https://bugs.winehq.org/show_bug.cgi?id=9221
Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
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http://bugs.winehq.org/show_bug.cgi?id=34803
Bug #: 34803
Summary: .NET Framework 2.0 SP2 refuses to install on top of
.NET 2.0 SP1 (SBSDisabled registry key install blocker
detected)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
some users reported this in Wine appdb entry for .NET Framework 2.0:
--- quote ---
I can't .NET Framework 2.0 SP2 install
2.0 basic and SP1 its going normally, only have I problem SP2
Log:
err:msi:ITERATE_Actions Execution halted, action
L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8" returned 1603
fixme:imm:ImmDisableIME (-1): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
I searched here this solution, but i find not
my Linux: Ubunt 12.04 LTS
--- quote ---
--- quote ---
I also am getting the same error but on ubuntu 13.10 and using
$ wine --version
wine-1.7.4
--- quote ---
Indeed, .NET Framework 2.0 SP2 installer refuses to install on top of .NET
Framework 2.0 SP1.
Relevant part of trace log:
--- snip ---
...
002f:trace:msi:ACTION_AppSearchReg
L"SearchInstallBlock_____X86.3643236F_FC70_11D3_A536_0090278A1BB8"
...
002f:Call advapi32.RegOpenKeyW(80000002,00187208
L"SOFTWARE\\Microsoft\\.NETFramework\\v2.0.50727\\SBSDisabled",007ce548)
ret=7dac04b9
002f:trace:reg:NtOpenKey
(0x18,L"SOFTWARE\\Microsoft\\.NETFramework\\v2.0.50727\\SBSDisabled",2000000,0x7ce548)
002f:trace:reg:NtOpenKey <- 0xc8
002f:Ret advapi32.RegOpenKeyW() retval=00000000 ret=7dac04b9
...
002f:Call advapi32.RegQueryValueExW(000000c8,00186ff0
L"Install",00000000,00000000,00000000,007ce544) ret=7dac0574
002f:trace:reg:RegQueryValueExW (0xc8,L"Install",(nil),(nil),(nil),0x7ce544=0)
002f:trace:reg:NtQueryValueKey (0xc8,L"Install",2,0x7ce380,12)
002f:Ret advapi32.RegQueryValueExW() retval=00000000 ret=7dac0574
...
002f:trace:msi:msi_set_property 0x1650c0
L"DD_INSTALLBLOCKFOUND_X86.3643236F_FC70_11D3_A536_0090278A1BB8" L"1" -1
...
002f:trace:msi:MSI_EvaluateConditionW L"( (NOT REMOVE) AND
DD_INSTALLBLOCKFOUND_X86.3643236F_FC70_11D3_A536_0090278A1BB8 )"
...
002f:trace:msi:MSI_EvaluateConditionW 1 <- L"( (NOT REMOVE) AND
DD_INSTALLBLOCKFOUND_X86.3643236F_FC70_11D3_A536_0090278A1BB8 )"
002f:trace:msi:ACTION_PerformAction Performing action
(L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8")
...
002f:trace:msi:ACTION_CustomAction Handling custom action
L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8" (13 (null)
L"Setup cannot continue because this version of the .NET Framework is
incompatible with a previously installed one. For more information, see
http://support.microsoft.com/support/kb/articles/q312/5/00.asp")
...
002f:err:msi:ITERATE_Actions Execution halted, action
L"DD_CA_InstallBlock_X86.3643236F_FC70_11D3_A536_0090278A1BB8" returned 1603
...
--- snip ---
The "SBSDisabled" -> "Install=1" key prevents this.
There are many MS KB and blog entries about .NET installers/updates refusing to
install/uninstall in certain combinations so this might be even a limitation on
Windows.
Though installing
.NET Framework 2.0 SP2 on top of .NET Framework 2.0
.NET Framework 2.0 SP2 on top of .NET Framework 3.5
works.
The installation can be forced by removing the key:
--- snip ---
$ wine reg delete
"HKLM\\SOFTWARE\\Microsoft\\.NETFramework\\v2.0.50727\\SBSDisabled"
--- snip ---
Using the .NET Framework Setup Verification Tool from Aaron Stebner (Microsoft)
which checks for proper installation of .NET assemblies and registry entries
one can indeed see the forced installation of SP2 on top of SP1 was not proper:
the test application crashes.
Website and download here:
http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx
.NET 2.0 SP1 and .NET 2.0 SP2 are validated successfully with the tool if they
are installed independently on top of .NET 2.0
So this installer block might be really a valid limitation.
Maybe someone with a pristine Windows 2000/XP install (no .NET service packs)
could try to install this combination: 2.0 SP1 + 2.0 SP2 and check if it
exhibits the same error.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37323
Bug ID: 37323
Summary: ToDoList 6.9.b12: opening of dialog windows leads to
loss of mouse control
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 35019
Prerequisite: 'winetricks -q mfc42'
Any menu item which opens a dialog window leads to loss of mouse control.
There is some "fog" graphics effect covering the whole app user interface
during that time, including the newly created dialog window.
The keyboard still has focus which allows to navigate and close the dialog
eventually, restoring the mouse behaviour to usable state.
$ sha1sum todolist_exe_pre.zip
9d284eea24df6c4291687b06ee9a438125766b5c todolist_exe_pre.zip
$ du -sh todolist_exe_pre.zip
2.5M todolist_exe_pre.zip
$ wine --version
wine-1.7.27-47-g92bcb74
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38162
Bug ID: 38162
Summary: Winemenubuilder occasionally crashes during WINEPREFIX
update (race between placeholder icon extraction and
placeholder update)
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 19241
André unfortunately reopened that bug with this different issue.
I've seen this rarely on my machines too but didn't find it interesting enough
to investigate - until now.
--- snip ---
Unhandled exception: page fault on read access to 0x00480244 in 32-bit code
(0x7ed7c950).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7ed7c950 ESP:0033f8e0 EBP:0033f9d8 EFLAGS:00010216( R- -- I -A-P- )
EAX:00480240 EBX:7ed92000 ECX:0033f9e0 EDX:0033f99c
ESI:0033fd80 EDI:00000000
Stack dump:
0x0033f8e0: 00000000 7b8c1000 0012d4f0 00110000
0x0033f8f0: 7bcd3000 0033f9e0 0033f938 0033f920
0x0033f900: 7b8c1000 0033f9e0 0033f938 0001fcd4
0x0033f910: 7bcdbf44 00460000 00000000 00000000
0x0033f920: 00110000 00000002 0033f950 00000000
0x0033f930: 0033f9e0 00000000 0033f968 7bc70efa
000c: sel=0067 base=00000000 limit=00000000 16-bit r-x
Backtrace:
=>0 0x7ed7c950 add_module_icons_to_stream+0x6c(iconData16=(nil),
hModule=0x460001, grpIconDir=0x480240)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:651]
in winemenubuilder (0x0033f9d8)
1 0x7ed7da2d
open_module_icon+0x29b(szFileName="C:\windows\system32\winhlp32.exe", nIndex=0,
ppStream=0x33fad8)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:914]
in winemenubuilder (0x0033fa68)
2 0x7ed7e12c open_icon+0x2a(filename="C:\windows\system32\winhlp32.exe",
index=0, bWait=0, ppStream=0x33fad8)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:1056]
in winemenubuilder (0x0033faa8)
3 0x7ed7e962 extract_icon+0xb0(icoPathW="C:\windows\system32\winhlp32.exe",
index=0, destFilename=0x0(nil), bWait=0)
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:1370]
in winemenubuilder (0x0033fb08)
4 0x7ed82d00
generate_associations+0x6a5(xdg_data_home="/home/focht/.local/share",
packages_dir="/home/focht/.local/share/mime/packages",
applications_dir="/home/focht/.local/share/applications")
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:2677]
in winemenubuilder (0x0033fc68)
5 0x7ed85d72 RefreshFileTypeAssociations+0x284()
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:3367]
in winemenubuilder (0x0033fce8)
6 0x7ed86dcf wWinMain+0x102(hInstance=<couldn't compute location>,
22 0xf7406963 __libc_start_main+0xf2() in libc.so.6 (0x00000000)
0x7ed7c950 add_module_icons_to_stream+0x6c
[/home/focht/projects/wine/wine.repo/src/programs/winemenubuilder/winemenubuilder.c:651]
in winemenubuilder: movzwl 0x4(%eax),%eax
651 for (i = 0; i < grpIconDir->idCount; i++)
Modules:
Module Address Debug info Name (53 modules)
PE 53000000-530b4000 Deferred windowscodecs
ELF 7b800000-7ba67000 Dwarf kernel32<elf>
\-PE 7b810000-7ba67000 \ kernel32
ELF 7bc00000-7bcf0000 Dwarf ntdll<elf>
\-PE 7bc10000-7bcf0000 \ ntdll
ELF 7bf00000-7bf04000 Dwarf <wine-loader>
...
Threads:
process tid prio (all id:s are in hex)
...
0000000c (D) C:\windows\system32\winemenubuilder.exe
0000000d 0 <==
--- snip ---
'winemenubuilder' is started asynchronously before the prefix update via
'RunServices' registry key.
The prefix update rewrites Wine's builtin placeholders in the prefix.
Since 'winemenubuilder' was started asynchronously, it might still populate
placeholders at this time, mapping them into memory and extracting icon
resources.
Source:
http://source.winehq.org/git/wine.git/blob/cbc8f3c81148079a17f4062fb9bad656…
--- snip ---
876 hModule = LoadLibraryExW(szFileName, 0, LOAD_LIBRARY_AS_DATAFILE);
--- snip ---
-> FILE_SHARE_READ
This doesn't prevent concurrently running processes to write to the placeholder
files which indeed happens by rundll32's processing of 'wine.inf'.
In rare situations, Winemenubuilder hits the jackpot - being affected from the
concurrent rewrite of the placeholder while peeking at the in-memory image
(PE/resource directory entries).
Source:
http://source.winehq.org/git/wine.git/blob/57c54bc9ad1e13ee7cd730b2ffb4df83…
--- snip ---
1236 ProcessRunKeys( HKEY_LOCAL_MACHINE, RunServicesOnceW, TRUE, FALSE );
1237
1238 if (init || (kill && !restart))
1239 {
1240 ProcessRunKeys( HKEY_LOCAL_MACHINE, RunServicesW, FALSE, FALSE );
1241 start_services_process();
1242 }
1243 if (init || update) update_wineprefix( update );
...
--- snip ---
A solution to prevent this race is to move the asynchronous execution of
'winemenubuilder' after the prefix update (which runs synchronously).
This also avoids the situation where 'winemenubuilder' manages to extract
potentially outdated icon resources before the placeholders are overwritten by
newer versions with different icons.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46814
Bug ID: 46814
Summary: Rundll.32 error
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dwka(a)gmx.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63838
--> https://bugs.winehq.org/attachment.cgi?id=63838
details of the failure
After supposedly succesfull installation of a programm called
gts-onvistabank-versionnumber.msi with POL 4.2.11 using win10 standardversion
(config. pol) followed by repairing the virtual drive I receive a message about
a severe conflict running rundll.32. There is no such subject in the database.
Therefore I attache the logfile.
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https://bugs.winehq.org/show_bug.cgi?id=46601
Bug ID: 46601
Summary: HeroesVII not started because of encryption(?)
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Game started, show introduction and then
wine4.1 - crashed somewhere inside application
wine-staging-4.1 - just finish
In the log I see
~~~
002f:trace:bcrypt:BCryptOpenAlgorithmProvider 0x114c4db4, L"AES", (null),
00000000
002f:trace:bcrypt:BCryptOpenAlgorithmProvider 0x114c4db8, L"RNG", (null),
00000000
002f:trace:bcrypt:BCryptGetProperty 0xd194c428, L"ObjectLength", 0x114c4dc4, 4,
0x7f7da98, 00000000
002f:trace:bcrypt:BCryptGetProperty 0xd194c428, L"BlockLength", 0x114c4ddc, 4,
0x7f7da98, 00000000
002f:trace:bcrypt:BCryptSetProperty 0xd194c428, L"ChainingMode", 0x56e7b64, 32,
00000000
002f:trace:bcrypt:BCryptGenerateSymmetricKey 0xd194c428, 0x114c4dbc,
0x18dc4b08, 654, 0x8d0e7810, 16, 00000000
002f:fixme:bcrypt:BCryptGenerateSymmetricKey ignoring object buffer
~~~
Because of ignoring object buffer?
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https://bugs.winehq.org/show_bug.cgi?id=46789
Bug ID: 46789
Summary: Need For Speed 3 hangs often
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Need for speed 3 on wine-4.0 hangs often when launching the game and when
playing the game. I see this error on the terminal.
003f:err:ntdll:RtlpWaitForCriticalSection section 0x7bcead40
"../../../dlls/ntdll/loader.c: loader_section" wait timed out in thread 003f,
blocked by 003e, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46862
Bug ID: 46862
Summary: Origin Crashs during game download
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wtm2(a)hotmail.de
Distribution: ---
Hi
Origin crash's for me during a game download with wine 4.1 or higher.
I will add an attachment later.
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https://bugs.winehq.org/show_bug.cgi?id=46874
Bug ID: 46874
Summary: recipe for target 'sfnt2fon' failed - " is
incompatible with i386:x86-64 output"
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
Distribution: ---
Created attachment 63936
--> https://bugs.winehq.org/attachment.cgi?id=63936
recipe for target 'sfnt2fon' failed - " is incompatible with i386:x86-64
output"
Hello,
Building wine from source as 64bit.
"
...
...
...
/usr/bin/ld: i386 architecture of input file
`../../libs/port/libwine_port.a(c_037.o)' is incompatible with i386:x86-64
output
...
...
...
"
collect2: error: ld returned 1 exit status
Makefile:180: recipe for target 'sfnt2fon' failed
make[1]: *** [sfnt2fon] Error 1
make[1]: Leaving directory '/home/elias/wine-dirs/wine-source/tools/sfnt2fon'
Makefile:8389: recipe for target 'tools/sfnt2fon' failed
make: *** [tools/sfnt2fon] Error 2
Sincerely,
Elias Tsolis
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https://bugs.winehq.org/show_bug.cgi?id=46911
Bug ID: 46911
Summary: Acrobat Reader v9.5 Installer fails
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 63993
--> https://bugs.winehq.org/attachment.cgi?id=63993
Failed installer message
The installer for Acrobat 9.5 fails to install on Wine 4.4
The installer nearly gets to the end and fails with the message:
"Setup Was interrupted before Adobe Reader 9.5.0 could be completely
installed."
See attached capture.
Attached the console output.
The application can be downloaded from:
http://ardownload.adobe.com/pub/adobe/reader/win/9.x/9.5.0/en_US/AdbeRdr950…
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https://bugs.winehq.org/show_bug.cgi?id=46919
Bug ID: 46919
Summary: unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: barafu(a)albino.email
Distribution: ---
Created attachment 64011
--> https://bugs.winehq.org/attachment.cgi?id=64011
Full backtrace
Following non-gaming applications do not work:
Spectrasonics Keyscape
Spectrasonics Omnisphere
Also somebody told me that this application does not work for the same reason,
but I do not have it:
Xojo IDE
Affected applications do not start at all, they immediately abort with the
following error:
002a:fixme:d2d:d2d_d3d_create_render_target Ignoring render target usage 0x2.
wine: Call from 0x7bc5ed2c to unimplemented function
d3d10_1.dll.D3D10StateBlockMaskEnableAll, aborting
wine: Unimplemented function d3d10_1.dll.D3D10StateBlockMaskEnableAll called at
address 0x7bc5ed2c (thread 002a), starting debugger...
I tried winetrics d3dx10 and dxva, but it did not change anything.
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https://bugs.winehq.org/show_bug.cgi?id=46987
Bug ID: 46987
Summary: Wine 4.* high cpu usage in comparison with wine 3.*
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vi(a)teknik.io
Distribution: ---
After updating to 4.0 almost all my games have 140-170% CPU usage:
Fallout 2 (map patch doesn't work)
Diablo 2 (with glade-wrapper instead directX works good)
Touhou Project
Environmental Station Alpha
Wine 4.5-staging have the same problem.
I'm back to 3.0.5 and I have 20-90% CPU usage in these games.
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https://bugs.winehq.org/show_bug.cgi?id=42109
Bug ID: 42109
Summary: Hydrophobia prophecy crash or freeze with few second
from start
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Hydrophobia prophecy crash with compiled version of wine, with and without csmt
patch.
See this thread for info: https://forum.winehq.org/viewtopic.php?f=8&t=28249
Because bug is probably time dependant, i can't get the complet log with crash.
When wine is in log mode game is slowdown/unplayable and... do not crash.
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https://bugs.winehq.org/show_bug.cgi?id=36096
Bug ID: 36096
Summary: valgrind shows leaks in d3d9/visual tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: stefan(a)codeweavers.com
Created attachment 48284
--> https://bugs.winehq.org/attachment.cgi?id=48284
valgrind log
==11646== 67 bytes in 4 blocks are definitely lost in loss record 412 of 1,049
==11646== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==11646== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==11646== by 0x65D6C36: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65DFCD0: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x65E932F: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x6476729: ??? (in /usr/lib/dri/i965_dri.so)
==11646== by 0x61EAC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==11646== by 0x4EB2AD5: shader_glsl_compile (glsl_shader.c:330)
==11646== by 0x4EBF8F2: shader_glsl_generate_pshader (glsl_shader.c:4515)
==11646== by 0x4EC0087: find_glsl_pshader (glsl_shader.c:4694)
==11646== by 0x4EC39F4: set_glsl_shader_program (glsl_shader.c:5823)
==11646== by 0x4EC5096: shader_glsl_select (glsl_shader.c:6149)
==11646== by 0x4E85F12: context_apply_draw_state (context.c:2997)
==11646== by 0x4EAF1D6: draw_primitive (drawprim.c:664)
==11646== by 0x4E86685: wined3d_cs_exec_draw (cs.c:291)
==11646== by 0x4E87A33: wined3d_cs_st_submit (cs.c:893)
==11646== by 0x4E866F2: wined3d_cs_emit_draw (cs.c:308)
==11646== by 0x4E95FC3: wined3d_device_draw_primitive (device.c:3265)
==11646== by 0x4E1BB32: d3d8_device_DrawPrimitiveUP (device.c:2021)
==11646== by 0x4984BB2: cnd_test (visual.c:1482)
==11646==
among plenty of others.
I had to rebuild my libdrm with valgrind support for this to work, see
https://bugs.freedesktop.org/show_bug.cgi?id=77863. After that, I can run
glxgears with no valgrind issues in mesa itself (though glxgears leaks..).
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http://bugs.winehq.org/show_bug.cgi?id=35913
Bug ID: 35913
Summary: Meo Music only shows a white screen
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: filas.f(a)hotmail.com
Well, after installing the app, it only shows a white screen/white window,
nothing more.
