https://bugs.winehq.org/show_bug.cgi?id=44034
Bug ID: 44034
Summary: Starcraft II errors out on loading some maps
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ss.c(a)gmx.net
Distribution: ---
Created attachment 59698
--> https://bugs.winehq.org/attachment.cgi?id=59698
Starcraft II logs
Starcraft II errors out on loading some maps. See also
https://forum.winehq.org/viewtopic.php?f=8&t=29648. Attaching log of last runs
with crash result and mutex result.
uname -a:
Linux b250m 4.13.0-1-amd64 #1 SMP Debian 4.13.4-2 (2017-10-15) x86_64 GNU/Linux
glxinfo | egrep '(^OpenGL|direct[: ])'
direct rendering: Yes
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.4
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.2.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 17.2.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=45696
Bug ID: 45696
Summary: iconcache ImageList goes out of sync when an icon
partially fails to load
Product: Wine
Version: 3.14
Hardware: x86
URL: http://web.archive.org/web/20061024195250/http://www.g
orlani.com:80/downloads/turniton.zip
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
This is mostly for reference and reproducibility: I plan to fix this bug.
I've stumbled upon it when browsing through a Windows drive full of random
programs with Total Commander under Wine, that contained the application
"TurnItOn.exe" which is packed with some sort of executable packer (not UPX).
There were other applications with icons in the same directory, but when the
icon failed to load for TurnItOn.exe, it would receive the icon of the *next*
application in the list and so on, until the last one which had a blank icon
(out of bounds) -- totally messing the icons up until Total Commander was
restarted.
I was able to locate this exact version of TurnItOn.exe that I found via the
web archive. It's a freeware, and it doesn't even have to be run! To reproduce
this bug, it's enough that it exists so that its icon gets loaded by Total
Commander.
To reproduce:
* Download Total Commander if you don't have it from:
http://www.ghisler.com/amazons3.php
* Download and place TurnItOn.exe in C:\windows on a new prefix for
winhlp32.exe
* Enter the directory via Total Commander, notice how both lack icons now
* Exit it and enter it again to redraw the icons
Note how at this point, TurnItOn.exe has the icon of winhlp32.exe, while the
latter has a blank icon. If there were more executables, all the icons were
"shifted" back but not in index.
This happens because, due to the packer in TurnItOn.exe, only some of the icons
fail to load. The icon cache loads multiple versions of the icon at different
sizes in its cached ImageList array.
When at least one icon succeeds the extraction, the index gets incremented.
However, in this case the 16x16 icon fails to load, but the 32x32 icon does
not. So the cache ImageLists will get out of sync (a warning is even
displayed), resulting in this problem: index pointing one icon ahead in the
16x16 list.
The simplest solution would be to fail the entire thing if at least one icon
fails to load. However, that would make TurnItOn.exe have no icon, despite the
fact its 32x32 icon extracted fine, but at least it would solve the bug.
But I plan to do something better: create missing icons that failed to extract
by resizing the ones that succeeded. In this case, the 32x32 icon would get
resized to 16x16 and an icon would be created. Then, TurnItOn.exe would also
have an icon (as well as other times an icon fails to extract).
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https://bugs.winehq.org/show_bug.cgi?id=46267
Bug ID: 46267
Summary: winecfg: overrides window is not wide enough
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Some of the libraries are too long to fit provided window. It needs couple more
pixels to fit probably longest current library name:
api-ms-win-security-activedirectoryclient-l1-1-0
In my case, four its last letters are missing + entire info about load order,
i.e. (native, builtin).
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https://bugs.winehq.org/show_bug.cgi?id=37418
Bug ID: 37418
Summary: Unable to paste images from linux clipboard to Wine
apps workspace (affects Photoshop, Powerpoint etc.)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Note: This is not the same bug than 7372
(https://bugs.winehq.org/show_bug.cgi?id=7372) as it deals mostly with
text/html issue.
Pasting a raster image from the clipboard or from a website (using native linux
web browser like Firefox) to the Photoshop workspace doesn't work. The paste
button stays greyed out, no matter of what.
The workaround, which is basically saving the image to the computer and opening
to the Photoshop, is a cumbersome, less user-friendly and time consuming
method: you need to save the image file and look for it from a local directory
structure and then open it. Much more complicated than just copying the image
to the linux clipboard and paste it to the Photoshop, isn't it?
Very desirable Wine implementation would be a support for copy-pasting images
from native linux programs to Windows-based programs straightforwardly without
extra tricky steps needed.
This is marked as a bug because the image pasting function is one of the
fundemental functions in the program and, at the moment of writing this bug
report, it does not work as it should do.
All comments and ideas are welcome.
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https://bugs.winehq.org/show_bug.cgi?id=6549
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #89 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, the bug is still there in current wine (3.21).
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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https://bugs.winehq.org/show_bug.cgi?id=9142
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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https://bugs.winehq.org/show_bug.cgi?id=46140
Bug ID: 46140
Summary: .NET applications using 'WebRequest' API with MS .NET
Framework crash when IPv4/6 is disabled in Linux
kernel
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
https://www.winehq.org/pipermail/wine-devel/2018-November/135021.html
Copy/pasta from mailing list, courtesy of Brendan McGrath
https://gist.github.com/redmcg/7d81ef833c77bee6965b5f441006f697
--- snip ---
using System;
using System.Net;
public class WRTest
{
public static void Main ()
{
WebRequest req = WebRequest.Create("http://www.google.com");
HttpWebResponse resp = (HttpWebResponse) req.GetResponse();
Console.WriteLine(resp.StatusDescription);
resp.Close();
}
}
--- snip ---
Microsoft Reference Source .NET Framework 4.x:
https://referencesource.microsoft.com/#System/net/System/Net/Sockets/Socket…
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45627
Bug ID: 45627
Summary: mdac28 fails to install (SetupDefaultQueueCallbackW
copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll")
Product: Wine-staging
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/1061
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
This was reported to winetricks upstream here:
https://github.com/Winetricks/winetricks/issues/1061
I was unable to reproduce it with plain wine. When I ran with
wine-staging-3.13, however, I see it:
austin@austin2:~$ wineserver -k ; rm -rf ~/.wine ; WINE=wine-staging-3.13
WINEARCH=win32 winetricks -q mdac28
Using winetricks 20180603-next - sha256sum:
b65cef4e1f530ecf7cbd067b6849222503fa994818ca154c2f52fdaf7d976a56 with wine-3.13
(Staging) and WINEARCH=win32
Executing w_do_call mdac28
Executing load_mdac28
Using native,builtin override for following DLLs: mtxdm odbc32 odbccp32 oledb32
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\override-dll.reg
Setting Windows version to nt40
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\set-winver.reg
Executing cd /home/austin/.cache/winetricks/mdac28
Executing wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\msvcrt.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\mtxfiles.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params
32eebc,0
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:err:setupapi:SetupDefaultQueueCallbackW copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll" -> L"C:\\Program
Files\\Common Files\\System\\OLE DB\\msdaorar.dll"
------------------------------------------------------
Note: command wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt returned status
5. Aborting.
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=46235
Bug ID: 46235
Summary: Opening ADODB.Connection results in: Method '~' of
object '~' failed
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)seeitmyway.org
Distribution: ---
Created attachment 62931
--> https://bugs.winehq.org/attachment.cgi?id=62931
VB6 example program
Hello
I've been battling with this for four days now and found no solution, yet it
worked a year ago.
Opening an ADODB.Connection in wine fails with this message:
Method '~' of object '~' failed
Yet it works fine in Windows (XP).
