https://bugs.winehq.org/show_bug.cgi?id=41958
Bug ID: 41958
Summary: PikoReal Software critical failure
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicolas.guillemin(a)hotmail.fr
Distribution: ---
Created attachment 56354
--> https://bugs.winehq.org/attachment.cgi?id=56354
Logs of critical from Wine
I installed the prerequirsites for the software PikoReal software 2.2
(ThermoFisher Scientific). I installed it from CD.
After a successful installation, I opened the software which criticaly shut
down and gave me this report. For a successful installation, I install dotnet40
with winetricks.
Another software supplied in the CD is working normally.
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https://bugs.winehq.org/show_bug.cgi?id=44899
Bug ID: 44899
Summary: Access violation at address 000406686 read of address
FFFFFFFFFE8
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 60979
--> https://bugs.winehq.org/attachment.cgi?id=60979
the Program exe
attempte to install (PowerISO7-x64.exe) when I got;
"Access violation at address 000406686 read of address FFFFFFFFFE8" and no
trace dump
using wine version 3.2
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https://bugs.winehq.org/show_bug.cgi?id=44007
Bug ID: 44007
Summary: Application DJI Assistant 2 v 1.1.6 crashes on startup
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: majordidge(a)gmail.com
Distribution: ---
Created attachment 59668
--> https://bugs.winehq.org/attachment.cgi?id=59668
Crash backtrace
Installed DJI Assistant 2 from attached exe which appeared successful then
tried to run it.
Initially it failed to run with WINUSB.DLL not found. Installed winusb.dll into
System32 then tried to run it again. This time it crashed, see attachments.
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #165 from Igor Polyakov <iop_jr(a)yahoo.com> ---
This is why there are different game versions. This big is not linked to the
new game version since it does not apply. But iccup still offers the best
custom game ladder experience, so it's useful to have that game version.
Using ddraw.dll workaround was useful to me by reading this thread.
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http://bugs.winehq.org/show_bug.cgi?id=12789
Summary: vb6 with sheridan datawidgets, grids are drawn off the
window
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ggenovese(a)acpsistemas.com.ar
When I try to run VB6 apps made with Sheridan datawidgets with wine, the grids
have a strange behaviour: they're drawn off the window, most of the times over
the
desktop AND ALSO where they should: on the window.
I've made a test app using microsoft access in order to show you the bug. I've
attached it
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--- Comment #164 from J <kalaka(a)gmail.com> ---
(In reply to Igor Polyakov from comment #163)
> (In reply to imre Raudsepp from comment #162)
> > I dont know if this is same problem but i am using wine 2.20
> > Game menus select server Player lobby, create game ..get gamelist is
> > rendering extremly slow. Like 20-30 sec. U can wait game list for min. Also
> > u same u have to wait to see player names and pick race after joining game
> > 20 sec. All goes for replays etc.
> >
> >
> > But otherwise game is playable once u get game going
>
> No, this is a completely separate bug. It's bug #43011
> https://bugs.winehq.org/show_bug.cgi?id=43011
It's a separate bug but it is related. This bug applies to the old battle.net.
Since 1.18+, all classic blizzard games connect to the "new" battle.net.
This should bug should be closed.
I only see this being useful for people playing old versions (1.16) with some
modified (eg Fish) server.
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https://bugs.winehq.org/show_bug.cgi?id=9127
farmboy0+winehq(a)googlemail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |farmboy0+winehq@googlemail.
| |com
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https://bugs.winehq.org/show_bug.cgi?id=38987
Bug ID: 38987
Summary: tlReader crashes when searching dictionary
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://tshwanedje.com/downloads/download.php?app=tlRea
der
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leftmostcat(a)gmail.com
Distribution: ---
Created attachment 51942
--> https://bugs.winehq.org/attachment.cgi?id=51942
log with warn+all
Using the Manx-English dictionary at http://tshwanedje.com/downloads/files/ and
the latest version of tlReader from the download URL provided, opening the
dictionary and typing in the search box causes the application to crash and
attempt to report the issue.
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https://bugs.winehq.org/show_bug.cgi?id=43602
Bug ID: 43602
Summary: Diablo 3: Shift+Mouse button held down causes mouse
button to release by itself after ~1s on every other
mouse button press
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gima+winehq-bugzilla(a)iki.fi
Distribution: ---
## System details
OS: Ubuntu 16.04 LTS (xenial)
Wine: wine-staging 2.15.0~xenial
Game: Diablo 3 (Mode = "Fullscreen (Windowed)")
## Environment setup
dpkg --add-architecture i386
wget -nc https://dl.winehq.org/wine-builds/Release.key
apt-key add Release.key
apt-add-repository https://dl.winehq.org/wine-builds/ubuntu/
apt-get update
apt-get install winehq-staging
export DISPLAY=:0 LANG=en_US.utf8 WINEARCH=win32
WINEPREFIX=$HOME/.winestaging-32bit
## Reproduce
1) Start `/opt/wine-staging/bin/wine Battlenet/Blizzard\ App/Battle.net\
Launcher.exe` & Launch Diablo 3
2) In-game:
Hold Shift-key (to force character not to move when clicking with mouse)
Hold Left Mouse Button down
## What should happen
The mouse button should keep down for as long as I actually hold the mouse
button down. In-game the character should stand still and channel a skill.
## Result
The game acts as if I released my hold of the mouse button and the character
stops channeling it's skill. This happens on every odd mouse-down.
In other words: the first time I hold down the Left Mouse Button everything
works as it should. The second time I hold down the the Left Mouse Button the
game thinks I released it after ~half a second even though I'm still physically
holding the mouse button down. Then on the third time it works as it should, on
the fourth time the button acts if it was released automatically. And the cycle
repeats.
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http://bugs.winehq.org/show_bug.cgi?id=14074
Summary: mouse/cursor position error - jumps on mouseOver of
Wine-related window
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: briancady413(a)yahoo.com
I have mouse jump problems on mouseOver inside Wine dialog boxes.
In other words, when I move the arrow cursor over any part of a Wine
window/dialog box (except the top grab bar), the arrow jumps left and up about
a inch. Unfortunately mouse clicks are sent as though the mouse was still where
one would expect it to be. In other words, with the arrow cursor over the Wine
dialog box, the cursor is up and left of where mouse clicks are sent from.
I tried disabling Compiz, with no effect. In fact it appeared that compiz was
already disabled, despite talk of default enabling under 8.04
This is with Wine 1.0, Ubuntu Heron 8.04, a Sony VAIO PCG-FX140 laptop
coppermine 32 bit chip with a 10GiB HD and about 384 MegB RAM
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https://bugs.winehq.org/show_bug.cgi?id=37151
Bug ID: 37151
Summary: Focus Problems with Tera
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eli(a)orbsky.homelinux.org
Hi.
Using wine 1.7.24 32bit on x86_64.
Wine is configured to:
Automatically capture the mouse in full-screen
Allow the window manager to decorate the windows
Allow the window manager to control the windows
I play games in full sreen on a dual screen setup. The screen that I play on is
sitting to the right while my other screen is to the left.
The game that I play most of the time is Tera online, but I've seen these
problems other games as well.
1st Focus Problem
-----------------
After starting the game, the launcher pops up and I can login. When I press on
the play button; what should happen next is a splash screen pops up, then a
warning about not being able to exceed 4GB memory should pop up ontop of the
splash screen. I would then dismiss the warning and then the game should pop up
in front and I should be able to play.
What does happen is that the the splash screen, the warning screen and the game
itself are all thrown into the background. I need to alt-tab to the warning
screen before I can dismiss it. Then I need to alt-tab to the game window
before it appears. The game then starts normally.
Now... If I disable "allow the windows manager to control the windows" then the
windows pop up as expected, but.... when the game pops up, the mouse does not
move.
2nd Focus Problem
-----------------
During transition screens the mouse looses focus and I can drag the mouse off
the game. This also happens after starting a dialog with an npc and the dialog
box of the "conversation" appears. If I click on the game again all is well,
but I shouldn't loose the focus.
3rd Focus Problem
-----------------
Sometimes, when actually playing I cannot turn to the left (where my secondary
monitory is sitting and the game is not. I can continue to turn to the right,
but turning left is froozen unless I alt-tab cycle out of and then back into
the game and all is well.
If there is any additional information that you need from me I will do my best
to either provide that info or ask howto provide it.
Thanks for any time you might spend looking into the problem.
