http://bugs.winehq.org/show_bug.cgi?id=36082
Bug ID: 36082
Summary: Cannot Read Text In "Question" Boxes On Microsoft
Money 2005 Installation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
This is very minor, but adding for completeness as gradually more of the
program is working correctly.
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
During the installation I couldn't read the "I accept" and "Cancel" text in the
text boxes. "I accept" is left hand most text box. "Cancel" is right hand text
box.
Program installed fine when left most text box "I accept" was selected.
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http://bugs.winehq.org/show_bug.cgi?id=20728
Summary: K-Lite Codec Pack 5.40 Media Player Cinema: page fault
on write access
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24774)
--> (http://bugs.winehq.org/attachment.cgi?id=24774)
The major bug/crash as it appears when I open a .wav in Media Player Home
Cinema
Hey all, just bumped into a new problem. K-Lite Codec Pack 5.40 installed
perfectly, but when I go to play .wav files in the included Media Player Home
Cinema it has a page fault on write access.
Anyone interested in testing this major bug, you can download it here:
http://www.filehippo.com/download_klite_codec_pack/6504/
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https://bugs.winehq.org/show_bug.cgi?id=43211
Bug ID: 43211
Summary: NVIDIA GeForce Experience not working
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After the program starts, the window pops up where it says that it was not
possible to install the NVIDIA software
------ Program GeForce_Experience_v3.5.0.76.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoRevokeClassObject COM was not initialized
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https://bugs.winehq.org/show_bug.cgi?id=46212
Bug ID: 46212
Summary: Multiple games have performance issues (Project CARS,
NFS: Hot Pursuit (2010), Gas Guzzlers: Combat Carnage)
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Experience lags while output:
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 0 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 1 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 2 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 3 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 4 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 5 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 6 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 7 to
reload it as sRGB.
Happens often for Project CARS (in DX9 mode) and NFS.
wine-3.21-114-g1582ae6b04
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http://bugs.winehq.org/show_bug.cgi?id=36084
Bug ID: 36084
Summary: Microsoft Money 2005 Window Going "Black" After
Certain Menu Operations
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
Program installed and started ok (as previously). However, (as before) very
limited functionality when program was running. Easy to create a program crash.
Installed ie6 using winetricks.
Program now very functional.
Selecting certain menu items:
Help -> Microsoft Money Help F1
Help -> Money Glossary
Help -> Ordering Cheques
All opened a new (separate) msmoney side window with the message "Action
canceled" in.
To allow this to happen the main msmoney window reduced in size and when the
cursor was moved (moved out of the main window?) the main window went black.
Moving the cursor back over the main window caused certain parts of the main
window to redraw.
Pressing the maximise button on the main "msmoney - Microsoft Money" window
banner caused the main window to go full screen and correctly redraw itself.
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http://bugs.winehq.org/show_bug.cgi?id=35573
Bug ID: 35573
Summary: gdi32:fonts test_stock_fonts() fails on Windows 7 in
the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:5547: Test failed: 4(0): expected height 15, got 13
font.c:5550: Test failed: 4(0): expected lfHeight -12, got -11
And in the Hebrew one they are:
font.c:5547: Test failed: 0(0): expected height 13, got 12
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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https://bugs.winehq.org/show_bug.cgi?id=45874
Bug ID: 45874
Summary: Secret Files 1-2: hardware mouse cursor corrupted
Product: Wine
Version: 3.9
Hardware: x86
URL: https://www.fileplanet.com/199114/190000/fileinfo/Secr
et-Files-2:-Puritas-Cordis-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 6fc027e5acfb7f7c7f50af421658e5442e896588
Distribution: ---
When hardware mouse is enabled in Secret Files 1 and 2, the mouse cursor often
changes into a solid black or white rectangle. This happens during video
sequences, when clicking on an option in the menus and during gameplay.
Terminal output doesn't yield anything useful.
Disabling GLSL works around the problem.
Reverting the following commit also fixes the bug:
commit 6fc027e5acfb7f7c7f50af421658e5442e896588
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon May 21 22:44:45 2018 +0430
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
Since the GLSL blitter can do everything the ARBfp one can.
To reproduce the issue in Secret Files 2 demo:
1. install the demo, the game needs native d3dx9_30.dll
2. run ConfigTool.exe and uncheck the option 'Software cursor' then save the
settings.
3. start fsasgame.exe and you can observe the corrupted mouse pointer when you
click <Options> or when you start a new game.
SecretFiles2-PuritasCordis-DEMO_EN.exe (945 M)
sha1: fa511e60b4e4013984b5cec784f1211ba954dd17
wine-3.16-167-g42929b75fc
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 396.54.06
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https://bugs.winehq.org/show_bug.cgi?id=46480
Bug ID: 46480
Summary: Invalid write of size 2 in
ntoskrnl.exe/tests/ntoskrnl.c
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
This was introduced in db8f599863b2158fe854b3d937db8257c660bab5. Note that it
was not present in the original patch by Gijs, but was introduced by the
changes made by Alexandre.
The problem is that one extra WCHAR is copied, but I'm not sure why Alexandre
decided to use offsetof, so I'm not sure how to fix it either.
==20740== Invalid write of size 2
==20740== at 0x4034F03: memcpy (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==20740== by 0x4CD885D: func_ntoskrnl (ntoskrnl.c:163)
==20740== by 0x4CD9005: run_test (test.h:617)
==20740== by 0x4CD7CED: main (test.h:701)
==20740== Address 0x4980818 is 0 bytes after a block of size 80 alloc'd
==20740== at 0x7BC507B3: RtlAllocateHeap (heap.c:260)
==20740== by 0x4CD8801: func_ntoskrnl (heap.h:29)
==20740== by 0x4CD9005: run_test (test.h:617)
==20740== by 0x4CD7CED: main (test.h:701)
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https://bugs.winehq.org/show_bug.cgi?id=41488
Bug ID: 41488
Summary: ProfitChart RT crashes at startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 55862
--> https://bugs.winehq.org/attachment.cgi?id=55862
ProfitChart RT startup log
It was working very well until version 3.2.2.34. Any version after this crashes
at startup.
It shows a window saying that the program has encountered a serious problem and
needs to close. When clicking the button "Show Details" nothing is shown.
Terminal log is attached.
ProfitChart RT is a financial market application.
System information:
OS: Arch Linux x86_64
wine: 1.9.20 (with all optional dependencies installed)
Also tested with wine 1.9.19.
Official download link:
http://www.nelogica.com.br/produtos/bin/profitchart/profitchartRT_setup.exe
After installed, the program executable is located at:
~/.wine/drive_c/users/<username-here>/Application\
Data/Nelogica/ProfitChartRT/profitchart.exe
Unfortunately, only the latest version is provided for download. They don't
provide previous versions, so if you don't have version 3.2.2.34 or earlier
you'll not be able to run it until this issue is fixed. Asking support for
sending a previous version is useless because they simply tell to run it under
VirtualBox.
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https://bugs.winehq.org/show_bug.cgi?id=46412
Bug ID: 46412
Summary: League of Legends Crash on VOID (wine-32bit)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: japaneselearning101(a)gmail.com
Distribution: ---
Created attachment 63177
--> https://bugs.winehq.org/attachment.cgi?id=63177
log or error
This bug seems similar to the big with ID 43813 , but there are some
differences, it seems. I'm running on VOID Linux and have the wine-32bit and
winetricks packages install via xbps. I used winetricks to install d3dx9-36 ,
d3dx9-43 , directx, and dotnet45. The LoL client works, but whenever a game
tries to launch, I get an error with the attached backtrace.txt . I've heard of
people having trouble with LoL while having chrome and similar applications
open due to the new anti-cheating things. I closed all other apps and
restarted, yet I still have the same issue. It's weird, other apps work through
wine just fine, and LoL used to work until a couple of patches ago. I was
wondering if anyone else was having an issue like this and found a solution.
Thanks~
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https://bugs.winehq.org/show_bug.cgi?id=46476
Bug ID: 46476
Summary: Feature Request: Provide the build logs
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The Build Logs would allow users to see errors and whether a certain feature is
not available, for example because of missing depencies or anything else.
I also saw that OBS is already providing the build logs.
For exmaple on this site (for others seeing this report: Look at the right box
"Build Results" and click on one of the "succeeded"-Packages, it will show the
Build Log then):
https://build.opensuse.org/package/show/home:benoit_monin:branches:server:m…
Maybe there would be some way, to provide at least the newest build log(s) for
the most recent packages.
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https://bugs.winehq.org/show_bug.cgi?id=46426
Bug ID: 46426
Summary: some programs can't start without WINEDEBUG=+relay
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
When I starts WormsRevolution,It shows a black and then exit.But with that
option,It starts,But very very slow.
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https://bugs.winehq.org/show_bug.cgi?id=46265
Bug ID: 46265
Summary: Path of Exile: crashes upon entering another location
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Created attachment 62970
--> https://bugs.winehq.org/attachment.cgi?id=62970
>~/poe_trace.txt 2>&
Each time I change a location (go from one map to another) there is a big
chance (like 30%) that the game will crash.
Sometimes the crash can be predicted: the game doesn't crash after the location
change, but the overlay map (you can toggle it's visibility with Tab key) gets
broken to the point that map's edges are not shown (only a few icons, like char
location and locations of some points of interest [such as portal, NPC,
waypoint, etc.] are shown) - this is a signal that the next location change
will crash the game with 99% probability.