Intel i5 2.4
Hd 5650
4 GB ram
Although hardware is not a problem, since this is a music streamer / player.
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http://bugs.winehq.org/show_bug.cgi?id=33819
Bug #: 33819
Summary: Majesty display only refreshes when mouse moves
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rohan.hart17(a)gmail.com
Classification: Unclassified
Majesty was running fine using Intel integrated graphics however after
installing a Radeon card the display will not refresh unless the mouse is
moving. I'm using the open source radeon r600 driver 6.14.4, Xorg 7.7, Mesa
9.1.3. Same behaviour using wine-1.4.1
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https://bugs.winehq.org/show_bug.cgi?id=46590
Bug ID: 46590
Summary: Wine works only on Android 7+
Product: Wine
Version: 4.0
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: vi_2001(a)ukr.net
I'm reporting not an error, but a statement of fact:
Wine does not work on smartphones with Android versions: 4.4.3, 5.0.1, 6.0.
But works on 7.2.1. Sadly but it is so.
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http://bugs.winehq.org/show_bug.cgi?id=15931
Summary: Photoshop CS4 Crashes while launching
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james2432(a)gmail.com
Created an attachment (id=17105)
--> (http://bugs.winehq.org/attachment.cgi?id=17105)
WINEDEBUG=trace wine Photoshop.exe
While launching Photoshop CS4 it crashes with an unexpected error
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https://bugs.winehq.org/show_bug.cgi?id=44585
Bug ID: 44585
Summary: Diablo III doesn't launch, stops at
"setup_exception_record stack overflow ..."
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Distribution: ArchLinux
Created attachment 60565
--> https://bugs.winehq.org/attachment.cgi?id=60565
Standard log, without custom WINEDEBUG
Since the last Diablo III update (to version 2.6.1.49286), launching the game
(both directly and through Battle.net app) doesn't work, stopping at message
mentioned in the title.
Note that this happens only on vanilla Wine (I tested versions 3.2, 3.0 and
2.21, on clean 32- and 64-bit prefixes). Staging (both 2.21 and rev 84fb9656
from new GitHub repo) work without any problems.
To reproduce, run the following command from the game's directory:
$ wine 'Diablo III.exe' -launch
Related Reddit thread:
https://www.reddit.com/r/wine_gaming/comments/7zh4sg/diablo_3_update/
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http://bugs.winehq.org/show_bug.cgi?id=25851
Summary: Zararadio start up error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miguelsilva_3(a)hotmail.com
Created an attachment (id=32939)
--> (http://bugs.winehq.org/attachment.cgi?id=32939)
Zararadio error
Software Zararadio doesn't start up. But it was working very well on Ubuntu
9.04.
On 9.10, 10.10 have this error all the time.
Could you check and give a solution! Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24268
Summary: mono's gluezilla uses unimplemented function
msvcr80._stat32
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
mono bundles microsoft's msvcr80. If wine wants to provide mono as
a download, we might have to remove that, at which point we might run
into the following two references to stubs (found by mscodescan.pl):
./wineprefix/drive_c/Program Files/Mono-2.6.7/bin/gluezilla.dll imports
following stub symbols:
msvcr80:?_type_info_dtor_internal_method@type_info@@QAEXXZ
msvcr80:_stat32
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https://bugs.winehq.org/show_bug.cgi?id=47053
Bug ID: 47053
Summary: Beat Saber 'BSIPA' injector (needed for all mods)
breaks in Wine
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Tool is a mod injector necessary to load any custom mods in Beat Saber. Uses
.net (I believe 4.6.2 based on the logs). If the tool is run in Windows and
then the resulting files are copied over to Linux, the game runs fine and loads
the .DLL based mods. If the tool is run through wine, it breaks and reverts
itself partially (safely, no crash). Game still runs but mods don't load
properly. The '--revert' option in the tool seems to function without issue,
it's only the initial mod install that fails.
Reproduction steps:
1. Download Beat Saber (Steam version tested)
2. Download BSIPA from https://beatmods.com/#/mods (tested w/ 3.12.12) and
unzip to the Beat Saber dir
3. Run 'IPA.exe' with no arguments from within the Beat Saber directory
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https://bugs.winehq.org/show_bug.cgi?id=41079
Bug ID: 41079
Summary: unimplemented function cfgmgr21.dll.
CM_Get_Versioncalled in 32-bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianhummel07(a)gmail.com
Created attachment 55263
--> https://bugs.winehq.org/attachment.cgi?id=55263
Program Error Details
When attempting to run ~/Downloads/hauppaugecapture_1_0_34-57-3.exe, the system
starts the install fine until I get the attached message and does nothing from
that point on. The command line give me multiple results of:
fixme:msg:pack_message msg 14 (WM_ERSEBKGND) not supported yet
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=8712
Kyle Devir <kyle.devir(a)mykolab.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|kyle.devir(a)mykolab.com |
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|amstream |quartz
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https://bugs.winehq.org/show_bug.cgi?id=38911
Bug ID: 38911
Summary: valgrind shows uninitialized memory in
dlls/amstream/amstream.c:ddrawstreamsample_create()
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==20720== Conditional jump or move depends on uninitialised value(s)
==20720== at 0x49177BD: ddraw_surface_create (surface.c:5966)
==20720== by 0x48ED113: ddraw1_CreateSurface (ddraw.c:2937)
==20720== by 0x5E891E0: ddrawstreamsample_create (mediastream.c:1007)
==20720== by 0x5E87609:
DirectDrawMediaStreamImpl_IDirectDrawMediaStream_CreateSample
(mediastream.c:387)
==20720== by 0x479B37D: IDirectDrawMediaStream_CreateSample (ddstream.h:261)
==20720== by 0x479B37D: test_media_streams (???:0)
==20720== by 0x479D13A: func_amstream (amstream.c:563)
==20720== by 0x479DEF3: run_test (test.h:584)
==20720== by 0x479E33A: main (test.h:666)
==20720== Uninitialised value was created by a stack allocation
==20720== at 0x5E89034: ddrawstreamsample_create (mediastream.c:962)
==20720==
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http://bugs.winehq.org/show_bug.cgi?id=15497
Summary: WineD3D_ChoosePixelFormat errors when starting game
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcdermott.michaelj(a)gmail.com
Created an attachment (id=16423)
--> (http://bugs.winehq.org/attachment.cgi?id=16423)
Log of the crash
When I fire up Medieval Total War (the original, not the new one), using the
option to bypass movies, wine crashes with what appear to be Direct3D related
errors.
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https://bugs.winehq.org/show_bug.cgi?id=41091
Bug ID: 41091
Summary: 1nsane (GOG.com) crashes after launch
Product: Wine
Version: 1.9.7
Hardware: x86
URL: https://www.gog.com/game/1nsane
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: 403459fd914788f180ad9eea6459274ac62f8c2f
Distribution: ---
Created attachment 55290
--> https://bugs.winehq.org/attachment.cgi?id=55290
terminal output
The game crashes after start, probably when trying to play the intro videos. If
I rename the Anims/ directory containing the 3 videos, then the game doesn't
crash and loads to the menu properly.
Videos didn't work before the regression, they were simply skipped by Wine.
The original demo version can't be used to reproduce the problem (it doesn't
contain any videos).
>From what I see the crash didn't occur before
commit 403459fd914788f180ad9eea6459274ac62f8c2f
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Mar 29 12:14:53 2016 +0200
wined3d: Add hull shader type.
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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http://bugs.winehq.org/show_bug.cgi?id=17893
Summary: The Alien Nations / Die Völker crashes: amstream
GetFormat stub
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'd rather split the bug entries for "Die Völker / The Alien Nations" and
Motocross Madness 2, bug 17836, comment 3, to warrant each application its own.
Although the common cause is stubbed functionality in amstream, these apps
might be fixed independently.
At start, The Alien Nations tries to display two Intel Indeo videos, somewhat
differently. Unimplemented functionality in amstream and the app's not checking
for some return codes yields to an exception and crash. More specifically,
GetFormat() is expected to fill in a DDSURFACEDESC structure, which wine leaves
uninitialised, causing the application to use random uninitialised data.
The first crash is prevented by having GetFormat() in
dlls/amstream/mediastream.c fill in the dwWidth and dwHeight fields of the
DDSURFACEDESC structure (I used 1 as stub value). The code used seems similar
to that of
http://msdn.microsoft.com/en-us/library/ms787928(VS.85).aspx
except the app doesn't check the return code of GetFormat and hence proceeds
with uninitialised memory from these two fields.
These two values are not enough to avoid a crash when displaying the second
video. As the logs http://bugs.winehq.org/attachment.cgi?id=20129 in bug 17836,
comment 4 suggest, the app presumably reads more fields from GetFormat: Z
buffer depth and pixelformat, and passes that to ddraw.
Actually, whether the app crashes there depends on WINEDEBUG settings, as the
initialisation of the stack-based DDSURFACEDESC depends on former stack use.
I've been able to play the game using
WINEDEBUG=+all,-syslevel,-fixup,-dbghelp_dwarf,-heap,warn+heap,-gdi
I yet have to disassemble and see which other fields from DDSURFACEDESC are
used in the second case.
BTW, one needs to work past bug #15915 in order to see this crash in "Alien
Nations", which is a blocker for this issue. I did it by quickly hacking the
fourcc comparison test in iccvid.c.
There exists a demo for this application, but demos typically display no intro
videos, so I doubt it would exhibit this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
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https://bugs.winehq.org/show_bug.cgi?id=1908
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|amstream |quartz
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https://bugs.winehq.org/show_bug.cgi?id=38071
Bug ID: 38071
Summary: Specifying a stream object in params is not yet
supported
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50720
--> https://bugs.winehq.org/attachment.cgi?id=50720
amstream trace log (AVI video)
Importing a video in Adobe Premiere Pro CS3 fails, resulting to:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ba64,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
Full amstream tracelog provided as an attachment.
Adobe Premiere Pro CS3 displays the following message:
Error Message
Unsupported format or damaged file.
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https://bugs.winehq.org/show_bug.cgi?id=36235
Bug ID: 36235
Summary: valgrind shows 3 leaks in amstream/tests/amstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20443== 8 bytes in 1 blocks are definitely lost in loss record 73 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65B52C7: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 74 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB457: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 75 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB4A1: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443==
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http://bugs.winehq.org/show_bug.cgi?id=13272
Summary: Scrapland: ACCESS VIOLATION when starting
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Black screen hangs and I have to kill the process to get my Desktop back. I
only see the error message about access violation when I switch Wine to Emulate
Desktop.
I get it with a PC-GURU magazine, without protection. (On Win it starts without
the disc) Maybe the original doesn't have this issue.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37090
Bug ID: 37090
Summary: Medieval total war demo crashes with builtin amstream
Product: Wine
Version: unspecified
Hardware: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 49304
--> https://bugs.winehq.org/attachment.cgi?id=49304
terminal output
Split off from bug 1908 which has been recycled a few times.
Download the demo, install, try to run. It crashes very quickly after a couple
amstream fixme's:
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x2221e8c)->(0x32d0f8,(nil),(nil),(nil)) stub!
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetMultiMediaStream
(0x2221e88/0x2221e8c)->(0x176dec4) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x41aef1
(thread 0009), starting debugger...
winetricks -q amstream gets past the crash.
[austin@localhost ~]$ sha1sum mtwdemo.zip
3b52b9168e672731180e96b4ce2a9222eb55a23b mtwdemo.zip
[austin@localhost ~]$ du -h mtwdemo.zip
236M mtwdemo.zip
[austin@localhost ~]$ wine --version
wine-1.7.24
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http://bugs.winehq.org/show_bug.cgi?id=32185
Bug #: 32185
Summary: Bug in BasePinImp_GetMediaType()
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A bisect shows that the patch below causes a regression in the amstream
conformance tests. See for instance the Winetest results for fg-deb64-t32.
http://test.winehq.org/data/3e264ced0f2502093940ddda21ecbd024b7dd815/linux_…
commit 7e82db784a448c6802001345d6230f72a711d237
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Fri Oct 12 23:07:31 2012 +0200
amstream: Implement BasePinImp_GetMediaType in media stream filter.
:040000 040000 ca189e47205be4d08dd271ba14dc12f6d1c2fced
5fd0731b35d83671c7fb0ecfa622e7834344238b M dlls
However it's also possible that the bug is in the previous patch as both
functions are used in the test and it's possible that implementing
BasePinImp_GetMediaType() caused BasePinImpl_CheckMediaType() to be called, or
that the bug is in fact in EnumMediaTypes_Construct() (from strmbase).
I tried to figure out the source for the bug but did not get anywhere. What I
gathered is that:
* It looks like a stack corruption issue. Adding traces in the test executable
can make the crash go away and I seem to have more luck reproducing the issue
using the PE test executable.
* A backtrace shows the crash happening in CopyMediaType() (called by
EnumMediaTypes_Construct() from strmbase) due to an insane size for
pSrc->cbFormat.
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https://bugs.winehq.org/show_bug.cgi?id=39200
Bug ID: 39200
Summary: Shogun: Total War crashes at startup
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
This bug was never fixed and should be re-opened. This bug is related to the
amstream DirectShow Filter. Using the Demo Version is not a sufficient test as
the Demo version does not use the amstream codec filter. This bug is extremely
severe, and needs to be re-opened.
Any and all tests for this bug must be done with the retail versions of this
game, the Demo version does not use amstream in such a way to cause this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12851
Summary: LEGO Rock Raiders amstream crash
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12540)
--> (http://bugs.winehq.org/attachment.cgi?id=12540)
+amstream log with crash
LEGO Rock Raiders crashes when trying to play the "LEGO Media" splash video.
+amstream log included. I don't think that this game has a demo. One needs a
nocd crack to bypass safedisc and a native d3drm.dll to avoid a crash if they
want to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=15508
Summary: Risk II crash while loading the game
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.reflexive.com/RiskII.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Tested in Ubuntu 8.10 and wine 1.1.5
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http://bugs.winehq.org/show_bug.cgi?id=10581
Summary: swat 3 v2.1 needs some amstream stuff to work
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
Created an attachment (id=9373)
--> (http://bugs.winehq.org/attachment.cgi?id=9373)
everything builtin
with builtin amstream.dll, sierra's SWAT 3 version 2.1 shows a messagebox
saying it needs directx at least version 6.1 to run and then it quits.
with windows xp native amstream, it dies further down the road
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https://bugs.winehq.org/show_bug.cgi?id=42986
Bug ID: 42986
Summary: wine can't be compiled by gcc-2.95.4
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58123
--> https://bugs.winehq.org/attachment.cgi?id=58123
gcc-2.95.4 fails to build amstream
In effort to find out lowest kernel version supported by wine, I will need old
distro with old compiler. So preliminary test reveals:
wine-2.7 @ gcc-4.1.1: winecfg=OK & notepad=OK
wine-2.7 @ gcc-3.4.6: winecfg=OK & notepad=OK
wine-2.7 @ gcc-3.3.6: winecfg=OK & notepad=OK
wine-2.7 @ gcc-2.95.4: compilation fails:
amstream/mediastream.c: In function `ddrawstreamsample_create':
amstream/mediastream.c:1024: structure has no member named `dwRGBBitCount'
amstream/mediastream.c:1025: structure has no member named `dwRBitMask'
amstream/mediastream.c:1026: structure has no member named `dwGBitMask'
amstream/mediastream.c:1027: structure has no member named `dwBBitMask'
amstream/mediastream.c:1028: structure has no member named `dwRGBAlphaBitMask'
make[1]: *** [mediastream.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=36555
Bug ID: 36555
Summary: valgrind shows a definite leak in
amstream/tests/amstream.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4daf010,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:amstream:DirectDrawMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49f9338)->({f7537560-a3be-11d0-8212-00c04fc32c45},0x4dafa2c),not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x49f933c)->(0x4daf83c,0x4dafa20,0x4daf8a8,0x4dafa1c) stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:amstream:AudioMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49858f0)->({f4104fce-9a70-11d0-8fde-00c04fd9189d},0x4daf9f0),not found
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->((nil)) stub!
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->(0x4daf9d2) stub!
==25590== 120 bytes in 3 blocks are definitely lost in loss record 578 of 920
==25590== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25590== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25590== by 0x5CD47AF: IMalloc_fnAlloc (ifs.c:186)
==25590== by 0x5CD50CA: CoTaskMemAlloc (objidl.h:1236)
==25590== by 0xF46F689: AudioClient_GetMixFormat (mmdevdrv.c:1749)
==25590== by 0xF431860: set_format (audioclient.h:330)
==25590== by 0xF4319DF: load_driver_devices (devenum.c:464)
==25590== by 0xF433231: MMDevEnum_Create (devenum.c:852)
==25590== by 0xF436445: MMCF_CreateInstance (main.c:252)
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0xE18103C: get_mmdevenum (dsound_main.c:178)
==25590== by 0xE18136D: GetDeviceID (dsound_main.c:261)
==25590== by 0xE17E65D: DirectSoundDevice_Initialize (dsound.c:760)
==25590== by 0xE17D45F: IDirectSound8Impl_Initialize (dsound.c:398)
==25590== by 0xE17DAA1: DirectSoundCreate8 (dsound.c:573)
==25590== by 0xE8F3C38: ???
==25590== by 0xE91614B: ???
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0x67A5187: ???
==25590== by 0x4CA33D2: test_media_streams (amstream.h:590)
==25590==
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http://bugs.winehq.org/show_bug.cgi?id=21957
Summary: Missing GUID check in
IAMMultiMediaStreamImpl_QueryInterface?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
This is necessary to make some games work (without actually showing the media,
though).
--- amstream.c.bak 2010-03-06 16:55:24.000000000 +0800
+++ amstream.c 2010-03-06 16:55:36.000000000 +0800
@@ -79,6 +79,7 @@
TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_IMultiMediaStream) ||
IsEqualGUID(riid, &IID_IAMMultiMediaStream))
{
IClassFactory_AddRef(iface);
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https://bugs.winehq.org/show_bug.cgi?id=41502
Bug ID: 41502
Summary: hotmail technical support number 1877 424 6647 hotmail
contact phone number toll free
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
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Bug ID: 41501
Summary: contact support hotmail @ ! 1877 424 6647 ! hotmail
phone number for hotmail technical query for United
States
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
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https://bugs.winehq.org/show_bug.cgi?id=40651
Bug ID: 40651
Summary: Tech Support C@ll @@$$@$I~855~7O9~2847+++ Epsonprinter
c.u.s.t.o.m.e.r S.u.p.p.o.rt p.h.o.n.e n.u.m.b.e.r
u.s.a. C.a.l.l
Product: Wine
Version: 0.9.1.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: dheerendraverman39(a)gmail.com
Distribution: ---
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https://bugs.winehq.org/show_bug.cgi?id=47043
Bug ID: 47043
Summary: Black popups from an application called
Steuer-Spar-Erklärung
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werner.fink(a)arcor.de
Distribution: ---
Created attachment 64214
--> https://bugs.winehq.org/attachment.cgi?id=64214
Screen shot of the effect with xv
Last few years I see black popups of an application called
Steuer-Spar-Erklärung. See
https://appdb.winehq.org/objectManager.php?sClass=application&iId=997 for this.