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http://bugs.winehq.org/show_bug.cgi?id=32986
Bug #: 32986
Summary: Fallout New Vegas: Anti-aliasing doesn't work properly
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joedavison.davison(a)gmail.com
Classification: Unclassified
Before continuing I should mention Multisampling is enabled in the Wine
registry.
Anti-aliasing in Fallout: New Vegas doesn't seem to work like it should. Values
up to 8 samples (as per the launcher) apply anti-aliasing, but it seems like
it's only in fact rendering with 2 samples. Selecting 9 samples or more simply
disables anti-aliasing altogether.
World details are anti-aliased correctly. Buildings, streetlamps and the like
are smoothed like they should be, while objects like grass are not.
Furthermore, structures in the distance (like pylons) are not aliased at all
and look like pencil scribbles from MS Paint.
I've observed this in Wine versions throughout the 1.5.x series. My distro is
Arch Linux x86_64.
DirectX 9 DLL overrides *are* being used as the Steam installer for New Vegas
installs DirectX automatically. I have not yet tested it without overrides.
This doesn't occur in Skyrim, a game that uses the same engine as New Vegas.
My specs:
Nvidia 660Ti 2GB
16GB DDR3 RAM
Intel Core i5 3.4GHz @ 4.0GHz
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https://bugs.winehq.org/show_bug.cgi?id=38772
Bug ID: 38772
Summary: Incorrect GetLastError error of RemoveDirectoryA and
CreateDirectory.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: christopherwuy(a)gmail.com
Distribution: ---
Created attachment 51705
--> https://bugs.winehq.org/attachment.cgi?id=51705
patch
The following patch has a test which shows that RemoveDirectoryA will set
incorrect GetLastError error.
For example, using RemoveDirectoryA("D:\\not_exist_file") will lead to
ERROR_PATH_NOT_FOUND in windows while ERROR_FILE_NOT_FOUND in Wine.
I had tried to write a patch to fix it and it worked.
However, it causes a set of tests failed in ntdll.
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https://bugs.winehq.org/show_bug.cgi?id=38570
Bug ID: 38570
Summary: user32 set_focus_window send WM_KILLFOCUS message not
right.
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: liuchanghui(a)linuxdeepin.com
Distribution: ---
Created attachment 51465
--> https://bugs.winehq.org/attachment.cgi?id=51465
The running screen in Windows
Reproduce:
1, Download the test program from:
http://www.imakevideo.com/set_focus_bug.exe
2, wine set_focus_bug.exe
3, Click the compute name button,
a layered tool window will pop up to show host name.
In Windows the pop up window will keep visible until the user click the mouse
in the main dialog window or switch to other program (see the attache png file)
.
But in Wine the pop up window will be closed immediately when present.
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http://bugs.winehq.org/show_bug.cgi?id=17410
Summary: game 'will rock' not started
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kolotvin(a)gmail.com
there is one little message:
gsVideoinit() failed
and blank screen
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https://bugs.winehq.org/show_bug.cgi?id=44859
Bug ID: 44859
Summary: TEFS Trader: Crashes after login
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: figurastecnicas(a)gmail.com
Created attachment 60914
--> https://bugs.winehq.org/attachment.cgi?id=60914
Log file of the TEFS Trader error
Hello, i recently installed a newer version of the software TEFS Trader because
the company discontinued the old one and approximately 3 seconds after login
the software crashes with the message that the software encountered a serious
problem and needs to close. It can be a problem with the software or a
deficiency in wine.
Please find the attachment for more information.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=43241
Bug ID: 43241
Summary: bad performance (low fps) in Grand Theft Auto V
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 58548
--> https://bugs.winehq.org/attachment.cgi?id=58548
default log wine-2.11
I get very poor performance in GTA V at lowest settings.
The in-game test shows an average of 3 FPS (goes as low as 2 and peak at 6).
That's about what I get when actually playing.
Enabling or disabling CSMT does not change the frame rate.
My specs are:
CPU: Intel Core i7-4930K CPU @ 3.40GHz x 12
GPU: GeForce GTX 970/PCIe/SSE2 (4Gb)
Driver: NVIDIA Driver 375.66 (current from Debian Jessie repos)
Screen: Single monitor 1280x1024 - or 3840x1024 - makes no difference.
wine-2.11 patched to workaround bug 43102 and to silence ActivateKeyboardLayout
FIXMEs is used. The issue is the same with unpatched Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44786
Bug ID: 44786
Summary: Native Instruments crashes: Unimplemented function
vcruntime140.dll.__processing_throw
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
Follow up of bug 42446.
Steps to reproduce:
1. Use workaround from Stan to get around bug 42446:
https://www.winehq.org/pipermail/wine-bugs/2018-March/485972.html
2. Run with native msvcp140 to work around bug 42686
WINEDLLOVERRIDES=msvcp140=n wine Native\ Access.exe
3. The crash can be triggered by putting some garbage in the login fields, and
click login
Note: I used old version of installer of Native Access i had lying around here,
but the program first updates itsself, and seems to get frequent updates so now
it runs
sha1sum Native\ Access.exe
24a8b8ddbd572cb3f0116f65ae868efbbe5aee40 Native Access.exe
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https://bugs.winehq.org/show_bug.cgi?id=39582
Bug ID: 39582
Summary: Battlefield 3 (Origin) tries to verify installation
using bcrypt.
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52734
--> https://bugs.winehq.org/attachment.cgi?id=52734
bcrypt: Change/implement some functions to succeed for bf3.exe.
An attempt to start an Origin installation of Battlefield 3 is followed by
this message:
Error
Your game data is corrupt.
Please repair your installation through Origin
In the console output there appears this line:
fixme:bcrypt:BCryptOpenAlgorithmProvider 0x300de48, L"RSA", (null), 00000000 -
stub
Attached (quick) hack modifies/adds BCryptOpenAlgorithmProvider,
BCryptImportKeyPair, BCryptVerifySignature, BCryptDestroyKey,
BCryptCloseAlgorithmProvider, succeeding on every input parameters.
With this applied bf3.exe stops complaining about this and continues.
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https://bugs.winehq.org/show_bug.cgi?id=43186
Bug ID: 43186
Summary: 1Password 6.5.401 crashes on login with
System.TypeInitializationException
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)jackgrigg.com
Distribution: ---
Created attachment 58459
--> https://bugs.winehq.org/attachment.cgi?id=58459
Stack trace
I applied the PBKDF2 patch
(https://www.winehq.org/pipermail/wine-patches/2017-June/162842.html) to master
(at commit c7f0777fc55229d910461a7a38e21f1e17c8913a), and compiled 32-bit Wine
on 64-bit Ubuntu 16.04.2 LTS.
With a fresh Wine prefix, I followed the steps in
https://bugs.winehq.org/show_bug.cgi?id=43079#c2 (executing the dotnet*
winetricks steps by hand because I couldn't get winetricks to cope with wine in
the git build directory). Upon logging in, 1Password crashed with the following
exception:
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'AgileBits.OnePassword.WindowsDesktopAuthenticatedAes' threw an exception.
---> System.Runtime.InteropServices.COMException: Message 0x not found in file
. (Exception from HRESULT: 0x8007013D)
I believe this may be related to the following warning I receive when I run the
bcrypt tests (wine32-build$ ../wine-source/tools/runtest -p
dlls/bcrypt/tests/bcrypt_test.exe.so):
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:839: Test marked todo: AES provider not available
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:928: Test marked todo: AES provider not available
fixme:bcrypt:BCryptOpenAlgorithmProvider algorithm L"AES" not supported
bcrypt.c:1019: Test marked todo: AES provider not available
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https://bugs.winehq.org/show_bug.cgi?id=43247
Bug ID: 43247
Summary: Grand Theft Auto V consumes all space on system
partition
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 58556
--> https://bugs.winehq.org/attachment.cgi?id=58556
default log wine-2.11
After login into Rockstar Social Club and in the game or main menu, the system
partition "/" gets filled up.
Wine binaries and prefixes are in a separate /home partition.
The command "du" does not show any change in file space consumption.
The game keep running even when the disk is full.
The free space comes back after the game is closed.
DVD version of game.
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https://bugs.winehq.org/show_bug.cgi?id=40164
Bug ID: 40164
Summary: Add Vulkan support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jj(a)stusta.net
Distribution: ---
Vulkan is now released: https://www.khronos.org/vulkan/
Wine may profit from this.
The HLSL -> SPIR-V compiler can make it possible to translate direct3d shaders.
I guess implementing that backend can make Wine much faster for 3D graphics.
I'm unsure though if the translation interface is too complicated and slow if
the application still does the OpenGL/Direct3D calls.