The trace was recorded like this:
cd "~/wineprefixes/32/PoE/dosdevices/c:/Program Files/Grinding Gear Games/Path
of Exile/" && \
env WINEPREFIX="/home/uzer/wineprefixes/32/PoE" /opt/wine-staging/bin/wine
C:\\Program\ Files\\Grinding\ Gear\ Games\\Path\ of\ Exile\\PathOfExile.exe
>~/poe_trace.txt 2>&1
wine-3.21 (Staging)
wineprefix is 32-bit, I failed to make the game run in a 64-bit prefix.
apt list --installed | grep nvidia
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
libnvidia-cfg1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-common-410/bionic,bionic,now 410.78-0ubuntu1~gpu18.04.1 all
[installed,automatic]
libnvidia-compute-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-decode-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-encode-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-fbc1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-gl-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-ifr1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-compute-utils-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-dkms-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-driver-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64 [installed]
nvidia-kernel-common-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-kernel-source-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-prime/bionic-updates,bionic-updates,now 0.8.8.2 all
[installed,automatic]
nvidia-settings/bionic,now 415.18-0ubuntu0~gpu18.04.1 amd64
[installed,automatic]
nvidia-utils-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
xserver-xorg-video-nvidia-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
OS: XUbuntu 18.04.1 LTS
GPU: nvidia gtx970
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https://bugs.winehq.org/show_bug.cgi?id=46401
Bug ID: 46401
Summary: MTA: San Andreas: "Problem with sandbox environment"
error during startup
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh92(a)outlook.com
Distribution: ---
Newest version of Multi Theft Auto: San Andreas are unplayable due to "Problem
with sandbox environment" error (error code is CN03) during startup. It stopped
working for me after MTA upgrade to newest version (it worked on newest Wine
3.0-rc4 with old version of MTA). I regtested it using MTA nightly binaries in
https://nightly.mtasa.com:
mtasa_xp-1.5.6-rc-14682-20181005.exe - works
mtasa_xp-1.5.6-rc-14719-20181021.exe - does not work
There is no stacktrace information in logs but a lot of "Unhandled page fault".
It was caused by winedevice.exe crashing during driver loading (MTA uses kernel
driver FairplayKD.sys for its anticheat system). When I enabled normal crash
handling for winedevice.exe (no idea why it's disabled by default in kernel32)
I got stacktrace for the issue and it seems its caused by improper relocation
handling in load_driver_module. This function in case of non-page-aligned
driver handles relocations outside of loader and does it a bit different than
the loader. Default wine PE loader first loads all sections, process
relocations and then protects the pages from what I seen. Code in
load_driver_module processes relocations after pages are already protected so
it unprotects each page with relocations, update addresses and then changes
protection back. It does it one page at a time. Problem with MTA happens
because there is a relocation on a page boundary. Only one page is unprotected
so exception is raised. When I updated the code to unprotect next page as well
it worked good and MTA worked again.
I have a patch ready and going to send it after the issue is created.
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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https://bugs.winehq.org/show_bug.cgi?id=45776
Bug ID: 45776
Summary: WoW Battle.net button active areas are well outside of
displayed button
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
As of 3.15, both devel and staging, the battle.net app's buttons now have their
clickable areas mis-registered with their displayed areas.
For the left-hand column of games, one has to click 1-2 buttons below the
desired choice to cause it to highlight as selected.
For the top row of choices (games, social, shop, news), the clickable area is
both below and to the right of the button.
Choosing virtual desktop or windowed makes no difference.
This is new behaviour as of 3.15; 3.14 had no such issues.
No crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46400
Bug ID: 46400
Summary: MTA: San Andreas: installer crashes after license page
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh92(a)outlook.com
Distribution: ---
Created attachment 63159
--> https://bugs.winehq.org/attachment.cgi?id=63159
Unhandled exception stacktrace
Multi Theft Auto: San Andreas installer crashes when clicking Next button on
page with license information. Therefore it cannot be installed using Wine.
Unhandled exception information with stacktrace is provided as attachment.
It seems to be caused by use-after-free problem in destroy_para function in
riched20.
I already have a patch for this issue and going to send it as soon as I create
the issue.
Installer can be downloaded from official website (https://mtasa.com) or here:
http://mirror.s4.mtasa.ohbah.com/mtasa/main/mtasa_xp-1.5.6.exe
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https://bugs.winehq.org/show_bug.cgi?id=46294
Bug ID: 46294
Summary: MoI and CAD/DCC apps on Nvidia: display state not in
sync
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
In quite a number of CAD and DCC apps that I'm trying to run through WINE I'm
seeing that what is displayed on the screen seems to be like a state behind
what it actually should be.
The quickest way that comes to my mind to show it is to install MoI (Moment of
Inspiration) trial.
https://vimeo.com/296282117
So for example when I'm hovering over an item it should get a highlight. It
doesn't - instead the highlight is being drawn when I move the cursor (or do
something different) afterwards.
In the same manner when I draw a selection box (or any other 2d "overlay"
element) it should disappear immediately after I release the mouse button. It
doesn't - it disappears after subsequent action.
It happens ONLY with NVIDIA. Tried on Intel / AMD gpus and this does not seem
to affect them.
WINE version doesn't matter - tried many (with and without POL / Lutris).
Would love to see a workaround / fix for the issue.
Let me know if you need some more info - I'll do my best to provide it :) .
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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https://bugs.winehq.org/show_bug.cgi?id=46280
Bug ID: 46280
Summary: [BabaIsYou] stdrt.exe fail
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 62989
--> https://bugs.winehq.org/attachment.cgi?id=62989
Backtrace file
When you launch the game "BabaIsYou" the game open, you heard a song during 0,5
second and then the game crash with the wine error.
I just noticed that the game doesn't work on my computer who is full AMD but
works with my second computer who have an Intel integrated GPU but runs the
3.21 version of winehq without DXVK. But I assume the problem is a conflict
with the AMD drivers.
For more information check the "backtrace" file
PS: BabaIsYou is in development so I've test the development demonstration.
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=46447
Bug ID: 46447
Summary: Wine Staging Patch "xaudio2_7-WMA_support" does not
work, because ffmpeg support is missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Wine Version used: winehq-staging_4.0~rc2 for Debian Testing
When I try to run "Stardew Valley" i get the following error:
"4672.801:0009:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't use
this format and no FFmpeg, so giving up"
As described by Andrew Eikum in this comment 35 of Bug 39402
(https://bugs.winehq.org/show_bug.cgi?id=39402#c35), this might be because of
missing ffmpeg support in the wine build used.
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https://bugs.winehq.org/show_bug.cgi?id=46456
Bug ID: 46456
Summary: java 8 won't install
Product: Wine-staging
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Java 8 will not install
Fedora 29, x64
$ rpm -qa wine-co\*
wine-core-4.0-0.4.rc4.fc29.x86_64
wine-common-4.0-0.4.rc4.fc29.noarch
wine-core-4.0-0.4.rc4.fc29.i686
wine-courier-fonts-4.0-0.4.rc4.fc29.noarch
wine jre8-8.181-windows-i586.exe
Millions of fixmes. Last ones are
$ rpm -qa wine-co\00ce:fixme:msxml:domdoc_get_readyState stub!
(0x4896780)->(0x446ec28)
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:domdoc_get_parseError (0x4896798)->(0x446ec28): creating a
dummy parseError
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:domdoc_get_parseError (0x4896798)->(0x446ec28): creating a
dummy parseError
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
00ce:fixme:mshtml:nsChannel_GetContentLength (0x47cc658)->(0x446e050)
00ce:fixme:mshtml:nsChannel_GetContentLength (0x47e7000)->(0x446e050)
00ce:fixme:jscript:JSGlobal_eval No active exec_ctx
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=46379
Bug ID: 46379
Summary: Resident Evil HD REMASTER crashes with ERR08 : Memory
overrun
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63128
--> https://bugs.winehq.org/attachment.cgi?id=63128
+d3d_shader
Can crash after ~2 minutes of gameplay with 'Fatal error. ERR08 : Memory
overrun.'
Workaround is set Shadows Quality to Medium.
wine-4.0-rc3-19-g2058505ceb
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https://bugs.winehq.org/show_bug.cgi?id=46468
Bug ID: 46468
Summary: sysex dump fail
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rogermenning(a)googlemail.com
Distribution: ---
Created attachment 63281
--> https://bugs.winehq.org/attachment.cgi?id=63281
details from the crash window from sounddiver
Sounddiver crash when I wanna change Settings.
The Program receive midi sysex dumps from Synthesizer and can save it.
When sounddiver send back that dump the Synthesizer does not recognize that
dump.
I saw in the command terminal when i let run a2jmidid -e & that the dump the
computer receive without problems but by sending them back the timetable is
wrong.
I think the hexadecimal code is not the same by sending back.
The crash report from sounddiver only happens when I wanna open the Settings
from the program. Actually by windows the program run directly after
installation without changing Settings.So it do not need to change Settings.
Another thing is that the sequencer from sounddiver can record dumps and even
show the hexadecimal code but by playing back the sequencer stop by second step
and normal dumps have 9steps.
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The address ip4-46-39-187-235.cust.nbox.cz (46.39.187.235) failed too many login attempts (5) for
the account tuxilero(a)gmail.com.
The login attempts occurred at these times:
2019-01-14 00:46:37 CST
2019-01-14 00:46:46 CST
2019-01-14 00:47:03 CST
2019-01-14 00:47:23 CST
2019-01-14 00:47:39 CST
This IP will be able to log in again using this account at
2019-01-14 01:16 CST.
https://bugs.winehq.org/show_bug.cgi?id=46463
Bug ID: 46463
Summary: Purchased Tew for Mac using Wine and it cam up with
these faults please help
Product: Wine
Version: 2.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ronaldo.robins(a)gmail.com
Created attachment 63271
--> https://bugs.winehq.org/attachment.cgi?id=63271
Please help me to fix this
Hi I purchased TEW 2016 For the Apple Mac and followed the correct steps but
then it cam up with the following message(faults) Please help
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https://bugs.winehq.org/show_bug.cgi?id=43661
Bug ID: 43661
Summary: DraftSight 2017 - Font corrupted with version set to
win7
Product: Wine
Version: 2.15
Hardware: x86
URL: https://www.3ds.com/products-services/draftsight-cad-s
oftware/free-download/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59106
--> https://bugs.winehq.org/attachment.cgi?id=59106
Version set to Win7
Program is free for testing, but unfortunately requires registration.
In win7 mode it displays fonts very broken, with version set to XP it works
fine.
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https://bugs.winehq.org/show_bug.cgi?id=42064
Bug ID: 42064
Summary: Race Driver: Grid - Races throw errors within a few
corners
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56556
--> https://bugs.winehq.org/attachment.cgi?id=56556
Backtrace of Campaign Crash
Installs and runs fine and until it crashes the game performs up to
expectations. Since my laptop is fairly poor I run minimum graphics settings
with no multi-sampling to reach 60fps.
The game crashes during custom races with "Invalid Parameters" Message, whilst
during the campaign races it throws an write access error. Backtrace is for the
campaign race crash.
