https://bugs.winehq.org/show_bug.cgi?id=44179
Bug ID: 44179
Summary: VRChat: Black screen at startup
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: benclapp55(a)gmail.com
Distribution: ---
Created attachment 59943
--> https://bugs.winehq.org/attachment.cgi?id=59943
Log of terminal output when "wine64-development VRChat.exe |& tee log.txt" is
run.
VRChat is available on Steam as a free download.
VR hardware is not required to play the game.
http://store.steampowered.com/app/438100/VRChat/
Running on debian testing (buster) with wine64-development package (current
version of package in debian testing branch is 3.0-rc1-1).
When the application is started, sounds can be heard but the screen remains
black.
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https://bugs.winehq.org/show_bug.cgi?id=45465
Bug ID: 45465
Summary: fallout new vegas steam edition / launcher.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61803
--> https://bugs.winehq.org/attachment.cgi?id=61803
bug report
fallout new vegas steam edition / launcher.exe error
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https://bugs.winehq.org/show_bug.cgi?id=45417
Bug ID: 45417
Summary: Proprietary .NET 4.x program using Solid Framework
.NET PDF OCR libraries generates different Word files
in Wine compared to Windows
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61734
--> https://bugs.winehq.org/attachment.cgi?id=61734
Word conversion result Linux
A proprietary program using the .NET SolidFramework for PDF processing with OCR
produces different output when ran on Wine compared to Windows (both result
files attached).
The binaries in both cases differ only in the development license used. The dev
licenses are machine specific so we had to generate one for the Wine
environment in order to get our program to run. The dev license do not differ
in capability. All the dll files are the exact same version (I compared the
sha256 hashes).
The only difference between the Windows and the Wine runtime environment that I
can think of is that in Windows we use the .NET 4.7 SDK and in Wine we use .NET
3.6.2. In Windows we most likely have a different set of fonts installed but I
am not sure that is relevant in this case since the OCR detection accuracy,
which is what seems to differ, should not depend on the installed fonts.
I assume that the OCR detection works worse in Wine for some reason and because
of that the background image does not get removed in the Wine result.
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https://bugs.winehq.org/show_bug.cgi?id=43918
Bug ID: 43918
Summary: Crysis 3: Mouse movement unreliable,mouse cursor jumps
around
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
i managed now to get into the crysis 3 campaign. I now noticed that the mouse
is not usable in game. It is jumping around etc. I also had that issue in the
menu after disabling vsync. Enabling vsync fixed in the menu, but not in game.
Which logs are needed ?
I am not sure if that issues also happens in usual wine but i fear crysis 3
will not go into campaign with normal wine.
Thanks !
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https://bugs.winehq.org/show_bug.cgi?id=45730
Bug ID: 45730
Summary: Flåklypa Grand Prix unable to validate CD as CD-COPS
crashes
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 62165
--> https://bugs.winehq.org/attachment.cgi?id=62165
WINEDEBUG=+all,-relay wine FGP.exe
Hi!
I'm trying to get the game Flåklypa Grand Prix to run in Wine, but it is
proving more difficult than I would like. The game uses CD-COPS DRM, and when
it tries to validate the CD it fails.
>From what I can see, the copy protection uses some 16 bit commands. And it is
at this point it fails.
The execution path is as follows:
Start FGP.exe
- Unpacks CD-COPS files to TMP
- Starts UC16.exe (with some unknown parameters)
- UC16.exe crashes...
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=45636
Bug ID: 45636
Summary: Star Wars the force unleashed regression: crashed
during Aspyr Video or when appearing the main menu
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I found a regression with latest Wine 3.13 version:
Star Wars the force unleashed crashed during Aspyr Video or when appearing the
main menu
I joined you my logs.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=45736
Bug ID: 45736
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=45740
Bug ID: 45740
Summary: Numbers not working.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nico_2002(a)hotmail.be
Distribution: ---
Hello,
So I switched to Ubuntu 18.04 a while ago, and installed Wine. Everything
works, except, when I'm in my game, I can't type some numbers, like 2, 6, 0,
etc.
It's pretty annoying since I do need these keys, is there some way to fix this?
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https://bugs.winehq.org/show_bug.cgi?id=5610
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.15.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=45568
Bug ID: 45568
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, validation of loaded DLLs)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game marks all pages of its executable as NOACCESS, then registers a
vectored exception handler. When a page is accessed, it will determine if the
access is authorized, and if so, it will decrypt the page and mark it as
readable. The game only allows access from its own modules, or from a module
explicitly loaded by LoadLibrary; in specific, libraries that are automatically
loaded as dependences are not considered authorized.
In particular this fails because the game loads dinput8, whose real
implementation lives in dinput, and this will attempt to access data via
callbacks.
If this diagnosis is complete, this bug is a WONTFIX. We can easily work around
this specific case by sharing source between dinput and dinput8, but no similar
solution exists for other dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=45646
Bug ID: 45646
Summary: chromium x64 sandbox >=win8 needs NtCreateLowBoxToken
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62075
--> https://bugs.winehq.org/attachment.cgi?id=62075
0005-ntdll-Add-stub-for-NtCreateLowBoxToken
Follow up to bug 45645.
chrome x64 works in >=win8 mode, but chromium needs NtCreateLowBoxToken.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=45681
Bug ID: 45681
Summary: SDL2 Game Controller API not working anymore with Wine
3.14
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
I have an old dinput controller which most games don't detect, so I use the
SDL2 Game Controller API by setting the SDL_GAMECONTROLLERCONFIG environmental
variable.
When running games with Wine 3.14 the controller is no longer detected. Wine
3.13 still works properly. I tested this with two games: The Witcher 3 and Deus
Ex: Human Revolution, both not detecting the controller.
The exact variable I use is:
SDL_GAMECONTROLLERCONFIG=030000004f04000020b3000010010000,THRUSTMASTER 2 in 1
DT,a:b0,b:b2,x:b1,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
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https://bugs.winehq.org/show_bug.cgi?id=45654
Bug ID: 45654
Summary: CreateNamedPipeW fails when pipe name starts with
\\??\\
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akashmozumdar(a)gmail.com
Distribution: ---
Just found this out when developing my program NextHooker
(https://github.com/Artikash/NextHooker). See host/pipe.cc and
https://github.com/Artikash/NextHooker/commit/c431cda7d7961c9799da928aff673….
Fails with error code 123 (ERROR_INVALID_NAME), returns INVALID_HANDLE_VALUE.
Works fine on Windows of course.
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https://bugs.winehq.org/show_bug.cgi?id=43911
Bug ID: 43911
Summary: Invisible menus in Rise of Nations Extended Edition
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekultails(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59536
--> https://bugs.winehq.org/attachment.cgi?id=59536
The full output of starting the Rise of Nations: Extended Edition game and
getting to the main menu.