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https://bugs.winehq.org/show_bug.cgi?id=40826
Bug ID: 40826
Summary: Galactic Civilizations III: does not start
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyyy(a)gmail.com
Distribution: ---
Steam version. After trying to start only background image of game is show then
crash.
LOG:
Can't recognize 'C:\Program Files (x86)\Steam\steamapps\common\Galactic
Civilizations III\Tools\OptionsCompiler.bat -c -d' as an internal or external
command, or batch script.
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https://bugs.winehq.org/show_bug.cgi?id=44623
Bug ID: 44623
Summary: Witche 3: Wine d3dx11 capped to 60Hz/fps
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: dahlberg(a)lysator.liu.se
Distribution: ---
Created attachment 60611
--> https://bugs.winehq.org/attachment.cgi?id=60611
wexport WINEDEBUG=-all,+fps,+d3d_perf
➜ wine-build glxosd
/opt/wine-build/bin/wine $WINEPREFIX/drive_c/Prog
Symptom/Failure:
The Witcher 3 or Crysis 2 (see https://bugs.winehq.org/show_bug.cgi?id=44146)
in menus using 3.2 with new buffer patch from
https://bugs.winehq.org/show_bug.cgi?id=42592 when browsing the menu before
launching the game (here: TW3) the FPS is capped at 60 even though Vsync is
turned off in nvidia-settings and the game.
Interestingly the game seems similarly to be semi-stuck/capped at ~20 fps when
running.
How to reproduce:
1) Build recent master or 3.2 with the following patch
https://bugs.winehq.org/show_bug.cgi?id=42592
2) Disable Vsync in e.g. nvidia-settings.
3) Launch the game
4) Observe FPS while in the first menu menu
What should happen:
Using wine-staging 2.21 or older FPS runs into the 100s when in the menu
without Vsync.
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https://bugs.winehq.org/show_bug.cgi?id=43518
Bug ID: 43518
Summary: Titanfall2.exe crashes immediately upon splash screen
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jdally987(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58908
--> https://bugs.winehq.org/attachment.cgi?id=58908
Most recent backtrace (using Windows 7 setting)
I used wine-staging 2.13 from the AUR and using the default (64-bit) prefix,
installed Origin using this test result and the linked instructions:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26175&iTestin…
Origin works well enough, and downloads Titanfall. It's playable at 45% so I
hit play, and it usually gets to the "Respawn" splash screen with the logo
(sometimes not at all) before it stops responding and wine throws an error.
I've attached the backtrace and terminal output, from the latter it looks like
it might be a .dll error, which the first couple lines of the backtrace
corroborate (bcrypt.dll?)
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https://bugs.winehq.org/show_bug.cgi?id=42553
Bug ID: 42553
Summary: AutoCAD2017 web installation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Here is really error
sergey@sergey-Inspiron-3542:~/Downloads$ wine
AutoCAD_2017_English_Win_32_64bit_Trial_en-us_Setup_webinstall.exe
fixme:winediag:start_process Wine Staging 2.2 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ver:GetCurrentPackageId (0x33f9f0 (nil)): stub
fixme:bcrypt:set_alg_property unsupported mode
L"ChainingModeECB\0000ChainingMode\0000\0000\0000\0000"
**** Error 0xc0000002 returned by BCryptSetProperty
sergey@sergey-Inspiron-3542:~/Downloads$ ^C
sergey@sergey-Inspiron-3542:~/Downloads$
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http://bugs.winehq.org/show_bug.cgi?id=29628
Bug #: 29628
Summary: Sylenth1: crashes at startup
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realnc(a)gmail.com
Classification: Unclassified
Created attachment 38384
--> http://bugs.winehq.org/attachment.cgi?id=38384
Wine crash log
When trying to load the Sylenth1 VSTi in any kind of host, Wine crashes with a
stack dump and backtrace.
You can download Sylenth1 from:
http://www.lennardigital.com/modules/downloads
(5MB, no sign up required.)
This happens in all hosts I tried, native Linux ones (LMMS, QTractor) as well
as Windows ones running in Wine (FL Studio, Reaper.)
The easiest and fastest way to reproduce the error is:
* Install LMMS (should be available in all distros)
* Install Sylenth1 with Wine
* Run LMMS
* Insert the "VeSTige" instrument into the song editor.
You do that by clicking on the "Instruments" icon in the
vertical bar to the left and drag&dropping the "VeSTige"
item into the song editor.
* In the VeSTige GUI (click the newly added VeSTige instrument
to bring up the GUI), click the folder icon, select the
Sylenth1Demo.dll and click OK.
At the moment the DLL runs, Wine crashes.
I'm using Wine 1.3.37 on Gentoo Linux AMD64.
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http://bugs.winehq.org/show_bug.cgi?id=30538
Bug #: 30538
Summary: Touhou 11, 12, and 13 are incredibly slow with Intel,
Nouveau, and Nvidia drivers
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Classification: Unclassified
No matter which libraries I use (i965 Mesa, Nouveau Gallium, or Nvidia) on my
Optimus machine, I can't get the games to exceed 20fps.
Linux kingfisher 3.3.0-3.dmz.1-liquorix-amd64 #1 ZEN SMP PREEMPT Mon Apr 23
22:15:14 CDT 2012 x86_64 x86_64 x86_64 GNU/Linux
My hardware is Intel i7-2630QM (HD3000) and a GT 555M. Yes, I know how to use
the Nvidia GPU properly.
X and Mesa are latest git versions.
eric@kingfisher:~/touhou/TH11 ~ Subterranean Animism$ LIBGL_DEBUG=verbose wine
th11e
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/i965_dri.so
fixme:win:EnumDisplayDevicesW ((null),0,0x32f800,0x00000000), stub!
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:wined3d_swapchain_get_raster_status swapchain 0x185380, raster_status
0x32fc80 semi-stub!
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https://bugs.winehq.org/show_bug.cgi?id=44843
Bug ID: 44843
Summary: Cursor icons when resizing "wine windows" aren't the
same as the system theme
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
This is a somewhat old regression that I noticed now when I updated wine after
a while.
When you move the cursor to resize a "wine window" (windows decorated by wine,
not the WM, usually windows within a wine app), it now uses a hardcoded wine
cursor instead of the system "resize" cursor icon. (I posted this on forum
first; I am talking about the "resizing arrows" that show up when you move to
the edge or corner of a resize-able window)
I did a regression test, and it turns out this commit
32ccc0b9e0f1536655b7fca6e68823e1bf05374a:
commit 32ccc0b9e0f1536655b7fca6e68823e1bf05374a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jul 14 12:46:45 2017 +0200
user32: New high resolution cursors generated from SVG.
Based on a cursor set published by Ludvig Hummel under the X11 license.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 bc61cafa0d7f95b519fb91875fa3085ca1ffffe4
f9fc1db316529e3d61a9abd89e82babd7e1061c7 M dlls
forces wine's own cursor icons to be used in those cases. But I want the cursor
to look like the normal (system) cursor again.
I was told to file a bug report at least for enhancement request to disable it
and make it back, somehow, as an option perhaps? If it's not a bug, that is. I
mean, an option to let wine use the normal cursor as before.
Or any workarounds available?
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https://bugs.winehq.org/show_bug.cgi?id=38623
Bug ID: 38623
Summary: Bogus values in GDI+: Image:GetPropertySize
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51529
--> https://bugs.winehq.org/attachment.cgi?id=51529
source code
One cannot compile and run the following example on wine 1.6.2:
https://msdn.microsoft.com/en-us/library/ms535372(v=vs.85).aspx
See attached code. To reduce file size, I've reused the PNG image from bug id
38622. Download it from:
https://bugs.winehq.org/attachment.cgi?id=51528
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http://bugs.winehq.org/show_bug.cgi?id=34097
Bug #: 34097
Summary: Mega Man Unlimited: Game works, sound is choppy and
slow
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jessetalavera(a)aol.com
Classification: Unclassified
Created attachment 45337
--> http://bugs.winehq.org/attachment.cgi?id=45337
Terminal output for WINE
So Mega Man Unlimited just came out, which is nice. http://megaphilx.com/ It
runs at adequate speed on my Linux machine (Ubuntu 13.04, Samsung QX411). To
my knowledge, it doesn't crash. Only problem is, the sound is slow and choppy,
and is quite unbearable.
