https://bugs.winehq.org/show_bug.cgi?id=41329
Bug ID: 41329
Summary: Regression in dsound latency (pulse)
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolisamurai(a)tfwno.gf
Distribution: ---
As for my other bug report, this report is specific to the game osu! which can
be installed with the same steps as the older bug report
(https://bugs.winehq.org/show_bug.cgi?id=41007).
Somewhere around wine 1.9.10 there was a regression in sound latency of about
20 milliseconds, using the same HelBuflen valueof 1024. This is still present
in 1.9.18. I'm using pulseaudio, a 32-bit wine prefix and the game uses dsound
for sound output.
However, it's very hard to notice latency for someone who isn't used to playing
the game, so you'll probably have to take my word for it.
After git bisecting, I got these three patches that can't be tested due to
crashes and sound glitching (probably because they're related to eachother and
can't be tested individually)
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
569ed159b0ab31121d9aab95bf1d3ac49675f1ca
95287ac2dfb3bd64e1b65aadbdf7e375af2607d4
09890d7142a2c612b025ab9ff60358d036f9999b
We cannot bisect more!
I don't know enough about the dsound internals and it doesn't seem to be as
simple as reverting the patches since dsound/primary.c changed a lot since
then.
I have attached logs with WINEDEBUG=+dsound of playing for a few seconds on the
latest wine version (with_latency) vs commit
77184106c8c2bff7db9ea5d20b3b3330196befc1 , which should be the last one that
doesn't have latency (without_latency).
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https://bugs.winehq.org/show_bug.cgi?id=43061
Bug ID: 43061
Summary: Bags Visual Basic 6.0
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: zimovegor19255(a)yandex.ru
Distribution: ---
Created attachment 58231
--> https://bugs.winehq.org/attachment.cgi?id=58231
With Wine bags emulator (Windows XP) install program Visual Basic 6.0
Bags ver Wine 1.9.12 My system Linux Symply.Problem emulator (Windows XP) .
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https://bugs.winehq.org/show_bug.cgi?id=43059
Bug ID: 43059
Summary: Error GEBER file generation in Proteus
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 58226
--> https://bugs.winehq.org/attachment.cgi?id=58226
Original layout file interpretation by Proteus in Linux/Wine
Error to interpret the text components in Proteus Layout software. When is
generate the GEBERs files, some text are mirrored or rotated.
I am sending the print-screen of the piece of the original board layout, the
GEBER generate in Linux/Wine and the GEBER of the MS Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42132
Bug ID: 42132
Summary: undefined reference yywrap in winhlp32/macro.lex.yy.c
when building with flex-2.6.3
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nvinson234(a)gmail.com
Distribution: ---
Created attachment 56679
--> https://bugs.winehq.org/attachment.cgi?id=56679
winhlp32-macro-flex-2.6.3-flex.patch
Flex-2.6.3 uses C preprocessor macros to change the prefix of its functions
from the standard yy to a user-defined one. This is a change in Flex behavior
and causes wine to fail with any version of Flex newer than 2.6.1.
The failure is caused because programs/winhlp32/macros.lex.l only defines the
yywrap macro if it is not already defined. The end result is C code that is
looking for an undefined yywrap() function.
I have attached a patch that fixes this issue by removing the yywrap macro
check and definition from macros.lex.l and adding the noyywrap flex option.
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https://bugs.winehq.org/show_bug.cgi?id=42901
Bug ID: 42901
Summary: The Flame in the Flood needs support for layered
clears
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Hi,
While running The Flame in the Flood in Wine-2.6-252-g89ef7b59f5 I receive this
message in my terminal:
fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not
implemented.
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http://bugs.winehq.org/show_bug.cgi?id=32315
Bug #: 32315
Summary: Mendeley plug-in Word 2010 under wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatialmodels(a)gmail.com
Classification: Unclassified
Created attachment 42655
--> http://bugs.winehq.org/attachment.cgi?id=42655
wine output after clicking on mendeley word plug-in functions
Mendely installs correctly in wine and the word 2010 plug-in too, but this last
doesn't respond to any action. Please find in attachment the output of wine, I
think that the bud is related to the last three lines.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=26029
Summary: similarity
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alyuka.bulyukin(a)gmail.com
installed properly.
after launch did not get to choose the folder
checkboxes are not marked
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http://bugs.winehq.org/show_bug.cgi?id=33340
Bug #: 33340
Summary: AION: a lot of glitchs/artefacts
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
AION has a lot of glitch/artefacts, as you can see on the pictures joined.
it's essentially for water/raining/fire/fog.
Thanks for your help.
My config:
Ubuntu raring
ATI 7850
Last catalyst version
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #35 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58203
--> https://bugs.winehq.org/attachment.cgi?id=58203
Eve memory stats on wine 2.8
confirmed. Still an issue on wine 2.8.
Sorry I don't have much time on my PC recently. I would try to run the game
using the windows laucher to get full logs of wine in one or two weeks.
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|eISLP -help dosen't |eISLP -help doesn't
|display, 'text controller' |display, 'text controller'
|error message |error message
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https://bugs.winehq.org/show_bug.cgi?id=42892
Bug ID: 42892
Summary: Cann't insert any HBITMAP in RichEdit control
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
Created attachment 58020
--> https://bugs.winehq.org/attachment.cgi?id=58020
test demo
1.Run Edit.exe with wine
2.Select any emoticon insert to the richedit,but nothing happened.
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch, testcase
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
--- Comment #14 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Created attachment 58197
--> https://bugs.winehq.org/attachment.cgi?id=58197
Highlight the issue patch
That patch is to show that the CreateDataCache should return a IOleCache object
and not the IUnknown interface it currently does.
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https://bugs.winehq.org/show_bug.cgi?id=40607
Bug ID: 40607
Summary: Czech application software IRIS v3.1.3 fails to launch
w/backtrace (dotnet 4.0 based)
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54462
--> https://bugs.winehq.org/attachment.cgi?id=54462
wine IR-IS.exe &>wine_ir_is.exe.log
winetricks list-installed
corefonts
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet452
dotnet45
msxml3
vcrun2010
wine --version
wine-1.9.9-118-ge1970c8
Application installer available from here:
https://ir-is.cz/Stazeni.aspx
The application can be successfully installed (with above overrides).
The application fails to launch.
Standard console output and backtrace are attached.
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http://bugs.winehq.org/show_bug.cgi?id=34206
Bug #: 34206
Summary: Regedit doesn't show user created entries
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jluth(a)mail.com
Classification: Unclassified
Created attachment 45509
--> http://bugs.winehq.org/attachment.cgi?id=45509
picture showing HKCR with only 3 .xxx entries (should be many) and .pdf already
existing even though not visible
Any keys in HKCR created by the user are not shown by regedit after wine is
"re-started". The keys HAVE been created (if you try to create it again, you
get the error message "File exists"), but are not visible.
