https://bugs.winehq.org/show_bug.cgi?id=46103
Bug ID: 46103
Summary: Call of Duty Black Ops: No sound in game
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62735
--> https://bugs.winehq.org/attachment.cgi?id=62735
Console output: starting the game, scrolling through main menu and exiting.
Wine 3.19-staging, macOS 10.14.1. In Call of Duty: Black Ops (Steam), there is
sound in cutscenes but not in the game itself. This is and old bug, and has
been reported in the game AppDB page, but there is no Bugzilla report yet.
Attached is the stdout + stderr output from starting Steam, starting the game,
scrolling through the main menu and exiting.
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https://bugs.winehq.org/show_bug.cgi?id=46131
Bug ID: 46131
Summary: Rocksmith 2014 (steam) stuck at white screen
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milo(a)meelo.org
Distribution: ---
After Steam update on 9th of november, Rocksmith and Rocksmith 2014/Remastered
cannot be launched. Game crashes immediately after initial white screen
appears.
Only sign of error in the console is this message:
"00b4:err:seh:setup_exception_record stack overflow 848 bytes in thread 00b4
eip 7b468a2d esp 00240fe0 stack 0x240000-0x241000-0x340000"
Doesn't matter if I launch game from steam client or from terminal using 'wine
path/to/Steam/steamapps/common/Rocksmith2014/Rocksmith2014.exe'
Everything worked perfectly prior to the steam client update. I've re-installed
the games, steam client, wine-prefix, wine itself and my distro. All lead into
same result.
Distro Gentoo x86_64
Tested: wine-staging 3.18 and 3.19, both 32 bit and 64 bit prefixes.
All help is appreciated. The game was Gold/platinum, now it's garbage.
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https://bugs.winehq.org/show_bug.cgi?id=46260
Bug ID: 46260
Summary: Visual Studio 2017 installer shows a black window
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The first window shown by the installer prompts you to wait while it sets some
things up. On Wine it renders as entirely black, but still responds to user
input, so this isn't too important.
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https://bugs.winehq.org/show_bug.cgi?id=46165
Bug ID: 46165
Summary: Office 365 programs crash with unhandled exception
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: code_exec(a)outlook.com
Distribution: ---
I installed Office 365 on Ubuntu 18.10 and it installed successfully. The
installer window was a black screen, but there was still a progress indicator
at the side of the screen.
When I try to run programs (such as Word and Excel) I get:
wine: Unhandled page fault on read access to 0x83d0d5e4 at address 0x7bc40db9
(thread 0190), starting debugger...
0190:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc40db9
I've copied the required dlls, but same problem.
The instructions I followed were
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35527
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https://bugs.winehq.org/show_bug.cgi?id=46246
Bug ID: 46246
Summary: Game Cat Girl Without Salad running under wine uses
wrong texture filter
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leozinho29_eu(a)hotmail.com
Distribution: ---
When playing the game Cat Girl Without Salad (a DirectX 9 game) using i965
OpenGL Mesa driver, the textures are significantly aliased. This was not
observed when using llvmpipe driver and on Windows 10. The bug report
https://bugs.freedesktop.org/show_bug.cgi?id=108944 has images and apitraces.
On the terminal the following message is constantly appearing:
0032:fixme:d3d:texture2d_blt_fbo Unsupported filter mode
WINED3D_TEXF_ANISOTROPIC (0x3).
The apitrace showing the game running on Xubuntu 18.04 though Wine using OpenGL
4.5 Core Profile and the apitrace when running the game though Wine using
llvmpipe can be found in the Freedesktop bugzilla report
https://bugs.freedesktop.org/show_bug.cgi?id=108944
The apitrace showing the game running on Xubuntu 18.04 though Wine using OpenGL
3.0 Compatibility Profile:
https://mega.nz/#!51J0UCZa!3UAaVa6Dw9GXBGZu1ZSPQlTALVOw4ocZLYaUlzJpTgA
When using apitrace.exe though Wine (`wine apitrace.exe`) to record the trace
it also has the problem. Its trace:
https://mega.nz/#!opZQBYoK!qT90VPfC-hG5IeWzNl6ahZcOVWXujGMT2SYeU71U21g
>From these problematic traces recorded on Xubuntu 18.04, all of them show the
problem when replayed on Xubuntu 18.04. The OpenGL ones play with this issue on
Windows 10 while the d3dtrace generated using `wine apitrace.exe` just shows a
black screen but has significant output on PowerShell.
Using apitrace on Windows 10 to record the game on Windows 10 and then
replaying it on Windows 10 and on Xubuntu 18.04 using `wine apitrace.exe` shows
the textures without the aliasing. The apitrace generated on Windows 10:
https://mega.nz/#!A5IkjATJ!1rsdQWQl83STzGzjVXwpUuwgVGH7waO8TPU5oLzBNm0
System information:
Wine version: 3.21
CPU: Intel Core i3-6100U
Kernel: drm-tip
GPU information: glxinfo -B
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel Open Source Technology Center (0x8086)
Device: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) (0x1916)
Version: 19.0.0
Accelerated: yes
Video memory: 3072MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.0.0-devel
(git-4b218984d8)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 19.0.0-devel (git-4b218984d8)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.0.0-devel
(git-4b218984d8)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
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https://bugs.winehq.org/show_bug.cgi?id=44034
Bug ID: 44034
Summary: Starcraft II errors out on loading some maps
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ss.c(a)gmx.net
Distribution: ---
Created attachment 59698
--> https://bugs.winehq.org/attachment.cgi?id=59698
Starcraft II logs
Starcraft II errors out on loading some maps. See also
https://forum.winehq.org/viewtopic.php?f=8&t=29648. Attaching log of last runs
with crash result and mutex result.
uname -a:
Linux b250m 4.13.0-1-amd64 #1 SMP Debian 4.13.4-2 (2017-10-15) x86_64 GNU/Linux
glxinfo | egrep '(^OpenGL|direct[: ])'
direct rendering: Yes
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.4
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.2.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 17.2.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=45696
Bug ID: 45696
Summary: iconcache ImageList goes out of sync when an icon
partially fails to load
Product: Wine
Version: 3.14
Hardware: x86
URL: http://web.archive.org/web/20061024195250/http://www.g
orlani.com:80/downloads/turniton.zip
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
This is mostly for reference and reproducibility: I plan to fix this bug.
I've stumbled upon it when browsing through a Windows drive full of random
programs with Total Commander under Wine, that contained the application
"TurnItOn.exe" which is packed with some sort of executable packer (not UPX).
There were other applications with icons in the same directory, but when the
icon failed to load for TurnItOn.exe, it would receive the icon of the *next*
application in the list and so on, until the last one which had a blank icon
(out of bounds) -- totally messing the icons up until Total Commander was
restarted.
I was able to locate this exact version of TurnItOn.exe that I found via the
web archive. It's a freeware, and it doesn't even have to be run! To reproduce
this bug, it's enough that it exists so that its icon gets loaded by Total
Commander.
To reproduce:
* Download Total Commander if you don't have it from:
http://www.ghisler.com/amazons3.php
* Download and place TurnItOn.exe in C:\windows on a new prefix for
winhlp32.exe
* Enter the directory via Total Commander, notice how both lack icons now
* Exit it and enter it again to redraw the icons
Note how at this point, TurnItOn.exe has the icon of winhlp32.exe, while the
latter has a blank icon. If there were more executables, all the icons were
"shifted" back but not in index.
This happens because, due to the packer in TurnItOn.exe, only some of the icons
fail to load. The icon cache loads multiple versions of the icon at different
sizes in its cached ImageList array.
When at least one icon succeeds the extraction, the index gets incremented.
However, in this case the 16x16 icon fails to load, but the 32x32 icon does
not. So the cache ImageLists will get out of sync (a warning is even
displayed), resulting in this problem: index pointing one icon ahead in the
16x16 list.
The simplest solution would be to fail the entire thing if at least one icon
fails to load. However, that would make TurnItOn.exe have no icon, despite the
fact its 32x32 icon extracted fine, but at least it would solve the bug.
But I plan to do something better: create missing icons that failed to extract
by resizing the ones that succeeded. In this case, the 32x32 icon would get
resized to 16x16 and an icon would be created. Then, TurnItOn.exe would also
have an icon (as well as other times an icon fails to extract).
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https://bugs.winehq.org/show_bug.cgi?id=46267
Bug ID: 46267
Summary: winecfg: overrides window is not wide enough
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Some of the libraries are too long to fit provided window. It needs couple more
pixels to fit probably longest current library name:
api-ms-win-security-activedirectoryclient-l1-1-0
In my case, four its last letters are missing + entire info about load order,
i.e. (native, builtin).
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https://bugs.winehq.org/show_bug.cgi?id=37418
Bug ID: 37418
Summary: Unable to paste images from linux clipboard to Wine
apps workspace (affects Photoshop, Powerpoint etc.)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Note: This is not the same bug than 7372
(https://bugs.winehq.org/show_bug.cgi?id=7372) as it deals mostly with
text/html issue.
Pasting a raster image from the clipboard or from a website (using native linux
web browser like Firefox) to the Photoshop workspace doesn't work. The paste
button stays greyed out, no matter of what.
The workaround, which is basically saving the image to the computer and opening
to the Photoshop, is a cumbersome, less user-friendly and time consuming
method: you need to save the image file and look for it from a local directory
structure and then open it. Much more complicated than just copying the image
to the linux clipboard and paste it to the Photoshop, isn't it?
Very desirable Wine implementation would be a support for copy-pasting images
from native linux programs to Windows-based programs straightforwardly without
extra tricky steps needed.
This is marked as a bug because the image pasting function is one of the
fundemental functions in the program and, at the moment of writing this bug
report, it does not work as it should do.
All comments and ideas are welcome.
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https://bugs.winehq.org/show_bug.cgi?id=6549
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #89 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, the bug is still there in current wine (3.21).
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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https://bugs.winehq.org/show_bug.cgi?id=9142
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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https://bugs.winehq.org/show_bug.cgi?id=46140
Bug ID: 46140
Summary: .NET applications using 'WebRequest' API with MS .NET
Framework crash when IPv4/6 is disabled in Linux
kernel
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
https://www.winehq.org/pipermail/wine-devel/2018-November/135021.html
Copy/pasta from mailing list, courtesy of Brendan McGrath
https://gist.github.com/redmcg/7d81ef833c77bee6965b5f441006f697
--- snip ---
using System;
using System.Net;
public class WRTest
{
public static void Main ()
{
WebRequest req = WebRequest.Create("http://www.google.com");
HttpWebResponse resp = (HttpWebResponse) req.GetResponse();
Console.WriteLine(resp.StatusDescription);
resp.Close();
}
}
--- snip ---
Microsoft Reference Source .NET Framework 4.x:
https://referencesource.microsoft.com/#System/net/System/Net/Sockets/Socket…
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45627
Bug ID: 45627
Summary: mdac28 fails to install (SetupDefaultQueueCallbackW
copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll")
Product: Wine-staging
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/1061
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
This was reported to winetricks upstream here:
https://github.com/Winetricks/winetricks/issues/1061
I was unable to reproduce it with plain wine. When I ran with
wine-staging-3.13, however, I see it:
austin@austin2:~$ wineserver -k ; rm -rf ~/.wine ; WINE=wine-staging-3.13
WINEARCH=win32 winetricks -q mdac28
Using winetricks 20180603-next - sha256sum:
b65cef4e1f530ecf7cbd067b6849222503fa994818ca154c2f52fdaf7d976a56 with wine-3.13
(Staging) and WINEARCH=win32
Executing w_do_call mdac28
Executing load_mdac28
Using native,builtin override for following DLLs: mtxdm odbc32 odbccp32 oledb32
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\override-dll.reg
Setting Windows version to nt40
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\set-winver.reg
Executing cd /home/austin/.cache/winetricks/mdac28
Executing wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\msvcrt.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\mtxfiles.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params
32eebc,0
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:err:setupapi:SetupDefaultQueueCallbackW copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll" -> L"C:\\Program
Files\\Common Files\\System\\OLE DB\\msdaorar.dll"
------------------------------------------------------
Note: command wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt returned status
5. Aborting.
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=46235
Bug ID: 46235
Summary: Opening ADODB.Connection results in: Method '~' of
object '~' failed
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)seeitmyway.org
Distribution: ---
Created attachment 62931
--> https://bugs.winehq.org/attachment.cgi?id=62931
VB6 example program
Hello
I've been battling with this for four days now and found no solution, yet it
worked a year ago.
Opening an ADODB.Connection in wine fails with this message:
Method '~' of object '~' failed
Yet it works fine in Windows (XP).
In essence, the program does only this:
Dim cn As ADODB.Connection
Set cn = New ADODB.Connection
cnStr = "DRIVER={MySQL ODBC 5.3 UNICODE Driver};" _
& "SERVER=localhost;" _
& "DATABASE=db;" _
& "UID=user;" _
& "PWD=password;" _
& "PORT=3306;" _
& "POOLING=false;" _
& "OPTION=3;"
cn.ConnectionString = cnStr
Call cn.Open ' <--- fail
Quick steps to reproduce:
1. Download:
-
https://downloads.mysql.com/archives/get/file/mysql-connector-odbc-5.3.6-wi…
- Attached sample VB6 program I compiled.
2. Run:
WINEARCH="win32" WINEPREFIX="$HOME/wine-ado" ./winetricks vb6run mdac28
WINEARCH="win32" WINEPREFIX="$HOME/wine-ado" wine msiexec /i
mysql-connector-odbc-5.3.6-win32.msi
WINEARCH="win32" WINEPREFIX="$HOME/wine-mca" wine adotest_early_53.exe
It will show a messagebox with the ODBC connection string and the error
description. I tried downloading the full binary I used in wine a year ago and
it too fails. This attached program is just the bare-bones needed to show the
problem, to remove all unknowns.
I tried wine-2.9, wine-3.0 and wine-3.18 staging, all failed. Tried with
POOLING=true, POOLING=false, and without the POOLING key at all. I tried all
the internet advice I could find to no avail.
Strangely enough, when I set the ODBC connection driver to something bogus,
like "carrots", it fails with the exact same reason. As if it doesn't see the
MySQL ODBC connector at all.
For more info and the source code, see:
http://www.vbforums.com/showthread.php?868713-Open-ADODB-connection-in-Linu…
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=43889
Bug ID: 43889
Summary: Gradient is inverted when using gdiplus
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 59505
--> https://bugs.winehq.org/attachment.cgi?id=59505
Image using normal GDI
When viewing a checklist element in Enterprise Architect, the gradient is
inverted when using the Enhanced-2 renderer (GDIPlus)
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=46093
Bug ID: 46093
Summary: GRLevel3 2.52 fails to start, hangs indefinitely
Product: Wine
Version: 3.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mazecraze96(a)gmail.com
Distribution: Ubuntu
Created attachment 62720
--> https://bugs.winehq.org/attachment.cgi?id=62720
terminal log
GRLevel3 2.52 simply fails to start. Attached is a log of the terminal output
after trying to start it. The last message is repeated infinitely, every 60
seconds.
The activation window that pops up when the trial is over or almost over works
fine.
Bug occurs in both 32 and 64 bit Wine prefixes.
At least Wine stable to current Wine staging is affected. Probably earlier
versions too. It worked before with one of the 2.x versions to my memory,
granted it was an earlier version of GRLevel3 too.
http://www.grlevelx.com/downloads/grlevel3_2_setup.exe
I can provide more information if needed.
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https://bugs.winehq.org/show_bug.cgi?id=44015
Bug ID: 44015
Summary: Steam - fails to load UI since Wine 2.20 (due to
dwrite commit)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: tgheretford(a)vivaldi.net
Distribution: ---
Created attachment 59677
--> https://bugs.winehq.org/attachment.cgi?id=59677
Steam terminal output
Since upgrading to Wine 2.20 on Arch Linux, the Steam user interface fails to
load on every single attempt. The bug is still present when testing using the
latest git version and a clean Wine directory.
Steam loads fine (with the usual bugs and caveats as per the appDB
instructions) in Wine 2.19 and earlier.
