https://bugs.winehq.org/show_bug.cgi?id=50083
Bug ID: 50083
Summary: ASCOM Platform 6.5 - Installation failed
Product: Wine
Version: 5.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammzilla(a)astronomy.com.ph
Distribution: ---
Created attachment 68544
--> https://bugs.winehq.org/attachment.cgi?id=68544
Screenshots of popup error screens during install
The ASCOM Platform allows windows desktop planetarium programs to control
astronomical hardware such as telescopes, domes, and cameras.
The software is freely distributable and open source, released under the
Creative Commons Attribution-ShareAlike 3.0 License, but written under the .NET
Platform.
The latest version is ASCOM Platform 6.5, written under .NET Framework 4.8 and
Visual Studio 2019.
To prepare the installation, I ran winetricks -q vcrun2019 dotnet35sp1
dotnet452 dotnet472 dotnet48. No errors were reported in the installation of
dotnet.
I then launched the installer with the following command:
WINEDEBUG=+nls wine ASCOMPlatform65.exe >> ASCOMPlatform65.log 2>&1
The installation went smoothly but popped up several error screens and ended
with an installation failed.
Screenshots of the error screens are attached.
The WINEDEBUG log file is gzipped and attached.
ASCOMPlatform installer log files are zipped and attached.
Download the installer from the following link:
https://github.com/ASCOMInitiative/ASCOMPlatform/releases/download/v6.5Rele…
Full source code of ASCOM Platform is available here:
https://github.com/ASCOMInitiative/ASCOMPlatform
ASCOMPlatform License file:
https://github.com/ASCOMInitiative/ASCOMPlatform/blob/master/LICENSE.txt
Information about ASCOM can be found here:
https://ascom-standards.org/Community/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57457
Bug ID: 57457
Summary: Mathcad 15 crashes when enter trace tab
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unitu696(a)gmail.com
Distribution: ---
Created attachment 77454
--> https://bugs.winehq.org/attachment.cgi?id=77454
Program Error Details (backtrace)
When I am trying to edit plot and open trace tab in Mathcad 15 Application
crashes with error:
Application has generated an exception that could not be handled
Process ID=0x20 (32), Thread ID=0x24 (36)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57437
Bug ID: 57437
Summary: PStart isn't showing a menu in the tray bar
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
This is a regression:
PStart is a 32-bit application that shows a button in the tray bar. Inside, it
shows some important Windows applications that can be started from there. It is
intended for starting applications from a removable disk device like the
"Portable Apps" app collection.
Now in the latest versions of wine it stopped working: the button is there but
the menu isn't there.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57064
Bug ID: 57064
Summary: Bloodrayne 2 (legacy and Terminal Cut): graphical
issue (foggy screen)
Product: Wine
Version: 9.5
Hardware: x86-64
URL: https://archive.org/download/BloodRayne2Demo/BloodRayn
e2Demo.rar
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: awesie(a)gmail.com, z.figura12(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ArchLinux
Created attachment 76927
--> https://bugs.winehq.org/attachment.cgi?id=76927
terminal output
This bug affects both the legacy version of Bloodrayne 2 (2005) and the
Terminal Cut version (2020).
I made only a cursory test with the game, but the issue is immediately obvious:
The screen looks as if it was covered with haze.
If I turn off these graphics options in the game launcher, the problem still
occurs: bump mapping, dynamic shadows, reflections.
The result of the regression test:
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
wined3d: Use bindless textures for GLSL shaders if possible.
Can be reproduced with Bloodrayne 2 demo version.
BloodRayne2Demo.rar (477M)
md5: 226a09d5f5ce2c4e0b7319627c75e69d
Still present in Wine-9.15.
Tested with NVIDIA 550.40.67.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57401
Bug ID: 57401
Summary: Dragon Unpacker crashes on both wine devel and staging
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
App is this.
https://github.com/elbereth/DragonUnPACKer
Version that i tried are 5.6.2 and 5.7.0 beta. Both yields to same result.
What does that app do?
It converts custom formatted audio streams to known formats.
https://www.elberethzone.net/en/dragon-unpacker-supported-games.html
List of supported games, i tried with Freedom Fighters.
How to repro?
- Open the app
- Press Ctrl+H or click HyperFile via File option in GUI
- Click to Formats, tick "Audio" in that menu
- Click to Search entry, select the path where game files resides, afterwards
click Search below
- See how it finds files, when it is done click "Ok"
- You will see bunch of entries that says "streams-wav" etc, click to one of
them, see how app crashes.
Terminal output is this, now i don't know which Wine debug channel should be
used for that.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
007c:fixme:wineusb:query_id Unhandled ID query type 0x5.
0024:fixme:explorerframe:taskbar_list_SetProgressState iface 017B9B18, hwnd
00010086, flags 0 stub!
0024:fixme:explorerframe:taskbar_list_SetProgressValue iface 017B9B18, hwnd
00010086, ullCompleted 0, ullTotal 64 stub!
0024:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57472
Bug ID: 57472
Summary: Systray support is broken in Wine 9.22
Product: Wine
Version: 9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Download and run WinRAR 7.01 https://www.rarlab.com/
2. Install and launch
3. Press Alt + B (tools -> benchmark) and click "Background"
4. A systray icon/entry will appear and immediately disappear
Using Xorg/X11/XFCE4. No Wayland.
This is a regression. It used to work a couple of releases ago.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57463
Bug ID: 57463
Summary: winebus always crashing with unknown since
8b41c2cfddba1f9973246f61e39d4a4d92912da5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77463
--> https://bugs.winehq.org/attachment.cgi?id=77463
crash log of winebus.sys
It will crash at winedevice.exe even execute winecfg
I revert de265dfa0bc41fefec3525cd6a1db5d1e1d57029 and
8b41c2cfddba1f9973246f61e39d4a4d92912da5 in previous version of wine will fix
this crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57411
Bug ID: 57411
Summary: Heroes of the Storm: screen sporadically flickers
black
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matteo.mystral(a)gmail.com
Distribution: ---
You can already notice it in the login screen you get by running the game
directly (.../Support64/HeroesSwitcher_x64.exe).
Regression test blames:
46c8a637525d0f1cf67830295fb460c819b800b6 is the first bad commit
commit 46c8a637525d0f1cf67830295fb460c819b800b6
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jan 20 16:23:42 2023 -0600
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
dlls/d3d8/tests/device.c | 6 +++---
dlls/d3d9/tests/device.c | 6 +++---
dlls/ddraw/tests/ddraw1.c | 6 +++---
dlls/ddraw/tests/ddraw2.c | 6 +++---
dlls/ddraw/tests/ddraw4.c | 6 +++---
dlls/ddraw/tests/ddraw7.c | 6 +++---
dlls/winex11.drv/opengl.c | 26 +++++++++++---------------
7 files changed, 29 insertions(+), 33 deletions(-)
Although effectively it seems to be kind of a bad interaction with my commit
72597b170e814599ef2be4b19dc4b9de0932a30f "wined3d: Don't use separate GL
contexts for different swapchains." compounded with wined3d being a bit
overeager with switching window for GL contexts.
The game uses D3D11CreateDeviceAndSwapChain() to initialize the device and
(AFAICS) always uses the returned swapchain to do all its work. Except, every
now and then (about once every ~4 frames?) it clears the implicit swapchain's
back buffer.
At the moment, wined3d_context_gl_acquire() never attempts to reuse the current
context if it has NULL target (e.g. because the texture that was used for the
original activation of the context was released in the meantime, which is
always the case when this bug triggers). What effectively happens for such
(offscreen) clears is that wined3d activates the GL context on the implicit
swapchain, on a different window, and that resets internal_format_set (see
wined3d_context_gl_update_window()) which leads to resetting the pixel format
on it. Soon afterwards the game will do some operation that requires the "real"
swapchain (e.g. Present()) and wined3d will reactivate the context on the
explicit swapchain, bouncing back and forth between the two swapchains /
windows and resetting pixel format every time.
I guess one way to fix this in general would be to keep per-window values for
the current pixel format / internal format set flag in struct
wined3d_context_gl, so that we avoid spurious pixel format resets when flipping
through multiple windows.
In this case though, it's enough to always allow reusing the current context if
we don't need to access any on-screen resource. I'm going to open an MR that
does just that in a bit.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57308
Bug ID: 57308
Summary: Cannot load split debug symbols under /usr/lib/debug
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: pq2sx44teeigl7za(a)chyen.cc
Distribution: ---
We're discussing splitting PE debug symbols into a separate Arch Linux package
to reduce disk usage for users that don't need it:
https://gitlab.archlinux.org/archlinux/packaging/packages/wine/-/issues/16.
Typically, split debug symbol files are placed under /usr/lib/debug.
Apparently, wine tries to find them but something wrong happens. If I run
strace on the UNIX process for winedbg.exe, I got this when a crash happens in
msvcrt.dll:
16423 newfstatat(AT_FDCWD,
"/usr/lib/debug/\\??\\Z:\\usr\\lib\\wine\\x86_64-windows\\msvcrt.dll.debug",
0x7ffffe0ff8e0, 0) = -1 ENOENT
The path should be /usr/lib/debug/usr/lib/wine/x86_64-windows/msvcrt.dll.debug.
It seems Windows paths are not correctly converted to UNIX paths.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57493
Bug ID: 57493
Summary: Mathcad 15 crashes on startup due to unhandled domdoc
MaxElementDepth property
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Using the download from bug 57457, after installing Mathcad 15 without any
native dependencies from winetricks, the Mathcad application crashes on
startup:
0024:fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value
00F0F5F8 {VT_I2: -1}
0024:fixme:msxml:domdoc_setProperty Ignoring property L"ProhibitDTD", value
00F0F5F8 {VT_I2: 0}
0024:fixme:msxml:domdoc_setProperty Unknown property L"MaxElementDepth"
wine: Unhandled exception 0xe06d7363 in thread 24 at address 7B6267D8 (thread
0024), starting debugger...
