https://bugs.winehq.org/show_bug.cgi?id=44150
Bug ID: 44150
Summary: Alien vs Predator: Crash in DX11 Mode
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
Distribution: ---
Created attachment 59905
--> https://bugs.winehq.org/attachment.cgi?id=59905
avp DX11 crash log
Hi,
trying to play AvP with DX11 leads to an crash while loading the menu. It works
fine when using DX9 and also works fine in wine-staging with DX11.
I attached the debug log.
Many thanks !
Christian
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http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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https://bugs.winehq.org/show_bug.cgi?id=42911
Bug ID: 42911
Summary: Bayonetta: launches but screen stays black
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: erik(a)erlenweg.de
Distribution: ---
Created attachment 58053
--> https://bugs.winehq.org/attachment.cgi?id=58053
terminal output running bayonetta on wine 2.7 in a clean prefix
Bayonetta launches, audio of the intro videos is played but the
screen stays black (using a clean wine prefix).
Workarounds:
* switch to wine-staging and enable csmt
System Information:
* distro: Arch Linux x86_64
* Graphics: nvidia GTX 970 using nvidia driver version 378.13
* clean 64bit wine prefix
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http://bugs.winehq.org/show_bug.cgi?id=28167
Summary: Fifa 11: Game crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonkchang96(a)gmail.com
Created an attachment (id=36085)
--> (http://bugs.winehq.org/attachment.cgi?id=36085)
The log
The game runs for a while, and an error sign comes up, telling me to report it
to bugs.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=42704
Bug ID: 42704
Summary: 1Password 6.4.377 needs function
bcrypt.dll.BCryptDeriveKeyPBKDF2
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: brandon(a)mintern.net
Distribution: ---
Created attachment 57676
--> https://bugs.winehq.org/attachment.cgi?id=57676
Missing BCryptDeriveKeyPBKDF2 stacktrace
I'm trying to get 1Password 6.4.377 working with the latest wine. After working
around one bug (https://bugs.winehq.org/show_bug.cgi?id=42692 -- thanks, Louis
Lenders!), I'm now encountering a new one:
Unable to find an entry point named 'BCryptDeriveKeyPBKDF2' in DLL
'bcrypt.dll'.
You can download the executable at https://1password.com/downloads/, using the
big download button (*not* the alternative 1Password 4 download). For me, this
downloaded a file called 1PasswordSetup-6.4.377.exe.
Using a fresh wine 2.4 (staging), I performed the following:
1. Install winetricks-20170316
(https://raw.githubusercontent.com/Winetricks/winetricks/20170316/src/winetr…)
2. export WINEARCH=win32
3. Using winetricks, install dotnet461
4. Run winecfg and set the Windows version to Windows 8
5. Run 1PasswordSetup-6.4.377.exe to install it.
6. One time, the installer failed. I deleted its install directory and tried
again, and it completed successfully.
7. After installation completed, it crashed when it auto-ran for the first
time.
8. Create a symlink to sqlite3.dll:
1. cd "~/.wine/drive_c/users/$USER/Local Settings/Application
Data/1password/app/6/"
2. ln -s x86/sqlite3.dll ./
3. For more information, please see:
https://bugs.winehq.org/show_bug.cgi?id=42692
9. Run 1Password again: wine AgileBits.OnePassword.Desktop.exe
10. This time it works, but after entering information for an existing
1Password account, it crashes with the bcrypt error above (stacktrace
attached).
11. (If desired, you can create a free trial account at
https://start.1password.com/signup/account)
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http://bugs.winehq.org/show_bug.cgi?id=35096
Bug #: 35096
Summary: Kerning misbehavior for Hebrew text in Office 2010
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sh.yaron(a)gmail.com
Classification: Unclassified
Created attachment 46817
--> http://bugs.winehq.org/attachment.cgi?id=46817
This screenshot shows a sentece written in Word saying: "משפט שכתבתי בוורד"
First installed using PlayOnLinux v4.2.1.1
msttcorefonts was installed as a dependency.
Originally posted in Hebrew at the following thread:
http://www.fxp.co.il/showthread.php?t=13826259
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https://bugs.winehq.org/show_bug.cgi?id=46602
Bug ID: 46602
Summary: 3D Custom Girl fails to render characters
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: botnusman(a)gmail.com
Distribution: ---
Created attachment 63500
--> https://bugs.winehq.org/attachment.cgi?id=63500
terminal output
This was not an issue on Wine 4.0.
On Wine 4.1 characters will not render correctly. Clothing and body and various
other textures appear as transparent.
It likely has something to do with the main error mentioned in the log:
0034:fixme:d3d:state_fillmode Unrecognized fill mode 0.
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http://bugs.winehq.org/show_bug.cgi?id=21101
Summary: Can't use SHIFT key with onboard visual keyboard and
wine application
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malicorne(a)chez.com
Wine 1.35
Ubuntu 9.10
To reproduce, press alt-F2 and execute "onboard"
Execute a notepad with wine
Then enter text using onboard with the shift key for uppercase characters for
exemple. It does'nt work.
It works with gedit so onboard working fine.
If you use the capslock, it's working but the shift key doesn't do anything.
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https://bugs.winehq.org/show_bug.cgi?id=46341
Bug ID: 46341
Summary: kernel32/tests/pipe.c shows uninitialized memory use
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so pipe && touch pipe.ok
==8919== Syscall param writev(vector[...]) points to uninitialised byte(s)
==8919== at 0x4356813: writev (writev.c:26)
==8919== by 0x7BC75457: send_request (server.c:228)
==8919== by 0x7BC76158: server_call_unlocked (server.c:288)
==8919== by 0x7BC761AD: wine_server_call (server.c:321)
==8919== by 0x7BC419E5: server_write_file (file.c:621)
==8919== by 0x7BC43FCB: NtWriteFile (file.c:1229)
==8919== by 0x7B43CC9A: WriteFile (file.c:571)
==8919== by 0x4B16735: _overlapped_write_async (pipe.c:2829)
==8919== by 0x4B253A5: test_overlapped_transport (pipe.c:3219)
==8919== by 0x4B277F4: func_pipe (pipe.c:3732)
==8919== by 0x4B6E8E4: run_test (test.h:617)
==8919== by 0x4B6F322: main (test.h:701)
==8919== Address 0x4ea12cc is on thread 1's stack
==8919== in frame #8, created by test_overlapped_transport (pipe.c:3193)
==8919== Uninitialised value was created by a stack allocation
==8919== at 0x4B25220: test_overlapped_transport (pipe.c:3193)
==8919==
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https://bugs.winehq.org/show_bug.cgi?id=36380
Bug ID: 36380
Summary: valgrind shows a possible leak in in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5320== 28 bytes in 1 blocks are possibly lost in loss record 256 of 978
==5320== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5320== by 0x61B3BE8: apartment_getclassobject (compobj.c:526)
==5320== by 0x61B6FF6: get_inproc_class_object (compobj.c:2894)
==5320== by 0x61B9D5F: CoGetClassObject (compobj.c:3032)
==5320== by 0x61BA4E7: CoCreateInstance (compobj.c:3197)
==5320== by 0x50F4EDF: func_ddraw1 (ddraw1.c:2767)
==5320== by 0x50CC30B: main (test.h:584)
==5320==
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http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=42734
Bug ID: 42734
Summary: NormalizeString (Unicode normalization) is not
implemented
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
When trying to run some apps for Vista/7 (and later) they crash because
NormalizeString (and IsNormalizedString) is not implemented (also many .NET
apps using String.Normalize need this function). In the console a following
line appears:
fixme:nls:NormalizeString 2 0x39129b40 42 (nil) 0
Please, if possible, implement it - there are many open source
libraries/applications implementing exactly the same functionality - Unicode
NFC/NFD/NFKC/NFKD normalization.
For example, ICU implements practically identical functions:
unorm2_normalize
unorm2_isNormalized
(Wine Staging 2.4, Arch Linux 32-bit, kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=36658
Bug ID: 36658
Summary: valgrind shows an invalid read in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
d3d && touch d3d.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f520,0x00000000), stub!
