https://bugs.winehq.org/show_bug.cgi?id=55754
Bug ID: 55754
Summary: ntdll:wow64 - The 32-bit test_modules() fails in
Wine's new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:wow64 - The 32-bit test_modules() fails in Wine's new WoW mode:
wow64.c:1558: Test failed: unknown module 6ffffdce0000 L"win32u.dll" found
See https://test.winehq.org/data/patterns.html#ntdll:wow64
In particular one can see this issue on fg-deb64-i386, fgtb-debian11-i386,
fgtb-debian12-i386 and rbernon-*-wow64 which all run the 32-bit tests in the
new Windows-on-Windows Wine mode. This failure does no happen in the 64-bit
test, or when running in a pure 32-bit environment or in the old
Windows-on-Windows mode.
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https://bugs.winehq.org/show_bug.cgi?id=47510
Bug ID: 47510
Summary: Roblox Player or Studio doesnt work on Linux
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrianpluta4(a)gmail.com
Distribution: ---
Created attachment 64898
--> https://bugs.winehq.org/attachment.cgi?id=64898
Crash during Installaion of Roblox
Roblox Player or Studio doesnt work on Linux
Can i run this native???
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https://bugs.winehq.org/show_bug.cgi?id=55737
Bug ID: 55737
Summary: black screen on new mini games (free available) eg.
Inkobot by soerbgames
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
black screen on new mini windows games (free available) eg. Inkobot by
soerbgames
black screen on new mini games (free available) eg. Inkobot by soerbgames
its the second iogame that make this problem.
I dont know if programers' fault or wine.
wine --version
wine-8.0 (Debian 8.0~repack-4)
Debian GNU/Linux 12 (bookworm)
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https://bugs.winehq.org/show_bug.cgi?id=55751
Bug ID: 55751
Summary: wbemprox:query crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wbemprox:query crashes on macOS:
query.c:1347: Test failed: got 0x80041001
Couldn't get first exception for process 0230
C:\users\runner\Temp\wct\wbemprox_test.exe.
No backtrace available
[...]
wbemprox:query:0230 done (-1073741819) in 7s 10853B
See https://test.winehq.org/data/patterns.html#wbemprox:query
Where 0x80041001 == WBEM_E_FAILED
-1073741819 == STATUS_ACCESS_VIOLATION
This crash first happened on 2023-10-06 and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines) but in both 32-bit and 64-bit tests.
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https://bugs.winehq.org/show_bug.cgi?id=55750
Bug ID: 55750
Summary: The 32-bit kernel32:virtual fails on macOS + WoW
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit kernel32:virtual fails on macOS + WoW:
virtual.c:2292: Test failed: VirtualLock unexpectedly succeeded
virtual.c:2294: Test marked todo: wrong error 3735928559
virtual.c:2298: Test succeeded inside todo block: VirtualLock failed 3735928559
[...]
virtual.c:2237: exception: 80000001 flags:0 addr:00560BB1
virtual.c:2330: Test failed: memory block contains wrong value, expected 0x101,
got 0x1
[...]
virtual.c:2237: exception: 80000001 flags:0 addr:005612B5
virtual.c:2444: Test failed: VirtualLock unexpectedly succeeded
virtual.c:2446: Test marked todo: wrong error 3735928559
virtual.c:2455: Test succeeded inside todo block: VirtualLock failed 3735928559
[...]
virtual.c:2483: exception: c0000005 flags:0 addr:01150000 info[0]:8
info[1]:01150000
virtual.c:2775: Test failed: expected no STATUS_ACCESS_VIOLATION exception, got
1 exceptions
[...]
See https://test.winehq.org/data/patterns.html#kernel32:virtual
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact kernel32:virtual was
already failing all the way back to at least 2023-09-07 (there is no earlier
data).
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https://bugs.winehq.org/show_bug.cgi?id=55749
Bug ID: 55749
Summary: comctl32:button - The 64-bit test_button_messages()
sometimes fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:button - The 64-bit test_button_messages() sometimes fails on macOS:
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0281 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 should
NOT have been sent by DefWindowProc
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0007 was
expected in child
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x0111 was
expected, but got msg 0x0008 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x8000 was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg 0x000f was
expected, but got msg 0x0281 instead
button.c:807: Test failed: SetFocus(hwnd) on a button: the msg sequence is not
complete: expected 0000 - actual 0007
See https://test.winehq.org/data/patterns.html#comctl32:button
These failures are specific to the *-win64 test configurations which
corresponds to the 64-bit tests. The *-wow64 (32-bit) tests have no failure.
The failure rate is about 11%.
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https://bugs.winehq.org/show_bug.cgi?id=55748
Bug ID: 55748
Summary: The 32-bit atl:atl_ax times out in WoW mode on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit atl:atl_ax times out in WoW mode on macOS:
atl:atl_ax start dlls/atl/tests/atl_ax.c
atl:atl_ax:0810 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#atl:atl_ax
The failures are systematic but only happen when running the 32-bit test in a
Windows-on-Windows wineprefix on macOS.
Looking at the pattern one may also think they started on 2023-10-02 but in
fact that's just because before that date the WineTest report had so many other
errors that test.winehq.org rejected the report. In fact atl:atl_ax was already
failing all the way back to at least 2023-09-08 (there is no earlier data).
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https://bugs.winehq.org/show_bug.cgi?id=41982
Bug ID: 41982
Summary: Creatures 2: starts in 1.9.8-staging, crashes in all
the rest
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 56389
--> https://bugs.winehq.org/attachment.cgi?id=56389
Failure console output in 1.9.9-staging
The game "Creatures 2" does not start in any of the normal or -staging
branches, except for in 1.9.8-staging.
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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https://bugs.winehq.org/show_bug.cgi?id=53638
Bug ID: 53638
Summary: Drakan - order of the flame: menu and in-game music
doesn't work
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: kotowhiskas(a)protonmail.com
Distribution: ---
Created attachment 73038
--> https://bugs.winehq.org/attachment.cgi?id=73038
Wine staging 7.16 logs, looks like it lacks some dmusic features
When launching a game, menu music doesn't work, but it works when installing
directmusic from winetricks so it's most likely a wine dmusic implementation
bug.
The game is not an official copy (becuase I can't find one, even on gog, it's
an old game which doesn't being sold anymore) but a repack, but I don't know if
I can share the link to a torrent here. I have (probably) an copy from disc on
another pc but it's complicated to get copy it on my system.
wine version: staging 7.16
OS: Arch Linux x86_64
Kernel: 5.19.6-arch1-1
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http://bugs.winehq.org/show_bug.cgi?id=35822
Bug ID: 35822
Summary: No background music in "A Very Long Rope to the Top of
the Sky".
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: alexanderaltman(a)me.com
Created attachment 47829
--> http://bugs.winehq.org/attachment.cgi?id=47829
+dmime debug log
The game "A Very Long Rope to the Top of the Sky" does not play background
music under Wine, but does under Windows.
A +dmime log is attached.
This bug is a continuation of #35819, and some additional information can be
found there.
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https://bugs.winehq.org/show_bug.cgi?id=41400
Bug ID: 41400
Summary: Gamemaker 8.0 crashes when trying to run an actual
compiled game
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kittyrockedyourworld(a)gmail.com
Distribution: ---
updated Wine to version 1.9.18 after reinstall of Ubuntu 14.04. Gamemaker 8.0
starts okay but when I try to run a compiled game I get the following error:
:Unexpected error occurred when running the game." I click on it and it closes
the game from running but the Gamemaker editor is still open.
A more specific error occurred on auto debug that states that "Internal errors
invalid parameters recieved."
Gamemaker Lite can be downloaded at
https://game-maker.en.uptodown.com/windows/download
I am unable to produce a more thorough terminal output as still new to how to
use Wine debug.
Thanks for any help.
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http://bugs.winehq.org/show_bug.cgi?id=32496
Bug #: 32496
Summary: Street Fighter X Mega Man : no sound
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://static.capcom.com/sfxmm/SFxMM_EU.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
No sound with this free game (no need to install only one exe file)
The first line of the log file :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
Test with EU version, there is also a US version :
http://static.capcom.com/sfxmm/SFxMM_US.zip
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=38037
Bug ID: 38037
Summary: Kugou music can't play music
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
Download from http://downmini.kugou.com/kugou7680.exe
Install it
Open any music, then the app would report failed to playback.
Use winetricks to install directmusic could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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https://bugs.winehq.org/show_bug.cgi?id=44353
Bug ID: 44353
Summary: Flugratten Demo crashes
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dxof
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 60247
--> https://bugs.winehq.org/attachment.cgi?id=60247
backtrace
The program Flugratten crashes after installation upon startup. It also crashes
when run from the .wine tree. Before It shows a y/n dialogue. It may show a
second time when you proceed with no but definitely crashes after you click it.
sha256sum Flugratten_Demo_1_0_4503.exe
341fa94104a7b7856e84dc0a509866dedceb29852352a457ef5aca8580d11bef
Flugratten_Demo_1_0_4503.exe
The Demo is available for download also at Gameswelt.de:
http://www.gameswelt.de/flugratten/demo/flugratten,122352
wine: Unhandled exception 0x40000015 in thread 1fc at address
0x676f0023:0x004028dc (thread 01fc), starting debugger...
and
wine: Unhandled exception 0x80000003 in thread 1eb at address 0x7bc7f164
(thread 01eb), starting debugger...
