https://bugs.winehq.org/show_bug.cgi?id=56240
Bug ID: 56240
Summary: A black bar is printed instead of a grey bar
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)abma.de
Distribution: ---
Created attachment 75946
--> https://bugs.winehq.org/attachment.cgi?id=75946
top: how it should look like; bottom: how it looks
When printing from a commercial application, a grey background becomes black.
When printing a table, the first header is printed correct on a page. In the
second and following headers the background is printed black (see screenshot).
From the console output, this lines look suspicious:
016c:fixme:psdrv:hmf_proc unhandled object type 0
(see also log.txt)
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https://bugs.winehq.org/show_bug.cgi?id=51642
Bug ID: 51642
Summary: Wine 6.15 blocks windows game login
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70502
--> https://bugs.winehq.org/attachment.cgi?id=70502
wine-output-upon-login-attempt
Wine 6.15 blocks login on to world server.
Game: EverQuest
Tested with 6.14 works fine.
Compiled 6.15 directly from source onto system loaded game and get login error.
Suspected cause anti-cheat or anti-vm software detection is triggered by wine
6.15
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https://bugs.winehq.org/show_bug.cgi?id=48078
Bug ID: 48078
Summary: Astro Avenger 2 fails to run with
seh:setup_exception_record stack overflow
Product: Wine
Version: 4.19
Hardware: x86-64
URL: https://astro-avenger.en.softonic.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: Ubuntu
Created attachment 65628
--> https://bugs.winehq.org/attachment.cgi?id=65628
winedebug warn+all log
Astro Avenger 2 manages to launch but clicking "Run" in the launcher makes the
game freeze forever with a
"002a:err:seh:setup_exception_record stack overflow 816 bytes in thread 002a
eip
00ac1926 esp 00231000 stack 0x230000-0x231000-0x330000" error.
Tried it both in 64bit and 32bit prefixes in windows 7, XP, 2000 and 98 modes
and also disabling csmt.I've added a winedebug=warn+all log below.
A demo 60 min trial can be found at the link above.
I've also done a +relay log but i'm not sure if it's relevant. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=52441
Bug ID: 52441
Summary: Soft-Denchi DRM fails to register UCX.ocx
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: felineswift+wine(a)gmail.com
Distribution: ---
This software is required by some games (e.g. Armored warrior iris).
To test it install MFC42 and MSVC 2008 SP1 runtime to 32-bit prefix and install
Soft-denchi, then run "regsvr32 UCX.ocx" in C:/Program Files/Soft-Denchi.
I tried to understand why it fails. Maybe someone more knowledgeable can
find/understand the root cause:
>regsvr32 UCX.ocx
it starts loading UCOpgDlg.dll
... call some crypt functions ...
call crypt32.CryptBinaryToStringA with flag CRYPT_STRING_HEX
03e8:fixme:crypt:CryptBinaryToStringA Unimplemented type 4
call advapi32.CryptExportKey
... call some more crypt functions ...
call advapi32.CryptVerifySignatureA
-> returns NTE_BAD_SIGNATURE and EXCEPTION_WINE_CXX_EXCEPTION is thrown
...
03e8:warn:module:process_attach Initialization of L"UCOpgDlg.dll" failed
...
regsvr32: loading UCX.ocx failed (it was localized error message)
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https://bugs.winehq.org/show_bug.cgi?id=56227
Bug ID: 56227
Summary: Project CW: Unable to load engine.dll on Wine 9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
A new game called Project CW by WarGaming has a game executable that loads an
"engine.dll".
The error messages:
0024:err:module:loader_init "engine.dll" failed to initialize, aborting
0024:err:module:loader_init Initializing dlls for
L"Z:\\home\\user\\CW\\bin\\engine_launcher.exe" failed, status c0000005
This does not occur in an older version of wine (tested with lutris-7.2.2 so
wine 7.2)
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https://bugs.winehq.org/show_bug.cgi?id=56218
Bug ID: 56218
Summary: [macOS] [10.14] Last release of wine-stable via
Homebrew doesn't work on macOS 10.14
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mestesso.me(a)virgilio.it
Updating wine-stable package via-Homebrew on macOS 10.14 makes Wine un-usable..
It says that macOS 10.15 is required!
Remember that 10.14 is both x86 and x64 system, and many of us can't upgrade to
10.15..
Please, keep (or revert) version for macOS 10.14 too
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https://bugs.winehq.org/show_bug.cgi?id=56207
Bug ID: 56207
Summary: Hardwar: strange, vivid colors when 32 bit textures
enabled
Product: Wine
Version: 9.0
Hardware: x86-64
URL: https://archive.org/download/HARDWAR/HARDWAR.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 75920
--> https://bugs.winehq.org/attachment.cgi?id=75920
screenshot - 16 bit vs. 32 bit textures
The game Hardwar (patched to the latest UIM.06 version) displays textures
incorrectly when '32 bit Textures' option is enabled in the launcher.
Reproduced with NVIDIA 535.43.22 and with nouveau/Mesa 23.3.3 as well.
Terminal output (it's the same as well when 32 bit textures are disabled):
0114:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1.
0114:fixme:d3d:wined3d_device_apply_stateblock Antialias not supported yet.
0114:fixme:d3d:wined3d_device_apply_stateblock Render state WINED3D_RS_SUBPIXEL
not implemented yet.
012c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
(lots of)0114:fixme:d3d:wined3d_device_apply_stateblock Render state
WINED3D_RS_SUBPIXEL not implemented yet.
Not a regression, the problem is present with every Wine version I tried back
until 1.9.11.
To reproduce the problem with the early demo version + UIM.06 patch:
1. Install the demo version, link is in URL. Setting Win98 mode is advisable
because the installer is from that era. Don't start the demo yet.
2. Install the UIM.06 patch over the demo:
http://www.zedo.hardwar.info/HardwarUIM06.zip
3. Start Hardman.exe (launcher), select Display tab, enable '32 Bit Textures'
option in Image Quality. The rest of the options here have no effect on the
bug.
4. Go back to the 'Game' tab in the launcher, <Launch...>, <OK>, <Save>. The
game should enter the main menu.
5. Enter a pilot name then select a job and voilà... you are in the cockpit
with psychedelic textures everywhere.
The Steam version can also be used to reproduce the problem:
https://store.steampowered.com/app/1500540/Hardwar/
Tested with wine-9.0-54-g1932c3a2516
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https://bugs.winehq.org/show_bug.cgi?id=56224
Bug ID: 56224
Summary: SpeedWave doesn't redraw window initially properly
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First, need to work around bug 55883 (oleaut32.OleLoadPictureFil2) and possibly
bug 56215 (Can't use -O2).
Initially parts of the window are white, which they should not be. After moving
the window off screen, it redraws them properly.
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https://bugs.winehq.org/show_bug.cgi?id=56237
Bug ID: 56237
Summary: Erratic behavior of dialog boxes
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
Created attachment 75944
--> https://bugs.winehq.org/attachment.cgi?id=75944
visual studio small project showing wine bug
under Windows: the action of <ENTER> returns the code of the button which has
the focus
under wine: the action returns nothing (0) unless we have moved the focus if we
replace
===============
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 239, 66
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "My About Box"
FONT 8, "MS Sans Serif"
BEGIN
PUSHBUTTON "OK",1001,174,18,50,14
PUSHBUTTON "Cancel",1002,174,35,50,14
GROUPBOX "About this program...",IDC_STATIC,7,7,225,52
CTEXT "An example program showing how to use Dialog
Boxes\r\n\r\nby theForger", IDC_STATIC,16,18,144,33
END
===============
by
===============
IDD_ABOUT DIALOG DISCARDABLE 0, 0, 239, 66
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "My About Box"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",1001,174,18,50,14
PUSHBUTTON "Cancel",1002,174,35,50,14
GROUPBOX "About this program...",IDC_STATIC,7,7,225,52
CTEXT "An example program showing how to use Dialog
Boxes\r\n\r\nby theForger", IDC_STATIC,16,18,144,33
END
===============
then <ENTER> returns the OK key (1001)
if we return to the previous situation (2 PUSHBUTTON), and we replace the codes
1001 and 1002 by ID_OK and ID_CANCEL (in the RC and the source code) then
<ENTER> returns OK (ID_OK)
attached code showing the bug
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https://bugs.winehq.org/show_bug.cgi?id=56173
Bug ID: 56173
Summary: modal dialog boxes behaves amodal
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: ch.panel(a)free.fr
Distribution: ---
any modal dialog box opened by an application does not prevent the application
window from being manipulated, moved, reduced, etc.
example : open notepad.exe and a dialog box open file then you can manipulate
the application window
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https://bugs.winehq.org/show_bug.cgi?id=56230
Bug ID: 56230
Summary: Pro Evolution Soccer 5 crashed or stopped during play
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aminavy74(a)vatanmail.ir
Created attachment 75940
--> https://bugs.winehq.org/attachment.cgi?id=75940
PES-5 close in wine-7
Hello!
during play wine crashing or 3D graphics disappeared.
wine7 in FreeBSD depended on vkd3d and has not this problem. but wine-8 not.
