https://bugs.winehq.org/show_bug.cgi?id=43255
Bug ID: 43255
Summary: Unable to install Battle.net from .exe
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnobles10(a)gmail.com
Distribution: ---
Created attachment 58571
--> https://bugs.winehq.org/attachment.cgi?id=58571
Backtrace of error
Attempting to install blizzard app, program crashed hard.
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https://bugs.winehq.org/show_bug.cgi?id=43789
Bug ID: 43789
Summary: Segmentation fault when wine compiled in older distros
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 59315
--> https://bugs.winehq.org/attachment.cgi?id=59315
winecfg log1
Wine-2.17
many applications, but even basic winecfg on first run, display "Segmentation
fault" when wine is compiled in these two older distributions.
puppy linux 4.31
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
----------------
racy puppy 5.5
# gcc --version
gcc (GCC) 4.3.4
# uname -r
3.0.66
# ldd --version
ldd (GNU libc) 2.10.1
----------------
winecfg and other applications works fine when wine compiled in this
distribution:
puppy linux tahr 6.0.5
# gcc --version
gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
# uname -r
3.14.56
# ldd --version
ldd (Ubuntu EGLIBC 2.19-0ubuntu6.6) 2.19
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https://bugs.winehq.org/show_bug.cgi?id=43083
Bug ID: 43083
Summary: Fallout 4 black screen
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: headstaryt(a)gmail.com
Distribution: ---
Everytime I try to play fallout 4 I get a black screen, and I can't tab out or
close the process, forcing me to force power off my computer.
Linux mint 18.1 serena
Intel core i5 6400
nvidia geforce gtx 745 (Latest linux drivers)
12 gbs of ram.
wine version 2.8 staging.
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https://bugs.winehq.org/show_bug.cgi?id=44050
Bug ID: 44050
Summary: Skyrim Special Edition: No video output with
resolution at 800x500
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59725
--> https://bugs.winehq.org/attachment.cgi?id=59725
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the 800x500 window goes
grey, (not black) and the game freezes. However audio does play!
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process. Despite the game audio playing indicating that the
application is running, the user is unable to interact with the game in any
way. (navigating the menu using only the arrow keys and audio queues like
Macgyver doesn't work)
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 2 attempts I made to launch the game, and the
associated terminal readouts. One attempt with the xaudio2_7 argument and the
other attempt without.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a grey
window with no audio)
Tested at 800x500 (my native resolution) (sample resolution which is the
smallest 16:10 resolution that the game supports) windowed
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https://bugs.winehq.org/show_bug.cgi?id=43980
Bug ID: 43980
Summary: Missing geometry in .hack//G.U Last Recode
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mailRoxas(a)gmail.com
Distribution: ---
Created attachment 59636
--> https://bugs.winehq.org/attachment.cgi?id=59636
Fragment shader with problematic discard line commented out.
Various models are not rendered correctly in .hack//G.U Last Recode.
The problematic shaders seems to have generated if branch with discard that
seems to cause this.
Attached is example of wine generated GLSL shader with problematic line
commented.
The game looks like this by default:
https://my.mixtape.moe/zcrgqq.png
And with hack applied that removes discards:
https://my.mixtape.moe/fqffup.png
I wrote this small tool to apply dump and replace opengl resources in game and
apply runtime hacks, as none of the opengl debuggers seemed to work with the
game: https://github.com/Cloudef/glinject
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #158 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59920
--> https://bugs.winehq.org/attachment.cgi?id=59920
Loading screen
One issue I've noticed is that family preview icons??? in household selection
menu/during loading screen looks corrupted, even with boolprop useshaders true.
This happens with all newly created families and some (not all) precreated
families. I am using Origin version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=7425
paulo <i30817(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |i30817(a)gmail.com
--- Comment #39 from paulo <i30817(a)gmail.com> ---
I'm sorry, but someone can verify if this bug is really fixed? Cause it's
crashing without setting music to off here as soon a 'new game' is started (not
on the menu, the new game option after the intro, when you go ingame).
Turning the option off 'fixes' it, as well as winetricks directmusic.
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http://bugs.winehq.org/show_bug.cgi?id=35745
Bug ID: 35745
Summary: Proetus 8 install stops when asking for license key
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jozamm(a)gmail.com
Created attachment 47737
--> http://bugs.winehq.org/attachment.cgi?id=47737
Errors during proteus installation
Hi,
I am installing proteus 8.1 sp1 and the install stops when asking for the
licence key. I click on next and nothing happens.
I tried the solution of bug 35544 by installing winetricks -q w57 but it didnt
work. I am using wine 1.7.13.
The main error seems to be
fixme:wshom:ClassFactory_QueryInterface
(0x7ff0d6c8cac0)->({342d1ea0-ae25-11d1-89c5-006008c3fbfc} 0x55cee0)
fixme:wshom:WshShell3_QueryInterface Unknown iface
{fc4801a3-2ba9-11cf-a229-00aa003d7352}
fixme:wshom:WshShell3_QueryInterface Unknown iface
{719c3050-f9d3-11cf-a493-00400523a8a6}
Any help would be appreciated,
jozamm
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https://bugs.winehq.org/show_bug.cgi?id=41690
Bug ID: 41690
Summary: winegstreamer compiler warnings when building Wine
64-bit
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56086
--> https://bugs.winehq.org/attachment.cgi?id=56086
Compiler warnings for winegstreamer
When compiling the 64-bit version of wine-1.9.22-129-g906e770, I receive the
attached compiler warnings for winegstreamer.
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https://bugs.winehq.org/show_bug.cgi?id=44149
Bug ID: 44149
Summary: cant run adobe dreamweaver cc 2018
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: ankit.karan99(a)gmail.com
Distribution: ---
Created attachment 59903
--> https://bugs.winehq.org/attachment.cgi?id=59903
backtrace
I have successfully installed dreamweaver cc 2018 on wine 2.22
copied required "mfc140u.dll" in same folder as Dreamweaver.exe
but when i run dreamweaver it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32861
Bug #: 32861
Summary: Closing Mathematica via window with main menu leads to
hang
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
At start Mathematica opens two windows: one with decoration and main menu, and
another with startup screen. On Windows when you click close button on menu
window, Mathematica quits. On Wine it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=14296
Summary: winhelp: Extraneous flashing cursor/caret
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Wine winhelp shows a flashing cursor/caret symbol when you click somewhere in
the text. Windows winhelp does not do that. That behaviour may be desired, e.g.
it makes selecting text using the keyboard possible. However...
Click in a page so the cursor is shown, then click on a link to go to another
page. A flashing cursor is present at the top left, even before you click in
the page.
On some help pages, the flashing cursor is present at the top left even before
the user clicks in the page. Also, if there is a large graphic at the top left,
the flashing cursor may appear (see cwdeluxe.hlp and click on the picture).
Windows 95 Winhelp does not allow images to be selected.
cwdeluxe.hlp is in winehelp_bugs.tar.bz2 at
http://bugs.winehq.org/attachment.cgi?id=14574
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https://bugs.winehq.org/show_bug.cgi?id=41837
Bug ID: 41837
Summary: Way of the Samurai 4 has black blocks in the main menu
without native d3dx9
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56261
--> https://bugs.winehq.org/attachment.cgi?id=56261
Wine 1.9.24 without "winetricks d3dx9"
I have a 32-bit Windows XP prefix in Wine 1.9.24 with the following overrides
installed via winetricks:
amstream
quartz
devenum
wmp9
physx
d3dcompiler_43
(These winetricks are required to even be able to start the game...)
If I do not run the command "winetricks d3dx9" then the main menu has black
blocks in the main menu.
I've tried installing the individual d3dx9 dlls ( d3dx9_36, d3dx9_26, d3dx9_43,
d3dx9_39, d3dx9_42, d3dx9_35, d3dx9_31, d3dx9_28) that are available to install
via winetricks but none of those helped.
Terminal output without "winetricks d3dx9" being ran has been attached.
