http://bugs.winehq.org/show_bug.cgi?id=23310
Summary: Mouse pointer prevented from leaving virtual desktop
window when it shouldn't be
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_1721.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
With some programs which use full-screen mode, Wine stops the mouse pointer
from leaving the window, even when virtual desktop mode is enabled and "Allow
DirectX apps to stop the mouse leaving their window" is not selected. I'll
describe two such programs.
Airport Tycoon 2 is an airport management simulation game. A demo can be
downloaded from http://www.gamershell.com/download_1721.shtml
This bug applies to the full game and the demo.
[An alternative version can be downloaded from
http://d.trymedia.com/dm/take2/60m_d/t_07om/AirportTycoon2Setup.exe
That is apparently a time-limited full version which can be unlocked on
payment. Installing IE6 using winetricks could get that to work, but as the
demo shows the problem it's not necessary.]
Use winecfg to enable virtual desktop mode, and make sure "Allow DirectX apps
to stop the mouse leaving their window" is not checked. Running the game, the
pointer is captured so it cannot leave the virtual desktop window. It is
therefore difficult or impossible to e.g. move the Wine virtual desktop window.
There are also issues when you have another window open and active in front of
the virtual desktop (e.g. Alt-Tab to a terminal window). Moving the mouse in
that non-Wine window, when the pointer is about to leave it, the pointer is
moved to the position corresponding to the centre of the virtual desktop
window.
The only console output which might be relevant is this:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (108,70)-(916,697)
A second program which has this problem is 101 Bunny Pets. A time-limited demo
can be downloaded from http://www.selectsoftnow.com/software/info.php?ID=5858
You'll need to install IE6 using winetricks to run the demo after installing
it.
This game can be set to run in a window in its options menu, but the default is
full-screen. Notice the pointer is captured and the same issue with non-Wine
window in front as with Airport Tycoon 2. There didn't seem to be any relevant
console output when I ran it.
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https://bugs.winehq.org/show_bug.cgi?id=40617
Bug ID: 40617
Summary: Allow users to change passwords
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I was recently rotating passwords and noticed that I can't change my testbot
password, whereas I can on forums/appdb/bugs.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=43579
Bug ID: 43579
Summary: starting any wine process on armv7l: Bus error (core
dumped)
Product: Wine
Version: 2.15
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com, nerv(a)dawncrow.de
Regression SHA1: 3b30002aecf7cd55970979f7e02a53866fe66f1f
Distribution: Debian
I recently got a chromebook, and after setting up a debian chroot, decided to
try wine. I compiled from git, which worked fine out of the box, but crashed
trying to run anything more than --version:
(stretch)austin@localhost:~$ ./wine-git/wine cmd /c "echo hi"
Bus error (core dumped)
I installed wine from the repository (1.8.7), which I noticed works:
(stretch)austin@localhost:~$ /usr/bin/wine cmd /c "echo hi"
hi
regression testing points to:
3b30002aecf7cd55970979f7e02a53866fe66f1f is the first bad commit
commit 3b30002aecf7cd55970979f7e02a53866fe66f1f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Oct 24 17:48:49 2016 +0200
ntdll: Cache error information for cacheable handles with no fd.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 aee6fddacd30e103f1d6e132eb6552d390714c7e
ef03cabffd148f9ebf59c8503f7197b3238c7eae M dlls
uname -a: Linux localhost 3.14.0 #1 SMP PREEMPT Wed Jul 26 23:30:44 PDT 2017
armv7l GNU/Linux
I'm not very familiar with arm, so if there's some info that would be helpful,
let me know.
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https://bugs.winehq.org/show_bug.cgi?id=44744
Bug ID: 44744
Summary: Autodesk Fusion 360 need
propsys.dll.PSGetPropertyKeyFromName to be installed
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
Software Autodesk Fusion 360, needs propsys.dll.PSGetPropertyKeyFromName to be
completly installed.
Else installer report an error and app is not useable...
I tried to find a workaround, but no solution... A python code is compiled in
binary installer and it use code bellow :
[...]
for key, val in self._shellprops.items():
variant = propsys.tag_inner_PROPVARIANT()
variant.vt = self._comauto.VT_LPWSTR
temp = propsys.WSTRING()
hr = strdup(val, self._ctypes.byref(temp))
getattr(variant, '__MIDL____MIDL_itf_propsys_0002_00900001').pwszVal =
temp
if self._comauto.S_OK != hr:
self._ctypes.memset(self._ctypes.byref(variant), 0,
self._ctypes.sizeof(variant))
propkey = propsys._tagpropertykey()
psgetpropertykeyfromname(key, self._ctypes.byref(propkey))
ps.SetValue(self._ctypes.byref(propkey), self._ctypes.byref(variant))
propvariantclear(self._ctypes.byref(variant))
[...]
def PSGetPropertyKeyFromName(self):
"""
Gets the property key for a canonical property name
see:
https://msdn.microsoft.com/en-us/library/windows/desktop/bb762081(v=vs.85).…
:return: an implementaion of PSGetPropertyKeyFromName
"""
if not self._psgetpropertykeyfromname:
self._psgetpropertykeyfromname =
self._ctypes.windll.propsys.PSGetPropertyKeyFromName
propsys = self._pso
self._psgetpropertykeyfromname.argtypes = [
self._wintypes.LPCWSTR,
self._ctypes.POINTER(propsys._tagpropertykey)]
return self._psgetpropertykeyfromname
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https://bugs.winehq.org/show_bug.cgi?id=44742
Bug ID: 44742
Summary: Divinity: Original Sin 2 crash due to unimplemented
iphlpapi function.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: dagfinn(a)reiakvam.no
Distribution: ---
Created attachment 60752
--> https://bugs.winehq.org/attachment.cgi?id=60752
Suggested patch to implement ConvertLengthToIpv4Mask.
>From v3.0.180.158 Divinity: Original Sin 2 uses function
ConvertLengthToIpv4Mask from iphlpapi. Game does not launch due to this.
Tested on newest git version of wine.
wine: Call from 0x7bc5bfbc to unimplemented function
IPHLPAPI.DLL.ConvertLengthToIpv4Mask, aborting
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https://bugs.winehq.org/show_bug.cgi?id=38564
Bug ID: 38564
Summary: Rush for Berlin Gold crashes after starting
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51449
--> https://bugs.winehq.org/attachment.cgi?id=51449
terminal output
DRM-free version from Gamersgate.
The game shows the loading screen for a brief moment then Wine crashes
somewhere in avifil32.
Installing ffdshow or xvid doesn't make it any better.
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https://bugs.winehq.org/show_bug.cgi?id=37594
Bug ID: 37594
Summary: World of Warcraft in-game browser does not work
Product: Wine
Version: 1.7.31
Hardware: x86
URL: https://eu.battle.net/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ArchLinux
Created attachment 50030
--> https://bugs.winehq.org/attachment.cgi?id=50030
Screenshot of browser
The new in-game browser from 5.x has never worked. Screenshot attached.
No relevant output. Can easily be tested with a trial account going in game
menu -> Help -> Knowledge Base.
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https://bugs.winehq.org/show_bug.cgi?id=44984
Bug ID: 44984
Summary: Maya 2018 LT Installer requires unimplemented function
api-ms-win-crt-time-l1-1-0.dll._timespec64_get
Product: Wine
Version: 3.6
Hardware: x86
URL: https://www.autodesk.com/products/maya-lt/free-trial
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: lockert.fredrick(a)gmail.com
Distribution: Gentoo
Created attachment 61118
--> https://bugs.winehq.org/attachment.cgi?id=61118
Wine 3.6 Terminal Output
Installer crashes during initialisation due to missing implementation of
function api-ms-win-crt-time-l1-1-0.dll._timespec64_get
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https://bugs.winehq.org/show_bug.cgi?id=44864
Bug ID: 44864
Summary: Incoming crashes after the intro video
Product: Wine
Version: 1.9.24
Hardware: x86
URL: https://archive.org/download/incoming_201401/incoming.
exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 0d91d86bbab13b42bd39f142548fe8e0280fe0cd
Distribution: ---
Created attachment 60923
--> https://bugs.winehq.org/attachment.cgi?id=60923
terminal output
The game Incoming (released in 1998 by Rage Software) shows the developer logo
after starting, then it throws an error message and quits. Can be reproduced
with the demo version.
The game used to work prior to
commit 0d91d86bbab13b42bd39f142548fe8e0280fe0cd
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Sun Nov 13 15:12:44 2016 -0600
ddraw: Use wined3d_device_process_vertices for execute buffers.
incoming.exe (3.8M)
md5sum: 5b1fff6863768eeff95167e510d09a2e
Wine 3.5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 390.48
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https://bugs.winehq.org/show_bug.cgi?id=42446
Bug ID: 42446
Summary: Native Access - missing
api-ms-win-core-file-l2-1-2.dll and virtdisk.dll
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: demattcp(a)gmail.com
Distribution: ---
At first, Native Access was just missing Virtdisk.dll. Then, I copied that
specific dll file from my other Windows 10 computer into wine's system32
directory.
Now this is the output:
fixme:winediag:start_process Wine Staging 2.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:module:import_dll Library api-ms-win-core-file-l2-1-2.dll (which is needed
by L"C:\\windows\\system32\\VirtDisk.dll") not found
err:module:import_dll Library VirtDisk.dll (which is needed by L"C:\\Program
Files\\Native Instruments\\Native Access\\Native Access.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Native Instruments\\Native Access\\Native Access.exe" failed, status
c0000135
I am hoping this is something I can fix with winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=29999
Bug #: 29999
Summary: Bloodrayne 2: text in the menus misplaced
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/147598/140000/fileinfo/Blood
Rayne-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39061
--> http://bugs.winehq.org/attachment.cgi?id=39061
terminal output
Now that bug #8871 has been fixed, text in the menus and in mid-game does
appear.