I'm not sure related or not but when I quit from game in wine7, problem message
appeared. This attachment of backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=39793
Bug ID: 39793
Summary: Starcraft freezes when starting a Direct Cable
Connection game
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce:
1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group.
2. Log out and log back in.
3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok.
The problem is that Starcraft attempts to detect which serial port is connected
by sending a burst of data on all ports COM1 through COM8. On Linux, COM1
through COM4 default to ttyS0 through ttyS3, but even though the device files
exist, rarely do all of them correspond to actual physical devices. So,
Starcraft hangs forever waiting for the write to complete successfully.
A patchset that fixes this bug is available at
https://github.com/alexhenrie/wine/commits/master
First reported at
https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingI…
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https://bugs.winehq.org/show_bug.cgi?id=56233
Bug ID: 56233
Summary: On macOS Sonoma, applications respond slowly when caps
lock is enabled
Product: Wine
Version: 9.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
macOS Sonoma introduces new "accessories" that appear below the text insertion
point, like a caps lock indicator or an input language switcher (see [1]).
These also show up in Wine windows, since they use existing APIs like
NSTextInputClient to discover whether an insertion point is present and where
in the view it's located.
But, when an accessory like the caps lock indicator is displayed, interacting
with the window (say, pulling down menus) is extremely slow. There are
half-second pauses when displaying/hiding menus or other windows. This can be
easily reproduced using notepad.
I ran sample during the slowdown and was able to see the problem. Here's the
backtrace, with some unimportant lines removed:
3294 __OnMainThread_block_invoke (in winemac.so) + 16 [0x20b56ac10]
cocoa_event.m:507
3070 __macdrv_set_cocoa_window_frame_block_invoke (in winemac.so) + 100
[0x20b577dd4] cocoa_window.m:3464
3070 -[WineWindow setFrameFromWine:] (in winemac.so) + 557 [0x20b57258d]
cocoa_window.m:2012
3070 -[WineWindow setFrameAndWineFrame:] (in winemac.so) + 60 [0x20b5721dc]
cocoa_window.m:1938
3069 -[WineWindow setFrame:display:] (in winemac.so) + 136 [0x20b575008]
cocoa_window.m:2682
...
3066 -[WineWindow windowDidResize:skipSizeMove:] (in winemac.so) + 441
[0x20b5762d9] cocoa_window.m:3031
3066 -[TUINSCursorUIController invalidateCharacterCoordinates] (in
TextInputUIMacHelper) + 113 [0x7ffc12ad733a]
...
1643 -[WineContentView firstRectForCharacterRange:actualRange:] (in
winemac.so) + 196 [0x20b56ef24] cocoa_window.m:926
1643 -[WineEventQueue query:timeout:flags:] (in winemac.so) + 217
[0x20b56a209] cocoa_event.m:336
1643 -[WineApplicationController waitUntilQueryDone:timeout:processEvents:]
(in winemac.so) + 224 [0x20b55eb70] cocoa_app.m:350
Pulling menus down creates new HWNDs, I think initially with 1x1 size, and then
the frame is set. This triggers windowDidResize, which calls [[[self
contentView] inputContext] invalidateCharacterCoordinates]. This is sensible,
character coordinates might change when the window is resized. And when caps
lock is enabled, the system then immediately calls
firstRectForCharacterRange:actualRange: to refresh the character coordinates.
This triggers a Wine QUERY_IME_CHAR_RECT query. The problem is that the thread
that would answer the query is currently in OnMainThread(), things deadlock and
the query times out after 300 ms. I think it's called twice, that's how you get
600 ms.
The twist is that OnMainThread() does service queries while waiting, except for
QUERY_IME_CHAR_RECT, because of a 2016 bug with Japanese input in Excel
2003/2007/2010. If you undo 33610da6b4f5d9ad052173f005fdb735dc471445 so that
QUERY_IME_CHAR_RECT is handled normally, the timeout goes away and things work
normally.
This needs to be fixed, my first thought is that maybe there have been changes
in the IME system since 2016 so that the special-case for QUERY_IME_CHAR_RECT
is no longer needed? A first step is to revert the 2016 fix and see if the
Excel bug can still be reproduced.
[1]:
https://developer.apple.com/documentation/appkit/text_display/adopting_the_…
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https://bugs.winehq.org/show_bug.cgi?id=56202
Bug ID: 56202
Summary: Genshin impact cyrillic is ?????
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: googa.vo1d(a)gmail.com
Distribution: ---
Created attachment 75910
--> https://bugs.winehq.org/attachment.cgi?id=75910
привет из ????
switchin in linux to cyrillics causes in genshin this ????
wrote
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https://bugs.winehq.org/show_bug.cgi?id=55921
Bug ID: 55921
Summary: EverQuest Titanium/Rof2 Clients: Slow Disk
Loading/Freezing?
Product: Wine
Version: 8.20
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rgirard59(a)yahoo.com
When you load up the game and try to click through the different screens by
clicking the buttons, the game seems to completely freeze for a brief period of
time between screen loads. Also, once you try to go to the character select
screen, or load into the game, it seems to take significantly longer to load
than either on parallels or a intel wine mac.
Another thing I had noticed that was odd is that when I used a fresh wine
install that didn't have the d3d9 redist june installed, the game would load up
fast between these screens like it should, however it would crash once loading
to the character select screen, due to missing d3d9 libraries I assume. Once I
installed that redist, the screens would start having the freezing issue.
Mac Sonoma, M2
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https://bugs.winehq.org/show_bug.cgi?id=56185
Bug ID: 56185
Summary: The GitLab Windows test job runs even when not needed
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The GitLab Windows test jobs run even for MRs that don´t touch the tests.
For instance MR!4840 does not touch the test:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4840/diffs
And yet test-win10-21h2-32 ran (same for the 64-bit tests job):
https://gitlab.winehq.org/fgouget/wine/-/jobs/48245
And the corresponding winetest.log file is empty which corresponds to an empty
winetest.args file. This makes sense since build-linux systematically generates
winetest.args and it's only in the Windows job that we check whether that file
is empty or not.
This could be avoided by generating dynamic child jobs in build-linux.
Then the check for whether it is necessary to run the Windows tests could be
done in build-linux and a 'dummy: rules: when: never' job could be generated if
nothing needs to be run.
See below for an example of a dynamic child job.
https://blog.devops.dev/using-dynamic-pipelines-in-gitlab-583cf4f6acd0
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https://bugs.winehq.org/show_bug.cgi?id=55700
Bug ID: 55700
Summary: Sniper Elite 4 has rendering lags in DX12 mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 23a1642673fdc28380c0eff076734a9f712f8b4e
Distribution: ---
Same symptoms as of bug 55032.
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https://bugs.winehq.org/show_bug.cgi?id=56221
Bug ID: 56221
Summary: Quick start failure for Civilization 4
Product: Wine
Version: 9.0
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=2514
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “Civilization IV” by components from the
software package “wine 9.0-1670.1”.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Firaxis Games\Sid Meier'\''s Civilization 4\Sid Meier'\''s
Civilization 4 starten.lnk'
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
…
I wondered then why a corresponding application window was not presented.
Markus_Elfring@Sonne:~> strace wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Firaxis Games\Sid Meier'\''s Civilization 4\Sid Meier'\''s
Civilization 4 starten.lnk'
…
exit_group(3) = ?
+++ exited with 3 +++
How will the clarification be continued with such information?
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https://bugs.winehq.org/show_bug.cgi?id=56228
Bug ID: 56228
Summary: err:module:import_dll Library WDFLDR.SYS
Product: Wine-staging
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
i want to install ad driver for zte modem and i get this error:
wine ZTEDrvSetup.exe.dat
127 ✘
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e0:err:module:import_dll Library WDFLDR.SYS (which is needed by
L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys") not found
00e0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\DBUtilDrv2":
c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"DBUtilDrv2" failed to start: 1114
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0055F04C
L"C:\\users\\pc\\Temp\\{E5BBC2B9-701D-439F-B0CA-4A221FF3A0DF}\\Disk1\\data1.hdr"
0024:fixme:sfc:SRSetRestorePointA 010E8570 010EC070
0024:fixme:sfc:SRSetRestorePointA 010E8570 010EC070
0138:err:ole:std_release_marshal_data could not map object ID to stub manager,
oxid=13400000138, oid=2
0138:err:ole:CoReleaseMarshalData StdMarshal ReleaseMarshalData failed with
error 0x8001011d
how to fix it?
