https://bugs.winehq.org/show_bug.cgi?id=47303
Bug ID: 47303
Summary: Resharper CLI tools do not do anything
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: justinrun(a)gmail.com
Distribution: ---
When running the ReSharper CLI tools
(https://www.jetbrains.com/help/resharper/ReSharper_Command_Line_Tools.html),
there they do not do anything under Wine. They do not print anything to the
console. They do not throw any errors. They appear to do nothing for a couple
seconds before exiting.
In Windows, they run static analysis on C# code and output the results to the
console. For instance, `cleanupcode.exe` and `inspectcode.exe` modify code and
inspect code respectively in windows with a verbose output to stdio.
I tried both the x64 and x86 binary versions. I tried them on Devel v4.9 and
Stable v4.0. In all cases, they did nothing.
I am running Linux Mint 19.1.
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https://bugs.winehq.org/show_bug.cgi?id=39080
Bug ID: 39080
Summary: The Settlers: Rise of an Empire: world geometry broken
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52067
--> https://bugs.winehq.org/attachment.cgi?id=52067
terminal output
I believe this is different from bug #39079, because the problem isn't present
in the demo version. It was one of the updates to the game (patch 1.6 or 1.7)
which "introduced" the problem under Wine.
World geometry (terrain rendering) is severely broken in many areas, most
noticeable in the vicinity of water and hills.
It's as if part of the terrain would be rendered higher or lower than the rest
of the world, but you should see the attached screenshot.
Disabling GLSL or reducing graphical details to the minimum doesn't help.
The problem is present with nouveau and nvidia blob 340.76 too.
Wine 1.4/1.6 also have the problem.
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https://bugs.winehq.org/show_bug.cgi?id=47300
Bug ID: 47300
Summary: Flight Commander 2 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64603
--> https://bugs.winehq.org/attachment.cgi?id=64603
Crashlog
This is an old 16Bit game.
The installer (FCOM2_1/INSTALL.EXE) crashes on start with the attached error.
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https://bugs.winehq.org/show_bug.cgi?id=47301
Bug ID: 47301
Summary: Visual basic 1.0 Installer crashes
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64604
--> https://bugs.winehq.org/attachment.cgi?id=64604
Crashlog
This is an old 16Bit program, the installer crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=47297
Bug ID: 47297
Summary: Upgrading wine 4.8 on Fedora in 5.0.9-200.FC29 broke
me
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: w1jd(a)comcast.net
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Description of problem: Upgrading from 5.0.9-200.FC29 to 5.0.17.FC29 a windows
program running under WINE ( Wine Staging 4.8 ) no longer works. Been using
this program for years under WINE without problems before the upgrade
Tried 32bit applications - they work
All 64bit applications fail
attempted to downgrade to v4.7, but it seems this is not on the repository
When i select the downgrade option, all files are v3.16. Unable to select v4.71
as previous version before 25/05/2019. dnf --showduplicates list wine lists the
same versions, 4.8 and 3.16
Tried to downgrade, but not able to - as downgrade works for others
dnf install mingw64-qt5-qtwinextras
After 0.5GByte of files installed, still does not work
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https://bugs.winehq.org/show_bug.cgi?id=47298
Bug ID: 47298
Summary: In the installation: The program has encountered a
serious error and must be closed
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: castellanos.johann(a)gmail.com
Distribution: ---
Created attachment 64596
--> https://bugs.winehq.org/attachment.cgi?id=64596
Backtrace
SO: Ubuntu 18.04.2 LTS
GNOME: 3.28.2
ARCHITECTURE 64 bits
I want to install Kaspersky Password Manager from the following link:
https://latam.kaspersky.com/password-manager
After downloading the .exe executable file, I try to complete the installation
with wine but an error appears:
"In the installation: The program has encountered a serious error and must be
closed"
I own the version of wine 4.0.1 with winetricks and the installation of
DirectX9, Visual C ++ 2008 up to visual C ++ 2017 and Visual C ++ 6 SP6
libraries. I also have the Net framework versions 3.5, 4 and 4.5 installed.
I share with you a screenshot and the txt file with the information
Best Regards
David Castellanos.
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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https://bugs.winehq.org/show_bug.cgi?id=47293
Bug ID: 47293
Summary: vs 2010 unimplemented function
MSVCR100_CLR0400.dll._initterm_e,
MSVCR100_CLR0400.dll._except_handler4_common
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Using visual studio 2010 express (Microsoft Visual Studio 10.0), targetting
Debug|Win32 mode, to build portaudio ( http://www.portaudio.com/ )
, aborts with:
...
Creating library Win32\Debug\portaudio_x86.lib and object Win32\Debug\port
audio_x86.exp
...
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._initterm_e, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
wine: Call from 0x7bc8e1f1 to unimplemented function
MSVCR100_CLR0400.dll._except_handler4_common, aborting
012d:err:seh:setup_exception_record stack overflow 824 bytes in thread 012d eip
f7b3c61e esp 00230ff8 stack 0x230000-0x231000-0x330000
...
C:\users\hin-tak\Temp\lnk981d.tmp : fatal error LNK1136: invalid or corrupt fil
e [Z:\home\hin-tak\git-others\portaudio\build\msvc\portaudio.vcxproj]
Release|Win32 mode works, so this is a Debug|Win32 specific requirement.
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https://bugs.winehq.org/show_bug.cgi?id=47284
Bug ID: 47284
Summary: winehq-staging and winehq-devel packages are broken
for Linux Mint 19.x/Ubuntu 18.04
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: candy.guitar+bugzilla(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I followed the instructions for installing on Linux Mint 19.x/Ubuntu 18.04
(https://wiki.winehq.org/Ubuntu). I was able to install winehq-stable just
fine, but I get the following message from apt when trying to install
wine-staging or wine-devel:
The following packages have unmet dependencies.
winehq-[staging/devel] : Depends: wine-[staging/devel] (= 4.9~bionic)
The conflicting packages are wine, wine-amd64 and wine-i386. To make sure these
conflicts weren't because of winehq-stable, I removed it and all other
WINE-related packages from my system and tried again, but got the same error
messages.
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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https://bugs.winehq.org/show_bug.cgi?id=47271
Bug ID: 47271
Summary: kcam4 cnc machining control program does not run ,
timing error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silviateo(a)tiscali.it
Distribution: ---
Created attachment 64566
--> https://bugs.winehq.org/attachment.cgi?id=64566
this is the file that the computer said I could send you to explain the problem
hi
please excuse my ignorance in computers , I'm trying to learn what I need to
have a windows program , kcam4 version .57 , that is used to control a cnc
machine (I bought the machine two months ago and couldn't use it yet , the
machine was built to be used with this kcam4 rpogram and was used with it from
the constructor but the original computer fried so he sold it to me for cheap )
i don't' know how to check for wine version hardware etc etc , so all I can do
now is post the attached file
I tried two versions of kcam 4 one gives timing error 13 (the attached file
version )
and anotherm (kcam .02 ) gave error 380
I like Linux philosophy , I ' m also starting to learn cad design and I 've
chosen linux free open programs
thanks a lot for your view of technology , free style
peace
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https://bugs.winehq.org/show_bug.cgi?id=47232
Bug ID: 47232
Summary: Programma Booktabz non funziona audio
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Img.fabio.caccin(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Audio libri scaricati dal programma booktabz 4.4.3 con funzionano.
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=47220
Bug ID: 47220
Summary: easyHDR 3 crashes when opening a jpg file
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fritss(a)ps.gen.nz
Distribution: ---
Created attachment 64490
--> https://bugs.winehq.org/attachment.cgi?id=64490
crash report.
easyHDR 3.13.0
Crashes when opening a jpg file.
Crashes when dropping in a jpg file.
