https://bugs.winehq.org/show_bug.cgi?id=45282
Bug ID: 45282
Summary: Wine (which otherwise does a killer job with music
apps) stopped picking up my midi device
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)josequesada.com
Distribution: ---
Wine (which otherwise does a killer job with music apps) stopped picking up my
midi device
It's an usb kb, icon i-key pro, in case anyone is curious.
Manjaro, so pretty up-to-date everything. Used to work 6 mo ago.
I tried one other device, a NI Audio Kontrol 1, and it also fails to pick it
up.
The only thing that shows is midi-through-port 0.
This is there independently of whether I have anything plugged.
Trying wine apps: FLstudio (12, 20), and Mulab.
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https://bugs.winehq.org/show_bug.cgi?id=45324
Bug ID: 45324
Summary: Windows Firefox Installer crashes
Product: Wine
Version: 3.3
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
Created attachment 61611
--> https://bugs.winehq.org/attachment.cgi?id=61611
Textfile generated with the crash
I am using amd 64 FreeBSD 11.1 with the i386-wine-devel package (ver. 3.3).
I created a completely new wineprefix for testing puposes. Windows version
defaults to Windows 7 which is correct if you want to install Firefox.
I downloaded the latest 32-bit windows-installer for Firefox. The installation
seemed to work at first, but then crashed.
The aim was actually to get Firefox running with necessary plugins to be able
to watch Netfix. Being said that, I think that the possibility of being able to
somehow watch Netflix with wine should be considered important.
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https://bugs.winehq.org/show_bug.cgi?id=42242
Bug ID: 42242
Summary: BioShock 2 Remastered complains about unsupported
hardware, crash on start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roothorick(a)gmail.com
Distribution: ---
Created attachment 56908
--> https://bugs.winehq.org/attachment.cgi?id=56908
Console output
wine-staging...
Gives a warning dialog saying:
"This game requires DirectX 9.0c or later. To play
this game you must install DirectX 9.0c or later
(see Release Notes for instructions on how to
obtain it).
Playing the game on this hardware is
COMPLETELY UNSUPPORTED, UNSTABLE, AND NOT
RECOMMENDED. Do you wish to Continue anyway?"
Clicking "Yes" makes the game immediately crash.
Console log includes Steam startup/shutdown... sorry about that
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #163 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 61605
--> https://bugs.winehq.org/attachment.cgi?id=61605
Corrupted thumbnails
For some reason, a lot of family thumbnails in patched wine (3.7, tho this was
in previous versions too) running The Sims 2 Ultimate COllection are broken
(see at the bottom of the picture).
In terminal output, fresh loading of those thumbnails corresponds with two
lines:
0081:fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
0081:err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
If somebody could look into this, a lot of Sims gamers would be immensely
grateful.
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https://bugs.winehq.org/show_bug.cgi?id=45318
Bug ID: 45318
Summary: All version 3.x I tested will crash when I try to
perform a File --> Open or File --> Save from a
Windows program
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pascal_mons(a)hotmail.com
Distribution: ---
Created attachment 61602
--> https://bugs.winehq.org/attachment.cgi?id=61602
Following a File --> Open a crash will happen after clicking the OK button
All wine versions 3.x I tested will crash when I try to perform a File --> Open
or File --> Save from a Windows program running in wine.
This was not happening in any wine version 2.x I tested on my Linux Ubuntu
Xenial 16.04.
For example I use the Garmin MapSource Program 6.16.3 to insert POIs to my GPS.
I am unable to open any GPX file, either a route, or POI file. Drag and Drop
will work, however I will not be able to save any change as the program does
not know where does the file come from. Saving or Opening a file will cause a
crash. See the attachment picture. One is correctly opening the combo box to
select a path and a file (this is in wine version 2.x)(not possible to attach 2
pictures), the other display a pop-up error window and following a click the
program crash (this is in wine version 3.x).
https://www8.garmin.com/support/download_details.jsp?id=209
Second example using the Captvty downloaded on http://captvty.fr/. This program
allows the download of French speaking TV shows in Europe and Canada. A
detailed explanation of how to install it in Linux wine is given on the
website, although in French only.
Upon opening Captvty I have to set for each new release the Download directory
by clicking on the lower left Options button. Then I click on 'Téléchargement
et noms de fichiers' and when I click on the 'Parcourir...' button in order to
open a combo box to select a directory, wine 3.x crashes. With wine 2.x it was
working on all versions.
So my question is : Did you ever test properly your new version 3.x releases ?
And when will this quite annoying bug be fixed ? We are now at least 9 month in
the wine 3.x releases cycle ...
In the mean time I am still running wine version 2.x on my Linux machine.
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http://bugs.winehq.org/show_bug.cgi?id=31533
Bug #: 31533
Summary: Copy from Onenote 2010 to linux native or even wine
apps fails
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atulkakrana(a)gmail.com
Classification: Unclassified
Hello All,
I am using Wine 1.5 and have installed Microsoft office 2010 X86 version. The
problem is that when I copy something from onenote and try to paste on linux
application i.e gedit, open office or even on Wine apps i.e MS word, ONENOTE
crashes and restarts.
This makes it impossible to copy anything (mainly text) from ONENOTE to any
other app. Same bug has been reported before (Bug 18242) for ONENOTE 2007 but
it is abandoned at this moment.
It is because of this bug smoothly working ONENOTE becomes unusable. Strange
this is but no such problem occurs with other products such as MS word,
presentation 2010.
I hope that this bug is fixed ASAP.
Thanks
Atul
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http://bugs.winehq.org/show_bug.cgi?id=35898
Bug ID: 35898
Summary: When I search in a pdf document in pdf xchange viewer
the app crashes
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giannismich90(a)gmail.com
Created attachment 47934
--> http://bugs.winehq.org/attachment.cgi?id=47934
backtrace
PDF Xchange viewer 64-bit crashes when searching for a word in a PDF document.
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http://bugs.winehq.org/show_bug.cgi?id=29586
Bug #: 29586
Summary: Tumblebugs 2 demo: insects render black
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.heavygames.com/tumblebugs2/gameinfo.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 38317
--> http://bugs.winehq.org/attachment.cgi?id=38317
terminal output
A user asked about it in #winehq. Trying it myself, I saw the same problem:
OpenGL renderer string: GeForce GTX 295/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 285.05.05
d3e47a42ca069a174735adcd4d17b6289d9416e6 tumblebugs2_at_c3tb1.exe
same in 1.2, didn't try any other wine versions. disabling glsl/ddr=gdi did not
make a difference.
Screenshot/terminal output attached.
wine-1.3.36-271-g1444983
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https://bugs.winehq.org/show_bug.cgi?id=43509
Bug ID: 43509
Summary: Internet Explorer 11 installer fails (needs stubs or a
suitable MSU installer)
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Fails with the message "Internet Explorer needs an update before installing. Go
online and install the required update, then return to the Internet Explorer
installation page and run setup again."
Looking through logs shows that it is checking the version of several files,
namely: d3d11.dll, api-ms-win-downlevel-user32-l1-1-0.dll, ntoskrnl.exe,
api-ms-win-security-base-l1-1-0.dll, conhost.exe, segoeui.ttf, taskhost.exe,
tdh.dll, tcpip.sys. When these checks fail it attempts to download KB updates
(as can be seen from
https://support.microsoft.com/en-us/help/2847882/prerequisite-updates-for-i…).
Wine lacks the last four of these. Adding a version resource to tdh.dll, and
adding a stub tcpip.sys with version resource, causes those two checks to
succeed; presumably the same can be done for taskhost.exe (although it is
probably not necessary; see below). Copying over segoeui.ttf from an existing
Windows installation does *not* work, and for the life of me I can't figure out
why; a +relay trace doesn't show the installer doing *any* version checks on
the file.
When the checks fail, the installer attempts to download and install KB updates
using dism.exe. This fails, since we don't have dism.exe.
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http://bugs.winehq.org/show_bug.cgi?id=31403
Bug #: 31403
Summary: bad exe format for mingw binary that works fine on
windows.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pluto(a)agmk.net
Classification: Unclassified
i'm trying to run binaries produced by i686-w64-mingw (gcc-4.7.x)
and getting following error:
$ LANG=C wine debugtoolsTest.exe
wine: Bad EXE format for
Z:\home\users\(...)\build-debug-i686-w64-mingw32\debugtoolsTest.exe.
this is weird becuase win7/x64 runs this 32-bit binary without any errors.
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http://bugs.winehq.org/show_bug.cgi?id=33364
Bug #: 33364
Summary: AMD HD 6650 is recognized as HD 2900XT1
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petrosha(a)list.ru
Classification: Unclassified
Created attachment 44142
--> http://bugs.winehq.org/attachment.cgi?id=44142
lspci
Hi!
I use Asus K43Ta laptop
(http://www.asus.com/Notebooks_Ultrabooks/K43TA/#specifications)
It has dualgraphics videocard AMD Radeon HD 6720G2
(http://www.amd.com/us/products/technologies/dual-graphics/Pages/dual-graphi…)
which consists of two cards:
Integrated HD 6520G
Discrete HD 6650M
For gaming I use Discrete and Catalyst 13.1
Catalyst says that it is "AMD Radeon 6600M and 6700M Series"
But Eve-Online in wine says it is AMD Radeon 2900 XT1
LOTRO in wine says the same as EveOnline.
