https://bugs.winehq.org/show_bug.cgi?id=43891
Bug ID: 43891
Summary: RAGE (Steam) crashes after start in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/9200/RAGE/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59507
--> https://bugs.winehq.org/attachment.cgi?id=59507
terminal output
The game starts properly in the development version of Wine (2.19), but crashes
in the Staging version (tested with the following Staging versions: 2.10, 2.14,
2.18 and with current Staging-git).
Reproduced the crash with the following Nvidia driver versions: 378.13, 384.59
and with current 387.12.
With nouveau and Mesa 17.2.2 the game crashes in a different way (both in
Staging and the development version), that's probably bug #38969.
The patch in Staging which causes the problem:
https://github.com/wine-compholio/wine-staging/blob/master/patches/opengl32…
Arch Linux x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.12
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https://bugs.winehq.org/show_bug.cgi?id=46825
Bug ID: 46825
Summary: Regression: Black Screen when loading Warcraft 3
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: da2ce7(a)gmail.com
Distribution: ---
Created attachment 63854
--> https://bugs.winehq.org/attachment.cgi?id=63854
Log of trying to run Warcraft 3.
On Fedora.
In Wine 4.2 Warcraft 3 (III) worked without issue.
In Wine 4.3 Warcraft 3 loads, however only a blank black screen is shown.
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https://bugs.winehq.org/show_bug.cgi?id=45875
Bug ID: 45875
Summary: Desperados: Jerky mouse cursor ingame, ok in menu
(fine in wine-vanilla)
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With wine-staging, I get jumping mouse cursor in the game Desperados. The
cursor seems to jump back uncontrollably, which makes the game unplayable.
Interestingly, the cursor works fine in the game main menu. It also works in
the im-game menu (pressing Esc in the game), only in the actual game where the
characters are controlled with the mouse it shows the jerky behaviour.
I get this with wine-staging 3.13, 3.14, 3.15 and 3.16.
Wine-vanilla 3.0, 3.2, and 3.16 does not have this problem, here the mouse
works fine in the menu and in-game.
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https://bugs.winehq.org/show_bug.cgi?id=40028
Bug ID: 40028
Summary: Tumblebugs 2 crashes with wined3d-csmt.dll, works with
wined3d.dll
Product: Wine-staging
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Formerly this game was an indicator for DXTn textures support. It uses DXT5
textures for bugs. So this game some time worked with wine-staging? Not now.
Enable redirect wined3d-csmt.dll
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:winediag:wined3d_dll_init Experimental wined3d CSMT feature is currently
disabled.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
...
wine: Unhandled exception 0x40000015 in thread 29 at address 0x280bb5d (thread
0029), starting debugger...
~~~
disable
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
~~~~
To check if this is my mistake I download ready-to-use WineStage-1.9.1 binary.
Tested also with wine-staging-1.7.54.
Tested wine Crossover 15.0
Same result. The game crashes.
It works with main WineHQ with black insects and balls.
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https://bugs.winehq.org/show_bug.cgi?id=46608
Bug ID: 46608
Summary: Wine-staging fails to load DLLs on Debian 9 Stretch
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the official Wine-Staging package for Debian 9 Stretch, there is an
issue where Wine cannot load DLLS. This is definitely a regression from
Wine-Development, where the issue cannot be reproduced.
On an unrelated side note, there appears to be an error while running `wine64
--check-libs` with the same package. After one library is listed, there is a
segmentation vault.
Checked on Wine-Staging 4.0
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https://bugs.winehq.org/show_bug.cgi?id=46104
Bug ID: 46104
Summary: winepulse-PulseAudio_Support patch cause application
to hang with native dsound.dll
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi.
Recently I wanted to play to some old games that were using DirectMusic.
In particular "Imperivm Great Battles of Rome"
So following the procedures I installed the directmusic component and the
native dsound.dll
However when I tried the game I was encountered by an hanged application. (the
application opened it's window and rendered the cursor, but nothing else)
I was on wine-staging as I have some games that require staging patches.
However as I recalled this game worked before, so I tried vanilla wine. It
worked almost flawless (encountering bug Bug 44540 with quartz.dll as native).
Then I tried with older wine-staging version. I started with the wine-staging
3.3 that was the older one in my pacman package cache, and worked flawless.
I then discovered that the first bad wine-staging release is the 3.13 release.
After checking the patch modified between the 3.12 and 3.13 releases, I found
that if I compile wine-staging from source without applying the
winepulse-PulseAudio_Support the issue disappears.
Unfortunatly Imperivm GBR doesn't have an aviable demo, but recently an udated
version was released on steam, and you can ask for a key at FX Interactive for
free. Check the FAQ in the Imperium World forum on Discord.
Normal Log is totally unhelpful as the only thing it give is a:
0009:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
Two others affected application are:
Rise of Nation
Rise of Nation Throne and Patriots
Others bug associated with winepulse-PulseAudio_Support and 3.13 Release
(potentially not duplicates):
Bug 45582 - Bug 45623 - Bug 45502
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https://bugs.winehq.org/show_bug.cgi?id=46766
Bug ID: 46766
Summary: Royal Quest minimap layer missing
Product: Wine-staging
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63775
--> https://bugs.winehq.org/attachment.cgi?id=63775
4.3 staging screenshot
With 4.3 staging the map outline in the minimap has disappeared in Royal Quest.
I haven't noticed any other graphical glitches. Works as usual in 4.2 staging
and 4.3 base.
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https://bugs.winehq.org/show_bug.cgi?id=46587
Bug ID: 46587
Summary: Paint.net v4 crashes with GTK3 Theming
Product: Wine-staging
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toe_head2001(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63480
--> https://bugs.winehq.org/attachment.cgi?id=63480
Screenshot showing the EntryPointNotFoundException
It is "Unable to find an entry point named 'BufferedPaintStopAllAnimations' in
DLL 'uxtheme.dll'."
I assume this due to the DLL redirect to uxtheme-gtk.dll from uxtheme.dll.
This crash does not occur when GTK3 Theming is disabled.
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https://bugs.winehq.org/show_bug.cgi?id=46850
Bug ID: 46850
Summary: joystick buttons not mapped correctly
Product: Wine-staging
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mickski56(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
0001-dinput-Allow-remapping-of-joystick-buttons.patch
defines MAX_MAP_BUTTONS 16
Sony dualshock3 has 17 buttons leading to dpad right and X button both
producing button 1 when pressed.
Increasing MAX_MAP_BUTTONS to 17 resolves this although an arbitrarily larger
number like 24 or 32 might be better.
plus the rest of the patch will want adjusting to accommodate however many
buttons are defined as mappable.
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https://bugs.winehq.org/show_bug.cgi?id=40060
Bug ID: 40060
Summary: Crash dialog button unclickable
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 53538
--> https://bugs.winehq.org/attachment.cgi?id=53538
The windows in question
If a game crashes (for example elevated_1024x768.exe) then dialog windows
appeared with two buttons "Show details" and "Close".
These buttons are unclickable because of patch
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-M…
Reverting the patch resolves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=45856
Bug ID: 45856
Summary: wine stuck installing python in silent mode
Product: Wine-staging
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sbonazzo(a)redhat.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Fedora
On Fedora 28:
download https://www.python.org/ftp/python/2.7.14/python-2.7.14.msi
$ wine msiexec /i /tmp/python-2.7.14.msi /qn ADDLOCAL=ALL
000b:fixme:winediag:start_process Wine Staging 3.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0028:fixme:dwmapi:DwmIsCompositionEnabled 0x6dc825d4
002d:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ec7e28,
context 0x91e480, init_notify 0, handle 0x11dfa10): stub
003f:fixme:dwmapi:DwmIsCompositionEnabled 0x6dc825d4
0041:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ec7e28,
context 0x91e480, init_notify 0, handle 0x11dfa10): stub
wine: configuration in '/home/sbonazzo/.wine' has been updated.
0009:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0053:err:msiexec:custom_action_server Failed to create custom action server
pipe: 2
wine get stuck here and doesn't complete the silent install.
Reproducible 100% with wine 3.14-1.fc28 and 3.16-1.fc28
Worked fine in wine 3.8-1.fc28
(https://jenkins.ovirt.org/job/ovirt-guest-agent_master_build-artifacts-fc28…)
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https://bugs.winehq.org/show_bug.cgi?id=46704
Bug ID: 46704
Summary: League Of Legends 9.4, Connection issue - We're unable
to log you in because you may be offline.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63664
--> https://bugs.winehq.org/attachment.cgi?id=63664
Screenshot of the issue.
League Of Legends (9.4-15540347.15540320) is unable to log-in on wine-4.2
(Staging) with vcrun2017, adobeair and corefonts due "We're unable to log you
in because you may be offline" error
Same problem on Lutris's League Of Legends
(https://lutris.net/games/install/3552/view)
Both of which worked without any noticable issues yesterday (22.02.2019).
Results in : https://i.imgur.com/wIJ4Zit.png
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https://bugs.winehq.org/show_bug.cgi?id=45578
Bug ID: 45578
Summary: GTA 5 doesn't launch in 3.13, works in 3.12
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: electrodexsnet(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61994
--> https://bugs.winehq.org/attachment.cgi?id=61994
crash log - crash at line 19,541
I have GTA5 installed in a wine prefix with dxvk. Using wine builtin vulkan
(vulkan-1.dll).
In wine-staging 3.12, GTA 5 runs without issue.
In 3.13, it now hangs at a blank screen after the police siren intro. You can
close it by pressing Alt F4, then Enter. After reverting to 3.12, it works as
expected again.
Versions/System:
GPU: Nvidia GTX 970 | proprietary driver: 396.45
OS: Manjaro stable
DXVK: tested 0.54, 0.63, 0.64 - no difference
winetricks: allfonts, steam
Noteable error messages (line 19,541 in gta5_wine-staging-3.13-crash01):
wine: Unhandled page fault on write access to 0x00000000 at address 0x141275cbc
(thread 013c), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 64-bit code
(0x0000000141275cbc).
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https://bugs.winehq.org/show_bug.cgi?id=46148
Bug ID: 46148
Summary: In World of Warcraft 8 background and water are solid
color and flashes of various color appear many times
per second
Product: Wine-staging
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kgrittn(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft 8.0.1 (28153)(Release x64)
OS is Ubuntu, both show the same symptoms and were fine before Wine 3.20
(Staging):
Linux kevin-desktop 4.15.0-39-generic #42~16.04.1-Ubuntu SMP Wed Oct 24
17:09:54 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
16GB
Intel HD Graphics 4000 (Ivybridge) (on motherboard, no expansion slot)
Linux kgrittn-Precision-7720 4.4.0-138-generic #164-Ubuntu SMP Tue Oct 2
17:16:02 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Intel(R) Xeon(R) CPU E3-1505M v6 @ 3.00GHz
32GB RAM
NVIDIA GeForce GTX 470
Symptoms in WoW:
- Backgrounds such as terrain show as a single color (always black?) with no
"litter" or detail -- a roadway looks the same as wild ground which is the same
as the side of a cliff.
- Water shows as a single block of color with no shorline features, reflection,
or transparency to underlying features.
- Random patches of color appear, apparently changing with each screen draw.
- Small animated areas like torch flames show lots of rectangle enclosing the
area with little or none of the normal animation.
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https://bugs.winehq.org/show_bug.cgi?id=44032
Bug ID: 44032
Summary: Diablo 3 2.6.1: Mouse-downs register as mouse clicks
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sts33nvyb(a)gmail.com
Distribution: ---
Created attachment 59696
--> https://bugs.winehq.org/attachment.cgi?id=59696
Terminal output (not that I expect this to be useful)
In Diablo 3, mouse-downs (pressing and holding the mouse button) often register
as mouse clicks (pressing and immediately releasing the mouse button). This
happens for approximately 50% of the mouse-downs when playing the game, which
dramatically changes how the game plays, since holding down the mouse button is
used for both moving and attacking continuously in the game.
I'm running wine-staging 2.20 on OpenSuse 42.3 x86_64.
This is for the current version of Diablo 3, version 2.6.1.47919 32-bit. Note
that Diablo 3 recently dropped support for Windows XP; since this change,
Diablo 3 no longer works in non-staging wine at all. Also, the 64-bit version
of Diablo 3 has severe performance problems in wine-staging 2.20, so this is
using the 32-bit version of Diablo 3.
I speculate that some bug in wine is causing bogus mouse-up events to sometimes
be generated immediately after mouse-down events.
Note that this is a completely different bug from bug 31262. Note that user
"pakos" has mistakenly commented about this bug in that bug report, dated
2017-11-13. He reports that this problem is present in versions of
wine-staging at least back to 2.5.
There has been some discussion of this bug on the application page. Some users
have reported that changing wine's virtual desktop setting, forcing 32-bit
using setarch, or changing Diablo 3's settings to windowed-fullscreen instead
of fullscreen alleviated the problem. None of these helped for me.
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https://bugs.winehq.org/show_bug.cgi?id=45826
Bug ID: 45826
Summary: Doom 2016 - Rendering issues
Product: Wine-staging
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62283
--> https://bugs.winehq.org/attachment.cgi?id=62283
wine error log
I can't run Doom 2016 with Mesa 18.1.7 or Mesa 18.1.8, so I tried Mesa 18.2.0-1
and the game started but it look so weird, and I can hear the menu sounds but I
can't see the menu.
System information:
Operating system: Manjaro KDE
GPU: AMD HD 8750M
Driver: Mesa 18.2.0-1
Wine version: 3.15 staging-nine
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https://bugs.winehq.org/show_bug.cgi?id=46866
Bug ID: 46866
Summary: The Walking Dead Season 1 - amdgpu: Failed to allocate
a buffer - Wine-staging 4.3 regression
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63921
--> https://bugs.winehq.org/attachment.cgi?id=63921
The Walking Dead - Season 1 log
First: This bug only happens With Wine-staging starting from version 4.3, I
tried Wine-Development 4.4, and I didn't encounter this issue. I tried
Wine-staging 4.2, and it didn't has this issue.
This issue happens with The Walking Dead - Season 1, the game fails to start at
the beginning with the error message : "amdgpu: Failed to allocate a buffer"
that appears in the terminal in a loop and I have to force close the game.
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https://bugs.winehq.org/show_bug.cgi?id=46224
Bug ID: 46224
Summary: ddraw-Create-rendering-targets-in-video-memory patch
got borked between 3.19 and 3.20
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Testing application - The Sims Complete Collection
With 3.19, the game launches just fine, and I get
`0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering
target in system memory, using video memory instead` fixmes in the terminal
output, and the game starts.
In 3.20, the game aborts the launch, and I don't get the fixmes.
I suspect this rebase might have broke it:
https://github.com/wine-staging/wine-staging/commit/a423a7087ff2dad6f2def0c…
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https://bugs.winehq.org/show_bug.cgi?id=46865
Bug ID: 46865
Summary: HDT: Regression, application shows a black screen
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leopardb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63919
--> https://bugs.winehq.org/attachment.cgi?id=63919
How it looks like after the regression
When loading Hearthstone Deck Tracker
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34872), the
application shows a black screen starting with Wine Staging 4.3 (Wine Staging
4.4 does the same).
This was tested in a clean 64bits prefix and latest "winetricks dotnet42".
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https://bugs.winehq.org/show_bug.cgi?id=41107
Bug ID: 41107
Summary: Total Commander 8.52a Final has VERY slow folder icons
rendering
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55313
--> https://bugs.winehq.org/attachment.cgi?id=55313
Terminal Output, not very useful
Using the 32-bit version of Total Commander 8.52a Final (latest non-beta), when
drawing/rendering the icons for folders, it is VERY slow. Download the 32-bit
version here: http://totalcmd2.s3.amazonaws.com/tcmd852ax32.exe
After installing and launching it, please do the following to reproduce:
1) Maximize the Window to have more folders on screen.
2) Near the top-left, to the right of the green "Refresh" button, click on the
"Source: Only file names" button, this enables more folders visible at once to
show the slow effect more.
3) Go/navigate to a folder which has around 200 folders, such as Z:\usr\share
(depends on your Linux distro), it doesn't matter, just make sure it has a lot
of folders to see how painfully slow it is.
This problem of course is not present in Windows.
Terminal output has been attached, however I don't think it has any useful
information because [b]Total Commander version 7 exhibits almost the same
terminal output, but IT IS NOT SLOW like 8.52a![/b] In fact it is almost
instant when rendering folder icons, which look the exact same.
If you turn off folder icons in Preferences, it is fast, so I know that they
are the culprit, 100%.
Btw, the version 9 beta does not seem to have this problem because it uses the
system's folder icons (which are blue on my system) instead of internal. The
internal ones are yellow.
I hope you can track down and fix this bug with this information.
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https://bugs.winehq.org/show_bug.cgi?id=46785
Bug ID: 46785
Summary: Battle Realms fails to start: "Could not initialize
rasterizer API"
Product: Wine-staging
Version: 4.3
Hardware: x86
URL: https://www.fileplanet.com/archive/p-6817/Battle-Realm
s-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: andrew(a)fatbag.net, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 63800
--> https://bugs.winehq.org/attachment.cgi?id=63800
terminal output
Battle Realms from GOG.com shows the error message "Could not initialize
rasterizer API" on launch then it crashes.
The crash can be reproduced in the demo version too (minus the error message
which is not presented in the demo).
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-vers…
wine-4.3-95-g968eda4b18 (Staging)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
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https://bugs.winehq.org/show_bug.cgi?id=45278
Bug ID: 45278
Summary: Vietcong: invisible objects (staging 3.9)
Product: Wine-staging
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 61538
--> https://bugs.winehq.org/attachment.cgi?id=61538
Wine staging 3.9 rendering issues in Vietcong
Wine-staging 3.9 has an issue with rendering objects in Vietcong - some parts
of soldier models are invisible (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.9 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW
Kernel 4.16.11
Mesa 18.0.4
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
PS: Different Vietcong rendering bug occured also in Wine-staging 3.3, but it
has been fixed: bug #44712
PPS: Also note that some missions will crash without stagged
"wined3d-Indexed_Vertex_Blending" patch, see bug #39057 or #9337
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=46733
Bug ID: 46733
Summary: IDirect3DTexture9_LockRect failed inside
ID3DXFontImpl_DrawTextW with OblivionReloaded
Product: Wine-staging
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63724
--> https://bugs.winehq.org/attachment.cgi?id=63724
+d3dx,+d3d9,+d3d log
Hi,
While testing OblivionReloaded (a patcher/extender for TES4:Oblivion), I
discovered that in some place where there was supposed to be a rendered text,
wasn't. One of these place is the options menu (by default it came up with the
key O).
Digging inside OR sourcecode, I saw that it use DrawTextA from ID3DXFont.
However the functions was silently failing and there wasn't any message from
the log.
I put some TRACE messages inside the functions and discovered that was failing
in IDirect3DTexture9_LockRect.
After getting a +d3dx,+d3d9,+d3d log I got:
0046:warn:d3d:wined3d_resource_map Resource does not have MAP_W access.
on a Texture created by the DrawTextW function.
Now, I don't have aviable other games that use the DrawText functions,and were
reported working. But considering where is failing, it's possible that a change
(in wine or another staging patch) broke this patch en passant?
The attachment uploader is crying when trying to upload the compressed log.
Will retry tomorrow.
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https://bugs.winehq.org/show_bug.cgi?id=39424
Bug ID: 39424
Summary: CodeCharge Studio 5.2 Does Not Load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tmp(a)pc-homepage.com
Distribution: ---
Created attachment 52538
--> https://bugs.winehq.org/attachment.cgi?id=52538
Error dump file
Installation of CodeCharge Studio 5.2 gave errors but it seemed to install.
