https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
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https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
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https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
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https://bugs.winehq.org/show_bug.cgi?id=53096
Bug ID: 53096
Summary: Wodershare Uniconverter 13 not able to import files to
convert
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 72525
--> https://bugs.winehq.org/attachment.cgi?id=72525
terminal output
After starting the program and selecting the CONVERTER tab from the left hand
side menu and then browsing for a file to import a window showing the import
progression shows up for a second or 2 and is then replaced with a window
titled IMPORT FAILED.
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https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
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https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
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https://bugs.winehq.org/show_bug.cgi?id=55197
Bug ID: 55197
Summary: ReadConsole blocks handler routines
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 74792
--> https://bugs.winehq.org/attachment.cgi?id=74792
Small example calling SetConsoleCtrlHandler + ReadConsoleA
Handler routines, set via SetConsoleCtrlHandler, are not executed when using
ReadConsoleA.
When pressing <CTRL>+<C> in the attached source, the handler routine should get
executed and print something.
Current wine master only returns from ReadConsoleA and prints nothing.
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https://bugs.winehq.org/show_bug.cgi?id=53089
Bug ID: 53089
Summary: PotPlayer EULA unreadable during install
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://t1.daumcdn.net/potplayer/PotPlayer/Version/Lat
est/PotPlayerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72512
--> https://bugs.winehq.org/attachment.cgi?id=72512
Screenshot
The EULA presented during installation of PotPlayer is unreadable. All
characters are replaced with "boxes": ▯ (See screenshot)
b7f14c493990b3c9981f1cd47c8cb189ce1a6966 PotPlayerSetup.exe
Tried "winetricks riched20 corefonts" but this did not help.
Console:
017c:fixme:imm:ImeSetActiveContext (0014A280, 0): stub
017c:fixme:imm:ImmReleaseContext (00020064, 0014A280): stub
016c:fixme:imm:ImeSetActiveContext (004B76B0, 1): stub
016c:fixme:imm:ImmReleaseContext (00030028, 004B76B0): stub
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https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
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https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
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https://bugs.winehq.org/show_bug.cgi?id=7517
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.microsoft.com/do |https://archive.org/details
|wnloads/details.aspx?family |/htmlhelp
|id=00535334-c8a6-452f-9aa0- |
|d597d16580cc&displaylang=en |
--- Comment #22 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Does this still occur in Wine 8.12?
I couldn't find a good download – the MS link is 404.
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https://bugs.winehq.org/show_bug.cgi?id=53312
Bug ID: 53312
Summary: Installers made with Inno Setup 4.2.2 fail to create
non-latin paths
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Installers will throw errors with proper LC_ALL. Installers will create files
with odd names without LC_ALL.
Ubuntu 20.04.4 LTS
Kernel release: 5.13.0-52-generic
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=53831
Bug ID: 53831
Summary: Cockos REAPER fullscreen loses mouse input
responsiveness after other windows/menus are created
Product: Wine
Version: 7.19
Hardware: x86-64
URL: http://reaper.fm/download.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
After setting Fullscreen in Reaper (Menubar: View->Fullscreen, or Alt+Enter
shortcut), clicking on the menu disables all further mouse interaction after
the menu is closed, due to fullscreen clipping. This happens only in managed
windows (controlled by Window Manager).
To demonstrate it after launching Reaper:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, can be anywhere, and then simply unfocus it by
clicking on the timeline or anywhere.
4) Notice how no mouse input works on the Reaper fullscreen window anymore.
There's another problematic scenario that's related to the same underlying
issue:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, go to File->Project Settings.
4) Notice how not even the new popped up window with Project Settings responds
to mouse input.
The underlying problem is that the winex11.drv code currently deals with
clipping fullscreen windows as if they were most likely just games only. It
can't seem to handle case where other windows get popped up, created, or
moved/changing capture (size-move operation for example) while one fullscreen
window is already clipping.
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https://bugs.winehq.org/show_bug.cgi?id=55140
Bug ID: 55140
Summary: GPU Caps Viewer 1.60 can crash with Nvidia GPU when
additional Nvidia libraries are present
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: saancreed(a)gmail.com
Regression SHA1: 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Distribution: ---
Created attachment 74704
--> https://bugs.winehq.org/attachment.cgi?id=74704
Backtrace from wine-8.9
A particular setup of GPU Caps Viewer 1.60, when paired together with
reimplementations of some Nvidia libraries, crashes in its own code after
upgrading Wine to release 8.9 or later. I've bisected this problem to commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 which can be reverted to make the
program function again.
The setup required to reproduce the issue might be quite convoluted, so bear
with me:
1. Get a system with Nvidia GPU and their proprietary driver, making sure that
32-bit `libnvidia-ml.so.1` is installed and can be found by `dlopen`
2. Get a build of Wine that includes commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 and doesn't use experimental wow64
mode and drop wine-nvml into that Wine's libdirs
(https://github.com/Saancreed/wine-nvml, see build/install instructions, there
are prebuilt binaries on GH Actions)
3. Create a prefix and install into it at least 32-bit versions of:
a. DXVK (https://github.com/doitsujin/dxvk)
b. DXVK-NVAPI (https://github.com/jp7677/dxvk-nvapi)
4. Get GPU Caps Viewer from https://www.geeks3d.com/dl/show/718, sha256sum of
that zip should be
fcdd0992fdd36660a7561d6d5a9d3e64e653c7d5cc5cae2856634f6a003ae731. Unzip it
somewhere and run `wine GPU_Caps_Viewer.exe`. If everything went right, it
should see Nvidia GPU, load NVAPI, then load NVML, make a few NVML calls and
cause a segfault after one such call returns.
Attached is the backtrace made with Wine 8.9 from Arch Linux repositories.
Unfortunately, the application seems to enter the problematic code path only
when all the mentioned libraries are present, which actually suggests another
possibility: that this is an application bug that simply went undetected on
Windows because there is no 32-bit `nvml.dll` provided by Nvidia. I have no
idea if this works on Windows, or if it ever worked at all, but I find it
curious that it used to work in Wine (when my wine-nvml wrapper was present)
and it doesn't anymore.
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https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010
Summary: Star Citizen has low fps
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73588
--> https://bugs.winehq.org/attachment.cgi?id=73588
Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game
start at least:
- Use wine 7.19 (I didn't try any other version; staging was not needed);
- install arial with winetricks (fixes missing text in launcher);
- set windows version to 8.1 (to avoid an annoying error message about
unsupported config);
- Disable Easy Anti-cheat (to avoid an error message preventing the game from
starting);
- Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the
loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported
good performance using Wine-based third party projects (namely lutris with
custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that
(DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game
consumes all memory, plus a few GB of swap and starts 'trashing' to the disk
(not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test
the application further until the next event. This bug report is mostly to
remind me of the issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55175
Bug ID: 55175
Summary: Lode Runner Online: Unhandled page fault on read
access to FFFFFFFF at address 00008AB1
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74756
--> https://bugs.winehq.org/attachment.cgi?id=74756
Console messages trying to install the game twice
Lode Runner Online installer crashes with this error after testing the sound
card: Unhandled page fault on read access to FFFFFFFF at address 00008AB1
Steps to reproduce:
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wget
https://web.archive.org/web/20190705131126/http://www.daggert.net/Folio/Pro…
$ unzip lro_install.zip
$ wine MMRInstall/SETUP.EXE now the installer starts, complete with music.
