https://bugs.winehq.org/show_bug.cgi?id=44399
Bug ID: 44399
Summary: WickrMe 4.19.7: Crashes upon run
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qubertine(a)zoho.eu
Distribution: ---
Created attachment 60322
--> https://bugs.winehq.org/attachment.cgi?id=60322
backtrace
Select Windows download from https://me-download.wickr.com/
$ sha1sum WickrMe-4.19.7.msi
ea1df47b853852449cf006682f6749bc1b1c18c2 WickrMe-4.19.7.msi
Backtrace: https://pastebin.com/S4ybiND7
Solution provided in Bug 43549:
https://bugs.winehq.org/show_bug.cgi?id=43549
no longer works.
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https://bugs.winehq.org/show_bug.cgi?id=45445
Bug ID: 45445
Summary: 1C:Enterprise 8 platform doesn't install
Product: Wine
Version: 3.12
Hardware: x86
URL: https://1c-dn.com/developer_tools/1c_enterprise_8_plat
form_training_version/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Regression SHA1: 9ce8592b0680e31c2bb4bd723421ff20c4f3719c
Distribution: ---
When at the windows where it asks you to select the default interface language,
you can't click next.
Bisected to
commit 9ce8592b0680e31c2bb4bd723421ff20c4f3719c
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Oct 24 15:03:00 2017 +0200
msi: Add error handling when retriving component/feature state/action in
condition.
Reverting fixes the issue.
Download available, but free registration is required.
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https://bugs.winehq.org/show_bug.cgi?id=44953
Bug ID: 44953
Summary: Adobe Premiere Elements 14 (trial) crashes inside
winmm.dll
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 61059
--> https://bugs.winehq.org/attachment.cgi?id=61059
backtrace
As the title says.
This is after working around bug 44944 for the installer.
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https://bugs.winehq.org/show_bug.cgi?id=45179
Bug ID: 45179
Summary: iTunes installer freezes at the final step
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 61395
--> https://bugs.winehq.org/attachment.cgi?id=61395
Uploaded terminal output before the installer is killed on the first
installation attempt.
iTunes version 12.7.4.80 installer stops before the installation is complete.
Doesn't just freeze as the cancel button can be pressed and a confirmation
dialog will pop up, but nothing will actually happen and the installer will
stay at the same step.
If the installer is killed and launched again, the installation will complete
but msiexec.exe will crash.
I think it's a regression as it happens with older versions (12.6.2) of iTunes
too (tested) that used to install fine.
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https://bugs.winehq.org/show_bug.cgi?id=45428
Bug ID: 45428
Summary: Crash Bandicoot N. Sane Trilogy crashes while entering
main menu in NtGetContextThread
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jbrandst(a)2ds.eu
Distribution: ---
Created attachment 61752
--> https://bugs.winehq.org/attachment.cgi?id=61752
Patch to fix the crash in NtGetContextThread
The application calls NtGetContextThread with the context being set to NULL.
This bug may already be resolved, please see the attached patch.
I will try to submit this to wine-devel in the coming days.
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https://bugs.winehq.org/show_bug.cgi?id=45051
Bug ID: 45051
Summary: cmd.exe for loop does not resolve wildcards with
subdirectory
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
I have a subdirectory lognew with three files:
access1.log
access2.log
access3.log
This does not work right:
for %%f in (lognew\access*.log) do ( call echo %%f )
Output:
lognew\access1.log
echoaccess2.log
echoaccess3.log
Wordaround:
cd lognew
for %%f in (access*.log) do ( call echo %%f )
cd ..
Output:
access1.log
access2.log
access3.log
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https://bugs.winehq.org/show_bug.cgi?id=45299
Bug ID: 45299
Summary: Adoble flash player online installer fails the
download
Product: Wine
Version: 3.9
Hardware: x86
URL: https://admdownload.adobe.com/bin/live/flashplayer29_a
_install.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The installer errors with "Connection error".
It works with wine-2.12, but fails with wine-2.13.
I'll add a regression test tomorrow.
The same issue affects ReactOS, see https://jira.reactos.org/browse/CORE-13952.
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https://bugs.winehq.org/show_bug.cgi?id=45582
Bug ID: 45582
Summary: newer winepulse patch cause sound crackling and
skipping in Diabio3 after a period of time.
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
after winepulse implementation update. I notice the sound of Diabio3 is sound
crackling, and continue a period of time
I am using wine-staging 3.13.1
pulseaudio 12 with echo cancel.
I also tested without echo cancel, also happened.
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https://bugs.winehq.org/show_bug.cgi?id=45641
Bug ID: 45641
Summary: Microsoft Office Word 2007 crashes after start
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bodqhrohro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62071
--> https://bugs.winehq.org/attachment.cgi?id=62071
stderr
In usual mode, it doesn't even reach displaying a window. If restarted in safe
mode, it shows the UI and even successfully creates a new document, but crashes
when typing is started.
Wine 3.13.0-2~buster
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https://bugs.winehq.org/show_bug.cgi?id=45794
Bug ID: 45794
Summary: GTA 5 (Steam) Launcher page fault
Product: Wine-staging
Version: 3.15
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben.jolitz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 62255
--> https://bugs.winehq.org/attachment.cgi?id=62255
Result from wine's dr watson equivalent
Attempting to start GTA 5 on a fresh Wine 64-bit prefix with only Steam
installed. Built from modified Homebrew Wine formula to apply all default
wine-staging patches from the v3.15 tag to the source prior to building.
Homebrew raw formula at
https://gist.github.com/benjolitz/9d64dbe6f4af35fec1c90f34c22a595d
Software:
- Wine 3.15
- Wine-Staging v3.15 patches
- OSX 10.13.6 (High Sierra)
Hardware:
- MacBook Pro (15-inch, 2017)
Steps to reproduce:
$ brew install
https://gist.githubusercontent.com/benjolitz/9d64dbe6f4af35fec1c90f34c22a59…
--devel
$ wine64 SteamSetup.exe
$ wine64 'C:/Program Files (x86)/Steam/steam.exe'
# Select GTA5 from Steam, select the standalone version, let it crash
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https://bugs.winehq.org/show_bug.cgi?id=45793
Bug ID: 45793
Summary: GetCharacterPlacement produces incorrect lpOrder
values with GCP_REORDER
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: peterooch(a)outlook.com
Distribution: ---
Created attachment 62252
--> https://bugs.winehq.org/attachment.cgi?id=62252
Side by side comparison of the test, left:ReactOS right:windows
When using GetCharacterPlacement with the example string "אבגדהABCDוזחטי" and
using the results from the GCP_RESULTS struct, the lpOrder values are incorrect
for the last 5 characters.
Found out while checking in ReactOS, which uses BIDI_Reorder for bidi.c from
wine gdi32, checked also in fedora 28 to double check if the error persists and
it persists.
The test code in question
https://github.com/peterooch/reactos/blob/67ee00fecb0f5e93fc5e55904af6eef62…
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https://bugs.winehq.org/show_bug.cgi?id=45791
Bug ID: 45791
Summary: WordMix 16-bit crashes on opening
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daveypy(a)outlook.com
Distribution: ---
Created attachment 62249
--> https://bugs.winehq.org/attachment.cgi?id=62249
Backtrace saved from crash
When opening WordMix 16-bit, Wine crashes.
Download WordMix from: https://www.classicdosgames.com/game/WordMix.html
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https://bugs.winehq.org/show_bug.cgi?id=44424
Bug ID: 44424
Summary: Doom 3: BFG Edition (GOG version) doesn't start
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 60362
--> https://bugs.winehq.org/attachment.cgi?id=60362
shortcut_screenshot
After starting Doom 3: BFG Edition (GOG version) by shortcut, it starts with
blinking graphic mess from already opened windows and game sounds
(shortcut_screenshot).
After starting it from terminal, it shows another error (logs and screenshot).
Lubuntu 16.04.3, Wine 3.0 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=3452
--- Comment #33 from André H. <nerv(a)dawncrow.de> ---
(In reply to joaopa from comment #32)
> Bug can be closed as WONTFIX since Wine does not support 16-bit application
> anymore.
no, this bug is about the windows version, isn't it? It is contained in a ZIP
file after installing the dos version it seems
Trying to start something just exits right away...
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https://bugs.winehq.org/show_bug.cgi?id=44879
Bug ID: 44879
Summary: unimplemented function
api-ms-win-core-timezone-l1-1-0.dll.GetDynamicTimeZone
InformationEffectiveYears
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: trexricher1997(a)gmail.com
Distribution: ---
Created attachment 60946
--> https://bugs.winehq.org/attachment.cgi?id=60946
Log of Universe Sandbox 2
Bug in Universe Sandbox 2
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https://bugs.winehq.org/show_bug.cgi?id=40944
Bug ID: 40944
Summary: Impossible to run Steam versions of classic DOOM games
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
Distribution: ---
Running DOOM II: Hell on Earth is impossible. The DOSBOX console window appears
and the screen freezes without opening the game. I need to kill all wine
processes and dosbox in order to continue. The same happens for all classic
DOOM versions on Steam.
Here's the output for DOOM II: Hell on Earth:
anoob@anoob:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe
fixme:ver:GetCurrentPackageId (0x32e460 (nil)): stub
[2016-07-10 13:24:12] Startup - updater built Jul 8 2016 14:45:17
[2016-07-10 13:24:12] Verifying installation...
[2016-07-10 13:24:13] Verification complete
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006700,
0x3f040cf8, 0x3f040cf0
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006700,
0x3f040d30, 0x3f040d28
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006700,
0x3f040cc0, 0x3f040cb8
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006700,
0x3f040d68, 0x3f040d60
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006700,
0x3f040da0, 0x3f040d98
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
fixme:imm:ImmGetOpenStatus (0x1e7698): semi-stub
fixme:ver:GetCurrentPackageId (0x32e30c (nil)): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:imm:ImmDisableTextFrameService Stub
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, (nil) 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 (nil) 0x33f7a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, 0x1514a0 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 0x1514a0 0x33f7a8)
returning a dummy value (current locale)
IPC client is in my process, could/should be using an in-process
pipe.fixme:winsock:WSALookupServiceBeginW (0x33f4b8 0x00000ff0 0x33f4f4) Stub!
[0710/132413:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin
failed with: 8
fixme:iphlpapi:NotifyAddrChange (Handle 0x33f638, overlapped 0x152524): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ver:GetCurrentPackageId (0x30e590 (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f114,0x00000000), stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x20046,
filter=0xe35e4e8,flags=0x00000004) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0x303dfa4 (nil)): stub
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x402bf20, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x3f4a350, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x1e6046c, overlapped 0x1e60470): stub
fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting
ignored
Unable to remove c:\program files\steam\CONFIG\SteamAppData.vdf!
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not
registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6}
could be created for context 0x1
fixme:imm:ImmReleaseContext (0x100b6, 0x403d9d8): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:RegisterDeviceNotificationA (hwnd=0x100d2,
filter=0x32e488,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d974,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32dafc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32dafc,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
IPC client is in my process, could/should be using an in-process
pipe.fixme:hnetcfg:fw_apps_get__NewEnum 0x43b0ee0, 0x10d3e4b0
fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x400b050, L"C:\\Program
Files\\Steam\\steam.exe"
fixme:hnetcfg:fw_app_put_Name 0x400b050, L"Steam"
fixme:hnetcfg:fw_app_put_Enabled 0x400b050, -1
fixme:hnetcfg:fw_apps_Add 0x43b0ee0, 0x400b050
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not
registered
err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd}
could be created for context 0x1
fixme:win:RegisterDeviceNotificationW (hwnd=0x1012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x2012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e464,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=(nil)): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
Refresh rate: 15
Refresh rate: 15
Refresh rate: 15
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:mfplat:MFStartup (65648, 1): stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:gdi:GdiInitializeLanguagePack stub
fixme:ntdll:NtQuerySection (0x30,0,0x33f178,0x00000010,(nil)) stub!
fixme:ntdll:NtQuerySection (0x30,0,0x33f170,0x00000010,(nil)) stub!
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
IPC client is in my process, could/should be using an in-process pipe.ALSA lib
conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Killed
I've find the file /home/anoob/.wine/drive_c/Program
Files/Steam/steamapps/common/Doom 2/doom2 + mouse.bat:
.\base\dosbox -conf .\base\doom2m.conf -fullscreen -exit
exit
Then I've tried to call it directly:
anoob@anoob:~/.wine/drive_c/Program Files/Steam/steamapps/common/Doom 2/base$
wine dosbox.exe -conf doom2.conf -fullscreen -exit
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x130338 with type
WINED3D_RTYPE_TEXTURE_2D (0x2).
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http://bugs.winehq.org/show_bug.cgi?id=36942
Bug ID: 36942
Summary: Silent Thunder setup.exe crashes at start
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: cthielen(a)gmail.com
Created attachment 49049
--> http://bugs.winehq.org/attachment.cgi?id=49049
Backtrace of crash
Sierra's 1997 Silent Thunder A-10 Tank Killer II game fails to start when
launching SETUP.EXE off the CD. Attached is the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45783
Bug ID: 45783
Summary: Can't change table width in Word (Office 2013) with
mouse
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ronny.Standtke(a)gmx.net
Distribution: ---
Created attachment 62238
--> https://bugs.winehq.org/attachment.cgi?id=62238
short video demonstrating the problem
It is impossible to change the table width inside a Word document using the
mouse.
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https://bugs.winehq.org/show_bug.cgi?id=45777
Bug ID: 45777
Summary: Watchtower Library, program crashes when trying to
play a video from within the program
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tsnvictor(a)gmail.com
Distribution: ---
Created attachment 62231
--> https://bugs.winehq.org/attachment.cgi?id=62231
Error data
Watchtower Library, program crashes when trying to play a video from within the
program
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https://bugs.winehq.org/show_bug.cgi?id=45778
Bug ID: 45778
Summary: PS4 Controller work in Windows under The Adventure
Pals:, but not in Wine
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
PS4 controller uses Dinput, correct? Tell me the command if I need to get logs.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=31850
Bug #: 31850
Summary: Age of Mythology does not start
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grishguard-all(a)yahoo.it
Classification: Unclassified
Hi,
after i've entered the serial code, wine gives me an error every time different
from the one before. I here attach a backtrace, hope you resolve. Good work
Ubuntu 12.04
Wine 1.5.14
Ps: the game does not work under Wine 1.4 neither.
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https://bugs.winehq.org/show_bug.cgi?id=45760
Bug ID: 45760
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x00000000).
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winnls32
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 62209
--> https://bugs.winehq.org/attachment.cgi?id=62209
Backtrace.txt
Program use to work prior to wine upgrade to 3.14.