It seems to be the same problem as in this closed bug but for another card
http://bugs.winehq.org/show_bug.cgi?id=31590
I am not sure that I can write a patch but will provide any needed info
Thanx
Petr Shatunov
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http://bugs.winehq.org/show_bug.cgi?id=34686
Bug #: 34686
Summary: Neverwinter Nights 2 fails on startup, claiming:
"Unable to detect a video card with hardware 3D
acceleration."
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Hello folks,
continuation of bug 23839
Message box text now: "Unable to detect a video card with hardware 3D
acceleration. Neverwinter Nights 2 requires a video card that supports then
please make sure that it's enabled."
There are still some property "holes" to be filled until reaching
"bxxAccelerationEnabled" properties.
Add the following ones respecting required datatypes (bool/long/integer).
Hint: you need new helper for long -> VT_I4
--- snip ---
"szDisplayModeLocalized"
"szDisplayModeEnglish"
"szMonitorName"
"szMonitorMaxRes"
"szDriverAttributes"
"szDriverLanguageEnglish"
"szDriverLanguageLocalized"
"szDriverDateEnglish"
"szDriverDateLocalized"
"lDriverSize"
"szMiniVdd"
"szMiniVddDateLocalized"
"szMiniVddDateEnglish"
"lMiniVddSize"
"szVdd"
"bCanRenderWindow"
"bDriverBeta"
"bDriverDebug"
"bDriverSigned"
"bDriverSignedValid"
"szDriverSignDate"
"dwDDIVersion"
"szDDIVersionEnglish"
"szDDIVersionLocalized"
"iAdapter"
"dwWHQLLevel"
"bNoHardware"
"bDDAccelerationEnabled"
"b3DAccelerationExists"
"b3DAccelerationEnabled"
--- snip ---
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
This allows Neverwinter Nights 2 to start with Wine builtin dxdiagn and
probably helps various other games that currently require the native version
;-)
You can find countless dumps of those properties in various Internet forums if
you need better default values...
Example: http://forums.civfanatics.com/archive/index.php/t-489255.html
--- snip ---
szDeviceName = \\.\DISPLAY1
szDescription = NVIDIA GeForce GTX 660
szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1
szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control
\Video\{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000
szManufacturer = NVIDIA
szChipType = GeForce GTX 660
szDACType = Integrated RAMDAC
szRevision = Failed to get parameter
szDisplayMemoryLocalized = 4034 MB
szDisplayMemoryEnglish = 4034 MB
szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz)
szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz)
szOverlayEnglish = Supported
szDXVAHDEnglish = Supported
dwWidth = 1920
dwHeight = 1080
dwBpp = 32
dwRefreshRate = 60
szMonitorName = Generic PnP Monitor
szMonitorMaxRes = Failed to get parameter
szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n
vwgf2um,nvwgf2um
szDriverAssemblyVersion = 9.18.13.1407
szDriverVersion = 9.18.0013.1407
szDriverAttributes = Final Retail
szDriverLanguageEnglish = English
szDriverLanguageLocalized = English
szDriverDateEnglish = 2/9/2013 21:25:27
szDriverDateLocalized = 2/9/2013 9:25:27 PM
lDriverSize = 17987192
szMiniVdd = n/a
szMiniVddDateLocalized = n/a
szMiniVddDateEnglish = n/a
lMiniVddSize = 0
szVdd = n/a
szDriverModelEnglish = WDDM 1.2
szDriverModelLocalized = WDDM 1.2
szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407
:pci\ven_10de&dev_11c0
szRankOfInstalledDriver = 00E02001
bCanRenderWindow = true
bDriverBeta = false
bDriverDebug = false
bDriverSigned = false
bDriverSignedValid = false
szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435}
szDriverSignDate = Failed to get parameter
dwDDIVersion = 11
szDDIVersionEnglish = 11
szDDIVersionLocalized = 11
iAdapter = 0
szVendorId = 0x10DE
szDeviceId = 0x11C0
szSubSysId = 0x26603842
szRevisionId = 0x00A1
dwWHQLLevel = 0
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
bAGPEnabled = true
bAGPExists = true
bAGPExistenceValid = true
szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDDStatusLocalized = Enabled
szDDStatusEnglish = Enabled
szD3DStatusLocalized = Enabled
szD3DStatusEnglish = Enabled
szAGPStatusLocalized = Enabled
szAGPStatusEnglish = Enabled
szNotesLocalized = No problems found.
szNotesEnglish = No problems found.
szRegHelpText = Failed to get parameter
szTestResultDDLocalized = Not run
szTestResultDDEnglish = Not run
szTestResultD3D7Localized = Not run
szTestResultD3D7English = Not run
szTestResultD3D8Localized = Not run
szTestResultD3D8English = Not run
szTestResultD3D9Localized = Not run
szTestResultD3D9English = Not run
--- snip ---
It seems "n/a" and "Failed to get parameter" might be candidates for default
values.
$ wine --version
wine-1.7.3-313-gf46137f
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38816
Bug ID: 38816
Summary: XBOX controller not working on Brothers: A Tale of Two
Sons
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
It seems the game "Brothers: A Tale of Two Sons" does not support XBOX
controllers on Wine. It's a real shame since it was designed specifically for a
controller.
Tested on Wine 1.7.45.
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https://bugs.winehq.org/show_bug.cgi?id=45127
Bug ID: 45127
Summary: Tomb Raider 2013 : Most shaders render blue
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61310
--> https://bugs.winehq.org/attachment.cgi?id=61310
compressed terminal output/error log
I'm talking about the Steam Version of the game.
As you can see in the screenshots here: https://imgur.com/a/EqvnYO3
almost all shaders/textures apart from Lara's hair and the skybox are rendered
in blue color.
If the following registry hack:
https://pcgamingwiki.com/wiki/Tomb_Raider_(2013)#Force_DirectX_9_renderer_o…
is applied, that forces the game to DX9 mode instead of DX11 then the game runs
perfect.
The game launches fine even in DX11 mode and you can even try to "blindly" play
the game. No crashes or any other issues occur.
Launched via; wine Steam.exe -applaunch 203160 &> lara_tomb.txt
I compressed the terminal output because it came almost 10MB in size.
Using fully updated Arch Linux with Radeon HD6870 GPU and open-source drivers.
Also tested for this behavior and occurs on Ubuntu 18.04 LTS as well with
wine-stable(3.0) and wine-development(3.6) Ubuntu packages.
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https://bugs.winehq.org/show_bug.cgi?id=36789
Bug ID: 36789
Summary: "Could not find a Direct3D device that supports the
XNA Framework HiDef profile" in "One Finger Death
Punch"
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dragonfax(a)gmail.com
Focht fixed a similar issue with another game. But that fix doesn't work for in
my case. I'm not sure if its the game or its my hardware that is the different
variable this time around.
I whipped up a quick patch to fix this, but someone will have to redo it. I
have the skills to find the issue, and make the game work. But I don't have the
skills to do it properly in a redistributable way.
Steps to reproduce.
1. with wine 1.7.20 (latest at the time of writing)
2. create a win32 WINEPREFIX
3. use winetricks to install dotnet20 xna and steam
4. install One Finger Death Punch with steam
5. launch the game.
The game will popup a dialog giving the error message "Could not find a
Direct3D device that supports the XNA Framework HiDef profile"
You can launch the game with Steam or from the command line.
In https://bugs.winehq.org/show_bug.cgi?id=35444 Focht used the "XNA Graphics
Profile checker" to determine what was insufficient in the WINE emulation for a
game to run.
I did similar and found that on my hardware, even with his patch, the Profile
Checker still complained about
"No DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT"
If I modify directx.c to put D3DPBLENDCAPS_SRCALPHASAT into DestBlendCaps all
the time, instead of just when gl_info->supported[ARB_BLEND_FUNC_EXTENDED],
then the game starts and runs fine. But I can't say whether thats a good idea
or not.
I'm running this on a mid-2013 MacBook Air, with an integrate Intel HD 4000
The game runs great once this fix is applied.
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https://bugs.winehq.org/show_bug.cgi?id=43606
Bug ID: 43606
Summary: World of Tanks no longer starts (after launcher) since
2.15
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sb18743(a)gmail.com
Distribution: ---
Created attachment 59021
--> https://bugs.winehq.org/attachment.cgi?id=59021
Terminal Logs
Since the 2.15 update, the launcher no longer starts the game (when the "play"
button is pushed, the launcher window disappear and nothing happens). I have
downgraded back to 2.14 and the game works fine (even if a little more buggy
since the lasted WoT patches). Attached is the notifications I receive in the
terminal after I click the play button. Windows version is set to XP.
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https://bugs.winehq.org/show_bug.cgi?id=45307
Bug ID: 45307
Summary: [GR FloorBoard] page fault on read access
Product: Wine-staging
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kde.lists(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61582
--> https://bugs.winehq.org/attachment.cgi?id=61582
command line output 3.8 and 3.9
Arch Linux x86_64, wine-staging 3.8-1, 3.9-1, as well as wine 3.9-1 don't work
for me. If I try to launch GR-55FloorBoard.exe, from
https://vorboss.dl.sourceforge.net/project/grfloorboard/GR-55/GR-55FloorBoa…,
it doesn't open. Downgrading to wine-staging 3.7-1 solved the issue.
I tested with different kernels and installed unneeded things, such as Mono and
Gecko things via wine and installed optional dependencies from official Arch
repositories, that were not installed when wine-staging worked in the past, but
the only way to solve the issue was downgrading wine-staging.
The command line outputs from running 3.9 and 3.8 are attached. The snipped
output are many times repeated fixme messages.