The problem is that text in the menus is misplaced (see the attached
screenshot).
This doesn't affect gameplay as text in mid-game appears fine.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=44772
Bug ID: 44772
Summary: progecad 2018 installer does not start
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 60795
--> https://bugs.winehq.org/attachment.cgi?id=60795
last 2500 lines before msgbox
Hi, a user reported problems with this installer in the forum.
See : https://forum.winehq.org/viewtopic.php?f=9&t=30381
The application checks version of ntdll and decides it`s too old. I`ll attach
patch hereafter.
attached here last 2500 lines before msgbox
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http://bugs.winehq.org/show_bug.cgi?id=36843
Bug ID: 36843
Summary: "Read only"checkbox on Save As dialog
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: tulio150(a)mailinator.com
On Windows, the "Save as" common dialog lacks the "Read Only" check box under
the file type combo box, it is restricted to "Open" dialogs that does not set
the OFN_HIDEREADONLY flag.
On Wine, it is shown on both "Open" and "Save as" dialogs when the flag is not
set
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https://bugs.winehq.org/show_bug.cgi?id=44504
Bug ID: 44504
Summary: vlc 2.2.6: playback performance hampered
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hxerswinagain(a)gmail.com
Distribution: ---
video playback persistently stalls and skips by several ms at the Players
default video settings
detected in: vlc player versions 2.2.4-2.2.6; several versions of WINE all the
way up to 3.1
problem seen to enter with commit e75bc6228ebcbdc1a3877a6ac6954611dedf8a71 ,
and reverting the patch fixes the issue
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https://bugs.winehq.org/show_bug.cgi?id=44944
Bug ID: 44944
Summary: Adobe Premiere Elements 14 fails to install: ERROR:
Third party payload installer pxengine5_08_13a.exe
failed with exit code: -1
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 61050
--> https://bugs.winehq.org/attachment.cgi?id=61050
Terminal output from main installer
Fresh 32-bit wineprefix, windows 7, winetricks msxml3 to work around bug#30239
.
Started the installer in trial mode and the installer failed during the install
operation. The error summary file contains the following text
-------------------------------------- Summary
--------------------------------------
- 0 fatal error(s), 1 error(s)
----------- Payload: Sonic 5.8.13.0 {6963547D-D36B-4A73-8B4A-23D5F71CA355}
-----------
ERROR: Third party payload installer pxengine5_08_13a.exe failed with exit
code: -1
-------------------------------------------------------------------------------------
Running the pxengine5_08_13a.exe file separately starts its installation and
then fails ('Installation of Px Engine files failed') with no console output or
other error logs.
I've attached the console log from the Set-Up.exe file, in case that helps.
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https://bugs.winehq.org/show_bug.cgi?id=44993
Bug ID: 44993
Summary: Magic The Gathering Arena fails to install
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
fails to download cabinet
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http://bugs.winehq.org/show_bug.cgi?id=15350
Summary: [Regression] dinput wrong keyboard layout in Tomb Raider
Anniversary / Legend
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
CC: aric(a)codeweavers.com
Hi,
Today I upgraded wine from 1.1.0 to 1.1.5 on a gentoo system which have a
french keyboard layout (AZERTY).
When I run Tomb Raider Anniversary or Legend, the keyboard auto-magically
switch to an english layout (QWERTY).
But, I have no problem in World of Warcraft for example.
I made some tests, and I discovered that this behaviour is here since 1.1.3.
Then I made some regression tests from 1.1.2 to 1.1.3, and found that the
guilty commit is :
http://source.winehq.org/git/wine.git/?a=commit;h=304ff3c7280a53b7cbadfa83e…
Reversing this patch on the 1.1.5 release fix the problem.
Please let me know if you want more infos or tests.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=44932
Bug ID: 44932
Summary: limited list of available printer's paper/page size
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: januslukaszw(a)gmail.com
Distribution: ---
For example: there is no possibility to select paper size bigger than A3 (A0,
A1, A2) when printing from wine apps.
Additional info:
Linux archbox 4.15.13-1-ARCH #1 SMP PREEMPT Sun Mar 25 11:27:57 UTC 2018 x86_64
GNU/Linux
wine 3.4-2
cups 2.2.6-4
cups-pdf 3.0.1-4
Steps to reproduce:
1. in cups install or configure Generic CUPS-PDF Printer (named i.ex.:
CUPS-PDF)
I have only this virtual printer installed in my system (it's set as default).
2. to see list of available paper size:
lpoptions -l or lpoptions -p PRINTER-CUPS-PDF -l
PageSize/Page Size: Custom.WIDTHxHEIGHT 11x14 11x17 13x19 16x20 16x24 2A 4A
8x10 8x12 A0 A1 A2 A3 *A4 A5 AnsiA AnsiB AnsiC AnsiD AnsiE ArchA ArchB ArchC
ArchD ArchE C0 C1 C2 C3 C4 C5 Env10 EnvC5 EnvDL EnvMonarch Executive ISOB0
ISOB1 ISOB2 ISOB3 ISOB4 ISOB5 JISB0 JISB1 JISB2 JISB3 JISB4 JISB5 Ledger Legal
Letter RA0 RA1 RA2 RA3 RA4 SRA0 SRA1 SRA2 SRA3 SRA4 SuperA SuperB TabloidExtra
Tabloid
3. run notepad
4. go: File / Printer setup
5. check Paper size list:
there is only A3, A4, A5, B5, Envelope #10, Envelope B5, Envelope C5, Envelope
DL, Envelope Monarch, Executive, Legal, Letter
4. run inkscape (or any linux application)
5. set large page size i.ex. A1 594x841 mm (23.38x33.11 inch)
6. go: File / Print
7. on General tab select PRINTER-CUPS-PDF
8. on Page setup paper size is correct 594x841 mm (23.38x33.11 inch)
9. pdf file has also correct paper size
Notes:
I'd like to create pdf printouts from IntelliCAD runnig under wine, but the
list of paper size is the same as in notepad. The only way to determine
requested size of printout is via printer options.
The similar issue was descripted here:
https://forum.winehq.org/viewtopic.php?f=8&t=26373.
There is no problem in package (https://bugs.archlinux.org/task/58014).
Best regards.
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https://bugs.winehq.org/show_bug.cgi?id=44466
Bug ID: 44466
Summary: PrtSc button crashes StarCraft
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iop_jr(a)yahoo.com
Distribution: ---
Created attachment 60408
--> https://bugs.winehq.org/attachment.cgi?id=60408
the output after the game crashes
Whenever you hit PrtSc in StarCraft, instead of saving the screenshot (like
it's meant to in Windows) it ends up crashing the game. Even though PrtSc
actually does capture the game in my OS, it's not very useful if the game
crashes afterwards.
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https://bugs.winehq.org/show_bug.cgi?id=43831
Bug ID: 43831
Summary: Cuphead crashes with error
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timwanders241(a)gmail.com
Distribution: ---
Created attachment 59384
--> https://bugs.winehq.org/attachment.cgi?id=59384
The log
Hello, so when I launch the steam version of CupHead, it spams the last 4 lines
of the logs till you kill it.
I'm using Arch linux 64 bit
I tried using an 32 bit WINEARCH and 64 bit WINEARCH, both have the same issue.
I've resolved the issue by replacing the Return value in
dlls/setupapi/stubs.c:CM_Get_Parent to CR_NO_SUCH_DEVNODE.
I've also tries using wine-staging 2.18/2.17 and I tried compiling wine myself
from git, all resulting into the same crash and error.
Wine cannot be killed with Control+C then, you need to open another terminal
and execute "wineserver -k" to kill it
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https://bugs.winehq.org/show_bug.cgi?id=45026
Bug ID: 45026
Summary: winfile fails to build in winelib (LPDROPSTRUCT
missing)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: arthur200126(a)gmail.com
Distribution: ---
Winfile fails to build on Wine. A preliminary error log is available at
https://github.com/Microsoft/winfile/issues/75#issuecomment-382812251.
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https://bugs.winehq.org/show_bug.cgi?id=44135
Bug ID: 44135
Summary: Olive Tree Bible Software fails to install
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, a user reported gargbage for this in appdb, so I gave it a try.
Prerequisite: winetricks -q dotnet462
The installer fails rather quickly, from the debuglog it looks like it looks
for IE version 10. The registry key below (I just added scvVersion and changed
the 8 into 10) makes the installation succeed. I don`t know where these
registrykey is set, apparently not in wine.inf.in AFAICS.
