https://bugs.winehq.org/show_bug.cgi?id=46448
Bug ID: 46448
Summary: MATLAB Runtime installer wants administrator rights
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craig(a)cottingham.net
Created attachment 63231
--> https://bugs.winehq.org/attachment.cgi?id=63231
Log output
macOS 10.14.2
XQuartz 2.7.11
Wine 4.0-rc5 development + 64 bit support
winetricks stable 20181203, HEAD (installed via Homebrew)
installed vcrun2012
Download MATLAB Runtime R2017b (for Windows) from
http://ssd.mathworks.com/supportfiles/downloads/R2017b/deployment_files/R20…
(SHA-1: d7387891df664e2fb6fad08a144423669d68ee19)
Launch "Wine Devel". `cd` to the directory containing the installer and run
wine MCR_R2017b_win64_installer.exe
WinZip self-extractor runs successfully, then launches the MCR installer.
The installer launches successfully, but when you click on "Next >", you get a
"Permissions error" alert with "You must have administrator privileges to
install this application. Please contact your system administrator." Clicking
"OK" terminates the installer.
Log output from running "wine MCR_R2017b_win64_installer.exe 2>&1 | tee
MCR_R2017b_win64_installer.log" is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46859
Bug ID: 46859
Summary: Medibang Paint Pro Version 23.1 32-bit Windows through
wine: Pop-up windows and drop-down menus open in wrong
monitor
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashakitz-jen(a)protonmail.com
Distribution: ---
Created attachment 63915
--> https://bugs.winehq.org/attachment.cgi?id=63915
Terminal log
No matter what one of my four monitors Medibang's main window is dragged to,
the initial start pop-ups and all menu drop-downs open in the top-left corner
of my right-most monitor.
program download link:
https://medibangpaint.com/static/installer/MediBangPaintPro/MediBangPaintPr…
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https://bugs.winehq.org/show_bug.cgi?id=42839
Bug ID: 42839
Summary: Text Area is not editable/text not shown in MyHeritage
Family Tree Builder
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)agilob.net
Distribution: ---
Created attachment 57933
--> https://bugs.winehq.org/attachment.cgi?id=57933
screenshot of faulty filed
Text area "Notes" in a persons profile is not editable and text saved there is
not shown.
The text area in screenshot is not editable, clicking there does nothing,
typing there does nothing. If I load existing project with notes on a person it
doesn't show anything.
Last time I used it was over a year ago and the filed worked as expected on the
same system (arch linux).
I tried downloading all fonts using winetricks and starting wine with
-no-dwrite but it doesn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=29231
Bug #: 29231
Summary: Tango (Freeware video chat application) fails in
WSALookupServiceBegin, needs WSALookupServiceBeginW
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbak(a)robbak.com
Classification: Unclassified
Created attachment 37765
--> http://bugs.winehq.org/attachment.cgi?id=37765
Full Terminal output of running software. Expands to 76MB.
Freeware video chat application Tango fails to connect to its server. The
console log complains with thousands of
fixme:winsock:WSALookupServiceBeginW (0x23fe794 0x00000000 0x1d2d5a4) Stub!
2011 12 03 22:34:20.037 [0.39] <connectivity.ERROR> Failed to begin
service from WSALookupServiceBegin error = 8
Full log, gzipped, until it was killed with ^C, attached. (no other way of
ending application). Not very interesting: It is mostly 76 Meg (!) of the above
two lines, repeated endlessly, from ~20 seconds of operation.
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https://bugs.winehq.org/show_bug.cgi?id=46860
Bug ID: 46860
Summary: AeroAdmin Starts, but no Remoteconnection
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blueberrybox(a)yahoo.de
Created attachment 63916
--> https://bugs.winehq.org/attachment.cgi?id=63916
Error log
Wine starts "aeroadmin" but when i go to the connection, i get the error log
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http://bugs.winehq.org/show_bug.cgi?id=35019
Bug #: 35019
Summary: Todolist (MFC) App Crashes on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lavanya.deepak(a)outlook.com
Classification: Unclassified
Created attachment 46678
--> http://bugs.winehq.org/attachment.cgi?id=46678
StackTrace
Todolist application using MFC is working fine on Windows. On Linux/Wine
options like selecting a task and hitting delete crashes the application.
Application URL:
www.codeproject.com/Articles/5371/ToDoList-6-8-Feature-Release-An-effective…
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https://bugs.winehq.org/show_bug.cgi?id=46844
Bug ID: 46844
Summary: MOUSELEAVE event does not happen in some situations
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kocm(a)inbox.ru
Distribution: ---
Hi. I use foobar2000 audio player with Spider Monkey Panel plugin.
The problem is this:
If I hover the mouse over the panel area, press the left mouse button, and
without releasing the mouse button move the cursor outside the panel, then
MOUSELEAVE event stops to happen. Need to restart the application so that the
event starts to happen again.
Tested on windows 7 and it work as expected.
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https://bugs.winehq.org/show_bug.cgi?id=5162
Louis Lenders <xerox.xerox2000x(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |martin.marmsoler(a)gmail.com
--- Comment #50 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
*** Bug 46838 has been marked as a duplicate of this bug. ***
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Louis Lenders <xerox.xerox2000x(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox.xerox2000x(a)gmail.com
--- Comment #49 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
Created attachment 63901
--> https://bugs.winehq.org/attachment.cgi?id=63901
rebased the patch from Dylan from comment 29 against current git
Hi,
I`ve tried to rebase the patch from comment 29 to current git.
I hope I didn`t miss anything (quite lot of chunks failed to apply against
current git)
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https://bugs.winehq.org/show_bug.cgi?id=46852
Bug ID: 46852
Summary: Word 2010 - Arabic words are backward after adding
Arabic from language settings
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Created attachment 63898
--> https://bugs.winehq.org/attachment.cgi?id=63898
The words are backward when adding Arabic from language settings
I installed Office 2010 32bit in a separate 32bit prefix, and installed all the
required components including usp10
The Arabic words are correct and in the right direction if I choose "right to
left direction", and "align text left", but if I add Arabic from language
settings in order to be able to change numbers to "context" or "Hindi", the
words will be backward, the same behavior that happens with word 2010 without
adding usp10.dll and set it to native.
If you fix this problem, that will be great.
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http://bugs.winehq.org/show_bug.cgi?id=36870
Bug ID: 36870
Summary: Trying to install 32 bit version of iTunest with
PlayonLinux, after install, I got an error, backtrack
is attached.
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: sstocker(a)suddenlink.net
Created attachment 48968
--> http://bugs.winehq.org/attachment.cgi?id=48968
Error after installing iTunes 32 bit and running the program
Error when running iTunes with palyonlinux
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https://bugs.winehq.org/show_bug.cgi?id=41034
Bug ID: 41034
Summary: TomTom MyDrive Connect needs implementation of
KERNEL32.dll.SetVolumeMountPointW and others
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: h.mth(a)web.de
Distribution: ---
Created attachment 55207
--> https://bugs.winehq.org/attachment.cgi?id=55207
snipped of application log
Starting TomTom MyDrive Connect with Wine 1.9.15 its tray icon appears. Though,
left-, right- and double-click will not present its context(drop-down) menu.
Attached is a snipped of the application log. The application tries to mount a
volume at 'E:\', then queries NotifyAddrChange multiple times and finally
retries to mount volume again. This goes on endlessly.
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http://bugs.winehq.org/show_bug.cgi?id=33901
Bug #: 33901
Summary: Arabic full-translated Wine
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
CC: aric(a)codeweavers.com, austinenglish(a)gmail.com,
julliard(a)winehq.org, khaledhosny(a)eglug.org
Classification: Unclassified
Created attachment 45007
--> http://bugs.winehq.org/attachment.cgi?id=45007
Arabic full translated Wine
Arabic Full Translated Wine .
To mirage with Wine 1.6 .
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https://bugs.winehq.org/show_bug.cgi?id=7944
Ahmed Elsayed <ahmed.com(a)protonmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ahmed.com(a)protonmail.com
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https://bugs.winehq.org/show_bug.cgi?id=37845
Bug ID: 37845
Summary: PTC Mathcad Prime 3.0 Web installer fails to download
applications (payloads)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
Already mentioned in bug 37844
Half of the time the installer just hangs in the payload info retrieval stage,
displaying: "Please wait while we retrieve available application information".
If it passes the payload info stage and with bug 37844 fixed it will stall in
the download stage.
I first suspected multi-threading on 'wininet' component (at least on open bug
exists) but that's not the case here.
After using the quite "heavy" 'winetricks -q ie7' recipe I reduced it down to
'urlmon' override which makes this work.
Parsing the logs for 'urlmon' related messages yields:
--- snip ---
$ egrep "(warn:urlmon|fixme:urlmon)" log.txt | sort | uniq
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0024:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0024:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0024:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 11
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 21
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 40
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 41
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0029:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0029:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0029:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
--- snip ---
$ sha1sum pim_installmgr_mathcad.exe
d05daf8d3ab70ad10da076bce28411ee7d643a58 pim_installmgr_mathcad.exe
$ du -sh pim_installmgr_mathcad.exe
18M pim_installmgr_mathcad.exe
$ wine --version
wine-1.7.33-117-g6bab173
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46834
Bug ID: 46834
Summary: Can't/won't open games from the ChoicesGames series. i
have 2 versions of the wine staging (4.3 & 2.5) and
both of them won't open the game, it used to open on
wine-staging 2.1.something but with the newer version
it just won't happen
Product: Wine-staging
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: felicianatashanicole14(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 63872
--> https://bugs.winehq.org/attachment.cgi?id=63872
The bug i think most likely
i can't paste the backtrace so i type it here the info to look at the
attachment
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https://bugs.winehq.org/show_bug.cgi?id=38650
Bug ID: 38650
Summary: e-Sword 10.x feature SermonAudio.com does nothing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 51573
--> https://bugs.winehq.org/attachment.cgi?id=51573
Console output of e-Sword 10.4.0 on Wine 1.7.43
To reproduce, open e-Sword, click Tools, and click SermonAudio.com. On Windows
a new window opens with a list of audio files and an embedded media player. On
Wine nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=46831
Bug ID: 46831
Summary: Metro 2033 crashes when using FAudio
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63864
--> https://bugs.winehq.org/attachment.cgi?id=63864
log
After skipping the intro video and 'Press any key to continue' screen
Backtrace:
=>0 0xf7bd463a free_check+0x661a() in libc.so.6 (0x1829e028)
1 0x1829dfa0 (0x1829e028)
2 0x1829e1ec (0x1829e1e8)
0xf7bd463a free_check+0x661a in libc.so.6: repe movsl (%esi),%es:(%edi)
wine-4.3-338-gf34f13825f
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https://bugs.winehq.org/show_bug.cgi?id=43071
Bug ID: 43071
Summary: Bayonetta: can't read its "system_data" config file
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: distorsheon(a)gmail.com
Distribution: ---
Created attachment 58250
--> https://bugs.winehq.org/attachment.cgi?id=58250
console output when game fails to start
Bayonetta starts and works after install. When some settings are changed, they
are stored in Documents\Bayonetta\system_data file. If the file is created,
starting Bayonetta for the next time fails, the game hangs after being
launched. The file itself appears to be correct (same as the one the game
normally creates).
Workaround:
*delete system_data file
*make config directory read-only
System info:
*kubuntu 17.04
*GTX960M, Nvidia Prime
*clean 64bit prefix
*Steam version of the game (with D3DCompiler_43.dll placed next to the game
binary)
*wine-2.8 was used with CSMT enabled in order to workaround bug #42911.
*wine-2.8-staging shows similar behaviour
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https://bugs.winehq.org/show_bug.cgi?id=42939
Bug ID: 42939
Summary: NOX App Player - Not installing properly
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aswinkr77(a)gmail.com
Distribution: ---
Whenever i try to install NOX App Player way Wine, it successfully extracts.
But during installation when it reaches 99.5% an error occurs saying "The
program NoxVMSVC.exe has encountered serious problem and needs to close. We are
sorry for the inconvenience." And after the installation completes, the NOX
says that "Emulator has to reboot for some reasons."
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http://bugs.winehq.org/show_bug.cgi?id=13087
Summary: Hard Truck Apocalypse fails to load keyboard layout
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12861)
--> (http://bugs.winehq.org/attachment.cgi?id=12861)
DInput error message screenshot
During startup Hard Truck Apocalypse tries to load keyboard layout 00000409 but
fails.
According to forum posts the same error can happen under XP if the locale is
anything other than english and the english keyboard layout is not installed.
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https://bugs.winehq.org/show_bug.cgi?id=45925
Bug ID: 45925
Summary: WPF application (.NET 4.5) printing fail
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
WPF application uses Print Ticket API. This API is implemented in prntvpt.dll.
When I use prntvpt.dll from Wine, .NET Exception is thrown:
External component has thrown an exception.
StackTrace:
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderExImpl(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderEx(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
... <skipped> ...
at MS.Internal.Printing.Win32PrintDialog.ShowDialog()
at System.Windows.Controls.PrintDialog.ShowDialog()
Wine console output is:
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
Another issue when I use native prntvpt.dll from Windows XP
.Net Exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: printQueue
at System.Windows.Xps.XpsDocumentWriter..ctor(PrintQueue printQueue)
at System.Printing.PrintQueue.CreateXpsDocumentWriter(PrintQueue printQueue)
at System.Windows.Controls.PrintDialog.CreateWriter(String description)
at System.Windows.Controls.PrintDialog.PrintDocument(DocumentPaginator
documentPaginator, String description)
Wine console output is (multiple times):
0009:fixme:winspool:GetPrinterW Unimplemented level 1
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https://bugs.winehq.org/show_bug.cgi?id=38791
Bug ID: 38791
Summary: In server/queue.c, clipping cursor to empty rectangle
is off by one pixel (affects "The Long Dark")
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: buhr(a)asaurus.net
Distribution: ---
Created attachment 51716
--> https://bugs.winehq.org/attachment.cgi?id=51716
Patch to clip empty rectangles to top left pixel
In server/queue.c functions set_clip_rectangle() and queue_hardware_message(),
the cursor position is clipped to the rectangle desktop->cursor.clip. However,
if the clipping rectangle has zero width and height, the cursor position is set
to a position offset by (-1,-1) from the top-left corner of the rectangle
instead of *at* the top-left corner. An empty clipping rectangle is arguably
invalid, but at least one application relies on the cursor being clipped to the
top-left:
The game "The Long Dark" (Steam, Sandbox Alpha v.244) uses such an empty
clipping rectangle while the character is moving. Because of this bug, mouse
events (including button press and release events with no movement) cause a
shifting of the view down and to the right.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=23175
Summary: Zak McKracken - Between Time and Space fails to play
back intro video
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mckracken.net/cms/die-fortsetzung/download.
html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28827)
--> (http://bugs.winehq.org/attachment.cgi?id=28827)
Zak McKracken - Between Time and Space output
After starting Zak McKracken - Between Time and Space and waiting for the
loading animation to complete, an intro video is supposed to be played, but
only the audio portion of the video is played back correctly, and the video is
simply rendered as black for the duration.
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https://bugs.winehq.org/show_bug.cgi?id=45577
Bug ID: 45577
Summary: Skyrim tries to install MS VC Redist Package each
launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When launched by Steam, Skyrim tries to install "Microsoft VC Redist Package"
every time it is launched. This should only happen once.
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https://bugs.winehq.org/show_bug.cgi?id=45927
Bug ID: 45927
Summary: Tom Clancy's TheDivision.exe terminates itself a few
seconds after launch
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4ng4n(a)gmx.de
Distribution: ---
Created attachment 62454
--> https://bugs.winehq.org/attachment.cgi?id=62454
Screenshot message box TheDivision
My hardware/software/setup:
- AMD FX 8320
- AMD Radeon RX580
- amdgpu open-source driver
- openSUSE Tumbleweed 20180926 64-bit
- Kernel 4.18.8-1-default 64-bit
- Mesa 18.3 with LLVM 8.0
- Plasma 5.13.5
- wine 3.17 (I also tried with 3.17-staging, the results are the same)
- uplay client from Thursday, September 27th 2018, running flawlessly and
starting Watch Dogs and Splinter Cell Blacklist without problems
- all tests on a fresh 64-bit Wine Prefix, only corefonts installed via
winetricks (needed by uplay)
Hello All,
when I start Tom Clancy's The Division with uplay for the first time after
downloading it, the launcher installs DX and vcrun correctly and after that it
starts TheDivision.exe that terminates itself immediately.
At every subsequent launch with uplay or from a terminal TheDivision.exe
terminates itself wihtin a few seconds after launch. No logo or window or any
kind of lifesign is to be seen.
The only feedback I get is when I try to start it from a terminal:
/games/Ubisoft/Tom Clancy's The Division> WINEPREFIX=$HOME/.wine-division-64
WINEARCH=win64 wine TheDivision.exe
00d1:fixme:heap:RtlSetHeapInformation 0x7d0000 0 0x23e830 4 stub
00d1:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
00d1:err:seh:setup_exception stack overflow 1760 bytes in thread 00d1 eip
000000007bc63b8a esp 0000000000140f30 stack 0x140000-0x141000-0x240000
I tried to debug it with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 winedbg TheDivision.exe
but all I get is a message box - titled "TheDivision.exe" - that says: "A
debugger has been found running in your system. Please, unload it from memory
and restart your program." After clicking that message box away I can only quit
the debugger. See the attched screenshot.
This is my first debugging attempt and I am pretty much lost here.
So I decided to create a log file with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 WINEDEBUG=+relay wine
TheDivision.exe
as stated here,
https://wiki.winehq.org/Wine_Developer%27s_Guide/Debugging_Wine#Debugging_T…
and hope it is useful.
I also managed to do a backtrace, once only, a couple of days ago because the
exe is gone too fast to catch it. I do not know if it is of any use but will
include it for further investigation.
If you need any more debugging information just tell me and I will provide it.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=30548
Bug #: 30548
Summary: MediaOne Plus 2.0 PhotoImpact (Ulead PhotoImpact X3)
installer runs "regedit" with unsupported "/c" switch
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
/C = "Create and replace an existing registry from a file"
WINEDEBUG=+tid,+seh,+loaddll,+process
A couple of 'regedit /c foo.reg':
--- snip ---
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\MsgSchedule.reg\""
...
regedit: Undefined switch /C!
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\Pages_Premium.reg\""
...
regedit: Undefined switch /C!
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44793
Bug ID: 44793
Summary: EpicGamesLauncher.exe: Fatal Unhandled Exception:
EXCEPTION_ACCESS_VIOLATION 0xdaaaa600
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60825
--> https://bugs.winehq.org/attachment.cgi?id=60825
Data from opening EpicGamesLauncher.exe in the terminal
Starting the EpicGamesLauncher.exe leads to a fatal exception, among many other
errors.
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https://bugs.winehq.org/show_bug.cgi?id=39606
Bug ID: 39606
Summary: Infinite loop in StackWalk
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
While working on x86_64 fixes of the dbus backtrace generator for windows
https://bugs.freedesktop.org/show_bug.cgi?id=92721, I recognized an infinite
loop while calling StackWalk on x86_64 systems.
start
/home/ralf.habacker/src/dbus-2-cmake-cross-x86_64-build/bin/manual-backtrace.exe...
Backtrace:
0 0xe3b17b7b in libpthread.so.0
1 wait_select_reply+0x49
[/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:349] in ntdll
2 server_select+0x1f8 [/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:614]
in ntdll
3 wait_objects+0x7e [/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1006] in
ntdll
4 NtWaitForMultipleObjects+0x62
[/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1017] in ntdll
5 0x7b887a8b in kernel32
6 WaitForSingleObject+0x26
[/usr/src/debug/wine-snapshot/dlls/kernel32/sync.c:127] in kernel32
7 dump_backtrace+0xa7
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2553] in libdbus-1-3
8 _dbus_print_backtrace+0xd
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2563] in libdbus-1-3
9 test2+0x11 [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:34] in
manual-backtrace
10 test1+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:39] in
manual-backtrace
11 test+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:44] in
manual-backtrace
12 main+0x4f [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:58] in
manual-backtrace
13 0x4013ed in manual-backtrace
14 0x40152b in manual-backtrace
15 start_process+0x91
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1105] in kernel32
16 call_thread_func+0x6e
[/usr/src/debug/wine-snapshot/dlls/ntdll/signal_x86_64.c:3675] in ntdll
17 RtlRaiseException+0x7e in ntdll
18 0xe32aa016 in ntdll
19 wine_call_on_stack+0x13 in libwine.so.1
20 wine_switch_to_stack+0x9 [/usr/src/debug/wine-snapshot/libs/wine/port.c:60]
in libwine.so.1
21 LdrInitializeThunk+0x2a4
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3094] in ntdll
22 __wine_kernel_init+0x941
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1276] in kernel32
23 __wine_process_init+0x154
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3303] in ntdll
24 wine_init+0x2ce [/usr/src/debug/wine-snapshot/libs/wine/loader.c:961] in
libwine.so.1
25 main+0x82 [/usr/src/debug/wine-snapshot/loader/main.c:248] in <wine-loader>
26 __libc_start_main+0xf5 in libc.so.6
27 _start+0x29 in <wine-loader>
28 _start+0x29 in <wine-loader>
29 _start+0x29 in <wine-loader>
30 _start+0x29 in <wine-loader>
31 _start+0x29 in <wine-loader>
32 _start+0x29 in <wine-loader>
....
