https://bugs.winehq.org/show_bug.cgi?id=40165
Bug ID: 40165
Summary: Claw: Can't make high jumps
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tecywiz121(a)hotmail.com
Distribution: ---
Tapping the space key causes Captain Claw to make a short jump, but holding it
should make the kitty captain jump a lot higher. Sometimes high jumps just
don't work, and sometimes they do.
You can find a copy of the game here:
http://kapitanpazur.piasta.pl/en/downloads.html
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https://bugs.winehq.org/show_bug.cgi?id=42594
Bug ID: 42594
Summary: unable to play pcm wav files
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: intosamadhi(a)gmail.com
Distribution: ---
Running ubuntu 16.10 64bit, with wine 2.2 staging.
Using FL Studio (and other audio software, like wmplayer) I am unable to play
pcm wav files. All other audio formats work perfectly.
Audio is set to Alsa
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https://bugs.winehq.org/show_bug.cgi?id=42705
Bug ID: 42705
Summary: Hardwood Solitaire III: no music
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 57677
--> https://bugs.winehq.org/attachment.cgi?id=57677
HSIII wine 2.4 staging no music
Hello,
Hardwood Solitaire III has no music with Wine.
How to reproduce:
download the trial version here:
http://www.silvercrk.com/downloads/solitaire_iii/
Install and launch it with wine, there is no music, only interface sounds.
Play trial, go to the options, more options, sound and music, devices, try
different options, no music.
Thank you for your help.
Tested with Wine 2.4 staging.
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https://bugs.winehq.org/show_bug.cgi?id=42954
Bug ID: 42954
Summary: ffxiv dx11 fixme:msctf:ThreadMgr_ActivateEx
Unimplemented flags 0x4
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42978
Bug ID: 42978
Summary: Softwares are sometimes running out of virtual desktop
Product: Wine
Version: 2.6
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I always set all my PREFIXs with a virtual desktop to the size of my screen
resolution (1920x1080). I'm using i3 and I don't know if this problem occurs
with desktop environment but it happens on i3 for sure.
It happens since at least 2 years now and it really starts to be annoying. The
workaround is to build Wine without xrandr support so games can not be started
out of the virtual desktop. The thing is that it will still try to run the game
out of the virtual desktop, in that case, it won't start and Wine will stop and
will tell me that xrandr support is disabled or something like that (of course
it is ! You shouldn't even have to tell me that cause I set a virtual desktop
to avoid the problem, idiot).
The problem can occurs at any time when running a software. Just close it and
restart the software will make Wine run enough fast to display the virtual
desktop BEFORE the software so it will be displayed inside (it's just
supposition, I have no idea if it is the reason to be honest but closing and
restarting always do the trick). It won't happen everytime. Sometimes it will
correctly run in the virtual desktop but, at around a bit more than 50%, it
will run out of the virtual desktop.
If the virtual desktop is already running, the problem will NEVER occur (if,
for example, I'm running Steam and starting a game from it or if I am using
"explorer" and double clicking on an EXE).
It happens on Arch Linux, FreeBSD and NetBSD so it's not BSD related.
I use the workaround because I really hate when games change the resolution of
my screen. "xrandr -s 1920x1080" will put the resolution back to its native
resolution.
It can happen on ANYTHING, even winecfg or explorer.
No error message, it seems to be a "normal" behavior of Wine, it just seems to
be a matter of loading speed of Wine's virtual desktop but it already happened
that even closing and running the software again still run it out of virtual
desktop, it happens less than the first time but it can happen.
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https://bugs.winehq.org/show_bug.cgi?id=43002
Bug ID: 43002
Summary: Requiem Online - Wine C++ Runtime Library error
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: wessnyder(a)comcast.net
Distribution: ---
Created attachment 58142
--> https://bugs.winehq.org/attachment.cgi?id=58142
backtrace log
Playing Requiem Online generates an error message box when trying to open the
Quest panel, either pressing the Quest button with the mouse or the U shortcut
key. The error is:
Wine C++ Runtime Library
Assertion failed!
Program: C:\Program Files (x86)\Steam\steamapps\common\Requiem.exe
File: /msvcp90/string.c
Line: 1982
Expression: "this->size >= pos"
Not all the buttons or key shortcuts do this. For example, Skills(K),
Possession Beast(L), DNA(N), Community(P), Battlefield(Y), and System(Esc)
work. Lucky Box(J) and Quest(U) throw the error.
Wine error log attached. I can run with WINEDEBUG=+relay or another way. I may
try with the message box catch later today.
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https://bugs.winehq.org/show_bug.cgi?id=43150
Bug ID: 43150
Summary: Problem with d3dcompiler:compile_shader
Product: Wine-staging
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58381
--> https://bugs.winehq.org/attachment.cgi?id=58381
Screenshot from Windows7
Don't work function D3DXCreateEffectFromFile
Example code: https://pastebin.com/8Lt83Hr2
and shaders: https://pastebin.com/vtgM6uyv
It work in Windows7 (VirtualBox), but in wine function D3DXCreateEffectFromFile
returned FAILE
Wine output:
VBoxShared|⇒ wine ./a.exe
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:d3dcompiler:compile_shader Unknown compilation target "__fx_2_0__"
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https://bugs.winehq.org/show_bug.cgi?id=42525
Bug ID: 42525
Summary: Bioshock (1) Remastered crashes on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57420
--> https://bugs.winehq.org/attachment.cgi?id=57420
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
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https://bugs.winehq.org/show_bug.cgi?id=42644
Bug ID: 42644
Summary: 7 days to die right and left click mouse moves cursor
torwads bottom right
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eutychios23(a)gmail.com
Distribution: ---
When i click with either mouse button game cursor moves torwards the right
bottom of the screen.When i press click and hold the mouse it works as it
should but if i try to move it it goes to the right bottom again.The problem
persists at least from wine 2.0 to 2.3.
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https://bugs.winehq.org/show_bug.cgi?id=41413
Bug ID: 41413
Summary: Call of Duty 3 crashes on start
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lonnie.holcomb(a)gmail.com
Distribution: ---
Created attachment 55776
--> https://bugs.winehq.org/attachment.cgi?id=55776
heres tha backtrace text
Call of duty: modern warfare 3 fails to run after recent wine patch
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https://bugs.winehq.org/show_bug.cgi?id=43428
Bug ID: 43428
Summary: BluOS Controller v. 2.12.2 build 385: Crashes
immediately after start
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forums(a)showalterdesign.com
Distribution: ---
Created attachment 58793
--> https://bugs.winehq.org/attachment.cgi?id=58793
Backtrace
BluOS Controller v. 2.12.2 build 385: Crashes immediately after start
The BluOS Controller Installer is available here:
http://www.bluesound.com/wp-content/uploads/2017/07/BluOS_Controller_instal…
Previous versions of this software work fine with Wine.
The program does not crash every time it is loaded, but it does crash most
times. If at first the issue cannot be reproduced, please try again several
times. If the program loads successfully, closing it will also produce a crash.
Backtrace and screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=42522
Bug ID: 42522
Summary: Battlefield Bad Company 2 Graphic Glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57417
--> https://bugs.winehq.org/attachment.cgi?id=57417
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
Video with live debug: https://youtu.be/eSiJG5UH0as
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https://bugs.winehq.org/show_bug.cgi?id=43022
Bug ID: 43022
Summary: Wine Staging 2.7 gives a multitude of OLE errors when
creating prefix
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Wine Staging installed from official archive on Ubuntu 17.10.
qwerty@qwerty-Inspiron-3520:~$ WINEARCH=win32
WINEPREFIX=/home/qwerty/cvfdxcvbhgfvbhgfv winecfg
wine: created the configuration directory '/home/qwerty/cvfdxcvbhgfvbhgfv'
fixme:winediag:start_process Wine Staging 2.7 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80004002
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
err:ole:get_local_server_stream Failed: 80004002
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80004002
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
err:ole:get_local_server_stream Failed: 80004002
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:dwmapi:DwmIsCompositionEnabled 0x6d5d3018
fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0cb608, context
0xa48928, init_notify 0, handle 0x127e794): stub
wine: configuration in '/home/qwerty/cvfdxcvbhgfvbhgfv' has been updated.
qwerty@qwerty-Inspiron-3520:~$
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https://bugs.winehq.org/show_bug.cgi?id=42938
Bug ID: 42938
Summary: NOX App Player - Not installing properly
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aswinkr77(a)gmail.com
Distribution: ---
Whenever i try to install NOX App Player way Wine, it successfully extracts.
