https://bugs.winehq.org/show_bug.cgi?id=43435
Bug ID: 43435
Summary: x32dbg hangs when starting program
Product: Wine-staging
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: dmitry(a)baikal.ru, erich.e.hoover(a)wine-staging.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When starting a program to debug, it displays a message like "Breakpoint at
1000154C7 set" and then freezes.
Bisected to
commit 9c509cbf8879a4283cb134321764c1024bcaf855
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Mar 16 20:23:28 2016 +0800
kernel32: Implement K32GetMappedFileName. (v2)
Reverting fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=41544
Bug ID: 41544
Summary: Pressing L-ALT key loses focus from game
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xkendy(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Uppon started game, after I press button L-ALT, the game lose mouse focus.
Focus mouse pointer is in system (above the game window). After another
pressing L-ALT, or mouse click focus is returned to game.
Affected (tested) games: World Of Tanks (patch 0.9.16), World Of Warplanes
(patch 1.9.6).
How to reproduce:
Fresh instalation WOT and WOWP using this guide for WOT:
https://www.youtube.com/watch?v=CTU0vICF9O4
WOT:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): wot not work
WOWP:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): L-ALT work correctly
Tested on:
- old installed game WOT
- fresh installed WOT (using guid on youtube)
- fresh installed WOWP (using guid on youtube for WOT)
System: UBUNTU 14.04 LTS x86_64, Graphics: GeForce GT640 (driver 340, tested
also version 372), 8GB RAM, CPU: i5
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https://bugs.winehq.org/show_bug.cgi?id=43511
Bug ID: 43511
Summary: Crash when launching Assassins Creed 4
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jgarciaalo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58896
--> https://bugs.winehq.org/attachment.cgi?id=58896
Crash log
An error occurs when starting Assassins Creed 4.
The game arrives to the first screen but throws a fatal error (seems a
nullpointer).
Note that this game worked on 2.7-Staging, 2.8-Staging and 2.9-Staging.
The next version I checked was the 2.13-staging that had another crash already
solved.
Now in 2.14-staging it crash here.
Submited files:
Error screenshot: ac4_error.png
Crash log: ac4_error.txt
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https://bugs.winehq.org/show_bug.cgi?id=43063
Bug ID: 43063
Summary: MetaTrader 4 has no internet connection
Product: Wine-staging
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58234
--> https://bugs.winehq.org/attachment.cgi?id=58234
MT4 startup log
After starting MetaTrader 4 the message 'Common error' is shown in connection
status (bottom right corner of the window).
All charts shows a big message 'Waiting for update'. No graphics/data is shown
on charts.
MetaTrader 4 was working fine until wine-staging 2.7.
This problem is occurring only in wine-staging 2.8.
Downgrading wine-staging to version 2.7 "fixes" the problem.
Using regular wine version _2.8_ also "fixes" it.
So it seems to be a regression of wine-staging 2.8. The bug also seems to be
_not_ present in the regular wine version.
System information:
OS: Arch Linux x86_64
wine: 2.8 staging
Notes:
1) MetaQuotes do not provide the (unbranded) MT4 download in their website
anymore. Now there are only broker-branded versions and the links the can found
at broker websites. For example, FxPro MT4 can be downloaded from:
https://download.mql5.com/cdn/web/fxpro.financial.services/mt4/fxprocom4set…
2) MT4 seems to need gnutls for proper installation (dependency lib32-gnutls is
needed for install).
3) Using comctl32 from winetricks fixes tooltips problems in charts.
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https://bugs.winehq.org/show_bug.cgi?id=44660
Bug ID: 44660
Summary: Microsoft Office: smoothing does not apply
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: genaloner(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60664
--> https://bugs.winehq.org/attachment.cgi?id=60664
On fisrt window vanilla wine with good-looking fonts. On second - staging
branch with weird fonts
`winetricks fontsmooth=rgb` don't work with Office applications. On wanilla
wine this command makes fonts smooth. But on staging it does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=42287
Bug ID: 42287
Summary: Shantae and the Pirate's Curse - moving sprites leave
smudges behind them
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56997
--> https://bugs.winehq.org/attachment.cgi?id=56997
Screenshot of the problem
Any moving sprites in the game cinematics leave behind a solitaire-like smudge.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=43400
Bug ID: 43400
Summary: Staging patchset wined3d-Copy_Resource_Typeless is
missing dependency on wined3d-1DTextures
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When applying staging patchset wined3d-Copy_Resource_Typeless with
patchinstall.sh selectively, the final result fails to build with the following
error:
.../dlls/wined3d/cs.c:2253:40: error: ‘WINED3D_RTYPE_TEXTURE_1D’ undeclared
(first use in this function)
else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~
It's because it really depends on wined3d-1DTextures, and it's not installed
using patchinstall.sh, since that dependency isn't specified.
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https://bugs.winehq.org/show_bug.cgi?id=42328
Bug ID: 42328
Summary: Wine does not build on macos os x if --with-gnutls is
passed to configure and gnutls is installed
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:891:5: error: unknown type
name 'gnutls_cipher_hd_t'
gnutls_cipher_hd_t handle;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:907:10: error: use of
undeclared identifier 'libgnutls_handle'
if (!libgnutls_handle) return STATUS_INTERNAL_ERROR;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:975:8: error: unknown type
name 'gnutls_cipher_algorithm_t'
static gnutls_cipher_algorithm_t get_gnutls_cipher( const struct key *key )
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:983:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_GCM'
case MODE_ID_GCM: return GNUTLS_CIPHER_AES_128_GCM;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:985:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_CBC'
default: return GNUTLS_CIPHER_AES_128_CBC;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:989:16: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
return GNUTLS_CIPHER_UNKNOWN;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:995:5: error: use of
undeclared identifier 'gnutls_cipher_algorithm_t'
gnutls_cipher_algorithm_t cipher;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:996:5: error: use of
undeclared identifier 'gnutls_datum_t'
gnutls_datum_t secret, vector;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1001:9: warning: implicit
declaration of function 'pgnutls_cipher_deinit' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_cipher_deinit( key->handle );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:10: error: use of
undeclared identifier 'cipher'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:48: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1008:5: error: use of
undeclared identifier 'secret'
secret.data = key->secret;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1009:5: error: use of
undeclared identifier 'secret'
secret.size = key->secret_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1012:9: error: use of
undeclared identifier 'vector'
vector.data = iv;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1013:9: error: use of
undeclared identifier 'vector'
vector.size = iv_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:16: warning: implicit
declaration of function 'pgnutls_cipher_init' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:74: error: use of
undeclared identifier 'vector'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:51: error: use of
undeclared identifier 'cipher'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:60: error: use of
undeclared identifier 'secret'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1018:9: warning: implicit
declaration of function 'pgnutls_perror' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_perror( ret );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1029:16: warning: implicit
declaration of function 'pgnutls_cipher_add_auth' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_add_auth( key->handle, auth_data, len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1043:16: warning: implicit
declaration of function 'pgnutls_cipher_encrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_encrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1057:16: warning: implicit
declaration of function 'pgnutls_cipher_decrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_decrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1070:16: warning: implicit
declaration of function 'pgnutls_cipher_tag' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_tag( key->handle, tag, len )))
^
7 warnings and 17 errors generated.
make[1]: *** [bcrypt_main.o] Error 1
make: *** [dlls/bcrypt] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=45558
Bug ID: 45558
Summary: League of legends client freezes
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
925645e710835cb8c656b24210820f80ee810b1c (Added ntdll-futex-condition-var
patchset) in wine-staging/master is causing the LoL client to freeze when you
hover your cursor over the play button before entering a game.
This is testing without the patches from the other bugs because they are not
necessary to run the client.
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https://bugs.winehq.org/show_bug.cgi?id=43192
Bug ID: 43192
Summary: Wine Staging 2.10 run afoul of SELinux
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Wine Staging 2.10 is annoying SELinux:
SELinux is preventing /usr/local/bin/wine-preloader from mmap_zero access on
the memprotect Unknown.
