https://bugs.winehq.org/show_bug.cgi?id=54166
Bug ID: 54166
Summary: Compilation fails with gcc 4.8.4 (error:
‘HTTP_STATUS_CONTINUE’ undeclared)
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 73692
--> https://bugs.winehq.org/attachment.cgi?id=73692
log.txt
Compiling in 32 bit distro with:
compiler version 4.8.4
# gcc --version
glibc 2.19
# ldd --version
config line:
configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --with-x
--libdir=/usr/lib32 CFLAGS="-O2 -march=i686 -mtune=i686"
Compile error in wine-8.0-rc1
In function ‘cups_write_doc’
error: ‘HTTP_STATUS_CONTINUE’ undeclared (first use in this function)
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https://bugs.winehq.org/show_bug.cgi?id=55471
Bug ID: 55471
Summary: nGlide wrapper produces black screen in games using
the D3D backend
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://archive.org/download/Wiz8b/Wiz8NetDemoEB.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 46c8a637525d0f1cf67830295fb460c819b800b6
Distribution: ArchLinux
Created attachment 75029
--> https://bugs.winehq.org/attachment.cgi?id=75029
terminal output
I'm using nGlide wrapper v2.10 for old games from the Win95/Win98 era that
support the 3Dfx Glide renderer.
The problem is that most (but not all) of the games just produce a black screen
after startup if <Video backend> is set to <Auto> or <Directx> in the nGlide
configurator. Vulkan backend is working properly.
Some affected games are Descent 3, Die by the Sword, Ultima IX, Wizardry 8,
Tachyon The Fringe, Powerslide.
The problem is present since Wine 8.4 and regression testing points to
commit 46c8a637525d0f1cf67830295fb460c819b800b6
winex11: Separately store the internal pixel format set by
WGL_WINE_pixel_format_passthrough.
To reproduce the problem in Wizardry 8 demo:
1. download and install the nGlide v2.10 wrapper:
https://www.zeus-software.com/downloads/nglide/d-1.html
Configuration is done by running nglide_config.exe. Video backend should be
either <Auto> or <DirectX>.
2. download and install Wizardry 8 demo.
First run 3Dsetup.exe from the game directory. If nGlide v2.10 is installed
then you have the option to select 'Glide2x' as the renderer.
3. start the demo with Wiz8.exe. After a short intro the screen remains black.
nGlide210_setup.exe (3.2 M)
md5sum: cd30d314c3f1470cef1a35300fda1a20
Wiz8NetDemoEB.exe (143 M)
md5sum: 728f87e9768102c71017675a1bb06425
Wine 8.14
X.Org X Server 1.21.1.8
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.43.08
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https://bugs.winehq.org/show_bug.cgi?id=54718
Bug ID: 54718
Summary: msvcr90:msvcr90 - test__get_current_locale() sometimes
gets an unexpected refcount on w10pro64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcr90:msvcr90 - test__get_current_locale() sometimes gets an unexpected
refcount on w10pro64:
msvcr90.c:2382: Test failed: refcount = 4
See https://test.winehq.org/data/patterns.html#msvcr90:msvcr90
This only happens in 64-bit tests, and only on w10pro64. Yet it has the same
msvcr90 version as the other Windows 10 2004+ VMs:
w10pro64v2004 msvcr90=9.0.30729.9625
w1064v2009 msvcr90=9.0.30729.9625
w10pro64 (21H1) msvcr90=9.0.30729.9625
w1064 (22H2) msvcr90=9.0.30729.9625
w11pro64 msvcr90=9.0.30729.9635
The test already considers a refcount of 2 to be broken (without indicating
why, commit f71f16319816) so maybe the same should be done for a value of 4?
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https://bugs.winehq.org/show_bug.cgi?id=45273
Bug ID: 45273
Summary: Chessbase 11 cannot draw arrows
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Similar issue to
https://bugs.winehq.org/show_bug.cgi?id=42809
but with slightly differing unimplemented requirements from GdipWidenPath.
Originally mentioned on https://bugs.winehq.org/show_bug.cgi?id=37275
In this case:
0064:fixme:gdiplus:brush_fill_pixels path gradient blend not implemented
0064:fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
0064:fixme:gdiplus:GdipSetCustomLineCapStrokeCaps not implemented
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
0064:fixme:gdiplus:GdipWidenPath unimplemented end cap ff
The first two error messages have been around a long while so are probably
unrelated.
The last two (same) messages are multiplied for each extra arrow drawn, which
probably indicates only the last needs to be implemented.
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https://bugs.winehq.org/show_bug.cgi?id=55333
Bug ID: 55333
Summary: ws2_32:sock - test_connect_events() sometimes fails in
Wine
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
It seems to get FD_WRITE *after* FD_CONNECT, resulting in the following failure
messages:
sock.c:6408: Test failed: got events 0x10
sock.c:6409: Test failed: expected timeout
sock.c:6409: Test failed: got events 0x2
I don't immediately know how this can happen. I'm pretty sure we depend on
POLLOUT to trigger both.
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https://bugs.winehq.org/show_bug.cgi?id=55286
Bug ID: 55286
Summary: msvcrt:file - The 64-bit test_invalid_stdin_child()
sometimes gets a bad stdin handle on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msvcrt:file - The 64-bit test_invalid_stdin_child() sometimes gets a bad stdin
handle on Windows 10:
file.c:1762: Test failed: handle = 0000000000000048
file.c:1766: Test failed: info->handle = 0000000000000048
file.c:1769: Test failed: stdin->_file = 0
file.c:1774: Test failed: errno = 22
file.c:1784: Test failed: errno = 22
file.c:1804: Test failed: errno = 22
file.c:1808: Test failed: fclose(stdin) returned 0
file.c:1809: Test failed: errno = -559038737
1dd4:file: 25 tests executed (0 marked as todo, 0 as flaky, 8 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#msvcrt:file
This failure has only happened in he 64-bit tests on Windows 10 so far but it
is pretty rare so this may not be significant. There are only three known
instances to date:
* 2023-02-06 win21H1_newtb-w10pro64-64 (handle = 4C)
* 2023-02-09 win21H1_newtb-w10pro64-64 (handle = 48)
* 2023-07-19 win22H2_newtb-w1064-64 (handle = 48)
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https://bugs.winehq.org/show_bug.cgi?id=54756
Bug ID: 54756
Summary: Forza Horizon 4 crashes with
concrt140.dll.??0_Cancellation_beacon@details@Concurre
ncy@@QEAA@XZ
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0000000000683C9E to unimplemented function
concrt140.dll.??0_Cancellation_beacon@details@Concurrency@@QEAA@XZ, aborting
8.4-304-ga98d9dd9e99
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https://bugs.winehq.org/show_bug.cgi?id=54064
Bug ID: 54064
Summary: ntdll:threadpool - test_tp_io() sometimes fails &
crashes in Wine (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_io() sometimes fails & crashes in Wine (GitLab CI):
ntdll:threadpool start dlls/ntdll/tests/threadpool.c
wine: Unhandled page fault on read access to 0000000C at address 7BC644D1
(thread 07c4), starting debugger...
threadpool.c:641: Test marked todo: TpSimpleTryPost unexpectedly returned
status 0
threadpool.c:1595: Test marked todo: expected that timers are merged
threadpool.c:2034: Test failed: got 0xc0000017
threadpool.c:2035: Test failed: expected non-NULL TP_IO
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code
(0x7bc644d1).
...
Backtrace:
=>0 0x7bc644d1 impl_from_TP_IO+0x3(io=<internal error>)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:351] in ntdll (0x0077fd08)
1 0x7bc644d1 TpWaitForIoCompletion+0x11(io=00000000, cancel_pending=0)
[Z:\builds\zfigura\wine\dlls\ntdll\threadpool.c:348] in ntdll (0x0077fd08)
2 0x004e7a58 in ntdll_test (+0xe7a58) (0x0077fde8)
...
Strangely enough this failure never happened in the nightly WineTest runs but
it did impact at least 5 merge requests so far:
* 2022-11-30 MR!1615
* 2022-11-29 MR!1545
* 2022-11-25 MR!1537
* 2022-11-23 MR!1508
* 2022-11-10 MR!1326
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https://bugs.winehq.org/show_bug.cgi?id=55500
Bug ID: 55500
Summary: Launching new processes in Virtual Desktops is slow
and stutters the system
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
When in Virtual Desktop mode, launching any processes (even start.exe) causes a
short burst of high GPU usage, at least with NVIDIA drivers. This happens
because of vkGetRandROutputDisplayEXT, which seems to be very expensive, and
it's supposed to be done only once per wineserver launch, but that doesn't work
in Virtual Desktop mode because it always calls get_host_primary_monitor_rect
which ends up calling that function, even though it only needs the ID.
This actually can cause huge graphical stutters/lag of half a second when
launching processes in a Virtual Desktop.
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https://bugs.winehq.org/show_bug.cgi?id=55351
Bug ID: 55351
Summary: gdiplus:graphicspath - test_flatten2() fails on
Windows 7 - 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdiplus:graphicspath - test_flatten2() fails on Windows 7 - 11:
graphicspath.c:1270: Test failed: Expected 00000000, got 00000002
See https://test.winehq.org/data/patterns.html#gdiplus:graphicspath
The failure started on the day test_flatten2() was introduced with the commit
below:
commit 36c3a51d6abbdba4054e02c2a10b9fd38f8a3d5d
Author: Fabian Maurer <dark.shadow4(a)web.de>
AuthorDate: Mon Jul 24 17:23:44 2023 +0200
gdiplus: Prevent infinite loops due to floating point inaccuracy.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52492
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https://bugs.winehq.org/show_bug.cgi?id=55341
Bug ID: 55341
Summary: Colin McRae Rally 2.0 since wine 8.4 shows just black
screen
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: marcinzw(a)gmail.com
Distribution: ---
Before wine 8.4 the game worked flawlessly, but now even through all version up
to the wine 8.13 and latest git version shows only a black screen after intro.
I was hoping that the next versions will fix the problem (I stayed with wine
8.3 until now) but it doesn't happen. So I bisected and find the commit
46c8a637525d0f1cf67830295fb460c819b800b6 is the problem. Exactly just one
change in file dlls/winex11.drv/opengl.c in line 1405 (line number from latest
git repo)
+ win32u_set_window_pixel_format( hwnd, pixel_format_index( format ), FALSE)
- win32u_set_window_pixel_format( hwnd, pixel_format_index( format ),
internal );
This reverts one of the change made in this commit and fixes problem with a
black screen with latest git version as well. I hope this change (or similar
which resolve the problem) can be applied.
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https://bugs.winehq.org/show_bug.cgi?id=43822
Bug ID: 43822
Summary: No car song TrackMania nation forever (steam version)
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59369
--> https://bugs.winehq.org/attachment.cgi?id=59369
trackmania without car song
Hello I have problem with trackMania nation forever on steam.
I don't have the car song (all other song work)
http://store.steampowered.com/app/11020/TrackMania_Nations_Forever/
The car song work on the standalone installer
(trackmania 1 demo)
http://trackmaniaforever.com/nations/
I have tried to change openAL version or override this but it not correct the
problem.
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https://bugs.winehq.org/show_bug.cgi?id=55457
Bug ID: 55457
Summary: Robot Battle 1.4 crashes on startup after commit
08dc691d
Product: Wine
Version: 8.13
Hardware: x86-64
URL: https://web.archive.org/web/20130317061354/http://www.
robotbattle.com/download/latest.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
CC: gabrielopcode(a)gmail.com
Regression SHA1: 08dc691dfb410de7115db3f9c34b225327e21f67
Distribution: ---
Created attachment 75018
--> https://bugs.winehq.org/attachment.cgi?id=75018
Backtrace Log
Robot Battle 1.4 crashes on startup. A bisect found commit 08dc691d ("mshtml:
Explicitly hold ref to the plugin host in NPP_New.") is the cause.