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https://bugs.winehq.org/show_bug.cgi?id=43131
Bug ID: 43131
Summary: The Witcher 3: yellow filled surfaces distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58339
--> https://bugs.winehq.org/attachment.cgi?id=58339
The Witcher 3: yellow surface distortion
In The Witcher 3, there are occasional yellow filled surfaces appearing on
distant land.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=44104
Bug ID: 44104
Summary: Torchlight: rendering issue when GLSL is enabled
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/41500/Torchlight/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: f5de978a9cc658628ecd11d5c99ffdedc4908492
Distribution: ---
Created attachment 59825
--> https://bugs.winehq.org/attachment.cgi?id=59825
terminal output
The main menu appears correctly but you will observe broken rendering when you
get in the game.
As if the terrain and most of the objects (except characters, minimap, hud)
were covered with solid rectangles.
Disabling GLSL works around the problem.
Reproduced with Nvidia 387.34 and with nouveau/mesa 17.2.5.
According to my testing the problem was introduced by
commit f5de978a9cc658628ecd11d5c99ffdedc4908492
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:30 2017 +0200
wined3d: Avoid using deprecated gl_ClipVertex.
Demo version is available on Steam, you can reproduce the problem with that
(create a new character in the menu then start a new game).
wine-2.22-64-gb84ba52248
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.34
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https://bugs.winehq.org/show_bug.cgi?id=43902
Bug ID: 43902
Summary: close() on a closed fd should set errno to EBADF
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: olly(a)survex.com
Distribution: ---
Created attachment 59529
--> https://bugs.winehq.org/attachment.cgi?id=59529
Fix and regression test
Calling close() on an already closed fd should set errno to EBADF - currently
it doesn't set errno at all, which I discovered because it causes Xapian's test
suite to fail when run under wine (one testcase calls close(fd) and checks for
EBADF as a way to confirm that fd has indeed already been closed).
I've attached a patch with a fix and a regression testcase. It's against
2.0.2, but inspecting the latest code shows the bug to still be present.
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http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328
Summary: World of Tanks: Purple graphics errors
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the
disable-dynamic-vertex-buffers.patch
(https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine…).
When I play (no matter what graphics settings, no matter if fullscreen or
windowed), I get purple bars over some text elements. It's annoying ingame
because I cannot tell the difference which players are alive and which are dead
anymore. Here's a screenshot of what it looks like:
http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary
Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600
GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT]
(rev a1) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. Device 1270
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 16
Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
Region 5: I/O ports at cc00 [size=128]
[virtual] Expansion ROM at fc000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it
runs very nicely.
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https://bugs.winehq.org/show_bug.cgi?id=43116
Bug ID: 43116
Summary: Metal Slug 2 (GOG.com) can't get past the character
selection screen (needs native msvcr120.dll)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_2
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58316
--> https://bugs.winehq.org/attachment.cgi?id=58316
terminal output
Now that bug #40219 is fixed, the game can be started using the built-in
msvcr120.dll
The menu works, I can select missions, difficulty and playable characters.
The problem arises when trying to enter the game: instead of loading the first
level, the game rotates 2 screens forever and the game never loads. One of the
screens is a black and white Neo-Geo logo, the other is a white screen with
some corrupted textures on it.
This is probably a bug in built-in msvcr120.dll, because the game works
properly when using native msvcr120.dll.
Actually, the game automatically installs MSVC++ 2013, you only have to add the
override:
msvcr120=native,builtin
wine-2.9-51-g06eceb3af2 (32-bit prefix)
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https://bugs.winehq.org/show_bug.cgi?id=43932
Bug ID: 43932
Summary: Fallout 4 (Steam): Low detailed LOD exterior Meshes
are rendered Inside interior cell
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)spam.b2ag.de
Distribution: ---
There is a bug where in Fallout 4 low detailed LOD exterior meshes are rendered
inside interior cell. Screenshots of user "me." from inside the Museum in
Concord: https://imgur.com/a/v91oI
If one toggles clipping and views it from outside, than it seems there is some
artificial border which could well define which parts shouldn't get rendered. I
highlighted the border in the following screenshot. https://imgur.com/a/0xXhu
It looks like a real sharp shadow. Ground texture is the same on both sides of
the border, only lighting differs hugely. Maybe we are lacking some vertex
clipping of any form here.
One workaround is to disable LOD when inside of building by using "tll"
(ToggleLODLand) console command. It will also disable distant LOD meshes
outside of buildings. One needs to toggle it whenever entering or leaving
interior cells, which makes it a quite annoying workaround.
I was using Arch Linux Wine 2.18-staging with dsound-sleep-patch and AMD R9
280X GPU with Mesa 17.2 at time of writing.
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https://bugs.winehq.org/show_bug.cgi?id=44091
Bug ID: 44091
Summary: The Witcher: Enhanced Edition crashes during gameplay
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59807
--> https://bugs.winehq.org/attachment.cgi?id=59807
terminal output
I tested this bug with the GOG.com version of the game.
https://www.gog.com/game/the_witcher
The game loads to the menu properly, but it crashes frequently during gameplay.
Crashes occur:
- when starting a new game
- on area transitions
- when loading a previously saved game (some saved games load correctly though)
- when the Witcher enters Meditation mode (e.g. by a campfire).
The game works properly in Wine 2.22, this regression appears in the git
version.
Reverting the following commit fixes the problem for me:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
wine-2.22-47-g6f790606c0
Arch Linux x86_64
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https://bugs.winehq.org/show_bug.cgi?id=42128
Bug ID: 42128
Summary: Anime Studio Professional 8 hogs CPU after it's
closed.
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: wine-bugs(a)winehq.org
Distribution: Ubuntu
Created attachment 56668
--> https://bugs.winehq.org/attachment.cgi?id=56668
Proof that it's using up the CPU.
When I close the program, the task isn't killed, and it hogs up a cpu thread to
100%, until I kill the process.
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https://bugs.winehq.org/show_bug.cgi?id=44022
Bug ID: 44022
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
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https://bugs.winehq.org/show_bug.cgi?id=43406
Bug ID: 43406
Summary: NieR:Automata - Bloom to bright
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58749
--> https://bugs.winehq.org/attachment.cgi?id=58749
How it looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most areas of the game are to bright, especially the bloom.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 2430(windows) and 2432(linux).
Using wine-2.12-staging on Arch Linux for my tests.
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--- Comment #157 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Works just fine too if I set vsm and psm to 3 through winetricks.
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Andy Clayton <q3aiml(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|q3aiml(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #163 from Igor Polyakov <iop_jr(a)yahoo.com> ---
(In reply to imre Raudsepp from comment #162)
> I dont know if this is same problem but i am using wine 2.20
> Game menus select server Player lobby, create game ..get gamelist is
> rendering extremly slow. Like 20-30 sec. U can wait game list for min. Also
> u same u have to wait to see player names and pick race after joining game
> 20 sec. All goes for replays etc.
>
>
> But otherwise game is playable once u get game going
No, this is a completely separate bug. It's bug #43011
https://bugs.winehq.org/show_bug.cgi?id=43011
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--- Comment #156 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, that's what causing the problem. I set all mentions of useshaders in
Graphics Rules to true, and the bug disappeared.
The game runs flawlessly now. No visual problems or crashes at all.
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imre Raudsepp <justfunest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |justfunest(a)gmail.com
--- Comment #162 from imre Raudsepp <justfunest(a)gmail.com> ---
I dont know if this is same problem but i am using wine 2.20
Game menus select server Player lobby, create game ..get gamelist is rendering
extremly slow. Like 20-30 sec. U can wait game list for min. Also u same u have
to wait to see player names and pick race after joining game 20 sec. All goes
for replays etc.
But otherwise game is playable once u get game going
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https://bugs.winehq.org/show_bug.cgi?id=43191
Bug ID: 43191
Summary: will not open game "Crossout"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharyb1015(a)gmail.com
Distribution: ---
Created attachment 58463
--> https://bugs.winehq.org/attachment.cgi?id=58463
will not open game because of loading error?
the game "Crossout" will not open because of a loading error i think. The game
is new so that might be a problem.
