https://bugs.winehq.org/show_bug.cgi?id=39537
Bug ID: 39537
Summary: Mouse grabbing doesn't work under Wayland
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuel.rakitnican(a)gmail.com
Distribution: ---
Created attachment 52687
--> https://bugs.winehq.org/attachment.cgi?id=52687
Crtl+C locks mouse to window under LFS.exe
Under X.Org when Ctrl+C is pressed LFS.exe toggle lock mouse pointer to window
and vice versa. Tested recently under Fedora 23 Wayland, that is not the case.
How to replicate
1. Run Live for Speed
2. Press Ctrl + C until "CTRL + C - mouse clipped to window" message appears
3. Try mooving mouse pointer outside window
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http://bugs.winehq.org/show_bug.cgi?id=30402
Bug #: 30402
Summary: Stalker (SoC and CoP) freezes on splash screen
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39742
--> http://bugs.winehq.org/attachment.cgi?id=39742
terminal output with clean wineprefix
Sometimes (every 5th time approximately) the game runs perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=43963
Bug ID: 43963
Summary: 32 bit wine: error while loading shared libraries: out
of memory: Operation not permitted
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
Basicly a copy paste of the bug report in arch bug as I had exactly the same
issue.
I mentioned it before at freenode #winehq but never get the clue that only
32bit prefixes are affected.
Basicly since linux 4.13.x 32bit prefixes under 64 kernels are broken.
the message is always:
"/usr/bin/wine: error while loading shared libraries: out of memory: Operation
not permitted" when starting any windows program. winecfg also fails with the
same error.
the arch bug:
https://bugs.archlinux.org/task/55954
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http://bugs.winehq.org/show_bug.cgi?id=35201
Bug ID: 35201
Summary: GTA SA does not start; i dont know the reason
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfarroyo82(a)hotmail.com
Classification: Unclassified
Created attachment 46953
--> http://bugs.winehq.org/attachment.cgi?id=46953
Log automatically generated from Wine when starting GTA SA
Im using Ubuntu 14.04 (not yet released), with Unity. Gnome flashback version
without unity worked few days ago. GTA San Andreas has refused to start twice.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=33129
Bug #: 33129
Summary: Resident Evil 4: GLSL completely freeze computer
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurelio(a)archlinux.info
Classification: Unclassified
with GLSL enabled if run RE4, game and computer (completely, i cannot kill
game, X, and etc, i need reboot computer) freeze
This freeze occur when approach of first home of game(+/- 1 sec after movie
played)
System: ArchLinux (Up-to-date)
Wine: wine-1.5.25
Graphic card: Radeon 9600 (radeon OSS driver)
Attached wine output
I cannot attach output(because it's obvious, computer is freezed)
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http://bugs.winehq.org/show_bug.cgi?id=31921
Bug #: 31921
Summary: WARNING: gnome-keyring:: couldn't connect to:
/tmp/keyring-G1GL0q/pkcs11: No such file or directory
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kingpin4000(a)shaw.ca
Classification: Unclassified
Since the last update of wine I have been getting this error which is causing a
ton of programs to not work anymore.
WARNING: gnome-keyring:: couldn't connect to: /tmp/keyring-G1GL0q/pkcs11: No
such file or directory
I have tryed different distros to rule them out.. All of them get this error on
this version of wine??
After restart the folder in the temp folder is renamed if that matters.. So for
example its right now looking in folder keyring-G1GL0Q but on next reboot it
will be different.
Even typing in winecfg in the terminal gives that error so I know its a problem
with wine not the distro.
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http://bugs.winehq.org/show_bug.cgi?id=30331
Bug #: 30331
Summary: World of Warcraft Mists of Pandaria Beta Unhandled
Exception shortly after entering world
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Classification: Unclassified
Created attachment 39639
--> http://bugs.winehq.org/attachment.cgi?id=39639
Console output of wine
After loading the World of Warcraft Mists of Pandaria beta client and selecting
a premade character, the game world loads just fine. However, shortly
afterward, an unhandled exception occurs that crashes the game client. I've
attached the straight output below.
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https://bugs.winehq.org/show_bug.cgi?id=45064
Bug ID: 45064
Summary: building wine-mono 4.7.1 fails with "out of sync
mscorlib.dll" on debian 9 stretch 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 61201
--> https://bugs.winehq.org/attachment.cgi?id=61201
full wine-mono build log
I'm trying to build wine-mono myself so that I can start fixing bugs in mono
that are triggered by some windows native .NET apps.
Here's the steps I've followed:
- Install Debian 9 stretch 64 bits in a virtualbox 5.2.10 virtual machine with
guest additions (3.9GB RAM, 3.40Ghz x6 CPU);
- full package update;
- Install wine-3.6 WoW64 unpatched custom build in
/home/wine-tools/wine-builds/3.6_plain_wow (same prefix as make install).
- Install package git 1:2.11.0-3+deb9u2 (+all dependencies);
- add i386 architecture to dpkg;
- Install package libc6-i386 2.24-11+deb9u3;
- Install package mono-mcs 4.6.2.7+dfsg-1 (+all dependencies);
- Install packages autoconf 2.69-10 & automake 1:1.15-6 (+all dependencies);
- Install package libtool 2.4.6-2 (+dependency);
- Install package mingw-w64 5.0.1-1 (+dependency);
- Install package g++ 4:6.3.0-4 (+all dependencies);
- Install package cmake 3.7.2-1 (+all dependencies);
- Install package gettext 0.19.8.1-2;
- Install packages build-essential 12.3 & mono-devel 4.6.2.7+dfsg-1 (+all
dependencies);
- Ran $ git clone --recursive git://github.com/madewokherd/wine-mono.git
- cd in build dir (/home/olivier/src/wine-mono; git clone created the wine-mono
part)
- Ran $ git checkout wine-mono-4.7.1
- Ran $ git submodule update --recursive
- Ran $ WINE=/home/wine-tools/wine-builds/3.6_plain_wow/bin/wine64
./build-winemono.sh >~/tmp/wine-mono.log.txt 2>&1
--- log ---
(...)
if test -w /home/olivier/src/wine-mono/mono/mcs; then :; else chmod -R +w
/home/olivier/src/wine-mono/mono/mcs; fi
cd /home/olivier/src/wine-mono/mono/mcs && make --no-print-directory -s
NO_DIR_CHECK=1 PROFILES='binary_reference_assemblies net_4_x xbuild_12
xbuild_14 ' CC='gcc' all-profiles
cant resolve internal call to
"System.RuntimeTypeHandle::HasReferences(System.RuntimeType)" (tested without
signature also)
Microsoft (R) Visual C# Compiler version 2.0.0.61404
Copyright (C) Microsoft Corporation. All rights reserved.
Your mono runtime and class libraries are out of sync.
The out of sync library is:
/media/wine-shares/mono/mono/mcs/class/lib/monolite/mscorlib.dll
When you update one from git you need to update, compile and install
the other too.
Do not report this as a bug unless you're sure you have updated correctly:
you probably have a broken mono install.
If you see other errors or faults after this message they are probably related
and you need to fix your mono install first.
CSC [basic] mscorlib.dll
cant resolve internal call to
"System.RuntimeTypeHandle::HasReferences(System.RuntimeType)" (tested without
signature also)
(...)
--- end ---
It's not clear what the build script is doing at that point and so not clear
which mono runtime the error is about or where the offending class libraries
came from.
How can I fix that so that I can build wine-mono?
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http://bugs.winehq.org/show_bug.cgi?id=22354
Summary: Xfire crash after upgrade to Ubuntu 10.04
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redplug(a)web.de
Created an attachment (id=27353)
--> (http://bugs.winehq.org/attachment.cgi?id=27353)
Wine Output with WINEDEBUG=+all
after upgrade to Ubuntu 10.04 Xfire dont start anymore.
It crash with the this bugreport:
<?xml version="1.0" encoding="utf-8" ?>
<ExceptionReport Version="4">
<Application Build="42127" Command="C:\Programme\Xfire\Xfire.exe"/>
<OperatingSystem Type="2"><Version Major="5" Minor="1"
Build="2600"/></OperatingSystem>
<Exception Code="C0000005" Address="7A6AB486"></Exception>
<Registers EAX="00000001" EBX="00000000" ECX="00000000" EDX="00000000"
ESI="00000009" EDI="793233C8" CS="0023" EIP="7A6AB486" SS="002B" ESP="0032F1E4"
EBP="00000000" DS="002B" ES="002B" FS="0063" GS="006B" Flags="00010246"/>
<BackTrace>
</BackTrace>
</ExceptionReport>
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http://bugs.winehq.org/show_bug.cgi?id=33825
Bug #: 33825
Summary: Splinter Cell: Conviction - glsl shaders error
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Playing version 1.04
Strings after several minutes, but rendering without issues.
Workaround is to set 'glsl=disabled'.
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172
err:d3d_shader:shader_glsl_load_constantsB >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from shader_glsl_load_constantsB() @ glsl_shader.c
/ 746
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https://bugs.winehq.org/show_bug.cgi?id=40556
Bug ID: 40556
Summary: Skyshine's BEDLAM: Options menu cannot be closed
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54393
--> https://bugs.winehq.org/attachment.cgi?id=54393
Terminal output for Wine 1.9.9 for Skyshine's BEDLAM
Wine 1.9.9 clean WOW64 prefix.
Game version is 04.20.2016
The game starts and you can see the main menu but for some reason the game's
Options menu is turned on by default and cannot be closed no matter whether the
user hits the "X" in the Options menu or by using the Escape key.
Steps to reproduce:
Run
$wine Skyshines\ BEDLAM.exe
The game will then launch with the Options menu already opened.
You can still play the game but you will always have the Options menu front and
center. This occurs whether you run the game in Windows XP or Windows 7 mode.
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https://bugs.winehq.org/show_bug.cgi?id=42104
Bug ID: 42104
Summary: EXT4 filesystem slows down WinRAR
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k638540(a)mvrht.com
Distribution: ---
Hello.
Instructions to reproduce the bug:
1) create any multivolume archive with WinRAR 5.40 (older versions are probably
OK too), set volume/part size to 1GB or 2GB, full archive size 5-10GB, do not
use compression, only store mode
2) in the end of creating each volume you'll see 3-5 seconds lag and info
"calculating the checksum 99%", but all CPU cores are doing nothing at this
moment
3) bug is not present on tmpfs (ramdisk), not present on NTFS (Windows 7 @
virtualbox)
All tests were perfmormed on Ubuntu 14, 3GHz 8 cores CPU, normal HDD. I tried
editing etc/fstab, I tried to add "noatime", but it didn't change anything.
In practice, when you create 100GB archive splitted into 1GB parts, entire
operation is finished 10 minutes later thanks to this 3-5 seconds delay for
each part.
I hope somebody can fix this. Thank you.
PS. Wine version doesn't matter. I tested pretty much everything what's
available (1.4 1.5 1.6 1.8 2.0 beta).
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http://bugs.winehq.org/show_bug.cgi?id=35887
Bug ID: 35887
Summary: YNAB 4 carashes on launch
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: turley714(a)gmail.com
Created attachment 47922
--> http://bugs.winehq.org/attachment.cgi?id=47922
backtrace
I've just installed YNAB 4 on Mint 16 using Wine 1.7.15.
Lanuching the application causes an error. (Backtrace attached)
The application can be downloaded here:
https://www.youneedabudget.com/download
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http://bugs.winehq.org/show_bug.cgi?id=34740
Bug #: 34740
Summary: Command 'build-dep wine ' in Saucy use old library and
blocks building from source code.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46318
--> http://bugs.winehq.org/attachment.cgi?id=46318
log
Solvation of this problem, may be, very simple.
Library libgphoto2-2-dev was upgraded to libgphoto2-6-dev, but Wine don't see
that.
Maybe there are dependency wine1.6=libgphoto2-2-dev or something, should be
wine => libgphoto2-2-dev.
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http://bugs.winehq.org/show_bug.cgi?id=34130
Bug #: 34130
Summary: Copy-pasting from chromium browser (linux native) to
wine breaks non-latin text.
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Classification: Unclassified
Example: Far manager 3.0 (running under wine).
I copy the word "проверка" (cyrillic) from chromium (linux native) and paste it
to Far manager. It is pasted as "пÑовеÑка".
Same thing with wine cmd.exe, wine settings app and other applications running
under wine.
May be it is chromium bug, I am not sure. Not reproduced with other browsers.
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http://bugs.winehq.org/show_bug.cgi?id=31373
Bug #: 31373
Summary: Bioshock cause Radeon to freeze (GPU lockup)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Classification: Unclassified
Playing Bioshock (1.0, Steam version) causes graphical lockup after a few
minutes of play. My graphics stack is [lib32-]ati-dri (etc) 8.0.4-1 or -2 on
Arch with a HD 6950 graphics card.
In dmesg I see:
radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
followed by a detailed status dump.
In output from startx I see numerous backtraces (I'll have to make a separate
message for these, at it seems I can only make one attachment at a time) in X.
I'm afraid I've got nothing to report from wine itself as any messages there
might have been are drowned in a flood of
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
messages!
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https://bugs.winehq.org/show_bug.cgi?id=44442
Bug ID: 44442
Summary: Not work d3d9 and sound in x32 apps
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
Distribution: ---
In some x32 games not work d3d9: GTA SanAndreas, Crysis 1, FlatOut2
And in FlatOut Ultimate Carnage not work sound
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https://bugs.winehq.org/show_bug.cgi?id=38885
Bug ID: 38885
Summary: Wine will not install (Virtual package)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theorangeone(a)theorangeone.net
Distribution: ---
Created attachment 51819
--> https://bugs.winehq.org/attachment.cgi?id=51819
Error message from software center
I cannot seem to install wine, I have tried through the command line, I have
tried through the software center, both versions! I have added the i386 arch to
dpkg as the internet says. But I still can't work it out.
Any help would be great, need this to be sorted asap.
Information:
Ubuntu Gnome 15.04 (fully up to date)
Macbook air 13 (yes I know, but it works!)
Thanks in advanced!
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http://bugs.winehq.org/show_bug.cgi?id=32947
Bug #: 32947
Summary: Broken font rendering with many fonts (including
Microsoft core fonts) in wine 1.5
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: constantine.gavrilov(a)gmail.com
Classification: Unclassified
This is a long standing issue with 1.5 versions. Several bugs have been opened
and closed but they usually do not get to the core issue.
One of the issues (that is listed as closed) is 29250.
Here is the beef of the matter.
Many true type fonts including core Microsoft fonts (Arial, Times New Roman,
Courier New, Tahoma, Verdana) and all built-in true type fonts shipped with
Wine (Tahoma, ms-sans-serif, etc.) will use subpixel rendering only at
unrealistically big sizes (>= 16), and event then the quality is awful.
Other fonts (typically from Dejavu or Vera families) will render just fine and
will use subpixel rendering at default sizes.
Asking wine to log font decisions shows that wine has decided to disable
antialiasing for "problematic" fonts because of the info it got from GASP
table.
I would like to stress that this is not a problem of fontconfig settings or
fontconfig or wine font substitutions. Nor it is a problem of wrong DPI.
Native linux applications display just fine, and wine will display similar to
Linux if Dejavu or Vera fonts are forced.
Additionally, ClientSideGraphics=N (or =Y) has nothing to do with this problem
either. Under both settings, the fonts look similar and the decisions based on
the GASP table are the same. This setting does not affect the decision to
antialias or not, it affects the quality with ClientSideGraphics=N giving
better results that are also consistent with the Linux desktop.
This feature (using the GASP tables the way they are used) is actually a
misfeature because:
* shipped wine fonts are not usable for dialogs and menus
* native Windows fonts cannot be used because they will not use subpixel
rendering but they are still recommended in documentation.
I understand that someone desired to get a closer picture to Windows, but what
we have is unusable now. As far as I can see, Windows will antialias these
fonts just fine (at least starting from size 12), and even when ClearType is
not used for size 10, the font is still very crisp and readable.
Bottom line, when wine decides to skip antialias for most fonts, the result is
very very ugly. I would even say it is not possible to use.
I also would like to claim that fontconfig uses subpixel rendering for these
fonts just fine (native Linux applications look great) and I would say the
results are better (at least definitely not worse) compared to Windows
rendering for cases when it decides to skip antialiasing because the size is
small.
Can we have a configuration setting to opt out of GASP table decisions?
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http://bugs.winehq.org/show_bug.cgi?id=31914
Bug #: 31914
Summary: Recorded frames are in reversed order
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedesti(a)yahoo.com
Classification: Unclassified
I'm using glc-capture to record apllications and games.
https://github.com/nullkey/glc/wiki
Up to WINE-1.5.9 it was working OK, making a picture like this:
http://www.twitch.tv/nuclear_power_plant/b/334759327
Sine the update to WINE-1.5.10, the recorded frames are in reversed order,
making the first pixel to the last pixel.
It's now looking like this:
http://www.twitch.tv/nuclear_power_plant/b/334768276
Also when starting recording the console got flooded with this error:
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @
/var/tmp/portage/app-emulation/wine-1.5.10/work/wine-1.5.14/dlls/wined3d/context.c
/ 84
It's reproduce able with WINE-1.5.10 to 1.5.14.
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https://bugs.winehq.org/show_bug.cgi?id=45686
Bug ID: 45686
Summary: Client displays a White screen
Product: Wine
Version: 3.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: macariopatrick(a)icloud.com
Created attachment 62108
--> https://bugs.winehq.org/attachment.cgi?id=62108
WINEDEBUG LOADDLL Log
Downloaded and installed the FusionFall Universe game launcher to only receive
a White screen upon entering the game. WINEARCH is set to win32 and the
following libraries have been installed: vcrun2015 vcrun2013 winhttp wininet
dbghelp
If you are receiving a ntlm-auth error in WINEDEBUG log, you need to install
ntlm-auth
using pip, the package management system used to install and manage software
packages written in Python.
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http://bugs.winehq.org/show_bug.cgi?id=34369
Bug #: 34369
Summary: Civ IV crashes repeatedly after linux upgrade
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepebuho(a)hotmail.com
Classification: Unclassified
I had CivIV working somewhat fine under Ubuntu 12.04 LTS.
After upgrading to kernel 3.2.0-52-generic-pae #78-Ubuntu SMP, Civ IV is
crashing constantly always with the same error.
I see some libasound and lib pulse references, therefore I muted all sounds,
nevertheless I still keep getting the same problem.
Simply, after a short time playing, Civ IV crashes.
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http://bugs.winehq.org/show_bug.cgi?id=35032
Bug #: 35032
Summary: starcraft unbearably slow in fullscreen mode
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.schauer(a)email.de
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 46698
--> http://bugs.winehq.org/attachment.cgi?id=46698
glxinfo
Hi,
while Starcraft (specifically Broodwar) worked perfectly before, I now observed
that whenever I would let it run in fullscreen mode, it would be horribly slow
(about 2-3 fps) so that even moving the mouse cursor would become a frustrating
task. This issue does not show when starcraft is not drawing fullscreen, for
example when it is in a virtual desktop or when my window manager (awesome)
constricts it to a window.
This might be a problem with my graphics card/driver but since it worked fine
in wine a few years ago, I ran a regression test and found out that the problem
was introduced with commit 94ae743 which changed the DefaultSurfaceType to
opengl.
On my host I'm running Debian jessie (testing) amd64 with mesa 9.1 and intel
2.19 drivers. I did all the regression testing in a chroot environment with
Debian squeeze i386 because the specific wine versions around commit 94ae743
would not compile when libxml2 was too new.
I only have access to Intel graphics hardware, so I can't test on a machine
with a different graphics card. The laptop I was testing on was a Dell E6510
with Ironlake graphics as you can see in the attached glxinfo output.
I was told in IRC that this problem is likely a driver issue but nevertheless I
would like to know whether there is a patch that I can apply to my specific
wine version to restore the functionality I had before commit 94ae743 was
applied?