Click install, then click YES to test the system, and then Yes after you hear
sound. Then the installer crashes, and the debugger starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
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https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
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https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
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https://bugs.winehq.org/show_bug.cgi?id=55141
Bug ID: 55141
Summary: virtual desktop not rendering with some dual monitor
setups (regression: 8.10 -> 8.11)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
When having a dual monitor setup and the right monitor is primary, the virtual
desktop is not rendering.
First bad commit:
https://gitlab.winehq.org/wine/wine/-/commit/9b7669592d6f8b40976b571b70f854…
I just had another problem with the virtual desktop. Is there maybe some
relation?
https://bugs.winehq.org/show_bug.cgi?id=55046
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https://bugs.winehq.org/show_bug.cgi?id=55224
Bug ID: 55224
Summary: Homefront: The Revolution has rendering issues with
Vulkan renderer
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74836
--> https://bugs.winehq.org/attachment.cgi?id=74836
screenshot
07d0:fixme:d3d:surface_cpu_blt Stretched blit not implemented for bpp 128.
07d0:err:d3d:cpu_blitter_blit Failed to blit.
8.12-43-g5799e89f15b
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https://bugs.winehq.org/show_bug.cgi?id=55189
Bug ID: 55189
Summary: no right click menu in shamela
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
right click menu in shamela does not work
this is the link of the program:
https://dev.shamela.ws/downloads/windows/shamela.1444.1.iso
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https://bugs.winehq.org/show_bug.cgi?id=52168
Bug ID: 52168
Summary: League of Legends: RiotClientUxRender.exe crash
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71216
--> https://bugs.winehq.org/attachment.cgi?id=71216
Shell debug log
League of Legends launcher crashes right after it's installed
Tried on plain Wine 6.22, running with Wine Mono 7.0.0
Operating system: Manjaro Linux
Kernel: Linux 5.10.82-1-MANJARO
GPU: Intel HD Graphics 620
RAM: 12GB
Driver: Open-source Mesa
Procedure:
*Download League of Legends: www.leagueoflegends.com
*Install it
*Open launcher (RiotClientServices.exe)
There's 3 different crash logs that is generated after the crash, i'm attaching
all of them
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https://bugs.winehq.org/show_bug.cgi?id=49373
Bug ID: 49373
Summary: League of Legends crashes at game start (wine 5.10
regression)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: c96ef78b6d6d9184d8ec4cd18924a3049d388583
Distribution: ---
League of Legends crashes at game start. This is a regression from
c96ef78b6d6 ntdll: Move the virtual memory functions to the Unix library.
...or more likely the staging patch rebase needed to accommodate it.
STEPS TO REPRODUCE A WORKING LOL
1) Check out wine 7c32b2dd936
2) Apply staging 6387991c, making the necessary merges
*) (May be an easier merge workflow if you check out wine 3c86adab766, apply
staging 6387991c, and then cherry-pick wine b4a868b8add..7c32b2dd936)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
STEPS TO REPRODUCE A BROKEN LOL
1) Check out wine c96ef78b6d6
2) Apply staging a4d98c48
*) (Beware of Bug 49326! Apply with -W ntdll-ForceBottomUpAlloc. To do that,
you will need to undo an update to the ntdll-NtQueryVirtualMemory patch: `git
checkout 6387991c --
patches/ntdll-NtQueryVirtualMemory/0008-ntdll-Resolve-drive-symlinks-before-returning-sectio.patch`)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
These two sets of steps put you one wine commit apart, with a minimal set of
staging and other changes. This demonstrates that the regression comes from
either c96ef78b6d6 or the staging changes related to it.
There is no relevant console output.
System info:
Gentoo
x86_64
GCC 9.3.0
For testing, please be aware that you do not need to log in to LoL. You can
just run C:\Riot Games\League of Legends\Game\League of Legends.exe - if it
pops up a message that you need to log in first, it is working; if it pops up a
System Error message, it is broken. This makes testing much faster.
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https://bugs.winehq.org/show_bug.cgi?id=45934
Bug ID: 45934
Summary: League of legends : No sound in-game
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62462
--> https://bugs.winehq.org/attachment.cgi?id=62462
WINEDEBUG=-all,+dsound
When starting league of legends, the sound works, even in champion select.
But after the game has loaded, there is no more sound.
Using alsa-lib-1.1.6-r1, tried with 1.1.2, the 32 bits version are also
installed.
Kernel : 4.14.8-gentoo-r1
Please tell me if you need additionnal logs or specific WINEDEBUG channels
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https://bugs.winehq.org/show_bug.cgi?id=45706
Bug ID: 45706
Summary: League of Legends fails to reconnect
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
League of Legends fails to reconnect after a disconnection in game.
When in game, if you disconnect, you get a 'Reconnecting to game' box come up
with a pulsating progress bar. Even upon reconnecting to the Internet, however,
the game fails to automatically reconnect as it has done before the anti-cheat
was implemented.
Lutris 0.4.14 with Wine Staging 3.14+110a6f6 esync 5898a69 on Ubuntu 18.04
I'm sorry I'm not using a more vanilla environment, if someone with vanilla
Wine Staging can't reproduce this bug then please close it.
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https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
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https://bugs.winehq.org/show_bug.cgi?id=54800
Bug ID: 54800
Summary: System Error when launching game League of Legends
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: amsi
Assignee: wine-bugs(a)winehq.org
Reporter: florian(a)omnes.cc
Distribution: ---
Created attachment 74296
--> https://bugs.winehq.org/attachment.cgi?id=74296
Screenshot + "small core dump" (?)
I was trying to launch the graphical client for League of Legends (the launcher
works fine)
Then a System Error (see screenshot attached) occurred.
I have a large core dump, but unfortunately it does not fit the 10MB size
limit, even with compression.
I use Lutris 0.5.9.1 on Ubuntu 22.04.2 LTS.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=51310
Bug ID: 51310
Summary: Steam - gameoverlayrenderer.dll issue, fps loss and/or
stuttering if not disabled
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Basically many games relies on gameoverlayrenderer.dll, if I disable it (which
I did for now) they won't launch at all... a game that doesn't launch is
"Spintires - Mudrunner" for example.
Disabling it though resolves a lot of problems, more FPS in a lot of games
(with it enabled there is an annoying stuttering and constant FPS drop, every
second) BUT there is this little problem: many games won't launch with it
disabled.
So, I tried to disable the steam overlay and re-enabling
gameoverlayrenderer.dll, it should've fixed the FPS issue, only a few games
benefits from this though.
I think that disabling the overlay through steam settings doesn't completely
remove that garbage, thus the FPS drop/stuttering even without overlay.