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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https://bugs.winehq.org/show_bug.cgi?id=56226
Bug ID: 56226
Summary: Myst Masterpiece Edition won't start in Wine 4.6 and
later
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75938
--> https://bugs.winehq.org/attachment.cgi?id=75938
Backtrace from crash dialog
Steps to reproduce:
1. Set the Windows version to Windows 95 in winecfg
2. Run `wine Setup.exe` and click "Avançar" twice, "Next" once, and "Terminar"
once
3. Run `wine 'C:\Program Files (x86)\Red Orb\Myst Masterpiece
Edition\Myst.exe'`
The game crashes before it can play the intro video or draw any UI elements.
`git bisect` says:
b15685355c45c0fffb4f0dc5518c8c6ee0f595c6 is the first bad commit
commit b15685355c45c0fffb4f0dc5518c8c6ee0f595c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 12 17:20:47 2019 +0430
wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm attaching the backtrace from the crash dialog, but I'm not sure if it's
relevant to this bug or not. There was a crash dialog before commit b15685355c4
too, but the game would still start after closing it.
$ sha256sum MystMasterpieceEdition.iso
c825080e32722a5a7bd4de330c66d6042a7904e03adb33ec886da2ba24a5c251
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=54349
Bug ID: 54349
Summary: 'wine-mono' package doesn't re-ask for installation if
you click cancel and subsequent run a .NET program (by
contrast, the Gecko package does)
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 73920
--> https://bugs.winehq.org/attachment.cgi?id=73920
video demonstration of the full process for reproducing the issue
(tested with wine v8.0-rc4 since v8.0-rc5 isn't yet available in Mint's package
manager)
Simply put, when the message appears asking to install the 'wine-mono' package,
if you click cancel and then subsequently try to run a program that requires
.NET, it will not ask about installing the 'wine-mono' package again.
By contrast, if you try to run a program that requires the Gecko package, it
will always ask if you want to install the Gecko package even if you click
cancel - it will still ask again the next time you run the program.
See the attached video file on fully reproducing the issue; it was tested using
the Mint 21.1 Cinnamon live ISO.
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https://bugs.winehq.org/show_bug.cgi?id=56038
Bug ID: 56038
Summary: The Gladiators Galactic Circus Games crashes when
starting (installs ok)
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Game: The Gladiators Galactic Circus Games 2-CD version
https://www.myabandonware.com/game/the-gladiators-galactic-circus-games-glu…
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine /run/media/cedric/THE_GLADIATORS_1/TheGladiators.exe Now the installer
starts
press Yes, and next
enter the username/organisation and CD-KEY, next
accept the default location, next
next, install. Now the installer shows a progress bar. the progressbar stops at
64%
insert CD2
click finish now the installer exits
wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/The\ Gladiators/The\
Gladiators.exe
Now the game crashes with this message: "Exception EExternalException danks le
module ntdll.dll a 00023050 exceptionn externe C0000025"
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=48027
Bug ID: 48027
Summary: cmd pipe | not triggering ReadFile EOF
Product: Wine
Version: 4.18
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Test program is find.exe as of wine commit
ccec532879ec14b2e79da08288152a69221ec4d1.
I implemented the program so it waits for ReadFile to return FALSE, that's when
the input is supposed to be over:
######
BOOL success = ReadFile(handle, buffer, 4096, &buffer_max, NULL);
if (!success)
return FALSE;
######
Now that's not right anyways, but it exposes a slight difference in Wine cmd:
1) Following input hangs on Wine, but not on Windows: "echo test | find test"
It works on Wine when using "winetricks -q cmd"
2) Following input hangs on both Windows and Wine: "find test < test.txt"
Wine's implementation of the pipe | uses the redirect operator < internally.
This leads to the pipe working differently on Wine, i.e. blocking ReadFile when
it's not supposed to.
I'm not aware of a real program being affected by that, just noting.
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http://bugs.winehq.org/show_bug.cgi?id=27668
Summary: SecuROM 4.X: SpellForce won't recognize original CD
during install/play
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=35387)
--> (http://bugs.winehq.org/attachment.cgi?id=35387)
The basic log while running wine on a copied installation of Spellforce
While trying to install Spellforce - the Order of the Dawn v1.01 a window pops
up notifying "Incompatible system configuration", followed by "Please insert
the original Spellforce CD1 into your CD/DVD-drive.".
After this, install immediately aborts and thus leaves the game uninstallable.
Copying it from a windows installation and running it generates the same error
message.
Wine produces this fixme which I think is the cause:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
I ran Protection ID v0.6.4.0 July and it detects SecuROM 4.88.00
This is why I did not add my comment to bug #21448, since that one is clearly
about SecuROM 5.x.
I added the log as attachement, please let me know if I can run additional
DEBUG logs for more information.
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http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658
Summary: Bioshock 2 runs out of GL memory quickly
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Classification: Unclassified
Created attachment 46195
--> http://bugs.winehq.org/attachment.cgi?id=46195
Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."
I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49
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https://bugs.winehq.org/show_bug.cgi?id=56089
Bug ID: 56089
Summary: AceSpeeder2 crashes on starting the game
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75755
--> https://bugs.winehq.org/attachment.cgi?id=75755
backtrace
To reproduce:
Download AceSpeeder2
https://www.myabandonware.com/download/195r-acespeeder2
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/AceSpeeder2_Win_EN.zip
$ wine acespeeder2.exe
$ wine ~/wine-tmp/drive_c/Program\ Files\ \(x86\)/AceSpeeder2/acespeeder2.exe
Now the game crashes, resulting in a backtrace
Console output:
[jose@cedric-work-laptop wine-tmp]$ rm -rf ~/wine-tmp/
[jose@cedric-work-laptop wine-tmp]$ mkdir ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ export WINEPREFIX=~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ cd ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ unzip ~/Downloads/AceSpeeder2_Win_EN.zip
Archive: /home/jose/Downloads/AceSpeeder2_Win_EN.zip
inflating: acespeeder2.exe
[jose@cedric-work-laptop wine-tmp]$ wine acespeeder2.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:start_rpcss Failed to open RpcSs service
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/jose/wine-tmp" has been updated.
[jose@cedric-work-laptop wine-tmp]$ 0154:err:menubuilder:InvokeShellLinker
failed to extract icon from L"C:\\Program Files
(x86)\\AceSpeeder2\\manual_jpn.htm"
014c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\AceSpeeder2\\manual_eng.htm"
015c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\AceSpeeder2\\raingraph_website.url"
[jose@cedric-work-laptop wine-tmp]$
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/
Program Files/ ProgramData/ windows/
Program Files (x86)/ users/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/
AceSpeeder2/ Internet Explorer/ Windows NT/
Common Files/ Windows Media Player/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/AceSpeeder2/
acespeeder2.asm epuninst.exe raingraph_website.url
acespeeder2.exe manual_eng.htm
copyright.txt manual_jpn.htm
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/AceSpeeder2/acespeeder2.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
wine: Unhandled page fault on read access to 0000000C at address 0049EE86
(thread 0024), starting debugger...
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
011c:fixme:dbghelp:elf_search_auxv can't find symbol in module
[jose@cedric-work-laptop wine-tmp]$ wine: Read access denied for device
L"\\??\\Z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Software:
Arch linux, Xorg (not wayland)
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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http://bugs.winehq.org/show_bug.cgi?id=28863
Bug #: 28863
Summary: SecuROM 8.xx: games require activation on each start
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37073
--> http://bugs.winehq.org/attachment.cgi?id=37073
7zipped +relay,+tid,+file,+reg log (uncompressed 118 MB)
Two of my games obtained via Gamersgate digital distribution service are damned
with Securom 8.03.xxxx protection (online activation). The games are
Tomb Raider: Legend
GTA San Andreas
After installation the Securom activation dialog kicked in, requesting the
serial number. Activation was successful and the games started fine.
Much to my surprise, next time I launched these games, Securom required a new
activation. This happens on each game start (I didn't alter the wineprefix
where the games are installed in any way).
I installed one of the games in Win XP SP3 (running under Vbox): Securom works
there, requiring activation only on the first launch.
Here I'm attaching a +relay,+tid,+file,+reg debug log, hopefully someone will
find some clues in it. The log was created by getting through the activation
process (the game wasn't started at the end of activation).