I have performed regression testing and it identified the first bad commit as
aa9fc635140cda1caccb0bc617f780ef8f842478 (dwrite: Reuse streams when
initializing font data and creating faces).
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https://bugs.winehq.org/show_bug.cgi?id=46161
Bug ID: 46161
Summary: Wine: Wrong GnuTLS usage?
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
I am using Wine from WineHQ's official repository to run World of Warcraft. I
use the Twitch client to keep my addons updated. On my desktop PC that is
running Arch with GnuTLS 3.5.19 this is working fine. However, on my Laptop
running Ubuntu 18.10 (Fresh install) with GnuTLS 3.6.4 it is unable to find and
sync my addons. When I start the Twitch client from the terminal, the log is
being spammed with the following messages:
GnuTLS error: A packet with illegal or unsupported version was received.
Said errors are missing when I do the same to run Twitch on my Arch Desktop PC
and it syncs just fine.
I first assumed this was a GnuTLS bug and opened an issue there, but one of the
developers recommended to open a bug here since according to him it looked like
a Wine bug instead.
Issue tracker at GnuTLS: https://gitlab.com/gnutls/gnutls/issues/621
I quote:
I suspect something is wrong in wine. The application via wine seems to
advertise TLS1.3 and TLS1.0, and that confuses the server who selects TLS1.2
(advertising protocols which are not continuous is quite risky, as we see from
the server's behavior):
gnutls[2]: Advertizing version 3.4
gnutls[2]: Advertizing version 3.1
My high level understanding of the wine code is that it allows an application
to specifically remove some versions of TLS and keep some others, however it is
not ready for TLS1.3. That's the reason the application you use ends up
advertising TLS1.3 and TLS1.0, although probably the intention was to only have
TLS1.0 there. Seeing wine's schan_imp_create_session it did not anticipate a
new protocol being added to the list. I suggest opening an issue at the wine
issue tracker.
I think they need to either add support for TLS1.3 if schannel has it, or
remove all enabled versions using -VERS-ALL before adding one explicitly
selected by the application. It is a long shot though, as I do not claim to
fully comprehend the code.
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=45453
Bug ID: 45453
Summary: Guild Wars 2: Launcher crashes with assertion
"jobThreads && (jobThreads <= hardwareThreads)"
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormy.t.dragon(a)gmail.com
Distribution: ---
Created attachment 61791
--> https://bugs.winehq.org/attachment.cgi?id=61791
WINE 3.12 Console Dump
When starting Guild Wars 2 under WINE 3.11 or WINE 3.12, the launcher crashes
with an internal assertion "jobThreads && (jobThreads <= hardwareThreads)".
Reverting to WINE 3.10 allows the launcher to start normally.
Another user reported having no problems with WINE 3.12, so this may be
specific to certain distros or hardware.
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https://bugs.winehq.org/show_bug.cgi?id=37863
Bug ID: 37863
Summary: Halo only works using Nvidia graphics
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vroom.henderson(a)gmail.com
Distribution: ---
Using GPUs other than Nvidia (confirmed with Intel and AMD), Halo will launch
but will just display a black screen. The music and menu sounds work correctly
when the arrow keys are pressed giving evidence that other than the graphics
component, the game is still actually running.
When the game is placed in "Safe Mode" the screen is all black except for some
flashing vertices in the lower right quadrant of the screen. The terminal also
outputs the following error repeatedly:
fixme:d3d:process_vertices_strided Didn't expect the destination to have a
normal
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https://bugs.winehq.org/show_bug.cgi?id=43745
Bug ID: 43745
Summary: Graywalkers Purgatory demo has wrong models rendering
Product: Wine
Version: 2.17
Hardware: x86-64
URL: http://www.graywalkers.com/Demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59236
--> https://bugs.winehq.org/attachment.cgi?id=59236
screenshot
warn:d3d11:d3d_device_inner_QueryInterface
{a04bfb29-08ef-43d6-a49c-a9bdbdcbe686} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d_device_inner_QueryInterface
{9d06dffa-d1e5-4d07-83a8-1bb123f2f841} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d11_immediate_context_QueryInterface
{420d5b32-b90c-4da4-bef0-359f6a24a83a} not implemented, returning
E_NOINTERFACE.
wine-2.17-77-g0991e01531
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https://bugs.winehq.org/show_bug.cgi?id=40880
Bug ID: 40880
Summary: Commandos 3: Destination Berlin demo has sound issues
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54968
--> https://bugs.winehq.org/attachment.cgi?id=54968
log
Sounds in the main menu and while gameplay randomly missing.
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https://bugs.winehq.org/show_bug.cgi?id=5402
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.0-rc1.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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https://bugs.winehq.org/show_bug.cgi?id=38228
Bug ID: 38228
Summary: Wildstar game failed to download :
`winhttp:session_set_option 0` and `wine client
error:41b: pipe: Too many open files`
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Hi,
Wildstar 10days trial installer stops downloading after a while with errors
like this:
fixme:winhttp:session_set_option 0 (null) (null)
wine client error:41b: pipe: Too many open files
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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https://bugs.winehq.org/show_bug.cgi?id=43584
Bug ID: 43584
Summary: Hitman: Absolution needs
dxgi_output_GetGammaControlCapabilities
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Game crashes after intro.
CSMT should be enabled, otherwise I get a crash before settings launcher opens.
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https://bugs.winehq.org/show_bug.cgi?id=46142
Bug ID: 46142
Summary: Games launched through Windows Steam no longer launch.
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62784
--> https://bugs.winehq.org/attachment.cgi?id=62784
Console output
Since a new update to the Steam client from last week games no longer load.
using the following command:
WINEPREFIX=~/.wineprefixes/grim-dawn WINEDEBUG=fixme-all,+error,+trace
DXVK_LOG_LEVEL=error wine .wine/drive_c/Program\ Files\ \(x86\)/Steam/Steam.exe
Steam loads successfully with some errors in console (see SteamLaunch.txt).
Upon launching the game (Grim Dawn in this case) I get a black screen and can
hear the intro music (see GameLaunch.txt).
Normally I would see the Developer logo and can press any key to skip, but no
logo appears and no keypresses do anything, eventually I am presented with a
'non response' dialogue and can force quit.
I have to date tried:
* Reinstalling the game in a new prefix
* Removing DLC and trying the vanilla version
* Changing DLL overrides
* Launching the game with DX9 mode instead of DX11
* Changing Windows version through winecfg
* Installing Samba due to an error received in the console (error no longer
shows, but doesn't improve situation)
* Tried with and without DXVK
I have also created a forum post here:
https://forum.winehq.org/viewtopic.php?f=8&t=31431&sid=afd6cc677f7d51e91b37…
My system is as follows:
OS: Arch Linux
Kernel: x86_64 Linux 4.18.16-arch1-1-ARCH
CPU: Intel Core i5-4670K @ 4x 3.8GHz [27.8°C]
GPU: GeForce GTX 1070
RAM: 3129MiB / 15913MiB
Wine-staging 3.19 and 3.20 were used in testing, installed via the AUR
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https://bugs.winehq.org/show_bug.cgi?id=37597
Bug ID: 37597
Summary: Text in wine control is truncated in most DPIs
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50033
--> https://bugs.winehq.org/attachment.cgi?id=50033
Text truncated during wrap.
Unless 96 DPI and using a theme, then text is wrapped unnecessarily.
Screenshot shows 96 and 120 DPI with Luna theme and without theme.
The text 'Add Remove Programs' becomes 'Add Rem... Programs' using other
settings it's possible for this to happen to many other items.
Possibly if a line is wrapped it should just have a hyphen, with ... only used
on the last line.
Possibly the icons should be spaced a bit more, wrapping could break '/' as
well as spaces.
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https://bugs.winehq.org/show_bug.cgi?id=46256
Bug ID: 46256
Summary: EndUpdateResourceW should set errno on invalid handle
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EndUpdateResourceW -- will return False if the handle is invalid but will not
set a proper
errorno(https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resou…
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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https://bugs.winehq.org/show_bug.cgi?id=46255
Bug ID: 46255
Summary: BeginUpdateResourceW should set errno on invalid
filename
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
BeginUpdateResourceW -- will return a Null handle if the filename is invalid
but will not set a proper errorno
(https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L1…
This bug was originally reported to pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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https://bugs.winehq.org/show_bug.cgi?id=46253
Bug ID: 46253
Summary: Mouse issues with FFXIV (Mouse single-clicks sometimes
count as click-hold)
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
Distribution: ---
When playing FFXIV, some single-clicks of the left mouse button are counted as
"click and hold", IE, clicking on an ability on the hotbar will sometimes
result in casting the ability(expected) but mostly it will pick up the ability
(as if you were dragging it to move it, not expected)
Issue is persistent on 32-bit prefixes with DX9, aswell as 64-bit prefixes on
DX9 and DX11 with and without DXVK. Has been an issue since at least 3.11, but
was much much less frequent.
Removal of the server-send_hardware_message patch in wine-staging did not
resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=3037
Edgars Liepins <edgarins29(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |edgarins29(a)gmail.com
--- Comment #71 from Edgars Liepins <edgarins29(a)gmail.com> ---
Running LTSpice from download link with latest version Wine 3.21 seems to
working OK.
Both issues - performance and scrollbars seems to be gone.
Also resizing child window to borders of parent windows scales to parent
window.
Using Linux Mint 17.1 64bit and 64bit Wine Arch clean.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=46240
Bug ID: 46240
Summary: Champions of Regnum fps not smooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
There is randomly but very often fps drop with wine version 3.x.
Version 2.x don't had this problem, always 60fps with vsync turned on.
V3 either drop to 0 every x seconds either (for latest 3.21) drop to around
30fps randomly. Maybe it's related to input lost that put the game in energy
safe mode or something like this, no idea.
CPU is 100% (stats from game alt+i) in V3 compared to 50% or 60% in Wine V2.
Wine and game in 64 bits on a i7 8600k + r9 280x on MacOS
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46242
Bug ID: 46242
Summary: Champions of regnum lost mouse and keyboard
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
This bug was not in wine 2, it's only in wine 3.
At some random moment i just have no more mouse or keyboard in game (windowed).
It can be directly at start or after a moment. A workaround is to double click
on the window title to let the game take the full screen and do it again to get
back to previous size and both mouse and keyboard are working again.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=43710
Bug ID: 43710
Summary: Eversion 1.73: Seems to crash randomly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megaminxwin(a)gmail.com
Distribution: ---
Created attachment 59183
--> https://bugs.winehq.org/attachment.cgi?id=59183
Crash log
Eversion is mostly playable, however it seems to crash at random points for
some reason. When I reopen the game and try the same thing again, it works
fine, I'm really not sure why. It's just if I keep playing for a while,
eventually it crashes. I can finish the game, but the crashes are irritating.
Game download: http://zarat.us/downloads/eversion173.zip
SHA1SUM: 6813e47ba283383319b82d409cd13245bf800e4f
NOTE: Upon completing the game, it closes itself automatically; this is not a
bug, this is supposed to happen.
I really wish I could provide more info than that, but it doesn't seem to have
any pattern.
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https://bugs.winehq.org/show_bug.cgi?id=46243
Bug ID: 46243
Summary: wine doesn't work with valgrind's --progress-interval
option
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
valgrind-3.14.0 added an option to print its progress. Adding
--progress-interval=1 will print some statistics about its progress every
second.
This works with, for example, yes or bzip2:
austin@laptop:~$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 yes > /dev/null
==11932== Memcheck, a memory error detector
==11932== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==11932== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==11932== Command: yes
==11932==
--11932-- PROGRESS: U 1s, W 1s, 100.0% CPU, EvC 0.50M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 2s, W 2s, 100.0% CPU, EvC 1.20M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 3s, W 3s, 100.0% CPU, EvC 1.80M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 4s, W 4s, 100.0% CPU, EvC 2.50M, TIn 1.9k, TOut 0.0k,
#thr 1
but when I try that with Wine, nothing:
austin@laptop:~/wine-git$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 ./wine winemine
==12309== Memcheck, a memory error detector
==12309== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==12309== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==12309== Command: ./wine winemine
==12309==
==12314==
==12314== HEAP SUMMARY:
This would be incredibly helpful to have working, for knowing when valgrind is
busy versus when it's stuck in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=45680
Bug ID: 45680
Summary: dotnet35(sp1) fails to install in a 64bit prefix
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 62103
--> https://bugs.winehq.org/attachment.cgi?id=62103
WINEDEBUG=-all,+msi,+msiexec
Steps to reproduce:
1. create new 64bit wine prefix without mono
2. use winecfg to set windows version to Windows 2003
3. run ./dotnetfx35.exe /lang:ENU
4. accept EULA and press install button
5. wait for it to crash during installation
The last errors will always be:
00b3:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
0097:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
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https://bugs.winehq.org/show_bug.cgi?id=46233
Bug ID: 46233
Summary: explorer /desktop does not release the graphic driver
dll
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.wendt(a)linux.com
CC: ralf.habacker(a)freenet.de
Distribution: ---
A graphic driver dll is loaded when the explorer is started
(https://github.com/wine-mirror/wine/blob/400dd1596ab7946e68278b3f8dc7c87b89…).
This driver is not released when closing the explorer. In addition, when the
driver is loaded, unique keys are created in the registry, which are not
deleted when the explorer is closed.
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https://bugs.winehq.org/show_bug.cgi?id=46193
Bug ID: 46193
Summary: Incorrect display refresh rates in games & w/
dxgi-factory.exe test utility
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62854
--> https://bugs.winehq.org/attachment.cgi?id=62854
Output of test utility with WINEDEBUG=xrandr
Tested most recently with Battlefield 5, the in-game resolution selector shows
odd refresh rates that are much too low - between 50-66Hz on a 144Hz display.
I've attached the output from a test utility included with DXVK that also
duplicates the issue with cleaner log output than the game.
List of 1440p examples:
2560x1440 @ 50
2560x1440 @ 51
2560x1440 @ 52
2560x1440 @ 53
2560x1440 @ 54
xrandr correctly reports my display as 144Hz:
DP-4 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis)
598mm x 336mm
2560x1440 59.95 + 144.00* 120.00 99.95 84.98
Test utility from:
https://github.com/doitsujin/dxvk/tree/master/tests/dxgi
Also interesting is that it's detecting my GPU incorrectly as a GTX 470, not an
RTX 2080, which the utility looks to be pulling from 'desc.DeviceId'.
This was tested on a clean wine 3.21 install without dxvk or any other
alterations.
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=46223
Bug ID: 46223
Summary: Drax can't be built: fatal error: afxwin.h: No such
file or directory
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: ---
Created attachment 62909
--> https://bugs.winehq.org/attachment.cgi?id=62909
Winemake make -k output
When trying to build Drax ( https://github.com/stevie910/drax ), make fails.
What I did:
git clone https://github.com/stevie910/drax
cd drax/trunk/src
winemaker --lower-uppercase .
make -k
Output of make -k is in attachment. I'm using wine 3.20 (staging).
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 62917
--> https://bugs.winehq.org/attachment.cgi?id=62917
console output
Installing the 32 bits version of gstreamer-plugins-bad I can hear a sound but
it still hangs very quickly.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #18 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #17)
> 0032:err:gstreamer:unknown_type Could not find a filter for caps:
> "video/mpeg, systemstream=(boolean)true, mpegversion=(int)1"
> 0009:err:gstreamer:GST_Connect GStreamer failed to play stream
> 0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is
> missing a plug-in.
> 0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose
> (): /GstBin:bin0/GstDecodeBin:decodebin0:
> no suitable plugins found:
> Missing decoder: MPEG-1 System Stream (video/mpeg,
> systemstream=(boolean)true, mpegversion=(int)1)
You're missing GStreamer plugins; please install them and try again.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, it is still a bug with wine-3.21
0009:err:quartz:GetClassMediaFile Media class not found
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0032:fixme:gstreamer:event_src 0x7d3bd308 (61441) stub
0032:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
0009:err:quartz:GetClassMediaFile Media class not found
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0035:fixme:gstreamer:event_src 0x79404c60 (61441) stub
0035:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0034:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0034:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
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https://bugs.winehq.org/show_bug.cgi?id=46220
Bug ID: 46220
Summary: iTunes rarely shows AirPlay speakers
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajkessel(a)gmail.com
Distribution: ---
Created attachment 62906
--> https://bugs.winehq.org/attachment.cgi?id=62906
Console log from iTunes starting under Wine
I have a number of AirPlay nodes in my LAN. Occasionally, they show up iTunes
under Wine but more often than not they do not. I have not been able to figure
out any consistency as to when they show up and when they don't. They do appear
fine on regular Apple devices. Sometimes if I just keep closing and opening
iTunes, the AirPlay nodes finally show up.