==9737== Invalid read of size 4
==9737== at 0x635FB00: ??? (in /tmp/.glF7Rc58 (deleted))
==9737== by 0x5109AE4: fixup_extensions (directx.c:1542)
==9737== by 0x510FF86: wined3d_adapter_init_gl_caps (directx.c:3131)
==9737== by 0x5115459: wined3d_adapter_init (directx.c:5180)
==9737== by 0x51159B2: wined3d_init (directx.c:5272)
==9737== by 0x51BE953: wined3d_create (wined3d_main.c:105)
==9737== by 0x4DE1E2B: ddraw_init (ddraw.c:4874)
==9737== by 0x4DF61F2: DDRAW_Create (main.c:274)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737== Address 0xeb4f7c0 is on thread 1's stack
==9737==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36620
Bug ID: 36620
Summary: valgrind shows a few invalid reads in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== Invalid read of size 4
==13886== at 0x4BC58CC: d3d_viewport_Clear (viewport.c:671)
==13886== by 0x4A83D8A: test_material (ddraw1.c:4948)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886== Address 0xa060788 is 40 bytes inside a block of size 108 free'd
==13886== at 0x7BC4C7AA: notify_free (heap.c:263)
==13886== by 0x7BC510EF: RtlFreeHeap (heap.c:1762)
==13886== by 0x4BAB294: d3d_material3_Release (material.c:155)
==13886== by 0x4BABD73: d3d_material1_Release (material.c:400)
==13886== by 0x4A6C23C: destroy_material (ddraw1.c:426)
==13886== by 0x4A83A74: test_material (ddraw1.c:4917)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
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http://bugs.winehq.org/show_bug.cgi?id=20083
Summary: Invalid PIO_STACK_LOCATION->FileObject passed into
IRP_MJ_DEVICE_CONTROL dispatch routine
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When the SIVDRIVER IRP_MJ_DEVICE_CONTROL dispatch routine is called the
PIO_STACK_LOCATION->FileObject in incalid, in fact it's set of 0x66666666.
This caused the v4.00 SIVDRIVER to crash as it expects to setup
PFILE_OBJECT->FsContext in file create callback and use it while processing
IRP_MJ_DEVICE_CONTROL. For 4.01 I managed to stop the crashes by adding code
to check for 0x66666666. This really needs to be fixed though.
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https://bugs.winehq.org/show_bug.cgi?id=46565
Bug ID: 46565
Summary: Disney's Chicken Little displays text upside down
Product: Wine
Version: 4.0
Hardware: x86
URL: https://www.fileplanet.com/archive/p-22155/Disney-s-Ch
icken-Little-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 7163fbba85b0f27f5bedb22291a6f53d2b507cdd
Distribution: ---
Created attachment 63438
--> https://bugs.winehq.org/attachment.cgi?id=63438
screenshot (comparison)
The menus and in-game pop-up messages are displayed upside down and they are
much smaller than they used to be in Chicken Little and in Chicken Little: Aces
in Action. The 3D environment is rendered properly.
Can be reproduced in the demo version.
Reverting the following commit fixes the problem:
commit 7163fbba85b0f27f5bedb22291a6f53d2b507cdd
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Jan 22 19:50:24 2019 -0600
wined3d: Remove stateblock handling from
wined3d_device_multiply_transform().
wine-4.0-251-g7003ba4489
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=40036
Bug ID: 40036
Summary: Shadows of Destiny Crash After Begins
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game Crash with this message
fixme:win:EnumDisplayDevicesW ((null),0,0x33f978,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f8,0x00000000), stub!
fixme:d3d8:ValidateVertexShader (0x15415f0 (nil) (nil) 1 0x33f958): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x7a89e4
(thread 0074), starting debugger...
Using devenum as native crash with same messsage
System Specs used in test
Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=42573
Bug ID: 42573
Summary: Several Flickering Senran Kagura Shinovi Versus
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57485
--> https://bugs.winehq.org/attachment.cgi?id=57485
Backtrace-D3D9-SenranKaguraSV
This game have several flickering in menus (staged not affected if CSMT is
used)
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https://bugs.winehq.org/show_bug.cgi?id=36343
Bug ID: 36343
Summary: valgrind shows some leaks in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28085== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A8BA7E: DirectDrawCreateClipper (ddraw.c:3274)
==28085== by 0x4A8BC42: ddraw7_CreateClipper (ddraw.c:3309)
==28085== by 0x4A8BCEF: ddraw4_CreateClipper (ddraw.c:3320)
==28085== by 0x4D7985C: test_clipper_blt (ddraw4.c:786)
==28085== by 0x4D8B583: func_ddraw4 (ddraw4.c:7301)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 28 bytes in 1 blocks are possibly lost in loss record 285 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x5FCEBB8: apartment_getclassobject (compobj.c:526)
==28085== by 0x5FD1FC6: get_inproc_class_object (compobj.c:2894)
==28085== by 0x5FD4D2F: CoGetClassObject (compobj.c:3032)
==28085== by 0x5FD54B7: CoCreateInstance (compobj.c:3197)
==28085== by 0x4D9093C: func_ddraw4 (ddraw4.c:3233)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 92 bytes in 1 blocks are possibly lost in loss record 550 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A82099: d3d3_CreateViewport (ddraw.c:3941)
==28085== by 0x4D859FB: create_viewport.constprop.6 (ddraw4.c:310)
==28085== by 0x4D8786C: test_lighting_interface_versions (ddraw4.c:3767)
==28085== by 0x4D91469: func_ddraw4 (ddraw4.c:7326)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 148 bytes in 1 blocks are possibly lost in loss record 752 of 1,106
==28085== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28085== by 0x74466AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7052078: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x70524E1: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6DCE2FA: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6B80BFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==28085== by 0x51C7020: surface_prepare_map_memory (surface.c:563)
==28085== by 0x51D2387: surface_realize_palette (surface.c:783)
==28085== by 0x51C7EAA: wined3d_surface_set_palette (surface.c:2403)
==28085== by 0x4AA277B: ddraw_surface_set_palette (surface.c:472)
==28085== by 0x4AA2A23: ddraw_surface4_SetPalette (surface.c:4695)
==28085== by 0x4D819F2: test_palette_gdi (ddraw4.c:7163)
==28085== by 0x4D92809: func_ddraw4 (ddraw4.c:7348)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 4,096 bytes in 1 blocks are definitely lost in loss record 1,066 of
1,106
==28085== at 0x74456F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7056342: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7057B14: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x705E23D: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E8D781: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7060E0E: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E76789: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E7ADE9: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6A31BD5: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==28085== by 0x51C54E9: surface_upload_data (surface.c:1680)
==28085== by 0x51D1447: surface_load_texture (surface.c:5062)
==28085== by 0x51CBD1C: surface_load_location (surface.c:5155)
==28085== by 0x51CDCCE: surface_load (surface.c:2192)
==28085== by 0x51DB1F1: wined3d_texture_load (texture.c:539)
==28085== by 0x5133092: arbfp_blit_surface (arb_program_shader.c:7652)
==28085== by 0x51D37B6: wined3d_surface_blt (surface.c:6260)
==28085== by 0x4AADA52: ddraw_surface7_Blt (surface.c:1381)
==28085== by 0x4AAE5F6: ddraw_surface4_Blt (surface.c:1558)
==28085== by 0x4D7B843: test_p8_rgb_blit (ddraw4.c:6812)
==28085==
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https://bugs.winehq.org/show_bug.cgi?id=43758
Bug ID: 43758
Summary: Age of Empires 2 HD Launcher has missing text
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/221380/Age_of_Empire
s_II_HD/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59254
--> https://bugs.winehq.org/attachment.cgi?id=59254
Screenshot showing missing text
The text in the launcher is missing, see attached screenshot.
Issue appears with both wine-2.17 and wine-2.17 staging.
Sitenote: The launcher needs "winetricks vcrun2015" to work, due to missing
mfc140u.
