd64/disco 4.13~disco amd64 [upgradable from: 4.12.1~disco]
wine-staging-i386/disco 4.13~disco i386 [upgradable from: 4.12.1~disco]
wine-staging/disco 4.13~disco amd64 [upgradable from: 4.12.1~disco]
root@user:~# apt install wine-staging
Reading package lists... Done
Building dependency tree
Reading state information... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wine-staging : Depends: wine-staging-amd64 (= 4.13~disco) but 4.12.1~disco is
to be installed
Depends: wine-staging-i386 (= 4.13~disco)
E: Unable to correct problems, you have held broken packages.
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https://bugs.winehq.org/show_bug.cgi?id=46971
Bug ID: 46971
Summary: Multiple games crash at launch (Sniper Elite V2,
Sniper Elite 3)
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: cf8193df5b4c5a09208e40d8f3183c00187c8bd0
Distribution: ---
Crashes with:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x301612f9
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https://bugs.winehq.org/show_bug.cgi?id=46908
Bug ID: 46908
Summary: Support msvcp mtx_init 'mtx_try' flag (0x2) to create
a mutex object that supports test and return
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
some apps cause a significant spam = slowdown due to the following FIXME:
--- snip ---
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
--- snip ---
You can find various bug reports which include such spam:
https://bugs.winehq.org/show_bug.cgi?id=46800#c3
I've encountered this recently in an even more annoying form with SIMATIC WinCC
V15.1 Runtime services. Although the spam is partially caused by other bugs
(error paths), it completely bogs down the console when a prefix is
bootstrapped (emitted by 'autostart' type service).
--- snip ---
$ du -sh log.txt
1.4G log.txt
$ egrep "fixme:.*_Mtx_init_in_situ" log.txt | wc -l
97512
$ egrep "fixme:.*_Mtx_init_in_situ" log.txt | sort | uniq
0012:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
0012:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
001c:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 1
001c:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
001f:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
0021:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
0022:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
004a:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
004e:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
--- snip ---
--- snip ---
001c:Call msvcp140._Cnd_init_in_situ(0025bcc8) ret=1400b97a8
001c:Call ntdll.RtlInitializeConditionVariable(0025bcc8) ret=7f168a0b198f
001c:Ret ntdll.RtlInitializeConditionVariable() retval=0025bcc8
ret=7f168a0b198f
001c:Ret msvcp140._Cnd_init_in_situ() retval=00000044 ret=1400b97a8
001c:Call msvcp140._Mtx_init_in_situ(0025bd10,00000002) ret=1400b97b8
001c:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
001c:Call msvcr120.??0critical_section@Concurrency@@QEAA@XZ(0025bd18)
ret=7f168a0b1629
001c:Ret msvcr120.??0critical_section@Concurrency@@QEAA@XZ() retval=0025bd18
ret=7f168a0b1629
001c:Ret msvcp140._Mtx_init_in_situ() retval=0025bd10 ret=1400b97b8
...
004a:Call msvcp110._Mtx_init(002626c8,00000102) ret=0091104c
004a:Call msvcr110.??2@YAPEAX_K@Z(00000048) ret=7f88bd859199
004a:Call ntdll.RtlAllocateHeap(00230000,00000000,00000048) ret=7f88c03b15ef
004a:Ret ntdll.RtlAllocateHeap() retval=00262710 ret=7f88c03b15ef
004a:Ret msvcr110.??2@YAPEAX_K@Z() retval=00262710 ret=7f88bd859199
004a:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
004a:Call msvcr110.??0critical_section@Concurrency@@QEAA@XZ(00262718)
ret=7f88bd85910a
...
--- snip ---
Although this spam can masked/filtered out, it should be considered to
implement the missing mutex types.
Currently Wine only supports C11 'mtx_recursive' mutex type (flags = 0x100).