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http://bugs.winehq.org/show_bug.cgi?id=31142
Bug #: 31142
Summary: Compiling on 64-bit fails with wine1.4 and above
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wldap32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thejollybard(a)gmail.com
Classification: Unclassified
Compiling various applications which require wine libraries fail in 64-bit.
On Ubuntu 12.04
Since the upgrade to wine1.4, I think, dssi-vst stopped working. I tried
reinstalling it only to realise that there was only dssi-vst:i386 in the ubuntu
repos. I can't use it because it needs liblo7:i386, while most DAWs need the
amd64 version.
I tried compiling dssi-vst manually, but this happens:
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (dssi-vst-server.04FZay.o) is not supported
Same thing happens with fst.
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http://bugs.winehq.org/show_bug.cgi?id=32560
Bug #: 32560
Summary: H&R Block At Home 2012 fails to install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuny.cs(a)gmail.com
Classification: Unclassified
Created attachment 42966
--> http://bugs.winehq.org/attachment.cgi?id=42966
backtrace
Before attempting to install the tax program I followed the following steps
found in the App DB for H&R Block TaxCut 2011:
1.) winetricks ie8
2.) winetricks vcrun6
3.) winetricks vcrun2005
4.) winetricks mspatcha
winetricks vcrun6 failed with this error:
HTTP request sent, awaiting response... 404 Not Found
2012-12-27 02:10:23 ERROR 404: Not Found.
The others were successfully installed.
When I attempted to install HRBlock from a downloaded installation file
(HRBlock_Deluxe+Efile+State.exe) result was just "Error reading setup
initialization file". No further information was given.
When I attempted to install from a CD, running the file tcauto.exe crashed &
produced the attached backtrace.
When I attempted to install from the CD, running the file
installers/HRBlock_Deluxe+Efile+State_2012_CD.exe, it started extracting files
but then stopped & said "Please use TCAuto.exe to install H&R Block tax"
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https://bugs.winehq.org/show_bug.cgi?id=8025
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |RESOLVED
--- Comment #94 from Austin English <austinenglish(a)gmail.com> ---
This was inadvertently caught up in my unclosed bugs filter. NOTOURBUG should
only be closed when fixed upstream.
Setting back to RESOLVED NOTOURBUG.
Sorry for the spam.
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http://bugs.winehq.org/show_bug.cgi?id=23649
Summary: [TMG 7.04] Certain fonts are not drawn correctly
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.whollygenes.com/files/tmg7setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=29593)
--> (http://bugs.winehq.org/attachment.cgi?id=29593)
foxfont corruption tag entry screen
The following fonts look corrupted if used and tmg will not display until tmg
is restarted
(1)"A Line TMG"
(2)"Foxfont"
(3)"Foxpro window font"
(4)"System font"
See screen captures.
To change the fonts to see the issue you need to visit the preferences menu
"file>preferences>Program Options>List"
and select one the fonts listed above.
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http://bugs.winehq.org/show_bug.cgi?id=34166
Bug #: 34166
Summary: Fullscreen flickering on Mac
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: M8R-45axwd(a)mailinator.com
Classification: Unclassified
The fullscreen flickering bug-- http://bugs.winehq.org/show_bug.cgi?id=29261
--was fixed by the introduction of the mac driver, and in Wine 1.6 RC4
everything works fine. However, the flickering is back in 1.6 RC5 even
WITH the mac driver. The problem is still present in stable Wine 1.6.
I'll try to do a regression test for this bug, but it seems like a hard thing
to do. Maybe somebody will be able to identify the cause quicker than me.
OS X 10.7.5, ATI Radeon HD 2600 Pro 256 MB
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http://bugs.winehq.org/show_bug.cgi?id=29227
Bug #: 29227
Summary: Everything using acceleration crashes after a while on
radeon
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2012atondwal(a)tjhsst.edu
Classification: Unclassified
Anything that tries to use graphics acceleration (e.g. steam client, not even
the games...) crashes. I think it's the graphics acceleration because quicktime
crashes immediately and the steam client only crashed after it auths.
Bug disappears with +relay, but ofc, everything is uselessly slow with +relay.
Under catalyst it works. Here's the log:
http://pastebin.com/1Xvu5f0b
radeon:
http://pastebin.com/7PCGgKYK
I thought the problem was
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4
and card vendor 0000.
so in accordance with
http://bugs.winehq.org/show_bug.cgi?id=24051
I made wine recognize my card. (added a catchall strstr(gl_vendor_string,
"Gallium")) in wined3d_guess_card_vendor under vendor "ATI" in
dlls/wined3d/directx.c )
Same thing happens. This is the log without +relay:
http://pastebin.com/nqkeSgv4
The log with +relay is attached.
My graphics card is a radeon 6850HD.
Kernel 3.1.2-1-ARCH
mesa 7.11.2 with gallium3d
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http://bugs.winehq.org/show_bug.cgi?id=37069
Bug ID: 37069
Summary: pluginloader.exe crashes when using netflix
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ehlers.kerri(a)gmail.com
Created attachment 49258
--> http://bugs.winehq.org/attachment.cgi?id=49258
error log
wine crashes when using netflix after recent updates.
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http://bugs.winehq.org/show_bug.cgi?id=30942
Bug #: 30942
Summary: iWisoft Flash SWF to Video Converter crashes Unity
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damage3025(a)gmail.com
Classification: Unclassified
I use Ubuntu 12.04 x86_64, the wine is installed through PPA.
$ wine --version
wine-1.5.5
$ rm -r ~/.wine/
$ wine swfconverter.exe &> install.log
$ cd ~/.wine/drive_c/Program\ Files/iWisoft\ Flash\ SWF\ to\ Video\ Converter/
$ wine swf2avi.exe
# Magic happens!
# Terminal Windows disappears
# Unity Panel disappears
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http://bugs.winehq.org/show_bug.cgi?id=20088
Summary: Darkest of Days crashes after the main menu
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: syberghost(a)gmail.com
Created an attachment (id=23649)
--> (http://bugs.winehq.org/attachment.cgi?id=23649)
command line output
Every time I run it, the main menu comes up, background music plays, but if I
click "New Game" it crashes. Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=31170
Bug #: 31170
Summary: Realmyst crashat start
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
RealMyst crash at launch with all the WIne version except 1.1.5.
With all version Install OK and you can access video option.
The debug log attached made with wine 1.4 version.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=28030
Summary: wine fails to run when compiled with llvm-gcc
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@atialien:~/wine-git$ ./wine notepad
wine: created the configuration directory '/home/austin/.wine'
wine: Unhandled page fault on execute access to 0x0033efe8 at address 0x33efe8
(thread 0012), starting debugger...
wine: Unhandled page fault on execute access to 0x7eccbe78 at address
0x7eccbe78 (thread 0014), starting debugger...
wine: Unhandled page fault on execute access to 0x7edaae78 at address
0x7edaae78 (thread 0010), starting debugger...
wine: Unhandled page fault on execute access to 0x7ed44e78 at address
0x7ed44e78 (thread 000b), starting debugger...
wine: Unhandled page fault on execute access to 0x0033efe8 at address 0x33efe8
(thread 001e), starting debugger...
wine: Unhandled page fault on execute access to 0x7ea30e78 at address
0x7ea30e78 (thread 0009), starting debugger...
winedbg: Internal crash at 0x7ec92e78
austin@atialien:~/wine-git$ llvm-gcc --version
llvm-gcc (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build)
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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http://bugs.winehq.org/show_bug.cgi?id=34994
Bug #: 34994
Summary: Application flickers after installing AMD non-free
drivers
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turley714(a)gmail.com
Classification: Unclassified
Created attachment 46631
--> http://bugs.winehq.org/attachment.cgi?id=46631
wine YNAB\ 4.exe &> log.txt
I've been using YNAB 4 for some time in with amd open source drivers. After
installing the AMD proprietary drivers (tried both 13.11 beta and fglrx
provided with my distro) the application flickers and is unusable.
Linux Mint 16 RC
AMD Radeon HD 5800
Wine 1.6
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https://bugs.winehq.org/show_bug.cgi?id=45559
Bug ID: 45559
Summary: Compile with missing dependency package
"libxml-libxml-perl"
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wzhy90(a)gmail.com
Distribution: ---
Using Linux Mint 19, download the code with apt-get source and compile it using
dpkg-buildpackage. Have already run apt-get build-dep wine-stable but still
missing this package: libxml-libxml-perl
When it configure, error shows these
```
cd dlls/opengl32 && ./make_opengl
Can't locate XML/LibXML.pm in @INC (you may need to install the XML::LibXML
module) (@INC contains: /etc/perl /usr/local/lib/x86_64-linux-gnu/perl/5.26.1
/usr/local/share/perl/5.26.1 /usr/lib/x86_64-linux-gnu/perl5/5.26
/usr/share/perl5 /usr/lib/x86_64-linux-gnu/perl/5.26 /usr/share/perl/5.26
/usr/local/lib/site_perl /usr/lib/x86_64-linux-gnu/perl-base) at ./make_opengl
line 3.
BEGIN failed--compilation aborted at ./make_opengl line 3.
debian/rules:111: recipe for target 'override_dh_auto_configure' failed
make[1]: *** [override_dh_auto_configure] Error 2
make[1]: Leaving directory '/home/wzhy90/wine-3.0'
debian/rules:108: recipe for target 'build' failed
make: *** [build] Error 2
dpkg-buildpackage: error: debian/rules build subprocess returned exit status 2
```
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http://bugs.winehq.org/show_bug.cgi?id=33868
Bug #: 33868
Summary: Sims Medieval (and probably many other games)
fullscreen isn't fullscreen on Ubuntu 13.04
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Ah, Unity.
I just tested Sims Medieval, which defaults to fullscreen... but Ubuntu (13.04,
but probably also earlier versions)'s Unity launcher bar on the left is
still shown, as is the global menu bar... so the game is shortchanged in both
X and Y, and is therefore cut off slightly.
Makes it hard to play.
I've seen this on several games in the past, too.
This is probably a Unity bug,
https://bugs.launchpad.net/unity/+bug/734908
but I think it deserves mention here, too.
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http://bugs.winehq.org/show_bug.cgi?id=33047
Bug #: 33047
Summary: Netflix-desktop. Programme shows error and terminates
when you attempt to play a specific film
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickroydavies(a)hotmail.com
Classification: Unclassified
Created attachment 43686
--> http://bugs.winehq.org/attachment.cgi?id=43686
crash log from netflix-desktop
netflix desktop appears to have been installed correctly. Application loads
correctly and displays the netflix home page. Login as netflix user works fine
and displays the page showing most popular films/TV programmes.
When you click on a particular movie to play it the screen turns black and the
following error message is displayed:
"The programme plugin-container.exe has encountered a serious problem and needs
to close. We are sorry for the inconvenience."
The application then has to be closed.
I have tried uninstalling the package and reinstalling it several times.
The OS I am using is Linux Mint Maya.
I have attached the details from the crash log.
Thank you for your consideration.
Nick
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https://bugs.winehq.org/show_bug.cgi?id=44851
Bug ID: 44851
Summary: Unable to create 32-bit wineprefix in FreeBSD
Product: Wine
Version: 3.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lehmannwer(a)gmail.com
Using FreeBSD amd64 11.1-RELEASE-p4, nvidia-driver-390.25, wine-devel 3.4 from
packages.
After installing the wine package and running "wine winecfg", it successfully
created a new .wine directory asking and downloading gecko.
But when additionally trying to create a 32-bit environment as described in
section 6.5.3 of the FAQ, I get the following error:
$ WINEARCH=win32 WINEPREFIX=/home/werner/wine32bit winecfg
wine: created the configuration directory '/home/werner/wine32bit'
wine: '/home/werner/wine32bit' is a 32-bit installation, it cannot support
64-bit applications.
The folder wine32bit is actually created, but it looks like winecfg is not
really executed, as the directory is not populated with anything but and empty
folder "drive_c" and "dosdevices" with two links to "c" and "z".
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http://bugs.winehq.org/show_bug.cgi?id=29200
Bug #: 29200
Summary: Gothic 1 stops rendering graphics
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Schlosser.T(a)seznam.cz
Classification: Unclassified
Created attachment 37697
--> http://bugs.winehq.org/attachment.cgi?id=37697
Console output until the stuck point
When playing Gothic everything works fine for 10 - 15 minutes, then the
rendering just stops and the screen is left as it was. The game works normally
(I can hear footsteps, jump to menu, save (esc + 3x enter) and exit (esc + 3x
up + enter + up + enter). However it is really annoying to quit a game every 10
- 15 minutes to restart it. After restart the save game is working normally
(for the next 10 - 15 minutes).
Fedora 16 (Verne) x86_64
Wine v. 1.3.29 (from Fedora repository)
VGA compatible controller: ATI Technologies Inc Mobility Radeon HD 2400
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV610
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
Installed (Gothic didn't work without it at all)
libtxc_dxtn.i686 1:1.0.0-1.fc15 @rpmfusion-free
I also tried kmod-catalyst (proprietary drivers) and running it with wine64
none of which helped.
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http://bugs.winehq.org/show_bug.cgi?id=25031
Summary: Warcraft 3 display is upside down
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 280419952(a)mail.ru
Created an attachment (id=31723)
--> (http://bugs.winehq.org/attachment.cgi?id=31723)
the part of the log WINEDEBUG=+tid,+relay,+seh starting 200 lines above and
ends 200 lines below first "trace:seh"
Display is upside down .
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http://bugs.winehq.org/show_bug.cgi?id=29027
Bug #: 29027
Summary: Mozilla Thunderbird 7.0.1 leaves gray areas on screen
when opening and closing menus
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Created attachment 37377
--> http://bugs.winehq.org/attachment.cgi?id=37377
Screenshot
Mozilla Thunderbird 7.0.1 leaves gray areas on the screen when opening and
closing menus. Some are translucent, some are solid gray. The gray areas go
away when the controls they are covering are redrawn. Interestingly, the gray
areas can actually leave the bounds of the window itself, as shown in the
attached screenshot. When I set Wine to emulate a virtual desktop, the problem
goes away.
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http://bugs.winehq.org/show_bug.cgi?id=24577
Summary: Insaniquarium Deluxe 1.1 does not run at all with
FGLRX
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gururise(a)gmail.com
I have Insaniquarium Deluxe 1.1 installed on two different computers for my
kids. Both are running the latest Ubuntu 10.04 using wine 1.3.3
On one, I run the nvidia binary driver and Insaniquarium works fine (in desktop
mode) under wine.
On the other, I run the fglrx binary driver (v 10.9 hotfix) and Insaniquarium
will not even start up and spit outs the following error:
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef50,0x00000000), stub!
fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x134820, frequency 0x5d453c stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
err:seh:setup_exception_record stack overflow 876 bytes in thread 0009 eip
7ed9e177 esp 00230fc4 stack 0x230000-0x231000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=33273
Bug #: 33273
Summary: no sound with alsa or oss and winecfg crash
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44015
--> http://bugs.winehq.org/attachment.cgi?id=44015
aplay -l output
When I set sound driver to "oss" in regedit :
-in winecfg : "selected driver" is set to none. No other choices available
-launching an app with wine works but no sound
When I set sound driver to "alsa" in regedit :
-in winecfg : clicking on audio tab make winecfg crash (and no way to kill it
even with kill -9)
-launching an app make wine crash (also no way to kill the app even with kill
-9)
Curently using wine-1.4.1
Same bug happens with wine-1.5.26
Sounds works only with wine-1.2.3 with oss or jack (not alsa)
It seems it's related to my soundcard, which has a lot of mixer elements.All
other native applications can use alsa without any problem.
Runing on gentoo kernel 3.7.10
gcc version 4.6.3
xorg-x11 7.4-r2
Soundcard : Terratec Phase88
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http://bugs.winehq.org/show_bug.cgi?id=31261
Bug #: 31261
Summary: League of Legends: server always busy with builtin
wininet; crashes with native
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
When I try to log in to League of Legends with builtin wininet (no override) it
always answers with "server busy, try again later". When I install wininet with
winetricks and try to log in again, it crashes with attached backtrace, no
matter what login/password I use.
My system is Debian Sid 32-bit, wine 1.5.9 (compiled by me, with patches, as
instructed by Daniel Riffo on AppDB). I don't know if it helps, but the exact
same problem happens with wine 1.4.1 provided by Sid's apt repo.
It's my first bug report, so if I need to send any more info, please tell me.
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http://bugs.winehq.org/show_bug.cgi?id=31281
Bug #: 31281
Summary: Red Alert 3 on Mac renders vertices in software
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
Playing Red Alert 3 on my Mac (the Windows version, with Wine, since I bought
it before there even was a Mac version) is extremely slow, almost to the point
of being unplayable.
So, I investigated with Apple's handy OpenGL Profiler, and I discovered, much
to my horror, that the GL was rendering the vertices in software. Huh?
In general, this normally happens when Mac OS thinks the GPU can't do it in
hardware. I can't figure out why it thinks that in this case, though. As far as
I can tell, we aren't exceeding any of the limits that we can query with GL's
Get command, so I suspect that the vertex shader is exceeding some sort of
limit.
Hacking Mesa to set the NoRecovery PFA doesn't help. I was baffled... until I
went back, re-read the documentation, and discovered that NoRecovery *only
affects fragment processing*. What? So there's no way to force only-hardware
vertex processing? (Thank God fragment processing was still in hardware, or it
would have been even worse.)
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http://bugs.winehq.org/show_bug.cgi?id=23865
Summary: Microsoft Wine Guide (16-bit) unable to find files
whose names end with .
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29962)
--> (http://bugs.winehq.org/attachment.cgi?id=29962)
+relay,+int21,+mmio log compressed with bzip2
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995
which works with Windows 3.1 and later.
The program is unable to read some files from the CD-ROM which have names
ending in a dot. For example:
$ ls -l /media/cdrom/mswptime/vo/
total 5142
-rwxrwxrwx 1 root root 136888 1995-01-28 12:48 bordeaux.
-rwxrwxrwx 1 root root 133676 1995-01-28 12:48 burgundy.
-rwxrwxrwx 1 root root 82410 1995-01-28 12:48 flute.
-rwxrwxrwx 1 root root 123796 1995-01-28 12:49 port.
-rwxrwxrwx 1 root root 206696 1995-01-28 12:50 red.
-rwxrwxrwx 1 root root 3494956 1995-04-05 13:00 score.
-rwxrwxrwx 1 root root 91972 1995-01-28 12:53 sherry.
-rwxrwxrwx 1 root root 705278 1995-01-20 15:07 title.
-rwxrwxrwx 1 root root 178492 1995-01-28 12:41 title.2
-rwxrwxrwx 1 root root 108658 1995-01-28 12:54 white.
The program appears to be trying to open the corresponding name without a dot.
Start wine.exe in the root directory of the CD-ROM. A Microsoft Home splash
window opens, and there are several error dialog boxes about DLLs; click Ignore
to dismiss each one. The main window then opens. A sound should play but
doesn't. This console output:
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\title"
Click WINE TASTING WITH OZ, then THE BASICS, then GLASSES. Each loudspeaker
icon should play a sound clip when clicked. Instead you get console output like
this (one line on clicking each button):
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\port"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\sherry"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\red"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\white"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\flute"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\burgundy"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\bordeaux"
The attached log is for WINEDEBUG=+relay,+int21,+mmio, starting wine.exe,
clicking Ignore for each dialog box, then clicking the above sequence.
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http://bugs.winehq.org/show_bug.cgi?id=33746
Bug #: 33746
Summary: Oblivion launcher window does not show up using
winemac.drv
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 44688
--> http://bugs.winehq.org/attachment.cgi?id=44688
WINEDEBUG=relay
Music is played but no launcher window appears. Details see attached trace.