See attached backtrace.txt report
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https://bugs.winehq.org/show_bug.cgi?id=47231
Bug ID: 47231
Summary: Programma Booktabz non funziona audio
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Img.fabio.caccin(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64502
--> https://bugs.winehq.org/attachment.cgi?id=64502
file di log
Audio libri scaricati dal programma booktabz 4.4.3 con funzionano.
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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https://bugs.winehq.org/show_bug.cgi?id=47228
Bug ID: 47228
Summary: crash on new application
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: happyfield(a)gmx.ch
Distribution: ---
Created attachment 64497
--> https://bugs.winehq.org/attachment.cgi?id=64497
log file
crashes at start
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https://bugs.winehq.org/show_bug.cgi?id=47241
Bug ID: 47241
Summary: POD Farm 2.5 - Throw exception at start up
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 7Cattac(a)gmail.com
Distribution: ---
Created attachment 64525
--> https://bugs.winehq.org/attachment.cgi?id=64525
wine console output
App name: POD Farm 2.5
Vendor: Line 6
Last error: "0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi
port found, Midi sound output probably won't work."
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https://bugs.winehq.org/show_bug.cgi?id=47237
Bug ID: 47237
Summary: Null pointer causes exception in Wine but not in
Windows
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave(a)davehigton.me.uk
Distribution: ---
Created attachment 64517
--> https://bugs.winehq.org/attachment.cgi?id=64517
Backtrace
TP-Link's PowerLineUtility.exe won't install under Wine because there is an
unhandled exception: page fault on read access to 0x00000000. Running the same
exe under Windows installs OK and subsequently runs OK.
The exe is available from
https://static.tp-link.com/2018/201809/20180904/PowerLineUtility_Win_180816…
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https://bugs.winehq.org/show_bug.cgi?id=47215
Bug ID: 47215
Summary: Oracle Java runtime 8.211 online installer hangs
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 47214
Distribution: ---
No idea why yet. Last messages printed are from msxml6 and jscript, but native
doesn't help in either case.
zeb@terabithia:~/Downloads$ du -sh jre-8u211-windows-i586-iftw.exe
2.0M jre-8u211-windows-i586-iftw.exe
zeb@terabithia:~/Downloads$ sha1sum jre-8u211-windows-i586-iftw.exe
1afd91b69b145f974c83c4feed9ef014662008f8 jre-8u211-windows-i586-iftw.exe
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https://bugs.winehq.org/show_bug.cgi?id=45645
Bug ID: 45645
Summary: chromium x64 sandbox crashes due to unexpected return
value of NtQueryObject
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62074
--> https://bugs.winehq.org/attachment.cgi?id=62074
0004-ntdll-Hack-NtQueryObject
Follow up to bug 45644. chrome x64 works now, nut chromium x64 crashes due to
an unexpected return value of NtQueryObject.
Attached a hack to work around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46884
Bug ID: 46884
Summary: The Sims redrawing glitch
Product: Wine-staging
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63959
--> https://bugs.winehq.org/attachment.cgi?id=63959
The Sims redraw issue - wine-staging 4.4
I'm trying to get The Sims to be playable with Win-Staging, and some problems
are fixed. Like bug 46807 - The Sims hangs when opening menus.
There are however a couple of bugs left, and one of them is a redrawing issue.
The issue is visible in the video I've attached.
Hope someone are able to make a fix :)
Regards
HÃ¥kon
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https://bugs.winehq.org/show_bug.cgi?id=47253
Bug ID: 47253
Summary: Signature verification fails on wine 4.8, can't
install Battle.net, vcrun2010+ etc.
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: venemo(a)msn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm running Wine Staging 4.8 on Fedora 30. In this version, several installers
that do a signature verification fail. The easiest way to reproduce is to
simply run 'winetricks vcrun2010' which will fail when trying to verify its
files.
The vcrun2010 install logs contain the following error message:
y:\de00b8bff7881faccd8cf470e51735\vc_red.cab - Signature verification for file
vc_red.cab (y:\de00b8bff7881faccd8cf470e51735\vc_red.cab) failed with error
0x800700a1 (Path is invalid.)
No FileHash provided. Cannot perform FileHash verification for vc_red.cab
A similar problem can be observed with the Blizzard Battle.net installer which
also complains that it can't verify a digital signature.
The same problem does not happen when downgrading to 4.7, so I think this is a
regressin in 4.8. I haven't had the opportunity to test with non-staging, hence
I'm filing this bug under staging.
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https://bugs.winehq.org/show_bug.cgi?id=47252
Bug ID: 47252
Summary: Waves Central Stops Working with Wine Staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Waves Central (32 bit Windows app) has stopped working with the Wine Staging
4.8 update whereas it worked fine with Wine Staging 4.7.
Waves Central needs the Wine Staging extensions and it only runs using Wine
Staging.
Waves Central is a Waves Windows vst installer and licence managing 32 bit
Windows app.
Waves Central tries to start and then exits a couple of seconds later with no
problems being reported.
Kernel/System info.
Linux mx 4.15.0-1-amd64 #1 SMP Debian 4.15.4-1~mx17+1 (2018-02-23) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=47169
Bug ID: 47169
Summary: Skyrim failed to load Data if Data directory is soft
linked.
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Since wine-staging 4.6, Skyrim will report all MOD is missing if Data directory
is soft linked.
I Tested the same modify that I commit in
https://bugs.winehq.org/show_bug.cgi?id=47160. The notify is gone. I suspect is
another BUG from Junction_Points.
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https://bugs.winehq.org/show_bug.cgi?id=47179
Bug ID: 47179
Summary: Europa Universalis 4 Third Rome Crash on startup using
wine-staging 4.8
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64432
--> https://bugs.winehq.org/attachment.cgi?id=64432
backtrace
Hi.
After updating to wine staging 4.8 Europa Universalis 4 crash on startup.
It's the only version of wine that it's giving this problem. Reverting to wine
staging 4.7 OR wine 4.8 make the game works
Also another game TES4 Oblivion is giving an hard crash on staging 4.8 (but
not on wine 4.8 or staging 4.7 where it works) that cause a computer hang after
an unwanted resolution change. I don't actually know if the bug is the same (as
I'm suspecting for the working workaround) but I'm going to do a git bisect on
the wine-staging patchset as soon I have time, and this will tell if it's the
same bug (even if in this case seems to be another bug involved)
I'm attaching the backtrace and the (almost empty log) for EU4.
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https://bugs.winehq.org/show_bug.cgi?id=47202
Bug ID: 47202
Summary: ImgBurn crashes on startup with Wine Staging (works
with vanilla Wine)
Product: Wine-staging
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Attempting to start ImgBurn on Wine Staging results in a crash on startup.
Applications works fine on Wine Devel.
(Note that the Windows version needs to be set to XP in winecfg, this is
another issue that is present in both Wine versions.)
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https://bugs.winehq.org/show_bug.cgi?id=47260
Bug ID: 47260
Summary: explorer.exe cannot be used to start additional
desktops
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
Instead it starts regular windows.
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https://bugs.winehq.org/show_bug.cgi?id=46675
Bug ID: 46675
Summary: Black Ops 2 zombies mode crashes with Too many open
files after 30-35 minutes of gameplay
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: troyb(a)us.ibm.com
Distribution: ---
After about 35 minutes of game play, the program crashes with the following
error logs :
0122:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
00f1:err:ntdll:RtlLeaveCriticalSection section 0x6340394 is not acquired
0009:err:ntdll:RtlLeaveCriticalSection section 0x20d0394 is not acquired
Examining wineserver open fds with ls /proc/WINEPD/fd | wc -l shows that the
program continually adds fds as the game is played and eventually crashes when
it hits a system limit of 4096 (on my machine). Example output of fd list :
These are opened fds when steam starts :
ls /proc/32562/fd | wc -l
502
These are opened fds after the zombie mode is started :
ls /proc/32562/fd | wc -l
640
As game is played the fds increase proportional to time :
ls /proc/32562/fd | wc -l
1022
ls /proc/32562/fd | wc -l
2027
ls /proc/32562/fd | wc -l
3196
Just prior to crash, about 35 minutes into game :
ls /proc/32562/fd | wc -l
4095
the crash log when 4096 was hit :
013e:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
post crash dialog :
bash-4.3$ ls /proc/32562/fd | wc -l
4066
The same behavior occurs with any version of wine from 3.12 through 4.2, with
and without wine staging and with and without DXVK d3d backend. The window
manager is xfce and video card nvidia gtx 1070, wine is compiled 64/32 bit.