Please tell me which channel logs you need.
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https://bugs.winehq.org/show_bug.cgi?id=54516
Bug ID: 54516
Summary: d3d9:visual - clip_planes_test() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - clip_planes_test() fails on Debian Testing:
visual.c:17064: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17064: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55735
Bug ID: 55735
Summary: d3d8:device & d3d9:device - test_reset() sometimes
gets error 0x88760873 on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_reset() sometimes gets error 0x88760873 on
Windows. It looks like this can happen after any IDirect3DDevice*_Reset() call,
leading to various symptoms:
d3d8:device:
device.c:1747: Test failed: Reset failed, hr 0x88760873.
device.c:1749: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1761: Test failed: D3DVIEWPORT->Width = 400.
device.c:1762: Test failed: D3DVIEWPORT->Height = 300.
device.c:1764: this is the last test seen before the exception
0d58:device: unhandled exception c0000005 at 73FBA86E
or
device.c:1807: Test failed: Reset failed, hr 0x88760873.
device.c:1809: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:1835: Test failed: D3DVIEWPORT->Width = 500, expected 200.
device.c:1837: Test failed: D3DVIEWPORT->Height = 400, expected 150.
device.c:1840: this is the last test seen before the exception
0a1c:device: unhandled exception c0000005 at 7418D7DE
or
device.c:1935: Test failed: Got unexpected hr 0x88760873.
device.c:1937: Test failed: Got unexpected hr 0x88760869.
or
device.c:1960: Test failed: Failed to reset device, hr 0x88760873.
or
device.c:1967: Test failed: Failed to reset device, hr 0x88760873.
device.c:1967: this is the last test seen before the exception
20b8:device: unhandled exception c0000005 at 7561CC42
or
device.c:1990: Test failed: Reset failed, hr 0x88760873.
or
device.c:2022: Test failed: Reset failed, hr 0x88760873.
device.c:2024: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2029: Test failed: GetBackBuffer failed, hr 0x8876086c.
device.c:2031: Test failed: Got hr 0.
device.c:2033: Test failed: Got hr 0.
device.c:2033: this is the last test seen before the exception
0388:device: unhandled exception c0000005 at 00430A60
or
device.c:2036: Test failed: Reset failed, hr 0x88760873.
device.c:2038: Test failed: TestCooperativeLevel failed, hr 0x88760869.
device.c:2038: this is the last test seen before the exception
1f64:device: unhandled exception c0000005 at 750A9822
d3d9:device:
device.c:2219: Test failed: Got hr 0x88760873.
device.c:2221: Test failed: Got hr 0x88760869.
device.c:2230: Test failed: IDirect3DDevice9_GetViewport failed, hr 0x8876086c.
device.c:2233: Test failed: D3DVIEWPORT->Width = 0.
device.c:2234: Test failed: D3DVIEWPORT->Height = 0.
device.c:2236: Test failed: D3DVIEWPORT->MaxZ = 0.000000.
device.c:2239: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2242: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2243: Test failed: Got unexpected BackBufferWidth 0.
device.c:2244: Test failed: Got unexpected BackBufferHeight 0.
or
device.c:2275: Test failed: Got hr 0x88760873.
device.c:2277: Test failed: Got hr 0x88760869.
device.c:2300: Test failed: Got hr 0x8876086c.
device.c:2303: Test failed: D3DVIEWPORT->Width = 0, expected 200
device.c:2305: Test failed: D3DVIEWPORT->Height = 0, expected 150
device.c:2308: Test failed: D3DVIEWPORT->MaxZ = 0.000000
device.c:2311: Test failed: Failed to get swapchain, hr 0x8876086c.
device.c:2314: Test failed: Failed to get present parameters, hr 0x8876086c.
device.c:2315: Test failed: Got unexpected BackBufferWidth 0, expected 200.
device.c:2317: Test failed: Got unexpected BackBufferHeight 0, expected 150.
device.c:2319: Test failed: Got unexpected BackBufferFormat 0, expected 0x16.
device.c:2321: Test failed: Got unexpected BackBufferCount 0.
device.c:2324: Test failed: Got unexpected SwapEffect 0.
device.c:2325: Test failed: Got unexpected hDeviceWindow 0000000000000000,
expected 0000000000AE01F4.
device.c:2326: Test failed: Got unexpected Windowed 0.
device.c:2343: Test failed: Got hr 0x8876086c.
device.c:2345: Test failed: Got hr 0.
device.c:2347: Test failed: Got hr 0.
device.c:2347: this is the last test seen before the exception
0c04:device: unhandled exception c0000005 at 000000000044D4DA
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
Where 0x88760869 == D3DERR_DEVICENOTRESET
0x8876086c == D3DERR_INVALIDCALL
0x88760873 == undocumented
Notes:
* According to the Chromium source:
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns
0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to
have any documentation. The
// device appears to be ok after emitting this error so simply return a
failure to swap.
* But in our case 0x88760873 is returned by a IDirect3DDevice*_Reset() call
(not ::Present()).
* It's not specific to Windows 8: this also happens on Windows 10 and 11.
This happens most frequently with d3d8:device (about 3.5 times per month), all
for the 32-bit test on Windows 10 1507 to Windows 11. Here's a list of the
latest instances for a sampling of Windows versions:
* 2023-05-01 w1121H2_newtb-w11pro64-32
* 2023-08-04 win22H2_newtb-w1064-32
* 2023-08-16 win1607_newtb-w1064v1607-32
* 2023-08-16 win22H2_newtb-w1064-tsign-32
* 2023-08-28 win22H2_fgtb-w10pro64-32
* 2023-09-14 win1507_newtb-w1064v1507-32
* 2023-10-05 win1809_newtb-w1064v1809-32
But there are also 3 instances of it with d3d9:device, all for the 64-bit test
this time, and on Windows 10 1507:
* 2023-04-04 win1507_newtb-w1064v1507-64
* 2023-05-30 win1507_newtb-w1064v1507-64
* 2023-09-19 win1507_newtb-w1064v1507-64
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https://bugs.winehq.org/show_bug.cgi?id=55734
Bug ID: 55734
Summary: Just Cause 2 fullfills some textures in black color
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 75229
--> https://bugs.winehq.org/attachment.cgi?id=75229
screenshot
0d1c:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
0cdc:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_UNORM, src_format WINED3DFMT_R8G8B8A8_TYPELES
S, format WINED3DFMT_R8G8B8A8_UNORM).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPE
LESS, format WINED3DFMT_R8G8B8A8_UNORM_SRGB).
0d24:fixme:d3d:wined3d_device_context_resolve_sub_resource Multisample resolve
is not fully supported for typeless formats (dst_format
WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_UNOR
M, format WINED3DFMT_R8G8B8A8_UNORM).
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https://bugs.winehq.org/show_bug.cgi?id=55729
Bug ID: 55729
Summary: Loader unable to open at all and no longer allows
games
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lootfarmer16(a)gmail.com
Distribution: ---
Created attachment 75226
--> https://bugs.winehq.org/attachment.cgi?id=75226
had to copy paste the details since wine didn't want to actually save the file.
so after a restart of the steam deck, the wine loader for games no longer
allowed anything to open, and since it said to make a report here I am
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https://bugs.winehq.org/show_bug.cgi?id=55682
Bug ID: 55682
Summary: Error in Greenshot Image Editor when hovering over
tool icons
Product: Wine
Version: 8.17
Hardware: x86-64
URL: https://github.com/greenshot/greenshot/releases/downlo
ad/Greenshot-RELEASE-1.2.10.6/Greenshot-NO-INSTALLER-1
.2.10.6-RELEASE.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Distribution: Fedora
Created attachment 75202
--> https://bugs.winehq.org/attachment.cgi?id=75202
hovering over tool's icon
Steps to reproduce:
1) unpack Greenshot-NO-INSTALLER-1.2.10.6-RELEASE.zip
2) wine Greenshot.exe
3) RMB on Greenshot icon in the system tray
4) LMB on "Capture region"
5) Draw a rectangle on your screen
6) A context menu will pop up by itself
7) Choose "Open in image editor"
8) Hover over any tool's icon (see attached animation)
Behavior:
Error window with contents as attached.
Expected behavior:
No error window.
Additional info:
1) No error window on wine-stagging
2) Tools work fine if invoked from a menu or by a keyboard shortcut
Terminal output:
0024:fixme:uiautomation:UiaReturnRawElementProvider UIA-to-MSAA bridge not
implemented, no provider map to free.
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:uiautomation:UiaClientsAreListening ()
0024:fixme:dwmapi:DwmGetWindowAttribute (000A00EE 9 0031DFE0 16) stub
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https://bugs.winehq.org/show_bug.cgi?id=55625
Bug ID: 55625
Summary: [REGRESSION] While playing Roblox via Grapejuice
Product: Wine-staging
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 911devops911(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75166
--> https://bugs.winehq.org/attachment.cgi?id=75166
Wine log for RobloxPlayerLauncher.exe using +loaddll,+message,+msgbox,+seh
Using your official debian repository:
https://dl.winehq.org/wine-builds/debian/ bookworm main
It worked flawlessly in the last version and immediately stopped working after
the update to wine-8.16 (Staging).
