https://bugs.winehq.org/show_bug.cgi?id=45733
Bug ID: 45733
Summary: Far Cry 5 Cannot Steer Land Vehicles
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airetamstrm(a)gmail.com
Distribution: ---
Created attachment 62171
--> https://bugs.winehq.org/attachment.cgi?id=62171
Screenshots of reports of this issue
Environment:
Arch Linux.
64-bit Wine Prefix, Wine-Staging 3.14, DXVK 0.70.
winetricks: xact, xaudio, xinput, dxvk
Hardware:
Acer Predator Helios 500 (new laptop), i7-8750H, GTX-1070.
Installation:
I purchased the Steam version, that has yet to even start. DRM seems to be the
culprit but I am still unsure. I got as far as UPlay displaying properly but
the game will not start yet. Still working on that in a different wine prefix,
I've worked around with a crack.
Description:
Graphics are perfect, everything seems to work. Get into land vehicles (haven't
tested flying vehicles, water vehicles) and steering left or right doesn't
work.
Steering left/right in vehciles is by default bound to A (left) and D (right)
respectively. Strafe (on foot) is the same, but it works. A strafes left, D
strafes right. In the vehicle, nothing. Hop out, works.
Attaching screenshots of several places this issue has been reported /
"resolved". None of the listed resolutions seem to have any effect, and those
reporting the issue on Wine/Linux do not list a resolution.
Sites in that screencap in order:
overclock.netgamingonlinux.comreddit.com/linux-gaming
ubisoft forums
Two of the screenshots are of the problem in Far Cry 4. Same engine FWIW, just
another data point.
Solutions presented:
-Some people report this problem when they leave their game controllers plugged
in before starting the game. I'm not sure what Far Cry 5 sees in terms of
attached controllers under WINE. One of my thoughts was that WINE may be
emulating something that reproduces this behavior.
I tried attaching a gamepad, configured it under wine control. Nonresponsive.
Lots of people complaining on the Ubi forums about that.
-One individual said driving forward first allowed them to steer, not the case
here.
-Another said adjusting the "steering sensitivity" fixed the issue. Have messed
with this extensively, no resolution.
-I've also tried remapping keys, holding alt/ctrl/shift to see if something is
amiss with the modifiers... nothing.
WINEDEBUG="+dinput" was my first go at trying to track this down... I haven't
seen useful console output yet.
First bug I've filed, if I need to provide additional information I'm willing
to learn.
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https://bugs.winehq.org/show_bug.cgi?id=42615
Bug ID: 42615
Summary: Firefox ver 52 No TCP/IP network connectivity in
Windows 7+Mode (Works in XP Mode)
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l1501165(a)mvrht.com
Distribution: ---
We are using Wine ver 2.3 with Firefox (32bit, version 52) and Adobe Flash
(version 24) in order to watch DRM streaming content in Mint Linux 18.2.
This works fine under Wine 2.3 Windows XP mode, but if we want to run Wine in
any higher Windows version (7 or higher), Firefox will stall trying to load
the home page or any other site. It looks like the browser does not have tcp/ip
network connectivity. The page will stall (not loading because it trying to
resolve DNS or something) and Firefox will stall. Initally, we installed
Firefox and Flash under Win 7 mode successfully, but when you try to browser
the web -- nothing will load until you switch Wine to XP mode after the
install.
This has been the case for other versions of Firefox 32 bit (ver 40-52) and
Adobe flash (version 23-24) and Wine 1.x to 2.3 for the past year so this is
not a new bug.
We wanted to point out this bug now and get a fix because Firefox ver 52 is
the last version which Mozilla will release that will support Win XP. We want
to continue to stream DRM content in Linux down the road using a secure/updated
Firefox browser with your great software, Wine, but in Window 7 or higher mode.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=35796
Bug ID: 35796
Summary: Mortal Online bootstapper installer/client fails on
startup (network ping exception)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a #winehq user posted this backtrace with pastebin before switching to MS .NET
Framework.
Since this might be still useful for Wine-Mono I report it here.
I can't reproduce this as I don't have a Mono environment - feel free to close
if not applicable.
Pastebin:
--- snip ---
$ WINEPREFIX=/home/sxe/mo4-wine/ wine Mortal\ Online\ Launcher.exe
wine: created the configuration directory '/home/sxe/mo4-wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0xece8a0, overlapped 0xece8ac): stub
wine: configuration in '/home/sxe/mo4-wine' has been updated.
fixme:wincodecs:PngDecoder_Block_GetCount stub
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x26f506c,0x26cfff0): stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x27e55dc,0x27fe2e8): stub
protocol "IP" not found; You might want to add this to /etc/protocols
err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
exception inside UnhandledException handler: Object reference not set to an
instance of an object
[ERROR] FATAL UNHANDLED EXCEPTION: System.Net.Sockets.SocketException: Error
looking up error string
at System.Net.Sockets.Socket..ctor (AddressFamily addressFamily, SocketType
socketType, ProtocolType protocolType) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.SendPrivileged (System.Net.IPAddress
address, Int32 timeout, System.Byte[] buffer,
System.Net.NetworkInformation.PingOptions options) [0x00000] in <filename
unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.Net.IPAddress address,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress)
[0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Net.NetworkInformation.Ping:Send (string)
at Mortal_Online_Launcher.frmMain.UpdatePing () [0x00000] in <filename
unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
--- snip ---
Download client: http://www.mortalonline.com/download-game-client/
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45679
Bug ID: 45679
Summary: New steam chat client, friends management and online
status don't work
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: flaburgan(a)geexxx.fr
Distribution: ---
Created attachment 62102
--> https://bugs.winehq.org/attachment.cgi?id=62102
Wine 3.14 steam client not working output of the console when trying to switch
online
Hi everybody.
Since the release of the new steam client with the new chat feature, I'm unable
to display friends online, and switch my status to online myself. A consequence
is the inability to join friends game for example in Age Of Empires (the only
game I use steam with wine for, but I expect it to be the same for all the
games).
Steps to reproduce:
- Launch steam with wine
- On the bottom right of the main windows, click on "Friends & chat"
Expected behavior:
The window with my online friends should appear
What happens:
Nothing at all
Steps to reproduce:
- On the top main menu of the steam windows, click on "Friends" then "Online"
to switch your status to online
Expected behavior:
Your status is now online
What happens:
You're stuck on the offline status.
Please not that steam is perfectly able to connect to the network. For example,
I can create a public game in Age of Empires II and then my friends or any
other player will be able to join and we will play as usual. The network
feature is not broken, it's the new chat with all the online status which is
broken.
Also note that if I click "invite" inside the game, the window which doesn't
show when click "Friends & chat" appear but is empty, as if I was the only one
online.
wine --version
wine-3.14 (Staging), but it was still broken with wine 3.13, it's the update of
the steam client which broke it, not the update of wine.
Please find attached the output of the console when launching steam, then a few
empty spaces and then trying to click on Friends and chat.
