http://bugs.winehq.org/show_bug.cgi?id=58080
Bug ID: 58080
Summary: Enter Bug: Anubis challenge may result in bug entry
being lost.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
CC: austinenglish(a)gmail.com, jnewman(a)codeweavers.com
Distribution: ---
It seems that the Anubis protection can result in the bug entry being
"skipped", if it happens after 'Submit Bug' is clicked.
I had been on the site already for a while, using the Falkon browser, resolving
a bug, and then entering a new one, when after hitting 'Submit Bug' I saw the
Anubis page briefly, and then anded back on the
https://bugs.winehq.org/enter_bug.cgi
page again, with the bug not having been submitted.
Going back, my browser did have all the fields in memory still, but I imagine
this could result in a quite frustrating experience (though personally I do
tend to write things in a text editor, not a browser, so not that many things
will be lost if something like this happens).
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=58076
Bug ID: 58076
Summary: app window flickers with wine 10.5
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hipoalergeniko(a)gmail.com
Distribution: ---
Created attachment 78335
--> https://bugs.winehq.org/attachment.cgi?id=78335
video capture
app window flickers with wine 10.5 and wine staging 10.4 but not plain 10.4. If
i move the window the flicker stops.
I'm including a video capture.
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https://bugs.winehq.org/show_bug.cgi?id=58075
Bug ID: 58075
Summary: DATE A LIVE: Rio Reincarnation: Problem with imm32
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 78334
--> https://bugs.winehq.org/attachment.cgi?id=78334
Error-and-winedebug-log
Hello,
when i start the game then a tiny window opens and resizes very quickly a few
times and then stays tiny and black with an separate error message.
When trying to interact with the black window then it jumps to the right corner
of the screen, unless the error message is touched again.
However i do suspect imm32 as in the wine debug logs there is mentioned:
fixme:imm:ime_ui_window_proc hwnd 000A00C0, himc 000900C2, msg WM_IME_CONTROL,
wparam IMC_CLOSESTATUSWINDOW, lparam 0 stub!
With that hint i did did override imm32.dll with an native DLL and now the game
works.
Maybe useful: The game works in proton.
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https://bugs.winehq.org/show_bug.cgi?id=57171
Bug ID: 57171
Summary: Sumerian Six crashes during mission briefing
Product: vkd3d
Version: 1.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: cmccarthy(a)codeweavers.com
Regression SHA1: fd590c2593bda2e511ba688c8881fbdb2d564774
Distribution: ---
Fatal error: [File:
E:\UE_5.3\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp][Line: 365]
Shader compilation failures are Fatal.
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https://bugs.winehq.org/show_bug.cgi?id=54501
Bug ID: 54501
Summary: IrfanView - Pasting into clipboard results in a black
screen
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 74052
--> https://bugs.winehq.org/attachment.cgi?id=74052
Console output (wine-8.1 on Slackware64/Multilib)
Hello everyone,
I downloaded IrfanView in its own prefix with the following:
sha256sum iview462_x64_setup.exe
d9d4c5f3120a9420e2dbaf0ee8931556e161787fbc4297d5fb4e4c7616fdd668
iview462_x64_setup.exe
and it installs and seems to run just fine.
Steps to reproduce
- Start IrfanView
- Start Gimp (Linux-native)
- Open an Image in Gimp
- Copy the image from Gimp into IrfanView
- Paste it into IrfanView
Expected result: Image should show in IrfanView
Actual result: Black screen though dimension of the image are shown at the
bottom of the application.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=58074
Bug ID: 58074
Summary: failed to load /usr/lib/wine/i386-windows/ntdll.dll
error 4000000e
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I would appreciate if I can occasionally take another look also at a readme
file (which belongs to a known game).
Questionable test result for the software combination “Wine 10.5-1873.3”:
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\Liesmich-Datei anzeigen.lnk'
wine: failed to load /usr/lib/wine/i386-windows/ntdll.dll error 4000000e
0024:err:environ:run_wineboot failed to start wineboot 1
wine: failed to load /usr/lib/wine/i386-windows/ntdll.dll error 4000000e
0024:err:module:find_forwarded_export module not found for forward
'cryptbase.SystemFunction036' used by L"C:\\windows\\syswow64\\advapi32.dll"
wine: failed to load /usr/lib/wine/i386-windows/ntdll.dll error 4000000e
0024:err:win:get_desktop_window failed to start explorer 1
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
wine: failed to load /usr/lib/wine/i386-windows/ntdll.dll error 4000000e
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https://bugs.winehq.org/show_bug.cgi?id=49802
Bug ID: 49802
Summary: Crash at AfxBeginThread of x64 apps on macOS when
built with VS2019
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Created attachment 68117
--> https://bugs.winehq.org/attachment.cgi?id=68117
Samples to demonstrate the issue
Our x64 apps built with Visual Studio 2010 (VS2010) run on macOS for a long
time. We recently have started a project to move to Visual Studion 2019
(VS2019). The same x64 app which works fine when built with VS2010 crashes on
macOS when it is built with VS2019. The crash occurs when the MFC function
AfxBeginThread is called. Static linking is used for linking the MFC and other
libs.
After a very painful research we identified that a simular report has been made
in Nov. 2019 in the Wineskin area
(see https://github.com/Gcenx/WineskinServer/issues/22).
The reporter said "I ended up replacing the AfxBeginThread call with a call to
CreateThread which works fine on all versions." We did the same thing with the
same result. Replacing AfxBeginThread by CreateThread works fine with VS2019.
However, according to
https://stackoverflow.com/questions/21718674/difference-between-afxbeginthr…
a replacement of AfxBeginThread by CreateThread is not really recommended when
MFC is used.
The crash happens on all macOS versions with Wine 5.4, 5.7 and 5.16 (we took
5.16 from Gcenx (https://github.com/Gcenx/macOS_Wine_builds)). On Windows and
Linux the VS2019 app runs fine. Further, the Win32 equivalent app runs fine on
macOS.
In summary:
A crash happens for AfxbeginThread in an x64 app on macOS with Wine 5.4, 5.7,
5.16.
We did a deeper dive and found that the crash happens inside AfxbeginThread,
module Thread.cpp inside the function __acrt_get_begin_thread_init_policy.
See address:
0001:001ab7cc __acrt_get_begin_thread_init_policy 00000001401ac7cc f
libucrt:win_policies.obj
According to the backtrace.txt (attached) the exception happens when reading
from a 32 bit address. This sounds strange to me for a x64 app.
Any help is highly appreciated.
Reinhold
==========================================================================
As a C++ sample I have compiled a trivial app which AfxBeginThread which
demonstrate the problem.
In the attached zip file you can find
backtrace.txt
Test_of_AfxBeginThread_VS2019.exe
Test_of_AfxBeginThread_VS2010.exe
The code and project files for VS2010 and VS2019 can be downloaded from
www.notation.com/download/Wine/Bugzilla/Project_Files_AfxBeginThread_sample…
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http://bugs.winehq.org/show_bug.cgi?id=36917
Bug ID: 36917
Summary: Synthmasters fails to draw correctly
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Created attachment 49028
--> http://bugs.winehq.org/attachment.cgi?id=49028
Screenshot
Synthmaster is a Windows VST (synthesizer).
I use it along with vst-bridge and renoise.
https://github.com/abique/vst-bridgehttp://renoise.com/
It fails to render correctly, and I think that it is related to the following
lines:
fixme:wincodecs:PngDecoder_Block_GetCount stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
Is it an issue coming from wine or SynthMaster?
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=57239
Bug ID: 57239
Summary: Tearing doesn't work when the window is in full screen
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: artewar6767(a)gmail.com
Distribution: ---
If run the application in full screen with wayland driver then the screen
tearing rule is not accepted by the window.
I tested on Hyprland and KDE Plasma.
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https://bugs.winehq.org/show_bug.cgi?id=57873
Bug ID: 57873
Summary: SumatraPDF doesn't display fonts and crashes
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: veli_caglayan(a)outlook.com
Distribution: ArchLinux
Created attachment 78093
--> https://bugs.winehq.org/attachment.cgi?id=78093
I run the app from the terminal.
I just updated my Wine version from 10.1 to 10.2 and SumatraPDF now starts with
a blank window, no fonts, and crashes afterwards. I use the staging version and
tried both DXVK on and off.
You can download the latest version here:
https://www.sumatrapdfreader.org/dl/rel/3.5.2/SumatraPDF-3.5.2-64-install.e…
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https://bugs.winehq.org/show_bug.cgi?id=58070
Bug ID: 58070
Summary: Myst Remake crashes in DX11 mode
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 78323
--> https://bugs.winehq.org/attachment.cgi?id=78323
output
GL renderer
Fatal error:
[File:I:\LegacyWorkspace\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]
[Line: 949]
Rendering thread exception:
Fatal error:
[File:I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp]
[Line: 296]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D)
failed with error E_INVALIDARG
at
I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:181
Size=1280x720x1 PF=67 Format=(0x00000067), NumMips=1,
Flags=D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0,
SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000,
SubresPitch:0, SubresSlicePitch:0
Vulkan renderer
LogD3D11RHI: Error: Device->CreateShaderResourceView(D3DResource, &SRVDesc,
View.GetInitReference()) failed with error E_INVALIDARG
at
I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11SRV.cpp:141
LogWindows: Error: appError called: Fatal error:
[File:I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp]
[Line: 236]
Device->CreateShaderResourceView(D3DResource, &SRVDesc,
View.GetInitReference()) failed with error E_INVALIDARG
at
I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11SRV.cpp:141
Renaming the Movies folder as a workaround avoids the crash.
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https://bugs.winehq.org/show_bug.cgi?id=58029
Bug ID: 58029
Summary: My Unity games keep crashing
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedromariano1996(a)gmail.com
Distribution: ---
Created attachment 78288
--> https://bugs.winehq.org/attachment.cgi?id=78288
a backtrace of the game crash. The same happened with similar Unity games
The game keep crashing almost at the end of the storyline. Same happened with
others Unity games
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https://bugs.winehq.org/show_bug.cgi?id=58068
Bug ID: 58068
Summary: Bygg båtar med Mulle Meck: Crackling each time a sound
is played
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: f.alexander.wilms(a)gmail.com
Distribution: ---
Created attachment 78322
--> https://bugs.winehq.org/attachment.cgi?id=78322
Terminal output when running willy2.exe with Wine 9.0 built from source
When e.g. hovering over items, sounds are played. In most cases, at the
beginning of each sound, there's a single popping/crackling sound.
I tested and was able to reproduce this with Wine 10.5 and 9.0, both built from
source. I used the German version of the game, called "Schiffe bauen mit Willy
Werkel". Other games do not exhibit audio crackling.
$ sha1sum willy2.exe
b808a7c032a0a812a890404b356bafaabbade186 willy2.exe
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https://bugs.winehq.org/show_bug.cgi?id=50071
Bug ID: 50071
Summary: When I try to run Eve Online, qt5webenginecore crashes
after some time.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamtheprogrammer(a)gmail.com
Distribution: ---
Created attachment 68527
--> https://bugs.winehq.org/attachment.cgi?id=68527
A backtrace for the crash of the QT5 web engine.
When I try to run Eve Online, qt5webenginecore crashes after some time. It does
this saying that it encountered a serious error and needs to close.
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https://bugs.winehq.org/show_bug.cgi?id=49735
Bug ID: 49735
Summary: EVE Online crashes when undocking with wine-devel
5.15~buster
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: biz(a)mynetblog.com
Distribution: ---
Created attachment 68027
--> https://bugs.winehq.org/attachment.cgi?id=68027
backtrace
This bug is for the latest version of EVE Online. Backtrace attached.
https://binaries.eveonline.com/EveLauncher-1770799.exe
My OS:
Debian 10 Buster with wine-devel 5.15~buster amd64
Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) x86_64 GNU/Linux
Using video driver version 440.100 (via buster-backports) for:
GeForce GTX 1660 SUPER
https://wiki.debian.org/NvidiaGraphicsDrivers#Version_440.100_.28via_buster…
The client crashes when I undock my ship, the launcher still works. The client
worked fine until I undocked. The graphics were turned up to high without
anti-aliasing turned on. It looked great.
When I installed the game, it did not make a shortcut to the game, so I have to
launch it via the terminal. I'm using Gnome.
I made the client windowed because I use multiple accounts (but I only had one
logged in), I then made it full screen. When I did that, it made the full
screen size not be full screen and it asked if I wanted to make it full screen
and I could not click on anything. I had to manually kill the client. Then when
I started the client again, it was a normal full screen.
There is a lot of "fixme" in the terminal screen when I run the game via the
terminal.
I am unable to install the stable version of wine 5. I filed a bug about that
already. So, I had no choice but to install the development version (which
appears to not have the bug).
To get this game to install, I first installed wine-devel.
I made a .wine directory using "/opt/wine-devel/bin/wine wineboot"
I installed the winetricks that is standard in the Buster version of Debian
because that is all I could figure out how to install. The instructions said to
use that to install corefonts and I don't know how to do it without using that
program.
I used that winetricks to install core fonts.
I installed the Visual C++ Runtime packages.
I uninstalled winetricks and the wine stuff it installed as dependencies.
I then installed the game and launched it from the installer. It seemed to work
great until I undocked.
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https://bugs.winehq.org/show_bug.cgi?id=45939
Bug ID: 45939
Summary: wineserver hits ulimit, too many open files (eve
online)
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: showard314(a)gmail.com
Distribution: ---
Created attachment 62469
--> https://bugs.winehq.org/attachment.cgi?id=62469
ls -l /proc/17977/fd
When playing eve online, the wineserver linux process hits the default 4096
limit in ubuntu.
$ ls /proc/17977/fd | wc -l
4096
The wineserver has thousands of files open of this form:
'/tmp/.wine-1000/server-805-73a277/anonmap.jD13vQ (deleted)'
Attachments are:
lsof -p 17977
ls -l /proc/17977/fd
This sounds like:
https://bugs.winehq.org/show_bug.cgi?id=45251
but I can't tell if it is a different bug in wine since so many are those tmp
anonmaps
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https://bugs.winehq.org/show_bug.cgi?id=45873
Bug ID: 45873
Summary: EVE Online: Starting a client sometimes errors
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yomoejoe(a)gmail.com
Distribution: ---
Created attachment 62378
--> https://bugs.winehq.org/attachment.cgi?id=62378
Eve Error Log
When starting a client from the windows launcher using wine, it will
occasionally error; while other times it starts just fine the first time.
Usually after a few attempts the client starts successfully and runs fine after
that initial hurdle.
Linux 4.9.0-8-amd64 #1 SMP Debian 4.9.110-3+deb9u4 (2018-08-21) x86_64
GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=45818
Bug ID: 45818
Summary: Eve Online loader works, Eve Online client crashes
upon launch
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stacy(a)guppylog.com
Distribution: ---
Created attachment 62279
--> https://bugs.winehq.org/attachment.cgi?id=62279
The backtrace wine generated and told me to attach to the bug
Eve Online loader works, Eve Online client crashes upon launch
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https://bugs.winehq.org/show_bug.cgi?id=43634
Bug ID: 43634
Summary: Eve Online weird mouse behavior
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidan(a)jmad.org
Distribution: ---
I have i3 configured so that the top bar appears when the super key is held,
and so that I can scroll on the bar to change workspaces. For some reason,
this very often does not work in Eve Online, and instead the bar will appear,
but scrolling on it has no effect, and the mouse pointer keeps the Eve style,
instead of returning to the default as it is supposed to. Other windows allow
me to use the bar to change workspaces, including other fullscreen games
(native (I haven't tried any other wine games)).
This may be an issue with grabbing in fullscreen, as although I have the eve
options set to stay in window mode, pressing the i3 key combination to toggle
fullscreen causes the issue to disappear temporarily. The issue also appears
to occur much less often when I have two monitors enabled.
I filed a bug in i3 here that got closed as working-as-intended:
https://github.com/i3/i3/issues/2774
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https://bugs.winehq.org/show_bug.cgi?id=41440
Bug ID: 41440
Summary: EVE Online: CTRL-key stuck when switching between
windows (multiple accounts)
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nt(a)divzero.at
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When playing EVE Online with multiple accounts the CTRL-key will be
(constantly) activated when switching between windows. One can "unstuck" the
key by repeatedly clicking CTRL + mouse key somewhere in the window. I can and
will provide any DEBUG logs just someone please tell me the required flags.
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https://bugs.winehq.org/show_bug.cgi?id=42258
Bug ID: 42258
Summary: Error when in Eve causes game to crash when using
Razor Kraken USB Headset
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrfleming82(a)gmail.com
Created attachment 56950
--> https://bugs.winehq.org/attachment.cgi?id=56950
Bug file
Bug happens as you load into eve. Say wine.exe has encountered an error and
game freezes,
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https://bugs.winehq.org/show_bug.cgi?id=43288
Bug ID: 43288
Summary: Eve online opengl crash on mac OS X in library
libGPUSupportMercury.dylib at function
gpusSubmitDataBuffers()
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 58632
--> https://bugs.winehq.org/attachment.cgi?id=58632
eve_online_openg_crash_lldb_backtrace
Eve online crashes on mac OS X in library libGPUSupportMercury.dylib at
function gpusSubmitDataBuffers(). The crashes occurs randomly.
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https://bugs.winehq.org/show_bug.cgi?id=56025
Bug ID: 56025
Summary: Eve Online installer
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75669
--> https://bugs.winehq.org/attachment.cgi?id=75669
No backtrace available
It appear when i start the Eve Online installer
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https://bugs.winehq.org/show_bug.cgi?id=56007
Bug ID: 56007
Summary: Eve online
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adihuton(a)yahoo.com
Distribution: ---
Created attachment 75628
--> https://bugs.winehq.org/attachment.cgi?id=75628
From when installing eve online
When installing eve online and when in game it use close to 80% of cpu when
started the game with their loglite it give error like "shader computing
failed".
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https://bugs.winehq.org/show_bug.cgi?id=57645
Bug ID: 57645
Summary: DOTNET 4.8 doesn't list anymore serial ports
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: serial
Assignee: wine-bugs(a)winehq.org
Reporter: devel(a)easynet.dev
Distribution: ---
Created attachment 77771
--> https://bugs.winehq.org/attachment.cgi?id=77771
Debug using WINEDEBUG="+comm"
LokProgrammer 5.2.10 on WineHQ 10-rc3 or rc4 doesn't list anymore the serial
ports.
Using WineHQ 9.0 was able to list serial ports but it can't communicates with
the hardware.
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https://bugs.winehq.org/show_bug.cgi?id=58065
Bug ID: 58065
Summary: The Last Door - Collector's Edition crashes on start
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://store.steampowered.com/app/284390/The_Last_Doo
r__Collectors_Edition/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: f744010682feae468e32a6691da24a048fac0b9e
Distribution: ---
Created attachment 78318
--> https://bugs.winehq.org/attachment.cgi?id=78318
terminal output
The crash didn't occur before
commit f744010682feae468e32a6691da24a048fac0b9e
d3d11: Implement GetDecoderBuffer() for bitstream buffers.