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http://bugs.winehq.org/show_bug.cgi?id=28817
Bug #: 28817
Summary: kernel32/tests/thread.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After adding compiler options to work around bug 28640,
kernel32/thread.ok passes on ubuntu 11.10, but under valgrind
it fails with
thread.c:1413: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1416: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1420: Test failed: Expected FPU control word 0xf60, got 0xf7f.
thread.c:1423: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1426: Test failed: Expected FPU control word 0xf60, got 0xf7f.
This could well be a problem with valgrind or how I'm using it. I'm using
VALGRIND_OPTS="--trace-children=yes --track-origins=yes \
--gen-suppressions=all --suppressions=`pwd`/suppressions \
--leak-check=no --num-callers=30 --workaround-gcc296-bugs=yes \
--vex-iropt-precise-memory-exns=yes -v"
export VALGRIND_OPTS
and the stock valgrind 3.6.1 that comes with ubuntu 11.10.
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http://bugs.winehq.org/show_bug.cgi?id=13606
Summary: msys is *incredibly* slow
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
When running configure of a program in msys under wine the whole process is
incredibly slooooow compared to the same under Windows.
I've tracked the problem down to following:
$ export WINEPREFIX=`pwd`/msystest
$ wineboot -i
$ cd msystest/drive_c
$ wget -c
http://downloads.sourceforge.net/mingw/msysCORE-1.0.11-2007.01.19-1.tar.bz2
$ mkdir msys
$ cd msys
$ tar xfj ../msysCORE-1.0.11-2007.01.19-1.tar.bz2
$ wineconsole bin/sh.exe --login -i
--- in msys console ---
# time for i in 1 2 3 4 5; do echo $i; done
...
real 0m0.021s
# time for i in 1 2 3 4 5; do /bin/echo $i; done
...
real 0m3.396s
i.e. each fork of /bin/echo takes approximately almost *1* second!
On Windows both examples runs fast, although /bin/echo case is slightly slower,
but still speed ratio is not *that* big.
Thanks beforehand.
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https://bugs.winehq.org/show_bug.cgi?id=37560
Bug ID: 37560
Summary: Portal 2: page fault on read access to 0x00000006 in
32-bit code during gameplay
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: Ubuntu
Created attachment 49983
--> https://bugs.winehq.org/attachment.cgi?id=49983
EIP:f61cc384 ESP:16b8d570 EBP:7e0dead8 EFLAGS:00210202( R- -- I - - - )
When playing Portal 2 I receive this error and game crashed.
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http://bugs.winehq.org/show_bug.cgi?id=35353
Bug ID: 35353
Summary: mono/eglib/src/gutf8.c: many bad if expressions ?
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dcb314(a)hotmail.com
Classification: Unclassified
I just ran the static analyser "cppcheck" over the
source code of wine-mono-4.5.2. It said many things
including
1.
mono/eglib/src/gutf8.c:294]: (style) Expression '(X & 0xc0) != 0xb0' is always
true.
Source code is
if ((*p & 0xc0) != 0xb0)
Suggest code rework.
2.
[../../../mono/eglib/src/gutf8.c:306]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:331]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:294]: (style) Expression '(X & 0xc0) != 0xb0'
is always true.
[../../../mono/eglib/src/gutf8.c:306]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:331]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
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http://bugs.winehq.org/show_bug.cgi?id=32282
Bug #: 32282
Summary: Wine crashes randomly and often with Catalyst
driver>12.9
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
I tested all version of Wine in the 1.5 branch, and I found that with Wine
1.5.14 and further, games like League of Legends, Portal 2 or Guild Wars 2 are
crashing really often and randomly (in fact, X.org freeze as well as my mouse
and my keyboard, and I have then to restart my PC).
I didn't have time to proceed to a regression testing yet, but I will do it.
Cordially,
nob.
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http://bugs.winehq.org/show_bug.cgi?id=31766
Bug #: 31766
Summary: Moving table in Shareaza causes wine to generate
invalid X11/XRender requests
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxhippy(a)gmail.com
Classification: Unclassified
Created attachment 41794
--> http://bugs.winehq.org/attachment.cgi?id=41794
screenshot
When moving table headers in Shareaza (a GPL filesharing application), I get a
graphic corruption when uring Intel's new SNA acceleration architecture.
I reported the corruption to the intel driver development team, and Chris
Wilson concluded after analyzing the problem, that wine generates invalid
XRender/X11 requests - and that it worked before only by accident.
Quote:
> Unbelievably, this is actually a bug in Wine. It is abusing a PICT_x8r8g8b8
> format by trying to copy a PICT_a8r8g8b8 picture through an alphaless temporary
> and expecting the alpha-channel to be preserved. The second bug is that the
> coordinates/size of that temporary drawable are wrong - far greater than the
> apparently intended area of the columns to be redrawn.
> If I disable the shortcut to use the blit path for xrgb->argb copy, then I can
> reproduce the same errors in UXA. Vice versa, if I prefer the blit path, then
> the problem is masked in SNA.
Screenshot as well as a link to a youtube-video illustrating the issue are
available on the original bug-report:
https://bugs.freedesktop.org/show_bug.cgi?id=55164
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https://bugs.winehq.org/show_bug.cgi?id=41283
Bug ID: 41283
Summary: Corrupt fullscreen in multiple games
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55598
--> https://bugs.winehq.org/attachment.cgi?id=55598
Fullscreen
In some games windowed mode works but fullscreen is corrupt using
Direct3D/DirectDraw renderer. Every one of them have this line in output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
Examples: Noble Works, Yome no Imouto to no Inai (attachment).
GPU: Radeon R9 285
wine-staging 1.9.17
Linux 4.6.7-1
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http://bugs.winehq.org/show_bug.cgi?id=24602
Summary: NWN2 suffers from shadows flickering on ATI cards
(fglrx driver)
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31069)
--> (http://bugs.winehq.org/attachment.cgi?id=31069)
Character close view
This strange effect persists with any possible configurations (including those
in gfxoptions debug menu). It's followed with dozens of
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
messages, but I'm not sure, that it's directly related to the filters missing,
but I've tried to comment-out render-target check, so direct opengl
implementation of blit called always - it seems to gone, but this was unstable
and in any following runs I've got completelly black scene, including mini-map
(effects, selections, magic spells and soon - all in place, but all surfaces
are blackened).
I'm attaching screenshot of player's character, close view and far view. You
may see some dotted patterns on characters clack, or on terrain around him.
This effect hard to get screenshoted as it's mostly visible while moving
camera, mouse, character and soon.
It's might be related to other bug, that affects only indoor areas, that I'll
post soon also.
Tested on:
wine-1.3.3
kernel 2.6.35 with 'nopat' kernel option
ati-drivers (fglrx): 10.9, ATI Mobility Radeon HD4520
Wine direct3d configs:
OffscreenRenderingMode=fbo
VideoMemorySize=512
UseGLSL=enabled
Overrides and installed packages:
vcrun2005 and d3dx9 from winetricks (without this game just can't start due to
unimplemented features).
devenum.dll and dxdiagn.dll (without this, game can't find any video device and
refuses to run).
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http://bugs.winehq.org/show_bug.cgi?id=31121
Bug #: 31121
Summary: Wrong FSF adress in wine-mono licenses
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
While packaging wine-mono for fedora, rpmlint pointed out that the following
files carry a wrong FSF address:
mono/COPYING.LIB
mono/mcs/LICENSE.GPL
mono/mcs/LICENSE.LGPL
More information on the subject:
http://fedoraproject.org/wiki/Common_Rpmlint_issues#incorrect-fsf-address
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http://bugs.winehq.org/show_bug.cgi?id=28839
Bug #: 28839
Summary: Modal window + a opened menu => mouse unusable
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pixecs(a)yahoo.com
Classification: Unclassified
Created attachment 37034
--> http://bugs.winehq.org/attachment.cgi?id=37034
illustrative picture
os: OpenSUSE 11.4 x86_64
kernel: 2.6.37.6-0.5-desktop
desktop: kde4
wine version: wine-1.3.26-168-g6ee95c7 compiled with
--prefix=/usr --x-libraries=/usr/X11R6/lib --x-includes=/usr/include/X11/
--with-x
wine configured in windowed mode (1024x768)
application: winrar v4.01
WinRAR trial period has expired and in these conditions a modal window "Please
purcase WinRAR license" appears in 2-3 seconds after opening the application.
The problem arises when:
1) i launch the program
2) immediately open a menu (from winrar like File, Options)
3) the license expiration window appear
4) i still have the menu opened
The problem is that after the appearance of modal window i can not use the
mouse on desktop (items or windows from the desktop no longer reacts to mouse)
but the keyboard still works (for example, i can press Alt + Tab).
After pressing Alt + Tab and another window receives the focus the mouse can be
used again.
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http://bugs.winehq.org/show_bug.cgi?id=33854
Bug #: 33854
Summary: WaveLab 4 crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
After some time of working fine in wine, WaveLab is now crashing every startup.
I've traced this problem to start at this commit:
6bfcb347bfff24d7268e23b3686028373631c642 is the first bad commit
commit 6bfcb347bfff24d7268e23b3686028373631c642
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Aug 14 13:38:03 2012 +0200
winex11: Remove X11 locking around simple X calls.
:040000 040000 3869837cd55e7e8c3e195295694051301ef6197c
69fa8148595adaf05c62cce8578a864283bc8849 M dlls
See several tries to start it (they give different output depending on whether
it's a first start after installing wine): http://pastebin.com/fBkGEZbh .
Reverting the commit makes it work normally.
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http://bugs.winehq.org/show_bug.cgi?id=34588
Bug #: 34588
Summary: rpcrt4_test.exe fails to delay load secur32.dll on ARM
Product: Wine
Version: 1.7.2
Platform: arm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Classification: Unclassified
Created attachment 46063
--> http://bugs.winehq.org/attachment.cgi?id=46063
"wine rpcrt4_test.exe rpc" console log with +seh enabled
While trying to find the reason for the timeouts in my winetests runs (Tag
arm-sle85276) i found that secur32.dll can not be delay loaded because of an
exception in function DllMain().
The exception happens when calling the fork() function in function
fork_helper()
http://source.winehq.org/git/wine.git/blob/81213a88e83b19c73e244e00bffac2e4…
The console log of "wine rpcrt4_test.exe rpc" with +seh is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42356
Bug ID: 42356
Summary: failed build setupapi in mingw
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: unitedasiajames(a)gmail.com
Created attachment 57130
--> https://bugs.winehq.org/attachment.cgi?id=57130
setupapi make failed
On lastest mingw with 'mingw developer toolkit'(gcc 5.3.0), with below command:
(in msys console)
git clone git://source.winehq.org/git/wine.git wine-git
cd wine-git
./configure --without-x --without-freetype
make
The make failed when build setupapi, error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31800
Bug #: 31800
Summary: DirectX games crash in r300_dri.so with Gallium
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rene.kijewski(a)fu-berlin.de
Classification: Unclassified
Created attachment 41832
--> http://bugs.winehq.org/attachment.cgi?id=41832
WINEDEBUG=+relay,-debug backtrace
I cannot run DirectX games since I switched to the "xorg-edgers" PPA, with uses
bleeding edge Xserver/Mesa packages and employs the Gallium renderer for my
Radeon Xpress 200M card.
The debug traces show that crash happens in r300_dri.so code:
"Unhandled exception: page fault on read access to 0x74dd3598 in 32-bit code
(0x7d10623a)."
Repeatable: always.
System: Ubuntu Precise using x64 on a Samsung R40 laptop
Wine: Self-built, newest tag (1.5.13), with C(XX)FLAGS = -g3 -ggdb -O0
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http://bugs.winehq.org/show_bug.cgi?id=35327
Bug ID: 35327
Summary: Civilization 4 BTS print screen
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iddqd(a)yahoo.com
Classification: Unclassified
Created attachment 47117
--> http://bugs.winehq.org/attachment.cgi?id=47117
program error details
When using Civilization 4 BTS's print screen (not linux print screen), the game
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44566
Bug ID: 44566
Summary: Deus Ex: Human Revolution crashes on launch if VSync
enabled (DX9)
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: Other
Created attachment 60533
--> https://bugs.winehq.org/attachment.cgi?id=60533
The output of launching Steam, then DX:HR with VSync; waiting a few seconds,
then ending the process (sigterm).
Using the latest Wine on Solus (Gallium Nine enabled), if VSync is enabled with
DirectX 11 disabled, the game fails to launch and hangs very quickly. The first
text of the intro screens may or may not be displayed. If VSync is disabled,
the game launches fine. (Though the game still hangs when you try to exit.)
The VSync option does not cause an issue with DirectX11 enabled, but the
visuals run the gamut from "nothing" to "all textures missing" to "textures
missing on some things, black screen in some positions/angles" depending on the
settings chosen. Unsurprising as DX11 is still in early stages, but I was
expecting worse.
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http://bugs.winehq.org/show_bug.cgi?id=34391
Bug #: 34391
Summary: PPSSPP Crash on opening
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alaskancaveman(a)Live.com
Classification: Unclassified
Created attachment 45782
--> http://bugs.winehq.org/attachment.cgi?id=45782
Crash Log
PPSSPP 9.1 x86 win http://www.ppsspp.org/
current setup :::
amd A6 HD6250G Cayman
Linux Mint 15 Ubuntu Raring base 13.04
wine1.6
kernel 3.11rc7
mesa 9.3dev
libg3dvl-mesa (gallium)
mod: radeon.dpm=1 added kernel boot paramater
mod: R600_DEBUG=SB etc/environment
:::
the catalyst drivers 13.8b2 will allow 2 open but zero function beyond that
without crash... (no 3.11 support yet for Catalyst)
both gallium and Catalyst worked fine before 3.11 kernel upgrade from 3.8...
which i did after mesa upgrade
neither of the 2 mods make any difference on program crash or not
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http://bugs.winehq.org/show_bug.cgi?id=31978
Bug #: 31978
Summary: LWA_COLORKEY support significantly slows down GOG
installer verification progress bar
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
Classification: Unclassified
Installers from gog.com always first verify their own integrity. During this
period they display a custom progress bar, which makes use of the LWA_COLORKEY
attribute.
Prior to wine containing support for LWA_COLORKEY, this verification process
was basically limited by the speed of the hard drive. Since that support has
been added, the verification has become much slower, and furthermore the
progress bar flickers a lot.
I've bisected the cause to
commit edea44f0ff995aadaaadb866a022832c16301e4a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 12 16:00:18 2012 +0200
winex11: Add support for the LWA_COLORKEY layered window attribute.
To reproduce: it should happen with any installer downloaded from gog.com. I
tested with the freely available http://www.gog.com/en/gamecard/teenagent
I'm using XQuartz 2.7.4 on Mac OS X 10.6.8. If you need any traces, let me know
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http://bugs.winehq.org/show_bug.cgi?id=31946
Bug #: 31946
Summary: Atari800Win Plus crashes on start
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaromir.obr(a)gmail.com
Classification: Unclassified
Created attachment 42088
--> http://bugs.winehq.org/attachment.cgi?id=42088
backtrace
Steps to reproduce:
1) Run the application
Expected result:
It starts
Actual result:
It crashes
Used SW:
--------
wine 1.4.1-0ubuntu1
Atari800Win PLus 4.1 (https://github.com/Jaskier/Atari800Win-PLus/downloads)
Ubuntu 12.04, amd64
kernel: 3.5.0-17-generic #28-Ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=35438
Bug ID: 35438
Summary: FBO backend doesn't work on some Intel iGPUs
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zatloukal.Frantisek(a)gmail.com
Classification: Unclassified
The default backend (FBO) doesn't work on some Intel iGPUs(tested Gen3).
Tested GPU: 00:02.0 VGA compatible controller: Intel Corporation Atom Processor
D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller
Tested OS: Fedora Rawhide, Ubuntu 12.04
Tested Mesa versions: 9.0, 10.0
Tested affected apps/games: Age of Mythology, ePSXE (I believe this affects
most of DirectX 9.0 apps)
Switching from fbo to backbuffer solves problems in both tested apps.
If fbo is active, terminal log is spammed by:
epsxe:
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x10000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1f9ad0)
WINED3DFMT_B8G8R8X8_UNORM 1024x600 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glBindTexture @ context.c / 2031
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
aom:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:buffer_internal_preload Too many declaration changes or converting
dynamic buffer, stopping converting
err:d3d:wined3d_debug_callback 0x2373e18: "GL_INVALID_ENUM in
glLight(light=0x1140b8)".
err:d3d:transform_view >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glLightfv
posn @ state.c / 3917
err:d3d:wined3d_debug_callback 0x2373e18: "GL_INVALID_ENUM in
glLight(light=0x1140b8)".
err:d3d:transform_view >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glLightfv
dirn @ state.c / 3919
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http://bugs.winehq.org/show_bug.cgi?id=27473
Summary: Wine Changing Window Decorations in Conflict with
Window Managers
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swt(a)techie.net
When running an application under Wine, if the window manager removes the
window decorations, Wine restores them. For example, under Unity, when an
application is maximized, the WM removes the window decorations as the title
bar is merged with the Unity panel. When this happens with a Wine application,
Unity removes the decorations, but Wine puts them back (sometimes only
partially, leading to a confused experience where the decorations exist but are
invisible).
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http://bugs.winehq.org/show_bug.cgi?id=33087
Bug #: 33087
Summary: After uninstall file associations to notepad still
persist
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: longsincedark(a)lavabit.com
Classification: Unclassified
After uninstalling wine I noticed that, although most traces had been removed,
my file association list still included notepad for almost all text-type
documents. I did manually remove the association for each, but it was a
monotonous process. I would have expected the "uninstall" to remove all traces,
except user created files &/or directories.
This is not a bug on how WINE operates, and I will be re-installing. But it
seems only appropriate that an "uninstall" is just that.
Please consider, I used WinDONT's for many years and dealt with this problem of
uninstall remnants. For most, it may be a minor or trivial issue. But some
users, like myself, have qualms about software that leaves too many remnants
after uninstalling.
Keep up the fabulous work!
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https://bugs.winehq.org/show_bug.cgi?id=45066
Bug ID: 45066
Summary: Gauntlet character screen no longer display character.
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61204
--> https://bugs.winehq.org/attachment.cgi?id=61204
hack to correct the issue
Gauntlet no longer displays the character on the selection screen, and when you
enter into the game it full of triangles.
The attached patch(hack) corrects the issue.
Its a constant buffer being created that is causing the issue.
00cd:err:d3d11:d3d_buffer_init Bindflag 0x00000004
(D3D11_BIND_CONSTANT_BUFFER)
commit b6f917b1023ea2b9591f6b72d34ff2afa34bd914
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:04 2018 +0330
d3d11: Set resource access based on usage and CPU access flags.
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http://bugs.winehq.org/show_bug.cgi?id=30256
Bug #: 30256
Summary: Ancients of Ooga: very slow rendering in mid game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 002674e49d3343d2ad4670081276e38af867eefe
Created attachment 39520
--> http://bugs.winehq.org/attachment.cgi?id=39520
terminal output
Ancients of Ooga is an indie platformer, developed by NinjaBee.
The demo version of the game is Steam-only:
http://store.steampowered.com/app/91810/
The problem: performance is okay in the menus and during the intro video. As
soon as the video ends and the game is loaded, framerate drops dramatically.
While in the menus I get 50 fps, in mid-game I get 1-2 fps or less. This makes
the game unplayable.
The problem appeared in Wine-1.3.22 and is still present in 1.5.0. Actually,
Wine-1.3.21 is the one and only version being capable of running the game
normally. All previous versions fail to start the game correctly, and all later
versions have the reported performance issue.
When I start a new game I get 30 fps with 1.3.21, and 1-2 fps with 1.3.22.
The result of the regression test:
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
The problem can be reproduced with the Steam demo version (the game needs
native d3dx9_36.dll). Please let me know if you need a log with debug channels
enabled.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=37831
Bug ID: 37831
Summary: Wine 1.7.33 incompatible with AMD Catalyst 14.12
"Omega"
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: castarco(a)gmail.com
Distribution: ---
I don't know if the bug is in the AMD Catalyst package or in the Wine package
(I think it's a package bug, not a software bug):
There is a conflicting package with catalyst (fglrx-core_14.501-0ubuntu1_amd64)
which is a dependency on Wine (in Ubuntu):
ocl-icd-libopencl1
.
