https://bugs.winehq.org/show_bug.cgi?id=52775
Bug ID: 52775
Summary: Start native linux apps from a wine app
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kvradio(a)seznam.cz
Distribution: ---
Unable open native app from Wine 7.5 Wine versions 7.4 and lower work fine
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https://bugs.winehq.org/show_bug.cgi?id=52942
Bug ID: 52942
Summary: Display error on macOS
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nick.b.321890(a)gmail.com
Created attachment 72316
--> https://bugs.winehq.org/attachment.cgi?id=72316
Error log with winecfg
Wine 7.7 no longer works with any GUI application when upgrading from a working
7.6 installation. Attached is an example error log when running winecfg.
My environment is macOS 12.2 on an M1 MacBook Air (Late 2020) running x86-64
wine64 through Rosetta 2 (to run on arm64).
Most notably, the line "0040:err:system:update_display_cache failed to read
display config" is spammed in console, and I do not recall seeing that in prior
versions. The app appears in the Dock, but a window does not visually appear at
all.
The build for the 7.7 version is located here
https://github.com/Gcenx/macOS_Wine_builds/releases/tag/7.7.
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https://bugs.winehq.org/show_bug.cgi?id=53380
Bug ID: 53380
Summary: After 7.13 update, components in pop-up windows,
sliders and buttons, do not work. ThumbsPlus 10 Pro
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nosoy1(a)charter.net
Distribution: ---
Created attachment 72765
--> https://bugs.winehq.org/attachment.cgi?id=72765
Screen print showing app and photo adjustment sliders.
App ThumbsPlus Pro 10 SP2 Build Jun 14, 2018.
OS Linux Mint 64
System: Kernel: 5.4.0-122-generic x86_64 bits: 64 compiler: gcc v: 9.4.0
Desktop: Cinnamon 5.2.7 wm: muffin dm: LightDM Distro: Linux Mint
20.3 Una
base: Ubuntu 20.04 focal
After the 7.13 focal update certain sliders and buttons in pop up window
functions no longer work. The sliders themselves have not looked right for
quite a while, but after this update, they are unresponsive and unusable. If I
restore the app from my backup and using Timeshift restore WINE back to 7.12,
the pop ups function normally again.
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https://bugs.winehq.org/show_bug.cgi?id=54375
Bug ID: 54375
Summary: wine-stable 8.0.0.0-bullseye-1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erka(a)ro.ru
Distribution: ---
Created attachment 73942
--> https://bugs.winehq.org/attachment.cgi?id=73942
Log generated by Wine-stable 8.0.0.0 bullseye-1, unaltered
Free-iptv killed after few minutes
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https://bugs.winehq.org/show_bug.cgi?id=56159
Bug ID: 56159
Summary: game blocks ~30 seconds, continues and then hangs, in
"TKKG 1" (EN: Jennifer is Missing, DE: Katjas
Geheimnis - Tivoli)
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Since below commit game shows on black background a frame with black inside,
for around 30 seconds, then continues the first screen normally without sound.
Then hangs at the "second" screen "Tivola".
A regression test needed applying de3bc7d5119 and 7748c76e359 at each step
because of #56152.
This led to:
commit a53330b9c137388f3b9e78f2aacffa3fc1692d6e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sat Jul 9 18:29:37 2022 +0200
win32u: Use syscall interface for message functions.
Unfortunately this commit does not revert on top of current git.
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https://bugs.winehq.org/show_bug.cgi?id=56016
Bug ID: 56016
Summary: RTL_HEAP_PARAMETERS->CommitRoutine never called for
custom heaps
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: novae.harpist06(a)icloud.com
Distribution: ---
Created attachment 75656
--> https://bugs.winehq.org/attachment.cgi?id=75656
Reproducer
Reproducer attached.
Windows output:
Reserve: 000002C4D6260000
Commit: 000002C4D6260000
Heap: 000002C4D6260000
Hello!
Alloc: 000002C4D6260750
Hello!
Alloc2: 000002C4D6264760
Free: 1
Destroy: 0000000000000000
Wine output:
Reserve: 00007FFFFE8E0000
Commit: 00007FFFFE8E0000
Heap: 00007FFFFE8E0000
Alloc: 00007FFFFE8E08F0
Alloc2: 00007FFFFE8E4900
Free: 1
Destroy: 0000000000000000
Of course if the heap implementation wasn't accidentally compatible with the
default one, it'd also crash, and not just lack the "Hello" prints.
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https://bugs.winehq.org/show_bug.cgi?id=51300
Bug ID: 51300
Summary: Samsung Dex: Unhandled Exception During Install
Product: Wine
Version: 6.11
Hardware: x86-64
URL: https://www.samsung.com/global/download/SamsungDeXWin/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: url
Assignee: wine-bugs(a)winehq.org
Reporter: quan.ngoc.le(a)gmail.com
Distribution: Ubuntu
Created attachment 70170
--> https://bugs.winehq.org/attachment.cgi?id=70170
Backtrace
Receiving Unhandled exception: page fault on write access to 0x00110000 in
32-bit code (0x0eacbbb6) when attempting to run installer. Different backtrace
from other bugs related to the Samsung Dex installer.
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https://bugs.winehq.org/show_bug.cgi?id=49340
Bug ID: 49340
Summary: Splinter Cell: Pandora Tomorrow - Can't find file for
package 'HXAudio'
Product: Wine
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomasz.piotr.kowalczyk(a)gmail.com
Distribution: ---
I'm on Ubuntu 20.04, installed winehq-staging 5.10 from WINE PPA. I'm trying to
play Splinter Cell: Pandora Tomorrow, the game was installed without any issue.
Unfortunately, every attempt at running pandora.exe fails with an old Windows
window and the following text:
```
Can't find file for package 'HXAudio'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <-
UEngine::InitAudio <- UGameEngine::Init <- InitEngine
```
There is a HXAudio.dll file in the game's root directory, and when running a
WINEDEBUG=+loaddll I see that WINE attempts to load it but then it is
immediately unloaded:
```
0024:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\DSOUND.dll"
at 0x6d5c0000: PE builtin
0024:trace:loaddll:load_native_dll Loaded L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" at 0x24b0000:
native
0024:trace:loaddll:free_modref Unloaded module L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" : native
0024:trace:loaddll:load_native_dll Loaded L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" at 0x24b0000:
native
0024:trace:loaddll:free_modref Unloaded module L"C:\\Program
Files\\Ubisoft\\Splinter Cell Pandora Tomorrow\\HXAudio.dll" : native
```
There is virtually no information about anything called "HXAudio" apart from
two old forum entries [1] [2] basically stating that there is a problem,
without any hint for a solution.
1: https://forums.ubisoft.com/showthread.php/261459-Game-crashes-in-startup
2: https://gathering.tweakers.net/forum/list_messages/945571
Any help would be greatly appreciated. Please let me know if you need any other
information about my environment. For the reference, I also tried older WINE
versions 1.5.19 and 1.9.20, with exactly the same result.
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https://bugs.winehq.org/show_bug.cgi?id=42208
Bug ID: 42208
Summary: Error when compiling winhlp32.
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
While trying to compile wine with mingw and cygwin as shell, I got this error:
../.././../w/tools/winegcc/winegcc.exe -o winhlp32.exe
-B../.././../w/tools/winebuild --sysroot=../.. -b \
i686-w64-mingw32 -fasynchronous-unwind-tables -mwindows callback.o hlpfile.o
macro.o string.o \
winhelp.o macro.lex.yy.o winhlp32.res ../../dlls/shell32/libshell32.a \
../../dlls/comctl32/libcomctl32.a ../../dlls/comdlg32/libcomdlg32.a
../../dlls/user32/libuser32.a \
../../dlls/gdi32/libgdi32.a ../../libs/port/libwine_port.a -lwine
macro.lex.yy.o: nella funzione "yylex":
/home/Carlo/w2/programs/winhlp32/macro.lex.yy.c:1032: riferimento non definito
a "yywrap"
collect2: error: ld returned 1 exit status
winegcc: i686-w64-mingw32-gcc failed
make: *** [Makefile:322: winhlp32.exe] Error 2
It says that "yywrap" is an undefined reference.
This probably happens because the macro.lex.l is not aware of the fact that is
can be also cross compiled, which is the thing you have to do when you want to
run wine natively on Windows, for example.
At the end of the file there is an #ifndef yywrap ... #endif: I replaced it
with an #if 1 and the program has been compiled correctly. But I guess it has
to be fixed correctly.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=48172
Bug ID: 48172
Summary: 32 bit wine is unable to allocate a continuous 1.5GB
block of memory
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Create a 7zip archive with 1.5GB dictionary (a PC with at least 20GB of RAM
is required) using a 64 bit version of the application
In console this could be done this way using native p7zip:
7za a -md=1536m arc.7z [files or folders]
2) Try to unpack this file in 32bit Wine/32bit WinRAR - you'll get a message:
Not enough memory
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https://bugs.winehq.org/show_bug.cgi?id=54402
Bug ID: 54402
Summary: Borland Turbo CPP 4.5 installer deadlocks on start
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Note that the installer is INSTALL.EXE, not SETUP.EXE.
On start, only the splash screen appears, and the following errors are printed
to the console:
0110:err:local:LOCAL_GetBlock not enough space in local heap 043f for 16388
bytes
010c:err:sync:RtlpWaitForCriticalSection section 6C8449E0
"../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread
010c, blocked by 0110, retrying (60 sec)
0110:err:sync:RtlpWaitForCriticalSection section 7BC6A440
"../wine/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0110,
blocked by 010c, retrying (60 sec)
This is in fact a regression. `git bisect` says:
3a2e7d1a3dbf42a0385e5c0f64d79e9ea054252e is the first bad commit
commit 3a2e7d1a3dbf42a0385e5c0f64d79e9ea054252e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 29 15:02:45 2015 +0900
krnl386.exe: Release the Win16 lock when loading a 32-bit dll.
$ sha256sum 'Borland Turbo CPP 4.5 for Windows.7z'
8a6f5797f0af880728421426beacf5e5760701e424d89e14cd714a13e625f2ff
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https://bugs.winehq.org/show_bug.cgi?id=54220
Bug ID: 54220
Summary: d3d11_swapchain_Present1 Ignored present parameters
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: st.kost(a)gmail.com
Distribution: ---
the free vst plugins from here https://ronanfed.rf.gd/plugins.html are not very
useable (lots of ui flicker) due to:
dxgi:d3d11_swapchain_Present1 Ignored present parameters 000000000011E860
According to the code
https://github.com/wine-mirror/wine/blob/master/dlls/dxgi/swapchain.c#L697
and the original docs
https://learn.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxg…
it sound like the "present parameters" are used to parametrize the are to
update.