The windows Program was already installed by prior wine release, and worked
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https://bugs.winehq.org/show_bug.cgi?id=9154
Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |38169
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Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adrian.kalla(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=45750
Bug ID: 45750
Summary: Unable to open any Excel sheet with wine greater than
3.7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bbutscheidt(a)yahoo.de
Distribution: ---
Created attachment 62191
--> https://bugs.winehq.org/attachment.cgi?id=62191
shell messges while open excel 2007 and failing to open an excel sheet
What I do:
Open Excel 2007.
Open a file using the proper Excel menu.
Now Excel crashes and restarts.
This happens, e.g. with wine 3.15 or 3.8.
When I downgrade to version 3.7 everything works again as usual, e.g. I can
open and work with the same files failing before with higher wine versions.
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https://bugs.winehq.org/show_bug.cgi?id=45610
Bug ID: 45610
Summary: Freeways Version 5: Crashes on launch
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexmax2742(a)gmail.com
Distribution: ---
The game is called Freeways. It just...crashes. I see no window or anything,
it just gives me the crash notice immediately.
Game is located here - no free version, but it's seriously cheap:
https://captaingames.itch.io/freeways
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https://bugs.winehq.org/show_bug.cgi?id=45653
Bug ID: 45653
Summary: Wolverine: install failed with error 1603
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
Wolverine install failed with a message error code 1603.
I joined you the screen capture and this is the wine log:
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"WineBus"
failed to start: 31
0009:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0009:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x32b1b0
L"D:\\Activision(R).msi"
0009:fixme:sfc:SRSetRestorePointA 0x6ce148 0x6ce1f0
0009:fixme:sfc:SRSetRestorePointA 0x6ce148 0x6ce1f0
004e:fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"Ani"!
0050:err:msi:custom_start_server Failed to connect to custom action server: 6
0050:err:msi:custom_client_thread Failed to write to custom action client pipe:
6
004f:err:msi:custom_get_thread_return Invalid Return Code 6
004f:err:msi:ITERATE_Actions Execution halted, action L"ISSetupFilesExtract"
returned 1603
0052:err:msiexec:custom_action_server Failed to create custom action server
pipe: 231
0056:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0054:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0056:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0054:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0057:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0056:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0057:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0054:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0055:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-4e00-000008000000}
0056:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
0031:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=40479
Bug ID: 40479
Summary: Overwatch: Crash on launch
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.dunnigan(a)gmail.com
Distribution: ---
Created attachment 54245
--> https://bugs.winehq.org/attachment.cgi?id=54245
Backtrace
Overwatch crashes when attempting to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=44869
Bug ID: 44869
Summary: 64Bit dotnet complains about missing
MSVCR100_CLR0400.dll
Product: Wine
Version: 3.4
Hardware: x86
URL: https://www.microsoft.com/en-US/Download/confirmation.
aspx?id=17718
OS: Linux
Status: NEW
Keywords: dotnet
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60928
--> https://bugs.winehq.org/attachment.cgi?id=60928
Wine log
Steps to reproduce:
Fresh 64bit wineprefix
Set windows version to xp
wine64 uninstaller, remove wine-mono
Run installer
Set mscoree to 'native'
Run any dotnet application to get the error.
It seems that the 64bit version of MSVCR100_CLR0400 isn't installed, so this
error occurs.
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https://bugs.winehq.org/show_bug.cgi?id=43143
Bug ID: 43143
Summary: World of Warcraft game freezes in the character
selection menu.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58364
--> https://bugs.winehq.org/attachment.cgi?id=58364
I see this logs when I try to run The World of Warcraft with Wine-staging 2.9
World of Warcraft game freezes in the character selection menu, but I keep
hearing the music from the game..
This issue has appeared to me just upgrading to Wine Staging 2.9. This problem
was not on Wine Staging 2.8 and on the development version of Wine 2.9.
My configuration:
Arch Linux x86_64.
AMD Radeon HD7770 with MESA 17.1.1.
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https://bugs.winehq.org/show_bug.cgi?id=45733
Bug ID: 45733
Summary: Far Cry 5 Cannot Steer Land Vehicles
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: airetamstrm(a)gmail.com
Distribution: ---
Created attachment 62171
--> https://bugs.winehq.org/attachment.cgi?id=62171
Screenshots of reports of this issue
Environment:
Arch Linux.
64-bit Wine Prefix, Wine-Staging 3.14, DXVK 0.70.
winetricks: xact, xaudio, xinput, dxvk
Hardware:
Acer Predator Helios 500 (new laptop), i7-8750H, GTX-1070.
Installation:
I purchased the Steam version, that has yet to even start. DRM seems to be the
culprit but I am still unsure. I got as far as UPlay displaying properly but
the game will not start yet. Still working on that in a different wine prefix,
I've worked around with a crack.
Description:
Graphics are perfect, everything seems to work. Get into land vehicles (haven't
tested flying vehicles, water vehicles) and steering left or right doesn't
work.
Steering left/right in vehciles is by default bound to A (left) and D (right)
respectively. Strafe (on foot) is the same, but it works. A strafes left, D
strafes right. In the vehicle, nothing. Hop out, works.
Attaching screenshots of several places this issue has been reported /
"resolved". None of the listed resolutions seem to have any effect, and those
reporting the issue on Wine/Linux do not list a resolution.
Sites in that screencap in order:
overclock.netgamingonlinux.comreddit.com/linux-gaming
ubisoft forums
Two of the screenshots are of the problem in Far Cry 4. Same engine FWIW, just
another data point.
Solutions presented:
-Some people report this problem when they leave their game controllers plugged
in before starting the game. I'm not sure what Far Cry 5 sees in terms of
attached controllers under WINE. One of my thoughts was that WINE may be
emulating something that reproduces this behavior.
I tried attaching a gamepad, configured it under wine control. Nonresponsive.
Lots of people complaining on the Ubi forums about that.
-One individual said driving forward first allowed them to steer, not the case
here.
-Another said adjusting the "steering sensitivity" fixed the issue. Have messed
with this extensively, no resolution.
-I've also tried remapping keys, holding alt/ctrl/shift to see if something is
amiss with the modifiers... nothing.
WINEDEBUG="+dinput" was my first go at trying to track this down... I haven't
seen useful console output yet.
First bug I've filed, if I need to provide additional information I'm willing
to learn.
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https://bugs.winehq.org/show_bug.cgi?id=42615
Bug ID: 42615
Summary: Firefox ver 52 No TCP/IP network connectivity in
Windows 7+Mode (Works in XP Mode)
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l1501165(a)mvrht.com
Distribution: ---
We are using Wine ver 2.3 with Firefox (32bit, version 52) and Adobe Flash
(version 24) in order to watch DRM streaming content in Mint Linux 18.2.
This works fine under Wine 2.3 Windows XP mode, but if we want to run Wine in
any higher Windows version (7 or higher), Firefox will stall trying to load
the home page or any other site. It looks like the browser does not have tcp/ip
network connectivity. The page will stall (not loading because it trying to
resolve DNS or something) and Firefox will stall. Initally, we installed
Firefox and Flash under Win 7 mode successfully, but when you try to browser
the web -- nothing will load until you switch Wine to XP mode after the
install.
This has been the case for other versions of Firefox 32 bit (ver 40-52) and
Adobe flash (version 23-24) and Wine 1.x to 2.3 for the past year so this is
not a new bug.
We wanted to point out this bug now and get a fix because Firefox ver 52 is
the last version which Mozilla will release that will support Win XP. We want
to continue to stream DRM content in Linux down the road using a secure/updated
Firefox browser with your great software, Wine, but in Window 7 or higher mode.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=35796
Bug ID: 35796
Summary: Mortal Online bootstapper installer/client fails on
startup (network ping exception)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a #winehq user posted this backtrace with pastebin before switching to MS .NET
Framework.
Since this might be still useful for Wine-Mono I report it here.
I can't reproduce this as I don't have a Mono environment - feel free to close
if not applicable.
Pastebin:
--- snip ---
$ WINEPREFIX=/home/sxe/mo4-wine/ wine Mortal\ Online\ Launcher.exe
wine: created the configuration directory '/home/sxe/mo4-wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0xece8a0, overlapped 0xece8ac): stub
wine: configuration in '/home/sxe/mo4-wine' has been updated.
fixme:wincodecs:PngDecoder_Block_GetCount stub
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x26f506c,0x26cfff0): stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x27e55dc,0x27fe2e8): stub
protocol "IP" not found; You might want to add this to /etc/protocols
err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
exception inside UnhandledException handler: Object reference not set to an
instance of an object
[ERROR] FATAL UNHANDLED EXCEPTION: System.Net.Sockets.SocketException: Error
looking up error string
at System.Net.Sockets.Socket..ctor (AddressFamily addressFamily, SocketType
socketType, ProtocolType protocolType) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.SendPrivileged (System.Net.IPAddress
address, Int32 timeout, System.Byte[] buffer,
System.Net.NetworkInformation.PingOptions options) [0x00000] in <filename
unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.Net.IPAddress address,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress)
[0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Net.NetworkInformation.Ping:Send (string)
at Mortal_Online_Launcher.frmMain.UpdatePing () [0x00000] in <filename
unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
--- snip ---
Download client: http://www.mortalonline.com/download-game-client/
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45679
Bug ID: 45679
Summary: New steam chat client, friends management and online
status don't work
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: flaburgan(a)geexxx.fr
Distribution: ---
Created attachment 62102
--> https://bugs.winehq.org/attachment.cgi?id=62102
Wine 3.14 steam client not working output of the console when trying to switch
online
Hi everybody.
Since the release of the new steam client with the new chat feature, I'm unable
to display friends online, and switch my status to online myself. A consequence
is the inability to join friends game for example in Age Of Empires (the only
game I use steam with wine for, but I expect it to be the same for all the
games).
Steps to reproduce:
- Launch steam with wine
- On the bottom right of the main windows, click on "Friends & chat"
Expected behavior:
The window with my online friends should appear
What happens:
Nothing at all
Steps to reproduce:
- On the top main menu of the steam windows, click on "Friends" then "Online"
to switch your status to online
Expected behavior:
Your status is now online
What happens:
You're stuck on the offline status.
Please not that steam is perfectly able to connect to the network. For example,
I can create a public game in Age of Empires II and then my friends or any
other player will be able to join and we will play as usual. The network
feature is not broken, it's the new chat with all the online status which is
broken.
Also note that if I click "invite" inside the game, the window which doesn't
show when click "Friends & chat" appear but is empty, as if I was the only one
online.
wine --version
wine-3.14 (Staging), but it was still broken with wine 3.13, it's the update of
the steam client which broke it, not the update of wine.
Please find attached the output of the console when launching steam, then a few
empty spaces and then trying to click on Friends and chat.
Steam version published the 8th of August, package version 1533766730.
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https://bugs.winehq.org/show_bug.cgi?id=45619
Bug ID: 45619
Summary: Office 2010 Professional Plus installer fails
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: ---
Created attachment 62049
--> https://bugs.winehq.org/attachment.cgi?id=62049
Terminal output during installation
When installing Office 2010 Professional Plus, it encounters an error about
halfway through and the installation cannot progress.
This happens even with a 32-bit wineprefix set to Windows XP with Mono
installed.
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https://bugs.winehq.org/show_bug.cgi?id=45607
Bug ID: 45607
Summary: Path of Exile: fails to start
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Path of Exile is a free game.
https://www.pathofexile.com/downloads/PathOfExileInstaller.exe this is the
installer, which downloads game files from the internet and installs the game.
Probably, works fine (well, apart from some missing cyrillic fonts and poor
background for some elements).
After the game is installed - launching the installed game's exe results into a
black screen with error/debug messages shown one after another.
They look like this (1 per line, where you see a smiley face - there was a
square, as if a broken char).
[Failed to create WIC Factory.]
["FONTDFPHeiMedium-B5-POE&Art/2DArt/Fonts/DFPT_B5_POE.ttf
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https://bugs.winehq.org/show_bug.cgi?id=45630
Bug ID: 45630
Summary: File popup crashes application or installer
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefanehaas(a)web.de
Distribution: ---
Created attachment 62057
--> https://bugs.winehq.org/attachment.cgi?id=62057
Install log for MPE with crash
I tried to install myPhoneExplorer 1.8.9 under elementaryOS 0.4.1 (Loki =
Ubuntu xenial) and as soon as I open the a file popup the program crashes. I
removed all previous traces and re-tried - same crash (see attached log). I
also anaged to install winamp 5.666 which works fine but when I open a file
popup this app also crashes asap.
If I don't touch the file popup the installer finishes but creates a file
browser window instead of the app.
Previously I tried various older wine versions an managed to get it running but
the I cleaned everything and went to wine 3.13 avoid side effects. Older
installs (e.g. MS Office 2003) have the same problem of crashing when opening
the file popup. I guess "something is missing that is needed for the popups.
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https://bugs.winehq.org/show_bug.cgi?id=45476
Bug ID: 45476
Summary: New league of legend client crash after champion
selection
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: laurentduroisin(a)gmail.com
Distribution: ---
Created attachment 61819
--> https://bugs.winehq.org/attachment.cgi?id=61819
The crash report
New league of legend client crash.
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https://bugs.winehq.org/show_bug.cgi?id=45494
Bug ID: 45494
Summary: regression: ifranview crashes after pressing ALT-key
Product: Wine-staging
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61849
--> https://bugs.winehq.org/attachment.cgi?id=61849
crash example for 3.9.0
irfanview consistently (~100%) crashes after updating wine-staging 3.7.0->3.8.0
to crash app, simply press ALT-key when the app-window has keyboard has focus
also crashes 3.9.0 3.10.0 ..
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https://bugs.winehq.org/show_bug.cgi?id=43129
Bug ID: 43129
Summary: Inserting an image to RichEdit via OLE
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: shirouzu(a)ipmsg.org
Created attachment 58335
--> https://bugs.winehq.org/attachment.cgi?id=58335
reproduction project
Hello, wine developers.
I got a RichEdit(RichEd20) problem around inserting an image via OLE in Wine.
Always OK : WindowsXP/Vista/7/8/8.1/10
Always NG : Wine-hq 2.9 (and 2.2) in MacOSX(sierra) and Linux debian(testing).
I post a reproduction-project as attachment-file.
When inserting an image, Windows doesn't call IDataObject::GetDataHere, but
Wine always call it.
I think IDataObject::GetDataHere implementation isn't necessary for inserting a
image via OLE in Windows.
And Wine calls IPersistStorage(0000010a-0000-0000-c000000000000046) I/F to
IDataObject via QueryInterface. (I don't know why)
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https://bugs.winehq.org/show_bug.cgi?id=43910
Bug ID: 43910
Summary: Battle.net helper.ex crashes with Win 7 or higher
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Since Blizzard dropped support for Xp, Vista and 2008 games refuse to launch if
Win version is anything older than Win 7.
However, with Win 67 or newer, chats, the News tab and the new Social tab in
beat are all dysfunctional, causing Battle.net helper.exe crashing repeatedly.