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\Internet Explorer]
"svcVersion"="10.0.6001.18702"
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https://bugs.winehq.org/show_bug.cgi?id=41377
Bug ID: 41377
Summary: Windows 10 DISM failed to find the resources
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lerieur(a)protonmail.com
Distribution: ---
Created attachment 55726
--> https://bugs.winehq.org/attachment.cgi?id=55726
wine dism.exe
Steps to reproduce:
- visit
https://developer.microsoft.com/en-us/windows/hardware/windows-assessment-d…
and download version for Windows 10 1607
- in terminal:
$ export WINEARCH=win32 WINEPREFIX=$HOME/.wine32
$ winetricks -q dotnet452 wininet
$ winecfg # set Windows version to 10
$ wine adksetup.exe /features OptionId.DeploymentTools
$ cd $WINEPREFIX/drive_c/Program\ Files/Windows\ Kits/10/Assessment\ and\
Deployment\ Kit/Deployment\ Tools/x86/DISM
$ wine dism.exe
Expected output:
https://static.amido.com/wp-content/uploads/2016/02/05094332/DISM-BHelp.png
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https://bugs.winehq.org/show_bug.cgi?id=44404
Bug ID: 44404
Summary: Several .Net apps throw errors/crash,caused by msctf
stubs
TextStoreACPSink_{OnTextChange,OnSelectionChange,OnLay
outChange}
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
I`ve seen this in Olive Tree Bible, B4A, and a few more I can`t remember (:()
At least in B4A it happens after:
- winetricks dotnet462
- first save
- open Designer
- Create a new object (for example a "Label")
- Move the Label --> Error appears
I don`t know what these three api`s are suppoded to do, but just faking succes
(return S_OK) makes the program apparantly behave fine
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https://bugs.winehq.org/show_bug.cgi?id=44818
Bug ID: 44818
Summary: ntdll.NtClose (kernel32.CloseHandle) should throw
invalid handle exception (EXCEPTION_INVALID_HANDLE)
for invalid handles when run under debugger
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Exce…
Unfortunately there is no further information/details.
My guess would be that Sebastian observed this behaviour while debugging some
application under native Windows.
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724211(v=vs.85).…
--- quote ---
If the application is running under a debugger, the function will throw an
exception if it receives either a handle value that is not valid or a
pseudo-handle value. This can happen if you close a handle twice, or if you
call CloseHandle on a handle returned by the FindFirstFile function instead of
calling the FindClose function.
--- quote ---
Some forum thread:
https://social.msdn.microsoft.com/Forums/vstudio/en-US/fd5deb8e-4003-4de6-9…
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44770
Bug ID: 44770
Summary: ExpressPCB Plus throws errorwindow:
System.NotImplementedException: Not implemented at
System.Drawing.Pen.TranslateTransform(
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 60791
--> https://bugs.winehq.org/attachment.cgi?id=60791
screenshot of error
Prerequisite: winetricks dotnet35sp1
See attachment. The errorwindow is not fatal, but the layout of the program
also doesn`t look right.
This bugreport is about the errorwindow;
Relevant consoleoutput:
0009:fixme:gdiplus:GdipTranslatePenTransform not implemented
(Sidenote: I had to use old wine version i had lying here around (wine-1.7.50)
to get dotnet35sp1 installed; somehow winetricks seems to have issues?)
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https://bugs.winehq.org/show_bug.cgi?id=43930
Bug ID: 43930
Summary: iCopy will not load
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Wine Staging 2.19
iCopy-1.6.3.exe
http://sourceforge.net/projects/icopy/files/
$ wine iCopy.exe
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"sectionGroup" in
state 6
mscoree repeats ~ 20 more times
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an
object
at iCopy.PortableSettingsProvider.SetValue
(System.Configuration.SettingsPropertyValue propVal) [0x000ee] in
<9c716ec700f2462784a35698557bb163>:0
at iCopy.PortableSettingsProvider.SetPropertyValues
(System.Configuration.SettingsContext context,
System.Configuration.SettingsPropertyValueCollection propvals) [0x00015] in
<9c716ec700f2462784a35698557bb163>:0
at System.Configuration.SettingsBase.SaveCore () [0x000a1] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.SettingsBase.Save () [0x00014] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.ApplicationSettingsBase.Save () [0x00017] in
<e04f7b3115474b53a83d8704c8566261>:0
at iCopy.appControl.Main (System.String[] sArgs) [0x00030] in
<9c716ec700f2462784a35698557bb163>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at iCopy.PortableSettingsProvider.SetValue
(System.Configuration.SettingsPropertyValue propVal) [0x000ee] in
<9c716ec700f2462784a35698557bb163>:0
at iCopy.PortableSettingsProvider.SetPropertyValues
(System.Configuration.SettingsContext context,
System.Configuration.SettingsPropertyValueCollection propvals) [0x00015] in
<9c716ec700f2462784a35698557bb163>:0
at System.Configuration.SettingsBase.SaveCore () [0x000a1] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.SettingsBase.Save () [0x00014] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.ApplicationSettingsBase.Save () [0x00017] in
<e04f7b3115474b53a83d8704c8566261>:0
at iCopy.appControl.Main (System.String[] sArgs) [0x00030] in
<9c716ec700f2462784a35698557bb163>:0
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https://bugs.winehq.org/show_bug.cgi?id=40767
Bug ID: 40767
Summary: Indiana Jones and The Emperor's Tomb quits after the
splash screen
Product: Wine
Version: 1.9.11
Hardware: x86
URL: http://www.gamershell.com/download_1856.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Regression SHA1: c89dc58deb9ba74d8dcd7faf7012203cff0724a0
Distribution: ---
Reproduced this bug with the GOG.com and the original demo version. The problem
happens in full-screen and virtual desktop mode too.
After starting the game the splash screen is shown then the game suddenly
quits.
In the terminal I have
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea88,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1fee2d8,0x00000000), stub!
failed to create drawable
err:d3d:wined3d_adapter_init Failed to get a GL context for adapter 0x1e1e90.
fixme:win:EnumDisplayDevicesW ((null),0,0x1cee2d8,0x00000000), stub!
X Error of failed request: GLXBadWindow
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 32 (X_GLXDestroyWindow)
Serial number of failed request: 840
Current serial number in output stream: 847
Reverting the following commit fixes the crash so that the game plays some
intro videos then finally hits bug #27594:
commit c89dc58deb9ba74d8dcd7faf7012203cff0724a0
Author: Miklós Máté <mtmkls(a)gmail.com>
Date: Thu May 26 23:43:14 2016 +0200
winex11: Use GLX 1.3 for windows.
Differentiate between X window and GLX window, use GLX 1.3 for GL window
create/destroy.
IndyETDemo.exe (225M)
sha1: d9c8b61616e29ef8ab75d1c72c55d30cf923471e
wine-1.9.11-206-g03b06fb
Fedora 23 32-bit
XOrg 1.18.3
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel
(git-87f0a04)
OpenGL core profile shading language version string: 3.30
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http://bugs.winehq.org/show_bug.cgi?id=30611
Bug #: 30611
Summary: Lazarus browser sample exits, because
ieframe:ViewObject_Draw is unimplemented
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://netikka.net/dev/lazbrowser.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
http://netikka.net/dev/lazbrowser.exe
Quits without showing anything. Terminal has only 2 lines:
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x3c8
0x15bf65c 0x15bf65c (nil) 00000000)
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x61c
0x15bf128 0x15bf128 (nil) 00000000)
I modified that function to return S_OK, and sample works.
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https://bugs.winehq.org/show_bug.cgi?id=44138
Bug ID: 44138
Summary: if_indextoname unimplemented function in Iphlpapi.dll
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
if_indextoname unimplemented function in Iphlpapi.dll
if_nametoindex was implemented in Wine 2.0.3 but if_indextoname is still
unimplemented in Wine staging 2.21
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https://bugs.winehq.org/show_bug.cgi?id=42267
Bug ID: 42267
Summary: wine: Call from 0x7bc57709 to unimplemented function
ntdll.dll._aulldvrm, aborting
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
As the title says. The app is installer of Rogue-Killer. I dont know what the
unimplemented function is supposed to.
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https://bugs.winehq.org/show_bug.cgi?id=39979
Bug ID: 39979
Summary: SupArc getting runtime error
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thrasher2k2(a)gmail.com
Distribution: ---
When i try to run SupArc (http://www.suparc.com) it causes runtime error.
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https://bugs.winehq.org/show_bug.cgi?id=45380
Bug ID: 45380
Summary: Text highlighting seems to clip differently than in
windows
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
Created attachment 61693
--> https://bugs.winehq.org/attachment.cgi?id=61693
'setTimeshift' highlighted. 'set' is white-on-white
In the EditPlus text editor, when you search for text, if the search string is
embedded in a larger string, the part of the string that precedes the search
string is drawn in 'white on white', and 'disappears'. This can be remedied by
changing the foreground color for selected text in EditPlus to a dark color
instead of white - but it doesn't happen in Windows.
My guess is that EditPlus is drawing the text 'clipped' to the selected area
and using Windows 'ETO_OPAQUE' option to get the selected background color
drawn in a rectangle over the selected text, but it's also probably asking for
the text to be clipped to that rectangle, so the part prior to the selection
doesn't get drawn. At least that's what it looks like in Windows. But under
WINE, the selected part is drawn fine (white on selection background), but the
prior part is drawn using the white selection color on the normal white
background.
See attachments. In both cases, EditPlus is highlighting the searched string
'Timeshift' in the word 'setTimeshift'. But in the first (white-on-white)
example, I'm using the default selection colors (white foreground). In the
second (black-on_white), I've changed the selection colors so that the
foreground color is black.
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http://bugs.winehq.org/show_bug.cgi?id=26574
Summary: Homefront: no sound in menu unless Hardware
acceleration = emulation
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Terminal doesn't show much, just:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16a1d8,0x16a148): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bcd8,0x16bbf8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bd00,0x16bc20): stub
changing driver emulation from full to emulation gives me sound.
Note: the sound works fine in the intro videos, either way.
Gentoo 32-bit, no pulseaudio. Using winealsa driver.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #78 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Beta Version from comment #77)
> Created attachment 61687 [details]
> Xanadu Next wine-3.11
>
> Still an issue in Xanadu Next with Wine 3.11. Movies are avi/MPEG-4 (XviD).
This is a separate bug, the MPEG-1 splitter does not decode MPEG-4 video. On
Windows this seems to be done by a DMO
(CLSID_CMpeg4sDecMediaObject/{2a11bae2-fe6e-4249-864b-9e9ed6e8dbc2}).