Steam version published the 8th of August, package version 1533766730.
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https://bugs.winehq.org/show_bug.cgi?id=45619
Bug ID: 45619
Summary: Office 2010 Professional Plus installer fails
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 62049
--> https://bugs.winehq.org/attachment.cgi?id=62049
Terminal output during installation
When installing Office 2010 Professional Plus, it encounters an error about
halfway through and the installation cannot progress.
This happens even with a 32-bit wineprefix set to Windows XP with Mono
installed.
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https://bugs.winehq.org/show_bug.cgi?id=45607
Bug ID: 45607
Summary: Path of Exile: fails to start
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Path of Exile is a free game.
https://www.pathofexile.com/downloads/PathOfExileInstaller.exe this is the
installer, which downloads game files from the internet and installs the game.
Probably, works fine (well, apart from some missing cyrillic fonts and poor
background for some elements).
After the game is installed - launching the installed game's exe results into a
black screen with error/debug messages shown one after another.
They look like this (1 per line, where you see a smiley face - there was a
square, as if a broken char).
[Failed to create WIC Factory.]
["FONTDFPHeiMedium-B5-POE&Art/2DArt/Fonts/DFPT_B5_POE.ttf
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https://bugs.winehq.org/show_bug.cgi?id=45630
Bug ID: 45630
Summary: File popup crashes application or installer
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefanehaas(a)web.de
Distribution: ---
Created attachment 62057
--> https://bugs.winehq.org/attachment.cgi?id=62057
Install log for MPE with crash
I tried to install myPhoneExplorer 1.8.9 under elementaryOS 0.4.1 (Loki =
Ubuntu xenial) and as soon as I open the a file popup the program crashes. I
removed all previous traces and re-tried - same crash (see attached log). I
also anaged to install winamp 5.666 which works fine but when I open a file
popup this app also crashes asap.
If I don't touch the file popup the installer finishes but creates a file
browser window instead of the app.
Previously I tried various older wine versions an managed to get it running but
the I cleaned everything and went to wine 3.13 avoid side effects. Older
installs (e.g. MS Office 2003) have the same problem of crashing when opening
the file popup. I guess "something is missing that is needed for the popups.
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https://bugs.winehq.org/show_bug.cgi?id=45476
Bug ID: 45476
Summary: New league of legend client crash after champion
selection
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: laurentduroisin(a)gmail.com
Distribution: ---
Created attachment 61819
--> https://bugs.winehq.org/attachment.cgi?id=61819
The crash report
New league of legend client crash.
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https://bugs.winehq.org/show_bug.cgi?id=45494
Bug ID: 45494
Summary: regression: ifranview crashes after pressing ALT-key
Product: Wine-staging
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61849
--> https://bugs.winehq.org/attachment.cgi?id=61849
crash example for 3.9.0
irfanview consistently (~100%) crashes after updating wine-staging 3.7.0->3.8.0
to crash app, simply press ALT-key when the app-window has keyboard has focus
also crashes 3.9.0 3.10.0 ..
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https://bugs.winehq.org/show_bug.cgi?id=43129
Bug ID: 43129
Summary: Inserting an image to RichEdit via OLE
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: shirouzu(a)ipmsg.org
Created attachment 58335
--> https://bugs.winehq.org/attachment.cgi?id=58335
reproduction project
Hello, wine developers.
I got a RichEdit(RichEd20) problem around inserting an image via OLE in Wine.
Always OK : WindowsXP/Vista/7/8/8.1/10
Always NG : Wine-hq 2.9 (and 2.2) in MacOSX(sierra) and Linux debian(testing).
I post a reproduction-project as attachment-file.
When inserting an image, Windows doesn't call IDataObject::GetDataHere, but
Wine always call it.
I think IDataObject::GetDataHere implementation isn't necessary for inserting a
image via OLE in Windows.
And Wine calls IPersistStorage(0000010a-0000-0000-c000000000000046) I/F to
IDataObject via QueryInterface. (I don't know why)
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https://bugs.winehq.org/show_bug.cgi?id=43910
Bug ID: 43910
Summary: Battle.net helper.ex crashes with Win 7 or higher
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Since Blizzard dropped support for Xp, Vista and 2008 games refuse to launch if
Win version is anything older than Win 7.
However, with Win 67 or newer, chats, the News tab and the new Social tab in
beat are all dysfunctional, causing Battle.net helper.exe crashing repeatedly.
As such you are forced to chose between a working Blizz app (Win Vista/2008) or
working games (Win 7+).
No error messages in console.
Arch Linux 64 bit + KDE
Wine Staging 2.18; 64 bit prefix
Core fonts installed.
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https://bugs.winehq.org/show_bug.cgi?id=37284
Bug ID: 37284
Summary: Browse C: Drive error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjmack2(a)yahoo.com
Created attachment 49587
--> https://bugs.winehq.org/attachment.cgi?id=49587
backtrace log
I get an error message when I use "Browse C: Drive" or "Configure" using Wine.
I had an error also when using version 1.6. I am getting errors when I run
applications so I figured I should find the issue with this first.
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https://bugs.winehq.org/show_bug.cgi?id=45466
Bug ID: 45466
Summary: stronghold hd steam edition error / stronghold.exe
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61804
--> https://bugs.winehq.org/attachment.cgi?id=61804
bug report
stronghold hd steam edition error / stronghold.exe
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https://bugs.winehq.org/show_bug.cgi?id=45452
Bug ID: 45452
Summary: [World of Tanks] 64bit Crashes on startup since wine
3.8; 3.7 works perfect
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joernhofmann(a)web.de
Distribution: ---
Created attachment 61790
--> https://bugs.winehq.org/attachment.cgi?id=61790
log on direct start of WorldOfTanks.exe
World of Tanks crashes on startup with a 64bit prefix and wine higher than 3.7
Tested on a clean wine 64bit prefix, no dll overrides windows version switch
makes no difference..
Works perfect on same configuration with wine 3.7
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https://bugs.winehq.org/show_bug.cgi?id=45541
Bug ID: 45541
Summary: cmd 3.12 bug
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
Distribution: ---
There seems to be a cmd bug due to one (or more) of the cmd changes at
https://source.winehq.org/git/wine.git/shortlog/refs/tags/wine-3.13?pg=3
It was discovered n relation to robocopy.exe (Waves Central)
https://bugs.winehq.org/show_bug.cgi?id=45506
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https://bugs.winehq.org/show_bug.cgi?id=45532
Bug ID: 45532
Summary: Office 2010: Crashes on startup (regression)
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugzilla(a)jbeekman.nl
Distribution: ---
Created attachment 61930
--> https://bugs.winehq.org/attachment.cgi?id=61930
Backtrace for Word
All apps of my Microsoft Office 2010 installation started crashing on Wine 3.8.
They work fine in Wine 3.7. The problem remains on 3.13 Staging.
The loading screen shows then I get a screen "A problem was detected ... etc.".
