https://bugs.winehq.org/show_bug.cgi?id=45852
Bug ID: 45852
Summary: Avira anti-virus claims joy.cpl is a virus (tarball
version) TR/Crypt.ZPACK.Gen2
Product: Wine
Version: 3.16
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: joy.cpl
Assignee: wine-bugs(a)winehq.org
Reporter: fred(a)clift.org
I just downloaded the portable tarball version of wine 3.16. A short time
after I unpacked it Avira anti-virus claimed the joy.cpl was a trojan they have
named TR/Crypt.ZPACK.Gen2.
I have no idea if this is a false positive or not. The SHA1 sum of the tarball
I downloaded is:
$ sha1sum winehq-staging-3.16.pkg
c248c93afa2d46934915feacbffb72c5fa3095ac winehq-staging-3.16.pkg
and the joy.cpl file:
$ sha1sum usr/lib/wine/fakedlls/joy.cpl
17a4f4cf2a1ccda9c799e5d8b862d450b24585ad lib/wine/fakedlls/joy.cpl
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https://bugs.winehq.org/show_bug.cgi?id=45838
Bug ID: 45838
Summary: Popping sound in some games audio after OpenAL upgrade
to 1.19.0
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
After an upgrade to OpenAL 1.19.0 (from Arch Official repositories), some Wine
games (Overwatch, allegedly GTA V) have quite horrific popping sounds that make
them unplayable.
Demonstration: https://streamable.com/mvy3c
I've created an issue in openal-soft Github and the maintainer requested a bug
report for Wine: https://github.com/kcat/openal-soft/issues/226
Attaching a log with audio debug flags (driver in use is PulseAudio, flags are
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp)
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https://bugs.winehq.org/show_bug.cgi?id=45851
Bug ID: 45851
Summary: Final Fantasy XIV: Windows stretched out
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gauvain(a)govanify.com
Distribution: ---
Wine staging master seems to not be affected, Wine Master is affected.
Setup windows of Final Fantasy XIV are stretched out to the point of becoming
unusable, as seen in the attachment below. Namely are, in order:
* the "Install DirectX" window of the latest benchmark(Bloodstorm), wine
staging master
* the "Install DirectX" window of the latest benchmark(Bloodstorm), wine master
* the Uninstaller, which is also the installer, wine master
https://imgur.com/a/9rwjE3M
The installer can be found here:
http://gdl.square-enix.com/ffxiv/inst/ffxivsetup.exe (I used the retail disc
but the result should be the same
The benchmark tool can be found here:
https://na.finalfantasyxiv.com/benchmark/download/
I am running Gentoo, the two wine versions I used are specifically
wine-staging-9999 and wine-9999, aka both latest dev trees
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https://bugs.winehq.org/show_bug.cgi?id=45755
Bug ID: 45755
Summary: Crititcal crash fusion 2.5
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrweber48(a)gmail.com
Created attachment 62199
--> https://bugs.winehq.org/attachment.cgi?id=62199
This is bugreport
The software Clickteam Fusion 2.5 works great until I add one to many objects
in my scene. Then It crashes when try to start the game. If I remove the last
created object then it works again. It seems to be some kind of object count
limit.
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http://bugs.winehq.org/show_bug.cgi?id=36226
Bug ID: 36226
Summary: d3d not supporting Intel Iris (running Fallout 3)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b.adamski(a)mac.com
Created attachment 48366
--> http://bugs.winehq.org/attachment.cgi?id=48366
logs+screens
It seems Wine's d3d implmentation does not correctly support Intel Iris GPU,
e.g. from a MacBook Pro 13" Retina.
The game Fallout 3 crashes instantly with various different settings when
hitting the New button to start a new game, see also
http://bugs.winehq.org/show_bug.cgi?id=32973.
Please find attached log files from the crash with various screen options and
screenshots.
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https://bugs.winehq.org/show_bug.cgi?id=45677
Bug ID: 45677
Summary: ARMv7 linking is failing with 3.14 update
Product: Wine-staging
Version: 3.14
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
/usr/bin/ld: thread.o: in function `RtlCreateUserThread':
/builddir/build/BUILD/wine-3.14/dlls/ntdll/thread.c:951: undefined reference to
`__syscall_NtCreateThread'
/usr/bin/ld: /builddir/build/BUILD/wine-3.14/dlls/ntdll/thread.c:969: undefined
reference to `__syscall_NtCreateThreadEx'
collect2: error: ld returned 1 exit status
winegcc: gcc failed
make[1]: Leaving directory '/builddir/build/BUILD/wine-3.14/dlls/ntdll'
make[1]: *** [Makefile:835: ntdll.dll.so] Error 2
make: *** [Makefile:8162: dlls/ntdll] Error 2
Here is the full build log:
https://kojipkgs.fedoraproject.org//work/tasks/1330/29201330/build.log
Here is the build task if you need other logs:
https://koji.fedoraproject.org/koji/taskinfo?taskID=29201330
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https://bugs.winehq.org/show_bug.cgi?id=45678
Bug ID: 45678
Summary: ARM 64-bit compile fails with 3.14 update
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
thread.c:881:53: error: no member named 's' in 'union _CONTEXT::(anonymous at
../../include/winnt.h:1832:5)'
entry = (LPTHREAD_START_ROUTINE) context->u.s.X0;
~~~~~~~~~~ ^
thread.c:882:34: error: no member named 's' in 'union _CONTEXT::(anonymous at
../../include/winnt.h:1832:5)'
arg = (void *)context->u.s.X1;
~~~~~~~~~~ ^
thread.c:944:19: error: no member named 's' in 'union _CONTEXT::(anonymous at
../../include/winnt.h:1832:5)'
context.u.s.X0 = (DWORD_PTR)entry;
~~~~~~~~~ ^
thread.c:945:19: error: no member named 's' in 'union _CONTEXT::(anonymous at
../../include/winnt.h:1832:5)'
context.u.s.X1 = (DWORD_PTR)arg;
~~~~~~~~~ ^
4 errors generated.
make[1]: *** [Makefile:704: thread.o] Error 1
make[1]: Leaving directory '/builddir/build/BUILD/wine-3.14/dlls/ntdll'
make: *** [Makefile:8104: dlls/ntdll] Error 2
Full build log:
https://kojipkgs.fedoraproject.org//work/tasks/674/29200674/build.log
Build task if other logs are needed:
https://koji.fedoraproject.org/koji/taskinfo?taskID=29200674
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https://bugs.winehq.org/show_bug.cgi?id=45579
Bug ID: 45579
Summary: The Watch Dogs game freezes when continuing the game
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Debian
Still wine-staging renders the game as black (bug 43981). Installing DXVK fixes
this. With wine-staging version 3.13, the game freezes when continuing a
mission. The game was working fine except audio is missing when DXVK is
installed with wine-staging 3.12. There is this error message when the game
freezes:
err: D3D11DeviceContext::SetPredication: Stub
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_SRGB
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 32x32
My System:
Host: ryzenpc Kernel: 4.18.0-rc1+ x86_64 bits: 64 Desktop: Xfce 4.12.4
Distro: Debian GNU/Linux buster/sid
Machine:
Type: Desktop Mobo: ASUSTeK model: PRIME B350M-K v: Rev X.0x
serial: <root required> UEFI: American Megatrends v: 4011 date: 04/19/2018
CPU:
6-Core: AMD Ryzen 5 1600 type: MT MCP speed: 2779 MHz
Graphics:
Card-1: AMD Baffin [Polaris11] driver: amdgpu v: kernel
Display: x11 server: X.Org 1.20.0 driver: amdgpu,ati
unloaded: fbdev,modesetting,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: Radeon RX 560 Series (POLARIS11 DRM 3.27.0 4.18.0-rc1+
LLVM 6.0.1)
v: 4.5 Mesa 18.3.0-devel
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https://bugs.winehq.org/show_bug.cgi?id=45790
Bug ID: 45790
Summary: Steam hangs when launching any game with Wine-3.15.
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
CC: dmitry(a)baikal.ru
Regression SHA1: 27edd4e35c1eb3827dfb20578733242d9ed3d460
Distribution: ---
After upgrading to Wine-3.15 I could not start any Steam Game.
When I press the play button, Steam does not show the "loading" window, instead
it runs one core at 100% with `perf top` showing "ntdll.dll.so
ENV_FindVariable" as most used function. After a few minutes Steam asserts and
exits.
The relevant part of the log looks like:
---
[0907/203642.139:WARNING:net_errors_win.cc(119)] Unknown error 10043 mapped to
net::ERR_FAILED
0025:err:clipboard:convert_selection Timed out waiting for SelectionNotify
event
\src\common\pipes.cpp (770) : Assertion Failed: fatal stalled cross-thread pipe
\src\common\pipes.cpp (770) : Fatal assert failed:
c:\buildslave\steam_rel_client_win32\build\src\common\pipes.cpp, line 770.
Application exiting.
---
After bisecting I landed on the following commit:
---
commit 27edd4e35c1eb3827dfb20578733242d9ed3d460
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Thu Aug 23 12:45:23 2018 +0800
shell32: Use Public instead of AllUsersProfile in the registry.
This matches what recent Windows versions set in the process environment.
---
Reverting it fixed the issue for me.
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http://bugs.winehq.org/show_bug.cgi?id=32918
Bug #: 32918
Summary: Real World Racing Demo doesn't setup
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://www.realworldracing.com/demo-download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43476
--> http://bugs.winehq.org/attachment.cgi?id=43476
setuplog
Crashes at start extracting to folder.
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https://bugs.winehq.org/show_bug.cgi?id=41082
Bug ID: 41082
Summary: Microsoft Office 2010 Installer Crashes on Startup
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: luckyslink819351788(a)gmail.com
Distribution: ---
Created attachment 55271
--> https://bugs.winehq.org/attachment.cgi?id=55271
This is the output when I try to run setup.exe in the terminal. I have no idea
what any of the output means.
MS Office Crashes on Startup in Linux but the installation cd works in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=45812
Bug ID: 45812
Summary: Between crashes after showing icon in Wine system tray
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewbb43(a)gmail.com
Distribution: ---
Created attachment 62274
--> https://bugs.winehq.org/attachment.cgi?id=62274
backtrace file generated by wine
The Between app (software for private chat between two couples) crashes after
it launches and shows it's icon in the system tray.
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https://bugs.winehq.org/show_bug.cgi?id=45718
Bug ID: 45718
Summary: QTwebenginee prossess.exe
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skydaz10(a)gmail.com
Distribution: ---
When installing the latest version of orgin the programs fails to install due
to the QT web prossess and not able to continue with the install was able to
install this on 3.13 but not in 3.14 however since upgrading to 3.14 i have not
yet again tested on 3.13 i know it wokred before
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https://bugs.winehq.org/show_bug.cgi?id=45781
Bug ID: 45781
Summary: Japanese version of Skyrim Special Edition mutes music
and voice acting
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 62237
--> https://bugs.winehq.org/attachment.cgi?id=62237
Output with DXVK
WINE version is 3.15-staging
I've tested the game with and without DXVK/xact (no effect). This is NOT a
duplicate of 39402 or 38668 , since sound effects do function (menu clicks,
horse galloping, flutter of birds), as opposed to everything just being silent.
There do not appear to be any errors being output to console, but here's an
attached output I've had with DXVK.
I do not believe this to be an installation issue either, as voices and music
work fine on windows (I've installed it on windows first).
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https://bugs.winehq.org/show_bug.cgi?id=45846
Bug ID: 45846
Summary: 64-bit wine with 64-bit wine-gecko does not
anti-allias, and rather ugly...
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
I first notice this running the 64-bit version of VTT ( http://aka.ms/vtt )
side by side with the 32-bit version of it, and selecting menu->help to read
the built-in chm file in both. The 32-bit version has nicely anti-aliased
fonts, the 64-bit version does not.
Then I can reproduce it without VTT, by just doing:
wine32 iexplore.exe
vs
wine64 iexplore.exe
(somehow biarch/wow64 build of wine would launch 32-bit ie by default - is that
normal?)
Anyway, should be easy enough to see? Not sure which component it belongs to,
wine or wine-gecko, or ieframe, or mshtml or gdi32/freetype. But should be
easily reproducible?
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https://bugs.winehq.org/show_bug.cgi?id=3739
Linards <linards.liepins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linards.liepins(a)gmail.com
--- Comment #30 from Linards <linards.liepins(a)gmail.com> ---
Confirming to be still present on wine-3.15 staging ; Fedora 28 x64 ; WinXP as
default OS.
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http://bugs.winehq.org/show_bug.cgi?id=17032
Summary: Lord of the Rings: Conquest gets stuck on main menu
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcflow-forum(a)gmx.net
Created an attachment (id=18831)
--> (http://bugs.winehq.org/attachment.cgi?id=18831)
command line output
After creating a profile, the game enters the main menu. At the right you can
choose multiplayer, singleplayer options and so on and on the upper middle part
of the screen there is just a bar that says "loading". And it seems to load
forever.
I attached command line output but I am pretty sure there are no hints on it
because the output does not change if the game changes from intro movies to
main menu.
Anyone any idea what component can be related to the problem? I tried
WINEDEBUG=+all but then then wine is busy with giving output before something
happens a very long time.
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http://bugs.winehq.org/show_bug.cgi?id=30518
Bug #: 30518
Summary: 64-bit mono cannot run hello world
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase, win64
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Created attachment 39919
--> http://bugs.winehq.org/attachment.cgi?id=39919
C# hello world source code
To reproduce:
* Download and extract
http://madewokherd.nfshost.com/omgsecret/mono-64bit-exe.tar.gz, or build
wine-mono from https://github.com/madewokherd/wine-mono, and copy mono.exe and
libmono-2.0.dll from build-cross-x86_64/mono/mini/.libs to image/bin.
* Download the attached helloworld.exe, or build it from helloworld.cs.
* Run: wine image/bin/mono.exe helloworld.exe
Currently, this results in
wine: Call from 0x7fd2bcbde2fa to unimplemented function
KERNEL32.dll.RtlInstallFunctionTableCallback, aborting
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https://bugs.winehq.org/show_bug.cgi?id=45753
Bug ID: 45753
Summary: Office 2010 reruns setup on starting any app
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Regression SHA1: 27edd4e35c1eb3827dfb20578733242d9ed3d460
Distribution: SUSE
This was tested with an existing wineprefix, where Office 2010 was already
installed; bug 45208 blocks testing a fresh install.
When starting an installed app, the setup program starts with a message that it
is configuring Office. That quickly fails; after closing that window, another
one appears with a message that Office was unable to validate the license.
The regression test identified 27edd4e35c1eb3827dfb20578733242d9ed3d460 as the
first bad commit.
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https://bugs.winehq.org/show_bug.cgi?id=45773
Bug ID: 45773
Summary: Warcraft 3: Game can't be installed via the downloader
on non-english languages
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 62227
--> https://bugs.winehq.org/attachment.cgi?id=62227
Terminal output
Downloading Warcraft 3 via the Battle.net account (no matter if Reign of Chaos
or The Frozen Throne), executing it and choosing a non-english language (in my
case german (Deutsch)) causes the installer to get stuck after a few seconds on
updating the Battle.net-Updater with ~50% progress. In the attachments is the
terminal output (The Frozen Throne).
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https://bugs.winehq.org/show_bug.cgi?id=45246
Bug ID: 45246
Summary: Free Manga Downloader(all): no text on some boxes.
Product: Wine
Version: 3.6
Hardware: x86-64
URL: https://github.com/riderkick/FMD
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luciojunior3(a)mail.com
Distribution: Ubuntu
Created attachment 61490
--> https://bugs.winehq.org/attachment.cgi?id=61490
Missing text.
Same issue when running Manjaro, Nvidia 390 drivers.
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https://bugs.winehq.org/show_bug.cgi?id=45735
Bug ID: 45735
Summary: Neo Manager (formerly known as Alphasmart Manager) not
installed, cannot read out via USB
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Stefaniee(a)gmx.de
Distribution: ---
Created attachment 62176
--> https://bugs.winehq.org/attachment.cgi?id=62176
backtrace of crashed installation
The Neo Manager (or: Alphasmart Manager) is a software to read out/send
to/manage files, which are written on the NEO device (a keyboard-like writing
device). It is originally a software for windows (hence: wine used), the device
is attached via usb. The installation using wine runs through until the last
thing is "registering product" and then wine stops the installation giving me
the back trace below. I tried it several times, no change.
However, the program seems to be installed nevertheless and opens as it should.