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https://bugs.winehq.org/show_bug.cgi?id=46650
Bug ID: 46650
Summary: DX12 capable GPU fails in unit tests
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: janarvottin(a)gmail.com
Distribution: ---
Unit tests fail when only integrated GPU is available.
commit: b186645ccbd80abcd4537ebe48c411818b19bd98
GPU: Intel(R) UHD Graphics 620 (Kabylake GT2)
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https://bugs.winehq.org/show_bug.cgi?id=45659
Bug ID: 45659
Summary: Paint Shop Pro 2019 Installer complains about
JavaScript
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 62086
--> https://bugs.winehq.org/attachment.cgi?id=62086
Console output (wine 3.13-staging)
This is probably related to 43571 and 43221.
The installer can be started right away but complains about wrong JavaScript
settings.
Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35985
Bug ID: 35985
Summary: Microsoft Paint draws rounded-corner rectangle instead
of sharp corner
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48106
--> http://bugs.winehq.org/attachment.cgi?id=48106
Screenshot and output image from WINE 1.7.15 and Windows XP SP3
I've used Microsoft Paint on WINE, most tools work fine.
But I found that when I set line thickness to > 1px (using Line tool)
then use Rectangle tool to create a rectangle, those rectangle will have
round corners, rather than a regular sharp corner that it produces on Windows.
Screenshot from WINE (1.7.15) and Windows (XP SP3) also attached,
output file from both configuration also attached too.
First rectangle is 5px-thick, second is 11px-thick
(select 5px and press ^+ 6 times).
Note: For knot on the top-left corner of rectangle (invisible in the
screenshot, but it's there, and got into the output),
I've filed it as a different issue: bug #35984
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=46634
Bug ID: 46634
Summary: nfs undercover not run
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikitastepan0v(a)mail.ru
Distribution: ---
Created attachment 63545
--> https://bugs.winehq.org/attachment.cgi?id=63545
backtrace nfsuc
nfs undercover not run
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https://bugs.winehq.org/show_bug.cgi?id=46160
Bug ID: 46160
Summary: Dragon NaturallySpeaking 13 Home install hangs up at
last instruction
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 62804
--> https://bugs.winehq.org/attachment.cgi?id=62804
backtrace
Background:
Dragon NaturallySpeaking has two versions of "Home," it's simplest version.
The versions are 13 and 15 (14 was not released in a "Home" version).
15 will not run until
bug 45587
is fixed, and that may take a while.
Bug:
Dragon NaturallySpeaking Home hangs right at the end of the installation.
To reproduce:
Create 32-bit wineprefix
winetricks dotnet45
navigate to CD and run setup.exe
Then install following instructions. The install seems to go well until right
near the end.
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https://bugs.winehq.org/show_bug.cgi?id=36670
Bug ID: 36670
Summary: valgrind shows invalid read/write in
d3d8/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18653== Conditional jump or move depends on uninitialised value(s)
==18653== at 0x7D4EF6A: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7D51B43: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783724B: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783752D: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x4F8A277: wined3d_timestamp_query_ops_get_data (query.c:566)
==18653== by 0x4F88F3D: wined3d_query_get_data (query.c:281)
==18653== by 0x4ED2DF7: d3d9_query_GetData (query.c:161)
==18653== by 0x4CE573A: test_timestamp_query (device.c:4703)
==18653== by 0x4CFADE0: func_device (device.c:8803)
==18653== by 0x4D5B1E8: run_test (test.h:584)
==18653== by 0x4D5B5D3: main (test.h:654)
==18653== Uninitialised value was created by a heap allocation
==18653== at 0x4029155: malloc (vg_replace_malloc.c:292)
==18653== by 0x64F6097: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x7B9FF8F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B60EDF: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B521E3: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B2C9C8: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x64A075A: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64A08FF: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64D0946: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64C5A78: glXMakeCurrent (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x5FFBBE5: X11DRV_WineGL_InitOpenglInfo (opengl.c:486)
==18653== by 0x5FFD2EB: has_opengl (opengl.c:665)
==18653== by 0x6005418: get_glx_driver (opengl.c:3262)
==18653== by 0x5FF0A00: X11DRV_wine_get_wgl_driver (init.c:459)
==18653== by 0x57530B3: __wine_get_wgl_driver (opengl.c:58)
==18653== by 0x4F6811F: wined3d_adapter_init (directx.c:5147)
==18653== by 0x4F689B9: wined3d_init (directx.c:5272)
==18653== by 0x500A714: wined3d_create (wined3d_main.c:105)
==18653== by 0x4ED25D4: d3d9_init (directx.c:647)
==18653== by 0x4EC4DB1: Direct3DCreate9 (d3d9_main.c:45)
==18653==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=26130
Summary: ddraw/ddrawmodes crash under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33294)
--> (http://bugs.winehq.org/attachment.cgi?id=33294)
valgrind log
Unhandled exception: illegal instruction in 32-bit code (0x00000000).
1 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fcf8)
2 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fd18)
3 0x04765f8a func_ddrawmodes+0x178()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:888] in ddraw_test
(0x7f23fd78)
4 0x0478e477 run_test+0x9e(name="ddrawmodes.c")
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:556] in
ddraw_test (0x7f23fe28)
5 0x0478e869 main+0x217(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:624] in
ddraw_test (0x7f23fe60)
6 0x0478e8e6 __wine_spec_exe_entry+0x69(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in ddraw_test (0x7f23fe78)
7 0x7b85de14 call_process_entry+0xb() in kernel32 (0x7f23fec8)
8 0x7b85df5a start_process+0x143(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/kernel32/process.c:1086] in kernel32 (0x7f23fed8)
9 0x7bc7c070 call_thread_func+0xb() in ntdll (0x7f23ffb8)
10 0x7bc7c0ae call_thread_entry_point+0x33(entry=0x7b85de16, arg=0x7ffdf000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2499] in ntdll (0x7f23ffe8)
11 0x7bc541d0 start_process+0x2f(kernel_start=0x7b85de16)
[/home/austin/wine-git/dlls/ntdll/loader.c:2606] in ntdll (0x00000000)
full log attached.
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https://bugs.winehq.org/show_bug.cgi?id=36657
Bug ID: 36657
Summary: valgrind shows uninitialized memory use in
d3d9/tests/visual.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9511== Conditional jump or move depends on uninitialised value(s)
==9511== at 0x764645F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==9511== by 0x4F542C8: shader_glsl_load_constants (glsl_shader.c:854)
==9511== by 0x4F24EED: context_apply_draw_state (context.c:3003)
==9511== by 0x4F4E196: draw_primitive (drawprim.c:664)
==9511== by 0x4F25621: wined3d_cs_exec_draw (cs.c:291)
==9511== by 0x4F269CF: wined3d_cs_st_submit (cs.c:893)
==9511== by 0x4F2568E: wined3d_cs_emit_draw (cs.c:308)
==9511== by 0x4F34F83: wined3d_device_draw_primitive (device.c:3265)
==9511== by 0x4EB1215: d3d9_device_DrawPrimitiveUP (device.c:2206)
==9511== by 0x4D12CBD: vpos_register_test (visual.c:9470)
==9511== by 0x4D3C95A: func_visual (visual.c:16632)
==9511== by 0x4D3D7CA: run_test (test.h:584)
==9511== by 0x4D3DBB9: main (test.h:654)
==9511== Uninitialised value was created by a stack allocation
==9511== at 0x4F53C00: shader_glsl_load_constants (glsl_shader.c:766)
==9511==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=30257
Bug #: 30257
Summary: Kaluach: some hebrew text is missing and some is
mirrored
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e_orz(a)yahoo.com
Classification: Unclassified
I created a clean prefix and installed Kaluach version 3.2.44.26 (latest -
www.kaluach.com).
The hebrew wasn't displayed properly (see attached Kaluach without font
tahoma.png).
Later I installed the tahoma font (using winetricks). Some of the problems were
fixed. But, still some of the hebrew text is missing and some of it is mirrored
(see attached Kaluach with font tahoma). All the errors are marked.
I also attached the correct screenshot from Windows.
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https://bugs.winehq.org/show_bug.cgi?id=46467
Bug ID: 46467
Summary: wine pre-loader Mac OS Mojave and Pronote 2018
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luque.romero(a)free.fr
Two days ago Pronote client don't work, wine preloaded blocks pronote and close
it. I can't save the report because the program error details don't create the
report. After ten minutes I must close the window manually. "Loading detailed
information, please wait ..." message block too.