I'm totally dumb at reading such logs but here's what I found:
1. Securom tries to open certain files under 'C:\users\<username>\Application
Data\DSS\Product Activation\ User Data\<very long sequence\'
The files named dss_v8_01.dat and dss_v8_01.bak. These files as well as the
whole directory structure are missing in both Wine and Windows so this can't be
the problem.
2. The corresponding Securom registry entry is located under HKCU/Software/DSS.
This contains several subkeys, most of them contain binary data, but one of
them (Meta Data\Information) contains strange things. Although this subkey can
be exported via Wine regedit, it cannot be re-imported correctly.
Here is an excerpt what this sub key contains (obtained via Process Monitor
under Windows):
Type: REG_SZ, Length: 2,600, Data: <?xml version="1.0"?>
<UserData>
<ExeResource>
<Path>C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe</Path>
</ExeResource>
<CPA>e358d8ee7c711c17f463b620e750df01e896d4e1bdfc0e37d2357859698229f6e896d4e1bdfc0e37cdb6c31028aa1089</CPA>
<OfflineInformation>
<LASTACCESSDATE>000fb756</LASTACCESSDATE>
<INSTALLDATE>000fb756</INSTALLDATE>
<COUNTER>00000000</COUNTER>
<FIRSTTIME>00000001</FIRSTTIME>
<PERIODIC>00000000</PERIODIC>
<PERIODICDAYS>00000000</PERIODICDAYS>
</OfflineInformation>
<ProductActivation>
...
Maybe something goes wrong when creating/reading this key under Wine thus
Securom considers it invalid?
Fedora 15 x86
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=56215
Bug ID: 56215
Summary: SpeedWave buttons can't be functional
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cupcapcorn(a)yahoo.co.jp
Distribution: ---
On Fedora 39 and wine 9.0 I can install SpeedWave (Application to accelerate
the speed of wave and mp3 file) and I try to launch this applicantion and it
takes long time for window to appear. And so any button can't be functional,
but only sliders can be moved.
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https://bugs.winehq.org/show_bug.cgi?id=40199
Bug ID: 40199
Summary: Medibang Pro: Pressure sensitivity not working
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: takojagi(a)gmail.com
Distribution: ---
Hello.
It does not work the pressure sensitivity of the stylus in Medibang Pro.
However, it works perfectly in native Linux applications (Gimp, Krita, MyPaint,
AzPainter, etc) and other applications under Wine as OpenCanvas.
-Motion Computing J3400 (Tablet PC)
-Manjaro Linux 15.2 Capella
-Medibang Paint Pro
-Wine 1.9.2-4 / 1.5.5 -SAI / and many other
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=31076
Bug #: 31076
Summary: WinDirStat problem after clicking on file in graphical
analysis
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
Created attachment 40789
--> http://bugs.winehq.org/attachment.cgi?id=40789
Exception details
"WinDirStat encountered an error and must be closen down." after clicking on a
file in the graphical output window.
Download here: http://windirstat.info/download.html
See also attachment.
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http://bugs.winehq.org/show_bug.cgi?id=31145
Bug #: 31145
Summary: WinDirStat right clicking on a directory and selecting
properties says "invalid parameter"
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
After analysis of a directory, right clicking on a directory (doesn't matter
which, as long it's in the "scope" of the analysis) and selecting properties
shows the error message "invalid parameter".
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https://bugs.winehq.org/show_bug.cgi?id=56212
Bug ID: 56212
Summary: Crash on using Vulkan under wow64 with wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: yaroslav.isakov(a)gmail.com
Distribution: ---
Hello! I'm testing new features of Wine, namely WoW64 mode, Wayland driver, and
Vulkan (as it's the only way to run games on Wayland ATM), but it crashes with
errors mentioning wine_vkAllocateMemory.
The good example is SuperTuxKart (it's the only free pure vulkan game with
32-bit support I found) - when I run i686 binary (version 1.4) with
--render-driver=vulkan, it crashes with tons of messages:
0120:fixme:vulkan:wine_vkAllocateMemory Using VK_EXT_external_memory_host
0140:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 02000000
0140:err:vulkan:wine_vkAllocateMemory NtAllocateVirtualMemory failed
013c:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 02000000
When I'm trying to run game via dxvk, it fails with similar message:
0148:fixme:vulkan:wine_vkAllocateMemory Using VK_EXT_external_memory_host
0148:fixme:vulkan:wine_vkAllocateMemory Not found compatible memory type
Same game, amd64 binary with vulkan - works (also, no problems running dxvk
with 64-bit game, too).
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https://bugs.winehq.org/show_bug.cgi?id=51446
Bug ID: 51446
Summary: VICE X64.exe crashing (from within C64forever from
cloanto)
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcok(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70295
--> https://bugs.winehq.org/attachment.cgi?id=70295
Backtrace
hi!
>From within c64forever x64.exe is crashing. See attached report
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https://bugs.winehq.org/show_bug.cgi?id=56163
Bug ID: 56163
Summary: Unigine Sanctuary is badly broken with OGL/WineD3D
(only works with Gallium Nine)
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Created attachment 75862
--> https://bugs.winehq.org/attachment.cgi?id=75862
Unigine Sanctuary CLI output OpenGL
Hi all
Here follows a bug report about the Unigine Sanctuary benchmark which is
unfortunately broken with OpenGL/WineD3D.
I have tested this recently with Wine 9.0-rc4 and it works stable only when
Gallium Nine is used. At the CLI there is a "Failed to load libGL: libGL.so.1"
information present. See the CLI output file for more details.
For me, the OGL path was always broken while the D3D10 mode had worked (with
some flaws) at some point with Wine 8.x. The D3D11 renderer was not intensively
tested because the corresponding D3D11 support was incomplete in earlier Wine /
WineD3D releases.
And finally, there is an additional strange problem concerning the native
"openal32.dll" file present which can lead to a hard system hang. This never
occurred on Wine builds which had an in-built "openal32.dll" file. Will open a
separate issue report about that.
This was tested under Kubuntu 22.04 LTS with Mesa
24.0-git2401110600.813b19-oibaf-j (git-813b193 2024-01-11 jammy-oibaf-ppa). The
system is an old iMac 12,2 containing an Radeon HD 6770M GPU which is using the
r600 Mesa driver.
Note, the Unigine Sanctuary benchmark can still be downloaded from the original
website:
https://benchmark.unigine.com/sanctuary
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https://bugs.winehq.org/show_bug.cgi?id=51925
Bug ID: 51925
Summary: TeXLive linux binaries are launched incorrectly from
Wine
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: oleh.nyk(a)gmail.com
Distribution: ---
Linux TeXLive binaries can be successfully started, e.g., by WinEdt shell under
Wine. Nevertheless, TeXLive components use mktex.opt file to find out the
platform they are run on, based on environment variables. As Wine leaves
ComSpec variable set, mktex.opt deduces it is on Windows, but cannot find dirs
for fonts and metrics, hence puts temporary files in a working directory.
Steps to reproduce (assume TeXLive distribution is installed and working):
1. Unpack winedt-1.41e
http://ftp.itam.mx/pub/academico/investig/latex/LaTeXWin/winedt16.zip
2. Start winedt.exe and open any LaTeX file
3. Change LaTeX entry in menu to make it start LaTeX in XTerm, e.g.
"z:\usr\bin\xterm" -T LaTeX -e /usr/bin/latex "%N%T"
4. Run LaTeX and observe *.tfm files created in the directory with LaTeX
document instead of the proper directories for this.
Here is a part of the output of "env | sort" in XTerm run from WinEdt:
...
CommonProgramFiles=C:\Program Files (x86)\Common Files
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
CommonProgramW6432=C:\Program Files\Common Files
COMPUTERNAME=SHELTER
ComSpec=C:\windows\system32\cmd.exe
CPLUS_INCLUDE_PATH=/opt/kde3/lib64/qt3/include
DISPLAY=:0.0
FVWM_64=64
...
To avoid this, there should be a way to prohibit Wine to pass some Windows
environment variables to Unix binaries.
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https://bugs.winehq.org/show_bug.cgi?id=43102
Bug ID: 43102
Summary: GTA V keyboard issue
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xsellier(a)gmail.com
Distribution: Debian
Hey folks,
Thank you for you amazing work here.
I have a bug when I try to play GTA V. This bug is related to the keyboard.