Intersting if I resize the popup then all is readable again ... also sometimes
it helps to move the mouse over the popup to see *some* of the entries but only
below the mouse. Also moving ot placing an other window which is not a wine
window on top of the popup does help. Also running the command xrefresh does
black the popup again. The current wine is build for OpenSUSE Leap 15.0
I've tried a fresh installation below a fresh WINEPREFIX but I enface the same
result as well. Current X11 server/kernel module is a radeon but I had seen
this effect also with an Intel Sandybridge X11 server/kernel module.
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https://bugs.winehq.org/show_bug.cgi?id=47040
Bug ID: 47040
Summary: Add some ARB-equivalent vendor specific GL extensions
Product: Wine
Version: 4.6
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Hi folks.
I found some vendor specific GL extensions equivalent to their ARB relatives.
GL_AMD_query_buffer_object ARB_QUERY_BUFFER_OBJECT
GL_NV_copy_image ARB_COPY_IMAGE
GL_NV_texture_rectangle ARB_TEXTURE_RECTANGLE
These extensions are present in some outdated proprietary drivers but have a
lack of ARB equivalents. Adding these extensions to wined3d_extension_map may
be useful in compatibility manners.
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https://bugs.winehq.org/show_bug.cgi?id=47001
Bug ID: 47001
Summary: call of duty modern warfare remastered crash with
backtrace
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.schmitt68(a)orange.fr
Distribution: ---
Created attachment 64162
--> https://bugs.winehq.org/attachment.cgi?id=64162
backtraceCODMWR
Hi,
start Call of Duty Modern Warfare Remastered (steam version)
COD MWR crashes with the following error message box after the splash screen is
show :
Not enough memory. You very likely do not have enough disk space on your hard
isk. (12).
start the game again, choose no at the first message box, choose no at the
second message box. i can generate a back-trace file.
you can generate the same back-trace with Call of duty Advanced warfare
Regards,
Mathieu
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https://bugs.winehq.org/show_bug.cgi?id=40445
Bug ID: 40445
Summary: WinSCP main window looks differently when being run
under Wine
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 54196
--> https://bugs.winehq.org/attachment.cgi?id=54196
WinSCP main window under Wine
Just see the attached self-explanatory screenshot.
Wine problems:
1) Hosts lack indentation (several pixels)
2) Some buttons lack down arrows
3) The log in button lack an icon
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https://bugs.winehq.org/show_bug.cgi?id=47026
Bug ID: 47026
Summary: Rhythm Doctor: Window moving offscreen blocks input
despite having focus
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordion42(a)gmail.com
Distribution: ---
Created attachment 64187
--> https://bugs.winehq.org/attachment.cgi?id=64187
The contents of stderr (most entries are from opening a menu and effect
nothing)
In one of the levels of Rhythm Doctor (r3b_hotfix2, but should be present in
all versions with the level), there is a point in time where the window moves
about. The window will not accept key input (which is required to play the
game) unless the mouse is hovered over it *or* you open a second window (such
as winecfg), select that, then select the game (the window will then have
"focused blue").
However, later in that level, the window completely leaves the desktop area,
and when it returns, it is still "focused blue," but does not accept input
unless the cursor is currently over it (the only fix at that point is to mash
escape and try to "catch" the window so you can pause and re-seat the focus).
There's nothing funny in the log when the window moves, nor when it leaves the
desktop (I'll attach it anyway, just in case.)
I've tested this:
With an emulated desktop with WM having decorate and control
With an emulated desktop (with wine having decorate and control)
With WM having decorate and control (without the emulated desktop)
This is wine 4.5
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https://bugs.winehq.org/show_bug.cgi?id=47011
Bug ID: 47011
Summary: SampleCount registry key ignored for OpenGL rendering
in early Unreal Engine games
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
Distribution: ---
The SampleCount option is very useful for applying anti-aliasing to older games
and works great for DirectX 7/8/9 titles.
However, when using OpenGL the SampleCount option seems to be ignored.
Games Tested: Unreal Tournament (1999) and Unreal Tournament 2004. When using
Direct3d rendering the performance is poor but SampleCount works, when using
OpenGL rendering the performance is far better but the SampleCount option is
ignored.
I'm not sure if this affects all OpenGL games but I'd imagine it's the same for
any games that use OpenGL rendering.
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http://bugs.winehq.org/show_bug.cgi?id=18611
Summary: After effects 6.5 crashes when import a mp3 file
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Created an attachment (id=21294)
--> (http://bugs.winehq.org/attachment.cgi?id=21294)
terminal output
After effects 6.5 crashes when import a mp3 file
--snip--
fixme:amstream:IAMMultiMediaStreamImpl_GetFilter
(0x72f0468/0x72f0468)->(0x82e480) stub!
wine: Unhandled page fault on read access to 0x00000001 at address 0xb13967
(thread 0009), starting debugger...
--snip--
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https://bugs.winehq.org/show_bug.cgi?id=46890
Bug ID: 46890
Summary: Can't Open SDcard or Phone Memory in Wine App on
Android
Product: Wine
Version: 4.4
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: mehedihasan1853(a)gmail.com
Sir,Iam can't open SDcard or Phone Memory in Wine App on Android.I can't found
any Sdcard or phone memory folder in Wine app.Please Fix this bug or Help me
How to open sdcard in wine app and run windows app.Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=42213
Bug ID: 42213
Summary: Age of Empires 2 doesn't work with Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 56853
--> https://bugs.winehq.org/attachment.cgi?id=56853
I would like to install Age of Empires 2 on Linux with Wine, but it doesn't
work.
I would like to install Age of Empires 2 on Linux, but It doesn't work.
Before I used Windows 7 and it worked perfect.
Can you help me?
It's my second fave game.
Thank you, Janek.
Sorry for my English, I'm not English :-)
I don't know components or versions or else.
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https://bugs.winehq.org/show_bug.cgi?id=46286
Bug ID: 46286
Summary: MTGO: Fails to launch due to missing EULA
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leothelion92(a)gmail.com
Distribution: ---
Magic the Gathering online launches but gets stuck at the EULA agreement step.
The EULA doesn't display, just showing "EULA file not found" instead. Unable to
click "I agree", only able to click "I disagree" which closes the launcher.
Personally using Ubuntu 16.0.4.
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https://bugs.winehq.org/show_bug.cgi?id=46921
Bug ID: 46921
Summary: Creative Cloud install crashes just before completing
installation (unimplemented function)
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andre(a)basel.co.nz
Distribution: ---
Created attachment 64015
--> https://bugs.winehq.org/attachment.cgi?id=64015
Backtrace log file
I am using the following:
LSB Version: :core-4.1-amd64:core-4.1-noarch
Distributor ID: Fedora
Description: Fedora release 29
wine-4.4 (Staging)
I get the attached error just before the install completes. Creative cloud
still appears in PlayOnLinux what after login in crashes again.
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https://bugs.winehq.org/show_bug.cgi?id=46632
Bug ID: 46632
Summary: Error installing Crash Bandicoot N Sane trilogy
Product: Wine
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: ---
Created attachment 63540
--> https://bugs.winehq.org/attachment.cgi?id=63540
console output
Hi tried to install Crash Bandicoot N Sane trilogy but I get an error window
which says:"Runtime error 229 at 074A4BCF".
I attached my console output.
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https://bugs.winehq.org/show_bug.cgi?id=39666
Bug ID: 39666
Summary: i try to load age of empires 2 and it doesnt let me
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: paatriciaa_17(a)hotmail.co.uk
Distribution: ---
Created attachment 52885
--> https://bugs.winehq.org/attachment.cgi?id=52885
this is the error please help me solve it
i have recently got a game i played when i was younger and installed it but
when i try to launch it doesnt work
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https://bugs.winehq.org/show_bug.cgi?id=46757
Bug ID: 46757
Summary: Unity 2018.3.6f1 (64-bit)
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrianpluta4(a)gmail.com
Distribution: ---
Created attachment 63763
--> https://bugs.winehq.org/attachment.cgi?id=63763
backtrace
Unity 2018.3.6f1 (64-bit)
After start UnityHelper.exe crashes
ANd Unity stays on grey screen
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https://bugs.winehq.org/show_bug.cgi?id=46838
Bug ID: 46838
Summary: Happy Foto Designer OLE error 80004001
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Created attachment 63878
--> https://bugs.winehq.org/attachment.cgi?id=63878
Log
Hello,
when I start Happy Foto Designer and create a new Photo book I get the error:
OLE error 80004001
The error can be solved by installing riched20
winetricks riched20
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https://bugs.winehq.org/show_bug.cgi?id=44387
Bug ID: 44387
Summary: Unity3D fails with "X11DRV_wglCreateContextAttribsARB
Context creation failed" error
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: bob_lists(a)yahoo.co.uk
Distribution: ---
Created attachment 60307
--> https://bugs.winehq.org/attachment.cgi?id=60307
relevant extracts from glxinfo
I installed Unity 2017.2.0f3 (64-bit) from
https://store.unity.com/download?ref=personal
(click on Windows option)
This gets
UnityDownloadAssistant-2017.2.0f3.exe
Note:
Run winecfg and set Applications->Windows Version to Windows 7. (Otherwise
UnityDownloadAssistant will not run.)
Make sure winbind is installed on your system, otherwise Unity3D does not get
as far as the error reported here.
I ran UnityDownloadAssistant-2017.2.0f3.exe
Some components did not install, but the main installation completed and
claimed to be succesful.
I ran
env WINEPREFIX="/home/bob/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/bob/.wine/dosdevices/c:/users/Public/Start\ Menu/Programs/Unity\
2017.2.0f3\ \(64-bit\)/Unity.lnk &> unitylog.txt
This displays a window headed "Unity 2017.2.0f3". The contents of the window
are black. After a few seconds, the contents turn to grey. The program takes
100% of cpu and does not terminate.
The software outputs a large number of fixme messages plus the error message
005b:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error
1)
The computer is a Toshiba Satellite with 2 x (AMD E1-1200 APU @ 1.4 GHz with
Radeon HD Graphics).
Ubuntu Mate 16.04
$ lspci
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wrestler [Radeon HD 7310]
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https://bugs.winehq.org/show_bug.cgi?id=46958
Bug ID: 46958
Summary: trying to install a windows app constantly get "not
enough disk space" error and C: drive shows 0 bytes
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bmullan.mail(a)gmail.com
Distribution: ---
Created attachment 64093
--> https://bugs.winehq.org/attachment.cgi?id=64093
see but description
Trying to install a windows application I consistently get a "not enough disk
space available" type error (see attachment) which prevents the installation
from succeeding.
I have tried all of the following 64Bit Bottle types: Win7, Win8, Win10
and all of them exhibit the same error.
Wine reports C: with 0 disk space (my actual linux drive has 500GB available).
Also, this only happens with some programs? Others install ok.
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https://bugs.winehq.org/show_bug.cgi?id=44670
Bug ID: 44670
Summary: GOG Galaxy 1.2.37: crash in GalaxyClient Helper.exe
Product: Wine-staging
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60680
--> https://bugs.winehq.org/attachment.cgi?id=60680
backtrace
After update to GOG Galaxy 1.2.37 I see permanent crash in GalaxyClient
Helper.exe. Version 1.2.17 works fine. Backtrace in attachment. Feel free to
ask me for some more info.
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https://bugs.winehq.org/show_bug.cgi?id=46956
Bug ID: 46956
Summary: ReplaceFile cannot replace the current executable
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: shaggie76(a)hotmail.com
Distribution: ---
Created attachment 64085
--> https://bugs.winehq.org/attachment.cgi?id=64085
A simple VS2017 console project that you can compile to test this.
The ReplaceFile API can be used to update the currently running exe file; this
does not work with WINE.
This bug prevents the Warframe launcher from working properly.
A simple program that demonstrates this is:
#include <windows.h>
#include <tchar.h>
int main(int argc, const char* argv[])
{
TCHAR exePath[MAX_PATH];
TCHAR tmpPath[MAX_PATH];
GetModuleFileName(GetModuleHandle(NULL), exePath, MAX_PATH);
_tcscpy_s(tmpPath, MAX_PATH, exePath);
_tcscat_s(tmpPath, MAX_PATH, TEXT(".tmp"));
if(!CopyFile(exePath, tmpPath, FALSE))
{
_tprintf(TEXT("CopyFile(%s, %s, FALSE) failed [0x%08X]\n"), exePath,
tmpPath, GetLastError());
return(1);
}
/* this has worked from at least as far back as WinXP and continues to work
on Win10 */
if(!ReplaceFile(exePath, tmpPath, NULL, 0, NULL, NULL))
{
_tprintf(TEXT("ReplaceFile(%s, %s, NULL, 0, NULL, NULL) failed
[0x%08X]\n"), exePath, tmpPath, GetLastError());
return(1);
}
/* A proper test would check that the file was actually updated but this is
sufficient to demonstrate the bug */
_tprintf(TEXT("No errors!\n"));
return(0);
}
Under WINE this prints:
ReplaceFile(Z:\home\glen\WineReplaceFile.exe,
Z:\home\glen\WineReplaceFile.exe.tmp, NULL, 0, NULL, NULL) failed [0x00000497]
Under real WinXP to Win10 this prints:
No errors!
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https://bugs.winehq.org/show_bug.cgi?id=46853
Bug ID: 46853
Summary: An error when trying to install some games
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When I try to install some games, I get this error message:
"Runtime error 229 at 075A4BCF"
I need to set windows version to xp in order to avoid this error message, but
that is so annoying, because I have to change it back to windows 7 every time
after finishing with the installation.
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https://bugs.winehq.org/show_bug.cgi?id=46893
Bug ID: 46893
Summary: Error while installing .NET Framework 1.0
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 63973
--> https://bugs.winehq.org/attachment.cgi?id=63973
Log
Link: https://www.microsoft.com/en-us/download/confirmation.aspx?id=96
CLR Error: 80004001.
On any wine Windows version
On wine stable 3.0.
Need to fix this without changing wine version.
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https://bugs.winehq.org/show_bug.cgi?id=44488
Bug ID: 44488
Summary: does not to execute a .exe file
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: mrdwili(a)hotmail.fr
Distribution: ---
Created attachment 60443
--> https://bugs.winehq.org/attachment.cgi?id=60443
what is written when I execute the .exe
I tried to install Final Fantasy X-X2 with wine, but when I type wine
/Volumes/Final\ Fantasy\ X\ X-2\ HD\ Remaster/setup.exe I have this whole page
and wine with written "Runtime error 229 at 07494BCF"
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https://bugs.winehq.org/show_bug.cgi?id=45250
Bug ID: 45250
Summary: The Sims Double Deluxe crash at startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 61494
--> https://bugs.winehq.org/attachment.cgi?id=61494
The Sims log with WINEDEBUG="+ddraw,+d3d"
Hi!
I'm trying to get The Sims Double Deluxe running on my computer. It passes the
CD check before crashing.
I think it has something to do with the pixelformat not being correct (16 bit
not supported, or something).
Following is an excerpt from the log file:
0009:trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 600
0009:trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 800
0009:trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( )
0009:trace:d3d:wined3d_get_adapter_display_mode wined3d 0x16f8e0, adapter_idx
0, display_mode 0x32f784, rotation (nil).
0009:warn:d3d:wined3d_get_adapter_display_mode Overriding format
WINED3DFMT_B8G8R8X8_UNORM with stored format WINED3DFMT_B5G6R5_UNORM.
0009:trace:d3d:wined3d_get_adapter_display_mode Returning 800x600@60
WINED3DFMT_B5G6R5_UNORM 0x1.
0009:trace:ddraw:wined3dformat_from_ddrawformat Convert a DirectDraw
Pixelformat to a WineD3D Pixelformat
0009:trace:ddraw:DDRAW_dump_pixelformat ( )
0009:warn:ddraw:wined3dformat_from_ddrawformat Unknown Pixelformat.
0009:warn:ddraw:ddraw_surface_create Unsupported / unknown pixelformat.
0009:trace:ddraw:ddraw_surface4_AddAttachedSurface iface 0x1935fc, attachment
(nil).
0009:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7d9f5bb3
My machine has the following HW:
* CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
* 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core
Processor Family Integrated Graphics Controller (rev 09)
* 01:00.0 VGA compatible controller: NVIDIA Corporation GF119M [GeForce GT
520M] (rev a1)
I'm only running OpenSource drivers, so maybe this has something to do with my
error?
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http://bugs.winehq.org/show_bug.cgi?id=26306
Summary: age of empires ll error
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbone6669(a)gmail.com
every thing installed fine the game just wont run and i get this error message
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https://bugs.winehq.org/show_bug.cgi?id=44472
Bug ID: 44472
Summary: Installation PS4 Remote Play terminated with message
"PS4 Remote Play can not be installed on systems with
screen resolution smaller than 1024 x 768"
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Installation PS4 Remote Play terminated with message "PS4 Remote Play can not
be installed on systems with screen resolution smaller than 1024 x 768"
OS: Fedora 27 with gnome-shell with Wayland session
$ wine --version
wine-2.20 (Staging)
$ wine Downloads/RemotePlayInstaller.exe
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123,
0x45a040, 0x45a058) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x456e58, 43) stub
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x6c1123,
0x6e3010, 0x6e3028) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x6e0738, 43) stub
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (0) stub.
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x6c1123,
0x6e3010, 0x6e3028) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x6e0738, 43) stub
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (0) stub.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msi:check_transform_applicable unsupported validation flags 0x003
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https://bugs.winehq.org/show_bug.cgi?id=46147
Bug ID: 46147
Summary: Comodo Icedragon: no internet access, unable to acesss
about:config, prefs.js for modification
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lenovolobo933(a)gmail.com
Distribution: ---
this is a similar problem to firefox having no internet access, but unlike
firefox, i am unable to access about:config and prefs.js for modification to
try and get it working. they remain blank
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https://bugs.winehq.org/show_bug.cgi?id=46961
Bug ID: 46961
Summary: League of Legends : Can't Launch client on Win 10
prefix / WinXP prefix cannot be used for future
releases of the game
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imbert.jacquesolivier(a)gmail.com
Distribution: ---
Created attachment 64107
--> https://bugs.winehq.org/attachment.cgi?id=64107
Error Log of UX process of LOL
League of Legends crashes at the first launch of the game on a Win 10 prefix on
a 64-bit prefix of Wine.
Tested on Wine 4.5.