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https://bugs.winehq.org/show_bug.cgi?id=45327
Bug ID: 45327
Summary: I have been playing League of Legends fine until I
tried to open it tonight and it keeps giving me fatal
and critical errors. League of legends 8.12
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandon_bunning1(a)mymail.eku.edu
Distribution: ---
Created attachment 61615
--> https://bugs.winehq.org/attachment.cgi?id=61615
Error report?
I have been playing League of Legends fine until I tried to open it tonight and
it keeps giving me fatal and critical errors. I have tried different wine
versions, i have tried uninstalling and reinstalling EVERYTHING:playonlinux,
league, wine.
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https://bugs.winehq.org/show_bug.cgi?id=46457
Bug ID: 46457
Summary: spam from DavidRM
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
336 applications in the AppDB are now developed by DavidRM:
https://appdb.winehq.org/objectManager.php?bIsQueue=false&bIsRejected=false…
it seems a bit too many...
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https://bugs.winehq.org/show_bug.cgi?id=38875
Bug ID: 38875
Summary: DirectDraw: blitting from Offscreen Plain surface to
Primary Surface displays black instead
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I made a simple DirectDraw test program that draws a bitmap to an Offscreen
Plain surface, then draws that surface to the primary surface with resizing.
It works fine on Windows. But whenever I run it on Wine, it draws a black
rectangle instead of the bitmap.
If I create a System Memory Surface instead of an Offscreen Plain Surface, it
draws correctly.
Link to the test program EXE: http://www.dwedit.org/files/TestWin32_2.exe
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https://bugs.winehq.org/show_bug.cgi?id=45486
Bug ID: 45486
Summary: Byond 512.x dreamseeker will crash on loading into a
ss13 station that uses shaders if run on wine 3.9 or
later, but will run fine if you use 3.8
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: midicow(a)gmail.com
Distribution: ---
As in the title, in order to get dream-seeker to successfully launch into a
station you have to use wine 3.8 or earlier.
Steps;
Installed wine 3.9
export WINEARCH=win32
set version to windows 7
winetricks allfonts mfc42 gdiplus vcrun2013 wsh57 windowscodecs ogg ole32
riched30 msls31 ie8
got the windows beta exe for byond from http://www.byond.com/download/
Login and launch any of the populated ss13 servers listed (Most of them use
d3d9 shaders for lighting and ao now)
Dreamseeker attempts to connect, might even download stuff and go to launch,
then closes.
009a:err:d3d:wined3d_debug_callback 0x42a1848: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
009a:err:d3d:wined3d_debug_callback 0x42a1848: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
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https://bugs.winehq.org/show_bug.cgi?id=46357
Bug ID: 46357
Summary: Regression, Cossacks 2 Battle for Europe show crashed
graphics
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wasice40(a)dayrep.com
Distribution: ---
Hi,
Lastly game Cossacks 2 Battle for Europe(from GOG) doesn't show anything in 4.0
rc2 Staging wine version and show a lot of crashed graphics in 4.0 rc3 Devel.
In 3.0.4 Stable version everything work as I expect.
Here are screenshots of game opened with different versions of wine
https://imgur.com/a/g52fNiL
Here are pastebin logs from terminal
4.0 rc3 devel https://pastebin.com/iC8pYRtZ
4.0 rc2 staging https://pastebin.com/UmRezfYw
3.0.4 stable https://pastebin.com/AfdP23fL
This is logs from Ubuntu 18.04.1 GTX 970 Nvidia 415.25 with X server
I doesn't install anything to 3.0.4 version of wine. This game works out of
box.
Sadly there isn't any game demo.
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https://bugs.winehq.org/show_bug.cgi?id=46275
Bug ID: 46275
Summary: Some autocomplete tests fail on Win2k3 VM
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Running on Win 2k3 testbot VM shows some test failures:
autocomplete.c:600: Test failed: Expected (null), got L"aa"
autocomplete.c:608: Test failed: Expected (null), got L"http://abc.aa.com"
autocomplete.c:623: Test failed: Expected (null), got L"http://www.add"
autocomplete.c:636: Test failed: Expected (null), got L"https://hta"
autocomplete.c:653: Test failed: Expected (null), got L"http://abc.aa.com"
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:660: Test failed: Expected L"http://a0", got (null)
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:660: Test failed: Expected L"http://abc.aa.com", got (null)
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:666: Test failed: Expected (null), got L"ftp://abc"
0d08:autocomplete: 132 tests executed (0 marked as todo, 12 failures), 0
skipped.
This was introduced recently with this:
commit 8a8bab3ac8d9692624f0b71d99bef770acf5b09a
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Wed Nov 28 18:27:48 2018 +0200
shell32/tests: Add tests for ACO_FILTERPREFIXES.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=43665
Bug ID: 43665
Summary: The Quantum Break crashes at certain place.
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mail.aermakov(a)gmail.com
Distribution: ---
Created attachment 59110
--> https://bugs.winehq.org/attachment.cgi?id=59110
Screenshot, wine log and backtrace.
Hello.
The game "Quantum Break" crashes at certain place during an animated intro. I
have launched it several times on wine-staging.2.15 and result was the same.
Best Regards.
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https://bugs.winehq.org/show_bug.cgi?id=46359
Bug ID: 46359
Summary: Vietcong: shooting from weapon causes game crash
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Regression SHA1: b18a53a5b44b651cde8e05200c75eacf54f49926
Distribution: Other
Created attachment 63092
--> https://bugs.winehq.org/attachment.cgi?id=63092
Vietcong: WINEDEBUG=+tid,+seh,+timestamp
With Wine 4.0-rc3 there is new regression:
75b7ff60562880b6e7b646a8fa84486670162d00 for d3d8 (Vietcong) and
b18a53a5b44b651cde8e05200c75eacf54f49926 for d3d9 (Vietcong with VCStarter)
Reproducible in Vietcong - all you need to do is shoot from any weapon (or let
NPC to shoot at you). Wine crashes every time with:
002a:err:d3d:wined3d_device_process_vertices Failed to map resource.
Vietcong uses software vertex processing.
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https://bugs.winehq.org/show_bug.cgi?id=46007
Bug ID: 46007
Summary: Binary Domain crashes with builtin d3dx9_43 or
d3dcompiler_43
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62578
--> https://bugs.winehq.org/attachment.cgi?id=62578
backtrace
If one of these files set to 'native,builtin' all works fine.
wine-3.18-75-ge55aca8f49
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https://bugs.winehq.org/show_bug.cgi?id=46346
Bug ID: 46346
Summary: ntoskrnl/tests/ntoskrnl.c shows uninitalized memory
use
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M ntoskrnl.exe -p
ntoskrnl.exe_test.exe.so ntoskrnl && touch ntoskrnl.ok
==17895== Syscall param writev(vector[...]) points to uninitialised byte(s)
==17895== at 0x43567D3: writev (writev.c:26)
==17895== by 0x7BC75457: send_request (server.c:228)
==17895== by 0x7BC76158: server_call_unlocked (server.c:288)
==17895== by 0x7BC916EC: virtual_locked_server_call (virtual.c:2083)
==17895== by 0x7BC41C1A: server_ioctl_file (file.c:1533)
==17895== by 0x7BC43368: NtDeviceIoControlFile (file.c:1640)
==17895== by 0x7B4409AA: DeviceIoControl (file.c:2662)
==17895== by 0x4A7A518: main_test (ntoskrnl.c:163)
==17895== by 0x4A7AAE7: func_ntoskrnl (ntoskrnl.c:264)
==17895== by 0x4A7AEA6: run_test (test.h:617)
==17895== by 0x4A7B8E4: main (test.h:701)
==17895== Address 0x492f4e6 is 86 bytes inside a block of size 88 alloc'd
==17895== at 0x7BC483AD: notify_alloc (heap.c:260)
==17895== by 0x7BC4B8D1: RtlAllocateHeap (heap.c:1726)
==17895== by 0x4A7A3EC: heap_alloc (heap.h:29)
==17895== by 0x4A7A484: main_test (ntoskrnl.c:158)
==17895== by 0x4A7AAE7: func_ntoskrnl (ntoskrnl.c:264)
==17895== by 0x4A7AEA6: run_test (test.h:617)
==17895== by 0x4A7B8E4: main (test.h:701)
==17895== Uninitialised value was created by a client request
==17895== at 0x7BC4831C: mark_block_uninitialized (heap.c:214)
==17895== by 0x7BC4A643: initialize_block (heap.c:245)
==17895== by 0x7BC4B8E7: RtlAllocateHeap (heap.c:1727)
==17895== by 0x4A7A3EC: heap_alloc (heap.h:29)
==17895== by 0x4A7A484: main_test (ntoskrnl.c:158)
==17895== by 0x4A7AAE7: func_ntoskrnl (ntoskrnl.c:264)
==17895== by 0x4A7AEA6: run_test (test.h:617)
==17895== by 0x4A7B8E4: main (test.h:701)
==17895==
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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https://bugs.winehq.org/show_bug.cgi?id=46067
Bug ID: 46067
Summary: Crysis has lighting issues
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: 5836b957e55c6ec3f720e995bb8a01ec295d7d38
Distribution: ---
Created attachment 62670
--> https://bugs.winehq.org/attachment.cgi?id=62670
before and after
comparison
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https://bugs.winehq.org/show_bug.cgi?id=46059
Bug ID: 46059
Summary: Final Fantasy XI Online: Mouse Movement Heavily
Affects FPS
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
This isn't exactly a new issue, and it hasn't been a bother before, especially
if one doesn't tend to use the mouse in the game, but it has become so bad that
moving the mouse around steadily makes the game a slide-show. Bisect actually
took me a lot farther back in history than I would have guessed.
It seems commit c2e0ae5b [1] is responsible, and reverting it restores
abnormality (there's still a clear effect on the FPS, but it's very different,
and definitely not as drastic).
A quick 'operf' test, though I'm not sure how accurate or helpful it might
be...
