https://bugs.winehq.org/show_bug.cgi?id=48344
Bug ID: 48344
Summary: Luminance HDR / qtpfsgui 2.6.0: Empty file select
dialog
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.0-rc2
$ openssl sha256 Luminance-HDR_v.2.6.0_Windows_64.zip
SHA256(Luminance-HDR_v.2.6.0_Windows_64.zip)=
a29a973adbb71ecb3396df9b8241c480ad8a691534017ba70b3699aff59b83f1
Steps to reproduce:
1. Start Luminance HDR
2. Click the "New HDR image" button.
3. In the "HDR Creation Wizard", click the Plus button.
Results:
Empty file select dialog.
Expected:
File Select dialog should allow file selection.
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https://bugs.winehq.org/show_bug.cgi?id=44797
Bug ID: 44797
Summary: Visio 2003 does not read the complete list of fonts
present in the system.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 60831
--> https://bugs.winehq.org/attachment.cgi?id=60831
Screenshot showing the problem.
Visio 2003 does not read the complete list of fonts present in the system.
This leads to drawings losing their fonts and forces unwanted changes in the
drawing.
There is a screen shot to showcase the problem.
I will try to run a regression test in a day or two.
This is running Wine GIT on Ubuntu 16.04.4 with Kernel 4.15.12
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https://bugs.winehq.org/show_bug.cgi?id=56337
Bug ID: 56337
Summary: battle.net: tray icon is not displayed with wine-9.2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
After upgrading to wine 9.2, tray icon for battle.net application disappeared.
It worked fine in wine 9.1.
I did git bisect and found regression:
$ git bisect log
# bad: [39d8b25938dd2620c6e1b6ae37e70bcc4ff5922a] Release 9.2.
# good: [c963c4141a0d4f6601c37f11d79de186be0da6a9] Release 9.1.
git bisect start 'wine-9.2' 'wine-9.1'
# good: [303717f45fddfc21d54f52e85cb4d381c3552a53] dinput/tests: Test rawinput
with the virtual HID touchscreen.
git bisect good 303717f45fddfc21d54f52e85cb4d381c3552a53
# good: [fa145fd5177c84c26dd48f9da7bed80609a06179] dmusic: Fix loading wave
data from soundfont.
git bisect good fa145fd5177c84c26dd48f9da7bed80609a06179
# good: [cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23] ntdll: Fix
RtlWow64GetCurrentMachine() result on ARM64EC.
git bisect good cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23
# good: [2eb8950392996283192250691b005e2df65ab7b9] server: Move rawinput
message conversion from win32u.
git bisect good 2eb8950392996283192250691b005e2df65ab7b9
# good: [92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598] d3d10/tests: Avoid implicit
cast changing value.
git bisect good 92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598
# good: [ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f] sapi: Add
ISpeechObjectTokens stub.
git bisect good ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f
# good: [5e7a8f4db045d456913f9bd7075191ad14053375] explorer: Don't activate the
systray icon when showing it.
git bisect good 5e7a8f4db045d456913f9bd7075191ad14053375
# bad: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set layered style
on systray icons only when it's actually layered.
git bisect bad b5c57b9a62c396068d18237bd6e82b37c169fdc5
# first bad commit: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set
layered style on systray icons only when it's actually layered.
Reproduction:
1. Run battle.net application in wine 9.2 from https://battle.net/. Workaround
for https://bugs.winehq.org/show_bug.cgi?id=55979 may be needed.
Expected result:
Application has tray icon
Actual result:
No tray icon is present
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https://bugs.winehq.org/show_bug.cgi?id=56299
Bug ID: 56299
Summary: imm32.dll: CtfImmIsGuidMapEnable could not be located
in the dynamic link library
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: yafoce6821(a)giratex.com
Distribution: ---
Impacted Application: PL9.exe (Parashara's Light 9.0 from Geovision Software)
When trying to run, in a MessageBox application displays 'The procedure entry
point CtfImmIsGuidMapEnable could not be located in the dynamic link library
imm32.dll' and shutting down.
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https://bugs.winehq.org/show_bug.cgi?id=55821
Bug ID: 55821
Summary: Desktop Window Manager crashes when launching a WPF
app
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Distribution: ---
Created attachment 75313
--> https://bugs.winehq.org/attachment.cgi?id=75313
Backtrace and terminal output are included
The SaveToGame is based on WPF and is using custom UI. When I try to launch it
(via terminal "wine SaveToGame.exe"), the Desktop Window Manager crashes.
Download link:
https://github.com/And42/SaveToGame/releases/download/v2.81/SaveToGame_2.81…
(Avoid extracting "portable" file because then it would try to write something
to current directory which fails)
sha1sum: 1a638c1fc8c6992dd6206eaade4fdb2da1cff2e6
OS: Ubuntu 22.04 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=33750
Bug #: 33750
Summary: 360 YunPan: Next Button Unavaliable
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 44689
--> http://bugs.winehq.org/attachment.cgi?id=44689
screenshot_linux.png
360 YunPan is a file storing & sharing software
0. download the 360 yunpan
1. wine 360yunpan_setup.exe
The installation finished successfully.
2.
cd wine/drive_c/Program Files/360/360YunPan/360cloud/
wine 360Cloud.exe
3. type username & password, and I should choose the working dictionary
4. I can't find the Next button(In Chinese, “下一步”)
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https://bugs.winehq.org/show_bug.cgi?id=47583
Bug ID: 47583
Summary: Tower of the Sorcerer: Item text does not show up
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingoipo(a)gmail.com
Distribution: ---
Created attachment 64988
--> https://bugs.winehq.org/attachment.cgi?id=64988
TSW on Wine - shows missing text
When running Tower of the Sorcerer v1.2, the text in the left and right side of
the game doesn't show (see screenshot). Text in text messages does show.
Download link of application:
www.vector.co.jp/download/file/win95/game/fh146559.html (click the green button
and you'll get the English version of the game)
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https://bugs.winehq.org/show_bug.cgi?id=55719
Bug ID: 55719
Summary: Grim Down - compiler generates incorrect shader
signatures
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 75224
--> https://bugs.winehq.org/attachment.cgi?id=75224
vs
The game compiles shaders for vs_5_0/ps_5_0 using d3dcompiler_43 with
D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
That should trigger semantic remapping:
* vs: output POSITION -> SV_Position
* ps: input POSITION -> SV_Position, output COLORN -> SV_TargetN.
Without compatibility flag semantic names are preserved as is.
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https://bugs.winehq.org/show_bug.cgi?id=55453
Bug ID: 55453
Summary: Motor4MX crashes due to missing 'atan' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:48:15: E5005: Function "atan"
is not defined.
0024:err:d3dcompiler:D3DCompile2
Logs + shaders can be found in bug 55448.
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https://bugs.winehq.org/show_bug.cgi?id=55154
Bug ID: 55154
Summary: Sacred 2 crashes due to missing 'acos' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 55084.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:123:13: E5005: Function "acos"
is not defined.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=43618
Bug ID: 43618
Summary: Sonic CD crashes after failing to compile a shader
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59037
--> https://bugs.winehq.org/attachment.cgi?id=59037
log with +d3dcompiler
Sonic CD, a Steam game, crashes on startup. I'm attaching a log with
WINEDEBUG=+d3dcompiler.
The game works fine after running `winetricks dlls d3dcompiler_43`.
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https://bugs.winehq.org/show_bug.cgi?id=41249
Bug ID: 41249
Summary: Serato DJ 1.9.2 : Gray Screen with cursor
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
After installing Serato DJ 1.9.2, with vcrun2013 from winetricks and changing
config settings to Windows 7,
Serato DJ opens to a Gray with a your mouse. Can't do anything, must Alt-Tab to
exit and the force kill from task manager.
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https://bugs.winehq.org/show_bug.cgi?id=56399
Bug ID: 56399
Summary: cmd.exe's %~s modifier (short DOS path) expands to
mixed short/long format
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: tncgyp+uypezc35u0dyxed6tszn0wk59xjphxb2gcxycxno8mxg4od
48(a)sharklasers.com
Distribution: ---
Try the following:
cd /tmp &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do winepath.exe -s
%%%%P\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do echo
%%%%~sP\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
rm shortpath.bat &&
cd "$OLDPWD"
The first batch file uses winepath.exe -s and returns 'C:\PROG~5P2\INTE~H1A'.
The second batch file uses cmd.exe's %~s modifier and returns
'C:\PROG~5P2\Internet Explorer'.
Wine's cmd.exe %~s modifier seems to be broken. It should produce the same path
as winepath.exe -s.
The second batch file works as expected with MS cmd.exe in a WinXP VM and a
Win7 VM.
Tested on wine 9.2 with fresh prefixes and:
- WINEARCH=win32 and wine cmd.exe
- WINEARCH=win64 and wine cmd.exe
- WINEARCH=win64 and wine64 cmd.exe
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http://bugs.winehq.org/show_bug.cgi?id=22413
Summary: Cursor flickers/is sluggish
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
Outside of the main menu in Icewind Dale II, the mouse cursor flickers very
heavily and sometimes is very sluggish. This is definitely a regression - am
in the process of doing some git bisects.