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https://bugs.winehq.org/show_bug.cgi?id=38829
Bug ID: 38829
Summary: This was reported a way back, fixed, now recurs
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: d_baron(a)012.net.il
Distribution: ---
Bug filed with Debian
790340(a)bugs.debian.org, 790340-submitter(a)bugs.debian.org
Re-filed here at their request.
All file menus crash out on click OK, cancel, etc.
Backtrace at Debian link.
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https://bugs.winehq.org/show_bug.cgi?id=41320
Bug ID: 41320
Summary: Starcraft 2 crashes with "Unexpected Fatal Error"
immediately after opening.
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vijayronbar(a)gmail.com
Distribution: ---
I installed Battle.net on Ubuntu 16.04 using this link
http://askubuntu.com/questions/803785/battle-net-wont-launch-after-latest-u…
and installed Starcraft 2 in the Battle.net app. But when I start the game by
clicking Play it crashes immediately with the message "Unexpected Fatal Error"
and an ID along with it. I have checked in the settings and the game runs in 32
bit mode. Has anyone faced the same problem? Is there a fix for this?
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https://bugs.winehq.org/show_bug.cgi?id=43605
Bug ID: 43605
Summary: Wine does not support elliptic curve cryptography
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raydongf(a)gmail.com
Distribution: ---
Let's Encrypt and CloudFlare distribute ECC SSL certificates.
If someone tries to use it or connect to an HTTPS website that uses an ECC
certificate, Wine will claim that the certificate is invalid, and throw an
error.
If you try to view the public key directly, the dialog also claims that the
certificate is invalid. This is evident if you view the properties of the
CloudFlare ECC root certificate:
https://support.cloudflare.com/hc/en-us/articles/218689638-What-are-the-roo…
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https://bugs.winehq.org/show_bug.cgi?id=43209
Bug ID: 43209
Summary: Doom (2016) no longer boots
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
Distribution: ---
Running both the openGL and Vulkan exe files, Doom no longer boots since
Wine-staging v2.9
Attached is the log output from 'WINEDEBUG=+seh,+tid,+err wine
.wine/drive_c/Program\ Files\ \(x86\)/Doom/DOOMx64vk.exe'
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http://bugs.winehq.org/show_bug.cgi?id=34182
Bug #: 34182
Summary: Empire Earth v2.0: mouse cursor only moves at high
mouse movement
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
Classification: Unclassified
Created attachment 45468
--> http://bugs.winehq.org/attachment.cgi?id=45468
WINEDEBUG="+dinput"; simulated mouse movement with xdotool
Moving the cursor in Empire Earth v2.00.3466 is not possible unless you move
the mouse very quickly. When you do, the cursor moves by only a few pixels.
Generating mouse movement with xdotool [1] showed that the cursor moves by 1
"unit" for each 120 pixels the mouse moves. One "unit" seems to be more than 1
pixel and depend on in-game settings...
$ xdotool mousemove_relative -- 0 119 # --> no cursor movement
$ xdotool mousemove_relative -- 0 120 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 239 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 240 # --> moves cursor by 2 units
About the logfile:
Started the game, then in main menu: no mouse movement except 3x 119, then 3x
120 pixels downwards using xdotool, then alt-F4
Those parts look interesting but with I'm lacking the skills to figure out
what's wrong or even fix it:
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 120
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 119
I hope this is helpful..
Using native dinput, behavior is completely different and hard to describe. I'm
not sure if it's relevant:
The game seems to remember the amount of pixels you have moved in X or Y
direction, moving the cursor by a corresponding value on every mouse event
(also clicks). After moving the mouse to the right, the cursor keeps going
right even when you move the mouse left. Moving the mouse in the other
direction lowers that "memory", stopping the cursor eventually.
You have to set "Mouse Sensitivity" to "1" in regedit, otherwise the cursor is
uncontrollably fast.
This is different from the issues with the Demo version or 1.00 (bug 13351),
therefore I'm creating a new bug report.
[1]: http://www.semicomplete.com/projects/xdotool/
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https://bugs.winehq.org/show_bug.cgi?id=41113
Bug ID: 41113
Summary: ClipStuidoPaint is unable to render canvas
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superstickynoteme(a)gmail.com
Distribution: ---
First bug and quite an intimidating reporting system...
ClipStuidoPaint English 1.5.4 installs and loads great but the canvas doesn't
work.
(When painting on the canvas it stays white.) But the thumbnails of layers show
that thigns are being painted.
Under the debug mode this is the only thing that comes up:
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
I tried installing VC++ 2010 which then causes the program to crash on start
with this information:
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ called at
address 0x7b457e4a (thread 005a), starting debugger...
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
Father notes ClipStuidoPaint English version 1.4.1 seems to work flawlessly
under Wine 1.9.16. (1.5.4 despite the large number change is the next version
after 1.4.1 )
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https://bugs.winehq.org/show_bug.cgi?id=44776
Bug ID: 44776
Summary: Ffmpeg h265 encoding error
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
Distribution: ---
I want to encode the video in h265 using ffmpeg, but after starting the
encoding I get a strange error:
fixme: msvcrt: MSVCRT__wsopen_s: pmode 0x01b6 ignored
fixme: process: GetNumaHighestNodeNumber (0x30ef014): semi-stub
fixme: process: GetNumaHighestNodeNumber (0x30ef014): semi-stub
wine: Call from 0x7bc56140 to unimplemented function
KERNEL32.dll.GetNumaNodeProcessorMaskEx, aborting
wine: Unimplemented function KERNEL32.dll.GetNumaNodeProcessorMaskEx called at
address 0x7bc56140 (thread 0036), starting debugger ...
[pid 929] Unsupported ptrace request number 3, tracee pid = 1158.
wineserver: file_set_error () can not map error: Function not implemented
wine: Call from 0x7bc56140 to unimplemented function
KERNEL32.dll.GetNumaNodeProcessorMaskEx, aborting
[pid 929] Unsupported ptrace request number 3, tracee pid = 1158.
wineserver: file_set_error () can not map error: Function not implemented
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https://bugs.winehq.org/show_bug.cgi?id=43824
Bug ID: 43824
Summary: texture Stretched burnout paradise
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59371
--> https://bugs.winehq.org/attachment.cgi?id=59371
GLXINFO output
Hello,
I have tried to play burnout paradise with my friend but when the texture load
it can be stretched for a variable moment
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https://bugs.winehq.org/show_bug.cgi?id=44719
Bug ID: 44719
Summary: 3dgep Learning DX12 - Lesson 1 needs unimplemented
function USER32.dll.SetThreadDpiAwarenessContext
Product: Wine
Version: 3.3
Hardware: x86
URL: https://github.com/jpvanoosten/LearningDirectX12/relea
ses/tag/v0.0.1
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
wine: Call from 0x7bc5bfbc to unimplemented function
USER32.dll.SetThreadDpiAwarenessContext, aborting
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/mt748629(v=vs.85).…
sha1sum Tutorial1.exe
63ad5f2c250b219cc44b36eb0f24f9ddf79c8cfd Tutorial1.exe
du -sh Tutorial1.exe
140K Tutorial1.exe
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https://bugs.winehq.org/show_bug.cgi?id=44829
Bug ID: 44829
Summary: MinimalOpenGL sample crashes GetDpiForSystem
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 60868
--> https://bugs.winehq.org/attachment.cgi?id=60868
stub for GetDpiForWindow
Crashes in unimplemented GetDpiForSystem and GetDpiForWindow
I`ll attach two stubs that make the app start
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https://bugs.winehq.org/show_bug.cgi?id=43825
Bug ID: 43825
Summary: Burnout paradise freeze or crash on multiplayer
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59374
--> https://bugs.winehq.org/attachment.cgi?id=59374
GLXINFO output
Hello,
When I want to play on Multiplayer I have random freeze or crash.
I haven't this on solo.
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https://bugs.winehq.org/show_bug.cgi?id=44849
Bug ID: 44849
Summary: Unable to launch ROTTR.exe (Game launcher) on vanilla
Wine
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 60907
--> https://bugs.winehq.org/attachment.cgi?id=60907
ROTTR.exe - Wine 3.4 Git testrun
Tested with the following Wine versions (compiled from source):
- Wine 2.22
- Wine 3.0-RC1
- Wine 3.0-RC3
- Wine 3.0
- Wine 3.4
None of these versions work with ROTTR.exe game launcher on Steam. Wine Staging
works, but I haven't had time to check which specific patchset fixes the issue
there.