However, it will not run.
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https://bugs.winehq.org/show_bug.cgi?id=46937
Bug ID: 46937
Summary: Can't install winehq-devel on debian buster
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julien.aubin(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi,
>From version 4.5 it has become impossible to install package winehq-devel on
Debian Buster because of a dependency on libfaudio0 which is NOT available on
Debian.
Could you please provide the faudio packages in the Wine repo ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46925
Bug ID: 46925
Summary: No Wine-Staging 4.4 packages for download
Product: Packaging
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
As the title, Wine-Staging-4.4 is not available in any form for macOS, no pkg's
and no portables.
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https://bugs.winehq.org/show_bug.cgi?id=46933
Bug ID: 46933
Summary: Alan Wake: Not Volumetric Lighting
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
The support of DX9 for this game is awesome. Maybe whit Crysis one them more
exigent.
The performance bottleneck is important, but is acceptable performance between
20/40FPS.
But for me, the minimum is we can enjoy the game whit the minimum features for
it is designed. And Volumetric Light shaft is feature in this game in a lot of
circumstances. The most import the lantern, or lamps...
How can help to devs whit a specific report of the game to find the problem and
can find possible fix?
Is a wine issue or driver issue??
Thanks devs and community!
Best regards,
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 415.27 official graphics ppa
Gamepad Xbox360 Wired USB
Steam Gamepad
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https://bugs.winehq.org/show_bug.cgi?id=42844
Bug ID: 42844
Summary: Mouse not captured in fullscreen game (Resident Evil
Revelations)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I am using FreeBSD 12.0-CURRENT #0 r316750: Thu Apr 13 08:03:28 UTC 2017 amd64
Wine staging 2.4 i386
I set my cleaned prefix with "capture the mouse" checked and "virtual desktop"
checked and set to 1920x1080.
The problem is that when I'm playing, it's correctly in fullscreen 1920x1080, I
don't see the bottom bar with "start" button and Steam icon in the tray BUT I
can click it even without to see it. So when playing, it will sometimes happen
that your cursor reaches the "Resident Evil Revelations" application in the bar
then when you click it, it will simply minimize the game. It shouldn't happen
since I checked the "capture mouse" thing in winecfg so I think there's a
problem with the capture of the mouse in Resident Evil Revelations.
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https://bugs.winehq.org/show_bug.cgi?id=44426
Bug ID: 44426
Summary: EssentialPim Portable 7.6.1 Free - Note editing
component broken
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
In the notes tab. When entering new text in the notes field the text jumps to
the end of the editing widget. This happens regularly in wine, esp. after
several enter strokes.
Example: you add 12345 to the top. three times "enter" and then type "333". As
a result you see the 333 text together with the existing text at the bottom of
the window and a large space betweeb 12345 and 333 when scrolling. When you
type a backspace everything is at the right place again.
The jumping occurs regularly when typing.
Apparently a font for the white spaces between the two text elements gets
assigned a giant font size, as between the upper text and the bottom text seems
to be just a single char which you can show it as a line cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41643
Bug ID: 41643
Summary: Star Wars: The Old Republic's Integrated Screenshot
Tool Makes Blank Images
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: visserthree(a)gmail.com
Distribution: ---
The game has a built-in screenshot tool, bound by default to printscreen.
Under Wine, this produces screenshots with no data in them.
OS: Debian 8
Video card: GTX 770, driver 367.44
Winetricks:
d3dx9
Other:
the swtor_fix.exe from the Appdb page
Winecfg settings:
Windowed desktop
Windowmanager-managed windows
SWTOR graphics settings:
Vsync on or off
Fullscreen or Fullscreen Windowed
60 Hz refresh rate (on a 75 Hz monitor)
Using an X11 screenshot tool like scrot will produce an image with data in it.
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https://bugs.winehq.org/show_bug.cgi?id=46840
Bug ID: 46840
Summary: SoundBridge does`t start: spamming endless
fixme:ntdll:NtSetInformationToken TokenIntegrityLevel
stub!
Product: Wine
Version: 4.3
Hardware: x86
URL: https://soundbridge.io/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi,
A user reported this on the forum
(https://forum.winehq.org/viewtopic.php?f=8&t=32121)
I`m opening bugreport so one can find some info here, (and in case other apps
run into same issue. )
The app actually starts in old wine-version wine-3.0, i found commit
407fd270a3114ea6a8f39d893292086a84e3d481 made it run into this bug
(Author: Andrew Wesie <awesie(a)gmail.com>
Date: Fri May 18 04:51:01 2018 +0000
ntdll: Return success for TokenIntegrityLevel in NtSetInformationToken.
Reverting that commit makes the app start, but fortunately you can also use
wine-staging`s "/opt/wine-staging/bin/wine runas /trustlevel:0x20000
SoundBridge.exe"
There`s already bug 40613 for the Staging patchset, but I thought this looks
like a bit different so worth to open another bugreport
Note: the installer suffers from another bug, but you can use workaround from
the forum here: https://forum.winehq.org/viewtopic.php?f=8&t=32121#p121349
Note2: the app can be downloaded after a very short registration.
sha1sum SoundBridge_\(64-bit\).exe
667318d676363f14cd155dfd96425c9e9953350a SoundBridge_(64-bit).exe
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https://bugs.winehq.org/show_bug.cgi?id=40616
Bug ID: 40616
Summary: Program Error "caused by a problem, or deficiency in
Wine"
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colemangriffin7(a)gmail.com
Created attachment 54475
--> https://bugs.winehq.org/attachment.cgi?id=54475
Plain Text Document, 4,922 bytes(8 KB on disk), open with TextEdit(default)
Fore you to get the whole picture, let me first describe the computer I'm
using.
-Macbook (13-inch, Mid 2010)
-Processor 2.4 GHz Intel Core 2 Duo
-Memory 2GB 1067 MHz DDR3
using OS X El Capitan version 10.11.4
Because I'm using a mac, and I wanted to play windows games, and found out to
use wine.
The game i wanted to play is called "Dawn of Discovery Gold". Its platform is
Windows Vista / XP, and file size is 4.49 GB. This was a download bought
through Amazon. When using wine, everything went well setting up, the problem
occurred when attempting to play the game.
A small window would popup titled "Program Error" and the following text reads,
"The program Dawn_of_Discovery_Gold_Downloader_2.exe has encountered a serious
problem and needs to close. We are sorry for the inconvenience."
And below another line of text reads,
"This can be caused by a problem in the program or a deficiency in Wine..."
Then below are two options to click, "Show Details" and "Close"
In the "Show Details", a window opens titled as "Program Error Details" and is
filled with codes. On the bottom is a line of text that reads,
"If this problem is not present under Windows and has not been reported yet,
you can save the detailed information to a file using "Save As" button, then
file a bug report and attach that file to the report."
The attachment is details of the program error.
Thank you for your time looking through this report, if you've found a solution
or have suggestions, please email me at colemangriffin7(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=39645
Bug ID: 39645
Summary: The game Avatarika does not start
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemy.bobrov(a)yandex.ru
Distribution: ---
Created attachment 52838
--> https://bugs.winehq.org/attachment.cgi?id=52838
screenshot
When I try to run the game Avatarika(http://avatarika.gamexp.ru/play.php) I see
the following (screenshot).
More information about the error could not be obtained - it is infinitely long
time to load.
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https://bugs.winehq.org/show_bug.cgi?id=37974
Bug ID: 37974
Summary: Star Wars Empire at War screen garbled
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: velteyn(a)gmail.com
Distribution: ---
Created attachment 50598
--> https://bugs.winehq.org/attachment.cgi?id=50598
The screen garbled
Hi all,
I don't know if this is fixed on latest releases but I cannot play at all.
I play using ZORIN OS using as video card
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV670 [Radeon
HD 3690/3850]
I can play perfectly to SIMS Medieval with this
processor Intel® Core™ i3-2100T CPU @ 2.50GHz × 4
Graphics Gallium 0.4 on AMD RV670
OS Zorin OS 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=21843
Summary: FreeFalcon 5.3: Crash when attempting to fly a mission
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knives.out.0(a)gmail.com
Created an attachment (id=26442)
--> (http://bugs.winehq.org/attachment.cgi?id=26442)
errorlog + backtrace
FreeFalcon crashes when attempting to fly a mission, even with all in-game
graphics options turned down.
Steps to reproduce:
install freefalcon 5
install freefalcon 5.3 patch
wine FFViper.exe
choose 'Instant Action'
click 'Takeoff'
My system:
Fedora 12 x86_64
Nvidia 8800 GTS
This bug is possibly related to #14505, as FreeFalcon and Allied force share
similar code base after all. Different errors are reported in the logs though.
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https://bugs.winehq.org/show_bug.cgi?id=1830
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.5?
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https://bugs.winehq.org/show_bug.cgi?id=37856
Bug ID: 37856
Summary: BOINC 64-bit: Print button in installer doesn't do
anything
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_x86_
64.exe
OS: Linux
Status: NEW
Keywords: download, Installer, printing, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50419
--> https://bugs.winehq.org/attachment.cgi?id=50419
Wine 1.7.33 +server [12.8 MiB]
The installer for the 64-bit (x86_64) version of BOINC 7.4.36 shows a licence
agreement with a print button, to optionally print it. Clicking on "Print"
doesn't do anything.
The 32-bit installer launches wordpad which gives you Bug 31848 (in both a
32-bit and 64-bit WINEPREFIX), but something is different about the 64-bit
installer (or 64-bit Wine).
A +server trace when clicking on the Print button shows:
002b: create_file( access=80000000, attributes=00000040, sharing=00000005,
create=1, options=00000060, attrs=00000000,
objattr={rootdir=0000,sd={},name=L""},
filename="/home/ken/.wine/dosdevices/c:/users/ken/Temp/msi830b.tmp" )
002b: create_file() = 0 { handle=00b4 }
002b: get_handle_fd( handle=00b4 )
002b: *fd* 00b4 -> 95
002b: get_handle_fd() = 0 { type=1, cacheable=1, access=00120089,
options=00000060 }
002b: create_mapping( access=000f0005, attributes=00000000, protect=00000145,
size=00000000, file_handle=00b4, objattr={rootdir=0000,sd={},name=L""} )
002b: create_mapping() = INVALID_IMAGE_FORMAT { handle=0000 }
002b: close_handle( handle=00b4 )
002b: close_handle() = 0
002b: close_handle( handle=0000 )
002b: close_handle() = INVALID_HANDLE
002b: *killed* exit_code=0
Full log attached.
BOINC is open source but I don't think there'll be source available for
Installshield.
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http://bugs.winehq.org/show_bug.cgi?id=20799
Summary: Mirror's Edge freeze during startup
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24909)
--> (http://bugs.winehq.org/attachment.cgi?id=24909)
Console output from wine 1.1.30 with OpenAL enabled, i.e. crashing
Hi, last working version 1.1.29. In 1.1.30 Mirror's Edge begins to freeze
during start up. Git bisect gave me following commit:
862965f4f71b19f251934b11d1e998831ccbaee6 is first bad commit
commit 862965f4f71b19f251934b11d1e998831ccbaee6
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Tue Aug 25 03:26:35 2009 -0700
openal32: Add a stub DLL thunk.
:100755 100755 3874a35a0bfd4b09557b70da5002997990e6e4a9
329b2437d86b9110756b19d5112ef23850312fb0 M configure
:100644 100644 0d2e860cde3230a48c3f07eb8fc76b6b89e66e72
adec95f6231a723469af3ba929cb402cc0f46a12 M configure.ac
:040000 040000 c1840765b8243d56793701292703ab61169876c6
a1167dbd19bde794fef6e1b68a112f6a32f0f3a4 M dlls
:040000 040000 b91f345e148e69435dc9a83f697f28b9ee06fa1f
f5d07b2aee106b5bb0ccb14bd7c2f5e20d1d5d53 M include
Looks like OpenAL initial implementation??
So i tried under 1.1.30:
./configure --with-opengl --verbose <--- *** FREEZES ***
./configure --with-opengl --verbose --without-openal <--- **** WORKS ****
I read about other problems in OpenAL, so i upgraded OpenAL to v1.10.622. No
change. Then i tried put slots slots=1 and sends=1 in /etc/openal/alsoft.conf.
No change :-(
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https://bugs.winehq.org/show_bug.cgi?id=46897
Bug ID: 46897
Summary: PSPP v 1.2.0 crashes upon opening on Wine 4.4
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
PSPP v 1.2.0 crashes upon opening on Wine 4.4. I attached the error thrown.
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https://bugs.winehq.org/show_bug.cgi?id=46873
Bug ID: 46873
Summary: Problem with finding the "names of dev libraries" in
installing wine 64bit from source
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I had problem with finding the "names of dev libraries" in installing wine
64bit from source.
I dont know if you can provide a list, cause the names of libraries may change.
however, you may provide some guidelines for some linux distributions.
Sincerely,
Elias Tsolis
e.g. unable to find how to install these ones
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libFAudio 64-bit development files not found, XAudio2 won't be
supported.
configure: vkd3d 64-bit development files not found (or too old), Direct3D 12
won't be supported.
e.g. Unable to find the names of libFAudio or vkd3d with using libvkd3d-dev
"name".
e.g. unable to find the "name" libFAudio at all in kubuntu.
e.g. also I had a very hard time to "find" the proper way to install
libgstreamer.... there are so many out there....!
I dont know what to do to simplify that process... and "how much" such names
change between linux distributions
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https://bugs.winehq.org/show_bug.cgi?id=45497
Bug ID: 45497
Summary: Nexia Software: Button labels missing in DSP controls
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 61855
--> https://bugs.winehq.org/attachment.cgi?id=61855
console output
Create new document with file/new, drag 'Nexia CS' from input/output section of
'processing library' to document (or press CS button on toolbar), deselect
modules by clicking on blank spot and double click on input module. This opens
new window with controls for Nexia CS hardware.
Each channel has button for Phantom Power (labeled 'Phan Pwr').
On wine, buttons are blank and control state can not be determined.
Same issue happens on every control that has buttons, for example Ducker from
dynamics section bas buttons for 'Mix Sense' and 'Bypass'.
Buttons still work and state change can be seen from property sheet by clicking
on DSP Attributes tab when window is selected, but property sheet is not
available in online mode.
Download:
http://downloads.biamp.com/assets/docs/default-source/sw-fw/nexia_setup_v3-…
Alternate download: https://www.biamp.com/downloads
select Nexia from products and Software/firmware as resource, press filter and
download link to Nexia Software should appear below.
$ sha1sum nexia_setup_v3-3.exe
49e6b4e755d64c5c4c4d4a76d0f344546f245dd6 nexia_setup_v3-3.exe
Tested on Wine version 3.13.0~bionic from winehq on Ubuntu 18 running in
Hyper-V on Windows 10. Problem also seen on Ubuntu 14 and 16 running earlier
wine versions and on 32bit hardware.
Problem also seen on other Biamp software for different product line, Audia:
https://forum.winehq.org/viewtopic.php?f=8&t=26741
There seems to be some trouble opening windows for some of the modules, instead
of small window, control window opens full screen, but I will submit separate
bug report for this. Otherwise software seems to work fine.
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https://bugs.winehq.org/show_bug.cgi?id=38801
Bug ID: 38801
Summary: Settlers
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51740
--> https://bugs.winehq.org/attachment.cgi?id=51740
Backtrace Slackware wine 1.7.45
Hello everyone,
I got a request from the ubuntuusers.de forum and tested a German game called
"Die Siedler - Das Erbe der Könige" (The Settlers - Heritage of Kings)
I got the demo from this URL:
http://www.gamestar.de/spiele/die-siedler-das-erbe-der-koenige/preisverglei…
Backtrace occurs when launching a game. Distribution is a Slackware Linux
distribution with wine 1.7.45
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https://bugs.winehq.org/show_bug.cgi?id=46885
Bug ID: 46885
Summary: Regression in Office 2007 install after msi change in
current master
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63961
--> https://bugs.winehq.org/attachment.cgi?id=63961
wine log with +msi
Installation of Office 2007 aborts shortly after start without a meaningful
error message in current master
A bisect shows this patch as bad:
15f852015a0332313821804cc1fbad79216408c6 is the first bad commit
commit 15f852015a0332313821804cc1fbad79216408c6
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Mar 20 09:43:44 2019 +0100
msi: Disable filesystem redirection only when really needed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46846
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting this patch fixes the issue for me.
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https://bugs.winehq.org/show_bug.cgi?id=46643
Bug ID: 46643
Summary: BelarcAdvisor.exe crashes as first run on Wine and
fresh install of Linux Mint 19v1 Tessa x86 AMD64
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arclite7(a)gmail.com
Distribution: ---
Created attachment 63563
--> https://bugs.winehq.org/attachment.cgi?id=63563
Backtrace.txt
No duplicate bug reports: Belarc Advisor crashes at 9% of checking security
fixes settings of this computer (as first run application in Wine)
See Backtrace.txt attached file below.
Linux Mint Cinnamon 19v1 Tessa x86 AMD64
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https://bugs.winehq.org/show_bug.cgi?id=45322
Bug ID: 45322
Summary: tr_TR.UTF-8 broken LANG !
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.yaman9898(a)gmail.com
Distribution: ---
Created attachment 61607
--> https://bugs.winehq.org/attachment.cgi?id=61607
League Of Legends İnstaller With LANG=tr_TR.UTF-8
There is a big problem with "tr_TR.UTF-8 "
Its broken in Wine. Look at this post
:https://forum.manjaro.org/t/edit-wine-system-language-conflicts/49751/
This is my post and if you read you can understand the problem.
I attached League Of Legends installer with LANG=tr_TR.UTF-8 option.
[ unknown color “systemhighlight” ]
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https://bugs.winehq.org/show_bug.cgi?id=46892
Bug ID: 46892
Summary: redefinition of typedef ‘UUID’
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
in distro:
puppy431
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
Compiling Wine-4.4 fails.
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https://bugs.winehq.org/show_bug.cgi?id=46930
Bug ID: 46930
Summary: DirectX 1 installer Closes after open without
installing
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64037
--> https://bugs.winehq.org/attachment.cgi?id=64037
log
I change wine Windows version to 95 and open DirectX 1.0 installer, but window
instant closes and Installing stopped on unpacking. In logs I see msvcp error
missing shm_open() function. WTF???
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https://bugs.winehq.org/show_bug.cgi?id=46879
Bug ID: 46879
Summary: PowerWold simulator versions 17-> continue to crash
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luis.neves(a)ipleiria.pt
Created attachment 63945
--> https://bugs.winehq.org/attachment.cgi?id=63945
Log as obtained in the shell
For many years I have tried to use Powerworld simulator (pwrworld.com) with
Wine.
Old versions used to run (if I recall, version 15 worked with wine 1.xx and
Linux), but at least since version 17 (current version is 20) it stopped
working. I have tried many versions of wine, both in Linux and now in Mac OS
and the program always fail, just when starting.
I imagine it can be due to some dll, possibly imported from the development
tools used by the software makers, and possibly there is some trick to solve
the problem, but I can't find any information in the web, so I'm attaching the
log to see if you can guess it for me.
This software is possibly not used by many other Non-Windows users, but even so
I found a reference to it for an old version in the App database, and also
queries of other users with the same problem. It would be great for me to be
able to run it directly from my machine without having to resort to a virtual
machine.