When launching Rise of Nations: Extended Edition (only available on Steam)
using Wine Staging 2.18, the game starts and launches to the main title screen
but the menus are invisible. It is possible to click around the menus to get to
different sections (settings, multiplayer, etc.) however those other menus are
also invisible and it is hard to guess where you are navigating to.
There are a lot of d3d11 fixmes. These two shader fixmes, in particular, showed
up the most:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
The game does not start at all in non-staging (stable and development) versions
of Wine.
Test environment:
OS: Fedora 26 x86_64
Linux: 4.13.5-200.fc26.x86_64
CPU: Intel Core i7-4700HQ
RAM: 8GB DDR3
Storage: SSD
GPU: Nvidia GTX 850M
GPU driver: bumblebee-nvidia-384.90-1.fc26.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=45084
Bug ID: 45084
Summary: 'winehid' service failed to start and slow down
wineserver (then all wine app)
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
All wineprefix, included clean wineprefix, are slow to start due to:
0015:err:service:process_send_command receiving command result timed out
0029:err:plugplay:handle_bus_relations Failed to load driver L"WineHID"
and, investigating with "warn+all", due to:
0029:warn:ntoskrnl:ZwLoadDriver failed to start service
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineHID"
and, if I delete that key, wine start very fast, also after "wineserver -k".
(this is definitive proof that slowdown is due of that)
Note bug is present also in wine 3.6
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=45689
Bug ID: 45689
Summary: Quik 7: Regression in ComboBox after "Introduce
ComboBox control" commit - empty drop-down list
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: akv(a)etersoft.ru
Distribution: ---
Overview:
wine-3.14
Empty drop-down list when I try to choose a brokerage account in “New Order”
window.
As a result, a market order cannot be sent.
Steps to Reproduce:
Install:
1) Download the app by link
http://arqatech.com/upload/iblock/68d/Quik_v7.19.0_ENG.exe
2) wine Quik_v7.19.0_ENG.exe
3) Click Next until end
Reproduce:
1) Login is valid until 09/22/2018. I will update after this date.
User:U0127031
Pass:04209
2) Click on a ticker in the tickers table and press F2. The “New Order”
window appears
3) Try to choose an account at the right upper combobox
Actual Result:
The CombBox hasn't set a default account and the drop-down list is empty.
Expected:
The ComboBox has already set a default account and the drop-down list isn't
empty
Regression testing:
The last wine version that works fine with the same version of QUIK is 3.1.
So I've done regression testing between 3.1 and 3.2 by manual from here
https://wiki.winehq.org/Regression_Testing#Running_the_bisection and found the
first problem commit:
c9e98034b37f44d505ba406f94031d02e226a176 is the first bad commit
commit c9e98034b37f44d505ba406f94031d02e226a176
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 13 10:56:36 2018 +0300
comctl32: Introduce ComboBox control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 de95ff28d86354aaaa40b8d1757ce6e82d140705
b22b611e6afe490e3e54029f11dc62d5be7a7b1e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45660
Bug ID: 45660
Summary: SuperPower 2 demo fails to install
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62087
--> https://bugs.winehq.org/attachment.cgi?id=62087
+msi output
Steps to reproduce:
1. Install
<https://web.archive.org/web/20160305010920/www.installengine.com/isengine/i…>
with `msiexec /i`.
2. Install SuperPower 2 demo from
<https://download.cnet.com/SuperPower-2/3000-7483_4-10319338.html>.
The installation fails with error -1603. Output with WINEDEBUG=+msi is
attached. The most interesting line is:
0070:err:msi:ITERATE_Actions Execution halted, action L"ISStartup" returned
1603
This used to work as recently as Wine 3.12. A regression test said:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72 is the first bad commit
commit 457431ab5bc1dd10c4957f145de85c4ba6d0ef72
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Jul 10 12:08:47 2018 +0200
msi: Reuse the custom action server process where possible.
We use a named pipe to communicate between the client (i.e. the process
that
called MsiInstallProduct() and the custom action server. The naïve approach
has the client send custom action GUIDs to the server and the server send
back the results of executing the action, but this fails in the case of
nested custom actions, so instead we send back handles of threads for the
client to wait on.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ sha256sum isscript.msi
1cc2c839b8ba08a5d06bcce9b6fa6c32f3f05e9750fc9d5dc1981aeb4e5b04af
$ sha256sum SP2Demo.exe
b96fed502d25569dcdd65c6cdc371dbe9367ae8bf805049774f2ee3e028038d4
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https://bugs.winehq.org/show_bug.cgi?id=45475
Bug ID: 45475
Summary: XM6 Type G: Can't type a specific symbol key on
Japanese keyboard.
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
In XM6 TypeG (SHARP X68000 emulator), I can't type 「:*け」 key with Japanese
keyboard.
How to reproduce:
1. Download XM6 TypeG version 3.30 L35 from author's page, i.e.
http://www.geocities.jp/kugimoto0715/xm6g/xm6_typeg_330L35_20170223.zip
(SHA1:ed1b91938ba8ae5f39e1cac9445b8d2740518466)
2. Extract the zip archive.
3. Run xm6g.exe in x86 directory.
4. In the menu bar, choose [ツール] - [オプション] ([Tool] - [Option]).
5. Select キーボード (keyboard) tab.
6. Click No.28 in キーボード マップ (keyboard map) list.
Then, a new small window titled 割り当てキーの入力 appears.
7. Type 「:*け」 key on the keyboard.
8. Check the result.
To close, click the right mouse button.
Expected result:
- 現在のキー (Current binding) keeps DIK_COLON.
Actual result:
- 現在のキー is updated to DIK_APOSTROPHE.
About Japanese keyboard specialty in DirectInput, please refer to
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416757…
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https://bugs.winehq.org/show_bug.cgi?id=45468
Bug ID: 45468
Summary: Phase Shift: tails on sustain notes not visible unless
GLSL is disabled
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: q3aiml+wine(a)gmail.com
Distribution: ---
Created attachment 61811
--> https://bugs.winehq.org/attachment.cgi?id=61811
missing tail by default
During a song the notes that should be held (sustain notes) should have tails
rendered after the note indicating the hold. These tails are not visible by
default under wine. There are no visible artifacts. The notes instead appear
like normal, non-sustain notes.
Steps to reproduce:
* Install version 1.27 of Phase Shift
(http://www.dwsk.co.uk/phase_shift_downloads.html,
https://mega.co.nz/#!JkwSxayT!cKdLVz8GrRrla2jkDmOvlMWxtmsdbWvoboP_vmgLw3o)
* Run 'winetricks vcrun2013' to fix missing msvcr120.dll._strerror_s on startup
* Select Quickplay in main menu (use number 1 key to select)
* Select song Positive Force, a song that comes bundled with the full 1.27
download, or any other song with sustain notes
* Press 1 to join with keyboard
* Select Guitar intrument and Hard difficulty, or any other song and difficulty
combo with sustain notes
* Press 1 to continue and 1 again when prompted to press green to begin
* Observe that the first note of Positive Force should have a green tail
(follow by grey if the note is missed), but instead appears as a normal,
non-sustain note
The tails render properly after setting UseGLSL to disabled and MaxVersionGL to
0x30001 (cannot disable GLSL with GL 3.2 or newer).