Handling the MaxElementDepth property in domdoc_setProperty is sufficient to
allow the application to make further progress.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43172
Bug ID: 43172
Summary: IDirectPlay4::EnumConnections needs to support wide
string in DPNAME structure
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
IDirectPlay4::EnumConnections needs to support wide strings in DPNAME returned
in EnumConnections. Currently it just forwards to the ascii version.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57453
Bug ID: 57453
Summary: Regression: Cursor position offset in *some*
programs.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)aitchison.me.uk
Distribution: ---
THIS IS A REGRESSION SINCE 9.21
*Some*, but not, all programs act as if the mouse position is relative to the
window rather than the screen. When the window is in the top left, the mouse
position is OK, but when the window is in the bottom right, the mouse acts as
if it is significantly down and right of the pointer.
OS: Linux Ubuntu 24-10 oracular
X11 desktop, TWM window manager
Wine packages installed:
wine-devel-amd64/oracular,now 9.22~oracular-1 amd64 [installed]
wine-devel-i386/oracular,now 9.22~oracular-1 i386 [installed]
wine-devel/oracular,now 9.22~oracular-1 amd64 [installed]
winehq-devel/oracular,now 9.22~oracular-1 amd64 [installed]
This can be demonstrated with "ViewRanger Map Chooser" a free program which can
be installed from:
http://web.archive.org/web/20170714072609/http://maps3.viewranger.com/mapch…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56838
Bug ID: 56838
Summary: FL Studio 21 gui problem
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HalanoSiblee(a)gmail.com
Distribution: ---
Created attachment 76649
--> https://bugs.winehq.org/attachment.cgi?id=76649
A video of the bug on my linux environment
FL studio 21 works fine for previous version of wine 9.8 and 9.9
since I've updated to 9.10 I got this GUI problem while moving the window of an
plugin Here I'll upload video explaining the bug
My system :
Archlinux
wine 9.10-1
wine-mono 9.1.0-1
Xorg/X11
...
...
...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56109
Bug ID: 56109
Summary: Broken Radiobutton navigation (Up/Down, Accelerators)
in several InnoSetup installers
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 75779
--> https://bugs.winehq.org/attachment.cgi?id=75779
Ant Renamer
Broken Radiobutton navigation (Up/Down, Accelerators) in several InnoSetup
installers
Radiobuttons :
I &Accept ..
I do ¬ accept ...
- Click on one or the other then VK_UP or VK_DOWN => Focus change (dotted
rectangle) while selection does not move => THIS IS A BUG
- ALT+A and ALT+N have no effect => THIS IS A BUG
Happens with Ant Renamer 2.12 (see screenshot), TuxPaint 0.9.22 and several
other Inno Setup installers
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57477
Bug ID: 57477
Summary: After commit of
484c61111ef32d75dcf5cf1656b4469b4de3ec37 game could
not launch with dxvk
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77488
--> https://bugs.winehq.org/attachment.cgi?id=77488
log with error in it
Many Game use dxvk was unable to launch after commit
484c61111ef32d75dcf5cf1656b4469b4de3ec37
Env
wine: lastest master
GPU: NVIDIA 560.35.03
Ubuntu 22.04
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57505
Bug ID: 57505
Summary: When closing eSword 12.2 it generated an automatic bug
report.
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
Created attachment 77535
--> https://bugs.winehq.org/attachment.cgi?id=77535
Autogenerated by Wine 9.22 upon closing eSword 12.2
When closing eSword 12.2 it generated an automatic bug report.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57494
Bug ID: 57494
Summary: err:module:import_dll Loading library gdiplus.dll
while starting "atwork"
Product: Wine
Version: 9.22
Hardware: x86-64
URL: https://download.betreuung.de/2013/atwork_extrasmall_s
etup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This strange bug was reported on the forum:
https://forum.winehq.org/viewtopic.php?t=39743
After install trying to run for example 'wine admin.exe' you get:
0024:trace:module:load_dll looking for L"gdiplus.dll" in L"C:\\at
work;C:\\windows\\system32;C:\\windows\\system;C:\\windows;.;C:\\windows\\system32;C
:\\windows;C:\\windows\\system32\\wbem;C:\\windows\\system32\\WindowsPowershell\\v1.0"
0024:trace:module:open_dll_file L"\\??\\C:\\windows\\system32\\gdiplus.dll" is
for arch 8664, continuing search
0024:trace:module:open_dll_file L"\\??\\C:\\windows\\system32\\gdiplus.dll" is
for arch 8664, continuing search
0024:warn:module:load_dll Failed to load module L"gdiplus.dll"; status=c000007b
0024:err:module:import_dll Loading library gdiplus.dll (which is needed by
L"C:\\at work\\VFP9R.DLL") failed (error c000007b).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57501
Bug ID: 57501
Summary: Upgrade fails in Debian testing with apt 2.9.16
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Using current repository key from https://dl.winehq.org/wine-builds/winehq.key
started failing in Debian testing as follows:
Warning: https://dl.winehq.org/wine-builds/debian/dists/trixie/InRelease: The
key(s) in the keyring /etc/apt/keyrings/winehq.key are ignored as the file has
an unsupported filetype.
Warning: An error occurred during the signature verification. The repository is
not updated and the previous index files will be used. GPG error:
https://dl.winehq.org/wine-builds/debian trixie InRelease: The following
signatures couldn't be verified because the public key is not available:
NO_PUBKEY 76F1A20FF987672F
Warning: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/trixie/InRelease The following
signatures couldn't be verified because the public key is not available:
NO_PUBKEY 76F1A20FF987672F
Warning: Some index files failed to download. They have been ignored, or old
ones used instead.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54571
Bug ID: 54571
Summary: ImageList images hard to see or even invisible
depending on COLOR_WINDOWTEXT
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: dark(a)darkok.xyz
Distribution: ---
Created attachment 74114
--> https://bugs.winehq.org/attachment.cgi?id=74114
Visibility of images depending on Window Text color.
The lighter the Window Text color gets, the less visible the images in an
ImageList get.
This really affects people primarily using dark themes such as myself, as then
the text color is going to be so light the images will be invisible.
I'm not sure if this issue is present in other software, but in this case I am
experiencing this with the GSAE (GS Advanced Editor) tool shipped with Roland
sound modules.
I am able to see the images properly again if I replace what is currently line
1488 of `comctl32/imagelist.c` (ImageList_DrawIndirect) with `if (FALSE)`
instead of `if (himl->hbmMask)` so the else branch always runs (this will
likely break other software though, and in my case is just a temporary
measure).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57498
Bug ID: 57498
Summary: ASan expects some imports to intercept from
api-ms-win-core-heap-l1-1-0.dll
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This is a followup to bug #50993 and bug #49828.
Starting an instrumented executable with ASAN_OPTIONS='verbosity=1'
gives this output:
Failed to intercept ucrtbase.dll import HeapAlloc
Failed to intercept ucrtbase.dll import HeapFree
Failed to intercept ucrtbase.dll import HeapReAlloc
Failed to intercept ucrtbase.dll import HeapSize
This seems to be caused by ASan expecting these imports to be linked in
through api-ms-win-core-heap-l1-1-0.dll.
But currently ucrtbase.dll in Wine links directly to kernel32.dll.
One workaround is to add to ASAN_OPTIONS windows_hook_rtl_allocators=1.
Another workaround is, if already building llvm-mingw from source, to modify
following location this way:
llvm-mingw/llvm-project/compiler-rt/lib/asan/asan_malloc_win.cpp:
#define INTERCEPT_UCRT_FUNCTION(func) \
if (!INTERCEPT_FUNCTION_DLLIMPORT( \
- "ucrtbase.dll", "api-ms-win-core-heap-l1-1-0.dll", func)) { \
+ "ucrtbase.dll", "kernel32.dll", func)) { \
Reproducing currently needs a modified llvm-mingw build, which allows
ASan to recognize a few more instructions like here:
https://github.com/llvm/llvm-project/pull/113085
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56443
Bug ID: 56443
Summary: Totem Arts Launcher.exe repeatedly asking for Unreal
Engine Redistributable
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76203
--> https://bugs.winehq.org/attachment.cgi?id=76203
Screenshots and a log while installing the UE redistributable
After successfully installing "Totem-Arts-Launcher-latest.exe", when I launch
"Totem Arts Launcher.exe" (the installed program), there is a message box that
prompts me to install the 'Unreal Engine Redistributable'(currently has garbled
text due to a bug).
I click 'Okay' to install the required Redistributable, it goes through the
operation and says it was installed successfully, but the next time I enter
"Totem Arts Launcher.exe" it prompts me AGAIN to install the 'Unreal Engine
Redistributable.' The normal behavior was obviously for the redistributable to
be installed on my first try and not to be asked about it every time I enter
the program. I don't even know for sure if it installed correctly in the first
place, despite the 'Successfully install' message.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum for the installer:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
SHA1 sum for the installed program:
76f68237898ce54a3bb7129c2d1185614dc0da06 Totem Arts Launcher.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-25-generic, NVIDIA Geforce GTX
1050 driver 535.161.07, wine-9.4 (Staging).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57499
Bug ID: 57499
Summary: .....