Best regards,
Luís Neves
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https://bugs.winehq.org/show_bug.cgi?id=46920
Bug ID: 46920
Summary: Microsoft .NET 4.6-4.7 official installer closes after
pressing the install button
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64013
--> https://bugs.winehq.org/attachment.cgi?id=64013
Logs
https://www.microsoft.com/ru-RU/download/confirmation.aspx?id=55167
Emulate Windows Version: 7
Native library in winecfg: mscoree.dll
I open installer, click continue; after that I press to install; installation
window shows for a second and closes.
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The address 95.56.214.137.megaline.telecom.kz (95.56.214.137) failed too many login attempts (5) for
the account Darkclaw204(a)gmail.com.
The login attempts occurred at these times:
2019-03-28 22:15:08 CDT
2019-03-28 22:15:18 CDT
2019-03-28 22:15:28 CDT
2019-03-28 22:17:13 CDT
2019-03-28 22:17:40 CDT
This IP will be able to log in again using this account at
2019-03-28 22:45 CDT.
https://bugs.winehq.org/show_bug.cgi?id=46929
Bug ID: 46929
Summary: Freemake Video Converter freeze after open
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wasice40(a)dayrep.com
Distribution: ---
Created attachment 64036
--> https://bugs.winehq.org/attachment.cgi?id=64036
Log from app
When I try to install Freemake Video
Converter(https://www.freemake.com/free_video_converter/) then this bug shows -
https://bugs.winehq.org/show_bug.cgi?id=35254
To run it I need to Install it on Windows in Virtualbox and then pack and
unpack this on Ubuntu 18.04 Nvidia GTX 970 with properiarty drivers.
I created empty .wine with 32 bit prefix and then I installed net framework
4.5.
After open it, application freeze but from time to time print 1/2 lines of
error to console(fixme).
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https://bugs.winehq.org/show_bug.cgi?id=42004
Bug ID: 42004
Summary: Archeage fails to create directory
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: paco666(a)hot.ee
Distribution: ---
Created attachment 56438
--> https://bugs.winehq.org/attachment.cgi?id=56438
Snippet from the log
Archeage tries to create directory but fails.
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https://bugs.winehq.org/show_bug.cgi?id=46537
Bug ID: 46537
Summary: Program AssetBundleExtractor.exe has encountered a
serious error and had to close
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaknafein_aurora(a)yahoo.com
Created attachment 63394
--> https://bugs.winehq.org/attachment.cgi?id=63394
Crash Log
AssetsBundleExtractor.exe is a program/tool to allows editing asset bundles and
.assets files.
After loading "resources.assets" and selecting an asset and then selecting
"Plugins" option the program crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46869
Bug ID: 46869
Summary: Origin freezes and Battlefield 1 crashes after an
invite is sent in-game
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 63930
--> https://bugs.winehq.org/attachment.cgi?id=63930
log
Should note that DXVK was used to run this but this issue does not seem caused
by DXVK. Log attached, but it's mostly just a spam of:
`0009:fixme:win:FlashWindowEx 0x34b818 - semi-stub`
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https://bugs.winehq.org/show_bug.cgi?id=46366
Bug ID: 46366
Summary: wordpad from win7 crashes on startup (esi not saved in
_initterm)
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63103
--> https://bugs.winehq.org/attachment.cgi?id=63103
Hack
After working around a few issues, wordpad crashes inside _initterm. Native
msvcrt doesn't help.
You need wordpad.exe and wordpad.exe.mui from win7.
Then you'll need "winetricks mfc42".
Also will need native uiribbon and uxtheme.
Last, you'll need attached hack to work around bug 43670 and fix the issue this
bug is about.
The problem seems to be that the called function doesn't save esi, but gcc
assumes it is. At least, it works when manually saving esi, or changing the
code so that gcc doesn't use esi in the first place.
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https://bugs.winehq.org/show_bug.cgi?id=46913
Bug ID: 46913
Summary: Office 2007 right-click menu requires selection
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tntsos5(a)gmail.com
Distribution: ---
Not a clean wine prefix
Steps to reproduce:
1) Right-click on empty area
2) Expect context menu to pop-up
Notes:
Initial bug was found by trying to paste a copied image into a document.
Workaround:
Add a space, select it, and right click on the space.
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https://bugs.winehq.org/show_bug.cgi?id=46858
Bug ID: 46858
Summary: Just Cause 2 - Freezing during explosions + game
doesn't quit
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thezombiehunter(a)gmail.com
Distribution: ---
Hardware:
2080 ti
i7-8700k
32GB RAM
4k Monitor
Issue occurs on 4.2, 4.4, 4.3-tkg (esync enabled/disabled). It also happens
with and without DXVK, so it's not an issue with DXVK.
Just cause 2 launches fine, runs at 200+ fps with all settings maxed @ 4k
resolution. The issue is the game will freeze for 3-5 seconds during every
explosion. This happens even on lower resolutions and at the minimum settings.
The game will also not gracefully exit. When clicking "exit to windows" in the
menu the game freezes and becomes completely unresponsive, requiring manual
termination via console.
Other then those two issues it's a completely playable game.
I would include debug logs, but couldn't see any errors during the freezing.
Might have to try running a full debug, despite how slow that is.
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https://bugs.winehq.org/show_bug.cgi?id=46484
Bug ID: 46484
Summary: Median XL (Diablo II mod) needs certutil -hashfile
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
See this reddit thread:
https://www.reddit.com/r/winehq/comments/ahigc4/certutil_and_wine/
> [2019-01-19 01:14:37 -5:00] Error: Command failed: CertUtil -hashfile "C:\Program Files\Diablo II\Fog.dll" SHA1 Can't recognise 'CertUtil -hashfile "C:\Program Files\Diablo II\Fog.dll" SHA1' as an internal or external command, or batch script.
They seem to use certutil to check their assets.
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https://bugs.winehq.org/show_bug.cgi?id=42147
Bug ID: 42147
Summary: Enable application override for all settings
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I have a wine-prefix with Steam installed and earlier I was able to get sound
from my steam games. With an update allowing Steam to play music, the
application is hogging my audio output, making it impossible to get sound from
other games while Steam is running.
I've tried to override the audio settings for steam.exe, but the audio settings
seems to be global and not overridable.
It would be nice to let the audio settings be overridable, like almost every
other setting seems to be.
I guess it is worth mentioning that I use ALSA directly, not PulseAudio or the
ALSA dmix-plugin
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http://bugs.winehq.org/show_bug.cgi?id=33285
Bug #: 33285
Summary: VideoReDo crashes when saving SECOND file
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlheinzarmani(a)yahoo.de
Classification: Unclassified
Created attachment 44035
--> http://bugs.winehq.org/attachment.cgi?id=44035
crash log
- Loading mpg
- Selecting frames from-to
- Save mpg clip
- Getting a ieframe with stats
This works fine for the first time, but the second time it crashes.
Last line in the log before the crash is urlmon.
After that i get:
###!!! ABORT: Main-thread-only object used off the main thread: file
/build/wine-mozilla-1.9/xpcom/base/nsCycleCollector.cpp, line 1151
$ wine --version
wine-1.5.26-88-gfbe7ab5
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https://bugs.winehq.org/show_bug.cgi?id=46880
Bug ID: 46880
Summary: Ghost recon wildlands fails to launch
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oj002.hi(a)gmail.com
Distribution: ---
Created attachment 63947
--> https://bugs.winehq.org/attachment.cgi?id=63947
this is the log from the GRW.exe
When I start the game: Ghost Recon Wildlands via steam it starts the uplay
launcher which starts then the GRW.exe. But hten the game crashes before I get
into the main menu.
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murat.zhakupov(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |murat.zhakupov(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46856
Bug ID: 46856
Summary: Exact Audio Copy: Unhandled exception at EACWnd2.264
-> INDEX-RANGE
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Greetings!
Sometimes, not always, when I close a window in Exact Audio Copy (which I
hereafter will refer to as EAC) EAC throws an error message to me with the
title "Unhandled Exception" and body "at EACWnd2.264 -> INDEX-RANGE. Most
recently this occurred after I had finished ripping a CD and pressed OK on the
window where it shows you how well the ripping went. This error message
appeared very shortly after said window had closed.
After closing the error box by clicking "ok", EAC freezes, and moments after
closes.
EAC was downloaded from here:
https://www.netzwelt.de/software-download/38342-exact-audio-copy-eac.html
It is what seems to be the only official mirror, looking here:
http://www.exactaudiocopy.de/en/index.php/resources/download/
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https://bugs.winehq.org/show_bug.cgi?id=46810
Bug ID: 46810
Summary: MusicBee getting errors (and after a bit, crashing)
when opening seemingly any popup menu and album art
does not show up properly.
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 63834
--> https://bugs.winehq.org/attachment.cgi?id=63834
Image showcasing what MusicBee looks like playing music
MusicBee installs and loads up just fine. It's able to detect seemingly all my
music, however, it does ask me if I want to abort the music scan after it has
finished, something it does not do when running in Windows. This popup can
easily be dismissed and the music shows up regardless.
Once in MusicBee music does play like usual, with no, to me, perceivable
degrade of audio quality. With this said, however, most artist covers do not
show up (these are downloaded from the Internet, and many more show up in
Windows than under Wine) and no album covers show up, except as background for
the music controls where it should not be displayed (see attachment).
Other than that, opening mostly any menu that displays a popup (such as most
settings) generates an error which sometimes can be dismissed, other times not
and MusicBee crashes after a bit (seemingly after the current track has
finished playing).
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https://bugs.winehq.org/show_bug.cgi?id=46837
Bug ID: 46837
Summary: Happy Foto Designer cannot connect to server.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
the application HappyFoto-Designer from https://www.happyfoto.at/ is not able
to connect to the server and shows always "Verbindung zum Server wird
aufgebaut". Somebody helped me with that and I had to install msxml to get it
working
winetricks -q msxml3
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http://bugs.winehq.org/show_bug.cgi?id=33117
Bug #: 33117
Summary: Can't load Bach41.ttf with CreateFontIndirect under
Wine - this works fine in Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
Created attachment 43794
--> http://bugs.winehq.org/attachment.cgi?id=43794
Bach41 True Type Musicological Font
The code is simple:
Basically I'm just using
hFont=CreateFontIndirect(&lfTest);
with
strcpy(lfTest.lfFaceName,"Bach");
When I select this font into an example hdc, then use GetTextFace(..) to check
which font was selected, then it reports that it found Martlett. Under Windows
it finds the Bach font.
Why can't it find the Bach font, and why does it find Marlett instead?
It seems to be installed okay in my version of Wine since it shows up fine in
the font dialog launched from within my program (using ChooseFont).
It displays the characters fine within that dialog too.
But I can't seem to use it within my application under Wine.
Also - may be related - if I try to set the font for a selection of text in a
rich text field to the Bach font, again this doesn't work in Wine though it
works fine in Windows.
Everything is fine in Windows.
I also tried using AddFontResourceEx(szFontPFile,FR_PRIVATE,0);
- but wasn't able to load it from
I attach the Bach41.ttf font as an attachment.
Thanks for your help. I have been puzzling over this for several days now and
can't find a solution, but as you see, I have reduced the issue to a few lines
of code, which should help.
Here is the actual source code I used for testing this bug:
----------------------------------------------------
/**
Extract from the code:
(where SpecialDebugLogLine() just outputs a time stamped version of the line to
a file).
**/
#define ONE_K 1024
void TestCreateFontIndirectFor(char *szfont,int ichar_set)
{
LOGFONT lfTest;
HFONT hFont=NULL,hFontWas=NULL;
char szt[ONE_K];
char szfont_found[ONE_K];
HDC hdc=GetDC(NULL);
memset(&lfTest,0,sizeof(lfTest));
lfTest.lfHeight=12;
lfTest.lfCharSet=ichar_set;
strcpy(lfTest.lfFaceName,szfont);
hFont=CreateFontIndirect(&lfTest);
hFontWas=SelectObject(hdc,hFont);
GetTextFace(hdc,1024,szfont_found);
sprintf
(szt,"***Test of CreateFontIndirect for %s***\n"
"Font found: %s\n\n",szfont,szfont_found
);
SpecialDebugLogLine(szt);
SelectObject(hdc,hFontWas);
DeleteObject(hFont);
hFont=NULL;
ReleaseDC(NULL,hdc);
}
void TestCreateFontIndirect(void)
{
SpecialDebugLogLine("\n\n****TestCreateFontIndirect****\n\n");
TestCreateFontIndirectFor("Courier",0);
TestCreateFontIndirectFor("Arial",0);
TestCreateFontIndirectFor("Bach",SYMBOL_CHARSET);
}
/**
and the output from Wine is:
****TestCreateFontIndirect****
2.06.41 AM March 04, 2013 (2746.3):***Test of CreateFontIndirect for Courier***
Font found: Courier
2.06.41 AM March 04, 2013 (2746.32):***Test of CreateFontIndirect for Arial***
Font found: Arial
2.06.41 AM March 04, 2013 (2746.34):***Test of CreateFontIndirect for Bach***
Font found: Marlett
2.06.41 AM March 04, 2013 (2746.35):
Test of AddFontResourceEx for CreateFontIndirect***
2.06.41 AM March 04, 2013 (2746.35):***Test of CreateFontIndirect for Bach***
Font found: Marlett
**/
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https://bugs.winehq.org/show_bug.cgi?id=46875
Bug ID: 46875
Summary: Corrupt screen and bad refresh on mouse movement when
running Ultima Online
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aviopene(a)gmail.com
Distribution: ---
Created attachment 63937
--> https://bugs.winehq.org/attachment.cgi?id=63937
Ultima Online screen corruption and bad refresh only with mouse movement
I've had this bug even before wine-3.0 I think. Just today I've upgraded to
wine-4.4 on Ubuntu 18.04 (amd64, wine32) and the bug showed up after just a
couple of hours of run time.
The bug shows up randomly, sometimes after many hours of the same instance of
the game client running, but especially after having logged out one character
to make another character enter the game (this also causes the game screen to
resize from 1920x1080 to 640x480 and maybe some re-initialization that triggers
the bug).
In short, the screen goes all grey and then, moving the mouse cursor, one can
"manually refresh" only a few screen blocks at a time, with the end product
being a completely corrupt game screen (see attachments).
Does anyhone have a clue about what's going on here? Is there a simple export
DISABLE_SOMETHING_GL=1 workaround that can fix this bug?
Thanks!
Avio
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https://bugs.winehq.org/show_bug.cgi?id=46739
Bug ID: 46739
Summary: Prototype has garbled sound when using FAudio
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63743
--> https://bugs.winehq.org/attachment.cgi?id=63743
log
wine-4.2-236-gd88f129507
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http://bugs.winehq.org/show_bug.cgi?id=22409
Summary: Dxdllreg.exe encountered a problem and closed
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashl1future(a)gmail.com
Created an attachment (id=27427)
--> (http://bugs.winehq.org/attachment.cgi?id=27427)
Backtrace for MTG Online (dxdllreg.xe)
I installed Magic The Gathering Online (latest MTGOInstall.exe).
Before I installed "Mono 2.20 for Windows" by winetricks.
MTGO installed DirectX but I know shouldn't install DirectX in Wine. So after
MTGO started (wine "C:\Program Files\Magic Online\Renamer.exe") (it also
started Kicker.exe), error occured (The program dxdllreg.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience.)
And the program started with bad graphic and the "Unknown error" for less then
second.
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https://bugs.winehq.org/show_bug.cgi?id=46855
Bug ID: 46855
Summary: system.drawing.fontfamily.families property has no
access to windows fonts in drive_c/windows/Fonts
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
https://docs.microsoft.com/en-us/dotnet/api/system.drawing.fontfamily.famil…
Installed Microsoft core fonts (Arial etc). NotePad see all fonts.
But T=the FontFamilies/Families property in .Net returns only returns names of
all fonts in the Linux OS. But it does not return any of the fonts in
drive_c\Windows\Fonts
How does a .net program access the fonts in drive_c/Windows/Fonts
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https://bugs.winehq.org/show_bug.cgi?id=46448
Bug ID: 46448
Summary: MATLAB Runtime installer wants administrator rights
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craig(a)cottingham.net
Created attachment 63231
--> https://bugs.winehq.org/attachment.cgi?id=63231
Log output
macOS 10.14.2
XQuartz 2.7.11
Wine 4.0-rc5 development + 64 bit support
winetricks stable 20181203, HEAD (installed via Homebrew)
installed vcrun2012
Download MATLAB Runtime R2017b (for Windows) from
http://ssd.mathworks.com/supportfiles/downloads/R2017b/deployment_files/R20…
(SHA-1: d7387891df664e2fb6fad08a144423669d68ee19)
Launch "Wine Devel". `cd` to the directory containing the installer and run
wine MCR_R2017b_win64_installer.exe
WinZip self-extractor runs successfully, then launches the MCR installer.
The installer launches successfully, but when you click on "Next >", you get a
"Permissions error" alert with "You must have administrator privileges to
install this application. Please contact your system administrator." Clicking
"OK" terminates the installer.
Log output from running "wine MCR_R2017b_win64_installer.exe 2>&1 | tee
MCR_R2017b_win64_installer.log" is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46859
Bug ID: 46859
Summary: Medibang Paint Pro Version 23.1 32-bit Windows through
wine: Pop-up windows and drop-down menus open in wrong
monitor
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashakitz-jen(a)protonmail.com
Distribution: ---
Created attachment 63915
--> https://bugs.winehq.org/attachment.cgi?id=63915
Terminal log
No matter what one of my four monitors Medibang's main window is dragged to,
the initial start pop-ups and all menu drop-downs open in the top-left corner
of my right-most monitor.
program download link:
https://medibangpaint.com/static/installer/MediBangPaintPro/MediBangPaintPr…
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https://bugs.winehq.org/show_bug.cgi?id=42839
Bug ID: 42839
Summary: Text Area is not editable/text not shown in MyHeritage
Family Tree Builder
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)agilob.net
Distribution: ---
Created attachment 57933
--> https://bugs.winehq.org/attachment.cgi?id=57933
screenshot of faulty filed
Text area "Notes" in a persons profile is not editable and text saved there is
not shown.
The text area in screenshot is not editable, clicking there does nothing,
typing there does nothing. If I load existing project with notes on a person it
doesn't show anything.
Last time I used it was over a year ago and the filed worked as expected on the
same system (arch linux).
I tried downloading all fonts using winetricks and starting wine with
-no-dwrite but it doesn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=29231
Bug #: 29231
Summary: Tango (Freeware video chat application) fails in
WSALookupServiceBegin, needs WSALookupServiceBeginW
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbak(a)robbak.com
Classification: Unclassified
Created attachment 37765
--> http://bugs.winehq.org/attachment.cgi?id=37765
Full Terminal output of running software. Expands to 76MB.
Freeware video chat application Tango fails to connect to its server. The
console log complains with thousands of
fixme:winsock:WSALookupServiceBeginW (0x23fe794 0x00000000 0x1d2d5a4) Stub!
2011 12 03 22:34:20.037 [0.39] <connectivity.ERROR> Failed to begin
service from WSALookupServiceBegin error = 8
Full log, gzipped, until it was killed with ^C, attached. (no other way of
ending application). Not very interesting: It is mostly 76 Meg (!) of the above
two lines, repeated endlessly, from ~20 seconds of operation.