Wine source:
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/msvcp90/misc.c#l684
--- snip ---
684 #define MTX_MULTI_LOCK 0x100
685 #define MTX_LOCKED 3
686 typedef struct
687 {
688 DWORD flags;
689 critical_section cs;
690 DWORD thread_id;
691 DWORD count;
692 } *_Mtx_t;
693
694 #if _MSVCP_VER >= 140
695 typedef _Mtx_t _Mtx_arg_t;
696 #define MTX_T_FROM_ARG(m) (m)
697 #define MTX_T_TO_ARG(m) (m)
698 #else
699 typedef _Mtx_t *_Mtx_arg_t;
700 #define MTX_T_FROM_ARG(m) (*(m))
701 #define MTX_T_TO_ARG(m) (&(m))
702 #endif
703
704 void __cdecl _Mtx_init_in_situ(_Mtx_t mtx, int flags)
705 {
706 if(flags & ~MTX_MULTI_LOCK)
707 FIXME("unknown flags ignored: %x\n", flags);
708
709 mtx->flags = flags;
710 call_func1(critical_section_ctor, &mtx->cs);
711 mtx->thread_id = -1;
712 mtx->count = 0;
713 }
--- snip ---
>From C11 standard (ISO/IEC 9899:2011):
https://en.cppreference.com/w/c/thread/mtx_init
NOTE: 'mtx_try' is not mentioned here anymore, see
http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1521.htm
--- quote ---
mtx_init
C Thread support library
Defined in header <threads.h>
int mtx_init( mtx_t* mutex, int type );
(since C11)
Creates a new mutex object with type. The object pointed to by mutex is set to
an identifier of the newly created mutex.
type must have one of the following values:
mtx_plain - a simple, non-recursive mutex is created.
mtx_timed - a non-recursive mutex, that supports timeout, is created.
mtx_plain | mtx_recursive - a recursive mutex is created.
mtx_timed | mtx_recursive - a recursive mutex, that supports timeout, is
created.
Parameters
mutex - pointer to the mutex to initialize
type - the type of the mutex
Return value
thrd_success if successful, thrd_error otherwise.
References
C11 standard (ISO/IEC 9899:2011):
7.26.4.2 The mtx_init function (p: 381)
--- quote ---
ftp://ftp.00f.net/misc/n1548.pdf
--- quote ---
The enumeration constants are
mtx_plain
which is passed to mtx_init to create a mutex object that supports neither
imeout nor test and return;
mtx_recursive
which is passed to mtx_initto create a mutex object that supports recursive
locking;
mtx_timed
which is passed to mtx_init to create a mutex object that supports timeout;
mtx_try
which is passed to mtx_init to create a mutex object that supports test and
return;
--- quote ---
* mtx_plain = 0x1
* mtx_try = 0x2
* mtx_timed = 0x4
* mtx_recursive = 0x100
$ sha1sum SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
db1f97bb648b62fa1c5d974d7f2bcb6b4a9fd786
SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ du -sh SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
1.3G SIMATIC_WinCC_Runtime_Advanced_V15_1.exe
$ wine --version
wine-4.4-188-gc988910cae
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45543
Bug ID: 45543
Summary: Rekordbox 5.3.0 terminates with the message
"Unexpected application error"
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
The problem
-----------
When I run the application like
cd ~/.wine/drive_c/Program Files/Pioneer
wine ./rekordbox.exe
The application terminates with the message "Unexpected application error".
Prerequisite
------------
- Enable "Hide Wine version from applications" option (see bug #45514).
- Install MS core fonts (see bug #45535).
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https://bugs.winehq.org/show_bug.cgi?id=47051
Bug ID: 47051
Summary: Excel (from Microsoft Office 365) crashes inside
CreateActCtxW
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 64219
--> https://bugs.winehq.org/attachment.cgi?id=64219
crashlog
Winword and Powerpoint start fine in current git, yet Excel still crashes.