GStreamer should be able to handle this through libav (gstreamer1.0-libav
package on Ubuntu). In general this bug should be a matter of fixing
libgstreamer/winegstreamer rather than implementing new decoders in Wine.
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Beta Version <betaversiondot(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |betaversiondot(a)gmail.com
--- Comment #77 from Beta Version <betaversiondot(a)gmail.com> ---
Created attachment 61687
--> https://bugs.winehq.org/attachment.cgi?id=61687
Xanadu Next wine-3.11
Still an issue in Xanadu Next with Wine 3.11. Movies are avi/MPEG-4 (XviD).
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http://bugs.winehq.org/show_bug.cgi?id=22080
Summary: Wine removes custom drive mappings
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sub.mesa(a)gmail.com
Wine appears to be forgetting or removing my drive mappings. I have an NFS
filesystem mouned on /nfs, i am the owner of that directory with appropriate
write permissions. I do something like this:
# create new wine directory
mkdir /nfs/winetest
# populate wine directory
WINEPREFIX=/nfs/winetest/ winecfg
# Now i go to Drives tab, make a new D-drive, set it to /nfs, then click Apply
# close winecfg
# when i launch winecfg again, the /nfs D-drive is still there
# so far so good
# now launch some random application on the NFS-mount
cd /nfs/
WINEPREFIX=/nfs/winetest/ wine "D:\\prip\\setup.exe"
# result: wine: module not found; application does not start properly
# now check winecfg again:
WINEPREFIX=/nfs/winetest/ winecfg
# now our D-drive mapping isn't set to anything; its empty.
So it appears wine removes my custom drive mappings whenever an application is
launched or tries to access its DLLs located there. If i did something wrong,
i'm not aware of it. Wine should just accept the D-drive and launch the
application, not removing my drive mapping.
I also tested without using NFS; on my home directory.
mkdir ~/winetest
mkdir ~/driveD
WINEPREFIX=/home/<user>/winetest winecfg
# set drive D to map to /home/<user>/driveD/ type Local Disk
# click apply & close winecfg
cp -p ~/nfs/prip/setup.exe ~/driveD/
WINEPREFIX=/home/<user>/winetest/ wine "D:\\setup.exe"
# result: fails again, drive D gone.
I'm using Ubuntu 9.10 64-bit, wine 1.1.40 per winehq.org PPA; no modifications.
The latest .41 versions is not in your PPA yet, so i can't test. Can anyone
confirm this bug?
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https://bugs.winehq.org/show_bug.cgi?id=45089
Bug ID: 45089
Summary: Audio playback paused, no sound
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 61255
--> https://bugs.winehq.org/attachment.cgi?id=61255
lsof +E -aUc Traktor.exe
I cannot make audio playback work with Pulseaudio.
The application is Traktor 2.11. Pulseaudio is configured in the application
and Traktor.exe is showing up in the Playback tab of pavucontrol (not muted,
volume is set to 100%).
When I press the play button in the application nothing happens. Not only I
cannot hear the sound, but the audio position indicator still stays at 00:00
position. Looks like wine cannot send data to Pulseaudio.
Could I get any help how to debug this issue?
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https://bugs.winehq.org/show_bug.cgi?id=45180
Bug ID: 45180
Summary: iTunes installer freezes at the final step
Product: Wine-staging
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61399
--> https://bugs.winehq.org/attachment.cgi?id=61399
terminal output with frozen installer before it was killed.
iTunes version 12.7.4.80 installer stops before the installation is complete.
Doesn't just freeze as the cancel button can be pressed and a confirmation
dialog will pop up, but nothing will actually happen and the installer will
stay at the same step (left it open like that for an hour, nothing happened).
If the installer is killed and launched again, the installation will complete.
Does not occur in wine-devel.
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https://bugs.winehq.org/show_bug.cgi?id=45181
Bug ID: 45181
Summary: iTunesVisualizerHost.exe crashes upon iTunes launch
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 61401
--> https://bugs.winehq.org/attachment.cgi?id=61401
backtrace from iTunesVisualizerHost.exe
Every time when iTunes (version 12.7.4.80, but also occurs in older versions)
is launched, iTunesVisualizerHost.exe crashes. I am not exactly sure what it
does, but in previous versions of wine (at least 2.21), this problem was not
present. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=41174
Bug ID: 41174
Summary: DDS Converter (DX11) crashes with an error message
"Failed init D3D device"
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Running DDS Converter (DX11) using WineD3D causes an error at start up with a
message "Failed init D3D device"
Download link for DDS Converter:
http://www.nexusmods.com/fallout4/download/24149
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https://bugs.winehq.org/show_bug.cgi?id=44557
Bug ID: 44557
Summary: Chuckie Egg: The Next Batch v1.2 regression on Wine
3.2
Product: Wine
Version: 3.2
Hardware: x86-64
URL: http://retrospec.sgn.net/game/chuckie
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Since Wine 3.2, game has become slow to respond and screen elements are either
missing or blank during gameplay. Music plays OK.
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https://bugs.winehq.org/show_bug.cgi?id=45109
Bug ID: 45109
Summary: Implement debugging 32-bit processes using 64-bit
winedbg
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
winedbg (but also kernel32 and maybe dbghelp) currently assumes in a lot of
places that the architecture of an inferior process matches the architecture of
winedbg, and fails in an opaque way if it doesn't.
It isn't possible to implement multiple architectures on 32-bit, for reasons
that aren't clear to me (see the documentation for EnumProcessModules(),
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682631(v=vs.85).…).
But the same restriction doesn't apply to 64-bit, so we should try to let
winedbg handle this.
Tagged as 'enhancement' since in most cases one can be careful enough to use
'wine' or 'wine64' as appropriate. One place where this does seem especially
useful is 32-bit bootstrappers to 64-bit processes or the like, since often the
only reliable way to break into a child process is with the AlsoDebugProcChild
variable.
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https://bugs.winehq.org/show_bug.cgi?id=45156
Bug ID: 45156
Summary: autohotkey can't seem to click buttons any more
(breaking winetricks -q dirac et al)
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression, source
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 5d10abde503fc4a952c114c658fed74f97bff090
Distribution: Gentoo
Regression caused by:
commit 5d10abde503fc4a952c114c658fed74f97bff090 (refs/bisect/bad)
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 6 08:50:21 2018 +0300
comctl32: Introduce Button control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
to reproduce:
wineserver -k ; rm -rf ~/.wine ; WINE=$PWD/wine winetricks -q dirac
Before, winetricks will call autohotkey to click through the installer
After, the installer sits on the first screen and doesn't progress
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https://bugs.winehq.org/show_bug.cgi?id=43849
Bug ID: 43849
Summary: Heroes of the Storm; crashes when Call Mech effect is
on-screen
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)pearce.name
Distribution: ---
Steps to reproduce:
Start Heroes of the Storm.
Enter Try mode with D.Va.
Take tower damage until your mech is dead.
Shoot enemies until your Call Mech cooldown is activated.
Use Call Mech 'E'.
The mech arrival effect will begin but the game will crash before the mech
becomes visible on-screen. A dialog box pops up with a
e_gfxerrorshadercompilefailed error.
Relevant wine stdout:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
I experimented with
winetricks d3dx9_43
but that didn't fix the crash (it does change the error signature).
I also tried
d3dcompiler_43 (native)
but it didn't seem to matter.
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https://bugs.winehq.org/show_bug.cgi?id=45360
Bug ID: 45360
Summary: Uncapture mouse from working window.
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artivision(a)protonmail.com
Distribution: ---
Is there a key combination to release the mouse from an active wine gaming
window? I wanted to see my gpu usage during gameplay from Linux terminal and i
couldn't get back the mouse. I also tried to use cheat_engine.exe and i
couldn't use the mouse on that another wine active window. So windows
applications two at a time is off for now.
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https://bugs.winehq.org/show_bug.cgi?id=7517
--- Comment #21 from anatoly techtonik <techtonik(a)gmail.com> ---
wine-3.10 (Staging)
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--- Comment #20 from anatoly techtonik <techtonik(a)gmail.com> ---
Fixes do not seem to work for me. Trying with `empty.hhp` from the first
comment:
✗ wine 'C:\\Program Files (x86)\\HTML Help Workshop\\hhc.exe' empty.hhp
000b:fixme:winediag:start_process Wine Staging 3.10 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when
filing bug reports on winehq.org.
0009:fixme:itss:ITStorageImpl_SetControlData 0x141d20
HHC5010: Error: Cannot open "C:\outhelp.chm". Compilation stopped.
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anatoly techtonik <techtonik(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |techtonik(a)gmail.com
--- Comment #19 from anatoly techtonik <techtonik(a)gmail.com> ---
Created attachment 61655
--> https://bugs.winehq.org/attachment.cgi?id=61655
empty.hhp
Test file for the first comment -
https://bugs.winehq.org/show_bug.cgi?id=7517#c0
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https://bugs.winehq.org/show_bug.cgi?id=45290
Bug ID: 45290
Summary: Maniaplanet crashes when downloading update
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: devnulldevice(a)gmail.com
Distribution: ---
Created attachment 61549
--> https://bugs.winehq.org/attachment.cgi?id=61549
stacktrace
Maniaplanet crashes when downloading an update to itself or trying to install a
game.
This happens both with wine-3.9 as well as wine-staging-3.9 and older versions
I've tried.
Stacktrace is from wine-staging-3.9 (if that is a problem please let me know).