IMPORTANT : Use WinXP prefix cannot be done for future releases. See link here
:
->
https://na.leagueoflegends.com/en/news/riot-games/announcements/ending-supp…
Here is a log where you can see the error that crashes the game :
000000.000| OKAY| Memory Monitor enabled:
000000.000| OKAY| - update interval 5s
000000.000| OKAY| - memory delta threshold 10MiB
000000.000| OKAY| - page fault delta threshold 100K
000000.000| OKAY| - region count delta threshold 10
000000.001| ALWAYS| Using Ux render executable path: LeagueClientUxRender.exe
000000.001| OKAY| Working Set Size: 77MiB Peak: 77MiB Pagefile Usage: 52MiB
Peak: 52MiB Private Usage: 3MiB
000000.001| OKAY| Paged Pool Usage: 0MiB Peak: 0MiB Non-Paged Pool Usage:
0MiB Peak: 0MiB
000000.001| OKAY| Committed Total: 147MiB Committed Image: 94MiB
Committed Mapped: 0MiB Committed Private: 53MiB Reserved Total: 2352MiB
Reserved Image: 0MiB Reserved Mapped: 0MiB Reserved Private: 2352MiB Free
Total: 1595MiB Limit: 4095MiB Largest Free: 1355MiB Region Count: 377
000000.001| OKAY| Page Fault Count: 0K
000000.002| ALWAYS| Cef CommandLine: "C:/Riot Games/League of
Legends/RADS/projects/league_client/releases/installer/deploy/LeagueClientUx.exe"
--app-log-file-path="C:/Riot Games/League of Legends/Logs/LeagueClient
Logs/2019-04-05T10-41-02_49_LeagueClient.log" --app-name=LeagueClient
--app-pid=49 --app-port=38767
--browser-subprocess-path=LeagueClientUxRender.exe
--bugsplat-name=league_client_riotgames_com --bugsplat-platform-id=EUW1
--install-directory="C:/Riot Games/League of Legends/" --lang=en-US
--log-dir="LeagueClient Logs" --log-file="C:\Riot Games\League of
Legends\RADS\projects\league_client\releases\installer\deploy\debug.log"
--no-proxy-server --no-sandbox --release=installer
--remoting-auth-token=2J03IQVkr5WM6YHm_-1VFQ --respawn-command=LeagueClient.exe
--respawn-display-name="League of Legends"
--ux-helper-name=LeagueClientUxHelper --ux-name=LeagueClientUx
--disable-spell-checking --no-displaying-insecure-content
000000.191| ALWAYS| Initial dpiScale = 1.000000
000000.191| ALWAYS| Using cookie store at C:/Riot Games/League of
Legends/Cookies
000000.191| OKAY| Creating browser process.
000000.193| ALWAYS| App file system path is: C:\Riot Games\League of
Legends\RADS\projects\league_client\releases\installer\deploy\
000000.193| ALWAYS| Plugins file system path used : Plugins\.
000000.194| ALWAYS| Trying to connect to app process.
000000.197| ERROR| ClientWebSocketTransport: After SSL_connect SSL_get_error
returned 5...
000000.197| ERROR| ClientWebSocketTransport: SSL_ERROR_SYSCALL - The
underlying BIO reported an I/O error.
000000.197| ERROR| ClientWebSocketTransport: SSL_ERROR_SYSCALL - errno is 2:
Fichier introuvable.
000000.197| OKAY| ClientWebSocketTransport: Statistics at socket close:
000000.197| OKAY| Reads - Count : 0 Total Bytes: 0 Average Bytes: 0
000000.197| OKAY| Writes - Count : 0 Total Bytes: 0 Average Bytes: 0
000000.197| OKAY| EINTRs: 0
000000.272| ALWAYS| Connected to app process after 2 attempts.
000003.293| ALWAYS| Backend process is now running.
000005.002| OKAY| Working Set Size: 87MiB (+10) Peak: 87MiB (+10)
000007.386| OKAY| Setting mouse intercept hook.
000007.386| OKAY| Registering window.
000007.387| OKAY| Registering window class R.
000007.387| OKAY| Loading icons.
000007.430| OKAY| New window requested at 0,0 with dimensions 1280,720.
000007.430| OKAY| Creating ux window with url
https://riot:2J03IQVkr5WM6YHm_-1VFQ@127.0.0.1:38767/bootstrap.html.
000007.430| ALWAYS| Deleting non-whitelisted cookies
000007.430| OKAY| Running message loop.
000010.127| ERROR| Assertion failed!
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https://bugs.winehq.org/show_bug.cgi?id=44662
Bug ID: 44662
Summary: Netease music client start up with blank screen
Product: Wine
Version: 3.3
Hardware: x86
URL: https://d1.music.126.net/dmusic/cloudmusicsetup_2_3_0_
196231.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 60666
--> https://bugs.winehq.org/attachment.cgi?id=60666
terminal output
$ sha1sum ~/Downloads/cloudmusicsetup_2_3_0_196231.exe
51d2d365e3118379bb8f2de5383c346cbd3d0262
/home/eric/Downloads/cloudmusicsetup_2_3_0_196231.exe
After installation, the client start up with blank screen.
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https://bugs.winehq.org/show_bug.cgi?id=46827
Bug ID: 46827
Summary: Regression: drawing tablet pen location is broken
after 4.0-rc2
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: federicosantamorena(a)gmail.com
Distribution: ---
I became the supermaintainer of PaintTool SAI and decided to try every Wine
version to see if there were regressions.
I noticed that since 4.0-rc2 the drawing tablet pen position teleports randomly
between mouse location and pen location, this DOES NOT happen with 4.0-rc1.
When using 4.0-rc1 everything but pen pressure works.
With 4.0-rc2 to fix the broken teleporting location issue you need to:
-Close SAI
-Disconnect drawing tablet
-wineboot -r
-Reconnect drawing tablet
-Re-open SAI
I have Huion 610 Pro
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https://bugs.winehq.org/show_bug.cgi?id=46846
Bug ID: 46846
Summary: msi x64 installer does not display splash and other
texts like a license agreement
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 63892
--> https://bugs.winehq.org/attachment.cgi?id=63892
demo x64 installer to show the issue
The msi x64 installer does not display a splash window and other text windows
like a license agreement.
This is a regression bug as it works fine in Wine 4.0 (and worked fine in Wine
4.1, too).
Please find a simple installer attached based in Notation Player 4.
(it is just a dummy exe file installed because the Notation Player 4 is still
not yet released).
The first windows should show a splash windows and the thrid window should show
the lisence agreement. But those windows are just empty.
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https://bugs.winehq.org/show_bug.cgi?id=47006
Bug ID: 47006
Summary: Space Engine: black hole rendering produces massive
amounts of artifacts
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steamport(a)protonmail.com
Distribution: ---
Created attachment 64165
--> https://bugs.winehq.org/attachment.cgi?id=64165
Picture #1
Driver: AMDGPU
GPU: RX 580
Linux version: Linux roomba 5.0.3-pf #1 SMP PREEMPT Tue Apr 2 18:02:02 EDT 2019
x86_64 GNU/Linux
Images of visual bug attached. Logs did not produce any errors/abnormal
entries.
I'm new to bug reporting, if I missed anything, please say so, i'll try to
provide anything that's needed :)
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https://bugs.winehq.org/show_bug.cgi?id=45398
Bug ID: 45398
Summary: mpc-hc crash on startup.
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
after i upgrade my wine to version 3.11,start mpc-hc failed,a voilate access
error throughout,press confirm then program exit.back to version 3.10 is the
same.
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https://bugs.winehq.org/show_bug.cgi?id=46997
Bug ID: 46997
Summary: Keyboard input when caps lock is off
Product: Wine
Version: 4.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaredlammi(a)gmail.com
Created attachment 64160
--> https://bugs.winehq.org/attachment.cgi?id=64160
Here's the bug I'm experiencing.
When caps lock is off, when Wine is supposed to be inputting lowercase letters,
it instead does the opposite and inputs uppercase letters, and vice versa when
caps lock is on.
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https://bugs.winehq.org/show_bug.cgi?id=46991
Bug ID: 46991
Summary: debug.h warning: "conversion from 'WCHAR' to 'char',
possible loss of data" on line 293
Product: Wine
Version: 4.5
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimaki(a)rocketmail.com
I get a warning from compiler in debug.h: "conversion from 'WCHAR' to 'char',
possible loss of data" on line 293 during compilation" on VS C compiler when
including wine's debug.h. I think just a matter of adding an explicit
conversion to char on line 293 in debug.h to get rid of the warning.
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https://bugs.winehq.org/show_bug.cgi?id=38307
Bug ID: 38307
Summary: Last Half of Darkness: Beyond the Spirit's Eye crashes
at start
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://www.lasthalfofdarkness.com/beyond/demo.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 51143
--> https://bugs.winehq.org/attachment.cgi?id=51143
log
Demo crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=42572
Bug ID: 42572
Summary: Revenant has some graphical issues with official
Nvidia drivers & hardware
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57483
--> https://bugs.winehq.org/attachment.cgi?id=57483
Screenshot to show the graphics issues in the game
In Wine-2.2-276-ge6f8f136fa Revenant no longer crashes at start but it still
has some graphics issues.
1. The player character's model is completely black as are other characters in
the game.
2. Some characters instead of being completely black are displayed with a
"ghostly" white color.
3. Lastly, the player's paper doll (see the flesh colored model on the right
side in the screenshot) is animated but the graphics for the frames of the
paper doll are not cleared so you have this sort of "hall of mirrors" effect.
Hopefully the attached screenshot will illustrate what I mean.
My hardware and driver info:
Nvidia 970 GTX
Driver version 378.13
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http://bugs.winehq.org/show_bug.cgi?id=34237
Bug #: 34237
Summary: Jenkins fails to install (dogfood)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://jenkins-ci.org/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Looks like its service related:
err:service:service_send_start_message service L"Jenkins" failed to start
err:msi:ITERATE_StartService Failed to start service L"Jenkins" (1053)
err:msi:ITERATE_Actions Execution halted, action L"StartServices" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I'll attach a log.
austin@aw25 ~ $ wine --version
wine-1.7.0
austin@aw25 ~ $ sha1sum jenkins-1.526.zip
1658d7cba2cd1bdc5ac521a806957df7ef0610ea jenkins-1.526.zip
austin@aw25 ~ $ du -h jenkins-1.526.zip
84M jenkins-1.526.zip
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https://bugs.winehq.org/show_bug.cgi?id=40544
Bug ID: 40544
Summary: Ultimate Unwrap Pro v3.50.14 x64 demo: Fails to run
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajveer_aujla(a)hotmail.com
Fails to run the x64 version of the application on OSX (using the new
experimental x64 support found in 1.9.8 devel), producing the following:
err:module:attach_process_dlls "uulib_64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Ultimate Unwrap3D Pro (x64)\\unwrap3d_64.exe" failed, status c0000005
I believe uulib_64.dll is a dll specific to the application.
Download link (unfortunately I cannot get an exact link):
http://www.unwrap3d.com/u3d/downloads.aspx
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https://bugs.winehq.org/show_bug.cgi?id=46829
Bug ID: 46829
Summary: Wizard101 crashes after playing the game after awhile.
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesgryffindor99(a)gmail.com
Created attachment 63859
--> https://bugs.winehq.org/attachment.cgi?id=63859
Wizard101 crash logs for Wine 4.3 on macOS Mojave.
After playing Wizard101 (anywhere from 30 minutes to an hour or more), it
crashes unexpectedly. I have attached the terminal log below. This is a clean
install of wine 4.3 on macOS Mojave 10.14.3.
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http://bugs.winehq.org/show_bug.cgi?id=27629
Summary: Pride of Nations Demo:
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74618.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Potentially workaround 27628 (winetricks -q d3dx9_36, or don't remove the
native dll).
Start the app, choose new game, choose the only campaign option. Choose any
country (tried UK and Russia).
The game will either immediately exit, or maybe pop up a map and an error
dialog. Nothing shows in the terminal. Looking at the game's log, I see:
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
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https://bugs.winehq.org/show_bug.cgi?id=46979
Bug ID: 46979
Summary: Winecfg hangs (winedevice.exe 100% CPU usage) when
removing an assigned drive
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: b4f78d6896a7fc85b3ec29d3db30d5d8e9b790e8
Distribution: ArchLinux
Steps to reproduce:
1. create a new wineprefix by running winecfg. Go to the <Drives> tab and add a
new drive pointing to any existing directory on your filesystem e.g. your home
directory. Click <Apply> then <OK> to accept the changes and quit winecfg.
2. re-run winecfg, visit the <Drives> tab and remove the previously created
drive from the list then click <Apply>....winecfg hangs (no visible terminal
output, winedevice consumes 100% CPU).
Another scenario (an external USB hard drive was mounted then unmounted between
those 2 steps).
When the external hdd is mounted on my system, existing partitions on the drive
are automatically added to the drive list in winecfg. Exit winecfg and unmount
the partition(s) from your system then re-run winecfg and try to open the
<Drives> tab: Wine hangs again, now something like this is present in the
terminal:
0017:err:ntdll:RtlpWaitForCriticalSection section 0xf7d67700
"../../../dlls/mountmgr.sys/device.c: device_section" wait timed out in thread
0017, blocked by 0019, retrying (60 sec)
Reverting commit b4f78d6896a7fc85b3ec29d3db30d5d8e9b790e8 fixes the problem for
me.
Tested and reproduced in wine-4.5-222-g8ee1e3453e.
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https://bugs.winehq.org/show_bug.cgi?id=45854
Bug ID: 45854
Summary: Magic the Gathering demo graphical glitch with virtual
desktop
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spzakulec(a)gmail.com
Distribution: ---
Created attachment 62340
--> https://bugs.winehq.org/attachment.cgi?id=62340
Console output when running the Magic the Gathering demo with a virtual desktop
Hi, the Magic the Gathering demo (the one by Microprose) works fine in a 32 bit
wine prefix on 3.16 devel with OS set to Win 95, but key parts of the interface
disappear or are solid black if the program is run in a virtual desktop.
While I am not totally sure this is the same issue that affects all of the
Microprose Magic the Gathering games, in practice the issue and the symptoms
are identical.
You can download the demo here: https://archive.org/details/mtgdemo
I'm on Kubuntu 17.10 64 bit, using the official WineHQ repository.
To reproduce this:
Run mtgdemo.exe, which extracts to a folder.
In the extracted folder, run DUEL.EXE in a 32 bit wine prefix with OS set to
Win95.
You'll see a screen without any black boxes or blobs on it- most importantly,
the large Magic card on the left is visible.
Click exit.
Set DUEL.EXE to a virtual desktop- 1024x768 shows this issue.
The card that was visible without the virtual desktop is now a giant black
blob.
Should you try to play the game, other graphical glitches will happen- cards
disappear and only re-appear when you go to the next turn or right-click on the
playing field, choose Duel Options, and then press OK.
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https://bugs.winehq.org/show_bug.cgi?id=45325
Bug ID: 45325
Summary: Ubisoft detection tool dont recognize correctly cpu
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Detection tool app used by various ubisoft titles case: assasins creed 1,
prince of persia forgotten sands, prince of persia 2008 dont detect real name
cpu and only shows intel pentium 4 2.40ghz
However in side shows correct cpu cores and non overclocked frecuency
Overclocked frecuency dont detected
Also occur in batman arkham asylum installer too
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=20082
Summary: Driver Create and Close displatch routines should be
called
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently when a CreateFile() is done the IRP_MJ_CREATE dispatch routine is not
called ! This is a major oversight and caused the v4.00 SIVDRIVER to crash.
For 4.01 I worked around this, but failing to call the driver when the
CreateFile() is done is a major failing and needs to be corrected. The
IRP_MJ_CLOSE routine also needs to get called for the CloseHandle().
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http://bugs.winehq.org/show_bug.cgi?id=32086
Bug #: 32086
Summary: LBA2 black screen above diagonal from bottom left to
upper right
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 42299
--> http://bugs.winehq.org/attachment.cgi?id=42299
wine-1.5.15 terminal output in full screen mode
DirectDrawRenderer=opengl became the default some time ago.
As of 1.5.15, Little Big Adventure 2 aka. LBA2 displays a black screen above a
diagonal from bottom left to upper right across its 640x480 virtual desktop.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
-- indeed
The black diagonal persists across all menus, intro videos and game play.
Moving the virtual desktop around you momentarily unhides the missing half
screen.
Reopened bug #23921 is about using DirectDrawRenderer=gdi
The black triangle also affects full screen mode. Terminal output is attached.
Does OpenGL decompose the rectangular window into two triangles?
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http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46917
Bug ID: 46917
Summary: Redirect an issue "wine's d3d8/9 visual tests fail on
i965" to WineHQ
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asimiklit.work(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Mesa issue description:
"""
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
Fedora 20
[austin@localhost ~]$ yum list installed | grep -e intel -e mesa
mesa-dri-drivers.i686 10.0.4-1.20140312.fc20 @updates
mesa-dri-drivers.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.i686 10.0.4-1.20140312.fc20 @updates
mesa-filesystem.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libEGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libEGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.i686 10.0.4-1.20140312.fc20 @updates
mesa-libGL-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libGLU.i686 9.0.0-4.fc20 @updates
mesa-libGLU.x86_64 9.0.0-4.fc20 @updates
mesa-libGLU-devel.i686 9.0.0-4.fc20 @updates
mesa-libGLU-devel.x86_64 9.0.0-4.fc20 @updates
mesa-libOSMesa.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libOSMesa-devel.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.i686 10.0.4-1.20140312.fc20 @updates
mesa-libgbm.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.i686 10.0.4-1.20140312.fc20 @updates
mesa-libglapi.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libwayland-egl.x86_64 10.0.4-1.20140312.fc20 @updates
mesa-libxatracker.x86_64 10.0.4-1.20140312.fc20 @updates
xorg-x11-drv-intel.x86_64 2.21.15-5.fc20 @updates
"""
Looks it is a wine issue here according to:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_framebuffer_obje…
"- If the attachment sizes are not all identical, rendering will be
limited to the largest area that can fit in all of the
attachments (i.e. an intersection of rectangles having a lower
left of (0,0) and an upper right of (width,height) for each
attachment)
- If the attachment sizes are not all identical, the values of
pixels outside the common intersection area after rendering are
undefined."
This issue came from mesa issue:
https://bugs.freedesktop.org/show_bug.cgi?id=77312
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=8036
Vijay Kamuju <infyquest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
CC| |infyquest(a)gmail.com
Status|STAGED |RESOLVED
Fixed by SHA1| |be678a52e163111085ab3694b6c
| |1f3af8e4d4a4a
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Vijay Kamuju <infyquest(a)gmail.com> ---
Fixed by commit be678a52e163111085ab3694b6c1f3af8e4d4a4a in wine 4.5
--- Comment #47 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.6.