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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https://bugs.winehq.org/show_bug.cgi?id=53097
Bug ID: 53097
Summary: wine steam: flickering (on UHD 630)
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dufresnep(a)zoho.com
Distribution: ---
Created attachment 72526
--> https://bugs.winehq.org/attachment.cgi?id=72526
My badge page filickering in Steam
I installed OpenSuse Tumbleweed today, and use "wine SteamSetup.exe" to install
Steam.
CPU is working at about 50% (i3-8100).
There is flickering that I was able to capture with new screen capture movie in
Gnome 42. Hope to be able to attach it.
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=45304
Bug ID: 45304
Summary: Lords of the Realm II in steam: rendering problem with
probable web page
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
on real windows, it shows a web page, complete with clickable links
on linux/wine, it shows a blank page with broken links. They're clickable but
there's no background and I get "missing picture" icons instead.
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https://bugs.winehq.org/show_bug.cgi?id=45488
Bug ID: 45488
Summary: Age of Empires 2 Steam will not lauch in a laptop with
2 graphic cards and hdmi.
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)justdust.es
Distribution: ---
There is an old bug that i forgot to report that makes the game to not start
with this special setup.
1. A laptop
2.A dual graphic card, nvidia + intel
3.A hdmi tv connected to the laptop.
4.The nvidia ON.
With this setup since wine 2, and i tested till wine 3.12, normal,
devel and staging, the game will not lauch.
The work arround is disable nvidia card, and use only the internal one of the
laptop with the nvidia control software.
After that reboot to have the internal intel card ready and selected and game
will work perfect (qith all the problems it had since ever).
Nothing else is needed, wine 3.12 can habdle the game with the steam setup
without problems, not necessary to rename Launcher.exe not necessary anything.
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https://bugs.winehq.org/show_bug.cgi?id=53376
Bug ID: 53376
Summary: Condor 2 : Force feedback not working
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.thevenin(a)free.fr
Distribution: ---
Hardware : Microsoft Sidewinder FF2 USB
Joystick is recognized and works without force feedback in Condor 2.
Joystick force feedback is recognized and works in "wine control" : different
effects are played in the stick.
But when playing in Condor with "force feedback" enabled, no effects in the
game (should at least shake the stick when flying too slow and move the stick
center point when using glider trim) The joystick behaves exactly as in
passive mode.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=44896
Bug ID: 44896
Summary: Sonic CD Steam choppy audio
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ALEXMCCULLLOCH(a)gmail.com
If you do get Sonic CD to even run, the music/sounds are choppy.
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https://bugs.winehq.org/show_bug.cgi?id=44491
Bug ID: 44491
Summary: Final fantasy Type-0 (steam) crashes during install
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrr45(a)cornell.edu
Distribution: ---
Created attachment 60451
--> https://bugs.winehq.org/attachment.cgi?id=60451
Backtrace of install crash
Program crashes almost immediately after install is started.
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https://bugs.winehq.org/show_bug.cgi?id=43933
Bug ID: 43933
Summary: STEAM: Ultra Street Fighter IV crashes
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 59569
--> https://bugs.winehq.org/attachment.cgi?id=59569
Console logs
Ultra Street Fighter IV crashes on my machine, I tried many differet version of
wine/wine-staging and it always crashes in the same way. Because it used to
work without any problem I believe it's my machine configuration, but I am not
sure and I am not aware of how to discover the reason of the bug. I am
attaching the console logs. You'll see many crashes as I restart Street Fighter
from Steam everytime it crashes, just to make sure the crash is always due to
the same reason.
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https://bugs.winehq.org/show_bug.cgi?id=39860
Bug ID: 39860
Summary: Steam RaidenIV Overkill crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53214
--> https://bugs.winehq.org/attachment.cgi?id=53214
Backtrace for RaidenIV
Raiden IV Overkill on steam crashes upon launch. A black window pops up and
then a crash dialog immediately appears.
Crash log and console output attached.
I've tried various versions of wine; these attachments are from wine-staging
1.7.55, the version available for OSX in the wine-staging repo.
One possibly relevant bit of info: A few users on the steam forum for this game
have reported it crashes under Windows when trying to use an integrated video
card, but works when a dedicated card is used. I've tried running on various
OSX machines (a hackintosh with intel graphics disabled in the bios and a gtx
970 installed, and a rMBP with both integrated and dedicated graphics forced
via a utility) all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=40841
Bug ID: 40841
Summary: Steam game Minus Zero has bad performance
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54822
--> https://bugs.winehq.org/attachment.cgi?id=54822
Console output
The game 'Minus Zero' which is a simple lock-on shooter game, has bad
performance degradation in some spots. The one consistently reproducible
problem occurs when there is very little on screen. Game drops to 30fps, maybe
even lower. Under windows (even under vmware fusion) game maintains a solid
60fps.
I've noticed that even in the menus it never seems to hit a consistent 60fps,
it's always around 56-58fps.
Things I've tried, none of which helped:
disabled glsl
set 'skip single buffer flushes' to true
latest staging
disabled steam overlay
I've also verified the issue is present when running on linux.
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https://bugs.winehq.org/show_bug.cgi?id=40916
Bug ID: 40916
Summary: The Bureau: XCOM Declassified (Steam) fails to start
(.Net4 installed)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/65930/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55015
--> https://bugs.winehq.org/attachment.cgi?id=55015
plain terminal output + Protection Id log
I installed .Net4 via winetricks in the 32-bit Wine prefix to prevent an early
crash due to bug #34643. Other than that, only corefonts and Nvidia Physx are
installed, gameoverlayrenderer.dll is disabled.
When I launch the game an empty, black window is opened, titled 'The Bureau:
XCOM Declassified (32-bit, DX9)'. The game executable constantly uses 100% CPU,
but the game doesn't load. The process has to be killed to quit.
Changing Windows profile to Vista or Seven doesn't help.
This bug seems to be specific to the Steam version because the game starts
properly when using an 'unofficial' .exe for the game.
wine-1.9.13-114-gb1930ee
Fedora 24 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=43355
Bug ID: 43355
Summary: Age of Empires 2 HD (Steam) locks up on joining
multiplayer in lobby
Product: Wine-staging
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulthetall(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58701
--> https://bugs.winehq.org/attachment.cgi?id=58701
screenshot freeze window
Age of Empires 2 HD (Steam) locks up on joining multiplayer in lobby. You can
see the list with games, but when joining, the screen freezes after waiting a
bit. You have to force quit Age2 HD to get out of the screen.
Wine output debug is this:
https://drive.google.com/open?id=0B1hInJN7W9-hNVNQblVYRGUzMDQ
Attached screenshot of where it freezes. Normal Wine has not the issue.
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https://bugs.winehq.org/show_bug.cgi?id=41243
Bug ID: 41243
Summary: Unreadable ingame messages and chat messages (Leaf 4
dead, steam)
Product: Wine-staging
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55538
--> https://bugs.winehq.org/attachment.cgi?id=55538
log
Debian 8 x64, kernel 3.16.7, wine-staging 1.9.17.