Still present in Wine-10.5
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.133.07
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https://bugs.winehq.org/show_bug.cgi?id=55933
Bug ID: 55933
Summary: after MPEG codec is implement, repeat video will stop
after few loop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 75497
--> https://bugs.winehq.org/attachment.cgi?id=75497
Log about video stop on game
after mpeg codec is merged
game has video on it, but after few loop, the video is stopped.
Game is "Creature reaction inside the ship! 1.5" from dlsite.
Log is generate by WINEDEBUG=+quartz
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https://bugs.winehq.org/show_bug.cgi?id=39652
Bug ID: 39652
Summary: Battlefield 2142 Demo fails to start - full DirectX
9.0c installer resolves problem
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52853
--> https://bugs.winehq.org/attachment.cgi?id=52853
battlefield_2142_demo_backtrace
Download from:
http://www.gamershell.com/download_15855.shtml
Installation of the Battlefield 2142 Demo (aka training video simulator 2015)
in clean 32-bit Wineprefix.
Launching game without any winetricks verbs, etc. results in the attached
backtrace and console logs.
Executing:
winetricks directx9
and removing all the Wine library overrides allows the game demo to
successfully launch, display a training video and reach the main login screen
(as it can get - due to the shutdown, last year, of the Gamespy Master
Servers).
I haven't been able to successfully launch the game by installing the
individual components of the DirectX9 installer. I did attempt to do this in a
clean 32-bit Wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=54580
Bug ID: 54580
Summary: Secret Files: Sam Peters crashes due to HLSL syntax
error 'unexpected KW_TECHNIQUE'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
065c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
065c:err:d3dcompiler:D3DCompile2 Shader log:
065c:err:d3dcompiler:D3DCompile2 <anonymous>:1:1: E5000: syntax error,
unexpected KW_TECHNIQUE
065c:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=58062
Bug ID: 58062
Summary: Error with launching Kompas3D
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svetailya0(a)gmail.com
Distribution: ---
Created attachment 78315
--> https://bugs.winehq.org/attachment.cgi?id=78315
the file that prompts me to save winedbg
So, I was trying to launch Kompas 3D, and I got this in the terminal: Windbg
attached to pid 063c. And that's it. Wine 10.0 Stable is installed, as well as
winetricks. Operating system Linux Mint 22.1 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=57990
Bug ID: 57990
Summary: Scrollbars of dotnet application always scrolls in
both directions (horizontal and vertical)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wagner.a18(a)yahoo.com
Distribution: ---
I try to get a dotnet application, which has an editor control (IDE) with a
vertical and an horizontal scrollbar on board, running.
If i scroll vertically or horizontally with the depending scrollbar it always
scrolls in the other direction too!
What can be the problem?
What can I try to solve this behaviour?
I installed this packages
- winetricks --unattended vcrun2019
- winetricks --unattended corefonts
- winetricks --unattended dotnetdesktop8
Thank You!
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https://bugs.winehq.org/show_bug.cgi?id=55079
Bug ID: 55079
Summary: Rayman Origins needs SM1 'cos' support
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:147:21: E5017: Aborting due to
not yet implemented feature: SM1 "cos" expression.
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https://bugs.winehq.org/show_bug.cgi?id=55080
Bug ID: 55080
Summary: Rayman Origins needs support for instruction type
HLSL_IR_IF
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:51:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_IF.
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https://bugs.winehq.org/show_bug.cgi?id=51713
Bug ID: 51713
Summary: Deus Ex Mankind Divided needs "D3DCompile2 HLSL shader
compilation"
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 70588
--> https://bugs.winehq.org/attachment.cgi?id=70588
WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" output log
Hello,
I tried to launch with vkd3d + vulkan renderer and it crashes at launch with
these error lines :
babaowhisky@debian-desktop:~/GOG Games/Deus Ex Mankind Divided/retail$ wine
DXMD.exe
0108:err:winediag:wined3d_dll_init Using the Vulkan renderer.
0108:fixme:heap:RtlSetHeapInformation 0000000002810000 0 000000000011F720 4
stub
0108:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0110:fixme:ver:GetCurrentPackageId (000000002349FE10 0000000000000000): stub
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes (nil)
partial stub!
0108:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x237a36d0, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0, mode_count 0x11dcb0, modes
0x7f49adc0cc90 partial stub!
0108:fixme:system:SystemParametersInfoW Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0108:fixme:d3d:get_vulkan_physical_device Multiple physical devices available.
0108:fixme:d3d:adapter_vk_init_driver_info Failed to retrieve GPU description
for device "AMD RADV POLARIS11" 1002:67ff.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
01b0:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
System :
- Debian Sid 64bits
- AMD RX560 4Gb
- Mesa 21.2.1
- Plain wine-6.16
- vkd3d-1.2-460-gb5251b3
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https://bugs.winehq.org/show_bug.cgi?id=58058
Bug ID: 58058
Summary: File sizes larger than 4 GiB are not correct in file
browser
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78310
--> https://bugs.winehq.org/attachment.cgi?id=78310
Screenshot
The size of files that are larger than 4 GiB is not displayed correctly in Wine
file browser windows. For example, in the attached screenshot,
ubuntu-24.04.2-desktop-amd64.iso is about 6 GiB in size, but Wine says that it
is about 2 GiB. Clearly the file size is being stored as a 32-bit value and
overflowing.
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https://bugs.winehq.org/show_bug.cgi?id=58006
Bug ID: 58006
Summary: winegcc seg-faults
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
I've installed wine/10.4 from source on debian12 in the same way than I did
wine-10.3.
However, winegcc from 10.4 seg-faults.
$ winegcc --version
Segmentation fault
In wine/10.3 the response was
$ winegcc --version
gcc (Debian 12.2.0-14) 12.2.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
As a result Sveinar's nvidia-libs can not be installed.
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https://bugs.winehq.org/show_bug.cgi?id=56837
Bug ID: 56837
Summary: Bad file pointer after a file write in appending mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sldev(a)free.fr
Distribution: Other
Created attachment 76648
--> https://bugs.winehq.org/attachment.cgi?id=76648
bug-demo program and its source file
When writing for append into a file, Wine returns a bad ftell() file pointer
unless a fflush() is performed before querying with ftell().
See the bug-demo program (run it under bare metal Windows, then under Wine).
This bug has existed like forever (Wine 6 and newer, for sure).
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https://bugs.winehq.org/show_bug.cgi?id=56377
Bug ID: 56377
Summary: Microsoft Edge freezes almost immediately after
launching
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Microsoft Edge will freeze about 1-3 seconds after launching.
Steps to reproduce:
1. Download and install WebView2 (which includes Edge) from
https://developer.microsoft.com/en-us/microsoft-edge/webview2/
2. Run:
wine "/PATH/TO/PREFIX/drive_c/Program Files
(x86)/Microsoft/EdgeCore/VERSIONNUMBER/msedge.exe" --no-sandbox --disable-gpu
--no-first-run
Edge will launch, it will respond to inputs for a very short time, then freeze
completely.
--no-sandbox is required for it to launch at all, I will also file a bug for
this issue.
--disable-gpu is required wine wined3d, it can be dropped if using DXVK.
--no-first-run disables the first run prompting you to sign in and such, it has
no bearing on the bug itself. (If omitted, Edge still freezes, including the
dialog.)
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https://bugs.winehq.org/show_bug.cgi?id=57406
Bug ID: 57406
Summary: Brothers - A Tale of Two Sons launcher fails to launch
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Unhandled Exception:
System.MissingMethodException: Method not found: Microsoft.DirectX.Vector2
modopt(Microsoft.VisualC.IsConstModifier) Microsoft.DirectX.Vector2.get_Empty()
at BrothersLauncher.MainForm..ctor () [0x00036] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
at (wrapper remoting-invoke-with-check) BrothersLauncher.MainForm..ctor()
at BrothersLauncher.Program.Main () [0x0000b] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.MissingMethodException: Method not
found: Microsoft.DirectX.Vector2 modopt(Microsoft.VisualC.IsConstModifier)
Microsoft.DirectX.Vector2.get_Empty()
at BrothersLauncher.MainForm..ctor () [0x00036] in
<5ea4a82884eb4dfc8694eb83fad62bfc>:0
at (wrapper remoting-invoke-with-check) BrothersLauncher.MainForm..ctor()
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https://bugs.winehq.org/show_bug.cgi?id=57987
Bug ID: 57987
Summary: The Queen of Heart 99 SE : Config.exe crashes when
before saving and quitting
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
Created attachment 78237
--> https://bugs.winehq.org/attachment.cgi?id=78237
Backtrace of the crash
Same game as https://bugs.winehq.org/show_bug.cgi?id=57283.
Config.exe is used to edit the configuration settings such as the full-screen
or windowed mode. However when pressing "OK" it crashes before saving.
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https://bugs.winehq.org/show_bug.cgi?id=58022
Bug ID: 58022
Summary: mscoree:comtest fails
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
mscoree:comtest has started failing on Wine. I grabbed a mscoree,module,seh,pid
log, and this seems to be the relevant section:
022c:0230:trace:module:map_image_into_view mapping PE file
L"\\??\\Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll"
at 0x3430000-0x3438000
022c:0230:trace:seh:handle_syscall_fault code=c0000005 flags=0 addr=0xf7e5773d
ip=f7e5773d
022c:0230:trace:seh:handle_syscall_fault info[0]=00000001
022c:0230:trace:seh:handle_syscall_fault info[1]=03431000
022c:0230:trace:seh:handle_syscall_fault eax=00000000 ebx=00000800
ecx=00000f00 edx=03431000 esi=03430080 edi=00007800
022c:0230:trace:seh:handle_syscall_fault ebp=7d58c240 esp=0022f854 cs=0023
ds=002b es=002b fs=0063 gs=006b flags=00010206
022c:0230:trace:seh:handle_syscall_fault returning to user mode ip=7bcdc5dc
ret=c0000005
022c:0230:warn:module:load_dll Failed to load module
L"Z:\\home\\meh\\wine\\wine32\\dlls\\mscoree\\tests\\i386-windows\\comtest.dll";
status=c0000005
Not sure what's going on, but it seems like load_dll is treating the syscall as
a page fault?
Based on test patterns, it appears the bug was introduced between
ced1402d20ba874f9634a306630455366c3865b5 and
3323a7e4474afc3509ba56eab51b76e7887f6450.
mscoree:mscoree also fails, but I'm not sure yet whether it's related, although
the failure was introduced within that same commit range.
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https://bugs.winehq.org/show_bug.cgi?id=57784
Bug ID: 57784
Summary: Video modes are broken
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: oleg(a)np880.ru
Distribution: ---
Created attachment 77982
--> https://bugs.winehq.org/attachment.cgi?id=77982
Bugged video modes on wine wayland driver
Wine Wayland driver fails to properly enumerate video modes for monitors in
multi-monitor setup.
I have 3 monitors:
1. 1080p 60hz 100% scaling landscape
2. 1440p 180hz 125% scaling landscape
3. 1080p 60hz 100% scaling portrait
When I enter "Display Settings" in Wine control panel sometimes placed on each
other, sometimes stacked vertically, but they never positioned right.
Furthermore, 1st and 3rd displays reported 1080p landscape despite 3rd one
rotated to portrait mode, and 2nd display doesn't even report any mode.
No such issue on Xwayland side.
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https://bugs.winehq.org/show_bug.cgi?id=52715
Bug ID: 52715
Summary: wine segfaults on asahi linux (apple M1 hardware,
linux kernel/userland)
Product: Wine
Version: 7.4
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: source
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
The GCC Compile Farm has a m1 machine running asahi linux, so I tried building
wine. While it compiles (note: most optional deps and freetype were missing),
the resulting binary segfaults, even for --version/--help:
austin@gcc103:~/wine$ file loader/wine
loader/wine: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV),
dynamically linked, interpreter /lib/ld-linux-aarch64.so.1,
BuildID[sha1]=c47e4c565e49cc68efce4887d600f06d749670e0, for GNU/Linux 3.7.0,
with debug_info, not stripped
austin@gcc103:~/wine$ ./loader/wine --version
Segmentation fault
austin@gcc103:~/wine$ ./loader/wine --help
Segmentation fault
austin@gcc103:~/wine$ uname -a
Linux gcc103.fsffrance.org 5.17.0-rc7-asahi-next-20220310-g4a4f4ec03834 #1 SMP
PREEMPT Sat Mar 12 18:16:45 UTC 2022 aarch64 GNU/Linux
austin@gcc103:~/wine$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/aarch64-linux-gnu/11/lto-wrapper
Target: aarch64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Debian 11.2.0-18'
--with-bugurl=file:///usr/share/doc/gcc-11/README.Bugs
--enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --prefix=/usr
--with-gcc-major-version-only --program-suffix=-11
--program-prefix=aarch64-linux-gnu- --enable-shared --enable-linker-build-id
--libexecdir=/usr/lib --without-included-gettext --enable-threads=posix
--libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes
--with-default-libstdcxx-abi=new --enable-gnu-unique-object
--disable-libquadmath --disable-libquadmath-support --enable-plugin
--enable-default-pie --with-system-zlib --enable-libphobos-checking=release
--with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch
--enable-fix-cortex-a53-843419 --disable-werror --enable-checking=release
--build=aarch64-linux-gnu --host=aarch64-linux-gnu --target=aarch64-linux-gnu
--with-build-config=bootstrap-lto-lean --enable-link-serialization=4
Thread model: posix
Supported LTO compression algorithms: zlib zstd
gcc version 11.2.0 (Debian 11.2.0-18)
austin@gcc103:~/wine$
~/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin/aarch64-w64-mingw32-gcc
--version
clang version 13.0.0 (https://github.com/llvm/llvm-project.git
d7b669b3a30345cfcdb2fde2af6f48aa4b94845d)
Target: aarch64-w64-windows-gnu
Thread model: posix
InstalledDir: /home/austin/llvm-mingw-20211002-ucrt-ubuntu-18.04-aarch64/bin
Note that the machine uses a 16k stack size instead of 4k, which may be at
fault:
https://github.com/AsahiLinux/docs/wiki/Software-known-to-have-issues-with-…
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #34 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 10.5.
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https://bugs.winehq.org/show_bug.cgi?id=56479
Bug ID: 56479
Summary: Shrift 2 Translation Patch 1.3Gamev2.07: could not
load file or assembly. access denied.
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: solin-arrin(a)protonmail.com
Distribution: ---
Created attachment 76247
--> https://bugs.winehq.org/attachment.cgi?id=76247
log of error
required libraries: Dotnet 7 Desktop runtime x86 7.0.14
URL: https://mega.nz/folder/sfdglALL#dhxWNXv4NEDxvmbmC8Y2WA/folder/MbkUDZ7B
sha256sum:8a29e924c0cc965d40c0b99ac5342cfc46adbf754fc1ac068c50bd4c3d1c1167
while the URL is a file-sharing site this is the only place the translation
patch is being distributed by the developer of the patch.
crashes when trying to launch the program.
i have tested this problem only seems to effect wine as i am able to get the
program to run and translated the game on windows.
the program can start without having the game, though it will ask you to select
the game directory.
tested with both a 64 and 32 prefix, issue happens on both.
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https://bugs.winehq.org/show_bug.cgi?id=57996
Bug ID: 57996
Summary: PS Core installer crashes (regression)
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.4.5/PowerShell-7.4.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: julliard(a)winehq.org
Distribution: Debian
Just start the installer and click all default buttons.
Bisect says:
07160a23fa2139c2dc9cad92158ddf0b64a3e75e is the first bad commit
commit 07160a23fa2139c2dc9cad92158ddf0b64a3e75e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Mar 20 15:35:39 2025 +0100
ntdll: Always map files as writable and adjust permissions.
So that PAGE_WRITECOPY can be set after the fact.
dlls/kernel32/tests/virtual.c | 7 -------
dlls/ntdll/unix/virtual.c | 19 +++++++++----------
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https://bugs.winehq.org/show_bug.cgi?id=58050
Bug ID: 58050
Summary: Game Controllers panel crashes on exit
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: bernhardu(a)mailbox.org
Regression SHA1: d78cbe84e5f0000c6523c4b997de476b12d929b6
Distribution: ---
Created attachment 78306
--> https://bugs.winehq.org/attachment.cgi?id=78306
backtrace
1. Create a 64-bit prefix.
2. Run the following command 'wine64 control joy.cpl'.
3. Select 'DInput' tab and then switch back to 'Joysticks'.
4. Click Cancel.
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https://bugs.winehq.org/show_bug.cgi?id=57973
Bug ID: 57973
Summary: LBS_NOSEL is not correctly supported
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
As spotted in ReactOS, there is a flaw in LBS_NOSEL implementation
This is due to the is_item_selected function in dlls/comctl32/listbox.c not
returning "FALSE" when LBS_NOSEL is used as style.
Fix is proposed from
- this ReactOS PR : https://github.com/reactos/reactos/pull/7793
- this patch : https://jira.reactos.org/secure/attachment/69906/ListBox.patch
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https://bugs.winehq.org/show_bug.cgi?id=57920
Bug ID: 57920
Summary: Rally Trophy: Input device configuration doesn't show
mapped keys anymore, regression
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jje-wine(a)jv.jetro.fi
Distribution: ---
Created attachment 78173
--> https://bugs.winehq.org/attachment.cgi?id=78173
Log from wine version one commit before breaking
Rally Trophy did show mapped keys for keyboard on device configuration before,
but not anymore after commit d62e2268d77c237e8430e158bb337958d88486ba. Tested
on Arch Linux and Sway.
Steps to reproduce:
1. install Rally Trophy demo
2. ensure that you don't have other input devices connected than keyboard and
mouse, otherwise it may change the behaviour
3. start Rally Trophy
4. go to device configuration and notice that list shows no mapped actions
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https://bugs.winehq.org/show_bug.cgi?id=57948
Bug ID: 57948
Summary: Listview / LVM_GETORIGIN is broken
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
See test program (see ListViewOrigin.cpp in ListViewOrigin.zip) from
https://jira.reactos.org/browse/CORE-17266 which does a simple call to
SendMessage(g_hList, LVM_ENSUREVISIBLE, 35, FALSE);
POINT pt;
ListView_GetOrigin(g_hList, &pt);
INT x = GetScrollPos(g_hList, SB_HORZ);
INT y = GetScrollPos(g_hList, SB_VERT);
if (y != 0 && pt.x == x && pt.y == y)
MessageBox(hwnd, TEXT("success 1"), TEXT("success 1"),
MB_ICONINFORMATION);
else
MessageBox(hwnd, TEXT("failure 1"), TEXT("failure 1"),
MB_ICONINFORMATION);
SendMessage(g_hList, WM_VSCROLL, MAKELONG(SB_TOP, 0), 0);
ListView_GetOrigin(g_hList, &pt);
x = GetScrollPos(g_hList, SB_HORZ);
y = GetScrollPos(g_hList, SB_VERT);
if (y == 0 && pt.x == x && pt.y == y)
MessageBox(hwnd, TEXT("success 2"), TEXT("success 2"),
MB_ICONINFORMATION);
else
MessageBox(hwnd, TEXT("failure 2"), TEXT("failure 2"),
MB_ICONINFORMATION);
Shows "success 1" and "success 2" in Windows
Shows "failure 1" and "failure 2" in Wine 10.3
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https://bugs.winehq.org/show_bug.cgi?id=58052
Bug ID: 58052
Summary: Unimplemented function USER32.dll.IsTopLevelWindow
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: rev.hikari(a)gmail.com
Distribution: ---
The function has been used in the TipTap launcher for the Chinese game
OverField.
https://www.nekotan7.com/https://github.com/wine-mirror/wine/blob/908f9eb20ff7511fe7f717d1a72d0e2e89…
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https://bugs.winehq.org/show_bug.cgi?id=58038
Bug ID: 58038
Summary: Keyboard input lost after alt-tabbing in virtual
desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 30fa691d99df7d6dfe37d16fe708d603919f9fd1
Distribution: ---
After alt-tabbing out and back to the application in virtual desktop mode the
keys that you pressed appear in the terminal instead of the application.