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https://bugs.winehq.org/show_bug.cgi?id=46944
Bug ID: 46944
Summary: Compatibility issue in creating D3D10/11 device on AMD
graphics with XP drivers
Product: Wine
Version: 3.18
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 64067
--> https://bugs.winehq.org/attachment.cgi?id=64067
GPU caps report
Latest releases of WineD3D for Windows do not work with AMD graphics on Windows
XP for OpenGL compatibility reasons I can't figure out.
NVIDIA + XP drivers - works
AMD + XP drivers - doesn't
It is claimed that GLSL 4.30 is supported but in fact no D3D10/11 application
works.
No registry keys helps. I tried "shader_backend=glsl",
"MaxVersionGL=dword:30002". In no vain.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.gamershell.com/d |https://web.archive.org/web
|ownload_2458.shtml |/20190410154843/https://us.
| |softpedia-secure-download.c
| |om/dl/55136c4f6e55e874e65a3
| |d266ab0c468/5cae1022/200052
| |910/games/demo/PurePinballD
| |emo_English.exe
Hardware|Other |x86-64
--- Comment #20 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
I found a mirror for the demo and created a snapshot via Internet archive here:
https://web.archive.org/web/20190410154843/https://us.softpedia-secure-down…
$ sha1sum PurePinballDemo_English.exe
1a513e5817591bbd86acfb779f1bd7bd8a98658b PurePinballDemo_English.exe
$ du -sh PurePinballDemo_English.exe
70M PurePinballDemo_English.exe
$ wine --version
wine-4.5-271-g18883a7676
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46985
Bug ID: 46985
Summary: Rapid Environment error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64148
--> https://bugs.winehq.org/attachment.cgi?id=64148
errors
I use latest wine 4.5, 32 bit.
This program (Rapid Environment) launch on other PC with Ubuntu. But on my
Ubuntu 14.04 only I have this error. What this? How to fix? When I try to
launch program, nothing happens, and this errors in terminal.
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http://bugs.winehq.org/show_bug.cgi?id=11056
Summary: TAB key counted twice
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choppy(a)free.fr
In various dialg boxes, the <TAB> key is counted twice, i.e. you're not put on
the next field but on the next-after-next one.
This bug appears in the application NoteWorthy, which is a music score editor.
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https://bugs.winehq.org/show_bug.cgi?id=8226
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |4.0.x
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https://bugs.winehq.org/show_bug.cgi?id=46986
Bug ID: 46986
Summary: Telegram error
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64149
--> https://bugs.winehq.org/attachment.cgi?id=64149
errors
I use latest wine 4.5, 32 bit.
This program (Telegram) launch on other PC with Ubuntu. But on my Ubuntu 14.04
only I have this error. What this? How to fix? When I launch program, and skip
start dialog, and see "Internal wine error" with this errors in terminal.
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https://bugs.winehq.org/show_bug.cgi?id=46876
Bug ID: 46876
Summary: Knives Out: Keyboard entry does not work
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
Created attachment 63943
--> https://bugs.winehq.org/attachment.cgi?id=63943
Knives Out full log
The game is installable and playable but does not respond to keyboard input in
a match, mouse input works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46965
Bug ID: 46965
Summary: Stack overflow handling not working on x86_64
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: elpochodelagente(a)gmail.com
Distribution: ---
Created attachment 64118
--> https://bugs.winehq.org/attachment.cgi?id=64118
stack overflow handling test case
The exception handler for stack overflows tries to use so much stack that it
passes the guard page, causes a second stack overflow, and results in a fatal
error. We found that this problem occurs in 64 bits but not in 32 bits, I guess
because the 64-bit processor contexts are much fatter.
Our use case involves setting up a vectored interrupt handler, so that the
stack overflow can be trapped and handled to continue doing something else. We
didn't try using a structured exception handler.
We were not sure of how to fix the problem as the root of the crash is too much
use of the stack, which the compiler owns. I was wondering if it was possible
to put the contexts in the heap, but wasn't sure as there might be restrictions
to exception handling code which I'm not aware of.
I attach a test case which works in 32-bits, and doesn't work in 64-bits.
$> i686-w64-mingw32-gcc -o stack-overflow-32.exe stack-overflow-1.c
$> wine stack-overflow-32.exe
exception! c00000fd
stack overflow
$> x86_64-w64-mingw32-gcc -o stack-overflow-64.exe stack-overflow-1.c
$> wine stack-overflow-64.exe
01ff:err:seh:setup_exception stack overflow 1552 bytes in thread 01ff eip
00007f3941e7a219 esp 0000000000131000 stack 0x130000-0x131000-0x330000
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https://bugs.winehq.org/show_bug.cgi?id=46977
Bug ID: 46977
Summary: MF_TRANSCODE_CONTAINERTYPE attribute definitions
missing in <mfidl.h>.
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sadko4u(a)gmail.com
Created attachment 64137
--> https://bugs.winehq.org/attachment.cgi?id=64137
Missing definitions
In <mfidl.h> there is missing MF_TRANSCODE_CONTAINERTYPE and correspoinding
MFTranscodeContainerType_* values.
This yields to some problems when using SinkWriter with MinGW compiler.
Missing definitions are in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=33463
Bug #: 33463
Summary: Alan Wake : No sound in cinematics
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
GOG.com version of the game
Wine 1.5.28
Nvidia hardware
Arch Linux x64
d3dx9_36 override to get around http://bugs.winehq.org/show_bug.cgi?id=31701
There is sound during gameplay, but none in the cinematics. Sound should be
expected at all times.
The log does not show anything related to sound. There is a loop of these two
lines.
fixme:xinput:XInputSetState (0 0x32cd00) Stub!
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c /
5829
Which channels should I be looking for to help you debug this?
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https://bugs.winehq.org/show_bug.cgi?id=46975
Bug ID: 46975
Summary: tally erp 9 does not allow to put in license and check
the same online
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: testing1237a-gst(a)yahoo.com
Distribution: ---
Created attachment 64136
--> https://bugs.winehq.org/attachment.cgi?id=64136
screenshot of the error
Hello.This is a bug in the software which is preventing it from checking a
license online so that we can use a paid version of it.
this is the link to download the setup.
I have used playonlinux and wine 3.5 but i can say this error has been there
for the last 3 years so testing a new wine version is pointless here.
http://tallymirror.tallysolutions.com/download_centre/R6.5.1_GA/TE9/Full/se…
Steps to reproduce.
1.install the software.
2. click on either "reactivate your existing license" or "configure existing
license".
3. enter any dummy email/password.
4. it should normally tell you email/password is incorrect but instead it is
saying gateway server installation failure.
5. the software is working pretty much fine except this terrible bug.
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https://bugs.winehq.org/show_bug.cgi?id=46973
Bug ID: 46973
Summary: Sonic 3 AIR: Black screen; audio and input are working
Product: Wine
Version: 4.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic 3 AIR is a fan port of the Sonic 3 & Knuckles game to Windows. The "full"
version was released today, so I tested it on Wine. It seems that the graphics
isn't working; it shows a black screen, but audio and keyboard input works as
expected.
Download at: http://sonic3air.org/
Requires a Sonic 3 & Knuckles ROM image, which can be obtained from Sega Mega
Drive and Genesis Classics on Steam.
This shows up in the console output, which may be relevant:
0009:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
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https://bugs.winehq.org/show_bug.cgi?id=46963
Bug ID: 46963
Summary: Simcity2000SE Origin crashes
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Created attachment 64114
--> https://bugs.winehq.org/attachment.cgi?id=64114
wine-staging 4.5
This is one of the free games Origin has given away. I was curious of the
working status of origin with wine so I decided to install it. I currently have
only wine-staging 4.5 installed.
Installing origin, login, downloading game - all went fine, but when I tried
to play the game wine crashes. I don't know if it is related to synging game
data into cloud or starting the game itself.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.ausgamers.com/fi |https://www.malavida.com/en
|les/details/html/23737 |/soft/the-sims-2/
--- Comment #171 from Zebediah Figura <z.figura12(a)gmail.com> ---
Previous demo no longer exists, attaching a different one.
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https://bugs.winehq.org/show_bug.cgi?id=46945
Bug ID: 46945
Summary: Visual Basic 6.0 crashes when clicking the object
browser.
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
Visual Basic 6.0 crashes when clicking the OBJECT BROWSER on the toolbar
It shows this error message
Unhandled page fault on read access to 0x00000000 at address 0x55cecc (thread
0060), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=46946
Bug ID: 46946
Summary: Can not set application menu font easily
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
I find I can not set application run by wine 's menu font except change the
Registry cfg.
I hope wine team will give a easy way to change the application menu font.
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https://bugs.winehq.org/show_bug.cgi?id=40860
Bug ID: 40860
Summary: In Lazarus (for Windows) on Wine, the function keys
F11 and F12 don't work correctly
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramonrafe(a)gmail.com
Distribution: ---
Problem: In Lazarus (for Windows) on Wine, the function keys F11 and F12 don't
work correctly.
Importance: Normal.
------------------------------------------------------------------------
Hello.
I've installed Lazarus 1.6 for Windows on Wine in Linux Mint 17.
Lazarus compiles well, although the function keys F11 and F12 don't work like
in Windows.
F11 (en Windows) makes visible and active the window with the component
inspector. The cursor goes to the window and the window changes to be on top.
F12 (en Windows) switch betwen the editor of code and the form associated to
that code. The cursor goes to the window and the window changes to be on top.
When F11 or F12 are pressed (in Lazarus on Wine), the cursor goes to the
window, although the window doesn't change to be on top. So, if there are other
windows over it, you won't be able to see the window with the cursor.
It doesn't happen in Windows. In Windows, when you press F11, the window
component inspector pass to be the window with the cursor and the window pass
to be the window on top.
It looks like a minor problem, although this limitation makes Lazarus not
usable in the practice or very unfriendly for use it.
Sorry for my basic English.
Thank you very much.
Ramón.
----------------------------------------------------------------------
Linux Mint: Linux Mint 17 Qiana
Wine: version 1.6 and 1.8 .
Lazarus 1.6:
- File: lazarus-1.6.0-fpc-3.0.0-win32.exe
- Link:
http://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits…
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--- Comment #19 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
Retesting some apps i have in an old wineprefix i had lying on my disk.
Still present in wine 4.5.
sha1sum Pure\ Pinball\ Demo.exe
19eb2c499112acc44af7f1cfc627f5fa9c32cccd Pure Pinball Demo.exe
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https://bugs.winehq.org/show_bug.cgi?id=41664
Bug ID: 41664
Summary: Visual Basic 6.0 fails to show hints while typing
keywords
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart.98(a)gmail.com
Distribution: ---
When typing functions in visual basic 6.0 like "msgbox(" it does not show any
function hint or guide.
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http://bugs.winehq.org/show_bug.cgi?id=16574
Summary: Turbocad 7.1 does not display dialog window properly
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tedhansen(a)sasktel.net
Created an attachment (id=18082)
--> (http://bugs.winehq.org/attachment.cgi?id=18082)
terminal messages running turbocad
The "edit entity properties" window in Turbocad 7.1 does not display properly;
the menu bar at the bottom of the window is scaled off to the right so that the
"OK" button is off screen.
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Herman Tafintsev <germanapps(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |germanapps(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=36097
Bug ID: 36097
Summary: valgrind shows leaks in d3d9/stateblock tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36096
Created attachment 48285
--> https://bugs.winehq.org/attachment.cgi?id=48285
valgrind log
==11765== 32,768 bytes in 1 blocks are definitely lost in loss record 787 of
790
==11765== at 0x6F8F6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6F8B378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6CBEB10: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CBED32: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CC2BA1: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CE45A3: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6C833C4: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x65E46BB: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x65B3E14: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x5CE995A: create_glxcontext (opengl.c:1254)
==11765== by 0x5CEC2DB: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==11765== by 0x5269E0D: wglCreateContextAttribsARB (wgl.c:268)
==11765== by 0x4EABA19: wined3d_caps_gl_ctx_create_attribs (directx.c:300)
==11765== by 0x4EBC4C2: wined3d_adapter_init (directx.c:5178)
==11765== by 0x4EBCA26: wined3d_init (directx.c:5272)
==11765== by 0x4F66387: wined3d_create (wined3d_main.c:105)
==11765== by 0x4E30771: d3d8_init (directx.c:413)
==11765== by 0x4E24804: Direct3DCreate8 (d3d8_main.c:47)
==11765== by 0x497E268: test_state_management (stateblock.c:1801)
==11765== by 0x497E5D0: func_stateblock (stateblock.c:1868)
==11765==
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https://bugs.winehq.org/show_bug.cgi?id=46806
Bug ID: 46806
Summary: The Sims has invisible sims
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 63830
--> https://bugs.winehq.org/attachment.cgi?id=63830
2019-03-09:d3d trace log
Hi,
I tried The Sims with Wine-staging 4.3, but it shows no sims. The enviroment,
like the rooms in the house, furniture, trees etc. shows up, but no sims.
The sims in game showed up in Wine-staging 4.2, even though their faces was not
showing correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46251
Bug ID: 46251
Summary: some (all?) crinkler compressed executables crash
because they parse in-memory DLL export tables
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: p2(a)psychaos.be
Distribution: ---
Created attachment 62950
--> https://bugs.winehq.org/attachment.cgi?id=62950
crash dump and disassembly of decompressor and symbol resolver
Some crinkler compressed executables crash when building the imported symbol
table. The routine which does this relies on parsing the in-memory copy of
KERNEL32.DLL first to retrieve the address for LoadModuleA. This is later used
to load other DLLs. Symbol name matching is done using a hash function. The
executable only stores the hashes of the symbols it wants to import. For each
symbol has in the executable, the symbol resolver routine iterates over all
exported symbol names of the DLL and stores the symbol address if the hashes
match.
The symbol resolver routine crashes because it seems the in-memory copy of
KERNEL32.DLL does not have a exported symbol names table.
Attached:
winhello_asm.txt: the crash dump and a dissassembly of both the decompressor
and the symbol resolver.
winhello.zip: source code for the trivial program, obj file, normally linked
executable (winhello.exe), crinkler linked executable (winhello_cr.exe)_and the
msvcrt.lib as recommended by the crinkler manual. Toolchain used was VS2013
community edition.
crinker can be found here: http://crinkler.net/
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https://bugs.winehq.org/show_bug.cgi?id=39815
Bug ID: 39815
Summary: BitComet 1.4 crashed on launch
Product: Wine-staging
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53151
--> https://bugs.winehq.org/attachment.cgi?id=53151
terminal_output.txt
0. Download BitComet(a BitTorrent client) from http://www.bitcomet.com/
$ sha1sum BitComet_1.40_x86_setup.exe
47ebec6261ec6d06c058fc10260016b889478aa5 BitComet_1.40_x86_setup.exe
1. wine BitComet_1.40_x86_setup.exe
You can choose the installer's language
2. cd ~/.wine/drive_c/Program Files/BitComet
wine BitComet.exe
With wine, it works (mostly well)
With wine-staging, it crashed at start up
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https://bugs.winehq.org/show_bug.cgi?id=46599
Bug ID: 46599
Summary: GNUTLS_PK_ECDSA not found in recent gnutls.h
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Compilation in macOS 10.13.6 with Xcode10.1 and recent gnutls library installed
by MacPort failed with claim that GNUTLS_PK_ECDSA is undefined.
dll/bcrypt/gnutls.c
~~~
#if GNUTLS_VERSION_MAJOR < 3
#define GNUTLS_CIPHER_AES_192_CBC 92
#define GNUTLS_CIPHER_AES_128_GCM 93
#define GNUTLS_CIPHER_AES_256_GCM 94
#define GNUTLS_PK_ECC 4
#define GNUTLS_PK_ECDSA 4
~~~~
But file gnutls.h having version #define GNUTLS_VERSION "3.3.12"
and doesn't contain GNUTLS_PK_ECDSA
so I just replace it by GNUTLS_PK_ECC that has the same value.
I don't know initial idea of (#if GNUTLS_VERSION_MAJOR < 3) so I can't propose
the common patch.
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https://bugs.winehq.org/show_bug.cgi?id=45599
Bug ID: 45599
Summary: Support for FILE_FLAG_WRITE_THROUGH in CreateFile
breaks Wargaming.net Game Center
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The program closes with the message "Unable to launch the application because
of critical errors."
Guilty patch is
"ml-patches/0027-kernel32-Add-support-for-FILE_FLAG_WRITE_THROUGH-to-.patch" -
reverting it fixes the issue.
To test just run the installer and then run "drive_c/Program
Files/Wargaming.net/GameCenter/wgc.exe" in a fresh(!) WINEPREFIX.
Running the program without the guilty patch, and then with the guilty patch
again seems to fix the issue, also.
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https://bugs.winehq.org/show_bug.cgi?id=46781
Bug ID: 46781
Summary: (Regression) iZotope Ozone: Shows black window since
Wine 4.3
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Created attachment 63793
--> https://bugs.winehq.org/attachment.cgi?id=63793
Ozone in Wine 4.3 (GUI not working)
Since Wine 4.3 Staging, the VST plugin iZotope Ozone shows a black window
instead of it's GUI (both version 7 and 8). It shows correctly on Wine 4.2
Staging.
It may be related to the d3d or d3dx9 components because the plugin uses them
to render it's GUI.
Both logs attached are Ozone ran in FL Studio with
WINEDEBUG='+d3d,+d3d9,+loaddll'. In both logs I did exactly these steps: I
opened FL, loaded the Ozone plugin, closed the Ozone window/GUI and then closed
FL. The relevant part of both logs is after the loading of iZOzone8.dll.
There's a similar discussion about a 4.3-staging regression involving a black
window mentioned in bug #24983, but I'm not sure if it's related because
neither d3dx or D3DXLoadSurfaceFromMemory show up when ran with
WINEDEBUG=+d3dx.
If it's indeed d3d or d3dx9, possibly one of these commits has something to do
with it?:
https://source.winehq.org/git/wine.git/?a=search&h=refs%2Ftags%2Fwine-4.3&s…
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https://bugs.winehq.org/show_bug.cgi?id=46052
Bug ID: 46052
Summary: Spellforce: regression: black square around mouse
pointer
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62637
--> https://bugs.winehq.org/attachment.cgi?id=62637
Screenshot.jpeg
After upgrading from wine-staging 3.17 to 3.18, when running Spellforce, I'm
getting black square around mouse cursor. The cursor itself is visible, but it
looks like a texture transparency issue. Black square appears even in main menu
and during starting movies, and it is present during actual gameplay.
If I disable 'Enable CSMT for better graphics performance (deprecated)' in
winecfg, there is a chance that black square doesn't appear right from start,
but it may appear on some cursor change and disappear later, but it's still
pretty reproducible for me. I'm reproducing it with high chance by hovering
over gates to another map.
I've tried running wine-staging 3.17, and couldn't reproduce issue. I've also
tried running wine-vanilla 3.18 and couldn't reproduce issue either.