The game must be started on Linux <= 4.18 due to another issue with hardware
breakpoints (i.e. it won't start at all on Linux 4.19+, a separate bug report
was submitted for that problem).
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https://bugs.winehq.org/show_bug.cgi?id=47256
Bug ID: 47256
Summary: DigilockMF1 crashes after login in
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is a small VB6 program using MS Access ODBC.
For it to start up properly, and not complain about being unable to open the
database you need to work around a few issues:
WINEARCH=win32 winetricks -q vb6run mdac28 jet40
install https://www.microsoft.com/en-us/download/details.aspx?id=5793 (in mode
win98)
Then you can login (Code: 0, Password: <blank>), and it crashes.
I didn't open bugs for the worked around issues because they are known big
deficiencies of wine already (correct me if I'm wrong).
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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https://bugs.winehq.org/show_bug.cgi?id=46682
Bug ID: 46682
Summary: TopoEdit crashes with unimplemented function
mf.dll.MFCreateAudioRendererActivate
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 46105
Distribution: ---
Topology -> Add SAR
wine: Call from 0x7b43d59b to unimplemented function
mf.dll.MFCreateAudioRendererActivate
wine-4.2-26-g5e86cc0a8f
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https://bugs.winehq.org/show_bug.cgi?id=47219
Bug ID: 47219
Summary: "winetricks -q ie8" hangs
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 3e5c9798a80641e0e39e95e4467c60405b22b062
Distribution: ---
It's a regression from
https://source.winehq.org/git/wine.git/commitdiff/3e5c9798a80641e0e39e95e44…,
which implemented source media path resolution. I have a fix already; just
creating this report to track the bug.
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https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738
Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
Character models don't render
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43737
Distribution: ---
Created attachment 59221
--> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below
them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me
which debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=47209
Bug ID: 47209
Summary: Gamepad input no longer works again (regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64475
--> https://bugs.winehq.org/attachment.cgi?id=64475
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
Caused by 8cd6d6163983d9ea07fb9e6eb4e263f8a8ffb1f6
(https://github.com/wine-mirror/wine/commit/8cd6d6163983d9ea07fb9e6eb4e263f8…).
If I revert this commit, gamepad input works just fine in latest master.
Note: this is a separate issue and not a duplicate bug 47188, as they are
caused by different commits.
Attaching an archived log with
+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput.
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https://bugs.winehq.org/show_bug.cgi?id=47185
Bug ID: 47185
Summary: winetricks -q msxml3 stopped working on wine devel 4.8
(4.7 ok) 32 & 64 Bit
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: rnowotny(a)rotek.at
Distribution: ---
winetricks -q msxml3 stopped working on wine devel 4.8 32/64 Bit
it worked on wine devel 4.7 but stopped working on wine devel 4.8 !
works : wine stable wine-4.0 32 Bit / 64 Bit
works : wine devel wine-4.7 32 Bit / 64 Bit
works : wine staging wine-4.7 32 Bit / 64 Bit
FAILS : wine devel wine-4.8 32 Bit / 64 Bit (Installation Hangs)
install procedure used :
sudo apt-get install -y cabextract
apt-get install -y libxml2
apt-get install -y libpng-dev
wget https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
sudo apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ xenial
main'
sudo apt-get update
sudo apt-get install --install-recommends winehq-devel
sudo wget --directory-prefix=/usr/bin/
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
sudo chmod +x /usr/bin/winetricks
sudo winetricks -q --self-update
winetricks nocrashdialog
winetricks -q windowscodecs # passes
winetricks -q msxml3 # hangs
I make daily builds on travis for my WINE environment - see :
https://travis-ci.org/bitranox/install_python_on_wine_and_travis
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https://bugs.winehq.org/show_bug.cgi?id=46849
Bug ID: 46849
Summary: Vietcong: taking handmap causes crash
(ProcessVertices)
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Regression SHA1: 07c20ef0c9762f852001560b296643e5362ee1fe
Distribution: ArchLinux
Created attachment 63897
--> https://bugs.winehq.org/attachment.cgi?id=63897
WINEDEBUG=+tid,+seh,+timestamp,+d3d
Since Wine 4.1, Vietcong game crashes every time the player takes a handmap.
After this crash there appears message window of title "TransformPoints", text
"ProcessVertices" and one button "ok" and following line on output:
0009:err:d3d:wined3d_device_process_vertices Failed to map resource.
Similar crashes were reported in RC versions, see bug #46359 and bug #46403.
Log is reduced to first 50k lines and last 1M lines.
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https://bugs.winehq.org/show_bug.cgi?id=47238
Bug ID: 47238
Summary: Osmos refuses to start with built-in msvcp90
Product: Wine
Version: 4.8
Hardware: x86
URL: http://www.hemispheregames.com/latest_osmos_demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 651179469c085b50c00084b0e1a5797189fa629b
Distribution: ---
Beginning with commit 651179469c085b50c00084b0e1a5797189fa629b, some of my
games fail to start with built-in version of MSVC libraries:
0009:err:heap:HEAP_GetPtr Invalid heap (nil)!
0009:err:heap:HEAP_GetPtr Invalid heap (nil)!
0009:err:module:LdrInitializeThunk "msvcp90.dll" failed to initialize, aborting
0009:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\OsmosDemo\\OsmosDemo.exe" failed, status c0000005
FWIW I don't have mingw installed if that matters:
...
configure: MinGW compiler not found, cross-compiling PE files won't be
supported.
OsmosDemo_Installer_1.6.0.exe (9 MB)
md5sum: e10feee9a9a86e8b157f9abdb3f62dcb
wine-4.8-245-g21ae9ba1ba
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https://bugs.winehq.org/show_bug.cgi?id=46406
Bug ID: 46406
Summary: TreePad X Enterprise (single user) 12GB v7.17.0:
Garbled Text When Creating or Editing a Node/Tree Name
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63168
--> https://bugs.winehq.org/attachment.cgi?id=63168
TreePad DB and Screenshots
Text is garbled when creating or editng a node/tree name. Reference bug #46352
for instructions on installing and running TreePad under WINE.
I've attached a sample TreePad database and screenshots of good and garbled
node/tree text. The good text screenshot is of the same node/tree name when
not in edit mode.
To use the attached TreePad database:
01) Extract the attachment
02) Create a folder named code_tips or codetips
03) Extract the treepad_code_tips.7z file in the folder created in step #2.
04) Run TreePad under WINE.
05) Locate and select the folder created in step #2.
06) Create a new node or tree (left pane), or edit an existing node or tree
(left pane). The text looks garbled.
I'm using Verana Sans font, but that may not matter. I haven't experimented
using a different font.
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https://bugs.winehq.org/show_bug.cgi?id=47085
Bug ID: 47085
Summary: Spellforce 3 fonts problem
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 64279
--> https://bugs.winehq.org/attachment.cgi?id=64279
Spellforce 3 fonts problem
The game runs well with DXVK but the fonts are almost unreadable as you can see
in the attachment.
I tried to install ALL available fonts in winetricks but this doesn't help. I
tried the UO and Fonts ingame scaling option to no avail. The one thing that
improves the situation is to choose very high resololution (FullHD or higher).
