https://bugs.winehq.org/show_bug.cgi?id=46253
Bug ID: 46253
Summary: Mouse issues with FFXIV (Mouse single-clicks sometimes
count as click-hold)
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
Distribution: ---
When playing FFXIV, some single-clicks of the left mouse button are counted as
"click and hold", IE, clicking on an ability on the hotbar will sometimes
result in casting the ability(expected) but mostly it will pick up the ability
(as if you were dragging it to move it, not expected)
Issue is persistent on 32-bit prefixes with DX9, aswell as 64-bit prefixes on
DX9 and DX11 with and without DXVK. Has been an issue since at least 3.11, but
was much much less frequent.
Removal of the server-send_hardware_message patch in wine-staging did not
resolve this issue.
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Edgars Liepins <edgarins29(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |edgarins29(a)gmail.com
--- Comment #71 from Edgars Liepins <edgarins29(a)gmail.com> ---
Running LTSpice from download link with latest version Wine 3.21 seems to
working OK.
Both issues - performance and scrollbars seems to be gone.
Also resizing child window to borders of parent windows scales to parent
window.
Using Linux Mint 17.1 64bit and 64bit Wine Arch clean.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=46240
Bug ID: 46240
Summary: Champions of Regnum fps not smooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
There is randomly but very often fps drop with wine version 3.x.
Version 2.x don't had this problem, always 60fps with vsync turned on.
V3 either drop to 0 every x seconds either (for latest 3.21) drop to around
30fps randomly. Maybe it's related to input lost that put the game in energy
safe mode or something like this, no idea.
CPU is 100% (stats from game alt+i) in V3 compared to 50% or 60% in Wine V2.
Wine and game in 64 bits on a i7 8600k + r9 280x on MacOS
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46242
Bug ID: 46242
Summary: Champions of regnum lost mouse and keyboard
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
This bug was not in wine 2, it's only in wine 3.
At some random moment i just have no more mouse or keyboard in game (windowed).
It can be directly at start or after a moment. A workaround is to double click
on the window title to let the game take the full screen and do it again to get
back to previous size and both mouse and keyboard are working again.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=43710
Bug ID: 43710
Summary: Eversion 1.73: Seems to crash randomly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megaminxwin(a)gmail.com
Distribution: ---
Created attachment 59183
--> https://bugs.winehq.org/attachment.cgi?id=59183
Crash log
Eversion is mostly playable, however it seems to crash at random points for
some reason. When I reopen the game and try the same thing again, it works
fine, I'm really not sure why. It's just if I keep playing for a while,
eventually it crashes. I can finish the game, but the crashes are irritating.
Game download: http://zarat.us/downloads/eversion173.zip
SHA1SUM: 6813e47ba283383319b82d409cd13245bf800e4f
NOTE: Upon completing the game, it closes itself automatically; this is not a
bug, this is supposed to happen.
I really wish I could provide more info than that, but it doesn't seem to have
any pattern.
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https://bugs.winehq.org/show_bug.cgi?id=46243
Bug ID: 46243
Summary: wine doesn't work with valgrind's --progress-interval
option
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
valgrind-3.14.0 added an option to print its progress. Adding
--progress-interval=1 will print some statistics about its progress every
second.
This works with, for example, yes or bzip2:
austin@laptop:~$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 yes > /dev/null
==11932== Memcheck, a memory error detector
==11932== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==11932== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==11932== Command: yes
==11932==
--11932-- PROGRESS: U 1s, W 1s, 100.0% CPU, EvC 0.50M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 2s, W 2s, 100.0% CPU, EvC 1.20M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 3s, W 3s, 100.0% CPU, EvC 1.80M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 4s, W 4s, 100.0% CPU, EvC 2.50M, TIn 1.9k, TOut 0.0k,
#thr 1
but when I try that with Wine, nothing:
austin@laptop:~/wine-git$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 ./wine winemine
==12309== Memcheck, a memory error detector
==12309== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==12309== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==12309== Command: ./wine winemine
==12309==
==12314==
==12314== HEAP SUMMARY:
This would be incredibly helpful to have working, for knowing when valgrind is
busy versus when it's stuck in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=45680
Bug ID: 45680
Summary: dotnet35(sp1) fails to install in a 64bit prefix
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 62103
--> https://bugs.winehq.org/attachment.cgi?id=62103
WINEDEBUG=-all,+msi,+msiexec
Steps to reproduce:
1. create new 64bit wine prefix without mono
2. use winecfg to set windows version to Windows 2003
3. run ./dotnetfx35.exe /lang:ENU
4. accept EULA and press install button
5. wait for it to crash during installation
The last errors will always be:
00b3:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
0097:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
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https://bugs.winehq.org/show_bug.cgi?id=46233
Bug ID: 46233
Summary: explorer /desktop does not release the graphic driver
dll
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.wendt(a)linux.com
CC: ralf.habacker(a)freenet.de
Distribution: ---
A graphic driver dll is loaded when the explorer is started
(https://github.com/wine-mirror/wine/blob/400dd1596ab7946e68278b3f8dc7c87b89…).
This driver is not released when closing the explorer. In addition, when the
driver is loaded, unique keys are created in the registry, which are not
deleted when the explorer is closed.
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https://bugs.winehq.org/show_bug.cgi?id=46193
Bug ID: 46193
Summary: Incorrect display refresh rates in games & w/
dxgi-factory.exe test utility
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62854
--> https://bugs.winehq.org/attachment.cgi?id=62854
Output of test utility with WINEDEBUG=xrandr
Tested most recently with Battlefield 5, the in-game resolution selector shows
odd refresh rates that are much too low - between 50-66Hz on a 144Hz display.
I've attached the output from a test utility included with DXVK that also
duplicates the issue with cleaner log output than the game.
List of 1440p examples:
2560x1440 @ 50
2560x1440 @ 51
2560x1440 @ 52
2560x1440 @ 53
2560x1440 @ 54
xrandr correctly reports my display as 144Hz:
DP-4 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis)
598mm x 336mm
2560x1440 59.95 + 144.00* 120.00 99.95 84.98
Test utility from:
https://github.com/doitsujin/dxvk/tree/master/tests/dxgi
Also interesting is that it's detecting my GPU incorrectly as a GTX 470, not an
RTX 2080, which the utility looks to be pulling from 'desc.DeviceId'.
This was tested on a clean wine 3.21 install without dxvk or any other
alterations.
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=46223
Bug ID: 46223
Summary: Drax can't be built: fatal error: afxwin.h: No such
file or directory
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: ---
Created attachment 62909
--> https://bugs.winehq.org/attachment.cgi?id=62909
Winemake make -k output
When trying to build Drax ( https://github.com/stevie910/drax ), make fails.
What I did:
git clone https://github.com/stevie910/drax
cd drax/trunk/src
winemaker --lower-uppercase .
make -k
Output of make -k is in attachment. I'm using wine 3.20 (staging).
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 62917
--> https://bugs.winehq.org/attachment.cgi?id=62917
console output
Installing the 32 bits version of gstreamer-plugins-bad I can hear a sound but
it still hangs very quickly.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #18 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #17)
> 0032:err:gstreamer:unknown_type Could not find a filter for caps:
> "video/mpeg, systemstream=(boolean)true, mpegversion=(int)1"
> 0009:err:gstreamer:GST_Connect GStreamer failed to play stream
> 0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is
> missing a plug-in.
> 0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose
> (): /GstBin:bin0/GstDecodeBin:decodebin0:
> no suitable plugins found:
> Missing decoder: MPEG-1 System Stream (video/mpeg,
> systemstream=(boolean)true, mpegversion=(int)1)
You're missing GStreamer plugins; please install them and try again.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, it is still a bug with wine-3.21
0009:err:quartz:GetClassMediaFile Media class not found
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0032:fixme:gstreamer:event_src 0x7d3bd308 (61441) stub
0032:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
0009:err:quartz:GetClassMediaFile Media class not found
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0035:fixme:gstreamer:event_src 0x79404c60 (61441) stub
0035:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0034:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0034:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
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https://bugs.winehq.org/show_bug.cgi?id=46220
Bug ID: 46220
Summary: iTunes rarely shows AirPlay speakers
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajkessel(a)gmail.com
Distribution: ---
Created attachment 62906
--> https://bugs.winehq.org/attachment.cgi?id=62906
Console log from iTunes starting under Wine
I have a number of AirPlay nodes in my LAN. Occasionally, they show up iTunes
under Wine but more often than not they do not. I have not been able to figure
out any consistency as to when they show up and when they don't. They do appear
fine on regular Apple devices. Sometimes if I just keep closing and opening
iTunes, the AirPlay nodes finally show up.