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https://bugs.winehq.org/show_bug.cgi?id=44666
Bug ID: 44666
Summary: Wolf RPG Editor: sizing/theming bugs
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
There are quite a lot minor sizing bugs in GUI of Wolf RPG Editor.
Also, in the latest (2.21) there's something that might be a theming bug.
The `theming` bug is simple to describe: start the program, open one of
system/user/engine database dialogs, there's a lot of black in the dialog, that
just doesn't look like it should be there.
The sizing bugs are a bit harder to describe and might actually be font
related, due to this being a Japanese program.
In one of the above mentioned dialogs, in the part with values (on the right),
the values are displayed in spinboxes/comboboxes/text entries grouped in
frames.
It's most noticeable in earlier version of Editor, where - for example - if the
group consists of only spinboxes, the bottom one is drawn across the bottom
frame border, but even in the latest, those controls should be a bit more
padding between those controls - at least, going by the screenshots in the
manual.
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http://bugs.winehq.org/show_bug.cgi?id=30103
Bug #: 30103
Summary: Static controls with bitmap do not display correct
background.
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
Classification: Unclassified
Created attachment 39234
--> http://bugs.winehq.org/attachment.cgi?id=39234
Screenshot with difference between Windows and WINE
An image static control does not seem painting the background around the image
with the right color.
The default color used for filling the area around the image is not
COLOR_BTNFACE (I guess you selected that one) but instead it seems to be filled
with a solid brush created with the color in the origin of the image, at
coordinates (0,0).
I attached a screenshot that it shows the difference between the expected
result and the current result obtained in WINE.
This is a trick tipically used to reduce the size of the bitmap since the image
control "expands" the color we want without any additional work.
Sometimes you can see this artifact in some "about box" of some software,
however I also attached a demo programme that you can use to reproduce the
defect.
Sincerely,
Carlo Bramini
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https://bugs.winehq.org/show_bug.cgi?id=40893
Bug ID: 40893
Summary: Knight and Merchants will not run. This app used to be
platinum
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)yahoo.com
Distribution: ---
Created attachment 54984
--> https://bugs.winehq.org/attachment.cgi?id=54984
detailed descrption of failure
The game Knights and Merchants used to run but fails with the current Debian 8
(Jessie) release of wine. The cdrom disk opens ok and installs but I get a
message on starting the game that there was an error and the game will close.
The detailed output indicates a segmentation fault.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |haakobja(a)gmail.com
--- Comment #162 from Fabian Maurer <dark.shadow4(a)web.de> ---
*** Bug 45301 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=10722
Summary: Error message when attempting to install games in Steam
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spokehedz(a)gmail.com
Created an attachment (id=9560)
--> (http://bugs.winehq.org/attachment.cgi?id=9560)
Console output when running Steam
After installing Steam and letting it update, when attempting to install games
an error message appears.
Steam.exe (main exception): Win32 StructuredException at 7A9C8C95 :
Attempt to read from virtual address 0 without appropriate access rights.
And then Steam disappears. A dump of the output to the console is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35155
Bug ID: 35155
Summary: PDF-Xchange Viewer chrashes when a lot of documents
opened
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.yellow.eyes(a)gmail.com
Classification: Unclassified
Created attachment 46899
--> http://bugs.winehq.org/attachment.cgi?id=46899
back trace of crash
PDF-Xchange Viewer works fine until I upon too much PDFs, then it crashes. In
my case this happens when I opened 5 PDFs.
I tried to install PDF-Xchange Viewer with 64 bit and with "export
WINEARCH=win32", but it didn't changed anything to this behavior. I attach the
back trace.
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http://bugs.winehq.org/show_bug.cgi?id=25756
Summary: Cannot change input keys in Nestopia
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
The input in Nestopia cannot be changed when it's run under Wine.
If you click Options > Input... and try changing the keyboard controls, such as
changing "K" and "L" to "Z" and "X" for example, it won't work. If using
Nestopia in Windows, the controls can be remapped.
Nestopia otherwise runs perfectly in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35342
Bug ID: 35342
Summary: Office 2013 full offline install setup crash at
startup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: romain(a)chantereau.fr
Classification: Unclassified
Created attachment 47144
--> http://bugs.winehq.org/attachment.cgi?id=47144
wine 64bits backtrace on setup.exe invocation
Just launching setup.exe from the content of
“OfficeProfessionalPlus_x86_fr-fr.img”.
It is certainly related to #34869, but crashing in kernel32.
With the 32 bits version, it is the same behavior.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
--- Comment #8 from Fabian Maurer <dark.shadow4(a)web.de> ---
is this still relevant? Can't currently test, since my kernel doesn't have
16bit support.
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https://bugs.winehq.org/show_bug.cgi?id=42040
Bug ID: 42040
Summary: Guilty Gear Xrd (both PC versions) extremely low fps
during online play
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smilzoboboz(a)gmail.com
Distribution: ---
Created attachment 56519
--> https://bugs.winehq.org/attachment.cgi?id=56519
main executable dependencies
Upon entering online lobbies and/or being paired for online fights, fps go
down to extremely low values (22~23), opening menus on those situations takes
fps down even further (7~8).
The machine I've tested this issue renders offline gameplay at 125 fps on
average and on MS Windows this behavior is not present.
I tried to overclock both the GPU and the CPU to see if those low fps values
could change but that had no impact at all on those low fps values.
In both "Guilty Gear Xrd -SIGN-" and "Guilty Gear Xrd -REVELATOR-" there are no
significant new messages appearing with +fixme upon entering online lobbies
(and having the fps reduced to extreme lows).
The attachment shows the main executable's dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=42538
Bug ID: 42538
Summary: wined3d checks for a wrong GL_VENDOR in
wined3d_guess_gl_vendor
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Distribution: ---
The check >if (strstr(gl_vendor_string, "Mesa")< in wined3d/directx.c:1729 is
wrong. Mesa presents itself with GL_VENDOR = "Brian Paul" and GL_RENDERER =
"Mesa" as can be seen here:
https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/getstring.c#n115
Even though the code works because it later checks for GL_RENDERER == "Mesa" it
still should be fixed. This was also previously fixed in
wined3d_guess_card_vendor.
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http://bugs.winehq.org/show_bug.cgi?id=37042
Bug ID: 37042
Summary: Rocksmith requires exclusive mode access to the cable.
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: laguest(a)archeia.com
Rocksmith fails to open the microphone device (the cable) because it's trying
to open it in exclusive mode.
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http://bugs.winehq.org/show_bug.cgi?id=35200
Bug ID: 35200
Summary: Knytt Stories level editor crashes when trying to save
a compressed level
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://nifflas.ni2.se/content/Knytt%20Stories/Knytt%20
Stories%20121.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46951
--> http://bugs.winehq.org/attachment.cgi?id=46951
terminal output
Steps to reproduce the problem:
1. after unpacking the game start 'Level Editor.exe'
2. click on <Load level> at the left bottom corner.
3. from the menu choose <Level> -> <Compress> and click on the Save button in
the Save as file dialog...the level editor crashes with the following
backtrace:
...
Backtrace:
=>0 0x6666694e (0x0033f9d8)
1 0x7ea31828 GetSaveFileNameA+0x27(ofn=0x33fa08)
[/home/gyebro/sources/wine-1.7.9/dlls/comdlg32/filedlg.c:4159] in comdlg32
(0x0033f9f8)
...
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http://bugs.winehq.org/show_bug.cgi?id=34594
Bug #: 34594
Summary: Context menus stay on the screen in Chessmaster 10
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46076
--> http://bugs.winehq.org/attachment.cgi?id=46076
Chessmaster log
In Chessmaster 10, if you evoke the game context menu with the right click, it
does not disappear when you click with the left mouse button on the empty
space. The similar problem affects drop-down menus, when choosing options from
the game menu bar.
Can be reproduced in the demo (check out the link).
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=24851
Summary: Explorer++ treeview shows plus signs even when a
folder contains no subfolders
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31446)
--> (http://bugs.winehq.org/attachment.cgi?id=31446)
terminal output
On Windows, the little plus signs for expanding folders in the treeview don't
appear next to folders that contain no subfolders (and thus, nothing to
expand). In Wine, such folders still have the plus sign even though it doesn't
do anything.
Native comctl32 didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=22764
Summary: Runtime error
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Created an attachment (id=28074)
--> (http://bugs.winehq.org/attachment.cgi?id=28074)
Error message
I downloaded
http://www.garmin.com/software/ChartplottersUpdatewithSDcard_20100511.exe
to update the software of a chart plotter. This is done via a SD-card.
While Wine 1.1.9 was not able to find the device (mapped to K:), an upgrade to
1.1.44 terminates even earlier: After unpacking the file it terminates with a
runtime error. See attachment
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http://bugs.winehq.org/show_bug.cgi?id=9512
Summary: Hint style pop-ups block access to objects beneath
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler uses 'hint-style' pop-ups when you hover over a data item that is
not fully displayed using the SetWindowLong API call (e.g. where a name is to
long to fit in the space allocated, a small window showing the full information
appears when your cursor points to the name). Although this is very useful
under Windows, in wine the pop-ups block access to the underlying data
preventing the record from being selected.