***** Plugin mmap_zero (53.1 confidence) suggests *************************
If you do not think /usr/local/bin/wine-preloader should need to mmap low
memory in the kernel.
Then you may be under attack by a hacker, this is a very dangerous access.
Do
contact your security administrator and report this issue.
***** Plugin catchall_boolean (42.6 confidence) suggests ******************
If you want to allow mmap to low allowed
Then you must tell SELinux about this by enabling the 'mmap_low_allowed'
boolean.
You can read 'None' man page for more details.
Do
setsebool -P mmap_low_allowed 1
***** Plugin catchall (5.76 confidence) suggests **************************
If you believe that wine-preloader should be allowed mmap_zero access on the
Unknown memprotect by default.
Then you should report this as a bug.
You can generate a local policy module to allow this access.
Do
allow this access for now by executing:
# ausearch -c 'wine-preloader' --raw | audit2allow -M my-winepreloader
# semodule -i my-winepreloader.pp
Additional Information:
Source Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Objects Unknown [ memprotect ]
Source wine-preloader
Source Path /usr/local/bin/wine-preloader
Port <Unknown>
Host rn4.rent-a-nerd.local
Source RPM Packages
Target RPM Packages
Policy RPM selinux-policy-3.13.1-102.el7_3.16.noarch
Selinux Enabled True
Policy Type targeted
Enforcing Mode Enforcing
Host Name rn4.rent-a-nerd.local
Platform Linux rn4.rent-a-nerd.local
3.10.0-514.6.1.el7.x86_64 #1 SMP Tue Jan 17
11:12:41 CST 2017 x86_64 x86_64
Alert Count 35
First Seen 2017-03-01 19:29:13 PST
Last Seen 2017-06-16 19:34:44 PDT
Local ID ea843281-ca8b-4658-bdfb-4d6bcdadbb9c
Raw Audit Messages
type=AVC msg=audit(1497666884.922:1427): avc: denied { mmap_zero } for
pid=29453 comm="wine-preloader"
scontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tcontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tclass=memprotect
Hash: wine-preloader,unconfined_t,unconfined_t,memprotect,mmap_zero
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https://bugs.winehq.org/show_bug.cgi?id=44327
Bug ID: 44327
Summary: Wine-staging doesn't compile with the Linux kernel
3.0. The problem in server-Realtime_Priority patch
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zenitur(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have SUSE Enterprise Linux 11 SP4. There is Linux kernel 3.0. When I trying
to compile wine-staging using OBS (PPA analogue for openSUSE Linux), I have got
this error:
https://pastebin.com/qYm8nJ5t
scheduler.c: In function 'set_scheduler_priority':
scheduler.c:136:18: error: 'SCHED_IDLE' undeclared (first use in this function)
policy = SCHED_IDLE;
It's very strange, but when I tried to reproduce it on a real machine, it was
successful compiled!
Wrote: /usr/src/packages/SRPMS/wine-staging-2.20-2.1.src.rpm
Wrote: /usr/src/packages/RPMS/x86_64/wine-staging-2.20-2.1.x86_64.rpm
Wrote: /usr/src/packages/RPMS/x86_64/wine-staging-devel-2.20-2.1.x86_64.rpm
I think, the reason is in harder compiler warning settings in the OBS build
system. So I will make tests on the OBS.
When I tried to search error message in Google, I'd found this page:
https://github.com/sysstat/sysstat/issues/26
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https://bugs.winehq.org/show_bug.cgi?id=43009
Bug ID: 43009
Summary: TIM message manager window covered by an unresponsive
window
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, fracting(a)gmail.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ArchLinux
TIM is a cleaner version of QQ, successor of QQ Lite.
download and install it:
http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0.exe
ecb6934f7cea33b1458308495fd965a274c6ba2a TIM1.1.0.exe
winetricks riched20 so you can input your QQ number.
login in, then click your avatar on the left top corner, select "消息管理器".
with wine 2.7 you can use it normally. with wine-staging 2.7 movements and
clicks on the window cause nothing. Moving the window using the window manager,
you can move away an unresponsive window, underlying it there is a normal
window you can operate on. Moving the normal window the unresponsive one moves
back to cover it.
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https://bugs.winehq.org/show_bug.cgi?id=43815
Bug ID: 43815
Summary: Danganronpa V3: crash after first scene (bugs in
wine-staging's d3d11 deferred context support)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59361
--> https://bugs.winehq.org/attachment.cgi?id=59361
Crash log
Steps to reproduce:
- After setting up Danganronpa V3 per #43814, play the game through the first
scene.
Expected results:
- Game continues to play.
Actual results:
- Crash per log.
Additional notes:
I've traced this back to a bug in wine-staging's d3d11 deferred context support
- the attached patch allows the game to run past this point.
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https://bugs.winehq.org/show_bug.cgi?id=45435
Bug ID: 45435
Summary: Fatal error compiling on Fedora 28 because libavcodec
file not found
Product: Wine-staging
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yassermbb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When compiling on Fedora 28 the build fails trying to compile xaudio2_7 because
it can't find libavcodec/avcodec.h, i confirmed and it is in fact installed
under usr/include/ffmpeg/libavcodec but it seems to not find it because of
ffmpeg folder
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https://bugs.winehq.org/show_bug.cgi?id=43330
Bug ID: 43330
Summary: Multiple games need nvapi function 0x6a16d3a0
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Watch_Dogs(1) and CoD Black Ops 2 need this function
fixme:nvapi:unimplemented_stub function 0x6a16d3a0 is unimplemented!
Watch_Dogs will complain about a missing DX11 adapter and BO2 fails silently.
Workaround is simulating an AMD card:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoPciDeviceID"=dword:000067df
"VideoPciVendorID"=dword:00001002
Since BO2 renders close to perfect in Wine-2.12-staging, this function should
get some attention.
(I tagged this as wine-staging specific issue, because only in wine-staging
progress is done on nvapi)
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https://bugs.winehq.org/show_bug.cgi?id=42121
Bug ID: 42121
Summary: Most graphics invisible in Tradewinds 2
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56654
--> https://bugs.winehq.org/attachment.cgi?id=56654
Main menu with missing graphics
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in Tradewinds 2. Most graphics are now white starting at
the main menu. Worked with 1.7.34 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the game worked properly - all graphics were shown. I retested
2.0-rc3 from the PPA on Xubuntu 16.04 and most graphics were white again.
Seems like there is a problem with the PPA packages.
The game is available from IPlay (60 minute demo limit):
http://www.iplay.com/games/tradewinds-2
The EXE is actually an installer for their download manager:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34624
The error is present with both IPlay and CD versions.
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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https://bugs.winehq.org/show_bug.cgi?id=43635
Bug ID: 43635
Summary: Crysis 3: Poor, dark, and/or missing textures
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59053
--> https://bugs.winehq.org/attachment.cgi?id=59053
Crysis 3 tutorial screenshot with poor textures
Crysis 3 v1.0.1.3
During gameplay, all textures have an ultra low resolution and dark (if there
are textures at all). The entire scene thus looks very dark.
It appears that this is caused by missing implementation of multiple
ID3D11DeviceContext methods for deferred contexts.
Attachments:
- Crysis 3 tutorial screenshot with poor textures
- Patch for wine 2.15-staging (implements missing methods for deferred
contexts).
- Crysis 3 tutorial screenshot with good textures (with the patch)
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https://bugs.winehq.org/show_bug.cgi?id=43440
Bug ID: 43440
Summary: Just Cause 2 needs nvcuda.dll.cuD3D10GetDevice
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
wine: Call from 0x7b43ebe2 to unimplemented function
nvcuda.dll.cuD3D10GetDevice, aborting
Just Cause 2 asks for this function. Since you can work around this by
disabling the nvcuda dll, i marked it as minor, but it should be fixed one day
or at least stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=45672
Bug ID: 45672
Summary: FileOpenAssociations\Enable should be disabled by
default
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Wine-3.14 introduced a new checkbox in winecfg to easily disable managing of
filetype associations (bug 19182). However, having the value enabled by default
means that when a user runs winecfg for the first time in a wineprefix in order
to disable it, winemenubuilder will create filetype associations for Wine's
builtin programs, and users will have to manually remove them.