*How to reproduce it*
1. Install wine 2.9 with following components:
- d3dcompiler_43
- d3dx11
2. Run winecfg and set the windows version to Windows XP
3. Install steam
4. Install GTA V
5. Run GTA V (login to the social club)
6. Once the game has started do the ALT+TAB trick
(https://bugs.winehq.org/show_bug.cgi?id=42330#c18)
7. Press any key of the keyboard (it works flawlessly)
8. Select the Story Mode
9. Once in game, press any key from the keyboard. Now the game is freezing for
a 2 second and it will work again. This issue is related to the keyboard,
because if you are using a controller (xbox for example) it works without any
stutter. But press a key of the keyboard and the freeze is coming (sorry for
this one).
*Observation*
- The sound is still playing
- Only the rendering is frozen
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https://bugs.winehq.org/show_bug.cgi?id=51565
Bug ID: 51565
Summary: Wine filesystem access time year 2038 problem:
functions return ERROR_FILE_NOT_FOUND,
STATUS_UNSUCCESSFUL
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: iam(a)valdikss.org.ru
Distribution: ---
Wine does not handle directories and files with access time past year 2038. The
functions like FindFirstFileA return ERROR_FILE_NOT_FOUND upon accessing the
directory for example.
How to reproduce:
mkdir testdir
touch -a -d 'Fri, 06 Aug 2039 15:01:42 +0300' testdir
wine cmd.exe /C "dir testdir"
Result:
0104:fixme:file:errno_to_status Converting errno 75 to STATUS_UNSUCCESSFUL
Volume in drive Z has no label.
Volume Serial Number is adda-a790
Directory of Z:\home\valdikss\temp\testdir
File not found.
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https://bugs.winehq.org/show_bug.cgi?id=56201
Bug ID: 56201
Summary: When opening a program SwissManager, the application
shows an error and unable to open.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wmmolema(a)outlook.com
Distribution: ---
Created attachment 75909
--> https://bugs.winehq.org/attachment.cgi?id=75909
Back Trace File
When opening an application SwissManager, an error occurs.
Exception EExternalException in Modul ntdll.dll
The application then closes.
Unable to get it to load.
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https://bugs.winehq.org/show_bug.cgi?id=54873
Bug ID: 54873
Summary: 32-bit prefixes cannot be used with new wow64 mode
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
austin@mac % rm -rf ~/.wine ; WINEARCH=win32 /Applications/Wine\
Devel.app/Contents/Resources/wine/bin/wine winecfg
preloader: Warning: failed to reserve range 0000000000010000-0000000000110000
wine: created the configuration directory '/Users/austin/.wine'
wine: '/Users/austin/.wine' is a 32-bit installation, it cannot support 64-bit
applications.
This also happened when testing on my Linux machine.
This prevent using 32-bit prefixes. Which means applications that don't support
64-bit windows can't be run (and we won't be able to report running as a
Windows version prior to Server 2003/XP).
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http://bugs.winehq.org/show_bug.cgi?id=29473
Bug #: 29473
Summary: IconsExtract: Requesting "File Properties" errors-out.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply run IconsExtract in Wine, search for icons somewhere, select a found
icon, and try to open the file properties for that icon. This is done either by
pressing F8 or clicking "File" in the upper-right, and then under the "File"
menu press "File Properties".
The sole terminal output is this:
fixme:exec:SHELL_execute flags ignored: 0x0000000c
This is true for IconsExtract version 1.46 and version 1.47. Have not seen any
Wine version succeed in displaying the file properties.
In Windows, "File Properties" brings up the same exact dialogue as
right-clicking the file that contains the icon and clicking "properties."
IconsExtract is a free download: http://www.nirsoft.net/utils/iconsext.zip .
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https://bugs.winehq.org/show_bug.cgi?id=55424
Bug ID: 55424
Summary: user32:cursoricon - test_SetCursor() sometimes fails
on w10pro64v2004
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:cursoricon - test_SetCursor() sometimes fails on w10pro64v2004:
cursoricon.c:2529: Test failed: expected global cursor 00010003
See https://test.winehq.org/data/patterns.html#user32:cursoricon
This failure first happened on 2023-06-05, always with the same cursor handle
and always on w10pro64v2004:
* 2023-06-05 win2004_newtb-w10pro64v2004-32
* 2023-06-07 win2004_newtb-w10pro64v2004-32
* 2023-06-16 win2004_newtb-w10pro64v2004-32
* 2023-06-19 win2004_newtb-w10pro64v2004-32
* 2023-06-28 win2004_newtb-w10pro64v2004-32
* 2023-08-08 win2004_newtb-w10pro64v2004-32
* 2023-08-08 win2004_newtb-w10pro64v2004-64
The 2023-08-08 final screenshots both show a Windows update window that should
not be there. Maybe it is related.
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https://bugs.winehq.org/show_bug.cgi?id=54613
Bug ID: 54613
Summary: ieframe:ie times out when run without elevated
privileges on Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:ie times out when run without elevated privileges on Windows 8.
ieframe:ie start dlls/ieframe/tests/ie.c
ieframe:ie:0fe4 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#ieframe:ie
When run on its own the test does not time out so it looks like something is
interfering with it.
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https://bugs.winehq.org/show_bug.cgi?id=56204
Bug ID: 56204
Summary: Keyboard layout detection is faulty for Dvorak.
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daniel(a)gluo.nz
Distribution: ---
I have Dvorak with compose key on right-alt and a .XCompose file and IME for
Japanese via fcitx5 setup.
I see this in my console when running wine:
```
0140:trace:keyboard:X11DRV_KEYBOARD_DetectLayout Attempting to match against
"United States keyboard layout"
0140:trace:keyboard:X11DRV_KEYBOARD_DetectLayout matches=47, mismatches=5,
seq=33, score=74
0140:trace:keyboard:X11DRV_KEYBOARD_DetectLayout Attempting to match against
"United States keyboard layout (phantom key version)"
0140:trace:keyboard:X11DRV_KEYBOARD_DetectLayout matches=48, mismatches=4,
seq=34, score=80
0140:trace:keyboard:X11DRV_KEYBOARD_DetectLayout Attempting to match against
"United States keyboard layout (dvorak)"
0140:trace:keyboard:X11DRV_KEYBOARD_DetectLayout matches=47, mismatches=5,
seq=46, score=74
```
How is there *only* 5/6 miss-matches between two layouts like QWERTY and
Dvorak?
Dvorak only has 'a' and 'm' and the number row in the same place.
According to this old blog post, there might be a bug:
https://forum.winehq.org/viewtopic.php?t=32546
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https://bugs.winehq.org/show_bug.cgi?id=56203
Bug ID: 56203
Summary: Creality Slicer will not run, nor install, under
latest WINE update
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)gjim.com
Distribution: ---
My system is Linux Mint 20.3
I've been using Creality Slicer software to create .gcode files for my Ender5
Pro 3D printer.
Linux update, last night, included an update for WINE.
WINE --version shows '9.0'
Creality Slicer software had been running, very well, under previous installed
version of WINE.
Link to software:
https://www.crealitycloud.com/software-firmware/software/creality-slicer
Under current installed WINE version, installed version of Creality Slicer will
not open/run, and cannot be re-installed.
Jim
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http://bugs.winehq.org/show_bug.cgi?id=9314
Summary: Borland C++ Builder 5 expects registry values to be read
in the same order they were written
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7584)
--> (http://bugs.winehq.org/attachment.cgi?id=7584)
test
It arranges the component palettes in the same order in which it read the
values from the registry (even if MSDN exlicitly says not to rely on the order
in which the values are read). We store the values in the alphabetical order to
binsearch them so the palettes under Wine are in alphabetical order instead of
the configured order.
I attach a small test showing that under Windows the values are read in the
same order as they were written.
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https://bugs.winehq.org/show_bug.cgi?id=56155
Bug ID: 56155
Summary: Possible nullpointer dereference in
NtUserThunkedMenuItemInfo (Coverity)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Not exactly what Coverity reported, but NtUserCheckMenuRadioItem is missing a
nullpointer check. We have the following code:
> case NtUserCheckMenuRadioItem:
> return check_menu_radio_item( handle, pos, info->cch, info->fMask, flags );
We probably should check "info" for NULL here as well.
Coverity link:
https://scan5.scan.coverity.com/reports.htm#v60945/p10088/fileInstanceId=25…
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https://bugs.winehq.org/show_bug.cgi?id=43169
Bug ID: 43169
Summary: Anarchy Online crashes when using /petition to contact
an adviser of Rubi-Ka (Awesomium.dll)
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58432
--> https://bugs.winehq.org/attachment.cgi?id=58432
Backtrace on wine 2.10 (non-staging)
Hello everyone,
I used to give this game Platinum ranking in the AppDB but eventually
discovered something which caused the game to crash.