You can run 'wine notepad' to reproduce this.
Reverting commit 30fa691d99df7d6dfe37d16fe708d603919f9fd1
fixes the problem for me.
XFCE/XFWM 4.20
wine-10.4-112-gcf6bdfd2260
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https://bugs.winehq.org/show_bug.cgi?id=57919
Bug ID: 57919
Summary: Rally Trophy: Keyboard key is not configurable
anymore, regression
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jettis(a)gmail.com
Distribution: ---
Created attachment 78171
--> https://bugs.winehq.org/attachment.cgi?id=78171
Log from wine version one commit before breaking
On Rally Trophy before it was possible to map keys on keyboard to an action in
game, but not anymore after commit 7b3f3d60782c63edd621353a635616f4cea029da.
Steps to reproduce:
1. install Rally Trophy demo
2. ensure that you don't have other input devices connected than keyboard and
mouse, otherwise this breaks even before that commit
3. start Rally Trophy
4. go to device configuration
5. set key 's' to have action 'shift up'
6. save device configurations
7. go to in game with manual transmission
8. press key 's' in game and notice that gear does not change
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https://bugs.winehq.org/show_bug.cgi?id=57940
Bug ID: 57940
Summary: ntoskrnl.exe tests can trigger BSOD
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: amorozov(a)etersoft.ru
Created attachment 78188
--> https://bugs.winehq.org/attachment.cgi?id=78188
MEMORY.DMP analysis with WinDbg
I have seen BSOD on Windows 10 Pro 1709 x64, Windows 10 Pro 22H2, Windows 11
Home 21H2 x64.
On Windows 10 testsigning was enabled with
bcdedit -set testsigning on
Windows 11 was loaded without driver signature check.
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https://bugs.winehq.org/show_bug.cgi?id=58047
Bug ID: 58047
Summary: Videos in (game) Assault Spy Either Don't Display or
Do but Incorrectly
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78303
--> https://bugs.winehq.org/attachment.cgi?id=78303
Vanilla Wine 10.4 Log
Distro: Gentoo Linux (x86_64)
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.2
Game Version: 4.18.3.0 (latest GOG release, as of writing)
-----
Many videos in the game don't display properly.
Namely: the main menu video plays as a black screen if you wait a short period
of time without pressing any keys (audio plays but there's no video), and many
in-game videos show their content as seemingly offset (some of it can be seen
when it happens but most of it is not visible due to being out of frame) and
interlaced like as if shown on a bad CRT display. This is immediately apparent
when the game shows its first tutorial, and later also easily reproducible when
viewing attack unlock options at upgrade stations and in the game's pause menu
to view what is currently unlocked. What's strange about this, though, is that
some (a minority) of videos do play properly while most don't.
I've also noticed that when this happens, this pops up in Wine's log:
(wine:26205): GStreamer-Video-CRITICAL **: 21:52:01.667:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
I'm not sure if this is the only issue involved, but I figured it was worth
noting.
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https://bugs.winehq.org/show_bug.cgi?id=58056
Bug ID: 58056
Summary: vbscript: Directly indexing a Split returns Empty
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
test.vbs
Dim s: s = "1;2"
Dim a: a = Split(s, ";")(0)
Wscript.Echo "a: " & TypeName(a)
Wscript.Echo "a = " & a
Dim b: b = Split(s, ";")
Dim c: c = b(0)
Wscript.Echo "c: " & TypeName(c)
Wscript.Echo "c = " & c
❯ /opt/wine-devel/bin/wine cscript test.vbs
a: Empty
a =
c: String
c = 1
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https://bugs.winehq.org/show_bug.cgi?id=58028
Bug ID: 58028
Summary: Separable Subsurface Scattering fails to launch
Product: vkd3d
Version: 1.15
Hardware: x86-64
URL: https://web.archive.org/web/20240118021209if_/https://www.iryoku.com/separable-sss/downloads/Separable-SSS-D
X10-v1.0.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 78287
--> https://bugs.winehq.org/attachment.cgi?id=78287
shader
vkd3d:0024:err:hlsl_type_from_fx_type ../vkd3d/libs/vkd3d-shader/fx.c:2418:
Unreachable code reached.
1.15-180-g110edf32
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https://bugs.winehq.org/show_bug.cgi?id=58055
Bug ID: 58055
Summary: winewayland: Add registry data for GPU memory size
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: peter.eszlari(a)gmail.com
Distribution: ---
Port this commit to winewayland:
https://gitlab.winehq.org/wine/wine/-/commit/28ca56257e15354a1ba612aa7f2a33…
win32u: Add registry data for GPU memory size.
Starcraft Remastered is looking up for the GPU physical memory size to
check for minimum requirements to enable RealTime Lighting.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46624
Signed-off-by: default avatarJon Doron <arilou(a)gmail.com>
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https://bugs.winehq.org/show_bug.cgi?id=2155
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|STAGED |RESOLVED
Fixed by SHA1| |3ae66c75cf443c0be403d9fe4e4
| |da3c19b3ad9a8
Component|user32 |winex11.drv
--- Comment #33 from Zeb Figura <z.figura12(a)gmail.com> ---
The test application from comment #1 is fixed by
3ae66c75cf443c0be403d9fe4e4da3c19b3ad9a8, so marking this as FIXED. If focus
issues remain with any other applications, please file follow-up bugs.
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https://bugs.winehq.org/show_bug.cgi?id=58016
Bug ID: 58016
Summary: Excel Viewer 2007: Open File filter does not work
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78276
--> https://bugs.winehq.org/attachment.cgi?id=78276
File is not displayed
Excel Viewer 2007: Open File filter does not work
Put a "test.xlsx" file in folder
Run Excel Viewer 2007
- Default filter, supposed to show this file does NOT
- "all files" filter indeed confirms file presence
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https://bugs.winehq.org/show_bug.cgi?id=58049
Bug ID: 58049
Summary: MFC's Menu/BeckyInternetMail: The background color of
the menu item is wrong
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
Created attachment 78304
--> https://bugs.winehq.org/attachment.cgi?id=78304
Screenshots and proposed color correction
The color of the drop-down menu in the menu bar is wrong. The color of the
outer frame and arrows is wrong.
I could not seem to fill the background with light.msstyle colors.
The correct color is the inner gray dark background color (note! Not the red
arrow part) becomes more whitish light background color (the same color as the
red arrow part).
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https://bugs.winehq.org/show_bug.cgi?id=58036
Bug ID: 58036
Summary: Tkd GUI Apps prevent input and hang on attempting to
close on Wine 10.4 but work on Wine 10.3
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dreamsyntax(a)gmail.com
Distribution: ---
Note: This is for the experimental wow64 mode.
Tkd (https://github.com/nomad-software/tkd) GUI toolkit applications built for
Windows now have issues running in Wine 10.4.
The program in question in this report is CodeWrite 1.0.6, source available:
https://github.com/TheGag96/CodeWrite
I have verified Wine 10.3 works and functions as expected.
I have performed the recommended steps for verifying (clearing .wine),
verifying no overrides, etc.
I am able to use the program as expected and enter input into input fields.
On Wine 10.4, the application launches successfully and can be moved around.
The input fields are not clickable.
Upon attempting to close the application it will hang/becoming unresponsive
until terminated.
There are no abnormal logs compared to 10.3.
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https://bugs.winehq.org/show_bug.cgi?id=58051
Bug ID: 58051
Summary: vbscript: Dictionary direct Keys/Items access causes
parse error
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
Example below
Dim dict
Set dict = CreateObject("Scripting.Dictionary")
dict.Add "key1", 1
dict.Add "key2", 2
Dim i
Dim keys: keys = dict.Keys()
For i=0 To UBound(dict.Keys)
Wscript.Echo i
Wscript.Echo keys(i)
Wscript.Echo dict.Keys()(i) '<- parser error
'Same for Items
Next
/opt/wine-devel/bin/wine cscript test.vbs
0138:fixme:vbscript:parser_error L"(i) '<- parser error\r\n 'Same for
Items\r\nNext": "syntax error"
0138:fixme:wscript:ActiveScriptSite_OnScriptError ()
0138:fixme:wscript:run_script ParseScriptText failed: 80004005
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https://bugs.winehq.org/show_bug.cgi?id=53844
Bug ID: 53844
Summary: vbscript invoke_vbdisp not handling let property
correctly for VT_DISPATCH arguments
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
Given the following code where 'LeftFlipper' is Dispatch object:
dim LF : Set LF = New FlipperPolarity
LF.Object = LeftFlipper
Class FlipperPolarity
private Flipper
Public Sub Class_Initialize
End Sub
Public Property let Object(aInput) : Set Flipper = aInput : End Property
End Class
In invoke_vbdisp, the Object property is stored in
This->desc->funcs[id].entries[VBDISP_LET]
The code tries to find the function using the VBDISP_SET index since the
argument is VT_DISPATCH:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH ?
VBDISP_SET : VBDISP_LET];
At first I tried to reverse the order figuring maybe this was a typo, however
then it broke let's with non-objects.
So as a hack I did this:
func = This->desc->funcs[id].entries[V_VT(dp.rgvarg) == VT_DISPATCH
? VBDISP_SET : VBDISP_LET];
if(!func)
func = This->desc->funcs[id].entries[VBDISP_LET];
if(!func) {
FIXME("no letter/setter\n");
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https://bugs.winehq.org/show_bug.cgi?id=58030
Bug ID: 58030
Summary: CapCut video editor free version install stuck on 0%
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
CapCut video editor free version install stuck on 0% no bugs file.installation
bug.also pc stuck bcuz of the software installation 0% after cancel the
installation the pc return to work
here is the link if you want to know the software
https://www.capcut.com/tools/desktop-video-editor
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https://bugs.winehq.org/show_bug.cgi?id=57446
Bug ID: 57446
Summary: Wiso Sparbuch 2025: crashes before the buhl-data-login
appears
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomec5189(a)web.de
Distribution: ---
Created attachment 77443
--> https://bugs.winehq.org/attachment.cgi?id=77443
Sysinfo of the problem
before the buhl-data-login appears, the wine-Sysinfo is in front and report an
heavy-application-problem.The Sysinfo-Report is attached incl. Screenshot of
the application.
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https://bugs.winehq.org/show_bug.cgi?id=58048
Bug ID: 58048
Summary: wineticks to download Origin
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2162741267(a)qq.com
Distribution: ---
When I used wineticks to download Origin, there are some error make the
programs can't work. And a Dailog tell me to report the bug and I find that I
can't close the windows.
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https://bugs.winehq.org/show_bug.cgi?id=2155
Zeb Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #32 from Zeb Figura <z.figura12(a)gmail.com> ---
(In reply to Christian Costa from comment #31)
> It seems the staging patchset has been upstreamed with
> f20c72d83c8a8de638b95e1ebc9e54fce1e4b162.
It has not, per se.
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http://bugs.winehq.org/show_bug.cgi?id=33769
Bug #: 33769
Summary: Strong Bad's Cool Game for Attractive People Demo
crashes without native d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The demo
dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe
from
http://www.strategyinformer.com/pc/strongbadscoolgameforattractivepeople/de…
tested with wine-1.6-rc1, crashes unless you do
winetricks d3dcompiler_43
I'll attach a +seh,trace+d3dcompiler log.
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https://bugs.winehq.org/show_bug.cgi?id=58045
Bug ID: 58045
Summary: Strong Bad's Ep1 - Homestar Ruiner textures and
geometry broken with builtin d3dx9_27 (and
d3dcompiler_47)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 78301
--> https://bugs.winehq.org/attachment.cgi?id=78301
Screenshots and logs
Continuation of bug https://bugs.winehq.org/show_bug.cgi?id=33770.
Tested with bare wine 10.4 and wine 10.4 + vkd3d
110edf32d0b2a2f0a49cdd76c977b9eedd06628e.
Screenshot with native d3dx9_27:
https://bugs.winehq.org/attachment.cgi?id=44752
I tested the following combinations:
1) bare wine + builitn d3dx9_27 + native d3dxcompiler_47
2) bare wine + builitn d3dx9_27 + builtin d3dxcompiler_47
3) wine+vkd3d + builitn d3dx9_27 + native d3dxcompiler_47
4) wine+vkd3d + builitn d3dx9_27 + builtin d3dxcompiler_47
The attached tarball includes screenshots and logs for the 4 combinations.
For bare wine (1 & 2), loading takes about 3 mn.
For wine+vkd3d (3 & 4), loading takes 30 s.
With native d3dx9_27, loading is almost instantaneous.
For wine+vkd3d (3 & 4), 85 temp registers are used with a limit at 32.
Seems similar to https://bugs.winehq.org/show_bug.cgi?id=34004#c36.
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http://bugs.winehq.org/show_bug.cgi?id=34004
Bug #: 34004
Summary: Broken Sword: The Angel of Death demo needs native
d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.fileplanet.com/167033/160000/fileinfo/Broke
n-Sword:-The-Angel-of-Death-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45184
--> http://bugs.winehq.org/attachment.cgi?id=45184
log+d3dx
Without native d3dx9_36 shows a grey screen.
43e497c98f638e3b572b81d77a089bf6a03c3327 broken_sword_4-demo.zip
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http://bugs.winehq.org/show_bug.cgi?id=33770
Bug #: 33770
Summary: Strong Bad's Cool Game for Attractive People Demo has
interesting rendering glitches on initial menu screen
without native d3dx_36 (purist)
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
First, go purist with 'winetricks alldlls=builtin', then
work around bug 33769 with 'winetricks d3dcompiler_43'.
The game seems to start ok, but the initial menu screen
(where Strong Bad speaks the left-hand menu items as you
mouse over them) shows ghosts of Strong Bad and his sidekick
when they move.
'winetricks d3dx9_36' works around the problem.
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Christian Costa <titan.costa(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |titan.costa(a)gmail.com
--- Comment #31 from Christian Costa <titan.costa(a)gmail.com> ---
It seems the staging patchset has been upstreamed with
f20c72d83c8a8de638b95e1ebc9e54fce1e4b162.
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https://bugs.winehq.org/show_bug.cgi?id=58040
Bug ID: 58040
Summary: Compiling with clang 20.1.1 results in a lot of
mp67e96999/shell32-00000000.spec-00000000.s:32085:10:
error: Could not find incbin file
'dlls/shell32/shell32.res' errors when shell32.dll is
built.
Product: Wine
Version: 10.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)ivanchev.net
Distribution: ---
Created attachment 78296
--> https://bugs.winehq.org/attachment.cgi?id=78296
Excerpt from the build log
Using latest clang (20.1.1) to compile Wine results in weird error about
missing incbin file dlls/shell32/shell32.res when shell32.dll is being built
although shell32.res is successfully compiled before hand (see log excerpt).
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https://bugs.winehq.org/show_bug.cgi?id=58034
Bug ID: 58034
Summary: TUBERANK JEET AI SOFTWARE NOT OPENING NEW BUG
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
Created attachment 78292
--> https://bugs.winehq.org/attachment.cgi?id=78292
TUBERANK JEET AI SOFTWARE NOT OPENING NEW BUG
TUBERANK JEET AI SOFTWARE NOT OPENING NEW BUG
HERE IS THE LINK FOR THE SOFTWARE
https://tuberankjeet.com/freeversion
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https://bugs.winehq.org/show_bug.cgi?id=57545
Bug ID: 57545
Summary: EdbMails crashes on start with assertion failure on
"index < meta->heap_strings.size"
Product: Wine
Version: 10.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine EdbMailsSetup.exe`
2. Run `wine 'C:\Program Files (x86)\EdbMails\edbmails.exe'`
The program does not start. The following errors are printed to the terminal:
02e8:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Unknown heap type: #Schema
* Assertion at /var/hostdir/mono/mono/metadata/metadata.c:1154, condition
`index < meta->heap_strings.size' not met, function:mono_metadata_string_heap,
index = 0x4a990000 size = 0x00000001 meta=C:\Program Files
(x86)\EdbMails\edbmails.exe
$ sha256sum EdbMailsSetup.exe
78a42bf203d626080b7033dce2375cf7871259720528b7260f5dac52eab606d7
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https://bugs.winehq.org/show_bug.cgi?id=52002
Bug ID: 52002
Summary: comctl32:datetime fails in the Arabic (Egypt) locale
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:datetime fails in the Arabic (Egypt) locale:
datetime.c:212: Test failed: String mismatch ("12 hh" vs "hh 12")
datetime.c:798: Test failed: Expected 08/11/2021, got 2021/11/08
https://test.winehq.org/data/patterns.html#comctl32:datetime
This failure happens as soon as one sets UserDefaultLCID to 0xc01 (Settings ->
Time & Language -> Regional format -> Arabic (Egypt)).
Note: the reason it worked up to 2021-10-21 is because before then
UserDefaultLCID was incorrectly set to English in the w10pro64-ar VM. Then I
upgraded the VM to Windows 21H1 and in the process I recreated the Arabic
snapshot which got the intended locale this time. The current settings are:
SystemDefaultLCID 0c01
UserDefaultLCID 0c01
ThreadLocale 0c01
SystemPreferredUILanguages 0409
UserDefaultUILanguage 0401
ThreadUILanguage 0401
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https://bugs.winehq.org/show_bug.cgi?id=58042
Bug ID: 58042
Summary: PlayOnline Viewer: Window content only updates in the
primary screen.
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
PlayOnline Viewer window content does not get updated unless it is running in
the primary X11 screen.
If the window is moved to a secondary screen, the application keeps running and
accepting input, but the image will be frozen to what it was when moved there,
or it will remain black if minimised and restored.
As a sidey-note, when running via winewayland, the window content is black
regardless of the screen it is running in [1].
Thank you!
1. https://bugs.winehq.org/show_bug.cgi?id=58041
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https://bugs.winehq.org/show_bug.cgi?id=58039
Bug ID: 58039
Summary: [NOT A BUG] Wine's "bottles" optimization when using
mingw64-gcc
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
If you compile Wine i686 using GCC, a WINEPREFIX is populated with stubs and is
relatively small - around 37MB for Wine 10.0.
