https://bugs.winehq.org/show_bug.cgi?id=56544
Bug ID: 56544
Summary: Unable to create account: "Email is not allowed for
sign-up. Please use your regular email address. Check
with your administrator."
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Trying to sign up for an account on the Wine GitLab, I get this error:
"Email is not allowed for sign-up. Please use your regular email address. Check
with your administrator."
Are @outlook.com addresses blocked for some reason?
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https://bugs.winehq.org/show_bug.cgi?id=51984
Bug ID: 51984
Summary: Logos 9 Bible Software (.NET 4.7 app) regression
selection popups no longer show
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 70971
--> https://bugs.winehq.org/attachment.cgi?id=70971
terminal output from moment after selecting text.
Selecting text in the app causes a popup. This popup no longer shows in 6.20
staging if selecting left to right. If selecting right to left it appears
sometimes after a delay. This is a regression, in wine 6.19 and for many
versions before it was instant.
I've attached the terminal output from the moment before selection to the
moment after selection.
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http://bugs.winehq.org/show_bug.cgi?id=11317
Summary: Need for Speed II Demo - hangs on smp machine
Product: Wine
Version: 0.9.53.
Platform: Other
URL: http://files.filefront.com/nfs2demoexe/;3978828;/fileinf
o.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Need for Speed II, a multithreaded game works on single cpu machines, does not
work on SMP machine.
wine-0.9.53, Ubuntu 7.04, nVidia 8800GTS, Intel(R) Core(TM)2 Quad CPU @ 2.4GHz
the point at which things go wrong isn't always the same, sometimes part of the
intro video clip display other times it will hang before, if you adjust the
priority of the process it may get a little further but still goes pearshaped.
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8f684 "loader.c:
loader_section" wait timed out in thread 001a, blocked by 0018, retrying (60
sec)
wine-0.9.53, Ubuntu 7.10, nVidia FX 5200, Intel(R) Celeron(R) CPU 2.40GHz
works flawlessly.
I can't test on a SMP windows machine.
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https://bugs.winehq.org/show_bug.cgi?id=55265
Bug ID: 55265
Summary: [Dragon Age II] "shader_spirv_scan_shader" error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74881
--> https://bugs.winehq.org/attachment.cgi?id=74881
Output console log
With the Vulkan renderer, i have a black screen but i can hear the sound.
No problem with OpenGL renderer, i did not try with DXVK but i think it would
work.
####
0880:err:d3d_shader:shader_spirv_scan_shader Failed to scan shader, ret -3.
0880:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0880:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>: E0002: Invalid
DXBC magic.
0880:fixme:d3d_shader:shader_spirv_scan_shader
####
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https://bugs.winehq.org/show_bug.cgi?id=55661
Bug ID: 55661
Summary: Tableau Public: Crashes on startup
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lrdarknesss(a)yahoo.de
Distribution: ---
Created attachment 75189
--> https://bugs.winehq.org/attachment.cgi?id=75189
Error message on loading screen
I was able to install Tableau Public 2023 2.1 using their normal installer
without any additional Wine tricks (apart from installing Wine Mono and Gecko
(not sure if required tho)).
The problem is that as soon as I want to start the application it crashes with
a meaningless error message (sorry the screenshot is only in German).
It basically translates to " cannot start due to an error while initialising.
please uninstall and reinstall".
I will attach the logs in a further post.
I think this bug is different from this one because I couldn't find the
font-related error message and it's not happening during installation:
https://bugs.winehq.org/show_bug.cgi?id=49621
Nevertheless, I installed corefonts using Winetricks, but unfortunately it
didn't solve the bug.
Here is the SHA 1 hash:
sha1sum tabpublic.exe
33150bc72d6a630d43935fafa4db669ff77db270 tabpublic.exe
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https://bugs.winehq.org/show_bug.cgi?id=55653
Bug ID: 55653
Summary: Logitech Extreme 3d Joystick has axes mapped
incorrectly
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)jdcox.net
Distribution: ---
Using the jstest utility the joystick reports this:
Joystick (Logitech Logitech Extreme 3D) has 6 axes (X, Y, Rz, Throttle, Hat0X,
Hat0Y)
wine control shows that Rz is mapped to the Z axis and the throttle is mapped
to the Rz axis in wine. These two should be flipped.
I have tested with SDL disabled and enabled and I get the same behavior.
This occurs in current wine and in current proton releases.
The problem does not occur in Proton 6 series, but does with 7 and later.
I am aware this bug tracker is for wine, but using Proton was the best way to
test an older, albeit heavily patched, version of wine that I am currently
aware of.
This issue is a problem because games in the X-Wing and Tie Fighter series of
games treat the rudder (or accidental joystick rotation on this cheap joystick)
as throttle movements and constantly adjust throttle during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=45471
Bug ID: 45471
Summary: No background music in AdAstra (DirectMusicSegment
doesn't loads MIDI files)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
Follow up to bug #31829. While that fixes the crash at startup there is still
no background music in AdAstra:
0009:fixme:dmime:seg_IPersistStream_Load MIDI file loading not supported
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https://bugs.winehq.org/show_bug.cgi?id=55056
Bug ID: 55056
Summary: CreateSymbolicLinkA is not implemented.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: muhammadyusuf.kurbonov2002(a)gmail.com
Distribution: ---
Tool for GeneralsZH Game called GenLauncher (Mod Manager) uses SymLinks to
control Mods. And GenLauncher doesn't work, because CreateSymbolicLinkA has not
been implemented (it's only stub now).
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https://bugs.winehq.org/show_bug.cgi?id=37806
Bug ID: 37806
Summary: Black screen when starting Rocky Memphis and the
Temple of Ophuxoff
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sha256sum(a)gmail.com
Distribution: ---
Rocky Memphis is a free indie game which can be downloaded from
http://rocky.ovine.net/download.php
when starting the game I get a black window and the CPU goes to 100%
All I see is
/tmp$ wine Rocky.exe
fixme:winediag:start_process Wine-Compholio is a Wine testing version
containing experimental patches.
fixme:winediag:start_process Please don't report bugs at winehq.org and use our
issue tracker instead:
fixme:winediag:start_process https://github.com/compholio/wine-compholio/issues
fixme:process:SetProcessDEPPolicy (0): stub
fixme:process:SetProcessDEPPolicy (2): stub
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
/tmp$ uname -a
Linux localhost.localdomain 3.17.7-200.fc20.x86_64 #1 SMP Wed Dec 17 03:35:33
UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
/tmp$ rpm -qa|grep wine|sort
mingw32-wine-gecko-2.24-1.fc20.noarch
wine-1.7.30-1.fc20.i686
wine-alsa-1.7.30-1.fc20.x86_64
wine-arial-fonts-1.7.30-1.fc20.noarch
wine-capi-1.7.30-1.fc20.i686
wine-cms-1.7.30-1.fc20.i686
wine-common-1.7.30-1.fc20.noarch
wine-core-1.7.30-1.fc20.i686
wine-core-1.7.30-1.fc20.x86_64
wine-courier-fonts-1.7.30-1.fc20.noarch
wine-desktop-1.7.30-1.fc20.x86_64
wine-filesystem-1.7.30-1.fc20.noarch
wine-fixedsys-fonts-1.7.30-1.fc20.noarch
wine-fonts-1.7.30-1.fc20.noarch
wine-ldap-1.7.30-1.fc20.i686
wine-marlett-fonts-1.7.30-1.fc20.noarch
wine-mono-4.5.2-4.fc20.noarch
wine-ms-sans-serif-fonts-1.7.30-1.fc20.noarch
wine-openal-1.7.30-1.fc20.i686
wine-pulseaudio-1.7.30-1.fc20.i686
wine-small-fonts-1.7.30-1.fc20.noarch
wine-symbol-fonts-1.7.30-1.fc20.noarch
wine-systemd-1.7.30-1.fc20.noarch
wine-system-fonts-1.7.30-1.fc20.noarch
wine-tahoma-fonts-1.7.30-1.fc20.noarch
wine-twain-1.7.30-1.fc20.i686
wine-wingdings-fonts-1.7.30-1.fc20.noarch
wine-wow-1.7.30-1.fc20.i686
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http://bugs.winehq.org/show_bug.cgi?id=34419
Bug #: 34419
Summary: Wine Game running Issue
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
For some reason Wine no Longer Run's Pylotro DDO Laucher and Wine Freezes up on
DDO on Sayin it "Installing Pre-Req's" or "initializing" or "downloading
EN-Splash-screen" the 1 Downloading EN splash screen works but it takes like 10
Min's to do it every time u start up the DDO Client and for Pylotro it wont
Load up the Info for user name or Server choice. it says like DDO client has
Initialising, please wait...