But during installation when it reaches 99.5% an error occurs saying "The
program NoxVMSVC.exe has encountered serious problem and needs to close. We are
sorry for the inconvenience." And after the installation completes, the NOX
says that "Emulator has to reboot for some reasons."
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https://bugs.winehq.org/show_bug.cgi?id=43449
Bug ID: 43449
Summary: PassePartout Mexal
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maufel(a)gmail.com
Distribution: ---
Do not execute.
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https://bugs.winehq.org/show_bug.cgi?id=43462
Bug ID: 43462
Summary: Spotify (1.0.59.395) runs into multiple crashes
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
I updated version 1.0.42.151, which ran fine in Staging, to version 1.0.59.395.
The application doesn`t start anymore, I got multiple crashes. The application
seems to be protected by Themida, when I tried run with WINEDEBUG I get
different crahses. After that I only got an error-window and the app
exits....no crasg log.....
Maybe the crashes are related to the Themida protection;
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https://bugs.winehq.org/show_bug.cgi?id=42536
Bug ID: 42536
Summary: Watch_Dogs (1) complains about missing DX11 Adapter
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57437
--> https://bugs.winehq.org/attachment.cgi?id=57437
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
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https://bugs.winehq.org/show_bug.cgi?id=43529
Bug ID: 43529
Summary: Hacked
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbiepentest(a)gmail.com
Distribution: ---
Created attachment 58925
--> https://bugs.winehq.org/attachment.cgi?id=58925
Hacked
Hacked
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https://bugs.winehq.org/show_bug.cgi?id=39388
Bug ID: 39388
Summary: Tried to use Don't starve won't start and it popped up
an error
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugoandre96_sci(a)hotmail.com
Distribution: ---
Created attachment 52497
--> https://bugs.winehq.org/attachment.cgi?id=52497
Error details
Tried to use Don't starve.exe and it popped up an error
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https://bugs.winehq.org/show_bug.cgi?id=42643
Bug ID: 42643
Summary: winecfg: Race condition causing winecfg window to
break out of emulated virtual desktop
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
When Emulate a virtual desktop is enabled, winecfg sometimes displays as a
standalone window _outside_ of the emulated virtual desktop. The repro is
inconsistent -- sometimes I have to open winecfg 20+ times to repro, and
sometimes it happens back-to-back.
When it occurs, _sometimes_ the following appears in the console, but not
always:
$./wine winecfg
wine: Unhandled page fault on read access to 0x00000014 at address 0x7bc50d57
(thread 002d), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc50d57
There is a secondary issue that arises when this race condition occurs. If the
race condition occurs, when the dislocated winecfg window is on a non-primary X
monitor, the winecfg window because unresponsive. It does not appear to respond
to mouse or keyboard input (escape key will close the window though). If I drag
the window back to the X primary monitor, it behaves normally again. In other
words, when the winecfg window is not contained within the emulated virtual
desktop AND is on a non-primary X monitor, the winecfg window is unresponsive.
I have repro'd this in 1.9.20-staging, 2.3, and the current master branch
(commit 4b14459). It occurs in both 64bit and WINARCH=win32.
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https://bugs.winehq.org/show_bug.cgi?id=43144
Bug ID: 43144
Summary: Distorted graphics in the game Starcraft 2.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58365
--> https://bugs.winehq.org/attachment.cgi?id=58365
So the game looks like graphics distortion after adding this registry key.
If I add this registry key so that Wine can detect the availability of OpenGL
4.5 in my system, the graphics in Starcraft 2 become distorted. I guess this is
probably due to the fact that in this case Starcraft2 starts using d3dx11
instead of d3dx9, but, unfortunately, this leads to distortions in the graphics
in the game. But, I can not say with absolute certainty that this assumption
completely corresponds to reality.
I've attached screenshots that show what the game looks like without distorting
graphics, and how it looks with graphics distortions after adding this registry
key.
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=43027
Bug ID: 43027
Summary: No GUI shoes up using wine last version staging on
Heroes of The Storm
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: bluesansdouze(a)gmail.com
Distribution: ---
Created attachment 58174
--> https://bugs.winehq.org/attachment.cgi?id=58174
Log when launching heroes of the storm
When playing Heroes of the Storm current version (2.25.3.53275) only the
background shoes up, no gui (buttons, bars...) is displayed.
The GUI remains clickable even if not shown.
This prevent playing the game completly. This is pretty recent and didn't
happened in wine 2.6
I'm running ArchLinux kernel version 4.10.13-1-ARCH, using latest wine-staging.
I've tried disabling d3d11 from winecfg but it doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=43294
Bug ID: 43294
Summary: Unimplemented DX11 function: Create1DTexture
(Battlefield 3 crash)
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: 0x0000053A(a)tut.by
Distribution: ---
Created attachment 58638
--> https://bugs.winehq.org/attachment.cgi?id=58638
wine bf3 2> log.txt
When I try to launch Battlefield 3, it can't load to the main menu and crashes
with this message: http://i.imgur.com/5f5mqyo.png
After pressing OK game window closes.
3 minutes of google told me that this unimplemented function belongs to DX11.
Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12799
Summary: Notepad++ : auto-completion window appears with a title
bar which is not the case under windows
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leohome(a)free.fr
Auto-completion feature works fine but when I use it, the window appears with
the title bar which is not the case under windows. This title bar hide the text
behind which prevents me to use this feature. (see attachment)
This problem occurs with all wine versions I have tested: 0.9.5x up to 0.9.60.
kubuntu 7.10
notepad++ version: all recent one I have tested
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https://bugs.winehq.org/show_bug.cgi?id=43289
Bug ID: 43289
Summary: Clarify previous packages to be removed when
installing Wine
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
https://wiki.winehq.org/Ubuntu reads "If you have previously installed a Wine
package from another repository, please remove it and any packages that depend
on it (*e.g.*, wine-mono, wine-gecko, winetricks) before attempting to install
the WineHQ packages, as they may cause dependency conflicts."
I've removed those three packages, but the "e.g." suggests there may be others.
What is the *complete* list of packages that need to be removed? Can that list
please be put in those installation instructions?
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https://bugs.winehq.org/show_bug.cgi?id=43093
Bug ID: 43093
Summary: League of Legends installer hangs
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
League of Legends installer (i.e. LeagueofLegends_NA_Installer_2016_05_13.exe)
hangs after pressing "Install". A progress bar and the message "Installing
prerequisite software" are displayed, however, the window becomes unresponsive.
This seems to be an issue with named pipes, which I am currently investigating.
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https://bugs.winehq.org/show_bug.cgi?id=43111
Bug ID: 43111
Summary: Wine Staging 2.9 - can't launch multiple games anymore
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58310
--> https://bugs.winehq.org/attachment.cgi?id=58310
steam launch + KF2 launch
Wine staging 2.8 works fine.
Wine staging 2.9 will not launch Killing Floor 2 or Shadow Warrior 2, I also
tested a tiny free game Adventure Capitalist and that worked fine.
This happened on my ooold wine bottle, so thinking something have changed I
wiped it clean and started a new one with 2.9
Now Steam won't start with wine-devel 2.9 and I forgot what I did to make it
run, if anything at all, so I can't test if it's present in normal wine too.