I've set the URL field here to a working link for the installer.
It looks like a NULL dereference at IOleClientSite_AddRef when
container->plugin_host is failed to be created.
A simple patch that fixes this for me is to check for err before attempting
IOleClientSite_AddRef.
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https://bugs.winehq.org/show_bug.cgi?id=55259
Bug ID: 55259
Summary: TranscendPang has corrupted graphics in-game
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skorohodov4219(a)gmail.com
Distribution: ---
Created attachment 74874
--> https://bugs.winehq.org/attachment.cgi?id=74874
what is output if i launch the game from terminal
Download link:
http://cerebralmuddystream.nekokan.dyndns.info/TranscendPang/downloads.html
(the link at the top that says
FULL PACKAGE(ver1.10 2012/8/01)(およそ60MB))
OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO
CPU: Intel i5-2320 (4) @ 3.000GHz
GPU: NVIDIA GeForce GTX 550 Ti (using the proprietary driver)
Main menu looks fine, but when you start the game, parts of the background and
balls are 100% black, can't see much; parts of the background that do get shown
seem to be squished to the left.
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https://bugs.winehq.org/show_bug.cgi?id=55499
Bug ID: 55499
Summary: Arturia Software Lab 2.6.0: Window
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mistria(a)redhat.com
Distribution: ---
Created attachment 75062
--> https://bugs.winehq.org/attachment.cgi?id=75062
Console Log
Using wine-devel 8.14 from the winehq dnf repo, on Fedora 38, and trying to run
latest Arturia Software Center (2.6.0.2328), I see a window quickly showing up
and then closing immediately, and the application seems to hang in the terminal
doing nothing.
Log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=49161
Bug ID: 49161
Summary: Trying to run
GrapeJuice(https://gitlab.com/brinkervii/grapejuice)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeablin(a)icloud.com
Distribution: ---
Created attachment 67180
--> https://bugs.winehq.org/attachment.cgi?id=67180
Error details
Trying to run Roblox via GrapeJuice give me the error I will attach.
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https://bugs.winehq.org/show_bug.cgi?id=54758
Bug ID: 54758
Summary: shell32:progman_dde - test_parser() sometimes gets
DMLERR_NOTPROCESSED in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
shell32:progman_dde - test_parser() sometimes gets DMLERR_NOTPROCESSED in Wine:
progman_dde.c:274: Test failed: expected DMLERR_NO_ERROR, got 16393
progman_dde.c:275: Test failed: directory should not exist
See https://test.winehq.org/data/patterns.html#shell32:progman_dde
Where 16393 == DMLERR_NOTPROCESSED
The first known instance happened on 2023-03-02: this did not happen in the
previous 6 months. Since then there has been a bit over 1 instance per week so
it seems likely this is caused by a commit in late February:
* 2023-03-02 on debian11-win32-ar-MA
* 2023-03-03 on fgtb-debian11-win32
* 2023-03-10 in MR!2368 on debian11-win32
* 2023-03-22 in MR!2466 in the test-linux32 GitLab CI
* 2023-03-28 in MR!2526 on debian11-win32
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https://bugs.winehq.org/show_bug.cgi?id=55417
Bug ID: 55417
Summary: user32:msg - test_showwindow() sometimes fails due to
an unexpected WM_SYNCPAINT message on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_showwindow() sometimes fails due to an unexpected
WM_SYNCPAINT message on Windows 10:
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 0:
the msg 0x0018 was expected, but got msg 0x0088 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 1:
the msg 0x0046 was expected, but got msg 0x0018 instead
msg.c:5016: Test failed: ShowWindow(SW_SHOWNA) on visible top level window: 6:
the msg sequence is not complete: expected 0000 - actual 0046
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x18 == WM_SHOWWINDOW
0x46 == WM_WINDOWPOSCHANGING
0x88 == WM_SYNCPAINT
Maybe the WM_SYNCPAINT should just be added as optional.
This only happened 4 times in the past 8 months:
* 2022-12-09 win21H1_newtb-w10pro64-zh-CN-64
* 2023-03-27 win21H1_newtb-w10pro64-ko-64
* 2023-06-09 win21H1_newtb-w10pro64-ja-64
* 2023-08-04 win21H1_newtb-w10pro64-ja-64
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https://bugs.winehq.org/show_bug.cgi?id=53505
Bug ID: 53505
Summary: d3d9:visual - test_vshader_input() sometimes fails on
Windows <= 10 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:visual - test_vshader_input() sometimes fails on Windows <= 10 1607:
visual.c:8907: Test failed: Input test: Quad 3(2crd-wrongidx) returned color
0x00ff00ff, expected 0x00ff0080
https://test.winehq.org/data/patterns.html#d3d9:visual
This happens on Windows 8, Windows 10 1507 and 1607 but is rare enough (~7%) to
sometimes cause false positives.
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https://bugs.winehq.org/show_bug.cgi?id=53385
Bug ID: 53385
Summary: Vulkan was running really fine, before MESA/Xorg
Update last month, current version crashes
Product: vkd3d
Version: 1.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
I was using dxvk-bin in Arch Linux.
[jojo@pc7 wotlk]$ cd /usr/share/dxvk/
[jojo@pc7 dxvk]$ ./setup_dxvk.sh install
This worked over years like a charm, rocksteady.
Since a month ago, I got:
[jojo@pc7 wotlk]$ wine Wow.exe
..
info: Game: Wow.exe
info: DXVK: v1.10.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
terminate called after throwing an instance of 'dxvk::DxvkError'
abnormal program termination
wine-7.13 (Staging)
...
uninstalling dxvk-bin -> game works again,
but it runs sometimes in Wow Errors accordinf the OpenGL Stack.
You can reproduce on Arch Linux, current update, wine-staging, running Wow
WoW_3.3.5a_rising-gods.de. Client avaible via rising-gods.de
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https://bugs.winehq.org/show_bug.cgi?id=55131
Bug ID: 55131
Summary: Celeste FNA x86 Windows Game does not work on WOW64
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Created attachment 74684
--> https://bugs.winehq.org/attachment.cgi?id=74684
backtrace when trying to boot the game
Specifically testing the FNA build of Celeste available on Itch.io but it is
available on other platforms as well https://mattmakesgames.itch.io/celeste
The game does not run on WOW64 (tested on Wine-8.10 and Wine-8.11) builds but
runs fine on the standard Wine-8.10 multiarch (32bit and 64bit linux
userspace).
A backtrace when trying to launch the game is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54414
Bug ID: 54414
Summary: Window content corrupted after using scrollbars
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
Created attachment 73975
--> https://bugs.winehq.org/attachment.cgi?id=73975
Window content after scroll
The window content gets completely corrupted after use scroll bars.
Tested on versions 4.x, 5.x, 6.x, 7.x and the last one available, the 8.0.
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https://bugs.winehq.org/show_bug.cgi?id=54785
Bug ID: 54785
Summary: ole32:compobj - test_CoWaitForMultipleHandles()
sometimes does not receive WM_USER on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ole32:compobj - test_CoWaitForMultipleHandles() sometimes does not receive
WM_USER on Windows. There are two places where this can happen:
compobj.c:2999: Test failed: expected message 1024, received none
and
compobj.c:3034: Test failed: expected message 1024, received none
See https://test.winehq.org/data/patterns.html#ole32:compobj
This failure impacts all Windows version but still only happens once every
other month on average:
* 2022-12-09 on fgtb-w10pro64-rx550-64
* 2023-01-24 on fgtb-w10pro64-rx550-64
* 2023-03-10 on w7u-pt-PT
* 2023-04-04 on w7u-de
* 2022-08-28 on w1064-tsign-32
This is a slightly different case because compobj received an unexpected
WM_DEVICECHANGE message instead of no message:
compobj.c:3000: Test failed: unexpected message 537
compobj.c:3034: Test failed: expected message 1024, received 537
compobj.c:3035: Test failed: unexpected message 1024
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http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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https://bugs.winehq.org/show_bug.cgi?id=54143
Bug ID: 54143
Summary: Chessbase 11 arrows draw too large
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 73675
--> https://bugs.winehq.org/attachment.cgi?id=73675
Picture of arrow on wine8.0-rc1
When arrows are drawn using Chessbase 11, they are too big. See attached
screenshot and log.
Compare with:
https://www.youtube.com/watch?v=xvJd97ZnHAk
At 4:58 an arrow is showing from g8 to f6 pointing to a knight that has just
moved. I've also set up this arrow on chessbase 11 with wine 8.0-rc1. Note
later chessbase draws arrows slightly different, so software like CBReader14
doesn't appear to be affecting by this issue.
On wine 8.0-rc1 in CB 11 the stem of the arrow looks approx in the right place.
It crosses f7/g7 (the squares occupied by pawns) at the right point. The tip of
the arrow is in the right place on the knight between the white on the mane and
the chin. On wine 7.22 the endcap square (some default catch in a switch
statement maybe) is being drawn which is not on native chessbase (thus the
arrow isn't meant to hide it). Finally the back of the arrow head is in the
wrong place (some scaling maybe?) which is making it too large. On wine 7.22
the back of the arrow is drawn from the right shoulder of the pawn on f7 (the
one nearest the king) to near (left of) the base of the one on g7. In the video
the arrow appears from under the base of the f7 pawn (almost but not quite
lined up horizontally the bishop on f8's cross right hand edge) to just inside
the corner of the square the knight is on.
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https://bugs.winehq.org/show_bug.cgi?id=51890
Bug ID: 51890
Summary: A lot more old games would be so much more usable if
wine's virtual desktop had proper resizing
Product: Wine-staging
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: el(a)horse64.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have a really significant amount of older games around, none of which will
launch on this machine without wine's virtual desktop feature because on a
widescreen monitor, they determine there is no "expected" fullscreen resolution
available and crash.
Now I'd just use the virtual desktop, except it feels archaic and not very
usable: why is it that for a 800x600 game on a 800x600 virtual desktop, I can't
just maximize the virtual desktop window and get the virtual desktop SCALED UP
with proper letterboxing so I can play in some other way than a tiny window
with zero immersion and everything so small I can barely see it? Funnily enough
I can even resize the virtual desktop window except the resizing is fully
ignored and I just get black void with no scaling up all around with the game
stuck in the top-left, and the maximizing is blocked.
Scaling up (with automatic letterboxing), maximizing would seem like such
obvious features to make virtual desktop gaming infinitely less clumsy and
weird that I am a bit surprised it's not in there yet. Can it please be added??
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https://bugs.winehq.org/show_bug.cgi?id=55006
Bug ID: 55006
Summary: vbscript single line if else without else body fails
compilation
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
This is valid vbs when run with `cscript`
```
If x = 1 Then DoSomething() Else
```
wine vbscript fails with: "Compile error: Line: #, Character: #, Description
unavailable"
Workaround is changing the code to
```
If x = 1 Then DoSomething() Else:
```
or
```
If x = 1 Then DoSomething()
```
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https://bugs.winehq.org/show_bug.cgi?id=55496
Bug ID: 55496
Summary: World of Warships (12.7 update) - Graphical glitch -
Water texture and effects at wrong sea level.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75058
--> https://bugs.winehq.org/attachment.cgi?id=75058
Screenshots with glitch highlighted in red.
Hello,
Since the game update to 12.7, water textures and effects are rendered below
the sea level.
All objects are rendered at the same 'sea' level and the physics are respected,
but the water texture and effects are drawn below the sea surface, as if it was
painted at the bottom of a perfectly transparent sea, instead of the top.
I'm joining screenshots that show the issue. The glitches are highlighted with
red arrows.
On the first screenshot, the splash of the water drains are visibly shifted
below the ship in the port.
On the second screenshot, the space between the island in the distance and the
water texture below them is visible. Water trails from moving ships are shifted
below them.
On the third screenshot, the water trail from the player ship is shifted, as
are the splashes from artillery shells.
The fourth screenshot shows more shifted water trails and shells splashes, from
a dead player's observation camera (higher in the sky).