I think this has something to do with how the generated ffp emulating shaders
calculate the alpha channel and apply an alpha test. Here is what I am seeing
leading to the pixels being discarded:
# relevant uniforms
specular_enable = [1, 1, 1, 0]
alpha_test_ref = 0.0117647061124444
ffp_material.diffuse = [0, 0, 0, 0]
# relevant bits of vertex shader
ffp_varying_diffuse.w = ffp_material.diffuse.w;
# relevant bits of fragment shader
// ffp_varying_diffuse.w = 0 -> ret.w = 0 regardless of tex0.w
ret.w = tex0.w * ffp_varying_diffuse.w;
// specular_enable.w = 0 and ret.w = 0 -> ps_out[0].a = 0
ps_out[0] = ffp_varying_specular * specular_enable + ret;
// ps_out[0].a = 0, alpha_test_ref = 0.01..., alpha test fails and discards
pixel
if (!(ps_out[0].a >= alpha_test_ref))
discard;
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https://bugs.winehq.org/show_bug.cgi?id=45506
Bug ID: 45506
Summary: Waves Central Plugin Install
Product: Wine-staging
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Somewhere between Wine Staging 3.10 and Wine Staging 3.13 some change seems to
have occurred that breaks Waves Central and the current version of Waves
Central can't install plugins anymore.
The current version of Waves Central does still work by reverting back to Wine
Staging 2.21 so the problem seems to be in recent Wine Staging changes
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https://bugs.winehq.org/show_bug.cgi?id=45671
Bug ID: 45671
Summary: Wine build: can't write value of type 12 yet
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
There is a new warning...
make[1]: Entering directory '/build/wine_git_bin_32/dlls/mshtml.tlb'
../../tools/widl/widl -o mshtml_tlb_t.res -m32 -I.
-I../../../wine_git_src/dlls/mshtml.tlb -I../../include
-I../../../wine_git_src/include -D__WINESRC__
../../../wine_git_src/dlls/mshtml.tlb/mshtml_tlb.idl
warning: can't write value of type 12 yet
...introduced by wine-3.8-84-ge70a8fbb10:
commit e70a8fbb10a7ec4a69351df18af44c0533e3c0e7
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed May 16 17:45:48 2018 +0200
mshtml.idl: Added IHTMLCSSStyleDeclaration declaration.
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https://bugs.winehq.org/show_bug.cgi?id=44653
Bug ID: 44653
Summary: Everquest Titanium (Project 1999): Significant
performance regression from 3.1 to 3.2
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codyf86(a)gmail.com
Distribution: ---
After upgrading from 3.1 to 3.2 the application still runs and attempts to load
into the world, but the program seems to load and run at 1/50th speed.
Console output has not changed and is basically nil with no pertinent info and
it still seems to be using the GPU correctly, but is being limited by lack of
available (to the program) CPU power, which was not the case in 3.1
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=45694
Bug ID: 45694
Summary: WinHttpOpenRequest: unsafe characters are not escaped
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: ebissonnette(a)genetec.com
Distribution: ---
WinHttpOpenRequest does not escape unsafe characters in LPCWSTR object.
An application therefore fails to issue a valid HTTP request when it passes a
path that contains unsafe characters, such as a space, in the query part of the
URL.
For example :
WinHttpOpenRequest(hConnect, NULL, "/search.cgi?word=Some example", NULL, NULL,
NULL, 0);
The resulting HTTP request contains the unsafe character. It should have been
converted to "/search.cgi?word=Some%20example"
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https://bugs.winehq.org/show_bug.cgi?id=41376
Bug ID: 41376
Summary: Firefox Ver 49 will not run on Wine 1.8
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgh00930(a)xzsok.com
I am running Wine 1.8 on Mint Linux 18 64 bit. Firefox 48.0.2 32bit works fine,
but when we upgraded Firefox to version 49 32bit today, the browser will not
load. I had to downgrade to get it working. Firefox ver 49 has major security
bug fixes. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45663
Bug ID: 45663
Summary: [regression] winetricks dotnet40 hangs with
0040:err:msiexec:custom_action_server Failed to create
custom action server pipe: 231
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Just tried running
winetricks dotnet40
in a clean 64bit prefix.
The dotnet40 installer always stops after File Verification.
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https://bugs.winehq.org/show_bug.cgi?id=41914
Bug ID: 41914
Summary: incorrect execute path within nested if (else)
statement
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: unya_zk_gf(a)hotmail.co.jp
Distribution: ---
When we execute the following batch command on wine's cmd
if "x" == "a" (
) else (
echo 11
if "y" == "b" echo 12
echo 13
)
echo 20
normally 11 13 20 should be displayed.
but in version 1.9.23 (cmd /version: Microsoft Windows 6.1.7601 (1.9.23)),
it displays 11 20. (13 is skipped.)
Apparently it seems that it jumps to the end of the "else" clause of the outer
"if" when there is no corresponding "else" clause whose inner "if" condition is
false.
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https://bugs.winehq.org/show_bug.cgi?id=44356
Bug ID: 44356
Summary: Neverwinter: some ingame objects don't render properly
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: anton.sudak(a)gmail.com
Distribution: ---
Created attachment 60251
--> https://bugs.winehq.org/attachment.cgi?id=60251
Screnshots made under wine and windows for comparsion
Some ingame objects like weapon or clothes are black or rendered partically.
Changing ingame settings doesn't solve issue. Bug could be found starting from
character creation screen.
Neverwinter is free-to-play MMORPG that could be installed through Steam.
Tested on Ubuntu 17.10 x64, AMD Radeon 7650A, latest Mesa from git
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https://bugs.winehq.org/show_bug.cgi?id=45717
Bug ID: 45717
Summary: Administrator needed on WinUAE for certain functions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yesideez(a)hotmail.co.uk
Distribution: ---
When using WinUAE within Windows, it's listed in the documentation that it
needs to be run as administrator mode when trying to manipulate a hard drive.
Scenario: Plugging in an Amiga hard drive to the machine via a USB adaptor or
even directly in to one of the IDE ports if WinUAE isn't run as administrator,
none of the drives in the machine can be accessed.
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https://bugs.winehq.org/show_bug.cgi?id=45741
Bug ID: 45741
Summary: Resident evil 7 endless download
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 62181
--> https://bugs.winehq.org/attachment.cgi?id=62181
log
The download indicator is spinning without stopping
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45255
Bug ID: 45255
Summary: Provide easy way to configure proxy (winecfg?)
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Currently wine tries to automatically detect proxy.