As such you are forced to chose between a working Blizz app (Win Vista/2008) or
working games (Win 7+).
No error messages in console.
Arch Linux 64 bit + KDE
Wine Staging 2.18; 64 bit prefix
Core fonts installed.
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https://bugs.winehq.org/show_bug.cgi?id=37284
Bug ID: 37284
Summary: Browse C: Drive error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjmack2(a)yahoo.com
Created attachment 49587
--> https://bugs.winehq.org/attachment.cgi?id=49587
backtrace log
I get an error message when I use "Browse C: Drive" or "Configure" using Wine.
I had an error also when using version 1.6. I am getting errors when I run
applications so I figured I should find the issue with this first.
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https://bugs.winehq.org/show_bug.cgi?id=45466
Bug ID: 45466
Summary: stronghold hd steam edition error / stronghold.exe
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61804
--> https://bugs.winehq.org/attachment.cgi?id=61804
bug report
stronghold hd steam edition error / stronghold.exe
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https://bugs.winehq.org/show_bug.cgi?id=45452
Bug ID: 45452
Summary: [World of Tanks] 64bit Crashes on startup since wine
3.8; 3.7 works perfect
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joernhofmann(a)web.de
Distribution: ---
Created attachment 61790
--> https://bugs.winehq.org/attachment.cgi?id=61790
log on direct start of WorldOfTanks.exe
World of Tanks crashes on startup with a 64bit prefix and wine higher than 3.7
Tested on a clean wine 64bit prefix, no dll overrides windows version switch
makes no difference..
Works perfect on same configuration with wine 3.7
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https://bugs.winehq.org/show_bug.cgi?id=45541
Bug ID: 45541
Summary: cmd 3.12 bug
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
Distribution: ---
There seems to be a cmd bug due to one (or more) of the cmd changes at
https://source.winehq.org/git/wine.git/shortlog/refs/tags/wine-3.13?pg=3
It was discovered n relation to robocopy.exe (Waves Central)
https://bugs.winehq.org/show_bug.cgi?id=45506
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https://bugs.winehq.org/show_bug.cgi?id=45532
Bug ID: 45532
Summary: Office 2010: Crashes on startup (regression)
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugzilla(a)jbeekman.nl
Distribution: ---
Created attachment 61930
--> https://bugs.winehq.org/attachment.cgi?id=61930
Backtrace for Word
All apps of my Microsoft Office 2010 installation started crashing on Wine 3.8.
They work fine in Wine 3.7. The problem remains on 3.13 Staging.
The loading screen shows then I get a screen "A problem was detected ... etc.".
Sometimes the main application screen shows up just before I get "A problem was
detected ...".
I've attached backtraces for Word, Excel and Visio. Powerpoint crashes too but
generating the backtrace for that also crashes.
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https://bugs.winehq.org/show_bug.cgi?id=45440
Bug ID: 45440
Summary: Trouble league of legend just when the game start,
said error with wine 3.11
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: en2juiciador(a)gmail.com
Distribution: ---
Created attachment 61768
--> https://bugs.winehq.org/attachment.cgi?id=61768
Apear a Messaged with this error
My trouble was in the game League of Legend. The principal menu works fine but
when start the game say error and the League of Legend have to close. I can see
that i still in a game because this mark my state in a menu, but i am totally
disconnected to the game.
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https://bugs.winehq.org/show_bug.cgi?id=45662
Bug ID: 45662
Summary: serious error when opening warframe.msi
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r.selvarengan(a)yahoo.com
Distribution: ---
Created attachment 62091
--> https://bugs.winehq.org/attachment.cgi?id=62091
backtrace of the error
Whenever I try run an application on wine i get this error.
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https://bugs.winehq.org/show_bug.cgi?id=43060
Bug ID: 43060
Summary: Call of Duty 1 (Steam) needs to be terminated because
of buffer underrun
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58229
--> https://bugs.winehq.org/attachment.cgi?id=58229
Console output wine 2.8
Hello everyone,
I made very good experiences trying the demo version of the first Call of Duty
title and decided to buy the Steam version as it was on sale this weekend.
Unfortunately the game doesn't start at all and needs to be terminated because
of a buffer underrun. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45669
Bug ID: 45669
Summary: Controllers don't work in Lego Starwars The Complete
Saga
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: wberrier(a)gmail.com
Distribution: ---
This also happens with several other lego games:
* Lego Batman
* Lego Indiana Jones
* (most of the older lego games that don't have xinput support)
The issue seems to be best described here:
https://github.com/00cpxxx/wine-xinput/issues/3#issuecomment-267162846
Quoting from the above link:
"Thanks again, I think I see what is happening. The game is not using xinput
for all controllers, it is actually using dinput and Wine differs from Windows
in how the L/R triggers are outputted. In Windows both triggers show as Axis 3
(Z) where 0 is not pressed, negative means left is pressed and positive means
right is pressed. Pressing both results in non distinguishable action, this was
a design decision back when they added the Xbox controller to dinput to make
games think the Axis is "centered". On Wine the triggers are represented as lZ
and rZ (left/right Z), where the not pressed state for each is -32767. The game
is expecting zero so when it sees the negative value it thinks the value is
pressed. This requires fixing dinput in Wine to merge both axes in a single
axis."
If I enable js/event in the wine control panel, the game will respond to
controller events. But, once I try to assign buttons to the various actions,
before I can press a button "Z Axis" is registered as the pressed button.
NOTE: newer lego games that use xinput work great with Wine's new xinput
support.
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https://bugs.winehq.org/show_bug.cgi?id=39531
Bug ID: 39531
Summary: bat file bugs
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: wazeeahmed(a)gmail.com
Distribution: ---
Created attachment 52678
--> https://bugs.winehq.org/attachment.cgi?id=52678
It contains the output of the batch file so it will be easier to find the error
Can't utilize the batch file . Don't know why everytime when I run it from
terminal it faces issues in the 1st line like
fixprocess:fixme:process:CmdBatNotification 1
chmod: bin: No such file or directory ( this chmod is compiled to work on
windows only and all of the related executable , I know linux have them also
but I needed them so that I wont get confused and linux version of the
respective script is only limited to 64bit . That is why I had to use wine to
run these windows .bat file ) . So I ignored this and tried to make it work .
So far it worked but whenever unpacking the ramdisk , it got into an error ) .
I forgot to mention this is a android kernel kitchen batch file . So please if
I missing something let me know or if it's a bug then a fix will save me from
so much problem . I attached the log file also . I know you are so much busy
taking all the strain of others . But we are depending on you so no other
options I have . Thanks in advance .
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https://bugs.winehq.org/show_bug.cgi?id=37391
Bug ID: 37391
Summary: fr-043 rove fails because of E_NOTIMPL exception
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nvr4d(a)rambler.ru
Created attachment 49726
--> https://bugs.winehq.org/attachment.cgi?id=49726
wine log
fr-043 loader starts successfully, but when I press "Demo" button, it fails
with an error message saying ".\graphics_dx9.cpp(3661): d3d error 80004001 (1):
E_NOTIMPL (The function called is not supported at this time)"
Wine log in attachment displays some format conversion fixmes.
The demo can be downloaded at http://www.pouet.net/prod.php?which=54588
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https://bugs.winehq.org/show_bug.cgi?id=45737
Bug ID: 45737
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=43687
Bug ID: 43687
Summary: AdAstra1.3c: crashes on starting
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 59139
--> https://bugs.winehq.org/attachment.cgi?id=59139
This is the output from wine.
If I start AdAstra.exe withe "wine AdAstra.exe", I get for a short moment a
black screen and the it crashes and I have a broken and low resolution. After
that I need to reboot my Pc. I use wine-2.16 (Staging) and on the other builds
it is the same.
The download link:
https://download.heise.de/files/a7EEtsqruWmY_u6tuFFk7Q/85314/game379449.zip…
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https://bugs.winehq.org/show_bug.cgi?id=45357
Bug ID: 45357
Summary: Proprietary program using solidframework libraries
crashing (works in Windows)
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61656
--> https://bugs.winehq.org/attachment.cgi?id=61656
Backtrace shown in the debug window
We have a proprietary (sadly) program, "solid-program", which uses the
proprietary Solidframework PDF libraries that crashes after seeming to work for
a while. An earlier version of the same program worked in Wine but activating
OCR functionality (which makes it use more libraries I assume) makes it crash.
Running the same "solid-program" on Windows 10 works without issues.
Attached are the backtrace (no function names. Not even for the (small)
"solid-program" binary for which I have the source) and the debugging output
with the +relay option.
The exception seems to come from some bogus value being read in the proprietary
library. I cannot figure out why the proprietary library ends up reading that
value in Wine but not in Windows.
I tried to run winedbg with "solid-framework" but I don't get any output:
$ winedbg /opt/solid-program/solid-program.exe -t docx -p ""
test-files/simple-text.pdf
WineDbg starting on pid 006b
0x000000007bc969f5 DbgBreakPoint+0x1 in ntdll: ret
Wine-dbg>c
006c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x23fbd0
Process of pid=006b has terminated
I tried to attach to the program (while the crash window is showing) but I get
an error 5 (permission denied?):
Wine-dbg>info proc
pid threads executable (all id:s are in hex)
0000007d 1 'winedbg.exe'
00000074 1 'solid-program.exe'
00000076 1 \_ 'winedbg.exe'
00000078 4 \_ 'explorer.exe'
00000037 1 'winedbg.exe'
0000000e 5 'services.exe'
0000002a 4 \_ 'winedevice.exe'
00000025 3 \_ 'plugplay.exe'
0000001d 4 \_ 'winedevice.exe'
Wine-dbg>attach 0x00000074
Can't attach process 0074: error 5
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=45499
Bug ID: 45499
Summary: Stack overflow, crash when trying to launch World of
Warcraft 8.0
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 61873
--> https://bugs.winehq.org/attachment.cgi?id=61873
Tried to launch the pre-patch WoW 8.0 test, but crashes with stack overflow;
needed to be terminated
Using Wine 3.13 package from the Solus repo with Mesa 18.1.4. Log is attached.
This may be related to: https://bugs.winehq.org/show_bug.cgi?id=44650
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https://bugs.winehq.org/show_bug.cgi?id=45406
Bug ID: 45406
Summary: Skyrim Launcher hangs on start, launchable via SKSE
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peoplepossum(a)gmail.com
Distribution: ---
Created attachment 61719
--> https://bugs.winehq.org/attachment.cgi?id=61719
Text file of the crash report.
Ever since a few months ago, I can't get Skyrim for Steam (the original
version) to launch. I suspect it's interacting with the most recent nvidia
drivers in a poor way, but I'm just not sure if I could override some DLLs or
edit a config file to fix it. I've included the backtrace from the crash.
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https://bugs.winehq.org/show_bug.cgi?id=37651
Bug ID: 37651
Summary: Guild Wars looks like crappy doo doo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickysworld(a)gmail.com
Distribution: ---
Created attachment 50109
--> https://bugs.winehq.org/attachment.cgi?id=50109
Guild Wars looks like crappy doo doo
* I'm using ati radeon card with the open source driver under alphaOS (arch
linux variant)
* I've successfully ran GW on other systems and hardware
* I've disabled UseGLSL per the intructions on the appdb entry as well as tried
-dx8 -noshaders
* the colors are completely random, as if evening or night when it shouldn't
be, or red or blue ambiance as seen in the screenshot
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https://bugs.winehq.org/show_bug.cgi?id=45464
Bug ID: 45464
Summary: steam error on startup / gldriverquery.exe
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61802
--> https://bugs.winehq.org/attachment.cgi?id=61802
bug report
error steam at startup associated with the program gldriverquery.exe
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https://bugs.winehq.org/show_bug.cgi?id=45467
Bug ID: 45467
Summary: blood omen 2: legasy of kain / bo2.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61805
--> https://bugs.winehq.org/attachment.cgi?id=61805
bug report
blood omen 2: legasy of kain / bo2.exe error
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https://bugs.winehq.org/show_bug.cgi?id=44638
Bug ID: 44638
Summary: Wine does not use the video card (and CPU) completely
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In more games Wine use cpu 20-80% and video 20-70%. Wine rarely use my video
card or cpu on 100%, but fps is low
Video with GALLIUM_HUD: https://nc.prime-hack.net/index.php/s/BKZTK74mWYRK8sL
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https://bugs.winehq.org/show_bug.cgi?id=45547
Bug ID: 45547
Summary: Wine doesn't start
Product: Wine
Version: 3.13
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.tendieck2(a)gmail.com
Wine does not start. After unpacking all files, there is an overlay "Starting
windows engine" (or something like that) and then there is a grey area on the
whole screen. Nothing happens after that.
I tried version numbers 3.12 and 3.11 too. Same bug.
I own a Motorola Moto G6 without root on Android 8.0.0
Sincerely,
Marcel Tendieck
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https://bugs.winehq.org/show_bug.cgi?id=45425
Bug ID: 45425
Summary: aborts with full trace error shown is 0x01c7f669:
int $3
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 61749
--> https://bugs.winehq.org/attachment.cgi?id=61749
Wine Trace
Installing open source pgm browser CitrioSetup.exe (attached) The top of the
Trace only shows; 0x01c7f669: int $3
Trace and open source install program attached
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https://bugs.winehq.org/show_bug.cgi?id=44918
Bug ID: 44918
Summary: wont let me launch game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubbz026(a)gmail.com
Distribution: ---
i goto launch league of legends ive been through so many websites on how to fix
it and nothing does,i goto launch game and it gives me a program error wine
wont let me play the game or even launch client help me please
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https://bugs.winehq.org/show_bug.cgi?id=45725
Bug ID: 45725
Summary: if exist fails if path has trailing slash
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62154
--> https://bugs.winehq.org/attachment.cgi?id=62154
example of if exist with/without slashes
cmd's "if exist" fails if the path includes a trailing slash.
For example, this
> if exist "C:\Program Files (x86)" @echo without slash exists
will print
> without slash exists
while this
> if exist "C:\Program Files (x86)\" @echo with slash exists
will print nothing.
On Windows 10's cmd, it will work for both cases.
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https://bugs.winehq.org/show_bug.cgi?id=44179
Bug ID: 44179
Summary: VRChat: Black screen at startup
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: benclapp55(a)gmail.com
Distribution: ---
Created attachment 59943
--> https://bugs.winehq.org/attachment.cgi?id=59943
Log of terminal output when "wine64-development VRChat.exe |& tee log.txt" is
run.
VRChat is available on Steam as a free download.
VR hardware is not required to play the game.
http://store.steampowered.com/app/438100/VRChat/
Running on debian testing (buster) with wine64-development package (current
version of package in debian testing branch is 3.0-rc1-1).
When the application is started, sounds can be heard but the screen remains
black.