Top 5 with the commit, without moving the mouse, and spinning the camera
steadily around using the keyboard during a period of about 10 seconds:
samples| %|
------------------
377648 69.8603 wined3d.dll.so
67991 12.5775 vmlinux
41998 7.7691 libnvidia-glcore.so.410.66
13403 2.4794 anon (tgid:18170 range:0x2681000-0x299dfff)
9164 1.6952 dsound.dll.so
Now with additionally moving the mouse around (if in windowed mode, the cursor
needs to go over the game window, whether it's the active window or not):
samples| %|
------------------
201289 38.5848 wined3d.dll.so
163583 31.3570 libwine.so.1.0
51344 9.8420 vmlinux
41387 7.9334 gdi32.dll.so
12685 2.4316 libnvidia-glcore.so.410.66
Now without the commit, while moving the mouse (without moving the mouse,
there's not much of a difference as one might expect):
samples| %|
------------------
452427 67.5044 wined3d.dll.so
85858 12.8104 vmlinux
40397 6.0274 libnvidia-glcore.so.410.73
22614 3.3741 libwine.so.1.0
14258 2.1274 anon (tgid:3579 range:0x2681000-0x299dfff)
To get a bit more in-depth, I gave 'opannotate' a go, though it may be
inaccurate even according to its docs.
The highest spikes would seem to come from a 'switch(index)' [2], with 35667
samples, and 'if (index >= nb_dll_paths) return NULL;' [3] with 44687 samples.
Without the commit, these lines get hit with only 4811 and 6023 samples
respectively.
1.
https://source.winehq.org/git/wine.git/commit/c2e0ae5bfd084d9b34c46517507e5…
2.
https://source.winehq.org/git/wine.git/blob/c2e0ae5bfd084d9b34c46517507e5d3…
3.
https://source.winehq.org/git/wine.git/blob/c2e0ae5bfd084d9b34c46517507e5d3…
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https://bugs.winehq.org/show_bug.cgi?id=46403
Bug ID: 46403
Summary: Vietcong: crash caused by loading map/other events
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
Regression SHA1: 70a95cea66384b475bd3584768b5fffc5f940a17
Distribution: ArchLinux
Vietcong game now crashes during loading certain maps or after certain player
action on some other maps. Example of this action is taking hand map on map
"Firework".
This was reported in bug #46359, comment #c4. Game was working good with Wine
4.0-rc2, but with regression from commit
b18a53a5b44b651cde8e05200c75eacf54f49926 in 4.0-rc3 shooting from weapons
started causing the crash (some map started crashing after load, like
"Firework" map). These general crashes were fixed by commit
70a95cea66384b475bd3584768b5fffc5f940a17 in 4.0-rc4, but the situation is still
not as good as with 4.0-rc2: game does not crash so often as in 4.0-rc3, but
the crashes are still happening.
Please see attachment #63149 from bug #46359 [1], which was created on map
"Firework" with WINEDEBUG=+tid,+seh,+timestamp,+d3d. This log is reduced to
first 20k lines and last 1M5 lines.
[1] https://bugs.winehq.org/attachment.cgi?id=63149
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https://bugs.winehq.org/show_bug.cgi?id=46369
Bug ID: 46369
Summary: 将棋所(Shogidokoro) doesn't start.
Product: Wine
Version: 4.0-rc3
Hardware: x86
URL: http://shogidokoro.starfree.jp/download/Shogidokoro.zi
p
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: Ubuntu
.Net application 将棋所 (Shogidokoro -- a Shogi, Japanese chess, game
application), doesn't start in Japanese locale. From my point of view, this is
due to my recent change which introduces localized time zone name in
GetTimeZoneInformation function.
In detail, it emits following exception on start up:
Unhandled Exception:
System.TimeZoneNotFoundException: Exception of type
'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.FindSystemTimeZoneById (System.String id) [0x00039] in
<773ec02b42f74a918ccd74911c8063c9>:0
(snip)
Following WINE_MONO_TRACE=all's output is very suspicious:
[0000003C: 1.55709 27] ENTER: System.TimeZoneInfo:FindSystemTimeZoneById
(string)([STRING:00C371B0:東京 (標準時)], )
* "東京 (標準時)" is a localized time zone name of "Tokyo Standard Time"
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https://bugs.winehq.org/show_bug.cgi?id=46200
Bug ID: 46200
Summary: issues printing with LTSPICE XVII X64
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakhar.nasimov(a)gmail.com
Distribution: ---
Created attachment 62873
--> https://bugs.winehq.org/attachment.cgi?id=62873
application crash log
cannot print documents, print dialog appears and whole software crashes after
clicking print.
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https://bugs.winehq.org/show_bug.cgi?id=46398
Bug ID: 46398
Summary: When starting Reflex Arena in Steam: "failed to init
XAudio2, is DirectX 9.0c installed?"
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: paulmatti(a)protonmail.com
Distribution: ---
Created attachment 63156
--> https://bugs.winehq.org/attachment.cgi?id=63156
i put both log files into this attachment (DXError.log at the top, DirectX.log
at the bottom)
On my freshly installed Steam on wine I encounter the above error, when trying
to start Reflex Arena (Quake Live works, haven't tried other games).
I tried installing DirectX End-User Runtimes
(https://www.microsoft.com/en-us/download/details.aspx?id=8109) but the
installation failed in the end.
I also tried renaming and removing all xaudio2_*.dll files in
c:\windows\system32.
Both attempts didn't work, haven't found anything similar in the internet and
on WineHQ except Bug 36059, which isn't exactly similar and therefore couldn't
help me.
Log files c:\windows\system32\DirectX.log and c:\windows\system32\DXError.log
are attached.
I'm not a experienced wine-user, so sorry if this post is somehow obsolete.
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https://bugs.winehq.org/show_bug.cgi?id=43506
Bug ID: 43506
Summary: Adobe Air installer does not make any progress unless
winetricks ie8 is installed (or quiet mode is used)
Product: Wine
Version: 2.12
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/821
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
This was pointed out to me in
https://github.com/Winetricks/winetricks/issues/821. I can confirm that. Doing:
$ winetricks -q adobeair
works fine. However,
$ winetricks adobeair
hangs on initializing. If `winetricks -q ie8` is run beforehand, then
`winetricks adobeair` will work.
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https://bugs.winehq.org/show_bug.cgi?id=46023
Bug ID: 46023
Summary: Cisco Packet Tracer 7.2 (kind of) crashes on startup
and when reading saved files from disk
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjt263(a)gmail.com
Created attachment 62600
--> https://bugs.winehq.org/attachment.cgi?id=62600
app crashed. wineloader64 box popped up. gave me this crashlog/traceback. tell
me to save it and submit it to this page. so that's what i'm doing; following
the instructions it gave me. hope it helps.
Relevant to Wine and/or CrossOver.
trying to get cisco packet tracer working reliably on macos. but there's an
annoying error/dialog box at startup: "packet tracer has stopped working
unexpectedly blah blah". Here is a screenshot: https://i.imgur.com/HsyEKFq.png
but it has't actually stopped working.
it works.
for the most part, at least.
although actually interacting with the erroneous error/dialog box will in turn
terminate the application.
i'm guessing it's expecting something from the windows environment, and when
it's not there, it throws an exception because some condition is not met.
i can just move the dialog box out of the way and carry on in the meantime, but
it's still annoying.
i think it's to do with the login screen.
on windows it bullies you into signing up and logging in. or you can enter as a
guest with a reduced feature set or something. but that isn't displayed in
Wine. it just goes straight into the main application.
i just move the error/dialog box to another desktop, or stash it in the corner,
or behind the main window.
it was going fine for hours, then out of nowhere it crashed for real. but it
allowed me to save progress. i saved to the macOS desktop. I can execute the
application again and load the saved file, but after that, it will crash any
time i try to move objects around. so i got so far, but now i'm stuck.
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https://bugs.winehq.org/show_bug.cgi?id=46449
Bug ID: 46449
Summary: Unable to install IAR (could not get right locking
code)
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adithyabsk(a)gmail.com
This issue seems similar to: https://forum.winehq.org/viewtopic.php?f=8&t=23685
I am having the exact same issue on the latest version of the wineskin wrapper.
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https://bugs.winehq.org/show_bug.cgi?id=45361
Bug ID: 45361
Summary: Graphical issues in The Sims 3 (regression)
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: Ubuntu
Created attachment 61662
--> https://bugs.winehq.org/attachment.cgi?id=61662
terminal output (no +d3d_shader)
Setting High Detail Lots to any level above 1 results in very annoying
graphical issues on non-household lots and when moving through buildings. It is
also present with all options turned down to minimum but it's just easier to
reproduce with High Detail Lots set to level 4 and moving through buildings.
I can reproduce this bug in version 2.10 and higher but can't in 2.6 and 2.0.2,
so it must be a regression. Not sure about versions between 2.6 and 2.10 as I
get an error when compiling those, but I suspect the regression happened in 2.9
due to introduced tessellation.
Attaching terminal output (without WINEDEBUG argument) from 3.10 (devel),
screenshot of the problem and terminal output with WINEDEBUG=+d3d_shader (raw
file is almost 1GB so i compressed it into tar.xz).
I am using Ubuntu 18.04 (64 bit) with NVidia GTX 1070 using proprietary version
396.24.02 driver.
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https://bugs.winehq.org/show_bug.cgi?id=45199
Bug ID: 45199
Summary: MS Excel 2010 fails on start upgrading to wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lviggiani(a)gmail.com
Distribution: ---
Created attachment 61414
--> https://bugs.winehq.org/attachment.cgi?id=61414
backtrace
After upgrading to wine 3.8 (on Arch x64) MS Excel 2010 fails on start. The
splash screen appear for a few second and then a message error is displayed
saying that an error occurred and offering to report the error to microsoft and
to re-open excel.
Even afer restarting the error persists.
Downgrading to 3.7 works.
Please see the attached backtrace
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https://bugs.winehq.org/show_bug.cgi?id=46445
Bug ID: 46445
Summary: Duplicates in
https://wiki.winehq.org/List_Of_Windows_Messages
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeroen.bugs.winehq.org(a)pluimers.com
Distribution: ---
There are a few duplicates in https://wiki.winehq.org/List_Of_Windows_Messages,
but editing is limited to "Administrators, Trustworthy".
These are duplicate:
- EM_OUTLINE
- EM_GETSCROLLPOS
- EM_SETFONTSIZE
Of the pairs of rows they occur in, one row each can be removed.