It will:
1) use env vars (http_proxy)
2) try to detect automatic settings (wpad)
One can easily disable env vars unsetting them or make them empty (since wine
3.9). However, there is easy no way to disable automatic detection without
directly editing registry (it is a binary entry) or installing IExplorer.
winecfg could have a tab or wine could have a new tool to set proxy settings,
just like windows control panel applet. However, it should have an extra
setting from what Windows already have: "Use system environment values".
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https://bugs.winehq.org/show_bug.cgi?id=45720
Bug ID: 45720
Summary: my x360 controller does not work with Test drive
unlimited 2
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lacsebastien(a)gmail.com
Distribution: ---
hello, I have a controller x360, it does not work in the game test drive
unlimited 2.
the driver is "xpad", I also tried with the xboxdrv driver but don't working.
the controller is essential for this game because the keyboard is very hard.
I use wine staging 3.14
winetricks: ie7, dotnet 2.0 and 3.5sp1, and dinput8
thanks
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https://bugs.winehq.org/show_bug.cgi?id=3817
zzzzzyzz(a)hacari.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzzzzyzz(a)hacari.org
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Richard Yao <ryao(a)gentoo.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ryao(a)gentoo.org
--- Comment #44 from Richard Yao <ryao(a)gentoo.org> ---
If case insensitivity performance is a problem, why not just use a filesystem
that supports it, like ZFS. ZFS makes it easy to enable case insensitivity on
all supported platforms. This is Oracle’s documentation from OpenSolaris, but
it applies to OpenZFS (the continuation of the open source version) too:
https://docs.oracle.com/cd/E19120-01/open.solaris/817-2271/gftgr/index.html
You can set this behavior on Linux, Mac OS X, FreeBSD, Illumos, etcetera.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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https://bugs.winehq.org/show_bug.cgi?id=45707
Bug ID: 45707
Summary: PC Pup: Setup hangs - "syslevel.c: Win16Mutex" wait
timed out
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wyattmeister(a)gmail.com
Distribution: ---
Created attachment 62136
--> https://bugs.winehq.org/attachment.cgi?id=62136
Dialogue box with progress bar
The game is PC Pup by Neechez Innovation
When I try to run setup.exe, a dialogue box with a progress bar appears, which
fills to 100%, and then hangs. The program then stops drawing to the screen,
and after a while, this appears in the terminal:
002f:err:ntdll:RtlpWaitForCriticalSection section 0x7e78d340 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 0030, retrying (60 sec)
Have tried using single-threading, and also tried Windows 95 and Windows XP in
winecfg, to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=45705
Bug ID: 45705
Summary: Doom 2016 fails to start ("SteamAPI_Init() failed")
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Works in 3.14 but fails in wine-3.14-161-g70fbfa2cb8. Message box appears:
"SteamAPI_Init() failed"
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https://bugs.winehq.org/show_bug.cgi?id=45704
Bug ID: 45704
Summary: Mouse movement nearly impossible and high CPU usage
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old_man999(a)freenet.de
Distribution: ---
This happens in IL2-Sturmovik (v1.2) on Fedora28.
Until ~4.13 everything worked as expected including graphics hardware
acceleration. I've downgraded to 4.5 to verify.
This issue still occurs in winehq-devel package (4.14).
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https://bugs.winehq.org/show_bug.cgi?id=45693
Bug ID: 45693
Summary: VirtualLink Software-Setup fails immediately
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herbert.eberth(a)online.de
Distribution: ---
Created attachment 62119
--> https://bugs.winehq.org/attachment.cgi?id=62119
Error report generated after the setup crash.
Hello,
to connect my Silex USB Connect Server to my PC, I have to install the Silex
Virtual Link Software, which is part of the Device Server Software "s-40a720"
(Download-Link: http://www.silexeurope.com/media/software/s-40a720.zip).
While the Device Server Software Dialog opens without problems, the Setup of
the Virtual Link Software fails. After unpacking the s-40a720-zip-file, the
setup-file for Virtual Link can be found in /s-40a720/Utility/Virtuallink/ and
is named cosetup.exe.
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https://bugs.winehq.org/show_bug.cgi?id=43794
Bug ID: 43794
Summary: While mouse warping is in use, a bounding box randomly
traps the cursor.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlinkkai(a)gmail.com
Distribution: ---
I've not seen any reports of this, so it may have something to do with my
setup. Whenever a program uses mouse warping, a bounding box may trap it at a
random time. This is temporarily resolved by causing the window to lose focus.
I first knew this bug to occur on 2.4, and it may have been earlier. I knew 2.0
to work perfectly in this regard, but Steam now crashes on that version and
cannot test 2.1-2.3.
I've created a video demonstrating situations where this occurs. Please request
more info where needed.
https://youtu.be/-Nzt6p8fYis
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=45697
Bug ID: 45697
Summary: Not display 3D view on MAXON Cinema 4D.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: omerakgoz34(a)gmail.com
Distribution: ---
3D view port is complately BLACK SCREEN. But, everyting else is working.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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https://bugs.winehq.org/show_bug.cgi?id=44676
Bug ID: 44676
Summary: Two Worlds crashes (hangs) when saving the game
(anti-aliasing enabled)
Product: Wine
Version: 3.3
Hardware: x86
URL: http://www.gamershell.com/download_20686.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: fb6b3cc872077e641cf68165e04012a95c94699d
Distribution: ---
Created attachment 60684
--> https://bugs.winehq.org/attachment.cgi?id=60684
terminal output (nouveau)
When anti-aliasing is enabled in the game options and I want to save the game
(or an auto-save is performed) Two Worlds freezes with 100% CPU usage and this
message is shown in the terminal:
002f:err:seh:setup_exception_record stack overflow 912 bytes in thread 002f eip
7bc542f1 esp 03c30fa0 stack 0x3c30000-0x3c31000-0x4c30000
Saving the game works properly if anti-aliasing is disabled in the game.
I reproduced the problem with nouveau/mesa 17.3.6 and with nvidia binary
drivers 390.25.
Not sure if this counts as a regression, but reverting the following commit
fixes the crash:
commit fb6b3cc872077e641cf68165e04012a95c94699d
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Thu Feb 22 16:43:14 2018 +0100
wined3d: Use multisample textures by default.
The problem can be reproduced with the demo version. It is advised to install
Ageia Physx at the end of installation because the game won't work with recent
Physx versions and you need at least native d3dx9_31.dll (if you skipped the
DirectX installation step).