Available languages checked.
But wont load any thing else any more as i can see done made sure that it was
Routed i know that 100% sure its Routed to its Files it needs just wont do any
thing any more with DDO
Just now got this resently and ima not sure if this is good or what hope it
helps on this info--V
E04] Error accessing GLS data centre.
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https://bugs.winehq.org/show_bug.cgi?id=50999
Bug ID: 50999
Summary: Adobe Creative Cloud can't be installed
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Created attachment 69842
--> https://bugs.winehq.org/attachment.cgi?id=69842
Simple log
Adobe Creative Cloud shows a popup with the message "The application cannot be
installed on your current operating system", then closes.
I use wine-6.4 (Staging) under Sabayon on a Windows 10 64 bit profile.
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https://bugs.winehq.org/show_bug.cgi?id=56534
Bug ID: 56534
Summary: Huion Tablet's Pen Pressure Not Working Properly
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76285
--> https://bugs.winehq.org/attachment.cgi?id=76285
Pen Pressure doesn't work properly on Huion H320
Hi! I'm tried to test the Pen Pressure on Huion H320 Device using Paint Tool
SAI v2 and it turns out, it doesn't work properly.
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https://bugs.winehq.org/show_bug.cgi?id=41641
Bug ID: 41641
Summary: Final Fantasy XI: incorrect face culling; no glitches
when disabled
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: partyheld(a)gmail.com
Distribution: Debian
Created attachment 56014
--> https://bugs.winehq.org/attachment.cgi?id=56014
Incorrect face culling causes major graphical glitches.
Final Fantasy XI is suffering major graphical glitches because triangles are
culled incorrectly.
Disabling the two calls to glEnable(GL_CULL_FACE) in
"wine/dlls/wined3d/state.c" makes the glitches disappear and the game is
rendered perfectly.
I first observed this in the Debian/testing build (1.8.5-1) and also found this
to be the case when building 1.9.22 from source.
I used the Debian Linux kernel linux-image-4.7.0-1-amd64, as well as a
self-compiled 4.9.0-rc3 with Mesa 12.0.3.
GPU: "Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller"
The graphics flicker a lot when moving the camera even slightly, i.e. suddenly
other triangles get culled.
I'm not using any library overrides.
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https://bugs.winehq.org/show_bug.cgi?id=45520
Bug ID: 45520
Summary: Install Shield fails on 64bit prefix with Silent
install
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 61905
--> https://bugs.winehq.org/attachment.cgi?id=61905
Install error log
Following bug 24611, when installing Final Fantasy XI Online: PlayOnline
Viewer, with the parameters "/S /v/qn" for silent installation, no files are
being installed at Program Files. (using Windows 7 compatibility)
If I run the manual installation (Next, next...), works without problems.
Installer download:
http://www.playonline.com/ff11eu/download/media/install_win.html
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https://bugs.winehq.org/show_bug.cgi?id=56532
Bug ID: 56532
Summary: Final Fantasy XI Online: Unexpected Scroll Lock
behaviour.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 5b833c83beadcad2ace5f27e95554c164f6f7c86
Distribution: Gentoo
Pressing Scroll Lock in Final Fantasy XI Online hides the UI, and then pressing
virtually any other key will normally unhide it.
After 5b833c83bea [1], however, the UI will unhide and then hide immediately
again.
It will only unhide permanently when pressing Scroll Lock again.
This is somehow specific to Scroll Lock, because everything seems to work
normally if using a different, additional shortcut key or a gamepad for the
hiding (Scroll Lock is hard-coded).
Additionally, pressing some keys can reverse the effect during this, so that
the UI becomes visible, but then pressing any key will hide it briefly.
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/5b833c83beadcad2ace5f27e9…
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https://bugs.winehq.org/show_bug.cgi?id=56188
Bug ID: 56188
Summary: d2d1:d2d1 frequently fails on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d2d1:d2d1 frequently fails on the GitLab CI:
d2d1.c:10799: Test failed: Didn't expect timeout.
See https://test.winehq.org/data/patterns.html#d2d1:d2d1
This failure happened for the first time on 2023-11-29 which is the day the
failing test was introduced by the commit below:
commit e6954d793bc5ad50c882dadf6e3c32922002e44c
Author: Brendan McGrath <bmcgrath(a)codeweavers.com>
Date: Wed Nov 22 09:52:28 2023 +1100
d2d1: Add test for singlethreaded draw.
Tests that Direct2D can access D2D exclusive resources whilst the
Direct 2D lock is held if the factory type is single threaded
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http://bugs.winehq.org/show_bug.cgi?id=20694
Summary: Image filetypes with images of the music are saved in
Windows, but not WINE/Mozart10.
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.mozart.co.uk/programs/mzsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: let02do(a)earthlink.net
Mozart is a music notation and score editing program.
The latest version of the App, Mozart10, uses calls to the
Windows functions for handling image files and is mostly
broken. Its previous version, Mozart9, used a third party
library to process image files, and that worked with no
incident in WINE, but now that Windows functions are used,
there's no joy in this area. My WINE version is wine-1.1.33
with a clean install.
Attempting to save image files of a score in Mozart10, fails
with an error message "Failed to save file..." for file
extensions *.gif, *.jpg, *.tiff . There are no wine console
messages.
For files with extension *.png and *.bmp, Mozart10 saves a file,
but with no image in it. Files with extension *.emf
(Windows encapsulated meta file <i.e.,paint>) are saved with only
part of the image correctly displayed.
To sum up: file types with extensions: *.gif, *.jpg, *.tif,
*.png, *.bmp, *.emf are saved with images of the music score
in Windows XP, Vista, and Win7, but this does not work in
wine-1.1.33/Mozart10.
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https://bugs.winehq.org/show_bug.cgi?id=56376
Bug ID: 56376
Summary: Nerf Arena Blast Demo only displays a black screen
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 76122
--> https://bugs.winehq.org/attachment.cgi?id=76122
Console output 9.0 (non-staging)
Hello everyone,
I am the maintainer of "Nerf Arena Blast" which I revisited on occasion of the
wine 9.0 release.
There is a demo version still available which I linked previously in the AppDB
at:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=15654
The Download-URL in the report is still valid and I am getting the following
checksums
bash-5.1$ sha256sum nerfdemo1_1.exe
eafd0a617b9f97fe97ac4faa6d051581181afa516bfabbeea2fac65bdf4f12c3
nerfdemo1_1.exe
Installation works fine and I selected "Software Rendering" on first run.
However I only get a black screen with the default settings in wine 9.0 and
changing over to Windows XP didn't help either.
System is a Slackware 15.0 Box.
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https://bugs.winehq.org/show_bug.cgi?id=43052
Bug ID: 43052
Summary: ChessBase 14 - crashes right after start
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blizzard(a)sachlevice.eu
Distribution: ---
Created attachment 58215
--> https://bugs.winehq.org/attachment.cgi?id=58215
whole program run log
I attach whole log from start to crash from console.
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https://bugs.winehq.org/show_bug.cgi?id=56487
Bug ID: 56487
Summary: wshom tests timeout on Wine
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is a regression:
85d029e3b01f6dd35a86cc07796af982d66e4a03 is the first bad commit
commit 85d029e3b01f6dd35a86cc07796af982d66e4a03
Author: Yuxuan Shui <yshui(a)codeweavers.com>
Date: Mon Mar 18 18:32:00 2024 +0000
shell32: Rely solely on SHELL_FindExecutable for ShellExecute.
This does two things:
1. ShellExecute no longer searches in the directory where the current
executable is in.
2. We always CreateProcess with a fully qualified path, so we CreateProcess
won't do its own path
resolution.