The default setting should be disabled.
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https://bugs.winehq.org/show_bug.cgi?id=42529
Bug ID: 42529
Summary: Just Cause 2 crashes silently
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57431
--> https://bugs.winehq.org/attachment.cgi?id=57431
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=nvcuda(disabled)
I guess we get no error message due anti-debug features in just cause 2
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https://bugs.winehq.org/show_bug.cgi?id=40943
Bug ID: 40943
Summary: System Shock demo (DX 11): loads to a white screen
then switches to a black screen
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55080
--> https://bugs.winehq.org/attachment.cgi?id=55080
Terminal output Wine 1.9.14
When attempting to run the demo for the System Shock remake, it loads to a
white screen and then after a minute or so it switches to a black screen. I can
hear the game's ambient music and sound effects and I assume that, if the game
could render graphics in Wine, I am in the main menu screen.
Windows 7 64-bit prefix Wine 1.9.14
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https://bugs.winehq.org/show_bug.cgi?id=45675
Bug ID: 45675
Summary: Wine didn't install x64 software
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 62100
--> https://bugs.winehq.org/attachment.cgi?id=62100
log error
Wine didn't install a x64 software, log attached.
I can provide the installation if needed.
WINEDEBUG=+relay,+seh,+tid wine Psim11.0.3_64bit_setup.exe >> output.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=45668
Bug ID: 45668
Summary: I keep getting an MSI 0009 error installing python
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielfaithfulness(a)gmail.com
Distribution: ---
Created attachment 62096
--> https://bugs.winehq.org/attachment.cgi?id=62096
Screenshot of the Log
Trying to install python 2.7.x fails everytime I've attached a screenshot of my
logs
I'm running Kali Linux on virtualbox and I needed python setup on wine, but
this has been a headache for, after fruitless googling, here I am!
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https://bugs.winehq.org/show_bug.cgi?id=5610
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Fixed by SHA1| |092c60e98cec9956127145f7c8a
| |5db88082ce7d2
Resolution|--- |FIXED
--- Comment #29 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
(In reply to alexchandel from comment #24)
It's better to close this one as the original problem has been fixed. A new bug
report should be opened for the problems that still exist.
(In reply to Jeff Sadowski from comment #25)
Please open a new bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45537
Bug ID: 45537
Summary: .NET Framework 4.0 installation fails on Wine 3.13
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
Created attachment 61943
--> https://bugs.winehq.org/attachment.cgi?id=61943
.NET Framework 4.0 installation failure Wine log
Installer fails with the following message in log:
004d:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
This only happens with Wine 3.13, I tested Wine 3.12 and it works fine. I
believe this commit by Zebediah Figura may be related to the issue:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72
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https://bugs.winehq.org/show_bug.cgi?id=41573
Bug ID: 41573
Summary: Battle.net: SystemSurvey.exe crashes on starting
Battle.net
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55909
--> https://bugs.winehq.org/attachment.cgi?id=55909
Terminal output
On starting Battle.net immediately a window is shown that SystemSurvey.exe has
encountered a problem but this doesn't seem to affect directly the Battle.net
launcher as it continues to work. In the attachments is the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=30787
Bug #: 30787
Summary: Heroes of Might and Magic V Map Editor takes minutes
to start up (winver>=Win2000)
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40316
--> http://bugs.winehq.org/attachment.cgi?id=40316
winedbg backtrace during the busy state
It takes 3-4 minutes until the Map Editor for HoMM V appears when Windows
version is set to Win2000 or higher in winecfg. Using Win9x/Me, or WinNT40/35
profiles, the editor loads up in less than 10 seconds.
Wine doesn't print anything in the terminal until the editor window appears.
There is no hdd activity, but cpu usage is constantly ~100 % while Wine is busy
with loading the editor.
If I attach winedbg to the H5_MapEditor.exe process, I always get the same
backtrace as can be seen in the attachment.
It should be noted that bug #29603 describes a very similar problem. Of course
I have no proof if they're about the same problem, but the similarities are
striking.
Fedora 16 x86
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
Kernel 3.3.7-1.fc16.i686.PAE
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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https://bugs.winehq.org/show_bug.cgi?id=42744
Bug ID: 42744
Summary: Ninite don't installs apps
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57748
--> https://bugs.winehq.org/attachment.cgi?id=57748
debug-log
Ninite is service and utility for auto-installation of apps. Installator, which
i downloaded from service, can download applocations installators, but can't
installed they.
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http://bugs.winehq.org/show_bug.cgi?id=29872
Bug #: 29872
Summary: Guild Wars: Character graphic is corrupted
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38825
--> http://bugs.winehq.org/attachment.cgi?id=38825
Heavily corrupted graphic (zoomed out)
Rarely the graphic of my cracter looks a little shiny. I have seen this often
after my group died in an area and I was resurrected at a shrine. If I zoom
more out it looks more weird. If I zoom in it looks 99% normal (there are only
small orange stripes (for example at the site of the nose of my helmet)). The 2
screenshots in the attachments show this. I'm using a GeForce 8600 GT with the
NVIDIA driver 280.13.
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https://bugs.winehq.org/show_bug.cgi?id=45382
Bug ID: 45382
Summary: Regression: the sting demo crashes
Product: Wine
Version: 3.11
Hardware: x86
URL: https://www.fileplanet.com/62038/60000/fileinfo/The-St
ing!-Demo-(Large)
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Regression SHA1: dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Distribution: Ubuntu
Created attachment 61696
--> https://bugs.winehq.org/attachment.cgi?id=61696
Console output
The sting demo crashes. This is a regression introduced by the following
commit:
commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 494432da56fa4c73f71f62151a3013fd4a6fb850
501f26cfd0dbf7d24224ad1f5fabfd9e8ce569c9 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45457
Bug ID: 45457
Summary: Irfanview crashes after ALT key press, regression 3.8+
Product: Wine-staging
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61796
--> https://bugs.winehq.org/attachment.cgi?id=61796
bug report saveas
doesn't for 3.7, but when pressing the alt-key when it has keyboard-focus, it
consistently crashes,
affects several irfanview versions at least 4.44 4.51
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http://bugs.winehq.org/show_bug.cgi?id=30641
Bug #: 30641
Summary: wine silently replaces requests for thexture formats
not supported by hardware with invalid requests
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
When running a d3d application using s3tc on drivers that don't have support
for that texture format wine gives lots of complaints like:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexImage2D @ surface.c / 2566
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2349
GL trace shows:
37923 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_ZERO,
width = 64, height = 64, border = 0, format = GL_ZERO, type = GL_ZERO, pixels =
NULL)
37923: warning: glGetError(glTexImage2D) = GL_INVALID_VALUE
This is totally useless and bogus.
1) no message is logged about the application using a format that is not
supported.
2) bogus format is used instead so nobody outside of wine can figure out WTF it
is the application tried to do that did not work.
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https://bugs.winehq.org/show_bug.cgi?id=37773
Bug ID: 37773
Summary: Handel-C compiler extremely slow under WIne compared
to Windows
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
Handel-C (a C to FPGA synthesis tool) compiles a typical design in 15 minutes
when using Win 7 in a Virtualbox.
When run under wine, no special error messages appeared, but after 10h the
compilation was still not finished and I aborted it.
I re-ran it with operf and stopped after some 15minutes. The result was that
95% of the time was spent in heap.c of ntdll.dll.so in function
HEAP_FindFreeBlock.
So I ran wine with WINEDEBUG=trace+heap,+relay and I see a lot of malloc() and
free(), but execution is so slow that I can't really see what's going on.
The problem might not be related to Handel-C but the way wine manages the heap,
as I see also lots of malloc/free with other windows applications, even when
they're idle.
Tests were done with Opensuse 64bit 12.3, 13.1 and 13.2 with Kernel from 3.11
to 3.18, all with the same slow performance.
The setup was always a clean installation with only MFC42 installed with
winetricks, as this was needed by the app. No differences were found when
switching between native and builtin MSVCRT dlls.
I wonder how I can narrow down the cause of this poor performance.