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https://bugs.winehq.org/show_bug.cgi?id=56154
Bug ID: 56154
Summary: Potential nullpointer dereference in
wow64_NtQueryInformationToken (Coverity)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
In wow64_NtQueryInformationToken we have the following code:
> dacl32->DefaultDacl = dacl->DefaultDacl ? PtrToUlong( dacl32 + 1 ) : 0;
> memcpy( dacl32 + 1, dacl->DefaultDacl, ret_size - sizeof(*dacl) );
I think memcpy might actually work will nullpointers, although it doesn't seem
right.
Coverity link:
https://scan5.scan.coverity.com/reports.htm#v60945/p10088/fileInstanceId=25…
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https://bugs.winehq.org/show_bug.cgi?id=55196
Bug ID: 55196
Summary: VBScript Trailing End If
Product: Wine
Version: 8.9
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Below code fails but works correctly on windows
Sub Sol20(Enabled)
If Enabled Then
FlBG20.visible = 1
Else
FlBG20.visible = 0 End If
End Sub
workaround:
Sub Sol20(Enabled)
If Enabled Then
FlBG20.visible = 1
Else
FlBG20.visible = 0
End If
End Sub
might be related to bug 54978
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https://bugs.winehq.org/show_bug.cgi?id=44821
Bug ID: 44821
Summary: Gothic 1 inventory objects not rendered
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w1t3sc4(a)cybergal.com
Distribution: ---
Created attachment 60854
--> https://bugs.winehq.org/attachment.cgi?id=60854
Inventory objects are not rendered.
Object icons in the inventory are not rendered (screenshot).
This bug was absent in Wine 3.1, but appears in Wine 3.3 and 3.4.
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https://bugs.winehq.org/show_bug.cgi?id=56144
Bug ID: 56144
Summary: failed to init opengl apps
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: guillere(a)adinet.com.uy
Distribution: ---
System: Debian SID
Kernel: Linux goku 6.5.0-5-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.5.13-1
(2023-11-29) x86_64 GNU/Linux
Mesa: 23.3.1-4
GPU: Haswell [Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz]
Try to run any opengl app give this warning and closes.
wine "c:\gunroar\gr.exe"
...
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 226
Current serial number in output stream: 230
...
tested in 8.0.1~repack-3 (debian package)
tested in compiled from git tag wine-9.0-rc3
This problem is introduced in some update of mesa or linux-kernel (maybe) but
only affect wine, other opengl apps works OK.
Game gunroar works natively in linux but not gunroar (windows version) through
wine
Try to run gunroar inside a tigervnc (1.12.0+dfsg-8) using mesa software render
(llvmpipe)
guille@goku:~$ wine "c:\gunroar\gr.exe"
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 151 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 210
Current serial number in output stream: 214
guille@goku:~$ wine client error:90: write: Descriptor de fichero erróneo
wine client error:d8: write: Descriptor de fichero erróneo
IS IN SOFTWARE RENDERING!! Why complain about "MESA-INTEL?!"
Same error....
glxgears (linux) works but not wglgears (windows compiled glxgears)
http://www2.cs.uidaho.edu/~jeffery/win32/wglgears.c
I compile wine (wine-9.0-rc3) whit this flags
CROSSCFLAGS+='-g3 -ggdb -gdwarf-4' CC=gcc-9 CPP=cpp-9 CFLAGS+='-g3 -ggdb
-gdwarf-4' ./configure --disable-tests
And compile "wglgears.c" also whit all debug flags
(note: mingw-w64 (13.2.0-4+26.1) for cross compiling)
Backtrace:...
guille@goku:/mnt/data/src/wine$ WINEPREFIX=/home/guille/wine_test/
WINEARCH=win32 ./wine winedbg --gdb programs/wglgears/i386-windows/wglgears.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0114:0118: create process
'Z:\mnt\data\src\wine\programs\wglgears\i386-windows\wglgears.exe'/00000000
@00402DE4 (966656<1340>)
0114:0118: create thread I @00402DE4
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License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
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This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<https://www.gnu.org/software/gdb/bugs/>.
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0114:0118: loads DLL C:\windows\system32\ntdll.dll @7AFA0000 (17084416<5729>)
0114:0118: loads DLL C:\windows\system32\kernel32.dll @7A310000
(13086720<19576>)
0114:0118: loads DLL C:\windows\system32\kernelbase.dll @79550000
(14295040<14518>)
0114:0118: loads DLL C:\windows\system32\gdi32.dll @73A60000 (11055104<7731>)
0114:0118: loads DLL C:\windows\system32\advapi32.dll @78D10000 (8552448<7520>)
0114:0118: loads DLL C:\windows\system32\msvcrt.dll @77EA0000 (15048704<8656>)
0114:0118: loads DLL C:\windows\system32\sechost.dll @779D0000 (4943872<3252>)
0114:0118: loads DLL C:\windows\system32\ucrtbase.dll @769A0000
(16875520<12297>)
0114:0118: loads DLL C:\windows\system32\user32.dll @71710000 (36937728<14997>)
0114:0118: loads DLL C:\windows\system32\win32u.dll @715D0000 (1196032<1968>)
0114:0118: loads DLL C:\windows\system32\opengl32.dll @6A460000 (5808128<7780>)
0114:0118: loads DLL C:\windows\system32\tzres.dll @10000000 (0<0>)
00000114:00000118: unload DLL @10000000
0114:0118: loads DLL C:\windows\system32\tzres.dll @10000000 (0<0>)
00000114:00000118: unload DLL @10000000
0114:0118: loads DLL C:\windows\system32\imm32.dll @65280000 (2949120<3073>)
warning: remote target does not support file transfer, attempting to access
files from local filesystem.
Reading symbols from
/mnt/data/src/wine/programs/wglgears/i386-windows/wglgears.exe...
0x7affb705 in DbgBreakPoint@0 () at dlls/ntdll/signal_i386.c:640
640 signal_start_thread( context );
Wine-gdb> break dlls/opengl32/thunks.c:51
Breakpoint 1 at 0x6a4642d1: file dlls/opengl32/thunks.c, line 51.
Wine-gdb> continue
Continuing.
0114:0118: loads DLL C:\windows\system32\winex11.drv @64E20000 (4476928<4361>)
0114:0118: loads DLL C:\windows\system32\uxtheme.dll @64290000 (8994816<3796>)
Breakpoint 1, wglDescribePixelFormat@16 (hdc=0x20010045, ipfd=0, cjpfd=0,
ppfd=0x0) at dlls/opengl32/thunks.c:51
51 if ((status = UNIX_CALL( wglDescribePixelFormat, &args ))) WARN(
"wglDescribePixelFormat returned %#lx\n", status );
Wine-gdb> trace
Note: breakpoint 1 also set at pc 0x6a4642d1.
Tracepoint 2 at 0x6a4642d1: file dlls/opengl32/thunks.c, line 51.
Wine-gdb> where
#0 wglDescribePixelFormat@16 (hdc=0x20010045, ipfd=0, cjpfd=0, ppfd=0x0) at
dlls/opengl32/thunks.c:51
#1 0x6a52c3e7 in wglChoosePixelFormat@8 (hdc=0x20010045, ppfd=0x403060 <pfd>)
at dlls/opengl32/wgl.c:127
#2 0x73a8a87d in ChoosePixelFormat@8 (hdc=0x20010045, pfd=0x403060 <pfd>) at
dlls/gdi32/opengl.c:53
#3 0x00402948 in make_window (name=0x404112 "glxgears", x=0, y=0, width=300,
height=300) at programs/wglgears/wglgears.c:410
#4 0x00402cad in main (argc=1, argv=0x246f18) at
programs/wglgears/wglgears.c:484
Wine-gdb> next
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 152 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 206
Current serial number in output stream: 210
00000114:00000118: exit process (0)
[Inferior 1 (Remote target) exited normally]
Dead in wglDescribePixelFormat (unix)... It is called BEFORE a GLXCreateContext
is created ; try to create and fail.
In some forums say wglDescribePixelFormat is a "internal" function of opengl32,
can be called directly?
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https://bugs.winehq.org/show_bug.cgi?id=56151
Bug ID: 56151
Summary: Huijia USB Gamepad gets detected incorrectly as Huijia
SNES Controller
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: minion.procyk(a)gmail.com
Distribution: ---
Huijia USB Gamepad gets detected incorrectly as Huijia SNES Controller. In
addition to the name being incorrect, the mappings are incomplete AND
incorrect.
- joystick axes acts as if it's a D-PAD (as if it's a SNES controller)
- the c-buttons do not seem to do anything at all
- the d-pad does not seem to do anything at all
- the A, B, START, L, R, Z buttons seem to work
vs in wine-5.4
- joystick axes act as 2 joystick axes, X and Y
- the c-buttons work (they are detected as separate axes ABS_Z and ABS_RZ in
jscal i wish I knew if this was correct or not, imho they probably should be
buttons)
- the d-pad works
- all buttons work
Additional notes:
This is a usb n64 gamepad adapter I have used for a long time in wine
successfully, and admittedly have been sticking to an old wine version (wine
5.4) to ensure stability. There's been a lot of work related to input between
now and wine 5.4 so there's a myriad of nuance differences amongst versions. I
am highlighting 5.4 as the only version that gets it totally correct for this
controller/and controller adapter
I have verified in jscal and evdev-joystick that all buttons are registering in
the controller properly both in /dev/input/event%d and /dev/input/js%d
I'm happy to investigate more if someone can nudge me in a direction.
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https://bugs.winehq.org/show_bug.cgi?id=56110
Bug ID: 56110
Summary: Bejeweled 3: can't enable 3D acceleration
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
URL: https://store.steampowered.com/app/78000/Bejeweled_3/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 5b60f4649b15efb9ef10b63da3ef2c42f8665078
Distribution: ---
Bejeweled 3 starts @800x600 resolution and I can't enable 3D acceleration.
In the options screen when I try to enable hardware acceleration I receive
this:
"3D cannot be enabled on this computer. Your video card does not meet the
minimum requirements for this game."
In the registry, under 'HKCU\Software\SteamPopCap\Bejeweled3\Test3D' there is
the key 'FailureReason'. It contains the string: 'Alpha blend Not Supported'
I don't see anything suspicious in the terminal output.