--jeroen
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https://bugs.winehq.org/show_bug.cgi?id=52
Ruben <Naveira_69(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Naveira_69(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46437
Bug ID: 46437
Summary: explorer: Add an option to keep the taskbar on top of
other windows (virtual desktop)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
This bug describes an user interface enhancement to the taskbar of the built-in
explorer in virtual desktop mode.
Current behavior:
The taskbar is created without the 'topmost' style.
Any window created/activated is brought to the foreground, on top of the
taskbar.
The taskbar is automatically hidden when the last icon is removed from the
systray.
The taskbar is made visible and is brought on top when:
- The virtual desktop is created;
- The virtual desktop size changes;
- An icon is added to the previously empty hidden systray.
When these events occur, fullscreen windows are treated like normal windows:
The taskbar is drawn over them, and one has to activate the window to bring it
above the taskbar.
The issue with the taskbar appearing above fullscreen windows is reported as
bug 40828. I already submitted a patch to address this by preventing any z
order change to the taskbar. This leaves the taskbar below other windows at all
time.
Even without that patch, the taskbar doesn't stay on top of normal windows.
Many people likes to have the taskbar always on top of normal windows.
Proposed enhancement:
Add an option to 'keep the taskbar on top of other windows'.
User Interface:
- A right-click pop-up menu will be added to the taskbar;
- The pop-up menu will have an entry 'Taskbar settings';
- The menu entry will open a 'Taskbar settings' window;
- The Taskbar settings window will contain a 'Keep taskbar on top of other
window' checkbox;
- The checkbox will be checked by default on prefix creation.
- The settings will be saved in the registry;
- The user shall click 'ok' to save and apply the changes and close the window;
- The user shall click 'cancel' to discard the changes and close the window;
Implementation details:
When the option is enabled, the 'topmost' style will be applied to the taskbar.
Fullscreen windows are not necessarily topmost and the taskbar will be above
non-topmost fullscreen windows.
To avoid that, the taskbar will have to detect when a fullscreen window is
activated and hide itself (Maybe through SetWinEventHook() with
EVENT_SYSTEM_FOREGROUND).
It will be made visible again when the fullscreen window is no longer active.
For now, the visibility toggling when icon are added/removed from the systray
would be retained.
Adding an actual 'Automatically hide the taskbar' option is another possible
enhancement.
Comments welcome.
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https://bugs.winehq.org/show_bug.cgi?id=46257
Bug ID: 46257
Summary: PrintWindow returns black image
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
On Windows I can get an image of a win32 window using PrintWindow, on Wine it
just returns a black image of the size of the window.
I ran this code
https://stackoverflow.com/questions/19695214/python-screenshot-of-inactive-…
And changed the app from Calculator (which is Universal in Windows now) to
Notepad.
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https://bugs.winehq.org/show_bug.cgi?id=46434
Bug ID: 46434
Summary: GUI components not showing when usnig the GTK-3 theme.
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badouri.g(a)gmail.com
Distribution: ---
Created attachment 63208
--> https://bugs.winehq.org/attachment.cgi?id=63208
Only the top buttons are rendered because I clicked them.
Hi there,
This is my first bug-report so go easy on me.
I'm running wine-staging rc5 on Fedora 29 x86-64.
The build was installed from the official repository:
https://dl.winehq.org/wine-builds/fedora/29
Now by default in winecfg -> staging tab there is a box that says:
"Enable GTK3 Theming"
It's checked by default.
However this causes the gui elements (buttons, input fields etc) in BMC Remedy
User to not being visible unless I highlight them.
e.g. for buttons I need to click and keep it them pressed, then move the cursor
away from them and release the button, so I don't click them right away.
Then they show up.
This is a bit of a pain, when there's forms with multiple buttons, textfields
etc..
When I disable GTK3 theming they do show up properly.
See the attachment, I highlighted the top three buttons for them to show up.
The others are not rendered by default.
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https://bugs.winehq.org/show_bug.cgi?id=46431
Bug ID: 46431
Summary: Quicktime VR 2.1 videos don't play properly
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jorgesanini(a)gmail.com
Distribution: ---
I have tried to play a game based around QuickTime 2.1.2.59 (Safecracker from
1996) that uses QuickTime VR videos where you are able to use the mouse to look
around the environment. However, when I try to look around with the mouse the
video does not move at all (sometimes it does but it stops doing it at random).
This is probably related to bug 18257 that reports that QuickTime 2 video
player stops playing videos after 0.5 seconds since looking around the video
could be the same action as playing the video, however this bug doesn't seem to
be fixed in latest wine versions, which is probably a regression since it seems
to have been fixed at some point in Wine 1.2 (as seen here:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/355567).
I tried with Wine staging 3.21 but this happens too in the stable branch (and
probably in every recent version of Wine).
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https://bugs.winehq.org/show_bug.cgi?id=46427
Bug ID: 46427
Summary: Ubuntu Repository Broken
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: pkutzner+winehq(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The current Ubuntu Bionic repository's Packages.xz file is coming up with an
incorrect size/hash error. I don't know if this problem affects other builds
as well.
E: Failed to fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/bionic/main/binary-amd64/Pac…
File has unexpected size (71508 != 74696). Mirror sync in progress? [IP:
151.101.46.217 443]
Hashes of expected file:
- Filesize:74696 [weak]
-
SHA512:393e59be2c01ffd6191b7981bcb12f324f8a106158504082f1a529282903a19ae8478b366a432247d3670fde4d55be66ea052d3eb0ef568467b086587190877f
- SHA256:4dfb4a00c3ec0ee5a96a0617040477fd6eb35bf02ec52f55e872e54519a5c881
- SHA1:60baf1398afd5beb492cc5bf9ccf679190e64c26 [weak]
- MD5Sum:0023b0fa659c0bea9511f55e3dbe303e [weak]
Release file created at: Sun, 06 Jan 2019 15:07:05 +0000
This is the case for both the amd64 and i386 builds. I initially saw this
error for the i386 build, but added [arch=amd64] to my sources.list file to
force the amd64 version and got the same error.
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https://bugs.winehq.org/show_bug.cgi?id=44128
Bug ID: 44128
Summary: HebRech Invoicing throws error message
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59867
--> https://bugs.winehq.org/attachment.cgi?id=59867
Console Output (wine 2.22)
Hello everyone,
after testing HebRech which got its own entry in the AppDB I noticed that the
button "Rechnung" in the main programm throws an error message.
Ein unerwarteter Fehler ist aufgetreten: LOMAIN ist kein Objekt. (1)
Klasse Commain_optionsdialogsservice (Zeile: 0)
Translation: An unexpected error has occured: LOMAIN is not an object. (1)
Class Commain_optionsdialogsservice (Line: 0)
Console output is attached.
Please note that this program requires a "winetricks dotnet46" to install.
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http://bugs.winehq.org/show_bug.cgi?id=33835
Bug #: 33835
Summary: Touhou 13.5 black screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44861
--> http://bugs.winehq.org/attachment.cgi?id=44861
Title screen
When running Hopeless Masquerade after the loading screen the only thing
rendered is the main menu and game logo, with no background and when trying to
go into story mode, the entire screen turns black. Music and sound effects are
running properly at the same time. Game version is 1.03b, but 1.0 does the
same. Tested with wine 1.6-rc2 on Ubuntu 13.04 (64-bit).
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https://bugs.winehq.org/show_bug.cgi?id=38721
Bug ID: 38721
Summary: Steam problem - Wine uncompability or something
similar
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriansnetlis3(a)inbox.lv
Distribution: ---
Created attachment 51646
--> https://bugs.winehq.org/attachment.cgi?id=51646
The .log file with errors
Hi! I want to report that Steam installation has a problem here. I am posting
the log as attachment, but it is PlayOnlinux. Why PlayOnLinux - I am not gone
do very the same in console now as the installation was long for running
Resident Evil 5. But I am 100% sure this problem is releated to Wine and will
be the same also in non-POL installation. Actually, I am not 100% sure what the
problem is, but the log puts out one error that POL members which I reported a
problem with Resident Evil 5(here you can see my problem:
https://www.playonlinux.com/en/topic-13184-Resident_Evil_5_Gold_Edition_Ste…
). It may be reason why Resident Evil 5 not run, so I have to ask it here as
POL can't help with Wine errors. The POL log is in attachment. Please, don't
reject this - this may be important for multiple people!
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http://bugs.winehq.org/show_bug.cgi?id=34334
Bug #: 34334
Summary: MetaTester 5 never sends or receives data
Product: Wine
Version: 1.7.0
Platform: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45702
--> http://bugs.winehq.org/attachment.cgi?id=45702
wine-1.7.0-199-g52fb1cc console output (1st run)
The MetaTrader 5 Strategy Tester Agent (MetaTester 5) never sends or receives
any data.
It comes as part of MetaTrader 5 but is also available separately to create
your own server farm.
It installs itself as a system service on Windows (SYSTEM account) and runs in
the background once it has been initially set up from the main application.
Wine seems to have a problem running the services but that is a different
problem (bug not yet logged).
Wireshark confirms that no connection attempts are sent or received. Not
externally anyway.
The main application window shows statistics for data transfer and under
Windows XP this can be a few kB each day when quiet (when stock markets are
closed), but Wine never registers a single byte.
Netstat shows that the agents themselves are listening:
tcp 0 0 0.0.0.0:2001 0.0.0.0:* LISTEN
216313/wineserver
I can telnet to this port and it remains open for a few seconds before timing
out and closing. This does not register as data on the main application (same
in XP).
There are listeners on port 6010 and 6011 too but I think they're control
ports.
I am attaching the first run log as two agent services start successfully on
first run. You can start as many as you like but it makes sense to have one
agent per core.
Ran all day on Windows XP and Linux to compare.
In testing I enabled the agents to join the community (global) network. An
account is not required for this.
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https://bugs.winehq.org/show_bug.cgi?id=45917
Bug ID: 45917
Summary: battle.net launcher and mouse position on high DPI
monitor
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdt3rd(a)gmail.com
Distribution: ---
In both wine 3.16 and 3.17, and both vanilla and wine-staging wine, the cursor
/ mouse position is scaled inside the Battle.net launcher application. I
initially thought it was only temporary since it seemed there were a bunch of
changes for correctly passing the DPI in the change sets for 3.16, but it has
persisted, so thought to file a bug.