There are MANY keys that I see in the system.reg file that I don't see in
regedit! The problem at least existed already in Wine 1.4 (Ubuntu), and still
exists in 1.6 (Mint Maya).
To reproduce
Step 1. With nothing using wine, run regedit and create a .pdf key in HKCR.
Step 2. Close regedit.
Step 3. Still with nothing running wine (so that the registry has been
completely close), run regedit again. You will not see the .pdf key, but it
does exist.
The same thing is true for any keys entered via "regedit importkeys.reg". I
don't notice this problem in HKLM (except of course for HKLM\Software\Classes)
or in HKCU, so it seems to be restricted to the Classes_Root section.
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https://bugs.winehq.org/show_bug.cgi?id=42934
Bug ID: 42934
Summary: Crashlands crashes when player is damaged
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam.niederer(a)gmail.com
Distribution: ---
Created attachment 58084
--> https://bugs.winehq.org/attachment.cgi?id=58084
Crash log when the player is damaged
This was encountered on wine 2.7 (not staging).
To reproduce, start the game, click through the introductory dialogue, and
stand in one of the electrical fields after the ship begins to explode.
You will see a popup with the attached crash log, and the application will
abort.
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http://bugs.winehq.org/show_bug.cgi?id=33522
Bug #: 33522
Summary: Trackmania United Forever: Force feedback not working
with xboxdrv driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: post+wine(a)ralfj.de
Classification: Unclassified
Force Feedback is not working properly in Trackmania United Forever when using
the xboxdrv userspace driver for my Xbox 360 wired gamepad. I start xboxdrv
with
sudo xboxdrv --detach-kernel-driver --trigger-as-zaxis --axismap "-z=z"
--force-feedback
In "wine control", I can still do force feedback testing and it will make the
motors rumble (though I cannot notice any effect of me changing the direction).
The "fftest" tool from the linuxconsole project also still does force feedback
with the xboxdrv device. However, in the game, no force feedback is done.
If I use the default kernel driver (xbox) for this device, then force feedback
in Trackmania works fine. However, in this case Trackmania treats the Gas and
Break axes incorrectly, it will often accelerate the car even though I don't
press the triggers.
I will try to capture logfiles for both cases.
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https://bugs.winehq.org/show_bug.cgi?id=43031
Bug ID: 43031
Summary: popen() hangs when both stdin and stdout are closed
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: argmlac(a)gmail.com
Distribution: ---
Created attachment 58183
--> https://bugs.winehq.org/attachment.cgi?id=58183
Test program that demonstrates this bug.
popen() hangs when both stdin and stdout are closed.
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https://bugs.winehq.org/show_bug.cgi?id=38539
Bug ID: 38539
Summary: Jade Empire Special Edition has various graphical
glitches
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
Distribution: ---
I did a quick test with Jade Empire SE and noticed the following glitches:
- selected menu items are missing the yellow highlighting bar
- preview window for saved games is empty
- when pressing <Esc> during game to switch to the menu the upper half of the
menu disappears
- after switching combat styles the minimap in the upper right corner becomes
blank
Disabling GLSL is a workaround.
No demo available. Native d3dx9_36 is installed.
Terminal output shows (also present before the regression):
>err:d3d:wined3d_debug_callback 0x1a07d98: "GL_INVALID_VALUE error generated. Point size must not be negative.".
>err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1561
Regression introduced by
99f3e835ac0c3fd873b127e8c227b9e44fa98ae2 is the first bad commit
commit 99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Mar 18 21:07:36 2015 +0100
wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
It's mostly a copy of vertexdeclaration() from state.c, with a few
differences due to the new function being private to the GLSL backend
(e.g. d3d_info.vs_clipping is known to be TRUE) and the fragment fog
update part being split out.
Tested in wine-1.7.42-29-ge2e1ac2
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=42500
Bug ID: 42500
Summary: Far Cry 2 NPC are wiggling around, physics are
erroneous
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: _Wanderer_(a)outlook.com
Distribution: ---
I'm running Far Cry 2 on Lubuntu 16.04 with Patch 1.03 and Wine 2.2. The
problem is, that NPC are wiggling around extremely (like flying from one end of
the room to the other) and that the physics cause the player to get stuck in
the environment. I encountered this problem as well when I was playing on
Windows 7, but switching Wine to Windows XP does not resolve the problem. I
recently played the game with Wine 1.6.2 before I upgraded to 2.2 and I did not
have such problems. Let me know if you need further information.
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https://bugs.winehq.org/show_bug.cgi?id=40299
Bug ID: 40299
Summary: Guild Wars 2: Graphic shows through the ground
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
As this screenshot (
http://img5.picload.org/image/icoddia/2015_06_25_22_31_17.jpg ) shows in Lion's
Arch at this position the water shows through the ground (graphic settings are
set to the minimum except with render sampling being native). Somebody on
Windows tested this too and the issue doesn't appear there.
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #30 from winetest(a)luukku.com ---
Still valid wine 2.8.
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http://bugs.winehq.org/show_bug.cgi?id=23793
Summary: Metro 2033: flickering in options menu
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Hardware: nvidia 9800 gtx+
drivers: 256.35 (not sure on windows...probably 195 something)
settings:
resolution - 800x600
quality - low
renderer - directx9
AA4
run game (you'll need a patch for bug 6971), then go to 'options' in the bottom
left. Let it sit for a bit, and notice that it jitters/flickers, even without
the mouse moving.
Terminal only shows, repeatedly.
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x13f70758 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=6847
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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http://bugs.winehq.org/show_bug.cgi?id=33861
Bug #: 33861
Summary: "About Internet Explorer" from Help menu, gives "about
wine" details
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
fresh .wine 1.6-rc2
ubuntu 13.04 logged with gnome-shell
open nautilus, to load "internet explorer"
want to know which IE version is installed by default, so i check the About
menu: instead giving that IE version, i get the wine version
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https://bugs.winehq.org/show_bug.cgi?id=42974
Bug ID: 42974
Summary: DEMUL V0.7 RESIDENT EVIL 2 PAL
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
NO DLL OVER RIDES , NO ENABLE CSMT , NO ENABLE VAAPI OR NOTHING TICKED IN
STAGING SETTINGS
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
build date aug 18 2016
FOR LOG FILE UPLOADED TO GITHUB BELOW
https://github.com/fatjohnny118/MYGIT/blob/master/OUTPUT
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https://bugs.winehq.org/show_bug.cgi?id=43024
Bug ID: 43024
Summary: can't install linkplanner.exe on manjaro linux with
wine
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: miftahulhuda.tkj.19(a)gmail.com
Distribution: ---
Created attachment 58172
--> https://bugs.winehq.org/attachment.cgi?id=58172
can't running linkplanner
linkplanner is software network analizer support by cambium network
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--- Comment #34 from Commander <Commander.Alchemy(a)gmail.com> ---
(In reply to Commander from comment #33)
> Created attachment 58171 [details]
> Memory Stats Wine 2.8
>
> Here is a screenshot when showing memory statistics in EVE - Online with
> Wine 2.8
In other words, still an issue in Wine 2.8
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--- Comment #33 from Commander <Commander.Alchemy(a)gmail.com> ---
Created attachment 58171
--> https://bugs.winehq.org/attachment.cgi?id=58171
Memory Stats Wine 2.8
Here is a screenshot when showing memory statistics in EVE - Online with Wine
2.8
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--- Comment #32 from Alex Henrie <alexhenrie24(a)gmail.com> ---
Cross-process memory statistics were just implemented in Wine 2.8, so you need
to test Wine 2.8 or later. And again, save screenshots in PNG format, NOT JPEG.