I played a mission in this MMORPG and tried to contact the support team which
consists of Gamemasters which are called Advisers of Rubi-Ka. Rubi-Ka is the
planet on which the game is set.
When issuing "/petition message" through the chat window a browser is started,
the game crashes and throws a backtrace which I am attaching.
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https://bugs.winehq.org/show_bug.cgi?id=56061
Bug ID: 56061
Summary: foobar2000 installer crashes in standard mode
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Created attachment 75717
--> https://bugs.winehq.org/attachment.cgi?id=75717
wine backtarce
When trying to install the last foobar2000-x64_v2.1.exe in standard mode the
installer crashes.
Attached the wine crash log and the console exit
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http://bugs.winehq.org/show_bug.cgi?id=34606
Bug #: 34606
Summary: No in-game and menu sounds in Oddworld Munch's Oddysee
CD
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
There's no sound in the menus and in the game. The movies work fine. I created
a log as instructed here: http://wiki.winehq.org/Sound
Installing directmusic and directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=54611
Bug ID: 54611
Summary: Autodesk Fusion 360 hangs during installation
Product: Wine
Version: 8.2
Hardware: x86-64
URL: https://www.autodesk.com/products/fusion-360/personal-
download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: Mint
Created attachment 74140
--> https://bugs.winehq.org/attachment.cgi?id=74140
Terminal output [Wine 8.2]
You can download Autodesk Fusion 360 for free (personal use version) from their
website at https://www.autodesk.com/products/fusion-360/personal-download (you
just have to register).
Clicking on the installer, an initial installation window comes up, but then it
doesn't go any further and the terminal keeps printing the same output over and
over. I attached the terminal output.
I'm using LMDE 5, Linux Kernel 5.10, Wine 8.2.
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http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=56200
Bug ID: 56200
Summary: Wine (crashing) causing to open a small window then
disappear after half a second.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mxrs992(a)gmail.com
When I try to open a .exe file with Wine a small window appears then half a
second later it disappears.
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https://bugs.winehq.org/show_bug.cgi?id=50265
Bug ID: 50265
Summary: Grandia2 Sound Underrun
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68804
--> https://bugs.winehq.org/attachment.cgi?id=68804
Grandia2-Terminal.txt
Grandia2 movies sound like it's skipping on wine-6.0rc1 on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48812
Bug ID: 48812
Summary: Sounds don't play in Blood 2: Choosen
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
The sounds, including music don't work in Blood 2: Choosen (game id 29095) but
worked in earlier versions. If you need some debug logs, please write back.
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=56198
Bug ID: 56198
Summary: X11 driver seems to assume horizontal multi-screen
layout
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mia(a)srsfckn.biz
Distribution: ---
System info:
Distro: openSUSE Tumbleweed 20240114
WM: Sway 1.8.1
XWayland: 23.2.2 (12302002)
When running on display configurations where screens are not on a horizontal
line (e.g. stacked on top of each other), the X11 driver, at least running
under XWayland, makes it impossible to use part of the screen that a window is
on.
Examples:
[3840x2160]
[3840x2160]
In this case, only the left half of each screen is usable. The right half does
not respond to any mouse events, and programs such as winecfg will not redraw
in that region.
[2160x3840][3840x2160]
[3840x2160]
Most of each screen is usable, except for a region on the right side.
It appears that Wine divides the total width of the X11 display by the number
of screens in order to determine the active region.
I am not sure if this is an XWayland bug, but I have not observed this behavior
with other X11 applications.
(The Wayland driver unsurprisingly does not have this problem, but is also not
yet ready for general use.)
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https://bugs.winehq.org/show_bug.cgi?id=56199
Bug ID: 56199
Summary: Japanese Visual Novel "Natural Vacation" hangs on
start forever (Probably race condition)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Unfortunately this is a paid game and the demo doesn't have this issue (at
least not for me).
The only thing that happens is console output
> 01b4:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 76245BE0, 43) stub
Then the program hangs forever, while maxing one CPU core.
The program is protected by Enigma (5.x) and really dislikes getting debugged.
+relay works when using RelayExclude "ntdll.*", otherways the relay breaks the
program. Although, using relay makes the issue disappear.
I figured out that "taskset 1" also makes the issue disappear.
Another way to "work around" the issue is to hack "use_futexes" to return 0.
Note: When working around the issue (either way) you sometimes get a deadlock
(loader lock?), not sure if related or not. Apart from that, it seems to work
reliably - It won't just randomly hang.
A bit more investigation reveals the following:
- It creates a file like evbdfdc.tmp in the temp directory
- It calls LoadLibraryW("plugin.dll")
- This (for some reason) loads the temporary file, which seems to have some
anti-tamper logic that is needed
- Meanwhile, the main thread spams GetModuleHandleW("plugin.dll") until it gets
something non zero.
In the error case something goes wrong and it doesn't even create the file,
while still waiting for it to be loaded. No idea what, though.
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https://bugs.winehq.org/show_bug.cgi?id=56197
Bug ID: 56197
Summary: Blur sometimes crashes:
0024:err:virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75907
--> https://bugs.winehq.org/attachment.cgi?id=75907
output from the command: journalctl MESSAGE_ID=fc2e22bc6ee647b6b90729ab34a250b1
-o verbose
Blur sometimes crashes. When it does, the following is visible in the console:
FIRST : Potentially bad data : 638 DiffPrev :2.460445 DiffNext :1.706726
FIRST : Potentially bad data : 640 DiffPrev :7.508575 DiffNext :7.046486
0130:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 000b0000
0130:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.
0130:err:d3d:texture_resource_sub_resource_map Failed to prepare location.
0024:err:virtual:virtual_setup_exception stack overflow 1064 bytes addr
0x5b7d4352 stack 0x2070bd8 (0x2070000-0x2071000-0x2570000)
Segmentation fault (core dumped)
To reproduce:
Download Blur from here:
https://www.myabandonware.com/download/y5l-blur
$ md5sum ~/Downloads/Blur_Win_EN_Full-Rip.zip
1828b38fbaf4f6590b0d8453a5c0c2ea
/home/cedric/Downloads/Blur_Win_EN_Full-Rip.zip
unzip the game, and run it. After a various amount of time, the game crashes.
Usually after about an hour of playing.
[cedric@cedric BLUR]$ wine Blur.exe
I've found the core file here, but it's bigger than I can attach here (424MB):
$ ls -lh /var/lib/systemd/coredump/
-rw-r-----+ 1 root root 424M Jan 16 18:14
'core.Game\x20Master.1000.449d77bb791e4c56a3cea8da590fe8d1.4692.1705425290000000.zst'
Information about the crash is recorded in the system journal, I've attached
the output of this command:
$ journalctl MESSAGE_ID=fc2e22bc6ee647b6b90729ab34a250b1 -o verbose
My system:
Arch linux, XFCE on Xorg
AMD video card, open source driver
$ wine --version
wine-9.0-rc3
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51955
Bug ID: 51955
Summary: Fusion 360: Certain elements from the UI remain drawn
on screen when switching to other applications
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.lemony(a)gmail.com
Distribution: ---
Created attachment 70935
--> https://bugs.winehq.org/attachment.cgi?id=70935
Screenshot showing bug
Fusion 360 was installed with the following installer on Manjaro KDE
Edition(x86):
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
Possibly of relevance is that the Bismuth tiling windows KWin script has been
in use is the current session, though the bug persists also when it is
deactivated.
Bug:
Certain elements of the UI such as the top left folder view under `BROWSER:`,
the dialogue indicating that the current file is unsaved, the heading
`COMMENTS:` in the bottom left, and the view manipulation bar at the bottom in
the center, remain drawn on screen when switching to other applications on the
same and on different virtual desktops.
This persists even when Fusion 360 is minimized. (see screenshot).
The dialogues remain interactable with buttons reacting to mouseover, though
clicking appears to have no effect.
Thanks, please email for further details if needed.