Sometimes the main application screen shows up just before I get "A problem was
detected ...".
I've attached backtraces for Word, Excel and Visio. Powerpoint crashes too but
generating the backtrace for that also crashes.
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https://bugs.winehq.org/show_bug.cgi?id=45440
Bug ID: 45440
Summary: Trouble league of legend just when the game start,
said error with wine 3.11
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: en2juiciador(a)gmail.com
Distribution: ---
Created attachment 61768
--> https://bugs.winehq.org/attachment.cgi?id=61768
Apear a Messaged with this error
My trouble was in the game League of Legend. The principal menu works fine but
when start the game say error and the League of Legend have to close. I can see
that i still in a game because this mark my state in a menu, but i am totally
disconnected to the game.
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https://bugs.winehq.org/show_bug.cgi?id=45662
Bug ID: 45662
Summary: serious error when opening warframe.msi
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r.selvarengan(a)yahoo.com
Distribution: ---
Created attachment 62091
--> https://bugs.winehq.org/attachment.cgi?id=62091
backtrace of the error
Whenever I try run an application on wine i get this error.
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https://bugs.winehq.org/show_bug.cgi?id=43060
Bug ID: 43060
Summary: Call of Duty 1 (Steam) needs to be terminated because
of buffer underrun
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58229
--> https://bugs.winehq.org/attachment.cgi?id=58229
Console output wine 2.8
Hello everyone,
I made very good experiences trying the demo version of the first Call of Duty
title and decided to buy the Steam version as it was on sale this weekend.
Unfortunately the game doesn't start at all and needs to be terminated because
of a buffer underrun. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45669
Bug ID: 45669
Summary: Controllers don't work in Lego Starwars The Complete
Saga
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: wberrier(a)gmail.com
Distribution: ---
This also happens with several other lego games:
* Lego Batman
* Lego Indiana Jones
* (most of the older lego games that don't have xinput support)
The issue seems to be best described here:
https://github.com/00cpxxx/wine-xinput/issues/3#issuecomment-267162846
Quoting from the above link:
"Thanks again, I think I see what is happening. The game is not using xinput
for all controllers, it is actually using dinput and Wine differs from Windows
in how the L/R triggers are outputted. In Windows both triggers show as Axis 3
(Z) where 0 is not pressed, negative means left is pressed and positive means
right is pressed. Pressing both results in non distinguishable action, this was
a design decision back when they added the Xbox controller to dinput to make
games think the Axis is "centered". On Wine the triggers are represented as lZ
and rZ (left/right Z), where the not pressed state for each is -32767. The game
is expecting zero so when it sees the negative value it thinks the value is
pressed. This requires fixing dinput in Wine to merge both axes in a single
axis."
If I enable js/event in the wine control panel, the game will respond to
controller events. But, once I try to assign buttons to the various actions,
before I can press a button "Z Axis" is registered as the pressed button.
NOTE: newer lego games that use xinput work great with Wine's new xinput
support.
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https://bugs.winehq.org/show_bug.cgi?id=39531
Bug ID: 39531
Summary: bat file bugs
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: wazeeahmed(a)gmail.com
Distribution: ---
Created attachment 52678
--> https://bugs.winehq.org/attachment.cgi?id=52678
It contains the output of the batch file so it will be easier to find the error
Can't utilize the batch file . Don't know why everytime when I run it from
terminal it faces issues in the 1st line like
fixprocess:fixme:process:CmdBatNotification 1
chmod: bin: No such file or directory ( this chmod is compiled to work on
windows only and all of the related executable , I know linux have them also
but I needed them so that I wont get confused and linux version of the
respective script is only limited to 64bit . That is why I had to use wine to
run these windows .bat file ) . So I ignored this and tried to make it work .
So far it worked but whenever unpacking the ramdisk , it got into an error ) .
I forgot to mention this is a android kernel kitchen batch file . So please if
I missing something let me know or if it's a bug then a fix will save me from
so much problem . I attached the log file also . I know you are so much busy
taking all the strain of others . But we are depending on you so no other
options I have . Thanks in advance .
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https://bugs.winehq.org/show_bug.cgi?id=37391
Bug ID: 37391
Summary: fr-043 rove fails because of E_NOTIMPL exception
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nvr4d(a)rambler.ru
Created attachment 49726
--> https://bugs.winehq.org/attachment.cgi?id=49726
wine log
fr-043 loader starts successfully, but when I press "Demo" button, it fails
with an error message saying ".\graphics_dx9.cpp(3661): d3d error 80004001 (1):
E_NOTIMPL (The function called is not supported at this time)"
Wine log in attachment displays some format conversion fixmes.
The demo can be downloaded at http://www.pouet.net/prod.php?which=54588
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https://bugs.winehq.org/show_bug.cgi?id=45737
Bug ID: 45737
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=43687
Bug ID: 43687
Summary: AdAstra1.3c: crashes on starting
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 59139
--> https://bugs.winehq.org/attachment.cgi?id=59139
This is the output from wine.
If I start AdAstra.exe withe "wine AdAstra.exe", I get for a short moment a
black screen and the it crashes and I have a broken and low resolution. After
that I need to reboot my Pc. I use wine-2.16 (Staging) and on the other builds
it is the same.
The download link:
https://download.heise.de/files/a7EEtsqruWmY_u6tuFFk7Q/85314/game379449.zip…
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https://bugs.winehq.org/show_bug.cgi?id=45357
Bug ID: 45357
Summary: Proprietary program using solidframework libraries
crashing (works in Windows)
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61656
--> https://bugs.winehq.org/attachment.cgi?id=61656
Backtrace shown in the debug window
We have a proprietary (sadly) program, "solid-program", which uses the
proprietary Solidframework PDF libraries that crashes after seeming to work for
a while. An earlier version of the same program worked in Wine but activating
OCR functionality (which makes it use more libraries I assume) makes it crash.
Running the same "solid-program" on Windows 10 works without issues.
Attached are the backtrace (no function names. Not even for the (small)
"solid-program" binary for which I have the source) and the debugging output
with the +relay option.
The exception seems to come from some bogus value being read in the proprietary
library. I cannot figure out why the proprietary library ends up reading that
value in Wine but not in Windows.
I tried to run winedbg with "solid-framework" but I don't get any output:
$ winedbg /opt/solid-program/solid-program.exe -t docx -p ""
test-files/simple-text.pdf
WineDbg starting on pid 006b
0x000000007bc969f5 DbgBreakPoint+0x1 in ntdll: ret
Wine-dbg>c
006c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x23fbd0
Process of pid=006b has terminated
I tried to attach to the program (while the crash window is showing) but I get
an error 5 (permission denied?):
Wine-dbg>info proc
pid threads executable (all id:s are in hex)
0000007d 1 'winedbg.exe'
00000074 1 'solid-program.exe'
00000076 1 \_ 'winedbg.exe'
00000078 4 \_ 'explorer.exe'
00000037 1 'winedbg.exe'
0000000e 5 'services.exe'
0000002a 4 \_ 'winedevice.exe'
00000025 3 \_ 'plugplay.exe'
0000001d 4 \_ 'winedevice.exe'
Wine-dbg>attach 0x00000074
Can't attach process 0074: error 5
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=45499
Bug ID: 45499
Summary: Stack overflow, crash when trying to launch World of
Warcraft 8.0
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 61873
--> https://bugs.winehq.org/attachment.cgi?id=61873
Tried to launch the pre-patch WoW 8.0 test, but crashes with stack overflow;
needed to be terminated
Using Wine 3.13 package from the Solus repo with Mesa 18.1.4. Log is attached.