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https://bugs.winehq.org/show_bug.cgi?id=38513
Bug ID: 38513
Summary: Unimplemented function GetSystemTimePreciseAsFileTime
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://www.winuae.net/files/b/winuae_test.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
I noticed a problem running the latest pre-beta version of WinUAE in Wine
1.7.38.
On running winuae.exe, Wine reports this (repeated many times):
wine: Call from 0x7b83b6ae to unimplemented function
api-ms-win-core-sysinfo-l1-2-1.dll.GetSystemTimePreciseAsFileTime, aborting
and eventually:
err:seh:setup_exception_record stack overflow 1072 bytes in thread 0009 eip
f73a3061 esp 053e0f00 stack 0x53e0000-0x53e1000-0x5660000
GetSystemTimePreciseAsFileTime is Windows 8+ only. This bug isn't to report
that GetSystemTimePreciseAsFileTime is unimplemented (though that's true). The
problem is that winuae.exe tries to call it even when Wine is set to Windows XP
mode.
On native Windows winuae.exe only calls it when running on Windows 8+; the
program works fine on native Windows XP, Windows Vista 32-bit and Windows 7
32-bit.
The problem could be related to Visual Studio 2015 RC. The developer said:
'Probably any msvc 2015 rc compiled program has same problem, I guess..
Platform Toolset is set to "Visual Studio 2015 - Windows XP (v140_xp)" (plain
v140 drops XP support)'
To reproduce:
- Download the WinUAE 3.0.0 installer from
http://www.winuae.net/files/InstallWinUAE3000.msi or the zip archive from
http://www.winuae.net/files/WinUAE3000.zip
- Run the installer or unpack the zip archive.
- Download the pre-beta executable from
http://www.winuae.net/files/b/winuae_test.zip
- Replace the v3.0.0 winuae.exe with that version.
- Run winuae.exe
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https://bugs.winehq.org/show_bug.cgi?id=44668
Bug ID: 44668
Summary: Intel Asteroids DirectX 12 Sample requires NInput.dll
Product: Wine
Version: 3.3
Hardware: x86
URL: https://www.techpowerup.com/forums/threads/intel-dx12-
techdemo-asteroids.230719/#post-3602915
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Source compiled version of Intel Asteroids DirectX 12 Sample requires
NInput.dll
Code: https://github.com/GameTechDev/asteroids_d3d12/
Compiled version:
https://www.techpowerup.com/forums/threads/intel-dx12-techdemo-asteroids.23…
002c:err:module:import_dll Library NInput.dll (which is needed by
L"Z:\\home\\user\\asteroids_d3d12\\asteroids_d3d12.exe") not found
002c:err:module:attach_dlls Importing dlls for
L"Z:\\home\\user\\asteroids_d3d12\\asteroids_d3d12.exe" failed, status c0000135
sha1sum asteroids_d3d12.zip
fe50b86d9a9df985cf4e80420d98e7a10dea2007 asteroids_d3d12.zip
du -sh asteroids_d3d12.zip
1.9M asteroids_d3d12.zip
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Nick <nickmarko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nickmarko(a)gmail.com
--- Comment #58 from Nick <nickmarko(a)gmail.com> ---
Comment on attachment 60345
--> https://bugs.winehq.org/attachment.cgi?id=60345
live
Hi,
This is related to Forex trading software and does not look relevant to
DirectPlay.
Please remove and repost in the appropriate place.
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https://bugs.winehq.org/show_bug.cgi?id=44868
Bug ID: 44868
Summary: GRID2 not launch
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60927
--> https://bugs.winehq.org/attachment.cgi?id=60927
terminal output wine3.4 with clean prefix
I have tried to launch Grid to see if it can run now.
And the game not launch.
I have attach the log with clean wine prefix
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https://bugs.winehq.org/show_bug.cgi?id=44345
Bug ID: 44345
Summary: NieR:Automata - Map mode too dark due to cube map
binding issues
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philip.rebohle(a)tu-dortmund.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
There is a minor visual issue with the map appearing too dark when accessed
through the UI's "Map Mode" option, see the attached screenshots.
The reason why this happens is that the game binds a
D3D11_SRV_DIMENSION_TEXTURECUBE view to a slot which expects the view dimension
to be D3D11_SRV_DIMENSION_TEXTURECUBEARRAY. D3D11 drivers on Windows seem to
accept this behaviour and use the cube map nonetheless.
I came across the exact same issue while working on a Vulkan-based D3D11
implementation, and came up with a workaround which always creates a cube map
array view even when the D3D11 application requests a non-array cube map, and
also changes the shader code to always use cube arrays. Maybe Wine can
implement a similar strategy to fix this issue.
My GPU is an AMD RX 480, Mesa 17.3.2, on wine-staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=40983
Bug ID: 40983
Summary: VRamSizeDX9 reports incorrect video memory(Skyrim with
ENB problem)
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysticfallband(a)gmail.com
Distribution: ---
I was able to run Skyrim with ENB on Wine, but encountered issues apparently
related to insufficient video memory.
I followed an online instruction regarding detecting actual available video
memory using VRamSizeDX9.exe, but found it always reports only 1888mb when my
Nvidia 960GTX has 4Gb of video memory.
It turns out Skyrim actually freezes when it reaches 1.8G video memory. But
even when it happens, nvidia-smi reports more than 2Gb of memory is still
available.
It happens with the latest version of Wine staging and development, and
regardless of whether I override Dx9 related libraries or not.
VRamSizeDX9 can be downloaded from below site below:
http://enbdev.com/download_vramsizetest.htm
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https://bugs.winehq.org/show_bug.cgi?id=44878
Bug ID: 44878
Summary: Skyrim with ENB fails to load game
(d3dcompiler:assemble_shader Asm reading failed)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r(a)bitmessage.ch
Distribution: ---
Created attachment 60945
--> https://bugs.winehq.org/attachment.cgi?id=60945
+d3dcompiler
While running game with enb series, it reaches till main menu but freezes on
trying to load or start the game. Terminal infinitely logs with output
"err:d3dcompiler:assemble_shader Asm reading failed".
On turning on d3dcompiler channel it seems like assemble_shader() function in
d3dcompiler is failing with some shaders
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https://bugs.winehq.org/show_bug.cgi?id=40857
Bug ID: 40857
Summary: Battle.net drop-down menus lack border
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54861
--> https://bugs.winehq.org/attachment.cgi?id=54861
trace+win
To reproduce:
1. Download, install, and open the Battle.net App.
2. Click the region button or the settings button.
3. Wave the mouse pointer over where the menu should appear for it to appear
(bug 33943)
On Windows, the menus are displayed with a border and a triangular protrusion
that points to the associated button. On Wine, this border never appears.
TRACE+win output is attached. Open it with Vim; for some reason `less` thinks
it's a binary file.
I don't know if this is the same as bug 33943. If the same fix solves both
problems, then we can mark both bugs as fixed.
The program version appears to be 7575, and the SHA1 of the installer is
1c60b6f98e13e9cccc61070c0b4c7b2808ee754d.
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zzzzzyzz(a)hacari.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzzzzyzz(a)hacari.org
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zzzzzyzz(a)hacari.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzzzzyzz(a)hacari.org
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https://bugs.winehq.org/show_bug.cgi?id=45210
Bug ID: 45210
Summary: The Godfather: The Game crashes at start after EA logo
and switching screen resolution
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 61426
--> https://bugs.winehq.org/attachment.cgi?id=61426
default terminal output (wine 3.8)
I'm following up from comment 8 of bug 18078 here because it's not a duplicate.
Wine 3.8 in 32 bit prefix.
Movies are disabled by renaming movies folder.
Game starts, shows EA logo, switches screen resolution and then close.
The issue was already present for a long time but it was intermittent and the
game could be started most of the time.
Since wine 3.8 it fails every time and the game cannot longer be started.
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https://bugs.winehq.org/show_bug.cgi?id=45335
Bug ID: 45335
Summary: OneVolumeViewer: crash when opens
Product: Wine
Version: 3.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy123111(a)gmail.com
Created attachment 61621
--> https://bugs.winehq.org/attachment.cgi?id=61621
Backtrace
When you open OneVolumeViewer there appears table where you press OK. Afterthat
CT downloaded and crash is appearing.
I'm using 3.10 Staging version of Wine.
To download program:
https://drive.google.com/open?id=1xhHJMKjYWln__vyYqG_wyQqnoa5ZF3wE
Open OneVolumeViewer, not ODViewer
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https://bugs.winehq.org/show_bug.cgi?id=43647
Bug ID: 43647
Summary: ALF-Banco 7 fails to install when registering
Dll-files
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59072
--> https://bugs.winehq.org/attachment.cgi?id=59072
Console Output wine 2.15 (Non-staging)
Hello everyone,
I got a request to test a German homebanking application on wine and tried to
install it. Unfortunately the installation routines throws several errors which
make the application not-installable.
I will also add this application version to the AppDB and add a download link.
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https://bugs.winehq.org/show_bug.cgi?id=45000
Bug ID: 45000
Summary: Ziphead by CNCD & Fairlight fails with
GL_OUT_OF_MEMORY
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Distribution: ---
Created attachment 61129
--> https://bugs.winehq.org/attachment.cgi?id=61129
wine-staging ziphead.log (gzipped)
A demoscene demo from 2015 fails to show any kind of output.
I'm attaching the log.
Expected result: running as under native Windows.
Wine version: 3.6 & 3.6-staging (basically the same output, attached is the log
from staging).