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
SOFTTWARE NAME BY CLICK NOT RUNING. URL https://www.byclickdownloader.com/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57496
Bug ID: 57496
Summary: Application crashes upon launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcreator134(a)gmail.com
Created attachment 77525
--> https://bugs.winehq.org/attachment.cgi?id=77525
The generated crash log from the app
Steinberg Download assistant: crashes upon launch, installed just fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50993
Bug ID: 50993
Summary: App compiled with address sanitizer don't work in Wine
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
When trying to use in Wine app compiled with address sanitizer and MinGW LLVM,
then this app doesn't run and print
```
0104:err:module:LdrInitializeThunk "libclang_rt.asan_dynamic-x86_64.dll" failed
to initialize, aborting
0104:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\mnt\\Miecz\\godot3.2\\bin\\a.exe" failed, status 80000003
```
To reproduce issue
Download and unpack Mingw-llvm(unlike Mingw GCC allows to build app with
address sanitizer)
https://github.com/mstorsjo/llvm-mingw/releases/download/20201020/llvm-ming…
2. set variables(change PATH_TO_CHANGE)
export MINGW32_PREFIX="/PATH_TO_CHANGE/i686-w64-mingw32-"
export MINGW64_PREFIX="/PATH_TO_CHANGE/x86_64-w64-mingw32-"
3. Copy to current directory all files from folder which contains
`libclang_rt.asan_dynamic-x86_64.dll` inside unpacked mingw
4. Compile and try to open app
echo "int main(){if(2>1){return 1;}}" > a.cpp
/PATH_TO_CHANGE/x86_64-w64-mingw32-clang++ a.cpp -fsanitize="address"
wine a.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45584
Bug ID: 45584
Summary: FindFirstFile fails to correct case when full name
supplied
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: us(a)edmeades.me.uk
Distribution: ---
Created attachment 62002
--> https://bugs.winehq.org/attachment.cgi?id=62002
Simple testcase in c
FindFirstFile can be used to correct the case of a file. In fact when trying to
correct the case of the whole path and file, a google implies its a good
routine to use to pass each part of the directory tree through
Problem: If findfirstfile isnt passed a wildcard, it looks for the file in
question and if it exists, returns the case of the file as supplied, not the
case as it is on disk
Try supplied testcase.
I think this can also be seen by:
wine cmd
dir >ABCD
dir abcd
Note in the directory listing it shows abcd, not ABCD
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45713
Bug ID: 45713
Summary: FusionFall Retro: fails to launch
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macariopatrick(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62144
--> https://bugs.winehq.org/attachment.cgi?id=62144
Upon getting the error message, I exit Terminal to kill Wine.
The launcher allows me to log into my account, but when the launcher downloads
the files necessary to play the game, it doesn't launch. Unity Web Player
displays an error message stating that Unity Web Player needs to be updated. It
works on Windows correctly, but not in Wine. The game uses a custom version of
Unity Web Player 2.x.x.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28583
Bug #: 28583
Summary: MS Exchange setup no long displays images
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 36725
--> http://bugs.winehq.org/attachment.cgi?id=36725
Console Output.
The the URL is created in the HTMLImgElement_put_src, it fails to load it
because the path is relative, and the ALLOW_IMPLICIT_FILE_SCHEME hasn't be
used.
See attached file for snippet.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23364
Summary: 16-bit games - many don't work in Wine.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
As I have not found a bug report for this already I've decided to create one
myself.
Many 16-bit games, especially the old Windows 3.1 games like "whack-a-mole",
"Bricklayer" and many others I've tried simply don't work at all in Wine. Since
there's too many 16-bit games to list, it makes sense to write one bug report
covering the same problem i.e. problems running 16-bit games.
Try some yourself from here:
http://members.chello.at/theodor.lauppert/games/win16.htm
Here I've found that the 32-bit version of tetris works in Wine, but the 16-bit
version does NOT work at all (try it yourself from this link, you get to
download both the 32-bit and 16-bit versions respectively, at the bottom of
that page): http://members.chello.at/theodor.lauppert/games/tetrisjr.htm
I'm pleased to say that the Ballistic (Paddle) game appears to work:
http://www.classicdosgames.com/genre/paddle.html
This bug report may appear trivial and not important, but playing old Windows
games appeals to some people. These games will NOT work in dosbox. Also
consider that 64-bit versions of Microsoft Windows won't even run 16-bit
programs and games, whereas Wine can sometimes get them working, as in the case
of the Ballistic game.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31704
Bug #: 31704
Summary: AutoCAD 2008: Next button doesn't work in activation
window
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41677
--> http://bugs.winehq.org/attachment.cgi?id=41677
Activation window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20sp2
3) install AutoCAD
4) wine acad.exe
5) select that you want to activate product and click next
6) enter your registrations data
6) click next (see attached image)
Behaviour:
Nothing happens.
Expected behaviour:
Content of window should change.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53407
Bug ID: 53407
Summary: Hogia Hemekonomi Missing date picker widget
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
Created attachment 72799
--> https://bugs.winehq.org/attachment.cgi?id=72799
How the calendar widget looks when run on Windows XP.
When showing transactions there is a date entry field where the user can enter
a date. Or press "enter" to get a date picker widget. The widget seems to be
missing in Wine.
To reproduce:
- Run the software like "wine Hemeko.exe"
- There will be dialogue asking about number format, click Yes.
- On first run you get an intro (or error see Bug 53384). If error, just
dismiss. If intro, press "Återgå till Hemekonomi" to dismiss.
- Click "Arkiv" and "Ny" to create a new database to work with. When asked
"Ange namnet på den nya databasen" enter something like "foo.mdb" and click OK.
- Click "Fortsätt med Hemekonomi" to dismiss setup wizard.
- Press CTRL-K or click on icon Kontoutdrag.
- Click OK.
- Use mouse to set focus on entry field in lower right corner called "Fr o m"
- Press enter.
- See Program Error.
On subsequent runs click Arkiv/Öppna instead to use the existing foo.mdb
database.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56238
Bug ID: 56238
Summary: file open dialog box bad behaviour
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Created attachment 75945
--> https://bugs.winehq.org/attachment.cgi?id=75945
visual studio short project showing the bug
the file opening dialog box behaves differently between wine and windows:
under Windows the "ofn.lpstrFile" parameter of the OPENFILENAME structure can
serve as a filter which is immediately active when the dialog box is opened,
only showing the desired files, which is not the case under wine which shows
all the files.
attached simple visual studio project showing the difference (lpstrFile is
txt*.txt and only shows 2 files in windows among the 3 txt)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54668
Bug ID: 54668
Summary: jcef_helper.exe has excountered a serious problem and
needs to close.
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugot7071(a)gmail.com
Distribution: ---
Created attachment 74183
--> https://bugs.winehq.org/attachment.cgi?id=74183
backtrace of program error details
This problem is not present under Windows hand has not been reported yet.
This is presented with JCEF (Java Chromium Embedded Framework)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55397
Bug ID: 55397
Summary: Forza Horizon 4 needs a proper
GetPackagesByPackageFamily implementation
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: etaash.mathamsetty(a)gmail.com
Regression SHA1: bd89ab3040e30c11b34a95072d88f635ade03bdc
Distribution: ---
Stub blocks previous behaviour which was showing a splash window and then
crash. Now it's just infinite ForzaHorizon4.exe process in the task manager.
076c:fixme:ver:GetPackagesByPackageFamily
(L"Microsoft.VCLibs.140.00_8wekyb3d8bbwe" 000000000021F228 0000000000000000
000000000021F24C 0000000000000000): stub
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57495
Bug ID: 57495
Summary: Rockstar Games launcher input not working and crashes
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: perlememe(a)gmail.com
Distribution: ---
The Rockstar Games launcher doesn't accept any keyboard input (it is impossible
to login) and crashes when clicking on the settings menu.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57425
Bug ID: 57425
Summary: Project Reality: Battlefield 2 won't launch.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Project Reality: Battlefield 2 is a free to download stand-alone multiplayer
modded game based on Battlefield 2.
https://www.realitymod.com/downloads is the link.
Upon launch, the game shows a black screen and crashes afterwards with an error
popup that can't be seen properly.
I have attached the terminal output below.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48385
Bug ID: 48385
Summary: Rising Lands freezes when navigating back by pressing
ESC key on main menu
Product: Wine
Version: 4.11
Hardware: x86
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=19674
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Distribution: Ubuntu
Created attachment 66145
--> https://bugs.winehq.org/attachment.cgi?id=66145
Rising Lands navigating back output
This is NOT a regression but a still not working at all bug resulting of a
previous bugfix.
I mean, before Wine 4.11 in Rising Lads game (a Win95 game that uses wine 32
bit configuring it with Windows 95 compatibility), it was impossible at all to
navigate back from a secondary menu at main menu by pressing ESC key.
This is, if you clicked on "load game" from main menu and then pressed ESC key
to go back to main menu, all texts were cleared and animations stopped
resulting in a freezed screen. Same happens during gameplay in order to save
the game.
As of a bugfix in wine 4.11 now is possible to go back but just in a certain
situation: being in windowed mode (due to another bug) you have to which to any
other app by pressing Alt+TAB. At the very moment wine loses the focus main
menu is refreshed. No need to go back again to wine, though. As you can see if
dragged apart the new appearing window.
I've made a regression testing to find out which exact commit had fixed this
bug this way, and this is the output:
1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625 is the first fixed commit
commit 1bc9c4fdb2e6c2762105c14cdafb7d4ea3370625
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jun 17 14:46:20 2019 -0500
winex11: Update the state of all keys on KeymapNotify.
The Binding of Isaac transitions in and out of fullscreen when the "F" key
is pressed. Specifically, it will swap states when receiving WM_KEYDOWN,
provided that the previous key state was not pressed (i.e. bit 30 is 0).