Crashlog attached. The patch below fixes the crash and makes Excel start fine
for me. Will send later to wine-devel
diff --git a/dlls/kernel32/actctx.c b/dlls/kernel32/actctx.c
index 17067ed1b4..1148ecebf0 100644
--- a/dlls/kernel32/actctx.c
+++ b/dlls/kernel32/actctx.c
@@ -114,7 +114,7 @@ done:
*
* Create an activation context.
*/
-HANDLE WINAPI CreateActCtxW(PCACTCTXW pActCtx)
+HANDLE WINAPI DECLSPEC_HOTPATCH CreateActCtxW(PCACTCTXW pActCtx)
{
NTSTATUS status;
HANDLE hActCtx;
louis@debian:~/.winemsoffice2/drive_c/Program Files/Microsoft
Office/root/Office16$ sha1sum EXCEL.EXE
da63eeba536534ae774bad192221218959f4f793 EXCEL.EXE
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https://bugs.winehq.org/show_bug.cgi?id=47009
Bug ID: 47009
Summary: msi x64 app cannot be uninstalled
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
An msi x64 app cannot be uninstalled. This is a regression bug which came in
with Wine-4.6. Uninstalling a x64 app with Wine-4.5 has worked fine.
Repro
- install x64 demo app from the att. of bug 46846 "notation player 4"
- start "wine uninstaller" in a shell window
- select "notation player 4"
- Press button Change/deinstall
Problem:
The msi installer does not uninstalls the app but starts installing the app a
second time. After completing this second installation and trying to uninstall
this app again buts the button "Change/Uninstall" into grey.
An x64 app cannot be uninstalled at all.
The uninstallation of a 32 bit app works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37871
Bug ID: 37871
Summary: GOG.com downloader (.NET 3.5 app) wants
wininet.GetUrlCacheConfigInfoA/W implementation
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
It's rather harmless as the failure is catched and handled in managed code.
So the issue is rather about an improvement and the app can be used as test
case.
--- snip ---
fixme:wininet:GetUrlCacheConfigInfoW (0x1440e8, 0x33df24, 104)
Message: Value does not fall within the expected range.
Stack trace: at
System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32
errorCode, IntPtr errorInfo)
at MS.Win32.WinInet.get_InternetCacheFolder()
at System.Windows.Media.Imaging.BitmapDownload.BeginDownload(BitmapDecoder
decoder, Uri uri, RequestCachePolicy uriCachePolicy, Stream stream)
at System.Windows.Media.Imaging.LateBoundBitmapDecoder..ctor(Uri baseUri,
Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption
cacheOption, RequestCachePolicy requestCachePolicy)
at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean
insertInDecoderCache)
at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapImage.EndInit()
at GOGCompanionApp.AppWindow.LoginUser()
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/cc817578%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/2aaff6e19f9ef97a241d7ca36497d47d…
--- snip ---
3764 BOOL WINAPI GetUrlCacheConfigInfoW(LPINTERNET_CACHE_CONFIG_INFOW
CacheInfo, LPDWORD size, DWORD bitmask)
3765 {
3766 FIXME("(%p, %p, %x)\n", CacheInfo, size, bitmask);
3767 INTERNET_SetLastError(ERROR_INVALID_PARAMETER);
3768 return FALSE;
3769 }
--- snip ---
$ wine --version
wine-1.7.33-191-ge899bd8
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46881
Bug ID: 46881
Summary: Power World Simulator installer crashes: wine:
Unimplemented function
msi.dll.MsiSourceListForceResolutionW called at
address 0x7b442233
Product: Wine
Version: 4.4
Hardware: x86
URL: https://www.powerworld.com/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Blocks: 46879
Distribution: Debian
Created attachment 63948
--> https://bugs.winehq.org/attachment.cgi?id=63948
console output + crash log (Staging 4.4)
As the title says; tested in Staging 4.4
wine: Call from 0x7b442233 to unimplemented function
msi.dll.MsiSourceListForceResolutionW, aborting
wine: Unimplemented function msi.dll.MsiSourceListForceResolutionW called at
address 0x7b442233 (thread 0055), starting debugger...
sha1sum pw20EduEvalSetup32BitOnly.msi
e644577731629c3bf804c568dda804d00c048565 pw20EduEvalSetup32BitOnly.msi
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https://bugs.winehq.org/show_bug.cgi?id=37784
Bug ID: 37784
Summary: No warning to user that wine-mono will not be
installed to a 64 bit wineprefix unless wine64 is
explicitly invoked
Product: Wine
Version: 1.3.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Filing this based on https://bugs.winehq.org/show_bug.cgi?id=37772#c2.