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https://bugs.winehq.org/show_bug.cgi?id=9158
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/ntdll-DOS_Attr |er/patches/ntdll-DOS_Attrib
|ibutes |utes
CC| |nerv(a)dawncrow.de
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/ws2_32-getsock |er/patches/ws2_32-getsockop
|opt |t
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/oleaut32-OLEPi |er/patches/oleaut32-OLEPict
|ctureImpl_SaveAsFile |ureImpl_SaveAsFile
CC| |nerv(a)dawncrow.de
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/iphlpapi-Syste |er/patches/iphlpapi-System_
|m_Ping |Ping
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/kernel32-Profi |er/patches/kernel32-Profile
|le |
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/wineboot-HKEY_ |er/patches/wineboot-HKEY_DY
|DYN_DATA |N_DATA
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/krnl386.exe16- |er/patches/krnl386.exe16-In
|Invalid_Console_Handles |valid_Console_Handles
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/user32-Dialog_ |er/patches/user32-Dialog_Fo
|Focus |cus
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/wineps.drv-Pos |er/patches/wineps.drv-PostS
|tScript_Fixes |cript_Fixes
CC| |nerv(a)dawncrow.de
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/stdole32.tlb-S |er/patches/stdole32.tlb-SLT
|LTG_Typelib |G_Typelib
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/imagehlp-BindI |er/patches/imagehlp-BindIma
|mageEx |geEx
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
Staged patchset|https://github.com/wine-com |https://github.com/wine-sta
|pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast
|ster/patches/winex11-_NET_A |er/patches/winex11-_NET_ACT
|CTIVE_WINDOW |IVE_WINDOW
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http://bugs.winehq.org/show_bug.cgi?id=17367
Summary: BizAgi Modeler does not start
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: potter67(a)yahoo.com
Created an attachment (id=19412)
--> (http://bugs.winehq.org/attachment.cgi?id=19412)
Error log while starting up
BizAgi Modeler does not start
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https://bugs.winehq.org/show_bug.cgi?id=41511
Bug ID: 41511
Summary: gray square on tab
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrej8anubis(a)gmail.com
Distribution: ---
Created attachment 55873
--> https://bugs.winehq.org/attachment.cgi?id=55873
picture1
When I open notepad++ , there is a gray square on top of the first tab
picture1 : shows the square
If I move the window little up and on the left, the square is now in the
document
picture2 : shows the square on the document
picture3 : shows the square bigger
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https://bugs.winehq.org/show_bug.cgi?id=45259
Bug ID: 45259
Summary: Outlook 2007 crashes and enters infinite loop (restart
in failed mode) if automatic printing is invoked
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: quatze(a)t-online.de
Distribution: ---
Created attachment 61508
--> https://bugs.winehq.org/attachment.cgi?id=61508
Trace of the crash until before restart with +win,+actctx,+msg,+button,+loaddll
I have a setup, which automatically creates PDF printouts of MSG files via
cups-pdf and the /p flag of Outlook when being run through wine.
This all worked well until the change from 3.7 to 3.8. It is still present in
3.9.
Instead of just printing and leaving the program, the debugger is started and a
window is presented, in which I can choose to report the bug to MS. Regardless
of what I do, the program wants to start again and I can choose to start it in
safe mode or not. Regardless of what I choose, the program crashes again. So,
the setup enters a loop.
Expected behavior: Printing windows opens, Outlook prints and closes
successfully.
Trace file has been created with: WINEDEBUG=+win,+actctx,+msg,+button,+loaddll
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http://bugs.winehq.org/show_bug.cgi?id=35682
Bug ID: 35682
Summary: Direct3D10 doesn`t work with mesa-10.2 drivers
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: commiethebeastie(a)gmail.com
Created attachment 47645
--> http://bugs.winehq.org/attachment.cgi?id=47645
DirectX
I installed latest mesa build with opengl 3.3 support. But AIDA64 did not show
support Direct3D10 and geometry shaders. Just opengl test shows only compatible
profile.
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel
(git-bb9c807 trusty-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.2.0-devel (git-bb9c807 trusty-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
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http://bugs.winehq.org/show_bug.cgi?id=10352
Summary: fonts/text do not appear in Civilization Call to Power
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=9024)
--> (http://bugs.winehq.org/attachment.cgi?id=9024)
picture of buttons with no text
All of the buttons in Civilization Call to Power are missing text.
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https://bugs.winehq.org/show_bug.cgi?id=45177
Bug ID: 45177
Summary: Game The Flame in the Flood doesn't render menu screen
correctly.
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61392
--> https://bugs.winehq.org/attachment.cgi?id=61392
+d3d_shader
Loading the game is ok, up until you get to the menu screen. At which point the
background is corrupted.
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https://bugs.winehq.org/show_bug.cgi?id=45261
Bug ID: 45261
Summary: GTA Vice City - (system?) regression with vehicles
speed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pinaraf(a)pinaraf.info
Distribution: ---
Hi
Recently some regressions appeared in GTA Vice City. The biggest one is making
boats unusably slow (boat related missions are impossible).
I tried going back to wine 3.0 and wine 2.0.4, but it did not fix the
regression.
One possible explanation for the regression would be a kernel upgrade (I'm
running Debian sid, and I am 100% sure the game was working ~3 months ago).
I would happily help investigating this issue, but my knowledge on wine is too
limited to do this alone.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=45258
Bug ID: 45258
Summary: crash in sound voltex e-amusement cloud
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nieknooijens(a)gmail.com
Distribution: ---
Created attachment 61507
--> https://bugs.winehq.org/attachment.cgi?id=61507
crashlog when starting the game
When starting sound voltex e-amusement cloud
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=36777) the
launcher starts, but when booting the game wine crashes with an exception. see
attached log.
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https://bugs.winehq.org/show_bug.cgi?id=42821
Bug ID: 42821
Summary: Bookshelf (.Net app) does not install:
Hardware/DirectX not supported
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
Created attachment 57890
--> https://bugs.winehq.org/attachment.cgi?id=57890
+relay,+seh,+tid log
Hi, a user reported trouble with this program on wine forum.
I attached +relay log hereafter, most likely it is caused by:
003a:Ret dxgi.DXGID3D10CreateDevice() retval=80004005 ret=7d2b412c
003a:Ret d3d11.D3D11CoreCreateDevice() retval=80004005 ret=7d5957d9
003a:Ret d3d10core.D3D10CoreCreateDevice() retval=80004005 ret=7d5ac339
However, I checked that is _does_ install on same laptop in Windows 7, so it
should be possible to install this as well in wine.
Running on:
lspci
00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960
Integrated Graphics Controller (primary) (rev 03)
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tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=40252
Bug ID: 40252
Summary: 16 bit dll support seems to be broken for the TI-Graph
Link software
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: estellnb(a)elstel.org
Distribution: ---
Created attachment 53849
--> https://bugs.winehq.org/attachment.cgi?id=53849
console output running Wlink82.exe
The TI Graph Link software fails to load several 16bit .dll files shipped with
this software:
dll16.dll16: invalid ELF header
Perhaps it just recognizes the filetype wrong. The software is supposed to run
under Windows XP though it is in deed a Win3.1 program:
> file Wlink82.exe *.dll
Wlink82.exe: MS-DOS executable, NE for MS Windows 3.x
dll16.dll: MS-DOS executable, NE for MS Windows 3.x (driver)
ticalc.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
> ls *.dll
dll16.dll ticalc.dll
program was run as this:
WINEDEBUG=fixme-all,warn+all wine Wlink82.exe
The real task the program should perform is to copy some data from the serial
port (all other functionality works). Serial port access is to my mind an
important feature for wine programs as many firmware-updaters do also need it.
any comment is appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=41349
Bug ID: 41349
Summary: Alpha Centauri desktop resolution reset on switching
between windowed and fullscreen mode.
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neutrino_sunset(a)hotmail.com
Distribution: ---
Alpha Centauri (GOG version), probably the best strategy game ever created. As
far as I've seen so far it runs the same in wine on Ubuntu 14.04 (Mint 17.3
x64) as it does on Windows (Win7 x64).
A problem that is common to AC on both Windows and wine though is that it is a
full screen game which can neither alt tab to desktop nor run in windowed mode.
There is a procedure described here
http://www.gogwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Restoring_Alt.2BTab_support
...that purports to re-enable alt-tab in Windows. I have tried this in Windows
and not managed to get it to work (as other users have also reported).
There is also an open source graphics engine enhancement patch by PlotinuxRedux
linked to from here http://alphacentauri2.info/wiki/Installation
...which among other enhancements enables adjusting the fullscreen resolution
and enablement of windowed mode switching via alt-enter.
Patch link PRACX.v1.08.exe
alphacentauri2.info/index.php?action=dlattach;topic=14308.0;attach=18278
This does work in Windows and currently appears to be the only reliable way of
running Alpha Centauri and still being able to access the desktop.
However this does not work under wine. The patch installs fine and the graphics
improvements all function correctly, but when pressing alt-enter to switch
between windowed and full-screen mode the original desktop resolution is not
restored and instead the fullscreen resolution is left in place. Tested with
WinXP and Win7 versions.
If running AC at the desktop resolution that would not be a problem, but my
desktop resolution on a MacBook is 2880x1900, in full screen Alpha Centauri
needs to be run quite low 1024x768 because its ui doesn't scale at all and is
unreadable at high res. Switching out to windowed mode results in the
fullscreen resolution of 1024x768 being applied to my desktop, which is
unusable.
It would be really nice if this classic game could made to run well on Linux,
and this issue of leaving the fullscreen resolution in place on alt-enter to
windowed mode seems like it might that be a significant issue that could affect
other programs too.