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https://bugs.winehq.org/show_bug.cgi?id=43201
Bug ID: 43201
Summary: Moho 12 keeps crashing while opening.
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pramodsenevi(a)outlook.com
Distribution: ---
Created attachment 58476
--> https://bugs.winehq.org/attachment.cgi?id=58476
Moho 12 Crash Log
Moho 12 program always crashes on Stable, Development and Staging branches of
Wine. Please look into the issue. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42535
Bug ID: 42535
Summary: Spintires has a minor graphic glitch
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57436
--> https://bugs.winehq.org/attachment.cgi?id=57436
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
https://bugs.winehq.org/show_bug.cgi?id=39755 <- should be fixed by wine-2.2
(Staging), at least i don't have this bug anymore now
Video of the Bug: https://youtu.be/DMNgw6b8KZk
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https://bugs.winehq.org/show_bug.cgi?id=43244
Bug ID: 43244
Summary: EasyAntiCheat_Setup.exe: crashes on startup.
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shasharala(a)outlook.com
Distribution: ---
Created attachment 58551
--> https://bugs.winehq.org/attachment.cgi?id=58551
Backtrace from when EasyAntiCheat crashed.
EasyAntiCheat_Setup.exe crashes during launch.
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https://bugs.winehq.org/show_bug.cgi?id=42864
Bug ID: 42864
Summary: World of Tanks: crashes when clicking the play button.
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrisromic(a)gmail.com
Distribution: ---
Created attachment 57969
--> https://bugs.winehq.org/attachment.cgi?id=57969
Program Error Details
Wine crashes when I click on the play button with World of Tanks 9.18. I'm
using the staging branch of Wine 2.6 with CSMT, VAAPI, EAX, and GTK3 theming
enabled in winecfg. I have done nothing else to wine other than the previous
changes mention before.
https://worldoftanks.com/en/game/download/
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https://bugs.winehq.org/show_bug.cgi?id=40795
Bug ID: 40795
Summary: Any Direct3D10 application crashes when using native
d3d10.dll after commit
fcc8553d8b8075542cd3edf26276c1915d29b0da
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 54708
--> https://bugs.winehq.org/attachment.cgi?id=54708
Sample app, patch, working compiled binaries
When you use native d3d10.dll from Windows Vista any Direct3D 10 application
crashes after start.
Precondition:
1. You need to implement simple stub export function D3D10CoreGetVersion to
d3d10core.dll
2. You need d3d10.dll at least from Windows Vista RTM
Steps to repro:
1. Apply patch 0001-d3d10core-Add-D3D10CoreGetVersion-implementation.patch
2. Compile WineD3D including this patch also Wine-Staging patches are
recommended
3. Copy and paste native d3d10.dll from Windows Vista to a folder where app's
executeble is
3. Start app
As I figured out this is a regression after commit
https://github.com/wine-mirror/wine/commit/fcc8553d8b8075542cd3edf26276c191…
Because before this commit I was able to run Direct3D 10 applications using
native d3d10.dll and implementing stub function D3D10CoreGetVersion()
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https://bugs.winehq.org/show_bug.cgi?id=41724
Bug ID: 41724
Summary: Wine Config -> Drives -> Autodetect crashed.
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: bhendry(a)cheerful.com
Distribution: ---
Created attachment 56158
--> https://bugs.winehq.org/attachment.cgi?id=56158
Wwine Config Error log
First time I tried to start Wine Config failed. Instructions say to submit bug
report. See attached log.
This is the first time I attempted to use Wine. I was in Wine Config -> Drives
-> Autodetect when it crashed.
Hardware is actually amd64
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http://bugs.winehq.org/show_bug.cgi?id=33136
Bug #: 33136
Summary: TTS Balabolka not show list of voices
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: burrbull(a)yandex.ua
Classification: Unclassified
TTS program Balabolka (http://www.cross-plus-a.com/balabolka.htm) and its
console version give error
err:ole:CoGetClassObject class {d941651c-44e6-4c17-badf-c36826fc3424} not
registered
when try show list of voices.
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https://bugs.winehq.org/show_bug.cgi?id=43138
Bug ID: 43138
Summary: Wine incorrectly detects the maximum available in my
system version of OpenGL when using AMD Radeon + MESA.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
When using AMD Radeon + MESA, Wine incorrectly detects the maximum available in
my system version of OpenGL as OpenGL3.0, but Mesa 17.1.1 supports OpenGL4.5
for my model of graphics hardware. This leads to the fact that games launched
with Wine do not detect the possibility of using D3DX11 and, as a result, they
can not work if they do not have D3DX9 support, or work in D3DX9 mode if they
have support of both D3DX9 and D3DX11.
I know that it is possible to manually add this registry key to manually
explicitly set the maximum available in my system version of OpenGL:
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
But, in my opinion, it would be better if the maximum available version of
OpenGL could be detected automatically.
Moreover, not everyone knows about the possibility of adding this registry key.
And not everyone even knows how to detect the maximum available version of
OpenGL in their systems.
Он неправильно детектирует максимально available в моей с системе версию ОпенгЛ
как ОпенГЛ 3.0, но меса 17.1.1 поддерживает ОпенгЛ 4.5 для моей модели
графического оборудования. Это приводит к тому, что игры, запущенные с ним не
детектируют возможность поддержки Д3ДХ11 и в резульате этого не могут работать
если у них нет поддержки Д3DX9, либо работают только в режиме Д3ДХ9 если у них
есть поддержва обеих Д3ДХ9 и Д3ДХ11.
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https://bugs.winehq.org/show_bug.cgi?id=43139
Bug ID: 43139
Summary: program ODSERV.EXE crashes While running microsoft
office diagnostics
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abhisecondarymail(a)gmail.com
Distribution: ---
Created attachment 58354
--> https://bugs.winehq.org/attachment.cgi?id=58354
Error report after the crash of ODSERV.EXE while running memory diagnostics
section of microsoft office diagnostics
MS office 2007 : While closing word, an error message appears saying MSXML is
not properly installed.
While running microsoft office diagnostics, the program ODSERV.EXE crashes
(Unhandled exception: unimplemented function KERNEL32.dll). The error occurs
when Memory diagnostics section begins in the MS office diagnostics program.
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https://bugs.winehq.org/show_bug.cgi?id=42531
Bug ID: 42531
Summary: Red Faction Armageddon has minor graphic glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has Directx9 and DirectX10/11 support.
The performance was better in wine-2.1 (Staging)
Video: https://youtu.be/i-svamT37PM
Logfile: https://dl.dropboxusercontent.com/u/16996758/winelogrfa.txt
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https://bugs.winehq.org/show_bug.cgi?id=43727
Bug ID: 43727
Summary: native dlls exists in the same exe directory wont
first load before builtin same name dlls
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
native dlls such as riched20 msvcp90 msvcr90, if copy into the same directory
with the exe to run, wont default first load before builtin dlls any more.
before wine1.9.x dont have this problem. i always load native dlls in this way,
its simple, and easy to compare with builtin dlls.
does wine2.x drop this feature?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=43526
Bug ID: 43526
Summary: sims 4 doesn't want to start
Product: Wine
Version: 0.9.3.
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.loncarski(a)gmail.com
Created attachment 58922
--> https://bugs.winehq.org/attachment.cgi?id=58922
file bug
when I run this game,it starts but crashes couple seconds later saying it has
some problems with wine or instalization.
I already played it for couple of days but all of the sudden it stoped working.