I run Steam with this command:
$ env PULSE_PROP="filter.want=echo-cancel" WINEARCH=win32
WINEPREFIX="/home/blob/.wineapps/skyrim/" /opt/wine-staging/bin/wine
"c:\Program Files\Steam\Steam.exe"
When I start Left 4 Dead and join game, I see corrupted ingame messages and
chat. Some words and parts of words were replaced with , and } (see attached
screenshot).
Last time I run this game (2 months ago) this bug does not exist.
Could this be fixed?
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https://bugs.winehq.org/show_bug.cgi?id=37110
Bug ID: 37110
Summary: Steam requires Arial/Times New Roman fonts to open
Store/Profile/Community pages
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49334
--> https://bugs.winehq.org/attachment.cgi?id=49334
terminal output
The Steam client received a major update on 14/08/2014, since then the Store,
Community, Profile pages won't load (remain blank) unless the user installs
either Arial.ttf or Times.ttf via 'winetricks corefonts'. The game library page
still opens without problems.
Steam isn't closing but those pages never load and a minidump file is saved in
the /dumps directory but I can't see anything useful in it when loaded in
winedbg.
Fedora 20
wine-1.7.24-14-gd1749b5
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http://bugs.winehq.org/show_bug.cgi?id=23301
Summary: Steam 2010 version: tooltips popups even when the
steam windows isn't top-active one
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=29052)
--> (http://bugs.winehq.org/attachment.cgi?id=29052)
Fragment of a screenshot showing the bug in action.
If I've got Steam client window opened on a page where some help tooltips are
expected to popup on mouseover's over some UI elements they would popup and
show as a top z-order window no matter is the Steam windows currently active
one or not. An example how might it look like may be seen in attached
screenshot.
Easiest page to trigger the bug is the "Game details" view in the games library
for the games with "Achievements" available - there would be tooltip popups
when moving the mouse pointer over the pictures representing the achievements.
This behavior was spotted with wine versions starting at about 1.2-rc1 and up
to current 1.2-rc4. Can't tell if earlier versions of Wine suffered the same
bug as I haven't got enough free time to compile and do some tests with em.
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http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
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https://bugs.winehq.org/show_bug.cgi?id=55217
Bug ID: 55217
Summary: Unhandled illegal instruction when loading AI
Girlfriend Simulator
Product: Wine
Version: unspecified
Hardware: Other
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerardor22610(a)gmail.com
Created attachment 74830
--> https://bugs.winehq.org/attachment.cgi?id=74830
File the debugger told me to submit
I click start it crash
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https://bugs.winehq.org/show_bug.cgi?id=51608
Bug ID: 51608
Summary: Garmin Express regression: USB-attached device no
longer found
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: tygu(a)getnada.com
Distribution: ---
I have two installations. The first installation is on Debian Stretch and the
second installation is on Debian Bullseye. The dist-upgrade approach was not
used; Bullseye was installed from scratch, and ~/.wine was copied from Stretch
to Bullseye.
There was a regression. These are the characteristics:
* Debian Stretch with Gnome *
Garmin Express executes and correctly discovers the USB-attached Garmin device.
The Garmin Express application has an annoying flicker and window corruption,
but it's purely cosmetic. The software functions for the most part, and it's
able to update the maps on the Garmin as long as the maps do not exceed the
device's internal storage.
When the map updates exceed the capacity of the internal storage, the Garmin
Express app directs the user to insert a microSD card and continue. This
functionality is broken. Normally I believe the Garmin appears as *two*
devices to the host OS when the SD card is inserted, and Garmin Express should
see both of them. But the extra card is not seen.
* Debian Bullseye with Wayland+Xwayland+Sway and Wine 5.0.3 *
Garmin Express executes but it does NOT detect the USB-attached Garmin device.
The aesthetics are fixed, so the window doesn't flicker. But Garmin Express is
completely useless without being able to connect to the Garmin.
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https://bugs.winehq.org/show_bug.cgi?id=42783
Bug ID: 42783
Summary: Terragen 4 needs function
KERNEL32.dll.GetActiveProcessorGroupCount
Product: Wine
Version: 2.5
Hardware: x86-64
URL: https://planetside.co.uk/free-downloads/terragen-4-fre
e-download/
OS: Linux
Status: NEW
Keywords: download, win64
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 42360
Distribution: ---
The app is 64 bit only and requires winetricks allfonts to workaround bug
42360.
Open the program and press CTRL+R to render the current view. Console outputs
the unimplemented function message with a somewhat random interval, the
application resists the crash though. The exe is called tgd.exe.
wine: Call from 0x7bc5dfcc to unimplemented function
KERNEL32.dll.GetActiveProcessorGroupCount, aborting
File Info:
334a1e2fe6f314978ee18346024e6800383c1648 Terragen_4_Win64_40040.msi
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http://bugs.winehq.org/show_bug.cgi?id=34516
Bug #: 34516
Summary: Terragen fails to start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45946
--> http://bugs.winehq.org/attachment.cgi?id=45946
Terminal output on Wine 1.7.2
Steps to reproduce:
1) remove ~/.wine
2) install Terragen
3) wine tgd.exe
4) click "Use free version"
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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http://bugs.winehq.org/show_bug.cgi?id=31212
Bug #: 31212
Summary: Some VST instruments crash when reloaded in Mixcraft
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
In Mixcraft, some VST instruments crash when loaded a second time on a track.
However, the same instruments work fine when loaded for the first time on a
track. The following can be reproduced easily in Mixcraft:
1. Start Mixcraft and select "Build Virtual Instrument Tracks" from the "New
Project" window.
2. Click on the keyboard icon next to the first track name, which will bring up
the instrument selection window.
3. Select "<VSTi Instruments>" from the left pane and then "Messiah" from the
right pane. This sets the track to use the Messiah VSTi synth.
4. Now select "Acoustica Instruments" from the right pane.
5. Once again, select "Messiah" from the right pane. Mixcraft will pop up an
error box with the title "An instrument has crashed" containing the following
text: "A crash has been detected in the instrument "Messiah." This plug-in has
been muted. We recommend you save your project and re-start Mixcraft to avoid
losing your work."
Unfortunately, no helpful terminal output seems to be generated in relation to
the plugin crash. I have provided more detailed notes on VST behavior in
Mixcraft here:
https://docs.google.com/document/d/1YEPh0mkd_ip1whAJXcRIl4HYny5D8LSeGo3qgzV…
** My System **
OS: Kubuntu 12.04 64-bit w/ KDE SC 4.8.4
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Sound Card #1: Sound Blaster Audigy 2 ZS Gold
Sound Card #2: Echo Gina3G
Linux Kernel: 3.2.0-26-generic
NVIDIA video driver: 302.17
Screen Resolution: 1280 x 960
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https://bugs.winehq.org/show_bug.cgi?id=55017
Bug ID: 55017
Summary: shell32:systray fails on gitlab-win10-21h2 (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:systray fails on gitlab-win10-21h2:
systray.c:49: Test failed: NIM_ADD failed!
systray.c:50: Test failed: GetLastError() = 2147500037
systray.c:75: Test failed: NIM_ADD failed!
systray.c:76: Test failed: GetLastError() = 2147500037
See https://test.winehq.org/data/patterns.html#shell32:systray
This failure only happens on gitlab-win10-21h2 and there is no obvious commit
that could be causing it.