I believe this is handled by Bonjour (mDNSResponder.exe) which does show up as
running.
I've attached the wine console log from starting iTunes.
Using Wine 3.21 and iTunes 12.9.1.4 on a 32-bit system.
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #80 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to Yevgeniy from comment #79)
> If it's really about patents, while I'm not sure exactly which one was the
> problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have
> already expired, some relatively recently.
Sorry about the formatting, I'm kinda new to bugzilla.
Also, I just reread what I myself posted and noticed there are some patents
remaining outside of US for MPEG2, though I'm not sure how much they affect.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Yevgeniy <miltenfiremage(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |miltenfiremage(a)gmail.com
--- Comment #79 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to joaopa from comment #45)
> > no one feels like implementing the MPEG-1 decoder functions in quartz
>
> Problem of patent
If it's really about patents, while I'm not sure exactly which one was the
problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have already
expired, some relatively recently.
Some other sources, just in case:
https://www.loc.gov/preservation/digital/formats/fdd/fdd000035.shtml
> Licensing and patents None known
http://www.audioblog.iis.fraunhofer.com/mp3-software-patents-licenses/
>Some weeks ago, we updated our website with information about the end of the mp3 licensing program by Technicolor and Fraunhofer.
>The licensing program coming to an end is due to the fact that the last patent included in the program expired.
http://www.mpegla.com/main/programs/M2/Pages/PatentList.aspx
>This is the list of patents (Attachment 1) covered by the MPEG-2 Patent Portfolio License as of October 1, 2018. Under the MPEG-2 Patent Portfolio License, royalties are payable for products manufactured or sold in countries with an active MPEG-2 Patent Portfolio Patent at the time of manufacture or sale. Please note that the last US patent expired February 13, 2018, and patents remain active in Philippines and Malaysia after that date.
Might it be possible to implement the functions now?
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https://bugs.winehq.org/show_bug.cgi?id=45372
Bug ID: 45372
Summary: Resident Evil 7 crashes after logos
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Created attachment 61683
--> https://bugs.winehq.org/attachment.cgi?id=61683
Log
Resident Evil 7 crashes after logos (witch DXVK too)
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https://bugs.winehq.org/show_bug.cgi?id=46106
Bug ID: 46106
Summary: Stable: ARM64 build broken with gcc
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
>From Jens Reyer, the Debian Wine maintainer:
"wine-3.0.2-27-g295359a174 causes a build failure on Debian unstable
arm64, because now you need clang >= 5.0 to build Wine for arm64 (so far
we don't build with clang at all there)."
commit 295359a17447d6ad487b6c652c3a98bbe17cee6e
Author: Martin Storsjo <martin(a)martin.st>
Date: Wed May 9 23:34:57 2018 +0300
arm64: Use __builtin_ms_va_list and __attribute__((ms_abi)) on arm64.
Windows uses a different ABI for va_list on arm64 just like on x86_64.
On x86_64, the calling convention for windows functions is completely
different from the one on other platforms. On arm64, they're mostly the
same, with the only exception being variadic functions (where all float
arguments are passed in integer registers, since the va_list is a single
pointer).
Any functions using __builtin_ms_va_start need to be decorated with
__attribute__((ms_abi)).
Signed-off-by: Martin Storsjo <martin(a)martin.st>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
(cherry picked from commit 8fb8cc03c3edb599dd98f369e14a08f899cbff95)
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=44489
Bug ID: 44489
Summary: Zwei: The Arges Adventure can't detect installed Indeo
5 codec
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 60444
--> https://bugs.winehq.org/attachment.cgi?id=60444
+msvid,+relay log - 7.2M
The game uses Indeo 5 encoded videos. It attempts to detect if the codec is
installed. If it fails then it disables video playback.
winetricks -q icodecs and it still fails to see the IV50 codec installed. From
the attached +relay trace:
--- snip ---
002b:Call msvfw32.ICInfo(00000000,00000003,003359f4) ret=00bc2470
002b:trace:msvideo:ICInfo (0x00000000,0x00000003,0x3359f4)
002b:Call advapi32.RegOpenKeyExA(80000002,7d78a9ac
"Software\\Microsoft\\Windows
NT\\CurrentVersion\\Drivers32",00000000,00000001,00334f08) ret=7d7846af
002b:Ret advapi32.RegOpenKeyExA() retval=00000000 ret=7d7846af
002b:Call
advapi32.RegEnumValueA(000000f0,00000000,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=000000ea ret=7d78478f
002b:Call
advapi32.RegEnumValueA(000000f0,00000001,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv31=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000002,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv32=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=32337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000003,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv41=ir41_32.ax",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31347669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000004,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv50=ir50_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=30357669 ret=7d7845c5
002b:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00334f2a
"ir50_32.dll",ffffffff,00335b2c,00000080) ret=7d784620
002b:Ret KERNEL32.MultiByteToWideChar() retval=0000000c ret=7d784620
002b:Call advapi32.RegCloseKey(000000f0) ret=7d784924
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7d784924
002b:Ret msvfw32.ICInfo() retval=00000001 ret=00bc2470
002b:Call msvfw32.ICOpen(00000000,30357669,00000003) ret=00bc2400
002b:trace:msvideo:ICOpen (0x00000000,iv50,0x00000003)
002b:Call winmm.OpenDriver(00335524 L"",7d78bae4 L"drivers32",00335538)
ret=7d786cb7
002b:Call advapi32.RegOpenKeyExW(80000002,7dfa27e0
L"Software\\Microsoft\\Windows NT\\CurrentVersion",00000000,00000001,00335234)
ret=7df86dc6
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86dc6
002b:Call advapi32.RegOpenKeyExW(000000f0,7d78bae4
L"drivers32",00000000,00000001,00335238) ret=7df86e14
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86e14
002b:Call advapi32.RegQueryValueExW(000000f4,00335524
L"",00000000,00000000,00335286,0033523c) ret=7df86ee7
002b:Ret advapi32.RegQueryValueExW() retval=00000002 ret=7df86ee7
002b:Call advapi32.RegCloseKey(000000f4) ret=7df86ef4
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86ef4
002b:Call advapi32.RegCloseKey(000000f0) ret=7df86efc
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86efc
002b:Call KERNEL32.GetPrivateProfileStringW(7d78bae4 L"drivers32",00335524
L"",00335232 L"",00335286,00000105,7dfa2774 L"SYSTEM.INI") ret=7df86df6
002b:Ret KERNEL32.GetPrivateProfileStringW() retval=00000000 ret=7df86df6
002b:Ret winmm.OpenDriver() retval=00000000 ret=7d786cb7
002b:Ret msvfw32.ICOpen() retval=00000000 ret=00bc2400
--- snip ---
Zwei is calling ICInfo() and ICOpen() with fccType set to 0x0. According to
MSDN zero should match all compressor types. I'm not familiar with the code,
but Wine does not appear to treat zero as special. Forcing fccType to
0x63646976 (vidc), which is correct for IV50, allows Wine to load the codec and
the game to start the video if somewhat brokenly. Though that would be a
different bug.
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https://bugs.winehq.org/show_bug.cgi?id=45729
Bug ID: 45729
Summary: cmd's REM evaluates |
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62164
--> https://bugs.winehq.org/attachment.cgi?id=62164
test.bat
cmd's REM seems to evaluate "|", which can cause problems.
For example, put this in "test.bat" in an empty directory:
> @echo off
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @REM foo|bar
> @echo %%i
>)
When run on Windows 10:
> >test.bat
> test.bat
When run with Wine's cmd:
> >test.bat
> Can't recognize 'bar' as an internal or external command, or batch script.
> test.bat
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https://bugs.winehq.org/show_bug.cgi?id=45617
Bug ID: 45617
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateSample
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62044
--> https://bugs.winehq.org/attachment.cgi?id=62044
Logs
Just Dance crash after run, probably because missing function.
mfplat.dll.MFCreateSample
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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Bug ID: 45715
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateMemoryBuffer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62147
--> https://bugs.winehq.org/attachment.cgi?id=62147
log
Just Dance crash after run, because missing function.
mfplat.dll.MFCreateMemoryBuffer.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=45603
Bug ID: 45603
Summary: Total War Arnea needs POWRPROF.dll.PowerEnumerate
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593
Distribution: ---
You first need to workaround bug 45602 and bug 45593 (and bug 45599).
Then the game can be installed, but crashes due to missing
POWRPROF.dll.PowerEnumerate
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https://bugs.winehq.org/show_bug.cgi?id=45495
Bug ID: 45495
Summary: Toontown Corporate Clash: fails to launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: donteatmyinbox(a)gmx.com
Distribution: ---
Created attachment 61850
--> https://bugs.winehq.org/attachment.cgi?id=61850
Backtrace
Toontown Corporate Clash fails to launch in a vanilla wine prefix but works if
you have both the x86 and x64 version of msvcp140 installed and set to native
in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=42710
Bug ID: 42710
Summary: Wechat can not seed file to friend
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 57686
--> https://bugs.winehq.org/attachment.cgi?id=57686
ole.log
Step1: Download for http://dldir1.qq.com/weixin/Windows/WeChatSetup.exe and
install.
Step2: Set windows version as windows XP to work around crash bug.
Step3: Use winetricks to install riched20 to work around typing bug.
Step4: Select any file to send any friend. And then noting to happen...
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https://bugs.winehq.org/show_bug.cgi?id=41652
Bug ID: 41652
Summary: Uplay cannot connect/login to Server
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vasquesbc(a)googlemail.com
Created attachment 56034
--> https://bugs.winehq.org/attachment.cgi?id=56034
terminal output
After clicking "Log in" Uplay displays the Message:
"A Ubisoft service it not available at the moment. You can try again later or
switch to offline mode."
Notice: offline mode is possible, but at least one initial login is necessary
to run any game.
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https://bugs.winehq.org/show_bug.cgi?id=39906
Bug ID: 39906
Summary: ODB++ Viewer fails to install due to improper bat file
handling (quoting or delimiting problem)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.odb-sa.com/resources/odb-viewer/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubutnu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Mentor Graphics ODB++ Viewer 9.6 (32 or 64-bit)
During installation it attempts to execute several *.bat files but they fail.
According to install log (…/drive_c/MentorGraphics/Install/LOGS/):
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_UpdateFiles.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_post_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_vcredist_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_AddMenuEntry.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_CreateDesktopShortcut.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Steps to reproduce:
1. Register (free) and download viewer. Will receive a registration key and a
"odbviewer.signature" file.
2. Extract the 280MB+ zip which contains both 32-bit and 64-bit installers.
3. Place the "odbviewer.signature" file in the same directory as the chosen
installer then execute the installer. Enter registration key when prompted.
4. Respond to dialogs as needed.
5. During post-install script phase several error dialogs are displayed about
script failures.
Installer completes regardless but application aborts with an unhandled
exception.
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=45821
Bug ID: 45821
Summary: Metasploit Console won't start due to missing registry
value
HKLM\System\CurrentControlSet\Services\Tcpip\Parameter
s\DataBasePath
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62280
--> https://bugs.winehq.org/attachment.cgi?id=62280
console output
Steps to reproduce:
1. Install Metasploit Framework.
2. Run `wine cmd /C 'C:\metasploit-framework\bin\msfconsole.bat'`.
The program prints an error message and fails to start. However, it starts fine
after setting
HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\DataBasePath to
"%SystemRoot%\System32\drivers". (I also tried setting that value to an empty
string, but the program still aborted.)
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https://bugs.winehq.org/show_bug.cgi?id=45786
Bug ID: 45786
Summary: "Can't find matching timezone information" - .NET
program won't run
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
Distribution: ArchLinux
Created attachment 62245
--> https://bugs.winehq.org/attachment.cgi?id=62245
System.InvalidTimeZoneException: Exception of type
'System.InvalidTimeZoneException' was thrown.
I know this timezone message is mostly harmless, but the .NET program I was
trying to run refused to open because it wasn't able to find my timezone. I
also
get a bunch of these timezone message on any program I try to run with Wine
and it's kinda annoying. Here's my timezone information:
$ timedatectl status
Local time: qui 2018-09-06 15:16:47 -03
Universal time: qui 2018-09-06 18:16:47 UTC
RTC time: qui 2018-09-06 18:16:47
Time zone: America/Sao_Paulo (-03, -0300)
System clock synchronized: yes
NTP service: active
RTC in local TZ: no
This tool I'm trying to run is called GTA: San Andreas Downgrader, here is the
hash:
$ sha1sum sadowngrade1-3-1.exe
c8a07ec161e2d4959c86949cc0961475590aee31 sadowngrade1-3-1.exe
Unfortunately, the tool itself doesn't work properly even if I set a "valid"
timezone, but my point is that it won't even _run_ with my default timezone.
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https://bugs.winehq.org/show_bug.cgi?id=45722
Bug ID: 45722
Summary: cmd for loop doesn't work with tokens and delims
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62153
--> https://bugs.winehq.org/attachment.cgi?id=62153
example of for loop that doesn't work
Using a "for /F" loop with tokens and delims doesn't work.
Attached is a test.bat that shows the problem. It takes an argument list,
splits it up by the loop and echos each arg.
With Windows 10's cmd, it looks like this:
>test.bat foo bar baz
foo
bar
baz
While Wine 3.0.2's cmd doesn't output anything. It appears to run right over
the loop.
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https://bugs.winehq.org/show_bug.cgi?id=42470
Bug ID: 42470
Summary: Frequent critical section timeouts in winetricks
dotnet46
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57323
--> https://bugs.winehq.org/attachment.cgi?id=57323
bt all
I've been seeing this for a few weeks, but I haven't been able to isolate the
cause. It's causing me a lot of grief with winetricks-test.
I'll attach the output of bt all for two separate runs. Unfortunately it seems
I didn't put the deadlocked thread in my original bt all output, but I'll
include it anyway. My most recent run was:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0040, blocked by 0041, retrying (60 sec)
(also in the attachment).
The issue is very reliably reproduced on my machine, if further logs/debugging
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=45731
Bug ID: 45731
Summary: cmd for loops sensitive to whitespace
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62169
--> https://bugs.winehq.org/attachment.cgi?id=62169
test.bat
Wine's CMD is sensitive to whitespace in for-loops.
For example, the following
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @echo %%i
> )
works on both Windows 10 and Wine.
While the following
> for /f %%i IN ( 'dir "%CD%" /b /on' ) DO (
> @echo %%i
> )
works on Windows 10, but fails with Wine with "Invalid parameter".
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https://bugs.winehq.org/show_bug.cgi?id=44981
Bug ID: 44981
Summary: Xenserver console and Vmware management console
(client)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dkgnim(a)mail.ru
Distribution: ---
Absolutely not working. Any version.
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https://bugs.winehq.org/show_bug.cgi?id=45770
Bug ID: 45770
Summary: WMP9 crashes with unimplemented function
pidgen.dll.PIDGenSimpW
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pidgen
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install WMP9 through winetricks.
2. Run uninstaller, select 'WMP system update (9 Series)', click Uninstall.
3. A pop-up window will be displayed with the following text: 'Setup is
currently unable to detect available updates. Please try again later'.
Then 'setup_wm.exe' crash with a backtrace 'Unhandled exception: unimplemented
function pidgen.dll.PIDGenSimpW called in 32-bit code'.
To see this crash in terminal you should remove 'pidgen.dll' from
'.wine/drive_c/Program Files/Windows Media Player' and run 'setup_wm.exe'.