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https://bugs.winehq.org/show_bug.cgi?id=45648
Bug ID: 45648
Summary: x32 chromium sandbox needs UpdateProcThreadAttribute
to handle PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62077
--> https://bugs.winehq.org/attachment.cgi?id=62077
0008-kernel32-In-UpdateProcThreadAttribute-handle-PROC_TH.patch
Follow up to bug 45647.
x64 chromium should work fine now, but x32 does not.
In win7 mode it needs UpdateProcThreadAttribute to handle
PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY
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http://bugs.winehq.org/show_bug.cgi?id=30182
Bug #: 30182
Summary: SuperPower 2 demo installation aborted
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: fa2420d6960df77d6073e3666d375936c5999fe7
Created attachment 39392
--> http://bugs.winehq.org/attachment.cgi?id=39392
terminal output
Near at the end of the install process I get the following error message:
"Feature transfer error - Error: -1603 Fatal error during installation."
Afterwards the installer reverts all changes.
Installation works with Wine-1.4 but not with wine-1.4-284-gc5faf15.
fa2420d6960df77d6073e3666d375936c5999fe7 is the first bad commit
commit fa2420d6960df77d6073e3666d375936c5999fe7
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 12 12:26:34 2012 +0100
msi: Perform a case insensitive match on filenames from cabinets.
:040000 040000 6b7210c4e9372efd6a5d2ad5b1d9d99eecf57a45
55e5b3a84d2e1c72443ba9bbe2cf295098f8c5b2 M dlls
The reverted patch fixed the problem.
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https://bugs.winehq.org/show_bug.cgi?id=45658
Bug ID: 45658
Summary: Solibri Model Viewer - activation doesn't work
Product: Wine
Version: 3.13
Hardware: x86
URL: https://ssl.solibri.com/updates/smv/v9.8/Solibri-Model
-Viewer_v9_8_windows_32bit_9_8_30-20180504.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program needs a free registration.
However, the program can't be activated. When asked to enter email and license
key, you can click on the "AUTHORIZE SMV FREE" button, but nothing happens.
Note that it also doesn't say the license key is wrong, so it does detect it's
correct.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |ABANDONED
Status|REOPENED |RESOLVED
--- Comment #33 from Austin English <austinenglish(a)gmail.com> ---
Over 2 years with no reply, marking abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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https://bugs.winehq.org/show_bug.cgi?id=45651
Bug ID: 45651
Summary: Dark Souls 3: The Ringed City crashes
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Created attachment 62080
--> https://bugs.winehq.org/attachment.cgi?id=62080
Crash log
I played like 5 min, killed a few monsters, died, respawned, went killing again
and it then first froze for like 5 second and then in 10 second it froze and
crashed.
OS: XUbuntu 18.04,
GPU: nvidia gtx970,
Kernel: linux-image-generic/bionic-updates,bionic-security,now 4.15.0.30.32
amd64 [installed,automatic]
Packages:
wine-staging/bionic,now 3.13.0-2~bionic amd64 [installed,automatic]
wine-staging-amd64/bionic,now 3.13.0-2~bionic amd64 [installed,automatic]
wine-staging-i386/bionic,now 3.13.0-2~bionic i386 [installed,automatic]
winehq-staging/bionic,now 3.13.0-2~bionic amd64 [installed]
winetricks/bionic,bionic,now 0.0+20180217-1 all [installed]
nvidia-compute-utils-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-dkms-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-driver-390/bionic,now 390.48-0ubuntu3 amd64 [installed]
nvidia-kernel-common-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-kernel-source-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-prime/bionic,bionic,now 0.8.8 all [installed,automatic]
nvidia-settings/bionic,now 390.42-0ubuntu1 amd64 [installed,automatic]
nvidia-utils-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
Wineprefix: clean, compatibility with Windows XP.
The game also was pretty low fps :(
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https://bugs.winehq.org/show_bug.cgi?id=45230
Bug ID: 45230
Summary: wine 3.8: gdi32.dll failed to initialize
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: countstarlight(a)gmail.com
Distribution: ---
Created attachment 61460
--> https://bugs.winehq.org/attachment.cgi?id=61460
wine error log
System: Archlinux
wine: 3.8
Upgrade wine from 3.7 to 3.8, the installed application not work.
The Archlinux aur package repository at
https://github.com/countstarlight/deepin-wine-tim-arch, and log in attachment
After downgrading wine to version 3.7, the application can work, and not see
"gdi32" in log.
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https://bugs.winehq.org/show_bug.cgi?id=45637
Bug ID: 45637
Summary: KOMPAS 3D viewer V17: failure to repaint the 3D models
Product: Wine
Version: 3.13
Hardware: x86
URL: http://download.ascon.ru/public/Viewer_v17.1/x86/viewe
r_V17.1_x86.7z
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Steps to reproduce:
1. winetricks -q dotnet452
2. run winecfg and change the reported version back to Windows 7
3. download and unpack
http://download.ascon.ru/public/Viewer_v17.1/x86/viewer_V17.1_x86.7z
4. install the application using Setup.exe
5. cd '~/.wine/drive_c/Program Files/ASCON/KOMPAS-3D Viewer v17/Bin'
6. wine kViewer.Exe
7. load the sample model and move the mouse around, there are a lot of
failures to repaint the 3D model.
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https://bugs.winehq.org/show_bug.cgi?id=45625
Bug ID: 45625
Summary: I can't get the game to work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emblabrun(a)gmail.com
Distribution: ---
Created attachment 62054
--> https://bugs.winehq.org/attachment.cgi?id=62054
this is what came up when the game failed to start
I tried many times playing http://touch.3claws.com/ and I got the game
downloaded. It will not play.
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https://bugs.winehq.org/show_bug.cgi?id=45606
Bug ID: 45606
Summary: eGames New Collection! Solitaire Master 2: wine crash
error on closing
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daveypy(a)outlook.com
Distribution: ---
Created attachment 62036
--> https://bugs.winehq.org/attachment.cgi?id=62036
Backtrace saved from crash
Wine error (see backtrace).
Note: I would like to try the development Wine release (to help with bug
reporting), but I would prefer to keep the stable version, to avoid
regressions. I'm not an experienced bug reporter.
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https://bugs.winehq.org/show_bug.cgi?id=40412
Bug ID: 40412
Summary: When opening the game Stardew Valley, I get an error
message and it never opens
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goodman.jaime(a)gmail.com
Created attachment 54149
--> https://bugs.winehq.org/attachment.cgi?id=54149
backtrace file
I get the message "This program has encountered a serious problem and needs to
close"
Logs attached
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https://bugs.winehq.org/show_bug.cgi?id=45616
Bug ID: 45616
Summary: winecfg: allow setting windows version via CLI
Product: Wine
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/blob/master/s
rc/winetricks#L2355
OS: Linux
Status: NEW
Keywords: download, integration, source
Severity: enhancement
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
This has been a FIXME in winetricks for years. While reviewing stuff recently,
I ran across it and looked into it. I wasn't able to find a (closed) bug for
it, and I think it's worth opening one now.
Currently, winetricks has to replicate all the logic needed to set a particular
Windows version (i.e., major/minor version, service pack version, etc.). This
can also include if it's a server version of windows or not, etc. When Wine
changes a SP version, winetricks has to catch up later, and it can lead to
subtle bugs (e.g., https://github.com/Winetricks/winetricks/issues/970)
It would greatly simplify things if instead, winecfg (or some other program,
but winecfg seems most appropriate) could change windows versions via a CLI
argument. E.g.,
$ wine winecfg winver=winxp
would set winxp mode, and act appropriately for win32/win64.
This should return an error if someone tries to set an invalid version, e.g.,
$ wine winecfg winver=doesnotexist
or
$ WINEARCH=win64 wine winecfg winver=win98
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https://bugs.winehq.org/show_bug.cgi?id=45614
Bug ID: 45614
Summary: Final Fantasy XIV fails to save its configuration,
emptying file instead.
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Link to game
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35777
Does not happens with wine-staging 3.12 and the effect is only noticeable after
using wine-staging 3.13 once.