However, as part of the process of transitioning, it hides and shows its
window, causing it to temporarily lose focus. If the F key is released while
the window does not have focus, Wine misses this fact, and thinks that the key
was already pressed the next time it is pressed, causing the game to refuse to
change focus. Windows will not deliver WM_KEYUP messages to a window that does
not have focus, but it will always report the true previous state of any key on
the keyboard when requested.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2348a78ab9f7e1c7abfa45606b769dc0d28986ee
056dbd175d366ab2ee50c4d1f3674a01307a718d M dlls
Although I use spanish version this also happen on english version even without
installing the patch update.
A download url is available on AppDB:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=19674
VGA compatible controller: Intel Corporation HD Graphics 5500
Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Sun XT [Radeon HD
8670A/8670M/8690M / R5 M330 / M430 / R7 M520] (rev 83)
Subsystem: Lenovo Radeon R5 M330
Kernel driver in use: radeon
Kernel modules: radeon, amdgpu
Hope this help to find out the real problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48381
Bug ID: 48381
Summary: Regression: Video clips shows black on Beasts &
Bumpkins
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: vyproyects(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
On Beasts & Bumpkins game, a video clip is played to present every new mission.
This video y shown black, but audio sounds correctly. Note that initial trailer
video clips work properly but if you start a new single campaign the following
video that presents the first mission does not work, showing black.
This is a Win95 game. Therefore I have to use wine 32bit and apply windows 95
configuration.
I use my original copy but as this game is abandonware, you can download it
from https://www.myabandonware.com/game/beasts-bumpkins-bh1
I have made a Regression Testing, and this is the result:
70d842b106d3ccbb0a786a41474903bddc4ea879 is the first bad commit
commit 70d842b106d3ccbb0a786a41474903bddc4ea879
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Wed Apr 10 22:30:32 2019 -0500
winex11: Resize the screen when changing CRTC modes.
Based on a patch by Gabriel Corona.
According to the RandR spec for RRSetCrtcConfig:
"The entire area of the CRTC must fit within the screen size, else a Match
error results. As an example, rotating the screen so that a single CRTC fills
the entire screen before and after may necessitate disabling the CRTC, resizing
the screen, then re-enabling the CRTC at the new configuration to avoid an
invalid intermediate configuration."
This patch involves resizing the screen also when shrinking a CRTC, not
just when expanding it past the current screen size. This is partially because
we have no way to reliably determine the current display width (DisplayWidth()
is never updated past opening the connection, and RandR exposes no way to
retrieve the screen dimensions), and partially because it's probably what the
user wants anyway (e.g. it's what the `xrandr` configuration app does when the
screen size is not expliticly specified).
This patch fixes TestBot failures on the Debian machines for ddraw, d3d8,
and d3d9 device tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33290
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 d92f238e7027e98c0a0de5bb3b9d347d4e9cdf59
64a7029fc3158c55fd9d1c2822c7cfa18984d054 M dlls
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51792
Bug ID: 51792
Summary: Deus Ex: Mankind Divided some objects render
green/pink/white
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70683
--> https://bugs.winehq.org/attachment.cgi?id=70683
example
0554:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
04d4:fixme:d3d_shader:shader_sm4_read_param Skipping modifier 0x00000001.
04d4:fixme:d3d_shader:shader_get_registers_used Indexable temporary registers
not supported.
0554:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x6.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0x679dce0.
0554:fixme:d3d:wined3d_gl_compare_func Unrecognized compare function
0x42eb3ef0.
wine-6.17-454-g6b724c3dd8d
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57489
Bug ID: 57489
Summary: GetPointerPenInfo not located in USER32.dll when
attempting to run Clip Studio Paint 3.0
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: juliarodrigues70(a)outlook.com
Distribution: ---
As mentioned in the bug 56709 comment
https://bugs.winehq.org/show_bug.cgi?id=56709#c22 the application continues to
not start now with the error "The procedure point GetPointerPenInfo could not
be located in the dynamic link library USER32.dll"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57485
Bug ID: 57485
Summary: Da Capo 3 R: Screen stays black
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77509
--> https://bugs.winehq.org/attachment.cgi?id=77509
DC3.exe.log
Hello,
when i do launch the game "Da Capo 3 R" then it creates a black window and then
nothing happens.
I did tried it also with using DXVK but no change.
Thank you in advance!
Tested with Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/da_capo_3_r
Steam: https://store.steampowered.com/app/542290/Da_Capo_3_R/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49543
Bug ID: 49543
Summary: Several games require bcrypt DH support
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
There are a few games that need DH support in bcrypt.
- The Rockstar Games Launcher, GTA V, and RDR 2 all open DH and generate+export
a public key. With DH unimplemented, the only effect I know of is that RDR 2's
online mode fails to load.
- Astroneer dedicated server (see
https://www.reddit.com/r/wine_gaming/comments/gvaa9a/bcryptopenalgorithmpro…).
>From a disassembler, it looks like the server imports/exports public/private
keys, and uses BCryptDeriveKey() with the "HASH" KDF and SHA256.
Microsoft has sample code which tests (some of) the functionality:
https://github.com/microsoft/Windows-classic-samples/blob/master/Samples/Se…
Unfortunately GnuTLS doesn't currently export the needed functionality. There's
an issue open: https://gitlab.com/gnutls/gnutls/-/issues/894
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48175
Bug ID: 48175
Summary: AION (64 bit) - crashes in CrySystem32.dll.CryFree()
due to high memory pointers allocated
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gofmanp(a)gmail.com
Distribution: ---
Created attachment 65809
--> https://bugs.winehq.org/attachment.cgi?id=65809
Force down-top memory allocation
Split off from bug #40334.
The crash happens after the original issue in Bug #40334 is solved, after the
loading screen or very soon after login.
The game expects memory pointers from HeapAlloc and VirtualAlloc to fit in the
certain range. It is fine with ~16GB range as per my observations, that is, up
to 0x3ffffffff address.
I am attaching the patch which is confirmed to fix the issue with AION. The
patch consists of two, the first one is not exactly related but the second one
depends on it. At the present moment the first one is passing the review
upstream. The solution in the second patch is to force virtual memory
allocation return lower addresses when they are available (unless top-down
allocation is explicitly requested), that's how it seem to work on Windows. The
patch does it essentially the same way as the allocation with zero_bits mask is
performed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54314
Bug ID: 54314
Summary: my eprom programmer software can't recognize the
hardware anymore.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: jacek.zmudzki(a)gmail.com
Distribution: ---
I used WINE for a long Time to program EPROMS with my Parallel-Port bases
Programmer:
http://www.conitec.net/english/galep4.php
After an Update to Ubuntu 22.04 (with WINE 6.0.3) the Software
https://appdb.winehq.org/objectManager.php?sClass=application&iId=2240
can't access the hardware anymore.
I used the Runners from Lutris to investigate further:
It seems that the Last Wine Version that works is WINE 5.4.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57488
Bug ID: 57488
Summary: mspaint from windows xp has various glitches drawing
round rectangles (dibdrv_RoundRect)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77512
--> https://bugs.winehq.org/attachment.cgi?id=77512
Screenshot
Just try drawing round rectangles, especially when shrinking them you get
various glitches.
I think that is because the rectangles are not drawn pixel perfect.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56676
Bug ID: 56676
Summary: native wayland resolution with 32bit games on wow64
grabs input
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Enabling wow64 (64bit wine without separate 32bit) to get native wayland wine
running seems to have issues when rescaling input. Fallout 3 and KOTOR have
similar related issues.
Fallout 3 - if you are at a different resolution than what is set in the ini,
the game opens a popup saying to run the launcher because your input does not
support the resolution. This popup seems to freeze all input related to the
window manager (labwc), where the mouse is locked and keyboard shortcuts will
not work. You can use tab/arrows to press the 'ok' button which will close the
popup. Changing to the resolution with wlr-randr to match the ini file runs
fine afaict.
KOTOR - this game changes resolution a lot for startup and cutscenes. It also
has a lower resolution compared to most games and does not hit 1080p. Similarly
input is trashed and does not work as expected. The game does not start. I
assume if the game did start it would constantly want to change resolution for
cutscenes.
Using XWayland does not appear to have the same issues. But it does not change
resolution appropriatey (and with it, refresh rate).
I was only able to get 32bit games running under native wine+wayland with the
wow64 mode. Not sure if I missed something with the build or if 32bit is not
properly set up yet. KOTOR had an error about using the null/noa(?) driver.
Fallout 3 just didn't run, assert(!status) for vkCreateInstance at
winevulkanloader.c:271
I can file separate bug for resolution scaling in wayland vs the input grab.
System
- kernel 6.9.0
- wine 9.8
- void linux
- labwc 0.7.2 (wayland wlroots)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57483
Bug ID: 57483
Summary: Hero Lab Unhandled Stack Overflow On Certain tabs
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wes.schlosser1337(a)protonmail.com
Distribution: ---
# Issue
Hero lab, specifically the Pathfinder module, produces a stack overflow error
when opening certain tabs. This same error occurrs for both new and existing
character files. The error happens for both Herolab.exe and Herolab64.exe
## Error
wine: unhandled stack overflow at address 7A7711FB (thread 0170), starting
debugger...
0170:err:virtual:virtual_setup_exception stack overflow 1408 byes addr 0x7bd0e3
f1 stack 0xba0a80 (0xba0000-oxba1000-0xca0000)
## Steps to Reproduce Error
1. Install hero lab, and wine version 9.22
2. Open hero lab (wine Herolab64.exe)
3. Open the Pathfinder module
4. Open a new or existing character
5. Click on the 'background' tab.
### Result
Hero Lab hangs for a moment gets an 'hero lab is not responding, do you want to
force quit or wait' window.
Terminal shows the above error.
Waiting will cause the error to happen again, force quit kills the exe.
### Expected Result
Background tab opens and hero lab doesn't hang with a stack overflow error.