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http://bugs.winehq.org/show_bug.cgi?id=17005
Summary: CT: Rendering issues
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
I have got a modified version of Chicken Tournament. It does not crash but does
not render everything. For example, trees, HUD and the radar, grass and the
walls are not rendered correctly. Here's a screenshot using wine:
http://tinyurl.com/8q39ec
And one using windows (grass disabled):
http://tinyurl.com/7tousz
My console's output:
http://pastebin.com/f40a0aa3
And the long one (+all) was to big (<200MB)
Here you can find the modified ct1.exe, just extract this:
http://tinyurl.com/8llxtp
(You'll need native d3dxof.dll to load models...)
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=46798
Bug ID: 46798
Summary: Multiple Microsoft applications need support for
Antimalware Scan Interface (AMSI) 'AMSI.dll'
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track the introduction of Antimalware Scan Interface component with recent
commits. Search didn't return any Wine related bug reports hence I assume it's
some sekrit stuff CodeWeavers works on. My guess would be it's Microsoft Office
2016/Office 365 that has AMSI integration for VBA Macro's (VBE7.dll).
Microsoft docs:
https://docs.microsoft.com/en-us/windows/desktop/amsi/antimalware-scan-inte…https://www.microsoft.com/security/blog/2015/06/09/windows-10-to-offer-appl…
--- quote ---
Antimalware Scan Interface (AMSI)
Purpose
The Windows Antimalware Scan Interface (AMSI) is a versatile interface standard
that allows your applications and services to integrate with any antimalware
product that's present on a machine. AMSI provides enhanced malware protection
for your end-users and their data, applications, and workloads.
AMSI is agnostic of antimalware vendor; it's designed to allow for the most
common malware scanning and protection techniques provided by today's
antimalware products that can be integrated into applications. It supports a
calling structure allowing for file and memory or stream scanning, content
source URL/IP reputation checks, and other techniques.
AMSI also supports the notion of a session so that antimalware vendors can
correlate different scan requests. For instance, the different fragments of a
malicious payload can be associated to reach a more informed decision, which
would be much harder to reach just by looking at those fragments in isolation.
Windows components that integrate with AMSI
The AMSI feature is integrated into these components of Windows 10.
User Account Control, or UAC (elevation of EXE, COM, MSI, or ActiveX
installation)
PowerShell (scripts, interactive use, and dynamic code evaluation)
Windows Script Host (wscript.exe and cscript.exe)
JavaScript and VBScript
Office VBA macros
--- quote ---
Found an app that makes use of AMSI here:
https://github.com/wchen-r7/amsiscanner
--- quote ---
AMSI Scanner
A C/C++ implementation of Microsoft's Antimalware Scan Interface.
--- quote ---
--- snip ---
$ wine ./amsiscanner.exe amsiscanner.exe
0009:fixme:amsi:AmsiInitialize L"\794d\6d41\6973\6353\6e61\656er", 0x33fdd4
0009:fixme:amsi:AmsiOpenSession 0xdeadbeef, 0x33fdd0
0009:fixme:amsi:AmsiScanBuffer 0xdeadbeef, 0x340000, 178688,
L"\6d61\6973\6373\6e61\656e\2e72\7865er.\0188", 0xdeadbeef, 0x33fdcc
0009:fixme:amsi:AmsiUninitialize 0xdeadbeef
Sample size: 178688 bytes
Risk level = 1 (No threat detected)
--- snip ---
$ sha1sum amsiscanner.exe
257626250fd91de2f853758c3cccc8e5f5830113 amsiscanner.exe
$ du -sh amsiscanner.exe
176K amsiscanner.exe
$ wine --version
wine-4.3-188-gab7756619c
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46783
Bug ID: 46783
Summary: Metro Exodus crash on start [DXGI]
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Some DXGI function unimplemented.
003b:fixme:dxgi:dxgi_output_FindClosestMatchingMode1 iface 0x34e5880, mode
0x54de30, closest_match 0x54de50, device (nil) stub!
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https://bugs.winehq.org/show_bug.cgi?id=46571
Bug ID: 46571
Summary: FPS Monitor doesn't work
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: https://fpsmon.com/en/?
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63444
--> https://bugs.winehq.org/attachment.cgi?id=63444
error screenshot
I downloaded FPS Monitor, I can install it but it doesn't run. When I run it I
get the error:"The procedure entry point D3DKMTCloseAdapter could not be
located in the dynamic link library GDI32.dll". Instead, I get nothing in the
console output by running the program with "wine FPSMonitor.exe", as you can
see in the screenshot that I attached. To reproduce the error:
1) Download FPS Monitor here https://fpsmon.com/en/?
2) Install it
3) Try to run it (with "wine FPSMonitor.exe")
4) Program doesn't start and you get the error
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https://bugs.winehq.org/show_bug.cgi?id=37325
Bug ID: 37325
Summary: Rhapsody installs and streams however auto setup for
DRM fails
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kablake(a)live.com
Created attachment 49635
--> https://bugs.winehq.org/attachment.cgi?id=49635
backtrace provided when DRM setup fails
I installed Rhapsody 4.0 successfully and it streams well so far ... but then I
try to authorize the computer so I can download and play tracks locally and the
setup for DRM fails.
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https://bugs.winehq.org/show_bug.cgi?id=42982
Bug ID: 42982
Summary: Bayonetta can`t save settings
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Distribution: Ubuntu
Created attachment 58119
--> https://bugs.winehq.org/attachment.cgi?id=58119
file trace
Bayonetta can`t save settings. Game try to write settings to file
~/documents/Bayonetta/system_data, but fails and freezes. If this "garbage"
file is exists - game does not start.
file have size ~ 1.7Kb.
Log (trace+file) in attachement.
Suspicious lines 135820 - 135825:
trace:file:ReadFile 0xb0 0x33f3d0 857 0x33f7d4 (nil)
trace:file:CreateFileW L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data"
GENERIC_READ creation 3 attributes 0x40000080
trace:file:RtlDosPathNameToNtPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data",0x33faa8,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data" 520
0x33f7e8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b\\Bayonetta\\system_data" not
found in
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta
trace:file:CreateFileW returning 0xffffffff
$ ls -lah
'/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data'
-rw-rw-r-- 1 zentarim zentarim 1,7K мая 9 20:42
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data
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https://bugs.winehq.org/show_bug.cgi?id=46680
Bug ID: 46680
Summary: redefinition of typedef ‘fnprintf’
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 63642
--> https://bugs.winehq.org/attachment.cgi?id=63642
error_log1
in distro:
puppy431
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
compiling wine-4.1 and wine-4.2 fails.
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https://bugs.winehq.org/show_bug.cgi?id=46792
Bug ID: 46792
Summary: Europa Universalis III crashes after start
Product: Wine
Version: 4.3
Hardware: x86
URL: https://www.fileplanet.com/archive/p-44176/Europa-Univ
ersalis-III-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: bd7a48c25114983f53c2c05299444e982f5a5490
Distribution: ---
Created attachment 63812
--> https://bugs.winehq.org/attachment.cgi?id=63812
terminal output
The game shows a black screen for a second after starting then it crashes.
Reverting commit bd7a48c25114983f53c2c05299444e982f5a5490 fixes the crash for
me.
The problem can be reproduced in the demo version.
EU3_Demo.exe
md5: 28eb4e4e7429b8fd455052cbf467cc0b
wine-4.3-136-g56f34c7489
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.42.02
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http://bugs.winehq.org/show_bug.cgi?id=28240
Summary: Mipony: Embedded web browser too shown in too small
window
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36180)
--> (http://bugs.winehq.org/attachment.cgi?id=36180)
Image displaying the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) install Mipony
4) (optionaly) override gdiplus.dll
5) wine MiPony.exe
Behaviour:
See attachment.
Expected behaviour:
Embedded web browser should be displayed at full available window space.
Additional info:
winetricks ie7 doesn't help
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https://bugs.winehq.org/show_bug.cgi?id=46731
Bug ID: 46731
Summary: 64-bit dotnet20 installer freezes in 4.2
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 63712
--> https://bugs.winehq.org/attachment.cgi?id=63712
log
Can't reproduce in 4.1 or 4.0.
Attached log.
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http://bugs.winehq.org/show_bug.cgi?id=35841
Bug ID: 35841
Summary: R.U.S.E. Demo need wmvcore.dll.WMCreateSyncReader
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/21970
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
For background movies in the main menu and intro.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xa54d1f0): stub
Works with wmp9.
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https://bugs.winehq.org/show_bug.cgi?id=46305
Bug ID: 46305
Summary: Fallout: New Vegas crashes upon launch
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 63030
--> https://bugs.winehq.org/attachment.cgi?id=63030
backtrace
Fallout: New Vegas crashes immediately upon launch in gameoverlayrenderer,
which is related to the Steam overlay. It crashes even when the steam overlay
is disabled in Steam.
This is not a duplicate of 38381 because it crashes at a different place (and
earlier) and also not a duplicate of 43637 because the 64-bit game patch does
not fix this issue.
Attached is the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=35986
Bug ID: 35986
Summary: Multiple DRM-enabled apps and games crash when being
relay traced (game overlay renderer enabled Stream
games)
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
this is more an experts request but it should also help getting better
diagnosis (logs) from users.
There are apps and games that crash when being relay traced because they employ
intrusive API hooking schemes that can't cope with Wine's relay thunks.
Example of a Steam game crashing with game overlay renderer enabled when relay
trace is turned on:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Steam
$ WINEDEBUG=+tid,+seh,+relay wine ./steam.exe -no-dwrite -applaunch 238430
-windowed >>log.txt 2>&1
...
Unhandled exception: page fault on read access to 0x0a55527c in 32-bit code
(0xf6ea4243).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f6ea4243 ESP:0033e438 EBP:0a548150 EFLAGS:00010246( R- -- I Z- -P- )
EAX:0a555278 EBX:00000000 ECX:0a548150 EDX:00020234
ESI:0a548150 EDI:0033e6d8
...
Backtrace:
=>0 0xf6ea4243 in winmm (+0x4243) (0x0a548150)
1 0x0a532919 in inputsystem (+0x2918) (0x0a548150)
2 0x00000001 (0x0a5422ac)
3 0x0a531990 in inputsystem (+0x198f) (0x0a531760)
4 0xf18b5608 (0x24448b51)
0xf6ea4243: call *0x4(%eax)
Modules:
Module Address Debug info Name (132 modules)
PE 380000- 3b0000 Deferred launcher
PE 400000- 46f000 Deferred contagion
PE 1a80000- 1ae7000 Deferred tier0
PE 1af0000- 1b52000 Deferred vstdlib
PE 9590000- 95e6000 Deferred filesystem_stdio
PE 99f0000- a0cc000 Deferred engine
PE a530000- a551000 Export inputsystem
PE a560000- a68d000 Deferred materialsystem
PE b690000- b6d6000 Deferred datacache
PE b6e0000- bb0e000 Deferred studiorender
PE bb10000- bcb1000 Deferred vphysics
PE bcf0000- bd63000 Deferred vscript
PE bd70000- bd93000 Deferred valve_avi
PE bda0000- bf03000 Deferred vguimatsurface
PE bf10000- bf6f000 Deferred vgui2
PE bf90000- c086000 Deferred shaderapidx9
PE c090000- c28f000 Deferred d3dx9_43
PE e4d0000- e584000 Deferred crashhandler
PE e6a0000- e6b4000 Deferred xinput1_3
PE 10000000-100bb000 Deferred gameoverlayrenderer
PE 18000000-1803b000 Deferred binkw32
PE 38000000-38893000 Deferred steamclient
PE 3b400000-3b41e000 Deferred steam_api
PE 3f000000-3f0ac000 Deferred tier0_s
PE 3f600000-3f64b000 Deferred vstdlib_s
ELF 7b800000-7ba60000 Deferred kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
ELF 7bc00000-7bcee000 Deferred ntdll<elf>
\-PE 7bc10000-7bcee000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
...
ELF f6e90000-f6f4e000 Dwarf winmm<elf>
\-PE f6ea0000-f6f4e000 \ winmm
...
Threads:
process tid prio (all id:s are in hex)
...
00000031 (D) C:\Program Files\Steam\SteamApps\common\Contagion\contagion.exe
00000063 0
00000064 0
00000067 0
00000065 0
00000030 0 <==
--- snip ---
Caller code:
--- snip ---
0A532900 81EC CC010000 SUB ESP,1CC
0A532906 53 PUSH EBX
0A532907 55 PUSH EBP
0A532908 8BE9 MOV EBP,ECX
0A53290A 33DB XOR EBX,EBX
0A53290C 56 PUSH ESI
0A53290D 899D 8C150000 MOV DWORD PTR SS:[EBP+158C],EBX
0A532913 FF15 5821540A CALL DWORD PTR DS:[<&WINMM.joyGetNumDevs>]
0A532919 8BF0 MOV ESI,EAX
0A53291B 83FE 04 CMP ESI,4
0A53291E 897424 0C MOV DWORD PTR SS:[ESP+C],ESI
0A532922 0F8E 80010000 JLE inputsys.0A532AA8
--- snip ---
The game dll calls 'WINMM.joyGetNumDevs'.
Original relay thunk emitted for that API:
--- snip ---
F6F38234 push esp
F6F38235 push 1Dh
F6F38237 call __wine_spec_get_pc_thunk_eax
F6F3823C lea eax, [eax+35270h] ; descriptor lookup
F6F38242 push eax
F6F38243 call dword ptr [eax+4]
F6F38246 retn 0
--- snip ---
The hook engine copies all opcodes that are potentially overwritten by the
5-byte long jump to an intermediate thunk.
Hence the call to '__wine_spec_get_pc_thunk_eax' is copied too - leading to the
actual problem.
A long jump is written to the relay thunk entry which jumps to another
trampoline, located at the intermediate thunk area.
'WINMM.joyGetNumDevs' relay thunk hooked by Steam's gameoverlayrenderer:
--- snip ---
F6F38234 E9 D47D5E13 JMP 0A52000D
F6F38239 1300 ADC EAX,DWORD PTR DS:[EAX]
F6F3823B 008D 80705203 ADD BYTE PTR SS:[EBP+3527080],CL
F6F38241 0050 FF ADD BYTE PTR DS:[EAX-1],DL
F6F38244 50 PUSH EAX
F6F38245 04 C2 ADD AL,0C2
F6F38247 0000 ADD BYTE PTR DS:[EAX],AL
--- snip ---
Intermediate jump trampoline to actual hook code:
--- snip ---
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
'gameoverlayrenderer' module info:
--- snip ---
Base=10000000
Size=000BB000 (765952.)
Entry=1005798F gameover.<ModuleEntryPoint>
Name=gameover
File version=02.13.04.49
Path=C:\Program Files\Steam\gameoverlayrenderer.dll
--- snip ---
'gameoverlayrenderer' code:
--- snip ---
100527F0 833D 2C7A0910 00 CMP DWORD PTR DS:[10097A2C],0
100527F7 7F 06 JG SHORT gameover.100527FF
100527F9 FF25 1C8F0910 JMP DWORD PTR DS:[10098F1C]
100527FF B8 04000000 MOV EAX,4
10052804 C3 RETN
10052805 CC INT3
--- snip ---
Memory refs:
--- snip ---
10097A2C 00000000 ....
...
10098F1C 0A520000 ..R.
--- snip ---
Original copy Wine relay thunk entry + continuation + hook jump
--- snip ---
0A520000 54 PUSH ESP
0A520001 6A 1D PUSH 1D
0A520003 E8 5095A1EC CALL winmm.__wine_spec_get_pc_thunk_eax
0A520008 E9 2F82A1EC JMP winmm.F6F3823C ; org. relay thunk code (cont)
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
__wine_spec_get_pc_thunk_eax:
--- snip ---
F6F39558 8B0424 MOV EAX,DWORD PTR SS:[ESP]
F6F3955B C3 RETN
--- snip ---
'WINMM.joyGetNumDevs' original Wine relay thunk code (continuation):
--- snip ---
F6F3823C 8D80 70520300 LEA EAX,DWORD PTR DS:[EAX+35270]
F6F38242 50 PUSH EAX
F6F38243 FF50 04 CALL DWORD PTR DS:[EAX+4]
F6F38246 C2 0000 RETN 0
--- snip ---
This obviously can't work because '__wine_spec_get_pc_thunk_eax' relies on
being called from original relay thunk code.
Because Steam game overlay renderer hook engine relocated this essential part
of relay thunk code, the returned address will always be wrong.
You can fix this problem by padding the relay thunk entry with enough 'no-op'
opcodes to not have '__wine_spec_get_pc_thunk_eax' relocated by hook engines.
Wine:
http://source.winehq.org/git/wine.git/blob/4e4acd5f705c770b7c361605e11d9d7c…
The method works and AFAIK has no side-effects.
I used a patch in my repo for some time now to cope with such stubborn
apps/games (mostly DRM related).
$ wine --version
wine-1.7.16-133-gd8ca8c2
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43851
Bug ID: 43851
Summary: Monkey Island Special Edition Collection: Installer
crashes on the first run
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 59405
--> https://bugs.winehq.org/attachment.cgi?id=59405
wine terminal output
"setup.exe" crashes after selecting the installer language ("German" in my
case).
This only happens the first time (after removing ~/.wine/). Running it the
second time works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37327
Bug ID: 37327
Summary: Rhapsody 4.0 crashes on unimplemented function
'wmvcore.dll.WMCreateSyncReaderPriv' when playing a
track
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 37325
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Rhapsody
$ wine ./rhapsody.exe
...
wine: Unimplemented function wmvcore.dll.WMCreateSyncReaderPriv called at
address 0x7b83ae8f (thread 002a), starting debugger...
Unhandled exception: unimplemented function wmvcore.dll.WMCreateSyncReaderPriv
called in 32-bit code (0x7b83ae8f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7b83ae8f ESP:111ee8f4 EBP:111ee958 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826d6d EBX:7b8be000 ECX:7d3c13ef EDX:111ee91c
ESI:00000000 EDI:02ee5f00
...
Backtrace:
=>0 0x7b83ae8f RaiseException+0x8f(code=<couldn't compute location>,
flags=<couldn't compute location>, nbargs=<couldn't compute location>,
args=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/kernel32/except.c:84] in kernel32
(0x111ee958)
1 0x7d3c1375 __wine_spec_unimplemented_stub+0x34(module="wmvcore.dll",
function="WMCreateSyncReaderPriv")
[/home/focht/projects/wine/wine.repo/src/dlls/winecrt0/stub.c:34] in wmvcore
(0x111ee998)
2 0x7d3bf94d __wine_stub_WMCreateSyncReaderPriv+0x28() in wmvcore
(0x111ee9c0)
3 0x621ce49f in wm9fformat (+0xe49e) (0x111ee9c0)
4 0x621c325a in wm9fformat (+0x3259) (0x111eea18)
5 0x621c38c3 in wm9fformat (+0x38c2) (0x111eea3c)
6 0x621c385e in wm9fformat (+0x385d) (0x111eea58)
7 0x7bc85a3c call_thread_func_wrapper+0xb() in ntdll (0x111eea68)
...
Modules:
Module Address Debug info Name (287 modules)
PE 400000- f26000 Deferred rhapsody
PE 1f10000- 1f7d000 Deferred h264enc
PE 1f80000- 1f93000 Deferred rnaudiopacketizer
PE 1fa0000- 1fd9000 Deferred fpsechnd
PE 1fe0000- 1ff7000 Deferred smplfsys
PE 2000000- 2029000 Deferred vidplin
PE 2030000- 2091000 Deferred vidsite
PE 25b0000- 25d3000 Deferred mp4wrtr
PE 25e0000- 262d000 Deferred rmwrtr
PE 2630000- 2638000 Deferred wm9writer
...
Threads:
process tid prio (all id:s are in hex)
...
000000a3 (D) C:\Program Files\Rhapsody\rhapsody.exe
0000002a 0 <==
00000029 0
...
--- snip ---
'winetricks -q wmp9' works around.
Tidbit: Looks like Rhapsody discriminates against non-US IP addresses.
