https://bugs.winehq.org/show_bug.cgi?id=55223
Bug ID: 55223
Summary: d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on w11pro64-amd-64:
d3dx10.c:2970: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2970: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_35:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
And the number of failures is variable but always happens in either
test_get_image_info() or test_create_texture(), but seemingly on random
test_image indexes.
Also the failure always happens on the TestBot's AMD RX6600 PCI passthrough
configuration (the QEmu QXL and Nvidia configurations have no failure).
And this error first happened on 2023-06-14 and has been happening about twice
a week but I could not identify which commit is causing the failures.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54704
Bug ID: 54704
Summary: Black screen with Dungeon Keeper 2 and Wine v8.4
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 74213
--> https://bugs.winehq.org/attachment.cgi?id=74213
DK2 log (with broken Wine 8.4 and working Wine 8.3)
I just compiled and tried Wine v8.4, and with it, I get a black screen after
the intro screen, at the menu stage of Dungeon Keeper 2.
This game is working just fine with (almost) all Wine versions between
6.something (I don't remember exactly which) and 8.3 (I reverted to the latter
for now).
There is alas no clue in the messages I get when starting DK2 from a terminal
(I get the exact same messages as with v8.3; log attached).
Note that I am using MATE (v1.14.1, GTK2) as the desktop environment, without
any compositor, and in X11 mode (no Wayland installed on my system and Wine 8.4
compiled --without-wayland) with a NVIDIA GPU (RTX 3070) and the latest NVIDIA
proprietary drivers.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55771
Bug ID: 55771
Summary: uxtheme:system - test_ShouldSystemUseDarkMode() fails
on Windows 7 to 10 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uxtheme:system - test_ShouldSystemUseDarkMode() fails on Windows 7 to 10 1909.
Mostly ShouldSystemUseDarkMode() returns various error codes.
Windows 7:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 5.
Windows 8:
system.c:2629: Test failed: Expected value 0, got -2147024890.
Windows 10 1507:
system.c:2623: this is the last test seen before the exception
03f8:system: unhandled exception c0000005 at 74A58B41
Windows 10 1607:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 0.
system.c:2629: Test failed: Expected value 0, got -2147467259.
Windows 10 1709:
system.c:2629: Test failed: Expected value 0, got -2147467261.
Windows 10 1809:
system.c:2629: Test failed: Expected value 0, got 1.
See: https://test.winehq.org/data/patterns.html#uxtheme:system
Where: 5 == ERROR_ACCESS_DENIED
-2147467261 == 0x80004003 == E_POINTER
-2147467259 == 0x80004005 == E_FAIL
-2147024890 == 0x80070006 == ERROR_INVALID_HANDLE
Are we sure that the entry point 138 really points to ShouldSystemUseDarkMode()
on early Windows versions? Because it looks more like it points to random APIs
that may expect more parameters and end up failing in varying ways.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55654
Bug ID: 55654
Summary: High RAM usage in GTA San Andreas with SkyGFX
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
Distribution: ArchLinux
Hello,
So GTA San Andreas has high RAM usage when using the SkyGFX mod since commit
c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
At first the RAM usage seems normal (no more 400 MB) but after doing a loop
around the city the RAM usage gets to ~1.5 GB
Commit 22fcf28f05a2478df01b0a0cfae1a49376c990f5 does improve things (the RAM
usage when doing the same test is ~1.2 GB) but it's still noticeably higher
than before
Disabling/removing the SkyGFX mod or switching to DXVK makes the issue
disappear (so it's some weird interaction with the SkyGFX mod and WineD3D)
I do use wine-staging like always (but disabling all of the wined3d staging
patchsets didn't make a difference)
The mod is open-source though (https://github.com/aap/skygfx) so it should be
easier to tell what graphics code/shader file is triggering the high RAM issue
I tried using valgrind's massif to track the cause of this issue but valgrind
didn't support some instructions that are used by 2 mods (and doing some byte
patching caused SkyGFX to segfault so that's out of the question)
+d3d logs/an apitrace might be helpful but the issue only becomes noticeable
enough after a few minutes so both of these are going to be likely too big
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55228
Bug ID: 55228
Summary: kernel32:loader - test_ResolveDelayLoadedAPI() fails
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_ResolveDelayLoadedAPI() fails on Windows 10+:
loader.c:3979: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3998: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3979: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3998: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3979: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3998: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3987: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3989: Test failed: Test 3: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3987: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
loader.c:3989: Test failed: Test 4: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
See https://test.winehq.org/data/patterns.html#kernel32:loader
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52014
Bug ID: 52014
Summary: Memento Mori stucks on launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
04a0:fixme:dsound:IDirectSoundBufferImpl_Restore (14B393D0):stub
04a0:err:sync:RtlpWaitForCriticalSection section 00DD85F4
"../wine/dlls/winegstreamer/wm_asyncreader.c: async_reader.stream_cs" wait
timed out in thread 04a0, blocked by 04e8, retrying (60 sec)
04e8:err:sync:RtlpWaitForCriticalSection section 0A6DF734 "?" wait timed out in
thread 04e8, blocked by 04a0, retrying (60 sec)
wine-6.21-116-g6a072b98c10
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48550
Bug ID: 48550
Summary: Right click doesn't work on system tray icons (Plasma
desktop issue)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When clicking by the right button on any system-tray icons under Wine, it
doesn't respond, and shows the menu.
This issue happens only with KDE Plasma desktop, and it is quite old issue, but
I didn't report it before, because I was using a modified wine builds that had
a patch for this issue.
System info:
OS: Kubuntu 19.10
KDE Plasma version: 5.16.5
KDE Frameworks version: 5.62.0
Qt version: 5.12.4
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50388
Bug ID: 50388
Summary: scroll wheel does not work in Approach's worksheets
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Dear Wine Staging,
Fedora 33
wine-staging64-6.0.rc3-1.1.x86_64
Lotus Approach N9.8.0208.1300
The scroll wheel has never worked in Approach's worksheets (looks like a spread
sheet). It is really, really annoying. Would you guys please consider fixing
this for me?
Many thanks,
-T
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55840
Bug ID: 55840
Summary: Crowbar: Crashes on hovering the Refresh button in
second launch
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://appdb.winehq.org/objectManager.php?sClass=version&iId=38948&iTestin…
In the unpack tab, when I hover over the Refresh button with the cursor,
Crowbar crashes with the error mentioned in the test data. This also happens
when hovering some other UI elements, but not all. Notably, this does not
happen on the first launch in a prefix, only secondary launches. This did not
used to happen in earlier versions of wine, and Crowbar has not changed since
then.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54175
Bug ID: 54175
Summary: MAME 0.224 (windows version) cannot start any machine
due to Direct3d 9 initialization failure
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73697
--> https://bugs.winehq.org/attachment.cgi?id=73697
MAME crash when starting any machine (NES in this case)
The windows version of MAME 0.224 cannot start any machine because of direct3d
9 initialization error (as it is written in console output) in stable 7.0.1
version (with dxvk 1.10.3 installed). However, everything was working fine in
stable 7.0. It seems to be some kind of regression in 7.0.1. I cannot test dxvk
2.0 version (if it is the reason) because of my GTX 760 support abandoning. The
drivers tested were 470.131.03 and the latest 470.161.03.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55685
Bug ID: 55685
Summary: FlatOut 2 crashes due to HLSL syntax error 'unexpected
NEW_IDENTIFIER'
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 75206
--> https://bugs.winehq.org/attachment.cgi?id=75206
log + shader
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:11:1: E5000: syntax error,
unexpected NEW_IDENTIFIER
0024:err:d3dcompiler:D3DCompile2
Attached is an archive including a vkd3d & +d3dcompiler log and the relevant
dumped shader.
This might be related to bug 54872, but I'm not sure.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55786
Bug ID: 55786
Summary: user32:msg - test_timers() sometimes gets a shorter
timeout than expected in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_timers() sometimes gets a shorter timeout than expected in
Wine:
11622: Test failed: did not get expected count for minimum timeout (90 !=
~100).
See https://test.winehq.org/data/patterns.html#user32:msg
This first happened on 2023-07-14 (no instance in the previous 5 months) and
has happened about 8 times per month since.
It does not happen on any of the TestBot VMs however. So far it only happened
on the GitLab CI (impacting 12 MRs), on Remi's macOS machines and once on my
fg-deb64 desktop.
Here are the October instance:
* 2023-10-04 linux_gitlab-debian-64
* 2023-10-06 mac_rbernon-macos-opengl-win64_1
* 2023-10-10 mac_rbernon-macos-opengl-wow64
* 2023-10-10 MR!4024, MR!4042
* 2023-10-11 MR!4064, MR!4075
* 2023-10-12 MR!4071
The lowest value in the failure messages (including the MRs) is 86 (2023-07-14
mac_rbernon-macos-opengl-win64_2). All other values are either 89 or 90. So
TIMER_COUNT_TOLERANCE = 10 was not far off, but maybe something around 15.6
would be more accurate.
That said this test is old (2013-2019) so it is strange that it only started
failing last July.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31586
Bug #: 31586
Summary: Myst V stucked when about playing the first cutscene
in the game
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.chip.de/downloads/Demo-Myst-V-End-Of-Ages_1
6462550.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41534
--> http://bugs.winehq.org/attachment.cgi?id=41534
terminal output
This probably never worked correctly in Wine: in AppDB there are mentions of
the issue with Wine 0.9.x.
Reproducible with the demo as well as with the GOG.com version of the game.