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https://bugs.winehq.org/show_bug.cgi?id=45332
Bug ID: 45332
Summary: Fonts in wine windows keep shrinking
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hautsuhatsu(a)gmail.com
Distribution: ---
In winecfg there’s Desktop integration tab. Each time I set
- menu text font size
- message text font size
- active title text font size
to 10, 12 or 14 pt, then run a program in virtual desktop and visit winecfg
again (without changing anything in desktop integration tab!), I notice that
with each run fonts in the main menu, in message boxes and in window title
shrink by ~2pt per run, until they become ant-sized at around 3 pt.
I’ve noticed, that the settings do not persist even when the tab in winecfg is
still open – I press “Apply” and go check the font size again – it has already
shrunken.
If I don’t open winecfg, the font in the application doesn’t change. I’d like
to know how to fight that shrinking, because it’s annoying.
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https://bugs.winehq.org/show_bug.cgi?id=44030
Bug ID: 44030
Summary: Wine forgets DPI when using WineCFG and draw weird
title bar
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Tested with wine desktop enabled, on Ubuntu 17.10.
Use WineCFG to set Wine DPI to 202.
Quit WineCFG
Toggle an option twice to allow "Apply" to be pressed, I used "Show Dot Files"
- some other options don't seem to trigger the bug.
Click Apply.
The titlebar is drawn over itself, but in the default DPI.
Only the smaller DPI title bar can be interacted with.
Here is a video, at the end I just toggle "show dot files" which is outside the
recorded area.
https://youtu.be/4qAIiqVVuP4
I noticed when trying to make the video that the bug did not occur 100% of the
time, though it was most of the time.
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https://bugs.winehq.org/show_bug.cgi?id=45334
Bug ID: 45334
Summary: Crashed Qt applications
Product: Wine-staging
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
At version 3.8 and newer Qt applications has crashed after start.
I compile default MainWindow template with mingw (based on GCC8).
it work in Windows, but crash in wine.
Winelog: https://pastebin.com/pDEwYSdK
Source code with binary: https://dl.prime-hack.net/WineBug.zip
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https://bugs.winehq.org/show_bug.cgi?id=45282
Bug ID: 45282
Summary: Wine (which otherwise does a killer job with music
apps) stopped picking up my midi device
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)josequesada.com
Distribution: ---
Wine (which otherwise does a killer job with music apps) stopped picking up my
midi device
It's an usb kb, icon i-key pro, in case anyone is curious.
Manjaro, so pretty up-to-date everything. Used to work 6 mo ago.
I tried one other device, a NI Audio Kontrol 1, and it also fails to pick it
up.
The only thing that shows is midi-through-port 0.
This is there independently of whether I have anything plugged.
Trying wine apps: FLstudio (12, 20), and Mulab.
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https://bugs.winehq.org/show_bug.cgi?id=45324
Bug ID: 45324
Summary: Windows Firefox Installer crashes
Product: Wine
Version: 3.3
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
Created attachment 61611
--> https://bugs.winehq.org/attachment.cgi?id=61611
Textfile generated with the crash
I am using amd 64 FreeBSD 11.1 with the i386-wine-devel package (ver. 3.3).
I created a completely new wineprefix for testing puposes. Windows version
defaults to Windows 7 which is correct if you want to install Firefox.
I downloaded the latest 32-bit windows-installer for Firefox. The installation
seemed to work at first, but then crashed.
The aim was actually to get Firefox running with necessary plugins to be able
to watch Netfix. Being said that, I think that the possibility of being able to
somehow watch Netflix with wine should be considered important.
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https://bugs.winehq.org/show_bug.cgi?id=42242
Bug ID: 42242
Summary: BioShock 2 Remastered complains about unsupported
hardware, crash on start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roothorick(a)gmail.com
Distribution: ---
Created attachment 56908
--> https://bugs.winehq.org/attachment.cgi?id=56908
Console output
wine-staging...
Gives a warning dialog saying:
"This game requires DirectX 9.0c or later. To play
this game you must install DirectX 9.0c or later
(see Release Notes for instructions on how to
obtain it).
Playing the game on this hardware is
COMPLETELY UNSUPPORTED, UNSTABLE, AND NOT
RECOMMENDED. Do you wish to Continue anyway?"
Clicking "Yes" makes the game immediately crash.
Console log includes Steam startup/shutdown... sorry about that
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #163 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 61605
--> https://bugs.winehq.org/attachment.cgi?id=61605
Corrupted thumbnails
For some reason, a lot of family thumbnails in patched wine (3.7, tho this was
in previous versions too) running The Sims 2 Ultimate COllection are broken
(see at the bottom of the picture).
In terminal output, fresh loading of those thumbnails corresponds with two
lines:
0081:fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
0081:err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
If somebody could look into this, a lot of Sims gamers would be immensely
grateful.
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https://bugs.winehq.org/show_bug.cgi?id=45318
Bug ID: 45318
Summary: All version 3.x I tested will crash when I try to
perform a File --> Open or File --> Save from a
Windows program
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal_mons(a)hotmail.com
Distribution: ---
Created attachment 61602
--> https://bugs.winehq.org/attachment.cgi?id=61602
Following a File --> Open a crash will happen after clicking the OK button
All wine versions 3.x I tested will crash when I try to perform a File --> Open
or File --> Save from a Windows program running in wine.
This was not happening in any wine version 2.x I tested on my Linux Ubuntu
Xenial 16.04.
For example I use the Garmin MapSource Program 6.16.3 to insert POIs to my GPS.
I am unable to open any GPX file, either a route, or POI file. Drag and Drop
will work, however I will not be able to save any change as the program does
not know where does the file come from. Saving or Opening a file will cause a
crash. See the attachment picture. One is correctly opening the combo box to
select a path and a file (this is in wine version 2.x)(not possible to attach 2
pictures), the other display a pop-up error window and following a click the
program crash (this is in wine version 3.x).
https://www8.garmin.com/support/download_details.jsp?id=209
Second example using the Captvty downloaded on http://captvty.fr/. This program
allows the download of French speaking TV shows in Europe and Canada. A
detailed explanation of how to install it in Linux wine is given on the
website, although in French only.
Upon opening Captvty I have to set for each new release the Download directory
by clicking on the lower left Options button. Then I click on 'Téléchargement
et noms de fichiers' and when I click on the 'Parcourir...' button in order to
open a combo box to select a directory, wine 3.x crashes. With wine 2.x it was
working on all versions.
So my question is : Did you ever test properly your new version 3.x releases ?
And when will this quite annoying bug be fixed ? We are now at least 9 month in
the wine 3.x releases cycle ...
In the mean time I am still running wine version 2.x on my Linux machine.
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http://bugs.winehq.org/show_bug.cgi?id=31533
Bug #: 31533
Summary: Copy from Onenote 2010 to linux native or even wine
apps fails
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atulkakrana(a)gmail.com
Classification: Unclassified
Hello All,
I am using Wine 1.5 and have installed Microsoft office 2010 X86 version. The
problem is that when I copy something from onenote and try to paste on linux
application i.e gedit, open office or even on Wine apps i.e MS word, ONENOTE
crashes and restarts.
This makes it impossible to copy anything (mainly text) from ONENOTE to any
other app. Same bug has been reported before (Bug 18242) for ONENOTE 2007 but
it is abandoned at this moment.
It is because of this bug smoothly working ONENOTE becomes unusable. Strange
this is but no such problem occurs with other products such as MS word,
presentation 2010.
I hope that this bug is fixed ASAP.
Thanks
Atul
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http://bugs.winehq.org/show_bug.cgi?id=35898
Bug ID: 35898
Summary: When I search in a pdf document in pdf xchange viewer
the app crashes
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giannismich90(a)gmail.com
Created attachment 47934
--> http://bugs.winehq.org/attachment.cgi?id=47934
backtrace
PDF Xchange viewer 64-bit crashes when searching for a word in a PDF document.
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http://bugs.winehq.org/show_bug.cgi?id=29586
Bug #: 29586
Summary: Tumblebugs 2 demo: insects render black
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.heavygames.com/tumblebugs2/gameinfo.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 38317
--> http://bugs.winehq.org/attachment.cgi?id=38317
terminal output
A user asked about it in #winehq. Trying it myself, I saw the same problem:
OpenGL renderer string: GeForce GTX 295/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 285.05.05
d3e47a42ca069a174735adcd4d17b6289d9416e6 tumblebugs2_at_c3tb1.exe
same in 1.2, didn't try any other wine versions. disabling glsl/ddr=gdi did not
make a difference.
Screenshot/terminal output attached.
wine-1.3.36-271-g1444983
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https://bugs.winehq.org/show_bug.cgi?id=43509
Bug ID: 43509
Summary: Internet Explorer 11 installer fails (needs stubs or a
suitable MSU installer)
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Fails with the message "Internet Explorer needs an update before installing. Go
online and install the required update, then return to the Internet Explorer
installation page and run setup again."
Looking through logs shows that it is checking the version of several files,
namely: d3d11.dll, api-ms-win-downlevel-user32-l1-1-0.dll, ntoskrnl.exe,
api-ms-win-security-base-l1-1-0.dll, conhost.exe, segoeui.ttf, taskhost.exe,
tdh.dll, tcpip.sys. When these checks fail it attempts to download KB updates
(as can be seen from
https://support.microsoft.com/en-us/help/2847882/prerequisite-updates-for-i…).
Wine lacks the last four of these. Adding a version resource to tdh.dll, and
adding a stub tcpip.sys with version resource, causes those two checks to
succeed; presumably the same can be done for taskhost.exe (although it is
probably not necessary; see below). Copying over segoeui.ttf from an existing
Windows installation does *not* work, and for the life of me I can't figure out
why; a +relay trace doesn't show the installer doing *any* version checks on
the file.