Tested with both dx11 and dx9 versions of the game, same result.
Steps to reproduce:
Have game's config data backed up somewhere. Probably backup entire
"C:\users\My Documents\My Games\FINAL FANTASY XIV - A Realm Reborn\" folder.
Launch the game's launcher using Wine-staging 3.13,
Launch the game itself (doesn't matter dx9 or dx11).
Wait for game to enter title screen.
Click exit.
Notice how file "C:\users\My Documents\My Games\FINAL FANTASY XIV - A Realm
Reborn\FFXIV.cfg" now is 0 bytes.
Same happens to some character data files in FFXIV_CHRxxxxxxx if there are any
and you've played as some character with Wine-staging 3.13.
There are no errors or warnings in console when write occurs. You can prompt
writing FFXIV.cfg on title screen by going into configuration, adjusting some
setting and clicking "apply" - on Wine-staging 3.13 file will be emptied. On
Wine-staging 3.12 it will be written correctly.
Emptying FFXIV.cfg has a nasty side effect in the game that game will launch
with "default" configuration - low resolution, ask to calibrate your joystick
(even if you don't have one), doesn't remember which server ("data center")
you've used, and gets stuck at loading screen right before when character
select screen should be. It's possible to exit game normally there by pressing
Alt-F4 and confirming exit in dialog window that appears.
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https://bugs.winehq.org/show_bug.cgi?id=45604
Bug ID: 45604
Summary: Final Fantasy XIV destroys its own config files on
exit after commit 7da7ae7
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varris(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Relay log (replace <myusername> with a 7 character string if length matters) :
https://mega.nz/#!qrAnzaIQ!roWgzw9g99hgtrS9fA_CzK9GHC5_co8rsBCb0fYvOrY
How to reproduce:
1. Start Final Fantasy XIV via launcher
2. Immediately exit the game in the main menu
3. At exit, the character specific configuration files are corrupted +
FFXIV.cfg is empty.
This issue started with commit 7da7ae7. It works fine before that. I've already
notified Zebediah Figura about this but I still think it's important to do a
proper bug report.
Please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=44597
Bug ID: 44597
Summary: Window rendering completely breaks after interacting
with the “Desktop Integration” section of winecfg with
enabled GTK3 themeing
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60584
--> https://bugs.winehq.org/attachment.cgi?id=60584
Changes in HKCU registry
# Background & Steps to reproduce
Window rendering will show bizare artifacts, up to becoming totally useless
(tiny transparent window frames that cannot be interacted with), after
following the below steps:
1. In WINE staging enable GTK3 themeing
2. Open `winecfg` again (things should be themed now)
3. Select the “desktop integration” tab
4. Change the “theme” from “GTK-3” to “(No Theme)” and click “Apply”
5. Do the above two times for noticable rendering issues and crashes
6. Do the above three (or more) times to break *any window rendering in WINE*
(see attachment 2)
# Underlying issue
I'm not exactly sure what `winecfg` happens to do here, but it somehow manages
to calculate and store some completely wrong values for several entries inside
the
HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
registry key (see attachment 1) that then result in this behaviour.
# Workaround
Open `${WINEPREFIX}/user.reg` in a text editor and delete the entire
HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
registry key section before launching WINE again.
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https://bugs.winehq.org/show_bug.cgi?id=45586
Bug ID: 45586
Summary: Empyrion Dedicated generates err:seh:setup_exception
stack overflow
Product: Wine
Version: 3.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kovus(a)soulless.wtf
Created attachment 62007
--> https://bugs.winehq.org/attachment.cgi?id=62007
wine debug output
Empyrion Dedicated server ("nographics" as they call it) generates an
err:seh:setup_exception when you try to run it.
0009:err:seh:setup_exception stack overflow 2896 bytes in thread 0009 eip
000000007bc9188d esp 0000000000130ac0 stack 0x130000-0x132000-0x230000
Per a suggestion from https://forum.winehq.org/viewtopic.php?f=2&t=30972, I'm
posting the requested information here.
Wine 3.13 (built from the FreeBSD ports tree as "wine-devel")
64-bit
Fresh .wine folder (deleted and recreated with defaults when running winecfg).
Commands used to generate the attached output (tcsh)
setenv WINEPATH .
setenv WINEDEBUG +timestamp,+tid,+all
wine64 EmpyrionDedicated.exe -batchmode -nographics -logFile Logs/temp.log | &
tee ~/wine_empyrion_server_log.txt
The error mentioned in the subject is on line 617399 of the attached log.
After that, EmpyrionDedicated goes into what appears to be an infinite loop, so
the file ends when the program gets ctl+c'd.
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https://bugs.winehq.org/show_bug.cgi?id=45551
Bug ID: 45551
Summary: InstallSheld exits with 0x80004002, cannot find
SECURITY.MySetFileSecurity
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 61964
--> https://bugs.winehq.org/attachment.cgi?id=61964
+relay debug log
Hi!
I'm trying to install a game I have, but the InstallShield installer crashes
when it cannot find the SECURITY.MySetFileSecurity method.
I get the following error message in the Wine logs:
0032:err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002.
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http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
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--- Comment #26 from unxed <unxed(a)mail.ru> ---
Created attachment 62027
--> https://bugs.winehq.org/attachment.cgi?id=62027
"copy to"/"move to" problem after using native comctl32.dll
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George Creel <george(a)creel.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |george(a)creel.net
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https://bugs.winehq.org/show_bug.cgi?id=45316
Bug ID: 45316
Summary: [Mansions of Madness] When character is missing from
font it is not rendered, while on windows it is
rendered with default font instead
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: konserw(a)gmail.com
Distribution: ---
Created attachment 61601
--> https://bugs.winehq.org/attachment.cgi?id=61601
sample screen from mansions of madness
When character is missing from custom application's font it is not rendered at
all, so it is hard to read words with such characters.
On windows such characters are rendered with default font (times new roman?)
instead.
I know it's applications fault and windows does ugly workaround, but at least
text is readable.
In particular I stumbled on this when I've tried "Mansions of madness" with
polish translation - application's fancy font doesn't have polish letters, like
ąśćżźłę - in screenshot attached first option should read "Język: Polski"
instead of "Jzyk: Polski"
"Mansions of madness" are companion-app for board game and it is free on steam.
First I've encountered this bug on Ubuntu Bionic x64 and wine-development from
repository.
For this bug I've reproduced this bug on Arch Linux x64 and wine-3.9
(Staging)(clean 32bit prefix, steam from winetricks, no overrides)
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https://bugs.winehq.org/show_bug.cgi?id=45563
Bug ID: 45563
Summary: winecfg about tab text is not respecting custom theme
text color.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mt_talpur(a)yahoo.com
Distribution: ---
Created attachment 61985
--> https://bugs.winehq.org/attachment.cgi?id=61985
text color is black it should use theme color
winecfg about text color is not changing it remains always black no matter what
color scheme applied in wine.
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https://bugs.winehq.org/show_bug.cgi?id=44373
Bug ID: 44373
Summary: cmd's %0 path variables (e.g. %~dp0) don't match those
of Windows (w.r.t. case and quoting)
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.prichard(a)gmail.com
Distribution: ---
I'm filing this issue at Fabian Maurer's suggestion, after filing
https://bugs.winehq.org/show_bug.cgi?id=44369.
When %0 starts with a quote character, Windows tends to evaluate the %0 path
variables (%~d0, %~p0, ...) strangely. I think the Wine behavior makes more
sense, but it could also make sense to match Windows bug-for-bug.