The problem: when you meet the first person very early in the game, his/her
initial monologue is not playing. The person is just standing there, the audio
file containing the speech is never played. This makes impossible to get
further in the game. The game is not freezing; background music, animations,
camera movement are still working, but you are unable to use the keyboard or
the mouse. The only way to exit the game at this point is to kill the game
executable.
This is the point where certain fixmes from dmime are printed in the terminal,
as can be seen at the end of the attached log.
Workaround: 'winetricks directmusic' (which also installs native dsound). The
corresponding audio file is playing correctly and you can proceed further in
the game.
Steps to reproduce the problem with the demo version:
1. install the demo, use virtual desktop mode to work around bug #25786. At the
end of the installation, audio files used by the game will be converted from
.ogg to .wav. It should be noted that the game installer hits bug #17403 at
this point: the converted .wav files have different sizes, compared to the same
files when the game is installed under Windows. Probably that's not what causes
the reported issue (native directmusic doesn't help in bug #17403).
2. start the demo with eoa.exe. Skip the intro videos and click <Ok> in the
notification dialogue about mouse movement.
3. there is a 'bubble' in front of you, left click on it to get closer. A man
appears in front of you, but he's just standing there, his monologue is not
playing thus you can't proceed further.
The audio file that should be played at this point in the demo version is
'drboEsher-DireboSrln_eng.wav', located under Myst V Demo/sfx/streamingCache.
Please let me know if you need a log with debug channels enabled.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25323
Summary: Civilization IV Beyond the Sword crashed when trying
to start a new game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=32176)
--> (http://bugs.winehq.org/attachment.cgi?id=32176)
Crash log with WINEDEBUG=+tid,+msxml,+variant
The crash mentioned in the summary occurs only if using builtin msxml3.
Reverting this dll to native will make the game start just fine.
I attached a logfile with WINEDEBUG=+tid,+msxml,+variant.
This should allow more progress on the builtin msxml3 lib.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55827
Bug ID: 55827
Summary: Can't install Scratch3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuomug67(a)gmail.com
Distribution: ---
Created attachment 75319
--> https://bugs.winehq.org/attachment.cgi?id=75319
backtracefile
Can'tinstall Scratch3
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55826
Bug ID: 55826
Summary: Office 2016 applications have broken UI
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: awesie(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 75318
--> https://bugs.winehq.org/attachment.cgi?id=75318
Broken UI in Word 2016
This is a regression caused by
https://github.com/wine-staging/wine-staging/blob/master/patches/wined3d-me…
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Sun Sep 30 12:02:00 2018 -0500
wined3d: Use glReadPixels for RT texture download.
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
For the testing purposes I used 32-bit Office 2016 ISO from
https://archive.org/details/microsoft-office-2016-professional-plus-32-and-…
set Windows 7 in winecfg, and used default installation.
Then
1. goto drive_c/Program Files/Microsoft Office/Office16
2. run 'wine WINWORD.EXE'
3. choose "Blank document"
Reverting the above patch fixes UI painting.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55350
Bug ID: 55350
Summary: explorer.exe:explorer - test_taskbar() often fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
explorer.exe:explorer - test_taskbar() often fails in Wine:
explorer.c:43: Test failed: Expected (0,0)-(0,0), got (904,0)-(1024,768).
See https://test.winehq.org/data/patterns.html#explorer.exe:explorer
This happens almost systematically on fg-deb64-* but also happens randomly on
the TestBot's debian11 VM, GitLab's gitlab-debian environment, and Remi's VMs.
This also impacts merge requests sometimes, for instance MR!3413 on 2023-07-26.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55823
Bug ID: 55823
Summary: "Star Trek Fleet Command" crashes on exit
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnie126_2002(a)hotmail.com
Distribution: ---
Created attachment 75314
--> https://bugs.winehq.org/attachment.cgi?id=75314
Unhandled exception: page fault on read access, etc.
"Star Trek Fleet Command" by Scopely installs and runs as you might expect it
to run on a Windows machine, but when the player exits the game, the program
crashes with the report outlined in the attached "backtrace.txt" file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55822
Bug ID: 55822
Summary: 8.2 and over Wine-staging doesn't apply patches on
tar.xz source code
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.bass05(a)proton.me
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This includes a lot of packaging, like the Arch Linux one
(https://gitlab.archlinux.org/archlinux/packaging/packages/wine-staging/-/bl…).
This is due to the Python 3 port
(https://gitlab.winehq.org/wine/wine-staging/-/commit/f2f8b949b1ae1bedc2b3b1…)
included since tag 8.2.
Specifically, it doesn't get passed the flag --nogit to gitapply.sh in case
that the wine main tree is not a git repository.
This regression made harder to understand why the staging patches are not
applied after the building.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #37 from temp82(a)luukku.com ---
> still freezes wine 8.18.
don't know if these are related
0024:fixme:ddraw:DirectDrawEnumerateExA flags 0x6 not handled
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_device_apply_stateblock WINED3D_RS_ZVISIBLE not
implemented.
011c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55712
Bug ID: 55712
Summary: rpcrt4: NdrClientInitializeNew() does not wait for
server connection
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75218
--> https://bugs.winehq.org/attachment.cgi?id=75218
Application log (WINEDEBUG=+timestamp,+pid,+tid,+seh,+rpc,+file,+sync)
I'm debugging a crash of the RekordboxAgent application. The problem is that
it's terminated by the RPC_S_SERVER_UNAVAILABLE exception.
I noticed that the client connection for the endpoint .\pipe\wine_plugplay (see
NdrClientInitializeNew() API call on line 11168) had been triggered before the
server started listening (see NdrServerInitializeNew() API call on line 13286).
Since the application works well under Windows 10/11, I believe it's a wine
implementation related problem.
To me it seems like the client connection should wait until the server becomes
available. I made a small patch to test this theory (see rpcrt4.patch). Now I
can see in the logs that the WaitNamedPipeW API is called on line 11189, but
looks like does not have the desired effect as rpcrt4_conn_open_pipe connection
failed appears immediately on line 11194.
Any help regarding that would be appreciated.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55641
Bug ID: 55641
Summary: dxdiag crashes with segfault
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matthew.mcallister.0(a)gmail.com
Distribution: ---
Created attachment 75176
--> https://bugs.winehq.org/attachment.cgi?id=75176
Output of `wine dxdiag`
Running wine-devel. wine --version is wine-8.16. OS is Debian 13. kernel
version 6.4.13-1. Graphics: RTX 3080, nvidia-driver version 525.125.06-2.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55524
Bug ID: 55524
Summary: Memory allocation difficulties were reported during
runs of the Settlers: Heritage of Kings.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige Nebelreich spielen.lnk'
…
0178:err:virtual:map_view anon mmap error Nicht genügend Hauptspeicher
verfügbar, size 0x10020000, unix_prot 0
0178:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 10010000
0178:err:d3d:buffer_invalidate_bo_range Failed to allocate maps array,
invalidating entire buffer.
…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55469
Bug ID: 55469
Summary: GL_OUT_OF_MEMORY crash
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Starting with Wine 8.14, after playing just a second co-op game, I receive a
"GL_OUT_OF_MEMORY" error, followed by several instances of "Cannot allocate
memory", followed by the typical "RtlpWaitForCriticalSection" crash I have also
experienced in previous versions if I play too many matches. Not sure if the
two are related, but with previous versions (up to 8.13), I was able to play a
couple matches and then restart the application as a sort of workaround.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55760
Bug ID: 55760
Summary: roblox does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Johnjhill2007(a)gmail.com
Distribution: ---
it keep saying that robloxplayerbeta.exe has encountered a serious problem and
need to close
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55743
Bug ID: 55743
Summary: Logos Bible Software (.NET app) crash on load
Product: Wine-staging
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75246
--> https://bugs.winehq.org/attachment.cgi?id=75246
terminal output
Crash on load... new bug. This app has been silver or gold with staging since
7.18 staging.
Terminal Output attached
wine staging 8.17.
Logos_v28.2.0.0043-x64.msi
Operating System: SteamOS 3.4.10
KDE Plasma Version: 5.26.1
KDE Frameworks Version: 5.99.0
Qt Version: 5.15.6
Kernel Version: 5.13.0-valve37-1-neptune (64-bit)
Graphics Platform: X11
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1
Dependencies installed:
# CUPS + KDE printer manager GUI
PACKAGES="cups print-manager system-config-printer"
# Auto-discovery via DNS
# https://wiki.archlinux.org/title/Avahi#Hostname_resolution
PACKAGES="$PACKAGES nss-mdns"
# Optionals (helpful)
# foomatic pre-built ppd drivers
PACKAGES="$PACKAGES foomatic-db-engine foomatic-db-ppds
foomatic-db-nonfree-ppds"
# ghostscript for non-pdf printers
PACKAGES="$PACKAGES ghostscript"
# cups-filters for driverless printers
PACKAGES="$PACKAGES cups-filters"
# packages for wine to work with Logos
PACKAGES="$PACKAGES samba extra-rel/apparmor core-rel/libcurl-gnutls wine
winetricks cabextract appmenu-gtk-module patch bc lib32-libjpeg-turbo"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55702
Bug ID: 55702
Summary: d3d9:visual - fp_special_test() fails on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - fp_special_test() fails on Debian 12:
visual.c:17094: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17094: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
It never failed on Debian 11 and stopped failing on Debian Testing once it was
upgraded past Debian 12. So this looks specific to Debian 12. In particular
this fails systematically on the nightly GitLab CI WineTest runs (see
gitlab-debian-64).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55645
Bug ID: 55645
Summary: Crysis 3 and other DX11 games crashes at startup after
later WineD3D patches
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: matteo.mystral(a)gmail.com
Apparently after WineD3D commits on Sep 15, 2023 Crysis 3 and many other DX11
games stopped working.
