https://bugs.winehq.org/show_bug.cgi?id=46574
Bug ID: 46574
Summary: Drobo NAS controll software Only black windows opens
and it crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edmundzed(a)gmail.com
Distribution: ---
Created attachment 63450
--> https://bugs.winehq.org/attachment.cgi?id=63450
Program error details
https://www.drobo.com/drobo-downloads-2/
The control software needed for Drobo NAS crashed immediately.
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https://bugs.winehq.org/show_bug.cgi?id=46716
Bug ID: 46716
Summary: utherverse client : crash when loading and installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: www.max87@yahoo.fr
Distribution: ---
Created attachment 63684
--> https://bugs.winehq.org/attachment.cgi?id=63684
report generate by wine on the crash
When i lunch the application client Uhterverse i got a bug report from wine and
the loading of the client is stopped
I tryed a reinstall of the client and it done the same a bug appared but the
installation finished
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https://bugs.winehq.org/show_bug.cgi?id=45570
Bug ID: 45570
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, incorrect implementation of
LdrInitializeThunk)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects LdrInitialize thunk to be called whenever a new thread is
created and that the first argument is the CONTEXT for the thread. Furthermore,
it expects that %eax will contain the thread's entry point.
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https://bugs.winehq.org/show_bug.cgi?id=43393
Bug ID: 43393
Summary: Eagle 8 crash on startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Eagle 8.2.2 by Auto desk (found in
https://www.autodesk.com/products/eagle/free-download) crash on startup with
the error:
"The programa eagle.exe has encoutered a serious problem and needs to close. We
are sorry for the inconvenience.
This can be cause by a problem in the program or a deficiency in Wine. You may
want to check the Application Database for tips about running this
application."
The Wine log is:
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x65000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x61000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2a0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x39d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3cd0000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x2d0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3d10000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4390000)
fixme:win:EnumDisplayDevicesW ((null),0,0x23eb10,0x00000000), stub!
fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL Attribute
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4510000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x44f0000)
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:vcruntime:__telemetry_main_invoke_trigger (0x4670000)
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0xf9f630,
0x34d97a0, 0x35ada48) stub.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 20 not handled, platform 1.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_codepage encoding 10 not handled, platform 3.
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:dwrite:get_name_record_locale failed to get locale name for
lcid=0x00000455
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, (nil) 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 (nil) 0x23f4a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x23f470, 0x4051f90 0x23f4a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x23f470 0x4051f90 0x23f4a8)
returning a dummy value (current locale)
fixme:winsock:WSALookupServiceBeginW (0x23f070 0x00000ff0 0x23f068) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x23f370, overlapped 0x4053040): stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10074,
filter=0x23f310,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ebe0,0x00000000), stub!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:ntdll:EtwRegisterTraceGuidsW (0xfcf3c0, 0x35ae7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x34d9838, (null), (null),
0x35ae7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:SetFileCompletionNotificationModes 0x240 1 - stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aad3e0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aace60 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x7aacfa0 1 C) semi-stub
[0719/123943:FATAL:raw_channel_win.cc(589)] Check failed:
g_vista_or_higher_functions.Get().SetFileCompletionNotificationModes(
handle_.get().handle, FILE_SKIP_COMPLETION_PORT_ON_SUCCESS).
wine: Unhandled exception 0x80000003 in thread 3f at address 0xfc03aa (thread
003f), starting debugger...
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x64000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x66000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x540000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x240000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb30000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb60000)
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:vcruntime:__telemetry_main_invoke_trigger (0x180000000)
fixme:vcruntime:__telemetry_main_invoke_trigger ((nil))
fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d},
0x180ccf630, 0x1832097a0, 0x1832dda48) stub.
fixme:ntdll:EtwRegisterTraceGuidsW (0x180cff3c0, 0x1832de7c8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x183209838, (null), (null),
0x1832de7e0): stub
fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{00000000-0000-0000-0000-000000000000}
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:gdi:GdiInitializeLanguagePack stub
fixme:msvcrt:MSVCRT__set_FMA3_enable (0) stub
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http://bugs.winehq.org/show_bug.cgi?id=30123
Bug #: 30123
Summary: Mouse pointer is confined in a box lesser than the
full screen
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kol(a)MV8660.spb.edu
Classification: Unclassified
Running TES5:Skyrim on the old system without Xinput2 support and
on the modern Fedora 16 (but not on Ubuntu) under Wine 1.3.21
or later versions exhibits the "inertial mouse" bug described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=24749
: after changing the direction of mouse movement the look continues
to move in the old direction for some time.
Since Wine 1.4-rc1 the old "inertial mouse" bug goes away but
it is replaced by the new "clip" bug. The old bug appeared to be
caused by the next strings in the dinput_mouse_hook() function
in "dlls/dinput/mouse.c":
if (This->clipped) pt = This->mapped_center;
else GetCursorPos(&pt);
which have been changed to
GetCursorPos(&pt);
in Wine 1.4-rc1. With new versions of Wine the mouse pointer is
confined to some box lesser than the full screen. The behaviour
of mouse depends on the "HKCU\Software\Wine\X11 Driver\GrabPointer"
key. When it is set to "Y", the pointer is strictly confined to
a box in game and in menus, when the key is set to "N", the pointer
moves free in menus but mouse look in game is free within some
limits and becomes very slow beyond these limits. It is similar
to Bug#6971 but setting "MouseWarpOverride" to "force" does not
change the mouse movement.
I experimentally found a simple "patch" to workaround:
in the function warp_check() in "dlls/dinput/mouse.c" file
the last operator "This->clipped = ..." has to be commented
out and "This->clipped = FALSE;" has to be inserted in place of.
I do not know how it work but it makes the mouse look correct in
Skyrim on my Fedora 10 system and, as far as I can see, does not
break other games at least in fullscreen mode.
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https://bugs.winehq.org/show_bug.cgi?id=43121
Bug ID: 43121
Summary: Game crashes during DLL load if sound is enabled
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 58325
--> https://bugs.winehq.org/attachment.cgi?id=58325
Logs and winedump of DLL
I have a game that uses DirectSound. It tries to load a DLL on new game and it
succeeds if sound=disabled but with alsa or pulse program crashes in
loader.c:tls_alloc_slot. The problem is that the .reloc information in DLL is
corrupt. There are multiple entries for the same page, so what wine does is to
"relocate twice".
Game works with sound using a modified DLL where section size is changed to
remove duplicates. Windows 7 and Windows 8.1 both work with original DLL and
don't need compatibility mode.
Attached are logs with and without sound and winedump output.
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https://bugs.winehq.org/show_bug.cgi?id=42488
Bug ID: 42488
Summary: Accordance main window contents does not display well
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Created attachment 57354
--> https://bugs.winehq.org/attachment.cgi?id=57354
screenshot
See attached screenshot, you can see in this image the contents of the main
window is incomplete. It flickers around as i move the mouse around and click
and drag making the application unusable.
Original bug is here:
https://bugs.winehq.org/show_bug.cgi?id=42466
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https://bugs.winehq.org/show_bug.cgi?id=46696
Bug ID: 46696
Summary: Feature Request: Define PE CPU type for 64-bit PowerPC
systems
Product: Wine
Version: 4.2
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Existing PowerPC support in Wine revolves around legacy 32-bit big endian
systems using PE CPU type number 20. 64-bit little endian systems should
probably receive their own CPU type number to avoid crashes trying to run a
32-bit BE binary on 64-bit LE systems and vice versa.
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https://bugs.winehq.org/show_bug.cgi?id=1719
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
Fixed by SHA1| |73b50a24e79b43536364a81d7de
| |263151068cfc1
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #35 from Zebediah Figura <z.figura12(a)gmail.com> ---
Right, in as much as this bug is/became "minimized windows are 3.1-style icons
instead of modern titlebars", this was fixed by the sequence of commits ending
in
<https://source.winehq.org/git/wine.git/commitdiff/73b50a24e79b43536364a81d7…>.
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https://bugs.winehq.org/show_bug.cgi?id=46091
Bug ID: 46091
Summary: RPG Maker game Deltarune plays at too high a
framerate, impacting game speed
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 62719
--> https://bugs.winehq.org/attachment.cgi?id=62719
The output of DELTARUNE.exe
Deltarune, a new RPG Maker game from the creator of Undertale, has a demo out.
Currently if you try to play it in Wine, the game speed is too fast, due to
being tied to frame rate. This affects movement, sound effects, and music. This
is noted by a couple tests here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=37341&iTestin…
To play the game normally, you can use libstrangle to limit the game's
framerate to 30 fps.
https://gitlab.com/torkel104/libstrangle
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Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |infyquest(a)gmail.com
--- Comment #34 from Vijay Kamuju <infyquest(a)gmail.com> ---
It seems this is fixed wine 4.2+
Please test again
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https://bugs.winehq.org/show_bug.cgi?id=46693
Bug ID: 46693
Summary: valgrind shows an invalid read in ntdll/tests/file.c
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==22797== Invalid read of size 1
==22797== at 0x7BC92413: virtual_check_buffer_for_write (virtual.c:2274)
==22797== by 0x7BC47536: NtFlushBuffersFile (file.c:3316)
==22797== by 0x4A9CD25: test_flush_buffers_file (file.c:4705)
==22797== by 0x4AAC361: func_file (file.c:4797)
==22797== by 0x4AF5941: run_test (test.h:617)
==22797== by 0x4AF637F: main (test.h:701)
==22797== Address 0xdeadbeaf is on thread 1's stack
==22797==
==22797== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 6 from 6)
==22797==
==22797== 1 errors in context 1 of 1:
==22797== Invalid read of size 1
==22797== at 0x7BC92413: virtual_check_buffer_for_write (virtual.c:2274)
==22797== by 0x7BC47536: NtFlushBuffersFile (file.c:3316)
==22797== by 0x4A9CD25: test_flush_buffers_file (file.c:4705)
==22797== by 0x4AAC361: func_file (file.c:4797)
==22797== by 0x4AF5941: run_test (test.h:617)
==22797== by 0x4AF637F: main (test.h:701)
==22797== Address 0xdeadbeaf is on thread 1's stack
==22797==
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https://bugs.winehq.org/show_bug.cgi?id=43374
Bug ID: 43374
Summary: valgrind shows an invalid read in
dlls/mshtml/tests/script.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==28896== Invalid read of size 2
==28896== at 0x5678C6D: DispCallFunc (typelib.c:6674)
==28896== by 0x680D479: invoke_builtin_function (dispex.c:1123)
==28896== by 0x680D763: function_invoke (dispex.c:1174)
==28896== by 0x680DA11: invoke_builtin_prop (dispex.c:1242)
==28896== by 0x680E964: DispatchEx_InvokeEx (dispex.c:1533)
==28896== by 0x16AC9205: IDispatchEx_InvokeEx (dispex.h:318)
==28896== by 0x16AC9205: disp_call (???:0)
==28896== by 0x16ACC7DF: exprval_call (engine.c:328)
==28896== by 0x16ACF402: interp_call_member (engine.c:1213)
==28896== by 0x16AD482D: enter_bytecode (engine.c:2787)
==28896== by 0x16AD5533: exec_source (engine.c:3040)
==28896== by 0x16AD7CF0: invoke_source (function.c:257)
==28896== by 0x16AD8152: Function_invoke (function.c:350)
==28896== by 0x16AC69A2: invoke_prop_func (dispex.c:383)
==28896== by 0x16AC7C70: DispatchEx_InvokeEx (dispex.c:684)
==28896== by 0x6856620: IDispatchEx_InvokeEx (dispex.h:318)
==28896== by 0x6856620: call_disp_func (???:0)
==28896== by 0x6856A51: call_event_handlers (htmlevent.c:961)
==28896== by 0x685748B: fire_event_obj (htmlevent.c:1095)
==28896== by 0x6857AC4: fire_event (htmlevent.c:1204)
==28896== by 0x68CD65F: handle_load (nsevents.c:282)
==28896== by 0x6B18A8A8: ???