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https://bugs.winehq.org/show_bug.cgi?id=45552
Bug ID: 45552
Summary: Kolab E14 Client installation fails
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61970
--> https://bugs.winehq.org/attachment.cgi?id=61970
Log file of last install steps
The installation of the Kolab Client release E14 (Groupware based on KDE) fails
in the post installation phase. The problem seems to be that the installed
programs are not executable.
The installer installs GPG4WIN and the "Visual Studio Redistributable 2010" (or
2013).
The attached kde-post-install log shows that the programs are not executable
despite the fact that they exist.
The logfile with WINEDEBUG=+all is attached.
Wine is self-compiled.
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https://bugs.winehq.org/show_bug.cgi?id=44490
Bug ID: 44490
Summary: Zwei: The Arges Adventure videos play distorted (Indeo
5 encoded)
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
With patch https://source.winehq.org/patches/data/141524 and winetricks -q
icodecs Zwei plays the Indeo 5 encoded videos. Logo video plays when launching
the game. However playback is distorted as seen in the screenshots.
Adding an override and using native msvfw32.dll from XP SP3 is a workaround.
SHA256 (msvfw32.dll) =
db676642f9c0467dbc313d0b475250b247eabb281fd359896398a0e7c725f0f8
Nothing useful or related in the default terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=45478
Bug ID: 45478
Summary: World of Warcrafft: graphical artifacts since 8.0
(BfA)
Product: Wine-staging
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clm(a)martindroessler.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61826
--> https://bugs.winehq.org/attachment.cgi?id=61826
Screenshot showing the problem
Since the new patch 8.0.1, there are graphical artifacts and wrong colors in
some areas.
E.g. in Antoran Wastes where half of the map and the sky is in a glowing
yellow. Also when teleporting, the effect is a yellow square.
I attached a screenshot.
My System:
AMD Radeon Vega 64
Core i7 6700
32 GB RAM
4k Display via HDMI
m.2 SSD
Kernel 4.15 (via ubuntu mainline)
Mesa 18.1.4 (self compiled)
Wine-staging 3.12
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https://bugs.winehq.org/show_bug.cgi?id=45644
Bug ID: 45644
Summary: chromium x64 sandbox >=win10 needs
UpdateProcThreadAttribute to handle
PROC_THREAD_ATTRIBUTE_CHILD_PROCESS_POLICY
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Follow up to bug 45643.
With the previous patches, chrome x64 works in win8 mode. But it crashes in
win10 mode.
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https://bugs.winehq.org/show_bug.cgi?id=45602
Bug ID: 45602
Summary: Wargaming Game Center needs
msvcp140.dll._Set_last_write_time
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Blocks: 45593
Distribution: ---
When trying to install "Total War Arena" it crashes due to
> wine: Call from 0x7b43d903 to unimplemented function msvcp140.dll._Set_last_write_time, aborting
As expected, "winetricks -q vcrun2015" works around the issue.
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https://bugs.winehq.org/show_bug.cgi?id=45622
Bug ID: 45622
Summary: Overwatch crashes when trying to save highlights
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 62052
--> https://bugs.winehq.org/attachment.cgi?id=62052
terminal output
Whenever I try to save a highlight through in-game feature, the game crashes,
even with hardware encoding option disabled. It doesn't crash with a wine
debugger dialog but I attached a part of the terminal output of when it
crashes.
The game also creates its own dump when it crashes but I am not sure it's
useful to wine developers. However, if it is, just ask for it and I will upload
it.
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https://bugs.winehq.org/show_bug.cgi?id=43488
Bug ID: 43488
Summary: cant run software
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neneda(a)www.bccto.me
Distribution: ---
Created attachment 58870
--> https://bugs.winehq.org/attachment.cgi?id=58870
i cant fix it
when i run the software bluestacks ,the problem comes out
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https://bugs.winehq.org/show_bug.cgi?id=42870
Bug ID: 42870
Summary: CurrentBuild registry value is missing
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
In HKLM\Software\Microsoft\Windows NT\CurrentVersion\, all Windows versions
since at least Windows XP have a "CurrentBuild" registry string value (aside
from "CurrentBuildNumber").
In Wine's registry, there exists only "CurrentBuildNumber".
For maximum compatibility, the "CurrentBuild" value should exist and be
created/updated by winecfg when switching Windows versions. It should have the
same value as the "CurrentBuildNumber", for example on Windows 7 SP1:
CurrentBuildNumber = "7601"
CurrentBuild = "7601" <-- this value is missing
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https://bugs.winehq.org/show_bug.cgi?id=43125
Bug ID: 43125
Summary: Device reports coming in too fast
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pershyn_nikolay(a)mail.ru
Distribution: ---
Launching wine or winecfg in any prefix(including clean prefix) reports errors
about device reports coming too fast.
$ WINEPREFIX=~/.local/share/wineprefixes/Temp32/ WINEARCH=win32 winecfg
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
After it(any application or winecfg) is closed following line appears in
console output:
wine: Unhandled page fault on read access to 0x7e479e70 at address 0x7ec9e1e1
(thread 0034)
I don't really know what information would be useful to provide here. Well, it
says hid, which I assume means human interface device. My input devices are
ROCCAT Tyon and Microsoft Natural Ergonomic Keyboard 4000.
# uname -a
Linux subspace 4.9.16-gentoo #1 SMP Fri Apr 21 19:37:09 MDT 2017 x86_64
Intel(R) Xeon(R) CPU E5-2630 v3 @ 2.40GHz GenuineIntel GNU/Linux
# grep INPUT /etc/portage/make.conf
INPUT_DEVICES="${INPUT_DEVICES} evdev roccat_tyon"
# ls -l /dev/input/by-id/
total 0
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-event-kbd -> ../event9
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-if01-event-kbd -> ../event10
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-event-mouse -> ../event11
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if01-event-kbd -> ../event12
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if02-event-joystick -> ../event13
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-mouse -> ../mouse0
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https://bugs.winehq.org/show_bug.cgi?id=36884
Bug ID: 36884
Summary: Drakensang: The Dark Eye demo crashes on startup
(needs d3dx9_36.dll.D3DXCreateTeapot implementation)
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Follow up to bug 35742. Now that D3DXCreateTorus is implemented, the game
crashes on start with a dialog box saying:
*** NEBULA ASSERTION ***\nprogrammer says: nD3D9Server::DeviceOpen():
D3DXCreateTeapot() failed!
and in the terminal (the only d3dx fixme):
fixme:d3dx:D3DXCreateTeapot (0x193100, 0x3242ec4, (nil)): stub
austin@aw25 ~ $ sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1 Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ du -h Drakensang_DEMO_setup_ENGLISH.exe
501M Drakensang_DEMO_setup_ENGLISH.exe
austin@aw25 ~ $ wine --version
wine-1.7.22
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https://bugs.winehq.org/show_bug.cgi?id=37834
Bug ID: 37834
Summary: RtlSetCurrentDirectory_U prepends "UNC\" for network
paths; the resulting path is invalid
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: atakama0512(a)yahoo.com
Distribution: ---
Created attachment 50382
--> https://bugs.winehq.org/attachment.cgi?id=50382
cmd.exe output showing how UNC\ gets prepended when running cd \\server\share
Calling RtlSetCurrentDirectory_U with a network share argument like
"\\server\share" sets the current directory to "UNC\server\share". Subsequent
calls to GetCurrentDirectory will return the modified path.
The resulting path is invalid and unusable: attempting to read the directory or
writing a file to it results in ERROR_PATH_NOT_FOUND.
The bug can be reproduced using the internal command prompt, as seen in the
attachment.
>From what I've gathered from the source code, RtlSetCurrentDirectory_U calls
RtlDosPathNameToNtPathName_U, which prepends UncPfxW to the supplied path. The
last edits to dlls/ntdll/path.c were made in 2003-2004.
I stumbled across this behavior while investigating why Total Commander cannot
copy files to network shares. The sequence of calls in Total Commander is:
SetCurrentDirectory to the network path, then GetCurrentDirectory (which
returns the modified path in the form "UNC\server\share") and then it builds
the destination parameter by concatenating this path with the destination file
name. This gets passed to CopyFileEx, which fails with ERROR_PATH_NOT_FOUND
because of the "UNC\" prefix.
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https://bugs.winehq.org/show_bug.cgi?id=44369
Bug ID: 44369
Summary: cmd's %0 path variables (e.g. %~dp0) wrong inside
subroutine call
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.prichard(a)gmail.com
Distribution: ---
Test program (C:\bin\workaround.cmd):
@echo off
call :fix
exit /b
:fix
echo [%0] [%~d0] [%~p0] [%~n0] [%~x0]
exit /b
Expected behavior (tested on XP):
C:\>set PATH=C:\bin;%PATH%
C:\>workaround.cmd
[:fix] [C:] [\bin\] [workaround] [.cmd]
C:\>"workaround.cmd"
[:fix] [C:] [\bin\] [workaround] [.cmd]
C:\>"w"or"k"aroun"d.c"md
[:fix] [C:] [\bin\] [workaround] [.cmd]
Behavior on wine-3.0-rc6:
c:\>set PATH=C:\bin;%PATH%
c:\>workaround.cmd
[:fix] [c:] [\] [:fix] []
c:\>"workaround.cmd"
[:fix] [c:] [\] [:fix] []
c:\>"w"or"k"aroun"d.c"md
[:fix] [c:] [\] [:fix] []
Background:
The Android NDK generates wrapper batch files that invoke clang.exe. If the
wrapper is invoked from the PATH using double-quotes, then %~dp0 is wrong (when
using Windows CMD). A workaround I've found is to evaluate %~dp0 in a
subroutine in the batch file. This workaround works with Windows CMD, but
breaks with Wine CMD. (It expands to the working directory instead.)
See https://github.com/android-ndk/ndk/issues/616#issuecomment-358117090.
FWIW: Wine CMD doesn't have the same %~dp0 bugginess as Windows CMD that
motivated the GitHub issue I linked to. Wine handles all of the example command
lines on that GitHub comment consistently (aside from case differences in the
drive letter or the filename extension). If Wine tries to match Windows
bug-for-bug, then maybe this too should change.
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https://bugs.winehq.org/show_bug.cgi?id=45530
Bug ID: 45530
Summary: No$Gba crash when open.
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wzhy90(a)gmail.com
Distribution: ---
Created attachment 61927
--> https://bugs.winehq.org/attachment.cgi?id=61927
no$gba ver.2.9a from http://problemkaputt.de/gba.htm
Host is linux mint 19, it works on mint 18.3 but after I do a fresh install to
mint 19 it crash.
I have try stable or devel version, both crash when open.
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https://bugs.winehq.org/show_bug.cgi?id=43036
Bug ID: 43036
Summary: SetNamedPipeHandleState returns ERROR_ACCESS_DENIED
when setting PIPE_NOWAIT
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan-wine(a)berrange.com
Distribution: ---
In GNULIB, there is code which tries to create an implementation of the POSIX
pipe() method for Windows, using the methods _pipe, _get_osfhandle and
SetNamedPipeHandleState. This code works when run on real windows systems (i've
tried Win2k8 myself), but fails when run under Wine (I've tested versions 2.5
and 2.7 in Fedora), with ERROR_ACCESS_DENIED from the SetNamedPipeHandleState
method
Since GNULIB code is fairly complex to follow I created this short demo
program:
$ cat > demo.c <<EOF
#include <sys/unistd.h>
#include <stdio.h>
#include <windows.h>
int nonblock(int fd) {
HANDLE h = (HANDLE)_get_osfhandle(fd);
char errbuf[1024];
DWORD state;
if (GetNamedPipeHandleState (h, &state, NULL, NULL, NULL, NULL, 0) == 0) {
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, 1024, NULL);
fprintf(stderr, "Failed GetNamedPipeHandleState (%lu) %s", GetLastError(),
errbuf);
return -1;
}
if ((state & PIPE_NOWAIT) != 0) {
return 0;
}
state |= PIPE_NOWAIT;
if (SetNamedPipeHandleState (h, &state, NULL, NULL) == 0) {
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), errbuf, 1024, NULL);
fprintf(stderr, "Failed SetNamedPipeHandleState (%lu) %s", GetLastError(),
errbuf);
return -1;
}
return 0;
}
int main(int argc, char **argv) {
int fd[2];
if (_pipe(fd, 4096, 0) < 0) {
fprintf(stderr, "Failed to create pipe\n");
return -1;
}
if (nonblock(fd[0]) < 0){
fprintf(stderr, "Could not set non-blocking on fd[0]\n");
return -1;
}
if (nonblock(fd[1]) < 0){
fprintf(stderr, "Could not set non-blocking on fd[1]\n");
return -1;
}
fprintf(stderr, "Created non-blocking pipe pair\n");
}
EOF
$ i686-w64-mingw32-gcc -Wall -mconsole -o pipe.exe pipe.c
$ ./pipe.exe
fixme:winediag:start_process Wine Staging 2.7 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:sync:GetNamedPipeHandleStateW 0x2c 0x61f8f8 (nil) (nil) (nil) (nil) 0:
semi-stub
Failed SetNamedPipeHandleState (5) Access denied.
Could not set non-blocking on fd[0]
Strangely, this only seems to fail on fd[0] - if I let it run on fd[1] it will
work.
The original GNULIB code I hit the problem on is here:
http://git.savannah.gnu.org/cgit/gnulib.git/tree/lib/pipe2.chttp://git.savannah.gnu.org/cgit/gnulib.git/tree/lib/nonblocking.c
The Fedora Wine 2.7 package I tested on was built with these sources:
SHA512 (wine-2.7.tar.xz) =
1e61b9a4aa1f5f42fb27d11d5254a9ba90f348ad9c4d1ddd4b5da47cd7de638290a20accf7447db9c0e4ced4c2144497cdf5fc906a5eac60e923dabb61f65d3a
SHA512 (wine-2.7.tar.xz.sign) =
b03f4376b10bd8ea66e5e6fc0862a4f948e009862a374677c326744b31c9d9fdcf1efd3b789149fcb6fe617f9c75b1b47d61f884e06e8c0fe16633a99911b667
SHA512 (wine-staging-2.7.tar.gz) =
0abc89af701ae1b95c0eb08e72894c7bc40bdfe792e05b8af9282eab8407bb90b7dfcd4eb3a193a88759ce5d6ea6c2aa9696cac2d744f543c92529bb0d2636ee
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https://bugs.winehq.org/show_bug.cgi?id=45529
Bug ID: 45529
Summary: Custom color scheme applied but wine not respecting
current text color of scheme on window columns and
statusbar.
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: mt_talpur(a)yahoo.com
Distribution: ---
Created attachment 61923
--> https://bugs.winehq.org/attachment.cgi?id=61923
shows current issue with color scheme applied.
When changing the color scheme via registry it does change overall looks of
window elements but the text of window columns and statusbar remains black no
matter what color scheme is applied though it should respect the currently used
text color On windows this does not happen.
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https://bugs.winehq.org/show_bug.cgi?id=42577
Bug ID: 42577
Summary: A regression with Far manager
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ozerski(a)list.ru
Distribution: ---
A regression: Far manager (both 32-bit and 64-bit) running under wine (using
wineconsole) crashs due any attemt to change drive using menu or Alt+Fn
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https://bugs.winehq.org/show_bug.cgi?id=43072
Bug ID: 43072
Summary: Sonos Controller Program Error with Wine 2.O
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: john.peters(a)gmx.fr
Distribution: ---
Created attachment 58255
--> https://bugs.winehq.org/attachment.cgi?id=58255
Created via Program Error window
Sonos controller worked with Wine 1.8 with Ubuntu 16.04. I had this bug problem
but solved it by going from 1.9 back to 1.8. My wine version has been updated
to 2.0 and I now have the old problem back. I can't remember how I downgraded
to 1.8. I get the program error window almost immediately on starting SONOS.
Can you tell me if the problem exists elsewhere and how I can go back to Wine
1.8? Thanks
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Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |44f89322ba8825a8e4851aaaf7d
| |e89910701ca75
Resolution|--- |FIXED
Status|STAGED |RESOLVED
--- Comment #45 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
Committed as 44f89322ba8825a8e4851aaaf7de89910701ca75.