07ac:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
03ac:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
03ac:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 11, 16x16, 4 samples, format 0x881a.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54391
Bug ID: 54391
Summary: Need for Speed: SHIFT crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0a7c:fixme:d3dx:get_format_info Unknown format 0x5a544e49 (as FOURCC "INTZ").
0a7c:fixme:d3dx:D3DXCreateVolumeTextureFromFileInMemoryEx Generation of mipmaps
for volume textures is not implemented yet.
0a7c:fixme:d3dx:d3dx_effect_ValidateTechnique iface 392EF860, technique
39319D80 semi-stub.
0a7c:fixme:d3dx:d3dx_effect_GetDesc iface 392EF860, desc 00E8E858 partial stub.
0a7c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0a7c:err:d3dcompiler:D3DCompile2 Shader log:
0a7c:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0a7c:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43104
Bug ID: 43104
Summary: Robot Arena 2: crashes when opened
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunix4all(a)gmail.com
Distribution: Ubuntu
Created attachment 58291
--> https://bugs.winehq.org/attachment.cgi?id=58291
Robot Arena 2 error message
Robot Arena 2 1.4 crashes when opened in Wine 2.9
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55525
Bug ID: 55525
Summary: MyPhoneExplorer 2.0 crashes in WINE 8.0
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schadw(a)googlemail.com
Distribution: ---
I've been using MyPhoneExplorer2.0 a long time with WINE 5.0.3 under debian
bullseye (11.7).
Now I upgraded to debian 12.1 (bookworm); this is accompanied by an upgrade of
WINE to 8.0.
In WINE 8.0 MyPhoneExplorer doesn't start, it crashes at once with a fatal
error.
In my environment I can't test step by step:
+ WINE 8.0 can't be installed under bullseye
+ Wine 5.0.3 can't be installed under bookworm
regards
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55435
Bug ID: 55435
Summary: GUI applications no longer show text output on
STDOUT/STDERR
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
CC: jacek(a)codeweavers.com
Regression SHA1: dcf0bf1f383f8429136cb761f5170a04503a297b
Distribution: ---
GUI applications sometimes print informational and error text messages to the
terminal they were launched from. This stopped working in Wine 8.12. I first
noticed it with the game Star Trek Online and to rule out it was the game I
also tested the Windows version of VLC Media Player and it too stopped printing
text to the terminal. A bisect identifies commit
dcf0bf1f383f8429136cb761f5170a04503a297b.
I don't know if this was an intentional change and if I have missed some
setting or parameter needed to get that terminal output back and I apologize if
that's the case.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55598
Bug ID: 55598
Summary: Registry Editor and 'reg query' disparity (phantom
state)
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75130
--> https://bugs.winehq.org/attachment.cgi?id=75130
Searching the same key in the same wine prefix
Create a new prefix, then install some software. Now open Registry Editor,
highlight the keys relative to the software, then close it. Make the software
change the registry. Open it and you should see no actual change. Then create a
new key and perform a query search in the command prompt. Wine will not see the
key.
Does the clientside NTSaveKey patchset happen to be the culprit? I'm not
proficient enough to understand how the registry is implemented in Wine. Not
sure if this happens in devel, but I will test shortly.
cc @pgofman
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46332
Bug ID: 46332
Summary: Adobe Digital Editions 4.5 crashes on downloading a
book
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63074
--> https://bugs.winehq.org/attachment.cgi?id=63074
backtrace
Adobe Digital Editions 4.5, installed on a win32 prefix, crashes when trying to
download a book. I hereby attach the backtrace
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=8174
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
In that case, marking FIXED.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55820
Bug ID: 55820
Summary: Error while installing Fork git client
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dario.arena87(a)gmail.com
Distribution: ---
Created attachment 75312
--> https://bugs.winehq.org/attachment.cgi?id=75312
The backtrace that wine generates when the installer is executed
I've tried to install Fork git client (version 1.88.2) using wine stable and
wine staging but neither worked.
With the latter i can install dotnet 4.8 (by downloading from microsoft website
o using winetricks) but i get an error when i try to install the application
(attached).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=8174
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Now it works.
But the movie is played only in a quarter (left top) of the player.
But it should deserve its own bug report.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55802
Bug ID: 55802
Summary: devenum:devenum - test_wavein() fails on fg-deb64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
devenum:devenum - test_wavein() fails on fg-deb64:
devenum.c:1015: Test failed: Expected id 1, got 3.
devenum.c:1079: Test failed: Expected id 0, got 2.
devenum.c:1079: Test failed: Expected id 1, got 3.
See https://test.winehq.org/data/patterns.html#devenum:devenum
These failures are systematic though their number varies.
They started on 2023-06-28 which is when I upgraded fg-deb64 (my desktop) to
Debian 12. Yet they don't fail on other Debian 12 machines like the TestBot VM
(newtb-debian12). Maybe the difference comes from the hardware or from the
desktop: fvwm vs KDE + pipewire, etc.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=8174
--- Comment #19 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Seems to work for me with wine-8.18-155-g9afcf7c8e0c. Can anyone else confirm?
I used the download from Comment #16 and the sample from Comment #18.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48401
Bug ID: 48401
Summary: GTA IV - Framerate drop after 5 minutes of gameplay
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Hardware: Lenovo ThinkPad T410s, 1st-gen i5, NVidia NVS3100M with driver
340.107
OS: Ubuntu 18.04 / elementaryOS 5.0
When playing GTA IV under Wine, framerate is quite nicely playable: 30+fps in
wine 4.0.3, Windows 10 mode (so far, best experience).
However, framerate begins to drop abruptly after about 5 minutes of gameplay,
in the 5-10fps range, sometimes to 1-2fps. CPU+GPU begin to heat up in the high
range (90°C).
This doesn't happen as badly in other DirectX 9 games.
I've added a registry DWORD key to disable CSMT (when enabled, the described
problem begins at gameplay start, not a second later), and limited video memory
to 384Mb.
It is known, however, that GTA IV is a badly optimized game that has caused
trouble in Windows before, so I'm aware that YMMV.
Let me know how else I can help pinpointing the problem cause.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55534
Bug ID: 55534
Summary: ucrtbase:thread - test_thread_library_reference()
fails on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine:
thread.c:65: Test failed: Failed to get set_detach_event: 127
thread.c:65: this is the last test seen before the exception
0624:thread: unhandled exception c0000005 at 00000000
See https://test.winehq.org/data/patterns.html#ucrtbase:thread
This started on 2023-09-05.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55811
Bug ID: 55811
Summary: Audio crackling/popping in Pajama Sam 2 (16-bit game)
with winepulse and winealsa
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
I get this odd audio pop and crackle with the pulse driver at random times. It
is also present with the ALSA driver but there it's not as severe.
Here's some footage of the issue on both:
Pulse:
https://drive.google.com/file/d/1n-9JO99-rtGzrlfBtlNu_tNW_aS98X-o/view?usp=…
ALSA:
https://drive.google.com/file/d/18wtJt3iDpyj0RvBTlKw7njWyGNJvgHTX/view?usp=…
I'm using the latest PipeWire version on Arch
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41123
Bug ID: 41123
Summary: 8-bit Armies requires "fx_5_0" compilation target
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When I was testing this bug: https://bugs.winehq.org/show_bug.cgi?id=40725 I
noticed that 8-bit Armies would show this line in the terminal before crashing:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
Native d3dcompiler_43 via "winetricks d3dcompiler_43" works around the issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53599
Bug ID: 53599
Summary: Lord of the Ring. BFME crash few minutes after loading
a game.
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: silverio_m(a)hotmail.com
Distribution: ---
Created attachment 72988
--> https://bugs.winehq.org/attachment.cgi?id=72988
Log from terminal
The game crashes randomly after loading a game or a new battle.
Whatever, the time for crashing depends on unknown factors.
It happens in any version of Wine since 2021 and with Linux Mint 20.x and 21.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55721
Bug ID: 55721
Summary: ntdll:info - The 64-bit test_query_process_vm()
unexpectedly succeeds on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:info - The 64-bit test_query_process_vm() unexpectedly succeeds on Debian
12:
info.c:1928: Test succeeded inside todo block: Expected to be greater than
335220736, got 336269312
info.c:1945: Test succeeded inside todo block: Expected to be greater than
336269312, got 336269312
See https://test.winehq.org/data/patterns.html#ntdll:info
An unexpected success may be better than an unexpected failure but it's treated
as a failure regardless.
This started on 2023-09-28 so it may be related to the low address space
reservation changes commits made on that day. This is systematic but only
impacts some test configurations so it would be interesting to understand why:
* fgtb-debian12-wow64 -> unexpected success
* fgtb-debian12-x86-64 -> unexpected success
* newtb-debian12-wow64 -> unexpected success
* gitlab-debian-64 -> todo as expected (despite being Debian 12 too!)
