https://bugs.winehq.org/show_bug.cgi?id=43405
Bug ID: 43405
Summary: NieR:Automata - Most bullets are invisible
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58747
--> https://bugs.winehq.org/attachment.cgi?id=58747
How the minigame looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most standard bullets are completely invisible, both in the actual game and the
minigame.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 3050(windows) and 3052(linux), but I removed the
transparency.
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=42863
Bug ID: 42863
Summary: winexy: Creates invalid glsl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57963
--> https://bugs.winehq.org/attachment.cgi?id=57963
Cutdown log of the error
When running winexy, via stream, the game doesn't display anything.
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https://bugs.winehq.org/show_bug.cgi?id=43952
Bug ID: 43952
Summary: kernel32/tests/console.ok fails
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: alexhenrie24(a)gmail.com, fgouget(a)codeweavers.com
Distribution: ---
Consistently fails in test_ReadConsole() on Francois Gouget's test machines and
the CW1/CW2 machines, but nowhere else:
console.c:2585: Test failed: expected INVALID_FILE_SIZE, got 0
console.c:2586: Test failed: expected ERROR_INVALID_HANDLE, got -559038737
CCing Francois Gouget and Alex Henrie.
I think the current theory was that this had to do with netcat?
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https://bugs.winehq.org/show_bug.cgi?id=43273
Bug ID: 43273
Summary: The Witcher 3 freezes the system in a certain area of
the game
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: murks(a)tuxfamily.org
Distribution: ---
Created attachment 58605
--> https://bugs.winehq.org/attachment.cgi?id=58605
Savegame in Velen
System:
Ryzen 5
AMD RX 560
Arch Linux
Linux 4.11.7
MESA 17.1.4
AMDGPU 1.3.0
wine-staging 2.11
I've had great success playing The Witcher 3 using wine-staging 2.11.
I managed to play about ten hours in the area called White Orchard.
After moving on to the area called Velen I pretty soon encountered a system
freeze that is reproducible every time.
When the freeze happens the in-game music keeps playing.
I can sometimes switch to TTY1 but afterwards the system reacts to nothing and
the music stops. A hard reset is the only option. A savegame in the area where
this happens is attached.
Just turn left and run towards the cart. This freezes my system reliably.
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http://bugs.winehq.org/show_bug.cgi?id=34601
Bug #: 34601
Summary: Hydro Thunder from Midway Arcade Treasures 3 crashes
quickly after the start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46086
--> http://bugs.winehq.org/attachment.cgi?id=46086
Hydro Thunder log+error
Hydro Thunder from Midway Arcade Treasures 3 crashes quickly after the start.
Other games from this collection work rather fine.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
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https://bugs.winehq.org/show_bug.cgi?id=44004
Bug ID: 44004
Summary: DyKnow wants NtQueryInformationThread
ThreadIsIoPending
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 59663
--> https://bugs.winehq.org/attachment.cgi?id=59663
NtQueryInformationThread ThreadIsIoPending wine-staging 2.20
New since wine 2.17 DyKnow now asks for NtQueryInformationThread
ThreadIsIoPending but it is not supported yet.
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https://bugs.winehq.org/show_bug.cgi?id=43782
Bug ID: 43782
Summary: DyKnow 5.4 renders blank window after launch
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 59295
--> https://bugs.winehq.org/attachment.cgi?id=59295
Log of running the application
I've managed to install DyKnow 5.4 in a clean 32 bit prefix using winetricks -q
dotnet35sp1. The splash screen renders properly but the application itself
appears as a black window with unstyled window decorations. I'm including a log
from wine-staging 2.17 (having csmt enabled or not does not seem to matter).
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https://bugs.winehq.org/show_bug.cgi?id=44002
Bug ID: 44002
Summary: Moto Racer 1 Gog version: gog launcher failed
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
Moto Racer strictly needs 16 bits color mode to launch.
Gog uses a launcher to bypass this requirement but it fails with wine, the game
continue to ask for 16 bits color mode.
Without this launcher it is impossible to play Moto Racer 1 on Linux.
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http://bugs.winehq.org/show_bug.cgi?id=34600
Bug #: 34600
Summary: Midway Arcade Treasures 2 crashes when loading the
menu
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46084
--> http://bugs.winehq.org/attachment.cgi?id=46084
MAT2 Error
You can watch intros, but then the application crashes.
Tested with
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=40991
Bug ID: 40991
Summary: Accordance 11.2.2 graphical issues
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salamanderrake(a)gmail.com
Distribution: ---
There are numerous graphical issues. Originally there were issues in rendering
the Accordance windows with wine as shown in this bug, bug 37876 , that is no
longer the issue with the newer versions but they are visible but have
rendering/layer issues.
Distro: KDE Neon ( Ubuntu 16.0.4 based )
DE: plasma5
Accordance:11.2.2
wine: 1.9.14/a71128513767d44a8f42e10895578b650061bdce downloaded from ubuntu
repos and git master.
No lib overrides.
Windows Version: WinXP as Win7 it does not render.
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https://bugs.winehq.org/show_bug.cgi?id=43975
Bug ID: 43975
Summary: Warning: failed to reserve range ... i386_set_ldt:
Invalid argument | 10.13.2 beta High Sierra
Product: Wine
Version: 2.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tspamm3r(a)gmail.com
It was working few days ago and it just stopped working.
Tried to reinstall wine-staging but even normal wine is not working.
When I try to run wine with something other than options showed after typing
wine its just crashing always with same error:
"preloader: Warning: failed to reserve range 00001000-00010000
i386_set_ldt: Invalid argument"
I reinstalled wine and winestaging and still nothing.
I am using few programs from windows (very light ones) but they are important
for me.
After running commands like: "WINEPREFIX=~/.snowman/ WINEARCH=win32 winecfg its
crashing with same error.
MacOS 10.13.2 High Sierra.
Was working 2 days ago, nothing was modified in meanwhile.
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https://bugs.winehq.org/show_bug.cgi?id=43988
Bug ID: 43988
Summary: msi: unknown file type, first eight byte: Bad EXE
format
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
File: http://repo.scalr.net/win/latest/scalarizr_5.11.5.msi
{code}
$ WINEDEBUG=warn+all wine scalarizr_5.11.5.msi
warn:menubuilder:open_module_icon LoadLibraryExW (L"%1") failed, error 126
warn:module:load_builtin_dll failed to load .so lib for builtin
L"Z:\\Users\\user\\Downloads\\_w@rk\\scalarizr_5.11.5.msi":
dlopen(/Users/user/.wine/dosdevices/z:/Users/user/Downloads/scalarizr_5.11.5.msi,
258): no suitable image found. Did find:
/Users/user/.wine/dosdevices/z:/Users/user/Downloads/scalarizr_5.11.5.msi:
unknown file type, first eight byte
warn:module:load_dll Failed to load module
L"Z:\\Users\\user\\Downloads\\_w@rk\\scalarizr_5.11.5.msi"; status=c000007b
wine: Bad EXE format for Z:\Users\user\Downloads\scalarizr_5.11.5.msi.
{code}
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https://bugs.winehq.org/show_bug.cgi?id=43991
Bug ID: 43991
Summary: Window disappears while changing applications
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
When changing applications using ALT+TAB or using the WIN key in Gnome 3,
the window of this application disappears.
It is thus impossible to go to this application using ALT+TAB.
Gnome is running on Wayland (if that would matter).
Application name:
RW Analyze 0.4 Beta
URL:
http://www.steve-m.com/downloads/tools/rwanalyze/
$ wine --version
wine-2.19 (Staging)
$ cat /etc/fedora-release
Fedora release 26 (Twenty Six)
$ sha1sum RWAnalyze.exe
43504ea98322c97311318373050ffa33b30671ca RWAnalyze.exe
$ du -b RWAnalyze.exe
265728 RWAnalyze.exe
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https://bugs.winehq.org/show_bug.cgi?id=43985
Bug ID: 43985
Summary: I could not run my game 梦幻西游
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: yizhongwang(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I could not run my game
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https://bugs.winehq.org/show_bug.cgi?id=43986
Bug ID: 43986
Summary: Listview error in Harpoon Classics Game (2011)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kimna(a)gmx.de
Distribution: Ubuntu
Created attachment 59643
--> https://bugs.winehq.org/attachment.cgi?id=59643
Screenshot showing listview error
Game: Harpoon Classics Commanders Edition
Game runs fine, except a nerving graphical glitch in the in-game windows
listview gadgets, clicking on "Read air" for example.