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https://bugs.winehq.org/show_bug.cgi?id=46006
Bug ID: 46006
Summary: after a while, some hours, crash happens in steam api
opengl running experimental DayZ server on centos7
(3.0.2) i have back trace
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kd0frg(a)gmail.com
Distribution: ---
Created attachment 62574
--> https://bugs.winehq.org/attachment.cgi?id=62574
backtrace
running a dayz server off stteam library tools that was meant to run on
win7/8/8.1/10/servers eventually crashes after many hours (say 12 hrs) i cant
leave it alone, it has to be baby sat lol, could be a dayz error, could be a
wine error, submitting it anyway
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Tom B <tom(a)r.je> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tom(a)r.je
--- Comment #45 from Tom B <tom(a)r.je> ---
I'm trying to debug a problem I think might be caused by this issue. Is it
quickly testable by recursively lowercasing every file in the prefix?
Can someone document how this works?
If the windows applications requests: C:\Foo\Bar.BAZ
Does it do a case sensitive check first stat(prefix/drive_c/Foo/Bar.BAZ) then
fallback to scanning the directory? Or does run
stat(prefix/drive_c/foo/bar.baz)
If the latter, presumably a quick fix is a script to recursively lowercase all
file names inside the prefix.
If the former, is there any way to log the exact file names being referenced by
the Windows application? I'm thinking it might be useful to rename files to the
format the windows application is expecting them to be in.
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https://bugs.winehq.org/show_bug.cgi?id=38561
Bug ID: 38561
Summary: Painkiller crashes when loading a save
Product: Wine
Version: 1.7.41
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 51440
--> https://bugs.winehq.org/attachment.cgi?id=51440
Crash log
Loading a saved game in Painkiller: Black Edition bought on GOG.com does not
work. Loading freezes at some point (always the same) and pressing a key
results in a crash. Wine version: wine-1.7.41-197-gf7e0927. Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=35371
Bug ID: 35371
Summary: Battlefield 2: Wine crashes on mic setup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crazy.just(a)verizon.net
Classification: Unclassified
Created attachment 47174
--> http://bugs.winehq.org/attachment.cgi?id=47174
Program Error Details
Battlefield 2: Wine crashes on mic setup.
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http://bugs.winehq.org/show_bug.cgi?id=36763
Bug ID: 36763
Summary: Rogue Squadron 3D 1.3: Crashes with game resolutions
above 640x480
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)ovocean.com
Created attachment 48821
--> http://bugs.winehq.org/attachment.cgi?id=48821
Console output. Crash after line 19
If choosing a resolution above 640x480 in the game settings menu, the game
crashes at the start of missions, when the set resolution gets used.
System used:
Nvidia GeForce GTX 660M with Nvidia drivers v331.38
Xubuntu 14.04
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https://bugs.winehq.org/show_bug.cgi?id=46199
Bug ID: 46199
Summary: Deep Rock Galactic fails to start on macOS
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62859
--> https://bugs.winehq.org/attachment.cgi?id=62859
Console output
Game does not get past splash screen, with either -d3d11 or -opengl arguments.
Shows a Windows error dialog, even after attempting to use winetricks to
install directx9, xact, vcrun2013, vcrun2017, as suggested in the Lutris page
for the game.
Game was reported running under Linux with DXVK through Lutris:
https://www.youtube.com/watch?v=Z62HtnsfE-U. This might be a macOS-specific
bug, not sure.
Attached is the console log.
Software information:
64-bit WINEPREFIX configured as Windows 7 (also tested as Windows 8),
wine-staging 3.21 installed from tarball (pre-built).
macOS 10.14.1, default AMD drivers.
Hardware information: MacBook Pro (2018), Touch Bar, Intel Core i5 8259U, 8 GB
RAM, external GPU (AMD Sapphire RX 580 NITRO+ 8GB) connected through a Sonnet
Breakaway Box (550W), using a 1920x1080 resolution.
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https://bugs.winehq.org/show_bug.cgi?id=36113
Bug ID: 36113
Summary: d3d9/device test has a leak
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17962== 34 bytes in 2 blocks are definitely lost in loss record 309 of 1,416
==17962== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17962== by 0x4E8E2B27: strdup (in /usr/lib/libc-2.18.so)
==17962== by 0x67C5806: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67CE8F0: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x67D7587: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x6661EC8: ??? (in /usr/lib/dri/i965_dri.so)
==17962== by 0x63BDC15: shared_dispatch_stub_482 (in
/usr/lib/libglapi.so.0.0.0)
==17962== by 0x4F5BAD5: shader_glsl_compile (glsl_shader.c:330)
==17962== by 0x4F68B3F: shader_glsl_generate_vshader (glsl_shader.c:4588)
==17962== by 0x4F693E4: find_glsl_vshader (glsl_shader.c:4767)
==17962== by 0x4F6C88A: set_glsl_shader_program (glsl_shader.c:5793)
==17962== by 0x4F6E096: shader_glsl_select (glsl_shader.c:6149)
==17962== by 0x4F2EF12: context_apply_draw_state (context.c:2997)
==17962== by 0x4F581D6: draw_primitive (drawprim.c:664)
==17962== by 0x4F2F685: wined3d_cs_exec_draw (cs.c:291)
==17962== by 0x4F30A33: wined3d_cs_st_submit (cs.c:893)
==17962== by 0x4F2F6F2: wined3d_cs_emit_draw (cs.c:308)
==17962== by 0x4F3EFC3: wined3d_device_draw_primitive (device.c:3265)
==17962== by 0x4973D29: d3d9_device_DrawPrimitive (device.c:2101)
==17962== by 0x4C27D7C: test_null_stream (device.c:1952)
==17962==
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https://bugs.winehq.org/show_bug.cgi?id=46191
Bug ID: 46191
Summary: Zombie Army Trilogy: no sound on macOS
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
There is no sound in game at all. Might be related to bug #46103, since they
are both sound issues on macOS.
Hardware and software information: 64-bit WINEPREFIX configured as Windows 7,
wine-staging 3.20 installed from tarball (pre-built).
macOS 10.14.1, default AMD drivers.
Hardware: MacBook Pro (2018), Touch Bar, Intel Core i5 8259U, 8 GB RAM,
external GPU (AMD Sapphire RX 580 NITRO+ 8GB) connected through a Sonnet
Breakaway Box (550W), using a 1920x1080 resolution.
Please see bug #46190 for full console log (340 MB uncompressed).
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https://bugs.winehq.org/show_bug.cgi?id=46181
Bug ID: 46181
Summary: WINMM doesn't recognize user-mode MIDI drivers
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: kaleidonkep99(a)outlook.com
Distribution: ---
User-mode MIDI drivers, such as CoolSoft VirtualMIDISynth and Keppy's
Synthesizer/OmniMIDI, are not recognized by MIDI applications running under
Wine.
The drivers do install just fine, but WINMM ignores them and shows the
software/hardware outputs presented by the host operating system instead.
User-mode MIDI drivers are enumerated from the following registry key:
"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Drivers32"
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http://bugs.winehq.org/show_bug.cgi?id=11099
Summary: custom checkbox not displayed
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuart(a)gathman.org
All the taxact versions use a custom checkbox that draws a large X for on
screen tax forms. These always display as blank. They are drawn correctly on
printout. The appdb entry is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=1265
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http://bugs.winehq.org/show_bug.cgi?id=9422
Summary: Regression from 0.9.36 to 0.9.42/43 when running visio
2003
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jokester01au(a)yahoo.com.au
Created an attachment (id=7748)
--> (http://bugs.winehq.org/attachment.cgi?id=7748)
Log trace of failed run under 0.9.43
This may or may not be related to bug #5163.
On 0.9.36 I have a working installation of visio 2003.
After upgrading to 0.9.42 visio ceases to work, failing with the message "iopl
not enabled".
Ditto for 0.9.43.
After reverting back to 0.9.36, visio 2003 again works.
Word and Excel 2003 seem to work happily on all of these versions of wine.
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https://bugs.winehq.org/show_bug.cgi?id=7843
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|testcases |gdiplus
Resolution|FIXED |DUPLICATE
CC| |focht(a)gmx.net
Summary|MS Office won't work |MS Office apps fail with
| |message 'IOPL not enabled'
OS|other |Linux
Version|unspecified |0.9.33.
Status|CLOSED |RESOLVED
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> ---
*** This bug has been marked as a duplicate of bug 9422 ***
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https://bugs.winehq.org/show_bug.cgi?id=45890
Bug ID: 45890
Summary: Red Alert 2: Yuri's Revenge crash
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)rkive.org
Distribution: Debian
When playing Yuri's Revenge, the game will eventually stall and the UI freezes.
An error message is created in a separate window (not visible unless I alt-tab
out of the game) saying the game encountered an internal error. During this
time, the game music is still playing in the background, so at least some parts
of the game are still working.
I can fairly regularly reproduce this issue by playing on Single player with
all Brutal enemies, and choosing Yuri as my country. After playing for 15-30
minutes the error pops up and the game no longer works. There doesn't seem to
be a clear cause, as the error doesn't really happen in response to anything I
do.
I am running Debian Testing, which is not particularly stable, but the crash
has existed for as long as I can remember. I can provide any debug info needed
to follow this up.
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http://bugs.winehq.org/show_bug.cgi?id=35828
Bug ID: 35828
Summary: Unable to connect to EA Origin
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Created attachment 47837
--> http://bugs.winehq.org/attachment.cgi?id=47837
No Internet connection
Hi,
Since the latest version of EA Origin, it's impossible to connect to my Origin
account. When the connection's window appears, i have a message told me :
- In French : Connexion en ligne actuellement indisponible
- In English : Online connection actually unavaible.
You can see the screen for the message.
I installed EA Origin into a fresh wineprefix and it's the first time that i
have this message. If i launch +wininet debug channel, i have this trace in my
log :
trace:wininet:InternetGetConnectedState (0x32d598, 0x00000000)
warn:wininet:InternetGetConnectedState always returning LAN connection.
I tried with Wine 1.7.10 and i can confirm that it's not a regression. The
previous version of EA Origin worked with this old wine version.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=37850
Bug ID: 37850
Summary: fallout 2: problem with handling file permissions ?
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
There seems to be an odd quirk in falout 2 when running it under wine.
It's documented on falloutmods.wikia.com/wiki/F2RP_Technical_Info.
I've tested it with unofficial 1.02.31 patch, which is F2RP stripped down to
bugfixes and graphic upgrade only (from the same author). It's actually
semi-official, as (AFAIK) GOG version uses an older version of that patch.
The exact steps were:
1. install fallout 2
2. get the *manual* version of the patch
3. read the instruction of the patch and strip them down as much as possible:
- copy the patch files and apply master.dat patch
- copy only the executable and ddraw.dll wrapper lib (from Win7 set), setup
native override for that wrapper, set 'Mode=4' in ddraw.ini
- get native d3dcompiler_43.dll (due to unimplemented fx_2_0 effect) and
d3dx9_36.dll (due to an error with a message, that doesn't say anything
meaningful)
Now, after that you should be able to start the game, but if you try to save
it, you'll run into the mentioned quirk. While most of the instructions on the
mentioned site seem a bit out of date, the one specific bit is still required,
even though it doesn't make much sense and is obviously irrelevant on Windows.
Now, as you try to save, the game will return "unable to save" dialog and no
*valid* savegame will be created, even though quite a few files in the save dir
will.
This problem is fixed by the snippet mentioned on that site:
chmod 444 [dD]ata/[pP]roto/[iI]tems/* [dD]ata/[pP]roto/[cC]ritters/*
Which actually stands for 'chmod a-w ...'
Afterwards, saving works as expected.
Now, as Windows obviously doesn't need anything alike, why does wine ?
Even if that's caused by some hacky solution in the original executable, this
would suggest something being subtly broken in some quite low level wine
function (at least that's what it seems to me).
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https://bugs.winehq.org/show_bug.cgi?id=39944
Bug ID: 39944
Summary: Stars! battle dialog lags
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: curaga(a)operamail.com
Distribution: ---
Created attachment 53367
--> https://bugs.winehq.org/attachment.cgi?id=53367
Screenshot
The missiles in the Stars! battle dialog lag. This is a regression, Wine 1.3.0
displayed them smoothly.
I'll see about getting you a save file for quicker testing - otherwise you need
to play the game long enough to get to a point where you can battle with
missiles.
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https://bugs.winehq.org/show_bug.cgi?id=45407
Bug ID: 45407
Summary: MechCommander Gold: 'Could not Initialize .PDB file'
at startup
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkranger_red(a)hotmail.com
Distribution: ---
Created attachment 61720
--> https://bugs.winehq.org/attachment.cgi?id=61720
The screenshot of 'Could not Initialize .PDB file'
Hello,
Recently I had upgrade my Linux distribution from Fedora 27 to 28, along with
Wine upgraded to the latest version (3.11). After the upgrade, I found that
MechCommander Gold don't work anymore. Now it shows a message box for exception
at startup - 'Could not Initialize .PDB file'.
For more investigation. I have removed Wine which came from the official Fedora
repo, and installed the one from WineHQ repo. Only the stable version 3.0.2
able to run the game. The devlopment version 3.10 and 3.11 both shows 'Could
not Initialize .PDB file'.
I can't remember which Wine version I was using in Fedora 27. But it was very
likely to be Wine 3.9, because I didn't do software update when 3.10 came out.
Please feel free to let me know if your need more information.
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https://bugs.winehq.org/show_bug.cgi?id=44828
Bug ID: 44828
Summary: 12
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winebus.sys
Assignee: wine-bugs(a)winehq.org
Reporter: mangazeec_it(a)mail.ru
Distribution: ---
Created attachment 60863
--> https://bugs.winehq.org/attachment.cgi?id=60863
Xperia Companion не работает
Программа Xperia Companion запускается но не работают usb порты
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https://bugs.winehq.org/show_bug.cgi?id=45961
Bug ID: 45961
Summary: KeyShot 5.3.6 when opens it crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: pop.horea(a)yahoo.com
Distribution: ---
Created attachment 62508
--> https://bugs.winehq.org/attachment.cgi?id=62508
Crash report when opening KeyShot 5.3.6
What I design in now working ViaCAD, I must render in Keyshot 5.3.6 trial. But
Keyshot when opens it crashes. I've attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17708
Summary: Splinter cell double agent doesn't render correctly
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19904)
--> (http://bugs.winehq.org/attachment.cgi?id=19904)
Log from start till i had to kill the game (compressed because its 25mb)
Game renders only part of ui and character, rest is just darkness.
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http://bugs.winehq.org/show_bug.cgi?id=29700
Bug #: 29700
Summary: C&C TiberianSun and RedAlert 2 game graphics rendering
freezes when NOT moving the mouse.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclaves(a)web.de
Classification: Unclassified
When starting a game in C&C Tiberian Sun or RedAlert 2 (same Game Engine) the
screen (or Window) is not refreshed unless the mouse is moved around. The Game
is progressing (albeit slow), if the mouse is moved the screen is refreshed and
the player units jump the the new positions.
Tested with Wine 1.3.37
This seems to be related to http://bugs.winehq.org/show_bug.cgi?id=14438 but
with the exact opposite effect.
I tried the tricks from this report and the AppDb entry but the have no effect.
The bug 14438 report metions that the DIB engine should have fixed that bug,
but it apparently created a regression worse than the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18759
Summary: RoughDraft 3's Word Count feature always says zero
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.salsbury.f2s.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reported in http://jainakay.livejournal.com/41083.html
that Rough Draft's word count feature fails, always reporting
that the document has zero words.
Sure enough, I tried Rough Draft 3, and he's right.