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http://bugs.winehq.org/show_bug.cgi?id=30924
Bug #: 30924
Summary: Uncapture Mouse in Fullscreen Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: songandsilence27(a)gmail.com
Classification: Unclassified
In winecfg, there is an option, under the Graphics tab to automatically capture
the mouse in fullscreen windows.
When using the emulated virtual desktop, certain programs freezing, crashing,
etc., can cause the mouse to stay within the emulated virtual desktop. Killing
wine or wineserver causes the mouse to stay within the confines of the virtual
desktop, rendering the (actual, X11) desktop useless. The Virtual desktop
window will grey out, becoming unresponsive to any and all input meant to close
it, including keystrokes such as ALT+F4 and clicking the "close" button.
Opening a X11-managed window (e.g., a terminal emulator) inside of the window
area will allow keyboard input, and depending on placement, can free the mouse
from the virtual desktop window, however, mouse clicks are not functioning in
other X11 windows, panels, etc.
Killing and restarting the X server via CTRL+ALT+Bksp or switching to a second
Virtual Console (e.g., tty2) and issuing "pkill X; startx" will temporarily
solve the issue (unless the offending program is run and freezes/crashes
again).
There should be a key combination to release the mouse back to the X11 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=27706
Summary: [integration] Menu entries generated by wine when
installing apps are not compatible with Linux Mint
menu
Product: Wine
Version: 1.3.23
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
The command wine generates for menu entries are like this (example):
env WINEPREFIX="/home/rodrigo/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/sb/.wine/dosdevices/c:/users/sb/Start\ Menu/Programs/Microsoft\
Office/Microsoft\ Office\ Word\ 2007.lnk
For some reason they dont work in Linux Mint's main menu (bad parser in
mintmenu?). While this can be considered Mint's fault, its MUCH easier for wine
to solve this, but just double-quoting the last parameter (the path to .lnk
file) and removing escaping-backslashes from it:
So the abve example would turn into this:
env WINEPREFIX="/home/sb/.wine" wine C:\\windows\\command\\start.exe /Unix
"/home/sb/.wine/dosdevices/c:/users/sb/Start Menu/Programs/Microsoft
Office/Microsoft Office Word 2007.lnk"
Its an easy fix that wouldnt break anything for other distros, and would make
Mint work out-of-the-box, So I would be glad to see this "fixed"
References:
http://bugs.launchpad.net/mintmenu/+bug/714848http://forums.linuxmint.com/viewtopic.php?f=47&t=57536
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http://bugs.winehq.org/show_bug.cgi?id=24392
Summary: Mass Effect 2: Lair of the Shadow Broker: Skycar chase
scene renders nothing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
After Shepard and Liara(and your choice of team member) enter the Skycar, a
loading screen appears. After the loading screen, a mini game starts where you
drive the skycar, presumably to catch Vasir(I haven't been able to see it yet
due to this bug). The problem is, the game is rendering a blank image. The only
other things that I can see are the UI and the game's darker edges film
effect(the circular banding around the edges in the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=32072
Bug #: 32072
Summary: resident evil 4 : not start game
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: king.infet(a)gmail.com
Classification: Unclassified
Created attachment 42280
--> http://bugs.winehq.org/attachment.cgi?id=42280
save log backtrace
i install resident evil 4 with wine 1.5.15 version.
after installation -> start game and crash wine .
out the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33710
Bug #: 33710
Summary: Kingsoft Office 2012: Attempt to open file causes
desktop environment to crash
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmn2004404(a)gmail.com
Classification: Unclassified
Upon starting and running a Kingsoft Office program, and then attempting to
load a .DOC or .XLS or .PPT file, the program stops responding for about a
second, and then the entire desktop environment crashes and takes the opened
program with it. Then the desktop environment restarts and I am forced to log
in to my OS once more.
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http://bugs.winehq.org/show_bug.cgi?id=32948
Bug #: 32948
Summary: Wine crashes on file operation in 32 bits mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: numkem(a)gmail.com
Classification: Unclassified
Just after upgrading to KDE 4.10 on Arch, every file diaglog inside office
applications makes the application hang than it produce this stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=30463
Bug #: 30463
Summary: World of Warcraft 5.0 Crashes on Character Creation
Screen (invalid float operation)
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.mcintyre(a)gmail.com
Classification: Unclassified
Created attachment 39829
--> http://bugs.winehq.org/attachment.cgi?id=39829
Backtrace of crash from wine
I can log into characters that are already created (transfers from live
realms), however I get the attached error (backtrace.txt) when I click the
button to create a character.
I am using the ati 12.1 drivers, fyi.
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https://bugs.winehq.org/show_bug.cgi?id=42740
Bug ID: 42740
Summary: Icons with transparency no longer rendering correctly
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
Using Wine 2.4 on Xubuntu 16.10, icons in OpenMPT (https://openmpt.org/) no
longer have a transparent background. They all render with a white background
and even some bogus pixels, indicating that the 8-bit alpha is ignored
completely.
They were rendered correctly on Wine 2.0 the last time I checked.
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https://bugs.winehq.org/show_bug.cgi?id=39027
Bug ID: 39027
Summary: Dungeons and Dragons Neverwinter: very slow startup
when launching the game for the first time
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxrd2(a)smoothware.net
Distribution: ---
Have installed the game from steam and launched it afterwards.
Starting it took like 10-15 minutes, so i thought it hanged or something.
After that initial start the game launches much faster but it is still pretty
slow like 3-5 minutes.
I see a bunch of these warning on stdout.. like 100 lines every second:
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x1693e7c8, cbSizeHeader=16)
stub!
fixme:win:GetRawInputBuffer (pData=0x2cca0c0, pcbSize=0x1693bb68,
cbSizeHeader=16) stub!
Using WINEDEBUG=-all doesn't affect the loading times.
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https://bugs.winehq.org/show_bug.cgi?id=40914
Bug ID: 40914
Summary: Zombie Army Trilogy (DX11 game) fails to start
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
I'm getting only an empty error window when starting the game via Steam.
Tried in the default XP and Win7 profiles.
Haven't tried the game with the binary drivers yet (Nvidia).
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef88,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x219a24,
container_parent 0x21fce8, wined3d_desc 0x33eff8, wined3d_texture 0x1937640
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc (nil)
partial stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc 0x1801f88
partial stub!
wine-1.9.13-114-gb1930ee
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-3fea592)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=27600
Summary: Screen fills with visual artifacts in World of Tanks.
Product: Wine
Version: unspecified
Platform: x86
URL: http://game.worldoftanks.eu/update
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35280)
--> (http://bugs.winehq.org/attachment.cgi?id=35280)
Output log, but doesn't show anything important.
Time to report an another WINE regression for World of Tanks, in this one
screen fills with a mixture of triangles and font textures.
The regression was brought by:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
c
performance problems. If the user is using an older driver we now drop the
V
doublebuffered loading, which means that we fall back to the current
behavio
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_array
(the patch was actually committed on Jun 14)
The bug can be reproduced by logging in an account and clicking on the depot,
store, statistics or other tabs in the garage.
Alt-tabing in and out resets the screen back to normal (using virtual desktop).
During the actual gameplay, the frame rate is a lot lower then normal. Notable
fixme for gameplay is:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
Using WINEDEBUG=+d3d the frame rate is very low in the garage, the bug does not
manifests itself.
Configuration:
ATI Radeon HD 3650, fglrx 11.5
DirectDrawRenderer: opengl
UseGLSL: disabled
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=37035
Bug ID: 37035
Summary: Microsoft Office 2010 / 2007: Restore window from tray
is broken if 'Keep window thumbnails' is set to Always
in KDE.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eierfrucht(a)gmail.com
All Microsoft Office 2007 / 2010 applications exhibit this behaviour with Wine
1.7.23 and all previous versions going back to wine 1.4, there also seems to be
no connection to the currently used Distribution, Kernel or KDE version.
1. In KDE System Settings, set 'Keep windows thumbnails' to 'Always (breaks
minimization)'
2. Minimize an Office 2007 / 2010 app window.
3. Try to restore it and all you will get is a tiny square in the left top
corner of the screen.
4. Force showing KWin's native title bar on top of Office 2007 / 2010 windows,
minimizing with KWin's embedded title bar button works without triggering this
issue.
I have observed this behaviour on Arch Linux and Kubuntu since very long ago.
Switching to different Kernel, KDE and Wine versions does not affect it. I know
that 'Keep windows thumbnails' used to break minimization for several apps, but
this option is pretty much vital to KDE's Present Windows function and most
task managers that use window thumbnails. So far, Office 2007 and 2010 are the
only apps suffering from this issue that I'm aware of. I have never witnessed
'Keep windows thumbnails -> Always' breaking any other app.
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http://bugs.winehq.org/show_bug.cgi?id=32372
Bug #: 32372
Summary: Kerbal Space Program 1.8.1 locks up computer randomly
at various points
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greenalien.greenalien(a)gmail.com
Classification: Unclassified
The bug takes place especially when switching back to main menu or pressing
buttons inside the rocket facility. Lockups during flight are less common.
Takes place also with 1.4-raw3 and 1.5.9-raw3 versions of wine.
Due to complete computer lockup, it is impossible to trace this bug in log.
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http://bugs.winehq.org/show_bug.cgi?id=33111
Bug #: 33111
Summary: Graphical Artifacts in Diablo 3 on AMD Graphics
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avstaim(a)gmail.com
Classification: Unclassified
There is a number of annoying graphics artifacts in-game, making game
uncomfortable. Artifacts only appear in wine, in Windows 7 graphics is ok,
running the game in proprietary wine clone Crossover Office has no such
artifacts.
My system:
Ubuntu 12.04.2 64 bit
AMD Radeon HD 7600M
Latest Catalist fglrx 13.1
wine 1.5.23-1.5.25 (same bug present) (haven't tried earlier versions as they
are not available to install from PPA)
Tried the following actions (no luck):
1) winetricks ao=enabled
2) running game in windowed fullscreen mode
3) winetricks ddr=gdi
4) Changing fglrx version
5) Adjusting fglrx settings in amdccle
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http://bugs.winehq.org/show_bug.cgi?id=24926
Summary: Lotro crash
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasmin.beauregard(a)gmail.com
Created an attachment (id=31563)
--> (http://bugs.winehq.org/attachment.cgi?id=31563)
Lotro crashlog
The game is just fantastic, no lags and the graphics are quite the same as in
windows but it keeps on crashing after a few minutes of play. Everytime I get
the same error message. Here is my crash log... Hope that it will help.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=45010
Bug ID: 45010
Summary: Libs are right after Wine start on all Androidx86
machines
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Created attachment 61134
--> https://bugs.winehq.org/attachment.cgi?id=61134
Error message
There is some libs error on all Androidx86 machines which i tested, right after
Wine start.. Look at picture.
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http://bugs.winehq.org/show_bug.cgi?id=32377
Bug #: 32377
Summary: Programs do not load under Wine Loader at all
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecatisspeaking(a)gmail.com
Classification: Unclassified
Created attachment 42721
--> http://bugs.winehq.org/attachment.cgi?id=42721
A text document containing the bacrtrace information of the error
Windows programs like Starcraft, Starcraft: Brood War and Hoyle Games do not
load. Wine loader attempts to open. Program runs, shows blank black screen,
shows discombobulated lines in black, white and color, then closes with an
error from Wine loader appearing stating that a serious error occurred in the
process and Wine needs to close.
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https://bugs.winehq.org/show_bug.cgi?id=43199
Bug ID: 43199
Summary: When I run game Syberia, game crush after intro video.
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chief_exb(a)mail.ru
Distribution: ---
Created attachment 58472
--> https://bugs.winehq.org/attachment.cgi?id=58472
log file when game crush
See attachment
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http://bugs.winehq.org/show_bug.cgi?id=34092
Bug #: 34092
Summary: Comodo Antivirus for Linux found a malware in wine
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radubaetica(a)gmail.com
Classification: Unclassified
I have installed Comodo Antivirus for Linux (not via wine) and it keeps telling
me that iexplore.exe installed by wine is a malware called
"Malware@@#3dobwkd9mzh6p".
I reported it as a false-positive several times in a row; I think you should be
informed of this, too.
Possible duplicate of #33440.
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http://bugs.winehq.org/show_bug.cgi?id=33847
Bug #: 33847
Summary: _NET_FRAME_EXTENTS is set on fullscreen window
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rechapita(a)hotmail.com
Classification: Unclassified
Created attachment 44890
--> http://bugs.winehq.org/attachment.cgi?id=44890
outpu for xprop -name Skyrim
Running Skyrim with SKSE the _NET_FRAME_EXTENTS property is set when on
fullscreen.
This means the window informs having decorations even if it is fullscreen
causing glitches on some window compositors such as compton.
Its possible this happens beacuse the Skyrim window starts normal and then it
switches to fullscreen without reseting the _NET_FRAME_EXTENTS property
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https://bugs.winehq.org/show_bug.cgi?id=40251
Bug ID: 40251
Summary: Desktop Ponies: Opens window, immediately crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderhedgie(a)gmail.com
Created attachment 53847
--> https://bugs.winehq.org/attachment.cgi?id=53847
Output when an unexpected error caused the program to close
Open Desktop Ponies. Crashes instantaneously. Currently using Wine Staging
1.9.4.
Link to program crashing (latest version):
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.58/Des…
SHA1 checksum: E7BFAC6DE1B5A9D4BF88F58DF22384E31F83A80C
Filename: Desktop Ponies.exe
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http://bugs.winehq.org/show_bug.cgi?id=36259
Bug ID: 36259
Summary: Teamviewer (via wine) crashes after locking local
Ubuntu 13.10 machine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael_matkovic(a)hotmail.com
Created attachment 48387
--> http://bugs.winehq.org/attachment.cgi?id=48387
Backtrace output provided at the time of the crash
I was using Team Viewer v9.0.27891 (which reportedly uses wine v 1.6.1) to
connect to a remote Windows 8.1 machine.
My machine has Ubuntu 13.10 (64bit) installed. I went to lock my machine and
When I came back I found a 'critical error' message which produced the
backtrace (attached with this error report) and subsequently Team Viewer was
shut down.
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http://bugs.winehq.org/show_bug.cgi?id=31279
Bug #: 31279
Summary: SafeDisc: driver crashes under certain circumstances
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
I've been testing various old games on my Mac. Quite a few of them need
SafeDisc protection. Unfortunately, for some reason, the driver, SECDRV.SYS,
keeps crashing under certain circumstances. (Good thing we run drivers in user
mode then... ;) This of course renders any games (that meets these certain
conditions) unplayable without a crack. Trouble is, I'm not sure exactly what
those circumstances are.
Here's what I do know about which games do what:
Age of Empires II: The Age of Kings: driver crashes
Age of Empires II: The Conquerors: driver crashes
Age of Empires II: The Conquerors (with SECDRV from C&C:YR): driver crashes
Age of Empires II: The Age of Kings (with Conquerors installed): driver crashes
Age of Empires II: The Age of Kings (with SECDRV from C&C:YR): driver still
crashes
Command & Conquer 2: Tiberian Sun (with Firestorm expansion): OK
(surprisingly); base C&C2 is probably OK, too
Command & Conquer: Red Alert 2: won't install at all due to #30155
Command & Conquer: Red Alert 2 (with either workaround from #30155): still
won't install because the driver crashes
Command & Conquer: Red Alert 2: Yuri's Revenge: OK (but can't install without
RA2)
It looks like this actually has nothing to do with the actual version of
SafeDisc, but which code paths get hit in the driver. Unfortunately, the driver
is, of course, obfuscated with every trick in the book.
I'll attach a log +tid,+relay,+seh,+services,+winedevice,+ntoskrnl from running
AoE2 in an otherwise-clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=25054
Summary: Lost Horizon demo graphic errors
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miso.seliga(a)gmail.com
here you can download demoversion i tried:
http://www.gamershell.com/download_62640.shtml
i tried with clean .wine, then i changed desktop to virtual 1280x720, sound
driver to esound and disabled links to home folder
game installs well (only after installation wine desktop windows remains on
screen and has to be closed manually with window close button. this is so minor
problem that i don't report it)
then i run game's configtool, don't change anything, press save
then i run game, intro video plays and menu appears. in menu there are already
visible mistakes, it looks as if some overlay should be rendered on top and its
only random noise, screenshot is attached. same problem can be seen later in
game too. i noticed that everytime i run the game itlooks different, even when
you run the game and return to menu it looks different. sometimes there is
noise over whole screen, sometimes there is only black box on bottom-right part
of screen
there are no relevant messages in console
log with WINEDEBUG=trace+graphics is also empty
log with WINEDEBUG=trace+graphics,+relay is huge (363MB) so i am not attaching
it yet, i am afraid that because there is no crash even if there is something
useful it may be buried anywhere in it... so i will post needed information
when someone will write me what exactly is needed
in appdb there is no demoversion but there is entry for full game here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=21194&iTesting…
i can't confirm if there is problem in full version too
my system is ubuntu 10.10 64bit
wine is wine-1.3.6 from winehq repository
graphic card is ati 4850
graphic driver is fglrx from ubuntu 10.10 repository
(8.78-3-100920a-105558c-ATI)
if therewill be need for some more information then let me know
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http://bugs.winehq.org/show_bug.cgi?id=24490
Summary: pSX emulator does not receive input from Option (Alt)
key.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30905)
--> (http://bugs.winehq.org/attachment.cgi?id=30905)
pSX Output
The Option key on an Apple keyboard also serves as the "Alt" function for
Windows applications. Other applications I've tested recognize it normally,
but pSX does not. It is required for invoking full screen mode. You can also
assign it to a misc. key command in the application's configuration, but all it
does is scroll through the text fields. Nothing appears in the log when trying
to use this key, but I attached it anyway.
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https://bugs.winehq.org/show_bug.cgi?id=40460
Bug ID: 40460
Summary: winetricks xna31 and dotnet20sp2 fail
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d8599db40ada552cecf11235cf770112b33fdf6a
Distribution: Debian
Regression, introduced by:
d8599db40ada552cecf11235cf770112b33fdf6a is the first bad commit
commit d8599db40ada552cecf11235cf770112b33fdf6a
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Apr 5 16:27:55 2016 +0200
krnl386.exe16: Emulate 'mov Eb, Gb' instruction on x86 processor
architecture.
Similar to the implementation in ntoskrnl.exe.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2db7099d0afc07f305b8ebb22e25cedf9f410bc3
6cb041554b7f3d724488c7384653242c56f2e9c4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=37041
Bug ID: 37041
Summary: Trackmania Nations Forever crashes on startup
(Regression?)
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Created attachment 49220
--> http://bugs.winehq.org/attachment.cgi?id=49220
Backtrace on wine 1.7.23 openSUSE Factory Rolling Release
Hello everyone,
I noticed that a previous bug 18989 has already been fixed but I am still
having problems to get the game to run in wine 1.7.23. I got the game from the
following URL:
http://www.chip.de/downloads/TrackMania-Nations-Forever_31482232.html
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http://bugs.winehq.org/show_bug.cgi?id=28646
Bug #: 28646
Summary: Statusbar icons have black backgrounds
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Classification: Unclassified
Starting in release 1.3.29, the transparent backgrounds of icons contained in a
statusbar have black backgrounds. In addition, if you hover the mouse over the
statusbar gripper located on the window lower right side, a 1/2 inch black
square will appear. This can be tested using the Codejock (www.codejock.com)
Statusbar.exe demo program.