==28896== Address 0x7869d20 is 0 bytes after a recently re-allocated block of
size 0 alloc'd
==28896== at 0x7BC51061: notify_alloc (heap.c:254)
==28896== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==28896== by 0x6809E6F: heap_alloc (mshtml_private.h:1168)
==28896== by 0x680A6FF: add_func_info (dispex.c:277)
==28896== by 0x680ABD4: process_interface (dispex.c:354)
==28896== by 0x680AEE5: preprocess_dispex_data (dispex.c:419)
==28896== by 0x680F3CA: init_dispex_with_compat_mode (dispex.c:1776)
==28896== by 0x68E753F: init_dispex (mshtml_private.h:334)
==28896== by 0x68EA736: OmNavigator_Create (omnavigator.c:1088)
==28896== by 0x68AA791: HTMLWindow2_get_navigator (htmlwindow.c:920)
==28896== by 0x4A9EAFF: IHTMLWindow2_get_navigator (mshtml.h:38483)
==28896== by 0x4A9EAFF: test_script_run (???:0)
==28896== by 0x4A9F739: ActiveScriptParse_ParseScriptText (script.c:2472)
==28896== by 0x68FEBE6: IActiveScriptParse32_ParseScriptText
(activscp.h:1126)
==28896== by 0x68FEBE6: parse_elem_text (???:0)
==28896== by 0x68FF823: parse_inline_script (script.c:1103)
==28896== by 0x68FFA7A: parse_script_elem (script.c:1142)
==28896== by 0x69001FF: doc_insert_script (script.c:1285)
==28896== by 0x68B9905: run_insert_script (mutation.c:349)
==28896== by 0x68BA1B0: nsRunnable_Run (mutation.c:532)
==28896== by 0x6A83E0A0: ???
==28896== by 0x68BAEB0: nsDocumentObserver_AttemptToExecuteScript
(mutation.c:817)
==28896==
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https://bugs.winehq.org/show_bug.cgi?id=46692
Bug ID: 46692
Summary: valgrind shows several invalid frees in
rpcrt4/tests/server.c
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
For example:
==3664== 1 errors in context 1 of 15:
==3664== Thread 6:
==3664== Invalid free() / delete / delete[] / realloc()
==3664== at 0x7BC48AEE: notify_free (heap.c:268)
==3664== by 0x7BC4B68D: RtlFreeHeap (heap.c:1772)
==3664== by 0x4A95E0E: MIDL_user_free (server.c:287)
==3664== by 0x541F5C2: NdrFree (ndr_marshall.c:463)
==3664== by 0x54246C3: PointerFree (ndr_marshall.c:1171)
==3664== by 0x5424761: NdrPointerFree (ndr_marshall.c:1649)
==3664== by 0x542EF28: call_freer (ndr_stubless.c:148)
==3664== by 0x5430110: stub_do_args (ndr_stubless.c:1214)
==3664== by 0x5431C9B: NdrStubCall2 (ndr_stubless.c:1502)
==3664== by 0x5431DB5: NdrServerCall2 (ndr_stubless.c:1539)
==3664== by 0x5440612: process_request_packet (rpc_server.c:439)
==3664== by 0x5441615: RPCRT4_process_packet (rpc_server.c:517)
==3664== by 0x54416A6: RPCRT4_worker_thread (rpc_server.c:539)
==3664== by 0x7BC858C7: process_rtl_work_item (threadpool.c:349)
==3664== by 0x7BC86E2B: threadpool_worker_proc (threadpool.c:2126)
==3664== by 0x7BC785A3: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==3664== by 0x7BC7BA7E: call_thread_func (signal_i386.c:2701)
==3664== by 0x7BC78595: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==3664== Address 0x4ac14dc is in a r-x mapped file
/home/austin/wine-valgrind/dlls/rpcrt4/tests/rpcrt4_test.exe.so segment
==3664==
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https://bugs.winehq.org/show_bug.cgi?id=42667
Bug ID: 42667
Summary: Uplay crashes after close
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olze(a)trustserv.de
Distribution: ---
Created attachment 57618
--> https://bugs.winehq.org/attachment.cgi?id=57618
The error output
I installed uplay and started it. Then i installed Tom Clancys Ghost Recon
Wildlands. I closed uplay. Now i can not start it anymore. I always get an
error saying uplay crashed and a crash dump will be generated.
Could be related to https://bugs.winehq.org/show_bug.cgi?id=39870
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https://bugs.winehq.org/show_bug.cgi?id=46690
Bug ID: 46690
Summary: kernel32/tests/thread.c shows an invalid read
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so thread && touch thread.ok
thread.c:346: Tests skipped: child process wasn't mapped at same address, so
can't do CreateRemoteThread tests.
==24607== Thread 2:
==24607== Invalid read of size 1
==24607== at 0x7B46DCFA: lstrlenA (string.c:194)
==24607== by 0x4B4B133: threadFunc1 (thread.c:235)
==24607== by 0x7BC785A3: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==24607== by 0x7BC7BA7E: call_thread_func (signal_i386.c:2701)
==24607== by 0x7BC78595: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==24607== Address 0xdeadbeef is on thread 1's stack
==24607==
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https://bugs.winehq.org/show_bug.cgi?id=46689
Bug ID: 46689
Summary: kernel32/tests/locale.c shows an invalid write
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so locale && touch locale.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==21972== Invalid write of size 2
==21972== at 0x7B4818FB: wine_decompose (decompose.c:2218)
==21972== by 0x7B48197A: wine_decompose (decompose.c:2234)
==21972== by 0x7B480447: wine_decompose_string (normalize.c:100)
==21972== by 0x7B451617: NormalizeString (locale.c:5403)
==21972== by 0x4AF1149: test_NormalizeString (locale.c:5770)
==21972== by 0x4B07EBC: func_locale (locale.c:6021)
==21972== by 0x4B7172E: run_test (test.h:617)
==21972== by 0x4B7216C: main (test.h:701)
==21972== Address 0x494107c is 0 bytes after a recently re-allocated block of
size 4 alloc'd
==21972== at 0x7BC48A83: notify_alloc (heap.c:260)
==21972== by 0x7BC4BFA7: RtlAllocateHeap (heap.c:1726)
==21972== by 0x7B4433F8: HeapAlloc (heap.c:271)
==21972== by 0x7B44AB49: heap_realloc (heap.h:40)
==21972== by 0x7B4515F7: NormalizeString (locale.c:5396)
==21972== by 0x4AF1149: test_NormalizeString (locale.c:5770)
==21972== by 0x4B07EBC: func_locale (locale.c:6021)
==21972== by 0x4B7172E: run_test (test.h:617)
==21972== by 0x4B7216C: main (test.h:701)
==21972==
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https://bugs.winehq.org/show_bug.cgi?id=46688
Bug ID: 46688
Summary: wmp/tests/media.c: Jump to the invalid address stated
on the next line
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Not sure if this is libmpg123 or wine; but:
../../../tools/runtest -q -P wine -T ../../.. -M wmp.dll -p wmp_test.exe.so
media && touch media.ok
==26940== Jump to the invalid address stated on the next line
==26940== at 0xA4EA930: ??? (in /usr/lib32/libmpg123.so.0.44.8)
==26940== by 0x42932FA: __run_exit_handlers (exit.c:108)
==26940== by 0x42933ED: exit (exit.c:139)
==26940== by 0x7BC61B47: NtTerminateProcess (process.c:91)
==26940== by 0x7BC51274: RtlExitUserProcess (loader.c:3031)
==26940== by 0x7B45C491: ??? (in
/home/austin/wine-valgrind/dlls/kernel32/kernel32.dll.so)
==26940== Address 0xa4ea930 is on thread 1's stack
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https://bugs.winehq.org/show_bug.cgi?id=46661
Bug ID: 46661
Summary: ISF_Desktop_fnGetDisplayNameOf function missing check
for string variable This->sPathTarget before copy it
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: ossecurity(a)iscas.ac.cn
Distribution: ---
ISF_Desktop_fnGetDisplayNameOf function miss the check for string variable
This->sPathTarget before copy it.
Malware(virus etc.) can leverage process injection techniques to hook this
WINAPI function(ISF_Desktop_fnGetDisplayNameOf) and tampered the string
variable This->sPathTarget which may cause "NULL pointer dereference" and
"buffer overflow" in shell32.dll.
583:static HRESULT WINAPI ISF_Desktop_fnGetDisplayNameOf (IShellFolder2 *
iface,
584: LPCITEMIDLIST pidl, DWORD dwFlags, LPSTRRET strRet)
585:{
586: IDesktopFolderImpl *This = impl_from_IShellFolder2(iface);
...
596: pszPath = CoTaskMemAlloc((MAX_PATH +1) * sizeof(WCHAR));
...
600: if (_ILIsDesktop (pidl))
601: {
602: if ((GET_SHGDN_RELATION (dwFlags) == SHGDN_NORMAL) &&
603: (GET_SHGDN_FOR (dwFlags) & SHGDN_FORPARSING))
604: strcpyW(pszPath, This->sPathTarget);//** missing check before
copy **
We find a lot of similar code but not sure about its seriousness yet.
Any comments are helpful.
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https://bugs.winehq.org/show_bug.cgi?id=7287
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |8dade1bc86fdb2f5db34464a539
| |50df6b5805e5f
Resolution|--- |FIXED
Status|STAGED |RESOLVED
--- Comment #25 from Zebediah Figura <z.figura12(a)gmail.com> ---
As of
<https://source.winehq.org/git/wine.git/commit/8dade1bc86fdb2f5db34464a53950…>
redundant tabs no longer appear.
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https://bugs.winehq.org/show_bug.cgi?id=46679
Bug ID: 46679
Summary: Change default prefix to follow FHS standard
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paju1986(a)gmail.com
Distribution: ---
The current default wine prefix is created under the /home/.wine directory
witch does not follow the standard FHS for linux filesystem. Dot files should
be placed under the .config subfolder. example /home/.config/.wine
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https://bugs.winehq.org/show_bug.cgi?id=46672
Bug ID: 46672
Summary: Steam game won't open on Mac using Wineskin
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Dalton60218(a)gmail.com
Created attachment 63620
--> https://bugs.winehq.org/attachment.cgi?id=63620
The error message I received
Whenever I open a game such as BeamNG.drive, it gives me a blank screen. About
a minute later, it gives me an error. Can anyone help me? Currently using MacOS
Mojave.
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http://bugs.winehq.org/show_bug.cgi?id=11070
Summary: Unimplemented function CRYPT32.dll.PFXIsPFXBlob
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mhs(a)hp.com
CC: mhs(a)hp.com
Created an attachment (id=10088)
--> (http://bugs.winehq.org/attachment.cgi?id=10088)
Dependency Walker Load List (Wine Builtin)
The importpfx tool <http://home.fnal.gov/~jklemenc/importpfx.html> will run
under ~/.ies4linux , however fails with builtin ntdll and crypt32 under
~/.wine.
Importpfx would be very useful because it allows PKCS12 certificates to be
imported to the Certificate Store without need for IE's import/export frontend.
Note:
Filing this bug under crypt32, though it might better belong to ntdll.
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https://bugs.winehq.org/show_bug.cgi?id=43407
Bug ID: 43407
Summary: con not connect with license server
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have my application which is for erp. I am trying to install it. It is
installed successfully but it create problem when applying license to it.
-- At the installation of mono it license is applied successfully but after
that it not take license.
-- Also After installing mono license not apply. License apply only when mono
is being installing.
-- My application is used socket to communicate with license server.