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--- Comment #155 from Peter Beutner <p.beutner(a)gmx.net> ---
(In reply to Alexandr Oleynikov from comment #149)
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
I only see these errors when shaders are disabled in the game.
try open the ingame console(ctrl+shift+c) and enter:
boolProp useShaders true
then move the camera around a bit to force things to redraw.
the game has it's own ruleset for gfx configuration (TSData/Res/Config/Graphics
Rules.sgr, which it uses to enable/disable features/workarounds based on your
gfx card vendor/card name or even just the driver version.
On recent hardware that often fails miserably (even on windows).
you can open the file and try to fix things for your card (look for section
"Apply gfx device specific workarounds"). If I understand it right it disables
shaders in general for nvidia cards, then enables it only for specific models.
check the log file(%USERPROFILE%\Documents\EA games\The Sims
2\Logs\${machine}-config.log). it will show you which settings make it in the
game in the end)
instead of editing 'Graphics Rules.sgr' you can also put the commands in
Userstartup.cheat. see here:
http://simswiki.info/wiki.php?title=Game_Help:Userstartup.cheat
also hardcoding the ps/vs shader level to 2 can be removed from the swswine's
patch i think. At least I didn't notice any graphical issues.
last note, since somebody mentioned that the results differ depending on the
patch level/expansion pack installed, this was tested with base game + seasons
expansion installed.
=== Application info ===
Name: The Sims 2 EP5
Version: 1.7.0.145
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https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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https://bugs.winehq.org/show_bug.cgi?id=44124
Bug ID: 44124
Summary: HebRech Online Update fails
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59861
--> https://bugs.winehq.org/attachment.cgi?id=59861
Console Output (wine 2.22)
Hello everyone,
I got informed by someone in the ubuntuusers.de that a programm called HebRech
can't do online updates which are mandatory to have the program running
correctly.
The application can be downloaded from the following URL which points to a
trial version:
https://www.hebrech.de/schnupperversion.html
Please note that a "winetricks dotnet46" is necessary prior to installation.
Console output and screenshot are attached.
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--- Comment #154 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, I read the whole bug report, it's unfortunate that this bug will probably
never be fixed bc it requires a lot of work, like months, but despite
incomplete implementation current patches do make it possible to run the game,
and with 2.22 it's actually very stable, it just has that graphical issue, and
it wasn't in the version Luke Horwell used in his video, so maybe it is
possible to tweak things and avoid these issues and make the game run somewhat
ok.
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Stefan Dösinger <stefan(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan(a)codeweavers.com
--- Comment #153 from Stefan Dösinger <stefan(a)codeweavers.com> ---
I don't think you'll have much luck with tweaking capabilities, as the game can
reasonably expect that the software vertex processing functionality it uses is
always available. To make this work Wine will either need Software Vertex
Shader support and have this support integrated into ProcessVertices, or it
will need an implementation of ProcessVertices that uses the hardware and reads
the results back via transform feedback. Either approach requires a lot of
work.
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--- Comment #152 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Should I do the same as was suggested before but instead of 1024 change it yo
0?
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--- Comment #151 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Oh, what exactly do I need to change for that? Just to be sure.
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--- Comment #150 from mrdeathjr28(a)yahoo.es ---
(In reply to Alexandr Oleynikov from comment #149)
> Created attachment 59864 [details]
> Terminal output from game run in patched wine 2.21-staging
>
> Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
> nvidia driver (387).
> Also, whenever a graphical issue that is seen on a previous attached
> screenshot appears, terminal starts spamming with this line:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Seems similar to indiana jones emperors tomb face error
Put vertex shaders as 0 could fix or not?
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #38 from Zebediah Figura <z.figura12(a)gmail.com> ---
With the shell32 DDE patches from 6778023..35d2036 this should now be fully
implemented. Please retest.
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https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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--- Comment #149 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59864
--> https://bugs.winehq.org/attachment.cgi?id=59864
Terminal output from game run in patched wine 2.21-staging
Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
nvidia driver (387).
Also, whenever a graphical issue that is seen on a previous attached screenshot
appears, terminal starts spamming with this line:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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--- Comment #148 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59863
--> https://bugs.winehq.org/attachment.cgi?id=59863
Screenshot of a game run in a patched version
Yeah, with a solution suggested in comment 147 it finally runs, but it has some
major graphical issues (see attached screenshot) with rendering characters with
Ultimate Collection 2009 version from Origin.
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legluondunet(a)free.fr <legluondunet(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legluondunet(a)free.fr
--- Comment #74 from legluondunet(a)free.fr <legluondunet(a)free.fr> ---
I can no more install gstreamer1.0-plugins-bad:i386 on Ubuntu 17.10.
--> Tom Raider VI does no more play FMV and if I install quartz it crashed.
Is there a workaround?
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http://bugs.winehq.org/show_bug.cgi?id=9466
Summary: the api status page doesn't work
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
This is what it say
Warning: mysql_num_fields(): supplied argument is not a valid MySQL result
resource in /home/winehq/opt/tools/winapi_stats.php on line 118 Warning:
mysql_fetch_array(): supplied argument is not a valid MySQL result resource in
/home/winehq/opt/tools/winapi_stats.php on line 129
last modified: Fri Aug 24 9:53:14 CDT 2007
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--- Comment #147 from Peter Beutner <p.beutner(a)gmx.net> ---
in addition to the patch from comment 124
make the following change in dlls/wined3d/wined3d_private.h
-#define WINED3D_MAX_VS_CONSTS_F 256
+#define WINED3D_MAX_VS_CONSTS_F 1024
game starts up fine after that using wine-2.22
(the demo as well)
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http://bugs.winehq.org/show_bug.cgi?id=37070
Bug ID: 37070
Summary: Missing polygons on 3D objects in Revenant
(ddraw:d3d_device7_GetClipStatus iface, clip_status
stub)
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
The isometric view is composed partly of 2D artwork and 3D animated objects and
characters. Most of the 3D objects are partially drawn to the point of becoming
invisible after a while.
Logfile is filled with :
fixme:ddraw:d3d_device7_GetClipStatus iface 0x13c940, clip_status 0x33e6e8
stub!
and also a few Depth/Stencil fixmes.
Note:
- "Disable texture blitting" must be checked in the advanced options of the
launcher, or the UI will be missing parts.
- "Enable Real Time Light" must be unchecked in the in-game options menu, or no
element other than the background and the UI will be drawn.
- Some part of the player character can be seen when he moves.
The demo specified in the download link also has this bug.
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https://bugs.winehq.org/show_bug.cgi?id=44116
Bug ID: 44116
Summary: WISO (Steuer) Sparbuch 2018: Installation fails after
online Registration
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.durst(a)googlemail.com
Distribution: ---
Created attachment 59838
--> https://bugs.winehq.org/attachment.cgi?id=59838
logfile
Installation fails when trying to login into the account. A window opens: "an
error has occured. Please try again later"
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https://bugs.winehq.org/show_bug.cgi?id=40137
Bug ID: 40137
Summary: schannel does not work
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
I tried installing the newest version of ETS2MP, Truckers MP. The ETS2 base
game works fine and plays normally. ETS2MP, however, depends on schannel, which
causes the program to not launch because schannel does not work in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44114
Bug ID: 44114
Summary: Guitar Rig 5 crashes when selecting wineasio driver
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicolo.santamaria(a)gmail.com
Distribution: ---
Created attachment 59835
--> https://bugs.winehq.org/attachment.cgi?id=59835
The crash log generated when guitar rig crashes.
Reading the guide from this link on how to use guitar rig 5 (found in the
additional comments), if I run qjackctl and then run guitar rig 5 it crashes.
Same thing if I run qjackctl after starting guitar rig 5 and then select the
asio driver, it instantly crashes.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27058
I'd like to state that the very same program if run on windows 10 x86_64 works
just fine.
Info about the system:
Arch Linux x86_64
Linux version: 4.13.16-1-hardened
CPU: Intel i7-3630QM (8) @ 3.400GHz
Memory: 1929MiB / 11905MiB
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--- Comment #146 from Fabian Maurer <dark.shadow4(a)web.de> ---
Can anyone still get it to work with wine-1.9.6 and swswine's patch?
Because I still get
> err:d3d:resource_init Out of adapter memory
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https://bugs.winehq.org/show_bug.cgi?id=44110
Bug ID: 44110
Summary: LightShot: Doesn't screenshot if wine window is not
the active clicked!