Thank you very much
JMLR
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https://bugs.winehq.org/show_bug.cgi?id=46622
Bug ID: 46622
Summary: SimCity 2000 Special Edition: issues loading and
saving cities
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: georgeserr(a)yahoo.com
I'm able to save cities however it adds the file extention twice. For example
if I save a city as "Rail City" a file is saved as "Rail City.sc2 .sc2". I
have not tried loading that save on my window 7 machine.
When attempting to load a city no files are shown in the open file window.
There is no option to show all files. Folders are displayed correctly.
Someone made a patch to install sim city 2000 on windows vista through 10. It
has an option to patch the executable. I have tried that however there doesn't
seem to be any diference.
For the record Loading and saving is glitchy on my windows 7 Machine. I
preformed a fresh install on my Mac through Wine.
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http://bugs.winehq.org/show_bug.cgi?id=30604
Bug #: 30604
Summary: Ultra Fractal 5 hangs when selecting an item in the
file browser
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.ultrafractal.com/download/index.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: 1a67903b04001c7064f6e4705a66dc3cfa47feed
Steps to reproduce the problem:
1. Install and run the application.
2. Press <Ctrl+n> to create a new fractal.
3. Click on an item in the right pane in the browser -> the application
freezes.
Terminal output:
fixme:system:SetProcessDPIAware stub!
err:listview:LISTVIEW_WindowProc unknown msg 108c wp=00000000 lp=00000000
Native comctl32.dll is a workaround.
It is a regression, caused by
1a67903b04001c7064f6e4705a66dc3cfa47feed is the first bad commit
commit 1a67903b04001c7064f6e4705a66dc3cfa47feed
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jun 20 12:46:37 2011 +0200
comctl32: Fix area invalidated by LISTVIEW_SetItemT.
:040000 040000 c0e2e6923ba42074b57138cca367458336a6631b
9cc28e2ad36c163910dc3ccdcbce88e2e025043b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24868
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires
d3dx9_31.dll and d3dx9_42.dll to run
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
The game would launch to a black screen, then by using alt+tab to the error
dialog, and alt+space to set the error dialog to "always on top", the error
says "Your video card doesn't meet game requirements. Try to lower game
settings", even though I ran it at lowest settings.
winetricks d3dx9_31 d3dx9_42 works around the problem
Note: you may need to get the latest winetricks from
http://winezeug.googlecode.com/svn/trunk/winetricks
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https://bugs.winehq.org/show_bug.cgi?id=43530
Bug ID: 43530
Summary: A lot of games (mostly old) crash with Nvidia drivers
384.59
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58926
--> https://bugs.winehq.org/attachment.cgi?id=58926
crash report from wine
Pretty much all old games stopped working, as in anything pre-directx 9.
Examples include Anachronox, Arcanum, Kult: Heretic Kingdoms.
Some non-old games also do, such as Test Drive Unlimited 2 and Driftmoon.
I can't discern the pattern between the games that work and the games that
don't but it seems to be affecting mostly pre-dx9 games.
I'm running Arch Linux and using the currently latest proprietary Nvidia
drivers 384.59 (arch package 384.59-4).
All of the mentioned games launch in wine staging 2.13 and in vanilla Wine
2.14.
An example of a crash report is in the attachment.
Here's my steam game list if you want me to test something else
http://steamcommunity.com/id/qptain_nemo/games/?tab=all
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http://bugs.winehq.org/show_bug.cgi?id=23842
Summary: Fonts corrupted or missing characters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
When playing Alien Swarm, one of the in-game fonts usually exhibits some degree
of corruption; by which I mean that characters are either not rendered or only
their bounding box is. The character still takes up space. The degree of damage
varies from start to start, and may vary in a single session. The nature of the
damage also varies, although disappearing glyphs are the most common symptom.
A similar effect has been observed in Dawn of War: Dark Crusade.
I'm using fglrx from ati-drivers 10.4; I also tried 10.7 and it made no
difference.
I tried resetting .wine; no difference.
I tried removing /usr/share/fonts via chroot/symlink hax; no difference.
I screwed with UseFastTLS in xorg.conf; no difference.
I tried wine 1.1 and 07-30-10 git head .. no difference.
I'm quite simply out of ideas.
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https://bugs.winehq.org/show_bug.cgi?id=46582
Bug ID: 46582
Summary: Catia DS License Server Crashes on start
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pashashocky(a)gmail.com
Distribution: ---
Created attachment 63463
--> https://bugs.winehq.org/attachment.cgi?id=63463
Terminal output
Trying to install CATIA DS License Server for version P3 V5-6R2015, it crashes
at the end of the installation and when trying to start the DS License
Server.exe
Complaining about unimplemented information class from ntdll
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https://bugs.winehq.org/show_bug.cgi?id=42491
Bug ID: 42491
Summary: wine builds are not reproducible (widl needs
initializization of datatype2 in add_typedef_typeinfo)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57357
--> https://bugs.winehq.org/attachment.cgi?id=57357
two builds produce different content
Per:
https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/ht…
"...two builds of the same program on the same host to always produce
consistent build-ids and binary content."
This consistent "binary content" does not happen right now. There is also bug
41342. But this one should about uninitialized variable in WIDL.
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https://bugs.winehq.org/show_bug.cgi?id=46489
Bug ID: 46489
Summary: ClrMamePro crashes on update attempt
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63326
--> https://bugs.winehq.org/attachment.cgi?id=63326
patch
It needs FindResourceW from api-ms-win-core-libraryloader-l1-2-1.dll.
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https://bugs.winehq.org/show_bug.cgi?id=43252
Bug ID: 43252
Summary: IcmpSendEcho doesn't work with a ReplySize<56
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: slouslai(a)wegwerfemail.info
Distribution: ---
Created attachment 58564
--> https://bugs.winehq.org/attachment.cgi?id=58564
IcmpSendEcho trace
IcmpSendEcho of icmp.c doesn't work with a ReplySize<56. If ReplySize<56 the
function returns with IP_REQ_TIMED_OUT. In windows the function returns
properly. This has been tested with ubuntu 16 and CentOs 7 (both x86-64) with
wine 1.8.5(32 and 64bit prefix) and wine staging 2.1(32bit prefix).
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https://bugs.winehq.org/show_bug.cgi?id=43322
Bug ID: 43322
Summary: Regression in Test Drive Unlimited 2, visual artifacts
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Has been happening for some time now, probably coincidental with when the
active work on DirectX 10+ began. The game previously rendered normally, at
least without visible artifacts. Now there are visual artifacts in the form of
random polygons popping from the horizon to the camera. If you need a visual
reference, here's a video. https://youtu.be/75Gd9iHFPWI Here is a single
screenshot. https://i.imgur.com/FHPchhb.png
Changing graphics quality settings doesn't affect it. CSMT doesn't affect it
either.
I'm using Arch Linux, an NVidia GPU with proprietary drivers. The prefix is 32
bit with .NET 2.0, 3.5 and 4.0 installed (3.5 is required to run the game).
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https://bugs.winehq.org/show_bug.cgi?id=46479
Bug ID: 46479
Summary: 64-bit mono crashes in RtlAddGrowableFunctionTable
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, win64
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 63305
--> https://bugs.winehq.org/attachment.cgi?id=63305
log of crash
Running a .NET executable with 64-bit Mono version 5.18.0 from
https://www.mono-project.com/download/stable/#download-win crashes when
attempting to start any executable. Earlier versions of Mono have worked.
The easiest way to reproduce this is to run the mcs.bat file included in the
distribution. No source code is needed, it's enough to run the file with no
arguments.
This bug blocks upstream merges into Wine Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46137
Bug ID: 46137
Summary: NI Kontakt 5 needs
msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_itera
tor@_WU?$char_traits
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.bugs(a)alexanderbothe.com
Distribution: ---
Created attachment 62782
--> https://bugs.winehq.org/attachment.cgi?id=62782
Stacktrace backtrace
Hi there,
I just tried to ran Native Instruments Kontakt 5 and received a crash message.