The RobloxPlayerLauncher.exe starts as usual and then stops and spits out a
messageBox "The application encountered an unrecoverable error" (see Log >
Line 2561)
Log Attatched
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https://bugs.winehq.org/show_bug.cgi?id=55509
Bug ID: 55509
Summary: Roblox crash at open Player
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.ponce.bravo(a)gmail.com
Distribution: ---
Created attachment 75072
--> https://bugs.winehq.org/attachment.cgi?id=75072
there is the log of the error
When i have a successful installation, and i open the installed Roblox Player,
a windows appears with the message "The application found an unrecoverable
error"
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https://bugs.winehq.org/show_bug.cgi?id=55680
Bug ID: 55680
Summary: Grapejuice failed to open the player resulting in an
unrecoverable error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: creator903qwerty(a)gmail.com
Distribution: ---
The player failed to load and the error said it was unrecoverable
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https://bugs.winehq.org/show_bug.cgi?id=55456
Bug ID: 55456
Summary: roblox crashing at startup
Product: Wine-staging
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackerman23143(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75016
--> https://bugs.winehq.org/attachment.cgi?id=75016
this is the crash info,i dont understand much but you guys can probably
decipher it
roblox will not start,and whenever i do it says wine has encountered a serious
error and cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=55730
Bug ID: 55730
Summary: Unhandled exception in Shadow of Memories demo
(GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 75227
--> https://bugs.winehq.org/attachment.cgi?id=75227
Backtrace from 8.17 staging
Exception generated at a particular graphics sequence with 95% repeatability.
Affects both the demo and the US CD version (Shadow of Destiny).
Wine messages:
0390:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for buffer object
(consider building 64-bit app).".
01ac:err:d3d:wined3d_debug_callback 00340DB8: "GL_OUT_OF_MEMORY error
generated. Failed to map buffer.".
01ac:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory.
01ac:err:d3d:wined3d_bo_gl_map Failed to map chunk.
01ac:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo.
wine: Unhandled page fault on write access to 00000000 at address 0079FD37
(thread 01a8), starting debugger...
Occurs with Wine 8.0.2, 8.17, and 8.17 staging (winehq.org packages). New
WINEPREFIX and WINEARCH=win32. Game graphics settings don't affect error.
Tried setting VideoMemorySize to various sizes to no avail. Game manual
specifies a 16MB minimum GPU memory requirement.
AMD Phenom 9550 (8GB, 1.1-2.2 GHz)
Xubuntu 20.04.6 x86_64
Nvidia GeForce GTX 750 Ti (2048MB) with driver 470.199.02
Steps to reproduce (with demo):
1. Install game. Requires mfc42.dll (CD autoplay menu at least) and 32-bit
GStreamer mpeg1 (libav) and asf (ugly plugins) support for videos.
2. Launch game. Initial video can be skipped with <ESC>.
3. Start new game. The intro is mostly scripted and can't be skipped.
4. You arrive in the "mystery place" with a large statue head. After the
scripted sequence ends pick up the glowing time travel device off the floor
(move next to it, face it, then <Enter>).
5. After the scripted sequence ends walk to the open door to exit.
6. Arrive at Cafe Sonne. After the scripted sequence ends you should be
standing outside the cafe and facing the street.
7. Head to the fortune teller which is in back of the alchemist building to the
left (<shift> for map). Scripted sequence starts automatically upon approach.
8. After the end of the scripted sequence the time travel device is enabled.
Activate it (<Ctrl><Enter><Enter> or use <RMB> and <LMB>).
9. Arrive in side street next to town square. Head back to the cafe. Move
into square and turn left at woman with suitcase. Head past the colorful woman
and down street, turn right at the end by the long staircase and enter the
cafe.
10. On the left is a familiar guy in a green coat sleeping at a table.
Approach him, face him, and interact with <Enter>.
This is where you learn that temporal paradoxes are a bad thing and usually
cause crash dialogs to appear.
Occasionally you return to the mystery place for a round of criticism followed
by a "game over" screen.
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https://bugs.winehq.org/show_bug.cgi?id=55519
Bug ID: 55519
Summary: Wine 8.15: Roblox Player fails with various errors
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunar.lattice0(a)gmail.com
Distribution: ---
Created attachment 75081
--> https://bugs.winehq.org/attachment.cgi?id=75081
a tar.gz archive containing both the back trace and console output
Roblox Player has been crashing on all versions of supported Wine (8.X+) with
various errors. This crash causes the Player's anti-cheat to produce an
internal memory dump error and halt the application. I have included Wine's own
backtrace and console output (+seh, +unwind). The Player memory dump can be
made available, if requested.
On a purely speculative note, we have noticed that CPUs without AVX are more
prevalent in encountering this error. However, AVX is NOT a requirement for
running Roblox; many players on Roblox play on non-AVX systems.
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https://bugs.winehq.org/show_bug.cgi?id=55728
Bug ID: 55728
Summary: regedit.exe:regedit - test_export() sometimes gets an
unexpected size on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
regedit.exe:regedit - test_export() sometimes gets an unexpected size on
Windows:
regedit.c:3722: Test failed: got wrong size 4, expected 5
See https://test.winehq.org/data/patterns.html#regedit.exe:regedit
This is quite rare as it has only happened 3 times in the past 7 months:
* 2023-03-23 win21H1_newtb-w10pro64-32
* 2023-06-06 win21H2_gitlab-win10-21h2-32
* 2023-10-04 win21H1_newtb-w10pro64-en-AE-u8-32
It looks like the failing test is trying to interpret an hexadecimal registry
value as a string and sometimes gets a truncated string. I would not be
surprised if this caused Windows to use some uninitialized memory thus causing
the occasional failure.
So maybe this test should be removed.
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https://bugs.winehq.org/show_bug.cgi?id=55727
Bug ID: 55727
Summary: mmdevapi:render - test_session() sometimes exceeds a
CPU usage limit and crashes on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:render - test_session() sometimes exceeds a CPU usage limit and
crashes on Windows 7:
render.c:1454: Test failed: Initialize failed: 88890017
render.c:1497: Test failed: GetService failed: 88890001
render.c:1593: Test failed: AudioClient had wrong refcount: 0
render.c:1593: this is the last test seen before the exception
0934:render: unhandled exception c0000005 at 76F01D3A
See https://test.winehq.org/data/patterns.html#mmdevapi:render
The first known instance happened on 2023-06-21 and this has happened a bit
over once per month since; always on the w7u VM:
* 2023-06-21 win7_newtb-w7u-es
* 2023-08-17 win7_newtb-w7u-de
* 2023-09-19 win7_newtb-w7u
* 2023-10-04 win7_newtb-w7u-de
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https://bugs.winehq.org/show_bug.cgi?id=55726
Bug ID: 55726
Summary: user32:menu - test_menu_input()'s tests 28 and 29
fails on Windows (and Linux)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:menu - test_menu_input()'s tests 28 and 29 fails on Windows (and Linux).
This is pretty rare though:
2023-02-21 fg-deb64-t32 Test failed: test 28
2023-05-22 w1064v1709-64 Test failed: test 29
2023-07-14 w1064v1709-64 Test failed: test 29
2023-10-02 w1064v1709-64 Test failed: test 28
See https://test.winehq.org/data/patterns.html#user32:menu
This is similar to bug 53187 except that bug only happens in non-English
locales and happens a lot more frequently (daily), whereas this one only
happens in English locales and is quite rare.
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https://bugs.winehq.org/show_bug.cgi?id=55687
Bug ID: 55687
Summary: dmime:dmime - test_performance_pmsg() sometimes gets a
bad type on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_performance_pmsg() sometimes gets a bad type on Windows:
dmime.c:2458: Test failed: got dwType 0xb
dmime.c:2458: Test failed: got guidNotificationType
{2437d6f8-d552-0802-0000-0000d0ea0d00}
dmime.c:2458: Test failed: got dwNotificationOption 0x38
dmime.c:2467: Test failed: got 0x3
dmime.c:2526: Test failed: got guidNotificationType
{81f75bc5-4e5d-11d2-bcc7-00a0c922e6eb}
dmime.c:2526: Test failed: got dwNotificationOption 0x1
dmime.c:2535: Test failed: got guidNotificationType
{d2ac2899-b39b-11d1-8704-00600893b1bd}
dmime.c:2535: Test failed: got dwNotificationOption 0x2
See https://test.winehq.org/data/patterns.html#dmime:dmime
The first instance happened on 2023-09-25:
* 2023-09-26 win21H1_newtb-w10pro64-en-AE-u8-32
* 2023-09-25 win1809_newtb-w1064v1809-32
* 2023-09-25 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=55711
Bug ID: 55711
Summary: elf_search_auxv can't find symbol in module
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: weiliangcdt(a)gmail.com
Distribution: ---
Using wine 8.17 to run sqlyog 64bit 12.08, when connect to database, app will
force close with error "0118:fixme:dbghelp:elf_search_auxv can't find symbol in
module".