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hello,
if i want to take a LightShot and i clicked the wine window(it is active) than
all is fine. But if i am in another programm, it doesn't work. There is no
error or something else. The key is only undetected!(i hope understandable)
The link to LightShot: https://app.prntscr.com/build/setup-lightshot.exe
~Berstanio
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https://bugs.winehq.org/show_bug.cgi?id=43844
Bug ID: 43844
Summary: Skyrim can not load skse when upgrade to 2.18
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59401
--> https://bugs.winehq.org/attachment.cgi?id=59401
stdout that wine output.
After upgrade to wine-staging, skyrim can not load skse_1_9_32.dll which is
normal in 2.17.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=44096
Bug ID: 44096
Summary: Bully: Scholarship Edition has bad behaviour of
controls in desktop mode
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 59818
--> https://bugs.winehq.org/attachment.cgi?id=59818
Start meny occasionally fired while playing the game.
wine runs in desktop mode 1440x900, game in fullscreen with same resolution.
"Capture mouse in full-screen" option activated/unactivated - no matters,
results are the same.
Mouse:
1. I cant't use mouse anywhere except the wine window, even cursor not shown.
2. But inside the window mouse events also fires on the wine desktop - it can
click the Start button, activate steam window and many other things.
Keyboard:
Some keyboard events fires outside the wine window. For example pressing "Alt"
button makes ubuntu's "Run command" menu shown.
Some "err" from wine output:
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
err:ole:CoGetClassObject no class object {7d8aa343-6e63-4663-be90-6b80f66540a3}
could be created for context 0x1
err:ole:RevokeDragDrop invalid hwnd 0x501a2
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https://bugs.winehq.org/show_bug.cgi?id=43927
Bug ID: 43927
Summary: Wine crashes when running anything (when compiled with
gcc4.2, clang works)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
Created attachment 59562
--> https://bugs.winehq.org/attachment.cgi?id=59562
Backtrace when running SteamSetup.exe
This is a regression introduced in 2.17.
This commit caused it:
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 7 Sep 2017 17:31:42 +0000 (19:31 +0200)
commit 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
ntdll: Store memory views in a binary tree instead of a list.
The commit before this one doesn't have this problem.
Like I mentioned in the title, this only happens when compiling with gcc4.2,
when compiled with clang3.8 it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=43425
Bug ID: 43425
Summary: 64-bit .NET application crashes with
NullReferenceException
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tjroamer(a)gmail.com
Distribution: ---
Created attachment 58791
--> https://bugs.winehq.org/attachment.cgi?id=58791
back trace of the bug
I encountered a problem with the 64-bit .NET Framework:
My C# program is very simple:
Code:
static void Main(string[] args)
{
System.Console.WriteLine("Hello world!");
Debug.WriteLine("Debug Hello world!");
}
I installed the WINE-2.12 64-bit on CentOS 7 (3.10.0-514.21.1.el7.x86_64) and
installed the .NET Framework 4.6.1 onto it. Before installing the .NET
Framework, I removed wine-mono. I got the following error message when I tried
to run the above program:
Hello world!
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at System.Diagnostics.DiagnosticsConfiguration.Initialize()
at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize()
at System.Diagnostics.TraceInternal.InitializeSettings()
at System.Diagnostics.TraceInternal.WriteLine(String message)
at ConsoleApplication3.Program.Main(String[] args)
wine: Unhandled page fault on read access to 0x00000000 at address 0x1aa460fd
(thread 0009), starting debugger...
The problem is with the line "Debug.WriteLine(...)". However, the same
application compiled with 32-bit works well.
I found out that I got the similar error at other positions when I ran our
in-house 64-bit .NET program, even if I don't use Debug.WriteLine(...), so I
created the hello-world program to reproduce it.
My final goal is: run our 64-bit .NET application on a 64-bit WINE with .NET
Framework 4.6.1.
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https://bugs.winehq.org/show_bug.cgi?id=39955
Bug ID: 39955
Summary: Wine 1.8 crash app pCon Planner
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valentino.mannara(a)gmail.com
Distribution: ---
Created attachment 53384
--> https://bugs.winehq.org/attachment.cgi?id=53384
file crash report
pCon Planner crash app.
Link app: http://pcon-planner.com/en/download/
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #166 from Yegor Timoshenko <yegortimoshenko(a)gmail.com> ---
Plain wine 2.11 (without staging patches on top of it) does launch, though, but
the issue still persists.
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Yegor Timoshenko <yegortimoshenko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yegortimoshenko(a)gmail.com
--- Comment #165 from Yegor Timoshenko <yegortimoshenko(a)gmail.com> ---
Still an issue in 2.0.2. In 2.11-staging Diablo just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44079
Bug ID: 44079
Summary: Starcraft Remaster lose ability to select individual
units from groups after alt+tabbing.
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brennanruthardt(a)gmail.com
Distribution: ---
Using wine-staging, version 2.21
4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64 GNU/Linux
Playing StarCraft remaster. Downloaded executable from official Blizzard site.
Installed with wine. I have also installed all optional dependencies as per
pacman -Qi wine-staging
Make a control group for units (i.e. select units, press CTRL+<number>, those
units are hotkeyed to select by pressing <number>). If you then ALT+TAB out of
the game and ALT+TAB back in you cannot select individuals from that group.
*Selecting an individual unit with the mouse then selects that entire unit's
control group, instead of the individual unit.
*Selecting the group and then clicking on an individual unit (through the UI or
clicking the unit itself) selects the entire group again, and not the
individual unit.
*Selecting the group and then shift+clicking to remove units from the group has
no effect.
I use GDM. Pressing the super key and then selecting another program, then
doing this again to return to StarCraft does not produce this behavior.
Current Workaround: Saving your game, and loading it again fixes the behavior
until you ALT+TAB again. Obviously this isn't a feasible workaround for
multiplayer games.
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Alexandr Oleynikov <sashok.olen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sashok.olen(a)gmail.com
--- Comment #145 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Bug is still present in 2.21-staging.
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https://bugs.winehq.org/show_bug.cgi?id=44068
Bug ID: 44068
Summary: Guitar Pro 7: incorrect save
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreopt(a)gmail.com
Distribution: ---
Guitar Pro 7 saves files in zipped XML. The problem is in representation of
floating point numbers: Windows version saves it in XXX.YYY format while Wine
uses XXX,YYY format. As a result - GP crashes when trying to open file saved on
Linux with Wine
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https://bugs.winehq.org/show_bug.cgi?id=44069
Bug ID: 44069
Summary: Guitar Pro 7: unable to copy-paste
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreopt(a)gmail.com
Distribution: ---
when trying to copy-paste some chunk of score, GP complains about paste fail
for some reason
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https://bugs.winehq.org/show_bug.cgi?id=40005
Bug ID: 40005
Summary: ElicaLogo doesn't show the Help Library
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
ElicaLogo is a variation of the well-known Logo programming language (the great
turtle and its graphic world).
This software was made to Windows XP enviroment and its last upgrade was at
2003.
This software comes with a very large Help Menu, which should be diplayed on a
dockable window panel. It has a lot of text and images and samples codes to
teach all about the internal ElicaLogo commands.
In Windows XP, Vista, 7 and 8, it works so fine, all the Help menu is
displayed.
In Linux (Ubuntu and Lubuntu) we can not to see any on the Help menu window.
The ElicaLogo Help Menu is on a directory with a lot of text, jpg and HTML
format files.
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https://bugs.winehq.org/show_bug.cgi?id=43441
Bug ID: 43441
Summary: NVAPI unimplemented functions
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Since the staging part of wine just started working on the nvapi, i have
"collected" more common nvapi calls. In this case none of the reported
functions are breaking, but asked for by games.
Rise of the Tomb Raider and Tomb Raider 2013:
fixme:nvapi:unimplemented_stub function 0xdc6dc8d3 is unimplemented!
Spintires:
fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
Beamng.Drive:
fixme:nvapi:unimplemented_stub function 0x694d52e is unimplemented!