There is a builtin geoip-check, resulting in error "Use of Rhapsody is
restricted by your IP address. Rhapsody will now shut down."
For bug testing purpose use the following workaround if you don't have a
proxy/vpn at hand:
--- snip ---
$ printf '\xEB\x28' | dd of=rhapsody.exe bs=1 seek=86657 count=2 conv=notrunc
--- snip ---
$ sha1sum RhapsodyReal.EXE
025e936cf73d83e35d9631f735033557533102da RhapsodyReal.EXE
$ du -sh RhapsodyReal.EXE
16M RhapsodyReal.EXE
$ wine --version
wine-1.7.27-47-g92bcb74
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41226
Bug ID: 41226
Summary: Sound effects play at incorrect volume in Halo PC and
Halo Custom Edition
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: vaporeon(a)vaporeon.io
Distribution: ---
The the PC version of Halo patched to 1.0.10 will have sound effects playing
either louder or quieter than expected with some sounds not being played at
all. It seems to be a problem with the games 3D positional audio. Using a
native dsound.dll from Windows 7 works around the issue.
Using Wine 1.9.17 on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=46835
Bug ID: 46835
Summary: Wine fails to compile with current git
(73355cab96de112f5125907424b37289afc6ebe7
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
With current git in ubuntu 18.10, wine fails to compile the d3d12 dll with the
following error message
gcc -c -o d3d12_main.o d3d12_main.c -I. -I../../include -I/usr/include/vkd3d
-D__WINESRC__ -D_REENTRANT \
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes -Wtype-limits \
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -g -O2 -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
d3d12_main.c: In function ‘D3D12CreateDevice’:
d3d12_main.c:280:52: error: storage size of ‘optional_extensions_info’ isn’t
known
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
^~~~~~~~~~~~~~~~~~~~~~~~
d3d12_main.c:321:37: error:
‘VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO’ undeclared (first use
in this function); did you mean ‘VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO’?
optional_extensions_info.type =
VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
d3d12_main.c:321:37: note: each undeclared identifier is reported only once for
each function it appears in
d3d12_main.c:280:52: warning: unused variable ‘optional_extensions_info’
[-Wunused-variable]
struct vkd3d_optional_instance_extensions_info optional_extensions_info;
^~~~~~~~~~~~~~~~~~~~~~~~
make[1]: *** [Makefile:170: d3d12_main.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=38943
Bug ID: 38943
Summary: Warhammer 40k: Dawn of War GOTY (Steam) crashes while
loading to the menu with Wine Mono
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, regression
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51885
--> https://bugs.winehq.org/attachment.cgi?id=51885
+mscoree log
This bug affects the GOTY edition on Steam (including the Winter Assault
expansion), but W40k DoW: Soulstorm and the Dark Crusade expansions are not
affected.
The game plays the intro videos properly but crashes while loading to the main
menu. In the terminal I'm getting an
>err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
but no backtrace is generated.
The game starts properly when .Net 2.0 is installed in the prefix (one minor
annoyance is that the game doesn't exit properly with .Net 2.0, the game
executable remains in memory after exiting).
Could be a regression in Wine Mono because the game starts properly when Wine
Mono 0.0.8 is installed, hangs with 100% CPU usage when 4.5.2 is installed and
crashes with Wine Mono 4.5.6.
If neither .Net nor Wine Mono is installed in the prefix then the game dies
silently after starting (nothing relevant in the terminal)
wine-1.7.47-118-ga90592c / Wine Mono 4.5.6 installed
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https://bugs.winehq.org/show_bug.cgi?id=38627
Bug ID: 38627
Summary: Holy Avatar vs. Maidens of the Dead hangs on exit
Product: Wine
Version: 1.5.31
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dmitry(a)baikal.ru
Regression SHA1: bfcdf6df8eea1230fb0e1835a809e49e5971e5d2
Distribution: ---
Created attachment 51534
--> https://bugs.winehq.org/attachment.cgi?id=51534
terminal output
I let the Desura client install the game to avoid bug #38614.
The game starts properly without any winetricks, but it hangs on exit. After
selecting quit from the menu, the screen is frozen and the game executable
constantly uses 100% CPU and it needs to be killed.
The problem is present since
bfcdf6df8eea1230fb0e1835a809e49e5971e5d2 is the first bad commit
commit bfcdf6df8eea1230fb0e1835a809e49e5971e5d2
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon May 13 16:46:37 2013 +0900
kernel32: Terminate threads before unloading DLLs on process exit.
No demo version exists.
Let me know if you need debug logs or further testing.
Tested in wine-1.7.43-123-g90ed96a
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https://bugs.winehq.org/show_bug.cgi?id=46646
Bug ID: 46646
Summary: Paint Shop Pro 2019 Installer crashes due to urlmon
error
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 63566
--> https://bugs.winehq.org/attachment.cgi?id=63566
Console output on wine 4.0 (non-staging)
Hello everyone,
I am very happy that the JavaScript error in the Corel installer has been
fixed.
I have encountered a new error though which causes the installer to crash on
wine 4.0
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https://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #38 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with wine-4.3?
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https://bugs.winehq.org/show_bug.cgi?id=42172
Bug ID: 42172
Summary: Paladins crashes (patch 0.40)
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkael(a)gmail.com
Distribution: ---
Created attachment 56782
--> https://bugs.winehq.org/attachment.cgi?id=56782
crash info
Distribution: Arch Linux x86_64
http://store.steampowered.com/app/444090/
Game was installed with steam (after winetricks steam) in a new prefix and with
WINEARCH=win32
winetricks dotnet35 d3dx9_43 dotnet40
The launcher works (had to install lib32-gnutls and lib32-libldap) but the game
itself crashes immediately.
Current version of the game: 0.40.1478.5
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https://bugs.winehq.org/show_bug.cgi?id=46182
Bug ID: 46182
Summary: Outlook (from Office 365) crashes inside xul
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Ubuntu
Hi,
installed Office 365
Winword and excel start fine.
When I try to start Outlook I get a window, I enter my email-address from the
organization I work at. Then I get a get a crash inside xul.
Note: After I do winetricks ie8, unset all native dlls again, I`m able to get a
bit further with
LIBGL_ALWAYS_SOFTWARE=1 WINEDLLOVERRIDES=mshtml,ieframe,jscript,urlmon=n wine
OUTLOOK.EXE
I can enter my password, will test further hereafter.
(Note: The LIBGL_ALWAYS_SOFTWARE=1 is needed because of crappy old hardware)
I`ll attach debuglog hereafter
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http://bugs.winehq.org/show_bug.cgi?id=13335
Summary: libGl error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schuster.bernhard(a)googlemail.com
In the near past, whenever trying to run warcraft via wine, I get two libGL
errors. Afterwards, I get told, that mesa will get used instead.
So performence goes really bad. I get about 10-20fps instead of 120-160fps,
though I have an insane gaming rig.
The only way to fix it, is removing the ~/.wine directory completly.
But that's not an real option...
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https://bugs.winehq.org/show_bug.cgi?id=43029
Bug ID: 43029
Summary: Command & Conquer Tiberian Sun lag when enabling csmt
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
When playing Command & Conquer Tiberian Sun using Wine 2.8 with csmt enabled
the game lags horribly in menus. There is about couple of seconds delay when
hovering over menu items etc.
Same thing happen in Wine-Staging when CSMT is enabled.
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https://bugs.winehq.org/show_bug.cgi?id=46828
Bug ID: 46828
Summary: Unhandled page fault on read access to 0x0000000 in
32bit code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theatetusandsophist(a)gmail.com
Distribution: ---
Created attachment 63856
--> https://bugs.winehq.org/attachment.cgi?id=63856
Error about unhandled exception
Euro Truck Simulator 2 not starting in wine
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https://bugs.winehq.org/show_bug.cgi?id=46826
Bug ID: 46826
Summary: wineboot shows uninitialized memory use
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 63855
--> https://bugs.winehq.org/attachment.cgi?id=63855
valgrind log
==2430== Thread 5:
==2430== Syscall param writev(vector[...]) points to uninitialised byte(s)
==2430== at 0x435D813: writev (writev.c:26)
==2430== by 0x7BC7994F: send_request (server.c:228)
==2430== by 0x7BC7A650: server_call_unlocked (server.c:288)
==2430== by 0x7BC7A6A5: wine_server_call (server.c:321)
==2430== by 0x7BC45DC7: server_write_file (file.c:621)
==2430== by 0x7BC48439: NtWriteFile (file.c:1233)
==2430== by 0x7B440C36: WriteFile (file.c:571)
==2430== by 0x4C03821: process_send_command (rpc.c:1133)
==2430== by 0x4C04F57: process_send_control (rpc.c:1203)
==2430== by 0x4C078CC: process_send_start_message (services.c:1047)
==2430== by 0x4C09589: service_start (services.c:1064)
==2430== by 0x4C092BC: service_start_process (services.c:887)
==2430== by 0x4C09545: service_start (services.c:1061)
==2430== by 0x4C050E0: svcctl_StartServiceW (rpc.c:1227)
==2430== by 0x4C0F65B: svcctl_svcctl_StartServiceW (svcctl_s.c:2583)
==2430== by 0x4D74962: process_request_packet (rpc_server.c:439)
==2430== by 0x4D75965: RPCRT4_process_packet (rpc_server.c:517)
==2430== by 0x4D759F6: RPCRT4_worker_thread (rpc_server.c:539)
==2430== by 0x7BC89783: process_rtl_work_item (threadpool.c:349)
==2430== by 0x7BC8ACE7: threadpool_worker_proc (threadpool.c:2126)
==2430== Address 0x555f514 is on thread 1's stack
==2430== Uninitialised value was created by a stack allocation
==2430== at 0x4C037E9: process_send_command (rpc.c:1127)
==2430==
==2430== Syscall param write(buf) points to uninitialised byte(s)
==2430== at 0x4255CC3: write (write.c:27)
==2430== by 0x7BC7990B: send_request (server.c:213)
==2430== by 0x7BC7A650: server_call_unlocked (server.c:288)
==2430== by 0x7BC95C2C: virtual_locked_server_call (virtual.c:2083)
==2430== by 0x7BC45A00: server_read_file (file.c:578)
==2430== by 0x7BC47C7A: NtReadFile (file.c:852)
==2430== by 0x7B440796: ReadFile (file.c:448)
==2430== by 0x4C03937: process_send_command (rpc.c:1151)
==2430== by 0x4C04F57: process_send_control (rpc.c:1203)
==2430== by 0x4C078CC: process_send_start_message (services.c:1047)
==2430== by 0x4C09589: service_start (services.c:1064)
==2430== by 0x4C092BC: service_start_process (services.c:887)
==2430== by 0x4C09545: service_start (services.c:1061)
==2430== by 0x4C050E0: svcctl_StartServiceW (rpc.c:1227)
==2430== by 0x4C0F65B: svcctl_svcctl_StartServiceW (svcctl_s.c:2583)
==2430== by 0x4D74962: process_request_packet (rpc_server.c:439)
==2430== by 0x4D75965: RPCRT4_process_packet (rpc_server.c:517)
==2430== by 0x4D759F6: RPCRT4_worker_thread (rpc_server.c:539)
==2430== by 0x7BC89783: process_rtl_work_item (threadpool.c:349)
==2430== by 0x7BC8ACE7: threadpool_worker_proc (threadpool.c:2126)
==2430== Address 0x555f614 is on thread 1's stack
==2430== Uninitialised value was created by a stack allocation
==2430== at 0x4C037E9: process_send_command (rpc.c:1127)
==2430==
After that, several invalid reads in glibc (in a different thread), I'll attach
the full log
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Muidoido <muidoido(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|muidoido(a)yahoo.com |
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https://bugs.winehq.org/show_bug.cgi?id=41286
Bug ID: 41286
Summary: dbghelp_dwarf: dwarf2_parse_const_type Unsupported
children (mesa/valgrind)
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
This occurs with both clang (3.7.1) and gcc (4.9.3) with valgrind (3.11.0).
This was found in dlls/amstream/tests/amstream.c
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https://bugs.winehq.org/show_bug.cgi?id=45454
Bug ID: 45454
Summary: Space Station 13 dreamseeker.exe crash dumps on
joining server
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Bigmeatyclaws(a)lolcow.email
Distribution: ---
Created attachment 61795
--> https://bugs.winehq.org/attachment.cgi?id=61795
The crash report
So I was playing the Usual BYOND windows wine and joined a server named
Yogstation, when while playing I got a random crash dump. When I tried to join
back in, I again got dumped.
Not sure what is causing this, this has just happened only recently.
I play on BYOND, which can be found here https://secure.byond.com/download/
using the Window's version, as it is the only one that can play games.
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https://bugs.winehq.org/show_bug.cgi?id=36691
Bug ID: 36691
Summary: Ski Park Tycoon Demo installer hangs in endless redraw
loop (owner-drawn listbox)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
start the installer and get the redraw loop after clicking three times 'Next'
(property sheet wizard).
You can see the redraw as flickering area in the property sheet while it eats
one CPU core.
Looks like some owner-drawn listbox.
I attached a debugger at the time of the loop:
--- snip ---
Wine-dbg>bt
Backtrace:
=>0 0x7ecc11cd LISTBOX_PaintItem+0x275(descr=0x20026c8, hdc=0x200be,
rect=0x30abac, index=0x1, action=0x1, ignoreFocus=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:550] in user32
(0x0030ab68)
1 0x7ecc2998 LISTBOX_Paint+0x2f3(descr=0x20026c8, hdc=0x200be)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:1055] in user32
(0x0030abd8)
2 0x7ecc7f62 ListBoxWndProc_common+0x1936(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, unicode=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:2979] in user32
(0x0030adb8)
3 0x7ed27105 ListBoxWndProcA+0x3f(hwnd=0x100fe, msg=0xf, wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:1087] in user32
(0x0030ade8)
4 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030ae18)
5 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30ae88, arg=0x7ed270c5)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030ae58)
6 0x7ed26a30 CallWindowProcA+0x69(func=0x7ed270c5, hwnd=0x100fe, msg=0xf,
wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:955] in user32
(0x0030aea0)
7 0x004465d8 in skiparktycoondemosetup.tmp (+0x465d7) (0x0030af48)
8 0x0043b4e5 in skiparktycoondemosetup.tmp (+0x3b4e4) (0x0030af58)
9 0x004435a7 in skiparktycoondemosetup.tmp (+0x435a6) (0x0030b080)
10 0x004464f4 in skiparktycoondemosetup.tmp (+0x464f3) (0x0030b0e0)
11 0x0042224a in skiparktycoondemosetup.tmp (+0x22249) (0x0030b0f8)
12 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030b128)
13 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030b168)
14 0x7ed26744 WINPROC_CallProcWtoA+0xe2e(callback=0x7ed2464a, hwnd=0x100fe,
msg=0xf, wParam=0, lParam=0, result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:858] in user32
(0x0030b688)
15 0x7ed268ef WINPROC_call_window+0x19c(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, result=0x30b72c, unicode=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:902] in user32
(0x0030b6d8)
16 0x7ece31bd call_window_proc+0xbf(hwnd=0x100fe, msg=0xf, wparam=0,
lparam=0, unicode=0x1, same_thread=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:2223] in user32
(0x0030b738)
17 0x7ece605b send_message+0x137(info=0x30b7b0, res_ptr=0x30b7dc,
unicode=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3260] in user32
(0x0030b798)
18 0x7ece6679 SendMessageW+0x60(hwnd=0x100fe, msg=0xf, wparam=0, lparam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3454] in user32
(0x0030b7e8)
19 0x7ecf33ef update_now+0xb3(hwnd=0x100cc, rdw_flags=0x180)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:814] in user32
(0x0030b818)
20 0x7ecf432e RedrawWindow+0x39d(hwnd=<couldn't compute location>,
rect=<couldn't compute location>, hrgn=<couldn't compute location>,
flags=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1235] in user32
(0x0030b898)
21 0x7ecf43ba UpdateWindow+0x5c(hwnd=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1253] in user32
(0x0030b8d8)
22 0x00484557 in skiparktycoondemosetup.tmp (+0x84556) (0x0030b9c4)
--- snip ---
$ sha1sum SkiParkTycoonDemoSetup.exe
du 0f478923969d888447efeb90888fcf537bb63f49 SkiParkTycoonDemoSetup.exe
$ du -sh SkiParkTycoonDemoSetup.exe
154M SkiParkTycoonDemoSetup.exe
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41203
Bug ID: 41203
Summary: mCtrl does not work well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
"mCtrl is open-source C library providing set of additional user interface
controls for Windows, intended to be complementary to standard Win32API
controls from USER32.DLL and COMCTL32.DLL."
http://www.mctrl.org/
I tried to run the example programs on WINE, but the do not work well or they
do not work at all.
This is what I have noticed:
- CHART control: nothing is displayed.
- EXPAND control: pressing the arrow button, the control is expanded, but
without animation. Please note that something related to the animation is
running in background, if for example the expansion will take one second to
execute, WINE will expand the control suddently after one second.
- IMGVIEW control: it crashed brutally.
- MDITAB control: no tab is displayed.
- MENUBAR control: text is drawn outside the highlight (or viceversa).
Attached here some screenshots of these errors.
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https://bugs.winehq.org/show_bug.cgi?id=46656
Bug ID: 46656
Summary: Undefined symbols _CoCreateInstance in ntdll_test
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Undefined symbols for architecture i386:
"_CoCreateInstance", referenced from:
_func_rtl in rtl.o
"_CoInitializeEx", referenced from:
_func_rtl in rtl.o
"_CoUninitialize", referenced from:
_func_rtl in rtl.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
winegcc: clang failed
make[1]: *** [ntdll_test.exe.so] Error 2
make: *** [dlls/ntdll/tests] Error 2
This is wine-4.2 release commit 06531b1d9898ba3ac3b7c69d6192682202606f8f
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https://bugs.winehq.org/show_bug.cgi?id=46567
Bug ID: 46567
Summary: DX11 Unity games fail to start with wine 4.0
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
Unity games fail to start with wine 4.0-rc7 and Wine 4.0 stable, but they run
with wine 3.21-staging without any problem.
The list of unity games that I tested:
Cuphead (DX9/DX11)- runs only on DX9 otherwise it will crash
Distance (unknown)- crashes at the beginning
Life is Strange (DX9) runs without any problem
Ori and The Blind Forest - Definitive Edition (DX9/DX11) runs only on DX9
My system specifications:
HP Probook 450 G1
AMD HD 8750M
Intel core I5 4200M
Kubunt 18.10 (Kernel 4.18.0-13)
Obiaf ppa Mesa-git 19 LLVM 7
Wine-stable 4.0
DXVK 0.96
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https://bugs.winehq.org/show_bug.cgi?id=46351
Bug ID: 46351
Summary: Reinstallation of Linux Mint crashed My Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.naydenova.gm(a)gmail.com
Created attachment 63088
--> https://bugs.winehq.org/attachment.cgi?id=63088
Windows 10 Boot option is unavailable after reinstalation of Linux Mint
I had a double boot Windows 10 - Linux Mint laptop. I crashed the Linux &
reinstalled it. Afterwards the Windows 10 Boot disappeared. I made a Windows
repair start-up USB, but it says that the file
"windows/system32/boot/winloader.exe" is corrupt. I tried to run the recovery
start up USB under Linux Mint - Wine application and it produced the attached
report.
Thank you in advance,
Milena
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https://bugs.winehq.org/show_bug.cgi?id=46073
Bug ID: 46073
Summary: Textures are so dark in many games
Product: Wine-staging
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62678
--> https://bugs.winehq.org/attachment.cgi?id=62678
Mafia III - the textures are so dark. I can't see anything!
System info:
OS: Manjaro KDE 18.0 (stable)
CPU: Intel core I5 4200M
GPU: AMD HD 8750M
Mesa 18.3 git
Wine_3.19-staging
The textures in games like The Witcher 3, Mafia 3, and Metro Last Light are so
dark and black sometimes (check the pictures in the attachments).
I tried to increase Gama in Metro_Last_Light_Redux (the windows version) to see
if there will be any difference but there are no difference between setting
Gama from 0 to the maximum value.
I report about The Witcher III, and Mafia III because they don't run well with
DXVK (RADV bug), and I have to run them with Wine if it is possible!
https://github.com/doitsujin/dxvk/issues/719https://github.com/doitsujin/dxvk/issues/725https://bugs.freedesktop.org/show_bug.cgi?id=108508
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https://bugs.winehq.org/show_bug.cgi?id=45814
Bug ID: 45814
Summary: Blizzard agent went to sleep. Attempting to wake it
up...
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then randomly, and also after every time the Blizzard app updates
this issue occurs.
After launching, the Blizzard app is stuck indefinitely with the message:
"Blizzard agent went to sleep. Attempting to wake it up..."