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http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
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https://bugs.winehq.org/show_bug.cgi?id=46120
Bug ID: 46120
Summary: Uplay hangs while filling in fields
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 383cf211da7c19855bf7d04e2f8926b64560e34e
Distribution: ---
Even 'wineserver -k' doesn't affects on plugplay.exe, upc.exe,
UplayWebContent.exe
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https://bugs.winehq.org/show_bug.cgi?id=45948
Bug ID: 45948
Summary: Can't log in to Steam (Steam crashes after the login
screen)
Product: Wine
Version: 3.17
Hardware: x86
URL: https://steamcdn-a.akamaihd.net/client/installer/Steam
Setup.exe
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: b79fd400c05547457bb10e74776b8f312bacae8c
Distribution: ArchLinux
Created attachment 62491
--> https://bugs.winehq.org/attachment.cgi?id=62491
terminal output
I'm trying to log in to my Steam account using the git version of Wine
(wine-3.17-94-g2e754a6527), but Steam crashes after I fill in my username and
password.
I see the window "Connecting to Steam account: ...." for a couple of seconds
then Steam quits unexpectedly.
Other times Steam displays a connection error: "Could not connect to the Steam
network" and quits afterwards.
Tried this in the default Windows 7 and Windows XP profile, adding the
'-no-cef-sandbox' parameter to Steam.exe to no avail.
Reverting the following commit fixes the problem for me and Steam starts up
properly:
commit b79fd400c05547457bb10e74776b8f312bacae8c
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Sun Sep 30 16:59:49 2018 -0500
kernel32: Implement GetQueuedCompletionStatusEx().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43878
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=39023
Bug ID: 39023
Summary: Final Fantasy XI Using a Bluetooth PS3 Controller
crashes the game.
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sharpner.de
Using a ps3 bluetooth controller and setting it up with the ffxiutils.
Configuration works, but the game crashes with gamepad enabled.
fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x44
wine.bin(820,0x401f4000) malloc: *** error for object 0x4021c830: double free
*** set a breakpoint in malloc_error_break to debug
wine: Assertion failed at address 0x000b:0x988b669a (thread 0025), starting
debugger...
1.7.48 is also affected, here it wasn't enough to disable gamepad in the
configuration but I also had to disable bluetooth.
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http://bugs.winehq.org/show_bug.cgi?id=30522
Bug #: 30522
Summary: Jupiter shows too small, unreadable fonts
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://pity.elfin.pl/pliki/Jupiter/Jupiter2011/std/1.0
.5.6/Jupiter2011_std_1.0.5.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 39929
--> http://bugs.winehq.org/attachment.cgi?id=39929
sample data file with bogus numbers
Jupiter is free, downloadable program for calculating taxes in Poland, it's
quite pupular.
I found using it under Wine quite unconfortable, because of a few bugs. Here is
one of them:
- install the application. In my case it went without any glitches.
- run the application.
- open the sample data file, using menu "Plik" ("file") and "Otworz" ("open").
- wait a few seconds to open data file, when it is loaded you see some text in
the middle, starting with "dziekujemy za skorzystanie z programu".
- click tab "Formularze" ("forms") and see very tiny, unreadable letters on
the form. On win32, the forms are readable and nicely formatted. I can create
some screenshots, but nevertheless the fonts in Wine are very small.
My wine is 1.5.2, running on Ubuntu 11.10 32bit.
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https://bugs.winehq.org/show_bug.cgi?id=37959
Bug ID: 37959
Summary: Guild Wars 2 freezes on startup
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50572
--> https://bugs.winehq.org/attachment.cgi?id=50572
Terminal output when running Guild Wars 2.
The launcher starts, but when I login and click Play, the music from the game
begins to play but nothing is visible. Also I can't alt-tab out as GW2 keeps
the focus, so I have to switch to a new tty in order to terminate it. With a
virtual desktop, as recommended on the AppDB, it still won't start, but it does
become easier to terminate it without a tty switch.
Using Arch Linux with KDE Plasma 5.
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http://bugs.winehq.org/show_bug.cgi?id=14078
Summary: Rewrite typelib marshaller on top of NDR functions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
[Copied from wine-devel.]
Dan K. wrote in
http://www.winehq.org/pipermail/wine-devel/2008-June/066540.html
--- snip ---
While looking at the valgrind warning in
http://kegel.com/wine/valgrind/logs-2008-06-20/vg-oleaut32_tmarshal.txt
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:736)
by serialize_param (tmarshal.c:744)
by xCall (tmarshal.c:1414)
by ???
by func_tmarshal (tmarshal.c:1179)
by run_test (test.h:449)
by main (test.h:498)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:762)
The problem happens during a call to this method
where widget is a pointer to an uninitialized pointer
which will receive the pointer to the widget:
interface IKindaEnumWidget : IUnknown
{
HRESULT Next(
[out] IWidget **widget);
I discovered that the attached patch prevented the problem.
I don't quite understand why; at first glance,
widget is an out parameter from the function,
why would it be dereferenced while serializing
the call?
--- snip ---
Rob Shearman wrote:
http://www.winehq.org/pipermail/wine-devel/2008-June/066571.html
--- snip ---
It's a bug in the typelib marshaller. It doesn't check whether a
VT_PTR type is actually an interface pointer and not access it on
input when the parameter is an [out] parameter. Note that because of
the memory re-use semantics it is legal to access memory passed in to
a remote function, even when the parameter is [out].
I think it's getting close to the time to reimplement the typelib
marshaller on top of NDR functions so that we don't have to implement
these subtleties twice, would improve performance and would reduce the
amount of code.
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=46050
Bug ID: 46050
Summary: Korean Translations for winecfg is broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: natural7530(a)gmail.com
Distribution: ---
Korean translations for winecfg with wine-stable version (3.0.3) seems fine,
but broken after wine-devel version (3.18.0).
For example, "응용풀그림" must be "응용프로그램".
I cleaned '.wine' directory, but results are same.
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https://bugs.winehq.org/show_bug.cgi?id=46159
Bug ID: 46159
Summary: Doxie 2.10.3: Black Dialog Boxes using Wine 3.6
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stgarf+winebugs(a)gmail.com
Distribution: ---
When using wine 3.6, Doxie's UI doesn't show up and instead black boxes do. I
was asked to report this as a regression.
See the attachment here: https://bugs.winehq.org/attachment.cgi?id=62802
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https://bugs.winehq.org/show_bug.cgi?id=42058
Bug ID: 42058
Summary: rFactor2 requires unimplemented function
?get@?$time_get@DV?$istreambuf_iterator@DU?$char_trait
s@D@std@@@std@@@std@@QBE?AV?$istreambuf_iterator@DU?$c
har_traits@D@std@@@2@V32@0AAVios_base@2@AAHPAUtm@@PBD4
@Z called in 32-bit code (0x7b43fa6e).
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: madbad82(a)gmail.com
Distribution: ---
Created attachment 56545
--> https://bugs.winehq.org/attachment.cgi?id=56545
backtrace of rFactor2
rFactor2 launcher start but immediately crash due to unimplemented function in
msvcp110.dll
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https://bugs.winehq.org/show_bug.cgi?id=39253
Bug ID: 39253
Summary: From Dust crashes when loading the menu
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Distribution: ---
Created attachment 52315
--> https://bugs.winehq.org/attachment.cgi?id=52315
terminal output
Prerequisites to start the game: native d3dx9 (d3dx9_43.dll) and xaudio2.
The game shows the Ubisoft logo then comes a loading screen and the game
crashes before the main menu appears. There is no demo version available.
Regression introduced by
commit 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Apr 26 16:09:10 2015 +0200
wined3d: Move volume DXTn handling to apply_format_fixups.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa from git.
wine-1.7.51-48-ge28d6b2
Fedora 22 32-bit
Nvidia Geforce 250 / OpenGL renderer string: Gallium 0.4 on NV92
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http://bugs.winehq.org/show_bug.cgi?id=34967
Bug #: 34967
Summary: Microsoft .NET 2.0 (sp1) Framework (x64): hangs after
install
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6041
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 46595
--> http://bugs.winehq.org/attachment.cgi?id=46595
backtrace
Similar to bug 30162, but this time it's dotnet20sp1 (64-bit)
To reproduce:
rm -rf .wine
WINEARCH=win64 wineboot
wine64 uninstaller # remove mono
wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
wine64 NetFx64.exe
install .Net 2.0 (I saw it hang here in previous runs, but not lately. Not sure
if it's a race, or I did something wrong).
then sp1:
wget
http://download.microsoft.com/download/9/8/6/98610406-c2b7-45a4-bdc3-9db1b1…
wine64 NetFx20SP1_x64.exe
it should install fine, but will hang on completion:
[austin@localhost winetricks]$ ps u | grep \\.exe
austin 10465 0.1 0.9 2657616 9496 pts/2 Sl+ 19:20 0:00
Y:\dotnet20sp1\NetFx20SP1_x64.exe
austin 10474 1.5 3.7 2680516 38232 pts/2 S+ 19:20 0:05
c:\d9fc34cf222bec46bf31\setup.exe
austin 11599 0.0 0.0 112640 952 pts/1 S+ 19:26 0:00 grep
--color=auto \.exe
Eventually, you'll get a debugger notice, mentioning mscorsvw. The terminal
output is brief:
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
err:ole:CoRevokeClassObject called from wrong apartment, should be called from
16f00000170
# hangs here
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:advapi:InitiateSystemShutdownExW (null) L"" 0 0 1 -2147483648
I'll attach the backtrace I got (though it looks like it's a 32-bit process?).
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http://bugs.winehq.org/show_bug.cgi?id=19016
Summary: Unhandled type TKIND_COCLASS in oleaut
serialze_param() and deserialize_param()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshudson(a)gmail.com
fixme:ole:serialize_param unhandled switch cases tattr->typekind 5
This causes Word Automation from .NET to not work.
Tell me how to get what logs you want and I'll be happy to provide them.
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http://bugs.winehq.org/show_bug.cgi?id=35663
Bug ID: 35663
Summary: SWAT 3: Screen Flickering
Product: Wine
Version: 1.7.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
SWAT 3 has intense screen flickering ingame, menus work just fine it is only
ingame. I have no registry settings that have been set, the only thing is a
-nointro flag to make sure the game doesnt crash at startup.
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https://bugs.winehq.org/show_bug.cgi?id=43731
Bug ID: 43731
Summary: GTAIV hangs when clicking Options if its resolution
differs from virtual desktop resolution
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 59210
--> https://bugs.winehq.org/attachment.cgi?id=59210
Console log
To reproduce:
0. Set up a virtual desktop with size equal to real desktop size
1. Make sure GTAIV starts in a lower resolution
2. Click Options in the game menu
See the game switch resolution to original desktop resolution, and then hang.
If you instead make Options menu active by arrow keys and press Return to enter
the Options menu, it doesn't hang nor does it switch resolution.
I actually suspect that this may be a crash instead of a hang, so the
resolution is just restored by Wine, but the console output doesn't seem to
support my suspicion.
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http://bugs.winehq.org/show_bug.cgi?id=30801
Bug #: 30801
Summary: need for speed underground 2 [full version] unusable
because of incorrect graphics render
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaktus9(a)gmail.com
Classification: Unclassified
Created attachment 40339
--> http://bugs.winehq.org/attachment.cgi?id=40339
screen shown after pressing enter after intro movie and my system specs by
hardinfo program in a zip
after installing need for speed underground 2 into wine [game installs ok] on
startup either invalid parameters passed wine error window appears, or after
multiple tries game starts, but after intro movie splash screen shown is
lacking any form of text/fonts. after pressing enter to get into main menu of
need for speed underground 2 either black screen is shown, or after another
enter press game goes to state shown by screenshot attached below, only1 car
image no ui whatsoever that makes game unusable
tested both under wine default for ubuntu 12.04 -1.4 and wine 1.5.5 in both
versions bug occurs
i'm using a HP 6735b laptop with raden 3200 HD on board, when tested on exact
same machine with windows 7 game runs perfectly on max settings so it is not
cause of too weak hardware
this was tested under FULL version v.1.0
demo may be found here http://www.gamefront.com/files/3673931
i use drivers as follows stated bny hardinfo program
-Version-
Kernel : Linux 3.2.0-24-generic-pae (i686)
Distribution : Ubuntu 12.04 LTS
my computer full specification can be found at
http://h10010.www1.hp.com/wwpc/us/en/sm/WF06b/321957-321957-64295-321838-39…
below i attach in zip archive screenshot and hardinfo program html report on my
system
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https://bugs.winehq.org/show_bug.cgi?id=40803
Bug ID: 40803
Summary: Hard Reset Redux fails to launch ("DirectX 10 device
not found!")
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54734
--> https://bugs.winehq.org/attachment.cgi?id=54734
Terminal output in Wine 1.9.12 Windows 7 32-bit prefix
When trying to run the 32-bit version of Hard Reset Redux in a Windows 7 mode
prefix I get greeted with the error message "DirectX 10 device not found!"
This message occurs when I try to run the game via its 32-bit executable
(hr.Win32.exe) and the game's launcher (launcher.exe).
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http://bugs.winehq.org/show_bug.cgi?id=35675
Bug ID: 35675
Summary: Bad textures in World of Tanks
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzettik(a)gmail.com
Created attachment 47636
--> http://bugs.winehq.org/attachment.cgi?id=47636
Screenshots of bad textures on tanks
I'm running World of Tanks with latest wine 1.7.13.
WoT after update to 8.11 sometimes bad show textures on tanks (in garage and in
game too). In 8.10 no problems. I wrote to WoT bugs, but they not officialy
support linux and I cannot send info from dxdiag - not works.
I test completly reinstall WoT (via Play on Linux) and still bad textures
Screenshots in attachements...
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https://bugs.winehq.org/show_bug.cgi?id=38394
Bug ID: 38394
Summary: Eador: Genesis crashes on exit (only in fullscreen
mode)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://files.games.1c.ru/eador/demo/eador_demo_setup.e
xe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ---
Created attachment 51247
--> https://bugs.winehq.org/attachment.cgi?id=51247
terminal output
Eador: Genesis crashes on exit when I'm running the game in Wine's traditional
fullscreen mode and the game is set up to run in fullscreen. No crash occurs in
virtual desktop mode. The crash happens quite frequently (9 out of 10 times)
but sometimes the game exits properly.
Regression introduced by
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
I tried the patch from bug #38064, but it didn't help.
Steps to reproduce the problem in the Russian demo:
1. installation should be straightforward despite of the Cyrillic text in the
installer.
2. before running the game edit the file 'Eador.cfg' and change the option
'Windowed' to '0'
3. start the game with Eador.exe, press <Esc> to skip the intro. In the menu
click the bottom-most button (выход), then click the button in the lower right
corner. The game crashes on exit.
eador_demo_setup.exe
sha1: 36bc92d257839c1232ecf55e873fcb44c04eb319
wine-1.7.40-99-gdc22283
Fedora 21 x86 / XOrg 1.16.3 / XFCE 4.10 / Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=45992
Bug ID: 45992
Summary: Some Unity games expect XInputSetState to succeed or
ignore gamepad input
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: beren.minor+wine(a)gmail.com
Distribution: ---
Created attachment 62554
--> https://bugs.winehq.org/attachment.cgi?id=62554
Force HID_set_state to succeed
As described in the title, it looks like that some games (Unity based AFAIK)
are calling XInputSetState on detected gamepads, and expect it to return
ERROR_SUCCESS.
For example, "Mages of Mystralia" - Unity engine based - was not detecting my
XBox360 gamepad correctly, with wine 3.18, although many calls to
XInputGetState were logged, and although it looked to be correctly detected
according to HID messages. I believe this also happens for other Unity games.
For some reason, the gamepad force feedback support is not detected (not sure
if it should under wine), and the feature flag isn't present on the
corresponding device, so XInputSetState > HID_set_state returns
ERROR_UNSUPPORTED.
Changing ERROR_UNSUPPORTED to ERROR_SUCCESS - see attached patch file - fixes
the gamepad detection issue, and the game accepts gamepad input afterwards. Of
course, this isn't the proper way to fix the issue, but it's a workaround for
the games.
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https://bugs.winehq.org/show_bug.cgi?id=46068
Bug ID: 46068
Summary: Star Wars The Old Republic - slower on 3.18 & 3.19
Product: Wine-staging
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62671
--> https://bugs.winehq.org/attachment.cgi?id=62671
log 3.19
I've update wine-staging from 3.18 & 3.19, and for each version, game is slower
than in 3.17.
all actions, login (10" vs 30"), ect ... are slow
back to 3.17 and all it's ok, so supposed that it's a regression on performance
from 3.18
there is few lines in debug in 3.19, not in 3.17 :
0069:fixme:d3d:debug_d3drenderstate Unrecognized 210 render state!