In essence, the program does only this:
Dim cn As ADODB.Connection
Set cn = New ADODB.Connection
cnStr = "DRIVER={MySQL ODBC 5.3 UNICODE Driver};" _
& "SERVER=localhost;" _
& "DATABASE=db;" _
& "UID=user;" _
& "PWD=password;" _
& "PORT=3306;" _
& "POOLING=false;" _
& "OPTION=3;"
cn.ConnectionString = cnStr
Call cn.Open ' <--- fail
Quick steps to reproduce:
1. Download:
-
https://downloads.mysql.com/archives/get/file/mysql-connector-odbc-5.3.6-wi…
- Attached sample VB6 program I compiled.
2. Run:
WINEARCH="win32" WINEPREFIX="$HOME/wine-ado" ./winetricks vb6run mdac28
WINEARCH="win32" WINEPREFIX="$HOME/wine-ado" wine msiexec /i
mysql-connector-odbc-5.3.6-win32.msi
WINEARCH="win32" WINEPREFIX="$HOME/wine-mca" wine adotest_early_53.exe
It will show a messagebox with the ODBC connection string and the error
description. I tried downloading the full binary I used in wine a year ago and
it too fails. This attached program is just the bare-bones needed to show the
problem, to remove all unknowns.
I tried wine-2.9, wine-3.0 and wine-3.18 staging, all failed. Tried with
POOLING=true, POOLING=false, and without the POOLING key at all. I tried all
the internet advice I could find to no avail.
Strangely enough, when I set the ODBC connection driver to something bogus,
like "carrots", it fails with the exact same reason. As if it doesn't see the
MySQL ODBC connector at all.
For more info and the source code, see:
http://www.vbforums.com/showthread.php?868713-Open-ADODB-connection-in-Linu…
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=43889
Bug ID: 43889
Summary: Gradient is inverted when using gdiplus
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 59505
--> https://bugs.winehq.org/attachment.cgi?id=59505
Image using normal GDI
When viewing a checklist element in Enterprise Architect, the gradient is
inverted when using the Enhanced-2 renderer (GDIPlus)
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=46093
Bug ID: 46093
Summary: GRLevel3 2.52 fails to start, hangs indefinitely
Product: Wine
Version: 3.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mazecraze96(a)gmail.com
Distribution: Ubuntu
Created attachment 62720
--> https://bugs.winehq.org/attachment.cgi?id=62720
terminal log
GRLevel3 2.52 simply fails to start. Attached is a log of the terminal output
after trying to start it. The last message is repeated infinitely, every 60
seconds.
The activation window that pops up when the trial is over or almost over works
fine.
Bug occurs in both 32 and 64 bit Wine prefixes.
At least Wine stable to current Wine staging is affected. Probably earlier
versions too. It worked before with one of the 2.x versions to my memory,
granted it was an earlier version of GRLevel3 too.
http://www.grlevelx.com/downloads/grlevel3_2_setup.exe
I can provide more information if needed.
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https://bugs.winehq.org/show_bug.cgi?id=44015
Bug ID: 44015
Summary: Steam - fails to load UI since Wine 2.20 (due to
dwrite commit)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: tgheretford(a)vivaldi.net
Distribution: ---
Created attachment 59677
--> https://bugs.winehq.org/attachment.cgi?id=59677
Steam terminal output
Since upgrading to Wine 2.20 on Arch Linux, the Steam user interface fails to
load on every single attempt. The bug is still present when testing using the
latest git version and a clean Wine directory.
Steam loads fine (with the usual bugs and caveats as per the appDB
instructions) in Wine 2.19 and earlier.
I have performed regression testing and it identified the first bad commit as
aa9fc635140cda1caccb0bc617f780ef8f842478 (dwrite: Reuse streams when
initializing font data and creating faces).
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https://bugs.winehq.org/show_bug.cgi?id=46161
Bug ID: 46161
Summary: Wine: Wrong GnuTLS usage?
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
I am using Wine from WineHQ's official repository to run World of Warcraft. I
use the Twitch client to keep my addons updated. On my desktop PC that is
running Arch with GnuTLS 3.5.19 this is working fine. However, on my Laptop
running Ubuntu 18.10 (Fresh install) with GnuTLS 3.6.4 it is unable to find and
sync my addons. When I start the Twitch client from the terminal, the log is
being spammed with the following messages:
GnuTLS error: A packet with illegal or unsupported version was received.
Said errors are missing when I do the same to run Twitch on my Arch Desktop PC
and it syncs just fine.
I first assumed this was a GnuTLS bug and opened an issue there, but one of the
developers recommended to open a bug here since according to him it looked like
a Wine bug instead.
Issue tracker at GnuTLS: https://gitlab.com/gnutls/gnutls/issues/621
I quote:
I suspect something is wrong in wine. The application via wine seems to
advertise TLS1.3 and TLS1.0, and that confuses the server who selects TLS1.2
(advertising protocols which are not continuous is quite risky, as we see from
the server's behavior):
gnutls[2]: Advertizing version 3.4
gnutls[2]: Advertizing version 3.1
My high level understanding of the wine code is that it allows an application
to specifically remove some versions of TLS and keep some others, however it is
not ready for TLS1.3. That's the reason the application you use ends up
advertising TLS1.3 and TLS1.0, although probably the intention was to only have
TLS1.0 there. Seeing wine's schan_imp_create_session it did not anticipate a
new protocol being added to the list. I suggest opening an issue at the wine
issue tracker.
I think they need to either add support for TLS1.3 if schannel has it, or
remove all enabled versions using -VERS-ALL before adding one explicitly
selected by the application. It is a long shot though, as I do not claim to
fully comprehend the code.
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=45453
Bug ID: 45453
Summary: Guild Wars 2: Launcher crashes with assertion
"jobThreads && (jobThreads <= hardwareThreads)"
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormy.t.dragon(a)gmail.com
Distribution: ---
Created attachment 61791
--> https://bugs.winehq.org/attachment.cgi?id=61791
WINE 3.12 Console Dump
When starting Guild Wars 2 under WINE 3.11 or WINE 3.12, the launcher crashes
with an internal assertion "jobThreads && (jobThreads <= hardwareThreads)".
Reverting to WINE 3.10 allows the launcher to start normally.
Another user reported having no problems with WINE 3.12, so this may be
specific to certain distros or hardware.
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https://bugs.winehq.org/show_bug.cgi?id=37863
Bug ID: 37863
Summary: Halo only works using Nvidia graphics
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vroom.henderson(a)gmail.com
Distribution: ---
Using GPUs other than Nvidia (confirmed with Intel and AMD), Halo will launch
but will just display a black screen. The music and menu sounds work correctly
when the arrow keys are pressed giving evidence that other than the graphics
component, the game is still actually running.
When the game is placed in "Safe Mode" the screen is all black except for some
flashing vertices in the lower right quadrant of the screen. The terminal also
outputs the following error repeatedly:
fixme:d3d:process_vertices_strided Didn't expect the destination to have a
normal
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https://bugs.winehq.org/show_bug.cgi?id=43745
Bug ID: 43745
Summary: Graywalkers Purgatory demo has wrong models rendering
Product: Wine
Version: 2.17
Hardware: x86-64
URL: http://www.graywalkers.com/Demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59236
--> https://bugs.winehq.org/attachment.cgi?id=59236
screenshot
warn:d3d11:d3d_device_inner_QueryInterface
{a04bfb29-08ef-43d6-a49c-a9bdbdcbe686} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d_device_inner_QueryInterface
{9d06dffa-d1e5-4d07-83a8-1bb123f2f841} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d11_immediate_context_QueryInterface
{420d5b32-b90c-4da4-bef0-359f6a24a83a} not implemented, returning
E_NOINTERFACE.
wine-2.17-77-g0991e01531
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https://bugs.winehq.org/show_bug.cgi?id=40880
Bug ID: 40880
Summary: Commandos 3: Destination Berlin demo has sound issues
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54968
--> https://bugs.winehq.org/attachment.cgi?id=54968
log
Sounds in the main menu and while gameplay randomly missing.