Serendipitously this also fixes some existing todos in tests.
dlls/shell32/shlexec.c | 24 +-----------------------
dlls/shell32/tests/shlexec.c | 8 +++-----
2 files changed, 4 insertions(+), 28 deletions(-)
It's not clear if it's a bug in shell32 or in wshom. Best way would be to run
our wshom.ocx on Windows to confirm.
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https://bugs.winehq.org/show_bug.cgi?id=56469
Bug ID: 56469
Summary: configure incorrectly setting ac_cv_lib_soname_vulkan
value on macOS
Product: Wine
Version: 9.5
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 1ddaa1d385c804f2af9bb16d2c5082122132f09b
Currently ac_cv_lib_soname_vulkan gets set as libMoltenVK this causes
> dlls/win32u/vulkan.c:93:37: error: use of undeclared identifier 'libMoltenVK'
This should be getting set to libMoltenVK.dylib
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http://bugs.winehq.org/show_bug.cgi?id=26372
Summary: emulator of the TI Calculator
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: honeycuttaaron3(a)gmail.com
Once the TI Calculator emulator launches then the calculator takes the
background and the buttons are not visible.
TI-83 Plus Flash Debugger Program.
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https://bugs.winehq.org/show_bug.cgi?id=54378
Bug ID: 54378
Summary: VrtuleTree calls unimplemented function
ntoskrnl.exe.ExGetPreviousMode
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73946
--> https://bugs.winehq.org/attachment.cgi?id=73946
Console output
A black terminal window briefly appears when the program starts, but it does
not appear after stubbing ExGetPreviousMode, KeAcquireGuardedMutex, and
KeReleaseGuardedMutex.
$ sha256sum VrtuleTree.zip
dfdf4d01c16517b3f4528799000f66eb34836549a8130e654a7d469c3febb8ad
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https://bugs.winehq.org/show_bug.cgi?id=46030
Bug ID: 46030
Summary: Trackmania Unlimiter crashes at startup
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhard.gebetsberger(a)gmx.at
Distribution: ---
Created attachment 62606
--> https://bugs.winehq.org/attachment.cgi?id=62606
Crashlog
Trackmania Unlimiter(1.3) crashes immediately after selecting an account at the
account selection screen.
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http://bugs.winehq.org/show_bug.cgi?id=28170
Summary: "Text Service and Input Languages" crash:
Unimplemented function USER32.dll.LoadKeyboardLayoutEx
called
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36090)
--> (http://bugs.winehq.org/attachment.cgi?id=36090)
Log: unimplemented function USER32.dll.LoadKeyboardLayoutEx
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click ok, then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7bc4c896 to unimplemented function
USER32.dll.LoadKeyboardLayoutEx, aborting
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https://bugs.winehq.org/show_bug.cgi?id=56385
Bug ID: 56385
Summary: PDF-XChange in Wayland mode shows black bar on bottom
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph.Schmidpeter(a)gmx.de
Distribution: ---
When starting PDF-XChange in wayland mode,
the bottom ~1/5 of screen area remains black.
Also, trying to close the app by clicking "x"
in the topmost corner does not work.
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Bartosz <gang65(a)poczta.onet.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://learn.microsoft.com
| |/en-us/cpp/mfc/mfc-desktop-
| |applications?view=msvc-170
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http://bugs.winehq.org/show_bug.cgi?id=32931
Bug #: 32931
Summary: FFXI Amazon Downloader crashes when trying to download
install files
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btwisgac23(a)gmail.com
Classification: Unclassified
I ran a successful bisect, and here is the output. This bug has been present
since 1.3.18 and is still present in 1.5.23.
$ git bisect good
ccd11eb7d6720ee5242e619851f41908f285e8f9 is the first bad commit
commit ccd11eb7d6720ee5242e619851f41908f285e8f9
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Apr 2 15:20:33 2011 +0200
wininet: Abstract different transfer and content encoding reading to
layered structures.
:040000 040000 6a31f2cf8265be180b9267ead2317512555f5174
1c317ffca5fdb9434933f12120419a240a50f117 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=47577
Bug ID: 47577
Summary: Final Fantasy XI crashes
Product: Wine
Version: 3.0.4
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marie-christin-schaarschmidt(a)web.de
Final Fantasy XI crashes randomly. Sometimes after the bug I can move my
character and everything is fine. But sometimes nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=56287
Bug ID: 56287
Summary: Resolution Recognition Error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sakuraiyukina0205(a)gmail.com
Distribution: ---
Gnome+Wayland, if you turn on Gnome Settings-Display-Fractional Scaling, wine
incorrectly recognizes the resolution of the screen. For example, my PC screen
resolution is 2880*1800, after I turn on 150% fractional scaling, wine can only
read the maximum resolution of 1920*1200. I'm not sure if this error is caused
by Gnome or WineHQ.
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https://bugs.winehq.org/show_bug.cgi?id=56509
Bug ID: 56509
Summary: Civilization VI is stuck on the "continue" button
Product: Wine
Version: unspecified
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: horace.hoff(a)gmail.com
I am running Civilization VI through Wine 9.0 with Heroic Games Launcher, and I
am using dxvk. The game launches perfectly, but, after the intro video, the
"continue" button is unclickable. I know the mouse works because when I press
the left mouse button the intro is skipped. I have tried Wine 7.0 also.
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soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ralf.habacker(a)freenet.de
--- Comment #125 from Zeb Figura <z.figura12(a)gmail.com> ---
*** Bug 56518 has been marked as a duplicate of this bug. ***
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https://bugs.winehq.org/show_bug.cgi?id=38621
Bug ID: 38621
Summary: D3DXCompileShader errors
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
This is again my game HeroesVI.
I reverted back all dll to builtin and set trace+d3dx
----
trace:d3dx:D3DXCompileShader data "matrix mc0 : register( c0 );\nmatrix mc1 :
register( c4 );\nmatrix mc2 : register( c8 );\nstruct VSData\n{\n float4 pos :
POSITION;\n float3 nrm : NORMAL; \n float2 txc : TEXCOORD;\n};\nVSData
vsMain( VSData input )\n{\n VSData output;\n float4 imm;\n imm = mul(
input.pos, (float4x4)mc0 );\n "..., length 721, defines 0x0, include 0x0,
function "vsMain", profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0,
constant_table 0x0.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
trace:d3dx:D3DXCompileShader data "struct VSData\n{\n float4 pos : POSITION;\n
float2 txc : TEXCOORD;\n};\nVSData vsMain( VSData input )\n{\n VSData
output;\n output.pos = input.pos;\n output.txc = input.txc;\n return
output;\n};\n", length 190, defines 0x0, include 0x0, function "vsMain",
profile "vs_3_0", flags 0, shader 0x32d464, error_msgs 0x0, constant_table 0x0.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
-----
And so on
Is there significant information?
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https://bugs.winehq.org/show_bug.cgi?id=56516
Bug ID: 56516
Summary: winhlp32 needs MACRO_PopupContext() to be implemented
for HOMM3 map editor to show help popups
Product: Wine
Version: 9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: ---
As discussed on https://forum.winehq.org/viewtopic.php?t=38331
The user reports how in the "Heroes of Might and Magic III" map editor:
"When you right click an object in the editor, a small window pops up with
extra info on it, and this uses the old WinXP help system."
"In Wine, when I call "Help" in this editor, I get the little "Failed to launch
Help" error message, and after that, all help, on all (old) Windows programs,
is broken until I restart Wine."
It was traced to a missing implementation of MACRO_PopupContext().
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https://bugs.winehq.org/show_bug.cgi?id=56514
Bug ID: 56514
Summary: incorrect activation of forms after closing the last
opened one (delphi or lazarus)
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bvsoft(a)bvsoft.ru
Distribution: ---
In a Delphi or Lazarus application, we create and open several windows. Next,
close the last open one. In Windows, and this is probably correct, the last
window opened before becomes active, but under Wine we see that the first open
window is activated - the main window of the application. This creates problems
when running applications with multiple windows, including when working with
dialog forms.
If necessary, I can send an example in the form of sources, or a ready-made
binary.