Native libraries: from d3dx9_24 till d3dx9_43. I've tried clean wine prefix,
issue remained.
Also, I've compared output of wine, and for wine-staging-3.18 I'm getting a lot
of following lines:
003c:fixme:d3d:surface_cpu_blt Unsupported flags 0x80000000.
I didn't get such lines for wine-staging-3.17 or wine-vanilla-3.18.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-387.34
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https://bugs.winehq.org/show_bug.cgi?id=43891
Bug ID: 43891
Summary: RAGE (Steam) crashes after start in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/9200/RAGE/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59507
--> https://bugs.winehq.org/attachment.cgi?id=59507
terminal output
The game starts properly in the development version of Wine (2.19), but crashes
in the Staging version (tested with the following Staging versions: 2.10, 2.14,
2.18 and with current Staging-git).
Reproduced the crash with the following Nvidia driver versions: 378.13, 384.59
and with current 387.12.
With nouveau and Mesa 17.2.2 the game crashes in a different way (both in
Staging and the development version), that's probably bug #38969.
The patch in Staging which causes the problem:
https://github.com/wine-compholio/wine-staging/blob/master/patches/opengl32…
Arch Linux x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.12
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https://bugs.winehq.org/show_bug.cgi?id=46825
Bug ID: 46825
Summary: Regression: Black Screen when loading Warcraft 3
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: da2ce7(a)gmail.com
Distribution: ---
Created attachment 63854
--> https://bugs.winehq.org/attachment.cgi?id=63854
Log of trying to run Warcraft 3.
On Fedora.
In Wine 4.2 Warcraft 3 (III) worked without issue.
In Wine 4.3 Warcraft 3 loads, however only a blank black screen is shown.
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https://bugs.winehq.org/show_bug.cgi?id=45875
Bug ID: 45875
Summary: Desperados: Jerky mouse cursor ingame, ok in menu
(fine in wine-vanilla)
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With wine-staging, I get jumping mouse cursor in the game Desperados. The
cursor seems to jump back uncontrollably, which makes the game unplayable.
Interestingly, the cursor works fine in the game main menu. It also works in
the im-game menu (pressing Esc in the game), only in the actual game where the
characters are controlled with the mouse it shows the jerky behaviour.
I get this with wine-staging 3.13, 3.14, 3.15 and 3.16.
Wine-vanilla 3.0, 3.2, and 3.16 does not have this problem, here the mouse
works fine in the menu and in-game.
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https://bugs.winehq.org/show_bug.cgi?id=40028
Bug ID: 40028
Summary: Tumblebugs 2 crashes with wined3d-csmt.dll, works with
wined3d.dll
Product: Wine-staging
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Formerly this game was an indicator for DXTn textures support. It uses DXT5
textures for bugs. So this game some time worked with wine-staging? Not now.
Enable redirect wined3d-csmt.dll
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:winediag:wined3d_dll_init Experimental wined3d CSMT feature is currently
disabled.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
...
wine: Unhandled exception 0x40000015 in thread 29 at address 0x280bb5d (thread
0029), starting debugger...
~~~
disable
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
~~~~
To check if this is my mistake I download ready-to-use WineStage-1.9.1 binary.
Tested also with wine-staging-1.7.54.
Tested wine Crossover 15.0
Same result. The game crashes.
It works with main WineHQ with black insects and balls.
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https://bugs.winehq.org/show_bug.cgi?id=46608
Bug ID: 46608
Summary: Wine-staging fails to load DLLs on Debian 9 Stretch
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: larrowe.semaj11(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When using the official Wine-Staging package for Debian 9 Stretch, there is an
issue where Wine cannot load DLLS. This is definitely a regression from
Wine-Development, where the issue cannot be reproduced.
On an unrelated side note, there appears to be an error while running `wine64
--check-libs` with the same package. After one library is listed, there is a
segmentation vault.
Checked on Wine-Staging 4.0
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https://bugs.winehq.org/show_bug.cgi?id=46104
Bug ID: 46104
Summary: winepulse-PulseAudio_Support patch cause application
to hang with native dsound.dll
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hi.
Recently I wanted to play to some old games that were using DirectMusic.
In particular "Imperivm Great Battles of Rome"
So following the procedures I installed the directmusic component and the
native dsound.dll
However when I tried the game I was encountered by an hanged application. (the
application opened it's window and rendered the cursor, but nothing else)
I was on wine-staging as I have some games that require staging patches.
However as I recalled this game worked before, so I tried vanilla wine. It
worked almost flawless (encountering bug Bug 44540 with quartz.dll as native).
Then I tried with older wine-staging version. I started with the wine-staging
3.3 that was the older one in my pacman package cache, and worked flawless.
I then discovered that the first bad wine-staging release is the 3.13 release.
After checking the patch modified between the 3.12 and 3.13 releases, I found
that if I compile wine-staging from source without applying the
winepulse-PulseAudio_Support the issue disappears.
Unfortunatly Imperivm GBR doesn't have an aviable demo, but recently an udated
version was released on steam, and you can ask for a key at FX Interactive for
free. Check the FAQ in the Imperium World forum on Discord.
Normal Log is totally unhelpful as the only thing it give is a:
0009:fixme:thread:create_user_shared_data_thread Creating user shared data
update thread.
Two others affected application are:
Rise of Nation
Rise of Nation Throne and Patriots
Others bug associated with winepulse-PulseAudio_Support and 3.13 Release
(potentially not duplicates):
Bug 45582 - Bug 45623 - Bug 45502
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https://bugs.winehq.org/show_bug.cgi?id=46766
Bug ID: 46766
Summary: Royal Quest minimap layer missing
Product: Wine-staging
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63775
--> https://bugs.winehq.org/attachment.cgi?id=63775
4.3 staging screenshot
With 4.3 staging the map outline in the minimap has disappeared in Royal Quest.
I haven't noticed any other graphical glitches. Works as usual in 4.2 staging
and 4.3 base.
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https://bugs.winehq.org/show_bug.cgi?id=46587
Bug ID: 46587
Summary: Paint.net v4 crashes with GTK3 Theming
Product: Wine-staging
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toe_head2001(a)yahoo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63480
--> https://bugs.winehq.org/attachment.cgi?id=63480
Screenshot showing the EntryPointNotFoundException
It is "Unable to find an entry point named 'BufferedPaintStopAllAnimations' in
DLL 'uxtheme.dll'."
I assume this due to the DLL redirect to uxtheme-gtk.dll from uxtheme.dll.
This crash does not occur when GTK3 Theming is disabled.
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https://bugs.winehq.org/show_bug.cgi?id=46850
Bug ID: 46850
Summary: joystick buttons not mapped correctly
Product: Wine-staging
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mickski56(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
0001-dinput-Allow-remapping-of-joystick-buttons.patch
defines MAX_MAP_BUTTONS 16
Sony dualshock3 has 17 buttons leading to dpad right and X button both
producing button 1 when pressed.
Increasing MAX_MAP_BUTTONS to 17 resolves this although an arbitrarily larger
number like 24 or 32 might be better.
plus the rest of the patch will want adjusting to accommodate however many
buttons are defined as mappable.
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https://bugs.winehq.org/show_bug.cgi?id=40060
Bug ID: 40060
Summary: Crash dialog button unclickable
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 53538
--> https://bugs.winehq.org/attachment.cgi?id=53538
The windows in question
If a game crashes (for example elevated_1024x768.exe) then dialog windows
appeared with two buttons "Show details" and "Close".
These buttons are unclickable because of patch
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-M…
Reverting the patch resolves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=45856
Bug ID: 45856
Summary: wine stuck installing python in silent mode
Product: Wine-staging
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sbonazzo(a)redhat.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Fedora
On Fedora 28:
download https://www.python.org/ftp/python/2.7.14/python-2.7.14.msi
$ wine msiexec /i /tmp/python-2.7.14.msi /qn ADDLOCAL=ALL
000b:fixme:winediag:start_process Wine Staging 3.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0028:fixme:dwmapi:DwmIsCompositionEnabled 0x6dc825d4
002d:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ec7e28,
context 0x91e480, init_notify 0, handle 0x11dfa10): stub
003f:fixme:dwmapi:DwmIsCompositionEnabled 0x6dc825d4
0041:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ec7e28,
context 0x91e480, init_notify 0, handle 0x11dfa10): stub
wine: configuration in '/home/sbonazzo/.wine' has been updated.
0009:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0053:err:msiexec:custom_action_server Failed to create custom action server
pipe: 2
wine get stuck here and doesn't complete the silent install.
Reproducible 100% with wine 3.14-1.fc28 and 3.16-1.fc28
Worked fine in wine 3.8-1.fc28
(https://jenkins.ovirt.org/job/ovirt-guest-agent_master_build-artifacts-fc28…)
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https://bugs.winehq.org/show_bug.cgi?id=46704
Bug ID: 46704
Summary: League Of Legends 9.4, Connection issue - We're unable
to log you in because you may be offline.
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63664
--> https://bugs.winehq.org/attachment.cgi?id=63664
Screenshot of the issue.
League Of Legends (9.4-15540347.15540320) is unable to log-in on wine-4.2
(Staging) with vcrun2017, adobeair and corefonts due "We're unable to log you
in because you may be offline" error
Same problem on Lutris's League Of Legends
(https://lutris.net/games/install/3552/view)
Both of which worked without any noticable issues yesterday (22.02.2019).
Results in : https://i.imgur.com/wIJ4Zit.png
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https://bugs.winehq.org/show_bug.cgi?id=45578
Bug ID: 45578
Summary: GTA 5 doesn't launch in 3.13, works in 3.12
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: electrodexsnet(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61994
--> https://bugs.winehq.org/attachment.cgi?id=61994
crash log - crash at line 19,541
I have GTA5 installed in a wine prefix with dxvk. Using wine builtin vulkan
(vulkan-1.dll).
In wine-staging 3.12, GTA 5 runs without issue.
In 3.13, it now hangs at a blank screen after the police siren intro. You can
close it by pressing Alt F4, then Enter. After reverting to 3.12, it works as
expected again.
Versions/System:
GPU: Nvidia GTX 970 | proprietary driver: 396.45
OS: Manjaro stable
DXVK: tested 0.54, 0.63, 0.64 - no difference
winetricks: allfonts, steam
Noteable error messages (line 19,541 in gta5_wine-staging-3.13-crash01):
wine: Unhandled page fault on write access to 0x00000000 at address 0x141275cbc
(thread 013c), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 64-bit code
(0x0000000141275cbc).
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https://bugs.winehq.org/show_bug.cgi?id=46148
Bug ID: 46148
Summary: In World of Warcraft 8 background and water are solid
color and flashes of various color appear many times
per second
Product: Wine-staging
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kgrittn(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft 8.0.1 (28153)(Release x64)
OS is Ubuntu, both show the same symptoms and were fine before Wine 3.20
(Staging):
Linux kevin-desktop 4.15.0-39-generic #42~16.04.1-Ubuntu SMP Wed Oct 24
17:09:54 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
16GB
Intel HD Graphics 4000 (Ivybridge) (on motherboard, no expansion slot)
Linux kgrittn-Precision-7720 4.4.0-138-generic #164-Ubuntu SMP Tue Oct 2
17:16:02 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Intel(R) Xeon(R) CPU E3-1505M v6 @ 3.00GHz
32GB RAM
NVIDIA GeForce GTX 470
Symptoms in WoW:
- Backgrounds such as terrain show as a single color (always black?) with no
"litter" or detail -- a roadway looks the same as wild ground which is the same
as the side of a cliff.
- Water shows as a single block of color with no shorline features, reflection,
or transparency to underlying features.
- Random patches of color appear, apparently changing with each screen draw.
- Small animated areas like torch flames show lots of rectangle enclosing the
area with little or none of the normal animation.
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https://bugs.winehq.org/show_bug.cgi?id=44032
Bug ID: 44032
Summary: Diablo 3 2.6.1: Mouse-downs register as mouse clicks
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sts33nvyb(a)gmail.com
Distribution: ---
Created attachment 59696
--> https://bugs.winehq.org/attachment.cgi?id=59696
Terminal output (not that I expect this to be useful)
In Diablo 3, mouse-downs (pressing and holding the mouse button) often register
as mouse clicks (pressing and immediately releasing the mouse button). This
happens for approximately 50% of the mouse-downs when playing the game, which
dramatically changes how the game plays, since holding down the mouse button is
used for both moving and attacking continuously in the game.
I'm running wine-staging 2.20 on OpenSuse 42.3 x86_64.
This is for the current version of Diablo 3, version 2.6.1.47919 32-bit. Note
that Diablo 3 recently dropped support for Windows XP; since this change,
Diablo 3 no longer works in non-staging wine at all. Also, the 64-bit version
of Diablo 3 has severe performance problems in wine-staging 2.20, so this is
using the 32-bit version of Diablo 3.
I speculate that some bug in wine is causing bogus mouse-up events to sometimes
be generated immediately after mouse-down events.
Note that this is a completely different bug from bug 31262. Note that user
"pakos" has mistakenly commented about this bug in that bug report, dated
2017-11-13. He reports that this problem is present in versions of
wine-staging at least back to 2.5.
There has been some discussion of this bug on the application page. Some users
have reported that changing wine's virtual desktop setting, forcing 32-bit
using setarch, or changing Diablo 3's settings to windowed-fullscreen instead
of fullscreen alleviated the problem. None of these helped for me.
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https://bugs.winehq.org/show_bug.cgi?id=45826
Bug ID: 45826
Summary: Doom 2016 - Rendering issues
Product: Wine-staging
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62283
--> https://bugs.winehq.org/attachment.cgi?id=62283
wine error log
I can't run Doom 2016 with Mesa 18.1.7 or Mesa 18.1.8, so I tried Mesa 18.2.0-1
and the game started but it look so weird, and I can hear the menu sounds but I
can't see the menu.
System information:
Operating system: Manjaro KDE
GPU: AMD HD 8750M
Driver: Mesa 18.2.0-1
Wine version: 3.15 staging-nine
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https://bugs.winehq.org/show_bug.cgi?id=46866
Bug ID: 46866
Summary: The Walking Dead Season 1 - amdgpu: Failed to allocate
a buffer - Wine-staging 4.3 regression
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63921
--> https://bugs.winehq.org/attachment.cgi?id=63921
The Walking Dead - Season 1 log
First: This bug only happens With Wine-staging starting from version 4.3, I
tried Wine-Development 4.4, and I didn't encounter this issue. I tried
Wine-staging 4.2, and it didn't has this issue.
This issue happens with The Walking Dead - Season 1, the game fails to start at
the beginning with the error message : "amdgpu: Failed to allocate a buffer"
that appears in the terminal in a loop and I have to force close the game.
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https://bugs.winehq.org/show_bug.cgi?id=46224
Bug ID: 46224
Summary: ddraw-Create-rendering-targets-in-video-memory patch
got borked between 3.19 and 3.20
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Testing application - The Sims Complete Collection
With 3.19, the game launches just fine, and I get
`0009:fixme:ddraw:ddraw_surface_create Application wants to create rendering
target in system memory, using video memory instead` fixmes in the terminal
output, and the game starts.
In 3.20, the game aborts the launch, and I don't get the fixmes.
I suspect this rebase might have broke it:
https://github.com/wine-staging/wine-staging/commit/a423a7087ff2dad6f2def0c…
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https://bugs.winehq.org/show_bug.cgi?id=46865
Bug ID: 46865
Summary: HDT: Regression, application shows a black screen
Product: Wine-staging
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leopardb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63919
--> https://bugs.winehq.org/attachment.cgi?id=63919
How it looks like after the regression
When loading Hearthstone Deck Tracker
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34872), the
application shows a black screen starting with Wine Staging 4.3 (Wine Staging
4.4 does the same).
This was tested in a clean 64bits prefix and latest "winetricks dotnet42".
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https://bugs.winehq.org/show_bug.cgi?id=41107
Bug ID: 41107
Summary: Total Commander 8.52a Final has VERY slow folder icons
rendering
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55313
--> https://bugs.winehq.org/attachment.cgi?id=55313
Terminal Output, not very useful
Using the 32-bit version of Total Commander 8.52a Final (latest non-beta), when
drawing/rendering the icons for folders, it is VERY slow. Download the 32-bit
version here: http://totalcmd2.s3.amazonaws.com/tcmd852ax32.exe
After installing and launching it, please do the following to reproduce:
1) Maximize the Window to have more folders on screen.
2) Near the top-left, to the right of the green "Refresh" button, click on the
"Source: Only file names" button, this enables more folders visible at once to
show the slow effect more.
3) Go/navigate to a folder which has around 200 folders, such as Z:\usr\share
(depends on your Linux distro), it doesn't matter, just make sure it has a lot
of folders to see how painfully slow it is.
This problem of course is not present in Windows.
Terminal output has been attached, however I don't think it has any useful
information because [b]Total Commander version 7 exhibits almost the same
terminal output, but IT IS NOT SLOW like 8.52a![/b] In fact it is almost
instant when rendering folder icons, which look the exact same.
If you turn off folder icons in Preferences, it is fast, so I know that they
are the culprit, 100%.
Btw, the version 9 beta does not seem to have this problem because it uses the
system's folder icons (which are blue on my system) instead of internal. The
internal ones are yellow.
I hope you can track down and fix this bug with this information.
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https://bugs.winehq.org/show_bug.cgi?id=46785
Bug ID: 46785
Summary: Battle Realms fails to start: "Could not initialize
rasterizer API"
Product: Wine-staging
Version: 4.3
Hardware: x86
URL: https://www.fileplanet.com/archive/p-6817/Battle-Realm
s-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: andrew(a)fatbag.net, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 63800
--> https://bugs.winehq.org/attachment.cgi?id=63800
terminal output
Battle Realms from GOG.com shows the error message "Could not initialize
rasterizer API" on launch then it crashes.
The crash can be reproduced in the demo version too (minus the error message
which is not presented in the demo).
The patch to blame:
https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-vers…
wine-4.3-95-g968eda4b18 (Staging)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
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https://bugs.winehq.org/show_bug.cgi?id=45278
Bug ID: 45278
Summary: Vietcong: invisible objects (staging 3.9)
Product: Wine-staging
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 61538
--> https://bugs.winehq.org/attachment.cgi?id=61538
Wine staging 3.9 rendering issues in Vietcong
Wine-staging 3.9 has an issue with rendering objects in Vietcong - some parts
of soldier models are invisible (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.9 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW
Kernel 4.16.11
Mesa 18.0.4
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
PS: Different Vietcong rendering bug occured also in Wine-staging 3.3, but it
has been fixed: bug #44712
PPS: Also note that some missions will crash without stagged
"wined3d-Indexed_Vertex_Blending" patch, see bug #39057 or #9337
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=46733
Bug ID: 46733
Summary: IDirect3DTexture9_LockRect failed inside
ID3DXFontImpl_DrawTextW with OblivionReloaded
Product: Wine-staging
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63724
--> https://bugs.winehq.org/attachment.cgi?id=63724
+d3dx,+d3d9,+d3d log
Hi,
While testing OblivionReloaded (a patcher/extender for TES4:Oblivion), I
discovered that in some place where there was supposed to be a rendered text,
wasn't. One of these place is the options menu (by default it came up with the
key O).