---------------------
BEHAVIOR DESCRIPTION:
When I launch Steam client and simply try to launch Rise of The Tomb Raider,
the game launcher window doesn't appear as it should. The Steam client just
indicates "Running" status for the game. When I checked system processes, the
game hangs up, using exactly same amount of memory, every time and on every
vanilla Wine version I have tested so far (see the list above). Memory amount
the game reserves is approximately ~126.2 MiB (always). CPU load is stuck at
8%.
I have also tested running ROTTR.exe without Steam client interaction. No
difference.
---------------------
SYSTEM SPECS:
No winetricks nor DLL overrides. Wine prefix 64-bit. Arch Linux 64-bit. Both
Nvidia GTX 1060M & Intel UHD 630 tested with the latest drivers available
(which doesn't really matter because the same issue exists with older drivers,
too).
---------------------
LOG ATTACHMENTS:
I have attached a generic output of running ROTTR.exe on Wine 3.4 Git (latest
available).
My next comment has log of running the game on Staging Git, equivalent
settings, same prefix. And launcher works.
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https://bugs.winehq.org/show_bug.cgi?id=44855
Bug ID: 44855
Summary: reset gamma for screen even if set gamma by xrandr
already
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
when i login desktop i will set screen gamma by 'xrandr --output --gamma
0.9:0.9:0.9'. if i play some game such as Titan Quest with virtual desktop
mode, afer start the app the screen restore gamme to default 1, desktop
brighter. if i reset gamma by xrandr again while keeping the game running, then
exit the game,
screen gamme restore to default 1 again.
how to change the code of xvidmode.c (X11DRV_XF86VM_SetGammaRamp) or reg key to
make only effect viurtal desktop itself?
regards.
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https://bugs.winehq.org/show_bug.cgi?id=44854
Bug ID: 44854
Summary: psexec from pstools 0009:fixme:ver:GetCurrentPackageId
(0x31cfc0 (nil)):stub
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeff.sadowski(a)gmail.com
Distribution: ---
I'm trying psexec out today and I see the following
> wine PsExec.exe '\\10.0.103.141' -u 'MIND\jsadowski' -s cmd
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to 10.0.103.141...0009:fixme:ver:GetCurrentPackageId (0x31cfc0
(nil)): stub
Couldn't access 10.0.103.141:
Path not found.
I don't see any options to be more verbose I'd love to be able to get this to
work.
If I can help in any way let me know some ways to help out.
I am using fedora 27 wine-3.4
I am willing to compile and test things out if that will help.
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https://bugs.winehq.org/show_bug.cgi?id=44852
Bug ID: 44852
Summary: Armored Warfare(Version 0.24.4495): Game only loads
black screen then crashes
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Created attachment 60910
--> https://bugs.winehq.org/attachment.cgi?id=60910
Termial output
When starting the game a new window pops up with a black screen in it just like
in windows however it stays like that for a few minutes and then closes with
the games built-in crash report manager asking to send a bug report to the
game's developer. This doesn't happen in windows.
In windows, after a few seconds latter the game goes into full screen mode and
shows the loading screen.
I have attached the terminal output.
You can sign up and download the game here(This game is free to play):
https://aw.my.com
The game launches from the My.com Game Center as that is where you login,
download, and launch the game.
The My.com Game Center is installed in:
/home/{username}/.wine/drive_c/users/{username}/Local Settings/Application
Data/MyComGames
The default Armored Warfare install location is in:
/home/{username}/.wine/drive_c/MyGames/Armored Warfare MyCom
System Specs:
Intel i5-6200U
12GB RAM
Intel HD Graphics 520 (Using mesa DRI 17.2.8)
Linux Mint Cinnamon 64-bit 18.3 (Kernel 4.10.0-38-generic)
Using wine 3.4 without any changes
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https://bugs.winehq.org/show_bug.cgi?id=44839
Bug ID: 44839
Summary: dlls/user32/mdi.c , get_client_info returns NULL when
fails
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ly_1066(a)126.com
Distribution: ---
dlls/user32/mdi.c , the function "get_client_info"return NULL when fails ,
there is 10 locations calling it, but check for the return value most locations
exception the line 285, 603,1906;
I think there should be added check just like the other places.
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https://bugs.winehq.org/show_bug.cgi?id=44833
Bug ID: 44833
Summary: Wine 3.4 for Androidx86 Crashes on Startup
Product: Wine
Version: 3.4
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.roach.1997(a)hotmail.com
Wine 3.4 on x86. Device is ASUS TF103C running Android 4.4 (KitKat). Processor
is Intel Atom.
Wine crashes immediately after opening, after extracting the needed files to
run Wine.
https://gist.github.com/MasterGeneral156/89e126c7fcc801c9ca7f13794825c730
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http://bugs.winehq.org/show_bug.cgi?id=14748
Summary: Money Manager fails to install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.shaw(a)btconnect.com
Created an attachment (id=15245)
--> (http://bugs.winehq.org/attachment.cgi?id=15245)
Console output from installation attempt
Money Manager 6 ( http://www.moneysoft.co.uk/trial.htm ) fails to install.
This program ran fine under Wine 0.9.x on Ubuntu 6.06 to 7.10 - trying to
install under Wine 1.1.2 on Ubuntu 8.04 fails. Both versions (Business and
Personal) of the software fail to install.
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http://bugs.winehq.org/show_bug.cgi?id=10706
Summary: unimplemented ntdll.dll.NtQueryEaFile and
ntdll.dll.NtSetEaFile cause CVSNT client included in
TortoiseCVS to fail checkout operation
Product: Wine
Version: 0.9.50.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jc.gervais(a)videotron.ca
Steps to reproduce:
Install TortoiseCVS (v1.8.31 from http://www.tortoisecvs.org/download.shtml)
create a text file ~/.wine/drive_c/windows/temp/TCV1.tmp containing the line
'c:\temp' in it (omit single-quotes).
Create the folder ~/.wine/drive_c/temp
Invoke TortoiseCVS like this:
wine ~/.wine/drive_c/Program\ Files/TortoiseCVS/TortoiseAct.exe
CVSCheckOut -f c:\\windows\\temp\\TCV1.tmp -h 0x300b4
Enter valid login info in the checkout dialog that should permit you to access
a CVS server and perform a checkout.
Click 'OK', TortoiseCVS will spawn the Win32 executable 'cvs.exe' and perform
the checkout, which will fail with the following trace:
wine: Call from 0x7bc38828 to unimplemented function
ntdll.dll.NtQueryEaFile, aborting
wine: Call from 0x7bc38828 to unimplemented function
ntdll.dll.NtSetEaFile, aborting
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https://bugs.winehq.org/show_bug.cgi?id=44809
Bug ID: 44809
Summary: Hatch Embroidery fails to install with "Error 43
installing license"
Product: Wine
Version: 3.4
Hardware: x86
URL: https://www.wilcom.com/en-us/hatch/landingpage/trialal
ltwo.aspx
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60849
--> https://bugs.winehq.org/attachment.cgi?id=60849
Log when running the installer
When running the installer, before the actual program can be installed, it
first says "Installing 3rd party drivers and software". That step seems to
fail, it gives an error message box with "Error 43 installing license"
Goggling the error yields
http://sentinelldk.safenet-inc.com/LDKdocs/API-Licensing/Licensing_API/Enum…
The error corresponds to HASP_DEVICE_ERR
> For a Sentinel SL key, an input/output error occurred in the secure storage area
> OR
> For a Sentinel HL key, a USB communication error occurred
The error also appears with the free demo. Attached a log, if you need more,
you can either test it yourself or ask me to provide more logs.
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https://bugs.winehq.org/show_bug.cgi?id=39319
Bug ID: 39319
Summary: Resource loading causes termination of an application
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerharddeclercq(a)outlook.com
Distribution: ---
Created attachment 52400
--> https://bugs.winehq.org/attachment.cgi?id=52400
Terminal Log
I am trying to run the student version of Solid Edge ST8 on up-to-date OpenSUSE
Tumbleweed using the latest wine build. It seems that there has not been
activity in the DB entry for SE for years and so I am under no illusion that it
is supposed to work but I can't see any major reason why it should not because
I cannot see any reason for the program needing any hardcore Windows APIs.
After all, it is mostly OpenGL and OpenCL and its big brother NX which it
shares a lot of engines with has native Linux support. I am therefore
determined to get it working.
It installed just fine after I changed Wine to at least Windows 7 (it didn't
like XP...) and the tiny "Viewer" program works but the full program terminates
upon startup with a dialog that says "Error loading LOCALE resource library
SPLASH.drx". I can confirm that the file is present on the filesystem and in
the same place that it is on my Windows PC where the program works.