Did something change in the GitLab CI VM?
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https://bugs.winehq.org/show_bug.cgi?id=55216
Bug ID: 55216
Summary: Altium designer 23.6.0 installer shows an orange box,
makes it impossible to install Altium
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74827
--> https://bugs.winehq.org/attachment.cgi?id=74827
Console messages while running the installer three times
Altium designer 23.6.0 installer shows an orange box. This makes it impossible
to install Altium.
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine AltiumDesignerSetup_23_6_0.exe now the installer starts.
Click next. Now The installer shows an orange box. The installer beeps when the
mouse is clicked outside of the orange box. These errors are shown in the
console:
010c:fixme:uxtheme:BufferedPaintSetAlpha Stub (01B92788 0169F8F8 255)
Enter ctrl-c into the terminal. Now the installer exits.
Versions:
[cedric@cedric Downloads]$ wine --version
wine-8.11
[cedric@cedric Downloads]$ uname -a
Linux cedric 6.4.2-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 06 Jul 2023 18:35:54
+0000 x86_64 GNU/Linux
[cedric@cedric Downloads]$
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https://bugs.winehq.org/show_bug.cgi?id=53737
Bug ID: 53737
Summary: Incoming (game): crashes after the intro video
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73174
--> https://bugs.winehq.org/attachment.cgi?id=73174
Terminal output of GOG version
Recently with an update in the Wine 7.x series (don't know which one
unfortunately, but it worked with 7.x at some point) the game Incoming no
longer runs, it shows the intro video and music, but then the music stops and
it crashes on either a black screen or the loading screen while the Wine crash
reporter appears in the background.
I was using the GOG version of Incoming, but the demo (the same one mentioned
in bug 44864, MD5: 5b1fff6863768eeff95167e510d09a2e, SHA256:
dcc55a269c33ea5363cd937284752d7ffe57f4774c55a38dfdd4a9172376563c, 3.8MB file
called incoming.exe, available via cnet.com at least) also exhibits the same
issue.
I have attached the terminal output from the GOG version as log.txt, and I will
also attach the terminal output of the GOG version as well as the demo versions
of those two.
The wine version I am using is from the Arch Linux repositories, and I am using
a clean 64 bit wineprefix with no settings changed at all (this setup worked
fine before), although I also tried a 32 bit wineprefix, same results.
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 530 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.7
OpenGL core profile shading language version string: 4.60
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.7
OpenGL shading language version string: 4.60
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https://bugs.winehq.org/show_bug.cgi?id=45001
Bug ID: 45001
Summary: prevents Kruzwil 3000 from installing
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Created attachment 61130
--> https://bugs.winehq.org/attachment.cgi?id=61130
error log
after waiting a couple of minutes during install an error in the installer pops
up saying unknown source 'productselector.dll.' After clicking ok the installer
then finishes and goes to the finish window but didn't install enough to put a
launcher in the install directory. log attached.
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https://bugs.winehq.org/show_bug.cgi?id=51767
Bug ID: 51767
Summary: IWTE fails to launch, cannot create temporary
directory
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 70671
--> https://bugs.winehq.org/attachment.cgi?id=70671
wine-6.16 log
IWTE is a modding tool for Rome: Total War, Medieval 2 Total War and Rome
Remastered. You can download the tool here:
https://www.twcenter.net/forums/downloads.php?do=file&id=2741
When I try to launch IWTE_launch.bat, the application reports the following
error:
[280] INTERNAL ERROR: cannot create temporary directory!
I also tried this in wine-staging, and the error message changed somewhat to
fopen: Permission denied
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http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
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https://bugs.winehq.org/show_bug.cgi?id=47391
Bug ID: 47391
Summary: Condor2: corrupt graphics, because Z-Buffering not
working
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Created attachment 64736
--> https://bugs.winehq.org/attachment.cgi?id=64736
Corrupt graphics in Condor2
Graphics in Condor2 (http://www.condorsoaring.com) is unusable, e. g. no panel
instruments are shown.
It seems that Z-Buffering is not activated correctly for this game. It shows
the following warning a thousand times:
0032:fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
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http://bugs.winehq.org/show_bug.cgi?id=22522
Summary: black intro videos with smackw32.dll
Product: Wine
Version: 0.9.48.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
"Der Dieb von Burg Schreckenstein" and "5 Freunde 2 und der silberne
Turm" start with a black screen when it should show an intro video.
Audio is played normally and the app proceeds to the main menu after
the video ends. Also, pressing a key aborts the video as expected.
The video is visible on a native XP machine.
Both apps use smackw32.dll to display the video. I suppose the screen
remains black because an exception is caught soon after start.
0009:CALL smackw32._SmackDoFrame@4(008c5440) ret=0049ef3d
0009:Call winmm.timeGetTime() [a few times]
0009:Ret winmm.timeGetTime()
0009:trace:seh:raise_exception code=c0000005 flags=0 (access violation)
...
0009:RET smackw32._SmackDoFrame@4() retval=00000000 ret=0049ef3d
The sequence of smackw32 calls is:
smackw32._SmackOpen@12
smackw32._SmackCheckCursor@20
smackw32._SmackToBuffer@28
smackw32._SmackDoFrame@4
The affected video is "intro.smk". Curiously, this is the second such
sequence. The first one, opening "loads.smk" produces no exception
(but it is too short to be a video). Surprisingly, Burg
Schreckenstein's ending credits extro_[1-7].smk are rendered (these
appear to be still images without animation).
Logs are available upon request. What channels?
You may add
[Smacker]
Debug=1
to win.ini and set WINEDEBUG=+debugstr.
I've not yet written an AppDB entry for either of these 2 children apps.
"5 Freunde" is Enid Blyton's "Famous 5" or "Club des cinq".
Bug present with both Ubuntu Intrepid and MacOS, on different HW and was
observed as early as wine-0.9.48 to present.
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https://bugs.winehq.org/show_bug.cgi?id=55202
Bug ID: 55202
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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https://bugs.winehq.org/show_bug.cgi?id=55109
Bug ID: 55109
Summary: dbghelp:dbghelp - test_live_modules_proc() fails in
the new WoW 64-bit tests
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dbghelp:dbghelp - test_live_modules_proc() fails in the new WoW 64-bit tests:
dbghelp.c:1156: Test failed: [64/32 enum:+32bit wow64]: Unexpected
event.count_ntdll 3
dbghelp.c:1156: Test failed: [64/32 enum:default wow64]: Unexpected
event.count_ntdll 3
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
See the fg-*-x64-64 and rbernon-*-win64 results.
A bisect shows that the failures started with the commit below:
commit 2ef4cc48fbce406d67be32a90a2208868026a505
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 21 12:08:00 2023 +0200
wow64: Map a copy of ntdll to build the syscall table.
The original ntdll may have been hooked.