The problem: Although my device senses beeing attached to my laptop (it can be
used as keyboard in any program as well, when not opened in the neo manager),
the neo manager does not find any neo device.
Vagely similar bugs are reported for windows users, if the used usb port is a
usb hub. I tried on every usb port my laptop has, it doesn't recognize the
device on either one. (I admit, I don't understand the usb port/usb hub
difference... sorry.)
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https://bugs.winehq.org/show_bug.cgi?id=45738
Bug ID: 45738
Summary: Unable to compile on macOS after "winhttp: Use winsock
sockets"
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Before "winhttp: Use winsock sockets" ca56f992803420ef37d7a87158e572f981005e5d,
it was possible to compile wine on macOS normally but now compiling fails.
After reverting just the changes included in that commit I can compile the
current head without issue
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https://bugs.winehq.org/show_bug.cgi?id=45788
Bug ID: 45788
Summary: Mouse pointer is off from the visible cursor by huge
margin in steam, when winecfg DPI is different from
Xorg
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: iive(a)yahoo.com
CC: julliard(a)winehq.org
Regression SHA1: 910f3ed4daaac96842159cfeef0b64ed2e533ace
Distribution: ---
After upgrading to wine-3.15 all Valve Steam UI elements were not activated
when I hover the mouse over them, but when the mouse cursor is about an inch
right and down from them.
I bisected the issue and got to:
---
commit 910f3ed4daaac96842159cfeef0b64ed2e533ace
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Aug 27 14:19:13 2018 +0200
user32: Scale coordinates in Get/SetCursorPos() based on DPI awareness.
---
After seeing that it is DPI related remembered that I had tweaked
winecfg->graphics->screen_resolution and I had it set to 120dpi to make fonts
and UI elements bigger.
I restored the "buggy" build and set it to 96DPI that hid the issue.
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https://bugs.winehq.org/show_bug.cgi?id=40064
Bug ID: 40064
Summary: Installing Atmel Studio & failed> issues with visual
studio installtion and DDAConfigCA.exe
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmf(a)inesctec.pt
Distribution: ---
Created attachment 53542
--> https://bugs.winehq.org/attachment.cgi?id=53542
DDAConfigCA.exe error log
. env WINEARCH=win32 WINEPREFIX=~/.wine32atmel winecfg
set it to windows 7 (NOT 8.1)
. env WINEARCH=win32 WINEPREFIX=~/.wine32atmel winetricks -q corefonts mdac28
dotnet40
download gacutil-net40.tar.bz2
http://www.mediafire.com/download/v8rw5h1ra7maod4/gacutil-net40.tar.bz2
cp to /home/hmf/.cache/winetricks/dotnet40
rerun above
note that reset the windows to thew XP version, change it again
. env WINEARCH=win32 WINEPREFIX=~/.wine32atmel wine WinAVR-20100110-install.exe
. env WINEARCH=win32 WINEPREFIX=~/.wine32atmel wine
as-installer-7.0.634-full.exe
Installation partially failed:
An error occurred.
Microsoft Visual Studio 2015 Shell (Isoltate)
Close the window.
No shortcut was added.
reran the winecfg and this time did a modify - repair, which ended ok.
Now we have a link
env WINEPREFIX="/home/hmf/.wine32atmel" wine C:\\Program\
Files\\Atmel\\Studio\\7.0\\atmelstudio.exe
Failed to run:
err:eventlog:ReportEventW L"An unhandled win32 exception occurred in
atmelstudio.exe [8]. Just-In-Time debugging this exception failed with the
following error: 0x80004001\n\nCheck the documentation index for 'Just-in-time
debugging, errors' for more information."
During installation I get a error from DDAConfigCA.exe
Added log.
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https://bugs.winehq.org/show_bug.cgi?id=40704
Bug ID: 40704
Summary: foobar2000 crashes on alt-F (file menu shortcut)
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jimbo1qaz(a)gmail.com
Distribution: ---
Created attachment 54588
--> https://bugs.winehq.org/attachment.cgi?id=54588
foobar2000 crash handler log (alt-f)
Not-really-duplicate of Bug 7205, reported in 2007 and closed in 2008.
I'm using foobar2000 1.3.10. I first encountered this issue on Ubuntu 16.04
Cinnamon and Wine 1.6.2 x64, on a (I think) 32-bit wineprefix.
# Setup
* I also replicated this issue in Wine 1.9.10, 32-bit (PlayOnLinux).
* To (hopefully) avoid foobar2000-specific tweaks, I used [Install dialog] ->
_Install a non-listed program_. Then I created a new app profile and
# Instructions
* Install foobar2000 1.3.10.
* Open foobar2000. Press [Alt-F].
# Results
* foobar2000 crashes. The internal crash handler catches the crash and pops up
a dialog.
* I clicked "View Report" and saved a crash log.
* Note that this bug is somewhat random. I've experienced GUI corruption, Wine
crash handler, foobar2000 crash handler, or no issues at all.
# Notes
* [Alt-Enter] crashes.
* [Alt] *focuses* the menu bar without crash. [Alt, Enter] opens the File menu
without crash.
* Afterwards, [Alt-F] etc. still crashes.
* Clicking on any menu opens that menu without crash.
* Afterwards, [Alt-F] etc. does NOT crash.
* Clicking the "right-click menu" keyboard key opens an undo/redo menu.
* This also prevents crashes.
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https://bugs.winehq.org/show_bug.cgi?id=45771
Bug ID: 45771
Summary: Parts of page(s) content missing when printing (seen
in Framemaker 8)
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
[I understand that DPI awareness is WIP]
We use FrameMaker 8 (a Desktop publishing program) and when printing documents
we see a regression from wine 3.14 (where printing worked without problem):
On many documents parts of the printed pages are missing. Whem this happens,
the same part of all pages is missing (i.e. the lower 20% of all printed
pages). Always lower parts are missing with varying extent in different
documents.
Looking at the Postscript file we see that the missing parts are not contained
in the file and there are no postscript interpreter errors.
wine is self-compiled (32-bit-only), an empty prefix is used and the Windows
version is set to Windows XP. The problem does not depend on the screen dpi set
with winecfg.
A bisect finds the following commit:
commit d0579649c1fb725b2bc1d15b7dbee866ffb44ebf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 22 12:56:53 2018 +0200
gdi32: Fall back to GetSystemMetrics() for the virtual desktop size.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Reverting this commit fixes the bug. If can provide logs if this is useful. A
trial version of Framemaker 8 is available and I can give install hints when
required.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=30856
Bug #: 30856
Summary: Atmel Studio 6 fails to start - Component missing
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onny(a)project-insanity.org
Classification: Unclassified
Created attachment 40414
--> http://bugs.winehq.org/attachment.cgi?id=40414
Debug logs of error message
I've downloaded Atmel Studio 6 from here:
http://www.mikrocontroller.net/articles/AVR-Studio
and Microsoft Visual Studio 2010 Shell (Isolated) from here:
https://www.microsoft.com/en-us/download/details.aspx?id=1366
After that, I ran:
WINEARCH=win32 winetricks -q dotnet20 dotnet40
Because the setup of the IsolatedShell fails to extract, I manually extracted
it using 7zip (alternatively WinRAR) and then ran the setup.exe.
To avoid some error messages of the MS VSISOS setup, I copied some files:
$ mkdir -p ~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727/CONFIG
$ cp /etc/mono/2.0/machine.config
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727/CONFIG/
$ mkdir ~/.wine/drive_c/windows/Microsoft.NET/Framework/v4.0.30319/config
$ cp /etc/mono/4.0/machine.config
~/.wine/drive_c/windows/Microsoft.NET/Framework/v4.0.30319/config
Now starting the Atmel Studio 6 setup works but still has some installation
errors of single components, but nevertheless the installation succeeds.
Starting the program fails with following error message:
0009:Call user32.MessageBoxW(00000000,0032d0c4 L"Cannot find one or more
components. Please reinstall the application.",0032cea4 L"Microsoft Visual
Studio Shell Isolated",00000010) ret=1001b67d
Here is the complete +relay-Log (100mb+):
http://onny.project-insanity.org/files/wine155-atmelstudio6-relay.txt
In the attachment is a shorter log with only the MessageBox part and the errors
before that.
Hope that helps somehow, thanks!
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https://bugs.winehq.org/show_bug.cgi?id=38339
Bug ID: 38339
Summary: Steam: Can't change resolution in game
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timsta2000(a)googlemail.com
Distribution: ---
Created attachment 51180
--> https://bugs.winehq.org/attachment.cgi?id=51180
Terminal output. Don't know if this is all, but I think it is.
I've installed Call of Duty 4 Modern Warfare over Steam, but the resolution,
when I start the game, drops to 640*480( with a screen with 1600*900 ). The
rest of the screen is black.
When I try to set a new resolution the game just crashes and the resoluton is
still 640*480 in Unity.
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https://bugs.winehq.org/show_bug.cgi?id=45430
Bug ID: 45430
Summary: Improve diagnostics of 'D3DxxCreateDevice' failures
for warp driver type (D3D10_DRIVER_TYPE_WARP or
D3D_DRIVER_TYPE_WARP)
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
for improving diagnostics of unsupported drivers with 'D3DxxCreateDevice'.
While trying out some games which support the DX11 Warp software renderer on
Windows platforms
(https://docs.microsoft.com/en-us/windows/desktop/direct3darticles/directx-w…)
using command line, the output was not super useful. In fact it's a bit
inconsistent.
'D3D10CreateDevice1' -> handles 'D3D10_DRIVER_TYPE_WARP' explicitly in fixme
trace
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d10_1/d3d10_1_main…
'D3D11CreateDevice' -> default (error) case, only enum value printed
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d11/d3d11_main.c#l…
'D3D10CreateDevice' -> default (error) case, only enum value printed
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3d10/d3d10_main.c#l…
--- snip ---
...
0030:Ret ucrtbase.memcpy() retval=0022ea88 ret=140e19601
0030:Call
d3d11.D3D11CreateDeviceAndSwapChain(00000000,00000005,00000000,00000000,0022f3d8,00000003,00000007,0022f3f0,2127fb38,2127fb30,2127fb40,0022f3d0)
ret=140b91f80
0030:Call dxgi.CreateDXGIFactory1(7f270d9df180,0022edf0) ret=7f270d975d1e
0030:trace:dxgi:CreateDXGIFactory1 iid {7b7166ec-21c7-44ae-b21a-c9ae321ae369},
factory 0x22edf0.
...
0030:trace:d3d:wined3d_create Created wined3d object 0xc6c620.
0030:Ret wined3d.wined3d_create() retval=00c6c620 ret=7f270d905c55
0030:Call wined3d.wined3d_mutex_unlock() ret=7f270d905c74
0030:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=7f270d905c74
0030:trace:dxgi:dxgi_factory_create Created factory 0xc6c5d0.
0030:trace:dxgi:dxgi_factory_QueryInterface iface 0xc6c5d0, iid
{7b7166ec-21c7-44ae-b21a-c9ae321ae369}, out 0x22edf0.
0030:trace:dxgi:dxgi_factory_AddRef 0xc6c5d0 increasing refcount to 2.
0030:trace:dxgi:dxgi_factory_Release 0xc6c5d0 decreasing refcount to 1.
0030:Ret dxgi.CreateDXGIFactory1() retval=00000000 ret=7f270d975d1e
0030:fixme:d3d11:D3D11CreateDevice Unhandled driver type 0x5.
...
0030:Ret d3d11.D3D11CreateDeviceAndSwapChain() retval=80004005 ret=140b91f80
...
--- snip ---
It later crashes, likely due to missing WARP driver support.
Having the unhandled WARP driver type explicitly "stringified" could improve
the situation of diagnosing end user problems. I actually had to look up the
enum value.
Might be a bit off-topic to this ticket: Is Direct3D 11 WARP driver support
ever considered in Wine? I guess getting DX11+ feature support with hardware
drivers to work perfectly (tm) is much higher priority. The MS website
(https://docs.microsoft.com/en-us/windows/desktop/direct3darticles/directx-w…)
lists some interesting use-cases though.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37175
Bug ID: 37175
Summary: Call of Duty 2: Video playback is not working
Product: Wine
Version: 1.7.24
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
Created attachment 49414
--> https://bugs.winehq.org/attachment.cgi?id=49414
Call of Duty 2 - Terminal Log
Each time "Call of Duty 2" is started, the first splash screen is shown, but
when the video from intro should be started it hangs.
Only if the playback can be skipped very fast it's possible to reach the menu.
On the terminal lots of following messages can be seen:
err:d3d:wined3d_debug_callback 0x16333e78: "GL_INVALID_OPERATION error
generated. Source and destination dimensions must be identical with the current
filtering modes.".
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 984
See also attached log file.
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https://bugs.winehq.org/show_bug.cgi?id=42880
Bug ID: 42880
Summary: Ragnarok Online stays with the loading screen.
Product: Wine
Version: 2.6
Hardware: x86
URL: https://unreserved.eu/documents/iro-client-installer-m
irrors.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Ragnarok Online appears not to clear the loading screen. If i rollup the window
then roll it down the game clears the loading screen.
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https://bugs.winehq.org/show_bug.cgi?id=38432
Bug ID: 38432
Summary: Xeon (Xbox emulator) fails to run - invalid address
Product: Wine
Version: 1.7.41
Hardware: x86
URL: http://www.emulator-zone.com/doc.php/xbox/xeon.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
User asked about it in #winehq, appdb shows old results (failed in 1.1.29:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=17840
But it appears to have the same issue now as then:
austin@debian-home:~/x$ wine Xeon.exe
wine: Invalid address.
austin@debian-home:~/x$ file Xeon.exe
Xeon.exe: PE32 executable (GUI) Intel 80386, for MS Windows
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https://bugs.winehq.org/show_bug.cgi?id=45747
Bug ID: 45747
Summary: GPU-GPU depth stencil blit is slow (FF XIV)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
When running FFXIV in D3D11 mode, it is horrendously slow because it does
several UpdateSubresource calls to a depth-stencil texture from another
texture. Right now, texture2d_blt will pass this on to a raw_blitter_blit as
WINED3D_BLIT_OP_DEPTH_BLIT, which will ignore it and continue passing it on
until it ends up at the CPU blitter.
I believe a simple fix is to update the conditional in raw_blitter_blit to
allow op == WINED3D_BLIT_OP_DEPTH_BLIT. I don't see an obvious reason why a
depth-stencil blit should be special from the perspective of
glCopyImageSubData. On my system, this significantly improved fps (though still
not quite to matching FFXIV D3D9).
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https://bugs.winehq.org/show_bug.cgi?id=45727
Bug ID: 45727
Summary: Quik 7: Regression with button bitmaps after 3.6
release - No any bitmap on the buttons in a messages
window
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: akv(a)etersoft.ru
Distribution: ---
Overview:
wine-3.14
No any bitmap on the buttons in the messages window
Steps to Reproduce:
Install:
1) Download the app by link
http://arqatech.com/upload/iblock/68d/Quik_v7.19.0_ENG.exe
2) wine Quik_v7.19.0_ENG.exe
3) Click Next until end
Repoduce:
1) Login is valid until 09/28/2018. I will update after this date.
User:U0127723
Pass:02303
2) Messages window is shown right after login.
Actual Result:
No bitmaps on the buttons
Expected:
Buttons with bitmaps
Regression testing:
The result of the regression testing is:
05d4e4a23b06fd927bbe72ad4e5a864e9a8d842d is the first bad commit
commit 05d4e4a23b06fd927bbe72ad4e5a864e9a8d842d
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue Apr 3 09:10:57 2018 +0300
comctl32/button: Remove style checking when handling BM_SETIMAGE.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 db5bf8e127fef8ea3f983f59a76e36acdc21d8ad
cf0088f4858e57ca74308e4fe63ac5ccda10d272 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=19801
Summary: cygwin can't run a batch file from inside a shell
script without explicit cmd /c
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Given the batch file foo.bat containing
echo FOO
and the shell script 'foo.sh' containing
./foo.bat
the command
./foo.bat
interactively will output
FOO
on both cygwin/windows and cygwin/wine, but the command
sh foo.sh
will produce
FOO
on cygwin/windows but will fail on cygwin/wine saying
foo.sh: line 1: ./foo.bat: permission denied
This happens both in an interactive cygwin shell started under wineconsole,
as well as the naked command
$ wine ~/.wine/drive_c/cygwin/bin/sh foo.sh
which sometimes says permission denied, and sometimes says "bad address", e.g.
foo.sh: line 1: ./foo.bat: Bad address
13 [main] sh 50! _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
foo.sh: line 1: 50 Segmentation fault (core dumped) ./foo.bat
So the "permission denied" error might be a symptom of a crash, too.