I have attached the terminal output from wine. I do think though that maybe the
"fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)" line
might be the cause of the problem.
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Jeff Sadowski <jeff.sadowski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeff.sadowski(a)gmail.com
--- Comment #25 from Jeff Sadowski <jeff.sadowski(a)gmail.com> ---
I'm trying psexec out today and I see the following
> wine PsExec.exe '\\10.0.103.141' -u 'MIND\jsadowski' -s cmd
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to 10.0.103.141...0009:fixme:ver:GetCurrentPackageId (0x31cfc0
(nil)): stub
Couldn't access 10.0.103.141:
Path not found.
I don't see any options to be more verbose I'd love to be able to get this to
work.
If I can help in any way let me know some ways to help out.
I am using fedora 27 wine-3.4
I am willing to compile and test things out if that will help.
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ajduck(a)outlook.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ajduck(a)outlook.com
--- Comment #33 from ajduck(a)outlook.com ---
Created attachment 60832
--> https://bugs.winehq.org/attachment.cgi?id=60832
How it looks on Wine 3.4
To contrast with how it looks on Windows 7, this is what the attached program
looks like on Wine 3.4.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #77 from Anastasius Focht <focht(a)gmx.net> ---
Hello Louis,
this ticket is a meta bug and completely messed up from history/traceability
point of view.
I would rather close this one but people keep posting to it as they have no
idea how GameGuard works and bug tracking processes in general.
Please don't abuse this one further for individual issues which could be
perfectly separated into own ticket(s).
Regards
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #76 from Lara Maia <dev(a)lara.click> ---
(In reply to legluondunet(a)free.fr from comment #75)
> Tomb Raider VI with wine 3.4: I always have to install quartz and devenum if
> I want this game to play videos, but it doesn't crash anymore.
It's a good news. Someone can confirm it please?
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https://bugs.winehq.org/show_bug.cgi?id=43790
Bug ID: 43790
Summary: Sound bug with fortnite Battle Royal
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Hello,
I have found a bug with fortnine Battle Royal.
The sound bug appear when you play and in loading screen.
I have fix it once but I can not reproduce it on clean wine prefix.
In the WinePrefix without this bug on winetricks this elements are ticked:
d3dx10,d3dx10_43,d3dx11_43,all d3dx9,directx9,xact,xinput
And nothing in libraries tab on winecfg
I had the terminal output with and wihout the bug.
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--- Comment #75 from legluondunet(a)free.fr <legluondunet(a)free.fr> ---
Tomb Raider VI with wine 3.4: I always have to install quartz and devenum if I
want this game to play videos, but it doesn't crash anymore.
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http://bugs.winehq.org/show_bug.cgi?id=35190
Bug ID: 35190
Summary: MegaMari: v1.61 slower than v1.5.16
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Classification: Unclassified
MegaMari ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=14196 )
runs more or less fine with wine-1.5.16 (build from source code), but runs too
slow with Debian-provided wine-1.6.1.
It looks the same we as if run with wine-1.5.16 on slow Inet Atom computer -
CPU-bound.
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Louis Lenders <xerox.xerox2000x(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox.xerox2000x(a)gmail.com
--- Comment #76 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
Created attachment 60827
--> https://bugs.winehq.org/attachment.cgi?id=60827
add stub for EvtExportLog
Does this patch change anything?
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https://bugs.winehq.org/show_bug.cgi?id=42091
Bug ID: 42091
Summary: Black screen when launching Microsoft Threat Modeling
Tool 2016
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cpauleyrun(a)gmail.com
Distribution: ---
Created attachment 56605
--> https://bugs.winehq.org/attachment.cgi?id=56605
The last line can repeat ad infinitum
After launching "Microsoft Threat Modeling Tool 2016", the GUI is all black. I
can open up file browsing prompts by clicking where I know buttons to be, but
nothing in the application actually renders.
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Andrei <andreidaamian(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andreidaamian(a)gmail.com
--- Comment #75 from Andrei <andreidaamian(a)gmail.com> ---
Created attachment 60824
--> https://bugs.winehq.org/attachment.cgi?id=60824
GameGuard crash
Here in 2018, looks like the error I'm getting is different from the ones
people get in the past.
Has anyone considered looking it into it further ?
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https://bugs.winehq.org/show_bug.cgi?id=37986
Bug ID: 37986
Summary: Heroes of the Storm crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: der_billyboy(a)hotmail.com
Distribution: ---
Created attachment 50613
--> https://bugs.winehq.org/attachment.cgi?id=50613
Crash.log
The game randomly crashes, mostly on loading a map and syncing with server.
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tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=44790
Bug ID: 44790
Summary: At start of the program 1c platform 8.2.19.130. The
driver of the fiscal device is installed and at start
of the program 1c there is a mistake record of a dump.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivanlednov(a)gmail.com
Distribution: ---
Created attachment 60815
--> https://bugs.winehq.org/attachment.cgi?id=60815
At start of the program 1c on the platform 8.2 there is a mistake record of a
dump
I can throw off a distribution kit of the driver which has established for
operation of the fiscal device
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https://bugs.winehq.org/show_bug.cgi?id=44780
Bug ID: 44780
Summary: Won't open UCINET, repeatedly crashing every time I
try to open.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bec.roden(a)hotmail.com
I've downloaded all necessary programs to run UCINET on my Mac but it continues
to crash whenever I try to open it.
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https://bugs.winehq.org/show_bug.cgi?id=42872
Bug ID: 42872
Summary: In 3D games, moving the mouse, it always moves a bit
to down and right.
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I using a 64bit Manjaro (an Arch based) linux, the version is 17.0.1 on a
desktop computer. (Core2Quad Q6600 4GB ram, Nvidia GTX650 OC 2GB)
I have this strange mouse movement in many 3D games under Wine.
When moving the mouse slowly, it always moves down-righ a bit, no matter which
way I really move the mouse.
It is possible to move to the direction that I really move the mouse, but it
looks like something "fighting" with my mouse movement and always moving it a
bit to the down right direction.
I tried with 3 different mouse (a Logitech cordless, a Trust GXT 25, and a
noname cheap one) in every USB port and always getting this strange movement
with every mouse.
This problem is makes those games impossible to play, because it is impossible
to aim correctly.
I already searched for solutions on the web, but I can't find anything that
works.
Changing anything with winecfg not working. Changing mouse settings in the OS
not helping.
There is one suggestion that said, this is something to do with that the OS is
recognising the mouse as a joystick/gamepad, so not wine problem, but that not
the problem in my case!
I tried that "solution" too and I find out my mouse is fine and not recognised
as a joystick, so I think the problem is really with Wine.
I think this is Wine problem, because those games under real Windows in this
same computer, are working fine.
Most of the games that I own and like to play are working fine in Wine and/or
have native Linux versions.
But that few that is affected with this problem are in the top that I really
like. So it would be really nice, if someone can help me to get rid of this
problem.
One more thing; this strange movement is only happening in the 3D environment.
In menus or inventory or something like that, when you see a mouse cursor it
never happens, the mouse moving normally as expected.
Games that not using 3D are not affected with this, and there are some 3D games
that working fine.
I think this is not releated to specific game engine, because it happens to me
with games with different 3D engines.
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https://bugs.winehq.org/show_bug.cgi?id=44777
Bug ID: 44777
Summary: AlReader2 2.5.110502: no anti-aliasing of book covers
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.arthurclarke(a)protonmail.com
Distribution: ---
Created attachment 60800
--> https://bugs.winehq.org/attachment.cgi?id=60800
Log file about problem
When you start the program AlReader2 (2.5.110502) in window mode, book covers
are not smoothed. If you start the program to full-screen mode, then there is
anti-aliasing.
http://www.alreader.com/download.php?file=AlReader2.Win32.en.zip
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https://bugs.winehq.org/show_bug.cgi?id=44459
Bug ID: 44459
Summary: NoteWorthy Composer Crash
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekagles(a)gmail.com
Distribution: ---
Created attachment 60399
--> https://bugs.winehq.org/attachment.cgi?id=60399
NoteWorthy Crash
https://bugs.winehq.org/show_bug.cgi?id=44453
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Status|UNCONFIRMED |NEEDINFO
Summary|30525 |Noteworthy Composer crashes
| |in winealsa
CC| |z.figura12(a)gmail.com
Ever confirmed|0 |1
--- Comment #1 from Zebediah Figura <z.figura12(a)gmail.com> ---
Not critical.
Can you please provide any information whatsoever? What were you doing to cause
the crash? Can you provide console output?