As a workaround, I added msvcp140 "native, builtin" loader priority, then it
took the provided dll and Kontakt works now.
Still, there seems one Getcat method overload to be unimplemented.
Thanks for the great project and the endless efforts! :-)
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https://bugs.winehq.org/show_bug.cgi?id=46488
Bug ID: 46488
Summary: Diablo 2 LoD: Direct3D regression: Unhandled
exception: Access_violation (c0000005)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Regression in D2 LoD v1.13. After some wine upgrades I've tried running D2 LoD
and received "Access_violation (c0000005)" error.
I've checked few different wine versions and got following results:
wine-vanilla-3.0.3 - ok
wine-vanilla-3.18 - Unhandled exception: Access_violation (c0000005)
wine-vanilla-3.21 - Unhandled exception: Access_violation (c0000005)
I've tried using clear wine prefix and error was gone. But after that I ran
D2VidTst.exe, chose "Direct3D" instead of "DirectDraw (2D)" there, and issue
reappeared.
I ran git bisect and got following result:
8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 is the first bad commit
commit 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 8 21:55:37 2018 +0330
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 f793a5e30dba78e432da637ef542c688a25f8edb
c76eb08adf609008ab23ea7506a7d87fca0af245 M dlls
Reverting this commit fixes issue for me and enables me to run D2 LoD with
"Direct3D", both on wine 3.18 and wine 3.21.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-415.25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 750/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 415.25
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https://bugs.winehq.org/show_bug.cgi?id=44941
Bug ID: 44941
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61046
--> https://bugs.winehq.org/attachment.cgi?id=61046
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=46469
Bug ID: 46469
Summary: Only the first XInput controller is detected in wine
4.0
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: cleberdemattoscasali-wine(a)yahoo.com.br
Distribution: ---
Created attachment 63283
--> https://bugs.winehq.org/attachment.cgi?id=63283
XInputTest.exe fails to detect the second controller
Tested with XInputTest.exe and Gauntlet Slayer Edition.
It used to work up until around 3.19, but now xinput will only see the very
first gamepad.
The other controllers will display as "not connected" in XInputTest.exe
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https://bugs.winehq.org/show_bug.cgi?id=38274
Bug ID: 38274
Summary: White water in Heroes VI
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51102
--> https://bugs.winehq.org/attachment.cgi?id=51102
Water is while places
Might and Magic Heroes VI - Shades of Darkness
Water on map shown as white place, not transparent and no details like on
screen 1.
I was considering this as a missing feature but I found some engine version
shows water like on screen 2. So this is possible!
I will do regression test to find the best revision and corresponding changes.
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https://bugs.winehq.org/show_bug.cgi?id=41786
Bug ID: 41786
Summary: The Flame in the Flood: Backend can't handle opcode
dcl_input_ps_sgv
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56220
--> https://bugs.winehq.org/attachment.cgi?id=56220
Wine 1.9.23-127-g703080a terminal output
When running The Flame in the Flood in Wine 1.9.23-127-g703080a I receive the
following message in my terminal output:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_sgv.
Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=46577
Bug ID: 46577
Summary: Black Mirror (2017) low performance in d3d11 mode
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63455
--> https://bugs.winehq.org/attachment.cgi?id=63455
log
Noticeable difference in d3d9 mode.
wine-4.0-276-g84459ba94b
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http://bugs.winehq.org/show_bug.cgi?id=25506
Summary: Heroes in the sky: crashes when starting the
application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eder_jon_ruiz(a)hotmail.com
The game installs perfect but when trying to start it just keeps crashing.
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https://bugs.winehq.org/show_bug.cgi?id=46576
Bug ID: 46576
Summary: Error encountered while running EVE Online launcher
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reply(a)mynetblog.com
Distribution: ---
Created attachment 63452
--> https://bugs.winehq.org/attachment.cgi?id=63452
Backtrace encountered while running EVE Online launcher
I was running the launcher for the game EVE Online
I just installed the game following these instructions:
https://linuxpropaganda.wordpress.com/2018/09/21/install-eve-online-in-xubu…
Then I started the launcher and just left it running. After a while I got the
attached backtrace.txt file.
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https://bugs.winehq.org/show_bug.cgi?id=46575
Bug ID: 46575
Summary: Playing games with USB controller reduces performance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rbfraphael(a)gmail.com
Distribution: ---
I'm using Wine for playing some games (in most times, Need For Speed Most
Wanted 2005 and FlatOut 2) and I notice that games works normal in my hardware.
But, when I try to play them with a USB controller (I've tried an parallel Xbox
Controller and a Multilaser's steering wheel), I notice that games' performance
are reduced drastically (since them works as well at 30-40 fps, with USB
controllers, they are running between 10-15 fps). Not tried other games. Note:
using Valve's Steam Proton, all games (on my Steam account, I'm playing
Overcooked, Max Payne 3, Xpand Rally Xtreme, Grand Theft Auto V and Grand Theft
Auto San Andreas) that runs inside Proton works correctly when using USB
controllers.
Need For Speed Most Wanted 2005 - Tested on Wine 4.0 (staging)
FlatOut 2 - Tested on Wine 3.0 (comes from GOG port -
https://www.gog.com/game/flatout_2)
My hardware:
Computer Type: Laptop
Model: G40-80 80jebr
Manufacturer: Lenovo
Processor: Intel Core i5 5200U x4 @ 2.2GHz (2.7GHz in Turbo mode)
Integrated Video: Intel HD Graphics 5500
Dedicated Video: AMD Radeon R5 M230 / HD 8500M
RAM: 8gb DDR3 1600MHz
Hard Drive: 1tb 5.400 RPM
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http://bugs.winehq.org/show_bug.cgi?id=30963
Bug #: 30963
Summary: Diablo III (downloader): Menu bar entries are keeping
the background color
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
The Diablo III downloader has 3 menu bar items (File, View and Help). If I'm
clicking for example on File (a submenu opens) and clicking somewhere at the
Blizzard logo (to close the submenu) there will be still a white background on
the menu entry (File).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=30964
Bug #: 30964
Summary: Diablo III (downloader): Font is flickering in the
"Connection Info" menu
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In the Diablo III downloader under "View" -> "Connection Info" are the entries
"Local Address" and "Peer ID". The first letter of these entries (L and P) are
only drawn to the half and the other half is flickering if the menu refreshes
its information (~every second).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=32084
Bug #: 32084
Summary: Diablo III: Crash on changing from fullscreen mode to
window mode
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Normally I'm playing Diablo III in fullscreen mode with a resolution of
1680x1050. If I'm changing then to the window mode the game window will be
resized but after this an error window appears that says that the game has
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=3952
pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46563
Bug ID: 46563
Summary: Fraps doesn't work properly
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://www.fraps.com/download.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63436
--> https://bugs.winehq.org/attachment.cgi?id=63436
console output
Hi! I downloaded Fraps 3.5.99 but it doesn't work properly. Graphic elements
are badly put and when I press F11 to start benchmarking nothing happens.
To reproduce the bug:
1)Download the program from http://www.fraps.com/download.php
2)Install it
3)run it with "wine fraps.exe"
4)Go to the FPS section
5) As you can see there are graphic errors and the hotkeys (F11 and F12) don't
work.
I attached my console output.
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https://bugs.winehq.org/show_bug.cgi?id=46505
Bug ID: 46505
Summary: cmd.exe: rename file from upper to lower
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
If I want to convert a file to lowercase (or vice versa),
I can do it under Windows with:
ren FILE.BAT file.bat
Under Wine the file is still in uppercase.
Workaround in Wine:
ren FILE.BAT FILE.BAT.tmp
ren FILE.BAT.tmp file.bat
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https://bugs.winehq.org/show_bug.cgi?id=44801
Bug ID: 44801
Summary: Corel WinDVD installer displays _BrowseProperty
instead of path
Product: Wine
Version: 3.4
Hardware: x86
URL: http://www.corel.com/akdlm/6763/downloads/WinDVD/2010P
ro/TBYB/WinDVDPro2010-TBYB.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60834
--> https://bugs.winehq.org/attachment.cgi?id=60834
Screenshot showing wrong path
Found this while testing bug 22545.