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--- Comment #30 from Karsten Elfenbein <kelfe(a)gmx.de> ---
Created attachment 58167
--> https://bugs.winehq.org/attachment.cgi?id=58167
Screenshot of the current memory screen with wine-2.6
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https://bugs.winehq.org/show_bug.cgi?id=42713
Bug ID: 42713
Summary: MS Office 2007/2010 context menu disappears before you
can select an option
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juntjoo(a)gmail.com
Distribution: ---
You have to hurry to select anything before it disappears.
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--- Comment #29 from Commander <Commander.Alchemy(a)gmail.com> ---
(In reply to Cherrot Luo from comment #28)
> (In reply to winetest from comment #26)
> > (In reply to Cherrot Luo from comment #25)
> > Simply wine evelancuher.exe COULD be enough.
>
> The problem is, Eve uses the evelauncher, which is a native Qt GUI client to
> start the real game. I've no idea how to bypass evelaucher and directly
> start the game with wine.
You can't, you can use the windows eve launcher or the native but you cannot
launch and login into EVE without it since it creates a Login token. They
removed the clientside login a while ago.
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--- Comment #28 from Cherrot Luo <cherrotluo(a)gmail.com> ---
(In reply to winetest from comment #26)
> (In reply to Cherrot Luo from comment #25)
> Simply wine evelancuher.exe COULD be enough.
The problem is, Eve uses the evelauncher, which is a native Qt GUI client to
start the real game. I've no idea how to bypass evelaucher and directly start
the game with wine.
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http://bugs.winehq.org/show_bug.cgi?id=18911
Summary: strange menu item in right-click menu at file open in
Powerpoint
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
In the file open dialog in Powerpoint, one can right-click on a file for menu.
In that menu, a strange menu item appears between Print and Rename.
The menu item has separators aournd it, and text "xx2x2xxx" where at the x-es
square boxes appear.
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http://bugs.winehq.org/show_bug.cgi?id=29379
Bug #: 29379
Summary: Unknown program copy/paste not working
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wushumasters(a)hotmail.com
Classification: Unclassified
Hi,
I have a program in my company and the copy/past doesnt work.
With i try from Ubuntu to WINE with CTRL+C and CTRL+V works
With i try from Ubuntu to WINE with right click copy and then right click paste
doesnt work
>From wine to ubuntu nothing works.
I try doing WINEDEBUG but nothing change in debug.
have something more to do?
Thanks,
Patrick
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https://bugs.winehq.org/show_bug.cgi?id=37139
Bug ID: 37139
Summary: MS-Word 2010: cannot right-click and paste
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xdango.dai(a)gmail.com
MS-Word 2010 version: 14.0.6023.1000
Whenever I right-click and press the paste button in the context menu, it does
nothing; although it does paste when pressing ctrl+v or the paste button in the
navigation pane.
This is the link to download this same version:
http://thepiratebay.si/torrent/8425870/Office_2010___Project_2010___Visio_2…
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--- Comment #27 from Commander <Commander.Alchemy(a)gmail.com> ---
(In reply to winetest from comment #26)
> (In reply to Cherrot Luo from comment #25)
> > I've tried to set WINEDEBUG="err+all,warn+all,fixme+all" on evelauncher's
>
> This doesnt sound correct at all. Also you don't need so many different
> channels.
>
> Simply wine evelancuher.exe COULD be enough. I would test myself, but it
> would require gigabytes of stuff to download.
The game does not need to be downloaded in full to launch, it downloads
resources as needed. Though how well that works in Wine i have no idea.
I'll try to see if i can get wine 2.8 and check if its still an issue or not.
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--- Comment #26 from winetest(a)luukku.com ---
(In reply to Cherrot Luo from comment #25)
> I've tried to set WINEDEBUG="err+all,warn+all,fixme+all" on evelauncher's
This doesnt sound correct at all. Also you don't need so many different
channels.
Simply wine evelancuher.exe COULD be enough. I would test myself, but it would
require gigabytes of stuff to download.
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--- Comment #25 from Cherrot Luo <cherrotluo(a)gmail.com> ---
I've tried to set WINEDEBUG="err+all,warn+all,fixme+all" on evelauncher's
setting page. After that the game just got stuck and I didn't see any wine log
output (neither on terminal nor in Loglite) So I can't post wine's log for now.
I'll test this game on wine 2.8 when wine / wine-staging has updated in Arch
Linux repository.
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https://bugs.winehq.org/show_bug.cgi?id=41796
Bug ID: 41796
Summary: Fill Up! (freely downloadable game) crashes when
creating a player profile
Product: Wine
Version: 1.9.23
Hardware: x86
URL: http://files.myplaycity.com/files/fillup_setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: Other
This game:
http://files.myplaycity.com/files/fillup_setup.exe
Installs and starts up fine, but creating a player profile results in a failed
assertion dialog (inside the game, so the assert happens in the game's code,
not in Wine itself -- something must be returning an unexpected value):
Assertion failed
Program: C:\Program Files\MyPlayCity.com\Fill Up!\engine.exe
File: ..\msvcp90\string.c
Line: 3954
Expression: "this->size >= pos"
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--- Comment #24 from winetest(a)luukku.com ---
Could someone who is really playing this game test it against wine-git or wine
2.8 if it's fixed now?
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https://bugs.winehq.org/show_bug.cgi?id=42946
Bug ID: 42946
Summary: FFXIV fails to render dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11 fails to render game black screen except for ui and name tags.
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https://bugs.winehq.org/show_bug.cgi?id=42035
Bug ID: 42035
Summary: Procedure entry point std::placeholders could not be
located in MSVCP120.dll (32-bit process on 64-bit
Winedows)
Product: Wine
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xtrmjosh(a)gmail.com
Distribution: ---
I found this bug while trying to run a bit of software called WindBot, but it
seems if it's what I expect that it's going to be much more generic. I think
the title contains all the info someone expert enough to work out the problem
would need.
If anyone wants to repro, the file I'm trying to run is here:
https://www.tibiawindbot.com/downloads/windbot11-2.9.0-beta.34.exe
Sorry if links are not allowed, please grumble at me if that's the case. I'm
literally brand spanking new here.