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https://bugs.winehq.org/show_bug.cgi?id=56513
Bug ID: 56513
Summary: Algodoo v2.1.0: multiple application elements are
running way too fast
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: starryfinita(a)outlook.com
Distribution: ---
Created attachment 76269
--> https://bugs.winehq.org/attachment.cgi?id=76269
Terminal log of a brief Algodoo session
This issue has been tested with Algodoo v2.1.0 running under Wine v9.5.
I found that certain elements in Algodoo are running way too fast in Wine:
* The window and tooltip animations are instant. I initially thought they
weren't even functional.
* Animations like the spinning gear when loading Algobox and the "click here"
indicator in the tutorial animate way too fast.
* The total usage time counts up impossibly fast--more specifically, at a rate
of roughly 0.75 minutes per second.
* More severely, the sketch and polygon tools are harder to use, as certain
gestures like the box, circle and plane gestures get recognized instantly
whether they're intentional or not.
I suspect that this is because Wine does not properly implement whatever
mechanism was used by Algodoo to throttle down the speed of the UI.
This issue only affects the UI. It does not affect the simulation, which runs
at the correct speed.
The application came from http://www.algodoo.com/download/.
Filename: Algodoo_2_1_0-Win32.exe
SHA1: 3983bf609cd4f1c73d436c27438079912c91038e
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https://bugs.winehq.org/show_bug.cgi?id=56511
Bug ID: 56511
Summary: Disney's Aladdin in Nasira's Revenge inputs from
controller doesn't work
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: famohe8565(a)evimzo.com
Distribution: ---
There seems to be issue with how wine translates controller inputs to game.
Game recognizes dual shock 3 and dual shock 4 fine and even shows in main menu
but axis is all wrong, wrong inputs, unable to properly change inputs
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https://bugs.winehq.org/show_bug.cgi?id=56510
Bug ID: 56510
Summary: Kingdom Hearts 3 video stuck on black screen
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
When launching Kingdom Hearts 3 it will first play a video showing some company
logos and after that the game will get stuck on a black screen. I gather it is
supposed to play another video here and that it may be media foundation
shenanigans.
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https://bugs.winehq.org/show_bug.cgi?id=56507
Bug ID: 56507
Summary: jscript memory sink
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Hello
I have observed that jscript cannot handle the execution of scripts
concurrently.
In other words, though, this might not be the correct observation jscript
doesn't release bytecode after compiling.
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http://bugs.winehq.org/show_bug.cgi?id=26303
Summary: Rayman 2 Demo menu item doesn't work until you remove
a backslash
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ftp://ftp.ubisoft.com/Rayman2/rayman2high.zip
(sha1sum 14b2ad6f41e2e1358f3a4a5167d67a7111ea4fb5 )
is a cute little game that works well if you do
winetricks-alpha vd=640x480 dinput
and run it with
wine c:\\UbiSoft\\Rayman2Demo\\Rayman2Demo.exe
but it fails if you use the freedesktop.org icon placed
on the desktop or in the system menus. The icon target is
env WINEPREFIX="$HOME/.local/share/wineprefixes/rayman2_demo" wine
C:\\windows\\UbiSoft\\SetupUbi.exe -play\ Rayman2
That command in a terminal reproduces the error.
Removing the backslash between 'play' and 'Rayman2'
works around the problem, and lets you start the game from the menus.
And commenting out the line
case ' ':
in winemenubuilder.c in escape() also works around the bug.
Are there programs that rely on spaces being escaped in fdo desktop entries?
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https://bugs.winehq.org/show_bug.cgi?id=56341
Bug ID: 56341
Summary: Ubisoft Connect crashes with UplayWebCore.exe
Product: Wine
Version: 9.2
Hardware: x86-64
URL: https://ubistatic3-a.akamaihd.net/orbit/launcher_insta
ller/UbisoftConnectInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 76069
--> https://bugs.winehq.org/attachment.cgi?id=76069
+seh
Crashes before login window with UplayWebCore.exe error.
wine-9.2-162-g90103fa07e5
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http://bugs.winehq.org/show_bug.cgi?id=22692
Summary: Total Commander: When copying a file the progress bar
is not updated except at the end
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Press F5 to copy a large file (200MB), notice the progress bar looks empty and
it shows "0 %" all the time; after a while, if you keep staring at it, right at
the end it is updated and looks full.
I guess whatever library is doing the copying does not report back the
progress, except at the end..
Total Commander 7.50a
wine-1.1.44
Ubuntu 10.04 64
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https://bugs.winehq.org/show_bug.cgi?id=43881
Bug ID: 43881
Summary: GOG LEGO Batman: broken graphics due to shader
compiling failure
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
The shader contains a string declaration like this:
string description = "Ubershader"
This leads to the following output:
trace:d3dcompiler:compile_shader Checking compilation target "vs_3_0"
trace:d3dcompiler:push_scope Pushing a new scope
fixme:hlsl_parser:hlsl_parse Array.
trace:d3dcompiler:compilation_message :144:7: error: syntax error, unexpected
KW_STRING
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https://bugs.winehq.org/show_bug.cgi?id=53814
Bug ID: 53814
Summary: TMUnlimiter 1.2.0.0 unable to find configuration INI
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
TrackMania Nations Forever 2.11.26
(https://nadeo-download.cdn.ubi.com/trackmaniaforever/tmnationsforever_setup…)
TMUnlimiter 1.2.0.0
(https://trackmania-unlimiter.software.informer.com/download/)
Running TMUnlimiterConfigurator.exe gives an error message:
---------------------------
Error
---------------------------
Failed to read TMUnlimiter.ini file. Make sure that this file is in the same
directory.
If you have it, try to run application with administrator rights.
---------------------------
OK
---------------------------
Also, when changing settings directly in the INI then starting the game, the
changed settings are not recognized.
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http://bugs.winehq.org/show_bug.cgi?id=35128
Bug ID: 35128
Summary: Air Conflicts (Pacific Carriers/Secret Wars) hangs at
the loading screen
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46858
--> http://bugs.winehq.org/attachment.cgi?id=46858
terminal output
I have this bug with both games from the Air Conflicts series when running
under Wine. The native Linux version of AC:Pacific Carriers (running under the
Linux version of Steam) doesn't have the problem. Also, running the Windows
version in Virtualbox doesn't have the problem.
The problem: the game starts fine and mouse/keyboard work as expected in the
menus, but when I start a mission the game is stuck in the loading screen. The
game is not completely dead because game tips are cycling through on the screen
and the text 'Press any key to continue' is flashing, but the game doesn't
accept mouse or keyboard input any more so I can't get in the game.
The ACPC.exe process is consuming 30-40% cpu, but nothing happens, I have to
kill the process to exit.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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--- Comment #42 from Aida Jonikienė <aidas957(a)gmail.com> ---
> Just tested 6.19 on a server with punkbuster and fairfight enabled. I was able to play fine with no issues.
GloriousEggroll: Was that tested on upstream Wine (with CAP_NET_RAW disabled)?
If so can you retest BF4 again on the latest Wine version (if that still works
I think the bug can be closed as fixed)?
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https://bugs.winehq.org/show_bug.cgi?id=56504
Bug ID: 56504
Summary: CS2 (Steam): Crash when loading any Map
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Reason: Unknown
Workaround (See
https://steamcommunity.com/app/730/discussions/0/3821921664842038207/):
run "sudo sysctl -w vm.max_map_count=16777216"
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https://bugs.winehq.org/show_bug.cgi?id=47689
Bug ID: 47689
Summary: When DirectWrite rendering is enabled in Notepad++
performance is inacceptable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
[Notepad++](https://github.com/notepad-plus-plus/notepad-plus-plus) is an
application based on Scintilla.
Scintilla is a library for creating textareas.
[DirectWrite](https://docs.microsoft.com/en-us/windows/win32/directwrite/dir…
is an API for text rendering with subpixel antialiasing which can be
hardware-accelerated using Direct2D.
[SCI_SETTECHNOLOGY](https://www.scintilla.org/ScintillaDox.html#SCI_SETTECHN…
is a enum value identifying a call to Scintilla (in fact it is done using
Windows messages).