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https://bugs.winehq.org/show_bug.cgi?id=5402
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.0-rc1.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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https://bugs.winehq.org/show_bug.cgi?id=38228
Bug ID: 38228
Summary: Wildstar game failed to download :
`winhttp:session_set_option 0` and `wine client
error:41b: pipe: Too many open files`
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Hi,
Wildstar 10days trial installer stops downloading after a while with errors
like this:
fixme:winhttp:session_set_option 0 (null) (null)
wine client error:41b: pipe: Too many open files
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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https://bugs.winehq.org/show_bug.cgi?id=43584
Bug ID: 43584
Summary: Hitman: Absolution needs
dxgi_output_GetGammaControlCapabilities
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Game crashes after intro.
CSMT should be enabled, otherwise I get a crash before settings launcher opens.
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https://bugs.winehq.org/show_bug.cgi?id=46142
Bug ID: 46142
Summary: Games launched through Windows Steam no longer launch.
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62784
--> https://bugs.winehq.org/attachment.cgi?id=62784
Console output
Since a new update to the Steam client from last week games no longer load.
using the following command:
WINEPREFIX=~/.wineprefixes/grim-dawn WINEDEBUG=fixme-all,+error,+trace
DXVK_LOG_LEVEL=error wine .wine/drive_c/Program\ Files\ \(x86\)/Steam/Steam.exe
Steam loads successfully with some errors in console (see SteamLaunch.txt).
Upon launching the game (Grim Dawn in this case) I get a black screen and can
hear the intro music (see GameLaunch.txt).
Normally I would see the Developer logo and can press any key to skip, but no
logo appears and no keypresses do anything, eventually I am presented with a
'non response' dialogue and can force quit.
I have to date tried:
* Reinstalling the game in a new prefix
* Removing DLC and trying the vanilla version
* Changing DLL overrides
* Launching the game with DX9 mode instead of DX11
* Changing Windows version through winecfg
* Installing Samba due to an error received in the console (error no longer
shows, but doesn't improve situation)
* Tried with and without DXVK
I have also created a forum post here:
https://forum.winehq.org/viewtopic.php?f=8&t=31431&sid=afd6cc677f7d51e91b37…
My system is as follows:
OS: Arch Linux
Kernel: x86_64 Linux 4.18.16-arch1-1-ARCH
CPU: Intel Core i5-4670K @ 4x 3.8GHz [27.8°C]
GPU: GeForce GTX 1070
RAM: 3129MiB / 15913MiB
Wine-staging 3.19 and 3.20 were used in testing, installed via the AUR
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https://bugs.winehq.org/show_bug.cgi?id=37597
Bug ID: 37597
Summary: Text in wine control is truncated in most DPIs
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50033
--> https://bugs.winehq.org/attachment.cgi?id=50033
Text truncated during wrap.
Unless 96 DPI and using a theme, then text is wrapped unnecessarily.
Screenshot shows 96 and 120 DPI with Luna theme and without theme.
The text 'Add Remove Programs' becomes 'Add Rem... Programs' using other
settings it's possible for this to happen to many other items.
Possibly if a line is wrapped it should just have a hyphen, with ... only used
on the last line.
Possibly the icons should be spaced a bit more, wrapping could break '/' as
well as spaces.
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https://bugs.winehq.org/show_bug.cgi?id=46253
Bug ID: 46253
Summary: Mouse issues with FFXIV (Mouse single-clicks sometimes
count as click-hold)
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
Distribution: ---
When playing FFXIV, some single-clicks of the left mouse button are counted as
"click and hold", IE, clicking on an ability on the hotbar will sometimes
result in casting the ability(expected) but mostly it will pick up the ability
(as if you were dragging it to move it, not expected)
Issue is persistent on 32-bit prefixes with DX9, aswell as 64-bit prefixes on
DX9 and DX11 with and without DXVK. Has been an issue since at least 3.11, but
was much much less frequent.
Removal of the server-send_hardware_message patch in wine-staging did not
resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=3037
Edgars Liepins <edgarins29(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |edgarins29(a)gmail.com
--- Comment #71 from Edgars Liepins <edgarins29(a)gmail.com> ---
Running LTSpice from download link with latest version Wine 3.21 seems to
working OK.
Both issues - performance and scrollbars seems to be gone.
Also resizing child window to borders of parent windows scales to parent
window.
Using Linux Mint 17.1 64bit and 64bit Wine Arch clean.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=46240
Bug ID: 46240
Summary: Champions of Regnum fps not smooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
There is randomly but very often fps drop with wine version 3.x.
Version 2.x don't had this problem, always 60fps with vsync turned on.
V3 either drop to 0 every x seconds either (for latest 3.21) drop to around
30fps randomly. Maybe it's related to input lost that put the game in energy
safe mode or something like this, no idea.
CPU is 100% (stats from game alt+i) in V3 compared to 50% or 60% in Wine V2.
Wine and game in 64 bits on a i7 8600k + r9 280x on MacOS
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46242
Bug ID: 46242
Summary: Champions of regnum lost mouse and keyboard
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
This bug was not in wine 2, it's only in wine 3.
At some random moment i just have no more mouse or keyboard in game (windowed).
It can be directly at start or after a moment. A workaround is to double click
on the window title to let the game take the full screen and do it again to get
back to previous size and both mouse and keyboard are working again.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=43710
Bug ID: 43710
Summary: Eversion 1.73: Seems to crash randomly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megaminxwin(a)gmail.com
Distribution: ---
Created attachment 59183
--> https://bugs.winehq.org/attachment.cgi?id=59183
Crash log
Eversion is mostly playable, however it seems to crash at random points for
some reason. When I reopen the game and try the same thing again, it works
fine, I'm really not sure why. It's just if I keep playing for a while,
eventually it crashes. I can finish the game, but the crashes are irritating.
Game download: http://zarat.us/downloads/eversion173.zip
SHA1SUM: 6813e47ba283383319b82d409cd13245bf800e4f
NOTE: Upon completing the game, it closes itself automatically; this is not a
bug, this is supposed to happen.
I really wish I could provide more info than that, but it doesn't seem to have
any pattern.
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https://bugs.winehq.org/show_bug.cgi?id=46243
Bug ID: 46243
Summary: wine doesn't work with valgrind's --progress-interval
option
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
valgrind-3.14.0 added an option to print its progress. Adding
--progress-interval=1 will print some statistics about its progress every
second.