If you compile Wine using mingw-gcc along with --enable-archs=i386,x86_64, a
WINEPREFIX is populated with full fat binaries and libraries and takes over
650MB while most of the data _fully_ mirrors what Wine already
contains/installs systemwide in /usr/lib64/wine.
This becomes especially wasteful if you have multiple bottles/WINEPREFIX'es.
Could Wine let's say populate the WINEPREFIX with symlinks instead and only if
a Windows application attempts to overwrite them (not wine itself), they are
turned into real files? Even this case looks kinda outlandish (except DirectX)
since Windows has featured WinSxS since Vista (in XP in was optional) and files
under /Windows/system32 and /Windows/SysWoW64 are immutable.
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http://bugs.winehq.org/show_bug.cgi?id=26673
Summary: wine start foo.url does not open the url
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
An application I installed provides a nice little .url file:
-----------
[InternetShortcut]
URL=http://www.winehq.org/
-----------
on windows, double clicking that opens up my default browser and gives me the
webpage. Running 'cygstart foo.url' in windows does the same (wrapper around
windows start.exe).
On wine, however, I get:
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
and I don't get a nice wine gecko window :(.
perhaps it only needs to be added to tools/wine.inf?
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https://bugs.winehq.org/show_bug.cgi?id=57878
Bug ID: 57878
Summary: Unimplemented function
windowscodecs.dll.WICCreateImagingFactory_Proxy
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: johnmagdy437(a)yahoo.com
Distribution: ---
When i tried install winrar 710
(https://www.win-rar.com/fileadmin/winrar-versions/winrar/winrar-x64-710.exe)
it crashed and thrown the following errors...
```
031c:err:module:DelayLoadFailureHook failed to delay load
windowscodecs.dll.WICCreateImagingFactory_Proxy
wine: Call from 00006FFFFF41CF77 to unimplemented function
windowscodecs.dll.WICCreateImagingFactory_Proxy, aborting
wine: Unimplemented function windowscodecs.dll.WICCreateImagingFactory_Proxy
called at address 00006FFFFF41CF77 (thread 031c), starting debugger...
```
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http://bugs.winehq.org/show_bug.cgi?id=30984
Bug #: 30984
Summary: Some keys do not work in Trine and Skyrim
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yves.embil(a)orange.fr
Classification: Unclassified
Regression SHA1: 43984f355a2905e16075a9df3d7fbe463761e853
Created attachment 40666
--> http://bugs.winehq.org/attachment.cgi?id=40666
result of the regression test
In Trine the key to select the thief and Skyrim the key to open the console
does not work,with wine-1.5.5 it works.
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https://bugs.winehq.org/show_bug.cgi?id=45605
Bug ID: 45605
Summary: Letter keys doesn't work in DirectX aplications
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilya77105(a)gmail.com
Distribution: ---
Created attachment 62035
--> https://bugs.winehq.org/attachment.cgi?id=62035
Screenshot without keys
I will use Far Cry 3 for demonstration, but all applications, that i tested
shows the same behavior.
When English layout is not selected as default in keyboard settings (in OS
settings, not Wine) games doesn't recognize keys at all (screenshot). When i
select English layout as default, all is ok. Console output have no information
about it.
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https://bugs.winehq.org/show_bug.cgi?id=58032
Bug ID: 58032
Summary: Wine ignores XDG_SESSION_TYPE
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Wine recently appears well capable of using wayland. However, it seems to
ignore the `XDG_SESSION_TYPE` env variable. Making wine work in wayland mode
requires manually unsetting `DISPLAY`, which seems not adherent to common
practice and XDG standards.
If the situation is only temporary (e.g., to favor X11 until wayland support is
fully developed), please take my apologize for the noise.
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https://bugs.winehq.org/show_bug.cgi?id=58037
Bug ID: 58037
Summary: Photoshop CS 2 installation never completes
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://www.chip.de/downloads/Adobe-CS2-Vollversion_59
762988.html
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I tried to install Photoshop CS 2, but no matter what I do, the installation
never completes.
This is shown in the console:
```
0190:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
```
I tried with a clean wineprefix. Same issue.
% openssl sha256 PS_CS2_Gr_NonRet.exe
SHA2-256(PS_CS2_Gr_NonRet.exe)=
2ffd2c327e8d15c4088c1802fc31b570f7556fb842885194235627bbfa1aa6d2
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https://bugs.winehq.org/show_bug.cgi?id=58035
Bug ID: 58035
Summary: So im trying to play pizza tower sage 2019 but i get
this error: Win32 function failed: HRESULT: 0x887a0004
Call: at line 230 in file \Graphics_DisplayM.cpp
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaedenvacchiano(a)gmail.com
Distribution: ---
Created attachment 78293
--> https://bugs.winehq.org/attachment.cgi?id=78293
the thing it said
tried to play pizza tower sage but this occured
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https://bugs.winehq.org/show_bug.cgi?id=58033
Bug ID: 58033
Summary: Assetto Corsa launcher fails to launch
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Unhandled Exception:
System.TypeLoadException: Could not load type of field 'AC.Launcher.App:ACshf'
(0) due to: Could not load file or assembly 'CEF3, Version=49.0.0.0,
Culture=neutral, PublicKeyToken=null' or one of its dependencies.
10.4-76-g8d40da7ffda
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https://bugs.winehq.org/show_bug.cgi?id=57197
Bug ID: 57197
Summary: Cryostasis: Sleep of Reason demo needs assignment type
support for state VertexShader
Product: vkd3d
Version: 1.13
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0124:err:d3dcompiler:D3DCompile2 signature.fx:8:23: E5017: Aborting due to
not yet implemented feature: Unsupported assignment type for state
VertexShader.
1.13-128-g4c03cda3
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https://bugs.winehq.org/show_bug.cgi?id=57196
Bug ID: 57196
Summary: Cryostasis: Sleep of Reason demo needs node type for
object-typed field support
Product: vkd3d
Version: 1.13
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0124:err:d3dcompiler:D3DCompile2 signature.fx:9:1: E5017: Aborting due to
not yet implemented feature: Unhandled node type for object-typed field.
1.13-128-g4c03cda3
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https://bugs.winehq.org/show_bug.cgi?id=58031
Bug ID: 58031
Summary: Cryostasis: Sleep of Reason demo fails to launch
Product: vkd3d
Version: 1.15
Hardware: x86-64
URL: https://www.guru3d.com/files-details/cryostasis-sleep-
of-reason-game-demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 78289
--> https://bugs.winehq.org/attachment.cgi?id=78289
shader
Using default [@r.shadermodel = 4] in config.cfg leads to crash.
1.15-180-g110edf32
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https://bugs.winehq.org/show_bug.cgi?id=58002
Bug ID: 58002
Summary: Android Emulator MEMU PLAY 9 Failed in the middle of
installation of charging up to 91%
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
SOFTWARE FREE Android Emulator MEMU PLAY 9 Failed in the middle of installation
of charging up to 91% INSTALATION STUCK ON 91%. I DONT HAVE THE BUG FILE REPORT
BECUZ IT STUCK ON 91% HERE IS THE LINK TO THE WEBSITE IF YOU WANT TO KNOW WHAT
KIND OF SOFTWARE
https://www.memuplay.com/
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https://bugs.winehq.org/show_bug.cgi?id=58005
Bug ID: 58005
Summary: Cannot start installer!
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pavelsoftware2024(a)proton.me
Distribution: ---
Created attachment 78267
--> https://bugs.winehq.org/attachment.cgi?id=78267
it did not even start the installer!
I can't install Pivot animator 4.2 or 5.0!
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https://bugs.winehq.org/show_bug.cgi?id=6682
Alex Henrie <alexhenrie24(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alexhenrie24(a)gmail.com
Regression SHA1| |51b16963f6e0e8df43118deac63
| |f640aee4698b7
--- Comment #81 from Alex Henrie <alexhenrie24(a)gmail.com> ---
I can confirm. `git bisect` says:
51b16963f6e0e8df43118deac63f640aee4698b7 is the first bad commit
commit 51b16963f6e0e8df43118deac63f640aee4698b7
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Mon Dec 16 11:19:14 2024 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Fri Jan 3 18:28:14 2025 +0100
win32u: Always update the surface regions in apply_window_pos.
We need to call update_surface_region whenever the window rect changes
as it uses the visible rect to clip the regions to the visible area
of the window.
We could delegate this to the host windowing system in most cases, but
it was explicitly clipped to the visible rect in the Android driver.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57551
dlls/win32u/window.c | 11 +++--------
1 file changed, 3 insertions(+), 8 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=52934
Bug ID: 52934
Summary: wine can't load ntdll.so on asahi linux (apple M1
hardware, linux kernel/userland)
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72306
--> https://bugs.winehq.org/attachment.cgi?id=72306
ntdll.dll that can't be loaded
Follow-up to bug 52715.
After setting the page size to 16k, you can try to run "wine winecfg", for
example.
This results in an error:
> wine: failed to load /home/fabian/Programming/Wine/wine/dlls/ntdll/ntdll.dll error c000007b
Error is at the following code:
> for (i = 0; i < nt->FileHeader.NumberOfSections; i++)
> {
> if (sec[i].VirtualAddress != sec[i].PointerToRawData)
> return status; /* Windows refuses to load in that case too */
> }
Adding debug code:
> printf("Section %i: VirtualAddress: %p\n, PointerToRawData: %p\n", sec[i].VirtualAddress, sec[i].PointerToRawData);
yields
> Section 4: VirtualAddress: 0x81000, PointerToRawData: 0x7d000
Using llvm-mingw from here:
https://github.com/mstorsjo/llvm-mingw/releases/tag/20220323
Not sure if the dll itself is broken...? Attaching the dll for completeness
sake.
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https://bugs.winehq.org/show_bug.cgi?id=57999
Bug ID: 57999
Summary: "Tower Wars" game crash when start playing
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 78260
--> https://bugs.winehq.org/attachment.cgi?id=78260
Crashing log
Wine starts game, shows game menu, but after selecting "play" wine crashes.
Crashing log attached.
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https://bugs.winehq.org/show_bug.cgi?id=54468
Bug ID: 54468
Summary: Separable Subsurface Scattering crashes due to HLSL
syntax error 'unexpected KW_BLENDSTATE'
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: http://www.iryoku.com/separable-sss/downloads/Separabl
e-SSS-DX10-v1.0.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
00e4:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x800.
00e4:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
00e4:err:d3dcompiler:D3DCompile2 Shader log:
00e4:err:d3dcompiler:D3DCompile2 <anonymous>:1:116: E5000: syntax error,
unexpected KW_BLENDSTATE
00e4:err:d3dcompiler:D3DCompile2
1.6-110-g240b2f96
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https://bugs.winehq.org/show_bug.cgi?id=58026
Bug ID: 58026
Summary: vbscript: Script running error when Dictionary
contains array
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: fang.jiali(a)vico-lab.com
Distribution: ---
Dim dicInfo : Set dicInfo = CreateObject("Scripting.Dictionary")
dicInfo.Add "Key" , Array( "Value1", Array("SubValue1","SubValue2"))
Dim KeyName
KeyName = "Key"
If dicInfo.Item(KeyName)(0).Text <> "" Then
msgbox "value is not empty"
End If
When running above script, it shows error
(vbscript:stack_pop_disp is no disp {VT_EMPTY})
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https://bugs.winehq.org/show_bug.cgi?id=57547
Bug ID: 57547
Summary: All HIDRAW devices stop working after pressing extra
button on Logitech G903 mouse
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: dixonte+winehq(a)stc-networks.com
Distribution: ---
Created attachment 77615
--> https://bugs.winehq.org/attachment.cgi?id=77615
WINEDEBUG=+hid,+plugplay,+dinput,+rawinput WINEPREIF=$HOME/Games/star-citizen
/usr/lib/wine-staging-10.0_rc2/bin/wine control
I have my G903 configured such that pressing one of the extra buttons emulates
pressing F14 on a keyboard. I have also built a foot pedal using a
microcontroller that does the same thing. I use this for push-to-talk in
Discord.
When I press the extra button on my mouse, this seems to cause an error in wine
that stops all HIDRAW devices from working until I restart wineserver. Oddly
and importantly, the foot pedal does not cause the same issue. (I'm vaguely
aware this mouse is what Logitech calls 'HID++', so I wouldn't be surprised if
they are doing something weird that is tripping wine up.)
I've attached a log of reproducing the issue by running 'wine control' with
WINEDEBUG=+hid,+plugplay,+dinput,+rawinput
Now that I know how to do it I can reproduce the issue 100% of the time.
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https://bugs.winehq.org/show_bug.cgi?id=58023
Bug ID: 58023
Summary: Meld-3.22.2 fails to start with errormessagebox
(retrieves incorrect path via XDG_DATA_HOME env var)
Product: Wine
Version: 10.4
Hardware: x86-64
URL: https://download.gnome.org/binaries/win32/meld/3.22/Me
ld-3.22.2-mingw.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This very newest version of Meld fails with a FileNotFound error.
Workaround: XDG_DATA_HOME="" wine Meld.exe
Similar bug like https://bugs.winehq.org/show_bug.cgi?id=49987 which was about
XDG_DATA_DIRS. You also need the patch from that bug
Problem: XDG_DATA_HOME is also used in recycle.bin and winemenubuilder.
I gues we need a more general solution/rewrite ?
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https://bugs.winehq.org/show_bug.cgi?id=48291
Bug ID: 48291
Summary: Detroit: Become Human crashes on launch
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 65990
--> https://bugs.winehq.org/attachment.cgi?id=65990
backtrace
For now I've only uploaded a backtrace, but it's a bit unusual:
0x0000000000000000: -- no code accessible --
Let me know if you need anything else.
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https://bugs.winehq.org/show_bug.cgi?id=57567
Bug ID: 57567
Summary: Punishing gray raven fails to launch
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
Created attachment 77665
--> https://bugs.winehq.org/attachment.cgi?id=77665
debug log with WINEDEBUG=PGR.exe:+all
Punishing gray raven fails to launch, presumably due to failiing call to
2771.744:00f0:00f4:trace:reg:RegQueryValueExA
(000000000000014C,"SystemBiosVersion",0000000000000000,0000000000000000,00000000001058E0,0000000000105890=260)
with OBJECT_NAME_NOT_FOUND and several other registry keys fail with the same
error
and
failing call 2769.893:00f0:00f4:fixme:toolhelp:CreateToolhelp32Snapshot
Unimplemented: heap list snapshot
2769.910:00f0:00f4:fixme:toolhelp:Heap32ListFirst : stub
the game's anticheat does seem to scan memory after 2769.910:00f0:00f4:Ret
KERNEL32.CreateToolhelp32Snapshot() retval=0000014c ret=6ffff991a22d and scan
threads with Thread32Next so maybe the game is intentionally refusing to run in
wine, in which case the bug is invalid.
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https://bugs.winehq.org/show_bug.cgi?id=58025
Bug ID: 58025
Summary: winewayland: Not working functions
SetLayeredWindowAttributes and SetWindowRgn
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: viorca(a)ukr.net
Distribution: ---
When using winewayland driver not working functions SetLayeredWindowAttributes
and SetWindowRgn.
SetLayeredWindowAttributes - alpha blending ignored
SetWindowRgn - black window is displayed outside the region
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https://bugs.winehq.org/show_bug.cgi?id=49108
Bug ID: 49108
Summary: Error when starting application LTspice XVII
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2010tch(a)gmail.com
Distribution: ---
Created attachment 67081
--> https://bugs.winehq.org/attachment.cgi?id=67081
System generated error report
When starting LTspice XVII a "serious error" is encounterd.
After 30 - 90 seconds, LTspice XVII will start as normal but at some point the
program will hang. I have to use a Ctrl-alt-del to restart my computer.
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https://bugs.winehq.org/show_bug.cgi?id=58019
Bug ID: 58019
Summary: All HKCU\Software\Wine keys should also work when put
into HKLM
Product: Wine
Version: 10.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)agowa338.de
Hi,
I originally just wanted to swap my Control and Command key. After a while I
finally made my way to Bug #35351. (note: I didn't find any documentation about
this besides that issue and a bunch of websites with outdated statements like
it isn't possible and one has to use 3rd-party hotkey tools).
I then noticed the solution https://bugs.winehq.org/show_bug.cgi?id=35351#c6
but accidentally at first configured these settings within HKLM instead of HKCU
as the key "HKLM\Software\Wine\Mac Driver" did already existed where as
"HKCU\Software\Wine\Mac Driver" did not. And to my surprise it didn't work
then.
I think this is a bit unintuitive and therefore would like to suggest that
everything that currently checks for a value within "HKCU\Software\Wine\*"
should fall back onto "HKLM\Software\Wine\*" if it is absent.
Would this be possible to implement in a kinda generic way? It is also more or
less what Microsoft Windows does (for the most part at least).
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https://bugs.winehq.org/show_bug.cgi?id=57983
Bug ID: 57983
Summary: getaddrinfo cannot handle "https" as the service
string, but windows 10 can
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: katharine.chui(a)gmail.com
Distribution: ---
Created attachment 78236
--> https://bugs.winehq.org/attachment.cgi?id=78236
test/reproduce code
test code that can be built with mingw-w64 gcc attached, on linux wine, the
current output is:
getaddrinfo("google.com", "https", NULL, &res) failed with 10109
aka WSATYPE_NOT_FOUND
on windows, both "443" and "https" service strings works
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https://bugs.winehq.org/show_bug.cgi?id=58021
Bug ID: 58021
Summary: Wreckfest 2 shows a black screen after launch
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fatal Error: D3D12CreateDeviceAndSwapChain() failed, result: 0x80070057
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https://bugs.winehq.org/show_bug.cgi?id=49987
Bug ID: 49987
Summary: Application freeze when trying to open file chooser
dialog
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 68389
--> https://bugs.winehq.org/attachment.cgi?id=68389
Full log
When I download my GTK app -
https://github.com/qarmin/czkawka/releases/download/1.1.0/windows_czkawka_g…
and run it, then when clicking at "+Add" directly below "Included Directories",
then app freeze
Suspicious errors from console
```
01d8:fixme:imm:ImmGetOpenStatus (000000000383F3B0): semi-stub
01d8:fixme:imm:ImmReleaseContext (0000000000030082, 000000000383F3B0): stub
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\recently-used.xbel"
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\bookmarks"
01d8:err:shell:SHGetFileInfoW pidl is null!
01d8:err:shell:SHGetFileInfoW pidl is null!
(czkawka_gui.exe:468): Gtk-WARNING **: 14:44:44.483: Error loading theme icon
'list-add' for stock: Icon 'list-add' not present in theme Adwaita
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\bookmarks"
01d8:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\users\\rafal\\Local
Settings\\Application Data\\gtk-3.0\\servers"
```
On Windows none of this errors is shown
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https://bugs.winehq.org/show_bug.cgi?id=57994
Bug ID: 57994
Summary: Sherlock Holmes Crimes and Punishments - Can't start a
new game (Wine freezes during loading screen)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78254
--> https://bugs.winehq.org/attachment.cgi?id=78254
Vanilla Wine 10.3 Log
Distro: Gentoo Linux (x86_64)
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.1
Game Version: 1.0.10897.0 (GOG release)
Winetricks Verbs: vcrun6 vcrun2010 vcrun2022
Esync/Fsync: Consistent regardless if on or off
DXVK Version: 2.6
Gamescope Version: 3.16.2
Explanation:
------------
After launching the game and starting a new save (new game button), the game
will play a brief video then begin a loading screen: but this loading screen
freezes partway through.