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https://bugs.winehq.org/show_bug.cgi?id=44082
Bug ID: 44082
Summary: testcase, source: "err:virtual:NtMapViewOfSection
map_file_into_view ... failed"
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmo2118(a)gmail.com
Distribution: ---
Created attachment 59797
--> https://bugs.winehq.org/attachment.cgi?id=59797
Test program source code
With a short test program (test.c), I get:
$ wine a.exe
err:virtual:NtMapViewOfSection map_file_into_view 0x350000 10000 000000000
failed
MapViewOfFile: error 87
abnormal program termination
(Win32 error 87 is ERROR_INVALID_PARAMETER.)
On regular Windows 7, the program exits successfully.
FWIW:
user@virtualbox:~$ uname -a
Linux virtualbox 4.4.0-101-generic #124-Ubuntu SMP Fri Nov 10 18:29:59 UTC 2017
x86_64 x86_64 x86_64 GNU/Linux
user@virtualbox:~$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 16.04.3 LTS
Release: 16.04
Codename: xenial
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https://bugs.winehq.org/show_bug.cgi?id=42277
Bug ID: 42277
Summary: d2d1/tests/d2d1.c test failure with "Surface does not
match."
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56986
--> https://bugs.winehq.org/attachment.cgi?id=56986
log with +d2d,+d3d10
17 failures, all with the message "Test failed: Surface does not match." Log
attached.
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http://bugs.winehq.org/show_bug.cgi?id=35085
Bug #: 35085
Summary: Tomb raider chronicles
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46802
--> http://bugs.winehq.org/attachment.cgi?id=46802
TB5 wine crash log
Hello,
Tomb Raider 5 Chronicles crash at start.
Crash log joined.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=41152
Bug ID: 41152
Summary: fontconfig 2.12.1 breaks wine for me on OS X 10.11.6
Product: Wine
Version: 0.9.16.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mf2k(a)macports.org
Distribution: ---
On OS X 10.11.6, I built wine 1.8.3 and 1.9.16 with fontconfig 2.12.1 and I see
the following runtime errors:
$ wine myapp.exe
err:winediag:nulldrv_CreateWindow Application tried to create a window,
but no driver could be loaded.
err:winediag:nulldrv_CreateWindow The explorer process failed to start.
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
Going back to fontconfig 2.12.0 works just like normal.
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https://bugs.winehq.org/show_bug.cgi?id=42861
Bug ID: 42861
Summary: d3d11/tests/d3d11.ok fails in
test_unaligned_raw_buffer_access
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following lines consistently fail:
d3d11.c:15222: Test failed: Got unexpected result 0xffffffff.
d3d11.c:15224: Test failed: Got unexpected result 0.
The expected values are 0xffff and 0xa, respectively.
I have NVIDIA drivers (375.59) and MESA version 11.2.0-1ubuntu2. If there is
any other information I can provide please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=35531
Bug ID: 35531
Summary: FFXIV Crashed while only running around.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keithcorum(a)gmail.com
Classification: Unclassified
Created attachment 47445
--> http://bugs.winehq.org/attachment.cgi?id=47445
the backtrace file given my the crash report.
I have FFxiv running with no flickering by using advice from the winehq forums
and Codewavers forums. However after about 15 min of running around the game
crashed on me. The rest of the game seems to be running fine though I have not
put it through any real strain.
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http://bugs.winehq.org/show_bug.cgi?id=28250
Summary: Strange polygon in Wine 1.3.27 but not in Wine 1.3.0
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dalanmao89(a)gmail.com
I played the game PAL4 (仙剑奇侠传4. See http://chinesepaladin.org/tag/pal4 and
http://www.gamersky.com/Soft/200708/9540.shtml for description of the game)
under Wine 1.3.27 and Wine 1.3.0 and I discovered the following problem:
1. My laptop is Intel i915 graphic card with intel-dri 7.11-2 and
xf86-video-intel 2.15.0-2 driver. I have tried playing the game with NVideo
driver and Wine 1.3.27 has no strange polygon problem. So I suspect the bug is
Intel i915 graphic card related!
2. Under Wine 1.3.0, there is no strange polygon display problem. See
wine-1.3.0.png in the wine-bug-report.7z. The log file is attached as
wine-bug-report.cmp in the 7zip archive.
3. Under Wine 1.3.27 (even earlier versions such as 1.3.23 if I am not
mistaken), strange polygon display problem occur. See wine-1.3.27a.png (S3TC
disable) and wine-1.3.27b.png (S3TC enable with driconf) in the
wine-bug-report.7z. The log file is attached as wine-bug-report.log in the
7zip archive.
Details about my laptop:
1. Running the software:
cd ~/.wine/drive_c/SoftStar/PAL4
LC_ALL=zh_CN.GBK wine PAL4.exe -opengl
2. My distro is ArchLinux 32 bit and 64 bit:
Linux mylinux 3.0-ARCH #1 SMP PREEMPT Tue Aug 30 07:32:23 UTC 2011 i686
Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz GenuineIntel GNU/Linux
3. The gcc version is
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-pc-linux-gnu/4.6.1/lto-wrapper
Target: i686-pc-linux-gnu
Configured with: /build/src/gcc-4.6-20110819/configure --prefix=/usr
--libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/
--enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared
--enable-threads=posix --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-clocale=gnu --enable-gnu-unique-object
--enable-linker-build-id --with-ppl --enable-cloog-backend=isl --enable-lto
--enable-gold --enable-ld=default --enable-plugin --with-plugin-ld=ld.gold
--disable-multilib --disable-libssp --disable-libstdcxx-pch
--enable-checking=release
Thread model: posix
gcc version 4.6.1 20110819 (prerelease) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=23777
Summary: Half-Life in full screen will be partially drawn
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel(a)james-b.ch
Created an attachment (id=29807)
--> (http://bugs.winehq.org/attachment.cgi?id=29807)
After a restore, Counter-Strike is not drawn completly
I've found that wine won't draw correctly Half-Life games (mods too), which are
in OpenGL, after an alt-tab (minimize). It has begun after a kernel,
nvidia-drivers and Xorg update.
When any HL game is started all is fine. After the first alt-tab the game
"window" is cut (see the attachments). It happens even when the game has the
same resolution as my screen and when I do ctrl+alt+arrows (change the current
desktop) since it minimizes the game. I have tested with a old Half-Life
(without Steam) and the bug is reproduced too.
I'm using Gentoo Linux, kernel 2.6.32-gentoo-r7 (before 2.6.32-r3),
nvidia-drivers-256.35 (and 195.36.24 was tested too) (Asus 285 GTX),
xorg-server-1.7.6 (before: 1.6.5-r1).
Other attachments: game effects are affected as well resulting in possible
cheat exploits. Notice that these are windows captures (alt-printscreen).
>> http://img822.imageshack.us/i/capturecounterstrike1.jpg/ (sniper scopes aren't drawn at the good position)
>> http://img9.imageshack.us/i/capturecounterstrike2.jpg/ (flash grenade doesn't produce the effect in fullscreen, seems shifted by the bug)
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http://bugs.winehq.org/show_bug.cgi?id=33632
Bug #: 33632
Summary: Wine changes video mode to one with "panning"
(probably on Nvidia cards only)
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
When Wine app changes screen resolution to any less than display's native one
You can use mouse to pan outward app's screen and see Your desktop and other
apps. It especially annoys if app uses small resolution (640x480 or less)
Even if screen is panned the only part of X screen that works (redraws and
feels mouse) is the screenspace of the app even if it already crashed or closed
and forgot to return display's native resolution.
At least three apps are affected:
- Duke Nukem Manhattan Project
- Virtuelle Moorhuhn Jagd
- https://code.google.com/p/boxplorer2/ when in fullscreen
so setting Severity to "Major". Probably any app with small screen resolution
is affected.
I know no native linux app besides Wine that behaves this way.
Tested on Xubuntu 12.04 to 13.04 with Geforces GT 220 and 630 and any graphics
drivers of versions 3xx.xx
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http://bugs.winehq.org/show_bug.cgi?id=35087
Bug #: 35087
Summary: Tomb raider 4 The last revelation - crash at start -
steam version
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46804
--> http://bugs.winehq.org/attachment.cgi?id=46804
TB4 wine crash log
Hello,
Tomb raider 4 The last revelation, steam version, crashes at start.
I joined you the debug wine report.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=40546
Bug ID: 40546
Summary: "Browser C: Drive" menu entry will do nothing if Wine
has never been launched
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
HOW TO REPRODUCE:
1. Delete the "~/.wine" folder.
2. Open "Browser C: Drive".
RESULT:
Nothing happens. Instead Wine should be configured for the first time.
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http://bugs.winehq.org/show_bug.cgi?id=35089
Bug #: 35089
Summary: TERA Online crashes with recent update
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: papon.jonathan(a)laposte.net
Classification: Unclassified
Step to reproduce :
-Install TERA Online (gameforge version) within a clean prefix
-Enter your login information and press the "login" button
-The launcher immediately segfault without prior information
Tried with wine version from 1.7.1 to 1.7.8 : same result.
Distrib : Archlinux x86_64
Reverting linux kernel from 3.12.2-1 to 3.11.6-1 (and nvidia proprietary driver
from 331.20-1 to 325.15-1; as newer version doesn't work with older kernel)
resolved the issue.
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http://bugs.winehq.org/show_bug.cgi?id=34761
Bug #: 34761
Summary: Neverwinter Online: System lockup using fglrx drivers
while loading
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DennisJohansen(a)GMail.com
Classification: Unclassified
After logging in with the Neverwinter Online launcher, it starts to load the
actual game. But locks up the entire system along the way. Last message shown
in the game is "Materials reloaded".
Doing some regression testing points to this particular commit:
commit 37d1e8b79cfc2c4ca7b947589574179470a06c42
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 16 09:12:30 2013 +0200
wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game
Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress
test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
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http://bugs.winehq.org/show_bug.cgi?id=31864
Bug #: 31864
Summary: Battlestrike The Siege crahes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
The DirectX9 game Battlestrike The Siege crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42278
Bug ID: 42278
Summary: d3d[89]/tests/device.ok tests fail (cannot change
resolution)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56987
--> https://bugs.winehq.org/attachment.cgi?id=56987
log with +xrandr
Fails several tests with lines similar to the following:
err:xrandr:xrandr12_set_current_mode Resolution change not successful --
perhaps display has changed?
device.c:3677: Test failed: Failed to change display mode, ret 0xffffffff.
and once
device.c:4869: Test failed: Expected resolution 1280x800, got 1280x720.
device.c:4895: Test succeeded inside todo block: Expected resolution 1366x768,
got 1366x768.
I have nvidia driver on Kubuntu 16.04.
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https://bugs.winehq.org/show_bug.cgi?id=39049
Bug ID: 39049
Summary: Built-in IE crashes while opening a particular URL
Product: Wine
Version: 1.7.48
Hardware: x86
URL: https://support.office.com/article/486c12c9-dcce-489c-
b970-3abb37c8451f?CTT=6&Origin=EC010229861033
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 52017
--> https://bugs.winehq.org/attachment.cgi?id=52017
Backtrace
ath.c:193: _gcry_ath_mutex_lock: Assertion `*lock == ((ath_mutex_t) 0)' failed.
wine: Assertion failed at address 0xb77fac90 (thread 004a), starting
debugger...
ath.c:193: _gcry_ath_mutex_lock: Assertion `*lock == ((ath_mutex_t) 0)' failed.
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http://bugs.winehq.org/show_bug.cgi?id=30517
Bug #: 30517
Summary: MS Office 2007 applications are always on all
activities in KDE, they don't have option to select
activity
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: katonag(a)gmail.com
Classification: Unclassified
KDE 4 has a feature set called activities. Activities are different from
virtual desktops, as they provide separate workspaces for separate workflows.
Additionally the possibility for virtual desktops are also present.
MS Office 2007 applications (Word, Excel, Powerpoint tested) somehow break this
feature, and they always appear on all activities, whereas they honor the
virtual desktops. Normally all windows have the option to select which virtual
desktop and which activity they should appear on, but MSO 2007 apps lack the
setting for choosing the activity because of the unusual titlebar*. This
wouldn't be a serious problem, if they wouldn't appear on all activities by
default. Normal apps (even windows apps) appear on the activity they are
started from by default.
Steps to reproduce:
1. Setup KDE to have at least 2 activities.
2. Start e.g. Word2007 on one activity, and also start some other apps (windows
or native Linux, normally doesn't matter)
3. Change activity. Now the second app is not visible, because it remained in
activity1, but Word 2007 is still visible.
4. Go back to activity1.
* A related (but not same) bug has been filed to KDE Bugtracking system:
https://bugs.kde.org/show_bug.cgi?id=298805
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https://bugs.winehq.org/show_bug.cgi?id=42301
Bug ID: 42301
Summary: winecfg: unable to start wine after upgrading macOS to
10.12.3
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guselnikov(a)me.com
Created attachment 57021
--> https://bugs.winehq.org/attachment.cgi?id=57021
console log
Version 2.0.0-rc6 doesn't works on latest macOS version (10.12.3).
I'm using macports version of precompiled binary.
I have tried it with new wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=39226
Bug ID: 39226
Summary: wine1.7 in the PPA for 14.04 (Trusty) pulls wrong
versions of wine-mono and wine-gecko as dependencies
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imz(a)altlinux.org
Distribution: ---
Background: The version which comes with the official Ubuntu Trusty
repositories (wine-1.6.2) is not suitable for me. I need wine1.7. First, I
upgraded the whole system to 14.04 (Trusty).
How to reproduce and what is unexpected:
Then, to use the wine package from PPA in 14.04 (Trusty):
# apt-get purge 'wine.*'
# apt-add-repository ppa:ubuntu-wine/ppa
# apt-get update
# apt-get install wine1.7
Surprizingly, although `apt-get install wine1.7` did install a version of
`wine-mono` and `wine-gecko` as dependencies, they didn't match the
requirements of the `wine` package, as brought to light by the warnings when
`winecfg` was run; and I had to apt-get-install manually other (newer) versions
of these packages.
Details:
# apt-get install wine1.7
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following extra packages will be installed:
wine-gecko2.34 wine-mono4.5.4 wine1.7-i386 winetricks
Suggested packages:
dosbox:any
Recommended packages:
wine1.5-i386 wine
The following NEW packages will be installed:
wine-gecko2.34 wine-mono4.5.4 wine1.7 wine1.7-i386 winetricks
0 upgraded, 5 newly installed, 0 to remove and 0 not upgraded.
Need to get 0 B/101 MB of archives.
After this operation, 233 MB of additional disk space will be used.
Do you want to continue? [Y/n]
Selecting previously unselected package wine-gecko2.34:i386.
(Reading database ... 210866 files and directories currently installed.)
Preparing to unpack .../wine-gecko2.34_2.34-0ubuntu1~ppa1_i386.deb ...
Unpacking wine-gecko2.34:i386 (2.34-0ubuntu1~ppa1) ...
Selecting previously unselected package wine-mono4.5.4.
Preparing to unpack .../wine-mono4.5.4_4.5.4-0ubuntu1~ppa1_all.deb ...
Unpacking wine-mono4.5.4 (4.5.4-0ubuntu1~ppa1) ...
Selecting previously unselected package wine1.7-i386.
Preparing to unpack .../wine1.7-i386_1%3a1.7.50-0ubuntu1_i386.deb ...
Unpacking wine1.7-i386 (1:1.7.50-0ubuntu1) ...
Selecting previously unselected package wine1.7.
Preparing to unpack .../wine1.7_1%3a1.7.50-0ubuntu1_i386.deb ...
Unpacking wine1.7 (1:1.7.50-0ubuntu1) ...
Selecting previously unselected package winetricks.
Preparing to unpack .../winetricks_0.0+20140302-0ubuntu2_all.deb ...
Unpacking winetricks (0.0+20140302-0ubuntu2) ...
Processing triggers for hicolor-icon-theme (0.13-1) ...
Processing triggers for man-db (2.6.7.1-1ubuntu1) ...
Processing triggers for bamfdaemon (0.5.1+14.04.20140409-0ubuntu1) ...
Rebuilding /usr/share/applications/bamf-2.index...
Processing triggers for desktop-file-utils (0.22-1ubuntu1) ...
Processing triggers for mime-support (3.54ubuntu1.1) ...
Processing triggers for gnome-menus (3.10.1-0ubuntu2) ...
Setting up wine-gecko2.34:i386 (2.34-0ubuntu1~ppa1) ...
Setting up wine-mono4.5.4 (4.5.4-0ubuntu1~ppa1) ...
Setting up winetricks (0.0+20140302-0ubuntu2) ...
Setting up wine1.7-i386 (1:1.7.50-0ubuntu1) ...
Setting up wine1.7 (1:1.7.50-0ubuntu1) ...
Processing triggers for libc-bin (2.19-0ubuntu6.6) ...
#
wine-mono and wine-gecko do not match wine:
$ rm -rf .wine/
$ winecfg
wine: created the configuration directory '/home/marsmorgana/.wine'
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80040155
err:ole:get_local_server_stream Failed: 80040155
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80040155
err:ole:get_local_server_stream Failed: 80040155
Could not load wine-gecko. HTML rendering will be disabled.
wine: configuration in '/home/marsmorgana/.wine' has been updated.
$
What I have to do to fix this problem:
# apt-get install wine-mono4.5.6 wine-gecko2.40
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
wine-gecko2.40 wine-mono4.5.6
0 upgraded, 2 newly installed, 0 to remove and 0 not upgraded.
Need to get 0 B/84.8 MB of archives.
After this operation, 85.5 MB of additional disk space will be used.
Selecting previously unselected package wine-gecko2.40:i386.
(Reading database ... 212582 files and directories currently installed.)
Preparing to unpack .../wine-gecko2.40_2.40-0ubuntu1_i386.deb ...
Unpacking wine-gecko2.40:i386 (2.40-0ubuntu1) ...
Selecting previously unselected package wine-mono4.5.6.
Preparing to unpack .../wine-mono4.5.6_4.5.6-0ubuntu1~ppa1_all.deb ...
Unpacking wine-mono4.5.6 (4.5.6-0ubuntu1~ppa1) ...
Setting up wine-gecko2.40:i386 (2.40-0ubuntu1) ...
Setting up wine-mono4.5.6 (4.5.6-0ubuntu1~ppa1) ...
#
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http://bugs.winehq.org/show_bug.cgi?id=31404
Bug #: 31404
Summary: Was able to play the game before reinstalling Fedora
17
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: for_what_its_worth(a)hotmail.com
Classification: Unclassified
Created attachment 41272
--> http://bugs.winehq.org/attachment.cgi?id=41272
Unhandled exception: page fault. back trace file
Hoyle card games 2005 crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=25896
Summary: Din's Curse Demo is rendered incorrectly
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.soldak.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=33003)
--> (http://bugs.winehq.org/attachment.cgi?id=33003)
menu
All games from Soldak entertainment(they have the same engine) are rendered
incorrectly(in both menu and game itself)
Tested with Din's Curse Demo and Kivi's Underworld
First one is present in AppDB with comment:
"What does not work
various graphical glitches: character models is messed up, to fix use low
graphics settings. various effects and icons are displayed wrongly." but no
screenshot attached
Changing settings doesn't help for me.
Made some screenshots
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http://bugs.winehq.org/show_bug.cgi?id=33460
Bug #: 33460
Summary: Mouse gets suck and won't allow rotation in Fable 3
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inuyasha(a)usa.com
Classification: Unclassified
The mouse gets stuck when on the edges of the screen when trying to look
around.
In the log I see
warn:cursor:grab_clipping_window XInput2 not supported, refusing to clip to
(0,0)-(1280,1024)
I have tried a rawinput patched wine with the same results.
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http://bugs.winehq.org/show_bug.cgi?id=27879
Summary: Zombie Driver becomes unresponsive mid-game with
shadows enabled
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35669)
--> (http://bugs.winehq.org/attachment.cgi?id=35669)
terminal output
In Wine-1.3.25 Zombie Driver stalls in a matter of seconds after a new game was
started.