This works with, for example, yes or bzip2:
austin@laptop:~$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 yes > /dev/null
==11932== Memcheck, a memory error detector
==11932== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==11932== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==11932== Command: yes
==11932==
--11932-- PROGRESS: U 1s, W 1s, 100.0% CPU, EvC 0.50M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 2s, W 2s, 100.0% CPU, EvC 1.20M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 3s, W 3s, 100.0% CPU, EvC 1.80M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 4s, W 4s, 100.0% CPU, EvC 2.50M, TIn 1.9k, TOut 0.0k,
#thr 1
but when I try that with Wine, nothing:
austin@laptop:~/wine-git$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 ./wine winemine
==12309== Memcheck, a memory error detector
==12309== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==12309== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==12309== Command: ./wine winemine
==12309==
==12314==
==12314== HEAP SUMMARY:
This would be incredibly helpful to have working, for knowing when valgrind is
busy versus when it's stuck in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=45680
Bug ID: 45680
Summary: dotnet35(sp1) fails to install in a 64bit prefix
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 62103
--> https://bugs.winehq.org/attachment.cgi?id=62103
WINEDEBUG=-all,+msi,+msiexec
Steps to reproduce:
1. create new 64bit wine prefix without mono
2. use winecfg to set windows version to Windows 2003
3. run ./dotnetfx35.exe /lang:ENU
4. accept EULA and press install button
5. wait for it to crash during installation
The last errors will always be:
00b3:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
0097:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
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https://bugs.winehq.org/show_bug.cgi?id=46233
Bug ID: 46233
Summary: explorer /desktop does not release the graphic driver
dll
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.wendt(a)linux.com
CC: ralf.habacker(a)freenet.de
Distribution: ---
A graphic driver dll is loaded when the explorer is started
(https://github.com/wine-mirror/wine/blob/400dd1596ab7946e68278b3f8dc7c87b89…).
This driver is not released when closing the explorer. In addition, when the
driver is loaded, unique keys are created in the registry, which are not
deleted when the explorer is closed.
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https://bugs.winehq.org/show_bug.cgi?id=46193
Bug ID: 46193
Summary: Incorrect display refresh rates in games & w/
dxgi-factory.exe test utility
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62854
--> https://bugs.winehq.org/attachment.cgi?id=62854
Output of test utility with WINEDEBUG=xrandr
Tested most recently with Battlefield 5, the in-game resolution selector shows
odd refresh rates that are much too low - between 50-66Hz on a 144Hz display.
I've attached the output from a test utility included with DXVK that also
duplicates the issue with cleaner log output than the game.
List of 1440p examples:
2560x1440 @ 50
2560x1440 @ 51
2560x1440 @ 52
2560x1440 @ 53
2560x1440 @ 54
xrandr correctly reports my display as 144Hz:
DP-4 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis)
598mm x 336mm
2560x1440 59.95 + 144.00* 120.00 99.95 84.98
Test utility from:
https://github.com/doitsujin/dxvk/tree/master/tests/dxgi
Also interesting is that it's detecting my GPU incorrectly as a GTX 470, not an
RTX 2080, which the utility looks to be pulling from 'desc.DeviceId'.
This was tested on a clean wine 3.21 install without dxvk or any other
alterations.
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=46223
Bug ID: 46223
Summary: Drax can't be built: fatal error: afxwin.h: No such
file or directory
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: ---
Created attachment 62909
--> https://bugs.winehq.org/attachment.cgi?id=62909
Winemake make -k output
When trying to build Drax ( https://github.com/stevie910/drax ), make fails.
What I did:
git clone https://github.com/stevie910/drax
cd drax/trunk/src
winemaker --lower-uppercase .
make -k
Output of make -k is in attachment. I'm using wine 3.20 (staging).
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 62917
--> https://bugs.winehq.org/attachment.cgi?id=62917
console output
Installing the 32 bits version of gstreamer-plugins-bad I can hear a sound but
it still hangs very quickly.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #18 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #17)
> 0032:err:gstreamer:unknown_type Could not find a filter for caps:
> "video/mpeg, systemstream=(boolean)true, mpegversion=(int)1"
> 0009:err:gstreamer:GST_Connect GStreamer failed to play stream
> 0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is
> missing a plug-in.
> 0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose
> (): /GstBin:bin0/GstDecodeBin:decodebin0:
> no suitable plugins found:
> Missing decoder: MPEG-1 System Stream (video/mpeg,
> systemstream=(boolean)true, mpegversion=(int)1)
You're missing GStreamer plugins; please install them and try again.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, it is still a bug with wine-3.21
0009:err:quartz:GetClassMediaFile Media class not found
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0032:fixme:gstreamer:event_src 0x7d3bd308 (61441) stub
0032:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
0009:err:quartz:GetClassMediaFile Media class not found
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0035:fixme:gstreamer:event_src 0x79404c60 (61441) stub
0035:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0034:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0034:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
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https://bugs.winehq.org/show_bug.cgi?id=46220
Bug ID: 46220
Summary: iTunes rarely shows AirPlay speakers
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajkessel(a)gmail.com
Distribution: ---
Created attachment 62906
--> https://bugs.winehq.org/attachment.cgi?id=62906
Console log from iTunes starting under Wine
I have a number of AirPlay nodes in my LAN. Occasionally, they show up iTunes
under Wine but more often than not they do not. I have not been able to figure
out any consistency as to when they show up and when they don't. They do appear
fine on regular Apple devices. Sometimes if I just keep closing and opening
iTunes, the AirPlay nodes finally show up.
I believe this is handled by Bonjour (mDNSResponder.exe) which does show up as
running.
I've attached the wine console log from starting iTunes.
Using Wine 3.21 and iTunes 12.9.1.4 on a 32-bit system.
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #80 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to Yevgeniy from comment #79)
> If it's really about patents, while I'm not sure exactly which one was the
> problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have
> already expired, some relatively recently.
Sorry about the formatting, I'm kinda new to bugzilla.
Also, I just reread what I myself posted and noticed there are some patents
remaining outside of US for MPEG2, though I'm not sure how much they affect.
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Yevgeniy <miltenfiremage(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |miltenfiremage(a)gmail.com
--- Comment #79 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to joaopa from comment #45)
> > no one feels like implementing the MPEG-1 decoder functions in quartz
>
> Problem of patent
If it's really about patents, while I'm not sure exactly which one was the
problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have already
expired, some relatively recently.
Some other sources, just in case:
https://www.loc.gov/preservation/digital/formats/fdd/fdd000035.shtml
> Licensing and patents None known
http://www.audioblog.iis.fraunhofer.com/mp3-software-patents-licenses/
>Some weeks ago, we updated our website with information about the end of the mp3 licensing program by Technicolor and Fraunhofer.
>The licensing program coming to an end is due to the fact that the last patent included in the program expired.
http://www.mpegla.com/main/programs/M2/Pages/PatentList.aspx
>This is the list of patents (Attachm​​ent 1) covered by the MPEG-2 Patent Portfolio License as of October 1, 2018. Under the MPEG-2 Patent Portfolio License, royalties are payable for products manufactured or sold in countries with an active MPEG-2 Patent Portfolio Patent at the time of manufacture or sale. Please note that the last US patent expired February 13, 2018, and patents remain active in Philippines and Malaysia after that date.
Might it be possible to implement the functions now?
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https://bugs.winehq.org/show_bug.cgi?id=45372
Bug ID: 45372
Summary: Resident Evil 7 crashes after logos
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Created attachment 61683
--> https://bugs.winehq.org/attachment.cgi?id=61683
Log
Resident Evil 7 crashes after logos (witch DXVK too)
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https://bugs.winehq.org/show_bug.cgi?id=46106
Bug ID: 46106
Summary: Stable: ARM64 build broken with gcc
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
>From Jens Reyer, the Debian Wine maintainer:
"wine-3.0.2-27-g295359a174 causes a build failure on Debian unstable
arm64, because now you need clang >= 5.0 to build Wine for arm64 (so far
we don't build with clang at all there)."
commit 295359a17447d6ad487b6c652c3a98bbe17cee6e
Author: Martin Storsjo <martin(a)martin.st>
Date: Wed May 9 23:34:57 2018 +0300
arm64: Use __builtin_ms_va_list and __attribute__((ms_abi)) on arm64.
Windows uses a different ABI for va_list on arm64 just like on x86_64.