Going through the Wine log shows messages like this when it happens:
"170304.455:0020:01c4:err:sync:RtlpWaitForCriticalSection section 02AE36E4 "?"
wait timed out in thread 01c4, blocked by 0238, retrying (60 sec)"
and I'm forced to kill the process as a result.
As such, I can't play the game... *sadface*
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https://bugs.winehq.org/show_bug.cgi?id=58017
Bug ID: 58017
Summary: Can no longer move windowed fullscreen window to
alternate monitor
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)mattkeenan.net
Distribution: ---
Created attachment 78279
--> https://bugs.winehq.org/attachment.cgi?id=78279
wine output
I can't move my windowed fullscreen app from the default monitor to my second
monitor. It tries to move but after one frame is drawn it reverts back to the
default monitor.
I suspect the regression is caused by 6a2e414d as this is the only relevant
change that came in 10.4 that wasn't in 10.3.
I reverted 6a2e414d and rebuilt 10.4 and now my windowed fullscreen application
won't open its main window at all.
wine output attached.
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https://bugs.winehq.org/show_bug.cgi?id=43585
Bug ID: 43585
Summary: Calling PageSetupDlgA with invalid default printer
leads to an unhandled exception
Product: Wine
Version: 2.15
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Created attachment 58997
--> https://bugs.winehq.org/attachment.cgi?id=58997
possible solution
This was tested in Windows XP with Wine's comdlg32.dll.
Steps to reproduce:
1. set Software\Microsoft\Windows NT\CurrentVersion\Windows\Device to a
non-existent printer
2. run comdlg32 printdlg test
Expected result:
PageSetupDlgA should fail with PDERR_NODEFAULTPRN
Acutal result:
test_PageSetupDlgA crashes after null pointer dereference in
GdiConvertToDevmodeW
Remarks:
If the value of the system default printer stored in Software\Microsoft\Windows
NT\CurrentVersion\Windows\Device gets corrupted or is not properly set upon
printer
removal, PageSetupDlgA called with the PSD_RETURNDEFAULT flag will cause an
unhandled exception in gdi32:GdiConvertToDevmodeW after calling it with a null
devmode.
At comdlg32:pagesetup_common@3862 get_default_printer will succeed but the
returned printer will be bogus. Then pagesetup_change_printer will fail trying
to get the default driver. When pagesetup_update_papersize is called few lines
below the devmode stored in the pagesetup_data struct passed to it will be
null, which will lead to the crash.
Solution:
Function comdlg32:pagesetup_common needs to check the return value of
comdlg32:pagesetup_change_printer and return if it fails. Attached is a
possible solution to this bug.
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https://bugs.winehq.org/show_bug.cgi?id=58015
Bug ID: 58015
Summary: Office 2007 - Incorrect character for empty Product
Key field
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78275
--> https://bugs.winehq.org/attachment.cgi?id=78275
Wine 10.3
Office 2007 iso from
https://lecrabeinfo.net/telecharger/office-professionnel-plus-2007/
During installation an invalid character (non-null) is displayed in Product Key
field
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https://bugs.winehq.org/show_bug.cgi?id=58014
Bug ID: 58014
Summary: Different VIRTGPU / vulkan related error messages are
shown at the CLI
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Since Wine 10.3 (or possibly also Wine 10.2) I have noticed under Kubuntu 24.04
LTS and Mesa 25.0 different error messages at the CLI which seems to be Vulkan
related.
test@iMac-4:~$ winecfg
MESA: error: DRM_IOCTL_VIRTGPU_GET_CAPS failed with Keine Berechtigung
MESA: error: DRM_IOCTL_VIRTGPU_CONTEXT_INIT failed with Das Argument ist
ungültig, continuing without context...
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
MESA: error: DRM_VIRTGPU_RESOURCE_CREATE_BLOB failed with Keine Berechtigung
MESA: error: Failed to create virtgpu AddressSpaceStream
MESA: error: vulkan: Failed to get host connection
It looks that those errors are present when no Vulkan support is avaiable. In
my case, I can confirm them for an iMac12,2 which uses the r600 Mesa driver as
well as for an even older iMac5,1 which uses the r300 one.
Otherwise Wine seems to work normally.
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https://bugs.winehq.org/show_bug.cgi?id=57904
Bug ID: 57904
Summary: OnDemand app crash on wine-10
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: kulaginds(a)gmail.com
Distribution: ---
Created attachment 78148
--> https://bugs.winehq.org/attachment.cgi?id=78148
Exception report by wine
In wine-9 no crash.
It begins at wine-10.
Wine 10 was compiled from sources with flags:
--enable-win64 --enable-archs=x86_64 --disable-win16 --disable-tests
--without-alsa --without-capi --without-coreaudio --without-cups --without-dbus
--without-ffmpeg --without-gphoto --without-gssapi --without-gstreamer
--without-krb5 --without-netapi --without-osmesa --without-oss --without-pcap
--without-pcsclite --without-pulse --without-sane --without-sdl --without-usb
--without-v4l2 --without-wayland --with-x
With packages:
libfontconfig-dev libfreetype-dev libxcursor-dev libxi-dev libxext-dev
libxxf86vm-dev libxrandr-dev libxfixes-dev libxinerama-dev libxcomposite-dev
ocl-icd-opencl-dev libudev-dev libvulkan-dev libgnutls28-dev
At ubuntu:24.04 in container.
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https://bugs.winehq.org/show_bug.cgi?id=58013
Bug ID: 58013
Summary: My "IsSingleInstance" .NET-app crashes on second
attempt to start
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Using of "IsSingleInstance" from Microsoft.VisualBasic.ApplicationServices
produce a crash on second attempt to start this app.
I've converted VB.Net-Apps to C# - on real Windows, this setting still works
fine.
On WineHQ it produces:
Unhandled Exception:
Microsoft.VisualBasic.ApplicationServices.CantStartSingleInstanceException:
This single-instance application could not connect to the original instance.
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[]
commandLine)
at Grid.My.MyApplication.Main(String[] Args) in
G:\NET-Programme\Sourcen\C#\Terminplan\My
Project\MyNamespace.Static.1.Designer.cs:line 118
wine: Unhandled exception 0xe0434352 in thread 4ac at address 7B646E97 (thread
04ac), starting debugger...
regards, Andy
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https://bugs.winehq.org/show_bug.cgi?id=57259
Bug ID: 57259
Summary: Keepass 2 automatic update dialog is broken
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77175
--> https://bugs.winehq.org/attachment.cgi?id=77175
Screenshot Wine
See screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=58010
Bug ID: 58010
Summary: Fallout 3 Error Wine 10.4 Failure to Launch New Game
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mdcarroll6(a)hotmail.com
Distribution: ---
Created attachment 78269
--> https://bugs.winehq.org/attachment.cgi?id=78269
Error Log
Having trouble with running Fallout 3 on Fedora 41 Linux. Used the normal
installation methods and even configured wine to use Windows 7 compatibility
instead of Windows 10. Attached an error log just in case it helps.
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https://bugs.winehq.org/show_bug.cgi?id=56787
Bug ID: 56787
Summary: Comctl32 Edit - Handles does not work wirth large
content as limited to 16bits
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Test case : using a notepad, open a large (eg : 10 MB) file.
Vertical handle is unable to reach the bottom.
Observed in Ubuntu with Wine 9.10 but this has been reported in ReactOS too (
https://jira.reactos.org/browse/CORE-19305 ). Cause seems to be as following,
quoting comment from the ticket :
"The messages that indicate scroll bar position, WM_HSCROLL and WM_VSCROLL,
provide only 16 bits of position data. The GetScrollInfo function enables
applications to use 32-bit scroll positions."
Patch available at https://jira.reactos.org/browse/CORE-19305
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https://bugs.winehq.org/show_bug.cgi?id=56234
Bug ID: 56234
Summary: foobar2000 advanced preferences Apply button not
available when change options via checkboxes
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
In the Preferences: Advanced window when an option is changed via checkboxes
the Apply button remains grey and the change can't be set.
Screenshot: https://imgur.com/wcnT4o1
Also the rounded checkboxes can't be activated
Screenshot: https://imgur.com/MFbApn6
But the options that have a text to edit enable the Apply button when changes
Screenshot: https://imgur.com/1KM0xy2
Others pages in preferences like the Context menu also presents this problem.
Previously this used to work
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https://bugs.winehq.org/show_bug.cgi?id=58004
Bug ID: 58004
Summary: build issue for clang i686 linux musl
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
lld-link: error: <root>: undefined symbol: _DllMainCRTStartup@12
lld-link: error: undefined symbol: ___wine_spec_unimplemented_stub
>>> referenced by tmp67e172a0/kernel32-00000000.spec.o:(___wine_stub_ThunkTheTemplateHandle)
>>> referenced by tmp67e172a0/kernel32-00000000.spec.o:(___wine_stub_GDIReallyCares)
>>> referenced by tmp67e172a0/kernel32-00000000.spec.o:(___wine_stub_IsThreadId)
>>> referenced 117 more times
lld-link: error: undefined symbol: ___wine_exception_handler_page_fault
>>> referenced by dlls/kernel32/i386-windows/atom.o:(_GlobalAddAtomA@4)
>>> referenced by dlls/kernel32/i386-windows/computername.o:(_GetComputerNameA@8)
>>> referenced by dlls/kernel32/i386-windows/resource.o:(_FindResourceExA@16)
lld-link: error: undefined symbol: ___wine_setjmpex
>>> referenced by dlls/kernel32/i386-windows/atom.o:(_GlobalAddAtomA@4)
>>> referenced by dlls/kernel32/i386-windows/computername.o:(_GetComputerNameA@8)
>>> referenced by dlls/kernel32/i386-windows/debugger.o:(_OutputDebugStringA@4)
>>> referenced 9 more times
lld-link: error: undefined symbol: ___wine_exception_handler
>>> referenced by dlls/kernel32/i386-windows/debugger.o:(_OutputDebugStringA@4)
>>> referenced by dlls/kernel32/i386-windows/virtual.o:(_IsBadReadPtr@8)
>>> referenced by dlls/kernel32/i386-windows/virtual.o:(_IsBadWritePtr@8)
>>> referenced 6 more times
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: /home/cqwrteur/toolchains/llvm/x86_64-linux-gnu/llvm/bin/clang failed
make: *** [Makefile:218719: dlls/kernel32/i386-windows/kernel32.dll] Error 2
make: *** Waiting for unfinished jobs....
wine build failure
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https://bugs.winehq.org/show_bug.cgi?id=58003
Bug ID: 58003
Summary: Skyrim Special Edition: Creation Kit draws menu with
incorrect resolution.
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fx-8350-8(a)hotmail.com
Distribution: ---
The Scenes tab of the quest window draws a flow chart menu with a vertical
resolution of 1 pixel making it unusable.
An internal function in "Creation Kit.exe" creates the flow chart menu and is
called two times (with the second call overwriting the first)
by calling IntersectRect with the correct menu resolution and an uninitialized
RECT structure that contains mostly random values. Afterwards
function calls in the creation kit sets the values in the uninitialized RECT to
left=-2, top=-1, right=1094215229, bottom=1 on both Windows and Wine.
On Wine this RECT is an input to IntersectRect with the correct resolution and
outputs a RECT with top=0, bottom=1 leading to the unusable menu.
On Windows a call to KiUserCallbackDispatcher overwrites the incorrect RECT to
have bottom=32767 before the second IntersectRect call making RECT
invalid due to the bottom value being larger than top. This causes the
IntersectRect call to fail and create the menu later in the creation kit.
Since the menu with a resolution of 1 is technically valid the creation kit
never sets it to the correct resolution on wine.
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https://bugs.winehq.org/show_bug.cgi?id=57995
Bug ID: 57995
Summary: The Testament of Sherlock Holmes: Failed Vulkan Assert
in winevulkan/loader_thunks.c
(vkCreateGraphicsPipelines)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78256
--> https://bugs.winehq.org/attachment.cgi?id=78256
Vanilla Wine 10.3 Log
The game works enough to get to the main menu with just DXVK, but Wine throws a
failed Vulkan assert immediately upon actually starting a new game session
after confirming at the main menu: not even a loading screen is seen before it
happens.
The log points to: winevulkan/loader_thunks.c, line 3190
(vkCreateGraphicsPipelines)
https://gitlab.winehq.org/wine/wine/-/blob/wine-10.3/dlls/winevulkan/loader…
There's also mentions of failing to map memory elsewhere in the log, which I
don't really understand?
(Correct me if I'm misunderstanding the issue, but my hardware is far above
minimum spec for this game.)
----
Distro: Gentoo Linux (x86_64)
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.1
Wine Version: 10.3 (vanilla)
DXVK Version: 2.6
Gamescope Version: 3.16.2
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https://bugs.winehq.org/show_bug.cgi?id=57922
Bug ID: 57922
Summary: MEmu Android Emulator NOT OPENING. Critical
malfunction
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
Created attachment 78176
--> https://bugs.winehq.org/attachment.cgi?id=78176
MEmu Android Emulator NOT OPENING. Critical malfunction
The Android emulator software does not work due to bugs. I ask the wine team to
fix this. Here is the link to the software's website to know what software it
is
https://www.ldplayer.net/
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https://bugs.winehq.org/show_bug.cgi?id=57905
Bug ID: 57905
Summary: MS DX Diagnostic Tool (DxDiag.exe) crashes when using
with WineD3D complete Direct3D stack
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
When running Microsoft DirectX Diagnostic Tool along with complete WineD3D
Direct3D stack (d3d9/d3d10/d3d10.1/d3d11/dxgi/wined3d dlls) this tool crashes
with following messages:
C:\WINDOWS\SysWOW64>dxdiag
08b0:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_ENUM (0x500) from
glTexIma
ge2D @ ../dlls/wined3d/adapter_gl.c / 642.
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https://bugs.winehq.org/show_bug.cgi?id=47068
Bug ID: 47068
Summary: fixme:ntdll:create_logical_proc_info Only 64 Threads
are usable
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: coolx67(a)gmx.at
Distribution: ---
When running heavy multi threaded programs such as scientific applications or
benchmarks it shows that only 64 threads can be used.
> 002a:fixme:ntdll:create_logical_proc_info Improve CPU info reporting: system supports 96 logical cores, but only 64 supported!
The problem is here
https://github.com/wine-mirror/wine/blob/master/dlls/ntdll/nt.c#L1687
I don't know how much time I have to fix this.
But if someone would brainstorm this with me.
It were my first 5 minutes in the Wine code so please have some understanding.
If there would be some mentor who would give me some advice I could probably
fix some of the 22k+ FIMES in the code :)
Here the WINEDBG from Cinebench
https://pastebin.com/FrgSGxGw
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https://bugs.winehq.org/show_bug.cgi?id=57717
Bug ID: 57717
Summary: Adobe Illustrator CS6 (16), Adobe Photoshop CS6 (13),
likely all CS6 apps: Main menu bar item
shortcut/accelerator key underlines positioning is
wrong with built-in gdiplus
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.winehq.org(a)zetafleet.com
Distribution: Debian
Created attachment 77922
--> https://bugs.winehq.org/attachment.cgi?id=77922
Screenshot of difference between native and built-in gdiplus
Reproduction:
1. Open application
Expected: An underline is drawn under the letter of the accelerator key of each
main menu item
Actual: Underline is drawn underneath nothing, at the end of the menu item
See attached screenshot.
Sequence of gdiplus calls from the start of application (using built-in
gdiplus) can be seen from the same trace given at
https://bugs.winehq.org/attachment.cgi?id=77921 on bug #57716.
Please let me know if I can provide additional information.
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https://bugs.winehq.org/show_bug.cgi?id=47278
Bug ID: 47278
Summary: Europa Universalis 4 Golden Century require TGA
support in D3DXSaveSurfaceToFileInMemory
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
HI.
As the title says, Europa Universalis 4 Golden Century (so version 1.28.3
Spain), require TGA file support for D3DXSaveSurfaceToFileInMemory function.
In the log there is :
0057:fixme:d3dx:D3DXSaveSurfaceToFileInMemory File format 0x2 is not supported
yet
After the line the application catch a MEMORY_ACCESS_VIOLATION and close
itself.
In the log there is also a bunch of:
0057:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
For now winetricks d3d9x_43 is a workaround
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https://bugs.winehq.org/show_bug.cgi?id=57952
Bug ID: 57952
Summary: Q-Dir crashes on exit.
Product: Wine
Version: 10.3
Hardware: x86-64
URL: http://www.softwareok.com/Download/Q-Dir_Portable_x64.
zip
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 78199
--> https://bugs.winehq.org/attachment.cgi?id=78199
patch
Just start the program, and then exit:
0024:fixme:shell:IShellView_fnSaveViewState (0000000000AA6020) stub
wine: Call from 00006FFFFF3ED077 to unimplemented function
magnification.dll.MagUninitialize, aborting
Attached patch fixes the crash, will send upstream.
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https://bugs.winehq.org/show_bug.cgi?id=57800
Bug ID: 57800
Summary: Fullscreen OpenGL apps have unintended literal
transparency
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: lassebq.mine(a)gmail.com
Distribution: ---
Created attachment 78009
--> https://bugs.winehq.org/attachment.cgi?id=78009
OpenGL game which is getting transparent regions
OpenGL surfaces under wayland should be rendered with EGL_EXT_present_opaque
set to EGL_FALSE to avoid unintended transparency
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https://bugs.winehq.org/show_bug.cgi?id=56106
Bug ID: 56106
Summary: Roon 2.0.23 crashes due to unable to find library:
Windows.Storage.Streams.RandomAccessStreamReference
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunsengorionik(a)gmail.com
Distribution: ---
Same root cause as BugID#55867 (https://bugs.winehq.org/show_bug.cgi?id=55867)
but the error is different on wine RC1 or RC3.
Relevant snippet from the log attached:
0118:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Storage.Streams.RandomAccessStreamReference"
0118:err:eventlog:ReportEventW L"Application: Roon.exe\n"
0118:err:eventlog:ReportEventW L"CoreCLR Version: 6.0.2123.36311\n"
0118:err:eventlog:ReportEventW L".NET Version: 6.0.21\n"
0118:err:eventlog:ReportEventW L"Description: The process was terminated due to
an internal error in the .NET Runtime at IP 00006FFFFBC22699 (00006FFFFBA50000)
with exit code c0000005.\n
Running 9.0-rc3 wine-staging on Linux Mint 21.2.
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https://bugs.winehq.org/show_bug.cgi?id=53103
Bug ID: 53103
Summary: ie8 doesn't start (race condition)
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: eric.pouech(a)orange.fr, jacek(a)codeweavers.com
Regression SHA1: f034084d49b354811096524d472ae5172ac1cebf
Distribution: Debian
Created attachment 72538
--> https://bugs.winehq.org/attachment.cgi?id=72538
terminal output
Regression, I *believe* introduced by:
commit f034084d49b354811096524d472ae5172ac1cebf
Author: Eric Pouech <eric.pouech(a)gmail.com>
Date: Thu Mar 17 08:27:28 2022 +0100
kernelbase: Handle corner case in CreateProcess.