This may be related to: https://bugs.winehq.org/show_bug.cgi?id=44650
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https://bugs.winehq.org/show_bug.cgi?id=45406
Bug ID: 45406
Summary: Skyrim Launcher hangs on start, launchable via SKSE
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peoplepossum(a)gmail.com
Distribution: ---
Created attachment 61719
--> https://bugs.winehq.org/attachment.cgi?id=61719
Text file of the crash report.
Ever since a few months ago, I can't get Skyrim for Steam (the original
version) to launch. I suspect it's interacting with the most recent nvidia
drivers in a poor way, but I'm just not sure if I could override some DLLs or
edit a config file to fix it. I've included the backtrace from the crash.
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https://bugs.winehq.org/show_bug.cgi?id=37651
Bug ID: 37651
Summary: Guild Wars looks like crappy doo doo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickysworld(a)gmail.com
Distribution: ---
Created attachment 50109
--> https://bugs.winehq.org/attachment.cgi?id=50109
Guild Wars looks like crappy doo doo
* I'm using ati radeon card with the open source driver under alphaOS (arch
linux variant)
* I've successfully ran GW on other systems and hardware
* I've disabled UseGLSL per the intructions on the appdb entry as well as tried
-dx8 -noshaders
* the colors are completely random, as if evening or night when it shouldn't
be, or red or blue ambiance as seen in the screenshot
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https://bugs.winehq.org/show_bug.cgi?id=45464
Bug ID: 45464
Summary: steam error on startup / gldriverquery.exe
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61802
--> https://bugs.winehq.org/attachment.cgi?id=61802
bug report
error steam at startup associated with the program gldriverquery.exe
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https://bugs.winehq.org/show_bug.cgi?id=45467
Bug ID: 45467
Summary: blood omen 2: legasy of kain / bo2.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61805
--> https://bugs.winehq.org/attachment.cgi?id=61805
bug report
blood omen 2: legasy of kain / bo2.exe error
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https://bugs.winehq.org/show_bug.cgi?id=44638
Bug ID: 44638
Summary: Wine does not use the video card (and CPU) completely
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In more games Wine use cpu 20-80% and video 20-70%. Wine rarely use my video
card or cpu on 100%, but fps is low
Video with GALLIUM_HUD: https://nc.prime-hack.net/index.php/s/BKZTK74mWYRK8sL
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https://bugs.winehq.org/show_bug.cgi?id=45547
Bug ID: 45547
Summary: Wine doesn't start
Product: Wine
Version: 3.13
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.tendieck2(a)gmail.com
Wine does not start. After unpacking all files, there is an overlay "Starting
windows engine" (or something like that) and then there is a grey area on the
whole screen. Nothing happens after that.
I tried version numbers 3.12 and 3.11 too. Same bug.
I own a Motorola Moto G6 without root on Android 8.0.0
Sincerely,
Marcel Tendieck
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https://bugs.winehq.org/show_bug.cgi?id=45425
Bug ID: 45425
Summary: aborts with full trace error shown is 0x01c7f669:
int $3
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 61749
--> https://bugs.winehq.org/attachment.cgi?id=61749
Wine Trace
Installing open source pgm browser CitrioSetup.exe (attached) The top of the
Trace only shows; 0x01c7f669: int $3
Trace and open source install program attached
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https://bugs.winehq.org/show_bug.cgi?id=44918
Bug ID: 44918
Summary: wont let me launch game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubbz026(a)gmail.com
Distribution: ---
i goto launch league of legends ive been through so many websites on how to fix
it and nothing does,i goto launch game and it gives me a program error wine
wont let me play the game or even launch client help me please
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https://bugs.winehq.org/show_bug.cgi?id=45725
Bug ID: 45725
Summary: if exist fails if path has trailing slash
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62154
--> https://bugs.winehq.org/attachment.cgi?id=62154
example of if exist with/without slashes
cmd's "if exist" fails if the path includes a trailing slash.
For example, this
> if exist "C:\Program Files (x86)" @echo without slash exists
will print
> without slash exists
while this
> if exist "C:\Program Files (x86)\" @echo with slash exists
will print nothing.
On Windows 10's cmd, it will work for both cases.
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https://bugs.winehq.org/show_bug.cgi?id=44179
Bug ID: 44179
Summary: VRChat: Black screen at startup
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: benclapp55(a)gmail.com
Distribution: ---
Created attachment 59943
--> https://bugs.winehq.org/attachment.cgi?id=59943
Log of terminal output when "wine64-development VRChat.exe |& tee log.txt" is
run.
VRChat is available on Steam as a free download.
VR hardware is not required to play the game.
http://store.steampowered.com/app/438100/VRChat/
Running on debian testing (buster) with wine64-development package (current
version of package in debian testing branch is 3.0-rc1-1).
When the application is started, sounds can be heard but the screen remains
black.
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https://bugs.winehq.org/show_bug.cgi?id=45465
Bug ID: 45465
Summary: fallout new vegas steam edition / launcher.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61803
--> https://bugs.winehq.org/attachment.cgi?id=61803
bug report
fallout new vegas steam edition / launcher.exe error
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https://bugs.winehq.org/show_bug.cgi?id=45417
Bug ID: 45417
Summary: Proprietary .NET 4.x program using Solid Framework
.NET PDF OCR libraries generates different Word files
in Wine compared to Windows
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61734
--> https://bugs.winehq.org/attachment.cgi?id=61734
Word conversion result Linux
A proprietary program using the .NET SolidFramework for PDF processing with OCR
produces different output when ran on Wine compared to Windows (both result
files attached).
The binaries in both cases differ only in the development license used. The dev
licenses are machine specific so we had to generate one for the Wine
environment in order to get our program to run. The dev license do not differ
in capability. All the dll files are the exact same version (I compared the
sha256 hashes).
The only difference between the Windows and the Wine runtime environment that I
can think of is that in Windows we use the .NET 4.7 SDK and in Wine we use .NET
3.6.2. In Windows we most likely have a different set of fonts installed but I
am not sure that is relevant in this case since the OCR detection accuracy,
which is what seems to differ, should not depend on the installed fonts.
I assume that the OCR detection works worse in Wine for some reason and because
of that the background image does not get removed in the Wine result.