The problem occurs since 9.0-rc1 and reverting commit
5b60f4649b15efb9ef10b63da3ef2c42f8665078
allows the game to use 3d acceleration again.
wine-9.0-rc3-6-g91a29134ff3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.22
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https://bugs.winehq.org/show_bug.cgi?id=51738
Bug ID: 51738
Summary: [Bioshock Infinite]Crash after Intro video with
"mmap() failed: Cannot allocate memory"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70619
--> https://bugs.winehq.org/attachment.cgi?id=70619
Bioshock crash output
Hi,
I try to launch the game bought on GoG - I use Wine 6.16 without extern patch -
The game crashes after the Intro video with these error message :
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 97865773
Failed to regester memfd mempool. Reason: could not attach memfd SHM ID to pipe
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 3681069605
mmap() failed: Cannot allocate memory
Failed to create permanent mapping for memfd region with ID = 1659172633
Ignoring received block reference with non-registered memfd ID = 1659172633
It's a 32bits game, Wine is not patched with LARGE ADRESS AWARE override
support findable on TKG github. Instead, i used 4GB_patch from
https://ntcore.com/?page_id=371.
Without success, the game still crashed. I tried to use wined3d vulkan renderer
than opengl and same problem.
The full output console is attached.
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https://bugs.winehq.org/show_bug.cgi?id=55540
Bug ID: 55540
Summary: IS Defense hangs after gameplay begins or has
rendering glitches
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: b2f13103d7d96fc082b91b8e808599836ed4a2b1
Distribution: ---
Created attachment 75098
--> https://bugs.winehq.org/attachment.cgi?id=75098
example
Most of the time the game just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=7106
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #40 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 9.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=56047
Bug ID: 56047
Summary: Won't build on FreeBSD, error: 'F_GETPATH' undeclared
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
FreeBSD/amd64
15.0-CURRENT
main-n266837-3933ff56f9b6: Thu Dec 7 04:11:58 UTC 2023
-----------------
Wine 9.0-rc1 and rc2 won't build on FreeBSD. The error is :
/Wine/wine-9.0-rc2/server/change.c: In function 'get_path_from_fd':
/Wine/wine-9.0-rc2/server/change.c:730:21: error: 'F_GETPATH' undeclared (first
use in this function)
730 | if (!fcntl( fd, F_GETPATH, ret )) return ret;
| ^~~~~~~~~
/Wine/wine-9.0-rc2/server/change.c:730:21: note: each undeclared identifier is
reported only once for each function it appears in
*** Error code 1
Stop.
-----------------
Is 'F_GETPATH' available on FreeBSD?
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https://bugs.winehq.org/show_bug.cgi?id=56023
Bug ID: 56023
Summary: Wine 9.0-rc1 Wayland: DPI problems
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
With fractional scaling = 1.25 and DPI = 96, the image on the screen is blurry,
so the virtual positions of interactive elements are shifted, i.e. The input
fields are not activated and the buttons are not pressed, they are pressed in a
completely different place where they are not there.
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https://bugs.winehq.org/show_bug.cgi?id=55961
Bug ID: 55961
Summary: Regressions in 8.18~jammy-1 - invisible mouse pointer
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marko.koivusalo(a)gmail.com
Distribution: ---
Ever since 8.18~jammy-1 update several VSTs have an issue with mouse cursor
being invisible until window is resized once. Though this may not always be
possible or easy to accomplish.
With my setup following plugins no longer work satisfactory
- Arturia MS-20
- Arturia Acid V
- XLN XO
Issue can be replicated with this plugin (free demo available, registration
required).
https://www.arturia.com/products/software-instruments/acid-v/overview
Latest release (8.21~jammy-1) does not help the issue.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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https://bugs.winehq.org/show_bug.cgi?id=4291
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 9.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=56032
Bug ID: 56032
Summary: winedbg --gdb: gets terminated when target process
exits
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Since below commit following sequence shows a termination of winedbg
and leaves the terminal in a non-working state.
Before after target process finished one was still at the winedbg prompt.
benutzer@debian:~$ wine winedbg.exe --gdb notepad.exe
...
Wine-gdb> cont
...
[Inferior 1 (Remote target) exited normally]
Wine-gdb> benutzer@debian:~$ benutzer@debian:~$ quit
benutzer@debian:~$
commit 6a2325609ceea306c6d7cbce56f29e6589a18903
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Oct 4 11:27:43 2021 +0200
winedbg: Use winsock for the gdb socket.
The terminal can be recovered afterwards by "stty sane".
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https://bugs.winehq.org/show_bug.cgi?id=56021
Bug ID: 56021
Summary: Wine 9.0-rc1 Wayland: In Sway full screen games don't
run on full screen
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
CC: alexandros.frantzis(a)collabora.com
Distribution: ---
In Sway, Overwatch 2 launches in full screen, but only half of the screen is
drawn in the center, the rest is black. Image artifacts. There are no such
problems in Hyprland. Also, there are no problems in xwayland.
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https://bugs.winehq.org/show_bug.cgi?id=40011
Bug ID: 40011
Summary: Git Bash Program error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vk.kulk(a)gmail.com
Distribution: ---
Created attachment 53457
--> https://bugs.winehq.org/attachment.cgi?id=53457
error report
I am trying to open Git-Gui from wine. Its not working. Also attached error
log. Please look into it.
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https://bugs.winehq.org/show_bug.cgi?id=45242
Bug ID: 45242
Summary: winedbg Internal crash when debugging win32
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Hello,
I cannot launch winedbg to any win32 exe:
$ winedbg Downloads/andale32.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1cb182
$ winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1db182
For win64, it simply works.
$ winedbg Downloads/PsExec64.exe
WineDbg starting on pid 0031
Process of pid=0031 has terminated
I was originally using wine-64bit but even installing wine.i586 and using a
clean prefix, I get the same result.
$ file /usr/bin/wine
/usr/bin/wine: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux.so.2, for GNU/Linux 3.2.0,
BuildID[sha1]=37bf33eb8ca1b2a498fc9998fac1753ac70399a8, stripped
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg Downloads/PsExec.exe
WineDbg starting on pid 002d
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
winedbg: Internal crash at 0x7e1c6182
When I try to attach from winedbg, it does not crash, but it returns the
'Unhandled attribute' and raises an exception:
$ WINEPREFIX=~/win32 WINEARCH=win32 winedbg
Wine-dbg>info process
pid threads executable (all id:s are in hex)
0000000e 8 'services.exe'
00000020 6 \_ 'winedevice.exe'
0000001b 3 \_ 'plugplay.exe'
00000011 6 \_ 'winedevice.exe'
Wine-dbg>attach 0x11
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f20
0009:fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 1f21
Exception c0000005
Wine-dbg>
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https://bugs.winehq.org/show_bug.cgi?id=56101
Bug ID: 56101
Summary: Cheat Engine 7.5 (32bit) crashes shorty after
attaching to process
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Originally reported at https://forum.winehq.org/viewtopic.php?t=38340
This is a regression introduced by wine-8.10. Shortly after attachign to a
process (e.g. notepad.exe) Cheat Engine crashes. Tried in 32bit WINEPREFIX.
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https://bugs.winehq.org/show_bug.cgi?id=54940
Bug ID: 54940
Summary: Import library generation is much slower without
dlltool
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 103eb831564decc9812239f454ed1cc40714c0a1
Distribution: ---
E.g.:
elizabeth@ledyba:~/git/wine64$ time tools/winebuild/winebuild -w --implib -o
dlls/msi/x86_64-windows/libmsi.a --without-dlltool -b x86_64-w64-mingw32
--export ../wine/dlls/msi/msi.spec
real 0m1.509s
user 0m0.575s
sys 0m0.481s
elizabeth@ledyba:~/git/wine64$ time tools/winebuild/winebuild -w --implib -o
dlls/msi/x86_64-windows/libmsi.a -b x86_64-w64-mingw32 --export
../wine/dlls/msi/msi.spec
real 0m0.042s
user 0m0.017s
sys 0m0.025s
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https://bugs.winehq.org/show_bug.cgi?id=53108
Bug ID: 53108
Summary: Skyrim SE NPC voices echo inside houses
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: marik.jiri(a)protonmail.com
Distribution: ---
When inside houses all sounds seem to have a strange echo, most noticeable when
talking to NPCs.
Everything works fine throughout the tutorial, even the part that's happening
inside the fort, until the player reaches Riverwood. When talking to NPCs
inside houses there's a huge echo.
These reddit posts seem to be describing the same issue.
https://www.reddit.com/r/linux_gaming/comments/hp0w6k/skyrim_voice_dialogue…https://www.reddit.com/r/linux_gaming/comments/uyh5hq/skyrim_se_voices_echo…
As recommended in those posts I tried to use native xaudio2_7 library. I also
tried installing faudio through winetricks but there was no change.
Installing xact made no difference either.
All changes were tried on a fresh prefix.
---
OS: Fedora 35
Audio: Pulseaudio 15 (not using pipewire currently but others reported same
issue with pipewire as well)
Wine version: 7.9 (Staging)
---
I also tried downgrading wine to version 6.16-1 and I lost all voice audio on a
fresh prefix. I got voice audio back when I installed faudio but the same echo
issue was back.
Since installing faudio resolved this issue for other people in the past I also
tried installing earliest version of faudio in the repos (faudio1901) but the
echo is still there.
Last thing to mention, this issue is only affecting Skyrim Special Edition at
the moment. Vanilla Skyrim voices work fine.
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https://bugs.winehq.org/show_bug.cgi?id=39785
Bug ID: 39785
Summary: Animation bink videos from Star Trek Armada show
graphic issues in the Bink Player
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
When installing the demo of Star Trek Armada there are bink videos installed in
the "animations" subfolder. Now when trying to play these videos with the bink
player from RAD Game Tools they show graphic issues like wrong colours and
flickering.
Ubuntu 15.10 amd64
wine-1.8-rc3 (not staging)
wine-devel:
Installed: 1.8~rc3~ubuntu15.10.1
Candidate: 1.8~rc3~ubuntu15.10.1
Version table:
*** 1.8~rc3~ubuntu15.10.1 0
500 http://ppa.launchpad.net/wine/wine-builds/ubuntu/ wily/main amd64
Ingame those videos are not played at all. But this is a different bug (bug
5977).
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https://bugs.winehq.org/show_bug.cgi?id=56121
Bug ID: 56121
Summary: Critical Error Report for Wine Application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benevi8560(a)usoplay.com
Distribution: ---
Created attachment 75791
--> https://bugs.winehq.org/attachment.cgi?id=75791
logs
Subject: Critical Error Report for Wine Application
Hello Wine Team,
I hope this message finds you well. I am writing to report a critical error I
encountered after installing and launching an application using Wine. The
application prompts a critical error message upon startup.
I have attached the error report for your reference. Please review the details
and provide any guidance or solutions to resolve this issue. If additional
information is needed, feel free to ask.