The installer runs fine, then you need to run the file within which is given a
random name (it's a bot for an MMORPG which users suspect may have client-side
detection). That file starts up and falls over with the dialog detailing:
The procedure entry point ?_2@placeholders@std@@3V?$_Ph@$01@2@A could not be
located in the dynamic link library MSVCP120.dll
If there is any extra information I can provide please ask. I'm fairly
experienced with Linux though not so much with Wine so please step-by-step me
for Wine and just ask for Linux.
I've just tested it and on a 32-bit wine, everything works as intended so that
helps to isolate the issue a little further.
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http://bugs.winehq.org/show_bug.cgi?id=30105
Bug #: 30105
Summary: Chessbase Ludwig 3: MS Visual C++ Runtime Error
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berndie_mueller(a)hotmail.de
Classification: Unclassified
If I start the program Ludwig3.exe, I got this error msg window:
"Microsoft Visual C++ Runtime Library"
Runtime Error!
Programm c:\program files\chessbase\ludwig3.exe
This application has requested the Tuntime to terminate it in an unusual way.
Please contact application's support team for more information.
After that the program Ludwig3 doesn't start.
Please help!
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https://bugs.winehq.org/show_bug.cgi?id=42926
Bug ID: 42926
Summary: Cut-and-paste from Wine App to Linux App adds trailing
hidden chars ^@^@
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vstokes(a)stokesindustries.com
Distribution: ---
OS: Ubuntu 16.04 x64
Wine: 2.0.1 from winehq repo
When I cut from a Wine application and paste into a Linux application the
pasted text always includes two hidden trailing characters "^@^@". This problem
does not exist in the 1.6 release (Ubuntu version of wine from Ubuntu repo).
To reproduce:
1) Run Webyogs SQLyog program and copy text from the SQL editor.
2) Paste text into NetBeans 8.2.
I have confirmed this is not a SQLyog or Netbeans problem because if I
downgrade Wine to the ubuntu repo version (1.6) the copy-and-paste works fine
and does NOT include the hidden trailing characters "^@^@".
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https://bugs.winehq.org/show_bug.cgi?id=42652
Bug ID: 42652
Summary: CryptCreateHash error NTE_FAIL after
CryptImportKey(public-key)
Product: Wine
Version: 2.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rsaenh
Assignee: wine-bugs(a)winehq.org
Reporter: shirouzu(a)ipmsg.org
Created attachment 57588
--> https://bugs.winehq.org/attachment.cgi?id=57588
reproduction-project
Hello, wine developers.
I got CryptCreateHash error (NTE_FAIL=0x80090020) after CryptImportKey(another
user's 'public' key).
Always OK : WindowsXP/Vista/7/8/8.1/10
Always NG : Wine 1.8/2.0(and wine-hq 2.2) in MacOSX(sierra) and Linux
debian(testing, wheezy, or etc).
In the following Senario ... Encrypt with another user's public key, and sign
with my PrivateKey.
1. CryptAcquireContext(...MS_ENHANCED_PROV, PROV_RSA_FULL...)
2. CryptGenKey() or CryptUserKey() for private key
3. CryptImportKey(another users' public key, &hExKey)
4. CryptEncrypt(hExKey, data...)
5. CryptCreateHash() for sign
6. CryptHashData()
7. CryptSignHash() ... I got OK in Windows, but NTE_FAIL in wine.
I post a reproduction-project as attachment-file.
Please see signhash_test.cpp in it.
I think CPSignHash -> encrypt_block_impl -> rsa_exptmod error.
https://github.com/wine-mirror/wine/blob/master/dlls/rsaenh/rsaenh.c
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https://bugs.winehq.org/show_bug.cgi?id=39936
Bug ID: 39936
Summary: Toad Data Modeler Freeware MSI package fails to
install
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubuntu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Toad Data Modeler Freeware 5.4.8.1
msiexec /i ToadDataModeler_Freeware_5.4.8.1_x86_En.msi
Aborts with message "Installation ended prematurely because of an error."
Wine messages:
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"NextDialog", clsid
{000c109e-0000-0000-c000-000000000046}
fixme:msi:event_spawn_wait_dialog doing nothing
err:msi:msi_dialog_create_controls no handler for element type L"Billboard"
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"majorMinorVersion",
clsid {000c109e-0000-0000-c000-000000000046}
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"WshShell", clsid
{000c109e-0000-0000-c000-000000000046}
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"stamp", clsid
{000c109e-0000-0000-c000-000000000046}
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"checkSum", clsid
{000c109e-0000-0000-c000-000000000046}
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"i", clsid
{000c109e-0000-0000-c000-000000000046}
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"keyValue", clsid
{000c109e-0000-0000-c000-000000000046}
fixme:msi:AutomationObject_GetIDsOfNames Unknown member L"Key", clsid
{000c109e-0000-0000-c000-000000000046}
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
Workaround is to extract it manually with jsMSIx.exe and move the Dell folder
to Program Files.
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https://bugs.winehq.org/show_bug.cgi?id=42835
Bug ID: 42835
Summary: redefinition of typedef 'WSD*'
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 57929
--> https://bugs.winehq.org/attachment.cgi?id=57929
log.txt
puppylinux 431
# gcc --version
gcc (GCC) 4.2.2
kernel version number
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
Applied patch from https://bugs.winehq.org/show_bug.cgi?id=42478#c2
before configure.
Compiling wine-2.6 fails with errors.
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https://bugs.winehq.org/show_bug.cgi?id=42975
Bug ID: 42975
Summary: Graphical glitches on Age of Empires
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niki.or97(a)yahoo.it
Distribution: ---
Age of Empires gets graphical glitches (the game viewport and UI randomly clear
to black every once in a while, rendering it pretty much unplayable) on Wine
2.6. I tested 2.0 clean and 2.5 with gallium-nine patches (although disabled)
and I did not encounter the issue, so I guess it's a regression in 2.6. I
unfortunately can't do actual regression testing right now, so I'll just report
it as it is.
I couldn't even get to the menu on Wine 2.7, although that build has
gallium-nine patches and some unspecified ones so I am not sure whether it's
Wine's fault or something else.
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http://bugs.winehq.org/show_bug.cgi?id=34551
Bug #: 34551
Summary: Necrovision demo crashes - Pixel shader and vertex
shader are not supported, yet.
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/196528/190000/fileinfo/Necro
Vision-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46001
--> http://bugs.winehq.org/attachment.cgi?id=46001
log+backtrace
Crashes at launch.
fixme:d3dx:d3dx9_base_effect_get_pass_desc Pixel shader and vertex shader are
not supported, yet.
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http://bugs.winehq.org/show_bug.cgi?id=36820
Bug ID: 36820
Summary: rift does not run
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arronwilliams(a)gmail.com
Created attachment 48896
--> http://bugs.winehq.org/attachment.cgi?id=48896
this is the errer
i get this errer message and the game does not start have no idea what to do.