I believe this is handled by Bonjour (mDNSResponder.exe) which does show up as
running.
I've attached the wine console log from starting iTunes.
Using Wine 3.21 and iTunes 12.9.1.4 on a 32-bit system.
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #80 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to Yevgeniy from comment #79)
> If it's really about patents, while I'm not sure exactly which one was the
> problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have
> already expired, some relatively recently.
Sorry about the formatting, I'm kinda new to bugzilla.
Also, I just reread what I myself posted and noticed there are some patents
remaining outside of US for MPEG2, though I'm not sure how much they affect.
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Yevgeniy <miltenfiremage(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |miltenfiremage(a)gmail.com
--- Comment #79 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to joaopa from comment #45)
> > no one feels like implementing the MPEG-1 decoder functions in quartz
>
> Problem of patent
If it's really about patents, while I'm not sure exactly which one was the
problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have already
expired, some relatively recently.
Some other sources, just in case:
https://www.loc.gov/preservation/digital/formats/fdd/fdd000035.shtml
> Licensing and patents None known
http://www.audioblog.iis.fraunhofer.com/mp3-software-patents-licenses/
>Some weeks ago, we updated our website with information about the end of the mp3 licensing program by Technicolor and Fraunhofer.
>The licensing program coming to an end is due to the fact that the last patent included in the program expired.
http://www.mpegla.com/main/programs/M2/Pages/PatentList.aspx
>This is the list of patents (Attachment 1) covered by the MPEG-2 Patent Portfolio License as of October 1, 2018. Under the MPEG-2 Patent Portfolio License, royalties are payable for products manufactured or sold in countries with an active MPEG-2 Patent Portfolio Patent at the time of manufacture or sale. Please note that the last US patent expired February 13, 2018, and patents remain active in Philippines and Malaysia after that date.
Might it be possible to implement the functions now?
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https://bugs.winehq.org/show_bug.cgi?id=45372
Bug ID: 45372
Summary: Resident Evil 7 crashes after logos
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Created attachment 61683
--> https://bugs.winehq.org/attachment.cgi?id=61683
Log
Resident Evil 7 crashes after logos (witch DXVK too)
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https://bugs.winehq.org/show_bug.cgi?id=46106
Bug ID: 46106
Summary: Stable: ARM64 build broken with gcc
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
>From Jens Reyer, the Debian Wine maintainer:
"wine-3.0.2-27-g295359a174 causes a build failure on Debian unstable
arm64, because now you need clang >= 5.0 to build Wine for arm64 (so far
we don't build with clang at all there)."
commit 295359a17447d6ad487b6c652c3a98bbe17cee6e
Author: Martin Storsjo <martin(a)martin.st>
Date: Wed May 9 23:34:57 2018 +0300
arm64: Use __builtin_ms_va_list and __attribute__((ms_abi)) on arm64.
Windows uses a different ABI for va_list on arm64 just like on x86_64.
On x86_64, the calling convention for windows functions is completely
different from the one on other platforms. On arm64, they're mostly the
same, with the only exception being variadic functions (where all float
arguments are passed in integer registers, since the va_list is a single
pointer).
Any functions using __builtin_ms_va_start need to be decorated with
__attribute__((ms_abi)).
Signed-off-by: Martin Storsjo <martin(a)martin.st>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
(cherry picked from commit 8fb8cc03c3edb599dd98f369e14a08f899cbff95)
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=44489
Bug ID: 44489
Summary: Zwei: The Arges Adventure can't detect installed Indeo
5 codec
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 60444
--> https://bugs.winehq.org/attachment.cgi?id=60444
+msvid,+relay log - 7.2M
The game uses Indeo 5 encoded videos. It attempts to detect if the codec is
installed. If it fails then it disables video playback.
winetricks -q icodecs and it still fails to see the IV50 codec installed. From
the attached +relay trace:
--- snip ---
002b:Call msvfw32.ICInfo(00000000,00000003,003359f4) ret=00bc2470
002b:trace:msvideo:ICInfo (0x00000000,0x00000003,0x3359f4)
002b:Call advapi32.RegOpenKeyExA(80000002,7d78a9ac
"Software\\Microsoft\\Windows
NT\\CurrentVersion\\Drivers32",00000000,00000001,00334f08) ret=7d7846af
002b:Ret advapi32.RegOpenKeyExA() retval=00000000 ret=7d7846af
002b:Call
advapi32.RegEnumValueA(000000f0,00000000,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=000000ea ret=7d78478f
002b:Call
advapi32.RegEnumValueA(000000f0,00000001,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv31=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000002,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv32=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=32337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000003,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv41=ir41_32.ax",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31347669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000004,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv50=ir50_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=30357669 ret=7d7845c5
002b:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00334f2a
"ir50_32.dll",ffffffff,00335b2c,00000080) ret=7d784620
002b:Ret KERNEL32.MultiByteToWideChar() retval=0000000c ret=7d784620
002b:Call advapi32.RegCloseKey(000000f0) ret=7d784924
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7d784924
002b:Ret msvfw32.ICInfo() retval=00000001 ret=00bc2470
002b:Call msvfw32.ICOpen(00000000,30357669,00000003) ret=00bc2400
002b:trace:msvideo:ICOpen (0x00000000,iv50,0x00000003)
002b:Call winmm.OpenDriver(00335524 L"",7d78bae4 L"drivers32",00335538)
ret=7d786cb7
002b:Call advapi32.RegOpenKeyExW(80000002,7dfa27e0
L"Software\\Microsoft\\Windows NT\\CurrentVersion",00000000,00000001,00335234)
ret=7df86dc6
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86dc6
002b:Call advapi32.RegOpenKeyExW(000000f0,7d78bae4
L"drivers32",00000000,00000001,00335238) ret=7df86e14
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86e14
002b:Call advapi32.RegQueryValueExW(000000f4,00335524
L"",00000000,00000000,00335286,0033523c) ret=7df86ee7
002b:Ret advapi32.RegQueryValueExW() retval=00000002 ret=7df86ee7
002b:Call advapi32.RegCloseKey(000000f4) ret=7df86ef4
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86ef4
002b:Call advapi32.RegCloseKey(000000f0) ret=7df86efc
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86efc
002b:Call KERNEL32.GetPrivateProfileStringW(7d78bae4 L"drivers32",00335524
L"",00335232 L"",00335286,00000105,7dfa2774 L"SYSTEM.INI") ret=7df86df6
002b:Ret KERNEL32.GetPrivateProfileStringW() retval=00000000 ret=7df86df6
002b:Ret winmm.OpenDriver() retval=00000000 ret=7d786cb7
002b:Ret msvfw32.ICOpen() retval=00000000 ret=00bc2400
--- snip ---
Zwei is calling ICInfo() and ICOpen() with fccType set to 0x0. According to
MSDN zero should match all compressor types. I'm not familiar with the code,
but Wine does not appear to treat zero as special. Forcing fccType to
0x63646976 (vidc), which is correct for IV50, allows Wine to load the codec and
the game to start the video if somewhat brokenly. Though that would be a
different bug.
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https://bugs.winehq.org/show_bug.cgi?id=45729
Bug ID: 45729
Summary: cmd's REM evaluates |
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62164
--> https://bugs.winehq.org/attachment.cgi?id=62164
test.bat
cmd's REM seems to evaluate "|", which can cause problems.
For example, put this in "test.bat" in an empty directory:
> @echo off
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @REM foo|bar
> @echo %%i
>)
When run on Windows 10:
> >test.bat
> test.bat
When run with Wine's cmd:
> >test.bat
> Can't recognize 'bar' as an internal or external command, or batch script.