Digging inside OR sourcecode, I saw that it use DrawTextA from ID3DXFont.
However the functions was silently failing and there wasn't any message from
the log.
I put some TRACE messages inside the functions and discovered that was failing
in IDirect3DTexture9_LockRect.
After getting a +d3dx,+d3d9,+d3d log I got:
0046:warn:d3d:wined3d_resource_map Resource does not have MAP_W access.
on a Texture created by the DrawTextW function.
Now, I don't have aviable other games that use the DrawText functions,and were
reported working. But considering where is failing, it's possible that a change
(in wine or another staging patch) broke this patch en passant?
The attachment uploader is crying when trying to upload the compressed log.
Will retry tomorrow.
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https://bugs.winehq.org/show_bug.cgi?id=39424
Bug ID: 39424
Summary: CodeCharge Studio 5.2 Does Not Load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tmp(a)pc-homepage.com
Distribution: ---
Created attachment 52538
--> https://bugs.winehq.org/attachment.cgi?id=52538
Error dump file
Installation of CodeCharge Studio 5.2 gave errors but it seemed to install.
However, it will not run.
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https://bugs.winehq.org/show_bug.cgi?id=46937
Bug ID: 46937
Summary: Can't install winehq-devel on debian buster
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julien.aubin(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hi,
>From version 4.5 it has become impossible to install package winehq-devel on
Debian Buster because of a dependency on libfaudio0 which is NOT available on
Debian.
Could you please provide the faudio packages in the Wine repo ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46925
Bug ID: 46925
Summary: No Wine-Staging 4.4 packages for download
Product: Packaging
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
As the title, Wine-Staging-4.4 is not available in any form for macOS, no pkg's
and no portables.
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https://bugs.winehq.org/show_bug.cgi?id=46933
Bug ID: 46933
Summary: Alan Wake: Not Volumetric Lighting
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
The support of DX9 for this game is awesome. Maybe whit Crysis one them more
exigent.
The performance bottleneck is important, but is acceptable performance between
20/40FPS.
But for me, the minimum is we can enjoy the game whit the minimum features for
it is designed. And Volumetric Light shaft is feature in this game in a lot of
circumstances. The most import the lantern, or lamps...
How can help to devs whit a specific report of the game to find the problem and
can find possible fix?
Is a wine issue or driver issue??
Thanks devs and community!
Best regards,
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM DDR3-1333
SSD Sata3 KINGSTON 120Gb / Seagate Sata3 HDD 1TB
Nvidia GeForce GTX 1060 OC 3072MB VRAM DDR5
Ubuntu 16.04 LTS (Last updated) / Unity 7
Driver Nvidia: 415.27 official graphics ppa
Gamepad Xbox360 Wired USB
Steam Gamepad
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https://bugs.winehq.org/show_bug.cgi?id=42844
Bug ID: 42844
Summary: Mouse not captured in fullscreen game (Resident Evil
Revelations)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I am using FreeBSD 12.0-CURRENT #0 r316750: Thu Apr 13 08:03:28 UTC 2017 amd64
Wine staging 2.4 i386
I set my cleaned prefix with "capture the mouse" checked and "virtual desktop"
checked and set to 1920x1080.
The problem is that when I'm playing, it's correctly in fullscreen 1920x1080, I
don't see the bottom bar with "start" button and Steam icon in the tray BUT I
can click it even without to see it. So when playing, it will sometimes happen
that your cursor reaches the "Resident Evil Revelations" application in the bar
then when you click it, it will simply minimize the game. It shouldn't happen
since I checked the "capture mouse" thing in winecfg so I think there's a
problem with the capture of the mouse in Resident Evil Revelations.
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https://bugs.winehq.org/show_bug.cgi?id=44426
Bug ID: 44426
Summary: EssentialPim Portable 7.6.1 Free - Note editing
component broken
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
In the notes tab. When entering new text in the notes field the text jumps to
the end of the editing widget. This happens regularly in wine, esp. after
several enter strokes.
Example: you add 12345 to the top. three times "enter" and then type "333". As
a result you see the 333 text together with the existing text at the bottom of
the window and a large space betweeb 12345 and 333 when scrolling. When you
type a backspace everything is at the right place again.
The jumping occurs regularly when typing.
Apparently a font for the white spaces between the two text elements gets
assigned a giant font size, as between the upper text and the bottom text seems
to be just a single char which you can show it as a line cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41643
Bug ID: 41643
Summary: Star Wars: The Old Republic's Integrated Screenshot
Tool Makes Blank Images
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: visserthree(a)gmail.com
Distribution: ---
The game has a built-in screenshot tool, bound by default to printscreen.
Under Wine, this produces screenshots with no data in them.
OS: Debian 8
Video card: GTX 770, driver 367.44
Winetricks:
d3dx9
Other:
the swtor_fix.exe from the Appdb page
Winecfg settings:
Windowed desktop
Windowmanager-managed windows
SWTOR graphics settings:
Vsync on or off
Fullscreen or Fullscreen Windowed
60 Hz refresh rate (on a 75 Hz monitor)
Using an X11 screenshot tool like scrot will produce an image with data in it.
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https://bugs.winehq.org/show_bug.cgi?id=46840
Bug ID: 46840
Summary: SoundBridge does`t start: spamming endless
fixme:ntdll:NtSetInformationToken TokenIntegrityLevel
stub!
Product: Wine
Version: 4.3
Hardware: x86
URL: https://soundbridge.io/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi,
A user reported this on the forum
(https://forum.winehq.org/viewtopic.php?f=8&t=32121)
I`m opening bugreport so one can find some info here, (and in case other apps
run into same issue. )
The app actually starts in old wine-version wine-3.0, i found commit
407fd270a3114ea6a8f39d893292086a84e3d481 made it run into this bug
(Author: Andrew Wesie <awesie(a)gmail.com>
Date: Fri May 18 04:51:01 2018 +0000
ntdll: Return success for TokenIntegrityLevel in NtSetInformationToken.
Reverting that commit makes the app start, but fortunately you can also use
wine-staging`s "/opt/wine-staging/bin/wine runas /trustlevel:0x20000
SoundBridge.exe"
There`s already bug 40613 for the Staging patchset, but I thought this looks
like a bit different so worth to open another bugreport
Note: the installer suffers from another bug, but you can use workaround from
the forum here: https://forum.winehq.org/viewtopic.php?f=8&t=32121#p121349
Note2: the app can be downloaded after a very short registration.
sha1sum SoundBridge_\(64-bit\).exe
667318d676363f14cd155dfd96425c9e9953350a SoundBridge_(64-bit).exe
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https://bugs.winehq.org/show_bug.cgi?id=40616
Bug ID: 40616
Summary: Program Error "caused by a problem, or deficiency in
Wine"
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colemangriffin7(a)gmail.com
Created attachment 54475
--> https://bugs.winehq.org/attachment.cgi?id=54475
Plain Text Document, 4,922 bytes(8 KB on disk), open with TextEdit(default)
Fore you to get the whole picture, let me first describe the computer I'm
using.
-Macbook (13-inch, Mid 2010)
-Processor 2.4 GHz Intel Core 2 Duo
-Memory 2GB 1067 MHz DDR3
using OS X El Capitan version 10.11.4
Because I'm using a mac, and I wanted to play windows games, and found out to
use wine.
The game i wanted to play is called "Dawn of Discovery Gold". Its platform is
Windows Vista / XP, and file size is 4.49 GB. This was a download bought
through Amazon. When using wine, everything went well setting up, the problem
occurred when attempting to play the game.
A small window would popup titled "Program Error" and the following text reads,
"The program Dawn_of_Discovery_Gold_Downloader_2.exe has encountered a serious
problem and needs to close. We are sorry for the inconvenience."
And below another line of text reads,
"This can be caused by a problem in the program or a deficiency in Wine..."
Then below are two options to click, "Show Details" and "Close"
In the "Show Details", a window opens titled as "Program Error Details" and is
filled with codes. On the bottom is a line of text that reads,
"If this problem is not present under Windows and has not been reported yet,
you can save the detailed information to a file using "Save As" button, then
file a bug report and attach that file to the report."
The attachment is details of the program error.
Thank you for your time looking through this report, if you've found a solution
or have suggestions, please email me at colemangriffin7(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=39645
Bug ID: 39645
Summary: The game Avatarika does not start
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemy.bobrov(a)yandex.ru
Distribution: ---
Created attachment 52838
--> https://bugs.winehq.org/attachment.cgi?id=52838
screenshot
When I try to run the game Avatarika(http://avatarika.gamexp.ru/play.php) I see
the following (screenshot).
More information about the error could not be obtained - it is infinitely long
time to load.
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https://bugs.winehq.org/show_bug.cgi?id=37974
Bug ID: 37974
Summary: Star Wars Empire at War screen garbled
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: velteyn(a)gmail.com
Distribution: ---
Created attachment 50598
--> https://bugs.winehq.org/attachment.cgi?id=50598
The screen garbled
Hi all,
I don't know if this is fixed on latest releases but I cannot play at all.
I play using ZORIN OS using as video card
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV670 [Radeon
HD 3690/3850]
I can play perfectly to SIMS Medieval with this
processor Intel® Core™ i3-2100T CPU @ 2.50GHz × 4
Graphics Gallium 0.4 on AMD RV670
OS Zorin OS 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=21843
Summary: FreeFalcon 5.3: Crash when attempting to fly a mission
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knives.out.0(a)gmail.com
Created an attachment (id=26442)
--> (http://bugs.winehq.org/attachment.cgi?id=26442)
errorlog + backtrace
FreeFalcon crashes when attempting to fly a mission, even with all in-game
graphics options turned down.
Steps to reproduce:
install freefalcon 5
install freefalcon 5.3 patch
wine FFViper.exe
choose 'Instant Action'
click 'Takeoff'
My system:
Fedora 12 x86_64
Nvidia 8800 GTS
This bug is possibly related to #14505, as FreeFalcon and Allied force share
similar code base after all. Different errors are reported in the logs though.
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https://bugs.winehq.org/show_bug.cgi?id=1830
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.5?
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https://bugs.winehq.org/show_bug.cgi?id=37856
Bug ID: 37856
Summary: BOINC 64-bit: Print button in installer doesn't do
anything
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_x86_
64.exe
OS: Linux
Status: NEW
Keywords: download, Installer, printing, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50419
--> https://bugs.winehq.org/attachment.cgi?id=50419
Wine 1.7.33 +server [12.8 MiB]
The installer for the 64-bit (x86_64) version of BOINC 7.4.36 shows a licence
agreement with a print button, to optionally print it. Clicking on "Print"
doesn't do anything.
The 32-bit installer launches wordpad which gives you Bug 31848 (in both a
32-bit and 64-bit WINEPREFIX), but something is different about the 64-bit
installer (or 64-bit Wine).
A +server trace when clicking on the Print button shows:
002b: create_file( access=80000000, attributes=00000040, sharing=00000005,
create=1, options=00000060, attrs=00000000,
objattr={rootdir=0000,sd={},name=L""},
filename="/home/ken/.wine/dosdevices/c:/users/ken/Temp/msi830b.tmp" )
002b: create_file() = 0 { handle=00b4 }
002b: get_handle_fd( handle=00b4 )
002b: *fd* 00b4 -> 95
002b: get_handle_fd() = 0 { type=1, cacheable=1, access=00120089,
options=00000060 }
002b: create_mapping( access=000f0005, attributes=00000000, protect=00000145,
size=00000000, file_handle=00b4, objattr={rootdir=0000,sd={},name=L""} )
002b: create_mapping() = INVALID_IMAGE_FORMAT { handle=0000 }
002b: close_handle( handle=00b4 )
002b: close_handle() = 0
002b: close_handle( handle=0000 )
002b: close_handle() = INVALID_HANDLE
002b: *killed* exit_code=0
Full log attached.
BOINC is open source but I don't think there'll be source available for
Installshield.
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http://bugs.winehq.org/show_bug.cgi?id=20799
Summary: Mirror's Edge freeze during startup
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24909)
--> (http://bugs.winehq.org/attachment.cgi?id=24909)
Console output from wine 1.1.30 with OpenAL enabled, i.e. crashing
Hi, last working version 1.1.29. In 1.1.30 Mirror's Edge begins to freeze
during start up. Git bisect gave me following commit:
862965f4f71b19f251934b11d1e998831ccbaee6 is first bad commit
commit 862965f4f71b19f251934b11d1e998831ccbaee6
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Tue Aug 25 03:26:35 2009 -0700
openal32: Add a stub DLL thunk.
:100755 100755 3874a35a0bfd4b09557b70da5002997990e6e4a9
329b2437d86b9110756b19d5112ef23850312fb0 M configure
:100644 100644 0d2e860cde3230a48c3f07eb8fc76b6b89e66e72
adec95f6231a723469af3ba929cb402cc0f46a12 M configure.ac
:040000 040000 c1840765b8243d56793701292703ab61169876c6
a1167dbd19bde794fef6e1b68a112f6a32f0f3a4 M dlls
:040000 040000 b91f345e148e69435dc9a83f697f28b9ee06fa1f
f5d07b2aee106b5bb0ccb14bd7c2f5e20d1d5d53 M include
Looks like OpenAL initial implementation??
So i tried under 1.1.30:
./configure --with-opengl --verbose <--- *** FREEZES ***
./configure --with-opengl --verbose --without-openal <--- **** WORKS ****
I read about other problems in OpenAL, so i upgraded OpenAL to v1.10.622. No
change. Then i tried put slots slots=1 and sends=1 in /etc/openal/alsoft.conf.
No change :-(
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https://bugs.winehq.org/show_bug.cgi?id=46897
Bug ID: 46897
Summary: PSPP v 1.2.0 crashes upon opening on Wine 4.4
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: badflagello(a)hotmail.it
Distribution: ---
PSPP v 1.2.0 crashes upon opening on Wine 4.4. I attached the error thrown.
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https://bugs.winehq.org/show_bug.cgi?id=46873
Bug ID: 46873
Summary: Problem with finding the "names of dev libraries" in
installing wine 64bit from source
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: elias_0000_0000(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I had problem with finding the "names of dev libraries" in installing wine
64bit from source.
I dont know if you can provide a list, cause the names of libraries may change.
however, you may provide some guidelines for some linux distributions.
Sincerely,
Elias Tsolis
e.g. unable to find how to install these ones
configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported.
configure: libFAudio 64-bit development files not found, XAudio2 won't be
supported.
configure: vkd3d 64-bit development files not found (or too old), Direct3D 12
won't be supported.
e.g. Unable to find the names of libFAudio or vkd3d with using libvkd3d-dev
"name".
e.g. unable to find the "name" libFAudio at all in kubuntu.
e.g. also I had a very hard time to "find" the proper way to install
libgstreamer.... there are so many out there....!
I dont know what to do to simplify that process... and "how much" such names
change between linux distributions
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https://bugs.winehq.org/show_bug.cgi?id=45497
Bug ID: 45497
Summary: Nexia Software: Button labels missing in DSP controls
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 61855
--> https://bugs.winehq.org/attachment.cgi?id=61855
console output
Create new document with file/new, drag 'Nexia CS' from input/output section of
'processing library' to document (or press CS button on toolbar), deselect
modules by clicking on blank spot and double click on input module. This opens
new window with controls for Nexia CS hardware.
Each channel has button for Phantom Power (labeled 'Phan Pwr').
On wine, buttons are blank and control state can not be determined.
Same issue happens on every control that has buttons, for example Ducker from
dynamics section bas buttons for 'Mix Sense' and 'Bypass'.
Buttons still work and state change can be seen from property sheet by clicking
on DSP Attributes tab when window is selected, but property sheet is not
available in online mode.
Download:
http://downloads.biamp.com/assets/docs/default-source/sw-fw/nexia_setup_v3-…
Alternate download: https://www.biamp.com/downloads
select Nexia from products and Software/firmware as resource, press filter and
download link to Nexia Software should appear below.
$ sha1sum nexia_setup_v3-3.exe
49e6b4e755d64c5c4c4d4a76d0f344546f245dd6 nexia_setup_v3-3.exe
Tested on Wine version 3.13.0~bionic from winehq on Ubuntu 18 running in
Hyper-V on Windows 10. Problem also seen on Ubuntu 14 and 16 running earlier
wine versions and on 32bit hardware.
Problem also seen on other Biamp software for different product line, Audia:
https://forum.winehq.org/viewtopic.php?f=8&t=26741
There seems to be some trouble opening windows for some of the modules, instead
of small window, control window opens full screen, but I will submit separate
bug report for this. Otherwise software seems to work fine.
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https://bugs.winehq.org/show_bug.cgi?id=38801
Bug ID: 38801
Summary: Settlers
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51740
--> https://bugs.winehq.org/attachment.cgi?id=51740
Backtrace Slackware wine 1.7.45
Hello everyone,
I got a request from the ubuntuusers.de forum and tested a German game called
"Die Siedler - Das Erbe der Könige" (The Settlers - Heritage of Kings)
I got the demo from this URL:
http://www.gamestar.de/spiele/die-siedler-das-erbe-der-koenige/preisverglei…
Backtrace occurs when launching a game. Distribution is a Slackware Linux
distribution with wine 1.7.45
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https://bugs.winehq.org/show_bug.cgi?id=46885
Bug ID: 46885
Summary: Regression in Office 2007 install after msi change in
current master
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63961
--> https://bugs.winehq.org/attachment.cgi?id=63961
wine log with +msi
Installation of Office 2007 aborts shortly after start without a meaningful
error message in current master
A bisect shows this patch as bad:
15f852015a0332313821804cc1fbad79216408c6 is the first bad commit
commit 15f852015a0332313821804cc1fbad79216408c6
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Mar 20 09:43:44 2019 +0100
msi: Disable filesystem redirection only when really needed.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46846
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting this patch fixes the issue for me.
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https://bugs.winehq.org/show_bug.cgi?id=46643
Bug ID: 46643
Summary: BelarcAdvisor.exe crashes as first run on Wine and
fresh install of Linux Mint 19v1 Tessa x86 AMD64
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arclite7(a)gmail.com
Distribution: ---
Created attachment 63563
--> https://bugs.winehq.org/attachment.cgi?id=63563
Backtrace.txt
No duplicate bug reports: Belarc Advisor crashes at 9% of checking security
fixes settings of this computer (as first run application in Wine)
See Backtrace.txt attached file below.