2WDemo_English.exe (866M)
md5sum: 589dd2cbfa106e472f5957af8dd31890
wine-3.3-34-gacd2f1e59b
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https://bugs.winehq.org/show_bug.cgi?id=45674
Bug ID: 45674
Summary: mirillis splash pro : crashes immediately when i
launch it
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patates(a)fastmail.com
Distribution: ---
Created attachment 62099
--> https://bugs.winehq.org/attachment.cgi?id=62099
sceenshot of program with error and error details saved in txt
Mirillis Splash Pro one of the best media player on windows
while i was using manjaro (17.1.11),always updated version of wine, it used to
can play videos but no any settings of player was
working;saturation,brightness,motion 2 etc nothing works. and program could
easly crash by change video's time
now i installed it on MX linux(17.1) .as the program launch it gives error.
even can t play videos.
details and screenshots atttached
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=45684
Bug ID: 45684
Summary: Fallout 4 black main menu
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
- Ubuntu 18.04
- Nvidia 396.51
- Wine 3.14
Launching Fallout 4 via Fallout4.exe causes the game to skip the intro video
and go straight to the main menu. However, the main menu is completely black,
with no sound. The only thing visible is the 'Press any key' green text at the
bottom. Nothing happens when a key is pressed, though.
- Game installed on a clean prefix.
- No overrides or winetricks usage.
- Used Windows 10 and 2008 versions.
- Tried ultra, as well as low graphics settings. Godrays remained disabled.
Issue persists when using winegstreamer=disabled override and DXVK v0.70
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https://bugs.winehq.org/show_bug.cgi?id=42495
Bug ID: 42495
Summary: Rome: Total War mod Europa Barbarorum crashes in
battles with CSMT
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57366
--> https://bugs.winehq.org/attachment.cgi?id=57366
log with CSMT enabled
With wine-staging 2.1 and CSMT enabled, Europa Barbarorum crashes when entering
into a battle.
Europa Barbarorum can be downloaded from here:
http://www.moddb.com/mods/europa-barbarorum/downloads You need to install 1.1,
then 1.2, and then unpack the fixes. Europa Barbarorum requires Rome: Total War
1.5 without the Barbarian Invasion or Alexander expansion packs.
This prefix has quartz and wmp10 installed through winetricks, which I found to
be necessary to get EB to work.
In vanilla RTW, the battles do work with CSMT enabled. I can also confirm that
the battles do work in EB when you disable CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=44954
Bug ID: 44954
Summary: Star Citizen fails to load dll
Product: Wine-staging
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
This bug seems to be fixed with wine 3.1
https://bugs.winehq.org/show_bug.cgi?id=39319 But somehow I still get this bug
when using wine-staging.
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuin59.dll") not
found
0034:err:module:import_dll Library icuin59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:err:module:attach_dlls Importing dlls for
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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https://bugs.winehq.org/show_bug.cgi?id=45209
Bug ID: 45209
Summary: Staging 3.8 crippling preformance degradation
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Performance in several Blizzard games (Heroes of the Storm, World of Warcraft)
significantly reduced after upgrading to winehq-staging 3.8. FPS in World of
Warcraft, for example, never fluctuated from 2 fps redering both WoW and HotS
unplayable.
This is likely a duplicate of another as I expect this performance degradation
is effecting many, if not all, games titles.
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=42349
Bug ID: 42349
Summary: Dragonball Xenoverse 2: Strong visual glitches with
CSMT enabled
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57115
--> https://bugs.winehq.org/attachment.cgi?id=57115
Terminal output with CSMT activated
If CSMT is enabled,the whole user interface is flickering and distorted. It
mainly consists of untextured, white boxes. No user interaction is possible at
this point because interface elements cannot be seen.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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https://bugs.winehq.org/show_bug.cgi?id=45598
Bug ID: 45598
Summary: wine-staging fails to start - Got unexpected trap 14
during process initialization
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The latest git version of wine-staging crashes when trying to create a new
WINEPREFIX, it errors with
> 0009:err:seh:segv_handler_early Got unexpected trap 14 during process initialization
This affects only the git master, applying version 3.13.1 works.
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https://bugs.winehq.org/show_bug.cgi?id=44877
Bug ID: 44877
Summary: Guild Wars 2 Launcher Crashes
Product: Wine-staging
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: RickRNF(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Guild Wars 2 launcher crashes upon starting with Wine-staging 3.5 x86_64
Wine 3.5 x86_64 works with no crashes
Wine-staging 3.4 x86_64 works with no crashes
>From the Guild Wars 2 crash log:
*--> Crash <--*
Assertion: Failed to load Coherent DLL: 0x7e
File: ..\..\..\Engine\ArenaWeb\CoherentUi\AwCoh.cpp(50)
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https://bugs.winehq.org/show_bug.cgi?id=44712
Bug ID: 44712
Summary: Vietcong: object textures overlaps whole screen
Product: Wine-staging
Version: 3.3
Hardware: x86-64
URL: http://www.moddb.com/games/vietcong/downloads/vietcong
-singleplayer-demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: erich.e.hoover(a)wine-staging.com,
leslie_alistair(a)hotmail.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 60718
--> https://bugs.winehq.org/attachment.cgi?id=60718
Vietcong rendering issue in Wine-Staging 3.3
Wine-staging 3.3 has an issue with rendering scene in Vietcong. When the player
aims to specific direction, the rendered screen will broke by overlapped
textures (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.3 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW:
Kernel 4.15.7
Mesa 17.3.6
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=43469
Bug ID: 43469
Summary: Star Wars the old republic give an error message and
exits after latest update
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
Distribution: ---
Here's the error message:
Certificate authentication failed, please contact customer support
This happened very recently with the game's latest update.
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https://bugs.winehq.org/show_bug.cgi?id=40611
Bug ID: 40611
Summary: Wine-stagging: Illegal instruction error under FreeBSD
11-CURRENT
Product: Wine-staging
Version: 1.9.9
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iron.udjin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Everything works fine without stagging patch.
With stagging patch when I trying to start Steam or any other program I see:
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code 0
[2016-05-11 00:40:18] Startup - updater built Apr 29 2016 15:19:38
Looks like steam didn't shutdown cleanly, scheduling immediate update check
Illegal instruction
I guess the error is related to sound. When I start winecfg and go to "Audio"
tab, I'm getting the same "Illegal instruction" error.
How can I debug it further?
Do I need to send you "truss" log or WINEDEBUG=all output?
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=41384
Bug ID: 41384
Summary: Office 2010: Activation doesn't work after
wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvtr(a)f.fxnxs.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After comparing logs between wine-staging versions 1.9.3 and 1.9.4 I have
realized an unsuccessful call happening to SetupDiGetDeviceRegistryProperty
with property value 1 (SPDRP_HARDWAREID). HardwareId is not present, because
the patch
<b>setupapi-Display_Device/0001-setupapi-Create-registry-keys-for-display-devices-an.patch</b>
creates keys for the display device (create_display_keys) without HardwareID
value. Before the patch there was no device info and thus no calls from
application to get that property.
Workaround is simple - create registry value HardwareID of type REG_MULTI_SZ
with value "PCI\VEN_0000&DEV_0000" (to be honest I don't know what constitutes
the right values) in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0.