Then the fonts are readable but are not aligned, every single character is with
different height and is difficult to read them.
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https://bugs.winehq.org/show_bug.cgi?id=47188
Bug ID: 47188
Summary: Gamepad input no longer works in A Hat in Time
(regression)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
When I launch the game with regular Wine 4.8, this gets spammed:
005e:err:xinput:HID_update_state Failed to get Input Report (7a)
I've run a bisect and the offending commit is
5ff326f80147f4608fd64ad37510d0cff330676e ( winebus.sys: Pack hatswitch values
into button bytes by Andrew Eikum), and I can confirm that by reverting that
commit, the gamepad input works again.
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https://bugs.winehq.org/show_bug.cgi?id=47222
Bug ID: 47222
Summary: Wine Staging have bug inserted in version 4.7 -
WotLauncher.exe will crash (WorldOfTanks) immediattely
Product: Wine-staging
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xkendy(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64491
--> https://bugs.winehq.org/attachment.cgi?id=64491
Log from console with WINEDEBUG=all
My configuration:
NVIDIA Driver Version: 430.14
uname -a
Linux 4.15.0-50-generic #54-Ubuntu SMP Mon May 6 18:46:08 UTC 2019 x86_64
x86_64 x86_64 GNU/Linux
UBUNTU 18.04 LTS 64bit
Wine 32bit version
For DirectX acceleration I'm using DXVK
(https://haagch.frickel.club/files/dxvk/latest/32/bin/)
Vulkan SDK (Windows version): 1.1.92.1
I normally playing WorldOfTanks (WOT) with Wine Staging 4.6. Begining from
version 4.7 (4.8 have this same bug) have wine bug. Seems to be caused by some
patch applied to version 4.7.
Description of bug:
If I run wine WotLauncher.exe then game wont start and produce errors in
console (log attached in this bugreport)
For fix I must downgrade to wine version 4.6. For now is downgrade ok, but for
future -> using old version, is not right way.
Regards
Martin
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https://bugs.winehq.org/show_bug.cgi?id=41161
Bug ID: 41161
Summary: Embedding child process' window in own window does not
draw the child window properly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
OpenMPT (https://openmpt.org/) has a plugin bridge, which can be used to run
VST plugins in a separate process. However, compared to a native Windows
environment (or not bridging the plugins), there is a problem when drawing the
plugin UI.
The plugin UI window itself is a borderless window that belongs to the bridge
process, and is then set as a child of the actual plugin window that belongs to
the OpenMPT process using SetParent(...). This works just fine on Windows, but
in Wine, the child window remains completely black. If parts of the child
window are redrawn by the bridged process, they become visible, but as soon as
a redraw for the parent window is issued (e.g. by setting the focus to it),
these areas become black again.
Steps to reproduce:
1) Install OpenMPT.
2) Create a new module.
3) Open the plugin manager ("Select" button at the bottom of the created
module's window) and add any VST plugin that provides its own UI (e.g.
http://www.geocities.jp/daichi1969/softsynth/index.html#down)
4) Be sure the "Use Plugin Bridge" checkbox is checked (it is also fine if it
is checked but greyed out)
5) Click "Put in FX01" to load the plugin.
6) Click the "Edit" button next to the "Select" button to open the plugin's UI.
7) The UI will be completely black, with child controls becoming occasionally
visible if you click them.
Note that I am an OpenMPT developer, so I would be both happy with
incorporating a Wine-specific fix in our codebase if there is a way to make
this scenario work with Wine, or with a fix in Wine itself to make child
windows from other processes work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=47248
Bug ID: 47248
Summary: Impulse installer permanently breaks 32-bit GUI
programs in prefix
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
After running the impulse installer to completion (requires .NET or Wine Mono),
any attempt to run a 32-bit GUI application fails with:
00b3:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00b3:err:winediag:nodrv_CreateWindow The explorer process failed to start.
It seems the program tries to find which user driver to load in the registry,
but the keys are not visible to 32-bit processes:
winepublic@wiley:~/Downloads$ wine reg query HKEY_CURRENT_CONFIG\\System
reg: The system was unable to find the specified registry key or value
winepublic@wiley:~/Downloads$ wine64 reg query HKEY_CURRENT_CONFIG\\System
HKEY_CURRENT_CONFIG\System
HKEY_CURRENT_CONFIG\System\CurrentControlSet
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https://bugs.winehq.org/show_bug.cgi?id=39090
Bug ID: 39090
Summary: Warframe cannot login
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Created attachment 52082
--> https://bugs.winehq.org/attachment.cgi?id=52082
That's the EE.log for the Warframe launcher. Might help
I don't know if this is an issue caused by wine or by warframe itself but I
cannot login to the game. It keeps on saying "Login failed. Check login
details."
Been trying for 2 days now.
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https://bugs.winehq.org/show_bug.cgi?id=39729
Bug ID: 39729
Summary: Error on closing Spotify
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trave5(a)yahoo.it
Distribution: ---
Created attachment 52984
--> https://bugs.winehq.org/attachment.cgi?id=52984
stacktrace
Clicking on the close button on the right of the Spotify windows, spotify
returns this errors
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https://bugs.winehq.org/show_bug.cgi?id=38531
Bug ID: 38531
Summary: Battlefield 1942 - Crashes after selecting spawn point
in local game
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51400
--> https://bugs.winehq.org/attachment.cgi?id=51400
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I have been trying to get the "Battlefield 1942" demo to work. It starts up
okay but after creating a local LAN game I can get to choose a "spawn point"
and when I want to start the game it crashes.
The AppDB entry can be found at the following link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=6669
Have a good week!
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https://bugs.winehq.org/show_bug.cgi?id=47247
Bug ID: 47247
Summary: context.c:111: Context_Release: Assertion `ref >= 0'
failed.
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Trying to install windows version of intel performance primitive, got this with
4.8 staging.
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
002b:fixme:cryptasn:CRYPT_AsnDecodeAltNameEntry 0: stub
oads\Intel\w_ipp_2019.3.203\install.exe: context.c:111: Context_Release:
Assertion `ref >= 0' failed.
wine: Assertion failed at address 0xf7fa3929 (thread 002b), starting
debugger...
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The address 4dae0983.ftth.telfortglasvezel.nl (77.174.9.131) failed too many login attempts (5) for
the account paulthetall(a)gmail.com.
The login attempts occurred at these times:
2019-05-22 09:40:40 CDT
2019-05-22 09:40:53 CDT
2019-05-22 09:42:01 CDT
2019-05-22 09:42:29 CDT
2019-05-22 09:43:44 CDT
This IP will be able to log in again using this account at
2019-05-22 10:10 CDT.
https://bugs.winehq.org/show_bug.cgi?id=47233
Bug ID: 47233
Summary: Windbg: kd requires SIO_ENABLE_CIRCULAR_QUEUEING for
net debugging
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: dpierce1983(a)hotmail.com
Distribution: ---
Created attachment 64506
--> https://bugs.winehq.org/attachment.cgi?id=64506
Default logging output for kd net repro command
kd requires the ioctl SIO_ENABLE_CIRCULAR_QUEUEING to be implemented for net
debugging. From what I can tell looking into WINE source code, this ioctl is
just not implemented.
This occurs for version 6 of kd as well as the latest version 10 of kd, which
can be installed with some other workarounds.
Repro steps:
Follow the install steps for windbg and kd on "Debugging Tools for Windows"
execute the following to open a net connection with kd:
$ wine "$WINEPREFIX/drive_c/Program Files/Debugging Tools for Windows
(x64)/kd.exe" -k net:port=50000
among the output is
002a:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd
(SIO_ENABLE_CIRCULAR_QUEUEING)
and the program exits with an error.
Full output logs are attached.