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https://bugs.winehq.org/show_bug.cgi?id=56196
Bug ID: 56196
Summary: Winelib DLLS using Wine APIs broken - constructor
issue?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: john.rogers(a)oracle.com
Distribution: ---
The .L__wine_spec_import_data_ptrs table doesn't appear to be initialized
correctly starting in Wine 6 for winelib DLLs. Simplest sample I could come up
with:
DLL source: (mydll.cpp)
#include <windows.h>
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason, LPVOID lpReserved)
{
return TRUE;
}
extern "C" {
void APIENTRY dllMethod(char *str)
{
// Create msgbox
int msgbox = MessageBox(NULL, str, "The Caption", 0);
return;
}
}
SPEC file: (mydll.spec)
@ stdcall dllMethod(str)
Main EXE src: (main.c)
#include <windows.h>
extern void APIENTRY dllMethod(char *str);
// This function is the entry point for the program
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nCmdShow)
{
// Create msgbox
int msgbox = MessageBox(NULL, "Text 1", "The Caption", 0);
dllMethod("**** Text 2 ****");
msgbox = MessageBox(NULL, "Text 3", "The Caption", 0);
return 0;
}
Compiled with following commands:
winegcc -m64 -shared -mwindows -o mydll.dll mydll.cpp mydll.spec
winegcc -m64 -mwindows main.c mydll.dll.so
If you do this with Wine 4.0.4, running "wine64 a.out.so" will step through the
3 message boxes. If you do this with Wine 6 or greater, the first message box
will be displayed, then the app will crash. The issue appears to be related to
changes made in April 2020 ("winebuild: Don't use a constructor for dll modules
either.") - the __wine_dll_register function appears to have been orphaned.
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https://bugs.winehq.org/show_bug.cgi?id=51664
Bug ID: 51664
Summary: Autodesk Fusion360: crashes when try to create
drawings
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tony762(a)gmx.com
Distribution: ---
Created attachment 70538
--> https://bugs.winehq.org/attachment.cgi?id=70538
Backtrace
Url: https://www.autodesk.cz/products/fusion-360/overview
Wine-staging 6.15
In Design when I try to create a new drawing from component, AcCoreConsole.exe
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54661
Bug ID: 54661
Summary: winscard:winscard - The 32-bit test crashes in Wine
due to incorrect libpcsclite function signatures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winscard:winscard - The 32-bit test crashes in Wine due to incorrect
libpcsclite function signatures:
winscard.c:49: Test failed: got 80100004
winscard.c:52: Test failed: got 6
winscard.c:61: Test failed: got 6
[...]
winscard.c:120: Test failed: got deadbeef
Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code
(0x6d702b0e).
See https://test.winehq.org/data/patterns.html#winscard:winscard
Where 0x80100004 == SCARD_E_INVALID_PARAMETER
The only important failure is the first one: SCARD_E_INVALID_PARAMETER.
This happens because Wine's winscard implementation passes NULL context pointer
to the libpcsclite SCardEstablishContext() function.
And this happens because that function takes a 32-bit scope value while
unixlib.c declares that parameter are 64-bit so the remaining parameters are
all shifted.
That makes the commit below the source of the bug:
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=56044
Bug ID: 56044
Summary: Wrong RTF text saved by application
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 75699
--> https://bugs.winehq.org/attachment.cgi?id=75699
Comparison in Meld
In windows application will update only the following lines in the file:
<a:ModificationDate>1632770938</a:ModificationDate>
A=char(1)
But Wine adds its own data which breaks original application.
You can check screenshot for details.
Error happens at least in versions 8/9 (staging is used).
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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https://bugs.winehq.org/show_bug.cgi?id=56177
Bug ID: 56177
Summary: The 64-bit uxtheme:system fails on Windows 10 2004+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit uxtheme:system fails on Windows 10 2004+:
system.c:2735: Test failed: Expected value 0, got -1702550272
See http://winetest.dolphin/data/patterns.html#uxtheme:system
A bisect shows that this failure started with the commit below:
commit b5f4a6a4dbb6f4d7b9f182d0d551393558458712
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Date: Thu Oct 19 15:15:36 2023 +0200
uxtheme: Add ShouldAppsUseDarkMode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55821
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https://bugs.winehq.org/show_bug.cgi?id=49037
Bug ID: 49037
Summary: Japanese Visual Novel "Natural Vacation" gives error
MessageBox
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67016
--> https://bugs.winehq.org/attachment.cgi?id=67016
Screenshot on wine
See the attached picture. You can close the messagebox again and it seems to
work just fine, but it's a bit annoying.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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https://bugs.winehq.org/show_bug.cgi?id=56164
Bug ID: 56164
Summary: Unigine Sanctuary does not work stable with native
openal32.dll
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This is my second bug report about Unigine Sanctuary. That old benchmark worked
fine (with Gallium Nine) in older Wine releases when the built-in
"openal32.dll" was present.
However, since this file was removed somewhere in Wine 8.0 this benchmark no
longer works reliable. In my case I can confirm a reproducible hard hang of the
whole Linux environment.
Until now I was not able to find a native replacement of that "openal32.dll"
library which is on par with the former built-in one.
As a conclusion I would say that in regard to the stability and compatibility
of older Windows applications it was unwise to remove the built-in
"openal32.dll". The main argument was that no Windows version contains that
file so it is also not needed in Wine.
Well, it looks that the built-in "openal32.dll" variant is simply better than
the original native releases.
There should at least exist the possibility to download the built-in
"openal32.dll" file separately. This would allow end-users to made a manual
override by setting the former built-in variant as the native one. :-)
This was tested under Kubuntu 22.04 LTS with Mesa
24.0-git2401110600.813b19-oibaf-j (git-813b193 2024-01-11 jammy-oibaf-ppa). The
system is an old iMac 12,2 containing an Radeon HD 6770M GPU which is using the
r600 Mesa driver.
The Unigine Sanctuary benchmark can be downloaded from the original website:
https://benchmark.unigine.com/sanctuary
Note, bug 56163 describes the problem of Unigine Sanctuary with the OGL/WineD3D
rendering path.
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https://bugs.winehq.org/show_bug.cgi?id=56193
Bug ID: 56193
Summary: Titanfall 2/TF2SR-Menu-Mod: midimap.dll is never
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: sentrycraft123(a)gmail.com
Distribution: ---
Created attachment 75902
--> https://bugs.winehq.org/attachment.cgi?id=75902
minimal example
[TF2SR-Menu-Mod](https://github.com/zweek/TF2SR-Menu-Mod) is as mod for
Titanfall 2 designed for speedrunners which is loaded via a midimap.dll proxy
but not so on wine.
Through some testing I found that windows loads `midimap.dll` through
`waveInMessage` in `winmm.dll` which is invoked from `DirectSoundCaptuture` in
`dsound.dll`.
Wine never interfaces with the windows multimedia api when working with
DirectSound, so it never loads `midimap.dll`
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https://bugs.winehq.org/show_bug.cgi?id=56175
Bug ID: 56175
Summary: Ntdll RtlUpcaseUnicodeChar support is too good
(supports more recent Unicode versions than Windows)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pat.wine(a)tullmann.org
Distribution: ---
I am investigating a failure in a test for the Zig programming language's
support for Windows, when run under Wine. The test passes on a real Windows
installation, but fails under Wine. The test is exercising ntdll
RtlUpcaseUnicodeChar and, when run under Wine, it finds about 190 characters
that are unexpectedly upper cased.
From what I can tell, Wine uses up-to-date definitions from Unicode (via
tools/make_unicode), but Windows has not updated its Unicode tables as
recently. I have not found any documentation from Microsoft about what
specific Unicode version they support.
For a specific example, the Greek Letter Yot (U+3f3, "ϳ",
https://www.compart.com/en/unicode/U+03f3) is one that Window's
RtlUpcaseUnicodeChar will not upcase. But Wine's RtlUpcaseUnicodeChar will
upcase it to a Greek Capital Letter Yot (U+37f, "Ϳ",
https://www.compart.com/en/unicode/U+037F).
I believe this is a bug in Wine, and it should use the same upper casing rules
(and presumably a lot of other Unicode tables?) as Windows. I can provide a
Zig test case (probably not that useful!), or I can try building a C test case
if that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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https://bugs.winehq.org/show_bug.cgi?id=53997
Bug ID: 53997
Summary: Keyboard shortcuts issue on macOS
Product: Wine
Version: 7.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kerimtalhatosun(a)gmail.com
Distribution: ---
Hello.
Many .exe applications shortcuts such as copy and paste always work with
Windows shortcuts. MacOS shortcuts like CMD+C do not work.
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https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=55664
Bug ID: 55664
Summary: NASCAR Heat 5: crashes due to possible corrupt save
Product: Wine
Version: 7.7
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wengland02(a)yahoo.com
Created attachment 75192
--> https://bugs.winehq.org/attachment.cgi?id=75192
Log file output from Whisky
When I run the game the first time after install, the game works fine but after
I exit the game and relaunch, the game crashes before it reaches the main menu.
I believe this a problem with the save files because after I delete them, the
game works fine. I used Whisky for this test but it also occurs in Wine
vanilla. I can not provide a download link because it is a Steam game.