After downgrade back to wine 8.16, everything back to normal
my OS is ubuntu 22.04.3
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https://bugs.winehq.org/show_bug.cgi?id=55353
Bug ID: 55353
Summary: D2D Rendering glitches in QSpice
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: ln(a)calcifer.ee
Distribution: ---
Created attachment 74937
--> https://bugs.winehq.org/attachment.cgi?id=74937
Minimal log from application startup
When starting QSpice, it first displays the main canvas properly, but already
the one in the lower left corner has a black background.
When loading in an example or simply adding a component, the main canvas also
goes black. Symbols, text, etc. seem to be rendered properly, but only the
background glitches out and becomes solid black.
The application installer is available from
https://getqspice.com/InstallQSPICE.exe
Unfortunately the application checks for wine, but wine-staging with "Hide wine
version from applications" enabled works.
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https://bugs.winehq.org/show_bug.cgi?id=55704
Bug ID: 55704
Summary: Installer of SteuerSparErklärung 2023 (german tax
program) fails to copy created license file (new
WOW64)
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 75216
--> https://bugs.winehq.org/attachment.cgi?id=75216
Log file with +file
The installer of the "SteuerSparErklärung 2023" fails to copy the (correctly
created) license file to the destination directory. This happened in the new
WOW Mode (cannot test in 32 Bit compile). A workaround is to copy the
file manually.
The license file is created in the installers temp directory
"./drive_c/users/work/Temp/Win-SteuerSparErklaerung_28.32.67/Data/SteuerprogrammSetup/License/"
as License.aavdrm (version number in the path may be different)
and should be copied in the program directory
"/drive_c/Program Files (x86)/Akademische
Arbeitsgemeinschaft/SteuerSparErklaerung 2023/license".
In the destination directory exists a file with the same name but
different (useless) content.
A log file with +file is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46941
Bug ID: 46941
Summary: Canon EOS Utility doesn't start
Product: Wine
Version: 4.4
Hardware: x86-64
URL: https://www.canon.it/support/consumer_products/product
s/cameras/digital_slr/eos_700d.html?type=software&lang
uage=it&os=windows%207%20(64-bit)&softwaredescriptioni
d=tcm:80-1330031
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 64064
--> https://bugs.winehq.org/attachment.cgi?id=64064
console output
I downloaded Canon EOS Utility 2.14.20a from here
https://www.canon.it/support/consumer_products/products/cameras/digital_slr…
but the .exe doesn't start. I get an error saying "The file is damaged.
Re-obtain a valid file". I attched my log file.
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https://bugs.winehq.org/show_bug.cgi?id=55642
Bug ID: 55642
Summary: Diablo 2 mods: Connectivity issues
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysteryx93(a)protonmail.com
Distribution: ---
Diablo 2, Project Diablo 2 mod
https://www.projectdiablo2.com
If launched via Lutris, it fails to connect at all: "Cannot connect to
Battle.Net".
If launched via Bottles, it connects, but I get 1000ms lag spikes.
Either way, the game is unplayable. Running it in a VM works fine.
OS: Garuda Linux
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https://bugs.winehq.org/show_bug.cgi?id=49602
Bug ID: 49602
Summary: Missing functionality for Sumatra PDF 3.2
Product: Wine
Version: 5.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I have tried the software “Wine 5.13-1186.1” out again because I would like to
check the collaboration of another well-known PDF tool here.
Print tries succeeded for a few documents.
I got the following log during my test attempt.
elfring@Sonne:~> wine /home/elfring/geladen/Freeware/SumatraPDF-3.2-64.exe
0378:fixme:process:SetProcessDEPPolicy (1): stub
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:CoGetClassObject class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:err:ole:create_server class {9e56be60-c50f-11cf-9a2c-00a0c90a90ce} not
registered
0378:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
…
0378:fixme:commdlg:PrintDlgExW (000000000021DC10) semi-stub
0378:fixme:commdlg:PRINTDLG_UpdatePrintDlgW Collate lppd not yet implemented as
output
0394:fixme:winspool:SetJobW Ignoring everything other than document title
0378:err:ntdll:RtlLeaveCriticalSection section 0000000000912720 is not acquired
…
How are the chances to complete the mentioned function implementations?
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https://bugs.winehq.org/show_bug.cgi?id=55698
Bug ID: 55698
Summary: secur32:negotiate & secur32:ntlm fail on macOS due to
lack of NTLM support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:negotiate & secur32:ntlm fail on macOS due to lack of NTLM support.
secur32:negotiate:
negotiate.c:136: Test failed: AcquireCredentialsHandleA returned c0000001
negotiate.c:246: Tests skipped: setup_client returned c0000001, skipping test
secur32:ntlm:
ntlm.c:1358: Test failed: NTLM package not installed, skipping test
ntlm.c:1282: Test failed: NTLM package not installed, skipping test
See https://test.winehq.org/data/patterns.html#secur32:negotiatehttps://test.winehq.org/data/patterns.html#secur32:ntlm
Where 0xc0000001 == STATUS_UNSUCCESSFUL
This may be happening because of missing libraries (or rather ntlm_auth?) on
Remi's macOS test machines (see rbernon-macos-*).
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https://bugs.winehq.org/show_bug.cgi?id=55694
Bug ID: 55694
Summary: missing functions in winelib: _stricmp, _wcsicmp,
_mbsicmp, _stricmp_l, _wcsicmp_l, _mbsicmp_l
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: milahu(a)gmail.com
Distribution: ---
these functions are not implemented by winelib:
_stricmp, _wcsicmp, _mbsicmp, _stricmp_l, _wcsicmp_l, _mbsicmp_l
compiler errors from g++ 12.3.0:
error: ‘_stricmp’ was not declared in this scope
error: ‘_wcsicmp’ was not declared in this scope
error: ‘_mbsicmp’ was not declared in this scope
error: ‘_stricmp_l’ was not declared in this scope
error: ‘_wcsicmp_l’ was not declared in this scope
error: ‘_mbsicmp_l’ was not declared in this scope
some official reference for these functions:
https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/stricmp-w…
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https://bugs.winehq.org/show_bug.cgi?id=55692
Bug ID: 55692
Summary: gdi32:dc fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:dc fails on macOS:
dc.c:421: Test failed: GetBoundsRect returned (0,0)-(0,0) type 1 for display dc
dc.c:421: Test failed: GetBoundsRect returned (0,0)-(0,0) type 1 for display dc
dc.c:695: Test failed: expected ret2 > 0, got 0
dc.c:710: Test failed: expected desc.nSize == sizeof(descr), got 0
See https://test.winehq.org/data/patterns.html#gdi32:dc
The failures are systematic but it is not known when they started.
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https://bugs.winehq.org/show_bug.cgi?id=55691
Bug ID: 55691
Summary: winemaker does not recognize the C++ file extensions
*.cc *.c++ *.C *.hh *.h++
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: milahu(a)gmail.com
Distribution: ---
working C++ file extensions: *.cpp *.cxx *.hpp *.hxx *.H *.HPP
not working C++ file extensions: *.cc *.c++ *.C and *.hh *.h++
*.cc *.c++ *.hh *.h++ files are ignored completely
*.C files are renamed to *.c (this is wrong)
*.H *.HPP files seem to work, at least they are not renamed
*.CPP files are renamed to *.cpp (this is ok)
see also:
https://stackoverflow.com/questions/1545080/c-code-file-extension-what-is-t…
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https://bugs.winehq.org/show_bug.cgi?id=55683
Bug ID: 55683
Summary: redengineerrorreporter error when launching Cyberpunk
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.henckel(a)gmail.com
Distribution: ---
Created attachment 75204
--> https://bugs.winehq.org/attachment.cgi?id=75204
Program Error Details
Trying to launch Cyberpunk 2077 from Minigalaxy. Keep getting this error each
time.
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https://bugs.winehq.org/show_bug.cgi?id=55651
Bug ID: 55651
Summary: d3d10:effect - test_effect_fx_4_1_blend_state() fails
on Windows 7+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d10:effect - test_effect_fx_4_1_blend_state() fails on Windows 7+:
effect.c:9173: Test failed: Got unexpected hr 0x80004005.
See https://test.winehq.org/data/patterns.html#d3d10:effect
The failure started with the commit that introduced the test:
commit 8f6cf2d3c9e696dc85a156dee98829d7b258e662
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
AuthorDate: Wed Sep 13 22:01:26 2023 +0200
d3d10/tests: Add some tests for D3D10.1 blend state in effects.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=55587
Bug ID: 55587
Summary: quartz:vmr9 - test_changed3ddevice() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:vmr9 - test_changed3ddevice() crashes on Windows 8+:
vmr9.c:4365: this is the last test seen before the exception
1a0c:vmr9: unhandled exception c0000005 at 0040C7D7
See https://test.winehq.org/data/patterns.html#quartz:vmr9
Only the AMD RX6600 and NVidia RTX 3050 configurations don't get a crash but
they still get a new failure:
vmr9.c:4384: Test failed: got 0
This started on 2023-09-12 and corresponds to the commit that introduced the
crashing test:
commit 3855fc7a60e48632f77be57027d1dc1c51294470
Author: Alfred Agrell <floating(a)muncher.se>
Date: Mon Sep 11 21:28:05 2023 +0200
quartz/tests: Add test for VMR9SurfaceAllocatorNotify_ChangeD3DDevice.