Basically, when running on a (single) UHD monitor (nvidia graphics card, asus
uhd monitor) where xdpyinfo returns 157 dpi (xdpyinfo|grep resolution gives
157x161 dots per inch), the Battle.net launcher application thinks the mouse is
in the wrong position, meaning to click on a particular button, I need to move
the window such that the button is in the upper left of the screen, or have the
mouse be ~1.5x of the distance from the upper left from where the button
actually is and have mouse still be inside the application (otherwise it
switches focus to the application under the mouse). And even then, the "play"
button is mouse-over highlighted wider than the actual button. When the button
is just in from the top left of the display, it doesn't become active
(mouse-over highlight or clickable) until the mouse is moved more than the
distance from the top left. Which is flat strange, because I haven't resized
the window, just moved, so the upper left of the toplevel app window is still
offset by the same amount from the button. Of course, I don't know if it is
computing position from the upper left of the top window or somehow querying
the global cursor position and comparing that to the perceived global position
of the widgets in the window. Basically, my attempt to naively find what is
being scaled by dpi and what has been missed in that step have failed.
Interestingly, if I do the above to move the window such that I can click the
Play button and then launch a game, the mouse position seems fine when the game
is running and in full screen - Of course, that's a different app, and as it is
fullscreen, I presume because it forces itself to be at 0,0, and probably uses
xrandr to reset the screen coordinates and figures itself out.
If there is any other information that would be helpful, or if someone can
point out code to look at / traces to turn on, I am happy to help.
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http://bugs.winehq.org/show_bug.cgi?id=32218
Bug #: 32218
Summary: LTSpice: Objects not resized when the window is
resized
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Download, install and run LTSpice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Create a new schematic (File -> New Schematic)
3) Press L, click somewhere (this will create a component in the screen)
4) Press ESC to go back to the select tool, hold CTRL and right-click the
component to open a properties window.
5) Resize the window.
The internal window listview will not get resized to match the new window size.
This is not a duplicate of bug 3037 and may or may not be a duplicate of bug
7007 it will take a while to check.
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https://bugs.winehq.org/show_bug.cgi?id=45719
Bug ID: 45719
Summary: comctl32:treeview test_right_click depends on mouse
pointer position
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)colinfinck.de
The result of the "test_right_click" part of the comctl32:treeview test highly
depends on the mouse pointer position.
Steps to reproduce under Windows:
1. Open a Command Prompt and type "comctl32_winetest treeview" without hitting
RETURN.
2. Move the mouse pointer, so that it will be inside the TreeView test window
that is spawned by the test. You probably need to run the test multiple times
to estimate that position.
3. Hit RETURN to run the test.
Result: "Test failed: parent right click sequence: ...", which doesn't happen
if the mouse pointer is outside the TreeView test window.
This bug has been uncovered during ReactOS Regression Testing, which is why a
similar report exists in the ReactOS bug tracker too:
https://jira.reactos.org/browse/CORE-14975
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https://bugs.winehq.org/show_bug.cgi?id=39959
Bug ID: 39959
Summary: Growtopia v2.11 fails to run with unhandled exception
(2.09 did run ok)
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.hq(a)jyge.net
Distribution: ---
Created attachment 53389
--> https://bugs.winehq.org/attachment.cgi?id=53389
backtrace.txt
See subject and attachment.
Application runs fine with Win8 but fails with Wine 1.9.0
Standard MythUbuntu 14.04 so tried wine 1.6.x (that comes with standard), and
now also the development version (1.9.0) using instructions from winehq.site
for Ubuntu to install. Same endresult (Unhandled exception) on both. Backtrace
is done with 1.9.0 -version.
Application download link: http://growtopiagame.com/GrowtopiaInstaller.exe
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http://bugs.winehq.org/show_bug.cgi?id=32221
Bug #: 32221
Summary: LTspice: component drawing issues when moving
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Created attachment 42497
--> http://bugs.winehq.org/attachment.cgi?id=42497
Traces left behind when moving
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and don't place
it by clicking, simply move it around.
The same happens for any component that is grabbed and moved. See the attached
screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=45984
Bug ID: 45984
Summary: Skyrim Special Edition does not get past loading
screen on high core count or high memory systems
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
Distribution: ---
Skyrim SE gets stuck at the loading screen on certain hardware configurations.
It doesn't freeze as keeps displaying different loading screen tips but does so
forever.
I posted on the Steam forums about this:
https://steamcommunity.com/app/221410/discussions/8/1734336452599497070/
With a blank wineprefix (no savegames, no mods, just a fresh install from
steam) click "New game". It sits at the loading screen forever.
Almost everyone affected has:
AMD Threadripper 1950x
>= 32gb RAM
### Software information
Skyrim Special Edition (Steam) (With or without DXVK)
### System information
- GPU: nvidia 980ti
- Driver: 410 (396.54 also affected)
- Wine version: 3.18
There are several systems listed in the steam thread:
/////
Arch Linux
AMD Threadripper 1950x
32gb RAM
nvidia 980ti with 396.54 driver
/////
Ubuntu 18.04
AMD Threadripper 1950x
64gb RAM
Nvidia Titan XP
///
Arch Linux
AMD Threadripper 1950x
32gb RAM
AMD Vega 64
////
Both AMD and nVidia GPUs are affected so it's unlikely to be a driver issue.
The common elements are:
32gb or more of RAM
AMD Threadripper 1950x
### What I've tried
Knowing that it only affects high CPU core systems or high RAM systems I have
tried the following:
- taskset -c 0-7 wine steam.exe I wasn't sure whether this would limit just
steam.exe, when steam.exe spawns SkyrimSE.exe does this have all 32 cores
enabled?
- Disabling SMT in the bios. This effectively disables half the cores so there
are only 16 available. This would be similar to someone playing on a Ryzen 7 (8
cores + smt) and I haven't seen any reports with 16 thread CPUs
- It seems like it might be a memory issue. I've tried enabling/disabling NUMA
in the bios to no effect
- With NUMA enabled I've tried using `numactl -m 0 -t wine Steam.exe` to force
WINE to only use one bank of memory (effectively limiting it to 16gb in the
process)
- Running off a SSD rather than NVME driver (It could be a scheduler issue??)
None of this made any difference. How else can I debug this?
Looking around, posts regarding similar issues on windows suggests it's a
memory problem. Perhaps it's something to do with having 32gb RAM in the
system?
Please let me know if you need any kind of trace/log. WINEDEBUG=all makes steam
take so long to start it eventually crashes, so I couldn't provide that, I can
try with requested debug options though.
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http://bugs.winehq.org/show_bug.cgi?id=33719
Bug #: 33719
Summary: comctl32:propsheet custom window proc test failure
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A number of VMs report one of these two related test failures:
Elevated privileges (or pre-Vista):
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x001c was expected, but got msg 0x0047 instead
or not elevated privileges:
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x0046 was expected, but got msg 0x0210 instead
They have been seen on the following systems:
comctl32 5.81.4968.2500 Windows 2000 Professional SP4 + IE55 (rare ~1/50)
comctl32 5.82.3790.3959 Windows 2003 Enterprise Server SP2 + IE8 (rare ~1/50)
comctl32 5.82.6002.18305 Windows Vista Home Premium SP2+IE9
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit (+IE8) (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit + IE9 (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 SP1 (not one of mine)
comctl32 5.82.9200.16384 Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=46352
Bug ID: 46352
Summary: TreePad X Enterprise 12GB (single user) v7.17.0
Generates Error on Startup
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
First, this issue actually started with 4.0-rc1 and is present in 4.0-rc2 as
well. The issue wasn't present in version 3.04-1. I'm using Debian Unstable.
Upon startup under WINE 4.0-rc2, TreePad X Enterprise 12GB (single user)
v7.17.0 generates the following error message in a popup window:
List index out of bounds (-2147483632)
Link to TreePad X Enterprie 12GB (single user) download (21-day evaluation):
http://www.treepad.com/download/tpxsu1.html
TreePad installation and run instructions:
01) Download one of the *.zip files from the above link
02) Navigate to ~/.wine/drive_c/Program Files (x86)
03) Create a folder called TreePadXSU
04) Extract the *.zip file to the TreePadXSU folder
05) From the command line, run one of the following to start TreePad
wine start 'C:\Program Files (x86)\TreePadXSU\TreePadXEnterprise.exe'
wine "C:\\Program Files (x86)\\TreePadXSU\\TreePadXEnterprise.exe"
The bug was initially reported to the Debian WINE Party team. They verified
the issue, but requested that I file a bug report upstream.
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https://bugs.winehq.org/show_bug.cgi?id=46266
Bug ID: 46266
Summary: tzres is constantly being loaded/unloaded when
TimeZone information is queried.
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Function GetDynamicTimeZoneInformation is causing tzres.dll to be
loaded/unloaded multiple times. Cause by the registry lookup of MUI_Std, and
MUT_Dlt
Other functions are a affected
kernel32.FileTimeToLocalFileTime
msvcrt._ftime64
Removing the MUI_Std, and MUT_Dlt entries for my timezone, works around the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=46353
Bug ID: 46353
Summary: Horizontal Ruler/Scale Is Skewed in Article Pane for
TreePad X Enterprise 12GB (single user) v7.17.0
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugrpt18356(a)fastmail.jp
Distribution: ---
The horizontal ruler/scale in the article window (right pane) is skewed under
WINE 4.0-rc1 and 4.0-rc2.
