https://bugs.winehq.org/show_bug.cgi?id=57277
Bug ID: 57277
Summary: Wine 9.19 fails to compile
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
As of 9.19 it fails to compile with several errors related to
'dlls/bluetoothapis'
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56833
Bug ID: 56833
Summary: Installer of LabOne 24.04 stops with error " ...
setup wizard ended prematurely ..."
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 76644
--> https://bugs.winehq.org/attachment.cgi?id=76644
debug log running LabOne installer
The Installer of LabOne 24.04 stops with error " ... setup wizard ended
prematurely ..."
In order to reproduce this, download and run
https://download.zhinst.com/24.04.59173/LabOne64-24.04.59173.msi
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https://bugs.winehq.org/show_bug.cgi?id=57391
Bug ID: 57391
Summary: FSCTL_DISMOUNT_VOLUME does not work on drives with
spaces in path
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: toadking(a)toadking.com
Distribution: ---
After investigating, it looks like the FSCTL_DISMOUNT_VOLUME ioctl is
implemented by manually calling `umount` on the volume's mount path, but the
program is invoked using `system` instead of via other methods. This means
spaces in the volume path are not handled correctly and the volume is never
actually unmounted.
Reproduction:
* Insert a DVD/Blu-ray and mount it at a path including a space.
* Run `wine eject <drive letter>:
Results: Drive is not ejected
Expected: Drive is rejected
Attached are strace calls on two paths (one with a space, one without) showing
the issue.
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https://bugs.winehq.org/show_bug.cgi?id=42606
Bug ID: 42606
Summary: wine doesn't *fully* respect locale settings in some
corner cases
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
This time it's a problem even if this is the only app currently running in the
prefix.
Download address for the engine:
http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr2_232r2.zip
Instruction for setting up a project:
http://kirikirikag.sourceforge.net/contents/Prepare.html (instructions seem to
be for a different archive, but get the point across)
So, when running 'LANG=ja_JP.utf8 wine krkr.eXe'(as it's different from my
standard locale) and starting that project, most of the things seem to work
correctly (as I've got the standard overrides for Gothic/Mincho set already in
place), yet...
When right clicking the engine console (not the game window), there's mojibake
in that menu.
WINEDEBUG=font log shows that for some reason CreateFontIndirectExW for Tahoma
is called with charset determined by my standard locale, instead of the
Japanese one.
That somehow results in the text being treated as encoded in that locale's
Windows codepage, instead of cp932 (or is that vice versa ?).
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https://bugs.winehq.org/show_bug.cgi?id=57072
Bug ID: 57072
Summary: Window is flashing when painting transluent effects
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ---
An application that I have here draws transluent effects when mouse moves over
some of its text items and that leads to huge flashing. It looks like top level
window is constantly recreated. This is a regression caused by
commit 46c8a637525d0f1cf67830295fb460c819b800b6
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
Date: Fri Jan 20 16:23:42 2023 -0600
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
Reverting just single line of this commit
@@ -1402,12 +1402,12 @@ static BOOL set_win_format( HWND hwnd, const struct
wgl_
pixel_format *format, BO
XFlush( gdi_display );
release_gl_drawable( gl );
- win32u_set_window_pixel_format( hwnd, pixel_format_index( format ), FALSE
)
;
+ win32u_set_window_pixel_format( hwnd, pixel_format_index( format ),
interna
l );
completely fixes the problem. Could that be an inadvertent change or oversight?
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https://bugs.winehq.org/show_bug.cgi?id=57382
Bug ID: 57382
Summary: World Of Warcraft no longer start
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Distribution: ---
Since 9.20 (normal and staging), WoW no longer starts, just a zombie process.
There is nothing in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=56466
Bug ID: 56466
Summary: Dark souls remastered crashing with winewayland when
trying to open "pc settings" in game
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: nazizeakz938(a)gmail.com
Distribution: ---
Created attachment 76231
--> https://bugs.winehq.org/attachment.cgi?id=76231
this is the crash file given when trying to open the pc settings in game.
Playing dark souls remastered with winewayland results in a crash when trying
to access "pc settings" from the in game menu.
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https://bugs.winehq.org/show_bug.cgi?id=57290
Bug ID: 57290
Summary: String Substitution not working
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
set "f=a.txt"
echo "%f:.=_%"
It outputs "a_txt" on Windows CMD and Wine 9.18, but output "atxt" for Wine
9.19.
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https://bugs.winehq.org/show_bug.cgi?id=53019
Bug ID: 53019
Summary: MusicBee: inconsistent CJK/non-Latin support with
Tahoma, no support on any other font.
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ArchLinux
Created attachment 72386
--> https://bugs.winehq.org/attachment.cgi?id=72386
All of the screenshots showcasing the bug, in a .tar.gz file.
Tested on wine 7.7 as well as wine-staging 7.7. Running Arch Linux. Font
replacements installed via winetricks - allfonts + fakechinese, fakejapanese,
fakekorean.
When Tahoma is selected as the default font, which is default on new
installations of MusicBee in WINE, MusicBee displays CJK and symbols very
inconsistently. 新しい日の誕生 by 2814 is a good example as not only is Japanese text
used, but the artist name uses full-width characters which comes under the
symbol part of this bug.
The artist and album names are displayed just fine on the left sidebar, tag
editor, track listing panel and mostly on the playing track panel. Generally,
if there is no formatting on the text, it is displayed. However in the Music
Explorer view, as well as playlist views such as Album & Tracks, Albums and
Artists, squares are put in the text's place, typically on the portions meant
to be formatted like headings (bolded, increased font size).
When any other font is used, whether included by the WINE prefix or brought in
from the distro, absolutely no font is displayed for those symbols whatsoever.
Everywhere that renders fonts on MusicBee will not render any non-Latin symbols
whatsoever.
In either case, the title on the Playing Tracks panel does not display any
non-Latin symbols whatsoever. I've checked the formatting and used the Regular
variant of Tahoma. Changing the others on the Playing Tracks panel to Bold will
result in squares, changing the size is fine.
A workaround is to use a font that has all of the scripts needed for use, such
as WenQuanYi Micro Hei for Japanese, Korean (on the font picker as Hangul and
Hangul(Johab)) and Chinese (CHINESE_GB2312 and CHINESE_BIG5). As long as it has
the relevant scripts, the symbols will be displayed, however since most fonts
don't include CJK scripts, WINE/MusicBee has trouble displaying them when those
fonts are picked. To make matters worse, due to .NET limitations, MusicBee can
only use TrueType fonts, and some fonts result in MusicBee complaining that
it's not a valid TrueType font, even though it only displays TrueType fonts in
the font picker (Yu Gothic UI was used for this example).
When searching for related bugs, I came across this:
https://bugs.winehq.org/show_bug.cgi?id=34298#c5
Adding a font that works to the registry changes basically nothing. MusicBee
still has trouble consistently rendering CJK and other symbols.
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https://bugs.winehq.org/show_bug.cgi?id=57340
Bug ID: 57340
Summary: Installation Error : MS Power BI Desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjm12b(a)gmail.com
Distribution: ---
Created attachment 77306
--> https://bugs.winehq.org/attachment.cgi?id=77306
MS Power BI Bug Report
While I install MS Power BI Desktop on Ubuntu using PlayOnLinux, the installer
pops-up a program error details as attached below...
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https://bugs.winehq.org/show_bug.cgi?id=57428
Bug ID: 57428
Summary: Can't launch apps
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathan.vidal2197(a)gmail.com
Distribution: ---
Created attachment 77423
--> https://bugs.winehq.org/attachment.cgi?id=77423
error message
After updating my system (fedora 41 workstation) by running `sudo dnf update` I
couldmn't run my exe files anymore. Before the update I could. It is not a
problem with the file as I tried many different ones.
Wine version: wine-9.15 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=57398
Bug ID: 57398
Summary: wine condor.exe seems to hang accessing TCP network.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzojimenezgarcia59(a)gmail.com
Distribution: ---
I have a portable with linux debian 12.
I am a user of condors soaring software for sometime now.
Condor 2 the previous version of the simulation software was working perfectly.
Now I got the last version of the software that is condor 3.
Everything is fine EXCEPT the multiplayer option that implies accessing a
server.
IN fact it looks exactly as I do not have network access and the program hangs
forever?
Nevertheless "wine iexplorer" with the IP from the multiplayer server connect
without
any problem.
I am using wine version 9.0 but I have previously tested with 9.2 staging and
devel versions with exactly the same issues.
It is really a pity since condor software on my portable run much faster under
wine that
under vmware or virtualbox VM machines!!!
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https://bugs.winehq.org/show_bug.cgi?id=57440
Bug ID: 57440
Summary: date format bug in wine env creation
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
Distribution: ---
Name : wine-core
Version : 9.15
Release : 1.fc40
Architecture: x86_64
Install Date: Do 14 Nov 2024 13:19:06 CET
When a wine env is created, the REG value of:
HKEY_CURRENT_USER -> Control Panel -> International -> sShortDate
is set to "d.M.yyyy", which is wrong and confuses some apps.
It needs to be "dd.MM.yyyy" for Germany ( CC=DE ).