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https://bugs.winehq.org/show_bug.cgi?id=55529
Bug ID: 55529
Summary: Text in SRPG Studio games ends with a tofu/missing
character glyph.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjtulloh(a)gmail.com
Distribution: ---
All text (excluding some menu text) in SRPG Studio games ends with a
tofu/missing character glyph.
I tested the following games/projects:
- Vestaria Saga (Steam Version)
- Vestaria Saga 2
- Clarent Saga Tactics (https://davidnguyen.itch.io/clarent-saga-tactics)
- Sanctaea Chronicles
(https://forums.serenesforest.net/index.php?/topic/85032-sanctaea-chronicles…)
I first observed this issue in Wine 7.14.
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https://bugs.winehq.org/show_bug.cgi?id=55522
Bug ID: 55522
Summary: SoftEther VPN Server Manager
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: lowdog136(a)gmail.com
Distribution: ---
Created attachment 75084
--> https://bugs.winehq.org/attachment.cgi?id=75084
SoftEther VPN Server Manager
Error on startup. Used to work
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https://bugs.winehq.org/show_bug.cgi?id=55240
Bug ID: 55240
Summary: The 64-bit winmm:capture & winmm:wave get BADDEVICEID
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit winmm:capture & winmm:wave get BADDEVICEID on Windows 10+:
capture.c:180: Test failed: waveInGetDevCapsW(0): MMSYSERR_NOERROR expected,
got MMSYSERR_BADDEVICEID(A device ID has been used that is out of range for
your system.)
[...]
wave.c:691: Test failed: waveOutGetDevCapsW(WAVE_MAPPER): MMSYSERR_NOERROR
expected, got MMSYSERR_BADDEVICEID(A device ID has been used that is out of
range for your system.)
[...]
See https://test.winehq.org/data/patterns.html#winmm:capturehttps://test.winehq.org/data/patterns.html#winmm:wave
This started with the GitLab CI's switch to Debian 12 (bookworm) for the build
system:
* The winmm_test.exe binary produced by the TestBot's Debian 11-based build VM
produces no failures when run on Windows while GitLab CI's binary for the same
Wine version produces this set of failures.
* And the TestBot runs the official WineTest builds on its Windows VMs which is
why the failures appeared on 2023-07-10 which corresponds to this commit:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Now the question is whether the new build environment revealed a preexisting
bug in Wine, or if the new build environment itself is broken, or if the bug is
elsewhere such as in the MinGW compiler.
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https://bugs.winehq.org/show_bug.cgi?id=55614
Bug ID: 55614
Summary: ReCore requires
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
The log shows the following:
0244:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000F0CEDE0 1 C)
semi-stub
wine: Call from 0000000174013D07 to unimplemented function
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z, aborting
wine: Call from 0000000174013D07 to unimplemented function
msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z, aborting
wine: Unimplemented function msvcp110.dll.?_Winerror_map@std@@YAPEBDH@Z called
at address 0000000174013D07 (thread 0254), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=55486
Bug ID: 55486
Summary: Finale 27 printing mangled
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Created attachment 75044
--> https://bugs.winehq.org/attachment.cgi?id=75044
screenshot from program
Printing from Finale 27 (https://www.finalemusic.com/) using the wine ps driver
severely mangles the output (example attached).
This is reproducible on all wine versions from 8.0
The output from wine 7.0.2 is correct
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https://bugs.winehq.org/show_bug.cgi?id=43137
Bug ID: 43137
Summary: The Elder Scrolls: Oblivion crashes after opening logo
screens.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rfarmer84(a)outlook.com
Distribution: ---
Created attachment 58351
--> https://bugs.winehq.org/attachment.cgi?id=58351
Backtrace
When I try to run The Elder Scrolls: Oblivion from Gog.com, the opening logos
(Bethesda, copyrights, etc) play, as well as the opening jingle, and then the
screen goes blank and the game crashes.
Using Wine 2.9 (64-bit) as provided by Fedora 26.
Backtrace and terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=55635
Bug ID: 55635
Summary: mfreadwrite:mfplat - test_interfaces() crashes on
Windows 7 & 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mfreadwrite:mfplat - test_interfaces() crashes on Windows 7 & 8:
mfplat.c:1519: Test failed: Unexpected hr 0x800401f0.
mfplat.c:1519: this is the last test seen before the exception
09d0:mfplat: unhandled exception c0000005 at 009E731F
See https://test.winehq.org/data/patterns.html#mfreadwrite:mfplat
The crashes started on 2023-09-18 and happen in about 40% of the WineTest runs.
A bisect shows that they started with the commit below:
commit 07f50ee66b45b550b8e973f71e01640fb78ee0e0
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
AuthorDate: Sat Sep 16 19:24:20 2023 +0200
mfreadwrite/reader: Update to IMFSourceReaderEx.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54588
Bug ID: 54588
Summary: iphlpapi:iphlpapi - test_GetExtendedTcpTable()
sometimes fails because the buffer is too small in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
iphlpapi:iphlpapi - test_GetExtendedTcpTable() sometimes fails because the
buffer is too small in Wine:
iphlpapi.c:1892: Test failed: got 122
iphlpapi.c:1910: Test failed: got 122
iphlpapi.c:1949: Test failed: got 122
See https://test.winehq.org/data/patterns.html#iphlpapi:iphlpapi
This looks like the same issue as with GetAdaptersAddresses(): the number of
entries in the table increases between the first call to compute the size and
the second call that tries to fill the table.
So all uses of GetAdaptersAddresses() should use a loop to defend against this.
nsi:nsi also uses a similar code pattern and although it does not seem to have
failures, it should probably be patched too.
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https://bugs.winehq.org/show_bug.cgi?id=51327
Bug ID: 51327
Summary: GdipCreateFont initializes font with ANSI_CHARSET
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure whether it's a bug or not, but wouldn't DEFAULT_CHARSET be a more
proper initial value for the charset field ?
Depending on locale, these two may differ.
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https://bugs.winehq.org/show_bug.cgi?id=48969
Bug ID: 48969
Summary: RageMP: not starting
Product: Wine-staging
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobiasv(a)posteo.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 66947
--> https://bugs.winehq.org/attachment.cgi?id=66947
Log file
Installing RageMP works fine, but starting it won't. Im just getting an error
message.
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https://bugs.winehq.org/show_bug.cgi?id=46483
Bug ID: 46483
Summary: I wanted to open cemu
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2021duffykod(a)isd47.org
Created attachment 63314
--> https://bugs.winehq.org/attachment.cgi?id=63314
i was trying to run cemu 1.7.2
i just downloaded wine stable and after I downloaded it i wanted to open cemu.
i'm not sure if this is from cemu or installing wine. I'm using Mac OS X
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https://bugs.winehq.org/show_bug.cgi?id=38823
Bug ID: 38823
Summary: Sumatra PDF 3.0: tabs don't work correctly
Product: Wine
Version: 1.7.45
Hardware: x86
URL: https://kjkpub.s3.amazonaws.com/sumatrapdf/rel/Sumatra
PDF-3.0-install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
to reproduce, install Sumatra PDF 3.0 in a clean prefix using the default
options.
then, in wincfg, either turn off "Allow the windows manager to decorate the
windows" or turn on "Emulate a virtual desktop", so that the tab area isn't
cropped.
then click on the menu button, choose File > Open... and open a bunch of files
(10 is a good number).
each file is opened in a tab. cycling through the tabs with the keyboard works
perfectly (Ctrl-Tab and Ctrl-Shift-Tab). however, the tabs aren't handling
mouse events properly.
if we number the tabs 0,1,2,3... then two things become apparent:
-- odd numbered tabs don't seem to respond to mouse events at all.
-- hovering/clicking tab 2*n will highlight/activate tab n, e.g., clicking tab
6 activates tab 3.
the program is open source and the code is avilable here:
https://github.com/sumatrapdfreader/sumatrapdf
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https://bugs.winehq.org/show_bug.cgi?id=55599
Bug ID: 55599
Summary: Metatrader 4 - not possible to add any indicator to a
chart
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tst1(a)mixbox.pl
Distribution: ---
Since updating wine to 8.14 (under Manjaro Linux) it is not possible to add any
indicator to a chart in Metatrader 4.
The same issue occurs in wine 8.15
When trying to add an indicator via: Menu -> Insert, there is no log entry.
When you try to add an indicator via the Navigator window, an entry appears in
the log, e.g.:
2023.09.16 10:08:14.972 Custom indicator MACD-Good EURJPY,H4: removed
2023.09.16 10:08:13.320 Custom indicator MACD-Good EURJPY,H4: loaded
successfully
Downgrading wine to a previous wine 8.13 version is a workaround solution
solving the issue.