The only way I found to fix it is by closing the app, deleting the folder
'drive_c/Program Data/Battle.net' and restarting.
This however removes all installed games from the app, and they will need to be
re-added using Settings > Game Install/Update > Scan for games, which may take
anywhere between 1 second to 15 minutes.
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http://bugs.winehq.org/show_bug.cgi?id=15773
Summary: application not run
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borgez(a)mail.ru
app say debug in there and fals
run $wine app
and $WINEDEBUG=-all wine app
not affect
make/wine-1.1.7/dlls/dxdiagn/provider.c:115] in dxdiagn (0x0033f500)
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https://bugs.winehq.org/show_bug.cgi?id=46612
Bug ID: 46612
Summary: wine-staging 4.1 breaks all Battlefield Versions
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Wine 4.1 breaks all Battlefield Versions tested.
BF 3, BF 4, BF 1, BF 5
downgrade to Version 4.0 fix all versions. When 4.1 is installed all BF
Versions
simply not start. The Version shows no unexpected output for me. So i don't
know
where the problem is.
My context:
HW: Ryzen 7, NV RTX 2080, 16 GB
SW: Linux OS Opensuse 15, wine-staging, dxvk 0.96
Thank you for your outstanding work on wine and wine-staging!
lle
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https://bugs.winehq.org/show_bug.cgi?id=46548
Bug ID: 46548
Summary: [The Division]Issue with hnetcfg.dll, can't start the
game
Product: Wine-staging
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
When i launch the game, UPlay initializes it continually without crash or
something else. The game does not start.
The only thing that i remarked in the output console when i launch the game are
these lines :
https://pastebin.com/Wu0US8QY
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https://bugs.winehq.org/show_bug.cgi?id=46743
Bug ID: 46743
Summary: starcraft II (SC2) battle net launcher works but SC2
exe is not even showing a window when started.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)kenjo.org
Distribution: ---
Created attachment 63745
--> https://bugs.winehq.org/attachment.cgi?id=63745
log
wine64 "c:/Program Files (x86)/Battle.net/Battle.net Launcher.exe" 2>&1 | tee
SC2_ubutnu_19_04.log
So I run this fine in December on ubuntu 18.10 and whatever the wine devel
version was at that time.I played for maybe 30-40 hour total then.
Now however I cant start the game. I first used ubuntu 18.10 but have now
updated to ubuntu 19.04 and same error.
Tried multiple version of wine from several sources.
The only one that starts the game is Playonlinux 5.0 using wine3.19 but I get
bad framerate then but at least it starts.
So is it possible to see in the log what the problem is ?
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https://bugs.winehq.org/show_bug.cgi?id=40839
Bug ID: 40839
Summary: fifa07
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salari88(a)gmail.com
Distribution: ---
Created attachment 54812
--> https://bugs.winehq.org/attachment.cgi?id=54812
fifa07
the fifa07 is not runing on my system
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http://bugs.winehq.org/show_bug.cgi?id=33552
Bug #: 33552
Summary: Dragon Age 2 doesn't detect my graphic card VRAM and
driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44410
--> http://bugs.winehq.org/attachment.cgi?id=44410
Screenshot of the detection problem
Using a wine patch (which will be included in 1.5.30) made me able to have my
graphic card name detected.
However, Dragon Age 2 doesn't detect my nvidia graphic driver and tells it's
too old to make me able to change some graphic options.
Card : Nvidia Gefore GT 630, driver 313.30
Gentoo 32 bits, kernel 3.7.10
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https://bugs.winehq.org/show_bug.cgi?id=41373
Bug ID: 41373
Summary: Using Quicken Deluxe 2007 the file->print register
function does not format correctly
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed007(a)centurytel.net
Distribution: ---
using Debian 8.5 with wine 1.9.19
(using Debian 7.8 with wine 1.4.1 works okay)
in quicken do file->print register using default printer setup
in popup window specify title (and whatever else) ->print
in popup for print window do a preview.
The preview looks like a single line. If zoom in is
done, the data can be seen (looks like on HUGE page)
if print is done, page looks blank, but can see there is
tiny printing.
change printer-setup to PDF on CUPS.
Results are the same.
change printer-setup to QUICKEN PDF PRINT ON LPT1
Retry. This time the preview shows a correctly formatted
register. (Since i have no printer on lpt1, can not actually
print anything.)
Also have a fedora 22 system with wine at 1.9.4-1
quicken works okay.
there is an update for wine 1.9.12-1.
If I install the update, quicken fails just like the
debian 8.5 failure... quicken->print register will not print
correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46745
Bug ID: 46745
Summary: winecfg hangs when Drive tab clicked
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidalgol+winehq(a)fastmail.net
Distribution: ---
Created attachment 63746
--> https://bugs.winehq.org/attachment.cgi?id=63746
winecfg stdout and stderr
winecfg simply hangs when I click the "Drives" tab, with no errors printed to
stdout or stderr. I have tried removing ~/.wine ($WINEPREFIX is not set),
killing wineserver, and rerunning winecfg, and the problem persists.
This started happening when I updated from 3.21 to 4.2, both of which I have
built from source locally, following the Shared WoW64 build instructions on the
wiki: https://wiki.winehq.org/Building_Wine#Shared_WoW64
Host platform: Debian GNU/Linux 9.8 on x86_64
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https://bugs.winehq.org/show_bug.cgi?id=46673
Bug ID: 46673
Summary: Neverwinter Online: Crash when entering some houses in
Protectors Enclave
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo_gel_frei(a)yahoo.de
Distribution: ---
Since the last Neverwinter Online update the game crashes when entering the
Workshop or the Aquisitions Incoperated building in the map Protectors Enclave
on the end of the loading screen.
Once you entered the the Aquisitions Incoperated building, your character
spawns inside leading to an instant cash on join.
Being in the Workshop does not get saved, you spawn in front of the building.
The game can be downloaded from:
www.playneverwinter.com
One needs to level a character to lvl 15 to be allowed to enter these
buildings.
Nothing not-normal is logged to console and dmesg logs nothing. The cash
reporter in the game does not start. The process just disappears.
Using dxvk changes nothing, making me think the issue is not graphics-related.
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https://bugs.winehq.org/show_bug.cgi?id=46530
Bug ID: 46530
Summary: WinRAR cannot enter archives which are not owned by
the user
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Have an archive (e.g. test.rar) owned by the root user
2) Enter it
3) Click "Info"
4) Close the dialog
5) Leave the archive
6) Try to enter it again
Now you'll get "Cannot open test.rar: access denied".
This is 100% reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=46519
Bug ID: 46519
Summary: The sound from the monitor when you open Notepad
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
Distribution: ---
When you open the file format .txt through Notepad, using Wine, then from the
monitor comes the sound. There are no speakers in it, so it makes noise inside
it. Perhaps some bug with the video card in Wine and it gives more load on the
cable. That's my guess. But the reason and repetition 100%
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https://bugs.winehq.org/show_bug.cgi?id=46701
Bug ID: 46701
Summary: Native DLLs not found when symlinked to app directory
by relative symlink
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
When DLL is linked to app directory by relative symbolic link and then set to
native (by WINEDLLOVERIDES envvar in my case), 002b:err:module:import_dll will
fail with "not found". Absolute symlinks work correctly. Relative symlink to
pseudo-DLL (".dll.so" from wine-nine-standalone works correctly (when linked
under name without ".so").
This used to work at some time in the past and I use it everywhere, but now I
tried to launch some older games (not used for maybe half year) just to find,
that DLLs that are present are "not found".
Relative symlinks are resolved correctly by wine cmd "dir" command (sizes are
correct).
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https://bugs.winehq.org/show_bug.cgi?id=46660
Bug ID: 46660
Summary: problem starting MuseScore 3.0.1
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malachiosullivan(a)yahoo.fr
Distribution: ---
Created attachment 63594
--> https://bugs.winehq.org/attachment.cgi?id=63594
bactrace
I tried starting MuseScore 3.0.1 32bit in wine on Puppylinux xenial 7.5 and
received the following error - see report attached
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https://bugs.winehq.org/show_bug.cgi?id=46432
Bug ID: 46432
Summary: FooBillard++ 3.4.2 beta crashes on startup
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
URL: https://www.computerbild.de/download/FooBillard-719080
4.html
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I haven't been able to get any wine error dialogs with stacktrace for this one
and winedbg doesn't seem to be conclusive for this, either.
$ wine --version
wine-4.0-rc5
$ openssl sha256 foobillardplus-3.42beta-win32_64Bit.zip
SHA256(foobillardplus-3.42beta-win32_64Bit.zip)=
abd4b20d8a45f68d6b6b142469b8bf825759804216d321cc1313b8a65203b3f1
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https://bugs.winehq.org/show_bug.cgi?id=45399
Bug ID: 45399
Summary: worms revolution starts then exit
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
my system id fedora 28,video card is nvidia-gtx 750ti.after upgrade to
win-3.11,worms revolution starts ,then exit,no error message.
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https://bugs.winehq.org/show_bug.cgi?id=46218
Bug ID: 46218
Summary: World of Warcraft A streaming error has occurred.
(WOW51900322) - wine-staging
Product: Wine-staging
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
World of Warcraft kicks the player back to the login screen with the error "A
streaming error has occurred. (WOW51900322)" a few seconds after choosing a
character and entering the game world.
The issue has been reported on the AppDB, WineHQ forums and eu/us blizzard
forums. The issue affects Linux players only.
See the How-to / Notes section of
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36961
The workaround is to remove and replace the Cache directory in Program Files
(x86)\World of Warcraft\ by a Windows copy of the cache.
I experience the issue since I upgraded to Debian 9 and got rid of bug 42874.
I made several tests and pin-pointed the issue to the creaturecache.wdb and
gameobjectcache.wdb in World of Warcraft\Cache\WDB\ being corrupt when created.
I compiled a custom wine version : plain wine 3.21 + staged patchset from bug
45349 (with its staging dependencies).
With that custom version the Cache files are NOT corrupt and the issue doesn't
happen.
The 64-bit client requires wine-staging (bug 45349).
I have no knowledge of the issue with 32 bit version of the client and can't
test it myself due to (abandoned) bug 43656.
If the bug is indeed a regression in wine-staging, I guess people using
wine-staging to run the 32 bit game client also have the issue.
I'm currently conducting a regression test in wine-staging to pin-point the
patchset that causes the wrong file creation.
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http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
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https://bugs.winehq.org/show_bug.cgi?id=46550
Bug ID: 46550
Summary: Please clean up filever.exe
Product: Wine-staging
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-core
wine-core-4.0-0.5.rc6.fc29.i686
wine-core-4.0-0.5.rc6.fc29.x86_64
Would you please clean up filever.exe (from Windows 7)
$ wine /home/linuxutil/filever.exe
000b:fixme:winediag:start_process Wine Staging 4.0-rc6 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0011:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0011:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
0014:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0014:fixme:process:SetProcessDEPPolicy (1): stub
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
000d:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000d:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
001f:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
001f:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0023:fixme:nls:GetThreadPreferredUILanguages 00000034, 0x9cf5e8, 0x9cf658
0x9cf5f0
0023:fixme:nls:get_dummy_preferred_ui_language (0x34 0x9cf5e8 0x9cf658
0x9cf5f0) returning a dummy value (current locale)
000b:fixme:module:load_dll Loader redirect from L"uxtheme.dll" to
L"uxtheme-gtk.dll"
000b:fixme:uxthemegtk:load_gtk3_libs Wine cannot find the libgtk-3.so.0
library.
Prints file version information.
Z:\home\linuxutil\filever.exe [/S] [/V] [/E] [/X] [/B] [/A] [/D]
[[drive:][path][filename]]
/S Displays files in specified directory and all subdirectories.
/V List verbose version information if available.
/E List executables only.
/X Displays short names generated for non-8dot3 file names.
/B Uses bare format (no dir listing).
/A Don't display file attributes.
/D Don't display file date and time.
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https://bugs.winehq.org/show_bug.cgi?id=46722
Bug ID: 46722
Summary: Feature Request: Implement MFC
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tpearson(a)raptorengineering.com
Distribution: ---
Wine should provide a libre MFC implementation for use with winelib.
This is a large project, so a reasonable initial target would be a basic MFC
DLL implementation that will allow simple hello world type applications to run.
There are several sample applications freely available to test against, and
some moderately more complex but still open ones such as FEMM [1].
As it stands, MFC is one of the only remaining barriers to enabling a number of
otherwise open applications on non-x86 Linux platforms.
[1] http://www.femm.info/wiki/download
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https://bugs.winehq.org/show_bug.cgi?id=46389
Bug ID: 46389
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Split off from bug 36095
k
Seems I was mistaken, (at least) one of these is still present (I didn't
realize it was in the 'always ignore' rather than the 'to be fixed' category):
==29772== 32 bytes in 1 blocks are possibly lost in loss record 101 of 360
==29772== at 0x7BC48394: notify_alloc (heap.c:260)
==29772== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==29772== by 0x7BC6E013: RtlAnsiStringToUnicodeString (rtlstr.c:696)
==29772== by 0x7BC6E078: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:303)
==29772== by 0x7BC54377: init_load_order (loadorder.c:252)
==29772== by 0x7BC548B9: get_load_order (loadorder.c:439)
==29772== by 0x7BC51F63: load_dll (loader.c:2519)
==29772== by 0x7BC53148: LdrLoadDll (loader.c:2599)
==29772== by 0x7B455BBE: load_library (module.c:975)
==29772== by 0x7B455CA0: LoadLibraryExW (module.c:1035)
==29772== by 0x7B46450D: __wine_kernel_init (process.c:1436)
==29772== by 0x7BC53E4E: __wine_process_init (loader.c:3585)
==29772== by 0x4045776: wine_init (loader.c:996)
==29772== by 0x7C000F9D: main (main.c:228)
==29772==
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https://bugs.winehq.org/show_bug.cgi?id=3260
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #70 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=46664
Bug ID: 46664
Summary: When uninstalling Wine, apt autoremove removed gdm.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: njlyf2011(a)hotmail.com
Distribution: ---
I just uninstalled WineHQ, and when I uninstalled and executed apt autoremove,
apt deleted my gdm and prevented it from entering the GUI.
I think this is a problem with making the WineHQ installation package.
This happened when I uninstalled WineHQ some time ago.
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https://bugs.winehq.org/show_bug.cgi?id=46640
Bug ID: 46640
Summary: Can start nothing since today git revision
Product: Wine
Version: 4.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Wine-4.0-rc7 working for me.
macOS 10.13.6
Intel HD4000
But since 4.1 and next commits I can't start installers can't start games that
always works before.
The news at the site is "wine-preloader for macOS" and I see the preloader
crashes and hangs.
I see nothing in logs. I checked my system and *dylibs. All looks good.
~~~~
0033:fixme:heap:RtlSetHeapInformation 0x0 1 0x0 0 stub
0033:fixme:win:RegisterTouchWindow (0x10068 00000000): stub
0033:fixme:imm:NotifyIME NI_CONTEXTUPDATED: IMC_SETCANDIDATEPOS
0033:fixme:imm:ImmReleaseContext (0x10068, 0x1314c0): stub
0033:fixme:win:FlashWindowEx 0x33f568 - semi-stub
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0033), starting debugger...
~~~
Some application has crash windows hanged, some allows me to save crash log
like this one
~~~
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x0042dffe).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:0042dffe ESP:0033b100 EBP:0033b198 EFLAGS:00210206( R- -- I - -P- )
EAX:00000000 EBX:00000000 ECX:7ffc0000 EDX:00000000
ESI:01e02530 EDI:00ca85c8
Stack dump:
0x0033b100: 00000086 0033b198 00000000 00000018
0x0033b110: 00010050 68f46eae 0033b128 0041cfb5
0x0033b120: 00000000 00000001 00000000 00010050
0x0033b130: 68f5908e 00000012 0033b148 68f4540a
0x0033b140: 69073fa4 68f5908e 0033b1d8 68f4b46c
0x0033b150: 00010050 000d007a 00000000 68ee5aa1
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0042dffe EntryPoint+0xffffffff() in lostplanetdx10 (0x0033b198)
1 0x68f57d3c WINPROC_wrapper+0x1b() in user32 (0x0033b1c8)
2 0x68f59110 call_window_proc+0x8f() in user32 (0x0033b208)
3 0x68f59e86 WINPROC_CallProcWtoA+0xa45() in user32 (0x0033b6b8)
4 0x68f59366 WINPROC_call_window+0x1e5() in user32 (0x0033b708)
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http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
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https://bugs.winehq.org/show_bug.cgi?id=46591
Bug ID: 46591
Summary: My Xbox 360's r-analog keeps spinning with some Unity
games
Product: Wine-staging
Version: 4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
My Xbox 360's right analog keeps spinning without using it with some Unity
games like Dreamfall Chapters and distance, but it works well with other Unity
games like Cuphead, and Ori and The Blind Forest.
I use HP Probook 450 G1 which has an accelerometer that is used to protect the
hard disk from sudden movements or falls, and Manajro Linux identify this
accelerometer as a joystick. I tried to disable it completely with 'sudo chmod
-r /dev/input/js1' but that does nothing at all.
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https://bugs.winehq.org/show_bug.cgi?id=46382
Bug ID: 46382
Summary: Prevents application from opening:line 223 in file
\GraphicsDisplayM.cpp
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathanh1804(a)gmail.com
Created attachment 63138
--> https://bugs.winehq.org/attachment.cgi?id=63138
traceback
Prevents application from opening on startup. Files unedited.
APP: Deltarune [Deltarune.com]
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https://bugs.winehq.org/show_bug.cgi?id=46625
Bug ID: 46625
Summary: Runtime error 372 "failed to load control MSflexgrid
from msflxgrd.ocx
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ugo.poddine(a)gmail.com
Distribution: ---
During the normal execution of the program, we get the error :
runtime error 372 "failed to load control MSflexgrid from msflxgrd.ocx. Your
version may be outdated.."
The same program is execute correctly (without the error) if called as "sudo".
Wine 4.0 running over Debian stretch
Best regards
Ugo Poddine
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https://bugs.winehq.org/show_bug.cgi?id=46525
Bug ID: 46525
Summary: can brows or open files from host / filesystem even if
winecfg configure only drive c:
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
winecfg just configure dirve c: without any other drives to run some app, which
still can brows and open files from host / filessystem.
that's not a good news,i hope limit some app only access files from configured
drives c: d: etc just like a sandbox.
docker+wine can make a sanbox but its not what i want.
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http://bugs.winehq.org/show_bug.cgi?id=34075
Bug #: 34075
Summary: Mouse must be held down to be visible
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45302
--> http://bugs.winehq.org/attachment.cgi?id=45302
Wine Log of starting steam and playing the game
I believe that this is a regression, however, i have no clue how to run a
regression test on a mac so I am just submitting this bug. It looks like this
bug had been solved in X11, so I think that this is related to the macdriver.
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https://bugs.winehq.org/show_bug.cgi?id=46360
Bug ID: 46360
Summary: wine+dxvk black game window switch back to vtx from
vt7
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
OS: debian9 stable kernel 4.18
GPU: intel+nvdia
Driver: mesa 18.2 + intel modesetting + nvidia driver
Wine version: x86_64 bit wine-staging 3.21 precompiled binary
DXVK version: 0.94
i start another xserver from another tty such as vt2 but not default vt7 so can
use nvidia as primary video card, launch dx11 game with wine+dxvk then switch
back to vt7 and switch back again, the game window totally black never restore.
from vtx run glxgeas or wine dx11 game with buildin dlls, or wine dx9 game with
native or buildin d3dx9_xx.dll, switch between vtx-vt7 the glxgeas or game
window restore quickly without any errors.
if from vt7 run DISPLAY=:1 glxgeas or wine dx11 game.exe with buildin dlls, its
fine, switch vts fine.
if run DISPLAY=:1 with wine+dxvk failed to launch game exe with dxvk error:
D3D11CoreCreateDevice: Failed to create D3D11 device.
its not dxvk bug like the author said. so maybe its about wine (vulkan part)?
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https://bugs.winehq.org/show_bug.cgi?id=40657
Bug ID: 40657
Summary: Rome Total War crashes at startup in gst_object_unref
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54528
--> https://bugs.winehq.org/attachment.cgi?id=54528
backtrace
32-bit wine prefix with steam installed. This used to work at some point, but I
haven't tried RTW in a long time. After the initial splash screen, when a
progress bar appears, RTW crashes.
The backtrace points to winegstreamer, see attached.
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https://bugs.winehq.org/show_bug.cgi?id=46533
Bug ID: 46533
Summary: Assassin's Creed Oddessy crashes on startup
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramy0zahran(a)gmail.com
Distribution: ---
Created attachment 63386
--> https://bugs.winehq.org/attachment.cgi?id=63386
ACObacktrace
Unhandled exception: page fault on read access to 0x00000000 in 64-bit code
(0x000000014c20e2f7).