The height of the glitch is proportional to the distance of the camera zoom.
The farthest the camera is of the ship, the lower the water texture is drawn.
When the camera is zoomed to the closest, the water texture and effects are
nearly perfectly placed (it's still shifted by a small amount).
The glitch is easier to see when turning the camera around, as the water
texture doesn't match the ship position (because of perspective). The water
trails and splash effects do match the water texture position, but not their
respective objects. Objects matches their relative positions.
Note that on the screenshots, the horizon curve to the edge is magnified by my
ultra-wide resolution. Don't worry about the calculator on the first
screenshot. I had trouble getting a non-transparent screenshot of the Wine
full-screen window. After that capture, I found another way that didn't require
a non-full-screen window to be active.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53371
Bug ID: 53371
Summary: 0024:fixme:ntdll:create_logical_proc_info stub
Product: Wine
Version: 7.12
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yklaxds(a)gmail.com
Created attachment 72755
--> https://bugs.winehq.org/attachment.cgi?id=72755
log
FreeBSD 13.1 release amd64
KDE plasma 5
emulators/wine-devel 7.12 not work at all.
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https://bugs.winehq.org/show_bug.cgi?id=55495
Bug ID: 55495
Summary: ntdll:threadpool - test_tp_wait() sometimes gets an
unexpected timeout in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_wait() sometimes gets an unexpected timeout in Wine:
threadpool.c:1715: Test failed: WaitForSingleObject returned 258
threadpool.c:1720: Test failed: expected info.userdata = 0, got 65536
threadpool.c:1729: Test failed: WaitForSingleObject returned 0
See See https://test.winehq.org/data/patterns.html#ntdll:threadpool
1715 & 1720: The timeout can also happen on Windows 8 and in that case the test
expects info.userdata to still be zero. But in Wine info.userdata still gets
set despite the timeout so the test fails. A hacky fix would be to expect the
correct behavior if (!broken(result == WAIT_TIMEOUT)) but it would be much
better to fix Wine's implementation.
Then the next WaitForSingleObject() does not time out which sounds a bit
similar to bug 55493.
The oldest known instance happened at the start of May and this seems to mostly
happen on the GitLab CI:
* 2023-07-28 MR!3441 (only the last two failures?)
* 2023-06-01 MR!2951 (only the last two failures?)
* 2023-05-31 fg-deb64-t32
* 2023-05-24 gitlab-debian-32
* 2023-05-02 MR!2734
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https://bugs.winehq.org/show_bug.cgi?id=55493
Bug ID: 55493
Summary: ntdll:threadpool - test_tp_timer() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_tp_timer() sometimes fails in Wine:
threadpool.c:1439: Test failed: WaitForSingleObject returned 0
threadpool.c:1441: Test failed: WaitForSingleObject returned 258
See https://test.winehq.org/data/patterns.html#ntdll:threadpool
So instead of getting a timeout then a success, the test first gets an
unexpected WaitForSingleObject() success and then a timeout. That means it's
not a simple issue of the test running too slow.
There are only three known instances so far:
* 2023-08-23 MR!3621
* 2023-07-03 MR!3218
* 2023-06-09 fg-deb64-t32
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https://bugs.winehq.org/show_bug.cgi?id=55490
Bug ID: 55490
Summary: Halo Online / Eldewrito - Dedicated Server
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bogdan17(a)garglob.com
Distribution: ---
When I try to run a dedicated server on a computer that does not have a GPU
(AMD or NVIDIA), it will not launch the dedicated server, even though the
dedicated server does not require any graphical. I was able to run this on the
same computer running Windows 10 without any issues which also did not have a
AMD or NVIDIA GPU.
This is the terminal output when trying to run the dedicated server. Not sure
wine insists I need a GPU.
john@pc:~$ env WINEPREFIX="/path/to/wine/prefix/" "wine
"C:\windows\command\start.exe" /Unix
"/path/to/wine/prefix/drive_c/HaloOnline/eldorado.exe" "-dedicated -window
-height 200 -width 200 -minimized"
002c:err:wineboot:process_run_key Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2).
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0074:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
john@pc:~$ 00d4:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
00cc:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that
ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind
package of your distribution.
00cc:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
011c:fixme:ver:GetCurrentPackageId (0D5AFEF0 00000000): stub
00cc:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00cc:err:vulkan:wine_vk_init Failed to load libvulkan.so.1.
00cc:err:wgl:init_opengl Failed to load libGL: libGL.so.1: cannot open shared
object file: No such file or directory
00cc:err:wgl:init_opengl OpenGL support is disabled.
00cc:err:d3d:wined3d_caps_gl_ctx_create Failed to find a suitable pixel format.
00cc:err:d3d:wined3d_adapter_gl_init Failed to get a GL context for adapter
06AF6DD0.
john@pc:~$
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https://bugs.winehq.org/show_bug.cgi?id=55485
Bug ID: 55485
Summary: FindFirstFileA fails on \\.\pipe\*
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 75043
--> https://bugs.winehq.org/attachment.cgi?id=75043
test.c
Split from bug 53961.
On windows you can use FindFirstFileA with "\\.\pipe\*", on wine this fails.
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https://bugs.winehq.org/show_bug.cgi?id=52235
Bug ID: 52235
Summary: Many surfaces in the game Obduction look black
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 71338
--> https://bugs.winehq.org/attachment.cgi?id=71338
Screenshot
When running the game Obduction in wine, an interesting effect occurs where
most surfaces are pure black, yet with some lighting etc. applied, leaving the
game looking extremely dark.
This effect does not occur when running the game with DXVK, meaning there's a
very specific difference the two implementations that has a large effect on
this game.
The log shows a few DirectX and Direct3D-messages initially (counts on the
left):
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
1 03d8:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes 0x7fe90cc3ac00
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x12d2cad0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d30, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes 0x18fa4d80
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed354e0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ad0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes 0x1aece780
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xed39050, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8ab0, modes (nil) partial
stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes 0x1af84680
partial stub!
1 03d8:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xf0f51c0, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x4e8d50, modes (nil) partial
stub!
2 04a8:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
10 04a8:fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle
opcode dcl_stream.
46 03d8:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0x3.
432 04a8:fixme:d3d_shader:shader_glsl_interpolation_qualifiers Unhandled
interpolation mode 0x3.
And then thousands of these:
1080 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA16_SNORM)".
4632 04a8:err:d3d:wined3d_debug_callback 0x578c00: "GL_INVALID_ENUM in
glTexBufferRange(internalFormat GL_RGBA8_SNORM
Might it be that certain textures or shaders aren't supported, and that that
leads to them being rendered as black?
This game also requires some other features in order to work fully, but it
might be worth it to fix this issue either for the sake of other games, or in
case further support for this game is added in the future.
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https://bugs.winehq.org/show_bug.cgi?id=55484
Bug ID: 55484
Summary: ApplePhotoStreamsDownloader.exe crashes on start
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75042
--> https://bugs.winehq.org/attachment.cgi?id=75042
Terminal output
Steps to reproduce:
1. Run `wine iCloudSetup.exe`
2. Run `wine 'C:\Program Files (x86)\Common Files\Apple\Internet
Services\ApplePhotoStreamsDownloader.exe'`
$ sha256sum iCloudSetup.exe
1100052f27c8ebf6eea57b05682eb4a5a75efd50d7ed1c943bd0108acdc5e692
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https://bugs.winehq.org/show_bug.cgi?id=55483
Bug ID: 55483
Summary: ddraw:ddraw1, ddraw:ddraw4 & ddraw:ddraw7 -
test_coop_level_mode_set_multi() sometimes gets
unexpected screen width on GitLab CI Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ddraw:ddraw1, ddraw:ddraw4 & ddraw:ddraw7 - test_coop_level_mode_set_multi()
sometimes gets unexpected screen width on GitLab CI Wine:
ddraw7.c:3976: Test failed: Got unexpected screen width 640.
ddraw7.c:3978: Test failed: Got unexpected screen height 480.
ddraw7.c:4011: Test failed: Got unexpected screen width 640.
ddraw7.c:4013: Test failed: Got unexpected screen height 480.
ddraw7.c:4034: Test failed: Got unexpected screen width 640.
ddraw7.c:4036: Test failed: Got unexpected screen height 480.
ddraw7.c:4041: Test failed: Got unexpected screen width 640.
ddraw7.c:4043: Test failed: Got unexpected screen height 480.
The bad screen width may also be 800,
There is typically no prior test failure. In the past four months it has
happened exclusively on the gitlab-debian-*:
* 2023-08-24 MR!3652 ddraw7
* 2023-08-16 MR!3577 ddraw1
* 2023-07/28 MR!3435 ddraw4
* 2023-06-26 MR!3158 ddraw1
* 2023-04-21 MR!2659 ddraw1
* 2022-12-07 MR!1705 ddraw7
This also happened on other platforms but these days it seems to only be Linux:
* 2023-01-13 linux_fg-deb64-t32
* 2023-01-30 linux_fgtb-debian11-wow64
* 2023-02-07 win22H2_newtb-w1064-tsign-64
* 2023-02-22 linux_fg-deb64-wow64
* 2023-04-03 win21H1_newtb-w10pro64-ar-64
* 2023-04-07 win21H1_newtb-w10pro64-ar-64
* (2023-05-10..12 w1121H2_newtb-w11pro64-amd-64 likely windows update trouble)
* 2023-05-23 linux_fgtb-debian11-wow64
* 2023-06-07 win22H2_fgtb-w10pro64-rx550-64
* 2023-07-07 linux_fg-deb64-t32
* 2023-07-19 linux_fg-deb64-t32
* 2023-07-19 linux_fg-deb64-wow64
* 2023-07-20 linux_fg-deb64-t32
* 2023-07-20 linux_fgtb-debian11-wow64
* 2023-07-21 linux_fg-deb64-wow64
And this also happens frequently on Remi's Linux machines.
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https://bugs.winehq.org/show_bug.cgi?id=51678
Bug ID: 51678
Summary: Avogadro crashes when adding atoms
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Just install, open the program (avogadro.exe) and click two times into the
black 3D part of the window.
Wine crashes with something like "Unhandled page fault on read access to
8010C497 at address 72A562D3"
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https://bugs.winehq.org/show_bug.cgi?id=55482
Bug ID: 55482
Summary: Avogadro crashes when selecting both display options:
Label and QTAIM
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 75041
--> https://bugs.winehq.org/attachment.cgi?id=75041
backtrace of Avogadro 1.2 crash when selectiong "Label" and "QTAIM" display
options.
When running Avogadro 1.2, then adding some molecules, clicking on "Display"
and selecting the two options:
x Label
x QTAIM
wine crashes with the
0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (005DFC60 63 English)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makexloc (005DFC60 63 0237E9C0 00000000)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makewloc (005DFC60 63 0237E9C0 00000000)
semi-stub
0024:fixme:msvcp:locale__Locimp__Makeushloc (005DFC60 63 0237E9C0 00000000)
semi-stub
OpenGL capabilities found:
Double Buffering.
Direct Rendering.
Antialiasing.
0024:err:module:import_dll Library libcairo-2.dll (which is needed by
L"C:\\Program Files (x86)\\Avogadro\\bin\\formats_cairo.obf") not found
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open element.txt defaulting to compiled data.
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0024:fixme:wgl:X11DRV_wglGetPixelFormatAttribivARB unsupported 2008 WGL
Attribute
0024:fixme:win:NtUserFlashWindowEx 0x5df2d4 - semi-stub
0024:fixme:win:NtUserFlashWindowEx 0x5df764 - semi-stub
0024:fixme:win:NtUserFlashWindowEx 0x5dda04 - semi-stub
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open types.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open atomtyp.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open aromatic.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open phmodel.txt defaulting to compiled data.
wine: Unhandled page fault on execute access to 00000005 at address 00000005
(thread 0024), starting debugger...