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https://bugs.winehq.org/show_bug.cgi?id=56404
Bug ID: 56404
Summary: Implement IoRing API of Windows ≥11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
https://learn.microsoft.com/en-us/windows/win32/api/ioringapi/
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https://bugs.winehq.org/show_bug.cgi?id=47072
Bug ID: 47072
Summary: Canon DPP 4.10.20 install require Administrator
Privileges
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Trying to install Canon Digital Photo Professional 4.10.20 for Windows,
installed msxml3 and dotnet45. Installation starts but require Administrator
Privileges.
The application can be downloaded from my Gdrive with this link (no account
needed), because you will need a valid product serial# to download it from
Canon's site :
https://drive.google.com/file/d/1pyzI3iCbTEHVPye53YvGtptjyF7YVVIQ/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=47851
Bug ID: 47851
Summary: AutoCAD 2000 properties window is not clickable
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
The venerable AutoCAD 2000 works almost perfectly in recent Wine except for a
single issue, the properties window/panel can't be clicked on.
The preferences panel works if one clicks on it and then uses the cursor keys
to hi-light the options and then the mouse works and you can click on what you
need.
It is a bit of a shame as the program is 100% usable and works like a dream in
Wine.
(Funnily enough it is impossible to run it on a modern Windows version)
I can share a bottle with a running trial of the software if someone could have
a look at this issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=8133
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #28 from temp82(a)luukku.com ---
can't be tested with the demo anymore. it's expired.
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https://bugs.winehq.org/show_bug.cgi?id=54146
Bug ID: 54146
Summary: Super Meat Boy: Periodic Music Corruption
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 73680
--> https://bugs.winehq.org/attachment.cgi?id=73680
Wine Log
In Super Meat Boy (v1.2.5 tested here), the background music will become
severely corrupted periodically. It happens on inconsistent intervals and will
last for an inconsistent amount of time, usually five or six seconds. This is
worked around by installing xact in Winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=54779
Bug ID: 54779
Summary: Wine does not detect audio output device changes until
after restarting the application on Mac OS X
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I'm using Wine on Mac OS X 10.15.7 (19H2026). Whenever I connect my bluetooth
headphones to my Mac and set them as output device, Wine applications will not
detect the change until after restarting the application. Every other Mac
application will detect the change as soon as its made.
If you need anything else, feel free to tell me.
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https://bugs.winehq.org/show_bug.cgi?id=56386
Bug ID: 56386
Summary: Gramps 5.2.0 displays empty windows
Product: Wine
Version: 9.3
Hardware: x86-64
URL: https://github.com/gramps-project/gramps/releases/down
load/v5.2.0/GrampsAIO-5.2.0-1_win64.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-9.3
% openssl sha256 GrampsAIO-5.2.0-1_win64.exe
SHA2-256(GrampsAIO-5.2.0-1_win64.exe)=
acf30d1206ce3689c459ba49da330a9f83685269d48b81e650978f73a7698f13
I figured that when I try to start Gramps 5.2.0, only empty dialogs are
displayed.
Please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=43693
Bug ID: 43693
Summary: Photoshop CS6, clicking on mini-bridge thumbnail
crashes bridge with backtrace (JPG files only)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 59150
--> https://bugs.winehq.org/attachment.cgi?id=59150
Backtrace of the crash
When clicking on mini bridge's thumbnails bridge.exe crashes, but only does so
with JPG files.
How to reproduce:
Start Photoshop CS6, go to File->Browse in mini bridge.
Then click on "Launch Bridge"
Select a folder where you have pictures in several formats, for example PNG's
and JPGs.
Double click on the PNG files to open them in photoshop.
Repeat the operation with any JPG file and bridge will crash.
I am Running Wine 2.16 under Ubuntu 16.04.3
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54233
Bug ID: 54233
Summary: Harry Potter and the Chamber of Secrets: launcher
doesn't display properly, can't launch the game
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ---
Created attachment 73779
--> https://bugs.winehq.org/attachment.cgi?id=73779
HP2 launcher showing the bug
The 2002 UE1 game Harry Potter and the Chamber of Secrets has a launcher from
where you can configure the game, launch a new game or load a saved game.
From my testing, this happens in all versions of Wine: stable, development,
staging, proton and I even tried some older stable builds.
The launcher doesn't work properly in Wine making it impossible to launch the
game. I tracked down the cause to the game's attempt to center the launcher
window which somehow ends up moving the contents of the window instead of the
window itself.
The call to SetWindowPos seems to be done correctly and the calculations are
also correct. I wasn't able to find the bug in Wine itself, but I was able to
find a workaround by modifying the game exe and simply removing the offending
code.
I wrote an article explaining what I did in detail, maybe someone more
experienced in the inner workings of Wine can help:
https://fdossena.com/?p=hp2wine/i.md
I've attached screenshots of how the launcher looks when launched normally in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=56398
Bug ID: 56398
Summary: Think or Swim running in WINE, loads, then crashes,
and need to be shut down.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuji(a)duck.com
Distribution: ---
Created attachment 76150
--> https://bugs.winehq.org/attachment.cgi?id=76150
Think or Swim in WINE. Loads, crashes, and needs to be shut down.
Think or Swim on WINE crashes and need to shut down. See attached.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39086
Bug ID: 39086
Summary: Fireworks CS6: any action needing a mouse drag won't
work
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lox(a)knc.nc
Distribution: ---
Created attachment 52077
--> https://bugs.winehq.org/attachment.cgi?id=52077
Program Logs
Fireworks CS6 installs properly along the Creative Suite 6.
About everything seems to work properly except anything that needs dragging:
moving an element, drawing etc.
Moving an elements with the arrow keys, or adding a text element with a single
click works properly though.
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https://bugs.winehq.org/show_bug.cgi?id=54692
Bug ID: 54692
Summary: Many DX11 applications crashes after applying
wined3d-bindless-texture patch
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 74202
--> https://bugs.winehq.org/attachment.cgi?id=74202
Assassin's Creed Black Flag LOG
Crysis 3, Assassin's Creed Black Flag, 3DMark11 etc crashes at startup when I
apply
wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch
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https://bugs.winehq.org/show_bug.cgi?id=56396
Bug ID: 56396
Summary: regression: Plogue sforzando crashes with
wined3d-bindless-texture patch
Product: Wine-staging
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76149
--> https://bugs.winehq.org/attachment.cgi?id=76149
backtrace
The free VST plugin Plogue sforzando (download link:
https://www.plogue.com/downloads.html) crashes on launch for both the
standalone executable as well as the VST plugin version. This crash started
happening after upgrading to wine-staging 9.3. The crash does not happen with
wine-devel 9.3, nor does it happen with wine-staging 9.2 and earlier.
On some systems, the app doesn't crash, but the GUI never appears and the app
is not functional. I have attached a backtrace from the crash.
This bug happens on all three systems I have tested, all of which are on an
Ubuntu 22.04 base (different distros), 6.5.0-21-lowlatency kernel, and X11
display server.
To repro the bug, make sure you select "standalone" from the options when
installing, then run the "sforzando x64" application shortcut to start
sforzando.
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https://bugs.winehq.org/show_bug.cgi?id=56349
Bug ID: 56349
Summary: python 3.12 fails with call to unimplemented function
KERNEL32.dll.CopyFile2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oli.huber(a)gmail.com
Distribution: ---
Recently installed the latest Python version from
https://www.python.org/ftp/python/3.12.2/python-3.12.2-amd64.exe
While using it to build a binary wheel, it failed with
wine: Call from 00006FFFFFF6F1C8 to unimplemented function
KERNEL32.dll.CopyFile2, aborting
wine: Unimplemented function KERNEL32.dll.CopyFile2 called at address
00006FFFFFF6F1C8 (thread 011c), starting debugger...
winedump -j import /path/to/python312.dll indicates that CopyFile2 is in the
import table.
Wine version: staging 9.2 on Gentoo AMD64
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https://bugs.winehq.org/show_bug.cgi?id=56161
Bug ID: 56161
Summary: MapViewOfFile3 alignment and/or NtMapViewOfSection(Ex)
alignment strictness
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jan.felix.muenchhalfen(a)rwth-aachen.de
Distribution: ---
Hi,
scenario: .net 7 core self-contained bundle exe (about 180mb)
relevant log:
1751.909:011c:0120:Ret KERNEL32.VirtualFree() retval=00000001 ret=1404f06f5
1751.909:011c:0120:Call
kernelbase.MapViewOfFile3(0000012c,ffffffffffffffff,024b0000,021eb000,00001000,6fff00004000,00000002,00000000,00000000)
ret=1404f0544
1751.909:011c:0120:Call
ntdll.NtMapViewOfSectionEx(0000012c,ffffffffffffffff,0019df08,0019df00,0019df40,00004000,100000002,00000000,ffffffff00000000)
ret=6fffff455a9f
1751.909:011c:0120:trace:virtual:NtMapViewOfSectionEx handle=0x12c
process=0xffffffffffffffff addr=0x24b0000 off=21eb000 size=1000 access=2
1751.909:011c:0120:Ret ntdll.NtMapViewOfSectionEx() retval=c0000220
ret=6fffff455a9f
1751.909:011c:0120:Call ntdll.RtlNtStatusToDosError(c0000220) ret=6fffff455ab6
1751.909:011c:0120:Ret ntdll.RtlNtStatusToDosError() retval=0000046c
ret=6fffff455ab6
1751.909:011c:0120:Ret kernelbase.MapViewOfFile3() retval=00000000
ret=1404f0544
1751.909:011c:0120:Call KERNEL32.GetLastError() ret=1402c8e0a
1751.909:011c:0120:Ret KERNEL32.GetLastError() retval=0000046c ret=1402c8e0a
1751.909:011c:0120:Call ntdll.RtlAllocateHeap(001c0000,00000000,00000018)
ret=1402c598b
1751.909:011c:0120:trace:heap:RtlAllocateHeap handle 00000000001C0000, flags 0,
size 0x18, return 00000000012D7F10, status 0.