This was found while trying to automate the chrome and firefox build
setup procedures.
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https://bugs.winehq.org/show_bug.cgi?id=40062
Bug ID: 40062
Summary: Media Player Classic Home Cinema does not show bitmaps
in buttons
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 53540
--> https://bugs.winehq.org/attachment.cgi?id=53540
MPC-HC running on WINE.
Run MPC-HC with WINE
Select to display the options from the menu.
Go to the formats page.
Here there are 4 buttons on the right decorated with bitmaps, but WINE does not
show them.
See attached screenshots, compare results between WINE and Windows.
Tested with MPC-HC version 1.7.10.
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https://bugs.winehq.org/show_bug.cgi?id=44001
Bug ID: 44001
Summary: Empire of the Ants (french version "les fourmis") -
game crashed
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I tried to play the french version of the game "Empire of the Ants" (Les
Fourmis) from the famous novel.
Install OK
InitVid crashed
game crashed
This bug is about the the main game executable.
If you launch it:
cinematics OK
create a profil OK
menu OK
Choose tutorial or another mission: the game crashed
terminal log:
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
fixme:winmm:MXD_GetControlDetails What should the sw-side mixer controls map
to?
fixme:winmm:MXD_GetControlDetails What should the sw-side mixer controls map
to?
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software
blit.
err:msvcrt:MSVCRTD_operator_new_dbg Not allowed nBlockUse value: 2
wine: Unhandled page fault on read access to 0x0000004c at address 0x102a3c1c
(thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=42602
Bug ID: 42602
Summary: ::CompareItem(LPCOMPAREITEMSTRUCT lpCompareItemStruct)
bad sort compared to Windows
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)hinner.info
Distribution: ---
Let's have this MFC code:
class CIconListBox : public CListBox
...
int CIconListBox::CompareItem(LPCOMPAREITEMSTRUCT lpCompareItemStruct)
{
CIconListBoxItem *Item1;
CIconListBoxItem *Item2;
Item1=(CIconListBoxItem *)lpCompareItemStruct->itemData1;
Item2=LastItem;
/*
CompateItem is called immediately after AddString which does not contain
any info for sorting. Pointer to data is set after AddString by calling
SetItemDataPtr.
This function thus relies on undocumented fact that Item2 is always last
added item.
Item1 has correct pointer..
*/
//Item2=(CIconListBoxItem *)lpCompareItemStruct->itemData2;
//nejdriv rozhodne priorita
if (Item1->m_sortprior>Item2->m_sortprior)
return -1;
if (Item1->m_sortprior<Item2->m_sortprior)
return 1;
if (wcscmp(Item1->m_szItemName,Item2->m_szItemName)>0)
return 1;
else return -1;
}
Result in Windows: sorted OK
Result in Wine: reverse sorted.
I can provide app for testing. It is http://obdtester.com/downloads (e.g.
BimCOM), password for download upon request by individual e-mail.
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https://bugs.winehq.org/show_bug.cgi?id=44952
Bug ID: 44952
Summary: Batch with for and if
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
I have a batch-file:
@echo off
for %%i in (test) do (
echo before-if: %%i
if 1==1 (
echo true
) else (
echo false
)
echo after-if
)
:end
I get the following wrong output:
before-if: test
true
The output should be:
before-if: test
true
after-if
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https://bugs.winehq.org/show_bug.cgi?id=43300
Bug ID: 43300
Summary: wchar.h: missing functions prototypes
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)mixaill.tk
Distribution: ---
some missing prototypes from /include/msvcrt/wchar.h:
wchar_t* wmemchr(const wchar_t *, wchar_t, size_t);
int wmemcmp(const wchar_t*, const wchar_t*, size_t);
wchar_t* wmemcpy(wchar_t*, const wchar_t*, size_t);
wchar_t* wmemmove(wchar_t*, const wchar_t*, size_t);
wchar_t* wmemset(wchar_t*, wchar_t, size_t);
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http://bugs.winehq.org/show_bug.cgi?id=18734
Summary: DlgDirList(DDL_DRIVES|DDL_DIRECTORY) on 16-bits
displays files on listbox in Windows but not Wine.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, patch, source, win16
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a_villacis(a)palosanto.com
Created an attachment (id=21484)
--> (http://bugs.winehq.org/attachment.cgi?id=21484)
Screenshot of problem (QEMU virtual session and Wine, side by side)
When an 16-bit Windows application displays a listbox and manually fills it
with DlgDirList (not as a part of a Common Dialog), the flag combination
DDL_DRIVES|DLL_DIRECTORY should make files appear according to the set filter.
Wine does not do this, as it (incorrectly) appends DDL_EXCLUSIVE to the bitmask
of flags before delegating to 32-bit code.
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http://bugs.winehq.org/show_bug.cgi?id=21404
Summary: winedbg does not support fixed host:port parameter
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myvonkpos(a)mweb.co.za
If using winedbg to debug Windows apps in a Linux IDE is to become practical
winedbg --gdb --no-start needs an extra parameter to specify a fixed host:port
TCP connection, similar to what gdbserver has. Currently the port is chosen at
random, which means IDEs have to be reconfigured on every debug attempt.
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https://bugs.winehq.org/show_bug.cgi?id=44845
Bug ID: 44845
Summary: Bankperfect plugins installation regression
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gdpo22(a)orange.fr
Distribution: ---
Created attachment 60898
--> https://bugs.winehq.org/attachment.cgi?id=60898
self-install-plugin that can be used without bankperfect installed
When trying to install free auto-install-plugins in Bankperfect (just an
extraction in the 'Scripts' subfolder of Bankperfect), the installer block on
files (especially .png ones)
It worked on ubuntu artful but no more on Bionic Beaver.
In attachment an exemple from http://www.chelly.net/?page=bp_plugins named
"Echéancier"
Tried in win64 and win32. Same behavior.
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https://bugs.winehq.org/show_bug.cgi?id=39078
Bug ID: 39078
Summary: Visual Pinball 9.9.1 crashes on exit after creating a
new table
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Download of Visual Pinball 9.9.1 here:
http://emulationrealm.net/downloads/file/33-visual-pinball
$ openssl sha1 "VPinball991_Full.zip"
SHA1(VPinball991_Full.zip)= aafbd3c28af31ec4a993e0fe59a77374e5895572
Steps to reproduce:
1. Download installer and install the game.
2. Start the game.
3. Select File > New.
4. Select File > Exit.
wine --version
wine-1.7.49
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http://bugs.winehq.org/show_bug.cgi?id=24374
Summary: Driller fails to run
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://download.ovinebydesign.com/driller/download.asp
x
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30720)
--> (http://bugs.winehq.org/attachment.cgi?id=30720)
terminal output
Driller is a freeware remake of a classic 3D adventure game, which was quite
popular in the 8-bit computer era.
The standalone executable Driller.exe fails to run in Wine, showing only a
messagebox, saying:
'Error! User lib not found', then it quits.
I can't verify how it behaves under a native Windows environment because I have
no Windows installed. According to the developer's page the game is Vista
compatible.
I'm not sure it has something to do with the issue, but the Driller.exe is
packed/protected(?) by Molebox Ultra. That is some kind of virtualization which
helps creating portable applications.
Fedora 13
Nvidia 7600 / driver 256.53
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https://bugs.winehq.org/show_bug.cgi?id=45393
Bug ID: 45393
Summary: TextureCookerService.exe (part of ArcGIS Desktop 10.6)
needs api-ms-win-crt-stdio-l1-1-0.dll.gets_s
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 61703
--> https://bugs.winehq.org/attachment.cgi?id=61703
console output
Console output is attached.
$ sha256sum ArcGIS_Desktop_106_161544.exe
2ebc60ebfe73ce3da64db4c16caae7da615c20bafb072b958aa7914321c7d058
ArcGIS_Desktop_106_161544.exe
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https://bugs.winehq.org/show_bug.cgi?id=44334
Bug ID: 44334
Summary: 'start /W "" notepad' does not wait as on native.
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 60210
--> https://bugs.winehq.org/attachment.cgi?id=60210
cmd: Avoid having first parameter to start.exe ignored.
Tried to have a look into #44236.
There a batch script is executed but the start commands
did not wait until the started processes did end.
Example line:
---
start /W " " "%SFDIR%automesh" wr2300
---
As far as I see this is because when WCMD_start encounters an title parameter,
it removes the executable from the cmdline parameter to CreateProcessW.
---
start /W "" notepad
002f:trace:process:create_process_impl app L"C:\\windows\\command\\start.exe"
cmdline L"/W \"\\\"\\\"\" notepad"
---
This get not recognized much, because usually the title is the first
parameter and is therefore ignored by start.exe. But start.exe get executed
because it is also in the file parameter to CreateProcessW.
Attached is a patch that tries to maintain the executable as first parameter
in the cmdline parameter to CreateProcessW.
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https://bugs.winehq.org/show_bug.cgi?id=42669
Bug ID: 42669
Summary: SolveigMM Video Splitter Business Edition v6.1:
Crashes when opened
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeroentorchmaster(a)gmail.com
Distribution: ---
Created attachment 57620
--> https://bugs.winehq.org/attachment.cgi?id=57620
Bug file outputted by Wine
(Wine-staging 2.3)
Installed, then opened the program. GUI shows up, then crashes.
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https://bugs.winehq.org/show_bug.cgi?id=45439
Bug ID: 45439
Summary: Visual Basic setup toolkit fails to run if path
contains a voiced Katakana character.
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
[How to reproduce]
Make sure you're using ja_JP.UTF-8 locale.
1. Create a directory named VB5ランタイムライブラリ
(note: ブ is a voiced Katakana character)
% mkdir VB5ランタイムライブラリ
2. Download Visual Basic 5 run-time library setup file (vb5sp3rt.exe) [1] to
the directory.
3. Extract vb5sp3rt.exe by lha.
% lha x vb5sp3rt.exe
4. Launch setup.exe [2] with wine.
% wine setup.exe
[Expected result]
-> It shows a confirmation window before install.
[Actual result]
-> It complains a lack of memory:
メモリが不足しています。
予期しないエラーが発生しました。
(Translated: Insufficient memory. Unexpected error occurred.)
[1] https://www.vector.co.jp/download/file/win95/util/fh082707.html
SHA1(vb5sp3rt.exe) = c36f806846eb72776ff380466929368fa41f0fc1
[2] SHA1(setup.exe) = 2fd7d85ad45b77ee29e28b4046974be2834e7b5b
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https://bugs.winehq.org/show_bug.cgi?id=45403
Bug ID: 45403
Summary: dwarf2_parse_variable(): Assertion `subpgm->func'
failed
Product: Wine
Version: 3.11
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: nerv(a)dawncrow.de
Distribution: Ubuntu
I can reliably reproduce this on gcc113 (GCC compiler farm), when running
dlls/dxgi/tests/device.c. It occurs for me on other tests when running the
tests under valgrind, but running them individually doesn't always trigger it.
Note: this is a headless box (triggers with or without xvfb):
wine: Unhandled page fault on write access to 0xdeadbeef at address
0x20009c31f8 (thread 0009), starting debugger...
002c:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
002c:err:winediag:nodrv_CreateWindow Make sure that your X server is running
and that $DISPLAY is set correctly.
Unhandled exception: page fault on write access to 0xdeadbeef in 64-bit code
(0x00000020009c31f8).
dwarf.c:1640: void dwarf2_parse_variable(dwarf2_subprogram_t *, struct
symt_block *, dwarf2_debug_info_t *): Assertion `subpgm->func' failed.
winedbg: Internal crash at 0x2000253af8
002c:fixme:seh:RtlUnwind Not implemented on ARM64
make: *** [device.ok] Error 84
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https://bugs.winehq.org/show_bug.cgi?id=45274
Bug ID: 45274
Summary: unimplemented function
msvcp140.dll.?_Syserror_map@std@@YAPEBDH@Z called in
64-bit code
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 61527
--> https://bugs.winehq.org/attachment.cgi?id=61527
Backtrace of wine64 crash
Wine crashed using the built-in msvcp140.dll.
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https://bugs.winehq.org/show_bug.cgi?id=45243
Bug ID: 45243
Summary: Wrong cast in some HANDLE_MSG_WM_* macros produces
errors when compiling with wineg++
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
Created attachment 61481
--> https://bugs.winehq.org/attachment.cgi?id=61481
Simple event handler function with HANDLE_MSG macro
Compiling a message handler with some HANDLE_MSG() Macros (defined in
windowsx.h) with wineg++ a cast error is produced.
I attached a test.c simple example and the compile results can be seen in
wineg++.err file
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https://bugs.winehq.org/show_bug.cgi?id=45067
Bug ID: 45067
Summary: Claybook fails to create shader due to invalid cast
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61205
--> https://bugs.winehq.org/attachment.cgi?id=61205
Log file.
Sharers aren't being created correctly due to a failing convert
013d:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0 to 0x6.
which leads to
....
013d:fixme:d3d_shader:shader_glsl_dump_program_source imageStore(cs_image0,
floatBitsToInt(R0).xy, <unhandled data type 0x6>.xyzw);
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https://bugs.winehq.org/show_bug.cgi?id=40694
Bug ID: 40694
Summary: Invalid behavior of "C: && echo haha" or "C: & echo
haha"
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
On Windows, all of "C: && echo haha", "C: || echo haha", "C: & echo haha" works
fine.
On Wine, this kinds of command line generates an error of "Can't recognize 'C:
' as an internal or external command, or batch script."
Found by neovim developer: https://tea-ci.org/equalsraf/neovim/39
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https://bugs.winehq.org/show_bug.cgi?id=45387
Bug ID: 45387
Summary: arm64_map_dwarf_register: Don't know how to map
register (64-66)
Product: Wine
Version: 3.11
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: nerv(a)dawncrow.de
Distribution: ---
Noticed while running valgrind on arm64
0088:fixme:dbghelp:arm64_map_dwarf_register Don't know how to map register 64
0088:fixme:dbghelp:arm64_map_dwarf_register Don't know how to map register 65
0088:fixme:dbghelp:arm64_map_dwarf_register Don't know how to map register 66
https://github.com/Microsoft/microsoft-pdb/blob/master/include/cvconst.h
CV_ARM64_X14 = 64,
CV_ARM64_X15 = 65,
CV_ARM64_IP0 = 66,
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https://bugs.winehq.org/show_bug.cgi?id=45081
Bug ID: 45081
Summary: Expanded FakeDLL support changed behaviour of stubs
for A/W symbols
Product: Wine-staging
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Paul.Hampson(a)Pobox.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61234
--> https://bugs.winehq.org/attachment.cgi?id=61234
Report the results of GetProcAddress for three variations of the intersting
symbol
While looking into issues with running current Cygwin on current Wine, an error
was raised under Wine Staging 3.6:
fatal error - couldn't dynamically determine load address for
'DsEnumerateDomainTrustsW' (handle 0x7F1E632A0000), Win32 error 127
This doesn't happen either natively or with Wine 2.4 (Staging)
Looking into it, it appears the current netapi32.spec has:
@ stub DsEnumerateDomainTrusts
Given the near-trivial code attached, the behaviour difference is clear.
Windows (Windows 10 1709):
DsEnumerateDomainTrusts not found
DsEnumerateDomainTrustsA found
DsEnumerateDomainTrustsW found
Wine 2.4 (Staging) and 3.6 (Staging):
DsEnumerateDomainTrusts found
DsEnumerateDomainTrustsA not found
DsEnumerateDomainTrustsW not found
The weird thing is that Wine 2.4 worked in Cygwin, when clearly nothing has
apparently changed for this particular DLL export code-wise since 2005.
I believe this is to do with the patches in Wine Staging
(https://github.com/wine-staging/wine-staging/tree/master/patches/winebuild-…)
which have surfaced a class of previously-hidden issues in Wine.
I haven't worked out where yet, but I suspect that the Fake_DLLs are breaking
some kind of Wine magic which lets the unadorned symbols for stubs also respond
to a lookup for the adorned symbols.
Otherwise, I expect we'd see a lot more pairs like this:
@ stub DsEnumerateDomainTrustsA
@ stub DsEnumerateDomainTrustsW
I'm surprised such a change hasn't seen more issues but I was unable to find
any references to it on this Bugzilla or by searching Google.
ReactOS have a trivial patch which turns them from spec-stubs to code-stubs,
and hence corrects the exports etc: https://jira.reactos.org/browse/CORE-11056
and that would make sense for Wine.