The default wineprefix created by running wineboot (or anything else) on a 64
bit system is 64 bit, even if wine64 is not explicitly used. However, wine-mono
is not automatically installed to a 64 bit wineprefix unless wine64 is
explicitly invoked. There is no warning to the user that wine-mono is not being
installed, and http://wiki.winehq.org/Mono says nothing about needing to
specify wine64 to install/uninstall it in a 64 bit wineprefix.
If not installing wine-mono to a default wineprefix unless wine64 is specified
is the intended behavior, there should be a warning about that in the console
at wineprefix creation, and it should be documented on the Mono wiki page.
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http://bugs.winehq.org/show_bug.cgi?id=26445
Summary: URLDownloadToFileW does not support FTP URLs
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)colinfinck.de
I cannot download any file with an ftp:// URL using urlmon's URLDownloadToFileW
function. HTTP URLs properly work.
Downloading over FTP is supported under Windows, so Wine should implement this
as well.
An example app using this functionality can be found in bug 9741. As I don't
want to argue whether closing that bug was right, I'm opening this new one.
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https://bugs.winehq.org/show_bug.cgi?id=46316
Bug ID: 46316
Summary: Hauppauge Capture version 36187
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rav3nlabs(a)gmail.com
Distribution: ---
Created attachment 63049
--> https://bugs.winehq.org/attachment.cgi?id=63049
crash log
Been trying to get a Hauppauge HD PVR 2 running under ubuntu 18.04. Currently
it crashes on detecting hardware (attached is the generated log).
Using PlayOnLinux on Ubuntu Desktop 18.04, you can download the software from
here:
https://s3.amazonaws.com/hauppauge/capture/hauppaugecapture_1_1_36187.exe
Actual page:
http://www.hauppauge.com/pages/support/support_capture.html
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https://bugs.winehq.org/show_bug.cgi?id=46953
Bug ID: 46953
Summary: Watch_Dogs crashes after intro
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: c1f851179ea7faa3c0eb113fb9f067e8628d283c
Distribution: ---
Backtrace:
=>0 0x00007f03d2f17967 wined3d_cs_emit_present+0x27(cs=0x1b6b0030,
swapchain=0x11a9c660, src_rect=0x1d79f730, dst_rect=0x1d79f740,
dst_window_override=(nil), swap_interval=0)
[/wine64/dlls/wined3d/../../../grape/dlls/wined3d/cs.c:450] in wined3d
(0x0000000000000000)
1 0x00007f03d2f88a67 wined3d_swapchain_present+0x176(swapchain=0x11a9c660,
src_rect=0x1d79f730, dst_rect=0x1d79f740, dst_window_override=(nil))
[/wine64/dlls/wined3d/../../../grape/dlls/wined3d/swapchain.c:189] in wined3d
(0x000000001d79f830)
2 0x00007f03d304dc6f d3d11_swapchain_present.isra+0x7e() in dxgi
(0x0000000000000000)
3 0x00007f03d304dece d3d11_swapchain_Present+0x7d(iface=0x11b05590,
sync_interval=0, flags=0)
[/wine64/dlls/dxgi/../../../grape/dlls/dxgi/swapchain.c:326] in dxgi
(0x000000001d79f970)
4 0x0000000010e5934d EntryPoint+0x5dcc6() in overlay64 (0x0000000000000002)
5 0x00000001808944bf EntryPoint+0xf8c0b9c0() in disrupt_b64
(0x0000000000000002)
0x00007f03d2f17967 wined3d_cs_emit_present+0x27
[/wine64/dlls/wined3d/../../../grape/dlls/wined3d/cs.c:450] in wined3d: movq
(%rdi),%rax
450 return cs->ops->require_space(cs, size, queue_id);
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https://bugs.winehq.org/show_bug.cgi?id=46928
Bug ID: 46928
Summary: Atelier Firis config tool doesn't show up when
launched through Steam
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 64032
--> https://bugs.winehq.org/attachment.cgi?id=64032
Logs with the __crtGetShowWindowMode call data
The config tool window doesn't show up when launched through Steam (windows
version, not proton) with builtin msvcr110, but with native msvcr110 it shows
up just fine. When launching it without steam it shows up with both native and
builtin.