> test.bat
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https://bugs.winehq.org/show_bug.cgi?id=45617
Bug ID: 45617
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateSample
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62044
--> https://bugs.winehq.org/attachment.cgi?id=62044
Logs
Just Dance crash after run, probably because missing function.
mfplat.dll.MFCreateSample
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=45715
Bug ID: 45715
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateMemoryBuffer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62147
--> https://bugs.winehq.org/attachment.cgi?id=62147
log
Just Dance crash after run, because missing function.
mfplat.dll.MFCreateMemoryBuffer.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=45603
Bug ID: 45603
Summary: Total War Arnea needs POWRPROF.dll.PowerEnumerate
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593
Distribution: ---
You first need to workaround bug 45602 and bug 45593 (and bug 45599).
Then the game can be installed, but crashes due to missing
POWRPROF.dll.PowerEnumerate
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https://bugs.winehq.org/show_bug.cgi?id=45495
Bug ID: 45495
Summary: Toontown Corporate Clash: fails to launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: donteatmyinbox(a)gmx.com
Distribution: ---
Created attachment 61850
--> https://bugs.winehq.org/attachment.cgi?id=61850
Backtrace
Toontown Corporate Clash fails to launch in a vanilla wine prefix but works if
you have both the x86 and x64 version of msvcp140 installed and set to native
in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=42710
Bug ID: 42710
Summary: Wechat can not seed file to friend
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 57686
--> https://bugs.winehq.org/attachment.cgi?id=57686
ole.log
Step1: Download for http://dldir1.qq.com/weixin/Windows/WeChatSetup.exe and
install.
Step2: Set windows version as windows XP to work around crash bug.
Step3: Use winetricks to install riched20 to work around typing bug.
Step4: Select any file to send any friend. And then noting to happen...
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https://bugs.winehq.org/show_bug.cgi?id=41652
Bug ID: 41652
Summary: Uplay cannot connect/login to Server
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vasquesbc(a)googlemail.com
Created attachment 56034
--> https://bugs.winehq.org/attachment.cgi?id=56034
terminal output
After clicking "Log in" Uplay displays the Message:
"A Ubisoft service it not available at the moment. You can try again later or
switch to offline mode."
Notice: offline mode is possible, but at least one initial login is necessary
to run any game.
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https://bugs.winehq.org/show_bug.cgi?id=39906
Bug ID: 39906
Summary: ODB++ Viewer fails to install due to improper bat file
handling (quoting or delimiting problem)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.odb-sa.com/resources/odb-viewer/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubutnu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Mentor Graphics ODB++ Viewer 9.6 (32 or 64-bit)
During installation it attempts to execute several *.bat files but they fail.
According to install log (…/drive_c/MentorGraphics/Install/LOGS/):
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_UpdateFiles.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_post_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_vcredist_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_AddMenuEntry.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_CreateDesktopShortcut.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Steps to reproduce:
1. Register (free) and download viewer. Will receive a registration key and a
"odbviewer.signature" file.
2. Extract the 280MB+ zip which contains both 32-bit and 64-bit installers.
3. Place the "odbviewer.signature" file in the same directory as the chosen
installer then execute the installer. Enter registration key when prompted.
4. Respond to dialogs as needed.
5. During post-install script phase several error dialogs are displayed about
script failures.
Installer completes regardless but application aborts with an unhandled
exception.
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=45821
Bug ID: 45821
Summary: Metasploit Console won't start due to missing registry
value
HKLM\System\CurrentControlSet\Services\Tcpip\Parameter
s\DataBasePath
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62280
--> https://bugs.winehq.org/attachment.cgi?id=62280
console output
Steps to reproduce:
1. Install Metasploit Framework.
2. Run `wine cmd /C 'C:\metasploit-framework\bin\msfconsole.bat'`.
The program prints an error message and fails to start. However, it starts fine
after setting
HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\DataBasePath to
"%SystemRoot%\System32\drivers". (I also tried setting that value to an empty
string, but the program still aborted.)
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https://bugs.winehq.org/show_bug.cgi?id=45786
Bug ID: 45786
Summary: "Can't find matching timezone information" - .NET
program won't run
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
Distribution: ArchLinux
Created attachment 62245
--> https://bugs.winehq.org/attachment.cgi?id=62245
System.InvalidTimeZoneException: Exception of type
'System.InvalidTimeZoneException' was thrown.
I know this timezone message is mostly harmless, but the .NET program I was
trying to run refused to open because it wasn't able to find my timezone. I
also
get a bunch of these timezone message on any program I try to run with Wine
and it's kinda annoying. Here's my timezone information:
$ timedatectl status
Local time: qui 2018-09-06 15:16:47 -03
Universal time: qui 2018-09-06 18:16:47 UTC
RTC time: qui 2018-09-06 18:16:47
Time zone: America/Sao_Paulo (-03, -0300)
System clock synchronized: yes
NTP service: active
RTC in local TZ: no
This tool I'm trying to run is called GTA: San Andreas Downgrader, here is the
hash:
$ sha1sum sadowngrade1-3-1.exe
c8a07ec161e2d4959c86949cc0961475590aee31 sadowngrade1-3-1.exe
Unfortunately, the tool itself doesn't work properly even if I set a "valid"
timezone, but my point is that it won't even _run_ with my default timezone.
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https://bugs.winehq.org/show_bug.cgi?id=45722
Bug ID: 45722
Summary: cmd for loop doesn't work with tokens and delims
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62153
--> https://bugs.winehq.org/attachment.cgi?id=62153
example of for loop that doesn't work
Using a "for /F" loop with tokens and delims doesn't work.
Attached is a test.bat that shows the problem. It takes an argument list,
splits it up by the loop and echos each arg.
With Windows 10's cmd, it looks like this:
>test.bat foo bar baz
foo
bar
baz
While Wine 3.0.2's cmd doesn't output anything. It appears to run right over
the loop.
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https://bugs.winehq.org/show_bug.cgi?id=42470
Bug ID: 42470
Summary: Frequent critical section timeouts in winetricks
dotnet46
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57323
--> https://bugs.winehq.org/attachment.cgi?id=57323
bt all
I've been seeing this for a few weeks, but I haven't been able to isolate the
cause. It's causing me a lot of grief with winetricks-test.
I'll attach the output of bt all for two separate runs. Unfortunately it seems
I didn't put the deadlocked thread in my original bt all output, but I'll
include it anyway. My most recent run was:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0040, blocked by 0041, retrying (60 sec)
(also in the attachment).
The issue is very reliably reproduced on my machine, if further logs/debugging
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=45731
Bug ID: 45731
Summary: cmd for loops sensitive to whitespace
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62169
--> https://bugs.winehq.org/attachment.cgi?id=62169
test.bat
Wine's CMD is sensitive to whitespace in for-loops.
For example, the following
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @echo %%i
> )
works on both Windows 10 and Wine.
While the following
> for /f %%i IN ( 'dir "%CD%" /b /on' ) DO (
> @echo %%i
> )
works on Windows 10, but fails with Wine with "Invalid parameter".
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https://bugs.winehq.org/show_bug.cgi?id=44981
Bug ID: 44981
Summary: Xenserver console and Vmware management console
(client)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dkgnim(a)mail.ru
Distribution: ---
Absolutely not working. Any version.
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https://bugs.winehq.org/show_bug.cgi?id=45770
Bug ID: 45770
Summary: WMP9 crashes with unimplemented function
pidgen.dll.PIDGenSimpW
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pidgen
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install WMP9 through winetricks.
2. Run uninstaller, select 'WMP system update (9 Series)', click Uninstall.
3. A pop-up window will be displayed with the following text: 'Setup is
currently unable to detect available updates. Please try again later'.
Then 'setup_wm.exe' crash with a backtrace 'Unhandled exception: unimplemented
function pidgen.dll.PIDGenSimpW called in 32-bit code'.
To see this crash in terminal you should remove 'pidgen.dll' from
'.wine/drive_c/Program Files/Windows Media Player' and run 'setup_wm.exe'.
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https://bugs.winehq.org/show_bug.cgi?id=45552
Bug ID: 45552
Summary: Kolab E14 Client installation fails
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61970
--> https://bugs.winehq.org/attachment.cgi?id=61970
Log file of last install steps
The installation of the Kolab Client release E14 (Groupware based on KDE) fails
in the post installation phase. The problem seems to be that the installed
programs are not executable.
The installer installs GPG4WIN and the "Visual Studio Redistributable 2010" (or
2013).