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https://bugs.winehq.org/show_bug.cgi?id=55592
Bug ID: 55592
Summary: Separable Subsurface Scattering needs 'mov' opcode
support for fx_4_0 effect
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Filing for documentation purposes, the fix is already submitted
https://gitlab.winehq.org/wine/wine/-/merge_requests/3859.
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https://bugs.winehq.org/show_bug.cgi?id=55184
Bug ID: 55184
Summary: running dwarf-fortress 50.09 (steam version), the
application crashes with Unimplemented function
msvcp140_atomic_wait.dll.__std_acquire_shared_mutex_fo
r_instance called at address 0000000174013A07 (thread
0130)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)familiekuehn.eu
Distribution: ---
Version 50.08 runs smoothly, looks like a function in the dll is not
implemented?
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https://bugs.winehq.org/show_bug.cgi?id=55001
Bug ID: 55001
Summary: ToneX by IK Multimedia doesn't open
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadresadri(a)gufum.com
Distribution: ---
Created attachment 74554
--> https://bugs.winehq.org/attachment.cgi?id=74554
Log Report
Won't open, gets this Program Error instead:
The program TONEX.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
New install of Wine and pretty much fresh install of Linux Mint, not my
computer's fault basically.
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http://bugs.winehq.org/show_bug.cgi?id=34789
Bug #: 34789
Summary: MeGUI: Wrong icon for file chooser
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46391
--> http://bugs.winehq.org/attachment.cgi?id=46391
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet20
3) wine MeGUI.exe
4) click "One-Click"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional information:
1) WINETRICKS_VERSION=20130707
2) "sh winetricks gdiplus" helps
3) MeGUI 2356
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https://bugs.winehq.org/show_bug.cgi?id=55677
Bug ID: 55677
Summary: PathMatchSpecEx("x*.*") doesn't handle paths without
extension correctly
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: vz-wine(a)zeitlins.org
Distribution: ---
Calling `PathMatchSpecEx()` with a pattern ending with "*.*" (but not equal to
"*.*" because this is handled specially) doesn't work correctly as it returns
FALSE for the paths without any extension at all, while native Windows function
returns TRUE in this case (for consistency with "*.*" which matches all files
and not just those with extensions I'd guess).
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https://bugs.winehq.org/show_bug.cgi?id=55673
Bug ID: 55673
Summary: Roblox Installer fails to install
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshua6918(a)antonian.org
Distribution: ---
Created attachment 75198
--> https://bugs.winehq.org/attachment.cgi?id=75198
Program error details
The installer crashes after running the command
wine RobloxPlayerInstaller.exe
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https://bugs.winehq.org/show_bug.cgi?id=42390
Bug ID: 42390
Summary: MLP:RCS crashes after first loading the game.
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tron0890(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57192
--> https://bugs.winehq.org/attachment.cgi?id=57192
The unhandled expcetion reads: page fualt read on access to 0x00000000 in
32-bit code.
The game has simple exit or start game menu in the beginning. Exiting works
fine while starting the game brings up, an error and promptly crashes the game.
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http://bugs.winehq.org/show_bug.cgi?id=34414
Bug #: 34414
Summary: Soukoku no Arterial crashes when entering certain
parts of the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45809
--> http://bugs.winehq.org/attachment.cgi?id=45809
console output from firing up the game to entering the first card game
The game crashes when you:
- Start the first card game
- Attempt to access sub-menus of the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2012/02/eushully/21366637200/0221soukoku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum soukoku_trial.exe
aaf63c5944791d3c99ccf3e1ba90fb201e17f9e9
463MB
I installed using the command
env LANG=ja_JP.UTF-8 wine soukoku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
This bug is likely related to (or even a dupe of) bug 34413 , as both games
have the same developer and similar symptoms. I'm putting it up all the same,
just in case.
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https://bugs.winehq.org/show_bug.cgi?id=55668
Bug ID: 55668
Summary: kernel32:file - test_OpenFile() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:file - test_OpenFile() fails on macOS:
file.c:3544: Test failed: OpenFile failed to create nonexistent file
file.c:3545: Test failed: GetLastError() returns 1224
file.c:3548: Test failed: OpenFile set ofs.nErrCode to 1224
file.c:3628: Test failed: GetFileAttributesA succeeded on deleted file
See https://test.winehq.org/data/patterns.html#kernel32:file
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines). They also started on 2023-09-26 but don't
seem to correspond to a change made to kernel32:file on that day. Rather it
looks like an issue with the Wine implementation.
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http://bugs.winehq.org/show_bug.cgi?id=32941
Bug #: 32941
Summary: Boilsoft Video Splitter does not play/load video for
splitting
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
http://www.boilsoft.com/videosplitter/
I'm saying as a user, that boilsoft video splitter is really the easiest and
fastest video splitter/cutter for windows... supports almost all the video
files
The application installs, runs, and Almost 90% of functions works in wine; but
gstreamer1 + gstreamer-0.10 + wine on fedora 18 i686/x86_64 and opensuse 12.2
x86_64 does not play/load the video for manual cutting of a video file.
I'd really like to see it working with Wine as it is a very useful application.
Especially for uploading parts of a video to youtube, etc.
http://www.boilsoft.net/download/bs_video_splitter.exe
I've installed gstreamer* good, bad, ugly, libx264, ffmpeg, everything...
Videos (totem) gstreamer plays the video but wine + gstreamer is not loading or
playing the video.
Kindly look into this issue. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55666
Bug ID: 55666
Summary: Roblox Studio crashes on start with default 96 DPI,
but works with others (120 DPI, 192 DPI)
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MurzNN(a)gmail.com
Distribution: ---
Created attachment 75193
--> https://bugs.winehq.org/attachment.cgi?id=75193
roblox-studio_wine-8.15-flatpak-96dpi-output.txt
Roblox Studio (editor) starts and works well with no-default DPIs, for example,
120 DPI, 192 DPI.
But with default 96 DPI - it always crashes on startup.
Reproducible on 3 different Ubuntu systems (22.04, 22.10, 23.04) using native
Wine 8.16 and 8.15 packages, WineHQ, and Roblox Flatpak version with bundled
Wine 8.15.
The Roblox Player app starts and works well without crashes on any DPI,
including 96 DPI.
Here is the last output in console before the crash on starting Roblox Studio:
```
$ flatpak run io.github.vinegarhq.Vinegar studio
016c:fixme:vulkan:wine_vk_surface_set_offscreen Redirecting vulkan surface
offscreen, expect degraded performance.
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 16
016c:fixme:nls:get_dummy_preferred_ui_language (0x8 0x409 0000000000118B20
0000000000118A60 0000000000118B28) returning a dummy value (current locale)
016c:fixme:win:RegisterPowerSettingNotification
(000000000001008A,{02731015-4510-4526-99e6-e5a17ebd1aea},0): stub
016c:fixme:win:RegisterSuspendResumeNotification 000000000001008A, 0: stub.
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
...
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:elf_search_auxv can't find symbol in module
01ec:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
01ec:fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
```
The full output is in the attachment.
Could anyone tell me ways how can I get more debug and detailed info to find
the root cause of this crash?
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https://bugs.winehq.org/show_bug.cgi?id=55663
Bug ID: 55663
Summary: Buried in Time: Video files don't play, hang
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffrey.pfau(a)gmail.com
Distribution: ---
Created attachment 75191
--> https://bugs.winehq.org/attachment.cgi?id=75191
WINEDEBUG=-all,+mci
After installing The Journeyman Project 2: Buried in Time, swapping the mount
to disc 2, and starting a new game, the intro video fails to play causing the
game to lock up. If you try to skip the intro, it works until you try to play
another video, at which point the game locks up. This issue appears to have
been present in both reports on AppDB, dating from 2008 to 2011.
I tried using winetricks to install avifil32.dll, which failed, so I grabbed
the DLL out of the exe it downloads manually and installed it myself, to no
avail. If I trace all, I find a bunch of MCI spam around when it hangs up, so
that might be the faulty component. I've attached a truncated log, since it
just repeats that spam until I force quit.
Distro: Arch Linux
Version: 8.15 (staging)
Default output:
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.15 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0078:err:wineusb:DriverEntry Failed to initialize Unix library, status
0xc0000135.
0078:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb"
failed to start: 126
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
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https://bugs.winehq.org/show_bug.cgi?id=49472
Bug ID: 49472
Summary: Chaos Legion has missing textures.
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Chaos Legion has missing textures. I have attached a screenshot of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42627
Bug ID: 42627
Summary: gstreamer checks incomplete lead to compilation error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After satisfying the dependencies of gstreamer I tried compiling wine and got
the following error:
../../../wine/dlls/winegstreamer/gstdemux.c:25:29: fatal error:
gst/video/video.h: No such file or directory
#include <gst/video/video.h>
So more checks are required before assuming gstreamer is properly installed.
On Debian this file is present in a separate package:
libgstreamer-plugins-base1.0-dev
While gstreamer gst.h is at:
libgstreamer1.0-dev
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http://bugs.winehq.org/show_bug.cgi?id=34302
Bug #: 34302
Summary: Edge of Chaos crashes when someone speaks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45665
--> http://bugs.winehq.org/attachment.cgi?id=45665
Backtrace on 32bit
Yet another crash. This is an assert in msadp32.c:
...