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https://bugs.winehq.org/show_bug.cgi?id=42604
Bug ID: 42604
Summary: Memory leak with Final Fantasy XIV ARR
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk(a)daijobu-fansub.fr
Distribution: ---
Created attachment 57549
--> https://bugs.winehq.org/attachment.cgi?id=57549
Log file memory leak
I have a memory leak problem with Final Fantasy XIV ARR game. After a while
(could be a few mins, or hour), all my ram (I have 8 GB) is used by the game,
then the swap begins and computer become very very slow.
I couldn't found the cause of this leak memory.
I tried with 1.9, 2.1 and 2.3 versions and I have always the same bug.
At least one person, xaris, had the same problem with this game (see comment
here https://appdb.winehq.org/objectManager.php?sClass=version&iId=28853).
You will find the log file in attachement.
I'm on Archlinux 64 bits.
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https://bugs.winehq.org/show_bug.cgi?id=40585
Bug ID: 40585
Summary: Anime Studio Pro 11 can not be Activated
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rylleman(a)gmail.com
Distribution: ---
Anime Studio Pro 11 has to be activated to be used in other than 7 days Trial
mode.
There are two ways to activate, AS in Wine fails at both.
1. Direct activation to the activation server through AS UI registration form.
Fails with not being able to access the Activation server.
2. Manual activation.
AS should create an activation request text file which is saved to the
computer.
This you then have to manually upload to the activation server, getting a
activation key which you then use in AS to activate.
AS can not save the file to disk!
Fails with "An error occurred while attempting to save your Activation
Request."
I have made sure that there are a full rights folder to write to etc.
http://my.smithmicro.com/anime-studio-pro.html
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https://bugs.winehq.org/show_bug.cgi?id=43467
Bug ID: 43467
Summary: Graphic glitches in Life is Strange on OS X
Product: Wine
Version: 2.13
Hardware: x86
URL: http://store.steampowered.com/app/319630/Life_is_Stran
ge__Episode_1/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: setantalp(a)gmail.com
Wine Version=wine devel-2.13 (and also devel 2.12, stable 2.0/2.0.1/2.0.2)
Environment=Windows XP 32 bit (and also 64 bit)
OS=OS X 10.10.5
DLL Overrides=None
"Life is Strange - Episode 1" has some strange looking graphic bugs (see
https://www.youtube.com/watch?v=SmgD6NKZj2k).
These bugs don't disappear when I change the settings or when I allow d3d11 (by
editing the settings-file). Switching to win7 doesn't change anything, except
from adding a flattering sound to the audio.
I only checked the beginning of the first episode (which is available for
free), but I'm quite sure that these bugs will also appear in the rest of the
game.
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https://bugs.winehq.org/show_bug.cgi?id=43591
Bug ID: 43591
Summary: Intuos 3 Tablet does not work with Clip Studio EX
1.6.2 on Wine-staging 2.14
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrnoboost(a)mailinator.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Installed ClipStudio 1.6.2 in a 64-bit wine bottle with Wine-staging 2.14
Enabled CSMT, VAAPI, EAX under winecfg -> staging tab
Installed vcrun 2005 - 2015, vcrun6, vcrun6sp6; msxml4, msxml6, msc40, msc42
via winetricks
Program installs and runs.
Able to draw with mouse
The program detects the stylus and positions it correctly.
The cursor shows while it is over the toolbars to the side, but the cursor
disappears as soon as is moved into the drawing area.
Tried to draw when I think the invisible cursor is over the drawing area, but
nothing happens.
I'm not sure where I could get some logs for this kind of situation. If someone
knows please let me know, and I'd be happy to provide some.
I know it most likely is Wine's problem because the same tablet works on
Linux's native programing such as Krita, and also worked with ClipStudio 1.5.4
which was running in Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=43445
Bug ID: 43445
Summary: STO/Star Trek Online does not work properly on OSX not
rendering textures/shadows
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.s.m(a)asia.com
Created attachment 58812
--> https://bugs.winehq.org/attachment.cgi?id=58812
Wine Log/Terminal Output
In Short: The Game STO/Star Trek Online does not work properly on OSX/ any
version, tried it with various version from Wine 2.3Staginig up to the latest
at this moment 2.13 Staginig still the best it works is with 2.3Stagning with
all the versions above it either it does not work or it is worse with the
rendering of Shadows/Textures, specifically Ground and objects/terrain and
surroundings, Water and space however are rendered find altough the characters
are not rendered correctly, specifically the Player character, but strangely
enough all other charcters are rendered most of the part correct, i.e. NPC's
and like i said other players.
here some sources that have some more information including screenshots
https://www.playonmac.com/en/app-2491.htmlhttps://www.reddit.com/r/sto/comments/6g7gps/i_need_a_solution_for_this_run…
and https://imgur.com/a/DWkOQ#0Cky2Ma
i was not sure if this specific bug is reported and or worked on already or a
known issue. so i went earlier on the IRC channel talked to a few ppl, and was
suggested to file a report on this with all the info i have gathered in one
place, as i do here, if thise is a duplicate entry i would like to apologize in
advance. altough there seems to be some similar problems with some other games,
but as far as i saw those games have much more texture rendered then what i
have and many others in STo/Mac,also some ppl have reported that it works fine
on Linux IIRC but that might be then a Mac OSX specific problem. thank you for
understanding.
p.s. i dont file usually bug reports so i have no expierience how to do so, in
fact this is my first time.
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https://bugs.winehq.org/show_bug.cgi?id=44757
Bug ID: 44757
Summary: open http://www.95588.com in wine's Internet explore
failed.
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: amie1972(a)163.com
Distribution: ---
Created attachment 60771
--> https://bugs.winehq.org/attachment.cgi?id=60771
crashing log
website of ICBC(中国工商银行) http://www.icbc.com.cn(it has an alias
http://www.95588.com) can't be opened correctly by wine's Internet Explorer
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https://bugs.winehq.org/show_bug.cgi?id=41838
Bug ID: 41838
Summary: XinputTest.exe/controller
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clfr(a)bigpond.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
XinputTest.exe no longer working (XinputTest shows controller not connected) on
1.9.23 and 1.9.24 but checking with wine control the controller is detected and
appears to be working normally. 1.9.22 stagging and below XinputTest shows
controller is connected.
Not sure if this is Wine related or it the app now require an update.
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https://bugs.winehq.org/show_bug.cgi?id=45065
Bug ID: 45065
Summary: Oblivion Crashing with light mods every 5 minutes
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kellenmayfield(a)gmail.com
Created attachment 61202
--> https://bugs.winehq.org/attachment.cgi?id=61202
Backtrace
Oblivion is crashing every few minutes while playing. Really not sure what's
going on. I am not new to modding, as I have over 200 mods working quite well
on Skyrim, but I fully realize that Oblivion is a different beast when it comes
to modding. I installed my few mods in the correct order, saving and quitting
each time before activating another mod in the launcher. I use all the
performance enhancing mods I'm aware of. Still, after three full installs with
the same load order, Oblivion crashes each time. Again, totally unsure what's
going on here. I included my backtrace.txt, if anyone can shed some insight I
would be eternally grateful.
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https://bugs.winehq.org/show_bug.cgi?id=44131
Bug ID: 44131
Summary: Unable to run Daedalus (Cardano wallet)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 59872
--> https://bugs.winehq.org/attachment.cgi?id=59872
Backtrace
Download the Daedalus installer from https://daedaluswallet.io/#download
(64-bit only)
The installation succeeds, but running daedalus.exe fails with "Unhandled
exception: page fault on read access to 0x00000004 in 64-bit code".
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https://bugs.winehq.org/show_bug.cgi?id=42541
Bug ID: 42541
Summary: Smite installation crashed several times until finish
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luan.cestari(a)gmail.com
Distribution: ---
Created attachment 57445
--> https://bugs.winehq.org/attachment.cgi?id=57445
First crash
I tried many times to install Smite with many different packages and
configurations.
On 64bits, it doesn't even install the installer.
On 32bits, I got many different issues, I tried many times with wine 2.2 and
even sometimes the packages I asked to install (using winetricks) wasn't even
installing (after wiping the entire wineprefix). After awhile I found a POL
(play on linux) script that helped with the setup. The Smite installation
crashed several times until finish and I got the same issue on wine 2.2
(despite I didn't save the logs as it takes few hours to reproduce). It is
during the game downloading, and as it is about 8 GB, I think something leaks
or some bad code makes the game crash. Fortunately it continues from almost
where it was.
I'm attaching the logs so it could help to found the root cause and fix the
code.
Thanks for the help in advance
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https://bugs.winehq.org/show_bug.cgi?id=40561
Bug ID: 40561
Summary: AkelPad: [Scripts plugin] some scripts do not work
Product: Wine
Version: 1.9.5
Hardware: x86-64
URL: https://sourceforge.net/projects/akelpad/files/AkelPad
%204/4.9.7/x64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: Debian
OS: Debian 8.4 x64
Wine: wine-development (multiarch) 1.9.5-3~bpo8+1 (from jessie-backports)
AkelPad: 4.9.7 (x64)
STR:
1. Install AkelPad using the installer.
2. Install 'TextMarker.js' script:
a. Either run '.wine/AkelPad/AkelFiles/AkelUpdater.exe' directly or invoke it
right from the AkelPad (run AkelPad, in menu bar hit 'Help > Update').
b. Hit 'Scripts' button. You'll get an error [that I don't get on Windows]
'Download error: File Not Found (404) - just close that alert with 'OK' button.
c. Find 'TextMarker.js' in the list, check its checkbox and hit 'Update'
button.
d. You will get a window asking to close AkelPad window first: close
AkelPad's window and in AkelUpdater's window hit 'Retry' button.
e. This should install the script, all you need is to uncheck 'Run AkelPad'
checkbox (because otherwise you won't notice error in the console) and hit
'Close' button.