On x86_64, the calling convention for windows functions is completely
different from the one on other platforms. On arm64, they're mostly the
same, with the only exception being variadic functions (where all float
arguments are passed in integer registers, since the va_list is a single
pointer).
Any functions using __builtin_ms_va_start need to be decorated with
__attribute__((ms_abi)).
Signed-off-by: Martin Storsjo <martin(a)martin.st>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
(cherry picked from commit 8fb8cc03c3edb599dd98f369e14a08f899cbff95)
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=44489
Bug ID: 44489
Summary: Zwei: The Arges Adventure can't detect installed Indeo
5 codec
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 60444
--> https://bugs.winehq.org/attachment.cgi?id=60444
+msvid,+relay log - 7.2M
The game uses Indeo 5 encoded videos. It attempts to detect if the codec is
installed. If it fails then it disables video playback.
winetricks -q icodecs and it still fails to see the IV50 codec installed. From
the attached +relay trace:
--- snip ---
002b:Call msvfw32.ICInfo(00000000,00000003,003359f4) ret=00bc2470
002b:trace:msvideo:ICInfo (0x00000000,0x00000003,0x3359f4)
002b:Call advapi32.RegOpenKeyExA(80000002,7d78a9ac
"Software\\Microsoft\\Windows
NT\\CurrentVersion\\Drivers32",00000000,00000001,00334f08) ret=7d7846af
002b:Ret advapi32.RegOpenKeyExA() retval=00000000 ret=7d7846af
002b:Call
advapi32.RegEnumValueA(000000f0,00000000,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=000000ea ret=7d78478f
002b:Call
advapi32.RegEnumValueA(000000f0,00000001,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv31=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000002,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv32=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=32337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000003,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv41=ir41_32.ax",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31347669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000004,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv50=ir50_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=30357669 ret=7d7845c5
002b:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00334f2a
"ir50_32.dll",ffffffff,00335b2c,00000080) ret=7d784620
002b:Ret KERNEL32.MultiByteToWideChar() retval=0000000c ret=7d784620
002b:Call advapi32.RegCloseKey(000000f0) ret=7d784924
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7d784924
002b:Ret msvfw32.ICInfo() retval=00000001 ret=00bc2470
002b:Call msvfw32.ICOpen(00000000,30357669,00000003) ret=00bc2400
002b:trace:msvideo:ICOpen (0x00000000,iv50,0x00000003)
002b:Call winmm.OpenDriver(00335524 L"",7d78bae4 L"drivers32",00335538)
ret=7d786cb7
002b:Call advapi32.RegOpenKeyExW(80000002,7dfa27e0
L"Software\\Microsoft\\Windows NT\\CurrentVersion",00000000,00000001,00335234)
ret=7df86dc6
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86dc6
002b:Call advapi32.RegOpenKeyExW(000000f0,7d78bae4
L"drivers32",00000000,00000001,00335238) ret=7df86e14
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86e14
002b:Call advapi32.RegQueryValueExW(000000f4,00335524
L"",00000000,00000000,00335286,0033523c) ret=7df86ee7
002b:Ret advapi32.RegQueryValueExW() retval=00000002 ret=7df86ee7
002b:Call advapi32.RegCloseKey(000000f4) ret=7df86ef4
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86ef4
002b:Call advapi32.RegCloseKey(000000f0) ret=7df86efc
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86efc
002b:Call KERNEL32.GetPrivateProfileStringW(7d78bae4 L"drivers32",00335524
L"",00335232 L"",00335286,00000105,7dfa2774 L"SYSTEM.INI") ret=7df86df6
002b:Ret KERNEL32.GetPrivateProfileStringW() retval=00000000 ret=7df86df6
002b:Ret winmm.OpenDriver() retval=00000000 ret=7d786cb7
002b:Ret msvfw32.ICOpen() retval=00000000 ret=00bc2400
--- snip ---
Zwei is calling ICInfo() and ICOpen() with fccType set to 0x0. According to
MSDN zero should match all compressor types. I'm not familiar with the code,
but Wine does not appear to treat zero as special. Forcing fccType to
0x63646976 (vidc), which is correct for IV50, allows Wine to load the codec and
the game to start the video if somewhat brokenly. Though that would be a
different bug.
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https://bugs.winehq.org/show_bug.cgi?id=45729
Bug ID: 45729
Summary: cmd's REM evaluates |
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62164
--> https://bugs.winehq.org/attachment.cgi?id=62164
test.bat
cmd's REM seems to evaluate "|", which can cause problems.
For example, put this in "test.bat" in an empty directory:
> @echo off
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @REM foo|bar
> @echo %%i
>)
When run on Windows 10:
> >test.bat
> test.bat
When run with Wine's cmd:
> >test.bat
> Can't recognize 'bar' as an internal or external command, or batch script.
> test.bat
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https://bugs.winehq.org/show_bug.cgi?id=45617
Bug ID: 45617
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateSample
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62044
--> https://bugs.winehq.org/attachment.cgi?id=62044
Logs
Just Dance crash after run, probably because missing function.
mfplat.dll.MFCreateSample
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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Bug ID: 45715
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateMemoryBuffer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62147
--> https://bugs.winehq.org/attachment.cgi?id=62147
log
Just Dance crash after run, because missing function.
mfplat.dll.MFCreateMemoryBuffer.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=45603
Bug ID: 45603
Summary: Total War Arnea needs POWRPROF.dll.PowerEnumerate
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593
Distribution: ---
You first need to workaround bug 45602 and bug 45593 (and bug 45599).
Then the game can be installed, but crashes due to missing
POWRPROF.dll.PowerEnumerate
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https://bugs.winehq.org/show_bug.cgi?id=45495
Bug ID: 45495
Summary: Toontown Corporate Clash: fails to launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: donteatmyinbox(a)gmx.com
Distribution: ---
Created attachment 61850
--> https://bugs.winehq.org/attachment.cgi?id=61850
Backtrace
Toontown Corporate Clash fails to launch in a vanilla wine prefix but works if
you have both the x86 and x64 version of msvcp140 installed and set to native
in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=42710
Bug ID: 42710
Summary: Wechat can not seed file to friend
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 57686
--> https://bugs.winehq.org/attachment.cgi?id=57686
ole.log
Step1: Download for http://dldir1.qq.com/weixin/Windows/WeChatSetup.exe and
install.
Step2: Set windows version as windows XP to work around crash bug.
Step3: Use winetricks to install riched20 to work around typing bug.
Step4: Select any file to send any friend. And then noting to happen...
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https://bugs.winehq.org/show_bug.cgi?id=41652
Bug ID: 41652
Summary: Uplay cannot connect/login to Server
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vasquesbc(a)googlemail.com
Created attachment 56034
--> https://bugs.winehq.org/attachment.cgi?id=56034
terminal output
After clicking "Log in" Uplay displays the Message:
"A Ubisoft service it not available at the moment. You can try again later or
switch to offline mode."
Notice: offline mode is possible, but at least one initial login is necessary
to run any game.
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https://bugs.winehq.org/show_bug.cgi?id=39906
Bug ID: 39906
Summary: ODB++ Viewer fails to install due to improper bat file
handling (quoting or delimiting problem)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.odb-sa.com/resources/odb-viewer/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubutnu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Mentor Graphics ODB++ Viewer 9.6 (32 or 64-bit)
During installation it attempts to execute several *.bat files but they fail.
According to install log (…/drive_c/MentorGraphics/Install/LOGS/):
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_UpdateFiles.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_post_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_vcredist_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_AddMenuEntry.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_CreateDesktopShortcut.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Steps to reproduce:
1. Register (free) and download viewer. Will receive a registration key and a
"odbviewer.signature" file.