The first entry is highlighted, but unreadable. After clicking another entry
the error disappears.
See photos.
Game seems to be programmed with old version of Visual-C
Tested with wine 1.4-2.20, on different systems/installations, 32-Bit prefix,
Win95-Win10
Some fix, if possible would be nice :)
Thank you
Game demo download:
http://harpgamer.com/harpforum/index.php?/topic/3446-hce-demo-available/
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https://bugs.winehq.org/show_bug.cgi?id=7991
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=43978
Bug ID: 43978
Summary: BitKinex: Crashes after starting file transfer from
SFTP
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espiochamaeleo(a)gmail.com
Distribution: ---
Created attachment 59633
--> https://bugs.winehq.org/attachment.cgi?id=59633
backtrace from crash
Transferring files from SFTP causes crash after a short period of time. After
the crash I've been able to relaunch BitKinex, resume, and complete the
transfer without issue. This seems to affect the first launch only after a
reboot, though I've only had two instances to test this. If trying to
reproduce: SFTP/SSH > Properties (right-click menu) > Connections > Total
number of connections used by this data source > set to 50. This is the only
setting that is not default.
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https://bugs.winehq.org/show_bug.cgi?id=43976
Bug ID: 43976
Summary: S.T.A.L.K.E.R. Lost Alpha - game load hangs when set
to DirectX 11 render mode
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
DLL Overrides:
winetricks -q d3dcompiler_43 d3dx9 d3dx10 d3dx11_42 d3dx11_43
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*d3dcompiler_43"="native"
"*d3dx9_24"="native"
"*d3dx9_25"="native"
"*d3dx9_26"="native"
"*d3dx9_27"="native"
"*d3dx9_28"="native"
"*d3dx9_29"="native"
"*d3dx9_30"="native"
"*d3dx9_31"="native"
"*d3dx9_32"="native"
"*d3dx9_33"="native"
"*d3dx9_34"="native"
"*d3dx9_35"="native"
"*d3dx9_36"="native"
"*d3dx9_37"="native"
"*d3dx9_38"="native"
"*d3dx9_39"="native"
"*d3dx9_40"="native"
"*d3dx9_41"="native"
"*d3dx9_42"="native"
"*d3dx9_43"="native"
"d3d10"="native,builtin"
"d3d11"="native,builtin"
Log captured with:
export WINEDEBUG=+wgl
wine start 'C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\XR_3DA.exe'
&>~/Logs/stalker_lost_alpha_dxgi_enabled_dx11_wgl_log.txt
Started a new game as test (no difference from loading a saved game).
Video Quality set to lowest.
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https://bugs.winehq.org/show_bug.cgi?id=43974
Bug ID: 43974
Summary: Temple of Elemental Evil: Mouse stutters in emulated
desktop
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
When the game is run in an emulated desktop (via graphics tab in winecfg),
while moving the mouse down or right, the mouse will stutter back in the
opposite direction.
https://i.imgur.com/WnGmNgE.gif demonstrates the issue, though it's much more
obvious while using mouse because moving down or right requires about 2x the
travel distance than up or left.
wine output:
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
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https://bugs.winehq.org/show_bug.cgi?id=4905
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=42485
Bug ID: 42485
Summary: secur32/tests/ntlm fails with winbind 4
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The offending lines, printed three times:
ntlm.c:486: Test failed: InitializeSecurityContext set buffer size to 1904
ntlm.c:846: Test failed: Running the client returned SEC_E_INVALID_TOKEN, more
tests will fail.
This is apparently due to a change in behaviour of winbind, as pointed out
here: https://bugs.winehq.org/show_bug.cgi?id=42220#c2
This affects two of the test machines:
http://test.winehq.org/data/9eb56e25e37b4adec0d72875455ffb787238672f/index_…
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https://bugs.winehq.org/show_bug.cgi?id=7369
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |2.0.x
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https://bugs.winehq.org/show_bug.cgi?id=43801
Bug ID: 43801
Summary: Cannot open Elisa Seduce the Innkeeper's windows
version
Product: Wine
Version: 2.17
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Created attachment 59330
--> https://bugs.winehq.org/attachment.cgi?id=59330
Bug Report
It won't open on wine 2.17
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https://bugs.winehq.org/show_bug.cgi?id=43955
Bug ID: 43955
Summary: problem in installation of MS office 2013 professional
plus
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: sunil.banskar(a)gmail.com
Distribution: ---
Created attachment 59598
--> https://bugs.winehq.org/attachment.cgi?id=59598
problem in installation of MS office 2013 professional plus in ubuntu 16.04
I Encountered the problem in installation of MS office 2013 professional plus
in ubuntu 16.04. file attached
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https://bugs.winehq.org/show_bug.cgi?id=43929
Bug ID: 43929
Summary: FATAL ERROR: wglCreateContexAttribsARB failed in DOOM
2016
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: azarus(a)posteo.net
Distribution: ---
Created attachment 59563
--> https://bugs.winehq.org/attachment.cgi?id=59563
glxinfo of my GPU (R9 Fury)
Hello, I am having issues getting DOOM 2016 to work.
This same error seems to be happening in Wolfenstein: The new order (see
#43833), but this is odd, considering other people are having no issues running
DOOM (see platinum rating).
Console log is attached, glxinfo as well.
FWIW, with this setup I'm able to play The Witcher 3 flawlessly.
What I've tried:
setting environment flags:
MESA_GL_VERSION_OVERRID=4.3COMPAT (no luck)
MESA_GLSL_VERSION_OVERRIDE=330 (no luck)
MESA_GL_VERSION_OVERRIDE=3.2COMPAT (no luck)
My software:
OS: Gentoo Linux
Wine: 2.19 with staging patches
Kernel: 4.13.9
My hardware:
CPU: Intel i5-6600K
RAM: 16 GB DDR4
GPU: AMD R9 Fury (glxinfo is in the attachments)
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https://bugs.winehq.org/show_bug.cgi?id=40010
Bug ID: 40010
Summary: WoWModelViewer: Won't Load After Install
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: siren(a)openmailbox.org
Distribution: ---
Original Download: http://wowmodelviewer.net/wordpress/?page_id=27, its a 3D
vendor program for World of Warcraft.
Downloaded. Opened in Wine. Wine ran the Install. It said completed in its GUI.
Tried to open the .exe with Wine. And Wine puts up that its processing to Load
something, but it never actually opens.
It seems integrated. I tried opening the .exe from Program Files. And from its
icon in Launcher. But no go for either.
Opening the .exe with Q4Wine shows its error as:
Exec string:
/usr/bin/env WINEPREFIX='/home/siren/.wine' WINESERVER='/usr/bin/wineserver'
WINELOADER='/usr/bin/wine' WINEDLLPATH='/usr/lib/x86_64-linux-gnu/wine/'
WINEDEBUG='-all' /bin/sh -c "cd '/home/siren/.wine/drive_c/Program Files
(x86)/WoWModelViewer/' && '/usr/bin/wine' 'wowmodelviewer.exe' 2>&1 "
Exit code:
13568
App STDOUT and STDERR output:
Searched the exit code, found this:
https://bugs.winehq.org/show_bug.cgi?id=13568, but says it was fixed in '08 for
that program :).
So i know the program isnt playing up because it had it running in Windows a
few weeks ago. Eh -.-...
Thanks for trying to help! :)
~ Siren.
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https://bugs.winehq.org/show_bug.cgi?id=43900
Bug ID: 43900
Summary: abnormal program termination
Product: Wine
Version: 2.19
Hardware: x86-64
URL: https://tn123.org/simimages/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trym(a)2.pl
Distribution: ---
The program installs correctly, while the abnormal program termination is
displayed when attempting to start the program.