The attached kde-post-install log shows that the programs are not executable
despite the fact that they exist.
The logfile with WINEDEBUG=+all is attached.
Wine is self-compiled.
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https://bugs.winehq.org/show_bug.cgi?id=44490
Bug ID: 44490
Summary: Zwei: The Arges Adventure videos play distorted (Indeo
5 encoded)
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
With patch https://source.winehq.org/patches/data/141524 and winetricks -q
icodecs Zwei plays the Indeo 5 encoded videos. Logo video plays when launching
the game. However playback is distorted as seen in the screenshots.
Adding an override and using native msvfw32.dll from XP SP3 is a workaround.
SHA256 (msvfw32.dll) =
db676642f9c0467dbc313d0b475250b247eabb281fd359896398a0e7c725f0f8
Nothing useful or related in the default terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=45478
Bug ID: 45478
Summary: World of Warcrafft: graphical artifacts since 8.0
(BfA)
Product: Wine-staging
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clm(a)martindroessler.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61826
--> https://bugs.winehq.org/attachment.cgi?id=61826
Screenshot showing the problem
Since the new patch 8.0.1, there are graphical artifacts and wrong colors in
some areas.
E.g. in Antoran Wastes where half of the map and the sky is in a glowing
yellow. Also when teleporting, the effect is a yellow square.
I attached a screenshot.
My System:
AMD Radeon Vega 64
Core i7 6700
32 GB RAM
4k Display via HDMI
m.2 SSD
Kernel 4.15 (via ubuntu mainline)
Mesa 18.1.4 (self compiled)
Wine-staging 3.12
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https://bugs.winehq.org/show_bug.cgi?id=45644
Bug ID: 45644
Summary: chromium x64 sandbox >=win10 needs
UpdateProcThreadAttribute to handle
PROC_THREAD_ATTRIBUTE_CHILD_PROCESS_POLICY
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 45643.
With the previous patches, chrome x64 works in win8 mode. But it crashes in
win10 mode.
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https://bugs.winehq.org/show_bug.cgi?id=45602
Bug ID: 45602
Summary: Wargaming Game Center needs
msvcp140.dll._Set_last_write_time
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Blocks: 45593
Distribution: ---
When trying to install "Total War Arena" it crashes due to
> wine: Call from 0x7b43d903 to unimplemented function msvcp140.dll._Set_last_write_time, aborting
As expected, "winetricks -q vcrun2015" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=45622
Bug ID: 45622
Summary: Overwatch crashes when trying to save highlights
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 62052
--> https://bugs.winehq.org/attachment.cgi?id=62052
terminal output
Whenever I try to save a highlight through in-game feature, the game crashes,
even with hardware encoding option disabled. It doesn't crash with a wine
debugger dialog but I attached a part of the terminal output of when it
crashes.
The game also creates its own dump when it crashes but I am not sure it's
useful to wine developers. However, if it is, just ask for it and I will upload
it.
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https://bugs.winehq.org/show_bug.cgi?id=43488
Bug ID: 43488
Summary: cant run software
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neneda(a)www.bccto.me
Distribution: ---
Created attachment 58870
--> https://bugs.winehq.org/attachment.cgi?id=58870
i cant fix it
when i run the software bluestacks ,the problem comes out
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https://bugs.winehq.org/show_bug.cgi?id=42870
Bug ID: 42870
Summary: CurrentBuild registry value is missing
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
In HKLM\Software\Microsoft\Windows NT\CurrentVersion\, all Windows versions
since at least Windows XP have a "CurrentBuild" registry string value (aside
from "CurrentBuildNumber").
In Wine's registry, there exists only "CurrentBuildNumber".
For maximum compatibility, the "CurrentBuild" value should exist and be
created/updated by winecfg when switching Windows versions. It should have the
same value as the "CurrentBuildNumber", for example on Windows 7 SP1:
CurrentBuildNumber = "7601"
CurrentBuild = "7601" <-- this value is missing
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https://bugs.winehq.org/show_bug.cgi?id=43125
Bug ID: 43125
Summary: Device reports coming in too fast
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pershyn_nikolay(a)mail.ru
Distribution: ---
Launching wine or winecfg in any prefix(including clean prefix) reports errors
about device reports coming too fast.
$ WINEPREFIX=~/.local/share/wineprefixes/Temp32/ WINEARCH=win32 winecfg
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
After it(any application or winecfg) is closed following line appears in
console output:
wine: Unhandled page fault on read access to 0x7e479e70 at address 0x7ec9e1e1
(thread 0034)
I don't really know what information would be useful to provide here. Well, it
says hid, which I assume means human interface device. My input devices are
ROCCAT Tyon and Microsoft Natural Ergonomic Keyboard 4000.
# uname -a
Linux subspace 4.9.16-gentoo #1 SMP Fri Apr 21 19:37:09 MDT 2017 x86_64
Intel(R) Xeon(R) CPU E5-2630 v3 @ 2.40GHz GenuineIntel GNU/Linux
# grep INPUT /etc/portage/make.conf
INPUT_DEVICES="${INPUT_DEVICES} evdev roccat_tyon"
# ls -l /dev/input/by-id/
total 0
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-event-kbd -> ../event9
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-if01-event-kbd -> ../event10
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-event-mouse -> ../event11
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if01-event-kbd -> ../event12
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if02-event-joystick -> ../event13
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-mouse -> ../mouse0
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https://bugs.winehq.org/show_bug.cgi?id=36884
Bug ID: 36884
Summary: Drakensang: The Dark Eye demo crashes on startup
(needs d3dx9_36.dll.D3DXCreateTeapot implementation)
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Follow up to bug 35742. Now that D3DXCreateTorus is implemented, the game
crashes on start with a dialog box saying:
*** NEBULA ASSERTION ***\nprogrammer says: nD3D9Server::DeviceOpen():
D3DXCreateTeapot() failed!
and in the terminal (the only d3dx fixme):
fixme:d3dx:D3DXCreateTeapot (0x193100, 0x3242ec4, (nil)): stub
austin@aw25 ~ $ sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1 Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ du -h Drakensang_DEMO_setup_ENGLISH.exe
501M Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37834
Bug ID: 37834
Summary: RtlSetCurrentDirectory_U prepends "UNC\" for network
paths; the resulting path is invalid
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: atakama0512(a)yahoo.com
Distribution: ---
Created attachment 50382
--> https://bugs.winehq.org/attachment.cgi?id=50382
cmd.exe output showing how UNC\ gets prepended when running cd \\server\share
Calling RtlSetCurrentDirectory_U with a network share argument like
"\\server\share" sets the current directory to "UNC\server\share". Subsequent
calls to GetCurrentDirectory will return the modified path.
The resulting path is invalid and unusable: attempting to read the directory or
writing a file to it results in ERROR_PATH_NOT_FOUND.
The bug can be reproduced using the internal command prompt, as seen in the
attachment.
>From what I've gathered from the source code, RtlSetCurrentDirectory_U calls
RtlDosPathNameToNtPathName_U, which prepends UncPfxW to the supplied path. The
last edits to dlls/ntdll/path.c were made in 2003-2004.
I stumbled across this behavior while investigating why Total Commander cannot
copy files to network shares. The sequence of calls in Total Commander is:
SetCurrentDirectory to the network path, then GetCurrentDirectory (which
returns the modified path in the form "UNC\server\share") and then it builds
the destination parameter by concatenating this path with the destination file
name. This gets passed to CopyFileEx, which fails with ERROR_PATH_NOT_FOUND
because of the "UNC\" prefix.