* fgtb-debian11-* -> todo as expected
* newtb-debian11-* -> todo as expected
* newtb-debiant-* -> todo as expected (post-Debian 12 Debian Testing)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52356
Bug ID: 52356
Summary: Folio Bound Views crashing at winevdm after 6.23
(until 7.0rc2)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudwin(a)unicamp.br
Distribution: ---
I mostly use Wine for running Folio Bound Views, an old 16 bit Windows
application that I must run for accessing some literature that is important in
my profession. I used to run Wine 6.21 and it worked without any problem. Now,
since version 6.23, the application is crashing at winevdm.exe. The last update
of Wine available for Manjaro is 7.0rc2 and the problem is still there. It is
important to notice that this problem didn't exist at 6.21. I didn't tested
6.22, so I don't have any clue if the problem was introduced at 6.22 or 6.23,
but I can confirm that making a regression to 6.23 didn't worked. Making a
regression to 6.21, the application returns to work. I hope you are able to put
it working again before 7.0 is finally released. If you need more information
in order to track the bug, please let me know how I can help.
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(07bf:0439).
In 16 bit mode.
Register dump:
CS:07bf SS:08c7 DS:08c7 ES:08c7 FS:0063 GS:006b
IP:0439 SP:8b50 BP:8b6c FLAGS:0202( R- -- I - - - )
AX:0001 BX:8b7c CX:0000 DX:0001 SI:0081 DI:0094
Stack dump:
0x08c7:0x8b50: 08c7 0000 0000 0000 20e0 00e3 224d c060
0x08c7:0x8b60: 00e4 8b8e 08c7 0000 0000 0000 8bc8 044b
0x08c7:0x8b70: 011f 8b7c 08c7 0000 0081 0094 e338 0151
0118: sel=08c7 base=00afad30 limit=00009b7f 16-bit rw-
Backtrace:
=>0 0x07bf:0x0439 (0x08c7:0x8b6c)
1 0x011f:0x044b (0x08c7:0x8bc8)
0x07bf:0x0439: lesw %es:0x0(%bx),%bx
Modules:
Module Address Debug info Name (30 modules)
PE 00400000-00420000 Deferred winevdm
PE 00f20000-01054000 Deferred ole32
PE 01570000-01ea8000 Deferred shell32
PE 01eb0000-01f62000 Deferred winspool
PE 040e0000-040e8000 Deferred lz32
PE 61740000-61782000 Deferred advapi32
PE 62fc0000-6304d000 Deferred rpcrt4
PE 63480000-6348c000 Deferred version
PE 63bc0000-63bda000 Deferred shcore
PE 64a40000-64a94000 Deferred shlwapi
PE 666c0000-666cf000 Deferred hid
PE 66b00000-66b3e000 Deferred win32u
PE 68500000-6855a000 Deferred combase
PE 69540000-6958e000 Deferred dinput8
PE 6a040000-6a062000 Deferred msacm32
PE 6a280000-6a32c000 Deferred msvcrt
PE 6a400000-6a4c6000 Deferred winmm
PE 6bc00000-6bc2c000 Deferred sechost
PE 6bcc0000-6bd3f000 Deferred setupapi
PE 6c9c0000-6ca46000 Deferred gdi32
PE 6cc40000-6cd9c000 Deferred comctl32
PE 6ed00000-6ef3e000 Deferred user32
PE 70940000-7095f000 Deferred mpr
PE 70b40000-70c17000 Deferred ucrtbase
PE 70d00000-70e08000 Deferred comdlg32
PE 71200000-7121c000 Deferred imm32
PE 7b000000-7b0e9000 Deferred kernelbase
PE 7b600000-7b81a000 Deferred kernel32
PE 7bc00000-7bca2000 Deferred ntdll
PE 7e100000-7e104000 Deferred winex11
Threads:
process tid prio (all id:s are in hex)
00000020 start.exe
00000024 0
00000038 services.exe
0000003c 0
00000040 0
0000004c 0
0000006c 0
00000098 0
000000b0 0
00000104 0
00000044 winedevice.exe
00000048 0
00000054 0
00000058 0
0000005c 0
00000060 0
000000bc 0
00000064 winedevice.exe
00000068 0
00000070 0
00000074 0
00000078 0
00000084 0
00000088 0
0000008c 0
0000007c explorer.exe
00000080 0
000000d8 0
000000ec 0
00000090 plugplay.exe
00000094 0
0000009c 0
000000a0 0
000000a4 0
000000a8 svchost.exe
000000ac 0
000000b4 0
000000b8 0
000000e4 rpcss.exe
000000e8 0
0000010c 0
00000110 0
00000114 0
00000118 0
00000124 0
00000188 (D) C:\windows\syswow64\winevdm.exe
0000018c 0
00000190 0 <==
0000019c 0
System information:
Wine build: wine-7.0-rc2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.10.84-1-MANJARO
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53210
Bug ID: 53210
Summary: user32:msg - test_dbcs_wm_char() sometimes gets a
timing failure in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_dbcs_wm_char() sometimes gets a timing failure in Wine:
msg.c:15198: Test failed: bad time 12b933de
https://test.winehq.org/data/patterns.html#user32:msg
This failure only appears to happen together with test_dbcs_wm_char()'s
Japanese and Chinese failures (see bug 52877) but it's much less frequent:
there are only 3 known instances (2022-05-18, 06-06 and 06-17).
Also, because it's a timing issue, it's not immediately clear how it is tied to
the locale.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55478
Bug ID: 55478
Summary: d3dx9_36:effect - The 64-bit
test_effect_get_pass_desc() sometimes crashes on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx9_36:effect - The 64-bit test_effect_get_pass_desc() sometimes crashes on
Windows:
effect.c:6953: this is the last test seen before the exception
208c:effect: unhandled exception c0000005 at 0000000069266158
See https://test.winehq.org/data/patterns.html#d3dx9_36:effect
The crash most likely happens on the release call that follows this line:
6953 ok(!desc.pPixelShaderFunction, "Unexpected non null
desc.pPixelShaderFunction.\n");
6954
6955 effect->lpVtbl->Release(effect);
The first crash happened on 2023-06-28 and has happened about 1.5 time per week
since, always in the 64-bit test, always on Windows 10 (including the GitLab CI
VM).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55805
Bug ID: 55805
Summary: GarminExpress.exe fails to run
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82ufy01zs(a)relay.firefox.com
Distribution: ---
Created attachment 75296
--> https://bugs.winehq.org/attachment.cgi?id=75296
Wine "backtrace.txt" file
GarminExpress.exe fails to run.
Attached is "backtrace.txt" produced by Wine.
GarminExpress.exe produced a log file "GarminExpress_d3d9.log", but there is no
facility to add a second attachment during bug creation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52587
Bug ID: 52587
Summary: Finding Nemo: In-game sound distorted
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71912
--> https://bugs.winehq.org/attachment.cgi?id=71912
execution log w/o additional debug flags set
When booting the game there are a few intros (Disney, THQ etc) which all have
good sound.
When continuing to the title menu, the music and sounds are
distorted/stuttering. This also happens in-game.
According to the config NemoConfig.exe the music comes from the CD and there is
an option to disable it (which works). The tests are tested with the CD in the
drive.
Tested in both 64 and 32-bit clean prefixes. Also tested with and w/o
winetricks overrides, such as:
* dsound
* directmusic
* dsdmo
Tested with windows versions set to XP and 7 (32 and 64bit).
Attached you may find the execution log of the game without any additional
debug flags.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47205
Bug ID: 47205
Summary: FantaMorph5 freezes on splash screen startup in
staging. Regression Works in vanilla Wine 4.0
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.horan.jr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64462
--> https://bugs.winehq.org/attachment.cgi?id=64462
Terminal failed start in Wine-Staging 4.7. Quit after 10 minutes.
FantaMorph5 trial can be downloaded here:
https://www.fantamorph.com/download.html
I am using a paid version from Avanquest.
The program runs in Wine 4.0, but with Wine-Staging 4.7 the program gets stuck
on splash screen upon startup. Attached is the failed start in terminal
WINEARCH=win32 in its own wine bottle.
winetricks vb6run and gdiplus required to run the software.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55803
Bug ID: 55803
Summary: psapi:psapi_main fails on rbernon-wayland-win64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
psapi:psapi_main fails on rbernon-wayland-win64:
psapi_main.c:512: Test failed: pcs-6432: 32bit and 64bit list should be
disjoint
psapi_main.c:521: Test failed: pcs-6432: main module shouldn't be present in
64bit list
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
These failures are systematic and started on 2023-10-09 so they may be related
to the fix for bug 55744. Also they don't happen on any other test
configuration, not even rbernon-wayland-win32, which is strange.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33814
Bug #: 33814
Summary: Performance regression in 1.6-rc2
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Regression SHA1: ffc9f535eb7817ea4cd0d0657471e61a9813debd
There is huge framerate drop in Ground Control
ffc9f535eb7817ea4cd0d0657471e61a9813debd is the first bad commit
commit ffc9f535eb7817ea4cd0d0657471e61a9813debd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 14 09:07:12 2013 +0200
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
:040000 040000 a2d808d529d1695a844485a194fc8db77b699b2d
2052d3dc5293fb46c01e5bb1bbca101b9072323d M dlls
Nvidia 210, 319.23 driver
Resolution changes, graphics options, nvidia-settings etc have no effect on
this framerate drop.
WINEDEBUG=+d3d log:
https://docs.google.com/file/d/0ByuikmI4uhzXLXVuaW5JU2tNeWs/edit?usp=sharing
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55801
Bug ID: 55801
Summary: Selecting custom paper size in Word 2007 print dialog
is not respected
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine WINWORD.EXE
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", select "Current page" for clarity, select
non-default paper size in the printer settings dialog (for example A5)
4. Press OK, save "output.prn"
When the bug is not present output.prn should contain the comment
%cupsJobTicket: media=A5
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53329
Bug ID: 53329
Summary: Move worksheet/graph window for too long (maybe more
than 300 ms) crashes OriginPro 2022
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxrider(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72713
--> https://bugs.winehq.org/attachment.cgi?id=72713
console output for starting OriginPro and window movement until crash
After moving a worksheet/graph window the following output is shown in the
console.