Please inform me, if this a true Wine issue, or if i.e. LUTRIS gives the wrong
date format to the creationprocess. The ENV, with that issue, has been created
by Lutris, which is way easier than doing it manually ;)
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https://bugs.winehq.org/show_bug.cgi?id=55859
Bug ID: 55859
Summary: LabView 2023.3.1 fails to install
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75381
--> https://bugs.winehq.org/attachment.cgi?id=75381
Terminal output
Steps to reproduce:
1. Extract ni-labview-2023-community-x86_23.3.1_offline.iso to a directory
called ni-labview-2023-community-x86_23.3.1_offline
2. Run `chmod +r -R ni-labview-2023-community-x86_23.3.1_offline`
3. Run `winetricks dotnet48`
4. Run `winecfg` and change the Windows version back to 10
5. Run `winetricks d3dcompiler_47`
6. Run `wine Install.exe`
$ sha256sum ni-labview-2023-community-x86_23.3.1_offline.iso
654dec2f01a3ae2e13ac69dd22bb717fac25e625da1099f974676ea79516e7c5
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https://bugs.winehq.org/show_bug.cgi?id=51401
Bug ID: 51401
Summary: 6.12-1 can't make server connections anymore
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70257
--> https://bugs.winehq.org/attachment.cgi?id=70257
working tcp connection
Game: Runes of Magic
with 6.12-1 the client can't connect it's version server any more.
downgrade to 6.11-5 solved the issue instantly.
Steps to Reproduce:
update to 6-12
tcpdump -X -n -n host 194.187.19.180
(runewakers updateserver)
start the game
You see the connection, you see some tcp data, but your do not see ANY sign of
a HTTP protocol and unencrypted port 80 connection should contain.
Conclusion: the connection fails on TCP/IP level before HTTP gets involved.
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https://bugs.winehq.org/show_bug.cgi?id=48426
Bug ID: 48426
Summary: Wine-Gecko can't be installed.
Product: Wine-staging
Version: 5.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)evolution-hosting.eu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine-staging 64/32 is asking to install Gecko, but the installation attempt
hangs at "loading down" with no progress.
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https://bugs.winehq.org/show_bug.cgi?id=57426
Bug ID: 57426
Summary: Battlefield 2 won't launch.
Product: Wine
Version: 9.21
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Created attachment 77419
--> https://bugs.winehq.org/attachment.cgi?id=77419
Terminal output
Battlefield 2 opens to show a black screen and crashes later on.
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https://bugs.winehq.org/show_bug.cgi?id=57432
Bug ID: 57432
Summary: dxdiag will return "Windows XP" unconditionally from
systeminfo.szOSExLongEnglish
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: braiamp(a)gmail.com
Distribution: ---
Created attachment 77424
--> https://bugs.winehq.org/attachment.cgi?id=77424
dxdiag.log with windows xp set
Running dxdiag /t dxdiag.log on a new prefix, will show that "Operating System:
Windows XP Professional", despite the prefix being created by default with
Windows 10 configuration on recent versions of wine.
Whatever it is, is caused by dxdiag_info->system_info.szOSExLongEnglish being
specified as Windows XP. I couldn't trace where it was set, after I reached
https://gitlab.winehq.org/wine/wine/-/blob/master/programs/dxdiag/informati…
and was lost in the source.
Attached the "dxdiag /t dxdiag.log" resulting file.
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https://bugs.winehq.org/show_bug.cgi?id=49933
Bug ID: 49933
Summary: Alt+Tab doesn't work with gog installers
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I need to minimize other windows to see progress.
When i try to alttab to an installer i'm getting
"00f0:fixme:win:WINNLSEnableIME hwnd 0001011C enable 0: stub!" in terminal.
When i try to alttab out of it i'm getting "00f0:fixme:win:WINNLSEnableIME hwnd
0001011C enable -1: stub!"
So, i'm guessing, implementing WINNLSEnableIME will help.
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https://bugs.winehq.org/show_bug.cgi?id=57436
Bug ID: 57436
Summary: ntlm_auth was not found after Debian update?
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)infobahn.33m.co
Distribution: ---
So I am new to submitting bugs but will try to give relevant info.
Wine --version = wine-8.0 (Debian 8.0~repack-4)
I recently did a mundane:
sudo apt-get update && sudo apt-get upgrade
and later tried running a win program (foobar2000) and got:
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
So I checked the version:
user@media:~/.wine/drive_c/Program Files$ ntlm_auth --version
Version 4.17.12-Debian
and the path:
user@media:~/.wine/drive_c/Program Files$ echo $PATH
/home/user/.local/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games
user@media:~/.wine/drive_c/Program Files/foobar2000$ which ntlm_auth
/usr/bin/ntlm_auth
Ultimately this results in foobar2k crashing, but seemingly only fb2k. I have
tried running mp3tag, Awesome Duplicate Finder, notepad.exe, and iexplorer.exe
and none of them crashed (IE would not load pages but I can't be sure that is a
related issue). I will be happy to post more information, please let me know
what is needed.
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https://bugs.winehq.org/show_bug.cgi?id=57433
Bug ID: 57433
Summary: Sniper Elite V2 Remastered some objects are black
rendered
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 66cb2815f0662713c3255113255cfd7cf5e406fb
Distribution: ---
Created attachment 77427
--> https://bugs.winehq.org/attachment.cgi?id=77427
screenshot
Using NVK driver.
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https://bugs.winehq.org/show_bug.cgi?id=57435
Bug ID: 57435
Summary: D2D1GeometrySinc::AddArc() doesn't properly mark end
of the figure segment
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 77431
--> https://bugs.winehq.org/attachment.cgi?id=77431
Rounded rect under Wine
If an application creates a rounded rect geometry manually using a sequence of
calls ::AddLine() and ::AddArc() instead of ::CreateRoundedRectangleGeometry()
then the created rectangle is distorted under Wine.
While D2D1GeometrySinc::AddArc() is currently a stub, it tries to be smart and
calls d2d_figure_add_vertex() to add a terminating arc point to the figure,
however this doesn't work, and next call to ::AddLine() draws the line from the
point where previous line was terminated instead of an added vertex, and this
leads to drawing a distorted rectangle.
A simple implementation of ::AddArc() that calculates points of two arc
quadrants and calls d2d_geometry_outline_add_arc_quadrant() helper also suffers
from the same problem: added arc quadrants don't seem to properly mark end of
the figure segment. This seems to be caused by difference between how
::AddLines() and d2d_geometry_outline_add_line_segment() (used by
d2d_rounded_rectangle_geometry_init() helper called from
::CreateRoundedRectangleGeometry()) create line segments.
Attached test applications (source + binary) use both described above
approaches:
::CreateRoundedRectangleGeometry() and ::AddLine() + ::AddArc().
See screenshots for the Windows vs. Wine comparison.
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https://bugs.winehq.org/show_bug.cgi?id=54482
Bug ID: 54482
Summary: RtlCaptureStackBackTrace cause segv
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ake.rehnman(a)gmail.com
Distribution: ---
Created attachment 74033
--> https://bugs.winehq.org/attachment.cgi?id=74033
patch attempt
RtlCaptureStackBackTrace crash on segmentation fault because the unwinding
keeps going beyond the stack end. It seems on x86-64 the stack actually starts
at least 32 bytes below StackBase so the compariston with context.rsp to
StackBase will never hit but we get a context.rpc value of 0 which obviously
SEGV:s.
I made a patch attempt and just check if rcp = 0 and end the unwinding.
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https://bugs.winehq.org/show_bug.cgi?id=41392
Bug ID: 41392
Summary: directory.c: match_filename always false if mask
contains "*?"
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lcmecmac(a)gmail.com
Distribution: ---
A mask containing '*' followed by '?' will not match any files.
For example, "dir *?" does not show any files in a non-empty directory.
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https://bugs.winehq.org/show_bug.cgi?id=42407
Bug ID: 42407
Summary: LdrUnloadDll may recursion unload same dll
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 57219
--> https://bugs.winehq.org/attachment.cgi?id=57219
LdrUnloadDll log file
It may cause QQ crash.LdrUnloadDll funcation recursion unload Flash.ocx,and
dsound.dll ldr.LoadCount to 0,then dsound.dll be unload.But QQ process is still
using dsound.dll.
Type: EXCEPTION_ACCESS_VIOLATION
Error: Read address 0x7985C309
Address: 7985C309
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https://bugs.winehq.org/show_bug.cgi?id=40972
Bug ID: 40972
Summary: RtlVerifyVersionInfo returns wrong results
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: marcinwiaz(a)poczta.onet.pl
Distribution: ---
Created attachment 55126
--> https://bugs.winehq.org/attachment.cgi?id=55126
Tiny test program - EXE and source
(Note: this a different problem than in Bug 36143)
Steps to reproduce:
1) Download and unpack Reproduce.exe, which is attached to this bug report
2) Configure Wine to emulate Windows 2003 (which has version number 5.2) for
Reproduce.exe
3) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is < than RequestedOS (which is WRONG!)