0128:fixme:dbghelp:elf_search_auxv can't find symbol in module
0024:fixme:win:NtUserFlashWindowEx 0x5dda04 - semi-stub
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open types.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open atomtyp.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open aromatic.txt defaulting to compiled data.
==============================
*** Open Babel Warning in OpenBabel::OBGlobalDataBase::Init
Cannot open phmodel.txt defaulting to compiled data.
wine: Unhandled page fault on execute access to 00000005 at address 00000005
(thread 0024), starting debugger...
The backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=55481
Bug ID: 55481
Summary: No fonts in Far Cry 3 main menu while running in DX11
renderer
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Fonts are not displayed when you run farcry3_d3d11.exe.
044c:fixme:d3d:wined3d_debug_callback 078071E0: "Program undefined behavior
warning: Sampler object 3 is bound to non-de
pth texture 7, yet it is used with a program that uses a shadow sampler. This
is undefined behavior.".
0950:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
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https://bugs.winehq.org/show_bug.cgi?id=55480
Bug ID: 55480
Summary: ntdll:exception - direction_flag_handler() sometimes
gets bad Dr6 flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:exception - direction_flag_handler() sometimes gets bad Dr6 flags in
Wine:
exception.c:3302: Test failed: B0 flag is not set in Dr6
exception.c:3303: Test failed: BS flag is set in Dr6
See https://test.winehq.org/data/patterns.html#ntdll:exception
This happens in both 32 and 64-bit code and started on 2023-07-19:
* 2023-07-19 linux_fgtb-debian11-x86-64
* 2023-07-21 linux_fgtb-debian11-win32_1
* 2023-07-21 linux_fgtb-debian11-win32
* 2023-07-21 linux_fgtb-debian11-wow64_1
* 2023-07-27 linux_fgtb-debian11-win32
* 2023-08-14 MR!585
* 2023-08-16 MR!3301, MR!3571
* 2023-08-24 linux_newtb-debian11b-wow64
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https://bugs.winehq.org/show_bug.cgi?id=55204
Bug ID: 55204
Summary: ws2_32:sock - test_close_events() sometimes misses the
close event on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_close_events() sometimes misses the close event on Windows:
sock.c:6845: Test failed: got events 0
sock.c:6858: Test failed: got -1
sock.c:6872: Test failed: got events 0
sock.c:6890: Test failed: expected timeout
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happened 9 times in the past 8 months, mostly on Windows 7 but it did
happen once on Windows 10:
* 2022-12-14 win7_newtb-w7u-adm
* 2023-02-08 win22H2_fgtb-w10pro64-64
* 2023-02-22 win7_newtb-w7u-de
* 2023-03-17 win7_newtb-w7u-de
* 2023-03-27 win7_newtb-w7u-2qxl
* 2023-03-27 win7_newtb-w7u
* 2023-05-04 win7_newtb-w7u
* 2023-05-10 win7_newtb-w7u-es
* 2023-06-29 win7_newtb-w7u
There are also two cases where the second events check does get an FD_CLOSE
event:
sock.c:6697: Test failed: got events 0
sock.c:6710: Test failed: got -1
sock.c:6712: Test failed: expected timeout
sock.c:6712: Test failed: got events 0x20
* 2022-11-28 win21H1_newtb-w10pro64-he-64
* 2023-02-27 win22H2_fgtb-w10pro64-rx550-64
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https://bugs.winehq.org/show_bug.cgi?id=53939
Bug ID: 53939
Summary: TextOut will output ASCII control character(0~31) as
tofu cause crash
Product: Wine
Version: 7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
TextOut will output ASCII control character(0~31) as tofu cause crash
build a string on windows
> static WCHAR str[] = {0x1c,0x30,0x31,0x32,0}
use TextOut(hdc,x,y,str,wcslen(str)) to output this str
on windows: output is "012"
on wine : output is "?012"
The reason is that this API does not filter ASCII control characters, and
treats the control characters as an ordinary character to output.
by the way if we fillter the control character we alse need fix the API
:GetTextExtentExPointW
Because my program uses control characters, there will be problems when
calculating the length, resulting in a crash. If I filter out the control
characters in the code myself, it will not crash. And in principle, the focus
should be on whether control characters should be output
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https://bugs.winehq.org/show_bug.cgi?id=55411
Bug ID: 55411
Summary: Stack overflow when running Battle For Middle Earth
2.22 Launcher
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielginovker(a)gmail.com
Distribution: ---
Created attachment 74971
--> https://bugs.winehq.org/attachment.cgi?id=74971
Logs when running Restarter.exe
Hello beautiful Wine developers,
Battle for Middle Earth is an old game with custom launchers being used to make
it compatible and playable on modern Windows PCs.
When running recent versions of the launcher (cd "~/.wine/drive_c/Patch 2.22
Launcher" ; wine Restarter.exe) after installing it in a fresh wine prefix, it
gets stuck and outputs "virtual_setup_exception stack overflow"
The launcher is downloadable on Moddb (this is the official place to find the
Patch 2.22 launcher .exe):
https://www.moddb.com/mods/battle-for-middle-earth-patch-222/downloads/patc…
The source code for the launcher is also available on Github:
https://github.com/Ravo92/Patch-2.22-Launcher
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https://bugs.winehq.org/show_bug.cgi?id=45329
Bug ID: 45329
Summary: Fresh steam install will not install games -- error:
"content servers unreachable"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alasky(a)codeweavers.com
Distribution: ---
Created attachment 61617
--> https://bugs.winehq.org/attachment.cgi?id=61617
Steam error dialogue box
Ubuntu 18.04
Wine tip (most recent commit is
83f845dfa1bb4a6ec6e8b7f65e9469dc9a8a7787)
When attempting to install a game on a fresh Steam install, an error comes up
that says "content servers unreachable." The servers are not down and I am
able to install games correctly on my steam account not using wine. This issue
seems to be caused by an update on Steam's side.
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https://bugs.winehq.org/show_bug.cgi?id=54761
Bug ID: 54761
Summary: D3D12CreateDevice no longer in ABI of
libvkd3d-utils.so.1
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: smcv(a)collabora.com
Distribution: ---
While looking at updating Debian's vkd3d package from 1.2 to 1.7, I noticed
that `D3D12CreateDevice@VKD3D_1_0` disappeared from the ABI of
libvkd3d-utils.so.1. Was this intentional?
(D3D12CreateDeviceVKD3D@VKD3D_1_0 is still there, but if I'm understanding the
intention of this library correctly, D3D12CreateDevice@VKD3D_1_0 should have
continued to be present for backwards compat with older library binaries.)
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https://bugs.winehq.org/show_bug.cgi?id=55474
Bug ID: 55474
Summary: Lunar Client do not work since its last update (3.0.0)
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 75034
--> https://bugs.winehq.org/attachment.cgi?id=75034
log lunar wine
As said in the title, since lunar client updated its launcher it freezes in a
infinite loading.
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https://bugs.winehq.org/show_bug.cgi?id=55373
Bug ID: 55373
Summary: Running native application inside a windows one, shows
a terminal
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: cagnulein(a)gmail.com
Distribution: ---
Since Wine4 i'm using this
https://wiki.winehq.org/FAQ#How_do_I_launch_native_applications_from_a_Wind…
to run my native application inside a Windows applications.
Starting from Wine 8, every time I run a native application from a Windows one,
a terminal window popups. How can I prevent this returning to the default
behaviour?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=54784
Bug ID: 54784
Summary: mIRC 7.72 crashes after restoring from application
tray
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragone2(a)risposteinformatiche.it
Distribution: ---
Created attachment 74279
--> https://bugs.winehq.org/attachment.cgi?id=74279
Unhandled exception: page fault on read access - mIRC - Wine-staging 8.5
mIRC was running for about 4-5 hours before the crash.
It was reduced on the tray and its icon was blinking to notify that there were
new messages / activities in channels or private messages.
I clicked on it to restore the window and see the messages and wine gave me
this backtrace (see the attachment).
I was forced to quit mIRC and restart it again.
This rarely happens, so it's not a real problem for me, but I don't know if it
could help you fix this.
Other infos:
- Executable path: D:\mIRC\mirc.exe
- mIRC Version: 7.72 (the latest one).
- mIRC running in portable mode from a specific drive (on Wine, D:\) formatted
in NTFS.
- mIRC was running using some custom scripts. But this crash never happen on
Windows.
- Distro: Linux Mint 21.1 with latest updates.
- Kernel: 5.15.0-69-generic
- Wine infos:
Wine build: wine-8.5 (Staging)
Platform: i386 (WOW64)
Version: Windows 10
- Drive Z: is a drive formatted in BTRFS.
- CPU: Intel Core i7-6700
- RAM: 32 GB, when the crash occurred I was using less than 8 GB.
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https://bugs.winehq.org/show_bug.cgi?id=52676
Bug ID: 52676
Summary: enigma protected software fails to work properly
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72003
--> https://bugs.winehq.org/attachment.cgi?id=72003
backtrace of the crash (note the garbage)
As I've said in bug 49052, the trial that's supposed to work just crashes
without displaying anything.
Attaching console output.
I've got one other trial that's also enigma protected - that one starts, but
enters an infinite loop without displaying anything. That one is using an
engine that's known to work here, so I suspect enigma being the reason of the
failure.
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https://bugs.winehq.org/show_bug.cgi?id=4045
Bloody Iron <bloodyiron(a)lanified.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bloodyiron(a)lanified.com
--- Comment #22 from Bloody Iron <bloodyiron(a)lanified.com> ---
DPI issues are persisting, and this also is present in Wayland.
Latest example for me is Ubuntu 22.04 on a Microsoft Surface Pro 9, which runs
a display of 2880x1920 (3:2) and I believe it was a regular DPI of 271, up from
the normal 96. But in testing 192 seems to be a good number-ish.
In my case installing Mono the install dialogue is so small it's next to
impossible to read.
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https://bugs.winehq.org/show_bug.cgi?id=54450
Bug ID: 54450
Summary: SINE Player fails to load "My Licenses" tab
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)luxaritas.com
Distribution: ---
Created attachment 74001
--> https://bugs.winehq.org/attachment.cgi?id=74001
Wine output from application start through license tab load
Download link:
https://orchtools-sine.s3.us-west-1.amazonaws.com/SINE_Player_1.1.2.519.exe
(via https://www.orchestraltools.com/store/get-sine), sha1
9f698ada2162aa13d8e5f52d1a072464c87fd17d
After installing and signing in with an Orchestral Tools account (free), the
"My Licenses" tab is loaded. However, the tab contents remains blank. This
prevents downloading application content necessary to use the application.
It appears this page is implemented via an MS Edge based embedded
browser/webview, which seems to be relevant here - all pages that appear to be
web views fail similarly, but other pages work fine.
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https://bugs.winehq.org/show_bug.cgi?id=55445
Bug ID: 55445
Summary: Crash when launching Undertale, DF Connected, or other
Gamemaker Games
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ultimateperson66(a)gmail.com
Distribution: ---
Created attachment 75006
--> https://bugs.winehq.org/attachment.cgi?id=75006
Error i got when opening Don't Forget:Connected
Recently, i decided to Switch to Linux (Ubuntu MATE specifically) for reasons i
will not get into. Many Windows applications i regularly used were compatible
with the latest Stable build of Wine, except for two PC games i play,
Undertale, and a fan-game based off of it called Don't Forget: Connected. Since
both games are made in Game-maker, i figured that it may be because of
something i'm missing to make the engine work Correctly. I read a forum saying
that this issue was not Present in an older version of Wine, but i don't know
how to Downgrade my Wine version. My hope for this situation is that anyone can
offer me guidance to Downgrade wine to a version that can run these games, or
if someone can work on fixing this. Attached is my log that i got from my last
attempt running Don't Forget Connected. This is my first post, so if there's
any more information i need to give out, please let me know, as long as it
helps the situation.