# Attempted Resolutions and Other notes
## Resolution 1
I've completely removed wine from my system and tried reinstalling ONLY the dev
version per the offical documentation
(https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu)
## More info
Hero Lab desktop version (8.9). This has not been updated in some time.
Hero Lab worked fine on a previous wine version (unsure which, maybe early 9 or
8?) on Ubuntu version 22.04 (64 bit).
OS version: Ubuntu 24.04 (64 bit)
Wine packages installed:
* Wine-devel-amd64
* wine-devel-i386
* wine-devel
* winehq-devel
All 4 of the above are 9.22 version
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40500
Bug ID: 40500
Summary: Scrap Mechanic : Unable to launch
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arionrina(a)verizon.net
Distribution: ---
Created attachment 54281
--> https://bugs.winehq.org/attachment.cgi?id=54281
Crash log
Scrap Mechanic doesn't open up the first window, then crashes.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57487
Bug ID: 57487
Summary: Some games do not launch with wine wayland
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antti.savo(a)gmail.com
Distribution: ---
Created attachment 77510
--> https://bugs.winehq.org/attachment.cgi?id=77510
WINEDEBUG=+waylanddrv DISPLAY= wine gof_f.exe &> log
If I force Wine to use Wayland with DISPLAY=, some of my games do not even
start up. I have old physical PC games (namely Harry Potter and the Prisoner of
Azkaban, Harry Potter and the Goblet of fire and Battlefield 2) that I tried
and trying to launch them with wine wayland. As an end result I got nothing.
For the record, `DISPLAY= wine winecfg` works just fine
A download for those games is easily found.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57486
Bug ID: 57486
Summary: The Last Stand: Aftermath: Loads infinitely
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Hello,
the game The Last Stand Aftermath loads infinitely when i want to enter the
game from the menu.
Tested with: Wine 9.22
The game is available at:
GOG: https://www.gog.com/en/game/the_last_stand_aftermath
Steam: https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/
Thank you in advance!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52212
Bug ID: 52212
Summary: Doom Eternal - Crash on Launch
Product: Wine-staging
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 71270
--> https://bugs.winehq.org/attachment.cgi?id=71270
report_1
See attached bugreports for various wine and launch options.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57467
Bug ID: 57467
Summary: Newer Versions of TAL Sampler not working in WINE
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rustosable(a)gmail.com
Distribution: ---
Created attachment 77466
--> https://bugs.winehq.org/attachment.cgi?id=77466
Here is a log of two back to back atempts at launching the plugin inside of
bitwig under WINE.
The current version's of TAL Sampler do not work in WINE. The last version I
had was 4.5.7, and it works perfectly with WINE. Because TAL does not allow
downloading specific versions, I can't pinpoint exactly where it stopped being
compatible. However, I have tried the last two releases, and both had the same
problem.
I'm guessing that this is an issue with rendering the GUI, as I can still hear
the trial version static in the background even after it has "crashed."
It appears to be a problem with "float-document-master"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46803
Bug ID: 46803
Summary: Diablo 1 GOG.com crash
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xzgamertag(a)mail.com
Distribution: ---
Created attachment 63823
--> https://bugs.winehq.org/attachment.cgi?id=63823
Log
Diablo crashes immidiately after skipping intro, while using hi-res, latest
version. When I try to run Diablo (Classic) version, it requires original CD to
proceed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57475
Bug ID: 57475
Summary: Mod Organizer 2 FOMod-Installer Handler No Longer
Switches Screenshots for Selection Options on Hover
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77485
--> https://bugs.winehq.org/attachment.cgi?id=77485
LZMA-compressed Debug Wine Output Log
Mod Organizer 2 github download link:
https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
Relevant Store Page for Skyrim (that I used):
https://www.gog.com/en/game/the_elder_scrolls_v_skyrim_anniversary_edition
-----
With Wine 9.22, I noticed that installing mods that utilize FOMod installers
that are handled by Mod Organizer 2 no longer switch screenshots when hovering
over things such as checkboxes and radio buttons.
In Wine 9.21, I remember this working, but I don't know what could have changed
between 9.21 and 9.22 to have possibly caused this...
For the uninitiated:
The MO2 FOMod handler seems to be a C-sharp library (you can find the reference
to it in the log) and FOMods themselves aren't exactly complex in structure
(which is why MO2 has a handler for it).
To demonstrate a good example of this happening (that I actually used to record
the log output I've attached), install both MO2 and the game (Skyrim in this
case), then when you launch MO2 choose the portable instance and scroll through
the list to find Skyrim Special Edition and choose the GOG option.
After that, once you get to the mod manager menu, download this (manually,
don't choose the mod manager download option because it doesn't work with Wine)
and place it in MO2's downloads folder:
https://www.nexusmods.com/skyrimspecialedition/mods/659?tab=files
Then, once it's done, go to MO2's downloads tab on the right pane and right
click to install it.
Once the FOMod installer window appears, hover over all options and notice that
the image to the left doesn't change. After that, choose the "custom" option,
click "Next," and continue to hover over all options you come across as you go
through the installer:
you'll notice that the image never changes until you change the page (via the
"Next" button).
This actually causes an issue for the end-user because we can't preview
specific options to even fully understand what it is we're selecting as an
option.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57480
Bug ID: 57480
Summary: add an RSS feed for patterns.html
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The patterns page (https://test.winehq.org/data/patterns.html) is pretty cool,
but it's really hard to tell which patterns are new since the last time I
visited. So in practice I end up just looking through the test results pages
for new failures anyway.
If there were an RSS feed, I could just put that in my feed reader and not have
to manually check. I think there's enough information to include "created" and
"updated" timestamps for each pattern, based on when the first and most recent
matching test results were.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57462
Bug ID: 57462
Summary: winrt example fails to run
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
Created attachment 77460
--> https://bugs.winehq.org/attachment.cgi?id=77460
winrt does not implement correctly
$ wine main.exe
0024:fixme:combase:RoGetActivationFactory (L"Windows.Foundation.Uri",
{44a9796f-723e-4fdf-a218-033e75b0c084}, 00007FFFFE1FFDE0): semi-stub
0024:fixme:iertutil:uri_factory_CreateUri iface 00006FFFFE3B5048, uri
L"https://blogs.windows.com/feed", instance 00007FFFFE1FFDB8 semi-stub!
0024:fixme:combase:RoGetActivationFactory
(L"Windows.Web.Syndication.SyndicationClient",
{00000035-0000-0000-c000-000000000046}, 00007FFFFE1FFDE8): semi-stub
0024:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Web.Syndication.SyndicationClient"
0024:fixme:combase:RoOriginateLanguageException 0x80040154, L"",
0000000000000000: stub
https://learn.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/get-started
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56539
Bug ID: 56539
Summary: Ableton Live 12 Suite Crashes Whenever Max Instruments
Startup
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: numono(a)yahoo.com
Distribution: Other
Created attachment 76295
--> https://bugs.winehq.org/attachment.cgi?id=76295
Ableton 12 Wine Command Line Output
Live 12 crashes Whenever Max For Live Instruments Startup.
Here's the Free Download - https://www.ableton.com/en/download/archive/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57361
Bug ID: 57361
Summary: need support for WD Unlock.exe to unlock Western
Digital hard drive
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: parkerjbarker(a)yahoo.com
Distribution: ---
After looking through the bug list, I see this bug:
https://forum.winehq.org/viewtopic.php?t=12694
and the workaround suggested was to run WD Unlock using a Windows system in
virtualbox.
What I'm asking for is support for WD Unlock.exe. I'm not sure if it's a
16-bit program or what. I get an error code when I try to run the program in
Wine, which error code I can provide later - I don't remember the error code at
the moment. I need this WD Unlock.exe program to work so that I can access the
contents of my Western Digital hard drive.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57470
Bug ID: 57470
Summary: Abiword 2.6.8 - Trauncated icons in menus
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77475
--> https://bugs.winehq.org/attachment.cgi?id=77475
Truncated icons in menu
Abiword 2.6.8 from
https://web.archive.org/web/20210925210302/http://www.abisource.com/downloa…
Open menus, icons are truncated
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16302
Summary: [oblivion] can not skip the intro movie by press ESC
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wangbinrobin(a)yahoo.com.cn
when runing Oblivion on Windows, we can skip the intro movie by pressing ESC,
but when runing Oblivion by wine, we can not skip it by ESC. it is quite a long
time to wait the intro movie end.
The graphic card I use is ATI Radeon 2600, driver 8.10
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54295
Bug ID: 54295
Summary: Touhou Puppet Dance Performance: Shard of Dreams Can't
Locate Base Game Data After Installation
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
Created attachment 73863
--> https://bugs.winehq.org/attachment.cgi?id=73863
Log file produced by the expansion when it can't find the base game's files.
Shard of Dreams is an expansion to Touhou Puppet Dance Performance by developer
FocasLens. In order to be played, the base game needs to be installed on the
same system as the expansion.
On Windows, the expansion can be launched immediately after:
- Installing the base game
- Installing the expansion
Using Wine, the expansion won't launch after running the same installers.
The expansion can be launched by adding a symbolic link with the name "notkey"
in the expansion's installation folder which points to the base game folder.
But this workaround is not needed on Windows.
The expansion also produces an error log when launched without the notkey link.