4) Run true Microsoft Windows 2003 Server
5) Launch Reproduce.exe - you will see in the console window:
CurrentOS is: 5.2
RequestedOS is >= than: 5.19
CurrentOS is >= than RequestedOS
Explanation:
Minor version numbers should be treated similarly to digits after a decimal
point - so when comparing software versions:
version 5.1 is < than version 5.2
version 5.11 is < than version 5.2 (note that 11 is > than 2 !)
version 5.19 is < than version 5.2 (note that 19 is > than 2 !)
So when comparing for VER_MINORVERSION or VER_SERVICEPACKMINOR inside the
"VerifyVersionInfo" API, Microsoft uses a lexical comparison - which works as:
lstrcmp(tostring(dwMinorVersion1),tostring(dwMinorVersion2))
or
lstrcmp(tostring(wServicePackMinor1),tostring(wServicePackMinor2))
Please note, that it's still different than comparing real numbers, because:
5.20 = 5.2
but
lstrcmp("5.20","5.2") != 0
So lstrcmp-like function must be used for VER_MINORVERSION and
VER_SERVICEPACKMINOR checking inside the "RtlVerifyVersionInfo" function (which
is called by the "VerifyVersionInfo" API in Wine) to be compatible with
Microsoft Windows.
Possible fix: in "version.c" file, add a new "version_compare_values_lexical"
function. It should be based on the original "version_compare_values" function,
but should use "lstrcmp" calls instead of integer comparisons. This
"version_compare_values_lexical" function should be called instead of
"version_compare_values" when checking for VER_MINORVERSION and
VER_SERVICEPACKMINOR inside the "RtlVerifyVersionInfo" function.
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https://bugs.winehq.org/show_bug.cgi?id=49828
Bug ID: 49828
Summary: MSVC 2019 executables with ASAN enabled fail to start
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nyanpasu64(a)tuta.io
Distribution: ---
Recent versions of MSVC allow building Windows .exes with ASAN (it may have
already been possible using Clang.):
https://devblogs.microsoft.com/cppblog/addresssanitizer-asan-for-windows-wi…
I took an old Win32/MFC application and built it using MSVC ASAN on Windows 10,
to try to discover memory bugs on Windows and Wine.
- Program download at
https://cdn.discordapp.com/attachments/653168829891084298/75454092297227479…
.
- Source at https://github.com/nyanpasu64/Dn-FamiTracker/tree/b3ba802f
(permalink at
https://cdn.discordapp.com/attachments/653168829891084298/75454082852061186…
).
- To build, copy cmake_user_begin.cmake.example to cmake_user_begin.cmake, then
run CMake in MSVC 32-bit Release mode. It may be possible using Visual Studio's
.json file or msbuild, but I haven't tried yet.
On Windows, the program starts without problems. On wine-5.17, when I try to
run this program, it crashes during the loading process.
nyanpasu64@dell-arch ~/apps> wine Dn_FamiTracker_ASAN.exe
0024:fixme:ntdll:EtwEventRegister ({6c6c766d-3846-4e6a-a4fb-5b530bd0f3fa},
00401030, 00884590, 008845A8) stub.
0024:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0084A41C, 34) stub
==32==AddressSanitizer CHECK failed:
D:\agent\_work\3\s\src\vctools\crt\asan\llvm\compiler-rt\lib\asan\asan_rtl.cc:401
"((!asan_init_is_running && "ASan init calls itself!")) != (0)" (0x0, 0x0)
<empty stack>
`winedbg Dn_FamiTracker_ASAN.exe` doesn't work, it gets stuck on
`0x00000000005c9701 EntryPoint+0xffffffffffffffff in dn_famitracker_asan: ret`.
If I instead `winedbg --gdb Dn_FamiTracker_ASAN.exe`, I get a pile of identical
SIGTRAP with different backtraces. These are non-fatal and can be continued. I
think these correspond to asan errors that would normally terminate the
program, but unfortunately it doesn't print log messages when running in
winedbg. I don't know how to fix that.
0x005c9701 in _sanitizer_print_stack_trace () from
/home/nyanpasu64/.wine/dosdevices/z:/home/nyanpasu64/apps/Dn_FamiTracker_ASAN.exe
The last SIGTRAP is different:
0x7bc52379 in DbgBreakPoint@0 () from
/home/nyanpasu64/.wine/dosdevices/c:/windows/syswow64/ntdll.dll
Afterwards the program starts. (It used to crash, but works with lib32-libpulse
and lib32-mpg123 installed, unsure if that's why.)
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https://bugs.winehq.org/show_bug.cgi?id=43262
Bug ID: 43262
Summary: Drag&Drop not working between wine explorer and other
applications
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
https://pastebin.com/39uSnrR7 console output
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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https://bugs.winehq.org/show_bug.cgi?id=52215
Bug ID: 52215
Summary: MSTSC (Remote Desktop) 7.0 cannot find its MUI files
when Windows version is set to 7
Product: Wine
Version: 7.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 71279
--> https://bugs.winehq.org/attachment.cgi?id=71279
Error. File not found. C:\windows\system32\<LANG_NAME>\mstsc.exe.MUI
A workaround is to set the Windows version to XP but I don't like it because
Wine as far as I know doesn't allow to set a per application Windows version
and my default Windows version is set to 7.
strace shows that Wine doesn't even attempt to find MUI files as if some
resolution inside it breaks completely when Windows != XP.
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https://bugs.winehq.org/show_bug.cgi?id=57007
Bug ID: 57007
Summary: Sequence Editor from Legendary Explorer of ME3Tweaks
Mod Manager triggers GDI assert
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: raulvior.bcn(a)gmail.com
Distribution: ---
Created attachment 76845
--> https://bugs.winehq.org/attachment.cgi?id=76845
Log generated with WINEDEBUG=warn
Sequence Editor 6.4.18 from Legendary Explorer of ME3Tweaks Mod Manager 9.0
(Tools->Legendary Explorer) triggers assert from Wine code base
"err:msvcrt:_wassert (L"graphics->hdc_refs ==
0",L"dlls/gdiplus/graphics.c",2621)". Executing with WINEDEBUG=warn+heap shows
the following warning "warn: Using GDI for swapchain presentation. This will
impact performance." which belongs to
https://github.com/doitsujin/dxvk/blob/master/src/d3d9/d3d9_swapchain.cpp#L…
The assert is triggered when trying to add a BioSeqVar_StoryManagerX variable
where X is one of {Bool,Float,Int,StateId}. I have not tried all other object
types. But from the Variables tab it only crashes when double clicking in any
of those four.
The PCC file opened with the Sequence Editor can be downloaded here:
https://drive.proton.me/urls/GSMNK9XPF8#MHMpgEs2uYHe
You have to configure Wine to emulate a virtual desktop. Otherwise tooltips and
menus appear as black rectangles.
### Software information
Legendary Explorer 6.4.18 from ME3Tweaks Mod Manager 9.0.
### System information
- GPU: AMD Radeon VII (RADV VEGA20)
- Driver: radv 24.1.3
- Wine version: wine-9.13
### Apitrace file(s)
https://drive.proton.me/urls/DGQS3343J4#0BDgJCGU0pfz
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https://bugs.winehq.org/show_bug.cgi?id=57420
Bug ID: 57420
Summary: Incorrect (broken) Japanese Font Substitution for
Tahoma via FontLink
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Created attachment 77410
--> https://bugs.winehq.org/attachment.cgi?id=77410
Left->FontLink,Right->FontSubstitutes
When configuring the Tahoma font to use a Japanese fallback font via FontLink,
issues arise with proper font substitution in Notepad++ and other applications.
Here’s a summary of the issue:
1. A FontLink -> SystemLink registry key is added for Tahoma, which includes
VL-Gothic-Regular.ttf,VL Gothic among other fonts.
2. The system locale is set to ja_JP.UTF-8.
3. Notepad++ (and other applications) is launched.
Expected Behavior: The Japanese font should display correctly throughout the
application interface.
Actual Behavior:
- In some parts in Notepad++ where using Tahoma font (e.g., menus), the
Japanese font does not display correctly, though in other areas, like the
settings window, it does.
- We have verified this behavior in other applications, and the same issue is
consistently observed.
- Without linking to VL Gothic, the Japanese text in menus becomes completely
unreadable. VL Gothic is used here as an example for a readable fallback font.
Workaround: Adding a FontSubstitutes registry entry that maps Tahoma to VL
Gothic Regular resolves the issue, and the correct font appears throughout the
interface.
Problem with the Workaround: This approach is not ideal because changing the
system locale does not automatically update the FontSubstitutes entry. As a
result, VL Gothic Regular remains set for Tahoma, which is undesirable in an
English locale, for example.
Additional Information:
- Attached are screenshots showing correct and incorrect font rendering.
- Tested on Wine 9.0 as well as the main branch, with consistent behavior in
both versions.
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https://bugs.winehq.org/show_bug.cgi?id=57429
Bug ID: 57429
Summary: Wine fails to open a terminal window if a terminal
application is invoked from the file manager
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi17spam(a)gmx.de
Distribution: ---
This is on Linux Mint. If Wine is invoked from the file manager (using an open
action), on a windows terminal exe, it doesn't open a terminal on its own (like
Windows would in such a situation). When run from an existing terminal, the
executable is run as it should.