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https://bugs.winehq.org/show_bug.cgi?id=42919
Bug ID: 42919
Summary: Witcher Enhanced Edition Director's Cut crashes
(purist)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58062
--> https://bugs.winehq.org/attachment.cgi?id=58062
console log from wine-2.7
This used to be tracked in bug 25857, which is closed now. Game works fine,
when
d3dx9_35.dll is set to native.
In case d3dx9_35.dll is set to builtin in wine-2.7, lengthy intro works OK now,
menu and menu's background images are also OK, but when entering game's world,
Witcher crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32155
Bug #: 32155
Summary: MS Office 2007 SP3 installation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux.james.hon(a)gmail.com
Classification: Unclassified
Created attachment 42424
--> http://bugs.winehq.org/attachment.cgi?id=42424
Microsoft Office 2007 SP3 failed to install
See Attachment
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https://bugs.winehq.org/show_bug.cgi?id=42965
Bug ID: 42965
Summary: BeamNG.drive can't launch - crashed with unimplemented
function error
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: achmad(a)mahardi.me
Created attachment 58099
--> https://bugs.winehq.org/attachment.cgi?id=58099
backtrace logs from wine crash
I'm using Early Access BeamNG.drive-0.9.0.5.4267 downloaded from HumbleBundle,
and using wine v2.6 via wineskin.
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https://bugs.winehq.org/show_bug.cgi?id=37811
Bug ID: 37811
Summary: Xvid installer requires mfplat.dll.MFTRegister
Product: Wine
Version: 1.7.33
Hardware: x86
URL: http://downloads.xvid.org/downloads/Xvid-1.3.3-2014101
9.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Xvid-1.3.3-20141019.exe bc837b1d53199121ffc9447c9068c9943d455ced 11Mb
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https://bugs.winehq.org/show_bug.cgi?id=42996
Bug ID: 42996
Summary: wine can't be compiled by gcc-2.95.4
(programs/ipconfig/ipconfig.c)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Similarly to bug 42986, bug 42990, bug 42991, bug 42992, bug 42993, bug 42994
and bug 42995:
wine-2.7 @ gcc-2.95.4: compilation fails:
/programs/ipconfig/ipconfig.c: In function `print_full_information':
/programs/ipconfig/ipconfig.c:342: structure has no member named `Flags'
make[1]: *** [ipconfig.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=42990
Bug ID: 42990
Summary: wine can't be compiled by gcc-2.95.4
(d3dx9_36/effect.c)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Similarly to bug 42986:
wine-2.7 @ gcc-2.95.4: compilation fails:
/d3dx9_36/effect.c:23:
/d3dx9_36/d3dx9_private.h:227: warning: unnamed struct/union that defines no
instances
/d3dx9_36/effect.c: In function `set_dirty':
/d3dx9_36/effect.c:1365: structure has no member named `shared_data'
/d3dx9_36/effect.c: In function `d3dx9_get_param_value_ptr':
/d3dx9_36/effect.c:2594: structure has no member named `referenced_param'
/d3dx9_36/effect.c:2624: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `d3dx_pool_sync_shared_parameter':
/d3dx9_36/effect.c:3143: structure has no member named `shared_data'
/d3dx9_36/effect.c:3174: structure has no member named `shared_data'
/d3dx9_36/effect.c: In function `d3dx_pool_release_shared_parameter':
/d3dx9_36/effect.c:3193: structure has no member named `shared_data'
/d3dx9_36/effect.c:3195: structure has no member named `shared_data'
/d3dx9_36/effect.c:3197: structure has no member named `shared_data'
/d3dx9_36/effect.c:3205: structure has no member named `shared_data'
/d3dx9_36/effect.c:3207: structure has no member named `shared_data'
/d3dx9_36/effect.c:3208: structure has no member named `shared_data'
/d3dx9_36/effect.c:3209: structure has no member named `shared_data'
/d3dx9_36/effect.c:3217: structure has no member named `shared_data'
/d3dx9_36/effect.c:3219: structure has no member named `shared_data'
/d3dx9_36/effect.c:3220: structure has no member named `shared_data'
/d3dx9_36/effect.c: In function `walk_state_dep':
/d3dx9_36/effect.c:3910: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `d3dx9_parse_array_selector':
/d3dx9_36/effect.c:5864: structure has no member named `referenced_param'
/d3dx9_36/effect.c:5865: structure has no member named `referenced_param'
/d3dx9_36/effect.c:5867: structure has no member named `referenced_param'
/d3dx9_36/effect.c:5881: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `d3dx9_parse_resource':
/d3dx9_36/effect.c:6036: structure has no member named `referenced_param'
/d3dx9_36/effect.c:6037: structure has no member named `referenced_param'
/d3dx9_36/effect.c:6039: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `free_effect_pool':
/d3dx9_36/effect.c:6504: structure has no member named `shared_data'
/d3dx9_36/effect.c:6509: structure has no member named `shared_data'
make[1]: *** [effect.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=42712
Bug ID: 42712
Summary: Image-Bugs in Guild Wars 2 (Guild emblem)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nighthunterzz(a)web.de
Distribution: ArchLinux
Guild Wars 2 - 64
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32861
These Bugs happen in all WINE versions.
Way to reproduce:
1. Join/Create a guild.
2. Go Guild Hall and try to donate materials.
3. Materialimages will not be shown and Guildemblem will be displayed brokenly.
I recorded this effect here: https://youtu.be/WM3j3KMzoiU
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https://bugs.winehq.org/show_bug.cgi?id=42838
Bug ID: 42838
Summary: Steuer-Spar-Erklärung 2017 needs
api-ms-win-crt-runtime-l1-1-0.dll._invalid_parameter_n
oinfo_noreturn
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
With bug 42834 fixed, next crash is caused by missing
api-ms-win-crt-runtime-l1-1-0.dll._invalid_parameter_noinfo_noreturn.
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https://bugs.winehq.org/show_bug.cgi?id=42925
Bug ID: 42925
Summary: strftime() truncates output inappropriately when %z is
used
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mark+winebugs(a)carnildo.com
Distribution: ---
strftime(buffer, 10000, "Diagnostic report generated at %c %z by version ",
now);
On Windows (every version I've tested), this produces output similar to
Diagnostic report generated at 05/02/17 21:21:09 Pacific Daylight Time by
version
On Wine, it instead produces
Diagnostic report generated at 05/02/17 21:21:09 Pacific Daylight Time
(note the truncation after the time zone).