In CreateProcess, if:
- parent isn't attached to a console
- CreateProcess's flag isn't set with DETACHED_PROCESS nor
CREATE_NEW_CONSOLE
- child is a CUI program
then a console must be allocated for the child.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52048
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
before this commit (i.e., with c7e87b536edb28bb48162690e0d42c9ba9ccb43c),
installing/starting ie after `winetricks -q ie8` works without failure. After
this commit, there's a race.
Of course, it's a race, so I can't be 100% sure, but I can run at
c7e87b536edb28bb48162690e0d42c9ba9ccb43c 15 times in a row without failure, but
fails most of the time at f034084d49b354811096524d472ae5172ac1cebf).
To reproduce:
$ wineserver -k ; rm -rf ~/.wine ; winetricks -q ie8 ; wineserver -w ; wine
'C:\Program Files\Internet Explorer\iexplore.exe' http://example.org
if successful, IE will show its window. If it fails, no window will appear.
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https://bugs.winehq.org/show_bug.cgi?id=56108
Bug ID: 56108
Summary: Edit control should stop processing characters when
left mouse button is down
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
When the left mouse button is held down, the edit control should stop
processing characters until the button is released.
Fix :
static LRESULT EDIT_WM_Char(EDITSTATE *es, WCHAR c)
{
BOOL control;
+ if (es->bCaptureState)
+ {
+ return 0;
+ }
+
control = GetKeyState(VK_CONTROL) & 0x8000;
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https://bugs.winehq.org/show_bug.cgi?id=56225
Bug ID: 56225
Summary: Myst deadlocks on start since Wine 3.2
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `sudo sysctl vm.mmap_min_addr=0`
2. Run `DISPLAY=:1 wine MYST.EXE`
In Wine 3.1, the game pops up a dialog that says "Myst requires a 256-color
palettized display driver." But in Wine 3.2 and later, Wine just prints an
error like the following:
00f0:err:sync:RtlpWaitForCriticalSection section 777129E0
"../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread
00f0, blocked by 0114, retrying (60 sec)
`git bisect` says:
ed6bdb3c51cd4b8c94f9839806321703e7aa9765 is the first bad commit
commit ed6bdb3c51cd4b8c94f9839806321703e7aa9765
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 5 17:03:48 2018 +0100
krnl386: Remove support for DPMI real-mode calls.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ sha256sum myst_win3x_win.7z
562d3a3d829648352b94ab0d828290f17f90406d34218ebe3ffd0ac012cb12e3
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https://bugs.winehq.org/show_bug.cgi?id=57896
Bug ID: 57896
Summary: winemenubuilder crash
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78129
--> https://bugs.winehq.org/attachment.cgi?id=78129
winemenubuilder-error
running anything with wine 10.2 gives this `The program winemenubuilder.exe has
encountered a serious problem and needs to close.` window - but they 'details'
button does not seem to work.
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https://bugs.winehq.org/show_bug.cgi?id=57559
Bug ID: 57559
Summary: Chessbase 17 database table background and
non-selected entries rendered in black
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 77638
--> https://bugs.winehq.org/attachment.cgi?id=77638
Screenshot of the issue
On the main database selection screen the database table (left of screenshot)
is rendered incorrectly. The background is black when white would be expected.
In addition, non-selected entries (above the one that is visible) are also not
showing. On the right hand side, the games are showing, but where there are no
more entries (there is only one in this database) it is also being rendered
with a black background instead of white.
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https://bugs.winehq.org/show_bug.cgi?id=46012
Bug ID: 46012
Summary: Command & Conquer 3: Kane's Wrath (1.03) Invisible
units and tiberium
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: huematrix(a)mailinator.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62582
--> https://bugs.winehq.org/attachment.cgi?id=62582
Log file
When loading in Command and Conquer 3: Kane's Wrath (Unofficial patch 1.03, but
from Origin), every unit, tiberium, as well as some of the scenery, are
invisible.
Changing the graphics settings didn't change anything, attached is the log with
tons of d3d9 errors.
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https://bugs.winehq.org/show_bug.cgi?id=57874
Bug ID: 57874
Summary: wineloader no longer able to find ntdll.so
Product: Wine
Version: 9.12
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
When attempting to run wine from $PREFIX/bin/wine I'm seeing
gcenx@MacBook-Pro ~ % wine explorer
wine: could not load ntdll.so:
dlopen(/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so, 0x0002): tried:
'/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so' (no such file),
'/System/Volumes/Preboot/Cryptexes/OS/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so'
(no such file), '/Users/gcenx/../lib/wine/x86_64-unix/ntdll.so' (no such file)
That also affects the symlinks installed into $PREFIX/bin
If I run $PREFIX/lib/wine/x86_64-unix/wine that works.
If I set
export
WINEDLLPATH="$PREFIX/lib/wine/x86_64-windows:$PREFIX/lib/wine/i386-windows:$PREFIX/lib/wine/x86_64-unix"
wine starts woking again
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https://bugs.winehq.org/show_bug.cgi?id=57826
Bug ID: 57826
Summary: Zenless Zone Zero fails to start after update to 10.1
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hackcr1258(a)gmail.com
Distribution: ---
Created attachment 78035
--> https://bugs.winehq.org/attachment.cgi?id=78035
The backtrace report at startup
The app no longer works after updating from 10.0. Where it is the last stable
version that was working.
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http://bugs.winehq.org/show_bug.cgi?id=33943
Bug #: 33943
Summary: Battle.net client region dropdown does not appear
until you hover its options
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
When opening the Battle.net client (currently in closed beta), the region
dropdown is invisible until the cursor actually goes over its options.
No relevant console output.
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https://bugs.winehq.org/show_bug.cgi?id=57540
Bug ID: 57540
Summary: unrecognized charset 'SHIFT_JIS' when running Wine
with LC_ALL=ja_JP.SJIS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: zsolt_vadasz(a)protonmail.com
Distribution: ---
Some older visual novels require using the Japanese Shift JIS locale, which has
to be generated via `localedef` (at least on Linux Mint and Artix Linux).
I generated mine as such (following this[0] Wine forum post):
```
localedef -c -f SHIFT_JIS -i ja_JP ja_JP.SJIS
```
But when running the game's installer (after logging out and in for the changes
to take effect), Wine gives an unrecognized charset error:
```
$ LC_ALL="ja_JP.SJIS" wine ./Setup.exe
err:environ:init_unix_codepage unrecognized charset 'SHIFT_JIS'
```
This is because in dlls/ntdll/unix/env.c, the `charset_names` array's entry for
Shift JIS is wrong.
As can be seen in the command, and in $I18NPATH/charmaps
(/usr/share/i18n/charmaps on my system), The gzip-compressed character map file
is called `SHIFT_JIS.gz` instead of `SJIS.gz`.
This is solved by changing the `name` from "SJIS" to "SHIFTJIS" in the array
element.
Tested on 448fcbc0c60d7228ed52f1f5d90f62be0a58289a
[0]:
https://forum.winehq.org/viewtopic.php?p=110966&sid=e1b934de7663eedec41e66e…
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https://bugs.winehq.org/show_bug.cgi?id=57746
Bug ID: 57746
Summary: BeckyInternetMail/VirtualListView: The ListView of the
email list isn't redrawn while receiving email.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
Screen recordings of the original operation (win8.1) and the incorrect
operation (wine). Please check the attached mp4.
Bug Description:
Win8.1 (correct):
- Click on the “Inbox” button.
- Press the “Receive Mail” button
- Each time an email is received, the email is added to the email list.
Wine (wrong):
- Click on the inbox
- Press the “Receive Mail” button
- Mail is received, but the ListView of the mail list is not updated at all.
After switching to another location, such as the outbox, click the inbox again,
and the new mail will appear in the ListView.
I used Spy++ to investigate Becky on Win8_1. I found the LVM_SETITEMCOUNT
message in the ListView of the Mail List screen. Maybe the Virtual List View is
not redrawing properly.
How to Use Virtual List-View Controls
https://learn.microsoft.com/windows/win32/controls/use-virtual-list-view-co…
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https://bugs.winehq.org/show_bug.cgi?id=44795
Bug ID: 44795
Summary: Need for Speed: Shift demo needs
ID3DXEffectImpl_SetRawValue
Product: Wine
Version: 3.4
Hardware: x86-64
URL: http://www.fileplanet.com/205212/200000/fileinfo/Need-
For-Speed:-Shift-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8ca8, data 0x8f4a2b0, byte_offset 0, bytes 256 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d18, data 0x8f4a3b0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8d88, data 0x8f4a3c0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8df8, data 0x8f4a3d0, byte_offset 0, bytes 16 stub!
0009:fixme:d3dx:ID3DXEffectImpl_SetRawValue iface 0x1aae78e8, parameter
0x1aae8e68, data 0x8f4a3f0, byte_offset 0, bytes 64 stub!
Car textures are dark. During a race road almost black.
wine-3.4-120-gafef57f872
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https://bugs.winehq.org/show_bug.cgi?id=57889
Bug ID: 57889
Summary: Prntvpt (Print Ticket API): printing is cropped in
landscape orientation
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
Created attachment 78114
--> https://bugs.winehq.org/attachment.cgi?id=78114
Sample application and printer output example
If I print the document to any printer (including Cups-PDF) and set page
orientation to landscape, output is cropped by width of portrait A4 sheet.
In attachments:
1. Demo application with source code (.Net 4.8)
2. Example of output to virtual PDF printer
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https://bugs.winehq.org/show_bug.cgi?id=42117
Bug ID: 42117
Summary: Chessmaster 9000 windows with double caption/title
bars
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bkbk9(a)yahoo.ca
Distribution: ---
Created attachment 56643
--> https://bugs.winehq.org/attachment.cgi?id=56643
Screenshot, windows with double captions, wine 2.0-rc3
Chessmaster 9000 window and child windows have 2 title bars/captions.
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https://bugs.winehq.org/show_bug.cgi?id=57853
Bug ID: 57853
Summary: Error: makecab.exe not found
Product: Wine
Version: 10.2
Hardware: x86-64
OS: FreeBSD
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
I got the Win32 version of OpenOffice (Apache OpenOffice, "AOO") to
successfully build on FreeBSD with Wine + Cygwin + Windows SDK, and this was
one of the Wine bugs I had to work around during the build.
This problem is in the main/instsetoo_native directory, the last module in the
build which creates the installation package, where a Perl script checks for
necessary tools, and fails when it can't find makecab.exe. I've worked around
this for now, but since makecab.exe seems to be a standard part of Windows (is
it?), Wine should supply its own such tool too.
For further details please see the email where I described my experiences, and
other Wine bugs I found:
https://lists.apache.org/thread/x3p7mv0py2s5hw3cvrm1d3krxgb7cq9k
Also if you want to reproduce, you can try compiling OpenOffice on Wine, but
it's a very complicated build environment and takes many hours to run, and this
bug only happens near the end. See the build guide on
https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO/Step_by_s…
and the extra instructions in the email above.
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https://bugs.winehq.org/show_bug.cgi?id=57964
Bug ID: 57964
Summary: Firefox crashes: wine: Call to unimplemented function
KERNEL32.dll.GetCurrentApplicationUserModelId,
aborting
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://www.mozilla.org/en-US/firefox/new/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
At start push the button "Save and Continue" and then wait a moment :
wine: Call from 00006FFFFFF9372A to unimplemented function
KERNEL32.dll.GetCurrentApplicationUserModelId, aborting
I'll send a patch for this one.
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https://bugs.winehq.org/show_bug.cgi?id=57963
Bug ID: 57963
Summary: Firefox crashes on youtube: wine: Call to
unimplemented function ucrtbase.dll.imaxdiv, aborting
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://www.mozilla.org/en-US/firefox/new/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Just open youtube.com.
First time I ran there was also another crash into some unimplemented function
from kernel32, but later runs that didn't happen anymore. This crash on youtube
however is 100% reproducable
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https://bugs.winehq.org/show_bug.cgi?id=57962
Bug ID: 57962
Summary: Firefox 136.0.1 fails to start
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://www.mozilla.org/en-US/firefox/new/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 78214
--> https://bugs.winehq.org/attachment.cgi?id=78214
patch
It fails to startup like below, attached patch to fix this, will send upstream
0128:err:module:import_dll Library CRYPTBASE.dll (which is needed by
L"C:\\Program Files\\Mozilla Firefox\\mozglue.dll") not found
0128:err:module:import_dll Library mozglue.dll (which is needed by
L"C:\\Program Files\\Mozilla Firefox\\firefox.exe") not found
0128:err:module:loader_init Importing dlls for L"C:\\Program Files\\Mozilla
Firefox\\firefox.exe" failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=46662
Bug ID: 46662
Summary: absolute value of unsigned type 'unsigned int' has no
effect
Product: Wine
Version: 4.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
I compiled in macOS with clang and see numerous messages like this
~~~~
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
warning:
taking the absolute value of unsigned type 'unsigned int' has no effect
[-Wabsolute-value]
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^
/Volumes/MacHD/Users/sergey/Documents/Projects/wine/dlls/d3d12/tests/d3d12.c:28:9:
note: remove
the call to 'abs' since unsigned values cannot be negative
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
^~~
~~~
Let me explain it is not negligible. It is error.
For example c2 = 8, c1 = 7
abs(c1 - c2) = 0xFFFFFFFF > max_diff
The condition is TRUE!!!
There is other places, not only in tests, for example
dlls/gdiplus/image.c
and hundreds such mistakes.
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http://bugs.winehq.org/show_bug.cgi?id=14218
Summary: OleLoadPictureEx is not fully implemented (ole32)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mehlers(a)adata.de
Created an attachment (id=14504)
--> (http://bugs.winehq.org/attachment.cgi?id=14504)
Wine Output for OleLoadPictureEx
The Main Window of our Software under Windows shows a Picture. If we use the
builtin-Version of ole32 the Picture is not displayed. It seems that
"OleLoadPictureEx" ist not fully implemented.
See attachment "output.txt" for more information.
adata Software GmbH
Michael Ehlers
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https://bugs.winehq.org/show_bug.cgi?id=57989
Bug ID: 57989
Summary: Event type synchronization primitive leaked when
calling kernel32.ResumeThread
Product: Wine-staging
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: digitman63(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 78247
--> https://bugs.winehq.org/attachment.cgi?id=78247
A simple test demonstrating leakage of Event type synchronization primitive
when calling kernel32.ResumeThread function
Each time the CreateThread function is called, which directly starts the
thread, or the ResumeThread function of this thread, a synchronization
primitive of type Event is created, which is not destroyed when the thread
terminates and its handle is closed by calling CloseHandle.
Attached is an archive with a simple test demonstrating a primitive leak.
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https://bugs.winehq.org/show_bug.cgi?id=57880
Bug ID: 57880
Summary: Cannot upgrade to Wine 10.2 on Ubuntu due to
amd64/i386 conflict in file location
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: contramuffin(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 78103
--> https://bugs.winehq.org/attachment.cgi?id=78103
Error message when upgrading wine-devel-amd64
Upgrading to Wine 10.2 fails. wine-devel-amd64 is throwing an error during the
upgrade which says that it's attempting to overwrite a file location used by
wine-devel-i386. Using Kubuntu 24.10. See attached file for error message
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https://bugs.winehq.org/show_bug.cgi?id=57870
Bug ID: 57870
Summary: Failed to load wine-staging and wineboot for wine-10.2
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: pinkertoninrandolph(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
err:environ:run_wineboot failed to start wineboot 1
All day I searched for the previous wine-staging .deb files
With the .deb files, I can easily install the previous working version
My fault for not keeping a copy of these files before upgrading to wine-10.2
I feel angry that I could not simply download the previous version, the binary,
the .deb files. Searching for the wine-staging-10.1.deb files made me feel
crazy today.
I apologize for ranting.
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https://bugs.winehq.org/show_bug.cgi?id=56553
Bug ID: 56553
Summary: ClickOnce app fails during initial download
Product: Wine
Version: 9.3
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maemigh(a)gmail.com
Created attachment 76314
--> https://bugs.winehq.org/attachment.cgi?id=76314
Console output from wine
ClickOnce app using winetricks to install dotnet472 fails at the application
download stage. Previously worked on older wine versions (still works with
version used by Whisky).
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https://bugs.winehq.org/show_bug.cgi?id=57997
Bug ID: 57997
Summary: Upgrade to winehq-devel 10.3 from winehq-devel 9.x
causes creates a broken install on Debian Bookworm.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 78258
--> https://bugs.winehq.org/attachment.cgi?id=78258
APT console output
With the recent deprecation of the wine64 binary, upgrading winehq 64bit
packages on Debian fails due to the attempt to overwrite the
/opt/wine-{variant}/bin/wine file.
That file is owned by the 32bit package, but the 64bit one is now attempting to
overwrite it. Causing a dpkg failure, and breaking the installation.
My 0.02 cents: One fix may be just to use wine's version number in the install
prefix and then simply select the most recent version as the default through
the alternatives system. (Which would also allow concurrent installation of
multiple versions of wine for easier regression testing, and is similar to what
Proton allows for.)
E.x. /opt/wine-10.3-devel/bin/wine
Another fix would be to have a seperate tools package that contains the wine
loader for the given host arch. (Which seems to be more inline with what the
deprecation was trying to achieve.)
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https://bugs.winehq.org/show_bug.cgi?id=42893
Bug ID: 42893
Summary: Cann't insert any HBITMAP in RichEdit control
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: xiewei(a)deepin.com
Distribution: ---
1.Run Edit.exe with wine
2.Select any emoticon insert to the richedit,but nothing happened.
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https://bugs.winehq.org/show_bug.cgi?id=54951
Bug ID: 54951
Summary: Calling SetUserObjectInformationW with
UOI_TIMERPROC_EXCEPTION_SUPPRESSION causes Invalid
parameter
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: cocoa(a)hoto.us
Distribution: ---
Created attachment 74476
--> https://bugs.winehq.org/attachment.cgi?id=74476
reproducible executable file
Confirmed on Ubuntu 22.04, wine-8.8.
I am developer who develops company internal software, using Win32 API.
Some of our members using macOS, So I recommended CrossOver.
However that member says It's crashing, I thought It maybe x64 issue so I
provided x86 build for them. It seems to work at first, but crashed after
seconds. It reports: "[87 0x81] Invalid parameter.".
I traced stack and I found this line is the problem:
https://github.com/rodrigocfd/windigo/blob/master/ui/any_globals.go#L172
And I commented out that line, It works with some graphic issue. (No graphic
issue on Wine)
I don't know about Wine's workaround about this function as many, But It seems
to UOI_TIMERPROC_EXCEPTION_SUPPRESSION flag caused the error.
I attached a simple reproducible program that creates 500x500 window.
I also confirmed It crashes on Wine 8.8, the latest development release.