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https://bugs.winehq.org/show_bug.cgi?id=46860
Bug ID: 46860
Summary: AeroAdmin Starts, but no Remoteconnection
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blueberrybox(a)yahoo.de
Created attachment 63916
--> https://bugs.winehq.org/attachment.cgi?id=63916
Error log
Wine starts "aeroadmin" but when i go to the connection, i get the error log
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http://bugs.winehq.org/show_bug.cgi?id=35019
Bug #: 35019
Summary: Todolist (MFC) App Crashes on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lavanya.deepak(a)outlook.com
Classification: Unclassified
Created attachment 46678
--> http://bugs.winehq.org/attachment.cgi?id=46678
StackTrace
Todolist application using MFC is working fine on Windows. On Linux/Wine
options like selecting a task and hitting delete crashes the application.
Application URL:
www.codeproject.com/Articles/5371/ToDoList-6-8-Feature-Release-An-effective…
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https://bugs.winehq.org/show_bug.cgi?id=46844
Bug ID: 46844
Summary: MOUSELEAVE event does not happen in some situations
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kocm(a)inbox.ru
Distribution: ---
Hi. I use foobar2000 audio player with Spider Monkey Panel plugin.
The problem is this:
If I hover the mouse over the panel area, press the left mouse button, and
without releasing the mouse button move the cursor outside the panel, then
MOUSELEAVE event stops to happen. Need to restart the application so that the
event starts to happen again.
Tested on windows 7 and it work as expected.
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https://bugs.winehq.org/show_bug.cgi?id=5162
Louis Lenders <xerox.xerox2000x(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |martin.marmsoler(a)gmail.com
--- Comment #50 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
*** Bug 46838 has been marked as a duplicate of this bug. ***
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Louis Lenders <xerox.xerox2000x(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox.xerox2000x(a)gmail.com
--- Comment #49 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
Created attachment 63901
--> https://bugs.winehq.org/attachment.cgi?id=63901
rebased the patch from Dylan from comment 29 against current git
Hi,
I`ve tried to rebase the patch from comment 29 to current git.
I hope I didn`t miss anything (quite lot of chunks failed to apply against
current git)
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https://bugs.winehq.org/show_bug.cgi?id=46852
Bug ID: 46852
Summary: Word 2010 - Arabic words are backward after adding
Arabic from language settings
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Created attachment 63898
--> https://bugs.winehq.org/attachment.cgi?id=63898
The words are backward when adding Arabic from language settings
I installed Office 2010 32bit in a separate 32bit prefix, and installed all the
required components including usp10
The Arabic words are correct and in the right direction if I choose "right to
left direction", and "align text left", but if I add Arabic from language
settings in order to be able to change numbers to "context" or "Hindi", the
words will be backward, the same behavior that happens with word 2010 without
adding usp10.dll and set it to native.
If you fix this problem, that will be great.
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http://bugs.winehq.org/show_bug.cgi?id=36870
Bug ID: 36870
Summary: Trying to install 32 bit version of iTunest with
PlayonLinux, after install, I got an error, backtrack
is attached.
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: sstocker(a)suddenlink.net
Created attachment 48968
--> http://bugs.winehq.org/attachment.cgi?id=48968
Error after installing iTunes 32 bit and running the program
Error when running iTunes with palyonlinux
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https://bugs.winehq.org/show_bug.cgi?id=41034
Bug ID: 41034
Summary: TomTom MyDrive Connect needs implementation of
KERNEL32.dll.SetVolumeMountPointW and others
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: h.mth(a)web.de
Distribution: ---
Created attachment 55207
--> https://bugs.winehq.org/attachment.cgi?id=55207
snipped of application log
Starting TomTom MyDrive Connect with Wine 1.9.15 its tray icon appears. Though,
left-, right- and double-click will not present its context(drop-down) menu.
Attached is a snipped of the application log. The application tries to mount a
volume at 'E:\', then queries NotifyAddrChange multiple times and finally
retries to mount volume again. This goes on endlessly.
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http://bugs.winehq.org/show_bug.cgi?id=33901
Bug #: 33901
Summary: Arabic full-translated Wine
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
CC: aric(a)codeweavers.com, austinenglish(a)gmail.com,
julliard(a)winehq.org, khaledhosny(a)eglug.org
Classification: Unclassified
Created attachment 45007
--> http://bugs.winehq.org/attachment.cgi?id=45007
Arabic full translated Wine
Arabic Full Translated Wine .
To mirage with Wine 1.6 .
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https://bugs.winehq.org/show_bug.cgi?id=7944
Ahmed Elsayed <ahmed.com(a)protonmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ahmed.com(a)protonmail.com
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https://bugs.winehq.org/show_bug.cgi?id=37845
Bug ID: 37845
Summary: PTC Mathcad Prime 3.0 Web installer fails to download
applications (payloads)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
Already mentioned in bug 37844
Half of the time the installer just hangs in the payload info retrieval stage,
displaying: "Please wait while we retrieve available application information".
If it passes the payload info stage and with bug 37844 fixed it will stall in
the download stage.
I first suspected multi-threading on 'wininet' component (at least on open bug
exists) but that's not the case here.
After using the quite "heavy" 'winetricks -q ie7' recipe I reduced it down to
'urlmon' override which makes this work.
Parsing the logs for 'urlmon' related messages yields:
--- snip ---
$ egrep "(warn:urlmon|fixme:urlmon)" log.txt | sort | uniq
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0024:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0024:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0024:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 11
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 21
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 40
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 41
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0029:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0029:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0029:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
--- snip ---
$ sha1sum pim_installmgr_mathcad.exe
d05daf8d3ab70ad10da076bce28411ee7d643a58 pim_installmgr_mathcad.exe
$ du -sh pim_installmgr_mathcad.exe
18M pim_installmgr_mathcad.exe
$ wine --version
wine-1.7.33-117-g6bab173
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46834
Bug ID: 46834
Summary: Can't/won't open games from the ChoicesGames series. i
have 2 versions of the wine staging (4.3 & 2.5) and
both of them won't open the game, it used to open on
wine-staging 2.1.something but with the newer version
it just won't happen
Product: Wine-staging
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felicianatashanicole14(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 63872
--> https://bugs.winehq.org/attachment.cgi?id=63872
The bug i think most likely
i can't paste the backtrace so i type it here the info to look at the
attachment
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https://bugs.winehq.org/show_bug.cgi?id=38650
Bug ID: 38650
Summary: e-Sword 10.x feature SermonAudio.com does nothing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 51573
--> https://bugs.winehq.org/attachment.cgi?id=51573
Console output of e-Sword 10.4.0 on Wine 1.7.43
To reproduce, open e-Sword, click Tools, and click SermonAudio.com. On Windows
a new window opens with a list of audio files and an embedded media player. On
Wine nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=46831
Bug ID: 46831
Summary: Metro 2033 crashes when using FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63864
--> https://bugs.winehq.org/attachment.cgi?id=63864
log
After skipping the intro video and 'Press any key to continue' screen
Backtrace:
=>0 0xf7bd463a free_check+0x661a() in libc.so.6 (0x1829e028)
1 0x1829dfa0 (0x1829e028)
2 0x1829e1ec (0x1829e1e8)
0xf7bd463a free_check+0x661a in libc.so.6: repe movsl (%esi),%es:(%edi)
wine-4.3-338-gf34f13825f
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https://bugs.winehq.org/show_bug.cgi?id=43071
Bug ID: 43071
Summary: Bayonetta: can't read its "system_data" config file
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: distorsheon(a)gmail.com
Distribution: ---
Created attachment 58250
--> https://bugs.winehq.org/attachment.cgi?id=58250
console output when game fails to start
Bayonetta starts and works after install. When some settings are changed, they
are stored in Documents\Bayonetta\system_data file. If the file is created,
starting Bayonetta for the next time fails, the game hangs after being
launched. The file itself appears to be correct (same as the one the game
normally creates).
Workaround:
*delete system_data file
*make config directory read-only
System info:
*kubuntu 17.04
*GTX960M, Nvidia Prime
*clean 64bit prefix
*Steam version of the game (with D3DCompiler_43.dll placed next to the game
binary)
*wine-2.8 was used with CSMT enabled in order to workaround bug #42911.
*wine-2.8-staging shows similar behaviour
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https://bugs.winehq.org/show_bug.cgi?id=42939
Bug ID: 42939
Summary: NOX App Player - Not installing properly
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aswinkr77(a)gmail.com
Distribution: ---
Whenever i try to install NOX App Player way Wine, it successfully extracts.
But during installation when it reaches 99.5% an error occurs saying "The
program NoxVMSVC.exe has encountered serious problem and needs to close. We are
sorry for the inconvenience." And after the installation completes, the NOX
says that "Emulator has to reboot for some reasons."
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http://bugs.winehq.org/show_bug.cgi?id=13087
Summary: Hard Truck Apocalypse fails to load keyboard layout
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12861)
--> (http://bugs.winehq.org/attachment.cgi?id=12861)
DInput error message screenshot
During startup Hard Truck Apocalypse tries to load keyboard layout 00000409 but
fails.
According to forum posts the same error can happen under XP if the locale is
anything other than english and the english keyboard layout is not installed.
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https://bugs.winehq.org/show_bug.cgi?id=45925
Bug ID: 45925
Summary: WPF application (.NET 4.5) printing fail
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
WPF application uses Print Ticket API. This API is implemented in prntvpt.dll.
When I use prntvpt.dll from Wine, .NET Exception is thrown:
External component has thrown an exception.
StackTrace:
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderExImpl(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderEx(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
... <skipped> ...
at MS.Internal.Printing.Win32PrintDialog.ShowDialog()
at System.Windows.Controls.PrintDialog.ShowDialog()
Wine console output is:
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
Another issue when I use native prntvpt.dll from Windows XP
.Net Exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: printQueue
at System.Windows.Xps.XpsDocumentWriter..ctor(PrintQueue printQueue)
at System.Printing.PrintQueue.CreateXpsDocumentWriter(PrintQueue printQueue)
at System.Windows.Controls.PrintDialog.CreateWriter(String description)
at System.Windows.Controls.PrintDialog.PrintDocument(DocumentPaginator
documentPaginator, String description)
Wine console output is (multiple times):
0009:fixme:winspool:GetPrinterW Unimplemented level 1
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https://bugs.winehq.org/show_bug.cgi?id=38791
Bug ID: 38791
Summary: In server/queue.c, clipping cursor to empty rectangle
is off by one pixel (affects "The Long Dark")
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: buhr(a)asaurus.net
Distribution: ---
Created attachment 51716
--> https://bugs.winehq.org/attachment.cgi?id=51716
Patch to clip empty rectangles to top left pixel
In server/queue.c functions set_clip_rectangle() and queue_hardware_message(),
the cursor position is clipped to the rectangle desktop->cursor.clip. However,
if the clipping rectangle has zero width and height, the cursor position is set
to a position offset by (-1,-1) from the top-left corner of the rectangle
instead of *at* the top-left corner. An empty clipping rectangle is arguably
invalid, but at least one application relies on the cursor being clipped to the
top-left:
The game "The Long Dark" (Steam, Sandbox Alpha v.244) uses such an empty
clipping rectangle while the character is moving. Because of this bug, mouse
events (including button press and release events with no movement) cause a
shifting of the view down and to the right.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=23175
Summary: Zak McKracken - Between Time and Space fails to play
back intro video
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mckracken.net/cms/die-fortsetzung/download.
html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28827)
--> (http://bugs.winehq.org/attachment.cgi?id=28827)
Zak McKracken - Between Time and Space output
After starting Zak McKracken - Between Time and Space and waiting for the
loading animation to complete, an intro video is supposed to be played, but
only the audio portion of the video is played back correctly, and the video is
simply rendered as black for the duration.
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https://bugs.winehq.org/show_bug.cgi?id=45577
Bug ID: 45577
Summary: Skyrim tries to install MS VC Redist Package each
launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When launched by Steam, Skyrim tries to install "Microsoft VC Redist Package"
every time it is launched. This should only happen once.
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https://bugs.winehq.org/show_bug.cgi?id=45927
Bug ID: 45927
Summary: Tom Clancy's TheDivision.exe terminates itself a few
seconds after launch
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4ng4n(a)gmx.de
Distribution: ---
Created attachment 62454
--> https://bugs.winehq.org/attachment.cgi?id=62454
Screenshot message box TheDivision
My hardware/software/setup:
- AMD FX 8320
- AMD Radeon RX580
- amdgpu open-source driver
- openSUSE Tumbleweed 20180926 64-bit
- Kernel 4.18.8-1-default 64-bit
- Mesa 18.3 with LLVM 8.0
- Plasma 5.13.5
- wine 3.17 (I also tried with 3.17-staging, the results are the same)
- uplay client from Thursday, September 27th 2018, running flawlessly and
starting Watch Dogs and Splinter Cell Blacklist without problems
- all tests on a fresh 64-bit Wine Prefix, only corefonts installed via
winetricks (needed by uplay)
Hello All,
when I start Tom Clancy's The Division with uplay for the first time after
downloading it, the launcher installs DX and vcrun correctly and after that it
starts TheDivision.exe that terminates itself immediately.
At every subsequent launch with uplay or from a terminal TheDivision.exe
terminates itself wihtin a few seconds after launch. No logo or window or any
kind of lifesign is to be seen.
The only feedback I get is when I try to start it from a terminal:
/games/Ubisoft/Tom Clancy's The Division> WINEPREFIX=$HOME/.wine-division-64
WINEARCH=win64 wine TheDivision.exe
00d1:fixme:heap:RtlSetHeapInformation 0x7d0000 0 0x23e830 4 stub
00d1:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
00d1:err:seh:setup_exception stack overflow 1760 bytes in thread 00d1 eip
000000007bc63b8a esp 0000000000140f30 stack 0x140000-0x141000-0x240000
I tried to debug it with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 winedbg TheDivision.exe
but all I get is a message box - titled "TheDivision.exe" - that says: "A
debugger has been found running in your system. Please, unload it from memory
and restart your program." After clicking that message box away I can only quit
the debugger. See the attched screenshot.
This is my first debugging attempt and I am pretty much lost here.
So I decided to create a log file with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 WINEDEBUG=+relay wine
TheDivision.exe
as stated here,
https://wiki.winehq.org/Wine_Developer%27s_Guide/Debugging_Wine#Debugging_T…
and hope it is useful.
I also managed to do a backtrace, once only, a couple of days ago because the
exe is gone too fast to catch it. I do not know if it is of any use but will
include it for further investigation.
If you need any more debugging information just tell me and I will provide it.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=30548
Bug #: 30548
Summary: MediaOne Plus 2.0 PhotoImpact (Ulead PhotoImpact X3)
installer runs "regedit" with unsupported "/c" switch
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
/C = "Create and replace an existing registry from a file"
WINEDEBUG=+tid,+seh,+loaddll,+process
A couple of 'regedit /c foo.reg':
--- snip ---
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\MsgSchedule.reg\""
...
regedit: Undefined switch /C!
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\Pages_Premium.reg\""
...
regedit: Undefined switch /C!
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44793
Bug ID: 44793
Summary: EpicGamesLauncher.exe: Fatal Unhandled Exception:
EXCEPTION_ACCESS_VIOLATION 0xdaaaa600
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60825
--> https://bugs.winehq.org/attachment.cgi?id=60825
Data from opening EpicGamesLauncher.exe in the terminal
Starting the EpicGamesLauncher.exe leads to a fatal exception, among many other
errors.
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https://bugs.winehq.org/show_bug.cgi?id=39606
Bug ID: 39606
Summary: Infinite loop in StackWalk
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
While working on x86_64 fixes of the dbus backtrace generator for windows
https://bugs.freedesktop.org/show_bug.cgi?id=92721, I recognized an infinite
loop while calling StackWalk on x86_64 systems.
start
/home/ralf.habacker/src/dbus-2-cmake-cross-x86_64-build/bin/manual-backtrace.exe...
Backtrace:
0 0xe3b17b7b in libpthread.so.0
1 wait_select_reply+0x49
[/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:349] in ntdll
2 server_select+0x1f8 [/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:614]
in ntdll
3 wait_objects+0x7e [/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1006] in
ntdll
4 NtWaitForMultipleObjects+0x62
[/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1017] in ntdll
5 0x7b887a8b in kernel32
6 WaitForSingleObject+0x26
[/usr/src/debug/wine-snapshot/dlls/kernel32/sync.c:127] in kernel32
7 dump_backtrace+0xa7
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2553] in libdbus-1-3
8 _dbus_print_backtrace+0xd
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2563] in libdbus-1-3
9 test2+0x11 [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:34] in
manual-backtrace
10 test1+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:39] in
manual-backtrace
11 test+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:44] in
manual-backtrace
12 main+0x4f [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:58] in
manual-backtrace
13 0x4013ed in manual-backtrace
14 0x40152b in manual-backtrace
15 start_process+0x91
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1105] in kernel32
16 call_thread_func+0x6e
[/usr/src/debug/wine-snapshot/dlls/ntdll/signal_x86_64.c:3675] in ntdll
17 RtlRaiseException+0x7e in ntdll
18 0xe32aa016 in ntdll
19 wine_call_on_stack+0x13 in libwine.so.1
20 wine_switch_to_stack+0x9 [/usr/src/debug/wine-snapshot/libs/wine/port.c:60]
in libwine.so.1
21 LdrInitializeThunk+0x2a4
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3094] in ntdll
22 __wine_kernel_init+0x941
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1276] in kernel32
23 __wine_process_init+0x154
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3303] in ntdll
24 wine_init+0x2ce [/usr/src/debug/wine-snapshot/libs/wine/loader.c:961] in
libwine.so.1
25 main+0x82 [/usr/src/debug/wine-snapshot/loader/main.c:248] in <wine-loader>
26 __libc_start_main+0xf5 in libc.so.6
27 _start+0x29 in <wine-loader>
28 _start+0x29 in <wine-loader>
29 _start+0x29 in <wine-loader>
30 _start+0x29 in <wine-loader>
31 _start+0x29 in <wine-loader>
32 _start+0x29 in <wine-loader>
....
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http://bugs.winehq.org/show_bug.cgi?id=17005
Summary: CT: Rendering issues
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
I have got a modified version of Chicken Tournament. It does not crash but does
not render everything. For example, trees, HUD and the radar, grass and the
walls are not rendered correctly. Here's a screenshot using wine:
http://tinyurl.com/8q39ec
And one using windows (grass disabled):
http://tinyurl.com/7tousz
My console's output:
http://pastebin.com/f40a0aa3
And the long one (+all) was to big (<200MB)
Here you can find the modified ct1.exe, just extract this:
http://tinyurl.com/8llxtp
(You'll need native d3dxof.dll to load models...)
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=46798
Bug ID: 46798
Summary: Multiple Microsoft applications need support for
Antimalware Scan Interface (AMSI) 'AMSI.dll'
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track the introduction of Antimalware Scan Interface component with recent
commits. Search didn't return any Wine related bug reports hence I assume it's
some sekrit stuff CodeWeavers works on. My guess would be it's Microsoft Office
2016/Office 365 that has AMSI integration for VBA Macro's (VBE7.dll).
Microsoft docs:
https://docs.microsoft.com/en-us/windows/desktop/amsi/antimalware-scan-inte…https://www.microsoft.com/security/blog/2015/06/09/windows-10-to-offer-appl…
--- quote ---
Antimalware Scan Interface (AMSI)
Purpose
The Windows Antimalware Scan Interface (AMSI) is a versatile interface standard
that allows your applications and services to integrate with any antimalware
product that's present on a machine. AMSI provides enhanced malware protection
for your end-users and their data, applications, and workloads.