When it is set to values > 0 (SC_TECHNOLOGY_DIRECTWRITE,
SC_TECHNOLOGY_DIRECTWRITERETAIN, or SC_TECHNOLOGY_DIRECTWRITEDC), Scintilla
uses DirectDraw accelerated via Direct2D for rendering instead of an own
surrogate.
In Windows >7 everything works fine.
In Wine performance is damn bad - single screen update takes several seconds.
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Bug ID: 56499
Summary: Ragnarok Origin launcher: freezing with wined3d.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: manoelricado(a)outlook.com
Distribution: ---
The Ragnarok Origin launcher is experiencing freezing issues when using
wined3d. whereas it operates without any freezing problems when utilizing dxvk.
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https://bugs.winehq.org/show_bug.cgi?id=56502
Bug ID: 56502
Summary: Mouse gets stuck in one direction while playing some
games
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: PedroCarn(a)gmail.com
Distribution: ---
I noticed that on some Fullscreen games my mouse gets stuck around 20% of the
screen, feels like I hit a invisible wall - vertically - Monitor 1 and
horizontally - Monitor 2 *if I change the game to Monitor 2*, there was always
one direction I couldn't move.
My monitor setup: Monitors: 2
0: +*DP-1 2560/600x1440/340+1920+0 DP-1
1: +DP-2 1920/600x1080/340+0+0 DP-2
I noticed this issue on the following games:
- Overwatch 2
- Horizon Zero Dawn
- Ghost Recon Breakpoint
System:
OS: Arch Linux
KERNEL: 6.8.2-zen2-1-zen
CPU: AMD Ryzen 7 5800X3D 8-Core
GPU: AMD Radeon RX 6800 XT (radeonsi, navi21, LLVM 17.0.6, DRM 3.57,
6.8.2-zen2-1-zen)
GPU DRIVER: 4.6 Mesa 24.0.3-arch1.2
DE: Gnome 46 [Wayland]
WM: Mutter
RAM: 32 GB
Wine Version 9.0
This only happened after updating from Gnome 45 to Gnome 46, I have been
testing different wine/proton versions and always had the same problem and was
driven me insane until I found a few workarounds:
1 - Disable one of the monitors
2 - Change the render to Xorg.
3 - Setting both monitors to the same resolution 1920x1080.
4 - In winecfg unchecking "Allow the window manager to control the windows"
seems to fix the issue.
It's possible that it might be a mutter/gnome bug but since I am only
experienced this while gaming using wine, I decided to open the bug here.
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http://bugs.winehq.org/show_bug.cgi?id=34883
Bug #: 34883
Summary: Warface gface version does not start
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 46489
--> http://bugs.winehq.org/attachment.cgi?id=46489
Terminal output
I created a 32 bit wine prefix and installed firefox 25 windows version on it
then I installed warface plugin from gface and installed the game without a
problem but when I try to start the game it shows a black screen and then
disables it and just shows the webpage I was on
http://i.imgur.com/3JT0ZUO.png
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--- Comment #40 from unxed <unxed(a)mail.ru> ---
Wrote a script implementing workaround from comment 23. This will clear you
Wine prefix and install fresh working FastStone 5.6
curl -sSL https://raw.githubusercontent.com/unxed/fswine/main/fswine.sh >
/tmp/fswine.sh && bash /tmp/fswine.sh
Even with HiDPI support! Don't forget to set you screen resolution to something
like 200 in winecfg.
Tested on Linux Mint 21.3 Virginia, Cinnamon, amd64
wine-6.0.3 (Ubuntu 6.0.3~repack-1)
Source code:
https://github.com/unxed/fswine/blob/main/fswine.sh
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--- Comment #39 from unxed <unxed(a)mail.ru> ---
oh, it was a mistake. a but still persist even with small thumbnail sizes.
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--- Comment #38 from unxed <unxed(a)mail.ru> ---
Workaround for HiDPI screens:
1. Set screen resolution to 200 DPI in winecfg
2. Set minimal thumbnail size in Faststone
voila, bug is gone!
works at least at 3072 x 1728
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--- Comment #37 from unxed <unxed(a)mail.ru> ---
Tested with 3072 x 1728 screen size.
If I set screen resolution in Wine to 167 dpi or less, bug stops reproducing.
If I set it to 168 dpi or more, it starts reproducing again.
Faststone 5.6
wine-6.0.3 (Ubuntu 6.0.3~repack-1)
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http://bugs.winehq.org/show_bug.cgi?id=32816
Bug #: 32816
Summary: Enemies are not displayed in Chompston
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://www.contralogic.com/games/chompston/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vulture6(a)mail.com
Classification: Unclassified
The enemies (which should be translucent) are not displayed, making the game
impossible to play. The console is full of 'fixme:d3d:gl_blend_factor Unhandled
blend factor 0.' messages.
Download from: http://www.contralogic.com/games/chompston/
System: GTS 250 with Nvidia driver version 313.09
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Aida Jonikienė <aidas957(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #33 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this issue still exist on Wine 9.5?
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https://bugs.winehq.org/show_bug.cgi?id=56488
Bug ID: 56488
Summary: TCP socket appears to be in use but it is not
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla400(a)gmail.com
Distribution: ---
I have a .net 3.5 application that runs fine on Windows but have a problem when
running on Debian.
The problem is a socket binding error "address already in use".
CODE:
System.Net.Sockets.SocketException: Unknown error (0x2740)
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress
socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
netstat and lsof commands don't show the socket that appears to be in use, so I
assume it's not really in use.
Furthermore the problem only happens, and it always happen, in the following
circumstance.
1. The program A.exe listens successfully on the server socket <anyip>:<port>.
2. Then it start the program B.exe and close itself (closing the socket too).
3. Program B.exe do something and then starts again A.exe.
4. A.exe try to bind the server socket but in that case it fails with the
error
"address already in use".
5. Restart A.exe, now the binding success.
To start the new process I'm using System.Diagnostic.Process.
CODE:
// This is only a generic example
var process = new Process()
{
StartInfo = new ProcessStartInfo
{
FileName = "cmd",
Arguments = "/c /usr/bin/bash -c \"/usr/bin/sleep 5 &&
/usr/bin/wine path/of/process/program.exe\"",
UseShellExecute = false,
WorkingDirectory = "the/working/dir",
}
}
These are the socket states after each steps (netstat):
1. LISTEN
2. not listed due to socket is closed
3. not listed due to socket is closed
4. not listed due to socket is closed <- But I have got the error
5. LISTEN
I suppose that the A and B processes close properly because I don't see them in
htop anymore. There seems to be something left hanging.
I've found that if I don't relaunch A.exe from B, but do it manually,
everything works fine.
I also noticed this behavior that I wasn't expecting:
- if I use socket.Accept the socket is bound to the A.exe process,
- if I use socket.BeginAccept the socket is bound to the winserver32 process
Clearly if I simply close the A.exe application and restart it all works fine.
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http://bugs.winehq.org/show_bug.cgi?id=36399
Bug ID: 36399
Summary: Terrible Performance in TERA
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Created attachment 48447
--> http://bugs.winehq.org/attachment.cgi?id=48447
Output of TERA with a play time of about 10 minutes
Hi! As described above TERA performs really bad under wine. This is confirmed
by many players I have talked to about this who played it via Wine before.
My system is a Gentoo x86_64 using an Intel i5-3570k with a Geforce GTX 660 and
I'm playing the EU Version: http://en.tera.gameforge.com/
I already tried a lot of possible solutions i found here, on the forums, on
other forums and across the internet but nothing really helped so far. (For
example: several registry keys, 32 and 64 bit prefix, using native/builtin dx3d
libraries, enabling the virtual window mode in wine, disabling the winedebug
output, ...)
Since none of that helped i want to ask here for help.
If anyone could install it on his machine and help me troubleshooting this i
would really appreciate it. Also if anyone has a dualboot system feel free to
compare the game between wine and native windows.
See attachment for an output log of TERA when i open the Launcher, log in and
play a little bit (about 10 minutes). As you can see it spams a load of
'fixme:d3d:resource_check_usage Unhandled usage flags 0x8.' errors which i
think are the reason for the bad performance which leads to extremely low FPS.
Thanks in advance!
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--- Comment #35 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
On Wine 8 also no error, on Ubuntu, will try on Gentoo later (the same
computer).