Symptom: sound begins to stutter and framerate drops dramatically in a couple
of seconds mid-game, the game hardly responses to keypresses. The game doesn't
turn into "zombie" completely, if I press <Esc> several times I'm able to go
back to the menus where the framerate and mouse responsiveness are okay. As
soon as I resume the game, the issue is there again.
Workaround: disable shadows (in the launcher). The game offers 3 choices for
shadows: none, normal, soft.
I can reproduce the problem with the following game versions: 1.1.2, 1.1.4,
1.2.2, 1.2.6
The demo, still at version 1.0.6 is not affected.
Regression testing pointed to:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
The patch can be reverted cleanly on 1.3.25 and that fixed the problem.
Author of the patch added to CC.
I'd like to add that this was the commit that fixed a long-standing graphical
problem in the game: dark, diagonal lines appeared across the screen when
shadows was enabled.
Fedora 15
Nvidia GeForce 250 / driver 275.21
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http://bugs.winehq.org/show_bug.cgi?id=34861
Bug #: 34861
Summary: Resident Evil 3: multiple graphical glitches (Mac OS X
only bug)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46463
--> http://bugs.winehq.org/attachment.cgi?id=46463
Resident Evil 3
I've attatched screenshots to illustrate these problems. The bug seems to be
GPU
independent.
On Ubuntu everything looks fine.
The problem can be reproduced in the demo (check out the link).
Tested with:
Mac OS X 10.7 and 10.9, ATI HD 2600 Pro, ATI HD 6970M, Geforce 320M, Mac
Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=33677
Bug #: 33677
Summary: iTunes 10.6.3 Installs ok, fails to run afterwards.
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alenzo(a)yahoo.com
Classification: Unclassified
Created attachment 44581
--> http://bugs.winehq.org/attachment.cgi?id=44581
log from running iTunes 10.6.3 for first time.
Install of iTunes 10.6.3 went successful on WINE 1.5.30 version. When starting
up the program for the first time, and any other time I get register & stack
dump.
See attach log file for more info.
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http://bugs.winehq.org/show_bug.cgi?id=33388
Bug #: 33388
Summary: Aion "Kraka's Den" quest: game crash, can not complete
the quest
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
big bug with AION, you can not complete the "Kraka's Den" quest because the
game crash each time you put the mouse cursor on the "magic gate".
I tried different version of wine and different option without success, please
help!
I joined you a screen of the gate (completely glitched)
You can compare it to the pictures ont this web page:
http://aion.zam.com/wiki/Kraka%27s_Den_%28Aion_Place%29
hank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=35462
Bug ID: 35462
Summary: Sphere 1.6: Crash on startup using FJ-GL plugin
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: foolkingcrown(a)gmail.com
Classification: Unclassified
The Sphere 1.6 FJ-GL graphics plugin crashes in Wine with the following errors:
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/r600_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/r600_dri.so
libGL: driver does not expose __driDriverGetExtensions_r600():
/usr/lib32/xorg/modules/dri/r600_dri.so: undefined symbol:
__driDriverGetExtensions_r600
err:wgl:glxdrv_wglSetPixelFormat Invalid iPixelFormat: 0
After which, it seems that no GL context is available.
Sphere 1.6 is available here:
http://rpgmaker.net/users/FlyingJester/locker/sphere16fj.zip
Using the Sphere_GL driver does not crash, despite requesting the same pixel
format, and getting the same 'errors' about r600_dri.
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http://bugs.winehq.org/show_bug.cgi?id=30800
Bug #: 30800
Summary: SBK X freezes while loading the menu screen
Product: Wine
Version: 1.3.25
Platform: x86
URL: http://www.chip.de/downloads/SBK-X-Superbike-World-Cha
mpionship-Demo_36594100.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Classification: Unclassified
Regression SHA1: 6c5e109af7184ee557aa24c676cc78f3e92e6782
Created attachment 40338
--> http://bugs.winehq.org/attachment.cgi?id=40338
terminal output
SBK X is a motorcycle racing game. After starting the game through Launcher.exe
and skipping the videos which don't play in Wine, the game becomes unresponsive
at some point while loading to the menu screen. The animated loading icon stops
spinning and the game halts. Launcher.exe is consuming 100% CPU time, but
nothing happens.
Shortly after freezing, this message appears in the terminal:
>err:ntdll:RtlpWaitForCriticalSection section 0x7ea53fc0 "wined3d_main.c: wined3d_cs" wait timed out in thread 0036, blocked by 0009, retrying (60 sec)
The problem appeared in Wine 1.3.25 and is still present in 1.5.5.
The result of the regression test:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
At first I thought it was a dupe of bug #27879. However, Henri's patch
(attachment #38991) does not fix the problem in SBK X.
The problem can be reproduced with the demo version as well (download size: 770
MB).
Steps to reproduce the problem with the demo:
1. Install the demo as usual. Choose default installation and install Directx
components as well. If you skip DX installation, you have to manually install
the following components via winetricks: xact_jun2010 d3dx9_36.
2. Start the game with Launcher.exe. Click on <Play> in the launcher.
3. Intro videos give only black screens, you need to press <Space> 3-4 times to
skip the videos.
4. Press <Enter> when the first screen appears. The game begins to load to the
menu but loading never finishes -> the game is freezing at this point.
Fedora 16 x86
Nvidia 250 / driver 295.53
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=35264
Bug ID: 35264
Summary: League of Legends: Security warning There is a problem
with the certificate of this site
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: szabolcs.feczak(a)gmail.com
Classification: Unclassified
if the below is not fixed at least it should be included in the installation
guide http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
Starting the League of Legends client throws
There is a problem with the certificate of this site. Do you want to continue
anyway?
This is displayed two times in a sequence.
This is displayed whenever you login or access any pages of the store
or the character information pages.
This is an Internet explorer certificate related issue.
Currently can be resolved by:
1. Download the intermediate certificate
https://www.digicert.com/digicert-root-certificates.htm
'DigiCert High Assurance CA-3'
2. type: 'wine control' in a linux terminal
3. click 'Internet options'
4. Click 'Content' tab
5. Click 'Certificates'
6. Follow the import wizard and select the downloaded file,
select 'Automatically select certificate store'
7. confirm that the certificate is imported into the list
8. Close everything, restart your LoL client and be happy without the annoying
messages at every second click
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https://bugs.winehq.org/show_bug.cgi?id=44679
Bug ID: 44679
Summary: Various apps: zero available disk space reported with
Wine prefix on ZFS filesystem.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wermaan(a)gmail.com
Distribution: ---
I have installed Wine prefix on zfs pool:
Filesystem Size Used Avail Use% Mounted on
datastorage 3.6T 683G 2.9T 19% /mnt/data
Applications while running in Wine report zero available space. For example
built-in 'explorer' shows zero used space and zero available space for disc
'C'. This prevents any application which checks for disk space from installing,
e.g. I cannot install any game with gog launcher. Any application which doesn't
check space runs fine.
If prefix is installed on other partition everything runs fine.
The only difference in logs between normal and erroneous run is:
005d:fixme:ntdll:FILE_GetNtStatus Converting errno 75 to STATUS_UNSUCCESSFUL
I'm running Arch Linux with kernel 4.15.5-1.
Zfs kernel module: linux415-zfs 0.7.5-6, Zfs pool mount options: rw,xattr,noacl
I have tried Wine versions 3.2-1, Wine staging 3.3.r3576.1fdaf4c4 and 3.3.
I have debugged Wine and managed to pinpoint the source of the issue:
'file.c':3222, function 'NtQueryVolumeInformationFile'
struct statfs stfs;
if (fstatfs( fd, &stfs ) < 0)
{
io->u.Status = FILE_GetNtStatus();
break;
}
bsize = stfs.f_bsize;
After this call to fstatfs 'errno' is set to 75 'Value too large for defined
data type' which probably means that there is an issue with 64 bit inodes. I
wasn't able to solve the issue by changing the call to fstatfs64 with statfs64
so maybe I probably got something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=31736
Bug #: 31736
Summary: Minimized windows are not shown in gnome-shell
activity windows list
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lviggiani(a)gmail.com
Classification: Unclassified
This "bug" happens to me with gnome-shell 3.4 (and before) on Ubuntu 12.04 x64
both on wine 1.4.x and wine 1.5.x.
Compatibility set to WinXP.
Application Office 2010.
Steps to reproduce.
1) Open either Word or Excel
2) Maximize the window
3) Minimize the window
4) Select Gnome-Shell Activity (or hit the top-left corner or press super key)
5) The window list (with previews) is show but the word/excel preview is empty
and it just show the window title on bottom (problem #1)
6) Click on the empty area anyway
Word or Excel windows are restored but they are not actually maximized. Their
size is smaller than before (problem #2). The window anyway behaves as it is
actually maximized. In fact it has the restore button. If you click it twice
the window if finally maximized again.
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http://bugs.winehq.org/show_bug.cgi?id=35088
Bug #: 35088
Summary: Tomb Raider Underworld
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
I just tested Tomb Raider Underworld on Steam: this game runs very good with
wine 1.7.8, except one BIG bug: Lara is all brown (screenshots joined) and
there is a lot of D3D errors in wine log.
Thank you for your help.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31282
Bug #: 31282
Summary: Unable to Run Guild Wars 2; probably dbus issue
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius.olbertz(a)gmail.com
Classification: Unclassified
When I run Guildwars 2 , the following message is shown. I already tried to fix
the problem as discribed here http://trac.macports.org/ticket/20645. However,
Guildwars 2 does start normally.
noname:GW2 Manno$ wine Gw2.exe
Dynamic session lookup supported but failed: launchd did not provide a socket
path, verify that org.freedesktop.dbus-session.plist is loaded!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
But after logging in and confirmung the EULA, the client closes itself. I guess
it's supposed to start the game afterwards, but nothing happens at all.
fixme:heap:HeapSetInformation 0x1d66000 0 0x32fdd8 4
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x32f2d4,0x32f900): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e98c): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9b4,0x3337e98c): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e994): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9bc,0x3337e994): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e988): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9b0,0x3337e988): stub
fixme:winsock:WS_getsockopt WS_SO_CONNECT_TIME - faking results
fixme:win:EnumDisplayDevicesW ((null),0,0x3337addc,0x00000000), stub!
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20062 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x3337b050, uiNumDevices=1,
cbSize=12) stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x3563f638): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x3337e77c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x3337eabc,0x00000000), stub!
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x3337eecc,0x00000000), stub!
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30064 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x3337f13c, uiNumDevices=1,
cbSize=12) stub!
xp_destroy_surface: assertion failed: s != NULL
xp_destroy_surface error: 3
X Error of failed request: 0
Major opcode of failed request: 149 (GLX)
Minor opcode of failed request: 26 (X_GLXMakeContextCurrent)
Serial number of failed request: 11307
Current serial number in output stream: 11307
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http://bugs.winehq.org/show_bug.cgi?id=29569
Bug #: 29569
Summary: mingw make complains "cp: cannot stat
`d3dcompiler_43/libd3dcompiler.a': No such file or
directory"
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Windows
Status: NEW
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Configuring wine on mingw per the wiki seems to go fine, but 'make' fails with
rm -f dlls/libd3dcompiler.a && cp -p d3dcompiler_43/libd3dcompiler.a
dlls/libd3d
compiler.a
cp: cannot stat `d3dcompiler_43/libd3dcompiler.a': No such file or directory
There are four problems of this sort in Makefile. Doing
sed -i 's,$(LN_S) ,$(LN_S)/dlls' Makefile
seems to rescue it, and let it get further.
That LN_S comes from function wine_fn_config_dll(), line 414 of aclocal.m4.
There's another one that looks like it needs fixing at line 422, too.
See http://wiki.winehq.org/WineOnWindows and/or
http://kegel.com/wine/wow.html for notes on how to reproduce.
(I had to do
cd dlls/libwine0; make; cd ../..
cd dlls/d3dcompiler_43; make; cd ../..
to get this far, but maybe that was operator error, not sure.)
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http://bugs.winehq.org/show_bug.cgi?id=24349
Summary: Blackberry Desktop Software (aka Device Manager):
Crashes on Run
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.in.snow(a)gmail.com
Created an attachment (id=30691)
--> (http://bugs.winehq.org/attachment.cgi?id=30691)
Command line output and backtrace
Desktop Manager does not run.
Installation requires the Windows version to be set to "Windows XP" and no
other modifications are needed.
Application crashes during startup.
OS: Fedora 13
Please note that while I put x86_64 as my hardware, I installed the i686
version of wine from Fedora.
Please let me know what else I can provide.
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http://bugs.winehq.org/show_bug.cgi?id=30410
Bug #: 30410
Summary: Starcraft 2 crashes on login in Ubuntu 12.04
(regression from Ubuntu 11.10)
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danielreiterhorn(a)gmail.com
Classification: Unclassified
Created attachment 39753
--> http://bugs.winehq.org/attachment.cgi?id=39753
The output of wine
Description: Ubuntu precise (development branch)
Release: 12.04
Linux 3.2.0-22-generic #35-Ubuntu SMP Tue Apr 3 18:33:15 UTC 2012 x86_64 x86_64
x86_64 GNU/Linux
wine-1.5.1
In previous version of ubuntu, wine-1.4 works with StarCraft II and the same
version of wine (and all other versions of wine) fail with starcraft on nvidia
drivers. Dozens of versions of nvidia drivers and 3 versions of wine including
1.5.1 and top of tree 31f6f48bfd7a82d7229cdd7dff812272c27ae812 were also tested
with the same regression on Ubuntu 12.04 that all worked on Ubuntu 11.10
Other users are experiencing the bug and reporting it
http://www.codeweavers.com/support/tickets/browse/?ticket_id=883964;list=6;…http://ubuntuforums.org/archive/index.php/t-1939902.htmlhttp://ubuntuforums.org/showthread.php?t=1939902
It could be a kernel issue.
After successfully testing Starcraft on my Ubuntu 8.04 64-bit system, I
compared the logs. They're quite similar, except for this, in 12.04:
fixme:dbghelp:EnumerateLoadedModulesW64
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http://bugs.winehq.org/show_bug.cgi?id=36037
Bug ID: 36037
Summary: Crash in load/save menu in Temple of Elemental Evil on
i965
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mecirt(a)yahoo.com
Created attachment 48190
--> http://bugs.winehq.org/attachment.cgi?id=48190
backtrace
Wine crashes in the game "Temple of Elemental Evil" (GOG version with the
Circle of Eight modpack), when pressing the Esc key in the actual game to
display the load/save menu. Instead of showing the menu, the game crashes.
Of note is that this crash only happens when using Intel drivers (i965), but
not when using the nvidia driver through bumblebee (on an Optimus laptop).
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=42649
Bug ID: 42649
Summary: PSNow (Playstation Now) crashes on start
Product: Wine
Version: 2.3
Hardware: x86
URL: https://download-psnow.playstation.com/downloads/psnow
/pc/latest
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 39685, 42648
Distribution: Gentoo
Created attachment 57583
--> https://bugs.winehq.org/attachment.cgi?id=57583
crash backtrace + output
The application won't install, but it can be extracted with wine
psnow_installer.exe /extract. You'll then need winetricks vcrun2013 for bug
39685.
After that, it tries to start, and crashes in qt5webenginecore.exe.
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https://bugs.winehq.org/show_bug.cgi?id=45626
Bug ID: 45626
Summary: enabling macOS eGPU settings
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Distribution: ---
With continuous development of macOS since adding official eGPU support since
some time. Since some versions it's unofficially possible to accelerate
applications running on an iMac's or MacBook Pro's internal display using a
bash command. However soon there will be official support from apple with GUI
integration enabled by selection the option to prefer external GPUs in the
programs information dialog within the macOS Finder. If this is selected for
the Wine or "Wine Staging.app" it is not respect however as the option does not
seem do be passed to the MacDriver as it seems. It would be an great addition
especially for games and some cad or other pro software. It could also be an
useful option for winecfg where it might even be selectable on an per windows
application basis. Though the overall respectation of this macOS feature is my
main concern.
An image describing the feature can be found here:
https://9to5mac.com/wp-content/uploads/sites/6/2018/07/Prefer-External-GPU-…
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https://bugs.winehq.org/show_bug.cgi?id=45633
Bug ID: 45633
Summary: Fallback to /tmp if /run/user/_uid_ is not accessible
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
I'm noticing that Wine uses now /run/user/_uid_ instead of /tmp for temporary
files but in some cases /run/user/_uid_ might not be accessible for example if
systemd-logind is not running (it also appears there is no option to choose the
temporary directory to easily workaround this). Wine could try to fallback to
/tmp in such cases to continue working.
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https://bugs.winehq.org/show_bug.cgi?id=46064
Bug ID: 46064
Summary: JustFOV (Just cause 3 mod) is missing
MSVCR100_CLR0400.dll.__C_specific_handler
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
https://github.com/xforce/justfov/releases/tag/1.4
wine: Call from 0x7bc7ab7c to unimplemented function
MSVCR100_CLR0400.dll.__C_specific_handler, aborting
Tested on wine-staging 3.19 (git). The app should launch a small window with a
slider, but it seems to crash on this missing function instead.
Tried with winetricks dotnet45 and winetricks dotnet452, no difference. (I
don't think it even attempts to launch without installing dotnet 4.5)
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https://bugs.winehq.org/show_bug.cgi?id=45905
Bug ID: 45905
Summary: WarCraft 3 1.30 does not start
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lmnet89(a)gmail.com
Distribution: ---
Created attachment 62430
--> https://bugs.winehq.org/attachment.cgi?id=62430
Debug log
It looks like after the new WarCraft 3 1.30 it doesn't work with wine anymore.
I installed WarCraft with the official battle.net installer, pasted CD keys.
After that, I tried to run the game but I saw only a black screen without any
sound. Debug log in the attachment.
I tried different versions of wine: 3.13, 3.14, 3.17. And I tried to disabled
intro through the registry. But any of those helps me.
I'm using wine through the PlayOnLinux.
Also, I found a few threads about this, but they were not helpful for me too:
https://www.reddit.com/r/wine_gaming/comments/97yuz9/warcraft_3_patch_130_b…https://eu.battle.net/forums/en/bnet/topic/17622582374?page=1#post-4
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http://bugs.winehq.org/show_bug.cgi?id=31686
Bug #: 31686
Summary: DYMO Stamps won't start without native gdiplus
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Shows a few:
fixme:gdiplus:GdipGetLineSpacing ignoring style
Then a flood of:
fixme:gdiplus:GdipDrawLine graphics object has no HDC
fixme:gdiplus:GdipDrawLine graphics object has no HDC
and never starts. Winetricks gdiplus works around it. Attaching a +gdiplus
trace.
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http://bugs.winehq.org/show_bug.cgi?id=27975
Summary: [INETCPL] Add missing security propsheet to Polish
translation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saibamenppl(a)gmail.com
From: http://svn.reactos.org/svn/reactos?view=rev&revision=53012
By Adam 'Saibamen' Stachowicz
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https://bugs.winehq.org/show_bug.cgi?id=45492
Bug ID: 45492
Summary: Can't run Heartstone (Game) on Ubuntu 18.04
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbobraga(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61847
--> https://bugs.winehq.org/attachment.cgi?id=61847
lswh output
I'm stalled in a black screen after game launch, with or without the
"-force-d3d9" flag (I don't know how to debug the problem, so any help is very
welcome)
* initially, I found it to be caused by my change to AMD hardware, but it was
on coincidence: I tried on other machines (which in a prior version of Ubuntu,
16.04, worked) and the same behaviour occurred.
* I still have an ubuntu 16.04 installation working
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=46042
Bug ID: 46042
Summary: Notepad++ x64 doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Notepad++ x64 v7.5.9 doesn't install in Wine 3.18. The x86 works fine.
https://notepad-plus-plus.org/
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https://bugs.winehq.org/show_bug.cgi?id=46060
Bug ID: 46060
Summary: Just Cause 3 spams "thread:NtSetInformationThread info
class 7 not supported yet"
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
wine staging 3.19 (git), Nvidia 396.54.09, DXVK 0.90, Steam version of JC3.