0069:err:d3d:validate_state_table State STATE_RENDER(unrecognized) (0xd2)
should have a representative.
Linux 4.15.0-29-generic #31~16.04.1-Ubuntu SMP Wed Jul 18 08:54:04 UTC 2018
x86_64 x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=43683
Bug ID: 43683
Summary: Unigine Superposition Benchmark: missing text in
launcher
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 59128
--> https://bugs.winehq.org/attachment.cgi?id=59128
First look of the launcher, seems not bad.
After Bug 42891 fixed the benchmark itself can now run. But the launcher text
disappeared when you try to modify present, it also affects benchmark results.
Using Wine-Staging 2.16 clean 64-bit prefix with CSMT enabled.
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https://bugs.winehq.org/show_bug.cgi?id=42447
Bug ID: 42447
Summary: Oblivion crashes on exit
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 57285
--> https://bugs.winehq.org/attachment.cgi?id=57285
The backtrace of the crash.
The game works pretty great for me now, except for when the game crashes every
time I exit. I had to make the game windowed and use a virtual desktop in order
to get the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45949
Bug ID: 45949
Summary: Regression: Crash on start of Söldner Secret Wars
since 3.10
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
Söldner Secret Wars crashes on start after finishing loading since version
3.10. Using git bisect I was able to find the bad commit as
70e5d5fd2e8501f36e4f3b2bccbdc55e25d31ee4 ("stdole2.idl: Use more accurate sizes
for Automation types."). Reverting this commit fixes the crash both in 3.10 but
also in current master (c96eba60e347e9ce79f8b60e0fac9bf69c165ced).
The game is free as in beer and can be downloaded here:
http://www.soldnersecretwars.de/main.php?page=download&lang=en
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http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
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https://bugs.winehq.org/show_bug.cgi?id=38124
Bug ID: 38124
Summary: Can't enable visual style in a DLL.
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 50815
--> https://bugs.winehq.org/attachment.cgi?id=50815
testcase
Hi all,
I tired to enable visual style[1] for dialog in shell32.dll and comdlg32.dll.
Normally, a dialog will be themed by visual style when comctl32.dll v6 and
InitCommonControls() was used.
I implemented a dialog in a dll, and used 'Activation Contexts'[2] to let the
dll depend on comctl32.dll and call InitCommonControls(), but when the dialog
was called by another program, the dialog didn't be themed.
testcase.tar.gz is testcase I wrote for reproducing this bug.
You can reproduce the bug follow:
1. Install and enable a visual style theme in winecfg;
2. Download the testcase, unarchive it and make;
3. $ wine main.exe, click the 'OK' button. You can see button in the main
windows was themed but two buttons in the dialog was not themed. (as picture
testcase_wine.png showing)
Expected result:
The dialog also is themed, as picture testcase_windows.png showing.
[1]
https://msdn.microsoft.com/en-us/library/windows/desktop/bb773187(v=vs.85).…
[2] https://msdn.microsoft.com/en-us/library/aa374153(v=vs.85).aspx
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https://bugs.winehq.org/show_bug.cgi?id=43865
Bug ID: 43865
Summary: LeagueOfLegends now doesn't work in Wine 2.18
(regression ?)
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)hotmail.fr
Distribution: ---
Created attachment 59451
--> https://bugs.winehq.org/attachment.cgi?id=59451
POL script and logs
I'm was trying to upgrade my PlayOnLinux script for LoL, but I have I think
found a regression.
In 2.18, when I launch LoL, the splashscreen appear but after sometimes a
bugsplat append, when I switch to 2.17 the install progress dialog appear.
I have join the POL script (LeagueOfLegends test) and logs of LoL and POL (with
Wine output).
To reproduce the bug :
1 - Run the script with PlayOnLinux, select Download from North America or
Europe West, accept the TermsOfUse then let it work.
2 - Run with the shortcut. You are under Wine 2.18, the splash work but you
will got a crash dialog.
3 - In PlayOnLinux install Wine 2.17 x86, then in the virtual drive select Wine
2.17
4 - Run the shortcut, after Wine update you will look the splash and after the
download dialog spawn and work.
I don't have wait the full installation, made a test of regression or test
staging... but I think it has a problem. This is tested on a Ubuntu 17.04.
In logs, POL logs doesn't show unconventionnal things, in LOL there's some
"ERROR" while launching the Ux (process wich manage GUI).
In the hope to be usufull...
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http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
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https://bugs.winehq.org/show_bug.cgi?id=35862
Bug ID: 35862
Summary: d3d{8,9}/visual tests fail on mesa 10.0.4
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
wine-1.7.15-32-gebd5f96
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
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https://bugs.winehq.org/show_bug.cgi?id=46177
Bug ID: 46177
Summary: watchtower library 2016
Product: Wine
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.underline.wickham(a)gmail.com
Distribution: ---
Created attachment 62840
--> https://bugs.winehq.org/attachment.cgi?id=62840
watchtower library stopped working
watchtower library 2016 stopped working
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http://bugs.winehq.org/show_bug.cgi?id=26692
Summary: Cities In Motion Demo: Frame Rate is 10-20% of to
windows performance when anitaliasing set to max (6x)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
Demo version can be downloaded via
http://www.pcgamestore.com/games/cities-in-motion-nbsp/trial/cim-demo-1-0-8…
or installed automatically using cim_demo verb in winetricks since r451.
Framerate is roughly 10-20% of the window's counterpart when running at 6x
antialiasing. Other rendering options such as anisotropy and shadow quality do
not affect performance noticeably. Workaround is setting AA to 2x.
System:
Dual boot Ubuntu 10.10 and Win 7
CD2 2.66 w/ 4 GB Ram
Nvidia 9600 GSO running 260.19.06
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http://bugs.winehq.org/show_bug.cgi?id=34212
Bug #: 34212
Summary: Child Windows stucks when running my windows app with
wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmrbranco(a)gmail.com
Classification: Unclassified
When programming language basic liberty and create applications with child
window
and run with linux / wine, child windows opens but does not have focus,
the same windows are locked unable to do anything.
In Attached leave the output when I run my app on terminal, leave source
and a compilation in the language I'm using.
Rui
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https://bugs.winehq.org/show_bug.cgi?id=7767
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> ---
Is still a bug in current wine(3.20)?
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http://bugs.winehq.org/show_bug.cgi?id=13092
Summary: Word Viewer in wine displayes hebrew reversed
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ran.rutenberg(a)gmail.com
Hi,
I'm using wine 0.9.59 on Ubuntu 8.04. After installing Word Viewer (2003), and
opening a document written in Hebrew, the order of the letters in each word is
reversed, but the order of the words is right.
For example if there are two words that should appear like this (Hebrew is
written from right to left):
"FED CBA"
then on the Word Viewer in wine they appear like this:
"DEF ABC"
AFAIK this problem also occurs on other linux distros (I've seen it also on
Gentoo).
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http://bugs.winehq.org/show_bug.cgi?id=29705
Bug #: 29705
Summary: RichView doesn't print italics
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sundoulos2(a)gmail.com
Classification: Unclassified
Created attachment 38548
--> http://bugs.winehq.org/attachment.cgi?id=38548
unicode text file with italics
ActionTest (which uses RichView class) works fine using ANSI files/text. Not so
with Unicode. If I copy Unicode text and paste it into ActionTest:
Text that is Italic shows properly in the text editor and print preview
but prints out as normal rather than italics. All other text prints as shown in
the preview.
ActionTest can be downloaded from:
http://trichview.com/resources/actions/actiontest.zip
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https://bugs.winehq.org/show_bug.cgi?id=46066
Bug ID: 46066
Summary: GeForceNOW doen`t start: err:module:import_dll Library
qwave.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Bi
frost2.dll") not found
Product: Wine
Version: 3.19
Hardware: x86
URL: https://download.nvidia.com/gfnpc/GeForceNOW-release.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: download
Distribution: Ubuntu
Created attachment 62665
--> https://bugs.winehq.org/attachment.cgi?id=62665
patch: add stub dll qwave
sha1sum ~/Desktop/troep/GeForceNOW-release.exe
f9f0fda0811c509421500e61d8819c658b8a60ab
/home/louis/Desktop/troep/GeForceNOW-release.exe
The app doens't start for me:
wine GeForceNOW.exe
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
0026:err:module:import_dll Library qwave.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Bifrost2.dll") not found
0026:err:module:import_dll Library Bifrost2.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\GeForceNOW.exe") not found
0026:err:module:import_dll Library qwave.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Bifrost2.dll") not found
0026:err:module:import_dll Library Bifrost2.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Geronimo.dll") not found
0026:err:module:import_dll Library Geronimo.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\GeForceNOW.exe") not found
0026:err:module:attach_dlls Importing dlls for
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\GeForceNOW.exe" failed,
status c0000135
qwave.dll seems to be present on winversions >= winVista (on testbots)
Attached patch fixes the issue, GeforceNow starts then.
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http://bugs.winehq.org/show_bug.cgi?id=22244
Summary: PlantsVsZoombies fail
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=27163)
--> (http://bugs.winehq.org/attachment.cgi?id=27163)
log_from_nouveau
Tested on R300 and Nouveau, both fail same. Both Gentoo.
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https://bugs.winehq.org/show_bug.cgi?id=41551
Bug ID: 41551
Summary: Homeworld Remastered: OpenGL failed to load
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adonai(a)xaker.ru
Distribution: ---
Created attachment 55883
--> https://bugs.winehq.org/attachment.cgi?id=55883
access violation with gl version 3.3
Homeworld Remastered hangs right after start with this line in logs:
err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
When exporting MESA_GL_VERSION_OVERRIDE=3.3 game starts but I see Access
Violation error a bit after (attaching dump for that).
Details: Archlinux
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.2.0 / 4.7.6-1-ARCH,
LLVM 3.8.1)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.0.3
OpenGL core profile shading language version string: 4.10
Resolution: 2560x1440, dpi 109, color depth 24
Desktop environment: KDE
cmd exec line: wine HomeworldRM.exe -dlccampaign HW2Campaign.big -campaign
Ascension -moviepath DataHW2Campaign -mod compatibility.big
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https://bugs.winehq.org/show_bug.cgi?id=40202
Bug ID: 40202
Summary: Witcher 1: crashes shortly after pressing "launch
game" button when using optirun (Nvidia Optimus).
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drozja_5_5(a)mail.ru
Distribution: ---
Created attachment 53712
--> https://bugs.winehq.org/attachment.cgi?id=53712
crash logs
Game runs fine when started regular way (using integraded GPU), but crashes
when I try to use dedicated GPU with optirun.
"err:wgl:has_opengl glAccum not found in libGL, disabling OpenGL", then crash.
wine 1.9.4
winetricks d3dx9_36
winecfg: defaults
WINEARCH=win32
WINEPREFIX=~/.wine32
Linux 4.4.1-2-ARCH x86_64 (Archlinux)
Other games work fine with optirun.
Some additional minor logs are in post:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114#Comment…
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https://bugs.winehq.org/show_bug.cgi?id=37765
Bug ID: 37765
Summary: Starcraft II - Alt+Tab Switching windows makes the
program crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ema.oriani(a)gmail.com
Distribution: ---
Upon playing StarCraft II, if one Alt+Tab current wine window, no new frames
are being drawn and music/sounds disappear from SC2 window, then if one goes
back into SC2 window, nothing happens but cursor can be moved.
This happens when virtual desktop is emulated or not, with any combination of
"Wine configuration" --> "Graphics".
My rig is:
i7 core, 32 GB RAM, nVidia GTX 680 (drivers 343.36), Ubuntu 14.04
X.Org X Server 1.15.1
Release Date: 2014-04-13
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-70-generic x86_64 Ubuntu
Current Operating System: Linux scv 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13
15:45:27 UTC 2014 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-34-generic
root=UUID=eb9641e6-e704-442d-8586-746b8363c391 ro quiet splash
Build Date: 10 December 2014 06:15:52PM
xorg-server 2:1.15.1-0ubuntu2.6 (For technical support please see
http://www.ubuntu.com/support)
Current version of pixman: 0.30.2
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https://bugs.winehq.org/show_bug.cgi?id=42406
Bug ID: 42406
Summary: Wine compilation hangs starting from 1.9.22 version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vityokster(a)gmail.com
Distribution: ---
Wine compilation hangs on compiling dll/ntdll/server.c starting from 1.9.22
version.
Using git bisect I found bad commit:
3b30002aecf7cd55970979f7e02a53866fe66f1f is the first bad commit
commit 3b30002aecf7cd55970979f7e02a53866fe66f1f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Oct 24 17:48:49 2016 +0200
ntdll: Cache error information for cacheable handles with no fd.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I compile wine using this command:
CC="ccache gcc" CFLAGS="-O2 -march=i686" ./configure --verbose --disable-tests
&& make -j1
At git commit 27759315367428c6bd4bed5cf410407bd2d18fb9 compilation hangs at the
same file.
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https://bugs.winehq.org/show_bug.cgi?id=45908
Bug ID: 45908
Summary: Eve Online frequently crashes with an unhandled page
fault (fldl 0x0(%edx,%eax,8))
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rafael.ristovski(a)gmail.com
Distribution: ---
Created attachment 62432
--> https://bugs.winehq.org/attachment.cgi?id=62432
Wine backtrace
Eve Online frequently crashes with a page fault error, which seems to happen
randomly _but only_ when the game is loading in-game structures/geometry (when
undocking from a station or when loading space after a gate jump).
EVEs rendering engine appears to be using dynamic page allocation so no idea
how to debug this.
The full wine backtrace is attached.
The culprit seems to be the load float instruction which seems to load a 8-byte
array (fld [edx+eax*8] - eax being the offset, and probably corrupting for some
reason), as confirmed by the backtrace:
fldl 0x0(%edx,%eax,8)
I have tried debugging the graphics engine to find where this instruction is
located but to no avail - maybe JIT?
The game does not produce any errors itself and just freezes, the wine debugger
window opens shortly after that.
Tested with:
All major Wine versions between 3.0 and 3.16.
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http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
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http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
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https://bugs.winehq.org/show_bug.cgi?id=40126
Bug ID: 40126
Summary: Populous 3: Screen refreshes only when mouse pointer
moves
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diegoandino(a)gmail.com
Distribution: ---
Created attachment 53610
--> https://bugs.winehq.org/attachment.cgi?id=53610
Output from wine popTB.exe (wine-git)
Upon launching the game, and after the intro video, the screen stops refreshing
as soon as I move the mouse pointer, and after that, will only do so when I
move the pointer.
This happens with both D3DPotTB.exe and popTB.exe.
I've tested wine 1.9.2, wine 1.9.3, wine-staging 1.9.3 and wine-git.
Running on ARCH x86_64, all wine versions built with gcc 5.3.0, configured and
compiled with options and flags set in wine-git PKGBUILD from AUR, with one
exception: added -fno-omit-frame-pointer due to a bug in gcc that prevents
1.9.3 from being built.
It is probably worth noting that there is a way to get the screen to refresh
with no apparent problems, and it is using wine-staging WITH CSMT enabled (only
D3DPopTB.exe).
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https://bugs.winehq.org/show_bug.cgi?id=44250
Bug ID: 44250
Summary: Star Wars KOTOR Knights of the Old Republic (GOG):
Crash trying to enter Black Vulkar base
Product: Wine
Version: 3.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kirinn(a)mooncore.eu
Distribution: ---
Created attachment 60045
--> https://bugs.winehq.org/attachment.cgi?id=60045
Wine log output and backtrace
Knights of the Old Republic 1, version 2.0.0.3 from GOG.
Archlinux x64 kernel 4.14.8
Open-source Radeon, tried both xf86-video-ati 1:7.10.0 and xf86-video-amdgpu
1.4.0 (hardware: R7 240, a GCN 1.0 card)
Mesa 17.3.1
-----------------
The game crashes when you try to enter the Black Vulkar base through the sewers
on the first planet.