Log for application is
fixme:winediag:start_process Wine Staging 2.11 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0xe9c2b0, 0x33fda8
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
err:winediag:SQLDrivers No ODBC drivers could be found. Check the settings for
your libodbc provider.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x110e220 (nil)): stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x7f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x402, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x403, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x404, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x405, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x406, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x407, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x408, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x410, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x411, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x412, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x413, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x414, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x415, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x416, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x417, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x418, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x419, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x41f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x420, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x421, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x422, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x423, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x424, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x425, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x426, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x427, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x429, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x42f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x436, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x437, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x438, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x439, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x43e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x43f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x440, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x441, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x443, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x444, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x445, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x446, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x447, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x449, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44b, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x44f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x450, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x452, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x456, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x457, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x45a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x461, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x465, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x47e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x48f, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x490, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x491, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x492, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x494, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x804, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x807, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x809, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x80a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x80c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x810, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x813, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x814, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x816, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x81a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x81d, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x82c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x83c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x83e, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x843, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc04, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc07, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc09, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc0c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc13, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0xc1a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1004, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1007, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1009, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x100a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x100c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1404, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1407, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x140a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x140c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1809, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x180a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x180c, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1c01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1c09, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x1c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2009, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x200a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x240a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2809, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x280a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2c01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2c09, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x2c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3009, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x300a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3401, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x340a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3801, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x380a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3c01, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x3c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4001, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x400a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x440a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x480a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4c0a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x500a, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x1df0e1c,0x1df0ae8): stub
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 74080 (device=7 access=1
func=20 method=0)
err:service:process_send_command service protocol error - failed to write pipe!
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 16 0x32ef5c
0x32ef60
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 16 0x32ef58
0x32ef5c
fixme:winspool:EnumFormsA 0x1 1 (nil) 0 0x32fcc0 0x32fcc4
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:psdrv:PSDRV_CreateColor Colour is 01000000
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:odbc:SQLWriteFileDSNW L"TallyODBC_9000" L"ODBC" L"Driver" L"Tally ODBC
Driver"
fixme:odbc:SQLWriteFileDSNW L"TallyODBC_9000" L"ODBC" L"Server" L"(local)"
fixme:odbc:SQLWriteFileDSNW L"TallyODBC_9000" L"ODBC" L"Port" L"9000"
fixme:odbc:SQLWriteDSNToIniW L"TallyODBC_9000" L"Tally ODBC Driver"
fixme:odbc:SQLWriteDSNToIniW L"TallyODBC_9000" L"Tally ODBC Driver"
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x409, 0000: semi-stub!
fixme:keyboard:X11DRV_ActivateKeyboardLayout setting keyboard of different
locales not supported
fixme:odbc:SQLRemoveDSNFromIniW L"TallyODBC_9000"
fixme:odbc:SQLRemoveDSNFromIniW L"TallyODBC_9000"
fixme:htmlhelp:HtmlHelpW HH case HH_UNINITIALIZE not handled.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x32fd74 (nil)): stub
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You are receiving this mail because:
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https://bugs.winehq.org/show_bug.cgi?id=44410
Bug ID: 44410
Summary: UltraISO setup uses wrong char widths in path edit box
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: thomas.faber(a)reactos.org
Regression SHA1: fb44feb62fd8b49edd27921bc6bc3682d14c1254
Distribution: ---
Created attachment 60335
--> https://bugs.winehq.org/attachment.cgi?id=60335
Screenshot
The path edit box in UltraISO's setup shows a broken font display since
fb44feb62fd (usp10: Re-use script caches for the same font). It's most clearly
visible with the first backslash, which has too much white space on its left
(see screenshot).
I've tracked it down to the fact that calls to ScriptPlaceOpenType are made
with psa->fNoGlyphIndex values of both TRUE and FALSE, leading to the widths[]
array being populated with both character and glyph indexes. Whichever is
requested first will be written to the cache and then used for both.
As far as I understand, this issue has existed before the guilty commit, it is
just easier to hit now due to the cache re-use. It would seem a fix should
either use two separate caches (one indexed by character, one by glyph), or
consistently use one of the two as the index to widths[], and possibly keep a
char<->glyph lookup table in addition.
Related ReactOS bug: https://jira.reactos.org/browse/CORE-14226
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https://bugs.winehq.org/show_bug.cgi?id=46641
Bug ID: 46641
Summary: Pharaonic run with invisible characters when DXVK are
enabled
Product: vkd3d
Version: 1.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Running Pharaonic with DXVK enabled results in invisible characters, both
player and npcs, also in main-menu animated-background, performance are ok.
Running Pharaonic with bult-in d3d11-d3d10 and dxgi make character visible and
still run smooth.
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https://bugs.winehq.org/show_bug.cgi?id=38614
Bug ID: 38614
Summary: Holy Avatar vs. Maidens of the Dead installer crashes
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51513
--> https://bugs.winehq.org/attachment.cgi?id=51513
terminal output + backtrace
The game is from Desura, the installer is a multi-volume self-extracting winrar
archive. When file extraction is completed the installer starts, I see the
splash screen and the language selection dialog from the installer for a brief
moment, but before any action could be taken Wine crashes.
The temporary directory 'RARSFX0' created by the installer is always deleted by
the application after it crashed.
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http://bugs.winehq.org/show_bug.cgi?id=35963
Bug ID: 35963
Summary: crash in Syberia2
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Created attachment 48060
--> http://bugs.winehq.org/attachment.cgi?id=48060
backtrace #1 from wine
I have found 2 places in the game that show this backtrace.
One is near the beginning of the game. Once you can control Kate Walker enter
the toilet in the train.
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https://bugs.winehq.org/show_bug.cgi?id=38471
Bug ID: 38471
Summary: scanline ordering different type assignment
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
dlls/dxgi/
Clang warning
----
output.c:216:41: warning: implicit conversion from enumeration type 'enum
wined3d_scanline_ordering' to different enumeration type
'DXGI_MODE_SCANLINE_ORDER'
(aka 'enum DXGI_MODE_SCANLINE_ORDER') [-Wenum-conversion]
desc[i].ScanlineOrdering = mode.scanline_ordering;
~ ~~~~~^~~~~~~~~~~~~~~~~
----
If we look more carefully then we see that wined3d_scanline_ordering assumes
values from 0 to 2 while DXGI from 0 to 3.
The difference is WINED3D_SCANLINE_ORDERING_INTERLACED = 2 may correspond to
DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3,
depends on what?
Usual DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST but in this case the
assignment is wrong. 2 != 3
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http://bugs.winehq.org/show_bug.cgi?id=15883
Summary: When the Linux version of SDL_mixer is installed,
programs in Qb64 fail to compile (c++ compilation
failed).
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samanddeanus(a)yahoo.com
When the Linux version of SDL_mixer is installed, programs in Qb64 fail to
compile (c++ compilation failed).
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https://bugs.winehq.org/show_bug.cgi?id=42329
Bug ID: 42329
Summary: Hellgate London Multiplayer: disconnect on specific
actions
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Kakarott2003(a)yahoo.de
Distribution: ---
Created attachment 57080
--> https://bugs.winehq.org/attachment.cgi?id=57080
log 1: disconnect on jump
With london2038.com (http://www.hellgateaus.info/forum/server-reboot/) there is
a new server for running Hellgate London in multiplayer.
The windows people can play find.
The most things I can do to.
Like:
- connect to the server
- create and choose a character
- enter stations and tunnels
- chat
- talk to npcs
- walk around
So far so good.
But when I do certain actions I get disconnected.
Like jumping. When I jump, sometimes on the first jump, sometimes later.
Everytime I shoot when I'm in the dungeon (can't shoot in stations).
I tried first with wine-2.0-rc6, then staging.
Tried earlier versions.
Tried some winetricks dlls.
Now with wine-staging-2.0.
Also made a thread on there forum
(http://www.hellgateaus.info/forum/support/hgl-on-linux-with-wine/)
Funny part:
Tried on another PC. Same Debian 64bit. Same wine from repos.
First it disconnected like always.
Then, I don't know what I did, it stayed connected.
I tried to reproduce it but couldn't. Changed wine version. (Of-course always
deleting wine-prefix.)
Nothing. It stayed connected (most times). While on the other machine it always
disconnects.
Tried same debian packages (probably just little different versions) on both
machines. Same /proc-net-TCP-settings.
No change.
Same network with via cable on same switch.
No change.
While staying connected I could see:
- doing nothing ping was around 150ms
- doing something the ping rose (saw times up around 100000ms...) until
standing and waiting, then it would fall normal again
- lots of tcp packages flowing in wireshark while actions were happening
Not really playable. But it stays connected. Somehow...
Now I made logs with
+accel,+actxprxy,+advapi,+animate,+chain,+comboex,+commctrl,+commdlg,+context,+cred,+crypt,+cryptasn,+cryptnet,+datetime,+dpa,+dsa,+eventlog,+handle,+header,+heap,+hotkey,+icmp,+imagelist,+ipaddress,+iphlpapi,+listview,+lsa,+monthcal,+mpr,+mscoree,+nativefont,+netapi32,+netbios,+ntlm,+ole,+oleacc,+olemalloc,+olepicture,+olerelay,+pager,+progress,+propsheet,+rebar,+reg,+rpc,+schannel,+secur32,+service,+statusbar,+storage,+syslink,+tab,+theme_button,+theme_scroll,+theming,+themingcombo,+toolbar,+tooltips,+trackbar,+treeview,+typelib,+updown,+userenv,+variant,+wbemprox,+winediag,+wininet,+winsock,+winspool,+wmi
Hope somebody can help.
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https://bugs.winehq.org/show_bug.cgi?id=5159
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #66 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.2?
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https://bugs.winehq.org/show_bug.cgi?id=37965
Bug ID: 37965
Summary: Dead Space 3 sometimes fails to load checkpoints that
are not save points
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Dead Space 3 autosaves the game, and there is no manual save option. While
checkpoints in the game are frequent, save points only occur every few
checkpoints. In theory, this means your character can die at any time without
major consequence. However quitting the game and loading it again may involve
replaying maybe 10+ minutes depending specifically where the death occurred.
Unfortunately, it seems that death in areas where the previous checkpoint was
not a save point causes the checkpoint to fail loading properly - resulting in
an instant death before the game even draws your character to the screen. This
results in a death/respawn loop that only ends when you bring up the in-game
main menu and select the option to exit the game, losing progress in the
process.
It is also noteworthy that the mouse cursor disappears from the game menu until
the option to end the current game is selected - presumably another side-effect
of the aforementioned bug. Re-loading the most recent save point gets the game
running normally again (until the next time it is triggered).
There is a video posted of this behaviour here:
https://www.youtube.com/watch?v=KDWbnrcx4Gc
While this behaviour was not reported in the Dead Space 3 AppDB entries, I
suspect this is the sort of thing that can easily go unnoticed without a
complete playthrough under Wine (which I just did) - particularly since I don't
think I even died during the first half of the game. I first encountered this
in Chapter 13, but it could be an issue in other chapters. I vaguely recall
seeing it later in the game somewhere.
The game was cracked to work around what I suspect is a variant of bug #34517
(only without an alternative work-around here). To rule out the crack being the
issue causing this behaviour, I copied the entire game directory and my save
game to a real Windows installation, where the bug could not be reproduced.
Observed on 1.7.35 with 8e9e4a6 reverted due to it producing a regression
(which I'll report separately momentarily).
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https://bugs.winehq.org/show_bug.cgi?id=42097
Bug ID: 42097
Summary: The Vanishing of Ethan Carter disabling Light Shafts
cause to graphic corrupt
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 56610
--> https://bugs.winehq.org/attachment.cgi?id=56610
light shafts disabled
It makes a layer effect.