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10078 0x00000000
fixme:uxtheme:BufferedPaintInit Stub ()
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"NilsMaier-SimImages":
stub
fixme:shell:SHGetImageList Unsupported image list 2 requested
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https://bugs.winehq.org/show_bug.cgi?id=43202
Bug ID: 43202
Summary: Steps involved in installing wine on aarch-64 linux
based system
Product: Wine
Version: 2.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: acnaruto2(a)gmail.com
Distribution: ---
This is the step that I found on your website. But there are some things I am
not clear about-
../configure --host=aarch64-linux-gnu host_alias=aarch64-linux-gnu
--with-wine-tools=../yourotherbuilddir/ --without-freetype --without-x
--enable-win64
What do you exactly mean by "yourotherbuilddir"?
I am building wine from source. So do you want to install the wine by normal
method first and then use this or what? Please explicitly mention the steps
before using above command line. Thank you
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https://bugs.winehq.org/show_bug.cgi?id=43950
Bug ID: 43950
Summary: Consortium: The Tower doesn't start
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 59593
--> https://bugs.winehq.org/attachment.cgi?id=59593
exclusive options
When trying to launch Consortium: The Tower, you get an error message
"GlobalShaderCache-GLSL_150.bin is missing. Your application is built to load
COOKED content...". This is a UE4 message which usually indicates that you e.g.
try to run the application with OpenGL but it's built with D3D11.
I have tried to force D3D11 with the command line argument "-d3d11". However,
this gives the error in the attachment. I don't know why it believes that there
is more than one option specified.
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https://bugs.winehq.org/show_bug.cgi?id=42280
Bug ID: 42280
Summary: mmdevapi/tests/render.ok fails (default period too
small)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56989
--> https://bugs.winehq.org/attachment.cgi?id=56989
log with +mmdevapi
The following lines fail:
render.c:730: Test failed: Expected 10ms default period: 163265
render.c:892: Test failed: desired period 150000 too small for 163265
render.c:892: Test failed: desired period 150000 too small for 163265
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https://bugs.winehq.org/show_bug.cgi?id=43954
Bug ID: 43954
Summary: (+800) 9214167BY Quickbooks premier support Phone
number,Quickbooks premier technical supporT#@
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: xfvfdghtfgs(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
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https://bugs.winehq.org/show_bug.cgi?id=43239
Bug ID: 43239
Summary: The Witcher 3: ground is too dark in some areas
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58545
--> https://bugs.winehq.org/attachment.cgi?id=58545
The Witcher 3: dark ground
In Velen area in the game, the ground looks too dark (almost black) which
contrasts it strongly with brighter vegetation. It looks like some lighting
issue.
See attached screenshot.
Note: sample_c_lz hack is applied, but it appears without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-f7f2fa8eb1)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43158
Bug ID: 43158
Summary: The Witcher 3: dark opaque surface distortion
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58405
--> https://bugs.winehq.org/attachment.cgi?id=58405
The Witcher 3: dark surface distortion
In some dark lit areas in The Witcher 3, there apear opaque surfaces that cut
through the whole area (they are clearly not supposed to be there). When you
pass through them and look from the other side, they are invisible.
See attached screenshot.
Note: sample_c_lz hack is applied, but they appear without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=42279
Bug ID: 42279
Summary: mmdevapi/tests/capture.ok fails
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56988
--> https://bugs.winehq.org/attachment.cgi?id=56988
log with +mmdevapi
Consistently fails at this line (and with these values):
capture.c:292: Test failed: GetNextPacketSize 2646 vs. GetDevicePeriod 2880
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https://bugs.winehq.org/show_bug.cgi?id=41151
Bug ID: 41151
Summary: Crash moments after opening
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandonandrew13(a)gmail.com
Distribution: ---
Created attachment 55367
--> https://bugs.winehq.org/attachment.cgi?id=55367
crash report
I run the oblivion launcher, and moments after starting the actual game it
crashes. ive tried running in a virtual desktop and the same exact issue.
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https://bugs.winehq.org/show_bug.cgi?id=40558
Bug ID: 40558
Summary: MarkdownPad Setup crashes during installing
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taoky99(a)outlook.com
Distribution: ---
Created attachment 54398
--> https://bugs.winehq.org/attachment.cgi?id=54398
Error information and logs
MarkdownPad crashes when I install it (Setup.exe). My Linux distribution is
Ubuntu 16.04.
Link: http://markdownpad.com/download/markdownpad2-setup.exe
SHA1: 94c1e612e3901f45233c03a5c034aef5f7ab3420
Error information is in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=43886
Bug ID: 43886
Summary: Xenia emulator needs
api-ms-win-shcore-scaling-l1-1-1.dll
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59496
--> https://bugs.winehq.org/attachment.cgi?id=59496
Wine 2.19 terminal output
After starting, Xenia emulator shows this:
"err:module:import_dll Library api-ms-win-shcore-scaling-l1-1-1.dll (which is
needed by L"Z:\\home\\max\\Downloads\\xenia.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\max\\Downloads\\xenia.exe" failed, status c0000135"
File link:
https://ci.appveyor.com/api/buildjobs/79put6g2kb301yh3/artifacts/xenia-mast…
sha256: 39b66a0643c91c98b4f9f83b3f9a75f6d603d043004461c1439d8dddb4ecf156
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https://bugs.winehq.org/show_bug.cgi?id=41960
Bug ID: 41960
Summary: Totally Accurate Battle Simulator alpha crashes
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)rudloff.pro
Distribution: ---
I'm trying to run Totally Accurate Battle Simulator alpha
(https://s3.amazonaws.com/landfall/Totally+Accurate+Battle+Simulator.exe) but
it crashes:
Mono path[0] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Managed'
Mono path[1] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono'
Mono config path =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono/etc'
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xa97d16
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https://bugs.winehq.org/show_bug.cgi?id=43236
Bug ID: 43236
Summary: F.E.A.R, Condemned: Criminal Origins have no in-game
audio
Product: Wine
Version: 2.11
Hardware: x86
URL: https://megagames.com/demos/condemned-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winemp3.acm
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Distribution: ---
Created attachment 58543
--> https://bugs.winehq.org/attachment.cgi?id=58543
Condemned:CO audio debug log
Audio works only in the game logo intro videos, but the games are running
without audio.
Reproduced in F.E.A.R. (+expansions) and in Condemned: Criminal Origins.
Demo is available for both games.
Reverting the following commit fixes the problem:
commit ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Jun 9 18:08:28 2017 -0500
winemp3.acm: Disallow operations encoding to MPEG.
condemned_criminal_origins_demo.exe (455 M)
sha1: 733d1f37ca9628fa5cecb6ead39c8f80227a9041
Arch Linux (64-bit)
Wine 2.11 (32-bit)
Pulseaudio 10.0
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https://bugs.winehq.org/show_bug.cgi?id=43883
Bug ID: 43883
Summary: Endless Legend - Broken in 2.18, worked in 2.17
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: woodswalben(a)gmail.com
Distribution: ---
The game Endless Legend crashes during its splash screen with
Wine-2.18-staging. Wine 2.17 and 2.17-staging both work fine with the game.
Clearly a regression. Will try with 2.19-staging when staging updated, and
then either close this if the regression has been fixed or look backwards
towards 2.17.
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https://bugs.winehq.org/show_bug.cgi?id=43920
Bug ID: 43920
Summary: Access violations during start-up of the Tina 11.0 and
Circuitmaker2000 software
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brodo(a)o2.pl
Distribution: ---
Created attachment 59544
--> https://bugs.winehq.org/attachment.cgi?id=59544
screenshot of this violation info
In 2.19 I discovered access violations at certain adresses while invoking the
mentioned software. It still works, but I do not trust it to be reliable.
The previous Wine versions worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=43457
Bug ID: 43457
Summary: The First Templar - Steam Special Edition crashes in
the main menu
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58825
--> https://bugs.winehq.org/attachment.cgi?id=58825
backtrace
After i start the original Steam version of First Templar the main menu
background picture appears and while the menu options appear the game crashes.