AMSI is agnostic of antimalware vendor; it's designed to allow for the most
common malware scanning and protection techniques provided by today's
antimalware products that can be integrated into applications. It supports a
calling structure allowing for file and memory or stream scanning, content
source URL/IP reputation checks, and other techniques.
AMSI also supports the notion of a session so that antimalware vendors can
correlate different scan requests. For instance, the different fragments of a
malicious payload can be associated to reach a more informed decision, which
would be much harder to reach just by looking at those fragments in isolation.
Windows components that integrate with AMSI
The AMSI feature is integrated into these components of Windows 10.
User Account Control, or UAC (elevation of EXE, COM, MSI, or ActiveX
installation)
PowerShell (scripts, interactive use, and dynamic code evaluation)
Windows Script Host (wscript.exe and cscript.exe)
JavaScript and VBScript
Office VBA macros
--- quote ---
Found an app that makes use of AMSI here:
https://github.com/wchen-r7/amsiscanner
--- quote ---
AMSI Scanner
A C/C++ implementation of Microsoft's Antimalware Scan Interface.
--- quote ---
--- snip ---
$ wine ./amsiscanner.exe amsiscanner.exe
0009:fixme:amsi:AmsiInitialize L"\794d\6d41\6973\6353\6e61\656er", 0x33fdd4
0009:fixme:amsi:AmsiOpenSession 0xdeadbeef, 0x33fdd0
0009:fixme:amsi:AmsiScanBuffer 0xdeadbeef, 0x340000, 178688,
L"\6d61\6973\6373\6e61\656e\2e72\7865er.\0188", 0xdeadbeef, 0x33fdcc
0009:fixme:amsi:AmsiUninitialize 0xdeadbeef
Sample size: 178688 bytes
Risk level = 1 (No threat detected)
--- snip ---
$ sha1sum amsiscanner.exe
257626250fd91de2f853758c3cccc8e5f5830113 amsiscanner.exe
$ du -sh amsiscanner.exe
176K amsiscanner.exe
$ wine --version
wine-4.3-188-gab7756619c
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46783
Bug ID: 46783
Summary: Metro Exodus crash on start [DXGI]
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Some DXGI function unimplemented.
003b:fixme:dxgi:dxgi_output_FindClosestMatchingMode1 iface 0x34e5880, mode
0x54de30, closest_match 0x54de50, device (nil) stub!
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https://bugs.winehq.org/show_bug.cgi?id=46571
Bug ID: 46571
Summary: FPS Monitor doesn't work
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: https://fpsmon.com/en/?
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63444
--> https://bugs.winehq.org/attachment.cgi?id=63444
error screenshot
I downloaded FPS Monitor, I can install it but it doesn't run. When I run it I
get the error:"The procedure entry point D3DKMTCloseAdapter could not be
located in the dynamic link library GDI32.dll". Instead, I get nothing in the
console output by running the program with "wine FPSMonitor.exe", as you can
see in the screenshot that I attached. To reproduce the error:
1) Download FPS Monitor here https://fpsmon.com/en/?
2) Install it
3) Try to run it (with "wine FPSMonitor.exe")
4) Program doesn't start and you get the error
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https://bugs.winehq.org/show_bug.cgi?id=37325
Bug ID: 37325
Summary: Rhapsody installs and streams however auto setup for
DRM fails
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kablake(a)live.com
Created attachment 49635
--> https://bugs.winehq.org/attachment.cgi?id=49635
backtrace provided when DRM setup fails
I installed Rhapsody 4.0 successfully and it streams well so far ... but then I
try to authorize the computer so I can download and play tracks locally and the
setup for DRM fails.
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https://bugs.winehq.org/show_bug.cgi?id=42982
Bug ID: 42982
Summary: Bayonetta can`t save settings
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Distribution: Ubuntu
Created attachment 58119
--> https://bugs.winehq.org/attachment.cgi?id=58119
file trace
Bayonetta can`t save settings. Game try to write settings to file
~/documents/Bayonetta/system_data, but fails and freezes. If this "garbage"
file is exists - game does not start.
file have size ~ 1.7Kb.
Log (trace+file) in attachement.
Suspicious lines 135820 - 135825:
trace:file:ReadFile 0xb0 0x33f3d0 857 0x33f7d4 (nil)
trace:file:CreateFileW L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data"
GENERIC_READ creation 3 attributes 0x40000080
trace:file:RtlDosPathNameToNtPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data",0x33faa8,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data" 520
0x33f7e8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b\\Bayonetta\\system_data" not
found in
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta
trace:file:CreateFileW returning 0xffffffff
$ ls -lah
'/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data'
-rw-rw-r-- 1 zentarim zentarim 1,7K мая 9 20:42
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data
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https://bugs.winehq.org/show_bug.cgi?id=46680
Bug ID: 46680
Summary: redefinition of typedef ‘fnprintf’
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 63642
--> https://bugs.winehq.org/attachment.cgi?id=63642
error_log1
in distro:
puppy431
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
compiling wine-4.1 and wine-4.2 fails.
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https://bugs.winehq.org/show_bug.cgi?id=46792
Bug ID: 46792
Summary: Europa Universalis III crashes after start
Product: Wine
Version: 4.3
Hardware: x86
URL: https://www.fileplanet.com/archive/p-44176/Europa-Univ
ersalis-III-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: bd7a48c25114983f53c2c05299444e982f5a5490
Distribution: ---
Created attachment 63812
--> https://bugs.winehq.org/attachment.cgi?id=63812
terminal output
The game shows a black screen for a second after starting then it crashes.
Reverting commit bd7a48c25114983f53c2c05299444e982f5a5490 fixes the crash for
me.
The problem can be reproduced in the demo version.
EU3_Demo.exe
md5: 28eb4e4e7429b8fd455052cbf467cc0b
wine-4.3-136-g56f34c7489
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
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http://bugs.winehq.org/show_bug.cgi?id=28240
Summary: Mipony: Embedded web browser too shown in too small
window
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36180)
--> (http://bugs.winehq.org/attachment.cgi?id=36180)
Image displaying the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) install Mipony
4) (optionaly) override gdiplus.dll
5) wine MiPony.exe
Behaviour:
See attachment.
Expected behaviour:
Embedded web browser should be displayed at full available window space.
Additional info:
winetricks ie7 doesn't help
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https://bugs.winehq.org/show_bug.cgi?id=46731
Bug ID: 46731
Summary: 64-bit dotnet20 installer freezes in 4.2
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 63712
--> https://bugs.winehq.org/attachment.cgi?id=63712
log
Can't reproduce in 4.1 or 4.0.
Attached log.
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http://bugs.winehq.org/show_bug.cgi?id=35841
Bug ID: 35841
Summary: R.U.S.E. Demo need wmvcore.dll.WMCreateSyncReader
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/21970
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
For background movies in the main menu and intro.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xa54d1f0): stub
Works with wmp9.
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https://bugs.winehq.org/show_bug.cgi?id=46305
Bug ID: 46305
Summary: Fallout: New Vegas crashes upon launch
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 63030
--> https://bugs.winehq.org/attachment.cgi?id=63030
backtrace
Fallout: New Vegas crashes immediately upon launch in gameoverlayrenderer,
which is related to the Steam overlay. It crashes even when the steam overlay
is disabled in Steam.
This is not a duplicate of 38381 because it crashes at a different place (and
earlier) and also not a duplicate of 43637 because the 64-bit game patch does
not fix this issue.
Attached is the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=35986
Bug ID: 35986
Summary: Multiple DRM-enabled apps and games crash when being
relay traced (game overlay renderer enabled Stream
games)
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
this is more an experts request but it should also help getting better
diagnosis (logs) from users.
There are apps and games that crash when being relay traced because they employ
intrusive API hooking schemes that can't cope with Wine's relay thunks.
Example of a Steam game crashing with game overlay renderer enabled when relay
trace is turned on:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Steam
$ WINEDEBUG=+tid,+seh,+relay wine ./steam.exe -no-dwrite -applaunch 238430
-windowed >>log.txt 2>&1
...
Unhandled exception: page fault on read access to 0x0a55527c in 32-bit code
(0xf6ea4243).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f6ea4243 ESP:0033e438 EBP:0a548150 EFLAGS:00010246( R- -- I Z- -P- )
EAX:0a555278 EBX:00000000 ECX:0a548150 EDX:00020234
ESI:0a548150 EDI:0033e6d8
...
Backtrace:
=>0 0xf6ea4243 in winmm (+0x4243) (0x0a548150)
1 0x0a532919 in inputsystem (+0x2918) (0x0a548150)
2 0x00000001 (0x0a5422ac)
3 0x0a531990 in inputsystem (+0x198f) (0x0a531760)
4 0xf18b5608 (0x24448b51)
0xf6ea4243: call *0x4(%eax)
Modules:
Module Address Debug info Name (132 modules)
PE 380000- 3b0000 Deferred launcher
PE 400000- 46f000 Deferred contagion
PE 1a80000- 1ae7000 Deferred tier0
PE 1af0000- 1b52000 Deferred vstdlib
PE 9590000- 95e6000 Deferred filesystem_stdio
PE 99f0000- a0cc000 Deferred engine
PE a530000- a551000 Export inputsystem
PE a560000- a68d000 Deferred materialsystem
PE b690000- b6d6000 Deferred datacache
PE b6e0000- bb0e000 Deferred studiorender
PE bb10000- bcb1000 Deferred vphysics
PE bcf0000- bd63000 Deferred vscript
PE bd70000- bd93000 Deferred valve_avi
PE bda0000- bf03000 Deferred vguimatsurface
PE bf10000- bf6f000 Deferred vgui2
PE bf90000- c086000 Deferred shaderapidx9
PE c090000- c28f000 Deferred d3dx9_43
PE e4d0000- e584000 Deferred crashhandler
PE e6a0000- e6b4000 Deferred xinput1_3
PE 10000000-100bb000 Deferred gameoverlayrenderer
PE 18000000-1803b000 Deferred binkw32
PE 38000000-38893000 Deferred steamclient
PE 3b400000-3b41e000 Deferred steam_api
PE 3f000000-3f0ac000 Deferred tier0_s
PE 3f600000-3f64b000 Deferred vstdlib_s
ELF 7b800000-7ba60000 Deferred kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
ELF 7bc00000-7bcee000 Deferred ntdll<elf>
\-PE 7bc10000-7bcee000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
...
ELF f6e90000-f6f4e000 Dwarf winmm<elf>
\-PE f6ea0000-f6f4e000 \ winmm
...
Threads:
process tid prio (all id:s are in hex)
...
00000031 (D) C:\Program Files\Steam\SteamApps\common\Contagion\contagion.exe
00000063 0
00000064 0
00000067 0
00000065 0
00000030 0 <==
--- snip ---
Caller code:
--- snip ---
0A532900 81EC CC010000 SUB ESP,1CC
0A532906 53 PUSH EBX
0A532907 55 PUSH EBP
0A532908 8BE9 MOV EBP,ECX
0A53290A 33DB XOR EBX,EBX
0A53290C 56 PUSH ESI
0A53290D 899D 8C150000 MOV DWORD PTR SS:[EBP+158C],EBX
0A532913 FF15 5821540A CALL DWORD PTR DS:[<&WINMM.joyGetNumDevs>]
0A532919 8BF0 MOV ESI,EAX
0A53291B 83FE 04 CMP ESI,4
0A53291E 897424 0C MOV DWORD PTR SS:[ESP+C],ESI
0A532922 0F8E 80010000 JLE inputsys.0A532AA8
--- snip ---
The game dll calls 'WINMM.joyGetNumDevs'.
Original relay thunk emitted for that API:
--- snip ---
F6F38234 push esp
F6F38235 push 1Dh
F6F38237 call __wine_spec_get_pc_thunk_eax
F6F3823C lea eax, [eax+35270h] ; descriptor lookup
F6F38242 push eax
F6F38243 call dword ptr [eax+4]
F6F38246 retn 0
--- snip ---
The hook engine copies all opcodes that are potentially overwritten by the
5-byte long jump to an intermediate thunk.
Hence the call to '__wine_spec_get_pc_thunk_eax' is copied too - leading to the
actual problem.
A long jump is written to the relay thunk entry which jumps to another
trampoline, located at the intermediate thunk area.
'WINMM.joyGetNumDevs' relay thunk hooked by Steam's gameoverlayrenderer:
--- snip ---
F6F38234 E9 D47D5E13 JMP 0A52000D
F6F38239 1300 ADC EAX,DWORD PTR DS:[EAX]
F6F3823B 008D 80705203 ADD BYTE PTR SS:[EBP+3527080],CL
F6F38241 0050 FF ADD BYTE PTR DS:[EAX-1],DL
F6F38244 50 PUSH EAX
F6F38245 04 C2 ADD AL,0C2
F6F38247 0000 ADD BYTE PTR DS:[EAX],AL
--- snip ---
Intermediate jump trampoline to actual hook code:
--- snip ---
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
'gameoverlayrenderer' module info:
--- snip ---
Base=10000000
Size=000BB000 (765952.)
Entry=1005798F gameover.<ModuleEntryPoint>
Name=gameover
File version=02.13.04.49
Path=C:\Program Files\Steam\gameoverlayrenderer.dll
--- snip ---
'gameoverlayrenderer' code:
--- snip ---
100527F0 833D 2C7A0910 00 CMP DWORD PTR DS:[10097A2C],0
100527F7 7F 06 JG SHORT gameover.100527FF
100527F9 FF25 1C8F0910 JMP DWORD PTR DS:[10098F1C]
100527FF B8 04000000 MOV EAX,4
10052804 C3 RETN
10052805 CC INT3
--- snip ---
Memory refs:
--- snip ---
10097A2C 00000000 ....
...
10098F1C 0A520000 ..R.
--- snip ---
Original copy Wine relay thunk entry + continuation + hook jump
--- snip ---
0A520000 54 PUSH ESP
0A520001 6A 1D PUSH 1D
0A520003 E8 5095A1EC CALL winmm.__wine_spec_get_pc_thunk_eax
0A520008 E9 2F82A1EC JMP winmm.F6F3823C ; org. relay thunk code (cont)
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
__wine_spec_get_pc_thunk_eax:
--- snip ---
F6F39558 8B0424 MOV EAX,DWORD PTR SS:[ESP]
F6F3955B C3 RETN
--- snip ---
'WINMM.joyGetNumDevs' original Wine relay thunk code (continuation):
--- snip ---
F6F3823C 8D80 70520300 LEA EAX,DWORD PTR DS:[EAX+35270]
F6F38242 50 PUSH EAX
F6F38243 FF50 04 CALL DWORD PTR DS:[EAX+4]
F6F38246 C2 0000 RETN 0
--- snip ---
This obviously can't work because '__wine_spec_get_pc_thunk_eax' relies on
being called from original relay thunk code.
Because Steam game overlay renderer hook engine relocated this essential part
of relay thunk code, the returned address will always be wrong.
You can fix this problem by padding the relay thunk entry with enough 'no-op'
opcodes to not have '__wine_spec_get_pc_thunk_eax' relocated by hook engines.
Wine:
http://source.winehq.org/git/wine.git/blob/4e4acd5f705c770b7c361605e11d9d7c…
The method works and AFAIK has no side-effects.
I used a patch in my repo for some time now to cope with such stubborn
apps/games (mostly DRM related).
$ wine --version
wine-1.7.16-133-gd8ca8c2
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43851
Bug ID: 43851
Summary: Monkey Island Special Edition Collection: Installer
crashes on the first run
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 59405
--> https://bugs.winehq.org/attachment.cgi?id=59405
wine terminal output
"setup.exe" crashes after selecting the installer language ("German" in my
case).
This only happens the first time (after removing ~/.wine/). Running it the
second time works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37327
Bug ID: 37327
Summary: Rhapsody 4.0 crashes on unimplemented function
'wmvcore.dll.WMCreateSyncReaderPriv' when playing a
track
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 37325
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Rhapsody
$ wine ./rhapsody.exe
...
wine: Unimplemented function wmvcore.dll.WMCreateSyncReaderPriv called at
address 0x7b83ae8f (thread 002a), starting debugger...
Unhandled exception: unimplemented function wmvcore.dll.WMCreateSyncReaderPriv
called in 32-bit code (0x7b83ae8f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7b83ae8f ESP:111ee8f4 EBP:111ee958 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826d6d EBX:7b8be000 ECX:7d3c13ef EDX:111ee91c
ESI:00000000 EDI:02ee5f00
...
Backtrace:
=>0 0x7b83ae8f RaiseException+0x8f(code=<couldn't compute location>,
flags=<couldn't compute location>, nbargs=<couldn't compute location>,
args=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/kernel32/except.c:84] in kernel32
(0x111ee958)
1 0x7d3c1375 __wine_spec_unimplemented_stub+0x34(module="wmvcore.dll",
function="WMCreateSyncReaderPriv")
[/home/focht/projects/wine/wine.repo/src/dlls/winecrt0/stub.c:34] in wmvcore
(0x111ee998)
2 0x7d3bf94d __wine_stub_WMCreateSyncReaderPriv+0x28() in wmvcore
(0x111ee9c0)
3 0x621ce49f in wm9fformat (+0xe49e) (0x111ee9c0)
4 0x621c325a in wm9fformat (+0x3259) (0x111eea18)
5 0x621c38c3 in wm9fformat (+0x38c2) (0x111eea3c)
6 0x621c385e in wm9fformat (+0x385d) (0x111eea58)
7 0x7bc85a3c call_thread_func_wrapper+0xb() in ntdll (0x111eea68)
...
Modules:
Module Address Debug info Name (287 modules)
PE 400000- f26000 Deferred rhapsody
PE 1f10000- 1f7d000 Deferred h264enc
PE 1f80000- 1f93000 Deferred rnaudiopacketizer
PE 1fa0000- 1fd9000 Deferred fpsechnd
PE 1fe0000- 1ff7000 Deferred smplfsys
PE 2000000- 2029000 Deferred vidplin
PE 2030000- 2091000 Deferred vidsite
PE 25b0000- 25d3000 Deferred mp4wrtr
PE 25e0000- 262d000 Deferred rmwrtr
PE 2630000- 2638000 Deferred wm9writer
...
Threads:
process tid prio (all id:s are in hex)
...
000000a3 (D) C:\Program Files\Rhapsody\rhapsody.exe
0000002a 0 <==
00000029 0
...
--- snip ---
'winetricks -q wmp9' works around.
Tidbit: Looks like Rhapsody discriminates against non-US IP addresses.
There is a builtin geoip-check, resulting in error "Use of Rhapsody is
restricted by your IP address. Rhapsody will now shut down."
For bug testing purpose use the following workaround if you don't have a
proxy/vpn at hand:
--- snip ---
$ printf '\xEB\x28' | dd of=rhapsody.exe bs=1 seek=86657 count=2 conv=notrunc
--- snip ---
$ sha1sum RhapsodyReal.EXE
025e936cf73d83e35d9631f735033557533102da RhapsodyReal.EXE
$ du -sh RhapsodyReal.EXE
16M RhapsodyReal.EXE
$ wine --version
wine-1.7.27-47-g92bcb74
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41226
Bug ID: 41226
Summary: Sound effects play at incorrect volume in Halo PC and
Halo Custom Edition
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: vaporeon(a)vaporeon.io
Distribution: ---
The the PC version of Halo patched to 1.0.10 will have sound effects playing
either louder or quieter than expected with some sounds not being played at
all. It seems to be a problem with the games 3D positional audio. Using a
native dsound.dll from Windows 7 works around the issue.