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https://bugs.winehq.org/show_bug.cgi?id=43965
Bug ID: 43965
Summary: Project ERROR: Cannot run compiler 'g++'. Maybe you
forgot to setup the environment?
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
I have copied Qt 5.9.1 to my wine and put it into the PATH, I have this bug:
wine qmake
fixme:file:FindFirstFileExW flags not implemented 0x00000002
Project ERROR: Cannot run compiler 'g++'. Maybe you forgot to setup the
environment?
g++ is well detected:
wine g++
g++.exe: fatal error: no input files
compilation terminated.
* same problem with official and compiled with mingw version
* no problem with full windows into qemu
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=44006
Bug ID: 44006
Summary: Can't use valgrind with wine-staging (works with
vanilla wine)
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
While looking at https://github.com/Winetricks/winetricks/issues/810, I noticed
that wine-staging has some memory corruption in msxml3 that does not occur
under wine. I tried running the dotnet35sp1 installer under valgrind, which
quickly crashed.
I then ran a more simple test (scripts/suppressions at
https://github.com/austin987/wine-valgrind-scripts)
$ . vg-wrapper.sh
$ wine start /min winemine
$ valgrind wine notepad
works fine, only output is:
austin@austin2:~$ valgrind wine notepad
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
If I try the same under wine-staging, however:
$ . vg-wrapper.sh
$ wine-staging start /min winemine
$ valgrind wine-staging notepad
I get a nastly valgrind crash:
austin@austin2:~$ valgrind wine-staging notepad
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
valgrind: m_debuginfo/debuginfo.c:551 (check_CFSI_related_invariants):
Assertion 'cfsi_fits' failed.
host stacktrace:
==9003== at 0x58039CF7: show_sched_status_wrk (m_libcassert.c:355)
==9003== by 0x58039E01: report_and_quit (m_libcassert.c:426)
==9003== by 0x58039EE3: vgPlain_assert_fail (m_libcassert.c:492)
==9003== by 0x5806855E: check_CFSI_related_invariants (debuginfo.c:551)
==9003== by 0x5806855E: di_notify_ACHIEVE_ACCEPT_STATE (debuginfo.c:766)
==9003== by 0x5806855E: vgPlain_di_notify_mmap (debuginfo.c:1063)
==9003== by 0x58090184: vgModuleLocal_generic_PRE_sys_mmap
(syswrap-generic.c:2388)
==9003== by 0x580C199A: vgSysWrap_x86_linux_sys_mmap2_before
(syswrap-x86-linux.c:989)
==9003== by 0x5808D022: vgPlain_client_syscall (syswrap-main.c:1857)
==9003== by 0x58089E90: handle_syscall (scheduler.c:1126)
==9003== by 0x5808B5C6: vgPlain_scheduler (scheduler.c:1443)
==9003== by 0x58099223: thread_wrapper (syswrap-linux.c:103)
==9003== by 0x58099223: run_a_thread_NORETURN (syswrap-linux.c:156)
sched status:
running_tid=1
Thread 1: status = VgTs_Runnable (lwpid 9003)
==9003== at 0x4018F10: mmap (mmap.c:32)
==9003== by 0x4006806: _dl_map_segments (dl-map-segments.h:90)
==9003== by 0x4006806: _dl_map_object_from_fd (dl-load.c:1183)
==9003== by 0x4008A19: _dl_map_object (dl-load.c:2199)
==9003== by 0x40138B7: dl_open_worker (dl-open.c:226)
==9003== by 0x43B09C6: _dl_catch_error (dl-error-skeleton.c:198)
==9003== by 0x40133A1: _dl_open (dl-open.c:649)
==9003== by 0x4447C72: dlopen_doit (dlopen.c:66)
==9003== by 0x43B09C6: _dl_catch_error (dl-error-skeleton.c:198)
==9003== by 0x44484B1: _dlerror_run (dlerror.c:163)
==9003== by 0x4447D2D: dlopen@@GLIBC_2.1 (dlopen.c:87)
==9003== by 0x404522E: wine_dlopen (loader.c:1051)
==9003== by 0x40458F5: wine_init (loader.c:977)
==9003== by 0x7C000C01: main (in /usr/lib64/wine-staging-2.17/bin/wine)
Note: see also the FAQ in the source distribution.
It contains workarounds to several common problems.
In particular, if Valgrind aborted or crashed after
identifying problems in your program, there's a good chance
that fixing those problems will prevent Valgrind aborting or
crashing, especially if it happened in m_mallocfree.c.
If that doesn't help, please report this bug to: www.valgrind.org
In the bug report, send all the above text, the valgrind
version, and what OS and version you are using. Thanks.
Note, I only had wine-staging 2.17 installed, I can retest in 2.20 if needed. I
havne't filed a valgrind bug, as it seems more likely to be a staging bug, but
I can file one upstream if needed.
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https://bugs.winehq.org/show_bug.cgi?id=43946
Bug ID: 43946
Summary: wineboot crashes with stack smashing on aarch64
Product: Wine
Version: 2.19
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: loader
Assignee: nerv(a)dawncrow.de
Reporter: austinenglish(a)gmail.com
Regression SHA1: 27e92e550c2b86d5ebd4966926c1fcde03838dcc
Distribution: Ubuntu
austin@gcc116:~/wine-git$ rm -rf ~/.wine ; ./wine wineboot
wine: created the configuration directory '/home/austin/.wine'
*** stack smashing detected ***: C:\windows\system32\rundll32.exe terminated
wine: Assertion failed at address 0x7f966f6af8 (thread 0010), starting
debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 15 100") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
fixme:seh:RtlUnwind Not implemented on ARM64
err:winediag:nodrv_CreateWindow Application tried to create a window, but no
driver could be loaded.
err:winediag:nodrv_CreateWindow Make sure that your X server is running and
that $DISPLAY is set correctly.
*** stack smashing detected ***: C:\windows\syswow64\rundll32.exe terminated
wine: Assertion failed at address 0x7fa289caf8 (thread 0016), starting
debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 21 56") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
fixme:seh:RtlUnwind Not implemented on ARM64
wine: configuration in '/home/austin/.wine' has been updated.
Noticed on GCC Compiler farm machine.
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https://bugs.winehq.org/show_bug.cgi?id=43332
Bug ID: 43332
Summary: rsaenh: Warning and notes while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rsaenh
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
rsaenh.c: In function ‘create_container_key.constprop’:
rsaenh.c:156:23: warning: ‘%s’ directive writing up to 259 bytes into a region
of size 235 [-Wformat-overflow=]
#define RSAENH_REGKEY "Software\\Wine\\Crypto\\RSA\\%s"
^
rsaenh.c:156:23: note: in definition of macro ‘RSAENH_REGKEY’
#define RSAENH_REGKEY "Software\\Wine\\Crypto\\RSA\\%s"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rsaenh.c:1102:5: note: ‘sprintf’ output between 26 and 285 bytes into a
destination of size 260
sprintf(szRSABase, RSAENH_REGKEY, pKeyContainer->szName);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=44037
Bug ID: 44037
Summary: Bricscad v17 crashes on startup
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 59703
--> https://bugs.winehq.org/attachment.cgi?id=59703
console output
Bricscad v17.2.08 crashes on startup
Maybe this is due to a flaw in the ADVAPI32.dll component
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https://bugs.winehq.org/show_bug.cgi?id=43333
Bug ID: 43333
Summary: shell32: Warning and notes while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
In file included from ../../include/windef.h:266:0,
from shfldr_fs.c:35:
shfldr_fs.c: In function ‘ISFHelper_fnCopyItems’:
../../include/winnt.h:5438:44: warning: ‘memset’ used with length equal to
number of elements without multiplication by element size [-Wmemset-elt-size]
#define RtlZeroMemory(Destination, Length) memset((Destination),0,(Length))
^
../../include/winbase.h:2790:24: note: in expansion of macro ‘RtlZeroMemory’
#define ZeroMemory RtlZeroMemory
^~~~~~~~~~~~~
shfldr_fs.c:1318:13: note: in expansion of macro ‘ZeroMemory’
ZeroMemory(wszDstPath, MAX_PATH+1);
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=43335
Bug ID: 43335
Summary: wintrust: Warning and note while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
asn.c: In function ‘CRYPT_AsnDecodeOidIgnoreTag’:
asn.c:1847:50: warning: ‘snprintf’ output may be truncated before the last
format character [-Wformat-truncation=]
snprintf(firstTwo, sizeof(firstTwo), "%d.%d",
^~~~~~~
asn.c:1847:13: note: ‘snprintf’ output between 4 and 7 bytes into a destination
of size 6
snprintf(firstTwo, sizeof(firstTwo), "%d.%d",
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pbEncoded[1 + lenBytes] / 40,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pbEncoded[1 + lenBytes] - (pbEncoded[1 + lenBytes] / 40)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* 40);
~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=43336
Bug ID: 43336
Summary: propsys: Warning and notes while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
propvar.c: In function ‘PropVariantChangeType’:
propvar.c:61:23: warning: ‘.’ directive output may be truncated writing 1 byte
into a region of size between 0 and 16 [-Wformat-truncation=]
format,
^~~~~~
propvar.c:61:23: note: directive argument in the range [0, 65535]
propvar.c:60:13: note: ‘snprintf’ output between 24 and 42 bytes into a
destination of size 35
snprintf( ppropvarDest->u.pszVal, sizeof(format),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
format,
~~~~~~~
time.wYear, time.wMonth, time.wDay,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
time.wHour, time.wMinute, time.wSecond,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
time.wMilliseconds );
~~~~~~~~~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=44060
Bug ID: 44060
Summary: DirectX 10 not running DirectX 8
Product: Wine
Version: 2.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: techno197(a)hotmail.com
Created attachment 59771
--> https://bugs.winehq.org/attachment.cgi?id=59771
Call for DirectX 8 implication
So I'm trying to run a specialized program that my work used to have on PC's.