Disabling the Steam Overlay doesn't change anything. While a cracked version of
the game runs without any errors or crashes.
I use Mesa 17.1.5 and xorg-server 1.19.3.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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https://bugs.winehq.org/show_bug.cgi?id=43572
Bug ID: 43572
Summary: Ham Radio Deluxe: unimplemented function
ntdll.dll.RtlIpv4StringToAddressW called in 32-bit
code
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: virtualdxs(a)gmail.com
Distribution: ---
Created attachment 58983
--> https://bugs.winehq.org/attachment.cgi?id=58983
Backtrace
Upon launching Ham Radio Deluxe 6.4.0.780, the Wine error dialog appears. See
the backtrace for more information.
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https://bugs.winehq.org/show_bug.cgi?id=43913
Bug ID: 43913
Summary: Process Hacker 3.x needs
ntdll.dll.RtlDosPathNameToNtPathName_U_WithStatus
Product: Wine
Version: 2.19
Hardware: x86
URL: https://ci.appveyor.com/project/processhacker/processh
acker2/build/3.0.5549.1022/artifacts
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 59537
--> https://bugs.winehq.org/attachment.cgi?id=59537
crash log
Tested latest available build for Process Hacker. Version 3.x will be using
Visual Studio 2017.
sha1sum processhacker-3.0.1022-bin.zip
fdd9479e2a2ca85153d679eea7b7e6fa1560e327 processhacker-3.0.1022-bin.zip
du -sh processhacker-3.0.1022-bin.zip
4.8M processhacker-3.0.1022-bin.zip
Source: https://github.com/processhacker2/processhacker
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https://bugs.winehq.org/show_bug.cgi?id=40675
Bug ID: 40675
Summary: Wine couldn't download own modules through NTLM proxy
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
$ wine --version
wine-1.8.2
$ export
declare -x
DBUS_SESSION_BUS_ADDRESS="unix:abstract=/tmp/dbus-P7xDVKAEDF,guid=eefd17c47b9e1ee05e9fcc9d5742f3c0"
declare -x DESKTOP_SESSION="gnome-classic"
* * *
declare -x
http_proxy="http://east-kronospan\\edvglu:niva4x4\$\$\$@172.18.4.7:8080"
declare -x
https_proxy="http://east-kronospan\\edvglu:niva4x4\$\$\$@172.18.4.7:8080"
declare -x no_proxy="127.0.0.1,10.18.1.57"
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https://bugs.winehq.org/show_bug.cgi?id=43078
Bug ID: 43078
Summary: WINE does not call ntlm_auth even with SAMBA suite
installed and active
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail-an-fk35(a)web.de
Distribution: ---
Created attachment 58263
--> https://bugs.winehq.org/attachment.cgi?id=58263
error message received
WINE does not call ntlm_auth even with SAMBA suite installed, active and user
account synchronized between Xubuntu 16.04 and SAMBA user DB.
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https://bugs.winehq.org/show_bug.cgi?id=38520
Bug ID: 38520
Summary: Command and Conquer fails to launch from Origin
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51388
--> https://bugs.winehq.org/attachment.cgi?id=51388
Command and Conquer Backtrace from Slackware 14.1
Hello everyone,
just to let you know that "Command and Conquer" doesn't launch using the Origin
game service. Backtrace gathered from Slackware 14.1 is attached.
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http://bugs.winehq.org/show_bug.cgi?id=33141
Bug #: 33141
Summary: Problem to start SimCity 2013
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linfo(a)afaportal.ru
Classification: Unclassified
When i start simcity 2013 in origin i crashed the game.
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https://bugs.winehq.org/show_bug.cgi?id=43666
Bug ID: 43666
Summary: PuTTY crashes if compiled with 64-bit winegcc (winegcc
defines va_list incorrectly for Win64)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59112
--> https://bugs.winehq.org/attachment.cgi?id=59112
backtrace
To reproduce this bug:
1. Clone PuTTY from https://git.tartarus.org/simon/putty.git
2. Run `./mkfiles.pl`
3. Run `make -C windows -f Makefile.mgw CC="winegcc -mno-cygwin"
COMPAT="-D__MINGW32__" RC=wrc`
4. Run `wine windows/putty.exe.so`
A backtrace is attached, but to save you some time, PuTTY is crashing in its
dupvprintf_inner function:
va_list aq;
va_copy(aq, ap);
len = vsnprintf(buf + oldlen, size, fmt, aq);
va_end(aq);
The problem is that va_list has one ABI on 32-bit Windows or Linux binaries and
another on 64-bit Windows binaries. I can work around the problem by adding
-m32 or -mabi=ms to the winegcc options. One solution might be to make winegcc
use -mabi=ms by default.
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https://bugs.winehq.org/show_bug.cgi?id=43922
Bug ID: 43922
Summary: Dys-vocal: crashes when opening sillab2XP.exe program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielgutier(a)gmail.com
Distribution: ---
Created attachment 59550
--> https://bugs.winehq.org/attachment.cgi?id=59550
bug log created by wine
This an educative software (dyslexic people) for windows. When trying to start
it crashes (sillab2XP.exe) which seems to be a toolbox for main program.
Thanks
PS: downloaded from http://www.dyslogiciel.fr/
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https://bugs.winehq.org/show_bug.cgi?id=40739
Bug ID: 40739
Summary: Option to silently install Mono and gecko without
dialog installers
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_pradelli(a)yahoo.com
Distribution: ---
We execute many Services in Ubuntu server distribution (no X server or
sometimes only xvfb server).
When we execute our services for first time, Wine hangup trying to build .wine
folder due to mono and gecko installers.
So we need to kill everything and work with a broken wine prefix.
I think that Wine should use a command line dialog when is invoked from command
line or add a command line option to automatically install mono and gecko when
wine is used in servers with no X server or with xvfb server.
By the moment we workaround doing:
WINEDLLOVERRIDES="mscoree,mshtml=" wine application
But I think that is not the right solution
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41716
Bug ID: 41716
Summary: appwiz.cpl should have a function to report addon info
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Wine should have a command that reports, for each addon:
* The addon name.
* The version of the addon Wine will automatically install.
* The system location where Wine will search for this version.
* The URL Wine will try to download.
* If Wine has downloaded the installer and cached it, the location of the
cached installer.
Appwiz.cpl already has a table that it uses to determine these things, so it
should be easy to dump it to a terminal.
The expected sha1 hash may also be useful, but it may confuse users of
distributions that build their own addons and have a different sha1.
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https://bugs.winehq.org/show_bug.cgi?id=38876
Bug ID: 38876
Summary: Codewright crashes when clicking on menu item
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ted.pillera(a)us.bosch.com
Distribution: ---
Created attachment 51805
--> https://bugs.winehq.org/attachment.cgi?id=51805
Bug Report
Clicking on any of the dropdown menus in CodeWright causes the program to
crash. System is Ubuntu 12.04 (see attached bug report).
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https://bugs.winehq.org/show_bug.cgi?id=43919
Bug ID: 43919
Summary: MUSHclient Infobar only displays symbol fonts.
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: madcowchow_69(a)hotmail.com
Distribution: ---
The Infobar in MUSHClient does not display selected font, and defaults to
marlett.ttf, as being discussed in MUSHclient forums topics here:
https://www.mushclient.com/forum/?id=14087&page=999
Steps to reproduce:
* Download MUSHClient (Version 4.94 or 5.05):
https://www.mushclient.com/downloads/dlmushclient.htm (4.94)
http://www.gammon.com.au/forum/?id=13918 (5.05)
* Install and launch it under wine (any version, i compiled from git as below)
madcow@minbuntu:$ wine --version
wine-2.19-107-gaef2f07
* Create new world, under File -> New World, give it any name + hostname. no
need to connect to any real game.
* execute the following lua code under Game -> Immediate
Info ("Hello ")
InfoFont ("Courier", 10, 0)
Info ("World")
Results:
* the world 'World' will be displayed in Marlette instead of Courier.