2. Extract the 280MB+ zip which contains both 32-bit and 64-bit installers.
3. Place the "odbviewer.signature" file in the same directory as the chosen
installer then execute the installer. Enter registration key when prompted.
4. Respond to dialogs as needed.
5. During post-install script phase several error dialogs are displayed about
script failures.
Installer completes regardless but application aborts with an unhandled
exception.
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=45821
Bug ID: 45821
Summary: Metasploit Console won't start due to missing registry
value
HKLM\System\CurrentControlSet\Services\Tcpip\Parameter
s\DataBasePath
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62280
--> https://bugs.winehq.org/attachment.cgi?id=62280
console output
Steps to reproduce:
1. Install Metasploit Framework.
2. Run `wine cmd /C 'C:\metasploit-framework\bin\msfconsole.bat'`.
The program prints an error message and fails to start. However, it starts fine
after setting
HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\DataBasePath to
"%SystemRoot%\System32\drivers". (I also tried setting that value to an empty
string, but the program still aborted.)
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https://bugs.winehq.org/show_bug.cgi?id=45786
Bug ID: 45786
Summary: "Can't find matching timezone information" - .NET
program won't run
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
Distribution: ArchLinux
Created attachment 62245
--> https://bugs.winehq.org/attachment.cgi?id=62245
System.InvalidTimeZoneException: Exception of type
'System.InvalidTimeZoneException' was thrown.
I know this timezone message is mostly harmless, but the .NET program I was
trying to run refused to open because it wasn't able to find my timezone. I
also
get a bunch of these timezone message on any program I try to run with Wine
and it's kinda annoying. Here's my timezone information:
$ timedatectl status
Local time: qui 2018-09-06 15:16:47 -03
Universal time: qui 2018-09-06 18:16:47 UTC
RTC time: qui 2018-09-06 18:16:47
Time zone: America/Sao_Paulo (-03, -0300)
System clock synchronized: yes
NTP service: active
RTC in local TZ: no
This tool I'm trying to run is called GTA: San Andreas Downgrader, here is the
hash:
$ sha1sum sadowngrade1-3-1.exe
c8a07ec161e2d4959c86949cc0961475590aee31 sadowngrade1-3-1.exe
Unfortunately, the tool itself doesn't work properly even if I set a "valid"
timezone, but my point is that it won't even _run_ with my default timezone.
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https://bugs.winehq.org/show_bug.cgi?id=45722
Bug ID: 45722
Summary: cmd for loop doesn't work with tokens and delims
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62153
--> https://bugs.winehq.org/attachment.cgi?id=62153
example of for loop that doesn't work
Using a "for /F" loop with tokens and delims doesn't work.
Attached is a test.bat that shows the problem. It takes an argument list,
splits it up by the loop and echos each arg.
With Windows 10's cmd, it looks like this:
>test.bat foo bar baz
foo
bar
baz
While Wine 3.0.2's cmd doesn't output anything. It appears to run right over
the loop.
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https://bugs.winehq.org/show_bug.cgi?id=42470
Bug ID: 42470
Summary: Frequent critical section timeouts in winetricks
dotnet46
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57323
--> https://bugs.winehq.org/attachment.cgi?id=57323
bt all
I've been seeing this for a few weeks, but I haven't been able to isolate the
cause. It's causing me a lot of grief with winetricks-test.
I'll attach the output of bt all for two separate runs. Unfortunately it seems
I didn't put the deadlocked thread in my original bt all output, but I'll
include it anyway. My most recent run was:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0040, blocked by 0041, retrying (60 sec)
(also in the attachment).
The issue is very reliably reproduced on my machine, if further logs/debugging
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=45731
Bug ID: 45731
Summary: cmd for loops sensitive to whitespace
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62169
--> https://bugs.winehq.org/attachment.cgi?id=62169
test.bat
Wine's CMD is sensitive to whitespace in for-loops.
For example, the following
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @echo %%i
> )
works on both Windows 10 and Wine.
While the following
> for /f %%i IN ( 'dir "%CD%" /b /on' ) DO (
> @echo %%i
> )
works on Windows 10, but fails with Wine with "Invalid parameter".
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https://bugs.winehq.org/show_bug.cgi?id=44981
Bug ID: 44981
Summary: Xenserver console and Vmware management console
(client)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dkgnim(a)mail.ru
Distribution: ---
Absolutely not working. Any version.
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https://bugs.winehq.org/show_bug.cgi?id=45770
Bug ID: 45770
Summary: WMP9 crashes with unimplemented function
pidgen.dll.PIDGenSimpW
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pidgen
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install WMP9 through winetricks.
2. Run uninstaller, select 'WMP system update (9 Series)', click Uninstall.
3. A pop-up window will be displayed with the following text: 'Setup is
currently unable to detect available updates. Please try again later'.
Then 'setup_wm.exe' crash with a backtrace 'Unhandled exception: unimplemented
function pidgen.dll.PIDGenSimpW called in 32-bit code'.
To see this crash in terminal you should remove 'pidgen.dll' from
'.wine/drive_c/Program Files/Windows Media Player' and run 'setup_wm.exe'.
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https://bugs.winehq.org/show_bug.cgi?id=45552
Bug ID: 45552
Summary: Kolab E14 Client installation fails
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61970
--> https://bugs.winehq.org/attachment.cgi?id=61970
Log file of last install steps
The installation of the Kolab Client release E14 (Groupware based on KDE) fails
in the post installation phase. The problem seems to be that the installed
programs are not executable.
The installer installs GPG4WIN and the "Visual Studio Redistributable 2010" (or
2013).
The attached kde-post-install log shows that the programs are not executable
despite the fact that they exist.
The logfile with WINEDEBUG=+all is attached.
Wine is self-compiled.
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https://bugs.winehq.org/show_bug.cgi?id=44490
Bug ID: 44490
Summary: Zwei: The Arges Adventure videos play distorted (Indeo
5 encoded)
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
With patch https://source.winehq.org/patches/data/141524 and winetricks -q
icodecs Zwei plays the Indeo 5 encoded videos. Logo video plays when launching
the game. However playback is distorted as seen in the screenshots.
Adding an override and using native msvfw32.dll from XP SP3 is a workaround.
SHA256 (msvfw32.dll) =
db676642f9c0467dbc313d0b475250b247eabb281fd359896398a0e7c725f0f8
Nothing useful or related in the default terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=45478
Bug ID: 45478
Summary: World of Warcrafft: graphical artifacts since 8.0
(BfA)
Product: Wine-staging
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clm(a)martindroessler.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61826
--> https://bugs.winehq.org/attachment.cgi?id=61826
Screenshot showing the problem
Since the new patch 8.0.1, there are graphical artifacts and wrong colors in
some areas.
E.g. in Antoran Wastes where half of the map and the sky is in a glowing
yellow. Also when teleporting, the effect is a yellow square.
I attached a screenshot.
My System:
AMD Radeon Vega 64
Core i7 6700
32 GB RAM
4k Display via HDMI
m.2 SSD
Kernel 4.15 (via ubuntu mainline)
Mesa 18.1.4 (self compiled)
Wine-staging 3.12
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https://bugs.winehq.org/show_bug.cgi?id=45644
Bug ID: 45644
Summary: chromium x64 sandbox >=win10 needs
UpdateProcThreadAttribute to handle
PROC_THREAD_ATTRIBUTE_CHILD_PROCESS_POLICY
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 45643.
With the previous patches, chrome x64 works in win8 mode. But it crashes in
win10 mode.