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http://bugs.winehq.org/show_bug.cgi?id=34977
Bug #: 34977
Summary: WinDjView: missing checkbox in the set as default
viewer dialog
Product: Wine
Version: 1.7.6
Platform: x86
URL: http://downloads.sourceforge.net/windjview/WinDjView-2
.0.2-Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gohabsgo60(a)yahoo.ca
Classification: Unclassified
Created attachment 46610
--> http://bugs.winehq.org/attachment.cgi?id=46610
WINEDEBUG=hook,msgbox log
to reproduce:
run installer in a clean prefix
* uncheck 'Associate with Djvu files'
* make sure 'Run WinDjView' is checked
the installer completes, the program starts and a dialog appears warning about
WinDjView not being the default viewer. this dialog has a checkbox missing and
some other stuff is wrong too.
The program's source can be downloaded here:
http://sourceforge.net/projects/windjview/files/WinDjView/2.0.2/WinDjView-2…
it requires vc++ pro to compile due to usage of MFC.
the relevant code is in WinDjView.cpp inside the functions
int CDjViewApp::DoMessageBox(LPCTSTR lpszPrompt, UINT nType, UINT nIDHelp,
const MessageBoxOptions& mbo)
and
LRESULT CALLBACK CDjViewApp::MBHookProc(int nCode, WPARAM wParam, LPARAM
lParam)
the first function sets a CBT hook and creates the dialog and the second one is
the CBT hook itself which performs the dialog's custom initialization.
i have included a winedebug log. please note that CBT hook 0x4776d0 is the one
that matters here. the other one (0x4e79f6) is used internally by MFC.
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https://bugs.winehq.org/show_bug.cgi?id=42962
Bug ID: 42962
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_ClearState iface
0x2c94cd0 stub!
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv
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https://bugs.winehq.org/show_bug.cgi?id=42905
Bug ID: 42905
Summary: Compile error Undefined GNUTLS_MAC_AEAD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: critical
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
schannel_gnutls.c: In function ‘schannel_get_mac_algid’:
schannel_gnutls.c:329:10: error: ‘GNUTLS_MAC_AEAD’ undeclared (first use in
this function)
case GNUTLS_MAC_AEAD:
commit ffefa721ba4a0d8c35393b11238226e0d64a98ae
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Tue Apr 18 21:49:32 2017 +0900
secur32: Return PRF algorithm value when using GCM.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=42478
Bug ID: 42478
Summary: 'O_CLOEXEC' undeclared
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 57332
--> https://bugs.winehq.org/attachment.cgi?id=57332
log.txt
# gcc --version
gcc (GCC) 4.2.2
kernel version number
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
wine-2.2 does not finish compiling.
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https://bugs.winehq.org/show_bug.cgi?id=42605
Bug ID: 42605
Summary: B4J (Basic 4 Java) crashes when click menu
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.mare(a)gmail.com
Distribution: ---
Created attachment 57550
--> https://bugs.winehq.org/attachment.cgi?id=57550
Crash log.
Application B4J crashes when I use menu.
This issue is new on WineHQ version 2.3 (Not reproduced with version 2.2).
Informations about application B4J :
https://www.b4x.com/b4j.html
used Framework dotnet 4
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https://bugs.winehq.org/show_bug.cgi?id=39314
Bug ID: 39314
Summary: WAtomic: Black OpenGL (wgl) components
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
WAtomic should show molecules like this:
http://www.chip.de/ii/126792410_9fa15dc3be.jpg
However, all I'm getting in wine is black components, as seen here:
http://screencast.com/t/LZCBmfcIsCU
$ openssl sha1 WAtomic_1_2_3_257.msi
SHA1(WAtomic_1_2_3_257.msi)= 62e531f3bbfed7a9893ef49c20ff1826dffee09f
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https://bugs.winehq.org/show_bug.cgi?id=40955
Bug ID: 40955
Summary: Steam version of Left 4 Dead 2 v2.1.4.6 crashes
randomly in threadtools.cpp:3272
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
Created attachment 55094
--> https://bugs.winehq.org/attachment.cgi?id=55094
terminal output of the crash
the bug appears to be specific to multiplayer aspect of the game
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https://bugs.winehq.org/show_bug.cgi?id=42935
Bug ID: 42935
Summary: Dawn of War III crashes with unimplemented function
concrt140.dll.??0scoped_lock_read@reader_writer_lock@C
oncurrency@@QEAA@AEAV12@@Z,
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 58086
--> https://bugs.winehq.org/attachment.cgi?id=58086
Dawn of War III output, Wine 2.7
Dawn of War III crashes under Wine 2.7 on launch with:
wine: Call from 0x7b450d8e to unimplemented function
concrt140.dll.??0scoped_lock_read@reader_writer_lock@Concurrency@@QEAA@AEAV12@@Z,
aborting
Wine Staging appears to behave the same way.
Log attached.
The game will still fail later on regardless, likely due to Denuvo copy
protection.
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https://bugs.winehq.org/show_bug.cgi?id=43003
Bug ID: 43003
Summary: the elite fire software stops when I try to begin a
new project
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lepg.11(a)hotmail.com
Distribution: ---
Created attachment 58143
--> https://bugs.winehq.org/attachment.cgi?id=58143
Information about error
I've an app that I use in windows to perform sprinkler systems calculations.
When I try to open with wine, it starts good, but when I try to open a new
project or an existing project the program stops. And I can't do anything.
I attach the information about the error it would be very useful for my work if
you can help me with that.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41457
Bug ID: 41457
Summary: TaskMgr > Processes > Edit Debug Channels shows an
empty list
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brewmanz(a)gmail.com
Distribution: ---
Going into TaskMgr > Processes > Edit Debug Channels shows an empty list, and I
see no way to add or show anything.
I was expecting at least message to show, and preferably more.
The Wine app is being started with
env WINEPREFIX="/home/MyUser/.wine_XXX"
WINEDEBUG=fixme-all,err-all,trace+message,+relay,+tid,+timestamp wine
'C:\\Program Files (x86)\\MyFolder\\MyApp.exe' >> /tmp/wine-logs/winelog.txt
2>&1
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https://bugs.winehq.org/show_bug.cgi?id=42724
Bug ID: 42724
Summary: Fix bugs about SHBrowseForFolder with
BIF_BROWSEFORCOMPUTER flag which result in 'OK' button
becomes gray all the way
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xuwenlong(a)deepin.com
Distribution: ---
Created attachment 57705
--> https://bugs.winehq.org/attachment.cgi?id=57705
we think the function which PIDLIsType returns TRUE makes it not ENABLE
When I use SHBrowseForFolder with BIF_BROWSEFORCOMPUTER flag to browse folders
to select a property folder to save a file,the 'OK' button is gray all the
way.But this is not the same in Microsoft Windows.In Microsoft Windows,it
becomes grey only when I choose a 'MyComputer' or 'Network folder'.
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http://bugs.winehq.org/show_bug.cgi?id=15299
Summary: Unhandled page fault when trying to run Silent Thunder
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ottoteixeira(a)gmail.com
Created an attachment (id=16122)
--> (http://bugs.winehq.org/attachment.cgi?id=16122)
Back trace
Can't play Silent Thunder: A-10 Tank Killer 2.