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https://bugs.winehq.org/show_bug.cgi?id=43626
Bug ID: 43626
Summary: Crysis 3: Black Screens before gameplay starts,
[ENTER] needed
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Crysis 3 (v1.0.1.3). When entering the tutorial or starting a campaign, screen
goes black during initialization. The "real" gameplay starts after hitting
enter, but the corresponding on screen message to please hit this button is
thus invisible.
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https://bugs.winehq.org/show_bug.cgi?id=9027
Luke Short <ekultails(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ekultails(a)gmail.com
--- Comment #63 from Luke Short <ekultails(a)gmail.com> ---
No sound and the "winetricks directmusic" fix also applies to the newer Rise of
Nations: Extended Edition found on Steam.
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https://bugs.winehq.org/show_bug.cgi?id=43909
Bug ID: 43909
Summary: Default paper size A4
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Bug: https://bugs.winehq.org/show_bug.cgi?id=21864
is back under wine-patched-staging-2.19.tar.gz
Defaults to A4 instead is (US) letter, the the default of all my printers.
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https://bugs.winehq.org/show_bug.cgi?id=43005
Bug ID: 43005
Summary: secur32/tests/ntlm.ok crashes in DeleteSecurityContext
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 58148
--> https://bugs.winehq.org/attachment.cgi?id=58148
backtrace
Backtrace attached.
This is probably due to winbind 4; however, the crash should at least be fixed.
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https://bugs.winehq.org/show_bug.cgi?id=43295
Bug ID: 43295
Summary: unimplemented function IPHLPAPI.DLL.if_nametoindex
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: turkeyman(a)gmail.com
Distribution: ---
Trying to run BitLord (a torrent client). Get these errors:
fixme:wlanapi:WlanOpenHandle (1, (nil), 0x4c2e74c, 0x470a9f0) stub
wine: Call from 0x7bc527d9 to unimplemented function
IPHLPAPI.DLL.if_nametoindex, aborting
wine: Unimplemented function IPHLPAPI.DLL.if_nametoindex called at address
0x7bc527d9 (thread 002c), starting debugger...
fixme:ver:GetCurrentPackageId (0x4c2e4a4 (nil)): stub
Unhandled exception: unimplemented function IPHLPAPI.DLL.if_nametoindex called
in 32-bit code (0x7bc527d9).
Looks like it may be a simple function to implement... it'll probably call
something else on the next line though ;)
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https://bugs.winehq.org/show_bug.cgi?id=42910
Bug ID: 42910
Summary: Scrabble (Infogrames) multiplayer doesn't work (needs
IDirectPlay4::EnumConnections?)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When starting the application, a message box is displayed saying:
"CScrabble2_Application::Initialize FAILED to Initialize the Network Engine"
and subsequently, the in-game multiplayer option is greyed out.
The following console output appears immediately before the message box:
fixme:dplay:IDirectPlay4Impl_EnumConnections
(0x1591068)->((nil),0x4944b0,(nil),0x00000003): stub
which suggests that the problem may be a missing implementation of this
function.
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https://bugs.winehq.org/show_bug.cgi?id=43716
Bug ID: 43716
Summary: freetype 2.8.1 breaks Wine build during font
conversion with sfnt2fon
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: kinodont(a)gmail.com
Distribution: ---
Distribution: Arch Linux
freetype2 2.8.1-1
wine 2.17-1
The command
`../tools/sfnt2fon/sfnt2fon -o coue1255.fon ../../wine/fonts/courier.ttf -d 128
13,1255,8`
fails with: Error: Cannot open face ../../wine/fonts/courier.ttf
The file courier.ttf exists.
The error returned by FT_New_Face is 0x8 (Invalid_Table).
Reverting this freetype commit
https://git.savannah.gnu.org/cgit/freetype/freetype2.git/commit/?id=ce36777…
fixes the issue. Only the changes in src/sfnt/sfobjs.c are relevant.
face->header.Units_Per_EM had the value 13 when displayed in gdb.
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http://bugs.winehq.org/show_bug.cgi?id=16948
Summary: tmpfile() write, seek(0) and read does not return same
data
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok this is tested from python (import os) so it _could_ be done a little
simpler - like... using c. didn't want to forget about it so am raising it
here.
this is the mode opening a tmpfile:
fixme:msvcrt:MSVCRT__sopen : pmode 0x1464e0 ignored
http://bugs.python.org/issue4956
$ ./python.exe -i
Python 2.5.2 (r252:60911, Jan 15 2009, 23:28:55) [gcc] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import os
>>> f = os.tmpfile()
>>> f.name
'<tmpfile>'
>>> f.write("hello\n")
>>> f.flush()
>>> f
<open file '<tmpfile>', mode 'w+b' at 0x001B34E8>
>>> f.tell()
6L
>>> f.seek(0)
>>> f.tell()
0L
>>> f.read()
''
it's as if it's impossible to read from the tmpfile. which kinda defeats the
object of having one :)
c:\windows\temp exists but c:\windows\tmp does not.
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https://bugs.winehq.org/show_bug.cgi?id=43220
Bug ID: 43220
Summary: Adobe Premiere needs ntoskrnl.exe.KeReleaseSpinLock
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: odnetnininds(a)gmail.com
Distribution: ---
KeReleaseSpinLock is a function required by Adobe Premiere Pro CS6
Info about KeReleaseSpinLock:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff553145(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=42656
Bug ID: 42656
Summary: ACDSee Pro 10 needs
msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAH
PEAU_Threadpool_chore@12@@Z
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using wine-git compiled a short while ago
wine: Call from 0x7b44f8a7 to unimplemented function
msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43097
Bug ID: 43097
Summary: WarBR: game crashes on start
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58281
--> https://bugs.winehq.org/attachment.cgi?id=58281
The debug information
The game actually show the login screen but it crashes almost instantly, giving
a generic error message like "The program game.exe has found a serious problem
and needs to be closed"
I attached the debug log in the txt file
The program is from this site: http://raphaelfsilva.wixsite.com/warbr/downloads
System information:
Wine build: wine-2.9
Platform: i386 (WOW64)
Version: Windows XP
Host system: Linux
Host version: 4.11.2-1-ARCH
I am sorry if this bug report is wrong or incomplete, it's my first time
posting one of these. If I made any error, plase let me know
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https://bugs.winehq.org/show_bug.cgi?id=42940
Bug ID: 42940
Summary: WAtomic: White labels that show name of elements
hidden by GL components
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://watomic.sourceforge.net
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Now that bug 39314 is fixed with recent wine, I can start and run the game
perfectly on OS X.
However, the labels that show the name of the element are shown behind the
actual OpenGL components. When you resize the window, you can see them briefly.
However as long as you stop resizing you can see the GL components being
redrawn and the text disappear.
$ openssl sha1 WAtomic_1_2_3_257.msi
SHA1(WAtomic_1_2_3_257.msi)= 62e531f3bbfed7a9893ef49c20ff1826dffee09f
I am not sure whether this is only occurs on OSX or other systems as well.
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https://bugs.winehq.org/show_bug.cgi?id=43334
Bug ID: 43334
Summary: winealsa.drv: Warning while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
mmdevdrv.c: In function ‘construct_device_id’:
mmdevdrv.c:394:16: warning: ‘chunk1_len’ may be used uninitialized in this
function [-Wmaybe-uninitialized]
copied += chunk1_len;
~~~~~~~^~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=43304
Bug ID: 43304
Summary: PHP crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.atanh
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58648
--> https://bugs.winehq.org/attachment.cgi?id=58648
console output
To reproduce:
1. Download and unzip PHP 7.1.7 for Windows
2. Run `wine php.exe -r 'atanh(0);'`
$ sha256sum php-7.1.7-nts-Win32-VC14-x86.zip
b7548c888bd4093ad32b1d9e44cd6b7b20b386f0bdd951ff997bece44e537ea8
php-7.1.7-nts-Win32-VC14-x86.zip
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http://bugs.winehq.org/show_bug.cgi?id=32563
Bug #: 32563
Summary: Purebasic does not display icons in toolbar which is
drawn distorted.