1751.909:011c:0120:Ret ntdll.RtlAllocateHeap() retval=012d7f10 ret=1402c598b
1751.909:011c:0120:Call ntdll.RtlPcToFileHeader(14076c100,0019df20)
ret=1405a0ee2
1751.909:011c:0120:Ret ntdll.RtlPcToFileHeader() retval=140000000
ret=1405a0ee2
1751.909:011c:0120:Call
KERNEL32.RaiseException(e06d7363,00000001,00000004,0019df28) ret=1405a0f28
1751.909:011c:0120:trace:seh:dispatch_exception code=e06d7363 flags=1
addr=00006FFFFF423C47 ip=6fffff423c47
1751.909:011c:0120:trace:seh:dispatch_exception info[0]=0000000019930520
1751.909:011c:0120:trace:seh:dispatch_exception info[1]=000000000019dfb8
1751.909:011c:0120:trace:seh:dispatch_exception info[2]=000000014076c100
1751.909:011c:0120:trace:seh:dispatch_exception info[3]=0000000140000000
1751.909:011c:0120:warn:seh:dispatch_exception EXCEPTION_WINE_CXX_EXCEPTION
exception (code=e06d7363) raised
note the return value by NtMapViewOfSectionEx being c0000220
(ERROR_MAPPED_ALIGNMENT)
Bug: MapViewOfFile3 should according to the docs round down the address to 64k
alignment. I believe it does not in wine.
Topic for Discussion: this code runs on windows. We suspect that windows is not
adhering fully to what's on msdn, and lets things with just Pagesize-Alignment
go unharmed.
I do not really know how you would proceed with this, just letting you know,
you will probably have a better idea than me what to do about it. I just tested
patching the alignment requirement to 4k instead of 64k in NtMapViewOfSectionEx
and then the self-contained exe just runs fine.
You can see the sourcecode responsible for it here
(https://github.com/dotnet/runtime/blob/f21dc6c3dceb6ea76bef73e2a026c770aaed…)
They align (round down) both address and offset into filehandle to page-size.
According to msdn they are supposed to use 64k alignment.
We are posting a bug report for the dotnet team for this, too.
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https://bugs.winehq.org/show_bug.cgi?id=56042
Bug ID: 56042
Summary: Failed to get thread's DpiAwareness context with NET
.8
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tw0ali(a)tutanota.com
Distribution: ---
Created attachment 75697
--> https://bugs.winehq.org/attachment.cgi?id=75697
Logs
I'm getting this error while using a program called PKHeX
(https://projectpokemon.org/home/files/file/2445-pkhex-development-build/)
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https://bugs.winehq.org/show_bug.cgi?id=56358
Bug ID: 56358
Summary: FoxVox (.Net7 app) fails to start with "Failed to load
System.Private.CoreLib.dll" error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76087
--> https://bugs.winehq.org/attachment.cgi?id=76087
FoxVox launch terminal output
FoxVox (voice commands app written in .Net7) fails to start.If run from
terminal, In messages an "Failed to load System.Private.CoreLib.dll" error can
e seen.
From what I've spoken with author app contains all the .Net runtime libs it
needs, with exception of MS Speech to text engine.
App launches just fine on Win7 and later.
Project page: https://foxster.itch.io/foxvox
Steps to repoduce in clean wineprefix:
- install latest FoxVox release (2.4.0.2 used)
- launch app using command:
env WINEPREFIX="/home/<user>/.local/share/wineprefixes/<your_prefix>" wine
~/.local/share/wineprefixes/<your_prefix>/drive_c/Program\
Files/FoxVox/FoxVox.exe
Expeted result: App start/shows UI or at least crashes complaining about MS
Speech to text engine not found)
Actual result:
App crashes complaining about .Net7 library failing to load.
OS: Fedora 39
Wine: 9.1 from Fedora rpms
Wine-mono: 8.1.0 from Fedora rpms
Full app launch log attached
Could it be somehow app is unable to extract bundled dependencies?
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http://bugs.winehq.org/show_bug.cgi?id=20190
Summary: HOMMV Map Editor pane shrinks on every refresh
(Unhandled query type 4)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myk002(a)yahoo.com
Heroes of Might and Magic V Map Editor is unusable due to the rendered editing
pane continually refreshing at smaller and smaller sizes until it disappears.
The editor shown in the picture attachments is the one for Tribes of the East,
but all three map editors (original, Hammers of Fate) behave similarly.
It is also notable that the map editor application takes an inordinately long
time to appear, and uses 100% of the CPU until it does. Once it does finally
appear, menus are navigatable, and the application appears to function normally
other than the constant refreshing of the editing pane. Every time the editor
pane refreshes (and shrinks), the following warning message appears on the
console:
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1a06c0) Unhandled query type 4
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https://bugs.winehq.org/show_bug.cgi?id=53903
Bug ID: 53903
Summary: LoggerPro3 video analysis does not work
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuomas.nurmi(a)opinsys.fi
Distribution: ---
Created attachment 73446
--> https://bugs.winehq.org/attachment.cgi?id=73446
Log of trying to insert video in LoggerPro Demo, Wine 7.20,
WINEDEBUG=warn+all,mfplat
When trying to use LoggerPro3 video analysis tool under Wine, instead of a
in-app widget playing the selected video, an error is produced.
Tested on Debian 11 Bullseye (equivalent). I've monitored that there's lately
been changes in Wine that probably affect this functionality, and I've assessed
from my various test logs that the movie analysis tool seems to have been
getting closer to functioning thanks to them. However, it still doesn't with a
today's git checkout, so I'll document my test results here.
The non-functionality is reproducible with the freely downloadable 30 day demo
version of LoggerPro, which is available at
https://www.vernier.com/download-logger-pro-demo-win , however the resulting
error of demo and full version seem to slightly differ here.
The tool can be invoked with: Main window menubar -> Insert -> Movie -> select
a video file (demo videos available at ../../Language independent/Movies)
After installing all the gstreamer packages I could think of, the final error
message I've gotten with the demo version is as follows:
Movie Load Error
Error code: 0xc00d36b3
Log of this, run with WINEDEBUG=warn+all,mfplat on Wine 7.20, is attached.
I will also attach two logs of running a full version, one log file when on
Wine 7.20, and one with today's Wine git head, which produce a slightly
different error message box: (translated from Finnish)
Error loading video
Error code 0xc00d5212
Video format or codec not supported
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https://bugs.winehq.org/show_bug.cgi?id=56384
Bug ID: 56384
Summary: CEDAR Logic Simulator broken rendering
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 76130
--> https://bugs.winehq.org/attachment.cgi?id=76130
Screenshot
CEDAR Logic Simulator displays nothing but black on Page 1, and most of the
icons are incorrectly drawn or missing.
Screenshot has hardware rendering disabled.
More information can be provided as necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48370
Bug ID: 48370
Summary: Virtual Magnifying Glass (Dynamic Mode) crashes on Mac
OS X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 66118
--> https://bugs.winehq.org/attachment.cgi?id=66118
crash information
+++ This bug was initially created as a clone of Bug #48369 +++
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Dynamic Mode".
Results: Wine crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48369
Bug ID: 48369
Summary: Virtual Magnifying Glass turns screen black on Mac OS
X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Classic Mode".
Results: Screen turns black, Magnifier present and responding to mouse input,
just not magnifying anything.
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https://bugs.winehq.org/show_bug.cgi?id=45461
Bug ID: 45461
Summary: OnScreenKeyboard Portable: App displays splash screen
but does not start
Product: Wine
Version: 3.12
Hardware: x86-64
URL: https://portableapps.com/apps/accessibility/on-screen_
keyboard_portable
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 61801
--> https://bugs.winehq.org/attachment.cgi?id=61801
log
After installing (extracting) OnScreenKeyboard Portable and tryin to run it, it
does show the splash screen but does not start the actual program.
$ openssl sha256 On-ScreenKeyboardPortable_2.0.paf.exe
SHA256(On-ScreenKeyboardPortable_2.0.paf.exe)=
12c4943e1d7a65a12f7c58ac5aac3430b98c5158f18a94c51c26036770af19df
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https://bugs.winehq.org/show_bug.cgi?id=55149
Bug ID: 55149
Summary: Nancy Drew: Danger by Design exits on game start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tiger12506(a)gmail.com
Distribution: ---
Created attachment 74715
--> https://bugs.winehq.org/attachment.cgi?id=74715
warn+all,+seh,+ddraw
Nancy Drew: Danger By Design is 2 disc cd game. I have ISOs created from
original discs that I am installing from. Setup.exe works fine -- I choose to
change the install location to C:\ND\DangerbyDesign\ because previous attempts
to run game from the default location result in it looking for a CIFTree file
in the C:\ND\DangerbyDesign directory. That's not the issue.