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https://bugs.winehq.org/show_bug.cgi?id=43151
Bug ID: 43151
Summary: Black and White 2 Version 1.2 Crash on Startup
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bryan_hays2002(a)ymail.com
Distribution: ---
Created attachment 58384
--> https://bugs.winehq.org/attachment.cgi?id=58384
backtrace
I'm working on setting up Black and White 2 on Linux Mint 18.1 using Wine
version 2.0.1 I've gotten through the install process and when I launch using a
DvD or a Cracked .exe I get an instant crash bug (Attached)
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https://bugs.winehq.org/show_bug.cgi?id=44771
Bug ID: 44771
Summary: Black and White 2 crashes on startup
(ID3DXEffectImpl_CloneEffect)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60793
--> https://bugs.winehq.org/attachment.cgi?id=60793
console log wine-3.4
Bug 25138 is marked as fixed since wine-3.4. In wine-3.3 the cash was:
fixme:d3dx:ID3DXEffectImpl_DeleteParameterBlock (0x20a050)->(0x151638): stub
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
In wine-3.4 still crashes:
fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x20a000)->(0x150f80, 0x6433998): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x9808f1
(thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44765
Bug ID: 44765
Summary: American McGee's Alice - Doesn't install properly with
windows verison set to win7
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60786
--> https://bugs.winehq.org/attachment.cgi?id=60786
Logs with version set to win7 and xp
When installing the game with windows version set to win7, it doesn't install
the main executable and it's dlls.
It works with windows version set to xp.
I'm using the CD version of the game (english, version 1.0)
Debug log doesn't tell anything, still attaching it just in case.
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Jan Niklas Hasse <jhasse(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jhasse(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=33344
Bug #: 33344
Summary: Cannot use full screen resolution (1366x768, 16:9)
with a game that support it
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madeodario(a)gmail.com
Classification: Unclassified
As in the title, I cannot use full screen resolution (1366x768, 16:9) with game
that support it.
In particular the game is GTA San Andreas (I think 1.01v).
I'm using wine 1.5.27.
The game lists only 640x480, 800x600, 1024x768. On Windows it is able to start
with the full screen resolution (1366x768) and there are also more other
resolutions available.
The game has been installed in the same way on both Windows (7) and Linux (Xubu
12.10).
I tried to use a virtual desktop. I set it to 1366x768 but the game still lists
only 640x480, 800x600, 1024x768.
I also tried to use a bigger virtual desktop (4000x3000). In this case, the
game was able to recognize the 4000x3000 resolution (it started but clearly was
unplayable due to huge resolution) but 1366x768 is still not present.
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https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438
Summary: Add texture format R2VB (ati specific)
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
Resident evil 5 benchmark uses this texture format.
I am not 100% sure that this is the same benchmark because I had this demo
installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-2…
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_program…
It dosent look too complicated, the guide is well done.
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https://bugs.winehq.org/show_bug.cgi?id=44724
Bug ID: 44724
Summary: Quake Live crashes on launch
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brottsie(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60724
--> https://bugs.winehq.org/attachment.cgi?id=60724
Quake Live's crash message
Using wine-staging (https://github.com/wine-staging/wine-staging), the game
crashes at launch with the attached crash message. This does not happen with
Wine 3.3, only using Wine-Staging.
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mirh <mirh(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mirh(a)protonmail.ch
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https://bugs.winehq.org/show_bug.cgi?id=44768
Bug ID: 44768
Summary: Nostale fonts seems to be different than on Windows
(anti-aliasing)?
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Arch:
https://i.imgur.com/KscoZzb.png
Windows:
https://cdn.discordapp.com/attachments/239121205464924160/42496054749954048…
Wine-gaming-nine 3.3-2 from AUR, but I always had problem with these fonts so I
think it appears at normal Wine too.
I installed ms-ttf-win10 fonts from AUR and it still looks "blurry",
"different"?
I think Antialiasing in Dx9 must be disabled but I don't know how.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=37402
Bug ID: 37402
Summary: WINAPI is not correct
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Distribution: ---
I've found a strang bug while testing my program.
I used few WINAPI funcs for codepage converting (the file path was in UTF-8,
and to open it, I needed to convert it to the Windows's awkward wchar_t and
back). I hadn't a copy of Windows that time, so I tested it on wine. There's
the tested code:
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1,
NULL, 0, NULL, NULL);
char *out = (char*)calloc((len + 1) * 6, sizeof(char));
WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1, out, len, NULL,
NULL);
return out;
}
It worked on wine. On wine it returns correctly converted string. On real
Windows it returns nothing, and empty string crashes the program.
After replasing MB_ERR_INVALID_CHARS with 0 it worked on both wine and Windows.
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, 0, in, -1, NULL, 0, NULL,
NULL);
char *out = (char*)calloc(len + 1, sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, in, -1, out, len, NULL, NULL);
return out;
}
Also, the code was stolen from MSDN page about codepages, and there was a note
about "nothing will work correctly WITHOUT MB_ERR_INVALID_CHARS".
Windows bug? Wine bug? Wine did work as said in MSDN, Windows did not.
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http://bugs.winehq.org/show_bug.cgi?id=12714
Summary: SimCity 2000: crashes when saving or opening a file.
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkno(a)earthlink.net
Whenever I open the file dialog to open or save a file, or when I just try to
save a file directly, SimCity 2000 crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42099
Bug ID: 42099
Summary: Bedlam (indie game) renders 3D world upside down
(DX11)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/261490/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56616
--> https://bugs.winehq.org/attachment.cgi?id=56616
terminal output
This is an indie game built on Unity (4.5.x).
When the game uses the DX11 renderer and you enter the 3D world of the game,
everything is rendered upside down except HUD elements.
The menus also look good.
With the DX9 renderer (disabled d3d11.dll) scenery is rendered correctly in the
3D world.
The following 3 lines were removed from the log to reduce it's size:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
Fedora 25 x64 (32-bit wineprefix, Windows 7 profile selected)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=43264
Bug ID: 43264
Summary: The Witcher 3: Black and red face textures and missing
vegetation
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asheldon55(a)gmail.com
Distribution: ---
Created attachment 58589
--> https://bugs.winehq.org/attachment.cgi?id=58589
Terminal output
Game has black and red textures (particularly in faces, mainly visible in
cutscenes), and missing vegetation:
https://i.imgur.com/uSKHNMw.jpghttps://i.imgur.com/VvxdZZY.jpg
Problem can be worked around by changing any graphical setting (such as Shadow
Quality), resulting in near correct output (disregarding other bugs):
https://i.imgur.com/8BbM5ZU.jpghttps://i.imgur.com/NZk24Cq.jpg
If I reload a save, the problem will occur again. Problem is not limited to
cutscenes, but the red/black face problem appears to be consistent in
cutscenes, but intermittent outside of cutscenes.
Testing was done using this mod: http://www.nexusmods.com/witcher3/mods/2033/?
allowing setting changes during cutscenes.
System information:
Wine version: 2.11-staging (likely affects wine-devel, but other bugs prevent
the game working)
Distribution: Gentoo stable
OpenGL:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 980 Ti/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 384.47
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL version string: 4.5.0 NVIDIA 384.47
CPU: Ryzen R1600
RAM: 16GB
Terminal log attached.
Discussions on other forums suggest the problem may be Nvidia binary driver
specific.
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https://bugs.winehq.org/show_bug.cgi?id=41747
Bug ID: 41747
Summary: HYPACK 2016 crashes with unknown property
"AllowXsltScript"
Product: Wine
Version: 1.9.23
Hardware: x86-64
URL: https://support.hypack.com/support/index.php?/Knowledg
ebase/Article/View/338/89/hypack-2016-release-version
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml6
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes on start with
> fixme:msxml:domdoc_setProperty Unknown property L"AllowXsltScript"
Native msxml6 solves the issue.
wine-1.9.23-80-ga4ed76b
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https://bugs.winehq.org/show_bug.cgi?id=41052
Bug ID: 41052
Summary: Failure to create D3D9 device on i915
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55224
--> https://bugs.winehq.org/attachment.cgi?id=55224
Test case
I'm testing the attached source (compilable with wineg++ or mingw32-g++) on
Intel Atom N550, which is i915-class GPU. I get the following output on it:
$ wine --version; ./d3d9-init-test.exe
wine-1.9.14
fixme:win:EnumDisplayDevicesW ((null),0,0x32f858,0x00000000), stub!