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https://bugs.winehq.org/show_bug.cgi?id=47336
Bug ID: 47336
Summary: League of legends closes when starting the game in
training mode.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xdestac(a)gmail.com
Distribution: ---
Error always when starting a game in league of legends
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http://bugs.winehq.org/show_bug.cgi?id=23134
Summary: iexplore does not correctly detect proxy details
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 19261
I have an Ubuntu Lucid system that has the proxy preferences set up for HTTP
and FTP. Native applications use the proxy for HTTP and FTP but all other
protocols bypass the proxy. iexplore doesn't. The result being that when a
HTTPS page is opened, there is a failure (proxy does not support HTTPS). Using
Squid.
The following error was encountered while trying to retrieve the URL:
https://accounts.sling.com/accounts/login?
Unsupported Request Method and Protocol
Squid does not support all request methods for all access protocols. For
example, you can not POST a Gopher request.
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http://bugs.winehq.org/show_bug.cgi?id=34047
Bug #: 34047
Summary: IE7 reports lookup failure before the main window
opens
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45249
--> http://bugs.winehq.org/attachment.cgi?id=45249
Screenshot
Installed IE7 for XP in a clean .wine.
When run it reports that it cannot find a URL immediately, before the main
window even has chance to open. See screenshot.
No overrides, nothing changed from default.
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http://bugs.winehq.org/show_bug.cgi?id=34049
Bug #: 34049
Summary: IE7 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45253
--> http://bugs.winehq.org/attachment.cgi?id=45253
wine-1.6-rc4 console output
In a very similar way to Bug 25648, IE7 does not navigate to web pages or obey
home page setting.
The workaround in Bug 25648 does not work, although the fix, when it comes, may
be the same (making this bug a duplicate).
I'm sure someone smarter than I knows of an equivalent registry entry to fix
this.
winetricks ie7 gets this to work but there are way to many overrides to work
out what the workaround may be. Winetricks does not add any registry entries.
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http://bugs.winehq.org/show_bug.cgi?id=25128
Summary: Missing flashing border on the stage select screen of
Pikachu Volleyball 3D
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31880)
--> (http://bugs.winehq.org/attachment.cgi?id=31880)
Full output
Choosing "single play" from the main menu leads to a stage selection screen
with a small image of each stage to choose from. The current selection is
supposed to be indicated by a fade effect and a multicolored flashing border.
The fade effect works, but the border always remains black. winetricks d3dx9_36
makes it work correctly.
On this screen, the terminal is flooded with a series of fixmes:
fixme:d3dx:ID3DXLineImpl_Begin (0x217fc0)->(): stub
fixme:d3dx:ID3DXLineImpl_Draw (0x217fc0)->(0x782b58, 5, 0xff0000ff): stub
fixme:d3dx:ID3DXLineImpl_End (0x217fc0)->(): stub
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https://bugs.winehq.org/show_bug.cgi?id=49846
Bug ID: 49846
Summary: Steel Armor: Blaze of War crashes with builtin
d3dx9_43
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68186
--> https://bugs.winehq.org/attachment.cgi?id=68186
warn+d3dx
Crashes immediately with '001: Program Initialization Error' while shooting.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5C18,
format 0x31545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5BE0,
format 0x31545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D62B8,
format 0x35545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D6280,
format 0x35545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:d3dx_effect_GetTechniqueByName Technique not found.
warn:d3dx:d3dx_effect_SetFloat Parameter not found.
wine-5.17-41-g26eedec78e
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http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
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https://bugs.winehq.org/show_bug.cgi?id=55064
Bug ID: 55064
Summary: Microsoft Powerpoint 2007 does not print large
document
Product: Wine
Version: 7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When printing a large document with Powerpoint 2007 to a file
the print file is not created (without notice). A bisect shows
that the first bad commit is
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
dlls/localspl/provider.c | 198 +++++++++++++++++++++++++++++++++++++----------
1 file changed, 155 insertions(+), 43 deletions(-)
Later releases of wine produce an exception inside a PP lib when
doing the same operation.
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https://bugs.winehq.org/show_bug.cgi?id=52171
Bug ID: 52171
Summary: CXBX-R Xbox emulator cannot save game data, error
"NtCreateFile alloc_size not supported"
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
Here follows a bug report regarding a missing / not implemented function in
Wine. This issue effectively prevents the saving of gaming data (in the
emulator) to the locally available storage (SSD, HDD).
Interestingly not all games are affected in the same way. It differs which
function the corresponding game is calling when a saving process to the
emulated Xbox HDD is performed. For example, "Crash Tag Team Racing" cannot
save anything while the game "Baldur's Gate Dark Alliance" is able to save at
least partially data to the emulated Xbox HDD.
The full error message at the CLI (during a failed saving process) is:
0184:fixme:file:NtCreateFile alloc_size not supported
0184:fixme:file:NtSetInformationFile Unsupported class (19)
I can confirm this behavior for Wine 6.23 but this seems present also at all
older versions. The first by me tested version with that problem was Wine 6.7.
Earlier Wine 6.x builds generally didn't work well with the CXBX-R emulator
because the built-in Visual C++ 2019 support was too limited and the native MS
Visual C++ 2019 compatibility became flawed.
According to the CXBX-R GitHub webpage
(https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) Wine 5.0.3 is described in
conjunction with native MS Visual C++ 2019 as "stable". So the here reported
"NtCreateFile alloc_size not supported" bug may not be present. However, this
is not tested by me, so I cannot confirm this.
Whatever, in summary this issue may have a relation to the built-in Visual C++
2019 support in Wine. More information can be found at the following CXBX-R bug
page: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161
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http://bugs.winehq.org/show_bug.cgi?id=32334
Bug #: 32334
Summary: Microsoft SQL Server Management Studio Express 2005:
Connection window is too narrow
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Regression SHA1: ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Created attachment 42678
--> http://bugs.winehq.org/attachment.cgi?id=42678
Screenshots of good and bad versions
Connection window that appears right after starting the application is too
narrow. You may notice that the bitmap on the top is clipped.
Regression testing points to the following commit:
ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e is the first bad commit
commit ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 13:29:21 2012 +0100
gdi32: Don't load bitmap glyphs when using subpixel rendering in
GetGlyphOutline.
Reverting that commit on top of current git brings back correct behavior.
Prerequisite:
winetricks dotnet20 win7
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https://bugs.winehq.org/show_bug.cgi?id=55169
Bug ID: 55169
Summary: Diablo 4: latest game patch causes D4 to crash on
startup
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kurtosis.jones(a)gmail.com
Distribution: ---
Created attachment 74749
--> https://bugs.winehq.org/attachment.cgi?id=74749
Wine console log Diablo4 crash
I've been playing Diablo 4 using Lutris on NixOS 23.05 since the game launched,
using the standard Lutris installer [1] with the following version
modifications:
lutris-GE-Proton-8-5-x86_64
lutris-GE-Proton-8-7-x86_64
lutris-GE-Proton-8-8-x86_64
All with DXVK 2.2 and VKD3D 2.8.
This config worked perfectly, stably, with no crashes, artifacts, or
performance problems.