I sent this issue also to CodeWeavers, but I'm filing this bug report because
this also happens on Wine.
By Wine doesn't crash but throws invalid exception, there is no trace
attachment.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=57923
Bug ID: 57923
Summary: MEmu Android Emulator STUCK IN 99%
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: pocomal112(a)codverts.com
Distribution: ---
MEmu Android Emulator STUCK IN 99%
Here is the link to the software's website to know what software it is
https://www.mumuplayer.com/index.html
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https://bugs.winehq.org/show_bug.cgi?id=57993
Bug ID: 57993
Summary: winedevice.exe Hangs After Exiting Games
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 78253
--> https://bugs.winehq.org/attachment.cgi?id=78253
Vanilla Wine version 10.3 Log
Distro: Gentoo Linux (x86_64)
DXVK Version: 2.6
Gamescope Version: 3.16.2
Desktop Environment: KDE Plasma 6.2.5 (Wayland)
CPU: Ryzen 3700X @ 4.98 GHz
RAM: 32GBs @ 3600 MHz
GPU: AMD RX 7800 XT
Mesa Version: 25.0.1
Explanation:
-------------
When launching games like Sherlock Holmes: Crimes and Punishments (GOG),
exiting the game (even just launching the game and closing via the main menu
not long after) causes winedevice.exe to just hang (and this causes a zombie
window to remain open) and I'm forced to run "pkill -9 winedevice.exe" (this
problem is consistent)
It doesn't seem to show up at the end of my log, either, for some reason.
I'll still share my log (although, this specific log exhibits a separate issue
I'm about to file) for reference, however
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https://bugs.winehq.org/show_bug.cgi?id=57991
Bug ID: 57991
Summary: ULTRAKILL (ver. 16c): Graphical issues causing very
blue gameplay
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: amongusus.sinuous664(a)slmails.com
Distribution: ArchLinux
Created attachment 78248
--> https://bugs.winehq.org/attachment.cgi?id=78248
Terminal output text file
I am trying to play Ultrakill on my t430 thinkpad on Arch Linux. While it is
technically playable, the main problem is that major graphical glitches occur,
which can be seen in the attached screenshots. In the screenshots there is an
excess of blue where there shouldn't be, making it difficult to play the game
normally. The issue occurs when I launch ULTRAKILL via wine, go past the intro
screen, and load up any level with 3D graphics.
Link to the game's storepage (where I got the game):
https://store.steampowered.com/app/1229490/ULTRAKILL/
CPU: Intel i7-3632QM
GPU: Intel HD Graphics 4000
Video driver version: Mesa 25.0.1-arch1.2
Kernel version: 6.13.7-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=57978
Bug ID: 57978
Summary: Running winetest crashes VMWare Fusion
Product: Wine-Testbot
Version: unspecified
Hardware: aarch64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.lippmann.development(a)gmail.com
I'm running winetest, and Fusion says it has encountered an error and must shut
down.
I know, not supported, and probably a Fusion bug. But I figured I'd document
it here.
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https://bugs.winehq.org/show_bug.cgi?id=57984
Bug ID: 57984
Summary: Gunner, HEAT, PC! hangs before starting an actual
gameplay
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0bbc:fixme:d3d:wined3d_shader_resource_view_vk_generate_mipmap Ignoring view
format WINED3DFMT_R8_UNORM.
VUID-vkCmdBlitImage-filter-02001(ERROR / SPEC): msgNum: 328973095 - Validation
Error: [ VUID-vkCmdBlitImage-filter-02001 ] Object 0: handle = 0x7f208c47e780,
type = VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0xef7b000000ef7b, type
= VK_OBJECT_TYPE_IMAGE; | MessageID = 0x139bbb27 | vkCmdBlitImage(): srcImage
(VkImage 0xef7b000000ef7b[]) was created with format VK_FORMAT_R8_SINT and
tiling VK_IMAGE_TILING_OPTIMAL which have VkFormatFeatureFlags2
(VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT|VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT|VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT|VK_FORMAT_FEATURE_2_BLIT_SRC_BIT|VK_FORMAT_FEATURE_2_BLIT_DST_BIT|VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT|VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT|VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT|VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT|VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT|VK_FORMAT_FEATURE_2_HOST_IMAGE_TRANSFER_BIT)
which in turn is missing the required feature
VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT.
The Vulkan spec states: If filter is VK_FILTER_LINEAR, then the format features
of srcImage must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
(https://docs.vulkan.org/spec/latest/chapters/copies.html#VUID-vkCmdBlitImag…)
Objects: 2
[0] 0x7f208c47e780, type: 6, name: NULL
[1] 0xef7b000000ef7b, type: 10, name: NULL
VUID-vkCmdCopyBufferToImage-dstImage-parameter(ERROR / SPEC): msgNum: 271201052
- Validation Error: [ VUID-vkCmdCopyBufferToImage-dstImage-parameter ] Object
0: handle = 0x7d7d27fc4080, type = VK_OBJECT_TYPE_INSTANCE; | MessageID =
0x102a331c | vkCmdCopyBufferToImage(): dstImage Invalid VkImage Object 0x0.
The Vulkan spec states: dstImage must be a valid VkImage handle
(https://docs.vulkan.org/spec/latest/chapters/copies.html#VUID-vkCmdCopyBuff…)
Objects: 1
[0] 0x7d7d27fc4080, type: 1, name: NULL
0bbc:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0bbc:err:d3d:wined3d_context_vk_create_image Failed to allocate image memory.
0bbc:err:d3d:wined3d_view_vk_create_vk_image_view Failed to prepare texture.
VUID-VkImageViewCreateInfo-image-parameter(ERROR / SPEC): msgNum: 315335852 -
Validation Error: [ VUID-VkImageViewCreateInfo-image-parameter ] Object 0:
handle = 0x7d7d27fc4080, type = VK_OBJECT_TYPE_INSTANCE; | MessageID =
0x12cba4ac | vkCreateImageView(): pCreateInfo->image Invalid VkImage Object
0x0.
The Vulkan spec states: image must be a valid VkImage handle
(https://docs.vulkan.org/spec/latest/chapters/resources.html#VUID-VkImageVie…)
Objects: 1
[0] 0x7d7d27fc4080, type: 1, name: NULL
0bbc:err:msvcrt:_wassert (L"!status &&
\"vkCreateImageView\"",L"../wine/dlls/winevulkan/loader_thunks.c",3216)
1.15-179-g21e08955
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https://bugs.winehq.org/show_bug.cgi?id=57981
Bug ID: 57981
Summary: 0758:err:virtual:virtual_setup_exception nested
exception on signal stack in thread 0758 addr
0x3f0003f4af stack 0x7fedf170
Product: Wine
Version: 7.0.2
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liunixfinal(a)gmail.com
Distribution: ---
Created attachment 78234
--> https://bugs.winehq.org/attachment.cgi?id=78234
debugging logs generated after running the application under Wine
My program uses WaitForMultipleObjects to monitor multiple pipes. It runs
normally in a Windows environment, but under Wine, after running for some time,
WaitForMultipleObjects stops working. When data is written to the pipe, it does
not return, and simultaneously, the Wine debug log reports the following error:
0758:err:virtual:virtual_setup_exception nested exception on signal stack in
thread 0758 addr 0x3f0003f4af stack 0x7fedf170
After that, it continuously prints the following log:
04b8:err:sync:RtlpWaitForCriticalSection section 0308D388 "?" wait timed out in
thread 04b8, blocked by 048c, retrying (60 sec)
01f8:err:sync:RtlpWaitForCriticalSection section 0308D388 "?" wait timed out in
thread 01f8, blocked by 048c, retrying (60 sec)
and this is my code:
while (true)
{
DWORD dwWait = WaitForMultipleObjects(pPipeThread->chnNum + 1, // number
of event objects
pPipeThread->hEvents, // array of event objects
FALSE, // does not wait for all
INFINITE); // waits indefinitely
if (dwWait == WAIT_FAILED)
{
DWORD dwError = GetLastError();
char errorMsg[512];
FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwError, 0, errorMsg, sizeof(errorMsg), NULL);
cerror("CPipeWrapper WaitForMultipleObjects failed, Error Code: %u,
Error Message: %s", dwError, errorMsg);
}
int i = dwWait - WAIT_OBJECT_0; // determines which pipe
if (i < 0 || i > PIPE_NUM_PER_THREAD)
{
_dout("WaitForMultipleObjects threadidx(%d) chnNum(%d) Index out of
range(%d).", pPipeThread->threadIdx, pPipeThread->chnNum, i);
continue;
}
if (i == 0)
{
if (CPipeMgr::Instance()->IsQuit())
{
_dout("PipeReadThread quit threadidx(%d) chnNum(%d)",
pPipeThread->threadIdx, pPipeThread->chnNum);
return 0;
}
HandleChnCfgUpdate(pPipeThread);
_dout("PipeReadThread config update threadidx(%d) chnNum(%d)",
pPipeThread->threadIdx, pPipeThread->chnNum);
continue;
}
--i;
unsigned int chnID = pPipeThread->chnIDs[i];
CNamePipe* pPipe = CPipeMgr::Instance()->GetPipe(chnID);
int rdLen = pPipe->GetOverlapReadedNum();
int reminderLen = pPipe->GetReminderLen();
if (rdLen > 0)
{
reminderLen = CMemDataMgr::Instance()->DecodeDrvData(chnID,
pPipe->GetReadedBuf(), reminderLen + rdLen);
}
int readed = 0;
pPipe->ReadPipe(reminderLen, readed);
}
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https://bugs.winehq.org/show_bug.cgi?id=57977
Bug ID: 57977
Summary: Wine-Stable 10.0 SampleRate fixed at 48KHZ no higher
Values available
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Starfoxfs(a)gmx.net
Distribution: ---
I have tested a lot with Wine-Stable and Wine-Staging and cant get SampleRates
of Audio Programms higher than 48000HZ. Its always fixed at 48000HZ if i play
files with 44100HZ its also 48000HZ.
The Problem is in Winepulse.drv or Winealsa.drv i tested both.
In Pipewire.conf theres a Option to allow all the Samplerates but Wine didnt
use it.
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https://bugs.winehq.org/show_bug.cgi?id=56145
Bug ID: 56145
Summary: Wine lacks VR support ( OpenVR/OpenXR runtime shim)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Currently VR support in Linux gets to the point where it becomes viable option.
Linux native apps tend to do just fine , but there's no way for VR capable
windows apps running trough Wine to detect/use VR devices.
VR is supposed to be supported on Proton and hacky Wine-Proton hybrids, where
first option limits support to apps from Steam and second one is a bit
cumbersome to get it working.
To solve this issue wine environment could provide thin VR runtime environment
that catches calls from apps and direct those to linux native VR runtime that
is installed on user system. Wine OpenXR library shouldn't be that complex as
it'd be simple 1:1 mapping of OpenXR API. For Valve OpenVR API there are two
possible approaches, one similar to OpenXR where wine just forward calls to
SteamVR or it could translate calls to OpenXR, like OpenComposite does, then
call OpenXR runtime on Linux side.
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https://bugs.winehq.org/show_bug.cgi?id=56378
Bug ID: 56378
Summary: Microsoft Edge and Edge-based WebView2 do not function
without --no-sandbox option
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Microsoft Edge will freeze about 1-3 seconds after launching.
Steps to reproduce:
1. Download and install WebView2 (which includes Edge) from
https://developer.microsoft.com/en-us/microsoft-edge/webview2/
2. Run:
wine "/PATH/TO/PREFIX/drive_c/Program Files
(x86)/Microsoft/EdgeCore/VERSIONNUMBER/msedge.exe" --disable-gpu --no-first-run
Edge will not launch. If you add --no-sandbox to the launch options, it will
launch, but freeze after a second or so
(https://bugs.winehq.org/show_bug.cgi?id=56377)
--disable-gpu is required wine wined3d, it can be dropped if using DXVK.
--no-first-run disables the first run prompting you to sign in and such, it has
no bearing on this bug itself.
This also affects applications using WebView2, e.g. the Adobe Creative Cloud
setup application:
WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS="--disable-gpu" wine
'/PATH/TO/Creative_Cloud_Set-Up.exe'
Using this at least allows the window to open, though it is blank for reasons
currently unknown:
WEBVIEW2_ADDITIONAL_BROWSER_ARGUMENTS="--disable-gpu --no-sandbox" wine
'/PATH/TO/Creative_Cloud_Set-Up.exe'
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https://bugs.winehq.org/show_bug.cgi?id=57972
Bug ID: 57972
Summary: Certain display modes (e.g. 1152x864) not available in
virtual desktop mode
Product: Wine
Version: 10.2
Hardware: x86-64
URL: https://archive.org/download/BloodRayne2Demo/BloodRayn
e2Demo.rar
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 8f85c444596154c876c7aff3a2866407ea508974
Distribution: ArchLinux
In Bloodrayne 2 video options the display mode 1152x864 is available as a valid
mode, yet the game fails to start with the error "Can't find valid video mode
for 1152x864".
This happens in virtual desktop mode when the size of the VD is set to anything
but 1152x864.
In other games the display mode 1152x864 is now completely missing from their
video options.
This used to work before
commit 8f85c444596154c876c7aff3a2866407ea508974
win32u: Generate fake resolution list from the host modes.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.124.04
wine-10.3-101-g245d3230271
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https://bugs.winehq.org/show_bug.cgi?id=57979
Bug ID: 57979
Summary: Windows Defender quarantines a virus when running
winetest
Product: Wine-Testbot
Version: unspecified
Hardware: aarch64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.lippmann.development(a)gmail.com
Running winetest, I get the following message from Windows Defender:
Detected: Trojan:Win32/Wacatac.B!ml
Status: Quarantined
Affected items:
file: C:\Users\rlipp\AppData\Local\Temp\wctD5FE.tmp\imagehlp_test.exe
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https://bugs.winehq.org/show_bug.cgi?id=57597
Bug ID: 57597
Summary: Rufus: Incorrect display of bitmap in buttons
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77711
--> https://bugs.winehq.org/attachment.cgi?id=77711
Wine
Rufus 2.18
See screenshot from Wine and Win11. Wine does not show button bitmap correctly
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https://bugs.winehq.org/show_bug.cgi?id=57976
Bug ID: 57976
Summary: office 365 trial edition for win64 or win32 fails in
wine
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
CPU: 12-core AMD Ryzen 9 5900X (-MT MCP-) speed/min/max: 550/550/4951 MHz
Kernel: 6.12.17-amd64 x86_64 Up: 1h 18m Mem: 4.37/31.27 GiB (14.0%)
Storage: 7.32 TiB (45.9% used) Procs: 485 Shell: Bash inxi: 3.3.37
wine --version
wine-10.3
trying to install the free trial of office 365, fails.
I have downloaded O365HomePremRetail.img
which unziped.
It has three setups setup.exe in main directory, and then inside setup64 and
setup32.
I tried with both architechs in wine prefix but all failed.
I created a freshly one. it failed. is it supported?
last relevant lines of full debug
0184:fixme:netprofm:connection_point_Advise 00007FFFFF5E67C0, 00007FFFFF542C20,
00007FFFFF542D30 - semi-stub
0184:fixme:netprofm:connection_point_Advise 00007FFFFF5E67F8, 00007FFFFF542C20,
00007FFFFF542D2C - semi-stub
0184:fixme:netprofm:connection_point_Advise 00007FFFFF5E6750, 00007FFFFF542C20,
00007FFFFF542D34 - semi-stub
0160:fixme:file:NtLockFile I/O completion on lock not implemented yet
0160:fixme:combase:RoGetActivationFactory
(L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator",
{85047792-f634-41e3-96a4-5164e902c740}, 00007FFFFE1FF220): semi-stub
0160:fixme:combase:RoGetActivationFactory
(L"Windows.Security.Authentication.OnlineId.OnlineIdServiceTicketRequest",
{bebb0a08-9e73-4077-9614-08614c0bc245}, 00007FFFFE1FF238): semi-stub
0160:fixme:onlineid:ticket_request_factory_statics_CreateOnlineIdServiceTicketRequest
iface 00006FFFF8F34098, service
L"https://events.data.microsoft.com/OneCollector/1.0/", policy
L"NFS_1wk_compact_SSL", request 00007FFFFE1FF240 stub!
0160:fixme:reg:NtQueryLicenseValue License key
L"Microsoft-Windows-Container-License-Mode" not found
wine: Unhandled page fault on execute access to 0000000075E93A90 at address
0000000075E93A90 (thread 0160), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=54697
Bug ID: 54697
Summary: Gaming.Input is not working with RAW controller API
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: windows.gaming.input
Assignee: wine-bugs(a)winehq.org
Reporter: winrazor(a)gmail.com
Distribution: ---
Hello, I'm trying to run .Net Framework 7.0 application with Gamin.Input Raw
device API on Ubuntu Linux and have the following error:
fixme:input:controller_QueryInterface {43c0c035-bb73-4756-a787-3ed6bea617bd}
not implemented, returning E_NOINTERFACE
Connected device is detected but it cannot read info from device.
Tried with 2 different controllers: Trustmaster Dual Trigger and Xbox Series S
by cable, and have the same problem.
Wine 8.3 Staging is configured for Windows 11. In Windows 11 application works.
Do you have an idea?
Thanks is advance.
Timur.
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https://bugs.winehq.org/show_bug.cgi?id=56260
Bug ID: 56260
Summary: 16-bit Myst deadlocks when entering Book
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
First, work around bug 56225.
- Run winecfg and mount the Myst/cd folder as D:\
- Run `sudo sysctl vm.mmap_min_addr=0`
- In one terminal, run `Xephyr :2 -ac -screen 800x600x8`
- In another terminal, run `DISPLAY=:2 openbox`
- In a third terminal, cd to "Myst/win3.1/MYST/" and run `DISPLAY=:2 wine
'MYST.EXE'`
Click through the intro and into the image in the book, this should get you
into the first world. On wine it just plays a sound, and then locks up.
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https://bugs.winehq.org/show_bug.cgi?id=57970
Bug ID: 57970
Summary: Trying to run Uncharted 4 Legacy of Thieves
Collection, using winehq latest 10.3, fials
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 78225
--> https://bugs.winehq.org/attachment.cgi?id=78225
winehq 10.3 debug log
i have installed vkd3d-proton in winehq latest (10.3). With full debug, some
errors that i get (full debug info on attachment)
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkQueueInsertDebugUtilsLabelEXT".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCreateRayTracingPipelinesKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkGetRayTracingShaderGroupHandlesKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkGetRayTracingShaderGroupStackSizeKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCmdSetRayTracingPipelineStackSizeKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCmdTraceRaysKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCmdTraceRaysIndirectKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkGetAccelerationStructureBuildSizesKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkCreateAccelerationStructureKHR".
0134:warn:vulkan:vkGetDeviceProcAddr Unsupported device function:
"vkDestroyAccelerationStructureKHR".