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http://bugs.winehq.org/show_bug.cgi?id=34080
Bug #: 34080
Summary: Half-life 2 : Ammo doesn't display when loading game
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 45307
--> http://bugs.winehq.org/attachment.cgi?id=45307
loaded game showing the bug
When I load a game, I can't see how much ammo is left on a weapon.
A workaround : changing video mode fullscreen/windowed then going back to the
previous one and then ammo display correctly.
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https://bugs.winehq.org/show_bug.cgi?id=38400
Bug ID: 38400
Summary: Files fail to save and open in BDCraft Cubik Lite/Pro
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexjvanderpotwebdesign(a)gmail.com
Distribution: ---
Created attachment 51253
--> https://bugs.winehq.org/attachment.cgi?id=51253
Backtrace from "export json" attempt
File saving and opening fails in BDCraft Cubik in both the Pro and Lite
versions. This makes the program effectively useless in Wine as you can not
import/export models. A backtrace from a save attempt is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46651
Bug ID: 46651
Summary: winegcc does not accept additional flags
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrx(a)hcc.im
Created attachment 63573
--> https://bugs.winehq.org/attachment.cgi?id=63573
log
As macOS 10.14 SDK does not provide 32-bit libraries anymore, one possible way
to compile wine is to get an earlier SDK and use `-isysroot` switch to make
compiler use correct SDK path. (Getting a complete Xcode and using
`xcode-select` should be possible but takes too much disk space. Stripped down
macOS SDK and toolchain could save several GBs)
However, when compiling wine, `winegcc` does not pass any flag to underlying
`cc`, so wine dlls that link to macOS frameworks won't find the correct SDK to
link to.
There is a log below which is one of the failing dll. Command line is given by
`make`. The 10.13 SDK is at
`/Users/MrX/Developer13/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk`,
and different ways trying to pass the `-isysroot` switch such as environment
variable and appending desired switch all failed.
I've tried to manually build the file using command line given by `winegcc -v`
with `-isysroot` appended and I could get the desired .so file.
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https://bugs.winehq.org/show_bug.cgi?id=46611
Bug ID: 46611
Summary: Readiris 17 fails to load when d2d1 is enabled:
fixme:d2d:d2d_factory_CreateGeometryGroup iface
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: tinywrkbee(a)gmail.com
Distribution: ---
Created attachment 63511
--> https://bugs.winehq.org/attachment.cgi?id=63511
d2d1 enabled, application crashes
App: Readiris 17, latest trial version, can be downloaded freely from
http://www.irislink.com/EN-IL/c1760/Readiris-17---Trial-version--PDF-Softwa…
Wine: 4.1, WINEARCH=win32, Window 7, winetricks riched20 msxml6.
Behavior:
Installation finished successfully but application failing to load.
After disabling d2d1 the application loads correctly.
See attachments for output with d2d1 (failing) and output without.
0009:fixme:d2d:d2d_factory_CreateGeometryGroup iface 0x76ef8e0, fill_mode 0x1,
geometries 0x8c71df0, geometry_count 2, group 0x323634 stub!
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https://bugs.winehq.org/show_bug.cgi?id=36382
Bug ID: 36382
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5480== 28 bytes in 1 blocks are possibly lost in loss record 259 of 953
==5480== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5480== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5480== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5480== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5480== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5480== by 0x515764C: func_ddraw7 (ddraw7.c:2911)
==5480== by 0x50CC30B: main (test.h:584)
==5480==
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https://bugs.winehq.org/show_bug.cgi?id=36381
Bug ID: 36381
Summary: valgrind shows a couple possible leaks in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5342== 28 bytes in 1 blocks are possibly lost in loss record 255 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x6288BE8: apartment_getclassobject (compobj.c:526)
==5342== by 0x628BFF6: get_inproc_class_object (compobj.c:2894)
==5342== by 0x628ED5F: CoGetClassObject (compobj.c:3032)
==5342== by 0x628F4E7: CoCreateInstance (compobj.c:3197)
==5342== by 0x51134ED: func_ddraw2 (ddraw2.c:3061)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
==5342== 92 bytes in 1 blocks are possibly lost in loss record 515 of 1,003
==5342== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5342== by 0x4ABE069: d3d3_CreateViewport (ddraw.c:3941)
==5342== by 0x4ABE1EE: d3d2_CreateViewport (ddraw.c:3962)
==5342== by 0x510969B: create_viewport.constprop.3 (ddraw2.c:268)
==5342== by 0x510B50F: test_lighting_interface_versions (ddraw2.c:3407)
==5342== by 0x5113DEB: func_ddraw2 (ddraw2.c:6421)
==5342== by 0x50CC30B: main (test.h:584)
==5342==
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https://bugs.winehq.org/show_bug.cgi?id=36349
Bug ID: 36349
Summary: valgrind shows a few leaks in d3d9/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4967== 148 bytes in 1 blocks are possibly lost in loss record 548 of 819
==4967== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==4967== by 0x72216AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x721C294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==4967== by 0x6F2A251: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F2A84B: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6F5F6DB: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6EEE9B4: ??? (in /usr/lib/dri/i965_dri.so)
==4967== by 0x6918B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x68E82F4: ??? (in /usr/lib/libGL.so.1.2.0)
==4967== by 0x6034DF2: create_glxcontext.isra.0 (opengl.c:1254)
==4967== by 0x6035127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==4967== by 0x5459C29: wglCreateContextAttribsARB (wgl.c:268)
==4967== by 0x4FB39D8: context_create (context.c:1543)
==4967== by 0x5049866: wined3d_swapchain_create (swapchain.c:914)
==4967== by 0x4F58F1F: d3d9_swapchain_create (swapchain.c:333)
==4967== by 0x4F53348: d3d9_device_CreateAdditionalSwapChain (device.c:504)
==4967== by 0x4A878DC: switch_render_target (stateblock.c:187)
==4967== by 0x4A89C94: execute_test_chain (stateblock.c:141)
==4967== by 0x4A8A9BE: test_state_management (stateblock.c:457)
==4967== by 0x4ADCD4C: run_test (test.h:584)
==4967==
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https://bugs.winehq.org/show_bug.cgi?id=38021
Bug ID: 38021
Summary: ntdll:load_dll doesn't check for correct dll ARCH
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: patrick1804(a)web.de
Distribution: ---
Problem 1:
ntdll:load_dll doesn't check if the found DLL has the wrong arch.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
Expected behavior:
It should ignore this dll, instead of trying to open it.
Problem 2:
ntdll:load_dll doesn't check other locations for this DLL once a matching one
has been found, even when it has the wrong arch and couldn't be loaded.
For example: 64bit application want's to load xinput1_3.dll.
There's a 32bit xinput1_3.dll in the same folder.
It tries to open the file and fails. It doesn't check other folders like
System32.
The application doesn't start.
Expected behavior:
load_dll looks for 64bit xinput1_3.dll in system32 and starts.
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https://bugs.winehq.org/show_bug.cgi?id=36267
Bug ID: 36267
Summary: valgrind shows an invalid read in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4973== Invalid read of size 4
==4973== at 0x50CE7C7: update_heap_entry (glsl_shader.c:905)
==4973== by 0x50CE900: shader_glsl_update_float_vertex_constants
(glsl_shader.c:939)
==4973== by 0x50AAEEE: wined3d_device_set_vs_consts_f (device.c:2297)
==4973== by 0x5137052: wined3d_stateblock_apply (stateblock.c:957)
==4973== by 0x498F1ED: ddraw_set_cooperative_level (ddraw.c:951)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973== Address 0xb458000 is 42,896 bytes inside a block of size 65,544
alloc'd
==4973== at 0x7BC4C735: notify_alloc (heap.c:255)
==4973== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==4973== by 0x50DF534: constant_heap_init (glsl_shader.c:6409)
==4973== by 0x50DF8FB: shader_glsl_alloc (glsl_shader.c:6478)
==4973== by 0x50A5691: wined3d_device_init_3d (device.c:882)
==4973== by 0x498E381: ddraw_attach_d3d_device (ddraw.c:591)
==4973== by 0x498E5B9: ddraw_create_swapchain (ddraw.c:634)
==4973== by 0x498F124: ddraw_set_cooperative_level (ddraw.c:934)
==4973== by 0x498F69F: ddraw4_SetCooperativeLevel (ddraw.c:1019)
==4973== by 0x4CA8A97: test_coop_level_create_device_window (ddraw4.c:678)
==4973== by 0x4CCC1E5: func_ddraw4 (ddraw4.c:7300)
==4973== by 0x4D1E890: run_test (test.h:584)
==4973== by 0x4D1EC7F: main (test.h:654)
==4973==
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https://bugs.winehq.org/show_bug.cgi?id=36261
Bug ID: 36261
Summary: valgrind shows a use after free in
ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==29500== Invalid write of size 4
==29500== at 0x498B288: d3d_device_inner_Release (device.c:319)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500== Address 0x47a4dc8 is 112 bytes inside a block of size 160 free'd
==29500== at 0x7BC4C782: notify_free (heap.c:263)
==29500== by 0x7BC510C7: RtlFreeHeap (heap.c:1762)
==29500== by 0x497D9F9: ddraw_destroy (ddraw.c:441)
==29500== by 0x497DC0C: ddraw4_Release (ddraw.c:472)
==29500== by 0x49A3B99: ddraw_surface_release_iface (surface.c:552)
==29500== by 0x49A3D41: ddraw_surface4_Release (surface.c:611)
==29500== by 0x498B229: d3d_device_inner_Release (device.c:316)
==29500== by 0x498B45B: d3d_device3_Release (device.c:345)
==29500== by 0x4C6844D: test_process_vertices (ddraw4.c:624)
==29500== by 0x4C8C1E0: func_ddraw4 (ddraw4.c:7299)
==29500== by 0x4CDE890: run_test (test.h:584)
==29500== by 0x4CDEC7F: main (test.h:654)
==29500==
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https://bugs.winehq.org/show_bug.cgi?id=46617
Bug ID: 46617
Summary: Far Cry v1.40 locks up on the loading screen
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1867b095a0e48ff8619457c703f69b5acc715ede
Distribution: ---
Created attachment 63519
--> https://bugs.winehq.org/attachment.cgi?id=63519
plain terminal output
This was tested with GOG.com version (the game is already patched to the latest
1.4 version). The game was set up to use the default Direct3D renderer
(selecting the OpenGL renderer resulted in an early crash on start for me).
I couldn't reproduce the problem with the original demo version.
The game loads up to the main menu properly, but it hangs with 100% CPU usage
on the loading screen when I'm trying to start a new game or load a previously
saved game.
Reverting the following commit fixes the problem for me:
commit 1867b095a0e48ff8619457c703f69b5acc715ede
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Feb 6 19:38:28 2019 -0600
wined3d: Store stream state in the wined3d_stateblock_state structure.
Please let me know what debug channels would be of help.
wine-4.1-108-gf7b3120991
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=41168
Bug ID: 41168
Summary: Test Drive Unlimited Crash before entry main menu
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55397
--> https://bugs.winehq.org/attachment.cgi?id=55397
backtrace-testdriveunlimited
test drive unlimited crash before entry main menu, exactly when eden cinematic
finish
System Specs
Nvidia Drivers 370.23 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-36 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=45312
Bug ID: 45312
Summary: AC Syndicate needs bcrypt algorythm/functions
(ECDH_P256, BCryptGenerateKeyPair,
BCryptFinalizeKeyPair)
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Assassin's Creed : Syndicate crashes when the game wants to access to the main
menu. Precisely after the Intro video (Nvidia, Ubisoft video) and the screen
with the message which say "Press any key to continue".
This issue exists only when you launch the game with UPlay on Online Mode.
If UPlay is on Offline mode (no cloud save, success etc...), you can to access
to the main menu without problem.