When installed correctly, the game appears to start, the screen goes black,
resolution changes to the game's chosen 640x480, and then the game quits
(leaving my linux desktop resolution in 640x480 mode). This is the issue.
I assume this is a crash, but I either haven't found, or don't understand the
outputs of the WINEDEBUG logs well enough to diagnose the issue. Any way that I
can help you help me would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46820
Bug ID: 46820
Summary: 20XX (Game) needs native d3dcompiler_43.dll
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Distribution: ---
The game 20XX won't start unless the native d3dcompiler_43.dll is provided.
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https://bugs.winehq.org/show_bug.cgi?id=56365
Bug ID: 56365
Summary: ntdll-Syscall_Emulation patchset causing xdelta3
process to crash/fail
Product: Wine-staging
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76104
--> https://bugs.winehq.org/attachment.cgi?id=76104
log winedebug_seh wine-staging-9.2
Me and a bunch of other users encounter an issue while using a delta patcher
used to downpatch a specific game to an earlier game version.
The delta patcher utilizes xdelta3.
I found that the xdelta3 process seemingly fails at a random file while
patching the game data.
I started building wine-staging from source myself and after some testing and
excluding seemingly relevant patchsets I found that excluding the patch
'ntdll-Syscall_Emulation' will result in the patcher finishing it's job without
issues.
The issue using vanilla wine-staging builds seemed to not be consistent between
distros as well:
Tests always failed on e.g Pop!_Os, CachyOS, EndeavourOS, Garuda, but on e.g
Fedora 39, Mint 21.3, Manjaro, Ubuntu 23.10 the patching worked every time,
even with the ntdll-Syscall_Emulation patchset enabled. I guessed it might be
because of some kernel option/feature enabled/disabled by default on some
distros but didn't want to built kernels from source myself to test this.
In case it helps, here is the patcher src snippet from where the xdelta3
process is invoked:
https://dev.sp-tarkov.com/waffle.lord/Patcher/src/branch/main/Patcher/Patch…
(the error log of the patcher itself shows the message seen on line 113,
"something went wrong during the xdelta3 process")
I've attached a log showing a failed attempt with wine-staging-9.2 including
said patchset.
imho the relevant part starts at line 14726 in the file:
0748:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
0748:trace:seh:install_bpf Seccomp filters already installed.
0748:fixme:ver:GetCurrentPackageId (000000000063FEB0 0000000000000000): stub
02c4:trace:seh:dispatch_exception code=e0434352 flags=1 addr=00006FFFFFC135A7
ip=6fffffc135a7
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https://bugs.winehq.org/show_bug.cgi?id=42107
Bug ID: 42107
Summary: app kpg91d crashes when setting up serial port
selection
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kl7ut(a)ymail.com
Distribution: ---
Created attachment 56627
--> https://bugs.winehq.org/attachment.cgi?id=56627
backtrace from Wine kpg91d crash
Kenwood Radio programming software kpg91d crashes when accessing settings,
communications port dialogue.
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https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=19833
Summary: the program hotkeynet.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goin2far(a)gmail.com
When starting the program Hotkeynet the error pops up and can get no further.
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https://bugs.winehq.org/show_bug.cgi?id=54833
Bug ID: 54833
Summary: Heroes of Might and Magic 5 crash on starting some
builtin maps, since wine 7.13
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
While answering on https://bugs.winehq.org/show_bug.cgi?id=39742#c21 I found
that I can't start many single player maps (Single Player -> Custom Game) -
game crashes. These maps was playable earlier. And playing on maps that can be
started game often occasionally crashes.
After investigation different versions I found this begins from wine 7.13 on
7.12 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=50865
Bug ID: 50865
Summary: Map editor of Heroes of Might and Magic 5 completely
not working
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 69677
--> https://bugs.winehq.org/attachment.cgi?id=69677
Screenshot
Heroes of Might and Magic 5.
Map editor starts, shows left and right panels with games elements. But on
place of map it shoes garbage rectangle.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=56359
Bug ID: 56359
Summary: Winedbg is broken when trying to break
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Steps to reproduce:
1. Run "wine64 winedbg notepad"
2. "c"
3. Ctrl+C (might need to do it twice if nothing changes the first time)
It broke starting from
[b1f59bc679a8c2dea18a6789a5b9b1a1ae825129] makefiles: Add support for multiple
PE architectures.
Reverting it fixes winedbg, however reverting stops helping after
[cc2cfb9b792bee681b96c5859084fd6d4d0bbed7] loader: Make the loader
position-independent on 64-bit.
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Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #23 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this bug still exist in the latest Wine version?
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https://bugs.winehq.org/show_bug.cgi?id=55630
Bug ID: 55630
Summary: DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 is not
handled in GetAwarenessFromDpiAwarenessContext
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: umu618(a)hotmail.com
Distribution: ---
Now
GetAwarenessFromDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
returns DPI_AWARENESS_INVALID, which is incorrect.
Should add the following:
```
case (ULONG_PTR)DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2:
return DPI_AWARENESS_PER_MONITOR_AWARE;
```
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Alban Browaeys <prahal(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |prahal(a)yahoo.com
--- Comment #93 from Alban Browaeys <prahal(a)yahoo.com> ---
> James McKenzie 2011-05-07 23:15:14 UTC
>
> This bug has not been forgotten, but AJ wanted this function implemented in a different way that is correct. First EM_DISPLAYBAND must be implemented and then EM_FORMATRANGE. This is being investigated.
Could we have the plan AJ envisioned? I doubt he will implement it himself
nowadays.
So at least someone else could implement it.
Right now, we know AJ will not accept anything out of his plan, but we do not
know what is the plan.
Or is the plan only that EM_DISPLAYBAND must be implemented first then
EM_FORMATRANGE?
I have been paying for crossover since 2003 to contribute financially.
There were a lot of improvements in a lot of domains. But 1 in the 10 Windows
apps I use on Linux is broken by this missing feature:
(endless loop of:
01b0:fixme:richedit:editor_handle_message EM_FORMATRANGE: stub
01b0:fixme:richedit:editor_handle_message EM_FORMATRANGE: stub).
I would like to get rid of this riched20 native dll.
I have been looking at this bug for more than 15 years...
I know AJ is great but he is not eternal. If at least we could know what he
wants for riched20 to implement this function.
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https://bugs.winehq.org/show_bug.cgi?id=56346
Bug ID: 56346
Summary: Sketchup Make 2017 Extension Manager to install Ruby
extension crashes.
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dlbeeson(a)netzero.net
Distribution: ---
SketchUp Make 2017. Runs well, BUT can not EXPORT. On windows Export pops up
window with about 6 options. On MX Linux and Wine, only option is DAE. When try
to run Extension Manager, which would install a STL converter (among other
things) it crashes. So you can not install the Ruby extensions to export in STL
format, for 3D printing. Please help. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=56364
Bug ID: 56364
Summary: Crazy Factory: Hang when starting new game
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)tasossah.com
Distribution: ---
Created attachment 76101
--> https://bugs.winehq.org/attachment.cgi?id=76101
Minimal reproducible example: client
Crazy Factory (AppID 13494, also known as Gadget Tycoon) hangs when starting a
new game (Main Menu -> Offline game -> Freeplay). This is not a regression, but
has last been tested under wine-staging 9.2.
The game (client) spawns the server (CrazyFactoryServer.exe), waits for it to
finish initialising by calling WaitForSingleObject() and WaitForInputIdle(),
and then looks for its HWND so that it can communicate with it using window
messages.
I have written a standalone test case which reproduces this issue in Wine
without requiring access to the original software.
To reproduce:
1. Download client.c and server.c
2. Compile them as follows:
- i686-w64-mingw32-gcc server.c -l ole32 -mwindows -o server.exe
- i686-w64-mingw32-gcc client.c -o client.exe
3. Run client.exe
Under Windows XP: client.exe reports "HWND Found" and exits.
Under Wine: client.exe hangs on WaitForInputIdle().
The only way in Wine to get WaitForInputIdle() to return is by running
everything in a virtual desktop, clicking on the start menu (which makes the
server show up in the taskbar), clicking on the server in the taskbar, and then
clicking on the server's window decoration and moving it around.
Unfortunately, since the game itself runs in fullscreen, one can not click and
drag the server window. Instead, to get the game working as-is, one can patch
the binary (556b01b1afa97f39d361fe692bc3477a2577a25abf91f4a92e88a561bd5bd561
GadgetTycoon.exe) by setting the byte at offset 0x241ED from 0xFF to 0x01. This
sets the dwMilliseconds parameter on WaitForInputIdle() to 0x01 (instead of
INFINITE), which makes it time out, thus avoiding the hang and getting the game
running.
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https://bugs.winehq.org/show_bug.cgi?id=56366
Bug ID: 56366
Summary: Worms Blast characters become grey/untextured
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 76106
--> https://bugs.winehq.org/attachment.cgi?id=76106
wine log
If you play a game vs cpu, when 2 characters are on screen, one or both of them
will become grey as if they're untextured. Sometimes it's the whole character
and sometime only their weapon or boat. It doesn't seem to be tied to any
action or event, they'll become grey and then rendered correctly again with
color.
Tested this with Wine 9.3 inside Wine Steam.
Also, in puzzle mode, when there's a single player, it doesn't seem to happen
as fast or at all.