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https://bugs.winehq.org/show_bug.cgi?id=43918
Bug ID: 43918
Summary: Crysis 3: Mouse movement unreliable,mouse cursor jumps
around
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
i managed now to get into the crysis 3 campaign. I now noticed that the mouse
is not usable in game. It is jumping around etc. I also had that issue in the
menu after disabling vsync. Enabling vsync fixed in the menu, but not in game.
Which logs are needed ?
I am not sure if that issues also happens in usual wine but i fear crysis 3
will not go into campaign with normal wine.
Thanks !
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https://bugs.winehq.org/show_bug.cgi?id=45730
Bug ID: 45730
Summary: Flåklypa Grand Prix unable to validate CD as CD-COPS
crashes
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 62165
--> https://bugs.winehq.org/attachment.cgi?id=62165
WINEDEBUG=+all,-relay wine FGP.exe
Hi!
I'm trying to get the game Flåklypa Grand Prix to run in Wine, but it is
proving more difficult than I would like. The game uses CD-COPS DRM, and when
it tries to validate the CD it fails.
>From what I can see, the copy protection uses some 16 bit commands. And it is
at this point it fails.
The execution path is as follows:
Start FGP.exe
- Unpacks CD-COPS files to TMP
- Starts UC16.exe (with some unknown parameters)
- UC16.exe crashes...
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=45636
Bug ID: 45636
Summary: Star Wars the force unleashed regression: crashed
during Aspyr Video or when appearing the main menu
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I found a regression with latest Wine 3.13 version:
Star Wars the force unleashed crashed during Aspyr Video or when appearing the
main menu
I joined you my logs.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=45736
Bug ID: 45736
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=45740
Bug ID: 45740
Summary: Numbers not working.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nico_2002(a)hotmail.be
Distribution: ---
Hello,
So I switched to Ubuntu 18.04 a while ago, and installed Wine. Everything
works, except, when I'm in my game, I can't type some numbers, like 2, 6, 0,
etc.
It's pretty annoying since I do need these keys, is there some way to fix this?
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https://bugs.winehq.org/show_bug.cgi?id=5610
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.15.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=45568
Bug ID: 45568
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, validation of loaded DLLs)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game marks all pages of its executable as NOACCESS, then registers a
vectored exception handler. When a page is accessed, it will determine if the
access is authorized, and if so, it will decrypt the page and mark it as
readable. The game only allows access from its own modules, or from a module
explicitly loaded by LoadLibrary; in specific, libraries that are automatically
loaded as dependences are not considered authorized.
In particular this fails because the game loads dinput8, whose real
implementation lives in dinput, and this will attempt to access data via
callbacks.
If this diagnosis is complete, this bug is a WONTFIX. We can easily work around
this specific case by sharing source between dinput and dinput8, but no similar
solution exists for other dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=45646
Bug ID: 45646
Summary: chromium x64 sandbox >=win8 needs NtCreateLowBoxToken
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62075
--> https://bugs.winehq.org/attachment.cgi?id=62075
0005-ntdll-Add-stub-for-NtCreateLowBoxToken
Follow up to bug 45645.
chrome x64 works in >=win8 mode, but chromium needs NtCreateLowBoxToken.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=45681
Bug ID: 45681
Summary: SDL2 Game Controller API not working anymore with Wine
3.14
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
I have an old dinput controller which most games don't detect, so I use the
SDL2 Game Controller API by setting the SDL_GAMECONTROLLERCONFIG environmental
variable.
When running games with Wine 3.14 the controller is no longer detected. Wine
3.13 still works properly. I tested this with two games: The Witcher 3 and Deus
Ex: Human Revolution, both not detecting the controller.
The exact variable I use is:
SDL_GAMECONTROLLERCONFIG=030000004f04000020b3000010010000,THRUSTMASTER 2 in 1
DT,a:b0,b:b2,x:b1,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
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https://bugs.winehq.org/show_bug.cgi?id=45654
Bug ID: 45654
Summary: CreateNamedPipeW fails when pipe name starts with
\\??\\
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akashmozumdar(a)gmail.com
Distribution: ---
Just found this out when developing my program NextHooker
(https://github.com/Artikash/NextHooker). See host/pipe.cc and
https://github.com/Artikash/NextHooker/commit/c431cda7d7961c9799da928aff673….
Fails with error code 123 (ERROR_INVALID_NAME), returns INVALID_HANDLE_VALUE.
Works fine on Windows of course.
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https://bugs.winehq.org/show_bug.cgi?id=43911
Bug ID: 43911
Summary: Invisible menus in Rise of Nations Extended Edition
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekultails(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59536
--> https://bugs.winehq.org/attachment.cgi?id=59536
The full output of starting the Rise of Nations: Extended Edition game and
getting to the main menu.
When launching Rise of Nations: Extended Edition (only available on Steam)
using Wine Staging 2.18, the game starts and launches to the main title screen
but the menus are invisible. It is possible to click around the menus to get to
different sections (settings, multiplayer, etc.) however those other menus are
also invisible and it is hard to guess where you are navigating to.
There are a lot of d3d11 fixmes. These two shader fixmes, in particular, showed
up the most:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
The game does not start at all in non-staging (stable and development) versions
of Wine.
Test environment:
OS: Fedora 26 x86_64
Linux: 4.13.5-200.fc26.x86_64
CPU: Intel Core i7-4700HQ
RAM: 8GB DDR3
Storage: SSD
GPU: Nvidia GTX 850M
GPU driver: bumblebee-nvidia-384.90-1.fc26.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=45084
Bug ID: 45084
Summary: 'winehid' service failed to start and slow down
wineserver (then all wine app)
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
All wineprefix, included clean wineprefix, are slow to start due to:
0015:err:service:process_send_command receiving command result timed out
0029:err:plugplay:handle_bus_relations Failed to load driver L"WineHID"
and, investigating with "warn+all", due to:
0029:warn:ntoskrnl:ZwLoadDriver failed to start service
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineHID"
and, if I delete that key, wine start very fast, also after "wineserver -k".
(this is definitive proof that slowdown is due of that)
Note bug is present also in wine 3.6
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=45689
Bug ID: 45689
Summary: Quik 7: Regression in ComboBox after "Introduce
ComboBox control" commit - empty drop-down list
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: akv(a)etersoft.ru
Distribution: ---
Overview:
wine-3.14
Empty drop-down list when I try to choose a brokerage account in “New Order”
window.
As a result, a market order cannot be sent.
Steps to Reproduce:
Install:
1) Download the app by link
http://arqatech.com/upload/iblock/68d/Quik_v7.19.0_ENG.exe
2) wine Quik_v7.19.0_ENG.exe
3) Click Next until end
Reproduce:
1) Login is valid until 09/22/2018. I will update after this date.
User:U0127031
Pass:04209
2) Click on a ticker in the tickers table and press F2. The “New Order”
window appears
3) Try to choose an account at the right upper combobox
Actual Result:
The CombBox hasn't set a default account and the drop-down list is empty.