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https://bugs.winehq.org/show_bug.cgi?id=47030
Bug ID: 47030
Summary: Energy Tycoon crashes with segfault
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
Created attachment 64198
--> https://bugs.winehq.org/attachment.cgi?id=64198
Default console output
The said game crashes wth staging (currently 4.0) with a segfault:
Unhandled exception: page fault on read access to 0x00581000 in 32-bit code
(0xf7c66127).
Please see attached log file for full output.
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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https://bugs.winehq.org/show_bug.cgi?id=39367
Bug ID: 39367
Summary: EA Origin crashes after installing games, needs
mf.dll.MFCreateMediaSession
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.dm.origin.com/download
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52476
--> https://bugs.winehq.org/attachment.cgi?id=52476
terminal output
When Origin client finished with downloading the selected game, it
automatically installs the game. When installation is done Origin performs some
more actions which results in a crash:
wine: Call from 0x7b839b3c to unimplemented function
mf.dll.MFCreateMediaSession, aborting
Despite of the crash the game is installed properly and if you restart the
client, it marks the game as installed and ready to play.
Workaround to the crash: disable mf.dll in winecfg.
You can reproduce the problem if you have an Origin account: Origin always
offers one of EA's classics for free. Currently the free game is C&C: Red Alert
2:
https://www.origin.com/en-ie/store/free-games/on-the-house
Tested with Origin version 9.9.1.62656
wine-1.7.51-268-g781b88b
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40468
Bug ID: 40468
Summary: Heretic crash when you directly launch a level after
start the game
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 54227
--> https://bugs.winehq.org/attachment.cgi?id=54227
Heretic 2 crash log
Heretic II crashes when I directly launch a level just after start the game
(crash log joined).
This crash could not be related to the bug n°40459 because I already launch it
with __GL_EXTENSION=17700.
How to reproduce: launch the game then in the menu choose directly one level
Workaround: launch the tutorial first then return to the menu and launch one
level
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https://bugs.winehq.org/show_bug.cgi?id=2627
happyfield(a)gmx.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |happyfield(a)gmx.ch
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https://bugs.winehq.org/show_bug.cgi?id=36671
Bug ID: 36671
Summary: Xigncode error 0xe0ff0009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Created attachment 48716
--> https://bugs.winehq.org/attachment.cgi?id=48716
wine output
When starting AVA I'm getting a pop up box saying "Xigncode error 0xe0ff0009
and when closing that pop up box, AVA closes.
Linux distribution: Arch Linux
wine version: wine-1.7.19
Using a 64bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=41313
Bug ID: 41313
Summary: Ran Online GS : Crashes on login screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55643
--> https://bugs.winehq.org/attachment.cgi?id=55643
Backtrace of the error
Ran Online GS crashes on login screen.
The launcher is fine - it even downloaded the recent patches and updated the
game. But it crashes when the game loads on the login screen.
See attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47194
Bug ID: 47194
Summary: image dropouts with LAVFilters in Leisure and
Labyrinth of Grisaia
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 3dw_50ssu16amyn7(a)byom.de
Distribution: Ubuntu
Created attachment 64444
--> https://bugs.winehq.org/attachment.cgi?id=64444
image dropouts in videos in The Labyrinth of Grisaia with wine
In the games The Leisure of Grisaia (Steam) and The Labyrinth of Grisaia
(Steam) when having LAVFilters installed to avoid the bug #43367 the MPEG-1
video files have image dropouts as seen in the attachment showing the first
movie in Yumikos route.
See below attachments, with a movie file showing how it is on Windows and
console outputs for The Labyrinth of Grisaia.
This does NOT happen with Fruit of Grisaia with the same prefix.
OS: Ubuntu 18.04
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https://bugs.winehq.org/show_bug.cgi?id=42666
Bug ID: 42666
Summary: MikuMikuDance has a black interface
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geocities.jp/higuchuu4/pict/MikuMikuDanceE_
v926.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57614
--> https://bugs.winehq.org/attachment.cgi?id=57614
The program's interface is completely black
The program MikuMikuDance is unusable due to graphical glitches. The whole
interface is either glitchy or black - and sometimes visible for a short time
if you move the mouse over it.
Also suffers from https://bugs.freedesktop.org/show_bug.cgi?id=100266, but the
workarounds I described there don't work on this one.
This issue here might be a driver issue too, but I'm not sure. I did an
apitrace, and replaying it on windows didn't get me artifacts, but the
interface is also missing - although white instead of black.
Can someone with working closed source drivers verify this issue? Download link
attached.
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https://bugs.winehq.org/show_bug.cgi?id=47197
Bug ID: 47197
Summary: Tobit Radio.fx fails to connect to radio stations
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 64449
--> https://bugs.winehq.org/attachment.cgi?id=64449
Screenshot of the error
Radio.fx is an internet radio. But it doesn't connect to stations properly.
Native urlmon fixes the issue, this dll might also need iertutil.dll though.
See the screenshot, when hovering the mouse over one of the radio stations it
says "Schwarze Welle - Unbekannter Senderfehler" which means "Unknown sender
error", with "Schwarze Welle" being the sender name.
The program is a bit hard to test. It likes to autostart its server
(rfx-server) and that messes things up.
First, you need to install the program (it might say installation failed, just
ignore that). Then you need to start the server (rfx-server.exe) and then the
client(rfx-client.exe).
Since the server starts automatically when running wine, the client often
complains that it can't find the server. Then I just stopped all wine processes
and try again... Until it starts up.
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https://bugs.winehq.org/show_bug.cgi?id=46385
Bug ID: 46385
Summary: TreePad X Enterprise 12GB (single user) v7.17.0:
Unable to copy and paste to/from TreePad
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
Created attachment 63144
--> https://bugs.winehq.org/attachment.cgi?id=63144
TreePad database
Unable to copy and paste text to or from TreePad. This is a regression as the
functionality worked in WINE v3.0.4.
Reference bug #46352 for instructions on installing TreePad.
I'm providing a TreePad database for testing purposes.
01) Create a folder named "coding_tips".
02) Unzip the file into the folder created in step 01.
03) Open TreePad and simultaneously depress CTRL and the letter O keys to start
the database open prompt.
04) Locate and select the folder created in step 01.
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https://bugs.winehq.org/show_bug.cgi?id=47213
Bug ID: 47213
Summary: Launcher of a game closed after finishing, without
launchin the game itself(minecraft)
Product: Wine-staging
Version: 4.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Darkclaw204(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 64483
--> https://bugs.winehq.org/attachment.cgi?id=64483
Wine logs till the launcher closed itself
Launcher of a game is closing when finished downloading/setting up the game
Without launching the game itself. I'm using 32-bit wineprefix.
There is a bug related to the same game
https://bugs.winehq.org/show_bug.cgi?id=46927
In order to launch the minecraft client itself you have to login in the
launcher which works just fine, for which you can use my acc, i made for
testing things:
login - Wineboi
password - Aa111111
After you have logged in, launcher gives you a list of 4 servers, the one i'm
having problems with is the first one(STALCRAFT)
here's the download link for the game
https://www.dropbox.com/s/6qi5wpnow9w5go4/EXBO.exe?dl=1
here's the site of this game
https://stalcraft.ru
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https://bugs.winehq.org/show_bug.cgi?id=47118
Bug ID: 47118
Summary: App test data: latest 4.0.x not listed in Tested
release (replaced by 3.0.5)
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Distribution: ---
When filling new test data for application, only the development releases 4.1 -
4.7 and stable release 3.0.5 are listed in "Tested releases", but not a latest
stable release of 4.0.x (4.0). This may be caused by the fact that 4.0 was
released at January 22, 2019, while the Wine maintenance release 3.0.5 at March
3, 2019.
I suppose to show both 3.0.5 and 4.0 stable releases, since both stable series
are still maintained.