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https://bugs.winehq.org/show_bug.cgi?id=44369
Bug ID: 44369
Summary: cmd's %0 path variables (e.g. %~dp0) wrong inside
subroutine call
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.prichard(a)gmail.com
Distribution: ---
Test program (C:\bin\workaround.cmd):
@echo off
call :fix
exit /b
:fix
echo [%0] [%~d0] [%~p0] [%~n0] [%~x0]
exit /b
Expected behavior (tested on XP):
C:\>set PATH=C:\bin;%PATH%
C:\>workaround.cmd
[:fix] [C:] [\bin\] [workaround] [.cmd]
C:\>"workaround.cmd"
[:fix] [C:] [\bin\] [workaround] [.cmd]
C:\>"w"or"k"aroun"d.c"md
[:fix] [C:] [\bin\] [workaround] [.cmd]
Behavior on wine-3.0-rc6:
c:\>set PATH=C:\bin;%PATH%
c:\>workaround.cmd
[:fix] [c:] [\] [:fix] []
c:\>"workaround.cmd"
[:fix] [c:] [\] [:fix] []
c:\>"w"or"k"aroun"d.c"md
[:fix] [c:] [\] [:fix] []
Background:
The Android NDK generates wrapper batch files that invoke clang.exe. If the
wrapper is invoked from the PATH using double-quotes, then %~dp0 is wrong (when
using Windows CMD). A workaround I've found is to evaluate %~dp0 in a
subroutine in the batch file. This workaround works with Windows CMD, but
breaks with Wine CMD. (It expands to the working directory instead.)
See https://github.com/android-ndk/ndk/issues/616#issuecomment-358117090.
FWIW: Wine CMD doesn't have the same %~dp0 bugginess as Windows CMD that
motivated the GitHub issue I linked to. Wine handles all of the example command
lines on that GitHub comment consistently (aside from case differences in the
drive letter or the filename extension). If Wine tries to match Windows
bug-for-bug, then maybe this too should change.
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https://bugs.winehq.org/show_bug.cgi?id=45530
Bug ID: 45530
Summary: No$Gba crash when open.
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wzhy90(a)gmail.com
Distribution: ---
Created attachment 61927
--> https://bugs.winehq.org/attachment.cgi?id=61927
no$gba ver.2.9a from http://problemkaputt.de/gba.htm
Host is linux mint 19, it works on mint 18.3 but after I do a fresh install to
mint 19 it crash.
I have try stable or devel version, both crash when open.
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https://bugs.winehq.org/show_bug.cgi?id=43036
Bug ID: 43036
Summary: SetNamedPipeHandleState returns ERROR_ACCESS_DENIED
when setting PIPE_NOWAIT
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan-wine(a)berrange.com
Distribution: ---
In GNULIB, there is code which tries to create an implementation of the POSIX
pipe() method for Windows, using the methods _pipe, _get_osfhandle and
SetNamedPipeHandleState. This code works when run on real windows systems (i've
tried Win2k8 myself), but fails when run under Wine (I've tested versions 2.5
and 2.7 in Fedora), with ERROR_ACCESS_DENIED from the SetNamedPipeHandleState
method
Since GNULIB code is fairly complex to follow I created this short demo
program:
$ cat > demo.c <<EOF
#include <sys/unistd.h>
#include <stdio.h>
#include <windows.h>
int nonblock(int fd) {
HANDLE h = (HANDLE)_get_osfhandle(fd);
char errbuf[1024];
DWORD state;
if (GetNamedPipeHandleState (h, &state, NULL, NULL, NULL, NULL, 0) == 0) {
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, 1024, NULL);
fprintf(stderr, "Failed GetNamedPipeHandleState (%lu) %s", GetLastError(),
errbuf);
return -1;
}
if ((state & PIPE_NOWAIT) != 0) {
return 0;
}
state |= PIPE_NOWAIT;
if (SetNamedPipeHandleState (h, &state, NULL, NULL) == 0) {
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, 1024, NULL);
fprintf(stderr, "Failed SetNamedPipeHandleState (%lu) %s", GetLastError(),
errbuf);
return -1;
}
return 0;
}
int main(int argc, char **argv) {
int fd[2];
if (_pipe(fd, 4096, 0) < 0) {
fprintf(stderr, "Failed to create pipe\n");
return -1;
}
if (nonblock(fd[0]) < 0){
fprintf(stderr, "Could not set non-blocking on fd[0]\n");
return -1;
}
if (nonblock(fd[1]) < 0){
fprintf(stderr, "Could not set non-blocking on fd[1]\n");
return -1;
}
fprintf(stderr, "Created non-blocking pipe pair\n");
}
EOF
$ i686-w64-mingw32-gcc -Wall -mconsole -o pipe.exe pipe.c
$ ./pipe.exe
fixme:winediag:start_process Wine Staging 2.7 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:sync:GetNamedPipeHandleStateW 0x2c 0x61f8f8 (nil) (nil) (nil) (nil) 0:
semi-stub
Failed SetNamedPipeHandleState (5) Access denied.
Could not set non-blocking on fd[0]
Strangely, this only seems to fail on fd[0] - if I let it run on fd[1] it will
work.
The original GNULIB code I hit the problem on is here:
http://git.savannah.gnu.org/cgit/gnulib.git/tree/lib/pipe2.chttp://git.savannah.gnu.org/cgit/gnulib.git/tree/lib/nonblocking.c
The Fedora Wine 2.7 package I tested on was built with these sources:
SHA512 (wine-2.7.tar.xz) =
1e61b9a4aa1f5f42fb27d11d5254a9ba90f348ad9c4d1ddd4b5da47cd7de638290a20accf7447db9c0e4ced4c2144497cdf5fc906a5eac60e923dabb61f65d3a
SHA512 (wine-2.7.tar.xz.sign) =
b03f4376b10bd8ea66e5e6fc0862a4f948e009862a374677c326744b31c9d9fdcf1efd3b789149fcb6fe617f9c75b1b47d61f884e06e8c0fe16633a99911b667
SHA512 (wine-staging-2.7.tar.gz) =
0abc89af701ae1b95c0eb08e72894c7bc40bdfe792e05b8af9282eab8407bb90b7dfcd4eb3a193a88759ce5d6ea6c2aa9696cac2d744f543c92529bb0d2636ee
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https://bugs.winehq.org/show_bug.cgi?id=45529
Bug ID: 45529
Summary: Custom color scheme applied but wine not respecting
current text color of scheme on window columns and
statusbar.
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: mt_talpur(a)yahoo.com
Distribution: ---
Created attachment 61923
--> https://bugs.winehq.org/attachment.cgi?id=61923
shows current issue with color scheme applied.
When changing the color scheme via registry it does change overall looks of
window elements but the text of window columns and statusbar remains black no
matter what color scheme is applied though it should respect the currently used
text color On windows this does not happen.
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https://bugs.winehq.org/show_bug.cgi?id=42577
Bug ID: 42577
Summary: A regression with Far manager
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ozerski(a)list.ru
Distribution: ---
A regression: Far manager (both 32-bit and 64-bit) running under wine (using
wineconsole) crashs due any attemt to change drive using menu or Alt+Fn
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https://bugs.winehq.org/show_bug.cgi?id=43072
Bug ID: 43072
Summary: Sonos Controller Program Error with Wine 2.O
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: john.peters(a)gmx.fr
Distribution: ---
Created attachment 58255
--> https://bugs.winehq.org/attachment.cgi?id=58255
Created via Program Error window
Sonos controller worked with Wine 1.8 with Ubuntu 16.04. I had this bug problem
but solved it by going from 1.9 back to 1.8. My wine version has been updated
to 2.0 and I now have the old problem back. I can't remember how I downgraded
to 1.8. I get the program error window almost immediately on starting SONOS.
Can you tell me if the problem exists elsewhere and how I can go back to Wine
1.8? Thanks
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https://bugs.winehq.org/show_bug.cgi?id=5402
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |44f89322ba8825a8e4851aaaf7d
| |e89910701ca75
Resolution|--- |FIXED
Status|STAGED |RESOLVED
--- Comment #45 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Committed as 44f89322ba8825a8e4851aaaf7de89910701ca75.
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https://bugs.winehq.org/show_bug.cgi?id=46006
Bug ID: 46006
Summary: after a while, some hours, crash happens in steam api
opengl running experimental DayZ server on centos7
(3.0.2) i have back trace
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kd0frg(a)gmail.com
Distribution: ---
Created attachment 62574
--> https://bugs.winehq.org/attachment.cgi?id=62574
backtrace
running a dayz server off stteam library tools that was meant to run on
win7/8/8.1/10/servers eventually crashes after many hours (say 12 hrs) i cant
leave it alone, it has to be baby sat lol, could be a dayz error, could be a
wine error, submitting it anyway
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Tom B <tom(a)r.je> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tom(a)r.je
--- Comment #45 from Tom B <tom(a)r.je> ---
I'm trying to debug a problem I think might be caused by this issue. Is it
quickly testable by recursively lowercasing every file in the prefix?