----------
1- When the game crashes, i have these line in my output console :
"0108:fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"ECDH_P256" not
supported"
I created a hack to add the support of ECDH_P256 (see attached files)
2- With my 1st hack with ECDH_P256 support, the game still crashes but for an
other reason. This time, i have error line about a bcrypt function not
implemented : BCryptGenerateKeyPair
I created a hack to implement this function (see attached files)
3- With my both latest patches, the game continu to crash at the same place.
Now it crashes because a second function for bcrypt is not implemented :
BCryptFinalizeKeyPair
I created a hack to implement this function (see attached files)
----------
With my 3 workaround, the crash is gone and i can to access to the main menu
with UPlay on Online mode after pressing a key.
Now, i don't know if my workaround are correct to send these files to
wine-patches or if someone prefer to implement completly these
functions/algorythm.
Thanks,
Maxime
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https://bugs.winehq.org/show_bug.cgi?id=36348
Bug ID: 36348
Summary: valgrind shows a couple leaks in d3d9/tests/d3d9ex.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3976== 16 bytes in 1 blocks are definitely lost in loss record 396 of 1,973
==3976== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3976== by 0x4F58C13: Direct3DCreate9Ex (d3d9_main.c:63)
==3976== by 0x4A557EB: create_device.constprop.1 (d3d9ex.c:59)
==3976== by 0x4A55992: test_reset (d3d9ex.c:684)
==3976== by 0x4A5A5CB: func_d3d9ex (d3d9ex.c:1218)
==3976== by 0x4ADCD4C: run_test (test.h:584)
==3976== by 0x4ADD13B: main (test.h:654)
==3976==
==3976== 12,068 bytes in 1 blocks are definitely lost in loss record 1,915 of
1,973
==3976== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==3976== by 0x506F901: wined3d_create (wined3d_main.c:95)
==3976== by 0x4F654AE: d3d9_init (directx.c:647)
==3976== by 0x4F58C30: Direct3DCreate9Ex (d3d9_main.c:66)
==3976== by 0x4A557EB: create_device.constprop.1 (d3d9ex.c:59)
==3976== by 0x4A55992: test_reset (d3d9ex.c:684)
==3976== by 0x4A5A5CB: func_d3d9ex (d3d9ex.c:1218)
==3976== by 0x4ADCD4C: run_test (test.h:584)
==3976== by 0x4ADD13B: main (test.h:654)
==3976==
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https://bugs.winehq.org/show_bug.cgi?id=36621
Bug ID: 36621
Summary: valgrind shows several definite leaks in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== 20 bytes in 1 blocks are definitely lost in loss record 205 of 1,033
==13886== at 0x7BC4C75D: notify_alloc (heap.c:255)
==13886== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==13886== by 0x4B90A4B: DirectDrawCreateClipper (ddraw.c:3274)
==13886== by 0x4B90C0D: ddraw7_CreateClipper (ddraw.c:3309)
==13886== by 0x4B90E50: ddraw1_CreateClipper (ddraw.c:3342)
==13886== by 0x4A6BA13: create_device (ddraw1.c:286)
==13886== by 0x4A6E659: test_coop_level_d3d_state (ddraw1.c:788)
==13886== by 0x4A87307: func_ddraw1 (ddraw1.c:5488)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
==13886== 20 bytes in 1 blocks are definitely lost in loss record 206 of 1,033
==13886== at 0x7BC4C75D: notify_alloc (heap.c:255)
==13886== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==13886== by 0x4B90A4B: DirectDrawCreateClipper (ddraw.c:3274)
==13886== by 0x4B90C0D: ddraw7_CreateClipper (ddraw.c:3309)
==13886== by 0x4B90E50: ddraw1_CreateClipper (ddraw.c:3342)
==13886== by 0x4A6BA13: create_device (ddraw1.c:286)
==13886== by 0x4A6ED15: test_surface_interface_mismatch (ddraw1.c:860)
==13886== by 0x4A8730C: func_ddraw1 (ddraw1.c:5489)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
etc.
and one case of:
==13516== 4,096 bytes in 1 blocks are definitely lost in loss record 1,473 of
1,516
==13516== at 0x72E66F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==13516== by 0x72E2378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==13516== by 0x6EF6DC2: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6EF8594: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6EFECCD: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D2D411: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6F0189E: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D16339: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x6D1A9E9: ??? (in /usr/lib/dri/i965_dri.so)
==13516== by 0x68D1C95: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==13516== by 0x510FE80: surface_upload_data (surface.c:1641)
==13516== by 0x511D054: surface_load_texture (surface.c:4861)
==13516== by 0x511D52E: surface_load_location (surface.c:4954)
==13516== by 0x5111C25: surface_load (surface.c:2150)
==13516== by 0x51294DA: texture2d_sub_resource_load (texture.c:730)
==13516== by 0x5128AE8: wined3d_texture_load (texture.c:539)
==13516== by 0x50558C7: arbfp_blit_surface (arb_program_shader.c:7653)
==13516== by 0x5121910: wined3d_surface_blt (surface.c:6060)
==13516== by 0x4A9646C: ddraw_surface_blt_clipped (surface.c:1387)
==13516== by 0x4A96CCA: ddraw_surface7_Blt (surface.c:1543)
==13516==
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https://bugs.winehq.org/show_bug.cgi?id=36340
Bug ID: 36340
Summary: valgrind shows several warnings in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20452== Conditional jump or move depends on uninitialised value(s)
==20452== at 0x5842378: GetRegionData (region.c:889)
==20452== by 0x4E726BE: ddraw_clipper_GetClipList (clipper.c:213)
==20452== by 0x4EA05EE: ddraw_surface7_Blt (surface.c:1429)
==20452== by 0x4EA1FE6: ddraw_surface1_Blt (surface.c:1597)
==20452== by 0x4D9776E: test_clipper_blt (ddraw2.c:647)
==20452== by 0x4DA7C8E: func_ddraw2 (ddraw2.c:6398)
==20452== by 0x4E1C6DC: run_test (test.h:584)
==20452== by 0x4E1CACB: main (test.h:654)
==20452== Uninitialised value was created by a stack allocation
==20452== at 0x4EA0411: ddraw_surface7_Blt (surface.c:1503)
==20452==
and several leaks, e.g.,:
==20664== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,043
==20664== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==20664== by 0x4E8EA7E: DirectDrawCreateClipper (ddraw.c:3274)
==20664== by 0x4E8EC42: ddraw7_CreateClipper (ddraw.c:3309)
==20664== by 0x4E8ED9F: ddraw2_CreateClipper (ddraw.c:3331)
==20664== by 0x4DA6CBC: test_clipper_blt (ddraw2.c:565)
==20664== by 0x4DB7C8E: func_ddraw2 (ddraw2.c:6398)
==20664== by 0x4E2C6DC: run_test (test.h:584)
==20664== by 0x4E2CACB: main (test.h:654)
==20664==
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https://bugs.winehq.org/show_bug.cgi?id=46208
Bug ID: 46208
Summary: Elite Dangerous is unstable in wine-devel
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
When using wine-devel v3.21, Elite Dangerous is unstable and will usually
freeze before finishing the opening video (but will sometimes get as far as
shader compilation).
When attaching a debugger, it looks like all processes are waiting for an
event.
The program needs to be killed with a 'kill -9'.
The workaround is to run Elite with 'taskset -c 0', but it also appears to
progress further if you run with 'WINEDEBUG=+relay'.
This leads me to believe the issue is one of timing (as opposed to
multi-threading).
When using wine-staging v3.21, Elite has no such problems and runs perfectly.
A git bi-sect led me to find that the reason for this was a single patch:
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-fute…
Applying just this patch to wine-devel v3.21 results in the game running fine.
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https://bugs.winehq.org/show_bug.cgi?id=46618
Bug ID: 46618
Summary: Far Cry v1.40 locks up when changing screen resolution
or anti-aliasing level
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: cc88fb0b691efd771cf43045dccbe9c5b7bc9993
Distribution: ---
Created attachment 63520
--> https://bugs.winehq.org/attachment.cgi?id=63520
plain terminal output
Just like with bug #46617, I tested this bug with the GOG.com version. Unable
to reproduce with the demo version.
The game freezes with high CPU usage when I'm trying to change screen
resolution or anti-aliasing level in the Video Options menu.
According to my testing this was caused by
commit cc88fb0b691efd771cf43045dccbe9c5b7bc9993
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Feb 6 19:38:25 2019 -0600
wined3d: Store the index buffer in the wined3d_stateblock_state structure.
The patch can't be reverted cleanly, but the problem doesn't exist with the
previous commit.
wine-4.1-108-gf7b3120991
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=36201
Bug ID: 36201
Summary: valgrind shows a definite leak under
crypt32/tests/store.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48322
--> https://bugs.winehq.org/attachment.cgi?id=48322
valgrind log
==18714== 48 bytes in 1 blocks are definitely lost in loss record 215 of 443
==18714== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==18714== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==18714== by 0x514398B: CryptMemAlloc (main.c:124)
==18714== by 0x511E5A6: Context_CreateLinkContext (context.c:60)
==18714== by 0x510AB00: Cert_clone (cert.c:127)
==18714== by 0x511D199: CRYPT_CollectionCreateContextFromChild
(collectionstore.c:85)
==18714== by 0x511D5C9: Collection_addCert (collectionstore.c:215)
==18714== by 0x510B119: add_cert_to_store (cert.c:263)
==18714== by 0x510B27F: CertAddCertificateContextToStore (cert.c:287)
==18714== by 0x510A852: CertAddEncodedCertificateToStore (cert.c:65)
==18714== by 0x4EA953F: testCollectionStore (store.c:670)
==18714== by 0x4EB2BF4: func_store (store.c:2790)
==18714== by 0x4EB7F67: run_test (test.h:584)
==18714== by 0x4EB8356: main (test.h:654)
==18714==
and several potential leaks, e.g.,:
==18714== 20 bytes in 1 blocks are possibly lost in loss record 53 of 443
==18714== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==18714== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==18714== by 0x514398B: CryptMemAlloc (main.c:124)
==18714== by 0x511E0A9: CertAddStoreToCollection (collectionstore.c:519)
==18714== by 0x5164B4B: CRYPT_SysOpenStoreW (store.c:592)
==18714== by 0x5164D74: CRYPT_SysOpenStoreA (store.c:644)
==18714== by 0x5165ADF: CertOpenStore (store.c:907)
==18714== by 0x5165B53: CertOpenSystemStoreA (store.c:919)
==18714== by 0x4EA9419: testCollectionStore (store.c:658)
==18714== by 0x4EB2BF4: func_store (store.c:2790)
==18714== by 0x4EB7F67: run_test (test.h:584)
==18714== by 0x4EB8356: main (test.h:654)
==18714==
full log attached
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http://bugs.winehq.org/show_bug.cgi?id=17913
Summary: Port royale: black hole instead ocean
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20239)
--> (http://bugs.winehq.org/attachment.cgi?id=20239)
Here should be ocean
While playing port royale, and enter "global" mode, instead ocean there is only
black color.
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https://bugs.winehq.org/show_bug.cgi?id=45524
Bug ID: 45524
Summary: Add a futex-based implementation of condition
variables
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61910
--> https://bugs.winehq.org/attachment.cgi?id=61910
[PATCH] ntdll: Add a futex-based condition variable implementation.
Titanfall 2 has reportedly high wineserver overhead, and this seems to help
with that.