Sometimes the game doesn't launch any window (but keeps running) and sometimes
it gives a window that says "Server is not reachable, check net connection".
Pressing Next in that menu launches a broken game window (no video, wrong res)
and gives this error -
*** stack smashing detected ***: <unknown> terminated
0098:fixme:thread:NtSetInformationThread info class 7 not supported yet
007e:err:seh:setup_exception stack overflow 16 bytes in thread 007e eip
000000007bcb9b6c esp 0000000000141600 stack 0x140000-0x141000-0x240000
It's weird since I've seen other people running the game through wine (
https://www.youtube.com/watch?v=d-RF7LsdoMY ). Maybe since then there was an
update (Denuvo?) and it doesn't work anymore? Who knows.
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https://bugs.winehq.org/show_bug.cgi?id=45919
Bug ID: 45919
Summary: Installation of msi file fails after a former
uninstallation
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: Ubuntu
With Wine 3.17 a regression bug came in. For certain msi files the installation
fails in a sequence of the following steps:
Sequence:
---------
(1) installation of msi file - Result: OK
(2) uninstall same app with "Wine uninstaller" (with Remove) - Result: OK, app
gets uninstalled
(3) installation of same msi file as in (1) - Result: ERROR: Installation
Incomplete
(4) installation of same msi file as in (1) - Result: OK
Observation:
------------
In step (3) the installation fails but performing the same installation again
(step (4)), it is successfull. It looks as if in step (2) something does not
get properly uninstalled and as a result the next installation fails. But with
this failed installation in step (3) the clean-up finally happens and the
installation in step (4) is successful.
Performing the same sequence with msiexec debug logging is always OK.
In Wine-3.16 as well as in previous versions this installation sequnece had
worked perfect. So, I conclude that with 3.17 a regression bug came in.
(not sure if this issue is related to the fix of Bug 41325)
I will try to add more verbose data (comparison of Wine-3.16 vs. Wine-3.17) in
order to fully understand the bug.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=44396
Bug ID: 44396
Summary: PSNow (Playstation Now) v9.7.8 installer finished
setup without error messages, but I am observed only
empty folders after it.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 60319
--> https://bugs.winehq.org/attachment.cgi?id=60319
console logs
$ wine --version
wine-2.20 (Staging)
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http://bugs.winehq.org/show_bug.cgi?id=37022
Bug ID: 37022
Summary: Application crashes occasionally
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)rols.ch
Created attachment 49193
--> http://bugs.winehq.org/attachment.cgi?id=49193
Backtrace from crash
Application crashes occasionally, cannot find some similarities. Backtrace
shows crash in ntdll ... but backtraces all look the same.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #93 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=38552
Bug ID: 38552
Summary: Red alert 2 Yuris revenge: won't run when winedbg-1.7
installed (Copy prot. error)
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: owezahra(a)gmail.com
Distribution: ---
Created attachment 51426
--> https://bugs.winehq.org/attachment.cgi?id=51426
sha1sums if needed
Well, on 1.7.38 "RA2 Yuris Revenge" runs (didn't in 1.6.2), but lately i've
seen some glitches (Mission transitions, when you lose, when i took a
screenshot), nothing directly gameplay relevant tough.
But after i installed wine-1.7-dbg the game didn't even start anymore
(something like "please insert correct cd/dvd"), not even showing any wine
command line output to work with.
I've tried some no-cd's, but like my original cnc-tfd dvd i used before they
didn't work.
Is there any point in opening bugs if i can only provide wine cmd output
without anything wine-1.7-dbg may add?
(Also, i had to use the ddraw.dll&aqrit.cfg override (Bug33211) to get both
working (Basegame RA2.exe and RA2MD.exe. RA2MD.exe failed when i removed the
dll))
Thanks,
Thomas
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http://bugs.winehq.org/show_bug.cgi?id=31103
Bug #: 31103
Summary: Jade Dynasty - The Program Patcher.exe has encountered
a serious problem and needs to close.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: armen(a)winehq.leemail.me
Classification: Unclassified
Created attachment 40835
--> http://bugs.winehq.org/attachment.cgi?id=40835
This file contains the bug back trace.
I downloaded Jade Dynasty from http://jd.perfectworld.com/ unpacked and
installed it by clicking on the install.exe file from its folder
¨JD_EN_Installer_v352_20120402¨
I followed forum guides on how to install the program. Configured wine to
emulate virtual desktop and to use my Display full resolution. Game installed
completely without any errors with wine.
After installation was over, I closed the set up window. Then I clicked on the
game icon from the desktop. The game client didnt start and I got the error
report, which is attached.
Thanks for all who take the time to fix these bugs.
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https://bugs.winehq.org/show_bug.cgi?id=44824
Bug ID: 44824
Summary: Speech Platform v11: No voice installed on the system
or none available with the current security setting.
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk+winehq1803(a)pimpmybyte.de
Distribution: ---
Instructions how to reproduce (use winehq-devel instead of stable):
https://github.com/mk-pmb/msspeechsdk_v011_wine_howto
speakArgs.exe can be either built with above instructions, or downloaded here:
http://l.proggr.de/?182heru3w (.exe in .zip)
speakArgs.zip: 1431 bytes, SHA-256 =
54dda37d34ce3f68b7c18b4da342d2801cd57c8725d577568bd1164b8c58e649
speakArgs.exe: 3584 bytes, SHA-256 =
c3c284ff891545b815f9a086eaf597ae348d3fc4e7a8f0754877546d14c04c8a
Crash log for winehq-devel (v3.4):
https://gist.github.com/mk-pmb/3efba8685a972fd21c4033b565ade8d2
My crashlog for wine-stable (v3.0):
https://gist.github.com/mk-pmb/2ad02725db30b31921488e00c541cb40
I tested on Ubuntu 14.04.5 LTS trusty.
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http://bugs.winehq.org/show_bug.cgi?id=34446
Bug #: 34446
Summary: LANG=ru_RU.UTF-8 locale makes fonts look blurry
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45856
--> http://bugs.winehq.org/attachment.cgi?id=45856
en_US.UTF-8 screenshot
I will now attach two screenshots showing the same application running with
en_US.UTF-8 locale
and
ru_RU.UTF-8 locale
English looks fine, Russian looks blurry and very unpleasant.
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https://bugs.winehq.org/show_bug.cgi?id=7117
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=45764
Bug ID: 45764
Summary: Unhandled exception in Battle.net
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: svavar(a)kjarrval.is
Distribution: ---
Created attachment 62219
--> https://bugs.winehq.org/attachment.cgi?id=62219
The terminal output when trying to run the battle.net launcher
After updating from Wine 3.14 to 3.15 on Ubuntu, the Battle.net program doesn't
start anymore. The battle.net process hangs but the usual agent.exe hasn't even
started. It did work earlier today before the update so the Wine update is the
most likely reason.
When the Battle.net launcher program is started from the terminal, the last
error line is the following:
wine: Unhandled exception 0x40000015 in thread 2b at address 0x494f73 (thread
002b), starting debugger...
Tried to retrieve Program Error Details but it's gets stuck on the loading
message.
Did notice a fixme message where the loader redirects from L"wined3d.dll" to
L"wined3d-csmt.dll" even though the CSMT option is disabled in the
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=42305
Bug ID: 42305
Summary: Microsoft money 2000: the mouse click does not select
the good line
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dobbyspam(a)gmail.com
Distribution: ---
When entering an expense / recessed, in the drop down menu to the insertion of
the categories, at the click of the mouse select the right item, but when you
release the mouse button, the selected item is the second bottom.
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http://bugs.winehq.org/show_bug.cgi?id=23493
Summary: Safari, when installed with quiet mode, refuses to run
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.apple.com/safari
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installing safari normally works fine.
Installing it with silent mode (wine SafariSetup.exe /qn) reports success for
the installer, but trying to run it fails with a messagebox:
Safari can't open.
Your copy of Safari is missing important software resources. Please reinstall
Safari.
OK
terminal shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.4053)
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
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https://bugs.winehq.org/show_bug.cgi?id=45787
Bug ID: 45787
Summary: Regession Steam throws exception at start up
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 62248
--> https://bugs.winehq.org/attachment.cgi?id=62248
console log
e215d070cfc5882fee5c2b4b6c3ce7ab71a18c6e is the first bad commit
commit e215d070cfc5882fee5c2b4b6c3ce7ab71a18c6e
Author: Fabian Maurer <dark.shadow4(a)web.de>
Date: Thu Aug 16 07:01:11 2018 +0200
kernel32: In UpdateProcThreadAttribute handle
PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY.
Needed for x32 win7 chrome and chromium.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45648
Signed-off-by: Fabian Maurer <dark.shadow4(a)web.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 87bf6b7e838e356b28a1d61b024b138c081613cd
f03d9c56a2bbd05f0399598f4d39b7a2b95b181e M dlls
:040000 040000 4c3e21b432ef05052e57e9da003c8084b7d25eab
a566459833fffc00e9d3cdd7577a89a1993952ef M include
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http://bugs.winehq.org/show_bug.cgi?id=33760
Bug #: 33760
Summary: Jagged edges on most text and art in the Touhou 14
demo
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
Classification: Unclassified
Created attachment 44705
--> http://bugs.winehq.org/attachment.cgi?id=44705
windows 7 main menu 960x720
When running the "Touhou 14 ~ Double Dealing Character" demo (ver 0.01a) on any
resolution other than the highest (1280x960), pretty much all text displays
varying degrees of aliasing. Same goes for the edges of all the 2D art and UI
elements from the loading screen, to the main menu, to the game proper. Here's
the title screen on windows 7 in 960x720 (windowed).
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https://bugs.winehq.org/show_bug.cgi?id=37010
Bug ID: 37010
Summary: DYMO Stamps "Unable to connect to postage transaction
server" with wine-mono
Product: Wine
Version: 1.7.23
Hardware: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 31686
Follow up to bug 31687.
You'll need native gdiplus for bug 31686. Optionally, apply
https://source.winehq.org/patches/data/105843.
The app installs fine, and with native gdiplus, starts up. But when you try to
login, the application cannot connect to the server.
Terminal shows one mscoree fixme:
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
With native dotnet20, it will attempt to connect, then fails with 'This account
is not active'. Trying to login via the website shows the same problem, so
that's okay. But wine-mono should fail the same way.
I'm using an archived installer:
austin@aw25 ~/oldbugs/31687 $ sha1sum DYMOstampsWebSetup.exe
6f96fbdc9806effa499edba7e89329534b5901a7 DYMOstampsWebSetup.exe
austin@aw25 ~/oldbugs/31687 $ du -h DYMOstampsWebSetup.exe
3.5M DYMOstampsWebSetup.exe
the current version of the program appears to have other .Net/Mono issues
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Bug #: 31687
Summary: DYMO Stamps can't connect to its server
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 31685, 31686
Classification: Unclassified
Created attachment 41656
--> http://bugs.winehq.org/attachment.cgi?id=41656
WINEDEBUG=crypt,chain,context,secur32
Install the app. You'll need native gdiplus for bug 31686.
After that, you can get native hid, for bug 31685. I also installed dotnet20,
to verify that it wasn't a mscoree fixme to blame, but the problem happens
either way.
Start it up, and it asks for your credentials. Put them in, and click next.
That gives an error:
The remote certificate is invalid according to the validation procedure.
terminal output doesn't show much relevant. Tried native wininet/winhttp, which
then in turns shows a few fixme's for crypt32/secur32/winsock.
If you add in native crypt32, you get:
Attempted to read or write protected memory. This is often an indication that
other memory is corrupt.
and with native secur32 as well:
The requested security package is not supported.
Not sure what to try next. The initial problem seems to indicate crypt32 or
secur32, so hopefully this log will help:
WINEDEBUG=crypt,chain,context,secur32
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https://bugs.winehq.org/show_bug.cgi?id=45408
Bug ID: 45408
Summary: Wine crashes on d3d device init
Product: Wine-staging
Version: 3.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrx(a)hcc.im
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 61724
--> https://bugs.winehq.org/attachment.cgi?id=61724
trace with WINEDEBUG=+all
When I try to run any programs which needs d3d, wine-staging would crash on
wined3d_device_init_gdi.
The machine is MacBook Pro 15-inch 2017 running macOS 10.13.2, with Intel HD
Graphics 630 and Radeon Pro 650.
Using wine-staging with upstream commit 8686448.
I've tried to capture the full trace with WINEDEBUG=+all and the last few lines
before crash are in trace.log file.
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https://bugs.winehq.org/show_bug.cgi?id=39350
Bug ID: 39350
Summary: Alone in the Dark: The New Nightmare (GOG.com) hangs
on start when WRITECOPY enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/alone_in_the_dark_the_new_nigh
tmare
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I have this problem with the GOG.com version of the game, but can't reproduce
it with the original demo version.
After starting the game with alone4.exe, it switches screen resolution then
hangs with an empty black screen and 100% CPU usage.
Plain terminal output doesn't show anything.
The game starts properly when STAGING_WRITECOPY variable is unset.
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=45869
Bug ID: 45869
Summary: Crackling sound With PulseAudio
Product: Wine-staging
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62367
--> https://bugs.winehq.org/attachment.cgi?id=62367
wine.log
My laptop produces crackling sound everytime I use Wine, and that happens with
all the games not a specific game.
What I've tried:
/etc/pulse/default.pa
load-module module-udev-detect tsched=0 ignore_dB=1
/etc/pulse/daemon.conf
; realtime-priority = 9
; flat-volumes = no
; default-fragments = 2
; default-fragment-size-msec = 125
PULSE_LATENCY_MSEC=60
Winetricks ==> change settings ==>> sound=alsa
But no difference at all.
I added a wine log using:
WINEDEBUG=+dsound,+pulse,+alsa wine .⁄witcher.exe &>wine.log
System info :
Distro: Manjaro Linux
Desktop: KDE Plasma 5.13.5
Kernel: 4.14.70-1
System: HP ProBook 450 G1
Sound device: Intel 8 Series/C220 Series High Definition Audio
Audio driver: snd_hda_intel
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https://bugs.winehq.org/show_bug.cgi?id=45222
Bug ID: 45222
Summary: How do I remove my WineHQ Bugzilla Account
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rexax007(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
How do I remove my WineHQ Bugzilla Account
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https://bugs.winehq.org/show_bug.cgi?id=45201
Bug ID: 45201
Summary: "Task Lists" shows "Wine 2.0"
Product: WineHQ Bugzilla
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manzisam(a)gmail.com
CC: austinenglish(a)gmail.com
Observation bugzilla shows "Wine 2.0" under the "Task Lists" and also shows the
text:
------------------------------------
Current Bug Task Lists
The bugs we are currently working on are organized into Task lists.
Wine 2.0
These bugs are scheduled to be fixed before Wine 2.0 is released.
------------------------------------
according to the winehq website 2.0 was released ages ago and the two current
versions are (Stable:Wine 3.0.1) and (Development:Wine 3.8)
My suggestion is remove it as obviously no has enough time to update with the
frequency that it as requires.
Thanks for wine :)
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https://bugs.winehq.org/show_bug.cgi?id=43234
Bug ID: 43234
Summary: Allow users to show all full logs
Product: Wine-Testbot
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Currently it's possible to expand one log at a time to show not only the
failing lines but also the trace() output. It would be nice if we had a way to
see them all at once, though. Of course the user does get the full results
e-mailed to them, but the e-mail can take a while to go through, and also it
might be good if other people can get the full logs of a test they didn't run
(e.g. because it was linked to by the user.)
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https://bugs.winehq.org/show_bug.cgi?id=44785
Bug ID: 44785
Summary: FTP server (security ?) bug
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)hotmail.fr
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I'm making a tool to download Wine from FTP server. I've got a little surprise
when listing versions on your FTP server, all directories under
"ftp://ftp.winehq.org/pub/wine/source" are "perm=fle" (I can rename the
directory) and all files are "perm=adfr" (I can anonymously edit Wine on your
servers !).
I don't know if it's just a minor bug or a real huge security issue...
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https://bugs.winehq.org/show_bug.cgi?id=41723
Bug ID: 41723
Summary: Install ucrtbase.dll on at least one of the machines
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
We have tests for ucrtbase.dll in wine but currently they are never run on
testbot. It would be nice to install the dll on at least one of the machines.
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https://bugs.winehq.org/show_bug.cgi?id=39487
Bug ID: 39487
Summary: Make step dependencies more flexible
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot jobs are split into steps and tasks.
* The steps are numbered and must be executed in order. Each step has an
associated file.
* Each step has one or more tasks which can all be run in parallel.
Typically the first step is the build step associated to the patch. It produces
the 32 and 64 bit executables for the following steps hence why it has to be
executed first. When it fails the other steps are skipped which is not the case
for the other steps.
So the general structure is:
Step 1 - patch.diff - Build
Step 2 - test_32.exe - One task per VM
Step 3 - test_64.exe - One task per VM
So one source of inefficiency is that the 64 bit tests cannot start until all
the 32 bit tests have completed. It does not necessarily make the overall job
execution longer but it can leave a VM host idle while it waits for the
remaining 32 bit tests to complete. And if a developer is watching the job's
page he will not know of 64 bit failures until then.
So while the build step has to come before all others, that condition should be
relaxed for the other steps.
The database schema presented in bug 39412 adds a DependencyNo field to the
Step table so that step dependencies can be made explicit. This would allow
making both test steps depend on build one. Note that with this scheme a given
step could not directly depend on multiple other steps but that does not seem
needed.
It would also make more explicit the fact that test steps cannot be run if the
build one fails instead of hard-coding that behavior in Jobs::UpdateStatus().
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https://bugs.winehq.org/show_bug.cgi?id=45025
Bug ID: 45025
Summary: Multi-dll patches vs patches website
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The Testbot integrates with Wine's patch tracking website by providing it with
the job id of the job corresponding to patches that impact the tests. This
makes it possible to automatically flag patches that cause new test failures on
Windows.
https://source.winehq.org/patches/
However when a patch modifies the tests of multiple dlls (for instance d3d8.dll
and d3d9.dll) the TestBot creates one job per dll. This cannot work with the
patches website which can only deal with one job per patch.
In theory putting all the relavant tasks would be doable since there should be
no collision between the test executables.
The reasons for the current situation are:
* The build step only knows how to build one 3é bit and one matching 64 bit
test executable. So in the d3d8 and d3d9 case it would be unable to create both
d3d8_test.exe and d3d9_test.exe.
* Each step in a job implicitly dependended on the previous step. So a failure
to build d3d8_test.exe would have caused the d3d9 tests to be skipped too.
However this special behavior was specific to the first step so without
modification a failure to build the d3d9 test executable in step 2 would likely
not have prevented the TestBot from trying to run the d3d9 tests.
However now the TestBot supports proper dependencies between steps. So it's
possible to have the d3d8 tests depend on the d3d8 build and the d3d9 tests
depend on the d3d9 build, and have both be completely independent.
There is also progress towards simplifying the build task which would likely
make it simpler to deal with building all the test executables in one task.
However this would cause all the builds to succeed or fail together because all
the other steps would depend on that one build step. So for instance if the
d3d9_test.exe build fails, no test would be run even if d3d8test.exe was
successfully built. That may be acceptable though since the patch would need to
be resubmitted anyway.
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https://bugs.winehq.org/show_bug.cgi?id=39425
Bug ID: 39425
Summary: Improve resilience to VM host outages
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the WineTestBot gets stuck when the connection to the libvirt server
on the VM hosts is broken. This includes cases where the libvirt server is
restarted, the VM hosts is rebooted or cases where there's a network outage.
The reason is that the Engine queries the status of the VMs itself in some
circumstances. This creates a TCP connection which is never recreated in case
it breaks.