It can even be empty for the activation to work.
example registry file:
REGEDIT4
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0]
"HardwareId"=hex(7):50,43,49,5c,56,45,4e,5f,30,30,30,30,26,44,45,56,5f,30,30,\
30,30,00,00,00,00
Tested with Microsoft Word 2010 version 14.0.7015.1000.
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https://bugs.winehq.org/show_bug.cgi?id=44024
Bug ID: 44024
Summary: Battle.net leaves processes open after exiting.
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.g.anderson(a)live.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When exiting the Blizzard App / Battle.net client, the application window
closes, but looking in system monitor shows that there is a Battle.net.exe and
an Agent.exe still running, as well as the associated wine processes such as
wineserver etc.
These persist until Battle.net.exe and Agent.exe are killed manually, in that
order.
If the application was launched in a virtual desktop, the desktop will remain
open and visible, but unusable.
This bug would perhaps affect plain wine as well as staging, but there are
other issues that prevent plain wine from running Battle.net.
Unable to find any workaround for this, except for manually killing the
processes in task manager.
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https://bugs.winehq.org/show_bug.cgi?id=42377
Bug ID: 42377
Summary: WSASend() returns invalid number of bytes when both
lpOverlapped and lpNumberOfBytesSent
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbr(a)ioremap.net
Distribution: ---
Created attachment 57161
--> https://bugs.winehq.org/attachment.cgi?id=57161
WINEDEBUG=+all ./grtest_server
Golang uses overlapped sockets, but sets both lpOverlapped and
lpNumberOfBytesSent.
Sometimes lpNumberOfBytesSent is returned to be higher than number of bytes in
the buffer to be sent, this breaks overlapped state machine in golang, which
eventually ends up with error and connection reset.
Bug is 100% reproducible, but it requires quite a setup.
First, golang uses memory mapped page hack to get time structures. These are
not updated by wine (see the bug here:
https://bugs.winehq.org/show_bug.cgi?id=29168). To fix it I made a patch for
golang which falls back to QPC timings if startup code detects timer is
stalled, see patches and discussion:
https://go-review.googlesource.com/#/c/35710/https://github.com/golang/go/issues/18537
After golang has been patched, I use this test case to compile a grpc server
and python client: https://github.com/bioothod/grpc_test
# edit Makefile to specify golang path and root directory
$ make windows
$ wine ./grpc_server
$ python client.py
...
Running multiple clients 100% ends up with connection close errors, which I
debugged to incorrect (larger than the buffer size) lpNumberOfBytesSent
Here is a discussion: https://github.com/golang/go/issues/18887
Turning overlapped feature off (by setting lpOverlapped to NULL) resolves the
bug, but as far as I understand it ends up with blocked WSASend() call, who
will wait for buffer to be completely sent, which is kind of undesired
behaviour.
Attached WINEDEBUG=+all ./grtest_server log if it helps.
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https://bugs.winehq.org/show_bug.cgi?id=41512
Bug ID: 41512
Summary: Adobe Creative Cloud application crashing
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://ccmdls.adobe.com/AdobeProducts/KCCC/1/win32/Cre
ativeCloudSet-Up.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrypsilons(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55876
--> https://bugs.winehq.org/attachment.cgi?id=55876
backtrace from the crash dialog
The application immediately crashes on startup.
Did a regression test, the crash is happening if this patch is applied:
https://github.com/wine-compholio/wine-staging/blob/master/patches/kernel32…
I can provide terminal output, but I don't know what WINEDEBUG flags to use.
Steps to reproduce:
- Set version to Windows 7
- Run the installer (see URL field)
- Installer automatically starts installed "Creative Cloud.exe", which
immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=42679
Bug ID: 42679
Summary: no alpha while blitting in batches
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keloero(a)oreolek.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57641
--> https://bugs.winehq.org/attachment.cgi?id=57641
fireurq2.1 - run test.qst
[I'm not the app developer, but I noticed the bug.]
The bug occurs only in staging version, Wine 2.0 stable and lower are
unaffected.
There is no alpha channel while blitting in batches, the bitmaps have black
background.
How to reproduce: see the fireurq.7z attachment;
run fireURQ2.exe, choose test.qst as the game or just run like this: wine
fireURQ2.exe test.qst
Look at the button, the letters have rough black edges on them. It shouldn't
look like that and it doesn't in Wine 2.0
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https://bugs.winehq.org/show_bug.cgi?id=42123
Bug ID: 42123
Summary: Missing icons in jsMSIx
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56657
--> https://bugs.winehq.org/attachment.cgi?id=56657
White icons
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in jsMSIx. Most button icons are completely white
(compare to screenshot in AppDB). I first noticed it with 1.9.23 (PPA).
Worked with 1.8-rc1 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the icons displayed properly. I retested 2.0-rc3 from the PPA on
Xubuntu 16.04 and they were white again. Seems like there is a problem with
the PPA packages. May be related to bug #42121.
Requires VB6 runtime (winetricks -q vb6run).
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https://bugs.winehq.org/show_bug.cgi?id=40363
Bug ID: 40363
Summary: Wine Stabilization - Gentoo Slow to Adopt With Valid
Reason
Product: Wine-staging
Version: 1.8.1
Hardware: x86-64
URL: https://bugs.gentoo.org/show_bug.cgi?id=578202
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecyoung(a)grandecom.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Gentoo
I opened the bug that I'm asking you to comment on. I opened this bug because
Gentoo's Stable version is still at 1.6.2. I use an old RPG, Istaria which is
blocky in 1.9.5, and Eve Online, which is unplayable in my case using 1.6.2.
In order to properly regression test where my issues are coming from, I thought
I would start at finding out why Gentoo's stable version lagged behind WineHQ's
stable version. Our package maintainer is doing the best he can, as our
distribution is source based, and he is perfectly within his right not to use a
custom patchset (See Comment 3).
Comment 7 in my bug states:
Let's keep this open with the info from NP-Hardass so that anybody else who
seeks for 1.8.1 knows.
I'm closing #578272 as I see no point of having it open. NP-Hardass stated he
wants to bump and stabilize 1.8.x, so it's on upstream now.
Thanks for your interest Carter, maybe try to convince upstream to get it going
;)
----------------------------------------
Bug 578272 was implemented as a tracker, but the commenter is correct in
assuming that the issue lies upstream. I present Snippets from Comment 3:
I'd prefer that our stable wine 1.8 use the official gstreamer 1.0 patchset,
but upstream never released that under the 1.8 branch. Once again though, I'd
rather not be hosting a custom patchset for stable. There is currently a
request to the upstream wine stable maintainer to include this in 1.8.2.
1.8.1 was never bumped because Wine Staging never released a patchset for 1.8.1
and I'd rather not have a stable candidate in package.use.stable.mask and not
have staging support. I'd also rather not have to host a custom staging patch
just for 1.8.1. I've cc'd the Staging devs in case they'd like to weigh in on
making an official release for 1.8.1.