All Wine installations here are on Ubuntu 14.04 from winehq packages, in Docker
images built from https://github.com/TBBle/wine_msys64
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http://bugs.winehq.org/show_bug.cgi?id=18164
Summary: dlls/iphlpapi/ifenum.c: compiler warnings
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -O2 -I/usr/pkg/include
-I/usr/include -I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o
./ifenum.o ./ifenum.c
./ifenum.c: In function 'enumIPAddresses':
./ifenum.c:693: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:693: warning: comparison of distinct pointer types lacks a cast
./ifenum.c: In function 'getIPAddrTable':
./ifenum.c:754: warning: pointer of type 'void *' used in arithmetic
./ifenum.c:754: warning: comparison of distinct pointer types lacks a cast
No patch for this one yet. Won't complain if someone beats me to it ;-).
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https://bugs.winehq.org/show_bug.cgi?id=42599
Bug ID: 42599
Summary: Max Payne 3 (Steam) crashes in DX9 mode
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57541
--> https://bugs.winehq.org/attachment.cgi?id=57541
log
Game just crashes at launch if render set to DX9.
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http://bugs.winehq.org/show_bug.cgi?id=27497
Summary: Regedit mangles registry keys containing embedded
NULLs
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.gog.com/en/gamecard/sacrifice
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35155)
--> (http://bugs.winehq.org/attachment.cgi?id=35155)
raw file
Noticed this while messing around with Sacrifice
(http://www.gog.com/en/gamecard/sacrifice).
The game stores a few keys with embedded NULLs, apparently all the ones that
store string values (dword/hex values aren't affected).
Looking at the raw registry (system.reg) shows the values fine:
"Graphic detail"=dword:00000000
"IP address"="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
"Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
but if I export the key with wine's regedit, it mangles them:
"Graphic detail"=dword:00000000
"IP address"=""Key repeat delay"=dword:0000000a
"Key repeat start"=dword:00000032
notice how a quote goes missing along with the newline. The game really likes
those newlines. If I remove them and rerun the game, then adjust its settings,
it adds them back.
I'll attach a text file with the raw registry, along with what I get when
exporting.
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https://bugs.winehq.org/show_bug.cgi?id=44895
Bug ID: 44895
Summary: League Of Legends: Unable to log in if behind OpenWRT
based router
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
I don't know how much this really depends on OpenWRT, but that's the way how I
can 100% reproduce this bug.
I run LoL with latest wine-staging. I installed using this script:
https://github.com/GloriousEggroll/leagueoflegends-linux
So far I always used AVM routers. Fritz!Box 5050 first and as my ISP now uses
Annex-J, I had to switch to a Fritz!Box 7270.
With these routers, I never had any problem with logging in from the League
client.
Now I wanted to try using a 100% open source router based on OpenWRT. As soon
as I do so, connection to the LoL login servers fails.
My brother was able to reproduce this problem on his PC and he also has Windows
installed. If he boots into Windows, login works. On Linux with Wine, login
doesn't work.
So this is a Wine problem "somehow" as it works on Windows, but it may also
have something to do with the router or network infrastructure as it works on
Wine if a proprietary router is used.
I can provide more info if required.
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https://bugs.winehq.org/show_bug.cgi?id=40742
Bug ID: 40742
Summary: cmd.exe: buffer overflow while parsing qualifiers
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jbb.rose(a)yahoo.com
Distribution: ---
Created attachment 54646
--> https://bugs.winehq.org/attachment.cgi?id=54646
Batch file which triggers the problem
WCMD_parse() copies command qualifiers into the quals[] array. The
array is MAX_PATH (260) characters long, but the input command can be
up to MAXSTRING (8192) characters long. This can lead to buffer
overflows and crashes if a command has many qualifiers.
The attached try.bat file, taken from an actual command generated by
a cross-build system, reliably crashes wine 1.9.11 as built on SLES11SP2.
Increasing the size of quals[] to MAXSTRING characters fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=42304
Bug ID: 42304
Summary: Caladrius Blaze shows black screen on title menu
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57028
--> https://bugs.winehq.org/attachment.cgi?id=57028
Wine 2.0 terminal output
When attempting to play the game Caladrius Blaze, I am greeted with a
completely black screen.
I've attempted to play the game while using Windows XP & 7 modes.
Any advice on what logs I would need to provide will be greatly appreciated as
I can't see anything related to DirectX in the game's terminal output at all...
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http://bugs.winehq.org/show_bug.cgi?id=30713
Bug #: 30713
Summary: 64 bit wine installs 64 bit mfc100.dll to syswow64
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Downloading and running
http://download.microsoft.com/download/A/8/0/A80747C3-41BD-45DF-B505-E9710D…
(see http://www.microsoft.com/en-us/download/details.aspx?id=13523 )
with WINEARCH=win64 does install mfc100.dll... but into c:\windows\syswow64,
which seems wrong.
This was with wine-1.4. I'll test again with current wine once I figure out
how to build it.
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https://bugs.winehq.org/show_bug.cgi?id=38849
Bug ID: 38849
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c:WCMD_assoc
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M cmd.exe -p cmd.exe_test.exe.so
batch && touch batch.ok
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841A61: strlenW (unicode.h:200)
==13413== by 0x7B841ED4: format_insert (format_msg.c:160)
==13413== by 0x7B842936: format_message (format_msg.c:391)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841AA6: strcpyW (unicode.h:207)
==13413== by 0x7B841F13: format_insert (format_msg.c:161)
==13413== by 0x7B842936: format_message (format_msg.c:391)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B84296B: format_message (format_msg.c:392)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841A61: strlenW (unicode.h:200)
==13413== by 0x7B8430A2: FormatMessageW (format_msg.c:621)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841AA6: strcpyW (unicode.h:207)
==13413== by 0x7B843144: FormatMessageW (format_msg.c:633)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
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https://bugs.winehq.org/show_bug.cgi?id=45394
Bug ID: 45394
Summary: Reinstalling ArcGIS Desktop 10.6 calls unimplemented
function
msvcr120.dll._SetWinRTOutOfMemoryExceptionCallback
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 61704
--> https://bugs.winehq.org/attachment.cgi?id=61704
console output
To reproduce, run the ArcGIS Desktop installer once, then run it again to
"modify" the installation.
$ sha256sum ArcGIS_Desktop_106_161544.exe
2ebc60ebfe73ce3da64db4c16caae7da615c20bafb072b958aa7914321c7d058
ArcGIS_Desktop_106_161544.exe
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https://bugs.winehq.org/show_bug.cgi?id=45317
Bug ID: 45317
Summary: updating wine mono does not change version in
uninstaller.exe
Product: Wine
Version: 3.10
Hardware: x86
URL: https://dl.winehq.org/wine/wine-mono/
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Blocks: 34989
Distribution: ---
I'm trying to do a new Wine Mono release to address
https://www.winehq.org/pipermail/wine-devel/2018-June/127993.html, and I'm
finding that the version shown in uninstaller.exe never gets updated. However,
the files from the new package are installed, and MsiInstallProduct claims
success.
Steps to reproduce:
* 'wine64 uninstaller' and remove wine mono
* 'wine64 msiexec /i wine-mono-4.7.1.msi'
* 'wine64 msiexec /i wine-mono-4.7.2.msi'
I don't know when this last worked.
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https://bugs.winehq.org/show_bug.cgi?id=40271
Bug ID: 40271
Summary: Can't start UPlay: "Connection Lost" error
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fry.kun(a)gmail.com
Distribution: Fedora
Created attachment 53907
--> https://bugs.winehq.org/attachment.cgi?id=53907
WINEDEBUG=+winsock,+secur32
Fedora package: wine-1.9.4-1.fc23.x86_64
wine --version: wine-1.9.4 (Staging)
When starting UPlay in online mode (have to log in), it fails with a message
"Connection lost"
Several weeks ago it was working just fine
Let me know if you need me to try bisecting wine versions to narrow it down or
the attached log is enough..
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https://bugs.winehq.org/show_bug.cgi?id=45220
Bug ID: 45220
Summary: Regression: Hearthstone-Deck-Tracker stoped working
after wine-2.21
Product: Wine
Version: 3.8
Hardware: x86-64
URL: https://github.com/HearthSim/Hearthstone-Deck-Tracker
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: spindler.matej(a)gmail.com
Regression SHA1: c222b86a528e71207bbde57e177ff5be3ee211dc
Distribution: ArchLinux
Hearthstone-Deck-Tracker is an open source deck-tracker/helper for Hearthstone.
Other problems with the app:
- HDT is written in C# so dotnet45 from winetricks is required,
- installation doesn't work, there is an "unpacked" version in GitHub releases,
that skips installation.
- HDT doesn't work with multiple monitors (GUI is just black). Disabling
secondary monitors works around this.
HDT stopped working (GUI does't show) in wine-2.20. I did regression test:
c222b86a528e71207bbde57e177ff5be3ee211dc is the first bad commit
commit c222b86a528e71207bbde57e177ff5be3ee211dc
Author: Zhiyi Zhang <yi.gd.cn(a)gmail.com>
Date: Fri Nov 10 19:34:18 2017 +0800
kernel32/nls: Add LOCALE_SPARENT entries.
Signed-off-by: Zhiyi Zhang <yi.gd.cn(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 cf8cc980f30e59a3d5015ac090afc1daebb5ee96
13895aad089ad2763506f21c009ee0b9b94883f9 M dlls
Whit this commit reverted in git master HDT starts again and shows it's GUI.
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https://bugs.winehq.org/show_bug.cgi?id=44399
Bug ID: 44399
Summary: WickrMe 4.19.7: Crashes upon run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qubertine(a)zoho.eu
Distribution: ---
Created attachment 60322
--> https://bugs.winehq.org/attachment.cgi?id=60322
backtrace
Select Windows download from https://me-download.wickr.com/
$ sha1sum WickrMe-4.19.7.msi
ea1df47b853852449cf006682f6749bc1b1c18c2 WickrMe-4.19.7.msi
Backtrace: https://pastebin.com/S4ybiND7
Solution provided in Bug 43549:
https://bugs.winehq.org/show_bug.cgi?id=43549
no longer works.
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https://bugs.winehq.org/show_bug.cgi?id=45445
Bug ID: 45445
Summary: 1C:Enterprise 8 platform doesn't install
Product: Wine
Version: 3.12
Hardware: x86
URL: https://1c-dn.com/developer_tools/1c_enterprise_8_plat
form_training_version/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Regression SHA1: 9ce8592b0680e31c2bb4bd723421ff20c4f3719c
Distribution: ---
When at the windows where it asks you to select the default interface language,
you can't click next.
Bisected to
commit 9ce8592b0680e31c2bb4bd723421ff20c4f3719c
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Oct 24 15:03:00 2017 +0200
msi: Add error handling when retriving component/feature state/action in
condition.
Reverting fixes the issue.
Download available, but free registration is required.
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https://bugs.winehq.org/show_bug.cgi?id=44953
Bug ID: 44953
Summary: Adobe Premiere Elements 14 (trial) crashes inside
winmm.dll
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 61059
--> https://bugs.winehq.org/attachment.cgi?id=61059
backtrace
As the title says.
This is after working around bug 44944 for the installer.
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https://bugs.winehq.org/show_bug.cgi?id=45179
Bug ID: 45179
Summary: iTunes installer freezes at the final step
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 61395
--> https://bugs.winehq.org/attachment.cgi?id=61395
Uploaded terminal output before the installer is killed on the first
installation attempt.
iTunes version 12.7.4.80 installer stops before the installation is complete.
Doesn't just freeze as the cancel button can be pressed and a confirmation
dialog will pop up, but nothing will actually happen and the installer will
stay at the same step.
If the installer is killed and launched again, the installation will complete
but msiexec.exe will crash.
I think it's a regression as it happens with older versions (12.6.2) of iTunes
too (tested) that used to install fine.
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https://bugs.winehq.org/show_bug.cgi?id=45428
Bug ID: 45428
Summary: Crash Bandicoot N. Sane Trilogy crashes while entering
main menu in NtGetContextThread
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jbrandst(a)2ds.eu
Distribution: ---
Created attachment 61752
--> https://bugs.winehq.org/attachment.cgi?id=61752
Patch to fix the crash in NtGetContextThread
The application calls NtGetContextThread with the context being set to NULL.
This bug may already be resolved, please see the attached patch.
I will try to submit this to wine-devel in the coming days.
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https://bugs.winehq.org/show_bug.cgi?id=45051
Bug ID: 45051
Summary: cmd.exe for loop does not resolve wildcards with
subdirectory
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
I have a subdirectory lognew with three files:
access1.log
access2.log
access3.log
This does not work right:
for %%f in (lognew\access*.log) do ( call echo %%f )
Output:
lognew\access1.log
echoaccess2.log
echoaccess3.log
Wordaround:
cd lognew
for %%f in (access*.log) do ( call echo %%f )
cd ..
Output:
access1.log
access2.log
access3.log
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https://bugs.winehq.org/show_bug.cgi?id=45299
Bug ID: 45299
Summary: Adoble flash player online installer fails the
download
Product: Wine
Version: 3.9
Hardware: x86
URL: https://admdownload.adobe.com/bin/live/flashplayer29_a
_install.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer errors with "Connection error".
It works with wine-2.12, but fails with wine-2.13.
I'll add a regression test tomorrow.
The same issue affects ReactOS, see https://jira.reactos.org/browse/CORE-13952.
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https://bugs.winehq.org/show_bug.cgi?id=37780
Bug ID: 37780
Summary: After running a bash script from cmd, no prompt is
printed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: gm89(a)hotmail.it
Distribution: ---
If I run a bash script from wine's cmd, after execution the prompt is not
printed.
I believe this is the cause of an hang in my use case, I'm trying to interface
a windows program with my android phone by making it use the native adb binary;
the trick I used was to replace the provided "adb.exe" with a similarly named
bash script with this content:
#!/bin/bash
/usr/bin/adb $*
If I manually call adb.exe from cmd, the output of commands is correct but no
prompt is printed afterwards.
Tested with wine 1.7.33 under ubuntu 14.04.
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https://bugs.winehq.org/show_bug.cgi?id=45582
Bug ID: 45582
Summary: newer winepulse patch cause sound crackling and
skipping in Diabio3 after a period of time.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
after winepulse implementation update. I notice the sound of Diabio3 is sound
crackling, and continue a period of time
I am using wine-staging 3.13.1
pulseaudio 12 with echo cancel.
I also tested without echo cancel, also happened.
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https://bugs.winehq.org/show_bug.cgi?id=45641
Bug ID: 45641
Summary: Microsoft Office Word 2007 crashes after start
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bodqhrohro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62071
--> https://bugs.winehq.org/attachment.cgi?id=62071
stderr
In usual mode, it doesn't even reach displaying a window. If restarted in safe
mode, it shows the UI and even successfully creates a new document, but crashes
when typing is started.
Wine 3.13.0-2~buster
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https://bugs.winehq.org/show_bug.cgi?id=45794
Bug ID: 45794
Summary: GTA 5 (Steam) Launcher page fault
Product: Wine-staging
Version: 3.15
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben.jolitz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 62255
--> https://bugs.winehq.org/attachment.cgi?id=62255
Result from wine's dr watson equivalent
Attempting to start GTA 5 on a fresh Wine 64-bit prefix with only Steam
installed. Built from modified Homebrew Wine formula to apply all default
wine-staging patches from the v3.15 tag to the source prior to building.
Homebrew raw formula at
https://gist.github.com/benjolitz/9d64dbe6f4af35fec1c90f34c22a595d
Software:
- Wine 3.15
- Wine-Staging v3.15 patches
- OSX 10.13.6 (High Sierra)
Hardware:
- MacBook Pro (15-inch, 2017)
Steps to reproduce:
$ brew install
https://gist.githubusercontent.com/benjolitz/9d64dbe6f4af35fec1c90f34c22a59…
--devel
$ wine64 SteamSetup.exe
$ wine64 'C:/Program Files (x86)/Steam/steam.exe'
# Select GTA5 from Steam, select the standalone version, let it crash
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https://bugs.winehq.org/show_bug.cgi?id=45793
Bug ID: 45793
Summary: GetCharacterPlacement produces incorrect lpOrder
values with GCP_REORDER
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: peterooch(a)outlook.com
Distribution: ---
Created attachment 62252
--> https://bugs.winehq.org/attachment.cgi?id=62252
Side by side comparison of the test, left:ReactOS right:windows
When using GetCharacterPlacement with the example string "אבגדהABCDוזחטי" and
using the results from the GCP_RESULTS struct, the lpOrder values are incorrect
for the last 5 characters.