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https://bugs.winehq.org/show_bug.cgi?id=45465
Bug ID: 45465
Summary: fallout new vegas steam edition / launcher.exe error
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v.yuzbekov(a)yandex.ru
Distribution: ---
Created attachment 61803
--> https://bugs.winehq.org/attachment.cgi?id=61803
bug report
fallout new vegas steam edition / launcher.exe error
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https://bugs.winehq.org/show_bug.cgi?id=45417
Bug ID: 45417
Summary: Proprietary .NET 4.x program using Solid Framework
.NET PDF OCR libraries generates different Word files
in Wine compared to Windows
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61734
--> https://bugs.winehq.org/attachment.cgi?id=61734
Word conversion result Linux
A proprietary program using the .NET SolidFramework for PDF processing with OCR
produces different output when ran on Wine compared to Windows (both result
files attached).
The binaries in both cases differ only in the development license used. The dev
licenses are machine specific so we had to generate one for the Wine
environment in order to get our program to run. The dev license do not differ
in capability. All the dll files are the exact same version (I compared the
sha256 hashes).
The only difference between the Windows and the Wine runtime environment that I
can think of is that in Windows we use the .NET 4.7 SDK and in Wine we use .NET
3.6.2. In Windows we most likely have a different set of fonts installed but I
am not sure that is relevant in this case since the OCR detection accuracy,
which is what seems to differ, should not depend on the installed fonts.
I assume that the OCR detection works worse in Wine for some reason and because
of that the background image does not get removed in the Wine result.
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https://bugs.winehq.org/show_bug.cgi?id=43918
Bug ID: 43918
Summary: Crysis 3: Mouse movement unreliable,mouse cursor jumps
around
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
i managed now to get into the crysis 3 campaign. I now noticed that the mouse
is not usable in game. It is jumping around etc. I also had that issue in the
menu after disabling vsync. Enabling vsync fixed in the menu, but not in game.
Which logs are needed ?
I am not sure if that issues also happens in usual wine but i fear crysis 3
will not go into campaign with normal wine.
Thanks !
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https://bugs.winehq.org/show_bug.cgi?id=45730
Bug ID: 45730
Summary: Flåklypa Grand Prix unable to validate CD as CD-COPS
crashes
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 62165
--> https://bugs.winehq.org/attachment.cgi?id=62165
WINEDEBUG=+all,-relay wine FGP.exe
Hi!
I'm trying to get the game Flåklypa Grand Prix to run in Wine, but it is
proving more difficult than I would like. The game uses CD-COPS DRM, and when
it tries to validate the CD it fails.
>From what I can see, the copy protection uses some 16 bit commands. And it is
at this point it fails.
The execution path is as follows:
Start FGP.exe
- Unpacks CD-COPS files to TMP
- Starts UC16.exe (with some unknown parameters)
- UC16.exe crashes...
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=45636
Bug ID: 45636
Summary: Star Wars the force unleashed regression: crashed
during Aspyr Video or when appearing the main menu
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
I found a regression with latest Wine 3.13 version:
Star Wars the force unleashed crashed during Aspyr Video or when appearing the
main menu
I joined you my logs.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=45736
Bug ID: 45736
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=45740
Bug ID: 45740
Summary: Numbers not working.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nico_2002(a)hotmail.be
Distribution: ---
Hello,
So I switched to Ubuntu 18.04 a while ago, and installed Wine. Everything
works, except, when I'm in my game, I can't type some numbers, like 2, 6, 0,
etc.
It's pretty annoying since I do need these keys, is there some way to fix this?
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https://bugs.winehq.org/show_bug.cgi?id=5610
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.15.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=45568
Bug ID: 45568
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, validation of loaded DLLs)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game marks all pages of its executable as NOACCESS, then registers a
vectored exception handler. When a page is accessed, it will determine if the
access is authorized, and if so, it will decrypt the page and mark it as
readable. The game only allows access from its own modules, or from a module
explicitly loaded by LoadLibrary; in specific, libraries that are automatically
loaded as dependences are not considered authorized.
In particular this fails because the game loads dinput8, whose real
implementation lives in dinput, and this will attempt to access data via
callbacks.
If this diagnosis is complete, this bug is a WONTFIX. We can easily work around
this specific case by sharing source between dinput and dinput8, but no similar
solution exists for other dependencies.
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https://bugs.winehq.org/show_bug.cgi?id=45646
Bug ID: 45646
Summary: chromium x64 sandbox >=win8 needs NtCreateLowBoxToken
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62075
--> https://bugs.winehq.org/attachment.cgi?id=62075
0005-ntdll-Add-stub-for-NtCreateLowBoxToken
Follow up to bug 45645.
chrome x64 works in >=win8 mode, but chromium needs NtCreateLowBoxToken.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=45681
Bug ID: 45681
Summary: SDL2 Game Controller API not working anymore with Wine
3.14
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
I have an old dinput controller which most games don't detect, so I use the
SDL2 Game Controller API by setting the SDL_GAMECONTROLLERCONFIG environmental
variable.
When running games with Wine 3.14 the controller is no longer detected. Wine
3.13 still works properly. I tested this with two games: The Witcher 3 and Deus
Ex: Human Revolution, both not detecting the controller.
The exact variable I use is:
SDL_GAMECONTROLLERCONFIG=030000004f04000020b3000010010000,THRUSTMASTER 2 in 1
DT,a:b0,b:b2,x:b1,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
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https://bugs.winehq.org/show_bug.cgi?id=45654
Bug ID: 45654
Summary: CreateNamedPipeW fails when pipe name starts with
\\??\\
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akashmozumdar(a)gmail.com
Distribution: ---
Just found this out when developing my program NextHooker
(https://github.com/Artikash/NextHooker). See host/pipe.cc and
https://github.com/Artikash/NextHooker/commit/c431cda7d7961c9799da928aff673….
Fails with error code 123 (ERROR_INVALID_NAME), returns INVALID_HANDLE_VALUE.
Works fine on Windows of course.
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https://bugs.winehq.org/show_bug.cgi?id=43911
Bug ID: 43911
Summary: Invisible menus in Rise of Nations Extended Edition
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekultails(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59536
--> https://bugs.winehq.org/attachment.cgi?id=59536
The full output of starting the Rise of Nations: Extended Edition game and
getting to the main menu.
When launching Rise of Nations: Extended Edition (only available on Steam)
using Wine Staging 2.18, the game starts and launches to the main title screen
but the menus are invisible. It is possible to click around the menus to get to
different sections (settings, multiplayer, etc.) however those other menus are
also invisible and it is hard to guess where you are navigating to.
There are a lot of d3d11 fixmes. These two shader fixmes, in particular, showed
up the most:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
The game does not start at all in non-staging (stable and development) versions
of Wine.
Test environment:
OS: Fedora 26 x86_64
Linux: 4.13.5-200.fc26.x86_64
CPU: Intel Core i7-4700HQ
RAM: 8GB DDR3
Storage: SSD
GPU: Nvidia GTX 850M
GPU driver: bumblebee-nvidia-384.90-1.fc26.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=45084
Bug ID: 45084
Summary: 'winehid' service failed to start and slow down
wineserver (then all wine app)
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
All wineprefix, included clean wineprefix, are slow to start due to:
0015:err:service:process_send_command receiving command result timed out
0029:err:plugplay:handle_bus_relations Failed to load driver L"WineHID"
and, investigating with "warn+all", due to:
0029:warn:ntoskrnl:ZwLoadDriver failed to start service
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineHID"
and, if I delete that key, wine start very fast, also after "wineserver -k".
(this is definitive proof that slowdown is due of that)
Note bug is present also in wine 3.6
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=45689
Bug ID: 45689
Summary: Quik 7: Regression in ComboBox after "Introduce
ComboBox control" commit - empty drop-down list
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: akv(a)etersoft.ru
Distribution: ---
Overview:
wine-3.14
Empty drop-down list when I try to choose a brokerage account in “New Order”
window.
As a result, a market order cannot be sent.
Steps to Reproduce:
Install:
1) Download the app by link
http://arqatech.com/upload/iblock/68d/Quik_v7.19.0_ENG.exe
2) wine Quik_v7.19.0_ENG.exe
3) Click Next until end
Reproduce:
1) Login is valid until 09/22/2018. I will update after this date.
User:U0127031
Pass:04209
2) Click on a ticker in the tickers table and press F2. The “New Order”
window appears
3) Try to choose an account at the right upper combobox
Actual Result:
The CombBox hasn't set a default account and the drop-down list is empty.
Expected:
The ComboBox has already set a default account and the drop-down list isn't
empty
Regression testing:
The last wine version that works fine with the same version of QUIK is 3.1.
So I've done regression testing between 3.1 and 3.2 by manual from here
https://wiki.winehq.org/Regression_Testing#Running_the_bisection and found the
first problem commit:
c9e98034b37f44d505ba406f94031d02e226a176 is the first bad commit
commit c9e98034b37f44d505ba406f94031d02e226a176
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 13 10:56:36 2018 +0300
comctl32: Introduce ComboBox control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 de95ff28d86354aaaa40b8d1757ce6e82d140705
b22b611e6afe490e3e54029f11dc62d5be7a7b1e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45660
Bug ID: 45660
Summary: SuperPower 2 demo fails to install
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62087
--> https://bugs.winehq.org/attachment.cgi?id=62087
+msi output
Steps to reproduce:
1. Install
<https://web.archive.org/web/20160305010920/www.installengine.com/isengine/i…>
with `msiexec /i`.
2. Install SuperPower 2 demo from
<https://download.cnet.com/SuperPower-2/3000-7483_4-10319338.html>.
The installation fails with error -1603. Output with WINEDEBUG=+msi is
attached. The most interesting line is:
0070:err:msi:ITERATE_Actions Execution halted, action L"ISStartup" returned
1603
This used to work as recently as Wine 3.12. A regression test said:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72 is the first bad commit
commit 457431ab5bc1dd10c4957f145de85c4ba6d0ef72
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue Jul 10 12:08:47 2018 +0200
msi: Reuse the custom action server process where possible.
We use a named pipe to communicate between the client (i.e. the process
that
called MsiInstallProduct() and the custom action server. The naïve approach
has the client send custom action GUIDs to the server and the server send
back the results of executing the action, but this fails in the case of
nested custom actions, so instead we send back handles of threads for the
client to wait on.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ sha256sum isscript.msi
1cc2c839b8ba08a5d06bcce9b6fa6c32f3f05e9750fc9d5dc1981aeb4e5b04af
$ sha256sum SP2Demo.exe
b96fed502d25569dcdd65c6cdc371dbe9367ae8bf805049774f2ee3e028038d4
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https://bugs.winehq.org/show_bug.cgi?id=45475
Bug ID: 45475
Summary: XM6 Type G: Can't type a specific symbol key on
Japanese keyboard.
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
In XM6 TypeG (SHARP X68000 emulator), I can't type 「:*け」 key with Japanese
keyboard.
How to reproduce:
1. Download XM6 TypeG version 3.30 L35 from author's page, i.e.
http://www.geocities.jp/kugimoto0715/xm6g/xm6_typeg_330L35_20170223.zip
(SHA1:ed1b91938ba8ae5f39e1cac9445b8d2740518466)
2. Extract the zip archive.
3. Run xm6g.exe in x86 directory.
4. In the menu bar, choose [ツール] - [オプション] ([Tool] - [Option]).
5. Select キーボード (keyboard) tab.
6. Click No.28 in キーボード マップ (keyboard map) list.
Then, a new small window titled 割り当てキーの入力 appears.
7. Type 「:*け」 key on the keyboard.
8. Check the result.
To close, click the right mouse button.
Expected result:
- 現在のキー (Current binding) keeps DIK_COLON.
Actual result:
- 現在のキー is updated to DIK_APOSTROPHE.
About Japanese keyboard specialty in DirectInput, please refer to
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416757…
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https://bugs.winehq.org/show_bug.cgi?id=45468
Bug ID: 45468
Summary: Phase Shift: tails on sustain notes not visible unless
GLSL is disabled
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: q3aiml+wine(a)gmail.com
Distribution: ---
Created attachment 61811
--> https://bugs.winehq.org/attachment.cgi?id=61811
missing tail by default
During a song the notes that should be held (sustain notes) should have tails
rendered after the note indicating the hold. These tails are not visible by
default under wine. There are no visible artifacts. The notes instead appear
like normal, non-sustain notes.
Steps to reproduce:
* Install version 1.27 of Phase Shift
(http://www.dwsk.co.uk/phase_shift_downloads.html,
https://mega.co.nz/#!JkwSxayT!cKdLVz8GrRrla2jkDmOvlMWxtmsdbWvoboP_vmgLw3o)
* Run 'winetricks vcrun2013' to fix missing msvcr120.dll._strerror_s on startup
* Select Quickplay in main menu (use number 1 key to select)
* Select song Positive Force, a song that comes bundled with the full 1.27
download, or any other song with sustain notes
* Press 1 to join with keyboard
* Select Guitar intrument and Hard difficulty, or any other song and difficulty
combo with sustain notes
* Press 1 to continue and 1 again when prompted to press green to begin
* Observe that the first note of Positive Force should have a green tail
(follow by grey if the note is missed), but instead appears as a normal,
non-sustain note
The tails render properly after setting UseGLSL to disabled and MaxVersionGL to
0x30001 (cannot disable GLSL with GL 3.2 or newer).
I think this has something to do with how the generated ffp emulating shaders
calculate the alpha channel and apply an alpha test. Here is what I am seeing
leading to the pixels being discarded:
# relevant uniforms
specular_enable = [1, 1, 1, 0]
alpha_test_ref = 0.0117647061124444
ffp_material.diffuse = [0, 0, 0, 0]
# relevant bits of vertex shader
ffp_varying_diffuse.w = ffp_material.diffuse.w;
# relevant bits of fragment shader
// ffp_varying_diffuse.w = 0 -> ret.w = 0 regardless of tex0.w
ret.w = tex0.w * ffp_varying_diffuse.w;
// specular_enable.w = 0 and ret.w = 0 -> ps_out[0].a = 0
ps_out[0] = ffp_varying_specular * specular_enable + ret;
// ps_out[0].a = 0, alpha_test_ref = 0.01..., alpha test fails and discards
pixel
if (!(ps_out[0].a >= alpha_test_ref))
discard;
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https://bugs.winehq.org/show_bug.cgi?id=45506
Bug ID: 45506
Summary: Waves Central Plugin Install
Product: Wine-staging
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chopinbig2(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Somewhere between Wine Staging 3.10 and Wine Staging 3.13 some change seems to
have occurred that breaks Waves Central and the current version of Waves
Central can't install plugins anymore.