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https://bugs.winehq.org/show_bug.cgi?id=36631
Bug ID: 36631
Summary: valgrind shows a definite leak in in
ddraw/tests/ddraw2.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8554== 4,096 bytes in 1 blocks are definitely lost in loss record 931 of 958
==8554== at 0x70746F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==8554== by 0x7070378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==8554== by 0x6C84DC2: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C86594: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C8CCCD: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6ABB411: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6C8F89E: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6AA4339: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x6AA89E9: ??? (in /usr/lib/dri/i965_dri.so)
==8554== by 0x656BC95: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==8554== by 0x4F3FE80: surface_upload_data (surface.c:1641)
==8554== by 0x4F4D054: surface_load_texture (surface.c:4861)
==8554== by 0x4F4D52E: surface_load_location (surface.c:4954)
==8554== by 0x4F41C25: surface_load (surface.c:2150)
==8554== by 0x4F594DA: texture2d_sub_resource_load (texture.c:730)
==8554== by 0x4F58AE8: wined3d_texture_load (texture.c:539)
==8554== by 0x4E9CEFE: context_apply_blit_state (context.c:2246)
==8554== by 0x4E858D9: arbfp_blit_surface (arb_program_shader.c:7655)
==8554== by 0x4F51910: wined3d_surface_blt (surface.c:6060)
==8554== by 0x4BB146C: ddraw_surface_blt_clipped (surface.c:1387)
==8554==
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https://bugs.winehq.org/show_bug.cgi?id=36623
Bug ID: 36623
Summary: valgrind shows some leaks in ddraw/tests/ddraw7.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
All of the form:
==31752== 20 bytes in 1 blocks are definitely lost in loss record 194 of 1,726
==31752== at 0x7BC4C75D: notify_alloc (heap.c:255)
==31752== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==31752== by 0x4A75A4B: DirectDrawCreateClipper (ddraw.c:3274)
==31752== by 0x4A75C0D: ddraw7_CreateClipper (ddraw.c:3309)
==31752== by 0x4DA2139: test_clipper_blt (ddraw7.c:710)
==31752== by 0x4DC439D: func_ddraw7 (ddraw7.c:7183)
==31752== by 0x4DF1F84: run_test (test.h:584)
==31752== by 0x4DF2373: main (test.h:654)
==31752==
There's a similar issue in ddraw4 in bug 36343.
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http://bugs.winehq.org/show_bug.cgi?id=35889
Bug ID: 35889
Summary: wine1.6 display fuzzy chinese ttf fonts, but dialog
fonts display normal
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Created attachment 47925
--> http://bugs.winehq.org/attachment.cgi?id=47925
fuzzy chinese ttf fonts
i am running wine to use tdxw.exe (stock software) for a long time. i installed
simsun.ttf to show chinese fonts, before wine 1.5.18 this app disaplay fonts
very clearly. but using wine 1.6.x\1.7.x this app display fonts very fuzzy,
dialog fonts display normal. my os box is debian7.
i have tried disable fontconfig anti-aliasing and wine anti-aliasing,
replaced many other ttf fonts, nothing changed. see blow sample photo.
how to fix it?
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https://bugs.winehq.org/show_bug.cgi?id=46252
Bug ID: 46252
Summary: StarCitizen has bad performance since bugfix on bug
#46099
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Since bug 46099 is fixed, the game has bad performance, fps is 3-5.
https://bugs.winehq.org/show_bug.cgi?id=46099
To make the game perform normal, we need these two other patches applied to
wine:
https://bugs.winehq.org/attachment.cgi?id=62897
and
https://bugs.winehq.org/attachment.cgi?id=62902
I dont know mutch about WaitOnAddress and the futex thing in wine, but the game
works definitly like a charm with those patches applied.
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https://bugs.winehq.org/show_bug.cgi?id=38685
Bug ID: 38685
Summary: valgrind shows an invalid read in d3d9/tests/d3d9ex.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3d9.dll -p d3d9_test.exe.so
d3d9ex && touch d3d9ex.ok
==28064== Invalid read of size 2
==28064== at 0x4F67EB5: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
==28064== Invalid read of size 2
==28064== at 0x4F67ECB: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
==28064== Invalid read of size 2
==28064== at 0x4F67F45: check_gamma_ramps (dc.c:1340)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064== Address 0x4720000 is 392 bytes inside a block of size 1,712 alloc'd
==28064== at 0x7BC4A9F1: notify_alloc (heap.c:254)
==28064== by 0x7BC4EC94: RtlAllocateHeap (heap.c:1715)
==28064== by 0x4AC1763: wined3d_swapchain_create (swapchain.c:1064)
==28064== by 0x49AA370: swapchain_init (swapchain.c:337)
==28064== by 0x49AA44D: d3d9_swapchain_create (swapchain.c:362)
==28064== by 0x49A3DA1: device_parent_create_swapchain (device.c:3578)
==28064== by 0x4A17107: wined3d_device_init_3d (device.c:911)
==28064== by 0x49A41D0: device_init (device.c:3696)
==28064== by 0x49A609F: d3d9_CreateDeviceEx (directx.c:573)
==28064== by 0x479AE2A: create_device (d3d9ex.c:183)
==28064== by 0x47A13F5: test_user_memory_getdc (d3d9ex.c:1373)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
==28064==
Potentially causing a valgrind crash:
Memcheck: mc_main.c:1000 (get_sec_vbits8): Assertion 'n' failed.
Memcheck: get_sec_vbits8: no node for address 0x4720000 (0x472000D)
host stacktrace:
==28064== at 0x38030875: show_sched_status_wrk (m_libcassert.c:341)
==28064== by 0x38030981: report_and_quit (m_libcassert.c:413)
==28064== by 0x38030A63: vgPlain_assert_fail (m_libcassert.c:479)
==28064== by 0x3800AF24: get_sec_vbits8 (mc_main.c:1000)
==28064== by 0x3800B2FE: get_vbits8 (mc_main.c:812)
==28064== by 0x3800B2FE: mc_LOADVn_slow (mc_main.c:1368)
==28064== by 0x3800D9FF: mc_LOADV16 (mc_main.c:4601)
==28064== by 0x3800D9FF: vgMemCheck_helperc_LOADV16le (mc_main.c:4634)
==28064== by 0xBB643E1: ???
sched status:
running_tid=1
Thread 1: status = VgTs_Runnable (lwpid 28064)
==28064== at 0x4F67EB5: check_gamma_ramps (dc.c:1335)
==28064== by 0x4F6831B: SetDeviceGammaRamp (dc.c:1405)
==28064== by 0x4ABEE02: wined3d_swapchain_set_gamma_ramp (swapchain.c:255)
==28064== by 0x4ABE091: swapchain_cleanup (swapchain.c:37)
==28064== by 0x4ABE4DB: wined3d_swapchain_decref (swapchain.c:108)
==28064== by 0x4A17BB7: wined3d_device_uninit_3d (device.c:1135)
==28064== by 0x499A3F0: d3d9_device_Release (device.c:307)
==28064== by 0x47A167F: test_user_memory_getdc (d3d9ex.c:1398)
==28064== by 0x47A7338: func_d3d9ex (d3d9ex.c:2927)
==28064== by 0x4833E19: run_test (test.h:584)
==28064== by 0x4834261: main (test.h:666)
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https://bugs.winehq.org/show_bug.cgi?id=46644
Bug ID: 46644
Summary: Ichitarou crashes when creating a new document
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 63564
--> https://bugs.winehq.org/attachment.cgi?id=63564
Ichitarou output (clean wine)
Ichitarou is a japanese word processor. It installs and starts just fine, no
glaringly obvious errors from the UI.
However, if I try creating a new document (or opening an existing one), it
immediately crashes.
I'm testing with the 30-day trial version of Ichitarou that can be downloaded
from this page: https://www.justsystems.com/jp/download/trial/ichitaro/
Log attached!
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https://bugs.winehq.org/show_bug.cgi?id=44150
Bug ID: 44150
Summary: Alien vs Predator: Crash in DX11 Mode
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Created attachment 59905
--> https://bugs.winehq.org/attachment.cgi?id=59905
avp DX11 crash log
Hi,
trying to play AvP with DX11 leads to an crash while loading the menu. It works
fine when using DX9 and also works fine in wine-staging with DX11.
I attached the debug log.
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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https://bugs.winehq.org/show_bug.cgi?id=42911
Bug ID: 42911
Summary: Bayonetta: launches but screen stays black
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: erik(a)erlenweg.de
Distribution: ---
Created attachment 58053
--> https://bugs.winehq.org/attachment.cgi?id=58053
terminal output running bayonetta on wine 2.7 in a clean prefix
Bayonetta launches, audio of the intro videos is played but the
screen stays black (using a clean wine prefix).
Workarounds:
* switch to wine-staging and enable csmt
System Information:
* distro: Arch Linux x86_64
* Graphics: nvidia GTX 970 using nvidia driver version 378.13
* clean 64bit wine prefix
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http://bugs.winehq.org/show_bug.cgi?id=28167
Summary: Fifa 11: Game crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonkchang96(a)gmail.com
Created an attachment (id=36085)
--> (http://bugs.winehq.org/attachment.cgi?id=36085)
The log
The game runs for a while, and an error sign comes up, telling me to report it
to bugs.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=42704
Bug ID: 42704
Summary: 1Password 6.4.377 needs function
bcrypt.dll.BCryptDeriveKeyPBKDF2
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: brandon(a)mintern.net
Distribution: ---
Created attachment 57676
--> https://bugs.winehq.org/attachment.cgi?id=57676
Missing BCryptDeriveKeyPBKDF2 stacktrace
I'm trying to get 1Password 6.4.377 working with the latest wine. After working
around one bug (https://bugs.winehq.org/show_bug.cgi?id=42692 -- thanks, Louis
Lenders!), I'm now encountering a new one:
Unable to find an entry point named 'BCryptDeriveKeyPBKDF2' in DLL
'bcrypt.dll'.
You can download the executable at https://1password.com/downloads/, using the
big download button (*not* the alternative 1Password 4 download). For me, this
downloaded a file called 1PasswordSetup-6.4.377.exe.
Using a fresh wine 2.4 (staging), I performed the following:
1. Install winetricks-20170316
(https://raw.githubusercontent.com/Winetricks/winetricks/20170316/src/winetr…)
2. export WINEARCH=win32
3. Using winetricks, install dotnet461
4. Run winecfg and set the Windows version to Windows 8
5. Run 1PasswordSetup-6.4.377.exe to install it.
6. One time, the installer failed. I deleted its install directory and tried
again, and it completed successfully.
7. After installation completed, it crashed when it auto-ran for the first
time.
8. Create a symlink to sqlite3.dll:
1. cd "~/.wine/drive_c/users/$USER/Local Settings/Application
Data/1password/app/6/"
2. ln -s x86/sqlite3.dll ./
3. For more information, please see:
https://bugs.winehq.org/show_bug.cgi?id=42692
9. Run 1Password again: wine AgileBits.OnePassword.Desktop.exe
10. This time it works, but after entering information for an existing
1Password account, it crashes with the bcrypt error above (stacktrace
attached).
11. (If desired, you can create a free trial account at
https://start.1password.com/signup/account)
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https://bugs.winehq.org/show_bug.cgi?id=46602
Bug ID: 46602
Summary: 3D Custom Girl fails to render characters
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: botnusman(a)gmail.com
Distribution: ---
Created attachment 63500
--> https://bugs.winehq.org/attachment.cgi?id=63500
terminal output
This was not an issue on Wine 4.0.
On Wine 4.1 characters will not render correctly. Clothing and body and various
other textures appear as transparent.
It likely has something to do with the main error mentioned in the log:
0034:fixme:d3d:state_fillmode Unrecognized fill mode 0.
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http://bugs.winehq.org/show_bug.cgi?id=21101
Summary: Can't use SHIFT key with onboard visual keyboard and
wine application
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Wine 1.35
Ubuntu 9.10
To reproduce, press alt-F2 and execute "onboard"
Execute a notepad with wine
Then enter text using onboard with the shift key for uppercase characters for
exemple. It does'nt work.
It works with gedit so onboard working fine.