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--- Comment #34 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
I can run the demo with Wine 6 on Ubuntu, but not on Gentoo with Wine 9.
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--- Comment #33 from Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> ---
No progress? :(
Still the same error for me, on demo.
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Vitaly Zdanevich <zdanevich.vitaly(a)ya.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zdanevich.vitaly(a)ya.ru
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https://bugs.winehq.org/show_bug.cgi?id=56339
Bug ID: 56339
Summary: [13] Permission denied
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
If I try to save or overwrite a file to the linux Ubuntu drive, I get the error
"[13] Permission denied".
I have been saving without any error for many years but now I suddenly cannot.
What could be the issue and solution?
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https://bugs.winehq.org/show_bug.cgi?id=44376
Bug ID: 44376
Summary: Wine gives error massage while installing Battle.net
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mizobocigame(a)gmail.com
Distribution: ---
Created attachment 60290
--> https://bugs.winehq.org/attachment.cgi?id=60290
wine gives error while installing a file
When I try to install Battle.net-Setup.exe, gives me this error. This error
massage appeared a few weeks ago and I tried a lot of work-arounds but
nothing's changed. In playonlinux the installation goes to the login panel but
there's another error: Battle.net Helper.exe encountered a serious problem.
Thanks for help (sorry for my bad english)
Linux Debian (Buster)
Wine version: 2.0.4-1
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https://bugs.winehq.org/show_bug.cgi?id=52451
Bug ID: 52451
Summary: Mikrotik Winbox not open in new window
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sandro(a)ivynet.it
Distribution: ---
Created attachment 71731
--> https://bugs.winehq.org/attachment.cgi?id=71731
Wine7 - Open in new window enabled
Winbox 64Bit 3.32
After updating to Wine7.0 I cannot open any mikrotik device with option "open
in new window" selected
If that option is not selected it work well
With wine 6.0.2 it worked well
in the attachment:
logs with "open in new window" option enabled
logs with "open in new window" option disabled
logs about wine6 with open in "new window enabled"
an app screenshot about whe options
Thanks
Sandro
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https://bugs.winehq.org/show_bug.cgi?id=44235
Bug ID: 44235
Summary: EasyAntiCheat doesn't run on Wine at all - wine64 !=
win64
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shawn.starr(a)rogers.com
Distribution: ---
So, I notice any game that uses EasyAntiCheat tries to download some updated
info
such as:
https://download.eac-cdn.com/api/v1/games/138/client/wine64/download/?uuid=…
Except, EasyAntiCheat ignores Wine's "Hide Wine version from applications" in
staging options.
If I switch the URL to 'win64' it downloads, could we have a way to override
wine64 == win64 checks?
While EasyAntiCheat does acknowledge they can support wine specific data, we
shouldn't be treating this as 'wine64' but win64.
I assume wine 2.20 and wine 3.x builds all have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=56424
Bug ID: 56424
Summary: Missing car reflections in the selection screen and
some track geometry/effects in Outrun 2006
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 76184
--> https://bugs.winehq.org/attachment.cgi?id=76184
d3d log
Tested using both DXVK and the default WineD3D renderers. Bug is present with
both
The car reflections are completely missing in the menu, the cars look matte,
which is definitely not intended behavior.
All tracks with lakes are instead just a transparent black void, it's most
noticeable in the Deep Lake route.
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https://bugs.winehq.org/show_bug.cgi?id=41942
Bug ID: 41942
Summary: Crash on Space Engine 0.9.8 start.
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.rahmanov(a)gmail.com
Distribution: ---
Created attachment 56328
--> https://bugs.winehq.org/attachment.cgi?id=56328
Log file.
Space Engine 0.9.8 crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=21664
Summary: "fixme"-message on PPLive.exe start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddietz.post(a)googlemail.com
Created an attachment (id=26160)
--> (http://bugs.winehq.org/attachment.cgi?id=26160)
"fixme"-message on PPLive start
Hello, i installed latest version of wine with latest version of macports.
I try to start latest version of PPLive
Version:
PPLive 2.4.2.0013
Released Date:
2010.02.06
S. Attachment
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https://bugs.winehq.org/show_bug.cgi?id=56481
Bug ID: 56481
Summary: EEP 6.1 classic, startet nicht
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: volkereisenberg(a)web.de
Distribution: ---
Created attachment 76251
--> https://bugs.winehq.org/attachment.cgi?id=76251
backtrace
Prgrammstart bricht mit der Fehlermeldung: Es ist ein schwerwiegender Fehler
aufgetreten und das Programm muss beendet werden, ab.
Fehler tritt bei allen Wine-Versionen auf.
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https://bugs.winehq.org/show_bug.cgi?id=56470
Bug ID: 56470
Summary: Wined3d has windows always sitting in background
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mirh(a)protonmail.ch
So.. as I always do every few month, I try to see if wined3d finally holds a
candle for helping with games in Windows. This time I was surprised by a
constant 30FPS lock, despite the fact both my game of choice settings and the
external tools profiles for its executable didn't have one (indeed if I removed
wine's dlls, native d3d9 could easily get almost 10 times as much framerate)
Long story short, after some time banging my head I figured this was happening
because "Background Application Max Frame Rate" was enabled in the nvidia
control panel.
Problem being of course that a foreground fullscreen window definitively isn't
supposed to be affected by that.
This does not happen with normal opengl games (even after I renamed their exe,
just to be extra safe about whitelisting and whatnot) so it seems something on
your side of things.
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Bug ID: 56475
Summary: Battle.net
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djeff.rx(a)gmail.com
Distribution: ---
Battle.net problème with new Battle.net 14857
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https://bugs.winehq.org/show_bug.cgi?id=56457
Bug ID: 56457
Summary: Adobe Reader Fill & Sign Error
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mcmagoo(a)yahoo.com
Distribution: ---
Created attachment 76218
--> https://bugs.winehq.org/attachment.cgi?id=76218
Adobe reader crashes when trying to edit pdf with fill & sign tool
Adobe reader crashes when trying to edit pdf with fill & sign tool
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https://bugs.winehq.org/show_bug.cgi?id=56454
Bug ID: 56454
Summary: TclKit-based installer gets denied any write into any
directory when launched via binfmt_misc
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: ---
Created attachment 76213
--> https://bugs.winehq.org/attachment.cgi?id=76213
Reversal patch for admin privileges on process launch
Greetings,
I am the developer of a Second Life third party viewer (the Cool VL Viewer:
http://sldev.free.fr/ ), and while the said viewer is developed under Linux and
therefore got Linux native builds, I still use Wine to test its Windows builds
(those builds are done in a VirtualBox VM that cannot run them).
With Wine 9.4 I am facing a weird issue, where the installer (the super-old but
totally gorgeous InstallJammer: https://sourceforge.net/projects/installjammer/
), gets denied writing into *any* directory to install the program. However,
this only occurs when the installer is launched via the binfmt_misc mechanism
(i.e. the installer got the proper privileges when launched via the command
line with 'wine <installer_executable>').
Looking at the diff between Wine 9.3 and 9.4, I could narrow down the issue to
the new way programs are launched (via CreateProcessAsUserW() instead of
CreateProcessW()) and came up with a reversal patch (attached) that does fix
the issue.
To reproduce the issue, download the latest Windows installer (there are weekly
releases, so get the current one from:
http://sldev.free.fr/index.php?page=download ), configure binfmt_misc for Wine
on your Linux system (*), and launch the installer from your preferred file
manager by clicking on its file. You will see that as soon as you start the
installation (just after you chose the installation directory), the installer
complains it does have permission to access the destination folder.
(*) binfmt_misc configuration on my system:
echo ':windows:M::MZ::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
echo ':windowsPE:M::PE::/usr/bin/wine:' >/proc/sys/fs/binfmt_misc/register
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https://bugs.winehq.org/show_bug.cgi?id=56446
Bug ID: 56446
Summary: Final Fantasy XI Online: allocate_virtual_memory out
of memory for allocation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: ---
After f6a1844dbed [1], Final Fantasy XI Online suffers from a severe memory
leak, ending up dying in few minutes of just sitting in the title screen, as
the virtual size exceeds 4 GiB.