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https://bugs.winehq.org/show_bug.cgi?id=37705
Bug ID: 37705
Summary: Heroes of Might and Magic VI Shades of Darkness
Textures Fail to Display
Product: Wine
Version: 20010418
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eipeace2u(a)gmail.com
Distribution: ---
Created attachment 50179
--> https://bugs.winehq.org/attachment.cgi?id=50179
wine error messages
Heroes of Might and Magic VI Shades of Darkness Textures do not display in
game, (They appear as black on the main screen,
black in game and the oceans appear white, as in attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=46678
Bug ID: 46678
Summary: Width of latin characters is wrong with some fonts.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 63637
--> https://bugs.winehq.org/attachment.cgi?id=63637
LC_ALL=zh_CN.UTF-8 wine uiso9_pe.exe
Reproduce:
$ LC_ALL=zh_CN.UTF-8 wine uiso9_pe.exe # Make sure zh_CN.UTF-8 was enable in
/etc/locale.gen
And the accept the license and click 'next(下一æ¥(N))' button.
You will see some latin characters overlap.
Reverting 8d018d8d1dadf9d731690567b9c98d5a9eae37db will make it happier. But
I'm not sure if this is a simply regression of it since that commit is for bug
44410 which has a similar problem. Anyway, I will add a regression tag for this
bug.
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https://bugs.winehq.org/show_bug.cgi?id=46583
Bug ID: 46583
Summary: LINE latest version doesn't work
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: freemadona(a)yandex.com
Distribution: ---
Created attachment 63465
--> https://bugs.winehq.org/attachment.cgi?id=63465
the program crashes in 2 seconds and this is all that prints out
2 months ago line(powered by naver) use to work i updated wine and it and now
it crashes upon start. i re-installed it, used the vcrun2008 library through
winetricks as always and then used the latest version of
wine-development(4.0-rc7); i even set wine to be windows 10,8,vista and even
XP, but still nothing. line is a app for chatting and messaging. i have
attached the log
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https://bugs.winehq.org/show_bug.cgi?id=46569
Bug ID: 46569
Summary: ToDoList 7.1 : fails to launch after WINE upgrade to
4.0 version
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tosak(a)poczta.fm
Distribution: Fedora
Created attachment 63442
--> https://bugs.winehq.org/attachment.cgi?id=63442
library file that helped me launch ToDoList.exe with 3.x versions of WINE
With 3.x versions of WINE I could launch ToDoList.exe with the following
command:
[tomaszosak@localhost ~]$ wine /home/tomaszosak/todolist_exe/ToDoList.exe
There was an error, initially, indicating the lack of the MFC42u.DLL library,
but after placing this file (see: Attachment) in ToDoList folder it started to
work.
After WINE upgrade to 4.0 version ToDoList fails to launch with WINE command:
[tomaszosak@localhost ~]$ wine /home/tomaszosak/todolist_exe/ToDoList.exe
wine: Call from 0x7bc534a1 to unimplemented function
api-ms-win-core-libraryloader-l1-2-1.dll.FindResourceW, aborting
01e6:err:module:attach_dlls "MFC42u.DLL" failed to initialize, aborting
01e6:err:module:attach_dlls Initializing dlls for
L"Z:\\home\\tomaszosak\\todolist_exe\\ToDoList.exe" failed, status 80000100
Link to download program:
http://abstractspoon.pbwiki.com/f/todolist_exe.zip
(7.1 version)
My distribution version:
[tomaszosak@localhost ~]$ cat /etc/fedora-release
Fedora release 29 (Twenty Nine)
Info about my system:
[tomaszosak@localhost ~]$ uname -a
Linux localhost.localdomain 4.20.3-200.fc29.x86_64 #1 SMP Thu Jan 17 15:19:35
UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=46481
Bug ID: 46481
Summary: strftime has a buffer overflow
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: m101010a(a)gmail.com
Distribution: ArchLinux
Created attachment 63309
--> https://bugs.winehq.org/attachment.cgi?id=63309
test-program
Steps:
1. Compile the attached program with mingw
2. Run the resulting executable
Expected outcome:
The program prints a number less than 2
Actual outcome:
The program prints 21 (I am in Eastern Standard Time)
This happens with both 32-bit and 64-bit executables. If the buffer size is
decreased enough, this can smash the stack.
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Bug ID: 46581
Summary: HeidiSQL generates OLE error when executing custom
queries against MSSQL server.
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comsvcs
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
HeidiSQL generates OLE error when executing custom queries against MSSQL
server.
The program will run and open a connection to a MS SQL server. It will display
data in the normal manner, table information, etc. It will allow updates to
data in data grid.
However, if you try to run a custom query via the query tab, no matter you type
in (valid query or not), it will generate an error:
OLE error 800401F0
It also gives the suggestion to install mdac28, and set mdac native_mdac,
neither of which help. You have to have mdac install to get it to open a
connection the server, so you would not get this far if mdac was not installed.
To duplicate: Create a clean wine prefix. Install mdac28, set native_mdac. I
did this with winetricks:
sh winetricks mdac28
sh winetricks native_mdac
Run Heidisql. Connect to a Microsoft SQL Server. You should be able to connect,
view data, etc. Click the Query tab. Enter a simple query, such as select *
from <some table>. Execute the query. The error occurs immediately.
This line appears in console:
0054:err:ole:CoCreateInstanceEx apartment not initialised
This did not occur in wine versions from 3.0 through 3.14.
On a closely related topic, in wine 3.15 through 3.21, a similar error occurs
when trying to open a connection to a MS SQL Server. This was apparently fixed
with wine 4.0, in that now the error only occurs when trying to run a custom
query as described above. Prior to wine 3.15, this worked just fine.
Slackware 14.2 64 bit.
Tested in clean wine prefix, both 32 and 64 bit, with mdac28 and native_mdac
via winetricks.
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Bug ID: 46300
Summary: Yousician: unimplemented function
mfplat.dll.MFGetSystemTime
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: dbaryshkov(a)gmail.com
Distribution: ---
Created attachment 63024
--> https://bugs.winehq.org/attachment.cgi?id=63024
Yousician debug log
Yousician application crashes with the following debug log:
Unhandled exception: unimplemented function mfplat.dll.MFGetSystemTime called
in 32-bit code (0x7b43cb73).
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https://bugs.winehq.org/show_bug.cgi?id=46303
Bug ID: 46303
Summary: Warcraft 3: Reign of Chaos can't be installed from CD
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 63027
--> https://bugs.winehq.org/attachment.cgi?id=63027
crashlog
Installer of "Warcraft III Reign of Chaos" let me enter serial key and choose
install dir. After i choose the directory, installer crashes.
It happen to me with wine-4.0-rc2 .. wine-1.9.10. Based on bug 36030 it happens
also in wine-1.7.17 (wine-1.7.2 could be OK). I'll try to find that commit, but
i have hard time with anything less then 1.9.10 (probably i will need to switch
to older distro).
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https://bugs.winehq.org/show_bug.cgi?id=46298
Bug ID: 46298
Summary: Middle-earth: Shadow of War (steam appid 356190)
crashes on launch
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63023
--> https://bugs.winehq.org/attachment.cgi?id=63023
patch
It needs d3d11_device_GetImmediateContext1(). Attaching the patch here, to be
sent after 4.0 is released.
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https://bugs.winehq.org/show_bug.cgi?id=39890
Bug ID: 39890
Summary: Orcish Inn fails to start with exception
System.NotImplementedException
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)enric.me
Distribution: ---
Created attachment 53266
--> https://bugs.winehq.org/attachment.cgi?id=53266
Wine 1.9.0 Log
An XNA-based game, Orcish Inn, fails to start on a clean Wineprefix, onto which
these packages were installed with winetricks:
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
msxml3
xna40
Program output
--------------
Nothing, no game display. Crash on startup with debug exception (attached to
this bug report).