Test program (you might have to fix up the C:\bin for your machine):
C:\>mkdir Bin
C:\Bin\ShowArg0.Cmd:
@echo [%0] -------------------- [%~d0] [%~p0] [%~n0] [%~x0]
C:\Bin\RunScript.Cmd
@echo off
setlocal
set PATH=C:\bin;%PATH%
cd \
echo --- Wine and Windows roughly do the same thing.
call showarg0
call SHOWARG0
call showarg0.cmd
call SHOWARG0.CMD
call C:\bin\showarg0
call C:\bin\showarg0.cmd
call c:\bin\showarg0.CMD
call showarg0".cmd"
call showarg0."cmd"
call showarg0.c"md"
call s"ho"warg0.cmd
call s"ho"warg0
call "C:\bin\showarg0.cmd"
call "c:\bin\showarg0.CMD"
echo --- Wine and Windows diverge here.
call "showarg0"
call "SHOWARG0"
call "showarg0.cmd"
call "SHOWARG0.CMD"
call "showarg0".cmd
call "sho"warg0.cmd
call "sho"warg0
call "C":\bin\showarg0.cmd
call "C:"\bin\showarg0.cmd
call "C:\"bin\showarg0.cmd
call "c:\"bin\showarg0.CMD
call "C:\bin\showarg0"
(I edited the script output to align the columns.)
Windows behavior (tested on XP and Win10.0.16299.125):
C:\Bin>RunScript
--- Aside from case, Wine and Windows roughly do the same thing.
--- ... Using c:\bin in PATH
[showarg0] ----------------- [c:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0] ----------------- [c:] [\Bin\] [ShowArg0] [.Cmd]
--- ... Using C:\bin in PATH
[showarg0] ----------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0] ----------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0.cmd] ------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0.CMD] ------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[C:\bin\showarg0] ---------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[C:\bin\showarg0.cmd] ------ [C:] [\Bin\] [ShowArg0] [.Cmd]
[c:\bin\showarg0.CMD] ------ [c:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0".cmd"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0."cmd"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0.c"md"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[s"ho"warg0.cmd] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[s"ho"warg0] --------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
["C:\bin\showarg0.cmd"] ---- [C:] [\Bin\] [ShowArg0] [.Cmd]
["c:\bin\showarg0.CMD"] ---- [c:] [\Bin\] [ShowArg0] [.Cmd]
--- Wine and Windows diverge here.
["showarg0"] --------------- [C:] [\] [showarg0] []
["SHOWARG0"] --------------- [C:] [\] [SHOWARG0] []
["showarg0.cmd"] ----------- [C:] [\] [showarg0] [.cmd]
["SHOWARG0.CMD"] ----------- [C:] [\] [SHOWARG0] [.CMD]
["showarg0".cmd] ----------- [C:] [\] [showarg0"] [.cmd]
["sho"warg0.cmd] ----------- [C:] [\] [sho"warg0] [.cmd]
["sho"warg0] --------------- [C:] [\] [sho"warg0] []
["C":\bin\showarg0.cmd] ---- [C:] [\C":\bin\] [showarg0] [.cmd]
["C:"\bin\showarg0.cmd] ---- [C:] [\"\bin\] [showarg0] [.cmd]
["C:\"bin\showarg0.cmd] ---- [C:] [\"bin\] [showarg0] [.cmd]
["c:\"bin\showarg0.CMD] ---- [c:] [\"bin\] [showarg0] [.CMD]
["C:\bin\showarg0"] -------- [C:] [\Bin\] [showarg0] []
Behavior on wine-3.0-rc6:
C:\Bin>RunScript
--- Aside from case, Wine and Windows roughly do the same thing.
--- ... Using c:\bin in PATH
[showarg0] ----------------- [c:] [\bin\] [showarg0] [.CMD]
[SHOWARG0] ----------------- [c:] [\bin\] [SHOWARG0] [.CMD]
--- ... Using C:\bin in PATH
[showarg0] ----------------- [C:] [\bin\] [showarg0] [.CMD]
[SHOWARG0] ----------------- [C:] [\bin\] [SHOWARG0] [.CMD]
[showarg0.cmd] ------------- [C:] [\bin\] [showarg0] [.cmd]
[SHOWARG0.CMD] ------------- [C:] [\bin\] [SHOWARG0] [.CMD]
[C:\bin\showarg0] ---------- [C:] [\bin\] [showarg0] [.CMD]
[C:\bin\showarg0.cmd] ------ [C:] [\bin\] [showarg0] [.cmd]
[c:\bin\showarg0.CMD] ------ [c:] [\bin\] [showarg0] [.CMD]
[showarg0".cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[showarg0."cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[showarg0.c"md"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[s"ho"warg0.cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
[s"ho"warg0] --------------- [C:] [\bin\] [showarg0] [.CMD]
["C:\bin\showarg0.cmd"] ---- [C:] [\bin\] [showarg0] [.cmd]
["c:\bin\showarg0.CMD"] ---- [c:] [\bin\] [showarg0] [.CMD]
--- Wine and Windows diverge here.
["showarg0"] --------------- [C:] [\bin\] [showarg0] [.CMD]
["SHOWARG0"] --------------- [C:] [\bin\] [SHOWARG0] [.CMD]
["showarg0.cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
["SHOWARG0.CMD"] ----------- [C:] [\bin\] [SHOWARG0] [.CMD]
["showarg0".cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
["sho"warg0.cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
["sho"warg0] --------------- [C:] [\bin\] [showarg0] [.CMD]
["C":\bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["C:"\bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["C:\"bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["c:\"bin\showarg0.CMD] ---- [c:] [\bin\] [showarg0] [.CMD]
["C:\bin\showarg0"] -------- [C:] [\bin\] [showarg0] [.CMD]
I see two differences:
- In most cases, when a path starts with a quote, Windows somehow doesn't
parse the path correctly and/or doesn't find the batch file in the PATH.
- As long as Windows *does* find the batch file, it uses the canonical case
for the path, filename, and extension. It doesn't canonicalize the drive;
instead it uses the drive from the PATH or %0. I also tested a SMB share on XP
and Win10 (\\nAs\nAs and \\NaS\NaS), and Windows didn't canonicalize the server
name or share name. (Maybe it never does.)
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https://bugs.winehq.org/show_bug.cgi?id=45576
Bug ID: 45576
Summary: Disabling game controllers does not work
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Disabling game controllers in control panel has no effect. It says you need to
restart the applet to see the change take affect but it never ends up
preventing the controllers from showing up in the connected controller list.
I am not sure if this is macOS specific or not, I have not tested this on
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #25 from Grant <ggustaf(a)math.utah.edu> ---
Confirmed that the reinstall of winetricks into Mint 17.3 followed by running
winetricks and selecting comctl32 to add caused the bug to vanish in default
wine 1.6.2 and Faststone 5.5. Previously this failed to remove the bug.
The "fix" is untested in Mint 18 or 19.
Temporary workarounds cited in message 22
https://bugs.winehq.org/show_bug.cgi?id=5129#c22
still apply on other version combinations of wine and faststone.
The comctl32 fix also worked on a Lenovo laptop /w mint 17.3, which was running
Faststone 5.5 under default wine 1.6.2. The version of winetricks was the
latest and there was no re-install of winetricks. Ran wintricks from a
terminal, clicked options to add comctl32. Exited winetricks, ran FastStone
again and the bug was gone.
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http://bugs.winehq.org/show_bug.cgi?id=34893
Bug #: 34893
Summary: LaTale Launcher gives WSASocketW Failed to create a
socket of type SOCK_RAW, this requires special
permissions
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
tried using the regnum fix:
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep LaTaleLauncher.exe
Also applied it to the ogplauncher, Still gave the error.
LaTale also requires GC_DONT_GC=1 before the wine command on the downloader for
the client, since it's pandomediabooster.
Get the client here: http://latale.ogplanet.com/en/download/client.og
Pastebin: http://pastebin.com/FTT71zb1
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https://bugs.winehq.org/show_bug.cgi?id=45211
Bug ID: 45211
Summary: Steam LTE 4G connection, instability
Product: Wine
Version: 3.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Distribution: ---
Created attachment 61429
--> https://bugs.winehq.org/attachment.cgi?id=61429
Steam.exe log
With 4G-internet on steam or with wine in general i am having troubles with my
connection, using virtualisation and playing games works flawlessly. Its only
wine making problems.
Starting steam sometimes doesn't work and if it works it only runs a few
minutes and then crashes.
Iam getting the message:
0073:err:ntdll:RtlpWaitForCriticalSection section 0x603375c "?" wait timed out
in thread 0073, blocked by 006e, retrying (60 sec)
My firewall is having no problems, it just sometimes work and sometimes not.