Company was bought out and everyone was given a Mac. Some people kept there
PC's for the program. But those PC's are desktops and not laptops like the
Mac's are. I can install the program with no problems. When I run the program
it says that Vista machines run DirectX 10 and can not install DirectX 8. The
program continues to run. When I get a certain point to load data, it uses
DirectX for visualizations, no way around it. It then completely crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44023
Bug ID: 44023
Summary: Cuphead hangs at black screen
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 59687
--> https://bugs.winehq.org/attachment.cgi?id=59687
Cuphead Log
Cuphead starts but hangs before the MDHR logo can play
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http://bugs.winehq.org/show_bug.cgi?id=16499
Summary: Adobe Photoshop CS4 crashes upon using text input tool
Product: Wine
Version: 1.1.7
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maevey(a)hotmail.com
Created an attachment (id=17921)
--> (http://bugs.winehq.org/attachment.cgi?id=17921)
Terminal output log
Photoshop installs and starts okay. All tools seem to work (after basic
testing). Clicking on the text input tool causes application to crash.
Log attached
Using Ubuntu 8.10
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https://bugs.winehq.org/show_bug.cgi?id=44057
Bug ID: 44057
Summary: Gen:Adware.Heur.aq4@1meDUAh found in msctfp.dll
Product: Wine-staging
Version: 2.21
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jghodd(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Bitdefender is reporting an adware infection in the 32-bit version of
msctfp.dll:
Object '/home/jghodd/Downloads/wine-staging2/usr/lib/wine/fakedlls/msctfp.dll'
is infected with 'Gen:Adware.Heur.aq4@1meDUAh'
Object
'/home/jghodd/Downloads/wine-staging2/wine-staging-2.21-1-i686.pkg.tar.xz=>(xz
stream)=>usr/lib/wine/fakedlls/msctfp.dll' is infected with
'Gen:Adware.Heur.aq4@1meDUAh'
I also checked v2.15, v2.19 and v2.20 and all 4 versions produce this error
when scanned by bitdefender.
I built out 2.20 and 2.21 myself (2.19 was an arch linux build) and have
checked the source code - I'm not seeing anything suspicious so I suspect it's
a false positive, but sourceforge.net uses bitdefender to check all files on
its site and my distro's repositories are located on sourceforge. This is a
problem, because sourceforge is blacklisting this package.
I can probably convince sourceforge to whitelist the package, but this will
continue to be an ongoing issue when newer versions are uploaded to the site.
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http://bugs.winehq.org/show_bug.cgi?id=37000
Bug ID: 37000
Summary: DELISprint does not run
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hans011(a)ib-lederer.de
Created attachment 49155
--> http://bugs.winehq.org/attachment.cgi?id=49155
Command line messages, from a run on Linux Mint Debian Ed. x64 / Mate Desktop
and Wine 1.7.15
DELISprint is an online/offline parcel check-in and label print application
from DPD, a large German parcel service.  It is necessary for business
customers of DPD. You need to be a registered customer to really use it, but
it can be freely tried in demo mode. It may be freely downloaded from
http://delisprint.dpd.com/download/v5/DELISprint_Setup.exe (Ver. 5.6.7.0, 30
MB).
According to its included Help PDF it is written for Win 2000/XP, but runs also
on Win 7. It seems to make heavy use of a Jet DB and brings 30 dlls. Prior to
installation in a new WINEPREFIX it needs jet40 and mdac28 via winetricks.
With these prerequisites DELISprint_Setup.exe installs. On first start it
automatically imports quite a lot of CSV data into its DB and then seems to
work. But on exit and second start it hangs at its splash screen, the Wine
debugger window opens but remains empty.
The same happened with Wine 1.7.11 and Wine 1.6.2 on an x86 installation.
I found one old unanswered forum thread with the same problem:
http://www.winehq.org/pipermail/wine-users/2012-March/104110.html
See attached command line messages, from a run on Linux Mint Debian Ed. x64 /
Mate Desktop and Wine 1.7.15, after clicking »Close« in the debugger window and
then pressing Ctrl-C because the program didn't close.
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https://bugs.winehq.org/show_bug.cgi?id=39194
Bug ID: 39194
Summary: Crysis displays nothing but black
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Crysis displays nothing but black. You can hear the audio, though.
The log contains these two lines, over and over and over:
fixme:wgl:macdrv_wglSwapBuffers current context 0x17a830 doesn't match hdc
0x50046; can't swap
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 338
This bug is not present in Wine Staging, but I can't find the patch that fixed
the problem. Sometime, I'll try bisecting.
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https://bugs.winehq.org/show_bug.cgi?id=44046
Bug ID: 44046
Summary: compiler flag specific crash in XInputEnable
Product: Wine
Version: 2.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 59722
--> https://bugs.winehq.org/attachment.cgi?id=59722
backtrace for DoDonPachi Resurrection
Steam game "DoDonPachi Resurrection" crashes with an XInput related error at
startup. All the other games by this developer (Cave) show the same behavior.
I've managed to figure the following out:
If using the portable-devel tarballs, the problem shows up as of version
wine-2.19
If I compile from source, I can reliably recreate the problem by including -O2
in my CFLAGS. It also appears to be an issue before 2.19, I'm not sure how far
back it goes but I saw the same behavior with the wine-2.10 git tag.
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https://bugs.winehq.org/show_bug.cgi?id=44045
Bug ID: 44045
Summary: 100% Orange Juice crashing after config
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonicrecis(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59719
--> https://bugs.winehq.org/attachment.cgi?id=59719
Backtrace of the debugger
100% Orange Juice is crashing after launch, but the configuration can be
displayed beforehand.
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https://bugs.winehq.org/show_bug.cgi?id=43328
Bug ID: 43328
Summary: dotnet 4.5 applications crash in
factory_get_cached_fontface
Product: Wine
Version: 2.12
Hardware: x86
URL: http://ashita.atom0s.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 58670
--> https://bugs.winehq.org/attachment.cgi?id=58670
wine backtrace
One sample application which exhibits this problem can be downloaded from the
referenced url.
Step to reproduce:
1. winetricks dotnet45 to a new prefix
2. Reset windows version to Windows 7 with winecfg
3. Run the application (Ashita.exe) with wine
4. The error will occur during auto-update
Wine backtrace is added as attachment.