Some example errors that may happen at the time:
----
err:d3d_shader:string_buffer_init Failed to allocate shader buffer memory.
err:d3d_shader:string_buffer_get Couldn't allocate buffer for temporary string.
err:virtual:allocate_virtual_memory out of memory for allocation, base (nil)
size 003f4000
----
err:d3d:wined3d_fence_wait glClientWaitSync returned 0x911b.
err:d3d:wined3d_context_gl_wait_command_fence Failed to wait for command fence
with id 0x1, ret 0x4.
----
err:d3d:wined3d_debug_callback 1021E818: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
----
Last tested on commit 552cc456d18 [2].
Thank you!
1.
https://source.winehq.org/git/wine.git/commitdiff/f6a1844dbed91b441ad69e7b1…
2.
https://source.winehq.org/git/wine.git/commitdiff/552cc456d1889ab3ee0dd5ead…
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https://bugs.winehq.org/show_bug.cgi?id=56439
Bug ID: 56439
Summary: cannot open wine
Product: Wine
Version: 9.0
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarizhossain1080(a)gmail.com
error -47 and cannot open wine. possibly do to path errors, how to wipe all
pervious paths?
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https://bugs.winehq.org/show_bug.cgi?id=56421
Bug ID: 56421
Summary: Wine crash with a X error
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
When I run winecfg, I get the X error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 147
Current serial number in output stream: 148
00ec:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00ec:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
The regression shows the following causes the crash:
commit d287548c77350b81faa946b0977dffcbfcce9b83 => BAD
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Feb 28 10:22:23 2024 +0800
Revert "winex11.drv: Handle X error from vkGetRandROutputDisplayEXT()."
This reverts commit 6f9d20806e821ab07c8adf81ae6630fae94b00ef.
6f9d208 was committed to work around a Nvidia driver bug that can cause
vkGetRandROutputDisplayEXT()
to generate an X exception and crash applications. The bug is later fixed
in Nvidia driver 450.56.11
and newer. Thus 6f9d208 is no longer necessary on the newer Nvidia drivers.
Then after 18ae96e, another bug in the Nvidia driver can cause
vkGetRandROutputDisplayEXT() to hang
forever when XLockDisplay() is called before vkGetRandROutputDisplayEXT()
and this bug is still not
fixed and affects multiple applications. Reverting 6f9d208 allows us to
work around the
vkGetRandROutputDisplayEXT() hang bug because then it no longer calls
XLockDisplay() before
vkGetRandROutputDisplayEXT().
Nvidia driver 455 was released on September 9th 2020 so hopefully the fix
is already widespread. We
could theoretically still keep 6f9d208 on older Nvidia drivers by doing
version checks. But it's
more straightforward to remove the workaround since it's not a bug of Wine.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53428
Reverting the commit fixes the crash.
Environment is:
Ubuntu 22.10
NVIDIA GeForce RTX 3070 Laptop
Driver version is 535.54.03
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https://bugs.winehq.org/show_bug.cgi?id=51034
Bug ID: 51034
Summary: When downloading a large file in KakaoTalk, the
message 'Download failed' shows.
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shlee1503(a)naver.com
Distribution: ---
I have a similar problem with this.
-
https://superuser.com/questions/597818/wine-running-apps-stops-download-whe…
- https://bugs.winehq.org/show_bug.cgi?id=42677
Can't download 'KakaoTalk' software updates.
=======================
* Step to reproduce
1. Download the KakaoTalk (except the latest version)
(old version: https://www.filehorse.com/download-kakaotalk-for-windows/60750/)
(latest version: https://app-pc.kakaocdn.net/talk/win32/KakaoTalk_Setup.exe)
2. Install KakaoTalk.
3. Launch KakaoTalk and click the Settings button at the top right.
4. Click the Update button.
* Actual Results
The user gets a message stating that 'error has occurred'.
* Excepted Results
No errors occur and the update downloads.
* Reproduction Rate
10/10
* Environment
wine-6.6
* Logs
no logs. (゚Д゚)
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https://bugs.winehq.org/show_bug.cgi?id=39262
Bug ID: 39262
Summary: Unhandled exception running DiscordSetup.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel.s.barnes(a)gmail.com
Distribution: ---
Created attachment 52334
--> https://bugs.winehq.org/attachment.cgi?id=52334
first file is the 32-bit install, 2nd is the 64-bit install; also the installer
Unhandled exception attempting to begin installation of DiscordSetup.exe.
Installing using PoL, first tried to install to existing virtual drive, 32-bit
Windows. Next tried to install to new 64-bit virtual drive. Same error in both
cases.
https://discordapp.com
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https://bugs.winehq.org/show_bug.cgi?id=56473
Bug ID: 56473
Summary: Sword Art Online Re: Hollow Fragment has broken
geometry in wine 9.5
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 76236
--> https://bugs.winehq.org/attachment.cgi?id=76236
Console log.
In wine 9.5, SAO HF has broken geometry during gameplay. Character models have
vertex distortions that cause their textures to be stretched in random
directions and flicker at high speed. (Which could cause those with photo
sensitivity to have issues.)
A bisect revealed the following:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit
commit f6a1844dbed91b441ad69e7b15b5be242d063e87
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
The game is also now generating a "Texture is immutable." error in the console
on every frame. Console log attached.
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https://bugs.winehq.org/show_bug.cgi?id=56430
Bug ID: 56430
Summary: Pulseaudio combined output dies under current wine
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Since at least wine-9.3 using combined output (I.e. "Simultaneously output
audio to all devices" in pavucontrol) kills audio output for all applications
(even native Linux apps such as VLC) when launching an app through wine.
The linux side sound mixer shows all audio still being handled by pulseaudio.
I.e. the current levels are rising up and down in sync with the actual audio
attempting to be played, on all applications (even the wine application that
triggered the bug) and on the output devices. (Even the devices that have been
silenced by the bug.) Sound Mixer also shows no applications nor output devices
as muted.
The disabled audio (both linux apps and wine apps) can sometimes be heard
through the main output device, (I.e on-board audio of the motherboard), but
any other device is always silenced until wine exits.
The result is things like bluetooth / USB headphones being rendered completely
useless for all applications system-wide by wine.
Distro: Debian 12
WM: Xfce 4.18
Kernel: 6.1.0-18-amd64
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https://bugs.winehq.org/show_bug.cgi?id=56477
Bug ID: 56477
Summary: circuit maker 2000 crashes when moving mouse off
screen when creating a line or moving components
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peidoaqueimarosca(a)gmail.com
Distribution: ---
Created attachment 76245
--> https://bugs.winehq.org/attachment.cgi?id=76245
terminal output
when moving the mouse outside the area where you can place the circuits, the
application crashes
Not to mention that while you are creating the lines the application freezes
for no reason and it is as if I had clicked twice, thus interrupting the
creation of the line
another thing when closing the application I have the error message Runtime
error 217 at 0003F702 even though the unixodbc-dev package is installed on
x86_64 and i386
I also tried the option of using a virtual desktop but without success
I'm using debian sid with wine 9.5
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http://bugs.winehq.org/show_bug.cgi?id=35306
Bug ID: 35306
Summary: Kirikiri2(Novel game engine) Authentication failed
with 64bit wine
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
This failure to Oni Gokko! Fan disk(鬼ごっこ! ファンディスク)
(This error happens well many games of use "Kiri Kiri"(吉里吉里) Novel Game
Engine.)
Play start startup.exe menu click "実行"(game start) button or direct launch .exe
file.
Upon dialog.
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : unrecognized kernel32 module. / NM."
I cannot meet start menu.
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=29461
This game is Fan Disk. No have trial version.
But have trial version of the main story.
The same malfunction occurs.
Trial version toKernel32.dll
http://mirror.tsundere.ne.jp/download/alcot/a4c0d67b6bfd6851f59a5607b5abac6…
sha1sum
fe61016df22f4a8e0d288fe6954d8bdbcf3c6d60
In Windows8 64bit(Consumer Preview), same malfunction occurs.
Causes and remedies dll file(Win8WOH.zip) to
http://resemblances.click3.org/?p=1406
Summary of this cured dll.
This application anthentication check to "kernel32.dll".
Return path from "GetModuleFileNameA" API.