Found out while checking in ReactOS, which uses BIDI_Reorder for bidi.c from
wine gdi32, checked also in fedora 28 to double check if the error persists and
it persists.
The test code in question
https://github.com/peterooch/reactos/blob/67ee00fecb0f5e93fc5e55904af6eef62…
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https://bugs.winehq.org/show_bug.cgi?id=45791
Bug ID: 45791
Summary: WordMix 16-bit crashes on opening
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daveypy(a)outlook.com
Distribution: ---
Created attachment 62249
--> https://bugs.winehq.org/attachment.cgi?id=62249
Backtrace saved from crash
When opening WordMix 16-bit, Wine crashes.
Download WordMix from: https://www.classicdosgames.com/game/WordMix.html
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https://bugs.winehq.org/show_bug.cgi?id=44424
Bug ID: 44424
Summary: Doom 3: BFG Edition (GOG version) doesn't start
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 60362
--> https://bugs.winehq.org/attachment.cgi?id=60362
shortcut_screenshot
After starting Doom 3: BFG Edition (GOG version) by shortcut, it starts with
blinking graphic mess from already opened windows and game sounds
(shortcut_screenshot).
After starting it from terminal, it shows another error (logs and screenshot).
Lubuntu 16.04.3, Wine 3.0 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=3452
--- Comment #33 from André H. <nerv(a)dawncrow.de> ---
(In reply to joaopa from comment #32)
> Bug can be closed as WONTFIX since Wine does not support 16-bit application
> anymore.
no, this bug is about the windows version, isn't it? It is contained in a ZIP
file after installing the dos version it seems
Trying to start something just exits right away...
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https://bugs.winehq.org/show_bug.cgi?id=44879
Bug ID: 44879
Summary: unimplemented function
api-ms-win-core-timezone-l1-1-0.dll.GetDynamicTimeZone
InformationEffectiveYears
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: trexricher1997(a)gmail.com
Distribution: ---
Created attachment 60946
--> https://bugs.winehq.org/attachment.cgi?id=60946
Log of Universe Sandbox 2
Bug in Universe Sandbox 2
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https://bugs.winehq.org/show_bug.cgi?id=40944
Bug ID: 40944
Summary: Impossible to run Steam versions of classic DOOM games
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
Distribution: ---
Running DOOM II: Hell on Earth is impossible. The DOSBOX console window appears
and the screen freezes without opening the game. I need to kill all wine
processes and dosbox in order to continue. The same happens for all classic
DOOM versions on Steam.
Here's the output for DOOM II: Hell on Earth:
anoob@anoob:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe
fixme:ver:GetCurrentPackageId (0x32e460 (nil)): stub
[2016-07-10 13:24:12] Startup - updater built Jul 8 2016 14:45:17
[2016-07-10 13:24:12] Verifying installation...
[2016-07-10 13:24:13] Verification complete
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006700,
0x3f040cf8, 0x3f040cf0
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006700,
0x3f040d30, 0x3f040d28
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006700,
0x3f040cc0, 0x3f040cb8
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006700,
0x3f040d68, 0x3f040d60
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006700,
0x3f040da0, 0x3f040d98
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
fixme:imm:ImmGetOpenStatus (0x1e7698): semi-stub
fixme:ver:GetCurrentPackageId (0x32e30c (nil)): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:imm:ImmDisableTextFrameService Stub
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, (nil) 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 (nil) 0x33f7a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, 0x1514a0 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 0x1514a0 0x33f7a8)
returning a dummy value (current locale)
IPC client is in my process, could/should be using an in-process
pipe.fixme:winsock:WSALookupServiceBeginW (0x33f4b8 0x00000ff0 0x33f4f4) Stub!
[0710/132413:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin
failed with: 8
fixme:iphlpapi:NotifyAddrChange (Handle 0x33f638, overlapped 0x152524): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ver:GetCurrentPackageId (0x30e590 (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f114,0x00000000), stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x20046,
filter=0xe35e4e8,flags=0x00000004) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0x303dfa4 (nil)): stub
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x402bf20, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x3f4a350, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x1e6046c, overlapped 0x1e60470): stub
fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting
ignored
Unable to remove c:\program files\steam\CONFIG\SteamAppData.vdf!
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not
registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6}
could be created for context 0x1
fixme:imm:ImmReleaseContext (0x100b6, 0x403d9d8): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:RegisterDeviceNotificationA (hwnd=0x100d2,
filter=0x32e488,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d974,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32dafc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32dafc,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
IPC client is in my process, could/should be using an in-process
pipe.fixme:hnetcfg:fw_apps_get__NewEnum 0x43b0ee0, 0x10d3e4b0
fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x400b050, L"C:\\Program
Files\\Steam\\steam.exe"
fixme:hnetcfg:fw_app_put_Name 0x400b050, L"Steam"
fixme:hnetcfg:fw_app_put_Enabled 0x400b050, -1
fixme:hnetcfg:fw_apps_Add 0x43b0ee0, 0x400b050
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not
registered
err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd}
could be created for context 0x1
fixme:win:RegisterDeviceNotificationW (hwnd=0x1012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x2012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e464,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=(nil)): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
Refresh rate: 15
Refresh rate: 15
Refresh rate: 15
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:mfplat:MFStartup (65648, 1): stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:gdi:GdiInitializeLanguagePack stub
fixme:ntdll:NtQuerySection (0x30,0,0x33f178,0x00000010,(nil)) stub!
fixme:ntdll:NtQuerySection (0x30,0,0x33f170,0x00000010,(nil)) stub!
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
IPC client is in my process, could/should be using an in-process pipe.ALSA lib
conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Killed
I've find the file /home/anoob/.wine/drive_c/Program
Files/Steam/steamapps/common/Doom 2/doom2 + mouse.bat:
.\base\dosbox -conf .\base\doom2m.conf -fullscreen -exit
exit
Then I've tried to call it directly:
anoob@anoob:~/.wine/drive_c/Program Files/Steam/steamapps/common/Doom 2/base$
wine dosbox.exe -conf doom2.conf -fullscreen -exit
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x130338 with type
WINED3D_RTYPE_TEXTURE_2D (0x2).
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http://bugs.winehq.org/show_bug.cgi?id=36942
Bug ID: 36942
Summary: Silent Thunder setup.exe crashes at start
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: cthielen(a)gmail.com
Created attachment 49049
--> http://bugs.winehq.org/attachment.cgi?id=49049
Backtrace of crash
Sierra's 1997 Silent Thunder A-10 Tank Killer II game fails to start when
launching SETUP.EXE off the CD. Attached is the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45783
Bug ID: 45783
Summary: Can't change table width in Word (Office 2013) with
mouse
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ronny.Standtke(a)gmx.net
Distribution: ---
Created attachment 62238
--> https://bugs.winehq.org/attachment.cgi?id=62238
short video demonstrating the problem
It is impossible to change the table width inside a Word document using the
mouse.
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https://bugs.winehq.org/show_bug.cgi?id=45777
Bug ID: 45777
Summary: Watchtower Library, program crashes when trying to
play a video from within the program
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tsnvictor(a)gmail.com
Distribution: ---
Created attachment 62231
--> https://bugs.winehq.org/attachment.cgi?id=62231
Error data
Watchtower Library, program crashes when trying to play a video from within the
program
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https://bugs.winehq.org/show_bug.cgi?id=45778
Bug ID: 45778
Summary: PS4 Controller work in Windows under The Adventure
Pals:, but not in Wine
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
PS4 controller uses Dinput, correct? Tell me the command if I need to get logs.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=31850
Bug #: 31850
Summary: Age of Mythology does not start
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grishguard-all(a)yahoo.it
Classification: Unclassified
Hi,
after i've entered the serial code, wine gives me an error every time different
from the one before. I here attach a backtrace, hope you resolve. Good work
Ubuntu 12.04
Wine 1.5.14
Ps: the game does not work under Wine 1.4 neither.
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https://bugs.winehq.org/show_bug.cgi?id=45760
Bug ID: 45760
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x00000000).
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winnls32
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 62209
--> https://bugs.winehq.org/attachment.cgi?id=62209
Backtrace.txt
Program use to work prior to wine upgrade to 3.14.
The windows Program was already installed by prior wine release, and worked
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https://bugs.winehq.org/show_bug.cgi?id=9154
Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |38169
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Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adrian.kalla(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=45750
Bug ID: 45750
Summary: Unable to open any Excel sheet with wine greater than
3.7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbutscheidt(a)yahoo.de
Distribution: ---
Created attachment 62191
--> https://bugs.winehq.org/attachment.cgi?id=62191
shell messges while open excel 2007 and failing to open an excel sheet
What I do:
Open Excel 2007.
Open a file using the proper Excel menu.
Now Excel crashes and restarts.
This happens, e.g. with wine 3.15 or 3.8.
When I downgrade to version 3.7 everything works again as usual, e.g. I can
open and work with the same files failing before with higher wine versions.
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https://bugs.winehq.org/show_bug.cgi?id=45610
Bug ID: 45610
Summary: Freeways Version 5: Crashes on launch
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexmax2742(a)gmail.com
Distribution: ---
The game is called Freeways. It just...crashes. I see no window or anything,
it just gives me the crash notice immediately.
Game is located here - no free version, but it's seriously cheap:
https://captaingames.itch.io/freeways
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https://bugs.winehq.org/show_bug.cgi?id=45653
Bug ID: 45653
Summary: Wolverine: install failed with error 1603
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
Wolverine install failed with a message error code 1603.
I joined you the screen capture and this is the wine log:
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"WineBus"
failed to start: 31
0009:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0009:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x32b1b0
L"D:\\Activision(R).msi"
0009:fixme:sfc:SRSetRestorePointA 0x6ce148 0x6ce1f0
0009:fixme:sfc:SRSetRestorePointA 0x6ce148 0x6ce1f0
004e:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0050:err:msi:custom_start_server Failed to connect to custom action server: 6
0050:err:msi:custom_client_thread Failed to write to custom action client pipe:
6
004f:err:msi:custom_get_thread_return Invalid Return Code 6
004f:err:msi:ITERATE_Actions Execution halted, action L"ISSetupFilesExtract"
returned 1603
0052:err:msiexec:custom_action_server Failed to create custom action server
pipe: 231
0056:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0054:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0056:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0054:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0057:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0056:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0057:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0054:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0055:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0056:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0031:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=40479
Bug ID: 40479
Summary: Overwatch: Crash on launch
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.dunnigan(a)gmail.com
Distribution: ---
Created attachment 54245
--> https://bugs.winehq.org/attachment.cgi?id=54245
Backtrace
Overwatch crashes when attempting to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=44869
Bug ID: 44869
Summary: 64Bit dotnet complains about missing
MSVCR100_CLR0400.dll
Product: Wine
Version: 3.4
Hardware: x86
URL: https://www.microsoft.com/en-US/Download/confirmation.
aspx?id=17718
OS: Linux
Status: NEW
Keywords: dotnet
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60928
--> https://bugs.winehq.org/attachment.cgi?id=60928
Wine log
Steps to reproduce:
Fresh 64bit wineprefix
Set windows version to xp
wine64 uninstaller, remove wine-mono
Run installer
Set mscoree to 'native'
Run any dotnet application to get the error.
It seems that the 64bit version of MSVCR100_CLR0400 isn't installed, so this
error occurs.
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https://bugs.winehq.org/show_bug.cgi?id=43143
Bug ID: 43143
Summary: World of Warcraft game freezes in the character
selection menu.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58364
--> https://bugs.winehq.org/attachment.cgi?id=58364
I see this logs when I try to run The World of Warcraft with Wine-staging 2.9
World of Warcraft game freezes in the character selection menu, but I keep
hearing the music from the game..
This issue has appeared to me just upgrading to Wine Staging 2.9. This problem
was not on Wine Staging 2.8 and on the development version of Wine 2.9.
My configuration:
Arch Linux x86_64.
AMD Radeon HD7770 with MESA 17.1.1.
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https://bugs.winehq.org/show_bug.cgi?id=45733
Bug ID: 45733
Summary: Far Cry 5 Cannot Steer Land Vehicles
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airetamstrm(a)gmail.com
Distribution: ---
Created attachment 62171
--> https://bugs.winehq.org/attachment.cgi?id=62171
Screenshots of reports of this issue
Environment:
Arch Linux.
64-bit Wine Prefix, Wine-Staging 3.14, DXVK 0.70.
winetricks: xact, xaudio, xinput, dxvk
Hardware:
Acer Predator Helios 500 (new laptop), i7-8750H, GTX-1070.
Installation:
I purchased the Steam version, that has yet to even start. DRM seems to be the
culprit but I am still unsure. I got as far as UPlay displaying properly but
the game will not start yet. Still working on that in a different wine prefix,
I've worked around with a crack.
Description:
Graphics are perfect, everything seems to work. Get into land vehicles (haven't
tested flying vehicles, water vehicles) and steering left or right doesn't
work.
Steering left/right in vehciles is by default bound to A (left) and D (right)
respectively. Strafe (on foot) is the same, but it works. A strafes left, D
strafes right. In the vehicle, nothing. Hop out, works.
Attaching screenshots of several places this issue has been reported /
"resolved". None of the listed resolutions seem to have any effect, and those
reporting the issue on Wine/Linux do not list a resolution.
Sites in that screencap in order:
overclock.netgamingonlinux.comreddit.com/linux-gaming
ubisoft forums
Two of the screenshots are of the problem in Far Cry 4. Same engine FWIW, just
another data point.
Solutions presented:
-Some people report this problem when they leave their game controllers plugged
in before starting the game. I'm not sure what Far Cry 5 sees in terms of
attached controllers under WINE. One of my thoughts was that WINE may be
emulating something that reproduces this behavior.
I tried attaching a gamepad, configured it under wine control. Nonresponsive.
Lots of people complaining on the Ubi forums about that.
-One individual said driving forward first allowed them to steer, not the case
here.
-Another said adjusting the "steering sensitivity" fixed the issue. Have messed
with this extensively, no resolution.
-I've also tried remapping keys, holding alt/ctrl/shift to see if something is
amiss with the modifiers... nothing.
WINEDEBUG="+dinput" was my first go at trying to track this down... I haven't
seen useful console output yet.
First bug I've filed, if I need to provide additional information I'm willing
to learn.
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https://bugs.winehq.org/show_bug.cgi?id=42615
Bug ID: 42615
Summary: Firefox ver 52 No TCP/IP network connectivity in
Windows 7+Mode (Works in XP Mode)
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l1501165(a)mvrht.com
Distribution: ---
We are using Wine ver 2.3 with Firefox (32bit, version 52) and Adobe Flash
(version 24) in order to watch DRM streaming content in Mint Linux 18.2.
This works fine under Wine 2.3 Windows XP mode, but if we want to run Wine in
any higher Windows version (7 or higher), Firefox will stall trying to load
the home page or any other site. It looks like the browser does not have tcp/ip
network connectivity. The page will stall (not loading because it trying to
resolve DNS or something) and Firefox will stall. Initally, we installed
Firefox and Flash under Win 7 mode successfully, but when you try to browser
the web -- nothing will load until you switch Wine to XP mode after the
install.
This has been the case for other versions of Firefox 32 bit (ver 40-52) and
Adobe flash (version 23-24) and Wine 1.x to 2.3 for the past year so this is
not a new bug.
We wanted to point out this bug now and get a fix because Firefox ver 52 is
the last version which Mozilla will release that will support Win XP. We want
to continue to stream DRM content in Linux down the road using a secure/updated
Firefox browser with your great software, Wine, but in Window 7 or higher mode.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=35796
Bug ID: 35796
Summary: Mortal Online bootstapper installer/client fails on
startup (network ping exception)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a #winehq user posted this backtrace with pastebin before switching to MS .NET
Framework.
Since this might be still useful for Wine-Mono I report it here.
I can't reproduce this as I don't have a Mono environment - feel free to close
if not applicable.