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https://bugs.winehq.org/show_bug.cgi?id=43134
Bug ID: 43134
Summary: The Witcher 3: water is missing
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58343
--> https://bugs.winehq.org/attachment.cgi?id=58343
Witcher 3: stream with no water
When running The Witcher 3 water doesn't show up in various locations like
rivers and etc. They all look dried up.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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http://bugs.winehq.org/show_bug.cgi?id=36423
Bug ID: 36423
Summary: League of Legends : store menu doesn't display
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Created attachment 48455
--> http://bugs.winehq.org/attachment.cgi?id=48455
terminal output without specific channels
In the League of Legends menu, when I try to access to the store menu, I only
see a black background with nothing displaying.
Gentoo kernel 3.12.13, nvidia GT630, drivers 331.49-r3, Xorg 1.15.0
Here is terminal output, tell me if you need more specific debug channel please
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http://bugs.winehq.org/show_bug.cgi?id=35510
Bug ID: 35510
Summary: Adobe CC installer cannot connect to the Internet
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: https://creative.adobe.com/products/photoshop
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47402
--> http://bugs.winehq.org/attachment.cgi?id=47402
wine-1.7.11-206-g82b3813 console output
The Adobe Creative Cloud installer immediately stops and asks the user to
connect to the Internet.
Native winhttp works around the error message but nothing much else occurs.
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https://bugs.winehq.org/show_bug.cgi?id=42718
Bug ID: 42718
Summary: Photoshop CC 2015 "Double free or corruption" crash
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Created attachment 57695
--> https://bugs.winehq.org/attachment.cgi?id=57695
Console output with backtrace
Installed and ran PS CC 2015 succesfully as per AppDB instructions. Then, I
used the built in updater to update. After that I get the following error when
trying to run it:
"double free or corruption (!prev): 0x7d0247a0"
Console output with backtrace attached.
OS: Arch 64 bit
Wine Staging
32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=42964
Bug ID: 42964
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetViewports
Floating-point viewports not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
showed up 200k times in 1 min
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https://bugs.winehq.org/show_bug.cgi?id=42778
Bug ID: 42778
Summary: boson netsim 11 installation error and unable to run
the application using wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: dhanpal530(a)gmail.com
Distribution: ---
Created attachment 57794
--> https://bugs.winehq.org/attachment.cgi?id=57794
screenshot while installing the boson netsim 11
console output is following
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ winecfg
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd download
bash: cd: download: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd downloads
bash: cd: downloads: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd Downloads
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ wine netsim11.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x32b5ac
L"C:\\users\\dhanpal\\Temp\\{ABC07229-1B76-4EC1-AEF8-A31A34F3B3B5}\\Boson
NetSim 11.msi"
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=550000004e, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2a0000003d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=6300000061, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f60,0x32b33c): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8a,0x32b220): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8e,0x32b240): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621fb2,0x32b33c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5e00000049, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f60,0x32b33c): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8a,0x32b220): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8e,0x32b240): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621fb2,0x32b33c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=450000005d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f60,0x329e14): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8a,0x329cf8): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8e,0x329d18): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621fb2,0x329e14): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=340000004b, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f60,0x329e14): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8a,0x329cf8): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8e,0x329d18): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621fb2,0x329e14): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5f00000044, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=620000002c, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=370000004d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2700000032, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f60,0x329f88): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8a,0x329e6c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8e,0x329e8c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621fb2,0x329f88): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=4f00000061, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f60,0x329f88): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8a,0x329e6c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8e,0x329e8c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621fb2,0x329f88): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=1f00000049, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=170000005d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5a00000044, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f60,0x329d7c): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f8a,0x329c60): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f8e,0x329c80): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621fb2,0x329d7c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=4200000050, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:ieframe:taskbar_list_SetProgressState iface 0x1548c8, hwnd 0x800b4, flags
2 stub!
fixme:ieframe:taskbar_list_SetProgressValue iface 0x1548c8, hwnd 0x800b4,
ullCompleted 0, ullTotal 64 stub!
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files (x86)\\Boson Software\\Boson NetSim 11\\bosonlc.dll") not found
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files (x86)\\Boson Software\\Boson NetSim 11\\bosonlc.dll") not found
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf490b8 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf484a0 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf490b8 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf48a48 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf47b40 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf48a48 (nil)
^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OAerr:ole:ClientRpcChannelBuffer_SendReceive
called from wrong apartment, should have been 0x4700000066
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=6700000030, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ sudo apt-get install
libGL1:i386
[sudo] password for dhanpal:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Package libgl1:i386 is a virtual package provided by:
libgl1-mesa-swx11:i386 8.0.4-0ubuntu0.7
libgl1-mesa-glx-lts-trusty:i386 10.1.3-0ubuntu0.2~precise2
libgl1-mesa-glx-lts-saucy:i386 9.2.1-1ubuntu3~precise1
libgl1-mesa-glx-lts-raring:i386 9.1.7-1ubuntu2~precise1
libgl1-mesa-glx-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1
libgl1-mesa-glx:i386 8.0.4-0ubuntu0.7
You should explicitly select one to install.
E: Package 'libgl1:i386' has no installation candidate
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ sudo apt-get install
libgl1-mesa-swx11:i386 8.0.4-0ubuntu0.7
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package 8.0.4-0ubuntu0.7
E: Couldn't find any package by regex '8.0.4-0ubuntu0.7'
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$
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https://bugs.winehq.org/show_bug.cgi?id=42814
Bug ID: 42814
Summary: Unhandled exception: Overwatch crash on launch
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sezbowley(a)yahoo.com.au
Distribution: ---
Created attachment 57875
--> https://bugs.winehq.org/attachment.cgi?id=57875
backtrace from wine
Blizzard App opens fine using wine program launcher. However when attempting to
open Overwatch the game crashes immediately stating a serious error has
occurred.
I have attached the backtrace of the error given from Wine
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https://bugs.winehq.org/show_bug.cgi?id=43539
Bug ID: 43539
Summary: Wine won't boot, de-elevation error
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carussell2001(a)gmail.com
Distribution: ---
Created attachment 58936
--> https://bugs.winehq.org/attachment.cgi?id=58936
Copy Paste of wine output while trying to run GOG galaxy
When trying to boot GOG Galaxy with a 32bit prefix, win7, in manjaro 17.0.2, I
get the result that is posted in the text doc attached, and the app doesn't
boot. I'm not too experienced with linux or troubleshooting on my own, so I'm
not quite sure what to do. This could be an extrmely simple fix but I haven't
seen any other bug reports about it and I couldn't find a solution from those
similar.
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https://bugs.winehq.org/show_bug.cgi?id=43350
Bug ID: 43350
Summary: Paladins: Champions of the Realm:: Crashes when
launching game from the Hi-Rez launcher.
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shasharala(a)outlook.com
Distribution: ---
Created attachment 58687
--> https://bugs.winehq.org/attachment.cgi?id=58687
Backtrace created when launching Paladins: Champions of the Realm from the
Hi-Rez launcher.
While Paladins: Champions of the Realm might install the Hi-Rez launcher, the
entire game, and any pre-requisites required of it, the game itself does not
launch when pressing 'Play' from the Hi-Rez launcher. Instead it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43135
Bug ID: 43135
Summary: The Witcher 3. Game don't start anymore after update
to wine-staging 2.9. On wine-staging 2.8 game works.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58345
--> https://bugs.winehq.org/attachment.cgi?id=58345
I see this logs when I try to run The Witcher 3 with wine-staging 2.9
The Witcher 3. Game no longer run after updating to wine-staging 2.9. But, with
wine-staging 2.8 the game runs well.
Arch Linux x86_86, Linux 4.11.3, Rolling release.
AMD Radeon HD7770, Mesa 17.1.1, OpenGL 4.5.
I was add this reg key, because without it Wine detect only OpenGL 3.0 as
maximum OpenGL version, so, the game don't runs and shows an error message "The
Witcher 3 minimal require DirectX11, but your video hardware don't support it".
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=42960
Bug ID: 42960
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000202.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=43200
Bug ID: 43200
Summary: The Witcher 3. The game does not start.