The current version of Waves Central does still work by reverting back to Wine
Staging 2.21 so the problem seems to be in recent Wine Staging changes
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https://bugs.winehq.org/show_bug.cgi?id=45671
Bug ID: 45671
Summary: Wine build: can't write value of type 12 yet
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
There is a new warning...
make[1]: Entering directory '/build/wine_git_bin_32/dlls/mshtml.tlb'
../../tools/widl/widl -o mshtml_tlb_t.res -m32 -I.
-I../../../wine_git_src/dlls/mshtml.tlb -I../../include
-I../../../wine_git_src/include -D__WINESRC__
../../../wine_git_src/dlls/mshtml.tlb/mshtml_tlb.idl
warning: can't write value of type 12 yet
...introduced by wine-3.8-84-ge70a8fbb10:
commit e70a8fbb10a7ec4a69351df18af44c0533e3c0e7
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed May 16 17:45:48 2018 +0200
mshtml.idl: Added IHTMLCSSStyleDeclaration declaration.
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https://bugs.winehq.org/show_bug.cgi?id=44653
Bug ID: 44653
Summary: Everquest Titanium (Project 1999): Significant
performance regression from 3.1 to 3.2
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codyf86(a)gmail.com
Distribution: ---
After upgrading from 3.1 to 3.2 the application still runs and attempts to load
into the world, but the program seems to load and run at 1/50th speed.
Console output has not changed and is basically nil with no pertinent info and
it still seems to be using the GPU correctly, but is being limited by lack of
available (to the program) CPU power, which was not the case in 3.1
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=45694
Bug ID: 45694
Summary: WinHttpOpenRequest: unsafe characters are not escaped
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: ebissonnette(a)genetec.com
Distribution: ---
WinHttpOpenRequest does not escape unsafe characters in LPCWSTR object.
An application therefore fails to issue a valid HTTP request when it passes a
path that contains unsafe characters, such as a space, in the query part of the
URL.
For example :
WinHttpOpenRequest(hConnect, NULL, "/search.cgi?word=Some example", NULL, NULL,
NULL, 0);
The resulting HTTP request contains the unsafe character. It should have been
converted to "/search.cgi?word=Some%20example"
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https://bugs.winehq.org/show_bug.cgi?id=41376
Bug ID: 41376
Summary: Firefox Ver 49 will not run on Wine 1.8
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgh00930(a)xzsok.com
I am running Wine 1.8 on Mint Linux 18 64 bit. Firefox 48.0.2 32bit works fine,
but when we upgraded Firefox to version 49 32bit today, the browser will not
load. I had to downgrade to get it working. Firefox ver 49 has major security
bug fixes. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=45663
Bug ID: 45663
Summary: [regression] winetricks dotnet40 hangs with
0040:err:msiexec:custom_action_server Failed to create
custom action server pipe: 231
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Just tried running
winetricks dotnet40
in a clean 64bit prefix.
The dotnet40 installer always stops after File Verification.
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https://bugs.winehq.org/show_bug.cgi?id=41914
Bug ID: 41914
Summary: incorrect execute path within nested if (else)
statement
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: unya_zk_gf(a)hotmail.co.jp
Distribution: ---
When we execute the following batch command on wine's cmd
if "x" == "a" (
) else (
echo 11
if "y" == "b" echo 12
echo 13
)
echo 20
normally 11 13 20 should be displayed.
but in version 1.9.23 (cmd /version: Microsoft Windows 6.1.7601 (1.9.23)),
it displays 11 20. (13 is skipped.)
Apparently it seems that it jumps to the end of the "else" clause of the outer
"if" when there is no corresponding "else" clause whose inner "if" condition is
false.
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https://bugs.winehq.org/show_bug.cgi?id=44356
Bug ID: 44356
Summary: Neverwinter: some ingame objects don't render properly
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: anton.sudak(a)gmail.com
Distribution: ---
Created attachment 60251
--> https://bugs.winehq.org/attachment.cgi?id=60251
Screnshots made under wine and windows for comparsion
Some ingame objects like weapon or clothes are black or rendered partically.
Changing ingame settings doesn't solve issue. Bug could be found starting from
character creation screen.
Neverwinter is free-to-play MMORPG that could be installed through Steam.
Tested on Ubuntu 17.10 x64, AMD Radeon 7650A, latest Mesa from git
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https://bugs.winehq.org/show_bug.cgi?id=45717
Bug ID: 45717
Summary: Administrator needed on WinUAE for certain functions
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yesideez(a)hotmail.co.uk
Distribution: ---
When using WinUAE within Windows, it's listed in the documentation that it
needs to be run as administrator mode when trying to manipulate a hard drive.
Scenario: Plugging in an Amiga hard drive to the machine via a USB adaptor or
even directly in to one of the IDE ports if WinUAE isn't run as administrator,
none of the drives in the machine can be accessed.
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https://bugs.winehq.org/show_bug.cgi?id=45741
Bug ID: 45741
Summary: Resident evil 7 endless download
Product: Wine-staging
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 62181
--> https://bugs.winehq.org/attachment.cgi?id=62181
log
The download indicator is spinning without stopping
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45255
Bug ID: 45255
Summary: Provide easy way to configure proxy (winecfg?)
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Currently wine tries to automatically detect proxy.
It will:
1) use env vars (http_proxy)
2) try to detect automatic settings (wpad)
One can easily disable env vars unsetting them or make them empty (since wine
3.9). However, there is easy no way to disable automatic detection without
directly editing registry (it is a binary entry) or installing IExplorer.
winecfg could have a tab or wine could have a new tool to set proxy settings,
just like windows control panel applet. However, it should have an extra
setting from what Windows already have: "Use system environment values".
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https://bugs.winehq.org/show_bug.cgi?id=45720
Bug ID: 45720
Summary: my x360 controller does not work with Test drive
unlimited 2
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lacsebastien(a)gmail.com
Distribution: ---
hello, I have a controller x360, it does not work in the game test drive
unlimited 2.
the driver is "xpad", I also tried with the xboxdrv driver but don't working.
the controller is essential for this game because the keyboard is very hard.
I use wine staging 3.14
winetricks: ie7, dotnet 2.0 and 3.5sp1, and dinput8
thanks
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https://bugs.winehq.org/show_bug.cgi?id=3817
zzzzzyzz(a)hacari.org changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zzzzzyzz(a)hacari.org
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Richard Yao <ryao(a)gentoo.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ryao(a)gentoo.org
--- Comment #44 from Richard Yao <ryao(a)gentoo.org> ---
If case insensitivity performance is a problem, why not just use a filesystem
that supports it, like ZFS. ZFS makes it easy to enable case insensitivity on
all supported platforms. This is Oracle’s documentation from OpenSolaris, but
it applies to OpenZFS (the continuation of the open source version) too:
https://docs.oracle.com/cd/E19120-01/open.solaris/817-2271/gftgr/index.html
You can set this behavior on Linux, Mac OS X, FreeBSD, Illumos, etcetera.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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https://bugs.winehq.org/show_bug.cgi?id=45707
Bug ID: 45707
Summary: PC Pup: Setup hangs - "syslevel.c: Win16Mutex" wait
timed out
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wyattmeister(a)gmail.com
Distribution: ---
Created attachment 62136
--> https://bugs.winehq.org/attachment.cgi?id=62136
Dialogue box with progress bar
The game is PC Pup by Neechez Innovation
When I try to run setup.exe, a dialogue box with a progress bar appears, which
fills to 100%, and then hangs. The program then stops drawing to the screen,
and after a while, this appears in the terminal:
002f:err:ntdll:RtlpWaitForCriticalSection section 0x7e78d340 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 0030, retrying (60 sec)
Have tried using single-threading, and also tried Windows 95 and Windows XP in
winecfg, to no avail.
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https://bugs.winehq.org/show_bug.cgi?id=45705
Bug ID: 45705
Summary: Doom 2016 fails to start ("SteamAPI_Init() failed")
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Works in 3.14 but fails in wine-3.14-161-g70fbfa2cb8. Message box appears:
"SteamAPI_Init() failed"
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https://bugs.winehq.org/show_bug.cgi?id=45704
Bug ID: 45704
Summary: Mouse movement nearly impossible and high CPU usage
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: old_man999(a)freenet.de
Distribution: ---
This happens in IL2-Sturmovik (v1.2) on Fedora28.
Until ~4.13 everything worked as expected including graphics hardware
acceleration. I've downgraded to 4.5 to verify.
This issue still occurs in winehq-devel package (4.14).
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https://bugs.winehq.org/show_bug.cgi?id=45693
Bug ID: 45693
Summary: VirtualLink Software-Setup fails immediately
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: herbert.eberth(a)online.de
Distribution: ---
Created attachment 62119
--> https://bugs.winehq.org/attachment.cgi?id=62119
Error report generated after the setup crash.
Hello,
to connect my Silex USB Connect Server to my PC, I have to install the Silex
Virtual Link Software, which is part of the Device Server Software "s-40a720"
(Download-Link: http://www.silexeurope.com/media/software/s-40a720.zip).
While the Device Server Software Dialog opens without problems, the Setup of
the Virtual Link Software fails. After unpacking the s-40a720-zip-file, the
setup-file for Virtual Link can be found in /s-40a720/Utility/Virtuallink/ and
is named cosetup.exe.
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https://bugs.winehq.org/show_bug.cgi?id=43794
Bug ID: 43794
Summary: While mouse warping is in use, a bounding box randomly
traps the cursor.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlinkkai(a)gmail.com
Distribution: ---
I've not seen any reports of this, so it may have something to do with my
setup. Whenever a program uses mouse warping, a bounding box may trap it at a
random time. This is temporarily resolved by causing the window to lose focus.
I first knew this bug to occur on 2.4, and it may have been earlier. I knew 2.0
to work perfectly in this regard, but Steam now crashes on that version and
cannot test 2.1-2.3.
I've created a video demonstrating situations where this occurs. Please request
more info where needed.
https://youtu.be/-Nzt6p8fYis
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=45697
Bug ID: 45697
Summary: Not display 3D view on MAXON Cinema 4D.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: omerakgoz34(a)gmail.com
Distribution: ---
3D view port is complately BLACK SCREEN. But, everyting else is working.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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https://bugs.winehq.org/show_bug.cgi?id=44676
Bug ID: 44676
Summary: Two Worlds crashes (hangs) when saving the game
(anti-aliasing enabled)
Product: Wine
Version: 3.3
Hardware: x86
URL: http://www.gamershell.com/download_20686.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: fb6b3cc872077e641cf68165e04012a95c94699d
Distribution: ---
Created attachment 60684
--> https://bugs.winehq.org/attachment.cgi?id=60684
terminal output (nouveau)
When anti-aliasing is enabled in the game options and I want to save the game
(or an auto-save is performed) Two Worlds freezes with 100% CPU usage and this
message is shown in the terminal:
002f:err:seh:setup_exception_record stack overflow 912 bytes in thread 002f eip
7bc542f1 esp 03c30fa0 stack 0x3c30000-0x3c31000-0x4c30000
Saving the game works properly if anti-aliasing is disabled in the game.
I reproduced the problem with nouveau/mesa 17.3.6 and with nvidia binary
drivers 390.25.
Not sure if this counts as a regression, but reverting the following commit
fixes the crash:
commit fb6b3cc872077e641cf68165e04012a95c94699d
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Thu Feb 22 16:43:14 2018 +0100
wined3d: Use multisample textures by default.
The problem can be reproduced with the demo version. It is advised to install
Ageia Physx at the end of installation because the game won't work with recent
Physx versions and you need at least native d3dx9_31.dll (if you skipped the
DirectX installation step).
2WDemo_English.exe (866M)
md5sum: 589dd2cbfa106e472f5957af8dd31890
wine-3.3-34-gacd2f1e59b
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https://bugs.winehq.org/show_bug.cgi?id=45674
Bug ID: 45674
Summary: mirillis splash pro : crashes immediately when i
launch it
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patates(a)fastmail.com
Distribution: ---
Created attachment 62099
--> https://bugs.winehq.org/attachment.cgi?id=62099
sceenshot of program with error and error details saved in txt
Mirillis Splash Pro one of the best media player on windows
while i was using manjaro (17.1.11),always updated version of wine, it used to
can play videos but no any settings of player was
working;saturation,brightness,motion 2 etc nothing works. and program could
easly crash by change video's time
now i installed it on MX linux(17.1) .as the program launch it gives error.
even can t play videos.
details and screenshots atttached
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=45684
Bug ID: 45684
Summary: Fallout 4 black main menu
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiigaran(a)hotmail.com
Distribution: ---
- Ubuntu 18.04
- Nvidia 396.51
- Wine 3.14
Launching Fallout 4 via Fallout4.exe causes the game to skip the intro video
and go straight to the main menu. However, the main menu is completely black,
with no sound. The only thing visible is the 'Press any key' green text at the
bottom. Nothing happens when a key is pressed, though.
- Game installed on a clean prefix.
- No overrides or winetricks usage.
- Used Windows 10 and 2008 versions.
- Tried ultra, as well as low graphics settings. Godrays remained disabled.
Issue persists when using winegstreamer=disabled override and DXVK v0.70
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https://bugs.winehq.org/show_bug.cgi?id=42495
Bug ID: 42495
Summary: Rome: Total War mod Europa Barbarorum crashes in
battles with CSMT
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57366
--> https://bugs.winehq.org/attachment.cgi?id=57366
log with CSMT enabled
With wine-staging 2.1 and CSMT enabled, Europa Barbarorum crashes when entering
into a battle.
Europa Barbarorum can be downloaded from here:
http://www.moddb.com/mods/europa-barbarorum/downloads You need to install 1.1,
then 1.2, and then unpack the fixes. Europa Barbarorum requires Rome: Total War
1.5 without the Barbarian Invasion or Alexander expansion packs.
This prefix has quartz and wmp10 installed through winetricks, which I found to
be necessary to get EB to work.
In vanilla RTW, the battles do work with CSMT enabled. I can also confirm that
the battles do work in EB when you disable CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=44954
Bug ID: 44954
Summary: Star Citizen fails to load dll
Product: Wine-staging
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
This bug seems to be fixed with wine 3.1
https://bugs.winehq.org/show_bug.cgi?id=39319 But somehow I still get this bug
when using wine-staging.
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuin59.dll") not
found
0034:err:module:import_dll Library icuin59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:err:module:attach_dlls Importing dlls for
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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https://bugs.winehq.org/show_bug.cgi?id=45209
Bug ID: 45209
Summary: Staging 3.8 crippling preformance degradation
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Performance in several Blizzard games (Heroes of the Storm, World of Warcraft)
significantly reduced after upgrading to winehq-staging 3.8. FPS in World of
Warcraft, for example, never fluctuated from 2 fps redering both WoW and HotS
unplayable.
This is likely a duplicate of another as I expect this performance degradation
is effecting many, if not all, games titles.