Pastebin:
--- snip ---
$ WINEPREFIX=/home/sxe/mo4-wine/ wine Mortal\ Online\ Launcher.exe
wine: created the configuration directory '/home/sxe/mo4-wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0xece8a0, overlapped 0xece8ac): stub
wine: configuration in '/home/sxe/mo4-wine' has been updated.
fixme:wincodecs:PngDecoder_Block_GetCount stub
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x26f506c,0x26cfff0): stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x27e55dc,0x27fe2e8): stub
protocol "IP" not found; You might want to add this to /etc/protocols
err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
exception inside UnhandledException handler: Object reference not set to an
instance of an object
[ERROR] FATAL UNHANDLED EXCEPTION: System.Net.Sockets.SocketException: Error
looking up error string
at System.Net.Sockets.Socket..ctor (AddressFamily addressFamily, SocketType
socketType, ProtocolType protocolType) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.SendPrivileged (System.Net.IPAddress
address, Int32 timeout, System.Byte[] buffer,
System.Net.NetworkInformation.PingOptions options) [0x00000] in <filename
unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.Net.IPAddress address,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress)
[0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Net.NetworkInformation.Ping:Send (string)
at Mortal_Online_Launcher.frmMain.UpdatePing () [0x00000] in <filename
unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
--- snip ---
Download client: http://www.mortalonline.com/download-game-client/
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45679
Bug ID: 45679
Summary: New steam chat client, friends management and online
status don't work
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: flaburgan(a)geexxx.fr
Distribution: ---
Created attachment 62102
--> https://bugs.winehq.org/attachment.cgi?id=62102
Wine 3.14 steam client not working output of the console when trying to switch
online
Hi everybody.
Since the release of the new steam client with the new chat feature, I'm unable
to display friends online, and switch my status to online myself. A consequence
is the inability to join friends game for example in Age Of Empires (the only
game I use steam with wine for, but I expect it to be the same for all the
games).
Steps to reproduce:
- Launch steam with wine
- On the bottom right of the main windows, click on "Friends & chat"
Expected behavior:
The window with my online friends should appear
What happens:
Nothing at all
Steps to reproduce:
- On the top main menu of the steam windows, click on "Friends" then "Online"
to switch your status to online
Expected behavior:
Your status is now online
What happens:
You're stuck on the offline status.
Please not that steam is perfectly able to connect to the network. For example,
I can create a public game in Age of Empires II and then my friends or any
other player will be able to join and we will play as usual. The network
feature is not broken, it's the new chat with all the online status which is
broken.
Also note that if I click "invite" inside the game, the window which doesn't
show when click "Friends & chat" appear but is empty, as if I was the only one
online.
wine --version
wine-3.14 (Staging), but it was still broken with wine 3.13, it's the update of
the steam client which broke it, not the update of wine.
Please find attached the output of the console when launching steam, then a few
empty spaces and then trying to click on Friends and chat.
Steam version published the 8th of August, package version 1533766730.
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https://bugs.winehq.org/show_bug.cgi?id=45619
Bug ID: 45619
Summary: Office 2010 Professional Plus installer fails
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 62049
--> https://bugs.winehq.org/attachment.cgi?id=62049
Terminal output during installation
When installing Office 2010 Professional Plus, it encounters an error about
halfway through and the installation cannot progress.
This happens even with a 32-bit wineprefix set to Windows XP with Mono
installed.
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https://bugs.winehq.org/show_bug.cgi?id=45607
Bug ID: 45607
Summary: Path of Exile: fails to start
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Path of Exile is a free game.
https://www.pathofexile.com/downloads/PathOfExileInstaller.exe this is the
installer, which downloads game files from the internet and installs the game.
Probably, works fine (well, apart from some missing cyrillic fonts and poor
background for some elements).
After the game is installed - launching the installed game's exe results into a
black screen with error/debug messages shown one after another.
They look like this (1 per line, where you see a smiley face - there was a
square, as if a broken char).
[Failed to create WIC Factory.]
["FONTDFPHeiMedium-B5-POE&Art/2DArt/Fonts/DFPT_B5_POE.ttf
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https://bugs.winehq.org/show_bug.cgi?id=45630
Bug ID: 45630
Summary: File popup crashes application or installer
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefanehaas(a)web.de
Distribution: ---
Created attachment 62057
--> https://bugs.winehq.org/attachment.cgi?id=62057
Install log for MPE with crash
I tried to install myPhoneExplorer 1.8.9 under elementaryOS 0.4.1 (Loki =
Ubuntu xenial) and as soon as I open the a file popup the program crashes. I
removed all previous traces and re-tried - same crash (see attached log). I
also anaged to install winamp 5.666 which works fine but when I open a file
popup this app also crashes asap.
If I don't touch the file popup the installer finishes but creates a file
browser window instead of the app.
Previously I tried various older wine versions an managed to get it running but
the I cleaned everything and went to wine 3.13 avoid side effects. Older
installs (e.g. MS Office 2003) have the same problem of crashing when opening
the file popup. I guess "something is missing that is needed for the popups.
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https://bugs.winehq.org/show_bug.cgi?id=45476
Bug ID: 45476
Summary: New league of legend client crash after champion
selection
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: laurentduroisin(a)gmail.com
Distribution: ---
Created attachment 61819
--> https://bugs.winehq.org/attachment.cgi?id=61819
The crash report
New league of legend client crash.
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https://bugs.winehq.org/show_bug.cgi?id=45494
Bug ID: 45494
Summary: regression: ifranview crashes after pressing ALT-key
Product: Wine-staging
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61849
--> https://bugs.winehq.org/attachment.cgi?id=61849
crash example for 3.9.0
irfanview consistently (~100%) crashes after updating wine-staging 3.7.0->3.8.0
to crash app, simply press ALT-key when the app-window has keyboard has focus
also crashes 3.9.0 3.10.0 ..
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https://bugs.winehq.org/show_bug.cgi?id=43129
Bug ID: 43129
Summary: Inserting an image to RichEdit via OLE
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: shirouzu(a)ipmsg.org
Created attachment 58335
--> https://bugs.winehq.org/attachment.cgi?id=58335
reproduction project
Hello, wine developers.
I got a RichEdit(RichEd20) problem around inserting an image via OLE in Wine.
Always OK : WindowsXP/Vista/7/8/8.1/10
Always NG : Wine-hq 2.9 (and 2.2) in MacOSX(sierra) and Linux debian(testing).
I post a reproduction-project as attachment-file.
When inserting an image, Windows doesn't call IDataObject::GetDataHere, but
Wine always call it.
I think IDataObject::GetDataHere implementation isn't necessary for inserting a
image via OLE in Windows.
And Wine calls IPersistStorage(0000010a-0000-0000-c000000000000046) I/F to
IDataObject via QueryInterface. (I don't know why)
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https://bugs.winehq.org/show_bug.cgi?id=43910
Bug ID: 43910
Summary: Battle.net helper.ex crashes with Win 7 or higher
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Since Blizzard dropped support for Xp, Vista and 2008 games refuse to launch if
Win version is anything older than Win 7.
However, with Win 67 or newer, chats, the News tab and the new Social tab in
beat are all dysfunctional, causing Battle.net helper.exe crashing repeatedly.
As such you are forced to chose between a working Blizz app (Win Vista/2008) or
working games (Win 7+).
No error messages in console.
Arch Linux 64 bit + KDE
Wine Staging 2.18; 64 bit prefix
Core fonts installed.
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https://bugs.winehq.org/show_bug.cgi?id=37284
Bug ID: 37284
Summary: Browse C: Drive error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjmack2(a)yahoo.com
Created attachment 49587
--> https://bugs.winehq.org/attachment.cgi?id=49587
backtrace log
I get an error message when I use "Browse C: Drive" or "Configure" using Wine.
I had an error also when using version 1.6. I am getting errors when I run
applications so I figured I should find the issue with this first.
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https://bugs.winehq.org/show_bug.cgi?id=45466
Bug ID: 45466
Summary: stronghold hd steam edition error / stronghold.exe
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61804
--> https://bugs.winehq.org/attachment.cgi?id=61804
bug report
stronghold hd steam edition error / stronghold.exe
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https://bugs.winehq.org/show_bug.cgi?id=45452
Bug ID: 45452
Summary: [World of Tanks] 64bit Crashes on startup since wine
3.8; 3.7 works perfect
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joernhofmann(a)web.de
Distribution: ---
Created attachment 61790
--> https://bugs.winehq.org/attachment.cgi?id=61790
log on direct start of WorldOfTanks.exe
World of Tanks crashes on startup with a 64bit prefix and wine higher than 3.7
Tested on a clean wine 64bit prefix, no dll overrides windows version switch
makes no difference..
Works perfect on same configuration with wine 3.7
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https://bugs.winehq.org/show_bug.cgi?id=45541
Bug ID: 45541
Summary: cmd 3.12 bug
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
Distribution: ---
There seems to be a cmd bug due to one (or more) of the cmd changes at
https://source.winehq.org/git/wine.git/shortlog/refs/tags/wine-3.13?pg=3
It was discovered n relation to robocopy.exe (Waves Central)
https://bugs.winehq.org/show_bug.cgi?id=45506
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https://bugs.winehq.org/show_bug.cgi?id=45532
Bug ID: 45532
Summary: Office 2010: Crashes on startup (regression)
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugzilla(a)jbeekman.nl
Distribution: ---
Created attachment 61930
--> https://bugs.winehq.org/attachment.cgi?id=61930
Backtrace for Word
All apps of my Microsoft Office 2010 installation started crashing on Wine 3.8.
They work fine in Wine 3.7. The problem remains on 3.13 Staging.
The loading screen shows then I get a screen "A problem was detected ... etc.".
Sometimes the main application screen shows up just before I get "A problem was
detected ...".
I've attached backtraces for Word, Excel and Visio. Powerpoint crashes too but
generating the backtrace for that also crashes.
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https://bugs.winehq.org/show_bug.cgi?id=45440
Bug ID: 45440
Summary: Trouble league of legend just when the game start,
said error with wine 3.11
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: en2juiciador(a)gmail.com
Distribution: ---
Created attachment 61768
--> https://bugs.winehq.org/attachment.cgi?id=61768
Apear a Messaged with this error
My trouble was in the game League of Legend. The principal menu works fine but
when start the game say error and the League of Legend have to close. I can see
that i still in a game because this mark my state in a menu, but i am totally
disconnected to the game.
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https://bugs.winehq.org/show_bug.cgi?id=45662
Bug ID: 45662
Summary: serious error when opening warframe.msi
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r.selvarengan(a)yahoo.com
Distribution: ---
Created attachment 62091
--> https://bugs.winehq.org/attachment.cgi?id=62091
backtrace of the error
Whenever I try run an application on wine i get this error.
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https://bugs.winehq.org/show_bug.cgi?id=43060
Bug ID: 43060
Summary: Call of Duty 1 (Steam) needs to be terminated because
of buffer underrun
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58229
--> https://bugs.winehq.org/attachment.cgi?id=58229
Console output wine 2.8
Hello everyone,
I made very good experiences trying the demo version of the first Call of Duty
title and decided to buy the Steam version as it was on sale this weekend.
Unfortunately the game doesn't start at all and needs to be terminated because
of a buffer underrun. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45669
Bug ID: 45669
Summary: Controllers don't work in Lego Starwars The Complete
Saga
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: wberrier(a)gmail.com
Distribution: ---
This also happens with several other lego games:
* Lego Batman
* Lego Indiana Jones
* (most of the older lego games that don't have xinput support)
The issue seems to be best described here:
https://github.com/00cpxxx/wine-xinput/issues/3#issuecomment-267162846
Quoting from the above link:
"Thanks again, I think I see what is happening. The game is not using xinput
for all controllers, it is actually using dinput and Wine differs from Windows
in how the L/R triggers are outputted. In Windows both triggers show as Axis 3
(Z) where 0 is not pressed, negative means left is pressed and positive means
right is pressed. Pressing both results in non distinguishable action, this was
a design decision back when they added the Xbox controller to dinput to make
games think the Axis is "centered". On Wine the triggers are represented as lZ
and rZ (left/right Z), where the not pressed state for each is -32767. The game
is expecting zero so when it sees the negative value it thinks the value is
pressed. This requires fixing dinput in Wine to merge both axes in a single
axis."
If I enable js/event in the wine control panel, the game will respond to
controller events. But, once I try to assign buttons to the various actions,
before I can press a button "Z Axis" is registered as the pressed button.
NOTE: newer lego games that use xinput work great with Wine's new xinput
support.
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https://bugs.winehq.org/show_bug.cgi?id=39531
Bug ID: 39531
Summary: bat file bugs
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: wazeeahmed(a)gmail.com
Distribution: ---
Created attachment 52678
--> https://bugs.winehq.org/attachment.cgi?id=52678
It contains the output of the batch file so it will be easier to find the error
Can't utilize the batch file . Don't know why everytime when I run it from
terminal it faces issues in the 1st line like
fixprocess:fixme:process:CmdBatNotification 1
chmod: bin: No such file or directory ( this chmod is compiled to work on
windows only and all of the related executable , I know linux have them also
but I needed them so that I wont get confused and linux version of the
respective script is only limited to 64bit . That is why I had to use wine to
run these windows .bat file ) . So I ignored this and tried to make it work .
So far it worked but whenever unpacking the ramdisk , it got into an error ) .
I forgot to mention this is a android kernel kitchen batch file . So please if
I missing something let me know or if it's a bug then a fix will save me from
so much problem . I attached the log file also . I know you are so much busy
taking all the strain of others . But we are depending on you so no other
options I have . Thanks in advance .
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https://bugs.winehq.org/show_bug.cgi?id=37391
Bug ID: 37391
Summary: fr-043 rove fails because of E_NOTIMPL exception
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nvr4d(a)rambler.ru
Created attachment 49726
--> https://bugs.winehq.org/attachment.cgi?id=49726
wine log
fr-043 loader starts successfully, but when I press "Demo" button, it fails
with an error message saying ".\graphics_dx9.cpp(3661): d3d error 80004001 (1):
E_NOTIMPL (The function called is not supported at this time)"
Wine log in attachment displays some format conversion fixmes.
The demo can be downloaded at http://www.pouet.net/prod.php?which=54588
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https://bugs.winehq.org/show_bug.cgi?id=45737
Bug ID: 45737
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=43687
Bug ID: 43687
Summary: AdAstra1.3c: crashes on starting
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 59139
--> https://bugs.winehq.org/attachment.cgi?id=59139
This is the output from wine.
If I start AdAstra.exe withe "wine AdAstra.exe", I get for a short moment a
black screen and the it crashes and I have a broken and low resolution. After
that I need to reboot my Pc. I use wine-2.16 (Staging) and on the other builds
it is the same.
The download link:
https://download.heise.de/files/a7EEtsqruWmY_u6tuFFk7Q/85314/game379449.zip…
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https://bugs.winehq.org/show_bug.cgi?id=45357
Bug ID: 45357
Summary: Proprietary program using solidframework libraries
crashing (works in Windows)
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61656
--> https://bugs.winehq.org/attachment.cgi?id=61656
Backtrace shown in the debug window
We have a proprietary (sadly) program, "solid-program", which uses the
proprietary Solidframework PDF libraries that crashes after seeming to work for
a while. An earlier version of the same program worked in Wine but activating
OCR functionality (which makes it use more libraries I assume) makes it crash.
Running the same "solid-program" on Windows 10 works without issues.
Attached are the backtrace (no function names. Not even for the (small)
"solid-program" binary for which I have the source) and the debugging output
with the +relay option.
The exception seems to come from some bogus value being read in the proprietary
library. I cannot figure out why the proprietary library ends up reading that
value in Wine but not in Windows.
I tried to run winedbg with "solid-framework" but I don't get any output:
$ winedbg /opt/solid-program/solid-program.exe -t docx -p ""
test-files/simple-text.pdf
WineDbg starting on pid 006b
0x000000007bc969f5 DbgBreakPoint+0x1 in ntdll: ret
Wine-dbg>c
006c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x23fbd0
Process of pid=006b has terminated
I tried to attach to the program (while the crash window is showing) but I get
an error 5 (permission denied?):
Wine-dbg>info proc
pid threads executable (all id:s are in hex)
0000007d 1 'winedbg.exe'
00000074 1 'solid-program.exe'
00000076 1 \_ 'winedbg.exe'
00000078 4 \_ 'explorer.exe'
00000037 1 'winedbg.exe'
0000000e 5 'services.exe'
0000002a 4 \_ 'winedevice.exe'
00000025 3 \_ 'plugplay.exe'
0000001d 4 \_ 'winedevice.exe'
Wine-dbg>attach 0x00000074
Can't attach process 0074: error 5
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=45499
Bug ID: 45499
Summary: Stack overflow, crash when trying to launch World of
Warcraft 8.0
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 61873
--> https://bugs.winehq.org/attachment.cgi?id=61873
Tried to launch the pre-patch WoW 8.0 test, but crashes with stack overflow;
needed to be terminated
Using Wine 3.13 package from the Solus repo with Mesa 18.1.4. Log is attached.