----------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=41344
Bug ID: 41344
Summary: err:seh:setup_exception_record stack overflow crash in
SAO visual novel
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55691
--> https://bugs.winehq.org/attachment.cgi?id=55691
Log without +seh
Game plays opening video but crashes after second screen of text ingame.
Happens every time. Trial version which I used is available here (NSFW!)
http://sample9.dmm.co.jp/digital/cg_game/d_066395/d_066395t.lzh.
winecfg is set to Win 7 and "devenum ffdshow quartz vcrun6 native_oleaut32" are
installed from winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=43636
Bug ID: 43636
Summary: Age of Empires 2 HD Launcher doesn't work
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 12008817958ed954b2d38b2bb69e508fe72377c3
Distribution: ---
With wine-staging, the steam Game Age of Empires 2 HD has a broken Launcher.
It doesn't display the html contents, and the buttons don't work, making it
impossible to start the game.
Clean 32Bit WINEPREFIX. Launcher needs vcrun2015 installed to start up at all.
Bisected to
commit 12008817958ed954b2d38b2bb69e508fe72377c3
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed May 17 23:55:55 2017 +0800
server: Add support for a layered window region. (v2)
Reverting fixes the issue. If you need logs, just tell me.
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https://bugs.winehq.org/show_bug.cgi?id=45502
Bug ID: 45502
Summary: No sound in Starcraft II
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using Wine Staging 3.13, there is no sound in Starcraft II. The problem is not
present in Wine Staging 3.12 and in plain Wine 3.13.
Regression points to commit 18f4be0e03c69d9548a62f5f5048dc6d0d69d8e1: "Updated
winepulse-PulseAudio_Support patchset". Reverting just this commit makes the
sound work again in SC2.
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https://bugs.winehq.org/show_bug.cgi?id=41054
Bug ID: 41054
Summary: Battle.net.exe deadlocks in CriticalSection
Product: Wine-staging
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Trying to launch Blizzard's Battle.net.exe using Wine Staging 1.9.15 RPMs from
Fedora 24. However, the process deadlocks and prints messages like:
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
This happens with both 32 bit and 64 bit prefixes. Disabling all "staging"
options via winecfg does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40225
Bug ID: 40225
Summary: NtQuerySection returns wrong size
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Distribution: ---
Created attachment 53743
--> https://bugs.winehq.org/attachment.cgi?id=53743
NtQuerySection test case via boost interprocess
When using NtQuerySection to get the file size of a file mapping the wine
result deviates from the native one.
With wine, it seems that the size is rounded up to the next page. On native
windows, the real file size is returned.
How to reproduce (e.g. with a mingw cross compile environment):
mkdir build
cd build
mingw64-cmake ..
mingw64-make
wine64 main
Actual behavior:
fixme:winediag:start_process Wine Staging 1.9.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
region.get_size() == 4096
sizeof(inp)-1 == 5
Assertion failed!
Program: Z:\home\gms\program\libixxxutil\build-case-win-rel\main.exe
File: /home/gms/program/libixxxutil/test/mapped_size_case/main.cc, Line 28
Expression: region.get_size() == sizeof(inp)-1
abnormal program termination
Expected behavior (as e.g. on Windows 7):
No output and success exit code.
How reproducible:
always
The test program uses Boost Interprocess functions for creating that mapping
and getting the size.
See also:
cf.
http://www.boost.org/doc/libs/1_60_0/doc/html/boost/interprocess/mapped_reg…
> The OS could allocate more pages than size/page_size(), but get_address() will always return the address passed in this function (if not null) and get_size() will return the specified size.
http://stackoverflow.com/a/26983182/427158
-> NtQuerySection
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https://bugs.winehq.org/show_bug.cgi?id=42288
Bug ID: 42288
Summary: Shantae and the Pirate's Curse - gameplay area resized
to a tiny rectangle
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56999
--> https://bugs.winehq.org/attachment.cgi?id=56999
Screenshot showing the problem
Normally the game uses pixelized graphics during gameplay. In wine the play
area does not get resized to the entire screen, but instead stays at the same
size in a tiny rectangle in the middle of the screen.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=42127
Bug ID: 42127
Summary: DOOM (2016): Crash on the main menu.
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.adam.martin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56667
--> https://bugs.winehq.org/attachment.cgi?id=56667
terminal output and backtrace
Since only one attachment is allowed, I have pasted the terminal output at the
head of the backtrace.txt. Search for "backtrace" to skip.
4.8.13-1-ARCH
GTX 770
nvidia 375.26-1
i5 4670k
wine-2.0-rc2 (Staging) --- The Arch repos haven't yet updated to rc3; it's
flagged.
$ wine DOOMx64vk.exe
The game launches fine, goes through the splash screen, and then when presented
with the main menu, abruptly crashes.
I have tried setting different Windows versions winecfg, same result with each.
I have also run $ wine DOOMx64.exe, same result.
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https://bugs.winehq.org/show_bug.cgi?id=39368
Bug ID: 39368
Summary: Some games (F.E.A.R. 1, Hitman: Contracts) crash on
start when EAX(Environmental Audio Extensions) enabled
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52478
--> https://bugs.winehq.org/attachment.cgi?id=52478
F.E.A.R. demo backtrace
When EAX is enabled in staging, some games crash on start.
Two examples are F.E.A.R. or Hitman: Contracts.
Both games have demos to reproduce the problem.
Hitman: Contracts demo:
http://www.gamershell.com/download_5663.shtml
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=45589
Bug ID: 45589
Summary: Starcraft 2: Sound stops working after a while
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yumekuineru(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62013
--> https://bugs.winehq.org/attachment.cgi?id=62013
Sound stopped working within the last 10 seconds
Sound sometimes drops out for me in the middle of a Starcraft 2 game or replay
(or it seems while at main menu also).
After sound drops out the same behaviour as is reported in the bug
https://bugs.winehq.org/show_bug.cgi?id=45502 occurs
(the game freezes if audio device setting is changed or the exit game button is
pressed)
It might be one of my overrides since it is a prefix I have not modified in a
while after I managed to get it working, though the issue started occuring
quite recently.
It occurs less frequently than all the time as was the case before the fixes
staged in this issue though.
Versions:
WINE_COMMIT="25cc380b8ed41652b135657ef7651beef2f20ae4" #3.13
STAGING_COMMIT="2f3ba1fb462894ad267d72d07ed2114e0ae1f5c2"
Patches applied (all seem to mainly pertain to League of Legends):
0003-Pretend-to-have-a-wow64-dll.patch
0006-Refactor-LdrInitializeThunk.patch
0007-Refactor-RtlCreateUserThread-into-NtCreateThreadEx.patch
0009-Refactor-__wine_syscall_dispatcher-for-i386.patch
Attachment in https://bugs.winehq.org/show_bug.cgi?id=45550#c8
I am not sure how to reliably reproduce the issue, though I was able to capture
a debug log from the channels described on the wiki for Sound:
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
I copied the file I was redirecting output to when I heard sound stop (perhaps
a few seconds after), then took the tail of the copied file which seems to span
abouts 10 seconds of logtime.