No database opened (WINE version 4.0-rc2):
https://i.postimg.cc/qMw2MFgn/2018-12-20-1545291398-1920x1080-scrot.png
Database opened with article displayed (WINE version 4.0-rc2):
https://i.postimg.cc/8znWLrRz/2018-12-20-1545291515-1920x1080-scrot.png
No database opened (WINE version 3.0.4-1):
https://i.postimg.cc/DwzLWcbN/2018-12-20-1545293959-1920x1080-scrot.png
Database opened with article displayed (WINE version 3.0.4-1):
https://i.postimg.cc/k56SsXsF/2018-12-20-1545293999-1920x1080-scrot.png
Link to TreePad X Enterprie 12GB (single user) download (21-day evaluation):
http://www.treepad.com/download/tpxsu1.html
TreePad installation and run instructions:
01) Download one of the *.zip files from the above link
02) Navigate to ~/.wine/drive_c/Program Files (x86)
03) Create a folder called TreePadXSU
04) Extract the *.zip file to the TreePadXSU folder
05) From the command line, run one of the following to start TreePad
wine start 'C:\Program Files (x86)\TreePadXSU\TreePadXEnterprise.exe'
wine "C:\\Program Files (x86)\\TreePadXSU\\TreePadXEnterprise.exe"
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mrdeathjr28(a)yahoo.es changed:
What |Removed |Added
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https://bugs.winehq.org/show_bug.cgi?id=46407
Bug ID: 46407
Summary: mCtrl: example-imgview test program crashes
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is split up from bug 41203 to target specific issue.
Copied of relevant comment:
---
I think that I found the bug that makes the imgview control crashing.
When the WM_NCCREATE message is sent to the control, the lpszName field of
CREATESTRUCT contains a wrong value.
On WINE, this pointer is set to the resource ID.
On Windows, this pointer is set to a string with first character set to 0xFFFF
and the second character is set to the resource ID.
The mCtrl code of imgview control checks if lpszName is not NULL and test for
the first character:
https://github.com/mity/mctrl/blob/master/mctrl/imgview.c#L290
but since the pointer is set to the resource value rather than a valid pointer,
it crashes. This is the reason.
Evidently, there is a bug here into DIALOG_CreateIndirect:
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/user32/dialog.c#l610
The code should create the string properly formatted here if it is a resource,
for both the class and the caption.
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https://bugs.winehq.org/show_bug.cgi?id=46409
Bug ID: 46409
Summary: mCtrl: example-menubar test program shows rendering
issues
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Split up from bug 41203.
Potentially relevant comment from original report:
---
I think that I found the cause of the problem for menubar control.
WINE comctl32 has this unimplemented feature:
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/comctl32/toolbar.c#l4…
and the control sends (0,-2) with TB_SETBITMAPSIZE to its toolbar.
Although I do not know how negative values are handled, this is the cause of
this problem.
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https://bugs.winehq.org/show_bug.cgi?id=46408
Bug ID: 46408
Summary: mCtrl: example-mditab test program crashes when
running in Direct2D mode
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is split up from bug 41203.
Program crashes when "New tab" is pressed. Works correctly with disabled
d2d1.dll.
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https://bugs.winehq.org/show_bug.cgi?id=45190
Bug ID: 45190
Summary: Test report
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is a test report.
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https://bugs.winehq.org/show_bug.cgi?id=42613
Bug ID: 42613
Summary: PowerPoint 2016 crashes at start screen
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57558
--> https://bugs.winehq.org/attachment.cgi?id=57558
Backtrace from PowerPoint 2016
PowerPoint tends to crash at the start screen with the attached error message.
However, sometimes it will load normally after running it again.
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https://bugs.winehq.org/show_bug.cgi?id=46399
Bug ID: 46399
Summary: meditations needs ThreadIsIoPending info class
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 63157
--> https://bugs.winehq.org/attachment.cgi?id=63157
Screenshot of window saying 'ERROR: Connection to the server failed'
When launching meditations, downloading the required files for the month fails.
The gui displays:
'ERROR: Connection to the server failed'
Every 10 seconds, the following message is printed to the console:
fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
url: http://meditations.games/
download url: http://meditations.games/bin/Meditations-WIN.exe
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https://bugs.winehq.org/show_bug.cgi?id=46393
Bug ID: 46393
Summary: vst plugin and exe of BlueCat Axiom, Destructor, Late
Replies, AxePack won't install/scan properly
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: elecktroguild(a)gmail.com
Distribution: Mint
Created attachment 63155
--> https://bugs.winehq.org/attachment.cgi?id=63155
terminal output of BlueCat Axiom installer
Demos of BlueCat commercial vst plugins work, but running separate
commercial installers which include registration code
won't properly install, vst scanning fails, or the standalone
version won't open.
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https://bugs.winehq.org/show_bug.cgi?id=46395
Bug ID: 46395
Summary: valgrind shows an invalid free in ws2_32/tests/sock.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M ws2_32.dll -p
ws2_32_test.exe.so sock && touch sock.ok
==30640== Invalid free() / delete / delete[] / realloc()
==30640== at 0x7BC48471: notify_realloc (heap.c:276)
==30640== by 0x7BC4BD90: RtlReAllocateHeap (heap.c:1906)
==30640== by 0x4BDC310: WS_get_local_ips (socket.c:6309)
==30640== by 0x4BDFBA4: WS_gethostbyname (socket.c:6392)
==30640== by 0x4A95ADD: test_getsockname (sock.c:4621)
==30640== by 0x4AADC3A: func_sock (sock.c:11530)
==30640== by 0x4AAE05F: run_test (test.h:617)
==30640== by 0x4AAEA9D: main (test.h:701)
==30640== Address 0x4a2aac8 is 0 bytes after a recently re-allocated block of
size 0 alloc'd
==30640== at 0x7BC48394: notify_alloc (heap.c:260)
==30640== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==30640== by 0x4BDC210: WS_get_local_ips (socket.c:6275)
==30640== by 0x4BDFBA4: WS_gethostbyname (socket.c:6392)
==30640== by 0x4A95ADD: test_getsockname (sock.c:4621)
==30640== by 0x4AADC3A: func_sock (sock.c:11530)
==30640== by 0x4AAE05F: run_test (test.h:617)
==30640== by 0x4AAEA9D: main (test.h:701)
==30640==
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https://bugs.winehq.org/show_bug.cgi?id=46394
Bug ID: 46394
Summary: Valgrind shows an invalid read in urlmon/tests/url.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M urlmon.dll -p
urlmon_test.exe.so url && touch url.ok
==13099== Invalid read of size 2
==13099== at 0x8038588: strchrW (unicode.h:235)
==13099== by 0x803AC5D: query_http_info (navigate.c:838)
==13099== by 0x803C803: read_stream_data (navigate.c:1071)
==13099== by 0x803CB23: nsChannelBSC_read_data (navigate.c:1494)
==13099== by 0x8038A01: BindStatusCallback_OnDataAvailable (navigate.c:414)
==13099== by 0x4C3A456: IBindStatusCallback_OnDataAvailable (urlmon.h:940)
==13099== by 0x4C3A456: BindStatusCallback_OnDataAvailable (???:0)
==13099== by 0x4C3F637: IBindStatusCallback_OnDataAvailable (urlmon.h:940)
==13099== by 0x4C3F637: report_data (???:0)
==13099== by 0x4C3F89C: start_binding (binding.c:1587)
==13099== by 0x4C3FA38: bind_to_storage (binding.c:1624)
==13099== by 0x4C56714: URLMoniker_BindToStorage (umon.c:280)
==13099== by 0x803CBB6: IMoniker_BindToStorage (objidl.h:3228)
==13099== by 0x803CBB6: start_binding (???:0)
==13099== by 0x805EEBC: PersistMoniker_Load (persist.c:655)
==13099== by 0x4C3F083: IPersistMoniker_Load (urlmon.h:2367)
==13099== by 0x4C3F083: load_doc_mon (???:0)
==13099== by 0x4C3F1E4: create_mime_object (binding.c:280)
==13099== by 0x4C3F310: create_object (binding.c:310)
==13099== by 0x4C3F58E: report_data (binding.c:1122)
==13099== by 0x4C3F9B0: InternetProtocolSink_ReportData (binding.c:1171)
==13099== by 0x4C41381: IInternetProtocolSink_ReportData (urlmon.h:3038)
==13099== by 0x4C41381: ProtocolSinkHandler_ReportData (???:0)
==13099== by 0x4C41786: IInternetProtocolSink_ReportData (urlmon.h:3038)
==13099== by 0x4C41786: report_data_proc (???:0)
==13099== by 0x4C40D03: process_tasks (bindprot.c:57)
==13099== Address 0xb9fd566 is 0 bytes after a recently re-allocated block of
size 334 alloc'd
==13099== at 0x7BC48394: notify_alloc (heap.c:260)
==13099== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==13099== by 0x803A51B: heap_alloc (heap.h:29)
==13099== by 0x803AC22: query_http_info (navigate.c:828)
==13099== by 0x803C803: read_stream_data (navigate.c:1071)
==13099== by 0x803CB23: nsChannelBSC_read_data (navigate.c:1494)
==13099== by 0x8038A01: BindStatusCallback_OnDataAvailable (navigate.c:414)
==13099== by 0x4C3A456: IBindStatusCallback_OnDataAvailable (urlmon.h:940)
==13099== by 0x4C3A456: BindStatusCallback_OnDataAvailable (???:0)
==13099== by 0x4C3F637: IBindStatusCallback_OnDataAvailable (urlmon.h:940)
==13099== by 0x4C3F637: report_data (???:0)
==13099== by 0x4C3F89C: start_binding (binding.c:1587)
==13099== by 0x4C3FA38: bind_to_storage (binding.c:1624)
==13099== by 0x4C56714: URLMoniker_BindToStorage (umon.c:280)
==13099== by 0x803CBB6: IMoniker_BindToStorage (objidl.h:3228)
==13099== by 0x803CBB6: start_binding (???:0)
==13099== by 0x805EEBC: PersistMoniker_Load (persist.c:655)
==13099== by 0x4C3F083: IPersistMoniker_Load (urlmon.h:2367)
==13099== by 0x4C3F083: load_doc_mon (???:0)
==13099== by 0x4C3F1E4: create_mime_object (binding.c:280)
==13099== by 0x4C3F310: create_object (binding.c:310)
==13099== by 0x4C3F58E: report_data (binding.c:1122)
==13099== by 0x4C3F9B0: InternetProtocolSink_ReportData (binding.c:1171)
==13099== by 0x4C41381: IInternetProtocolSink_ReportData (urlmon.h:3038)
==13099== by 0x4C41381: ProtocolSinkHandler_ReportData (???:0)
==13099==
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http://bugs.winehq.org/show_bug.cgi?id=26262
Summary: No video output in game
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
When trying to play Commandos - Behind Enemy lines, there is no video output.
Sound is working.