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Classification: Unclassified
Created attachment 42970
--> http://bugs.winehq.org/attachment.cgi?id=42970
Screenshot of purebasic without the toolbar
Purebasic is a little nice basic compiler that can produce very compact
executables.
The windows version runs in Wine with just a few defects only. There is a
native Linux version, but many people use the windows version in wine to
generate win32 executables.
The toolbars in the IDE do not show any icons, the toolbar works, but the icons
are not displayed.
This problem is not the typical icons are not drawn, as the toolbar is being
stretched too.
The problem has been happening for years with older versions of Wine and
Purebasic.
Here I tested with wine 1.5.19 in Ubuntu 12.10 and PureBasic Demo 5.0
(the demo can be downloaded from: http://www.purebasic.com/download.php)
Here is how to reproduce the problem:
wget -c http://www.purebasic.com/download/PureBasic_Demo.exe
wineprefix=/home/test/purewine winecfg
wineprefix=/home/test/purewine wine "C:\\Program
Files\\PureBasic\\purebasic.exe"
You get these error messages repeated all the time:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f790,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f790,0x00000000), stub!
err:imagelist:ImageList_ReplaceIcon invalid image list
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https://bugs.winehq.org/show_bug.cgi?id=43715
Bug ID: 43715
Summary: winecfg crashes on startup with freetype 2.8.1
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: kinodont(a)gmail.com
Distribution: ---
Created attachment 59194
--> https://bugs.winehq.org/attachment.cgi?id=59194
WINEDEBUG=+seh,+font winecfg
Distribution: Arch Linux
freetype2 2.8.1-1
wine 2.17-1
Steps to reproduce:
1. have a clean 64-bit Wine prefix
2. $ winecfg
3. message similar to these appear:
wine: Unhandled page fault on read access to 0x00000008 at address
0x7f31d2449c0f (thread 0030), starting debugger...
winedbg: Internal crash at 0x7f8bb1159c0f
winecfg starts normally with freetype 2.8 (the previous version).
Reverting freetype2 commit
https://git.savannah.gnu.org/cgit/freetype/freetype2.git/commit/?id=79e3789…
also fixes the issue.
I suspect the crash is happening here:
https://source.winehq.org/git/wine.git/blob/bb16263fe1974851f495435fef9a3d5…
(I put a few new TRACEs around that conditional statement).
Obviously, this could be a FreeType issue, but the commit message and the
documentation at
https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#F…
seem to indicate that this behavior is intentional, so I am putting the bug
here.
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https://bugs.winehq.org/show_bug.cgi?id=42140
Bug ID: 42140
Summary: "Unrecognized stencil op 0" messages flooding system
log in Söldner Secret Wars
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
When playing Söldner Secret Wars - Community Edition (free (as in beer)
download http://www.soldnersecretwars.de/main.php?page=download&lang=en) tons
of log messages are generated. The game itself plays fine (maybe even better
then on some of my friends machines with windows 10) but the amount of messages
(an hour of gaming can yield ~60MB of system log) can get annoying, also I
can't help but believe that there is some hit to performance since there are 6
lines of output per frame drawn.
The output is:
fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
repeated (tens of) thousands of times
IMHO: Ether somebody should investigate the usage of stencil op 0 and fix the
code as suggested by the comment of remove the message since the games seems to
run fine.
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https://bugs.winehq.org/show_bug.cgi?id=43303
Bug ID: 43303
Summary: PHP crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.acosh
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58647
--> https://bugs.winehq.org/attachment.cgi?id=58647
console output
To reproduce:
1. Download and unzip PHP 7.1.7 for Windows
2. Run `wine php.exe -r 'acosh(0);'`
$ sha256sum php-7.1.7-nts-Win32-VC14-x86.zip
b7548c888bd4093ad32b1d9e44cd6b7b20b386f0bdd951ff997bece44e537ea8
php-7.1.7-nts-Win32-VC14-x86.zip
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https://bugs.winehq.org/show_bug.cgi?id=41489
Bug ID: 41489
Summary: notepad++ escape key
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrej8anubis(a)gmail.com
Distribution: ---
Created attachment 55865
--> https://bugs.winehq.org/attachment.cgi?id=55865
showing the esc character
When using notepad++
press a key for menu (left mouse click or with keyboard)
than press escape (esc)
menu disappears
the problem is that where the cursor stands, a strange character appears , as
marking that esc was pressed
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https://bugs.winehq.org/show_bug.cgi?id=43392
Bug ID: 43392
Summary: valgrind shows a couple invalid reads in
programs/regedit/tests/regedit.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==8309== Invalid read of size 2
==8309== at 0x4A18346: REGPROC_unescape_string (regproc.c:427)
==8309== by 0x4A18D3E: quoted_value_name_state (regproc.c:729)
==8309== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8309== by 0x4A17322: PerformRegAction (regedit.c:145)
==8309== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8309== by 0x4A16B4C: wWinMain (main.c:142)
==8309== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8309== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8309== by 0x7B46BDB3: ??? (process.c:1065)
==8309== by 0x7B46BF08: start_process (process.c:1116)
==8309== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8309== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8309== by 0x7BC91391: ??? (signal_i386.c:2700)
==8309== by 0x7BC5FDE8: start_process (loader.c:3083)
==8309== by 0x40413EC: ??? (port.c:78)
==8309== Address 0x48735ce is 0 bytes after a recently re-allocated block of
size 14 alloc'd
==8309== at 0x7BC51061: notify_alloc (heap.c:254)
==8309== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8309== by 0x4A17A1E: GetWideString (regproc.c:65)
==8309== by 0x4A19766: get_lineA (regproc.c:1005)
==8309== by 0x4A18AEC: line_start_state (regproc.c:647)
==8309== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8309== by 0x4A17322: PerformRegAction (regedit.c:145)
==8309== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8309== by 0x4A16B4C: wWinMain (main.c:142)
==8309== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8309== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8309== by 0x7B46BDB3: ??? (process.c:1065)
==8309== by 0x7B46BF08: start_process (process.c:1116)
==8309== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8309== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8309== by 0x7BC91391: ??? (signal_i386.c:2700)
==8309== by 0x7BC5FDE8: start_process (loader.c:3083)
==8309== by 0x40413EC: ??? (port.c:78)
==8309==
==8313== Invalid read of size 2
==8313== at 0x4A18346: REGPROC_unescape_string (regproc.c:427)
==8313== by 0x4A19097: string_data_state (regproc.c:823)
==8313== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8313== by 0x4A17322: PerformRegAction (regedit.c:145)
==8313== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8313== by 0x4A16B4C: wWinMain (main.c:142)
==8313== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8313== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8313== by 0x7B46BDB3: ??? (process.c:1065)
==8313== by 0x7B46BF08: start_process (process.c:1116)
==8313== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8313== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8313== by 0x7BC91391: ??? (signal_i386.c:2700)
==8313== by 0x7BC5FDE8: start_process (loader.c:3083)
==8313== by 0x40413EC: ??? (port.c:78)
==8313== Address 0x48775f4 is 0 bytes after a recently re-allocated block of
size 36 alloc'd
==8313== at 0x7BC51061: notify_alloc (heap.c:254)
==8313== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8313== by 0x4A17A1E: GetWideString (regproc.c:65)
==8313== by 0x4A19766: get_lineA (regproc.c:1005)
==8313== by 0x4A18AEC: line_start_state (regproc.c:647)
==8313== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8313== by 0x4A17322: PerformRegAction (regedit.c:145)
==8313== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8313== by 0x4A16B4C: wWinMain (main.c:142)
==8313== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8313== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8313== by 0x7B46BDB3: ??? (process.c:1065)
==8313== by 0x7B46BF08: start_process (process.c:1116)
==8313== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8313== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8313== by 0x7BC91391: ??? (signal_i386.c:2700)
==8313== by 0x7BC5FDE8: start_process (loader.c:3083)
==8313== by 0x40413EC: ??? (port.c:78)
==8313==
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http://bugs.winehq.org/show_bug.cgi?id=11433
Summary: unimplemented function ole32.dll.OleGetIconOfFile
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.doll(a)agdconsulting.ca
Created an attachment (id=10561)
--> (http://bugs.winehq.org/attachment.cgi?id=10561)
Backtrace from the shell
Using Lotus Notes, attempted to attach an external file to a document. Notes
tried to determine the icon of the attached item (a PDF) and died:
Unhandled exception: unimplemented function ole32.dll.OleGetIconOfFile called
in 32-bit code (0x7b844852).