Steps to reproduce
------------------
1. download the game from the appdb listing. [1]
2. create a new wineprefix and install the aforementioned packages with
winetricks (dotnet45 and xna40 will pull the other packages)
2. unzip and cd to the game directory
3. run with `wine OrcishInn.exe`
4. Program will crash with the debug similar to the attached file.
References
----------
[1]: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17287
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Bug ID: 38558
Summary: cmd.exe bundled with Windows XP messed up when using
FOR /F
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: Mint
I found some pretty old batch scripts I had laying around, so I decided to test
if wine could run them fine. I'm using latest version (1.7.42) as of this time,
on Linux Mint 17.1 Rebecca, and using the cmd.exe from a Windows XP SP2 old
installation media.
cmd has the ability to scan through files (and separating each line into
tokens) using the "FOR /F" method. For example, to reproduce this, create a
simple text file (test.txt) and put ascending numbers on each line (up to 16
for now):
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Then use this command in the cmd.exe:
FOR /F "tokens=*" %A IN (test.txt) DO @echo %A
It SHOULD display all 16 lines in turn, but it's only displaying until 10. If
you take out the last two lines (15 and 16), then it will display ONLY until 5,
i.e:
1
2
3
4
5
This is a serious bug IF it is within wine because it obviously is something
that affects data integrity and not just a glitch.
I am positive that it replaces the last bytes of a file with some
junk/overflows or something like that (making it a security issue), which is
why it stops "early" since it finds a NULL character, and windows processor
stops at a null.
I'm sure of that because AkelPad 4.1.2 has a similar bug: there's non-sensical
binary data on every file you open with it! (i.e you open a file and re-save
it, and it's messed up at the end in the output...). But the latest version of
it, AkelPad 4.2.3, seems to not have this issue, which makes me think if it's
really a wine bug or not. I would still appreciate if you had a small look at
the file functions (and eof) though.
Note, I couldn't find out how to use wineconsole or wine's built-in cmd at all,
it doesn't seem to work at all with FOR /F or at least not in any way properly?
Unfortunately I can't attach a log or something since using the cmd.exe puts it
in the shell from where I invoke it... so wine's messages are not visible,
unless I am missing something?
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https://bugs.winehq.org/show_bug.cgi?id=46494
Bug ID: 46494
Summary: WinMerge crash after clicking "About WineMerge"
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63334
--> https://bugs.winehq.org/attachment.cgi?id=63334
terminal log
Bug reports attached.
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https://bugs.winehq.org/show_bug.cgi?id=46387
Bug ID: 46387
Summary: ReactOS/Windows XP TASKMGR: Column headers don't
scroll when scrolling horizontally (multiple listview
or header control)
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zcooger(a)gmail.com
Distribution: ---
Created attachment 63146
--> https://bugs.winehq.org/attachment.cgi?id=63146
System info, debug log, 2 executables, 2 screenshots for comparison
Tested on:
- Linux 4.15.0-20-generic x86_64 bits: 64 gcc: 7.3.0
- Desktop Cinnamon 3.8.8 (Gtk 3.22.30-1ubuntu1) dm: lightdm Distro: Linux Mint
19 Tara
- ReactOS Bootcd-0.4.12-dev-195-g079f702-x86-gcc-lin-dbg.
- M$ Windows XP Pro SP3 x86.
- M$ Windows 7 Pro SP1 x64.
SHA1 sums inside zip file.
Selecting multiple columns displays the scroll bar and the columns remain
locked while scrolling.
Native Wine TASKMGR is not affected.
Both look fine on Windoze.
Similar ReactOS Issue: https://jira.reactos.org/browse/CORE-15505
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https://bugs.winehq.org/show_bug.cgi?id=46319
Bug ID: 46319
Summary: 32-bit IL-only executable launched as 32-bit
subprocess on Wine and 64-bit subprocess on Windows
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 63052
--> https://bugs.winehq.org/attachment.cgi?id=63052
Allow 32-bit IL-only application to launch as 64-bit process in WIN64
As stated in the summary - when using CreateProcessA to execute a 32-bit
.NET/Mono application (which is IL-only) the process is always launched as a
32-bit process under Wine; but under Windows it is launched as a 64-bit
process.
Attached is a proposed patch.
The issue can be recreated by running the following:
# create mono source
cat << 'END' > mono32.cs
using Microsoft.Win32;
using System.Diagnostics;
using System.Reflection;
using System.IO;
using System;
public class Launcher
{
static public void Main ()
{
RegistryKey rk =
Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Cryptography");
if (rk != null) {
object guid = rk.GetValue("MachineGuid");
if (guid != null) {
Console.WriteLine ("it works!");
} else {
Console.WriteLine ("guid not found - run as 64-bit process");
}
} else {
Console.WriteLine("Couldn't find
'HKLM\\SOFTWARE\\Microsoft\\Cryptography'");
}
}
}
END
# create 'C' source
cat << 'END' > c64.c
#include <windows.h>
#include <stdio.h>
int main(int argc, const char *argv[])
{
PROCESS_INFORMATION processInfo;
STARTUPINFO startupInfo;
memset(&startupInfo, 0, sizeof startupInfo);
startupInfo.cb = sizeof startupInfo;
// Create the process in suspended state
if (!CreateProcessA(
NULL,
"mono32.exe", // only modified by CreateProcessW
0, // process attributes
0, // thread attributes
TRUE, // inherit handles
0, // CREATE_SUSPENDED,
NULL, // environment
NULL, // current directory
&startupInfo,
&processInfo)) {
DWORD dwLastError = GetLastError();
fprintf(stderr, "failed to execute mono32.exe (%lu)\n",
dwLastError);
return 1;
}
return 0;
}
END
# compile mono
mcs mono32.cs
# compile 'C'
x86_64-w64-mingw32-gcc c64.c -o c64.exe
# try wine64 (fails under wine without patch)
wine64 c64.exe
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https://bugs.winehq.org/show_bug.cgi?id=44300
Bug ID: 44300
Summary: Windows Media Player 7.1 fails to play media due to
unimplemented function wmvcore.dll.WMCheckURLExtension
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Any attempt to open a local file or URL with Windows Media Player 7.1 results
in:
wine: Call from 0x7b43c7cc to unimplemented function
wmvcore.dll.WMCheckURLExtension, aborting
wine: Unimplemented function wmvcore.dll.WMCheckURLExtension called at address
0x7b43c7cc (thread 002e), starting debugger...
Using wine-staging doesn't solve it. Installation and override with native
wmvcore.dll corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
wine-staging 2.21.0~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=46536
Bug ID: 46536
Summary: Empire Earth (GOG version) main menu is unusable
(regression)
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nowic(a)wenner.ch
Distribution: ---
Created attachment 63390
--> https://bugs.winehq.org/attachment.cgi?id=63390
Commandline output
The main menu of Empire Earth is completely unusable in Wine 4.0. The game
(including the menu) works flawlessly in Wine version 3.0 (Ubuntu 18.04
package).
In Wine 4.0 the menu graphics are drawn with incorrect offsets and after
clicking the new menu is drawn on top. See attached screenshot.
I tested the game with my Intel (HD Graphics 630) and Nvidia (GeForce 940MX)
GPU and the bug exists using both.
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Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|4.0.x |---
--- Comment #19 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 4.0.x milestone from bug fixes included in 4.0.1.
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=46520
Bug ID: 46520
Summary: Kindred Spirits on the Roof crashes
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msacm32
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63377
--> https://bugs.winehq.org/attachment.cgi?id=63377
patch
One local driver can be assigned to multiple driver ids.
When releasing the driver id, check if the reference count
of a local driver is one before actually releasing the local driver.
related report: https://github.com/ValveSoftware/Proton/issues/210
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https://bugs.winehq.org/show_bug.cgi?id=45631
Bug ID: 45631
Summary: League client crashes
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The League client tends to crash when queuing with premades. What logs can I
get to help diagnose this?