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https://bugs.winehq.org/show_bug.cgi?id=45602
Bug ID: 45602
Summary: Wargaming Game Center needs
msvcp140.dll._Set_last_write_time
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Blocks: 45593
Distribution: ---
When trying to install "Total War Arena" it crashes due to
> wine: Call from 0x7b43d903 to unimplemented function msvcp140.dll._Set_last_write_time, aborting
As expected, "winetricks -q vcrun2015" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=45622
Bug ID: 45622
Summary: Overwatch crashes when trying to save highlights
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 62052
--> https://bugs.winehq.org/attachment.cgi?id=62052
terminal output
Whenever I try to save a highlight through in-game feature, the game crashes,
even with hardware encoding option disabled. It doesn't crash with a wine
debugger dialog but I attached a part of the terminal output of when it
crashes.
The game also creates its own dump when it crashes but I am not sure it's
useful to wine developers. However, if it is, just ask for it and I will upload
it.
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https://bugs.winehq.org/show_bug.cgi?id=43488
Bug ID: 43488
Summary: cant run software
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neneda(a)www.bccto.me
Distribution: ---
Created attachment 58870
--> https://bugs.winehq.org/attachment.cgi?id=58870
i cant fix it
when i run the software bluestacks ,the problem comes out
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https://bugs.winehq.org/show_bug.cgi?id=42870
Bug ID: 42870
Summary: CurrentBuild registry value is missing
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
In HKLM\Software\Microsoft\Windows NT\CurrentVersion\, all Windows versions
since at least Windows XP have a "CurrentBuild" registry string value (aside
from "CurrentBuildNumber").
In Wine's registry, there exists only "CurrentBuildNumber".
For maximum compatibility, the "CurrentBuild" value should exist and be
created/updated by winecfg when switching Windows versions. It should have the
same value as the "CurrentBuildNumber", for example on Windows 7 SP1:
CurrentBuildNumber = "7601"
CurrentBuild = "7601" <-- this value is missing
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https://bugs.winehq.org/show_bug.cgi?id=43125
Bug ID: 43125
Summary: Device reports coming in too fast
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pershyn_nikolay(a)mail.ru
Distribution: ---
Launching wine or winecfg in any prefix(including clean prefix) reports errors
about device reports coming too fast.
$ WINEPREFIX=~/.local/share/wineprefixes/Temp32/ WINEARCH=win32 winecfg
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
After it(any application or winecfg) is closed following line appears in
console output:
wine: Unhandled page fault on read access to 0x7e479e70 at address 0x7ec9e1e1
(thread 0034)
I don't really know what information would be useful to provide here. Well, it
says hid, which I assume means human interface device. My input devices are
ROCCAT Tyon and Microsoft Natural Ergonomic Keyboard 4000.
# uname -a
Linux subspace 4.9.16-gentoo #1 SMP Fri Apr 21 19:37:09 MDT 2017 x86_64
Intel(R) Xeon(R) CPU E5-2630 v3 @ 2.40GHz GenuineIntel GNU/Linux
# grep INPUT /etc/portage/make.conf
INPUT_DEVICES="${INPUT_DEVICES} evdev roccat_tyon"
# ls -l /dev/input/by-id/
total 0
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-event-kbd -> ../event9
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-if01-event-kbd -> ../event10
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-event-mouse -> ../event11
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if01-event-kbd -> ../event12
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if02-event-joystick -> ../event13
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-mouse -> ../mouse0
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https://bugs.winehq.org/show_bug.cgi?id=36884
Bug ID: 36884
Summary: Drakensang: The Dark Eye demo crashes on startup
(needs d3dx9_36.dll.D3DXCreateTeapot implementation)
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Follow up to bug 35742. Now that D3DXCreateTorus is implemented, the game
crashes on start with a dialog box saying:
*** NEBULA ASSERTION ***\nprogrammer says: nD3D9Server::DeviceOpen():
D3DXCreateTeapot() failed!
and in the terminal (the only d3dx fixme):
fixme:d3dx:D3DXCreateTeapot (0x193100, 0x3242ec4, (nil)): stub
austin@aw25 ~ $ sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1 Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ du -h Drakensang_DEMO_setup_ENGLISH.exe
501M Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37834
Bug ID: 37834
Summary: RtlSetCurrentDirectory_U prepends "UNC\" for network
paths; the resulting path is invalid
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: atakama0512(a)yahoo.com
Distribution: ---
Created attachment 50382
--> https://bugs.winehq.org/attachment.cgi?id=50382
cmd.exe output showing how UNC\ gets prepended when running cd \\server\share
Calling RtlSetCurrentDirectory_U with a network share argument like
"\\server\share" sets the current directory to "UNC\server\share". Subsequent
calls to GetCurrentDirectory will return the modified path.
The resulting path is invalid and unusable: attempting to read the directory or
writing a file to it results in ERROR_PATH_NOT_FOUND.
The bug can be reproduced using the internal command prompt, as seen in the
attachment.
>From what I've gathered from the source code, RtlSetCurrentDirectory_U calls
RtlDosPathNameToNtPathName_U, which prepends UncPfxW to the supplied path. The
last edits to dlls/ntdll/path.c were made in 2003-2004.
I stumbled across this behavior while investigating why Total Commander cannot
copy files to network shares. The sequence of calls in Total Commander is:
SetCurrentDirectory to the network path, then GetCurrentDirectory (which
returns the modified path in the form "UNC\server\share") and then it builds
the destination parameter by concatenating this path with the destination file
name. This gets passed to CopyFileEx, which fails with ERROR_PATH_NOT_FOUND
because of the "UNC\" prefix.
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https://bugs.winehq.org/show_bug.cgi?id=44369
Bug ID: 44369
Summary: cmd's %0 path variables (e.g. %~dp0) wrong inside
subroutine call
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.prichard(a)gmail.com
Distribution: ---
Test program (C:\bin\workaround.cmd):
@echo off
call :fix
exit /b
:fix
echo [%0] [%~d0] [%~p0] [%~n0] [%~x0]
exit /b
Expected behavior (tested on XP):
C:\>set PATH=C:\bin;%PATH%
C:\>workaround.cmd
[:fix] [C:] [\bin\] [workaround] [.cmd]
C:\>"workaround.cmd"
[:fix] [C:] [\bin\] [workaround] [.cmd]
C:\>"w"or"k"aroun"d.c"md
[:fix] [C:] [\bin\] [workaround] [.cmd]
Behavior on wine-3.0-rc6:
c:\>set PATH=C:\bin;%PATH%
c:\>workaround.cmd
[:fix] [c:] [\] [:fix] []
c:\>"workaround.cmd"
[:fix] [c:] [\] [:fix] []
c:\>"w"or"k"aroun"d.c"md
[:fix] [c:] [\] [:fix] []
Background:
The Android NDK generates wrapper batch files that invoke clang.exe. If the
wrapper is invoked from the PATH using double-quotes, then %~dp0 is wrong (when
using Windows CMD). A workaround I've found is to evaluate %~dp0 in a
subroutine in the batch file. This workaround works with Windows CMD, but
breaks with Wine CMD. (It expands to the working directory instead.)
See https://github.com/android-ndk/ndk/issues/616#issuecomment-358117090.
FWIW: Wine CMD doesn't have the same %~dp0 bugginess as Windows CMD that
motivated the GitHub issue I linked to. Wine handles all of the example command
lines on that GitHub comment consistently (aside from case differences in the
drive letter or the filename extension). If Wine tries to match Windows
bug-for-bug, then maybe this too should change.
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https://bugs.winehq.org/show_bug.cgi?id=45530
Bug ID: 45530
Summary: No$Gba crash when open.