Thank you for your attention to this matter.
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https://bugs.winehq.org/show_bug.cgi?id=56075
Bug ID: 56075
Summary: Zalo app cannot completely be installed in Wine with
PlayonLinux 4.3.4
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: son.pv(a)snetvina.com
Distribution: ---
Created attachment 75741
--> https://bugs.winehq.org/attachment.cgi?id=75741
Zalo app cannot completely be installed in Wine 8.0.2 with PlayonLinux 4.3.4
Zalo app cannot completely be installed in Wine 8.0.2 with PlayonLinux 4.3.4
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https://bugs.winehq.org/show_bug.cgi?id=48980
Bug ID: 48980
Summary: buffer-overflow in Open/Save dialogs
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Created attachment 66956
--> https://bugs.winehq.org/attachment.cgi?id=66956
Trace
Problem triggered using Wine for ReactOS
See ticket : https://jira.reactos.org/browse/CORE-15288
Open Notepad. Save As => type aaaaaaaa.txt
Copy & paste "aaaaaaaaaaaaaaaaaaaaaaaaa" block
keep CTRL+V pressed (long time) until Text box is "blank".
Click on save => Crash
Same procedure with File>Open leads to same result
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https://bugs.winehq.org/show_bug.cgi?id=56148
Bug ID: 56148
Summary: Adobe Photoshop CC 2017: Camera Raw losing focus after
tooltip appearing, all buttons gray out
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 75827
--> https://bugs.winehq.org/attachment.cgi?id=75827
Lost focus after tooltip appears
Adobe Photoshop CC 2017, Other versions like 18,19 are also affected.
Also tried latest wine up to the 9.0rc3.
Camera Raw in Photoshop lose focus after after tooltip appearing, all buttons
gray out. After switching to other apps and come back to Camera Raw the focus
returns until tooltip appearing.
If 'emulate virtual desktop' is enabled the 'Camera Raw' doesn't lose focus and
behave good.
Also Camera Raw doesn't lose focus with Wayland driver (DISPLAY="" wine ...)
Watch the video for illustration.
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https://bugs.winehq.org/show_bug.cgi?id=56146
Bug ID: 56146
Summary: Adobe Photoshop CC 2017: "About" window dismisses
right after appearing
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 75825
--> https://bugs.winehq.org/attachment.cgi?id=75825
Photoshop About window
Adobe Photoshop CC 2017
"About" window dismisses right after appearing.
Seems relevant to any Photoshop, I tried also 18, 19. Tried all wine versions
including 9rc3.
If 'emulate virtual desktop' is enabled the 'About' window appears correctly.
Watch video.
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https://bugs.winehq.org/show_bug.cgi?id=56138
Bug ID: 56138
Summary: When I start up the program, I just get an error.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sindney100(a)icloud.com
Distribution: ---
Created attachment 75816
--> https://bugs.winehq.org/attachment.cgi?id=75816
Screenshots of what happens when I open the program.
Whenever opening TS SE Tool.exe I get the errors in Attatchements.
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https://bugs.winehq.org/show_bug.cgi?id=44936
Bug ID: 44936
Summary: winedbg + gdb (remote) interaction broken due to
recent commits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
Distribution: ---
I'm using OpenSUSE 42.3. I start winedbg as follows:
winedbg --gdb --no-start path/to/smth.exe
Then I use Eclipse to connect to the remote port that is shown.
This results in:
- ../../gdb/infrun.c:5585: internal-error: int
finish_step_over(execution_control_state*): Assertion
`ecs->event_thread->control.trap_expected' failed.
A problem internal to GDB has been detected, further debugging may prove
unreliable.
- Text I enter in the Debugger Console (in Eclipse) is invisible
- Things crash
When I revert back to 77d65c39486ffc2b4c17aec958e361b180a029a1 these problems
disappear.
Please let me know if I should do more analysis.
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https://bugs.winehq.org/show_bug.cgi?id=4291
You-Cheng Hsieh <yochenhsieh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #32 from You-Cheng Hsieh <yochenhsieh(a)gmail.com> ---
Sorry for not checking this for a long time.
This bug was probably fixed sometime between 4.0~8.0. I confirmed it's fixed in
8.0.2 now.
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https://bugs.winehq.org/show_bug.cgi?id=56143
Bug ID: 56143
Summary: Star Trek: Armada - Abort Mission dialog not drawn
correctly
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yochenhsieh(a)gmail.com
Created attachment 75821
--> https://bugs.winehq.org/attachment.cgi?id=75821
Normal abort mission screen
Tested using Wineskin and WineStaging8.18 engine.
Application: Star Trek Armada (1.3)
OS: Mac OS X 12.7.2
HW: Macbook pro 13' 2015
How to reproduce:
1.Install Wineskin using brew.
2.Download WineStaging8.18 engine from
https://github.com/Gcenx/WineskinServer/releases/download/V1.8.4.2/WS11Wine…
3.Copy above file to ~/Library/Application Support/Wineskin/Engines
4.Start Wineskin Winery.
5.Create New Blank Wrapper using above engine.
---new wrapper will be created in ~/Applications/Wineskin/---
6.Open the wrapper. Select Install Software.
---I copied my Star Trek Armada folder from my Windows PC to Mac. So---
7.Choose Copy a folder inside.
---It should prompt Which Windows app to run, use
"C:\Program Files\Armada\Armada.exe"---
8.Click Advanced.
9.Click "Test Run"
Star Trek Armada should now start. Click Esc to skip intro video.
10.Select top right corner "Multiplayer"
11.Select "instant action"
12.Select "Launch"
---game now loads, you will be given a starbase and 3 ships when mission
starts.
13.Select "Menu" at lower right portion of screen.
14.Click "Abort Mission".
Normally it should be like the attached "armadaabortmission.png"
But in Mac, the warning dialog was not drawn on the screen. You need to press
"option-tab" to see the warning window. this is the problem on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=56010
Bug ID: 56010
Summary: uninstaller.exe update breaks "winetricks dotnet35"
(uninstallr.exe prints the list to stderr)
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 8e00767fb441c90240129b40798aecb1941514d1
Distribution: Ubuntu
After upgrading to Wine 9.0-rc1, winetricks dotnet35 fails to run.
git bisect shows the following is the first bad commit:
commit 8e00767fb441c90240129b40798aecb1941514d1
Author: Eric Pouech <epouech(a)codeweavers.com>
Date: Tue Nov 28 18:49:41 2023 +0100
uninstall: No longer use console/file output APIs.
Regular GUI apps don't.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
After the commit, uninstall --list prints the list to standard error via
MESSAGE().
On the other hand, winetricks expects the list to be printed to standard
output. That is
https://github.com/Winetricks/winetricks/blob/07c6d38913433c6318c4d5358ea75…
.
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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Dear Bumsfash,
Thank you for your inquiry.
Inquiry Id: [IwataCom]845904
Your message was sent successfully.
Message Body:
Sweetheart, your laughter is my favorite song.
If you can spare a moment, might you take a look at my page via this link: https://tinyurl.com/yqebenk5 I've shared some fresh photos and updates from the latest events there. It would be fantastic to catch up and share our experiences.
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https://bugs.winehq.org/show_bug.cgi?id=56132
Bug ID: 56132
Summary: NW Scheduler crashed when checking for updates
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephan(a)edge-records.net
Distribution: ---
Created attachment 75810
--> https://bugs.winehq.org/attachment.cgi?id=75810
Backtrace
The App "NW Scheduler" crashed when I tried to go to Me > Updates. First time
round it crashed but wine offered me to install a missing component to do http
calls. It then installed gecko 2.47.3. After a restart it got a bit further but
then crashed with attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=56131
Bug ID: 56131
Summary: Sketchup 2023 - Black screen
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophe27(a)gmx.net
Distribution: ---
Created attachment 75808
--> https://bugs.winehq.org/attachment.cgi?id=75808
logs and outputs
Hi,
According to Mr Bartosz Kosiorek, I should leave this bu tracking info here :
I read previous comments about installing and running sketchup 2023 under wine.
It installed properly (ignoring warning and installing all languages) and I
even got to log with my licence.
But all screens are black, and solutions like /DisableRubyAPI won't do
anything. Plus I think I need Ruby running for the extensions.
I ran with a log, but I don't kno whcich error I shall address nor how to
investigate.
Could you please havbe a look on my log and advice me ?
Thank you in advance
Ps
wine --version ==> wine-8.0.1 (Ubuntu 8.0.1~repack-3ubuntu2)
Logs are attached
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https://bugs.winehq.org/show_bug.cgi?id=43119
Bug ID: 43119
Summary: SORCERY JOKERS (Trial) doesn't run (due to lack of
virtual memory)
Product: Wine
Version: 2.8
Hardware: x86-64
URL: http://trial.getchu.com/836703/sjs_trial.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SORCERY JOKERS (Trial) is a demo version of Japanese visual novel game. It
doesn't run due to lack of virtual memory.
When I start the application, it shows "DirectDraw Error".
Console output shows:
wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared object
file: No such file or directory
Of course, I have libGL.so.1 in /usr/lib/i386-linux-gnu/mesa.
strace(1) give me a hint:
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 16
fstat64(16, {st_mode=S_IFREG|0644, st_size=151363, ...}) = 0
mmap2(NULL, 151363, PROT_READ, MAP_PRIVATE, 16, 0) = -1 ENOMEM (Cannot allocate
memory)
Therefore, the process can't find out libGL.so.1.
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https://bugs.winehq.org/show_bug.cgi?id=56129
Bug ID: 56129
Summary: Total War: Rome II d3dx11_42 darkness bug
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: Blisto(a)protonmail.com
Distribution: ---
Running Total War: Rome 2 with builtin d3dx11_42 will result in a mostly black
scene when using wined3d and overly darkened shadows or AO with dxvk.
Lines like this and similar can be seen in the log, but don't know whether they
are relevant to the issue:
8d8:fixme:d3dx:D3DX11FilterTexture context 00B9BD28, texture 10426858,
src_level 0, filter 0x3 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52300
Bug ID: 52300
Summary: Oculus Setup Installer Incorrectly Claims to Not Have
Enough Storage
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 71454
--> https://bugs.winehq.org/attachment.cgi?id=71454
Wine-Staging 7.0-rc1 Terminal Output and Screenshots
Version of wine used:
Wine-Staging 7.0-rc1
SHA256:
ef04ac24ea20b404b175b0f18f706b7eabe5d5712f653e600cb7e8e715d93fa2
Download location:
https://www.oculus.com/download_app/?id=1582076955407037
-----
Dotnet 48 and d3dcompiler_47 is required to render the program's window:
winetricks -q dotnet48 d3dcompiler_47
(Mentioned in:
https://bugs.winehq.org/show_bug.cgi?id=52299#c1
)
-----
The installer proceeds as expected only with the prefix set to Windows 10;
setting the prefix to Windows 7 claims you need two Windows 7 hotfixes
installed and forces you to close the program.