When the checks fail, the installer attempts to download and install KB updates
using dism.exe. This fails, since we don't have dism.exe.
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http://bugs.winehq.org/show_bug.cgi?id=31403
Bug #: 31403
Summary: bad exe format for mingw binary that works fine on
windows.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pluto(a)agmk.net
Classification: Unclassified
i'm trying to run binaries produced by i686-w64-mingw (gcc-4.7.x)
and getting following error:
$ LANG=C wine debugtoolsTest.exe
wine: Bad EXE format for
Z:\home\users\(...)\build-debug-i686-w64-mingw32\debugtoolsTest.exe.
this is weird becuase win7/x64 runs this 32-bit binary without any errors.
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http://bugs.winehq.org/show_bug.cgi?id=33364
Bug #: 33364
Summary: AMD HD 6650 is recognized as HD 2900XT1
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petrosha(a)list.ru
Classification: Unclassified
Created attachment 44142
--> http://bugs.winehq.org/attachment.cgi?id=44142
lspci
Hi!
I use Asus K43Ta laptop
(http://www.asus.com/Notebooks_Ultrabooks/K43TA/#specifications)
It has dualgraphics videocard AMD Radeon HD 6720G2
(http://www.amd.com/us/products/technologies/dual-graphics/Pages/dual-graphi…)
which consists of two cards:
Integrated HD 6520G
Discrete HD 6650M
For gaming I use Discrete and Catalyst 13.1
Catalyst says that it is "AMD Radeon 6600M and 6700M Series"
But Eve-Online in wine says it is AMD Radeon 2900 XT1
LOTRO in wine says the same as EveOnline.
It seems to be the same problem as in this closed bug but for another card
http://bugs.winehq.org/show_bug.cgi?id=31590
I am not sure that I can write a patch but will provide any needed info
Thanx
Petr Shatunov
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http://bugs.winehq.org/show_bug.cgi?id=34686
Bug #: 34686
Summary: Neverwinter Nights 2 fails on startup, claiming:
"Unable to detect a video card with hardware 3D
acceleration."
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Hello folks,
continuation of bug 23839
Message box text now: "Unable to detect a video card with hardware 3D
acceleration. Neverwinter Nights 2 requires a video card that supports then
please make sure that it's enabled."
There are still some property "holes" to be filled until reaching
"bxxAccelerationEnabled" properties.
Add the following ones respecting required datatypes (bool/long/integer).
Hint: you need new helper for long -> VT_I4
--- snip ---
"szDisplayModeLocalized"
"szDisplayModeEnglish"
"szMonitorName"
"szMonitorMaxRes"
"szDriverAttributes"
"szDriverLanguageEnglish"
"szDriverLanguageLocalized"
"szDriverDateEnglish"
"szDriverDateLocalized"
"lDriverSize"
"szMiniVdd"
"szMiniVddDateLocalized"
"szMiniVddDateEnglish"
"lMiniVddSize"
"szVdd"
"bCanRenderWindow"
"bDriverBeta"
"bDriverDebug"
"bDriverSigned"
"bDriverSignedValid"
"szDriverSignDate"
"dwDDIVersion"
"szDDIVersionEnglish"
"szDDIVersionLocalized"
"iAdapter"
"dwWHQLLevel"
"bNoHardware"
"bDDAccelerationEnabled"
"b3DAccelerationExists"
"b3DAccelerationEnabled"
--- snip ---
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
This allows Neverwinter Nights 2 to start with Wine builtin dxdiagn and
probably helps various other games that currently require the native version
;-)
You can find countless dumps of those properties in various Internet forums if
you need better default values...
Example: http://forums.civfanatics.com/archive/index.php/t-489255.html
--- snip ---
szDeviceName = \\.\DISPLAY1
szDescription = NVIDIA GeForce GTX 660
szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1
szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control
\Video\{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000
szManufacturer = NVIDIA
szChipType = GeForce GTX 660
szDACType = Integrated RAMDAC
szRevision = Failed to get parameter
szDisplayMemoryLocalized = 4034 MB
szDisplayMemoryEnglish = 4034 MB
szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz)
szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz)
szOverlayEnglish = Supported
szDXVAHDEnglish = Supported
dwWidth = 1920
dwHeight = 1080
dwBpp = 32
dwRefreshRate = 60
szMonitorName = Generic PnP Monitor
szMonitorMaxRes = Failed to get parameter
szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n
vwgf2um,nvwgf2um
szDriverAssemblyVersion = 9.18.13.1407
szDriverVersion = 9.18.0013.1407
szDriverAttributes = Final Retail
szDriverLanguageEnglish = English
szDriverLanguageLocalized = English
szDriverDateEnglish = 2/9/2013 21:25:27
szDriverDateLocalized = 2/9/2013 9:25:27 PM
lDriverSize = 17987192
szMiniVdd = n/a
szMiniVddDateLocalized = n/a
szMiniVddDateEnglish = n/a
lMiniVddSize = 0
szVdd = n/a
szDriverModelEnglish = WDDM 1.2
szDriverModelLocalized = WDDM 1.2
szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407
:pci\ven_10de&dev_11c0
szRankOfInstalledDriver = 00E02001
bCanRenderWindow = true
bDriverBeta = false
bDriverDebug = false
bDriverSigned = false
bDriverSignedValid = false
szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435}
szDriverSignDate = Failed to get parameter
dwDDIVersion = 11
szDDIVersionEnglish = 11
szDDIVersionLocalized = 11
iAdapter = 0
szVendorId = 0x10DE
szDeviceId = 0x11C0
szSubSysId = 0x26603842
szRevisionId = 0x00A1
dwWHQLLevel = 0
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
bAGPEnabled = true
bAGPExists = true
bAGPExistenceValid = true
szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDDStatusLocalized = Enabled
szDDStatusEnglish = Enabled
szD3DStatusLocalized = Enabled
szD3DStatusEnglish = Enabled
szAGPStatusLocalized = Enabled
szAGPStatusEnglish = Enabled
szNotesLocalized = No problems found.
szNotesEnglish = No problems found.
szRegHelpText = Failed to get parameter
szTestResultDDLocalized = Not run
szTestResultDDEnglish = Not run
szTestResultD3D7Localized = Not run
szTestResultD3D7English = Not run
szTestResultD3D8Localized = Not run
szTestResultD3D8English = Not run
szTestResultD3D9Localized = Not run
szTestResultD3D9English = Not run
--- snip ---
It seems "n/a" and "Failed to get parameter" might be candidates for default
values.
$ wine --version
wine-1.7.3-313-gf46137f
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38816
Bug ID: 38816
Summary: XBOX controller not working on Brothers: A Tale of Two
Sons
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
It seems the game "Brothers: A Tale of Two Sons" does not support XBOX
controllers on Wine. It's a real shame since it was designed specifically for a
controller.
Tested on Wine 1.7.45.
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https://bugs.winehq.org/show_bug.cgi?id=45127
Bug ID: 45127
Summary: Tomb Raider 2013 : Most shaders render blue
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61310
--> https://bugs.winehq.org/attachment.cgi?id=61310
compressed terminal output/error log
I'm talking about the Steam Version of the game.
As you can see in the screenshots here: https://imgur.com/a/EqvnYO3
almost all shaders/textures apart from Lara's hair and the skybox are rendered
in blue color.
If the following registry hack:
https://pcgamingwiki.com/wiki/Tomb_Raider_(2013)#Force_DirectX_9_renderer_o…
is applied, that forces the game to DX9 mode instead of DX11 then the game runs
perfect.
The game launches fine even in DX11 mode and you can even try to "blindly" play
the game. No crashes or any other issues occur.
Launched via; wine Steam.exe -applaunch 203160 &> lara_tomb.txt
I compressed the terminal output because it came almost 10MB in size.
Using fully updated Arch Linux with Radeon HD6870 GPU and open-source drivers.
Also tested for this behavior and occurs on Ubuntu 18.04 LTS as well with
wine-stable(3.0) and wine-development(3.6) Ubuntu packages.
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https://bugs.winehq.org/show_bug.cgi?id=36789
Bug ID: 36789
Summary: "Could not find a Direct3D device that supports the
XNA Framework HiDef profile" in "One Finger Death
Punch"
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dragonfax(a)gmail.com
Focht fixed a similar issue with another game. But that fix doesn't work for in
my case. I'm not sure if its the game or its my hardware that is the different
variable this time around.
I whipped up a quick patch to fix this, but someone will have to redo it. I
have the skills to find the issue, and make the game work. But I don't have the
skills to do it properly in a redistributable way.
Steps to reproduce.
1. with wine 1.7.20 (latest at the time of writing)
2. create a win32 WINEPREFIX
3. use winetricks to install dotnet20 xna and steam
4. install One Finger Death Punch with steam
5. launch the game.
The game will popup a dialog giving the error message "Could not find a
Direct3D device that supports the XNA Framework HiDef profile"
You can launch the game with Steam or from the command line.
In https://bugs.winehq.org/show_bug.cgi?id=35444 Focht used the "XNA Graphics
Profile checker" to determine what was insufficient in the WINE emulation for a
game to run.
I did similar and found that on my hardware, even with his patch, the Profile
Checker still complained about
"No DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT"
If I modify directx.c to put D3DPBLENDCAPS_SRCALPHASAT into DestBlendCaps all
the time, instead of just when gl_info->supported[ARB_BLEND_FUNC_EXTENDED],
then the game starts and runs fine. But I can't say whether thats a good idea
or not.
I'm running this on a mid-2013 MacBook Air, with an integrate Intel HD 4000
The game runs great once this fix is applied.