3. In console run 'wine-development .wine/drive_c/Program\
Files/AkelPad/AkelPad.exe'.
4. In AkelPad open 'Options > Plugins' (or hit Alt+P) and check there
'ToolBar::Main' + double click it to run it now.
5. Now there should appear a new toolbar in AkelPad's window. Right click it
and it will open a window where you can configure the contents of the toolbar.
Add a new line there (make it the first line, so you'll know where the button
is) with the following contents:
-"TextMarker.js" Call("Scripts::Main", 1, "TextMarker.js")
Icon("%a\AkelFiles\Plugs\Scripts.dll", 0)
6. Hit 'OK' button and that should add a new button to that toolbar that upon a
click will execute 'TextMarker.js' script. Left click that button (with a
'script' icon, leftmost on the toolbar).
Expected Result:
There should be no errors in the console and there should appear a window like
this:
https://i.imgur.com/lZM63RK.png
Actual Result:
No window appears and the console contains this error:
err:ole:TLB_ReadTypeLib Loading of typelib
L"Z:\\home\\uzer\\.wine\\drive_c\\Program
Files\\AkelPad\\AkelFiles\\Plugs\\Scripts.dll" failed with error 3
that occurs multiple times.
+ when you close the AkelPad after that there's another error occurs:
err:jscript:interp_memberid failed 80029c4a
which is judging by https://support.microsoft.com/en-us/kb/186063 means
-2147312566 (80029C4A) Error loading type library/DLL.
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https://bugs.winehq.org/show_bug.cgi?id=39514
Bug ID: 39514
Summary: Sentinel HASP protection system: Debugger detected
(E0030)
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleromex(a)gmail.com
Distribution: ---
Created attachment 52656
--> https://bugs.winehq.org/attachment.cgi?id=52656
Trace file
Hello,
I've successfully installed 64bit windows application, protected by "Sentinel
HASP protection system", but can't start it, it say:
"Debugger detected (E0030)". I've USB protection key installed.
I've run it on:
- Opensuse 13.2/13.1 x86_64
- wine64 --version wine-1.7.53-156-gf8d78b0
- wine compiled with this params:
./configure --enable-win64 --prefix=/usr/local --with-openal
--x-libraries=/usr/X11R6/lib64/
command line:
env WINEDEBUG=+tid,+seh,+relay WINEARCH=win64 WINEPREFIX=/home/user/.wine64
/usr/local/bin/wine64 ~/.wine64/drive_c/Program\ Files/QuantorForm/QForm\
V8/x64/QForm.exe
Trace file in attachment
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http://bugs.winehq.org/show_bug.cgi?id=12242
Summary: PhoenixRC: HID controller does not work
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
PhoenixRC comes with an adapter to connect a remote controller via USB. The
controller and adapter show up as an HID under windows, but they aren't
detected under WINE. I'm working on this bug, and have created this to track
progress.
The first thing to fix seems to be a bug in SetupDiGetDeviceInterfaceDetailW
which is causing a page fault.
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https://bugs.winehq.org/show_bug.cgi?id=6866
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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http://bugs.winehq.org/show_bug.cgi?id=20950
Summary: Excel 2007 changes .xls modification date on shutdown
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isakfrants(a)hotmail.com
Test:
Launch Office 2007 Excel and save an empty .xlsx file.
Close Excel, right click on the newly created file and choose properties.
Observe the modification and access dates of the file.
Open the .xlsx file with Excel 2007.
Close Excel and look, the dates are the same. Awesome.
Now do the same with a .xls file.
Launch Office 2007 Excel and save an empty .xls file.
Close Excel, right click on the newly created file and choose properties.
Observe the modification and access dates of the file.
Open the .xls file with Excel 2007.
It doesn't matter now if you just read the document and then shutdown Excel or
if you edit the document but you DON'T save the changes when Excel shuts down.
However, when you close Excel the file will get new modification and access
dates.
What would have happened:
Excel would respect the date of modification when no editing is done in .xls
JUST the way it does with .xlsx. This affects only Excel, while Word respects
the date with both .doc and .docx and Powerpoint with .ppt and .pptx.
Can anyone else reproduce this?
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
--- Comment #20 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.9 or later.
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https://bugs.winehq.org/show_bug.cgi?id=37406
Bug ID: 37406
Summary: eve online shows garbled textures
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Distribution: ---
When switching from Fullscreen to Windowed I get the following errors
and the 3d objects look like a mess of colors.
err:d3d_surface:surface_load_location Surface 0x1f834240 does not have
any up to date location.
err:d3d_surface:surface_invalidate_location Surface 0x1f834240 does not
have any up to date location.
I have bisected the following commit to be the offender:
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
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https://bugs.winehq.org/show_bug.cgi?id=3599
--- Comment #27 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.9 or later.
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https://bugs.winehq.org/show_bug.cgi?id=44890
Bug ID: 44890
Summary: Sound stuttering and double playing in Settlers IV
(GOG Version)
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)stefannaumann.de
Distribution: ---
The sound in Settlers IV is stuttering and appears to be playing several times.
Maybe a buffer is underrun? Also it does appear not to stop in the correct
times, i.e. the dialogue continues in the game, when it plays a second time.
For reference look here: https://youtu.be/91fnRyLnFiI
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https://bugs.winehq.org/show_bug.cgi?id=44733
Bug ID: 44733
Summary: Devoto-Oli 2013 doesn't launch anymore with Wine-devel
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hexenwahn(a)indirizzoinesistente.it
Distribution: ---
After upgrading to Wine versions 3.2 or 3.3 this program no longer launches. I
tested this in a brand-new dedicated WINEPREFIX and I compare to its working
counterpart in a virtual machine using Wine Stable so I'm sure my system is not
the problem.
Using Linux Mint 18.2 64bit.
I'm new to filing bugs so please let me know if I need to provide more
information, and what you need to know.
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https://bugs.winehq.org/show_bug.cgi?id=44848
Bug ID: 44848
Summary: Customize CFBundleName in wine_info.plist on Mac?
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: pembertona(a)gmail.com
Distribution: ---
Created attachment 60904
--> https://bugs.winehq.org/attachment.cgi?id=60904
Wine menu name on Mac OS X
This is more a question/enhancement than bug, but is it possible to allow the
end-user to modify the name of, for example, CFBundleName property in
./loader/wine_info.plist?
When running wine from a .app on the Mac, this would allow customizing the name
as it appears in the menu bar. Otherwise all apps appear as simply "Wine" in
the menu. (See screenshot).
Is this already possible?
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https://bugs.winehq.org/show_bug.cgi?id=43832
Bug ID: 43832
Summary: League of legends : can't select champion
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: Gentoo
Created attachment 59385
--> https://bugs.winehq.org/attachment.cgi?id=59385
Screenshot_of_the_bug
When joining the champion select, champion icons and summoner spells are
missing.
It's not possible to select it : moving mouse somewhere and clicking has no
effect.
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https://bugs.winehq.org/show_bug.cgi?id=44729
Bug ID: 44729
Summary: WiiUUSB not running on Windows 7
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jv2(a)home.nl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I'm trying to get WiiUUBhelper running on my linux system with Wine. I'm pretty
sure that the program is developed in VS.NET. I have followed this guide to get
the program running:
Step one - Install prerequisites in a 32-bit Wine Prefix:
Code:
WINEPREFIX=~/.WiiUUSBHelper WINEARCH=win32 winetricks msxml3 dotnet45 vcrun2010
Step two - Change Windows version:
Code:
WINEPREFIX=~/.WiiUUSBHelper winecfg
change "Windows Version:" to Windows 7. click "OK"
Step three - Run the program:
Code:
WINEPREFIX=~/.WiiUUSBHelper wine Updater.exe
This app requires a 32-bit prefix to run in Wine.
If you skip step one, it will hang at the first loading screen (Mono is missing
components required).
If you skip step two, it will hang with really stupid errors in console.
The tutorial is available here:
https://gbatemp.net/threads/release-wii-u-usb-helper-a-small-eshop-for-wind…
I'm using wine-staging. Reason is that the client contacts a webservice (443)
with ECC. Only staging seems to run that. When I use the steps above the
following happens, in windows 7:
wiiu@4520:~$ bash -c "WINEPREFIX=~/.WiiUUSBHelper wine
'/home/wiiu/usbhelper/Updater.exe'" > jan
fixme:winediag:start_process Wine Staging 2.21 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:wer:WerSetFlags (2) stub!
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:GetNumaHighestNodeNumber (0x32fb40): semi-stub
fixme:thread:SetThreadStackGuarantee (0x32fb24): stub
fixme:ntdll:EtwEventRegister ({e13c0d23-ccbc-4e12-931b-d9cc2eee27e4}, 0xaedfb8,
0xedf570, 0xee7ab0) stub.
fixme:ntdll:EtwEventRegister ({763fd754-7086-4dfe-95eb-c01a46faf4ca}, 0xaedfb8,
0xedf5c8, 0xedf630) stub.
fixme:ntdll:EtwEventRegister ({a669021c-c450-4609-a035-5af59af4df18}, 0xaedfb8,
0xee6498, 0xee7ac0) stub.
fixme:ntdll:EtwEventRegister ({cc2bcbba-16b6-4cf3-8990-d74c2e8af500}, 0xaedfb8,
0xedf500, 0xedf548) stub.
fixme:wer:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
0x8b0000) stub!
err:ole:CoGetContextToken apartment not initialised
fixme:time:QueryThreadCycleTime (0xfffffffe,0x3aa2560): stub!