Using Wine 1.9.17 on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=46835
Bug ID: 46835
Summary: Wine fails to compile with current git
(73355cab96de112f5125907424b37289afc6ebe7
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
With current git in ubuntu 18.10, wine fails to compile the d3d12 dll with the
following error message
gcc -c -o d3d12_main.o d3d12_main.c -I. -I../../include -I/usr/include/vkd3d
-D__WINESRC__ -D_REENTRANT \
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes -Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -g -O2 -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
d3d12_main.c: In function ‘D3D12CreateDevice’:
d3d12_main.c:280:52: error: storage size of ‘optional_extensions_info’ isn’t
known
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
^~~~~~~~~~~~~~~~~~~~~~~~
d3d12_main.c:321:37: error:
‘VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO’ undeclared (first use
in this function); did you mean ‘VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO’?
optional_extensions_info.type =
VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
d3d12_main.c:321:37: note: each undeclared identifier is reported only once for
each function it appears in
d3d12_main.c:280:52: warning: unused variable ‘optional_extensions_info’
[-Wunused-variable]
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
^~~~~~~~~~~~~~~~~~~~~~~~
make[1]: *** [Makefile:170: d3d12_main.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=38943
Bug ID: 38943
Summary: Warhammer 40k: Dawn of War GOTY (Steam) crashes while
loading to the menu with Wine Mono
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, regression
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51885
--> https://bugs.winehq.org/attachment.cgi?id=51885
+mscoree log
This bug affects the GOTY edition on Steam (including the Winter Assault
expansion), but W40k DoW: Soulstorm and the Dark Crusade expansions are not
affected.
The game plays the intro videos properly but crashes while loading to the main
menu. In the terminal I'm getting an
>err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
but no backtrace is generated.
The game starts properly when .Net 2.0 is installed in the prefix (one minor
annoyance is that the game doesn't exit properly with .Net 2.0, the game
executable remains in memory after exiting).
Could be a regression in Wine Mono because the game starts properly when Wine
Mono 0.0.8 is installed, hangs with 100% CPU usage when 4.5.2 is installed and
crashes with Wine Mono 4.5.6.
If neither .Net nor Wine Mono is installed in the prefix then the game dies
silently after starting (nothing relevant in the terminal)
wine-1.7.47-118-ga90592c / Wine Mono 4.5.6 installed
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https://bugs.winehq.org/show_bug.cgi?id=38627
Bug ID: 38627
Summary: Holy Avatar vs. Maidens of the Dead hangs on exit
Product: Wine
Version: 1.5.31
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dmitry(a)baikal.ru
Regression SHA1: bfcdf6df8eea1230fb0e1835a809e49e5971e5d2
Distribution: ---
Created attachment 51534
--> https://bugs.winehq.org/attachment.cgi?id=51534
terminal output
I let the Desura client install the game to avoid bug #38614.
The game starts properly without any winetricks, but it hangs on exit. After
selecting quit from the menu, the screen is frozen and the game executable
constantly uses 100% CPU and it needs to be killed.
The problem is present since
bfcdf6df8eea1230fb0e1835a809e49e5971e5d2 is the first bad commit
commit bfcdf6df8eea1230fb0e1835a809e49e5971e5d2
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon May 13 16:46:37 2013 +0900
kernel32: Terminate threads before unloading DLLs on process exit.
No demo version exists.
Let me know if you need debug logs or further testing.
Tested in wine-1.7.43-123-g90ed96a
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https://bugs.winehq.org/show_bug.cgi?id=46646
Bug ID: 46646
Summary: Paint Shop Pro 2019 Installer crashes due to urlmon
error
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 63566
--> https://bugs.winehq.org/attachment.cgi?id=63566
Console output on wine 4.0 (non-staging)
Hello everyone,
I am very happy that the JavaScript error in the Corel installer has been
fixed.
I have encountered a new error though which causes the installer to crash on
wine 4.0
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--- Comment #38 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.3?
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https://bugs.winehq.org/show_bug.cgi?id=42172
Bug ID: 42172
Summary: Paladins crashes (patch 0.40)
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkael(a)gmail.com
Distribution: ---
Created attachment 56782
--> https://bugs.winehq.org/attachment.cgi?id=56782
crash info
Distribution: Arch Linux x86_64
http://store.steampowered.com/app/444090/
Game was installed with steam (after winetricks steam) in a new prefix and with
WINEARCH=win32
winetricks dotnet35 d3dx9_43 dotnet40
The launcher works (had to install lib32-gnutls and lib32-libldap) but the game
itself crashes immediately.
Current version of the game: 0.40.1478.5
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https://bugs.winehq.org/show_bug.cgi?id=46182
Bug ID: 46182
Summary: Outlook (from Office 365) crashes inside xul
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Ubuntu
Hi,
installed Office 365
Winword and excel start fine.
When I try to start Outlook I get a window, I enter my email-address from the
organization I work at. Then I get a get a crash inside xul.
Note: After I do winetricks ie8, unset all native dlls again, I`m able to get a
bit further with
LIBGL_ALWAYS_SOFTWARE=1 WINEDLLOVERRIDES=mshtml,ieframe,jscript,urlmon=n wine
OUTLOOK.EXE
I can enter my password, will test further hereafter.
(Note: The LIBGL_ALWAYS_SOFTWARE=1 is needed because of crappy old hardware)
I`ll attach debuglog hereafter
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http://bugs.winehq.org/show_bug.cgi?id=13335
Summary: libGl error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schuster.bernhard(a)googlemail.com
In the near past, whenever trying to run warcraft via wine, I get two libGL
errors. Afterwards, I get told, that mesa will get used instead.
So performence goes really bad. I get about 10-20fps instead of 120-160fps,
though I have an insane gaming rig.
The only way to fix it, is removing the ~/.wine directory completly.
But that's not an real option...
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https://bugs.winehq.org/show_bug.cgi?id=43029
Bug ID: 43029
Summary: Command & Conquer Tiberian Sun lag when enabling csmt
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
When playing Command & Conquer Tiberian Sun using Wine 2.8 with csmt enabled
the game lags horribly in menus. There is about couple of seconds delay when
hovering over menu items etc.
Same thing happen in Wine-Staging when CSMT is enabled.
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https://bugs.winehq.org/show_bug.cgi?id=46828
Bug ID: 46828
Summary: Unhandled page fault on read access to 0x0000000 in
32bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theatetusandsophist(a)gmail.com
Distribution: ---
Created attachment 63856
--> https://bugs.winehq.org/attachment.cgi?id=63856
Error about unhandled exception
Euro Truck Simulator 2 not starting in wine
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https://bugs.winehq.org/show_bug.cgi?id=46826
Bug ID: 46826
Summary: wineboot shows uninitialized memory use
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 63855
--> https://bugs.winehq.org/attachment.cgi?id=63855
valgrind log
==2430== Thread 5:
==2430== Syscall param writev(vector[...]) points to uninitialised byte(s)
==2430== at 0x435D813: writev (writev.c:26)
==2430== by 0x7BC7994F: send_request (server.c:228)
==2430== by 0x7BC7A650: server_call_unlocked (server.c:288)
==2430== by 0x7BC7A6A5: wine_server_call (server.c:321)
==2430== by 0x7BC45DC7: server_write_file (file.c:621)
==2430== by 0x7BC48439: NtWriteFile (file.c:1233)
==2430== by 0x7B440C36: WriteFile (file.c:571)
==2430== by 0x4C03821: process_send_command (rpc.c:1133)
==2430== by 0x4C04F57: process_send_control (rpc.c:1203)
==2430== by 0x4C078CC: process_send_start_message (services.c:1047)
==2430== by 0x4C09589: service_start (services.c:1064)
==2430== by 0x4C092BC: service_start_process (services.c:887)
==2430== by 0x4C09545: service_start (services.c:1061)
==2430== by 0x4C050E0: svcctl_StartServiceW (rpc.c:1227)
==2430== by 0x4C0F65B: svcctl_svcctl_StartServiceW (svcctl_s.c:2583)
==2430== by 0x4D74962: process_request_packet (rpc_server.c:439)
==2430== by 0x4D75965: RPCRT4_process_packet (rpc_server.c:517)
==2430== by 0x4D759F6: RPCRT4_worker_thread (rpc_server.c:539)
==2430== by 0x7BC89783: process_rtl_work_item (threadpool.c:349)
==2430== by 0x7BC8ACE7: threadpool_worker_proc (threadpool.c:2126)
==2430== Address 0x555f514 is on thread 1's stack
==2430== Uninitialised value was created by a stack allocation
==2430== at 0x4C037E9: process_send_command (rpc.c:1127)
==2430==
==2430== Syscall param write(buf) points to uninitialised byte(s)
==2430== at 0x4255CC3: write (write.c:27)
==2430== by 0x7BC7990B: send_request (server.c:213)
==2430== by 0x7BC7A650: server_call_unlocked (server.c:288)
==2430== by 0x7BC95C2C: virtual_locked_server_call (virtual.c:2083)
==2430== by 0x7BC45A00: server_read_file (file.c:578)
==2430== by 0x7BC47C7A: NtReadFile (file.c:852)
==2430== by 0x7B440796: ReadFile (file.c:448)
==2430== by 0x4C03937: process_send_command (rpc.c:1151)
==2430== by 0x4C04F57: process_send_control (rpc.c:1203)
==2430== by 0x4C078CC: process_send_start_message (services.c:1047)
==2430== by 0x4C09589: service_start (services.c:1064)
==2430== by 0x4C092BC: service_start_process (services.c:887)
==2430== by 0x4C09545: service_start (services.c:1061)
==2430== by 0x4C050E0: svcctl_StartServiceW (rpc.c:1227)
==2430== by 0x4C0F65B: svcctl_svcctl_StartServiceW (svcctl_s.c:2583)
==2430== by 0x4D74962: process_request_packet (rpc_server.c:439)
==2430== by 0x4D75965: RPCRT4_process_packet (rpc_server.c:517)
==2430== by 0x4D759F6: RPCRT4_worker_thread (rpc_server.c:539)
==2430== by 0x7BC89783: process_rtl_work_item (threadpool.c:349)
==2430== by 0x7BC8ACE7: threadpool_worker_proc (threadpool.c:2126)
==2430== Address 0x555f614 is on thread 1's stack
==2430== Uninitialised value was created by a stack allocation
==2430== at 0x4C037E9: process_send_command (rpc.c:1127)
==2430==
After that, several invalid reads in glibc (in a different thread), I'll attach
the full log
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Muidoido <muidoido(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|muidoido(a)yahoo.com |
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https://bugs.winehq.org/show_bug.cgi?id=41286
Bug ID: 41286
Summary: dbghelp_dwarf: dwarf2_parse_const_type Unsupported
children (mesa/valgrind)
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
This occurs with both clang (3.7.1) and gcc (4.9.3) with valgrind (3.11.0).
This was found in dlls/amstream/tests/amstream.c
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https://bugs.winehq.org/show_bug.cgi?id=45454
Bug ID: 45454
Summary: Space Station 13 dreamseeker.exe crash dumps on
joining server
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Bigmeatyclaws(a)lolcow.email
Distribution: ---
Created attachment 61795
--> https://bugs.winehq.org/attachment.cgi?id=61795
The crash report
So I was playing the Usual BYOND windows wine and joined a server named
Yogstation, when while playing I got a random crash dump. When I tried to join
back in, I again got dumped.
Not sure what is causing this, this has just happened only recently.
I play on BYOND, which can be found here https://secure.byond.com/download/
using the Window's version, as it is the only one that can play games.
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https://bugs.winehq.org/show_bug.cgi?id=36691
Bug ID: 36691
Summary: Ski Park Tycoon Demo installer hangs in endless redraw
loop (owner-drawn listbox)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
start the installer and get the redraw loop after clicking three times 'Next'
(property sheet wizard).
You can see the redraw as flickering area in the property sheet while it eats
one CPU core.
Looks like some owner-drawn listbox.
I attached a debugger at the time of the loop:
--- snip ---
Wine-dbg>bt
Backtrace:
=>0 0x7ecc11cd LISTBOX_PaintItem+0x275(descr=0x20026c8, hdc=0x200be,
rect=0x30abac, index=0x1, action=0x1, ignoreFocus=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:550] in user32
(0x0030ab68)
1 0x7ecc2998 LISTBOX_Paint+0x2f3(descr=0x20026c8, hdc=0x200be)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:1055] in user32
(0x0030abd8)
2 0x7ecc7f62 ListBoxWndProc_common+0x1936(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, unicode=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:2979] in user32
(0x0030adb8)
3 0x7ed27105 ListBoxWndProcA+0x3f(hwnd=0x100fe, msg=0xf, wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:1087] in user32
(0x0030ade8)
4 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030ae18)
5 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30ae88, arg=0x7ed270c5)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030ae58)
6 0x7ed26a30 CallWindowProcA+0x69(func=0x7ed270c5, hwnd=0x100fe, msg=0xf,
wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:955] in user32
(0x0030aea0)
7 0x004465d8 in skiparktycoondemosetup.tmp (+0x465d7) (0x0030af48)
8 0x0043b4e5 in skiparktycoondemosetup.tmp (+0x3b4e4) (0x0030af58)
9 0x004435a7 in skiparktycoondemosetup.tmp (+0x435a6) (0x0030b080)
10 0x004464f4 in skiparktycoondemosetup.tmp (+0x464f3) (0x0030b0e0)
11 0x0042224a in skiparktycoondemosetup.tmp (+0x22249) (0x0030b0f8)
12 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030b128)
13 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030b168)
14 0x7ed26744 WINPROC_CallProcWtoA+0xe2e(callback=0x7ed2464a, hwnd=0x100fe,
msg=0xf, wParam=0, lParam=0, result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:858] in user32
(0x0030b688)
15 0x7ed268ef WINPROC_call_window+0x19c(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, result=0x30b72c, unicode=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:902] in user32
(0x0030b6d8)
16 0x7ece31bd call_window_proc+0xbf(hwnd=0x100fe, msg=0xf, wparam=0,
lparam=0, unicode=0x1, same_thread=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:2223] in user32
(0x0030b738)
17 0x7ece605b send_message+0x137(info=0x30b7b0, res_ptr=0x30b7dc,
unicode=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3260] in user32
(0x0030b798)
18 0x7ece6679 SendMessageW+0x60(hwnd=0x100fe, msg=0xf, wparam=0, lparam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3454] in user32
(0x0030b7e8)
19 0x7ecf33ef update_now+0xb3(hwnd=0x100cc, rdw_flags=0x180)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:814] in user32
(0x0030b818)
20 0x7ecf432e RedrawWindow+0x39d(hwnd=<couldn't compute location>,
rect=<couldn't compute location>, hrgn=<couldn't compute location>,
flags=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1235] in user32
(0x0030b898)
21 0x7ecf43ba UpdateWindow+0x5c(hwnd=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1253] in user32
(0x0030b8d8)
22 0x00484557 in skiparktycoondemosetup.tmp (+0x84556) (0x0030b9c4)
--- snip ---
$ sha1sum SkiParkTycoonDemoSetup.exe
du 0f478923969d888447efeb90888fcf537bb63f49 SkiParkTycoonDemoSetup.exe
$ du -sh SkiParkTycoonDemoSetup.exe
154M SkiParkTycoonDemoSetup.exe
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41203
Bug ID: 41203
Summary: mCtrl does not work well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
"mCtrl is open-source C library providing set of additional user interface
controls for Windows, intended to be complementary to standard Win32API
controls from USER32.DLL and COMCTL32.DLL."
http://www.mctrl.org/
I tried to run the example programs on WINE, but the do not work well or they
do not work at all.
This is what I have noticed:
- CHART control: nothing is displayed.
- EXPAND control: pressing the arrow button, the control is expanded, but
without animation. Please note that something related to the animation is
running in background, if for example the expansion will take one second to
execute, WINE will expand the control suddently after one second.
- IMGVIEW control: it crashed brutally.
- MDITAB control: no tab is displayed.
- MENUBAR control: text is drawn outside the highlight (or viceversa).
Attached here some screenshots of these errors.
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https://bugs.winehq.org/show_bug.cgi?id=46656
Bug ID: 46656
Summary: Undefined symbols _CoCreateInstance in ntdll_test
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Undefined symbols for architecture i386:
"_CoCreateInstance", referenced from:
_func_rtl in rtl.o
"_CoInitializeEx", referenced from:
_func_rtl in rtl.o
"_CoUninitialize", referenced from:
_func_rtl in rtl.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [ntdll_test.exe.so] Error 2
make: *** [dlls/ntdll/tests] Error 2
This is wine-4.2 release commit 06531b1d9898ba3ac3b7c69d6192682202606f8f
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https://bugs.winehq.org/show_bug.cgi?id=46567
Bug ID: 46567
Summary: DX11 Unity games fail to start with wine 4.0
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Unity games fail to start with wine 4.0-rc7 and Wine 4.0 stable, but they run
with wine 3.21-staging without any problem.
The list of unity games that I tested:
Cuphead (DX9/DX11)- runs only on DX9 otherwise it will crash
Distance (unknown)- crashes at the beginning
Life is Strange (DX9) runs without any problem
Ori and The Blind Forest - Definitive Edition (DX9/DX11) runs only on DX9
My system specifications:
HP Probook 450 G1
AMD HD 8750M
Intel core I5 4200M
Kubunt 18.10 (Kernel 4.18.0-13)
Obiaf ppa Mesa-git 19 LLVM 7
Wine-stable 4.0
DXVK 0.96
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https://bugs.winehq.org/show_bug.cgi?id=46351
Bug ID: 46351
Summary: Reinstallation of Linux Mint crashed My Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.naydenova.gm(a)gmail.com
Created attachment 63088
--> https://bugs.winehq.org/attachment.cgi?id=63088
Windows 10 Boot option is unavailable after reinstalation of Linux Mint
I had a double boot Windows 10 - Linux Mint laptop. I crashed the Linux &
reinstalled it. Afterwards the Windows 10 Boot disappeared. I made a Windows
repair start-up USB, but it says that the file
"windows/system32/boot/winloader.exe" is corrupt. I tried to run the recovery
start up USB under Linux Mint - Wine application and it produced the attached
report.
Thank you in advance,
Milena
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https://bugs.winehq.org/show_bug.cgi?id=46073
Bug ID: 46073
Summary: Textures are so dark in many games
Product: Wine-staging
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62678
--> https://bugs.winehq.org/attachment.cgi?id=62678
Mafia III - the textures are so dark. I can't see anything!
System info:
OS: Manjaro KDE 18.0 (stable)
CPU: Intel core I5 4200M
GPU: AMD HD 8750M
Mesa 18.3 git
Wine_3.19-staging
The textures in games like The Witcher 3, Mafia 3, and Metro Last Light are so
dark and black sometimes (check the pictures in the attachments).
I tried to increase Gama in Metro_Last_Light_Redux (the windows version) to see
if there will be any difference but there are no difference between setting
Gama from 0 to the maximum value.
I report about The Witcher III, and Mafia III because they don't run well with
DXVK (RADV bug), and I have to run them with Wine if it is possible!
https://github.com/doitsujin/dxvk/issues/719https://github.com/doitsujin/dxvk/issues/725https://bugs.freedesktop.org/show_bug.cgi?id=108508
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https://bugs.winehq.org/show_bug.cgi?id=45814
Bug ID: 45814
Summary: Blizzard agent went to sleep. Attempting to wake it
up...
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then randomly, and also after every time the Blizzard app updates
this issue occurs.
After launching, the Blizzard app is stuck indefinitely with the message:
"Blizzard agent went to sleep. Attempting to wake it up..."