Can someone document how this works?
If the windows applications requests: C:\Foo\Bar.BAZ
Does it do a case sensitive check first stat(prefix/drive_c/Foo/Bar.BAZ) then
fallback to scanning the directory? Or does run
stat(prefix/drive_c/foo/bar.baz)
If the latter, presumably a quick fix is a script to recursively lowercase all
file names inside the prefix.
If the former, is there any way to log the exact file names being referenced by
the Windows application? I'm thinking it might be useful to rename files to the
format the windows application is expecting them to be in.
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https://bugs.winehq.org/show_bug.cgi?id=38561
Bug ID: 38561
Summary: Painkiller crashes when loading a save
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 51440
--> https://bugs.winehq.org/attachment.cgi?id=51440
Crash log
Loading a saved game in Painkiller: Black Edition bought on GOG.com does not
work. Loading freezes at some point (always the same) and pressing a key
results in a crash. Wine version: wine-1.7.41-197-gf7e0927. Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=35371
Bug ID: 35371
Summary: Battlefield 2: Wine crashes on mic setup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crazy.just(a)verizon.net
Classification: Unclassified
Created attachment 47174
--> http://bugs.winehq.org/attachment.cgi?id=47174
Program Error Details
Battlefield 2: Wine crashes on mic setup.
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http://bugs.winehq.org/show_bug.cgi?id=36763
Bug ID: 36763
Summary: Rogue Squadron 3D 1.3: Crashes with game resolutions
above 640x480
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)ovocean.com
Created attachment 48821
--> http://bugs.winehq.org/attachment.cgi?id=48821
Console output. Crash after line 19
If choosing a resolution above 640x480 in the game settings menu, the game
crashes at the start of missions, when the set resolution gets used.
System used:
Nvidia GeForce GTX 660M with Nvidia drivers v331.38
Xubuntu 14.04
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https://bugs.winehq.org/show_bug.cgi?id=46199
Bug ID: 46199
Summary: Deep Rock Galactic fails to start on macOS
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62859
--> https://bugs.winehq.org/attachment.cgi?id=62859
Console output
Game does not get past splash screen, with either -d3d11 or -opengl arguments.
Shows a Windows error dialog, even after attempting to use winetricks to
install directx9, xact, vcrun2013, vcrun2017, as suggested in the Lutris page
for the game.
Game was reported running under Linux with DXVK through Lutris:
https://www.youtube.com/watch?v=Z62HtnsfE-U. This might be a macOS-specific
bug, not sure.
Attached is the console log.
Software information:
64-bit WINEPREFIX configured as Windows 7 (also tested as Windows 8),
wine-staging 3.21 installed from tarball (pre-built).
macOS 10.14.1, default AMD drivers.
Hardware information: MacBook Pro (2018), Touch Bar, Intel Core i5 8259U, 8 GB
RAM, external GPU (AMD Sapphire RX 580 NITRO+ 8GB) connected through a Sonnet
Breakaway Box (550W), using a 1920x1080 resolution.
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https://bugs.winehq.org/show_bug.cgi?id=36113
Bug ID: 36113
Summary: d3d9/device test has a leak
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17962== 34 bytes in 2 blocks are definitely lost in loss record 309 of 1,416
==17962== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17962== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==17962== by 0x67C5806: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67CE8F0: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67D7587: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x6661EC8: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x63BDC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==17962== by 0x4F5BAD5: shader_glsl_compile (glsl_shader.c:330)
==17962== by 0x4F68B3F: shader_glsl_generate_vshader (glsl_shader.c:4588)
==17962== by 0x4F693E4: find_glsl_vshader (glsl_shader.c:4767)
==17962== by 0x4F6C88A: set_glsl_shader_program (glsl_shader.c:5793)
==17962== by 0x4F6E096: shader_glsl_select (glsl_shader.c:6149)
==17962== by 0x4F2EF12: context_apply_draw_state (context.c:2997)
==17962== by 0x4F581D6: draw_primitive (drawprim.c:664)
==17962== by 0x4F2F685: wined3d_cs_exec_draw (cs.c:291)
==17962== by 0x4F30A33: wined3d_cs_st_submit (cs.c:893)
==17962== by 0x4F2F6F2: wined3d_cs_emit_draw (cs.c:308)
==17962== by 0x4F3EFC3: wined3d_device_draw_primitive (device.c:3265)
==17962== by 0x4973D29: d3d9_device_DrawPrimitive (device.c:2101)
==17962== by 0x4C27D7C: test_null_stream (device.c:1952)
==17962==
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https://bugs.winehq.org/show_bug.cgi?id=46191
Bug ID: 46191
Summary: Zombie Army Trilogy: no sound on macOS
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
There is no sound in game at all. Might be related to bug #46103, since they
are both sound issues on macOS.
Hardware and software information: 64-bit WINEPREFIX configured as Windows 7,
wine-staging 3.20 installed from tarball (pre-built).
macOS 10.14.1, default AMD drivers.
Hardware: MacBook Pro (2018), Touch Bar, Intel Core i5 8259U, 8 GB RAM,
external GPU (AMD Sapphire RX 580 NITRO+ 8GB) connected through a Sonnet
Breakaway Box (550W), using a 1920x1080 resolution.
Please see bug #46190 for full console log (340 MB uncompressed).
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https://bugs.winehq.org/show_bug.cgi?id=46181
Bug ID: 46181
Summary: WINMM doesn't recognize user-mode MIDI drivers
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: kaleidonkep99(a)outlook.com
Distribution: ---
User-mode MIDI drivers, such as CoolSoft VirtualMIDISynth and Keppy's
Synthesizer/OmniMIDI, are not recognized by MIDI applications running under
Wine.
The drivers do install just fine, but WINMM ignores them and shows the
software/hardware outputs presented by the host operating system instead.
User-mode MIDI drivers are enumerated from the following registry key:
"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Drivers32"
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http://bugs.winehq.org/show_bug.cgi?id=11099
Summary: custom checkbox not displayed
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuart(a)gathman.org
All the taxact versions use a custom checkbox that draws a large X for on
screen tax forms. These always display as blank. They are drawn correctly on
printout. The appdb entry is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=1265
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http://bugs.winehq.org/show_bug.cgi?id=9422
Summary: Regression from 0.9.36 to 0.9.42/43 when running visio
2003
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jokester01au(a)yahoo.com.au
Created an attachment (id=7748)
--> (http://bugs.winehq.org/attachment.cgi?id=7748)
Log trace of failed run under 0.9.43
This may or may not be related to bug #5163.
On 0.9.36 I have a working installation of visio 2003.
After upgrading to 0.9.42 visio ceases to work, failing with the message "iopl
not enabled".
Ditto for 0.9.43.
After reverting back to 0.9.36, visio 2003 again works.
Word and Excel 2003 seem to work happily on all of these versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=7843
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|testcases |gdiplus
Resolution|FIXED |DUPLICATE
CC| |focht(a)gmx.net
Summary|MS Office won't work |MS Office apps fail with
| |message 'IOPL not enabled'
OS|other |Linux
Version|unspecified |0.9.33.
Status|CLOSED |RESOLVED
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> ---
*** This bug has been marked as a duplicate of bug 9422 ***
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https://bugs.winehq.org/show_bug.cgi?id=45890
Bug ID: 45890
Summary: Red Alert 2: Yuri's Revenge crash
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)rkive.org
Distribution: Debian
When playing Yuri's Revenge, the game will eventually stall and the UI freezes.
An error message is created in a separate window (not visible unless I alt-tab
out of the game) saying the game encountered an internal error. During this
time, the game music is still playing in the background, so at least some parts
of the game are still working.
I can fairly regularly reproduce this issue by playing on Single player with
all Brutal enemies, and choosing Yuri as my country. After playing for 15-30
minutes the error pops up and the game no longer works. There doesn't seem to
be a clear cause, as the error doesn't really happen in response to anything I
do.
I am running Debian Testing, which is not particularly stable, but the crash
has existed for as long as I can remember. I can provide any debug info needed
to follow this up.