When the installation path is changed, it displays _BrowseProperty instead of
the actual path. Note that this is an UI glitch only, since it installs to the
correct path.
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https://bugs.winehq.org/show_bug.cgi?id=46498
Bug ID: 46498
Summary: Все версии wine 4,0 android не работают
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: polzovatel7289(a)gmail.com
Distribution: ---
Created attachment 63346
--> https://bugs.winehq.org/attachment.cgi?id=63346
Информация о системе
На планшете prestigio pmt 3108 (intel atom ×86 , android 5.1) ни одна из версий
wine 4.0 не заработала (вплоть до первой стабильной версии) - после установки и
распаковки файлов приложение закрываеться с ошибкой. Версия wine 3 при этом
работала
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https://bugs.winehq.org/show_bug.cgi?id=46496
Bug ID: 46496
Summary: Catzilla doesn't finish initial loading
Product: Wine
Version: 4.0-rc7
Hardware: x86
URL: https://www.catzilla.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63340
--> https://bugs.winehq.org/attachment.cgi?id=63340
console output
Hi! I installed Catzilla and I can launch it, but it doesn't finish the initial
loading (and so I can't use the program). You can find my console output in the
file attached. To reproduce the error:
1) Download "ALLBenchmark Catzilla 4K" from https://www.catzilla.com/download
2) Install it
3) Run it
4) Program should open but there is a window saying "Please wait. Control
system...".
In "photo1" you can see what I get by launching the program.
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https://bugs.winehq.org/show_bug.cgi?id=46370
Bug ID: 46370
Summary: DUSK (and potentially other 64bit Unity games) crash
on launch to due lack of functional
RtlAddFunctionTable impl
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aoanla(a)gmail.com
Distribution: ---
Created attachment 63111
--> https://bugs.winehq.org/attachment.cgi?id=63111
Backtrace and immediate context for crash (DUSK)
The game DUSK (available on Steam) has a 64bit single player binary, and a
32bit multiplayer binary, both built in Unity.
The 32bit multiplayer binary works fine.
The 64bit single player binary (needed to play the bulk of the game - the
single player content) crashes on launch, with a backtrace suggesting a failure
to execute RtlAddFunctionTable (and RtlAddGrowableFunctionTable, which seems to
call it).
According to bug 46143, the Rtl family functions here are merely stubs, which
is probably why this doesn't work.
As the crash seems to happen within Mono, I would imagine this would break many
Unity, or Mono 2.0, based applications in 64bit mode.
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https://bugs.winehq.org/show_bug.cgi?id=46521
Bug ID: 46521
Summary: Pinnacle Studio doesn't finish installation
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63378
--> https://bugs.winehq.org/attachment.cgi?id=63378
console output
Hi! I can't finish to install Pinnacle Studio Ultimate 19.5.0 x86. When I run
the InstallManager.exe it doesn't start. You can see the terminal output in the
file attached.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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https://bugs.winehq.org/show_bug.cgi?id=46539
Bug ID: 46539
Summary: Endless space 2 and Endless legend crash on startup
since 01.2019 update
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: govershay(a)gmail.com
Distribution: ---
Created attachment 63397
--> https://bugs.winehq.org/attachment.cgi?id=63397
Endless legend wine log
Since the last update to endless space 2 and endless legend both games will
crash at startup.
Endless legend crashes after nvidia logo (I think, I can hear their slogan but
the screen is black). No crash log is generated. I tried with and with out
glsl, same result.
Endless space 2 crashes after a few moments. Here there is a crash after a few
moments. There is no sound so I don't know when exactly but when emulating win
8.1 there is a crash log.
Since endless legend has no crash log and I don't see anything in wine log, I
created only one bug.
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https://bugs.winehq.org/show_bug.cgi?id=46133
Bug ID: 46133
Summary: Resident Evil 7 Biohazard freezes before loading the
main menu
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62777
--> https://bugs.winehq.org/attachment.cgi?id=62777
Resident Evil 7 Biohazard keeps loading the main menu forever
System info:
GPU: HD 8750M
CPU: Intel Core I5 4200M
Ram: 6 GB
Driver: Mesa-git 18.3 latest version
Wine version: 3.18 staging
DXVK version: 0.92
Resident Evil 7 Biohazard freezes before loading the main menu, and from what I
know, the game needs native media foundation DLLs, then I tried "winetricks mf"
but it doesn't help installing all the required DLLs. I hope that you can help
fixing this issue.
Related issues to mine:
https://bugs.winehq.org/show_bug.cgi?id=43814https://bugs.winehq.org/show_bug.cgi?id=45741https://github.com/ValveSoftware/Proton/issues/1102
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https://bugs.winehq.org/show_bug.cgi?id=45912
Bug ID: 45912
Summary: Add a 'Forum link' field which link to an existing/new
forum topic, for mundane discussion about the issue.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: austinenglish(a)gmail.com
Distribution: ---
Add a 'Forum Thread' field which should be set to a link to an existing forum
topic, for mundane discussion about the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46458
Bug ID: 46458
Summary: Resident Evil 2 1-Shot Demo on Steam does not let you
use the laptop (game logic bug)
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
https://store.steampowered.com/app/961440/RESIDENT_EVIL_2__BIOHAZARD_RE2_1S…
NOTE: You can bypass the 30 minute timer by killing the process without
quitting from the menu so that this can be easily duplicated multiple times.
To reproduce, start the game, walk forward to the laptop with the red screen
seen on the right hand side of this image and click on it (default Mouse 1).
https://steamcdn-a.akamaihd.net/steam/apps/961440/ss_153bd5afa0b45e74b0242a…
The game logic will stop working from here. You can still move and shoot your
gun, but all other functions are broken so you can no longer use other objects,
the ESC menu and inventory buttons no longer register and you are unable to
proceed in the demo.
Tested w/ wine-staging 4.0-rc5 w/ the latest dxvk master c804d99 (lower
versions crash at launch, unsure about wined3d).
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https://bugs.winehq.org/show_bug.cgi?id=46356
Bug ID: 46356
Summary: Debian testing wine-hq repo is misconfigured on the
server
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
I set WineHQ repo source for Debian testing as follows:
deb https://dl.winehq.org/wine-builds/debian/ testing main
It used to work fine until very recently. Now, I'm getting this when trying to
run apt-get update:
W: Conflicting distribution: https://dl.winehq.org/wine-builds/debian testing
InRelease (expected testing but got )
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https://bugs.winehq.org/show_bug.cgi?id=46443
Bug ID: 46443
Summary: A
Product: Packaging
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Naveira_69(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
A
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https://bugs.winehq.org/show_bug.cgi?id=46546
Bug ID: 46546
Summary: chinese font can not display for some font family if
not configured
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
i always configured font link for the font Arial, Tahoma, SimSun etc to display
chinese font, but still sometimes show some incorrect fonts which i dont know
what font used.
so to make it simpler maybe can make a common fontlink regkey/value like
"deffontlink"="wqy-microhei.ttc", no need to reg Arial, Tahoma, SimSun etc
anymore. if can not find a special font to correctlly rendrring then find from
deffontlink regkey.
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https://bugs.winehq.org/show_bug.cgi?id=1757
Jesse Wi||iam Mac Douga|| <support(a)orcainbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |support(a)orcainbox.com
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https://bugs.winehq.org/show_bug.cgi?id=46543
Bug ID: 46543
Summary: Setting wine-staging to use buster uses testing
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: Debian
apt 1.8.0~alpha3 (amd64)
xfce@ryzenpc:~$ cat /etc/apt/sources.list | grep wine
deb https://dl.winehq.org/wine-builds/debian/ buster main
deb-src https://dl.winehq.org/wine-builds/debian/ buster main
xfce@ryzenpc:$ apt list wine-staging
Listing... Done
wine-staging/testing 4.0rc7buster amd64 [upgradable from: 4.0buster]
wine-staging/testing 4.0rc7buster i386
You need to use the 4.0buster version for each wine-staging package to upgrade
from rc7.
sudo apt-get install wine-staging=4.0buster
Problem is in the wine-staging server. Please check.