Stracktrace from dotnet:
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at MS.Internal.Text.TextInterface.Font.CreateFontFace()
at MS.Internal.Text.TextInterface.Font.AddFontFaceToCache()
at MS.Internal.Text.TextInterface.Font.GetFontFace()
at MS.Internal.FontCache.FontFaceLayoutInfo.IntMap.TryGetValues(UInt32*
pKeys, UInt32 characterCount, UInt16* pIndices)
at
System.Windows.Media.GlyphTypeface.GetGlyphMetricsAndIndicesOptimized(UInt32*
pCodepoints, Int32 characterCount, Double emSize, UInt16[] glyphIndices,
GlyphMetrics[] glyphMetrics, TextFormattingMode textFormattingMode, Boolean
isSideways)
at
System.Windows.Media.GlyphTypeface.GetGlyphMetricsOptimized(CharacterBufferRange
characters, Double emSize, UInt16[] glyphIndices, GlyphMetrics[] glyphMetrics,
TextFormattingMode textFormattingMode, Boolean isSideways)
at
System.Windows.Media.TextFormatting.TextShapeableCharacters.GetAdvanceWidthsUnshaped(Char*
characterString, Int32 characterLength, Double scalingFactor, Int32*
advanceWidthsUnshaped)
at MS.Internal.TextFormatting.LineServicesCallbacks.GetRunCharWidths(IntPtr
pols, Plsrun plsrun, LsDevice device, Char* charString, Int32 stringLength,
Int32 maxWidth, LsTFlow textFlow, Int32* charWidths, Int32& totalWidth, Int32&
stringLengthFitted)
at MS.Internal.TextFormatting.UnsafeNativeMethods.LoCreateLine(IntPtr ploc,
Int32 cp, Int32 ccpLim, Int32 durColumn, UInt32 dwLineFlags, IntPtr
pInputBreakRec, LsLInfo& plslinfo, IntPtr& pploline, Int32& maxDepth,
LsLineWidths& lineWidths)
at System.Windows.Media.TextFormatting.TextFormatterContext.CreateLine(Int32
cpFirst, Int32 lineLength, Int32 maxWidth, LineFlags lineFlags, IntPtr
previousLineBreakRecord, IntPtr& ploline, LsLInfo& plslineInfo, Int32&
maxDepth, LsLineWidths& lineWidths)
at
MS.Internal.TextFormatting.TextMetrics.FullTextLine.FormatLine(FullTextState
fullText, Int32 cpFirst, Int32 lineLength, Int32 formatWidth, Int32
finiteFormatWidth, Int32 paragraphWidth, LineFlags lineFlags,
FormattedTextSymbols collapsingSymbol)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLineInternal(TextSource
textSource, Int32 firstCharIndex, Int32 lineLength, Double paragraphWidth,
TextParagraphProperties paragraphProperties, TextLineBreak previousLineBreak,
TextRunCache textRunCache)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLine(TextSource
textSource, Int32 firstCharIndex, Double paragraphWidth,
TextParagraphProperties paragraphProperties, TextLineBreak previousLineBreak,
TextRunCache textRunCache)
at MS.Internal.Text.Line.Format(Int32 dcp, Double width,
TextParagraphProperties lineProperties, TextLineBreak textLineBreak,
TextRunCache textRunCache, Boolean showParagraphEllipsis)
at System.Windows.Controls.TextBlock.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
at System.Windows.Media.MediaContext.InvokeOnRenderCallback.DoWork()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object
resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object
resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at
System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object
state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean
preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg,
IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam,
IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority
priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr
wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at Ashita.App.Main()
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https://bugs.winehq.org/show_bug.cgi?id=39632
Bug ID: 39632
Summary: Unhandled Exception
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josiahbecker(a)gmail.com
Created attachment 52814
--> https://bugs.winehq.org/attachment.cgi?id=52814
backtrace bug report from the failed install
Failed install of overwolf hearthstone companion. Download website =
heartharena.com/overwolf
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http://bugs.winehq.org/show_bug.cgi?id=32436
Bug #: 32436
Summary: attempting to install programs with msiexec fails
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahferroin7(a)gmail.com
Classification: Unclassified
Created attachment 42793
--> http://bugs.winehq.org/attachment.cgi?id=42793
Output from `wine msiexec /a python-3.3.0.amd64.msi`
Seems to not matter what program I try to install, tested with multiple
installers, including multiple versions of Python and a couple of other free
programs. Console output from trying to install Python 3.3 is attached. If
you need more info, just let me know.
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https://bugs.winehq.org/show_bug.cgi?id=43972
Bug ID: 43972
Summary: Voicemeeter Pro: Run as Administrator
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: menabeshai7(a)gmail.com
Distribution: ---
Created attachment 59622
--> https://bugs.winehq.org/attachment.cgi?id=59622
tried xp/7/8/10 and wintrust works with 7. tried going around admin needed
also. tried playonlinux in terminal. last i added wine64 running in terminal.
/tmp/vbcable/ is from windows c/p.
Any windows enviroment says that Admin bug. including emulated driver
enviroment.
Unknown Error 0 (0x00000000)
Be sure to run this program in Administrator mode
(right click on Setup Program to do so)
That's word for word caps and all just in case also thought the ammount of 0's
mattered.
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https://bugs.winehq.org/show_bug.cgi?id=44025
Bug ID: 44025
Summary: A program works with X But Not with Mac Drivers
Product: Wine
Version: 2.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: stinga11(a)hotmail.com
Created attachment 59689
--> https://bugs.winehq.org/attachment.cgi?id=59689
LastRunX11
Im tried to run a program called Bias FX on MacOS with wine. If I try to use
the MacOS drivers the program does not open, but nevertheless if I use the X
driver The program Works flawless.
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https://bugs.winehq.org/show_bug.cgi?id=44031
Bug ID: 44031
Summary: Some apps windows blank using wine desktop
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 59695
--> https://bugs.winehq.org/attachment.cgi?id=59695
Screenshot
Running on Wayland on Ubuntu 17.10 Winefile has nothing in its content area.
Progman, Winefile and Control are blank.
Console command and Winecfg display their content.
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https://bugs.winehq.org/show_bug.cgi?id=44029
Bug ID: 44029
Summary: Window menu covers whole wine desktop
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Running on a high DPI on Wayland (set to large fonts and DPI) and with wine
set to draw a desktop.
Clicked the window menu and the whole desktop is covered by the menu.
Moving up and down, the font appears in the right size, but the border is
massive enough to cover the whole desktop.
Video of bug - clicking the icon, then navigating options with keyboard
https://youtu.be/YedI9uafkeE
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https://bugs.winehq.org/show_bug.cgi?id=44027
Bug ID: 44027
Summary: Far Cry 2 object not successfully linked, or is not a
program object
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Created attachment 59693
--> https://bugs.winehq.org/attachment.cgi?id=59693
console log
Far Cry 2 is crashing with the newest version of wine, on 2.15 it doesn't. The
earlyest version i know is wine 2.18 this happens.
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https://bugs.winehq.org/show_bug.cgi?id=44018
Bug ID: 44018
Summary: winedbg: Can't interrupt program with Ctrl-C
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: lemonsqueeze(a)gmx.com
Distribution: ---
Created attachment 59682
--> https://bugs.winehq.org/attachment.cgi?id=59682
log
Hi,
Came across this win64 program that winedbg has trouble with:
Sending a bunch of Ctrl-C displays:
^CCtrl-C: stopping debuggee
^CCtrl-C: stopping debuggee
^CCtrl-C: stopping debuggee
But we never get back to winedbg's prompt so there's no way to type commands.
Any help with this very much appreciated.
Set of files to replicate the issue can be downloaded from:
http://tinyurl.com/y6vh9yqd
Tested on Ubuntu 16.04 x86_64,
Tried both stable (2.0.3) and devel (2.0.21) wine packages from
https://dl.winehq.org/wine-builds/ubuntu
Also tried running it in wineconsole or attaching process in winedbg
from another shell, didn't help.