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58473
--> https://bugs.winehq.org/attachment.cgi?id=58473
The Witcher 3. The game does not start.
I know about
https://bugs.winehq.org/show_bug.cgi?id=43167
but I have another console output, another hardware, and, most likely, other
reasons for this problem.
I have Wine Staging 2.10, Arch Linux x86_64, AMD Radeon HD7770, Mesa 17.1.2,
Linux 4.11.6.
I applied this registry key, because without it, Wine can not correctly detect
my current version of OpenGL 4.5, only as OpenGL 3.0.
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=43130
Bug ID: 43130
Summary: The Witcher 3: hair is causing distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58338
--> https://bugs.winehq.org/attachment.cgi?id=58338
The Witcher 3: hair distortion
When running The Witcher 3, there are occasional white threads appearing on the
screen (which look like hair), and they are usually accompanied by some
distorted semi-transparent white shape. Also, Geralt's hair looks black which
might be related.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43132
Bug ID: 43132
Summary: The Witcher 3: minimap distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58340
--> https://bugs.winehq.org/attachment.cgi?id=58340
The Witcher 3: minimap distortion
When running The Witcher 3, minimap sometimes gets an oval shape appearing
around it, which isn't supposed to be there.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=42742
Bug ID: 42742
Summary: Exception when running DDFCreator 3.0
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fxedel(a)gmail.com
Distribution: ---
Created attachment 57745
--> https://bugs.winehq.org/attachment.cgi?id=57745
That's the exception that was created by the DDFCreator program
I successfully installed DDFCreator
(http://www.dmxcontrol.de/downloads/file/49-ddfcreator-3-0.html) with wine, but
when running it, there's an exception: "Specified argument was out of the range
of valid values. Parameter name: Column index is out of range."
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https://bugs.winehq.org/show_bug.cgi?id=43867
Bug ID: 43867
Summary: Microsoft Visual C++ 2015 Redistributable (x86 and
x64) shows "Setup failed" after installing
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59453
--> https://bugs.winehq.org/attachment.cgi?id=59453
Wine 2.18 terminal output (x86)
Wine 2.18 (devel): after installing Microsoft Visual C++ 2015 Redistributable
2015 (x86 or x64) from installer on Microsoft site, it shows "Setup failed".
Wine 2.0.2 (stable): it shows "Setup successful".
OS: Lubuntu 16.04.3, Wine from official Wine repos.
File link: https://www.microsoft.com/en-us/download/details.aspx?id=48145
sha256 (x86): fdd1e1f0dcae2d0aa0720895eff33b927d13076e64464bb7c7e5843b7667cd14
sha256 (x64): 5eea714e1f22f1875c1cb7b1738b0c0b1f02aec5ecb95f0fdb1c5171c6cd93a3
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http://bugs.winehq.org/show_bug.cgi?id=24815
Summary: Far Cry 2: Setting "Shading" option to "High" disables
skybox
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Hi,
since 1.3.4, Far Cry 2 has worked great! It used to always crash during loading
in 1.1.x version, but that has been fixed. I can now play Far Cry 2 without
rebooting my computer!
However. When I change the shading option in the settings menu from "medium" to
"high", the skybox is no longer rendered. The bug can be seen in the attached
screenshots. I've also attached a screenshot of the offending menu option and a
log of wine.
The command used to start to game was:
wine "/media/Data/Programs/Steam/steamapps/common/far cry 2/bin/FarCry2.exe" 2>
~/wine.log
I will gladly provide any additional information required.
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https://bugs.winehq.org/show_bug.cgi?id=43566
Bug ID: 43566
Summary: Risen 2 does failes to start
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vindrg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58975
--> https://bugs.winehq.org/attachment.cgi?id=58975
Risen startup log
I've installed latest wine-staging 2.14 on Kubuntu 16.04, and now I cannot
start Risen 2 (Steam version). It just freezes. I see "Banner" title bar on
bottom on virtual Wine desktop, mouse cursor disappears, but game does not show
up. It does start with wine-devel fine though.
I have attached console output when launching like this:
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Steam/steamapps/common/Risen\
2/system/Risen2.exe 2>&1 | tee /tmp/risen_wine.log
Same result with CSMT or virtual desktop enabled or not.
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http://bugs.winehq.org/show_bug.cgi?id=28636
Bug #: 28636
Summary: Imvu chat client will not start.
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyler.collins(a)live.ca
Classification: Unclassified
After installing, the Imvu login window appears. As soon as you sign in, an
error pops up, stating that a critical error involving
''Devicefingerprint_old.exe''has occured. Then, the imvu logo remains on teh
top bar in Ubuntu 11.10, but will not open the main window. I left it like this
for an entire night (about 9 hours) and it did not open, so it is not a matter
of slow loading. Also, i tried setting the installer, client exe and quality
agent to run on different versions of windows, none of which helped. i also
tried changing the d3dx9_43 library to wine only. Nothing worked. Previous
versions of IMVU simply crash before the login window. Ive tried re-installing
different versions of wine and imvu, and have reinstalled ubuntu 4 times.
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https://bugs.winehq.org/show_bug.cgi?id=42523
Bug ID: 42523
Summary: Bioshock 2 Remastered crashes on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57418
--> https://bugs.winehq.org/attachment.cgi?id=57418
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
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https://bugs.winehq.org/show_bug.cgi?id=39989
Bug ID: 39989
Summary: The Gameguard 64.des program crashes when it is
running with wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.moosbauer95(a)web.de
Distribution: ---
Created attachment 53427
--> https://bugs.winehq.org/attachment.cgi?id=53427
Crash Log
When I'm running a Windows game called Elsword, crashes GameGuard and wine
shows me an error message.
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https://bugs.winehq.org/show_bug.cgi?id=43082
Bug ID: 43082
Summary: adapter->vram_bytes = 128 * 1024 * 1024
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
dlls/wined3d/directx.c#l6590
function
static BOOL wined3d_adapter_init_nogl
few lines later
adapter->driver_info.name = "Display";
6598 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6599 if (wined3d_settings.emulated_textureram)
6600 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6601 else
6602 adapter->vram_bytes = 128 * 1024 * 1024;
6603
In worst case wine sets the gpu memory amount only 128 Mb. That's really low
even for cpu integrated gpus nowadays. I don't know the limits of DirectDraw
applications or Games, but would think that they would handle higher amount
just fine.
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https://bugs.winehq.org/show_bug.cgi?id=43094
Bug ID: 43094
Summary: Toybox Turbos menus not working as expected
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58279
--> https://bugs.winehq.org/attachment.cgi?id=58279
gzipped log file from a run of Toybox Turbos
I've tried to get Toybox Turbos running, and I managed to get it running when
adding the following registry key.
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
But, the menus seems to not be redrawn as they should. The first menu item
seems to work fine, but the rest does not appear.
I've attached a debug-log.
There seems to be a lot of the following log-statements:
err:d3d:wined3d_debug_callback 0x243ea70: "GL_INVALID_OPERATION in
glUseProgram(program 3 not linked)".
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x243c100, desc 0x33f1ec partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
fixme:dxgi:dxgi_swapchain_GetFrameStatistics iface 0x243c100, stats 0x33f228
stub!
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1
fixme:dxgi:dxgi_swapchain_GetFrameStatistics iface 0x243c100, stats 0x33f228
stub!
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
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https://bugs.winehq.org/show_bug.cgi?id=43198
Bug ID: 43198
Summary: Itunes failed to run
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2peter.vdt(a)gmail.com
Distribution: ---
Created attachment 58471
--> https://bugs.winehq.org/attachment.cgi?id=58471
Crash report
Tried installing Itunes (most recent version, downloaded on June 18th 2017),
installer works fine, but when the program opens it says that iTunes.exe has
encountered a serious problem and had to be closed. Log file is in the
attachment. Does it have something to do with a missing dll?