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http://bugs.winehq.org/show_bug.cgi?id=35828
Bug ID: 35828
Summary: Unable to connect to EA Origin
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Created attachment 47837
--> http://bugs.winehq.org/attachment.cgi?id=47837
No Internet connection
Hi,
Since the latest version of EA Origin, it's impossible to connect to my Origin
account. When the connection's window appears, i have a message told me :
- In French : Connexion en ligne actuellement indisponible
- In English : Online connection actually unavaible.
You can see the screen for the message.
I installed EA Origin into a fresh wineprefix and it's the first time that i
have this message. If i launch +wininet debug channel, i have this trace in my
log :
trace:wininet:InternetGetConnectedState (0x32d598, 0x00000000)
warn:wininet:InternetGetConnectedState always returning LAN connection.
I tried with Wine 1.7.10 and i can confirm that it's not a regression. The
previous version of EA Origin worked with this old wine version.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=37850
Bug ID: 37850
Summary: fallout 2: problem with handling file permissions ?
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
There seems to be an odd quirk in falout 2 when running it under wine.
It's documented on falloutmods.wikia.com/wiki/F2RP_Technical_Info.
I've tested it with unofficial 1.02.31 patch, which is F2RP stripped down to
bugfixes and graphic upgrade only (from the same author). It's actually
semi-official, as (AFAIK) GOG version uses an older version of that patch.
The exact steps were:
1. install fallout 2
2. get the *manual* version of the patch
3. read the instruction of the patch and strip them down as much as possible:
- copy the patch files and apply master.dat patch
- copy only the executable and ddraw.dll wrapper lib (from Win7 set), setup
native override for that wrapper, set 'Mode=4' in ddraw.ini
- get native d3dcompiler_43.dll (due to unimplemented fx_2_0 effect) and
d3dx9_36.dll (due to an error with a message, that doesn't say anything
meaningful)
Now, after that you should be able to start the game, but if you try to save
it, you'll run into the mentioned quirk. While most of the instructions on the
mentioned site seem a bit out of date, the one specific bit is still required,
even though it doesn't make much sense and is obviously irrelevant on Windows.
Now, as you try to save, the game will return "unable to save" dialog and no
*valid* savegame will be created, even though quite a few files in the save dir
will.
This problem is fixed by the snippet mentioned on that site:
chmod 444 [dD]ata/[pP]roto/[iI]tems/* [dD]ata/[pP]roto/[cC]ritters/*
Which actually stands for 'chmod a-w ...'
Afterwards, saving works as expected.
Now, as Windows obviously doesn't need anything alike, why does wine ?
Even if that's caused by some hacky solution in the original executable, this
would suggest something being subtly broken in some quite low level wine
function (at least that's what it seems to me).
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https://bugs.winehq.org/show_bug.cgi?id=39944
Bug ID: 39944
Summary: Stars! battle dialog lags
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53367
--> https://bugs.winehq.org/attachment.cgi?id=53367
Screenshot
The missiles in the Stars! battle dialog lag. This is a regression, Wine 1.3.0
displayed them smoothly.
I'll see about getting you a save file for quicker testing - otherwise you need
to play the game long enough to get to a point where you can battle with
missiles.
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https://bugs.winehq.org/show_bug.cgi?id=45407
Bug ID: 45407
Summary: MechCommander Gold: 'Could not Initialize .PDB file'
at startup
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkranger_red(a)hotmail.com
Distribution: ---
Created attachment 61720
--> https://bugs.winehq.org/attachment.cgi?id=61720
The screenshot of 'Could not Initialize .PDB file'
Hello,
Recently I had upgrade my Linux distribution from Fedora 27 to 28, along with
Wine upgraded to the latest version (3.11). After the upgrade, I found that
MechCommander Gold don't work anymore. Now it shows a message box for exception
at startup - 'Could not Initialize .PDB file'.
For more investigation. I have removed Wine which came from the official Fedora
repo, and installed the one from WineHQ repo. Only the stable version 3.0.2
able to run the game. The devlopment version 3.10 and 3.11 both shows 'Could
not Initialize .PDB file'.
I can't remember which Wine version I was using in Fedora 27. But it was very
likely to be Wine 3.9, because I didn't do software update when 3.10 came out.
Please feel free to let me know if your need more information.
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https://bugs.winehq.org/show_bug.cgi?id=44828
Bug ID: 44828
Summary: 12
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: mangazeec_it(a)mail.ru
Distribution: ---
Created attachment 60863
--> https://bugs.winehq.org/attachment.cgi?id=60863
Xperia Companion не работает
Программа Xperia Companion запускается но не работают usb порты
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https://bugs.winehq.org/show_bug.cgi?id=45961
Bug ID: 45961
Summary: KeyShot 5.3.6 when opens it crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: pop.horea(a)yahoo.com
Distribution: ---
Created attachment 62508
--> https://bugs.winehq.org/attachment.cgi?id=62508
Crash report when opening KeyShot 5.3.6
What I design in now working ViaCAD, I must render in Keyshot 5.3.6 trial. But
Keyshot when opens it crashes. I've attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17708
Summary: Splinter cell double agent doesn't render correctly
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19904)
--> (http://bugs.winehq.org/attachment.cgi?id=19904)
Log from start till i had to kill the game (compressed because its 25mb)
Game renders only part of ui and character, rest is just darkness.
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http://bugs.winehq.org/show_bug.cgi?id=29700
Bug #: 29700
Summary: C&C TiberianSun and RedAlert 2 game graphics rendering
freezes when NOT moving the mouse.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclaves(a)web.de
Classification: Unclassified
When starting a game in C&C Tiberian Sun or RedAlert 2 (same Game Engine) the
screen (or Window) is not refreshed unless the mouse is moved around. The Game
is progressing (albeit slow), if the mouse is moved the screen is refreshed and
the player units jump the the new positions.
Tested with Wine 1.3.37
This seems to be related to http://bugs.winehq.org/show_bug.cgi?id=14438 but
with the exact opposite effect.
I tried the tricks from this report and the AppDb entry but the have no effect.
The bug 14438 report metions that the DIB engine should have fixed that bug,
but it apparently created a regression worse than the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18759
Summary: RoughDraft 3's Word Count feature always says zero
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.salsbury.f2s.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reported in http://jainakay.livejournal.com/41083.html
that Rough Draft's word count feature fails, always reporting
that the document has zero words.
Sure enough, I tried Rough Draft 3, and he's right.
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http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
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https://bugs.winehq.org/show_bug.cgi?id=46120
Bug ID: 46120
Summary: Uplay hangs while filling in fields
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 383cf211da7c19855bf7d04e2f8926b64560e34e
Distribution: ---
Even 'wineserver -k' doesn't affects on plugplay.exe, upc.exe,
UplayWebContent.exe
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https://bugs.winehq.org/show_bug.cgi?id=45948
Bug ID: 45948
Summary: Can't log in to Steam (Steam crashes after the login
screen)
Product: Wine
Version: 3.17
Hardware: x86
URL: https://steamcdn-a.akamaihd.net/client/installer/Steam
Setup.exe
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: b79fd400c05547457bb10e74776b8f312bacae8c
Distribution: ArchLinux
Created attachment 62491
--> https://bugs.winehq.org/attachment.cgi?id=62491
terminal output
I'm trying to log in to my Steam account using the git version of Wine
(wine-3.17-94-g2e754a6527), but Steam crashes after I fill in my username and
password.
I see the window "Connecting to Steam account: ...." for a couple of seconds
then Steam quits unexpectedly.
Other times Steam displays a connection error: "Could not connect to the Steam
network" and quits afterwards.
Tried this in the default Windows 7 and Windows XP profile, adding the
'-no-cef-sandbox' parameter to Steam.exe to no avail.
Reverting the following commit fixes the problem for me and Steam starts up
properly:
commit b79fd400c05547457bb10e74776b8f312bacae8c
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Sun Sep 30 16:59:49 2018 -0500
kernel32: Implement GetQueuedCompletionStatusEx().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43878
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=39023
Bug ID: 39023
Summary: Final Fantasy XI Using a Bluetooth PS3 Controller
crashes the game.
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sharpner.de
Using a ps3 bluetooth controller and setting it up with the ffxiutils.
Configuration works, but the game crashes with gamepad enabled.
fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x44
wine.bin(820,0x401f4000) malloc: *** error for object 0x4021c830: double free
*** set a breakpoint in malloc_error_break to debug
wine: Assertion failed at address 0x000b:0x988b669a (thread 0025), starting
debugger...