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https://bugs.winehq.org/show_bug.cgi?id=45591
Bug ID: 45591
Summary: Far Manager has become unusable in Wine-3.13: extreme
CPU usage, very slow repainting
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine 3.13
$ md5sum Far30b5225.x86.20180604.msi
110324ad2f3270237f11df44579ae31d Far30b5225.x86.20180604.msi
Install and run using:
wineconsole --backend=user "c:\program files\far manager\far.exe"
Result:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
8126 birdie 20 2596.0m 14.4m 11.7m R 58.7 0.1 0:12.59
wineconsole.exe
8167 birdie 20 1755.9m 31.5m 18.1m S 45.3 0.2 0:09.84 far.exe
810 root 20 500.9m 99.7m 73.2m S 20.7 0.6 2:37.49 Xorg
8131 birdie 20 8.4m 5.6m 1.6m S 14.7 0.0 0:03.22 wineserver
wineconsole: ~58.7% CPU
far.exe: 45.3% CPU
wineserver: 14.7%
X.org server: 20.7%
The application is more or less unusable.
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https://bugs.winehq.org/show_bug.cgi?id=46667
Bug ID: 46667
Summary: world of tanks crashes on start in wine 4.2
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
Distribution: ---
Created attachment 63613
--> https://bugs.winehq.org/attachment.cgi?id=63613
backtrace
After update to wine 4.2 World of Tanks (1.4.0.1) crashes immediately after
start from launcher. Backtrace attached.
Wine 4.1 works fine.
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https://bugs.winehq.org/show_bug.cgi?id=46652
Bug ID: 46652
Summary: MS Paint Vista needs mfc42u.dll
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
Created attachment 63574
--> https://bugs.winehq.org/attachment.cgi?id=63574
running mspaint vista
download from here
https://archive.org/details/MSPaintWinVista
see attachment
winecfg is configured for Windows Vista.
good luck finding a decent mfc42u.dll from google that works
if you do, email me, I've wasted my day already trying to figure out the
version I need.
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https://bugs.winehq.org/show_bug.cgi?id=43344
Bug ID: 43344
Summary: Cannot play setting ZBuffer to 32 bits
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Executing VideoCfg.exe to configure the video settings (video resolution,
colors bits and ZBuffer bits). ZBuffer bits can be setted to 16 or 32 bits.
32 bits doesn't work on Wine neither in Win7 Professional SP1. I tried both at
the same resolution 800x600 and 32 bits colours.
**** On Wine 2.12 under Linux (Ubuntu):
screen remains black and does not respond, so i quit pressing Esc key and i get
this on console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
Looks like the problem is about that final "fixme" about ddraw.
**** On Win7 Professional SP1:
a window appears with an error:
---------------------------
Fatal error
---------------------------
Renderer Initialisation failed !!
---------------------------
Accept
---------------------------
and pressing Accept button window closes.
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https://bugs.winehq.org/show_bug.cgi?id=45522
Bug ID: 45522
Summary: wine mono build syntax error
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I am trying to build wine mono and install it on my Debian system.
checking whether build environment is sane... yes
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: syntax error near unexpected token `('
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: `${SHELL}
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/missing
--is-lightweight'
ryan@RKPM-BP-CLR:/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3$
This is the line they are talking about...
if eval "$MISSING --is-lightweight"; then
What shall i do?
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https://bugs.winehq.org/show_bug.cgi?id=46502
Bug ID: 46502
Summary: Windows events WM_ENTERSIZEMOVE, WM_EXITSIZEMOVE are
not sent
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
When moving a Windows dialog around the Windows notifications messages
WM_ENTERSIZEMOVE
https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-entersizemove
WM_EXITSIZEMOVE message
https://docs.microsoft.com/en-us/windows/desktop/winmsg/wm-exitsizemove
are not sent.
In Wine 2.0 these messages were sent but in Wine 4.0-rc7 not anymore. Therefore
it looks like that this is a regression bug.
Unfortubnately I cannot say with which version this bug came in.
Sorry, that I have not found this bug ealier.
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http://bugs.winehq.org/show_bug.cgi?id=22546
Summary: Error Snelstart after loading
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wvanreede(a)live.nl
Created an attachment (id=27653)
--> (http://bugs.winehq.org/attachment.cgi?id=27653)
errorlog+ backtrace snelstart error
after snelstart loads, it asks for script55. with winetricks i installed
script56.
after that the app crashed.
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https://bugs.winehq.org/show_bug.cgi?id=37562
Bug ID: 37562
Summary: Skype opens apps.skype.com on every start
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Most likely there's something missing in Wine so Skype cannot change the state
of "apps.skype.com has already been shown".
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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http://bugs.winehq.org/show_bug.cgi?id=30721
Bug #: 30721
Summary: .NET 3.x/4.x WPF based installers/apps require
windowscodecs.dll BmpFrameDecode_GetColorContexts
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
another one ...
--- snip ---
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. --->
System.Windows.Markup.XamlParseException: Cannot convert string
'/Microsoft.PowerShell.GPowerShell;component/NewFile.png' in attribute
'EnabledImageSource' to object of type 'System.Windows.Media.ImageSource'. The
method or operation is not implemented. Error at object
'Microsoft.Windows.PowerShell.Gui.Internal.ImageButton' in markup file
'Microsoft.PowerShell.GPowerShell;component/mainwindow.xaml'. --->
System.NotImplementedException: The method or operation is not implemented.
at MS.Internal.HRESULT.Check(Int32 hr)
at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts()
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame
frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber,
BitmapSourceSafeMILHandle sourceHandle, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder
decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption)
at
System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext
context, CultureInfo culture, Object value)
at
System.ComponentModel.TypeConverter.ConvertFromString(ITypeDescriptorContext
context, CultureInfo culture, String text)
...
--- snip ---
$ wine --version
wine-1.5.4-185-g6c51c1b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43671
Bug ID: 43671
Summary: World War II Online: Connection with Playgate Auth
server fails and times out
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)brianvuyk.com
Distribution: ---
Created attachment 59114
--> https://bugs.winehq.org/attachment.cgi?id=59114
Wireshark capture showing communication between the game and remote auth server
App Download location: http://downloads.wwiionline.com/wwiiol_1.35.9.4.exe
The game installs correctly, and the offline mode (C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) works absolutely flawlessly.
However, if you attempt to enter in online mode (via C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) currently doesn't work.
This latter path launches the 'Playgate' app which handles the authentication
prior to launching the game. The workflow is as follows:
1. Playgate launches as requires you to accept the Terms of Service.
2. Second window shows latest news pulled from then website, and a username &
password form.
3. Above the login form, it keeps showing 'Connecting to auth.playnet.com
[attempt 1]' with the attempt number increasing.
With some snooping using wireshark Wireshark showed the following pattern in
the TCP traffic:
1. The game connects to the authentication server and gets a 301 redirect to a
HTTPS version.
2. The game negotiates a TLS connection and recieves data from the Auth server
for 70-800ms.
3. The remote end (auth server) stops sending packets.
4. After 1500ms wait, the game closes the connection and attempts to
re-establish it.
5. Subsequent connection attempts appear to be closed immediately on the remote
end.
auth.playnet.com resolves to 204.237.246.55, but has also resolved to
204.237.246.54 before. Probably a primary and secondary.
This game used to have gold & platinum ratings under Wine 1.6 in 2014/2015.
However, both the game code and Wine are advancing. The current version of the
game requires at least Wine 1.7.39 to operate as it requires a function not
implemented until then.
Note that this same behaviour is present when tested on 1.7.55 and 2.0.2
I am attaching two files:
1. A .pcap file showing the communication between the game and the auth server.
Note the time gap between packet 146 (A TCP ACK packet from my machine up to
the remote server) and packet 147 - my local sending a [FIN,ACK] packet to
unilaterally close the connection after 1500ms of no traffic.
2. I will also add the terminal output wine gives. Note the lines indicating
the timeout. After several attempts, I hit 'Cancel' to close the app.
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https://bugs.winehq.org/show_bug.cgi?id=46589
Bug ID: 46589
Summary: configure --without-gnutls cause link error
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
When gnutls cannot be found, either explicitly or not, then the following
linker errors occur.
/usr/bin/ld: bcrypt_main.o: in function `BCryptGenerateKeyPair':
/home/alesliehughes/wine/dlls/bcrypt/bcrypt_main.c:1196: undefined reference to
`key_asymmetric_init'
/usr/bin/ld: bcrypt_main.o: in function `BCryptFinalizeKeyPair':
/home/alesliehughes/wine/dlls/bcrypt/bcrypt_main.c:1213: undefined reference to
`key_asymmetric_generate'
/usr/bin/ld: bcrypt.dll.so: hidden symbol `key_asymmetric_generate' isn't
defined
The regression was caused by one/both of the following commits.
bcrypt: Move GnuTLS support to a new file.
018b695efaaa347e52e6b63ffcfa66f6551333aa
bcrypt: Move macOS support to a new file.
d265dd88cd93ce6ffe56c9cfd640b064d7c14e29
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https://bugs.winehq.org/show_bug.cgi?id=36155
Bug ID: 36155
Summary: valgrind shows a leak whenever using a virtual desktop
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27721== 208 bytes in 1 blocks are definitely lost in loss record 445 of 645
==27721== at 0x7BC4C735: notify_alloc (heap.c:255)
==27721== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27721== by 0x5EF852D: query_screens (xinerama.c:128)
==27721== by 0x5EF88A5: xinerama_init (xinerama.c:196)
==27721== by 0x5EF2737: process_attach (x11drv_main.c:574)
==27721== by 0x5EF2BB4: DllMain (x11drv_main.c:693)
==27721== by 0x5F02FC6: __wine_spec_dll_entry (dll_entry.c:40)
==27721== by 0x7BC52FC0: ??? (loader.c:138)
==27721== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==27721== by 0x7BC5597C: process_attach (loader.c:1157)
==27721== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==27721== by 0x7B85A79A: load_library (module.c:933)
==27721== by 0x7B85A908: LoadLibraryExW (module.c:990)
==27721== by 0x7B85AA4D: LoadLibraryW (module.c:1032)
==27721== by 0x525BE16: load_desktop_driver (driver.c:76)
==27721== by 0x525BFA2: load_driver (driver.c:98)
==27721== by 0x525D283: loaderdrv_CreateDesktopWindow (driver.c:741)
==27721== by 0x52CC28B: GetDesktopWindow (win.c:2090)
==27721== by 0x55D64FE: get_display_driver (driver.c:101)
==27721== by 0x55D65B8: DRIVER_load_driver (driver.c:122)
==27721==
just about every test shows this:
[austin@localhost logs]$ grep -c DRIVER_load_driver 2014-04-27-20.29.log
503
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https://bugs.winehq.org/show_bug.cgi?id=46819
Bug ID: 46819
Summary: Unknown SDL controllers cause crash
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 63839
--> https://bugs.winehq.org/attachment.cgi?id=63839
winedbg backtrace
I have an arcade stick (Hori RAP4 for PS4) that I'm attempting to use with
games under wine.
If the stick is plugged in and any input is entered (buttons, stick etc) any
program that cares about XInput will crash, including Steam.
However, if I generate an SDL controller config (using a tool like SDL2 Gamepad
Tool) and then set the environment variable SDL_GAMECONTROLLERCONFIG,
everything works as expected.
Note that since this is an arcade stick, it does not present the same number of
axes and buttons as a normal gamepad. I believe this may cause some differences
if I'm reading bus_sdl.c correctly.
I have confirmed that other gamepads (ps4 and xboxone) I own do not show this
issue.
I've attached backtrace from winedbg and console log
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https://bugs.winehq.org/show_bug.cgi?id=46808
Bug ID: 46808
Summary: expand fails with /f: option
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Microsoft Docs
(https://docs.microsoft.com/en-us/windows-server/administration/windows-comm…)
say that EXPAND supports such option but Wine's EXPAND does not.
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http://bugs.winehq.org/show_bug.cgi?id=23151
Summary: Mass Effect 2: in intro video, Miranda's eyes are
solid white
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28794)
--> (http://bugs.winehq.org/attachment.cgi?id=28794)
screenshot - wine
Only happens in one part. The dialog is around "But Shepard...they'll follow
him. He's a hero, a bloody icon." and "But he's just one man."
I'll attach screenshots on windows and wine.
Terminal output is:
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Note: The wine screenshot had a small delay from Shutter, so there's a line
across it where two frames merged. That's not in the game, but you can see the
eye problem in it.
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https://bugs.winehq.org/show_bug.cgi?id=43907
Bug ID: 43907
Summary: preloader warning "failed to reserve range" after
upgrading to macOS 10.13 High Sierra
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
After upgrading a machine to macOS 10.13 High Sierra, running any program with
wine results in these warnings:
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
Tested with wine-2.18 (Staging).
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https://bugs.winehq.org/show_bug.cgi?id=46799
Bug ID: 46799
Summary: Second screen goes black when starting Guild Wars 2
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Distribution: ---
Happens with Guild Wars 2 as well as Skyrim. Guild Wars 2 is available free to
play at https://www.guildwars2.com/en/
Second screen goes black, if windowed fullscreen was selected the game launches
on the mainscreen yet stretches to the resolution of both screens. Once the
game is exited, the window manager (awesomewm) is no longer showing the wm bar
at the top of the second screen.
I'm using the propriety nvidia drivers (on a GTX 1080).
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Irfan Adilovic <wine.ia_mask(a)spamgourmet.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|wine.ia_mask(a)spamgourmet.co |
|m |
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |ABANDONED
--- Comment #69 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
yes, it's about time to get rid of this meta bug.
Like the old SafeDisc meta-bugs such bugs are not really useful at all.
I will de-duplicate individual issues as needed, so ignore the email noise.
I chose 'ABANDONED' here as resolution to avoid people getting triggered if I
take 'WONTFIX' or 'INVALID' (meta-bugs not allowed).
$ wine --version
wine-4.3-188-gab7756619c
Regards
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http://bugs.winehq.org/show_bug.cgi?id=27349
Summary: SafeDisc v2.x API entry analyzer flags Wine's
user32.dll as "bad" (too many exports with PIC loads
in prolog code) (SimCity 4, ...)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
many games (and some apps) have dependency on "meta" bug 219 "Programs refuse
to run because of safedisc copy-protection" which just bad (not even targeting
specific version).
I bought some games for few bucks just to have a look at some copy protections.
Though I will probably never play them ;-)
Collecting/tracking affected games/apps for this _specific_ issue here
(applicable appdb entries should have bug 219 dependency removed in favor of
this one).
The root cause was already targeted by bug 10273 ("satisfy SafeDisc 2.x
heuristic API analyzer by "adjusting" API exports/entry statistics of wine
builtins (affects e.g. adobe photoshop)") ...
That bug was closed a long time ago because it ought to work for various SD 2.x
apps/games (unfortunately also depending on wine build environment/host gcc).
I rejected the idea of reviving that bug and instead created a new one,
targeting the affected core dll.
Game: "SimCity 4"
A quick scan with "ProtectionID" reveals:
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
Ready...
Scanning -> H:\.wine\drive_c\Program Files\Maxis\SimCity 4\Apps\SimCity 4.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 7971630 (079A32Eh)
Byte(s)
[x] Warning - FileAlignment seems wrong.. no solution calculated (using NULL)
-> File has 746286 (0B632Eh) bytes of appended data starting at offset 06E4000h
[File Heuristics] -> Flag : 00000000000000000100000100000111 (0x00004107)
[!] Safedisc v2/v3/v4 [unknown version] detected !
[i] Appended data contents....
...
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.262 Second(s)
--- snip ---
We can do better ...
The string "BoG_" is well known for detection of SafeDisc versions.
--- snip ---
$:~/.wine/drive_c/Program Files/Maxis/SimCity 4/Apps$ xxd -g 4 SimCity\ 4.exe |
grep "BoG_" -A 2
0006fd0: 00000000 426f475f 202a3930 2e302621 ....BoG_ *90.0&!
0006fe0: 21202059 793e0000 00000000 00000000 ! Yy>..........
0006ff0: 00000000 02000000 50000000 0a000000 ........P.......
--- snip ---
0x02000000 -> 2
0x50000000 -> 90
0x0a000000 -> 10
So this is SafeDisc v2.90.10 protection.
By debugging this game I came to conclusion there is still a problem with the
API entry statistics.
$ wine --version
wine-1.3.21-26-ge6ee2c1
$ gcc --version
gcc version 4.4.5 (Ubuntu/Linaro 4.4.4-14ubuntu5)
For the meaning of the table just read up some comments in bug 10273
kernel32 user32 gdi32 condition (cx < threshold)
--------------------------------------------------------------------
c1: 0x43 0x55 0x50 0x5F
c2: 0x23 *0x41 0x39 0x3C
c3: 0x00 0x00 0x00 0x5A
* = threshold exceeded -> bad
Basically the majority of exported user32 API entries have PIC register load
code within range of first 8 opcode bytes of entry which is treated as
trampoline (= high c2 value).
--- snip ---
...
.text:0001D847 __i686_get_pc_thunk_bx proc near
.text:0001D847 mov ebx, [esp+0]
.text:0001D84A retn
.text:0001D84A __i686_get_pc_thunk_bx endp
...
API entry:
.text:0003735C push ebp
.text:0003735D mov ebp, esp
.text:0003735F push ebx
.text:00037360 sub esp, 34h
.text:00037363 call __i686_get_pc_thunk_bx
.text:00037368 add ebx, 0AEC8Ch
...
--- snip ---
Kernel32 gets the good looking stats because it forwards various stuff to
ntdll, letting compiler produce different function prolog code (= not having
PIC register load in first place).
As already mentioned in the other bug, unimpl. stubs also help to improve stats
because they have 8 NOPs on entry.
I've tweaked user32 again a bit just to pass the threshold - there are various
ugly methods one bad as the other ;-|
A method without adding unimpl. stubs or stack protector code (unreliable
because cookie code can be inserted _after_ PIC code) and keeping -fPIC is to
convince the compiler to use the 6 byte opcode for reserving stack space, e.g.
"subl $xxx, %esp" with a 32-bit immediate (0x81,0xEB,<32 bit immediate>).
Good targets are stubs and functions that make use of FIXME/TRACE.
There are lots of them that can be tweaked this way (= no performance penalty),
improving entry stats.
Result: games work out of the box without the need of No-CD patches.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36977
Bug ID: 36977
Summary: Magic: The Gathering – Duels of the Planeswalkers 2015
crashes after few frames of intro sequence
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otigkd(a)gmail.com
Created attachment 49100
--> http://bugs.winehq.org/attachment.cgi?id=49100
crash log
os: Gentoo x86
installed trough steam.
a few seconds of loding/intro is played, then crashes
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https://bugs.winehq.org/show_bug.cgi?id=46793
Bug ID: 46793
Summary: Steam game(s) won't open
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Dalton60218(a)gmail.com
Created attachment 63816
--> https://bugs.winehq.org/attachment.cgi?id=63816
Error I received
When I open BeamNG.drive, it opens normally. Then, it gives me this error
(screenshot). Any help? It has been working normally before.
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https://bugs.winehq.org/show_bug.cgi?id=44552
Bug ID: 44552
Summary: Office 2013 - Move and change the window size
(maximize/minimize/restore/resize etc...) bugs
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eduardolucioac(a)gmail.com
Distribution: ---
Created attachment 60514
--> https://bugs.winehq.org/attachment.cgi?id=60514
Change the window size (maximize/minimize/restore/resize etc...) bug.
-------------------
ABOUT THE BUG:
When opening any Office 2013 Professional Plus application we were unable to:
- Change the size (maximize/minimize/restore/resize etc...) of a window and
then revert. Example: Minimize a window and then "restore";
- Move a window;
NOTE: See the "3.jpg" image for more details!
-------------------
ABOUT THE INSTALLATION:
- The following entry was inserted in the Windows (wine) registry to address
the "Black Screen on office2013" bug (
https://bugs.winehq.org/show_bug.cgi?id=43887 ):
"
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00030002
"
- The following components have been installed:
"
msxml6
msftedit
riched30
vb6run
"
-------
REFERENCE:
https://askubuntu.com/questions/879304/wine-2-0-says-it-supports-office-201…
-------------------
NOTE: I know that according https://wiki.winehq.org/Bugs "Each bug report
should cover one problem", but as they are closely related issues I put both
(resize and move window bug) together!
Thanks! =D
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46780
Bug ID: 46780
Summary: [Improvement] use native file dialogs
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damianatorrpm(a)gmail.com
Distribution: ---
Strictly it can be seen out of scope but it would offer a huge integration
bonus.