Expected:
The ComboBox has already set a default account and the drop-down list isn't
empty
Regression testing:
The last wine version that works fine with the same version of QUIK is 3.1.
So I've done regression testing between 3.1 and 3.2 by manual from here
https://wiki.winehq.org/Regression_Testing#Running_the_bisection and found the
first problem commit:
c9e98034b37f44d505ba406f94031d02e226a176 is the first bad commit
commit c9e98034b37f44d505ba406f94031d02e226a176
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 13 10:56:36 2018 +0300
comctl32: Introduce ComboBox control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 de95ff28d86354aaaa40b8d1757ce6e82d140705
b22b611e6afe490e3e54029f11dc62d5be7a7b1e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45660
Bug ID: 45660
Summary: SuperPower 2 demo fails to install
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62087
--> https://bugs.winehq.org/attachment.cgi?id=62087
+msi output
Steps to reproduce:
1. Install
<https://web.archive.org/web/20160305010920/www.installengine.com/isengine/i…>
with `msiexec /i`.
2. Install SuperPower 2 demo from
<https://download.cnet.com/SuperPower-2/3000-7483_4-10319338.html>.
The installation fails with error -1603. Output with WINEDEBUG=+msi is
attached. The most interesting line is:
0070:err:msi:ITERATE_Actions Execution halted, action L"ISStartup" returned
1603
This used to work as recently as Wine 3.12. A regression test said:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72 is the first bad commit
commit 457431ab5bc1dd10c4957f145de85c4ba6d0ef72
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Jul 10 12:08:47 2018 +0200
msi: Reuse the custom action server process where possible.
We use a named pipe to communicate between the client (i.e. the process
that
called MsiInstallProduct() and the custom action server. The naïve approach
has the client send custom action GUIDs to the server and the server send
back the results of executing the action, but this fails in the case of
nested custom actions, so instead we send back handles of threads for the
client to wait on.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ sha256sum isscript.msi
1cc2c839b8ba08a5d06bcce9b6fa6c32f3f05e9750fc9d5dc1981aeb4e5b04af
$ sha256sum SP2Demo.exe
b96fed502d25569dcdd65c6cdc371dbe9367ae8bf805049774f2ee3e028038d4
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https://bugs.winehq.org/show_bug.cgi?id=45475
Bug ID: 45475
Summary: XM6 Type G: Can't type a specific symbol key on
Japanese keyboard.
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
In XM6 TypeG (SHARP X68000 emulator), I can't type 「:*け」 key with Japanese
keyboard.
How to reproduce:
1. Download XM6 TypeG version 3.30 L35 from author's page, i.e.
http://www.geocities.jp/kugimoto0715/xm6g/xm6_typeg_330L35_20170223.zip
(SHA1:ed1b91938ba8ae5f39e1cac9445b8d2740518466)
2. Extract the zip archive.
3. Run xm6g.exe in x86 directory.
4. In the menu bar, choose [ツール] - [オプション] ([Tool] - [Option]).
5. Select キーボード (keyboard) tab.
6. Click No.28 in キーボード マップ (keyboard map) list.
Then, a new small window titled 割り当てキーの入力 appears.
7. Type 「:*け」 key on the keyboard.
8. Check the result.
To close, click the right mouse button.
Expected result:
- 現在のキー (Current binding) keeps DIK_COLON.
Actual result:
- 現在のキー is updated to DIK_APOSTROPHE.
About Japanese keyboard specialty in DirectInput, please refer to
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416757…
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https://bugs.winehq.org/show_bug.cgi?id=45468
Bug ID: 45468
Summary: Phase Shift: tails on sustain notes not visible unless
GLSL is disabled
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: q3aiml+wine(a)gmail.com
Distribution: ---
Created attachment 61811
--> https://bugs.winehq.org/attachment.cgi?id=61811
missing tail by default
During a song the notes that should be held (sustain notes) should have tails
rendered after the note indicating the hold. These tails are not visible by
default under wine. There are no visible artifacts. The notes instead appear
like normal, non-sustain notes.
Steps to reproduce:
* Install version 1.27 of Phase Shift
(http://www.dwsk.co.uk/phase_shift_downloads.html,
https://mega.co.nz/#!JkwSxayT!cKdLVz8GrRrla2jkDmOvlMWxtmsdbWvoboP_vmgLw3o)
* Run 'winetricks vcrun2013' to fix missing msvcr120.dll._strerror_s on startup
* Select Quickplay in main menu (use number 1 key to select)
* Select song Positive Force, a song that comes bundled with the full 1.27
download, or any other song with sustain notes
* Press 1 to join with keyboard
* Select Guitar intrument and Hard difficulty, or any other song and difficulty
combo with sustain notes
* Press 1 to continue and 1 again when prompted to press green to begin
* Observe that the first note of Positive Force should have a green tail
(follow by grey if the note is missed), but instead appears as a normal,
non-sustain note
The tails render properly after setting UseGLSL to disabled and MaxVersionGL to
0x30001 (cannot disable GLSL with GL 3.2 or newer).
I think this has something to do with how the generated ffp emulating shaders
calculate the alpha channel and apply an alpha test. Here is what I am seeing
leading to the pixels being discarded:
# relevant uniforms
specular_enable = [1, 1, 1, 0]
alpha_test_ref = 0.0117647061124444
ffp_material.diffuse = [0, 0, 0, 0]
# relevant bits of vertex shader
ffp_varying_diffuse.w = ffp_material.diffuse.w;
# relevant bits of fragment shader
// ffp_varying_diffuse.w = 0 -> ret.w = 0 regardless of tex0.w
ret.w = tex0.w * ffp_varying_diffuse.w;
// specular_enable.w = 0 and ret.w = 0 -> ps_out[0].a = 0
ps_out[0] = ffp_varying_specular * specular_enable + ret;
// ps_out[0].a = 0, alpha_test_ref = 0.01..., alpha test fails and discards
pixel
if (!(ps_out[0].a >= alpha_test_ref))
discard;
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https://bugs.winehq.org/show_bug.cgi?id=45506
Bug ID: 45506
Summary: Waves Central Plugin Install
Product: Wine-staging
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Somewhere between Wine Staging 3.10 and Wine Staging 3.13 some change seems to
have occurred that breaks Waves Central and the current version of Waves
Central can't install plugins anymore.
The current version of Waves Central does still work by reverting back to Wine
Staging 2.21 so the problem seems to be in recent Wine Staging changes
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https://bugs.winehq.org/show_bug.cgi?id=45671
Bug ID: 45671
Summary: Wine build: can't write value of type 12 yet
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
There is a new warning...
make[1]: Entering directory '/build/wine_git_bin_32/dlls/mshtml.tlb'
../../tools/widl/widl -o mshtml_tlb_t.res -m32 -I.