Windows7 64bit is "%windir%SysWOW64", but Windows8 64bit is "%windir%System32".
This application demanding answer is "%windir%SysWOW64", anthentication check
not success.
Have other error after this dll used WINE dll override.
(In Windows7 64bit and in Ubuntu12.04 i386 environments no appear this dialog.)
Dialog title is: "吉里吉里"
Dialog text is: "Authentication failed : Invalid Signature token or
unrecognized kirikiri core. / TS."
This is other failure.
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https://bugs.winehq.org/show_bug.cgi?id=54672
Bug ID: 54672
Summary: mfplat cannot export to MPEG4 video
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
Radiant DICOM Viewer still cannot export video to mp4 under wine.
MFCreateSinkWriterFromURL() is already implemented. (
https://bugs.winehq.org/show_bug.cgi?id=45862 is fixed)
Although MPEG4 codec(?) (GUID: dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a ) has not
been implemented properly yet.
0370:trace:mfplat:MFStartup 0x20070, 0.
0370:trace:mfplat:MFCreateSinkWriterFromURL
L"C:\\users\\boskar\\Documents\\MOVIE-0001.mp4", 0000000000000000,
0000000000000000, 000000000B0DEF28.
0370:warn:mfplat:sink_writer_get_sink_factory_class Couldn't find factory class
for container {dc6cd05d-b9d0-40ef-bd35-fa622c1ab28a}.
0370:trace:mfplat:MFShutdown
Tested under 8.3-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46010
Bug ID: 46010
Summary: [DX11] ARMA 3 for Windows crashes at startup without
error messages
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
When running ARMA III for Windows with WineD3D the game crashes at startup.
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https://bugs.winehq.org/show_bug.cgi?id=46534
Bug ID: 46534
Summary: Just Cause 4 crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63387
--> https://bugs.winehq.org/attachment.cgi?id=63387
JC4backtrace
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x0000000141926167).
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https://bugs.winehq.org/show_bug.cgi?id=56351
Bug ID: 56351
Summary: When built against certain versions of SDL, Wine fails
to read certain inputs from Game Pads.
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
When built against certain versions of SDL, Wine fails to read certain inputs
from Game Pads.
I have some USB Game Controllers, and I have to have two different versions of
SDL for Wine. One for 2.33.0 and one for 2.0.8. The reason for this, is Wine is
failing to read certain button inputs on 2.33.0 and reverting to 2.0.8 fixes
this behavior.
Wine is not the only program affected by this behavior, but it is one that is.
There are other programs that detect all inputs fine and so do most SDL2
controller reading programs including Wine's "Control Panel" you can see the
difference in behavior there.
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https://bugs.winehq.org/show_bug.cgi?id=56433
Bug ID: 56433
Summary: QQ8.9.6 Installer crashes at very beginning due to a
change in server/process.c
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76195
--> https://bugs.winehq.org/attachment.cgi?id=76195
backtrace.txt
I tested it with QQ 8.9.6, but it seems that almost all QQ8/QQ9 installers are
affected
wget https://dldir1.qq.com/qqfile/qq/QQ8.9.6/22404/QQ8.9.6.exe
$ sha1sum QQ8.9.6.exe
acf886b27833769f519cf8d5034d127585f41f9d QQ8.9.6.exe
winetricks -q cjkfonts && wine QQ8.9.6.exe
The installer would crash, with no window presenting
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https://bugs.winehq.org/show_bug.cgi?id=45862
Bug ID: 45862
Summary: [Overwatch] Saving highlights fails.
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
I used to be able to save highlights perfectly, until a few months ago a bug
appeared that caused OW to crash or freeze during rendering.
This bug is supposedly fixed, see: bug 45622
However while it doesn't crash, it fails to save now, before it even starts
rendering it.
I wasn't sure if I should re-open that bug, as the fix is partial, or file a
new, but I guess it doesn't crash anymore so I filed a new.
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https://bugs.winehq.org/show_bug.cgi?id=53613
Bug ID: 53613
Summary: Visual novel RE:D Cherish! logo video and opening
movie does not play
Product: Wine
Version: 7.15
Hardware: x86-64
URL: http://crystalia.amusecraft.com/red/download.html#Tria
l
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myatmin7800(a)gmail.com
Distribution: ---
Created attachment 73010
--> https://bugs.winehq.org/attachment.cgi?id=73010
Application log using wine-devel 7.15
At wine-devel 7.15
You can download trial game at the game's offical website.
http://crystalia.amusecraft.com/red/download.html#Trial
Run it with LANG=ja_JP.UTF8 wine red_cherish_try.exe. Logo movie does not play
after starting the game. You can only hear the sound with a white screen.
Download save file from here
https://drive.google.com/drive/folders/17dWKzRiuPasS34ea-vkjpQQFFlk6eIzy?us…
to get quick access to opening movie. Place save folder in the game directory.
After the 2,3 clicks, opening movie fails to play.
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https://bugs.winehq.org/show_bug.cgi?id=52352
Bug ID: 52352
Summary: Impossible completing the installation of YI Home
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.magrini(a)tiscali.it
Distribution: ---
Created attachment 71528
--> https://bugs.winehq.org/attachment.cgi?id=71528
Error log
After launching the installation by means of the command:
wine YIHomePCClientIntl_download_1.0.0.2.exe
the installation starts correctly but, after asking some questions, it stops
with the attached log.
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https://bugs.winehq.org/show_bug.cgi?id=56445
Bug ID: 56445
Summary: ArmA: Cold War Assault (and other DX8 titles) crashes
in wined3d
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: awesie(a)gmail.com
Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87
Distribution: ---
Created attachment 76205
--> https://bugs.winehq.org/attachment.cgi?id=76205
terminal output
The affected games crash usually under 1 minute once a mission was started.
Reverting commit f6a1844dbed91b441ad69e7b15b5be242d063e87
fixes the crash for me.
I tried the patches from here but they didn't help:
https://gitlab.winehq.org/wine/wine/-/merge_requests/5328
Can be reproduced with any of the following demo versions.
Just start the available mission that the demo offers and wait until the game
crashes.
Delta Force: BlackHawk Down demo:
https://archive.org/download/DeltaForceBlackHawkDownDemo/DFBHDD.zip
Empire Earth 2 demo:
https://www.moddb.com/games/empire-earth-2/downloads/empire-earth-2-demo-1-1
Operation Flashpoint early demo:
https://archive.org/download/opflashdemo/opflashdemo.exe
wine-9.4-146-g552cc456d18
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 550.40.55
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https://bugs.winehq.org/show_bug.cgi?id=56318
Bug ID: 56318
Summary: Totem Arts Launcher.exe does not open
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 6chars(a)proton.me
Distribution: Mint
Created attachment 76047
--> https://bugs.winehq.org/attachment.cgi?id=76047
The log after trying to launch the .exe
After successfully installing "Totem-Arts-Launcher-latest.exe", when I go to
the installation directory and try to launch "Totem Arts Launcher.exe" (so that
I can install the game Renegade X), the application does not open.
Download link for "Totem-Arts-Launcher-latest.exe":
https://totemarts.games/forums/files/file/1-renegade-x/
SHA1 sum:
d9b7f056103183c5a50003b4c164a23cdf605e95 Totem-Arts-Launcher-latest.exe
My system: Linux Mint 21.3 x86_64, Kernel 6.5.0-17-generic, NVIDIA Geforce GTX
1050 driver 535.154.05, wine-9.2 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=53635
Bug ID: 53635
Summary: not implemented dll
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rafalohaki(a)gmail.com
Distribution: ---
Created attachment 73033
--> https://bugs.winehq.org/attachment.cgi?id=73033
backtrace
not implemented
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https://bugs.winehq.org/show_bug.cgi?id=54155
Bug ID: 54155
Summary: wxwork failed to launch
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ayafcc(a)163.com
Distribution: ---
Created attachment 73682
--> https://bugs.winehq.org/attachment.cgi?id=73682
log
1、download the application from attachment
2、install it to any path
3、execute command: wine path/WXWork.exe
it shows:0024:err:sync:RtlReleaseSRWLockExclusive Lock 0F4BD460 is not owned
exclusive!
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