If you use the capslock, it's working but the shift key doesn't do anything.
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https://bugs.winehq.org/show_bug.cgi?id=46341
Bug ID: 46341
Summary: kernel32/tests/pipe.c shows uninitialized memory use
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so pipe && touch pipe.ok
==8919== Syscall param writev(vector[...]) points to uninitialised byte(s)
==8919== at 0x4356813: writev (writev.c:26)
==8919== by 0x7BC75457: send_request (server.c:228)
==8919== by 0x7BC76158: server_call_unlocked (server.c:288)
==8919== by 0x7BC761AD: wine_server_call (server.c:321)
==8919== by 0x7BC419E5: server_write_file (file.c:621)
==8919== by 0x7BC43FCB: NtWriteFile (file.c:1229)
==8919== by 0x7B43CC9A: WriteFile (file.c:571)
==8919== by 0x4B16735: _overlapped_write_async (pipe.c:2829)
==8919== by 0x4B253A5: test_overlapped_transport (pipe.c:3219)
==8919== by 0x4B277F4: func_pipe (pipe.c:3732)
==8919== by 0x4B6E8E4: run_test (test.h:617)
==8919== by 0x4B6F322: main (test.h:701)
==8919== Address 0x4ea12cc is on thread 1's stack
==8919== in frame #8, created by test_overlapped_transport (pipe.c:3193)
==8919== Uninitialised value was created by a stack allocation
==8919== at 0x4B25220: test_overlapped_transport (pipe.c:3193)
==8919==
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https://bugs.winehq.org/show_bug.cgi?id=36380
Bug ID: 36380
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5320== 28 bytes in 1 blocks are possibly lost in loss record 256 of 978
==5320== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5320== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5320== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5320== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5320== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5320== by 0x50F4EDF: func_ddraw1 (ddraw1.c:2767)
==5320== by 0x50CC30B: main (test.h:584)
==5320==
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http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=42734
Bug ID: 42734
Summary: NormalizeString (Unicode normalization) is not
implemented
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
When trying to run some apps for Vista/7 (and later) they crash because
NormalizeString (and IsNormalizedString) is not implemented (also many .NET
apps using String.Normalize need this function). In the console a following
line appears:
fixme:nls:NormalizeString 2 0x39129b40 42 (nil) 0
Please, if possible, implement it - there are many open source
libraries/applications implementing exactly the same functionality - Unicode
NFC/NFD/NFKC/NFKD normalization.
For example, ICU implements practically identical functions:
unorm2_normalize
unorm2_isNormalized
(Wine Staging 2.4, Arch Linux 32-bit, kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=36658
Bug ID: 36658
Summary: valgrind shows an invalid read in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
d3d && touch d3d.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f520,0x00000000), stub!
==9737== Invalid read of size 4
==9737== at 0x635FB00: ??? (in /tmp/.glF7Rc58 (deleted))
==9737== by 0x5109AE4: fixup_extensions (directx.c:1542)
==9737== by 0x510FF86: wined3d_adapter_init_gl_caps (directx.c:3131)
==9737== by 0x5115459: wined3d_adapter_init (directx.c:5180)
==9737== by 0x51159B2: wined3d_init (directx.c:5272)
==9737== by 0x51BE953: wined3d_create (wined3d_main.c:105)
==9737== by 0x4DE1E2B: ddraw_init (ddraw.c:4874)
==9737== by 0x4DF61F2: DDRAW_Create (main.c:274)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737== Address 0xeb4f7c0 is on thread 1's stack
==9737==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36620
Bug ID: 36620
Summary: valgrind shows a few invalid reads in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== Invalid read of size 4
==13886== at 0x4BC58CC: d3d_viewport_Clear (viewport.c:671)
==13886== by 0x4A83D8A: test_material (ddraw1.c:4948)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886== Address 0xa060788 is 40 bytes inside a block of size 108 free'd
==13886== at 0x7BC4C7AA: notify_free (heap.c:263)
==13886== by 0x7BC510EF: RtlFreeHeap (heap.c:1762)
==13886== by 0x4BAB294: d3d_material3_Release (material.c:155)
==13886== by 0x4BABD73: d3d_material1_Release (material.c:400)
==13886== by 0x4A6C23C: destroy_material (ddraw1.c:426)
==13886== by 0x4A83A74: test_material (ddraw1.c:4917)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
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http://bugs.winehq.org/show_bug.cgi?id=20083
Summary: Invalid PIO_STACK_LOCATION->FileObject passed into
IRP_MJ_DEVICE_CONTROL dispatch routine
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When the SIVDRIVER IRP_MJ_DEVICE_CONTROL dispatch routine is called the
PIO_STACK_LOCATION->FileObject in incalid, in fact it's set of 0x66666666.
This caused the v4.00 SIVDRIVER to crash as it expects to setup
PFILE_OBJECT->FsContext in file create callback and use it while processing
IRP_MJ_DEVICE_CONTROL. For 4.01 I managed to stop the crashes by adding code
to check for 0x66666666. This really needs to be fixed though.
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https://bugs.winehq.org/show_bug.cgi?id=46565
Bug ID: 46565
Summary: Disney's Chicken Little displays text upside down
Product: Wine
Version: 4.0
Hardware: x86
URL: https://www.fileplanet.com/archive/p-22155/Disney-s-Ch
icken-Little-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 7163fbba85b0f27f5bedb22291a6f53d2b507cdd
Distribution: ---
Created attachment 63438
--> https://bugs.winehq.org/attachment.cgi?id=63438
screenshot (comparison)
The menus and in-game pop-up messages are displayed upside down and they are
much smaller than they used to be in Chicken Little and in Chicken Little: Aces
in Action. The 3D environment is rendered properly.
Can be reproduced in the demo version.
Reverting the following commit fixes the problem:
commit 7163fbba85b0f27f5bedb22291a6f53d2b507cdd
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Jan 22 19:50:24 2019 -0600
wined3d: Remove stateblock handling from
wined3d_device_multiply_transform().
wine-4.0-251-g7003ba4489
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=40036
Bug ID: 40036
Summary: Shadows of Destiny Crash After Begins
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game Crash with this message
fixme:win:EnumDisplayDevicesW ((null),0,0x33f978,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f8,0x00000000), stub!
fixme:d3d8:ValidateVertexShader (0x15415f0 (nil) (nil) 1 0x33f958): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x7a89e4
(thread 0074), starting debugger...
Using devenum as native crash with same messsage
System Specs used in test
Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=42573
Bug ID: 42573
Summary: Several Flickering Senran Kagura Shinovi Versus
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57485
--> https://bugs.winehq.org/attachment.cgi?id=57485
Backtrace-D3D9-SenranKaguraSV
This game have several flickering in menus (staged not affected if CSMT is
used)
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https://bugs.winehq.org/show_bug.cgi?id=36343
Bug ID: 36343
Summary: valgrind shows some leaks in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28085== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A8BA7E: DirectDrawCreateClipper (ddraw.c:3274)
==28085== by 0x4A8BC42: ddraw7_CreateClipper (ddraw.c:3309)
==28085== by 0x4A8BCEF: ddraw4_CreateClipper (ddraw.c:3320)
==28085== by 0x4D7985C: test_clipper_blt (ddraw4.c:786)
==28085== by 0x4D8B583: func_ddraw4 (ddraw4.c:7301)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 28 bytes in 1 blocks are possibly lost in loss record 285 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x5FCEBB8: apartment_getclassobject (compobj.c:526)
==28085== by 0x5FD1FC6: get_inproc_class_object (compobj.c:2894)
==28085== by 0x5FD4D2F: CoGetClassObject (compobj.c:3032)
==28085== by 0x5FD54B7: CoCreateInstance (compobj.c:3197)
==28085== by 0x4D9093C: func_ddraw4 (ddraw4.c:3233)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 92 bytes in 1 blocks are possibly lost in loss record 550 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A82099: d3d3_CreateViewport (ddraw.c:3941)
==28085== by 0x4D859FB: create_viewport.constprop.6 (ddraw4.c:310)
==28085== by 0x4D8786C: test_lighting_interface_versions (ddraw4.c:3767)
==28085== by 0x4D91469: func_ddraw4 (ddraw4.c:7326)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 148 bytes in 1 blocks are possibly lost in loss record 752 of 1,106
==28085== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28085== by 0x74466AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7052078: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x70524E1: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6DCE2FA: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6B80BFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==28085== by 0x51C7020: surface_prepare_map_memory (surface.c:563)
==28085== by 0x51D2387: surface_realize_palette (surface.c:783)
==28085== by 0x51C7EAA: wined3d_surface_set_palette (surface.c:2403)
==28085== by 0x4AA277B: ddraw_surface_set_palette (surface.c:472)
==28085== by 0x4AA2A23: ddraw_surface4_SetPalette (surface.c:4695)
==28085== by 0x4D819F2: test_palette_gdi (ddraw4.c:7163)
==28085== by 0x4D92809: func_ddraw4 (ddraw4.c:7348)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 4,096 bytes in 1 blocks are definitely lost in loss record 1,066 of
1,106
==28085== at 0x74456F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7056342: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7057B14: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x705E23D: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E8D781: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7060E0E: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E76789: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E7ADE9: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6A31BD5: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==28085== by 0x51C54E9: surface_upload_data (surface.c:1680)
==28085== by 0x51D1447: surface_load_texture (surface.c:5062)
==28085== by 0x51CBD1C: surface_load_location (surface.c:5155)
==28085== by 0x51CDCCE: surface_load (surface.c:2192)
==28085== by 0x51DB1F1: wined3d_texture_load (texture.c:539)
==28085== by 0x5133092: arbfp_blit_surface (arb_program_shader.c:7652)
==28085== by 0x51D37B6: wined3d_surface_blt (surface.c:6260)
==28085== by 0x4AADA52: ddraw_surface7_Blt (surface.c:1381)
==28085== by 0x4AAE5F6: ddraw_surface4_Blt (surface.c:1558)
==28085== by 0x4D7B843: test_p8_rgb_blit (ddraw4.c:6812)
==28085==
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https://bugs.winehq.org/show_bug.cgi?id=43758
Bug ID: 43758
Summary: Age of Empires 2 HD Launcher has missing text
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/221380/Age_of_Empire
s_II_HD/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59254
--> https://bugs.winehq.org/attachment.cgi?id=59254
Screenshot showing missing text
The text in the launcher is missing, see attached screenshot.
Issue appears with both wine-2.17 and wine-2.17 staging.
Sitenote: The launcher needs "winetricks vcrun2015" to work, due to missing
mfc140u.
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https://bugs.winehq.org/show_bug.cgi?id=46650
Bug ID: 46650
Summary: DX12 capable GPU fails in unit tests
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
Unit tests fail when only integrated GPU is available.
commit: b186645ccbd80abcd4537ebe48c411818b19bd98
GPU: Intel(R) UHD Graphics 620 (Kabylake GT2)
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https://bugs.winehq.org/show_bug.cgi?id=45659
Bug ID: 45659
Summary: Paint Shop Pro 2019 Installer complains about
JavaScript
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 62086
--> https://bugs.winehq.org/attachment.cgi?id=62086
Console output (wine 3.13-staging)
This is probably related to 43571 and 43221.
The installer can be started right away but complains about wrong JavaScript
settings.
Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35985
Bug ID: 35985
Summary: Microsoft Paint draws rounded-corner rectangle instead
of sharp corner
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48106
--> http://bugs.winehq.org/attachment.cgi?id=48106
Screenshot and output image from WINE 1.7.15 and Windows XP SP3
I've used Microsoft Paint on WINE, most tools work fine.
But I found that when I set line thickness to > 1px (using Line tool)
then use Rectangle tool to create a rectangle, those rectangle will have
round corners, rather than a regular sharp corner that it produces on Windows.