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https://bugs.winehq.org/show_bug.cgi?id=48641
Bug ID: 48641
Summary: skse64 is broken with the ntdll-ForceBottomUpAlloc
patchset
Product: Wine-staging
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
While SKSE64 now works properly under wine, it hangs (then fails to launch)
when the ntdll-ForceBottomUpAlloc patchset is enabled. Building wine-staging
without that specific patchset works fine.
This is similar to how it was in earlier wine versions, before a better version
of the F4SE patches (https://github.com/hdmap/wine-hackery/tree/master/f4se)
were mainlined.
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https://bugs.winehq.org/show_bug.cgi?id=57099
Bug ID: 57099
Summary: Frosty Mod Manager opens up but apply nor launch the
game.
Product: Wine
Version: 9.13
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tanvir.maht(a)outlook.com
Frosty Mod Manager can be opened but you can’t apply mods and then launch the
game.
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https://bugs.winehq.org/show_bug.cgi?id=54114
Bug ID: 54114
Summary: Cyberworld Browser: "Could not resolve
'intro_default.url'"
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: doomtay(a)gmail.com
Distribution: ---
Created attachment 73649
--> https://bugs.winehq.org/attachment.cgi?id=73649
Example files
https://web.archive.org/web/20020808051830id_/http://www.cyberworldcorp.com…
Cyberworld Browser Installer
When opening up "intro.borg" in the sample zip, I expect both the large web
panel and side panel to change. Instead, I get a black screen and the message
"Could not resolve 'intro_default.url'" at the bottom
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http://bugs.winehq.org/show_bug.cgi?id=30615
Bug #: 30615
Summary: Audition CS6 (5.0) - strange UI graphics
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan(a)lugfl.de
Classification: Unclassified
Created attachment 40072
--> http://bugs.winehq.org/attachment.cgi?id=40072
Audition CS6 Mixer screenshot
The UI looks very strange. Results with native and buildin gdiplus looks
identical.
see attached screenshot.
A log of the console output is attached too.
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https://bugs.winehq.org/show_bug.cgi?id=43670
Bug ID: 43670
Summary: MsPaint from Win7 does not start
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First you need a 32bit copy of mspaint from a win7 machine. You'll also need
"winetricks mfc42".
Program fails with a messagebox: "Failed to create empty document"
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https://bugs.winehq.org/show_bug.cgi?id=54511
Bug ID: 54511
Summary: Cygwin installer hangs during postprocessing step
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Install seems to go fine, but in the end it hangs when running
C:\cygwin64\bin\dash.exe "/etc/postinstall/0p_000_autorebase.dash"
Both wineserver and dash.exe use about half a cpu core each, but nothing seems
to happen. Comparing it to windows, that step should be fast.
Cygwin used to install fine, but even when downgrading wine I can't seem to get
it to work, it all shows the same issue. So it's probably not a Wine
regression.
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https://bugs.winehq.org/show_bug.cgi?id=57359
Bug ID: 57359
Summary: Multiple games failed to launch in DX12 mode (SILENT
HILL 2 (2024), Sumerian Six)
Product: vkd3d
Version: 1.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 080f25c5839f8fe3ee8b082143cfff66b2497eb5
Distribution: ---
Spamming with 'err:shader_dst_param_io_normalise
../vkd3d/libs/vkd3d-shader/ir.c:1663: Unreachable code reached.'
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https://bugs.winehq.org/show_bug.cgi?id=52159
Bug ID: 52159
Summary: 64-bit cygwin gdb.exe and python3.8.exe fail to run
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 71205
--> https://bugs.winehq.org/attachment.cgi?id=71205
details.txt
This issue can be seen if the workarounds for bug #47808 got applied first.
Both gdb.exe and python3.8.exe fail in the python initialisation.
As far as I see it python allocates 8 bytes for a sem_t structure.
This uninitialized struct is given to sem_init which checks if this
is a previously initialized semaphore by checking
with verifyable_object_isvalid. This check happens inside
a __try/__endtry [2] [3].
That way we end up in RtlUnwindEx, which inspects
NtCurrentTeb()->Tib.ExceptionList.
Unfortunately this list finally contains a pointer to the initial stack,
which cygwin deallocated before [1].
See details.txt.
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https://bugs.winehq.org/show_bug.cgi?id=57354
Bug ID: 57354
Summary: HeidiSQL 7.0 shows black window
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77325
--> https://bugs.winehq.org/attachment.cgi?id=77325
Screenshot
Bisected to
commit ae3384fe2f9e1e5283fa2b8881251b4716c8487d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Aug 5 13:05:46 2024 +0200
win32u: Always use the dummy surface if a surface isn't needed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57033
To reproduce:
- Work around bug 57033 (revert 5924ab4c5155d97f4b23a33e97258c1ec382ea02)
- Download
https://web.archive.org/web/20130612145220/http://heidisql.googlecode.com/f…
- Extract and run the exe
- Click the new button - you now get a black window that updates when you
hover/click elements
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https://bugs.winehq.org/show_bug.cgi?id=44467
Bug ID: 44467
Summary: South Park The Fractured But Whole: Crashes on startup
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.haoz(a)zoho.com
Distribution: ---
Created attachment 60410
--> https://bugs.winehq.org/attachment.cgi?id=60410
Backtrace when trying to start the game through Steam.
The game crashes when trying to start it through the Steam client.
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https://bugs.winehq.org/show_bug.cgi?id=50064
Bug ID: 50064
Summary: A transparent Agent.exe window is shown when
Battle.Net launches
Product: Wine-staging
Version: 5.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 3cea972271b4529e332c75b06f902c80e7de1798
Distribution: ArchLinux
Since 3cea972271b4529e332c75b06f902c80e7de1798 (Rebase against
f4a66ad257df4605e73dfea792eec55a70a04e84) and with all later staging commits,
including 5.20 release, when you launch Battle.Net (a client for Blizzard
games), a transparent Agent.exe is shown.
Normally, there shouldn't be any window shown for Agent.exe at all.
With staging commit b49e8743866224df57eb1032b6c63c999b28c808 and older, the
issue cannot be reproduced.
Mainline wine (5.20) doesn't have this issue, and
8d04884c1f6aa6b21435130e42978fdeac06df55 (Updated
winex11.drv-Query_server_position patchset …), which was supposed to fix this,
had no effect. More than that, using a build with that patchset disabled did
not get rid of the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52642
Bug ID: 52642
Summary: game with avi video as opening will freeze when
started
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71963
--> https://bugs.winehq.org/attachment.cgi?id=71963
wine console log
seems something error with avi codec
Affect game: VirtualLife2
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https://bugs.winehq.org/show_bug.cgi?id=57416
Bug ID: 57416
Summary: xEdit Bethesda Modding Tool Crashes under Wine-9.21
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 77401
--> https://bugs.winehq.org/attachment.cgi?id=77401
Wine-9.21 Output Log
Problem:
xEdit crashes under Wine 9.21 and prevents basic usage of the app for use with
Bethesda games.
Download location:
https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.1.5f
-----
Reproduction Steps:
1) Install a Bethesda game (in my case, I installed Oblivion from GOG using
Heroic and with the system-installed Wine version)
2) cd to where xEdit is downloaded (download it, of course)
3) Depending on the game, change all references to "xEdit" to the specific
game being used by renaming the executables (in this case, it would be
"TES4Edit" instead)
4) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" winecfg (then click
okay / closer the window after adding a wincfg entry for xEdit to run in WinXP
mode)
5) Run the game launcher once using that prefix, open the game, then close
it (assuming the launcher doesn't have "Play" greyed out; it was for me, so I
closed the launcher then launched the game directly)
6) Run: WINEPREFIX="/path/to/prefix" WINEARCH="win64" wine start
./TES4Edit64.exe -D "Z:\path\to\game\folder\Data" ("Data" is an actual folder
named that)
7) xEdit Crashes with a runtime error
Note: If you specifically run the 64-bit executable it'll give a message about
considering using the 32-bit mode for speed, and interacting with that message
box works, but it will proceed to crash afterwards.
Running the program without any arguments instead throws an error about there
being a missing registry entry for the game, but the program doesn't crash if
doing this. Normally, this would be to detect the game location, but xEdit was
made for the Steam version in mind in this regard, which is why this separate
error is thrown.
Performing a similar process using Mod Organizer in conjunction makes no
difference as the results are the same.
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https://bugs.winehq.org/show_bug.cgi?id=46555
Bug ID: 46555
Summary: cygwin-x86_64.exe: AddAccessAllowedAceEx(, group)
failed: 1337
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
Distribution: ---
Altogether, the Cygwin installer runs wonderfully, however I have noticed one
problem. There are hundreds of lines stating this:
AddAccessAllowedAceEx(, group) failed: 1337
I would assume that these are probably file permission errors, as they are
shown when downloading and extracting packages.
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https://bugs.winehq.org/show_bug.cgi?id=57399
Bug ID: 57399
Summary: [wine-mono] ReadTimeout of SerialPort not working
properly
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: osu_Vanilla(a)126.com
Distribution: ---
The following code set ReadTimeout to 500ms, and call the function Read.
When COM33 receives nothing, it should throw TimeoutException after timeout.