The log is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57329
Bug ID: 57329
Summary: Desktop files generated by Wine do not conform to the
Desktop Entry Specification
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meator.dev(a)gmail.com
Distribution: ---
Desktop files generated by Wine do not conform to the latest (and older)
version to of the Desktop Entry Specification, primarily the Exec key
specification:
https://specifications.freedesktop.org/desktop-entry-spec/1.5/exec-variable…
For example, this is how the desktop file for Notepad++ looks like (located at
/home/meator/.local/share/applications/wine/Programs/Notepad++.desktop):
[Desktop Entry]
Name=Notepad++
Exec=env WINEPREFIX="/home/meator/.wine" wine
C:\\\\ProgramData\\\\Microsoft\\\\Windows\\\\Start\\
Menu\\\\Programs\\\\Notepad++.lnk
Type=Application
StartupNotify=true
Path=/home/meator/.wine/dosdevices/c:/Program Files/Notepad++
Icon=7ABC_notepad++.0
StartupWMClass=notepad++.exe
I will ignore the `env WINEPREFIX="/home/meator/.wine"` part of Exec now.
The Exec key parsing is done in two rounds (that's why there are so many
backslashes). The first round is common to all keys of type string,
localestring and iconstring (which includes the Exec key). The standard
mandates:
> The escape sequences \s, \n, \t, \r, and \\ are supported for values of type string, localestring and iconstring, meaning ASCII space, newline, tab, carriage return, and backslash, respectively.
This is how the command line looks after undoing the first layer of escapes:
> wine C:\\users\\meator\\AppData\\Roaming\\Microsoft\\Windows\\Start\ Menu\\Programs\\Microsoft\ Office\ PowerPoint\ Viewer\ 2003.lnk
Then the Exec quoting continues. The standard mandates:
> Quoting must be done by enclosing the argument between double quotes and escaping the double quote character, backtick character ("`"), dollar sign ("$") and backslash character ("\") by preceding it with an additional backslash character. Implementations must undo quoting before expanding field codes and before passing the argument to the executable program. Reserved characters are space (" "), tab, newline, double quote, single quote ("'"), backslash character ("\"), greater-than sign (">"), less-than sign ("<"), tilde ("~"), vertical bar ("|"), ampersand ("&"), semicolon (";"), dollar sign ("$"), asterisk ("*"), question mark ("?"), hash mark ("#"), parenthesis ("(") and (")") and backtick character ("`").
The first problem is that the second argument is not enclosed in double quotes,
so all escapes in it are unspecified. The second problem is that `\ ` space
escape is used, which is not specified (this is the most severe problem). It is
specified as a "reserved character", but not as a character requiring a
backslash escape. Because of these issues, fully conformant desktop file
parsers will fail to parse desktop files generated by Wine.
This is how a fixed Notepad++ desktop file looks like:
[Desktop Entry]
Name=Notepad++
Exec=env "WINEPREFIX=/home/meator/.wine" wine
"C:\\\\ProgramData\\\\Microsoft\\\\Windows\\\\Start
Menu\\\\Programs\\\\Notepad++.lnk"
Type=Application
StartupNotify=true
Path=/home/meator/.wine/dosdevices/c:/Program Files/Notepad++
Icon=7ABC_notepad++.0
StartupWMClass=notepad++.exe
I have also quoted `WINEPREFIX=/home/meator/.wine` in whole, because the entire
argument should be quoted according to the standard (but I consider this issue
to be less important).
System info
===========
OS: Void Linux
Wine version: wine-9.20 (downloaded through package manager)
Notepad++ download:
https://github.com/notepad-plus-plus/notepad-plus-plus/releases/download/v8…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45871
Bug ID: 45871
Summary: Several apps in .NET472 crash with unhandled
exception.\nException at
System.Windows.Media.Composition.DUCE+Channel.SyncFlus
h()\n at
System.Windows.Media.MediaContext.Complet"...(native
d3dcompiler works around it)
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 62374
--> https://bugs.winehq.org/attachment.cgi?id=62374
part of crashlog
Hi
Seen this for a bunch of programs while trying to run them with installed
dotnet472.
The bug seems to be hidden for several apps as they ship their owm
d3dcompiler_47, but some don`t I found out, and they crash
Something like:
01c2:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
01c2:err:d3dcompiler:compile_shader HLSL shader parsing failed.
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: intermediate rendering error
01c2:err:ntdll:vDbgPrintExWithPrefix 65: MIL FAILURE: Unexpected HRESULT
0x88760b59 in caller: The render thread failed unexpectedly.
Then crash
Example: Slackinstaller.exe:
winetricks dotnet452 win7 corefonts, then start installer with builtin
d3dcomiler_47 works fine.
However
winetricks dotnet472 win7 corefonts, then start installer with builtin
d3dcomiler_47 --> crash
(Note: for Slackinstller one also needs Staging-patches for bug 40613)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56368
Bug ID: 56368
Summary: hlsl_types_are_equal assert when vertex shaders uses
SV_VertexID as lookup index
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: martins.mozeiko(a)gmail.com
Distribution: ---
Created attachment 76109
--> https://bugs.winehq.org/attachment.cgi?id=76109
test.c
Assertion failed: hlsl_types_are_equal(arg1->data_type, arg2->data_type), file
../wine/libs/vkd3d/libs/vkd3d-shader/hlsl.c, line 1320
This assert happens when D3DCompileFromFile or D3DCompile is called on hlsl
vertex shader (vs_5_0 profile) source like this:
struct Input
{
float4 c0 : COL0;
float4 c1 : COL1;
float4 c2 : COL2;
float4 c3 : COL3;
uint id : SV_VertexID;
};
float4 vs_main(Input input) : SV_Position
{
float4 col[] = { input.c0, input.c1, input.c2, input.c3 };
return col[input.id];
}
See attached test.c file that reproduces this assert. On Windows it prints out
"ok = 1" and shader is successfully compiler. It can be compiled also with
fxc.exe on commandline.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56465
Bug ID: 56465
Summary: d3dcompiler fails to compile shader functions that
have optional arguments ("E5000: syntax error,
unexpected '=', expecting ')'")
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Minimal example (compile with `i686-w64-mingw32-cc *.c -ld3dx9_36`):
#include <windows.h>
#include <d3dx9shader.h>
#include <stdio.h>
int main()
{
static const char src[] = "float4 main(float4 color : COLOR =
float4(0,0,0,0)) : COLOR { return color; }";
ID3DXBuffer *out = NULL;
HRESULT res = D3DXCompileShader(src, sizeof(src), NULL, NULL, "main",
"ps_2_0", 0, &out, NULL, NULL);
printf("res=%x\n", res);
return res;
}
Output:
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:1:36: E5000: syntax error,
unexpected '=', expecting ')'
0024:err:d3dcompiler:D3DCompile2
res=80004005
Output after `winetricks d3dcompiler_47`:
res=0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56785
Bug ID: 56785
Summary: Spider-Man: Shattered Dimensions crashes in the title
screen after a few seconds
Product: vkd3d
Version: 1.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
Created attachment 76590
--> https://bugs.winehq.org/attachment.cgi?id=76590
Shader dumped by VKD3D_SHADER_DUMP_PATH
Like the title says, after spending a few seconds in the title screen,
Spider-Man: Shattered Dimensions crashes, with the following logs:
```
017c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
017c:err:d3dcompiler:D3DCompile2 Shader log:
017c:err:d3dcompiler:D3DCompile2 <anonymous>:146:1: W5302: Ignoring unknown
attribute "optimizeAutoZ".
017c:err:d3dcompiler:D3DCompile2 <anonymous>:121:14: E5016: Overlapping
register() reservations on 'c27'.
017c:err:d3dcompiler:D3DCompile2
```
This is a regression: it didn't happen on vkd3d 1.11 (Wine 9.9).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57438
Bug ID: 57438
Summary: Alt+Tab makes Unity games no longer respond to input
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
== SYSTEM ==
- Plasma 6
- Kwin
- Arch Linux
== STEPS ==
1. Open a Unity game, like Prodeus.
2. Alt+Tab twice.
== RESULT ==
- The game no longer responds to input: you lose all unsaved gameplay.
- This is an issue that many people are experiencing
(https://askubuntu.com/questions/299286/how-to-recover-focus-after-losing-it…)
== WORK-AROUND ==
wine reg add 'HKEY_CURRENT_USER\Software\Wine\X11 Driver' /t REG_SZ /v
UseTakeFocus /d N /f
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57434
Bug ID: 57434
Summary: Program doesn't run and Program Error Details window
popped up.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dogshed(a)gmail.com
Distribution: ---
Created attachment 77428
--> https://bugs.winehq.org/attachment.cgi?id=77428
backtrace
Program Error Details window popped up.
https://www.dropbox.com/s/awzrdiw5477c86r/EseeCloud_Setup_3.0.7.10.exe?dl=0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57417
Bug ID: 57417
Summary: Failed to start Wineserver
Product: Wine
Version: 9.21
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: cdfrosty(a)gmail.com
Distribution: ---
Created attachment 77403
--> https://bugs.winehq.org/attachment.cgi?id=77403
Wine Arm64 Log
Hi there I am trying to compile and use Wine on Manjaro Arm64 but I am running
into a issue with Wineserver,
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57460
Bug ID: 57460
Summary: Wine Regedit and Wine Control don't minimize and
become unresponsive
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
I've attached a video of the issue
Basically those apps instead of minimizing they compress and become
unresponsive afterwards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57451
Bug ID: 57451
Summary: Heroes of Might and Magic V not working due to not
supported GL_* extensions
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: butuz8(a)gmail.com
Tried to run HoMM5 with latest stable Wine v9.0 on MacOS with M2 Pro CPU/GPU:
wine H5_Game.exe > ~/homm5_wine_pure_short.log 2>&1
but its freezes on start screen.
I noted error window "Error setting display mode" behind it. Pressing Esc
process is terminated.