Error: Failed to create Direct3D device: invalid call
wine-1.5.17-7-g67886fed, despite multiple fixme and err prints, does at least
create the device (i.e. the test prints "Init OK").
wine-1.7.33-84-gfecbc88 already fails.
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https://bugs.winehq.org/show_bug.cgi?id=40488
Bug ID: 40488
Summary: Revenant crashes when starting a new game
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Blocks: 37070
Regression SHA1: aeefbdffba9ea77310759956007f1348920b4477
Distribution: ---
Created attachment 54261
--> https://bugs.winehq.org/attachment.cgi?id=54261
terminal output
Graphical issues are present in the game as reported in bug #37070.
Since Wine 1.9.6 the game crashes when starting a new game from the main menu:
'DirectX Error: DDERR_SURFACEBUSY'.
Tested with the GOG.com version of the game. Demo version is available on
Fileplanet, but the website has been marked as malicious site by Chrome and
Firefox, so I didn't check whether the demo has the same problem.
Regression introduced by
commit aeefbdffba9ea77310759956007f1348920b4477
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Mar 11 16:01:43 2016 +0100
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Wine 1.9.8
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=42961
Bug ID: 42961
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetState
Ignoring depth bias.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42803
Bug ID: 42803
Summary: Large data received on a 401 error causes
authentication to fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Returning 10K causes WinHttpSendRequest not to send the Authorization
to the server.
This is because the data isn't flushed correctly and when
WinHttpReceiveResponse is called again it's still reading the data from the
first request.
Patch sent to show the issue.
https://source.winehq.org/patches/data/132582
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https://bugs.winehq.org/show_bug.cgi?id=41774
Bug ID: 41774
Summary: Rogue operatives - only white screen in game with HUD
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56210
--> https://bugs.winehq.org/attachment.cgi?id=56210
Steam+RO log
This is using wine-git, as a bug that didn't let the game launch a lobby just
got fixed.
I can get into the menu fine, create a lobby but when it loads I can only see
pure white with working HUD drawn on top of it.
Using Win7.
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https://bugs.winehq.org/show_bug.cgi?id=40910
Bug ID: 40910
Summary: The Next BIG Thing can't save the game (needs native
xmllite)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://www.fileplanet.com/219646/210000/fileinfo/The-N
ext-BIG-Thing-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When attempting to save the game, nothing happens: there is no error message
from the game and no saved game is created. The demo version tends to hang
after performing a manual save.
In the terminal:
fixme:xmllite:xmlwriter_SetProperty Unimplemented property (1)
Saving the game works with native xmllite.dll.
Steps to reproduce the problem in the demo:
Start the game with 'The Next Big Thing.exe', create a new player, start a new
game. You can skip the intro videos by pressing <Esc.> Move the mouse pointer
to the top of the screen and select the rightmost icon to open the controls
menu. Use the disk icon to save the game, enter a name, press <Enter>. The game
is not saved.
The_Next_BIG_Thing_Demo_EN.zip (793M)
sha1: a3ef1262a81a0b853eafd7a51f232b2abf343c14
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https://bugs.winehq.org/show_bug.cgi?id=41905
Bug ID: 41905
Summary: The Solus Project: Backend can't handle opcode bfrev
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56288
--> https://bugs.winehq.org/attachment.cgi?id=56288
Terminal output Wine 1.9.23
As of Wine 1.9.23, I've noticed that The Solus project has the following item
in the terminal:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
bfrev.
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https://bugs.winehq.org/show_bug.cgi?id=43914
Bug ID: 43914
Summary: RPCS3 emulator doesn't start (invalid address)
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
RPCS3 emulator doesn't start and says "wine: Invalid address".
File link:
https://ci.appveyor.com/api/buildjobs/t1f0ojsr8ri6ki5f/artifacts/rpcs3-v0.0…
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https://bugs.winehq.org/show_bug.cgi?id=43956
Bug ID: 43956
Summary: GDI+ is unable to load some truetype fonts
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
My GDI+ program is unable to load a certain font when it runs under Wine.
I have written a smaller test program, and the font which fails under Wine was
able to load under Windows XP.
The test program uses the GdipPrivateAddFontFile API, whereas my program where
I first met the bug used GdipPrivateAddMemoryFont. In both cases, it is the
same error, a GpStatus 3 is returned, the enumeration value OutOfMemory.
I attach the problematic font file to this bug report.
I an using wine-staging 2.19.
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https://bugs.winehq.org/show_bug.cgi?id=43512
Bug ID: 43512
Summary: Hellblade: Senua's Sacrifice - the player character is
severely distorted
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 58900
--> https://bugs.winehq.org/attachment.cgi?id=58900
Wine 2.14 screenshot of the graphic corruption of the player character
Hi,
I have reproduced this issue with Wine 2.14 and Wine Staging 2.13 (my distro
doesn't have 2.14 Staging yet..) with CSMT on and off.
The main issue is that during the game's intro sequence the main character gets
this severe graphic corruption every few frames or so.
I will attach a couple of screenshots and the terminal output to best show the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=43904
Bug ID: 43904
Summary: HeTeMuLu Creator: Can't input some kanji characters
properly.
Product: Wine
Version: 2.19
Hardware: x86-64
URL: http://dl.hosiken.jp/win/hetecre/hcre110a.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 59531
--> https://bugs.winehq.org/attachment.cgi?id=59531
mojibake against an input character.
HeTeMuLu Creator is a tag insertion type HTML editor written by Kenji Hosimoto.
In the text area, I can input Japanese kanji characters through XIM, e.g.
Fcitx.
However, when I input a certain kanji character, it isn't shown properly.
How to reproduce:
1. Extract hcre110a.zip.
2. Run Hetecre.exe in Japanese locale (i.e. LANG=ja_JP.UTF-8).
3. Click Close in "A Tip for Today" window.
4. Input "縋る" (Sugaru) with Japanese IME.
Expected result:
It shows "縋る" in the text area.
Actual result:
It shows "・vる" in the text area (see the attachment).
Note:
* When I open a text file which contains "縋", it shows without issues.
I can paste the character, too. Therefore, it's an input side bug, I think.
* I can also reproduce with JIS X 0208 level 2 characters whose leading byte
value greater than or equals to 0xE0.
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https://bugs.winehq.org/show_bug.cgi?id=44170
Bug ID: 44170
Summary: MSMoney data File password no more recognized
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hutou01(a)gmail.com
Distribution: ---
As of Wine 3.0-rc1, Microsoft Money 2001 data file cannot be opened : file
password is no more recognized.
Reverting to Wine 2.22 solves the problem : the data file can be open as usual.
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https://bugs.winehq.org/show_bug.cgi?id=41220
Bug ID: 41220
Summary: Provide fallback implementation of strnlen for OS
versions that don't have it in their Libc (Leopard,
Snow Leopard, et al)
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremyhu(a)freedesktop.org
wine-1.9.17 is failing to build on Leopard and Snow Leopard due to strnlen not
being available on those OS versions, where d3d10.dll.so and d3d11.dll.so fail
to link with:
Undefined symbols for architecture i386:
"_strnlen", referenced from:
_fx10_get_string in effect.o
Undefined symbols for architecture i386:
"_strnlen", referenced from:
_shader_parse_signature in shader.o
A fallback implementation of strnlen should be provided for such cases.
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https://bugs.winehq.org/show_bug.cgi?id=42570
Bug ID: 42570
Summary: dinput/tests/mouse intermittently fails in Acquire()
and GetDeviceData()
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57480
--> https://bugs.winehq.org/attachment.cgi?id=57480
log with +dinput
The following lines are sometimes printed:
mouse.c:143: Test failed: Acquire() should have failed: 00000000
mouse.c:147: Test failed: Acquire() failed: 00000001
Less often, 2-4 of the following lines may be printed as well:
mouse.c:152: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:158: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:166: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:177: Test failed: GetDeviceData() failed: 00000000 cnt:0
This affects at least the f25 and hd6800 test machines. If there is any
relevant information I can provide about my machine, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=43905
Bug ID: 43905
Summary: pCon Planner crashes using builtin msvcp: access
violation reading location 0x60 at
basic_ios_char_widen in module msvcp140.
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59532
--> https://bugs.winehq.org/attachment.cgi?id=59532
+seh,+tid,+msvcp log, last 20000 lines
Follow up of bug 39955
Prerequisite: winetricks msxml6 (to work around bug 39955)
With native msvcp140 the application starts, with builtin msvcp140 there`s the
crash like in the attached debuglog
wine --version wine-2.18 (Staging)
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