Log: see attachment
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https://bugs.winehq.org/show_bug.cgi?id=44021
Bug ID: 44021
Summary: LiveMaker engine fails to find font despite overrides
set up
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Going by https://github.com/xupefei/Locale-Emulator/issues/80, doesn't access
the font in question (MS Gothic) directly, yet despite its overrides being set
up correctly (HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\FontSubstitutes: both English and Japanese names), the engine
crashes unless that font is actually present in drive_c/windows/Fonts.
It might be that this can't be done as font matching/replacing takes place at
much later stage, yet would be nice if someone could verify one way or the
other.
Perhaps those names should simply hardcoded to be returned in Japanese locale,
regardless of the fonts being actually present ? Cause before Windows 10 (which
has a different Japanese font), they couldn't not be there after a proper
Japanese Windows install.
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https://bugs.winehq.org/show_bug.cgi?id=6847
Raph <raphael.droz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |raphael.droz(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=43870
Bug ID: 43870
Summary: Crash battlefront II 2017 on launch
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59470
--> https://bugs.winehq.org/attachment.cgi?id=59470
backtrace
I wanted to take advantage of the beta to test Battlefront II with wine and the
game crash on launch.
I have this exception when the game crash:
wine: Unhandled page fault on write access to 0x7b423d00 at address 0x7b423d00
(thread 019d), starting debugger...
​I have test on my laptop: MSI GE72 2QF
clean prefix, wine defaults to a 64bits prefix, with windows 7
Kernel version : Linux version 4.10.0-35-generic
graphics driver version : nvidia 375.66-ubuntu0.16.04.1 on gtx 970m
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https://bugs.winehq.org/show_bug.cgi?id=44013
Bug ID: 44013
Summary: Word 2007 doesn't have Ctrl+A and similar shortcuts by
default if default keyboard layout is not English
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 59675
--> https://bugs.winehq.org/attachment.cgi?id=59675
WINEDEBUG=keyboard outputs in default-US and default-RU cases
I have a two-language keyboard set up, like
setxkbmap -model pc104 -layout us,ru
This works normally. But if I make the default layout non-English, like
setxkbmap -model pc104 -layout ru,us
then Word 2007 loses all its shortcuts like Ctrl+C, Ctrl+V etc., only having
the alternatives like Ctrl+Insert, Shift+Insert etc. (this can be seen in e.g.
"Word Options"→"Customize"→"Customize"→"Categories:Home
Tab"→"Commands:EditCopy").
This doesn't happen with Word 2003, where the alphabetic shortcuts continue to
function well in both cases.
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https://bugs.winehq.org/show_bug.cgi?id=43576
Bug ID: 43576
Summary: unit test: Menu Highlight does not return to original
color after style applied
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58987
--> https://bugs.winehq.org/attachment.cgi?id=58987
Image of Visual bug
winehq-devel
wine --version
wine-2.13
and
wine-2.14
Menu highlighting works without the style loaded.
After Style is loaded
Menu Highlight does not return to original color.
delphi source code is available
download unit test
http://www.ateksol.com/dev/unittest/MenuStyle.exe
sha1sum
b08eb7ad7fb0ea9164071b53dcacd117390d0913 MenuStyle.exe
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https://bugs.winehq.org/show_bug.cgi?id=5858
oll <oll.full001(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oll.full001(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=43853
Bug ID: 43853
Summary: Keepass2 fails to launch
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madmedix(a)gmail.com
Distribution: ---
Created attachment 59411
--> https://bugs.winehq.org/attachment.cgi?id=59411
system generated log file
Portable Apps version, resides on seperate HDD that is also used by Win10/64.
Stock Ubuntu 17.10/64 install. Previously worked without problems until this
update (from Synaptic):
Commit Log for Tue Sep 12 22:09:27 2017
Upgraded the following packages:
bluez (5.43-0ubuntu1) to 5.43-0ubuntu1.1
bluez-obexd (5.43-0ubuntu1) to 5.43-0ubuntu1.1
file (1:5.29-3) to 1:5.29-3ubuntu0.1
flashplugin-installer (26.0.0.151ubuntu0.17.04.1) to 27.0.0.130ubuntu0.17.04.1
gnome-software-common (3.22.7-0ubuntu3.17.04.5) to 3.22.7-0ubuntu3.17.04.7
libbluetooth3 (5.43-0ubuntu1) to 5.43-0ubuntu1.1
libgd3 (2.2.4-2ubuntu0.2) to 2.2.4-2ubuntu0.3
libgd3:i386 (2.2.4-2ubuntu0.2) to 2.2.4-2ubuntu0.3
libgnutls30 (3.5.6-4ubuntu4.1) to 3.5.6-4ubuntu4.2
libgnutls30:i386 (3.5.6-4ubuntu4.1) to 3.5.6-4ubuntu4.2
liblouis-data (3.0.0-3) to 3.0.0-3ubuntu0.2
liblouis12 (3.0.0-3) to 3.0.0-3ubuntu0.2
libmagic-mgc (1:5.29-3) to 1:5.29-3ubuntu0.1
libmagic1 (1:5.29-3) to 1:5.29-3ubuntu0.1
python3-louis (3.0.0-3) to 3.0.0-3ubuntu0.2
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https://bugs.winehq.org/show_bug.cgi?id=42569
Bug ID: 42569
Summary: user32/tests/clipboard intermittent failure ("expected
freed memory")
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following error is sometimes given:
clipboard.c:1742: Test failed: expected freed mem 0x155300
This seems to affect the acer64 and f25 test machines but not the hd6800.
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https://bugs.winehq.org/show_bug.cgi?id=42568
Bug ID: 42568
Summary: user32/tests/msg.ok intermittent failure in
SendMessage from other thread
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following lines are sometimes printed when running the tests for msg.c:
msg.c:15837: Test failed: SendMessage from other thread 4: 0: the msg 0x0401
was expected, but got msg 0x0403 instead
msg.c:15837: Test failed: SendMessage from other thread 4: 1: the msg sequence
is not complete: expected 0000 - actual 0401
msg.c:15845: Test succeeded inside todo block: wrong status 00000000
msg.c:15849: Test succeeded inside todo block: SendMessage from other thread 5:
marked "todo_wine" but succeeds
This affects both of the test machines.
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https://bugs.winehq.org/show_bug.cgi?id=43750
Bug ID: 43750
Summary: USB "ttyACM0" serial port not being created
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoenix-precision(a)gmx.co.uk
Distribution: ---
I have followed the new instructions at
https://wiki.winehq.org/Wine_User%27s_Guide#Serial_and_Parallel_Ports, to use a
Neo 7 GPS module.
I had to create the registry key HKLM\Software\Wine\Ports as it did not already
exist. I added a string value "COM1" with the data /dev/ttyACM0, ran wineserver
-k and started my application (u-center from
https://www.u-blox.com/sites/default/files/ublox-GNSS_u-center_windows_v8.2…
)
ls -l .wine/dosdevices shows the same four standard com ports as normal, no
change.
Next I deleted com1 and manually created the link to /dev/ttyACM0. When I
restarted wine the link had been replaced by the standard one again.
I also attempted to create COM5 via the registry key
HKLM\HARDWARE\DEVICEMAP\SERIALCOMM, but Wine is having none of it and deletes
it when re-started.
By starting the application and then manually creating the COM port link I am
able to use my device, so there is nothing wrong there. It is purely the
mapping of COM ports which is the problem.
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https://bugs.winehq.org/show_bug.cgi?id=37669
Bug ID: 37669
Summary: Resetting a write watch can cause memory access
violation in kernel
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
What happens:
heavy multi-threaded network application in one thread reads/writes from/to
a socket while in another thread .net GC calls GetWriteWatch with flag
WRITE_WATCH_FLAG_RESET on a buffer which was just verified for write access
and passed by ws2_32.recv to recvmsg kernel call. While recvmsg waits for
incoming data GetWriteWatch resets write watches by clearing VPROT_WRITE
access on a buffer passed to recvmsg. That cases recvmsg to return EFAULT
which in turn leads to a .net application raising an exception and dying.
This is basically a .net garbage collector causing races in network code
which reads/writes to a buffer because reading or writing via a network
is much slower than say reading/writing a disk file, but essentially this
is a general problem with resetting a write watch while another thread
is being dealing with the affected memory range.
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