But wine stuck on the Read operation, until it received 4096 (or more) bytes.
```
using System.IO.Ports;
namespace ConsoleApplication1
{
internal class Program
{
public static void Main(string[] args)
{
var serialPort = new SerialPort("COM33", 9600, Parity.None, 8,
StopBits.One);
serialPort.ReadTimeout = 500;
serialPort.WriteTimeout = 500;
serialPort.Open();
var buff = new byte[4096];
serialPort.Read(buff, 0, 4096);
}
}
}
```
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https://bugs.winehq.org/show_bug.cgi?id=57403
Bug ID: 57403
Summary: Windows Movie Maker crashes (with backtrace) -
Unhandled exception: 0xc06d007e in wow64 32-bit code
(0x7bc229cf).
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abcdef123(a)spam4.me
Created attachment 77389
--> https://bugs.winehq.org/attachment.cgi?id=77389
Backtrace of Windows Movie Maker
1. Download ISO from here
https://archive.org/details/windows_live_essentials_2012_qfe4_image
2. Extract with The Unarchiver https://theunarchiver.com/ or a similar program
3. Go to the en-gb folder and open the installer
4. Install only Windows Movie Maker and Photo Gallery
5. Try to open Windows Movie Maker by opening your Wineprefix and navigating to
it in the Finder.
6. Expect it to work
7. It crashes (see backtrace).
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https://bugs.winehq.org/show_bug.cgi?id=57345
Bug ID: 57345
Summary: File has unexpected size (55647 != 51543)
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: henrik.nilsson(a)acconeer.com
CC: dimesio(a)earthlink.net
Distribution: ---
I get the following error:
fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/noble/main/binary-i386/Packa…
File has unexpected size (55647 != 51543). Mirror sync in progress? [IP:
151.101.38.217 443]
If I check https://dl.winehq.org/wine-builds/ubuntu/dists/noble/Release the
timestamp of that file is older than the timestamp of Packages.gz and the file
size stated does indeed not match the size of Packages.gz
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https://bugs.winehq.org/show_bug.cgi?id=57348
Bug ID: 57348
Summary: apt update throws an hash error
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
CC: dimesio(a)earthlink.net
Distribution: ---
On Linux Mint 22, current repo throws an error on apt update:
Fehl:7 https://dl.winehq.org/wine-builds/ubuntu noble/main amd64 Packages
Datei hat eine unerwartete Größe (47408 != 43848). Eventuell läuft gerade
eine Spiegel-Synchronisierung? [IP: 151.101.130.217 443]
Hashes of expected file:
- Filesize:43848 [weak]
-
SHA512:f77fd998887fe8fe66993a6dda49cd23f95b68122c6ba2b9f886eea701617e030049e8e50989d691eadbd7e85a921f858932d9403e441db50cd65d998ccaef76
- SHA256:801997eeae2773c9bf92f99bfc92f624058a360cd83f07b5390c7b2adf2866f1
- SHA1:58cda7c7e9315d005019576aa974840858631a28 [weak]
- MD5Sum:e9e9575dfdb3ddc9277e02f0fb3856eb [weak]
Release file created at: Sun, 06 Oct 2024 10:41:46 +0000
Seems to be a server/mirror issue?
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https://bugs.winehq.org/show_bug.cgi?id=57237
Bug ID: 57237
Summary: Baldur's Gate 3 (GOG) sometimes fails to launch
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mailing(a)devnull.lol
Distribution: ---
Created attachment 77153
--> https://bugs.winehq.org/attachment.cgi?id=77153
Output from launching bg3 using DirectX 11
Baldur's Gate 3 (GOG, patch 6) will fail to launch if choosing DirectX 11 in
the launcher. During the first launch it will give a C++ runtime error code
R6025 and then crash. Any subsequent launches won't have the error but will
just show a black screen for a moment and then crash. If launching with Vulkan
it does actually seem to play but I still get the same runtime error box.
I tested this on Debian Bookworm using vanilla wine 9.18. The version of
Baldur's Gate 3 I installed was the offline installer version from GOG (patch 6
specifically).
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https://bugs.winehq.org/show_bug.cgi?id=57169
Bug ID: 57169
Summary: Driver errror message right after launching Ancient
Cities
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ski_ller(a)protonmail.ch
Distribution: ---
Hi,
Since the game was released in early access, it always endup with a message
saying the game won't run on old amd card, and the game close.
The problem is i have a 7700m discrete GPU, so i assume the game method to
detect the drivers versions / gpu is invalid.
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https://bugs.winehq.org/show_bug.cgi?id=54695
Bug ID: 54695
Summary: Adobe Premiere Pro CS6: Fails to load msxml3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: ericxiang456(a)gmail.com
Distribution: ---
Created attachment 74204
--> https://bugs.winehq.org/attachment.cgi?id=74204
Terminal output when running Adobe Premiere CS6
When running Adobe Premiere CS6 in Wine with the msxml3 library override to
"Native" (installed via Winetricks), Premiere will fail to run because the
msxml3 library fails to load (terminal output attached below).
When overriding the msxml3 library to "Builtin then native", Premiere will
launch, however the user interface will be displayed incorrectly (UI elements
in black will appear as white).
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https://bugs.winehq.org/show_bug.cgi?id=57400
Bug ID: 57400
Summary: Pradis6.exe crashes upon launch with staging versions
9.20 & 9.21
Product: Wine-staging
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fhb33435b(a)postedmail.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When launched from console, get following:
026c:err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory
for {df0b3d60-548f-101b-8e65-08002b2bd119} with error 0x80004002
OND~5A4\Pradis\pradis6.exe: dlls/win32u/dibdrv/objects.c:812: solid_pen_lines:
Assertion `num >= 2' failed.
0254:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
{df0b3d60-548f-101b-8e65-08002b2bd119} in above refers to ole2disp.dll and
oleaut32.dll in system32 directory
The hardware is 64 bit but this application is running in a 32-bit wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=29521
Bug #: 29521
Summary: Warhammer Darkomen starts with blank screen
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandrbezenkov(a)gmail.com
Classification: Unclassified
Game starts fine, but I see nothing except cursor. Ingame sounds are present,
when I move cursor I hear sounds that appear when menu item is hovered, also
menu music is present. I tried to run with "winduz 98" and "winduz 95" setting
in winecfg, but result is the same. Specs:
Arch Linux with 3.1.6 kernel.
NVidia gt430 with nvidia 290.10 driver.
wine 1.3.36
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https://bugs.winehq.org/show_bug.cgi?id=57392
Bug ID: 57392
Summary: Wine MSI does not handle MSI packages
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.gabin(a)gmx.com
Distribution: ---
Created attachment 77370
--> https://bugs.winehq.org/attachment.cgi?id=77370
Log by Wine
An attempt to load a new MSI package had failed, Wine sending me a "couldn't
compute location" as an error. Seems the drive Z is not recognized anymore.
See attachment for more info. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=57292
Bug ID: 57292
Summary: unimplemented function apphelp.dll.SdbSetPermLayerKeys
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)felixnuesse.de
Distribution: ---
Hello!
When trying to run my copy of the "discworld noir" game with a patch, the
program crashes before starting with the following error:
wine: Call from 7B552447 to unimplemented function
apphelp.dll.SdbSetPermLayerKeys, aborting
The patch enables the game to run at all, even in an windows xp virtual
machine. (In the vm, the exe works just fine)
I would like to be able to run this game with wine on the host in the future,
so that i am not dependend on a vm. (This should, in theory, also allow the
game to run on android with box64 and wine, when it eventually recieves a fix)
If possible, i'd try to help fix this, but this would be my first time in the
wine project.
Thanks for all the help!
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https://bugs.winehq.org/show_bug.cgi?id=57164
Bug ID: 57164
Summary: Can't start RtlpWaitForCriticalSection
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
* Arch Linux
* wine-wow64
* 9.16, 9.17.
Sometimes wine can't start
00ec:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFAC440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 00ec,
blocked by 00e4, retrying (60 sec)
00ec:err:sync:RtlpWaitForCriticalSection section 00006FFFFFFAC440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 00ec,
blocked by 00e4, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=56219
Bug ID: 56219
Summary: Paint Shop Pro 9.01, printing function doesn't work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
And here follows another issue report about Paint Shop Pro 9 under Wine 9.x.
As already mentioned PSP9 Pro works almost perfectly fine.
One regression regarding a hang on exit was already reported, see bug 56182 for
more information. Another minor flaw can be found in bug 56217.
This topic here is about the printing functionality in Paint Shop Pro 9 which
is broken.
At the CLI I get after every print action an
"0024:fixme:commdlg:pagesetup_dlg_proc Setup page hook failed?" message.
All other printer related stuff seems to work correctly. So I can see and
configure all available printers which are present on Linux. This problem is
also present at the CUPS PDF virtual printing device.
Note, when testing the program a gdiplus.dll override to native is needed on
the first startup. Otherwise it is not possible to close the "Learning center"
dialog box. When that is done the override can be reverted. Paint Shop Pro 9
already contains an own (quite old) native "gdiplus.dll" file.