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=42349
Bug ID: 42349
Summary: Dragonball Xenoverse 2: Strong visual glitches with
CSMT enabled
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57115
--> https://bugs.winehq.org/attachment.cgi?id=57115
Terminal output with CSMT activated
If CSMT is enabled,the whole user interface is flickering and distorted. It
mainly consists of untextured, white boxes. No user interaction is possible at
this point because interface elements cannot be seen.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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https://bugs.winehq.org/show_bug.cgi?id=45598
Bug ID: 45598
Summary: wine-staging fails to start - Got unexpected trap 14
during process initialization
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The latest git version of wine-staging crashes when trying to create a new
WINEPREFIX, it errors with
> 0009:err:seh:segv_handler_early Got unexpected trap 14 during process initialization
This affects only the git master, applying version 3.13.1 works.
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https://bugs.winehq.org/show_bug.cgi?id=44877
Bug ID: 44877
Summary: Guild Wars 2 Launcher Crashes
Product: Wine-staging
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: RickRNF(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Guild Wars 2 launcher crashes upon starting with Wine-staging 3.5 x86_64
Wine 3.5 x86_64 works with no crashes
Wine-staging 3.4 x86_64 works with no crashes
>From the Guild Wars 2 crash log:
*--> Crash <--*
Assertion: Failed to load Coherent DLL: 0x7e
File: ..\..\..\Engine\ArenaWeb\CoherentUi\AwCoh.cpp(50)
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https://bugs.winehq.org/show_bug.cgi?id=44712
Bug ID: 44712
Summary: Vietcong: object textures overlaps whole screen
Product: Wine-staging
Version: 3.3
Hardware: x86-64
URL: http://www.moddb.com/games/vietcong/downloads/vietcong
-singleplayer-demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: erich.e.hoover(a)wine-staging.com,
leslie_alistair(a)hotmail.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 60718
--> https://bugs.winehq.org/attachment.cgi?id=60718
Vietcong rendering issue in Wine-Staging 3.3
Wine-staging 3.3 has an issue with rendering scene in Vietcong. When the player
aims to specific direction, the rendered screen will broke by overlapped
textures (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.3 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW:
Kernel 4.15.7
Mesa 17.3.6
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=43469
Bug ID: 43469
Summary: Star Wars the old republic give an error message and
exits after latest update
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
Distribution: ---
Here's the error message:
Certificate authentication failed, please contact customer support
This happened very recently with the game's latest update.
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https://bugs.winehq.org/show_bug.cgi?id=40611
Bug ID: 40611
Summary: Wine-stagging: Illegal instruction error under FreeBSD
11-CURRENT
Product: Wine-staging
Version: 1.9.9
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iron.udjin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Everything works fine without stagging patch.
With stagging patch when I trying to start Steam or any other program I see:
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code 0
[2016-05-11 00:40:18] Startup - updater built Apr 29 2016 15:19:38
Looks like steam didn't shutdown cleanly, scheduling immediate update check
Illegal instruction
I guess the error is related to sound. When I start winecfg and go to "Audio"
tab, I'm getting the same "Illegal instruction" error.
How can I debug it further?
Do I need to send you "truss" log or WINEDEBUG=all output?
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=41384
Bug ID: 41384
Summary: Office 2010: Activation doesn't work after
wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvtr(a)f.fxnxs.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After comparing logs between wine-staging versions 1.9.3 and 1.9.4 I have
realized an unsuccessful call happening to SetupDiGetDeviceRegistryProperty
with property value 1 (SPDRP_HARDWAREID). HardwareId is not present, because
the patch
<b>setupapi-Display_Device/0001-setupapi-Create-registry-keys-for-display-devices-an.patch</b>
creates keys for the display device (create_display_keys) without HardwareID
value. Before the patch there was no device info and thus no calls from
application to get that property.
Workaround is simple - create registry value HardwareID of type REG_MULTI_SZ
with value "PCI\VEN_0000&DEV_0000" (to be honest I don't know what constitutes
the right values) in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0.
It can even be empty for the activation to work.
example registry file:
REGEDIT4
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0]
"HardwareId"=hex(7):50,43,49,5c,56,45,4e,5f,30,30,30,30,26,44,45,56,5f,30,30,\
30,30,00,00,00,00
Tested with Microsoft Word 2010 version 14.0.7015.1000.
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https://bugs.winehq.org/show_bug.cgi?id=44024
Bug ID: 44024
Summary: Battle.net leaves processes open after exiting.
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.g.anderson(a)live.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When exiting the Blizzard App / Battle.net client, the application window
closes, but looking in system monitor shows that there is a Battle.net.exe and
an Agent.exe still running, as well as the associated wine processes such as
wineserver etc.
These persist until Battle.net.exe and Agent.exe are killed manually, in that
order.
If the application was launched in a virtual desktop, the desktop will remain
open and visible, but unusable.
This bug would perhaps affect plain wine as well as staging, but there are
other issues that prevent plain wine from running Battle.net.
Unable to find any workaround for this, except for manually killing the
processes in task manager.
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https://bugs.winehq.org/show_bug.cgi?id=42377
Bug ID: 42377
Summary: WSASend() returns invalid number of bytes when both
lpOverlapped and lpNumberOfBytesSent
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbr(a)ioremap.net
Distribution: ---
Created attachment 57161
--> https://bugs.winehq.org/attachment.cgi?id=57161
WINEDEBUG=+all ./grtest_server
Golang uses overlapped sockets, but sets both lpOverlapped and
lpNumberOfBytesSent.
Sometimes lpNumberOfBytesSent is returned to be higher than number of bytes in
the buffer to be sent, this breaks overlapped state machine in golang, which
eventually ends up with error and connection reset.
Bug is 100% reproducible, but it requires quite a setup.
First, golang uses memory mapped page hack to get time structures. These are
not updated by wine (see the bug here:
https://bugs.winehq.org/show_bug.cgi?id=29168). To fix it I made a patch for
golang which falls back to QPC timings if startup code detects timer is
stalled, see patches and discussion:
https://go-review.googlesource.com/#/c/35710/https://github.com/golang/go/issues/18537
After golang has been patched, I use this test case to compile a grpc server
and python client: https://github.com/bioothod/grpc_test
# edit Makefile to specify golang path and root directory
$ make windows
$ wine ./grpc_server
$ python client.py
...
Running multiple clients 100% ends up with connection close errors, which I
debugged to incorrect (larger than the buffer size) lpNumberOfBytesSent
Here is a discussion: https://github.com/golang/go/issues/18887
Turning overlapped feature off (by setting lpOverlapped to NULL) resolves the
bug, but as far as I understand it ends up with blocked WSASend() call, who
will wait for buffer to be completely sent, which is kind of undesired
behaviour.
Attached WINEDEBUG=+all ./grtest_server log if it helps.
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https://bugs.winehq.org/show_bug.cgi?id=41512
Bug ID: 41512
Summary: Adobe Creative Cloud application crashing
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://ccmdls.adobe.com/AdobeProducts/KCCC/1/win32/Cre
ativeCloudSet-Up.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrypsilons(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55876
--> https://bugs.winehq.org/attachment.cgi?id=55876
backtrace from the crash dialog
The application immediately crashes on startup.
Did a regression test, the crash is happening if this patch is applied:
https://github.com/wine-compholio/wine-staging/blob/master/patches/kernel32…
I can provide terminal output, but I don't know what WINEDEBUG flags to use.
Steps to reproduce:
- Set version to Windows 7
- Run the installer (see URL field)
- Installer automatically starts installed "Creative Cloud.exe", which
immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=42679
Bug ID: 42679
Summary: no alpha while blitting in batches
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keloero(a)oreolek.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57641
--> https://bugs.winehq.org/attachment.cgi?id=57641
fireurq2.1 - run test.qst
[I'm not the app developer, but I noticed the bug.]
The bug occurs only in staging version, Wine 2.0 stable and lower are
unaffected.
There is no alpha channel while blitting in batches, the bitmaps have black
background.
How to reproduce: see the fireurq.7z attachment;
run fireURQ2.exe, choose test.qst as the game or just run like this: wine
fireURQ2.exe test.qst
Look at the button, the letters have rough black edges on them. It shouldn't
look like that and it doesn't in Wine 2.0
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https://bugs.winehq.org/show_bug.cgi?id=42123
Bug ID: 42123
Summary: Missing icons in jsMSIx
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56657
--> https://bugs.winehq.org/attachment.cgi?id=56657
White icons
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in jsMSIx. Most button icons are completely white
(compare to screenshot in AppDB). I first noticed it with 1.9.23 (PPA).
Worked with 1.8-rc1 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the icons displayed properly. I retested 2.0-rc3 from the PPA on
Xubuntu 16.04 and they were white again. Seems like there is a problem with
the PPA packages. May be related to bug #42121.
Requires VB6 runtime (winetricks -q vb6run).
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https://bugs.winehq.org/show_bug.cgi?id=40363
Bug ID: 40363
Summary: Wine Stabilization - Gentoo Slow to Adopt With Valid
Reason
Product: Wine-staging
Version: 1.8.1
Hardware: x86-64
URL: https://bugs.gentoo.org/show_bug.cgi?id=578202
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecyoung(a)grandecom.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Gentoo
I opened the bug that I'm asking you to comment on. I opened this bug because
Gentoo's Stable version is still at 1.6.2. I use an old RPG, Istaria which is
blocky in 1.9.5, and Eve Online, which is unplayable in my case using 1.6.2.
In order to properly regression test where my issues are coming from, I thought
I would start at finding out why Gentoo's stable version lagged behind WineHQ's
stable version. Our package maintainer is doing the best he can, as our
distribution is source based, and he is perfectly within his right not to use a
custom patchset (See Comment 3).
Comment 7 in my bug states:
Let's keep this open with the info from NP-Hardass so that anybody else who
seeks for 1.8.1 knows.
I'm closing #578272 as I see no point of having it open. NP-Hardass stated he
wants to bump and stabilize 1.8.x, so it's on upstream now.
Thanks for your interest Carter, maybe try to convince upstream to get it going
;)
----------------------------------------
Bug 578272 was implemented as a tracker, but the commenter is correct in
assuming that the issue lies upstream. I present Snippets from Comment 3:
I'd prefer that our stable wine 1.8 use the official gstreamer 1.0 patchset,
but upstream never released that under the 1.8 branch. Once again though, I'd
rather not be hosting a custom patchset for stable. There is currently a
request to the upstream wine stable maintainer to include this in 1.8.2.
1.8.1 was never bumped because Wine Staging never released a patchset for 1.8.1
and I'd rather not have a stable candidate in package.use.stable.mask and not
have staging support. I'd also rather not have to host a custom staging patch
just for 1.8.1. I've cc'd the Staging devs in case they'd like to weigh in on
making an official release for 1.8.1.
----------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=41344
Bug ID: 41344
Summary: err:seh:setup_exception_record stack overflow crash in
SAO visual novel
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55691
--> https://bugs.winehq.org/attachment.cgi?id=55691
Log without +seh
Game plays opening video but crashes after second screen of text ingame.
Happens every time. Trial version which I used is available here (NSFW!)
http://sample9.dmm.co.jp/digital/cg_game/d_066395/d_066395t.lzh.
winecfg is set to Win 7 and "devenum ffdshow quartz vcrun6 native_oleaut32" are
installed from winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=43636
Bug ID: 43636
Summary: Age of Empires 2 HD Launcher doesn't work
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 12008817958ed954b2d38b2bb69e508fe72377c3
Distribution: ---
With wine-staging, the steam Game Age of Empires 2 HD has a broken Launcher.
It doesn't display the html contents, and the buttons don't work, making it
impossible to start the game.
Clean 32Bit WINEPREFIX. Launcher needs vcrun2015 installed to start up at all.
Bisected to
commit 12008817958ed954b2d38b2bb69e508fe72377c3
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed May 17 23:55:55 2017 +0800
server: Add support for a layered window region. (v2)
Reverting fixes the issue. If you need logs, just tell me.
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https://bugs.winehq.org/show_bug.cgi?id=45502
Bug ID: 45502
Summary: No sound in Starcraft II
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using Wine Staging 3.13, there is no sound in Starcraft II. The problem is not
present in Wine Staging 3.12 and in plain Wine 3.13.
Regression points to commit 18f4be0e03c69d9548a62f5f5048dc6d0d69d8e1: "Updated
winepulse-PulseAudio_Support patchset". Reverting just this commit makes the
sound work again in SC2.
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https://bugs.winehq.org/show_bug.cgi?id=41054
Bug ID: 41054
Summary: Battle.net.exe deadlocks in CriticalSection
Product: Wine-staging
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Trying to launch Blizzard's Battle.net.exe using Wine Staging 1.9.15 RPMs from
Fedora 24. However, the process deadlocks and prints messages like:
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
This happens with both 32 bit and 64 bit prefixes. Disabling all "staging"
options via winecfg does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40225
Bug ID: 40225
Summary: NtQuerySection returns wrong size
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Distribution: ---
Created attachment 53743
--> https://bugs.winehq.org/attachment.cgi?id=53743
NtQuerySection test case via boost interprocess
When using NtQuerySection to get the file size of a file mapping the wine
result deviates from the native one.
With wine, it seems that the size is rounded up to the next page. On native
windows, the real file size is returned.
How to reproduce (e.g. with a mingw cross compile environment):
mkdir build
cd build
mingw64-cmake ..
mingw64-make
wine64 main
Actual behavior:
fixme:winediag:start_process Wine Staging 1.9.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
region.get_size() == 4096
sizeof(inp)-1 == 5
Assertion failed!
Program: Z:\home\gms\program\libixxxutil\build-case-win-rel\main.exe
File: /home/gms/program/libixxxutil/test/mapped_size_case/main.cc, Line 28
Expression: region.get_size() == sizeof(inp)-1
abnormal program termination
Expected behavior (as e.g. on Windows 7):
No output and success exit code.
How reproducible:
always
The test program uses Boost Interprocess functions for creating that mapping
and getting the size.
See also:
cf.
http://www.boost.org/doc/libs/1_60_0/doc/html/boost/interprocess/mapped_reg…
> The OS could allocate more pages than size/page_size(), but get_address() will always return the address passed in this function (if not null) and get_size() will return the specified size.
http://stackoverflow.com/a/26983182/427158
-> NtQuerySection
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https://bugs.winehq.org/show_bug.cgi?id=42288
Bug ID: 42288
Summary: Shantae and the Pirate's Curse - gameplay area resized
to a tiny rectangle
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56999
--> https://bugs.winehq.org/attachment.cgi?id=56999
Screenshot showing the problem
Normally the game uses pixelized graphics during gameplay. In wine the play
area does not get resized to the entire screen, but instead stays at the same
size in a tiny rectangle in the middle of the screen.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=42127
Bug ID: 42127
Summary: DOOM (2016): Crash on the main menu.