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https://bugs.winehq.org/show_bug.cgi?id=43039
Bug ID: 43039
Summary: Rise of the Tomb Raider needs unimplemented function
USER32.dll.PhysicalToLogicalPoint
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 58193
--> https://bugs.winehq.org/attachment.cgi?id=58193
ROTTR.exe log, unimplemented function USER32.dll.PhysicalToLogicalPoint
Follow-up of the bug 42985 (unimplemented function
USER32.dll.GetPhysicalCursorPos).
Wine complains about unimplemented function USER32.dll.PhysicalToLogicalPoint
required by Rise of the Tomb Raider after
https://source.winehq.org/patches/data/133879 has been applied. Please see the
log attachment for details.
The most relevant string in the log is
wine: Call from 0x7bc6255c to unimplemented function
USER32.dll.PhysicalToLogicalPoint, aborting
after which the ROTTR.exe crashes.
Errors seen in the log after the crash are related to some internal crashes
happening while running Windows Steam client. They don't specifically have
anything to do with ROTTR.exe.
Wine Staging Git 2.8. 64-bit wineprefix & Steam client. No DLL overrides.
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http://bugs.winehq.org/show_bug.cgi?id=33740
Bug #: 33740
Summary: Sound Recorder displays error when seeking MP3 stream
to the end
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder (sndrec32.exe from Windows XP or
below)
to play wave file that uses MPEG1 Layer-3 codec (MP3), which played fine,
and I'm able to seek on the stream to mostly anywhere on the timeline.
But if I dragged the playhead and drop it at the very right end of timeline
or used FF button while playing, Sound Recorder will show an error:
"Another application is playing audio. You can either interrupt the
application or wait until it is done. Then try using Sound Recorder
again."
Then, this instance of Sound Recorder will not play any audio again (no matter
I loaded another wave file, both PCM and non-PCM; when trying to play,
it shows the same error)
When I exited Sound Recorder, these lines will be printed on WINE console:
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Note: If I restarted Sound Recorder, it will be able to play MP3
(and all other audio codec) again.
Also, other instances of Sound Recorder that're running in parallel
won't be affected.
Wine's Windows version: Windows ME
Wine Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
Wine installed without XInput2, OpenCL, GStreamer and OSS support.
System: Debian GNU/Linux 5.0 "Lenny" (i386: Intel Pentium 4 2.66GHz)
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https://bugs.winehq.org/show_bug.cgi?id=43305
Bug ID: 43305
Summary: numpy crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.log1p
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58649
--> https://bugs.winehq.org/attachment.cgi?id=58649
console output
To reproduce:
1. Download and unzip the Python 3.5.3 Windows x86 embeddable zip file
2. Run `curl https://bootstrap.pypa.io/get-pip.py | wine python.exe`
3. Run `wine python.exe -m pip install numpy`
4. Run `wine python.exe -c 'from numpy import log1p; log1p(0)'`
$ sha256sum python-3.5.3-embed-win32.zip
ed7a913eb9633baba2cf03d23ed15ec7005fbc2e2a495d1c740b4d4dc7fed1ce
python-3.5.3-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=43403
Bug ID: 43403
Summary: make error on Debian 4.9.30-2kali1 (2017-06-22) x86_64
GNU/Linux
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: g_smart(a)mail.ru
Distribution: ---
Created attachment 58744
--> https://bugs.winehq.org/attachment.cgi?id=58744
make log
./configure with --enable-win64
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https://bugs.winehq.org/show_bug.cgi?id=43157
Bug ID: 43157
Summary: KeAcquireSpinLockRaiseToDpc unimplemented function
Needed by Adobe Premiere
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: odnetnininds(a)gmail.com
Distribution: ---
KeAcquireSpinLockRaiseToDpc is a function required by Adobe Premiere CS6.
Info about this function:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff551928(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40919
Bug ID: 40919
Summary: Worms Armageddon Gameplay only shows top-left corner
of screen
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lmanning17(a)gmail.com
Distribution: ---
Created attachment 55019
--> https://bugs.winehq.org/attachment.cgi?id=55019
Main Menu of game
Worms Armageddon works great on WINE 1.9.10, but 1.9.11+ do not work.
Worms Armageddon uses a static sized window for the game menu, but when you
start a game it resizes to the screen size you set in options. In 1.9.11+, when
the screen resizes, the resized area remains black and only the top-left corner
of the screen is visible.
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https://bugs.winehq.org/show_bug.cgi?id=43216
Bug ID: 43216
Summary: winhttp doesn't support the
WINHTTP_OPTION_REDIRECT_POLICY option.
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Here is the basic code.
WinHttpOpen(....)
DWORD options = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS;
WinHttpSetOption(session, WINHTTP_OPTION_REDIRECT_POLICY, &options,
sizeof(options));
WinHttpConnect(session, L"website", 80, 0 );
WinHttpOpenRequest(connect, L"GET", L"/project", ...)
WinHttpSendRequest(.....)
When the WinHttpSendRequest receives a status HTTP_STATUS_MOVED, the requested
page isn't automatically loaded from the "Location" header field.
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https://bugs.winehq.org/show_bug.cgi?id=43268
Bug ID: 43268
Summary: Wargaming.net Game Center needs msvcp140.dll._To_byte
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)mixaill.tk
Distribution: ---
wine: Call from 0x7b43cb9c to unimplemented function msvcp140.dll._To_byte,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=38328
Bug ID: 38328
Summary: WPS 2013 (Kingsoft) crash at install
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51166
--> https://bugs.winehq.org/attachment.cgi?id=51166
backtrace in 1.7.39.txt
0. Download from http://wdl1.cache.wps.cn/wps/download/W.P.S.4994.19.552.exe
$ sha1sum W.P.S.4994.19.552.exe
4b778806ec2ed0e8d3e2c9e1e368a3643ea6965a W.P.S.4994.19.552.exe
1. run it, and wine crash
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https://bugs.winehq.org/show_bug.cgi?id=42754
Bug ID: 42754
Summary: Seed of Andromeda Pre-Alpha 0.2 crashes due to
unimplemented function in msvcr120
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 57766
--> https://bugs.winehq.org/attachment.cgi?id=57766
Full crash info from Wine
Seed of Andromeda 0.2 crashes due to unimplemented function in msvcr120
(At least I think that's what's happening, please correct me if I'm wrong)
Text I think is important: Unhandled exception: page fault on read access to
0x00000010 in 32-bit code (0x7e88830f).
More text that could be important: MSVCRT__fileno+0x4f() in msvcr120
(0x0033fb78)
I have tested overriding this library and related libraries in several dozen
ways via winecfg and I wasn't able to get this program to work.
Occurs on Wine 2.4 and many other versions of Wine. Program download link:
http://files.seedofandromeda.com/game/17/SoA.zip
The full crash log has been attached below.
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http://bugs.winehq.org/show_bug.cgi?id=26388
Summary: Sound Recorder crashes on encoding PCM Sample
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Created an attachment (id=33603)
--> (http://bugs.winehq.org/attachment.cgi?id=33603)
Sound Recorder wine output/backtrace
Use WINE windows version "Windows Me"
Run Microsoft Sound Recorder 4.90.0.3000 (Windows Me)
Open a PCM wave file
File > Properties
Click "Convert Now"
Select format "PCM" with attributes "11025Hz, 8 Bit, Stereo"
Click OK
Sound Recorder will crash
Using wine 1.3.12 (source) on Debian GNU/Linux 5.0 (i386: Intel Celeron 2GHz)
Compiled without GStreamer and OpenCL Support.
C-Media CMI8738 PCI audio card.