However, when you do proceed to the installation in Windows 10 mode, it claims
that not enough storage is present to install even if there is more than enough
storage space present.
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https://bugs.winehq.org/show_bug.cgi?id=56126
Bug ID: 56126
Summary: Cheat Engine 7.5 (32bit) crashes on start up with new
wow64
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75795
--> https://bugs.winehq.org/attachment.cgi?id=75795
Console log
Split off from bug 56101, this is a separate issue with the new wow64.
On start CheatEngine crashes without much usable information. Native dbghelp
doesn't help here.
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https://bugs.winehq.org/show_bug.cgi?id=56124
Bug ID: 56124
Summary: Logitech G Hub 2023.1 - crashes on install
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mvrk(a)sapo.pt
Distribution: ---
Created attachment 75793
--> https://bugs.winehq.org/attachment.cgi?id=75793
wine log
Hi,
When i try to install logitech g hub 2023.1 on Fedora 37 with Wine 8.18 the
installation crashes.
In attachment the wine log and backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=56120
Bug ID: 56120
Summary: Critical Error Report for Wine Application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xapofx
Assignee: wine-bugs(a)winehq.org
Reporter: benevi8560(a)usoplay.com
Distribution: ---
Created attachment 75790
--> https://bugs.winehq.org/attachment.cgi?id=75790
logs
Subject: Critical Error Report for Wine Application
Hello Wine Team,
I hope this message finds you well. I am writing to report a critical error I
encountered after installing and launching an application using Wine. The
application prompts a critical error message upon startup.
I have attached the error report for your reference. Please review the details
and provide any guidance or solutions to resolve this issue. If additional
information is needed, feel free to ask.
Thank you for your attention to this matter.
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https://bugs.winehq.org/show_bug.cgi?id=56118
Bug ID: 56118
Summary: Police Quest: SWAT 2 - missing UI elements
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matheus.venturini(a)acad.ufsm.br
Distribution: ---
Created attachment 75784
--> https://bugs.winehq.org/attachment.cgi?id=75784
SWAT 2 on Wine 9.0 RC2 (notice the black bar below main window)
SWAT 2 creates a big "parent" window and many "children" windows inside it,
where components of the game's GUI are rendered. Because of an incomplete
implementation of the SHAppBarMessage function (from the shellapi.h header)
certain child windows can appear completely black.
This can be seen in a 2008 AppDB report for the game:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=15352&iTestin…
I experienced the exact same bug as reported here (the action and gear panels
become black and you can't actually play the game), but it only happened the
first time I ran the game and I can't get it to happen again. On the other
hand, the bottom panel, where dialogue and tips are displayed, does not show up
at all for me (see attached picture).
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https://bugs.winehq.org/show_bug.cgi?id=55307
Bug ID: 55307
Summary: don't get an application to run at all on MacOS
V13.4.1 Ventura wit Silicon Chip M1
Product: Wine
Version: 8.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barth.r.c.er(a)gmail.com
Created attachment 74903
--> https://bugs.winehq.org/attachment.cgi?id=74903
Feedback from wine airstudio.exe in terminal
I am trying to get the app "airstudio" running under MacOS Ventura. It does
work on Arch Linux on a different (Intel- based) machine with wine.
I installed wine_devel (8.10) since I didn't got airstudio installed with the
stable version. I used 'brew install --cask xquartz' and 'brew install --cask
--no-quarantine wine_devel' to install it. During installation (I did not
disable SIP) I got the message box that the developer could not be verified or
so but I decided to not throw it in the recycle bin but hit 'Cancel' twice. The
installation process of airstudio went through without any problems. But
starting the app does not work. I get some error messages (see attachment) and
the feedback from starting 'wine64 airstudio.exe'.
I opened a new thread (https://forum.winehq.org/viewtopic.php?t=37867) in the
forum, but no answers so far.
Airstudio is an app to control the so called 'Lightmanger Air' which is
basically a smarthome device.
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https://bugs.winehq.org/show_bug.cgi?id=56111
Bug ID: 56111
Summary: wine quickstart suggest people to do wine
path/to/appname.exe witch is unsupported
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
https://wiki.winehq.org/Wine_User's_Guide#Quick_start mentions the following:
"Run Wine using the wine path/to/appname.exe command.
The first command you will run will be to install an application. Typically
something like wine /media/cdrom/setup.exe or the equivalent path might be used
to install an application from CD."
This is unsupported, people are supposed to first do a cd to the directory, and
then run wine, as discussed in this bug:
https://bugs.winehq.org/show_bug.cgi?id=56088
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https://bugs.winehq.org/show_bug.cgi?id=51958
Bug ID: 51958
Summary: Wiggles (Diggles): background music is distorted with
>=wine-6.0.1
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herrtimson(a)yahoo.de
Distribution: ---
Created attachment 70941
--> https://bugs.winehq.org/attachment.cgi?id=70941
log from console
I tried wine-vanilla-6.0.1 and 6.0.2, both have the same regression: the
background music is distorted, I believe its playing faster than it is supposed
to and is also kind of choppy. The ambiant noises are not affected.
wine-vanilla-4.0.4 is the only older version I was able to test with - it is
not affected. This version I had to copy it from an old backup, as anything
older than 6.x fail to configure on my system.
wine-vanilla-6.18 is also affected,
so regression window is somewhere between 4.0.4 and 6.0.1
found these errors in the console log:
0224:err:quartz:process_output Failed to get sample, hr 0x80040211.
0224:err:mp3dmod:MediaObject_ProcessInput Already have a buffer.
0224:err:quartz:dmo_wrapper_sink_Receive ProcessInput() failed, hr 0x80040204.
01e8:fixme:mp3dmod:Unknown_QueryInterface no interface for
{f90a6130-b658-11d2-ae49-0000f8754b99}
will add the full log
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https://bugs.winehq.org/show_bug.cgi?id=56116
Bug ID: 56116
Summary: Every game for Windows crashes when launching.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iwisp360(a)hotmail.com
Distribution: ---
Created attachment 75781
--> https://bugs.winehq.org/attachment.cgi?id=75781
Geometry Dash Game v2.11 crashing. Expected: Correct launch of the game.
When i am trying to launch any game, like Undertale, Terraria, Elden Ring, it
crashes with unhandled page fault error. The problem began on Debian Linux
using wine 9.0rc3 and it happened the same on Archlinux on wine 8.21, with the
same error without any image, just an instant crash.
Here is what happened
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https://bugs.winehq.org/show_bug.cgi?id=52217
Bug ID: 52217
Summary: FTBFS on OpenIndiana
Product: Wine
Version: 7.0-rc1
Hardware: x86
OS: Solaris
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Git Wine FTBFS on OpenIndiana.
An initial failure with msgfmt can be worked around with
MSGFMT="/usr/gnu/bin/msgfmt" during configure (or an appropriate patch).
gcc-10 -m32 -c -o dlls/ntdll/unix/env.o /tmp/wine/dlls/ntdll/unix/env.c
-Idlls/ntdll -I/tmp/wine/dlls/ntdll -Iinclude \
-I/tmp/wine/include -D__WINESRC__ -D_NTSYSTEM_ -D_ACRTIMP= -DWINBASEAPI=
-D_MSVCR_VER=0 \
-DWINE_UNIX_LIB -fPIC -fasynchronous-unwind-tables -Wall -pipe
-fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Winit-self -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wpointer-arith -Wlogical-op \
-gdwarf-4 -fno-omit-frame-pointer -g -O0 -pipe
/tmp/wine/dlls/ntdll/unix/env.c: In function 'get_initial_console':
/tmp/wine/dlls/ntdll/unix/env.c:1681:24: error: storage size of 'size' isn't
known
1681 | struct winsize size;
| ^~~~
Adding #include <sys/termios.h> to ntdll/unix/env.c allows the compilation to
continue slightly further, where it fails again
/tmp/wine/dlls/ntdll/unix/file.c: In function 'NtQueryVolumeInformationFile':
/tmp/wine/dlls/ntdll/unix/file.c:6528:18: error: too few arguments to function
'fstatfs'
6528 | if (!fstatfs( fd, &stfs ))
| ^~~~~~~
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https://bugs.winehq.org/show_bug.cgi?id=56115
Bug ID: 56115
Summary: A2 racer crashes with initlib.cpp(1014): could not set
display mode (operation is not supported)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
Download the game:
https://www.myabandonware.com/download/v1t-a2-racer
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ unzip ~/Downloads/A2-Racer_Win_NL.zip
$ udisksctl loop-setup --file ~/CD.iso
Mapped file /home/cedric/CD.iso as /dev/loop0.
[cedric@cedric ~]$ ls /run/media/cedric/
[cedric@cedric ~]$ umount /dev/loop0
umount: /dev/loop0: not mounted.
[cedric@cedric ~]$
[cedric@cedric ~]$ blkid CD.iso
[cedric@cedric ~]$ blkid --probe CD.iso
[cedric@cedric ~]$ ls -l CD.iso
-rw-r--r-- 1 cedric cedric 108768240 Nov 29 2021 CD.iso
$ fuseiso -p ~/CD.iso ~/cd
$ ls ~/cd
A2.EXE A2INTRO.SMK A2MRC.IMG A2MRCS.IND DSETUP6E.DLL DSETUPE.DLL
ETAPPE1.OMP ETAPPE2.TRK GAMESPR.IMG LEESMIJ.DOC RCS.IMG SMACKW32.DLL
A2EXIT.SMK A2MENU.DAT A2MRC.IND A2SPEL.DAT DSETUP6J.DLL DSETUPJ.DLL
ETAPPE1.TRK ETAPPE3.OMP GAMESPR.IND LEESMIJ.WRI RCS.IND A2.INI
A2MOVIE.DAT A2MRCS.IMG A2WIN.SMK DSETUP.DLL dxsetup ETAPPE2.OMP
ETAPPE3.TRK Helpdesk MOVIE.INI SETUP.EXE
cd ~/cd/
[cedric@cedric cd]$ wine SETUP.EXE
Now the installer starts. It gives the error "Om DirectX 3 te gebruiken heeft u
minimaal NT4.0 nodig met servicepack 3. Bij u werd Service pack 0
gedetecteerd". translation: "To use DirectX 3 you need at minimum NT4.0 with
servicepack 3. Service pack 0 was detected"
Press OK, and now the installer reports the game is installed succesfully.