The installation is sucessful (skipping system tests), but the game doesn't
run.
Error message is "Unhandled page fault on read access to 0x011ca8a0 at address
0x4230e8 (thread 0009), starting debugger..." (see attachment).
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http://bugs.winehq.org/show_bug.cgi?id=14943
Summary: Installation with errors (at adding a program to the
firewall exception list), but finishes successfully.
Development environment doesn't work
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.3s-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.griech(a)gmail.com
Created an attachment (id=15542)
--> (http://bugs.winehq.org/attachment.cgi?id=15542)
console output during installation
CoDeSys is a IEC 61131-3 Programming System for controllers equipment use in
Automation Process.
CoDeSys needs the .Net Framework 2.0, I successfully installed it with
winetricks. (I also installed gecko and vcrun2003.)
The installation stops at about 90% and stays there for about 5 minutes. After
5 minutes I get an alert('There was an error at adding a program to the
firewall exception list:
"C:\Programme\3S CoDeSys\CoDeSys\Common\CoDeSys.exe"').
4 more of those alerts appear with the GatewayService.exe,
CoDeSysSPService.exe, RepTool.exe and another one.
The installation continues and says it finished successfully, the Gateway is
also running and the CoDeSysSPService runs, too.
But the development environment doesn't start up.
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https://bugs.winehq.org/show_bug.cgi?id=42967
Bug ID: 42967
Summary: can't connect to online game server in game
Product: Wine-staging
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremyregitz1(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I can't login in Florensia (In the launcher). Installation works fine and I'm
able to start the client without any problems. But if I try to login in
launcher, it seems like it can't connect to server and nothing else is
happening.
(I'm able to login on the website without any problems)
It didnt work with any other version of wine.
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https://bugs.winehq.org/show_bug.cgi?id=40547
Bug ID: 40547
Summary: Xenimus: Crashes with mandatory update.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wfgilmo(a)g.clemson.edu
Created attachment 54378
--> https://bugs.winehq.org/attachment.cgi?id=54378
The attachment is a program error report when the application crashes.
In order to download Xenimus, you must download the main installer (xen.exe)
and the xenimus update (xenupdate.exe). However, when you create these using
Wine, the application will open and run correctly, but crashes whenever you
select login. Once you select login, Xenimus will run the update and suddenly
crash. Program error report is attached. Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=42854
Bug ID: 42854
Summary: Please add "GOG" to the License field in AppDB
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Hi folks,
When submitting an application, a user has the ability to select "Steam" as a
license. Would it be possible to implement the same thing for GOG versions of
games?
The reason I ask is that most, if not all, of those games get put under the
"Retail" license even though retail games are usually physical versions of
games rather than digitally distributed games.
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https://bugs.winehq.org/show_bug.cgi?id=42970
Bug ID: 42970
Summary: Add Origin, Uplay and Battle.net as Licence type
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
Similar to how "Steam" and "GOG" are listed as a licence type, other major
distribution platform could use adding. For example for Dragon Age Inquisition
( https://appdb.winehq.org/objectManager.php?sClass=version&iId=34793 ) Origin
is currently listed as a "Version" instead "Licence", at the place where it
should allow list each subsequent patch (in case only one works), similar how
My Summer Car does (
https://appdb.winehq.org/objectManager.php?sClass=application&iId=17542 ).
With the not so old announcement highlighting the support for Origin, Uplay and
Battle.net platform (
https://www.wine-staging.com/news/2017-01-25-blog-vulkan-dx11.html ) it seems
logical to add them along "Steam" and "GOG" for easier distinguish between
actual game version vs distribution platform (which is I believe why the Steam
and GOG licences exist in the first place).
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https://bugs.winehq.org/show_bug.cgi?id=42973
Bug ID: 42973
Summary: Retina Mode gets automatically disabled if the screen
resolution changes
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: Puto(a)puto.me
Created attachment 58108
--> https://bugs.winehq.org/attachment.cgi?id=58108
Before the resolution changes
When RetinaMode is enabled, any change in screen resolution immediately turns
it off for the rest of the Wine session. This happens independently of the
target or source resolutions. This is particularly annoying when using Remote
Desktop solutions such as TeamViewer.
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https://bugs.winehq.org/show_bug.cgi?id=42968
Bug ID: 42968
Summary: Selected Wine version in Preferences is not shown
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
When choosing a Wine version in preferences and clicking "Save Preferences"
button in https://appdb.winehq.org/preferences.php the selected version still
appears blank. Not sure if the actual version value is being remembered and if
it's still used somewhere, so I have no way to confirm if it's being set and
it's only visual issue or not.
Also, while at it, it may be worth pointing out that the version ordering for
2.0.1 and 1.8.7 is out of place. They are thrown in between the current 2.2-2.7
versions.
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https://bugs.winehq.org/show_bug.cgi?id=42971
Bug ID: 42971
Summary: Significant performance drop in StarCraft 2 compared
to Wine-staging 2.0rc6
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oddtodd77(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Starcraft 2, framerate in Wine-staging 2.2-2.7 is significantly lower than
2.0 (50% less or more) whether or not CSMT is enabled. Observed in Ubuntu
17.04, as well as Arch Linux 2017.04.01. Using nVidia 375.39 or Nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=42969
Bug ID: 42969
Summary: Spotted errors in "Distributions" list; 1st page
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
Distribution list is what it seems at the first glance far from being perfect,
but since it can be easily browsable by clicking the "Distribution" link in the
left menu on AppHQ, I thought I'll give a try listing the most blatant errors
on just the first page I spotted. I opted out to make just a one bug entry, to
avoid cluttering with too much new bugs for each spotted mistake.
I'd be glad helping to clean it even more if there's a need, though for that it
would be really handy to know someone I could consult the changes with and fix
them in a timely manner. If there's a way though, just guide me where's the
best place to do so!
- "1.0.3.0" - someone mistakenly filled distribtuion with application version,
it's not a Linux distro.
- "Antegros 32 bit" and "Antergos 64bit" - missing space. Also the 64-bit link
is http: instead https:
- "Aptosid 32bit" URL is lacking the http: part altogether, resulting in a dead
link
- "Arch Linux" and "Arch Linux x86_64" point to
http://wiki.winehq.org/Arch_Linux instead an official website like other distro
do - which funny enough is a dead link. Also, I have a feeling that the
omission of any 32-bit indication in Arch Linux might lead to some accidentally
choosing it on 64-bit distros, which may be more troubling as the 32-bit
support is being phased out (and totally dropping at the end of 2017).