However, the latest D4 patch broke the game, and now it crashes on startup
before reaching the title screen. The patch in question is:
1.0.3 Build #42677 (All Platforms) - June 27, 2023 [2]
Wine console log attached. The final five lines in the log are the error that
occurred at the moment the game crashed. Looks like a race condition. Here
are those last five lines:
0128:err:seh:call_stack_handlers invalid frame 0000000036405F70
(0000000036212000-0000000036310000)
0128:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Fatal glibc error: ../nptl/pthread_mutex_lock.c:460
(__pthread_mutex_cond_lock_full): assertion failed: robust || (oldval &
FUTEX_OWNER_DIED) == 0
0c18:err:seh:call_stack_handlers invalid frame 000000001990E500
(0000000019712000-0000000019810000)
0c18:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
[1]:https://lutris.net/games/diablo-iv/
[2]:https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
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https://bugs.winehq.org/show_bug.cgi?id=55201
Bug ID: 55201
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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https://bugs.winehq.org/show_bug.cgi?id=7767
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.12.
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https://bugs.winehq.org/show_bug.cgi?id=55062
Bug ID: 55062
Summary: Starcraft II Graphics Only Work When Window is Out of
Focus
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Attempted to run Starcraft II using version 8.10. The Battle.net App seems to
work OK. When I run Starcraft II itself, trying both through the Battle.net App
and the SC2Switcher executable, I get the proper window, but a black screen.
When I change window focus to something else (e.g. Battle.net, the Wine System
Tray, a terminal, etc.), the graphics will run normally in the background,
until I change focus back to the Starcraft II application, at which point the
graphics will stop at the point where I had shifted focus.
Be aware I was previously using wine-devel version 8.8, and I did not see this
issue.
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https://bugs.winehq.org/show_bug.cgi?id=47089
Bug ID: 47089
Summary: possible regression with wine-staging, winamp install.
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 64288
--> https://bugs.winehq.org/attachment.cgi?id=64288
4.6-staging crash
Direct download.
download.nullsoft.com/winamp/client/winamp5666_full_all.exe
took the url from bug 34143.
I currently only have wine-staging 4.6 installed.
Trying to install winamp ends up in a crash.
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https://bugs.winehq.org/show_bug.cgi?id=38938
Bug ID: 38938
Summary: SlingPlayer 1.5 crashes when moving the main window
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51873
--> https://bugs.winehq.org/attachment.cgi?id=51873
wine-1.7.47-84-g2294d3b console output
Moving the SlingPlayer 1.5 main window causes a crash in quartz.
1. Install SlingPlayer 1.5
2. Launch SlingPlayer
3. Cancel "Slingbox Directory" dialog
4. Move the main window
5. Crash in quartz
err:quartz:VideoRenderer_GetVideoFormat Unknown format type TIME_FORMAT_NONE
Workaround is native quartz.
I've never seen this crash before but went back to Wine 1.6.2 and it does still
crash. Possibly related to Ubuntu Trusty (as opposed to Precise) or the
graphics on this PC.
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity
[Radeon HD 7480D]
$ sha1sum SlingPlayer-Setup-EU-1.5.1.343.exe
8297dc1c05e0c1448e2f9ce790284c8f1ccc607a SlingPlayer-Setup-EU-1.5.1.343.exe
http://download.slingmedia.com/player/pc/SlingPlayer-Setup-EU-1.5.1.343.exe
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https://bugs.winehq.org/show_bug.cgi?id=55128
Bug ID: 55128
Summary: dbghelp:dbghelp & dbghelp:path - Call to
SymSetExtendedOption() prevents running on Windows 7,
8 & 10 <= 1607
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:path - Call to SymSetExtendedOption() prevents running on Windows 7, 8
& 10 <= 1607:
dbghelp.c:0: Tests skipped: missing entry point (details below)
| dbghelp_test.exe - Entry Point Not Found
| The procedure entry point SymSetExtendedOption could not be located in the
dynamic link library C:\Users\Public\Documents\dbghelp_test.exe.
11d4:dbghelp: 0 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
See https://test.winehq.org/data/patterns.html#dbghelp:path
The call to SymSetExtendedOption() was added in the commit below:
commit 1ed646ebf68c648d54ba733865956e053ca9b20a
Author: Eric Pouech <epouech(a)codeweavers.com>
Date: Fri Jun 23 11:04:55 2023 +0200
dbghelp/tests: Add explicit tests about loading ELF modules.
Perhaps next time ELF loader is modified, it'll be noticed if it breaks
things.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55058
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55096
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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https://bugs.winehq.org/show_bug.cgi?id=54257
Bug ID: 54257
Summary: Missing support for Windows 2003 (5.2) in OleAut
version detection
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
OaBuildVersion misses the detection for 5.2 Kernel (2003, ReactOS) and
therefore falls in 2.40 default case with FIXME trace while it should use 2.50
The following case has to be added to the 2.50 detection :
case 0x00000205: /* Win2003, ReactOS */
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https://bugs.winehq.org/show_bug.cgi?id=53907
Bug ID: 53907
Summary: SierraChart Freezes when allocating more than one
account
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 73453
--> https://bugs.winehq.org/attachment.cgi?id=73453
Sierra Chart Order Allocation Crash
When adding allocation accounts in Sierra Chart all versions, Sierra Chart
freezes and requires a forced exit or eventually exits itself.
Issue:
SC hangs for a few seconds then exits after clicking the add button in the
order allocation menu. No message log. Just completely exits
Which chartbook does not seem to matter.
It happens 100% of the time.
Temporary fix: Click the remove button first to clear out the selection. Then
add. However, only 1 account can be added.
It occurs only during the time when setting up accounts to allocate/copy to.
Account copying is working once set up.
There is no SierraChart Log that captures error messages as it immediately
freezes. However, starting SC from a prompt does show issues. The crash
occurs in the last section 11 rows of data. The other rows earlier do not seem
to cause any issues.
The issues does not occur in Windows. Post #564 in the link has additional
detail. I am ertrader in the support discussion and regularly promote SC with
Wine when I started the thread a few years ago.
https://www.sierrachart.com/SupportBoard.php?ThreadID=29998&Page=23
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https://bugs.winehq.org/show_bug.cgi?id=53086
Bug ID: 53086
Summary: Free Video Converter needs certutil.exe
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
During installation, Wondershare's Free Video Converter complains about being
unable to find CertUtil.exe
https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
Will update when I figure out what it's trying to do with certutil.
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https://bugs.winehq.org/show_bug.cgi?id=55126
Bug ID: 55126
Summary: Futter application wont start with the following
error: ailed to find library for
L"Windows.Devices.Geolocation.Geolocator"
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m(a)getzoneapp.com
Distribution: ---
Created attachment 74680
--> https://bugs.winehq.org/attachment.cgi?id=74680
running a flutter app
Trying to run a basic Windows application created using Google's Flutter
framework produces the attached output.
010c:fixme:combase:RoGetActivationFactory
(L"Windows.Devices.Geolocation.Geolocator",
{00000035-0000-0000-c000-000000000046}, 000000000021F840): semi-stub
010c:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Devices.Geolocation.Geolocator"
010c:fixme:combase:RoOriginateLanguageException 0x80040154, L"",
0000000000000000: stub
The above seems to be the relevant part preventing from continuing further.