Steps to reproduce:
1. open game
2. choose game vs cpu
3. select deathmatch
4. swim around in game a bit
Kernel Version: 6.7.5-arch1-1 (64-bit)
mesa 24.0.1-1
Graphics Platform: X11
Graphics Processor: Mesa Intel® HD Graphics 3000
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https://bugs.winehq.org/show_bug.cgi?id=54346
Bug ID: 54346
Summary: (Multithreaded) Applications sometimes get heap
corruption on exit due to ignoring critical sections
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
(Multithreaded) Applications sometimes get heap corruption on exit due to
ignoring critical sections in Wine. For instance dmloader:loader:
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
...
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
0118:err:sync:RtlLeaveCriticalSection section 00140074 "dlls/ntdll/heap.c: main
process heap section" is not acquired
Normally this does not cause the test to fail. But when running with
WINEDEBUG=heap this frequently leads to heap corruption because:
* Each call to the heap API triggers a heap validation.
* Each heap_validate() call is requires taking the main process heap lock.
* More contention makes the "not acquired" events more likely.
* Leading to multiple threads manipulating the heap at the same time, thus
causing corruption.
Also, be aware that when heap corruption is detected due to WINEDEBUG=heap,
Wine raises an exception which kills the process.
Also note that although dmloader:loader looks like it is not multithreaded (no
CreateThread() call), it loads dlls that create their own thread:
* winealsa.drv/midi.c -> notify_thread
* winealsa.drv/mmdevdrv.c -> alsa_timer_thread
* winepulse.drv/mmdevdrv.c -> pulse_mainloop_thread, pulse_timer_cb
...etc.
So this issue probably impacts most audio / multimedia applications and Wine
tests.
The "main process heap section is not acquired" errors most often look like
they are caused by the following functions which are all called on
DLL_PROCESS_DETACH:
* msacm32.MSACM_WriteCache() calling RegSetValueExA()
* ucrtbase.msvcrt_free_io() calling DeleteCriticalSection() when WINEDEBUG=heap
Ignoring the critical sections during shutdown is intentional and was
introduced by the 7def0f200f11 commit to fix bug 42470. See
RtlpWaitForCriticalSection():
/* Don't allow blocking on a critical section during process termination */
if (RtlDllShutdownInProgress())
{
WARN( "process %s is shutting down, returning STATUS_SUCCESS\n",
debugstr_w(NtCurrentTeb()->Peb->ProcessParameters->ImagePathName.Buffer) );
return STATUS_SUCCESS;
}
However that commit also had to add todo_wine statements to kernel32:loader so
it's not clear that is is correct.
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https://bugs.winehq.org/show_bug.cgi?id=56350
Bug ID: 56350
Summary: Python programs fail to play sound
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: galacticaledge(a)protonmail.com
Distribution: ---
Created attachment 76076
--> https://bugs.winehq.org/attachment.cgi?id=76076
Most of the errors that occur when trying to play a sound seems to be related
to the crypt API
Python programs fail to play any sound due to errors in the crypt library.
If anyone wants to conveniently test and debug this issue, I wrote a simply
Python program for this. Simply run the program, open a txt file (which the
program will convert each line into speech when the "Next Line" button is
played), and watch it fail to play sound and cause the "Next Line" button to
stop working until a new file is selected. I have also confirmed this is a Wine
issue since the program works perfectly fine on a Windows install.
https://drive.google.com/file/d/1RjB0n5tAP1-7xPUf8Zjk_QzIyya7vZ6e/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=56340
Bug ID: 56340
Summary: Update to 9.0.0-1.3 wine-mono from 8.1.0-1.2 wipes out
Quicken 2011 (which needs .net) in Tumbleweed
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timothyadams(a)ymail.com
Distribution: ---
A recent openSUSE Tumbleweed (rolling distro) snapshot pulled in a new version
of wine-mono: 9.0.0-1.3, replacing 8.1.0-1.2. After I updated my system to
this snapshot via "zypper dup," I discovered that I could no longer load
Quicken 2011 in wine. The program would start to load, then crash.
I have locked wine-mono and restored to an earlier snapshot with wine-mono
8.1.0-1.2. Quicken now loads properly again, with no other packages locked.
Still, I thought I should file a bug to let you know.
I have installed wine 9.1-1.1, wine-32bit 9.1-1.1, wine-gecko 2.47.4-1.2, and
winetricks 20240105-1.2.
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #59 from groybe(a)gmail.com ---
(In reply to Rémi Bernon from comment #51)
> Sure, it's okay. I don't have the device so it's going to be hard to fix it
> unless someone with it and a bit of technical knowledge can debug it
> directly.
>
> Anyway thanks for the log, but would you mind adding the +hid channel too?
> Not that it will make it magically fixable but I can have a look and see if
> there's anything obvious.
>
> For instance something like running
> `WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid wine control joy.cpl`
> and then try running a couple of force feedback effects.
The patch here fixes force feedback in Richard Burns Rally.
https://bugs.winehq.org/show_bug.cgi?id=52714
GP Legends still has no ffb though.
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https://bugs.winehq.org/show_bug.cgi?id=55800
Bug ID: 55800
Summary: Fallout 3: on the experimental wow64 mode the terminal
gets spammed with d3dx errors
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
While playing almost everything works good like the old wow64 mode but the
terminal gets spammed with 0234:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled
filter 0x5.
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https://bugs.winehq.org/show_bug.cgi?id=56343
Bug ID: 56343
Summary: A regression since commit
de492f9a342f398087f9f635fd5d9b5ae78b45eb
(err:virtual:virtual_setup_exception stack overflow)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Since Wine commit
https://gitlab.winehq.org/wine/wine/-/commit/de492f9a342f398087f9f635fd5d9b…
my games have completely stopped launching. Wine just hangs at the very
beginning anytime I try to run the games.
I get this error message every single time:
0100:fixme:file:NtLockFile I/O completion on lock not implemented yet
0108:err:virtual:virtual_setup_exception stack overflow 2368 bytes addr
0x6fffffca7082 stack 0x7fffff6706c0
(0x7fffff670000-0x7fffff671000-0x7fffff770000)
010c:err:virtual:virtual_setup_exception stack overflow 2112 bytes addr
0x6fffffc810d0 stack 0x7401f00f07c0
(0x7401f00f0000-0x7401f00f1000-0x7401f01f0000)
0110:err:virtual:virtual_setup_exception stack overflow 2112 bytes addr
0x6fffffc810d0 stack 0x7401e7ef07c0
(0x7401e7ef0000-0x7401e7ef1000-0x7401e7ff0000)
0100:err:virtual:virtual_setup_exception stack overflow 896 bytes addr
0x6fffffc74c2b stack 0x7ffffe100c80
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
This is completely the entire terminal output when running BG3 when this
problem is present.
I've tried running Baldur's Gate 3 and Mass Effect Legendary Edition, but the
result is always the same. Everything launches fine if I use the previous
commit
https://gitlab.winehq.org/wine/wine/-/commit/165830c317b63999ee7e32b58c7359….
I don't know if you'll find this information useful, but I'm using Arch Linux,
Radeon GPU with Mesa drivers.
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https://bugs.winehq.org/show_bug.cgi?id=56273
Bug ID: 56273
Summary: [Sway] winewayland.drv: cursor does not work in Dead
Island 2
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grabbend(a)hotmail.com
Distribution: ---
# Overview
This cannot be reproduced with XWayland.
The mouse works fine for ingame menus (meaning main menu & settings menu) and
it even uses the game's custom cursor theme.
However, you can't move the cursor while actually playing the game, it's stuck.
# What I've tried
Versions
* WINE 9.1.r0.gc963c4141a0-1
* WINE 9.1-1
* WINE 9.1.r52.ge3431a02-1
Settings
* Bottles > Advanced Display Settings > Fullscreen Mouse Capture: ON
* Bottles > Advanced Display Settings > Take Focus: ON
* Bottles > Advanced Display Settings > Mouse Wrap: ON
# Reproduce
1. Make sure Wayland driver is enabled in Registry & DISPLAY= environment
variable is empty.
2. Start Dead Island 2
3. Mouse cursor is stuck when you launch your saved game.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=55584
Bug ID: 55584
Summary: Possibly incorrect handling of end_c in ARM64
process_unwind_codes
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)corsix.org
Distribution: ---
In signal_arm64.c, unwind code 0xe5 (end_c) is considered in three places:
1. get_sequence_len
2. The while loop at the start of process_unwind_codes which skips codes
3. The main while loop in process_unwind_codes which performs codes
Place 1 looks correct. Place 2 also looks fine, though I hope we'd never see
end_c there (because we should only skip an amount identified by
get_sequence_len). I am less certain about place 3 though; it currently treats
end_c like end, whereas I think it should treat end_c like nop.
The documentation at
https://learn.microsoft.com/en-us/cpp/build/arm64-exception-handling?view=m…
isn't great in describing end_c, though the example at "Unwind code for region
2" is a fairly clear example of end_c behaving like a nop for place 3.
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https://bugs.winehq.org/show_bug.cgi?id=54794
Bug ID: 54794
Summary: Autodesk Fusion360: New SSO login will not open web
browser
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 74289
--> https://bugs.winehq.org/attachment.cgi?id=74289
Running processes
Autodesk rolled out new update (03 April) adding new SSO login instead of
build-in one. Clicking on Sign In button should open default browser and
redirect user into logIn page, but no browser will open (no error visible
inside console).