The reason for this seems to be that the config tool calls
__crtGetShowWindowMode and uses the return value in a call to ShowWindow.
Wine's implementation of __crtGetShowWindowMode seems to differ from the native
dll.
Steam + builtin: window doesn't show up, __crtGetShowWindowMode returns 0.
Steam + native: window does show up, __crtGetShowWindowMode returns ?. (steam
crashes with +snoop)
Without steam + builtin: window shows up, __crtGetShowWindowMode returns 1.
Without steam + native: window shows up, __crtGetShowWindowMode returns 10.
Steam + builtin dll with __crtGetShowWindowMode hardcoded to return 10: window
shows up, __crtGetShowWindowMode returns 10.
I haven't done much investigating with proton, but the window shows up without
any tweaks on proton.
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https://bugs.winehq.org/show_bug.cgi?id=43356
Bug ID: 43356
Summary: Mass Effect (1) Steam freezes since Steam Update from
8th of July 2017
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi(a)angewandte-lebenskunst.ch
Used 2.12 Devel until the steam update broke the installation. Moved to 2.12
Staging and Steam could be started again. The problem now is, that Mass Effect
1, which worked fine so far, now freezes after a few minutes.
Wine reports:
err:ntdll:RtlpWaitForCriticalSection section 0xa2e65c
"../../../wine/dlls/dinput/mouse.c: SysMouseImpl*->base.crit" wait timed out in
thread 008b, blocked by 0080, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x21fce33c
"../../../wine/dlls/dinput/dinput_main.c: dinput_hook_crit" wait timed out in
thread 0080, blocked by 008b, retrying (60 sec)
Game hangs and no way to get it out of the loop. Only by killing the process.
Tried several settings (catch/catch not mouse), reduced graphics to low level,
disabled overlay in steam, tried disabling gameoverlayrenderer.dll, tried XP as
well as Windows 7 and Windows 10. Same result everywhere.
Using macOS 10.12.5 on MacBook Pro (Retina, 15-inch, Mid 2015), 2.8 GHz Intel
Core i7, 16 GB 1600 MHz DDR3, AMD Radeon R9 M370X 2048 MB Intel Iris Pro 1536
MB
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https://bugs.winehq.org/show_bug.cgi?id=46811
Bug ID: 46811
Summary: Inquisitor: black screen after start in fullscreen
mode
Product: Wine
Version: 4.3
Hardware: x86
URL: https://www.gog.com/game/inquisitor
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: ff92a993ad63f6ed94cd1dd873aa578ba46c5979
Distribution: ---
Created attachment 63836
--> https://bugs.winehq.org/attachment.cgi?id=63836
plain terminal output
Inquisitor shows only a black screen with lots of red artifacts when the game
is started in fullscreen mode.
Reverting commit ff92a993ad63f6ed94cd1dd873aa578ba46c5979 fixes the black
screen issue.
The problem doesn't occur when the game is launched in windowed mode (in the
configuration file 'd3dparams.ini' the option 'StartWindowed' must be set to
1.)