[cedric@cedric cd]$ cd ~/wine-tmp/drive_c/DAVILEX/A2RACER/
[cedric@cedric A2RACER]$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
[cedric@cedric A2RACER]$
$ winecfg set windows XP
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
$ winecfg set windows 98
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
$ cd ~/cd
$ wine SETUP.EXE Now the installer doesn't report any errors
$ wineboot
$ cd ~/wine-tmp/drive_c/DAVILEX/A2RACER/
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ winecfg windows 95
$ cd ~/cd
$ wine SETUP.EXE Now the installer doesn't report any errors
$ wineboot
$ cd ~/wine-tmp/drive_c/DAVILEX/A2RACER/
$ wine A2.EXE
Now the error "initlib.cpp(1014): could not set display mode (operation is not
supported)"
After that the screen goes black to a low resolution, with only a mousecursor,
and then the error "Program installation check failed" comes up. After clicking
OK, the desktop returnes.
Console messages:
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0108:err:system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY1" display
settings returned -2.
0114:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0118:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0118:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0114:fixme:ddraw:ddraw_surface1_Flip Ignoring flags 0x1.
0118:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
0120:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0120:err:system:NtUserChangeDisplaySettings Changing L"\\\\.\\DISPLAY1" display
settings returned -2.
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http://bugs.winehq.org/show_bug.cgi?id=33307
Bug #: 33307
Summary: heap corruption with gcc 4.8.0
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
Classification: Unclassified
Fresh wine compiled with gcc 4.8.0 is quite unusable. Likely, gcc is a culprit.
But nevertheless it might indicate to some very sophisticated hidden bug in
wine64, so I post a bug here.
Compilation:
$ cd wine
$ mkdir build64
$ cd build64
$ ../configure --enable-win64 --prefix=/opt/wine64 --without-xinput2
--disable-tests
$ sudo make install
$ wine64 notepad
Bus error
Further investigation has led to the following:
$ WINEDEBUG=file,ntdll,heap wine64 notepad
...
err:heap:HEAP_ValidateInUseArena Heap 0x10000: block 0x106c0 tail overwritten
at 0x106e8 (byte 0/32 == 0x5c)
.....
wine64: ../../../dlls/ntdll/heap.c:455: HEAP_GetPtr: Assertion `0' failed.
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http://bugs.winehq.org/show_bug.cgi?id=28050
Summary: llvm-gcc-4.5 fails to compile loader/preloader.c with
optimizations enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=63718
2
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@debian:~/wine-git/loader$ make
llvm-gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `set_process_name':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
preloader.o: In function `map_so_lib':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
make -k lets it compile and wine runs. Alternatively, you can disable
optimization in loader/Makefile, and it will compile.
I tried a simple patch:
diff --git a/loader/preloader.c b/loader/preloader.c
index a94c52c..2e55d2a 100644
--- a/loader/preloader.c
+++ b/loader/preloader.c
@@ -173,6 +173,9 @@ void *__stack_chk_guard = 0;
void __stack_chk_fail_local(void) { return; }
void __stack_chk_fail(void) { return; }
+/* for dragonegg */
+void *memset(void *s, int c, size_t n) { return s; }
+
#ifdef __i386__
/* data for setting up the glibc-style thread-local storage in %gs */
but then wine segfaults :/. Additionally, using a simple implementation:
(from http://clc-wiki.net/wiki/C_standard_library:string.h:memset)
void *memset(void *s, int c, size_t n)
{
unsigned char* p=s;
while(n--)
*p++ = (unsigned char)c;
return s;
}
fails in the same way.
This is the only failure with llvm-gcc-4.5 (aka dragonegg), after that, at
least noteapd runs. Haven't checked what tests fail yet though :)..
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http://bugs.winehq.org/show_bug.cgi?id=33521
Bug #: 33521
Summary: Compilation fails with GCC 4.8 -O3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
WINE compilation fails with ArchLinux's GCC 4.8.0-4 (currently in testing).
preloader.o: In function `map_so_lib':
preloader.c:(.text+0x9e8): undefined reference to `memset'
preloader.o: In function `wld_start':
preloader.c:(.text+0x28d9): undefined reference to `memset'
collect2: error: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
The distro-specific package is relevant because the codebase used is actually a
snapshot of version control taken on 2013 May 2, which includes the patch
discussed in bug #33307.
Compare bug #28050, regarding the same error, manifest in LLVM w/ dragonegg and
GCC 4.5. See http://llvm.org/bugs/show_bug.cgi?id=11173 for information on
that. Don't see an appropriate bug on GCC's tracker at the moment, not likely
to have time to create it.
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https://bugs.winehq.org/show_bug.cgi?id=56099
Bug ID: 56099
Summary: Need for Speed: Carbon crashes while applying settings
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
URL: https://www.moddb.com/games/need-for-speed-carbon/down
loads/need-for-speed-carbon-demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 75772
--> https://bugs.winehq.org/attachment.cgi?id=75772
+d3dx
0024:fixme:d3dx:d3dx9_effect_init_from_binary Failed to parse effect.
0024:trace:d3dx:d3dx_effect_pool_Release 003B46A8 decreasing refcount to 1.
0024:warn:d3dx:D3DXCreateEffectEx Failed to create effect object, hr
0x8007000e.
Using native d3dx9_30 helps.
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https://bugs.winehq.org/show_bug.cgi?id=51271
Bug ID: 51271
Summary: AMOE Backupper error message when starting any wine
process
Product: Wine-staging
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70152
--> https://bugs.winehq.org/attachment.cgi?id=70152
Generated backtrace log file
I see the attached bug report generated every time I start any process after
installing AOMEI Backupper Standard Edition 6.5.1.
I am using non-clean 64bit WINEPREFIX. Winetricks output below. This post might
be related:
https://superuser.com/questions/1186750/uninstalling-aomei-backupper-causes…
$ sh winetricks list-installed
Executing mkdir -p /home/linards
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
e08cfb38938b63f34f9b19d59791b79779fdb2c1f636599a54e81332eb3d511b with wine-6.9
(Staging) and WINEARCH=win64
cabinet
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
binkw32
d3dcompiler_42
w_workaround_wine_bug-24013
d3dcompiler_43
d3dcompiler_47
d3dx10_43
d3dx11_42
d3dx11_43
d3dx9_42
d3dx9_43
d3dx9
d9vk
vcrun2010
vcrun2012
dxvk181
vcrun2003
vcrun6
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https://bugs.winehq.org/show_bug.cgi?id=54325
Bug ID: 54325
Summary: exception: unimplemented function
setupapi.dll.SetupDiGetDevicePropertyW
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: luis.felipeszsv(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 73890
--> https://bugs.winehq.org/attachment.cgi?id=73890
logs (backtracre)
so im trying to NFS U2 and im getting this error
Unhandled exception: unimplemented function
setupapi.dll.SetupDiGetDevicePropertyW called in 32-bit code (0x7b012886).
i have the whole log on the attachments
is there anything i can do? or anyway to install this function to the dll?
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https://bugs.winehq.org/show_bug.cgi?id=56105
Bug ID: 56105
Summary: Internet Explorer 6 crashes when proxying through
theoldnet.com:1996
Product: Wine
Version: 8.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75776
--> https://bugs.winehq.org/attachment.cgi?id=75776
Terminal output
Steps to reproduce:
1. Create a 32-bit Wine bottle
2. Run `winetricks ie6`
3. Run `wine control inetcpl.cpl`
4. Click Connections, LAN Settings
5. Check the box "Use a proxy server for your LAN"
6. Enter theoldnet.com for the address and 1996 for the port, and click OK
7. Run `wine 'C:\Program Files\Internet Explorer\IEXPLORE.EXE'
http://www.winehq.org/`
Internet Explorer displays "Unknown Error, Sorry" instead of the web page, and
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=7106
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |bc68b30d208209d749522eaba79
| |b0e124956bdde
Status|STAGED |RESOLVED
Resolution|--- |FIXED
Staged patchset|https://github.com/wine-sta |
|ging/wine-staging/tree/mast |
|er/patches/krnl386.exe16-In |
|valid_Console_Handles |
--- Comment #39 from Zeb Figura <z.figura12(a)gmail.com> ---
As far as I can tell, this was actually fixed by
<https://source.winehq.org/git/wine.git/commitdiff/bc68b30d208209d749522eaba…>.
The wine-staging patch was written afterwards; as far as I can tell as a
response to that commit, in an attempt to be more robust. But the component
it's trying to be more robust against is the server, and that already catches
invalid handles and returns zero for them.
I've removed the patch set from wine-staging in commit
d216d5cdb2d12336327ff157683fbed86b9289cb; a more complete explanation is given
there.
The application currently works with upstream Wine. Reverting bc68b30d2 breaks
it again. I didn't test with bc68b30d2 proper or its parent, but I think it's
safe to conclude that that commit really did fix the program.
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https://bugs.winehq.org/show_bug.cgi?id=56100
Bug ID: 56100
Summary: Greenshot: Error when adding a textbox
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Created attachment 75775
--> https://bugs.winehq.org/attachment.cgi?id=75775
Error content
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
9) Press 'T' on your keyboard to invoke "Add textbox" from object's menu
Behavior:
Error window with content as attached.
Expected behavior:
No error window.
Additional info:
1) No error window with dotnet-4.8
2) Tested on WINEARCH=win64
3) Tested on wine-staging
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http://bugs.winehq.org/show_bug.cgi?id=33455
Bug #: 33455
Summary: Tomb Raider (2013): Flickering Bushes with NVIDIA GPU
/ driver
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
In a few forst game scenes, bushes with flickering leaves can be found.
I tested it on two computers with the following GPUs / drivers:
* NVIDIA GTX 560 Ti with proprietary driver 313.30 - Bug always reproducible
* Intel HD 3000 and driver version 2.21.6 - Bug NOT reproducible
What makes no difference:
* All effects on or off
* Lowest / highest deatil levels
* UseGLSL enabled disabled or
* StrictDrawOrdering enabled or disabled
I made a video of it here
http://youtu.be/9DONLEMEV3w
Unfortunately the video quality is not ideal and has a few distortions which
are caused by the record (used recordmydesktop), but the flickering should be
clearly visible.