This may be related to: https://bugs.winehq.org/show_bug.cgi?id=44650
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https://bugs.winehq.org/show_bug.cgi?id=45406
Bug ID: 45406
Summary: Skyrim Launcher hangs on start, launchable via SKSE
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peoplepossum(a)gmail.com
Distribution: ---
Created attachment 61719
--> https://bugs.winehq.org/attachment.cgi?id=61719
Text file of the crash report.
Ever since a few months ago, I can't get Skyrim for Steam (the original
version) to launch. I suspect it's interacting with the most recent nvidia
drivers in a poor way, but I'm just not sure if I could override some DLLs or
edit a config file to fix it. I've included the backtrace from the crash.
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https://bugs.winehq.org/show_bug.cgi?id=37651
Bug ID: 37651
Summary: Guild Wars looks like crappy doo doo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickysworld(a)gmail.com
Distribution: ---
Created attachment 50109
--> https://bugs.winehq.org/attachment.cgi?id=50109
Guild Wars looks like crappy doo doo
* I'm using ati radeon card with the open source driver under alphaOS (arch
linux variant)
* I've successfully ran GW on other systems and hardware
* I've disabled UseGLSL per the intructions on the appdb entry as well as tried
-dx8 -noshaders
* the colors are completely random, as if evening or night when it shouldn't
be, or red or blue ambiance as seen in the screenshot
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https://bugs.winehq.org/show_bug.cgi?id=45464
Bug ID: 45464
Summary: steam error on startup / gldriverquery.exe
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61802
--> https://bugs.winehq.org/attachment.cgi?id=61802
bug report
error steam at startup associated with the program gldriverquery.exe
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https://bugs.winehq.org/show_bug.cgi?id=45467
Bug ID: 45467
Summary: blood omen 2: legasy of kain / bo2.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61805
--> https://bugs.winehq.org/attachment.cgi?id=61805
bug report
blood omen 2: legasy of kain / bo2.exe error
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https://bugs.winehq.org/show_bug.cgi?id=44638
Bug ID: 44638
Summary: Wine does not use the video card (and CPU) completely
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In more games Wine use cpu 20-80% and video 20-70%. Wine rarely use my video
card or cpu on 100%, but fps is low
Video with GALLIUM_HUD: https://nc.prime-hack.net/index.php/s/BKZTK74mWYRK8sL
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https://bugs.winehq.org/show_bug.cgi?id=45547
Bug ID: 45547
Summary: Wine doesn't start
Product: Wine
Version: 3.13
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.tendieck2(a)gmail.com
Wine does not start. After unpacking all files, there is an overlay "Starting
windows engine" (or something like that) and then there is a grey area on the
whole screen. Nothing happens after that.
I tried version numbers 3.12 and 3.11 too. Same bug.
I own a Motorola Moto G6 without root on Android 8.0.0
Sincerely,
Marcel Tendieck
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https://bugs.winehq.org/show_bug.cgi?id=45425
Bug ID: 45425
Summary: aborts with full trace error shown is 0x01c7f669:
int $3
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 61749
--> https://bugs.winehq.org/attachment.cgi?id=61749
Wine Trace
Installing open source pgm browser CitrioSetup.exe (attached) The top of the
Trace only shows; 0x01c7f669: int $3
Trace and open source install program attached
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https://bugs.winehq.org/show_bug.cgi?id=44918
Bug ID: 44918
Summary: wont let me launch game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubbz026(a)gmail.com
Distribution: ---
i goto launch league of legends ive been through so many websites on how to fix
it and nothing does,i goto launch game and it gives me a program error wine
wont let me play the game or even launch client help me please
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https://bugs.winehq.org/show_bug.cgi?id=45725
Bug ID: 45725
Summary: if exist fails if path has trailing slash
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62154
--> https://bugs.winehq.org/attachment.cgi?id=62154
example of if exist with/without slashes
cmd's "if exist" fails if the path includes a trailing slash.
For example, this
> if exist "C:\Program Files (x86)" @echo without slash exists
will print
> without slash exists
while this
> if exist "C:\Program Files (x86)\" @echo with slash exists
will print nothing.
On Windows 10's cmd, it will work for both cases.
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https://bugs.winehq.org/show_bug.cgi?id=44179
Bug ID: 44179
Summary: VRChat: Black screen at startup
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: benclapp55(a)gmail.com
Distribution: ---
Created attachment 59943
--> https://bugs.winehq.org/attachment.cgi?id=59943
Log of terminal output when "wine64-development VRChat.exe |& tee log.txt" is
run.
VRChat is available on Steam as a free download.
VR hardware is not required to play the game.
http://store.steampowered.com/app/438100/VRChat/
Running on debian testing (buster) with wine64-development package (current
version of package in debian testing branch is 3.0-rc1-1).
When the application is started, sounds can be heard but the screen remains
black.
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https://bugs.winehq.org/show_bug.cgi?id=45465
Bug ID: 45465
Summary: fallout new vegas steam edition / launcher.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61803
--> https://bugs.winehq.org/attachment.cgi?id=61803
bug report
fallout new vegas steam edition / launcher.exe error
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https://bugs.winehq.org/show_bug.cgi?id=45417
Bug ID: 45417
Summary: Proprietary .NET 4.x program using Solid Framework
.NET PDF OCR libraries generates different Word files
in Wine compared to Windows
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61734
--> https://bugs.winehq.org/attachment.cgi?id=61734
Word conversion result Linux
A proprietary program using the .NET SolidFramework for PDF processing with OCR
produces different output when ran on Wine compared to Windows (both result
files attached).
The binaries in both cases differ only in the development license used. The dev
licenses are machine specific so we had to generate one for the Wine
environment in order to get our program to run. The dev license do not differ
in capability. All the dll files are the exact same version (I compared the
sha256 hashes).
The only difference between the Windows and the Wine runtime environment that I
can think of is that in Windows we use the .NET 4.7 SDK and in Wine we use .NET
3.6.2. In Windows we most likely have a different set of fonts installed but I
am not sure that is relevant in this case since the OCR detection accuracy,
which is what seems to differ, should not depend on the installed fonts.
I assume that the OCR detection works worse in Wine for some reason and because
of that the background image does not get removed in the Wine result.
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https://bugs.winehq.org/show_bug.cgi?id=43918
Bug ID: 43918
Summary: Crysis 3: Mouse movement unreliable,mouse cursor jumps
around
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
i managed now to get into the crysis 3 campaign. I now noticed that the mouse
is not usable in game. It is jumping around etc. I also had that issue in the
menu after disabling vsync. Enabling vsync fixed in the menu, but not in game.
Which logs are needed ?
I am not sure if that issues also happens in usual wine but i fear crysis 3
will not go into campaign with normal wine.
Thanks !
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https://bugs.winehq.org/show_bug.cgi?id=45730
Bug ID: 45730
Summary: Flåklypa Grand Prix unable to validate CD as CD-COPS
crashes
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 62165
--> https://bugs.winehq.org/attachment.cgi?id=62165
WINEDEBUG=+all,-relay wine FGP.exe
Hi!
I'm trying to get the game Flåklypa Grand Prix to run in Wine, but it is
proving more difficult than I would like. The game uses CD-COPS DRM, and when
it tries to validate the CD it fails.
>From what I can see, the copy protection uses some 16 bit commands. And it is
at this point it fails.
The execution path is as follows:
Start FGP.exe
- Unpacks CD-COPS files to TMP
- Starts UC16.exe (with some unknown parameters)
- UC16.exe crashes...
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=45636
Bug ID: 45636
Summary: Star Wars the force unleashed regression: crashed
during Aspyr Video or when appearing the main menu
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I found a regression with latest Wine 3.13 version:
Star Wars the force unleashed crashed during Aspyr Video or when appearing the
main menu
I joined you my logs.
Thank you for your help.
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Bug ID: 45736
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=45740
Bug ID: 45740
Summary: Numbers not working.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nico_2002(a)hotmail.be
Distribution: ---
Hello,
So I switched to Ubuntu 18.04 a while ago, and installed Wine. Everything
works, except, when I'm in my game, I can't type some numbers, like 2, 6, 0,
etc.
It's pretty annoying since I do need these keys, is there some way to fix this?
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https://bugs.winehq.org/show_bug.cgi?id=5610
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.15.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=45568
Bug ID: 45568
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, validation of loaded DLLs)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game marks all pages of its executable as NOACCESS, then registers a
vectored exception handler. When a page is accessed, it will determine if the
access is authorized, and if so, it will decrypt the page and mark it as
readable. The game only allows access from its own modules, or from a module
explicitly loaded by LoadLibrary; in specific, libraries that are automatically
loaded as dependences are not considered authorized.
In particular this fails because the game loads dinput8, whose real
implementation lives in dinput, and this will attempt to access data via
callbacks.
If this diagnosis is complete, this bug is a WONTFIX. We can easily work around
this specific case by sharing source between dinput and dinput8, but no similar
solution exists for other dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=45646
Bug ID: 45646
Summary: chromium x64 sandbox >=win8 needs NtCreateLowBoxToken
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62075
--> https://bugs.winehq.org/attachment.cgi?id=62075
0005-ntdll-Add-stub-for-NtCreateLowBoxToken
Follow up to bug 45645.
chrome x64 works in >=win8 mode, but chromium needs NtCreateLowBoxToken.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=45681
Bug ID: 45681
Summary: SDL2 Game Controller API not working anymore with Wine
3.14
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
I have an old dinput controller which most games don't detect, so I use the
SDL2 Game Controller API by setting the SDL_GAMECONTROLLERCONFIG environmental
variable.
When running games with Wine 3.14 the controller is no longer detected. Wine
3.13 still works properly. I tested this with two games: The Witcher 3 and Deus
Ex: Human Revolution, both not detecting the controller.
The exact variable I use is:
SDL_GAMECONTROLLERCONFIG=030000004f04000020b3000010010000,THRUSTMASTER 2 in 1
DT,a:b0,b:b2,x:b1,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
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https://bugs.winehq.org/show_bug.cgi?id=45654
Bug ID: 45654
Summary: CreateNamedPipeW fails when pipe name starts with
\\??\\
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akashmozumdar(a)gmail.com
Distribution: ---
Just found this out when developing my program NextHooker
(https://github.com/Artikash/NextHooker). See host/pipe.cc and
https://github.com/Artikash/NextHooker/commit/c431cda7d7961c9799da928aff673….
Fails with error code 123 (ERROR_INVALID_NAME), returns INVALID_HANDLE_VALUE.
Works fine on Windows of course.
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https://bugs.winehq.org/show_bug.cgi?id=43911
Bug ID: 43911
Summary: Invisible menus in Rise of Nations Extended Edition
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekultails(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59536
--> https://bugs.winehq.org/attachment.cgi?id=59536
The full output of starting the Rise of Nations: Extended Edition game and
getting to the main menu.
When launching Rise of Nations: Extended Edition (only available on Steam)
using Wine Staging 2.18, the game starts and launches to the main title screen
but the menus are invisible. It is possible to click around the menus to get to
different sections (settings, multiplayer, etc.) however those other menus are
also invisible and it is hard to guess where you are navigating to.
There are a lot of d3d11 fixmes. These two shader fixmes, in particular, showed
up the most:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
The game does not start at all in non-staging (stable and development) versions
of Wine.
Test environment:
OS: Fedora 26 x86_64
Linux: 4.13.5-200.fc26.x86_64
CPU: Intel Core i7-4700HQ
RAM: 8GB DDR3
Storage: SSD
GPU: Nvidia GTX 850M
GPU driver: bumblebee-nvidia-384.90-1.fc26.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=45084
Bug ID: 45084
Summary: 'winehid' service failed to start and slow down
wineserver (then all wine app)
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
All wineprefix, included clean wineprefix, are slow to start due to:
0015:err:service:process_send_command receiving command result timed out
0029:err:plugplay:handle_bus_relations Failed to load driver L"WineHID"
and, investigating with "warn+all", due to:
0029:warn:ntoskrnl:ZwLoadDriver failed to start service
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineHID"
and, if I delete that key, wine start very fast, also after "wineserver -k".
(this is definitive proof that slowdown is due of that)
Note bug is present also in wine 3.6
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=45689
Bug ID: 45689
Summary: Quik 7: Regression in ComboBox after "Introduce
ComboBox control" commit - empty drop-down list
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: akv(a)etersoft.ru
Distribution: ---
Overview:
wine-3.14
Empty drop-down list when I try to choose a brokerage account in “New Order”
window.
As a result, a market order cannot be sent.
Steps to Reproduce:
Install:
1) Download the app by link
http://arqatech.com/upload/iblock/68d/Quik_v7.19.0_ENG.exe
2) wine Quik_v7.19.0_ENG.exe
3) Click Next until end
Reproduce:
1) Login is valid until 09/22/2018. I will update after this date.
User:U0127031
Pass:04209
2) Click on a ticker in the tickers table and press F2. The “New Order”
window appears
3) Try to choose an account at the right upper combobox
Actual Result:
The CombBox hasn't set a default account and the drop-down list is empty.
Expected:
The ComboBox has already set a default account and the drop-down list isn't
empty
Regression testing:
The last wine version that works fine with the same version of QUIK is 3.1.
So I've done regression testing between 3.1 and 3.2 by manual from here
https://wiki.winehq.org/Regression_Testing#Running_the_bisection and found the
first problem commit:
c9e98034b37f44d505ba406f94031d02e226a176 is the first bad commit
commit c9e98034b37f44d505ba406f94031d02e226a176
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 13 10:56:36 2018 +0300
comctl32: Introduce ComboBox control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 de95ff28d86354aaaa40b8d1757ce6e82d140705
b22b611e6afe490e3e54029f11dc62d5be7a7b1e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45660
Bug ID: 45660
Summary: SuperPower 2 demo fails to install
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62087
--> https://bugs.winehq.org/attachment.cgi?id=62087
+msi output
Steps to reproduce:
1. Install
<https://web.archive.org/web/20160305010920/www.installengine.com/isengine/i…>
with `msiexec /i`.
2. Install SuperPower 2 demo from
<https://download.cnet.com/SuperPower-2/3000-7483_4-10319338.html>.
The installation fails with error -1603. Output with WINEDEBUG=+msi is
attached. The most interesting line is:
0070:err:msi:ITERATE_Actions Execution halted, action L"ISStartup" returned
1603
This used to work as recently as Wine 3.12. A regression test said:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72 is the first bad commit
commit 457431ab5bc1dd10c4957f145de85c4ba6d0ef72
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Jul 10 12:08:47 2018 +0200
msi: Reuse the custom action server process where possible.
We use a named pipe to communicate between the client (i.e. the process
that
called MsiInstallProduct() and the custom action server. The naïve approach
has the client send custom action GUIDs to the server and the server send
back the results of executing the action, but this fails in the case of
nested custom actions, so instead we send back handles of threads for the
client to wait on.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ sha256sum isscript.msi
1cc2c839b8ba08a5d06bcce9b6fa6c32f3f05e9750fc9d5dc1981aeb4e5b04af
$ sha256sum SP2Demo.exe
b96fed502d25569dcdd65c6cdc371dbe9367ae8bf805049774f2ee3e028038d4
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https://bugs.winehq.org/show_bug.cgi?id=45475
Bug ID: 45475
Summary: XM6 Type G: Can't type a specific symbol key on
Japanese keyboard.
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
In XM6 TypeG (SHARP X68000 emulator), I can't type 「:*け」 key with Japanese
keyboard.
How to reproduce:
1. Download XM6 TypeG version 3.30 L35 from author's page, i.e.
http://www.geocities.jp/kugimoto0715/xm6g/xm6_typeg_330L35_20170223.zip
(SHA1:ed1b91938ba8ae5f39e1cac9445b8d2740518466)
2. Extract the zip archive.
3. Run xm6g.exe in x86 directory.
4. In the menu bar, choose [ツール] - [オプション] ([Tool] - [Option]).
5. Select キーボード (keyboard) tab.
6. Click No.28 in キーボード マップ (keyboard map) list.
Then, a new small window titled 割り当てキーの入力 appears.
7. Type 「:*け」 key on the keyboard.
8. Check the result.
To close, click the right mouse button.
Expected result:
- 現在のキー (Current binding) keeps DIK_COLON.
Actual result:
- 現在のキー is updated to DIK_APOSTROPHE.