```
nLab\Origin2022b\Origin64.exe: dlls/ntdll/unix/thread.c:1740:
ntdll_set_exception_jmp_buf: Zusicherung »!jmp ||
!ntdll_get_thread_data()->jmp_buf« nicht erfüllt.
nLab\Origin2022b\Origin64.exe: dlls/ntdll/unix/thread.c:1740:
ntdll_set_exception_jmp_buf: Zusicherung »!jmp ||
!ntdll_get_thread_data()->jmp_buf« nicht erfüllt.
0100:err:seh:call_stack_handlers invalid frame 000000000151F110
(0000000000022000-0000000001420000)
0100:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
```
Quick movements are possible without crashing, however.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28611
Bug #: 28611
Summary: Farmer Jane freezes at Loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Farmer Jane animates a Loading progress bar and freezes after it's full.
The strace log (over 125 MiB, omitted) ends at this point; no further system
calls occur. The WINEDEBUG=+relay log (almost 439 MiB, omitted) shows thread
0029 blocking in SetWindowPos(). Over 9000 lines later, we get
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a71c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002a, blocked by 0029, retrying (60
sec)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42836
Bug ID: 42836
Summary: CCCP-Settings program fails to configure LAV Splitter
settings, OK button does nothing and apply button
never becomes enabled
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I'm running Wine 2.5 Staging on Debian Testing (x64 OS, but using 32-bit Wine).
This concerns the program CCCP-Settings.exe that comes with Combined Community
Codec Pack ( http://cccp-project.net/ ). It is a tool that can invoke the
property pages from LAV Filters ( https://github.com/Nevcairiel/LAVFilters ).
When you run CCCP-Settings, there are buttons that open the property pages for
LAV Video Settings, LAV Audio Settings, and LAV Splitter Settings.
When you run these under Windows, the title bar says "Properties", you can
click to change settings, and the OK and Apply buttons work.
Under Wine, the title bar says "Properties for", the OK button dismisses the
dialog without saving any settings just like cancel, and the Apply button never
becomes enabled when you change any settings.
There are also other programs that can invoke the property pages for LAV
Filters, such as GraphStudio Next (
https://github.com/cplussharp/graph-studio-next ). When you run GraphStudio
Next under Wine, the property page dialog boxes for LAV Filters work perfectly,
with functioning OK and Apply buttons.
So the issue is in how CCCP-Settings.exe works under Wine, not the LAV filters
property pages themselves.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53794
Bug ID: 53794
Summary: Sins of the Solar Empire Rebellion (Gog 1.975.1) does
a minidump when starting to play a map.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno(a)wolff.to
Distribution: ---
Created attachment 73288
--> https://bugs.winehq.org/attachment.cgi?id=73288
Output to x terminal
Starting after the 1.961 Gog release and at least by the 1.974 Gog release the
game started doing a minidump when starting to play a map.
I get the following text output that appears most relevant. Complete output is
in an attachment:
wine: Call from 7B012636 to unimplemented function
concrt140.dll.?_CheckTaskCollection@_UnrealizedChore@details@Concurrency@@IAEXXZ,
aborting
There was a pretty big change between 1.961 and 1.97 and it might be that they
started doing something Wine doesn't support, rather than this being an actual
bug in Wine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55672
Bug ID: 55672
Summary: [Feature Request] Add an option to change the Texel
Alignment for older D3D games
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Many older games relied on that option set to "0" to display textures properly,
some that come to mind are Need for Speed III through Porsche Unleashed.
Without it set properly, you get seams in textures and everything looks blurry.
In Porsche Unleashed the effect is more drastic as the car windows don't
actually shatter when your car flips over like they are supposed to when this
setting is correct.
Comparison pics:
Texel 0:
https://drive.google.com/file/d/1PJm4mUPdpw-c08ZL-wH-T68PVBouxJsN/view?usp=…
Texel 3:
https://drive.google.com/file/d/1_UEZmAN3-4Dam1vCGZXjYCIXoufFjwNd/view?usp=…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34867
Bug #: 34867
Summary: Unhandled exception: divide by zero...
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikkazimierczak(a)gmail.com
Classification: Unclassified
Created attachment 46475
--> http://bugs.winehq.org/attachment.cgi?id=46475
The messages from wine.
Helo,
When I start to run parity.exe wine crashes. My system is Ubuntu 13.10 and it
contians:
wine-gecko1.4:amd64 1.4.0-0ubuntu2 amd64 Microsoft
Windows compatibility layer (embedded web browser)
wine-gecko1.4:i386 1.4.0-0ubuntu2 i386 Microsoft
Windows compatibility layer (embedded web browser)
wine1.4 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (Binary Emulator and Library)
wine1.4-amd64 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (64-bit support)
wine1.4-i386 1.4.1-0ubuntu7 i386 Microsoft
Windows Compatibility Layer (32-bit support)
winetricks 0.0+20130702+svn1032-1 all package
manager for WINE to install software easily
Could you help me?
Rgds,
Kazik
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55796
Bug ID: 55796
Summary: Steinberg Activation Manager setup crashes
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75282
--> https://bugs.winehq.org/attachment.cgi?id=75282
Wine log
When running the setup.exe, it crashes.
Running the SteinbergActivationManager.msi directly works fine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47598
Bug ID: 47598
Summary: Steinberg Download Assistant
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rancidradio7(a)gmail.com
Distribution: ---
Created attachment 65014
--> https://bugs.winehq.org/attachment.cgi?id=65014
Steinberg Download Assistant
Steinberg Download Assistant
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55443
Bug ID: 55443
Summary: Wine crashes when an image is dragged onto notepad.exe
and games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 75002
--> https://bugs.winehq.org/attachment.cgi?id=75002
terminal output
If you drag and drop an image from a Firefox window onto notepad wine will
crash.
I've done some regression testing and wine 7.8 is the version that started
crashing, wine 7.7 displays the error: " could not be found but does not crash.
Some wine version make it crash and some result in a freeze.
Additionally, users are reporting games on Proton 8 crashing in the same manner
but not on Proton 7.
I've used this image for testing:
https://cdn.thewirecutter.com/wp-content/media/2022/12/non-alcoholic-wine-2…
Steps to reproduce:
1. start notepad: wine start notepad
2. in an unmaximized state drag and drop the linked image onto notepad's window
3. wine crashes
Tested on x11 kde Plasma on Arch
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55414
Bug ID: 55414
Summary: Ultimate Spider-Man: Widescreen Fix shifts HUD too
much to the right
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74975
--> https://bugs.winehq.org/attachment.cgi?id=74975
Logs taken from fresh prefix, with `WINEDEBUG=warn+all`
The game Ultimate Spider-Man works well in Wine (I played it from start to
finish).
I also played with the Widescreen Fix, which works except for one thing.
The mod offers the option (enabled by default) to fix the HUD (without it, the
HUD would be stretched). That is the problematic part under Wine, because with
it the HUD is shifted too much to the right, rendering the mod unusable.
It works no problem with it disabled (which is how I played).
So, to reproduce:
- Install Ultimate Spider-Man
- Install the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/usm
- Set `WINEDLLOVERRIDES` for `dsound`
- Make sure that in the mod settings, `FixHUD` is set to `1` (it's the default)
- Launch the game, you should see the problem right in the main menu.
Source code of the mod:
https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/Ultima…
Images of the issue (made an issue on GitHub in case the issue wasn't on from
Wine's side): https://github.com/ThirteenAG/WidescreenFixesPack/issues/1309
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55287
Bug ID: 55287
Summary: msvcrt:file - The 32-bit test_pipes() fails in the new
WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvcrt:file - The 32-bit test_pipes() fails in the new WoW mode:
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
01cc:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2383: Test failed: i 0, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 1, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2383: Test failed: i 2, got 0
file.c:2386: Test failed: expected to read 'Hello world', got ''
file.c:2343: Test failed: i 0, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 1, expected to write 'Hello world' wrote -1
file.c:2343: Test failed: i 2, expected to write 'Hello world' wrote -1
file.c:2350: Test failed: unable to close 4: 9
076c:file: 5 tests executed (0 marked as todo, 0 as flaky, 4 failures), 0
skipped.
file.c:2419: Test failed: fread() returned 0: ferror=0
file.c:2422: Test failed: got '' expected 'Hello worldHello worldHello world'
See https://test.winehq.org/data/patterns.html#msvcrt:file
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55402
Bug ID: 55402
Summary: CMD '!var!' not working in 'if' statement
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
The command not working
set var=qwe
if "!var!"=="" ...
ACTUAL
The script (attached) produces wrong output
EXPECTED
See the output in .exp file (attached)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55794
Bug ID: 55794
Summary: DX10 Far Cry 2 crashes when loading round
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75278
--> https://bugs.winehq.org/attachment.cgi?id=75278
Crash window
When you start a game in DX10 mode it crashes at the end of round loading.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
0924:fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
0924:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#813:
0924:fixme:d3d_shader:print_glsl_info_log Vertex info
0924:fixme:d3d_shader:print_glsl_info_log -----------
0924:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R2.zw"
might be used before being initialized
0924:fixme:d3d_shader:print_glsl_info_log
0924:fixme:d3d_shader:print_glsl_info_log Fragment info
0924:fixme:d3d_shader:print_glsl_info_log -------------
0924:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R0.zw"
might be used before being initialized
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
0924:err:d3d:wined3d_debug_callback 050A0FD0: "GL_INVALID_ENUM error generated.