With wine audio settings: ALSA Driver, Full Hardware Acceleration, 44100Hz
16bit Stereo
Sound Recorder wine output/backtrace attatched.
P.S.: Crashes occured in conversion to PCM codec on all sample rate
but not in conversion to other (non-PCM) codecs.
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http://bugs.winehq.org/show_bug.cgi?id=24723
Summary: Lost Horizon crash/page fault during Chapter 2
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=31233)
--> (http://bugs.winehq.org/attachment.cgi?id=31233)
Console/Debug log
Lost Horizon plays perfectly until Chapter 2. During this mission there is one
scene where during dialog it crashes with a page fault.
Attached a full log.
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https://bugs.winehq.org/show_bug.cgi?id=42080
Bug ID: 42080
Summary: Listview does not draw correctly in some conditions.
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 56583
--> https://bugs.winehq.org/attachment.cgi?id=56583
WINE's explorer on lubuntu while exibiting the bug.
Look attached screenshot: if you scroll the item in the list view, the bottom
of the control leaves a "ghost" of the previous drawn item. This "ghost" is the
size of the scrollbar.
This is a particular condition that can be easy to replicate: wine explorer is
a good testing tool. This error does not always happens: you must resize the
height of the listview control until you match a critical height. You must be
precise at pixel level to reproduce it. If you match that height in pixel, then
the problem is easy to see.
I have seen this bug by maximizing the window of explorer and, for pure luck,
the height of the listview was exactly the multiple required to make the bug to
happen. This bug looks like a missing or wrong rounding somewhere and it may be
a problem of GDI or a bug into the listview control... actually this can be
addressed by running WINE's comctl32 on Windows, but I didn't yet.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43020
Bug ID: 43020
Summary: Guitar Pro 7 needs msvcp140.dll._To_wide
Product: Wine
Version: 2.8
Hardware: x86-64
URL: https://www.guitar-pro.com/en/index.php?pg=download
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes at launch
wine: Call from 0x7b43b78c to unimplemented function msvcp140.dll._To_wide,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43283
Bug ID: 43283
Summary: Crazyracing KartRider: Crashes on startup on
unimplemented function
ntoskrnl.exe.IoCreateNotificationEvent
Product: Wine
Version: 2.11
Hardware: x86-64
URL: http://tw.hicdn.kartrider.beanfun.com/kartrider/PopKar
t_Setup_1664.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 58621
--> https://bugs.winehq.org/attachment.cgi?id=58621
Terminal output
This is my fist bug report and please correct me if there's something wrong.
$ sha1sum PopKart_Setup_1664.exe
9ece848f42a646048a0efe3a981b876a113d35a7 PopKart_Setup_1664.exe
Note that this is a Taiwan client, I'm not sure if it can run on non-chinese
locales.
Using clean Wine-Staging 2.11 32-bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=43026
Bug ID: 43026
Summary: SP+ maker won't run.
Product: Wine
Version: 2.8
Hardware: x86
URL: http://www.ak-office.jp/php/lime/down_lime.cgi?winsppm
01030f
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
SP+ maker (SP+メーカー) is a Visual Basic 6 application. It can easily create a
bootable install CD with additional updates for Microsoft Windows and Office
suite.
After the installation, the application won't run. Instead of main screen, it
shows "実行時エラー '580': Invalid property value" (実行時エラー means Runtime error) and
quits.
I tried Version 0.103.0. Its installer's SHA1 hash is
721cfdcade2abe43d57b0513b500cee1f4679cb1 (winsppm_full.exe).
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https://bugs.winehq.org/show_bug.cgi?id=42708
Bug ID: 42708
Summary: Soul Reaver Cinematics stopped working
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffry84(a)hotmail.it
Distribution: ---
Created attachment 57684
--> https://bugs.winehq.org/attachment.cgi?id=57684
terminal output
Video playback for Legacy of Kain: Soul Reaver (GOG version) does no longer
work. It worked with Wine 1.6.2 from the Stable branch of Debian (8, Jessie) 64
bit, while now the screen is black (or, for the introduction, with a darkened
game menu as if a fade to black failed) while the audio plays normally.
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From: Oakley Sunglass Warehouse
Email: wine-bugs(a)winehq.org
------------------------------------------------------
Good day
This is special offer for you and is only available for limited time. Check the latest Oakley and Ray Ban Sunglasses sales with the incredible price: 19.95 dollars only at http://urlink.me/971tZC.
Good Luck,
Tona
------------------------------------------------------
https://bugs.winehq.org/show_bug.cgi?id=43760
Bug ID: 43760
Summary: GitHub Desktop doesn't install
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 59255
--> https://bugs.winehq.org/attachment.cgi?id=59255
output
Wine staging 2.17 64bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=8780
GG <gillg02(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gillg02(a)hotmail.com
--- Comment #29 from GG <gillg02(a)hotmail.com> ---
It affect also
https://appdb.winehq.org/objectManager.php?sClass=application&iId=4667 in all
versions with VPINMAME lib
Tested in wine-2.4 (Staging) and previous versions
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http://bugs.winehq.org/show_bug.cgi?id=33235
Bug #: 33235
Summary: WM_NOTIFY receive problem
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sfence.software(a)gmail.com
Classification: Unclassified
Created attachment 43955
--> http://bugs.winehq.org/attachment.cgi?id=43955
source code of bug example application
I have wine 1.5.26 compiled with ./configure && make && make install
I found a problem and for example create an example program.
It looks like, that when I create tab control with HWND_MESSAGE parent and
lately change parent with use SetParent function to window parent (line 79 in
attachment) and show it, it isn't posting WM_NOTIFY message to actual parent.
Example program work good on MS Window XP. I tested it myself.
My command for compile example appliaction:
i686-w64-mingw32-gcc -o main.exe main.c -luser32 -lgdi32 -lcomctl32
pastie of source code (this is in attachment too):
http://pastebin.com/YdFbZGxa
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https://bugs.winehq.org/show_bug.cgi?id=42292
Bug ID: 42292
Summary: Witcher 3 fails to render correctly after starting new
game
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57008
--> https://bugs.winehq.org/attachment.cgi?id=57008
Broken rendering in the Witcher 3
In the Witcher 3, when starting a new game, the rendering is all broken with
distorted graphics (while sounds works OK).
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=43893
Bug ID: 43893
Summary: Disable use of SHM extension through environment
variable
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
When using wine through container systems like docker, use of MIT-SHM can
provoke crashes due to some memory isolation, especially on Mac OS X or Windows
(see for instance https://github.com/pauleve/docker-mtgo/issues/3 )
It would be very convenient to be able to disable the use of XShm extension by
setting an environment variable, as Qt and others did (QT_X11_NO_MITSHM).
Something like WINE_11_NO_MITSHM would be awesome.
Let me know if you would agree with such a feature - I can work on the patch.
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https://bugs.winehq.org/show_bug.cgi?id=43856
Bug ID: 43856
Summary: Update from 2.12 staging to 2.18 staging breaks
looking around in csgo.
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmwaughtal1(a)gmail.com
Distribution: ---
This is possibly is with dinput.
I used play on linux to manage my install. I am playing csgo using steam. I
upgraded from wine 2.12 staging to 2.18 staging. After updating, it broke the
looking around mechanic with the mouse. If I move my mouse to look around the
game spazzes out. With very small movements, it is predictable but incorrect.
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https://bugs.winehq.org/show_bug.cgi?id=43369
Bug ID: 43369
Summary: Nora, Princess and Stray cat (demo): fails to run
(division by zero)
Product: Wine
Version: 2.12
Hardware: x86-64
URL: https://1drv.ms/u/s!Avo02wg9265yi6V1KMqDZF4s0LfCrA
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 58737
--> https://bugs.winehq.org/attachment.cgi?id=58737
backtrace.txt
A demo version of Nora, Princess and Stray cat (ノラと皇女と野良猫ハート体験版) fails to run
after start-up configuration (起動設定) window.
Console output shows "Unhandled exception: divide by zero in 32-bit code
(0x00439e10)". See the attachment for details.
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