No demo version is available. Let me know if you need debug logs.
wine-4.3-229-g6d82b2f1ad
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
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http://bugs.winehq.org/show_bug.cgi?id=21403
Summary: Shiva editor refuse to run.
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://stonetrip.com/start-download/shiva/1-shiva-ple.
html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.livet(a)gmail.com
Created an attachment (id=25775)
--> (http://bugs.winehq.org/attachment.cgi?id=25775)
Here is the trace I have when I launch Shiva from the terminal.
Shiva is a indie game editor.
I was never be able to launch it (older version to).
There are some fixme in win and xrender (see log.txt), I assume the problem
come frome things unimplemented.
Test with lastest shiva PLE 1.8.1
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http://bugs.winehq.org/show_bug.cgi?id=23455
Summary: Using Filealyzer with wine o DLLs or EXE files causes
an application error
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.safer-networking.org/en/filealyzer/index.ht
ml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
Created an attachment (id=29272)
--> (http://bugs.winehq.org/attachment.cgi?id=29272)
Console output
Using Filealyzer with wine on DLLs or EXE Files causes an internal application
error (see screenshot) in Filealyzer.
This happens with any DLL or EXE File.
It doesn't happen on Windows XP (SP2), though.
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https://bugs.winehq.org/show_bug.cgi?id=46939
Bug ID: 46939
Summary: propvarutil.h: missing extern "C"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadko4u(a)gmail.com
Distribution: ---
This header is a part of MinGW-W64 compiler.
When trying to #include <propvarutil.h> and use the 'PropVariantToInt64'
function, we get a linker error.
Looking for the latest master branch:
https://github.com/wine-mirror/wine/blob/master/include/propvarutil.h
Seems that there is no extern "C" around function prototypes.
Such workaround fixes the problem:
#include <shtypes.h>
#include <shlwapi.h>
#if defined(__cplusplus)
extern "C" {
#endif
#include <propvarutil.h>
#if defined(__cplusplus)
}
#endif
Fixes the problem
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https://bugs.winehq.org/show_bug.cgi?id=46909
Bug ID: 46909
Summary: Missing (black) textures in Black & White
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 961a94ac046644004718c56bfeeb81740cb73793
Distribution: ---
Created attachment 63986
--> https://bugs.winehq.org/attachment.cgi?id=63986
plain terminal output
Most objects (trees, buildings, people) are pitch black in Black & White and in
the Creature Isle expansion.
Changing graphical details in the setup menu or disabling GLSL, CSMT don't make
a difference.
Reproduced the problem with nouveau/Mesa 19.0.0. and with Nvidia binary drivers
418.49.04.
There is no demo version available. Please let me know if you need debug logs.
I found that the problem is present since commit
961a94ac046644004718c56bfeeb81740cb73793.
I couldn't revert the commit on current git, but I verified that textures are
rendered properly with the previous commit.
Still present in wine-4.4-188-gc988910cae (also in Staging).
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.49.04
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http://bugs.winehq.org/show_bug.cgi?id=36764
Bug ID: 36764
Summary: Rogue Squadron 3D 1.3: Unable to setup controller
in-game
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)xod.me
Created attachment 48822
--> http://bugs.winehq.org/attachment.cgi?id=48822
Console output, doesn't output anything when the issue happens, though.
When trying to setup controller buttons in the Joystick settings panel in game,
all buttons get mapped to BUTTON 1.
Even though the joystick calibration tool in the game's launcher correctly
recognizes the gamepad (an Xbox 360 wireless controller using the xpad driver
from Steam).
It could be a problem with auto-fire.
I'm leaving the severity to normal since it's a kind of game meant to be played
with a joystick or pad. Mouse or keyboard control of the ship are quite aweful.
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http://bugs.winehq.org/show_bug.cgi?id=19098
Summary: Regedit randomly crashes when deleting registry keys
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: acheron(a)front.ru
When I try to delete a key regedit may crash. Error messages wary. Sometimes it
displays an error window suggesting to write a bug report, sometimes it
doesn't. The most frequent error message seems to be similar to
wine: Unhandled page fault on write access to 0x00790051 at address 0x7ef977f9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef97d3e
I don't know if this is the cause or not, but I've encountered this problem
only deleting keys of type REG_SZ and containing non-ASCII characters.