(and would need to be optional, registry, winecfg)
Opening the file dialog in any app running through wine would map the wine dos
path to unix path and the desktop's native file dialog.
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XOS <jasiekkrupinski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jasiekkrupinski(a)gmail.com
--- Comment #58 from XOS <jasiekkrupinski(a)gmail.com> ---
I have the same problem with metin2 on macOS High Sierra. Is there any solution
to this problem?
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https://bugs.winehq.org/show_bug.cgi?id=46778
Bug ID: 46778
Summary: "How to be a tree" crashes with crash dialogue on
launch
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 63792
--> https://bugs.winehq.org/attachment.cgi?id=63792
4.0-rc2 output
You can get "how to be a tree" for free from the developer here:
https://zaphos.itch.io/how-to-be-a-tree
Unfortunately it crashed on startup for me. Output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=46771
Bug ID: 46771
Summary: World of Warcraft keyboard layout problem
Product: Wine-staging
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: polozovbv(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 63784
--> https://bugs.winehq.org/attachment.cgi?id=63784
layout screenshot
Hello, i've got bfa client,fc29, wine64 4.2.2, LANG=ru_RU.UTF-8 in env.
When i write in chat window layout is correct, all fine with - login form and
character creation forms. Escape, space and enter work fine, but alphabetical
buttons work wrong, i can't move and in key mapping window i've got incorrect
code map (looks like at the screenshot). Changing layout by shift+alt doesn't
work.
Where is the problem might be? Thanks for any clue. :)
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https://bugs.winehq.org/show_bug.cgi?id=46737
Bug ID: 46737
Summary: Vb6 MSCOMCTL error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim.lippstreu(a)gmail.com
Distribution: ---
Created attachment 63737
--> https://bugs.winehq.org/attachment.cgi?id=63737
Screen shot of problem
VB6 works fine unless objects from Windows Common Controls are required. If
they are used in an existing application, it throws load errors. If I try to
add a reference to them manually, it generates the error shown in the
attachment. I am using wine 4.0 and the vb6 installation disks are MS
authentic. I have tried configuring wine vb6 libraries for the mscomctl.ocx to
native (won't run vb6 at all) and built in (works with exceptions above)
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https://bugs.winehq.org/show_bug.cgi?id=46776
Bug ID: 46776
Summary: Bioshock crashing on start [REGRESSION]
Product: Wine
Version: 4.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Created attachment 63790
--> https://bugs.winehq.org/attachment.cgi?id=63790
Bioshock crash. Wine console output
Bioshock 1/2 and it's remasters crashing on start
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https://bugs.winehq.org/show_bug.cgi?id=40784
Bug ID: 40784
Summary: Wargame: European Escalation wants X3DAudio1_7.dll
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 54685
--> https://bugs.winehq.org/attachment.cgi?id=54685
Log from running the game with no directx9 installed
I have run into problems with running Wargame: European Escalation under wine
1.9.11. I install the game into a clean wine prefix. The trying to run it I get
an error that says:
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"Z:\\dane\\gry\\wargame_ee\\wargame.exe") not found
(full log attached). I figured out this file is provided by DirectX, so I use
winetricks to install it:
WINEPREFIX="/dane/gry/wargame_ee/.wine" winetricks directx9
Then the games complain about missing d3dx9_43, so I install that as well with
winetricks (log attached). Then the game finally starts but there is no sound.
Again, log attached.
My system:
- openSUSE 11.4
- wine 1.9.11
- kernel 2.6.37
I can provide more information if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=35698
Bug ID: 35698
Summary: Nuance PDF Create! 5 installer (part of OmniPage 17)
reports 'Error code: 154 - Get ServerPolicy failed'
(IGroupPolicyObject, CLSID
{ea502722-a23d-11d1-a7d3-0000f87571e3})
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
The failure seems non-critical and the message box can be dismissed.
The sub-installer can be separately run for testing:
--- snip ---
$ pwd
/mnt/iso/PDFCreate5/System32/PDFCreate
$ WINEDEBUG=+tid,+seh,+relay,+ole,+variant wine ./setup.exe >>
~/Downloads/log2.txt 2>&1
...
003f:Call ole32.CoCreateInstance(00b2e33c,00000000,00000001,00b2e324,00b2e334)
ret=008d881a
003f:trace:ole:CoCreateInstance (rclsid={ea502722-a23d-11d1-a7d3-0000f87571e3},
pUnkOuter=(nil), dwClsContext=00000001,
riid={ea502723-a23d-11d1-a7d3-0000f87571e3}, ppv=0xb2e334)
003f:trace:ole:CoGetClassObject CLSID:
{ea502722-a23d-11d1-a7d3-0000f87571e3},IID:
{00000001-0000-0000-c000-000000000046}
003f:Call
KERNEL32.FindActCtxSectionGuid(00000001,00000000,00000004,00b2e33c,00b2e11c)
ret=7eac14e4
003f:Ret KERNEL32.FindActCtxSectionGuid() retval=00000000 ret=7eac14e4
003f:Call ntdll.RtlInitUnicodeString(00b2e030,00b2e082
L"CLSID\\{EA502722-A23D-11D1-A7D3-0000F87571E3}") ret=7eabb537
003f:Ret ntdll.RtlInitUnicodeString() retval=00b2e030 ret=7eabb537
003f:Call ntdll.NtOpenKey(00b2e07c,00020019,00b2e038) ret=7eabb553
003f:Ret ntdll.NtOpenKey() retval=c0000034 ret=7eabb553
003f:Call ntdll.RtlNtStatusToDosError(c0000034) ret=7eabb55e
003f:Ret ntdll.RtlNtStatusToDosError() retval=00000002 ret=7eabb55e
003f:err:ole:CoGetClassObject class {ea502722-a23d-11d1-a7d3-0000f87571e3} not
registered
003f:err:ole:CoGetClassObject no class object
{ea502722-a23d-11d1-a7d3-0000f87571e3} could be created for context 0x1
003f:Ret ole32.CoCreateInstance() retval=80040154 ret=008d881a
003f:Call user32.MessageBoxA(00000000,00b2e1e8 "CoCreateInstance \n Error code:
154",00901348 "Get ServerPolicy failed",00000000) ret=008d8eee
--- snip ---
MSDN: http://msdn.microsoft.com/en-us/library/aa374235%28v=VS.85%29.aspx
Here is a blog entry which talks about it, with some code example:
http://magicmao.wordpress.com/2011/08/05/changing-group-policy-by-c-coding/
$ wine --version
wine-1.7.13-118-g0eb6265
Regards
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https://bugs.winehq.org/show_bug.cgi?id=46746
Bug ID: 46746
Summary: King Of The Hat: does not launch
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nocrex(a)protonmail.com
Distribution: ---
Created attachment 63747
--> https://bugs.winehq.org/attachment.cgi?id=63747
Console output when running 'wine KingOfTheHat.exe'
I am using wine-staging on Ubuntu-Budige 18.04 LTS x86-64 but have also tried
it with the current development build and both exit with a pagefault before the
program opens.
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https://bugs.winehq.org/show_bug.cgi?id=40273
Bug ID: 40273
Summary: Call from 0x7b83d9b2 to unimplemented function
windowscodecs.dll.WICCreateBitmapFromSection
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
a user reported problems with this app https://paprikaapp.com/windows/ on the
forum.
After winetricks dotnet45 corefonts and working around
https://bugs.winehq.org/show_bug.cgi?id=15670 by adding registrykey like
wine-staging does** the app crashes with Call from 0x7b83d9b2 to unimplemented
function windowscodecs.dll.WICCreateBitmapFromSection
When i use native windowscodecs it also crashes with:
Unhandled Exception: System.NotSupportedException: No imaging component
suitable to complete this operation was found. --->
System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88982F50
**: (see
https://github.com/wine-compholio/wine-staging/blob/master/patches/wine.inf…)
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https://bugs.winehq.org/show_bug.cgi?id=42823
Bug ID: 42823
Summary: cmd.exe behaves differently from Win7 regarding
redefined labels
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lorenz.witte(a)gmail.com
Distribution: ---
Created attachment 57895
--> https://bugs.winehq.org/attachment.cgi?id=57895
CMD script shows label behavior difference
Wine's cmd.exe behaves differently regarding redefined labels in cmd/bat files.
With Wine, it appears that the interpreter jumps to the last label with the
correct name seen before a "goto" command, on Windows, it will jump to the next
label after a "goto" command.
Please see the attached test file, it should make things clear. It will produce
the output "I'm wine!" or "I'm windows!" respectively.
While it is certainly bad practice to redefine labels, unfortunately CMake
creates such batch files when creating custom commands for Visual Studio
builds.
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https://bugs.winehq.org/show_bug.cgi?id=39011
Bug ID: 39011
Summary: Sierra Chart hangs when drawing polygon fill line
type: gdi32.Polygon()
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)brettcave.net
Distribution: ---
Created attachment 51965
--> https://bugs.winehq.org/attachment.cgi?id=51965
v1.7.44 WINEDEBUG log segment with THREAD_DETACH errors
Sierra Chart is a stock market, forex, and other market price graphing program.
They use C/C++ and avoid java and .net. Normally it runs well under wine, but
there is a long term issue that they've known about: Drawing chart lines with a
polygon fill (Fill Top, Fill Bottom in the program) will hang wine for a minute
or 2 but works fine under regular windows. This hanging will release and then
hang again shortly after making the chart unusable.
I'm using ubuntu 14.04 LTS with wine 1.7.44 from the ppa archive.
I've also compiled 1.7.48 32bit using the lxc instructions. I was able to get
the X11 socket running inside lxc after some work. Sierra Chart runs at full
speed with it.
My hardware for testing is a laptop, dual core 2.2ghz AMD K10e, Mobile Radeon
HD 4250 using generic linux drivers, and 8g RAM. Sierra Chart isn't known to
directly bang video hardware, so chip and driver shouldn't be an issue. This
laptop can play 1080i mpeg2 off my DVR faster than normal, so it is capable
enough to handle a chart.
Both were tested with cleanly created wine prefixes. Sierra Chart is 32bit
compiled and normally works fine with wine.
I've been able to reproduce the bug by using the polygon fill line type and by
scrolling the chart back and forth. If I change the line type to something
plain, the freezing problem doesn't happen.
The bug is harder to reproduce with debugging activated. It's probably allowing
extra time for whatever is causing the hang to finish before it hangs.
*** file: wine_SC_THREAD_DETACH.wine1.7.44.log.txt
I've attached a small log file segment from ubuntu version 1.7.44:
WINEDEBUG=+timestamp,+relay,+seh,+tid,+message,+msgbox,+dll,+loaddll
It starts out with the gdi32 draw commands, has the freezing section in the
middle, and then continues with the gdi32 draw commands.
The problem is from time stamp 1306647.286 to 1306718.051. It's about 71
seconds total.
There are a bunch of THREAD_DETACH entries in the log. Sierra Chart support
says that graph drawing is not multi threaded and that they don't know what
that is. The only other threads are when downloading real time price data
updates and loading chart price data from disk.
Note: the next 1.7.48 versions were run from inside the 32bit lxc build
environment.
One thing I noticed when testing with 1.7.48 is that my memory usage bar applet
was jumping around a lot during a freeze. I didn't get exact figures but the
range was over 3g. That's huge for a 32bit program. I wasn't watching for the
first log.
*** file: wine_SC_ConsoleLog_wine1.7.48.log.txt
This is the regular shell console log.
*** file: wine_SC_wine1.7.48.log.txt
I've attached a second small log file segment from compiled version 1.7.48:
WINEDEBUG=+timestamp,+relay,+seh,+tid,+message,+msgbox,+dll,+loaddll
It starts out with the gdi32 draw commands, has a very small freezing section
in the middle, and then continues with the regular gdi32 draw commands.
The problem is from time stamp 1485052.556 to 1485124.153. It's about 71
seconds total.
In this log I didn't see the THREAD_DETACH entries. It was small and clean with
no errors reported. I don't know what to make of the difference between the 2
logs.
I can see that there's a problem, but I don't have enough programming and
debugging skills to understand what is going on.
If this looks like a programming error in Sierra Chart, please give me
something I can tell them that they won't brush off.
-------------
Download Instructions.
Download page:
http://www.sierrachart.com/index.php?page=doc/SCInstallerList.php
The page will list multiple versions ranging from current to past.
The file to get is: SierraChartSetupNoCLR.exe
The file date in the list: 2015/7/31
The "NoCLR" (No Common Language Runtime) doesn't use poorly supported windows
functions and is wine friendly. This is the version Sierra Chart support
normally recommends.
sha1sum:
4454a0ef2e3a2bb525098ea5620f8d4bb23edb2a SierraChartSetupNoCLR.exe
In a week or so, this current version will "probably" be named:
1280SierraChartSetupNoCLR.exe
Help / About shows version number 1280.
------------
Account Setup Instructions.
Sierra Chart has a free demo account for testing. Their install is almost
entirely self contained to a directory and won't scatter files everywhere.
Instructions are here:
http://www.sierrachart.com/index.php?page=doc/setup.php
Step 1: Download program. Since Sierra Chart support isn't going to do anything
with this bug, the current version will very likely have it since this is an
old bug of unknown age. If not using this link, use the download link above.
Step 2: "Create Your Account" to get a free demo account. I recommend something
alone the lines of "Wine Debug". They will know what that is. A support ticket
will need to be opened to activate the account. They're very easy going with
programmers. Just mention that you're someone from the wine debug team. If
y'all want more than the 15 day trial, request it there. They will usually
activate the account the same day.
Support Link:
http://www.sierrachart.com/index.php?page=doc/support.html#SCAccounts
This is Section #2, instructions in the yellow box with the link.
In the future if the trial account expires, open another support ticket,
mention that you're with the wine debug team and need to run some more tests.
They'll usually reactivate the account the same day.
So long as you're actively programming or debugging and not using their product
to trade for free, Sierra Chart support is very laid back about continuing
accounts.
Ignore the rest of the Sierra Chart account steps web page and follow my steps
below to reproduce the bug once the demo account is activated.
--------------
Steps to reproduce the bug.
#create a new prefix
WINEPREFIX=/home/user1/.wine3 winecfg
Applications / Windows Version: Windows 7
#earlier tests have shown different windows versions don't matter.
No library overrides.
Turned off Graphics: Allow the window manager to decorate the windows.
Sierra Chart has alert sounds, but they are irrelevant for the bug
reproduction.
"OK" to exit out of winecfg.
#install Sierra Chart
WINEPREFIX=/home/user1/.wine3 wine SierraChartSetupNoCLR.exe
Accept defaults options and locations in the installer. Run when finished.
Note: I recommend to run Sierra Chart in normal / non-debug mode the first time
as the freezing bug is easier to reproduce.
Enter user name and password.
When the main window comes up, press "No" at the Data and Trade Service prompt
to use demo mode defaults.
Hit "Close Log" on "Message Log" to get it out of the way.
Menu: File / Find Symbol
Expand "Forex".
I prefer to select "GBPUSD" as the symbol since it has good volume and is
easily recognized.
Hit the "Open Intraday Chart" button.
Hit the "Close" button to get rid of the find screen.
A full screen chart will open and download price data for a minute.
Click once in the middle of the chart to select it. Press the keyboard down
arrow 11 times. At the very bottom right corner will be a tiny green box with a
number in it. Every time the down arrow gets hit, it will decrement and the
chart will show more bars per screen. The bar should read "1". If it is red,
hit the "End" key on the keyboard. Color doesn't matter much for this
reproduction, though.
Note: If the hanging problem below gets to be too severe to do anything, only
press the down arrow several times to not compress the chart view as much.
Maybe go down to "5" instead of "1".
Quick side note before the hanging bug gets triggered: Menu: Help / About will
show the build number / version number for verification. The latest installer
file usually won't have a version number in the name.
Menu: Analysis / Studies
Hit "Add Custom Study" button at the bottom.
Double click to expand "User Contributed Studies".
Scroll down to "RSI Bands". Select it and hit "Add". It will show up on the
right panel list. This study won't cause the bug alone. It is used to put an
extra load on the graph.
Hit "Add Custom Study" button again.
Scroll down a little to "RSI w/Trend". Select it and hit "Add". It will show up
on the right panel list. This study has the polygon fill that will trigger the
freezing bug.
Note for Bug Settings:
Something to point out to come back to later... Select "RSI w/Trend" and hit
the "Settings" button. Hit the "Subgraphs" tab at the top. At the top middle
will be a "Draw Style" column. This is how the study line types are drawn on
the graph. The bug versions will have "Trans. Fill Top" for "Fast MA" and
"Trans. Fill Bottom" for "Medium MA". Selecting these two entries and changing
them with the "Draw Style" drop down box to "Line" then "Solid" and "1" will
allow them to not trigger the bug (but do that later). Changing the two entires
to "Fill Top" and "Fill Bottom" will still trigger the bug regardless of
transparency settings. For now, don't change the settings for the bug
reproduction, but come back to this afterwards. Hit "Cancel" to get out of the
settings screen.
Hit "OK" on the "Chart Studies" window to get back to the main chart. New lines
will be drawn on the screen from the two added studies.
The graph "should" come back immediately, but sometimes it will trigger the
hanging bug. Click on another virtual desktop and come back or click on a
window below Sierra Chart to bring it forwards and then go back to Sierra
Chart. If the screen doesn't redraw within a second or two, then the bug was
triggered. It will take a minute or two for Sierra Chart to come back. Note
that the CPU will be maxed out and RAM usage will be jumping around.
To save these settings so far, Menu: File / Save All. Enter a brief chart book
name for a file name at the bottom (like "test1"). Afterwards the chart book
can be quickly reloaded by that name in the recent files list on the right side
of the File menu. This will allow for skipping the "Menu: Analysis / Studies"
steps on next program reload. ...That is if the hanging bug isn't triggered
again... and again... and again...
In wine debug mode, the hanging bug "usually won't" be triggered yet.
To manually trigger the hanging bug, use the mouse to grab the horizontal
scroll bar at the bottom of the screen and drag it back and forth. This will
scroll the chart back and forth causing a lot of redraws.
If Sierra Chart stops responding, click on another virtual desktop and come
back or click on a window below Sierra Chart to bring it forwards and then go
back to Sierra Chart. If the screen doesn't redraw within a second or two, then
the bug was triggered. It will take a minute or two for Sierra Chart to come
back. Note that the CPU will be maxed out and RAM usage will be jumping around.
With the wine debug mode log it is hard to see where the bug was triggered. I
use the "+timestamp" option and a stop watch/timer app to note the hang and
resume times so they can be matched up later in the debug log. When dragging
the chart horizontal scroll bar, they will be surrounted by gdi32 draw
commands.
In future tests, the Sierra Chart process may have to be killed. To restart it,
I go into the drive_c/SierraChart folder and run SierraChart.exe. Sierra Chart
will remember your login name and password. When the authentication window pops
up, just leave it for a couple seconds and it will go away and the main chart
will pop up.
Now that the hanging bug has been experienced, the line type can be changed
from the Note instructions above to see the comparison with a plain line.
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https://bugs.winehq.org/show_bug.cgi?id=44967
Bug ID: 44967
Summary: xcopy does not copy empty subdirectories if options /s
and /e without space
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
xcopy does not copy empty subdirectories in folder test:
The following command works ok:
xcopy /s /e test\* testcopy\
Without space between /s and /e, xcopy does not coyp subdirectories:
xcopy /s/e test\* testcopy\
Test-File:
@echo off
md test
cd test
md test1
md test2
echo foo > test.txt
cd ..
xcopy /s/e test\* testcopy\
dir testcopy
:end
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https://bugs.winehq.org/show_bug.cgi?id=40706
Bug ID: 40706
Summary: FolderMerger cmd not valued, xcopy problem in batch
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: peterlongx1988(a)gmail.com
Distribution: ---
Created attachment 54591
--> https://bugs.winehq.org/attachment.cgi?id=54591
File Merger
I try to use this little software http://2xdsoft.de.tl/FolderMerger.htm
but is problematic to use with Wine because cmd.exe is not valued when I press
Merge Now!
Is possibile to create a .bat file indipendently also, but when I try to
running it cmd.exe return me this error
Merging folders... (1/6)
Invalid parameter 'K' - use x copy ? for help
Is 'C:\PATH\filename.zip' a filename or directory
on the target?
(F - File, D - Directory)
This happens not because parameter is invalid. Example of command in .bat not
valued correctly
@echo off
cls
echo Merging folders ... (1/6)
XCOPY "C:\users\psiraja\Desktop\test\test1\test3\Folder Merger v1.6.zip"
"C:\users\psiraja\Desktop\estrazione\Folder Merger v1.6.zip*" /C /K /Y /H
cls
echo Merging folders ... (2/6)
XCOPY "C:\users\psiraja\Desktop\test\test2\test1\test2\Folder Merger v1.5.zip"
"C:\users\psiraja\Desktop\estrazione\Folder Merger v1.5 (dup. 2).zip*" /C /K /Y
/H
cls
echo.
echo Done!
echo.
ping -n 2 localhost >nul
start "" "C:\users\psiraja\Desktop\estrazione"
exit
Have you got any idea to bypass this problem?