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http://bugs.winehq.org/show_bug.cgi?id=12504
Summary: TextOut shows only black rectangles and probably slows
down programme
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.makakgames.wz.cz
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvonlostice(a)seznam.cz
Game, which i have programmed uses function TextOut, but in wine there are only
black rectangles without text, and this game runs too slow. Its programmed by
using DirectDraw, so I use GetDC method. You can download it from
http://www.makakgames.wz.cz/static_objects/robo_bob%20install.exe
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https://bugs.winehq.org/show_bug.cgi?id=56098
Bug ID: 56098
Summary: Mouse pointer lags when using two monitors in X11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rickard(a)refused.net
Distribution: ---
If you have two monitors connected, the mouse pointer lags and things become
sluggish for a while when opening programs through wine.
But once the program has loaded, it works fine.
The thing is though, if I UNPLUG the display cable (not the power cable) from
the secondary monitor, the mouse pointer lag disappears. Disabling the
secondary monitor is not enough nor is turning it off.
I'm not sure if it's wine or if it's an Nvidia bug. I tried different versions
of both Wine and GPU drivers but I always come to the conclusion that that
unplugging the display cable from the secondary monitor fixes everything.
It does not happen on wayland, just X11.
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https://bugs.winehq.org/show_bug.cgi?id=46635
Bug ID: 46635
Summary: git for windows works or crashes depending on how its
invoked
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 63547
--> https://bugs.winehq.org/attachment.cgi?id=63547
wine git bug project
Git for Windows seems to work properly with Wine:
> ➜ wine git --version
> git version 2.20.1.windows.1
However, if its invoked via some other tool (such as CMake or Java) it will
crash. Perhaps it has to do with the particular API being used (evecvp, etc)?
For example, if CMake invokes it with
> execute_process(
> COMMAND git --version
> OUTPUT_VARIABLE VERSION
> OUTPUT_STRIP_TRAILING_WHITESPACE
> )
then we see:
> ➜ wine cmake .. -G "Unix Makefiles"
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>003b:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol <0x00000000>
>wine: Unhandled page fault on write access to 0x00000000 at address 0x5db52b (thread 0045), starting debugger...
I've attached a project that allows you to reproduce this issue:
1) Make sure you have zip and p7zip-full installed
2) Setup wine with "wineboot"
3) Unzip the project and cd into it
4) Run ./setup.sh to download git, cmake, etc
5) Run ./test.sh to exercise the bug
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https://bugs.winehq.org/show_bug.cgi?id=52579
Bug ID: 52579
Summary: MSI USB Firmware Update Tool 2.16.70 : Empty Audio IC
dropdown on MSI MEG Z590 GODLIKE motherboard
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Terminal log:
$ wine MSI\ USB\ Audio\ FW\ Update\ Tool.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.2 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
Fontconfig error: "/etc/fonts/conf.d/25-no-bitmap-fedora.conf", line 1: Extra
content at the end of the document
0128:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 00CFF400, 00CFF410
00CFF404
0128:fixme:nls:get_dummy_preferred_ui_language (0x38 00CFF400 00CFF410
00CFF404) returning a dummy value (current locale)
0128:fixme:process:RegisterApplicationRestart (L"
/RestartByRestartManager:6D175929-915D-4673-8D98-C51F26C07F4C",0)
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
0128:fixme:shell:InitNetworkAddressControl stub
014c:fixme:ver:GetCurrentPackageId (025CFEF0 00000000): stub
0074:fixme:imm:ImeSetActiveContext (0x41e50, 0): stub
0074:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000041E50): stub
0128:fixme:imm:ImeSetActiveContext (0xd65490, 1): stub
0128:fixme:imm:ImmReleaseContext (0001007C, 00D65490): stub
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https://bugs.winehq.org/show_bug.cgi?id=46541
Bug ID: 46541
Summary: WinToUSB Free latest version 64bit application error
message when starting
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63402
--> https://bugs.winehq.org/attachment.cgi?id=63402
terminal log
Attaching screenshot of the error and the terminal log.
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https://bugs.winehq.org/show_bug.cgi?id=56084
Bug ID: 56084
Summary: 007: Quantum of Solace game return to desktop after
showing the intro sequence.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
007: Quantum of Solace game return to desktop after showing the intro sequence.
To reproduce:
https://www.myabandonware.com/download/19vc-007-quantum-of-solace
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/007-Quantum-of-Solace_Win_EN-FR-DE-IT-ES-PL_Repack.zip
Archive:
/home/jose/Downloads/007-Quantum-of-Solace_Win_EN-FR-DE-IT-ES-PL_Repack.zip
extracting: 007 Quantum of Solace (Video Game).iso
$ fuseiso -p 007\ Quantum\ of\ Solace\ \(Video\ Game\).iso cd
$ cd cd
$ wine setup.exe accept the defaults (the installer spawns a floating window
wit a progress bar and nothing else). After some time the game is installed.
$ wine ~/wine-tmp/drive_c/Games/James\ Bond\ 007\ Quantum\ of\
Solace/JB_Launcher_s.exe
Now the game starts, and returns to the desktop after showing the intro with
red dots showing the Activision logo.
These errors are visible on the console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:gameux:GameExplorerImpl_VerifyAccess (00F90718, L"C:\\Games\\James
Bond 007 Quantum of Solace\\JB_Launcher_s.exe", 00AEF8D4)
wineserver: file_set_error() can't map error: Function not implemented
wineserver: file_set_error() can't map error: Function not implemented
0110:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA)
WINED3DFORMAT!
0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353)
in the format lookup table.
0134:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0110:fixme:d3dcompiler:D3DAssemble flags 1
$ cd ..
$ umount cd
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56081
Bug ID: 56081
Summary: (T)Raumschiff Surprise: Periode 1: game starts with a
black screen
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
(T)Raumschiff Surprise: Periode 1: game starts with a black screen
To reproduce:
Download (T)Raumschiff Surprise: Periode 1:
https://www.myabandonware.com/game/t-raumschiff-surprise-periode-1-mji#down…
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/T-Raumschiff-Surprise-Periode-1_Win_DE_CD.zip
Archive: /home/jose/Downloads/T-Raumschiff-Surprise-Periode-1_Win_DE_CD.zip
inflating: IMAGE.CCD
inflating: IMAGE.cue
inflating: IMAGE.img
inflating: IMAGE.sub
$ fuseiso -p IMAGE.img cd
$ cd cd/
$ wine Setup/Setup.exe Choose defaults. Press enter to get the bash prompt
$ wine ~/wine-tmp/drive_c/Phenomedia\ AG/\(T\)Raumschiff\ Surprise\ -\ Periode\
1\ -\ XXL/Freistilschweber.exe
Now the screen goes black. When the mouse is moved, a pointer is visible.
When esc is pressed, the desktop reapears. These errors are visible on the
console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0120:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 1E010049.
0024:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0120:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed
to set pixel format 5 on device context 1A010056.
0120:err:d3d:wined3d_context_gl_create_wgl_ctx Failed to set pixel format 5 on
device context 1A010056.
0024:err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr
0x80004005.
0024:err:ddraw:ddraw_set_cooperative_level Failed to create swapchain, hr
0x80004005.
$ cd ..
$ fusermount -u cd/
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56083
Bug ID: 56083
Summary: 007: Blood Stone: game starts with a black screen
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
Download 007: Blood Stone:
https://www.myabandonware.com/download/14b6-007-blood-stone
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
unzip ~/Downloads/007-Blood-Stone_Win_EN-FR-DE-ES-PT-PL-CS-RU_Repack.zip
Archive:
/home/jose/Downloads/007-Blood-Stone_Win_EN-FR-DE-ES-PT-PL-CS-RU_Repack.zip
extracting: 007 Blood Stone.iso
extracting: 007 Blood Stone.jpg
$ fuseiso -p 007\ Blood\ Stone.iso cd
$ cd cd
$ wine setup.exe and accept the defaults
$ wine ~/wine-tmp/drive_c/Games/James\ Bond\ 007\ Blood\ Stone/Bond.exe
Now the screen goes black. When the mouse is moved, a pointer is visible.
When esc is pressed, the desktop reapears. These errors are visible on the
console:
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
0024:fixme:wbemprox:client_security_SetBlanket 7FCC1850, 027DC9D8, 10, 0,
(null), 3, 3, 00000000, 0
0024:fixme:wbemprox:client_security_Release 7FCC1850
0024:fixme:wbemprox:enum_class_object_Next timeout not supported
0024:fixme:dinput:joy_config_GetConfig iface 027DC9A8, id 0, info 019CF3C8,
flags 0x1 stub!
0024:fixme:dinput:joy_config_GetConfig flags |= DIJC_GUIDINSTANCE
wine: Unhandled page fault on read access to 00000000 at address 0149C3D5
(thread 0024), starting debugger...
013c:fixme:dbghelp:elf_search_auxv can't find symbol in module
0110:err:sync:RtlpWaitForCriticalSection section 02902620 (null) wait timed out
in thread 0110, blocked by 0024, retrying (60 sec)
013c:fixme:dbghelp:elf_search_auxv can't find symbol in module
$ cd ..
$ umount cd
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56080
Bug ID: 56080
Summary: "Tahl": Uncover the Evil Within: installer caches
after choosing destination in windows 98 mode
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75746
--> https://bugs.winehq.org/attachment.cgi?id=75746
backtrace
"Tahl": Uncover the Evil Within: installer caches after choosing destination in
windows 98 mode
To reproduce:
Download Thal:
https://www.myabandonware.com/game/tahl-uncover-the-evil-within-e54#download
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/Tahl-Uncover-the-Evil-Within_Win_KO_ISO-Version.zip
Archive:
/home/jose/Downloads/Tahl-Uncover-the-Evil-Within_Win_KO_ISO-Version.zip
inflating: Tahl.iso
$ fuseiso -p Tahl.iso cd/
$ cd cd/
$ winecfg and choose windows98
$ wine SETUP.EXE Now the installer starts.
Click on the chineese texts below the red drawing, next to the warrior.
Click OK (accept the default install location, C:TAHL) Now the installer
chashes.
Click show details and save the backtrace, then choose close.
$ cd ..
$ fusermount -u cd/
Software:
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=56039
Bug ID: 56039
Summary: winecfg does no longer run after export WINEARCH=win32
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
winecfg does not run in 32 bit mode, makes it impossible to choose windows 98
emulation
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ export WINEARCH=win32
$ winecfg
wine: '/home/cedric/wine-tmp' is a 32-bit installation, it cannot support
64-bit applications.
Software:
$ wine --version
wine-9.0-rc2 from this aur package:
https://aur.archlinux.org/packages/wine-wow64
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
0b:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi
10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] (rev c4)
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https://bugs.winehq.org/show_bug.cgi?id=56076
Bug ID: 56076
Summary: Detroit: Become Human crashing upon start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edward.daas(a)gmail.com
Created attachment 75742
--> https://bugs.winehq.org/attachment.cgi?id=75742
Screen shot of the message displayed
The game displays the following message before starting: The graphic card is
not officially supported by Detroit: Become Human. The game is likely to crash
or fail at launch.