The only way I found to fix it is by closing the app, deleting the folder
'drive_c/Program Data/Battle.net' and restarting.
This however removes all installed games from the app, and they will need to be
re-added using Settings > Game Install/Update > Scan for games, which may take
anywhere between 1 second to 15 minutes.
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http://bugs.winehq.org/show_bug.cgi?id=15773
Summary: application not run
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borgez(a)mail.ru
app say debug in there and fals
run $wine app
and $WINEDEBUG=-all wine app
not affect
make/wine-1.1.7/dlls/dxdiagn/provider.c:115] in dxdiagn (0x0033f500)
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https://bugs.winehq.org/show_bug.cgi?id=46612
Bug ID: 46612
Summary: wine-staging 4.1 breaks all Battlefield Versions
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine 4.1 breaks all Battlefield Versions tested.
BF 3, BF 4, BF 1, BF 5
downgrade to Version 4.0 fix all versions. When 4.1 is installed all BF
Versions
simply not start. The Version shows no unexpected output for me. So i don't
know
where the problem is.
My context:
HW: Ryzen 7, NV RTX 2080, 16 GB
SW: Linux OS Opensuse 15, wine-staging, dxvk 0.96
Thank you for your outstanding work on wine and wine-staging!
lle
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https://bugs.winehq.org/show_bug.cgi?id=46548
Bug ID: 46548
Summary: [The Division]Issue with hnetcfg.dll, can't start the
game
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
When i launch the game, UPlay initializes it continually without crash or
something else. The game does not start.
The only thing that i remarked in the output console when i launch the game are
these lines :
https://pastebin.com/Wu0US8QY
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https://bugs.winehq.org/show_bug.cgi?id=46743
Bug ID: 46743
Summary: starcraft II (SC2) battle net launcher works but SC2
exe is not even showing a window when started.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)kenjo.org
Distribution: ---
Created attachment 63745
--> https://bugs.winehq.org/attachment.cgi?id=63745
log
wine64 "c:/Program Files (x86)/Battle.net/Battle.net Launcher.exe" 2>&1 | tee
SC2_ubutnu_19_04.log
So I run this fine in December on ubuntu 18.10 and whatever the wine devel
version was at that time.I played for maybe 30-40 hour total then.
Now however I cant start the game. I first used ubuntu 18.10 but have now
updated to ubuntu 19.04 and same error.
Tried multiple version of wine from several sources.
The only one that starts the game is Playonlinux 5.0 using wine3.19 but I get
bad framerate then but at least it starts.
So is it possible to see in the log what the problem is ?
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https://bugs.winehq.org/show_bug.cgi?id=40839
Bug ID: 40839
Summary: fifa07
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salari88(a)gmail.com
Distribution: ---
Created attachment 54812
--> https://bugs.winehq.org/attachment.cgi?id=54812
fifa07
the fifa07 is not runing on my system
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http://bugs.winehq.org/show_bug.cgi?id=33552
Bug #: 33552
Summary: Dragon Age 2 doesn't detect my graphic card VRAM and
driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44410
--> http://bugs.winehq.org/attachment.cgi?id=44410
Screenshot of the detection problem
Using a wine patch (which will be included in 1.5.30) made me able to have my
graphic card name detected.
However, Dragon Age 2 doesn't detect my nvidia graphic driver and tells it's
too old to make me able to change some graphic options.
Card : Nvidia Gefore GT 630, driver 313.30
Gentoo 32 bits, kernel 3.7.10
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https://bugs.winehq.org/show_bug.cgi?id=41373
Bug ID: 41373
Summary: Using Quicken Deluxe 2007 the file->print register
function does not format correctly
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed007(a)centurytel.net
Distribution: ---
using Debian 8.5 with wine 1.9.19
(using Debian 7.8 with wine 1.4.1 works okay)
in quicken do file->print register using default printer setup
in popup window specify title (and whatever else) ->print
in popup for print window do a preview.
The preview looks like a single line. If zoom in is
done, the data can be seen (looks like on HUGE page)
if print is done, page looks blank, but can see there is
tiny printing.
change printer-setup to PDF on CUPS.
Results are the same.
change printer-setup to QUICKEN PDF PRINT ON LPT1
Retry. This time the preview shows a correctly formatted
register. (Since i have no printer on lpt1, can not actually
print anything.)
Also have a fedora 22 system with wine at 1.9.4-1
quicken works okay.
there is an update for wine 1.9.12-1.
If I install the update, quicken fails just like the
debian 8.5 failure... quicken->print register will not print
correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46745
Bug ID: 46745
Summary: winecfg hangs when Drive tab clicked
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidalgol+winehq(a)fastmail.net
Distribution: ---
Created attachment 63746
--> https://bugs.winehq.org/attachment.cgi?id=63746
winecfg stdout and stderr
winecfg simply hangs when I click the "Drives" tab, with no errors printed to
stdout or stderr. I have tried removing ~/.wine ($WINEPREFIX is not set),
killing wineserver, and rerunning winecfg, and the problem persists.
This started happening when I updated from 3.21 to 4.2, both of which I have
built from source locally, following the Shared WoW64 build instructions on the
wiki: https://wiki.winehq.org/Building_Wine#Shared_WoW64
Host platform: Debian GNU/Linux 9.8 on x86_64
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https://bugs.winehq.org/show_bug.cgi?id=46673
Bug ID: 46673
Summary: Neverwinter Online: Crash when entering some houses in
Protectors Enclave
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo_gel_frei(a)yahoo.de
Distribution: ---
Since the last Neverwinter Online update the game crashes when entering the
Workshop or the Aquisitions Incoperated building in the map Protectors Enclave
on the end of the loading screen.
Once you entered the the Aquisitions Incoperated building, your character
spawns inside leading to an instant cash on join.
Being in the Workshop does not get saved, you spawn in front of the building.
The game can be downloaded from:
www.playneverwinter.com
One needs to level a character to lvl 15 to be allowed to enter these
buildings.
Nothing not-normal is logged to console and dmesg logs nothing. The cash
reporter in the game does not start. The process just disappears.
Using dxvk changes nothing, making me think the issue is not graphics-related.
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https://bugs.winehq.org/show_bug.cgi?id=46530
Bug ID: 46530
Summary: WinRAR cannot enter archives which are not owned by
the user
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Have an archive (e.g. test.rar) owned by the root user
2) Enter it
3) Click "Info"
4) Close the dialog
5) Leave the archive
6) Try to enter it again
Now you'll get "Cannot open test.rar: access denied".
This is 100% reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=46519
Bug ID: 46519
Summary: The sound from the monitor when you open Notepad
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
Distribution: ---
When you open the file format .txt through Notepad, using Wine, then from the
monitor comes the sound. There are no speakers in it, so it makes noise inside
it. Perhaps some bug with the video card in Wine and it gives more load on the
cable. That's my guess. But the reason and repetition 100%
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https://bugs.winehq.org/show_bug.cgi?id=46701
Bug ID: 46701
Summary: Native DLLs not found when symlinked to app directory
by relative symlink
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
When DLL is linked to app directory by relative symbolic link and then set to
native (by WINEDLLOVERIDES envvar in my case), 002b:err:module:import_dll will
fail with "not found". Absolute symlinks work correctly. Relative symlink to
pseudo-DLL (".dll.so" from wine-nine-standalone works correctly (when linked
under name without ".so").
This used to work at some time in the past and I use it everywhere, but now I
tried to launch some older games (not used for maybe half year) just to find,
that DLLs that are present are "not found".
Relative symlinks are resolved correctly by wine cmd "dir" command (sizes are
correct).
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https://bugs.winehq.org/show_bug.cgi?id=46660
Bug ID: 46660
Summary: problem starting MuseScore 3.0.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malachiosullivan(a)yahoo.fr
Distribution: ---
Created attachment 63594
--> https://bugs.winehq.org/attachment.cgi?id=63594
bactrace
I tried starting MuseScore 3.0.1 32bit in wine on Puppylinux xenial 7.5 and
received the following error - see report attached
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https://bugs.winehq.org/show_bug.cgi?id=46432
Bug ID: 46432
Summary: FooBillard++ 3.4.2 beta crashes on startup
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
URL: https://www.computerbild.de/download/FooBillard-719080
4.html
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I haven't been able to get any wine error dialogs with stacktrace for this one
and winedbg doesn't seem to be conclusive for this, either.
$ wine --version
wine-4.0-rc5
$ openssl sha256 foobillardplus-3.42beta-win32_64Bit.zip
SHA256(foobillardplus-3.42beta-win32_64Bit.zip)=
abd4b20d8a45f68d6b6b142469b8bf825759804216d321cc1313b8a65203b3f1
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https://bugs.winehq.org/show_bug.cgi?id=45399
Bug ID: 45399
Summary: worms revolution starts then exit
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
my system id fedora 28,video card is nvidia-gtx 750ti.after upgrade to
win-3.11,worms revolution starts ,then exit,no error message.
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https://bugs.winehq.org/show_bug.cgi?id=46218
Bug ID: 46218
Summary: World of Warcraft A streaming error has occurred.
(WOW51900322) - wine-staging
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft kicks the player back to the login screen with the error "A
streaming error has occurred. (WOW51900322)" a few seconds after choosing a
character and entering the game world.
The issue has been reported on the AppDB, WineHQ forums and eu/us blizzard
forums. The issue affects Linux players only.
See the How-to / Notes section of
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36961
The workaround is to remove and replace the Cache directory in Program Files
(x86)\World of Warcraft\ by a Windows copy of the cache.
I experience the issue since I upgraded to Debian 9 and got rid of bug 42874.
I made several tests and pin-pointed the issue to the creaturecache.wdb and
gameobjectcache.wdb in World of Warcraft\Cache\WDB\ being corrupt when created.
I compiled a custom wine version : plain wine 3.21 + staged patchset from bug
45349 (with its staging dependencies).
With that custom version the Cache files are NOT corrupt and the issue doesn't
happen.
The 64-bit client requires wine-staging (bug 45349).
I have no knowledge of the issue with 32 bit version of the client and can't
test it myself due to (abandoned) bug 43656.
If the bug is indeed a regression in wine-staging, I guess people using
wine-staging to run the 32 bit game client also have the issue.
I'm currently conducting a regression test in wine-staging to pin-point the
patchset that causes the wrong file creation.
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http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
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https://bugs.winehq.org/show_bug.cgi?id=46550
Bug ID: 46550
Summary: Please clean up filever.exe
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-core
wine-core-4.0-0.5.rc6.fc29.i686
wine-core-4.0-0.5.rc6.fc29.x86_64
Would you please clean up filever.exe (from Windows 7)
$ wine /home/linuxutil/filever.exe
000b:fixme:winediag:start_process Wine Staging 4.0-rc6 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0011:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0011:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0014:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0014:fixme:process:SetProcessDEPPolicy (1): stub
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
000d:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000d:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
001f:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0023:fixme:nls:GetThreadPreferredUILanguages 00000034, 0x9cf5e8, 0x9cf658
0x9cf5f0
0023:fixme:nls:get_dummy_preferred_ui_language (0x34 0x9cf5e8 0x9cf658
0x9cf5f0) returning a dummy value (current locale)
000b:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000b:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
Prints file version information.
Z:\home\linuxutil\filever.exe [/S] [/V] [/E] [/X] [/B] [/A] [/D]
[[drive:][path][filename]]
/S Displays files in specified directory and all subdirectories.
/V List verbose version information if available.
/E List executables only.
/X Displays short names generated for non-8dot3 file names.
/B Uses bare format (no dir listing).
/A Don't display file attributes.
/D Don't display file date and time.
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https://bugs.winehq.org/show_bug.cgi?id=46722
Bug ID: 46722
Summary: Feature Request: Implement MFC
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Wine should provide a libre MFC implementation for use with winelib.
This is a large project, so a reasonable initial target would be a basic MFC
DLL implementation that will allow simple hello world type applications to run.
There are several sample applications freely available to test against, and
some moderately more complex but still open ones such as FEMM [1].
As it stands, MFC is one of the only remaining barriers to enabling a number of
otherwise open applications on non-x86 Linux platforms.
[1] http://www.femm.info/wiki/download
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https://bugs.winehq.org/show_bug.cgi?id=46389
Bug ID: 46389
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Split off from bug 36095
k
Seems I was mistaken, (at least) one of these is still present (I didn't
realize it was in the 'always ignore' rather than the 'to be fixed' category):
==29772== 32 bytes in 1 blocks are possibly lost in loss record 101 of 360
==29772== at 0x7BC48394: notify_alloc (heap.c:260)
==29772== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==29772== by 0x7BC6E013: RtlAnsiStringToUnicodeString (rtlstr.c:696)
==29772== by 0x7BC6E078: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:303)
==29772== by 0x7BC54377: init_load_order (loadorder.c:252)
==29772== by 0x7BC548B9: get_load_order (loadorder.c:439)
==29772== by 0x7BC51F63: load_dll (loader.c:2519)
==29772== by 0x7BC53148: LdrLoadDll (loader.c:2599)
==29772== by 0x7B455BBE: load_library (module.c:975)
==29772== by 0x7B455CA0: LoadLibraryExW (module.c:1035)
==29772== by 0x7B46450D: __wine_kernel_init (process.c:1436)
==29772== by 0x7BC53E4E: __wine_process_init (loader.c:3585)
==29772== by 0x4045776: wine_init (loader.c:996)
==29772== by 0x7C000F9D: main (main.c:228)
==29772==
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #70 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=46664
Bug ID: 46664
Summary: When uninstalling Wine, apt autoremove removed gdm.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njlyf2011(a)hotmail.com
Distribution: ---
I just uninstalled WineHQ, and when I uninstalled and executed apt autoremove,
apt deleted my gdm and prevented it from entering the GUI.
I think this is a problem with making the WineHQ installation package.
This happened when I uninstalled WineHQ some time ago.
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https://bugs.winehq.org/show_bug.cgi?id=46640
Bug ID: 46640
Summary: Can start nothing since today git revision
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Wine-4.0-rc7 working for me.
macOS 10.13.6
Intel HD4000
But since 4.1 and next commits I can't start installers can't start games that
always works before.
The news at the site is "wine-preloader for macOS" and I see the preloader
crashes and hangs.
I see nothing in logs. I checked my system and *dylibs. All looks good.
~~~~
0033:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0033:fixme:win:RegisterTouchWindow (0x10068 00000000): stub
0033:fixme:imm:NotifyIME NI_CONTEXTUPDATED: IMC_SETCANDIDATEPOS
0033:fixme:imm:ImmReleaseContext (0x10068, 0x1314c0): stub
0033:fixme:win:FlashWindowEx 0x33f568 - semi-stub
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0033), starting debugger...
~~~
Some application has crash windows hanged, some allows me to save crash log
like this one
~~~
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0042dffe).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:0042dffe ESP:0033b100 EBP:0033b198 EFLAGS:00210206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:7ffc0000 EDX:00000000
ESI:01e02530 EDI:00ca85c8
Stack dump:
0x0033b100: 00000086 0033b198 00000000 00000018
0x0033b110: 00010050 68f46eae 0033b128 0041cfb5
0x0033b120: 00000000 00000001 00000000 00010050
0x0033b130: 68f5908e 00000012 0033b148 68f4540a
0x0033b140: 69073fa4 68f5908e 0033b1d8 68f4b46c
0x0033b150: 00010050 000d007a 00000000 68ee5aa1
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0042dffe EntryPoint+0xffffffff() in lostplanetdx10 (0x0033b198)
1 0x68f57d3c WINPROC_wrapper+0x1b() in user32 (0x0033b1c8)
2 0x68f59110 call_window_proc+0x8f() in user32 (0x0033b208)
3 0x68f59e86 WINPROC_CallProcWtoA+0xa45() in user32 (0x0033b6b8)
4 0x68f59366 WINPROC_call_window+0x1e5() in user32 (0x0033b708)
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http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
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https://bugs.winehq.org/show_bug.cgi?id=46591
Bug ID: 46591
Summary: My Xbox 360's r-analog keeps spinning with some Unity
games
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
My Xbox 360's right analog keeps spinning without using it with some Unity
games like Dreamfall Chapters and distance, but it works well with other Unity
games like Cuphead, and Ori and The Blind Forest.
I use HP Probook 450 G1 which has an accelerometer that is used to protect the
hard disk from sudden movements or falls, and Manajro Linux identify this
accelerometer as a joystick. I tried to disable it completely with 'sudo chmod
-r /dev/input/js1' but that does nothing at all.
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https://bugs.winehq.org/show_bug.cgi?id=46382
Bug ID: 46382
Summary: Prevents application from opening:line 223 in file
\GraphicsDisplayM.cpp
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathanh1804(a)gmail.com
Created attachment 63138
--> https://bugs.winehq.org/attachment.cgi?id=63138
traceback
Prevents application from opening on startup. Files unedited.
APP: Deltarune [Deltarune.com]
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https://bugs.winehq.org/show_bug.cgi?id=46625
Bug ID: 46625
Summary: Runtime error 372 "failed to load control MSflexgrid
from msflxgrd.ocx
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ugo.poddine(a)gmail.com
Distribution: ---
During the normal execution of the program, we get the error :
runtime error 372 "failed to load control MSflexgrid from msflxgrd.ocx. Your
version may be outdated.."
The same program is execute correctly (without the error) if called as "sudo".
Wine 4.0 running over Debian stretch
Best regards
Ugo Poddine
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https://bugs.winehq.org/show_bug.cgi?id=46525
Bug ID: 46525
Summary: can brows or open files from host / filesystem even if
winecfg configure only drive c:
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
winecfg just configure dirve c: without any other drives to run some app, which
still can brows and open files from host / filessystem.
that's not a good news,i hope limit some app only access files from configured
drives c: d: etc just like a sandbox.
docker+wine can make a sanbox but its not what i want.
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http://bugs.winehq.org/show_bug.cgi?id=34075
Bug #: 34075
Summary: Mouse must be held down to be visible
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45302
--> http://bugs.winehq.org/attachment.cgi?id=45302
Wine Log of starting steam and playing the game
I believe that this is a regression, however, i have no clue how to run a
regression test on a mac so I am just submitting this bug. It looks like this
bug had been solved in X11, so I think that this is related to the macdriver.
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https://bugs.winehq.org/show_bug.cgi?id=46360
Bug ID: 46360
Summary: wine+dxvk black game window switch back to vtx from
vt7
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
OS: debian9 stable kernel 4.18
GPU: intel+nvdia
Driver: mesa 18.2 + intel modesetting + nvidia driver
Wine version: x86_64 bit wine-staging 3.21 precompiled binary
DXVK version: 0.94
i start another xserver from another tty such as vt2 but not default vt7 so can
use nvidia as primary video card, launch dx11 game with wine+dxvk then switch
back to vt7 and switch back again, the game window totally black never restore.
from vtx run glxgeas or wine dx11 game with buildin dlls, or wine dx9 game with
native or buildin d3dx9_xx.dll, switch between vtx-vt7 the glxgeas or game
window restore quickly without any errors.
if from vt7 run DISPLAY=:1 glxgeas or wine dx11 game.exe with buildin dlls, its
fine, switch vts fine.
if run DISPLAY=:1 with wine+dxvk failed to launch game exe with dxvk error:
D3D11CoreCreateDevice: Failed to create D3D11 device.
its not dxvk bug like the author said. so maybe its about wine (vulkan part)?