-I../../../wine_git_src/dlls/mshtml.tlb -I../../include
-I../../../wine_git_src/include -D__WINESRC__
../../../wine_git_src/dlls/mshtml.tlb/mshtml_tlb.idl
warning: can't write value of type 12 yet
...introduced by wine-3.8-84-ge70a8fbb10:
commit e70a8fbb10a7ec4a69351df18af44c0533e3c0e7
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed May 16 17:45:48 2018 +0200
mshtml.idl: Added IHTMLCSSStyleDeclaration declaration.
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https://bugs.winehq.org/show_bug.cgi?id=44653
Bug ID: 44653
Summary: Everquest Titanium (Project 1999): Significant
performance regression from 3.1 to 3.2
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codyf86(a)gmail.com
Distribution: ---
After upgrading from 3.1 to 3.2 the application still runs and attempts to load
into the world, but the program seems to load and run at 1/50th speed.
Console output has not changed and is basically nil with no pertinent info and
it still seems to be using the GPU correctly, but is being limited by lack of
available (to the program) CPU power, which was not the case in 3.1
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=45694
Bug ID: 45694
Summary: WinHttpOpenRequest: unsafe characters are not escaped
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: ebissonnette(a)genetec.com
Distribution: ---
WinHttpOpenRequest does not escape unsafe characters in LPCWSTR object.
An application therefore fails to issue a valid HTTP request when it passes a
path that contains unsafe characters, such as a space, in the query part of the
URL.
For example :
WinHttpOpenRequest(hConnect, NULL, "/search.cgi?word=Some example", NULL, NULL,
NULL, 0);
The resulting HTTP request contains the unsafe character. It should have been
converted to "/search.cgi?word=Some%20example"
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https://bugs.winehq.org/show_bug.cgi?id=41376
Bug ID: 41376
Summary: Firefox Ver 49 will not run on Wine 1.8
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgh00930(a)xzsok.com
I am running Wine 1.8 on Mint Linux 18 64 bit. Firefox 48.0.2 32bit works fine,
but when we upgraded Firefox to version 49 32bit today, the browser will not
load. I had to downgrade to get it working. Firefox ver 49 has major security
bug fixes. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45663
Bug ID: 45663
Summary: [regression] winetricks dotnet40 hangs with
0040:err:msiexec:custom_action_server Failed to create
custom action server pipe: 231
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Just tried running
winetricks dotnet40
in a clean 64bit prefix.
The dotnet40 installer always stops after File Verification.
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https://bugs.winehq.org/show_bug.cgi?id=41914
Bug ID: 41914
Summary: incorrect execute path within nested if (else)
statement
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: unya_zk_gf(a)hotmail.co.jp
Distribution: ---
When we execute the following batch command on wine's cmd
if "x" == "a" (
) else (
echo 11
if "y" == "b" echo 12
echo 13
)
echo 20
normally 11 13 20 should be displayed.
but in version 1.9.23 (cmd /version: Microsoft Windows 6.1.7601 (1.9.23)),
it displays 11 20. (13 is skipped.)
Apparently it seems that it jumps to the end of the "else" clause of the outer
"if" when there is no corresponding "else" clause whose inner "if" condition is
false.
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https://bugs.winehq.org/show_bug.cgi?id=44356
Bug ID: 44356
Summary: Neverwinter: some ingame objects don't render properly
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: anton.sudak(a)gmail.com
Distribution: ---
Created attachment 60251
--> https://bugs.winehq.org/attachment.cgi?id=60251
Screnshots made under wine and windows for comparsion
Some ingame objects like weapon or clothes are black or rendered partically.
Changing ingame settings doesn't solve issue. Bug could be found starting from
character creation screen.
Neverwinter is free-to-play MMORPG that could be installed through Steam.
Tested on Ubuntu 17.10 x64, AMD Radeon 7650A, latest Mesa from git
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https://bugs.winehq.org/show_bug.cgi?id=45717
Bug ID: 45717
Summary: Administrator needed on WinUAE for certain functions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yesideez(a)hotmail.co.uk
Distribution: ---
When using WinUAE within Windows, it's listed in the documentation that it
needs to be run as administrator mode when trying to manipulate a hard drive.
Scenario: Plugging in an Amiga hard drive to the machine via a USB adaptor or
even directly in to one of the IDE ports if WinUAE isn't run as administrator,
none of the drives in the machine can be accessed.
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https://bugs.winehq.org/show_bug.cgi?id=45741
Bug ID: 45741
Summary: Resident evil 7 endless download
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 62181
--> https://bugs.winehq.org/attachment.cgi?id=62181
log
The download indicator is spinning without stopping
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45255
Bug ID: 45255
Summary: Provide easy way to configure proxy (winecfg?)
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Currently wine tries to automatically detect proxy.
It will:
1) use env vars (http_proxy)
2) try to detect automatic settings (wpad)
One can easily disable env vars unsetting them or make them empty (since wine
3.9). However, there is easy no way to disable automatic detection without
directly editing registry (it is a binary entry) or installing IExplorer.
winecfg could have a tab or wine could have a new tool to set proxy settings,
just like windows control panel applet. However, it should have an extra
setting from what Windows already have: "Use system environment values".
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https://bugs.winehq.org/show_bug.cgi?id=45720
Bug ID: 45720
Summary: my x360 controller does not work with Test drive
unlimited 2
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lacsebastien(a)gmail.com
Distribution: ---
hello, I have a controller x360, it does not work in the game test drive
unlimited 2.
the driver is "xpad", I also tried with the xboxdrv driver but don't working.
the controller is essential for this game because the keyboard is very hard.
I use wine staging 3.14
winetricks: ie7, dotnet 2.0 and 3.5sp1, and dinput8
thanks
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https://bugs.winehq.org/show_bug.cgi?id=3817
zzzzzyzz(a)hacari.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzzzzyzz(a)hacari.org
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Richard Yao <ryao(a)gentoo.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ryao(a)gentoo.org
--- Comment #44 from Richard Yao <ryao(a)gentoo.org> ---
If case insensitivity performance is a problem, why not just use a filesystem
that supports it, like ZFS. ZFS makes it easy to enable case insensitivity on
all supported platforms. This is Oracle’s documentation from OpenSolaris, but
it applies to OpenZFS (the continuation of the open source version) too:
https://docs.oracle.com/cd/E19120-01/open.solaris/817-2271/gftgr/index.html
You can set this behavior on Linux, Mac OS X, FreeBSD, Illumos, etcetera.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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https://bugs.winehq.org/show_bug.cgi?id=45707
Bug ID: 45707
Summary: PC Pup: Setup hangs - "syslevel.c: Win16Mutex" wait
timed out
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wyattmeister(a)gmail.com
Distribution: ---
Created attachment 62136
--> https://bugs.winehq.org/attachment.cgi?id=62136
Dialogue box with progress bar
The game is PC Pup by Neechez Innovation
When I try to run setup.exe, a dialogue box with a progress bar appears, which
fills to 100%, and then hangs. The program then stops drawing to the screen,
and after a while, this appears in the terminal:
002f:err:ntdll:RtlpWaitForCriticalSection section 0x7e78d340 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 0030, retrying (60 sec)
Have tried using single-threading, and also tried Windows 95 and Windows XP in
winecfg, to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=45705
Bug ID: 45705
Summary: Doom 2016 fails to start ("SteamAPI_Init() failed")
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Works in 3.14 but fails in wine-3.14-161-g70fbfa2cb8. Message box appears:
"SteamAPI_Init() failed"
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https://bugs.winehq.org/show_bug.cgi?id=45704
Bug ID: 45704
Summary: Mouse movement nearly impossible and high CPU usage
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old_man999(a)freenet.de
Distribution: ---
This happens in IL2-Sturmovik (v1.2) on Fedora28.