We tried to set http/https in HKEY_CLASSES_ROOT registers, also install windows
version of Firefox and ivent it runs, Fusion still refuses to open it.
Listing processes show, that new login component run (AdskIdentityManager.exe)
Exact steps we tried can be found there:
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux/issues/319
Installer:
https://dl.appstreaming.autodesk.com/production/installers/Fusion%20360%20A…
-O Fusion360installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=50643
Bug ID: 50643
Summary: IK Product Manager: Unable to download plugins
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gearoidburke(a)outlook.com
Distribution: ---
Created attachment 69355
--> https://bugs.winehq.org/attachment.cgi?id=69355
Wine log file.
IK Product Manger (https://www.ikmultimedia.com/products/productmanager/)
should be able to download and install VST plugins from IK Multimedia, however
upon clicking the install button for any plugin, the application will become
unresponsive for a minute or so before resuming as if nothing had happened. The
error in wine seems to be with wmic, with a wmic logicaldisk command failing.
The download location, by default ~/Documents/IK Multimedia/IK Product Manager,
is empty. Upon clicking the install button on a plugin again, nothing happens.
IK Product Manager installs and works as expected up until this point, provided
you have a dx11 compatibility layer like dxvk installed, though sometimes I
need to use wine-staging to get it to run properly.
I would have liked to have tested this in a 32 bit prefix so I could install
wmi, but the application is 64 bit only.
Wine version is 6.1-1, 64 bit architecture. Tested on both wine and
wine-staging.
OS is Arch Linux, 64 bit, kernel 5.10.
Hardware: Thinkpad X13 Yoga, Intel Core i5-10310U with Intel integrated
graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=56328
Bug ID: 56328
Summary: LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgerard(a)gmail.com
Distribution: ---
LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1.
These worked at least up to Wine 5.x series in Ubuntu 20.04 - but I installed
9.1 from the winehq PPA and the fonts no longer play. So this is a regression.
The program seems to work, other internal synthesizers work, but not the SF2
soundfont player.
Command line output ends:
03d8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
LMMS 1.2.2 is installed from the 64-bit Windows binary from
https://lmms.io/download#windows
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https://bugs.winehq.org/show_bug.cgi?id=56065
Bug ID: 56065
Summary: Missing GetAnycastIpAddressTable() implementation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)rastos.org
Distribution: ---
Created attachment 75729
--> https://bugs.winehq.org/attachment.cgi?id=75729
patch adding empty implementation of GetAnycastIpAddressTable()
Right now the implementation of Win32 API function of
GetAnycastIpAddressTable() is missing. I'm attaching a patch that adds dummy
implementation of this function that returns "nothing found".
My motivation is that this function is used by OpenJDK 21 which seems to use
the result (along with other information) to initialize secure random
generator. Without implementation of GetAnycastIpAddressTable() any use of the
random generator in java results in JVM crash.
Note: there is a very similar function GetUnicastIpAddressTable(). I assume
that implementation of GetAnycastIpAddressTable() should be very similar. I
attempted to follow up implementation of GetUnicastIpAddressTable() but it
seems to be beyond my capabilities :-(. In first step because I'm unable to
find and equivalent of macro NSI_IP_UNICAST_TABLE. So I would really
appreciate if you could at least accept the attached patch.
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https://bugs.winehq.org/show_bug.cgi?id=52064
Bug ID: 52064
Summary: Solidworks 2008 crashes on startup - Regression since
Wine 5.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 71076
--> https://bugs.winehq.org/attachment.cgi?id=71076
Debug log file
SolidWorks 2008 worked well on Wine (32bit) up through Wine 5.21. After this,
it crashes on startup, once the full screen workspace is displayed. Sometimes
it allows the user to browse for a file, but will always crash before the
graphics are displayed.
Laptop on which SolidWorks 2008 is still working almost flawlessly:
---------------------------------------
Wine 5.21 (32bit/WinXP)
Linux Mint 18.3, kernel 4.4.0.159-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) Ivybridge Mobile
4.2 (Core Profile) Mesa 18.0.5
3.0 Mesa 18.0.5
Desktop on which SolidWorks crashes on startup
----------------------------------------------
Wine 6.21 (32bit/WinXP)
Linux Mint 20.1 kernel 5.11.0.40-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
4.2 (Core Profile) Mesa 21.0.3
3.0 Mesa 21.0.3
Have also attempted to run in plain 64 bit wine instance, as well as many
combinations of msxml6, dotnet20, dotnet30, vcrun2005, gdiplus_winxp, as well
as most versions of Wine 5.22 thru 6.21. But the crash always occurs in the
same spot.
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https://bugs.winehq.org/show_bug.cgi?id=51458
Bug ID: 51458
Summary: Western Digital SSD Dashboard displays black screen
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70302
--> https://bugs.winehq.org/attachment.cgi?id=70302
Console output
The program installs, but when you try to run it, it just displays a black
screen. Console output is attached. I'm guessing this is the problem:
0130:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
Dashboard version: 3.2.2.9
Installer version: 4.0.2.3
$ sha256sum DashboardSetup.exe
9670e6bd54e1e0729262f13ded12de56d0a02a0e29ba0c9e6e6cb3663de4c781
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https://bugs.winehq.org/show_bug.cgi?id=56222
Bug ID: 56222
Summary: Microsoft Flight Simulator 2020 crashes when launching
from Steam
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: sam.leloup(a)gmail.com
Distribution: ---
Created attachment 75928
--> https://bugs.winehq.org/attachment.cgi?id=75928
Wine crash logs with MSFS 2020 on Steam
Install Steam client using Wine
Download and install MSFS 2020 from Steam
Launch MFSF from Steam for the first time > Crash with Wine log
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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https://bugs.winehq.org/show_bug.cgi?id=50297
Bug ID: 50297
Summary: Blindwrite 7 crashes with a stack overflow (followup
to #49092)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 68867
--> https://bugs.winehq.org/attachment.cgi?id=68867
Do wineserver calls on a different stack by using fibers.
I still can reproduce this issue with wine-6.0-rc1.
00f0:err:virtual:virtual_setup_exception stack overflow 4548 bytes in thread
00f0 addr 0x40e68e stack 0x21fe3c (0x220000-0x221000-0x320000)
(rr) bt 30
#0 0xb7db9b5e in __libc_disable_asynccancel (oldtype=0) at
../nptl/cancellation.c:72
#1 0xb7e35705 in __GI___writev (iovcnt=2, iov=0x222058, fd=3) at
../sysdeps/unix/sysv/linux/writev.c:26
#2 __GI___writev (fd=3, iov=0x222058, iovcnt=2) at
../sysdeps/unix/sysv/linux/writev.c:24
#3 0xb7bd68ae in send_request (req=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:213
#4 0xb7bd69f0 in server_call_unlocked (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:273
#5 0xb7bd6a4b in wine_server_call (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:289
#6 0xb7bcf1cd in NtOpenKeyEx (key=0x222340, access=131097, attr=0x2222b8,
options=0) at .../wine-git/dlls/ntdll/unix/registry.c:112
#7 0xb7bb11be in __wine_syscall_dispatcher () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_2_ntdll.so
#8 0x7bc0bdcc in NtOpenKeyEx@16 () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_343_ntdll.dll
#9 0x7b0561af in RegOpenKeyExW@20 (hkey=<optimized out>, name=0x46c06dc,
options=0, access=131097, retkey=0x222340) at
.../wine-git/dlls/kernelbase/registry.c:208
#10 0x006996a6 in ?? ()
#11 0x0069ab41 in ?? ()
#12 0x00699e14 in ?? ()
#13 0x0069a89b in ?? ()
#14 0x0069a84f in ?? ()
#15 0x0073bb4b in ?? ()
#16 0x007354d2 in ?? ()
#17 0x00736cc5 in ?? ()
#18 0x00736f53 in ?? ()
#19 0x00737f77 in ?? ()
#20 0x007384a9 in ?? ()
#21 0x00a9a1a7 in ?? ()
#22 0x00a99388 in ?? ()
#23 0x00a99394 in ?? ()
#24 0x00a99394 in ?? ()
#25 0x00a99394 in ?? ()
#26 0x00a99394 in ?? ()
#27 0x00a99394 in ?? ()
#28 0x00a99394 in ?? ()
...
I tried to have another look and got to the impression that blindwrite
expects RegOpenKeyExW and RegSetValueExW too use less stack.
I experimented a bit and one way to achive this was to do the work in these
functions on a different stack. Attached proof of concept uses fibers for this.
With this patch blindwrite can finish its stack exhaustion without visible
error
and shows the trial option dialog.
After one successful start that patch is no longer necessarry.
Another option to might be to use some more guard pages and switch them to
regular pages when we are inside wine code?