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https://bugs.winehq.org/show_bug.cgi?id=40657
Bug ID: 40657
Summary: Rome Total War crashes at startup in gst_object_unref
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54528
--> https://bugs.winehq.org/attachment.cgi?id=54528
backtrace
32-bit wine prefix with steam installed. This used to work at some point, but I
haven't tried RTW in a long time. After the initial splash screen, when a
progress bar appears, RTW crashes.
The backtrace points to winegstreamer, see attached.
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https://bugs.winehq.org/show_bug.cgi?id=46533
Bug ID: 46533
Summary: Assassin's Creed Oddessy crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63386
--> https://bugs.winehq.org/attachment.cgi?id=63386
ACObacktrace
Unhandled exception: page fault on read access to 0x00000000 in 64-bit code
(0x000000014c20e2f7).
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https://bugs.winehq.org/show_bug.cgi?id=45591
Bug ID: 45591
Summary: Far Manager has become unusable in Wine-3.13: extreme
CPU usage, very slow repainting
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine 3.13
$ md5sum Far30b5225.x86.20180604.msi
110324ad2f3270237f11df44579ae31d Far30b5225.x86.20180604.msi
Install and run using:
wineconsole --backend=user "c:\program files\far manager\far.exe"
Result:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
8126 birdie 20 2596.0m 14.4m 11.7m R 58.7 0.1 0:12.59
wineconsole.exe
8167 birdie 20 1755.9m 31.5m 18.1m S 45.3 0.2 0:09.84 far.exe
810 root 20 500.9m 99.7m 73.2m S 20.7 0.6 2:37.49 Xorg
8131 birdie 20 8.4m 5.6m 1.6m S 14.7 0.0 0:03.22 wineserver
wineconsole: ~58.7% CPU
far.exe: 45.3% CPU
wineserver: 14.7%
X.org server: 20.7%
The application is more or less unusable.
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https://bugs.winehq.org/show_bug.cgi?id=46667
Bug ID: 46667
Summary: world of tanks crashes on start in wine 4.2
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
Created attachment 63613
--> https://bugs.winehq.org/attachment.cgi?id=63613
backtrace
After update to wine 4.2 World of Tanks (1.4.0.1) crashes immediately after
start from launcher. Backtrace attached.
Wine 4.1 works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46652
Bug ID: 46652
Summary: MS Paint Vista needs mfc42u.dll
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
Created attachment 63574
--> https://bugs.winehq.org/attachment.cgi?id=63574
running mspaint vista
download from here
https://archive.org/details/MSPaintWinVista
see attachment
winecfg is configured for Windows Vista.
good luck finding a decent mfc42u.dll from google that works
if you do, email me, I've wasted my day already trying to figure out the
version I need.
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https://bugs.winehq.org/show_bug.cgi?id=43344
Bug ID: 43344
Summary: Cannot play setting ZBuffer to 32 bits
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Executing VideoCfg.exe to configure the video settings (video resolution,
colors bits and ZBuffer bits). ZBuffer bits can be setted to 16 or 32 bits.
32 bits doesn't work on Wine neither in Win7 Professional SP1. I tried both at
the same resolution 800x600 and 32 bits colours.
**** On Wine 2.12 under Linux (Ubuntu):
screen remains black and does not respond, so i quit pressing Esc key and i get
this on console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
Looks like the problem is about that final "fixme" about ddraw.
**** On Win7 Professional SP1:
a window appears with an error:
---------------------------
Fatal error
---------------------------
Renderer Initialisation failed !!
---------------------------
Accept
---------------------------
and pressing Accept button window closes.
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https://bugs.winehq.org/show_bug.cgi?id=45522
Bug ID: 45522
Summary: wine mono build syntax error
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I am trying to build wine mono and install it on my Debian system.
checking whether build environment is sane... yes
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: syntax error near unexpected token `('
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: `${SHELL}
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/missing
--is-lightweight'
ryan@RKPM-BP-CLR:/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3$
This is the line they are talking about...
if eval "$MISSING --is-lightweight"; then
What shall i do?
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https://bugs.winehq.org/show_bug.cgi?id=46502
Bug ID: 46502
Summary: Windows events WM_ENTERSIZEMOVE, WM_EXITSIZEMOVE are
not sent
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
When moving a Windows dialog around the Windows notifications messages
WM_ENTERSIZEMOVE
https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-entersizemove
WM_EXITSIZEMOVE message
https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-exitsizemove
are not sent.
In Wine 2.0 these messages were sent but in Wine 4.0-rc7 not anymore. Therefore
it looks like that this is a regression bug.
Unfortubnately I cannot say with which version this bug came in.
Sorry, that I have not found this bug ealier.
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http://bugs.winehq.org/show_bug.cgi?id=22546
Summary: Error Snelstart after loading
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wvanreede(a)live.nl
Created an attachment (id=27653)
--> (http://bugs.winehq.org/attachment.cgi?id=27653)
errorlog+ backtrace snelstart error
after snelstart loads, it asks for script55. with winetricks i installed
script56.
after that the app crashed.
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https://bugs.winehq.org/show_bug.cgi?id=37562
Bug ID: 37562
Summary: Skype opens apps.skype.com on every start
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Most likely there's something missing in Wine so Skype cannot change the state
of "apps.skype.com has already been shown".
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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http://bugs.winehq.org/show_bug.cgi?id=30721
Bug #: 30721
Summary: .NET 3.x/4.x WPF based installers/apps require
windowscodecs.dll BmpFrameDecode_GetColorContexts
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
another one ...
--- snip ---
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. --->
System.Windows.Markup.XamlParseException: Cannot convert string
'/Microsoft.PowerShell.GPowerShell;component/NewFile.png' in attribute
'EnabledImageSource' to object of type 'System.Windows.Media.ImageSource'. The
method or operation is not implemented. Error at object
'Microsoft.Windows.PowerShell.Gui.Internal.ImageButton' in markup file
'Microsoft.PowerShell.GPowerShell;component/mainwindow.xaml'. --->
System.NotImplementedException: The method or operation is not implemented.
at MS.Internal.HRESULT.Check(Int32 hr)
at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts()
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame
frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber,
BitmapSourceSafeMILHandle sourceHandle, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder
decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption)
at
System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext
context, CultureInfo culture, Object value)
at
System.ComponentModel.TypeConverter.ConvertFromString(ITypeDescriptorContext
context, CultureInfo culture, String text)
...
--- snip ---
$ wine --version
wine-1.5.4-185-g6c51c1b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43671
Bug ID: 43671
Summary: World War II Online: Connection with Playgate Auth
server fails and times out
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)brianvuyk.com
Distribution: ---
Created attachment 59114
--> https://bugs.winehq.org/attachment.cgi?id=59114
Wireshark capture showing communication between the game and remote auth server
App Download location: http://downloads.wwiionline.com/wwiiol_1.35.9.4.exe
The game installs correctly, and the offline mode (C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) works absolutely flawlessly.
However, if you attempt to enter in online mode (via C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) currently doesn't work.
This latter path launches the 'Playgate' app which handles the authentication
prior to launching the game. The workflow is as follows:
1. Playgate launches as requires you to accept the Terms of Service.
2. Second window shows latest news pulled from then website, and a username &
password form.
3. Above the login form, it keeps showing 'Connecting to auth.playnet.com
[attempt 1]' with the attempt number increasing.
With some snooping using wireshark Wireshark showed the following pattern in
the TCP traffic:
1. The game connects to the authentication server and gets a 301 redirect to a
HTTPS version.
2. The game negotiates a TLS connection and recieves data from the Auth server
for 70-800ms.
3. The remote end (auth server) stops sending packets.
4. After 1500ms wait, the game closes the connection and attempts to
re-establish it.
5. Subsequent connection attempts appear to be closed immediately on the remote
end.
auth.playnet.com resolves to 204.237.246.55, but has also resolved to
204.237.246.54 before. Probably a primary and secondary.
This game used to have gold & platinum ratings under Wine 1.6 in 2014/2015.
However, both the game code and Wine are advancing. The current version of the
game requires at least Wine 1.7.39 to operate as it requires a function not
implemented until then.
Note that this same behaviour is present when tested on 1.7.55 and 2.0.2
I am attaching two files:
1. A .pcap file showing the communication between the game and the auth server.
Note the time gap between packet 146 (A TCP ACK packet from my machine up to
the remote server) and packet 147 - my local sending a [FIN,ACK] packet to
unilaterally close the connection after 1500ms of no traffic.
2. I will also add the terminal output wine gives. Note the lines indicating
the timeout. After several attempts, I hit 'Cancel' to close the app.
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https://bugs.winehq.org/show_bug.cgi?id=46589
Bug ID: 46589
Summary: configure --without-gnutls cause link error
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
When gnutls cannot be found, either explicitly or not, then the following
linker errors occur.
/usr/bin/ld: bcrypt_main.o: in function `BCryptGenerateKeyPair':
/home/alesliehughes/wine/dlls/bcrypt/bcrypt_main.c:1196: undefined reference to
`key_asymmetric_init'
/usr/bin/ld: bcrypt_main.o: in function `BCryptFinalizeKeyPair':
/home/alesliehughes/wine/dlls/bcrypt/bcrypt_main.c:1213: undefined reference to
`key_asymmetric_generate'
/usr/bin/ld: bcrypt.dll.so: hidden symbol `key_asymmetric_generate' isn't
defined
The regression was caused by one/both of the following commits.
bcrypt: Move GnuTLS support to a new file.
018b695efaaa347e52e6b63ffcfa66f6551333aa
bcrypt: Move macOS support to a new file.
d265dd88cd93ce6ffe56c9cfd640b064d7c14e29
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https://bugs.winehq.org/show_bug.cgi?id=36155
Bug ID: 36155
Summary: valgrind shows a leak whenever using a virtual desktop
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27721== 208 bytes in 1 blocks are definitely lost in loss record 445 of 645
==27721== at 0x7BC4C735: notify_alloc (heap.c:255)
==27721== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27721== by 0x5EF852D: query_screens (xinerama.c:128)
==27721== by 0x5EF88A5: xinerama_init (xinerama.c:196)
==27721== by 0x5EF2737: process_attach (x11drv_main.c:574)
==27721== by 0x5EF2BB4: DllMain (x11drv_main.c:693)
==27721== by 0x5F02FC6: __wine_spec_dll_entry (dll_entry.c:40)
==27721== by 0x7BC52FC0: ??? (loader.c:138)
==27721== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==27721== by 0x7BC5597C: process_attach (loader.c:1157)
==27721== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==27721== by 0x7B85A79A: load_library (module.c:933)
==27721== by 0x7B85A908: LoadLibraryExW (module.c:990)
==27721== by 0x7B85AA4D: LoadLibraryW (module.c:1032)
==27721== by 0x525BE16: load_desktop_driver (driver.c:76)
==27721== by 0x525BFA2: load_driver (driver.c:98)
==27721== by 0x525D283: loaderdrv_CreateDesktopWindow (driver.c:741)
==27721== by 0x52CC28B: GetDesktopWindow (win.c:2090)
==27721== by 0x55D64FE: get_display_driver (driver.c:101)
==27721== by 0x55D65B8: DRIVER_load_driver (driver.c:122)
==27721==
just about every test shows this:
[austin@localhost logs]$ grep -c DRIVER_load_driver 2014-04-27-20.29.log
503
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https://bugs.winehq.org/show_bug.cgi?id=46819
Bug ID: 46819
Summary: Unknown SDL controllers cause crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 63839
--> https://bugs.winehq.org/attachment.cgi?id=63839
winedbg backtrace
I have an arcade stick (Hori RAP4 for PS4) that I'm attempting to use with
games under wine.
If the stick is plugged in and any input is entered (buttons, stick etc) any
program that cares about XInput will crash, including Steam.
However, if I generate an SDL controller config (using a tool like SDL2 Gamepad
Tool) and then set the environment variable SDL_GAMECONTROLLERCONFIG,
everything works as expected.
Note that since this is an arcade stick, it does not present the same number of
axes and buttons as a normal gamepad. I believe this may cause some differences
if I'm reading bus_sdl.c correctly.
I have confirmed that other gamepads (ps4 and xboxone) I own do not show this
issue.
I've attached backtrace from winedbg and console log
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https://bugs.winehq.org/show_bug.cgi?id=46808
Bug ID: 46808
Summary: expand fails with /f: option
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Microsoft Docs
(https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…)
say that EXPAND supports such option but Wine's EXPAND does not.
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http://bugs.winehq.org/show_bug.cgi?id=23151
Summary: Mass Effect 2: in intro video, Miranda's eyes are
solid white
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28794)
--> (http://bugs.winehq.org/attachment.cgi?id=28794)
screenshot - wine
Only happens in one part. The dialog is around "But Shepard...they'll follow
him. He's a hero, a bloody icon." and "But he's just one man."
I'll attach screenshots on windows and wine.
Terminal output is:
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Note: The wine screenshot had a small delay from Shutter, so there's a line
across it where two frames merged. That's not in the game, but you can see the
eye problem in it.
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https://bugs.winehq.org/show_bug.cgi?id=43907
Bug ID: 43907
Summary: preloader warning "failed to reserve range" after
upgrading to macOS 10.13 High Sierra
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
After upgrading a machine to macOS 10.13 High Sierra, running any program with
wine results in these warnings:
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
Tested with wine-2.18 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=46799
Bug ID: 46799
Summary: Second screen goes black when starting Guild Wars 2
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Distribution: ---
Happens with Guild Wars 2 as well as Skyrim. Guild Wars 2 is available free to
play at https://www.guildwars2.com/en/
Second screen goes black, if windowed fullscreen was selected the game launches
on the mainscreen yet stretches to the resolution of both screens. Once the
game is exited, the window manager (awesomewm) is no longer showing the wm bar
at the top of the second screen.
I'm using the propriety nvidia drivers (on a GTX 1080).
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https://bugs.winehq.org/show_bug.cgi?id=4666
Irfan Adilovic <wine.ia_mask(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine.ia_mask(a)spamgourmet.co |
|m |
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https://bugs.winehq.org/show_bug.cgi?id=3260
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |ABANDONED
--- Comment #69 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
yes, it's about time to get rid of this meta bug.
Like the old SafeDisc meta-bugs such bugs are not really useful at all.
I will de-duplicate individual issues as needed, so ignore the email noise.
I chose 'ABANDONED' here as resolution to avoid people getting triggered if I
take 'WONTFIX' or 'INVALID' (meta-bugs not allowed).
$ wine --version
wine-4.3-188-gab7756619c
Regards
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http://bugs.winehq.org/show_bug.cgi?id=27349
Summary: SafeDisc v2.x API entry analyzer flags Wine's
user32.dll as "bad" (too many exports with PIC loads
in prolog code) (SimCity 4, ...)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
many games (and some apps) have dependency on "meta" bug 219 "Programs refuse
to run because of safedisc copy-protection" which just bad (not even targeting
specific version).
I bought some games for few bucks just to have a look at some copy protections.
Though I will probably never play them ;-)
Collecting/tracking affected games/apps for this _specific_ issue here
(applicable appdb entries should have bug 219 dependency removed in favor of
this one).
The root cause was already targeted by bug 10273 ("satisfy SafeDisc 2.x
heuristic API analyzer by "adjusting" API exports/entry statistics of wine
builtins (affects e.g. adobe photoshop)") ...
That bug was closed a long time ago because it ought to work for various SD 2.x
apps/games (unfortunately also depending on wine build environment/host gcc).
I rejected the idea of reviving that bug and instead created a new one,
targeting the affected core dll.
Game: "SimCity 4"
A quick scan with "ProtectionID" reveals:
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
Ready...
Scanning -> H:\.wine\drive_c\Program Files\Maxis\SimCity 4\Apps\SimCity 4.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 7971630 (079A32Eh)
Byte(s)
[x] Warning - FileAlignment seems wrong.. no solution calculated (using NULL)
-> File has 746286 (0B632Eh) bytes of appended data starting at offset 06E4000h
[File Heuristics] -> Flag : 00000000000000000100000100000111 (0x00004107)
[!] Safedisc v2/v3/v4 [unknown version] detected !
[i] Appended data contents....
...
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.262 Second(s)
--- snip ---
We can do better ...
The string "BoG_" is well known for detection of SafeDisc versions.
--- snip ---
$:~/.wine/drive_c/Program Files/Maxis/SimCity 4/Apps$ xxd -g 4 SimCity\ 4.exe |
grep "BoG_" -A 2
0006fd0: 00000000 426f475f 202a3930 2e302621 ....BoG_ *90.0&!
0006fe0: 21202059 793e0000 00000000 00000000 ! Yy>..........
0006ff0: 00000000 02000000 50000000 0a000000 ........P.......
--- snip ---
0x02000000 -> 2
0x50000000 -> 90
0x0a000000 -> 10
So this is SafeDisc v2.90.10 protection.
By debugging this game I came to conclusion there is still a problem with the
API entry statistics.
$ wine --version
wine-1.3.21-26-ge6ee2c1
$ gcc --version
gcc version 4.4.5 (Ubuntu/Linaro 4.4.4-14ubuntu5)
For the meaning of the table just read up some comments in bug 10273
kernel32 user32 gdi32 condition (cx < threshold)
--------------------------------------------------------------------
c1: 0x43 0x55 0x50 0x5F
c2: 0x23 *0x41 0x39 0x3C
c3: 0x00 0x00 0x00 0x5A
* = threshold exceeded -> bad
Basically the majority of exported user32 API entries have PIC register load
code within range of first 8 opcode bytes of entry which is treated as
trampoline (= high c2 value).
--- snip ---
...
.text:0001D847 __i686_get_pc_thunk_bx proc near
.text:0001D847 mov ebx, [esp+0]
.text:0001D84A retn
.text:0001D84A __i686_get_pc_thunk_bx endp
...
API entry:
.text:0003735C push ebp
.text:0003735D mov ebp, esp
.text:0003735F push ebx
.text:00037360 sub esp, 34h
.text:00037363 call __i686_get_pc_thunk_bx
.text:00037368 add ebx, 0AEC8Ch
...
--- snip ---
Kernel32 gets the good looking stats because it forwards various stuff to
ntdll, letting compiler produce different function prolog code (= not having
PIC register load in first place).
As already mentioned in the other bug, unimpl. stubs also help to improve stats
because they have 8 NOPs on entry.
I've tweaked user32 again a bit just to pass the threshold - there are various
ugly methods one bad as the other ;-|
A method without adding unimpl. stubs or stack protector code (unreliable
because cookie code can be inserted _after_ PIC code) and keeping -fPIC is to
convince the compiler to use the 6 byte opcode for reserving stack space, e.g.
"subl $xxx, %esp" with a 32-bit immediate (0x81,0xEB,<32 bit immediate>).
Good targets are stubs and functions that make use of FIXME/TRACE.
There are lots of them that can be tweaked this way (= no performance penalty),
improving entry stats.
Result: games work out of the box without the need of No-CD patches.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36977
Bug ID: 36977
Summary: Magic: The Gathering – Duels of the Planeswalkers 2015
crashes after few frames of intro sequence
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otigkd(a)gmail.com
Created attachment 49100
--> http://bugs.winehq.org/attachment.cgi?id=49100
crash log
os: Gentoo x86
installed trough steam.
a few seconds of loding/intro is played, then crashes
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https://bugs.winehq.org/show_bug.cgi?id=46793
Bug ID: 46793
Summary: Steam game(s) won't open
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Dalton60218(a)gmail.com
Created attachment 63816
--> https://bugs.winehq.org/attachment.cgi?id=63816
Error I received
When I open BeamNG.drive, it opens normally. Then, it gives me this error
(screenshot). Any help? It has been working normally before.
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