The program can be downloaded from here:
https://www.tenforums.com/software-apps/191499-paint-shop-pro-4-12-7-04-8-1…
It can be installed via the "Jasc Paint Shop Pro 9.msi" and "Jasc Animation
Shop 3.msi" files without any registration and also without any serial.
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https://bugs.winehq.org/show_bug.cgi?id=48796
Bug ID: 48796
Summary: Saints Row 2 needs GUID_WICPixelFormat48bppRGB
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
No crashes and noticeable in-game effect.
trace:d3dx:D3DXCreateTextureFromFileInMemory (03A7FD10, 3A212080, 26262,
025272C0)
trace:d3dx:D3DXCreateTextureFromFileInMemoryEx device 03A7FD10, srcdata
3A212080, srcdatasize 26262, width 4294967295, height 4294967295, miplevels
4294967295, usage 0, format 0, pool 0x1, filter 0xffffffff, mipfilter
0xffffffff, colorkey 0, srcinfo 00000000, palette 00000000, texture 025272C0.
trace:d3dx:D3DXGetImageInfoFromFileInMemory (3A212080, 26262, 0BF0BD94)
trace:d3dx:D3DXGetImageInfoFromFileInMemory File type is PNG
warn:d3dx:D3DXGetImageInfoFromFileInMemory Unsupported pixel format
{6fddc324-4e03-4bfe-b185-3d77768dc915}
trace:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Unrecognized file format,
returning failure.
wine-5.4-173-gaaa625217b
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http://bugs.winehq.org/show_bug.cgi?id=27933
Summary: Implement "sort" command
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: dank(a)kegel.com
Blocks: 15359
Windows expands file wildcards (e.g. f?oo*) according to directory (unsorted)
order, and not alphanumeric order.
This prevents consistent testing of many cmd command expanding file wildcards
(e.g. for /d, for /f)
An external command would probably be preferable to an intrinsic, as windows
does.
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https://bugs.winehq.org/show_bug.cgi?id=57314
Bug ID: 57314
Summary: Metal Gear Solid V gametrainer needs
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77264
--> https://bugs.winehq.org/attachment.cgi?id=77264
Test case
In short, the program uses VisualBasic to run the following wmi command
> Select * from Win32_Process where Name='MgsGroundZeroes.exe'
And then tries to get the "executablepath" from the resulting object
Attached a short testcase that works on windows.
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https://bugs.winehq.org/show_bug.cgi?id=47776
Bug ID: 47776
Summary: Timeshift needs D3DXOptimizeVertices()
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Reportedly; this was recovered from the old Staging bug tracker.
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https://bugs.winehq.org/show_bug.cgi?id=57355
Bug ID: 57355
Summary: Window-resize won't refresh controls on mainform
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Since 9.20, .NET-application won't refresh windows-forms-controls positioned on
"mainform", if you resize its main-window.
Regression test:
4e06b87633ec7e04822ad4f4854df7ae43f0d7e0 is the first bad commit
commit 4e06b87633ec7e04822ad4f4854df7ae43f0d7e0
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Tue Oct 15 14:38:32 2024 +0200
win32u: Copy the entire window rect when the whole window is moved.
Instead of the visible rects, which may change with decoration mask
changes.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57302
dlls/win32u/window.c | 14 +++++++-------
dlls/winex11.drv/window.c | 2 +-
2 files changed, 8 insertions(+), 8 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=57183
Bug ID: 57183
Summary: 9.17-devel: Drag and Drop no longer works on Ubuntu
24.04 Noble
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maximusseinfeld(a)gmail.com
Distribution: ---
Created attachment 77080
--> https://bugs.winehq.org/attachment.cgi?id=77080
logfile under wine 9.17 running the windows application, mediainfo.exe
After upgrading to 9.17-devel, Drag & Dropping files no longer works in WINE
applications. (I also tried installing 9.17-staging, and had the same problem).
The application I was using was the windows version of MediaInfo v24.06. (They
do have a linux package, however drag & drop does not work outside the Basic
view screen. I've been using WINE for the past two years to run the windows
version and had no problems with Dragging & Dropping files into it, using all
the different views, until 9.17)
https://mediaarea.net/download/binary/mediainfo-gui/24.06/MediaInfo_GUI_24.…
On similar threads I searched, there was a suggestion to install winetricks and
then gdiplus. So I installed winetricks from the repo and ran: winetricks
gdiplus. It installed successfully. But Drag & Drop still did not work.
So I downgraded to 9.16 to confirm, and Drag & Drop was successful again.
I'm attaching logs from 9.17. However it looks almost identical to my log file
using 9.16 so I'm not sure if this is helpful. And it looks like I can only
attach one file here. So I will attach the 9.17-Log file.
The command I used for the logs was:
wine MediaInfo.exe &> log917devel-LOG.txt
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https://bugs.winehq.org/show_bug.cgi?id=57275
Bug ID: 57275
Summary: Black screen when using full-screen mode from version
9.18
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicoloverwhelming(a)rustyload.com
Distribution: ---
Created attachment 77212
--> https://bugs.winehq.org/attachment.cgi?id=77212
9.18
OS: Manjaro / Linux 24.1
Kernel: 6.11.2
DE: KDE Plasma 6.2 / Kwin
wayland: 1.23.1
Nvidia Driver: 560.35.03 witch open kernel module
egl-wayland: 1.1.16
xwayland: 24.1.2
When the game is started in full screen mode, only black screen is visible and
the game hangs. Problem reproduced on all DX games
The game can be run in window mode without problems.
This issue is seen on versions 9.18-9.19, version 9.17 and below not affected.
I use DXVK v2.4.1 if it is important.
I have attached two log files according to wine 9.18
P.S: I tried to check for duplicates but couldn’t find any messages, sorry if
the problem is known
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https://bugs.winehq.org/show_bug.cgi?id=57296
Bug ID: 57296
Summary: WineHQ-devel-9.19: Renders Distorted Radio Buttons on
WinXP Spider Solitaire
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: garrettm4(a)protonmail.com
Distribution: ---
Setup: Fedora 40, WineHQ-devel-9.19, with stock winecfg settings (96dpi, etc.).
$ wine spider.exe
Windows XP Spider Solitaire's "Difficulty" window now renders distorted "radio"
buttons in the options list. This does not occur in Fedora 39 with default Wine
9.1 package.
This happens with or with out using gamescope. I use gamescope to nearest
neighbor / integer scale the game to playable size on a 4k display.
Opening the game normally ($ wine spider.exe) shows the exact same issue with
the radio buttons. This happens with both the 64bit and 32bit versions of the
game.
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https://bugs.winehq.org/show_bug.cgi?id=54623
Bug ID: 54623
Summary: unimplemented
websocket.dll.WebSocketCreateClientHandle
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a44687(a)gmail.com
Distribution: ---
Created attachment 74148
--> https://bugs.winehq.org/attachment.cgi?id=74148
Crash dump
Trying to install and run MediRoutes (a niche dotnet application I use for
work) and it consistently throws the following:
wine:Call from 7B012302 to unimplemented function
websocket.dll.WebSocketCreateClientHandle, aborting
The app gets as far as prompting for login credentials (which are successful),
after which a few status dialogs while it loads, then immediately crashes.
I have tried on wine versions 7.22, 8.0, 8.2, 8.3 (Ubuntu bionic packages) with
identical results.
Thank you for your time.
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https://bugs.winehq.org/show_bug.cgi?id=57393
Bug ID: 57393
Summary: MS Office 2013: Slide out File menu panel is behind
the editing page
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 77375
--> https://bugs.winehq.org/attachment.cgi?id=77375
wayland debug
* GNOME 47
* Arch Linux
* winetricks -q vcrun2017 msxml6 dxvk
* wayland 1.23.1-1
MS Office 2013: Slide out File menu panel is behind the editing page.
Watch the video and wayland debug log.
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https://bugs.winehq.org/show_bug.cgi?id=53914
Bug ID: 53914
Summary: Pivot Animator crashes during install
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 73467
--> https://bugs.winehq.org/attachment.cgi?id=73467
Log
Download at https://www.pivotanimator.net/DownloadV5.php
Can't archive because it downloads a different version then? Very weird...
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http://bugs.winehq.org/show_bug.cgi?id=31519
Bug #: 31519
Summary: App installer that uses fc.exe and find.exe fails
because they don't exist
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A user emailed me privately with the log of an installer that had failed.
The first problem was it had executed the command
fc /b foo.bar c:\windows\system32\foo.bar | FIND /I "FC: no differences
encountered" > nul
and expected status 0.
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https://bugs.winehq.org/show_bug.cgi?id=56686
Bug ID: 56686
Summary: Media Source in winegstreamer leaks GStreamer
resources if immediately released
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: bmcgrath(a)codeweavers.com
Distribution: ---
A simple program such as:
IMFSourceResolver_CreateObjectFromURL(resolver, filename,
MF_RESOLUTION_MEDIASOURCE | MF_RESOLUTION_READ, NULL, &type, &obj);
IUnknown_QueryInterface(obj, &IID_IMFMediaSource, (void**)&ms);
refcount1 = IUnknown_Release(obj);
refcount2 = IMFMediaSource_Release(ms);
printf("refcount %d %d\n", refcount1, refcount2);
shows that winegstreamer leaks resources when the Media Source is immediately
released (i.e. created and then released with neither Start or Shutdown being
called).