In terminal it produces logs stating for lack of support for some GL_*
extensions, see homm5_wine_pure_short.log
I tried also with enabled graphics logging:
WINEDEBUG=+d3d,+dxgi,+wgl,+opengl,+vulkan,+display wine H5_Game.exe >
~/homm5_wine_pure_full.log 2>&1
Please find both logs attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57464
Bug ID: 57464
Summary: Worms World Party Remastered have a black box placed
over the main window
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lio_hernou(a)hotmail.com
Distribution: ---
Created attachment 77464
--> https://bugs.winehq.org/attachment.cgi?id=77464
winelog
I am using open box, but this issue is related to on protondb
I launch my game with lutris
so it's the dialog windows who is the black hole in fact :
```
 powabanga  ~  obxprop | grep "^_OB_APP"
_OB_APP_TYPE(UTF8_STRING) = "dialog"
_OB_APP_TITLE(UTF8_STRING) =
_OB_APP_GROUP_CLASS(UTF8_STRING) =
_OB_APP_GROUP_NAME(UTF8_STRING) =
_OB_APP_CLASS(UTF8_STRING) = "w2.exe"
_OB_APP_NAME(UTF8_STRING) = "w2.exe"
_OB_APP_ROLE(UTF8_STRING) =
 powabanga  ~  obxprop | grep "^_OB_APP"
_OB_APP_TYPE(UTF8_STRING) = "normal"
_OB_APP_TITLE(UTF8_STRING) = "WWPGame"
_OB_APP_GROUP_CLASS(UTF8_STRING) =
_OB_APP_GROUP_NAME(UTF8_STRING) =
_OB_APP_CLASS(UTF8_STRING) = "w2.exe"
_OB_APP_NAME(UTF8_STRING) = "w2.exe"
_OB_APP_ROLE(UTF8_STRING) =
```
I do not have more information for now.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52078
Bug ID: 52078
Summary: MusicBee: exception when attempting to drag tabs
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sangv(a)protonmail.com
Distribution: ---
Created attachment 71090
--> https://bugs.winehq.org/attachment.cgi?id=71090
The exception MusicBee gives + the console output, in a tarball
When attempting to move the tabs located near the top of the window (the ones
labelled "Music", "Now Playing", "Playlists", etc by default) MusicBee will
throw an exception. This happens on both my existing MusicBee wineprefix as
well as a fresh one, and on MusicBee versions 3.2.6804 and 3.4.7805. In
addition to happening in Wine version 6.21, the issue remains in 6.22. Both
versions of Wine were compiled from source. I'm using winetricks verbs
`windowscodecs dotnet45 mfc42 xmllite gdiplus d3dx9 vcrun2008 wmp10`. My OS is
EndeavourOS with kernel 5.15.2-zen1-1-zen. (I don't know how much of this
information is really needed but I thought it was all worth a mention just in
case?)
Attached I have both the error MusicBee provides, as well as terminal output
with debug channels warn+all as no information was printed in the terminal
without it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57288
Bug ID: 57288
Summary: Windows that shouldn't be resizable are
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: tileacids946(a)gmail.com
Distribution: ---
Windows that shouldn't be resizable (e.g. MessageBox), are still resizable,
which can cause issues like the window opening as tiled on tiling compositors.
Steps to reproduce:
1. Open Notepad
2. Open the print menu, for example
3. The menu can be resized, but in Xwayland it cannot
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56157
Bug ID: 56157
Summary: Deep Rock Galactic fails to launch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 75842
--> https://bugs.winehq.org/attachment.cgi?id=75842
FSD Log with seh, fixme and warn messages.
Hello,
the game Deep Rock Galactic fails to launch.
The splash image appears and then shortly after that, the Unreal Crash Reporter
opens.
When i taking a look at the log i do see messages about EnumProcessModulesEx.
I do have other Unreal Engine 4 titles aswell that dont work but also have
messages with EnumProcessModulesEx maybe it could be related to that?
Tested with Wine 8.0.2
Thank you in advance!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57260
Bug ID: 57260
Summary: Ableton Live 12: Severe graphical issues on default
options
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
Created attachment 77177
--> https://bugs.winehq.org/attachment.cgi?id=77177
black settings window
This problem can be alleviated partially by writing '-_ForceGdiBackend'
(without the quotes) on %AppData%\Roaming\Ableton\Live (version)\Options.txt
Without this option set, all Ableton modal windows appear completely black
until some element inside of it is clicked or something inside of it moves
(screenshot attached)
The following is spammed on the console when this option is not set:
...
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
0134:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0134:fixme:dxgi:d3d11_swapchain_Present1 Ignored present parameters
000000000011F400.
...
With -_ForceGdiBackend on, the entire program works correctly, except for Max
devices, which do not update their interfaces corretly, except when Ableton
window size changes (and until it's resized again they stay frozen). They do
still function (you can move knobs) but their UIs won't update.
Tested with a clean build of latest git wine (commit
3a6e226e9ae25a6ad2646c7f8846be68386a3680 as I'm writing this).
Ableton Live 12 Trial can be downloaded for free here:
https://cdn-downloads.ableton.com/channels/12.0.25/ableton_live_trial_12.0.…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56852
Bug ID: 56852
Summary: I need DirectX 11 installed to run this game. Also
says InitialzeEngine graphics failed
Product: Wine
Version: 0.9.11.
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordanap06(a)gmail.com
Distribution: ---
Created attachment 76658
--> https://bugs.winehq.org/attachment.cgi?id=76658
screenshot of pop up window
Pop up window keeps occurring.
says I need to download DierectX11
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54755
Bug ID: 54755
Summary: App jamming: Clicking on the zoom email meeting button
causes the app to jam
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 74251
--> https://bugs.winehq.org/attachment.cgi?id=74251
Figure 1
Join the zoom meeting( how to apply and join the zoom meeting can refer to: #
Bug 54754 )
According to "Figure 1" and "Figure 2" can trigger the bug, resulting in the
whole application stuck, the following is an err log
> 0024:err:virtual:virtual_setup_exception stack overflow 1220 bytes in thread 0024 addr 0x7bc24170 stack 0x120b3c (0x120000-0x121000-0x220000)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57284
Bug ID: 57284
Summary: Wine-staging 9.18-1 broken dependencies
Product: Wine-staging
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Fedora 41
$ su root -c "dnf upgrade wine-staging winehq-staging"
Password:
Updating and loading repositories:
Repositories loaded.
Problem 1: cannot install the best update candidate for package
wine-staging-1:9.17-1.1.x86_64
- nothing provides libavcodec.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavcodec.so.60(LIBAVCODEC_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58(LIBAVUTIL_58)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60(LIBAVFORMAT_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
Problem 2: package winehq-staging-1:9.19-1.1.x86_64 from WineHQ requires
wine-staging = 1:9.19-1.1, but none of the providers can be installed
- cannot install the best update candidate for package
winehq-staging-1:9.17-1.1.x86_64
- nothing provides libavcodec.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavcodec.so.60(LIBAVCODEC_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavutil.so.58(LIBAVUTIL_58)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60()(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
- nothing provides libavformat.so.60(LIBAVFORMAT_60)(64bit) needed by
wine-staging-1:9.19-1.1.x86_64 from WineHQ
Package Arch Version Repository
Size
Skipping packages with broken dependencies:
wine-staging x86_64 1:9.19-1.1 WineHQ 1.3
GiB
winehq-staging x86_64 1:9.19-1.1 WineHQ 62.1
KiB
Nothing to do.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57458
Bug ID: 57458
Summary: FL Studio logo appears on the top left of the screen
and with a black background
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77455
--> https://bugs.winehq.org/attachment.cgi?id=77455
video of the issue
Expected behavior:
The FL Studio logo appears on the center with a transparent background, that
happens correctly with Wine on x11 & xwayland
It will also sometimes open the app on the second monitor and sometimes it will
ignore the gnome panel and fullscreen to the entire screen (like in the
attached video) and sometimes it will fullscreen under the gnome top panel like
all applications do (as it should) but I'm gonna make different specific bug
reports for those issues.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57443
Bug ID: 57443
Summary: Mod Organizer 2 Launches Oblivion (GOG) With Only a
Corner of the Screen Visible
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77439
--> https://bugs.winehq.org/attachment.cgi?id=77439
Terminal Output Log
Mod Organizer github download link:
https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.5.2
Relevant Store Page for Oblivion:
https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edit…
-----
So, specifically launching the game (even in an unmodded/vanilla state) causes
Oblivion to only display the top left corner of the screen regardless of the
window mode used (Windowed, Fullscreen, and even Borderless if enabled with a
mod that adds Borderless support).
This *does not* happen if launching the game directly, so something is clearly
going wrong with how MO2 is launching the game through Wine to be making this
possible somehow
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57427
Bug ID: 57427
Summary: After uninstalling Bionicle Heroes demo, it won't
reinstall. Error: -1627 Function failed
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: doomtay(a)gmail.com
Distribution: ---
Created attachment 77420
--> https://bugs.winehq.org/attachment.cgi?id=77420
Terminal outputs from initial installation, uninstallation, and attempted
subsequent reinstallations
If I install the Bionicle Heroes demo from
https://web.archive.org/web/20111216135946/http://gameshadow.vo.llnwd.net/o…,
it installs fine the first time around, but if I then uninstall it, the window
saying the game was unsuccessfully uninstalled seems to pop up twice. If I then
attempt to reinstall the game, I get an error saying "Error: -1627 Function
failed". In case it was a fluke or something, I also tried again, while
installing to a different location, and the same error occurred.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57447
Bug ID: 57447
Summary: GraphicsGale menubar unusable in Wayland mode
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galmeharku(a)vusra.com
Distribution: ---
Works fine under X11/Xwayland.