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.adam.martin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56667
--> https://bugs.winehq.org/attachment.cgi?id=56667
terminal output and backtrace
Since only one attachment is allowed, I have pasted the terminal output at the
head of the backtrace.txt. Search for "backtrace" to skip.
4.8.13-1-ARCH
GTX 770
nvidia 375.26-1
i5 4670k
wine-2.0-rc2 (Staging) --- The Arch repos haven't yet updated to rc3; it's
flagged.
$ wine DOOMx64vk.exe
The game launches fine, goes through the splash screen, and then when presented
with the main menu, abruptly crashes.
I have tried setting different Windows versions winecfg, same result with each.
I have also run $ wine DOOMx64.exe, same result.
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https://bugs.winehq.org/show_bug.cgi?id=39368
Bug ID: 39368
Summary: Some games (F.E.A.R. 1, Hitman: Contracts) crash on
start when EAX(Environmental Audio Extensions) enabled
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52478
--> https://bugs.winehq.org/attachment.cgi?id=52478
F.E.A.R. demo backtrace
When EAX is enabled in staging, some games crash on start.
Two examples are F.E.A.R. or Hitman: Contracts.
Both games have demos to reproduce the problem.
Hitman: Contracts demo:
http://www.gamershell.com/download_5663.shtml
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=45589
Bug ID: 45589
Summary: Starcraft 2: Sound stops working after a while
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yumekuineru(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62013
--> https://bugs.winehq.org/attachment.cgi?id=62013
Sound stopped working within the last 10 seconds
Sound sometimes drops out for me in the middle of a Starcraft 2 game or replay
(or it seems while at main menu also).
After sound drops out the same behaviour as is reported in the bug
https://bugs.winehq.org/show_bug.cgi?id=45502 occurs
(the game freezes if audio device setting is changed or the exit game button is
pressed)
It might be one of my overrides since it is a prefix I have not modified in a
while after I managed to get it working, though the issue started occuring
quite recently.
It occurs less frequently than all the time as was the case before the fixes
staged in this issue though.
Versions:
WINE_COMMIT="25cc380b8ed41652b135657ef7651beef2f20ae4" #3.13
STAGING_COMMIT="2f3ba1fb462894ad267d72d07ed2114e0ae1f5c2"
Patches applied (all seem to mainly pertain to League of Legends):
0003-Pretend-to-have-a-wow64-dll.patch
0006-Refactor-LdrInitializeThunk.patch
0007-Refactor-RtlCreateUserThread-into-NtCreateThreadEx.patch
0009-Refactor-__wine_syscall_dispatcher-for-i386.patch
Attachment in https://bugs.winehq.org/show_bug.cgi?id=45550#c8
I am not sure how to reliably reproduce the issue, though I was able to capture
a debug log from the channels described on the wiki for Sound:
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
I copied the file I was redirecting output to when I heard sound stop (perhaps
a few seconds after), then took the tail of the copied file which seems to span
abouts 10 seconds of logtime.
I do not believe I have made any changes to pulseaudio except for disabling
flat-volumes and adding the following sink (that currently was not being used):
```
DEFAULT_OUTPUT=$(pacmd list-sinks | grep -A1 "* index" | grep -oP "<\K[^ >]+")
pactl load-module module-combine-sink sink_name=recordleague
slaves=$DEFAULT_OUTPUT sink_properties=device.description="leagueaudio"
```
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https://bugs.winehq.org/show_bug.cgi?id=43543
Bug ID: 43543
Summary: Wrong sounds in Within a Deep Forest
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The sound effects in Within a Deep Forest seem to be broken. Specifically, the
wrong samples seem to be used.
For example, selecting a ball material produces a metallic sound (instead of
the loud "twirp"), and bouncing around with the initial ball material plays
various hums and occasionally splashing noises.
Reproducible with WaDF version 1.1.4 and wine-staging 2.14 on a clean
WINEPREFIX. Not reproducible with wine 2.14.
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https://bugs.winehq.org/show_bug.cgi?id=42318
Bug ID: 42318
Summary: Sleeping Dogs - CSMT prevents getting past
introductory videos, without CSMT the videos are all
purple and continue looping without starting the
actual game.
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: casparcedro96(a)gmail.com
Distribution: ---
Created attachment 57063
--> https://bugs.winehq.org/attachment.cgi?id=57063
Crash with CSMT enabled
So it seems Sleeping Dogs does not like CSMT for some reason and even without
it I cannot seem to get past the intro videos which show up pink but the audio
is perceptible - it continues to loop playing the videos but never gets into
the game.
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https://bugs.winehq.org/show_bug.cgi?id=40458
Bug ID: 40458
Summary: Photoshop CC 2015 Amtlib issues
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msnduy(a)hotmail.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54210
--> https://bugs.winehq.org/attachment.cgi?id=54210
logs
I have issues with running Photoshop CC 2015 (64bit) in Wine-Staging.
It installs fine with both staging and stable (PDApp only works with Staging).
But I can't start it in staging without an error although in wine stable it
works normally but the user interface of photoshop is somehow not correctly
rendered.
Wine-Staging (Compiled from git upstream):
Photoshop shows an error with the error code 16. By luck I also came across the
amtlib.log file which also contained error message with the same error code,
saying:
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | Error: Failed to
update RW check key !
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | ERROR: SLCache is
not writable, hence exiting. (Errno = 16)
I am sure it's the amtlib what is causing the issue as I didn't get these lines
with wine-stable.
The tricky part is that I don't know what patch from wine-staging is causing
this issue.
I attached the log files which are interesting.
I am not sure now how to debug this further as the wine debug output isn't
helpful either (basically the same output as wine stable).
What might by broken can be Registry/memory/file access, the problem is that I
don't know what api calls amtlib is doing.
Well, if someone can give me further instructions how to debug the issue I
would be glad. Also if you have enough time or whatsoever you could try install
Photoshop CC 2015 :).
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https://bugs.winehq.org/show_bug.cgi?id=43761
Bug ID: 43761
Summary: World of Warcraft d3d11 textures rendering regression
and other... Wine Staging 2.17
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59257
--> https://bugs.winehq.org/attachment.cgi?id=59257
World of Warcraft d3d11 textures rendering regression. Wine Staging 2.17
Sorry, but I really do not have the opportunity to find out if this bug is in
the development Wine branch, because World of Warcraft can only be launched in
Wine Staging, but it can not be launched in a "vanilla" development Wine
branch.
So, I using only Wine Staging.
I could not get the output of the console, because, unfortunately, when I tried
to run the game through the console, I did not manage to run the game until the
stage of character management/movement. That is, the game hangs up every time
the progress bar ends after clicking on the "Enter the World" button. But, I
was surprised that the game is normally run through a shortcut on the dock bar,
which also contains the same command in the line
Exec=wine64 'c:/Program Files (x86)/World of Warcraft/Wow-64.exe'
which I entered into the console (but, without "Exec=", of course).
When I used Wine Staging 2.16 I did not have any noticeable rendering bugs with
the World of Warcraft in DirectX11 mode, or DirectX9.
But, with Wine Staging 2.17 I began to see what's on the attached screenshot if
WoW is running in DirectX11 mode. But, in DirectX9 mode this bug does not
appear, and there are no any distortions in the graphics.
My specs:
Arch Linux x86_64 with latest updates, GNOME.
GPU Radeon HD7770 with latest Mesa.
Wine Staging 2.17 with CSMT is on, x64 Wine prefix, 64bit WoW build.
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https://bugs.winehq.org/show_bug.cgi?id=43793
Bug ID: 43793
Summary: d3d11-Deferred_Context patchset is missing dependency
on wined3d-1DTextures
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When d3d11-Deferred_Context is applied, compilation fails like this:
gcc -m64 -c -o wspool.o
/home/user/build/wine-git/wine-source/dlls/winspool.drv/wspool.c -I. \
-I/home/user/build/wine-git/wine-source/dlls/winspool.drv -I../../include \
-I/home/user/build/wine-git/wine-source/include -D__WINESRC__ -D_SPOOL32_
-D_REENTRANT -fPIC \
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -O3
../../tools/winegcc/winegcc -o winscard.dll.so -B../../tools/winebuild -m64
-fasynchronous-unwind-tables -shared
/home/user/build/wine-git/wine-source/dlls/winscard/winscard.spec \
winscard.o rsrc.res ../../libs/port/libwine_port.a
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c: In function
‘wined3d_resource_update_info’:
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c:403:32: error:
‘WINED3D_RTYPE_TEXTURE_1D’ undeclared (first use in this function); did you
mean ‘WINED3D_RTYPE_TEXTURE_3D’?
else if (resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~~
WINED3D_RTYPE_TEXTURE_3D
Explicitly adding wined3d-1DTextures helps.
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https://bugs.winehq.org/show_bug.cgi?id=42815
Bug ID: 42815
Summary: Autodetection of drives in winecfg crashes Wine in
Wine (Staging)
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frail.knight(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57876
--> https://bugs.winehq.org/attachment.cgi?id=57876
Backtrace
Autodetection of drives in winecfg crashes Wine in Wine (Staging)
I did a clean system install.
I did a clean install of Wine 2.5 (Staging).
$ wine --version
wine-2.5 (Staging)
I was going through the basic setup in Wine.
I started winecfg.
I clicked the Drives tab.
I clicked the Autodetect button on the Drives tab.
Wine Crashes.
This has not happened to me in previous versions such as Wine 2.4 Staging.
Uploading the backtrace and console output...
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https://bugs.winehq.org/show_bug.cgi?id=43435
Bug ID: 43435
Summary: x32dbg hangs when starting program
Product: Wine-staging
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: dmitry(a)baikal.ru, erich.e.hoover(a)wine-staging.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When starting a program to debug, it displays a message like "Breakpoint at
1000154C7 set" and then freezes.
Bisected to
commit 9c509cbf8879a4283cb134321764c1024bcaf855
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Mar 16 20:23:28 2016 +0800
kernel32: Implement K32GetMappedFileName. (v2)
Reverting fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=41544
Bug ID: 41544
Summary: Pressing L-ALT key loses focus from game
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xkendy(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Uppon started game, after I press button L-ALT, the game lose mouse focus.
Focus mouse pointer is in system (above the game window). After another
pressing L-ALT, or mouse click focus is returned to game.
Affected (tested) games: World Of Tanks (patch 0.9.16), World Of Warplanes
(patch 1.9.6).
How to reproduce:
Fresh instalation WOT and WOWP using this guide for WOT:
https://www.youtube.com/watch?v=CTU0vICF9O4
WOT:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): wot not work
WOWP:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): L-ALT work correctly
Tested on:
- old installed game WOT
- fresh installed WOT (using guid on youtube)
- fresh installed WOWP (using guid on youtube for WOT)
System: UBUNTU 14.04 LTS x86_64, Graphics: GeForce GT640 (driver 340, tested
also version 372), 8GB RAM, CPU: i5
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https://bugs.winehq.org/show_bug.cgi?id=43511
Bug ID: 43511
Summary: Crash when launching Assassins Creed 4
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jgarciaalo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58896
--> https://bugs.winehq.org/attachment.cgi?id=58896
Crash log
An error occurs when starting Assassins Creed 4.
The game arrives to the first screen but throws a fatal error (seems a
nullpointer).
Note that this game worked on 2.7-Staging, 2.8-Staging and 2.9-Staging.
The next version I checked was the 2.13-staging that had another crash already
solved.
Now in 2.14-staging it crash here.
Submited files:
Error screenshot: ac4_error.png
Crash log: ac4_error.txt
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https://bugs.winehq.org/show_bug.cgi?id=43063
Bug ID: 43063
Summary: MetaTrader 4 has no internet connection
Product: Wine-staging
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58234
--> https://bugs.winehq.org/attachment.cgi?id=58234
MT4 startup log
After starting MetaTrader 4 the message 'Common error' is shown in connection
status (bottom right corner of the window).
All charts shows a big message 'Waiting for update'. No graphics/data is shown
on charts.
MetaTrader 4 was working fine until wine-staging 2.7.
This problem is occurring only in wine-staging 2.8.
Downgrading wine-staging to version 2.7 "fixes" the problem.
Using regular wine version _2.8_ also "fixes" it.
So it seems to be a regression of wine-staging 2.8. The bug also seems to be
_not_ present in the regular wine version.
System information:
OS: Arch Linux x86_64
wine: 2.8 staging
Notes:
1) MetaQuotes do not provide the (unbranded) MT4 download in their website
anymore. Now there are only broker-branded versions and the links the can found
at broker websites. For example, FxPro MT4 can be downloaded from:
https://download.mql5.com/cdn/web/fxpro.financial.services/mt4/fxprocom4set…
2) MT4 seems to need gnutls for proper installation (dependency lib32-gnutls is
needed for install).
3) Using comctl32 from winetricks fixes tooltips problems in charts.
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https://bugs.winehq.org/show_bug.cgi?id=44660
Bug ID: 44660
Summary: Microsoft Office: smoothing does not apply
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: genaloner(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60664
--> https://bugs.winehq.org/attachment.cgi?id=60664
On fisrt window vanilla wine with good-looking fonts. On second - staging
branch with weird fonts
`winetricks fontsmooth=rgb` don't work with Office applications. On wanilla
wine this command makes fonts smooth. But on staging it does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=42287
Bug ID: 42287
Summary: Shantae and the Pirate's Curse - moving sprites leave
smudges behind them
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56997
--> https://bugs.winehq.org/attachment.cgi?id=56997
Screenshot of the problem
Any moving sprites in the game cinematics leave behind a solitaire-like smudge.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=43400
Bug ID: 43400
Summary: Staging patchset wined3d-Copy_Resource_Typeless is
missing dependency on wined3d-1DTextures
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When applying staging patchset wined3d-Copy_Resource_Typeless with
patchinstall.sh selectively, the final result fails to build with the following
error:
.../dlls/wined3d/cs.c:2253:40: error: ‘WINED3D_RTYPE_TEXTURE_1D’ undeclared
(first use in this function)
else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~
It's because it really depends on wined3d-1DTextures, and it's not installed
using patchinstall.sh, since that dependency isn't specified.