When running this on Windows, the value of refcount2 is 0, whilst under Wine it
is the value of the number of Streams. This is because the Streams take a
reference to the Media Source, but do not release it unless Shutdown is called.
I have noticed this in the game Killsquad, which will do this if you quickly
switch between characters. This results in a large number of unused threads
(and other unused resources).
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https://bugs.winehq.org/show_bug.cgi?id=44948
Bug ID: 44948
Summary: fixme:file:CreateSymbolicLinkW() is not implemented
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
Distribution: ---
Spine is a Mod-starter for Gothic which supports easy patching and installation
of Mods. It uses CreateSymbolicLinkW() to copy files into the game directory.
This function is not implemented
005e:fixme:file:CreateSymbolicLinkW
(L"C:/games/Gothic-Spine/system/GothicGame.ini"
L"C:/users/gottfried/Application Data/Clockwork
Origins/Spine/mods/37/system/GothicGame.ini" 0): stub
hence the game cannot be started via Spine, it crashes with an access
violation.
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https://bugs.winehq.org/show_bug.cgi?id=45208
Bug ID: 45208
Summary: Microsoft Office 2010 installer crashes at around 50 %
mark
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
The crash happens in custom action process I think, installer does not recover
from that. I'm using 32bit prefix, default Win7 version, and Home & Business
product edition.
This looks like a regression, I'm going to try to find what broke it.
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https://bugs.winehq.org/show_bug.cgi?id=52386
Bug ID: 52386
Summary: err:module:LdrInitializeThunk
"libclang_rt.asan_dynamic-i386.dll" failed to
initialize when using clang address sanitizer
Product: Wine
Version: 5.0.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
Created attachment 71603
--> https://bugs.winehq.org/attachment.cgi?id=71603
testcase binary
This test case
$ cat use-after-free.cc
int main(int argc, char **argv) {
int *array = new int[100];
delete [] array;
return array[argc]; // BOOM
}
compiled with
$ i686-w64-mingw32-clang use-after-free.cc -fsanitize=address -g -o
use-after-free-i386.exe
makes wine fail with the error message in the title.
The compiler was downloaded from
https://github.com/mstorsjo/llvm-mingw/releases
(https://github.com/mstorsjo/llvm-mingw/releases/download/20211002/llvm-ming…)
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https://bugs.winehq.org/show_bug.cgi?id=57389
Bug ID: 57389
Summary: x86_64-linux-android30.no member named 'mc_context' in
'struct unw_context_t'
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
here is the error message
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http://bugs.winehq.org/show_bug.cgi?id=26888
Summary: Wine limits file names to 255 bytes even on NTFS
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjudin+wine(a)iki.fi
Wine limits file names to 255 bytes even when underlying file system permits
longer file names (like NTFS) when creating a file. This is an issue with
programs that can create file names that are something like 140 characters but
if one character takes 2 or 3 bytes, this 255 byte filename limit will be
evident when same files that can be created in Windows can't be created with
Wine. NTFS supports 255 UTF-16 code units that can easily result in longer file
names than 255 bytes, especially for users of Japanese systems.
You can test this by creating a NTFS file system and some files with long names
on it:
truncate -s 2g /tmp/ntfsfs
losetup /dev/loop7 /tmp/ntfsfs
mkfs.ntfs -f /dev/loop7
mkdir /tmp/ntfsfs-mnt
mount -t ntfs-3g /dev/loop7 /tmp/ntfsfs-mnt
# Do this or whatever enables regular user to access this file system.
chmod 777 /tmp/ntfsfs-mnt
Then you can try to create long files outside of Wine:
# 257 UTF-8 bytes, 129 characters
echo foo >
/tmp/ntfsfs-mnt/ääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääa
# 325 UTF-8 bytes, 109 characters
echo foo >
/tmp/ntfsfs-mnt/亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜a
And inside Wine:
wine cmd
# 257 UTF-8 bytes, 129 characters
echo foo >
/tmp/ntfsfs-mnt/ääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääääb
# 325 UTF-8 bytes, 109 characters
echo foo >
/tmp/ntfsfs-mnt/亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜亜b
Remember to have UTF-8 support enabled in your system.
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https://bugs.winehq.org/show_bug.cgi?id=56739
Bug ID: 56739
Summary: Alchemy is rotated 90°
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://alchemy.software.informer.com/download/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 4a330b29212402b9700828be82939112bd11a786
Distribution: Ubuntu
Created attachment 76518
--> https://bugs.winehq.org/attachment.cgi?id=76518
Screenshot
The game Alchemy is rotated 90°. A bisect points to:
4a330b29212402b9700828be82939112bd11a786 is the first bad commit
commit 4a330b29212402b9700828be82939112bd11a786
Author: Zhiyi Zhang
Date: Tue Sep 22 15:02:24 2020 +0800
winex11.drv: Support display orientations for XRandR 1.4 display settings
handler.
Running in an emulated desktop works around this.
https://alchemy.software.informer.com/download/
$ sha1sum alchemysetup-en.exe
2fa2bd427e79b7fb585d090891ae368b0cea0156 alchemysetup-en.exe
$ xrandr --version
xrandr program version 1.5.1
Server reports RandR version 1.6
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https://bugs.winehq.org/show_bug.cgi?id=57343
Bug ID: 57343
Summary: Unhandled exception: page fault on read access to
0x0000000000000020 in 64-bit code (0x00000140055d76).
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aversa(a)email.arizona.edu
Distribution: Slackware
Halfway through installing jre-8u431-windows-x64.exe, I get this crash.
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https://bugs.winehq.org/show_bug.cgi?id=57380
Bug ID: 57380
Summary: winegcc unable to set image-base when building an app
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alastair.jones43(a)gmail.com
Distribution: ---
Using winegcc. The -Wl,--image-base doesn't seem to have any effect on the
compiled code, any attempt to use GetModuleHandleExA with
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS or GetModuleHandleA with NULL results in
a completely different address than was specified.
The behavior works as expected using mingw64.
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https://bugs.winehq.org/show_bug.cgi?id=57376
Bug ID: 57376
Summary: Permission denied vs No such file or directory when
opening folders with trailing backslash
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex+winehq(a)cogarr.net
Distribution: ---
Created attachment 77346
--> https://bugs.winehq.org/attachment.cgi?id=77346
A zip file containing a minimal example.c, and log files wine.txt and win.txt
There's a subtle difference when calling fopen(3) between Wine configured for
win10, and real Windows 10. When attempting to open a folder (e.g. AppData),
wine correctly sets errno to 13 (Permission denied), but when opening a folder
with a trailing backslash(e.g. AppData\), Windows sets errno to 2 (No such file
or directory) while Wine sets it to 13 (Permission denied). The attached
example.c shows this behavior. I compile it with mingw32-x86_64-gcc and run it
through cmd.exe with my current directory set to C:\users\user on Wine and get
wine.txt, then run it on Windows 10, and get win.txt (COPY a.exe C:\users\user
&& C: && cd users\user && a.exe > win[e].txt)
This behavior exists on current Wine 9.20 and has existed since at least Wine
9.0 .
I have tried the winecfg versions: win10, win11, win8.1, vista, and all seem to
work the same.
My actual use case is running the Luarocks package
manager(https://github.com/luarocks/luarocks) compiled for Windows on Wine for
testing. Luarocks uses this behavior to check if something is a folder
(https://github.com/luarocks/luarocks/blob/master/src/luarocks/fs/win32.lua#…).
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https://bugs.winehq.org/show_bug.cgi?id=57385
Bug ID: 57385
Summary: EA_Desktop - IGOProxy32 - Unhandled page fault
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arusanu.bu(a)gmail.com
Distribution: ---
Created attachment 77354
--> https://bugs.winehq.org/attachment.cgi?id=77354
backtrace IGOProxy32
When "EA Desktop" starts after login, the wine debugger pops up with a
backtrace of crashed IGOProxy32.exe. While this doesn't give me any trouble
installing or running my EA games, I suspect that this crash hinders the
installation of an EA game (Dragon Age Inquisition) that I got through Epic
Games. Every time I try to install the EA game from the Epic Game application,
IGOProxy32 crashes, and the game installation shows as defunct. I've tried
various wine versions starting with 9.0, and IGOProxy32 always crashes.
Attached is the backtrace of the IGOProxy32 crash.
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https://bugs.winehq.org/show_bug.cgi?id=49963
Bug ID: 49963
Summary: MobaXTerm 20.3: cannot start a local terminal
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fevrier.simon(a)gmail.com
Distribution: ---
Created attachment 68354
--> https://bugs.winehq.org/attachment.cgi?id=68354
Backtrace MobaXterm 20.3
Using MobaXTerm from here ->
https://download.mobatek.net/2032020060430358/MobaXterm_Installer_v20.3.zip
Using Wine 5.18 on Ubuntu 20.04 using winehq ubuntu ppa.
When clicking on "Start local terminal", what assume to be the terminal exe
cygtermd.exe crashes.