Screenshot from WINE (1.7.15) and Windows (XP SP3) also attached,
output file from both configuration also attached too.
First rectangle is 5px-thick, second is 11px-thick
(select 5px and press ^+ 6 times).
Note: For knot on the top-left corner of rectangle (invisible in the
screenshot, but it's there, and got into the output),
I've filed it as a different issue: bug #35984
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=46634
Bug ID: 46634
Summary: nfs undercover not run
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikitastepan0v(a)mail.ru
Distribution: ---
Created attachment 63545
--> https://bugs.winehq.org/attachment.cgi?id=63545
backtrace nfsuc
nfs undercover not run
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https://bugs.winehq.org/show_bug.cgi?id=46160
Bug ID: 46160
Summary: Dragon NaturallySpeaking 13 Home install hangs up at
last instruction
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 62804
--> https://bugs.winehq.org/attachment.cgi?id=62804
backtrace
Background:
Dragon NaturallySpeaking has two versions of "Home," it's simplest version.
The versions are 13 and 15 (14 was not released in a "Home" version).
15 will not run until
bug 45587
is fixed, and that may take a while.
Bug:
Dragon NaturallySpeaking Home hangs right at the end of the installation.
To reproduce:
Create 32-bit wineprefix
winetricks dotnet45
navigate to CD and run setup.exe
Then install following instructions. The install seems to go well until right
near the end.
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https://bugs.winehq.org/show_bug.cgi?id=36670
Bug ID: 36670
Summary: valgrind shows invalid read/write in
d3d8/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18653== Conditional jump or move depends on uninitialised value(s)
==18653== at 0x7D4EF6A: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7D51B43: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783724B: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783752D: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x4F8A277: wined3d_timestamp_query_ops_get_data (query.c:566)
==18653== by 0x4F88F3D: wined3d_query_get_data (query.c:281)
==18653== by 0x4ED2DF7: d3d9_query_GetData (query.c:161)
==18653== by 0x4CE573A: test_timestamp_query (device.c:4703)
==18653== by 0x4CFADE0: func_device (device.c:8803)
==18653== by 0x4D5B1E8: run_test (test.h:584)
==18653== by 0x4D5B5D3: main (test.h:654)
==18653== Uninitialised value was created by a heap allocation
==18653== at 0x4029155: malloc (vg_replace_malloc.c:292)
==18653== by 0x64F6097: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x7B9FF8F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B60EDF: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B521E3: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B2C9C8: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x64A075A: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64A08FF: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64D0946: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64C5A78: glXMakeCurrent (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x5FFBBE5: X11DRV_WineGL_InitOpenglInfo (opengl.c:486)
==18653== by 0x5FFD2EB: has_opengl (opengl.c:665)
==18653== by 0x6005418: get_glx_driver (opengl.c:3262)
==18653== by 0x5FF0A00: X11DRV_wine_get_wgl_driver (init.c:459)
==18653== by 0x57530B3: __wine_get_wgl_driver (opengl.c:58)
==18653== by 0x4F6811F: wined3d_adapter_init (directx.c:5147)
==18653== by 0x4F689B9: wined3d_init (directx.c:5272)
==18653== by 0x500A714: wined3d_create (wined3d_main.c:105)
==18653== by 0x4ED25D4: d3d9_init (directx.c:647)
==18653== by 0x4EC4DB1: Direct3DCreate9 (d3d9_main.c:45)
==18653==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=26130
Summary: ddraw/ddrawmodes crash under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33294)
--> (http://bugs.winehq.org/attachment.cgi?id=33294)
valgrind log
Unhandled exception: illegal instruction in 32-bit code (0x00000000).
1 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fcf8)
2 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fd18)
3 0x04765f8a func_ddrawmodes+0x178()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:888] in ddraw_test
(0x7f23fd78)
4 0x0478e477 run_test+0x9e(name="ddrawmodes.c")
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:556] in
ddraw_test (0x7f23fe28)
5 0x0478e869 main+0x217(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:624] in
ddraw_test (0x7f23fe60)
6 0x0478e8e6 __wine_spec_exe_entry+0x69(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in ddraw_test (0x7f23fe78)
7 0x7b85de14 call_process_entry+0xb() in kernel32 (0x7f23fec8)
8 0x7b85df5a start_process+0x143(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/kernel32/process.c:1086] in kernel32 (0x7f23fed8)
9 0x7bc7c070 call_thread_func+0xb() in ntdll (0x7f23ffb8)
10 0x7bc7c0ae call_thread_entry_point+0x33(entry=0x7b85de16, arg=0x7ffdf000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2499] in ntdll (0x7f23ffe8)
11 0x7bc541d0 start_process+0x2f(kernel_start=0x7b85de16)
[/home/austin/wine-git/dlls/ntdll/loader.c:2606] in ntdll (0x00000000)
full log attached.
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https://bugs.winehq.org/show_bug.cgi?id=36657
Bug ID: 36657
Summary: valgrind shows uninitialized memory use in
d3d9/tests/visual.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9511== Conditional jump or move depends on uninitialised value(s)
==9511== at 0x764645F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==9511== by 0x4F542C8: shader_glsl_load_constants (glsl_shader.c:854)
==9511== by 0x4F24EED: context_apply_draw_state (context.c:3003)
==9511== by 0x4F4E196: draw_primitive (drawprim.c:664)
==9511== by 0x4F25621: wined3d_cs_exec_draw (cs.c:291)
==9511== by 0x4F269CF: wined3d_cs_st_submit (cs.c:893)
==9511== by 0x4F2568E: wined3d_cs_emit_draw (cs.c:308)
==9511== by 0x4F34F83: wined3d_device_draw_primitive (device.c:3265)
==9511== by 0x4EB1215: d3d9_device_DrawPrimitiveUP (device.c:2206)
==9511== by 0x4D12CBD: vpos_register_test (visual.c:9470)
==9511== by 0x4D3C95A: func_visual (visual.c:16632)
==9511== by 0x4D3D7CA: run_test (test.h:584)
==9511== by 0x4D3DBB9: main (test.h:654)
==9511== Uninitialised value was created by a stack allocation
==9511== at 0x4F53C00: shader_glsl_load_constants (glsl_shader.c:766)
==9511==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=30257
Bug #: 30257
Summary: Kaluach: some hebrew text is missing and some is
mirrored
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e_orz(a)yahoo.com
Classification: Unclassified
I created a clean prefix and installed Kaluach version 3.2.44.26 (latest -
www.kaluach.com).
The hebrew wasn't displayed properly (see attached Kaluach without font
tahoma.png).
Later I installed the tahoma font (using winetricks). Some of the problems were
fixed. But, still some of the hebrew text is missing and some of it is mirrored
(see attached Kaluach with font tahoma). All the errors are marked.
I also attached the correct screenshot from Windows.
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https://bugs.winehq.org/show_bug.cgi?id=46467
Bug ID: 46467
Summary: wine pre-loader Mac OS Mojave and Pronote 2018
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luque.romero(a)free.fr
Two days ago Pronote client don't work, wine preloaded blocks pronote and close
it. I can't save the report because the program error details don't create the
report. After ten minutes I must close the window manually. "Loading detailed
information, please wait ..." message block too.
Thank you very much
JMLR
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https://bugs.winehq.org/show_bug.cgi?id=46622
Bug ID: 46622
Summary: SimCity 2000 Special Edition: issues loading and
saving cities
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: georgeserr(a)yahoo.com
I'm able to save cities however it adds the file extention twice. For example
if I save a city as "Rail City" a file is saved as "Rail City.sc2 .sc2". I
have not tried loading that save on my window 7 machine.
When attempting to load a city no files are shown in the open file window.
There is no option to show all files. Folders are displayed correctly.
Someone made a patch to install sim city 2000 on windows vista through 10. It
has an option to patch the executable. I have tried that however there doesn't
seem to be any diference.
For the record Loading and saving is glitchy on my windows 7 Machine. I
preformed a fresh install on my Mac through Wine.
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http://bugs.winehq.org/show_bug.cgi?id=30604
Bug #: 30604
Summary: Ultra Fractal 5 hangs when selecting an item in the
file browser
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.ultrafractal.com/download/index.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: 1a67903b04001c7064f6e4705a66dc3cfa47feed
Steps to reproduce the problem:
1. Install and run the application.
2. Press <Ctrl+n> to create a new fractal.
3. Click on an item in the right pane in the browser -> the application
freezes.
Terminal output:
fixme:system:SetProcessDPIAware stub!
err:listview:LISTVIEW_WindowProc unknown msg 108c wp=00000000 lp=00000000
Native comctl32.dll is a workaround.
It is a regression, caused by
1a67903b04001c7064f6e4705a66dc3cfa47feed is the first bad commit
commit 1a67903b04001c7064f6e4705a66dc3cfa47feed
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jun 20 12:46:37 2011 +0200
comctl32: Fix area invalidated by LISTVIEW_SetItemT.
:040000 040000 c0e2e6923ba42074b57138cca367458336a6631b
9cc28e2ad36c163910dc3ccdcbce88e2e025043b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24868
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires
d3dx9_31.dll and d3dx9_42.dll to run
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
The game would launch to a black screen, then by using alt+tab to the error
dialog, and alt+space to set the error dialog to "always on top", the error
says "Your video card doesn't meet game requirements. Try to lower game
settings", even though I ran it at lowest settings.
winetricks d3dx9_31 d3dx9_42 works around the problem
Note: you may need to get the latest winetricks from
http://winezeug.googlecode.com/svn/trunk/winetricks
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https://bugs.winehq.org/show_bug.cgi?id=43530
Bug ID: 43530
Summary: A lot of games (mostly old) crash with Nvidia drivers
384.59
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58926
--> https://bugs.winehq.org/attachment.cgi?id=58926
crash report from wine
Pretty much all old games stopped working, as in anything pre-directx 9.
Examples include Anachronox, Arcanum, Kult: Heretic Kingdoms.
Some non-old games also do, such as Test Drive Unlimited 2 and Driftmoon.
I can't discern the pattern between the games that work and the games that
don't but it seems to be affecting mostly pre-dx9 games.
I'm running Arch Linux and using the currently latest proprietary Nvidia
drivers 384.59 (arch package 384.59-4).
All of the mentioned games launch in wine staging 2.13 and in vanilla Wine
2.14.
An example of a crash report is in the attachment.
Here's my steam game list if you want me to test something else
http://steamcommunity.com/id/qptain_nemo/games/?tab=all
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http://bugs.winehq.org/show_bug.cgi?id=23842
Summary: Fonts corrupted or missing characters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
When playing Alien Swarm, one of the in-game fonts usually exhibits some degree
of corruption; by which I mean that characters are either not rendered or only
their bounding box is. The character still takes up space. The degree of damage
varies from start to start, and may vary in a single session. The nature of the
damage also varies, although disappearing glyphs are the most common symptom.
A similar effect has been observed in Dawn of War: Dark Crusade.
I'm using fglrx from ati-drivers 10.4; I also tried 10.7 and it made no
difference.
I tried resetting .wine; no difference.
I tried removing /usr/share/fonts via chroot/symlink hax; no difference.
I screwed with UseFastTLS in xorg.conf; no difference.
I tried wine 1.1 and 07-30-10 git head .. no difference.
I'm quite simply out of ideas.
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https://bugs.winehq.org/show_bug.cgi?id=46582
Bug ID: 46582
Summary: Catia DS License Server Crashes on start
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pashashocky(a)gmail.com
Distribution: ---
Created attachment 63463
--> https://bugs.winehq.org/attachment.cgi?id=63463
Terminal output
Trying to install CATIA DS License Server for version P3 V5-6R2015, it crashes
at the end of the installation and when trying to start the DS License
Server.exe
Complaining about unimplemented information class from ntdll
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