Until ~4.13 everything worked as expected including graphics hardware
acceleration. I've downgraded to 4.5 to verify.
This issue still occurs in winehq-devel package (4.14).
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https://bugs.winehq.org/show_bug.cgi?id=45693
Bug ID: 45693
Summary: VirtualLink Software-Setup fails immediately
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herbert.eberth(a)online.de
Distribution: ---
Created attachment 62119
--> https://bugs.winehq.org/attachment.cgi?id=62119
Error report generated after the setup crash.
Hello,
to connect my Silex USB Connect Server to my PC, I have to install the Silex
Virtual Link Software, which is part of the Device Server Software "s-40a720"
(Download-Link: http://www.silexeurope.com/media/software/s-40a720.zip).
While the Device Server Software Dialog opens without problems, the Setup of
the Virtual Link Software fails. After unpacking the s-40a720-zip-file, the
setup-file for Virtual Link can be found in /s-40a720/Utility/Virtuallink/ and
is named cosetup.exe.
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https://bugs.winehq.org/show_bug.cgi?id=43794
Bug ID: 43794
Summary: While mouse warping is in use, a bounding box randomly
traps the cursor.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlinkkai(a)gmail.com
Distribution: ---
I've not seen any reports of this, so it may have something to do with my
setup. Whenever a program uses mouse warping, a bounding box may trap it at a
random time. This is temporarily resolved by causing the window to lose focus.
I first knew this bug to occur on 2.4, and it may have been earlier. I knew 2.0
to work perfectly in this regard, but Steam now crashes on that version and
cannot test 2.1-2.3.
I've created a video demonstrating situations where this occurs. Please request
more info where needed.
https://youtu.be/-Nzt6p8fYis
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=45697
Bug ID: 45697
Summary: Not display 3D view on MAXON Cinema 4D.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: omerakgoz34(a)gmail.com
Distribution: ---
3D view port is complately BLACK SCREEN. But, everyting else is working.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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https://bugs.winehq.org/show_bug.cgi?id=44676
Bug ID: 44676
Summary: Two Worlds crashes (hangs) when saving the game
(anti-aliasing enabled)
Product: Wine
Version: 3.3
Hardware: x86
URL: http://www.gamershell.com/download_20686.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: fb6b3cc872077e641cf68165e04012a95c94699d
Distribution: ---
Created attachment 60684
--> https://bugs.winehq.org/attachment.cgi?id=60684
terminal output (nouveau)
When anti-aliasing is enabled in the game options and I want to save the game
(or an auto-save is performed) Two Worlds freezes with 100% CPU usage and this
message is shown in the terminal:
002f:err:seh:setup_exception_record stack overflow 912 bytes in thread 002f eip
7bc542f1 esp 03c30fa0 stack 0x3c30000-0x3c31000-0x4c30000
Saving the game works properly if anti-aliasing is disabled in the game.
I reproduced the problem with nouveau/mesa 17.3.6 and with nvidia binary
drivers 390.25.
Not sure if this counts as a regression, but reverting the following commit
fixes the crash:
commit fb6b3cc872077e641cf68165e04012a95c94699d
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Thu Feb 22 16:43:14 2018 +0100
wined3d: Use multisample textures by default.
The problem can be reproduced with the demo version. It is advised to install
Ageia Physx at the end of installation because the game won't work with recent
Physx versions and you need at least native d3dx9_31.dll (if you skipped the
DirectX installation step).
2WDemo_English.exe (866M)
md5sum: 589dd2cbfa106e472f5957af8dd31890
wine-3.3-34-gacd2f1e59b
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https://bugs.winehq.org/show_bug.cgi?id=45674
Bug ID: 45674
Summary: mirillis splash pro : crashes immediately when i
launch it
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patates(a)fastmail.com
Distribution: ---
Created attachment 62099
--> https://bugs.winehq.org/attachment.cgi?id=62099
sceenshot of program with error and error details saved in txt
Mirillis Splash Pro one of the best media player on windows
while i was using manjaro (17.1.11),always updated version of wine, it used to
can play videos but no any settings of player was
working;saturation,brightness,motion 2 etc nothing works. and program could
easly crash by change video's time
now i installed it on MX linux(17.1) .as the program launch it gives error.
even can t play videos.
details and screenshots atttached
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=45684
Bug ID: 45684
Summary: Fallout 4 black main menu
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
- Ubuntu 18.04
- Nvidia 396.51
- Wine 3.14
Launching Fallout 4 via Fallout4.exe causes the game to skip the intro video
and go straight to the main menu. However, the main menu is completely black,
with no sound. The only thing visible is the 'Press any key' green text at the
bottom. Nothing happens when a key is pressed, though.
- Game installed on a clean prefix.
- No overrides or winetricks usage.
- Used Windows 10 and 2008 versions.
- Tried ultra, as well as low graphics settings. Godrays remained disabled.
Issue persists when using winegstreamer=disabled override and DXVK v0.70
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https://bugs.winehq.org/show_bug.cgi?id=42495
Bug ID: 42495
Summary: Rome: Total War mod Europa Barbarorum crashes in
battles with CSMT
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57366
--> https://bugs.winehq.org/attachment.cgi?id=57366
log with CSMT enabled
With wine-staging 2.1 and CSMT enabled, Europa Barbarorum crashes when entering
into a battle.
Europa Barbarorum can be downloaded from here:
http://www.moddb.com/mods/europa-barbarorum/downloads You need to install 1.1,
then 1.2, and then unpack the fixes. Europa Barbarorum requires Rome: Total War
1.5 without the Barbarian Invasion or Alexander expansion packs.
This prefix has quartz and wmp10 installed through winetricks, which I found to
be necessary to get EB to work.
In vanilla RTW, the battles do work with CSMT enabled. I can also confirm that
the battles do work in EB when you disable CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=44954
Bug ID: 44954
Summary: Star Citizen fails to load dll
Product: Wine-staging
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
This bug seems to be fixed with wine 3.1
https://bugs.winehq.org/show_bug.cgi?id=39319 But somehow I still get this bug
when using wine-staging.
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuin59.dll") not
found
0034:err:module:import_dll Library icuin59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:err:module:attach_dlls Importing dlls for
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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