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https://bugs.winehq.org/show_bug.cgi?id=43524
Bug ID: 43524
Summary: Hacked By KingSkrupellos Cyberizm.Org Digital Security
Technological Turkish Moslem Army
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: k1ngskrup3ll0s(a)gmail.com
Distribution: ---
Created attachment 58921
--> https://bugs.winehq.org/attachment.cgi?id=58921
Hacked By KingSkrupellos Cyberizm.Org Digital Security Technological Turkish
Moslem Army
Hacked By KingSkrupellos Cyberizm.Org Digital Security Technological Turkish
Moslem Army
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http://bugs.winehq.org/show_bug.cgi?id=36064
Bug ID: 36064
Summary: When click on autodetect drives in winecfg, whole
system freezes, REISUB is useless.
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Created attachment 48249
--> http://bugs.winehq.org/attachment.cgi?id=48249
screenshot
When i click on this button, whole system freezes. It happens random and only
in versions 1.7.16 & 1.7.17.
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https://bugs.winehq.org/show_bug.cgi?id=42632
Bug ID: 42632
Summary: attempt to open Doom wine-2.3 staging fails to open
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)fermulator.fastmail.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57571
--> https://bugs.winehq.org/attachment.cgi?id=57571
wine patches output
Followed
- https://github.com/wine-compholio/wine-staging/wiki/Installation
Installed Doom (legit version PAID!).
Upon attempt to open, via wine-staging 2.3, nothing really happens but for a
few seemingly irrelevant log messages.
What am I missing?
(is it a bug or user fail?)
{{{
$ /opt/wine-staging/bin/wine64 --version
wine-2.3 (Staging)
$ /opt/wine-staging/bin/wine64 ./DOOMx64.exe
fixme:winediag:start_process Wine Staging 2.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:heap:RtlSetHeapInformation 0x340000 0 0x33fd20 4 stub
fixme:ver:GetCurrentPackageId (0x32ded0 (nil)): stub
}}}
The patches output is attached, and check-libs:
{{{
$ /opt/wine-staging/bin/wine64 --check-libs
libcairo.so.2: /usr/lib/x86_64-linux-gnu/libcairo.so.2
The futex facility returned an unexpected error code.Aborted
}}}
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https://bugs.winehq.org/show_bug.cgi?id=43101
Bug ID: 43101
Summary: Need for Speed Hot Pursuit (2010): Black screen when
setting MaxVersionGL="40005"
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I recently tried to set MaxVersionGL="40005" on my wine drive in order to try
some games. What I found was that Need for Speed Hot Pursuit does not render
correctly.
The intro video and menus render correctly, but the "select paint" screen and
in-game are not rendered correctly. All I get is a black screen with visible
overlay.
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https://bugs.winehq.org/show_bug.cgi?id=40428
Bug ID: 40428
Summary: Lichdom: Battlemage will not launch
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54172
--> https://bugs.winehq.org/attachment.cgi?id=54172
Terminal output for Lichdom Battlemage in Wine 1.9.7 Staging
Hi,
I have a 64-bit prefix with d3dx10 installed via winetricks.
I installed the GOG version of Lichdom Battlemage and I ran the 64-bit version
of the game with "wine LichdomBattlemage.exe" and the game simply refuses to
start.
It fails to load so there's no backtrace but I do have some terminal output in
case it helps any.
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https://bugs.winehq.org/show_bug.cgi?id=42883
Bug ID: 42883
Summary: CMS (DVR viewer app ) crashes when first run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
The application requires winetricks mfc42 to install properly. After
installation, logging in with the pre-filled in credentials leads to a window
appearing and then the application crashes.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2c4,0x00000000), stub!
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:ntdll:server_ioctl_file Unsupported ioctl 88000009 (device=8800 access=0
func=2 method=1)
fixme:winsock:server_ioctl_sock Unsupported ioctl 88000009 (device=8800
access=0 func=2 method=1)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_MULTIPOINT_LOOPBACK)
fixme:ntdll:server_ioctl_file Unsupported ioctl 88000009 (device=8800 access=0
func=2 method=1)
fixme:winsock:server_ioctl_sock Unsupported ioctl 88000009 (device=8800
access=0 func=2 method=1)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_MULTIPOINT_LOOPBACK)
fixme:winsock:WSAJoinLeaf stub.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000004 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x2a1254,0x00000000), stub!
err:listview:LISTVIEW_WindowProc unknown msg 1044 wp=00000000 lp=002a1888
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x5f4159c7
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https://bugs.winehq.org/show_bug.cgi?id=43645
Bug ID: 43645
Summary: Tech@~1888 305 2111~@Microsoft Phone Number Microsoft
Support Number Customer Support8376
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: rootrubeen4(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Tech@~1888 305 2111~@Microsoft Phone Number Microsoft Support Number Customer
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windows 8 "
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https://bugs.winehq.org/show_bug.cgi?id=42646
Bug ID: 42646
Summary: GdipDrawPath call raises "Invalid floating point
operation." exception
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: remk_1(a)yahoo.com
Distribution: ---
Created attachment 57579
--> https://bugs.winehq.org/attachment.cgi?id=57579
Testcase - Unzip and run under Wine to see the error
Applications calling GdipDrawPath function (part of gdiplus.dll) raise "Invalid
floating point operation." exception when the following two conditions are met:
- pen width used to draw the path is 1 (the shape is drawed correctly when the
pen is wider)
- the graphics object used to draw the shape is a bitmap (when it is drawn
directly on a form canvas without the temporary bitmap, there is no exception
raised)
See the attached WineGdipBug.exe file that demonstrates the problem. I attach
also a very simple Delphi XE2 source code used to build the testcase.
Under native Windows, the testcase application correctly displays simple form
with a rectangle drawn inside it.
In wine-2.0 or higher, including wine-2.3, the application displays exception
window with a message "Invalid floating point operation." The message is shown
several times, whenever the form has to be repainted.
In older Wine versions up to wine-1.9.9, the exceptions are not risen, but
the path rectangle was not drawn either. Shell windows shows a warning
"fixme:gdiplus:GdipDrawPath graphics object has no HDC", which is probably
related to the bug. Needless to say that the missing frame and warning was just
a little annoyance compared to the current Wine versions, that makes affected
applications almost unusable.
Tested at Fedora 24 and Ubuntu 16.04 LTS
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https://bugs.winehq.org/show_bug.cgi?id=42100
Bug ID: 42100
Summary: demul v0.7 alpha
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
build date aug 18 2016
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https://bugs.winehq.org/show_bug.cgi?id=43729
Bug ID: 43729
Summary: Magic: The Gathering Online has no sound
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
no sound at all in wine
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https://bugs.winehq.org/show_bug.cgi?id=42842
Bug ID: 42842
Summary: Updating wine reset desktop integration preferences
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mushimk(a)yahoo.co.jp
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Version : wine-staging 2.5 (wineprefix 32 bits) in Fedora 25 x64
Running wine after a recent update always reset the paths/preferences to
default in the desktop integration tab (assuming its the english name, I'm
using wine in french). I'm not sure whether it's a wine or wine-staging bug or
even if anyone besides me has this (annoying but minor) issue.
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http://bugs.winehq.org/show_bug.cgi?id=35922
Bug ID: 35922
Summary: Texture Corruption of Certain Elements on osu! When
Using AMD Graphics Hardware
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espionage724(a)gmail.com
Certain textures in osu! become corrupted when ran on AMD graphics hardware
(tested on a 7850, 7660G, and 7670M), regardless of the driver in-use (can
confirm it on various fglrx versions, and mesa/radeon too).
The elements corrupted seem to be the scoreboard, and CtB avatars and fruit
(basically making that game mode entirely unplayable). osu! (Standard), Taiko,
and osu!mania seem unaffected though gameplay-wise (but the scoreboard is still
corrupted.