Invalid buffer format.".
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55769
Bug ID: 55769
Summary: Philips Hue Sync: Application crashes on launch
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
Distribution: ---
After installing the Hue Sync Desktop App it crashes immediately on launch. see
error.log for my output.
The window doesn't even open. The installer worked fine though.
You can download it here for free:
https://firmware.meethue.com/v1/download?deviceTypeId=HueSyncWin
joni@linuxjoni03:~/Downloads> md5sum HueSyncInstaller_1.11.1.56.exe
220bea696b80d0157e9e56d49a9a4874 HueSyncInstaller_1.11.1.56.exe
I started the App with the following command:
~> wine 'C:\Program Files\Hue Sync\HueSyncStarter.exe' > ~/Desktop/crash.log
2>&1
I'm using wine-8.17 (Staging) on OpenSUSE Tumbleweed 20231006
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55644
Bug ID: 55644
Summary: Staging patchset server-default-integrity break
installing EA-app
Product: Wine-staging
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
I was intending on using this patchset to get legacy games like Red Alert2
running again using the EA-app instead of patching Origin.
Probably need to make another bug for this but when attempting to launch legacy
games EA-app launches EAGEP.exe this eels to be used to again administrator
permissions, this simply fails so was holding this patchset could resolve the
issue. Though this didn’t work with an already installed copy of EA-app ether.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55793
Bug ID: 55793
Summary: Application 'Brightpay' failed to install.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75277
--> https://bugs.winehq.org/attachment.cgi?id=75277
Program error report
I am attemtping to install an application with an executable file downloaded
from the Brightpay website - https://www.brightpay.co.uk/download/
I am using bottles, and have installed Net Framework 4.8 as a dependency. The
installation reports a problem when trying to install. A report is attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46107
Bug ID: 46107
Summary: Altium Designer 18 page faults when launched
Product: Wine
Version: 3.19
Hardware: x86
URL: https://s3.amazonaws.com/altium-release-manager/Altium
_Designer_18/OfflineSetup_Altium_Designer_Public_18_1_
9.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 62738
--> https://bugs.winehq.org/attachment.cgi?id=62738
Backtrace of Altium Designer 18.1.9 on wine-staging 3.19 on xubuntu 16.04
x86-64
Altium Designer 18 is a major rewrite of the EDA/PCB CAD suite and is 64-bit
with some legacy 32-bit components (previous versions were 32-bit only). It
appears to still be a mix of NET Framework and Delphi components.
It has both online and offline installers (URL link is to offline installer,
2.1GB). It requires a registration code to use the app but this is prompted
after launch. The offline installer works without problems but includes NET
Framework 2.6.1 which doesn't install properly (as per NET Framework Setup
Verification Tool) so winetricks is needed:
winetricks -q corefonts dotnet461
Upon execution the app (X2.EXE) page faults after the splash screen. Occurs
with both dev and staging.
Wine packages:
wine-devel | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
wine-staging | 3.19.0~xenial | https://dl.winehq.org/wine-builds/ubuntu
xenial/main amd64 Packages
winetricks list:
Using winetricks 20180815-next - sha256sum:
cff80fa6dbd02b43972d13fc82e4af9bddd968623c0b18620679816968a07f80 with wine-3.19
(Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-34803
remove_mono
w_workaround_wine_bug-42701
w_workaround_wine_bug-34803
remove_mono
winxp
dotnet40
dotnet45
w_workaround_wine_bug-38959
dotnet46
dotnet461
Third-party components (identified by file name and hex dumps):
TeighaX
SQLite
DirectX 9
zlib
Professional Software Development FastMM
FFmpeg
LAME
7-Zip
LZ4
DevExpress
Chromium Embedded Framework
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55697
Bug ID: 55697
Summary: Debian packaging: please upgrade libodbc recommends
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: cyril.adrian+winehq(a)gmail.com
Distribution: ---
Hello,
Currently, the "wine-staging-amd64" package recommends libodbc1 (exact version
2.3.11-2 on my system). Debian unstable now wants to upgrade to libodbc2
(2.3.12-1), which I cannot do because of this dependency. I know, I could force
the thing but not sure how Wine would behave, don't want to try because I need
Wine to keep running.
Please, if it is only a matter of dependency resolution, change the Recommends
to libodbc1 | libodbc2
Ditto for wine-staging-i386
Thanks,
Best regards,
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39876
Bug ID: 39876
Summary: Humanity Asset crashes on start with built-in d3dx
Product: Wine
Version: 1.9.0
Hardware: x86
URL: http://www.moddb.com/games/humanity-asset/downloads/hu
manity-asset-demo#
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 53243
--> https://bugs.winehq.org/attachment.cgi?id=53243
+d3dx log
The demo comes bundled with native d3dx9_38.dll, if you set it to 'built-in' in
winecfg, then the game crashes while loading to the main menu.
HumanityAssetDemo.2.rar
sha1: 619538846bc8c8a6d8d319378708582ef41be1c4
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55738
Bug ID: 55738
Summary: X3 Reunion music stutters or skips
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)darnley.moe
Distribution: ---
A regression from 7.20 found in 7.22 and still present in 8.17. Tested using
packages from Arch Linux. Installed into new prefix. Added amstream and
quartz using winetricks to address video playback issues. The background music
in some intro videos, main menu, and in agme stutters or skips. About half a
second plays fine then there is a hiccup of some kind then another half second
plays.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9027
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |leslie_alistair(a)hotmail.com
Resolution|--- |FIXED
Fixed by SHA1| |16f9bfd23f3ca245a73722e9ab0
| |028bf7d1b311d
Status|NEW |RESOLVED
--- Comment #71 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
commit 16f9bfd23f3ca245a73722e9ab0028bf7d1b311d
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Sep 25 11:30:42 2023 +0200
dmime: Play direct sound buffer from DMUS_PMSGT_WAVE message.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=9027
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34751
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45135
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48220
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55791
Bug ID: 55791
Summary: Unhandled Exception error when running Blitz.exe with
Windows 10 compatibility
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kubilay12344(a)hotmail.nl
Distribution: ---
Created attachment 75274
--> https://bugs.winehq.org/attachment.cgi?id=75274
Contains the debug information
I am encountering an "Unhandled exception" error when trying to run Blitz.exe
on Wine with Windows 10 compatibility. The error message is as follows:
wine: Unhandled exception 0x80000003 in thread 24 at address 01C03A35 (thread
0024),
starting debugger...
Steps to Reproduce: 1. Install Wine on Pop!_OS (version details below).
2. Set Wine to Windows 10 compatibility mode.
3. Run Blitz.exe.
Expected Results: The application should run without any errors. Actual
Results: The application fails to run and throws an "Unhandled exception"
error.
Additional Information:
- Wine version: wine-6.0.3 (Ubuntu 6.0.3~repack-1)
- Platform: i386 (WOW64)
- Version: Windows 10
- Host system: Linux
- Host version: 6.5.4-76060504-generic
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55787
Bug ID: 55787
Summary: Use PipeWire/PulseAudio for synthing MIDI instead of
FluidSynth
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
I feel like using software synth can be waste of RAM and CPU cycles when
hardware synth is available. PipeWire/PulseAudio have capabilities to pass MIDI
to either hardware devices or software synth daemons, such as TiMidity++ or
FluidSynth. There are 2 problems with it:
1. One cannot set a soundfont via it, usually a special binaries run as root
like asfxload are needed, and sound font affects all the apps using the device.
We need ways to do it via PipeWire for unprivileged processes. IMHO even
ignoring it is not a big problem: the fonts installed from packages are of
high-enough quality, and sound much better (as instruments, not as beeps) than
the software synth used by Windows OSes.
2. There is no autorouting for MIDI in PipeWire, one has to choose the sink
himself. It could be configurable in winecfg. Also it is highly desireable to
have a pretty standalone shared lib automatically selecting the needed sink.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55785
Bug ID: 55785
Summary: WineD3D PolygonOffset scale factor detection failed on
Intel HD grapgics
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Trying any D3D application on Intel HD graphics 3000
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#1:
0764:fixme:d3d_shader:print_glsl_info_log No errors.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_caps_gl_ctx_test_filling_convention Unexpected filling
co
nvention test result.
0764:fixme:d3d:wined3d_adapter_find_fill_offset Did not find a way to get the
fi
lling convention we want.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
0764:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor
de
tection failed, using fallback value 2^23.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55632
Bug ID: 55632
Summary: ntdll:file - test_file_link_information() fails on
Windows 10 1709 and older
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_link_information() fails on Windows 10 1709 and older:
file.c:2249: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2251: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2256: Test failed: file should exist
file.c:2291: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2321: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2323: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2354: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2356: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2367: Test failed: Link did not change casing on existing target file:
got L"foo3368.tmp"
file.c:2399: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2434: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2472: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2522: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2559: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2599: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2637: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2676: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2716: Test failed: res expected STATUS_OBJECT_NAME_COLLISION or
STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2756: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2798: Test failed: res expected STATUS_FILE_IS_A_DIRECTORY, got c0000003
file.c:2833: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2867: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2901: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2903: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2908: Test failed: file should exist
file.c:2942: Test failed: got status c0000003
file.c:2948: Test failed: got io status 0xdeadbeef
file.c:2950: Test failed: got status c0000003
file.c:2976: Test failed: got status c0000003
file.c:2982: Test failed: got io status 0xdeadbeef
file.c:2984: Test failed: got status c0000003
file.c:2992: Test failed: Link did not change casing on same file: got
L"foo3396.tmp"
See https://test.winehq.org/data/patterns.html#ntdll:file
Where 0xc0000003 == STATUS_INVALID_INFO_CLASS
These failures are systematic and started happening on 2023-09-19. A bisect
shows that these started with the commit below:
commit 67479f8c2fc03c2043b8414bc063e671e36fdbda
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Fri Sep 15 17:49:52 2023 +0100
ntdll/tests: Test both FileRenameInformation and FileRenameInformationEx in
test_file_rename_information.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44276
Bug ID: 44276
Summary: Poor resolution change handling with Shadow of
Memories demo
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60099
--> https://bugs.winehq.org/attachment.cgi?id=60099
Log from successful demo gameplay start
When game starts (fresh boot) it shows only the upper-left quadrant of the logo
screens. It then changes resolution and shows the intro video the size of a
postage stamp (often loses focus and an alt-tab is needed to see it). It then
shows only the upper-left quadrant of the main menu. It's possible to pan
around and see all of it but the button graphics don't align with the buttons
so they're hard to target with the pointer.