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https://bugs.winehq.org/show_bug.cgi?id=45816
Bug ID: 45816
Summary: Orbit Profile crashes in Unhandled exception:
unimplemented function
msvcp140.dll.?_Winerror_message@std@@YAKKPADK@Z called
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says.
Steps: Run orbit.exe, Select from menu: File --> LaunchProcess
Then select for example Notepad.exe --> crash
Testes in staging-3.15,
sha1sum orbit.exe
2f677f97355b6c27fdb1ffcab53845a6a2918d4f orbit.exe
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https://bugs.winehq.org/show_bug.cgi?id=42010
Bug ID: 42010
Summary: ReactOS Calc does not show dots in radio buttons.
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 56449
--> https://bugs.winehq.org/attachment.cgi?id=56449
ReactOS Calc running in WINE.
I tried to run my ReactOS Calc on WINE.
It works fine but it does not show the dots inside the radio buttons.
It works fine from Windows 9x to Windows 7, but not in WINE.
Tested in lubuntu with latest trunk.
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https://bugs.winehq.org/show_bug.cgi?id=41404
Bug ID: 41404
Summary: WPS Office 10.1.0.5775 unhandled exception on
installation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2460acc(a)gmail.com
Distribution: ---
Created attachment 55759
--> https://bugs.winehq.org/attachment.cgi?id=55759
Backtrace file for error
When trying to install WPS Office in Wine 1.8 (installation file
wps_office_free_10.1.0.5775_en.exe), I get a serious error. Backtrace is
attatched.
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https://bugs.winehq.org/show_bug.cgi?id=46215
Bug ID: 46215
Summary: File Open Dialog fails to set focus to Filename text
box
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Using the BCGPOutlookDemo.exe example program.
Select "File -> Open"
The focus is set to the Combobox and not the Filename edit that it should.
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https://bugs.winehq.org/show_bug.cgi?id=45523
Bug ID: 45523
Summary: FIFA 18 Demo errors out after launch
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 61909
--> https://bugs.winehq.org/attachment.cgi?id=61909
Screenshot of the error.
Immediately after launch the game exits with "Invalid license. Reason code =
Missing DLL: kernel32.dll Function: SetProcessWorkingSetSizeEx"
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https://bugs.winehq.org/show_bug.cgi?id=45942
Bug ID: 45942
Summary: AnyRail6: crashing when open Options.
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 62476
--> https://bugs.winehq.org/attachment.cgi?id=62476
Backtrace for AnyRail6
I'm using AnyRail6. When I'm trying to open the File -> Options the program
crashes.
I've tried several Wine version: 3.14, 3.15, 3.16 and also 3.17.
The logs are attached.
Kind regards,
Adrian
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https://bugs.winehq.org/show_bug.cgi?id=43464
Bug ID: 43464
Summary: Elite Dangerous Horizons fails to connect to server
with CRC error
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 58839
--> https://bugs.winehq.org/attachment.cgi?id=58839
EDH launching trace
Version: Wine 2.13 on Fedora 26
Winetricks: WINE=/usr/bin/win64 ./winetricks dotnet452 corefonts quartz
vcrun2012
1. Install ED Launcher
wine64 EliteDangerous-Client-Installer.exe
2. Launch ED Launcher
wine64 /.wine/drive_c/Program\ Files\ \(x86\)/Frontier/EDLaunch/EDLaunch.exe
3. Install Elite Dangerous Horizons
4. Press Play
Expected result: EDH main menu appears
Actual result: EDH compiles shaders but gets CRC error for server connection
along the way at the left bottom corner. Compiling ends with game showing error
message about not being able to verify connection with server.
Note: ED 32-bit version which is separate client, does not receive same error
and seems to be connecting to game just fine.
Goal of this bug report to understand what might cause this CRC error.
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https://bugs.winehq.org/show_bug.cgi?id=45724
Bug ID: 45724
Summary: Multiple EndScene calls result in multiple glFlush (FF
XIV)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
While investigating the performance of FF XIV (DirectX 9), one major issue is
that it will call EndScene multiple times per frame. MSDN discourages this
behavior, and on Wine it introduces a significant performance penalty because a
flush is emitted for every call to wined3d_device_end_scene.
I removed the call to wined3d_cs_emit_flush in wined3d_device_end_scene which
significantly improved (~40%) the fps in my test area. Mileage may vary
depending on other patches.
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https://bugs.winehq.org/show_bug.cgi?id=45673
Bug ID: 45673
Summary: Calling delegated proxy methods returns 0x800706b5
(RPC_S_UNKNOWN_IF), "err:rpc:RpcAssoc_BindConnection
syntax {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}, 0.0 not
supported"
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 62097
--> https://bugs.winehq.org/attachment.cgi?id=62097
test program
The test program demonstrates the problem fairly clearly.
In Wine, IShellBrowser delegates proxy methods to its parent IOleWindow. If you
obtain a proxy to an IShellBrowser (e.g. via ShellWindows) you can call
IShellBrowser methods without difficulty, but the RPC runtime will throw up
RPC_S_UNKNOWN_IF if you try to call IOleWindow methods:
0009:err:rpc:RpcAssoc_BindConnection syntax
{00000114-0000-0000-c000-000000000046}, 0.0 not supported
0009:fixme:ole:NdrClearOutParameters (0x61fc7c,0x7ebc63c6,0x61fdb0): stub
got 0x800706b5
(N.b. 00000144-etc. is the IID of IOleWindow.)
However, after you query for IOleWindow, calling IOleWindow methods on the
original IShellBrowser interface will succeed.
The underlying problem is this:
When an interface is marshalled by ole32, it creates a stub on the server side
and then registers that stub with rpcrt4. The interface ID that is used in
RpcServerRegisterIf() is the IID of the interface itself, in this case
IID_IShellBrowser. The stub creation functions live in rpcrt4 and end up
delegating some methods to the stub of IOleWindow, which is different (e.g. it
lives in ole32 instead of actxprxy). However, this stub never is registered
with rpcrt4.
When the program calls proxy methods, the proxy goes through ndr_client_call()
-> NdrProxyGetBuffer() -> ClientRpcChannelBuffer_GetBuffer() [in ole32/rpc.c]
-> I_RpcGetBuffer(). NdrProxyGetBuffer() passes the IID of the proxied
interface to IRpcChannelBuffer_GetBuffer(), and that interface is eventually
used by rpcrt4 as the ifid for the transaction. When that interface is
IID_IShellBrowser, the server will recognize it, and the transaction works
fine.
However, when the program calls IOleWindow proxy methods, the proxy object is
'swapped out' (by the assembly thunks in fill_delegated_proxy_table()) and so
the IID that NdrProxyGetBuffer() passes is the IID of the *parent* interface.
Since this interface was never registered with RPC on the server side, the
server refuses connection ("syntax not supported") and the proxy call fails.
As a corollary, if you query that parent interface—even if you then throw away
the resulting proxy—it will have been registered on the server side, and so
calls to the delegated methods on the original object will miraculously start
to succeed.
I don't know what the correct way is to solve this problem. As far as I
understand it's not something that can be tested—all of this is quite deep
inside of OLE/RPC implementation details. It doesn't seem like there's any
appropriate place to tell OLE about the delegated stub, at least not given the
current infrastructure, and I'm not sure how RPC could appropriately inform OLE
about the stub location. On the other hand I'd guess that maybe the child IID
(i.e. IID_IShellBrowser) should be passed somewhere along the line on the
client side; i.e. the standard proxy implementation should store the original
IID inside the delegated proxy, and that original IID should be used by
NdrProxyGetBuffer().
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https://bugs.winehq.org/show_bug.cgi?id=43890
Bug ID: 43890
Summary: Divinity: Original Sin 2 does not successfully launch
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35767
Before it tries to launch, it throws an error about failing to create a
rendering device and that DX11 is required.
https://appdb.winehq.org/appimage.php?iId=52049
When it tries to launch, it creates a window but draws nothing to it - if I
move it, it simply contains an image of my desktop that moves.
This might be a new problem, as older reports seem to indicate it works, or it
might be because I'm using an Nvidia GPU and the people who had success used
AMD and Intel GPUs. I don't know enough to be sure, or have enough machines to
test.
It also might be caused by this `dxgi` component that it's reporting, so I've
decided to set this bug's component to `directx-d3d`.
Also, plenty of stubs from `msvcp`, `win`, `xinput`, `ntdll`, and `msctf`.
See the AppDB page for more information and a full terminal log.
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https://bugs.winehq.org/show_bug.cgi?id=40828
Bug ID: 40828
Summary: Switching resolution in desktop mode makes task bar
redraw on top of full screen game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
I got this issue with Aliens versus Predator Classic 2000 on Steam.
Preamble :
The game uses 800x600 screen size to render cinematic and the main menu.
The gameplay uses whatever screen resolution is set in the game video options
menu. It switches between those two resolutions when starting or abandoning a
level or when showing an in-game cinematic.
The Wine virtual desktop mode is set to the native screen resolution that is
the same resolution used for gameplay. When the game does not run, the Steam
window and the task bar are visible and working properly. Steam puts an icon in
the notification tray of the task bar.
Issue :
When the game is launched it switches the desktop to 800x600 to show the intro
cinematic. The task bar is visible and covers the bottom of the full-screen
game. The cinematics are letter-boxed and the menu has nothing of importance on
those few bottom pixels so it's not that much a problem. When starting a level,
the game switches to the native screen resolution, but the task bar still
covers the bottom of the screen. The game can be played as the task bar does
not hide much but it contrasts with the game and should be hidden by the
full-screen app anyway.
Workaround :
The game grabs the mouse, so it is by default not possible to click on the
window button on the task bar to refresh the game window, but activating the
Steam game overlay frees the mouse cursor, and allow to click on the window
button on the task bar. Clicking on that button twice makes the game window
redraw over the task bar. The Steam overlay can then be closed and the game can
be played with the task bar hidden.
However, starting/abandoning a level or viewing a cinematic makes the game
switch resolution and the task bar come back.
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https://bugs.winehq.org/show_bug.cgi?id=43358
Bug ID: 43358
Summary: xaudio crashes in EVE Online during launch
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
Created attachment 58718
--> https://bugs.winehq.org/attachment.cgi?id=58718
Backtrace with wine-staging compiled with -g and using winedbg.
When launching EVE - Online the game crashed with backtraces to Xaudio (se
logs)
This happens with Wine 2.12 or Wine-Staging 2.12 from local repos in Arch or
self compiled. However works fine with using wine or wine-staging binaries from
PlayOnLinux.
This was introduced somewhat lately since it worked fine couple of months
before. Maybe a GCC thing?
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https://bugs.winehq.org/show_bug.cgi?id=46229
Bug ID: 46229
Summary: server/ptrace: NetBSD debug register storage
Product: Wine
Version: 3.21
Hardware: x86-64
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: triaxx(a)NetBSD.org
Created attachment 62921
--> https://bugs.winehq.org/attachment.cgi?id=62921
NetBSD specific debug register storage
The build failed because the storage of debug registers uses an array on
NetBSD.
The attached patch fix the build failure.
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https://bugs.winehq.org/show_bug.cgi?id=45782
Bug ID: 45782
Summary: Unhandled exception: unimplemented function
api-ms-win-crt-math-l1-1-0.dll._Cbuild called in
64-bit code
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
quite straight forward:
1. Download 64-bit version of mono:
https://download.mono-project.com/archive/5.14.0/windows-installer/mono-5.1…
2. install it in a new prefix:
WINEPREFIX=/someplace wine64 msiexec /i mono-5.14.0.177-x64-0.msi
3. start command line console:
WINEPREFIX=/someplace wine64 cmd
4. run this command in the console:
"c:/Program Files/Mono/bin/mkbundle.bat" --list-targets
Unhandled exception: unimplemented function
api-ms-win-crt-math-l1-1-0.dll._Cbuild called in 64-bit code
...
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https://bugs.winehq.org/show_bug.cgi?id=40433
Bug ID: 40433
Summary: Fifa 11 EU demo fails to install when run from custom
DVD
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
"Fifa 11 EU Demo" fails to install from DVD created by myself under
wine-1.9.7-118-gaaddf13. This demo is distributed as zip file. I took to
content of the ZIP and created the ISO by MagicISO. As a volume label i chose
"fifa2011_eu_demo".
When i copy content of the DVD back to some folder on HDD, then the
installation succeeded.
This could be interpreted as invalid bug report, but this DVD, created by me,
works under Win8.1.
Installer pops-up at the end "Please insert the disc: FIFA 11 Demo".
Console: "err:msi:msi_view_get_row Error fetching data for 1"
This is a regression caused by wine-1.7.28-130-g5cb10c9:
commit 5cb10c96b26d07b7d0aabe3b8e337c7ce144b8af
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Oct 15 15:30:23 2014 +0200
msi: Don't skip the media check for the first volume.
Some installers require the first volume to be reinserted.
This commit fixed bug 20444. This commit was also indicated as a regression in
bug 38401. There he did reverse, i.e. real DVD copied and created ISO which
finally worked. IMHO he interpreted it as invalid by mistake.
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https://bugs.winehq.org/show_bug.cgi?id=46157
Bug ID: 46157
Summary: Doxie 2.10.3: Unimplemented function
msvcr120.dll._vscprintf_l called at address 0x7b43e0dc
(thread 0009),
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: http://cdn.getdoxie.com/resources/files/DoxieSetup_2.1
0.3.exe
Distribution: Ubuntu
As the title says
sha1sum ~/Downloads/DoxieSetup_2.10.3.exe
262f241187c18a07a26532bbe11e7449b685957f
/home/louis/Downloads/DoxieSetup_2.10.3.exe
wine-3.20 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=44409
Bug ID: 44409
Summary: png with indexed colors and alpha miss the alpha
channel on loading
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: nikolaysemenkov(a)gmail.com
Distribution: ---
Created attachment 60332
--> https://bugs.winehq.org/attachment.cgi?id=60332
1 bit png with alpha
The 1bit png with alpha is attached.
Wine loads it as PixelFormat1bppIndexed, which means no alpha preserved
Windows loads it as PixelFormat32bppARGB which means windows does conversion
because pixelformat is not match to PixelFormat1bppIndexed(because otherwise it
lost alpha).
The same happens for 8 bit png with alpha.
Could you please add supporting loading alpha channel for 1 and 8 bit pngs in
the same way as windows does, ie convert to PixelFormat32bppARGB.
Thanks.
The func to load png:
HBITMAP loadBitmap(const wchar_t* path)
{
HBITMAP tBmp = NULL;
ULONG_PTR token = 0;
Gdiplus::GdiplusStartupInput input = NULL;
Gdiplus::GdiplusStartup(&token, &input, NULL);
if (token != 0)
{
Gdiplus::Bitmap* bmp = new Gdiplus::Bitmap(path);
bmp->GetHBITMAP(Gdiplus::Color::Transparent, &tBmp);
delete bmp;
Gdiplus::GdiplusShutdown(token);
}
return tBmp;
}
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https://bugs.winehq.org/show_bug.cgi?id=46328
Bug ID: 46328
Summary: Installer for Tanglet 1.5.3 crashes at target
directory selection
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
URL: https://www.opensource-dvd.de/spiele/tanglet.htm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 63068
--> https://bugs.winehq.org/attachment.cgi?id=63068
Wine error report information
When trying to install Tanglet 1.5.3, I get until the directory selection. Then
the installer crashes.
$ wine --version
wine-4.0-rc2
$ openssl sha256 Tanglet_1.5.3.exe
SHA256(Tanglet_1.5.3.exe)=
ea593af1598e5b6542fe64e81ea1890b64e18daa55049e015897245b541bdb96
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https://bugs.winehq.org/show_bug.cgi?id=38066
Bug ID: 38066
Summary: Memento Mori (Numen: Contest of Heroes): mouse buttons
don't work (needs native dinput8)
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50673/Memento_Mori/Deutsche_Demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50710
--> https://bugs.winehq.org/attachment.cgi?id=50710
terminal output
Keyboard is working in the game because I can skip the intro videos by pressing
<Esc> and I can move the mouse pointer when the menu appears. Mouse buttons
however are not registered thus I can't select a menu option.
'winetricks dinput8' is a workaround.
I know of another game from the same publisher that also needs native dinput8
otherwise mouse buttons don't work: Numen: Contest of Heroes.
To test the demo you need to install native d3dx9_36 and Windows Media Player 9
or 10.
wine-1.7.36-28-ga679cae
Fedora 21
XOrg 1.16.3
XFCE 4.10
Memento_Mori_DEMO_setup_GERMAN.exe
md5sum: 8eda283807d43ad2a058c397efde7725
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https://bugs.winehq.org/show_bug.cgi?id=45569
Bug ID: 45569
Summary: League of Legends 8.12+ needs
NtQueryInformationProcess(ProcessCookie) stub
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
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https://bugs.winehq.org/show_bug.cgi?id=46084
Bug ID: 46084
Summary: Skype 8.33.0.50 installer crashes due to unimplemented
msvcp140.dll.?_Winerror_map@std@@YAHH@Z
Product: Wine
Version: 3.19
Hardware: x86
URL: https://www.skype.com/en/get-skype/download-skype-for-
desktop/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: dark.shadow4(a)web.de, focht(a)gmx.net, gaturk2(a)free.fr
Distribution: ---
Noticed while looking at bug 44850
wine: Call from 0x7b43defc to unimplemented function
msvcp140.dll.?_Winerror_map@std@@YAHH@Z, aborting
austin@laptop:/tmp$ du -h Skype-8.33.0.50.exe
60M Skype-8.33.0.50.exe
austin@laptop:/tmp$ sha256sum Skype-8.33.0.50.exe
aac2ec58243794dd027851fb64b94ce03ebe759fb823dc45975bb1592cbe73e8
Skype-8.33.0.50.exe
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http://bugs.winehq.org/show_bug.cgi?id=35320
Bug ID: 35320
Summary: wine crash in MSVCRT__mbstowcs_l regarding locale, &
other minor locale related problems
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Classification: Unclassified
Created attachment 47106
--> http://bugs.winehq.org/attachment.cgi?id=47106
The file needed to cause the crash.
from r project (http://www.r-project.org/)
http://cran.ma.imperial.ac.uk/bin/windows/base/R-2.15.3-win.exe
After installing, running:
./wine ~/.wine/drive_c/Program\ Files/R/R-2.15.3/bin/R.exe
Then, at the R console prompt, type (having put the attached file at /tmp/1.R):
Sys.setlocale("LC_CTYPE", "Chinese")
source('z:/tmp/1.R', encoding='UTF8')
wine immediately crashes with:
--------------------------------------
wine: Unhandled page fault on read access to 0x00000000 at address 0x7eda29af
(thread 0030), starting debugger...
...
Backtrace:
=>0 0x7eda29af MSVCRT__mbstowcs_l+0x5f(wcstr=<couldn't compute location>,
mbstr=<couldn't compute location>, count=<couldn't compute location>,
locale=<couldn't compute location>)
[/home/Nobak-Hin-Tak/tmp-git/wine/dlls/msvcrt/mbcs.c:2140] in msvcrt
(0x0440a168)
1 0x7eda2b06 MSVCRT_mbstowcs+0x35(wcstr="as a &Metafile CTRL+W",
mbstr=0x0(nil), count=0x64)
[/home/Nobak-Hin-Tak/tmp-git/wine/dlls/msvcrt/mbcs.c:2161] in msvcrt
(0x0440a198)
2 0x6355b525 in rgraphapp (+0x1b524) (0x00030046)
0x7eda29af MSVCRT__mbstowcs_l+0x5f
[/home/Nobak-Hin-Tak/tmp-git/wine/dlls/msvcrt/mbcs.c:2140] in msvcrt: movzbl
0x0(%eax),%eax
2140 if(mbstr[size] == '\0')
...
----------------------------------------
I assume this info in the backtrace should be enough to address the crash.
FYI, the slightly unusual procedure is because under R under Vista in an
English locale doesn't like to plot graphs with non-latin annotations/texts.
The above procedure when used under Vista on British English windows would
result in R displaying an almost empty plot with a chinese title. Native R on
linux does not need the setlocale part to plot utf8-based texts.
Also R on Vista accepts 'Sys.setlocale("LC_CTYPE", "Chinese_China.950")'. I
only realized that trying to set traditional chinese [950] in a simplified
chinese region [china] is wrong when it is rejected on linux; but R on Vista
accepts this.