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https://bugs.winehq.org/show_bug.cgi?id=42328
Bug ID: 42328
Summary: Wine does not build on macos os x if --with-gnutls is
passed to configure and gnutls is installed
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:891:5: error: unknown type
name 'gnutls_cipher_hd_t'
gnutls_cipher_hd_t handle;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:907:10: error: use of
undeclared identifier 'libgnutls_handle'
if (!libgnutls_handle) return STATUS_INTERNAL_ERROR;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:975:8: error: unknown type
name 'gnutls_cipher_algorithm_t'
static gnutls_cipher_algorithm_t get_gnutls_cipher( const struct key *key )
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:983:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_GCM'
case MODE_ID_GCM: return GNUTLS_CIPHER_AES_128_GCM;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:985:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_CBC'
default: return GNUTLS_CIPHER_AES_128_CBC;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:989:16: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
return GNUTLS_CIPHER_UNKNOWN;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:995:5: error: use of
undeclared identifier 'gnutls_cipher_algorithm_t'
gnutls_cipher_algorithm_t cipher;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:996:5: error: use of
undeclared identifier 'gnutls_datum_t'
gnutls_datum_t secret, vector;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1001:9: warning: implicit
declaration of function 'pgnutls_cipher_deinit' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_cipher_deinit( key->handle );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:10: error: use of
undeclared identifier 'cipher'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:48: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1008:5: error: use of
undeclared identifier 'secret'
secret.data = key->secret;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1009:5: error: use of
undeclared identifier 'secret'
secret.size = key->secret_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1012:9: error: use of
undeclared identifier 'vector'
vector.data = iv;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1013:9: error: use of
undeclared identifier 'vector'
vector.size = iv_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:16: warning: implicit
declaration of function 'pgnutls_cipher_init' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:74: error: use of
undeclared identifier 'vector'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:51: error: use of
undeclared identifier 'cipher'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:60: error: use of
undeclared identifier 'secret'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1018:9: warning: implicit
declaration of function 'pgnutls_perror' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_perror( ret );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1029:16: warning: implicit
declaration of function 'pgnutls_cipher_add_auth' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_add_auth( key->handle, auth_data, len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1043:16: warning: implicit
declaration of function 'pgnutls_cipher_encrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_encrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1057:16: warning: implicit
declaration of function 'pgnutls_cipher_decrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_decrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1070:16: warning: implicit
declaration of function 'pgnutls_cipher_tag' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_tag( key->handle, tag, len )))
^
7 warnings and 17 errors generated.
make[1]: *** [bcrypt_main.o] Error 1
make: *** [dlls/bcrypt] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=45558
Bug ID: 45558
Summary: League of legends client freezes
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
925645e710835cb8c656b24210820f80ee810b1c (Added ntdll-futex-condition-var
patchset) in wine-staging/master is causing the LoL client to freeze when you
hover your cursor over the play button before entering a game.
This is testing without the patches from the other bugs because they are not
necessary to run the client.
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https://bugs.winehq.org/show_bug.cgi?id=43192
Bug ID: 43192
Summary: Wine Staging 2.10 run afoul of SELinux
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Wine Staging 2.10 is annoying SELinux:
SELinux is preventing /usr/local/bin/wine-preloader from mmap_zero access on
the memprotect Unknown.
***** Plugin mmap_zero (53.1 confidence) suggests *************************
If you do not think /usr/local/bin/wine-preloader should need to mmap low
memory in the kernel.
Then you may be under attack by a hacker, this is a very dangerous access.
Do
contact your security administrator and report this issue.
***** Plugin catchall_boolean (42.6 confidence) suggests ******************
If you want to allow mmap to low allowed
Then you must tell SELinux about this by enabling the 'mmap_low_allowed'
boolean.
You can read 'None' man page for more details.
Do
setsebool -P mmap_low_allowed 1
***** Plugin catchall (5.76 confidence) suggests **************************
If you believe that wine-preloader should be allowed mmap_zero access on the
Unknown memprotect by default.
Then you should report this as a bug.
You can generate a local policy module to allow this access.
Do
allow this access for now by executing:
# ausearch -c 'wine-preloader' --raw | audit2allow -M my-winepreloader
# semodule -i my-winepreloader.pp
Additional Information:
Source Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Objects Unknown [ memprotect ]
Source wine-preloader
Source Path /usr/local/bin/wine-preloader
Port <Unknown>
Host rn4.rent-a-nerd.local
Source RPM Packages
Target RPM Packages
Policy RPM selinux-policy-3.13.1-102.el7_3.16.noarch
Selinux Enabled True
Policy Type targeted
Enforcing Mode Enforcing
Host Name rn4.rent-a-nerd.local
Platform Linux rn4.rent-a-nerd.local
3.10.0-514.6.1.el7.x86_64 #1 SMP Tue Jan 17
11:12:41 CST 2017 x86_64 x86_64
Alert Count 35
First Seen 2017-03-01 19:29:13 PST
Last Seen 2017-06-16 19:34:44 PDT
Local ID ea843281-ca8b-4658-bdfb-4d6bcdadbb9c
Raw Audit Messages
type=AVC msg=audit(1497666884.922:1427): avc: denied { mmap_zero } for
pid=29453 comm="wine-preloader"
scontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tcontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tclass=memprotect
Hash: wine-preloader,unconfined_t,unconfined_t,memprotect,mmap_zero
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https://bugs.winehq.org/show_bug.cgi?id=44327
Bug ID: 44327
Summary: Wine-staging doesn't compile with the Linux kernel
3.0. The problem in server-Realtime_Priority patch
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zenitur(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have SUSE Enterprise Linux 11 SP4. There is Linux kernel 3.0. When I trying
to compile wine-staging using OBS (PPA analogue for openSUSE Linux), I have got
this error:
https://pastebin.com/qYm8nJ5t
scheduler.c: In function 'set_scheduler_priority':
scheduler.c:136:18: error: 'SCHED_IDLE' undeclared (first use in this function)
policy = SCHED_IDLE;
It's very strange, but when I tried to reproduce it on a real machine, it was
successful compiled!
Wrote: /usr/src/packages/SRPMS/wine-staging-2.20-2.1.src.rpm
Wrote: /usr/src/packages/RPMS/x86_64/wine-staging-2.20-2.1.x86_64.rpm
Wrote: /usr/src/packages/RPMS/x86_64/wine-staging-devel-2.20-2.1.x86_64.rpm
I think, the reason is in harder compiler warning settings in the OBS build
system. So I will make tests on the OBS.
When I tried to search error message in Google, I'd found this page:
https://github.com/sysstat/sysstat/issues/26
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https://bugs.winehq.org/show_bug.cgi?id=43009
Bug ID: 43009
Summary: TIM message manager window covered by an unresponsive
window
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, fracting(a)gmail.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ArchLinux
TIM is a cleaner version of QQ, successor of QQ Lite.
download and install it:
http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0.exe
ecb6934f7cea33b1458308495fd965a274c6ba2a TIM1.1.0.exe
winetricks riched20 so you can input your QQ number.
login in, then click your avatar on the left top corner, select "消息管理器".
with wine 2.7 you can use it normally. with wine-staging 2.7 movements and
clicks on the window cause nothing. Moving the window using the window manager,
you can move away an unresponsive window, underlying it there is a normal
window you can operate on. Moving the normal window the unresponsive one moves
back to cover it.
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https://bugs.winehq.org/show_bug.cgi?id=43815
Bug ID: 43815
Summary: Danganronpa V3: crash after first scene (bugs in
wine-staging's d3d11 deferred context support)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59361
--> https://bugs.winehq.org/attachment.cgi?id=59361
Crash log
Steps to reproduce:
- After setting up Danganronpa V3 per #43814, play the game through the first
scene.
Expected results:
- Game continues to play.
Actual results:
- Crash per log.
Additional notes:
I've traced this back to a bug in wine-staging's d3d11 deferred context support
- the attached patch allows the game to run past this point.
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https://bugs.winehq.org/show_bug.cgi?id=45435
Bug ID: 45435
Summary: Fatal error compiling on Fedora 28 because libavcodec
file not found
Product: Wine-staging
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yassermbb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When compiling on Fedora 28 the build fails trying to compile xaudio2_7 because
it can't find libavcodec/avcodec.h, i confirmed and it is in fact installed
under usr/include/ffmpeg/libavcodec but it seems to not find it because of
ffmpeg folder
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https://bugs.winehq.org/show_bug.cgi?id=43330
Bug ID: 43330
Summary: Multiple games need nvapi function 0x6a16d3a0
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Watch_Dogs(1) and CoD Black Ops 2 need this function
fixme:nvapi:unimplemented_stub function 0x6a16d3a0 is unimplemented!
Watch_Dogs will complain about a missing DX11 adapter and BO2 fails silently.
Workaround is simulating an AMD card:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoPciDeviceID"=dword:000067df
"VideoPciVendorID"=dword:00001002
Since BO2 renders close to perfect in Wine-2.12-staging, this function should
get some attention.
(I tagged this as wine-staging specific issue, because only in wine-staging
progress is done on nvapi)
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https://bugs.winehq.org/show_bug.cgi?id=42121
Bug ID: 42121
Summary: Most graphics invisible in Tradewinds 2
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56654
--> https://bugs.winehq.org/attachment.cgi?id=56654
Main menu with missing graphics
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in Tradewinds 2. Most graphics are now white starting at
the main menu. Worked with 1.7.34 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the game worked properly - all graphics were shown. I retested
2.0-rc3 from the PPA on Xubuntu 16.04 and most graphics were white again.
Seems like there is a problem with the PPA packages.
The game is available from IPlay (60 minute demo limit):
http://www.iplay.com/games/tradewinds-2
The EXE is actually an installer for their download manager:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34624
The error is present with both IPlay and CD versions.
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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https://bugs.winehq.org/show_bug.cgi?id=43635
Bug ID: 43635
Summary: Crysis 3: Poor, dark, and/or missing textures
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59053
--> https://bugs.winehq.org/attachment.cgi?id=59053
Crysis 3 tutorial screenshot with poor textures
Crysis 3 v1.0.1.3
During gameplay, all textures have an ultra low resolution and dark (if there
are textures at all). The entire scene thus looks very dark.
It appears that this is caused by missing implementation of multiple
ID3D11DeviceContext methods for deferred contexts.
Attachments:
- Crysis 3 tutorial screenshot with poor textures
- Patch for wine 2.15-staging (implements missing methods for deferred
contexts).
- Crysis 3 tutorial screenshot with good textures (with the patch)
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https://bugs.winehq.org/show_bug.cgi?id=43440
Bug ID: 43440
Summary: Just Cause 2 needs nvcuda.dll.cuD3D10GetDevice
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
wine: Call from 0x7b43ebe2 to unimplemented function
nvcuda.dll.cuD3D10GetDevice, aborting
Just Cause 2 asks for this function. Since you can work around this by
disabling the nvcuda dll, i marked it as minor, but it should be fixed one day
or at least stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=45672
Bug ID: 45672
Summary: FileOpenAssociations\Enable should be disabled by
default
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Wine-3.14 introduced a new checkbox in winecfg to easily disable managing of
filetype associations (bug 19182). However, having the value enabled by default
means that when a user runs winecfg for the first time in a wineprefix in order
to disable it, winemenubuilder will create filetype associations for Wine's
builtin programs, and users will have to manually remove them.
The default setting should be disabled.
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https://bugs.winehq.org/show_bug.cgi?id=42529
Bug ID: 42529
Summary: Just Cause 2 crashes silently
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57431
--> https://bugs.winehq.org/attachment.cgi?id=57431
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=nvcuda(disabled)
I guess we get no error message due anti-debug features in just cause 2
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https://bugs.winehq.org/show_bug.cgi?id=40943
Bug ID: 40943
Summary: System Shock demo (DX 11): loads to a white screen
then switches to a black screen
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55080
--> https://bugs.winehq.org/attachment.cgi?id=55080
Terminal output Wine 1.9.14
When attempting to run the demo for the System Shock remake, it loads to a
white screen and then after a minute or so it switches to a black screen. I can
hear the game's ambient music and sound effects and I assume that, if the game
could render graphics in Wine, I am in the main menu screen.
Windows 7 64-bit prefix Wine 1.9.14
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https://bugs.winehq.org/show_bug.cgi?id=45675
Bug ID: 45675
Summary: Wine didn't install x64 software
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 62100
--> https://bugs.winehq.org/attachment.cgi?id=62100
log error
Wine didn't install a x64 software, log attached.
I can provide the installation if needed.
WINEDEBUG=+relay,+seh,+tid wine Psim11.0.3_64bit_setup.exe >> output.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=45668
Bug ID: 45668
Summary: I keep getting an MSI 0009 error installing python
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielfaithfulness(a)gmail.com
Distribution: ---
Created attachment 62096
--> https://bugs.winehq.org/attachment.cgi?id=62096
Screenshot of the Log
Trying to install python 2.7.x fails everytime I've attached a screenshot of my
logs
I'm running Kali Linux on virtualbox and I needed python setup on wine, but
this has been a headache for, after fruitless googling, here I am!
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https://bugs.winehq.org/show_bug.cgi?id=5610
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Fixed by SHA1| |092c60e98cec9956127145f7c8a
| |5db88082ce7d2
Resolution|--- |FIXED
--- Comment #29 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
(In reply to alexchandel from comment #24)
It's better to close this one as the original problem has been fixed. A new bug
report should be opened for the problems that still exist.
(In reply to Jeff Sadowski from comment #25)
Please open a new bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45537
Bug ID: 45537
Summary: .NET Framework 4.0 installation fails on Wine 3.13
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
Created attachment 61943
--> https://bugs.winehq.org/attachment.cgi?id=61943
.NET Framework 4.0 installation failure Wine log
Installer fails with the following message in log:
004d:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
This only happens with Wine 3.13, I tested Wine 3.12 and it works fine. I
believe this commit by Zebediah Figura may be related to the issue:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72
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https://bugs.winehq.org/show_bug.cgi?id=41573
Bug ID: 41573
Summary: Battle.net: SystemSurvey.exe crashes on starting
Battle.net
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55909
--> https://bugs.winehq.org/attachment.cgi?id=55909
Terminal output
On starting Battle.net immediately a window is shown that SystemSurvey.exe has
encountered a problem but this doesn't seem to affect directly the Battle.net
launcher as it continues to work. In the attachments is the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=30787
Bug #: 30787
Summary: Heroes of Might and Magic V Map Editor takes minutes
to start up (winver>=Win2000)
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40316
--> http://bugs.winehq.org/attachment.cgi?id=40316
winedbg backtrace during the busy state
It takes 3-4 minutes until the Map Editor for HoMM V appears when Windows
version is set to Win2000 or higher in winecfg. Using Win9x/Me, or WinNT40/35
profiles, the editor loads up in less than 10 seconds.
Wine doesn't print anything in the terminal until the editor window appears.
There is no hdd activity, but cpu usage is constantly ~100 % while Wine is busy
with loading the editor.
If I attach winedbg to the H5_MapEditor.exe process, I always get the same
backtrace as can be seen in the attachment.
It should be noted that bug #29603 describes a very similar problem. Of course
I have no proof if they're about the same problem, but the similarities are
striking.
Fedora 16 x86
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
Kernel 3.3.7-1.fc16.i686.PAE
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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https://bugs.winehq.org/show_bug.cgi?id=42744
Bug ID: 42744
Summary: Ninite don't installs apps
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57748
--> https://bugs.winehq.org/attachment.cgi?id=57748
debug-log
Ninite is service and utility for auto-installation of apps. Installator, which
i downloaded from service, can download applocations installators, but can't
installed they.
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