At the main menu, if the game is started it often freezes at the "Prologue"
screen.
Alt-tabbing during these various stages can trigger some odd effects (at least
with the Nvidia proprietary driver). The game will crash, the screen gets left
at a low resolution, etc. Eventually the behavior changes - the game launches
the opening screens correctly sized but with the Xfce desktop panel still
visible. The game will then be startable (won't freeze at the "Prologue"
screen). It still seems to freeze further along, normally after the tea house
scene when control is returned to the player. The behavior is persistent until
the system is rebooted.
The CD version of the game acts the same except it never seems to get past
"Prologue".
Some of this may be related to bug #44275.
Install notes (demo download link on same page):
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31628#notes
System tested:
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-staging 2.21.0~zesty from dl.winehq.org
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55708
Bug ID: 55708
Summary: cpython 3.12.0 fails to run on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)bochs.info
Distribution: ---
cpython 3.12.0 (released today) fails to run in wine on Linux, due to a new
module _wmi which depends on VariantToString. This is stubbed in wine's
propsys.dll:
"Unimplemented function propsys.dll.VariantToString called at address ..."
It's unclear if anything else is broken, because the process halts here.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55674
Bug ID: 55674
Summary: 64-bit wineserver/wine-preloader hangs on macOS 14.
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
This is a regression introduced by a81c53504ae32715e6e91bd020fdebd5bef20d48.
Before this commit, I can run Notepad++ with a WOW64 build on macOS 14. But
now, I can't even start `winecfg` and create a wineprefix.
I don't reproduce this issue with 64-bit Wine on Linux, so this is a
Mac-specific issue.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55670
Bug ID: 55670
Summary: Word 2007 and Wordpad are no longer able to print
multiple copies of a page
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr(a)codeweavers.com
Distribution: ---
This problem has been noticed with Word 2007 however it's also possible to
reproduce with wordpad ('wine write' is a nice wrapper to run wordpad).
Steps to reproduce:
1. wine write
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select Pages 1 - 1 for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn contains the comment
%%cupsJobTicket: copies=2
otherwise this comment is missing from the generated Postscript file.
According to my testing last version of Wine that was able to correctly print
multiple copies is wine-7.22, wine-8.0-rc1 is already broken.
It's not really possible to correctly find the offending commit because
breakage has side effects like a failure to create "output.prn". If a missing
output.prn could be considered as 'bad' during bisection then the regression is
caused by
$ git bisect bad
017e9557db73a4b51b5cb2eacbf638288b5e6719 is the first bad commit
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
Wine with this commit reverted writes correct "output.prn" with
%%cupsJobTicket: copies=2, however using Wine with that commit leads to a
missing "output.prn".
P.S.
wine-8.0 is not able to print to a file (missing "output.prn")
wine-8.0.2 is able to create "output.prn" however %%cupsJobTicket: copies=2 is
missing
As a result with wine-stable it's impossible to print multiple copies of a
page.
I'd personally consider this bug as major, especially when stable Wine release
is affected, however I'll leave to Piotr to decide.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55658
Bug ID: 55658
Summary: psapi:psapi_main - test_EnumProcessModules*() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
psapi:psapi_main - test_EnumProcessModules*() fails on macOS:
psapi_main.c:156: Test failed: got 0, error 5
psapi_main.c:158: Test failed: expected non-NULL module
psapi_main.c:162: Test failed: got error 5
psapi_main.c:163: Test failed: got PÛ
psapi_main.c:166: Test failed: got error 5
psapi_main.c:167: Test failed: got
psapi_main.c:170: Test failed: got error 5
psapi_main.c:183: Test failed: got error 5
psapi_main.c:184: Test failed: third DLL in wow64 should be one of wow*.dll ()
psapi_main.c:239: Test failed: pcs-6432: 1: didn't succeed 5
psapi_main.c:239: Test failed: pcs-6432: 2: didn't succeed 5
psapi_main.c:239: Test failed: pcs-6432: 0: didn't succeed 5
psapi_main.c:239: Test failed: pcs-6432: 3: didn't succeed 5
psapi_main.c:507: Test failed: pcs-6432: expecting 32bit modules
psapi_main.c:510: Test marked todo: pcs-6432: expecting 64bit modules
psapi_main.c:345: Test failed: pcs-6432: 1: got error 5
psapi_main.c:346: Test failed: pcs-6432: 1: expecting msinfo32.exe but got
psapi_main.c:348: Test failed: pcs-6432: 1: got error 5
psapi_main.c:349: Test failed: pcs-6432: 1: expecting
C:\windows\syswow64\msinfo32.exe but got
psapi_main.c:352: Test failed: pcs-6432: 1: got error 5
psapi_main.c:353: Test failed: pcs-6432: 1: expected 00000000DEADBEEF, got
0000000178010008
psapi_main.c:355: Test failed: pcs-6432: 1: got entry point 0000000000000000
psapi_main.c:345: Test failed: pcs-6432: 0: got error 5
psapi_main.c:346: Test failed: pcs-6432: 0: expecting msinfo32.exe but got
psapi_main.c:348: Test failed: pcs-6432: 0: got error 5
psapi_main.c:349: Test failed: pcs-6432: 0: expecting
C:\windows\syswow64\msinfo32.exe but got
psapi_main.c:352: Test failed: pcs-6432: 0: got error 5
psapi_main.c:353: Test failed: pcs-6432: 0: expected 00000000DEADBEEF, got
0000000178010008
psapi_main.c:355: Test failed: pcs-6432: 0: got entry point 0000000000000000
psapi_main.c:345: Test failed: pcs-6432: 3: got error 5
psapi_main.c:346: Test failed: pcs-6432: 3: expecting msinfo32.exe but got
psapi_main.c:348: Test failed: pcs-6432: 3: got error 5
psapi_main.c:349: Test failed: pcs-6432: 3: expecting
C:\windows\syswow64\msinfo32.exe but got
psapi_main.c:352: Test failed: pcs-6432: 3: got error 5
psapi_main.c:353: Test failed: pcs-6432: 3: expected 00000000DEADBEEF, got
0000000178010008
psapi_main.c:355: Test failed: pcs-6432: 3: got entry point 0000000000000000
psapi_main.c:529: Test succeeded inside todo block: pcs-6432: Wrong count 0 in
C:\windows\syswow64
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
This set of failures started on 2023-09-14 and only happens on macOS (see
Remi's rbernon-macos-* cloud test machines).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55241
Bug ID: 55241
Summary: The 64-bit winmm:capture & winmm:wave crash on Windows
8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit winmm:capture & winmm:wave crash on Windows 8:
capture.c:171: this is the last test seen before the exception
07d0:capture: unhandled exception c0000005 at 00007FFDC66DCF38
wave.c:686: this is the last test seen before the exception
0b14:wave: unhandled exception c0000005 at 00007FFDC66DCF38
See https://test.winehq.org/data/patterns.html#winmm:capturehttps://test.winehq.org/data/patterns.html#winmm:wave
This started with the GitLab CI's switch to Debian 12 (bookworm) for the build
system:
* The winmm_test.exe binary produced by the TestBot's Debian 11-based build VM
produces no failures when run on Windows while GitLab CI's binary for the same
Wine version produces this set of failures.
* And the TestBot runs the official WineTest builds on its Windows VMs which is
why the failures appeared on 2023-07-10 which corresponds to this commit:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Now the question is whether the new build environment revealed a preexisting
bug in Wine, or if the new build environment itself is broken, or if the bug is
elsewhere such as in the MinGW compiler. This is also likely the same issue as
bug 55240.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54744
Bug ID: 54744
Summary: explorerframe:taskbarlist - test_ITaskbarList()
sometimes gets E_NOTIMPL on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
explorerframe:taskbarlist - test_ITaskbarList() sometimes gets E_NOTIMPL on
Windows:
taskbarlist.c:61: Test failed: Got hr 0x80004001.
taskbarlist.c:66: Test failed: Got hr 0x80004001.
See https://test.winehq.org/data/patterns.html#explorerframe:taskbarlist
Where 0x80004001 == E_NOTIMPL
On average this happens about once every other month on recent Windows 10
versions:
* 2022-08-31 on w1064-tsign-64 (21h2)
* 2022-11-14 on w1064-tsign-32 (21h2)
* 2023-01-10 on fgtb-w10pro64-rx550-64 (22h2)
* 2023-02-06 on w10pro64-rx550-64 (22h2)
* 2023-03-27 on w10pro64-ar-64 (21h1)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54069
Bug ID: 54069
Summary: ddraw:ddraw7 - test_texture_wrong_caps() sometimes
fails on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw7 - test_texture_wrong_caps() sometimes fails on Windows 8+.
ddraw7.c:18954: Test failed: Got unexpected color 0x00000040.
and
ddraw7.c:18972: Test failed: Got unexpected color 0x00ff00ff.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw7
Notes:
* There is no evidence of this happening on Windows 11.