About Japanese keyboard specialty in DirectInput, please refer to
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416757…
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https://bugs.winehq.org/show_bug.cgi?id=45468
Bug ID: 45468
Summary: Phase Shift: tails on sustain notes not visible unless
GLSL is disabled
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: q3aiml+wine(a)gmail.com
Distribution: ---
Created attachment 61811
--> https://bugs.winehq.org/attachment.cgi?id=61811
missing tail by default
During a song the notes that should be held (sustain notes) should have tails
rendered after the note indicating the hold. These tails are not visible by
default under wine. There are no visible artifacts. The notes instead appear
like normal, non-sustain notes.
Steps to reproduce:
* Install version 1.27 of Phase Shift
(http://www.dwsk.co.uk/phase_shift_downloads.html,
https://mega.co.nz/#!JkwSxayT!cKdLVz8GrRrla2jkDmOvlMWxtmsdbWvoboP_vmgLw3o)
* Run 'winetricks vcrun2013' to fix missing msvcr120.dll._strerror_s on startup
* Select Quickplay in main menu (use number 1 key to select)
* Select song Positive Force, a song that comes bundled with the full 1.27
download, or any other song with sustain notes
* Press 1 to join with keyboard
* Select Guitar intrument and Hard difficulty, or any other song and difficulty
combo with sustain notes
* Press 1 to continue and 1 again when prompted to press green to begin
* Observe that the first note of Positive Force should have a green tail
(follow by grey if the note is missed), but instead appears as a normal,
non-sustain note
The tails render properly after setting UseGLSL to disabled and MaxVersionGL to
0x30001 (cannot disable GLSL with GL 3.2 or newer).
I think this has something to do with how the generated ffp emulating shaders
calculate the alpha channel and apply an alpha test. Here is what I am seeing
leading to the pixels being discarded:
# relevant uniforms
specular_enable = [1, 1, 1, 0]
alpha_test_ref = 0.0117647061124444
ffp_material.diffuse = [0, 0, 0, 0]
# relevant bits of vertex shader
ffp_varying_diffuse.w = ffp_material.diffuse.w;
# relevant bits of fragment shader
// ffp_varying_diffuse.w = 0 -> ret.w = 0 regardless of tex0.w
ret.w = tex0.w * ffp_varying_diffuse.w;
// specular_enable.w = 0 and ret.w = 0 -> ps_out[0].a = 0
ps_out[0] = ffp_varying_specular * specular_enable + ret;
// ps_out[0].a = 0, alpha_test_ref = 0.01..., alpha test fails and discards
pixel
if (!(ps_out[0].a >= alpha_test_ref))
discard;
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https://bugs.winehq.org/show_bug.cgi?id=45506
Bug ID: 45506
Summary: Waves Central Plugin Install
Product: Wine-staging
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Somewhere between Wine Staging 3.10 and Wine Staging 3.13 some change seems to
have occurred that breaks Waves Central and the current version of Waves
Central can't install plugins anymore.
The current version of Waves Central does still work by reverting back to Wine
Staging 2.21 so the problem seems to be in recent Wine Staging changes
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https://bugs.winehq.org/show_bug.cgi?id=45671
Bug ID: 45671
Summary: Wine build: can't write value of type 12 yet
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
There is a new warning...
make[1]: Entering directory '/build/wine_git_bin_32/dlls/mshtml.tlb'
../../tools/widl/widl -o mshtml_tlb_t.res -m32 -I.
-I../../../wine_git_src/dlls/mshtml.tlb -I../../include
-I../../../wine_git_src/include -D__WINESRC__
../../../wine_git_src/dlls/mshtml.tlb/mshtml_tlb.idl
warning: can't write value of type 12 yet
...introduced by wine-3.8-84-ge70a8fbb10:
commit e70a8fbb10a7ec4a69351df18af44c0533e3c0e7
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed May 16 17:45:48 2018 +0200
mshtml.idl: Added IHTMLCSSStyleDeclaration declaration.
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https://bugs.winehq.org/show_bug.cgi?id=44653
Bug ID: 44653
Summary: Everquest Titanium (Project 1999): Significant
performance regression from 3.1 to 3.2
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codyf86(a)gmail.com
Distribution: ---
After upgrading from 3.1 to 3.2 the application still runs and attempts to load
into the world, but the program seems to load and run at 1/50th speed.
Console output has not changed and is basically nil with no pertinent info and
it still seems to be using the GPU correctly, but is being limited by lack of
available (to the program) CPU power, which was not the case in 3.1
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=45694
Bug ID: 45694
Summary: WinHttpOpenRequest: unsafe characters are not escaped
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: ebissonnette(a)genetec.com
Distribution: ---
WinHttpOpenRequest does not escape unsafe characters in LPCWSTR object.
An application therefore fails to issue a valid HTTP request when it passes a
path that contains unsafe characters, such as a space, in the query part of the
URL.
For example :
WinHttpOpenRequest(hConnect, NULL, "/search.cgi?word=Some example", NULL, NULL,
NULL, 0);
The resulting HTTP request contains the unsafe character. It should have been
converted to "/search.cgi?word=Some%20example"
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https://bugs.winehq.org/show_bug.cgi?id=41376
Bug ID: 41376
Summary: Firefox Ver 49 will not run on Wine 1.8
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgh00930(a)xzsok.com
I am running Wine 1.8 on Mint Linux 18 64 bit. Firefox 48.0.2 32bit works fine,
but when we upgraded Firefox to version 49 32bit today, the browser will not
load. I had to downgrade to get it working. Firefox ver 49 has major security
bug fixes. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45663
Bug ID: 45663
Summary: [regression] winetricks dotnet40 hangs with
0040:err:msiexec:custom_action_server Failed to create
custom action server pipe: 231
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Just tried running
winetricks dotnet40
in a clean 64bit prefix.
The dotnet40 installer always stops after File Verification.
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https://bugs.winehq.org/show_bug.cgi?id=41914
Bug ID: 41914
Summary: incorrect execute path within nested if (else)
statement
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: unya_zk_gf(a)hotmail.co.jp
Distribution: ---
When we execute the following batch command on wine's cmd
if "x" == "a" (
) else (
echo 11
if "y" == "b" echo 12
echo 13
)
echo 20
normally 11 13 20 should be displayed.
but in version 1.9.23 (cmd /version: Microsoft Windows 6.1.7601 (1.9.23)),
it displays 11 20. (13 is skipped.)
Apparently it seems that it jumps to the end of the "else" clause of the outer
"if" when there is no corresponding "else" clause whose inner "if" condition is
false.
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https://bugs.winehq.org/show_bug.cgi?id=44356
Bug ID: 44356
Summary: Neverwinter: some ingame objects don't render properly
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: anton.sudak(a)gmail.com
Distribution: ---
Created attachment 60251
--> https://bugs.winehq.org/attachment.cgi?id=60251
Screnshots made under wine and windows for comparsion
Some ingame objects like weapon or clothes are black or rendered partically.
Changing ingame settings doesn't solve issue. Bug could be found starting from
character creation screen.
Neverwinter is free-to-play MMORPG that could be installed through Steam.
Tested on Ubuntu 17.10 x64, AMD Radeon 7650A, latest Mesa from git
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https://bugs.winehq.org/show_bug.cgi?id=45717
Bug ID: 45717
Summary: Administrator needed on WinUAE for certain functions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yesideez(a)hotmail.co.uk
Distribution: ---
When using WinUAE within Windows, it's listed in the documentation that it
needs to be run as administrator mode when trying to manipulate a hard drive.
Scenario: Plugging in an Amiga hard drive to the machine via a USB adaptor or
even directly in to one of the IDE ports if WinUAE isn't run as administrator,
none of the drives in the machine can be accessed.
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https://bugs.winehq.org/show_bug.cgi?id=45741
Bug ID: 45741
Summary: Resident evil 7 endless download
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 62181
--> https://bugs.winehq.org/attachment.cgi?id=62181
log
The download indicator is spinning without stopping
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45255
Bug ID: 45255
Summary: Provide easy way to configure proxy (winecfg?)
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Currently wine tries to automatically detect proxy.
It will:
1) use env vars (http_proxy)
2) try to detect automatic settings (wpad)
One can easily disable env vars unsetting them or make them empty (since wine
3.9). However, there is easy no way to disable automatic detection without
directly editing registry (it is a binary entry) or installing IExplorer.
winecfg could have a tab or wine could have a new tool to set proxy settings,
just like windows control panel applet. However, it should have an extra
setting from what Windows already have: "Use system environment values".
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https://bugs.winehq.org/show_bug.cgi?id=45720
Bug ID: 45720
Summary: my x360 controller does not work with Test drive
unlimited 2
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lacsebastien(a)gmail.com
Distribution: ---
hello, I have a controller x360, it does not work in the game test drive
unlimited 2.
the driver is "xpad", I also tried with the xboxdrv driver but don't working.
the controller is essential for this game because the keyboard is very hard.
I use wine staging 3.14
winetricks: ie7, dotnet 2.0 and 3.5sp1, and dinput8
thanks
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https://bugs.winehq.org/show_bug.cgi?id=3817
zzzzzyzz(a)hacari.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzzzzyzz(a)hacari.org
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Richard Yao <ryao(a)gentoo.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ryao(a)gentoo.org
--- Comment #44 from Richard Yao <ryao(a)gentoo.org> ---
If case insensitivity performance is a problem, why not just use a filesystem
that supports it, like ZFS. ZFS makes it easy to enable case insensitivity on
all supported platforms. This is Oracle’s documentation from OpenSolaris, but
it applies to OpenZFS (the continuation of the open source version) too:
https://docs.oracle.com/cd/E19120-01/open.solaris/817-2271/gftgr/index.html
You can set this behavior on Linux, Mac OS X, FreeBSD, Illumos, etcetera.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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https://bugs.winehq.org/show_bug.cgi?id=45707
Bug ID: 45707
Summary: PC Pup: Setup hangs - "syslevel.c: Win16Mutex" wait
timed out
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wyattmeister(a)gmail.com
Distribution: ---
Created attachment 62136
--> https://bugs.winehq.org/attachment.cgi?id=62136
Dialogue box with progress bar
The game is PC Pup by Neechez Innovation
When I try to run setup.exe, a dialogue box with a progress bar appears, which
fills to 100%, and then hangs. The program then stops drawing to the screen,
and after a while, this appears in the terminal:
002f:err:ntdll:RtlpWaitForCriticalSection section 0x7e78d340 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 0030, retrying (60 sec)
Have tried using single-threading, and also tried Windows 95 and Windows XP in
winecfg, to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=45705
Bug ID: 45705
Summary: Doom 2016 fails to start ("SteamAPI_Init() failed")
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Works in 3.14 but fails in wine-3.14-161-g70fbfa2cb8. Message box appears:
"SteamAPI_Init() failed"
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https://bugs.winehq.org/show_bug.cgi?id=45704
Bug ID: 45704
Summary: Mouse movement nearly impossible and high CPU usage
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old_man999(a)freenet.de
Distribution: ---
This happens in IL2-Sturmovik (v1.2) on Fedora28.
Until ~4.13 everything worked as expected including graphics hardware
acceleration. I've downgraded to 4.5 to verify.
This issue still occurs in winehq-devel package (4.14).
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https://bugs.winehq.org/show_bug.cgi?id=45693
Bug ID: 45693
Summary: VirtualLink Software-Setup fails immediately
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herbert.eberth(a)online.de
Distribution: ---
Created attachment 62119
--> https://bugs.winehq.org/attachment.cgi?id=62119
Error report generated after the setup crash.
Hello,
to connect my Silex USB Connect Server to my PC, I have to install the Silex
Virtual Link Software, which is part of the Device Server Software "s-40a720"
(Download-Link: http://www.silexeurope.com/media/software/s-40a720.zip).
While the Device Server Software Dialog opens without problems, the Setup of
the Virtual Link Software fails. After unpacking the s-40a720-zip-file, the
setup-file for Virtual Link can be found in /s-40a720/Utility/Virtuallink/ and
is named cosetup.exe.
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https://bugs.winehq.org/show_bug.cgi?id=43794
Bug ID: 43794
Summary: While mouse warping is in use, a bounding box randomly
traps the cursor.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlinkkai(a)gmail.com
Distribution: ---
I've not seen any reports of this, so it may have something to do with my
setup. Whenever a program uses mouse warping, a bounding box may trap it at a
random time. This is temporarily resolved by causing the window to lose focus.
I first knew this bug to occur on 2.4, and it may have been earlier. I knew 2.0
to work perfectly in this regard, but Steam now crashes on that version and
cannot test 2.1-2.3.
I've created a video demonstrating situations where this occurs. Please request
more info where needed.
https://youtu.be/-Nzt6p8fYis
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=45697
Bug ID: 45697
Summary: Not display 3D view on MAXON Cinema 4D.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: omerakgoz34(a)gmail.com
Distribution: ---
3D view port is complately BLACK SCREEN. But, everyting else is working.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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https://bugs.winehq.org/show_bug.cgi?id=44676
Bug ID: 44676
Summary: Two Worlds crashes (hangs) when saving the game
(anti-aliasing enabled)
Product: Wine
Version: 3.3
Hardware: x86
URL: http://www.gamershell.com/download_20686.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: fb6b3cc872077e641cf68165e04012a95c94699d
Distribution: ---
Created attachment 60684
--> https://bugs.winehq.org/attachment.cgi?id=60684
terminal output (nouveau)
When anti-aliasing is enabled in the game options and I want to save the game
(or an auto-save is performed) Two Worlds freezes with 100% CPU usage and this
message is shown in the terminal:
002f:err:seh:setup_exception_record stack overflow 912 bytes in thread 002f eip
7bc542f1 esp 03c30fa0 stack 0x3c30000-0x3c31000-0x4c30000
Saving the game works properly if anti-aliasing is disabled in the game.
I reproduced the problem with nouveau/mesa 17.3.6 and with nvidia binary
drivers 390.25.
Not sure if this counts as a regression, but reverting the following commit
fixes the crash:
commit fb6b3cc872077e641cf68165e04012a95c94699d
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Thu Feb 22 16:43:14 2018 +0100
wined3d: Use multisample textures by default.
The problem can be reproduced with the demo version. It is advised to install
Ageia Physx at the end of installation because the game won't work with recent
Physx versions and you need at least native d3dx9_31.dll (if you skipped the
DirectX installation step).
2WDemo_English.exe (866M)
md5sum: 589dd2cbfa106e472f5957af8dd31890
wine-3.3-34-gacd2f1e59b
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https://bugs.winehq.org/show_bug.cgi?id=45674
Bug ID: 45674
Summary: mirillis splash pro : crashes immediately when i
launch it
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patates(a)fastmail.com
Distribution: ---
Created attachment 62099
--> https://bugs.winehq.org/attachment.cgi?id=62099
sceenshot of program with error and error details saved in txt
Mirillis Splash Pro one of the best media player on windows
while i was using manjaro (17.1.11),always updated version of wine, it used to
can play videos but no any settings of player was
working;saturation,brightness,motion 2 etc nothing works. and program could
easly crash by change video's time
now i installed it on MX linux(17.1) .as the program launch it gives error.
even can t play videos.
details and screenshots atttached
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=45684
Bug ID: 45684
Summary: Fallout 4 black main menu
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
- Ubuntu 18.04
- Nvidia 396.51
- Wine 3.14
Launching Fallout 4 via Fallout4.exe causes the game to skip the intro video
and go straight to the main menu. However, the main menu is completely black,
with no sound. The only thing visible is the 'Press any key' green text at the
bottom. Nothing happens when a key is pressed, though.
- Game installed on a clean prefix.
- No overrides or winetricks usage.
- Used Windows 10 and 2008 versions.
- Tried ultra, as well as low graphics settings. Godrays remained disabled.
Issue persists when using winegstreamer=disabled override and DXVK v0.70
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https://bugs.winehq.org/show_bug.cgi?id=42495
Bug ID: 42495
Summary: Rome: Total War mod Europa Barbarorum crashes in
battles with CSMT
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57366
--> https://bugs.winehq.org/attachment.cgi?id=57366
log with CSMT enabled
With wine-staging 2.1 and CSMT enabled, Europa Barbarorum crashes when entering
into a battle.
Europa Barbarorum can be downloaded from here:
http://www.moddb.com/mods/europa-barbarorum/downloads You need to install 1.1,
then 1.2, and then unpack the fixes. Europa Barbarorum requires Rome: Total War
1.5 without the Barbarian Invasion or Alexander expansion packs.
This prefix has quartz and wmp10 installed through winetricks, which I found to
be necessary to get EB to work.
In vanilla RTW, the battles do work with CSMT enabled. I can also confirm that
the battles do work in EB when you disable CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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