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https://bugs.winehq.org/show_bug.cgi?id=57969
Bug ID: 57969
Summary: rundll unable to find the entry points in dlls under
wine 9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 78224
--> https://bugs.winehq.org/attachment.cgi?id=78224
screenshot
rundll unable to find the entry points in dlls under wine 9.0
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https://bugs.winehq.org/show_bug.cgi?id=57966
Bug ID: 57966
Summary: Missing horizontal line in Kingsoft Office Writer 2012
EULA
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78215
--> https://bugs.winehq.org/attachment.cgi?id=78215
Wine rendering
Download url
http://web.archive.org/web/20120717052039/http://www.kingsoftstore.com/down…
Installing Kingsoft Office Writer 2012
Missing horizontal line in Kingsoft Office Writer 2012 EULA
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https://bugs.winehq.org/show_bug.cgi?id=57892
Bug ID: 57892
Summary: x86(32bit) exe's wrong registry redirect
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
When x86(32bit) exe is executed from 64bitOS, the registry is redirected to
wow6432node.
Some cases are redirecting when they should not.
I have created a simple 10 line program as a test case, attached in 7z with the
exe.
Description of the exe:
Create HKEY_CURRENT_USER\software\wineTestRedirect.
Windows 8.1 (x64):
Create HKEY_CURRENT_USER\software\wineTestRedirect.
wine (x64 debian):
Create HKEY_CURRENT_USER\software\Wow6432Node\wineTestRedirect
How to fix:
Do not redirect to HKEY_CURRENT_USER\Software\* (and other special locations).
A detailed list is available on MSDN.
https://learn.microsoft.com/ja-jp/windows/win32/winprog64/shared-registry-k…
Effects:
Dead or Alive Xtreme Vacation(doaxvv) DMM Game Player version: Error code:
アップデートをキャンセルしました。.インストール情報が正しくありません。アンインストールしてから再インストールをしてください。(601:0)
https://github.com/ValveSoftware/Proton/issues/2773#issuecomment-1182496990https://steamcommunity.com/app/958260/discussions/0/1846946102863590168/?ct…
And a bunch of other 32-bit exe's.
Translated with DeepL.com (free version)
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https://bugs.winehq.org/show_bug.cgi?id=57967
Bug ID: 57967
Summary: Wrong Z-order in Browse for Folder from MPC-HC 1.7.13
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78221
--> https://bugs.winehq.org/attachment.cgi?id=78221
brfolder KO wine 10.3
Launch MPC-HC (tested with 1.7.13)
Browse for folder
Loads a "custom" brfolder
When mouse over the checkbox, it "covers" the OK button (see screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=57906
Bug ID: 57906
Summary: NTi Data Explorer crashes on startup
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roberto(a)studiofurlan.ch
Distribution: ---
Created attachment 78149
--> https://bugs.winehq.org/attachment.cgi?id=78149
Report generated by Wine Debugger
The software crashes on startup.
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https://bugs.winehq.org/show_bug.cgi?id=56968
Bug ID: 56968
Summary: Easyhook remote hooking does not work, breaking some
game modding frameworks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: katharine.chui(a)gmail.com
Distribution: ---
There exist game modding frameworks that uses EasyHook, for example,
https://andrasteframework.github.io/content/1.0.0/index.html
EasyHook remote hooking uses ReadProcessMemory to fetch module handle and
function addresses before using CreateRemoteThread to perform remote hooking
with the fetched function addresses
On wine, this breaks at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
When trying to fetch export directory from remote process' kernel32.dll's PE
header, ReadProcessMemory would succeed, eliminating the fallback codepath
outright, but the ExportDirectory buffer would then get filled with 0s. With an
export directory data structure filled with 0s, EasyHook would not be able to
do much with CreateRemoteThread as functions fetched at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
are all unavailable.
Patching the routine with a loop to loop until the function addresses can be
fetched, it seems that it's not (just) a timing issue either because the loop
just seems to go on forever.
Interestingly, through patching EasyHook itself and force the fallback code
path at
https://github.com/EasyHook/EasyHook/blob/16f641c8e2197b01095f548c94dcbe696…
which grabs export directory from PE NT headers, it can actually fetch an
export directory, then eventually fetch the addresses of LoadLibraryW,
FreeLibrary, GetProcAddress, ExitThread and GetLastError, but not VirtualFree
and VirtualProtect
With the EasyHook patches and dotnet48 installed, it is currently enough to
keep EasyHook going as it is now able to continue it's code injection and init
routine with LoadLibraryW.
Would it be possible for remote processes to fetch export directory from remote
PE headers? Would it be possible to fetch address to VirtualFree and
VirtualProtect? Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=57395
Bug ID: 57395
Summary: Graphical glitches with Resident Evil 3 (GOG) and the
Seamless HD Project mod
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shadow_one666(a)hotmail.com
Distribution: ---
I've been trying to get RE3 working on Linux/Steam Deck with the HD/Seamless HD
Project (SHDP) mod for over two months now, but no matter what I try, I always
end up with the same result, which is the actual backgrounds/textures looking
really small on the upper-left corner of the screen, as seen in these images:
https://imgur.com/a/Bj8o51s
(Please refer to this full issue report on DXVK for the full logs and images:)
https://github.com/doitsujin/dxvk/issues/4431
To get the game running on Linux, be it any distribution or Steam Deck, I use
the following DLL overrides:
`WINEDLLOVERRIDES="d3d9,d3dcompiler_47,ddraw,dinput8,dsound,libwebp,xaudio2_9"=n,b`
Those same overrides are the ones I use for RE2 and it works perfectly with
Classic Rebirth alongside the Seamless HD Project mod. RE1 CR+SHDP does work
too, although that one required some dgVoodoo2 intervention). While RE3 does
work with Classic Rebirth on its own, it's the HD mod causes that graphical
issue on any Linux machine I tried, Steam Deck included.
I tried screwing around with the DLLs, and found that dinpu8 is the one that
seems to load the HD textures.
According to some tests by several other people from both the Proton GE Discord
and the Seamless HD Project Discord, it seems like the issue could be related
to the implementation of DirectX made by Wine/Proton, be it WineD3D or DXVK.
(Check the Proton and Wine logs for debugging reference at the bottom of the
post)
I also attempted running `DXVK_HUD=full` as suggested by a community member to
test with DXVK running, and this was the result:
https://github.com/user-attachments/assets/52419834-db65-47bd-ad17-7866f43c…
### Software information
Resident Evil 3: Nemesis (1999) from GOG:
https://www.gog.com/en/game/resident_evil_3
- It's important to note that the version of RE3 needed for the mods to work is
the Japanese version.
To run the game with the exact same conditions to reproduce the HD
textures/backgrounds glitch, the following is required:
- Official SourceNext 1.1.0 patch:
https://classicrebirth.com/index.php/download/biohazard-3-sourcenext-1-1-0-…
- Classic Rebirth mod for RE3:
https://classicrebirth.com/index.php/download/resident-evil-3-classic-rebir…
- Resident Evil 3 HD mod by TeamX:
https://www.moddb.com/mods/resident-evil-3-hd-mod
Once the game is properly installed with the Japanese language, all that's
needed is:
- Replace the original EXE with the one from the Official 1.1.0 SourceNext
patch
- Replace the `ddraw.dll` from the original game with the one from the Classic
Rebirth mod
- Copy all contents from the RE3 HD mod into the same place as the EXE.
Warning: If the HD mod has a `ddraw.dll` file, do NOT replace the one from the
Classic Rebirth mod!
- To make the game run under Linux/Steam Deck, the following DLL overrides are
required:
`WINEDLLOVERRIDES="ddraw,dinput8"=n,b`
Those are the bare minimum of DLL needed to get the HD mod running. Afterwards,
running the Wine DLL Override command alongside `wine "BIOHAZARD(R) 3 PC.exe"`
should make the game run with the following window opening, and then the game
window with the graphical glitch:
https://github.com/user-attachments/assets/ff8e79f5-e42d-48e7-be95-dc7015ee…https://github.com/user-attachments/assets/a838dac5-fadf-44fb-9672-2e43fea7…
### System information
Steam Deck specs:
- GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32)
- Driver: Mesa 24.2.5
- Wine version: 9.2, Proton 7.0-6, 8.0-5, 9.0-3, Experimental, Proton GE 9.16.
- DXVK version: 2.4.1
The same results have been reproduced and been tested on Ubuntu (Lenovo Ideapad
3) and Gentoo (Dell Latitude E5510) with Wine 9.0 as well.
### Log files
- Proton logs:
steam-0.log - https://github.com/user-attachments/files/17654770/steam-0.log
steam-1266089300.log -
https://github.com/user-attachments/files/17654771/steam-1266089300.log
- Wine's game.log: https://github.com/user-attachments/files/17653868/game.log)
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https://bugs.winehq.org/show_bug.cgi?id=53775
Bug ID: 53775
Summary: Resident Evil 3 / Biohazard 3 (Sourcenext): Graphical
Issues with TeamX HD Mod
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mskau(a)protonmail.com
Distribution: ArchLinux
The HD assets seemingly do not load at all with the HD mod. Instead the game
expects the HD assets but the original assets are loaded instead, causing
graphical issues.
The game has both the TeamX HD mod and Classic Rebirth installed.
Both WineD3D and DXVK exhibit this behavior.
The modded game works without issues under Windows 10.
Screenshots:
https://cdn.discordapp.com/attachments/819766636583845901/10291889002682860…https://cdn.discordapp.com/attachments/819766636583845901/10291889028687668…
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https://bugs.winehq.org/show_bug.cgi?id=57743
Bug ID: 57743
Summary: LVIS_STATEIMAGEMASK message incorrectly sent along
with LVIS_SELECTED when LVS_EX_CHECKBOXES is used
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 77942
--> https://bugs.winehq.org/attachment.cgi?id=77942
Test app
See https://jira.reactos.org/browse/CORE-17154 and test app "Disk Cleaner" as
attached
Expected bahavior when check boxes are set from windows (and total size
updated) VS incorrect behavior in Wine 10.0
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https://bugs.winehq.org/show_bug.cgi?id=56906
Bug ID: 56906
Summary: RichEd20 - White Background in pwSafe about window
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76726
--> https://bugs.winehq.org/attachment.cgi?id=76726
pwsaferichedwhite
Ubuntu 24.04 / Wine 9.11
https://sourceforge.net/projects/passwordsafe/files/Windows/3.3x/3.39.0/
Unzip all files
wine pwsafe
Safe Combinaison Entry, press OK
Main dialog > ? > About
2 lines are shown with white background. This is a RichEd20.
Similar bug seen in ReactOS : https://jira.reactos.org/browse/CORE-18861
showing expected result from Win2K3
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https://bugs.winehq.org/show_bug.cgi?id=57965
Bug ID: 57965
Summary: Hidden windows cannot be created without an X server
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bjoern(a)Kautler.net
Distribution: ---
I learned in the thread https://groups.google.com/g/innosetup/c/7GVs3eO5DHc,
that hidden Windows are also used for IPC even if nothing needs to be
displayed.
Unfortunately wine does not support that it seems.
I wanted to run the InnoSetup installer
(https://files.jrsoftware.org/is/6/innosetup-6.3.3.exe) in absolute quite mode
that never needs to display any window on GitHub Action runner with image
ubuntu-24.04 where no X server is running.
The command I tried to execute is
wine innosetup-6.3.3.exe /SP- /VERYSILENT /SUPPRESSMSGBOXES /NORESTART
but the execution fails and among other this it displays
002c:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
As a work-around I started Xfvb using `Xvfb :0 -screen 0 1024x768x16 &` before
running that command and then it works without problems.
But it would be nice if wine would support such hidden windows up until
something needs to actually be displayed, at which point it would probably be
appropriate to fail execution.
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https://bugs.winehq.org/show_bug.cgi?id=57961
Bug ID: 57961
Summary: To The Core (Steam game) crashes at startup
Product: Wine
Version: 10.0-rc6
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christophe.bronner(a)videotron.ca
The game crashes instantly with the following few lines of log:
```
092c:fixme:thread:get_thread_times not implemented on this platform
092c:err:virtual:virtual_setup_exception stack overflow 1728 bytes addr
0x6fffea8753c3 stack 0x20940 (0x20000-0x21000-0x120000)
0934:fixme:thread:get_thread_times not implemented on this platform
0934:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
000000000011FEB0
```
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https://bugs.winehq.org/show_bug.cgi?id=57953
Bug ID: 57953
Summary: FortiClient Installer halts: Windows 10 is required.
Product: Wine
Version: 10.3
Hardware: x86-64
URL: https://filestore.fortinet.com/forticlient/FortiClient
OnlineInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This was reported by soemone on IRC.
After starting the installer, it downloads an msi file, but then it stops with
a messagebox windows 10 is required.
In the msi file there's a Launchcondition "VersionNT>=1000 And WIN_VER<1100",
if you remove that with orca, the installation goes fine, so it seems something
goes wrong there (?)
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https://bugs.winehq.org/show_bug.cgi?id=57823
Bug ID: 57823
Summary: Serious Sam 4 missing some textures since wine 10.0
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 78033
--> https://bugs.winehq.org/attachment.cgi?id=78033
Screenshots wine9.22 and wine10.1
Serious Sam 4 game.
Wine 9.22: all textures ok.
Wine 10.1(and 10.0): missing some textures.
See screenshots
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https://bugs.winehq.org/show_bug.cgi?id=44514
Bug ID: 44514
Summary: Elder Scrolls Online (Dragon Bones update) requires
more than 32 samplers in pixel shaders with D3D11
renderer
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ssorgatem(a)gmail.com
Distribution: ---
Practically the same as https://bugs.winehq.org/show_bug.cgi?id=41213
Missing ground textures that make the game rather hard to play, same as in the
screenshots for that patch.
The difference is that back then the game required more than 16 samplers...
which was fixed, but it now requries more than 32 samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.
Happens in latest staging, 3.0 and 3.1
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https://bugs.winehq.org/show_bug.cgi?id=57956
Bug ID: 57956
Summary: iTunes 12.13.x unable to contact Apple servers (cannot
log into account)
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jwhite88(a)gmail.com
Distribution: ---
Attempting to sign into one's Apple account (from the account menu -> sign in)
fails with the error message "There was an error connecting to the Apple ID
server."
This does not occur on Windows devices on the same LAN.
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https://bugs.winehq.org/show_bug.cgi?id=57957
Bug ID: 57957
Summary: iTunes 12.13.x crashes when opening help
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jwhite88(a)gmail.com
Distribution: ---
Selecting either the help button ("?") from the account login window or "iTunes
help" from the main help menu causes the application to crash completely.
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https://bugs.winehq.org/show_bug.cgi?id=54889
Bug ID: 54889
Summary: shell32.dll compile with clang-16 on termux-x86 LLVM
ERROR: out of memory
Product: Wine
Version: 8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: szl19921231(a)gmail.com
Distribution: ---
Created attachment 74387
--> https://bugs.winehq.org/attachment.cgi?id=74387
compile error log
build i386 wine:
winegcc output shell32.dll LLVM out of memory from wine-8.2, win-8.1 is ok
compile on termux-app_v0.118.0+github-debug_x86.apk
clang-16.0.1 i686
but x86_64 wine can build shell32.dll ok on termux-app_v0.118.0debug_x86_64.apk
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https://bugs.winehq.org/show_bug.cgi?id=56497
Bug ID: 56497
Summary: MotorM4X crashes due to HLSL compilation failure
(needs 'SM1 cast from bool to integer' handling)
Product: vkd3d
Version: 1.11
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:9:12: E5017: Aborting due to
not yet implemented feature: SM1 cast from bool to integer.
0024:err:d3dcompiler:D3DCompile2 <anonymous>:9:12: E5017: Aborting due to
not yet implemented feature: SM1 cast from bool to integer.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=57958
Bug ID: 57958
Summary: Caps lock issue when holding Caps lock with other key
and Caps lock state was already on
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.gaba(a)protonmail.com
Distribution: ---
Hello,
most of the time when holding Caps lock with another button game will register
double click first on CAPS LOCK.
In "Arma 3" and in "Arma: Reforger" CapsLock is used as push to talk button for
radio and you are often holding it alongside other buttons.
How to reproduce:
1. Caps lock state need to be on.
2. Hold other key, for example W for walking forward
3. Hold CAPS LOCK
4. In Arma 3 it will start broadcasting for ms and stop and after 1s it will
start broadcasting again.
In Arma: Reforger this will toggle between Squad <-> Platoon radio instead
because it detected double click on Caps Lock. Game will ignore you are still
holding caps lock.
There is small chance that bug will not trigger.
There is also possibility that game may mistakenly detect that you are still
holding the Caps Lock key after releasing it, causing it to continue
broadcasting until you press it again. I don't know how to reproduce this one.
This is very common issue for Arma players on Linux.
OS: Opensuse Tumbleweed Kernel version: 6.13.6-1-default
KDE plasma Version: 6.3.2 Wayland
Wine 10.3 but issue also happens on Proton 7,8 and 9
I tested it also with wayland driver and I was not able to reproduce it.
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http://bugs.winehq.org/show_bug.cgi?id=22846
Summary: wine's internet explorer can't download firefox
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.getfirefox.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
As everyone who's installed Windows (and isn't in the EU) knows, the main use
of Internet Explorer is to download firefox. Unfortunately, wine's IE can't
download firefox:
$ wine iexplore.exe http://www.getfirefox.com
Click download, choose windows, and...nothing. Relevant terminal output:
fixme:mshtml:nsChannel_IsNoStoreResponse (0x2a06a38)->(0x32ee7c)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x2a06a38)->(0x32ee78)
fixme:mshtml:nsChannel_Cancel (0x2a06a38)->(804b0002)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x2affaf8)->()
fixme:mshtml:nsChannel_SetReferrer (0x2affaf8)->(0x2bf3b38)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:urlmon:Binding_Abort (0x2b46008)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x2b162b0)->(0x32f108 0x32f34c 0)
fixme:wininet:InternetLockRequestFile STUB
err:mshtml:read_stream_data buffer is full
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https://bugs.winehq.org/show_bug.cgi?id=57938
Bug ID: 57938
Summary: Anadius = - The Sims 4 Updater
Product: Wine
Version: unspecified
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cwdcdn(a)hotmail.ca
When running DLC Unlocker/updater, the wrapper doesn't show text, and quits
unexpectedly.
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https://bugs.winehq.org/show_bug.cgi?id=57109
Bug ID: 57109
Summary: Ableton Live 12: Max for Live fails to start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrodarch15b(a)gmail.com
Distribution: ---
Created attachment 76997
--> https://bugs.winehq.org/attachment.cgi?id=76997
wine output
Ableton Live 12 (both Suite and Trial versions) won't start Max for Live. It
gets stuck on "Starting Max...", and renaming the Max folder to something else
(this tricks Ableton into thinking that Max is not installed) makes the program
start just fine.
The cause of this issue seems to be a regression in ucrtbase (Max for Live was
working just fine before Wine 9.12 if I recall correctly).
By installing the program multiple times I have noticed that Max does start
upon launching Ableton just after installing, but not on subsequent runs.
I have tested the program on a clean prefix (mostly, I did set wined3d renderer
to vulkan using winetricks), using a fresh build of latest git wine, compiled
locally with GCC 14 on Arch Linux.
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