------------
Warning message:
In Sys.setlocale("LC_CTYPE", "Chinese_China.950") :
OS reports request to set locale to "Chinese_China.950" cannot be honored
------------
When R is running on Vista, it reports the locale as "English_United
Kingdom.1252".
But under Linux (in en_GB.utf8 locale), R warns of
-----------
During startup - Warning messages:
1: Setting LC_TIME=en_GB.utf8 failed
2: Setting LC_MONETARY=en_GB.utf8 failed
-----------
So three locale related issue:
- a crash in msvcrt
- R under Vista accepts "Chinese_China.950" but R under wine does not.
- there are locale-related warning messages from R on start up when running
under wine.
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https://bugs.winehq.org/show_bug.cgi?id=43187
Bug ID: 43187
Summary: OriginWebHelperService.exe crashes
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 58460
--> https://bugs.winehq.org/attachment.cgi?id=58460
backtrace
EA Origin installs with Wine 2.10 staging but then crashes in the update or
login window (OriginWebHelperService.exe). As a result, the Origin window shows
an infinite loading screen.
As far as I can see, this seems to be caused by qt5gui (QScreen::handle).
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https://bugs.winehq.org/show_bug.cgi?id=40160
Bug ID: 40160
Summary: cant install mobogenie
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madscientistkustomz(a)gmx.com
Distribution: ---
Created attachment 53662
--> https://bugs.winehq.org/attachment.cgi?id=53662
trace log
problem installing MOBOGENIE for ubuntu
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https://bugs.winehq.org/show_bug.cgi?id=46430
Bug ID: 46430
Summary: Doom3 (CD version) fails to install
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Installation of Doom3 fails in wine-4.0-rc4 and earlier. Installer asks for
CD2, but even if the CD is in the drive, installer complains about missing
files and fails.
This is a long time regression (used to work since wine-1.7.28-130-g5cb10c96b2)
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https://bugs.winehq.org/show_bug.cgi?id=5402
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|3.0.x |---
--- Comment #47 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 3.0.x milestone from bug fixes included in 3.0.5.
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https://bugs.winehq.org/show_bug.cgi?id=45832
Bug ID: 45832
Summary: Windower (Final Fantasy XI tool) Security Token
Exception
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Created attachment 62292
--> https://bugs.winehq.org/attachment.cgi?id=62292
Terminal output of Windower
Windower crashes before starting with a security token error. Don't know enough
about Mono to fix it, but any explanation on what's wrong would be helpful. Can
do different wine debug traces if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=40208
Bug ID: 40208
Summary: Steup installation of CEGID BUISINESS LINE failed.
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: christian.briard(a)gmx.com
Distribution: ---
Created attachment 53723
--> https://bugs.winehq.org/attachment.cgi?id=53723
MSI log
Executing an installation of CEGID BUISINESS LINE failed with a log text (see
attached files).
"Install: C:\windows\System32\msiexec.exe /q /i
"Z:\home\cbriard\CBL\PRODUCTS\AIDEBL.MSI" INSTALLDIR="C:\Program
Files\Cegid\Cegid Business Line\" /norestart
Install : 1603 - C:\windows\System32\msiexec.exe - Erreur en exécution du
programme"
Here enclosed a trace file to.
Any idea of what is going wrong ?
Christian.
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https://bugs.winehq.org/show_bug.cgi?id=38402
Bug ID: 38402
Summary: glDebugMessageCallback is broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: chris.kcat(a)gmail.com
Distribution: ---
According to the KHR_debug extension spec, the function glDebugMessageCallback
takes a function pointer callback with the type:
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam);
https://www.opengl.org/registry/specs/KHR/debug.txt
In particular, it notes that the function callback uses the same calling
convention as the other GL functions. The problem is that on Windows, GL uses
the stdcall calling convention, while on Linux it uses cdecl. Wine's
glDebugMessageCallback thunk passes the callback through as-is, so the system's
libGL tries to call an stdcall function as though it was cdecl, causing it to
crash upon returning.
Another problem is that the spec says:
"When DEBUG_OUTPUT_SYNCHRONOUS is disabled, the driver is optionally allowed to
concurrently call the debug callback routine from potentially multiple threads,
including threads that the context that generated the message is not currently
bound to."
meaning the callback can be called on threads other than the one OpenGL is
being used on. This is a problem because it may be called on one or more
internal driver threads that were not created using the Windows API, and if the
callback function tries to do anything that relies on Windows-related thread
information, it won't be there.
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https://bugs.winehq.org/show_bug.cgi?id=46210
Bug ID: 46210
Summary: explorer /desktop leaks atoms from DDE interface
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
explorer /desktop, started by wine as background process, initiate a DDE
interface (see
https://github.com/wine-mirror/wine/blob/master/programs/explorer/desktop.c…
and https://github.com/wine-mirror/wine/blob/master/dlls/shell32/dde.c#L483 for
details), but the DDE interface is not been free'd after main loop exit
(https://github.com/wine-mirror/wine/blob/master/programs/explorer/desktop.c…)
resulting in leaked atoms.
On the first run the following DDE related atoms are created:
c018: ref=2 pinned=N hash=14 "Folders"
c019: ref=1 pinned=N hash=18 "Folders(0x 23)"
c01b: ref=2 pinned=N hash=17 "Progman"
c01c: ref=1 pinned=N hash=17 "Progman(0x 23)"
c01d: ref=2 pinned=N hash=29 "Shell"
c01e: ref=1 pinned=N hash=23 "Shell(0x 23)"
on the next start the following atoms are added and so one
c01f: ref=1 pinned=N hash=21 "Folders(0x 44)"
c027: ref=1 pinned=N hash=22 "Progman(0x 44)"
c028: ref=1 pinned=N hash=26 "Shell(0x 44)"
Because the DDE interface use atoms unique for each session, each run leaks
three atoms
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https://bugs.winehq.org/show_bug.cgi?id=46040
Bug ID: 46040
Summary: every time i launch any windows .exe it give me some
random error ive never seen before
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anubis2497(a)gmail.com
Distribution: ---
Created attachment 62618
--> https://bugs.winehq.org/attachment.cgi?id=62618
backtrace
random bug
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https://bugs.winehq.org/show_bug.cgi?id=45913
Bug ID: 45913
Summary: tchar.h: using the macro _sntprintf leads to an
undefined reference to snwprintf; macro should resolve
to _snwprintf
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)ivanchev.net
Distribution: ---
According to MSDN (https://msdn.microsoft.com/en-us/library/2ts7cx93.aspx) the
following macro definition in tchar.h:
#define _sntprintf WINE_tchar_routine(snprintf, snprintf, snwprintf)
is missing an underscore at the beginning snwprintf
#define _sntprintf WINE_tchar_routine(snprintf, snprintf, _snwprintf).
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https://bugs.winehq.org/show_bug.cgi?id=41419
Bug ID: 41419
Summary: Visio 2013 crashes with unimplemented function
msvcp100.dll.?_GetCombinableSize@details@Concurrency@@
YAIXZ
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b53c to unimplemented function
msvcp100.dll.?_GetCombinableSize@details@Concurrency@@YAIXZ, aborting
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https://bugs.winehq.org/show_bug.cgi?id=46081
Bug ID: 46081
Summary: Multiple installers show readonly drives with broken
size
Product: Wine
Version: 3.19
Hardware: x86
URL: https://web.archive.org/web/20171225133033if_/http://download.microsoft.com/download/e/a/9/ea913c8b-51a7-41b
7-8697-9f0d0a7274aa/ExcelViewer.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62711
--> https://bugs.winehq.org/attachment.cgi?id=62711
Screenshot
See screenshot.
The readonly drives probably should not even be listed.
Note that this installer extracts and runs a msi file.
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https://bugs.winehq.org/show_bug.cgi?id=45588
Bug ID: 45588
Summary: .Net Framework 4.5.2 (WPF) requires
windowscodecs.dll.IWICPixelFormatInfo_GetChannelCount_
Proxy
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: jp7677(a)gmail.com
Distribution: ---
"Content Manager" (https://acstuff.ru/app/https://assettocorsa.club/index.php?q=content-manager.html) is an alternative
launcher for Assetto Corsa. That one requires/uses WPF from .Net Framework
4.5.2. The launcher works surprisingly well and much better that the original
Assetto Corsa launcher which I never got to work. Anyway, "Content Manager"
works fine in wine once .Net 4.5.2 is installed, though with several actions,
like selecting a track, the program crashes with:
wine: Call from 0x7b43d85b to unimplemented function
windowscodecs.dll.IWICPixelFormatInfo_GetChannelCount_Proxy, aborting
Looking at
https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/windowsc…
this method is indeed not implemented in the wine implementation of
windowscodecs. It would be nice if this method could be implemented. I don't
know if IWICPixelFormatInfo_GetBitsPerPixel_Proxy and
IWICPixelFormatInfo_GetChannelMask_Proxy are also needed, but could imagine
that this is the case.
PS: Installing the native version of windowscodecs is a somewhat of a
work-around. The application does no longer crash, but then a lot of images are
no longer displayed correctly (looks like transparent is displayed as white).
Kind regards.
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https://bugs.winehq.org/show_bug.cgi?id=44229
Bug ID: 44229
Summary: Visual C++ 1.51 can't add files to project
(GetOpenFileName16() doesn't support custom templates
or hooks)
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 424472c20d8059057277ae13a0ffe5c51a818e52
Distribution: ---
The Project -> Edit menu is missing the "Files in Project" box as well as the
Add / Add All / Delete buttons. This is because we don't support custom
templates or hooks anymore:
0031:fixme:commdlg:GetOpenFileName16 custom templates no longer supported,
using default
0031:fixme:commdlg:GetOpenFileName16 custom hook 0x16670010 no longer supported
While hooks would probably be simple enough to implement, templates will be
much more difficult and will probably require significant duplication of code
from user.exe16:dialog.c. Is there a reason to implement commdlg on top of
comdlg32 besides avoiding duplication?
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https://bugs.winehq.org/show_bug.cgi?id=39051
Bug ID: 39051
Summary: TabbedTextOut() incorrect output on tab character
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)goabq.org
Distribution: ---
Created attachment 52021
--> https://bugs.winehq.org/attachment.cgi?id=52021
testcase (tto.exe) and files to build it
Tab characters do not output correctly when they are output one at a time.
This is much worse using a memory device context than a screen device context.
Attached is a testcase. It outputs text to a window using 2 different methods.
Clicking in the client area toggles the method. When iterating over each
character, TabbedTextOut() produces apparently garbage from the previous line
instead of filling the rectangle appropriately as windows does. When drawing
the line in a single call, the behavior is as expected. Spaces do not suffer
from this problem (illustrated also by the testcase).
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https://bugs.winehq.org/show_bug.cgi?id=45997
Bug ID: 45997
Summary: Attempting to run dotnet 4.0 app using the dotnet40
winetrick, receiving Not implemented for
system.drawing.pen.ScaleTransform
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: johntam(a)pedfast.com
Created attachment 62561
--> https://bugs.winehq.org/attachment.cgi?id=62561
Wine Log
Attempting to run dotnet 4.0 app using the dotnet40 winetrick, receiving Not
implemented for system.drawing.pen.ScaleTransform
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https://bugs.winehq.org/show_bug.cgi?id=45320
Bug ID: 45320
Summary: cmd creates an environment variable with an empty name
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)gmail.com
Distribution: ---
CMD creates an environment variable with an empty name when it starts up. That
doesn't match the behavior on Windows (at least, Win10) and breaks programs
like Python.
Apparently, CMD is trying to save the current working directory; the code was
added in
https://source.winehq.org/git/wine.git/commit/d0db751e0cb7a0526c3aecca48918…,
but without an explanation.
To reproduce, run this:
#include <stdio.h>
int main(int argc, char **argv, char **envp) {
for (char **env = envp; *env != 0; env++) {
printf("%s\n", *env);
}
return 0;
}
The last line of the output will be similar to this:
=Z:=Z:\home\dima
Python gets an exception if it tries to unset that variable:
>>> import os
>>> os.environ.clear()
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\ProgramData\Miniconda3\lib\_collections_abc.py", line 820, in clear
self.popitem()
File "C:\ProgramData\Miniconda3\lib\_collections_abc.py", line 813, in
popitem
del self[key]
File "C:\ProgramData\Miniconda3\lib\os.py", line 680, in __delitem__
self.unsetenv(encodedkey)
File "C:\ProgramData\Miniconda3\lib\os.py", line 718, in <lambda>
_unsetenv = lambda key: _putenv(key, "")
OSError: [Errno 0] Error
This is arguably a Python bug, and it happens on UNIX, too:
https://bugs.python.org/issue20658 . However, cmd should probably match the
Windows behavior and not trigger the Python bug unnecessarily.
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http://bugs.winehq.org/show_bug.cgi?id=35504
Bug ID: 35504
Summary: LibreOffice installation creates two wrong files
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://sourceforge.net/projects/libreoffice.mirror/fil
es/LibreOffice%204.2.0/LibreOffice_4.2.0_Win_x86.msi/d
ownload
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
After installing LibreOffice_4.2.0_Win_x86.msi in Wine two illicit files can be
found:
C:\Win\System\msvcp100.dll
C:\Win\System\msvcr100.dll
$ sha1sum LibreOffice_4.2.0_Win_x86.msi
0c306a717aff4499b0abe2d2e3caaa63c62dfa0a LibreOffice_4.2.0_Win_x86.msi
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https://bugs.winehq.org/show_bug.cgi?id=46186
Bug ID: 46186
Summary: LoadImageA searches images in the wrong directory
Product: Wine
Version: 3.21
Hardware: x86
URL: https://www.schneider-electric.com/en/download/documen
t/ZelioSoft2_V5_0/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
This is an issue reported in the forums:
https://forum.winehq.org/viewtopic.php?f=2&t=31489
LoadImageA is supposed to look in the executable directory, not the working
directory. Normally those two are the same, but this specific application does
it different.
Will submit a fix soon.
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https://bugs.winehq.org/show_bug.cgi?id=46168
Bug ID: 46168
Summary: dotnet35sp1 installer has an error under wow64
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
The installer catches the crash and tries to report it, but fails (also fails
if you click Debug).
Suspicious msi output:
01de:fixme:advapi:RegisterEventSourceW ((null),L"VS Setup Watson Report"): stub
01de:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0008,0x000000da,0x3009b09c,0x71da94):
stub
01de:err:eventlog:ReportEventW L"setup.exe"
01de:err:eventlog:ReportEventW L"9.0.30729.1"
01de:err:eventlog:ReportEventW L"488f1f5c"
01de:err:eventlog:ReportEventW L"unknown"
01de:err:eventlog:ReportEventW L"0.0.0.0"
01de:err:eventlog:ReportEventW L"00000000"
01de:err:eventlog:ReportEventW L"0"
01de:err:eventlog:ReportEventW L"7c7aa160"
01de:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
01de:fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
01de:fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
01a6:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
01a7:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
wine-3.20
Note: if using winetricks to test this, you'll need to comment out the win64
check:
load_dotnet35sp1()
{
- w_package_unsupported_win64
+ #w_package_unsupported_win64
case "$W_PLATFORM" in
windows_cmd) ;;
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https://bugs.winehq.org/show_bug.cgi?id=44177
Bug ID: 44177
Summary: Guitar Pro 5: Long freezes during draw process of
dashed lines (P.M. or let ring markers)
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kitsunyan(a)inbox.ru
Distribution: ArchLinux
Created attachment 59941
--> https://bugs.winehq.org/attachment.cgi?id=59941
log
Guitar Pro 5 always hangs when tries to draw dashed lines (like these
https://imgur.com/GgvrEuq.png). The longer the line, the longer the freeze. CPU
core is loaded to 100% during this freeze. Sometimes it even draws odd lines
(https://imgur.com/1efGsF2.png).
This bug is regression. About 6 months ago everything was fine. It begins ~4
months ago. I don't know what causes this problem so I started wine with
WINEDEBUG=+all and tried to find where it hangs. I noticed a lot of gdi calls
which can cause this hangs. I restarted wine with WINEDEBUG=+gdi and grabbed
the log which I've attached to the bug.
I'm using Arch Linux. WINEARCH=win32.
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https://bugs.winehq.org/show_bug.cgi?id=45831
Bug ID: 45831
Summary: Slack installer fails to start
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 62291
--> https://bugs.winehq.org/attachment.cgi?id=62291
SlackSetup 32bit
While trying to install the Windows version of Slack desktop client, I keep
getting an error message that says:
---
Installation has failed
Please re-run this installer as a normal user instead of "Run as
Administrator".
---
I also tried it with 3.15-staging, which netted me a different error ("There
was an error installing the application"), however the console output appears
to be the same.
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https://bugs.winehq.org/show_bug.cgi?id=40303
Bug ID: 40303
Summary: Control Data passed in DIALOGEX Resource passes
pointer with offset sizeof(WORD)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: vendor2013(a)herdsoft.com
Distribution: ---
Created attachment 53942
--> https://bugs.winehq.org/attachment.cgi?id=53942
Sourcecode for a test program
When DIALOGEX Resources contain Custom data like in:
DEFPUSHBUTTON "OK", IDOK, 148, 6, 50, 14 { 1, 2, 3, 4, 5 }
The pointer passed in WM_CREATE is two bytes higher than in windows. In Windows
(Tested with Vista an Windows 7 64-Bit) it Points to the Number of Words, in
Wine it points to the first data byte.
Microsoft Specs for this stuff are here:
https://msdn.microsoft.com/de-de/library/windows/desktop/ms645389%28v=vs.85…
Attached file dialogtest.zip is sourcecode for a test program with a simple
custom control that displays the passed control data.
Bug is in Version 1.6.2 (Debian Jessie) and 1.9.5 (Last Download).
My suggestion for a patch:
--- wine-1.6.2.orig/dlls/user32/dialog.c
+++ wine-1.6.2/dlls/user32/dialog.c
@@ -234,7 +234,8 @@ static const WORD *DIALOG_GetControl32(
TRACE("\n");
TRACE(" END\n" );
}
- info->data = p + 1;
+ info->data = p;
p += GET_WORD(p) / sizeof(WORD);
}
else info->data = NULL;
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https://bugs.winehq.org/show_bug.cgi?id=45910
Bug ID: 45910
Summary: GameGuard requires [wevtapi.dll.EvtExportLog] function
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wevtapi
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Created attachment 62439
--> https://bugs.winehq.org/attachment.cgi?id=62439
backtrace
Hello,
I would like to first thank all contributors to this amazing project. You've
done so much for us Linux users and gamers! Thank you!!
As described, it appears GameGuard anti-cheat solution requires an wevtapi
function that has yet to be implemented.
The solution is used for Phantasy Star Online 2 and the game cannot starts
subsequently to what appears to be GameGuard crashing.
Unfortunately, I obtained a first backtrace that I cannot reproduce anymore
though the game still doesn't start.
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https://bugs.winehq.org/show_bug.cgi?id=41356
Bug ID: 41356
Summary: The Crew(Uplay) won't launch[STAGING]
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55708
--> https://bugs.winehq.org/attachment.cgi?id=55708
launching the game
Using wine STAGING
Absolutely no idea what's the problem. Running the game just stays at the uplay
game loading screen
64 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=45593
Bug ID: 45593
Summary: Wargaming.net Game Center: Installer locks
RtlpWaitForCriticalSection, no progress with download
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 62019
--> https://bugs.winehq.org/attachment.cgi?id=62019
Installing Total War: Arena
When resuming/starting download of the game "Total War: Arena" using the
"Wargaming.net Game Center", in some point it stops downloading (see last lines
of the attached log).
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https://bugs.winehq.org/show_bug.cgi?id=40264
Bug ID: 40264
Summary: Iris Online cannot connect to login server
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: noscrubs.net(a)gmail.com
Created attachment 53881
--> https://bugs.winehq.org/attachment.cgi?id=53881
Winsock trace from Linux and Mac OS X versions of wine.
The game client cannot connect to the login server to authenticate the account.
This works perfectly when running under the same version of Wine under Linux,
and of course Windows.
I have attached a short winsock trace that shows the differences when running
under Linux and Mac OS X versions of Wine.
I am also including a snippet of the client source relating to this log.
The game client can be downloaded from
http://noscrubs.net/downloads/NoScrubs_Iris_Online_Nov_2015.zip
The launcher/patcher works fine apart from some HTML display issues.
AppDB page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33421&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=46435
Bug ID: 46435
Summary: F1 2011 crashes with a messed up rendering in DX9 mode
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63213
--> https://bugs.winehq.org/attachment.cgi?id=63213
backtraces
d3dx9_43 - builtin
fixme:d3dx:D3DXGetShaderConstantTableEx Flags (0x20000) are not handled, yet!
Crashes immediately after race starts. Backtrace is different each time.
Rendering is normal and no crash with d3dx9_43 native,builtin
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