The proper fix is to banish all such queries from the Engine: not just to fix
this issue but also because some of these operation can be long (a few seconds)
and block the main loop of the single-threaded Engine, which can in turn cause
the website to lag.
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https://bugs.winehq.org/show_bug.cgi?id=45682
Bug ID: 45682
Summary: Vulcan support not enabled in build
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zambien1977(a)yahoo.com
In Wine 3.14 which has Vulkan support:
https://source.winehq.org/git/wine.git/commit/10035f1b974235e09db8c81d24855…
Vulkan games cannot run because it was not enabled in the build:
WINEPREFIX=~/.wine-btt/ wine TheBardsTaleTrilogy.exe
✓ 6234 18:36:03
0032:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15},
0x1800f9cfc, 0x181438070, 0x181438090) stub.
0032:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1812bbb48, 43) stub
0032:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15},
0x14000107c, 0x140014030, 0x140014050) stub.
0032:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x140012360, 43) stub
Mono path[0] = 'C:/GOG Games/The Bard's Tale
Trilogy/TheBardsTaleTrilogy_Data/Managed'
Mono config path = 'C:/GOG Games/The Bard's Tale
Trilogy/TheBardsTaleTrilogy_Data/Mono/etc'
0032:fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv6 not supported in
this platform
0032:fixme:win:EnumDisplayDevicesW ((null),0,0x22f218,0x00000000), stub!
0032:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x22f218,0x00000000),
stub!
0032:fixme:win:EnumDisplayDevicesW ((null),1,0x22f218,0x00000000), stub!
0032:fixme:imm:ImmReleaseContext (0x2003a, 0xd05c0): stub
0032:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
0032:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0032:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
0032:err:vulkan:get_vulkan_driver Wine was built without Vulkan support.
0032:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
0032:err:module:find_forwarded_export module not found for forward
'winevulkan.wine_vkGetInstanceProcAddr' used by
L"C:\\windows\\system32\\vulkan-1.dll"
wine: Call from 0x7bc4c138 to unimplemented function
vulkan-1.dll.vkGetInstanceProcAddr, aborting
0032:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0032:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0032:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0032:err:seh:setup_exception stack overflow 2080 bytes in thread 0032 eip
000000007bc76e41 esp 0000000000130df0 stack 0x130000-0x131000-0x230000
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https://bugs.winehq.org/show_bug.cgi?id=44688
Bug ID: 44688
Summary: Detect stuck processes
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Sometimes a TestBot worker process can get stuck.
This can happen to LibvirtTool.pl, particularly when dealing with offline VMs.
But it can also happen to regular scripts like WineRunTask.pl when using
TestAgent to send or retrieve a file.
In both cases the TestBot Engine should have a way to detect stuck processes
and simply kill them.
To detect stuck processes add two fields to the VM table.
ChildStarted - The current child process start timestamp.
ChildTimeout - How long the current child process is allowed to run.
Most of our tasks already have timeouts so it's just a matter of reusing this
timeout and adding some leeway. For the revert and offline tasks we could use 5
and 60 minutes respectively. Then the Jobs::_CheckAndClassifyVMs() method can
check those fields and kill the stuck processes. This works because the
Engine's SafetyNet() method schedules jobs every 10 minutes as a fallback.
The reason for using two fields instead of a single ChildDeadline one is that
the ChildStarted field could be useful to know which period to analyze when
collecting the Munin statistics (currently we analyze an arbitrary period of
time that's supposed to cover the worst case).
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https://bugs.winehq.org/show_bug.cgi?id=44554
Bug ID: 44554
Summary: The extension xz is not allowed
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bricou.colin(a)wanadoo.fr
CC: austinenglish(a)gmail.com
Distribution: ---
I would like to attach a log file to a WineHQ post. The extension of the file
is ".xz" because I had to compress it to reduce his size : 91 Mo ------> 1.3
Mo.
But when I try to attach the file, a message apears "The extension xz is not
allowed" on the top, just below of the title "Post a reply".
So I can't send my log file to solve my problem with the help of others users.
You can see the discussion here :
https://forum.winehq.org/viewtopic.php?f=8&t=30214&e=0
Thank you,
Briceco
PS : Sorry, I can't speak or write english very well.
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https://bugs.winehq.org/show_bug.cgi?id=44187
Bug ID: 44187
Summary: Option to associate screenshots to more than one
version
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Wish:
I would like an option to associate screenshots from a previous version to a
new version
This could be done like the "How-to / Note / Warning" checkboxes below the
"Descriptions" text area in "Edit Application Note" where a maintainer can
choose the versions to display this how-to/note/warning.
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https://bugs.winehq.org/show_bug.cgi?id=44708
Bug ID: 44708
Summary: Keep past logs if a test is rerun
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In some cases the TestBot reruns a test (currently mostly in case of TestBot
error but this could be expanded).
When this happens the previous logs are simply discarded when the tqsk is
restqrted. It would be better to bundle up the old logs in a single file and
make them accessible through a 'Show old logs' link. This would let the
developer or TestBot administrator see what the error was and better diagnose
issues.
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https://bugs.winehq.org/show_bug.cgi?id=42179
Bug ID: 42179
Summary: Better detect which tests need to be rerun
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot sometimes does not always know which tests need to be rerun and
thus tries to run the test executable with no argument. This typically happens
in the following circumstances:
* When a non-C file is patched, such as a resource or JavaScript file.
* When a test file is removed. This case is actually similar to the previous
case where the non-C file is the Makefile.in file.
Note however that if there is only one test file this works anyway because in
that case the test executable just runs that one test by default.
I added some test cases for this in the TestBot test suite:
https://github.com/fgouget/wine/tree/wtbsuite
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https://bugs.winehq.org/show_bug.cgi?id=41720
Bug ID: 41720
Summary: Advanced bug search excludes NEEDINFO bugs by default
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)codeweavers.com
Distribution: ---
Go to <https://bugs.winehq.org/query.cgi?format=advanced>. In the Status list,
all statuses except CLOSED and NEEDINFO are initially selected. NEEDINFO
should also be selected. Only CLOSED should be excluded.
I don't know if NEEDINFO bugs are included in the simple search's Status: Open
pop-up menu item. See <https://bugs.winehq.org/query.cgi?format=specific>.
They should be.
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https://bugs.winehq.org/show_bug.cgi?id=41216
Bug ID: 41216
Summary: Dependency Packages for EL7 compatible Systems
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: b.barwich(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I am running a CentOS 7 system with an old wine version and I would like to
update to the latest official stable Version, but this version is not packaged
on any compatible EL7 repository.
I checked out the instructions on
https://wiki.winehq.org/Fedora
but I found that the guide starts at Fedora 22 while CentOS 7 is mostly
compatible with Fedora 19 and 20 and hardly with Fedora 21 because of Package
Dependencies.
I also checked out the recommended "RPM Fusion" Repository but I had to find
out that it only offers packages for EL5 and EL6 systems. It is not updated yet
to EL7 while effectively suffers from missing Packages that are not shipped by
RHEL.
So without the "RPM Fusion" Repository I checked out how many Package
Dependencies I have available from the required ones in the manual.
The Manual at
https://wiki.winehq.org/Fedora
requires 81 pendent Packages
# echo "alsa-plugins-pulseaudio.i686 glibc-devel.i686 glibc-devel libgcc.i686
libX11-devel.i686 freetype-devel.i686 libXcursor-devel.i686 libXi-devel.i686
libNX_Xext-devel.i686 libXext-devel.i686 libXxf86vm-devel.i686
libXrandr-devel.i686 libXinerama-devel.i686 mesa-libGLU-devel.i686
mesa-libOSMesa-devel.i686 libXrender-devel.i686 libpcap-devel.i686
ncurses-devel.i686 libzip-devel.i686 lcms2-devel.i686 zlib-devel.i686
libv4l-devel.i686 libgphoto2-devel.i686 libcapifax-devel.i686 cups-devel.i686
libxml2-devel.i686 openldap-devel.i686 libxslt-devel.i686 gnutls-devel.i686
libpng-devel.i686 flac-libs.i686 json-c.i686 libICE.i686 libSM.i686
libXtst.i686 libasyncns.i686 libedit.i686 liberation-narrow-fonts.noarch
libieee1284.i686 libogg.i686 libsndfile.i686 libuuid.i686 libva.i686
libvorbis.i686 libwayland-client.i686 libwayland-server.i686 llvm-libs.i686
mesa-dri-drivers.i686 mesa-filesystem.i686 mesa-libEGL.i686 mesa-libgbm.i686
nss-mdns.i686 ocl-icd.i686 pulseaudio-libs.i686 python-talloc.x86_64
sane-backends-libs.i686 tcp_wrappers-libs.i686 unixODBC.i686
samba-common-tools.x86_64 samba-libs.x86_64 samba-winbind.x86_64
samba-winbind-clients.x86_64 samba-winbind-modules.x86_64 mesa-libGL-devel.i686
fontconfig-devel.i686 libXcomposite-devel.i686 libtiff-devel.i686
openal-soft-devel.i686 mesa-libOpenCL-devel.i686 opencl-utils-devel.i686
alsa-lib-devel.i686 gsm-devel.i686 libjpeg-turbo-devel.i686
pulseaudio-libs-devel.i686 pulseaudio-libs-devel gtk3-devel.i686
libattr-devel.i686 libva-devel.i686 libexif-devel.i686 libexif.i686
glib2-devel.i686"|tr -s " " "\n"|wc -l
81
but on my system I have only 68 / 81 Packages available
# yum info alsa-plugins-pulseaudio.i686 glibc-devel.i686 glibc-devel libgcc.i6
libX11-devel.i686 freetype-devel.i686 libXcursor-devel.i686 libXi-devel.i686
libNX_Xext-devel.i686 libXext-devel.i686 libXxf86vm-devel.i686
libXrandr-devel.i686 libXinerama-devel.i686 mesa-libGLU-devel.i686
mesa-libOSMesa-devel.i686 libXrender-devel.i686 libpcap-devel.i686
ncurses-devel.i686 libzip-devel.i686 lcms2-devel.i686 zlib-devel.i686
libv4l-devel.i686 libgphoto2-devel.i686 libcapifax-devel.i686 cups-devel.i686
libxml2-devel.i686 openldap-devel.i686 libxslt-devel.i686 gnutls-devel.i686
libpng-devel.i686 flac-libs.i686 json-c.i686 libICE.i686 libSM.i686
libXtst.i686 libasyncns.i686 libedit.i686 liberation-narrow-fonts.noarch
libieee1284.i686 libogg.i686 libsndfile.i686 libuuid.i686 libva.i686
libvorbis.i686 libwayland-client.i686 libwayland-server.i686 llvm-libs.i686
mesa-dri-drivers.i686 mesa-filesystem.i686 mesa-libEGL.i686 mesa-libgbm.i686
nss-mdns.i686 ocl-icd.i686 pulseaudio-libs.i686 python-talloc.x86_64
sane-backends-libs.i686 tcp_wrappers-libs.i686 unixODBC.i686
samba-common-tools.x86_64 samba-libs.x86_64 samba-winbind.x86_64
samba-winbind-clients.x86_64 samba-winbind-modules.x86_64 mesa-libGL-devel.i686
fontconfig-devel.i686 libXcomposite-devel.i686 libtiff-devel.i686
openal-soft-devel.i686 mesa-libOpenCL-devel.i686 opencl-utils-devel.i686
alsa-lib-devel.i686 gsm-devel.i686 libjpeg-turbo-devel.i686
pulseaudio-libs-devel.i686 pulseaudio-libs-devel gtk3-devel.i686
libattr-devel.i686 libva-devel.i686 libexif-devel.i686 libexif.i686
glib2-devel.i686|grep -i nombre|sort|uniq|wc -l
68
from the "RPM Fusion" Repository there are 20 Packages required
# echo "libmpg123-devel.i686 gstreamer-plugins-base-devel gstreamer-devel.i686
gstreamer.i686 gstreamer-plugins-base.i686 gstreamer-devel gstreamer1.i686
gstreamer1-devel gstreamer1-plugins-base-devel.i686
gstreamer-plugins-base.x86_64 gstreamer.x86_64 gstreamer1-devel.i686
gstreamer1-plugins-base-devel gstreamer-plugins-base-devel.i686
gstreamer-ffmpeg.i686 gstreamer1-plugins-bad-free-devel.i686
gstreamer1-plugins-bad-free-extras.i686 gstreamer1-plugins-good-extras.i686
gstreamer1-libav.i686 gstreamer1-plugins-bad-freeworld.i686"|tr -s " " "\n"|wc
-l
20
but without this Repository I have only 8 / 20 Packages available:
# yum info libmpg123-devel.i686 gstreamer-plugins-base-devel
gstreamer-devel.i686 gstreamer.i686 gstreamer-plugins-base.i686 gstreamer-devel
gstreamer1.i686 gstreamer1-devel gstreamer1-plugins-base-devel.i686
gstreamer-plugins-base.x86_64 gstreamer.x86_64 gstreamer1-devel.i686
gstreamer1-plugins-base-devel gstreamer-plugins-base-devel.i686
gstreamer-ffmpeg.i686 gstreamer1-plugins-bad-free-devel.i686
gstreamer1-plugins-bad-free-extras.i686 gstreamer1-plugins-good-extras.i686
gstreamer1-libav.i686 gstreamer1-plugins-bad-freeworld.i686|grep -iE
"nombre[^\:]*:"|sort|uniq|wc -l
8
This is mostly due to RHEL7 not shipping most i686 Packages anymore.
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https://bugs.winehq.org/show_bug.cgi?id=39385
Bug ID: 39385
Summary: Make the VM descriptions visible
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Each VM has a long description of its hardware and software configuration. They
are meant to help developers figure out what's special about a specific VM and
how it may explain its results. The long descriptions can be found on the
test.winehq.org site by looking at individual reports information.
But they cannot be seen on the testbot.winehq.org site except by the
administrator when editing the VM configuration.
They should be visible as a tooltip/infotip in most places when the VM's name
is displayed.
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https://bugs.winehq.org/show_bug.cgi?id=39414
Bug ID: 39414
Summary: Add a partway job status
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If a task is completed the corresponding job's status is 'Running' even if none
or the remaining tasks is actually Running. So one can sometimes end up with
dozens of 'Running' jobs when only one or two among them actually has an active
task.
So the idea would be to reserve the 'Running' status to jobs for which one task
is actually running. Jobs where some tasks but not all have completed would
instead have the 'Partway' status (suggestions for another name welcome).
Another issue is that when multiple jobs are in the 'Running' or 'Partway'
state it's hard to know which ones have been modified the most recently because
the 'Ended' field is not set. This is probably less important though and a
waterfall like presentation would help (see bug 39413).
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https://bugs.winehq.org/show_bug.cgi?id=41600
Bug ID: 41600
Summary: Unable to view pre-moderated post in forum
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brewmanz(a)gmail.com
Distribution: ---
I've just posted a comment in a forum thread, and wish to alter/add another
comment ... but I can't find my post in 'view your posts'!
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https://bugs.winehq.org/show_bug.cgi?id=40240
Bug ID: 40240
Summary: ntdll:exception causes the Windows 10 VM to crash
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The ntdll:exception test causes the Windows 10 VM (w1064) to crash. Given that
this does not happen on real hardware it is a TestBot bug.
Incidentally this is why we don't get any WineTest result from that VM.
Either there is a way to avoid the crash by adjusting the QEMU configuration or
a QEMU bug should be filed.
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https://bugs.winehq.org/show_bug.cgi?id=44942
Bug ID: 44942
Summary: It is currently impossible to submit test results for
Wine-staging, it says discontinued.
Product: WineHQ Apps Database
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Created attachment 61047
--> https://bugs.winehq.org/attachment.cgi?id=61047
Wine Staging 3.5 Test Results Unable to check Staging box
I just had a test result come in for "Wine 3.5-Staging". The version is set to
"3.5" without the "Wine-staging" box checked, and I can see why - you can't
check it! Please see the attached image.
Despite WineHQ claiming that it's discontinued, you can download it here:
https://www.reddit.com/r/wine_gaming/comments/88m1mz/wine_staging_35_releas…
This is a blocker for all test results submitted with Wine-Staging. I can't
accept these results as they list an incorrect Wine version (3.5 vs 3.5
staging) so accepting these results as-is would be lying about how it runs in
Wine 3.5. So what am I supposed to do, reject these test results?
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https://bugs.winehq.org/show_bug.cgi?id=43016
Bug ID: 43016
Summary: Missing component comsvcs
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Can someone add component comsvcs which will also cover mtxdm.
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https://bugs.winehq.org/show_bug.cgi?id=39413
Bug ID: 39413
Summary: Make it easier to monitor the TestBot activity
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
At the bottom of the main page there is a list of the VMs and their status.
However the information there is incomplete:
* When a VM is reverting there is no way to know for how long it has been
reverting.
* When a VM is running a task there is no link to the corresponding task.
* There is no history of events so if someone reports that something strange
happened there is no way to check(*).
So it would be nice to have something like BuildBot's Waterfall display.
http://buildbot.buildbot.net/waterfall
(*) Actually one could check the WineTestBot log but that has its own problems
and requires poring over lots of traces. See bug 39410.
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https://bugs.winehq.org/show_bug.cgi?id=42070
Bug ID: 42070
Summary: Add "workaround" to defined keywords list to indicate
that one or more workarounds are available for a bug.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Enhancement:
Add "workaround" to the defined keyword list for open bugs, when one ore more
working workarounds have been found.
For Moderators:
The conditions for the workaround keyword to be valid would be:
- The workaround is documented in the comments or a reference is made to the
AppDB entry where the workaround is documented (or to an external source).
- The workaround is confirmed to be working at least for one person (not just
an hypothetic workaround).
- If multiple workarounds are discussed, the keyword is valid if one workaround
meets the above conditions.
Why the keyword?:
Other users affected by a bug would know that a workaround exists without
having to read all the comments to find out.
If someone has documented a workaround in the AppDB for a specific application,
and the bug is in fact affecting multiple applications, the keyword would
reduce the need to document the workaround in the AppDB for every affected app,
provided that the bug is properly referenced in the multiple AppDB entries.
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https://bugs.winehq.org/show_bug.cgi?id=45340
Bug ID: 45340
Summary: app versions sorted incorrectly
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shoefish(a)gmail.com
Distribution: ---
app version are not ordered by natural sort. That is, version 10 appears before
version 2 instead of after version 9.
The only reason It's worth mentioning is that often the latest version is the
most interesting and because of this if someone just glances at an app they're
likely to get the wrong impression.
example:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=1347
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https://bugs.winehq.org/show_bug.cgi?id=44526
Bug ID: 44526
Summary: Building Biarch instructions: lxc-templates package is
not mentioned as requirement
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juewei(a)fabmail.org
Distribution: ---
https://wiki.winehq.org/Building_Biarch_Wine_On_Ubuntu#Install_LXC
starts with
sudo apt-get install lxc
that should be
sudo apt-get install lxc lxctl lxc-templates
otherwise the subsequent lxc-create -t ubuntu ... cannot find the ubuntu
template.
I tried to create an account on the wiki, but I still do not see, if it should
be possible for me to suggest edits there directly. Please advise.
thanks,
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http://bugs.winehq.org/show_bug.cgi?id=32354
Bug #: 32354
Summary: testbot: A crashing test is not detected
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
A 64bit test crashed on all 64bit testbot machines,
but the summary has "0" as "Number of failures".
Test run for the broken patch:
http://testbot.winehq.org/JobDetails.pl?Key=22963&log_301=1#k301
Later test:
http://testbot.winehq.org/JobDetails.pl?Key=23106&log_302=1#k302
(I send a fix for the broken code in wine in some minutes)
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https://bugs.winehq.org/show_bug.cgi?id=40237
Bug ID: 40237
Summary: account not deletable
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BerlinerPaul(a)web.de
Distribution: ---
hi,
I want to delete my account but I'm unable to find some link in the preferences
for this.
best
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