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:nls:LocaleNameToLCID unsupported flags 8000000
fixme:nls:LCIDToLocaleName unsupported flags 8000000
fixme:nls:get_dummy_preferred_ui_language (0x8 0x32e860 (nil) 0x32e85c)
returning a dummy value (current locale)
fixme:nls:get_dummy_preferred_ui_language (0x8 0x32e860 0x177f70 0x32e85c)
returning a dummy value (current locale)
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:ntdll:EtwEventRegister ({8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 0x7a09c2,
(nil), 0x1357518) stub.
fixme:shell:URL_ParseUrl failed to parse L"Updater.resources"
fixme:shell:URL_ParseUrl failed to parse L"Updater.resources"
fixme:shell:URL_ParseUrl failed to parse L"Updater.resources"
That last line is repeated endlessly.
When I run the program as Windows xp I get it running but ultimately it runs
into an exception.
Could it be that the tutorial misses a library or could it be that an error
occurs in wine?
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https://bugs.winehq.org/show_bug.cgi?id=41981
Bug ID: 41981
Summary: export to excel in vb6 show error
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
export to excel in vb6 show below error. I have already install wps office
2016. In windows it is open but in wine it show error.
err:ole:CoGetClassObject class {00024500-0000-0000-c000-000000000046} not
registered
err:ole:create_server class {00024500-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {00024500-0000-0000-c000-000000000046}
could be created for context 0x5
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https://bugs.winehq.org/show_bug.cgi?id=43301
Bug ID: 43301
Summary: Grand Theft Auto 3 needs StrictDrawOrdering=disabled
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
The difference is 12fps vs. 70fps.
I wanted to comment this on the AppDB page, but comments are disabled there.
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https://bugs.winehq.org/show_bug.cgi?id=44669
Bug ID: 44669
Summary: TERA - Launcher - Login Screen Problems
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eli(a)orbsky.homelinux.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60677
--> https://bugs.winehq.org/attachment.cgi?id=60677
TERA login Screen no fonts
The Launcher runs just fine, but...
When the login screen tries to render, either it comes up without fonts or 3/4
of the launcher screen is blanked out.
And...
I get the following message repeating over and over and over again
0050:fixme:ntdll:NtSetTimerResolution (10000,0,0x66bfa80), stub!
When the loign screen appears without fonts I can enter my credentials and
login. Usually and play
Screenshots are to be attached
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https://bugs.winehq.org/show_bug.cgi?id=44762
Bug ID: 44762
Summary: Eve Online's DirectXRedist.exe crashes when starting
the game
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 60780
--> https://bugs.winehq.org/attachment.cgi?id=60780
Wine Application Crash Log for Eve Online's DirectXRedist.exe
Eve Online's DirectXRedist.exe will crash when the game tries to run it. Wine
does not crash, but the app crashes in wine. The game proceeds further than
vanilla wine-3.3, so I cannot say for sure if the crash occurs in vanilla wine.
I have used winetricks to install dotnet452 and vrun2015 prereqs for the game
to run.
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https://bugs.winehq.org/show_bug.cgi?id=44789
Bug ID: 44789
Summary: dlls/ole32/storage32.c , missing check for the return
value of HeapAlloc
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ly_1066(a)126.com
Distribution: ---
In file [dlls/ole32/storage32.c:7793]:
heap memory is allocated with HeapAlloc() , but derefenence the return value
"newStream" directly without check.
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https://bugs.winehq.org/show_bug.cgi?id=44930
Bug ID: 44930
Summary: Outlook 2013 "err:rpc:rpcrt4_http_check_response
server returned" 2FA error
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: zappacor(a)hotmail.com
Distribution: ---
I installed Outlook 2013 SP1 but I'm hitting an issue when trying to configure
an Office 365 e-mail account that uses 2FA (2-factor authentication).
So, 2FA means that I have to enter my user and passwd and then, on a second
stage, a 6 digits OTP code. For the later, a web-like prompt is usually
displayed which prompts me to enter the code.
However, after I enter the user and passwd in the first window I get an Outlook
error instead of the prompt for the OTP code and, by using the
"fixme-all,+loaddll,+tid,+seh,+timestamp" debug flags, I can see this dump:
9152.781:0043:err:rpc:rpcrt4_http_check_response server returned: 456
L"https://outlook.office365.com/owa//<MY_COMPANY_DOMAIN_HERE>"
9152.781:0043:trace:seh:raise_exception code=6ba flags=0 addr=0x7b440332
ip=7b440332 tid=0043
9152.781:0043:trace:seh:raise_exception eax=7b42b0b9 ebx=7b640f28
ecx=0d1ffb50 edx=00000000 esi=00000000 edi=00000020
9152.781:0043:trace:seh:raise_exception ebp=0d1ffb38 esp=0d1ffac4
cs=d1f0023 ds=cb8002b es=cae002b fs=cb80063 gs=006b flags=00000246
9152.781:0043:trace:seh:call_stack_handlers calling handler at 0xd3ff178
code=6ba flags=0
9152.782:0043:trace:seh:_except_handler4_common exception 6ba flags=0 at
0x7b440332 handler=0xd3ff178 0xd1ff7ec 0xd1ff77c cookie=e684503e scope
table=0xd223780 cookies=-2/0,-48/0
9152.782:0043:trace:seh:_except_handler4_common level 0 prev -2 filter
0xd3098d0
9152.782:0043:trace:seh:_except_handler4_common filter returned
EXECUTE_HANDLER
9152.782:0043:trace:seh:__DestructExceptionObject (0xd1ffad0)
9152.782:0043:trace:seh:_global_unwind2 (0xd1ffcd0)
9152.782:0043:trace:seh:__regs_RtlUnwind code=c0000027 flags=2
9152.782:0043:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7e0b0fc8
ecx=0d202b48 edx=00000000 esi=0d1ffcd0 edi=0d1ffad0
9152.782:0043:trace:seh:__regs_RtlUnwind ebp=0d1ff618 esp=0d1ff5f0
eip=7e02a83d cs=0023 ds=002b fs=0063 gs=006b flags=00000212
9152.782:0043:trace:seh:__regs_RtlUnwind calling handler at 0x7bc85400
code=c0000027 flags=2
9152.782:0043:trace:seh:__regs_RtlUnwind handler at 0x7bc85400 returned 1
9152.782:0043:trace:seh:msvcrt_local_unwind4 (0xd1ffcd0,0,0)
9152.782:0043:trace:seh:msvcrt_local_unwind4 unwound OK
9152.782:0043:trace:seh:_except_handler4_common __finally block 0xd3098e4
Same thing happens on both 3.0 and 3.5 wine versions.
I tried with an rpcrt4.dll from "W2KSP4_EN.EXE" but I got several other issues
so I don't think it could be an option.
Any idea on what I can do?
I'm more than willing to test, check or trace anything, just let me know.
Thanks in advance,
Rolando
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https://bugs.winehq.org/show_bug.cgi?id=45183
Bug ID: 45183
Summary: Important notice to WineHQ Accounts
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
Important notice to WineHQ Accounts
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=44690
Bug ID: 44690
Summary: World of Warcraft 7.3.5: Clicking both mouse buttons
simultaneously causes unintended camera movement
Product: Wine-staging
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvl70nub(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Clicking both mouse buttons togeather without moving the mouse causes the
camera to look up.
Here's a video of the issue:
https://youtu.be/H-BxXMTIMr0
This can happen during normal play and can be quite disorienting.
I have tried with hardware cursor on/off and a different mouse. Also running
WoW in its own X session and it still happens.
My System:
Arch Linux x86_64
Nvidia 980/390.25 Proprietary Driver
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http://bugs.winehq.org/show_bug.cgi?id=30266
Bug #: 30266
Summary: Cygnus Fractal eXtreme crashes after trial dialog
(expects gdi32 GetDIBits() returning number of scan
lines when bits parameter is NULL)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I sometimes peek into Winehq forum to look for interesting bugs :-)
http://forum.winehq.org/viewtopic.php?t=15117 (no answer)
--- quote ---
i cannot seem to get this app to run properly in wine.
Bruce, who is the programmer of it, told me he would be happy to make whatever
changes are necessary to make it work with wine, so if it's something on his
end, could somebody on the team reach out to him and help him get it going?
his website is:
http://cygnus-software.com/
I love fractals, and want to take full advantage of my i7 on my imac and would
really love to use his software but i absolutely will not go running windows to
do so...