The signal is very good and it is also working on everything else except of
wine.
Iam guessing something is wrong the way wine handles network-connections. So
far i only got this error-message.
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https://bugs.winehq.org/show_bug.cgi?id=44951
Bug ID: 44951
Summary: Add neon/xenial to your repository
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roadriverrail(a)gmail.com
Distribution: ---
Created attachment 61058
--> https://bugs.winehq.org/attachment.cgi?id=61058
Error when I add the repository
I use KDE Neon installed on my Ubuntu xenial setup, and Neon requires a
different entry in the repository. Could you please replicate your existing
xenial entries for neon/xenial?
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https://bugs.winehq.org/show_bug.cgi?id=43436
Bug ID: 43436
Summary: Would it be possible to add Mageia 6 back to the
Install page?
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arichter(a)lobo.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I would sure like to see Mageia added back to the wine-staging Install page,
Mageia has been very good about keeping up with the stable releases but staging
is where all the fun is.
I have been successfully building RPMS for both i586 and x86_64 under Mageia 6
and would be glad to submit RPMS or SRPMS for both architectures.
Mageia 6 also now supports mock, which is what I have been using to build the
i586 RPMs under x86_64.
I apologize for submitting this as a bug since it's not a bug but I would
either like to see Mageia back under the Install page or contribute built RPMS
and SRPMS to help make it happen.
I'm a bit new to this RPM building thing but the stuff I've made has worked out
for me, and I've tried to be more active in the winedb.
Thank you for your time and efforts, I only want to help on the Mageia side of
things.
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https://bugs.winehq.org/show_bug.cgi?id=45556
Bug ID: 45556
Summary: libgtk3-nocsd.so.0
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
On Ubuntu 18.04 I get:
$ wine --version
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
wine-3.0.2
Workaround:
sudo apt install libgtk3-nocsd0:i386
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--- Comment #24 from dodog <gaal(a)centrum.sk> ---
(In reply to unxed from comment #23)
> Workaround for Mint 19/Ubuntu 18.04.
>
> --
Thank you very much, this workaround really works. I can confirm this on
Manjaro 17 (arch), Wine 3.12 and Faststone 5.2
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--- Comment #23 from unxed <unxed(a)mail.ru> ---
Workaround for Mint 19/Ubuntu 18.04.
--
0.
If you have any sensitive data stored inside default wineprefix (~/.wine) -
back it up as default wineprefix will be recreated.
1.
sudo apt remove wine1.6 wine64
2.
rm -rf ~/.wine
3.
sudo apt install wine32 winetricks
4.
winetricks comctl32
5.
Run FastStone installer. I recommend you to stick with version 5.2
as more recent ones are buggy under Wine.
For example, "wine FSViewerSetup52.exe".
Don't forget to UNCHECK "run FastStone after installation" checkbox.
6.
cp ~/.wine/drive_c/windows/system32/comctl32.dll ~/.wine/drive_c/Program\
Files/FastStone\ Image\ Viewer/comctr32.dll
7.
cp ~/.wine/drive_c/Program\ Files/FastStone\ Image\ Viewer/FSViewer.exe
~/.wine/drive_c/Program\ Files/FastStone\ Image\ Viewer/FSViewer.exe.bak
8.
Use any bin/hex editor to replace all "comctl32.dll" strings in FSViewer.exe
with "comctr32.dll".
9.
Run "winecfg" and set comctl32.dll as INTERNAL (Wine).
--
Works for me under Mint 19 x64; should work under Ubuntu 18.04 also.
Wine version is 3.0, system default.
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https://bugs.winehq.org/show_bug.cgi?id=45555
Bug ID: 45555
Summary: hearthstone installer battle.net crashes
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mladen.adamovic(a)gmail.com
Distribution: ---
Created attachment 61979
--> https://bugs.winehq.org/attachment.cgi?id=61979
log file
hearthstone installer battle.net crashes
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https://bugs.winehq.org/show_bug.cgi?id=44735
Bug ID: 44735
Summary: Star of Plants Vs zombies have a 3 minutes delay when
system's net connection is online.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
net connection results a game starting delay.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #170 from Saulius K. <saulius2(a)gmail.com> ---
Found some MSDN article called "Redirecting GDI, DirectX, and WPF applications"
[4]. How do devs think, can it bring some simplicity for the situation?
--- quote ---
Mixed DirectX and GDI Windows
The other reasonably common rendering to a top level window involves mixing
DirectX and GDI. There are two forms of "mixing" here, one is perfectly fine,
and the other is problematic.
_The form of mixing that is fine_ is when there is a window tree of the top
level HWND and child HWNDs (and further children, etc), where each individual
HWND is either rendered by DirectX or by GDI. In this situation, the
redirection component of the DWM forms its own "composition tree" where each
node in the tree represents a node or a set of "homogenously rendered nodes" in
the "window tree" rooted at the top level HWND. Rendering occurs by having
each of these render to their own surface, and then compositing this tree of
surfaces to the desktop. Thus, mixed DirectX and GDI rendering works well, so
long as the boundary between them is at least at the child HWND level.
_The form of mixing that _doesn't work well_ is when an application uses
DirectX and GDI to target the same HWND. This has never been a supported
scenario with DirectX, but there have been scenarios where it has happened to
work. Under the DWM, this is much more problematic, because there can be no
guarantee of ordering between the DirectX and the GDI rendering. This is most
troublesome when GDI and DirectX are not only rendering to the same HWND, but
to overlapping areas of the same HWND. As such, this usage pattern is not
supported. Note that there is an alternative that can often work for an
application -- DirectX is capable of handing back a DC to a DirectX surface,
and applications can perform GDI rendering to that DC. From the DWM's
perspective, that DirectX surface remains purely rendered by DirectX, and all
is well.
--- quote ---
[4]
https://blogs.msdn.microsoft.com/greg_schechter/2006/05/03/redirecting-gdi-…
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lsh(a)ccxx.cx changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lsh(a)ccxx.cx
--- Comment #85 from lsh(a)ccxx.cx ---
Bug is present in wine-3.13 (Staging). Regression?
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Jimmy Christensen <jichr86(a)dusted.dk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jichr86(a)dusted.dk
--- Comment #169 from Jimmy Christensen <jichr86(a)dusted.dk> ---
But is also present in version 3.0, tried with Diablo, the intro movies render,
the menu does not (blank screen), if I blindly enter the game, loading screen
and gameplay is displayed.
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spottedowl <spambuster300(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spambuster300(a)gmail.com
--- Comment #41 from spottedowl <spambuster300(a)gmail.com> ---
Wine 3.0.2 with version 1.7.5.7 of Joint Ops Typhoon Rising still produces the
"Unable to create a network socket" error upon load. If you install from disc
and don't update you can at least run the single player training mode, but
updating the game makes this error appear upon loading the exe.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
OS|other |Linux
Hardware|Other |x86
Fixed by SHA1| |46bb89e7daeec84a9c0007f6966
| |68a0d52adc252
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https://bugs.winehq.org/show_bug.cgi?id=4887
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Fixed by SHA1| |42b576e8693790f10b7d6f47884
| |a8a2ba3f7c0da
Version|unspecified |0.9.10.
OS|other |Linux
Hardware|Other |x86
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|regression |
CC| |focht(a)gmx.net
Hardware|Other |x86
OS|other |Linux
Version|unspecified |0.9.19.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |092edd81e653b2be20e65f5d2af
| |8458ec7b01701
CC| |focht(a)gmx.net
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
Fixed by SHA1| |f152153f15de09acbee08d890f8
| |b8ebab04f5dfe
CC| |focht(a)gmx.net
OS|other |Linux
Version|unspecified |0.9.21.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Fixed by SHA1| |578260745a25ecbcbd8c40ce5a2
| |7796881ab3743
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https://bugs.winehq.org/show_bug.cgi?id=44706
Bug ID: 44706
Summary: disk access terminated (C and Z) - Unreadable /
Unwritable
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ndallas1983(a)gmail.com
Distribution: ---
I have been trying to run a Game Server from 1996 in Wine (runs fine on my PC).