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https://bugs.winehq.org/show_bug.cgi?id=55468
Bug ID: 55468
Summary: XB36Hazard's save editors stay frozen when opening
with wine and proton.
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mg23811(a)gmail.com
Distribution: ---
Just like the summary says when opening the save editors they will freeze after
a few seconds, his launcher however works fine but even if you get one of his
save editors exe without the launcher same problem so the launcher its self
isn't the problem. I've tried the latest version of wine and tried various
protons.
Here's a link to his site for his save editors: https://x3t-infinity.com/
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https://bugs.winehq.org/show_bug.cgi?id=55466
Bug ID: 55466
Summary: Menu items with MF_POPUP & MF_OWNERDRAW forget to
re-draw item text after popup
Product: Wine
Version: 8.14
Hardware: x86-64
URL: https://web.archive.org/web/20230819235112/https://ltspice.analog.com/software/LTspice64.msi
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: telans(a)posteo.de
Distribution: ---
Created attachment 75022
--> https://bugs.winehq.org/attachment.cgi?id=75022
Wine Log
In LTspice 17.1.10, a popup menu item once moused over fails to draw the
initial menu item text. Instead, it is missing. As far as I can tell this isn't
a regression, I've tested all the way down to wine-5.0.
I believe this happens only with MF_OWNERDRAW & MF_POPUP. After some debugging,
this is probably due to TextColor not being restored after drawing, or the
window fails to invalidate the menu item rect(?).
See screenshots of Windows vs Wine behavior. I've also attached the log for
when this happens. Look for "Efficiency Calculation".
I've attached the stack trace where the text disappears.
This is not the same bug as #52839 which corresponds to the top menu bar
entries, which I believe has been fixed.
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https://bugs.winehq.org/show_bug.cgi?id=55460
Bug ID: 55460
Summary: itss:protocol - test_its_protocol_info() sometimes
fails on w7u
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
itss:protocol - test_its_protocol_info() sometimes fails on w7u:
protocol.c:484: Test failed: [11] unexpected size=31
protocol.c:487: Test failed: [11] unexpected result:
L":test.chm::blank.htmltest.html"
See https://test.winehq.org/data/patterns.html#itss:protocol
The failures first happened on 2023-07-13 and have happened about once a week
since.
They also seem to be specific to the w7u VM, in particular they did not happen
on w7pro64 yet.
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https://bugs.winehq.org/show_bug.cgi?id=55451
Bug ID: 55451
Summary: Application gets WM_IME_COMPOSITION without getting
WM_IME_STARTCOMPOSITION before
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hagb(a)hagb.name
Distribution: ---
Created attachment 75009
--> https://bugs.winehq.org/attachment.cgi?id=75009
This program can reproduce the problem
On wine 8.8 there isn't such a problem.
On wine >=8.9 <=8.13, when the user uses input method to input something, the
program gets some WM_IME_SETCONTEXT (0x281) messages first, and then gets
WM_IME_NOTIFY (0x282, with IMN_WINE_SET_COMP_STRING 0x10), and then gets
WM_IME_COMPOSITION (0x10f). There isn't a WM_IME_STARTCOMPOSITION (0x10d) sent
before WM_IME_COMPOSITION. And after WM_IME_COMPOSITION, there isn't
WM_IME_ENDCOMPOSITION (0x10e) either.
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https://bugs.winehq.org/show_bug.cgi?id=55465
Bug ID: 55465
Summary: user32:msg - The 64-bit
test_swp_paint_region_on_show() sometimes gets a
COMPLEXREGION on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - The 64-bit test_swp_paint_region_on_show() sometimes gets a
COMPLEXREGION on Windows 7:
msg.c:9471: Test failed: GetRgnBox (on parent) returned 3
5 rects: (10,10)-(100,33) (10,33)-(59,34) (10,34)-(57,35) (10,35)-(56,37)
(10,37)-(55,100)
msg.c:9508: Test failed: GetRgnBox (on parent) returned 3
5 rects: (20,20)-(120,33) (20,33)-(59,34) (20,34)-(57,35) (20,35)-(56,37)
(20,37)-(55,120)
msg.c:9565: Test failed: GetRgnBox (on parent) returned 3
5 rects: (10,10)-(100,33) (10,33)-(59,34) (10,34)-(57,35) (10,35)-(56,37)
(10,37)-(55,100)
See https://test.winehq.org/data/patterns.html#user32:msg
Where 3 == COMPLEXREGION
This is similar to bug 55374 except:
* This only happens in 64-bit tests instead of happening exclusively in 32-bit
tests.
* So this also only happens on w7pro64 instead of w7u.
* test_swp_paint_region_on_show() gets a COMPLEXREGION instead of a NULLREGION.
So it's not immediately clear to me if both failure types have the same root
cause.
The oldest known instance happened on 2023-06-12 and this has happened about
once a month since:
* 2023-06-12 win7_newtb-w7pro64-64
* 2023-07-14 win7_newtb-w7pro64-64
* 2023-08-17 win7_newtb-w7pro64-64
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https://bugs.winehq.org/show_bug.cgi?id=55462
Bug ID: 55462
Summary: mfplay:mfplay sometimes times out on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfplay:mfplay sometimes times out on Windows 7:
mfplay:mfplay:0a24 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#mfplay:mfplay
The test normally runs in under 1 second which means the time out is caused by
a deadlock. However this is pretty rare and has only happened in 1.6% of the
WineTest runs and only on Windows 7:
* 2023-02-22 win7_newtb-w7pro64-64
* 2023-03-02 win7_newtb-w7pro64-64
* 2023-05-10 win7_newtb-w7u-adm
* 2023-07-13 win7_newtb-w7pro64-64_1
* 2023-08-17 win7_newtb-w7pro64-64
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https://bugs.winehq.org/show_bug.cgi?id=52569
Bug ID: 52569
Summary: Zothero Error Launch XUL
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blbenyamin9(a)gmail.com
Distribution: ---
Created attachment 71889
--> https://bugs.winehq.org/attachment.cgi?id=71889
Zothero Error
Launch Zothero, and imidietly got this error
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0258904c).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0258904c ESP:0051cb84 EBP:0051dcec EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:0051cb44 EDX:00990094
ESI:009d13e8 EDI:0bc9d478
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https://bugs.winehq.org/show_bug.cgi?id=55344
Bug ID: 55344
Summary: Yuzu fails to start (needs MSVCP140_CODECVT_IDS.dll)
Product: Wine
Version: 8.12
Hardware: x86-64
URL: https://web.archive.org/web/20230727051938/https://github.com/yuzu-emu/yuzu-mainline/releases/download/mainl
ine-0-1503/yuzu-windows-msvc-20230722-3dfaf1ff2.tar.xz
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
1. Download and extract the Windows version of Yuzu 1503.
https://github.com/yuzu-emu/yuzu-mainline/releases/tag/mainline-0-1503 (see
the URL field for a direct archived link)
2. Run `wine yuzu.exe`
3. No window even shows up. The full output is:
```
$ wine yuzu.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00d8:err:module:import_dll Library MSVCP140_CODECVT_IDS.dll (which is needed
by L"$snip_path$\\yuzu.exe") not found
00d8:err:module:LdrInitializeThunk Importing dlls for
L"$snip_path$\\yuzu.exe" failed, status c0000135
```
`winetricks vcrun2019` works around this problem and allows Yuzu to start
properly.
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https://bugs.winehq.org/show_bug.cgi?id=55331
Bug ID: 55331
Summary: ntdll:file - The 64-bit
test_file_disposition_information() gets unsupported
error on Windows 10 1607 and 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - The 64-bit test_file_disposition_information() gets unsupported
error on Windows 10 1607 and 1709:
file.c:3141: Test failed: unexpected FileDispositionInformationEx result
(expected STATUS_SUCCESS or SSTATUS_INVALID_INFO_CLASS, got c00000bb)
See https://test.winehq.org/data/patterns.html#ntdll:file
Where c00000bb == STATUS_NOT_SUPPORTED
c0000003 == STATUS_INVALID_INFO_CLASS
This is a case where early Windows 10 versions don't fully support
FileDispositionInformationEx(). Further tests show that:
* On Windows 10 1507 we get STATUS_INVALID_INFO_CLASS as expected by the test.
* On Windows 10 1607 the 32-bit case gets STATUS_INVALID_INFO_CLASS too but the
64-bit one gets STATUS_NOT_SUPPORTED.
* On Windows 10 1709 gets STATUS_NOT_SUPPORTED in both 32 and 64-bit.
* And Windows 10 1809 gets STATUS_SUCCESS in both cases.
The failures started on 2023-06-27 and a quick test confirms they are caused by
the commit that added the test:
commit cbc1e4423e6d40221734544d081c718cb2a2a778
Author: Joel Holdsworth <joel(a)airwebreathe.org.uk>
AuthorDate: Mon May 1 15:27:57 2023 +0100
ntdll/tests: Add tests for FILE_DISPOSITION_IGNORE_READONLY_ATTRIBUTE.
Signed-off-by: Joel Holdsworth <joel(a)airwebreathe.org.uk>
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https://bugs.winehq.org/show_bug.cgi?id=54676
Bug ID: 54676
Summary: winetricks --verify dotnet20 (AutoHotKey) fails in a
wow64 build
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: dotnet, download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 74190
--> https://bugs.winehq.org/attachment.cgi?id=74190
terminal output
The install itself seems to go okay (at least, it exits successfully in quiet
mode).
Running --verify (which should run the .Net verifier tool) instead just hangs
on:
/opt/oldwownew/wine-8.3/bin/wine y:\ahk\AutoHotkeyU32.exe
C:\windows\Temp\dotnet20.ahk
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https://bugs.winehq.org/show_bug.cgi?id=55127
Bug ID: 55127
Summary: httpapi:httpapi - test_v2_bound_port() sometimes
succeeds in connecting on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
httpapi:httpapi - test_v2_bound_port() sometimes succeeds in connecting on
Windows 10:
httpapi.c:1426: Test failed: Connecting to socket succeeded, 0.
httpapi.c:1427: Test failed: Unexpected error connecting to socket, 0.
See https://test.winehq.org/data/patterns.html#httpapi:httpapi
This failure first happened on 2023-02-09 and has happened 4 times since then:
* 2023-02-09 win22H2_fgtb-w10pro64-32
* 2023-03-30 win22H2_fgtb-w10pro64-32
* 2023-05-30 win2009_newtb-w1064v2009-64
* 2023-06-15 win2009_newtb-w1064v2009-64
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https://bugs.winehq.org/show_bug.cgi?id=54866
Bug ID: 54866
Summary: ieframe:webbrowser - test_SetQueryNetSessionCount()
sometimes gets an unexpected session count on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:webbrowser - test_SetQueryNetSessionCount() sometimes gets an
unexpected session count on Windows:
webbrowser.c:4440: init_count 1
webbrowser.c:4443: Test failed: count = 3
webbrowser.c:4446: Test failed: count = 3
webbrowser.c:4449: Test failed: count = 2
webbrowser.c:4452: Test failed: count = 2
See https://test.winehq.org/data/patterns.html#ieframe:webbrowser
These failures only happen on Windows 10 21H1 to 22H2.
On Windows 10 init_count is either 1 or 2 (on w8adm is can be 0 too), but all
the failures so far happened with an init_count of 1. That said there are also
a lot of successful runs with init_count == 1.
This looks a lot like the browser creates a net session for its own purposes:
* Either init_count is 1 and the extra net session is never created or gets
created after test_SetQueryNetSessionCount() is done so all is fine.
* Or the extra net session is created it before test_SetQueryNetSessionCount()
starts and outlives it so our tests pass.
* Or the extra net session gets created after we get init_count but before the
next test so that all our tests are off by one.
* But it seems the extra net session never gets created after the first
SESSION_INCREMENT test.
Note that on my Windows 10 VM when I start iexplorer.exe by hand and then run
the test I always get init_count == 2. But if IE is not already running I get
init_count == 0.