Log and backtrace in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=57378
Bug ID: 57378
Summary: Cannot start Alcohol52%
Product: Wine
Version: 9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 77348
--> https://bugs.winehq.org/attachment.cgi?id=77348
Log without debug. 32bit wine-9.19 built from source
It is no longer possible to start Alcohol52% and I think it might have
something to do with the built-in virtual disk emulator in the program. It has
never been successfully installed via the installer but it has still been
possible to install and open/start the rest of the program (in order to rip and
stuff).
Attached is a log of running "wine Alcohol52.exe" without debugger attached,
but I can attach a log with relevant flags if anyone knows what those might be.
The program is freeware and can be obtained from
http://www.filefacts.com/alcohol-52-free-edition-info (linked from official
alcoholsoft.com website).
The program and wine-versions:
* wine-8.7: 32bit and 64bit works
* wine-8.8 to wine-8.19: No idea, cannot build properly
* wine-8.20 to wine-9.18: 32bit works. 64bit doesn't work
* wine-9.19: neither 32 nor 64bit works
All versions are built from official git repo with 32bit and 64bit built in
separate folders according to instructions on wiki.
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https://bugs.winehq.org/show_bug.cgi?id=56699
Bug ID: 56699
Summary: Cultures 2-3-4 crashes when directmusic enabled
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: yshuiv7(a)gmail.com
Regression SHA1: 8daf207bf76ac02894db92abcf6873ccacbdc0f4
Distribution: ArchLinux
Created attachment 76485
--> https://bugs.winehq.org/attachment.cgi?id=76485
terminal output including backtrace
When directmusic is selected as the source of the background music the
following games from the Cultures series crash upon launching a mission:
Cultures 2: The Gates of Asgard
Cultures - Northland
Cultures - 8th Wonder of the World
Reverting commit 8daf207bf76ac02894db92abcf6873ccacbdc0f4
fixes the crash for me.
commit 8daf207bf76ac02894db92abcf6873ccacbdc0f4
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Thu Jan 18 12:59:49 2024 +0000
dmime: Semi-support creating an audio path from config.
Note: background music previously didn't work with built-in directmusic
libraries.
Demo version of Northland doesn't contain music files.
Still present in wine-9.9-17-ged9ec141d52
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https://bugs.winehq.org/show_bug.cgi?id=57347
Bug ID: 57347
Summary: Checkbox doesn't appear correctly when no theme is
selected
Product: Wine-staging
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 77313
--> https://bugs.winehq.org/attachment.cgi?id=77313
checkboxes in winecfg
Checkboxes are hardly visible (completely grey) when <No theme> is selected in
Wine-Staging.
This is due to the win32u-NtGdiExtTextOutW-rotation patchset:
https://github.com/wine-staging/wine-staging/commit/02792d0328c8568cfaf404f…
wine-9.20-77-g83febc6b55c (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=57350
Bug ID: 57350
Summary: Trying to select dark mode in Notepad++ makes the app
crash
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Created attachment 77318
--> https://bugs.winehq.org/attachment.cgi?id=77318
terminal output from opening the app until it crashes
Trying to select dark mode in Notepad++ makes the app crash
To reproduce, using notepad++ version 8.7, open the app, it doesn't matter if
it opens with files already open or not.
Then near the top of the screen or the window of notepad++, go to settings,
then preferences, this opens a new window. then on the left click on dark mode
which will change the contents of the window. Then move to the right, try to
click on the radio button that says dark mode and the app will crash.
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https://bugs.winehq.org/show_bug.cgi?id=57373
Bug ID: 57373
Summary: regression: dragged child windows partially disappear
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
Created attachment 77341
--> https://bugs.winehq.org/attachment.cgi?id=77341
video showing the bug
In Wine 9.20, dragging a child window does not re-draw the child window
contents or decoration in its new location, causing much of the window to be
invisible or misaligned from its actual location.
Steps to reproduce:
1. You will need an application that uses child windows. Two free audio apps
that I use that exhibit this behavior are Sekaiju and Wavosaur. These repro
steps will use Sekaiju, which you can download here:
https://openmidiproject.opal.ne.jp/Sekaiju_en.html
2. Start Sekaiju.exe. It will complain about not being able to find the
Microsoft GS Wavetable Synth. Click "OK".
3. Drag the "Untitled1(Track List)" child window to another location within the
main window.
Result: The child window is not moved, and part of the child window's contents
are still shown in their old location.
Expected result: The child window should now appear in its new location.
Test systems: I was able to reproduce this bug using the winehq-devel packages
for Ubuntu Noble in KDE neon (desktop using X11, laptop using Wayland) and
Xubuntu (Virtualbox using X11).
Workaround: downgrade to Wine 9.19.
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https://bugs.winehq.org/show_bug.cgi?id=57365
Bug ID: 57365
Summary: RabbitMQ crashes Erlang machine due to faulty cmd
delayed expansion subsitution
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77329
--> https://bugs.winehq.org/attachment.cgi?id=77329
Test file
Attaching a test file.
Output on windows:
> -s \\\"rabbit\\\" boot -boot \\\"start_sasl\\\"
Output on Wine:
> -s \\rabbit\\ boot -boot \\start_sasl\\
This leads to the Erlang machine being misconfigured and RabbitMQ crashing
everytime.
Found while analyzing the LabView installer (bug 55859), which for some reason
is the easiest way to reproduce this issue. I had a really hard time
reproducing this reliably, but hopefully the test file helps!
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https://bugs.winehq.org/show_bug.cgi?id=57369
Bug ID: 57369
Summary: Special Force Rush Not working on Linux
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ericjohniglesia1(a)gmail.com
Distribution: ---
Created attachment 77334
--> https://bugs.winehq.org/attachment.cgi?id=77334
Special Force Rush from Infinity Market Error
https://sf.infinitymarket.net/ SF Rush not working after start.
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https://bugs.winehq.org/show_bug.cgi?id=51965
Bug ID: 51965
Summary: Rise of Legends Demo: Cannot attack territory
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
After starting a new campaign and attacking a territory, the campaign map
reloads. The following is output to standard out:
0024:fixme:msxml:SAXContentHandler_putDocumentLocator (002C6EB0)->(077785A4)
The trace I collected between clicking "Attack!" and the campaign map reloading
is large (58M) and may not be very informative.
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http://bugs.winehq.org/show_bug.cgi?id=12104
Summary: Cygwin's setup.exe doesn't resize properly
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://cygwin.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
You can resize cygwin's setup, but the inner table of
packages doesn't resize.
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https://bugs.winehq.org/show_bug.cgi?id=52411
Bug ID: 52411
Summary: Cygwin installer: "Select Prackages" dialog maximizes
itself
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Created attachment 71669
--> https://bugs.winehq.org/attachment.cgi?id=71669
MAXIMUM CYGWIN
The only way to get the dialog to a normal size is by dragging on the edges.
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https://bugs.winehq.org/show_bug.cgi?id=57351
Bug ID: 57351
Summary: Starcraft Remastered | VRAM isn't being reported
correctly under Xwayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: darkk41(a)protonmail.com
Distribution: ---
In the game Starcraft Remastered, there is a setting (real-time lighting) that
to be turned on requires a GPU with at least 2GB of VRAM.
I have got an RTX 3070 ti with about 8GB of VRAM.
Under X11, I can toggle this setting and everything works correctly.
When playing in Wayland under Xwayland, the setting is greyed out and cannot be
enabled.
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https://bugs.winehq.org/show_bug.cgi?id=57374
Bug ID: 57374
Summary: WatchGuard System Manager hangs when connecting to
Management Server
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikebeutler84(a)gmail.com
Distribution: ---
Created attachment 77342
--> https://bugs.winehq.org/attachment.cgi?id=77342
Terminal output
WatchGuard System Manager 12.10.4 hangs when trying to connect to a management
server. It works only once on a fresh install, but fails on every subsequent
attempt. All other functions seem to work. The console reports GnuTLS error:
ASN1 parser: Error in DER parsing.
I have tested Fedora KDE 40's wine version 9.15 as well as 9.20 staging. I
also tested Kubuntu wine 9.12.
The software can be downloaded from
https://cdn.watchguard.com/SoftwareCenter/Files/WSM/12_10_4/WSM_12_10_4.exe.
The management server is an optional component of the install, and typically
goes on a separate computer.
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https://bugs.winehq.org/show_bug.cgi?id=57375
Bug ID: 57375
Summary: Remove some env vars for windowing libraries
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sollybunny.xyz
Distribution: ---
Libraries such as SDL2 allow you to set the backend to attempt to use via env
var
A lot of games/programs do not error check and when these are set, the program
will then error silently
It would be nice to unset some env vars to prevent this from happening, this
could be done with a tab in winecfg which could also be used to set vars per
wine config
The defaults to remove I'm proposing are XDG_SESSION_TYPE and SDL_VIDEODRIVER
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https://bugs.winehq.org/show_bug.cgi?id=44238
Bug ID: 44238
Summary: PowerPoint 2000 disjointed graphics
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Graphics become disjointed while scrolling with the slider bars. This happens
only at higher magnifications (when zoomed greater than 150%)
Graphics also do not always refresh properly when returning to application from
elsewhere on the desktop. Usually this is a black screen, which can be
refreshed with zoom 100%.
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