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
trace:msacm:acmStreamPrepareHeader (0x21cc700, 0x2d5e630, 0)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 6051 021cc70c 02d5e630);
trace:msacm:acmStreamPrepareHeader => (0)
trace:msacm:acmStreamConvert (0x21cc700, 0x2d5e630, 16)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 604f 021cc70c 02d5e630);
se\loader.exe: ../../../wine-multimedia/dlls/msadp32.acm/msadp32.c:296:
cvtMMms16K: Assertion `*src <= 6' failed.
wine: Assertion failed at address 0xf7737430 (thread 0038), starting
debugger...
"winetricks quartz" works around it. "disable_sound = 1" works around it.
Happens on both 32bit and 64bit.
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https://bugs.winehq.org/show_bug.cgi?id=40231
Bug ID: 40231
Summary: Grand Theft Auto: Vice City crashes at start
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: junk(a)therobinsonfamily.net
Distribution: ---
Created attachment 53765
--> https://bugs.winehq.org/attachment.cgi?id=53765
output of crash on launch.
Launching Grand Theft Auto now causes a crash. As it's winegstreamer which is
mentioned I assume it's when it tries to launch the opening video. This worked
fine with earlier versions of wine. Previously after launch the window would go
fullscreen, the video didn't play and you had to press a key to continue.
Output attached.
Fedora 23
Installed Packages
Name : wine
Arch : x86_64
Epoch : 0
Version : 1.9.4
Release : 1.fc23
Size : 0.0
Repo : @System
>From repo : updates
Summary : A compatibility layer for windows applications
URL : http://www.winehq.org/
License : LGPLv2+
gtavc is in a 32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=2498
Noah <michaelsnip(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |michaelsnip(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=55618
Bug ID: 55618
Summary: incorrect monitor resolution
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: ez(a)vajn.icu
Distribution: ---
Created attachment 75155
--> https://bugs.winehq.org/attachment.cgi?id=75155
Inquire wine graphic resolution
$ dpkg -l | grep wine
ii wine-stable 8.0.2~trixie-1
ii wine-stable-amd64 8.0.2~trixie-1
ii wine-stable-i386:i386 8.0.2~trixie-1
I have a dual monitor configuration with Xinerama/NVidia:
Screen 0: minimum 8 x 8, current 1920 x 1200, maximum 16384 x 16384
DP-0 connected primary 1920x1200+0+0 (normal left inverted right x axis y axis)
432mm x 324mm
1920x1200 59.95*+
Screen 1: minimum 8 x 8, current 1600 x 1200, maximum 16384 x 16384
DP-1 connected primary 1600x1200+0+0 (normal left inverted right x axis y axis)
408mm x 306mm
1600x1200 60.00*+
Wine reports the resolution as 1024x768 and I cannot scale a graphic wine
window past that. This change happened only in the last 2 months, this bug was
not present on the same machine with same Xinerama/NVidia configuration.
I'm not able to make this work again because kernel and a lot of libraries have
changed since. Simply rolling back the wine version did not solve this bug.
The attached program incorrectly reports the screen resolution as 1024x768 with
both methods.
After spending a day trying to fix this I've ended up binary patching the
following files (I wasn't successful at build wine from sources):
lib/wine/i386-unix/win32u.so
lib64/wine/x86_64-unix/win32u.so
I have patched the add_monitor' 'get_display_rect' & 'get_primary_monitor_rect'
functions from the above libs so that monitor->rc_monitor and monitor->rc_work
are (0,0,1920,1200)
Now the reported resolution with both methods is 1920x1200 and all the wine
programs work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=52262
Bug ID: 52262
Summary: Videos in Warwind are very ugly
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
URL: https://web.archive.org/web/20201228084909/https://tele500.abandonware-france.org/fichiers/jeux/1996/jeu-009
75-warwind-pcwin.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iccvid
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The opening videos are mainly black with some white lines appaearing time to
time. The console output is spammed with the following line:
0024:err:iccvid:decode_cinepak CVID: corruption 29700 (QT/AVI) != (different
number)
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https://bugs.winehq.org/show_bug.cgi?id=46422
Bug ID: 46422
Summary: Kara no Shoujo does not enter fullscreen correctly
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
Created attachment 63193
--> https://bugs.winehq.org/attachment.cgi?id=63193
screenshot of the problem
See screenshot. Same thing happens in wine virtual desktop as well as in other
desktop environments.
OS: Arch Linux x86_64
Kernel: 4.19.9-arch1-1-ARCH
Uptime: 5 hours, 39 mins
Packages: 1453 (pacman)
Shell: bash 4.4.23
Resolution: 1920x1080, 1920x1080
DE: Cinnamon 4.0.8
WM: Mutter (Muffin)
WM Theme: cinnamon (Adwaita)
Theme: Adwaita [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: mate-terminal
Terminal Font: Monospace 10
CPU: AMD Ryzen 7 1700 (16) @ 3.000GHz
GPU: NVIDIA GeForce GTX 1060 3GB
Memory: 2011MiB / 16036MiB
wine log:
0009:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
0042:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts
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https://bugs.winehq.org/show_bug.cgi?id=55657
Bug ID: 55657
Summary: ntdll:exception - test_thread_context() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_thread_context() fails on macOS:
exception.c:4266: Test failed: wrong SegDs 0000000000000023/0000000000000000
exception.c:4267: Test failed: wrong SegEs 0000000000000023/0000000000000000
See https://test.winehq.org/data/patterns.html#ntdll:exception
These failures are systematic, started on 2023-09-11 (three related commits
that day), and only happen on macOS (see Remi's rbernon-macos-* cloud test
machines).
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https://bugs.winehq.org/show_bug.cgi?id=55488
Bug ID: 55488
Summary: Finale 27 doesn't print SMuFL fonts
Product: Wine
Version: 7.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: davech(a)t-online.de
Distribution: ---
Finale 27 doesn't print glyphs from SMuFL fonts (https://www.smufl.org/) which
use glyphs in the Unicode private-use area from E000. Files using legacy fonts
(glyphs in the range 0000-00FF) print correctly, but SMuFL is the standard for
new files.
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https://bugs.winehq.org/show_bug.cgi?id=55647
Bug ID: 55647
Summary: kernel32:heap - test_GlobalMemoryStatus() gets a bad
ullAvailVirtual value on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:heap - test_GlobalMemoryStatus() gets a bad ullAvailVirtual value on
macOS:
heap.c:3628: Test failed: got ullAvailVirtual 0x7ffffeb62000
See https://test.winehq.org/data/patterns.html#kernel32:heap
These failures currently are systematic but mysteriously did not happen from
2023-08-23 to 2023-09-18 (except for 2023-08-30, see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55646
Bug ID: 55646
Summary: USB audio playback no sound
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75184
--> https://bugs.winehq.org/attachment.cgi?id=75184
wine debug output
I'm experimenting with running Rekordbox application with the USB audio
interface DDJ-400.
The application list the device as audio interface, but when selected from the
GUI not able to play audio. All I know is that the USB interface is connected
via WASAPI low level interface.
I went through suggestions on this page https://wiki.winehq.org/Sound. Started
with clean wine prefix directory. Next installed native dsound, directmusic DLL
overrides, but it did not make a difference.
I can see the USB device on the Audio tab of winecfg, even can play and hear
the test sound. But no sound from the application.
I attached the debug output.
Can I get any help what else to check or how to debug the issue further?
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=54074
Bug ID: 54074
Summary: ws2_32:sock - test_empty_recv() sometimes gets an
ERROR_IO_PENDING error in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ws2_32:sock - test_empty_recv() sometimes gets an ERROR_IO_PENDING error in
Wine:
sock.c:12752: Test failed: got error 997
See https://test.winehq.org/data/patterns.html#ws2_32:sock
This happens about twice per month in the nightly WineTest runs but the first
known instance is on 2022-09-01 on debiant-wow32: there is no record of this
failure happening in the previous 3 months. So it is likely to be caused by
some commit in August.
This is also known to have happened in the GitLab CI environment which impacted
some merge requests (for instance MR!1561 and MR!1485).
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https://bugs.winehq.org/show_bug.cgi?id=51715
Bug ID: 51715
Summary: crypt32:chain fails on some AMD/Nvidia GPU machines
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
crypt32:chain has the same three failures on a set of Windows machines:
chain.c:3458: Test failed: chainCheck[31]: expected 3 elements, got 4
chain.c:4583: Test failed: simple_chain->cElement = 4
chain.c:4609: Test failed: got string GB, Greater Manchester, Salford, Comodo
CA Limited, AAA Certificate Services, expected US, New Jersey, Jersey City, The
USERTRUST Network, USERTrust RSA Certification Authority
https://test.winehq.org/data/patterns.html#comctl32:header
The only common point is that all these machines have an AMD or Nvidia GPU:
* cw-gtx560 Windows 8.1 Nvidia GTX560 driver 353.82
* cw-gtx560 Windows 10 1507 Nvidia GTX560 driver 391.35
* cw-rx460 Windows 10 1507 AMD RX460 driver 19.11.3
* fgtb-w10pro64 Windows 10 2009 AMD RX550 driver 20.11.3
* fgtb-w10pro64 Windows 10 21H1 AMD RX550 driver 21.8.2
* vn-w10pro Windows 10 21H1 AMD RX570 driver 20.10.35.02
But the failures don't happen whenever there is such a GPU: cw-gtx560-2009 has
the same 391.35 Nvidia driver as cw-gtx560-1507 version and yet does not have
these failures.