In any case if it's a race condition I could send a patch to retry a couple of
times.
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https://bugs.winehq.org/show_bug.cgi?id=54073
Bug ID: 54073
Summary: ws2_32:sock - test_close_events() sometimes fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_close_events() sometimes fails in Wine:
sock.c:6775: Test succeeded inside todo block: event series matches
sock.c:6785: Test failed: got unexpected event 0x20
sock.c:6785: Test failed: event series matches
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens in the nightly WineTest runs about twice per month but also
impacts merge requests (for instance MR!1524 and MR!1525 where it happened on
the GitLab CI).
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https://bugs.winehq.org/show_bug.cgi?id=48621
Bug ID: 48621
Summary: Civilization 6 crashes on startup.
Product: Wine
Version: 5.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Created attachment 66468
--> https://bugs.winehq.org/attachment.cgi?id=66468
Game Log file
Launching the game opens a black window before promptly crashes with the
Firaxis Crash Reporter asking to submit a report. Digging around the game
files, I found a log file (GameOverlayRenderer.log) with messages about
"Aborting HookFunc because pRealFunctionAddr is null" and other errors.
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http://bugs.winehq.org/show_bug.cgi?id=36564
Bug ID: 36564
Summary: 'Candytron' demo: certain objects are black with GLSL
enabled
Product: Wine
Version: 1.6-rc1
Hardware: x86
URL: http://www.pouet.net/prod.php?which=9424
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2014141a253a791fc9c79aae3c8ef3c35b73e658
Created attachment 48657
--> http://bugs.winehq.org/attachment.cgi?id=48657
screenshot (comparison)
Some of the rectangles that appear in the demo nearly at 00:30 and at 01:10 are
black. They should appear as glowing green rectangles as can be seen in the
attached screenshot.
Terminal output doesn't reveal anything interesting.
Disabling GLSL is a workaround.
This is a regression from Wine 1.6-rc1:
2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit
commit 2014141a253a791fc9c79aae3c8ef3c35b73e658
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 29 09:45:35 2013 +0200
wined3d: Add support for GLSL based fixed function vertex shaders.
:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f
c46794f61b1952b1e78746272d838574c0948010 M dlls
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 337.19
wine-1.7.19-70-gd6a59f7
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https://bugs.winehq.org/show_bug.cgi?id=55367
Bug ID: 55367
Summary: Trying to run WatchFaceStudio with wine 8.0 and Ubuntu
23 (lunar)
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tda.bkp(a)gmail.com
Distribution: ---
Created attachment 74949
--> https://bugs.winehq.org/attachment.cgi?id=74949
WatchFaceStudio.exe crash trace
Installed WatchFaceStudio successfully, but won't run. Trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=54831
Bug ID: 54831
Summary: GStreamer gst_init_check() crashes when called from
winegstreamer on recent macOS
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
On macOS Ventura (and I suspect Monterey), gst_init_check() crashes (trying to
jump to 0x0) when called by winegstreamer. This is caused by the macOS
preloader, here's how:
* gst_init_check() calls init_static_plugins()
<https://gitlab.freedesktop.org/gstreamer/gstreamer/-/blob/1.22/subprojects/…>,
which through some GModule abstractions does a dlopen(NULL) and dlsym() for a
symbol that doesn't exist. dlsym() returns NULL, but GModule also calls
dlerror() which returns NULL (signaling no error).
* init_static_plugins() therefore thinks that the dlsym() was successful,
doesn't do a NULL pointer check, and jumps to the NULL pointer.
The issue here is dlerror() returning NULL despite there being an error to
report. Looking at the macOS dyld source code
(<https://github.com/apple-oss-distributions/dyld/blob/dyld-1042.1/dyld/DyldA…>),
dlerror() always returns NULL if libSystem was not initialized in the process.
And sure enough, when running vmmap on a Wine process, the message "Process
exists but has not fully started -- dyld has initialized but libSystem has not"
is printed.
After more searching in dyld, it turns out that dyld initializes libSystem for
binaries targeting 10.5 and newer. The Wine preloader targets 10.7 (since
that's the newest target that will generate an LC_UNIXTHREAD binary, critical
to how the preloader works). But dyld determines the target OS based on where
the program vars (argc, argv, environ, etc) are stored, and a 10.6/10.7 binary
should contain a __program_vars section for those. The preloader is missing
that, and so (I believe) it falls down to being considered a 10.4 binary. A
10.4 binary should init libSystem in its own _start, but the preloader also
doesn't do this, and libSystem stays uninitialized.
(See
<https://github.com/apple-oss-distributions/dyld/blob/dyld-1042.1/common/Mac…>
for where this is determined)
I see several possible solutions:
* The most obvious one: add a __program_vars section to the preloader, to make
it a correct 10.7 binary. In fact, the code can basically be copied out of
Apple's C startup code
(<https://github.com/apple-opensource/Csu/blob/88/crt.c#L47>). This does work,
and libSystem gets initialized. However, libSystem is initialized before any
preloader code runs, and malloc zones are already in the middle of areas we
want to reserve. That's bad; by itself this approach won't work, but it might
if we also:
- add linker zerofill sections to block off the entire low 4GB. This is
desirable to reserve as much address space as possible for 32-bit EXEs in wow64
mode.
- and if zerofill sections are also added to reserve the area where 64-bit
EXEs generally load (0x14000000), it might even be possible to stop using the
preloader altogether on 64-bit.
* Alternately, go the other way, and lean in to being a 10.4 binary. In that
case, _start in the preloader needs to call back into dyld to initialize things
(like this: <https://github.com/apple-opensource/Csu/blob/88/crt.c#L219>). We
could do this after reserving our areas.
I'm leery of this approach, mainly because x86_64/10.4 was not a popular target
(GUI apps were not supported, they could only link against libSystem). If
possible, I'd rather not target such an obscure combination. The preloader has
been a source of problems with new OS versions, and I'd like to decrease the
amount of black magic it's doing, not increase it.
(Running 10.4 x86_64 binaries on modern macOS is still supported though, and
Xcode can even still build them.)
I'd like to make the __program_vars+zerofill approach work if possible.
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https://bugs.winehq.org/show_bug.cgi?id=54748
Bug ID: 54748
Summary: Greenshot GDI+ status: PropertyNotFound
Product: Wine
Version: 8.3
Hardware: x86-64
URL: https://objects.githubusercontent.com/github-productio
n-release-asset-2e65be/36756917/23e6800e-7d29-11e7-8ac
5-aa92e5646973?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-
Credential=AKIAIWNJYAX4CSVEH53A%2F20230328%2Fus-east-1
%2Fs3%2Faws4_request&X-Amz-Date=20230328T165105Z&X-Amz
-Expires=300&X-Amz-Signature=311e88c8da4b8ba0ff5ac6008
cf054338cd6e18afcf64471443530ddae088db0&X-Amz-SignedHe
aders=host&actor_id=0&key_id=0&repo_id=36756917&respon
se-content-disposition=attachment%3B%20filename%3DGree
nshot-NO-INSTALLER-1.2.10.6-RELEASE.zip&response-conte
nt-type=application%2Foctet-stream
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: ---
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangel on your screen
Behavior:
Error window with contents as below.
Expected behavior:
No error window.
Error window contents:
Software version: 1.2.10.6-RELEASE-c2414cf0149a1475ea00520effc01b40087c225c (32
bit)
.NET runtime version: 4.0.30319.42000+
Time: 2023-03-28 18:59:01 +02:00
OS: unknown (x32) 10.0 build 2600 revision 30000
GDI object count: 0
User object count: 0
Exception: System.Exception
Message: Unknown Error [GDI+ status: PropertyNotFound]
Stack:
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status)
[0x0022b] in <fc2ea6474c6d4315858618f13de6e72a>:0
at System.Drawing.Image.get_PropertyItems () [0x00017] in
<fc2ea6474c6d4315858618f13de6e72a>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Image.get_PropertyItems()
at GreenshotPlugin.Core.ImageHelper.CloneArea (System.Drawing.Image
sourceImage, System.Drawing.Rectangle sourceRect,
System.Drawing.Imaging.PixelFormat targetFormat) [0x00172] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.ImageHelper.Crop (System.Drawing.Image& image,
System.Drawing.Rectangle& cropRectangle) [0x00046] in
<68959698d73243a09b84293d02c00b84>:0
at GreenshotPlugin.Core.Capture.Crop (System.Drawing.Rectangle cropRectangle)
[0x0001a] in <68959698d73243a09b84293d02c00b84>:0
at Greenshot.Helpers.CaptureHelper.CaptureWithFeedback () [0x00085] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.MakeCapture () [0x008a0] in
<64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.Helpers.CaptureHelper.CaptureRegion (System.Boolean
captureMouse) [0x00008] in <64ca337812514938b5bb8fc98fce780b>:0
at Greenshot.MainForm+<>c.<CaptureAreaToolStripMenuItemClick>b__52_0 ()
[0x00000] in <64ca337812514938b5bb8fc98fce780b>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x000c0] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper (System.Object
obj) [0x00029] in <d22f8be2dd674c49bd49b314423240b8>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00071] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state, System.Boolean preserveSyncCtx) [0x00000] in
<e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object
state) [0x0002b] in <e70d6e9587d64cb3abb4b3f99bbf5a0d>:0
at System.Windows.Forms.Control.InvokeMarshaledCallback
(System.Windows.Forms.Control+ThreadMethodEntry tme) [0x0004d] in
<d22f8be2dd674c49bd49b314423240b8>:0
at System.Windows.Forms.Control.InvokeMarshaledCallbacks () [0x0008a] in
<d22f8be2dd674c49bd49b314423240b8>:0
Terminal output:
0024:fixme:dwmapi:DwmGetWindowAttribute (0003008E 9 0021DA80 16) stub
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (00050086 9 0021D620 16) stub
0024:fixme:dwmapi:DwmGetWindowAttribute (00050070 9 0021C850 16) stub
Additional info:
seems to happen on NET 4.5 and Mono as well
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https://bugs.winehq.org/show_bug.cgi?id=54546
Bug ID: 54546
Summary: ws2_32:sock - test_write_watch() gets unexpected write
counts on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_write_watch() gets unexpected write counts on Windows 11:
sock.c:7670: Test failed: wrong count 0
sock.c:7701: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
sock.c:7735: Test failed: wrong count 0
See https://test.winehq.org/data/patterns.html#ws2_32:sock
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https://bugs.winehq.org/show_bug.cgi?id=52889
Bug ID: 52889
Summary: Freelancer with Crossfire mod crashes on startup
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poweroverwhelming982(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 6857cb56957d691bee76cfe28ef88714cca00f29
Distribution: Ubuntu
Created attachment 72282
--> https://bugs.winehq.org/attachment.cgi?id=72282
Wine log at commit 6857cb56957d691bee76cfe28ef88714cca00f29
Since wine-6.19, Freelancer with Crossfire 2.0 mod crashes immediately on
startup (as soon as the mod window is shown). Bisecting points to this commit:
> commit 6857cb56957d691bee76cfe28ef88714cca00f29
> Author: Jacek Caban <jacek(a)codeweavers.com>
> Date: Wed Sep 29 14:09:21 2021 +0200
>
> gdi32: Move ntgdi functions to Unix library.
I've attached the relevant logs, let me know if there's anything else I can do.
Additional info:
OS: Ubuntu Focal 20.04.3 LTS
Kernel: 5.13.0-30-generic x86_64
Wine Prefix: 32 bit, clean
GPU: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
Graphics Driver: Proprietary NVIDIA ver. 390.144
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https://bugs.winehq.org/show_bug.cgi?id=52474
Bug ID: 52474
Summary: ws2_32:sock fails intermittently - 'Test failed:
expected timeout'
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The test_connect_events() function contains the following checks, where the
check (2) fails intermittently:
1. check_events(ctx, FD_CONNECT, FD_WRITE, 200);
2. check_events(ctx, 0, 0, 0);
A hypothesis for the cause of the test failure is that the
WSAEnumNetworkEvents() call inside the check (1) races with the server setting
the event.