After a random amount of time (5 - 45 minutes) the program will state:
Cannot write to drive Z:\
Cannot write to drive C:\
It will spam this if I try to save anything. But it will successfully load when
the program loads, but after this happens, the drives disappear from the
application's reach.
To put this into better perspective, imagine you are running Windows and
suddenly your C Drive disappears, but Windows for some reason is still running,
but nothing you do in Windows is being saved. You can't open any files because
your drives do not exist.
I've tried this in NON-ROOT and ROOT, both are the same issue.
I am now looking into using SMB or Network drives because Networking doesn't
seem to be broken.
I also tried debugging to figure out the issue, but WineDebug gives me machine
code, nothing useful I could understand (like a 10 million line list of "Can't
access drive C:\" anywhere.
Hoping someone knows what's up. I am using the Stable version for Ubuntu 17.04.
Thanks,
Nathan
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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https://bugs.winehq.org/show_bug.cgi?id=41635
Bug ID: 41635
Summary: The Banner Saga 2 (adobe air) - poor performance on
plain Wine, flickering on Wine-staging
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Although from the first glance the Banner Saga 2 (based on the Adobe Air) is
fully functional with plain Wine, the performance is very poor and the
framerate is bad (literally `slide show`).
I wouldn't have fired this bug, if not the following reasons:
1. The performance on wine-staging is much better, almost close to native, but
there is another problem - picture flickering
2. The first game in series has native linux support, but with known problems
(during battles after some time of playing the framerate drops dramatically and
hardly recovers). Due to the small fraction of linux gamers and, I believe, due
to the porting efforts and problems the developer announced that they have no
plans to support linux in the 2 & 3 games in the foreseeable future. I think it
would be a good opportunity for CodeWeavers to reach those guys and propose
porting services (they are quite opened guys, their CTO shares details over
porting vendor selection, problems and etc - easily googled). One of the major
problems - Adobe stopped support of Air on Linux
Nevertheless, I would be happy to provide any additional info, full log is not
useful I suppose, as soon as game runs without errors and can't say what
patch(s) in wine-staging makes it run faster
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--- Comment #29 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
revisiting, problem still present.
$ wine --version
wine-3.13
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42903
Bug ID: 42903
Summary: Wine Internet Explorer - JavaScript does not work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58044
--> https://bugs.winehq.org/attachment.cgi?id=58044
Full terminal log from "wine iexplore.exe"
JavaScript doesn't appear to work in Wine Internet Explorer.
Steps to reproduce:
1. Open C:\Program Files\Internet Explorer\iexplore.exe or C:\Program
Files\Internet Explorer\iexplore.exe with Wine.
2. Go to a site that uses JavaScript, in my case I'm testing Reddit.
3. Try clicking on a JavaScript element, such as Reddit's "reply" button.
Expected behavior: The buttons do what they're supposed to do.
Observed behavior: Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=45517
Bug ID: 45517
Summary: Executable doesn't connect to (license) server
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 61902
--> https://bugs.winehq.org/attachment.cgi?id=61902
log file +relay,+seh,+tid
I have a program installed on Wine (works fine on Windows) that have to
communicate with a local server IP to get license information before run.
Despite the server IP ping is good and also the port free to connect the
software doesn't recognize the server/license.
I ran the follow debug and attach the log.
WINEDEBUG=+relay,+seh,+tid wine NetHaspTool.exe >> output.txt 2>&1
Can this help to track the issue?
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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https://bugs.winehq.org/show_bug.cgi?id=45513
Bug ID: 45513
Summary: 888poker wont fully load
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chschaeffer(a)hotmail.com
Distribution: ---
Created attachment 61890
--> https://bugs.winehq.org/attachment.cgi?id=61890
program error details
running as xp or 2003 begins loading then freezes
running as any other os errors out, see attached file
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https://bugs.winehq.org/show_bug.cgi?id=45511
Bug ID: 45511
Summary: NetHasp key access issue
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 61887
--> https://bugs.winehq.org/attachment.cgi?id=61887
log
Using a Windows software installed on Wine, when I try to connect to my license
server I get the attached log.
The "harddisk_ioctl Unsupported" log is created at the moment that the software
try to connect the server.
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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https://bugs.winehq.org/show_bug.cgi?id=45504
Bug ID: 45504
Summary: Win@proach application stops while using scheduling.
Please see the attached back traces
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deven.demon(a)gmail.com
Created attachment 61879
--> https://bugs.winehq.org/attachment.cgi?id=61879
back traces
I am using the Win@aproach application. Everything works fine on mac os except
a schedule tab. When I click on this tab it prints out an error which I am
attaching.
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https://bugs.winehq.org/show_bug.cgi?id=45498
Bug ID: 45498
Summary: Nexia Software: subwindows missing controls and
operation depends on wm
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 61860
--> https://bugs.winehq.org/attachment.cgi?id=61860
console output
This is a control software for Nexia series DSP's by Biamp systems. It does
install and work just fine and can talk to DSP units on network but there are
couple of issues that could be fixed.
Create new document with file/new, drag 'Peak 8 channel' from input/output
section of 'processing library' to document and double click on the module.
This should open new normal, non-maximized window with minimize, maximize and
close controls with maximize control disabled.
What really happens seems to depend of window manager:
On XFCE4 (ubuntu 18) always maximized
On Unity (ubuntu 16) always non-maximized
On Gnome (ubuntu 18) most of time window opens non-maximized, but sometimes
nothing seems to happen and software seems to get stuck. When this happens,
clicking multiple times on minimize button on main window minimizes and is
immediately restored, possibly under other open windows, or it might stay
minimized. Also control window that should have opened previously might open
when restoring the main window, and it can open in any of 4 states: minimized,
normal, maximized or full screen. If control window opens in full screen state,
there was no obvious way to close the subwindow, only option was to quit the
whole program.
Similar problems occur with other modules from library, for example 'Peak 2
channel' control might open with totally black window.
Some modules control windows work better always opening non-maximized state on
all widow managers.
---
Second problem with windows size, Drag 'Auto 4' module from library Mixers
section to document and open control dialog by double clicking the module,
press on 'Mic Options' button. This opens new control dialog but it is too
small and doesn't show all controls and can't be resized. I can create new bug
for this problem if it looks like it doesn't belong to this bug.
---
There are couple of other strange things going on, not sure how they are
related:
On Windows, when the 'Mic options' dialog is open, main window and control
window can't be interacted with, but with Wine, you can still move the control
window around and close it when the mic options dialog is open.
On Windows, on some of control dialogs (anything from mixer category), maximize
button is active, but doesn't really maximize the window, it might only move a
little. On Wine, maximize button maximizes the control window, but only part of
window has contents, rest is transparent. These control windows are resizable
on Windows, but have set maximum size. On Wine, size limit is not honored.
---
Control windows are also missing labels on buttons, bug 45497 on that problem.
Download:
http://downloads.biamp.com/assets/docs/default-source/sw-fw/nexia_setup_v3-…
Alternate download: https://www.biamp.com/downloads
select Nexia from products and Software/firmware as resource, press filter and
download link to Nexia Software should appear below.
$ sha1sum nexia_setup_v3-3.exe
49e6b4e755d64c5c4c4d4a76d0f344546f245dd6 nexia_setup_v3-3.exe
Tested on wine 3.13 from winehq on Ubuntu 16 and 18, running on Hyper-V on
Windows 10. Issues also seen on earlier Ubuntu and Wine versions but no exact
record available on version numbers, probably Ubuntu 14 and Wine 1.6.
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https://bugs.winehq.org/show_bug.cgi?id=45500
Bug ID: 45500
Summary: Crash when playing DAT files in cplayer
Product: Wine
Version: 3.13
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick(a)caliper.bm
Created attachment 61874
--> https://bugs.winehq.org/attachment.cgi?id=61874
The error code reported by WINE when audio crashes
returns no sound card error when playing DAT audio using CPLAYER
No issues when playing DAT on windows machines, both real and emulated
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