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https://bugs.winehq.org/show_bug.cgi?id=46923
Bug ID: 46923
Summary: X-Tension, X-Beyond The Frontier: Dynamic light breaks
after opening up a menu
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: 19non91(a)gmail.com
Distribution: ---
Created attachment 64026
--> https://bugs.winehq.org/attachment.cgi?id=64026
lspci | grep VGA and Xorg gpu config
In place of thousand words: https://imgur.com/a/7oQESA1
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https://bugs.winehq.org/show_bug.cgi?id=46721
Bug ID: 46721
Summary: Two quotes together (in outer quotes) not parsed
correctly in argv
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63693
--> https://bugs.winehq.org/attachment.cgi?id=63693
kernel32: Allow double quote style escape in argv
In Windows, two quotes together (within outer quotes) represents a
single quote (with the first quote - of the inner quotes - acting as an escape
character).
Thus calling 'CreateProcessA' with four quotes as a parameter (i.e. '""""')
will represent a single quote (i.e. '"'). In wine, this is currently being
treated as two separate sets of quotes and thus results in a empty value.
The attached patch fixes the problem.
This can be tested with the following (just copy and paste):
cat << END > test.c
#include <windows.h>
#include <stdio.h>
int main(int argc, const char *argv[])
{
PROCESS_INFORMATION processInfo;
STARTUPINFO startupInfo;
memset(&startupInfo, 0, sizeof startupInfo);
startupInfo.cb = sizeof startupInfo;
if (!CreateProcessA(
NULL,
"printArgs.exe \"\"\"\"",
0,
0,
TRUE,
0,
NULL,
NULL,
&startupInfo,
&processInfo)) {
DWORD dwLastError = GetLastError();
fprintf(stderr, "failed to execute printArgs.exe (%lu)\n",
dwLastError);
return 1;
}
return 0;
}
END
cat << END > printArgs.c
#include <stdio.h>
int main(int argc, const char *argv[]) {
for (int i = 0; i < argc; i++)
printf("%s\n", argv[i]);
return 0;
}
END
x86_64-w64-mingw32-gcc test.c -o test.exe
x86_64-w64-mingw32-gcc printArgs.c -o printArgs.exe
wine64 test
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https://bugs.winehq.org/show_bug.cgi?id=45703
Bug ID: 45703
Summary: Microsoft Office 365 applications crash on WINE 3.14
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 62130
--> https://bugs.winehq.org/attachment.cgi?id=62130
Full crash log
In the current version of WINE (3.14) all Office 365 Professional Plus apps
(tested Word, Excel & PowerPoint) crash with the following error:
…
005c:fixme:ole:NdrCorrelationFree (0x267f764): stub
0009:fixme:ole:NdrCorrelationFree (0x32e864): stub
wine: Unhandled page fault on read access to 0x6809b474 at address
0x7bc4015d (thread 0009), starting debugger...
0009:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc4015d
There is no indication what this could be when comparing with the same
(working) binaries on WINE 3.0.
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https://bugs.winehq.org/show_bug.cgi?id=46579
Bug ID: 46579
Summary: [Regression] F.E.A.R. 2: Project Origin screen is
completely light grey while playing intro movie
Product: Wine
Version: 3.1
Hardware: x86-64
URL: https://www.gamewatcher.com/downloads/f-e-a-r-2-projec
t-origin-download/f-e-a-r-2-project-origin-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ---
Reverting 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5 helps.
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https://bugs.winehq.org/show_bug.cgi?id=46706
Bug ID: 46706
Summary: Eventide H9 Control bluetooth exception
Product: Wine-staging
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.bruset.solberg(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63667
--> https://bugs.winehq.org/attachment.cgi?id=63667
Backtrace
Eventide H9 Control is an app used to control H9 Harmonizer effect pedals. It
communicates to the pedal via Bluetooth. After installation, it is possible to
start the app in Wine. The interface loads, but it immediately throws an
exception and dies.