Again, it's only the first glance on the first page. Unfortunately, I don't
have a way to fix the issues myself, but I believe it should be easy for AppDB
Admin. There are related bug reports that mention improving adding on
distribution, so it's something to look in the future. In the meantime, I'd be
glad with Arch and Antergos changes, as they are trending as a rolling release
gaming OS nowadays, and coincidentally the ones I use myself :)
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #23 from Alex Henrie <alexhenrie24(a)gmail.com> ---
That can't be right; the terminal output you posted does not have a single
message from Wine. Did you accidentally save the output with ">" instead of
"&>"?
https://www.tecmint.com/linux-io-input-output-redirection-operators/
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https://bugs.winehq.org/show_bug.cgi?id=42325
Bug ID: 42325
Summary: Microsoft Excel 2010 - Solver Add-In does not work
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enienimail-winehq(a)yahoo.de
Distribution: ---
Trying to solve an equation with Microsoft Excel 2010 always leads to an error:
Window title: Microsoft Visual Basic
Error: Run Time Error 438 - Object Doesn't Support this Property or Method
followed by next Error consisting of some Chinese letters.
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--- Comment #22 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58105
--> https://bugs.winehq.org/attachment.cgi?id=58105
game's log through loglite
FYI there are 4 log levels: info, notice, warning and error.
Thank you guys for debugging this issue.
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--- Comment #21 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58104
--> https://bugs.winehq.org/attachment.cgi?id=58104
terminal output
Sorry for the late reply. Here is the terminal output. I'll post the game's
logs later.
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https://bugs.winehq.org/show_bug.cgi?id=42952
Bug ID: 42952
Summary: ffxiv dx11
fixme:d3d:wined3d_shader_resource_view_cs_init Shader
resource view not supported, resource format
WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d:wined3d_shader_resource_view_cs_init Shader resource view not
supported, resource format WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
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https://bugs.winehq.org/show_bug.cgi?id=42963
Bug ID: 42963
Summary: ffxiv shader both dx9c and dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[12]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[13]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[14]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[15]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[16]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[17]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[18]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[19]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[20]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[21]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[22]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[23]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[24]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[25]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[26]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[27]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[28]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[29]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[30]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[31]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.zw" might
be used before being initialized
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http://bugs.winehq.org/show_bug.cgi?id=33949
Bug #: 33949
Summary: Antialiased fonts have incorrect sizes
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45094
--> http://bugs.winehq.org/attachment.cgi?id=45094
How it looks
When font antialiasing is enabled in ~/.fonts.conf, the text appears somewhat
longer and is thus incorrectly centered and clipped. See screenshot, especially
note the table headers.
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https://bugs.winehq.org/show_bug.cgi?id=38858
Bug ID: 38858
Summary: winamax - crash when entering login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nbettaibi(a)live.fr
Distribution: ---
Created attachment 51785
--> https://bugs.winehq.org/attachment.cgi?id=51785
errors log
winamax crash when i entered my login and password,
i got a linux ubutun 14.10 on my laptop with unity
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https://bugs.winehq.org/show_bug.cgi?id=42957
Bug ID: 42957
Summary: ffxiv dx11
fixme:pulse:AudioSessionControl_RegisterAudioSessionNo
tification (0xbc4a9d0)->(0x2160c378) - stub
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
audio
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https://bugs.winehq.org/show_bug.cgi?id=42956
Bug ID: 42956
Summary: ffxiv dx11 thread error
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x219fe444): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
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https://bugs.winehq.org/show_bug.cgi?id=41147
Bug ID: 41147
Summary: Crackling sound in tales of zestiria with default
audio output: pulse audio
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Tales of zestiria have crackling sound with default wine audio output: pulse
audio
Alsa workaround work but with default output sound crackling stay present
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https://bugs.winehq.org/show_bug.cgi?id=42933
Bug ID: 42933
Summary: Windows 7 / Diashow Software
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: web(a)lienert.ch
Distribution: ---
Created attachment 58083
--> https://bugs.winehq.org/attachment.cgi?id=58083
backtrace.txt (Error file)
Hi
A old diashow exe-file with wedding fotos.
- By installing wine is downloading more needed software.
- Ask for the install folder "C:\"
- Give a fatal error back and offer the file "backtrace.txt" (attached)
Thanks for any solution.
Robert
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https://bugs.winehq.org/show_bug.cgi?id=37890
Bug ID: 37890
Summary: MCI 24bit .wav playback on top of pulseaudio (both
with winealsa.drv,winepulse.drv) broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.th(a)web.de
Distribution: ---
Created attachment 50462
--> https://bugs.winehq.org/attachment.cgi?id=50462
output of: pacmd list-sinks
MCI 24bit .wav playback on top of pulseaudio (both with
winealsa.drv,winepulse.drv) appears to be broken. A minimal test case with the
necessary C code (<30 lines), the resulting .exe (compiled with MinGW) and a
test .wav file is attached.
The resulting test case:
* works on all Windows 7 64bit machines tested
* breaks with winealsa.drv on top of pulseaudio
* breaks with winepulse.drv on top of pulseaudio
* works with winealsa.drv on top of alsa (without pulseaudio)
* works if the file is converted to a 16bit .wav file
Furthermore, the attached output of pacmd list-sinks appears to show that
pulseaudio doesn't advertise 24bit capabilities - so wine probably mistakenly
tries to use 24bit audio with pulseaudio without support for that being
present.
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https://bugs.winehq.org/show_bug.cgi?id=42799
Bug ID: 42799
Summary: Neverwinter Online faild to start with
wine-2.4-staging and later
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xxx(a)muad-dib.net
Distribution: ---
After games switched to DX11 it was running fine with wine-2.3-staging but with
all later versions it crashes:
"Fatal Error: Direct3D driver returned code (E_INVALIDARG) while Creating pixel
shader."
>From game log-file:
"170410 13:01:43 187 Client[0 [NOENT]]: Pixel shader
(Shaders/D3d/Effects/Ssao_Prepass.Phl_D3d11_Ssao_Ssao_Prepass__5e1c8cb9)
creation FAILED - E_INVALIDARG"
If someone can point me to the right debug options i can attach a log, a far is
i can see there is just a bunch of fixme's but no errors
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https://bugs.winehq.org/show_bug.cgi?id=41172
Bug ID: 41172
Summary: Epic Games Launcher crashes in win7 wine
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55405
--> https://bugs.winehq.org/attachment.cgi?id=55405
libcef.dll error message
It is possible to run Epic Games Launcher as described in the AppDB if using
winxp mode. However, Unreal Engine projects and Paragon need win7. With win7,
the launcher crashes in libcef.
I assume that this is the same issue which occurs in steamwebhelper.exe in a
win7 wine.
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https://bugs.winehq.org/show_bug.cgi?id=4633
Bug 4633 depends on bug 11811, which changed state.
Bug 11811 Summary: Multiple applications fail to enumerate serial ports ('HKLM\\HARDWARE\\DeviceMap\\Serialcomm' registry entries)(Coastal Explorer, GPS apps, HyperTerminal)
https://bugs.winehq.org/show_bug.cgi?id=11811
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
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