Note that WSAEnumNetworkEvents performs the following steps:
a. It calls ResetEvent on the given event.
b. It issues IOCTL_AFD_GET_EVENTS command on the socket to retrieve the events
so far.
It's possible that the event may be set by the server between (a) and (b),
which lingers until the next call to WSAEnumNetworkEvents(). This explains why
the event wait in check (2) is satisfied immediately but subsequent tests
report no events.
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http://bugs.winehq.org/show_bug.cgi?id=34678
Bug #: 34678
Summary: Not all serial port work in wine
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rewineland(a)gmail.com
Classification: Unclassified
I have wine 1.6 install on Ubuntu 12.04 with kernel 3.8.0-31-generial. I have 2
serial ports on board and an add-on card with 8 more.I can get the the on board
and 7 of the add-on to work as 1 though 9 comports but com10 I can not get any
data though. the port is listed as ttyCTI7, when I connect to that I have data
going back and forth. It just wont go into the windows program. Any ideas on
what to do. I need to have all 10 ports.
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https://bugs.winehq.org/show_bug.cgi?id=55283
Bug ID: 55283
Summary: amstream:amstream systematically crashes and times out
on gitlab-debian-32
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
amstream:amstream systematically crashes and times out on gitlab-debian-32:
Unhandled exception: assertion failed in wow64 32-bit code (0xf7f19559).
Backtrace:
=>0 0xf7f9a559 __kernel_vsyscall+0x9() in [vdso].so (0xf7f34ff4)
1 0xf7da21d7 in libc.so.6 (+0x8a1d7) (0xf7f34ff4)
2 0xf7d510d1 in libc.so.6 (+0x390d1) (0xf7f34ff4)
3 0xf7d3a26a in libc.so.6 (+0x2226a) (0xf7f34ff4)
4 0x71a4de79 in libllvm-15.so.1 (+0x875e79) (0x0022e910)
5 0x00000040 (0x00000040)
0xf7f9a559 __kernel_vsyscall+0x9 in [vdso].so: pop %ebp
See https://test.winehq.org/data/patterns.html#amstream:amstream
The failures started on 2023-07-10 which corresponds to the GitLab CI switch to
Debian 12.
What makes this very bad is that the failure is systematic so every single
merge request has been getting a GitLab CI error since then.
So it is pretty urgent to either:
1. Fix the test if something is wrong with it.
2. Fix the gitlab-debian-32 test environment if it is wrong.
3. Skip amstream:amstream if neither of the above is doable in a reasonable
timeframe.
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https://bugs.winehq.org/show_bug.cgi?id=53171
Bug ID: 53171
Summary: advapi32:registry - test_performance_keys() sometimes
fails due to time going backwards!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - test_performance_keys() sometimes fails due to time going
backwards:
registry.c:3757: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290092, 132967560392269933
registry.c:3763: Test failed: key FFFFFFFF80000004: value (null): got times
132999520626290092, 132999520626290000, 132967560392269933
https://test.winehq.org/data/patterns.html#advapi32:registry
This failure is pretty rate: I only found 4 cases (~0.9%):
win2009_newtb-w1064-tsign, win21H1_newtb-w10pro64-mx-MX, 2x
win21H2_fgtb-w10pro64.
The failure lines above happened on w10pro64-mx-MX on 2022-06-17. Here are the
corresponding timestamps:
systime1 = 132999520626290092 = 2022-06-17 15:07:42.629009
file_time = 132999520626290000 = 2022-06-17 15:07:42.629000
systime2 = 132967560392269933 = 2022-05-11 15:20:39.226993
file_time is a little lower than systime1 which is normal due to its
granularity.
What is totally wrong however is that systime2 is way lower than systime1. The
interesting part is that the live snapshot was created on 2022-05-11 which
matches systime2. This scenario is confirmed it two of the other instances; the
snapshot creation time for the last case is unknown but a match with systime2
is plausible.
After restoring the VM from the live snapshot LibvirtTool sets the VM time
through TestAgent::SetTime():
https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/bin/LibvirtToo…https://gitlab.winehq.org/winehq/tools/-/blob/master/testbot/src/testagentd…
So it looks like in rare cases the system time gets reset backwards precisely
between this test's two NtQuerySystemTime() calls, which is really unlucky...
or lucky: maybe it happens in other cases causing less obvious failures.
I don't know if TestAgentd sets the time wrong, if there's something wrong with
Windows, or if this is an artifact of the QEmu clocks:
<clock offset='localtime'>
<timer name='rtc' tickpolicy='delay'/>
<timer name='pit' tickpolicy='delay'/>
<timer name='hpet' present='yes'/>
<timer name='hypervclock' present='yes'/>
</clock>
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https://bugs.winehq.org/show_bug.cgi?id=52492
Bug ID: 52492
Summary: stack overflow from GdipFlattenPath
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: rjfeuerbach(a)gmail.com
Created attachment 71787
--> https://bugs.winehq.org/attachment.cgi?id=71787
test patch to replicate the curves and stack overflow
I have a third party application, unfortunately not available for download,
that is generating a virtual stack overflow error. Using +replay and
eventually +gdiplus messages, the cause was narrowed down to be due to calls to
GdipFlattenPath.
Attached is a patch to gdiplus/test/graphicspath.c to include the precise
curves that cause the stack overflow.
I believe the problem is due to the comparison of REALs with == in the
flatten_bezier helper function.
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https://bugs.winehq.org/show_bug.cgi?id=55422
Bug ID: 55422
Summary: mfmediaengine:mfmediaengine - test_GetDuration() fails
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mfmediaengine:mfmediaengine - test_GetDuration() fails in Wine:
mfmediaengine.c:1961: Test failed: Unexpected res 0x102.
See https://test.winehq.org/data/patterns.html#mfmediaengine:mfmediaengine
This failure started with the commit that introduced the tests:
commit 613d7b099986828212299a8e98179f22c86b80ab
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Fri Aug 4 17:35:04 2023 +0800
mfmediaengine/tests: Test IMFMediaEngine::GetDuration().
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https://bugs.winehq.org/show_bug.cgi?id=54720
Bug ID: 54720
Summary: Spider-Man: Shattered Dimensions - dialogue audio
doesn't play
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)tutanota.com
Distribution: ---
Created attachment 74226
--> https://bugs.winehq.org/attachment.cgi?id=74226
Logs taken with a clean 32 bit prefix with 32 bit Wine devel 8.4,
WINEDEBUG=+xactengine,+xaudio2,+x3daudio.
In Spider-Man: Shattered Dimensions, the audio that is supposed to be played by
the characters during in-game dialogues doesn't play.
All the other kinds of audio work.
A workaround to this is by installing xact with winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=44816
Bug ID: 44816
Summary: Cygwin/MSYS2 `script -e` exit status forwarding
randomly returns zero for non zero child process
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Deal…
Mentioned here:
https://wine-staging.com/news/2015-08-23-release-1.7.50.html
--- quote ---
Do not allow to deallocate thread stack for current thread (MSYS2, Wine Staging
Bug #241)
--- quote ---
After some archaeology I found the Cygwin mailing list discussion here:
https://cygwin.com/ml/cygwin/2015-09/msg00114.html
--- quote ---
> Ah, ok. What OS does Wine emulate here? Have a look at
> https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
>
> The terminate_thread_frees_stack flag is set to false for XP/2003 and to
> true for any newer OS. I guess this is a double-free because Wine's
> TerminateThread already freed the stack and Cygwin got the info it's
> supposedly running under XP/2003, so it tries to workaround the fact
> that TerminateThread on these systems didn't free the stack by themselves.
>
Wine emulates Windows XP here, I double checked Wine source code and I
can confirm Wine doesn't free the stack:
NtTerminateThread() -> abort_thread() -> terminate_thread()
https://github.com/wine-compholio/wine-patched/blob/8b3a785e97a7e28ff58731b…
Cygwin reports wincap as wincap_xpsp2 which is also correct here.
> we need to know what address ret=61005767 is refering to. addr2line would help.
As you point out, ret=61005767 is the call to VirtualFree() inside
cygthread::terminate_thread ()
https://sourceware.org/git/?p=newlib-cygwin.git;a=blob;f=winsup/cygwin/cygt…
After combine the information we have so far, I think the problem is
clear now. It's not Cygwin's fault, it's Wine's fault. Wine's
WaitForSingleObject() needs to wait long enough after the
TerminateThread() call, so the target thread has enough time to finish
the system cleanup and return correct exit_code before Cygwin call
VirtualFree to free the stack. But in our current implementation
Wine's WaitForSingleObject returns too early, it shouldn't return
before the system thread cleanup done, as a result there is a race
here. We are thinking of a solution in Wine. Thanks again for the
great help!
--- quote ---
$ wine --version
wine-3.4
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30655
Bug #: 30655
Summary: GRID2: Low (1 - 3) FPS during race, but not in in-game
menus.
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40128
--> http://bugs.winehq.org/attachment.cgi?id=40128
in-game benchmark test #!
Game itself installed with latest winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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https://bugs.winehq.org/show_bug.cgi?id=55258
Bug ID: 55258
Summary: steam: small window floating on top of all windows
even in fullscreen mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74873
--> https://bugs.winehq.org/attachment.cgi?id=74873
steam_window_bug.png
When running steam with new versions of wine, I'm getting a small square window
which is always on top of all windows, even when I'm playing fullscreen game.
It's usually located around center of screen for me, but during bisecting I
also got a few builds when it appeared at top left corner.
I've tested it with following wine versions:
wine 7.0.2: win7 prefix: good
wine 7.0.2: win10 prefix: does not start
wine 8.0.1: win7 prefix: good
wine 8.0.1: win10 prefix: good
wine 8.9: win10 prefix: bad
wine 8.12: win10 prefix: bad
After that I ran git bisect with following build:
mkdir build32 build64
cd build64
../configure --with-mingw --enable-win64 --prefix=/tmp/wineinstall
cd ../build32
../configure --with-mingw --with-wine64=../build64 --prefix=/tmp/wineinstall
cd ../build64
make $JOBS
cd ../build32
make $JOBS
make $JOBS install
cd ../build64
make $JOBS install
My results are:
2504a2d7bca47fc77bb523114d7b0b6e60213116 is the first bad commit
commit 2504a2d7bca47fc77bb523114d7b0b6e60213116
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Mar 27 11:58:50 2023 +0200
imm32: Keep the IME UI window on the default input context.
dlls/imm32/imm.c | 61 ++++++++++++++++++++++++++++++++------------------------
1 file changed, 35 insertions(+), 26 deletions(-)
$ git bisect log
# bad: [9ffeb2622d087a6189ca916553529824791010c3] Release 8.9.
# good: [d8b2687760f7c07eaf481aba2835b820d3092b3e] Release 8.0.1.
git bisect start 'wine-8.9' 'wine-8.0.1'
# skip: [6677c044abb711f423fadfb61f2c9a37da6ff686] Release 8.0.
git bisect skip 6677c044abb711f423fadfb61f2c9a37da6ff686
# good: [7771a9ae79930d112051cfe18b27dec1e5edd245] widl: Simplify attribute
creation with either int or ptr value.
git bisect good 7771a9ae79930d112051cfe18b27dec1e5edd245
# bad: [d1c317720ab6a92811c013408844ffd9e581b2a2] mfreadwrite: Fix an address
of operator typo.
git bisect bad d1c317720ab6a92811c013408844ffd9e581b2a2
# bad: [66bef6db20f72e88a38c4b264e13639015d7817d] msvcrt: Use the sinhf()
implementation from the bundled musl library.
git bisect bad 66bef6db20f72e88a38c4b264e13639015d7817d
# bad: [17fbef91929af9c6ab98e53fb2a54942f0f1a0a5] wmvcore/tests: Don't cast
NULL to another pointer type.