* This seems to only happen with Microsoft's "Microsoft Basic Display Adapter"
driver: the "-1qxl" and "-2qxl" (dual-monitor) configuration use the "Red Hat
QXL controller" driver and are are not affected. Neither are the AMD / NVIDIA
PCI passthrough configurations.
* The 0x00000040 result mostly happens on Windows 8 to Windows 10 1607 but it
also happened a couple of times on Windows 10 21H2. Meanwhile the 0x00ff00ff
result seems to only happen on Windows 10 2004+.
* ddraw:ddraw1, ddraw:ddraw2 and ddraw:ddraw4 have a similar test function but
don't have this failure.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43017
Bug ID: 43017
Summary: Unreal Tournament 2004/UT2004.exe crashes due to
"intel_do_flush_locked failed: Cannot allocate memory"
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
Unreal Tournament 2004/UT2004.exe crashes due to `intel_do_flush_locked failed:
Cannot allocate memory` the debug output of PlayOnLinux reads
```
[05/12/17 23:55:35] - Running wine-2.7 UT2004.exe (Working directory :
/home/richter/.PlayOnLinux/wineprefix/UnrealT2004/drive_c/Program Files/Unreal
Tournament 2004/System)
err:module:load_builtin_dll failed to load .so lib for builtin L"winebus.sys":
libudev.so.0: cannot open shared object file: No such file or directory
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x32e540,0x32e53c): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:create_server class {96749377-3391-11d2-9ee3-00c04f797396} not
registered
err:ole:CoGetClassObject no class object {96749377-3391-11d2-9ee3-00c04f797396}
could be created for context 0x7
fixme:win:EnumDisplayDevicesW ((null),0,0x32bc98,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
err:xvidmode:ComputeGammaFromRamp low-biased gamma ramp (3604), rejected
fixme:imm:ImmReleaseContext (0x1007c, 0x2165e0): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x6404c88, 0x32ccc4
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1042267284)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1082643741)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129305379)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1017464658)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106373278)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1061644189)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103102115)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102202262)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127878391)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1133393126)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064431753)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056334452)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1103590910)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1128011843)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1012511863)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1129177136)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064579615)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107545964)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127492263)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1131588260)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1009667614)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1064940315)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1102388947)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1107645235)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127352012)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1106599611)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065065837)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1056114040)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1104285584)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1127422744)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=-1029644321)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1126051816)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_OPERATION in
glUniform(location=1065075311)".
err:d3d:wined3d_debug_callback 0x6369a18: "GL_INVALID_ENUM in
glClampColorARB(clamp)".
intel_do_flush_locked failed: Cannot allocate memory
```
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55733
Bug ID: 55733
Summary: ntdll:file - test_file_rename_information_ex() fails
on Windows 10 1607 & 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_rename_information_ex() fails on Windows 10 1607 & 1709:
file.c:2263: Test failed: res expected STATUS_SUCCESS, got c00000bb
file.c:2265: Test failed: file should not exist
See https://test.winehq.org/data/patterns.html#ntdll:file
These failures are systematic and started on 2023-10-05. A bisect confirms they
happen starting with the commit that added them:
commit 07e40a6f9f70338d9810d50b606696b7be984d98
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Wed Sep 20 11:34:09 2023 +0100
ntdll/tests: Add tests for FILE_RENAME_IGNORE_READONLY_ATTRIBUTE.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55648
Bug ID: 55648
Summary: ntdll:wow64 - test_peb_teb() crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:wow64 - test_peb_teb() crashes on macOS:
wow64.c:712: Test failed: RtlWow64GetSharedInfoProcess failed c0000022
wow64.c:716: Test failed: wrong page size cccccccc
wow64.c:718: Test failed: wrong flags cccccccc
wow64.c:720: Test failed: wrong machine cccc / 8664
wow64.c:722: Test failed: wrong machine cccc
wow64.c:748: Test failed: DuplicateHandle failed 6
wow64.c:751: Test failed: NtMapViewOfSection failed c0000008
wow64.c:752: Test failed: unexpected size 0
wow64.c:764: Test failed: got 0 handle
wow64.c:765: Test failed: got NULL data
wow64.c:772: Test failed: NtMapViewOfSection failed c0000008
wow64.c:774: Test failed: invalid handle
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x000001400cc20e).
See https://test.winehq.org/data/patterns.html#ntdll:wow64
The crashes started happening on 2023-09-14 (a day with no ntdll commit) and
only happen on macOS (see Remi's rbernon-macos-* cloud test machines).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55631
Bug ID: 55631
Summary: ntdll:file - test_file_rename_information fails on
Windows 10 1607 and older
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_rename_information fails on Windows 10 1607 and older:
file.c:1550: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1552: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1555: Test failed: file should not exist
file.c:1558: Test failed: file should exist
file.c:1565: Test failed: FileName expected
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F4E.tmp", got
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F4D.tmp"
file.c:1594: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1624: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1626: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1629: Test failed: file should not exist
file.c:1661: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1696: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:1731: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1733: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1736: Test failed: file should not exist
file.c:1739: Test failed: file should exist
file.c:1746: Test failed: FileName expected
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F68.tmp", got
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F57.tmp"
file.c:1783: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:1827: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1865: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:1899: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:1901: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:1904: Test failed: file should not exist
file.c:1940: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:1979: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2017: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2058: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2093: Test failed: res expected STATUS_OBJECT_NAME_COLLISION, got
c0000003
file.c:2127: Test failed: res expected STATUS_ACCESS_DENIED, got c0000003
file.c:2161: Test failed: io.Status expected STATUS_SUCCESS, got deadbeef
file.c:2163: Test failed: res expected STATUS_SUCCESS, got c0000003
file.c:2166: Test failed: file should not exist
file.c:2169: Test failed: file should exist
file.c:2176: Test failed: FileName expected
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F8D.tmp", got
L"\\Users\\winetest\\AppData\\Local\\Temp\\foo5F8C.tmp"
file.c:2203: Test failed: got io status 0xdeadbeef
file.c:2205: Test failed: got status c0000003
See https://test.winehq.org/data/patterns.html#ntdll:file
Where 0xc0000003 == STATUS_INVALID_INFO_CLASS
These failures are systematic and started happening on 2023-09-19. A bisect
shows that they started with the commit below:
commit 67479f8c2fc03c2043b8414bc063e671e36fdbda
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
Date: Fri Sep 15 17:49:52 2023 +0100
ntdll/tests: Test both FileRenameInformation and FileRenameInformationEx in
test_file_rename_information.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55627
Bug ID: 55627
Summary: secur32:negotiate & secur32:ntlm crash from a NULL
dereference on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:negotiate & secur32:ntlm crash from a NULL dereference on macOS:
Unhandled exception: page fault on read access to 0x0000000000000008 in 64-bit
code (0x0000017004f9ed).
See https://test.winehq.org/data/patterns.html#secur32:negotiatehttps://test.winehq.org/data/patterns.html#secur32:ntlm
Initially this looked like the same issue as secur32:secur32 (bug 55555), i.e.
a missing libkrb5 library. But changes were made for that library and that test
no longer crashes on macOS so this must be another issue. Also other secur32
test units don't crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55528
Bug ID: 55528
Summary: Vitis 2020.1 can't find its libraries (cmd.exe bug
with nested one-line if statement that sets PATH)
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75087
--> https://bugs.winehq.org/attachment.cgi?id=75087
Terminal output
Steps to reproduce:
1. Run `tar -xvf Xilinx_Unified_2020.1_0602_1208.tar.gz`
2. Run `wine Xilinx_Unified_2020.1_0602_1208/xsetup.exe`
3. When the installer complains that it can't connect to the internet, click
Ignore
4. Run `XIL_PA_NO_REDIST_CHECK=1 wine 'C:\Xilinx\Vitis\2020.1\bin\vitis.bat'`
The following errors are printed to the terminal:
Syntax error
Can't recognize ')' as an internal or external command, or batch script.
0138:err:module:import_dll Library libboost_filesystem.dll (which is needed by
L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe") not found
0138:err:module:import_dll Library libboost_program_options.dll (which is
needed by L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe")
not found
0138:err:module:import_dll Library librdi_common.dll (which is needed by
L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe") not found
0138:err:module:LdrInitializeThunk Importing dlls for
L"C:\\Xilinx\\Vitis\\2020.1\\bin\\unwrapped\\win64.o\\rdi_vitis.exe" failed,
status c0000135
I was able to narrow down the problem to code in loader.bat that looks similar
to this (this is a minimal example, these aren't the real variable names):
set FOO=1
if %FOO% == 1 (
if %FOO% == 1 set PATH=C:\Xilinx\Vitis\2020.1\lib\win64.o;%PATH%
if %FOO% == 1 (
echo %PATH%
)
)
I don't know why Wine thinks that there is a syntax error in this code. There
must be a bug in the command parser that is triggered by a nested one-line if
statement that sets a variable.
Registration is required to download Vitis.
$ sha256sum Xilinx_Unified_2020.1_0602_1208.tar.gz
a9e0f81a61eca260c4453ab93a8d17eac31956dd54d0d5fd74dc8b4f2727e3eb
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.