Download link: https://graphicsgale.com/files/GalePortable21001.zip
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53985
Bug ID: 53985
Summary: Notepad++ v8.4.7 Does Not Display Icons for
RightArrow, Triangle, & X
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gatlibs.dev(a)gmail.com
Distribution: ---
Created attachment 73571
--> https://bugs.winehq.org/attachment.cgi?id=73571
Notepad++ with a blank file (missing icons for manipulating the tabs)
There are three buttons for manipulating the tabs that have empty squares where
graphics should be. These appear below the window's buttons for minimize,
maximize, and close.
Compare the attachment to the link in NPP++'s site:
https://npp-user-manual.org/docs/images/view-rotate-1.png.
I'm using Fedora 37 with wine 7.20 (Staging) and NPP++ v8.4.7 for 64 bits.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57441
Bug ID: 57441
Summary: Error when right-clicking and opening a directory in
'Open' dialog
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
In the "Open" dialog window, if you select a directory, open the context menu,
and click "Open," an error message is displayed: "There is no Windows program
configured to open this type of file."
Steps to reproduce:
1. Open the built-in Notepad.
2. In the top menu, click "File" → "Open."
3. In the dialog that appears, select any directory.
4. Right-click the directory.
5. Select "Open" from the context menu.
Actual result:
An error message appears:
"There is no Windows program configured to open this type of file."
Expected result:
The directory should open.
Additional information:
I suspect that this behavior was broken by the commit:
https://gitlab.winehq.org/wine/wine/-/commit/2b6458b75713cedc6cd28d2980298d…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10472
Summary: File open dialog buffer too short for multiple file
selection
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freireclaudio(a)yahoo.com.ar
The file open dialog seems to be using a buffer which is too short for multiple
file selection. While Windows itself has this bug/feature, wine's version is
much more annoying since I'm unable to select over 6 files usually (using long
but not excessive names).
A dynamic buffer (with a reasonable limit for security reasons perhaps) would
be preferrable, but even a bigger buffer would help.
I think windows' buffer is 4k.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56847
Bug ID: 56847
Summary: Inconsistent names in .desktop files of Wine tools
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
The name entries of Wine's own desktop files don't all start with "Wine":
Browse C:\ Drive
Configure Wine
Uninstall Wine Software
Wine File
Wine Help Browser
Wine RegEdit
Therefore, they are scattered in application launchers.
Also, the entries don't match the windows titles of the tools.
Maybe the entries should be renamed:
Wine Add/Remove Programs
Wine C:\ Drive
Wine Configuration
Wine File Manager
Wine Registry Editor
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57390
Bug ID: 57390
Summary: no internet open tools very slowly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 18067966060(a)163.com
Distribution: ---
when use wine in the no internet system, open tools very slowly,like 7zip.exe
plsql.exe etc
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56790
Bug ID: 56790
Summary: wine binds my application to "lo" adapter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)msteinbusch.nl
Distribution: ArchLinux
Created attachment 76596
--> https://bugs.winehq.org/attachment.cgi?id=76596
A full wine trace
Issue: Farming Simulator 2022 dedicated webserver binds application to "lo"
adapter
Wine doesn't run my program the same way as Windows does, for some reason it
binds to the "lo" adapter. I suspect the application is selecting the first
interface. Sadly there is no way to override this.
I included a full trace, keywords to look trough are winsock, 127.0.0.1,
winsock:bind socket etc.
Any help is welcome and if more info is needed let me know.
Wine: 9.10-1 and <
Archlinux, Kernel 6.9.3. X68_64
A VNC instance where the issue can be reproduced is available on request.
A license key for Farming Simulator 2022 can be provided by me on request.
The download of the game/server can be found at:
https://eshop.giants-software.com/downloads.php
This docker container is using nginx to get around the issue:
https://github.com/wine-gameservers/arch-wine-fs22
Screenshot and logs included in zip.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57407
Bug ID: 57407
Summary: Windows Movie Maker hangs in Win7 mode (regression)
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77392
--> https://bugs.winehq.org/attachment.cgi?id=77392
Patch to revert the commit
See bug 57403 for the crash when using version set to Win10.
- Download and extract the ISO
- Enter the "en" folder and run the setup, install only Windows Movie Maker and
Photo Gallery
- Run MovieMaker.exe (.wine/drive_c/Program Files (x86)/Windows Live/Photo
Gallery)
When using version set to Win7, it hangs when running MovieMaker.exe
Bisected to
commit 26e717c5653d2c6fcb29846e7d22aa97e37048e1
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Mon Jul 18 22:50:17 2022 +0300
dwrite: Remove old system fallback logic.
Reverting the commit (see attachment) makes it show a window "Microsoft Service
Agreement". It's hard to accept since the button is impossible, but it works.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57370
Bug ID: 57370
Summary: The Steam systray icon does not respond to mouse
clicks.
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: logos128(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 9e09e1186b71ac31aca5bb2afe83ec9532cf814d
Distribution: ArchLinux
In addition the mouse cursor is hidden when you hover over the systray icon.
The same issue was present in all apps that use systray icons, but commit
5df574b6119423abefa923f2079a54c9ef2bfb76 seems to have fixed it for most apps.
However, Steam is still affected.
Also there are other side effects of this issue. For example, if any other app
with a systray icon is launched in the same session with Steam, both icons
become responsive and react to mouse clicks (incl. Steam's). Then, if the other
app is closed, the Steam systray icon becomes unresponsive again.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57325
Bug ID: 57325
Summary: regression in 9.20: MS Office 2007 and MS Office 2013
setup fails
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
regression in 9.20: MS Office 2007 and MS Office 2013 setup fails
Bisected to 9d34c44d8464722c333fdde5313b341504d3ea44 (xml2: Import upstream
release 2.12.8).
1. Run setup.exe.
2. After showing first screen "Please wait while setup prepares the necessary
files" it shows Setup Error:
"Setup cannot continue because a required file is either corrupted or not
available. Run Setup again from the original source disc or download location."
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52105
Bug ID: 52105
Summary: Handle to \Device\NamedPipe\ cannot be used as the
RootDirectory for NtCreateNamedPipeFile
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 2600ecd4edfdb71097105c74312f83845305a4f2
Distribution: ---
Commit 2600ecd4edf (server: Use a separated object for each opened named pipe
device file., 2018-10-29) split the role of the named pipe device and the named
pipe file.
However, in doing so, it changed the semantics of opening \Device\NamedPipe\.
In particular, it is no longer possible to use a handle to \Device\NamedPipe\
as RootDirectory when creating a named pipe.
This bug makes Cygwin's named pipe creation
(https://github.com/cygwin/cygwin/blob/4f47e64b11ed8d47c62fa89e9b971f44b7e9a…)
loop forever.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57341
Bug ID: 57341
Summary: Heidisql don`t open
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: geralomare(a)sapo.pt
Distribution: ---
Hello,
When I updated my Ubuntu, then HeidiSql stopped opening. I noticed that Wine
changed to version 9.20.
The version I had previously installed was Wine 9.0 which worked well.
I hope you can check and resolve the issue in the next version.
Thanks
Omare Pereiras
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57423
Bug ID: 57423
Summary: Active window no longer receives keyboard input after
losing and regaining focus (only in virtual desktop)
Product: Wine
Version: 9.21
Hardware: x86-64
URL: https://www.strandedonline.de/s2_download.php
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 0dc7e4046836595335cd64c92cc132791d78fba4
Distribution: ArchLinux
After alt-tabbing out of the running application then switching back to it the
application no longer receives keyboard inputs. Pressed key are appearing in
the terminal instead. Mouse keeps functioning properly. Seems to only affect
virtual desktop mode.
Reverting commit
0dc7e4046836595335cd64c92cc132791d78fba4
(winex11: Ignore focus changes during WM_STATE transitions.)
fixes the problem for me.
Tested on XFCE 4.18 using XFWM window manager.
X.Org X Server 1.21.1.14.
Stranded 2 demo can be used to reproduce the problem. Start <Adventure> from
the main menu, use WASD to move around. After alt-tabbing keyboard no longer
works.
stranded2_setup_en.exe 12 MB
md5sum: 036adad1e0047419ac1d510572f542a1
wine-9.21-138-gae6366b33c7
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57388
Bug ID: 57388
Summary: Major perf loss with blocking ReadFile() & OVERLAPPED
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: nyandarknessgirl(a)gmail.com
Distribution: ---
When using usual blocking file IO & File pointer - based reads (Passing NULL to
ReadFile(lpOverlapped)), the performance is relatively similar to native
`read()` syscall on the host.
However, when passing an OVERLAPPED structure to ReadFile() on a file opened in
blocking mode (For pread-like behavior), the performance drops significantly
compared to a native pread() syscall on the host. It would be a good thing to
fix this, as positioned IO is pretty useful for a lot of apps. Some performance
measures:
Native Linux pread() test
512b reads: 1239998.666753 IOPS, 605.468099 MiB/s
4k reads: 1246816.786350 IOPS, 4870.378072 MiB/s
1M reads: 20914.414868 IOPS, 20914.414868 MiB/s
Wine 9.20 on the same host, blocking ReadFile() with OVERLAPPED file position
512b reads: 76785.134791 IOPS, 37.492742 MiB/s
4k reads: 74402.319471 IOPS, 290.634060 MiB/s
1M reads: 14141.221307 IOPS, 14141.221307 MiB/s
In both cases file fully resides in pagecache and no actual random IO is
performed, the mere fact that we specify a file position from OVERLAPPED
structure affects performance a lot
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57334
Bug ID: 57334
Summary: FL Studio - Regression - huge graphical glitch
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77281
--> https://bugs.winehq.org/attachment.cgi?id=77281
video of the issue
Wine 9.20 introduced this major issue where mowing the windows inside the app
doesen't make them render correctly and creates a ton of graphical glitches,
see the attachment for the video of the issue.
Wine 9.19 and below don't have this issue
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.