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https://bugs.winehq.org/show_bug.cgi?id=55096
Bug ID: 55096
Summary: Moving loader to PIE removed loaded modules chain view
from debuggers
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: eric.pouech(a)gmail.com
Distribution: ---
since 78ed343842dcd8ffb95c416420953e121959d40d the link_map of the ELF loaded
modules in no longer visible in debuggers (winedbg, gdb in proxy module)
(on x86_64 only, i386 is fine)
'info share' should list both PE and ELF modules
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https://bugs.winehq.org/show_bug.cgi?id=54996
Bug ID: 54996
Summary: msys2: gpg.exe fails because "NtSetInformationFile
Unsupported class (64)"
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 74549
--> https://bugs.winehq.org/attachment.cgi?id=74549
ntdll: Basic FileDispositionInformationEx
wine C:\\msys64\\usr\\bin\\gpg-agent.exe --homedir /etc/pacman.d/gnupg
--use-standard-socket --daemon
...
fixme:file:NtSetInformationFile Unsupported class (64)
The missing class is FileDispositionInformationEx.
Attached patch adds minimal support for this class.
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https://bugs.winehq.org/show_bug.cgi?id=53085
Bug ID: 53085
Summary: Free Video Converter complains about being unable to
install .Net 2.0
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72506
--> https://bugs.winehq.org/attachment.cgi?id=72506
Error dialog
During installation of Wondershare's Free Video Converter it complains about
being unable to install .Net 2.0.
Workaround is "winetricks dotnet20".
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
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https://bugs.winehq.org/show_bug.cgi?id=55194
Bug ID: 55194
Summary: oleaut32:vartest - test_VarImp() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
oleaut32:vartest - test_VarImp() fails in Wine:
vartest.c:9551: Test failed: VarImp: NULL|0x0, DECIMAL|0x0: expected vt I4 hr
0x0, got vt NULL hr 0x0
See https://test.winehq.org/data/patterns.html#oleaut32:vartest
A bisect shows that the failures started with the commit below:
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
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https://bugs.winehq.org/show_bug.cgi?id=55146
Bug ID: 55146
Summary: Virtual desktop is fullscreen regardless of the
desktop size setting in winecfg
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
Split from bug 55141.
Happens since upgrade from Wine 8.9 to 8.11 (Not yet bisected).
WINEDEBUG=+tid,+explorer,+system,+x11drv,+xrandr logs can be found in bug
55141:
Log on Wine 8.11:
https://bugs.winehq.org/attachment.cgi?id=74710
(In reply to Rémi Bernon from bug 55141)
> The fullscreen virtual desktop issue may not be the same as bug reported
> here, I have created
> https://gitlab.winehq.org/wine/wine/-/merge_requests/3167 which I believe
> should fix it.
Merge request 3167 doesn't fix the issue.
Log on Wine 8.11 + MR 3167:
https://bugs.winehq.org/attachment.cgi?id=74713
Debian 8
X11 (Gnome 3.14.1)
NVIDIA RTX2070 (proprietary 525.116.04)
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55144
Bug ID: 55144
Summary: Error when I run Navigraph FMS Data Manager
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cyberguerro(a)gmail.com
Distribution: ---
Created attachment 74706
--> https://bugs.winehq.org/attachment.cgi?id=74706
dumped error
When I run Navigraph FMS Data
Manager(https://download.navigraph.com/software/fmsdatamanager/windows/navi…
I get attached error.
I With 8.9.x it works, with 8.10 and 8.11 not.
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https://bugs.winehq.org/show_bug.cgi?id=55120
Bug ID: 55120
Summary: kernel32:debugger - test_debug_loop_wow64() gets wrong
ntdll count in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:debugger - test_debug_loop_wow64() gets wrong ntdll count in the new
WoW mode:
debugger.c:1231: Test failed: Expecting two ntdll instances
See https://test.winehq.org/data/patterns.html#kernel32:debugger
These failures started on 2023-06-21 and are specific to the 64-bit tests
running in the new WoW mode.
A bisect shows that this failure started with the commit below:
commit 2ef4cc48fbce406d67be32a90a2208868026a505
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 21 12:08:00 2023 +0200
wow64: Map a copy of ntdll to build the syscall table.
The original ntdll may have been hooked.
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https://bugs.winehq.org/show_bug.cgi?id=55110
Bug ID: 55110
Summary: quartz:vmr7 & quartz:vmr9 sometimes exit prematurely
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:vmr7 & quartz:vmr9 sometimes exit prematurely in Wine:
vmr7.c:2393: Test marked todo: Got hr 0.
vmr7.c:2424: Test marked todo: Got hr 0x8004020a.
quartz:vmr7:0890 done (0) in 4s 2250B
Notice the missing ' xxx tests executed' line.
And also in the Wine traces:
01e4:fixme:d3d:wined3d_guess_card No card selector available for card vendor
0000 (using GL_RENDERER "llvmpipe (LLVM 11.0.1, 256 bits)").
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 7 (X_ReparentWindow)
Resource id in failed request: 0x140019d
Serial number of failed request: 2252
Current serial number in output stream: 2253
See https://test.winehq.org/data/patterns.html#quartz:vmr7https://test.winehq.org/data/patterns.html#quartz:vmr9
So it is most likely the X error that causes the test to be prematurely killed.
I did not notice an X error for quartz:vmr9 but for now I will consider that it
either has the same cause or is a consequence of the vmr7 failure.
The first failure happened on 2023-06-13 and, across all test configurations,
it has been happening about once a day since.
Further, a bisect shows that the vmr7 failure started with the commit below:
commit 9f8d9eef216d4ede3b53d3caab222ad8f896f10b
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Jan 25 15:22:08 2021 +0100
winex11: Set the window cursor immediately in SetCursor.
Instead of synchronizing the cursor on mouse changes. The SetCursor call
should now only be made when cursor or window handle have changed.
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https://bugs.winehq.org/show_bug.cgi?id=53425
Bug ID: 53425
Summary: Printing and envelope from Lotus Approach crashes
Approach
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72813
--> https://bugs.winehq.org/attachment.cgi?id=72813
wine approach.exe > WineEnvelopeCrash.txt 2>&1
Fedora 36
Wine 7.12-1
Lotus Approach N99.8.0208.0800
Major as I can not print out invoices, so I can not get paid.
When I print an envelope from Lotus Approach (part of Smart Suite), it does not
print out the "to:" block and Approach crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55206
Bug ID: 55206
Summary: COD MW Remastered (2016) crackling audio
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: brandowlucas(a)gmail.com
Distribution: ---
Created attachment 74806
--> https://bugs.winehq.org/attachment.cgi?id=74806
this is the audio log file until i hit the crackling on game.
when using pulseaudio the game sounds like this:
https://www.youtube.com/watch?v=SmHY7uH1yzo
when using pipewire, i don't even get audio at all:
https://www.youtube.com/watch?v=71m5g4usSx0
i've tested this game in many distribution, different proton versions/wine
versions and it seems a wine bug.
i made this video test was on vanilla wine-8.11. I also attached the log files.
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