I do not believe I have made any changes to pulseaudio except for disabling
flat-volumes and adding the following sink (that currently was not being used):
```
DEFAULT_OUTPUT=$(pacmd list-sinks | grep -A1 "* index" | grep -oP "<\K[^ >]+")
pactl load-module module-combine-sink sink_name=recordleague
slaves=$DEFAULT_OUTPUT sink_properties=device.description="leagueaudio"
```
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https://bugs.winehq.org/show_bug.cgi?id=43543
Bug ID: 43543
Summary: Wrong sounds in Within a Deep Forest
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The sound effects in Within a Deep Forest seem to be broken. Specifically, the
wrong samples seem to be used.
For example, selecting a ball material produces a metallic sound (instead of
the loud "twirp"), and bouncing around with the initial ball material plays
various hums and occasionally splashing noises.
Reproducible with WaDF version 1.1.4 and wine-staging 2.14 on a clean
WINEPREFIX. Not reproducible with wine 2.14.
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https://bugs.winehq.org/show_bug.cgi?id=42318
Bug ID: 42318
Summary: Sleeping Dogs - CSMT prevents getting past
introductory videos, without CSMT the videos are all
purple and continue looping without starting the
actual game.
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: casparcedro96(a)gmail.com
Distribution: ---
Created attachment 57063
--> https://bugs.winehq.org/attachment.cgi?id=57063
Crash with CSMT enabled
So it seems Sleeping Dogs does not like CSMT for some reason and even without
it I cannot seem to get past the intro videos which show up pink but the audio
is perceptible - it continues to loop playing the videos but never gets into
the game.
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https://bugs.winehq.org/show_bug.cgi?id=40458
Bug ID: 40458
Summary: Photoshop CC 2015 Amtlib issues
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msnduy(a)hotmail.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54210
--> https://bugs.winehq.org/attachment.cgi?id=54210
logs
I have issues with running Photoshop CC 2015 (64bit) in Wine-Staging.
It installs fine with both staging and stable (PDApp only works with Staging).
But I can't start it in staging without an error although in wine stable it
works normally but the user interface of photoshop is somehow not correctly
rendered.
Wine-Staging (Compiled from git upstream):
Photoshop shows an error with the error code 16. By luck I also came across the
amtlib.log file which also contained error message with the same error code,
saying:
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | Error: Failed to
update RW check key !
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | ERROR: SLCache is
not writable, hence exiting. (Errno = 16)
I am sure it's the amtlib what is causing the issue as I didn't get these lines
with wine-stable.
The tricky part is that I don't know what patch from wine-staging is causing
this issue.
I attached the log files which are interesting.
I am not sure now how to debug this further as the wine debug output isn't
helpful either (basically the same output as wine stable).
What might by broken can be Registry/memory/file access, the problem is that I
don't know what api calls amtlib is doing.
Well, if someone can give me further instructions how to debug the issue I
would be glad. Also if you have enough time or whatsoever you could try install
Photoshop CC 2015 :).
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https://bugs.winehq.org/show_bug.cgi?id=43761
Bug ID: 43761
Summary: World of Warcraft d3d11 textures rendering regression
and other... Wine Staging 2.17
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59257
--> https://bugs.winehq.org/attachment.cgi?id=59257
World of Warcraft d3d11 textures rendering regression. Wine Staging 2.17
Sorry, but I really do not have the opportunity to find out if this bug is in
the development Wine branch, because World of Warcraft can only be launched in
Wine Staging, but it can not be launched in a "vanilla" development Wine
branch.
So, I using only Wine Staging.
I could not get the output of the console, because, unfortunately, when I tried
to run the game through the console, I did not manage to run the game until the
stage of character management/movement. That is, the game hangs up every time
the progress bar ends after clicking on the "Enter the World" button. But, I
was surprised that the game is normally run through a shortcut on the dock bar,
which also contains the same command in the line
Exec=wine64 'c:/Program Files (x86)/World of Warcraft/Wow-64.exe'
which I entered into the console (but, without "Exec=", of course).
When I used Wine Staging 2.16 I did not have any noticeable rendering bugs with
the World of Warcraft in DirectX11 mode, or DirectX9.
But, with Wine Staging 2.17 I began to see what's on the attached screenshot if
WoW is running in DirectX11 mode. But, in DirectX9 mode this bug does not
appear, and there are no any distortions in the graphics.
My specs:
Arch Linux x86_64 with latest updates, GNOME.
GPU Radeon HD7770 with latest Mesa.
Wine Staging 2.17 with CSMT is on, x64 Wine prefix, 64bit WoW build.
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https://bugs.winehq.org/show_bug.cgi?id=43793
Bug ID: 43793
Summary: d3d11-Deferred_Context patchset is missing dependency
on wined3d-1DTextures
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When d3d11-Deferred_Context is applied, compilation fails like this:
gcc -m64 -c -o wspool.o
/home/user/build/wine-git/wine-source/dlls/winspool.drv/wspool.c -I. \
-I/home/user/build/wine-git/wine-source/dlls/winspool.drv -I../../include \
-I/home/user/build/wine-git/wine-source/include -D__WINESRC__ -D_SPOOL32_
-D_REENTRANT -fPIC \
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -O3
../../tools/winegcc/winegcc -o winscard.dll.so -B../../tools/winebuild -m64
-fasynchronous-unwind-tables -shared
/home/user/build/wine-git/wine-source/dlls/winscard/winscard.spec \
winscard.o rsrc.res ../../libs/port/libwine_port.a
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c: In function
‘wined3d_resource_update_info’:
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c:403:32: error:
‘WINED3D_RTYPE_TEXTURE_1D’ undeclared (first use in this function); did you
mean ‘WINED3D_RTYPE_TEXTURE_3D’?
else if (resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~~
WINED3D_RTYPE_TEXTURE_3D
Explicitly adding wined3d-1DTextures helps.
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https://bugs.winehq.org/show_bug.cgi?id=42815
Bug ID: 42815
Summary: Autodetection of drives in winecfg crashes Wine in
Wine (Staging)
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frail.knight(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57876
--> https://bugs.winehq.org/attachment.cgi?id=57876
Backtrace
Autodetection of drives in winecfg crashes Wine in Wine (Staging)
I did a clean system install.
I did a clean install of Wine 2.5 (Staging).
$ wine --version
wine-2.5 (Staging)
I was going through the basic setup in Wine.
I started winecfg.
I clicked the Drives tab.
I clicked the Autodetect button on the Drives tab.
Wine Crashes.
This has not happened to me in previous versions such as Wine 2.4 Staging.
Uploading the backtrace and console output...
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