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https://bugs.winehq.org/show_bug.cgi?id=54424
Bug ID: 54424
Summary: user32:edit - test_dbcs_WM_CHAR() fails on Windows in
mixed locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:edit - test_dbcs_WM_CHAR() fails on Windows in mixed locales:
edit.c:3407: Test failed: W: got L"\02c6\00ea\201c", expected
L"\4e00\4e8c\4e09"
edit.c:3412: Test failed: W: got "?e\x81gn?O", expected "\x88\xea\x93\xf1\x8eO"
See https://test.winehq.org/data/patterns.html#user32:edit
The failures happen in the w10pro64-mx-MX test configuration. What's special
about it is that it uses a mix of locales:
SystemDefaultLCID 0411
UserDefaultLCID 040c
ThreadLocale 0411
SystemPreferredUILanguages 0412,0409
UserDefaultUILanguage 0412
ThreadUILanguage 0412
Country 231
ACP 932
The failures started happening with the commit that introduced the new tests:
commit cbe3a39b647e029df16faf1dcce2958f1ee418d0
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
AuthorDate: Fri Jan 20 23:51:36 2023 +0900
user32/tests: Add DBCS WM_CHAR tests for edit control.
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https://bugs.winehq.org/show_bug.cgi?id=55405
Bug ID: 55405
Summary: FreeCommander crashing immediately after it starts,
when Windows version is set above Windows XP
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 74965
--> https://bugs.winehq.org/attachment.cgi?id=74965
Console log from start of FreeCommander with Windows version set to v10
Installation of FreeCommander 32bit is working without any error.
When it should start it crashes. Depending on the version Windows is set to, it
behaves like this:
Windows XP: works
Windows 7: crash at the start with a stack overflow error, show in a message
box
Windows 10: a window came up and disappears immediately without any message
(box)
Console output for Windows 10 is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41662
Bug ID: 41662
Summary: Carmageddon (windows 95 version) flickering menus
(possible ddraw issue)
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 56059
--> https://bugs.winehq.org/attachment.cgi?id=56059
log
AfteCarmageddonr playing a race in Carmadeddon and returning to the menus, the
tops and bottoms of the screen flicker with an image from the last race.
I'm on radeonsi and it could be a driver issue, but from the logs I think it's
a ddraw issue.
It's not a huge problem as far as Carmageddon is concerned, because the menu is
still fully visible and usable.
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https://bugs.winehq.org/show_bug.cgi?id=54026
Bug ID: 54026
Summary: user32:msg receives unexpected messages in the 49000+
range on w11pro64_nv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg receives unexpected messages in the 49000+ range on w11pro64_nv:
msg.c:13518: Test failed: msg.message = 49667 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49815 instead of WM_TIMER
or
msg.c:13549: Test failed: msg.message = 49663 instead of WM_TIMER
msg.c:13552: Test failed: msg.message = 275 instead of WM_USER + 1
msg.c:13554: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13564: Test failed: msg.message = 1025 instead of WM_TIMER
msg.c:13566: Test failed: msg.message = 275 instead of WM_USER
msg.c:13568: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13577: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13579: Test failed: expected PeekMessage to return FALSE, got 1or
or
msg.c:13518: Test failed: msg.message = 49650 instead of WM_TIMER
msg.c:13521: Test failed: msg.message = 275 instead of WM_USER
msg.c:13523: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13534: Test failed: msg.message = 1024 instead of WM_TIMER
msg.c:13536: Test failed: expected PeekMessage to return FALSE, got 1
msg.c:13546: Test failed: msg.message = 275 instead of WM_USER
msg.c:13549: Test failed: msg.message = 1024 instead of WM_TIMER
or
msg.c:13499: Test failed: msg.message = 49668 instead of WM_TIMER
msg.c:13503: Test failed: msg.message = 49668 instead of WM_TIMER
See http://winetest.dolphin/data/patterns.html#user32:msg
Where:
275 == WM_TIMER
1024 == WM_USER
These failures don't happen on other w11pro64 test configurations so it is
likely that these messages are generated by some part of the NVIDIA driver
despite it being installed without its GUI precisely to avoid this type of
issue. So it seems the test will have to accommodate these extra messages
despite their value changing from one run to the next.
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https://bugs.winehq.org/show_bug.cgi?id=43081
Bug ID: 43081
Summary: Final Fantasy VII 2012: Buggy rendering of graphics
during fights and dialogs
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b33lzebob(a)googlemail.com
Distribution: ---
Created attachment 58266
--> https://bugs.winehq.org/attachment.cgi?id=58266
Archive including screenshots of this graphics bug, sed DLLs and terminal
output.
Strange display of character graphics during fights and dialogs (see
attachment).
System Information:
Wine version: 2.0.1
OS: Ubuntu Gnome 17.04 64bit
CPU: AMD® A4-3305m apu with radeon(tm) hd graphics × 2
GPU: ATI Radeon HD 6480 (Sumo2)
Things I've tried:
- update from Ubuntu Gnome 16.04 to 17.04 to provide form actual graphics
driver
- Added DDLs like described at https://appdb.winehq.org
/objectManager.php?sClass=version&iId=28519 via winetricks
- selected different versions of windows (Windows XP, 7, 8 & 10)
- installed steam- and non-stream-version of this game
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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https://bugs.winehq.org/show_bug.cgi?id=53802
Bug ID: 53802
Summary: Steam - new Login UI renders as a black screen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Steams new reactlogin login has been rolled out to all users and at least on
macOS this renders as a black window.
To avoid this steam can be launched with the following launch command
-noreactlogin, this forces the older Login UI that renders correctly.
This occurs on brand a brand new wineprefix and installing steam via
winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=55515
Bug ID: 55515
Summary: MotorM4X crashes due to missing 'tex1D' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:97:26: E5005: Function "tex1D"
is not defined.
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https://bugs.winehq.org/show_bug.cgi?id=55208
Bug ID: 55208
Summary: Array size expressions should not allow every possible
expression
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Sample shader would be:
float4 main() : sv_target
{
int x;
float a[(x = 2)];
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763
Summary: Sacred 2 : HLSL shader parsing failed error with
built-in d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44714
--> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..
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http://bugs.winehq.org/show_bug.cgi?id=36091
Bug ID: 36091
Summary: Project APT fails to compile vertex shader
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.desura.com/games/project-apt
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 48280
--> http://bugs.winehq.org/attachment.cgi?id=48280
d3dcompiler,tid log
When clicking "new game" in project apt, I get a message saying "FATAL ERROR in
Vertex Shader compilation". The console shows an error in compile_shader, and
messages in the d3dcompiler channel seem to match up with the details of the
game's error message.
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https://bugs.winehq.org/show_bug.cgi?id=54054
Bug ID: 54054
Summary: Rayman Origins has messed up rendering
Product: vkd3d
Version: 1.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73607
--> https://bugs.winehq.org/attachment.cgi?id=73607
example
vkd3d:fixme:evaluate_array_dimension Unhandled type HLSL_IR_EXPR.
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:39:16: E5008: Array size is
not a positive integer constant.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:47:16: E5005: Function "tex2D"
is not defined.
0218:err:d3dcompiler:D3DCompile2
0218:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0218:err:d3dcompiler:D3DCompile2 Shader log:
0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan"
is not defined.
0218:err:d3dcompiler:D3DCompile2
vkd3d-1.5-93-g1b11b576
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https://bugs.winehq.org/show_bug.cgi?id=54484
Bug ID: 54484
Summary: Comma-separated variable declaration lists do no
handle dependent initializers within the same list
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74035
--> https://bugs.winehq.org/attachment.cgi?id=74035
test
See attached test. Currently it produces an error: E5005: Identifier "i" is not
declared.
This happens because earlier declared variables are not declared within the
context, so when occurred in following initializers they are treated as
NEW_IDENTIFIER, instead of VAR_IDENTIFIER. My understanding is that
declarations are added to the context after whole list is processed, and that
probably should change.
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https://bugs.winehq.org/show_bug.cgi?id=54647
Bug ID: 54647
Summary: Call of Juarez needs "log2" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:19:16: W5300: Implicit
truncation of vector type.
0718:err:d3dcompiler:D3DCompile2 <anonymous>:21:19: E5005: Function "log2"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54680
Bug ID: 54680
Summary: NewoAsteroids played with Dolphin emulator needs SM1
'round' support
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://dl.dolphin-emu.org/releases/dolphin-3.0-x64.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34242
Distribution: ---
0110:err:d3dcompiler:D3DCompile2 <anonymous>:12:10: E5017: Aborting due to
not yet implemented feature: SM1 "round" expression.
NewoAsteroids: http://wiibrew.org/wiki/Newo_Asteroids
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