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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https://bugs.winehq.org/show_bug.cgi?id=56347
Bug ID: 56347
Summary: The Sinking City exits after Click any key to continue
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
After starting new game and loading the game shows 'Click any key to continue'
which results in
0880:err:msvcrt:_wassert (L"1 <= count && count <=
VKD3D_VEC4_SIZE",L"../vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h",1613)
vkd3d-1.10-492-gd9c68ee4
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=56344
Bug ID: 56344
Summary: Implement wbem scripting sink
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gianvito(a)gmx.it
Distribution: ---
Hi, I play Raid Shadow Legends and use a tool to make farming easier in the
game (absolutely no cheats or similar). Recent versions of this tool crash,
until a few months ago it worked fine. This is the crash error:
0114:err:ole:com_get_class_object class {75718c9a-f029-11d1-a1ac-00c04fb6c223}
not registered
0114:err:ole:create_server class {75718c9a-f029-11d1-a1ac-00c04fb6c223} not
registered
0114:err:ole:com_get_class_object no class object
{75718c9a-f029-11d1-a1ac-00c04fb6c223} could be created for context 0x5
I wrote on the Wine forum and was told it could be a wbem problem:
https://forum.winehq.org/viewtopic.php?t=38259
Thanks a lot for your work.
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https://bugs.winehq.org/show_bug.cgi?id=56231
Bug ID: 56231
Summary: Myst using DOSBox doesn't display anything
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 56225.
After downloading the program and running the "Myst.bat", it starts DOSBox,
displays some text and loads into the windows desktop. However, I only get a
black window. When pressing Enter I hear the game starting, but no graphical
output.
It works for other users, but not for me.
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https://bugs.winehq.org/show_bug.cgi?id=55834
Bug ID: 55834
Summary: Scribblenauts Unlimited crash on startup,
KW_SAMPLER_STATE/KW_TECHNIQUE/tex2Dlod
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zorba-winehq(a)pavlovian.net
Distribution: ---
Created attachment 75331
--> https://bugs.winehq.org/attachment.cgi?id=75331
Proton 7.0 log
When starting Scribblenauts Unlimited via Proton, I get shader compilation
errors. This occurs with Proton 7.0, Proton 8.0, and Proton Experimental. Logs
attached for all of them.
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https://bugs.winehq.org/show_bug.cgi?id=56342
Bug ID: 56342
Summary: Finale refuses to minimize or lose window focus
Product: Wine-staging
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The music notation software Finale refuses to stay minimized (it immediately
reappears after clicking the WM minimize button) and will also often not
relinquish focus when trying to use another app, especially if the two apps are
overlapping windows. This is a huge usability issue when using the software as
I can't switch the focus to other windows, and other important applications
stay buried underneath the Finale window until Finale is closed entirely.
This issue only happens in Wine Staging, and I was able to narrow the issue
down to the following commit:
---
commit abf67e73f7c6afe2eca9ee09ca2214f12700c6d1
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Feb 10 15:09:29 2016 +0800
winex11.drv: Add support for _NET_ACTIVE_WINDOW. (v2)
And use it as a backend in user32.SetActiveWindow().
For bug #2155.
---
This bug is reproducible using the free trial version of Finale v27 available
here: https://www.finalemusic.com/free-trial/
See also: bug #2155 (https://bugs.winehq.org/show_bug.cgi?id=2155)
I have reproduced this bug on KDE Neon User Edition 5.27 (hardware and VM
install) and Xubuntu 22.04 (VM install). I can provide system details if
desired, but they seem irrelevant here.
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https://bugs.winehq.org/show_bug.cgi?id=2155
S. Christian Collins <s_chriscollins(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |s_chriscollins(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=56338
Bug ID: 56338
Summary: Discord Chat Exporter does not work
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: globalunity(a)disroot.org
Distribution: ---
Discord Chat Exporter on WINE - Instllation Attempt - Processes Performed:
https://github.com/Tyrrrz/DiscordChatExporter
Tryed with both DiscordChatExporter versions v2.42.8 and v2.42.7
RESULTS:
Using Wine-64 Bit:
The exporter window comes up, after entering/pasting the discord ID into the
field box and clicking on the arrow to the right-hand side
there is the typical yellow line that moves along the top of the window, then
after about 2 or 3 seconds the discord window goes away
I presume this means that either the app or wine has crashed or both the app
and wine have crashed together
I use wine with the windows app MyPhoneExporer, and it works just fine
Using Wine-32 Bit:
The DiscordChatExporter window never appears
OS: OpenSUSE Tumbleweed 64 Bit
DE: KDE Plasma
OS INFO:
Operating System: openSUSE Tumbleweed 20240216
KDE Plasma Version: 5.27.10
KDE Frameworks Version: 5.115.0
Qt Version: 5.15.12
Kernel Version: 6.7.4-1-default (64-bit)
Graphics Platform: Wayland
Processors: 4 × Intel® Core™ i5-3570K CPU @ 3.40GHz
Memory: 11.6 GiB of RAM
Graphics Processor: AMD Radeon RX 6600
WINE PACKAGES USED AND TECHNICAL DATA:
wine - An MS Windows Emulator
Version: 9.1-1.1
Build Time: Tue 06 Feb 2024 10:11:35 AM NZDT
Install Time: Tue 20 Feb 2024 12:48:22 AM NZDT
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: x86_64
Source Package: wine-9.1-1.1
wine-32bit
Version: 9.1-1.1
Build Time: Tue 06 Feb 2024 10:48:08 AM NZDT
Install Time: Tue 20 Feb 2024 12:56:14 AM NZDT
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: x86_64
Source Package: wine-9.1-1.1
wine-gecko
wine-gecko - The Wine specific Gecko HTML rendering engine
Installed Version: 2.47.4-1.2
Build Time: Sat 03 Feb 2024 05:20:57 AM NZDT
Install Time: Tue 06 Feb 2024 08:12:22 AM NZDT
openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: noarch
Source Package: wine-gecko-2.47.4-1.2
wine-mono
Installed Version: 9.0.0-1.3
Build Time: Fri 16 Feb 2024 09:18:36 AM NZDT
Install Time: Mon 19 Feb 2024 01:59:00 AM NZDT
License: LGPL-2.1 and MIT and MS-PL
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: http://bugs.opensuse.org
Architecture: noarch
Build Host: h02-ch1a
URL: https://github.com/madewokherd/wine-mono
Source Package: wine-mono-9.0.0-1.3
winetricks
Alternate Version: 20240105-1.2
Installed Version: 20240105-1.2
Build Time: Sat 03 Feb 2024 06:56:54 AM NZDT
Install Time: Tue 06 Feb 2024 08:32:12 AM NZDT
License: LGPL-2.1-or-later
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: x86_64
Build Host: h02-ch1b
URL: https://github.com/Winetricks/winetricks
Source Package: winetricks-20240105-1.2
Attempt with the 32 Bit version of wine with a 32-bit Wine-Prefix:
WINE-32 BIT
Crate a new Prefix
Choose 32 Bit Prefix
.NET 4.5 Framework 4.5 has been installed
"Setting Windows version to 2003, otherwise applications using .NET 4.5 will
subtly fail"
Winetricks Message:
"Running /usr/bin/wineserver -w. This will hang until all wine processes in
prefix=/home/starman/.local/share/wineprefixes/32-Bit NEW terminate"
"Running /usr/bin/wineserver -w. This will hang until all wine processes in
prefix=/home/starman/.local/share/wineprefixes/32-Bit NEW terminate"
Window "Microsoft .NET 2015" - Message
"Warnings:
Setup may not run properly, because the Windows Modules Installer Service is
not available on this computer."
2 Buttons: Continue and Close
I press the continue Button
Installing .NET Framework 4.6
Installation is Complete
.NET Framework 4.6 has been installed
winetrix window message
"Running /usr/bin/wineserver -w. This will hang until all wine processes in
prefix=/home/starman/.local/share/wineprefixes/32-Bit NEW terminate"
Window "Microsoft .NET 2015" - Message
"Warnings:
Setup may not run properly, because the Windows Modules Installer Service is
not available on this computer."
2 Buttons: Continue and Close
I press the continue Button
In window 'Please accept the license terms to continue.'
Installing .NET Framework 4.6.1
Installation Is Complete
.NET Framework 4.6.1 has been installed
Click Finish Button
Window "Winetricks - current prefix is /home/.../.local/share/wineprefix/32-Bit
NEW'
What would you like to do to this wineprefix?
Install a Windows DLL or component
Install a font
Change settings
Run winecfg
Run regedit
Run taskmgr
Run explorer
Run uninstaller
Run a Wine cmd shell
Run an arbitrary executable (.exe/.msi/.msu)
Run a commandline shell (for debugging)
Browse files
Delete ALL DATA AND APPLICATIONS INSIDE THIS WINEPREFIX
WINE BUG:
"You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug."
Despite creating a brand new clean 32-Bit Prefix and chooseing it as the
default
This big has always existed - I have however never needed to use any 32-bit
Prefix
NOTE:
Running DiscordChatExporter.exe with wine has DiscordChatExporter.exe displays
automatically downloading and installing .NET 8.0
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https://bugs.winehq.org/show_bug.cgi?id=56335
Bug ID: 56335
Summary: Guild Wars 2 Launcher freezes/hangs (Wayland only)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mweires(a)googlemail.com
Distribution: ---
While hovering the Guild Wars 2 launcher the Gnome Shell will continously
freeze and stutter between 100ms and 2s long. The cursor jumps and other
applications freeze/stutter in sync.
The issue is only visible while the cursor hovers the launcher. The issue is
immediatly gone after closing the launcher or entering the game (which closes
the launcher). The issue is not reproduciable on Xorg (Wayland only).
Response of a Mutter (Gnome compositor) maintainer suggests a fix on Wine side:
https://gitlab.gnome.org/GNOME/mutter/-/issues/3034#note_1856859
If there's additional information that could help fix it on Gnome side please
feel free to respond to the Gnome issue above.