git bisect bad 17fbef91929af9c6ab98e53fb2a54942f0f1a0a5
# skip: [83f0862b43f7b1b7bd23830b4339894c35febea7] wineps: Handle
EMR_SETARCDIRECTION record in spool files.
git bisect skip 83f0862b43f7b1b7bd23830b4339894c35febea7
# good: [6a88500af29b82040f0518eb87171ca047fb95aa] hidparse.sys: Include
zero-count reports in cap count.
git bisect good 6a88500af29b82040f0518eb87171ca047fb95aa
# good: [62ef3c5be1d2c5374399984588a9daa75663d030] taskkill: Factor out
get_task_pid().
git bisect good 62ef3c5be1d2c5374399984588a9daa75663d030
# bad: [956541c9c823fb6048047893545dcee4c108730e] d3d10/effect: Add support for
umin/umax instructions.
git bisect bad 956541c9c823fb6048047893545dcee4c108730e
# good: [4b04d357739f261457316d55b79ecbcff9c0be84] imm32/tests: Add explicit
ImmLoadIME / ImmFreeLayout calls.
git bisect good 4b04d357739f261457316d55b79ecbcff9c0be84
# bad: [2504a2d7bca47fc77bb523114d7b0b6e60213116] imm32: Keep the IME UI window
on the default input context.
git bisect bad 2504a2d7bca47fc77bb523114d7b0b6e60213116
# good: [9117ce4185146a5edd47467d370b3e4dfa588191] imm32/tests: Test
ImmProcessKey with the installed IME.
git bisect good 9117ce4185146a5edd47467d370b3e4dfa588191
# good: [43e22eaa76a443e3053868df1bd8c5d4130a9fde] imm32/tests: Test IME UI
window and IME window presence.
git bisect good 43e22eaa76a443e3053868df1bd8c5d4130a9fde
# good: [0ddad3564f3260f53e5a50b615f6aa6ba27e032b] imm32: Update existing input
contexts on layout change.
git bisect good 0ddad3564f3260f53e5a50b615f6aa6ba27e032b
# first bad commit: [2504a2d7bca47fc77bb523114d7b0b6e60213116] imm32: Keep the
IME UI window on the default input context.
OS: Gentoo Linux Amd64
Kernel: 6.1.38-gentoo
DE: KDE 5.27.5
glxinfo:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7900 XTX (gfx1100, LLVM 16.0.6, DRM 3.49,
6.1.38-gentoo.65)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.1.3
OpenGL core profile shading language version string: 4.60
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https://bugs.winehq.org/show_bug.cgi?id=54413
Bug ID: 54413
Summary: ws2_32:sock - DuplicateHandle(socket) sometimes look
like a socket in test_WSAGetOverlappedResult() on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - DuplicateHandle(socket) sometimes look like a socket in
test_WSAGetOverlappedResult() on Windows:
sock.c:12512: Test failed: got 1.
sock.c:12513: Test failed: got 0.
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This failure is pretty rare, there are only 4 known instances:
* 2022-09-27 on w1064 64 bit (21h2)
* 2022-11-15 on w10pro64-hi-u8 64 bit (21h1)
* 2023-01-25 on w11pro64 64 bit (21h2)
* 2023-01-25 on w1064v2009 64 bit
The test creates a socket, treats it as a handle and duplicates it, then checks
whether the duplicate handle behaves like a socket which it normally does not,
causing WSAGetOverlappedResult() to fail (return 0) and WSAGetLastError() to be
set to WSAENOTSOCK.
But in these four cases WSAGetOverlappedResult() succeeded which would indicate
the duplicate handle looked like a socket?
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https://bugs.winehq.org/show_bug.cgi?id=44546
Bug ID: 44546
Summary: The Settlers II: 10th Anniversary runs very slow when
CSMT enabled
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.fileplanet.com/165168/160000/fileinfo/The-
Settlers-II:-10th-Anniversary-Demo-v9801
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game is running painfully slow in Wine 3.2. Can be observed while it is
playing the opening video, in the menus and during gameplay too. Loading times
are also incredibly long when csmt is enabled.
Disabling csmt makes the game run smoothly. There is nothing suspicious in the
terminal.
Can be reproduced with the demo version. I have native d3dcompiler_43 and
d3dx9_29 installed.
settlers2_demo2_multilang.exe (318M)
md5sum: c738916e0f5f4c9b780898f66e50941f
Wine 3.2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=55291
Bug ID: 55291
Summary: gdi32:dc - print_something() gets a bad signature on
fg-deb64-*
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
gdi32:dc - print_something() gets a bad signature on fg-deb64-*:
dc.c:1501: Test failed: wrong signature:
See https://test.winehq.org/data/patterns.html#gdi32:dc
This does not depend on bitness, happens systematically and a bisect shows that
the failure started with the commit below:
commit d5373ef6f92d36971859db0746600188ada22a7d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Sun Jul 9 13:05:42 2023 +0200
wineps: Buffer data sent to printer port.
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https://bugs.winehq.org/show_bug.cgi?id=55231
Bug ID: 55231
Summary: Warframe: camera/mouse stuck in X-axis
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Wine 8.12 introduces a regression in Warframe: there seems to be a hard limit
to how much camera can be turned on the X-axis. After spinning the camera in
the same direction a few times, it gets stuck and it's no longer possible to
turn in in that direction until it is first turned in the opposite direction.
This happens when Warframe is either in full screen mode or borderless
fullscreen mode. Windowed mode isn't affected.
Warframe is a free to play game and the installer can be obtained here:
https://www.warframe.com/download
OS: Archlinux Linux 6.4.3
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https://bugs.winehq.org/show_bug.cgi?id=55152
Bug ID: 55152
Summary: Crash in Notepad++ processing a WM_DRAWITEM message
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
Distribution: ---
Running the 32-bit Notepad++ 8.5.4 in new wow64 mode crashes on startup when
processing a WM_DRAWITEM message. The exception is swallowed by win32u so it
still works, but we get a message:
0024:err:seh:KiUserCallbackDispatcher ignoring exception
The root cause is that because Notepad++ added a WH_CALLWNDPROC hook, in win32u
process_message(), instead of returning to SendMessageW and have it call the
winproc, we call it ourselves through KeUserModeCallback. But at that point the
message has been converted to 64-bit so we pass a (truncated) 64-bit lparam to
the 32-bit winproc.
The crash was revealed by a82238fad52761114ab2488d422fad3f70dbb854, which moves
the 64-bit stack to high memory. Previously the lparam pointer would fit in
32-bit which avoided the crash, but it would still point to a 64-bit
DRAWITEMSTRUCT.
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https://bugs.winehq.org/show_bug.cgi?id=51443
Bug ID: 51443
Summary: Test fails in remove_dir_all crate when creating file
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Hi,
Steps to reproduce on clear wine-devel 6.12
```
wget https://static.rust-lang.org/dist/rust-1.53.0-x86_64-pc-windows-gnu.msi
msiexec /i rust-1.53.0-x86_64-pc-windows-gnu.msi
git clone https://github.com/XAMPPRocky/remove_dir_all.git
cd remove_dir_all
git checkout 9b164cecdb4a0590af68be8b22f9c747402237e3
wine cargo test
```
should print this
```
running 4 tests
test removes_read_only ... FAILED
test removes_empty ... ok
test removes_files ... ok
test removes_dirs ... ok
failures:
---- removes_read_only stdout ----
thread 'removes_read_only' panicked at 'called `Result::unwrap()` on an `Err`
value: Os { code: 5, kind: PermissionDenied, message: "Access denied." }',
tests\windows.rs:68:49
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
removes_read_only
test result: FAILED. 3 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out;
finished in 0.01s
error: test failed, to rerun pass '--test windows'
```
I tested it and this works fine in Windows Server 2019
Source code of failed test -
https://github.com/XAMPPRocky/remove_dir_all/blob/9b164cecdb4a0590af68be8b2…
```
fn removes_read_only() {
env_logger::init();
for i in 0..5 {
let path = format!("./readonly/{}/subdir", i);
fs::create_dir_all(&path).unwrap();
let file_path = format!("{}/file.txt", path);
{
let file = File::create(&file_path).unwrap();
```
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https://bugs.winehq.org/show_bug.cgi?id=55449
Bug ID: 55449
Summary: Yaesu Wires-X offline and no internet
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: michael.vencio(a)gmail.com
Distribution: ---
Created attachment 75008
--> https://bugs.winehq.org/attachment.cgi?id=75008
debug output
Yaesu Wires-X is an amateur radio application
https://www.yaesu.com/jp/en/wires-x/index.php
the application is installed and running but cannot connect to the internet.
attached is the debug log file.
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http://bugs.winehq.org/show_bug.cgi?id=34374
Bug #: 34374
Summary: Mac driver does not respect "Emulate a virtual
desktop" option
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Classification: Unclassified
The Mac driver launches all apps in fullscreen mode, regardless of whether
"Emulate a virtual desktop" is set. Virtual desktop still functions as expected
when using the X11 driver on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=39012
Bug ID: 39012
Summary: Game "Yesterday" crashes while being played (OS X
Yosemite)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deka95500(a)hotmail.com
Hi everyone,
I have a version of Yesterday that was built using a wrapper from this
website(external link).
Everything worked fine until I reached the 3rd stage. The game was stuck on a
loading screen and eventually crashed before showing a message saying:
"Yesterday.exe has encountered a serious problem and needs to close."
The wrapper is using Wineskin 2.5.8 / WS8Wine1.3.16. I'm using Mac OS X
Yosemite 10.10.3 on a 2013 MBP.
Can you please help me figure out what the issue is?
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=14713
Summary: Xara Xtreme 4: Resizing handles not visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)linopus.de
Xara Xtreme 4: Resizing handles not visible
Xara Xtreme 4, the latest edition of the vector drawing application from Xara
(30 days trial available at http://www.xara.com/us/downloads/xtreme/ ), shows
no resizing handles when selecting an object. The resizing handles should be
visible when clicking an object with the select tool.
By contrast, the turning/shearing handles are visible. The turning/shearing
handels appear when clicking an object twice with the select tool.
Additionally, Bezier handles and points on curves do appear, but in wrong
colors (cyan instead of red). Bezier handles and points appear when using the
edit shape tool.
This is on a wine 1.1.2 install on Ubuntu Linux 8.04 in its standard settings.
The same bug is present when using Xara Xtreme X1, which is the thirdlast
edition. The bug is also present in earlier versions of wine (e.g. 0.9.56) and
CrossOver (e.g. 7.0.1).
Yours sincerely
Tobias Hilbricht
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http://bugs.winehq.org/show_bug.cgi?id=10471
Summary: Radmin viewer 3.1: Ungrayed disabled menu item in the
"Connection Properties" window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and open "Connection Properties" window (can be
reached "Right click on connection icon" --> "Properties" or "Connection" -->
"Connect to").
The list of intermediate hosts in "Advanced settings" should be grayed
(disabled) until checkbox "Connect through host" is marked.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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https://bugs.winehq.org/show_bug.cgi?id=41267
Bug ID: 41267
Summary: Black ops 2 crashes with "Unhandled exception caught"
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55567
--> https://bugs.winehq.org/attachment.cgi?id=55567
crash log when trying to launch the game(BO2:MP) from Steam
Game crashes on startup with the message:
"Error during initialization:
Unhandled exception caught"
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https://bugs.winehq.org/show_bug.cgi?id=55447
Bug ID: 55447
Summary: wine cannot parse valid javascript
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
jscript cannot parse the code below:
var O = { continue: 1 };
var x = {
label: O.continue
};
it reports:
0024:warn:jscript:script_parse parser failed around L"bel: O.continue\n
};\n});\n" in line L"sync_test(\"ASDF\", function() {"
Native Windows jscript doesn't have a problem with this.
The cause, I believe, is jscript inserted a semicolon after the "continue".
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