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https://bugs.winehq.org/show_bug.cgi?id=46524
Bug ID: 46524
Summary: GTA / Grand Theft Auto IV (1.0.8.0) load failure,
black screen, cannot exit (can only kill process in
virtual console)
Product: Wine
Version: 3.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
GTA / Grand Theft Auto IV (1.0.8.0) doesn't get past the initial R* splash
screen to the game menu. There's only a black screen that cannot be exited
unless switching to a virtual console and killing all wine processes.
This happens both in wine 3.0.4 and 4.0.
All libraries are internal, except for MS VC++ 2005 redistributable.
No wine prefix options nor 'export' flags.
ThinkPad T410s
Processor: Intel i5 (1st-gen), quad-core 2.53Mhz
Memory: 4Gb RAM
OS: Ubuntu 18.04 / elementaryOS Juno
Graphics: NVidia NVS3100M (304.107 driver)
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https://bugs.winehq.org/show_bug.cgi?id=4825
--- Comment #32 from Felix Zielcke <fzielcke(a)z-51.de> ---
I played now a bit around with a virtual desktop.
Winamp Library was shown again with my usual wineprefix.
I think this is related to this bug:
https://bugs.winehq.org/show_bug.cgi?id=15346
If you don't move the Winamp windows around there's no problem with the library
showing.
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Felix Zielcke <fzielcke(a)z-51.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fzielcke(a)z-51.de
--- Comment #31 from Felix Zielcke <fzielcke(a)z-51.de> ---
I have currently Wine 4.0-rc2 (Staging) running.
And Winamp 5.8 with classic skin.
On a fresh Wineprefix the Library shows without problems.
But somehow it broke in my default Wineprefix and doestn't show there anymore.
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https://bugs.winehq.org/show_bug.cgi?id=46542
Bug ID: 46542
Summary: Eve online launcher will not start
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wr104gamma(a)gmail.com
Distribution: ---
Created attachment 63405
--> https://bugs.winehq.org/attachment.cgi?id=63405
You figure it out I am going to play eve on windows now
Using new Wine4.0 Development version
Ran Wine installer on windows installation file.exe
No error messages on installation.
Attempt to execute Eveonlinelauncher
Error in QtWebEngineProcess.exe
Occasionally opens and updates, usually does not open with error message
Tedious, unpolished software. Too many dependencies not included or configured
to OS. Brand new install of Ubuntu 18.04. Wine 4.0 installed using specified
setting on web page for OS specific. Wine-gecko and wine-mono installer
prompted and installed with error messages. Sloppy at best. I am glad I have a
windows partition. Attached is log-file for you wizards to interpret.
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https://bugs.winehq.org/show_bug.cgi?id=46529
Bug ID: 46529
Summary: Complex Text Layout messed up in MS Word 2010
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.shahbazi91(a)gmail.com
Distribution: ---
Created attachment 63383
--> https://bugs.winehq.org/attachment.cgi?id=63383
screencast_wine4.0-staging
Complex text layout is needed when using both left to right and right to left
text in a document. For enabling complex text layout I had to run WORD.EXE
setting LANG="fa_IR.utf-8" environment variable. However, text still renders
messed up.
I have attached screencast of the behavior in wine-4.0 and windows 7.
BTW, I had riched20 dll overridden to "native" and usp10 dll to
"native,builtin"(the former is neccessary for MS Word to work properly -
https://bugs.winehq.org/show_bug.cgi?id=14980 - and the latter is needed for
proper character shaping of Arabic and Persian glyphs.)
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https://bugs.winehq.org/show_bug.cgi?id=46532
Bug ID: 46532
Summary: There is no way to "report" a test result
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
There is no way to "report" a test result. Meaning, there is no way for me to
send a message to a WineHQ member to fix a problem with an app or report a test
result if there are no maintainers for the app.
If I come across an app with an error or bad test result and I don't use said
app, then I'm not going to become a maintainer just to fix the problem, so the
problem is just going to go unfixed until someone decides to become a
maintainer?
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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https://bugs.winehq.org/show_bug.cgi?id=40247
Bug ID: 40247
Summary: Wine returns bad MAC address for loopback interface,
fails to run licensed programs.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netcfgx
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
There are some (poorly written) programs that base their licensing off the
system's MAC address. Unfortunately, some of them are necessary for engineering
work. These are old programs with brittle source but valid licenses that cannot
be run because Wine cannot ever tell them what Windows would tell them.
Wine always returns a MAC address of "00:00:00:00:00:00" to these programs. I
assume that's because the loopback interface is first in `ifconfig`, and thus
is enumerated first to Windows programs by Wine, and has no MAC address.
In most cases, programs like these choose the MAC address of the first "network
adapter" that would have been printed by `ipconfig /all`. Again, in Wine, the
first such adapter printed is the loopback interface.
This problem can't be solved by normal MAC address spoofing techniques, because
the loopback interface simply doesn't have a MAC address according to the host.
And Windows tricks to change the MAC address, like modifying the
"NetworkAddress" key of
"HKLM\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}\XXXX",
don't seem to have any effect in Wine. Particularly with respect to affecting
the loopback interface.
There needs to be a Wine option, possibly a key somewhere in
"HKLM\Software\Wine", to override (at the very least) the loopback interface's
apparent MAC address, so that these programs can work.
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https://bugs.winehq.org/show_bug.cgi?id=46358
Bug ID: 46358
Summary: CUDA acceleration not detected by Radiant Viewer
(regression)
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
CUDA rendered is not available as an option in RadiAnt DICOM Viewer build
4.9.12.21058 BETA (64 bit) - used to work with 4.6.5.18450 and 3.13-staging.
What debug could I provide?
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https://bugs.winehq.org/show_bug.cgi?id=46515
Bug ID: 46515
Summary: Divide by zero error Zoombinis Mountain Rescue
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bec.cass(a)hotmail.com
Created attachment 63371
--> https://bugs.winehq.org/attachment.cgi?id=63371
Zoombinis Mountain Rescue Backtrace
Hi!
I was wondering if anyone can help with a bug I'm having. I've managed to
install and play and old game from my childhood (Zoombinis Mountain Rescue) on
my Mac. I installed it from an iso file I downloaded and plays perfectly up to
a point (Beetle Bug Alley) at which point it freezes and I get the error
(attached). It occurs even when accessing the level directly in practice mode
as well as when progressing sequentially in normal game mode.
I've mostly been figuring things out through lots of googling and manual and
forum reading (and hoping I don't mess up my computer!) so I'm definitely a
complete beginner in terms of understanding wine! I can't figure this one out
and would love some help if anyone knows the answer to this problem!
Thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=26807
Summary: MS Powerpoint 2007 does not start in 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
1. Installation MS Office with SP1/SP2 in updates/ → successful
2. Word and Excel runs correctly
3. PowerPoint crashed @startup.
In XP mode terminates with no error
In Vista mode asks whether to send debug info to MS.
As far as i remember it was running in 1.3.17 → regression.
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https://bugs.winehq.org/show_bug.cgi?id=46506
Bug ID: 46506
Summary: Why are you still not using Vulkan for WineD3D for
D3D9, D3D10, D3D11? Why are you still using OpenGL?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Hi! Thank you very much for you great work!
Why are you still not using Vulkan for WineD3D for D3D9, D3D10, D3D11?
Why are you still using OpenGL?
The dizzying success of the DXVK project proved that using Vulkan provides
excellent performance in D3D10 and D3D11 games. There is a huge amount of
evidence that when using the Wine+DXVK bundle, usually only about ~10%
performance loss is obtained relative to launching the same Windows game
natively on Windows. But if you run the same game using the usual WineD3D, then
the loss of performance is usually about ~80%, and this in turn deprives we of
any reason to launch games using WineD3D. But DXVK has a free ZLIB license and
open source code. Why not replace the WineD3D with the DXVK inside of the Wine
code? Or at least it might be worth using the default DXVK in Wine, with the
option of optionally choosing WineD3D for a GPUs without Vulkan support? Or
perhaps DXVK would be used by default in Wine, and if some user couldn’t use
Vulkan, would Wine automatically switch to WineD3D mode? I believe that the
benefits of high performance, which gives the use of DXVK and Vulkan are very
important.