1.7.48 is also affected, here it wasn't enough to disable gamepad in the
configuration but I also had to disable bluetooth.
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http://bugs.winehq.org/show_bug.cgi?id=30522
Bug #: 30522
Summary: Jupiter shows too small, unreadable fonts
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://pity.elfin.pl/pliki/Jupiter/Jupiter2011/std/1.0
.5.6/Jupiter2011_std_1.0.5.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 39929
--> http://bugs.winehq.org/attachment.cgi?id=39929
sample data file with bogus numbers
Jupiter is free, downloadable program for calculating taxes in Poland, it's
quite pupular.
I found using it under Wine quite unconfortable, because of a few bugs. Here is
one of them:
- install the application. In my case it went without any glitches.
- run the application.
- open the sample data file, using menu "Plik" ("file") and "Otworz" ("open").
- wait a few seconds to open data file, when it is loaded you see some text in
the middle, starting with "dziekujemy za skorzystanie z programu".
- click tab "Formularze" ("forms") and see very tiny, unreadable letters on
the form. On win32, the forms are readable and nicely formatted. I can create
some screenshots, but nevertheless the fonts in Wine are very small.
My wine is 1.5.2, running on Ubuntu 11.10 32bit.
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https://bugs.winehq.org/show_bug.cgi?id=37959
Bug ID: 37959
Summary: Guild Wars 2 freezes on startup
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50572
--> https://bugs.winehq.org/attachment.cgi?id=50572
Terminal output when running Guild Wars 2.
The launcher starts, but when I login and click Play, the music from the game
begins to play but nothing is visible. Also I can't alt-tab out as GW2 keeps
the focus, so I have to switch to a new tty in order to terminate it. With a
virtual desktop, as recommended on the AppDB, it still won't start, but it does
become easier to terminate it without a tty switch.
Using Arch Linux with KDE Plasma 5.
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http://bugs.winehq.org/show_bug.cgi?id=14078
Summary: Rewrite typelib marshaller on top of NDR functions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
[Copied from wine-devel.]
Dan K. wrote in
http://www.winehq.org/pipermail/wine-devel/2008-June/066540.html
--- snip ---
While looking at the valgrind warning in
http://kegel.com/wine/valgrind/logs-2008-06-20/vg-oleaut32_tmarshal.txt
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:736)
by serialize_param (tmarshal.c:744)
by xCall (tmarshal.c:1414)
by ???
by func_tmarshal (tmarshal.c:1179)
by run_test (test.h:449)
by main (test.h:498)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:762)
The problem happens during a call to this method
where widget is a pointer to an uninitialized pointer
which will receive the pointer to the widget:
interface IKindaEnumWidget : IUnknown
{
HRESULT Next(
[out] IWidget **widget);
I discovered that the attached patch prevented the problem.
I don't quite understand why; at first glance,
widget is an out parameter from the function,
why would it be dereferenced while serializing
the call?
--- snip ---
Rob Shearman wrote:
http://www.winehq.org/pipermail/wine-devel/2008-June/066571.html
--- snip ---
It's a bug in the typelib marshaller. It doesn't check whether a
VT_PTR type is actually an interface pointer and not access it on
input when the parameter is an [out] parameter. Note that because of
the memory re-use semantics it is legal to access memory passed in to
a remote function, even when the parameter is [out].
I think it's getting close to the time to reimplement the typelib
marshaller on top of NDR functions so that we don't have to implement
these subtleties twice, would improve performance and would reduce the
amount of code.
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=46050
Bug ID: 46050
Summary: Korean Translations for winecfg is broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: natural7530(a)gmail.com
Distribution: ---
Korean translations for winecfg with wine-stable version (3.0.3) seems fine,
but broken after wine-devel version (3.18.0).
For example, "응용풀그림" must be "응용프로그램".
I cleaned '.wine' directory, but results are same.
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https://bugs.winehq.org/show_bug.cgi?id=46159
Bug ID: 46159
Summary: Doxie 2.10.3: Black Dialog Boxes using Wine 3.6
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stgarf+winebugs(a)gmail.com
Distribution: ---
When using wine 3.6, Doxie's UI doesn't show up and instead black boxes do. I
was asked to report this as a regression.
See the attachment here: https://bugs.winehq.org/attachment.cgi?id=62802
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https://bugs.winehq.org/show_bug.cgi?id=42058
Bug ID: 42058
Summary: rFactor2 requires unimplemented function
?get@?$time_get@DV?$istreambuf_iterator@DU?$char_trait
s@D@std@@@std@@@std@@QBE?AV?$istreambuf_iterator@DU?$c
har_traits@D@std@@@2@V32@0AAVios_base@2@AAHPAUtm@@PBD4
@Z called in 32-bit code (0x7b43fa6e).
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: madbad82(a)gmail.com
Distribution: ---
Created attachment 56545
--> https://bugs.winehq.org/attachment.cgi?id=56545
backtrace of rFactor2
rFactor2 launcher start but immediately crash due to unimplemented function in
msvcp110.dll
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https://bugs.winehq.org/show_bug.cgi?id=39253
Bug ID: 39253
Summary: From Dust crashes when loading the menu
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Distribution: ---
Created attachment 52315
--> https://bugs.winehq.org/attachment.cgi?id=52315
terminal output
Prerequisites to start the game: native d3dx9 (d3dx9_43.dll) and xaudio2.
The game shows the Ubisoft logo then comes a loading screen and the game
crashes before the main menu appears. There is no demo version available.
Regression introduced by
commit 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Apr 26 16:09:10 2015 +0200
wined3d: Move volume DXTn handling to apply_format_fixups.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa from git.
wine-1.7.51-48-ge28d6b2
Fedora 22 32-bit
Nvidia Geforce 250 / OpenGL renderer string: Gallium 0.4 on NV92
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http://bugs.winehq.org/show_bug.cgi?id=34967
Bug #: 34967
Summary: Microsoft .NET 2.0 (sp1) Framework (x64): hangs after
install
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6041
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 46595
--> http://bugs.winehq.org/attachment.cgi?id=46595
backtrace
Similar to bug 30162, but this time it's dotnet20sp1 (64-bit)
To reproduce:
rm -rf .wine
WINEARCH=win64 wineboot
wine64 uninstaller # remove mono
wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
wine64 NetFx64.exe
install .Net 2.0 (I saw it hang here in previous runs, but not lately. Not sure
if it's a race, or I did something wrong).
then sp1:
wget
http://download.microsoft.com/download/9/8/6/98610406-c2b7-45a4-bdc3-9db1b1…
wine64 NetFx20SP1_x64.exe
it should install fine, but will hang on completion:
[austin@localhost winetricks]$ ps u | grep \\.exe
austin 10465 0.1 0.9 2657616 9496 pts/2 Sl+ 19:20 0:00
Y:\dotnet20sp1\NetFx20SP1_x64.exe
austin 10474 1.5 3.7 2680516 38232 pts/2 S+ 19:20 0:05
c:\d9fc34cf222bec46bf31\setup.exe
austin 11599 0.0 0.0 112640 952 pts/1 S+ 19:26 0:00 grep
--color=auto \.exe
Eventually, you'll get a debugger notice, mentioning mscorsvw. The terminal
output is brief:
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
err:ole:CoRevokeClassObject called from wrong apartment, should be called from
16f00000170
# hangs here
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:advapi:InitiateSystemShutdownExW (null) L"" 0 0 1 -2147483648
I'll attach the backtrace I got (though it looks like it's a 32-bit process?).
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http://bugs.winehq.org/show_bug.cgi?id=19016
Summary: Unhandled type TKIND_COCLASS in oleaut
serialze_param() and deserialize_param()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshudson(a)gmail.com
fixme:ole:serialize_param unhandled switch cases tattr->typekind 5
This causes Word Automation from .NET to not work.
Tell me how to get what logs you want and I'll be happy to provide them.
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http://bugs.winehq.org/show_bug.cgi?id=35663
Bug ID: 35663
Summary: SWAT 3: Screen Flickering
Product: Wine
Version: 1.7.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
SWAT 3 has intense screen flickering ingame, menus work just fine it is only
ingame. I have no registry settings that have been set, the only thing is a
-nointro flag to make sure the game doesnt crash at startup.
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