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https://bugs.winehq.org/show_bug.cgi?id=46391
Bug ID: 46391
Summary: TagScanner cannot be raised from tasbak
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Steps to reproduce:
1) remove ~/.wine
2) wine Tagscan.exe
3) leave TagScanner in maximized or window mode
4) switch to other window, so that it covers TagScanner's window
5) try to switch back to TagScanner's window by clicking on its entry on
taskbar
Behaviour:
Nothing happens.
Expected behaviour:
TagScanner's window should be raised.
Additional info:
1) KDE Plasma 5.13.5
2) As a workaround one can click RMB on TagScanner's entry and choose minimize,
so the window isn't minimized but raised
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http://bugs.winehq.org/show_bug.cgi?id=33368
Bug #: 33368
Summary: WM_DEADCHAR events not sent
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 44152
--> http://bugs.winehq.org/attachment.cgi?id=44152
Keyboard traces in three different scenarios (Windows, Wine, Wine+patch)
XFilterEvent() returns true for events of dead keys, so they are not processed
by wine. However, that prevents sending a WM_DEADCHAR event to the application,
as it works on Windows. For example, in order to emit a "ê" character in a
french keyboard layout, I first have to press ^ (which is a dead key) and then
e. Under Windows, this leads to the following sequence of events :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
KEYUP: dead_circumflex
Under wine I have only those events :
KEYUP: dead_circumflex
KEYDOWN: e
CHAR: ê
Attached patch fixes most of that, with it I get :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
UP: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
Note that it’s still slighty different from Windows (KEYUP for dead key is
third message on Wine, whereas it is before the last one on Windows), but I
don’t see a clean fix for this issue.
As for the traces in attachment, contains three traces. The first one is from
Spy++ on Windows ; the second is the relevant output of WINEDEBUG=+msg notepad
for unpatched wine ; the third one for patched wine.
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https://bugs.winehq.org/show_bug.cgi?id=46372
Bug ID: 46372
Summary: More&More 7 Test Book crashes
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssserkkk(a)yahoo.com
Distribution: ---
The software is not working. The program's link :
http://f.eba.gov.tr/kurmay-yayinlari/src/7-Test-Book.exe.zip
System: Debian 9 amd64, KDE
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https://bugs.winehq.org/show_bug.cgi?id=46388
Bug ID: 46388
Summary: Content Server Unreachable (Steam Wineskin)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: piedplatdylan(a)gmail.com
Hello there, not a tech-savy guy, but i wanted to report this, happens that
dozens of people on youtube never found answers to this one ..
Using a macbook (2007) in 10.7.5, i need wineskin to launch steam, which in
itself works.
But soon after i get a "steamwebhelper" error, and in steam itself the shop
doesn't work AND most of all, i can't download games, getting a "content server
unreachable" (dunno if that's how it's spelled in english but i think you'll
understand what i mean.
I have no idea if there's a better alternative, i'm kinda new on a mac.
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https://bugs.winehq.org/show_bug.cgi?id=36095
Bug ID: 36095
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed this in most tests, there are at least 3 places. 1:
==11164== 26 bytes in 1 blocks are definitely lost in loss record 57 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11164== by 0x7BC54CF3: alloc_module (loader.c:919)
==11164== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11164== by 0x40192DE: __wine_dll_register (loader.c:517)
==11164== by 0x7B88A18B: __wine_spec_init (init.c:35)
==11164== by 0x4E850459: call_init.part.0 (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850593: _dl_init (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854953: dl_open_worker (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854013: _dl_open (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA25CBB: dlopen_doit (in /usr/lib/libdl-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA263CB: _dlerror_run (in /usr/lib/libdl-2.18.so)
==11164== by 0x4EA25D70: dlopen@@GLIBC_2.1 (in /usr/lib/libdl-2.18.so)
==11164== by 0x4019898: wine_dlopen (loader.c:1029)
==11164== by 0x4018C06: dlopen_dll (loader.c:295)
==11164== by 0x4019532: wine_dll_load (loader.c:581)
==11164== by 0x7BC57199: load_builtin_dll (loader.c:1732)
==11164==
2:
==11164== 32 bytes in 1 blocks are possibly lost in loss record 65 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11164== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11164== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11164== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11164== by 0x7BC58099: load_dll (loader.c:2045)
==11164== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11164== by 0x7B85A79A: load_library (module.c:933)
==11164== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11164== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11164== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11164== by 0x4019864: wine_init (loader.c:952)
==11164== by 0x7BF011AD: main (main.c:237)
==11164==
3:
==11165== 20 bytes in 1 blocks are definitely lost in loss record 14 of 58
==11165== at 0x7BC4C735: notify_alloc (heap.c:255)
==11165== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11165== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11165== by 0x7BC54CF3: alloc_module (loader.c:919)
==11165== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11165== by 0x40193D9: wine_dll_set_callback (loader.c:548)
==11165== by 0x7BC5ABA2: __wine_process_init (loader.c:3086)
==11165== by 0x4019864: wine_init (loader.c:952)
==11165== by 0x7BF011AD: main (main.c:237)
==11165==
4:
==11194== 32 bytes in 1 blocks are possibly lost in loss record 66 of 248
==11194== at 0x7BC4C735: notify_alloc (heap.c:255)
==11194== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11194== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11194== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11194== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11194== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11194== by 0x7BC58099: load_dll (loader.c:2045)
==11194== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11194== by 0x7B85A79A: load_library (module.c:933)
==11194== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11194== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11194== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11194== by 0x4019864: wine_init (loader.c:952)
==11194== by 0x7BF011AD: main (main.c:237)
==11194==
(tested running advapi32/security.c)
wine-1.7.17-92-ge2bf516
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #87 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Miklós Máté from comment #86)
> How about removing the built-in mpeg splitter, and replacing it with an
> alias for gstreamer? The same goes for avi and the rest of the formats. Why
> does wine have its own buggy and incomplete implementations of these when
> gstreamer can do all of them much better?
Well, that's one option. Note however that we can't just alias or shim the
filter directly, however. The MPEG splitter doesn't decode the stream the same
way that our gstreamer filter would; we'd essentially have to manually create
an mpegpsdemux element and duplicate much of the same wiring. I think utilising
gstreamer is probably the best way forward (alas, libmpeg2 being GPL), but
it'll have to be more of "MPEG-1 splitter using gstreamer as a backend" than
"MPEG-1 splitter shimming to existing winegstreamer demuxer".
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--- Comment #86 from Miklós Máté <mtmkls(a)gmail.com> ---
How about removing the built-in mpeg splitter, and replacing it with an alias
for gstreamer? The same goes for avi and the rest of the formats. Why does wine
have its own buggy and incomplete implementations of these when gstreamer can
do all of them much better?
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Lukáš Krejčí <lskrejci(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lskrejci(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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https://bugs.winehq.org/show_bug.cgi?id=46384
Bug ID: 46384
Summary: Can't run zools backup tool on wine
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
Created attachment 63142
--> https://bugs.winehq.org/attachment.cgi?id=63142
log of terminal output or running zools backup
Is there any way we can get zools backup tool to run under wine ????
it install successfuly but can't open
i hope you can make it run with wine
https://cloud2.zoolz.com/
here is a log
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https://bugs.winehq.org/show_bug.cgi?id=46383
Bug ID: 46383
Summary: World of tanks blitz 5.6.2 crashes after the end of
battle ( they updated the battle result board )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steamplayer120(a)hotmail.com
Distribution: ---
HI , i tried to reinstall dotnet but same problem , i never had this problem
before , but after the last update i crash at the end of battle
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--- Comment #85 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Bartosz from comment #83)
> @Zebediah Figura
> A lot of applications which is duplication of bug 9127 are using
> MPEGSplitter filter directly:
>
> - Capitalism 2 demo: bug 30666
> - Grisaia no Kajitsu: bug 34727
> - OU Video Player: bug 18267
> - Drakensang Gold Edition: bug 24174
>
> You could notice following message in logs, when MPEGSplitter filter is used
> directly:
>
> fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
> supported.
That message doesn't mean that an application has created the MPEG-1 splitter
filter directly. The operative difference is in whether the application creates
the filter using CoCreateInstance and adds it to the graph by itself, or
whether it uses Render/RenderEx/RenderFile/Connect() to let the filter graph
handle it. All of the applications you linked for which +quartz logs are
available show the latter.
I did check all of the duplicates of this bug, however, and it seems that
exactly one does indeed create the splitter directly: Drome Racers, from bug
21152. Note that Tomb Raider, from the same bug, uses RenderEx().
> The game which doesn't use MPEGSplitter filter directly is for example:
> - Commandos Behing Enemy Lines
That application doesn't seem to use the MPEG splitter at all, so it's another
issue entirely.
> Maybe we should separate this two cases in separate bug reports?
Eh, probably not; arguably it's the same problem in both cases, it's just a
matter of figuring out the better approach toward solving it.
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Bartosz <gang65(a)poczta.onet.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gang65(a)poczta.onet.pl
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--- Comment #84 from Bartosz <gang65(a)poczta.onet.pl> ---
Created attachment 63139
--> https://bugs.winehq.org/attachment.cgi?id=63139
WINEDEBUG=+quartz wine Comandos.exe logs (without MPEG splitter usage)
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--- Comment #83 from Bartosz <gang65(a)poczta.onet.pl> ---
@Zebediah Figura
A lot of applications which is duplication of bug 9127 are using MPEGSplitter
filter directly:
- Capitalism 2 demo: bug 30666
- Grisaia no Kajitsu: bug 34727
- OU Video Player: bug 18267
- Drakensang Gold Edition: bug 24174
You could notice following message in logs, when MPEGSplitter filter is used
directly:
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
The game which doesn't use MPEGSplitter filter directly is for example:
- Commandos Behing Enemy Lines
Maybe we should separate this two cases in separate bug reports?
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https://bugs.winehq.org/show_bug.cgi?id=3919
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://dl.google.com/picasa |https://web.archive.org/web
|/picasa2-current.exe |/20070613130155if_/http://d
| |l.google.com/picasa/picasa2
| |-current.exe
--- Comment #24 from Dan Kegel <dank(a)kegel.com> ---
Still happens with 4.0-rc4.
Fixed download link.
Don't forget to remove Z:\ from the do-not-scan list if you want to scan your
linux home directory for photos...
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