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wzhy90(a)gmail.com
Distribution: ---
Created attachment 61927
--> https://bugs.winehq.org/attachment.cgi?id=61927
no$gba ver.2.9a from http://problemkaputt.de/gba.htm
Host is linux mint 19, it works on mint 18.3 but after I do a fresh install to
mint 19 it crash.
I have try stable or devel version, both crash when open.
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https://bugs.winehq.org/show_bug.cgi?id=43036
Bug ID: 43036
Summary: SetNamedPipeHandleState returns ERROR_ACCESS_DENIED
when setting PIPE_NOWAIT
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan-wine(a)berrange.com
Distribution: ---
In GNULIB, there is code which tries to create an implementation of the POSIX
pipe() method for Windows, using the methods _pipe, _get_osfhandle and
SetNamedPipeHandleState. This code works when run on real windows systems (i've
tried Win2k8 myself), but fails when run under Wine (I've tested versions 2.5
and 2.7 in Fedora), with ERROR_ACCESS_DENIED from the SetNamedPipeHandleState
method
Since GNULIB code is fairly complex to follow I created this short demo
program:
$ cat > demo.c <<EOF
#include <sys/unistd.h>
#include <stdio.h>
#include <windows.h>
int nonblock(int fd) {
HANDLE h = (HANDLE)_get_osfhandle(fd);
char errbuf[1024];
DWORD state;
if (GetNamedPipeHandleState (h, &state, NULL, NULL, NULL, NULL, 0) == 0) {
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, 1024, NULL);
fprintf(stderr, "Failed GetNamedPipeHandleState (%lu) %s", GetLastError(),
errbuf);
return -1;
}
if ((state & PIPE_NOWAIT) != 0) {
return 0;
}
state |= PIPE_NOWAIT;
if (SetNamedPipeHandleState (h, &state, NULL, NULL) == 0) {
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, 1024, NULL);
fprintf(stderr, "Failed SetNamedPipeHandleState (%lu) %s", GetLastError(),
errbuf);
return -1;
}
return 0;
}
int main(int argc, char **argv) {
int fd[2];
if (_pipe(fd, 4096, 0) < 0) {
fprintf(stderr, "Failed to create pipe\n");
return -1;
}
if (nonblock(fd[0]) < 0){
fprintf(stderr, "Could not set non-blocking on fd[0]\n");
return -1;
}
if (nonblock(fd[1]) < 0){
fprintf(stderr, "Could not set non-blocking on fd[1]\n");
return -1;
}
fprintf(stderr, "Created non-blocking pipe pair\n");
}
EOF
$ i686-w64-mingw32-gcc -Wall -mconsole -o pipe.exe pipe.c
$ ./pipe.exe
fixme:winediag:start_process Wine Staging 2.7 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:sync:GetNamedPipeHandleStateW 0x2c 0x61f8f8 (nil) (nil) (nil) (nil) 0:
semi-stub
Failed SetNamedPipeHandleState (5) Access denied.
Could not set non-blocking on fd[0]
Strangely, this only seems to fail on fd[0] - if I let it run on fd[1] it will
work.
The original GNULIB code I hit the problem on is here:
http://git.savannah.gnu.org/cgit/gnulib.git/tree/lib/pipe2.chttp://git.savannah.gnu.org/cgit/gnulib.git/tree/lib/nonblocking.c
The Fedora Wine 2.7 package I tested on was built with these sources:
SHA512 (wine-2.7.tar.xz) =
1e61b9a4aa1f5f42fb27d11d5254a9ba90f348ad9c4d1ddd4b5da47cd7de638290a20accf7447db9c0e4ced4c2144497cdf5fc906a5eac60e923dabb61f65d3a
SHA512 (wine-2.7.tar.xz.sign) =
b03f4376b10bd8ea66e5e6fc0862a4f948e009862a374677c326744b31c9d9fdcf1efd3b789149fcb6fe617f9c75b1b47d61f884e06e8c0fe16633a99911b667
SHA512 (wine-staging-2.7.tar.gz) =
0abc89af701ae1b95c0eb08e72894c7bc40bdfe792e05b8af9282eab8407bb90b7dfcd4eb3a193a88759ce5d6ea6c2aa9696cac2d744f543c92529bb0d2636ee
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https://bugs.winehq.org/show_bug.cgi?id=45529
Bug ID: 45529
Summary: Custom color scheme applied but wine not respecting
current text color of scheme on window columns and
statusbar.
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: mt_talpur(a)yahoo.com
Distribution: ---
Created attachment 61923
--> https://bugs.winehq.org/attachment.cgi?id=61923
shows current issue with color scheme applied.
When changing the color scheme via registry it does change overall looks of
window elements but the text of window columns and statusbar remains black no
matter what color scheme is applied though it should respect the currently used
text color On windows this does not happen.
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https://bugs.winehq.org/show_bug.cgi?id=42577
Bug ID: 42577
Summary: A regression with Far manager
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ozerski(a)list.ru
Distribution: ---
A regression: Far manager (both 32-bit and 64-bit) running under wine (using
wineconsole) crashs due any attemt to change drive using menu or Alt+Fn
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https://bugs.winehq.org/show_bug.cgi?id=43072
Bug ID: 43072
Summary: Sonos Controller Program Error with Wine 2.O
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: john.peters(a)gmx.fr
Distribution: ---
Created attachment 58255
--> https://bugs.winehq.org/attachment.cgi?id=58255
Created via Program Error window
Sonos controller worked with Wine 1.8 with Ubuntu 16.04. I had this bug problem
but solved it by going from 1.9 back to 1.8. My wine version has been updated
to 2.0 and I now have the old problem back. I can't remember how I downgraded
to 1.8. I get the program error window almost immediately on starting SONOS.
Can you tell me if the problem exists elsewhere and how I can go back to Wine
1.8? Thanks
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https://bugs.winehq.org/show_bug.cgi?id=5402
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |44f89322ba8825a8e4851aaaf7d
| |e89910701ca75
Resolution|--- |FIXED
Status|STAGED |RESOLVED
--- Comment #45 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Committed as 44f89322ba8825a8e4851aaaf7de89910701ca75.
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https://bugs.winehq.org/show_bug.cgi?id=46006
Bug ID: 46006
Summary: after a while, some hours, crash happens in steam api
opengl running experimental DayZ server on centos7
(3.0.2) i have back trace
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kd0frg(a)gmail.com
Distribution: ---
Created attachment 62574
--> https://bugs.winehq.org/attachment.cgi?id=62574
backtrace
running a dayz server off stteam library tools that was meant to run on
win7/8/8.1/10/servers eventually crashes after many hours (say 12 hrs) i cant
leave it alone, it has to be baby sat lol, could be a dayz error, could be a
wine error, submitting it anyway
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https://bugs.winehq.org/show_bug.cgi?id=3817
Tom B <tom(a)r.je> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tom(a)r.je
--- Comment #45 from Tom B <tom(a)r.je> ---
I'm trying to debug a problem I think might be caused by this issue. Is it
quickly testable by recursively lowercasing every file in the prefix?
Can someone document how this works?
If the windows applications requests: C:\Foo\Bar.BAZ
Does it do a case sensitive check first stat(prefix/drive_c/Foo/Bar.BAZ) then
fallback to scanning the directory? Or does run
stat(prefix/drive_c/foo/bar.baz)
If the latter, presumably a quick fix is a script to recursively lowercase all
file names inside the prefix.
If the former, is there any way to log the exact file names being referenced by
the Windows application? I'm thinking it might be useful to rename files to the
format the windows application is expecting them to be in.
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