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https://bugs.winehq.org/show_bug.cgi?id=56141
Bug ID: 56141
Summary: vbsp.exe crased while compiling map for portal
Product: Wine
Version: 8.0
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ze31y0g4(a)duck.com
Distribution: ---
Created attachment 75817
--> https://bugs.winehq.org/attachment.cgi?id=75817
crash report
Using the alternative to hammer called hammer++ for source game map creation.
vbsp.exe crashed and it's unable to continue with the compilation of the map.
hammer++ is running on proton 4.2-9. I used this tutorial to run hammer++ on
linux
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=55980
Bug ID: 55980
Summary: Battle.net launcher doesn't start and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82pixels.mj(a)gmail.com
Distribution: ---
Created attachment 75570
--> https://bugs.winehq.org/attachment.cgi?id=75570Battle.net crashes after starting and the Wine Debugger appears
After starting Battle.net it crashes, doesn't load and the Wine Debugger
appears. When I click the close button it comes back in a loop.
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https://bugs.winehq.org/show_bug.cgi?id=55611
Bug ID: 55611
Summary: No music in The Elder Scrolls IV: Oblivion
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2923cz18vq(a)drowblock.com
Distribution: ---
Created attachment 75146
--> https://bugs.winehq.org/attachment.cgi?id=75146
Log that appears when running Oblivion.exe (without OBSE)
Music is not playing in The Elder Scrolls IV: Oblivion GOG release. Sound plays
correctly.
Unofficial Oblivion Patch is applied to my installation.
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https://bugs.winehq.org/show_bug.cgi?id=55523
Bug ID: 55523
Summary: The Settlers: Heritage of Kings has got d3d_shader
parameter initialisation difficulties.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige spielen.lnk'
…
0184:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#192:
0184:fixme:d3d_shader:print_glsl_info_log Vertex info
0184:fixme:d3d_shader:print_glsl_info_log -----------
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[4]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11].yzw" might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=56142
Bug ID: 56142
Summary: sleeping dogs not able to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiveshbisht(a)gmail.com
Distribution: ---
Created attachment 75819
--> https://bugs.winehq.org/attachment.cgi?id=75819
log
When running sleeping dogs (pirated version) i get this error. I removed the
.wine folder and then reran the installer. The game installed but when running
it the error occurred, Left 4 dead 2 and Half life 2 worked flawlessly. I have
no additional drivers installed and am currently using garuda linux(arch and
kde based distro).
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https://bugs.winehq.org/show_bug.cgi?id=56092
Bug ID: 56092
Summary: feature request: add support for mounting .iso files
to winecfg
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
feature request: add support for mounting .iso files and adding a new drive
letter to winecfg
It would be nice of a CDROM drive can be added to wine by browsing to an iso
file. Then winecfg should do two actions:
1) Mount the iso file
2) Create a CDROM drive, and point it to the directory it's mounted in.
Then the game can be installed by browsing to .wine/dosdeviced/d: and then run
the installer there.
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https://bugs.winehq.org/show_bug.cgi?id=55919
Bug ID: 55919
Summary: The program hl.exe has encountered a serious problem
and needs to close (MacOS Sonoma 14.0)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalsinirch(a)gmail.com
Created attachment 75477
--> https://bugs.winehq.org/attachment.cgi?id=75477
screenshot of Mac details
Hello, my Mac details attached
recently when i tried to launch Counter Strike 1.6, basic functionalities were
blocked and game freeze with the following error:
The program hl.exe has encountered a serious problem and needs to close
this can be caused by a problem in the program or a deficiency in Wine.
i'm running using CrossOver 23.0
please help me with that
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https://bugs.winehq.org/show_bug.cgi?id=55885
Bug ID: 55885
Summary: wine prefix not updated correctly when going back to
previous wine version (new wow64, Framemaker 8)
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
In the past it was possible to use an existing wine prefix with an older
version of wine: When starting the old wine version, the prefix was updated
according to the old version; It was possible to switch back and forth again.
At least in one configuration I use regulary this does no longer work: After
updating the wine prefix to wine 8.20 switching back to an old version shows
the error
00d8:err:virtual:virtual_setup_exception stack overflow 16 bytes addr
0x7bc543cd stack 0x30ff0 (0x30000-0x31000-0x130000)
It seems that updating the old prefix is only done partially.
I am using the new experimental WOW64 mode, the used program is Framemaker 8
and the old wine version is wine 8.12 (which we use as reference).
It is expected that switching back and forth should work? If yes, I can further
investigate and try to bisect. If this is not supposed to work, please close
this bug report.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55494
Bug ID: 55494
Summary: err:sync:RtlpWaitForCriticalSection ... Win16Mutex"
wait timed out in thread (installer for: Tivoli: TKKG
1 - Jennifer is Missing / Katjas Geheimnis)
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
The installer for this game seems to get into a deadlock situation.
Game:
Tivoli: TKKG 1 (EN: Jennifer is Missing, DE: Katjas Geheimnis)
https://archive.org/details/tkkg-1-jennifer-is-missing (ISO-9660 image link)
Installer hangs and console shows the following. The last two messages repeat
after some seconds.
[...]
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:cursor:get_icon_ptr icon handle 0x20046 from other process
0130:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0130, blocked by 012c, retrying (60
sec)
012c:err:sync:RtlpWaitForCriticalSection section 6C8439E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 012c,
blocked by 0130, retrying (60 sec)
I've tried several things. Old wine versions (down to 2.0.5). Setting the
Windows version to "Windows 95" (via winecfg, game was released in 1997).
Similar problem:
https://forum.winehq.org/viewtopic.php?t=31780
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https://bugs.winehq.org/show_bug.cgi?id=53388
Bug ID: 53388
Summary: Won't let me open exe files
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin.gasiorski(a)gmail.com
Distribution: ---
Created attachment 72778
--> https://bugs.winehq.org/attachment.cgi?id=72778
This is the message that pops up.
I am using an Acer Chromebook, and every time I try to open an exe file with
Wine, an error message pops up saying,"This program has encountered a serious
problem and needs to close". It also says, "This can be caused by a problem in
the program or deficiency in Wine." This message pops up on all exe files I try
to open. I don't if it has something to do with my Chromebook, or wine.
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https://bugs.winehq.org/show_bug.cgi?id=53159
Bug ID: 53159
Summary: Panzer Paladin: game wont open
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: resadent(a)gmail.com
Distribution: ---
Created attachment 72592
--> https://bugs.winehq.org/attachment.cgi?id=72592
Log
Hi. While using wine 7.0 stable, Panzer Paladin game worked just fine. However
upon updating to wine-devel 7.10, it will no longer open. I am getting errors
related to tzres.dll. I also tried dotnet48 and mono 7.3.0, but no luck with
either. Previously I got it working with dotnet48.
I am using ubuntu 22.04 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=52425
Bug ID: 52425
Summary: TheBat! E-Mail client fault with WINE 7.0
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Linux Mint 20.2
With the update to WINE 7.0, TheBat! stopped working properly. Connection is
made, to the server, but no messages are downloaded. Status bar shows
'Authenticated (plain)', but no further action.
I used Timeshift to restore my system to a backup made before the WINE update.
WINE version, now running, is 6.0.2, TheBat! version is 9.1
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https://bugs.winehq.org/show_bug.cgi?id=56114
Bug ID: 56114
Summary: winecfg allows a cdrom drive path to be inside of the
WINEPREFIX
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ mkdir cd
$ touch cd/file.txt
$ winecfg
choose drives -> add -> D: -> OK now a new drive is added with / as the path
copy and paste this into the path and click ok:
~/wine-tmp/cd/
$ ls ~/wine-tmp/dosdevices/d\:
/home/cedric/wine-tmp/dosdevices/d:
$ cd ~/wine-tmp/dosdevices/d\:
bash: cd: /home/cedric/wine-tmp/dosdevices/d:: No such file or directory
Wine should refuse to accept a path for the CD when it's in the WINEPREFIX
Bonus points for presenting a prompt to the user explaining the limitation.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56091
$ wine --version
wine-9.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=55941
Bug ID: 55941
Summary: Moorhuhn Mah-Jongg: Black screen after starting
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75515
--> https://bugs.winehq.org/attachment.cgi?id=75515
wine output
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Mah-Jongg
Tested with the retail CD version of the compilation "Moorhuhn Total 5"
(https://www.mobygames.com/game/96694/moorhuhn-total-5/)
After starting the game with "wine Moorhuhn-Mah-Jongg.exe", audio starts
playing. But the game window is completely black. (There is still audio
feedback when blindly navigating over menu items though)
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https://bugs.winehq.org/show_bug.cgi?id=55479
Bug ID: 55479
Summary: Roblox error when i Try to start.
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrovp547(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Every time I try to start Roblox I get this error below in attachment.
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