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https://bugs.winehq.org/show_bug.cgi?id=43606
Bug ID: 43606
Summary: World of Tanks no longer starts (after launcher) since
2.15
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sb18743(a)gmail.com
Distribution: ---
Created attachment 59021
--> https://bugs.winehq.org/attachment.cgi?id=59021
Terminal Logs
Since the 2.15 update, the launcher no longer starts the game (when the "play"
button is pushed, the launcher window disappear and nothing happens). I have
downgraded back to 2.14 and the game works fine (even if a little more buggy
since the lasted WoT patches). Attached is the notifications I receive in the
terminal after I click the play button. Windows version is set to XP.
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https://bugs.winehq.org/show_bug.cgi?id=45307
Bug ID: 45307
Summary: [GR FloorBoard] page fault on read access
Product: Wine-staging
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kde.lists(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61582
--> https://bugs.winehq.org/attachment.cgi?id=61582
command line output 3.8 and 3.9
Arch Linux x86_64, wine-staging 3.8-1, 3.9-1, as well as wine 3.9-1 don't work
for me. If I try to launch GR-55FloorBoard.exe, from
https://vorboss.dl.sourceforge.net/project/grfloorboard/GR-55/GR-55FloorBoa…,
it doesn't open. Downgrading to wine-staging 3.7-1 solved the issue.
I tested with different kernels and installed unneeded things, such as Mono and
Gecko things via wine and installed optional dependencies from official Arch
repositories, that were not installed when wine-staging worked in the past, but
the only way to solve the issue was downgrading wine-staging.
The command line outputs from running 3.9 and 3.8 are attached. The snipped
output are many times repeated fixme messages.
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https://bugs.winehq.org/show_bug.cgi?id=44666
Bug ID: 44666
Summary: Wolf RPG Editor: sizing/theming bugs
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
There are quite a lot minor sizing bugs in GUI of Wolf RPG Editor.
Also, in the latest (2.21) there's something that might be a theming bug.
The `theming` bug is simple to describe: start the program, open one of
system/user/engine database dialogs, there's a lot of black in the dialog, that
just doesn't look like it should be there.
The sizing bugs are a bit harder to describe and might actually be font
related, due to this being a Japanese program.
In one of the above mentioned dialogs, in the part with values (on the right),
the values are displayed in spinboxes/comboboxes/text entries grouped in
frames.
It's most noticeable in earlier version of Editor, where - for example - if the
group consists of only spinboxes, the bottom one is drawn across the bottom
frame border, but even in the latest, those controls should be a bit more
padding between those controls - at least, going by the screenshots in the
manual.
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http://bugs.winehq.org/show_bug.cgi?id=30103
Bug #: 30103
Summary: Static controls with bitmap do not display correct
background.
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
Classification: Unclassified
Created attachment 39234
--> http://bugs.winehq.org/attachment.cgi?id=39234
Screenshot with difference between Windows and WINE
An image static control does not seem painting the background around the image
with the right color.
The default color used for filling the area around the image is not
COLOR_BTNFACE (I guess you selected that one) but instead it seems to be filled
with a solid brush created with the color in the origin of the image, at
coordinates (0,0).
I attached a screenshot that it shows the difference between the expected
result and the current result obtained in WINE.
This is a trick tipically used to reduce the size of the bitmap since the image
control "expands" the color we want without any additional work.
Sometimes you can see this artifact in some "about box" of some software,
however I also attached a demo programme that you can use to reproduce the
defect.
Sincerely,
Carlo Bramini
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https://bugs.winehq.org/show_bug.cgi?id=40893
Bug ID: 40893
Summary: Knight and Merchants will not run. This app used to be
platinum
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)yahoo.com
Distribution: ---
Created attachment 54984
--> https://bugs.winehq.org/attachment.cgi?id=54984
detailed descrption of failure
The game Knights and Merchants used to run but fails with the current Debian 8
(Jessie) release of wine. The cdrom disk opens ok and installs but I get a
message on starting the game that there was an error and the game will close.
The detailed output indicates a segmentation fault.
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https://bugs.winehq.org/show_bug.cgi?id=8051
Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |haakobja(a)gmail.com
--- Comment #162 from Fabian Maurer <dark.shadow4(a)web.de> ---
*** Bug 45301 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=10722
Summary: Error message when attempting to install games in Steam
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spokehedz(a)gmail.com
Created an attachment (id=9560)
--> (http://bugs.winehq.org/attachment.cgi?id=9560)
Console output when running Steam
After installing Steam and letting it update, when attempting to install games
an error message appears.
Steam.exe (main exception): Win32 StructuredException at 7A9C8C95 :
Attempt to read from virtual address 0 without appropriate access rights.
And then Steam disappears. A dump of the output to the console is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35155
Bug ID: 35155
Summary: PDF-Xchange Viewer chrashes when a lot of documents
opened
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.yellow.eyes(a)gmail.com
Classification: Unclassified
Created attachment 46899
--> http://bugs.winehq.org/attachment.cgi?id=46899
back trace of crash
PDF-Xchange Viewer works fine until I upon too much PDFs, then it crashes. In
my case this happens when I opened 5 PDFs.
I tried to install PDF-Xchange Viewer with 64 bit and with "export
WINEARCH=win32", but it didn't changed anything to this behavior. I attach the
back trace.
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http://bugs.winehq.org/show_bug.cgi?id=25756
Summary: Cannot change input keys in Nestopia
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
The input in Nestopia cannot be changed when it's run under Wine.
If you click Options > Input... and try changing the keyboard controls, such as
changing "K" and "L" to "Z" and "X" for example, it won't work. If using
Nestopia in Windows, the controls can be remapped.
Nestopia otherwise runs perfectly in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35342
Bug ID: 35342
Summary: Office 2013 full offline install setup crash at
startup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: romain(a)chantereau.fr
Classification: Unclassified
Created attachment 47144
--> http://bugs.winehq.org/attachment.cgi?id=47144
wine 64bits backtrace on setup.exe invocation
Just launching setup.exe from the content of
“OfficeProfessionalPlus_x86_fr-fr.img”.
It is certainly related to #34869, but crashing in kernel32.
With the 32 bits version, it is the same behavior.
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https://bugs.winehq.org/show_bug.cgi?id=8878
Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #8 from Fabian Maurer <dark.shadow4(a)web.de> ---
is this still relevant? Can't currently test, since my kernel doesn't have
16bit support.
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https://bugs.winehq.org/show_bug.cgi?id=42040
Bug ID: 42040
Summary: Guilty Gear Xrd (both PC versions) extremely low fps
during online play
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smilzoboboz(a)gmail.com
Distribution: ---
Created attachment 56519
--> https://bugs.winehq.org/attachment.cgi?id=56519
main executable dependencies
Upon entering online lobbies and/or being paired for online fights, fps go
down to extremely low values (22~23), opening menus on those situations takes
fps down even further (7~8).
The machine I've tested this issue renders offline gameplay at 125 fps on
average and on MS Windows this behavior is not present.
I tried to overclock both the GPU and the CPU to see if those low fps values
could change but that had no impact at all on those low fps values.
In both "Guilty Gear Xrd -SIGN-" and "Guilty Gear Xrd -REVELATOR-" there are no
significant new messages appearing with +fixme upon entering online lobbies
(and having the fps reduced to extreme lows).
The attachment shows the main executable's dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=42538
Bug ID: 42538
Summary: wined3d checks for a wrong GL_VENDOR in
wined3d_guess_gl_vendor
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Distribution: ---
The check >if (strstr(gl_vendor_string, "Mesa")< in wined3d/directx.c:1729 is
wrong. Mesa presents itself with GL_VENDOR = "Brian Paul" and GL_RENDERER =
"Mesa" as can be seen here:
https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/getstring.c#n115
Even though the code works because it later checks for GL_RENDERER == "Mesa" it
still should be fixed. This was also previously fixed in
wined3d_guess_card_vendor.
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http://bugs.winehq.org/show_bug.cgi?id=37042
Bug ID: 37042
Summary: Rocksmith requires exclusive mode access to the cable.
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: laguest(a)archeia.com
Rocksmith fails to open the microphone device (the cable) because it's trying
to open it in exclusive mode.
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http://bugs.winehq.org/show_bug.cgi?id=35200
Bug ID: 35200
Summary: Knytt Stories level editor crashes when trying to save
a compressed level
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://nifflas.ni2.se/content/Knytt%20Stories/Knytt%20
Stories%20121.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46951
--> http://bugs.winehq.org/attachment.cgi?id=46951
terminal output
Steps to reproduce the problem:
1. after unpacking the game start 'Level Editor.exe'
2. click on <Load level> at the left bottom corner.
3. from the menu choose <Level> -> <Compress> and click on the Save button in
the Save as file dialog...the level editor crashes with the following
backtrace:
...
Backtrace:
=>0 0x6666694e (0x0033f9d8)
1 0x7ea31828 GetSaveFileNameA+0x27(ofn=0x33fa08)
[/home/gyebro/sources/wine-1.7.9/dlls/comdlg32/filedlg.c:4159] in comdlg32
(0x0033f9f8)
...
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http://bugs.winehq.org/show_bug.cgi?id=34594
Bug #: 34594
Summary: Context menus stay on the screen in Chessmaster 10
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46076
--> http://bugs.winehq.org/attachment.cgi?id=46076
Chessmaster log
In Chessmaster 10, if you evoke the game context menu with the right click, it
does not disappear when you click with the left mouse button on the empty
space. The similar problem affects drop-down menus, when choosing options from
the game menu bar.
Can be reproduced in the demo (check out the link).
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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