Please, see here:
https://github.com/doitsujin/dxvk
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=46464
Bug ID: 46464
Summary: Strong hold 2 needs a native dll fallback mechanism
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63272
--> https://bugs.winehq.org/attachment.cgi?id=63272
patch
See https://github.com/ValveSoftware/Proton/issues/506 for details.
Strong hold 2 doesn't run. For it to run, use the following steps:
$ STEAM_COMPAT_DATA_PATH=~/.steam/steam/steamapps/compatdata/40960
~/.steam/steam/compatibilitytools.d/proton/proton run
~/.steam/steam/steamapps/compatdata/40960/pfx/drive_c/windows/system32/winecfg.exe
And set msvcr100.dll and msvcp100.dll to builtin.
And FFLauncher.exe is a .NET application. Since proton doesn't have mono
support yet. We need to rename rename Stronghold2.exe to FFLaucher.exe, then it
will launch.
$ cd ~/.steam/steam/steamapps/common/Stronghold\ 2/
$ file msvcp100.dll
msvcp100.dll: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
$ file FFLauncher.exe
FFLauncher.exe: PE32 executable (GUI) Intel 80386, for MS Windows
So the reason that the game doesn't run on proton is that it is bundled with
dlls of wrong architecture in its application folder. On Windows, there is a
dll architecture check[1] when loading dlls, whereas wine currently loads the
first found.
[1] Windows Internals # Known Dll Redirection:
https://books.google.com/books?id=y83LDgAAQBAJ&pg=PT282&dq=dll+of+wrong+arc…
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https://bugs.winehq.org/show_bug.cgi?id=5402
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|1.2.0 |3.0.x
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https://bugs.winehq.org/show_bug.cgi?id=46491
Bug ID: 46491
Summary: "harddisk_ioctl Unsupported ioctl 2d0c00 (and 4d004)"
breaks Olympus camera firmware updater
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
The Olympus camera firmware updater
(http://support.olympus-imaging.com/ou1download/) installs correctly, but fails
to detect the camera.
The camera is supposed to be connected in USB storage mode (that works overall,
I see the camera as drive f: in "wine explorer.exe"); chances are the firmware
updater would work if only it could identify the camera correctly instead of
seeing it as some generic storage device.
While probing for the camera, wine says
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c00 (device=2d access=0
func=300 method=0)
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
I don't know anything about Windows IOCTLs, but I suppose those read a hardware
identifier?
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https://bugs.winehq.org/show_bug.cgi?id=46486
Bug ID: 46486
Summary: Problem with mouse input when using two monitors
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bedp4488(a)protonmail.com
Distribution: ---
I'm using two monitors and have problem with mouse input.
Monitor on my right is the main monitor.
This picture explain when mouse input doesn't work in wine :
https://imgur.com/a/hNAqvvS
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https://bugs.winehq.org/show_bug.cgi?id=8563
Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
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auxsvr(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |auxsvr(a)yahoo.com
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https://bugs.winehq.org/show_bug.cgi?id=3756
--- Comment #62 from james lara <james621lara(a)gmail.com> ---
Hello there! I’d like to thank you for the shared websites. I’ll find the time
to check each of the links above! It’s a quite big list of blogs!
Game Lover - https://games.lol/puzzle/
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james lara <james621lara(a)gmail.com> changed:
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CC| |james621lara(a)gmail.com
--- Comment #61 from james lara <james621lara(a)gmail.com> ---
I got this site from my friend who shared with me regarding this website and
now this time I am browsing this web page and reading very informative posts
here. Thanks
Game Lover - https://games.lol/arcade/
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https://bugs.winehq.org/show_bug.cgi?id=46477
Bug ID: 46477
Summary: wine not compatible nwt, it will occur one error
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smilence86(a)gmail.com
Distribution: ---
Created attachment 63300
--> https://bugs.winehq.org/attachment.cgi?id=63300
somewhen it will show an error window when I open one contact
hello, I installed wine, the command line "wine --version" show "wine-3.0
(Ubuntu 3.0-1ubuntu1)".
I run "winecfg" set the windows version to "Windows vista".
then I need run this software in my ubuntu:
http://www.51nwt.com/download.htmhttp://imoup.lieqikankan.com/update/nwt_setup_3.4.3044.exe
It's a IM software in windows, but I found iptux can't compatible with it.
so I run "wine nwt_setup_3.4.3044.exe" to install it, then I changed font to
simsun.ttf to resovle garbled.
And now only one bug left, somewhen it will show an error window when I open
one contact, please look at the screenshot in attachment.
thank you.
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http://bugs.winehq.org/show_bug.cgi?id=33959
Bug #: 33959
Summary: faulty detection of VRAM amount (X1600 Mobility 256MB)
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I only recognized this while running the windows version of OpenGL Extensions
viewer in wine, telling me I've 128MB of VRAM. This amount is valid for the
standard versions found in 2005/2006 15" MacBook Pros, but I have the BTO
option with the upgraded amount off 256MB.
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https://bugs.winehq.org/show_bug.cgi?id=46459
Bug ID: 46459
Summary: Secret Files 1-2, Ufo: Extraterrestrials: mouse cursor
invisible when anti-aliasing and hardware mouse
enabled
Product: Wine
Version: 4.0-rc6
Hardware: x86
URL: https://www.fileplanet.com/199114/190000/fileinfo/Secr
et-Files-2:-Puritas-Cordis-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63259
--> https://bugs.winehq.org/attachment.cgi?id=63259
terminal output
When in-game anti-aliasing and hardware mouse pointer are both enabled in these
games, the mouse cursor becomes invisible. In UFO:ET the mouse pointer is
visible at first, but it disappears when the mouse hits the right or bottom
edge of the screen.
If I revert commit 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1, then the problem
goes away in UFO:ET, but bug #45874 is reintroduced in Secret Files 1 and 2.
Disabling GLSL doesn't help.
Reproduced with nouveau/mesa 18.3.1 and with Nvidia binary drivers 415.22.05.
The demo of Secret Files 2 can be used to reproduce the problem. The game needs
native d3dx9_30.dll.
Before launching the game, run ConfigTool.exe, select anti-aliasing level and
disable 'Software cursor'.
SecretFiles2-PuritasCordis-DEMO_EN.exe (945 MiB)
md5: 15fc2d51042b24bd0376fa7c5c73d4c0
Wine 4.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=44796
Bug ID: 44796
Summary: Age of Empires II: The Conquerors is broken again.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewtoombs(a)uwaterloo.ca
Distribution: ---
Created attachment 60829
--> https://bugs.winehq.org/attachment.cgi?id=60829
stdout
When it loads, the intro videos play, but the menu screen is blank, and the
first 5 seconds of menu music loop forever. I have to send a SIGTERM to get it
to quit. I have tried winetricks ddr-gdi and ddr=opengl to no avail. I have
switched between 32 bit and 64 bit, also to no avail. The stdout is attached.
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http://bugs.winehq.org/show_bug.cgi?id=34884
Bug #: 34884
Summary: Touhou Danmakufu 0.12m's font becomes distorted in
Wine 1.7.5
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
In Wine 1.7.5, Touhou Danmakufu 0.12m's default font, used on the Directory
screen, built in text, etc, suddenly became mangled and distorted. I believe it
has to do with the simulated bold font update, since it was not present in Wine
1.7.3.
This bug is not severe, but 'l's look like capital 'I's and overall, it's
either unreadable or ugly to look at.
I believe that the bug is caused by one of the following, but I have absolutely
no evidence to support it.
Akihiro Sagawa (3):
gdi32/tests: Add tests for fake bold outline fonts.
gdi32: Adjust fake bold outline font metrics.
gdi32: Synthesize bold glyphs for outline fonts.
This bug does not adversely affect the software, but makes reverting to 1.7.3
appealing. It does not (as far as I know as of now) affect Touhou Danmakufu
ph3, at least not on the Directory listing.
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