This is using Lutris' Wine Staging esync-3.13 (39cafb1) build found at
https://github.com/lutris/wine/commit/2da304b1195819d5df491d65c7ece1bc26e91…
and the Lutris installer (though I used a previous version that used a Wine
Staging with some custom League patches and then manually switched to the plain
Staging build): https://lutris.net/games/league-of-legends/
I'm sorry I can't provide a more vanilla example, League didn't run at all when
I tried to compile (on Ubuntu 18.04) a WoW64 build of Wine Staging master.
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http://bugs.winehq.org/show_bug.cgi?id=35516
Bug ID: 35516
Summary: Microworlds EX hangs when clicking toolbar button
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alkisg(a)gmail.com
Classification: Unclassified
Created attachment 47411
--> http://bugs.winehq.org/attachment.cgi?id=47411
Output of `bt all` when the problem happens
The program "Microworlds EX" hangs when I:
1) click on a toolbar button and hold the mouse button down,
2) move the mouse pointer anywhere outside the toolbar button, and then lift
the mouse button
To reproduce, install http://www.lcsi.ca/files/solutions/mwexdemo.exe, click
"Free mode" on the launcher, and then do the 2 steps mentioned above ^.
OS: Ubuntu Trusty 14.04
wine: 1.7.11-0ubuntu1~saucy1 (from wine PPA)
The issue happens with any Microworlds/Wine/Ubuntu versions we've tried, even
really old versions of them, and on whatever PCs.
In doesn't hang in any Windows versions that we've tried.
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https://bugs.winehq.org/show_bug.cgi?id=46442
Bug ID: 46442
Summary: FormatCurrency(9) returns .9.00 (period in front)
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)londonlight.org
Distribution: ---
Created attachment 63224
--> https://bugs.winehq.org/attachment.cgi?id=63224
compiled executable
Reproduced in wine-3.0.4 in Linux Mint, wine-3.18-staging in Sabayon (from its
package manager) as well as self-compiled (vanilla) wine-3.21-298-ge9231beb86
and wine-4.0-rc5-14-g0ff7fd1259
FormatCurrency(9) returns ".9.00", notice the period in the front.
Therefore, FormatCurrency(FormatCurrency(9)) will segfault.
Why does it add the period there?
Compiled exe attached, source code zipped and attached in next comment.
Steps:
1. Get winetricks:
wget
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
2. Install vb6run:
WINEARCH=win32 WINEPREFIX="$HOME/wine-ct" ~/winetricks vb6run
3. Run currencytest.exe
LC_ALL="en_US.utf8" WINEPREFIX="$HOME/wine-ct" currencytest.exe
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https://bugs.winehq.org/show_bug.cgi?id=45473
Bug ID: 45473
Summary: Rogue Squadron 3D crashes on startup
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61818
--> https://bugs.winehq.org/attachment.cgi?id=61818
Dont destroy secondarybuffer in IDirectSoundNotify
Rogue Squadron 3D crashes on startup unless native dsound is used
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https://bugs.winehq.org/show_bug.cgi?id=46691
Bug ID: 46691
Summary: comctl32/tests/propsheet.c shows uninitalized memory
use
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so propsheet && touch propsheet.ok
==30493== Syscall param write(buf) points to uninitialised byte(s)
==30493== at 0x4253C7F: write (write.c:27)
==30493== by 0x7BC75AAB: send_request (server.c:213)
==30493== by 0x7BC767F0: server_call_unlocked (server.c:288)
==30493== by 0x7BC76845: wine_server_call (server.c:321)
==30493== by 0x4FA5FFD: PostQuitMessage (message.c:3762)
==30493== by 0x5975F8E: do_loop (propsheet.c:2781)
==30493== by 0x5976031: PROPSHEET_PropertySheet (propsheet.c:2815)
==30493== by 0x5976612: PropertySheetA (propsheet.c:2865)
==30493== by 0x4AE4E8F: test_bad_control_class (propsheet.c:1167)
==30493== by 0x4AE82D7: func_propsheet (propsheet.c:1208)
==30493== by 0x4B2C64C: run_test (test.h:617)
==30493== by 0x4B2D08A: main (test.h:701)
==30493== Address 0x4c6fb58 is on thread 1's stack
==30493== in frame #4, created by PostQuitMessage (message.c:3758)
==30493== Uninitialised value was created by a stack allocation
==30493== at 0x5975EC4: do_loop (propsheet.c:2762)
==30493==
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https://bugs.winehq.org/show_bug.cgi?id=46493
Bug ID: 46493
Summary: Functions ilogb* are not implemented
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63331
--> https://bugs.winehq.org/attachment.cgi?id=63331
patch
This was reported via #winehq, application name wasn't mentioned.
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https://bugs.winehq.org/show_bug.cgi?id=46485
Bug ID: 46485
Summary: clrmamepro: crash when loading datfiles which contains
release elements
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: tomgpdev(a)gmail.com
Distribution: ---
Created attachment 63322
--> https://bugs.winehq.org/attachment.cgi?id=63322
Crafted .dat file and the crash backtrace
The app crashes when trying to load LogiqX .DAT files which has "release"
elements inside the "game" elements. From the stack trace, it see something
about comctl32, but I don't know the reason about the crash itself.
For you to trigger the crash, I crafted an example .dat file. Here's the
procedure:
1. Download clrmame pro.
2. Copy the crash.dat file inside its datfiles dir.
3. Run clrmame pro.
4. Click OK in the welcome screen.
5. In [NEW DATAFILES], double click on "Crash test".
6. Click on "Default".
7. The crash should happen.
I checked on Windows 10 that it loads the crafted crash.dat file attached to
this bug report without crashing.
AppDB link:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5692
Program version: 4.035 64 bits
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http://bugs.winehq.org/show_bug.cgi?id=23863
Summary: The Bard's Tale (2005): unplayable due to almost
completely black screen
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29959)
--> (http://bugs.winehq.org/attachment.cgi?id=29959)
terminal output (without any dll overrides)
After starting The Bard's Tale (published in 2005 by inXile Entertainment) the
screen in the menus is way too dark, so you can see almost nothing, unless you
turn up the gamma of the screen. The animated hero is also missing on the left
side of the screen, when you choose to generate a new character.
The biggest problem that makes the game unplayable is when you start a new
game, almost the whole screen is black, only the mini-map is shown in the
upper-right corner, and the health bar in the upper-left corner. Besides only
subtitles are shown. Majority of the screen is pure black.
This bug affects at least the Steam version of the game, but according to AppDB
the retail (DVD version) is also affected:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4041
I tried out several Wine versions but all of them showed the same issue,
including 1.1.0 which received Gold rating on AppDB.
However, the demo version of the game has no such issues: it displays
everything correctly, from the menus to the actual gameplay.
The only difference between the terminal output of the demo (working one) and
the retail version is the following line (repeated several times) when playing
the retail version:
'fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting'
Wine-1.3.0
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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https://bugs.winehq.org/show_bug.cgi?id=46729
Bug ID: 46729
Summary: Wine directx not detecting Intel HD Graphics 620 (Rev
02) chipset
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darkhelm.org
Distribution: ---
Created attachment 63708
--> https://bugs.winehq.org/attachment.cgi?id=63708
GPU Caps Viewer screenshot (from within Wine)
Wine is not identifying my card.
>From lspci -nn | grep VGA:
00:02.0 VGA compatible controller [0300]: Intel Corporation HD Graphics 620
[8086:5916] (rev 02)
Yet when I run GPU Caps Viewer, it cannot determine my card. When I run WoW, it
lists my card info as:
2/20 08:35:39.152 Vendor ID: 8086
2/20 08:35:39.916 Device ID: 162
Which is an Intel HD Graphics 4000, an older card -- apparently a "fallback"
card used by Blizzard when it cannot determine the card information.
This is preventing games from being able to use vkd3d.
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