The song title fly-in when you start a beatmap, and comments seen during
replays are also corrupted.
All corruption can be fixed by either having StrictDrawOrdering set to enabled,
or by using a CSMT-patched version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43622
Bug ID: 43622
Summary: After the update from 2.14 to 2.15 Racer (racer.nl)
crashes on start
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.kogan(a)gmx.net
Distribution: ---
Created attachment 59042
--> https://bugs.winehq.org/attachment.cgi?id=59042
Error output with wine 2.15
I am running Arch Linux (64 bit) and using the wine version from the Arch repo.
Recently, Wine has been updated from 2.14 to 2.15 and after this update Racer
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=6150) fails
to start. Downgrading to 2.14 solves the problem, so it is a regression (or
some incompatibility) in 2.15. Output log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42746
Bug ID: 42746
Summary: Empire Earth don't start
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57752
--> https://bugs.winehq.org/attachment.cgi?id=57752
screenshot
Wine 2.4 + Linux Mint 18.1 + Empire Earth 1 (with NOCD)
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https://bugs.winehq.org/show_bug.cgi?id=43721
Bug ID: 43721
Summary: winetricks windowscodecs failure status 67 on Ubuntu
17.04
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: tomasz.piotr.kowalczyk(a)gmail.com
Distribution: ---
I'm using WINE 2.17 on Ubuntu 17.04 with clean wineprefix. I tried to play Path
of Exile which works correctly on the other machine with WINE 2.15 and Ubuntu
16.04. The following happens when I try to install windowscodecs which is
required by that game:
$ WINEARCH=win32 winetricks windowscodecs
Using winetricks 20170101 - sha1sum: c844fda0cca25ac9ed0ed1b55cd138cab6a4af16
with wine-2.17 and WINEARCH=win32
Executing w_do_call windowscodecs
Executing load_windowscodecs
Executing rm -f
/home/thunderer/.wine/dosdevices/c:/windows/system32/windowscodecs.dll
/home/thunderer/.wine/dosdevices/c:/windows/system32/windowscodecsext.dll
/home/thunderer/.wine/dosdevices/c:/windows/system32/photometadatahandler.dll
Using native override for following DLLs: windowscodecs windowscodecsext
Executing winetricks_early_wine regedit
C:\windows\Temp\_windowscodecs\override-dll.reg
Executing cd /home/thunderer/.cache/winetricks/windowscodecs
------------------------------------------------------
Working around wine bug 32859 -- Working around possibly broken libX11
------------------------------------------------------
Executing taskset -c 0 wine wic_x86_enu.exe /passive
fixme:clusapi:GetNodeClusterState ((null),0x33ebd4) stub!
fixme:advapi:DecryptFileA ("c:\\7ffde90007ab38bbc6f9d3ecb58bf4e3\\", 00000000):
stub
fixme:setupapi:pSetupGetGlobalFlags stub
------------------------------------------------------
Note: command taskset -c 0 wine wic_x86_enu.exe /passive returned status 67.
Aborting.
------------------------------------------------------
Some environment info to help troubleshoot the issue:
$ cat /etc/lsb-release
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=17.04
DISTRIB_CODENAME=zesty
DISTRIB_DESCRIPTION="Ubuntu 17.04"
$ apt list --installed | grep -i wine
wine-devel/zesty,now 2.17.0~zesty amd64 [installed,automatic]
wine-devel-amd64/zesty,now 2.17.0~zesty amd64 [installed,automatic]
wine-devel-i386/zesty,now 2.17.0~zesty i386 [installed,automatic]
winehq-devel/zesty,now 2.17.0~zesty amd64 [installed]
winetricks/zesty,zesty,now 0.0+20170101-1ubuntu2 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=43594
Bug ID: 43594
Summary: Trackmania now fails
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steveamigauk(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59008
--> https://bugs.winehq.org/attachment.cgi?id=59008
Backtrace
Trackmania works just fine with 2.13, but both 2.14 and 2.15 fail. I've
attached the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42294
Bug ID: 42294
Summary: MultiSpec 3.4 32-bit crashes after upgrade to Ubuntu
16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.legg(a)blueyonder.co.uk
Distribution: ---
Created attachment 57011
--> https://bugs.winehq.org/attachment.cgi?id=57011
backtrace generated after multispec crash
I have been using MultiSpec under Wine on Ubuntu for seven years. Just upgraded
Ubuntu to 16.04. MultiSpec programme loads fine, image for display can be
selected, then band combination. When image display is initiated, programme
crashes. Report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42760
Bug ID: 42760
Summary: desktop resolution not restored after application
crash
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
After running some older games (eg commandos 2, settlers 4 etc) which are low
resolution. When they crash either a crash during exit, or needing a force
kill. The desktop resolution is not restored.
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https://bugs.winehq.org/show_bug.cgi?id=36926
Bug ID: 36926
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (codeOneLoopStart)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81280EED: codeOneLoopStart (sqlite3.c:108584)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
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https://bugs.winehq.org/show_bug.cgi?id=39105
Bug ID: 39105
Summary: [win16] AmiPro 3.1 crashes (unhandled page fault)
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: staal1978(a)gmail.com
Distribution: ---
Created attachment 52103
--> https://bugs.winehq.org/attachment.cgi?id=52103
Debug output from Ami Pro 3.1 crash
Working around bug #39104 by installing via dosbox / windows 3.1 and copying
all relevant files to a clean wineprefix makes the application start under
Wine, but crashes shortly after.
Attached is the debug output (WINEDEBUG=+relay,+seh,+tid)
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http://bugs.winehq.org/show_bug.cgi?id=30409
Bug #: 30409
Summary: RealTerm Serial Terminal Crashes on Start
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: calcprogrammer1(a)gmail.com
Classification: Unclassified
The RealTerm serial port terminal is a very useful Windows-only program for
serial debugging. I use it often for microcontroller and embedded systems
projects which frequently use the serial port for communication. I have used
this program in Wine in the past and it has worked perfectly, but with newer
releases it crashes with a "Program Error Details" dialog on any attempt to
start the program. I'm using the latest Wine and latest RealTerm. I run this
program on Windows XP and Windows 7 with no problems.
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https://bugs.winehq.org/show_bug.cgi?id=43623
Bug ID: 43623
Summary: Space Engine: crashes on start since 2.15
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarda.uunlu(a)gmail.com
Distribution: ---
Created attachment 59043
--> https://bugs.winehq.org/attachment.cgi?id=59043
back trace
It worked almost perfectly on 2.14 but crashes on start on 2.15.
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https://bugs.winehq.org/show_bug.cgi?id=42781
Bug ID: 42781
Summary: An application runs from a graphical terminal, but
crashes when being run from a link
(application.desktop)
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
There is a very peculiar regression in Wine 2.5.
Adobe Photoshop CS2 runs fine from Konsole (KDE 3.5.10).
However when I launch it from the Start Menu shortcut, it crashes immediately
without any back trace:
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepAboveChanged(bool)
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepBelowChanged(bool)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 19
Minor opcode: 0
Resource id: 0x5200002
This didn't happen in Wine 2.3. I feel like there's some conflict but I've no
idea what's happening. Perhaps it's related to bug 2624.
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https://bugs.winehq.org/show_bug.cgi?id=43532
Bug ID: 43532
Summary: Summary
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: Dark081199(a)gmail.com
Distribution: ---
Created attachment 58928
--> https://bugs.winehq.org/attachment.cgi?id=58928
cz
New
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http://bugs.winehq.org/show_bug.cgi?id=17276
Summary: broken encoding in AppDB PM E-Mails
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Text entered into AppDB's personal e-mail form at
http://appdb.winehq.org/contact.php?iRecipientId=NNNN
is not transmitted correctly to the recipient, as e.g. Umlauts are broken
somewhere in between.