The crash backtrace for this appears identical to the crash that happens when
you have Frame Buffer Effects enabled and try to enter Stealth mode at any
time. However, even with the setting disabled, the Black Vulkar base can't be
entered.
To reproduce, play through the game normally, passing through the Undercity and
the sewers. Rescue the wookiee, then find the Vulkar base elevator. Enter the
elevator. A loading screen comes up, and the game crashes when loading is
complete.
The crash happens both using hardware and software rendering.
(LIBGL_ALWAYS_SOFTWARE=1 wine swkotor.exe)
The bug was first brought up here:
https://www.reddit.com/r/kotor/comments/7mc682/kotor_1_game_crashes_when_en…
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https://bugs.winehq.org/show_bug.cgi?id=37317
Bug ID: 37317
Summary: Tomb Raider 2013 (on Steam) crashes after launch
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vpc.bopingouin(a)gmail.com
Created attachment 49629
--> https://bugs.winehq.org/attachment.cgi?id=49629
Error log
Tomb Raider 2013 crashes quickly after launch (can't reach game menu), and
generates erros about OLE objects and LLVM librairies (cf. attachment).
In particular, some errors seem to be critical:
- '[0926/151316:ERROR:gpu_info_collector_win.cc(103)] Can't retrieve a valid
WinSAT assessment.'
- '[0926/151324:ERROR:renderer_main.cc(227)] Running without renderer sandbox'
- 'LLVM ERROR: ran out of registers during register allocation'
Additional information:
- Linux kernel 3.16.2
- mesa 10.3.0
- libLLVM 3.4.2
Hardware:
- AMD APU A8-7600 with Radeon R7 Graphics
- 8 GB of DDR3
Driver:
- Free radeon driver. A portion of the result of 'glxinfo' is as follows:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD KAVERI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-rc1
OpenGL core profile shading language version string: 3.30
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http://bugs.winehq.org/show_bug.cgi?id=35119
Bug ID: 35119
Summary: 1.7.8: all games crash since yesterday
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dentaku(a)web.de
Classification: Unclassified
Just 3 days ago I upgraded to wine 1.7.8 to fix the steam startup crash. After
installing wine 1.7.8 steam worked again and the games also worked. Today, I
bootet my computer again and Ubuntu updates and steam updates went in. After
that no game works anymore!
There are lots of erros in the terminal - just a few when trying to start
several games (Tomb Raider, Zeno Clash 2, ..):
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\martin\\Temp\\DX9055.tmp\\APR2007_xinput_x86.cab"
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\Steam_Wine\\SteamApps\\common\\Zeno Clash 2\\Binaries\\Win32\\ZC2.exe"
failed, status c0000135
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x240000 0 0x23fce0 4
DIFxAPI Sampe Program
fixme:difxapi:DIFXAPISetLogCallbackA (0x401000, (nil)) stub
fixme:difxapi:DriverPackageInstallA ("C:\\Program Files (x86)\\AGEIA
Technologies\\driver\\x64\\1.1.1.15\\PhysX64.inf", 20, (nil), 0x23e8e0) stub
fixme:difxapi:DIFXAPISetLogCallbackA ((nil), (nil)) stub
Install script executed.fixme:advapi:EventRegister
{47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x4285f80, 0x42d3c50, 0x42d3c48
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https://bugs.winehq.org/show_bug.cgi?id=40333
Bug ID: 40333
Summary: atmlib link broken
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sacviper(a)gmail.com
Distribution: ---
I am trying to install atmlib using winetricks but link is broken to Microsoft
download
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http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
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http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
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http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
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https://bugs.winehq.org/show_bug.cgi?id=38863
Bug ID: 38863
Summary: Space Rangers 2 shows only black screen with nouveau
Product: Wine
Version: 1.7.46
Hardware: x86
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51791
--> https://bugs.winehq.org/attachment.cgi?id=51791
terminal output
Upstream bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Originally I reported the bug in Mesa bugtracker because the game runs properly
on my system with Nvidia binary drivers 340.76.
Discussing the issue with Ilia Mirkin on irc he expressed his doubts that the
problem might be in Wine as well.
Would any of the devs here mind taking a look at this bug and tell me where the
problem is?
Problem: the game shows only black screen after starting so that only audio can
be heard. If I set ddr=gdi then the game displays properly.
Trace file (uncompressed 335 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOX1c0T1VqRjR2MEU
Replaying the trace with nouveau the problem is reproducible.If I replay the
trace with the '--sb' (single-buffer) switch (glretrace --sb rangers2.trace)
then it renders correctly.
Our discussion on irc (relevant part from 10:29):
http://people.freedesktop.org/~cbrill/dri-log/?channel=nouveau&highlight_na…
wine-1.7.46-193-g8b566b1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
Mesa from git
Xorg 1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=33341
Bug #: 33341
Summary: Planetside 2 unplayable after April 3rd game update.
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
Created attachment 44104
--> http://bugs.winehq.org/attachment.cgi?id=44104
backtrace of crash
The April 3rd, 2013 update of Planetside 2 has caused the game to crash for me.
I have a separate 32 bit wineprefix for Planetside 2 with a Windows XP
imm32.dll added to it. Before the update, the game was more or less playable,
besides the other documented issues of running this game on wine.
It now crashes just after selecting a character and clicking the play / log in
button.
I am running on Gentoo Linux 64 bit with an AMD Bulldozer and nVidia GTX 460
(nvidia-drivers 313.26). I am using Cinnamon 1.6.7 for my DE. Please feel free
to request any other relevant information.
Attached is a backtrace, which is consistent from one attempt to another. If I
am reading it right, the crash is occuring in apexframework_x86.
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http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
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https://bugs.winehq.org/show_bug.cgi?id=44751
Bug ID: 44751
Summary: In Ex Machina (Hard Truck Apocalypse) wheels are
always turned to the left.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thatguyyoucannottrust(a)gmail.com
Distribution: ---
Created attachment 60762
--> https://bugs.winehq.org/attachment.cgi?id=60762
Wheels are turned to the left.
Game works perfectly (especially compared to Windows 10, where I get 10fps and
graphical glitches), but as soon as the gameplay starts, the wheels of the car
turn to the left and stay in that position.
It's the same on all trucks and I don't know if there's a way to fix it.
Same game in Windows has no such problem.
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https://bugs.winehq.org/show_bug.cgi?id=42002
Bug ID: 42002
Summary: Chuckie Egg: The Next Batch v1.2 - Blackscreen on some
setups
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: stefan(a)codeweavers.com
Regression SHA1: a385c9ea3ead9438f591c3777a6ff6a21abdfc42
Distribution: ArchLinux
The games shows a black-screen since on some setups, but only since a certain
wine version. Other reported it to work, but not for me.
Regression introduced by
commit a385c9ea3ead9438f591c3777a6ff6a21abdfc42
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Oct 12 22:34:38 2015 +0200
wined3d: Pass a context to surface_load_sysmem.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Since that commit only ddr=gdi works, ddr=opengl only results in a blackscreen.
See also: Bug 41993, fix for a different black-screen issue.
Using an R9 285 with mesa 13.0.2
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https://bugs.winehq.org/show_bug.cgi?id=37475
Bug ID: 37475
Summary: SimCity 2013 freezes on start in fullscreen (Failed to
open BO for returned DRI2 buffer (1600x900, dri2 back
buffer, named 11). This is likely a bug in the X
Server that will lead to a crash soon.)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 49859
--> https://bugs.winehq.org/attachment.cgi?id=49859
Complete output (WINEDEBUG=fixme+all,err+all). The crash happens in line 3553.
Hi,
I installed SimCity 2013 in EA's Origin. When I start the game in fullscreen it
freezes during the intro. See the complete output (WINEDEBUG=fixme+all,err+all)
in the attachment. The crash happens in line 3553.
Starting and playing in an emulated virtual desktop works, but gives during the
intro more than 3.000.000 lines like this:
~~~~~
err:d3d_surface:surface_invalidate_location Surface 0x10ecfed0 does not have
any up to date location.
[...]
err:d3d_surface:surface_load_location Surface 0x10ed83e8 does not have any up
to date location.
~~~~~
I'm really not sure if this is wine's fault or as suggested by the error
message the X Server's. I got the same error message ("This is likely a bug in
the X Server that will lead to a crash soon.") when watching videos with mpv
when toggling fullscreen on and off. At the same time this works with other
video players, e.g. mplayer.
Hardware:
Samsung Serie 9 900X4C-A07 38,1cm (15 Zoll) Ultrabook
(Intel Core i7-3517U, 1,9 GHz, 8GB RAM, 256GB SSD, Intel HD 4000).
It happens regardless if I have an external monitor plugged in or not.
Software:
Debian Jessie (testing), 64-bit
Linux 3.16-3-amd64 #1 SMP Debian 3.16.5-1 (2014-10-10) x86_64 GNU/Linux
xserver-xorg 1:7.7+7
xserver-xorg-core 2:1.16.1-1
xserver-xorg-video-intel 2:2.21.15-2+b2
Origin 9.4.22.2815
See also my test report in the AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27821&iTestin…
I'd be happy to provide any further information.
Greets and thanks!
jre
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https://bugs.winehq.org/show_bug.cgi?id=43057
Bug ID: 43057
Summary: Final Fantasy XIV DX9 Creates an invalid GLSL shader
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: yitziw(a)gmail.com
Distribution: ArchLinux
Created attachment 58225
--> https://bugs.winehq.org/attachment.cgi?id=58225
section of debug output
The D3DX9-to-OpenGL process appears to create a shader that fails to compile.
The responsible error appears to be logged at the final line of the attached
debug log, and additionally appeared throughout the original debug output
(which was over 2mb in size and could not be uploaded in whole):
fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out' is
not an output of the previous stage
This bug results in ugly visuals on the main menu, and causes no visuals to
display when in the main game.
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https://bugs.winehq.org/show_bug.cgi?id=45451
Bug ID: 45451
Summary: Doom 2016 Freezing and Crashing in background
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 61784
--> https://bugs.winehq.org/attachment.cgi?id=61784
winetricks installed module list
After I enabled Vulkan via enabling it in kernel cmdline (radeon.cik_support=0
amdgpu.cik_support=1), was able to launch the game. Once all intro cinematics
was finished, the game loading bar was showing up, but it stopped at 99%. See
following link for similar reports:
I tried several options suggested there and none of them appears to be fixing
the issue.
I have created all possible graphics (& vulkan) related logs about my system
and attached in this bug.
Also attached game crash log, created by Id Engine.
I also attached winetricks installed module list.
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https://bugs.winehq.org/show_bug.cgi?id=44005
Bug ID: 44005
Summary: ieproxy registration breaks Internet Explorer 8
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Internet Explorer 8 no longer starts in wine. Steps to reproduce:
sh winetricks ie8
wine iexplore
This is a regression caused by this commit:
commit 448ac0e9c439c5a8095e2e8a150997caebcb32ab
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Aug 10 13:52:31 2017 -0500
ieproxy: Add proxy/stub for IInternetExplorerManager.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Setting the ieproxy dll to native is not helping because builtin gets
registered on prefix update (different installation path). The dll path is
different depending on Internet Explorer version. So it kind of makes it
impossible to use native.
The dll is missing a proxy/stub for C90250F3-4D7D-4991-9B69-A5C5BC1C2AE6
(undocumented).
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https://bugs.winehq.org/show_bug.cgi?id=46171
Bug ID: 46171
Summary: Crash when testing for disk drive speed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rwtmiller13(a)gmail.com
Distribution: ---
Created attachment 62830
--> https://bugs.winehq.org/attachment.cgi?id=62830
This is the error report I'm always given when Wine "encounters a serious error
and needs to close."
I was installing a game (Lighthouse: The Dark Being, made in 1996), and I was
asked to have it run an analysis of my disk drive to determine if the speed was
high enough to run the game. However, as soon as the analysis begins, Wine
tells me that it has encountered a serious problem and needs to close. This
happens every time I try it.
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https://bugs.winehq.org/show_bug.cgi?id=46150
Bug ID: 46150
Summary: Battlefield 3/4/1 freeze when key pressed in
wine-staging 3.20
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
running wine-staging 3.19, dxvk 0.92, Mesa 18.2, nvidia 415.13 and can run and
play all Battlefield version.
Update to wine-staging 3.20 and reinstalling dxvk 0.92 all BF Versions freeze
when any key is pressed. Hole X Server seems to freeze an has to stop from a
terminal window.
Downgrade to 3.19 and reinst. dxvk 0.92 everything is running well again ??
Is the old wine key pressed problem returned?! But i use no overlay in Origin.
I own also Titanfall 2 and i had no Problems running the game and press any
keys. Checked also Doom 2016 (Vulkan) over Steam and even this game runs well
with wine-staging 3.20.
Looks like only BF Versions listed above has a Problem here?
Thank you for all your good work and support!
lle
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https://bugs.winehq.org/show_bug.cgi?id=46145
Bug ID: 46145
Summary: The Witcher3: [regression] hang when entering main
menu screen
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Since Wine 3.20, The Witcher 3 started hanging after intros (if you skip them -
it hangs right away). I don't see anything suspicious in Wine debug output.
It happens both with stock wined3d and with dxvk enabled, so it's some
regression in Wine itself.
I tested it with Wine 3.19, and it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=44972
Bug ID: 44972
Summary: This error pops up immediately after clicking install
on the RSI.exe
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salemn18(a)gmail.com
Distribution: ---
Created attachment 61095
--> https://bugs.winehq.org/attachment.cgi?id=61095
error log
I just installed the latest stable version of Ubuntu and WINE 3.0. I am
attempting to Launch the game "Star Citizen".
Immediately after clicking install this error pops up and I do not know what it
means.
I click show details and I get this log. (see attached)
I click close and the rest of the installation continues to the end and it says
"RSI launcher has been installed on your computer click finish to close setup."
When I open the RSI launcher the GUI is smashed together and I cannot type in
the input (user-name and password) sections.
I know that I am a noob when it comes to this subject but I am trying to help
out a friend and I'm hoping somebody here is willing to help me out.
Please and Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=45734
Bug ID: 45734
Summary: Instalation Warframe
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swojskichlopak(a)wp.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62175
--> https://bugs.winehq.org/attachment.cgi?id=62175
First log from stop udpate at 4%
Is portable Wine with ntlm ?
Because I tried install Warframe and when I see update
it stop at 4% .
I close and open and it want ntlm, but I have only old in Ubuntu Xenial
and I compile with success but I can not build .deb package.
This for create package is poor
http://packaging.ubuntu.com/html/packaging-new-software.html
because for example missing command - bzr whoami "example example(a)em.en"
I tried
checkinstall --install=no --maintainer=tele --pkgname=ntlm --pkgversion=1.5
--pkglicense="GPL" --provides=ntlm --nodoc
but it don't have full chroot and 1 command from "make install" trying install
file.
LOG from install Warframe on Linux Mint 18.3 Sylvia 64bit with Wine 13.4
staging from repository
deb https://dl.winehq.org/wine-builds/ubuntu/ xenial main
Warframe from https://www.warframe.com/download
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https://bugs.winehq.org/show_bug.cgi?id=46162
Bug ID: 46162
Summary: Error generate when i run this (wine
Skype-8.34.0.78.exe)
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmadbutt77477(a)gmail.com
Distribution: ---
Created attachment 62806
--> https://bugs.winehq.org/attachment.cgi?id=62806
open winecfg and select the window version 8 and then during installation of
skype above attached error generate.
open winecfg and select the window version 8 and then during installation of
skype above attached error generate. when i want to closed prompted error it
prompt again and again.
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https://bugs.winehq.org/show_bug.cgi?id=44928
Bug ID: 44928
Summary: Office 2013
Product: Wine
Version: 1.6.2
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmedvolks(a)gmail.com
Distribution: ---
Created attachment 61015
--> https://bugs.winehq.org/attachment.cgi?id=61015
The error saved file
When it say Please wait while Microsoft Office 2013 is installed ..... a window
comes beside this window telling The program setup.exe has encountered serious
problem and need to close ....
My system is Linuxmint 18.3 Cinnamon 64-bit
Wine version is 1.6.2
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