--- quote ---
Download: ftp://ftp.cygnus-software.com/pub/fxsetup.msi
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Cygnus Software/Fractal eXtreme 32-bit
$ WINEDEBUG=+tid,+seh,+relay,+snoop,+bitmap wine ./FractalX.exe >> log.txt 2>&1
--- snip ---
Trace log reveals:
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d3b8 "C:\\Program Files\\Cygnus
Software\\Fractal eXtreme
32-bit\\Plugins\\Mandelbrot.dll",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebc4
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=0044ebc4
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebde
0024:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0044ebde
0024:Call KERNEL32.CloseHandle(000001c8) ret=0044ec2c
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=0044ec2c
0024:CALL MSVCR100.memset() ret=004529bd
0024:RET MSVCR100.memset() retval=00557be0 ret=004529bd
0024:Call gdi32.CreateDCA(004b80f8 "Display",00000000,00000000,00000000)
ret=00452a23
0024:Ret gdi32.CreateDCA() retval=0000119c ret=00452a23
0024:Call
gdi32.CreateDIBSection(0000119c,00557be0,00000000,00557bd0,00000000,00000000)
ret=00452a45
0024:trace:bitmap:CreateDIBSection format (110,110), planes 1, bpp 8, BI_RGB,
size 12320 RGB
0024:Ret gdi32.CreateDIBSection() retval=000011a0 ret=00452a45
0024:Call gdi32.CreateCompatibleDC(0000119c) ret=00452a59
0024:Ret gdi32.CreateCompatibleDC() retval=000011a4 ret=00452a59
0024:Call gdi32.SelectObject(000011a4,000011a0) ret=00452a6b
0024:Ret gdi32.SelectObject() retval=0000006c ret=00452a6b
0024:Call gdi32.DeleteDC(0000119c) ret=00452a75
0024:Ret gdi32.DeleteDC() retval=00000001 ret=00452a75
0024:CALL Mandelbrot.CalcPointFloat(00000000,0032cf88) ret=0040449a
0024:RET Mandelbrot.CalcPointFloat() retval=00000000 ret=0040449a
...
0024:CALL MSVCR100.fopen_s(<unknown, check return>) ret=0044f90a
...
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",40000000,00000000,0032cdb4,00000002,00000080,00000000)
ret=78b27359
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=78b27359
...
0024:RET MSVCR100.fopen_s() retval=00000000 ret=0044f90a
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(0032ced0,00000001,0000000e,78b53068) ret=00448091
0024:Call ntdll.RtlAllocateHeap(00547000,00000000,00001000) ret=78ab0269
0024:Ret ntdll.RtlAllocateHeap() retval=00558020 ret=78ab0269
0024:RET MSVCR100.fwrite() retval=0000000e ret=00448091
0024:Call
gdi32.GetDIBits(000011a4,000011a0,00000000,0000006e,00000000,0032caa4,00000000)
ret=0044f6b6
0024:Ret gdi32.GetDIBits() retval=00000001 ret=0044f6b6
0024:CALL MSVCR100.fwrite(0032caa4,00000001,00000028,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000028 ret=00448091
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(00557c08,00000001,00000400,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000400 ret=00448091
0024:CALL MSVCR100.fwrite(00000000,00000001,00003020,78b53068) ret=00448091
0024:Call KERNEL32.GetLastError() ret=78ab0706
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=78ab0706
0024:Call ntdll.RtlDecodePointer(fdf9bfb0) ret=78b2af62
0024:Ret ntdll.RtlDecodePointer() retval=00000000 ret=78b2af62
0024:Call KERNEL32.IsDebuggerPresent() ret=78b2aee6
0024:Ret KERNEL32.IsDebuggerPresent() retval=00000000 ret=78b2aee6
0024:Call KERNEL32.SetUnhandledExceptionFilter(00000000) ret=78b2aef0
0024:Ret KERNEL32.SetUnhandledExceptionFilter() retval=004a62b6 ret=78b2aef0
0024:Call KERNEL32.UnhandledExceptionFilter(0032c690) ret=78b2aefd
wine: Unhandled exception 0xc0000417 at address 0x320023:0x78b2af3e (thread
0024), starting debugger...
--- snip ---
The second fwrite() has a NULL ptr which causes the page fault.
Relevant app code leading to failure, annotated:
--- snip ---
...
0044F6B0 FF15 88C04A00 CALL DWORD PTR DS:[<&GDI32.GetDIBits>]
0044F6B6 8B7E 08 MOV EDI,DWORD PTR DS:[ESI+8] ;
bmi.bmiHeader.biHeight
0044F6B9 3BC7 CMP EAX,EDI
0044F6BB 75 4C JNE SHORT 0044F709
0044F6BD 8B85 D0FBFFFF MOV EAX,DWORD PTR SS:[LOCAL.268] ;
bmi.bmiHeader.biSizeImage
0044F6C3 85C0 TEST EAX,EAX
0044F6C5 74 42 JE SHORT 0044F709
0044F6C7 50 PUSH EAX
0044F6C8 FF15 48C44A00 CALL DWORD PTR DS:[<&MSVCR100.malloc>
0044F6CE 83C4 04 ADD ESP,4
0044F6D1 8985 B0FBFFFF MOV DWORD PTR SS:[LOCAL.276],EAX
0044F6D7 85C0 TEST EAX,EAX
0044F6D9 74 2E JE SHORT 0044F709
...
--- snip ---
The problem seems to be that the app expects GetDIBits() to return the number
of scan lines (comparison of return value against bmi.bmiHeader.biHeight).
MSDN: http://msdn.microsoft.com/en-us/library/dd144879%28v=vs.85%29.aspx
--- quote ---
int GetDIBits(
__in HDC hdc,
__in HBITMAP hbmp,
__in UINT uStartScan,
__in UINT cScanLines,
__out LPVOID lpvBits,
__inout LPBITMAPINFO lpbi,
__in UINT uUsage
);
...
Return value
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is nonzero.
If the function fails, the return value is zero.
This function can return the following value.
--- quote ---
"return value is nonzero" Ah how precise. Roll a dice?
Digging further it seems Microsoft dropped the Win9x part of API documentation.
Some websites carry the "old" API documentation that states:
--- quote ---
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
Windows 95:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is the total number of scan lines in the
bitmap.
Windows NT:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is non-zero.
If the function fails, the return value is zero.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/71ea68b65727a7abac8f179035fe895f…
--- snip ---
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [out] Address of structure with bitmap data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1380 if (bits)
1381 {
1382 if(dst_info->bmiHeader.biHeight > 0)
1383 dst_info->bmiHeader.biHeight = src.height;
1384 else
1385 dst_info->bmiHeader.biHeight = -src.height;
1386
1387 convert_bitmapinfo( src_info, src_bits.ptr, &src, dst_info, bits,
FALSE );
1388 if (src_bits.free) src_bits.free( &src_bits );
1389 ret = lines;
1390 }
1391 else
1392 ret = empty_rect ? FALSE : TRUE;
1393
1394 if (coloruse == DIB_PAL_COLORS)
1395 {
1396 WORD *index = (WORD *)dst_info->bmiColors;
1397 for (i = 0; i < dst_info->bmiHeader.biClrUsed; i++, index++)
1398 *index = i;
1399 }
1400
1401 copy_color_info( info, dst_info, coloruse );
1402 if (info->bmiHeader.biSize != sizeof(BITMAPCOREHEADER))
info->bmiHeader.biClrUsed = 0;
1403
1404 done:
1405 release_dc_ptr( dc );
1406 GDI_ReleaseObj( hbitmap );
1407 return ret;
1408 }
--- snip ---
For testing I changed the code for line 1392 to also return the number of scan
lines in case of "NULL" bits parameter.
It lets the app successfully render/save fractals and the crash is gone.
$ du -sh fxsetup.msi
6.0M fxsetup.msi
$ sha1sum fxsetup.msi
44a9ff9779596205f25d6d00051f594a4cc599b0 fxsetup.msi
$ wine --version
wine-1.5.0
Regards
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------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45150
Bug ID: 45150
Summary: SIGMA Photo Pro 6.6.0 does not run
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vamp898(a)ignaz.org
Distribution: ---
Created attachment 61337
--> https://bugs.winehq.org/attachment.cgi?id=61337
output
Im trying to run the current version of SIGMA Photo Pro 6.6.0 but it crashes
when starting.
The Application setup downloaded/installed .NET 4.7, it might be related to
this.
https://www.sigma-global.com/common/download/cameras/sigma-photo-pro/data/S…
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https://bugs.winehq.org/show_bug.cgi?id=44390
Bug ID: 44390
Summary: Ubuntu packages for artful fail to start the game
Settlers 3
Product: Packaging
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=3931
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.kalla(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When using Wine from the Ubuntu packages for Artful, wine fails to start the
game "The Settlers 3" - the game just shows a "structured exception" error
dialog and does not start.
This was tested with the following packages for Artful:
-Wine Stable 3.0
-Wine Staging 2.21
When installing instead the Wine Stable 3.0 packages for Xenial or the Wine
Staging 2.21 packages for Zesty on the same system (still Kubuntu 17.10), the
game starts as expected -> clearly a packaging problem with the Artful
packages.
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https://bugs.winehq.org/show_bug.cgi?id=45186
Bug ID: 45186
Summary: Important notice to WineHQ Accounts
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: angeladrianreyestgm(a)gmail.com
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45184
Bug ID: 45184
Summary: Important notice to WineHQ Accounts
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45188
Bug ID: 45188
Summary: Important notice to WineHQ Accounts
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Important notice to WineHQ Accounts
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=44847
Bug ID: 44847
Summary: Burnout paradise black screen with anti-aliasing x16
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60901
--> https://bugs.winehq.org/attachment.cgi?id=60901
terminal output wine 3.4
If I enable anti-aliasing x16 on Burnout paradise the render no longer work
(black screen) and the game don't freeze.
The terminal output is flood by:
008e:err:d3d:wined3d_debug_callback 0x196d340:
"GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid
because a bound framebuffer is not framebuffer complete.".
008e:fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6).
008e:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 27, 0x0, 16 samples, format 0x8c43.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=45205
Bug ID: 45205
Summary: Firefox 60 crashes on start due to missing function
LdrRegisterDllNotification
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 61420
--> https://bugs.winehq.org/attachment.cgi?id=61420
WINEDEBUG=+relay
Firefox 60.0 crashes on start shortly after calling GetProcAddress for
LdrRegisterDllNotification. Log with +relay attached.
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