For instance, ö (o Umlaut) becomes "A?"
This is presumably different from bug #16514, because I don't expect the text
we type into the PM form to transit via a database. Even if it would, my
understanding is that the redesigned AppDB site consistently uses UTF-8 and
"only" broke all old content.
There may be several bugs involved:
1. E-Mail contains "MIME-Version: 1.0" header, but no mention of encoding.
2. The Subject line in the header is not recoded when Umlauts are present (the
RFC-headers must be all ASCII).
A simple test: In the body, -äöüÄÖÜß- becomes
-A$A?A1/4A"A-AoeAY-
-------------------------------------------------------
The following message was sent to you from JA?rg HA?hle through the Wine AppDB
contact form.
To Reply, visit
http://appdb.winehq.org/contact.php?iRecipientId=NNNN&sSubject=Re%3A+test+-…
(The Umlauts got recoded in the URL).
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https://bugs.winehq.org/show_bug.cgi?id=43762
Bug ID: 43762
Summary: Wine crashes when running anything
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)barrera.io
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59261
--> https://bugs.winehq.org/attachment.cgi?id=59261
Output of running winecfg on a new prefix
Almost nothing runs as of wine-staging 2.17. I hate to be this vague, but I
basically tried different games on different prefixes, and even running
`winecfg` on a new prefix.
The ONLY thing that runs is the starcraft 2 installer on a new prefix (note:
winecfg wouldn't run on it though).
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https://bugs.winehq.org/show_bug.cgi?id=43559
Bug ID: 43559
Summary: Prefix creation exited with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tflo80(a)gmail.com
Created attachment 58964
--> https://bugs.winehq.org/attachment.cgi?id=58964
the install log
Prefix creation exited with error
While attempting to install application for a webcam like piece of hardware.
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https://bugs.winehq.org/show_bug.cgi?id=42696
Bug ID: 42696
Summary: Star Trek Online stopped working
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cyfer3(a)googlemail.com
Distribution: ---
Created attachment 57667
--> https://bugs.winehq.org/attachment.cgi?id=57667
STO log 24.03.2017
STO currently patched the D3dcompiler_47.dll and this message is Star Trek
Online returns:
"Fatal Error: Direct3D driver returned error code
(E_INVALIDARG) while Creating pixel shader."
I did attach a (hopefully helpful) log to determine the issue which might not
necessarily connected to the compiler-dll, nor to any previous issue.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42607
Bug ID: 42607
Summary: Beamng.drive Bugs, Glitches and Crashes
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Beamng.drive in current status: https://youtu.be/rjjiSIhIMUU
Wine Version=wine-2.3 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=msvcr120(Native)->wine: Call from 0x7b45127a to unimplemented
function msvcr120.dll.fesetround, aborting
32bit executable starts
64bit executable fails
We spawn in the map (progress), but it is very unstable.
Lightning Quality set to any higher than lowest results in "fog" -> See video
Debug log like in the Video:
https://dl.dropboxusercontent.com/u/16996758/winelogbeamngdrive.txt
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https://bugs.winehq.org/show_bug.cgi?id=43183
Bug ID: 43183
Summary: Dark Souls 3 - no graphics render apart from menu/HUD
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 58454
--> https://bugs.winehq.org/attachment.cgi?id=58454
DS3 ingame logspam
using wine-staging 2.10, I can get in game, but can only see HUD and hear
sounds, the game is otherwise a black screen.
Seems to be caused by unimplemented D3D11 stuff, as the console gets spammed by
d3d11 lines.
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http://bugs.winehq.org/show_bug.cgi?id=37038
Bug ID: 37038
Summary: wineserver leaks memory when running my network
communication program
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zt20055453(a)163.com
In 1.7.22 wine, wineserver leaks memory when running my network communication
program. memory leaks 128kB at few seconds intervals. My program uses
asynchronous
function to receive video data.
I ran wineserver -f under valgrind --leak-check=yes to get memory leaks info,
but valgrind didn't catch anything useful.
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https://bugs.winehq.org/show_bug.cgi?id=39176
Bug ID: 39176
Summary: Sonic Generations: glitched out models on Nvidia
driver.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nieknooijens(a)gmail.com
Distribution: ---
enemies become invisible and the models are completely glitched out making it
very hard to play the game.
changing the graphic settings doesn't fix it, I tested it on a Nvidia 9600GT
and an Nvidia GT840M (optimus) switching to the intel GPU fixes the model
rendering but the intel GPU is too slow to properly play the game. my guess is
that it has something to do with the nvidia-driver not handling a specific wine
call properly.
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https://bugs.winehq.org/show_bug.cgi?id=42944
Bug ID: 42944
Summary: FFXIV Fuzzy Text
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
The game text is very Fuzzy in DX11 mode.
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https://bugs.winehq.org/show_bug.cgi?id=42524
Bug ID: 42524
Summary: Bioshock Infinite gets stuck on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
It has a native Linux version.
Video: https://youtu.be/WsCzTzopxc0
Debuglog: https://dl.dropboxusercontent.com/u/16996758/winelog.txt (too
big-32MB)
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https://bugs.winehq.org/show_bug.cgi?id=42738
Bug ID: 42738
Summary: Annoying flickering in Renegade Ops (needs
StrictDrawOrdering=enabled to remove it)
Product: Wine
Version: 2.1
Hardware: x86
URL: http://store.steampowered.com/app/99300/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 602a23a60aaab164acb8a2767094d545172ab4cf
Distribution: ---
Created attachment 57732
--> https://bugs.winehq.org/attachment.cgi?id=57732
terminal output
This is a DX10 game and needs native d3dcompiler_43 and d3dx10_42 to start.
>From the opening videos throughout the menus and in the main game the screen is
flickering heavily.
Changing in-game options e.g. screen resolution, MSAA, Vsync doesn't remove
this annoyance.
The problem doesn't occur in Wine Staging when CSMT is enabled or when
StrictDrawOrdering is enabled in pure Wine.
What makes this bug different from other similar issues reported here is that
that the problem is fairly new, there was no need to enable the
StrictDrawOrdering in the registry to avoid the screen flickering until
commit 602a23a60aaab164acb8a2767094d545172ab4cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jan 27 11:36:31 2017 +0100
wined3d: Just use glBufferSubData() in buffer_direct_upload().
It might seem like a good idea to try to use glMapBufferRange() in
buffer_direct_upload(), but it really isn't. The interesting cases for
glMapBufferRange() are GL_MAP_INVALIDATE_BUFFER_BIT or
GL_MAP_UNSYNCHRONIZED_BIT, but the only way for those to be set here
would be for the buffer to be mapped with WINED3D_MAP_DISCARD or
WINED3D_MAP_NOOVERWRITE before the buffer object was created. In that
case the GPU is obviously not using the buffer object, so
glMapBufferRange() doesn't help. On the other hand, if the buffer is
currently in use by the application and neither WINED3D_MAP_DISCARD nor
WINED3D_MAP_NOOVERWRITE is set, glMapBufferRange() would need to wait
for the GPU to finish using the buffer object, while glBufferSubData()
may decide not to.
With the previous commit there is no flickering at all.
No demo version available, let me know if you need debug logs.
wine-2.4-256-g4bfa0d829f
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42831
Bug ID: 42831
Summary: Grand Theft Auto V: Social Club immediately looses
connection to Rockstar servers
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pablodevlinux(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57920
--> https://bugs.winehq.org/attachment.cgi?id=57920
PlayOnLinux log/Terminal output when launcher wasn't able to connect to
Rockstar servers.
Social Club launcher connects to Rockstar servers but immediately looses
connection. After few trials Social Club decides that Rockstar servers are
unavailable. Logs are filled mainly with fixme:wininet messages.
Because of it Social Club doesn't download updates and update the game so it's
unplayable.
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