When I launch the game anyway, the game crashes instantly.
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https://bugs.winehq.org/show_bug.cgi?id=56074
Bug ID: 56074
Summary: Klingon Honor Guard broken mouse input when running
full screen.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuzzy987321(a)gmail.com
Distribution: ---
Created attachment 75740
--> https://bugs.winehq.org/attachment.cgi?id=75740
Log when running the game in a clean prefix.
When running the game Klingon Honor Guard in full screen mode, the mouse input
is broken and unusable. Moving the mouse seems to work for a second, then gets
'stuck': the game ignores all input from both keyboard and mouse for a few
seconds, then all inputs from this time seem to come through all at once. Input
remains frozen for a few more seconds, after this mouse input goes back to
normal for a bit, only to get stuck again a few seconds later. If I don't touch
the mouse at all, keyboard input seems to work fine and the game runs as
normal. The game doesn't freeze when the input gets stuck - you can see the
environment continue to move as normal, you just can't interact with it. If a
movement button is held down while the input gets stuck because you move the
mouse, the game behaves as if the button continues to be held down while
ignoring new inputs.
If running the game in windowed and software mode by modifying the
[Engine.Engine] section of the Khg.ini file and changing all of the
*RenderDevice entries to say SoftDrv.SoftwareRenderDevice and then forcing to
game to windowed mode by changing StartupFullscreen to False under the
[WinDrv.WindowsClient] section the issue goes away. Even when setting a high
custom resolution. Of course the game runs in a window without hardware
acceleration then.
When using OGlDrv.OpenGLRenderDevice instead, the game seems to always run full
screen and only accepts a few predefined 4:3 resolutions such as 1024x768 and
1280x1024. Depending on settings, the input can be made to work, but usually is
broken as described above. Setting UseFullscreen to False under the
[OGlDrv.OpenGLRenderDevice] section along with setting StartupFullscreen to
False under the [WinDrv.WindowsClient] section and specifying a resolution this
renderer is compatible with seems to make the input work sometimes, even though
the game still runs full screen.
The D3DDrv.D3DRenderDevice option seems completely broken rendering the game
stretched vertically or squished horizontally in the top left corner of the
screen while ignoring all input. The game seems to open 2 different windows in
this mode - a full screen one that the game renders in and a second transparent
one with only the window decorations visible. Second one responds at least to
keyboard input. If alt-tabing to this second one the game quickly refocuses the
first, so this isn't at all usable. But this is likely a different issue.
There is a free demo of the game available and the issue can be reproduced
there.
Link to free demo:
https://archive.org/details/StarTrekTheNextGenerationKlingonHonorGuard_1020
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https://bugs.winehq.org/show_bug.cgi?id=54305
Bug ID: 54305
Summary: riched20:editor - test_eventMask() sometimes gets the
wrong event mask (0) on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_eventMask() sometimes gets the wrong event mask (0) on
Windows 7:
editor.c:6663: Test failed: wrong event mask (0x0) during WM_COMMAND
See https://test.winehq.org/data/patterns.html#riched20:editor
This looks like a race condition between making the windows visible again and
querying the event mask, even though we check that IsWindowVisible() returns
true.
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https://bugs.winehq.org/show_bug.cgi?id=54497
Bug ID: 54497
Summary: riched20:editor - The window is sometimes visible in
test_eventMask() on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - The window is sometimes visible in test_eventMask() on
Windows:
editor.c:6641: Test failed: Window shouldn't be visible.
See https://test.winehq.org/data/patterns.html#riched20:editor
This failure can happen on any Windows version from Windows 7 to 10 21H1.
There are only 5 known instances over the past 6 months which makes it pretty
rare:
* 2022-10-18 on w10pro64v2004 32-bit
* 2022-11-08 on w1064v2009 64-bit
* 2022-11-09 on w7u-2qxl (32-bit)
* 2022-12-22_20 w10pro64-ar 64-bit
* 2023-02-15 on w7u_adm (32-bit) for MR2212
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https://bugs.winehq.org/show_bug.cgi?id=54494
Bug ID: 54494
Summary: riched20:editor - test_EM_FORMATRANGE() fails on
Windows in the en_AE + UTF-8 locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_EM_FORMATRANGE() fails on Windows in the en_AE + UTF-8
locale:
editor.c:5741: Test failed: Expected < 9, got 10
See https://test.winehq.org/data/patterns.html#riched20:editor
The failure is systematic in the en-AE-u8 locale and the invalid / expected
values are always the same. Also it never happens in any of the other locales
we test, including the hi-u8 one. So it's not a pure UTF-8 issue.
Adding traces shows that it is the first iteration of the loop that fails, i.e.
the "WINE wine" fmtstring.
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https://bugs.winehq.org/show_bug.cgi?id=51509
Bug ID: 51509
Summary: Shadow Warrior 2 Black Screen caused by video (mfplat)
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi,
Shadow Warrior 2 (Gog version) does not work anymore with Wine Staging 6.13.
Wine tries to show the videos at the start of the game, but only the sound and
the mouse cursor shows up, but the rest of the screen is black.
The following error is displayed while that happens:
0100:err:mfplat:mf_decoder_GetOutputStreamInfo Failed to get desired output
buffer size
Older versions of wine simply skipped the videos and therefore the game was
working fine.
If you need any other infos, please let me know.
Many thx !
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https://bugs.winehq.org/show_bug.cgi?id=55862
Bug ID: 55862
Summary: [aarch64-musl] ws2_32.dll failed to initialize //
could not load kernel32.dll
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)life.at
Distribution: ---
On Alpine Linux (= musl) with either, **WINE 8.19** and current **master**, I
get the same errors.
It's configured like this, only lacking the mentioned dependencies:
% ../configure --disable-tests --with-mingw --enable-archs=i386,aarch64
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libcapi20 development files not found, ISDN won't be supported.
configure: libnetapi not found, Samba NetAPI won't be supported.
Confirming the environment:
% ./wine --version
wine-8.19
% uname -m
aarch64
% ldd `which ls`
/lib/ld-musl-aarch64.so.1 (0xffffa0732000)
Confirming libraries:
% find ./ -name ws2_32.dll -o -name kernel32.dll
./dlls/kernel32/aarch64-windows/kernel32.dll
./dlls/kernel32/i386-windows/kernel32.dll
./dlls/ws2_32/aarch64-windows/ws2_32.dll
./dlls/ws2_32/i386-windows/ws2_32.dll
% file dlls/kernel32/*/kernel32.dll
dlls/kernel32/aarch64-windows/kernel32.dll: PE32+ executable (DLL) (GUI)
Aarch64, for MS Windows, 14 sections
dlls/kernel32/i386-windows/kernel32.dll: PE32 executable (DLL) (GUI)
Intel 80386, for MS Windows, 15 sections
% file dlls/ws2_32/*/ws2_32.dll
dlls/ws2_32/aarch64-windows/ws2_32.dll: PE32+ executable (DLL) (GUI)
Aarch64, for MS Windows, 14 sections
dlls/ws2_32/i386-windows/ws2_32.dll: PE32 executable (DLL) (GUI) Intel
80386, for MS Windows, 15 sections
The errors (same result with other exe's, like `msiexec` or `winecfg`):
% rm -Rf ~/.winevanilla ; WINEPREFIX=~/.winevanilla ./wine
programs/powershell/aarch64-windows/powershell.exe
wine: created the configuration directory '/home/g/.winevanilla'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:module:loader_init "ws2_32.dll" failed to initialize, aborting
002c:err:module:loader_init Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
wine: could not load kernel32.dll, status c0000135
% rm -Rf ~/.winevanilla ; WINEPREFIX=~/.winevanilla ./wine
programs/powershell/i386-windows/powershell.exe
wine: created the configuration directory '/home/g/.winevanilla'
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:err:module:loader_init "ws2_32.dll" failed to initialize, aborting
002c:err:module:loader_init Initializing dlls for
L"C:\\windows\\system32\\wineboot.exe" failed, status c0000142
0024:err:environ:init_peb starting
L"Z:\\home\\g\\Downloads\\wine\\build\\programs\\powershell\\i386-windows\\powershell.exe"
in experimental wow64 mode
0024:err:module:init_wow64 could not load
L"C:\\windows\\system32\\wow64.dll", status c0000135
_(Issue originally created on
[Hangover](https://github.com/AndreRH/hangover/issues/141))_
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https://bugs.winehq.org/show_bug.cgi?id=56029
Bug ID: 56029
Summary: After focusing the window behaves as if the left mouse
button is pressed and hold.
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: johnfound(a)asm32.info
Distribution: ---
Maybe this regression is already reported, but it is so strange, that I was not
able to find it in the reports.
The effect is that if the uses switches to WINE application by Alt-Tab for
example, it behaves as if the left mouse button was pressed and hold. For
example, if there is a text editor, a mouse selection starts and moving the
mouse you select text as if the left mouse button is pressed.
In order to stop this behavior, you need to click with some of the mouse
buttons on the window (regardless of what button).
In addition, sometimes after activating the window, the focus moves to the main
menu as if the Alt key was pressed.
These both appears on random intervals somehow related to what you do in the
window.
The most reproducible procedure is the following:
1. Open two "notepad" instances with text files big enough to fills the whole
window.
2. Switch to the **other** notepad window by Alt-Tab, click somewhere in the
text.
2.1 If the text caret moves successfully, goto 2.
2.2 If text caret simply disappears from the initial position but not appeared
where you clicked, go to 3
3. Switch to the other window by Alt-Tab, move the mouse, without pressing
buttons, the text is selected after the mouse cursor.
This behavior stops when you press the left mouse button once on the text.
Another way is to press Alt key in order to enter the main menu and then again
to return to the text.
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https://bugs.winehq.org/show_bug.cgi?id=56071
Bug ID: 56071
Summary: Technomage Black screen No graphics or movies shown
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
Black screen when running. Can hear movies but no graphics shown.
Used to work in older wine versions (1.7 era)
Demo here
https://www.gamepressure.com/download.asp?ID=615
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https://bugs.winehq.org/show_bug.cgi?id=53726
Bug ID: 53726
Summary: [Silent Hill 4] No trailer
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
Looking at a game-play:
https://www.youtube.com/watch?v=ADkPTbGzJBA
I noticed that low res trailer videos are missing, with only "fixme" error
messages in the log:
https://pastebin.com/if6Q5LBA
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