Steps to reproduce
1) Download Guild Wars 2 launcher
(https://account.arena.net/content/download/gw2/win/64)
2) Careful: running the launcher will create data files left and right of the
launcher. Place it in a temp dir.
3) Run the launcher using Wine (tested on Fedora 39 system wine)
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https://bugs.winehq.org/show_bug.cgi?id=50098
Bug ID: 50098
Summary: FFXIV_Textools crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nsextyfour(a)protonmail.com
Distribution: ---
Created attachment 68574
--> https://bugs.winehq.org/attachment.cgi?id=68574
I try to start FFXIV_TexTools, and then try to copy the text from the error
dialog.
FFXIV Textools, a modding tool for Final Fantasy XIV, will not launch in Wine.
https://textools.dualwield.net/
It brings up an error window, and when I try to copy the text from it, the
window disappears due to a crash. If I click 'yes', I get another error window.
Clicking yes on this brings another, and then another. After the fourth, the
program closes.
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https://bugs.winehq.org/show_bug.cgi?id=56332
Bug ID: 56332
Summary: red glitch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msvo646(a)gmail.com
Distribution: ---
Created attachment 76062
--> https://bugs.winehq.org/attachment.cgi?id=76062
adobe audition 2014
red glitch
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https://bugs.winehq.org/show_bug.cgi?id=56322
Bug ID: 56322
Summary: Roxio Creator 2009 doesn't open
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fvenale(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 76052
--> https://bugs.winehq.org/attachment.cgi?id=76052
Application Database issue with Roxio Creator 2009
Hi, I have installed correctly but it "encountered a problem and must be
closed". There are no suggestion in the Database Application. Thank you. Wine
version is 9 on Linux Mint 21.3
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https://bugs.winehq.org/show_bug.cgi?id=56331
Bug ID: 56331
Summary: error when launching shamela
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
Created attachment 76061
--> https://bugs.winehq.org/attachment.cgi?id=76061
shamela errors
when runnig shamela it opens but i get some errors that are attached
shamela link: https://dev.shamela.ws/downloads/windows/shamela.1444.2.iso
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https://bugs.winehq.org/show_bug.cgi?id=52250
Bug ID: 52250
Summary: windows.h WINE_NOWINSOCK check has been removed
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
I'm using winelib to compile a Windows/Linux application, where we want to use
the Linux code for threads, files system handling, network code, shared
memory... and we want WINE just for the Win32 GUI code (as we did not implement
a GUI in the Linux/Unix side just on Windows)
Since WINE 6.8 (due this commit
https://source.winehq.org/git/wine.git/commit/9603fba8943f9699e3af6fcfe4acb…)
the WINE_NOWINSOCK check:
#ifndef WINE_NOWINSOCK
#include <winsock.h>
#endif /* WINE_NOWINSOCK */
Has been removed, now my application does not compile as I'm mixing Linux
socket definitions with the WINE/Windows "winsock.h" file.
If I add this check to the file, the application does compile as with WINE 6.7
Is it possible to add the check back? or should this be done in another way
now?
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https://bugs.winehq.org/show_bug.cgi?id=54093
Bug ID: 54093
Summary: Tomb Raider Level Editor - Custom Level "Biohazard"
has problems loading Save-File
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
download link is at:
https://www.trle.net/levels/levels/2021/0621/TombRaider95-TRBiohazard.zip
with a sha256sum of:
bash-5.1$ sha256sum TombRaider95-TRBiohazard.zip
58b35b648ecaaab691ce9904833730953ae155b4556d752f70d0f0a7442bcfa7
TombRaider95-TRBiohazard.zip
Please note that it comes with its own Tomb4.exe and you don't need to have
your own copy of any "Tomb Raider" episode. Unpacking the .zip file and running
Tomb4.exe is fine. Still created its own prefix though.
The problem I am facing is that (at least in the first level) you can save your
game state (press Escape to get to menu and press the Arrow-Downkey) but then
in turn this new game state isn't being loaded.
The progress bar when loading the state goes to 100% but then nothing more
happens and you can't get back into the game from where you left off.
bash-5.1$ /sbin/lspci | grep VGA
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Mullins [Radeon R2 Graphics]
bash-5.1$ wine --version
wine-7.22
Console output will follow in the next couple of minutes.
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https://bugs.winehq.org/show_bug.cgi?id=56329
Bug ID: 56329
Summary: Constantly showing "LTSpice is not responding" while
browsing file folders for opening an existing file.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teddychn(a)yahoo.com
Distribution: ---
Created attachment 76060
--> https://bugs.winehq.org/attachment.cgi?id=76060
tracking log for "LTSpice is not responding" under Wine
The application program under Wine was LTSpice 17.1. While browsing file
folders for opening an existing file. It was always poping up "LTSpice is not
responding". After a while, there's a program error message came out. And the
backtrack file is as the attachment file.
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https://bugs.winehq.org/show_bug.cgi?id=56297
Bug ID: 56297
Summary: Othercide - video playback without a/v and hangs on
loading screen
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)massaraksh.net
Distribution: ---
Created attachment 76014
--> https://bugs.winehq.org/attachment.cgi?id=76014
Wine 9.1 log
Steps to reproduce: launch the game like wine64 Othercide.exe.
Expected result: the game should play intro video (publisher/developer logos),
then display splash screen with some more logos etc, then loading screen with a
little wheel turning in the corner and showing percents, and then the game
menu.
Actual result is black screen, no sound, no image, instead of intro, then (e.g.
on click) splash screen, correctly displayed, then loading screen, also
technically displayed correctly, but the little wheel shows 0% and keeps
turning forever. The game has to be killed by ctrl+c or wineserver -k.
Some other info:
a) Othercide is Unity game, in my case GOG version, Steam and console versions
also exist, so it is pretty multiplatform, but there is no Linux version. Real
shame.
b) Protom (8.05+ clone from git with what appears like 8-ish Wine inside) has
also broken video playback, but at least produces sound and does not hang, it
gets to the game menu and it is kinda playable.
c) Wine 9.1 and 8.1 behave the same, i.e. black screen instead of intro, then
eternal loading screen.
d) Wine 6.1 suprisingly DOES play intro and DOES NOT hang on loading screen,
the game appears to work. The reason I tried this particular version is that,
while searching for fix, I found a number of similar bugs reported here and at
Proton's website (but not pertaining to Othercide), mostly revolving around
mfplat.dll or Media Foundation, a somewhere, but I do not recall where, was a
link to wine mailing list, where somebody patched something related to that in
february 2021, if you allow me to be so vague :D So I tried Wine from January.
Maybe I got the whole issue wrong and mfplat is not to blame, but 6.1 does
work, that much is sure.
e) Intro video appears to be ineed H264 file in
Othercide/Othercide_Data/StreamingAssets/videos/SplashFocusLBC_New.m4v
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=55205
Bug ID: 55205
Summary: Fixed scancodes patchset partially breaks keyboard
input in NFS Underground
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 74801
--> https://bugs.winehq.org/attachment.cgi?id=74801
x11drv,+dinput,+keyboard,+key log with autodetection disabled
Hello,
So NFS Underground (and likely Underground 2 considering it also uses ActionMap
stuff) has partially broken keyboard input with wine-staging if the fixed
scancodes patchset is enabled
The first thing you notice in the main menu is that the arrow keys don't work
at all
Also the mappings you set in vanilla Wine/wine-staging without the patchset
have slightly changed if you can actually get into the mapping menu (this is
with a standard US QWERTY layout by the way)
What's interesting is if you enable scancode autodetection in winecfg things go
back to normal
I have attached a +x11drv,+dinput,+keyboard,+key log with scancode
autodetection disabled (I'll send another log with that option enabled after
submitting this bug because of Bugzilla limitations)
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https://bugs.winehq.org/show_bug.cgi?id=56024
Bug ID: 56024
Summary: [Roblox Wine Wayland] Locking cursor makes relative
mouse movement break
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vixea0(a)gmail.com
Distribution: ---
Created attachment 75667
--> https://bugs.winehq.org/attachment.cgi?id=75667
patch needed to run roblox in wine
Launch any Roblox game try and "drag the camera by right-clicking and moving on
the first try the camera will go crazy on the second it should not move at all.
Steps to reproduce:
1. patch wine with included patch
2. install Vinegar from any distro package manager or compile
yourself(grapejuice is simi broken right now)
3. run vinegar edit - make sure your config looks somewhat like the one
attached below(in a separate comment)
4. run vinegar player to download roblox once downloaded close roblox(it will
launch automatically)
5. log in to roblox on there website or create a account if you don't have one
already
6. try any game with the description of what to do and what happens.
List Of Wayland compositors(/DEs) tried:
Cosmic
Plasma
Weston
Tested in both 9.0rc1 and the latest master branch(as of commit
d748440ea27dc7456ffa98ee76b0cb9302226583)
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https://bugs.winehq.org/show_bug.cgi?id=56321
Bug ID: 56321
Summary: Missing battery information in PassMark BatteryMon
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
Created attachment 76051
--> https://bugs.winehq.org/attachment.cgi?id=76051
Wine log
I've tried BatteryMon and its main window works flawlessly. However, there are
no battery details (like capacity) in the battery information window available.
It'd be nice to see that working as well!
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