Linux Mint Cinnamon 19v1 Tessa x86 AMD64
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https://bugs.winehq.org/show_bug.cgi?id=45322
Bug ID: 45322
Summary: tr_TR.UTF-8 broken LANG !
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.yaman9898(a)gmail.com
Distribution: ---
Created attachment 61607
--> https://bugs.winehq.org/attachment.cgi?id=61607
League Of Legends İnstaller With LANG=tr_TR.UTF-8
There is a big problem with "tr_TR.UTF-8 "
Its broken in Wine. Look at this post
:https://forum.manjaro.org/t/edit-wine-system-language-conflicts/49751/
This is my post and if you read you can understand the problem.
I attached League Of Legends installer with LANG=tr_TR.UTF-8 option.
[ unknown color “systemhighlight” ]
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https://bugs.winehq.org/show_bug.cgi?id=46892
Bug ID: 46892
Summary: redefinition of typedef ‘UUID’
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
in distro:
puppy431
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
Compiling Wine-4.4 fails.
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https://bugs.winehq.org/show_bug.cgi?id=46879
Bug ID: 46879
Summary: PowerWold simulator versions 17-> continue to crash
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luis.neves(a)ipleiria.pt
Created attachment 63945
--> https://bugs.winehq.org/attachment.cgi?id=63945
Log as obtained in the shell
For many years I have tried to use Powerworld simulator (pwrworld.com) with
Wine.
Old versions used to run (if I recall, version 15 worked with wine 1.xx and
Linux), but at least since version 17 (current version is 20) it stopped
working. I have tried many versions of wine, both in Linux and now in Mac OS
and the program always fail, just when starting.
I imagine it can be due to some dll, possibly imported from the development
tools used by the software makers, and possibly there is some trick to solve
the problem, but I can't find any information in the web, so I'm attaching the
log to see if you can guess it for me.
This software is possibly not used by many other Non-Windows users, but even so
I found a reference to it for an old version in the App database, and also
queries of other users with the same problem. It would be great for me to be
able to run it directly from my machine without having to resort to a virtual
machine.
Best regards,
Luís Neves
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The address 95.56.214.137.megaline.telecom.kz (95.56.214.137) failed too many login attempts (5) for
the account Darkclaw204(a)gmail.com.
The login attempts occurred at these times:
2019-03-28 22:15:08 CDT
2019-03-28 22:15:18 CDT
2019-03-28 22:15:28 CDT
2019-03-28 22:17:13 CDT
2019-03-28 22:17:40 CDT
This IP will be able to log in again using this account at
2019-03-28 22:45 CDT.
https://bugs.winehq.org/show_bug.cgi?id=46929
Bug ID: 46929
Summary: Freemake Video Converter freeze after open
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wasice40(a)dayrep.com
Distribution: ---
Created attachment 64036
--> https://bugs.winehq.org/attachment.cgi?id=64036
Log from app
When I try to install Freemake Video
Converter(https://www.freemake.com/free_video_converter/) then this bug shows -
https://bugs.winehq.org/show_bug.cgi?id=35254
To run it I need to Install it on Windows in Virtualbox and then pack and
unpack this on Ubuntu 18.04 Nvidia GTX 970 with properiarty drivers.
I created empty .wine with 32 bit prefix and then I installed net framework
4.5.
After open it, application freeze but from time to time print 1/2 lines of
error to console(fixme).
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https://bugs.winehq.org/show_bug.cgi?id=42004
Bug ID: 42004
Summary: Archeage fails to create directory
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: paco666(a)hot.ee
Distribution: ---
Created attachment 56438
--> https://bugs.winehq.org/attachment.cgi?id=56438
Snippet from the log
Archeage tries to create directory but fails.
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https://bugs.winehq.org/show_bug.cgi?id=46537
Bug ID: 46537
Summary: Program AssetBundleExtractor.exe has encountered a
serious error and had to close
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaknafein_aurora(a)yahoo.com
Created attachment 63394
--> https://bugs.winehq.org/attachment.cgi?id=63394
Crash Log
AssetsBundleExtractor.exe is a program/tool to allows editing asset bundles and
.assets files.
After loading "resources.assets" and selecting an asset and then selecting
"Plugins" option the program crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46869
Bug ID: 46869
Summary: Origin freezes and Battlefield 1 crashes after an
invite is sent in-game
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 63930
--> https://bugs.winehq.org/attachment.cgi?id=63930
log
Should note that DXVK was used to run this but this issue does not seem caused
by DXVK. Log attached, but it's mostly just a spam of:
`0009:fixme:win:FlashWindowEx 0x34b818 - semi-stub`
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https://bugs.winehq.org/show_bug.cgi?id=46366
Bug ID: 46366
Summary: wordpad from win7 crashes on startup (esi not saved in
_initterm)
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 63103
--> https://bugs.winehq.org/attachment.cgi?id=63103
Hack
After working around a few issues, wordpad crashes inside _initterm. Native
msvcrt doesn't help.
You need wordpad.exe and wordpad.exe.mui from win7.
Then you'll need "winetricks mfc42".
Also will need native uiribbon and uxtheme.
Last, you'll need attached hack to work around bug 43670 and fix the issue this
bug is about.
The problem seems to be that the called function doesn't save esi, but gcc
assumes it is. At least, it works when manually saving esi, or changing the
code so that gcc doesn't use esi in the first place.
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https://bugs.winehq.org/show_bug.cgi?id=46913
Bug ID: 46913
Summary: Office 2007 right-click menu requires selection
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tntsos5(a)gmail.com
Distribution: ---
Not a clean wine prefix
Steps to reproduce:
1) Right-click on empty area
2) Expect context menu to pop-up
Notes:
Initial bug was found by trying to paste a copied image into a document.
Workaround:
Add a space, select it, and right click on the space.
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https://bugs.winehq.org/show_bug.cgi?id=46858
Bug ID: 46858
Summary: Just Cause 2 - Freezing during explosions + game
doesn't quit
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thezombiehunter(a)gmail.com
Distribution: ---
Hardware:
2080 ti
i7-8700k
32GB RAM
4k Monitor
Issue occurs on 4.2, 4.4, 4.3-tkg (esync enabled/disabled). It also happens
with and without DXVK, so it's not an issue with DXVK.
Just cause 2 launches fine, runs at 200+ fps with all settings maxed @ 4k
resolution. The issue is the game will freeze for 3-5 seconds during every
explosion. This happens even on lower resolutions and at the minimum settings.
The game will also not gracefully exit. When clicking "exit to windows" in the
menu the game freezes and becomes completely unresponsive, requiring manual
termination via console.
Other then those two issues it's a completely playable game.
I would include debug logs, but couldn't see any errors during the freezing.
Might have to try running a full debug, despite how slow that is.
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https://bugs.winehq.org/show_bug.cgi?id=46484
Bug ID: 46484
Summary: Median XL (Diablo II mod) needs certutil -hashfile
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
See this reddit thread:
https://www.reddit.com/r/winehq/comments/ahigc4/certutil_and_wine/
> [2019-01-19 01:14:37 -5:00] Error: Command failed: CertUtil -hashfile "C:\Program Files\Diablo II\Fog.dll" SHA1 Can't recognise 'CertUtil -hashfile "C:\Program Files\Diablo II\Fog.dll" SHA1' as an internal or external command, or batch script.
They seem to use certutil to check their assets.
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https://bugs.winehq.org/show_bug.cgi?id=42147
Bug ID: 42147
Summary: Enable application override for all settings
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I have a wine-prefix with Steam installed and earlier I was able to get sound
from my steam games. With an update allowing Steam to play music, the
application is hogging my audio output, making it impossible to get sound from
other games while Steam is running.
I've tried to override the audio settings for steam.exe, but the audio settings
seems to be global and not overridable.
It would be nice to let the audio settings be overridable, like almost every
other setting seems to be.
I guess it is worth mentioning that I use ALSA directly, not PulseAudio or the
ALSA dmix-plugin
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http://bugs.winehq.org/show_bug.cgi?id=33285
Bug #: 33285
Summary: VideoReDo crashes when saving SECOND file
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlheinzarmani(a)yahoo.de
Classification: Unclassified
Created attachment 44035
--> http://bugs.winehq.org/attachment.cgi?id=44035
crash log
- Loading mpg
- Selecting frames from-to
- Save mpg clip
- Getting a ieframe with stats
This works fine for the first time, but the second time it crashes.
Last line in the log before the crash is urlmon.
After that i get:
###!!! ABORT: Main-thread-only object used off the main thread: file
/build/wine-mozilla-1.9/xpcom/base/nsCycleCollector.cpp, line 1151
$ wine --version
wine-1.5.26-88-gfbe7ab5
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https://bugs.winehq.org/show_bug.cgi?id=46880
Bug ID: 46880
Summary: Ghost recon wildlands fails to launch
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oj002.hi(a)gmail.com
Distribution: ---
Created attachment 63947
--> https://bugs.winehq.org/attachment.cgi?id=63947
this is the log from the GRW.exe
When I start the game: Ghost Recon Wildlands via steam it starts the uplay
launcher which starts then the GRW.exe. But hten the game crashes before I get
into the main menu.
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https://bugs.winehq.org/show_bug.cgi?id=2082
murat.zhakupov(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |murat.zhakupov(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46856
Bug ID: 46856
Summary: Exact Audio Copy: Unhandled exception at EACWnd2.264
-> INDEX-RANGE
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Greetings!
Sometimes, not always, when I close a window in Exact Audio Copy (which I
hereafter will refer to as EAC) EAC throws an error message to me with the
title "Unhandled Exception" and body "at EACWnd2.264 -> INDEX-RANGE. Most
recently this occurred after I had finished ripping a CD and pressed OK on the
window where it shows you how well the ripping went. This error message
appeared very shortly after said window had closed.
After closing the error box by clicking "ok", EAC freezes, and moments after
closes.
EAC was downloaded from here:
https://www.netzwelt.de/software-download/38342-exact-audio-copy-eac.html
It is what seems to be the only official mirror, looking here:
http://www.exactaudiocopy.de/en/index.php/resources/download/
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https://bugs.winehq.org/show_bug.cgi?id=46810
Bug ID: 46810
Summary: MusicBee getting errors (and after a bit, crashing)
when opening seemingly any popup menu and album art
does not show up properly.
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: newbie13xd(a)gmail.com
Distribution: ---
Created attachment 63834
--> https://bugs.winehq.org/attachment.cgi?id=63834
Image showcasing what MusicBee looks like playing music
MusicBee installs and loads up just fine. It's able to detect seemingly all my
music, however, it does ask me if I want to abort the music scan after it has
finished, something it does not do when running in Windows. This popup can
easily be dismissed and the music shows up regardless.
Once in MusicBee music does play like usual, with no, to me, perceivable
degrade of audio quality. With this said, however, most artist covers do not
show up (these are downloaded from the Internet, and many more show up in
Windows than under Wine) and no album covers show up, except as background for
the music controls where it should not be displayed (see attachment).
Other than that, opening mostly any menu that displays a popup (such as most
settings) generates an error which sometimes can be dismissed, other times not
and MusicBee crashes after a bit (seemingly after the current track has
finished playing).
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https://bugs.winehq.org/show_bug.cgi?id=46837
Bug ID: 46837
Summary: Happy Foto Designer cannot connect to server.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
the application HappyFoto-Designer from https://www.happyfoto.at/ is not able
to connect to the server and shows always "Verbindung zum Server wird
aufgebaut". Somebody helped me with that and I had to install msxml to get it
working
winetricks -q msxml3
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http://bugs.winehq.org/show_bug.cgi?id=33117
Bug #: 33117
Summary: Can't load Bach41.ttf with CreateFontIndirect under
Wine - this works fine in Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
Created attachment 43794
--> http://bugs.winehq.org/attachment.cgi?id=43794
Bach41 True Type Musicological Font
The code is simple:
Basically I'm just using
hFont=CreateFontIndirect(&lfTest);
with
strcpy(lfTest.lfFaceName,"Bach");
When I select this font into an example hdc, then use GetTextFace(..) to check
which font was selected, then it reports that it found Martlett. Under Windows
it finds the Bach font.
Why can't it find the Bach font, and why does it find Marlett instead?
It seems to be installed okay in my version of Wine since it shows up fine in
the font dialog launched from within my program (using ChooseFont).
It displays the characters fine within that dialog too.
But I can't seem to use it within my application under Wine.
Also - may be related - if I try to set the font for a selection of text in a
rich text field to the Bach font, again this doesn't work in Wine though it
works fine in Windows.
Everything is fine in Windows.
I also tried using AddFontResourceEx(szFontPFile,FR_PRIVATE,0);
- but wasn't able to load it from
I attach the Bach41.ttf font as an attachment.
Thanks for your help. I have been puzzling over this for several days now and
can't find a solution, but as you see, I have reduced the issue to a few lines
of code, which should help.
Here is the actual source code I used for testing this bug:
----------------------------------------------------
/**
Extract from the code:
(where SpecialDebugLogLine() just outputs a time stamped version of the line to
a file).
**/
#define ONE_K 1024
void TestCreateFontIndirectFor(char *szfont,int ichar_set)
{
LOGFONT lfTest;
HFONT hFont=NULL,hFontWas=NULL;
char szt[ONE_K];
char szfont_found[ONE_K];
HDC hdc=GetDC(NULL);
memset(&lfTest,0,sizeof(lfTest));
lfTest.lfHeight=12;
lfTest.lfCharSet=ichar_set;
strcpy(lfTest.lfFaceName,szfont);
hFont=CreateFontIndirect(&lfTest);
hFontWas=SelectObject(hdc,hFont);
GetTextFace(hdc,1024,szfont_found);
sprintf
(szt,"***Test of CreateFontIndirect for %s***\n"
"Font found: %s\n\n",szfont,szfont_found
);
SpecialDebugLogLine(szt);
SelectObject(hdc,hFontWas);
DeleteObject(hFont);
hFont=NULL;
ReleaseDC(NULL,hdc);
}
void TestCreateFontIndirect(void)
{
SpecialDebugLogLine("\n\n****TestCreateFontIndirect****\n\n");
TestCreateFontIndirectFor("Courier",0);
TestCreateFontIndirectFor("Arial",0);
TestCreateFontIndirectFor("Bach",SYMBOL_CHARSET);
}
/**
and the output from Wine is:
****TestCreateFontIndirect****
2.06.41 AM March 04, 2013 (2746.3):***Test of CreateFontIndirect for Courier***
Font found: Courier
2.06.41 AM March 04, 2013 (2746.32):***Test of CreateFontIndirect for Arial***
Font found: Arial
2.06.41 AM March 04, 2013 (2746.34):***Test of CreateFontIndirect for Bach***
Font found: Marlett
2.06.41 AM March 04, 2013 (2746.35):
Test of AddFontResourceEx for CreateFontIndirect***
2.06.41 AM March 04, 2013 (2746.35):***Test of CreateFontIndirect for Bach***
Font found: Marlett
**/
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https://bugs.winehq.org/show_bug.cgi?id=46875
Bug ID: 46875
Summary: Corrupt screen and bad refresh on mouse movement when
running Ultima Online
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aviopene(a)gmail.com
Distribution: ---
Created attachment 63937
--> https://bugs.winehq.org/attachment.cgi?id=63937
Ultima Online screen corruption and bad refresh only with mouse movement
I've had this bug even before wine-3.0 I think. Just today I've upgraded to
wine-4.4 on Ubuntu 18.04 (amd64, wine32) and the bug showed up after just a
couple of hours of run time.
The bug shows up randomly, sometimes after many hours of the same instance of
the game client running, but especially after having logged out one character
to make another character enter the game (this also causes the game screen to
resize from 1920x1080 to 640x480 and maybe some re-initialization that triggers
the bug).
In short, the screen goes all grey and then, moving the mouse cursor, one can
"manually refresh" only a few screen blocks at a time, with the end product
being a completely corrupt game screen (see attachments).
Does anyhone have a clue about what's going on here? Is there a simple export
DISABLE_SOMETHING_GL=1 workaround that can fix this bug?
Thanks!
Avio
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https://bugs.winehq.org/show_bug.cgi?id=46739
Bug ID: 46739
Summary: Prototype has garbled sound when using FAudio
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63743
--> https://bugs.winehq.org/attachment.cgi?id=63743
log
wine-4.2-236-gd88f129507
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http://bugs.winehq.org/show_bug.cgi?id=22409
Summary: Dxdllreg.exe encountered a problem and closed
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashl1future(a)gmail.com
Created an attachment (id=27427)
--> (http://bugs.winehq.org/attachment.cgi?id=27427)
Backtrace for MTG Online (dxdllreg.xe)
I installed Magic The Gathering Online (latest MTGOInstall.exe).
Before I installed "Mono 2.20 for Windows" by winetricks.
MTGO installed DirectX but I know shouldn't install DirectX in Wine. So after
MTGO started (wine "C:\Program Files\Magic Online\Renamer.exe") (it also
started Kicker.exe), error occured (The program dxdllreg.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience.)
And the program started with bad graphic and the "Unknown error" for less then
second.
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https://bugs.winehq.org/show_bug.cgi?id=46855
Bug ID: 46855
Summary: system.drawing.fontfamily.families property has no
access to windows fonts in drive_c/windows/Fonts
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: MyBugzilla(a)mailinator.com
Distribution: ---
https://docs.microsoft.com/en-us/dotnet/api/system.drawing.fontfamily.famil…
Installed Microsoft core fonts (Arial etc). NotePad see all fonts.
But T=the FontFamilies/Families property in .Net returns only returns names of
all fonts in the Linux OS. But it does not return any of the fonts in
drive_c\Windows\Fonts
How does a .net program access the fonts in drive_c/Windows/Fonts
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https://bugs.winehq.org/show_bug.cgi?id=46448
Bug ID: 46448
Summary: MATLAB Runtime installer wants administrator rights
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craig(a)cottingham.net
Created attachment 63231
--> https://bugs.winehq.org/attachment.cgi?id=63231
Log output
macOS 10.14.2
XQuartz 2.7.11
Wine 4.0-rc5 development + 64 bit support
winetricks stable 20181203, HEAD (installed via Homebrew)
installed vcrun2012
Download MATLAB Runtime R2017b (for Windows) from
http://ssd.mathworks.com/supportfiles/downloads/R2017b/deployment_files/R20…
(SHA-1: d7387891df664e2fb6fad08a144423669d68ee19)
Launch "Wine Devel". `cd` to the directory containing the installer and run
wine MCR_R2017b_win64_installer.exe
WinZip self-extractor runs successfully, then launches the MCR installer.
The installer launches successfully, but when you click on "Next >", you get a
"Permissions error" alert with "You must have administrator privileges to
install this application. Please contact your system administrator." Clicking
"OK" terminates the installer.
Log output from running "wine MCR_R2017b_win64_installer.exe 2>&1 | tee
MCR_R2017b_win64_installer.log" is attached.
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