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https://bugs.winehq.org/show_bug.cgi?id=46115
Bug ID: 46115
Summary: Cursor in unity games moving down and to the right one
pixel on any mouse interaction
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saramaebee(a)gmail.com
Distribution: ---
This bug was fixed last year: https://bugs.winehq.org/show_bug.cgi?id=42872 ,
however I am still being affected by it.
wine-3.0.3 (Debian 3.0.3-2~bpo9+1)
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http://bugs.winehq.org/show_bug.cgi?id=33904
Bug #: 33904
Summary: Face Noir demo crashes on start without native
d3dx9_36
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://spiele.download.t-online.de/dladvert/115472
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45015
--> http://bugs.winehq.org/attachment.cgi?id=45015
log+d3dx
This is may also affect on a full version.
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https://bugs.winehq.org/show_bug.cgi?id=46371
Bug ID: 46371
Summary: FFXI + Ashita random crash ingame
Product: Wine-staging
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63113
--> https://bugs.winehq.org/attachment.cgi?id=63113
Crash log from Intel GPU
There appears to be some issue with wined3d in Wine 4.0rc3. I haven't been
able to nail down the pattern yet but it seems like when a lot of geometry is
being loaded. For example, zoning into a new area, or entering a cut scene can
cause a crash but it isn't every time. Unsure when this was introduced as I
wasn't able to login until bug 46263 was resolved. I have two separate crash
reports one with a Intel driver and the other with Nvidia proprietary driver.
Both crash in similar circumstances.
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https://bugs.winehq.org/show_bug.cgi?id=45878
Bug ID: 45878
Summary: digital signature on mac
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alloraquando(a)gmail.com
Distribution: ---
Created attachment 62387
--> https://bugs.winehq.org/attachment.cgi?id=62387
i try to star a aruba digital signature on mac but doesnt work it stop at the
end when building store
find attachement
i try to star a aruba digital signature on mac but doesnt work it stop at the
end when building store
hi
ermanno
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http://bugs.winehq.org/show_bug.cgi?id=15934
Summary: Can't see Worms 2 intro films as they play
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deriziotis(a)gmail.com
The introduction films to Worms 2 play but you can't see the videos.
You can only hear the audio and when they finish it goes into the game as
normal.
Without any debugging set a fixme line is outputted to the console when each
video starts:
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 02000003
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 02000003
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https://bugs.winehq.org/show_bug.cgi?id=47183
Bug ID: 47183
Summary: Grand Prix Legends: Only the first two axes are
recognized
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: timschumi(a)gmx.de
Distribution: ---
When using a (wheel) joystick, Grand Prix Legends only recognizes the first two
axes, others are ignored. This _doesn't_ happen when an Xbox controller is
used.
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https://bugs.winehq.org/show_bug.cgi?id=46800
Bug ID: 46800
Summary: LINE (Powered by Naver): LINE v5.12.XXX series crashes
after few seconds
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
#46583 was marked as resolved, so I opened this new bug. Prior to fixing 46583
LINE was not even starting, however now, despite reports saying otherwise, on
my system it crashes within 10 seconds throwing on of those message "report
this problem" which however is empty.
After closing LINE does not reopen,unless you restart the OS.
This must be related to WINE because up to 4.0 (or even 4.1) everything was
working fine.
I tried to run it from terminal and see if it shown more info but I was unable
to do so. Any suggestions is highly welcome so that I can provide more info and
this bug can be fixed.
-Version-
Kernel : Linux 4.4.0-142-generic (x86_64)
Distribution : Ubuntu 16.04.6 LTS
Desktop Environment : LXDE (Lubuntu)
Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz : 763.65MHz
NVDIA GM108M with proprietary drivers 384.130
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